<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Mocappys</title>
	<atom:link href="https://mocappys.com/feed/" rel="self" type="application/rss+xml" />
	<link>https://mocappys.com/</link>
	<description>Your Guide to Capturing and Editing Motion</description>
	<lastBuildDate>Tue, 09 Dec 2025 18:21:15 +0000</lastBuildDate>
	<language>en-GB</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://mocappys.com/wp-content/uploads/2020/07/site_favicon.png</url>
	<title>Mocappys</title>
	<link>https://mocappys.com/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>How To Fix MetaHuman Face Mesh in MotionBuilder</title>
		<link>https://mocappys.com/how-to-fix-metahuman-face-mesh-in-motionbuilder/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-fix-metahuman-face-mesh-in-motionbuilder</link>
					<comments>https://mocappys.com/how-to-fix-metahuman-face-mesh-in-motionbuilder/#respond</comments>
		
		<dc:creator><![CDATA[Mocappy]]></dc:creator>
		<pubDate>Thu, 20 Feb 2025 12:44:07 +0000</pubDate>
				<category><![CDATA[MotionBuilder Tutorials]]></category>
		<guid isPermaLink="false">https://mocappys.com/?p=2015</guid>

					<description><![CDATA[<p>If you&#8217;ve tried importing MetaHumans into MotionBuilder, you&#8217;ve probably found yourself looking at a face smeared across the screen like something from a horror movie. Not exactly the realism we&#8217;re going for! But don&#8217;t worry &#8211; there&#8217;s a quick and easy fix using a little known MotionBuilder tool that&#8217;s been hidden in plain sight for...&#160;</p>
<p><a class="more-link" href="https://mocappys.com/how-to-fix-metahuman-face-mesh-in-motionbuilder/">Read More &#187;</a></p>
<p>The post <a href="https://mocappys.com/how-to-fix-metahuman-face-mesh-in-motionbuilder/">How To Fix MetaHuman Face Mesh in MotionBuilder</a> appeared first on <a href="https://mocappys.com">Mocappys</a>.</p>
]]></description>
		
					<wfw:commentRss>https://mocappys.com/how-to-fix-metahuman-face-mesh-in-motionbuilder/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>What Happens Now? &#124; Post Preformance Capture Pipeline</title>
		<link>https://mocappys.com/what-happens-now-post-preformance-capture-pipeline/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=what-happens-now-post-preformance-capture-pipeline</link>
					<comments>https://mocappys.com/what-happens-now-post-preformance-capture-pipeline/#comments</comments>
		
		<dc:creator><![CDATA[Mocappy]]></dc:creator>
		<pubDate>Wed, 27 Mar 2024 18:04:04 +0000</pubDate>
				<category><![CDATA[Motion Capture Tutorials]]></category>
		<guid isPermaLink="false">https://mocappys.com/?p=1960</guid>

					<description><![CDATA[<p>The first question most people ask after "wrap" is called on a mocap shoot is "what happens to my data now?" followed by "when does that mean I'll get it back?". The last question is hard to answer as it depends on a lot of things, but the first question is a little easier...</p>
<p>The post <a href="https://mocappys.com/what-happens-now-post-preformance-capture-pipeline/">What Happens Now? | Post Preformance Capture Pipeline</a> appeared first on <a href="https://mocappys.com">Mocappys</a>.</p>
]]></description>
		
					<wfw:commentRss>https://mocappys.com/what-happens-now-post-preformance-capture-pipeline/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>How to Work Faster with Python and Character Extensions, and Slow Mocap in Story Tool</title>
		<link>https://mocappys.com/how-to-work-faster-with-python-and-character-extensions-and-slow-mocap-in-story-tool/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-work-faster-with-python-and-character-extensions-and-slow-mocap-in-story-tool</link>
					<comments>https://mocappys.com/how-to-work-faster-with-python-and-character-extensions-and-slow-mocap-in-story-tool/#respond</comments>
		
		<dc:creator><![CDATA[Mocappy]]></dc:creator>
		<pubDate>Fri, 15 Mar 2024 16:36:49 +0000</pubDate>
				<category><![CDATA[MotionBuilder Tutorials]]></category>
		<guid isPermaLink="false">https://mocappys.com/?p=1925</guid>

					<description><![CDATA[<p>OK, now we&#8217;re getting into the fun stuff! But, with over 2 minutes of animation and 60 shots left create (including putting lots of props into hands) we&#8217;re going to need a faster and easier ways to do things. In this MotionBuilder tutorial I’ll show you how you can quickly build scenes using the power...&#160;</p>
<p><a class="more-link" href="https://mocappys.com/how-to-work-faster-with-python-and-character-extensions-and-slow-mocap-in-story-tool/">Read More &#187;</a></p>
<p>The post <a href="https://mocappys.com/how-to-work-faster-with-python-and-character-extensions-and-slow-mocap-in-story-tool/">How to Work Faster with Python and Character Extensions, and Slow Mocap in Story Tool</a> appeared first on <a href="https://mocappys.com">Mocappys</a>.</p>
]]></description>
		
					<wfw:commentRss>https://mocappys.com/how-to-work-faster-with-python-and-character-extensions-and-slow-mocap-in-story-tool/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>How To Export MetaHuman Into MotionBuilder And Back Again</title>
		<link>https://mocappys.com/how-to-export-metahuman-into-motionbuilder-and-back-again/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-export-metahuman-into-motionbuilder-and-back-again</link>
					<comments>https://mocappys.com/how-to-export-metahuman-into-motionbuilder-and-back-again/#comments</comments>
		
		<dc:creator><![CDATA[Mocappy]]></dc:creator>
		<pubDate>Wed, 03 May 2023 15:29:53 +0000</pubDate>
				<category><![CDATA[MotionBuilder Tutorials]]></category>
		<guid isPermaLink="false">https://mocappys.com/?p=1892</guid>

					<description><![CDATA[<p>In this MotionBuilder tutorial we&#8217;ll look at How to Export a MetaHuman Character from Unreal into MotionBuilder and then import the finished animation back into Unreal for rendering. MetaHuman Dance Challenge A couple of weeks ago I had the chance to work on some dance&#160;mocap, so I thought I&#8217;d use the opportunity to have a...&#160;</p>
<p><a class="more-link" href="https://mocappys.com/how-to-export-metahuman-into-motionbuilder-and-back-again/">Read More &#187;</a></p>
<p>The post <a href="https://mocappys.com/how-to-export-metahuman-into-motionbuilder-and-back-again/">How To Export MetaHuman Into MotionBuilder And Back Again</a> appeared first on <a href="https://mocappys.com">Mocappys</a>.</p>
]]></description>
		
					<wfw:commentRss>https://mocappys.com/how-to-export-metahuman-into-motionbuilder-and-back-again/feed/</wfw:commentRss>
			<slash:comments>8</slash:comments>
		
		<enclosure url="https://mocappys.com/wp-content/uploads/2023/05/dance_challenge_calm_down.mov" length="48772053" type="video/quicktime" />

			</item>
		<item>
		<title>How to Animate 2-Handed Weapons, Merge Poses and Create Hand-Held Camera Effect in MotionBuilder</title>
		<link>https://mocappys.com/how-to-animate-2-handed-weapons-merge-poses-and-create-hand-held-camera-effect-in-motionbuilder/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-animate-2-handed-weapons-merge-poses-and-create-hand-held-camera-effect-in-motionbuilder</link>
					<comments>https://mocappys.com/how-to-animate-2-handed-weapons-merge-poses-and-create-hand-held-camera-effect-in-motionbuilder/#respond</comments>
		
		<dc:creator><![CDATA[Mocappy]]></dc:creator>
		<pubDate>Thu, 20 Apr 2023 17:21:22 +0000</pubDate>
				<category><![CDATA[MotionBuilder Tutorials]]></category>
		<guid isPermaLink="false">https://mocappys.com/?p=1884</guid>

					<description><![CDATA[<p>In this tutorial I’ll show you how to animate two handed weapons in MotionBuilder, using the Matrix lobby shootout as our reference. This is part of my ongoing series where I recreate the Matrix lobby shootout entirely inside MotionBuilder using mocap captured at home with an Xsens MVN Link. If you want to see the...&#160;</p>
<p><a class="more-link" href="https://mocappys.com/how-to-animate-2-handed-weapons-merge-poses-and-create-hand-held-camera-effect-in-motionbuilder/">Read More &#187;</a></p>
<p>The post <a href="https://mocappys.com/how-to-animate-2-handed-weapons-merge-poses-and-create-hand-held-camera-effect-in-motionbuilder/">How to Animate 2-Handed Weapons, Merge Poses and Create Hand-Held Camera Effect in MotionBuilder</a> appeared first on <a href="https://mocappys.com">Mocappys</a>.</p>
]]></description>
		
					<wfw:commentRss>https://mocappys.com/how-to-animate-2-handed-weapons-merge-poses-and-create-hand-held-camera-effect-in-motionbuilder/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>How to Add Impact to Your Mocap</title>
		<link>https://mocappys.com/how-to-add-impact-to-your-mocap/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-add-impact-to-your-mocap</link>
					<comments>https://mocappys.com/how-to-add-impact-to-your-mocap/#respond</comments>
		
		<dc:creator><![CDATA[Mocappy]]></dc:creator>
		<pubDate>Sun, 26 Mar 2023 14:59:02 +0000</pubDate>
				<category><![CDATA[MotionBuilder Tutorials]]></category>
		<guid isPermaLink="false">https://mocappys.com/?p=1876</guid>

					<description><![CDATA[<p>How do we transform my punch captured at home with an MVN Mocap System into the punch Neo uses at the start of the Matrix Lobby Shootout? Well, for that, we&#8217;re going to need to do some Motion Editing.&#160; In this video I&#8217;ll walk you through how to use the Human IK (HIK) Control Rig, Animation Layers, FCurves, Ghost...&#160;</p>
<p><a class="more-link" href="https://mocappys.com/how-to-add-impact-to-your-mocap/">Read More &#187;</a></p>
<p>The post <a href="https://mocappys.com/how-to-add-impact-to-your-mocap/">How to Add Impact to Your Mocap</a> appeared first on <a href="https://mocappys.com">Mocappys</a>.</p>
]]></description>
		
					<wfw:commentRss>https://mocappys.com/how-to-add-impact-to-your-mocap/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>How to Mocap a Performer using a Vicon System</title>
		<link>https://mocappys.com/how-to-mocap-a-performer-using-a-vicon-system/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-mocap-a-performer-using-a-vicon-system</link>
					<comments>https://mocappys.com/how-to-mocap-a-performer-using-a-vicon-system/#respond</comments>
		
		<dc:creator><![CDATA[Mocappy]]></dc:creator>
		<pubDate>Thu, 02 Feb 2023 16:53:39 +0000</pubDate>
				<category><![CDATA[Motion Capture Tutorials]]></category>
		<guid isPermaLink="false">https://mocappys.com/?p=1772</guid>

					<description><![CDATA[<p>Introduction In this guide we’ll look at how to use a Vicon Motion Capture System to mocap a performer. We’ll cover everything from calibrating the cameras and configuring the mocap volume, to capturing and reviewing a take in Shogun Live. Plus, all the tips and tricks you’ll need to capture the best data possible &#8211;...&#160;</p>
<p><a class="more-link" href="https://mocappys.com/how-to-mocap-a-performer-using-a-vicon-system/">Read More &#187;</a></p>
<p>The post <a href="https://mocappys.com/how-to-mocap-a-performer-using-a-vicon-system/">How to Mocap a Performer using a Vicon System</a> appeared first on <a href="https://mocappys.com">Mocappys</a>.</p>
]]></description>
		
					<wfw:commentRss>https://mocappys.com/how-to-mocap-a-performer-using-a-vicon-system/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>How to Animate Props in MotionBuilder &#124; Multi-Referential Constraints</title>
		<link>https://mocappys.com/how-to-create-complex-prop-animation-using-1-constraint/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-create-complex-prop-animation-using-1-constraint</link>
					<comments>https://mocappys.com/how-to-create-complex-prop-animation-using-1-constraint/#respond</comments>
		
		<dc:creator><![CDATA[Mocappy]]></dc:creator>
		<pubDate>Fri, 04 Mar 2022 18:33:59 +0000</pubDate>
				<category><![CDATA[MotionBuilder Tutorials]]></category>
		<guid isPermaLink="false">https://mocappys.com/?p=1702</guid>

					<description><![CDATA[<p>In this MotionBuilder tutorial we&#8217;re going to be animating props. And if we&#8217;re going to be animating props, then we&#8217;re going to need constraints! But we&#8217;re not talking simple Parent/Child constraints, where the prop only has one parent object. We&#8217;re going to be animating complex props that need multiple parent objects. Props that are getting...&#160;</p>
<p><a class="more-link" href="https://mocappys.com/how-to-create-complex-prop-animation-using-1-constraint/">Read More &#187;</a></p>
<p>The post <a href="https://mocappys.com/how-to-create-complex-prop-animation-using-1-constraint/">How to Animate Props in MotionBuilder | Multi-Referential Constraints</a> appeared first on <a href="https://mocappys.com">Mocappys</a>.</p>
]]></description>
		
					<wfw:commentRss>https://mocappys.com/how-to-create-complex-prop-animation-using-1-constraint/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>How to Write a Skeleton Definition File Using Python</title>
		<link>https://mocappys.com/how-to-create-a-skeleton-definition-file-in-motionbuilder-using-python/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-create-a-skeleton-definition-file-in-motionbuilder-using-python</link>
					<comments>https://mocappys.com/how-to-create-a-skeleton-definition-file-in-motionbuilder-using-python/#comments</comments>
		
		<dc:creator><![CDATA[Mocappy]]></dc:creator>
		<pubDate>Thu, 07 Oct 2021 20:46:14 +0000</pubDate>
				<category><![CDATA[MotionBuilder Tutorials]]></category>
		<guid isPermaLink="false">https://mocappys.com/?p=1644</guid>

					<description><![CDATA[<p>The usual way to save a Skeleton Definition XML file is from &#8220;Character Controls>Definition>Save Skeleton Definition&#8230;&#8221; But, what if you&#8217;re looking for a programmatic way of doing it using Python &#8211; or someone left a comment on a previous post asking how to do it and you can&#8217;t resist a python challenge? Well, then you...&#160;</p>
<p><a class="more-link" href="https://mocappys.com/how-to-create-a-skeleton-definition-file-in-motionbuilder-using-python/">Read More &#187;</a></p>
<p>The post <a href="https://mocappys.com/how-to-create-a-skeleton-definition-file-in-motionbuilder-using-python/">How to Write a Skeleton Definition File Using Python</a> appeared first on <a href="https://mocappys.com">Mocappys</a>.</p>
]]></description>
		
					<wfw:commentRss>https://mocappys.com/how-to-create-a-skeleton-definition-file-in-motionbuilder-using-python/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>How to Use MotionBuilder Story Tool to Create a Cut-Scene</title>
		<link>https://mocappys.com/how-to-use-motionbuilder-story-tool-to-create-a-cut-scene/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-use-motionbuilder-story-tool-to-create-a-cut-scene</link>
					<comments>https://mocappys.com/how-to-use-motionbuilder-story-tool-to-create-a-cut-scene/#comments</comments>
		
		<dc:creator><![CDATA[Mocappy]]></dc:creator>
		<pubDate>Wed, 09 Jun 2021 17:13:54 +0000</pubDate>
				<category><![CDATA[MotionBuilder Tutorials]]></category>
		<guid isPermaLink="false">https://mocappys.com/?p=1624</guid>

					<description><![CDATA[<p>Once you&#8217;ve captured all your motion and set up your characters, the next step is to combine everything and start blocking out your cut-scene using MotionBuilder&#8217;s Story tool. MotionBuilder Story Tool MotionBuilder’s Story Tool is a non-linear editor that lets you build a cut-scene or mocap sequence by adding animation clips on to a track...&#160;</p>
<p><a class="more-link" href="https://mocappys.com/how-to-use-motionbuilder-story-tool-to-create-a-cut-scene/">Read More &#187;</a></p>
<p>The post <a href="https://mocappys.com/how-to-use-motionbuilder-story-tool-to-create-a-cut-scene/">How to Use MotionBuilder Story Tool to Create a Cut-Scene</a> appeared first on <a href="https://mocappys.com">Mocappys</a>.</p>
]]></description>
		
					<wfw:commentRss>https://mocappys.com/how-to-use-motionbuilder-story-tool-to-create-a-cut-scene/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
	</channel>
</rss>
