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   <channel>
      <title>PLANET ROGUELIKE</title>
      <description>Roguelike News &amp; Development</description>
      <link>http://pipes.yahoo.com/pipes/pipe.info?_id=4f30873ccc8d76556eb954d12f72c014</link>
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      <pubDate>Thu, 01 Oct 2015 12:48:57 +0000</pubDate>
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         <title>rec.games.roguelike.announce Posting Guidelines</title>
         <link>https://groups.google.com/d/msg/rec.games.roguelike.announce/cpDcBpix_Lk/dEinnvWFCgAJ</link>
         <description>Last-modified: 2014-08-05 Posted-by: postfaq 1.17 (Perl 5.14.2) Archive-name: games/roguelike/announce URL: http://www.eyrie.org/~eagle/faqs/rgra.html Posting-frequency: monthly rec.games.roguelike.announce is a moderated newsgroup for informational posts and announcements about any roguelike</description>
         <author>Russ Allbery</author>
         <guid isPermaLink="false">https://groups.google.com/d/topic/rec.games.roguelike.announce/cpDcBpix_Lk</guid>
         <pubDate>Thu, 01 Oct 2015 07:01:05 +0000</pubDate>
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      <item>
         <title>09/29/2015</title>
         <link>http://www.bay12games.com/dwarves/index.html#2015-09-29</link>
         <description>(Toady One) Here is 
	&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.bay12games.com/forum/index.php?topic=140544.msg6528473#msg6528473&quot;&gt;
		a Future of the Fortress reply
	&lt;/a&gt;
.  The work goes on, mostly cleaning up taverns, visitors and the new occupations.</description>
         <guid isPermaLink="false">http://www.bay12games.com/dwarves/index.html#2015-09-29</guid>
         <pubDate>Wed, 30 Sep 2015 01:55:00 +0000</pubDate>
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      <item>
         <title>Episode 107: Listeners Q&amp;As</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/e3PxrkpmL80/episode-107-listeners-q.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 107 of Roguelike Radio, where &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/UltimaRegum&quot;&gt;Mark Johnson&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/AlanWithTea&quot;&gt;Alan Charlesworth&lt;/a&gt; answer some listener questions.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://gamesofgrey.com/roguelikeradio/roguelikeradio107.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/us/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear:both;text-align:center;&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style=&quot;font-family:verdana;&quot;&gt;Topics Discussed&lt;/u&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Various &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.reddit.com/r/roguelikes/comments/3b07nw/irdc_in_the_uk_this_weekend_what_questions_do_you/&quot;&gt;questions from reddit&lt;/a&gt; directed before IRDC. Includes development cycles, Robin Hood themed roguelikes, innovations, reverse hybridisation, and the future of procedural generation.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Awesome &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/vaeh_/statuses/626105636737155072&quot;&gt;bonus question&lt;/a&gt; on magic systems in roguelikes.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for information on Information.&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=e3PxrkpmL80:5hhlrU5yZtM:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=e3PxrkpmL80:5hhlrU5yZtM:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/e3PxrkpmL80&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-2573043120261936092</guid>
         <pubDate>Wed, 09 Sep 2015 11:49:17 +0000</pubDate>
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      <item>
         <title>Allure of the Stars/LambdaHack 0.5.0.0 are out, open, supported (Haskell/ASCII)!</title>
         <link>https://groups.google.com/d/msg/rec.games.roguelike.announce/K_g8ncNbBw8/Ew3m00mIAgAJ</link>
         <description>Allure of the Stars, the Sci-Fi squad roguelike game, with source and binaries allureofthestars.com and its free software engine in Haskell (with it's own little game) https://github.com/LambdaHack/LambdaHack/releases/tag/v0.5.0.0 (screenshots: http://www.roguebasin.com/index.php?title=Lamb</description>
         <author>mikolaj....@gmail.com</author>
         <guid isPermaLink="false">https://groups.google.com/d/topic/rec.games.roguelike.announce/K_g8ncNbBw8</guid>
         <pubDate>Sat, 05 Sep 2015 06:13:46 +0000</pubDate>
      </item>
      <item>
         <title>Episode 106: 30 Minutes of UMoria</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/g_2cLne0Ihw/episode-106-30-minutes-of-umoria.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 106 of Roguelike Radio, where we discuss the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.youtube.com/user/30minutesofUMoria/videos&quot;&gt;30 Minutes of UMoria video series&lt;/a&gt; by Ben Horst.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://gamesofgrey.com/roguelikeradio/roguelikeradio106.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/us/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear:both;text-align:center;&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style=&quot;font-family:verdana;&quot;&gt;Topics Discussed&lt;/u&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Ben's 139 episode run of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.youtube.com/user/30minutesofUMoria/videos&quot;&gt;UMoria Let's Plays&lt;/a&gt;, culminating in the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.youtube.com/watch?v=zpAGGhVWXik&quot;&gt;defeat of the Balrog yesterday&lt;/a&gt;&amp;nbsp;- episodes and further details also on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://archive.org/details/30minutesofUMoria&quot;&gt;Ben's archive.org page&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The history of Moria, with some details from David Craddock's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.amazon.com/Dungeon-Hacks-NetHack-Angband-Roguelikes/dp/069250186X/&quot;&gt;Dungeon Hacks&lt;/a&gt;, and how it influenced the roguelike genre&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The Wheel of Source Code focus on.... place_gold()&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Ben's desire to beat UMoria for the first time in 17 years, and to make videos to have some output of his play&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;How the Balrog was beaten and how Moria brought grinding to roguelikes&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The dominance of Dungeons and Dragons vs Tolkien&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Details of the work that goes into making the episodes and the various features in each ep&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Greater interest in Moria thanks to the videos&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The problem of game length in Moria (Ben's winning run took 57 hours)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Ben's future plans, including Moria speedruns and offering to help others with roguelike plays&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Play Moria yourself: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://beej.us/moria/&quot;&gt;Beej's Moria page&lt;/a&gt; (includes multiple binaries and guides), &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://github.com/HunterZ/umoria/releases&quot;&gt;UMoria 5.6&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for more roguelike-y goodness.&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=g_2cLne0Ihw:BKv1sFDwfN0:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=g_2cLne0Ihw:BKv1sFDwfN0:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/g_2cLne0Ihw&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-7227957327378682792</guid>
         <pubDate>Mon, 31 Aug 2015 18:02:28 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/kVgeRstxknk/roguelikeradio106.mp3"/>
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      <item>
         <title>Unangband 0.6.4c released</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/rMmaitcxYQg/unangband-064c-released.html</link>
         <description>It looks like I'm just going to have to bite the bullet and  acknowledge I'm unable to compile Unangband for OS/X. If anyone is  running an old enough version of OS/X to include the Quickdraw library  headers, I'd love to host a compiled version of this release.&lt;br /&gt;&lt;br /&gt;### Bug Fixes ###&lt;br /&gt;&lt;br /&gt;- Allow monsters to use their ranged attacks (Fix thanks to Alexis Scheuer).&lt;br /&gt;&lt;br /&gt;- Fix monster toughness descriptions (Fix thanks to Alexis Scheuer).&lt;br /&gt;&lt;br /&gt;- Prevent Witchblooms spell description crashing the game.&lt;br /&gt;&lt;br /&gt;- Allow Saruman to appear in ruined Hobbiton (Fix thanks to gold dragon).&lt;br /&gt;&lt;br /&gt;- Prevent friendly uniques from being invulnerable to enemy attacks (Reported by Ashkir).&lt;br /&gt;&lt;br /&gt;&amp;nbsp;You can download the release over at &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://unangband.blogspot.com/&quot;&gt;the Unangband home page&lt;/a&gt;.&lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=rMmaitcxYQg:N4wkkKoXojA:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=rMmaitcxYQg:N4wkkKoXojA:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=rMmaitcxYQg:N4wkkKoXojA:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=rMmaitcxYQg:N4wkkKoXojA:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=rMmaitcxYQg:N4wkkKoXojA:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=rMmaitcxYQg:N4wkkKoXojA:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/AsciiDreams/~4/rMmaitcxYQg&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-7321535592804266445</guid>
         <pubDate>Mon, 24 Aug 2015 14:41:00 +0000</pubDate>
      </item>
      <item>
         <title>ADOM R60 (version 1.15.2) has been released to the general public!</title>
         <link>https://groups.google.com/d/msg/rec.games.roguelike.announce/5U1vyL2ZxLw/rLgmKgndAgAJ</link>
         <description>Hi everyone! We are proud to announce the release of ADOM R60 to the general public. This version hopefully is our final test version before going to Steam. Barring any more major problems ADOM R61 hopeful will be the first full Steam release. You can find all the details about ADOM R60 at</description>
         <author>thomas...@googlemail.com</author>
         <guid isPermaLink="false">https://groups.google.com/d/topic/rec.games.roguelike.announce/5U1vyL2ZxLw</guid>
         <pubDate>Mon, 24 Aug 2015 01:41:33 +0000</pubDate>
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      <item>
         <title>Episode 105: Dungeon Hacks, a book about roguelikes</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/HS5KDqu1wT0/episode-105-dungeon-hacks-book-about.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 105 of Roguelike Radio, where we discuss &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.amazon.com/Dungeon-Hacks-NetHack-Angband-Roguelikes/dp/069250186X/&quot;&gt;Dungeon Hacks&lt;/a&gt;, a book on the history of roguelikes by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://davidlcraddock.com/&quot;&gt;David Craddock&lt;/a&gt;.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://gamesofgrey.com/roguelikeradio/roguelikeradio105.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/us/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear:both;text-align:center;&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style=&quot;font-family:verdana;&quot;&gt;Topics Discussed&lt;/u&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.press-start-press.com/dungeon-hacks.html&quot;&gt;Dungeon Hacks&lt;/a&gt; has just been released, in electronic, audio and dead tree form. In it David covers the history of the roguelike genre, from Beneath Apple Manor through to Nethack, Angband and ADOM.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.press-start-press.com/one-week-dungeons.html&quot;&gt;One Week Dungeons&lt;/a&gt; also released, a spin-off about the 7DRL Challenge week.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The convergent evolution behind Rogue, Beneath Apple Manor and Sword of Fargoal.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Roguelikes as vehicles for stories and their tie-in with Dungeons and Dragons.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Stories of individuals and bringing out their motivations and passions.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The 7DRL interviews and the highs and lows of the developers reviewed over the week.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&quot;Darren Grey says it's not awful&quot;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for some answers to community questions.&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=HS5KDqu1wT0:XatO15q-TK0:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=HS5KDqu1wT0:XatO15q-TK0:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/HS5KDqu1wT0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-6798728268099717064</guid>
         <pubDate>Mon, 10 Aug 2015 17:46:57 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/FpFLAJN26aI/roguelikeradio105.mp3"/>
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         <title>Review: Dungeon Hacks and One Week Dungeons</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/-Xt310xYKH8/review-dungeon-hacks-and-one-week.html</link>
         <description>&lt;div class=&quot;MsoNormal&quot;&gt;There’s a subgenre of science writing – books like &lt;i&gt;the Hacker Crackdown&lt;/i&gt; and &lt;i&gt;the Newtonian Casino&lt;/i&gt; – which I dove into during my early twenties, which told the human stories of the development of the Internet and the communities that grew in and around it. In print form, there would usually be an insert of coloured photos of white, bearded, earnest, awkward looking men – because tragically by the mid 80s computer scientists are almost always white and male - in brown corduroy flairs and tucked in yellow buttoned breast pocket shirts standing around a computer or in a computer lab, alongside the computer hardware itself; reading the same stories on the World Wide Web you’d navigate through man pages, and pre-Geocities website designs to marvel at the crazy lengths early programmers would go to to exploit the hardware and operating systems of the time.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;i&gt;&lt;span class=&quot;il&quot;&gt;Dungeon&lt;/span&gt; Hacks&lt;/i&gt;falls into this same subgenre, and while it is a capital-I Important writing about the history of the development of roguelikes, it is never vital. David Craddock tells the stories of the creation of many foundational works of the genre, but he fails to bridge the gap between games over twenty years old - for which he has sourced a broad range of developer interviews and pieced together a highly readable story - and how these weird infinities coax their players to dedicate years, even decades to mastering them.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Mr. Craddock’s research is impressive, and he has taken full advantage of the willingness of roguelike developers to talk about their games to record numerous anecdotes as well as documenting the important relationship between &lt;i&gt;Rogue&lt;/i&gt; and the Unix curses terminal. Unfortunately &lt;i&gt;Dungeon Hacks&lt;/i&gt; doesn't make the case for why someone outside the roguelike community should care about this history, simply pointing to procedural generation and permadeath as if these explain all the elements which elevated this ghetto genre to indie darlings.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;By placing the developers on a pedestal, &lt;i&gt;Dungeon Hacks&lt;/i&gt; understates the contributions of the wider community of players and fans who freely give their time and energy towards the games – the communities formed around Hack and the Angband development team being two notable exceptions. To take one example, John Harris, whose words the book concludes with, is labelled as a historian. This misstates John’s importance to the genre: he is a historian insofar as any enthusiastic amateur who spends years writing about a topic as a labour of love is a historian, but he is not a historian in the sense that he has not received any academic recognition or financial compensation for the work he does.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;If you are at all interested in the roguelike genre you need to buy &lt;i&gt;Dungeon Hacks&lt;/i&gt; for insight into the early days of roguelike development. But sadly, that's the limit of my recommendation: it is not a cross-over work that will explain the genre's deep appeal to the outsider, and I am perhaps unfairly judging it on this criteria.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Where &lt;i&gt;&lt;span class=&quot;il&quot;&gt;Dungeon&lt;/span&gt; Hacks&lt;/i&gt;is scholarly and historically focused, its companion volume &lt;i&gt;One Week &lt;span class=&quot;il&quot;&gt;Dungeons&lt;/span&gt;&lt;/i&gt; is journalistic (in the literal sense that it forms a week’s diary of eight would be developers) and dramatic. Originally written as a coda to &lt;i&gt;&lt;span class=&quot;il&quot;&gt;Dungeon&lt;/span&gt;Hacks&lt;/i&gt;, it has the vitality and relevance that &lt;i&gt;&lt;span class=&quot;il&quot;&gt;Dungeon&lt;/span&gt; Hacks &lt;/i&gt;lacks, as it documents the frustrations and successes of these idealistic attempts to write a complete roguelike from scratch in 168 hours. Each developer’s tale is deeply personal, satisfying and thrilling, and the story of Joseph Bradshaw forms its unexpected human heart.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;i&gt;Dungeon Hacks&lt;/i&gt; and &lt;i&gt;One Week Dungeon&lt;/i&gt; are both available from Press Start Press. I was provided early drafts of both books and complementary copies as a part of this review.&lt;/div&gt;&lt;div&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.press-start-press.com/dungeon-hacks.html&quot;&gt;http://www.&lt;span class=&quot;il&quot;&gt;press&lt;/span&gt;-&lt;span class=&quot;il&quot;&gt;start&lt;/span&gt;-&lt;span class=&quot;il&quot;&gt;press&lt;/span&gt;. com/dungeon-hacks.html&lt;/a&gt;&lt;/div&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.press-start-press.com/one-week-dungeons.html&quot;&gt;http://www.&lt;span class=&quot;il&quot;&gt;press&lt;/span&gt;-&lt;span class=&quot;il&quot;&gt;start&lt;/span&gt;-&lt;span class=&quot;il&quot;&gt;press&lt;/span&gt;. com/one-week-dungeons.html&lt;/a&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=-Xt310xYKH8:-DDH0e6rEDo:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=-Xt310xYKH8:-DDH0e6rEDo:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=-Xt310xYKH8:-DDH0e6rEDo:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=-Xt310xYKH8:-DDH0e6rEDo:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=-Xt310xYKH8:-DDH0e6rEDo:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=-Xt310xYKH8:-DDH0e6rEDo:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/AsciiDreams/~4/-Xt310xYKH8&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-2789164191238844623</guid>
         <pubDate>Mon, 10 Aug 2015 14:37:00 +0000</pubDate>
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         <title>Episode 104: Procedural Narrative Design</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/9z5n2-1eRMY/episode-104-narrative-design.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 104 of Roguelike Radio, where we discuss Procedural Narrative Design with &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/UltimaRegum&quot;&gt;Mark Johnson&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/tanyaxshort&quot;&gt;Tanya Short&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/SixAges&quot;&gt;David Dunham&lt;/a&gt;.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://gamesofgrey.com/roguelikeradio/roguelikeradio104.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/us/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear:both;text-align:center;&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style=&quot;font-family:verdana;&quot;&gt;Topics Discussed&lt;/u&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Basic/minimal narrative of Rogue and many roguelikes&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;David's classic game &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/352220/&quot;&gt;King of Dragon Pass&lt;/a&gt;, with its evolving scenario-driven narrative set in the world of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.glorantha.com/&quot;&gt;Glorantha&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Good writing in games, and the need for economic and evocative writing&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&quot;The shadow of Tolkien&quot; - designers badly trying to emulate novel writing in games&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Scenario/encounter design and the need for massive parallel writing and alternate text output&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Integrating narrative and gameplay, which narrative being informed by and interacting with the underlying mechanics&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;David's plans for &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sixages.com/&quot;&gt;Six Ages&lt;/a&gt;, a spiritual successor to King of Dragon Pass&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Tanya's currently in-development game &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.moonhuntersgame.com/&quot;&gt;Moon Hunters&lt;/a&gt;, with procedural world and character-driven narrative&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The problems with random narrative output not making a lot of sense, relying on the player to read their own narrative like in &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.bay12games.com/dwarves/&quot;&gt;Dwarf Fortress&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Mark's attempts to have procedural semantic meanings in &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ultimaratioregum.co.uk/&quot;&gt;Ultima Ratio Regum's&lt;/a&gt; myths, linking in with procedural histories and impacts on the game world&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Interactive procedural narrative when re-writing history in URR&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Creating background story through events, with &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ftlgame.com/&quot;&gt;FTL&lt;/a&gt; as an example, in particular using vague exposition to build the idea of a world in the player's mind&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Having large exposition text to give the player's a lore reference for the game,&amp;nbsp;à&amp;nbsp;la &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/259680/&quot;&gt;Tales of Maj'Eyal&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Free background settings to use - Lovecraft, Conan, Sherlock Holmes, Dracula, old myths like Norse, Greek, Roman&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The role of the player, in particular avoiding the usual narrative of player as hero or having a destiny as these don't suit roguelike gameplay&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Human response to character-driven stories and engaging personalities, with the examples of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=Broken_Bottle&quot;&gt;Broken Bottle&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/358130/&quot;&gt;The Curious Expedition&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Avoiding text and exposition and using environmental storytelling to build a picture of the world, and in particular using the mechanics of the game to communicate a narrative, such as corruption in &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ancientdomainsofmystery.com/&quot;&gt;ADOM&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Narrative direction in open worlds&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Remembering player's previous characters as stories&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for a discussion of an upcoming &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.amazon.com/dp/B012QP0Z7O&quot;&gt;new book about roguelikes&lt;/a&gt;!&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=9z5n2-1eRMY:MzkSSvaZ0Cw:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=9z5n2-1eRMY:MzkSSvaZ0Cw:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/9z5n2-1eRMY&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-2587082324976510710</guid>
         <pubDate>Tue, 04 Aug 2015 21:35:27 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/c4CDFkgXZ5U/roguelikeradio104.mp3"/>
         <enclosure length="0" type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/c4CDFkgXZ5U/roguelikeradio104.mp3"/>
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         <title>High Frontier Kickstarter complete</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/ziDHq_f271A/high-frontier-kickstarter-complete.html</link>
         <description>&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.kickstarter.com/projects/highfrontier/high-frontier-0?ref=nav_search&quot;&gt;The High Frontier 3rd edition kickstarter has finished&lt;/a&gt;, with a final tally of 2,244 backers pledging USD $180,942 to get a copy of the game.&lt;br /&gt;&lt;br /&gt;This means I'm going to be published with a board game developer credit for the 3rd edition of High Frontier Interstellar, a solitaire game which re-uses most of the High Frontier components, which funded as a $36,000 stretch goal.&lt;br /&gt;&lt;br /&gt;It is fair to say the Kickstarter campaign funding exceeded anyone's expectations. It is also generated a lot of only over a beer stories, as I was heavily involved both in front of and behind the scenes as self-elected community manager. If you're in Sydney, feel free to buy me a beer some time :)&lt;br /&gt;&lt;br /&gt;I'll continue blogging just as soon as I get some time to do so. There's some follow up work to the campaign that I'm busy on. &lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=ziDHq_f271A:QuxKa2NvK0s:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=ziDHq_f271A:QuxKa2NvK0s:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=ziDHq_f271A:QuxKa2NvK0s:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=ziDHq_f271A:QuxKa2NvK0s:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=ziDHq_f271A:QuxKa2NvK0s:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=ziDHq_f271A:QuxKa2NvK0s:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/AsciiDreams/~4/ziDHq_f271A&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-1788512569556214870</guid>
         <pubDate>Tue, 04 Aug 2015 11:27:00 +0000</pubDate>
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         <title>Episode 103: IRDC 2015 UK</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/kU-ebh9FJYU/episode-103-irdc-2015-uk.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 103 of Roguelike Radio, recorded at the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ultimaratioregum.co.uk/game/irdc-2015/&quot;&gt;International Roguelike Development Conference 2015&lt;/a&gt; in the UK.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://gamesofgrey.com/roguelikeradio/roguelikeradio103.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/us/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear:both;text-align:center;&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Firstly, apologies for the audio - it wasn't exactly a &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://i.imgur.com/V8Jmo4P.jpg&quot;&gt;professional set-up&lt;/a&gt;. Secondly, apologies to Reddit for not covering your &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.reddit.com/r/roguelikes/comments/3b07nw/irdc_in_the_uk_this_weekend_what_questions_do_you/&quot;&gt;pre-submitted questions&lt;/a&gt; - we'll have an episode for those at some point soon!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style=&quot;font-family:verdana;&quot;&gt;Topics Discussed&lt;/u&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Congratulations to &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/UltimaRegum&quot;&gt;Mark Johnson&lt;/a&gt; for running a smooth and successful IRDC at the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://gamecity.org/&quot;&gt;National Videogame Arcade&lt;/a&gt; in Nottingham&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;So many cool talks!&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Tommy Thomson on a &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://spelunkbots.com/competitions/&quot;&gt;bot competition&lt;/a&gt; to beat &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/239350/&quot;&gt;Spelunky&lt;/a&gt;, and AI bots in general&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Pete Hurst on detailed procedural generation of levels in &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://crawl.develz.org/&quot;&gt;DCSS&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Darren Grey on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://gamesofgrey.com/presentations/IRDC2015%20-%20Alternative%20Death%20Systems%20(D%20Grey).pptx&quot;&gt;Alternative Death Systems&lt;/a&gt; (featuring Sean Bean), and the need for better design around when players are close to death&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Paul Jeffries on generative design in architecture, and some cool development tools he's built&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;DarkGod on the major advantages of adding mod support to your games&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Sean Oxspring on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.hashtagdungeon.com/&quot;&gt;Hashtag Dungeon&lt;/a&gt;, a roguelike based on Twitter data, and various weird stuff he's working on like an FPS based on live data from RedTube's API&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Michal Brzozowski on the development history and design of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/329970/&quot;&gt;KeeperRL&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Johannes Kristmann on scripting in &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/358130/&quot;&gt;The Curious Expedition&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Ido Yehieli on a murder puzzle game he's developing&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Tom Ford on making a web version of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://sites.google.com/site/broguegame/&quot;&gt;Brogue&lt;/a&gt;, and what web hosting can allow&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;T M Stoddard on a procedural level editor he made as his BSc project&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Tom Betts on the detailed and layered set of techniques he used for procedural generation in &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/242880/&quot;&gt;Sir, You Are Being Hunted&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Mark Johnson on new content in Ultima Ratio Regum - shoes, clothes, vases, religious buildings, and more! He promises some gameplay soon.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Talk about the caves and pubs of Nottingham, including a &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://i.imgur.com/k2jvEjF.jpg&quot;&gt;pub in a cave&lt;/a&gt; beneath a castle, resplendent with flails and halberds!&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Talks are not on Youtube yet :( But you can watch the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.youtube.com/watch?v=desPVVJIti4&amp;amp;list=PLNLzpFdhCqk2HKId_glRexeI-zORKDhIk&quot;&gt;USA IRDC presentations&lt;/a&gt;!&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Also check out post-event write-ups from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ultimaratioregum.co.uk/game/2015/06/29/irdc-2015/&quot;&gt;Mark Johnson&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.twitlonger.com/show/n_1smscsg&quot;&gt;Alan Charlesworth&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/blog/?p=491&quot;&gt;Darren Grey&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for a discussion of narrative design in roguelikes!&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=kU-ebh9FJYU:jQ50g-ra4DQ:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=kU-ebh9FJYU:jQ50g-ra4DQ:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
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         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-2384630821988319313</guid>
         <pubDate>Tue, 14 Jul 2015 18:56:29 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/rvpwRlaqJQA/roguelikeradio103.mp3"/>
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         <title>High Frontier Interstellar design notes - part 3 (Inspiration)</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/3BJVX_8s82E/high-frontier-interstellar-design-notes_26.html</link>
         <description>(Start with parts &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguelikedeveloper.blogspot.com.au/2015/06/high-frontier-interstellar-3rd-edition.html&quot;&gt;one&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguelikedeveloper.blogspot.com.au/2015/06/high-frontier-interstellar-design-notes.html&quot;&gt;two&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;I don't consider myself a game designer because there are two things I haven't done which are central to game design: a) come up with an original game concept, and b) iterated on a design based on feedback from play testers. Game developer feels like a better fit, because I've taken an existing design and tweaked it, and I'm happy with being able to do this for High Frontier Interstellar because as a solitaire game I can be the sole play tester and be confident the game works.&lt;br /&gt;&lt;br /&gt;Recruiting other play testers, especially for board games is a complex exercise and at the moment my 3rd edition Interstellar play testing components are a Frankenstein mess of the base game, 2nd edition expansion, a poster map ordered through Zazzle, a spreadsheet allowing substitution of unused 2nd edition cards for new 3rd edition cards, a hand drawn fuel strip, and a memorised list of changes to the poster map. Then I have to get other people to somehow play the game this way...&lt;br /&gt;&lt;br /&gt;So instead of play tester feedback, I'm relying on intuition. And this leads me to a complex idea I want to explore here: that there are ideas that are somehow inherently better than others - in fact, it is possible to find the best possible solution to solve a design problem.&lt;br /&gt;&lt;br /&gt;To be clear:- I'm not saying that the new edition of High Frontier Interstellar is the best possible game about crossing the unimaginably huge gulf between the stars. Instead, given the numerous small design problems I identified while playing, I attempted to find the 'local maxima' - the rule change that solved the problem with the minimum complexity and maximum thematic value. And it feels to me like I've been able to find these maxima - which makes me wonder why these exist at all.&lt;br /&gt;&lt;br /&gt;To take a concrete example: in the 2nd edition, Biotechs could only perform two operations - and each operation was exclusive to one of the two possible starship configurations in the game (Beehive and non-Beehive). Biotechs ended up feeling not very 'Biotech'-like - they lacked thematic punch and flexibility.&lt;br /&gt;&lt;br /&gt;I experimented with modifying the Biotech promote ability to allow them to (only) promote cards in the vats:- which ended up both too powerful and less interesting (it trivialized avoiding Alzheimer's). But this solution remained in my variant because it was the best I could up with, but ultimately unsatisfactory.&lt;br /&gt;&lt;br /&gt;I needed a better answer - something that fitted the idea of a powerful ability but with a significant drawback. And it's the process of finding that answer that intrigues me.&lt;br /&gt;&lt;br /&gt;During the hectic 'week of development' that resulted in 90% of the changes to the game (between the 2nd edition &amp;amp; variant rules to 3rd edition that emerged), I typically would confront each problem in sequence - either to develop a temporary patch (like the Biotech vat promotion idea) or to return to the problem plus temporary patch and find an ultimate solution. This would take roughly 20-30 minutes of examining the problem in my head, trying several other 'obvious' fixes and looking at why these wouldn't necessarily work. I'd end up focusing on one fix that I'd repeatedly try even as I'd forgot, then remembered why this fix wouldn't work. This would sometimes be followed by a sudden flash of insight which would reveal the 'local maxima' fix which would be somehow related to the solution I had fixated on, but addressed all the issues I'd thought about - if it was the first time I'd approached the problem, I would end up trailing off with the 'good enough for the moment' patch instead, and move onto another problem - perhaps documenting (via email or Google docs) why this solution was acceptable but didn't quite address the whole problem.&lt;br /&gt;&lt;br /&gt;The next time I develop a project like this, I'm going to keep a developer diary to track this sequence more closely - because often the interval between the temporary fix and the ultimate solution would involve a period of sleep or exercise, where my unconscious mind would have the opportunity to chew the problem over before regurgitating the need to look at the problem again. I say that because the second time examining possible solutions would still need a period of reflection before finding the answer and it is not clear to me in retrospect whether this unconscious process was delivering the answer to me in a hidden form or simply giving me more ways of approaching the problem.&lt;br /&gt;&lt;br /&gt;Not all problems took this form:- there is also a design process more akin to traditional brainstorming which feels like the unstopping of a dam to let the reservoir fill up the contours of an empty valley downstream. This occurs when I'm working on more of a blue sky or blank slate design space: such as the Extended Operations expansion to Interstellar I may release at some point where I came up 3 new professions and new operations for each existing profession in a relatively short space of time. There's also what feels like a line by line editing process, which usually correlates to a literal line by line editing of the rules, where a rule is expanded on, clarified and tuned to handle all the cases that could eventuate while playing.&lt;br /&gt;&lt;br /&gt;It's this 'line by line' edit process that is more likely to reveal problematic rules:- but also the most likely to create problematic rules in the first place. This is because this editing is local rather than holistic, so that errors can creep into the game where 1 section of the rules says one thing where another part of the rules is operating on a different set of assumptions.&lt;br /&gt;&lt;br /&gt;As for the inspired rules that  just feel right, I'm not even able to always completely articulate why they are the correct rule. Take the final solution to the Biotech issue:- I ended up leaving them unchanged from the 2nd edition except to give them a new operation Wet Nano Lab with the text ‘Discard a Graveyard card from the game to perform a Science or Engineer Op’.&lt;br /&gt;&lt;br /&gt;I can't explain definitely why this is the best solution. It meets the criteria of powerful ability with a drawback, and the thematic crunchiness I was looking for. It has the great side effect of allowing a get out of jail operation from either of the two most powerful careers in the game, and the drawback is significant enough that it is going to be used sparingly except in desperation (the Graveyard is used as a resource counter to limit the number of children your starship may have). But why of all of the possible design space in the game, is this ability the right one? I can't answer that on any level other than instinct.&lt;br /&gt;&lt;br /&gt;(And my all time favourite game design technique worked perfectly again: if you ever have an equation that sort of does what you want, but isn't working, reverse the equality e.g &amp;lt; becomes &amp;gt;; or vice versa. Here it made fighting Hostile Goo a far more interesting proposition. I love it because it is so completely nonsensical but surprisingly effective).&lt;br /&gt;&lt;br /&gt;In the next part, I want to talk about the multiplayer Interstellar game.&lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=3BJVX_8s82E:d8lMO6ow7Xs:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=3BJVX_8s82E:d8lMO6ow7Xs:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=3BJVX_8s82E:d8lMO6ow7Xs:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=3BJVX_8s82E:d8lMO6ow7Xs:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=3BJVX_8s82E:d8lMO6ow7Xs:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=3BJVX_8s82E:d8lMO6ow7Xs:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
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         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-8234361492093078417</guid>
         <pubDate>Fri, 26 Jun 2015 22:40:00 +0000</pubDate>
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         <title>Episode 102: Interview with Frank Lantz</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/T1Hre4y8Fyc/episode-102-interview-with-frank-lantz.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 102 of Roguelike Radio, with &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/UltimaRegum&quot;&gt;Mark Johnson&lt;/a&gt; interviewing &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/flantz&quot;&gt;Frank Lantz&lt;/a&gt; of the NYC Game Centre.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://gamesofgrey.com/roguelikeradio/roguelikeradio102.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/us/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear:both;text-align:center;&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style=&quot;font-family:verdana;&quot;&gt;Topics Discussed&lt;/u&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://gamecenter.nyu.edu/faculty/frank-lantz/&quot;&gt;Frank's role at the NYU Game Centre&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Frank's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://play.google.com/store/apps/details?id=com.magmafortress.hoplite&amp;amp;hl=en_GB&quot;&gt;Hoplite&lt;/a&gt; obsession (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/flantz/status/482577414514417664/photo/1&quot;&gt;#hoplife&lt;/a&gt;)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Emergent puzzles and early game variety in roguelikes&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Games reflecting on reality&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Push your luck in roguelikes&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Feeling smug vs AIs&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Turning your brain into a machine&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Frank's introduction to procedural content through his background in the visual arts (t&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;o hear more about Frank's history, listen to his &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.idlethumbs.net/designernotes/episodes/frank-lantz&quot;&gt;interview on Idle Thumbs&lt;/a&gt;)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.wikiart.org/en/jean-tinguely/homage-to-new-york-1960&quot;&gt;Homage to New York&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://en.wikipedia.org/wiki/Synecdoche,_New_York&quot;&gt;Synecdoche, New York&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Post-modernism in game design&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The culture gap between arts/humanities and science/engineering, and how games bridge the gap&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Watch some of Frank's online talks: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://video.mit.edu/watch/part-1-of-3-games-as-an-aesthetic-form-frank-lantz-nyu-game-center-8779/&quot;&gt;Games As An Aesthetic Form&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gdcvault.com/play/1020788/Hearts-and&quot;&gt;Hearts and Minds&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gdcvault.com/play/1014383/Life-and-Death-and-Middle&quot;&gt;Go, Poker and the Sublime&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for a live recording from the UK-based &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ultimaratioregum.co.uk/game/irdc-2015/&quot;&gt;International Roguelike Developers Conference&lt;/a&gt;! Comment below if you want any questions raised at the conference :)&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
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         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-3461637003118772491</guid>
         <pubDate>Thu, 25 Jun 2015 23:46:31 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/5Cg2a-56W6A/roguelikeradio102.mp3"/>
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         <title>High Frontier Interstellar design notes - part 2 (Motivation)</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/Z_Y_HxXL_nI/high-frontier-interstellar-design-notes.html</link>
         <description>(Start with &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguelikedeveloper.blogspot.com.au/2015/06/high-frontier-interstellar-3rd-edition.html&quot;&gt;part one&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;There are several reasons for developing a 3rd edition of High Frontier Interstellar. The first one is simply mechanical - a number of additional cards need to be incorporated into the game from the core 3rd edition High Frontier. The impact of these additional cards is mostly positive, in that they make existing cards more useful, but there are some 3rd edition cards which are extremely useful in the base game which are terrible for Interstellar (Project Valkyrie being the most notable example), and several robonauts are added which are lightweight and do not need supports, which makes 3rd edition Interstellar easier in many ways.&lt;br /&gt;&lt;br /&gt;The second reason is much more out of this world. Huge advances have been made in the field of exo-planet research since the 2nd edition was released. We know now that it is extremely unlikely that a gas giant orbits Alpha Centauri, whereas this was incredibly likely in the 2nd edition. There's also some nearby systems of interest which appear to have planets around them which were not included in the 2nd edition map and Pawel Garycki provided a number of suggestions which Phil adopted. And finally, Ruslan Belikov, an exo&lt;span class=&quot;gI&quot;&gt;-planet astrophysicist specializing in nearby star systems was able to assist with creating a more realistic model of exo-planet searches which unfortunately had to remain an optional rule due to the record keeping required - a 1d6 roll for each exoplanet search needs to be retained until the system is explored. Ruslan would also have liked the planetary types terminology used to be updated to match what researchers in the field use, however Phil Eklund decided against this.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The third reason is the 2nd edition of Interstellar is a game with a number of quirks and flaws which I don't believe were identified during the original play testing. I ran into one fairly early on when I began playing the game: it is possible to have passengers that are effectively immortal because they cannot be killed by ship event rolls. These are not the only hazard which you can encounter during your journey, but they are the hardest to manage, and having immortal passengers is a significant advantage. While I decided to keep immortals (with Phil's blessing), the rules as a whole needed significant work to clarify exceptions and unusual cases. One example was how to handle robots which accumulated stress from mutinies, which previously had no consequence. In the 3rd edition, you want to avoid stressed robots where ever possible because of the extremely dangerous 'Pod Bay Doors' event roll.&lt;br /&gt;&lt;br /&gt;Having an immortal crew highlighted another problem: there are a large number of patent decks which are almost never used in the game. High Frontier has various patent types such as generators, reactors, robonauts and so on, most of which are included in Interstellar. However the only circumstances in which you're forced to draw from these decks is if you lose a radiator to a ship event roll. If your starship engine doesn't require a radiator (and a number of designs do not), you'll never need to research anything except robots and robonauts, which can be consumed to produce factory cubes, which can then be used to improve the configuration of your starship (using a Nano-reconfigure Hull operation). My variant rules added a complex set of risk rolls which would only occur if the starship had no alert engineer: it wasn't until I came to revise this for the 3rd edition that I realized I could replace them with a much simpler and elegant single risk roll that acted almost exactly like a glitch from the High Frontier game.&lt;br /&gt;&lt;br /&gt;Another issue I ran into was handling what I termed 'conservation of mass'. I've written more about this in the final rules, but essentially the issue was the rules as written meant that any time a card was decommissioned, the starship lost irreplaceable mass, except that the mass could be replaced by patching your radiators. And because the written rule wasn't replicated onto the poster map, the way it tended to be played was the reverse - you could freely 3D print cards from your hand, and so every time you completed a research operation you added mass to the starship for free. To address this, I ended up deciding that cards in your hand count include the mass stock needed to 3D print the cards and using a graveyard to track mass needed to support colonists produced by parenthood or bioengineering (except on beehive star ships). Factory cubes then become an input needed for research, effectively acting as a fungible mass commodity on the star ship which I could use in several circumstances.&lt;br /&gt;&lt;br /&gt;But the key motivation I had in designing my variant, which has survived albeit with numerous changes in the 3rd edition High Frontier rules, was a redesign of the process of acquiring breakthroughs - game changing technologies unique to Interstellar. The best approach to acquiring breakthroughs in the 2nd edition of High Frontier is to make your crew scientists and hope they survive their old starting age of 5 turns (60 years) to research what you need. This is extremely dependent on luck, with little choice on your part, but is pretty mandatory, because the breakthrough roll needed 2d6 &amp;lt; Age, where most of your passengers never survive past age 4-5.&lt;br /&gt;&lt;br /&gt;Paradoxically, the second best approach to acquiring breakthroughs was to make all your other science capable colonists Domestics instead of scientists. Domestics are good at having children while they're young and surviving Alzheimer's using their self-promote ability. Since they are unaffected by cancer, the other age based killer, and can remove their own stress, the domestic career is arguably the best way to preserve a passenger to an age old enough to make it worth switching to scientist. And if you do have an old enough a scientist, they were capable of making every breakthrough in 2 turns.&lt;br /&gt;&lt;br /&gt;So I rewrote the breakthrough research rules with two key elements in mind: 1) it must be worth attempting breakthroughs while a young scientist, and 2) breakthroughs should require more work but be more consistently achievable. The final design has you choosing one of two breakthrough paths: one which has a lower rate of success but accumulates more data disks every time you attempt it (where a data disk has an equal improvement to aging your scientist one turn), and one with a higher rate of success but which accumulates less data disks. Almost by happenstance, I ended up tying breakthroughs to the ship politics for this latter approach. Phil had coloured two of the four original breakthroughs the same colour as two of the five possible ship politics. Since I wanted more breakthroughs to make it less likely you'd accumulate all of them each game, I ended up designing two more breakthroughs and recolouring one of the originals. Now, you can research the breakthrough that matches your ship's politics with the greater chance of success (2D6 &amp;lt; Age + Data Disks, instead of 3D6), although if your scientist is young, you're probably better off taking the less likely approach because it doubles the disks you accumulate.&lt;br /&gt;&lt;br /&gt;A key effect of these changes is that passengers have much more to do in the 3rd edition than the second edition. Previously, you'd just need to have engineers 3D print themselves and robonauts to act as Spacewalkers to keep the ship's Bernals promoted as they moved through the local interstellar cloud (LIC). If you didn't need radiators, and had enough fuel to accelerate and decelerate during the trip, that would be the only requirement, provided you had sufficient points of passengers in the vats and a habitable world as a destination.&lt;br /&gt;&lt;br /&gt;Now, you can build an on ship economy by having your engineers produce factory cubes using robonauts and having scientists consume these cubes to research more robonauts or complete breakthroughs. You also need alert engineers to also 3D print replacement parts for cards lost to glitches. Business passengers can facilitate these functions in a lot of ways, particularly saving you from having to send promoted passengers back to school, as well as replacing lost scientists or engineers in emergencies. Biotechs and domestics can act as almost secondary classes because of a significant design change I made: the number of operations a passenger performs is equal to the number of careers they have - both being limited to two per passenger (with promoted passengers capable of having two disks of the same career). I did this because I kept losing track of which passengers had perform which operations, and so tracking operations using career disks becomes a natural way of playing the game, with an accompanying two fold improvement in the speed the game can be played at. Previously I would have to write up a game as I played in order to have any chance of playing correctly: you can see one example of such a transcript &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://boardgamegeek.com/thread/1074272/play-example&quot;&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;In part three, I muse on the interplay of design and patterns.&lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
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         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-3248723099967347520</guid>
         <pubDate>Mon, 15 Jun 2015 22:27:00 +0000</pubDate>
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         <title>High Frontier Interstellar 3rd edition design notes - part 1 (Introduction)</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/x2_AkbjId-4/high-frontier-interstellar-3rd-edition.html</link>
         <description>I have a bad habit of writing variants to games - as you may have noticed. Usually these amount to nothing (my Civilization board game variant), but occasionally they result in large design documents (my Civilisation Revolution expansion) or actual implementations (Unangband, UnBrogue).&lt;br /&gt;&lt;br /&gt;My High Frontier Interstellar variant rules have made the jump from the design document phase to implementation, and hopefully will be included in the upcoming Kickstarter. Phil Eklund, the designer for High Frontier, had seen me active on the forums and liked some of the design suggestions I had made. He contacted me on April 18th this year with some comments in the Google document to the effect he was looking at including my variant rules in the 3rd edition of High Frontier, and that I had a week (!?!) to play test the finalized changes and come back to him with additional feedback and recommendations.&lt;br /&gt;&lt;br /&gt;The actual development process has run through to the 13th of June as I've made minor tweaks and clarifications to the rules, although the vast majority of changes were made during that initial week. I've got an email from Phil dated the 24th where he's obviously worked late at night to include my rule revisions into the poster map available on Zazzle.&lt;br /&gt;&lt;br /&gt;High Frontier Interstellar is primarily a solitaire game (with two highly experimental multiplayer rule sets in the 3rd edition) which uses the components including patent cards from the main High Frontier game, but has its own rules and map board available for purchase as a poster (be sure not to buy the postcard size version of this poster by accident). It achieves this by reusing statistics, symbols and some rules from the High Frontier patent cards, along with a small number of additional card features highlighted or surrounded in green to indicate they are specific to or also apply to the Interstellar rule set (piloting and terraforming symbols, starship engine thrust and fuel consumption figures and some robot colonist special abilities.)&lt;br /&gt;&lt;br /&gt;Thematically, Interstellar is the shot for the stars following the colonization of the solar system modeled in the High Frontier game. You are responsible for managing the crew and would be colonists as they travel in a star ship fraught with risks: each 12 year turn you roll a ship event dice which indicates what risks each passenger career suffers - with up to 4 out of 6 face rolls causing a potentially deadly risk for some careers. You can minimize risks and suspend aging by putting passengers into the vats, but they're otherwise careerless while in the vats so don't get any actions, and have to go to school for 12 years when they exit the vats to earn their new careers (with the attend risks of a ship event roll).&lt;br /&gt;&lt;br /&gt;Each passenger with a career can perform one or two operations each turn: the career counters indicate which actions they may select from, the symbols on the cards indicate which careers they may learn at school, each career comes with its attendant ship event roll risks and a list of operations it may perform. This is summarized in the career track on the poster map in a graphical form, part of which is below:&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear:both;text-align:center;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://2.bp.blogspot.com/-CxIj1XAwRXw/VXrxjgdc5mI/AAAAAAAACNQ/vQQfo8UjhpI/s1600/careers.png&quot; style=&quot;margin-left:1em;margin-right:1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;191&quot; src=&quot;http://2.bp.blogspot.com/-CxIj1XAwRXw/VXrxjgdc5mI/AAAAAAAACNQ/vQQfo8UjhpI/s320/careers.png&quot; width=&quot;320&quot;/&gt;&lt;/a&gt;&lt;/div&gt;The risks show here are Alzheimer's (the head symbol), Gray Goo (the biohazard symbol), Mutiny (the gun symbol), Accident (the falling man symbol), and Cancer (the crab symbol). A passenger who has both a scientist and business career is guaranteed one of these risks every turn, as any ship event roll made has a matching dice face next to one of these two careers, and all of these risks could potentially kill the passenger. The operations these careers can perform are listed to the right.&lt;br /&gt;&lt;br /&gt;A typical risk resolution is Cancer. Roll 1d6 &amp;lt; the card's Age (number of turns in the game) and the human passenger dies, except if you've successfully researched the Cure Cancer Breakthrough, where you get to roll 2d6. Given that you rarely have more than one alert scientist on the ship, and the difficulty of succeeding at finding this cure is also dependent on their age, you can see how deadly Cancer can be if you are unlucky enough to roll it.&lt;br /&gt;&lt;br /&gt;High Frontier Interstellar is a game about balancing risks. There are high risk careers like scientists, and space walkers, business and engineering, and low risk careers like pilot, and domestics, and biotechs, but the careers are there primarily to manage the accumulating risks of age, stress, political differences in the crew, technology run a muck and the comparatively easily managed risks of micrometeroids and the local interstellar cloud (LIC) your starship passes through, to keep your pilots alive long enough (or to have pilot babies) so you are able to stop the star ship successfully when you get to your destination.&lt;br /&gt;&lt;br /&gt;In &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguelikedeveloper.blogspot.com.au/2015/06/high-frontier-interstellar-design-notes.html&quot;&gt;part two&lt;/a&gt;, I look at some of the motivations for doing significant development for the 3rd edition.&lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
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         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-8567418737752497213</guid>
         <pubDate>Sat, 13 Jun 2015 01:11:00 +0000</pubDate>
         <media:thumbnail height="72" url="http://2.bp.blogspot.com/-CxIj1XAwRXw/VXrxjgdc5mI/AAAAAAAACNQ/vQQfo8UjhpI/s72-c/careers.png" width="72" xmlns:media="http://search.yahoo.com/mrss/"/>
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         <title>Powering up</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/m5scrfVrteY/powering-up.html</link>
         <description>It has been a long time since I've posted here. That's not to say I haven't been busy: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/andrewdoull&quot;&gt;I'm active on Twitter&lt;/a&gt;, perhaps too active, but feel free to follow me there; I've been involved enough in the upcoming High Frontier 3rd edition (planned for kickstarter in the next month or two) to have earned a developer credit on the 3rd edition of High Frontier Interstellar which is a poster based game using the High Frontier components; I've hosted some Roguelike Radio episodes recently; I've publicly committed to writing a book on roguelikes, provisionally titled Killing Letters, which I'll be talking about more once I have it written and working through the publication process (probably a self-published ebook); I'm thinking about a high concept but deeply personal science fiction media podcast modeled on Hardcore History; I have a roguelike design I'm convinced is going to be amazing but is going to take a lot of work; I've started enjoying television (Person of Interest, Hannibal, Orphan Black) - both binge watching and taking my time.&lt;br /&gt;&lt;br /&gt;Then there's being a parent.&lt;br /&gt;&lt;br /&gt;I have to be careful to avoid over promising of course: I'm years overdue on a trivial bug fix Unangband release because getting the build stack redone takes longer than I have the time to do in a single session so it never gets finished.&lt;br /&gt;&lt;br /&gt;But this post is to give you a heads up that there will be at least two, if not three, long form pieces coming up in the short term. I've promised to write a book review, I want to write a development focused post on what I've done to change High Frontier Interstellar and to talk about the difference between design and development from my perspective, and an economic analysis of gaming vs gambling.&lt;br /&gt;&lt;br /&gt;And I'm hoping that'll get me interested in blogging more frequently again.&lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=m5scrfVrteY:DOu_oiAi1Dg:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=m5scrfVrteY:DOu_oiAi1Dg:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=m5scrfVrteY:DOu_oiAi1Dg:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=m5scrfVrteY:DOu_oiAi1Dg:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=m5scrfVrteY:DOu_oiAi1Dg:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=m5scrfVrteY:DOu_oiAi1Dg:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/AsciiDreams/~4/m5scrfVrteY&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-7080437153562833231</guid>
         <pubDate>Thu, 11 Jun 2015 20:40:00 +0000</pubDate>
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         <title>Episode 101: IRDC 2015 USA</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/4C99NhQYewI/episode-101-irdc-2015-usa.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 101 of Roguelike Radio, recorded live at the USA International Roguelike Developers Conference 2015. Kawa hosts a mob of roguelike developers and players reporting from the event!&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://gamesofgrey.com/roguelikeradio/roguelikeradio101.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/us/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear:both;text-align:center;&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style=&quot;font-family:verdana;&quot;&gt;Topics Discussed&lt;/u&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://irdc2015usa.tumblr.com/&quot;&gt;IRDC finally comes to America&lt;/a&gt;! Big thanks to Todd Page for organising :)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Watch recordings from the conference on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.youtube.com/playlist?list=PLNLzpFdhCqk2HKId_glRexeI-zORKDhIk&quot;&gt;Youtube&lt;/a&gt; (still being updated as vids get edited) or &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.twitch.tv/irdc_usa&quot;&gt;Twitch&lt;/a&gt; (worse quality)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Joys of the conference are discussed, including meeting real life roguelikers!&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;What people want to see at future conferences.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;MUDs and MUSHes and collaborative storytelling.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;What's the future of procedural content in AAA gaming?&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;ASCII vs tiles&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&quot;Screw Europe!&quot;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for an interview with game design academic &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/flantz&quot;&gt;Frank Lantz&lt;/a&gt;.&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=4C99NhQYewI:PLh4VVqTGwY:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=4C99NhQYewI:PLh4VVqTGwY:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/4C99NhQYewI&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-2509569717128452666</guid>
         <pubDate>Tue, 09 Jun 2015 20:26:26 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/ndbWQsOhbzo/roguelikeradio101.mp3"/>
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         <title>Episode 100: YASDs</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/zywkyiSrx08/episode-100-yasds.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 100 of Roguelike Radio! Yes, 100! Woohoo!! :D For this fabulous milestone we cover something very close to the heart to roguelike players - YASDs (Yet Another Stupid Deaths), with &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/andrewdoull&quot;&gt;Andrew Doull&lt;/a&gt;.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://gamesofgrey.com/roguelikeradio/roguelikeradio100.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/us/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear:both;text-align:center;&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style=&quot;font-family:verdana;&quot;&gt;Roguelike News&lt;/u&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;100 episodes, wowsers!&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Many YASDs discussed, along with why deaths make such compelling stories in roguelikes.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;We hear (and comment on) some great YASDs from roguelike celebrities like Jeff Lait, Tarn Adams, Paul Jeffries and Mark Johnson in many classic roguelikes.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://adom.brinkster.net/hof/flg_disp.asp?display=seria%20(edited).txt&quot;&gt;Character report of Darren's ultimate death in ADOM&lt;/a&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.youtube.com/watch?v=-gkX4nPp7h4&quot;&gt;Video of Darren's first death in Brogue&lt;/a&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.youtube.com/watch?v=GLpVsZKe_Ck&quot;&gt;Video of Darren dying on D26 in Brogue&lt;/a&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://imgur.com/a/5Yp82&quot;&gt;Screenshots of Darren dying after getting the amulet in Brogue&lt;/a&gt;! (I'm not sure why I keep evidence of such shame...)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;A reminder of our &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguelikeradio.com/2012/03/episode-25-permadeath.html&quot;&gt;Permadeath episode&lt;/a&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Post your most memorable YASD tales below!&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for a recording from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://irdc2015usa.tumblr.com/&quot;&gt;IRDC USA&lt;/a&gt;!&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=zywkyiSrx08:vuY4_vnFhMA:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=zywkyiSrx08:vuY4_vnFhMA:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/zywkyiSrx08&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-4660495984876371181</guid>
         <pubDate>Wed, 03 Jun 2015 23:37:30 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/HAa5t85n3ig/roguelikeradio100.mp3"/>
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         <title>Episode 99: 7DRLs 2015</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/nq5FueNtpwo/episode-99-7drls-2015.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 99 of Roguelike Radio, where we have a look at some of the highlights from the Seven Day Roguelike Challenge 2015. Talking this episode are &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt;, Paul Jeffries and&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/alanwithtea&quot;&gt;Alan Charlesworth&lt;/a&gt;.&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://gamesofgrey.com/roguelikeradio/roguelikeradio99.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/us/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear:both;text-align:center;&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style=&quot;font-family:verdana;&quot;&gt;Roguelike News&lt;/u&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Upcoming roguelike conferences: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://irdc2015usa.tumblr.com/&quot;&gt;IRDC USA&lt;/a&gt; in Atlanta 30-31 May and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=IRDC_2015-Europe&quot;&gt;IRDC Europe&lt;/a&gt; in Nottingham, UK 27-28 June.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Go vote&amp;nbsp;&lt;b&gt;right now&lt;/b&gt;&amp;nbsp;for the following games to be greenlit:&amp;nbsp;&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=388713303&quot;&gt;Hydra Slayer&lt;/a&gt;,&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=421557229&quot;&gt;Ananias&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://steamcommunity.com//sharedfiles/filedetails/?id=428549630&quot;&gt;Golden Krone Hotel&lt;/a&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Congrats to &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://pixeldungeon.watabou.ru/&quot;&gt;Pixel Dungeon&lt;/a&gt;,&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=254338141&quot;&gt;Voyage to Farland&lt;/a&gt;&amp;nbsp;and&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=393655597&quot;&gt;MidBoss&lt;/a&gt;&amp;nbsp;for getting greenlit and to &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/329970/&quot;&gt;KeeperRL&lt;/a&gt; for releasing in early access.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Share your deaths! For our 100th episode spectacular Roguelike Radio wants to broadcast your YASDs for the amusement of all. Record yourself retelling your tale of woe and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://docs.google.com/forms/d/1uVFudjtN6nOWHRJ9X9T9ShKnLDt8D-CwpNEGzu-VQ1o/viewform&quot;&gt;submit&lt;/a&gt;!&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;u style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/u&gt;&lt;u style=&quot;font-family:verdana;&quot;&gt;Topics discussed this episode&lt;/u&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;128 successful &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.roguetemple.com/&quot;&gt;7DRLs&lt;/a&gt;, woohoo!&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguetemple.com/7drl/2015/&quot;&gt;Reviews of all the 7DRLs&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Trials and terrors during the week, and the ultimate redemption of success.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;New trends this year:- Lots of 1HP RLs and games with very stripped down controls. No mobile games. Many games with an old-school / arcade-y aesthetic, and more graphical games in general. More use of Unity, partly thanks to the new &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://unity3d.com/learn/tutorials/projects/2d-roguelike&quot;&gt;Unity roguelike tutorial&lt;/a&gt;. More in-browser games.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;General praise for the high quality of completed games this year, with lots of stand-outs and few that are terrible or hard to get running.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Games discussed&lt;/u&gt;:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.vitruality.com/2015/03/hellion-7drl/&quot;&gt;Hellion&lt;/a&gt; - 3D, turn-based, grid-based Star Fox-esque game (and yes, it's as cool as it sounds)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=Void_Sanctum&quot;&gt;Void Sanctum&lt;/a&gt; - story/atmosphere focused roguelike&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://darrengrey.itch.io/firetail&quot;&gt;FireTail&lt;/a&gt; - hex-based roguelike with a lot of originality and tactical depth&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://savagehill.itch.io/second-stepper-7drl-edition&quot;&gt;Second Stepper&lt;/a&gt; - semi real-time arcade game where you control two characters at once&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ducksoup-games.com/games_content/ducksoupDungeon/index.html&quot;&gt;ducksoup dungeon&lt;/a&gt; - cute Gameboy-style roguelike platformer&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://tjs.itch.io/into-the-darkness&quot;&gt;Into the Darkness&lt;/a&gt; - brain-teaser-y roguelike where battle is manipulated using a deck of cards&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://flend.net/&quot;&gt;RoyaLe&lt;/a&gt; - arena roguelike with gritty and intense battles&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://github.com/rsaarelm/phage/releases/tag/v0.1.0-rc1&quot;&gt;Phage&lt;/a&gt; - hex-based possession-themed roguelike&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://humbit.com/dumuzid/&quot;&gt;DUMUZID&lt;/a&gt; - tricky positioning-focused roguelike where you change shape as you absorb enemies&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://seregsarn.net/heartofmorning/release/latest-hom-7drl-win.zip&quot;&gt;Heart of Morning&lt;/a&gt; - traditional style of roguelike, but you start with awesome gear that gets degraded over time&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zincland.com/7drl/7dayband&quot;&gt;Seven Day Band&lt;/a&gt; - lets you decide mid-game how you want the different game elements and behaviours to be&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://thesleeve.itch.io/rogue-space-marine&quot;&gt;Rogue Space Marine&lt;/a&gt; - very detailed and balanced roguelike with ability cooldowns and fun shot-dodging&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://pangoempire.wordpress.com/2015/03/15/295/&quot;&gt;Synthesizer&lt;/a&gt; - fight enemies in a giant synthesiser, coordinating your attacks to the beat&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://github.com/trystan/runner-puncher/releases&quot;&gt;RUNNER_PUNCHER&lt;/a&gt; - dash to pick up items and kill (or avoid) enemies&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://github.com/v4nz666/MineClimbeR-L-/releases&quot;&gt;MineClimeR(L)&lt;/a&gt; - turn-based Terraria with interesting climbing mechanics and resource use&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.dropbox.com/s/tz2lxqqofbcop0u/Quaff.zip?dl=0&quot;&gt;Quaff&lt;/a&gt; - brew potions to power up your pet pig as you hunt for truffles&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://rustltd.itch.io/rollgue&quot;&gt;Rollgue&lt;/a&gt; - throw dice at dice&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://gamesbyaqua.blogspot.ca/p/harvestrl.html&quot;&gt;A Rogue Harvest&lt;/a&gt; - farming simulator with roguelike combat&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.patricklipo.com/projects/huge/WebBuild.html&quot;&gt;Huge&lt;/a&gt; - a small hero vs a giant boss&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://github.com/Spferical/sneak/releases&quot;&gt;Sneak&lt;/a&gt; - stealth game with vision cones&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://onedrive.live.com/download?resid=D1EAC8B9200A8595%21145&quot;&gt;Combat Chess&lt;/a&gt; - arena-based tactics game with chess-like moves&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/2015/03/15/fall-girl-success/&quot;&gt;Fall girl&lt;/a&gt; - roguelite where time gets slower as you progress&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://khaotom.itch.io/edwins-2015-seven-day-roguelike&quot;&gt;Edwin's 7DRL&lt;/a&gt; - possession-based roguelike with multi-tile movement&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://heroicfisticuffs.com/heavyaxe/&quot;&gt;Heavy Axe&lt;/a&gt; - fight foes with an unwieldy giant axe&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for our 100th episode spectacular, where we talk about YASDs! &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://docs.google.com/forms/d/1uVFudjtN6nOWHRJ9X9T9ShKnLDt8D-CwpNEGzu-VQ1o/viewform&quot;&gt;Submit your YASD&lt;/a&gt; to get featured on the show.&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=nq5FueNtpwo:EVCFtdpytnY:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=nq5FueNtpwo:EVCFtdpytnY:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/nq5FueNtpwo&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-2165000073970020534</guid>
         <pubDate>Wed, 20 May 2015 13:15:30 +0000</pubDate>
         <media:content type="mp3" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/04v9Ysjduc8/roguelikeradio99.mp3"/>
         <enclosure length="0" type="mp3" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/04v9Ysjduc8/roguelikeradio99.mp3"/>
      </item>
      <item>
         <title>Official results of 2015 7DRL Challenge!</title>
         <link>http://www.roguetemple.com/2015/04/25/official-results-of-2015-7drl-challenge/</link>
         <description>This year we had 249 entries, 133 of which ended up with a finished entry. The reviewing committee swiftly went through them with 308 assessments, evaluating 56 of these entries with a 2+ score. You can check the results here</description>
         <guid isPermaLink="false">http://www.roguetemple.com/?p=1925</guid>
         <pubDate>Sat, 25 Apr 2015 23:19:19 +0000</pubDate>
         <content:encoded><![CDATA[<p>This year we had 249 entries, 133 of which ended up with a finished entry. The reviewing committee swiftly went through them with 308 assessments, evaluating 56 of these entries with a 2+ score. You can check the results <a rel="nofollow" target="_blank" href="http://roguetemple.com/7drl/2015/">here</a></p>]]></content:encoded>
      </item>
      <item>
         <title>7DRL 2015 reviews now live!</title>
         <link>http://7drl.org/2015/04/21/7drl-2015-reviews-now-live/</link>
         <description>128 games were created in this year&amp;#8217;s Seven Day Roguelike Challenge, and through the effort of a large and dedicated team of reviewers they have now also been thoroughly reviewed and appraised! You can find the reviews here: http://roguetemple.com/7drl/2015/ Games were awarded a score of 1-3 in categories of Completeness, Aesthetics, Fun, Innovation, Scope and &amp;#8230; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/2015/04/21/7drl-2015-reviews-now-live/&quot; class=&quot;more-link&quot;&gt;Continue reading &lt;span class=&quot;screen-reader-text&quot;&gt;7DRL 2015 reviews now live!&lt;/span&gt; &lt;span class=&quot;meta-nav&quot;&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description>
         <guid isPermaLink="false">http://7drl.org/?p=9550</guid>
         <pubDate>Tue, 21 Apr 2015 12:08:58 +0000</pubDate>
         <content:encoded><![CDATA[<p>128 games were created in this year&#8217;s Seven Day Roguelike Challenge, and through the effort of a large and dedicated team of reviewers they have now also been thoroughly reviewed and appraised! You can find the reviews here:</p>
<p><a rel="nofollow" target="_blank" href="http://roguetemple.com/7drl/2015/">http://roguetemple.com/7drl/2015/</a></p>
<p>Games were awarded a score of 1-3 in categories of Completeness, Aesthetics, Fun, Innovation, Scope and Roguelikeness. Most games got at least 2 reviews, and the top 50+ games got 3 reviews each.</p>
<p>Note that the process isn&#8217;t perfect, and is not used to select a &#8220;winner&#8221;, but more helps separate the top and bottom half of the field whilst giving useful feedback to the developers. If a game got a score of 2 or higher than it&#8217;s likely well worth your time to go play it!</p>]]></content:encoded>
         <category>7DRLC 2015</category>
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      <item>
         <title>Barony, a first-person multiplayer roguelike, released!</title>
         <link>https://groups.google.com/d/msg/rec.games.roguelike.announce/c1GI-4lJeuc/O-1xwWyEjmgJ</link>
         <description>Barony is a 3D, first-person roguelike. The goal of the game is to descend to the bottom of a dark dungeon known as the Devil's Bastion and destroy an undead lich named Baron Herx, who terrorized the peaceful town of Hamlet in life and is now harboring a curse against the land from beyond the</description>
         <author>juli...@gmail.com</author>
         <guid isPermaLink="false">https://groups.google.com/d/topic/rec.games.roguelike.announce/c1GI-4lJeuc</guid>
         <pubDate>Fri, 10 Apr 2015 05:28:15 +0000</pubDate>
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      <item>
         <title>RoyaLe – art direction</title>
         <link>http://7drl.org/2015/03/29/royale-art-direction/</link>
         <description>ShroomArts has written an interesting analysis of the art direction of RoyaLe and the creative process which produced the end goal.</description>
         <guid isPermaLink="false">http://7drl.org/?p=9526</guid>
         <pubDate>Sun, 29 Mar 2015 21:59:56 +0000</pubDate>
         <content:encoded><![CDATA[<a rel="nofollow" target="_blank" href="http://shroomarts.blogspot.co.uk/"><img class="" src="http://3.bp.blogspot.com/-pK2oT--rBlg/VQg8CJlIBGI/AAAAAAAADu8/gsdQCRej6jg/s1600/ui4.png" alt="RoyaLe UI mockups" width="444" height="332"/></a>RoyaLe UI mockups 
<p>ShroomArts has written <a rel="nofollow" target="_blank" href="http://shroomarts.blogspot.co.uk/">an interesting analysis of the art direction of RoyaLe </a>and the creative process which produced the end goal.</p>]]></content:encoded>
         <category>7DRLC 2015</category>
      </item>
      <item>
         <title>To the West – 1.0.1 – Graphical fixes and a Windows build</title>
         <link>http://7drl.org/2015/03/28/to-the-west-1-0-1-graphical-fixes-and-a-windows-build/</link>
         <description>I&amp;#8217;ve made a quick update to To the West, just to make building easier and fix a couple of colors. I also made a working Windows build! Sorry for taking so long with that, I must&amp;#8217;ve hit my head at the end of 7drl and mysteriously lost all my knowledge of coss-platform development or something. &amp;#8230; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/2015/03/28/to-the-west-1-0-1-graphical-fixes-and-a-windows-build/&quot; class=&quot;more-link&quot;&gt;Continue reading &lt;span class=&quot;screen-reader-text&quot;&gt;To the West &amp;#8211; 1.0.1 &amp;#8211; Graphical fixes and a Windows build&lt;/span&gt; &lt;span class=&quot;meta-nav&quot;&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description>
         <guid isPermaLink="false">http://7drl.org/?p=9521</guid>
         <pubDate>Sat, 28 Mar 2015 12:41:29 +0000</pubDate>
         <content:encoded><![CDATA[<p>I&#8217;ve made a quick update to To the West, just to make building easier and fix a couple of colors. I also made a working Windows build! Sorry for taking so long with that, I must&#8217;ve hit my head at the end of 7drl and mysteriously lost all my knowledge of coss-platform development or something.</p>
<p>&nbsp;</p>
<p>Here&#8217;s the build: <a rel="nofollow" target="_blank" href="https://mega.co.nz/#!5843gJiK!Ntlg2QG1rkwxOV6DZNFZaiKuOuIzW_MsHCnttoQ-Y-k">https://mega.co.nz/#!5843gJiK!Ntlg2QG1rkwxOV6DZNFZaiKuOuIzW_MsHCnttoQ-Y-k</a></p>
<p>Here&#8217;s the source: <a rel="nofollow" target="_blank" href="https://github.com/Df458/To-the-West">https://github.com/Df458/To-the-West</a></p>]]></content:encoded>
         <category>7DRLC 2015</category>
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      <item>
         <title>High Tech Survival spoilers/guide</title>
         <link>http://7drl.org/2015/03/28/high-tech-survival-spoilersguide/</link>
         <description>Players these days&amp;#8230; Uh&amp;#8230; 0. General instructions. Machines can be interacted by bumping into them. Power cables can be &amp;#8216;b&amp;#8217;uilt. Enable &amp;#8216;p&amp;#8217;ower overlay mode to see cables. If many cables/walls/pipes are to be built, use &amp;#8216;B&amp;#8217;atch build mode. Use &amp;#8216;c&amp;#8217;onfigure to change cables and pipes connections. If you want &amp;#8216;easy mode&amp;#8217;, restart till you get &amp;#8230; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/2015/03/28/high-tech-survival-spoilersguide/&quot; class=&quot;more-link&quot;&gt;Continue reading &lt;span class=&quot;screen-reader-text&quot;&gt;High Tech Survival spoilers/guide&lt;/span&gt; &lt;span class=&quot;meta-nav&quot;&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description>
         <guid isPermaLink="false">http://7drl.org/?p=9517</guid>
         <pubDate>Sat, 28 Mar 2015 10:43:13 +0000</pubDate>
         <content:encoded><![CDATA[<p>Players these days&#8230; Uh&#8230;</p>
<p>0. General instructions.<br />
Machines can be interacted by bumping into them.<br />
Power cables can be &#8216;b&#8217;uilt. Enable &#8216;p&#8217;ower overlay mode to see cables.<br />
If many cables/walls/pipes are to be built, use &#8216;B&#8217;atch build mode.<br />
Use &#8216;c&#8217;onfigure to change cables and pipes connections.<br />
If you want &#8216;easy mode&#8217;, restart till you get forest.<br />
Forest means that there is oxygen and temperature is moderate.<br />
In case of cold/hot planet do not forget to &#8216;c&#8217;lose doors when you leave the ship.<br />
Be sure to use functions of the suite to keep you alive outdoors.<br />
Use internal air in case of low/no oxygen and use thermocontrol in case of cold/hot environment.<br />
Use scanner to detect ores direction.<br />
Don&#8217;t forget to refill air and recharge suite&#8217;s battery when you return to ship.</p>
<p>1. There are shelves with iron and copper chunks in room with machines.<br />
Spend iron carefully to make sure that you make at least drill and smelter.<br />
Ideally you need item servo and crate. But there is item servo behind fuel feed and a box in the bedroom.<br />
It can be used the same way as crate.<br />
2. There are food and water in the &#8216;fridge&#8217;. Room in front of the bedroom.<br />
In current version there is no inventory limit, so it&#8217;s better to pick it all.<br />
3. As mentioned in 1. there is a box in the bedroom. There are tools in the box.<br />
Use axe to chop down trees that are in the way and pickaxe to mine stones. Watch for fatigue.<br />
Also you can dismantle one bed and carry it with you to rest.<br />
Fatigue increases when you build. If you are too fatigued, you wob&#8217;t<br />
4. Everything can be &#8216;d&#8217;ismantled. As well as batteries in a room next to reactor. But be careful with power connections.<br />
If you disconnect air regenerator, you might die of suffocation.<br />
5. To mine ore place a miner on an ore patch. Place an item servo next to the miner. And a crate or a box next to the item servo.<br />
&#8216;c&#8217;onfigure the item servo to pull items from the miner and push to the crate/box.<br />
Connect the item servo and the miner to the power (&#8216;b&#8217;uild a battery and a power cable to connect).<br />
Bump into the miner and the servo to turn them on. This should start mining.<br />
Crate with or can be &#8216;d&#8217;ismantled without loosing contents.<br />
Use smelting in a similar way (crate -&gt; servo -&gt; smelter -&gt; servo -&gt; crate).<br />
6. By bumping into ship&#8217;s console you will what you need to do to repair the ship.<br />
You can calculate how much ores required to avoid mining more then needed.<br />
Watch recipes in the &#8216;l&#8217;ist.</p>
<p>p.s. HTS can be downloaded here: https://sites.google.com/site/tetrogue/downloads/7drl-2015&#8212;high-tech-survival</p>]]></content:encoded>
         <category>7DRLC 2015</category>
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         <title>NoirlRL – post mortem</title>
         <link>http://7drl.org/2015/03/24/noirlrl-post-mortem/</link>
         <description>Hi guys. I had a bad time in last days, but I was managed to fix all (I hope) bugs. New version is 2.2, if you have older game then I recommend you to download new release from my itch.io page</description>
         <guid isPermaLink="false">http://7drl.org/?p=9501</guid>
         <pubDate>Tue, 24 Mar 2015 22:14:57 +0000</pubDate>
         <content:encoded><![CDATA[<p>Hi guys. I had a bad time in last days, but I was managed to fix all (I hope) bugs. New version is 2.2, if you have older game then I recommend you to download new release from my <a rel="nofollow" title="NoirRL v2.2" target="_blank" href="http://vedor.itch.io/noirrl">itch.io</a> page</p>]]></content:encoded>
         <category>7DRLC 2015</category>
      </item>
      <item>
         <title>Finally set up an itch.io page for my entry</title>
         <link>http://7drl.org/2015/03/24/finally-set-up-an-itch-io-page-for-my-entry/</link>
         <description>And here it is: http://triplevisiongames.itch.io/evig-vinter Short description is: Evig Vinter is a game about surviving at the end of the world. Explore and take supplies from the bodies of ex-survivors while your friends at the shelter try to build a radio and find a way out of here. A game in which you learn by &amp;#8230; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/2015/03/24/finally-set-up-an-itch-io-page-for-my-entry/&quot; class=&quot;more-link&quot;&gt;Continue reading &lt;span class=&quot;screen-reader-text&quot;&gt;Finally set up an itch.io page for my entry&lt;/span&gt; &lt;span class=&quot;meta-nav&quot;&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description>
         <guid isPermaLink="false">http://7drl.org/?p=9496</guid>
         <pubDate>Tue, 24 Mar 2015 16:50:43 +0000</pubDate>
         <content:encoded><![CDATA[<p><a rel="nofollow" target="_blank" href="http://7drl.org/wp-content/uploads/2015/03/sshot-3.png"><img class="alignnone size-medium wp-image-9499" src="http://7drl.org/wp-content/uploads/2015/03/sshot-3-300x188.png" alt="sshot 3" width="300" height="188"/></a></p>
<p>And here it is:</p>
<p>http://triplevisiongames.itch.io/evig-vinter</p>
<p>Short description is: Evig Vinter is a game about surviving at the end of the world.</p>
<p>Explore and take supplies from the bodies of ex-survivors while your friends at the shelter try to build a radio and find a way out of here.</p>
<p>A game in which you learn by dieing.</p>
<p>Good luck.</p>
<p>p.s &#8211; controls are numpad and/or mouse</p>]]></content:encoded>
         <category>7DRLC 2015</category>
      </item>
      <item>
         <title>knock-down drag-out</title>
         <link>http://7drl.org/2015/03/24/knock-down-drag-out/</link>
         <description>&amp;#160; You&amp;#8217;ve launched an assault against an rival wizard’s tower.  The two of you stand toe to toe, locked in combat.  Claim territory and pool magic, then fire off spells and summon monsters in order to defeat your enemy. &amp;#160; The game can almost entirely be played using the keyboard or the mouse. ( i &amp;#8230; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/2015/03/24/knock-down-drag-out/&quot; class=&quot;more-link&quot;&gt;Continue reading &lt;span class=&quot;screen-reader-text&quot;&gt;knock-down drag-out&lt;/span&gt; &lt;span class=&quot;meta-nav&quot;&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description>
         <guid isPermaLink="false">http://7drl.org/?p=9493</guid>
         <pubDate>Tue, 24 Mar 2015 14:50:55 +0000</pubDate>
         <content:encoded><![CDATA[<p>&nbsp;</p>
<p><a rel="nofollow" target="_blank" href="http://7drl.org/wp-content/uploads/2015/03/Untitled.png"><img class="alignnone size-full wp-image-9494" src="http://7drl.org/wp-content/uploads/2015/03/Untitled.png" alt="Untitled" width="833" height="803"/></a></p>
<p>You&#8217;ve launched an assault against an rival wizard’s tower.  The two of you stand toe to toe, locked in combat.  Claim territory and pool magic, then fire off spells and summon monsters in order to defeat your enemy.</p>
<hr />
<p>&nbsp;</p>
<p>The game can almost entirely be played using the keyboard or the mouse. ( i forgot include a way to walk using just the keyboard.  Luckily, it should be seldom used action)</p>
<ul>
<li>WASD to move.</li>
<li>Q to exit a menu /dialogue window</li>
<li>CLICK on a grid space to open details/action menu for that space.</li>
<li>E to switch to cursor mode, then WASD to navigate the cursor around the map;</li>
<li>SPACE open details/action menu about the currently selected space</li>
</ul>
<p>Open your character’s details/actions menu to get a list of spells you can currently use.</p>
<hr />
<p>&nbsp;</p>
<p><strong>First</strong> tip, try not to walk anywhere. You can jump (teleport) around the map for free, which also claims territory.  Claimed spaces cost less for you to jump to, and prevent/reduce the enemy&#8217;s ability to attack you.</p>
<p><strong>Second</strong> tip, you can perform more than one action per turn.  There are three types of actions: minor, major, and full.  You can perform any 2 minor actions on one turn.  Performing a major action will end your turn, but can be done after a minor action.  Performing a full action will end your turn and cannot be done after a minor action.  The following is a list of action sequences possible in a single turn.</p>
<ul>
<li>minor, minor</li>
<li>minor, major</li>
<li>major</li>
<li>full</li>
</ul>
<p>On your HUD, next to the turn counter you will see &#8217;00&#8217; if you haven&#8217;t taken an action so far this turn and &#8216; 0-&#8216; if you&#8217;ve performed a minor action already this turn.  Certain action&#8217;s cost changes based on context, if this case the menu will show -m or -M for minor or major respectively.  Walking is a minor action.  Spells are major actions.</p>
<p><strong>Third</strong> tip, start a bunch of pools so you&#8217;ll have a reserve of magic to draw from.  When you first create a pool, it will be arcane typed and contain one charge. Each turn every pool gains one charge.  You can convert an arcane pool into another element, but it will reduce the pool&#8217;s charge by 1.  Once you have a built up a pool you can tap it, and use the charges in the pool to cast spells/summon monsters.  At the start of a game you are assigned a random primary element, either fire, water, or plant.  You then have access to 2 sub-elements based, based on your primary element.  They are determined by taking the sub-element to left and right of your primary element in the following sequence:</p>
<ul>
<li>&#8211;&gt; fire &#8211;&gt; (acid) &#8211;&gt; water  &#8211;&gt; (ice) &#8211;&gt; plant &#8211;&gt; (earth) &#8211;&gt;</li>
</ul>
<p>Each element has 3 spells, and one summon.  Summons convert the pool into the summon creature. Spells vary in their range, attack pattern and effects which include: damaging enemies, claiming spaces, leaving behind items, and reducing an enemy&#8217;s claim.</p>
<hr />
<p>&nbsp;</p>
<p>Here is a link to the 7DRL version: <a rel="nofollow" target="_blank" href="http://www.crabpotgames.com/p/knockdowndragout.html">http://www.crabpotgames.com/p/knockdowndragout.html</a></p>
<p>Link to a version I intend to update:<a rel="nofollow" target="_blank" href="http://www.crabpotgames.com/p/kddo.html"> http://www.crabpotgames.com/p/kddo.html</a></p>
<p>Known code bugs:</p>
<ul>
<li>Summoning a snowman crashes the game (incorrectly named function)</li>
<li>When your element is fire, the proper sub-elements are not choosen</li>
<li>Occasional crash on enemy death</li>
</ul>
<p>Known game logic bugs:</p>
<ul>
<li>More a deficiency, than a bug: the AI for the enemy wizard is too simplistic and too random. I really ran out of time to refine this area.</li>
<li>You can create a pool in enemy territory</li>
<li>Enemy can jump into your territory</li>
</ul>]]></content:encoded>
         <category>7DRLC 2015</category>
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      <item>
         <title>Void Sanctum – 7DRL 2015, Dev Play</title>
         <link>http://7drl.org/2015/03/23/void-sanctum-7drl-2015-dev-play/</link>
         <description>Alan Charlesworth has uploaded a post-challenge analysis and dev play of our 7DRL game, Void Sanctum. Follow us and watch Alan thread down this road to ruin on YouTube in true roguelike fashion as we try to make a game in seven days! Previous reports from Void Sanctum, 7DRL 2015: Version 1.01 Success Day 6 &amp;#8230; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/2015/03/23/void-sanctum-7drl-2015-dev-play/&quot; class=&quot;more-link&quot;&gt;Continue reading &lt;span class=&quot;screen-reader-text&quot;&gt;Void Sanctum &amp;#8211; 7DRL 2015, Dev Play&lt;/span&gt; &lt;span class=&quot;meta-nav&quot;&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description>
         <guid isPermaLink="false">http://7drl.org/?p=9488</guid>
         <pubDate>Mon, 23 Mar 2015 11:52:19 +0000</pubDate>
         <content:encoded><![CDATA[<p><a rel="nofollow" target="_blank" href="http://7drl.org/author/alanwithtea/" title="Alan Charlesworth">Alan Charlesworth</a> has uploaded a post-challenge analysis and dev play of our 7DRL game, Void Sanctum.</p>
<span class='embed-youtube' style='text-align:center;display:block;'></span> 
<p>Follow us and watch Alan thread down this road to ruin on <a rel="nofollow" target="_blank" href="https://www.youtube.com/playlist?list=PLnqJ7q3-GRGsAloefwXgKIWIGjZYZq6DL" title="Indie Ocean 7DRL Playlist">YouTube</a> in true roguelike fashion as we try to make a game in seven days!</p>
<p>Previous reports from Void Sanctum, 7DRL 2015:</p>
<a rel="nofollow" target="_blank" href="http://7drl.org/2015/03/21/void-sanctum-7drl-2015-bugfix-patch-1-01/" title="Version 1.01">Version 1.01</a> 
<a rel="nofollow" target="_blank" href="http://7drl.org/2015/03/15/void-sanctum-success/" title="Success">Success</a> 
<a rel="nofollow" target="_blank" href="http://7drl.org/2015/03/15/void-sanctum-7drl-2015-day-6-report/" title="Day 6">Day 6</a> 
<a rel="nofollow" target="_blank" href="http://7drl.org/2015/03/14/void-sanctum-7drl-2015-day-5-report/" title="Day 5">Day 5</a> 
<a rel="nofollow" target="_blank" href="http://7drl.org/2015/03/13/void-sanctum-7drl-2015-day-4-report/" title="Day 4">Day 4</a> 
<a rel="nofollow" target="_blank" href="http://7drl.org/2015/03/12/void-sanctum-7drl-2015-day-3-report/" title="Day 3">Day 3</a> 
<a rel="nofollow" target="_blank" href="http://7drl.org/2015/03/11/void-sanctum-7drl-2015-day-2-report/" title="Day 2">Day 2</a> 
<a rel="nofollow" target="_blank" href="http://7drl.org/2015/03/09/void-sanctum-7drl-2015-day-1-report/" title="Day 1">Day 1</a> 
<a rel="nofollow" target="_blank" href="http://7drl.org/2015/03/08/elements-of-void-7drl-2015-startup-2/" title="Startup">Startup</a> 
<a rel="nofollow" target="_blank" href="http://7drl.org/2015/03/07/elements-of-void-7drl-2015-startup/" title="Day 0">Day 0</a>]]></content:encoded>
         <category>7DRLC 2015</category>
      </item>
      <item>
         <title>Hellion Update and Some 7DRL Mini-Reviews</title>
         <link>http://7drl.org/2015/03/22/hellion-update-and-some-7drl-mini-reviews/</link>
         <description>I&amp;#8217;ve just released a new version of Hellion with some post-challenge tweaks, which you can get here: Hellion v1.0.1 This update does not add any new content, but it brings the benefit of some more playtesting time to balance, bugfix and tweak some things to give a slightly better experience.  Of course, the good old &amp;#8230; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/2015/03/22/hellion-update-and-some-7drl-mini-reviews/&quot; class=&quot;more-link&quot;&gt;Continue reading &lt;span class=&quot;screen-reader-text&quot;&gt;Hellion Update and Some 7DRL Mini-Reviews&lt;/span&gt; &lt;span class=&quot;meta-nav&quot;&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description>
         <guid isPermaLink="false">http://7drl.org/?p=9483</guid>
         <pubDate>Sun, 22 Mar 2015 20:23:45 +0000</pubDate>
         <content:encoded><![CDATA[<p>I&#8217;ve just released a new version of Hellion with some post-challenge tweaks, which you can get here:</p>
<p><a rel="nofollow" target="_blank" href="http://pnjeffries.itch.io/hellion">Hellion v1.0.1</a></p>
<p>This update does not add any new content, but it brings the benefit of some more playtesting time to balance, bugfix and tweak some things to give a slightly better experience.  Of course, the good old 7-day version is still available.</p>
<p><a rel="nofollow" target="_blank" href="http://7drl.org/wp-content/uploads/2015/03/150322-Progress-B.png"><img class="alignnone size-full wp-image-9484" src="http://7drl.org/wp-content/uploads/2015/03/150322-Progress-B.png" alt="150322 Progress B" width="766" height="512"/></a></p>
<p>In other news: ahead of the official judging process (in which I am also taking part) I have just posted a set of quickie mini-reviews of some of the other 7DRLs that I&#8217;ve played so far:</p>
<p><a rel="nofollow" target="_blank" href="http://www.vitruality.com/2015/03/some-quickie-7drl-reviews/">Some Quickie 7DRL Reviews</a></p>
<p>There&#8217;s still a lot more games to check out&#8230;</p>]]></content:encoded>
         <category>7DRLC 2015</category>
      </item>
      <item>
         <title>KORZ-RL v1.01 minor (post-7DRL 2015) update</title>
         <link>http://7drl.org/2015/03/22/korz-rl-v1-01-minor-update-post-7drl-2015/</link>
         <description>Today I&amp;#8217;ve released a small maintenance update of the finished 7DRL KORZ-RL game. The original 7DRL 2015 v1.00 version remains available on the site (see below for link). Changed in v1.01: Added new Wait key for turn-based Roguelike mode, default is Numpad key 5 High score is now stored Toyed a bit with the level generator parameters, &amp;#8230; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/2015/03/22/korz-rl-v1-01-minor-update-post-7drl-2015/&quot; class=&quot;more-link&quot;&gt;Continue reading &lt;span class=&quot;screen-reader-text&quot;&gt;KORZ-RL v1.01 minor (post-7DRL 2015) update&lt;/span&gt; &lt;span class=&quot;meta-nav&quot;&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;</description>
         <guid isPermaLink="false">http://7drl.org/?p=9475</guid>
         <pubDate>Sun, 22 Mar 2015 14:51:21 +0000</pubDate>
         <content:encoded><![CDATA[<p>Today I&#8217;ve released a small maintenance update of the finished 7DRL KORZ-RL game. The original 7DRL 2015 v1.00 version remains available on the site (see below for link).</p>
<p>Changed in v1.01:</p>
<ul>
<li>Added new Wait key for turn-based Roguelike mode, default is Numpad key 5</li>
<li>High score is now stored</li>
<li>Toyed a bit with the level generator parameters, although the changes are probably too minor to be really noticeable</li>
<li>Fixed crash when pressing R in main menu when there was no game to Resume</li>
<li>Added About option to main menu</li>
<li>Various minor corrections and enhancements that have to do with redefining keys</li>
</ul>
<p>Refer to the CHANGELOG.TXT included in the ZIP file for full details.</p>
<p><a rel="nofollow" title="KORZ-RL website" target="_blank" href="http://korzgame.wordpress.com">You can download both this new v1.01 version and the original 7DRL v1.00 release here.</a></p>]]></content:encoded>
         <category>7DRLC 2015</category>
      </item>
      <item>
         <title>Episode 97: Getting More Roguelikes on Steam</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/k5FtOR4GbS0/episode-97-getting-more-roguelikes-on.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 97 of Roguelike Radio, where we talk about a new quest to get more traditional roguelikes onto Steam! Talking this episode are &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/darkgodone&quot;&gt;Nicolas Casalini&lt;/a&gt; (aka DarkGod), &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/md1hro&quot;&gt;Mario Donick&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/unormal&quot;&gt;Brian Bucklew&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/ptychomancer&quot;&gt;Jason Grinblat&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/peculiargames&quot;&gt;Patrick Casey&lt;/a&gt;.&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio97.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/us/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear:both;text-align:center;&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style=&quot;font-family:verdana;&quot;&gt;Roguelike News&lt;/u&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;IRDC will be happening in the USA for the first time! The &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://irdc2015usa.tumblr.com/&quot;&gt;International Roguelike Development Conference 2015&lt;/a&gt; will take place in Atlanta, Georgia on 30-31 May, and already several big name developers have signed up. If you're in America don't miss out on this rare opportunity!&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;There may also be an &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.reddit.com/r/roguelikes/comments/2vag54/potentially_hosting_irdc_europe_at_university_of/&quot;&gt;England-based IRDC&lt;/a&gt; later in the year.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=7DRL_Challenge_2015&quot;&gt;Seven Day Roguelike Challenge&lt;/a&gt; is imminent! Developers are legally required to make a roguelike in 7 days from 7-15 March.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;u style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/u&gt;&lt;u style=&quot;font-family:verdana;&quot;&gt;Topics discussed this episode&lt;/u&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Go vote &lt;b&gt;right now&lt;/b&gt; for the following games to be greenlit:&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=254338141&quot;&gt;Voyage to Farland&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=388713303&quot;&gt;Hydra Slayer&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=241001211&quot;&gt;Approaching Infinity&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=393655597&quot;&gt;MidBoss&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The growing number of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://steamcommunity.com/groups/roguelike/discussions/2/540733524457931669/&quot;&gt;traditional roguelikes on Steam&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Darren's quest to get more traditional roguelikes on Steam (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.reddit.com/r/roguelikes/comments/2wt9p9/getting_more_roguelikes_on_steam/&quot;&gt;some discussion on Reddit here&lt;/a&gt;)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;DarkGod's experience with &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/259680/&quot;&gt;Tales of Maj'Eyal&lt;/a&gt; on Steam&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Brian and Jason's experience getting &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/311720/&quot;&gt;Sproggiwood&lt;/a&gt; through Greenlight and preparing &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.freeholdgames.com/games/&quot;&gt;Caves of Qud&lt;/a&gt; for release&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Patrick struggles so far with&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=254338141&quot;&gt;Voyage to Farland&lt;/a&gt;&amp;nbsp;on Steam Greenlight (go vote for it!)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Mario's considerations for putting &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://code.google.com/p/lambdarogue/&quot;&gt;LambdaRogue&lt;/a&gt; on Steam&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Reasons for putting your game on Steam, and why this is good for the community as a whole&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Challenges and obstacles, and how some of these can be overcome&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The need for a good UI&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Alternatives to Steam: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.desura.com/&quot;&gt;Desura&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itch.io/&quot;&gt;itch.io&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Honestly, go vote up these games immediately:&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=254338141&quot; style=&quot;font-family:verdana;&quot;&gt;Voyage to Farland&lt;/a&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=388713303&quot; style=&quot;font-family:verdana;&quot;&gt;Hydra Slayer&lt;/a&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=241001211&quot; style=&quot;font-family:verdana;&quot;&gt;Approaching Infinity&lt;/a&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=393655597&quot; style=&quot;font-family:verdana;&quot;&gt;MidBoss&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for a build-up to the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=7DRL_Challenge_2015&quot;&gt;2015 Seven Day Roguelike Challenge&lt;/a&gt;!&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=k5FtOR4GbS0:63d_9Rtfh_Q:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=k5FtOR4GbS0:63d_9Rtfh_Q:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/k5FtOR4GbS0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-4102456788412319340</guid>
         <pubDate>Tue, 10 Mar 2015 13:46:10 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/MI70rLQ0aJw/roguelikeradio97.mp3"/>
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      <item>
         <title>Episode 98: What Players Want from 7DRLs</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/C88_HE15KTQ/episode-98-what-players-want-from-7drls.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 98 of Roguelike Radio, where we have a look at what players want from 7DRLs. Talking this episode are &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/KawaiiDragoness&quot;&gt;Kawaii Dragoness&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/alanwithtea&quot;&gt;Alan Charlesworth&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/CrazedNaly&quot;&gt;CrazedNaly&lt;/a&gt;.&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://gamesofgrey.com/roguelikeradio/roguelikeradio98.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/us/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear:both;text-align:center;&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style=&quot;font-family:verdana;&quot;&gt;Roguelike News&lt;/u&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;IRDC will be happening in the USA for the first time! The &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://irdc2015usa.tumblr.com/&quot;&gt;International Roguelike Development Conference 2015&lt;/a&gt; will take place in Atlanta, Georgia on 30-31 May, and already several big name developers have signed up. If you're in America don't miss out on this rare opportunity!&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;There may also be an &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.reddit.com/r/roguelikes/comments/2vag54/potentially_hosting_irdc_europe_at_university_of/&quot;&gt;England-based IRDC&lt;/a&gt; later in the year.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Go vote&amp;nbsp;&lt;b&gt;right now&lt;/b&gt;&amp;nbsp;for the following games to be greenlit:&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=254338141&quot;&gt;Voyage to Farland&lt;/a&gt;,&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=388713303&quot;&gt;Hydra Slayer&lt;/a&gt;,&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=241001211&quot;&gt;Approaching Infinity&lt;/a&gt;,&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=393655597&quot;&gt;MidBoss&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;u style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/u&gt;&lt;u style=&quot;font-family:verdana;&quot;&gt;Topics discussed this episode&lt;/u&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=7DRL_Challenge_2015&quot;&gt;Seven Day Roguelike Challenge&lt;/a&gt;&amp;nbsp;is imminent! Developers are legally required to make a roguelike in 7 days from 7-15 March.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Check out &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguelikeradio.com/search/label/7drl&quot;&gt;previous eps about 7DRLs&lt;/a&gt;, including our ancient but still relevant &quot;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguelikeradio.com/2012/03/episode-26-how-to-make-7drl.html&quot;&gt;How to Make a Seven Day Roguelike&lt;/a&gt;&quot;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Stay updated with the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://docs.google.com/forms/d/1t6lLy4d2ALrjklTxtzocMDE2qFx8hqGBR_8TYs2Jb4k/viewform&quot;&gt;7DRL mailing list&lt;/a&gt;, and help out with the review process by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://docs.google.com/forms/d/1Nc16GIqxAXXz1bCb_uOF5U718snOQ4_WjZry4QFnDfU/viewform&quot;&gt;signing up to the review panel&lt;/a&gt;!&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;What players want! And rather perfectly we have some Let's Players to give their opinions - &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.youtube.com/user/KawaiiDragoness&quot;&gt;Kawaii Dragoness&lt;/a&gt;, Alan of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.youtube.com/user/TheIndieOcean&quot;&gt;The Indie Ocean&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.youtube.com/user/CrazedNaly&quot;&gt;CrazedNaly&lt;/a&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Things people like about 7DRLs - inventive, short, rule-breaking, ground-breaking, focuses on individual mechanics.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The bad - poor clarity on controls, UI mistakes, and no bloody executable!&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Things people want more of - more settings, novel changes to old mechanics like combat and the hunger clock, more use of the T-Engine or other engines that allow more polish.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;7DRLs discussed: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.tndwolf.org/infection/&quot;&gt;Infection&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://ondras.zarovi.cz/games/conception/&quot;&gt;Conception&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://mightyvision.blogspot.co.uk/2013/03/7drl-success-86856527.html&quot;&gt;86856527&lt;/a&gt; (now out on Steam as &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/274700/&quot;&gt;868-HACK&lt;/a&gt;), &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/blog/?p=277&quot;&gt;Mosaic&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://flend.net/traumarl/index.html&quot;&gt;TraumaRL&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/blog/?p=461&quot;&gt;DataQueen&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://flend.net/princessrl/&quot;&gt;PrincessRL&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://alien.chaosforge.org/&quot;&gt;AliensRL&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://ananiasgame.com/&quot;&gt;Ananias&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://squidpony.com/op/excitable-digger/&quot;&gt;Excitable Digger&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://humbit.com/gkh/&quot;&gt;Golden Krone Hotel&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zincland.com/7drl/orcs/&quot;&gt;Vicious Orcs&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://thotep-7drl.s3.amazonaws.com/index.htm&quot;&gt;Borstal&lt;/a&gt; (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://play.google.com/store/apps/details?id=com.thesecretpie.borstal&quot;&gt;also now on Android&lt;/a&gt;), &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.vitruality.com/2013/03/rogues-eye-7drl/&quot;&gt;Rogue's Eye&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.numeronreactor.com/index.php?page=7DRL_2012&quot;&gt;Nightfall&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zincland.com/7drl/kobold/&quot;&gt;Smart Kobold&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=Rogue_Station&quot;&gt;Rogue Station&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.nolithius.com/game-development/7drl-success-the-adventurers-guild&quot;&gt;Adventurer's Guild&lt;/a&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Good luck with your 7DRLs!&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for discussion of the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=7DRL_Challenge_2015&quot;&gt;2015 Seven Day Roguelike Challenge&lt;/a&gt;!&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=C88_HE15KTQ:l1qSwohPVtw:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=C88_HE15KTQ:l1qSwohPVtw:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/C88_HE15KTQ&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-4354232630489157017</guid>
         <pubDate>Fri, 06 Mar 2015 00:18:12 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/MNcbutkXB8E/roguelikeradio98.mp3"/>
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         <title>Javascript port of Moria released</title>
         <link>https://groups.google.com/d/msg/rec.games.roguelike.announce/ojpzUNjXjSQ/kMrft6jUkhIJ</link>
         <description>https://sites.google.com/site/donnierussellii/moria View help with `?'. View license with `~'. Save game with F9. View old messages with `a'. Wizard mode with Shift+F1. Wizard help with F1. Ctrl only works with arrow keys, home, end, pgup, pgdn. ykuhlbjn still work with Shift. Many</description>
         <author>donnie.r...@gmail.com</author>
         <guid isPermaLink="false">https://groups.google.com/d/topic/rec.games.roguelike.announce/ojpzUNjXjSQ</guid>
         <pubDate>Mon, 02 Mar 2015 02:18:15 +0000</pubDate>
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         <title>The 2015 7DRL Challenge is almost here!</title>
         <link>http://www.roguetemple.com/2015/02/26/the-2015-7drl-challenge-is-almost-here/</link>
         <description>Everybody get ready! Here are some links courtesy of Mr. Darren Grey Avast, ye rogues! It is now days till the 11th Seven Day Roguelike Challenge, being held 7th to 11th March 2015. Here are some links to help you get prepped: Roguelike Radio episode on How to Make a 7DRL, and other 7DRL-related Roguelike [&amp;#8230;]</description>
         <guid isPermaLink="false">http://www.roguetemple.com/?p=1922</guid>
         <pubDate>Thu, 26 Feb 2015 11:40:38 +0000</pubDate>
         <content:encoded><![CDATA[<p>Everybody get ready! Here are some links courtesy of Mr. <a rel="nofollow" target="_blank" href="http://www.gamesofgrey.com/blog/">Darren Grey</a></p>
<blockquote><p>Avast, ye rogues!</p>
<div>It is now days till the <a rel="nofollow" target="_blank" href="http://www.roguebasin.com/index.php?title=7DRL_Challenge_2015">11th Seven Day Roguelike Challenge</a>, being held <span class="aBn"><span class="aQJ">7th to 11th March 2015</span></span>. Here are some links to help you get prepped:</div>
<div></div>
<div>
<ul>
<li>Roguelike Radio episode on <a rel="nofollow" target="_blank" href="http://www.roguelikeradio.com/2012/03/episode-26-how-to-make-7drl.html">How to Make a 7DRL</a>, and other <a rel="nofollow" target="_blank" href="http://www.roguelikeradio.com/search/label/7drl">7DRL-related Roguelike Radio episodes</a></li>
<li><a rel="nofollow" target="_blank" href="https://unity3d.com/gamejams/7DRL2015">Unity Pro 1 month trial</a> for participants, and their new <a rel="nofollow" target="_blank" href="http://unity3d.com/learn/tutorials/projects/2d-roguelike">2D roguelike tutorial</a></li>
<li><a rel="nofollow" target="_blank" href="http://roguecentral.org/doryen/libtcod/">libtcod</a>, the dedicated roguelike library, and its excellent <a rel="nofollow" target="_blank" href="http://www.roguebasin.com/index.php?title=Complete_Roguelike_Tutorial,_using_python%2Blibtcod">Python tutorial</a></li>
<li><a rel="nofollow" target="_blank" href="http://te4.org/te4">T-Engine</a>, the lua-based roguelike game engine</li>
<li><a rel="nofollow" target="_blank" href="http://ondras.github.io/rot.js/hp/">rot.js</a>, the roguelike toolkit in javascript</li>
<li><a rel="nofollow" target="_blank" href="http://roguetemple.com/7drl/2014/">Reviews of the 2014 7DRLs</a></li>
<li><a rel="nofollow" target="_blank" href="http://7drl.org/">7DRL blog</a>, where developers can share their struggles and successes</li>
</ul>
<div>US roguelikers may also be interested in the upcoming <a rel="nofollow" target="_blank" href="http://irdc2015usa.tumblr.com/">International Roguelike Development Conference</a> being held in Atlanta, Georgia, on <span class="aBn"><span class="aQJ">May 30-31</span></span>. This is the first time IRDC has been held outside Europe. There will also be a <a rel="nofollow" target="_blank" href="http://www.reddit.com/r/roguelikes/comments/2vag54/potentially_hosting_irdc_europe_at_university_of/">UK-based conference</a> later in the year.</div>
</div>
<div></div>
<div>When the challenge begins a registration page will be available at <a rel="nofollow" target="_blank" href="http://7drl.roguetemple.com/">http://7drl.roguetemple.com/</a>.</div>
</blockquote>]]></content:encoded>
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         <title>The results for 2014 7DRL Challenge have been published</title>
         <link>http://www.roguetemple.com/2015/02/17/the-results-for-2014-7drl-challenge-have-been-published/</link>
         <description>It took almost a year to tabulate and publish the results, but they are now available here. Remember you can also check the detailed reviews at the International Roguelike Registration System, which will soon be activated for the 2015 challenge and evaluation. May be we won&amp;#8217;t take as much time this year :)</description>
         <guid isPermaLink="false">http://www.roguetemple.com/?p=1919</guid>
         <pubDate>Tue, 17 Feb 2015 23:52:24 +0000</pubDate>
         <content:encoded><![CDATA[<p>It took almost a year to tabulate and publish the results, but they are now available <a rel="nofollow" target="_blank" href="http://roguetemple.com/7drl/2014/">here</a>.</p>
<p>Remember you can also check the detailed reviews at the <a rel="nofollow">International Roguelike Registration System</a>, which will soon be activated for the 2015 challenge and evaluation.</p>
<p>May be we won&#8217;t take as much time this year :)</p>]]></content:encoded>
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         <title>Episode 96: Ultima Ratio Regum</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/bAZ2b9fWUlc/episode-96-ultima-ratio-regum.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 96 of Roguelike Radio, where we interview Mark Johnson about &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ultimaratioregum.co.uk/game/&quot;&gt;Ultima Ratio Regum&lt;/a&gt;.&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio96.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/us/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear:both;text-align:center;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ultimaratioregum.co.uk/game/files/2011/08/New41.png&quot; style=&quot;margin-left:1em;margin-right:1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.ultimaratioregum.co.uk/game/files/2011/08/New41.png&quot; height=&quot;262&quot; width=&quot;400&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style=&quot;font-family:verdana;&quot;&gt;Topics discussed&lt;/u&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The grand vision for &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ultimaratioregum.co.uk/game/&quot;&gt;Ultima Ratio Regum&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Procedural world generation on many scales, with many interlocking systems&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Mark's history and the journey his game has taken during its development&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Environmental storytelling and procedural narrative&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Interacting with a vast world of immense detail, and the interface challenges that come with that&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Plans for more interactive content in 2015&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Mark's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.york.ac.uk/sociology/our-staff/students/mark-johnson/&quot;&gt;academic interests&lt;/a&gt;, his paper on the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ultimaratioregum.co.uk/game/2014/02/22/the-semiotics-of-the-roguelike/&quot;&gt;semiotics of roguelikes&lt;/a&gt;&amp;nbsp;and his plan to move into game studies&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Roguelikes as mastery games, easing players in vs interesting challenge, and secrets vs Nethack-y silly spoilers&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Massive roguelikes in the past - the good, the bad and the ugly. Why does Mark thing he'll buck the negative trend? Why are people so drawn to these supermassive roguelikes?&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The new focus of URR and how restricted scope can lead to better games&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The future... Burn the tablets!!&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Read &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ultimaratioregum.co.uk/game/&quot;&gt;Mark's blog&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/ultimaregum&quot;&gt;follow him on Twitter&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ultimaratioregum.co.uk/game/downloads/&quot;&gt;download URR&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ultimaratioregum.co.uk/game/support/&quot;&gt;donate to support&lt;/a&gt;!&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for exciting new procedurally generated dialogue!&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=bAZ2b9fWUlc:hEzeT6-Ga2U:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=bAZ2b9fWUlc:hEzeT6-Ga2U:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/bAZ2b9fWUlc&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-8607035466103609220</guid>
         <pubDate>Thu, 29 Jan 2015 00:45:36 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/EMInLNeIHNQ/roguelikeradio96.mp3"/>
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         <title>The 7DRL Challenge 2015 has been announced!</title>
         <link>http://www.roguetemple.com/2015/01/28/the-7drl-challenge-2015-has-been-announced/</link>
         <description>We are set for the eleventh annual 7DRL Challenge. GET READY! The challenge will run March 7 to March 15, you are invited to take part and create a roguelike game in 7 days, starting from whatever you want but producing a new, complete, playable game at the end of the week! The 7DRL challenge breathes new [&amp;#8230;]</description>
         <guid isPermaLink="false">http://www.roguetemple.com/?p=1915</guid>
         <pubDate>Wed, 28 Jan 2015 14:14:46 +0000</pubDate>
         <content:encoded><![CDATA[<p>We are set for the eleventh annual 7DRL Challenge. GET READY!</p>
<p><a rel="nofollow" target="_blank" href="http://www.roguetemple.com/wp-content/uploads/2015/01/593_screenshot.png"><img class="aligncenter size-full wp-image-1916" src="http://www.roguetemple.com/wp-content/uploads/2015/01/593_screenshot.png" alt="593_screenshot" width="640" height="360"/></a></p>
<p>The challenge will run March 7 to March 15, you are invited to take part and create a roguelike game in 7 days, starting from whatever you want but producing a new, complete, playable game at the end of the week!</p>
<p>The 7DRL challenge breathes new life every year into the roguelike development community, last year we had 248 challengers, don&#8217;t miss this opportunity!</p>
<blockquote><p>In 2005, the roguelike community established a yearly event, the 7DRL Challenge, in which all the world is challenged to create a roguelike in a one-week span.</p>
<p>7DRL Challenges are NOT about being a fast coder, but rather proving you can release a finished, playable roguelike to the world. There is no winner of the challenge, but rather all those who finish are honoured for their work, the criterion is completeness.</p>
<p>You CAN use external libraries, game engines, pre-existing generic code/algorithms, pre-existing generic art, etc. You can even start your game from an existing game, if you are willing to turn it out into something unique, you must however say what resources were reused.</p></blockquote>
<p>Challengers may use the <a rel="nofollow" target="_blank" href="http://7drl.roguetemple.com/">International Roguelike Registration System</a> to accept the challenge once it starts; you can also check the reviews for last year entries <a rel="nofollow" target="_blank" href="http://7drl.roguetemple.com/Reviews">here</a>!</p>
<p>More info</p>
<ul>
<li><a rel="nofollow" target="_blank" href="http://www.roguebasin.com/index.php?title=7DRL_Challenge_2015">Roguebasin entry for 7DRL 2015</a></li>
<li><a rel="nofollow" target="_blank" href="http://www.roguebasin.com/index.php?title=Seven_Day_Roguelike_Challenge">Roguebasin entry for the 7DRL Challenge</a></li>
</ul>]]></content:encoded>
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         <title>Episode 95: End of 2014</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/Wt2J2cxM8Ws/episode-95-end-of-2014.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 95 of Roguelike Radio, where we talk about the end of 2014 and look ahead to the new year. Talking this episode are&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/darkgodone&quot;&gt;DarkGod&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/Dungeonmans&quot;&gt;Jim Shepard&lt;/a&gt;.&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio95.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style=&quot;font-family:verdana;&quot;&gt;Topics discussed&lt;/u&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;An apology for the low number of Roguelike Radio episodes in 2014 :(&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;DarkGod's first year of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/259680/&quot;&gt;Tales of Maj'Eyal on Steam&lt;/a&gt;, and his new expansion, The Ashes of Uhr'Rok, with new quests, classes and crafting.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Jim Shepard has released &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/288120/&quot;&gt;Dungeonmans on Steam&lt;/a&gt;, following his successful Kickstarter in 2013.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Lots of awesome new roguelikes released, including &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.magmafortress.com/p/hoplite.html&quot;&gt;Hoplite&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://itunes.apple.com/gb/app/868-hack/id635749911?mt=8&quot;&gt;868-HACK&lt;/a&gt;,&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/253630/&quot;&gt;Steam Marines&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/311720/&quot;&gt;Sproggiwood&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/269590/&quot;&gt;Claustrophobia&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://slashwareint.com/ananias/&quot;&gt;Ananias&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://cardinalquest2.com/&quot;&gt;Cardinal Quest 2&lt;/a&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;New versions of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://en.cataclysmdda.com/&quot;&gt;CataclysmDDA&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ancientdomainsofmystery.com/&quot;&gt;ADOM&lt;/a&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Things to look forward to in 2015: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://unrealworld.fi/&quot;&gt;Unreal World&lt;/a&gt; on Steam (just greenlit!), &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.freeholdentertainment.com/showthread.php?10-Welcome-to-the-Caves-of-Qud-beta&quot;&gt;Caves of Qud&lt;/a&gt; on Steam,&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ancientdomainsofmystery.com/&quot;&gt;ADOM&lt;/a&gt; on Steam, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gridsagegames.com/cogmind/&quot;&gt;Cogmind&lt;/a&gt;,&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ultimaratioregum.co.uk/game/&quot;&gt;Ultima Ratio Regum&lt;/a&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Could we get more traditional roguelikes on Steam? As a community we need to push for this to happen!&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;IRDC at some point this year (maybe in the USA?) and 7DRL upcoming.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Don't buy &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/253630&quot;&gt;Steam Marines&lt;/a&gt; (but do follow &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/worthless_bums&quot;&gt;@Worthless_Bums&lt;/a&gt;&amp;nbsp;and read his &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.worthlessbums.com/blog/&quot;&gt;blog articles&lt;/a&gt;)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Also not mentioned on the ep - Zeno's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/342610/&quot;&gt;HyperRogue&lt;/a&gt; has just been released on Steam!&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us soon for an interview with &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ultimaratioregum.co.uk/game/&quot;&gt;Ultima Ratio Regum&lt;/a&gt; developer, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/UltimaRegum&quot;&gt;Mark Johnson&lt;/a&gt;.&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=Wt2J2cxM8Ws:VLm2v15Phjw:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=Wt2J2cxM8Ws:VLm2v15Phjw:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/Wt2J2cxM8Ws&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-4672187089304584714</guid>
         <pubDate>Fri, 16 Jan 2015 22:43:10 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/Je3Hasa02rk/roguelikeradio95.mp3"/>
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         <title>Dungeon Monkey Eternal v0.3.0 Alpha</title>
         <link>https://groups.google.com/d/msg/rec.games.roguelike.announce/N0cLevRyj40/DfRPRjhFjecJ</link>
         <description>DME is a party-based fantasy roguelike roleplaying game. You control a group of up to four adventurers, who set off on a randomly determined quest in a randomly constructed world. I've just made a new release, which is available from here: https://github.com/jwvhewitt/dmeternal/releases/tag/v0</description>
         <author>Joe Hewitt</author>
         <guid isPermaLink="false">https://groups.google.com/d/topic/rec.games.roguelike.announce/N0cLevRyj40</guid>
         <pubDate>Tue, 23 Dec 2014 05:33:30 +0000</pubDate>
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         <title>ProcJam and 7DRL week starting tomorrow!</title>
         <link>http://www.roguetemple.com/2014/11/07/procjam-and-7drl-week-starting-tomorrow/</link>
         <description>A little reminder for anyone interested who has forgotten / not noticed&amp;#8230; Tomorrow is the beginning of the Procedural Generation Jam, and we&amp;#8217;re running a 7DRL week in parallel. Start making your game at any point on Saturday/Sunday and finish 168 hours later. If you&amp;#8217;re not interested in making a whole game you can spend [&amp;#8230;]</description>
         <guid isPermaLink="false">http://www.roguetemple.com/?p=1911</guid>
         <pubDate>Fri, 07 Nov 2014 16:04:05 +0000</pubDate>
         <content:encoded><![CDATA[<p>A little reminder for anyone interested who has forgotten / not noticed&#8230; Tomorrow is the beginning of the Procedural Generation Jam, and we&#8217;re running a 7DRL week in parallel.</p>
<p>Start making your game at any point on Saturday/Sunday and finish 168 hours later. If you&#8217;re not interested in making a whole game you can spend your week on a procedural tool or one procedural game element (a map generator or a sprite-modifier or a music engine, for instance).</p>
<p>The ProcJam is kicking off with a series of talks in London, including presentations from Darren Grey, Mark Johnson (Ultima Ratio Regum) and Tanya Short (Shattered Planet). They can be viewed by live stream for anyone that can&#8217;t make it in person.</p>
<p>More info:</p>
<ul>
<li><a rel="nofollow" target="_blank" href="http://itch.io/jam/procjam">ProcJam details</a></li>
<li><a rel="nofollow" target="_blank" href="http://procjam.tumblr.com/">ProcJam posts on Tumblr</a> (lots of handy links and articles)</li>
<li>Details of the <a rel="nofollow" target="_blank" href="https://www.eventbrite.co.uk/e/procjam-2014-opening-day-tickets-13111586107">day of talks</a></li>
<li><a rel="nofollow" target="_blank" href="http://www.twitch.tv/procjam">Twitch channel</a> for watching the talks remotely</li>
</ul>]]></content:encoded>
         <category>Challenges</category>
      </item>
      <item>
         <title>Episode 94: ProcJam</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/8u7i8wSfJR8/episode-94-procjam.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 94 of Roguelike Radio, where we talk about the upcoming ProcJam. Talking on the ep are the organiser and keynote speakers from the jam: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/mtrc&quot;&gt;Michael Cook&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/tanyaxshort&quot;&gt;Tanya Short&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/UltimaRegum&quot;&gt;Mark Johnson&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/tccoxon&quot;&gt;Tom Coxon&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/gillianmsmith&quot;&gt;Gillian Smith&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt;.&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio94.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style=&quot;font-family:verdana;&quot;&gt;Topics discussed&lt;/u&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The upcoming Procedural Generation Jam running 8-16 November, same time as we're having a 7DRL week and there's a 7DFPS jam. Follow &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.twitter.com/procjam&quot;&gt;@ProcJam&lt;/a&gt; on Twitter, get details from the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itch.io/jam/procjam&quot;&gt;ProcJam site&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://procjam.tumblr.com/&quot;&gt;Tumblr page&lt;/a&gt; (full of cool resources), and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.eventbrite.co.uk/e/procjam-2014-opening-day-tickets-13111586107&quot;&gt;info + tickets for the London opening event&lt;/a&gt; with cool talks (will also be livestreamed). Join in and make a game or tool!&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/mtrc&quot;&gt;Michael Cook&lt;/a&gt; (creator of the game designed AI, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesbyangelina.org/&quot;&gt;ANGELINA&lt;/a&gt;, and Google-mining 7DRL &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.cutgar.net/?p=100&quot;&gt;A Rogue's Dream&lt;/a&gt;) explains his motivations for creating the jam and the day of talks.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Apologies from Fernando Ramallo (creator of upcoming &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.panoramic.al/&quot;&gt;Panoramical&lt;/a&gt;) and Hazel McKendrick (of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.no-mans-sky.com/&quot;&gt;No Man's Sky&lt;/a&gt;) who will also be talking at the event.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.exag.org/?page_id=121&quot;&gt;Awesome recorded talks&lt;/a&gt; from Experimental AI In Games conference, including from Michael and Gillian.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/UltimaRegum&quot;&gt;Mark Johnson&lt;/a&gt;, creator of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ultimaratioregum.co.uk/game/&quot;&gt;Ultima Ratio Regum&lt;/a&gt;, will be talking on scale in PCG and working on procedural systems for his game in the jam. Check his blog posts!&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/tanyaxshort&quot;&gt;Tanya Short&lt;/a&gt;, developer of Shattered Planet and Moon Hunters, will be talking about meaning in procedural content (and cooking). Read up on her &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamasutra.com/blogs/TanyaXShort/934892/&quot;&gt;game design posts on Gamasutra&lt;/a&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/tccoxon&quot;&gt;Tom Coxon&lt;/a&gt;, developer of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://lennasinception.com/&quot;&gt;Lenna's Inceptio&lt;/a&gt;n, might be talking about cognitive flow in generated content. Check out his great &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://bytten-studio.com/devlog/2014/09/08/overworld-overview-part-1/&quot;&gt;design blog posts&lt;/a&gt; for his game, and some similar content in &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.youtube.com/watch?v=uP3horC38IE&quot;&gt;Tom Ford's IRDC talk&lt;/a&gt; on graph-based generation.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.northeastern.edu/camd/artdesign/people/gillian-smith/&quot;&gt;Gillian Smith&lt;/a&gt;, Assistant Professor of Game Design at Northeastern University and developer &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://endlessweb.soe.ucsc.edu/&quot;&gt;Endless Web&lt;/a&gt;, which integrates procedural generation with game mechanics. She may be talking about the history of procedural content generation.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/dgrey0&quot;&gt;Darren&lt;/a&gt; will be talking on reactive procedural generation, based on player interaction and encouraging new player-instigated gameplay.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;A discussion of what attracted everyone to procedural generation.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;What will procedural generators make that no human would ever make?&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Learning a generator as an author.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Many tortured analogies and metaphors for procedural generation.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Opening procgen up to new audiences and creators, and encouraging artists, musicians and coders to work together.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join in the jam! If you've not made a roguelike before then grab the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=Complete_Roguelike_Tutorial,_using_python%2Blibtcod&quot;&gt;python+libtcod tutorial&lt;/a&gt; and get started with ease.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next week for something new and roguey! Suggestions welcome...&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=8u7i8wSfJR8:L6ZBbTd90LY:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=8u7i8wSfJR8:L6ZBbTd90LY:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/8u7i8wSfJR8&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-3855228284188945691</guid>
         <pubDate>Mon, 27 Oct 2014 01:14:06 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/rKYRUlUYkn4/roguelikeradio94.mp3"/>
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         <title>Episode 93: 868-HACK</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/qktEghIownY/episode-93-868-hack.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 93 of Roguelike Radio, where Andrew Doull and Robert Parker talk about Michael Brough's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://itunes.apple.com/gb/app/868-hack/id635749911?mt=8&quot;&gt;868-HACK&lt;/a&gt;.&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio93.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Apologies from Andrew due to the audio quality on his side as his usual set up glitched at the last minute. Hopefully most of the volume issues are fixed in post production.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Topics discussed&lt;/u&gt;:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Games discussed include &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://mightyvision.blogspot.co.uk/2013/03/7drl-success-86856527.html&quot;&gt;86856527&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://itunes.apple.com/gb/app/868-hack/id635749911?mt=8&quot;&gt;868-HACK&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.magmafortress.com/p/hoplite.html&quot;&gt;Hoplite&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://itunes.apple.com/gb/app/amber-halls/id797709886?mt=8&quot;&gt;Amber Halls&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://itunes.apple.com/gb/app/desert-golfing/id902062673?mt=8&quot;&gt;Desert Golf&lt;/a&gt; (with apologies to anyone who doesn't own an iOS device)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;868-HACK spoilers. Seriously. Skip these if you don't want to spoil yourself.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Listen as Andrew miscounts and misstates most of the above and goes on to misattribute the deeds of the family Lantz&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Jeff Lantz's analysis of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.decisionproblem.com/inmachinam/?p=102&quot;&gt;Streak Scoring in 868-HACK&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://itunes.apple.com/gb/app/helix/id562550427?mt=8&quot;&gt;Helix&lt;/a&gt; was released just to make us appear more out of touch than we usually are, and it is awesome&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Something something *cough* PC release something something&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Games are art. Drink!&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next week for some hype about the upcoming &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itch.io/jam/procjam&quot;&gt;ProcJam&lt;/a&gt;!&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=qktEghIownY:ct52Z2Sn9lA:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=qktEghIownY:ct52Z2Sn9lA:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/qktEghIownY&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-466090140905596272</guid>
         <pubDate>Sun, 19 Oct 2014 19:22:13 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/W1JeUnYa3Sg/roguelikeradio93.mp3"/>
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         <title>Episode 92: Return to Brogue</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/FUwi6gyS4UM/episode-92-return-to-brogue.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 92 of Roguelike Radio, where Darren Grey and Andrew Doull return to Brogue.&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio92.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Topics discussed&lt;/u&gt;:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;An intro on inclusivity in the genre and the podcast.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Brogue! Check out our &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguelikeradio.com/2011/09/episode-3-brogue.html&quot;&gt;previous episode&lt;/a&gt; on it from over 3 years ago, and our &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguelikeradio.com/2011/10/interview-brian-walker-aka-pender.html&quot;&gt;interview with Pender&lt;/a&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Darren's started playing Brogue at last! Here's a &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.youtube.com/watch?v=-gkX4nPp7h4&quot;&gt;video of his first play&lt;/a&gt;. And &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://imgur.com/a/5Yp82&quot;&gt;an agonising near-win&lt;/a&gt;...&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Changes over the last few years, especially in the experience system.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Darren raves about things he likes in the game.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Darren rants about bits that annoy him. Here's further nitpicky &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://brogue.createforumhosting.com/hauling-tendencies-fixing-dm-t1231.html&quot;&gt;discussion on the Brogue forums&lt;/a&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=UnBrogue&quot;&gt;UnBrogue&lt;/a&gt;, a mod created by Andrew, and Brogue+ which adds much more.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Interface design, and interesting complexity without lots of keybinds.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;How Brogue implements allies and ally progression, and the various strategies that emerge from this.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://brogue.createforumhosting.com/brogue-general-discussion-f1.html&quot;&gt;Brogue forums&lt;/a&gt; and take part in the weekly shared seed contests!&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;  &lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio for an in-depth look at &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://mightyvision.blogspot.co.uk/2013/08/868-hack-ios.html&quot;&gt;868-HACK&lt;/a&gt;!&lt;br /&gt; &lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=FUwi6gyS4UM:_9tKzji0E94:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=FUwi6gyS4UM:_9tKzji0E94:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/FUwi6gyS4UM&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-7883948905026829372</guid>
         <pubDate>Sat, 11 Oct 2014 23:59:58 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/Ab0oxzNvvj4/roguelikeradio92.mp3"/>
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         <title>Rogue Wizards, a modern take on classic roguelikeness</title>
         <link>http://www.roguetemple.com/2014/10/08/rogue-wizards-a-modern-take-on-classic-roguelikeness/</link>
         <description>Spellbind Studios has launched a crowdfunding campaign to develop a pretty good looking roguelike. Fully intending to design a game that works seamlessly on both a touch screen and desktop, a hybrid turn based design was created to keep combat fast and visceral while eliminating frantic button mashing and awkward touch screen controls. Check out [&amp;#8230;]</description>
         <guid isPermaLink="false">http://www.roguetemple.com/?p=1908</guid>
         <pubDate>Wed, 08 Oct 2014 20:49:50 +0000</pubDate>
         <content:encoded><![CDATA[<p><img class="alignnone" src="http://roguewizards.files.wordpress.com/2014/09/rogue-wizards-cover-1024x1024.jpg" alt="" width="1024" height="1024"/></p>
<p>Spellbind Studios has launched a crowdfunding campaign to develop a pretty good looking roguelike.</p>
<blockquote><p>Fully intending to design a game that works seamlessly on both a touch screen and desktop, a hybrid turn based design was created to keep combat fast and visceral while eliminating frantic button mashing and awkward touch screen controls.</p></blockquote>
<p>Check out their <a rel="nofollow" target="_blank" href="https://www.kickstarter.com/projects/180322771/rogue-wizards-fantasy-role-playing-game-rpg">campaign</a>!</p>
<div style="width:630px;" class="wp-caption alignnone"><img class="" src="https://s3.amazonaws.com/ksr/assets/002/696/424/315f3f319ffec8c6e878b6e793e59a1e_large.gif?1412583210" alt="" width="620" height="348"/><p class="wp-caption-text">Rogue Wizards</p></div>]]></content:encoded>
         <category>Projects</category>
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      <item>
         <title>Episode 91: Our First Roguelikes</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/DkxVeWRiK08/episode-91-our-first-roguelikes.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 91 of Roguelike Radio, where we talk about the first roguelikes we made. Talking this week are Darren Grey, Eben Howard, Jeff Lait and Nicolas Casalini&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio91.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Topics discussed&lt;/u&gt;:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Nicolas' first Angband variant, inspired by the dragonriders of Pern (which lay the eventual seeds for ToME)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Ido's CaveRover, which is still a cool game&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Jeff's POWDER, which is still awesome, and was originally meant to be a Nethack clone&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Eben's Quarker, where you play a quark interacting in strange and beautiful ways with other quarks&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Darren's Gruesome, where you play a grue hunting adventurers in dark places&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;What motivates people to start making their own roguelikes&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The desire to creates worlds for others to play in&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The desire to play with new mechanics&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The lure of making the next ultra-awesome feature-packed roguelike (Avoid the lure! Make a small game first!)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Copying others, and starting from a derivative place&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Challenges we faced when we first started out, and lessons we learned as we progressed&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Ido's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://github.com/gamelab/Roguelike-Blueprint/&quot;&gt;Roguelike Blueprint&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.shroudoftheavatar.com/?p=39149&quot;&gt;Richard Garriott's first published game&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Go make a game! Go on! Now!!!&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;  &lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio for a return to Brogue!&lt;br /&gt; &lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=DkxVeWRiK08:BFjzhVNWxkU:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=DkxVeWRiK08:BFjzhVNWxkU:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/DkxVeWRiK08&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-1808082716191473135</guid>
         <pubDate>Tue, 23 Sep 2014 20:54:12 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/BZKkKI9r4RI/roguelikeradio91.mp3"/>
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      <item>
         <title>Let’s join PROCJAM 2014! Rainy November Rifle 7DRL Challenge</title>
         <link>http://www.roguetemple.com/2014/09/17/lets-join-procjam-2014-rainy-november-rifle-7drl-challenge/</link>
         <description>It&amp;#8217;s been ages since the Orange October Minigun 7DRL Challenge, back when the roguelike renaissance was just beginning. That challenge was joined by not many participants, however it was the inception of Kornel Kisielewicz&amp;#8217;s Berserk!, was joined by DarkGod (of ToME fame) and had several interesting entries. It&amp;#8217;s about time we do another 7DRL Challenge before [&amp;#8230;]</description>
         <guid isPermaLink="false">http://www.roguetemple.com/?p=1904</guid>
         <pubDate>Wed, 17 Sep 2014 14:36:04 +0000</pubDate>
         <content:encoded><![CDATA[<p>It&#8217;s been ages since the <a rel="nofollow" target="_blank" href="http://www.roguebasin.com/index.php?title=Orange_October_Minigun_7DRL_Contest_2006">Orange October Minigun 7DRL Challenge</a>, back when the roguelike renaissance was just beginning. That challenge was joined by not many participants, however it was the inception of Kornel Kisielewicz&#8217;s Berserk!, was joined by DarkGod (of ToME fame) and had several interesting entries.</p>
<p>It&#8217;s about time we do another 7DRL Challenge before our main March event!  But why play a battle alone, when we can join the war?</p>
<p><img class="aligncenter size-large wp-image-1905" src="http://www.roguetemple.com/wp-content/uploads/2014/09/Screenshot-from-2014-09-17-093144-1024x298.png" alt="PROCJAM14" width="625" height="181"/></p>
<p><a rel="nofollow" target="_blank" href="http://itch.io/jam/procjam">PROCJAM 2014 </a>is happening next November 7, and I suggest we swarm over it like a band of rabid jackals.</p>
<blockquote><p>There are two ways to enter:</p>
<ul>
<li>Make a game with procedural generation in it. Maybe a Twine adventure with randomised character personalities? Maybe an action-RPG where each player gets their own procedural theme tune? Maybe an old-fashioned world-generator for a strategy game? Create a game for #procjam using the optional theme (announced at the start of the jam) and include a procedural twist in there somewhere.</li>
<li>Make a tool that generates stuff to help game developers. We already have amazing tools like sound effect generator SFXR, music generation like Abundant Music, or random sprite-grabbers like Spritely. What other tools could we make to help people generate cool things for the games they make? Maybe a corporation generator for cyberpunk cities? A tool for generating alien alphabet fonts? A library that automatically generates enemy ships for space shooters?</li>
</ul>
</blockquote>
<p>I thus challenge you all to create a roguelike in 7 days, just along with the PROCJAM&#8217;14! Let&#8217;s have a lot of fun! Usual 7DRL Challenge rules apply, so <a rel="nofollow" target="_blank" href="http://www.roguebasin.com/index.php?title=Seven_Day_Roguelike_Challenge">read them.</a></p>]]></content:encoded>
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         <title>A new Roguelike interpretation</title>
         <link>http://www.roguetemple.com/2014/08/25/a-new-roguelike-interpretation/</link>
         <description>by Slash, priest of the Temple of the Roguelike “What is a roguelike?” is a long standing question with no single answer; there are many perspectives you could apply to understand what “roguelike” refers to, starting from strictly historical ascendance, passing through aesthetics or even focusing on a single feature such as procedural content or permanent [&amp;#8230;]</description>
         <guid isPermaLink="false">http://www.roguetemple.com/?p=1890</guid>
         <pubDate>Mon, 25 Aug 2014 17:31:35 +0000</pubDate>
         <content:encoded><![CDATA[<p><em><strong>by Slash, priest of the Temple of the Roguelike</strong></em></p>
<p>“What is a roguelike?” is a long standing question with no single answer; there are many perspectives you could apply to understand what “roguelike” refers to, starting from strictly historical ascendance, passing through aesthetics or even focusing on a single feature such as procedural content or permanent death.</p>
<p>For a long time, I have refrained from providing a single definition, and went instead for a way to evaluate the “roguelikeness” of a game. This I did to encourage experimentation outside the bounds of the classics, but the world has changed.</p>
<p>Over the years there has been a resurgence of the term “roguelike”, where it has been applied to games that differ so much from the originals that the term is losing its meaning every time. <a rel="nofollow" style="color:#9f9f9f;" target="_blank" href="http://www.roguetemple.com/wp-content/uploads/2008/04/Rogue-Legacy-Full-Game-2.jpg"><img class="aligncenter size-medium wp-image-1885" src="http://www.roguetemple.com/wp-content/uploads/2008/04/Rogue-Legacy-Full-Game-2-300x168.jpg" alt="Rogue-Legacy-Full-Game-2" width="300" height="168"/></a> Having that in mind, I have decided to share my own interpretation of what I call a <strong>Classic Roguelike</strong>, with the sole intention of preserving the original nature and identity of the genre; this doesn’t mean roguetemple is only intended to cover the development of classic roguelikes; we are equally interested in games that utilize some of the mechanics from roguelikes and complement them with other genres.</p>
<p>The most important perspective for me when considering if a game is a roguelike are its game design features. Note however that my interpretation is not limited to the features of the original “Rogue”, nor am I listing all of its features to be required; this list is derived from my experience over the years on what makes a roguelike, i.e. which features from the good old roguelikes are critical to conserve the spirit of the genre.</p>
<p>So, for a game to be considered a Classic Roguelike by this interpretation, it should comply with <strong>ALL</strong> of the following features:</p>
<ul>
<li>Turn based: The player interacts in turns; for every turn the player gets to decide what action to take. After he decides the game simulates the turns for the rest of the entities in the game world and them prompts the player back for action. The player can pass its turn but it’s done manually as an explicit action.</li>
<li>Grid based: (Which could be implied from being “Turn based”) There is an underlying orthogonal or hexagonal grid where the entities of the world are placed. Movement occurs from one cell to another close cell.</li>
<li>Permanent Failure: Encouraging the player to take responsibility for the risks he takes. Games can be persisted to support interrupted play sessions but players cannot reload a game for the sake of experimenting or to “retry” a fight or seek a better outcome on a random event.</li>
<li>Procedural environments: Most of the game world is generated by the game for every new gameplay session. This is meant to encourage replayability and complements permanent failure.</li>
<li>Random conflict outcomes: The main conflict action between entities in the game (commonly, attacking an enemy or casting a spell) has a random outcome. For example, for most of times you can’t know for certain in advance how many hitpoints your attack will reduce from the enemy (Although the player has a reference range and variability that should allow him to make tactical choices).</li>
<li>Inventory: There are items the player can pick up and use and inventory space is limited, the player should decide strategically what items are best to keep to survive and win the game.</li>
<li>Single Character: The player is represented by a single character inside the game world.</li>
</ul>
<p>Use this interpretation at your own risk. Some games could be considered roguelikes and don&#8217;t have all these features. You might also want to check other roguelike definitions attempts:</p>
<ul>
<li><a rel="nofollow" style="color:#9f9f9f;" target="_blank" href="http://www.roguebasin.com/index.php?title=Berlin_Interpretation">The Berlin Interpretation</a></li>
<li>Roguetemple’s original <a rel="nofollow" style="color:#9f9f9f;" title="Roguelikeness Factors" target="_blank" href="http://www.roguetemple.com/roguelike-definition/roguelikeness-factors/">Roguelikeness Criteria</a></li>
<li><a rel="nofollow" style="color:#9f9f9f;" target="_blank" href="http://www.roguebasin.com/index.php?title=What_a_roguelike_is">Roguebasin definition</a></li>
</ul>]]></content:encoded>
         <category>Roguelike Games</category>
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         <title>Episode 90: Angband devteam interview part 2</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/KE9pIDEYHgE/episode-90-angband-devteam-interview.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 90 of Roguelike Radio, where we continue the interview with the&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://angband.oook.cz/&quot;&gt;Angband&lt;/a&gt;&amp;nbsp;devteam.&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio90.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Devteam members present:&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Aaron Bader (fizzix) - Developer for about five years and the release manager for 3.4, the previous version released.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Chris Carr (magnate) - Involved in Angband development for about 10 years. He was responsible for a ton of recent gameplay changes, and was release manager for 3.3 and possibly some other versions as well.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Robert Au (myshkin) - Player since the mid-90s, and on the devteam for 4 years. Worked on the Macport and code infrastructure.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Nick McConnell - Involved in Angband for about 10 years. He is the author of the variant FAAngband (First Age Angband) and has recently stepped up to be the new Angband maintainer after the release of version 3.5.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Topics discussed&lt;/u&gt;:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=List_of_Angband_variants&quot;&gt;many&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://angband.oook.cz/variants.php&quot;&gt;variants&lt;/a&gt; - NPPAngband, OAngband, Sil, FAAngband, ZAngband, PernAngband (which became ToME), SteamBand and more&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Angband as the original and most successful roguelike game engine&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The Angband community, and the active forums&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Diablo!&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Lessons from spin-offs, especially Sil and Tales of Maj'Eyal&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Borgs - automated bots that can play and even win the game, and the value of these for testing&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;  &lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio as several known developers talk about the first roguelike they ever made.&lt;br /&gt; &lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=KE9pIDEYHgE:Rx_pIci73fw:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=KE9pIDEYHgE:Rx_pIci73fw:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/KE9pIDEYHgE&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-6118155213284970765</guid>
         <pubDate>Sun, 17 Aug 2014 20:45:45 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/0Kbl_lq7BOs/roguelikeradio90.mp3"/>
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         <title>Submit your games for reviewing!</title>
         <link>http://www.roguetemple.com/2014/08/13/submit-your-games-for-reviewing/</link>
         <description>Developers! We are looking forward to review cool and promising roguelikes, please send us out information about your project, including a set of screenshots and if possible a gameplay video, so we can learn about it and write an article! You can post your information at the Roguetemple spotlight thread on the forums.</description>
         <guid isPermaLink="false">http://www.roguetemple.com/?p=1881</guid>
         <pubDate>Wed, 13 Aug 2014 15:12:35 +0000</pubDate>
         <content:encoded><![CDATA[<p>Developers!</p>
<p>We are looking forward to review cool and promising roguelikes, please send us out information about your project, including a set of screenshots and if possible a gameplay video, so we can learn about it and write an article!</p>
<p><img class="aligncenter size-full wp-image-1882" src="http://www.roguetemple.com/wp-content/uploads/2014/08/new_programmer.png" alt="new_programmer" width="309" height="292"/></p>
<p>You can post your information at the <a rel="nofollow" target="_blank" href="http://forums.roguetemple.com/index.php?topic=4267.0">Roguetemple spotlight</a> thread on the forums.</p>]]></content:encoded>
         <category>Roguelike Development</category>
      </item>
      <item>
         <title>Episode 89: Interview with the Angband devteam part 1</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/bz88KG9xs6M/episode-89-interview-with-angband.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 89 of Roguelike Radio, where we interview the&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://angband.oook.cz/&quot;&gt;Angband&lt;/a&gt;&amp;nbsp;devteam.&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio89.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Devteam members present:&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Aaron Bader (fizzix) - Developer for about five years and the release manager for 3.4, the previous version released.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Chris Carr (magnate) - Involved in Angband development for about 10 years. He was responsible for a ton of recent gameplay changes, and was release manager for 3.3 and possibly some other versions as well.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Robert Au (myshkin) - Player since the mid-90s, and on the devteam for 4 years. Worked on the Macport and code infrastructure.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Nick McConnell - Involved in Angband for about 10 years. He is the author of the variant FAAngband (First Age Angband) and has recently stepped up to be the new Angband maintainer after the release of version 3.5.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Topics discussed&lt;/u&gt;:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;History of Angband, how it sprouted from Moria&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Distinctive elements of *bands compared to other roguelikes&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The important developments of Ben Harrison and tekaria as Angband maintainers&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The direction of current development&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Maintaining tradition whilst instigating change, and how the community reacts to that&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://angband.oook.cz/forum/&quot;&gt;Angband forums&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The change to the way people play Angband, with a new focus on fast diving instead of slow scumming&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;How the dev team works together, stays working, and avoids arguments&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Tolkien vs D&amp;amp;D vs fresh inspiration&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The android port, and what works and what doesn't&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Pacing, vaults, bosses and potential changes in future&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;  &lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio for part two of the Angband devteam interview, which focuses mostly on the many many variants.&lt;br /&gt; &lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=bz88KG9xs6M:Eq_PmNB8vGw:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=bz88KG9xs6M:Eq_PmNB8vGw:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/bz88KG9xs6M&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-8757093224472141599</guid>
         <pubDate>Sun, 10 Aug 2014 17:46:37 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/kX1JObS51EI/roguelikeradio89.mp3"/>
         <enclosure length="0" type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/kX1JObS51EI/roguelikeradio89.mp3"/>
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         <title>Roguebase – The Roguelike News Portal</title>
         <link>http://www.roguetemple.com/2014/08/07/roguebase-the-roguelike-news-portal/</link>
         <description>Roguebase is a blog/news aggregator that has been running for quite a long time now; be sure to check it out! They recently added us and Slashland as news sources too. It&amp;#8217;s currently aggregating 53 news sources and provides a feed of its own.</description>
         <guid isPermaLink="false">http://www.roguetemple.com/?p=1878</guid>
         <pubDate>Thu, 07 Aug 2014 21:13:01 +0000</pubDate>
         <content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1879" src="http://www.roguetemple.com/wp-content/uploads/2014/08/bg-header.png" alt="bg-header" width="672" height="290"/></p>
<p><a rel="nofollow" target="_blank" href="http://roguebase.net/">Roguebase</a> is a blog/news aggregator that has been running for quite a long time now; be sure to check it out! They recently added us and Slashland as news sources too. It&#8217;s currently aggregating 53 news sources and provides a feed of its own.</p>]]></content:encoded>
         <category>Websites</category>
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         <title>UnBrogue postmortem: part 2</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/TOv2xz9fR_8/unbrogue-postmortem-part-2.html</link>
         <description>It has been over a year since &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguelikedeveloper.blogspot.com.au/2013/06/unbrogue-postmortem.html&quot;&gt;my last UnBrogue post-mortem article&lt;/a&gt;, which just goes to show how much time I have spent developing this Brogue variant, which is to say, virtually none.&lt;br /&gt;&lt;br /&gt;However, Brogue itself has had two version releases since I last finished the game, and a number of design changes have either vindicated or echoed decisions I made in UnBrogue, so I thought it worth documenting the similarities. I'm not going to be able to draw many conclusions from these, other than 'I told you so' and there's plenty of things in UnBrogue that are not in or intended to be in Brogue, but which I'd like to see preserved and playable at some future date.&lt;br /&gt;&lt;br /&gt;The most obvious one in Brogue is that armour now affects your stealth. This was one of the original reasons for creating UnBrogue, however Pender incorporated a significant rewrite of the stealth mechanism for the Brogue release whereas I merely added a stealth modifier for different armour types. I've not played enough Brogue 1.7.4 to know how the stealth mechanics differ, but the effect was significant enough in UnBrogue that in plate armour you'd effectively end up fighting all the monsters on a level near the stairs you entered through. I'd like to think I was somewhat influential here in making a case for linking armour with stealth, although this is harder a revolutionary idea.&lt;br /&gt;&lt;br /&gt;The second is that the dagger now has a higher backstab multiplier than other weapons - although a fixed amount in Brogue, whereas it is enchantment dependent in UnBrogue. Again, hardly a revolutionary idea, but it was one that I was criticised for by some long term Brogue players, so I had a small moment of satisfaction in seeing this in the release notes for 1.7.4.&lt;br /&gt;&lt;br /&gt;The third is that immunities and slays now include categories of monsters rather than individual monster types. Again, Pender differed significantly here in that the categories of slaying and immunity are far broader than the ones I chose, although there are some of the same choices (jelly immunity in both versions). I'm less willing to claim any influence here, because I believe Pender already had intended to do this.&lt;br /&gt;&lt;br /&gt;The fourth is one of the new puzzle rooms is similar in theory to a number of the puzzle rooms in UnBrogue. Again, this is because I built it from the same elements already present in Pender's game - and Pender would have noted direct inspiration in the source code.&lt;br /&gt;&lt;br /&gt;The fifth is the addition of further weapon types. The designs are radically different (and much more inspired on Pender's behalf), and the flail is likely influenced by games like Hoplite, but it was clear that there was a need for more variety, and what I've played of the whip is especially fun.&lt;br /&gt;&lt;br /&gt;As for UnBrogue, I'd like to fix up the last remaining bugs and release a full 1.1.7 rather than the release candidate it has been stuck at for 2 days less than a full year; however the bugs I've introduced were pretty resistant to being fixed (I can't duplicate the wand/staff crash bug) and it is likely to be some time before this will happen.&lt;br /&gt;&lt;br /&gt;And the attraction of working on UnBrogue has weakened far faster and further than UnAngband. I think there's several reasons for this. Firstly, as noted above, a big part of the initial reasons for UnBrogue have been incorporated into the main game, even though UnBrogue has gone a lot further than just these initial changes. Secondly, Brogue has diverged in a number of systemic ways that it would probably require that I start reimplementing UnBrogue from scratch on the new code base. Thirdly, Brogue has fallen into this unusual space for me, game play wise. After playing the likes of 868-Hack and Hoplite, Brogue feels in many ways both too big a game: the early decisions are spaced 'too far apart' rather than being turn by turn, and I now find myself on autopilot through the first few levels which inevitably gets me killed on level 4 or 5. Whereas Brogue doesn't have enough &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://nethack4.org/blog/strategy-headroom.html&quot;&gt;strategic headroom&lt;/a&gt;&amp;nbsp;to be a truly sprawling game that I can lose myself in (like Unangband).&lt;br /&gt;&lt;br /&gt;That's not to say that I don't think Brogue is an amazing game. And I also would like to preserve some of the crazy ideas that UnBrogue has, to continue as a variant of Brogue moving forward. But between child rearing, starting work on Unangband again, and my other current obsessions (like play testing the 3rd edition of High Frontier), I don't see a time or a place in the short term for a new UnBrogue release.&lt;br /&gt;&lt;br /&gt;PS: I've updated &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=UnBrogue&quot;&gt;the Rogue Basin UnBrogue page&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://brogue.wikia.com/wiki/UnBrogue&quot;&gt;added a page on the Brogue wikia&lt;/a&gt; to include the links to the latest UnBrogue downloads if you are still interested in playing the game. I think it is well worth it, and I've spent a huge amount of satisfying time adding stuff. I'm especially proud of all the new puzzle room designs I was able to come up with.&lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=TOv2xz9fR_8:u3JDKX-gjk8:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=TOv2xz9fR_8:u3JDKX-gjk8:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=TOv2xz9fR_8:u3JDKX-gjk8:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=TOv2xz9fR_8:u3JDKX-gjk8:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=TOv2xz9fR_8:u3JDKX-gjk8:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=TOv2xz9fR_8:u3JDKX-gjk8:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/AsciiDreams/~4/TOv2xz9fR_8&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-8669716704305027277</guid>
         <pubDate>Sun, 13 Jul 2014 21:05:00 +0000</pubDate>
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         <title>The Real Roguelike Renaissance</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/ZAKbMIrlWYc/the-real-roguelike-renaissance.html</link>
         <description>There has been a mini-spate of 'explainer' articles aimed at easing the neophyte gamer into the world of roguelikes: both on Gamasutra (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamasutra.com/view/feature/218178/roguelikes_getting_to_the_heart_.php&quot;&gt;'Roguelikes': Getting to the heart of the it-genre&lt;/a&gt;), and IGN (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://au.ign.com/articles/2014/07/04/roguelikes-the-rebirth-of-the-counterculture&quot;&gt;Roguelikes: The Rebirth of the Counterculture&lt;/a&gt;). Both simultaneously praise the old school nature of high difficulty levels, permadeath, procedural generation, and point towards the emergence of the genre into the mainstream as a fresh new trend, with interviews with well known indie game developers such as Edmund McMillen (The Binding of Isaac) and Daniel Cook (Road Not Taken) as well as up and comers like Teddy Lee (Rogue Legacy), Paul Morse and Duncan Drummond (Risk of Rain) and Keith Burgun (100 Rogues, Auro).&lt;br /&gt;&lt;br /&gt;But by pointing at successful examples of commercial roguelikes and focusing on pull quotes from current developers, both articles miss the real roguelike renaissance which predates the examples given by a number of years. Listeners of Roguelike Radio and members of the close knit roguelike community will be aware of the much more titanic shifts in roguelike development in the noncommercial space from a long spanning tradition of the big four roguelikes (NetHack, Angband, ADOM and Dungeon Crawl), through to the relative stasis of the early to mid 2000s followed by the explosive reinvention of the genre inspired by the 7DRL competition, and coffee break roguelikes in general.&lt;br /&gt;&lt;br /&gt;I would like to trace a through line from this early roguelike Renaissance to the antecedent of almost all recent commercial roguelikes, Spelunky, which in its freeware form was a huge influence on the early successes of the Binding of Isaac and FTL, but I'm not sure whether such a path can be followed. If it is, Derek Yu would be the person to talk to, but neither explainer article includes an interview with Derek, and I don't recall him talking about whether any of the more recent games influenced Spelunky. There is a direct connection between Derek Yu and DoomRL, but I suspect Spelunky was much more fashioned by the general rise of the indie game and Derek's fondness for NetHack than his participation or awareness of early 7DRL efforts.&lt;br /&gt;&lt;br /&gt;But even if there is no connection, it is an important part of the story that the community should be telling and a narrative that is far more interesting than the 'difficulty is in again' message that the mainstream press is perpetuating. It is also a way of including the unsung heroes of the rise of the roguelike - the authors of countless freeware roguelikes who influenced and built the platforms upon which we stand, as well as the original authors of Rogue who founded the genre.&lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=ZAKbMIrlWYc:cNkcEeA0VFI:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=ZAKbMIrlWYc:cNkcEeA0VFI:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=ZAKbMIrlWYc:cNkcEeA0VFI:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=ZAKbMIrlWYc:cNkcEeA0VFI:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=ZAKbMIrlWYc:cNkcEeA0VFI:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=ZAKbMIrlWYc:cNkcEeA0VFI:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/AsciiDreams/~4/ZAKbMIrlWYc&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-8309140244265081863</guid>
         <pubDate>Mon, 07 Jul 2014 22:56:00 +0000</pubDate>
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         <title>Episode 88: International Roguelike Development Conference 2014</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/42zZe9B4JnY/episode-88-international-roguelike.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 88 of Roguelike Radio, where we record live from the International Roguelike. Talking this episode are.... loads of people!&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio88.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Firstly, my apologies for the gap in broadcasting - real life gets in the way sometimes :( Hopefully we'll have a regular schedule returned soon... Secondly, my apologies for the sound quality this ep! Recording with 10 people in a big room ain't easy :)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Topics discussed&lt;/u&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The 6th &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=IRDC_2014&quot;&gt;International Roguelike Development Conference&lt;/a&gt;! Woo!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Thanks to Ido as organiser&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/0ndras&quot;&gt;Ondras&lt;/a&gt;' presentation on Javascript and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://ondras.github.io/rot.js/hp/&quot;&gt;rot.js&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=User:Sheep&quot;&gt;Radomir&lt;/a&gt;'s presentation on making hand-drawn graphics&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Mark's talk on procedurally generated graphics in &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ultimaratioregum.co.uk/game/&quot;&gt;Ultima Ratio Regum&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Tom's talk on graph-based procedural quest and dungeon generation in &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://flend.net/traumarl/index.html&quot;&gt;TraumaRL&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Johanna's talk on making games in &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://unity3d.com/&quot;&gt;Unity&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Darren's talk on removing numbers from roguelikes and reducing control schemes&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The exciting looking&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.curious-expedition.com/&quot; style=&quot;font-family:verdana;&quot;&gt;The Curious Expedition&lt;/a&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;, a 19th century exploration roguelike-like&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The mind-blowing&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ultimaratioregum.co.uk/game/&quot; style=&quot;font-family:verdana;&quot;&gt;Ultima Ratio Regum&lt;/a&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;, a history-themed world simulator all procedurally generated with complex ANSI graphics&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- David Ploog's presentation of the Crawl-based &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://gitorious.org/yabod&quot;&gt;Yet Another Book of the Dead&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Death in roguelikes&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- 1HP version of UnNethack&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- A few &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.reddit.com/r/roguelikes/comments/255y4l/irdc_roguelike_radio_call_for_questions/&quot;&gt;questions from Reddit&lt;/a&gt; answered, with lots of off-shooting discussion on how roguelikes fit in games as a whole, player progression, permadeath, accessibility, procedural content&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;People talking&lt;/u&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt;, host and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://gamesofgrey.com/&quot;&gt;maker of small roguelikes&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/tametick&quot;&gt;Ido Yehieli&lt;/a&gt;, developer of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://cardinalquest.com/&quot;&gt;Cardinal Quest&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- ???&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.curious-expedition.com/&quot;&gt;The Curious Expedition&lt;/a&gt;&amp;nbsp;devteam -&amp;nbsp;Johannes Kristmann and&amp;nbsp;Riad Djemili&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- ???&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/plomlompom&quot;&gt;Christian Heller&lt;/a&gt;, developer of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.plomlompom.de/&quot;&gt;PlomRogue&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/UltimaRegum&quot;&gt;Mark Johnson&lt;/a&gt;, developer of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ultimaratioregum.co.uk/game/&quot;&gt;Ultima Ratio Regum&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Johanna Ploog, former developer of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://crawl.develz.org/wordpress/&quot;&gt;DCSS&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/SeramyGames&quot;&gt;Tom Ford&lt;/a&gt;, developer of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://flend.net/princessrl/index.html&quot;&gt;PrincessRL&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://flend.net/traumarl/index.html&quot;&gt;TraumaRL&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/dingir_bhaak&quot;&gt;Patric Mueller&lt;/a&gt;, developer of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sourceforge.net/projects/unnethack/&quot;&gt;UnNetHack&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;  &lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio as we hopefully finally finally publish our Angband dev team interview! And there's more coming in the pipeline! And if you have ideas for new episodes then drop a comment below...&lt;br /&gt; &lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=42zZe9B4JnY:baKjuUvCFio:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=42zZe9B4JnY:baKjuUvCFio:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/42zZe9B4JnY&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-287712188952395115</guid>
         <pubDate>Mon, 23 Jun 2014 00:22:38 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/SoPDAvOnU3k/roguelikeradio88.mp3"/>
         <enclosure length="0" type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/SoPDAvOnU3k/roguelikeradio88.mp3"/>
      </item>
      <item>
         <title>Episode 87: 7DRLs 2014</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/irIfCowyxW8/episode-87-7drls-2014.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 87 of Roguelike Radio, where we have a look at many of the games from the 7DRL week. Talking this episode are&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/squidpony&quot;&gt;Eben Howard&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/PNJeffries&quot;&gt;Paul Jeffries&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/ekolis&quot;&gt;Ed Kolis&lt;/a&gt;.&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio87.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Topics discussed&lt;/u&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The 10th &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=7DRL_Challenge_2014&quot;&gt;Seven Day Roguelike Challenge&lt;/a&gt;! Wooo! And &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.roguetemple.com/&quot;&gt;132 games&lt;/a&gt; were completed!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.roguetemple.com/Reviews&quot;&gt;review process&lt;/a&gt; has begun. If you'd like to help out then visit the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://docs.google.com/forms/d/1Nc16GIqxAXXz1bCb_uOF5U718snOQ4_WjZry4QFnDfU/viewform&quot;&gt;sign-up sheet&lt;/a&gt;. You can also still join the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://docs.google.com/forms/d/1t6lLy4d2ALrjklTxtzocMDE2qFx8hqGBR_8TYs2Jb4k/viewform&quot;&gt;mailing list&lt;/a&gt; for news/announcements.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- All 4 panellists discuss their experiences of creating games during the week&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;-&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Board game inspired roguelikes made for the compo (and two actual board games!)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/2014/03/21/7drl2014-26-quick-highlights/&quot;&gt;Blog post of 26&amp;nbsp;highlights&lt;/a&gt;&amp;nbsp;by Darren&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Lots of fish themed and hacking themed roguelikes this year&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- More successful Unity games this year, and lots of in-browser games&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- A little rant against items and inventory&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- GameHunter is doing &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.youtube.com/watch?v=PHc81B2sBcE&amp;amp;list=PLefBsUqEQ6aGZeL11nqqfkcrTXvg46eK5&quot;&gt;Let's Plays of all 7DRLs&lt;/a&gt;! (he did them all &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.youtube.com/watch?v=VkOq1pdeNDk&amp;amp;list=PLefBsUqEQ6aEGvIacxhy1e2hHbnHzVMrH&quot;&gt;last year&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Get game hosting and follow developer updates on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/&quot;&gt;7drl.org&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Tell us about your favourites!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Games discussed&lt;/u&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://bitbucket.org/ekolis/boswp/downloads&quot;&gt;Beware of Strange Warp Points&lt;/a&gt; - spaceship RL by Ed Kolis, based on Space Empires&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.vitruality.com/2014/03/7darrrl/&quot;&gt;7dArrrl&lt;/a&gt; - pirate sailing adventure by Paul Jeffries, unfortunately missing many roguelike-y features&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://squidpony.com/computer-games/assault-fish/&quot;&gt;Assault Fish&lt;/a&gt; - fishing / ranged combat RL by Eben Howard, where you can relaxedly fish and then throw dolphins at magma snowmen&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/blog/?p=461&quot;&gt;DataQueen&lt;/a&gt; - hex-grid hacking-themed RL by Darren Grey, where you only die if you get surrounded and special attacks are linked to movement direction&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Mad Alchemist - a board game roguelike made by Aaron Steed (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/st33d/status/444482890387447808/photo/1&quot;&gt;pics&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/st33d/status/443676620151586816/photo/1&quot;&gt;here&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://urchin.earth.li/~tomford/traumarl/&quot;&gt;TraumaRL&lt;/a&gt; - a vast game with excellent procedural design by flend&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguelikeeducation.org/9.html&quot;&gt;Kunoichi&lt;/a&gt; - ninja stealth game by&amp;nbsp;Kevin Harris, very nicely polished&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.mediafire.com/download/wpnlcysquzzlmhv/Creek_hero1.1.zip&quot;&gt;Creek Hero&lt;/a&gt; - stylish fish eating fish RL by&amp;nbsp;MagmaCrab&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;where you have to eat smaller letters to grow bigger&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=Rogue_Station&quot;&gt;Rogue Station&lt;/a&gt; - survival RL by&amp;nbsp;Pål Trefall and Kenneth Gangstø, where you must manage systems and resources and oxygen across a station as enemies invade&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.numeronreactor.com/&quot;&gt;Hellspace&lt;/a&gt; - extremely polished sci-fi RL by Numeron&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/2014/03/16/cyberdekay-success&quot;&gt;Cyberdekay&lt;/a&gt; - very stylish game by&amp;nbsp;Mark Wonnacott&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zincland.com/7drl/smith&quot;&gt;The Smith's Hand&lt;/a&gt; - Jeff Lait's latest, where you play a smith making equipment for adventurers&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://elliotbonneville.github.io/&quot;&gt;Impera&lt;/a&gt; - minimalist 1HP roguelike by&amp;nbsp;Elliot Bonneville that has great tactical depth for its low number of elements&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.filedropper.com/thelittlestprincess7drl2014final&quot;&gt;The Littlest Princess&lt;/a&gt; - cute game by Jo Bradshaw, again minimalist and tactical and fun&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://dl.dropboxusercontent.com/u/1291801/KRAXLN/index.html&quot;&gt;KRAXLN&lt;/a&gt; - mountian-climbing roguelike by&amp;nbsp;Arnold from Tinytouchtales, Thomas Wellmann and Leon Purviance&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://stormalligator.com/demo/7drl_2014.php&quot;&gt;Lava Walker&lt;/a&gt; - hex RL made in flash with RPG elements by&amp;nbsp;StormAlligator Games &amp;amp; Pixelatedcrown&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.axaxaxas.com/&quot;&gt;Power Grounds&lt;/a&gt; - small tactical game by&amp;nbsp;Diego Cathalifaud&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://ragtag.magmafortress.com/&quot;&gt;RagTag&lt;/a&gt; - control a tag-team of 3 monsters and defeat adventurers, by Magma Fortress (maker of Hoplite)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://vtbassmatt.github.io/FlappyRL&quot;&gt;FlappyRL&lt;/a&gt; - simple, fun, though not too replayable, by&amp;nbsp;Matt Cooper&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://norgg.org/files/favrl/&quot;&gt;FavRL&lt;/a&gt; - roguelike entirely in a 16x16 picel favicon, by&amp;nbsp;Norgg&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;span id=&quot;goog_1291082656&quot;&gt;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/wp-content/uploads/2014/03/sucker-7drl-version.zip&quot;&gt;Sucke&lt;span id=&quot;goog_1291082657&quot;&gt;&lt;/span&gt;r&lt;/a&gt; - RL by graspee (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.youtube.com/watch?v=DjYXlA9RJIA&quot;&gt;developer Let's Play video here&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://ondras.github.io/goldfish/&quot;&gt;GoldFish&lt;/a&gt; - pretty ASCII game with comedy talking seahorses, by&amp;nbsp;Ondras&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://theoppositeofprofound.wordpress.com/2014/03/16/day-7-and-download-links/&quot;&gt;HvZ&lt;/a&gt; -&amp;nbsp;A rogue-like simulating the college campus game of humans vs zombies, by&amp;nbsp;Micah Workman&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://herebedragons.watabou.ru/&quot;&gt;Here Be Dragons&lt;/a&gt; - pretty game with several party members, by&amp;nbsp;Watabou&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://github.com/trystan/DiceMines/releases&quot;&gt;Dice Mines&lt;/a&gt; - control a massive party of autonomous, expendable heroes, by&amp;nbsp;Trystan Spangler&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.dungeondual.com/&quot;&gt;Dungeon Dual&lt;/a&gt; - web-based asynchronous cooperative multiplayer roguelike, by&amp;nbsp;Todd Page&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sites.google.com/site/fidairl/&quot;&gt;Fida'i&lt;/a&gt; - stealth roguelike with cone FOV, by&amp;nbsp;Pat Wilson&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://ratking.itch.io/variablo&quot;&gt;Variablo&lt;/a&gt; - slide parts of the level around in a puzzley way, by&amp;nbsp;Rat King&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://renegadeninjanl.itch.io/wild-west-roguelike&quot;&gt;Wild West Roguelike&lt;/a&gt; - great Wild West themed roguelike, by&amp;nbsp;Lovepreet&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/2014/03/16/voronoiance/&quot;&gt;Voronoiance&lt;/a&gt; - voronoi map roguelike with challenging 1HP mechanics, by&amp;nbsp;Daniel Slaney&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://humbit.com/gkh/&quot;&gt;Golden Krone Hotel&lt;/a&gt; - kill vampires by luring them into sunlight and become a vampire to use special abilities - very detailed game by&amp;nbsp;Jere&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.slimesalad.com/misc/succession.html&quot;&gt;Succession&lt;/a&gt; - roguelike where when you die you start over as the monster that killed you, by&amp;nbsp;Adam Perry&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://dl.dropboxusercontent.com/u/67903925/SandDuneMonster/SandDuneMonster.html&quot;&gt;Sand Dune Monster&lt;/a&gt; - hex-based Unity RL by&amp;nbsp;Henron&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://blitz.mobilitacja.com/blitz.zip&quot;&gt;Blitz it Up&lt;/a&gt; - another hex-based game, by&amp;nbsp;Peaxel Games&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.memocomputers.com/7drl/&quot;&gt;DartRL&lt;/a&gt; - dart-themed game programmed in Dart, by&amp;nbsp;Mathias Myrland&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://slashland.co/ananias&quot;&gt;Tablet of Ananias&lt;/a&gt; - Android/flash game by Slash&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;  &lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio as we hopefully finally publish our Angband dev team interview! Let us know of any cool 7DRLs we've missed :)&lt;br /&gt; &lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=irIfCowyxW8:6fSZ4kpris0:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=irIfCowyxW8:6fSZ4kpris0:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/irIfCowyxW8&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-1532198896148712337</guid>
         <pubDate>Mon, 24 Mar 2014 03:05:17 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/u6imQa9c8k4/roguelikeradio87.mp3"/>
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      <item>
         <title>Episode 86: How to Make a Unique 7DRL</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/ojcHFT7DBm8/episode-86-how-to-make-unique-7drl.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 86 of Roguelike Radio, where we talk about How to Make a&amp;nbsp;Unique&amp;nbsp;7DRL, with &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/squidpony&quot;&gt;Eben Howard&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/st33d&quot;&gt;Aaron Steed&lt;/a&gt;.&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio86.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Topics discussed&lt;/u&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The 10th &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=7DRL_Challenge_2014&quot;&gt;Seven Day Roguelike Challenge&lt;/a&gt;! Wooo!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The value of unique and experimental roguelikes&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://squidpony.com/computer-games/emosquid/emosquid/&quot;&gt;EmoSquid&lt;/a&gt;, Eben's properly 3D grid-based turn-based 2011 7DRL&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Games using gravity or other multi-turn effects which impact on gameplay. Especially side-scrolling turn-based platformers &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://robotacid.com/flash/7drl/bump.swf&quot;&gt;Bump!&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://squidpony.com/computer-games/earl-spork/&quot;&gt;Earl Spork&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://cardinalquest.com/fuel/&quot;&gt;Fuel&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://backwardsgravity.blogspot.co.uk/&quot;&gt;Backwards Gravity&lt;/a&gt;, which an area ripe for further exploration.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Changing environment and live action / interactive procedural generation, such as in &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://gamesofgrey.com/#unstoppable&quot;&gt;Unstoppable&lt;/a&gt; (a 4DRL by Darren)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Unity for 7DRLs - will we see more this year? (e-mail Darren if you want a 1-month Unity Pro key!)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Novel combat like &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://tametick.com/fisticuffs/&quot;&gt;Fisticuffmanship&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://flend.net/ddrogue/index.html&quot;&gt;DDRogue&lt;/a&gt;, requiring you to consider terrain and positioning or chains of moves, or &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.fobbah.com/magicko.html&quot;&gt;Magicko&lt;/a&gt; which had a novel spell system&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Avoiding RPG tropes like items&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Considering interface and novel ways to control the game (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://necrodancer.com/&quot;&gt;Crypt of the Necrodancer&lt;/a&gt;, anyone?)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Using common code and libraries for the normal stuff, hacking uniqueness in where you need - don't reinvent everything&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Fewer items/abilities with more central changes each instead of lots of junky stuff that make little difference - eg, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.magmafortress.com/p/hoplite.html&quot;&gt;Hoplite&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Or just ignore that rule and make an awesome detailed game like &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://mightyvision.blogspot.co.uk/2013/03/7drl-success-86856527.html&quot;&gt;86856527&lt;/a&gt; or &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://flend.net/princessrl/&quot;&gt;PrincessRL&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Find a helpful tester on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=Chat_room&quot;&gt;#rgrd IRDC channel&lt;/a&gt;&amp;nbsp;near the end of the week, just to check it works on other people's machines and the game isn't immediately obtuse&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Concentrating on single mechanics of the genre - eg. &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gruesomegames.com/#trapper&quot;&gt;Toby the Trapper&lt;/a&gt;, where you can only kill with traps, or &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://heroicfisticuffs.blogspot.co.uk/2011/03/7drl-2011-reviews-mad-mage.html&quot;&gt;Mad Mage&lt;/a&gt;, which is centred on item identification&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Don't make it multiplayer unless you really know what you're doing - you could end up ruining a good singleplayer game!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Taking inspiration from board games (as per &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguelikeradio.com/2013/08/episode-78-inspiration-from-board-games.html&quot;&gt;our board games episode&lt;/a&gt;!)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Combining with other genres, like sports games or side-scrolling beat-em-ups&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Adding procedural sounds or graphics or story or other interesting and unique procedural content&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Use &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://bfxr.net/&quot;&gt;bfxr.net&lt;/a&gt; for making sounds to your game&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Updates on what everyone's planning for the week&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Having a unique name!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- A unique theme helps too - urban, hacker and post-apocalyptic are all surprisingly underused. &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://ondras.zarovi.cz/games/conception/&quot;&gt;Conception&lt;/a&gt; managed to stand out with its theme last year...&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Join the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://docs.google.com/forms/d/1t6lLy4d2ALrjklTxtzocMDE2qFx8hqGBR_8TYs2Jb4k/viewform&quot;&gt;7DRL mailing list&lt;/a&gt; for news and updates!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;  &lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio as we deliver our promised Angband dev team interview. And good luck with the 7DRL week - we're sure to feature some of the highlights later in the month!&lt;br /&gt; &lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=ojcHFT7DBm8:RA9VEWEM-YQ:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=ojcHFT7DBm8:RA9VEWEM-YQ:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
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         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-5156886441637806468</guid>
         <pubDate>Wed, 05 Mar 2014 23:52:26 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/VyQ64PldpV8/roguelikeradio86.mp3"/>
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      <item>
         <title>Episode 85: 2013 Retrospective</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/-aMSs4lZodI/episode-85-2013-retrospective.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;[This episode was recorded 7th January. My extreme apologies for the delay in publishing and the general radio silence - becoming a homeowner and many other life distractions have gotten in the way of editing and scheduling. - Darren]&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 85 of Roguelike Radio, where we look back on the happenings of 2013.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Talking this episode are &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://squidpony.com/&quot;&gt;Eben Howard&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://te4.org/&quot;&gt;DarkGod&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.dungeonmans.com/&quot;&gt;Jim Shepard&lt;/a&gt;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;. &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio85.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Topics discussed&lt;/u&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- A review of everyone's years&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;-&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/259680/&quot;&gt;Tales of Maj'Eyal released on Steam&lt;/a&gt;, with a record number of achievements for the platform&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;-&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.dungeonmans.com/&quot; style=&quot;font-family:verdana;&quot;&gt;Dungeonmans&lt;/a&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;successfully Kickstartered (and now &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=114781779&quot;&gt;attempting to be Greenlit&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Reaching out to people who've never heard of roguelikes&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Greenlight success for &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://cardinalquest2.com/&quot;&gt;Cardinal Quest 2&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.wazhack.com/&quot;&gt;WazHack&lt;/a&gt; (which has now been &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/264160/&quot;&gt;released on Steam&lt;/a&gt;!)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Mobile roguelikes! 2013 has had some big hits, including &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://play.google.com/store/apps/details?id=air.air.Ending&quot;&gt;Ending&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://play.google.com/store/apps/details?id=com.magmafortress.hoplite&quot;&gt;Hoplite&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://itunes.apple.com/gb/app/868-hack/id635749911?mt=8&quot;&gt;868-HACK&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://itunes.apple.com/gb/app/dungeon-plunder/id588551503?mt=8&quot;&gt;Dungeon Plunder&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://play.google.com/store/apps/details?id=com.wazhack.WazHack&quot;&gt;WazHack&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- 7DRL explosion, and looking forward to &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=7DRL_Challenge_2014&quot;&gt;7DRL 2014&lt;/a&gt; (8-16 March)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- 2013: The year of the Roguelike-like? Roguelike mechanics are getting combined into wider and wider bases of games. Will 2014 see more hardcore roguelike success?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.unrealworld.fi/&quot;&gt;UnReal World&lt;/a&gt; released for free in 2013! With a deserved big expansion of fanbase.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Everyone's plans for 2014&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Winners announced for the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://te4.org/blogs/darkgod/2014/01/news/results-are-te4-2013-games-creation-contest&quot;&gt;T-Engine Module contest&lt;/a&gt; and the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://oryxdesignlab.com/news/2014/1/2/trials-of-oryx-1-results&quot;&gt;Trials of Oryx contest&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The ASCII Dreams Roguelike of the Year poll, and some of the drama around the top 3. Check out the more interesting&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguelikedeveloper.blogspot.co.uk/2014/01/10-100.html&quot;&gt;list of games with 10-100 votes&lt;/a&gt;!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Roguelikes in the media, especially on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.rockpapershotgun.com/&quot;&gt;Rock, Paper, Shotgun&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://indiestatik.com/&quot;&gt;IndieStatik&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Upcoming &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.eventbrite.com/e/the-international-roguelike-development-conference-2014-tickets-9783002223&quot;&gt;International Roguelike Developers Conference&lt;/a&gt; on 9-11 May 2014 in Berlin - sign up!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Upcoming games: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ftlgame.com/?p=598&quot;&gt;FTL Advanced Edition&lt;/a&gt;&amp;nbsp;(a free and meaty expansion to the game), &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://necrodancer.com/&quot;&gt;Crypt of the Necrodancer&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://te4.org/blogs/darkgod/2014/02/orcs/orcs-campaign-teaser-planned-zones&quot;&gt;ToME Steamtech Orcs campaign&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://jupiterhell.com/&quot;&gt;Jupiter Hell&lt;/a&gt; (spiritual successor to DoomRL)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Lots of cool procedural games coming up (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.no-mans-sky.com/&quot;&gt;No Man's Sky&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://clockworkempires.com/&quot;&gt;Clockwork Empires&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.big-robot.com/tag/sir-you-are-being-hunted/&quot;&gt;Sir, You Are Being Hunted&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.everquest.com/register&quot;&gt;Everquest&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Anything we missed? Comment below!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;  &lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio for discussion of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://angband.oook.cz/&quot;&gt;Angband&lt;/a&gt;, with much of the current devteam joining the show.&lt;br /&gt; &lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=-aMSs4lZodI:pzGAM5siKJU:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=-aMSs4lZodI:pzGAM5siKJU:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
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         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-8453541908400314273</guid>
         <pubDate>Mon, 24 Feb 2014 01:33:21 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/HGbOSTdhTOY/roguelikeradio85.mp3"/>
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         <title>Episode 84: Nethack</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/dO3U4dOO_kw/episode-84-nethack.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 84 of Roguelike Radio, where we discuss &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://en.wikipedia.org/wiki/NetHack&quot;&gt;Nethack&lt;/a&gt;, on the 10th anniversary of its last release.&amp;nbsp;Talking this episode are &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/rodneylives&quot;&gt;John Harris&lt;/a&gt;,&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zincland.com/&quot;&gt;Jeff Lait&lt;/a&gt;, David Ploog, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/dingir_bhaak&quot;&gt;Patric Mueller&lt;/a&gt;, Derek Ray and Pasi Kallinen&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;. &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio84.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Topics raised&lt;/u&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- A history lesson from John Harris, and&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- What made the game so popular? How did it become so ubiquitous?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The influence on Nethack on all of roguelikedom, and the old hack/band split&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- What makes a game Nethacky? Interactions with everything (especially items), special cases, spoilers / learning the details, shop you can steal from...&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Who are the devteam? Will there ever be a new version?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;-&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://nethackwiki.com/wiki/Category:Variants&quot;&gt;So many variants&lt;/a&gt;, with specific talk on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://nethackwiki.com/wiki/SLASH%27EM&quot;&gt;Slash'Em&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://nethack4.org/&quot;&gt;Nethack 4.0&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://unnethack.wordpress.com/&quot;&gt;UnNethack&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.sporkhack.com/&quot;&gt;SporkHack&lt;/a&gt;, and the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://alt.org/nethack/&quot;&gt;interface-tweaked server version&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Grind, and the onus on the designer to remove beneficial grind instead of leaving players to choose&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Nethack's basis on D&amp;amp;D, including its many polearms (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.sporcle.com/games/G_R_Z/gary-gygaxs-polearm-obsession&quot;&gt;Gary Gygax loved them&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The difficulty in removing features from games and the reactionary nature of communities&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://en.wikipedia.org/wiki/Sokoban&quot;&gt;Sokoban&lt;/a&gt;, grr!!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Gehennom! *yawn*&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Nethack discussed as &quot;the roguelike&quot;, both inside and outside the genre, such as in the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.youtube.com/watch?v=17_q-Zscj08&quot;&gt;That Was History's History of Rogue&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The disconnect between what developers hate yet players don't mind or actively embrace. Many devs are disparaging of Nethack yet players are still playing it in droves to this day.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The toy/sandbox nature of Nethack, such that you can mess around in it a lot, giving the game extreme longevity&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The dated interface (almost unchanged in 20 years!) Will there ever be a good mobile version?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The role of the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://alt.org/nethack/&quot;&gt;alt.org server&lt;/a&gt; in keeping the community alive&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Project management, leadership and design goals in a large game's development&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;-&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Remembering the role of&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://en.wikipedia.org/wiki/Izchak_Miller&quot; style=&quot;font-family:verdana;&quot;&gt;Izchak Miller&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The future of Nethack..? Why do people keep playing? Is it now an unchanging piece of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://olduse.net/&quot;&gt;history&lt;/a&gt;?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;  &lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio for potentially an end of the year show!&lt;br /&gt; &lt;/span&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=dO3U4dOO_kw:cGRNREHhT2M:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=dO3U4dOO_kw:cGRNREHhT2M:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
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         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-1066550352102977738</guid>
         <pubDate>Sun, 23 Feb 2014 21:41:23 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/x4jv_X9AfLo/roguelikeradio84.mp3"/>
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         <title>Review: High Frontier Colonization</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/YzG159lqER8/review-high-frontier-colonization.html</link>
         <description>Are you willing to gamble an hour of time, sweat and frozen tears on the roll of a dice? That's the question High Frontier will ask of you, and if you're not willing - and the randomness this game tempts you with can always be overcome with more turns and more water (its unit of currency) - the steely eyed missile man next to you will be, and he (or she) will win the game as a result.&lt;br /&gt;&lt;br /&gt;Phil Eklund designs board games by building a simulation then letting his play testers tell him what is fun; and High Frontier is the simulation closest to his heart and some twenty years in the making. The basic game (sadly out of print) outlines the template of colonising the solar system by flying a rocket to a planet or planetoid which comes in five spectral classes, prospecting and (if successful) industrialising it using a robonaut and refinery, and then ET producing advanced technologies in the resulting factory which allow you to fly further, faster with less mass and get more water when you get there. The Colonization expansion takes this template and turns it into a compelling, deep, rewarding game.&lt;br /&gt;&lt;br /&gt;Each turn you get two types of actions: operations, which lets you progress towards your goal by doing things like earning income, researching patents (cards) in auction, boosting cards into orbit; and moves, which lets you form and move a spacecraft. You begin with one crew operation, and one rocket move, and by acquiring additional technologies, many of which are presented in the Colonization rules as self-contained modules, you can get additional moves as you build and promote freighters, and promote your Bernal - a self-contained space habitat that I strongly recommend you include the rules for if you are playing with the political and event tracks, and additional operations by recruiting and boosting colonists.&lt;br /&gt;&lt;br /&gt;The political track comes into its own with the colonist module which lets you recruit would be space farers from the mundane (Islamic Refugees) to the theoretical (Blue Goo Symbonts) - each of which has political allegiance to and votes for one of the five factions in the game, and not necessarily the faction who is its employer. The current politics determines how much you get when you free market patents back to the bottom of the deck; but also who is in power and able to antitrust duplicate card types out of any other player's hand. Extreme politics also restrict some or all players in the game and otherwise mix up the rules; intervening politics takes the form of anarchy or war, which allows felonies and even combat between factions.&lt;br /&gt;&lt;br /&gt;High Frontier has been criticised for being inaccessible: and this inaccessibility takes two main forms. The first of which is mechanical. In the perhaps 25 turn basic game, you'll spend the first 15 to 20 turns doing nothing but auctioning for patent cards and boosting rocket parts in order to build and fuel your first rocket. The basic rockets in the game use water for fuel, and 40 tonnes of water in low earth orbit (1 WT) is the basic currency of the game, so you literally are burning dollars as you move around the solar system. The last few turns involve a rapid and risky land grab and industrialisation and then the basic game is over just as it feels like it is beginning - a fault Colonization rectifies but unfortunately by extending what is otherwise a briskly paced 2 hour game.&lt;br /&gt;&lt;br /&gt;The second point of inaccessibility is conceptual: and it involves understanding the map. The High Frontier map is an elegant and beautiful artefact - the London Underground map of the solar system out to Sedna in the Oort cloud. Moving about this map, once you grok it, is both graceful and frustrating, as planned routes fall short by one tank of fuel, or the mass of the fuel required to get your rocket to its destination instead brings it to a dead stop. For beginners that frustration manifests in failed missions, where the price of failure often involves many turns of effort to reassemble the rocket and recover the stranded crew.&lt;br /&gt;&lt;br /&gt;The map is organised in concentric zones with the sun as their centre, named for each of the planets (plus Ceres) and inscribed with helical paths which allow you to move between zones, planets and asteroids. The primary obstacle in your path takes the form of burns. Each burn uses a number of steps of fuel depending on the efficiency of your spacecraft's thruster: the highly inefficient built-in crew module thrusters cost six steps of fuel per burn, the typical workhorse thrusters you build use two to four fuel steps per burn and highly efficient rockets less, to the point where you reach star drives which effectively use no fuel to move (but so do solar sails which you can research immediately, but whose thrust level and dependency on solar power restricts them to the inner solar system unless you know what you're doing). The lighter the rocket, the more steps of fuel you get for each tank of water you invest (but the more fuel carried, the lower the payoff for adding another tank).&lt;br /&gt;&lt;br /&gt;Burns appear at the edge of each zone and around planets - the larger the planet, the more burns intervening; and you typically plan starting routes so that you cross no more than three burns before you reach your destination or a refueling point along the way. But you have to balance burns against thrust requirements, because to land on an usable site requires that you have a higher thrust than the size of the site, or you pay a penalty in fuel steps equal to the size of the planet when you land, and again when you take off. The Moon is size 9 in this scheme, and is one of the more inaccessible places in the whole solar system when you take this into account. High thrust thrusters are hugely inefficient (crew modules are thrust 8 or 9, most starting rockets are thrust 3 to 5), so you'll want to carry a second thruster for the landing, but that adds mass which reduces rocket effectiveness...&lt;br /&gt;&lt;br /&gt;When you do reach somewhere; and provided you've managed the more complex task of bringing a robonaut or crew with you, you may be able to prospect the site and claim it. You can only prospect if the ISRU rating of the card you're using to prospect is less than or equal to the water rating of the site, both on a 0-4 scale. Crew starts with 4, most beginning robonauts are 2 or 3: the most easily accessible sites are 0, 1 or 2. This is a hard limit, so you have to envisage the board as if sites with lower ISRUs than you can access simply don't exist, for both prospecting and refuelling purposes. But the roll for prospecting depends on the site size, where you roll one dice (or two, with a buggy) to try to get less than or equal to the site size. Comets are a great example of this trade off: they are wet (4 hydration) but small (size 1) and have adjacent hazards which you must spend 4 WT or avoid a roll of 1 to pass through safely, and the majority are synodic comets are only accessible for part of the solar cycle.&lt;br /&gt;&lt;br /&gt;A successful claim is only the beginning, because among the heavier cards in the game are refineries, which you combine with a robonaut to industrialise and build a factory on a successful claim (returning both cards to your hand). It is at this point the spectral class of a site matters: because all the technologies you can build also have a spectral class, which allows you to produce the black side of the card but only at your factories with the matching spectral type. Black cards are typically improvements, but the best white cards typically have the most underwhelming black sides, and the most powerful black sides (including the legendary Salt Water Zubrin) are on the black side of the worst white cards. The most easily accessible spectral class is C but few powerful cards are this spectral type (and no gigawatt rockets), the majority and most powerful of cards are spectral class S, but S sites are amongst the smallest and driest in the game (Lunar excepted), and V, D and M spectral classes are distributed in smaller quantities in harder to reach places.&lt;br /&gt;&lt;br /&gt;And when you've built the first of your factories and can begin producing black cards that the game of High Frontier Colonization gets going. I can only describe a 2 player High Frontier Colonization game I played recently over at the Board Game Geek forums where I was UN playing NASA in order to capture the flavour of the game.&lt;br /&gt;&lt;br /&gt;NASA was able to establish an early claim on Deimos and started shipping water and ET produced D technologies back to his Bernal. I had tried slowing the game down by going anti-nuke, and using my diplomatic immunity to allow me to continue to research and boost reactors but when it became clear that the game was going to run away from me, I forced two elections using Activism, with a threat of going Egalitarianism forcing him to move to Anarchy after he spent an unprecedented 7 WT on the first election to do so to try to counter the political dominance that my Vatican Observers gave me. With my second election I declared war, and hit his Bernal with boosted Kuck Mosquito powered by a Lyman Alpha Trap, killing his Siren Cybernetics Inc colonists who had threatened me consistently with antitrust, along with 7 other cards including two blacks.&lt;br /&gt;&lt;br /&gt;I followed this up with a successful water theft on Deimos, avoiding two of his missile counter salvos, and tried to move my Bernal (with the Vatican Observers) to Vesta to avoid further attack which I had already industrialized but it was destroyed moving through the Karin group which I had bust previously.&lt;br /&gt;&lt;br /&gt;I was forced to rely on the Ablative Laser and Biophytolytic Algae Farm to moving and prospecting from comet to comet (unsuccessfully), until just before the red synodic comet, which (due to turn order) he was able to get to before me and prospect successfully - I managed to industrialize a non-synodic comet one burn away. I had been able to research and produce both the V freigher and GW thruster which held out some hope, but with a comet dirtside (along with M class Hertha he used to build his terawatt thruster) he was able to boost more colonists, turn his Bernal into a lab and reach Europa.  I conceded when he researched the D freighter after a long inspiration burn: it would have been a short step from there to emancipate the robots and build the Beehive future victory with 4 spectral classes Europa would have given him he needed for the Epic Hazard op.&lt;br /&gt;&lt;br /&gt;I want to stress that I conceded at what would normally be the beginning of the High Frontier Colonization late game - because the game had been so one sided. I had failed every prospect I attempted except the last (and where prospecting was automatically successful), he had succeeded at every prospect no matter how unlikely. But what sticks with me, is no matter how far behind I was, there was a possibility at almost every turn which I could leverage, if I looked hard enough. The game felt like playing chess, but where I could find cracks between his bishops and rooks with which to move my remaining pawns.&lt;br /&gt;&lt;br /&gt;And this is why High Frontier Colonization rewards the time you invest in it. There is no game winning tactic, easy synergy or cheap trick: and yet when you look hard enough, every move you make takes advantage of your knowledge and understanding of the interlocking systems in the game.&lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
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&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/AsciiDreams/~4/YzG159lqER8&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-954448918379284979</guid>
         <pubDate>Sun, 16 Feb 2014 16:07:00 +0000</pubDate>
      </item>
      <item>
         <title>Dungeoneering in 2014</title>
         <link>http://amuletofyendor.blogspot.com/2014/02/dungeoneering-in-2014.html</link>
         <description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align:left;&quot;&gt;I know haven't posted here in a while.&amp;nbsp; As Andy Dufresne (Shawshank Redemption) would say if he was a Rogueliker, &quot;You get busy dying...or get busy dying.&quot;&lt;br /&gt;&lt;br /&gt;I've been mostly posting on my &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://steamcommunity.com/groups/roguelike&quot;&gt;Steam Roguelike group&lt;/a&gt; and neglecting my poor blog.&lt;br /&gt;&lt;br /&gt;I'm looking forward to Dungeonmans and Malevolence: The Sword of Ahkranox, both on Steam Greenlight.&amp;nbsp; Vulture, the graphical interface for Nethack is also on Greenlight now.&amp;nbsp; And finally, Tales of Maj'Eyal has graduated from Greenlight to a full Steam release!&amp;nbsp; It's now on sale in the Steam store but you can still pick it up for free &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.te4.org/&quot;&gt;here.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As usual...my quest for the Amulet still eludes me but I have a good feeling about 2014.&lt;br /&gt;&lt;br /&gt;Happy Dungeoneering!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;</description>
         <author>thiscakeisgreat</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-330539572689318252.post-2910202631953602652</guid>
         <pubDate>Wed, 12 Feb 2014 23:04:00 +0000</pubDate>
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      <item>
         <title>10-100</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/ihJN-ipMwFA/10-100.html</link>
         <description>I'm not going to get the runner up details together for a little while, but Darren Grey made the intriguing suggestion that the roguelikes which get between 10-100 votes are the most interesting. With that in mind, and with the assistance of Joseph Bradshaw who has converted the results to a spreadsheet for further analysis (TBD by another volunteer if you want to help out), I'd like to present 'The most interesting roguelikes of the year 2013' as a unicorn chaser.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; dir=&quot;ltr&quot; style=&quot;font-family:arial, sans, sans-serif;font-size:13px;table-layout:fixed;&quot;&gt;&lt;colgroup&gt;&lt;col width=&quot;235&quot;&gt;&lt;col width=&quot;41&quot;&gt;&lt;/colgroup&gt;&lt;tbody&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border:1px solid rgb(204, 204, 204);direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Wayward&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;border-top-color:rgb(204, 204, 204);border-top-style:solid;border-top-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;99&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Sil&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;98&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Dungeonmans&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;92&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Infra Arcana&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;84&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;NEOScavenger&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;71&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Prospector&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;67&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Steam Marines&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;50&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;One Way Heroics&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;46&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Pixel Piracy&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;45&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Red Rogue&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;39&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;WazHack&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;39&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;868-HACK&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;38&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Bionic Dues&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;38&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Diablo, the Roguelike&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;37&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Dungeon of the Endless&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;35&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Legend of Dungeon&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;35&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Triangle Wizard&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;31&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Eldritch&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;27&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Delver&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;26&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Hoplite&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;26&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Hack, Slash, Loot&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;25&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;UnBrogue&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;25&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;NPPAngband&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;24&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;86856527&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;23&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;KeeperRL&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;23&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Forays into Norrendrin&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;20&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;HyperRogue&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;20&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Aurora&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;18&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Nuclear Throne&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;18&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;PRIME&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;18&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;3079&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;17&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Paranautical Activity&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;17&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;The Veins of the Earth&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;16&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Hydra Slayer&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;15&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;3089&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;15&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Drakefire Chasm&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;14&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Tower of Guns&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;14&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Kerkerkruip&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;13&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Ending&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;12&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Voyage to Farland&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;12&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Dungeon Dashers&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;11&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;DynaHack&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;11&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Mosaic&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;11&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;PonyRL&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;11&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Rogue's Tale&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;10&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;8.68-HACK&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;10&lt;/td&gt;&lt;/tr&gt;&lt;tr style=&quot;height:18px;&quot;&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-left-color:rgb(204, 204, 204);border-left-style:solid;border-left-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;direction:ltr;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;vertical-align:bottom;white-space:nowrap;&quot;&gt;Occult Chronicles&lt;/td&gt;&lt;td style=&quot;border-bottom-color:rgb(204, 204, 204);border-bottom-style:solid;border-bottom-width:1px;border-right-color:rgb(204, 204, 204);border-right-style:solid;border-right-width:1px;font-family:calibri, arial, sans, sans-serif;font-size:110%;padding:0px 3px;text-align:right;vertical-align:bottom;white-space:nowrap;&quot;&gt;10&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=ihJN-ipMwFA:d_HzkmFerGY:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=ihJN-ipMwFA:d_HzkmFerGY:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=ihJN-ipMwFA:d_HzkmFerGY:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=ihJN-ipMwFA:d_HzkmFerGY:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=ihJN-ipMwFA:d_HzkmFerGY:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=ihJN-ipMwFA:d_HzkmFerGY:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/AsciiDreams/~4/ihJN-ipMwFA&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-8203116272842866631</guid>
         <pubDate>Thu, 02 Jan 2014 09:17:00 +0000</pubDate>
      </item>
      <item>
         <title>Winner of the Ascii Dreams Roguelike of the Year 2013: Noxico</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/O3FY4ZdPeUE/winner-of-ascii-dreams-roguelike-of.html</link>
         <description>You probably haven't heard of Noxico. It is one of the sub genre of adult roguelikes, that I only was made aware of when I ran this poll last year. The link I'm not going to include in this post has an adults only warning on the front page. The site beyond it is NSFW but in reality is only barely titillating. I'm bemused to see that the first bullet point feature the game has is 'Reasonable Unicode Support'.&lt;br /&gt;&lt;br /&gt;Nonetheless, it garnered more votes than any other for the roguelike of the year, and I wish to congratulate the developer for his or her persistent fan base.&lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=O3FY4ZdPeUE:PqgLo2zk5v4:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=O3FY4ZdPeUE:PqgLo2zk5v4:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=O3FY4ZdPeUE:PqgLo2zk5v4:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=O3FY4ZdPeUE:PqgLo2zk5v4:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=O3FY4ZdPeUE:PqgLo2zk5v4:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=O3FY4ZdPeUE:PqgLo2zk5v4:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/AsciiDreams/~4/O3FY4ZdPeUE&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-6131697186281692536</guid>
         <pubDate>Wed, 01 Jan 2014 00:20:00 +0000</pubDate>
      </item>
      <item>
         <title>Page down key</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/RtyxCCfDIjU/page-down-key.html</link>
         <description>If you're on a PC, it's at the top right of your keyboard.&lt;br /&gt;If you're on OS/X, good luck...&lt;br /&gt;&lt;br /&gt;[Edit: My apologies for the lack of vi-key support.]&lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=RtyxCCfDIjU:RBdiyroQ4UQ:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=RtyxCCfDIjU:RBdiyroQ4UQ:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=RtyxCCfDIjU:RBdiyroQ4UQ:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=RtyxCCfDIjU:RBdiyroQ4UQ:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=RtyxCCfDIjU:RBdiyroQ4UQ:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=RtyxCCfDIjU:RBdiyroQ4UQ:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/AsciiDreams/~4/RtyxCCfDIjU&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-6514088618694425962</guid>
         <pubDate>Tue, 31 Dec 2013 11:58:00 +0000</pubDate>
      </item>
      <item>
         <title>VIII VI VIII</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/WCkhInilCRg/viii-vi-viii.html</link>
         <description>If you really liked 868-HACK but wished it had a bit more blood and sandals, Hoplite (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://itunes.apple.com/au/app/hoplite/id782438457?mt=8&quot;&gt;iOS&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://play.google.com/store/apps/details?id=com.magmafortress.hoplite&quot;&gt;Android&lt;/a&gt;) may be your thing...&lt;br /&gt;&lt;br /&gt;(&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.toucharcade.com/showthread.php?t=213567&quot;&gt;Touch Arcade thread&lt;/a&gt;&amp;nbsp;where it appears to be causing people to sacrifice their GotY to the ancient gods)&lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=WCkhInilCRg:SX-EyZCfZfk:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=WCkhInilCRg:SX-EyZCfZfk:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=WCkhInilCRg:SX-EyZCfZfk:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=WCkhInilCRg:SX-EyZCfZfk:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=WCkhInilCRg:SX-EyZCfZfk:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=WCkhInilCRg:SX-EyZCfZfk:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/AsciiDreams/~4/WCkhInilCRg&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-91235102262639773</guid>
         <pubDate>Mon, 30 Dec 2013 23:00:00 +0000</pubDate>
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      <item>
         <title>Request for Votes: Ascii Dreams Roguelike of the Year 2013</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/IU5Hqdg-TJ4/request-for-votes-ascii-dreams.html</link>
         <description>&lt;span style=&quot;background-color:white;&quot;&gt;&lt;span style=&quot;font-family:Georgia, serif;&quot;&gt;&lt;span style=&quot;line-height:25px;&quot;&gt;290 roguelikes have qualified this year: this is only a slight increase of 7&amp;nbsp;roguelikes from last year and begs the question: 'Have we reached peak&amp;nbsp;roguelike?'. More importantly, there's a significant difference in the included&amp;nbsp;roguelikes as I have included all the 7DRL entries this year&lt;/span&gt;&lt;span style=&quot;line-height:25px;&quot;&gt;. I have not done this in previous years, so the figures could hide an actual drop in the total&amp;nbsp;roguelikes released in 2013. However...&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br style=&quot;background-color:white;font-family:Georgia, serif;font-size:16px;line-height:25px;&quot;/&gt;&lt;span style=&quot;background-color:white;font-family:Georgia, serif;font-size:16px;line-height:25px;&quot;&gt;How did the games qualify?&lt;/span&gt;&lt;br /&gt;&lt;br style=&quot;background-color:white;font-family:Georgia, serif;font-size:16px;line-height:25px;&quot;/&gt;&lt;span style=&quot;background-color:white;font-family:Georgia, serif;font-size:16px;line-height:25px;&quot;&gt;The list was taken from the roguelike releases announced on the&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguebasin.roguelikedevelopment.org/&quot; style=&quot;background-color:white;color:#006699;font-family:Georgia, serif;font-size:16px;font-weight:bold;line-height:25px;text-decoration:none;&quot;&gt;Rogue Basin&lt;/a&gt;&lt;span style=&quot;background-color:white;&quot;&gt;&lt;span style=&quot;font-family:Georgia, serif;&quot;&gt;&lt;span style=&quot;line-height:25px;&quot;&gt;&amp;nbsp;news section between December 16th 2012 and December 16th 2013 and the 7DRL&amp;nbsp;rogue likes that were&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color:white;font-family:Georgia, serif;line-height:25px;&quot;&gt;rated by&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguetemple.com/7drl/2013/&quot; style=&quot;background-color:white;font-family:Georgia, serif;line-height:25px;&quot;&gt;the challenge evaluation process&lt;/a&gt;&lt;span style=&quot;background-color:white;&quot;&gt;&lt;span style=&quot;font-family:Georgia, serif;&quot;&gt;&lt;span style=&quot;line-height:25px;&quot;&gt;. Unfortunately&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://thelist.roguelikedevelopment.org/&quot; style=&quot;background-color:white;color:#006699;font-family:Georgia, serif;font-size:16px;font-weight:bold;line-height:25px;text-decoration:none;&quot;&gt;the list of Actively Developing Roguelikes&lt;/a&gt;&lt;span style=&quot;background-color:white;&quot;&gt;&lt;span style=&quot;font-family:Georgia, serif;&quot;&gt;&lt;span style=&quot;line-height:25px;&quot;&gt;&amp;nbsp;is no longer maintained, so I instead included&amp;nbsp;roguelikes listed on&amp;nbsp;the last 6 months of &amp;nbsp;posts on the roguelikes subreddit&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color:white;&quot;&gt;&lt;span style=&quot;font-family:Georgia, serif;&quot;&gt;&lt;span style=&quot;line-height:25px;&quot;&gt;. This undoubtedly misses more&amp;nbsp;rogue like releases than in previous years. I especially note that the Rogue Basin news section appears to be heavily biased against commercial releases - whereas the&amp;nbsp;roguelikes subreddit is biased towards commercial releases so in summary it probably evens out. However, more eclectic releases will undoubtedly be missing from the list.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;background-color:white;&quot;&gt;&lt;span style=&quot;font-family:Georgia, serif;&quot;&gt;&lt;span style=&quot;line-height:25px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color:white;&quot;&gt;&lt;span style=&quot;font-family:Georgia, serif;&quot;&gt;&lt;span style=&quot;line-height:25px;&quot;&gt;If there is a&amp;nbsp;roguelike you want to vote for which is not on the list, please post in the comments and I will&amp;nbsp;include your votes in the final totals.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br style=&quot;background-color:white;font-family:Georgia, serif;font-size:16px;line-height:25px;&quot;/&gt;&lt;span style=&quot;background-color:white;font-family:Georgia, serif;font-size:16px;line-height:25px;&quot;&gt;What about 'x'? Why isn't it on the list?&lt;/span&gt;&lt;br /&gt;&lt;br style=&quot;background-color:white;font-family:Georgia, serif;font-size:16px;line-height:25px;&quot;/&gt;&lt;span style=&quot;background-color:white;font-family:Georgia, serif;font-size:16px;line-height:25px;&quot;&gt;Make sure you announced your roguelike on Rogue Basin for next year.&lt;/span&gt;&lt;br /&gt;&lt;br style=&quot;background-color:white;font-family:Georgia, serif;font-size:16px;line-height:25px;&quot;/&gt;&lt;span style=&quot;background-color:white;font-family:Georgia, serif;font-size:16px;line-height:25px;&quot;&gt;What about 'y'? Why is it on the list?&lt;/span&gt;&lt;br /&gt;&lt;br style=&quot;background-color:white;font-family:Georgia, serif;font-size:16px;line-height:25px;&quot;/&gt;&lt;span style=&quot;background-color:white;font-family:Georgia, serif;font-size:16px;line-height:25px;&quot;&gt;As roguelikes become more popular, the term is used to increasingly describe a broader type of game. This list has expanded to embrace that idea, but mostly to ensure that we don't miss any actual roguelikes. With this many entries, I'd rather be inclusive rather than exclusive, as I cannot possibly play every entry. You are free to not vote for a game if you don't consider it a roguelike.&lt;/span&gt;&lt;br /&gt;&lt;br style=&quot;background-color:white;font-family:Georgia, serif;font-size:16px;line-height:25px;&quot;/&gt;&lt;span style=&quot;background-color:white;font-family:Georgia, serif;font-size:16px;line-height:25px;&quot;&gt;What's the prize?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;background-color:white;font-family:Georgia, serif;font-size:16px;line-height:25px;&quot;&gt;Pride. And a sexy logo - if you want one. You can see the winning 2007 logo on&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.bay12games.com/dwarves/links.html&quot; style=&quot;background-color:white;color:#006699;font-family:Georgia, serif;font-size:16px;font-weight:bold;line-height:25px;text-decoration:none;&quot;&gt;the Dwarf Fortress links page&lt;/a&gt;&lt;span style=&quot;background-color:white;font-family:Georgia, serif;font-size:16px;line-height:25px;&quot;&gt;. Other winners are free to request them, but haven't done so. Logo designs for this year are welcome.&lt;/span&gt;&lt;br /&gt;&lt;br style=&quot;background-color:white;font-family:Georgia, serif;font-size:16px;line-height:25px;&quot;/&gt;&lt;span style=&quot;background-color:white;font-family:Georgia, serif;font-size:16px;line-height:25px;&quot;&gt;Having a competition is a dumb idea/offensive/stupid when you can't police the results.&lt;/span&gt;&lt;br /&gt;&lt;br style=&quot;background-color:white;font-family:Georgia, serif;font-size:16px;line-height:25px;&quot;/&gt;&lt;span style=&quot;background-color:white;font-family:Georgia, serif;font-size:16px;line-height:25px;&quot;&gt;Yep. Doesn't stop it being fun. You can vote for multiple different roguelikes. The idea here is that you will be encouraged to go out and download a roguelike that other people consider interesting, not that there is any kind of real competition element involved.&lt;/span&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=IU5Hqdg-TJ4:u-HrZCBy4MQ:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=IU5Hqdg-TJ4:u-HrZCBy4MQ:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=IU5Hqdg-TJ4:u-HrZCBy4MQ:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=IU5Hqdg-TJ4:u-HrZCBy4MQ:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=IU5Hqdg-TJ4:u-HrZCBy4MQ:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=IU5Hqdg-TJ4:u-HrZCBy4MQ:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/AsciiDreams/~4/IU5Hqdg-TJ4&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-4355914406169751835</guid>
         <pubDate>Tue, 17 Dec 2013 23:57:00 +0000</pubDate>
      </item>
      <item>
         <title>Episode 83: ASCII</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/dm1y0HhF6N4/episode-83-ascii.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 83 of Roguelike Radio, where we discuss &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://en.wikipedia.org/wiki/ASCII&quot;&gt;ASCII&lt;/a&gt;!&amp;nbsp;Talking this episode are &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/KawaiiDragoness&quot;&gt;KawaiiDragoness&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zincland.com/&quot;&gt;Jeff Lait&lt;/a&gt;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;. &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio83.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Topics raised&lt;/u&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- How it used to be viewed as a requirement to be a roguelike, or considered a roguelike element&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Why do we still use ASCII?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- ASCII as a retro aesthetic, much like pixel art&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Developer freedom and ease of game design without graphics&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Quickly parsing what's going on across the screen with an ASCII interface&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- How the Roman alphabet is something we grow up with and can recognise easily - Chinese or other symbols roguelikes aren't so easily parsed&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Thinking through character sets, symbol/letter reuse, colour categorisation, rare colours, etc. Deciding what scheme you use at the start of game creation can be important.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Conventions across games, such as &amp;amp; meaning different things in Nethack and ADOM&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Emulating the console in &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://doryen.eptalys.net/libtcod/&quot;&gt;libtcod&lt;/a&gt; or the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://te4.org/&quot;&gt;T-Engine&lt;/a&gt; or other graphical systems&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Using &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguetemple.com/z/noteye.php&quot;&gt;Necklace of the Eye&lt;/a&gt; to improve the visuals of many ASCII games&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The benefits of console games, such as ssh and accessibility to the blind, but the restrictions of trying to play them on modern systems (especially Windows)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The purity of ASCII in game design, and the artistic statement of using ASCII in the representation of the game's elements and mechanics&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- ASCII supporting procedural environments - many #s don't look so bad, but adding tiles requires more detailed decoration&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Simple ASCII tiles have no decoration, no confusion over what are game elements&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The danger of ASCII making it too easy to add new content, thus resulting in junk-filled games (though it can be great if you want a junk-filled game)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Disagreement over whether &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://sites.google.com/site/broguegame/&quot;&gt;Brogue&lt;/a&gt; is beautiful or ugly&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Making a clear interface (not always possible with just ASCII, such as no healthbars)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Deciding on a restricted colour palette (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://colorschemedesigner.com/&quot;&gt;ColorSchemeDesigner&lt;/a&gt;&amp;nbsp;is a handy tool)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Fonts! Why is there no Comic Sans roguelike?! Darren's recommendation: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.google.com/fonts/specimen/Droid+Sans+Mono&quot;&gt;DroidSansMono&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The chaos of ANSI / Unicode, and the danger of too much noise from extra characters&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The difficulty in getting new players to accept ASCII&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Hex in ASCII&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The learning curve with ASCII games, both for new players and people switching between major games&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The easy availability of excellent tilesets (such as the monochrome &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://oryxdesignlab.com/ultimate/&quot;&gt;Oryx Roguelike set&lt;/a&gt;) making it harder for players to accept ASCII, especially when tiles can have functional advantages like showing weapon held&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.moma.org/explore/inside_out/2010/03/22/at-moma&quot;&gt;The @ Symbol in the New York Museum of Modern Art&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The iconicism and neutrality of the @ symbol, letting you imagine whatever hero you like&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- ASCII art (Jeff hates it)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Kawa's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.youtube.com/watch?v=MSxYgPZyNdM&quot;&gt;ASCII Let's Play series&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;  &lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio for a discussion of one of the giants of the genre - &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguebasin.roguelikedevelopment.org/index.php?title=NetHack&quot;&gt;Nethack&lt;/a&gt;!&lt;br /&gt; &lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=dm1y0HhF6N4:dgIl_P-bjBQ:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=dm1y0HhF6N4:dgIl_P-bjBQ:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/dm1y0HhF6N4&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-6314638257941534061</guid>
         <pubDate>Wed, 04 Dec 2013 13:33:59 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/zEOBjBSROFY/roguelikeradio83.mp3"/>
         <enclosure length="0" type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/zEOBjBSROFY/roguelikeradio83.mp3"/>
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      <item>
         <title>An Interview (of me)</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/2TaRziVa9Ak/an-interview-of-me.html</link>
         <description>&lt;i&gt;I just received an enthusiastic email from someone who clearly loves the blog having just started reading it, but is also wondering where I am at. I thought I'd include my response to his email below:&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;My output has dropped significantly now I have children. I hope you've also checked out the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://pcg.wikidot.com/&quot;&gt;PCG wiki&lt;/a&gt; that I've set up, and have read the chapters of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://pcgbook.com/&quot;&gt;the PCG book&lt;/a&gt;&amp;nbsp;Noor Shaker, Julian Togelius, Mark J Nelson et al are putting together.&lt;br /&gt;&lt;br /&gt;Conveniently, below is the interview responses to some interview questions that the above authors sent me recently - I hope these answer your questions. Their questions are in bold.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Was there anything you wanted to do in a game you worked on that you could not do because of algorithmic or computational limitations?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;My thinking about game design has changed significantly over the years, since writing the original Death of the Level Designer series of articles. One of the key changes - guided a lot by games like Michael Brough’s 868-HACK - is that a game should embrace limitations, rather than attempt to design around them. So rather than creating procedural systems which can model everything ala Dwarf Fortress, there are real advantages in keeping games as limited as possible in order that the significance of individual procedural elements is emphasized, rather than smoothed over by a melange of inputs. My personal limitations are very much around algorithm implementation rather than design: for instance, while I have a good understanding of what a Voronoi diagram looks like and where it could be used, I’m unlikely to ever successfully reimplement anything but a brute force approach for calculating cell membership.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What new design questions has PCG posed for some game you worked on?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I’ve written extensively about this - refer to the writing on my blog post on Unangband’s dungeon generation and algorithmic monster placement for specific discoveries. Since then, UnBrogue includes very little original procedural content: I mostly plug new values into the well written framework that Brian Walker has developed for Brogue’s ‘machine’ rooms. These days I try to steer clear of actually designing procedural systems: my experience is that you can achieve a lot using a very simple set of algorithms, provided you choose your content carefully (see Darius Kazemi’s essay on Spelunky’s level generation for a great example of this).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Which is the most impressive example of procedural content generation you have seen since your own work?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I’d be hard pressed to ignore Miguel Cepero of Voxel Farm, who I’m sure a lot of people you interview will mention. While the above ground system looks great, it was his cave designs that won me over, after being a doubter. What really impresses me though is he’s developing all this while being the father of twins - I’m in the same position and I can never find the time...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What do you think of the fact that roguelikes have become a genre of their own? Is PCG in your opinion an essential part of what a roguelike is?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I’m going to quote Edmund McMillen here, since he made the definitive statement on why you should write a roguelike:&lt;br /&gt;&lt;br /&gt;&quot;The roguelike formula is an amazing design plan that isn't used much, mostly because its traditional designs rely on alienatingly complicated user interfaces. Once you crack the roguelike formula, however, it becomes an increasingly beautiful, deep, and everlasting design that allows you to generate a seemingly dynamic experience for players, so that each time they play your game they're getting a totally new adventure.&quot; -- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamasutra.com/view/feature/182380/Postmortem_McMillen_and_Himsls_The_Binding_of_Isaac.php&quot;&gt;http://www.gamasutra.com/view/feature/182380/Postmortem_McMillen_and_Himsls_The_Binding_of_Isaac.php&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;PCG is obviously an important part of this process, but it isn’t independent from the other roguelike genre features like permadeath.  My hunch is that there are other ‘design plans’ out there that are waiting to be found that will feature PCG - in fact the majority will do, but we don’t necessarily know what they look like, or have the maturity of the medium (of PCG) to be able to discover them.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What's your tips for designing games that use PCG?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Keep your algorithms simple and choose your content carefully.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Do you have any interesting stories about PCG failures?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Not personally, since I’ve taken such a conservative approach to PCG algorithms.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;In general, is there anything in a game you think could never be procedurally generated?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The specific quirks of the real world. I’m not saying that PCG can’t create something like the real world: I expect the depth required to make a world ‘completely convincing’ is actually more shallow than most PCG ‘haters’ realize - but ultimately, when it comes to simulation, the fact that we exist at a specific time and place in a continuum of choices and random events is something that PCG can only hold a mirror up to. Hand placed design will always be needed if you want to model history - PCG will overtake hand placed design for ‘fantasy worlds’ in the not too distant future.&lt;br /&gt;&lt;br /&gt;[Edit to add: I also think the trend to 'single map games' like DotA 2, and e.g. de_dust2 in Counter Strike may also provide an impediment.]&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Why is PCG not used more?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;PCG is a language that requires a level of literacy to understand. We’re not effectively teaching this language yet, but we’re not effectively teaching the language of game design in general either. Also, it is often more expensive than hand placed content, because a PCG algorithm which is only 90% complete can not create anything useful, whereas 90% accurate hand placed content is clearly 9/10ths done. It's hard to describe working with PCG this way, but there’s almost a phase change between when a PCG algorithm just creates junk, and when it starts producing beautiful results, and it can be very hard to tune it to reach this state.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What do you see as current directions for PCG that are worth investigating?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;There’s a lot of interesting stuff happening on the academic side - getting this to percolate over to game development is going to be the real challenge.&lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
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         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-889492325291686845</guid>
         <pubDate>Wed, 04 Dec 2013 11:38:00 +0000</pubDate>
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      <item>
         <title>Episode 82: Interview with Zeno</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/bkMWKCzmzkQ/episode-82-interview-with-zeno.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 82 of Roguelike Radio, where we interview &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguetemple.com/z/&quot;&gt;Zeno&lt;/a&gt;, maker of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguetemple.com/z/hydra.php&quot;&gt;Hydra Slayer&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguetemple.com/z/hyper.php&quot;&gt;HyperRogue&lt;/a&gt;. Talking this episode are &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/KawaiiDragoness&quot;&gt;KawaiiDragoness&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/ZenoRogue&quot;&gt;Zeno&lt;/a&gt;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;. &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio82.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Show schedule&lt;/u&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguetemple.com/z/&quot;&gt;Zeno's many projects&lt;/a&gt; and wide involvement in the roguelike community&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Roguelike-playing history, including Valhalla/Ragnarok, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ancientdomainsofmystery.com/&quot;&gt;ADOM&lt;/a&gt; and IVAN&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguebasin.roguelikedevelopment.org/index.php?title=Main_Page&quot;&gt;RogueBasin&lt;/a&gt;, the rogueiest wiki around&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Zeno's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.roguetemple.com/irldb/&quot;&gt;International Roguelike Database&lt;/a&gt; (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.roguetemple.com/irldb/&quot;&gt;IRDB&lt;/a&gt;) which pulls information from RogueBasin and lets users search for roguelikes by categories and leave ratings and reviews (it's great, go check it out!)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The mathematics behind &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguetemple.com/z/hydra.php&quot;&gt;Hydra Slayer&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguetemple.com/z/hyper.php&quot;&gt;HyperRogue&lt;/a&gt;, and their development history&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguetemple.com/z/vapors/&quot;&gt;Vapors of Insanity&lt;/a&gt;, Zeno's attempt at an epic roguelike and the struggles to get players for the game&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The history of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguetemple.com/z/noteye.php&quot;&gt;Necklace of the Eye&lt;/a&gt;, the universal roguelike frontend that lets you play&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.youtube.com/watch?v=yR3348g2xQ4&quot;&gt;DoomRL as a FPS&lt;/a&gt;!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The integration of Necklace of the Eye into &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ancientdomainsofmystery.com/&quot;&gt;ADOM&lt;/a&gt; as a graphical frontend&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Zeno's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguetemple.com/z/RLBundle.zip&quot;&gt;Roguelike Bundle&lt;/a&gt;, with NotEye included&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Future plans for Necklace of the Eye as a roguelike hub and server&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The lack of traditional hit points in both Hydra Slayer and HyperRogue, and the resulting original game design&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Taking inspiration from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forum.caravelgames.com/viewsitepage.php?id=90294&quot;&gt;Deadly Rooms of Death&lt;/a&gt; (DROD)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Zeno wants more hacklikes!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;  &lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio for another procedurally generated topic!&lt;br /&gt; &lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=bkMWKCzmzkQ:1RfFEU4uuuU:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=bkMWKCzmzkQ:1RfFEU4uuuU:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
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         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-7709152353923564878</guid>
         <pubDate>Fri, 15 Nov 2013 00:22:12 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/ZHql-zPY3FI/roguelikeradio82.mp3"/>
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      <item>
         <title>The Loneliest Frontier</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/iTgOPDpCGmE/the-loneliest-frontier.html</link>
         <description>If you have been following me on twitter, you will know I've taken the plunge into the world of board games*. This almost happened by accident: I'm still tweaking &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.dropbox.com/s/fyemyvfn7572fpm/historium.pdf&quot;&gt;the Civilization Revolution variant&lt;/a&gt; that I've written the manual for (and little else); and one of the resources I'm using is the rocket science fan site Atomic Rockets. One of the games which gets the Atomic Rockets seal of approval for scientific accuracy in space flight is High Frontier, a game which has been around for a few years, but has just released a new version of its game expansion&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://boardgamegeek.com/boardgame/124147/high-frontier-colonization&quot;&gt;High Frontier: Colonization&lt;/a&gt;. And this, along with Bios: Megafauna by the same designer, are the board games I've decided to first buy and play.&lt;br /&gt;&lt;br /&gt;The designer, Phil Eklund, is an actual rocket scientist but surprisingly High Frontier was not his first game - but he has gone on to develop it as a part of his magnum opus: a board game series which allow you to play through the history of the earth (currently from the Permian catastrophe using &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://boardgamegeek.com/boardgame/97915/bios-megafauna&quot;&gt;Bios: Megafauna&lt;/a&gt;), mankind (using the now out of print &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://boardgamegeek.com/boardgame/29256/origins-how-we-became-human&quot;&gt;Origins: How We Became Human&lt;/a&gt;) and out into space using High Frontier, High Frontier: Colonization and a solitaire game High Frontier: Interstellar which uses the HF: Colonization playing pieces along with a poster map you order online and simulates the first interstellar colonization attempt. Phil has promised further games in the series: namely Bios: Genesis which will cover the origin of life from RNA to multi-cellular organisms, and Bios: Insecta which presumably will cover the pre-Permian period from invertabrates to vertabrates and for which he has made few details available other than the name [Edit: Insecta exists and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.fatmessiahgames.com/fmg/insecta/&quot;&gt;is mostly in print&lt;/a&gt;]. Each game in the series also details how you move from one to the next (another poster release, Bios: Origins expands the Bios: Megafauna and Origins maps, and includes the rules to get from megafauna to High Frontier).&lt;br /&gt;&lt;br /&gt;The whole concept is gamer catnip, and I am extraordinarily surprised that the games are not more highly coveted and praised. As a board game neophyte, I can see several reasons for this:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The barrier to entry for playing a board game is much higher - namely you have to have two to five people in the same room at the same time, with a similar understanding of a set of rules which only knowledge of these rules is capable of enforcing. So a lot less games get played, and the process of developing and testing these games is a lot less likely to find game design issues which are only obvious after repeated plays.&lt;/li&gt;&lt;li&gt;There is an accompanying weird fetishization of physical objects attendant with owning a board game. The process of shipping creates a dissonant anxiety (did I order the right things? when will they arrive?) not to mention the process of handling and taking care of the game (I bent a card! what do you mean I have to cut stuff with scissors?). I can happily report I had absolutely no issues with the procurement process: for High Frontier, you buy the base game &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sierra-madre-games.eu/warenkorb.html?3&quot;&gt;here&lt;/a&gt;, and the Colonization ziploc expansion &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sierra-madre-games.eu/warenkorb.html?26&quot;&gt;here&lt;/a&gt;&amp;nbsp;(which fits in the original box)&amp;nbsp;and you'll need to get both to get the 10/10 game experience. Phil has also mailed the pieces to the two players who ended up with a single missing component without prompting when they mentioned it on the Board Game Geek forums.&lt;/li&gt;&lt;li&gt;It is not entirely clear which games to buy and which are still available, especially from the Board Game Geek site. At the moment, you can only get High Frontier + High Frontier Expansion, and Bios: Megafauna; and two posters, one for High Frontier: Interstellar and one for Bios: Origins. I'll put together a poster buying guide when I take the plunge. Additionally, you'll need to download the living rules for Bios: Megafauna (and Bios: Origins - there's an optional rule about Herbivore immigrant placement which is recommended by enough people for the main game) and email Phil Eklund to get access to 3 'Alive &amp;amp; Complete' Google docs: for High Frontier, High Frontier Civilisation and High Frontier Interstellar.&lt;/li&gt;&lt;li&gt;The way these particular games are designed to work involve a high level of randomness which results in repeated set backs. Coming from a roguelike background, this isn't an issue but the randomness is anathema to what I understand is the Eurogame style of play that a lot of board gamers ascribe to. The alternative school of board games, called Ameritrash, would bounce off the set back side of things, combined with the fact that playing requires a lot of forethought and set up turns (each turn in High Frontier is quite quick to resolve, but if you don't build your rocket right, or miscalculate the fuel required for a trip, you need a lot of turns to recover).&lt;/li&gt;&lt;li&gt;The themes and expression of these themes are pitched hard into my hard science fiction ball park (&quot;Blue Goo Sophonts, New Attica Secessionists&quot;), but could be incredibly off putting to your average Star Wars/Star Trek nerd, if such a beast exists (what do you mean there's a whole game dedicated to making one trip of less than 10 light years?). Similarly the balance between game and theme is way off - over half the basic High Frontier manual is a detailed explanation of the technologies involved, and the average High Frontier card has the same balance between information and chrome of a face card in a standard deck of cards - although a lot more information needs to be packed onto a single HF card.&lt;/li&gt;&lt;li&gt;The scale and scope of the games is quite different to conventional games set in the genre. Science fiction games are typically multi-solar system spanning space opera epics; civilization games are usually technology centric; rather than socio-technical. Part of this challenge is due to Phil's naive Objectivist and rather perplexing climate change denialist stance, as well as his adoption of some offbeat ideas which sound like cards straight from Steve Jackson's Illuminati (L5 Society!).&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;It is this scale which is a refreshing change from video games: while the games are simulationist, they are only so in a sense that can be captured simply and expressed clearly - but they achieve much more than an equivalent computer game would dare to. Climate change in Origins involves submerging and exposing continental shelves and in Megafauna whole species can be wiped out in a single card draw. There is a profound cause and effect relationship in these board games which video games lose: were these games be ported to iOS (plz kk thx), people would treat the random number generator as biased against them.&lt;br /&gt;&lt;br /&gt;As is my wont, after playing a game and a half of solitaire rules, I've already written &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.dropbox.com/s/9nxbn1g8akkku2b/HighFrontier-PolicySpecificPrivilegesExomigrationVariant.pdf&quot;&gt;a set of house/optional rules/variants for High Frontier: Colonization&lt;/a&gt; to address some imbalances in the political side of the game, and Phil has graciously indicated that if I can get them playtested, he'll include them as options in the online rules. That in itself poses a challenge, because I need to find 3 to 5 willing test subjects in Sydney who already understand (and preferably own) the game - or devote the time to learning the online Vassal module. I can't include myself in those games in case I need to tweak the rules while running live, but the changes I've made are simple enough I'm hoping they don't required much amendment.&lt;br /&gt;&lt;br /&gt;But the sheer thrill of successfully building a rocket and landing it on Mercury has hooked me. I look forward to the rest of the series.&lt;br /&gt;&lt;br /&gt;* Writing this post, I realise I actually mean a plunge back into the world of board games. I owned Steve Jackson's Illuminati at one point and possibly the original Civilization board game and expansion which predates Sid Meier's game. And I'm not sure whether Car Wars counts as a board game.&lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=iTgOPDpCGmE:rMYkuBEStO4:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=iTgOPDpCGmE:rMYkuBEStO4:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=iTgOPDpCGmE:rMYkuBEStO4:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=iTgOPDpCGmE:rMYkuBEStO4:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=iTgOPDpCGmE:rMYkuBEStO4:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=iTgOPDpCGmE:rMYkuBEStO4:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/AsciiDreams/~4/iTgOPDpCGmE&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-8313075449123906288</guid>
         <pubDate>Wed, 23 Oct 2013 13:06:00 +0000</pubDate>
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      <item>
         <title>Episode 81: Puzzles</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/F6zn-MMez14/episode-81-puzzles.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 81 of Roguelike Radio, where we talk about Puzzles. Talking this episode are &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/andrewdoull&quot;&gt;Andrew Doull&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/st33d&quot;&gt;Aaron Steed&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/UltimaRegum&quot;&gt;Mark Johnson&lt;/a&gt;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;. &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio81.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Show schedule&lt;/u&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Mark's procedural puzzle design in&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ultimaratioregum.co.uk/&quot; style=&quot;font-family:verdana;&quot;&gt;Ultima Ratio Regum&lt;/a&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&amp;nbsp;- Enjoying one's own procedurally generated puzzles&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The various challenges involved in making interesting and involving procedural puzzles&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The tradition of Sokoban in Nethack, mazes in games, and other &quot;easy&quot; but boring procedural puzzles that &lt;i&gt;should be avoided at all costs&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Aaron's experience of making straight puzzle games like &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.nitrome.com/games/turnament/&quot;&gt;Turnament&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &quot;Puzzle roguelikes&quot; - games with low number of elements and deterministic mechanics, like &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://robotacid.com/flash/ending/&quot;&gt;Ending&lt;/a&gt;. At what stage does a roguelike feel puzzley? Where does the key difference still lie?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Risk, chance, decision-making in making something feel non-puzzley&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- When big puzzles become non-puzzley due to complexity&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://sites.google.com/site/broguegame/&quot;&gt;Brogue&lt;/a&gt;'s puzzle-esque situations with various solutions&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Integrating puzzle elements with the gameplay, and making puzzles&amp;nbsp;solvable/breakable through regular game mechanics&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Item identification and other elements of roguelike gameplay that have puzzle elements&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Andrew gets a surprise vomit puzzle&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Puzzle-based combat, a la Zelda-style bosses, with a shout-out to &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.tigsource.com/index.php?topic=26781.0&quot;&gt;Rogue's Souls&lt;/a&gt; (a Dark Souls-based roguelike)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Always solvable = too predictable? Sometimes less exclusions make more interesting content.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;-&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;The sense of agency in a game that reacts to your actions&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Hiding the hand of the designer and keeping the puzzles unpredictable across games&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Don't do sokoban levels. Just &lt;i&gt;don't&lt;/i&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Games mentioned&lt;/u&gt;: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ultimaratioregum.co.uk/&quot;&gt;Ultima Ratio Regum&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zincland.com/7drl/explore/&quot;&gt;Malachite Dreams&lt;/a&gt;,&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.nitrome.com/games/turnament/&quot; style=&quot;font-family:verdana;&quot;&gt;Turnament&lt;/a&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://robotacid.com/flash/ending/&quot; style=&quot;font-family:verdana;&quot;&gt;Ending&lt;/a&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://sites.google.com/site/broguegame/&quot; style=&quot;font-family:verdana;&quot;&gt;Brogue&lt;/a&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.tigsource.com/index.php?topic=26781.0&quot; style=&quot;font-family:verdana;&quot;&gt;Rogue's Souls&lt;/a&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gruesomegames.com/#trapper&quot;&gt;Toby the Trapper&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/blog/?p=277&quot;&gt;Mosaic&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://crawl.develz.org/wordpress/&quot;&gt;DCSS&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.puzzlescript.net/&quot;&gt;PuzzleScript&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://mightyvision.blogspot.co.uk/2012/12/corrypt.html&quot;&gt;Corrypt&lt;/a&gt;,&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;  &lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio to get your rogue on.&lt;br /&gt; &lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=F6zn-MMez14:uWzjIWZSifU:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=F6zn-MMez14:uWzjIWZSifU:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/F6zn-MMez14&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-134182830527255961</guid>
         <pubDate>Sat, 12 Oct 2013 02:15:18 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/FV9V5bmzZ7g/roguelikeradio81.mp3"/>
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      <item>
         <title>Post-modern</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/wbrb9qK_bXA/post-modern.html</link>
         <description>Kornel Kisielewicz, developer of DoomRL recently asked via twitter and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.reddit.com/r/roguelikes/comments/1mgeo5/what_would_you_expect_from_a_modern_roguelike/&quot;&gt;the Roguelikes Reddit&lt;/a&gt;&amp;nbsp;what people expect from a modern roguelike - and received the usual responses: UI, graphics (and even multiplayer). While an excellent user interface is a necessary but not sufficient reason to call a roguelike modern, I think he is doing a disservice by dismissing my tweeted response out of hand that roguelikes need to be more like Brogue or 868-HACK.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I only have a few minutes to expand on this idea here, but ever since the Binding of Isaac, it is my belief that a modern roguelike should be of limited length, but infinite width. The games should be short - Brogue's maps are at the upper limit of what is acceptable for me any more; but replayable, and the experience should expand through unexpected interactions arising out of a small number of meaningful items, so that no two games play alike. The game cannot have much if any in the way of pre-game character development: characters should instead be defined by the random pickups that they must choose between - both to reduce the length of time playing, and to force the player to experience a greater variety of what the game has to offer.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I don't see this as a subgenre, as Kornel suggests: I see this as the future.&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=wbrb9qK_bXA:CXiTXsl5v8E:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=wbrb9qK_bXA:CXiTXsl5v8E:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=wbrb9qK_bXA:CXiTXsl5v8E:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=wbrb9qK_bXA:CXiTXsl5v8E:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=wbrb9qK_bXA:CXiTXsl5v8E:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=wbrb9qK_bXA:CXiTXsl5v8E:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/AsciiDreams/~4/wbrb9qK_bXA&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-4822745584431766145</guid>
         <pubDate>Tue, 17 Sep 2013 16:54:00 +0000</pubDate>
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         <title>Episode 80: UnReal World</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/QyQsLuR4Wo0/this-is-episode-80-of-roguelike-radio.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 80 of Roguelike Radio, where we talk about &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.unrealworld.fi/&quot;&gt;UnReal World&lt;/a&gt;, the decades old Finnish iron age survival roguelike. Talking this episode are &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/squidpony&quot;&gt;Eben Howard&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.youtube.com/user/TheUberHunter&quot;&gt;GameHunter&lt;/a&gt; and Sami &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Maaranen (creator of UnReal World). &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio80.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Show schedule&lt;/u&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Imagination in roguelikes as a rewarding experience and life in UnReal World&lt;br /&gt;&amp;nbsp;- History of the game, with the old version available at &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.unrealworld.fi/urw_devhist.html&quot;&gt;http://www.unrealworld.fi/urw_devhist.html&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Repercussions since the game became freeware / donations&lt;br /&gt;&amp;nbsp;- LARPing and the possibility of UnReal World LARP rulebooks&lt;br /&gt;&amp;nbsp;- Modding the graphics and game&lt;br /&gt;&amp;nbsp;- The game's economy&lt;br /&gt;&amp;nbsp;- Rate of feature adding caused by people and nature&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Inspiration for Sami from roguelikes and other games&lt;br /&gt;&amp;nbsp;- Danger, lack of hit points and combat mechanics&lt;br /&gt;&amp;nbsp;- Stories told through the game's combat log&lt;br /&gt;&amp;nbsp;- Music in the game and in Sami's life&lt;br /&gt;&amp;nbsp;- A tribute to Errka, co-developer of UnReal World&lt;br /&gt;&amp;nbsp;- Other games Sami has made&lt;br /&gt;&amp;nbsp;- Future changes, such as UI overhaul and graphics update&lt;br /&gt;&amp;nbsp;- UnReal World is the only official educational roguelike!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Games mentioned&lt;/u&gt;: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.unrealworld.fi/&quot;&gt;UnReal World&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ancientdomainsofmystery.com/&quot;&gt;ADOM&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.bay12games.com/dwarves/&quot;&gt;Dwarf Fortress&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ultimaratioregum.co.uk/&quot;&gt;Ultima Ratio Regum&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.nethack.org/&quot;&gt;Nethack&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguebasin.roguelikedevelopment.org/index.php?title=Omega&quot;&gt;Omega&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Music you should listen to, suggested by Sami and Errka&lt;/u&gt;:&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.korpiklaani.com/&quot;&gt;Korpiklaani&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://en.wikipedia.org/wiki/Pohjannaula&quot;&gt;Pohjannaula&lt;/a&gt; (band that no longer exists, music available mostly on YouTube)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://pekkokappi.com/&quot;&gt;Pekko Käppi&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;And some music of the 'northern tribes' :) - from Saami artists&lt;/u&gt;:&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://myspace.com/wimmeofficial&quot;&gt;Wimme&lt;/a&gt;&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://en.wikipedia.org/wiki/Ulla_Pirttij%C3%A4rvi&quot;&gt;Ulla Pirttijärvi&lt;/a&gt; (no official site I guess, music available mostly on YouTube)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://boardgamegeek.com/boardgame/39463/cosmic-encounter&quot;&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio to hears a bunch of rogues talk about more rogue-y stuff.&lt;br /&gt; &lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=QyQsLuR4Wo0:OU_szOq80SQ:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=QyQsLuR4Wo0:OU_szOq80SQ:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
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         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-7677941383283899119</guid>
         <pubDate>Sun, 15 Sep 2013 18:17:43 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/iJ5ChKV-5KI/roguelikeradio80.mp3"/>
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         <title>Tips for 868-HACK: Part One</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/CKphvon2c7c/tips-for-868-hack-part-one.html</link>
         <description>868-HACK is a game at a tactical level about positional conflict: you can fight an infinite number of enemies provided they approach one at a time with no gaps between them, whereas two adjacent enemies will leave you with only 1 hp remaining from full health and three will kill you. The margin of survivable to fatal is razor thin, so it becomes important to understand how your positioning and your programs can help you reduce the number of enemies you must face at a time. This can roughly be divided into three phases of play: incoming transmissions, either from entering a new level or siphoning; the post-transmission melee; and surviving the large number of enemies in the later levels of the game.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Spawn control&lt;/b&gt;&lt;br /&gt;I have lost count of the number of times I have died from siphoning a 4 alert firewall on the opening level because the resulting incoming enemies spawned in a position that killed me. In a game with permadeath, even one as short as 868-HACK, if you rely on something once a sector that is only 90% effective, then your avatar will die over the course of a single game 57% of the time. And the biggest source of randomness that will affect you over the course of a single turn is the location and type of incoming transmissions.&lt;br /&gt;Ignoring programs for the moment, there are several factors you can use to influence transmissions following a firewall siphon. The most obvious one is controlling how many enemies appear with each siphon. When you don't have the resources available to control the positional game (see below), it may be worth siphoning less efficiently for credits, energy or usage of siphons, if you can siphon two close firewalls separately instead of being forced to siphon both at the same time. And since transmissions don't appear in locations you can immediately attack - the 4 cardinal directions from your avatar to the nearest firewall - it may be worth siphoning in a more open location to decrease the number of grids transmissions are permitted to appear in, or to eliminate closer grids in favour of grids further away.&lt;br /&gt;A number of programs allow you to reduce or modify the nature of incoming transmissions. The calculus of how many credits to spend to eliminate transmissions is a complex one, but again you should be willing to spend more resources the more transmissions are incoming in order to reduce this to an ideal 3 transmissions or less.&lt;br /&gt;In terms of cost, a good rule of thumb is that 4 energy (two pushes) or 3 credits (specific enemy counter programs) allows you to kill a single enemy in positional combat if things go wrong and you have the right program so if you can eliminate transmissions for less than this amount, you should. You should also use this calculation as rough guide for how much cash and energy you need when entering a new sector (a number of enemies spawn per sector) - again depending on which programs you have. If we take 3 as the 'safe' transmission amount, you don't need energy or credits moving to sectors 2 or 3, 4 energy or 3 credits for sector 4, up to 20 energy or 15 credits for level 8. On top of that, you'll need up to 3 times the 'tactical parity flip' cost (see below) to deal with the remaining three enemies.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Positioning&lt;/b&gt;&lt;br /&gt;Positioning is all about ensuring that no more than one enemy ends up moving next to you each turn, which you can then stun to damage and eliminate. A corollary of this is you need to ensure that you never end up being forced to move next to an enemy - which can easily happen if you don't have what Michael Brough calls a 'tactical parity flip'. The canonical example of this is the .WAIT command. In the screen shot below, I'm unable to consume a turn of time to allow the DAEMON to move closer towards me and as a result I am forced to move towards them which allows the DAEMON to attack and remove my last hit point. Tactical parity affects all enemies which are an even number of moves away from you.&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear:both;text-align:center;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://1.bp.blogspot.com/-JwmmNgaxc-I/UinFePFS62I/AAAAAAAACFw/UmTR_whucmY/s1600/photo+3.PNG&quot; style=&quot;margin-left:1em;margin-right:1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;213&quot; src=&quot;https://lh3.ggpht.com/-JwmmNgaxc-I/UinFePFS62I/AAAAAAAACFw/UmTR_whucmY/s1600/photo+3.PNG&quot; width=&quot;320&quot;/&gt;&lt;/a&gt;&lt;/div&gt;While there are a number of other tactical parity flips such as PUSH and STEP, you will most often use non-program parity flips. The most common is being able to attack another enemy, often at range, which uses up a turn, but you could also siphon to use a turn. Exiting the level has the opposite effect, you move, but no enemies get a turn, and you can use this to both flip parity and increase range between you and your enemies. And enemies can be blocked by other enemies which will flip the parity of the unit being blocked - the easiest way to do this is to retreat away from both enemies which is why paradoxically the corner grids are dangerous in this game as they offer no path of retreat. This is especially noticeable when you appear on a new level and have an incoming transmission a knight's move in from an otherwise clear corner. Unless it is a virus, you will have to spend a tactical parity flip or eliminate the transmission or you will be damaged by the resulting enemy.&lt;br /&gt;&lt;br /&gt;Retreating has one important additional function. If an enemy has the wrong parity, and you can retreat so that it is presented with a choice of two grids it can enter, it has a 50% chance of moving perpendicular to you, which may present a ranged shot opportunity. This is not always effective - glitches appear to always move onto wall grids if at all presented with the opportunity; but conversely viruses appear to always move into a ranged shot opportunity if given the choice between that and the grids directly diagonal to you.&lt;br /&gt;&lt;br /&gt;Viruses are more complicated because they have parity on the odd numbered grids away from you (or every third grid if you move towards them on your turn), and additionally have half parity moves. This is where a virus is two grids away from you and you are unable to attack it safely such as the top most virus to the left of the daemon next to me.&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear:both;text-align:center;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://4.bp.blogspot.com/-pOON4OP78jM/UinH_huWMCI/AAAAAAAACGM/_QrZCxjYVqI/s1600/Picture+1.png&quot; style=&quot;margin-left:1em;margin-right:1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;188&quot; src=&quot;https://lh3.ggpht.com/-pOON4OP78jM/UinH_huWMCI/AAAAAAAACGM/_QrZCxjYVqI/s1600/Picture+1.png&quot; width=&quot;320&quot;/&gt;&lt;/a&gt;&lt;/div&gt;With half parity, eliminating the intervening enemy allows the virus to  move into the grid adjacent to you and attack you on the same turn. Half parity moves cannot be  parity flipped by using WAIT, attacking another enemy or using siphon,  but can be eliminated by programs that allow you to change the  intervening distance by one or by exiting the level. Most importantly, half parity can be flipped by retreating one grid - which is yet another reason why you should give yourself space to retreat and not get boxed into a corner.&lt;br /&gt;&lt;br /&gt;It is important to note that viruses cannot just move one grid unless they are blocked. In the example below the virus closest to me is in a full parity position. Until I kill the daemon, it must either move north then west or east then south - both of which are also parity positions. When the daemon is killed, it will occupy the grid next to me. Unfortunately, while fighting the daemon, and the virus to the west which is at half parity, one of the two remaining viruses ended up with a blocked move and changed to half parity and was able to damage me.&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear:both;text-align:center;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://2.bp.blogspot.com/-d_wXsZxQe5g/UinHmeqHKwI/AAAAAAAACGE/cVJJdhSZT9w/s1600/photo+1.PNG&quot; style=&quot;margin-left:1em;margin-right:1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;213&quot; src=&quot;https://lh3.ggpht.com/-d_wXsZxQe5g/UinHmeqHKwI/AAAAAAAACGE/cVJJdhSZT9w/s1600/photo+1.PNG&quot; width=&quot;320&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Killing fields&lt;/b&gt;&lt;br /&gt;The large number of enemies that appear in the late game, especially on level 8, need to be avoided or eliminated. Part of the early game is identifying how you will handle levels such as this one which are almost filled with enemies: in this example I was fortunate that the exit didn't appear in the bottom right hand corner when I entered from top left, and so I was able to step across the intervening grids, pausing to siphon points. There are a number of combinations of programs which can perform the killing function - and it may be useful to siphon near the exit on the previous level and enter 8 not having cleared 7, if you have a combination of programs that benefits from overlapping enemies or a mix of enemy types.&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear:both;text-align:center;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://2.bp.blogspot.com/-YsRPmveVj2g/UinJv9vc8RI/AAAAAAAACGY/RKgzRk7kB4s/s1600/photo.PNG&quot; style=&quot;margin-left:1em;margin-right:1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;213&quot; src=&quot;https://lh3.ggpht.com/-YsRPmveVj2g/UinJv9vc8RI/AAAAAAAACGY/RKgzRk7kB4s/s1600/photo.PNG&quot; width=&quot;320&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=CKphvon2c7c:STGTHH1MXeo:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=CKphvon2c7c:STGTHH1MXeo:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=CKphvon2c7c:STGTHH1MXeo:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=CKphvon2c7c:STGTHH1MXeo:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=CKphvon2c7c:STGTHH1MXeo:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=CKphvon2c7c:STGTHH1MXeo:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/AsciiDreams/~4/CKphvon2c7c&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-9110317440156364550</guid>
         <pubDate>Fri, 06 Sep 2013 22:30:00 +0000</pubDate>
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         <title>Episode 79 - Mobile Roguelikes</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/Sr3yrBKMRR4/episode-79-mobile-roguelikes.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 79 of Roguelike Radio, where we talk about Mobile Roguelikes. Talking this episode are &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt;,&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/squidpony&quot;&gt;Eben Howard&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/SeramyGames&quot;&gt;Tom Ford&lt;/a&gt;. Note that this is predominantly design-focused, and based mostly on experiences with Android roguelikes.&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt; You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio79.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Show schedule&lt;/u&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- 2 years now since RLR started, woohoo!&lt;br /&gt;&amp;nbsp;- How the mobile roguelike landscape has changed over the last year&lt;br /&gt;&amp;nbsp;- Why mobile roguelikes are important&lt;br /&gt;&amp;nbsp;- On-screen keyboard vs direct touching, and other control issues&lt;br /&gt;&amp;nbsp;- Darren &amp;lt;3 &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://robotacid.com/flash/ending/&quot;&gt;Ending&lt;/a&gt;, &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Eben &amp;lt;3 &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://play.google.com/store/apps/details?id=com.magmafortress.hoplite&amp;amp;hl=en_GB&quot;&gt;Hoplite&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&amp;nbsp;- 4-way vs 8-way on a touchscreen and fat fingers (and hex!)&lt;br /&gt;&amp;nbsp;- &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Length of gameplay, &lt;/span&gt;small levels and dense experience&lt;br /&gt;&amp;nbsp;- Changes in style of gameplay with mobiles while keeping to the general roguelike formula&lt;br /&gt;&amp;nbsp;- Novel sources of inspiration like side-scrolling beat-em-ups&lt;br /&gt;&amp;nbsp;- Size of grid squares (5mm x 5mm)&lt;br /&gt;&amp;nbsp;- Size of map and visibility requirements, exploration, running away, short goals (short play time per level)&lt;br /&gt;&amp;nbsp;- Auto-save on exit, including jumping out to the home screen (very important)&lt;br /&gt;&amp;nbsp;- Information on restore is vital&lt;br /&gt;&amp;nbsp;- Starting options (classes / race) and replayability&lt;br /&gt;&amp;nbsp;- Difficulty in mobile roguelikes&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Tom's mobile development experience&lt;br /&gt;&amp;nbsp;- How to look good on a small screen, and the traditional problem of bad sprites in roguelikes&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Some games mentioned: Dungeon Ascendance (Tom's Game), Powder on GB, Shiren on DS, Crawl on Android, Ending, TraqHack, Brogue X on Android, Hoplite, WazHack, Dungeon Ho!, Rogue Miner, Dweller, Dungelot, Cardinal Quest, Pitman, Elder Signs Omens, Pixel Dungeon, Lost Labyrinth, Tower of The Sorcerer, Desktop Dungeons, Kairosoft, Martin's Descent&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Platforms talked about: Unity, libGDX, Monodevelop, CocosX, LIBTCOD, Rot.js, SquidLib &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://boardgamegeek.com/boardgame/39463/cosmic-encounter&quot;&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio for an in-depth look at &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.unrealworld.fi/&quot;&gt;Unreal World&lt;/a&gt;, the Iron Age Finland survival roguelike.&lt;br /&gt; &lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=Sr3yrBKMRR4:0j1_Itschm4:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=Sr3yrBKMRR4:0j1_Itschm4:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/Sr3yrBKMRR4&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-2152346581057165571</guid>
         <pubDate>Thu, 05 Sep 2013 10:53:17 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/9KP96YaK3VU/roguelikeradio79.mp3"/>
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         <title>Blue pill</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/wdTlTdYQ7VY/blue-pill.html</link>
         <description>Michael Brough has released &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://mightyvision.blogspot.com.au/2013/08/868-hack-ios.html&quot;&gt;868-HACK&lt;/a&gt; on iOS, the culmination of 5 months of development following the 7DRL it is based on, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://mightyvision.blogspot.co.uk/2013/03/7drl-success-86856527.html&quot;&gt;86856527&lt;/a&gt;. The TL;DR is that you should buy this game: it is the best iOS roguelike (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://robotacid.com/flash/ending/&quot;&gt;though not by much&lt;/a&gt;), the best iOS game released so far this year, and my GoTY, which is something I shouldn't be saying in September.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;My question is, given how great a game it is, is when should we talk about it on Roguelike Radio? The TL;DR for that is in my opinion is never - or more specifically, we should have a lively hour to an hour and a half inside baseball conversation full of insight and praise for the game, and then take the hard drives the episode is recorded on out into the desert and bury them next to &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.polygon.com/2013/3/28/4157884/game-designer-jason-rohrer-designs-a-game-meant-to-be-played-2000&quot;&gt;Jason Rohrer's game meant to be played in two thousand years&lt;/a&gt;. (They're digging up the old copies of E.T. far too soon).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The reason for that is far more interesting: this is a game for which a large part of the pleasures of learning to play it is prone to being spoiled, but not for the reasons of any other game I've played and that is part of what is unique about Brough's design. (Caveat: I've not played Starseed Pilgrim, for which you can read &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://mightyvision.blogspot.com.au/2013/07/starseed-pilgrim.html&quot;&gt;Michael Brough's thoughts on here&lt;/a&gt;&amp;nbsp;noting that his statement 'you can get better at it. It's not about uncovering obtuse facts; it's about mastering a deep system, creatively using its quirks to your advantage, getting better at it until you're able to overcome anything that's thrown at you.' equally applies to 868-HACK).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;868-HACK game is minimalist and procedurally generated, with an online leader board and score chase and score streak elements which should give it longevity, and Brough's original statement of intent was to explore progression systems in games, which it does elegantly along three axes (more if you count the variety of unlock systems in play), with more than enough ways to kill yourself through greed. The programs you acquire in game in an exquisitely balanced risk/reward mechanic are obtusely described in two to four word phrases: but this isn't because the game is trying to be deliberately difficult. Instead, think of each program as an onion, which as you peel off the layers you find new and interesting ways of using it, either alone or especially in conjunction with other programs in the game.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;What can be spoiled is the ways of using these programs - all of which are discoverable, and apply logically in ways that make perfect sense post-realisation. But simply by saying a sequence of two programs you should probably try together I risk taking away the pleasure you'll get in figuring them out - either by yourself or in the community of people you play games with. The game post-discovery is still a robust set of systems - you can't break the game by telling someone something in the way you could in a narrative game, and it is probable that I could tell you an interesting interaction but the implications of what I said may not sink in until you are in a position in the game where a life or death decision depends on your understanding of how you can take advantage of the tools at your disposal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If you're looking for a straight forward description of how the game plays, you could try a review of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.148apps.com/reviews/868hack-review/&quot;&gt;868-HACK at 148 Apps&lt;/a&gt; (or &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.toucharcade.com/showthread.php?t=202065&amp;amp;page=2&quot;&gt;my post on the Touch Arcade forums&lt;/a&gt;, or if you are into Brogue you could try &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://brogue.createforumhosting.com/868-hack-t938.html&quot;&gt;my more obscure post on the Brogue forums&lt;/a&gt;). If you remain unconvinced, please try&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://mightyvision.blogspot.co.uk/2013/03/7drl-success-86856527.html&quot;&gt;86856527&lt;/a&gt;&amp;nbsp;which is free on Windows, and then &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://868-hack.neocities.org/&quot;&gt;read this somewhat spoilerific brochure for players of 86856527&lt;/a&gt; which was for a long time a beautiful misdirection on what the game was about, but sadly became the top ranking web site about 868-HACK and more pedantic as a result.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Looking back at what I've written above, I'm probably over emphasizing the risk of spoilers, and under emphasizing the myriad ways in which the programs interact. Of course, to talk about that, I'd need you to also have gone down the rabbit hole of playing the game, so that I could start to tell you how X interacts with Y, or why Z is now my favourite program despite its apparent inferiority to A and prone to result in accidental avatar death. For now, you can spoil yourself in more depth on my twitter feed, and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguelikedeveloper.blogspot.com.au/2013/03/86856527.html&quot;&gt;an older post where I make the cardinal sin of back seat designing the 7DRL&lt;/a&gt;, and wait for the day that a way of forgetting reliably exists.&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=wdTlTdYQ7VY:s_CLDhxW55c:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=wdTlTdYQ7VY:s_CLDhxW55c:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=wdTlTdYQ7VY:s_CLDhxW55c:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=wdTlTdYQ7VY:s_CLDhxW55c:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=wdTlTdYQ7VY:s_CLDhxW55c:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=wdTlTdYQ7VY:s_CLDhxW55c:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/AsciiDreams/~4/wdTlTdYQ7VY&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-4645650386428147876</guid>
         <pubDate>Mon, 02 Sep 2013 14:56:00 +0000</pubDate>
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         <title>Episode 78: Inspiration from Board Games</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/YqborLbG0mk/episode-78-inspiration-from-board-games.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 78 of Roguelike Radio, where we talk about Inspiration from Board Games. Talking this episode are &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt;,&amp;nbsp;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/squidpony&quot;&gt;Eben Howard&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/tametick&quot;&gt;Ido Yehieli&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/JurieOnGames&quot;&gt;Jurie Horneman&lt;/a&gt;.&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt; You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio78.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Show schedule&lt;/u&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &quot;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://en.wikipedia.org/wiki/German-style_board_game&quot;&gt;German-style Board Games&lt;/a&gt;&quot; (aka Eurogames and Designer Board Games) - decision-based games with heavy detail on mechanics design&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Features these share with roguelikes and why game designers find them interesting&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Ido's work on designing a board games crossing rock/paper/scissors-esque mechanics with checkers&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Random map creation in games like Carcasonne and Mage Knight, and evolution of the play area in Hive and Hey, That's My Fish&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The emphasis on design and game mechanics in board games&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Restrictions on design in board games, like only using low numbers&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Having simple base rules with many caveats and extra effects, and the problems of trying to do this in roguelikes&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Narrative games and co-operative games&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Full view of the map - does it change the game significantly? Is it better?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- FTL winning Boardgamegeek &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://boardgamegeek.com/thread/886607/2012-golden-geek-awards-winners&quot;&gt;Indie Game of the Year 2012&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Some games mentioned: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://boardgamegeek.com/boardgame/40692/small-world&quot;&gt;Small World&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://boardgamegeek.com/boardgame/822/carcassonne&quot;&gt;Carcassonne&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://boardgamegeek.com/boardgame/105134/risk-legacy&quot;&gt;Risk Legacy&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://boardgamegeek.com/boardgame/96848/mage-knight-board-game&quot;&gt;Mage Knight&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://boardgamegeek.com/boardgame/127398/legends-of-andor&quot;&gt;Legend of Andor&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://boardgamegeek.com/boardgame/10547/betrayal-at-house-on-the-hill&quot;&gt;Betrayal of House on the Hill&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://boardgamegeek.com/boardgame/2655/hive&quot;&gt;Hive&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://boardgamegeek.com/boardgame/8203/hey-thats-my-fish&quot;&gt;Hey, That's My Fish&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://boardgamegeek.com/boardgame/39463/cosmic-encounter&quot;&gt;Cosmic Encounter&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio for a talk about Mobile Roguelikes, followed later by an episode on Unreal World.&lt;br /&gt; &lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=YqborLbG0mk:XztBBXmttVs:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=YqborLbG0mk:XztBBXmttVs:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
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         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-7969886497102503323</guid>
         <pubDate>Thu, 22 Aug 2013 21:09:05 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/wyTCgz6tHr4/roguelikeradio78.mp3"/>
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         <title>Episode 77: The Hero Trap</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/MOBeZIoFdj0/episode-77-hero-trap.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 77 of Roguelike Radio, where we talk about the Hero Trap - the concept that players struggle in roguelikes when they try to act like heroes. Talking this episode are &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/KawaiiDragoness&quot;&gt;Kawa&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/squidpony&quot;&gt;Eben Howard&lt;/a&gt;.&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt; You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio77.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Show schedule&lt;/u&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The meaning of the Hero Trap (based on Darren's blog post on &lt;i&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/blog/?p=310&quot;&gt;Rogues and Heroes&lt;/a&gt;&lt;/i&gt;)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- FTL's giant alien spiders&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The problem with non-roguelikers trying to be a hero and following hero conditioning from other games&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Completionism and wanting to explore every nook and cranny, and how this gets reinforced by progression mechanics (and can thus be countered)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Managing player expectations, by making challenge spikes obvious and not having too many windshields&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The puppy quest in ADOM as the quintessential Hero Trap - new players are fixated by it whilst veterans ignore it&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Setting up the player as a rogue rather than a hero&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Teaching players to be rogueish in the tutorial, such as in Sil and Powder (both of which will likely kill you in the tutorial too!)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Teaching players early on in the game with mechanics, such as giving escape items and including monsters that must be run away from&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The problem of running away not giving experience/items, thus discouraging the player from doing it for power purposes. Brogue, Incursion and Sil all get around this problem with their progression systems.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Having stealth as the noob default instead of mindless killing&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Scaling player power going against the rogue feeling&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The hero trap in advancement choices - players choosing raw power over escape abilities or tactical options&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- How the game theme impacts on the player's view of their character. Medieval fantasy theme is very poor for this, but post-apocalyptic favours more desperate characters.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- How can we make fantasy less hero-y? Various quest and background ideas to play around and subvert the usual tropes.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Teaching the reality of risk in roguelikes, since other games tend not to have real risk without permadeath&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;-&amp;nbsp;Use and misuse of resources, and correct use of rogue-ish tricks instead &quot;heroic&quot; brute force&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.dungeonmans.com/&quot;&gt;Dungeonmans&lt;/a&gt;' very blunt message that you are not a hero &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio for a discussion of taking inspiration from board games.&lt;br /&gt; &lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=MOBeZIoFdj0:3tlhP8AFPQQ:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=MOBeZIoFdj0:3tlhP8AFPQQ:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/MOBeZIoFdj0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-7432971996135837601</guid>
         <pubDate>Thu, 08 Aug 2013 02:09:08 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/t3CVEMafdrA/roguelikeradio77.mp3"/>
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         <title>Episode 76: Dungeonmans</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/XWw1iSB8RAA/episode-76-dungeonmans.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 76 of Roguelike Radio, where we interview Jim Shepard, creator of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.dungeonmans.com/&quot;&gt;Dungeonmans&lt;/a&gt;, with Darren Grey, Eben Howard, Brian Jeffears (aka getter77) and Kawaii Dragoness.&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt; You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio76.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;. Further cat noises this episode (it's becoming a theme, I guess).&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;u&gt;Show schedule&lt;/u&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;00:38 &quot;What is &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.dungeonmans.com/&quot;&gt;Dungeonmans&lt;/a&gt;?&quot; in Jim's own words.&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt; Free version available on the game's site.&lt;/span&gt; (Also see Let's Plays from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.youtube.com/watch?v=04JIrCrKR5w&quot;&gt;Kawa&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.youtube.com/playlist?list=PLefBsUqEQ6aHOWjjD5_CcVJIumV59VrBL&quot;&gt;GameHunter&lt;/a&gt;.)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;01:50 History of development - how it got started, shelved and revived in glory.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;06:02 Having a history in AAA development, and working on sideprojects whilst doing gaming in your main job.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;13:02 The academy idea, and passing items between characters, having some persistence across games.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;20:05 Brian's championing of Dungeonmans and many other lesser known and lesser appreciated roguelikes.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;26:02 Feature creep - a sign of a passionate developer? Are roguelikes in permanent unfinished state because of this?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;30:42 The mystery of ChunSoft's dungeons! How to successfully make generation after generation of successful commercial roguelike?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;33:03 &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.youtube.com/watch?v=DmwlmP5-mBA&quot;&gt;Hawk the Slayer&lt;/a&gt;!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;36:09 The &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.kickstarter.com/projects/56637190/dungeonmans-the-heroic-adventure-roguelike&quot;&gt;Dungeonmans Kickstarter&lt;/a&gt;, due to finish August 3rd, and what this will mean for the game, including awesome music from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://zirconmusic.com/&quot;&gt;zircon&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;41:46 Final thoughts from all, including praise of the game's humour, UI development considerations, and a shout-out to all who have contributed to the game to date.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio! Roguelikes, yeah!!&lt;br /&gt; &lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=XWw1iSB8RAA:77Ht4MHqTvs:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=XWw1iSB8RAA:77Ht4MHqTvs:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/XWw1iSB8RAA&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-1138532999283539966</guid>
         <pubDate>Wed, 17 Jul 2013 23:17:46 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/dbmBn1VsqDo/roguelikeradio76.mp3"/>
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      <item>
         <title>UnBrogue weekly seed</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/NAZcE6vAwR8/unbrogue-weekly-seed.html</link>
         <description>In the spirit of the Brogue weekend and midweek competitions, tinyrodent on the Brogue forums has organised an UnBrogue weekly seed, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://brogue.createforumhosting.com/post12962.html&quot;&gt;of which the first is here&lt;/a&gt;. It is a much more relaxed affair, running the 1.1.6 release candidate of UnBrogue (which I haven't mentioned here, because I was rightly concerned about the possibility of bugs) and more about the aesthetic experience of playing rather than score, or depth or other criteria.&lt;br /&gt;&lt;br /&gt;(And for those wondering about UnBrogue, I've got three or four more bugs to fix, then I'll be releasing the next version with a more public announcement than a post in a forum thread).&lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=NAZcE6vAwR8:cJh5prk6joU:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=NAZcE6vAwR8:cJh5prk6joU:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=NAZcE6vAwR8:cJh5prk6joU:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=NAZcE6vAwR8:cJh5prk6joU:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=NAZcE6vAwR8:cJh5prk6joU:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=NAZcE6vAwR8:cJh5prk6joU:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/AsciiDreams/~4/NAZcE6vAwR8&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-3641284765055055312</guid>
         <pubDate>Thu, 11 Jul 2013 21:28:00 +0000</pubDate>
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      <item>
         <title>Review: XCom: Enemy Unknown for iOS</title>
         <link>http://feedproxy.google.com/~r/AsciiDreams/~3/B3XofN2UVJM/review-xcom-enemy-unknown-for-ios.html</link>
         <description>Deep within the bowels of the 2K QA facility:&lt;br /&gt;&quot;You're operating on the minimum specifications... What is this madness?&quot;&lt;br /&gt;&quot;We can't justify the revenue on the new iPad only. And who are we to prevent iPad 3 owners from enjoying the game for &lt;i&gt;whole minutes&lt;/i&gt; at a time?&quot;&lt;br /&gt;&quot;Aren't you worried about class actions suits?&quot;&lt;br /&gt;&quot;These are iPad 3 owners. They put up with Apple releasing an out-of-band new iPad, they'll put up with anything.&quot;&lt;br /&gt;&quot;Very well - carry on.&quot;&lt;br /&gt;&lt;br /&gt;Just another day in the saga of XC...rash. &lt;div class=&quot;blogger-post-footer&quot;&gt;---


This post is from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; HREF=&quot;http://roguelikedeveloper.blogspot.com&quot;&gt;Ascii Dreams&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=B3XofN2UVJM:GN144UatLko:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=B3XofN2UVJM:GN144UatLko:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=B3XofN2UVJM:GN144UatLko:V_sGLiPBpWU&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=B3XofN2UVJM:GN144UatLko:gIN9vFwOqvQ&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?i=B3XofN2UVJM:GN144UatLko:gIN9vFwOqvQ&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?a=B3XofN2UVJM:GN144UatLko:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/AsciiDreams/~4/B3XofN2UVJM&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>Andrew Doull</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-8332829474229869220</guid>
         <pubDate>Mon, 08 Jul 2013 22:39:00 +0000</pubDate>
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      <item>
         <title>Episode 75: Cataclysm Dark Days Ahead</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/1_k8fkNrztw/episode-75-cataclysm-dark-days-ahead.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 75 of Roguelike Radio, where we discuss &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://en.cataclysmdda.com/&quot;&gt;Cataclysm: Dark Days Ahead&lt;/a&gt;, which currently has an active &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.kickstarter.com/projects/568375735/cataclysm-dark-days-ahead-dedicated-developer&quot;&gt;Kickstarter&lt;/a&gt;. Talking this episode are Darren Grey, Kevin Granade and Kevin McKayven - both involved in the coding and project management of CataclysmDDA&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;. You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio75.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;. Please do not be alarmed by the interruptions by Kevin's cat at certain points...&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;br /&gt;&lt;div id=&quot;audioplayer_1&quot;&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Topics discussed:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The very close to success &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.kickstarter.com/projects/568375735/cataclysm-dark-days-ahead-dedicated-developer&quot;&gt;Kickstarter&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Kevin and Kevin's roles in the project&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The history of Cataclysm, starting with most of the code written by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/whalesdev&quot;&gt;Whales&lt;/a&gt; and further development from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/TheDarklingWolf&quot;&gt;DarklingWolf&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- There are 50+ active contributors on CataclysmDDA, perhaps the most of any open source roguelike ever&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Keeping a design strategy and vision for the game, and balancing different developer desires&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Managing fan desires, especially the active Bay12 community&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Intense arguments over milk containers&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Major changes since Whales left the project, including LOS updates, spawn mechanics, craftable vehicles and various minor tweaks and additions&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The online mode is still active, with world-sharing and &quot;massively singleplayer online gameplay&quot;, and how many love this&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Why the need for a Kickstarter, and the value of having a full-time dedicated coder on the project&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Planned features: sustainable tile support, z-levels, moddability, various starting scenarios, stealth system, ai updates, item/inventory rewrites, portals and exotic worlds&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Potential for physical rewards, and the risks of physical reward costs&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Kickstarting for a free, open source game - madness or the way things should be?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The value of having a paid freelance coder on an open source project&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Potential updates to interface and the various problems with the current esoteric key commands&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Android version! (though the interface needs some work)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Plans for the graphical version&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Looking to the far future days ahead&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Publicity for the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.kickstarter.com/projects/568375735/cataclysm-dark-days-ahead-dedicated-developer&quot;&gt;Kickstarter&lt;/a&gt; and numbers of regular players&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- A big shout out to the huge number of people that have contributed to the game, especially Whales for starting it all off in the first place and making so much of it before turning it over to the community&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio!&lt;br /&gt; &lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=1_k8fkNrztw:cGgnNDlpej8:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=1_k8fkNrztw:cGgnNDlpej8:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/1_k8fkNrztw&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-1430901876459943125</guid>
         <pubDate>Fri, 05 Jul 2013 12:45:05 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/gaIkBZ8KhTQ/roguelikeradio75.mp3"/>
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         <title>Episode 73: Let's Play Videos</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/KrAWtE1XLFc/episode-73-lets-play-videos.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 73 of Roguelike Radio, on Let's Play Videos. Speaking this episode are Darren Grey, KawaiDragoness, Tom Birkel (aka GameHunter) and Eric Moran (aka belmarduk)&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;. You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio73.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;p id=&quot;audioplayer_1&quot;&gt;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Topics discussed:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.youtube.com/user/TheUberHunter&quot;&gt;GameHunter's roguelike Let's Play channel&lt;/a&gt;, with the recent amazing feat of playing &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.youtube.com/playlist?list=PLefBsUqEQ6aEGvIacxhy1e2hHbnHzVMrH&quot;&gt;146 of the 2013 7DRLs&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.youtube.com/user/belmarduk&quot;&gt;Eric's Let's Play series&lt;/a&gt;, including long series of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.youtube.com/playlist?list=PLB_LlwcQ_MdX2Za8eLeFkMiMRW6_Juyep&quot;&gt;ToME4 Let's Plays&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.youtube.com/user/KawaiiDragoness&quot;&gt;Kawa's Let's Play videos&lt;/a&gt;, including her &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.youtube.com/watch?v=MSxYgPZyNdM&quot;&gt;ASCII Dungeon&lt;/a&gt; series&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Darren's ADOM and ToME4 videos&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The aid of Let's Plays in getting into games that are otherwise hard to pick up quickly, in particular making roguelikes more accessible&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Youtube videos as advertisement for games&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- How failing a lot in a roguelike is entertaining for a Let's Play video&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The skill of picking up roguelikes and their mechanics quickly&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The value of feedback for developers watching Let's Plays&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Knowing the game vs going in blind, and the advantages and disadvantages of each&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- How much people tend to edit&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The challenge of playing, thinking and speaking at the same time&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Tools used: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.techsmith.com/camtasia.html&quot;&gt;CamTasia&lt;/a&gt;, Youtube editing, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.fraps.com/&quot;&gt;Fraps&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.virtualdub.org/&quot;&gt;VirtualDub&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zdsoft.com/&quot;&gt;ZDSoft&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.bandicam.com/&quot;&gt;Bandicam&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sourceforge.net/projects/avisynth2/&quot;&gt;AVISynth&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Livestreaming and live server play&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Problems recording certain games and pet peeves on game options, resolutions, etc&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The importance of making a game friendly to Let's Players, and of making a short video yourself to advertise the game&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The trouble with recording ASCII&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Some advice on things to avoid when recording Let's Plays and what to do well&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Kawa has a neat idea: developers should do Let's Plays of their own games with commentary insights into the design process!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The superiority of roguelikes for Let's Plays (procedural content making every play unique)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- More Let's Play and videos of roguelikes are needed, especially by devs! &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The value of feedback&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio for more roguelike-y stuff!&lt;br /&gt; &lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=KrAWtE1XLFc:0zMYt2FiR0A:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=KrAWtE1XLFc:0zMYt2FiR0A:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
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         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-1019860805163839631</guid>
         <pubDate>Wed, 03 Jul 2013 17:01:51 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/HkW6wQBTaTg/roguelikeradio73.mp3"/>
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         <title>Episode 72: IRDC 2013</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/DtQQ4I9eB30/episode-72-irdc-2013.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 72 of Roguelike Radio, Recorded live from the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguebasin.roguelikedevelopment.org/index.php?title=IRDC_2013&quot;&gt;International Roguelike Development Conference 2013&lt;/a&gt; in Poznan, Poland. Speaking this episode are... uh, loads of people! Darren Grey, Jeff Lait, Johanna Ploog, Ido Yehieli, Patric Mueller, Tom Ford, Micha&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;ł Walczak, Irinka and Zasvid. You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio72.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;p id=&quot;audioplayer_1&quot;&gt;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Random observations this episode include:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Hurrah for Poland! And thanks to Radomir for hosting (though unfortunately he couldn't join as he had lost his voice) &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Jeff is the winner of Roguelike Pictionary!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Krice is a celebrity in Finland!&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Listener questions from RogueTemple and Reddit:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Is the term 'Roguelike' used too widely in indie games?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Should the Berlin Interpretation be made stricter?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Will we see more Kickstarters for roguelikes? Will this reduce the rate of vapourware?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Thoughts on Incursion having development halted and staying closed source. Should games be made open source if the developer stops work on it?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Jeff is the sexiest roguelike dev!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- What is the most compelling or important part of a roguelike?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- What percentage of games should be winnable?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The identification minigame - fun or annoying?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- How often have you won your own game? (Oh dear...)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- What do you think of taking concepts from other games, or vice-versa? Theft, flattery, inspiration?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- What are your hopes and expectations for the coming year in terms of engines, frameworks, etc?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- What do you think about making a major/big roguelike? Has anyone tried this?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Talks discussed:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://groups.google.com/forum/?fromgroups#!topic/rec.games.roguelike.development/7pvrxA68TRY&quot;&gt;Radomir's presentation&lt;/a&gt; on guiding players through a dungeon and subverting the usual guidance to players&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Jeff's presentation on procedural puzzle in &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zincland.com/7drl/explore/&quot;&gt;Malachite Dreams&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Jeff's second presentation on tile bleeding to quickly interface terrain types&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Tom's presentation on procedural key puzzles in dungeons with connectivity graphs&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/blog/?p=413&quot;&gt;Darren's presentation&lt;/a&gt; on the procedural music in Mosaic&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://bitbucket.org/zasvid/cosmiccommando/downloads/zasvidIRDC2013.pdfzasvidIRDC2013.pdf&quot;&gt;Zasvid's presentation&lt;/a&gt; on the interface between punishment, advancement and replayability, and the idea that you want players to see more of the content without advancing them too strongly&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Johanna's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://github.com/jmcb/murderrl&quot;&gt;murder mystery game&lt;/a&gt; with procedural NPC interaction and dialogue&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Ido's talk on the progression from Cardinal Quest to &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://cardinalquest2.com/&quot;&gt;Cardinal Quest 2&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Sos's talk on his various attempts at making roguelikes (often making non-roguelikes in the end)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Games showcased:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.tigsource.com/index.php?topic=30016.0&quot;&gt;Curious Expedition&lt;/a&gt;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt; - a procedural exploration / strategy game&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://flend.net/flatlinerl/index.html&quot;&gt;FlatlineRL&lt;/a&gt; by Tom&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sourceforge.net/apps/trac/unnethack/&quot;&gt;UnNethack&lt;/a&gt; by Patric Mueller (now with less Sokoban!)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Ulf Astrom's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.happyponyland.net/basment.php&quot;&gt;Basement Dwellers&lt;/a&gt;, a sidescrolling roguelikey game&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Some discussion of where to hold it next year - any volunteers?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Also, check out &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.happyponyland.net/irdc2013.php&quot;&gt;Ulf's write-up of the event&lt;/a&gt; with video and photos!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio for a discussion of Let's Play videos.&lt;br /&gt; &lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=DtQQ4I9eB30:DYGe2liun0s:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=DtQQ4I9eB30:DYGe2liun0s:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/DtQQ4I9eB30&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-7756618777750990145</guid>
         <pubDate>Wed, 03 Jul 2013 17:01:36 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/IgVt7rCMelc/roguelikeradio72.mp3"/>
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      <item>
         <title>Episode 71: The Hunger Clock</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/r8QYwK-QSP4/episode-71-hunger-clock.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 71 of Roguelike Radio, where we talk about the Hunger Clock in roguelike design. Sorry for the wait! Speaking this episode are &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/dgrey0&quot;&gt;Darren Grey&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/squidpony&quot;&gt;Eben Howard&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/KawaiiDragoness&quot;&gt;KawaiiDragoness&lt;/a&gt; (of the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.youtube.com/user/KawaiiDragoness/videos?tag_id=UCbW2JzVIrLZ6vV5wVQh7Bng.3.roguelike&amp;amp;sort=dd&amp;amp;view=46&quot;&gt;ASCII Let's Play series&lt;/a&gt;). You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio71.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;p id=&quot;audioplayer_1&quot;&gt;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Topics discussed in this episode include:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- How hunger was used in the original Rogue to keep players moving forwards and staying in the danger zone&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The need to counter unlimited regenerating health&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ftlgame.com/&quot;&gt;FTL&lt;/a&gt;'s rebel fleet acting as a hunger clock to prevent scumming and add a sense of danger &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.adom.de/&quot;&gt;ADOM&lt;/a&gt;'s badly implemented early game hunger clock, and it's well implemented late game corruption clock that achieves the right effect of forcing the player onwards&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Hunger done badly in big roguelikes - usually overcome too easily by experienced players, but kills new players a lot. Done as a simulation element rather than a gameplay mechanic.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Weaving the hunger clock mechanic into the theme of the game rather than having it tacked on (all the best ones do this)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- How many players hate hunger clock mechanics and want to explore things 100%, not realising how this ruins the game balance&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Times when a hunger clock is not suitable for a game, such as one encouraging exploration&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Corpse degradation, with an interesting example from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://play.google.com/store/apps/details?id=com.sandalfoot.android.dungeonho&quot;&gt;Dungeon Ho&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Food as a strategic resource, vs the likes of potions as tactical resources - should it be this way? If food is not tactical does it have any point?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Cold in &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://koti.mbnet.fi/frozend/&quot;&gt;Frozen Depths&lt;/a&gt; - again thematically integrated well, as well as having monsters and environment features with cold effects&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://cardinalquest.com/&quot;&gt;Cardinal Quest&lt;/a&gt; spawns zero xp monsters for sticking around on a level, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://crawl.develz.org/wordpress/&quot;&gt;Crawl&lt;/a&gt; spawns powerful monsters, forcing you to progress&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Removing all scumming possibilities, such as in &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.te4.org/&quot;&gt;ToME4&lt;/a&gt; and many smaller roguelikes&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Insanity system in &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://infraarcana.wikispaces.com/&quot;&gt;Infra Arcana&lt;/a&gt; which makes when to descend an interesting decision&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.numeronreactor.com/index.php?page=7DRL_2012&quot;&gt;Nightfall&lt;/a&gt;, with an advancing wall of darkness as you play&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.randomstuff.org.uk/~geoffrey/roguelikes/aquesttoofar.html&quot;&gt;A Quest Too Far&lt;/a&gt;, where you get weaker as you progress and lose powerful items&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Rewarding exploration vs rewarding progression&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Teaching the player that they can't scum endlessly and they should be enjoying dangerous situations&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/blog/?p=310&quot;&gt;The Hero Trap&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The ghost in &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://spelunkyworld.com/&quot;&gt;Spelunky&lt;/a&gt; as a real-time hunger clock (ugh!)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Bump with a strict turn limit and advancing screen edge&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Carrot vs stick approach - incentives to progress rather than punishments for grinding&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Score and achievement incentives for faster progression - something that new players won't notice but experienced players can care more about&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.unrealworld.fi/&quot;&gt;UnReal World&lt;/a&gt;, as a hunger-focused game, which has both good simulationist hunger play and good hunger-based game design&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for more roguelike discussion, possibly even &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sots-thepit.com/&quot;&gt;Sword of the Stars: The Pit&lt;/a&gt; at some point.&lt;br /&gt; &lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=r8QYwK-QSP4:lWdmXBwim3k:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=r8QYwK-QSP4:lWdmXBwim3k:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/r8QYwK-QSP4&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-3348688779517818637</guid>
         <pubDate>Wed, 03 Jul 2013 17:01:24 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/ryc6Hg9-ZTc/roguelikeradio71.mp3"/>
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      <item>
         <title>Episode 70: Introducing People to Roguelikes</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/d7jWLh0JrMI/episode-70-introducing-people-to.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 70 of Roguelike Radio, where we talk about Introducing People to Roguelikes. Speaking this episode are Ido Yehieli, Darren Grey, Eben Howard and Aaron Steed. You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio70.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;p id=&quot;audioplayer_1&quot;&gt;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Topics discussed in this episode include:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.reddit.com/r/roguelikes&quot;&gt;/r/roguelikes&lt;/a&gt;, where many come to seek advice on which roguelike to play&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Aaron's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://robotacid.com/flash/ending/&quot;&gt;Ending&lt;/a&gt;, which flumuxes non-roguelikers with its turn-based bump-to-attack mechanics&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Loose mechanics that allow experimentation being more approachable&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Dwarf Fortress as the most popular &quot;my first roguelike&quot;, in spite of the usual thoughts of roguelikes needing to be streamlined with simple controls to be accessible&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Introducing people to streamlined and accessible coffeebreak games vs complex traditional games with more depth&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Catering recommendations to the individuals and what they enjoy &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- How tight, focused games can be less accessible than big, messy games&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Showing people games in the right environment&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The importance of theme, story and visual style to grab people from the start, such as in FTL and Dungeons of Dredmor&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &quot;There's no poop in Zelda&quot; - Aaron&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- A long but entrancing aside about &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.arcade-history.com/?n=eternal-knights&amp;amp;page=detail&amp;amp;id=63645&quot;&gt;Eternal Knights&lt;/a&gt;, a roguelike arcade gambling machine with real money rewards that Eben played in Japan - is this heaven or hell? &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Lack of social elements in most roguelikes, which can often help get friends together&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Genre fusion games attracting people from those other genres&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Being available to answer questions and chat about the game&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The desire to chat about procedurally generated experiences with friends &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Go out and convert people to roguelikes! Go! Enslave them!!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Roguelikes that can be good to introduce people to:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://robotacid.com/flash/ending/&quot;&gt;Ending&lt;/a&gt;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt; - see how much it confuses you with its outlandish &quot;attack&quot; ability! &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://cardinalquest.com/&quot;&gt;Cardinal Quest&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://mightyvision.blogspot.co.uk/2012/04/zaga-33.html&quot;&gt;Zaga-33&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zincland.com/7drl/orcs/&quot;&gt;Vicious Orcs&lt;/a&gt; for streamlined controls and mechanics&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.bay12games.com/dwarves/&quot;&gt;Dwarf Fortress&lt;/a&gt; for outright complexity and sim-style gameplay&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ftlgame.com/&quot;&gt;FTL&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sots-thepit.com/&quot;&gt;Sword of the Stars: The Pit&lt;/a&gt; - sci-fi theme&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://doom.chaosforge.org/&quot;&gt;DoomRL&lt;/a&gt; - it's Doom, muthafucka!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://en.wikipedia.org/wiki/Mystery_Dungeon:_Shiren_the_Wanderer&quot;&gt;Shiren the Wanderer&lt;/a&gt; - can appeal to JRPG fans and keeps people hooked on depth with ongoing story&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://en.wikipedia.org/wiki/Mystery_Dungeon&quot;&gt;Mystery Dungeon series&lt;/a&gt; - very accessible &lt;i&gt;for all ages&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.wizardslair.co.uk/&quot;&gt;The Wizard's Lair&lt;/a&gt; -&amp;nbsp; A new indie roguelike being developed in the Mystery Dungeon style&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ancientdomainsofmystery.com/&quot;&gt;ADOM&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.te4.org/&quot;&gt;ToME4&lt;/a&gt; for overworld and story - especially ToME4's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.te4.org/viewtopic.php?f=50&amp;amp;t=31310&quot;&gt;Old RPG tileset mod&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zincland.com/powder/&quot;&gt;POWDER&lt;/a&gt; for quick plays and the joys of randomness&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://crawl.develz.org/wordpress/&quot;&gt;DCSS&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://sites.google.com/site/broguegame/&quot;&gt;Brogue&lt;/a&gt; for balanced and complex games&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.desktopdungeons.net/&quot;&gt;Desktop Dungeons&lt;/a&gt; - puzzley gameplay&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://moacube.com/games/bonfire/&quot;&gt;Bonfire&lt;/a&gt; - JRPG style roguelike still in development&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://teknopants.com/2011/05/shoot-first/&quot;&gt;Shoot First&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://store.steampowered.com/app/113200/&quot;&gt;The Binding of Isaac&lt;/a&gt;, &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://teleglitch.com/&quot;&gt;Teleglitch&lt;/a&gt;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt; - action-y roguelikes&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Mobile games: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.100rogues.com/&quot;&gt;100 Rogues&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.legendsofyore.com/&quot;&gt;Legends of Yore&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.fargoal.com/&quot;&gt;Sword of Fargoal&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://play.google.com/store/apps/details?id=com.sandalfoot.android.dungeonho&amp;amp;hl=en&quot;&gt;Dungeon Ho&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://itunes.apple.com/us/app/brogue/id613921309?mt=8&quot;&gt;Brogue on iOS&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for potentially some coverage of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sots-thepit.com/&quot;&gt;Sword of the Stars: The Pit&lt;/a&gt;. (Yes, I know we said that last week...)&lt;br /&gt; &lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=d7jWLh0JrMI:eJ4Z20duFHQ:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=d7jWLh0JrMI:eJ4Z20duFHQ:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/d7jWLh0JrMI&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-1369765172848940848</guid>
         <pubDate>Wed, 03 Jul 2013 17:01:13 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/_iCmNB6SLQg/roguelikeradio70.mp3"/>
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      <item>
         <title>Episode 69: Boss Fights</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/c_Jo7ZYuRec/episode-69-boss-fights.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 69 of Roguelike Radio, where we talk about Boss Fights. Speaking this episode are Andrew Doull and Darren Grey. You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio69.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;p id=&quot;audioplayer_1&quot;&gt;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Topics discussed in this episode include:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.roguetemple.com/index.php?topic=3211.0&quot;&gt;RogueTemple thread that inspired the discussion&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Darren is not a boss&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The proliferation in boss fights in all the major roguelikes other than Brogue&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Special random fights vs unique enemies&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Puzzle bosses vs resource sink bosses&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Theme and flavour and how giving a creature a unique name changes a player's view of it&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Sharing experiences of preset bosses with other players, and using them as markers in the game to foster discussion&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The different roles of bosses: optional extra challenges, gating mechanisms, resource drains, structured tension, waypoints, end game &quot;go all out&quot; challenge&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Common mistakes in making bosses: making them impossible for certain builds, immune to status effects, able to heal too fast, too easy for certain builds&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Fitting bosses into the game's overall difficulty curve and pacing&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The ADOM bosses with themed levels and minions&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Spoiler-reliant bosses, how this can be a problem, how to mitigate spoiler reliance and sometimes just accepting that the players have to learn for themselves&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The dynamic of boss minions, as a resource drain and as extra tactical and dynamic depth to the boss fight (and a great example of this from Angband)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Reward for bosses - opening up new parts of the game, experience progression, special items&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Our most memorable boss fights (Darren in ADOM and Andrew in Angband)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Unique environments as part of the boss fight or additional challenge&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Fixed content vs random content&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Bosses that you don't have to kill&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for potentially some coverage of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sots-thepit.com/&quot;&gt;Sword of the Stars: The Pit&lt;/a&gt;.&lt;br /&gt; &lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=c_Jo7ZYuRec:Q_JIGJIPHvQ:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=c_Jo7ZYuRec:Q_JIGJIPHvQ:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/c_Jo7ZYuRec&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-6534025477898537069</guid>
         <pubDate>Wed, 03 Jul 2013 17:01:02 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/69LmcvL5oWc/roguelikeradio69.mp3"/>
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      <item>
         <title>Episode 68: 7DRL 2013 Failures</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/OfIeFwiisVY/episode-68-7drl-2013-failures.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 68 of Roguelike Radio, where we discuss many of the failures from the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.roguetemple.com/&quot;&gt;2013 7DRL Challenge&lt;/a&gt;. Talking this episode are Darren Grey, Eben Howard and Simon Donnelly (aka SRD). This is the third episode in this year's 7DRL coverage, following on from our last episode covering many of hte top successes. You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio68.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;p id=&quot;audioplayer_1&quot;&gt;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Topics discussed in this episode include:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Reasons for failures, including bad scope, fiddling with visuals, or just wasting time&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Some failures of the guests, including Darren's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/blog/?tag=lion-king&quot;&gt;Lion King&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.te4.org/viewtopic.php?f=40&amp;amp;t=34564&quot;&gt;Rogue Rage&lt;/a&gt;, and Simon's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguebasin.roguelikedevelopment.org/index.php?title=KleinRL&quot;&gt;KleinRL&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://kleinroguelikes.blogspot.co.uk/2013/03/the-time-travel-trickery-tshallenges.html&quot;&gt;Time Travel Roguelike&lt;/a&gt; and Threaky Thriday Thieth&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Simon's experience making a mind-swapping 7DRL (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://docs.google.com/file/d/0B7zQQ_JBCVK3VWF4a3BfVGgwNzA/edit&quot;&gt;find a playable build here&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The trouble continuing a failed project and finding motivation outside of the challenge &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Eben's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://squidpony.com/not-games/reviews/2013-7drl-challenge-failures-worth-talking-about/&quot;&gt;blogpost highlighting some failures&lt;/a&gt;, including a cool looking FTL-like &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ryanguthrie.com/drifting/&quot;&gt;Drifting in Solar Winds&lt;/a&gt; with a procedural galaxy map&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/2013/03/23/failed-7drls/&quot;&gt;gim's failure highlights&lt;/a&gt; on 7drl.org&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- How many failures are better than the declared successes, and how learning from a well attempted failure is certainly much better than not learning from an unambitious success&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Eben's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://squidpony.com/not-games/reviews/you-know-your-7drl-is-going-to-fail-when/&quot;&gt;noticed trend&lt;/a&gt; of product quality of both success and failures being inversely proportional to developer apathy&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.visitproteus.com/seven-day-roguelike-wrap-up/&quot;&gt;Forest Story&lt;/a&gt; by Ed Key, a survival roguelike where you forage food in a forest&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.cutgar.net/&quot;&gt;A Rogue Dream&lt;/a&gt; by Michael Cook, where the theme, graphics and abilities are procedurally generated based on Google searches for the noun you choose as your PC - the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://github.com/cutgarnetgames/roguedream&quot;&gt;code is open source&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://robotacid.com/flash/7drl/fail.swf&quot;&gt;Super Mario RL&lt;/a&gt; by Aaron Steed, which is an interesting pre-cursor to Bump!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.tigsource.com/index.php?topic=32245&quot;&gt;Laihe Lausumahan&lt;/a&gt; by subliminal, which is individual and intriguing but immensely confusing&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://aidevblog.com/?page_id=103&quot;&gt;RogueAI&lt;/a&gt;, a promising looking Unity roguelike &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Some videos of unreleased failures: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://clerkscreed.mobilitacja.com/&quot;&gt;Clerk's Creed&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.youtube.com/watch?v=OOWxZV6Cq4U&quot;&gt;unnamed&lt;/a&gt; by Terry Cavanagh, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://vine.co/v/bwQrwHJrZYY&quot;&gt;Scar Fell&lt;/a&gt; by Sophie Houlden, &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The value of 7DRL retrospectives from both successes and failures&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Getting over failure, in particular by going and making another game! Just be sure to learn from your failure and be able to build on what you've done.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;That's it for our 7DRL coverage this year! We'll be back to discussing design topics next week...&lt;br /&gt; &lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=OfIeFwiisVY:jSvl5ZMiRTA:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=OfIeFwiisVY:jSvl5ZMiRTA:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/OfIeFwiisVY&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-7773702166016708466</guid>
         <pubDate>Wed, 03 Jul 2013 17:00:51 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/PCRff2H2Kpg/roguelikeradio68.mp3"/>
         <enclosure length="0" type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/PCRff2H2Kpg/roguelikeradio68.mp3"/>
      </item>
      <item>
         <title>Episode 67: 7DRLs 2013 Overview</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/ZyW6JEBIbow/episode-67-7drls-2013-overview.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 67 of Roguelike Radio, where we discuss many of the top games from the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.roguetemple.com/&quot;&gt;2013 7DRL Challenge&lt;/a&gt;. Talking this episode are Darren Grey, Eben Howard, Thomas Birkel (aka GameHunter/UberHunter) and Jo Bradshaw. This is the second episode in this year's 7DRL coverage, following on from our last episode interviewing several successful participants. You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio67.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;p id=&quot;audioplayer_1&quot;&gt;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Topics discussed in this episode include:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Discussion of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.youtube.com/watch?v=VkOq1pdeNDk&amp;amp;list=PLefBsUqEQ6aEGvIacxhy1e2hHbnHzVMrH&amp;amp;index=1&quot;&gt;GameHunter's 7DRL Let's Play videos&lt;/a&gt; and how useful this is as feedback to developers&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Particular highlight games for the panellists&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- How some of the &quot;not really a roguelike&quot; games can still be interesting&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Jo Bradshaw's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/author/jo/&quot;&gt;mini-reviews of 150 7DRLs&lt;/a&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Gimmicky 7DRLs, and how a game can be centred well on a single mechanic or cool idea&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Exploring mechanics when focusing on a single theme&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The need for content alongside the gimmick or theme to properly explore the mechanics&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The difficulty of getting the balance right in a 7DRL&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Some discussion about long dungeons and no-brainer exploration and combat wasting a lot of time in many roguelikes&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Huge wealth of themes explored this year, and a big departure from the usual dungeon crawler theme&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The failure of Unity, with many developers showing promising looking screenshots during the week but no games or incomplete games at the end&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- rot.js as the big successful technology used this year, with some GameMaker successes too&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Roguelikes by people who don't know about roguelikes or are relatively new to the genre&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;There were many many many games discussed, including (in order of discussion):&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/blog/?p=277&quot;&gt;Mosaic&lt;/a&gt; - tile-laying game with procedural music by Darren Grey&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://humbit.com/rogue/&quot;&gt;A False Saint, an Honest Rogue&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;versus nature game with interesting changing viewpoint by Jere&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://mightyvision.blogspot.co.uk/2013/03/7drl-success-86856527.html&quot;&gt;86856527&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;hacker-themed resource and progression game by Michael Brough&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://squidpony.com/computer-games/attack-geth/&quot;&gt;Attack the Geth&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;Mass Effect themed game by Eben Howard&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;-&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://bit.ly/borstal&quot;&gt;Borstal&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;story-based game about a juvenile prison by &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;@thotep &amp;amp; @regisekpl&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;-&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://games.slashware.net/rodney&quot;&gt;Rodney&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;high scope dungeon crawler with many interesting special moves by Slash&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;-&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://towerofdespair.wordpress.com/&quot;&gt;Tower of Despair&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;roguelike where facing matters and with customisable text files by Team Kalamakkara&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;-&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://farmrl.freeoda.com/&quot;&gt;Farm RL&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;crazy procedural farming sim by Hi&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;-&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.sendspace.com/file/c43vbb&quot;&gt;KlingonRL&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;resource-based space game with a cloaking Bird of Prey, by Jo Bradshaw&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;-&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://robotacid.com/flash/7drl/bump.swf&quot;&gt;Bump!&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;turn-based platformer with terrain destruction by Aaron Steed&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;-&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://dl.dropbox.com/u/21825227/Website/Gelatinous/Cube_prototype.swf&quot;&gt;Gelatinous&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;play a slimy Gelatinous Cube eating adventurers, by Jason Pickering&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;-&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/?attachment_id=5206&quot;&gt;Nya Quest&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;cat vs many mice where careful facing and moves matter, by Geminosity&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;-&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://trystans.blogspot.com/2013/03/pugnacious-wizards-day-7.html&quot;&gt;Pugnacious Wizards&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;very deep spellcaster game with cool spell effects, by Trystan&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://code.google.com/p/forays-into-norrendrin/downloads/list&quot;&gt;Delusions of Grandeur&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;illusionist roguelike where you have to trick the enemy by Derrick Creamer&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/2013/03/17/the-reset-button-theres-an-experimental-game-here&quot;&gt;The Reset Button&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;time travel roguelike, though a bit incomplete, by eliotn&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://norgg.org/files/chicken_and_thyme&quot;&gt;Chicken and Thyme&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;another time travel game with a very individual theme&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://sites.google.com/site/tetrogue/&quot;&gt;Tetrogue&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;Tetris-themed roguelike where you build things with tetrominos, by Konstantin Stupnik&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/2013/03/17/the-aurora-wage-success/&quot;&gt;The Aurora Wager&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;hot air balloon game, but sadly lacking in roguelikery, by Team Grenoble&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://switchbreak.net/Prototypes/RoguelikePrototype/CosplayMysteryDungeon.exe&quot;&gt;Cosplay Mystery Dungeon&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;cosplay-themed roguelike by AJ and Switchbreak&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://sites.google.com/site/edenicholas/roguelikes/liveaslongaspossible&quot;&gt;Live As Long As Possible&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;roguelike where time only progresses when you're acting, by Edwin DeNicholas&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://nullprogram.com/disc-rl/&quot;&gt;Disc RL&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;Tron-themed roguelike without light-bikes by skeeto&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://tametick.com/fisticuffs/&quot;&gt;Fisticuffmanship&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;positioning-based melee roguelike by Ido Yehieli&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/2013/03/17/quadropus-rampage-completed/&quot;&gt;Quadropus Rampage&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;action RPG with professional quality graphics by &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Butterscotch Shenanigans&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://taylor-vaughan.com/&quot;&gt;Possession&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;play a ghost possessing different monsters and getting their abilities, by Taylor Vaughan&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://play.google.com/store/apps/details?id=com.magmafortress.hoplite&quot;&gt;Hoplite&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;Greek-themed melee roguelike by &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Magma Fortress&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.kongregate.com/games/RatKingsLair/double-rogue&quot;&gt;Double Rogue&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;roguelike on a 3D surface where you switch classes each move, by ratking&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://code.google.com/p/ruinrl/downloads/list&quot;&gt;Weeping Angels&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;based on a Dr Who episode, by &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Jeffrey Lund&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sourceforge.net/projects/rubyrl/files/&quot;&gt;Liberation of Yarna&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;city revolution simulator by Kipar&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zincland.com/7drl/explore&quot;&gt;Malachite Dreams&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;/span&gt;Ultiamte V style exploration and puzzle game by Jeff Lait&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://docs.google.com/file/d/0B3MbmK0KHVpjbzdZc0RPdjhjZVk/edit?usp=sharing&quot;&gt;EXCELent Rogue&lt;/a&gt; - roguelike *in* Excel, by Erch and Gurg&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://ondras.zarovi.cz/games/conception/&quot;&gt;The Conception&lt;/a&gt; - play as a sperm seeking to reach the Egg, by Ondras&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.niallmoody.com/games/so-many-jagged-shards&quot;&gt;So Many Jagged Shards&lt;/a&gt; - visually impressive game with destructible glass shard walls, by Niall Moody&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for a discussion of failure, and a look at some 7DRL failures that looked pretty cool.&lt;br /&gt; &lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=ZyW6JEBIbow:Rn3Fdl9a9PI:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=ZyW6JEBIbow:Rn3Fdl9a9PI:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/ZyW6JEBIbow&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-118354797619654362</guid>
         <pubDate>Wed, 03 Jul 2013 17:00:26 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/GiyIoBiVWKA/roguelikeradio67.mp3"/>
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         <title>Episode 66: 7DRLs 2013 - Winner Reflections</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/j0au8G7By0c/episode-66-7drls-2013-winner-reflections.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 66 of Roguelike Radio, where we discuss the 2013 7DRL Challenge. Talking this episode are Darren Grey, Jeff Lait, Paul Jeffries, Eben Howard, Tom Ford and Yuji Kasugi - all 7DRL victors this year! This first episode in what will be a series of 7DRL coverage focuses on the immediate reaction of a number of successful developers. You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio66.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;p id=&quot;audioplayer_1&quot;&gt;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Topics discussed in this episode include:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Gasping in amazement at the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.roguetemple.com/&quot;&gt;154 successful roguelikes&lt;/a&gt;, with a big pat on the back to everyone who was successful!&amp;nbsp; (And a sympathetic hug for those who failed!)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Gasping in further amazement at &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.youtube.com/watch?v=VkOq1pdeNDk&amp;amp;list=PLefBsUqEQ6aEGvIacxhy1e2hHbnHzVMrH&amp;amp;index=1&quot;&gt;GameHunter's start on Let's Playing every 7DRL&lt;/a&gt;, and Jo Bradshaw's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/author/jo/&quot;&gt;mini-reviews of ALL 7DRLs&lt;/a&gt; already!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The 7DRL London Afterparty (if you missed it you missed out!)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Yuji Kosugi's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://versusti.me/&quot;&gt;Versus Time&lt;/a&gt;, a 2-4 player local multiplayer roguelike, turn-based but with a chess clock system, an impressive success for a first time 7DRLer&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Paul Jeffries' &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.vitruality.com/2013/03/rogues-eye-7drl/&quot;&gt;Rogue's Eye&lt;/a&gt;, a first person Dungeon Master style game with roguelike gameplay (which was a big break away from what he originally started working on)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Eben Howard's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://squidpony.com/computer-games/attack-geth/&quot;&gt;Attack the Geth&lt;/a&gt;, a Mass Effect themed sci-fi roguelike with cool sounds&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Tom Ford's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://flend.net/flatlinerl/index.html&quot;&gt;FlatlineRL&lt;/a&gt;, a combat and positioning focused roguelike with a lives system, somewhat inspired by Hotline Miami&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Jeff Lait's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zincland.com/7drl/explore&quot;&gt;Malachite Dreams&lt;/a&gt;, an exploration game that seeds itself from your character name, with procedural puzzles that require physical note-taking&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Darren Grey's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/blog/?p=277&quot;&gt;Mosaic&lt;/a&gt;, a map manipulation game with a roughly coded procedural sound engine that generates music based on how you've filled in the map&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- How sound can add to a game, and some of the challenges in getting this to work well for games&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Mucking about with random sounds on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.bfxr.net/&quot;&gt;bfxr&lt;/a&gt; can produce good results&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Particle effects, woo!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Lessons learned, things we're proud of, and stuff that helps build for the future&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- David Craddock's daily interviews with several 7DRLers, and the advantage of having to give brief daily updates to someone else and regularly reflecting on plans&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The joys of creation!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Remembering the failures, some of which looked very hopeful - there are some overviews from &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://squidpony.com/not-games/reviews/2013-7drl-challenge-failures-worth-talking-about/&quot;&gt;Eben&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/2013/03/23/failed-7drls/&quot;&gt;gim&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Further discussion on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.roguetemple.com/index.php?board=13.0&quot;&gt;RogueTemple&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.org/&quot;&gt;7drl.org&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for a wider look at this year's epic crop of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.roguetemple.com/&quot;&gt;Seven Day Roguelikes&lt;/a&gt;!&lt;br /&gt; &lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=j0au8G7By0c:gAukC0M8YqE:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=j0au8G7By0c:gAukC0M8YqE:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/j0au8G7By0c&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-8333832863755987394</guid>
         <pubDate>Wed, 03 Jul 2013 17:00:13 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/ycY8MU_yC_I/roguelikeradio66.mp3"/>
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         <title>Episode 65: Roguelike Communities</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/r3mFCcXN8PQ/episode-65-roguelike-communities.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 65 of Roguelike Radio, where we discuss Roguelike Communities, including both developer and fan communities.&amp;nbsp; Talking this episode are Darren Grey, Nicolas Casalini (aka DarkGod) and Brian Jeffears (aka getter77).&amp;nbsp;  You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio65.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;p id=&quot;audioplayer_1&quot;&gt;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Topics discussed in this episode include:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Brian and Darren's tentacles throughout the roguelike community&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;DarkGod's minions, and the community features he has built into Tales of Maj'Eyal&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;How most roguelike fans are focused into single and disparate game communities: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.te4.org/index.php&quot;&gt;ToME&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.adom.de/forums/index.php&quot;&gt;ADOM&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://crawl.develz.org/tavern/&quot;&gt;DCSS&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://angband.oook.cz/forum/&quot;&gt;Angband&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://groups.google.com/forum/?fromgroups#!forum/rec.games.roguelike.nethack&quot;&gt;Nethack&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://brogue.createforumhosting.com/brogue-general-discussion-f1.html&quot;&gt;Brogue&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forum.chaosforge.org/index.php&quot;&gt;DoomRL&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://community.gaslampgames.com/&quot;&gt;Dungeons of Dredmor&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;The reasons why many players only ever significantly play one and only one roguelike&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;How the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguelikedeveloper.blogspot.co.uk/search/label/ascii%20dreams%20roguelike%20of%20the%20year&quot;&gt;ASCII Dreams Roguelike of the Year poll&lt;/a&gt; represents community acitivty&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;The struggle for small games to get players and visibility&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;Sites with general roguelike discussion: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.roguetemple.com/index.php&quot;&gt;RogueTemple&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.somethingawful.com/showthread.php?threadid=3235469&quot;&gt;Something Awful Forums roguelike thread&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.bay12forums.com/smf/index.php?board=4.0&quot;&gt;Bay12 Games &quot;Other Games&quot; forum&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.reddit.com/r/roguelikes&quot;&gt;reddit/r/roguelikes&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;The &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguebasin.roguelikedevelopment.org/index.php?title=Rgrd_chatroom&quot;&gt;#rgrd IRC channel&lt;/a&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt; for live chat with other developers&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;The confluence of developers on Twitter, including &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/dgrey0&quot;&gt;Darren&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/tametick&quot;&gt;Ido&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;The &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.tigsource.com/index.php&quot;&gt;TIGSource development forums&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;Just how lovely and friendly roguelike communities are and how welcoming &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;they are of new players and respectful they are to each other (yes, that &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;includes you, dear listener!)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;Player generosity in funding, including the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.indiegogo.com/projects/resurrect-adom-development&quot;&gt;ADOM Crowdfund&lt;/a&gt;, the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forum.chaosforge.org/index.php/topic,6009.html&quot;&gt;DoomRL donation drive&lt;/a&gt;, and the regular donations for &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.bay12games.com/support.html&quot;&gt;Dwarf Fortress&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://te4.org/donate&quot;&gt;Tales of Maj'Eyal&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;The role of communities in the formation and evolution of roguelikes, and how all the major roguelikes have been built upon player suggestions&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;The benevolent dictator set-up for development, and how this works well for roguelikes, and why this makes it important for big projects to pull fanbases together early on&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;Lots of Finns play ADOM, we don't know where the Japanese are hiding, and other such roguelike demographics&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;In-person meetings, including &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.londonindies.com/&quot;&gt;LondonIndies&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.tigsource.com/index.php?board=15.0&quot;&gt;TIGJams&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gdconf.com/&quot;&gt;GDC&lt;/a&gt; and of course the upcoming &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://irdc2013.eventbrite.com/#&quot;&gt;International Roguelike Development Conference&lt;/a&gt; in Poland 7th June&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;The blogosphere (god I hate that word) and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebase.net/&quot;&gt;RogueBase&lt;/a&gt; to keep track of roguelike blogs &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;Potential for engagement with the pen and paper RPG communities&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;/span&gt;An open question for you: What other major communities do you know of?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for a start of our response to this year's epic crop of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://7drl.roguetemple.com/&quot;&gt;Seven Day Roguelikes&lt;/a&gt;!&lt;br /&gt; &lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=r3mFCcXN8PQ:F7s3Y8_4bbM:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=r3mFCcXN8PQ:F7s3Y8_4bbM:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/r3mFCcXN8PQ&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-6763163160112164891</guid>
         <pubDate>Wed, 03 Jul 2013 17:00:03 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/t-JSPg7vhW0/roguelikeradio65.mp3"/>
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         <title>Episode 64: Player competitions</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/REJEWkIsXPI/episode-64-player-competitions.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 64 of Roguelike Radio, which is a large panel discussion about competitions in roguelikes, including &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://angband.oook.cz/competition.php&quot;&gt;the monthly Angband competition&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://brogue.wikia.com/wiki/Weekend_Contest&quot;&gt;the weekend Brogue competition&lt;/a&gt;, the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://nethackwiki.com/wiki/Junethack&quot;&gt;Junethack&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://nethack.devnull.net/&quot;&gt;/dev/null&lt;/a&gt; Nethack competitions, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://crawl.develz.org/wordpress/category/tournament&quot;&gt;the biannual Dungeon Crawl: Stone Soup tournament&lt;/a&gt; and the ADOM &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.adom.de/forums/showthread.php/309-The-Weakest-Link-Challenge-Game-Sign-Up&quot;&gt;&quot;Weakest Link&quot;&lt;/a&gt; competition. Talking today are Nick McConnell, Francis Garcia, Steven Steinke, Patric Mueller, David Ploog, Rachel Dillon, Darren Grey and Andrew Doull. You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio64.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt; &lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;p id=&quot;audioplayer_1&quot;&gt;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Topics discussed in this episode include:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://angband.oook.cz/competition.php&quot;&gt;The Angband competition&lt;/a&gt; started by Tony Holmes and currently run by Nick McConnell&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://brogue.wikia.com/wiki/Weekend_Contest&quot;&gt;weekend Brogue competition&lt;/a&gt; started by mikeym and currently run by Francis Garcia aka fugori&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://brogue.createforumhosting.com/post5724.html&quot;&gt;A Brogue midweek competition&lt;/a&gt; started by Steven Steinke aka sorta-stupid, which used a shared save file &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://brogue.createforumhosting.com/post5854.html&quot;&gt;in&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://brogue.createforumhosting.com/post6054.html&quot;&gt;media&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://brogue.createforumhosting.com/post6276.html&quot;&gt;res&lt;/a&gt; (this is different to the current Brogue midweek competition)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://nethackwiki.com/wiki/Junethack&quot;&gt;Junethack&lt;/a&gt; competition which Patric Mueller is involved with, including &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://gruesomegames.com/irdc2012/7.%20Patric%20Mueller%20-%20Junethack%20Tournament%202011.pdf&quot;&gt;his presentation at IRDC 2012&lt;/a&gt; (pdf)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The differences in motivation and approach between Junethack and the original &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://nethack.devnull.net/&quot;&gt;/dev/null&lt;/a&gt; Nethack competition&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://crawl.develz.org/wordpress/category/tournament&quot;&gt;Dungeon Crawl: Stone Soup tournament started&lt;/a&gt; by Rachel Dillon and the interplay between the development of DC:SS and the post release competitions (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://pastebin.com/KDUqmJYT&quot;&gt;some stats from David Ploog&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The ADOM &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.adom.de/forums/showthread.php/309-The-Weakest-Link-Challenge-Game-Sign-Up&quot;&gt;&quot;Weakest Link&quot;&lt;/a&gt; competition started by Darren Grey and how the ADOM community approaches competitions in a different light (you can find more examples by searching for &quot;weakest&quot; in the ADOM forum thread titles)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- How player skill and enjoyment is affected by a competitive environment&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- How scoring systems influence player behavior and ways of encouraging risky play&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for an episode on communities.&lt;br /&gt; &lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=REJEWkIsXPI:umZ2OwBJfIU:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=REJEWkIsXPI:umZ2OwBJfIU:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/REJEWkIsXPI&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-4955736730249259422</guid>
         <pubDate>Wed, 03 Jul 2013 16:59:45 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/xiXMu7-lDzw/roguelikeradio64.mp3"/>
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         <title>Episode 63: How to Make a Good 7DRL part 2</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/3AoxEC7sFjs/episode-63-how-to-make-good-7drl-part-2.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 63 of Roguelike Radio, where we continue our previous discussion on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguelikeradio.com/2013/02/episode-62-how-to-make-good-7drl-part-1.html&quot;&gt;How to Make a Good 7DRL&lt;/a&gt;. Talking this week are Darren Grey, Tom Ford, Numeron, Eben Howard&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt; and Jeff Lait.&amp;nbsp; You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio63.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;p id=&quot;audioplayer_1&quot;&gt;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Topics discussed in this episode include:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The dangers of messing too deeply with procedural content and clever AI&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Making what's special about your game stand out more&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Using a single hit point model to keep your scope down and force some innovation out&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The pros and cons of scope&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Motivations for doing a 7DRL and what to expect to get out of it, and the sheer fun of the week&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Why everyone thinks their own roguelikes were so highly rated (in modest terms, of course)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Having a good theme and name and not having them too generic or hard to search for&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- How much time to spend planning and thinking, and retaining flexibility for changes to plans during the week&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Everyone's game plans for this year&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- What we'd like to see come out of the challenge this year&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- An encouragement to join in discussion &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;on the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguebasin.roguelikedevelopment.org/index.php?title=Rgrd_chatroom&quot;&gt;#rgrd IRC channel&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for an episode on player challenges.&lt;br /&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=3AoxEC7sFjs:lFCdt617I7c:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=3AoxEC7sFjs:lFCdt617I7c:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
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         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-812864945981901943</guid>
         <pubDate>Wed, 03 Jul 2013 16:59:22 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/uWVqh1uePdw/roguelikeradio63.mp3"/>
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         <title>Episode 62: How to Make a Good 7DRL part 1</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/wC5YboLYn24/episode-62-how-to-make-good-7drl-part-1.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 62 of Roguelike Radio, where we talk about How to Make a Good 7DRL. Talking this week are Darren Grey, Tom Ford, Numeron, Eben Howard,&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt; Ido Yehieli &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt; and Jeff Lait.&amp;nbsp; Due to the length of the recording it has been split into two recordings - the second part will be out in a few days. You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio62.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;p id=&quot;audioplayer_1&quot;&gt;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;This episode follows up from the &quot;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguelikeradio.com/2012/03/episode-26-how-to-make-7drl.html&quot;&gt;How to Make a 7DRL&lt;/a&gt;&quot; episode from last year, which had practical tips on organisation and time-planning.&amp;nbsp; An overview of the guests for this episode:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=Flend&quot;&gt;Tom Ford&lt;/a&gt; (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://flend.net/ddrogue/index.html&quot;&gt;DDRogue&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://flend.net/princessrl/index.html&quot;&gt;PrincessRL&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=Ido&quot;&gt;Ido Yehieli&lt;/a&gt; (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=CryptRover&quot;&gt;CryptRover&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=Fruits_of_the_Forest&quot;&gt;Fruits of the Forest&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.tametick.com/ampa/&quot;&gt;A Most Peculiar Adventure&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.cardinalquest.com/detribus/&quot;&gt;Detribus&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://cardinalquest.com/fuel/&quot;&gt;Fuel&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=Darren_Grey&quot;&gt;Darren Grey&lt;/a&gt; (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=Toby_the_Trapper&quot;&gt;Toby the Trapper&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=Broken_Bottle&quot;&gt;Broken Bottle&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=Numeron&quot;&gt;Numeron&lt;/a&gt; (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.numeronreactor.com/index.php?page=7DRL_2008&quot;&gt;Crown of the Forest&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.numeronreactor.com/index.php?page=7DRL_2009&quot;&gt;Domination&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.numeronreactor.com/index.php?page=7DRL_2010&quot;&gt;Domination Empires&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.numeronreactor.com/index.php?page=7DRL_2011&quot;&gt;Man in the Mirror&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.numeronreactor.com/index.php?page=7DRL_2012&quot;&gt;Nightfall&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=Deej&quot;&gt;Eben Howard&lt;/a&gt; (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=Excitable_Digger&quot;&gt;Excitable Digger&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://squidpony.com/category/thoughts/games/computer-games/earl-spork/&quot;&gt;Earl Spork&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://squidpony.com/computer-games/emosquid/emosquid/&quot;&gt;EmoSquid&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://squidpony.com/category/thoughts/games/computer-games/wyrm/&quot;&gt;Wyrm&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=Jeff_Lait&quot;&gt;Jeff Lait&lt;/a&gt; (&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zincland.com/7drl/liveonce&quot;&gt;You Only Live Once&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zincland.com/7drl/letterhunt&quot;&gt;Letter Hunt&lt;/a&gt;, &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zincland.com/7drl/savescummer&quot;&gt;Save Scummer&lt;/a&gt;, &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zincland.com/7drl/fatherhood&quot;&gt;Fatherhood&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zincland.com/7drl/jacob&quot;&gt;Jacob's Matrix&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zincland.com/7drl/kobold&quot;&gt;Smart Kobold&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zincland.com/7drl/orcs&quot;&gt;Vicious Orcs&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.zincland.com/7drl/sword/&quot;&gt;Sword in Hand&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Topics discussed in this episode include:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The upcoming &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguebasin.roguelikedevelopment.org/index.php?title=7DRL_Challenge_2013&quot;&gt;2013 Seven Day Roguelike Challenge&lt;/a&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The evaluation criteria used by the judging committee: Completeness, Aesthetics, Fun, Innovation, Scope, Roguelikeness&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The elusiveness of Fun&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The importance of not putting too much stock on the judging committee criteria&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Coming up with new and unique ideas, especially in the realms of pushing the roguelikeness of a game and breaking tropes&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The suggestion of an updated Berlin Interpretation at the next &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguebasin.com/index.php?title=IRDC_2013&quot;&gt;International Roguelike Developers Conference&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- How to grab people and keep them playing, and not wasting time in getting to the good stuff in a small game&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Knowing your audience, and choosing to go &quot;full geek&quot; or wider appeal&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Seeking feedback on the sixth or seventh day to pick up obvious and important issues&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Polish, polish, polish!&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The community spirit during the week on the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguebasin.roguelikedevelopment.org/index.php?title=Rgrd_chatroom&quot;&gt;#rgrd IRC channel&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Doing things like tiles, visuals and writing when tired instead of the dangers of late-night coding&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Story in 7DRLs and designing a 7DRL as a short story&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Playing with permadeath and permaconsequence and death of different stages&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The open space for innovation, especially when focusing very narrowly on one little area or feature&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The alternative approach of everything including the kitchen sink and making a content-rich roguelike&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- The challenge of making a mobile roguelike&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for part two of How to Make a Good 7DRL, where discussion includes what we think was so good about our past successes and our plans for this year.&lt;br /&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=wC5YboLYn24:sR6EBex6UIA:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=wC5YboLYn24:sR6EBex6UIA:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/wC5YboLYn24&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-6857152506723560070</guid>
         <pubDate>Wed, 03 Jul 2013 16:59:12 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/fZmIeX8Jg5U/roguelikeradio62.mp3"/>
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         <title>Episode 61: libtcod (aka the Doryen Library)</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/RW6JTCoZfFE/episode-61-libtcod-aka-doryen-library.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;The is episode 61 of Roguelike Radio, where we talk about &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://doryen.eptalys.net/libtcod/&quot;&gt;libtcod&lt;/a&gt;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;, the immensely popular roguelike toolkit and display library for python and C++.&amp;nbsp; Talking this week are Darren Grey, jice, mingos/Dominik, Joao/Jotaf and Jeff Lait. You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio61.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;p id=&quot;audioplayer_1&quot;&gt;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Topics discussed in this episode include:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- What is libtcod, its features and its history&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- The motivation for a roguelike library/toolkit, the limitations of curses, and the failure of attempts at bigger generic engines&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- libycod's particular suitability for 7DRLs&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Jotaf's popular &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguebasin.roguelikedevelopment.org/index.php?title=Complete_Roguelike_Tutorial,_using_python%2Blibtcod&quot;&gt;python tutorial&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://doryen.eptalys.net/libtcod/tutorials/&quot;&gt;other tutorials&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- The advantages of python&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- The dangers of concentrating too much on eye-candy (but oh how sweet it looks)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- The low number of mid-sized roguelikes, and the inability of many developers to show restraint&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- The value of a restricted palette and good colour choices for both design and aesthetics&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Using &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://colorschemedesigner.com/&quot;&gt;Colour Scheme Designer&lt;/a&gt; for choosing matching colours (check out other web design resources too - they can be quite handy for text games)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- The high number and variety of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://doryen.eptalys.net/libtcod/projects-2/&quot;&gt;libtcod projects&lt;/a&gt;, including a &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://doryen.eptalys.net/libtcod/project2/?id=32&quot;&gt;Wolenstein-esque FPS&lt;/a&gt; and a fast-paced scrolling &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://doryen.eptalys.net/libtcod/project2/?id=4&quot;&gt;space shooter&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Using Zeno's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.roguetemple.com/z/noteye.php&quot;&gt;Necklace of the Eye&lt;/a&gt; as a tile frontend for libtcod games or for online capabilities&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Off topic discussion of MMO RLs...&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://doryen.eptalys.net/forum/index.php?topic=1483&quot;&gt;libtcod on Android&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Why Jeff is stopping using libtcod (for aesthetics)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Some limitations with non-square fonts&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Comparing and contrasting the *band codebase, libtcod and the T-Engine, and the niches each fill, and the potential for expanded use of Unity in future&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- A big thank you to jice for producing a library that has helped dozens of roguelikes get made!&amp;nbsp; And will doubtless be key in several games being made for this year's Seven Day Roguelike Challenge in a few weeks&amp;nbsp; :-)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Next up in our &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguebasin.roguelikedevelopment.org/index.php?title=7DRL_Challenge_2013&quot;&gt;7DRL 2013&lt;/a&gt; build-up series is a look at how to make a *good* seven day roguelike, with an all-star cast of developers!&lt;br /&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=RW6JTCoZfFE:ikhuDc0DN8A:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=RW6JTCoZfFE:ikhuDc0DN8A:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/RW6JTCoZfFE&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-1537012735355341894</guid>
         <pubDate>Wed, 03 Jul 2013 16:59:02 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/5_XME-8Hnr4/roguelikeradio61.mp3"/>
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         <title>Episode 60: The T-Engine</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/zt6c7ULt8bo/episode-60-t-engine.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;Rejoice, for Roguelike Radio episode 60 has arrived! This week we discuss the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.te4.org/&quot;&gt;T-Engine&lt;/a&gt;, used to support &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.te4.org/&quot;&gt;ToME4&lt;/a&gt; and independent roguelikes.&amp;nbsp; Talking this episode are Darren Grey, Nicolas Casalini (aka DarkGod), Ben Morrison, Sean Osman, &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Eric Wykoff &lt;/span&gt;and Mikolai Fajer (all developers using the T-Engine). You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio60.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;p id=&quot;audioplayer_1&quot;&gt;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Topics discussed in this episode include:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- The T-Engine and Tales of Maj'Eyal reaching &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.te4.org/blogs/darkgod/2012/12/tome/tales-majeyal-100-aka-and-sky-full-stars&quot;&gt;version 1.0&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- History of the T-Engine and how it was made&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Games (aka &quot;modules&quot;) made in the T-Engine to date, including &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.te4.org/viewtopic.php?f=40&amp;amp;t=33375&quot;&gt;Bone Builder&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.te4.org/viewtopic.php?f=40&amp;amp;t=34473&quot;&gt;Hellfire&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.te4.org/viewtopic.php?f=40&amp;amp;t=33665&quot;&gt;Fae&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.te4.org/viewtopic.php?f=40&amp;amp;t=33172&quot;&gt;Equal in Death&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://groups.google.com/forum/?fromgroups=#!topic/rec.games.roguelike.development/uTPYQezFkzI&quot;&gt;phage&lt;/a&gt;, and a whole bunch of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/&quot;&gt;Darren's games&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Code from scratch vs using an engine, and in particular the advantage of an engine for a &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguebasin.roguelikedevelopment.org/index.php?title=7DRL_Challenge_2013&quot;&gt;7DRL&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Why the T-Engine has succeeded where other generic engine attempts have failed, in particular the ability to cannibalise code from ToME&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Flexibility of the engine, and built-in features including easy interface, real time and hex-grid options, particle effects, shaders, cross-platform out of the box, multiple field of views algorithms, map generators, auto-explore, character saving, etc etc.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Problems with the base example module provided for developers (and some agreement that we should maybe make a better one)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- How to start out in making your own module (mostly muck about and copy-paste till things make sense :-/)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Some of the help available: the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.te4.org/docs/t-engine4/1.0.0/index.html&quot;&gt;LuaDoc&lt;/a&gt; of the engine functions, a &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://te4.org/wiki/t4modules-module-howto-guides&quot;&gt;wiki guide&lt;/a&gt;, the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.te4.org/viewforum.php?f=40&quot;&gt;module forums&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://mibbit.com/#tome@irc.rizon.net&quot;&gt;#tome on irc.rizon.net&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- The highs and lows of Lua permissibility, and some tips on bug-fixing in the engine using the Lua console (ctrl+L in-game with cheat enabled), a gdb debugger (remdebug), and short-cuts to restart char (ctrl+shift+alt+R) or restart game (ctrl+shift+alt+N) after editing code whilst the module is running&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- So many particle effects! &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;(in true &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.youtube.com/watch?v=Fy0aCDmgnxg&quot;&gt;Juice it or Lose it&lt;/a&gt; style)&amp;nbsp; And cool shaders too.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Online and network support (and its limitations)&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- The &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://forums.te4.org/viewtopic.php?f=40&amp;amp;t=36083&quot;&gt;module making competition&lt;/a&gt; with a &lt;/span&gt;€&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-size:125%;&quot;&gt;&lt;span class=&quot;Unicode&quot;&gt;&lt;/span&gt;&lt;/span&gt;500 top prize from DarkGod for the best T-Engine game made by November 2013&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Everyone's plans for the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguebasin.roguelikedevelopment.org/index.php?title=7DRL_Challenge_2013&quot;&gt;Seven Day Roguelike Challenge&lt;/a&gt;, which has been &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://groups.google.com/forum/?fromgroups#!topic/rec.games.roguelike.development/1Nkdg6A33OM&quot;&gt;announced&lt;/a&gt; for March 9th to 17th&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Some other tips and tricks and recommended software for development, including &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.sublimetext.com/&quot;&gt;SublimeText&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Licensing, GPL3 (which requires engine games to be open source) and ToME resources&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for a discussion of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://doryen.eptalys.net/libtcod/&quot;&gt;libtcod&lt;/a&gt;!&lt;br /&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=zt6c7ULt8bo:M5TF2kbpM1Q:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=zt6c7ULt8bo:M5TF2kbpM1Q:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
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         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-3904164527964231860</guid>
         <pubDate>Wed, 03 Jul 2013 16:58:36 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/Qe2YID3Bz7s/roguelikeradio60.mp3"/>
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         <title>Episode 59: Sil</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/CsNT0NyG-tw/episode-59-sil.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;Roguelike Radio episode 59 is here, with Andrew Doull and Darren Grey discussing &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.amirrorclear.net/flowers/game/sil/&quot;&gt;Sil&lt;/a&gt;. You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio59.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;p id=&quot;audioplayer_1&quot;&gt;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;DISCLAIMER: Due to some very last-minute scheduling we didn't get a chance to include a more experienced player on this episode.&amp;nbsp; Our opinions thus may seem ill-informed to players who know the game in depth.&amp;nbsp; We hope to return to it in future with more experience under our belts and a few veteran guests.&amp;nbsp; The episode still contains much design-orientated discussion that we stick by, as our opinions at least.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Topics discussed in this episode include:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- The &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguebasin.roguelikedevelopment.org/index.php?title=7DRL_Challenge_2013&quot;&gt;Seven Day Roguelike Challenge 2013&lt;/a&gt; call for dates&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- The upcoming &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguebasin.roguelikedevelopment.org/index.php?title=IRDC_2013&quot;&gt;International Roguelike Development Conference 2013&lt;/a&gt;, to be held in Poland from 7-9 June&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- What is Sil?&amp;nbsp; A discussion of its Angband history, and how it is both different and similar from its *bandy brethren.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Motivation for the game's development, some of which were shared with ToME4.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Trying to be true to Tolkien in a roguelike.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- The game's &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.amirrorclear.net/flowers/game/sil/Sil-111-Manual.pdf&quot;&gt;wonderful manual&lt;/a&gt;, which explains the game's mechanics clearly and extensively.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Discrete effects, low numbers, simple speed  effects, lack of levelling, song-based magic, clarity of mechanics, and  other excellent and original design elements.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Obligatory discussion of interface niggles and character creation woes.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Stealth in the game. &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/blog/?p=228&quot;&gt;Darren hates dice&lt;/a&gt;, Andrew disagrees.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- AI in the game.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- The universal roguelike problem of how to keep the early game fun.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Sil as part of a modern wave of design-focused roguelikes.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for further roguelike discussion!&amp;nbsp; Let us know below of any games you think we should cover.&lt;br /&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=CsNT0NyG-tw:stUDdNWgCE8:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=CsNT0NyG-tw:stUDdNWgCE8:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/CsNT0NyG-tw&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-3249007753904434393</guid>
         <pubDate>Wed, 03 Jul 2013 16:58:06 +0000</pubDate>
         <media:content type="audio/mpeg" url="http://feedproxy.google.com/~r/RoguelikeRadio/~5/X92AOJt5vSw/roguelikeradio59.mp3"/>
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         <title>Episode 58: The Resurrection of ADOM</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/FhIrIzuO65g/episode-58-resurrection-of-adom.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;Happy New Year roguelike fans!&amp;nbsp; It's 2013, we're all still alive, and we're back with a new episode of Roguelike Radio.&amp;nbsp; This week we cover the Resurrection of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ancientdomainsofmystery.com/&quot;&gt;ADOM&lt;/a&gt;, with Darren Grey, Thomas Biskup and Ignacio. You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio58.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;p id=&quot;audioplayer_1&quot;&gt;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Topics discussed in this episode include:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Reflections on the abundantly successful &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.indiegogo.com/resurrect-adom-development&quot;&gt;crowd-funding campaign on IndieGoGo&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- What Thomas' wife thinks of it all &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Dealing with the aftermath and organising the rewards&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Fulfilling decades old promises&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Touching decades old code, and its comparison with modern languages&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- A bit of celebration of the new content and gameplay modernisation in the 8 new releases in 2012&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Community involvement and suggestions&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Response to ADOM and ADOM II coming 2nd and 3rd in the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://roguelikedeveloper.blogspot.co.uk/2013/01/runner-up-for-ascii-dreams-roguelike-of.html&quot;&gt;ASCII Dreams Roguelike of the Year 2012 poll&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Schedule for ADOM development in the short and long term&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- The aim to get on Steam&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Lessons learned from the crowdfunding campaign&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;- Permadeath and taxes&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time for further highlights from the Roguelike of the Year 2012 poll.&lt;br /&gt;&lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=FhIrIzuO65g:FGeZea58M08:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=FhIrIzuO65g:FGeZea58M08:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/FhIrIzuO65g&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-6362789793675722248</guid>
         <pubDate>Wed, 03 Jul 2013 16:57:55 +0000</pubDate>
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         <title>Episode 74 - Sword of the Stars: The Pit</title>
         <link>http://feedproxy.google.com/~r/RoguelikeRadio/~3/Yza4NwBy7As/episode-74-sword-of-stars-pit.html</link>
         <description>&lt;span style=&quot;font-family:verdana;&quot;&gt;This is episode 74 of Roguelike Radio, where we discuss &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sots-thepit.com/&quot;&gt;Sword of the Stars: The Pit&lt;/a&gt;. Talking this episode are KawaiDragoness, Eben Howard and &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.twitch.tv/tornis&quot;&gt;TorNis&lt;/a&gt;. You can download the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.gamesofgrey.com/roguelikeradio/roguelikeradio74.mp3&quot;&gt;mp3 of the podcast&lt;/a&gt;, play it in the embedded player below, or you can follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://itunes.apple.com/au/podcast/roguelike-radio/id461288283&quot;&gt;iTunes&lt;/a&gt;.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;font-family:verdana;&quot;&gt;            Error - no HTML5 support. Please update your browser or download the mp3.     &lt;p id=&quot;audioplayer_1&quot;&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;span style=&quot;font-family:verdana;&quot;&gt;Topics discussed:&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&amp;nbsp;- Tornis' work &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitch.tv/tornis&quot;&gt;livestreaming&lt;/a&gt; Sword of the Stars: The Pit (and beating it on Insane Mode), and other roguelikes he's played&lt;br /&gt;&amp;nbsp;- What makes &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sots-thepit.com/&quot;&gt;SotS: The Pit&lt;/a&gt; different?&lt;br /&gt;&amp;nbsp;- Finding recipes: using wiki/spoilers, finding and deciphering messages in-game, or trial and error&lt;br /&gt;&amp;nbsp;- Using messages/recipes gained from one run to inform another&lt;br /&gt;&amp;nbsp;- Gripes on recipes not reusing items - annoying or part of the balance?&lt;br /&gt;&amp;nbsp;- Favourite classes, classes as characters, voice acting&lt;br /&gt;&amp;nbsp;- Upcoming Downloadable Content: more characters, transferable items and experience&lt;br /&gt;&amp;nbsp;- Are there many strategies to beat the game, or One True Strategy?&lt;br /&gt;&amp;nbsp;- Adapting to the game's cruelty&lt;br /&gt;&amp;nbsp;- Least favourite enemies&lt;br /&gt;&amp;nbsp;- Mines, using skills to gain experience&lt;br /&gt;&amp;nbsp;- Good and bad about graphics/sound and UI - cohesiveness, visible hunger, quick-use slots, balance of horror and humour&lt;br /&gt;&amp;nbsp;- Gripes: Eben has issues with the identification system, Kawa dislikes item destruction traps&lt;br /&gt;&amp;nbsp;- Is downloadable content always a good thing?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Join us next time on Roguelike Radio for discussion of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://en.cataclysmdda.com/&quot;&gt;Cataclysm: Dark Days Ahead&lt;/a&gt;, and its new &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.kickstarter.com/projects/568375735/cataclysm-dark-days-ahead-dedicated-developer&quot;&gt;Kickstarter&lt;/a&gt;.&lt;br /&gt; &lt;/span&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=Yza4NwBy7As:o0vVnd5y5LM:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=yIl2AUoC8zA&quot; border=&quot;0&quot;&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?a=Yza4NwBy7As:o0vVnd5y5LM:qj6IDK7rITs&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/RoguelikeRadio?d=qj6IDK7rITs&quot; border=&quot;0&quot;&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/RoguelikeRadio/~4/Yza4NwBy7As&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot;/&gt;</description>
         <author>andrewdoull@gmail.com (Andrew Doull, Darren Grey, Ido Yehieli etc.)</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-919361992986111953.post-15901630854126930</guid>
         <pubDate>Wed, 03 Jul 2013 15:41:03 +0000</pubDate>
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