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	<title>RimWorld Base</title>
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	<link>https://rimworldbase.com/</link>
	<description>RimWorld Fansite</description>
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	<item>
		<title>Questionable Ethics Enhanced Mod</title>
		<link>https://rimworldbase.com/questionable-ethics-enhanced-mod/</link>
					<comments>https://rimworldbase.com/questionable-ethics-enhanced-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Tue, 21 Jul 2026 13:43:03 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=23514</guid>

					<description><![CDATA[Questionable Ethics Enhanced Mod expands RimWorld with advanced cloning, organ growth, and pawn manipulation systems, building upon KongMD&#8217;s original mod and the 1.3 update by Mario55770. This enhanced version integrates modern DLC systems and significantly improves balance, usability, and compatibility. This mod focuses on ethically questionable technologies, allowing colonies to grow organs, clone pawns and [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
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				<media:description type="plain"><![CDATA[QuestionableEthicsEnhanced]]></media:description>
		</media:content>	</item>
		<item>
		<title>ED-ReverseCycleCooler Mod</title>
		<link>https://rimworldbase.com/ed-reversecyclecooler-mod/</link>
					<comments>https://rimworldbase.com/ed-reversecyclecooler-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Mon, 20 Jul 2026 18:08:05 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=23869</guid>

					<description><![CDATA[ED-ReverseCycleCooler Mod adds reverse cycle functionality to the vanilla cooler, allowing it to both cool and heat rooms, as well as automatically regulate temperature. This mod updates Jaxxa’s original implementation, improving compatibility and flexibility through proper patching. ED-ReverseCycleCooler Features Allows the vanilla cooler to function as a reverse cycle air conditioner. Cooling mode works as [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
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				<media:description type="plain"><![CDATA[EDReverseCycleCooler]]></media:description>
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		<item>
		<title>Backup Generators Mod</title>
		<link>https://rimworldbase.com/backup-generators-mod-2/</link>
					<comments>https://rimworldbase.com/backup-generators-mod-2/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Mon, 20 Jul 2026 16:33:23 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26434</guid>

					<description><![CDATA[The Backup Generators Mod adds backup power generators designed to prevent blackouts and brownouts when your battery reserves are depleted. These generators automatically start producing power when connected reserves are critically low, then stop once reserves recover or their power is toggled. Backup Generators Mod Features Generators start producing power when connected reserves are critically [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
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				<media:description type="plain"><![CDATA[BackupGenerators]]></media:description>
		</media:content>	</item>
		<item>
		<title>Realistic Human Sounds Mod</title>
		<link>https://rimworldbase.com/realistic-human-sounds-mod/</link>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Mon, 20 Jul 2026 16:18:44 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=23135</guid>

					<description><![CDATA[Realistic Human Sounds Mod brings a new level of realism to RimWorld by adding authentic pain and death sounds to human pawns. Battles now sound intense and immersive, making every fight feel more alive and emotional. Realistic Human Sounds Mod Features Added support for female sounds. Added volume sliders for better sound control. Added settings [&#8230;]]]></description>
		
		
		
		
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				<media:description type="plain"><![CDATA[RealisticHumanSounds]]></media:description>
		</media:content>	</item>
		<item>
		<title>No Version Warning Mod</title>
		<link>https://rimworldbase.com/no-version-warning-mod/</link>
					<comments>https://rimworldbase.com/no-version-warning-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sun, 19 Jul 2026 12:27:33 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=22708</guid>

					<description><![CDATA[I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version. Instead of me republishing these mods with the only change being that the latest game-version tag is added I made this mod instead. The [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
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				<media:description type="plain"><![CDATA[NoVersionWarning]]></media:description>
		</media:content>	</item>
		<item>
		<title>Hunting Restriction Mod</title>
		<link>https://rimworldbase.com/hunting-restriction-mod/</link>
					<comments>https://rimworldbase.com/hunting-restriction-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 18 Jul 2026 13:06:07 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27053</guid>

					<description><![CDATA[The Hunting Restriction Mod makes hunters consider current conditions before and during hunting, helping them avoid dangerous, inefficient, or mood-damaging hunting jobs. It also adjusts the distance hunters keep from targets depending on the weapon, weather, animal state, and other factors. Hunting Restriction Mod Features The Hunting Restriction Mod changes how hunters decide whether a [&#8230;]]]></description>
		
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				<media:description type="plain"><![CDATA[HuntingRestriction]]></media:description>
		</media:content>	</item>
		<item>
		<title>Turn It On and Off &#8211; RePowered Mod</title>
		<link>https://rimworldbase.com/turn-it-on-and-off-repowered-mod/</link>
					<comments>https://rimworldbase.com/turn-it-on-and-off-repowered-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 18 Jul 2026 12:27:35 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=23229</guid>

					<description><![CDATA[The Turn It On and Off &#8211; RePowered Mod combines the strengths of two well-known power-management mods to deliver a more realistic and flexible power-consumption system without sacrificing compatibility or ease of use. Turn It On and Off &#8211; RePowered Mod Features This mod merges functionality from Turn It On and Off Mod and RePower [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2025/11/TurnOnOffRePowered.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[TurnOnOffRePowered]]></media:description>
		</media:content>	</item>
		<item>
		<title>Best Mix Mod</title>
		<link>https://rimworldbase.com/best-mix-mod/</link>
					<comments>https://rimworldbase.com/best-mix-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Fri, 17 Jul 2026 15:18:10 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=24880</guid>

					<description><![CDATA[Best Mix Mod enhances RimWorld’s bill system by allowing workbenches to choose ingredients based on customizable criteria instead of only distance, giving players greater control over how materials are used in crafting. Best Mix Features Best Mix Mod adds new selection logic to workbenches through a configurable gizmo and optional per-bill settings. Instead of only [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/03/BestMix-1024x580.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[BestMix]]></media:description>
		</media:content>	</item>
		<item>
		<title>Mo&#8217;Events Mod</title>
		<link>https://rimworldbase.com/moevents-mod/</link>
					<comments>https://rimworldbase.com/moevents-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Fri, 17 Jul 2026 08:04:46 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26531</guid>

					<description><![CDATA[The Mo&#8217;Events Mod adds more events and incidents to RimWorld, expanding the variety of situations that can happen during a colony playthrough. The Mo&#8217;Events Mod includes dangerous encounters, medical emergencies, animal migrations, cargo drops, tribal interactions, and configurable event trigger chances. Mo&#8217;Events Mod Features Almost all update work was done by Taranchuk. Strings have been [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/MoEvents.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[MoEvents]]></media:description>
		</media:content>	</item>
		<item>
		<title>Beam me up Scotty Mod</title>
		<link>https://rimworldbase.com/beam-me-up-scotty-mod/</link>
					<comments>https://rimworldbase.com/beam-me-up-scotty-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Fri, 17 Jul 2026 07:56:49 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=24491</guid>

					<description><![CDATA[Beam me up Scotty Mod brings light-speed teleportation to RimWorld, allowing you to instantly move pawns, animals, and items across your base or even between maps. Build teleport infrastructure and manage how resources and colonists travel with flexible automation options. Beam me up Scotty Mod Features Teleportation Buildings Teleport Workstation: Required main control structure that [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/02/BeamMeUpScotty-1024x576.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[BeamMeUpScotty]]></media:description>
		</media:content>	</item>
		<item>
		<title>Hunterphage Xenotype Mod</title>
		<link>https://rimworldbase.com/hunterphage-xenotype-mod/</link>
					<comments>https://rimworldbase.com/hunterphage-xenotype-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Fri, 17 Jul 2026 07:50:49 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=24326</guid>

					<description><![CDATA[Hunterphage Xenotype Mod introduces a brand-new xenotype, unique gear, custom buildings, powerful items and drugs, and a dedicated faction to interact with or conquer. Inspired by &#8220;Dungeon Blitz&#8221; and the rogue discipline &#8220;Shadow Stalker&#8221;, this mod lets you build a shadowy hunter covenant and dominate the Rim in style. Hunterphage Xenotype Features New Xenotype The [&#8230;]]]></description>
		
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				<media:description type="plain"><![CDATA[HunterphageXenotype]]></media:description>
		</media:content>	</item>
		<item>
		<title>Mod Manager Mod</title>
		<link>https://rimworldbase.com/mod-manager-mod/</link>
					<comments>https://rimworldbase.com/mod-manager-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 12:22:03 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27204</guid>

					<description><![CDATA[The Mod Manager Mod improves RimWorld&#8217;s mod management screen with separate active and available mod lists, mod list backups, Steam Workshop tools, drag-and-drop load order management, search filtering, keyboard navigation, mod coloring, and support for extra mod metadata such as dependencies, incompatibilities, version checks, and load order hints. Mod Manager Mod Features A cleaner and [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/06/ModManager-1024x576.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[ModManager]]></media:description>
		</media:content>	</item>
		<item>
		<title>[SRTS] OHU Dropships Mod</title>
		<link>https://rimworldbase.com/srts-ohu-dropships-mod/</link>
					<comments>https://rimworldbase.com/srts-ohu-dropships-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 09:40:37 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27651</guid>

					<description><![CDATA[OHU Dropships Mod converts an old dropship mod into an addon for SRTS Expanded Mod, adding three OHU aircraft with different roles, including a cargo-focused dropship, a fast small variant, and a lightweight glider. OHU Dropships Mod Features OHU Dropship A sturdy all-purpose aircraft with a focus on cargo capacity and range. Manufacturer: OHU (Orbital [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
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				<media:description type="plain"><![CDATA[OHUDropships]]></media:description>
		</media:content>	</item>
		<item>
		<title>[XND] Profitable Weapons Mod</title>
		<link>https://rimworldbase.com/xnd-profitable-weapons-mod/</link>
					<comments>https://rimworldbase.com/xnd-profitable-weapons-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 09:40:16 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27648</guid>

					<description><![CDATA[Profitable Weapons Mod makes weapon production profitable by increasing the weapon sell price multiplier while adding a looted-weapon system to preserve balance after raids. Profitable Weapons Mod Features Increases the weapon sell price multiplier to 100% by default. Allows the weapon sell price multiplier to be configured in the mod settings. Adds a looted-weapon system [&#8230;]]]></description>
		
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				<media:description type="plain"><![CDATA[XNDProfitableWeapons]]></media:description>
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		<item>
		<title>Simply More Melee Mod</title>
		<link>https://rimworldbase.com/simply-more-melee-mod/</link>
					<comments>https://rimworldbase.com/simply-more-melee-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 09:40:02 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27645</guid>

					<description><![CDATA[Simply More Melee Mod expands RimWorld&#8217;s vanilla melee weapon selection with 33 new melee weapons spread across the tech tree, adding more variety while keeping the weapons integrated with vanilla systems. Simply More Melee Mod Features The Simply More Melee Mod is designed to diversify melee combat without adding new research projects or crafting tables. [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/07/SimplyMoreMelee-1024x587.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[SimplyMoreMelee]]></media:description>
		</media:content>	</item>
		<item>
		<title>Lord of the Rims Mod &#8211; Men and Beasts</title>
		<link>https://rimworldbase.com/lord-of-the-rims-mod-men-and-beasts/</link>
					<comments>https://rimworldbase.com/lord-of-the-rims-mod-men-and-beasts/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 09:39:41 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27642</guid>

					<description><![CDATA[Lord of the Rims &#8211; Men and Beasts Mod adds factions, equipment, and supporting creatures from Middle-Earth to RimWorld. This release mainly includes the Gondor faction and some beasts and monsters. Lord of the Rims &#8211; Men and Beasts Mod Features Middle-Earth content: Adds various factions and equipment of Men, along with supporting creatures from [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/07/LordoftheRimsMenAndBeasts.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[LordoftheRimsMenAndBeasts]]></media:description>
		</media:content>	</item>
		<item>
		<title>ExtraSecurity Mod</title>
		<link>https://rimworldbase.com/extrasecurity-mod/</link>
					<comments>https://rimworldbase.com/extrasecurity-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 09:39:20 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27639</guid>

					<description><![CDATA[ExtraSecurity Mod adds new defensive security buildings to RimWorld, including three floor traps and a short-ranged stunning turret for colonies that need more varied home defense options. ExtraSecurity Mod Features Adds three new floor traps. Adds a new short-ranged turret. Uses materials that are not normally used by vanilla floor traps. Provides new defensive options [&#8230;]]]></description>
		
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				<media:description type="plain"><![CDATA[ExtraSecurity]]></media:description>
		</media:content>	</item>
		<item>
		<title>Autotester Mod</title>
		<link>https://rimworldbase.com/autotester-mod/</link>
					<comments>https://rimworldbase.com/autotester-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 15 Jul 2026 20:13:13 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=22935</guid>

					<description><![CDATA[Automatic Mod Tester Mod is designed to simplify the process of testing RimWorld mods before publishing them. It automates several steps to speed up mod validation and helps identify potential issues more efficiently. While it’s primarily intended for mod developers, it can be especially useful for those managing large mod lists or running automated testing [&#8230;]]]></description>
		
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				<media:description type="plain"><![CDATA[Autotester]]></media:description>
		</media:content>	</item>
		<item>
		<title>Dungeon Pack Mod</title>
		<link>https://rimworldbase.com/dungeon-pack-mod-2/</link>
					<comments>https://rimworldbase.com/dungeon-pack-mod-2/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 15 Jul 2026 20:09:46 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27627</guid>

					<description><![CDATA[Dungeon Pack Mod adds 10 custom quest locations filled with powerful enemies, bosses and unique loot, offering late-game dungeon-style challenges that are far more varied than standard faction bases. Dungeon Pack Mod Features The Dungeon Pack Mod introduces handcrafted quest locations with unique settings, encounters and rewards. New dungeons These quest locations are designed to [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/07/DungeonPack.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[DungeonPack]]></media:description>
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		<title>Show Me Your Hands Mod</title>
		<link>https://rimworldbase.com/show-me-your-hands-mod/</link>
					<comments>https://rimworldbase.com/show-me-your-hands-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 15 Jul 2026 17:50:18 +0000</pubDate>
				<category><![CDATA[Libraries]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Armor]]></category>
		<category><![CDATA[Body]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Combat]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Medieval]]></category>
		<category><![CDATA[Prosthetics]]></category>
		<category><![CDATA[Quality of Life]]></category>
		<category><![CDATA[Retexture]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[Utility]]></category>
		<category><![CDATA[Vanilla]]></category>
		<category><![CDATA[Vehicles]]></category>
		<category><![CDATA[Weapons]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=18131</guid>

					<description><![CDATA[The Show Me Your Hands Mod allows pawns to display their hands on their weapons when drafted. It supports most vanilla and modded weapons. This mod is based on the Clutter Weapon Hands mod, but dynamically adjusts hand positioning based on the graphics of the weapon. It still retains compatibility with older hand-definitions if they [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2024/09/show-me-your-hands-mod_66fac3fcde226.jpeg" type="image/jpeg" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[Show Me Your Hands Mod_66fac3fd9420b.jpeg]]></media:description>
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		<title>Ancient Asian Weapons Mod</title>
		<link>https://rimworldbase.com/ancient-asian-weapons-mod/</link>
					<comments>https://rimworldbase.com/ancient-asian-weapons-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 15 Jul 2026 17:28:17 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27622</guid>

					<description><![CDATA[Ancient Asian Weapons Mod adds a selection of ancient Asian weapons to RimWorld. Ancient Asian Weapons Mod Features Ancient Asian weapons: Adds new weapon options inspired by ancient Asian weaponry. Compatibility notes Ancient Asian Weapons Mod is licensed under the Creative Commons Attribution-ShareAlike 4.0 International license. When troubleshooting Ancient Asian Weapons Mod: See if the [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/07/AncientAsianWeapons.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[AncientAsianWeapons]]></media:description>
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		<title>Ore Yields Mod</title>
		<link>https://rimworldbase.com/ore-yields-mod/</link>
					<comments>https://rimworldbase.com/ore-yields-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 15 Jul 2026 17:28:06 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27619</guid>

					<description><![CDATA[Ore Yields Mod lets you configure how much material drops when mining resources from the world, with support for vanilla and modded minable things. Ore Yields Mod Features Allows mining yields to be adjusted from the mod settings menu. Works with silver, gold, steel, plasteel, uranium, jade and components. Now works with all minable things, [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/07/OreYields.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[OreYields]]></media:description>
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		<title>4M Mehni&#8217;s Misc Modifications Mod</title>
		<link>https://rimworldbase.com/4m-mehnis-misc-modifications-mod/</link>
					<comments>https://rimworldbase.com/4m-mehnis-misc-modifications-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 15 Jul 2026 17:27:48 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27616</guid>

					<description><![CDATA[4M Mehni&#8217;s Misc Modifications Mod adds a wide range of optional settings, bugfixes, UI improvements and gameplay tweaks to customize your RimWorld experience. 4M Mehni&#8217;s Misc Modifications Mod Features The 4M Mehni&#8217;s Misc Modifications Mod includes configurable changes for raids, pawn behavior, alerts, information display and developer tools. Most features can be configured or turned [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/07/4MMehnisMiscModifications.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[4MMehnisMiscModifications]]></media:description>
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		<title>Simple Slingshot Mod</title>
		<link>https://rimworldbase.com/simple-slingshot-mod/</link>
					<comments>https://rimworldbase.com/simple-slingshot-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 15 Jul 2026 17:27:32 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27613</guid>

					<description><![CDATA[Simple Slingshot Mod adds a simple slingshot weapon that is easy to craft and use. It is designed as an early-game weapon with low production costs, a high firing rate, and effectiveness against close-range enemies. Simple Slingshot Mod Features Simple early weapon: Adds a basic slingshot that can be produced cheaply. Adjusted balance: Some parameters [&#8230;]]]></description>
		
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				<media:description type="plain"><![CDATA[SimpleSlingshot]]></media:description>
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		<title>Combat Shields Mod &#8211; Unofficial Sci-Fi Addon</title>
		<link>https://rimworldbase.com/combat-shields-mod-unofficial-sci-fi-addon/</link>
					<comments>https://rimworldbase.com/combat-shields-mod-unofficial-sci-fi-addon/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 15 Jul 2026 17:27:18 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27607</guid>

					<description><![CDATA[Combat Shields Mod &#8211; Unofficial Sci-Fi Addon Mod adds specialized futuristic shields to Combat Shields Mod, giving pawns new defensive options against sharp attacks, blunt impacts and explosions. Combat Shields Mod &#8211; Unofficial Sci-Fi Addon Mod Features Adds a variety of sci-fi shields for use with Combat Shields Mod. Introduces specialized shield types with different [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/07/CombatShieldsSciFiAddon.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[CombatShieldsSciFiAddon]]></media:description>
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		<item>
		<title>Combat Shields Mod</title>
		<link>https://rimworldbase.com/combat-shields-mod/</link>
					<comments>https://rimworldbase.com/combat-shields-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 15 Jul 2026 17:27:12 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27610</guid>

					<description><![CDATA[Combat Shields Mod adds a wide range of shields from different historical and technological eras, allowing pawns to specialize further in melee combat and certain ranged combat roles. Combat Shields Mod Features The Combat Shields Mod adds additional shield types designed for different combat situations, from tribal and medieval shields to advanced ballistic and imperial [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/07/CombatShields.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[CombatShields]]></media:description>
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		<title>QQ&#8217;s Girls&#8217; frontline Apparel Pack Mod</title>
		<link>https://rimworldbase.com/qqs-girls-frontline-apparel-pack-mod/</link>
					<comments>https://rimworldbase.com/qqs-girls-frontline-apparel-pack-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Tue, 14 Jul 2026 17:47:41 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27604</guid>

					<description><![CDATA[Girls&#8217; Frontline Apparel Pack Mod adds T-Doll apparel, hair, and shotgun shields inspired by Girls&#8217; Frontline. Girls&#8217; Frontline Apparel Pack Mod Features Included T-Doll apparel and hair 9A91. K2. Suomi Kp-31. WA2000. G41. G36. FN FNC. IDW. Nagant M1895. Type4. Shikikan. AA-12 (+Shield). Saiga-12 (+Shield). S.A.T8 (+Shield). Team ATK update AEK-999. TMP. Thunder. M950A. Minor [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/07/QQsGirlsFrontlineApparelPack-1024x586.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[QQsGirlsFrontlineApparelPack]]></media:description>
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		<title>[KV] Impassable Map Maker Mod</title>
		<link>https://rimworldbase.com/kv-impassable-map-maker-mod/</link>
					<comments>https://rimworldbase.com/kv-impassable-map-maker-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Tue, 14 Jul 2026 17:02:25 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26002</guid>

					<description><![CDATA[The Impassable Map Maker Mod allows settlements on impassable tiles, letting you start a new game there or travel to one with an existing colony by caravan or drop ship. Impassable Map Maker Mod Features Impassable maps generate with one open area somewhere inside the mountain, hidden at first. This adds a different style of [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/04/KVImpassableMapMaker.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[KVImpassableMapMaker]]></media:description>
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		<title>Humvee Mod</title>
		<link>https://rimworldbase.com/humvee-mod/</link>
					<comments>https://rimworldbase.com/humvee-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Tue, 14 Jul 2026 11:40:34 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27594</guid>

					<description><![CDATA[Humvee Mod adds a military Humvee vehicle with seating for five pawns, a gunner position, cargo capacity and compatibility support for vehicle and combat-related mods. Humvee Mod Features Adds a Humvee vehicle. Vehicle size is 3 x 5. Seats 5 pawns: 1 driver, 1 gunner and 3 passengers. Maximum load is 1,100 kg. Maximum speed [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/07/Humvee.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[Humvee]]></media:description>
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		<title>Fallout Stimpak Mod</title>
		<link>https://rimworldbase.com/fallout-stimpak-mod/</link>
					<comments>https://rimworldbase.com/fallout-stimpak-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Tue, 14 Jul 2026 10:30:30 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27590</guid>

					<description><![CDATA[Fallout Stimpak Mod adds simple craftable stimpaks with HD textures and no C#, giving colonies a powerful emergency medical item inspired by Fallout. Fallout Stimpak Mod Features The Fallout Stimpak Mod adds stimpaks that greatly accelerate healing for a short period of time. Heals at roughly 100 times the normal rate for around 1-2 hours. [&#8230;]]]></description>
		
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