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	<title>RimWorld Base</title>
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	<link>https://rimworldbase.com/</link>
	<description>RimWorld Fansite</description>
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	<item>
		<title>Adjust Quest Chance Mod</title>
		<link>https://rimworldbase.com/adjust-quest-chance-mod/</link>
					<comments>https://rimworldbase.com/adjust-quest-chance-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 15 Aug 2026 18:17:21 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26252</guid>

					<description><![CDATA[The Adjust Quest Chance Mod allows you to customize the probability of different quest types appearing in RimWorld, giving you more control over the kind of quests your colony receives. Adjust Quest Chance Mod Features Tired of constantly getting low-value quests while stranded in difficult biomes with no realistic way to travel? The Adjust Quest [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
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				<media:description type="plain"><![CDATA[AdjustQuestChance]]></media:description>
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		<item>
		<title>Ducks&#8217; No Limits Mod &#8211; Ideology</title>
		<link>https://rimworldbase.com/ducks-no-limits-mod-ideology/</link>
					<comments>https://rimworldbase.com/ducks-no-limits-mod-ideology/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Fri, 14 Aug 2026 19:23:29 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26050</guid>

					<description><![CDATA[The Ducks&#8217; No Limits Mod &#8211; Ideology Mod removes most of the restrictions when creating ideologies, allowing for much greater freedom in selecting memes, precepts, relics, rituals, and roles. Ducks&#8217; No Limits Mod &#8211; Ideology Mod Features Unlimited memes: Removes the maximum number of memes you can add, as long as they do not conflict. [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
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				<media:description type="plain"><![CDATA[DucksNoLimitsIdeology]]></media:description>
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		<item>
		<title>Mod Manager Mod</title>
		<link>https://rimworldbase.com/mod-manager-mod/</link>
					<comments>https://rimworldbase.com/mod-manager-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Fri, 14 Aug 2026 17:50:18 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27204</guid>

					<description><![CDATA[The Mod Manager Mod improves RimWorld&#8217;s mod management screen with separate active and available mod lists, mod list backups, Steam Workshop tools, drag-and-drop load order management, search filtering, keyboard navigation, mod coloring, and support for extra mod metadata such as dependencies, incompatibilities, version checks, and load order hints. Mod Manager Mod Features A cleaner and [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/06/ModManager-1024x576.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[ModManager]]></media:description>
		</media:content>	</item>
		<item>
		<title>DeepRim Mod</title>
		<link>https://rimworldbase.com/deeprim-mod/</link>
					<comments>https://rimworldbase.com/deeprim-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 12 Aug 2026 20:01:32 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27546</guid>

					<description><![CDATA[DeepRim Mod adds underground mining shafts that drill down into new map layers, letting your colony explore, mine ores and transfer pawns, animals, items and power between the surface and underground levels. DeepRim Mod Features Adds a mining shaft that can drill down into underground map layers. Generates new underground maps full of rocks and [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
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				<media:description type="plain"><![CDATA[DeepRim]]></media:description>
		</media:content>	</item>
		<item>
		<title>No Version Warning Mod</title>
		<link>https://rimworldbase.com/no-version-warning-mod/</link>
					<comments>https://rimworldbase.com/no-version-warning-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 12 Aug 2026 17:37:49 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=22708</guid>

					<description><![CDATA[I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version. Instead of me republishing these mods with the only change being that the latest game-version tag is added I made this mod instead. The [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2025/09/NoVersionWarning.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[NoVersionWarning]]></media:description>
		</media:content>	</item>
		<item>
		<title>RimCuisine 2 Meals and Munchies Expansion Mod</title>
		<link>https://rimworldbase.com/rimcuisine-2-meals-and-munchies-expansion-mod/</link>
					<comments>https://rimworldbase.com/rimcuisine-2-meals-and-munchies-expansion-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Tue, 11 Aug 2026 17:15:32 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=25203</guid>

					<description><![CDATA[RimCuisine 2 Meals and Munchies Expansion Mod expands your colony’s food options with a wide variety of snacks, meals, and preservation systems, giving your pawns more ways to indulge and sustain themselves. RimCuisine 2 Meals and Munchies Expansion Features The RimCuisine 2 Meals and Munchies Expansion Mod enhances the base RimCuisine experience by adding new [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/03/RimCuisine2MealsandMunchiesExpansion-1024x461.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[RimCuisine2MealsandMunchiesExpansion]]></media:description>
		</media:content>	</item>
		<item>
		<title>Deep Storage Plus Mod</title>
		<link>https://rimworldbase.com/deep-storage-plus-mod/</link>
					<comments>https://rimworldbase.com/deep-storage-plus-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Tue, 11 Aug 2026 17:03:24 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=22806</guid>

					<description><![CDATA[Deep Storage Plus Mod is an extension to Deep Storage, adding a series of storage buildings that are carefully designed and balanced to fit in the gaps of the options provided by LWM&#8217;s Deep Storage without bloating the Storage tab. Each storage building follows the rule of &#8220;more specific = more capacity&#8221;. Deep Storage Plus [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2025/09/DeepStoragePlus.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[DeepStoragePlus]]></media:description>
		</media:content>	</item>
		<item>
		<title>Some Things Float Mod</title>
		<link>https://rimworldbase.com/some-things-float-mod/</link>
					<comments>https://rimworldbase.com/some-things-float-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Tue, 11 Aug 2026 16:56:25 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[Flooring]]></category>
		<category><![CDATA[Furniture]]></category>
		<category><![CDATA[Nature]]></category>
		<category><![CDATA[Quality of Life]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[Utility]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=12487</guid>

					<description><![CDATA[Let the river wash your trash away! Some Things Float Mod lets things float in water and move with the stream. In non-streaming water things will move about at random. Things can leave the map this way so can be used to dispose of things you dont want, corpses for example. There is also a possibility [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2023/03/some-things-float-mod_6404cfdf9ecec.jpeg" type="image/jpeg" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[Some Things Float Mod_6404cfe02c096.jpeg]]></media:description>
		</media:content>	</item>
		<item>
		<title>Camouflage and Stealth Mod</title>
		<link>https://rimworldbase.com/camouflage-and-stealth-mod/</link>
					<comments>https://rimworldbase.com/camouflage-and-stealth-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Mon, 10 Aug 2026 17:55:39 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=23960</guid>

					<description><![CDATA[Camouflage and Stealth Mod provides a framework for implementing Camouflage and Stealth (CAS) mechanics for apparel, enabling passive camouflage, active stealth, and observation-related sight improvements. Camouflage and Stealth Features Camouflage and Stealth Mod is designed primarily as a framework for other mod authors, but it also introduces configurable gameplay systems players can interact with. Passive [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/02/CamouflageandStealth-1024x580.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[CamouflageandStealth]]></media:description>
		</media:content>	</item>
		<item>
		<title>Configurable Room Stats Mod</title>
		<link>https://rimworldbase.com/configurable-room-stats-mod/</link>
					<comments>https://rimworldbase.com/configurable-room-stats-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Mon, 10 Aug 2026 16:55:12 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27354</guid>

					<description><![CDATA[The Configurable Room Stats Mod lets you customize how room stats are calculated for space, wealth, beauty, impressiveness, and cleanliness, with settings that can be adjusted live in-game. Configurable Room Stats Mod Features Configurable calculations for space, wealth, beauty, impressiveness, and cleanliness. Live in-game configuration for all settings. No performance impact during gameplay. Safe to [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/07/ConfigurableRoomStats.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[ConfigurableRoomStats]]></media:description>
		</media:content>	</item>
		<item>
		<title>Remote Tech Mod</title>
		<link>https://rimworldbase.com/remote-tech-mod/</link>
					<comments>https://rimworldbase.com/remote-tech-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Mon, 10 Aug 2026 16:36:29 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=23223</guid>

					<description><![CDATA[The Remote Tech Mod is a rich content mod focused on remotely detonated explosives, allowing you to set up more effective and strategic base defenses, mine for resources, and extend your colony’s late game with advanced charges and automated defenses. Remote Tech Mod Features Early colonies and tribal settlements can benefit from low-tech makeshift explosives [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2025/11/RemoteTech.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[RemoteTech]]></media:description>
		</media:content>	</item>
		<item>
		<title>Plants Are Fun Mod</title>
		<link>https://rimworldbase.com/plants-are-fun-mod/</link>
					<comments>https://rimworldbase.com/plants-are-fun-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Mon, 10 Aug 2026 14:26:16 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27927</guid>

					<description><![CDATA[The Plants Are Fun Mod adds a new recreation type that lets pawns talk to colony plants, enjoying them as a relaxing activity while also caring for them. Plants Are Fun Mod Features Adds a new recreation type: Talk to plants. Allows pawns to enjoy colony plants as recreation. Pawns care for the plants while [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/08/PlantsAreFun.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[PlantsAreFun]]></media:description>
		</media:content>	</item>
		<item>
		<title>Block Unwanted Minutiae Mod</title>
		<link>https://rimworldbase.com/block-unwanted-minutiae-mod/</link>
					<comments>https://rimworldbase.com/block-unwanted-minutiae-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 08 Aug 2026 17:55:09 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26537</guid>

					<description><![CDATA[Block Unwanted Minutiae Mod blocks unwanted messages, alerts, letters, and miscellaneous RimWorld features, with mod settings that let you toggle which items should be blocked. Block Unwanted Minutiae Mod Features Block Unwanted Minutiae Mod includes settings to block or customize different types of in-game notifications and minor interface features. Messages Blocks tainted apparel deterioration messages [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/BlockUnwantedMinutiae.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[BlockUnwantedMinutiae]]></media:description>
		</media:content>	</item>
		<item>
		<title>Climate Cycle++ Mod</title>
		<link>https://rimworldbase.com/climate-cycle-mod-2/</link>
					<comments>https://rimworldbase.com/climate-cycle-mod-2/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 08 Aug 2026 17:51:33 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26344</guid>

					<description><![CDATA[The Climate Cycle++ Mod expands RimWorld&#8217;s climate cycle mechanics with increasingly extreme weather conditions that can eventually make the planet nearly uninhabitable. The mod introduces customizable climate cycles, faster temperature escalation, and additional survival alerts for dealing with catastrophic temperatures. Climate Cycle++ Mod Features The Climate Cycle++ Mod enhances the vanilla Climate Cycle scenario with [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/ClimateCyclePlusPlus.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[ClimateCyclePlusPlus]]></media:description>
		</media:content>	</item>
		<item>
		<title>BioReactor Mod</title>
		<link>https://rimworldbase.com/bioreactor-mod/</link>
					<comments>https://rimworldbase.com/bioreactor-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 08 Aug 2026 17:46:59 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=24587</guid>

					<description><![CDATA[The BioReactor Mod introduces a living battery system that generates electricity by storing living beings inside specialized reactors. These BioReactors consume food as fuel and preserve the stored creature while converting its biological energy into power. BioReactor Mod Features Living battery system: Generate electricity by placing a living being inside a BioReactor. Food-powered reactor: BioReactors [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/02/BioReactor.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[BioReactor]]></media:description>
		</media:content>	</item>
		<item>
		<title>Easy Upgrades Mod</title>
		<link>https://rimworldbase.com/easy-upgrades-mod/</link>
					<comments>https://rimworldbase.com/easy-upgrades-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 08 Aug 2026 17:28:06 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=25050</guid>

					<description><![CDATA[Easy Upgrades Mod allows you to upgrade or downgrade buildings and improve item quality without deconstructing them first. It streamlines progression by letting you pay only the resource difference and adds systems for upgrading item quality based on pawn skills. Easy Upgrades Features Easy Upgrades Mod focuses on simplifying building upgrades and adding flexible quality [&#8230;]]]></description>
		
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				<media:description type="plain"><![CDATA[EasyUpgrades]]></media:description>
		</media:content>	</item>
		<item>
		<title>[D] Thermodynamics &#8211; Hot Meals Mod</title>
		<link>https://rimworldbase.com/d-thermodynamics-hot-meals-mod/</link>
					<comments>https://rimworldbase.com/d-thermodynamics-hot-meals-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 08 Aug 2026 16:39:45 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=23070</guid>

					<description><![CDATA[The Thermodynamics &#8211; Hot Meals Mod makes the temperature of meals matter in RimWorld, adding realism and depth to your colony’s dining experience. Colonists will now prefer their meals and drinks at the proper temperature—hot meals hot, cold drinks cold—and will react accordingly depending on how close each food item is to its ideal temperature [&#8230;]]]></description>
		
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				<media:description type="plain"><![CDATA[DThermodynamicsHotMeals]]></media:description>
		</media:content>	</item>
		<item>
		<title>Choose Pawn Settings Mod</title>
		<link>https://rimworldbase.com/choose-pawn-settings-mod/</link>
					<comments>https://rimworldbase.com/choose-pawn-settings-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 08 Aug 2026 16:27:37 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=24901</guid>

					<description><![CDATA[Choose Pawn Settings lets you customize a wide range of PawnKind generation settings, giving you direct control over how different pawns are generated in RimWorld. It originally started as a replacement for Configurable Biocoding, but expanded over time to support many more editable pawn properties. Choose Pawn Settings Features Change biocode chance Adjust chemical addiction [&#8230;]]]></description>
		
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				<media:description type="plain"><![CDATA[ChoosePawnSettings]]></media:description>
		</media:content>	</item>
		<item>
		<title>MiningCo. DrillTurret Mod</title>
		<link>https://rimworldbase.com/miningco-drillturret-mod/</link>
					<comments>https://rimworldbase.com/miningco-drillturret-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 08 Aug 2026 13:04:42 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27030</guid>

					<description><![CDATA[The MiningCo. DrillTurret Mod adds a drill turret that can automatically mine nearby ores and natural rocks, giving colonies a more automated way to gather resources from mineral-rich areas. MiningCo. DrillTurret Mod Features Adds a new turret: the drill turret. Automatically drills nearby ores and natural rocks. Allows the mining mode to be switched between [&#8230;]]]></description>
		
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				<media:description type="plain"><![CDATA[MiningCoDrillTurret]]></media:description>
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		<title>(NWN) Real Fog of War Mod</title>
		<link>https://rimworldbase.com/nwn-real-fog-of-war-mod/</link>
					<comments>https://rimworldbase.com/nwn-real-fog-of-war-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Fri, 07 Aug 2026 21:13:34 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=22752</guid>

					<description><![CDATA[Real Fog of War Mod features The map is initially unrevealed and must be explored. Both players and AI&#8217;s humans, animals, mechanoids, and some objects have and are affected by a Field of View, shared among faction components. Animals participate in Faction Fog of War only if trained for release and with a master set. [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2025/09/NWNRealFogOfWar.png" type="image/png" medium="image" width="100%" height="auto">
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		<title>Dynamic economy Mod</title>
		<link>https://rimworldbase.com/dynamic-economy-mod/</link>
					<comments>https://rimworldbase.com/dynamic-economy-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Fri, 07 Aug 2026 13:49:58 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=24239</guid>

					<description><![CDATA[Dynamic economy Mod Mod adds a dynamic trading system with local price multipliers, adaptive traders (caravans and orbital ships), and an optional brain mining mechanic that produces trade-only currency. Dynamic economy Mod Features Trade caravan changes Prices adapt to your buying and selling: selling lots of an item lowers future offer prices, while buying in [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/02/DynamicEconomy.png" type="image/png" medium="image" width="100%" height="auto">
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		<title>Tribal Signal Fire Mod</title>
		<link>https://rimworldbase.com/tribal-signal-fire-mod/</link>
					<comments>https://rimworldbase.com/tribal-signal-fire-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 05 Aug 2026 20:39:19 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26991</guid>

					<description><![CDATA[The Tribal Signal Fire Mod gives tribal colonies a way to contact other ground factions without needing an electric comms console. It adds a signal fire that works like a campfire, requires refueling, and can be used for faction communication. Tribal Signal Fire Mod Features The Tribal Signal Fire Mod adds a SignalFire building that [&#8230;]]]></description>
		
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		<title>I Clearly Have Enough! Mod</title>
		<link>https://rimworldbase.com/i-clearly-have-enough-mod/</link>
					<comments>https://rimworldbase.com/i-clearly-have-enough-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 05 Aug 2026 20:29:13 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27306</guid>

					<description><![CDATA[I Clearly Have Enough! Mod makes RimWorld count all resources on the map when placing blueprints, so the game will not complain about missing materials when you clearly have enough available somewhere on the map. I Clearly Have Enough! Mod Features Counts all available resources on the map when placing blueprints. Updates the architect tab [&#8230;]]]></description>
		
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		<title>Best Mix Mod</title>
		<link>https://rimworldbase.com/best-mix-mod/</link>
					<comments>https://rimworldbase.com/best-mix-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 05 Aug 2026 20:24:37 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=24880</guid>

					<description><![CDATA[Best Mix Mod enhances RimWorld’s bill system by allowing workbenches to choose ingredients based on customizable criteria instead of only distance, giving players greater control over how materials are used in crafting. Best Mix Features Best Mix Mod adds new selection logic to workbenches through a configurable gizmo and optional per-bill settings. Instead of only [&#8230;]]]></description>
		
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		<title>Mo&#8217;Events Mod</title>
		<link>https://rimworldbase.com/moevents-mod/</link>
					<comments>https://rimworldbase.com/moevents-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 05 Aug 2026 20:19:53 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26531</guid>

					<description><![CDATA[The Mo&#8217;Events Mod adds more events and incidents to RimWorld, expanding the variety of situations that can happen during a colony playthrough. The Mo&#8217;Events Mod includes dangerous encounters, medical emergencies, animal migrations, cargo drops, tribal interactions, and configurable event trigger chances. Mo&#8217;Events Mod Features Almost all update work was done by Taranchuk. Strings have been [&#8230;]]]></description>
		
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		<title>Electric Fences and Floors Mod</title>
		<link>https://rimworldbase.com/electric-fences-and-floors-mod/</link>
					<comments>https://rimworldbase.com/electric-fences-and-floors-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 05 Aug 2026 20:13:40 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=25912</guid>

					<description><![CDATA[The Electric Fences and Floors Mod adds electrified perimeter defenses powered by your colony’s grid, capable of damaging or even killing anything that comes into contact with them. Electric Fences and Floors Mod Features The Electric Fences and Floors Mod introduces several new defensive structures designed to integrate directly with your power network: Electric fence: [&#8230;]]]></description>
		
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		<title>FindAGunDamnIt! Mod</title>
		<link>https://rimworldbase.com/findagundamnit-mod/</link>
					<comments>https://rimworldbase.com/findagundamnit-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 05 Aug 2026 19:42:12 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26635</guid>

					<description><![CDATA[FindAGunDamnIt! Mod makes pawns automatically look for and pick up a weapon instead of repeatedly warning you that they are unarmed, especially when hunters are standing near a usable weapon. FindAGunDamnIt! Mod Features Adds a setting to select how pawns should look for a weapon. Adds support for Simple Sidearms. Adds support for Android Tiers. [&#8230;]]]></description>
		
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		<title>Faction auto-expansion Mod</title>
		<link>https://rimworldbase.com/faction-auto-expansion-mod/</link>
					<comments>https://rimworldbase.com/faction-auto-expansion-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[Sdh]]></dc:creator>
		<pubDate>Wed, 29 Jul 2026 19:45:04 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[Factions]]></category>
		<category><![CDATA[Factions auto-expansion]]></category>
		<category><![CDATA[Rimworld]]></category>
		<category><![CDATA[Rimworld Faction auto-expansion Faction]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27863</guid>

					<description><![CDATA[Faction Auto-Expansion Mod allows factions to automatically build new settlements near existing ones, making RimWorld feel more dynamic as faction forces expand naturally over time. Faction Auto-Expansion Mod Features Automatic faction expansion: Expands a random faction every set number of game ticks. Settlement range controls: Allows control over the minimum and maximum range of newly [&#8230;]]]></description>
		
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				<media:description type="plain"><![CDATA[Preview]]></media:description>
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		<title>Various Space Ship Chunk Mod</title>
		<link>https://rimworldbase.com/various-space-ship-chunk-mod/</link>
					<comments>https://rimworldbase.com/various-space-ship-chunk-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 25 Jul 2026 18:25:43 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=24345</guid>

					<description><![CDATA[Various Space Ship Chunk Mod adds several new types of ship chunks that can appear in RimWorld, including an optional uranium-yielding chunk. It also includes an option to spawn smaller chunks, and the new chunks can show up during the ship chunk drop event. Various Space Ship Chunk Features New ship chunk variants: Adds multiple [&#8230;]]]></description>
		
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		<title>[XND] Use That Sniper&#8217;s Scope! Mod</title>
		<link>https://rimworldbase.com/xnd-use-that-snipers-scope-mod/</link>
					<comments>https://rimworldbase.com/xnd-use-that-snipers-scope-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Fri, 24 Jul 2026 20:02:47 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26071</guid>

					<description><![CDATA[The Use That Sniper&#8217;s Scope! Mod makes sniper rifles more accurate at longer distances by letting pawns actually benefit from their scopes. In gameplay terms, sniper rifles give the equipping character a shooting accuracy bonus equivalent to having the Careful Shooter trait. Use That Sniper&#8217;s Scope! Mod Features Ever thought that it was silly that [&#8230;]]]></description>
		
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