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	<title>RimWorld Base</title>
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	<link>https://rimworldbase.com/</link>
	<description>RimWorld Fansite</description>
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	<item>
		<title>Visual XML Patches Mod</title>
		<link>https://rimworldbase.com/visual-xml-patches-mod/</link>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 13 Jun 2026 18:46:04 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=22682</guid>

					<description><![CDATA[The Visual XML Patches Mod will show the XML patches loaded in the game to help in finding the cause of issues. It will show the order they are applied, what mod they are from and you can open the relevant file they are defined in. If a patch is not applied due to some [&#8230;]]]></description>
		
		
		
		
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				<media:description type="plain"><![CDATA[Preview]]></media:description>
		</media:content>	</item>
		<item>
		<title>Milkwater&#8217;s Pipe Gun Mod Mod</title>
		<link>https://rimworldbase.com/milkwaters-pipe-gun-mod-mod/</link>
					<comments>https://rimworldbase.com/milkwaters-pipe-gun-mod-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 13 Jun 2026 18:02:43 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27146</guid>

					<description><![CDATA[The Milkwater&#8217;s Pipe Gun Mod adds a set of cheaper, unreliable pipe guns based on vanilla weapons. These guns cost fewer resources to craft, but they have a chance to jam, cancelling the shot and ending their burst early. Milkwater&#8217;s Pipe Gun Mod Features The Milkwater&#8217;s Pipe Gun Mod adds the following weapons: Pipe Revolver: [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/06/MilkwatersPipeGunMod.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[MilkwatersPipeGunMod]]></media:description>
		</media:content>	</item>
		<item>
		<title>Reinforced Mechanoid 2 Mod</title>
		<link>https://rimworldbase.com/reinforced-mechanoid-2-mod-2/</link>
					<comments>https://rimworldbase.com/reinforced-mechanoid-2-mod-2/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 13 Jun 2026 17:26:17 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=24985</guid>

					<description><![CDATA[Reinforced Mechanoid 2 Mod expands RimWorld’s mechanoid gameplay by introducing new enemy types, weapons, buildings, mechanics, and even a new faction while remaining closely integrated with the vanilla experience. Reinforced Mechanoid 2 Features Reinforced Mechanoid 2, formerly known as &#8220;HALO: Rimworld Heretic Mechanoids&#8221;, builds upon Reinforced Mechanoids: Tyrikan-Line and the vanilla mechanoid systems to introduce [&#8230;]]]></description>
		
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				<media:description type="plain"><![CDATA[ReinforcedMechanoid2]]></media:description>
		</media:content>	</item>
		<item>
		<title>Dress for the Weather Mod</title>
		<link>https://rimworldbase.com/dress-for-the-weather-mod-2/</link>
					<comments>https://rimworldbase.com/dress-for-the-weather-mod-2/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 13 Jun 2026 17:17:59 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=23181</guid>

					<description><![CDATA[Dress for the Weather Mod ensures visiting pawns arrive with climate-appropriate apparel, preventing endless hypothermia collapses and improving faction common sense in both scorching and freezing environments. Dress for the Weather Mod Features Trade caravans and guests spawn wearing apparel suitable for current outdoor temperatures. Cold climates: pawns typically wear parkas. Hot climates: pawns switch [&#8230;]]]></description>
		
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				<media:description type="plain"><![CDATA[DressForTheWeather]]></media:description>
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		<item>
		<title>CAS: Power Armour Mod</title>
		<link>https://rimworldbase.com/cas-power-armour-mod/</link>
					<comments>https://rimworldbase.com/cas-power-armour-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 13 Jun 2026 11:09:56 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27140</guid>

					<description><![CDATA[The CAS: Power Armour Mod expands marine power armour for use with the Camouflage and Stealth Mod, adding camo-specific armour sets, helmets, gloves, and boots for several combat environments. CAS: Power Armour Mod Features The CAS: Power Armour Mod adds marine power armour and helmets prepared for compatibility with the Camouflage and Stealth Mod. The [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/06/CASPowerArmour-1024x580.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[CASPowerArmour]]></media:description>
		</media:content>	</item>
		<item>
		<title>Rambo Weapons Pack Mod</title>
		<link>https://rimworldbase.com/rambo-weapons-pack-mod/</link>
					<comments>https://rimworldbase.com/rambo-weapons-pack-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 13 Jun 2026 11:09:41 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27137</guid>

					<description><![CDATA[The Rambo Weapons Pack Mod adds a very large selection of real-life firearms to RimWorld, expanding weapon variety with many variants for players who want more specific gun options than a typical weapon pack provides. Rambo Weapons Pack Mod Features The Rambo Weapons Pack Mod adds a large amount of real-life guns, including many weapon [&#8230;]]]></description>
		
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				<media:description type="plain"><![CDATA[RamboWeaponsPack]]></media:description>
		</media:content>	</item>
		<item>
		<title>Chemistry Tech Mod</title>
		<link>https://rimworldbase.com/chemistry-tech-mod/</link>
					<comments>https://rimworldbase.com/chemistry-tech-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 13 Jun 2026 11:09:01 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27134</guid>

					<description><![CDATA[The Chemistry Tech Mod lets you break down unwanted items into chemical compounds, then process those compounds into useful resources, materials, gases, weapons, and defensive structures. It can also be used as a form of waste disposal by dissolving items you no longer need. Chemistry Tech Mod Features The Chemistry Tech Mod adds a chemistry-based [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/06/ChemistryTech.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[ChemistryTech]]></media:description>
		</media:content>	</item>
		<item>
		<title>No Version Warning Mod</title>
		<link>https://rimworldbase.com/no-version-warning-mod/</link>
					<comments>https://rimworldbase.com/no-version-warning-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 17:49:09 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=22708</guid>

					<description><![CDATA[I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version. Instead of me republishing these mods with the only change being that the latest game-version tag is added I made this mod instead. The [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2025/09/NoVersionWarning.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[NoVersionWarning]]></media:description>
		</media:content>	</item>
		<item>
		<title>Seasonal Weather Mod</title>
		<link>https://rimworldbase.com/seasonal-weather-mod/</link>
					<comments>https://rimworldbase.com/seasonal-weather-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 13:05:37 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27130</guid>

					<description><![CDATA[The Seasonal Weather Mod expands RimWorld weather by making weather patterns change with the seasons, adding new weather types, seasonal biome adjustments, weather disasters, plant growth bonuses during rain, and rare mood-affecting weather events. Seasonal Weather Mod Features The Seasonal Weather Mod changes weather commonalities for each season, so every season has different chances for [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/06/SeasonalWeather.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[SeasonalWeather]]></media:description>
		</media:content>	</item>
		<item>
		<title>Planetary Drill Mod</title>
		<link>https://rimworldbase.com/planetary-drill-mod/</link>
					<comments>https://rimworldbase.com/planetary-drill-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 13:04:43 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27127</guid>

					<description><![CDATA[The Planetary Drill Mod adds a drill that can generate almost any item that exists in the game, including items added by other mods. It also includes an extensive dynamic settings menu, letting you adjust what can be drilled and balance the mod for your own gameplay. Planetary Drill Mod Features The Planetary Drill Mod [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/06/PlanetaryDrill.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[PlanetaryDrill]]></media:description>
		</media:content>	</item>
		<item>
		<title>Geyser Cooker Mod</title>
		<link>https://rimworldbase.com/geyser-cooker-mod/</link>
					<comments>https://rimworldbase.com/geyser-cooker-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 13:04:27 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27124</guid>

					<description><![CDATA[The Geyser Cooker Mod allows pawns to use steam geysers as primitive cooking surfaces, letting them cook raw food into simple meals without wood or electricity. It is designed for extreme biome runs where fuel and conventional cooking options may be limited. Geyser Cooker Mod Features Background Early man looked at the jet of steam [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/06/GeyserCooker.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[GeyserCooker]]></media:description>
		</media:content>	</item>
		<item>
		<title>Mulch Mod</title>
		<link>https://rimworldbase.com/mulch-mod/</link>
					<comments>https://rimworldbase.com/mulch-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 13:04:12 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27121</guid>

					<description><![CDATA[The Mulch Mod adds a wood chip ground cover for tidying outdoor colony areas, providing an aesthetically neutral floor that resists dirt accumulation, blocks plant growth, and includes a burnt version. Mulch Mod Features The Mulch Mod adds mulch, a ground cover made of wood chips. It is useful for cleaning up the look of [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/06/Mulch.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[Mulch]]></media:description>
		</media:content>	</item>
		<item>
		<title>Caravan Cooler Mod</title>
		<link>https://rimworldbase.com/caravan-cooler-mod/</link>
					<comments>https://rimworldbase.com/caravan-cooler-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 13:03:33 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27118</guid>

					<description><![CDATA[The Caravan Cooler Mod adds a portable refrigeration item for caravans, helping keep perishable food fresh during long journeys across the world map. It is made at a machining table and is designed for use inside caravans, not as a regular base cooler. Caravan Cooler Mod Features The Caravan Cooler Mod lets you refrigerate perishable [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/06/CaravanCooler-1024x576.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[CaravanCooler]]></media:description>
		</media:content>	</item>
		<item>
		<title>Radiology Mod</title>
		<link>https://rimworldbase.com/radiology-mod/</link>
					<comments>https://rimworldbase.com/radiology-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 19:35:54 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=25059</guid>

					<description><![CDATA[Radiology Mod introduces a radiation system that allows you to expose colonists and prisoners to controlled irradiation, resulting in powerful mutations or dangerous side effects such as burns and cancer. Radiology Features Radiation System Access a new research tab dedicated to radiology, unlocking buildings and mechanics that let you experiment with radiation: Construct irradiation chambers [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/03/Radiology.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[Radiology]]></media:description>
		</media:content>	</item>
		<item>
		<title>[RF] Rumor Has It&#8230;. Mod</title>
		<link>https://rimworldbase.com/rf-rumor-has-it-mod/</link>
					<comments>https://rimworldbase.com/rf-rumor-has-it-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 17:45:26 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=24285</guid>

					<description><![CDATA[Rumor Has It&#8230;. Mod expands social complexity in RimWorld by adding new gossip-driven interactions, personality traits, and colony-shaping social events focused on pawns talking about each other. Rumor Has It&#8230;. Features New interactions Chat About Other Pawns: Pawns share their opinions about others. Quarrel: Arguments can damage even friendly relationships. Spread Rumor: Pawns share nasty, [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/02/RoumorHasIt.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[RoumorHasIt]]></media:description>
		</media:content>	</item>
		<item>
		<title>Flickable Storage Mod</title>
		<link>https://rimworldbase.com/flickable-storage-mod-2/</link>
					<comments>https://rimworldbase.com/flickable-storage-mod-2/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 17:33:09 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=23378</guid>

					<description><![CDATA[Flickable Storage Mod adds four adjustable storage states that let you control exactly when pawns can store or retrieve items without changing filters or priorities. This gives you flexible, situational control over any storage building or stockpile. Flickable Storage Mod Features Storage buildings and stockpiles can be switched between four modes: Storage on: Works as [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2025/12/FlickableStorage.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[FlickableStorage]]></media:description>
		</media:content>	</item>
		<item>
		<title>Endgame Buildings Mod</title>
		<link>https://rimworldbase.com/endgame-buildings-mod/</link>
					<comments>https://rimworldbase.com/endgame-buildings-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 17:19:49 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27106</guid>

					<description><![CDATA[The Endgame Buildings Mod adds a collection of late-game buildings and items, including skill-training computers, an advanced kitchen, improved tool cabinets, armored storage, a compact ground-penetrating scanner, and a powerful fusion reactor for endgame colonies. Endgame Buildings Mod Features Adds computers and study desks that allow colonists to safely train skills. Adds a Hi-Tech Kitchen [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/06/EndgameBuildings.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[EndgameBuildings]]></media:description>
		</media:content>	</item>
		<item>
		<title>Roof Overlay Options Mod</title>
		<link>https://rimworldbase.com/roof-overlay-options-mod/</link>
					<comments>https://rimworldbase.com/roof-overlay-options-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 17:19:37 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27103</guid>

					<description><![CDATA[The Roof Overlay Options Mod improves the roof overlay by making constructed roofs, natural roofs, and overhead mountain tiles easier to distinguish, with configurable colors, opacity, and a preview for the selected overlay settings. Roof Overlay Options Mod Features Adds options to change roof overlay colors. Adds an opacity option for the roof overlay. Adds [&#8230;]]]></description>
		
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				<media:description type="plain"><![CDATA[RoofOverlayOptions]]></media:description>
		</media:content>	</item>
		<item>
		<title>Caravan Equipment Mod</title>
		<link>https://rimworldbase.com/caravan-equipment-mod/</link>
					<comments>https://rimworldbase.com/caravan-equipment-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 17:19:23 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27100</guid>

					<description><![CDATA[The Caravan Equipment Mod adds lightweight caravan equipment designed for players who use temporary camp setups, especially with Set Up Camp. It gives caravans access to portable-style structures such as beds, workbenches, temperature control, and defensive equipment. Caravan Equipment Mod Features The Caravan Equipment Mod is aimed at larger caravans that need better survival tools [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/06/CaravanEquipment.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[CaravanEquipment]]></media:description>
		</media:content>	</item>
		<item>
		<title>Support Beams Mod</title>
		<link>https://rimworldbase.com/support-beams-mod/</link>
					<comments>https://rimworldbase.com/support-beams-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 17:19:10 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27097</guid>

					<description><![CDATA[The Support Beams Mod adds passable support beams that function like walls for roof support without blocking pawn movement. Beams can be built from metal, wood, or stone, making them useful wall alternatives for open interior spaces. Support Beams Mod Features The Support Beams Mod adds support beams that act like walls for structural purposes [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/06/SupportBeams.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[SupportBeams]]></media:description>
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		<item>
		<title>Watergazing Spot Mod</title>
		<link>https://rimworldbase.com/watergazing-spot-mod/</link>
					<comments>https://rimworldbase.com/watergazing-spot-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 17:18:51 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27094</guid>

					<description><![CDATA[Watergazing Spot Mod adds a watergazing spot where pawns can stand and look at the water as a meditative joy activity. Watergazing Spot Mod Features The Watergazing Spot Mod adds a simple standalone recreation activity centered around watching water. Watergazing activity: Pawns can stand at a designated spot and look at the water for joy. [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/06/WatergazingSpot.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[WatergazingSpot]]></media:description>
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		<item>
		<title>Beam me up Scotty Mod</title>
		<link>https://rimworldbase.com/beam-me-up-scotty-mod/</link>
					<comments>https://rimworldbase.com/beam-me-up-scotty-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 18:15:53 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=24491</guid>

					<description><![CDATA[Beam me up Scotty Mod brings light-speed teleportation to RimWorld, allowing you to instantly move pawns, animals, and items across your base or even between maps. Build teleport infrastructure and manage how resources and colonists travel with flexible automation options. Beam me up Scotty Mod Features Teleportation Buildings Teleport Workstation: Required main control structure that [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/02/BeamMeUpScotty-1024x576.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[BeamMeUpScotty]]></media:description>
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		<item>
		<title>Smarter Deconstruction and Mining Mod</title>
		<link>https://rimworldbase.com/smarter-deconstruction-and-mining-mod/</link>
					<comments>https://rimworldbase.com/smarter-deconstruction-and-mining-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 17:35:44 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27065</guid>

					<description><![CDATA[The Smarter Deconstruction and Mining Mod prevents pawns from collapsing roofs on top of themselves while deconstructing and mining. It is useful for tearing down buildings, clearing random structures, removing mountains, and handling roof safety with less micromanagement. Smarter Deconstruction and Mining Mod Features The Smarter Deconstruction and Mining Mod adds roof safety checks to [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/06/SmarterDeconstructionAndMining-1024x828.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[SmarterDeconstructionAndMining]]></media:description>
		</media:content>	</item>
		<item>
		<title>Some Things Float Mod</title>
		<link>https://rimworldbase.com/some-things-float-mod/</link>
					<comments>https://rimworldbase.com/some-things-float-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 17:26:42 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[Flooring]]></category>
		<category><![CDATA[Furniture]]></category>
		<category><![CDATA[Nature]]></category>
		<category><![CDATA[Quality of Life]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[Utility]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=12487</guid>

					<description><![CDATA[Let the river wash your trash away! Some Things Float Mod lets things float in water and move with the stream. In non-streaming water things will move about at random. Things can leave the map this way so can be used to dispose of things you dont want, corpses for example. There is also a possibility [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2023/03/some-things-float-mod_6404cfdf9ecec.jpeg" type="image/jpeg" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[Some Things Float Mod_6404cfe02c096.jpeg]]></media:description>
		</media:content>	</item>
		<item>
		<title>Shoo! Mod</title>
		<link>https://rimworldbase.com/shoo-mod-2/</link>
					<comments>https://rimworldbase.com/shoo-mod-2/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 16:44:07 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=24482</guid>

					<description><![CDATA[Shoo! Mod adds a new designator that allows your colonists to harmlessly shoo wild animals away from your base. It provides a practical way to prevent pests from wandering into buildings or eating crops, while keeping interactions balanced and skill-dependent. Shoo! Mod Features Shoo designator: Found in the Orders menu or when selecting a wild [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/02/Shoo.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[Shoo]]></media:description>
		</media:content>	</item>
		<item>
		<title>Show Me Your Hands Mod</title>
		<link>https://rimworldbase.com/show-me-your-hands-mod/</link>
					<comments>https://rimworldbase.com/show-me-your-hands-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 16:24:06 +0000</pubDate>
				<category><![CDATA[Libraries]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Armor]]></category>
		<category><![CDATA[Body]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Combat]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Medieval]]></category>
		<category><![CDATA[Prosthetics]]></category>
		<category><![CDATA[Quality of Life]]></category>
		<category><![CDATA[Retexture]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[Utility]]></category>
		<category><![CDATA[Vanilla]]></category>
		<category><![CDATA[Vehicles]]></category>
		<category><![CDATA[Weapons]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=18131</guid>

					<description><![CDATA[The Show Me Your Hands Mod allows pawns to display their hands on their weapons when drafted. It supports most vanilla and modded weapons. This mod is based on the Clutter Weapon Hands mod, but dynamically adjusts hand positioning based on the graphics of the weapon. It still retains compatibility with older hand-definitions if they [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2024/09/show-me-your-hands-mod_66fac3fcde226.jpeg" type="image/jpeg" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[Show Me Your Hands Mod_66fac3fd9420b.jpeg]]></media:description>
		</media:content>	</item>
		<item>
		<title>Advanced Mortar Mod</title>
		<link>https://rimworldbase.com/advanced-mortar-mod/</link>
					<comments>https://rimworldbase.com/advanced-mortar-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 16:01:17 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27059</guid>

					<description><![CDATA[The Advanced Mortar Mod adds an upgraded version of the vanilla mortar, giving players access to stronger artillery with burst-fire functionality that consumes one shell for each shot fired. Advanced Mortar Mod Features Adds an upgraded mortar based on the vanilla mortar. Burst fire consumes one shell per shot. Uses the reinforced barrel mechanic if [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/06/AdvancedMortar.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[AdvancedMortar]]></media:description>
		</media:content>	</item>
		<item>
		<title>Choose Biome Commonality Mod</title>
		<link>https://rimworldbase.com/choose-biome-commonality-mod/</link>
					<comments>https://rimworldbase.com/choose-biome-commonality-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 16:00:55 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27056</guid>

					<description><![CDATA[The Choose Biome Commonality Mod lets you modify the commonality of biomes during world generation, allowing you to control how frequently each biome appears. Choose Biome Commonality Mod Features Biome commonality determines how common each biome is when generating a new world. The Choose Biome Commonality Mod allows you to adjust these values for both [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/06/ChooseBiomeCommonality-1024x559.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[ChooseBiomeCommonality]]></media:description>
		</media:content>	</item>
		<item>
		<title>Hunting Restriction Mod</title>
		<link>https://rimworldbase.com/hunting-restriction-mod/</link>
					<comments>https://rimworldbase.com/hunting-restriction-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 16:00:39 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27053</guid>

					<description><![CDATA[The Hunting Restriction Mod makes hunters consider current conditions before and during hunting, helping them avoid dangerous, inefficient, or mood-damaging hunting jobs. It also adjusts the distance hunters keep from targets depending on the weapon, weather, animal state, and other factors. Hunting Restriction Mod Features The Hunting Restriction Mod changes how hunters decide whether a [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/06/HuntingRestriction.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[HuntingRestriction]]></media:description>
		</media:content>	</item>
		<item>
		<title>Caridion Arsenal Mod</title>
		<link>https://rimworldbase.com/caridion-arsenal-mod/</link>
					<comments>https://rimworldbase.com/caridion-arsenal-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 15:59:41 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=27050</guid>

					<description><![CDATA[The Caridion Arsenal Mod adds a collection of craftable charged and miscellaneous weapons, giving colonists more combat options with variants that have their own quirks, values, and uses compared to vanilla weapons. Caridion Arsenal Mod Features Adds a range of charged weapons and miscellaneous weapons. All weapons can be crafted at the Machining table after [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/06/CaridionArsenal.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[CaridionArsenal]]></media:description>
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