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	<title>RimWorld Base</title>
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	<link>https://rimworldbase.com/</link>
	<description>RimWorld Fansite</description>
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	<item>
		<title>Yayo&#8217;s Combat 3 Mod</title>
		<link>https://rimworldbase.com/yayos-combat-3-mod/</link>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 09 May 2026 17:30:29 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=22875</guid>

					<description><![CDATA[Yayo’s Combat 3 Mod is an updated version of YAYO’s Mod, based on the abandoned 1.3 update by Ogliss. It completely overhauls RimWorld’s combat system with new mechanics, realistic armor penetration, ammunition management, and improved AI combat logic. Yayo’s Combat 3 Mod Features Completely changes the combat system. Powerful armor algorithm Penetration becomes a crucial [&#8230;]]]></description>
		
		
		
		
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		<item>
		<title>Smooth Stone Walls now named Etched Stone Walls</title>
		<link>https://rimworldbase.com/smooth-stone-walls-mod/</link>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 09 May 2026 16:08:07 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[Defenses]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Flooring]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Meals]]></category>
		<category><![CDATA[Medieval]]></category>
		<category><![CDATA[Quality of Life]]></category>
		<category><![CDATA[Retexture]]></category>
		<category><![CDATA[Skills]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[Utility]]></category>
		<category><![CDATA[Vanilla]]></category>
		<category><![CDATA[Walls]]></category>
		<guid isPermaLink="false">https://rim-world.com/?p=1899</guid>

					<description><![CDATA[The Smooth Stone Walls Mod allows you to smooth natural stone walls (just as you can smooth natural stone floors) thanks to a new option in the &#8220;Structure&#8221; tab of the architect menu. This allows you to have real walls in the rooms inside your mountain hideaway without needing to mine out rock and then immediately replace it [&#8230;]]]></description>
		
		
		
			</item>
		<item>
		<title>No Version Warning Mod</title>
		<link>https://rimworldbase.com/no-version-warning-mod/</link>
					<comments>https://rimworldbase.com/no-version-warning-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sat, 09 May 2026 12:07:34 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=22708</guid>

					<description><![CDATA[I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version. Instead of me republishing these mods with the only change being that the latest game-version tag is added I made this mod instead. The [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
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				<media:description type="plain"><![CDATA[NoVersionWarning]]></media:description>
		</media:content>	</item>
		<item>
		<title>Enter Here Mod</title>
		<link>https://rimworldbase.com/enter-here-mod/</link>
					<comments>https://rimworldbase.com/enter-here-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 07 May 2026 16:35:09 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[Caravan]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[Medicine]]></category>
		<category><![CDATA[Quality of Life]]></category>
		<category><![CDATA[Trading]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[Utility]]></category>
		<category><![CDATA[Vehicles]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=11470</guid>

					<description><![CDATA[The Enter Here Mod makes visitors and caravans enter your map in an orderly fashion. You can place down entering-spots on the edge of the map and any caravan or visitor will try to enter the map as close to a spot as possible. You will find these in the Misc-menu. Works as a good [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
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		<item>
		<title>Mark That Pawn Mod</title>
		<link>https://rimworldbase.com/mark-that-pawn-mod/</link>
					<comments>https://rimworldbase.com/mark-that-pawn-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 07 May 2026 16:08:53 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[Caravan]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Furniture]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Quality of Life]]></category>
		<category><![CDATA[Trading]]></category>
		<category><![CDATA[Utility]]></category>
		<category><![CDATA[Vehicles]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=15319</guid>

					<description><![CDATA[You get a large raid and looking through the pawns you find one that would be excellent to capture, but sadly you loose them in the action. You later find their corpse blown up by one of your rockets&#8230; With the Mark That Pawn Mod you can mark any pawn with a selection of icons [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2023/10/mark-that-pawn-mod_6538e044614bd.jpeg" type="image/jpeg" medium="image" width="100%" height="auto">
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		</media:content>	</item>
		<item>
		<title>Eternal Pods Mod</title>
		<link>https://rimworldbase.com/eternal-pods-mod/</link>
					<comments>https://rimworldbase.com/eternal-pods-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 07 May 2026 15:52:01 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26300</guid>

					<description><![CDATA[The Eternal Pods Mod makes glow pods last forever. That&#8217;s it. This is not a good mod. Eternal Pods Mod Features Makes glow pods last forever. Uses a patch instead of replacing the def to improve compatibility. Non-Steam: Report bugs in the comments if you somehow find any. Compatibility notes Probably not compatible with any [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/EternalPods.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[EternalPods]]></media:description>
		</media:content>	</item>
		<item>
		<title>Poppi Mod</title>
		<link>https://rimworldbase.com/poppi-mod/</link>
					<comments>https://rimworldbase.com/poppi-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 07 May 2026 15:51:47 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26297</guid>

					<description><![CDATA[The Poppi Mod adds Poppi as friendly recruitable animals that can become lovable colony mascots. They provide insulating golden fur for apparel, produce oil that can be turned into small amounts of chemfuel, reproduce quickly, and can defend themselves with short-distance leaps when needed. Poppi Mod Features Adds Poppi as animals that can be found [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/Poppi.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[Poppi]]></media:description>
		</media:content>	</item>
		<item>
		<title>Dire Raids Mod</title>
		<link>https://rimworldbase.com/dire-raids-mod/</link>
					<comments>https://rimworldbase.com/dire-raids-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 07 May 2026 15:51:34 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26294</guid>

					<description><![CDATA[The Dire Raids Mod adds a rare mid-to-late game event called a Dire Raid, designed to make established colonies face more dangerous raid threats. Dire Raids work like normal raids, but with increased raid points, making enemy groups stronger and more threatening. Dire Raids Mod Features Removes the previous HugsLib dependency. Adds a mod option [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/DireRaids.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[DireRaids]]></media:description>
		</media:content>	</item>
		<item>
		<title>Tag Trait Mod</title>
		<link>https://rimworldbase.com/tag-trait-mod/</link>
					<comments>https://rimworldbase.com/tag-trait-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 07 May 2026 15:51:21 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26291</guid>

					<description><![CDATA[The Tag Trait Mod adds TAG traits for pawns born while on Luciferium, granting a range of enhanced abilities alongside increased susceptibility to mental breaks. Different TAG variants provide unique outcomes depending on the pawn&#8217;s reaction to Luciferium exposure. Tag Trait Mod Features Alpha TAG: Phenomenal abilities compared to normal humans, but highly prone to [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/TagTrait-1024x576.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[TagTrait]]></media:description>
		</media:content>	</item>
		<item>
		<title>Metal Rim Rising Mod</title>
		<link>https://rimworldbase.com/metal-rim-rising-mod-2/</link>
					<comments>https://rimworldbase.com/metal-rim-rising-mod-2/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Thu, 07 May 2026 15:50:40 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26288</guid>

					<description><![CDATA[The Metal Rim Rising Mod is a Metal Gear Rising: Revengeance-inspired expansion created by the aRatoCat team that adds powerful weapons, specialized bionics, armor, and equipment focused on high armor penetration and over-the-top combat abilities. The mod emphasizes unique mechanics and specialized combat tools rather than simple stat increases, while still embracing the absurd power [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/MetalRimRising-1024x569.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[MetalRimRising]]></media:description>
		</media:content>	</item>
		<item>
		<title>Better Projectile Origin Mod</title>
		<link>https://rimworldbase.com/better-projectile-origin-mod/</link>
					<comments>https://rimworldbase.com/better-projectile-origin-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 06 May 2026 17:15:01 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26273</guid>

					<description><![CDATA[The Better Projectile Origin Mod changes where projectiles visually originate when pawns fire weapons, making shots start from the weapon itself instead of the pawn&#8217;s center. Better Projectile Origin Mod Features In the vanilla game, all projectiles shot by pawns originate from the center of the pawn, not from the weapon they are holding. The [&#8230;]]]></description>
		
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				<media:description type="plain"><![CDATA[BetterProjectileOrigin]]></media:description>
		</media:content>	</item>
		<item>
		<title>Rimfairies Warcrime Edition Mod</title>
		<link>https://rimworldbase.com/rimfairies-warcrime-edition-mod/</link>
					<comments>https://rimworldbase.com/rimfairies-warcrime-edition-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 06 May 2026 17:14:50 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26267</guid>

					<description><![CDATA[The Rimfairies Warcrime Edition Mod is an add-on for the Rimfairies Mod that adds crueler fairy-related content. It was previously included in the main mod, but is now kept separate due to popular demand. Rimfairies Warcrime Edition Mod Features Adds separate warcrime-themed content for the Rimfairies Mod. Includes additional cruel mechanics related to fairies. More [&#8230;]]]></description>
		
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				<media:description type="plain"><![CDATA[RimfairiesWarcrimeEdition]]></media:description>
		</media:content>	</item>
		<item>
		<title>Rimfairies Mod</title>
		<link>https://rimworldbase.com/rimfairies-mod/</link>
					<comments>https://rimworldbase.com/rimfairies-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 06 May 2026 17:14:43 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26270</guid>

					<description><![CDATA[The Rimfairies Mod adds summonable fairies and several fantasy-themed items for psychic, low-tech, and medieval playthroughs. Fairies are animals rather than pawns, and they can be kept as companions, left alone, or processed into useful items. Rimfairies Mod Features The Rimfairies Mod includes fairies that can now only be summoned. The world spawn has been [&#8230;]]]></description>
		
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				<media:description type="plain"><![CDATA[Rimfairies]]></media:description>
		</media:content>	</item>
		<item>
		<title>Better Records Tab Mod</title>
		<link>https://rimworldbase.com/better-records-tab-mod/</link>
					<comments>https://rimworldbase.com/better-records-tab-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 06 May 2026 17:14:20 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26264</guid>

					<description><![CDATA[The Better Records Tab Mod improves the Records tab by color-coding colonist statistics, making it easier to compare achievements between colonists at a glance. Better Records Tab Mod Features The Better Records Tab Mod applies colors to the list of records shown in the Records tab: Green text: Selected colonist has the highest value for [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/BetterRecordsTab.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[BetterRecordsTab]]></media:description>
		</media:content>	</item>
		<item>
		<title>Cannibal Meals Mod</title>
		<link>https://rimworldbase.com/cannibal-meals-mod/</link>
					<comments>https://rimworldbase.com/cannibal-meals-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 06 May 2026 17:14:06 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26261</guid>

					<description><![CDATA[The Cannibal Meals Mod adds cannibal versions of meals from the base game and the Vegetable Garden Project Mod, expanding food options for cannibal colonies with new recipes and dedicated sorting categories. Cannibal Meals Mod Features Adds cannibal versions of multiple meals from the base game and Vegetable Garden Project Mod. Includes the following recipes: [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
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				<media:description type="plain"><![CDATA[VGCannibalPatch]]></media:description>
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		<item>
		<title>Taki&#8217;s Random Stuff Mod</title>
		<link>https://rimworldbase.com/takis-random-stuff-mod/</link>
					<comments>https://rimworldbase.com/takis-random-stuff-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Wed, 06 May 2026 17:13:25 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26258</guid>

					<description><![CDATA[The Taki&#8217;s Random Stuff Mod adds a collection of primitive, farming, cooking, crafting, and utility content to RimWorld, including oats, cereals, porridge, shields, stone weapons, new work spots, compact stone tables, a primitive smelter, barley, ale, and the beginnings of an alchemy system. Taki&#8217;s Random Stuff Mod Features Oats: A fast-growing cereal crop. Cereals: A [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/TakisRandomStuff.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[TakisRandomStuff]]></media:description>
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		<item>
		<title>Adjust Quest Chance Mod</title>
		<link>https://rimworldbase.com/adjust-quest-chance-mod/</link>
					<comments>https://rimworldbase.com/adjust-quest-chance-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Tue, 05 May 2026 15:44:40 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26252</guid>

					<description><![CDATA[The Adjust Quest Chance Mod allows you to customize the probability of different quest types appearing in RimWorld, giving you more control over the kind of quests your colony receives. Adjust Quest Chance Mod Features Tired of constantly getting low-value quests while stranded in difficult biomes with no realistic way to travel? The Adjust Quest [&#8230;]]]></description>
		
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				<media:description type="plain"><![CDATA[AdjustQuestChance]]></media:description>
		</media:content>	</item>
		<item>
		<title>Gerrymon&#8217;s Sombrero Mod</title>
		<link>https://rimworldbase.com/gerrymons-sombrero-mod/</link>
					<comments>https://rimworldbase.com/gerrymons-sombrero-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Tue, 05 May 2026 15:44:31 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26249</guid>

					<description><![CDATA[The Gerrymon&#8217;s Sombrero Mod adds sombreros, ponchos, and a guitar weapon to RimWorld, bringing a bit of cowboy flair to your colonies. The equipment functions similarly to vanilla apparel and weapons, but with entirely new visuals and style. Gerrymon&#8217;s Sombrero Mod Features Adds sombreros to the game. Adds ponchos to the game. Adds a guitar [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/GerrymonsSombrero-1024x429.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[GerrymonsSombrero]]></media:description>
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		<title>Egg Incubator Mod</title>
		<link>https://rimworldbase.com/egg-incubator-mod/</link>
					<comments>https://rimworldbase.com/egg-incubator-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Tue, 05 May 2026 15:44:17 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26246</guid>

					<description><![CDATA[The Egg Incubator Mod adds incubators for fertilized eggs, helping maintain the correct temperature for incubation and optionally speeding up the incubation process. Egg Incubator Mod Features Primitive incubator: A low-tech incubator unlocked through passive-cooling research. Industrial incubator: An advanced incubator unlocked through electricity research. Incubation speed option: Includes a mod setting that can speed [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/EggIncubator.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[EggIncubator]]></media:description>
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		<item>
		<title>Deadpool&#8217;s Outfit Mod</title>
		<link>https://rimworldbase.com/deadpools-outfit-mod/</link>
					<comments>https://rimworldbase.com/deadpools-outfit-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Tue, 05 May 2026 15:44:00 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26243</guid>

					<description><![CDATA[The Deadpool&#8217;s Outfit Mod adds a collection of Deadpool-themed apparel and parody outfits inspired by the Disney Marvel animated series version of the character, &#8220;The Merc with a Mouth&#8221;. Deadpool&#8217;s Outfit Mod Features The Deadpool&#8217;s Outfit Mod introduces several themed clothing items and humorous cosmetic additions for your colonists. Deadpool-themed clothing set. Tactical vest plate [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/DeadpoolsOutfit.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[DeadpoolsOutfit]]></media:description>
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		<title>CIWS Bionic Mod</title>
		<link>https://rimworldbase.com/ciws-bionic-mod/</link>
					<comments>https://rimworldbase.com/ciws-bionic-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Tue, 05 May 2026 15:43:47 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26240</guid>

					<description><![CDATA[The CIWS Bionic Mod adds several advanced bionic components and nano-robot enhancements for RimWorld. The mod requires the CIWS Core Mod to function and includes additional translation support and compatibility updates across multiple game versions. CIWS Bionic Mod Features Adds multiple advanced bionic components. Includes intelligent bionic legs. Adds language translation dentures. Introduces nano-robot enhancements [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/CIWSBionic-1024x668.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[CIWSBionic]]></media:description>
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		<title>[XND] Rename Everything! Mod</title>
		<link>https://rimworldbase.com/xnd-rename-everything-mod/</link>
					<comments>https://rimworldbase.com/xnd-rename-everything-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Mon, 04 May 2026 08:52:35 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=25731</guid>

					<description><![CDATA[Rename Everything! Mod allows you to rename most objects in RimWorld, giving your items, buildings, and equipment a personal touch. From meaningful weapons to memorable landmarks, this mod lets you preserve the story behind your colony by naming nearly anything that isn’t a pawn or corpse. Rename Everything! Mod Features Rename most objects: Supports anything [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/04/XNDRenameEverything.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[XNDRenameEverything]]></media:description>
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		<title>Mercer&#8217;s Backpacks Mod + Nano Suit</title>
		<link>https://rimworldbase.com/mercers-backpacks-mod-nano-suit/</link>
					<comments>https://rimworldbase.com/mercers-backpacks-mod-nano-suit/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Mon, 04 May 2026 05:52:00 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26117</guid>

					<description><![CDATA[The Mercer&#8217;s Backpacks Mod + Nano Suit Mod adds backpacks and a powerful nanosuit to increase carrying capacity and enhance pawn performance across multiple activities. Mercer&#8217;s Backpacks Mod + Nano Suit Mod Features The Mercer&#8217;s Backpacks Mod + Nano Suit Mod includes: Small Backpack: Adds +75 carrying capacity, doubling the base value. Large Backpack: Adds [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/MercersBackpacksNanoSuit.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[MercersBackpacksNanoSuit]]></media:description>
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		<item>
		<title>Mercer&#8217;s Backpacks Mod</title>
		<link>https://rimworldbase.com/mercers-backpacks-mod/</link>
					<comments>https://rimworldbase.com/mercers-backpacks-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Mon, 04 May 2026 05:50:19 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=24282</guid>

					<description><![CDATA[Mercer&#8217;s Backpacks Mod adds simple backpacks to RimWorld that increase pawn carrying capacity, offering a lightweight solution for hauling improvements. Mercer&#8217;s Backpacks Features Backpacks: Apparel items that increase carrying capacity. Colorful variant: Includes a version that better reflects the color of the material it is crafted from. Standalone version: Does not include the nano suit; [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/02/MercersBackpacks.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[MercersBackpacks]]></media:description>
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		<item>
		<title>Ghost Gear Mod</title>
		<link>https://rimworldbase.com/ghost-gear-mod/</link>
					<comments>https://rimworldbase.com/ghost-gear-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Mon, 04 May 2026 05:46:21 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26185</guid>

					<description><![CDATA[The Ghost Gear Mod adds ultra-tech shielded armour with unique ghosting capabilities, defensive proximity burst systems, caltrop pods, grappling hooks, high-tech rail weapons using neurotoxins and shuriken ammunition, and Haywire technology effective against mechanoids. It is an expansion for the RimPlas Mod that uses its advanced material options. Ghost Gear Mod Features Ultra-tech shielded armour [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/GhostGear-1024x580.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[GhostGear]]></media:description>
		</media:content>	</item>
		<item>
		<title>Ice Is Slippery Mod</title>
		<link>https://rimworldbase.com/ice-is-slippery-mod/</link>
					<comments>https://rimworldbase.com/ice-is-slippery-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Mon, 04 May 2026 05:46:09 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26182</guid>

					<description><![CDATA[Ice Is Slippery Mod makes icy surfaces slippery to walk on, giving pawns a configurable risk of falling when moving across ice. If a pawn falls, they will take a little while to get back up. By default, only humanoid pawns are affected, but the mod includes options to adjust both the fall risk and [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/IceIsSlippery.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[IceIsSlippery]]></media:description>
		</media:content>	</item>
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		<title>BoomMod Expanded Mod</title>
		<link>https://rimworldbase.com/boommod-expanded-mod/</link>
					<comments>https://rimworldbase.com/boommod-expanded-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Mon, 04 May 2026 05:45:54 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26179</guid>

					<description><![CDATA[The BoomMod Expanded Mod changes how exploding creatures behave, making them explode on death only when the killing blow is a gunshot, fire, another explosion, or when they are already on fire. This fork of BoomMod by Jaxe expands the functionality to all pawns that explode on death, including creatures such as the BoomBat from [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/BoomModExpanded.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[BoomModExpanded]]></media:description>
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		<item>
		<title>Auto Doc Mod</title>
		<link>https://rimworldbase.com/auto-doc-mod/</link>
					<comments>https://rimworldbase.com/auto-doc-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Mon, 04 May 2026 05:45:38 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26176</guid>

					<description><![CDATA[The Auto Doc Mod adds a self-sufficient medical pod that allows pawns to perform surgeries on themselves, making it ideal for solo playthroughs that still want access to bionics. Auto Doc Mod Features Allows pawns to tend to themselves inside the pod. Performs surgeries automatically if required ingredients are adjacent. Can be opened without requiring [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/AutoDoc-1024x625.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[AutoDoc]]></media:description>
		</media:content>	</item>
		<item>
		<title>RimCuisine 2: All Plants All Biomes Patch</title>
		<link>https://rimworldbase.com/rimcuisine-2-all-plants-all-biomes-patch/</link>
					<comments>https://rimworldbase.com/rimcuisine-2-all-plants-all-biomes-patch/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Mon, 04 May 2026 05:45:23 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26173</guid>

					<description><![CDATA[RimCuisine 2: All Plants All Biomes Patch Mod removes all biome restrictions for RimCuisine 2 crops, allowing you to grow any plant in any environment regardless of climate. From tropical crops in frozen tundras to desert farming of normally restricted plants, this patch prioritizes freedom over balance. RimCuisine 2: All Plants All Biomes Patch Mod [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/RimCuisine2AllPlantsAllBiomesPatch-1024x461.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[RimCuisine2AllPlantsAllBiomesPatch]]></media:description>
		</media:content>	</item>
		<item>
		<title>[RF] Fishing-ReWork Mod</title>
		<link>https://rimworldbase.com/rf-fishing-rework-mod/</link>
					<comments>https://rimworldbase.com/rf-fishing-rework-mod/#disqus_thread</comments>
		
		<dc:creator><![CDATA[mlie]]></dc:creator>
		<pubDate>Sun, 03 May 2026 08:01:26 +0000</pubDate>
				<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://rimworldbase.com/?p=26153</guid>

					<description><![CDATA[The Fishing-ReWork Mod reworks Rainbeau Flambe&#8217;s fishing mod with renewed fish textures, new fish and shellfish, fixed issues, rewritten Defs, and additional compatibility support while keeping the feel of the original fishing system. Fishing-ReWork Mod Features If Odyssey is loaded, only the shellfish trap is included, as fishing is already in the DLC. The Fishing-ReWork [&#8230;]]]></description>
		
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		<media:content url="https://rimworldbase.com/wp-content/uploads/2026/05/RFFishingReWork.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[RFFishingReWork]]></media:description>
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