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term="easy face"/><category term="elegant"/><category term="facial animation"/><category term="factory"/><category term="fairy"/><category term="final cut pro"/><category term="flame"/><category term="flash"/><category term="fruits"/><category term="head"/><category term="hours"/><category term="howto"/><category term="iPi Desktop Motion Capture"/><category term="iTunes"/><category term="ice"/><category term="illustrator"/><category term="infinite"/><category term="lace"/><category term="leraning illustrator"/><category term="lovely fruit"/><category term="machine"/><category term="making logo in firework"/><category term="model"/><category term="multiple Subtool"/><category term="paper"/><category term="pattern"/><category term="peeling effect"/><category term="picture bandit"/><category term="pineapple"/><category term="pizza"/><category term="pizza delivery robot"/><category term="project"/><category term="quick-tip tutorial"/><category term="roll angle"/><category term="sculpting"/><category term="self portriat"/><category term="shading"/><category term="shadow box"/><category term="snow"/><category term="stat sets in 3ds max"/><category term="toolbar tutorial illustrator CS5"/><category term="upload"/><category term="vector"/><category term="vector advertising material"/><category term="vector graphics"/><category term="watermelon"/><category term="worms"/><category term="zigging"/><title type="text">Bahraini Graphic Designer</title><subtitle type="html">Bahrain 3d visualizer, Designer Tutorials, graphic resources.</subtitle><link href="http://sultanyaqub.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default?redirect=false" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/" rel="alternate" type="text/html"/><link href="http://pubsubhubbub.appspot.com/" rel="hub"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default?start-index=26&amp;max-results=25&amp;redirect=false" rel="next" type="application/atom+xml"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><generator uri="http://www.blogger.com" version="7.00">Blogger</generator><openSearch:totalResults>122</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-6799306335157769215</id><published>2012-02-12T22:59:00.001+03:00</published><updated>2012-02-12T22:59:48.682+03:00</updated><title type="text"/><content type="html">&lt;div style='clear: both; text-align: center; font-size: xx-small;'&gt;Published with Blogger-droid v2.0.4&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/6799306335157769215/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2012/02/published-with-blogger-droid-v2.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/6799306335157769215" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/6799306335157769215" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2012/02/published-with-blogger-droid-v2.html" rel="alternate" title="" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-8204209283437737718</id><published>2011-11-01T21:42:00.001+03:00</published><updated>2011-11-01T21:48:35.195+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D animation"/><category scheme="http://www.blogger.com/atom/ns#" term="3d software"/><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio Max 2012"/><category scheme="http://www.blogger.com/atom/ns#" term="3ds max 2012 tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="bonyface"/><category scheme="http://www.blogger.com/atom/ns#" term="character animation"/><category scheme="http://www.blogger.com/atom/ns#" term="Facegen"/><category scheme="http://www.blogger.com/atom/ns#" term="facial animation"/><title type="text">Bonyface - A ready 3dsmax 2012 plugin for facial animation</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-TraejHXA9bZtJhESiaIKnm4uV3rHTvgbRAbuznQyD8FyNoWNfPZzhEGPz9kW7kSZ8KW0Vtknyoc6B9LJUD0PZe4p6EG5D00Z_1WqKzslYLSYeU0J7bd0Vc_nJFJ40fxLXZvOhgWfAYa2/s1600/bonyface_thumb_sultanyaqub.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-TraejHXA9bZtJhESiaIKnm4uV3rHTvgbRAbuznQyD8FyNoWNfPZzhEGPz9kW7kSZ8KW0Vtknyoc6B9LJUD0PZe4p6EG5D00Z_1WqKzslYLSYeU0J7bd0Vc_nJFJ40fxLXZvOhgWfAYa2/s1600/bonyface_thumb_sultanyaqub.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;BonyFace is a complex facial animation system, was written on MAXScript, works in 3ds max 2008 and above. It consists of tools for rigging, skinning and animating facial expressions on 3D-Faces with ease and flexibility.&lt;/span&gt;&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Since it's a script, the user can freely share the BonyFace rigged character with another professional NOT having BonyFace, anyone can load and render the scene with BonyFace-objects without having BonyFace installed like any common 3ds max scene.&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhntHmoPd69_DZjmjWBwb0QwQDExAhyQfAx2gE8XWSNlg-NOPBF8XR_EQMKohGtblYeWeh392gKraOX4OVpxV_tu7eROZ2-Az0KUU2Jy53z9nL-V62B4ZYds63w_FcVXinih-jTYFU84iro/s1600/bonyface_sultan_yaqub_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="88" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhntHmoPd69_DZjmjWBwb0QwQDExAhyQfAx2gE8XWSNlg-NOPBF8XR_EQMKohGtblYeWeh392gKraOX4OVpxV_tu7eROZ2-Az0KUU2Jy53z9nL-V62B4ZYds63w_FcVXinih-jTYFU84iro/s640/bonyface_sultan_yaqub_1.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;BonyFace starts facial rig creation from scratch, it's an easiest and fastest way to create facial rig, with BonyFace you can create full face rig in 10-20 minutes!&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Basic tools of BonyFace are freeware. You can use basic tools to create rig and skin, adjust parameters of the rig and animate control objects with standard tools of 3ds max without any limitations.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Extended tools of BonyFace are available only for authorized users of the script. You can use extended tools to create complex professional facial animation and simplify whole workflow&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif; font-size: x-small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='510' height='420' src='https://www.youtube.com/embed/Nv6h-qA4nwc?feature=player_embedded' frameborder='0'&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif; font-size: x-small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;ol style="text-align: left;" type="disc"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;lh&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/lh&gt;&lt;b&gt;Rigging and Skinning (basic tools)&lt;/b&gt;&lt;/span&gt; &lt;/span&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Spline based system allows the user to properly "map" a 3D-face&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Stretchy bones drive the whole face for unlimited facial expressions and deformations&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Rig system for head is created automatically based on spline system&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Skin phase is performed automatically. It&amp;nbsp;automatically&amp;nbsp;adds a Skin modifier to the head (or modifies an existing Skin modifier if present) and adds bones of BonyFace-rig to current skeleton. Cat, Biped and Bones are supported.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Skin mechanics works with the internal skin modifier of 3dsmax and intelligentely auto-weights the points of a 3D-Face to provide you with a perfect base on muscle deformation&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Intelligent weighting automatically recognizes several regions of a face and applies proper weighting to the vertices according to where they are&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;After skin phase the user can tweak the envelopes as they normally would, to get an even better deformation for their character, this however in most cases is not necessary&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;BonyFace automaticly creates rig and skin for tongue and eyelashes&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='510' height='420' src='https://www.youtube.com/embed/tQdFhYZYZho?feature=player_embedded' frameborder='0'&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;ol style="text-align: left;" type="disc"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;Control Mechanics (basic tools)&lt;/span&gt;&lt;/b&gt; &lt;/span&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Using a system of standard max circle shapes, the user gets UNLIMITED deformations on their 3D-face, this is one of the great features that sets BonyFace apart from other available plugins and scripts for 3dsmax&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;The Direct Controls (blue colored) provide immediate deformation of skin regions&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;The Soft Controls (yellow colored) have a weight system that globally changes the position of the direct controls&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Ability to rotate and stretch the lips is provided&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;You can adjust any settings of the rig very fast and easy through a very comprehensive UI&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='510' height='320' src='https://www.youtube.com/embed/fRhnzLdfZJg?feature=player_embedded' frameborder='0'&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/b&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt; Face Control Center and Selector&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;ol style="text-align: left;"&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;You can select and/or move any control through a very handy UI, even if the control is hidden, actually you don't need to select any control in the viewport in most cases&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;There are many different ways to manipulate with selection, move opposite controls together or apart using Ctrl, Alt and Shift keys&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;There are some comfortable and useful tools to manipulate with mouth controls&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;Poses and Animations (extended tools)&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;ol style="text-align: left;"&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;You can save, load, browse and apply facial poses and animations&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Two different modes: Mixer and Grimace are provided to interactively mix the poses&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Importer of poses and animations - you can use poses and animations were made for one character on another character&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt; Animation Layers (extended tools)&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;ol style="text-align: left;"&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;You can create and manage with animation layers of three types: AutoBlink, BVH (a standard motion capture file format) and Normal (standard keyframe animation)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;It is possible to change the weight of layer&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;AutoBlink layer periodically applies the poses, so you can use it to make any repeated animation, such as blinking, breathing, laughing and etc.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;BVH-layer transfers mocap animation from BVH-model to 3D-Face. BVH-model is automatically created by BonyFace when user loads BVH-file, it is possible to interactively adjust controls movement at any frame&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;BVH-files created by Zign Track are supported&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Finally, you can download the limited Bonyface version of Bonyface from their &lt;a href="http://www.scriptattack.com/maxscripts/bonyface/index_eng.html" target="_blank"&gt;Visit BonyFace website&lt;/a&gt; and a full version for 399$ (150 BHD ). The BonyFace Team also have a tutorial section and a gallery which will get you more inspired. so best of luck and happy upgrading ;)&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;... make sure to like and share this tool if you appreciate it !&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;ol style="text-align: justify;" type="disc"&gt;&lt;span style="background-color: #e0e0dc; font-family: 'Trebuchet MS', sans-serif; text-align: -webkit-left;"&gt;&lt;lh&gt; &lt;/lh&gt;&lt;/span&gt;&lt;/ol&gt;&lt;/div&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/8204209283437737718/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/11/bonyface-ready-3dsmax-2012-plugin-for.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/8204209283437737718" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/8204209283437737718" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/11/bonyface-ready-3dsmax-2012-plugin-for.html" rel="alternate" title="Bonyface - A ready 3dsmax 2012 plugin for facial animation" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-TraejHXA9bZtJhESiaIKnm4uV3rHTvgbRAbuznQyD8FyNoWNfPZzhEGPz9kW7kSZ8KW0Vtknyoc6B9LJUD0PZe4p6EG5D00Z_1WqKzslYLSYeU0J7bd0Vc_nJFJ40fxLXZvOhgWfAYa2/s72-c/bonyface_thumb_sultanyaqub.jpg" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-3763930266217171772</id><published>2011-10-21T19:00:00.002+03:00</published><updated>2011-10-21T19:00:06.842+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="After Effects"/><category scheme="http://www.blogger.com/atom/ns#" term="Editing"/><category scheme="http://www.blogger.com/atom/ns#" term="Rotoscoping Techniques"/><title type="text">Advanced Rotoscoping Techniques for Adobe After Effects</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjW-iWqxZ9sUQkca-Jjnc5P_Vmb852qa5U3-gQNNxI6XP6fP3oimd8REFZfWpOTiO9df8OC3dfR_CW6RO1uAKUZRmIMUWFt4RVHcOBG6a9d8Jlq8_RGLoVSj7_iE18pLGJXwTQ666fpMAA/s1600/After+Effects+Advanced+Rotoscoping_sultan_yaqub.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjW-iWqxZ9sUQkca-Jjnc5P_Vmb852qa5U3-gQNNxI6XP6fP3oimd8REFZfWpOTiO9df8OC3dfR_CW6RO1uAKUZRmIMUWFt4RVHcOBG6a9d8Jlq8_RGLoVSj7_iE18pLGJXwTQ666fpMAA/s200/After+Effects+Advanced+Rotoscoping_sultan_yaqub.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="background-color: #6b7fa0; font-family: Arial, Helvetica, Geneva, Swiss, SunSans-Regular; font-size: 12px;"&gt;Let's face it: rotoscoping is a drag. You can put countless hours of work into cutting elements out from even a few seconds of your footage, and it comes out badly more often than it doesn't. You want to scream and rip out your hair, not to mention kill the guy who shot the footage and said "We'll fix it in post."&lt;br /&gt;
&lt;br /&gt;
But don't sweat it. We've got you covered! VFX and compositing expert&amp;nbsp;&lt;a href="http://leaders.creativecow.net/leaders/oconnell_pete/" style="text-decoration: none;"&gt;Pete O'Connell&lt;/a&gt;&amp;nbsp;shows you advanced techniques for rotoscoping in After Effects that will change the way you think about one of the most challenging tasks for any compositor. Pete uses his unique style to show you the tricks he's picked up and created for big-budget Hollywood features including&amp;nbsp;&lt;strong&gt;Stranger Than Fiction, The Fountain, Just Like Heaven, Across the Universe, Mr. Magorium's Wonder Emporium,&amp;nbsp;&lt;/strong&gt;and the highly acclaimed&amp;nbsp;&lt;strong&gt;Transporter 2&lt;/strong&gt;.&lt;br /&gt;
&lt;br /&gt;
Over the course of over 2 hours, you'll learn how to use the entire AE toolset in a whole new way. When it's over, you'll wonder why roto work ever gave you the night sweats.&lt;br /&gt;
&lt;br /&gt;
You'll learn advanced rotoscoping but you don't have to be an advanced AE user to learn these techniques. Pete will show you how to let AE's motion tracker do much of the work for you, how maximize results with expressions, how to set up your comps for the most accurate track, how to find and correct bad roto while you work, how to integrate your masks into your primary footage, and much more.&lt;br /&gt;
&lt;br /&gt;
Beyond roto, you'll learn advanced techniques for precomposition, tracking and stabilization, project organization and keyboard shortcuts to dramatically speed up your work.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Chapter Listing&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ol&gt;&lt;li&gt;The basic steps used to set up a roto comp in AE. Useful keyboard shortcuts.&lt;/li&gt;
&lt;li&gt;Preference settings. Moving mask points using the keyboard. Moving groups of points using the transform box.&lt;/li&gt;
&lt;li&gt;The advantages and disadvantages of having your mask layer's visibility turned either off or on.&lt;/li&gt;
&lt;li&gt;Tracking Fundamentals: how to motion track and what to watch out for.&lt;/li&gt;
&lt;li&gt;How to set up your tracking comp to get the most accurate track. Precomposing and color correcting.&lt;/li&gt;
&lt;li&gt;Examples of motion tracking a few points, from easy ones to difficult hand tracks.&lt;/li&gt;
&lt;li&gt;Stabilizing foreground objects for easier roto.&lt;/li&gt;
&lt;li&gt;Rotoscoping accurately with a minimum of keyframes.&lt;/li&gt;
&lt;li&gt;Matching roto masks with the original footage.&lt;/li&gt;
&lt;li&gt;Choosing good track points. Applying transforms to a solid.&lt;/li&gt;
&lt;li&gt;Making a shape to follow motion, without applying keyframes.&lt;/li&gt;
&lt;li&gt;Adding basic detail to roto masks.&lt;/li&gt;
&lt;li&gt;Using keyboard shortcuts to speed up the roto process.&lt;/li&gt;
&lt;li&gt;Finessing and finishing the roto mask.&lt;/li&gt;
&lt;li&gt;Incorporating the new right arm mask into the main matte comp.&lt;/li&gt;
&lt;li&gt;Bad roto alert!&lt;/li&gt;
&lt;li&gt;Using multiple masks and the transform box to roto out a complex object.&lt;/li&gt;
&lt;li&gt;Preparing to rotoscope by stabilizing the footage rather than the masked solid&lt;/li&gt;
&lt;li&gt;Inverting stabilization to align a mask with the original footage&lt;/li&gt;
&lt;li&gt;Using a secondary solid to avoid scaling distortion.&lt;/li&gt;
&lt;li&gt;Rotoscoping details.&lt;/li&gt;
&lt;li&gt;Using a secondary solid to avoid composition bounds problems.&lt;/li&gt;
&lt;li&gt;Rotoscoping using a 2 point track.&lt;/li&gt;
&lt;li&gt;Setting up an expression for 4 point cornerpin based roto.&lt;/li&gt;
&lt;li&gt;Using a 4 point cornerpin track.&lt;/li&gt;
&lt;li&gt;Saving mask shapes and transform keyframes as a consolidated .ffx file&lt;/li&gt;
&lt;/ol&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, Geneva, Swiss, SunSans-Regular;"&gt;&lt;span class="Apple-style-span" style="font-size: 12px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="background-color: #6b7fa0; font-family: Arial, Helvetica, Geneva, Swiss, SunSans-Regular; font-size: 12px;"&gt;&lt;div&gt;&lt;a href="http://store.creativecow.net/p/74/advanced_rotoscoping_techniques_for_adobe_after_effects"&gt;Click here to see the promo video on creative cow (1024x768) Quicktime required.&lt;/a&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjW-iWqxZ9sUQkca-Jjnc5P_Vmb852qa5U3-gQNNxI6XP6fP3oimd8REFZfWpOTiO9df8OC3dfR_CW6RO1uAKUZRmIMUWFt4RVHcOBG6a9d8Jlq8_RGLoVSj7_iE18pLGJXwTQ666fpMAA/s1600/After+Effects+Advanced+Rotoscoping_sultan_yaqub.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjW-iWqxZ9sUQkca-Jjnc5P_Vmb852qa5U3-gQNNxI6XP6fP3oimd8REFZfWpOTiO9df8OC3dfR_CW6RO1uAKUZRmIMUWFt4RVHcOBG6a9d8Jlq8_RGLoVSj7_iE18pLGJXwTQ666fpMAA/s1600/After+Effects+Advanced+Rotoscoping_sultan_yaqub.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/3763930266217171772/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/advanced-rotoscoping-techniques-for.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/3763930266217171772" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/3763930266217171772" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/advanced-rotoscoping-techniques-for.html" rel="alternate" title="Advanced Rotoscoping Techniques for Adobe After Effects" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjW-iWqxZ9sUQkca-Jjnc5P_Vmb852qa5U3-gQNNxI6XP6fP3oimd8REFZfWpOTiO9df8OC3dfR_CW6RO1uAKUZRmIMUWFt4RVHcOBG6a9d8Jlq8_RGLoVSj7_iE18pLGJXwTQ666fpMAA/s72-c/After+Effects+Advanced+Rotoscoping_sultan_yaqub.jpg" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-614182012781870269</id><published>2011-10-21T07:00:00.002+03:00</published><updated>2011-10-21T07:00:00.259+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio Max 2012"/><category scheme="http://www.blogger.com/atom/ns#" term="Architectural Visualization"/><category scheme="http://www.blogger.com/atom/ns#" term="Final Gather"/><category scheme="http://www.blogger.com/atom/ns#" term="Global Illumination"/><category scheme="http://www.blogger.com/atom/ns#" term="Mental Ray"/><category scheme="http://www.blogger.com/atom/ns#" term="nvidia"/><category scheme="http://www.blogger.com/atom/ns#" term="Reflection"/><category scheme="http://www.blogger.com/atom/ns#" term="Refraction"/><category scheme="http://www.blogger.com/atom/ns#" term="Rendering"/><title type="text">Motiva COLIMO 1.2! Fast Overview</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8WpTdrnYWwLH5laGekN4h1bRXQvomiR68Vyibre5kjbjdQqhgWFkQQrFjh4ve6agaIVCrgUun1db45_TSFUhUJz1_yHI4RMgqIBO2Ckzadaf8QmHdCJNolI09E_hv4Sbin6tbksgE-rLu/s1600/realtime_material_preview_motiva_sultan_yaqub.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8WpTdrnYWwLH5laGekN4h1bRXQvomiR68Vyibre5kjbjdQqhgWFkQQrFjh4ve6agaIVCrgUun1db45_TSFUhUJz1_yHI4RMgqIBO2Ckzadaf8QmHdCJNolI09E_hv4Sbin6tbksgE-rLu/s1600/realtime_material_preview_motiva_sultan_yaqub.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Motiva COLIMO, a realtime postproduction tool that allows change materials over prerendered images, &lt;/div&gt;&lt;div style="text-align: justify;"&gt;taking in account physical accurate reflections, refractions and GI bleeding.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="420" src="http://player.vimeo.com/video/30736092?title=0&amp;amp;byline=0&amp;amp;portrait=0" webkitallowfullscreen="" width="505"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;b&gt;&amp;nbsp;CHANGES FROM PREVIOUS (1.1!) VERSION:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;- Thea render integrated workflow support.&lt;br /&gt;
&amp;nbsp;- Image sequence support.&lt;br /&gt;
&amp;nbsp;- New fle format that allows easier connection to third party software.&lt;br /&gt;
&amp;nbsp;- InteliThread upgraded that makes user experience smoother and allows faster changes over the colors and textures.&lt;br /&gt;
&amp;nbsp;- Better texture fltering.&lt;br /&gt;
&amp;nbsp;- Color picker is now applied to the objects in realtime.&lt;br /&gt;
&amp;nbsp;- Better lights support.&lt;br /&gt;
&amp;nbsp;- Improved viewport control.&lt;br /&gt;
&amp;nbsp;- Supersampling feature.&lt;br /&gt;
&amp;nbsp;- Alpha support on saving.&lt;br /&gt;
&amp;nbsp;- Better memory footprint.&lt;br /&gt;
&amp;nbsp;- Faster project loading.&lt;br /&gt;
&amp;nbsp;- Faster viewport resizing.&lt;br /&gt;
&amp;nbsp;- Samples included.&lt;br /&gt;
&amp;nbsp;- Jpg quality selector on export to web.&lt;br /&gt;
&amp;nbsp;- New versions of Max2Colimo and Modo2Colimo.&lt;br /&gt;
&amp;nbsp;- Minor bugs fxed...&lt;br /&gt;
&lt;br /&gt;
More Info...&lt;br /&gt;
&amp;nbsp;Link : &lt;a href="http://www.motivacg.com/forum/viewtopic.php?f=3&amp;amp;t=172"&gt;http://www.motivacg.com/forum/viewtopic.php?f=3&amp;amp;t=172&lt;/a&gt;&lt;br /&gt;
&amp;nbsp;Link : &lt;a href="http://www.motivacg.com/"&gt;http://www.motivacg.com/&lt;/a&gt; &lt;br /&gt;
&amp;nbsp;Vimeo Link : &lt;a href="http://vimeo.com/motiva"&gt;http://vimeo.com/motiva&lt;/a&gt;&lt;br /&gt;
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&lt;span class="gensmall content" style="line-height: 150%;"&gt;&lt;a href="http://www.blogger.com/post-create.g?blogID=8875965510477947522"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/614182012781870269/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/motiva-colimo-12-fast-overview.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/614182012781870269" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/614182012781870269" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/motiva-colimo-12-fast-overview.html" rel="alternate" title="Motiva COLIMO 1.2! Fast Overview" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8WpTdrnYWwLH5laGekN4h1bRXQvomiR68Vyibre5kjbjdQqhgWFkQQrFjh4ve6agaIVCrgUun1db45_TSFUhUJz1_yHI4RMgqIBO2Ckzadaf8QmHdCJNolI09E_hv4Sbin6tbksgE-rLu/s72-c/realtime_material_preview_motiva_sultan_yaqub.jpg" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-3962639275963225114</id><published>2011-10-21T01:22:00.000+03:00</published><updated>2011-10-21T01:22:26.580+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D animation"/><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio Max 2012"/><category scheme="http://www.blogger.com/atom/ns#" term="3ds max 2012 tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="Architectural Visualization"/><category scheme="http://www.blogger.com/atom/ns#" term="Final Gather"/><category scheme="http://www.blogger.com/atom/ns#" term="Global Illumination"/><category scheme="http://www.blogger.com/atom/ns#" term="plug-ins"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="V-Ray"/><title type="text">Fast Rendering of Visualizations with Lumion (TM)</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJAcY_BmqoSYrNlJKZkj5DR9qN6Zq2O1NfiCLDzgH9vqLRBlt4uLONt4AGWsQjyd12jzkIwpS9Eqj-SCgiLTzWlKVYgmSJxtv7m82_mHp5zYyD-DjozqnnKdRWzmWBtX9mIsrj-B1JI5r-/s1600/Lumion_architechtural_visualizations_sultan_yaqub.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJAcY_BmqoSYrNlJKZkj5DR9qN6Zq2O1NfiCLDzgH9vqLRBlt4uLONt4AGWsQjyd12jzkIwpS9Eqj-SCgiLTzWlKVYgmSJxtv7m82_mHp5zYyD-DjozqnnKdRWzmWBtX9mIsrj-B1JI5r-/s1600/Lumion_architechtural_visualizations_sultan_yaqub.jpg" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 20px;"&gt;Stunning visualizations in seconds! Lumion uses real-time 3D technology for rendering.This amazing technology of Lumion renders images in a fraction of a second. The aim of of the software is to create a lightning fast workflow between packages like Autocad or Sketchup and stunning visualizations.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;span class="Apple-style-span" style="line-height: 22px;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div id="_mcePaste" style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;Lumion uses real-time 3D technology for rendering.&lt;/span&gt;&lt;/div&gt;&lt;div id="_mcePaste" style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;This amazing technology of Lumion renders images in a&amp;nbsp;fraction of a second.&lt;/span&gt;&lt;/div&gt;&lt;div style="line-height: 20px; margin-bottom: 1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;Stunning visualizations in secondsLumion uses real-time 3D technology for rendering. This amazing technology of Lumion renders images in afraction of a second.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: justify;"&gt;&lt;div style="line-height: 20px;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="line-height: 20px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #3d85c6; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Lumion&amp;nbsp;offers what architects could only dream about for years!&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;If you are an Architect or 3D artist you will be pleased to discover what you can achieve with Lumion.Visualization software should not feel like an extra job, it should just be there for you when you need it and it needs to deliver results without effort.We provided Lumion with a user interface that is designed around you.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;Complex tasks look easy with Lumion. The most important goal of Lumion is to let you do jobs yourself which usually require expensive specialists. That is amazing by itself but on top of that Lumion renders in real-time, meaning you can view the end result instantly.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;Lumion supports models created in Sketch-up, 3DS Max, Maya and most other 3D design software. You can run Lumion next to your existing software. Just fire it up and have an image or movie of your work in 5 minutes.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
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&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #3d85c6; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;A different kind of software&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;Lumion redefines how you use software. Regardless of the difficulty of the task at hand Lumion makes it feel easy. Extensive user testing combined with GPU technology was used to create a new level of usability.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;The graphics engine is designed for instant visualization. Just import your models and Lumion makes them look good. No effort. No waiting. Lumion’s “theater mode“ allows you to us it as a 3D viewer for easy flytroughs of complex 3D models in real-time.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;Lumion includes a stunning arsenal of high quality content. A huge library of plants, trees, people, cars, animals, landscapes, buildings, materials and more provides you with everything you need to make movies and images stand out.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;br /&gt;
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&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #3d85c6; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Materials and lights&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;Lumion comes with a extensive material library to quickly provide your models with realistic appearances. Need changes in your model? Update your model with a single click in Lumion and all materials are automatically applied to the updated model.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;Lumion materials combine perfectly with the sophisticated lighting system. This system simulates daylight, fog and sky color. Creating good looking images was never this easy.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;u&gt;Recommended System&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;Windows XP, Windows Vista or Windows 7&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;2GB system memory&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;1GB Graphics memory&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;NVIDIA GeForce 260 or equal performing 3D card&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;Supported file formats&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;Textures: BMP, DDS, PSD, PNG, TGA&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;Models: MAX(Requires 3DS Max installation), DAE, FAB,&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;FBX, OBJ, 3DS, DXF&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;Most tools such as Sketch-up and Maya allow exporting to one of these formats&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;Supported output format&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;MP4, BMP, JPG&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
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&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #3d85c6; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Included content&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;Lumion includes a very large library of materials, people, animals, trees, plants, buildings, street furniture, landscapes, cars, boats, roads and more.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;Tutorials and Demo Version can be found on &lt;a href="http://lumion3d.be/tutorials"&gt;Lumion Website&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/3962639275963225114/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/fast-rendering-of-visualizations-with.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/3962639275963225114" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/3962639275963225114" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/fast-rendering-of-visualizations-with.html" rel="alternate" title="Fast Rendering of Visualizations with Lumion (TM)" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJAcY_BmqoSYrNlJKZkj5DR9qN6Zq2O1NfiCLDzgH9vqLRBlt4uLONt4AGWsQjyd12jzkIwpS9Eqj-SCgiLTzWlKVYgmSJxtv7m82_mHp5zYyD-DjozqnnKdRWzmWBtX9mIsrj-B1JI5r-/s72-c/Lumion_architechtural_visualizations_sultan_yaqub.jpg" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-897968031041857527</id><published>2011-10-20T19:36:00.000+03:00</published><updated>2011-10-20T19:36:10.084+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adobe"/><category scheme="http://www.blogger.com/atom/ns#" term="Adobe Illustrator CS5"/><category scheme="http://www.blogger.com/atom/ns#" term="quick tips"/><category scheme="http://www.blogger.com/atom/ns#" term="Symbols"/><category scheme="http://www.blogger.com/atom/ns#" term="Tools"/><category scheme="http://www.blogger.com/atom/ns#" term="Videos"/><category scheme="http://www.blogger.com/atom/ns#" term="Workf low"/><title type="text">Working With Symbols in Adobe Illustrator</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;a href="http://vector.tutsplus.com/tutorials/tools-tips/quick-tip-working-with-symbols-in-adobe-illustrator/" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img height="200" src="http://dsmy2muqb7t4m.cloudfront.net/qt/2011_QT/qt_39_symbols/preview.jpg" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: white; color: #575757; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;A symbol is an art object that you can store in a document, and reuse multiple times in your artwork. Using symbols can save time and greatly reduce the size of your files. Here’s a quick overview of how they work..&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;Working With Symbols in Adobe Illustrator&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="background-color: #f4f4f4; color: #575757; font-family: Arial, Helvetica, sans-serif; font-size: 11px; font-style: italic; line-height: 21px;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="400" src="http://blip.tv/play/g41hgrHjXgA.html" style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 11px; font-style: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; overflow-x: hidden; overflow-y: hidden; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;" width="505"&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="background-color: #f4f4f4; color: #575757; font-family: Arial, Helvetica, sans-serif; font-size: 11px; font-style: italic; line-height: 21px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="background-color: #f4f4f4; color: #575757; font-family: Arial, Helvetica, sans-serif; font-size: 11px; font-style: italic; line-height: 21px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: #f1c232;"&gt;-------------------------------------------------&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/897968031041857527/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/working-with-symbols-in-adobe.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/897968031041857527" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/897968031041857527" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/working-with-symbols-in-adobe.html" rel="alternate" title="Working With Symbols in Adobe Illustrator" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-5921022346747552522</id><published>2011-10-19T23:02:00.001+03:00</published><updated>2011-10-20T18:40:47.205+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Amit Sood"/><category scheme="http://www.blogger.com/atom/ns#" term="inspiration"/><category scheme="http://www.blogger.com/atom/ns#" term="New Release"/><category scheme="http://www.blogger.com/atom/ns#" term="Online Museums"/><category scheme="http://www.blogger.com/atom/ns#" term="Paintings"/><category scheme="http://www.blogger.com/atom/ns#" term="video tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Videos"/><title type="text">Got Minutes? Lets go to the Museums of the World ! online...</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div style="text-align: justify;"&gt;Artists out there.. Ever wished going to a Museum for a while and get inspired by the art created centuries before... or probably go to 2 museums and see the details on the paintings... details so detailed that you could actually see the slightest brush stroke or cracks in a painting... here's a short talk about Google's Amit Sood of why he created the &lt;a href="http://www.googleartproject.com/"&gt;Art Project&lt;/a&gt;&amp;nbsp;and allowed us to see the many artworks in the greatest museums around the world...&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
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&lt;div style="text-align: center;"&gt;&lt;object height="420" width="505"&gt; &lt;param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;param name="bgColor" value="#ffffff"&gt;&lt;/param&gt;&lt;param name="flashvars" value="vu=http://video.ted.com/talk/stream/2011/Blank/AmitSood_2011-320k.mp4&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/AmitSood-2011U.embed_thumbnail.jpg&amp;vw=512&amp;vh=288&amp;ap=0&amp;ti=1144&amp;lang=eng&amp;introDuration=15330&amp;adDuration=4000&amp;postAdDuration=830&amp;adKeys=talk=amit_sood_building_a_museum_of_museums_on_the_web;year=2011;theme=the_creative_spark;theme=a_taste_of_ted2011;theme=itunes_podcast_tedtalks_art;event=TED2011;tag=Arts;tag=Design;tag=Technology;tag=art;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /&gt;&lt;embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="526" height="374" allowFullScreen="true" allowScriptAccess="always" flashvars="vu=http://video.ted.com/talk/stream/2011/Blank/AmitSood_2011-320k.mp4&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/AmitSood-2011U.embed_thumbnail.jpg&amp;vw=512&amp;vh=288&amp;ap=0&amp;ti=1144&amp;lang=eng&amp;introDuration=15330&amp;adDuration=4000&amp;postAdDuration=830&amp;adKeys=talk=amit_sood_building_a_museum_of_museums_on_the_web;year=2011;theme=the_creative_spark;theme=a_taste_of_ted2011;theme=itunes_podcast_tedtalks_art;event=TED2011;tag=Arts;tag=Design;tag=Technology;tag=art;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: #f1c232;"&gt;---------------------------&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/5921022346747552522/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/got-minutes-lets-go-to-museums-of-world.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/5921022346747552522" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/5921022346747552522" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/got-minutes-lets-go-to-museums-of-world.html" rel="alternate" title="Got Minutes? Lets go to the Museums of the World ! online..." type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-6267053657539223553</id><published>2011-10-19T17:00:00.014+03:00</published><updated>2011-10-21T15:47:34.626+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adobe Illustrator CS3"/><category scheme="http://www.blogger.com/atom/ns#" term="Art Brushes"/><category scheme="http://www.blogger.com/atom/ns#" term="Clock"/><category scheme="http://www.blogger.com/atom/ns#" term="Effects"/><category scheme="http://www.blogger.com/atom/ns#" term="hours"/><category scheme="http://www.blogger.com/atom/ns#" term="infinite"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type="text">Quick Tip: How to Draw an Infinite Clock with Art Brushes</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;span class="Apple-style-span" style="background-color: white; color: #575757; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px;"&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2CvJ4wXQw2EmZdbbOpUsO-7Fnd1B0kXZ8KD2iuU6bELm4WS3IqvxXJQ687jsgb5WAKvaGf7BRK7sTXxXUglNxVlGwVxFDzqHEi7kW3dV8tsMun3RVkQmV_1wqA0l98yqNjugeamHiyIuo/s1600/image-preview.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2CvJ4wXQw2EmZdbbOpUsO-7Fnd1B0kXZ8KD2iuU6bELm4WS3IqvxXJQ687jsgb5WAKvaGf7BRK7sTXxXUglNxVlGwVxFDzqHEi7kW3dV8tsMun3RVkQmV_1wqA0l98yqNjugeamHiyIuo/s200/image-preview.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;How to Draw an Infinite Clock with Art Brushes&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&amp;nbsp;Follow this tutorial and you will find out how to draw a clock that goes round and round to the infinite with the help of &lt;b&gt;Adobe Illustrator’s Art Brushes&lt;/b&gt;. You will also learn some tricks on how to make all the hours and the divisions to fit perfectly.&lt;br /&gt;
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&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;Final Product&lt;/b&gt;&lt;/span&gt; &lt;i&gt;What You'll Be Creating&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJtxQmsXpPArx9KxYDQhlscLN_p1VepwVzuENPYSHwwF-xLqIt4JG1ShGulaG9segUn8eYq8JIuMiy771eqC4n1vVPMjYKjEwYVsRboUy52ntQU1BuEjW14mZUAZ9SYhuMF4gryLfHdsbt/s1600/sultan-yaqub-image-final.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJtxQmsXpPArx9KxYDQhlscLN_p1VepwVzuENPYSHwwF-xLqIt4JG1ShGulaG9segUn8eYq8JIuMiy771eqC4n1vVPMjYKjEwYVsRboUy52ntQU1BuEjW14mZUAZ9SYhuMF4gryLfHdsbt/s400/sultan-yaqub-image-final.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;Step 1&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Start by opening a new web document then draw a 500 x 400 px Rectangle that will define your working space. Now take the Spiral Tool and draw the first spiral like the pink one in the image. While drawing the spiral press the Up Arrow key on the keyboard to create more segments. When you are done draw two more spirals or just scale the first one and make sure they are centered at the end.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha_UsH3VwfQBUSvGKjjjCPRwuk6d488pD7icl49wyYpVgeh9UN3_imGznoLwujdXzSTXAcUnIgHZc5jjKE38VLtAnefVQXPBcAaIrTuxoh4pI85Y4WBMSyIJyFl1pSIbnltrwjEKUyOFlh/s1600/sultan-yaqub-infinite-clock1+%25281%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="383" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha_UsH3VwfQBUSvGKjjjCPRwuk6d488pD7icl49wyYpVgeh9UN3_imGznoLwujdXzSTXAcUnIgHZc5jjKE38VLtAnefVQXPBcAaIrTuxoh4pI85Y4WBMSyIJyFl1pSIbnltrwjEKUyOFlh/s400/sultan-yaqub-infinite-clock1+%25281%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;b&gt;Step 2&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;To create the Spiral Art Brush first take the Star Tool and draw a small black triangle. Rotate it -90 degrees and using the Selection Tool (V) drag the right side to make it longer like below. Drag the obtained shape into the Brushes Panel and choose New Art Brush. Use it to stroke the first spiral made.&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih0Bc5sMKnLjJ87aGXWZ31UPL1kPnlaT1ieLF8B6UuxZcFy_qUs4qAK_Cp303F6QHrvgrX18Q5EiYl357-Zw0q8SmRDmQ105jKY7LFAzQCo_YS7_-wO8q3T6XKz01bLekbcQ4OdaGTuKSo/s1600/sultan-yaqub-infinite-clock1+%25282%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="303" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih0Bc5sMKnLjJ87aGXWZ31UPL1kPnlaT1ieLF8B6UuxZcFy_qUs4qAK_Cp303F6QHrvgrX18Q5EiYl357-Zw0q8SmRDmQ105jKY7LFAzQCo_YS7_-wO8q3T6XKz01bLekbcQ4OdaGTuKSo/s400/sultan-yaqub-infinite-clock1+%25282%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;br /&gt;
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&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;Step 3&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Next you need to divide the spirals and to do that first draw with the Pen Tool (P) a straight vertical path that will define the 12-6 direction through the middle of the clock. Take the Add Anchor Point Tool (Plus Symbol) and starting from the top click on each spiral to add a point where each spiral intersects this path. Zoom as much as needed and do this until you arrive at the other end of the spirals, all the way in the middle not only on the shown point in the image. When you are done take the Scissors Tool (C) and click on all these added points to cut and obtain the half segments.&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSQQHY9w9PXpXvhqcZOyvOLpN1N9Kc3MPBQF_Rms6rUjVL1qfGYqAIkMGYs8FBPlkVZE_TIcoZ5-kgjlPW0Uqa9IeZKb3vPyCYaBTXy9HOhyonvTbUPUjYPST6Fb94ZkPvmOPGnQ352rCZ/s1600/sultan-yaqub-infinite-clock1+%25283%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="351" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSQQHY9w9PXpXvhqcZOyvOLpN1N9Kc3MPBQF_Rms6rUjVL1qfGYqAIkMGYs8FBPlkVZE_TIcoZ5-kgjlPW0Uqa9IeZKb3vPyCYaBTXy9HOhyonvTbUPUjYPST6Fb94ZkPvmOPGnQ352rCZ/s400/sultan-yaqub-infinite-clock1+%25283%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;b&gt;Step 4&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Take the Type Tool (T) and type the hours from 6 to 12 first. The font I used is Algerian, 105 pt. Go to the Object menu and Expand then scale each hour like shown above each one. Now you need to place them at equal distance from each other and this is an important step otherwise the hours and the divisions won’t fit. Take a look at the X and Y values in the Transform Panel. Keep the same Y value for all hours and at the X value starting from 6 keep adding 100 px for each hour according to the previous one. Repeat this step for the 12 to 6 hours.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkbQ6JXQ1BeECHQ26oBs3UYV-z5psyuoYmg8B7B8Fwo6IshMg-m0-0MOT_SoWAyYfdQq41LJfkqXe2tSCRXO35O9A8gJtSnB8V7S2wluoeodDOOwgNAph5dtIca1rOZykmhfm4BIx3273D/s1600/sultan-yaqub-infinite-clock1+%25284%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkbQ6JXQ1BeECHQ26oBs3UYV-z5psyuoYmg8B7B8Fwo6IshMg-m0-0MOT_SoWAyYfdQq41LJfkqXe2tSCRXO35O9A8gJtSnB8V7S2wluoeodDOOwgNAph5dtIca1rOZykmhfm4BIx3273D/s400/sultan-yaqub-infinite-clock1+%25284%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;Step 5&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Drag the 6 to12 and 12 to 6 hours into the Brushes Panel and choose New Art Brush. From now on I will refer to them as 6-12 Art Brush and 12-6 Art Brush. Stroke the first segment of the third spiral, the black one, using the 6-12 Art Brush and as you can see the straight path drawn at the step 3 doesn’t go through the middle of 6 and 12 as it should. Here is the trick to fix that. Drag the art brush back into your working area from the Brushes Panel and there will be a rectangle in the group. Select it and drag the left side in the middle of 6 and the right side in the middle of 12 like you see in the image. Do the same for the 12-6 Art Brush then drag them both back into the Brushes Panel. Now stroke the segment using the new brush and this time it fits perfectly.&lt;br /&gt;
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&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisuProBsIwgun9b-5-8nuiNtkV3Viq1AMQGs3CpLIUtiAIHV8CNscEp6sm2uWHKZoJI-2oyoJuIW5_ymKXjsxT1TJuZKiGiu2nmZRfaOTopwVGX-DHL5S0DKhNoEXGzDwMsKKY5Ycsp2q9/s1600/sultan-yaqub-infinite-clock1+%25285%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisuProBsIwgun9b-5-8nuiNtkV3Viq1AMQGs3CpLIUtiAIHV8CNscEp6sm2uWHKZoJI-2oyoJuIW5_ymKXjsxT1TJuZKiGiu2nmZRfaOTopwVGX-DHL5S0DKhNoEXGzDwMsKKY5Ycsp2q9/s400/sultan-yaqub-infinite-clock1+%25285%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
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&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;Step 6&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Double click on Stroke in the Appearance Panel to open the Stroke Options window. Here you can change the Size value if you think the hours are too big and if they are flipped or upside down check the Flip Along and Flip Across options. Also check Proportional. Continue to stroke the other segments all the way and use the 12 or 6 hours from the previous segment as reference to adjust the Size value as you go. After expanding you can delete the duplicated hours.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGh7V4cmNQt-bWavot-nXoR3c6J62uYzJ0iZXrQretKDhBFPOpqJmkj66hUs7hltlXgGo-4-zvAqa222Ma1Bv7J-4qoYrFJckR-JsHvfBVaxOO35Fu3CSw7065v9i9uVNOs2VcNsQVU3ik/s1600/sultan-yaqub-infinite-clock1+%25286%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGh7V4cmNQt-bWavot-nXoR3c6J62uYzJ0iZXrQretKDhBFPOpqJmkj66hUs7hltlXgGo-4-zvAqa222Ma1Bv7J-4qoYrFJckR-JsHvfBVaxOO35Fu3CSw7065v9i9uVNOs2VcNsQVU3ik/s400/sultan-yaqub-infinite-clock1+%25286%2529.jpg" width="370" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
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&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;Step 7&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
To create the Divisions Art Brush first draw a triangle shape and the four lines having a 1.5 pt black Stroke. Copy and Paste them five times and arrange them in a row then place one more triangle at the end. Scale each one of them from 100% up to 70% for the last triangle. Also use again the same method from the step 4 to make sure all the divisions are perfectly aligned and at equal distance. Keep the same Y value for each division and to the X value this time add only 10 px starting from the first triangle. This step will take some time but otherwise the divisions won’t fit with the hours.&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;When you are done take the Delete Anchor Point Tool and delete the points from the left side of the first triangle and the points from the right side of the last triangle. This is another trick to know otherwise after you define the brush you will have to drag it back into your working area to move the sides of the rectangle in the middle of the first and the last triangle, like you did for the 6-12 and 12-6 Art Brushes at the step 5. Now you don’t need to because you already obtained the halves.&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfVTu6Vnel5D1OYrLfWKIM_tSGB-T-VAIrfKMI86mxRBKfA0RZ7-SLgYJigmj1tszpvdNVhJx362wCyRicjY1Br3vv2lP_K2kqvLHLjWtn6svgHxCKUchI8y1YndyrIp3lDEfQeaN9WFEi/s1600/sultan-yaqub-infinite-clock1+%25287%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfVTu6Vnel5D1OYrLfWKIM_tSGB-T-VAIrfKMI86mxRBKfA0RZ7-SLgYJigmj1tszpvdNVhJx362wCyRicjY1Br3vv2lP_K2kqvLHLjWtn6svgHxCKUchI8y1YndyrIp3lDEfQeaN9WFEi/s400/sultan-yaqub-infinite-clock1+%25287%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;b&gt;Step 8&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Stroke the first segment of the blue spiral using this Divisions Art Brush defined earlier. I changed the Width value to 70% because I thought the divisions were too big but in your case it’s up to you. Continue to stroke the rest of the segments and use the last half triangle from the previous segment as reference to scale the next segment as much as needed so they fit perfectly like shown in the close up. For example, in my case a 75% Width value was just right for the second segment then 80% for the third one, 85% for the fourth one and so on. As long as you zoom enough to see each pair of halves and you set the right Size value all the Divisions stroked segments will fit properly. You can also make further adjustments using the Direct Selection Tool (A) after expanding.&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikiPtEAd-PF-ipwKynlF3trocCpV_lvrhsKWgvpzKzOALbO746Ift2pstBWEyVDPc41lZ5mml7fZ0FaW08ryOKzJGJRAxbP2NcZUS5bswaF1W7Xim_83-z0QXZMtFnlrl1oMjqxzJYhxsb/s1600/sultan-yaqub-infinite-clock1+%25288%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="391" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikiPtEAd-PF-ipwKynlF3trocCpV_lvrhsKWgvpzKzOALbO746Ift2pstBWEyVDPc41lZ5mml7fZ0FaW08ryOKzJGJRAxbP2NcZUS5bswaF1W7Xim_83-z0QXZMtFnlrl1oMjqxzJYhxsb/s400/sultan-yaqub-infinite-clock1+%25288%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;Step 9&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;Next select the pink spiral, go to the Object menu and Expand Appearance. The colors used for the gradient are: blue (R=84,G=159,B=215), dark blue (R=0,G=86,B=120), orange (R=208,G=155,B=39), yellow (R=243,G=232,B=92), brown (R=122,G=117,B=99), green (R=98,G=138,B=102), again dark blue (R=0,G=86,B=120), again blue (R=84,G=159,B=215) and light blue (R=188,G=217,B=242). Set the angle value to 10 degrees. Copy and Paste in front this spiral shape, keep the same gradient just change the angle value to 90 degrees and set the Blending mode to Color Burn.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinvz7DME6i6R5na77lKxyZS0Cb_BNJylGhiDquwlVgJFVSfuqJas52UQLjc7Nh4YgZZTMBnrVCLur1nXAwMvVZcaWAM6YVRz3MRZrWltVtaWmIqL8ecqN9qfwuNDjDhuQL4NDBBWrMuu01/s1600/sultan-yaqub-infinite-clock1+%25289%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="391" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinvz7DME6i6R5na77lKxyZS0Cb_BNJylGhiDquwlVgJFVSfuqJas52UQLjc7Nh4YgZZTMBnrVCLur1nXAwMvVZcaWAM6YVRz3MRZrWltVtaWmIqL8ecqN9qfwuNDjDhuQL4NDBBWrMuu01/s400/sultan-yaqub-infinite-clock1+%25289%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;Step 10&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Let’s add some shadows. Select the first group of hours (the 12 is missing because I said you need to delete the 12 and 6 hours that are duplicates) then go to Effect &amp;gt; Stylize &amp;gt; Drop Shadow and set the values like in the image. Do the same for the next four hour groups not for all of them because the rest of the hours are too small and there is no need.&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKL9dKeD_TtdSi-F06TuxX9-DNDhAmJeKQjKUTRA5KDUY1-1t4IqqJxKADi3BJbsnrWsnQstep0TnWL7Ha4o5erca_VOygP5tQ7Sn0uIGbXD4mwGylsFuOyfgDdctjajuWZSAVhr1gLjZE/s1600/sultan-yaqub-infinite-clock1+%252810%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="383" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKL9dKeD_TtdSi-F06TuxX9-DNDhAmJeKQjKUTRA5KDUY1-1t4IqqJxKADi3BJbsnrWsnQstep0TnWL7Ha4o5erca_VOygP5tQ7Sn0uIGbXD4mwGylsFuOyfgDdctjajuWZSAVhr1gLjZE/s400/sultan-yaqub-infinite-clock1+%252810%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;b&gt;Step 11&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Fill the 500×400 px rectangle in back from the beginning with a linear gradient called Purple, Yellow that you can find in the Swatch Libraries menu under Gradients &amp;gt; Color Combinations. Change the angle value to 180 degrees. Duplicate this rectangle, delete the fill and use it to mask the clock. To do that select all the clock shapes made so far and also the empty rectangle, that must be in front of them and go to Object &amp;gt; Clipping Mask &amp;gt; Make.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7XXdeMJvMNBlsrsbG3IUiPITc-AX-QJwyDzFdeszLT5krGosZ1NJd6eYjLYPPHRbQ2yJOA9Z44SNqLAHpOK2W65OMw7XcOEm68J4RVeYRS12O_6cR7_cUtV8UKZV0qgf3RC_chNExYZ7s/s1600/sultan-yaqub-infinite-clock1+%252811%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="343" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7XXdeMJvMNBlsrsbG3IUiPITc-AX-QJwyDzFdeszLT5krGosZ1NJd6eYjLYPPHRbQ2yJOA9Z44SNqLAHpOK2W65OMw7XcOEm68J4RVeYRS12O_6cR7_cUtV8UKZV0qgf3RC_chNExYZ7s/s400/sultan-yaqub-infinite-clock1+%252811%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;b&gt;Step 12&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
All that is left to do is to select the spiral shape in back (there are two) and go to Effect &amp;gt; Stylize &amp;gt; Outer Glow. Set the values like in the image and the color used is black (R=0,G=0,B=0).&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW4Jg9oJ6sTNxRTqgR_M6ihWAentr2TXBR8yYGZ7taASpT5W9ZSvuhyphenhyphenXZYI3HoO0nLCCilqR8nxwyZoW3N3ErzKFRBkaOnbvJeR1N500FZuMZkXh-kOs8GijmXzqVMr7cLltNrIs_snyXD/s1600/sultan-yaqub-infinite-clock1+%252812%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="367" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW4Jg9oJ6sTNxRTqgR_M6ihWAentr2TXBR8yYGZ7taASpT5W9ZSvuhyphenhyphenXZYI3HoO0nLCCilqR8nxwyZoW3N3ErzKFRBkaOnbvJeR1N500FZuMZkXh-kOs8GijmXzqVMr7cLltNrIs_snyXD/s400/sultan-yaqub-infinite-clock1+%252812%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;Final Image&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Here is the final image of the infinite clock, play around with the settings to see what you can come up with. I hope you enjoyed this tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2vAo4MbA8f8ADEdN0pprXa1ZHoLyoibUnGNbt2f56_VXzt32FFWC745NbReS3mN0psVXLu9n-0gt1UG0VKbNNFloEeZLDD1iOw64DJ8ctrkzPaUdhZFbf9JGsAr8K0evnamLB5bnFSioh/s1600/last-image-final.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2vAo4MbA8f8ADEdN0pprXa1ZHoLyoibUnGNbt2f56_VXzt32FFWC745NbReS3mN0psVXLu9n-0gt1UG0VKbNNFloEeZLDD1iOw64DJ8ctrkzPaUdhZFbf9JGsAr8K0evnamLB5bnFSioh/s400/last-image-final.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;blockquote style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: #3d85c6;"&gt;Tutorial by,&amp;nbsp;Diana Toma&lt;/span&gt;&lt;/blockquote&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/6267053657539223553/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/quick-tip-how-to-draw-infinite-clock.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/6267053657539223553" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/6267053657539223553" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/quick-tip-how-to-draw-infinite-clock.html" rel="alternate" title="Quick Tip: How to Draw an Infinite Clock with Art Brushes" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2CvJ4wXQw2EmZdbbOpUsO-7Fnd1B0kXZ8KD2iuU6bELm4WS3IqvxXJQ687jsgb5WAKvaGf7BRK7sTXxXUglNxVlGwVxFDzqHEi7kW3dV8tsMun3RVkQmV_1wqA0l98yqNjugeamHiyIuo/s72-c/image-preview.jpg" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-8879600287187159697</id><published>2011-10-18T21:27:00.000+03:00</published><updated>2011-10-18T21:27:52.839+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D studio max"/><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio Max 2012"/><category scheme="http://www.blogger.com/atom/ns#" term="Adobe Photoshop"/><category scheme="http://www.blogger.com/atom/ns#" term="Brush Tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="CS5"/><category scheme="http://www.blogger.com/atom/ns#" term="Rough"/><category scheme="http://www.blogger.com/atom/ns#" term="Texture"/><category scheme="http://www.blogger.com/atom/ns#" term="Wood"/><category scheme="http://www.blogger.com/atom/ns#" term="Wood Plank"/><category scheme="http://www.blogger.com/atom/ns#" term="zbrush"/><title type="text">ROUGH WOOD PLANKS TUTORIAL</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieYzbv4LTMg25hzXakr5_YAeReW-9g3XmJerlp3sYWOKWSqXAvindM1qptZMJcNYGnrIbEX7XajL-rCYy1UO9gJlXS9ZeCKm6htZxpYQmhKYiLI0sGFy_Jo2_CmwzkIzcgeRom4oMH7kSC/s1600/zbrush-3ds-max-photoshop-sultan-yaqub.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieYzbv4LTMg25hzXakr5_YAeReW-9g3XmJerlp3sYWOKWSqXAvindM1qptZMJcNYGnrIbEX7XajL-rCYy1UO9gJlXS9ZeCKm6htZxpYQmhKYiLI0sGFy_Jo2_CmwzkIzcgeRom4oMH7kSC/s1600/zbrush-3ds-max-photoshop-sultan-yaqub.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;ROUGH WOOD PLANKS TUTORIAL&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;A tutorial for,How you can create a rough wood texture using &lt;b&gt;Zbrush&lt;/b&gt;, &lt;b&gt;3DS Max&lt;/b&gt; and &lt;b&gt;Photoshop&lt;/b&gt;. This can be interesting if you want to make a totally handpainted texture as well. There are just a couple of layers you can make differently to create a more stylized handpainted texture.All that is included in the &lt;b&gt;.PSD&lt;/b&gt; at the bottom of this page.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;b&gt;INTRODUCTION&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;This is a very rough type of wood and I would usually not bother going into Zbrush to create a smoother type of wood surface.&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;As with all material types there are a lot of different types of wood, for instance you could have a painted wood with thick layers of paint where the normal and specular/glossiness is very important, or you can have a very smooth polished type of wood where you almost have a glass like surface. In this tutorial I did not even bother to create a separate glossiness map as it would have been very matte (dark) anyhow I though I would not gain too much on using that. I also used some color in my specular map, only some engines have support for this but it can definitely help making your material more interesting.&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;HIGHPOLY&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;So I decided to create two different planks where I go through each side in Zbrush, I will then place them out in 3DS Max one by one and rotate them so I get a unique side for each plank.&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div style="text-align: justify;"&gt;It is important to try and have an even tesselation on this to make the details come out as good as possible in the sculpting process. This was really easy on these two planks, I could just split them up in perfectly square&amp;nbsp;faces.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIXs4PZe-QlklyRdpBW6WsU_mTA0foCO-f7AI5yFyzfNxcgXTpvl3F8F34JpD9lEmSohS7leeqUustUP9w4ytm6Mlz0LjDBappk2uD2B4sNE3p0nGK3jD_0AaVDJ963S-qcclFTMbFy_Z6/s1600/zbrush_phtoshop_3dsmax_sultan_yaqub+%25282%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIXs4PZe-QlklyRdpBW6WsU_mTA0foCO-f7AI5yFyzfNxcgXTpvl3F8F34JpD9lEmSohS7leeqUustUP9w4ytm6Mlz0LjDBappk2uD2B4sNE3p0nGK3jD_0AaVDJ963S-qcclFTMbFy_Z6/s400/zbrush_phtoshop_3dsmax_sultan_yaqub+%25282%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Then I tesselated them a fair bit, around 70000 triangles for each plank. You can of course do this in Zbrush if you prefer.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;I exported both planks to the .OBJ format and imported into Zbrush.&lt;br /&gt;
&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2WNpmF8mXBZI8sdciOHfFRmc977q6ek-bButFSKFLqS3COumQgwMuDnvtd47Al3qRVxhUc8S6zIt8q9dyPJ0_ebepVeW9PU4f1-NH6VgWpqhdeA-Y5Kx_lJV40D7lZTVoAxu7vIFFMmh2/s1600/zbrush_phtoshop_3dsmax_sultan_yaqub+%25283%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2WNpmF8mXBZI8sdciOHfFRmc977q6ek-bButFSKFLqS3COumQgwMuDnvtd47Al3qRVxhUc8S6zIt8q9dyPJ0_ebepVeW9PU4f1-NH6VgWpqhdeA-Y5Kx_lJV40D7lZTVoAxu7vIFFMmh2/s400/zbrush_phtoshop_3dsmax_sultan_yaqub+%25283%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;I did tesselate them a bit more in Zbrush as I noticed they would need more detail, so here I am working with about 2 million triangles, which is really pretty overkill for the end resolution I am going to use.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;There is a great feature in Zbrush that lets you hide selections you make. You can hide whole objects or even just parts you select. Press "shift+ctrl" and drag a selection over whichever part you want to hide, if you release shift you will hide everything BUT your selection. To unhide everything again just hold down "ctrl" and click outside the canvas.&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-ez0Smdw-WnPVNg1qWMcddJt8AkbZfLyfRzebr670SqjeN-gZCzdirKuADP-BPNwbv93bce69qQYxQh25f0omL-nmlJRsctm16GAe_aY1piwcaRogpsljVrj8q4MMI7J6k8fzajd2MVSe/s1600/zbrush_phtoshop_3dsmax_sultan_yaqub+%25284%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-ez0Smdw-WnPVNg1qWMcddJt8AkbZfLyfRzebr670SqjeN-gZCzdirKuADP-BPNwbv93bce69qQYxQh25f0omL-nmlJRsctm16GAe_aY1piwcaRogpsljVrj8q4MMI7J6k8fzajd2MVSe/s400/zbrush_phtoshop_3dsmax_sultan_yaqub+%25284%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;If you have read any of my other Zbrush material tutorials you will be pretty familiar with the "Mallet Fast Brush" probably. I use this brush for almost everything since it is a really quick way to deforme some edges.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;So here I start draging a few brush strokes on the edges. Imagine a very old wood beam here, perhaps something used on an old wooden ship or similar. Try to use a pretty high intensity and a low focal shift while sculpting this.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;Repeat this step on all sides of your planks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwNlox8vUMCW4wTqVoibCbiVFy1JXT3xDIzHwGHM2eB1FVnT_wZIwBjnZ6C0MsItq_PCEpr7BDNwseUzaXluA6D_OJ4ytGyvHVzKixt9_elXn-hc5z88v_qjOa7h3bb9ekkeA9n9XiNLZH/s1600/zbrush_phtoshop_3dsmax_sultan_yaqub+%25285%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwNlox8vUMCW4wTqVoibCbiVFy1JXT3xDIzHwGHM2eB1FVnT_wZIwBjnZ6C0MsItq_PCEpr7BDNwseUzaXluA6D_OJ4ytGyvHVzKixt9_elXn-hc5z88v_qjOa7h3bb9ekkeA9n9XiNLZH/s400/zbrush_phtoshop_3dsmax_sultan_yaqub+%25285%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Next up is to get some actual wood grain cracks in here. I find the easiest way of doing this is to use the "Projection Master". I then use a "Free Hand Brush" and while using a low focal shift I mix using ZAdd and ZSub settings on my brush strokes.&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;I drag out long brush strokes over the whole plank pretty slowly while trying to go a bit up or down when close to the edges, if you are a bit careful here you will start getting some nice cracks out naturally when draging brush stroke on top on brush stroke and repeating that.&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTKhZqDxk10ScVThQ6-23QiGtVz5D3TC6RAaXvzIXf-G8oVYDvTzk8ZmnBFA8fYu2FkjnYFzUk4cl-PP2CmkcAPOk-FN1inBDQAhbXPlKrGkky3nMXL9deJap4UehTmU1IS9S_9B0U8SLE/s1600/zbrush_phtoshop_3dsmax_sultan_yaqub+%25286%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTKhZqDxk10ScVThQ6-23QiGtVz5D3TC6RAaXvzIXf-G8oVYDvTzk8ZmnBFA8fYu2FkjnYFzUk4cl-PP2CmkcAPOk-FN1inBDQAhbXPlKrGkky3nMXL9deJap4UehTmU1IS9S_9B0U8SLE/s400/zbrush_phtoshop_3dsmax_sultan_yaqub+%25286%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Once you feel happy with the previous step we will need some finer wood grain as well (this is of course if you are going for that style, some more soft handmade wood style would probably benefit from just moving on from the previous step and import that right into 3DS Max). I use the same technique here as above, just using smaller brushes with a lower intensity. Remember you can exit the Projection Master any time and add as many layers as you want with it (but be a bit careful, sometimes it can "damage" your previous details if you go on too strong in the Projection Master).&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjezufeXIx0DnVMM-1LZa3DxBUR7kwB12DsBLoBLiYhVzHyFY40Hm8RtddMPLFtx4bjTISU-z8ugOuHxCnhIcJxqmwQL3GEBo25eOwxlu3HhfyS-6E_FppLo0Mqb7pFipM4jyUlKbEx_8lN/s1600/zbrush_phtoshop_3dsmax_sultan_yaqub+%25287%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjezufeXIx0DnVMM-1LZa3DxBUR7kwB12DsBLoBLiYhVzHyFY40Hm8RtddMPLFtx4bjTISU-z8ugOuHxCnhIcJxqmwQL3GEBo25eOwxlu3HhfyS-6E_FppLo0Mqb7pFipM4jyUlKbEx_8lN/s400/zbrush_phtoshop_3dsmax_sultan_yaqub+%25287%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;After the above steps I import the exported file from Zbrush into 3DS Max (you may want to optimize it before importing it to 3DS Max tho, a great tool I usually use for this is Meshlab, Then, I make duplicates of my two planks using "Instance" and rotate them so no two planks are the same. After that I rotate and offset each plank a bit to help add some more depth.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzuDJTDqyI5p4PO2ordweY-PwkaPT-ca4Qt-s1twR6nP0DgZg3rZGIfCTfF63TJR2anFsF2Z8euOjuz9wrJrfvGFgavj0KM7DoZTf4jTJnwIcaoUdxWlMEVx3rhjtQw6tZjL0Rq0Xs_J3c/s1600/zbrush_phtoshop_3dsmax_sultan_yaqub+%25288%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzuDJTDqyI5p4PO2ordweY-PwkaPT-ca4Qt-s1twR6nP0DgZg3rZGIfCTfF63TJR2anFsF2Z8euOjuz9wrJrfvGFgavj0KM7DoZTf4jTJnwIcaoUdxWlMEVx3rhjtQw6tZjL0Rq0Xs_J3c/s400/zbrush_phtoshop_3dsmax_sultan_yaqub+%25288%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;TEXTURE MAPSI start off with a very simple base where I just draw out the edges of the planks and vary up each plank a bit.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvYzMyGu1KFMqw81mVxtzXIj_ioAAe8hoPW1ayqEft47QCldJ5lQRzKCC7manqIRK6sfiZsgKb1bSAYqAAXCGuKofd2LCyCsiZDd4pXm3eVGkdSwV0tsnee0JVeEbcozM2FkS1ly9-u2dq/s1600/zbrush_phtoshop_3dsmax_sultan_yaqub+%25289%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvYzMyGu1KFMqw81mVxtzXIj_ioAAe8hoPW1ayqEft47QCldJ5lQRzKCC7manqIRK6sfiZsgKb1bSAYqAAXCGuKofd2LCyCsiZDd4pXm3eVGkdSwV0tsnee0JVeEbcozM2FkS1ly9-u2dq/s400/zbrush_phtoshop_3dsmax_sultan_yaqub+%25289%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
I rendered out an ambient occlusion map from the highpoly in 3DS Max at the same time as I baked out the normal map.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;I also used xNormal's "Normals2Cavity" function on a copy of my baked out normal map,&amp;nbsp;OR you can use the "Cavity from normal" action in my Photoshop actions pack (big thanks to Teddy Bergsman for creating that particular action), it will give you a very similar result. Just run the action on a copy of your baked out normal map.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I did blur and edit my result a little bit by hand as well, just making certain areas a bit stronger and some more subtle. When done put your ambient occlusion map to multiply blending and the cavity map to overlay&amp;nbsp;blending.&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_1SDQCCKNhvi9AGEjGPjPu8smu2UKP9Ctjv5o7A5JAXmLKn1oLSQmmUt24A25_YsaVDtHTgO2TRoUqjcCnovG7lorTDC5qQCqd7Wm1QNrd8Cd-toP6CJc28zb1aXqCXTVUVnaEwt0CZ85/s1600/zbrush_phtoshop_3dsmax_sultan_yaqub+%252810%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_1SDQCCKNhvi9AGEjGPjPu8smu2UKP9Ctjv5o7A5JAXmLKn1oLSQmmUt24A25_YsaVDtHTgO2TRoUqjcCnovG7lorTDC5qQCqd7Wm1QNrd8Cd-toP6CJc28zb1aXqCXTVUVnaEwt0CZ85/s400/zbrush_phtoshop_3dsmax_sultan_yaqub+%252810%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Here I made a mask out of my ambient occlusion map, however I inverted it so I basically masked out the egdes a bit. As you can see I used a photo overlay here but on the next step I show that you could just replace this step with a handpainted base.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;I surface blurred the photo and edited it quite a bit painting over some weird things and tweaking the hue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxsHbSec0AU3elX-TH-aiM_b6__x2FdYBFujJP1IZp4TvveQGX_5rBLQjUA_vh1UMGkK3SYQY1rAQZ2IrfpqeE10IE43ZXDcwJzwcaN116_i63DM7o9yGdAK5XH1bw4HP7xm-z72QOCi0i/s1600/zbrush_phtoshop_3dsmax_sultan_yaqub+%252811%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxsHbSec0AU3elX-TH-aiM_b6__x2FdYBFujJP1IZp4TvveQGX_5rBLQjUA_vh1UMGkK3SYQY1rAQZ2IrfpqeE10IE43ZXDcwJzwcaN116_i63DM7o9yGdAK5XH1bw4HP7xm-z72QOCi0i/s400/zbrush_phtoshop_3dsmax_sultan_yaqub+%252811%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Here is an alternative way, I simply picked a few different colors and painted some long brush strokes using a fairly sharp brush with a pretty low opacity. Of course you can take this really far if you want to add some knots and details like that in your diffuse.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjdGjN81dwbZQgR_Om44AyZPaOqehnBOB2RokgjNTPT7t-T0drtJH09yr-PzNhlD_FKRmxtSA_EDaPNIFFDlTs88qoAkNHPpEbTSol406UjhGVHWRTFmXkUNlS1WL29j1auDiZLuCsAoOo/s1600/zbrush_phtoshop_3dsmax_sultan_yaqub+%252812%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjdGjN81dwbZQgR_Om44AyZPaOqehnBOB2RokgjNTPT7t-T0drtJH09yr-PzNhlD_FKRmxtSA_EDaPNIFFDlTs88qoAkNHPpEbTSol406UjhGVHWRTFmXkUNlS1WL29j1auDiZLuCsAoOo/s400/zbrush_phtoshop_3dsmax_sultan_yaqub+%252812%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;When the other layers (except any photo layers) are applied the end result feel pretty stylized.&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqZeKOpb_jauU2h20IrVtjtZYudKNffow8IcEXbtgF4RTTmJU9J8kgFbo3mlEIzxSOqP09xq_Zd3S8QAJ7WfVbjqTybVk1I280XeEQtVY_GQbQ6SKWCHEONMf5RlcGH_5YroOSJzDkR3pu/s1600/zbrush_phtoshop_3dsmax_sultan_yaqub+%252813%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqZeKOpb_jauU2h20IrVtjtZYudKNffow8IcEXbtgF4RTTmJU9J8kgFbo3mlEIzxSOqP09xq_Zd3S8QAJ7WfVbjqTybVk1I280XeEQtVY_GQbQ6SKWCHEONMf5RlcGH_5YroOSJzDkR3pu/s400/zbrush_phtoshop_3dsmax_sultan_yaqub+%252813%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Moving over to the specular I did decide to use some color in this specular and I find some subtle blue green can work for a rough and weathered type of planks.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I am using very subtle colors here, and usually I find that if you do not have support for specular color in your engine, perhaps there is support for tinting the whole black and white specular, and you can get really far with that.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Where it really makes a difference is on materials such as bronze and gold tho, but for general metal it can be a very welcome addition as well.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The biggest downside is that you will need all your RGB channels for a color specular, while if you were going for black and white specular maps you can add a glossiness map in one of the channels and have the specular in one and then even have one channel free for other funky stuff you can think of.&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;So as an example you could have the specular intensity in the green channel, the glossiness in the red channel and a cube reflection map, emissive map, detail map or anything else you may need for this particular material in the blue channel.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXW3J0eQWY6WSikudfOmvo7798TWQeb3yujbwfDK-cKZd5qyqSTChNk1_ApnSaGYFbhyB6z0uzJL1Z54LFY2xXGM3nhblCXIjyfKiyATIpXiVBxX7Gd9rrgBGc-CfaY_JliLbHIGsBbS-e/s1600/zbrush_phtoshop_3dsmax_sultan_yaqub+%252814%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXW3J0eQWY6WSikudfOmvo7798TWQeb3yujbwfDK-cKZd5qyqSTChNk1_ApnSaGYFbhyB6z0uzJL1Z54LFY2xXGM3nhblCXIjyfKiyATIpXiVBxX7Gd9rrgBGc-CfaY_JliLbHIGsBbS-e/s400/zbrush_phtoshop_3dsmax_sultan_yaqub+%252814%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;At last we have the normal map left. I did generate some high frequency details using the nVidia Photoshop filter from the photo overlay I was using before. Again, if you are going for a more soft handpainted look you may want to skip this one all together.&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;The last thing I add to get some more interesting depth when the material is lit is to add a subtle roundness to the planks. You can vary this a lot, but I find having an outgoing bevel like this work for most type of planks, you just make it more or less subtle. I generated this using the nVidia filter again on a base that looks like the black and white part in the image below, where I just made a small selection of a black and white gradient and copied it up 8 times and use a pretty high filter type in the nVidia filter (something like 7x7 or 9x9).&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO4N-e_fzDkKE_N6uNVPv2eVdqhneyx6VgpZ0awBvh8k2sSiTgkMwXXYQ9NuewyPTdhW3IqPZl7jx9DP1SsQTAK8fYjLxjQR8Iq-a3Rf1jSY3282VlTZ2KNG5v54JAAmCSSLyFhP-J6qcm/s1600/zbrush_phtoshop_3dsmax_sultan_yaqub+%252815%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO4N-e_fzDkKE_N6uNVPv2eVdqhneyx6VgpZ0awBvh8k2sSiTgkMwXXYQ9NuewyPTdhW3IqPZl7jx9DP1SsQTAK8fYjLxjQR8Iq-a3Rf1jSY3282VlTZ2KNG5v54JAAmCSSLyFhP-J6qcm/s400/zbrush_phtoshop_3dsmax_sultan_yaqub+%252815%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Finally, the finished texture maps. As I mentioned earlier I did not make a per pixel glossiness map for this one, instead I used a low value for the overall glossiness. Some engines support this type of value based input for surface slots. Like in the Unreal Engine you can add a constant to any slot you want.&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj32yTxdj5rN0zJVm2x3wpKRaypmnrUSDtQx4GCy6V4RHlPhmSfJ3Ls91mx78kocWmv1SjgnJswJ6u_l8jpEQbw9UtFAeW8s82S-g_IR5UJvoNy91WYAzVkvaJFfUZxtGM04CAOIzZaibK_/s1600/zbrush_phtoshop_3dsmax_sultan_yaqub+%252816%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj32yTxdj5rN0zJVm2x3wpKRaypmnrUSDtQx4GCy6V4RHlPhmSfJ3Ls91mx78kocWmv1SjgnJswJ6u_l8jpEQbw9UtFAeW8s82S-g_IR5UJvoNy91WYAzVkvaJFfUZxtGM04CAOIzZaibK_/s400/zbrush_phtoshop_3dsmax_sultan_yaqub+%252816%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;This is the result with the maps applied.&lt;/div&gt;&lt;br /&gt;
&lt;a href="http://www.philipk.net/tutorials/materials/woodrough/woodrough_01_texture.psd"&gt;Download the .PSD&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5BtYH6ctCr5xXklGfAQVFmH9FR_LeXdjYw-Q1qxoGbJwVGvvWICYBiswQ58uoLtp5jMWgEfIL1CmUwSc38E5OF-mCUqzWUBt4eVuzJJmnDoZTD9zo2OxxjXyqUCi-MmOUcQDsXqFjgsJG/s1600/zbrush_phtoshop_3dsmax_sultan_yaqub+%25281%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5BtYH6ctCr5xXklGfAQVFmH9FR_LeXdjYw-Q1qxoGbJwVGvvWICYBiswQ58uoLtp5jMWgEfIL1CmUwSc38E5OF-mCUqzWUBt4eVuzJJmnDoZTD9zo2OxxjXyqUCi-MmOUcQDsXqFjgsJG/s400/zbrush_phtoshop_3dsmax_sultan_yaqub+%25281%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;blockquote style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: #f1c232;"&gt;Tutorial by Philip Klevestav&lt;/span&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/8879600287187159697/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/rough-wood-planks-tutorial.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/8879600287187159697" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/8879600287187159697" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/rough-wood-planks-tutorial.html" rel="alternate" title="ROUGH WOOD PLANKS TUTORIAL" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieYzbv4LTMg25hzXakr5_YAeReW-9g3XmJerlp3sYWOKWSqXAvindM1qptZMJcNYGnrIbEX7XajL-rCYy1UO9gJlXS9ZeCKm6htZxpYQmhKYiLI0sGFy_Jo2_CmwzkIzcgeRom4oMH7kSC/s72-c/zbrush-3ds-max-photoshop-sultan-yaqub.jpg" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-4665715129258391684</id><published>2011-10-18T14:14:00.000+03:00</published><updated>2011-10-18T14:14:40.102+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="32Bit"/><category scheme="http://www.blogger.com/atom/ns#" term="3D studio max"/><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio Max 2012"/><category scheme="http://www.blogger.com/atom/ns#" term="64Bit"/><category scheme="http://www.blogger.com/atom/ns#" term="Autodesk"/><category scheme="http://www.blogger.com/atom/ns#" term="Downloads"/><category scheme="http://www.blogger.com/atom/ns#" term="Glu"/><category scheme="http://www.blogger.com/atom/ns#" term="Glu3D"/><category scheme="http://www.blogger.com/atom/ns#" term="Maya"/><category scheme="http://www.blogger.com/atom/ns#" term="New Release"/><category scheme="http://www.blogger.com/atom/ns#" term="plug-ins"/><category scheme="http://www.blogger.com/atom/ns#" term="Pwrapper"/><category scheme="http://www.blogger.com/atom/ns#" term="Pwrapper v1.016"/><category scheme="http://www.blogger.com/atom/ns#" term="XSI"/><title type="text">Glu3D v1.3.36 &amp; Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghV3HE5fmMnYpcN5ggO8Znr_7LvPzvR1wSo4H7EuxUjuZQKplhsTOb7V8CisgWaJmWQJChVf5nQNrZ6s2jVbvbHsmBXgxR24MrQTmWANhNsl__h3dFdGviy_rBTA-qf-BtQKCqSMf3OTvK/s1600/Glu3D_Sultan_Yaqub.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghV3HE5fmMnYpcN5ggO8Znr_7LvPzvR1wSo4H7EuxUjuZQKplhsTOb7V8CisgWaJmWQJChVf5nQNrZ6s2jVbvbHsmBXgxR24MrQTmWANhNsl__h3dFdGviy_rBTA-qf-BtQKCqSMf3OTvK/s400/Glu3D_Sultan_Yaqub.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;Glu3D v1.3.36 &amp;amp; Pwrapper v1.016&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&amp;nbsp;Glu3D is a complete system that makes easy making liquids in Autodesk's 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;Main Features&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;&lt;li&gt;Particle based dynamic engine that automatically animates liquids that interact with surrounding geometry&lt;/li&gt;
&lt;li&gt;Poly surface mesh surface sequence is generated to visualize liquid surface&lt;/li&gt;
&lt;li&gt;Fully integrated in 3dsMax and Maya&amp;nbsp;&lt;/li&gt;
&lt;li&gt;File cache system to store pre-calculated dynamics results&lt;/li&gt;
&lt;li&gt;Wet maps ( 3dsMax only)&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Texture mapping ( 3dsMax only)&lt;/li&gt;
&lt;li&gt;Arbitrary planar shapes as sources ( 3dsMax only)&lt;/li&gt;
&lt;li&gt;Fill objects function to speed up scene initial condition setup&lt;/li&gt;
&lt;li&gt;Friendly customizable UI full of shortcuts, menus and toolbar buttons&lt;/li&gt;
&lt;li&gt;Integration with Particle Flow ( 3dsMax only)&lt;/li&gt;
&lt;/ul&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;b&gt;Download&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.filesonic.com/file/1301935484/3Daliens_Glu3D_v1.3.36___Pwrapper_v1.016_for_3DsMax_2012.rar"&gt;http://www.filesonic.com/file/1301935484/3...3DsMax_2012.rar&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.wupload.com/folder/113564"&gt;http://www.wupload.com/folder/113564&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.fileserve.com/file/CbrDkgH/3Daliens_Glu3D_v1.3.36___Pwrapper_v1.016_for_3DsMax_2012.rar"&gt;http://www.fileserve.com/file/CbrDkgH/3Dal...3DsMax_2012.rar&lt;/a&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;-------------------------------------&lt;/div&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/4665715129258391684/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/glu3d-v1336-pwrapper-v1016-for-3dsmax.html#comment-form" rel="replies" title="2 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/4665715129258391684" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/4665715129258391684" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/glu3d-v1336-pwrapper-v1016-for-3dsmax.html" rel="alternate" title="Glu3D v1.3.36 &amp; Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghV3HE5fmMnYpcN5ggO8Znr_7LvPzvR1wSo4H7EuxUjuZQKplhsTOb7V8CisgWaJmWQJChVf5nQNrZ6s2jVbvbHsmBXgxR24MrQTmWANhNsl__h3dFdGviy_rBTA-qf-BtQKCqSMf3OTvK/s72-c/Glu3D_Sultan_Yaqub.jpg" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-4757083465922003327</id><published>2011-10-18T13:48:00.001+03:00</published><updated>2011-10-18T13:49:57.482+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D studio max"/><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio Max 2012"/><category scheme="http://www.blogger.com/atom/ns#" term="Downloads"/><category scheme="http://www.blogger.com/atom/ns#" term="New Release"/><category scheme="http://www.blogger.com/atom/ns#" term="Software"/><category scheme="http://www.blogger.com/atom/ns#" term="UV"/><category scheme="http://www.blogger.com/atom/ns#" term="UV-Packer 1.11"/><title type="text">UV-Packer has been released in version 1.11 for Autodesk 3ds Max</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://img.gfxscene.com/1304370735_1170471.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;UV-Packer v-1.11 for Autodesk 3ds Max&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: -webkit-auto;"&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;With version 1.11 UV-Packer now offers full support for 3ds Max 2012 and 3ds Max Design 2012 (each in 32 bit and 64 bit versions). Added support for Autodesk 3ds Max 2012 and Autodesk 3ds Max Design 2012 (each in 32 bit and 64 bit versions).Minor technical issues fixed.&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;UV-Packer automatically redistributes all UV charts in a UV map for optimal fit. Do you often find yourself spending a lot of time to rearrange charts generated by pelting or do you need to modify UV maps because the proportions of the UV space or the size of the required padding have changed?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;b&gt;UV-Packer does it with a single click of a button.&lt;/b&gt;&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;It can also rescale the separate UV charts depending on the mesh surface area to even out the pixel distribution across different parts of the mesh.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;UV-Packer 1.11 is compatible with:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;* 3ds MAX 2012 32 bit&lt;br /&gt;
* 3ds MAX 2012 64 bit&lt;br /&gt;
* 3ds MAX 2011 32 bit&lt;br /&gt;
* 3ds MAX 2011 64 bit&lt;br /&gt;
* 3ds MAX 2010 32 bit&lt;br /&gt;
* 3ds MAX 2010 64 bit&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;Requirements&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;* Microsoft .NET 2.0 installed&lt;br /&gt;
* Microsoft DirectX 9.0c&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;b&gt;Download:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.filesonic.com/file/890915174/_UVPacker_Ver_1.11_For_3DsMax2012_32Bit_&amp;amp;_64Bit.rar"&gt;http://www.filesonic.com/file/890915174/_U...&amp;amp;_64Bit.rar&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.fileserve.com/file/QXcsfdk/_UVPacker"&gt;&lt;/a&gt;&lt;a href="http://www.fileserve.com/file/QXcsfdk/_UVPacker"&gt;http://www.fileserve.com/file/QXcsfdk/_UVPacker&lt;/a&gt; Ver 1.11 For 3DsMax2012 32Bit &amp;amp; 64Bit.rar&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;---------------------------------&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/4757083465922003327/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/uv-packer-has-been-released-in-version.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/4757083465922003327" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/4757083465922003327" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/uv-packer-has-been-released-in-version.html" rel="alternate" title="UV-Packer has been released in version 1.11 for Autodesk 3ds Max" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-7330595741172349084</id><published>2011-10-18T13:22:00.000+03:00</published><updated>2011-10-18T13:22:51.836+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="32Bit"/><category scheme="http://www.blogger.com/atom/ns#" term="3D"/><category scheme="http://www.blogger.com/atom/ns#" term="3D studio max"/><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio Max 2012"/><category scheme="http://www.blogger.com/atom/ns#" term="64Bit"/><category scheme="http://www.blogger.com/atom/ns#" term="Autodesk Maya"/><category scheme="http://www.blogger.com/atom/ns#" term="Downloads"/><category scheme="http://www.blogger.com/atom/ns#" term="New Release"/><category scheme="http://www.blogger.com/atom/ns#" term="Unwrella"/><category scheme="http://www.blogger.com/atom/ns#" term="UV"/><title type="text">Unwrella v2.13 For 3DsMax 2012 32Bit &amp; 64Bit</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHfEznn7YqOHHFn8MjJNnKzPIk5g191oGS_wAtD1abu4dlpc3_0d9aiJ9Pk_XDXu2yfIABMeBKc4znjSclawcD2REVkW30MS4ITW_k9FjfVBzwbw70c1GWCM47NZ_NKYvEUKmnpL42bvSY/s1600/sultan-yaqub-unwrella.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="94" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHfEznn7YqOHHFn8MjJNnKzPIk5g191oGS_wAtD1abu4dlpc3_0d9aiJ9Pk_XDXu2yfIABMeBKc4znjSclawcD2REVkW30MS4ITW_k9FjfVBzwbw70c1GWCM47NZ_NKYvEUKmnpL42bvSY/s200/sultan-yaqub-unwrella.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Unwrella v2.13 For 3DsMax 2012 32Bit &amp;amp; 64Bit&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;b&gt;Unwrella&amp;nbsp;&lt;/b&gt;is an exact unwrapping plug-in for&amp;nbsp;&lt;b&gt;Autodesk 3Ds Max&lt;/b&gt;&amp;nbsp;and&amp;nbsp;&lt;b&gt;Autodesk Maya&lt;/b&gt;. It is a single click solution which allows you to automatically unfold your&amp;nbsp;&lt;b&gt;3D&lt;/b&gt;&amp;nbsp;models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly.Automatic one-click solution,Just apply the&amp;nbsp;&lt;b&gt;Unwrella&lt;/b&gt;&amp;nbsp;modifier.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;Precise&amp;nbsp;&lt;/b&gt;– Preserves user created UV Seams&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Smart&lt;/b&gt;&amp;nbsp;– Reduces texture mapping seams almost completely and minimizes surface stretching&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Efficient&lt;/b&gt;&amp;nbsp;– Chunks are kept large and are arranged on the UV surface with maximal use of available space&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;User-friendly&amp;nbsp;&lt;/b&gt;– User defined pixel based padding between UV chunks&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Excellent&lt;/b&gt;&amp;nbsp;for all kinds of models (organic, human, industrial)&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;b&gt;Unwrella 2 is compatible with:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;3D Studio MAX 2012 32 bit&lt;br /&gt;
3D Studio MAX 2012 64 bit&lt;br /&gt;
3D Studio MAX 2011 32 bit&lt;br /&gt;
3D Studio MAX 2011 64 bit&lt;br /&gt;
3D Studio MAX 2010 32 bit&lt;br /&gt;
3D Studio MAX 2010 64 bit&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;Download :&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.filesonic.com/file/890915154/_Unwrella_v2.13_For_3DsMax_2012_32Bit_&amp;amp;_64Bit.rar"&gt;http://www.filesonic.com/file/890915154/_U...&amp;amp;_64Bit.rar&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.fileserve.com/file/zGnzefH/_Unwrella_v2.13"&gt;&lt;/a&gt;&lt;a href="http://www.fileserve.com/file/zGnzefH/_Unwrella_v2.13"&gt;http://www.fileserve.com/file/zGnzefH/_Unwrella_v2.13&lt;/a&gt;&amp;nbsp;For 3DsMax 2012 32Bit &amp;amp; 64Bit.rar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;---------------------------------------&lt;/div&gt;&lt;span class="Apple-style-span" style="background-color: white;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/7330595741172349084/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/unwrella-v213-for-3dsmax-2012-32bit.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/7330595741172349084" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/7330595741172349084" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/unwrella-v213-for-3dsmax-2012-32bit.html" rel="alternate" title="Unwrella v2.13 For 3DsMax 2012 32Bit &amp; 64Bit" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHfEznn7YqOHHFn8MjJNnKzPIk5g191oGS_wAtD1abu4dlpc3_0d9aiJ9Pk_XDXu2yfIABMeBKc4znjSclawcD2REVkW30MS4ITW_k9FjfVBzwbw70c1GWCM47NZ_NKYvEUKmnpL42bvSY/s72-c/sultan-yaqub-unwrella.jpg" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-8565138691702809764</id><published>2011-10-18T12:12:00.001+03:00</published><updated>2011-10-18T12:48:20.119+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d software"/><category scheme="http://www.blogger.com/atom/ns#" term="3D studio max"/><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio Max 2012"/><category scheme="http://www.blogger.com/atom/ns#" term="Build 2.00.03"/><category scheme="http://www.blogger.com/atom/ns#" term="Downloads"/><category scheme="http://www.blogger.com/atom/ns#" term="mapping"/><category scheme="http://www.blogger.com/atom/ns#" term="New Release"/><category scheme="http://www.blogger.com/atom/ns#" term="Rendering"/><category scheme="http://www.blogger.com/atom/ns#" term="Software"/><category scheme="http://www.blogger.com/atom/ns#" term="Vray"/><title type="text">Vray 2.00.03 for 3Ds Max 2012</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0p-aUGy_IrCw5U6RuYC2yH4SsYlCoEx5rCWKtJw9bleEsLJ9FqrCXcvFIsj2NHLAV5qpunX7ZzlvNV8uA13QSKCzTxPOwUS-ekb1Stc3I6lWEgfUWVZgQJAl23BmvEqmatMJCTBrRUe1i/s1600/Vray+2.00.03+for+3Ds+Max+2012-sultan-yaqub.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0p-aUGy_IrCw5U6RuYC2yH4SsYlCoEx5rCWKtJw9bleEsLJ9FqrCXcvFIsj2NHLAV5qpunX7ZzlvNV8uA13QSKCzTxPOwUS-ekb1Stc3I6lWEgfUWVZgQJAl23BmvEqmatMJCTBrRUe1i/s320/Vray+2.00.03+for+3Ds+Max+2012-sultan-yaqub.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Vray 2.00.03 for 3Ds Max 2012&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;V-Ray is a rendering engine that is used as an extension of 3Ds Max 2012.It is a rendering engine that uses advanced techniques, for example global illumination algorithms such as path tracing, photon mapping, irradiance maps and directly computed global illumination. The use of these techniques often makes it preferable to conventional&amp;nbsp;rendering&amp;nbsp;which are provided as standard with 3d software, and generally renders using these technique can appear more photo-realistic, as actual lighting effects are more realistically emulated.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;b&gt;Build 2.00.03&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Modified features:&lt;/b&gt;&lt;br /&gt;
(*) The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting);&lt;br /&gt;
(*) Added access to the V-Ray material override exclude list from MaxScript;&lt;br /&gt;
(*) Support for the four FumeFX render elements;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Bug fixes:&lt;/b&gt;&lt;br /&gt;
(*) Noise with "Clamp output" option enabled;&lt;br /&gt;
(*) Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be;&lt;br /&gt;
(*) Slow rendering with many overlapping VRayProxy primitives;&lt;br /&gt;
(*) Randomly missing gizmos when rendering VRayEnvironmentFog;&lt;br /&gt;
(*) VRayLights that exclude an object could still affect that object through GI;&lt;br /&gt;
(*) Rendering with GI may use more detailed texture mip-map levels than necessary;&lt;br /&gt;
(*) VRayHDRI may not respect the specified memory limit for tiled textures;&lt;br /&gt;
(*) V-Ray RT: Objects could disappear in animation;&lt;br /&gt;
(*) V-Ray RT: When used as production renderer, animation of deforming objects is ignored;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Download Links&lt;/b&gt;&lt;br /&gt;
File Sonic:&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.filesonic.com/file/1050617881"&gt;http://www.filesonic.com/file/1050617881&lt;/a&gt;&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
Fileserve:&lt;br /&gt;
&lt;a href="http://www.fileserve.com/file/KPNCaAc/Vray"&gt;http://www.fileserve.com/file/KPNCaAc/Vray&lt;/a&gt; 2.00.03 for Max 2012 x64.rar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://go.gorillaserver.net/85894/Vray%202.00.03%20for%203Ds%20Max%202012"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #f1c232;"&gt;Fast Download&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://go.gorillaserver.net/85894/Vray%202.00.03%20for%203Ds%20Max%202012"&gt;&lt;/a&gt;&lt;a href="http://go.gorillaserver.net/85894/Vray%202.00.03%20for%203Ds%20Max%202012"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #f1c232;"&gt;Vray 2.00.03 for 3Ds Max 2012&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/8565138691702809764/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/vray-20003-for-3ds-max-2012.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/8565138691702809764" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/8565138691702809764" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/vray-20003-for-3ds-max-2012.html" rel="alternate" title="Vray 2.00.03 for 3Ds Max 2012" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0p-aUGy_IrCw5U6RuYC2yH4SsYlCoEx5rCWKtJw9bleEsLJ9FqrCXcvFIsj2NHLAV5qpunX7ZzlvNV8uA13QSKCzTxPOwUS-ekb1Stc3I6lWEgfUWVZgQJAl23BmvEqmatMJCTBrRUe1i/s72-c/Vray+2.00.03+for+3Ds+Max+2012-sultan-yaqub.jpg" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-4753753041445722336</id><published>2011-10-18T10:38:00.002+03:00</published><updated>2011-10-18T13:28:30.874+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D animation"/><category scheme="http://www.blogger.com/atom/ns#" term="3D studio max"/><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio Max 2012"/><category scheme="http://www.blogger.com/atom/ns#" term="animation"/><category scheme="http://www.blogger.com/atom/ns#" term="character animation"/><category scheme="http://www.blogger.com/atom/ns#" term="Downloads"/><category scheme="http://www.blogger.com/atom/ns#" term="Hairtrix"/><category scheme="http://www.blogger.com/atom/ns#" term="Ornatrix"/><category scheme="http://www.blogger.com/atom/ns#" term="plug-ins"/><category scheme="http://www.blogger.com/atom/ns#" term="Software"/><category scheme="http://www.blogger.com/atom/ns#" term="Win32/Win64"/><title type="text">Ddag Ephere Hairtrix V1.7.0.82 For 3DsMAX 2012 and Win32/Win64</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYA8T2Pj4Uqp9mCEBCkLXGwrY79UBX5oC4PAFSye1e_a_ZGL4Ward403rYZpD_kpWQy2AofOciSm4BsESwlugZdGS6qUw18oTXwNGNNggvXwoC1CLpXUDs-tEtvmYGGH1579cpqAECCxMn/s1600/1daf74.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYA8T2Pj4Uqp9mCEBCkLXGwrY79UBX5oC4PAFSye1e_a_ZGL4Ward403rYZpD_kpWQy2AofOciSm4BsESwlugZdGS6qUw18oTXwNGNNggvXwoC1CLpXUDs-tEtvmYGGH1579cpqAECCxMn/s200/1daf74.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit; font-size: large;"&gt;&lt;b&gt;Ddag Ephere Hairtrix V1.7.0.82 For 3DsMAX 2012, Win32/Win64&lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;Hairtrix consists of two formerly independent plug-ins, hairfx and Ornatrix that can now be used in concert to create amazing hair and fur effects. Both Ornatrix and hairfx are production-proven hair creation and simulation tools for 3ds Max and they provide users with a multitude of advanced tools for creating realistic hair and fur, and simulating its movement.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;With hair creation and simulation, it has always been difficult to achieve good results in a reasonable time frame. Getting hair to look believable is a hard task on its own. Having that hair animate believably can be even harder. The basic idea behind Hairtrix has been to make a combined generalized framework of tools that allow creation, manipulation, and rendering of sub-pixel objects such as hair. This is no easy task because of the complexity level of structures that have to be dealt with. However, Hairtrix makes creating and animating realistic hair and fur quickly and efficiently a reality.&lt;/div&gt;&lt;br /&gt;
You can easily these plugins here:&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://topgfx.org/graphics_software/71345-ddag-ephere-hairtrix-v17082-for-3dsmax-2012-win32win64.html"&gt;&lt;span class="Apple-style-span" style="color: #3d85c6;"&gt;Download Filesonic&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.filesonic.com/file/1701669764/D...IN32-XFORCE.rar"&gt; http://www.filesonic.com/file/1701669764/D...IN32-XFORCE.rar&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.filesonic.com/file/1701669874/D...IN64-XFORCE.rar"&gt; http://www.filesonic.com/file/1701669874/D...IN64-XFORCE.rar&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://topgfx.org/graphics_software/71345-ddag-ephere-hairtrix-v17082-for-3dsmax-2012-win32win64.html"&gt;&lt;span class="Apple-style-span" style="color: #3d85c6;"&gt;Download Wupload&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.wupload.com/file/110585725/D...IN32-XFORCE.rar"&gt; http://www.wupload.com/file/110585725/D...IN32-XFORCE.rar&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.wupload.com/file/110586152/D...IN64-XFORCE.rar"&gt; http://www.wupload.com/file/110586152/D...IN64-XFORCE.rar&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #3d85c6;"&gt; Download Uploadstation&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://www.uploadstation.com/file/dXq2tea/D...IN32-XFORCE.rar"&gt; http://www.uploadstation.com/file/dXq2tea/D...IN32-XFORCE.rar&lt;/a&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #0000ee;"&gt;&lt;u&gt;&lt;br /&gt;
&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/4753753041445722336/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/ddag-ephere-hairtrix-v17082-for-3dsmax.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/4753753041445722336" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/4753753041445722336" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/ddag-ephere-hairtrix-v17082-for-3dsmax.html" rel="alternate" title="Ddag Ephere Hairtrix V1.7.0.82 For 3DsMAX 2012 and Win32/Win64" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYA8T2Pj4Uqp9mCEBCkLXGwrY79UBX5oC4PAFSye1e_a_ZGL4Ward403rYZpD_kpWQy2AofOciSm4BsESwlugZdGS6qUw18oTXwNGNNggvXwoC1CLpXUDs-tEtvmYGGH1579cpqAECCxMn/s72-c/1daf74.jpg" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-4148233354500343286</id><published>2011-10-18T10:37:00.002+03:00</published><updated>2011-10-18T10:41:14.836+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="32 bit"/><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio Max 2012"/><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max Design 2012"/><category scheme="http://www.blogger.com/atom/ns#" term="64 bit"/><category scheme="http://www.blogger.com/atom/ns#" term="Autodesk"/><category scheme="http://www.blogger.com/atom/ns#" term="BonesPro 4.51"/><category scheme="http://www.blogger.com/atom/ns#" term="MetaBones"/><category scheme="http://www.blogger.com/atom/ns#" term="plug-ins"/><title type="text">BonesPro 4.51 for 3dsMax 2012 released</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div&gt;&lt;a href="http://www.3d-plugin.com/wp-content/themes/ColdStone/timthumb.php?src=/wp-content/uploads/image/bonespro_4_51_l.jpg&amp;amp;h=250&amp;amp;w=250&amp;amp;zc=1&amp;amp;q=100" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="BonesPro 4.51 for 3dsMax 2012 released" border="0" height="200" src="http://www.3d-plugin.com/wp-content/themes/ColdStone/timthumb.php?src=/wp-content/uploads/image/bonespro_4_51_l.jpg&amp;amp;h=250&amp;amp;w=250&amp;amp;zc=1&amp;amp;q=100" width="200" /&gt;&lt;/a&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;BonesPro 4.51  – Autodesk 3dsMax 2012 support&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;With version 4.51 BonesPro now offers full support for 3ds Max 2012 and 3ds Max Design 2012 (each in 32 bit and 64 bit versions).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;b&gt;List of changes and new features of BonesPro 4.51&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;ul style="text-align: left;"&gt;&lt;li&gt;BonesPro now supports 3ds Max 2012 and 3ds Max Design 2012&lt;/li&gt;
&lt;li&gt;Incorrect MetaBone display in the Track View editor has been fixed.&lt;/li&gt;
&lt;li&gt;Corrected errors which&amp;nbsp;occasionally&amp;nbsp;caused disproportional slowdown of 3ds Max when realtime view of MetaBones was enabled.&lt;/li&gt;
&lt;/ul&gt;&lt;div style="text-align: justify;"&gt;The BonesPro plug-in and associated training materials are now available at&lt;span class="Apple-style-span" style="color: #3d85c6;"&gt;&amp;nbsp;&lt;b&gt;&lt;a href="http://www.bonespro.com/"&gt;http://www.bonespro.com&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: #3d85c6;"&gt;&lt;span class="Apple-style-span" style="color: #3d85c6;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: #3d85c6;"&gt;&lt;span class="Apple-style-span" style="color: #3d85c6;"&gt;-------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/4148233354500343286/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/bonespro-451-for-3dsmax-2012-released.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/4148233354500343286" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/4148233354500343286" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/bonespro-451-for-3dsmax-2012-released.html" rel="alternate" title="BonesPro 4.51 for 3dsMax 2012 released" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-7424610422352676831</id><published>2011-10-17T18:41:00.000+03:00</published><updated>2011-10-17T18:41:42.574+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d software"/><category scheme="http://www.blogger.com/atom/ns#" term="3ds max 2012 tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="3ds max zbrush workflow"/><category scheme="http://www.blogger.com/atom/ns#" term="Importing/Exporting"/><category scheme="http://www.blogger.com/atom/ns#" term="mapping"/><category scheme="http://www.blogger.com/atom/ns#" term="MODELING in 3ds max"/><category scheme="http://www.blogger.com/atom/ns#" term="quick tips"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="UWVs"/><category scheme="http://www.blogger.com/atom/ns#" term="ZBrush 4R2"/><title type="text">3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx-SaHBkmB2_Prr5vWUxdyQcQ3FY6ZbiLD532PTc38wOJafJg3sFagF7iDpvnCic998dhmXiiIirUzv137z-7MtMKZcfSA3xxN6jk531jy9k4mhwPdI5esb208iXbt19DMnGwN-ds1hvSn/s1600/zbrush-3dsmax-workflow-2-sultan-yaqub.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx-SaHBkmB2_Prr5vWUxdyQcQ3FY6ZbiLD532PTc38wOJafJg3sFagF7iDpvnCic998dhmXiiIirUzv137z-7MtMKZcfSA3xxN6jk531jy9k4mhwPdI5esb208iXbt19DMnGwN-ds1hvSn/s1600/zbrush-3dsmax-workflow-2-sultan-yaqub.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&amp;nbsp;This tutorial helps you to understand a bit about mapping procedures of these two useful and powerful 3d softwares.&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;Introduction&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&amp;nbsp;You must already know Creation (modeling), Importing/Exporting&amp;nbsp;within both 3D Studio MAX and ZBRUSH. Also the maps creation in ZBRUSH and UWVs in 3D Studio MAX.If you have your base model made in 3d Studio Max the steps are the followings:&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;STEP 1&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Once the base mesh is done, and you want ZBRUSH only for details such as diffuse and bumps, you have to set up Well the UWVs Coordinates (to set a good UWV map.)&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img height="285" src="http://static.dtuts.com/3d/tuts/3dsmax/3dmaz-to-zbrush/1.jpg" width="400" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;The base model made in 3D max, and its UWV sets.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;STEP 2&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Once you have the mesh and its UWVs done, you can export a new OBJ from 3D Studio Max. It would be better if you’d export it with the Guru Wave: Exporting Plugin, because, it has a preset that made ZBRUSH OBJs (look for gw::OBJExporter at www.guruware.at/main/ivy/index.html).&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;b&gt;STEP 3&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Now you are ready to import a new tool into ZBRUSH and create the maps you need.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;b&gt;STEP 4&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Apply as many “divisions” into ZBRUSH to your imported OBJ and create the maps you need.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;b&gt;STEP 5&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Once you have ready all the maps DIFUSE,CAVITY,DISPLACEMENT and NORMAL, you are ready for the next important step. Before you do that, be sure that your maps(.tiff, .psd, or .bmps) are all the same size, so you can obtain a better result for the rendering process in 3d Studio MAX.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="400" src="http://static.dtuts.com/3d/tuts/3dsmax/3dmaz-to-zbrush/2.jpg" width="275" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;ZBRUSH final Result of the Imported OBJ.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;b&gt;STEP 6&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Before applying maps to a 3d Max material, you need to flip them vertically, otherwise they won’t fit to the mesh. Also the Alpha Chanel by ZBRUSH is a bit different than the one of 3D Max and also other 3D software such as MAYA. ZBRUSH, in a displacement map for example, uses the grey color to identify there is no displace at all, while 3d MAX (and others) use the black color. So you need to set up the RGB Offset in Output into Material (in 3d max) so instead of value: 1 you can try the value: -5 that in my case worked.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Take a look at the following maps:&lt;/div&gt;&lt;b&gt;*Note that DISPLACEMENT map has grey as base color, which has to be set to black, as said before.&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img src="http://static.dtuts.com/3d/tuts/3dsmax/3dmaz-to-zbrush/3.jpg" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;DISPLACEMENT MAP(not flipped)&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img src="http://static.dtuts.com/3d/tuts/3dsmax/3dmaz-to-zbrush/4.jpg" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;DIFFUSE MAP (flipped)&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://static.dtuts.com/3d/tuts/3dsmax/3dmaz-to-zbrush/5.jpg" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;CAVITYY MAP(not flipped)&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://static.dtuts.com/3d/tuts/3dsmax/3dmaz-to-zbrush/6.jpg" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://static.dtuts.com/3d/tuts/3dsmax/3dmaz-to-zbrush/7.jpg" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;STEP 7&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;So you have the maps created within ZBRUSH, you flipped them, and you know that the displacement map’s RGB Offset has to be set to value -0.5 instead of value 1, but you could still have some problems on fitting well the textures. That’s probably because in ZBRUSH when you imported the OBJ created in 3d MAX, and you started applying all the “painting” and shape modification, you didn’t select the Store MT into Morph Target.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://static.dtuts.com/3d/tuts/3dsmax/3dmaz-to-zbrush/8.jpg" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;That would help you to remember the original shape of your primary exported OBJ from 3d MAX. But there is also a solution and this one is: You re-export the OBJ form ZBRUSH, but this time with no division” (smooth) on it. And this will be your OBJ – mesh that you apply maps to.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;STEP 8&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Now you are ready to test your images. Do that simply putting the right maps to the right places&amp;nbsp;(where they belong).&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Diffuse Map to Diffuse,&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Normal Map to Bump Map,&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Displacement Map to Displacement (by the way be sure you pick a SHADER(“renderer”) you can&lt;/div&gt;&lt;div style="text-align: justify;"&gt;handle it best, because VRAY has different result with different procedures than Mental Ray or&lt;/div&gt;&lt;div style="text-align: justify;"&gt;SCANLINE).&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Cavity Map to Glossiness or RGlossiness(Vray) Map,&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Normal Map to Bump Map&lt;/div&gt;&lt;div style="text-align: justify;"&gt;If you do want to render a model you started to create straight into ZBRUSH&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Before you need to apply any kind of modifications onto the mesh you create into ZBRUSH, you need, first of all, to export this mesh at a base MODE (not too many divisions) into a OBJ. Once you exported it you import it into 3D Max and set up the UWVs coordinates. From now on you&amp;nbsp;go ahead like said up there.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;For the result I&amp;nbsp;couldn't&amp;nbsp;render, is not much to say, except that with these UWV coordinates you will have some texture problems, so the most important part is to set up well, the UWV map of your primary mesh obj, that you will import into Zbrush.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;You can improve details and quality but it needs time. So it’s up to you whether you want to make a quick model to be animated or to make a High Quality Still Image (HQSI) ☺..This passage from ZBRUSH to 3d Max&amp;nbsp;and vice versa, helps you avoiding exporting the huge models made in ZBRUSH that have millions of polygons into a software that works with pixels and not pixols (like ZBRUSH). Hope it helps you understand a bit about mapping procedures of these two useful and powerful 3d&amp;nbsp;software.&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;blockquote style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: #f1c232;"&gt;Reference: 3D Graphix&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/7424610422352676831/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/3ds-max-to-zbrush-and-zbrush-to-3ds-max.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/7424610422352676831" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/7424610422352676831" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/3ds-max-to-zbrush-and-zbrush-to-3ds-max.html" rel="alternate" title="3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx-SaHBkmB2_Prr5vWUxdyQcQ3FY6ZbiLD532PTc38wOJafJg3sFagF7iDpvnCic998dhmXiiIirUzv137z-7MtMKZcfSA3xxN6jk531jy9k4mhwPdI5esb208iXbt19DMnGwN-ds1hvSn/s72-c/zbrush-3dsmax-workflow-2-sultan-yaqub.jpg" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-8650468167756465818</id><published>2011-10-17T16:17:00.001+03:00</published><updated>2011-10-17T18:22:42.073+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D studio max"/><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><category scheme="http://www.blogger.com/atom/ns#" term="Export"/><category scheme="http://www.blogger.com/atom/ns#" term="how to"/><category scheme="http://www.blogger.com/atom/ns#" term="Import"/><category scheme="http://www.blogger.com/atom/ns#" term="zbrush"/><title type="text">Import/Export between ZBrush and 3Ds Max</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6pbWW78p5Xz0bIjurDiIpmTsDvqIxTwyMtqNzFVfH9R7DxWPB1WWD-8Xzy_v3C0pKfERw0C_03mM9KpCshlnLspJ3SDIyBp-jHg3v_ACFG6SnE2PH60qnLII8ZfuVEsA-_hyphenhyphenv08Ke0Ri3/s1600/zbrush-3dsmax-workflow-1-sultan-yaqub.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6pbWW78p5Xz0bIjurDiIpmTsDvqIxTwyMtqNzFVfH9R7DxWPB1WWD-8Xzy_v3C0pKfERw0C_03mM9KpCshlnLspJ3SDIyBp-jHg3v_ACFG6SnE2PH60qnLII8ZfuVEsA-_hyphenhyphenv08Ke0Ri3/s1600/zbrush-3dsmax-workflow-1-sultan-yaqub.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;Import/Export between ZBrush and 3Ds Max&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&amp;nbsp;This small but significant topic is so important that it deserves it’s own post. Importing and exporting in &lt;b&gt;ZBrush &lt;/b&gt;from other programs has many problems that must be solved to make the importing and exporting seamless between both programs. ZBrush’s Import export tab in Preferences controls the parameters and functions ZBrush applies to importing and exporting. The settings are set up to account for almost every possible arrangement to make your workflow seamless.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;a href="http://www.cgaffinity.com/2011/01/importexport-between-zbrush-and-3ds-max/zbrushimportexport/"&gt;&lt;img height="640" src="http://www.cgaffinity.com/wp-content/uploads/2011/01/zbrushImportExport.jpg" width="296" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;div&gt;&lt;div style="text-align: justify;"&gt;When importing and exporting between &lt;b&gt;ZBrush&lt;/b&gt; and &lt;b&gt;3Ds Max &lt;/b&gt;with default settings, you will always find that the models are in the wrong orientation, in one of the programs. This is due to that ZBrush and 3Ds Max uses the XYZ axis in a different order, like Maya differs from 3Ds Max’s XYZ. I’ve found that the the iFlipY, iFlipZ, eFlipY and eFlipZ must be on in order to accommodate the XYZ arrangement between ZBrush and 3Ds Max.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;iFlipX,Y,Z means that on model import; X, Y and/or Z axis will be flipped.eFlipX,Y,Z means that on model import; X, Y and/or Z axis will be flipped. There are a ton of other buttons in the Import export tab that changes other things like flipping&amp;nbsp;normal&amp;nbsp;on import or export and so on.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;blockquote style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: #ffd966;"&gt;By&amp;nbsp;Alexander Edvard Fusdahl&lt;/span&gt;&lt;/blockquote&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/8650468167756465818/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/importexport-between-zbrush-and-3ds-max.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/8650468167756465818" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/8650468167756465818" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/importexport-between-zbrush-and-3ds-max.html" rel="alternate" title="Import/Export between ZBrush and 3Ds Max" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6pbWW78p5Xz0bIjurDiIpmTsDvqIxTwyMtqNzFVfH9R7DxWPB1WWD-8Xzy_v3C0pKfERw0C_03mM9KpCshlnLspJ3SDIyBp-jHg3v_ACFG6SnE2PH60qnLII8ZfuVEsA-_hyphenhyphenv08Ke0Ri3/s72-c/zbrush-3dsmax-workflow-1-sultan-yaqub.jpg" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-945382680407088717</id><published>2011-10-17T11:29:00.000+03:00</published><updated>2011-10-17T11:29:48.121+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Editing"/><category scheme="http://www.blogger.com/atom/ns#" term="Exporting"/><category scheme="http://www.blogger.com/atom/ns#" term="final cut pro"/><category scheme="http://www.blogger.com/atom/ns#" term="HD Video"/><category scheme="http://www.blogger.com/atom/ns#" term="how to"/><category scheme="http://www.blogger.com/atom/ns#" term="project"/><category scheme="http://www.blogger.com/atom/ns#" term="Quicktime"/><category scheme="http://www.blogger.com/atom/ns#" term="Source Video"/><category scheme="http://www.blogger.com/atom/ns#" term="upload"/><category scheme="http://www.blogger.com/atom/ns#" term="Vimeo"/><category scheme="http://www.blogger.com/atom/ns#" term="Web"/><category scheme="http://www.blogger.com/atom/ns#" term="Youtube"/><title type="text">Exporting Quicktime video for YouTube out of Final Cut Pro</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik1bgWcnUyD2UihK74AVggV52eweJ8OukwbwjWboA438t7ooaPDkV0z7kSMD4TWjHtaAFOM69hOJntn2NCPzI6SrrgHTOTSc6j8PikIBbk5wydA7VD0EGseXFqhIsZmRUNnFNSRGkm8n_p/s1600/downloadsde.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik1bgWcnUyD2UihK74AVggV52eweJ8OukwbwjWboA438t7ooaPDkV0z7kSMD4TWjHtaAFOM69hOJntn2NCPzI6SrrgHTOTSc6j8PikIBbk5wydA7VD0EGseXFqhIsZmRUNnFNSRGkm8n_p/s200/downloadsde.jpg" width="192" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Exporting Quicktime video for YouTube out of Final Cut Pro&lt;/span&gt;&lt;/b&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;As the Internet continues to dominate an increasing percent of our media consumption, it’s no surprise that clients almost always want a version of their video project created for web playback. In this post we’ll explore a simple way to create video optimized for &lt;b&gt;YouTube&lt;/b&gt; using&amp;nbsp;&lt;b&gt;Final Cut Pro.&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;There are countless software and hardware options that can be used to create video for web, and an equally large number of video format, file type and codec choices. Luckily,&amp;nbsp;&lt;b&gt;Final Cut Pro&lt;/b&gt;&amp;nbsp;includes simple tools to create video in one of the most common web formats,&amp;nbsp;&lt;b&gt;QuickTime&lt;/b&gt;. Quicktime video can easily be uploaded to video sharing sites like YouTube or &lt;b&gt;Vimeo.&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;Setting Up A Final Cut Pro Project for Export&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Open up your active timeline.As good practice, it’s almost always a smart idea to place in and out points at the start and end of the media you intend to export. This can be done by scrolling the&amp;nbsp;play-head&amp;nbsp;to the in&amp;nbsp;point-and&amp;nbsp;using the shortcut “I”. Now scroll to your out point and use the shortcut “O”. You will now see the In and Out points marked above the timeline. Now, the only portion that will be exported is the media that falls between these points.&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img height="247" src="http://www.premiumbeat.com/blog/wp-content/uploads/2011/05/In_Out_Points1.jpg" width="400" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Render the area between the in and out points by using the shortcut COMMAND+R.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Once rendered, navigate to the Menu Bar and choose File &amp;gt; Export &amp;gt; Quicktime Conversion.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Choose a file name for your exported video and a destination where it will be saved.&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Default settings give us a jumping off point, but we will want to make a few tweaks to the encoding variables…&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;Exporting for YouTube from Final Cut Pro&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
With the development of consumer HD video cameras, the support of HD on YouTube has also improved greatly over the last few years. YouTube now supports a wide range of video resolutions and file formats. This export method from Final Cut Pro will insure your video is taken into YouTube at a high resolution and frame size.&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;In the Save dialogue box (step 6 from above) set the Format to” Quicktime Movie” and Use to “Default Settings” (these are the standard settings in FCP). Click “Options”&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img height="234" src="http://www.premiumbeat.com/blog/wp-content/uploads/2011/05/options1.jpg" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;The Movie Settings dialogue box will appear. Click Video Settings and set the compression to H.264. The H.264 codec delivers a high quality looking image with a relatively small file size… it’s also very YouTube friendly.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img src="http://www.premiumbeat.com/blog/wp-content/uploads/2011/05/Screen-shot-2011-05-25-at-11.58.37-AM2.png" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;The goal here is to keep your encoded video as close to the original settings as possible. With this in mind you will set the Video settings as follows:&lt;/div&gt;&lt;div style="text-align: justify;"&gt;• Set the Frame Rate to Current&lt;/div&gt;&lt;div style="text-align: justify;"&gt;• Set the Data Rate to Automatic&lt;/div&gt;&lt;div style="text-align: justify;"&gt;• Set the Compressor Quality to Best&lt;/div&gt;&lt;div style="text-align: justify;"&gt;• Set the Encoding to Best Quality&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="301" src="http://www.premiumbeat.com/blog/wp-content/uploads/2011/05/2.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Click “OK” and then click on the Size button.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Set the size to “Current”. We should note that YouTube prefers either 1280 x 720 or 1920 x 1080for HD video and 640 x 480 for SD video. However, setting to “Current” will insure the video will be exported at it’s highest available resolution.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;Check the “De-interlace Source Video” box then click “OK”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="168" src="http://www.premiumbeat.com/blog/wp-content/uploads/2011/05/Screen-shot-2011-05-25-at-1.51.14-PM.png" width="400" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;FCP’s default settings for Sound comply with YouTube requirements, so no need to tweak that.&lt;br /&gt;
&lt;br /&gt;
Click “OK” and when you return to the Save dialogue box hit “OK” again to export!&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
Hope you people like this useful information:)&lt;/div&gt;&lt;div&gt;&lt;blockquote style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: #f1c232;"&gt;Tutorial By:&amp;nbsp;Danny Greer&amp;nbsp;&lt;/span&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/945382680407088717/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/exporting-quicktime-video-for-youtube.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/945382680407088717" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/945382680407088717" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/exporting-quicktime-video-for-youtube.html" rel="alternate" title="Exporting Quicktime video for YouTube out of Final Cut Pro" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik1bgWcnUyD2UihK74AVggV52eweJ8OukwbwjWboA438t7ooaPDkV0z7kSMD4TWjHtaAFOM69hOJntn2NCPzI6SrrgHTOTSc6j8PikIBbk5wydA7VD0EGseXFqhIsZmRUNnFNSRGkm8n_p/s72-c/downloadsde.jpg" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-8432727959797748682</id><published>2011-10-16T20:30:00.000+03:00</published><updated>2011-10-16T20:30:08.493+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d Art Gallery"/><category scheme="http://www.blogger.com/atom/ns#" term="3D effect"/><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio Max 2012"/><category scheme="http://www.blogger.com/atom/ns#" term="flame"/><category scheme="http://www.blogger.com/atom/ns#" term="how to"/><category scheme="http://www.blogger.com/atom/ns#" term="Realistic Candle"/><category scheme="http://www.blogger.com/atom/ns#" term="video tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="Videos"/><title type="text">Create A Realistic Candle &amp; Flame In 3D Studio Max</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqJwPA2PhyRK3BfLkDNSApbFQE2NPpdjoOtCtjC4fEXizJo2HnGrE3KpEsE8AdXjpuqnV0KBgzcLp4O1vt3YFK4XNjhRqArBIRTCYNjLXc8z7YtCF2JXaXf3yPvFhmRIzfUJ18JnJRyavb/s1600/sultanyaqub-3d+candle-Thumb.jpg" imageanchor="1" style="clear: left; display: inline !important; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqJwPA2PhyRK3BfLkDNSApbFQE2NPpdjoOtCtjC4fEXizJo2HnGrE3KpEsE8AdXjpuqnV0KBgzcLp4O1vt3YFK4XNjhRqArBIRTCYNjLXc8z7YtCF2JXaXf3yPvFhmRIzfUJ18JnJRyavb/s200/sultanyaqub-3d+candle-Thumb.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Create A Realistic Candle &amp;amp; Flame In 3D Studio Max&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In this tutorial, regular author of&amp;nbsp;&lt;b&gt;cg tuts&lt;/b&gt;&amp;nbsp;Chandan Kumar will show you how to create a realistic candle and flame in &lt;b&gt;3d Studio Max&lt;/b&gt;. The candle’s flame will be made entirely in 3dsmax using built-in tools, rather then expensive third-party plugins!&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;Final Product &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #3d85c6;"&gt;What You'll Be Creating..&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="background-color: #f4f4f4; color: #575757; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="420" src="http://blip.tv/play/g8M5gtPHfgA.html" style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; overflow-x: hidden; overflow-y: hidden; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;" width="505"&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="background-color: #f4f4f4; color: #575757; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="background-color: #f4f4f4; color: #575757; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;Let’s take a look!&lt;/div&gt;&lt;span class="Apple-style-span" style="background-color: #f4f4f4; color: #575757; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #f4f4f4; color: #575757; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="background-color: #f4f4f4; color: #575757; font-family: Arial, Helvetica, sans-serif; font-size: 11px; font-style: italic; line-height: 21px;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="420" src="http://blip.tv/play/g8M5gtPIEAA.html" style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 11px; font-style: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; overflow-x: hidden; overflow-y: hidden; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;" width="505"&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="background-color: #f4f4f4; color: #575757; font-family: Arial, Helvetica, sans-serif; font-size: 11px; font-style: italic; line-height: 21px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: #f1c232;"&gt;---------------------------------------------------&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/8432727959797748682/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/create-realistic-candle-flame-in-3d.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/8432727959797748682" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/8432727959797748682" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/create-realistic-candle-flame-in-3d.html" rel="alternate" title="Create A Realistic Candle &amp; Flame In 3D Studio Max" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqJwPA2PhyRK3BfLkDNSApbFQE2NPpdjoOtCtjC4fEXizJo2HnGrE3KpEsE8AdXjpuqnV0KBgzcLp4O1vt3YFK4XNjhRqArBIRTCYNjLXc8z7YtCF2JXaXf3yPvFhmRIzfUJ18JnJRyavb/s72-c/sultanyaqub-3d+candle-Thumb.jpg" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-7934205565085112870</id><published>2011-10-16T18:57:00.000+03:00</published><updated>2011-10-16T18:57:03.068+03:00</updated><title type="text">3ds Max – Glass and Water with VRay Tutorial</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw9ILvpPhwvhyGGmzFEprSWSdCmZfheYf4jQAfEhwCxEyJIWtrR-YD5j_kQiSYqjQIlx2-He4vt9J2ZG56q1hg_UbSnQ2ZnZae6PbaVZI1i3jXCLl60Ewi7cNQ38gVPXBLz3MODZbl0CAA/s1600/3ds-Max-Glass-and-Water-with-VRay-Tutorial.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="110" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw9ILvpPhwvhyGGmzFEprSWSdCmZfheYf4jQAfEhwCxEyJIWtrR-YD5j_kQiSYqjQIlx2-He4vt9J2ZG56q1hg_UbSnQ2ZnZae6PbaVZI1i3jXCLl60Ewi7cNQ38gVPXBLz3MODZbl0CAA/s200/3ds-Max-Glass-and-Water-with-VRay-Tutorial.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;3ds Max – Glass and Water with VRay Tutorial&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&amp;nbsp;This Tutorial will show you how to create Glass and Water Material in 3ds Max using VRay.&lt;br /&gt;
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&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="420" src="http://player.vimeo.com/video/9945919?title=0&amp;amp;byline=0&amp;amp;portrait=0" webkitallowfullscreen="" width="505"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/7934205565085112870/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/3ds-max-glass-and-water-with-vray.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/7934205565085112870" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/7934205565085112870" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/3ds-max-glass-and-water-with-vray.html" rel="alternate" title="3ds Max – Glass and Water with VRay Tutorial" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw9ILvpPhwvhyGGmzFEprSWSdCmZfheYf4jQAfEhwCxEyJIWtrR-YD5j_kQiSYqjQIlx2-He4vt9J2ZG56q1hg_UbSnQ2ZnZae6PbaVZI1i3jXCLl60Ewi7cNQ38gVPXBLz3MODZbl0CAA/s72-c/3ds-Max-Glass-and-Water-with-VRay-Tutorial.jpg" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-4651573884187445410</id><published>2011-10-16T18:50:00.000+03:00</published><updated>2011-10-16T18:50:28.536+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="how to"/><category scheme="http://www.blogger.com/atom/ns#" term="multiple Subtool"/><category scheme="http://www.blogger.com/atom/ns#" term="Single"/><category scheme="http://www.blogger.com/atom/ns#" term="Subtool"/><category scheme="http://www.blogger.com/atom/ns#" term="Timeline"/><category scheme="http://www.blogger.com/atom/ns#" term="Transpose Master"/><category scheme="http://www.blogger.com/atom/ns#" term="zbrush 4.0r2"/><category scheme="http://www.blogger.com/atom/ns#" term="ZBrush Rigging"/><category scheme="http://www.blogger.com/atom/ns#" term="ZBrush Tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="zigging"/><category scheme="http://www.blogger.com/atom/ns#" term="ZSphere"/><title type="text">ZBrush 4 Part 2: ZSphere Rigging with Transpose Master</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwLckVaWqA_KOgB7Kuw18RDlNiKw_zsR1wZqoz82iYAyaox02IxGfqxgEJyflNsOHmtu6ga3ryWu5wSmXrjA0bZAtVWOXvhqK7ZsIB0OJkp5cEzKcui2fjend9QCdGJzWrnswdJ-IEQVYP/s1600/small_icon.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="130" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwLckVaWqA_KOgB7Kuw18RDlNiKw_zsR1wZqoz82iYAyaox02IxGfqxgEJyflNsOHmtu6ga3ryWu5wSmXrjA0bZAtVWOXvhqK7ZsIB0OJkp5cEzKcui2fjend9QCdGJzWrnswdJ-IEQVYP/s200/small_icon.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="background-color: #333333; color: #444444; font-family: Verdana, sans-serif; font-size: 14px; line-height: 25px;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;ZBrush 4 Part 2: ZSphere Rigging with Transpose Master&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&amp;nbsp;This video is &lt;b&gt;Part 2&lt;/b&gt;&amp;nbsp;for &lt;b&gt;ZSphere Rigging&lt;/b&gt; with &lt;b&gt;ZBrush&lt;/b&gt;. In this video, the journey of ZBrush rigging for the purpose of posing a character will continue. In Part 1we discussed how to pose with a single Subtool, now learn to rig with multiple subtools.In this video we will walk through, using &lt;b&gt;Transpose Master’s&lt;/b&gt; newest feature to &lt;b&gt;Rig a multiple Subtool Character&lt;/b&gt; with a ZSphere.After watching &lt;a href="http://sultanyaqub.blogspot.com/2011/10/zbrush-4-part-1-zbrush-rigging-with.html"&gt;Part 1&lt;/a&gt; and Part 2 you will be able to rig any character that has a single Subtool or multiple Subtools.Everyone must play around with Rigging as much as possible. It is one POWERFUL tool!!!&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/li4Q4XlkPlE?feature=player_embedded' frameborder='0'&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;--------------------------------&lt;/div&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #333333; color: #444444; font-family: Verdana, sans-serif; font-size: 14px; line-height: 25px;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="color: #e4e4e4; font: normal normal normal 12px/normal Verdana, sans-serif; margin-bottom: 13px; margin-top: 13px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;"&gt;&lt;/div&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/4651573884187445410/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/zbrush-4-part-2-zsphere-rigging-with.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/4651573884187445410" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/4651573884187445410" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/zbrush-4-part-2-zsphere-rigging-with.html" rel="alternate" title="ZBrush 4 Part 2: ZSphere Rigging with Transpose Master" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwLckVaWqA_KOgB7Kuw18RDlNiKw_zsR1wZqoz82iYAyaox02IxGfqxgEJyflNsOHmtu6ga3ryWu5wSmXrjA0bZAtVWOXvhqK7ZsIB0OJkp5cEzKcui2fjend9QCdGJzWrnswdJ-IEQVYP/s72-c/small_icon.jpg" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-285343031183069801</id><published>2011-10-16T18:35:00.001+03:00</published><updated>2011-10-16T19:59:32.568+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="how to"/><category scheme="http://www.blogger.com/atom/ns#" term="Single"/><category scheme="http://www.blogger.com/atom/ns#" term="Subtool"/><category scheme="http://www.blogger.com/atom/ns#" term="Timeline"/><category scheme="http://www.blogger.com/atom/ns#" term="zbrush 4.0r2"/><category scheme="http://www.blogger.com/atom/ns#" term="ZBrush Rigging"/><category scheme="http://www.blogger.com/atom/ns#" term="ZBrush Tutorial"/><title type="text">ZBrush 4 Part 1: ZBrush Rigging with a Single Subtool</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhr2Dw8KZk3eYQxnZPhGavqOVI53b1mn0T0RiRZRb_hBhJYcLTsxi3XLFU7vgyh2AKTqRUWojWAhXR7Rpx3FS0EDisx4lERylapE9JddCtNaLtOuHyt6nojJ3ZEdMUlIl2p48u-KIjiVBL/s1600/small_icon.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="130" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhr2Dw8KZk3eYQxnZPhGavqOVI53b1mn0T0RiRZRb_hBhJYcLTsxi3XLFU7vgyh2AKTqRUWojWAhXR7Rpx3FS0EDisx4lERylapE9JddCtNaLtOuHyt6nojJ3ZEdMUlIl2p48u-KIjiVBL/s200/small_icon.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;ZBrush Rigging with a Single Subtool&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&amp;nbsp;The rigging tools with in &lt;b&gt;ZBrush&lt;/b&gt; are an extremely useful tool that will not only allow you to pose a character but you can also use the rig to make large changes to any mesh.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;This video is Part 1 of a multiple part video section on &lt;b&gt;Rigging&lt;/b&gt; in ZBrush. This video will walk you through how to create a rig in ZBrush quickly, efficiently, and as easy as it can get. Part 1 will start with rigging a single Subtool with other videos to follow on rigging with multiple Subtools, using layers and using the Timeline feature.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;This video also demonstrates how you can capture the highest level of detail from the sculpt onto the rigged version of the sculpt.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;This will be an exciting videos that will open up your imagination on how to rig with ZBrush.&lt;/div&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #333333;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span" style="background-color: #333333;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/cmury2eT_io/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/cmury2eT_io&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="505" height="420"  src="http://www.youtube.com/v/cmury2eT_io&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span" style="background-color: #333333;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;--------------------------&lt;/div&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/285343031183069801/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/zbrush-4-part-1-zbrush-rigging-with.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/285343031183069801" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/285343031183069801" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/zbrush-4-part-1-zbrush-rigging-with.html" rel="alternate" title="ZBrush 4 Part 1: ZBrush Rigging with a Single Subtool" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhr2Dw8KZk3eYQxnZPhGavqOVI53b1mn0T0RiRZRb_hBhJYcLTsxi3XLFU7vgyh2AKTqRUWojWAhXR7Rpx3FS0EDisx4lERylapE9JddCtNaLtOuHyt6nojJ3ZEdMUlIl2p48u-KIjiVBL/s72-c/small_icon.jpg" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-9012793357278985779</id><published>2011-10-16T15:10:00.000+03:00</published><updated>2011-10-16T15:10:00.777+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dynamite"/><category scheme="http://www.blogger.com/atom/ns#" term="Illustration"/><category scheme="http://www.blogger.com/atom/ns#" term="illustrator"/><category scheme="http://www.blogger.com/atom/ns#" term="inspiration"/><category scheme="http://www.blogger.com/atom/ns#" term="quick-tip tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="vector"/><category scheme="http://www.blogger.com/atom/ns#" term="Vector Art and Designs"/><category scheme="http://www.blogger.com/atom/ns#" term="worms"/><title type="text">Make a Worm on Illustrator</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw4-yZLD6TICcthOH7yq_bL2v6uQ2OpdWISVrIIXNRiLOyxBaS_sYr8fPeQsnd0XXRwk6Evfl8c4MhYQRGQreA3QbnnjJ9p5Bg8ZrPDSeKKnvikVl-FgoB-fWufM8UcngFKwDP6MbfxsrN/s1600/worm-sultanyaqub+.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="138" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw4-yZLD6TICcthOH7yq_bL2v6uQ2OpdWISVrIIXNRiLOyxBaS_sYr8fPeQsnd0XXRwk6Evfl8c4MhYQRGQreA3QbnnjJ9p5Bg8ZrPDSeKKnvikVl-FgoB-fWufM8UcngFKwDP6MbfxsrN/s200/worm-sultanyaqub+.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: inherit; font-size: large;"&gt;Use Illustrator to create a &amp;nbsp;funny Worm!&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;This easy tutorial will show you some quick tips on how to make a simple but effective vector illustration inspired on the classic video game, Worms. If you are from the 80's or 90's you probably heard of it or had the chance to play it, it is "the predecessor of Angry Birds" in the words of a friend &lt;b&gt;Mike Austin&lt;/b&gt;.On this quick tip we have a more&amp;nbsp;traditional&amp;nbsp;illustration approach, focusing less on tools and more on drawing and logic. &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;The Sketch&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
You can't make a proportional and equilibrated illustration without&amp;nbsp;&amp;nbsp;movement lines, geometric shapes and croquis&amp;nbsp;and an appropriate sketch of it. So first make rough line of the&amp;nbsp;movement/pose what ever character you want.&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
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&lt;div style="text-align: center;"&gt;&lt;img height="400" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/1.png" width="392" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Start Photoshop to draw the sketch,divide the body in a circle that would be the head, neck, breast, belly and limbs (or sort of). This allow you to make a more proportional and equilibrated character.&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;div style="text-align: center;"&gt;&lt;img height="400" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/2.png" width="392" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;On the following make an outline to have a better Idea of the silhoutte.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="400" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/3.png" width="392" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Try to place the main characteristics and expression of it.Erased the circles, now it's ready to "ink" using vectors.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="400" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/5.png" width="392" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;b&gt;The Worm&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
After&amp;nbsp;placing&amp;nbsp;it on illustrator. the first thing is to create its shadows by using the ellipse tool (L).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/7.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Using the pen tool (P), I made a rough trace of the silhouette in beige.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/8.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Add a loose stroke over it and &amp;nbsp;expand it's appearance to make things easier when&amp;nbsp;re sizing&amp;nbsp;and adjusting it to look more hand drawn. You can do this by accessing Object &amp;gt; Expand Appearance.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/9.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="400" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/10.png" width="167" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Make a trace on the helmet using again the pen tool (P).&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/11.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Use the brush tool (B) to make the stroke on it.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/12.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Draw the eyes using the pencil tool (N) or if you prefer do it using the pen tool (P).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/13.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Same thing for the mouth hole.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/14.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And the same fo the strip.&lt;br /&gt;
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&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/15.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using the pencil tool (N) let's draw the two lines of teeth, leave a space on the borders of each one, as it was gnashing then in panic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/16.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/17.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a stroke on the strip fill then expand it's apperance as already showed above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/18.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add some circles using the ellipse tool (L) to indicate the holes used to adjust the helmet.&lt;br /&gt;
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&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/19.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add a stroke around each eye and expand their appearance too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/20.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;In order to make the eyes, first make a circle using the ellipse tool, make another one and place on the corner of the previous one.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/21.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/22.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Select both and now go to the pathfinder panel and choose the option called Minus Front.&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/23.png" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/24.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Place them inside the eyeballs.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/25.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Using the pencil tool (N) create these random shapes over the helmet, use different green shades to look like camouflage.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/26.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Select all them, make a trace around the helmet shape and then make a clipping mask (command + 7 / ctrl +7).&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/27.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Also draw some gray shapes on the border of the helmet, select them and choose the blending mode called Multiply, pretty simple.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/28.png" width="400" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/29.png" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Using&amp;nbsp;the brush tool (B) draw the wrinckle on the cheek and the chin of the Worm.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/30.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/31.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Using the pencil tool (N) draw some shadows on the teeth, then made a clipping mask over it to fit in.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/32.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/33.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/34.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Make the eyebrown by using the pen tool (P), add a white fill on it.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/35.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/36.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repeat the same technique of shading used on the teeth on teach eye, it's pretty simple, should no take much time of you.&lt;br /&gt;
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&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/37.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/38.png" width="400" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Let's add some shades on the body, Use a darker beige color for this. As you can see,Be specific about the lightning, as it should make sense. So the eyes, chin and helmet generate shadow on it's body.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/39.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/40.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/41.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;OK, the worm is done.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/42.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;b&gt;The Dynamite&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Using the pen tool (P) draw this dynamite body.&lt;br /&gt;
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&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/43.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Using the ellipse tool (L) make the shadow of it.&lt;br /&gt;
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&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/44.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trace the top of it to make a top, then added a darker red.&lt;br /&gt;
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&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/45.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using the brush tool (B) you can draw the fuse.&lt;br /&gt;
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&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/46.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;The sparkle can be drawn using the pen tool (P), then just copy it, rotate it,&amp;nbsp;re size&amp;nbsp;it and add a orange fill.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/47.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/48.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also added some lights on the right side using the pencil too; (N).&lt;br /&gt;
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&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/49.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Made the same on the left side to make the shadow, that's it, it's finished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="335" src="http://imgs.abduzeedo.com/files/tutorials/worms_tut/50.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;b&gt;Conclusion&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Hope you guys digged this tutorial and learned some quick tips on making simple illustration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/marcostorres/6206217796/in/photostream"&gt;&lt;img height="400" src="http://farm7.static.flickr.com/6160/6206217796_8c70c976d0_b.jpg" width="393" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: #f1c232;"&gt;Tutorial Author:&amp;nbsp;Marcos Torres&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/9012793357278985779/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/make-worm-on-illustrator.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/9012793357278985779" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/9012793357278985779" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/make-worm-on-illustrator.html" rel="alternate" title="Make a Worm on Illustrator" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw4-yZLD6TICcthOH7yq_bL2v6uQ2OpdWISVrIIXNRiLOyxBaS_sYr8fPeQsnd0XXRwk6Evfl8c4MhYQRGQreA3QbnnjJ9p5Bg8ZrPDSeKKnvikVl-FgoB-fWufM8UcngFKwDP6MbfxsrN/s72-c/worm-sultanyaqub+.jpg" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-7992008186503507537</id><published>2011-10-16T14:17:00.000+03:00</published><updated>2011-10-16T14:17:13.845+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D vector art"/><category scheme="http://www.blogger.com/atom/ns#" term="Adobe Illustrator"/><category scheme="http://www.blogger.com/atom/ns#" term="easy"/><category scheme="http://www.blogger.com/atom/ns#" term="HD Video"/><category scheme="http://www.blogger.com/atom/ns#" term="howto"/><category scheme="http://www.blogger.com/atom/ns#" term="Quick"/><category scheme="http://www.blogger.com/atom/ns#" term="Swirls"/><category scheme="http://www.blogger.com/atom/ns#" term="Swooshes"/><category scheme="http://www.blogger.com/atom/ns#" term="Vector Art and Designs"/><category scheme="http://www.blogger.com/atom/ns#" term="video tutorials"/><title type="text">Quick and Easy Swooshes and Swirls - Illustrator Tutorial</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUPJBXM9vlr_gR7r1s4pWmApz1XlcEzHWIGDaUIr7xxuuOliXVesWNtetqmEfKQkbrtGZbg2o0VpalLSBdcddyNplYBQwLiUaWKJWgOqjSkjn31a9XHEuHHgodujywTCMxYafHwiHkoy3Z/s1600/adobe-cs5-design-sultanyaqub+copy.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="136" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUPJBXM9vlr_gR7r1s4pWmApz1XlcEzHWIGDaUIr7xxuuOliXVesWNtetqmEfKQkbrtGZbg2o0VpalLSBdcddyNplYBQwLiUaWKJWgOqjSkjn31a9XHEuHHgodujywTCMxYafHwiHkoy3Z/s200/adobe-cs5-design-sultanyaqub+copy.gif" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Quick and Easy Swooshes, and Swirls &amp;nbsp;in Illustrator&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div&gt;&lt;div style="text-align: justify;"&gt;Create a vector swirl, twirl, swoosh, and floral in under 5 minutes in Adobe Illustrator. This easy and straight forward HD Video tutorial shows you the details on effective design techniques.&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/CcewA816ECY?feature=player_embedded' frameborder='0'&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;---------------------&lt;/div&gt;&lt;blockquote style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: arial, sans-serif; font-size: 13px; line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="background-color: black; color: #f1c232;"&gt;Tutorial by: Ryan Quinta&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/7992008186503507537/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/quick-and-easy-swooshes-and-swirls.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/7992008186503507537" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/7992008186503507537" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/quick-and-easy-swooshes-and-swirls.html" rel="alternate" title="Quick and Easy Swooshes and Swirls - Illustrator Tutorial" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUPJBXM9vlr_gR7r1s4pWmApz1XlcEzHWIGDaUIr7xxuuOliXVesWNtetqmEfKQkbrtGZbg2o0VpalLSBdcddyNplYBQwLiUaWKJWgOqjSkjn31a9XHEuHHgodujywTCMxYafHwiHkoy3Z/s72-c/adobe-cs5-design-sultanyaqub+copy.gif" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8875965510477947522.post-1299724716466164010</id><published>2011-10-16T13:27:00.001+03:00</published><updated>2011-10-16T13:52:39.717+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Downloads"/><category scheme="http://www.blogger.com/atom/ns#" term="icons"/><category scheme="http://www.blogger.com/atom/ns#" term="Illustrator Tutorial for begginers"/><category scheme="http://www.blogger.com/atom/ns#" term="iTunes"/><category scheme="http://www.blogger.com/atom/ns#" term="vector material"/><title type="text">Easy iTunes Icon Tutorial</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLCUGZOBW3tGssbpz-Yao5-H5-xblQSPyHXKUMcrCcfQtz3DtgekD4QXD0hhZGXy1piUJ7BJBTS8OGvs0ddvRxOY0QGgxUFVi0t3iqft9B6i3FX5MAHEc5QKPtyXM2Jv2nCJxKBM7VyOyv/s1600/sultanyaqub-itunes.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLCUGZOBW3tGssbpz-Yao5-H5-xblQSPyHXKUMcrCcfQtz3DtgekD4QXD0hhZGXy1piUJ7BJBTS8OGvs0ddvRxOY0QGgxUFVi0t3iqft9B6i3FX5MAHEc5QKPtyXM2Jv2nCJxKBM7VyOyv/s200/sultanyaqub-itunes.jpg" width="195" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Make an Easy iTunes Icon Tutorial&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&amp;nbsp;An easy 5/10 minute tutorial to recreate the iTunes icon into vectors using Adobe Illustrator. Download it via box.net if you want to use it/work on it. There are lots of pictures so don’t figure to click them all or you might get lost and skip a step or two.&lt;/div&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;Lets serve 5/10 minutes :)&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Start out by creating a simple box, preferably not exactly square. Color it anything so you can see it.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqmPm76iY2rc4_GVgjTyyKF8DYG0A2eOLL46MWWnyFULf6oQBzz74dZEkW6BqSMQ5NrTUXdTd7i-k54aakilQxr7RyvaDozDit4s3vLJL9x6pHrkJ2VV4U7FU5UYIcb0xn54uAZWSIEvm-/s1600/itunes_tut_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqmPm76iY2rc4_GVgjTyyKF8DYG0A2eOLL46MWWnyFULf6oQBzz74dZEkW6BqSMQ5NrTUXdTd7i-k54aakilQxr7RyvaDozDit4s3vLJL9x6pHrkJ2VV4U7FU5UYIcb0xn54uAZWSIEvm-/s400/itunes_tut_1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Go to Effect&amp;gt;Stylize&amp;gt;Round Corners and then a window should pop out. Write anything for “radius” but make sure the corners are very round. Here 53 for my radius has been used. &lt;br /&gt;
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&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuVpIbU1u7kcuj8Em5GatQvCbqBr6FXq3HpbKx8ebC4kBs4eiSuri3YkdDNasKIJkNxGlX7u7AGh2itUXHeqDJyVQySimrtfbcRE1T5MBbL7XLXyaLVD9iSLZM1XqWq0guouzz2Ayxcbzp/s1600/itunes_tut_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuVpIbU1u7kcuj8Em5GatQvCbqBr6FXq3HpbKx8ebC4kBs4eiSuri3YkdDNasKIJkNxGlX7u7AGh2itUXHeqDJyVQySimrtfbcRE1T5MBbL7XLXyaLVD9iSLZM1XqWq0guouzz2Ayxcbzp/s400/itunes_tut_2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEh62fU1sU9hetui4eCUtnXgbMCR5l4gfMETGiOlHmB_2VkylQNces-ucKA9Qr7n_fKbKb3K_LcP1Ts1ElrtWeJQKsOL3DChwu2qMTAqgTis6YXeOLfyYI2EEMVP-6W9j1SiNumTX1hBd7/s1600/itunes_tut_3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEh62fU1sU9hetui4eCUtnXgbMCR5l4gfMETGiOlHmB_2VkylQNces-ucKA9Qr7n_fKbKb3K_LcP1Ts1ElrtWeJQKsOL3DChwu2qMTAqgTis6YXeOLfyYI2EEMVP-6W9j1SiNumTX1hBd7/s400/itunes_tut_3.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;div style="text-align: left;"&gt;We&amp;nbsp;recommend, having smart guides on for the next series of steps (Cmd+U). Now, hold option/alt and drag out a perfect circle and color it. Now click Shift+D to switch to the draw-behind mode. Now hold option and drag out another circle that is fairly bigger than the original. As you can see, you’ve drawn behind the original circle.&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigJd2mbA-kCzYwBwwjkldHnJJVt8fIpbcKeSgid4UxkZbyTMW2ipnRFcZRUweUPH8vYQKV2K3jfhrt07zYv4zO43eOZHLt_O-gG660Jq44LQCJ1FFCkG_16fYnR363qG89b_rOLEyPIW5s/s1600/itunes_tut_4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigJd2mbA-kCzYwBwwjkldHnJJVt8fIpbcKeSgid4UxkZbyTMW2ipnRFcZRUweUPH8vYQKV2K3jfhrt07zYv4zO43eOZHLt_O-gG660Jq44LQCJ1FFCkG_16fYnR363qG89b_rOLEyPIW5s/s400/itunes_tut_4.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Select the two circles. Now click Shift+M to activate the Shape Builder tool. Hold option to make a minus appear and hover over the inside of the two circles and click the inner circle to cut out that part. &lt;br /&gt;
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&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioWnQo4Knjd_bTLUWqErsJbQlEo_3SM9VVrdhjasfNRa8Z9grmhsvyWyVCbl7b26_yZSOh2C73NlDsv4bdqTS3xgjuzTsOjP1hBqGtBMFex1waGHeCbqy3msIr2IxtnDh9_iMWrCDcG-gk/s1600/itunes_tut_5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioWnQo4Knjd_bTLUWqErsJbQlEo_3SM9VVrdhjasfNRa8Z9grmhsvyWyVCbl7b26_yZSOh2C73NlDsv4bdqTS3xgjuzTsOjP1hBqGtBMFex1waGHeCbqy3msIr2IxtnDh9_iMWrCDcG-gk/s400/itunes_tut_5.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Now make the circular object have a white color. Now draw inside the empty space, a big music note. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTPAlIeFz0D-KIfSsDj27aiWSIcg4WnCymrdUXFmY7MbplC3siQh757hm9sq26thIt2waowdT9LCCn5prMANnG0ZHuXOjgLhgvKV9dlCOqNQ_i3f4oivjLufjmyGvWS7lrx1J6YeYXrBXU/s1600/itunes_tut_6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTPAlIeFz0D-KIfSsDj27aiWSIcg4WnCymrdUXFmY7MbplC3siQh757hm9sq26thIt2waowdT9LCCn5prMANnG0ZHuXOjgLhgvKV9dlCOqNQ_i3f4oivjLufjmyGvWS7lrx1J6YeYXrBXU/s400/itunes_tut_6.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Now draw several small white circles around the edges of the black rounded box. &lt;br /&gt;
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&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiryymeOdvVgwncslZ_qxdUm8f6CzYKsyIEROBUQe600vtkvlZBbwGU06KgRHkTVV3ivWRTXKd9CajqZ77kNXuKqV7IIQDj3_wv7Gay-Qe91JbY2YFY8ibOSQtlEROwyN-nMoeVg9erxggj/s1600/itunes_tut_8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiryymeOdvVgwncslZ_qxdUm8f6CzYKsyIEROBUQe600vtkvlZBbwGU06KgRHkTVV3ivWRTXKd9CajqZ77kNXuKqV7IIQDj3_wv7Gay-Qe91JbY2YFY8ibOSQtlEROwyN-nMoeVg9erxggj/s400/itunes_tut_8.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Select all the white circles or use the magic wand to select all of them easily.&lt;b&gt;MAKE SURE TO GROUP THEM AFTER YOU SELECT THEM OR NOTHING WILL HAPPEN&lt;/b&gt;. Now go to Effect&amp;gt;Blur&amp;gt;Radial Blur.  A window should pop out. Make the amount 100, set the blur method to zoom, and set the quality to Good. If set to best, it will really slow down your program. Now add the same effect again to make the streak longer. &lt;br /&gt;
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&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbr3CuM9ZOaBj02uqH1LopLgggzKzzM59XTY2O1W9ZaEyoQMur0dyKMeW1M9tZ8qu8fSvE2QJc-4kFhRTjIgKvQ5M32LvHgeYNlCkUrXHRuziiJUUrUdD-X2stk9jyTSHEhrpZo2kO_Pij/s1600/itunes_tut_9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbr3CuM9ZOaBj02uqH1LopLgggzKzzM59XTY2O1W9ZaEyoQMur0dyKMeW1M9tZ8qu8fSvE2QJc-4kFhRTjIgKvQ5M32LvHgeYNlCkUrXHRuziiJUUrUdD-X2stk9jyTSHEhrpZo2kO_Pij/s400/itunes_tut_9.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeyRHxQcNE1CExVbqg8-07aVS0yzD5N4DcU1YzSN2_YztnMDvzBA1X6FqFs2rDIR1XSFq2VLrKa3ZdGDbyuKOzp1LleQDYXJtlattCNWGCooT3Ynala_A_CGkvqpI8wEiXrKi1USSe3Vdz/s1600/itunes_tut_10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeyRHxQcNE1CExVbqg8-07aVS0yzD5N4DcU1YzSN2_YztnMDvzBA1X6FqFs2rDIR1XSFq2VLrKa3ZdGDbyuKOzp1LleQDYXJtlattCNWGCooT3Ynala_A_CGkvqpI8wEiXrKi1USSe3Vdz/s400/itunes_tut_10.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlaaw4vnqnHWQfuHf8Q9oTa23K6bQ-0T4UdzheWqxKzJUakVvMw3TjD2IkcDU3MmkmQ2dOkRB1HILLwm4MYlvRE6-JbApc-4MbNj4hUhhirklsgni9Gje_IuyhY1xmGomVqQKsVxDJUsDr/s1600/itunes_tut_11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlaaw4vnqnHWQfuHf8Q9oTa23K6bQ-0T4UdzheWqxKzJUakVvMw3TjD2IkcDU3MmkmQ2dOkRB1HILLwm4MYlvRE6-JbApc-4MbNj4hUhhirklsgni9Gje_IuyhY1xmGomVqQKsVxDJUsDr/s400/itunes_tut_11.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Click the black rounded box and go to Object&amp;gt;Expand. Copy the box and paste in front and click Shift+Cmd+] to send it to the very front. Make sure the box is selected and click “/” on your keyboard which will make it have no fill/no stroke whatever be the case. Now select the no fill box and click the steaks and right-click then choose Make Clipping Mask. &lt;br /&gt;
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&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAUqddPdqHlWWA74hgfaWyZ_kblkOY8c5P7jEgo_vwFGllBlZ0TQ0Qc1EZPrewrVN5SE1I9tKpS2i-fzncVnU9Wzct0hz8gqZwWm9rXSL0UvZ4_fGBgbCYUy3lznFkrXtiAkkNokizfS1D/s1600/itunes_tut_12.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAUqddPdqHlWWA74hgfaWyZ_kblkOY8c5P7jEgo_vwFGllBlZ0TQ0Qc1EZPrewrVN5SE1I9tKpS2i-fzncVnU9Wzct0hz8gqZwWm9rXSL0UvZ4_fGBgbCYUy3lznFkrXtiAkkNokizfS1D/s400/itunes_tut_12.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkJVmEJuiP0eMi_S30y_M7bOKOhMgTjmiuFtabO9iZN_sjucRngSledf82lcHV5KWfqAAxWp7naF8IKOQFzHw-PbV5gtYMQtSK0mdoVf_Y2aoHcNKQq_Tsk_WqxPkPSI0JtKq8RdVeZD2l/s1600/itunes_tut_13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkJVmEJuiP0eMi_S30y_M7bOKOhMgTjmiuFtabO9iZN_sjucRngSledf82lcHV5KWfqAAxWp7naF8IKOQFzHw-PbV5gtYMQtSK0mdoVf_Y2aoHcNKQq_Tsk_WqxPkPSI0JtKq8RdVeZD2l/s400/itunes_tut_13.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5z7KOTbqRowgNPyOJNdm3JIX72YHRJ865r4qNG-SszIGIC60vZx2v-9QGHAiauIbV00H-3lVfUjcvOfXFCYivFxWAyhRGfMC-S2Bn74yqCfZODbYLx2_sAB-veLT-hOfgO20GZkjOA6uD/s1600/itunes_tut_14.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5z7KOTbqRowgNPyOJNdm3JIX72YHRJ865r4qNG-SszIGIC60vZx2v-9QGHAiauIbV00H-3lVfUjcvOfXFCYivFxWAyhRGfMC-S2Bn74yqCfZODbYLx2_sAB-veLT-hOfgO20GZkjOA6uD/s400/itunes_tut_14.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2JD86TcWg7mMwDa5G7NywRQXZ1aA6_XtwKgN2D3GYL2_NwB6CUlVGFXhGqWbHUDvTTEx8LgZJHK04aLCPaYKqbIDBy0W6R4NlKMdz-tb5Wqbeos-tunI1QRmsjTafw4HOSuqYpJtY6QRT/s1600/itunes_tut_15.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2JD86TcWg7mMwDa5G7NywRQXZ1aA6_XtwKgN2D3GYL2_NwB6CUlVGFXhGqWbHUDvTTEx8LgZJHK04aLCPaYKqbIDBy0W6R4NlKMdz-tb5Wqbeos-tunI1QRmsjTafw4HOSuqYpJtY6QRT/s400/itunes_tut_15.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Draw an elongated ellipse that covers about half of the box. Switch to draw-behind mode and Cmd+F to paste in front the previous black box we had copied before. Make the black box into a  blue box. Select the blue box and the ellipse and activate the Shape Builder (Shift+M). Delete the excess area, we only want the box shape. See the picture. &lt;br /&gt;
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&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLz8dZx7vWrUT_53BBb8QMLx-WYkE1Jk12VSN4Ujk4Z14zFg5iRkgBTUsr1wzMTvo75_frqB_MnNbcdOEEuL3D5g3Q5iJr5txvSvMaRjONxu0WN7_JnitZerP8srjToLbzAvgt6wsoAfmU/s1600/itunes_tut_17.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLz8dZx7vWrUT_53BBb8QMLx-WYkE1Jk12VSN4Ujk4Z14zFg5iRkgBTUsr1wzMTvo75_frqB_MnNbcdOEEuL3D5g3Q5iJr5txvSvMaRjONxu0WN7_JnitZerP8srjToLbzAvgt6wsoAfmU/s400/itunes_tut_17.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Select the red part and give it a nice gradient that goes from very light-pink to normal light-pink. Now select the bottom part and give it a gradient as well that goes from dark-pink to light-pink. Then send these boxes to the very back so click Shift+Cmd+[. &lt;br /&gt;
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&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMkHpfPbng-uEGGKwn0-xziBZf8oNdhPq9iqRbOnGNrLVjcMoTRsWh-TBF91ryQ_M9xNfLm8vKB7iPhP25NaXM5MldKujZApgIK03gPnR2ShGBmddJvouoaOOe3TJGe4lX9oK_JCU4FP2N/s1600/itunes_tut_18.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMkHpfPbng-uEGGKwn0-xziBZf8oNdhPq9iqRbOnGNrLVjcMoTRsWh-TBF91ryQ_M9xNfLm8vKB7iPhP25NaXM5MldKujZApgIK03gPnR2ShGBmddJvouoaOOe3TJGe4lX9oK_JCU4FP2N/s400/itunes_tut_18.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwk_sKvy1mXm9tmvzEoggGCykyMjEQj6e5TI9KRSz4ftSvDhnTVzr62ANAccozBJ94FvlTXwt-ozzcKmFvWwxJ5hc2QuzOiABzZC0EOfx0AKn01EZLb0nwdrwYv-SUIxeAlbem60UwE0Ly/s1600/itunes_tut_19.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwk_sKvy1mXm9tmvzEoggGCykyMjEQj6e5TI9KRSz4ftSvDhnTVzr62ANAccozBJ94FvlTXwt-ozzcKmFvWwxJ5hc2QuzOiABzZC0EOfx0AKn01EZLb0nwdrwYv-SUIxeAlbem60UwE0Ly/s400/itunes_tut_19.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Make the music note and the circular object a group. You should know by now that groups are important. Now go to Effect&amp;gt;Stylize&amp;gt;Drop Shadow. A window should pop out. Leave the opacity to 75 but you can change it if you want. I set the X and Y offset to zero and left the blur on five. &lt;br /&gt;
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&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsFEb5LSAa3rRNduEX2hZxj_oW8xAKZlNUFGNIY5YrMVqNK7-XMgYkqhR8dSRukTVC-UgzI4PHDhICA-qMP6OnIEIWSApMRDxJET4nLy7DMC7BiqmFqZP4EmPNprNnmZoLYL_OxDTp8g_z/s1600/itunes_tut_20.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsFEb5LSAa3rRNduEX2hZxj_oW8xAKZlNUFGNIY5YrMVqNK7-XMgYkqhR8dSRukTVC-UgzI4PHDhICA-qMP6OnIEIWSApMRDxJET4nLy7DMC7BiqmFqZP4EmPNprNnmZoLYL_OxDTp8g_z/s400/itunes_tut_20.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKZFxh9Jo3nIIyvytfO8wAlUDuibmgthAXU56xNduX4PY3M87lQ54KK6vaHImuKuI8nJlbHbc5VeK493FSH8T04fC-d31Bzex4AS7x2GnkKy_CkmxZqLYrqVU1QzEy1IcNwvv7uyVlzX73/s1600/itunes_tut_21.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKZFxh9Jo3nIIyvytfO8wAlUDuibmgthAXU56xNduX4PY3M87lQ54KK6vaHImuKuI8nJlbHbc5VeK493FSH8T04fC-d31Bzex4AS7x2GnkKy_CkmxZqLYrqVU1QzEy1IcNwvv7uyVlzX73/s400/itunes_tut_21.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Make sure the pink gradient segments are a group. Now go to Effect&amp;gt;Blur&amp;gt;Gaussian Blur. A window should pop out. Set the blur to about 15. &lt;br /&gt;
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&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3er5xe3swzzx6KrF2yasi49iF30PWUJmW4haKs3HBdByejZRtX7w0jBae4Vvj3R1a8HXVUsD8Zbf__Jwyvn6JjD1Sb17y1JL_9IgfaciQLjpklOUxoTEJilKCuthVOO8FnPVXtt_-o6ie/s1600/itunes_tut_22.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3er5xe3swzzx6KrF2yasi49iF30PWUJmW4haKs3HBdByejZRtX7w0jBae4Vvj3R1a8HXVUsD8Zbf__Jwyvn6JjD1Sb17y1JL_9IgfaciQLjpklOUxoTEJilKCuthVOO8FnPVXtt_-o6ie/s400/itunes_tut_22.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjywLlWpfT2Xapa2jbzf287kBW4RiOTKhAUt-17R6WlZ1K7CZNRTwdXHkMbG85ueoXWfGyVgWx3Me8pV7A72PutCY_xfPqUFjatzx4kgr1d_Dviq2vHuJQyNHqXIeuR8T3N_p_u58a-pRoo/s1600/itunes_tut_23.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjywLlWpfT2Xapa2jbzf287kBW4RiOTKhAUt-17R6WlZ1K7CZNRTwdXHkMbG85ueoXWfGyVgWx3Me8pV7A72PutCY_xfPqUFjatzx4kgr1d_Dviq2vHuJQyNHqXIeuR8T3N_p_u58a-pRoo/s400/itunes_tut_23.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Paste in front the very same black box. Select the box and click “/” to make it have no fill.  Guess what we’ll do now. You got it? Well, if you guessed a Clipping Mask then you following along nicely. So make sure to select the gradient group and the box(that is in the front) then right-click and choose Make Clipping Mask. &lt;br /&gt;
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&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOl9a4PBTr2wqEvtFuczEp_aYQylcXrNWUjg0xdYuJQgWVnGaNmLiLUay6v2LsHNtvDIq0p3o3UKjsRXYkdiskd1YsjfPaA5Snz_jemACXAnc62ceKsf6cxhWaXjIgpG_DsVw4sMe1uS0Z/s1600/itunes_tut_24.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOl9a4PBTr2wqEvtFuczEp_aYQylcXrNWUjg0xdYuJQgWVnGaNmLiLUay6v2LsHNtvDIq0p3o3UKjsRXYkdiskd1YsjfPaA5Snz_jemACXAnc62ceKsf6cxhWaXjIgpG_DsVw4sMe1uS0Z/s400/itunes_tut_24.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY6ok2IMdXFAKe52cRwzuYlX7r2YzhkXOFBLD8N8hUB9fKJpzeIRHgw4j1LObLxb2k2WXajvwfBwIg-HuAIzCoOZ-QobKdfWdwRq2bK2IN8iZsz_iiyjCUp_pqqUNdyHkQRJELsAtJBoox/s1600/itunes_tut_25.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY6ok2IMdXFAKe52cRwzuYlX7r2YzhkXOFBLD8N8hUB9fKJpzeIRHgw4j1LObLxb2k2WXajvwfBwIg-HuAIzCoOZ-QobKdfWdwRq2bK2IN8iZsz_iiyjCUp_pqqUNdyHkQRJELsAtJBoox/s400/itunes_tut_25.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Select all of your vectors then switch to the draw behind mode and Cmd+F two times to paste in front(or same position) two black boxes. In the picture, they are made red so you can see there are two of them whose outlines intersect one another. Make the top box have a highlight-like gradient. make the bottom box have a shadow-like gradient. &lt;br /&gt;
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&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhSw_daCFtjqXwiGrrBdnhOw8Z1peNbLBu9Ncx3hSynAcl4-JqACZxw0OaYDg5D21pyJXnnOrEzTPSlba3Yqd_8FziDGv0UHRi6CqoSGu3_0FiyJCYjH9Bbd9imsFek8VTEP6lO8Lh3lum/s1600/itunes_tut_26.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhSw_daCFtjqXwiGrrBdnhOw8Z1peNbLBu9Ncx3hSynAcl4-JqACZxw0OaYDg5D21pyJXnnOrEzTPSlba3Yqd_8FziDGv0UHRi6CqoSGu3_0FiyJCYjH9Bbd9imsFek8VTEP6lO8Lh3lum/s400/itunes_tut_26.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_QLMjKBMuBPhbA29Eo7PE-7BcrnBQjN2okS3bsExf-v0EKPdJxMarfV6EYZoSBRAey1gDXqCmfY6bn6OfjhlgLXK3oPI5j6Ue-LgcMKMjtbw-2qmXHpJIFp27hNhI_HnnaZ8HoFP8bTkJ/s1600/itunes_tut_27.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="245" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_QLMjKBMuBPhbA29Eo7PE-7BcrnBQjN2okS3bsExf-v0EKPdJxMarfV6EYZoSBRAey1gDXqCmfY6bn6OfjhlgLXK3oPI5j6Ue-LgcMKMjtbw-2qmXHpJIFp27hNhI_HnnaZ8HoFP8bTkJ/s400/itunes_tut_27.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: #3d85c6; font-size: large;"&gt;&lt;b&gt;Final Product&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
I hope this tutorial helped you to develop skills in some features you have never utilized or try.&amp;nbsp;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img height="400" src="http://fadigeorge.files.wordpress.com/2010/06/itunes.jpg?w=363&amp;amp;h=372" width="390" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: #f1c232;"&gt;Reference: Fadi G&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="entry clear-block" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; clear: left; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 10px; overflow-x: hidden; overflow-y: hidden; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 14px; line-height: 21px; margin-bottom: 1em; margin-top: 1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: left; vertical-align: baseline;"&gt;&lt;strong style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 14px; line-height: 21px; margin-bottom: 1em; margin-top: 1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center; vertical-align: baseline;"&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content><link href="http://sultanyaqub.blogspot.com/feeds/1299724716466164010/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/easy-itunes-icon-tutorial.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/1299724716466164010" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8875965510477947522/posts/default/1299724716466164010" rel="self" type="application/atom+xml"/><link href="http://sultanyaqub.blogspot.com/2011/10/easy-itunes-icon-tutorial.html" rel="alternate" title="Easy iTunes Icon Tutorial" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLCUGZOBW3tGssbpz-Yao5-H5-xblQSPyHXKUMcrCcfQtz3DtgekD4QXD0hhZGXy1piUJ7BJBTS8OGvs0ddvRxOY0QGgxUFVi0t3iqft9B6i3FX5MAHEc5QKPtyXM2Jv2nCJxKBM7VyOyv/s72-c/sultanyaqub-itunes.jpg" width="72"/><thr:total>0</thr:total></entry></feed>