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	<description>Community for Entertainment Artists</description>
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		<title>Autodesk releases Arnold 7.5.2 with 3D Gaussian Splatting</title>
		<link>https://www.cgchannel.com/2026/06/autodesk-releases-arnold-7-5-2-with-support-for-gaussian-splatting/</link>
		<comments>https://www.cgchannel.com/2026/06/autodesk-releases-arnold-7-5-2-with-support-for-gaussian-splatting/#respond</comments>
		<pubDate>Tue, 23 Jun 2026 09:26:02 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D Gaussian Splatting]]></category>
		<category><![CDATA[3DGS]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Arnold 7.5.2]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[bloom]]></category>
		<category><![CDATA[C4DtoA]]></category>
		<category><![CDATA[C4DtoA 4.9.2]]></category>
		<category><![CDATA[cel shading]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[cloud rendering]]></category>
		<category><![CDATA[CPU rendering]]></category>
		<category><![CDATA[Flow Render]]></category>
		<category><![CDATA[Gaussian Splat Shader]]></category>
		<category><![CDATA[GPU rendering]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[HtoA]]></category>
		<category><![CDATA[HtoA 6.5.2]]></category>
		<category><![CDATA[IES light]]></category>
		<category><![CDATA[Katana]]></category>
		<category><![CDATA[KtoA]]></category>
		<category><![CDATA[KtoA 4.5.2]]></category>
		<category><![CDATA[MAXtoA]]></category>
		<category><![CDATA[MAXtoA 5.9.3]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[mtoa]]></category>
		<category><![CDATA[MtoA 5.6.2]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[noice]]></category>
		<category><![CDATA[non-photorealistic rendering]]></category>
		<category><![CDATA[NPR]]></category>
		<category><![CDATA[PLY]]></category>
		<category><![CDATA[Points node]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[Ramp shader]]></category>
		<category><![CDATA[relight 3D Gaussian Splat]]></category>
		<category><![CDATA[render 3D Gaussian Splat]]></category>
		<category><![CDATA[render denoising]]></category>
		<category><![CDATA[renderer]]></category>
		<category><![CDATA[Shader to RGBA node]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Tone Zones node]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[USD 26.03]]></category>
		<category><![CDATA[USDLux]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176803</guid>
		<description><![CDATA[Check out the new features in the production renderer, including the option to relight and render imported 3D Gaussian Splats.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/autodesk-releases-arnold-7-5-2-with-support-for-gaussian-splatting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Unity releases Unity 6.5: discover 5 key features for CG artists</title>
		<link>https://www.cgchannel.com/2026/06/unity-releases-unity-6-5-discover-5-key-features-for-cg-artists/</link>
		<comments>https://www.cgchannel.com/2026/06/unity-releases-unity-6-5-discover-5-key-features-for-cg-artists/#respond</comments>
		<pubDate>Mon, 22 Jun 2026 13:55:49 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[2D light]]></category>
		<category><![CDATA[2D physics]]></category>
		<category><![CDATA[3D physics]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[BIRP]]></category>
		<category><![CDATA[blendshape]]></category>
		<category><![CDATA[Built-In Render Pipeline]]></category>
		<category><![CDATA[CoreCLR]]></category>
		<category><![CDATA[deprecated features]]></category>
		<category><![CDATA[expression]]></category>
		<category><![CDATA[FFD]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[HDR]]></category>
		<category><![CDATA[HDRP]]></category>
		<category><![CDATA[high definition render pipeline]]></category>
		<category><![CDATA[HLSL]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPadOS]]></category>
		<category><![CDATA[key features for CG artists]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[Metal]]></category>
		<category><![CDATA[Mono]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[new features for CG artists]]></category>
		<category><![CDATA[OIDN]]></category>
		<category><![CDATA[Open Image Denoise]]></category>
		<category><![CDATA[OptiX]]></category>
		<category><![CDATA[post effect]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[render denoising]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Shader Graph]]></category>
		<category><![CDATA[Switch node]]></category>
		<category><![CDATA[UI Toolkit]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity 6.5]]></category>
		<category><![CDATA[Universal Render Pipeline]]></category>
		<category><![CDATA[URP]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX Graph]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[Vulkan]]></category>
		<category><![CDATA[WebAssembly]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176756</guid>
		<description><![CDATA[Unity artists get updates to the Shader and VFX Graphs, but OptiX denoising and the Built-In Render Pipeline are both deprecated.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/unity-releases-unity-6-5-discover-5-key-features-for-cg-artists/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>10 things CG artists need to know about Unreal Engine 6</title>
		<link>https://www.cgchannel.com/2026/06/10-things-cg-artists-need-to-know-about-unreal-engine-6/</link>
		<comments>https://www.cgchannel.com/2026/06/10-things-cg-artists-need-to-know-about-unreal-engine-6/#respond</comments>
		<pubDate>Sun, 21 Jun 2026 05:48:29 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Front Page]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[2D Universal Render Pipeline]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[blueprint]]></category>
		<category><![CDATA[Claude]]></category>
		<category><![CDATA[Codex]]></category>
		<category><![CDATA[compatibilty breaking]]></category>
		<category><![CDATA[deprecated features]]></category>
		<category><![CDATA[diffusion model]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Gemini]]></category>
		<category><![CDATA[generative AI]]></category>
		<category><![CDATA[key changes]]></category>
		<category><![CDATA[key features]]></category>
		<category><![CDATA[LLM]]></category>
		<category><![CDATA[Lore]]></category>
		<category><![CDATA[MIT license]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[roadmap]]></category>
		<category><![CDATA[UEFN]]></category>
		<category><![CDATA[Unreal Editor]]></category>
		<category><![CDATA[Unreal Editor for Fortnite]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unreal Engine 5.8]]></category>
		<category><![CDATA[Unreal Engine 5.9]]></category>
		<category><![CDATA[Unreal Engine 6]]></category>
		<category><![CDATA[Verse]]></category>
		<category><![CDATA[Verse Scene Graph]]></category>
		<category><![CDATA[version control]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[virtual production]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176658</guid>
		<description><![CDATA[The industry-changing real-time tool is about to enter a new era. Discover what UE6 means for games, VFX and visualization artists.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/10-things-cg-artists-need-to-know-about-unreal-engine-6/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Get the free MetaHuman Animator Markerless Motion Capture plugin</title>
		<link>https://www.cgchannel.com/2026/06/get-the-free-metahuman-animator-markerless-mocap-plugin/</link>
		<comments>https://www.cgchannel.com/2026/06/get-the-free-metahuman-animator-markerless-mocap-plugin/#respond</comments>
		<pubDate>Thu, 18 Jun 2026 14:09:40 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Bryan Steagall]]></category>
		<category><![CDATA[commercial use]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[extract facial animation from video footage]]></category>
		<category><![CDATA[extract full-body motion from video]]></category>
		<category><![CDATA[finger capture]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[head-mounted camera]]></category>
		<category><![CDATA[HMC]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Live Link Face]]></category>
		<category><![CDATA[markerless]]></category>
		<category><![CDATA[Meshcapade]]></category>
		<category><![CDATA[MetaHuman]]></category>
		<category><![CDATA[MetaHuman Animator Markerless Capture]]></category>
		<category><![CDATA[MHA]]></category>
		<category><![CDATA[mocap]]></category>
		<category><![CDATA[motion capture]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[smartphone]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[TrueDepth]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unreal Engine 5.8]]></category>
		<category><![CDATA[webcam]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176626</guid>
		<description><![CDATA[Epic Games' free mocap plugin extracts full-body and finger motion from phone or camera footage to transfer to MetaHuman characters.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/get-the-free-metahuman-animator-markerless-mocap-plugin/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Adobe releases Photoshop 27.8</title>
		<link>https://www.cgchannel.com/2026/06/adobe-releases-photoshop-27-8/</link>
		<comments>https://www.cgchannel.com/2026/06/adobe-releases-photoshop-27-8/#respond</comments>
		<pubDate>Thu, 18 Jun 2026 09:11:25 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[ACES]]></category>
		<category><![CDATA[ACES 2.0]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[color management]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[custom AI model]]></category>
		<category><![CDATA[digital painting]]></category>
		<category><![CDATA[Firefly Image Model 5]]></category>
		<category><![CDATA[Flux.2 Pro]]></category>
		<category><![CDATA[Gemini 3.1]]></category>
		<category><![CDATA[Generate Image]]></category>
		<category><![CDATA[generative AI]]></category>
		<category><![CDATA[generative credit]]></category>
		<category><![CDATA[image editing]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Nano Banana 2]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[OCIO]]></category>
		<category><![CDATA[OCIO 2.5]]></category>
		<category><![CDATA[OpenColorIO]]></category>
		<category><![CDATA[OpenColorIO 2.5]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Photoshop 27.8]]></category>
		<category><![CDATA[post work]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[reference image]]></category>
		<category><![CDATA[subscription only]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176611</guid>
		<description><![CDATA[Image editing software now supports OCIO 2.5 - and lets you use custom AI models trained on your own images with Generate Image.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/adobe-releases-photoshop-27-8/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adobe releases After Effects 26.3</title>
		<link>https://www.cgchannel.com/2026/06/adobe-releases-after-effects-26-3/</link>
		<comments>https://www.cgchannel.com/2026/06/adobe-releases-after-effects-26-3/#respond</comments>
		<pubDate>Thu, 18 Jun 2026 07:13:07 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Advanced 3D renderer]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[After Effects 26.3]]></category>
		<category><![CDATA[Classic 3D renderer]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[copy rendered frame to clipboard]]></category>
		<category><![CDATA[Curl Noise]]></category>
		<category><![CDATA[depth of field]]></category>
		<category><![CDATA[Draft 3D preview]]></category>
		<category><![CDATA[import SVG file into After Effects]]></category>
		<category><![CDATA[June 2026]]></category>
		<category><![CDATA[Mask Tracker]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[motion tracking]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[parametric mesh]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[SVG]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[vector design]]></category>
		<category><![CDATA[vector file]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176596</guid>
		<description><![CDATA[New features in the compositing and motion graphics app include DoF in the Advanced 3D renderer and a new Curl Noise effect.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/adobe-releases-after-effects-26-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unreal Engine 5.8 is here: discover its 5 key features for CG artists</title>
		<link>https://www.cgchannel.com/2026/06/see-5-key-features-for-cg-artists-in-unreal-engine-5-8/</link>
		<comments>https://www.cgchannel.com/2026/06/see-5-key-features-for-cg-artists-in-unreal-engine-5-8/#respond</comments>
		<pubDate>Wed, 17 Jun 2026 14:11:38 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Front Page]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[5 key features]]></category>
		<category><![CDATA[5 key features in Unreal Engine 5.8]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[animation mixing]]></category>
		<category><![CDATA[arch viz]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[AxF]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[blendshape]]></category>
		<category><![CDATA[blueprint]]></category>
		<category><![CDATA[broadcast graphics]]></category>
		<category><![CDATA[Chaos Cloth]]></category>
		<category><![CDATA[Chaos Destruction]]></category>
		<category><![CDATA[Chaos Flesh]]></category>
		<category><![CDATA[Chaos Fluids]]></category>
		<category><![CDATA[Chaos Hair]]></category>
		<category><![CDATA[Chaos physics]]></category>
		<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[Composure]]></category>
		<category><![CDATA[control rig]]></category>
		<category><![CDATA[Control Rig Dynamics]]></category>
		<category><![CDATA[Control Rig Physics]]></category>
		<category><![CDATA[crowd simulation]]></category>
		<category><![CDATA[depth-based compositing]]></category>
		<category><![CDATA[Direct Mesh Control]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[EXR]]></category>
		<category><![CDATA[facial animation]]></category>
		<category><![CDATA[Fog Screen Space Scattering]]></category>
		<category><![CDATA[FSSS]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[generative AI]]></category>
		<category><![CDATA[Gizmo]]></category>
		<category><![CDATA[IK retargeter]]></category>
		<category><![CDATA[incremental cooking]]></category>
		<category><![CDATA[key features for CG artists]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[LOD]]></category>
		<category><![CDATA[Lumen Lite]]></category>
		<category><![CDATA[Marvelous Designer]]></category>
		<category><![CDATA[MassEntity]]></category>
		<category><![CDATA[material authoring]]></category>
		<category><![CDATA[Material Preview Editor]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[MegaLights]]></category>
		<category><![CDATA[Mesh Terrain]]></category>
		<category><![CDATA[MetaHuman]]></category>
		<category><![CDATA[MetaHuman Animator]]></category>
		<category><![CDATA[MetaHuman Creator]]></category>
		<category><![CDATA[MetaHuman Crowd]]></category>
		<category><![CDATA[MHA]]></category>
		<category><![CDATA[Modular Control Rig]]></category>
		<category><![CDATA[motion design]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Movie Render Graph]]></category>
		<category><![CDATA[Nanite]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[non-photorealistic material]]></category>
		<category><![CDATA[NPR]]></category>
		<category><![CDATA[PCG]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[previs]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[Procedural Content Generation framework]]></category>
		<category><![CDATA[real-time compositing]]></category>
		<category><![CDATA[real-time rendering]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[retargeting]]></category>
		<category><![CDATA[Rig Mapper]]></category>
		<category><![CDATA[secondary motion]]></category>
		<category><![CDATA[Sequencer]]></category>
		<category><![CDATA[shot sculpting]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[Substrate]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Tiled Mipmap Video]]></category>
		<category><![CDATA[TMV]]></category>
		<category><![CDATA[toon shader]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unreal Editor]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[virtual production]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176531</guid>
		<description><![CDATA[Read our pick of the latest features in Unreal Engine, from Mesh Terrain to MetaHuman Crowds, by way of new rigging and animation tools.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/see-5-key-features-for-cg-artists-in-unreal-engine-5-8/feed/</wfw:commentRss>
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		<title>Download a free 3D castle model in FBX format</title>
		<link>https://www.cgchannel.com/2026/06/download-a-free-3d-castle-model-in-fbx-format/</link>
		<comments>https://www.cgchannel.com/2026/06/download-a-free-3d-castle-model-in-fbx-format/#respond</comments>
		<pubDate>Wed, 17 Jun 2026 04:30:07 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[3D model]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[asset kit]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[castle]]></category>
		<category><![CDATA[commercial use]]></category>
		<category><![CDATA[Dmitriy Dryzhak]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Fab]]></category>
		<category><![CDATA[FBX]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[modular architecture]]></category>
		<category><![CDATA[modular asset kit]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Tidal Flask Studios]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[White Castle]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176525</guid>
		<description><![CDATA[Get Dmitriy Dryzhak's White Castle model as a modular Unity or UE5 asset package, or in FBX format for use in any CG software.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/download-a-free-3d-castle-model-in-fbx-format/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>V-Ray for Blender Update 3 now runs on Linux</title>
		<link>https://www.cgchannel.com/2026/06/v-ray-for-blender-now-runs-on-linux/</link>
		<comments>https://www.cgchannel.com/2026/06/v-ray-for-blender-now-runs-on-linux/#respond</comments>
		<pubDate>Tue, 16 Jun 2026 06:45:50 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Apple Silicon]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Chaos]]></category>
		<category><![CDATA[Community Edition]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[GPU rendering]]></category>
		<category><![CDATA[interactive rendering]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[macOS]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Node Wrangler]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[parallax interior]]></category>
		<category><![CDATA[parallax map]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[render with V-Ray natively inside Blender]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[V-Ray 7 for Blender]]></category>
		<category><![CDATA[V-Ray 7.3]]></category>
		<category><![CDATA[V-Ray 7.3 for Blender]]></category>
		<category><![CDATA[V-Ray 7.30.02]]></category>
		<category><![CDATA[V-Ray for Blender]]></category>
		<category><![CDATA[V-Ray for Blender Community Edition]]></category>
		<category><![CDATA[V-Ray for Blender Update 3]]></category>
		<category><![CDATA[V-Ray GPU]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176504</guid>
		<description><![CDATA[Blender version of the renderer also gets a new Node Wrangler and GPU rendering on AMD GPUs, including in the free Community Edition.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/v-ray-for-blender-now-runs-on-linux/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>QuadSpinner releases Gaea 2.3</title>
		<link>https://www.cgchannel.com/2026/06/quadspinner-releases-gaea-2-3/</link>
		<comments>https://www.cgchannel.com/2026/06/quadspinner-releases-gaea-2-3/#respond</comments>
		<pubDate>Mon, 15 Jun 2026 14:11:40 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[baking]]></category>
		<category><![CDATA[Enterprise license]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[environment design]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[Gaea]]></category>
		<category><![CDATA[Gaea 2.3]]></category>
		<category><![CDATA[Gaea 2.4]]></category>
		<category><![CDATA[Gaea 3.0]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[GPU-accelerated]]></category>
		<category><![CDATA[GPU-based]]></category>
		<category><![CDATA[macro]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[node graph]]></category>
		<category><![CDATA[node-based]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[Professional license]]></category>
		<category><![CDATA[QuadSpinner]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[terrain design]]></category>
		<category><![CDATA[terrain generation]]></category>
		<category><![CDATA[terrain generator]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176494</guid>
		<description><![CDATA[New version of the terrain design software adds new macro system and 16K baking, but release dates for Gaea 2.4 and 3.0 pushed back.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/quadspinner-releases-gaea-2-3/feed/</wfw:commentRss>
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