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	<title>CG Channel</title>
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	<link>https://www.cgchannel.com</link>
	<description>Community for Entertainment Artists</description>
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		<title>Blackmagic Design releases Fusion Studio 21.1</title>
		<link>https://www.cgchannel.com/2026/09/blackmagic-design-releases-fusion-studio-21/</link>
		<comments>https://www.cgchannel.com/2026/09/blackmagic-design-releases-fusion-studio-21/#respond</comments>
		<pubDate>Wed, 09 Sep 2026 06:00:59 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D compositing]]></category>
		<category><![CDATA[3D renderer]]></category>
		<category><![CDATA[AI-based]]></category>
		<category><![CDATA[AOV]]></category>
		<category><![CDATA[ARM]]></category>
		<category><![CDATA[checkerboard]]></category>
		<category><![CDATA[color correction]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[Cryptomatte]]></category>
		<category><![CDATA[DaVinci Resolve]]></category>
		<category><![CDATA[dColorCorrection]]></category>
		<category><![CDATA[deep compositing]]></category>
		<category><![CDATA[deep image]]></category>
		<category><![CDATA[free update]]></category>
		<category><![CDATA[Fusion]]></category>
		<category><![CDATA[Fusion page]]></category>
		<category><![CDATA[Fusion Studio]]></category>
		<category><![CDATA[Fusion Studio 20.2]]></category>
		<category><![CDATA[Fusion Studio 21]]></category>
		<category><![CDATA[Fusion Studio 21.0]]></category>
		<category><![CDATA[Fusion Studio 21.1]]></category>
		<category><![CDATA[holdout]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Hydra 2]]></category>
		<category><![CDATA[ID matte]]></category>
		<category><![CDATA[Katana]]></category>
		<category><![CDATA[Krokodove]]></category>
		<category><![CDATA[Lens Distort]]></category>
		<category><![CDATA[lens distortion]]></category>
		<category><![CDATA[Lottie]]></category>
		<category><![CDATA[Macro Editor]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[MultiInspector]]></category>
		<category><![CDATA[MultiText tool]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Neye]]></category>
		<category><![CDATA[OGraf]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[relief map]]></category>
		<category><![CDATA[relighting]]></category>
		<category><![CDATA[retiming]]></category>
		<category><![CDATA[SpeedWarp]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[text tool]]></category>
		<category><![CDATA[uCatcher]]></category>
		<category><![CDATA[Universal Scene Description]]></category>
		<category><![CDATA[uProjector]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[USD renderer]]></category>
		<category><![CDATA[USD tools]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[Windows on ARM]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176016</guid>
		<description><![CDATA[Free update to the 3D compositing app adds new Krokodove motion graphics tools, and updates to deep compositing and lens correction.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/blackmagic-design-releases-fusion-studio-21/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blackmagic Design releases DaVinci Resolve 21.1</title>
		<link>https://www.cgchannel.com/2026/09/blackmagic-design-releases-resolve-21-1/</link>
		<comments>https://www.cgchannel.com/2026/09/blackmagic-design-releases-resolve-21-1/#respond</comments>
		<pubDate>Tue, 08 Sep 2026 13:31:33 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Blackmagic Design]]></category>
		<category><![CDATA[Claude]]></category>
		<category><![CDATA[Codex]]></category>
		<category><![CDATA[color correction]]></category>
		<category><![CDATA[color grading]]></category>
		<category><![CDATA[Color page]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[Connect3D]]></category>
		<category><![CDATA[cut page]]></category>
		<category><![CDATA[DaVinci Resolve]]></category>
		<category><![CDATA[DaVinci Resolve 21.1]]></category>
		<category><![CDATA[DaVinci Resolve Studio]]></category>
		<category><![CDATA[DaVinci Resolve Studio 21.1]]></category>
		<category><![CDATA[deep compositing]]></category>
		<category><![CDATA[Edit page]]></category>
		<category><![CDATA[Fairlight Animator]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[free update]]></category>
		<category><![CDATA[Fusion]]></category>
		<category><![CDATA[Fusion page]]></category>
		<category><![CDATA[GPU-accelerated]]></category>
		<category><![CDATA[HDR grading]]></category>
		<category><![CDATA[HeightFieldCreate3D]]></category>
		<category><![CDATA[image editing]]></category>
		<category><![CDATA[Krokodove]]></category>
		<category><![CDATA[lens calibration]]></category>
		<category><![CDATA[lens distortion]]></category>
		<category><![CDATA[MCP server]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[MultiMaster trim manager]]></category>
		<category><![CDATA[MultiText tool]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[OpenPBR]]></category>
		<category><![CDATA[Photo page]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[Resolve FX]]></category>
		<category><![CDATA[retouching]]></category>
		<category><![CDATA[RTX Spark]]></category>
		<category><![CDATA[sPrimitive Create]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[TubeCreate3D]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[video editing]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178577</guid>
		<description><![CDATA[Discover key features for VFX artists and colorists in this sizeable update to the free grading and editing app and its $295 Studio edition.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/blackmagic-design-releases-resolve-21-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>See how Folks created the CG crowds for Chad Powers Season 1</title>
		<link>https://www.cgchannel.com/2026/09/see-how-folks-created-the-cg-crowds-for-chad-powers-season-1/</link>
		<comments>https://www.cgchannel.com/2026/09/see-how-folks-created-the-cg-crowds-for-chad-powers-season-1/#respond</comments>
		<pubDate>Tue, 08 Sep 2026 09:34:50 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Chad Powers]]></category>
		<category><![CDATA[crowd simulation]]></category>
		<category><![CDATA[Folks]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178573</guid>
		<description><![CDATA[Discover how the visual effects studio created CG stadiums packed with over 90,000 fans for the college football comedy drama.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/see-how-folks-created-the-cg-crowds-for-chad-powers-season-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New CG software you may have missed: 7 September 2026</title>
		<link>https://www.cgchannel.com/2026/09/new-cg-software-you-may-have-missed-7-september-2026/</link>
		<comments>https://www.cgchannel.com/2026/09/new-cg-software-you-may-have-missed-7-september-2026/#respond</comments>
		<pubDate>Mon, 07 Sep 2026 17:17:29 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D Gaussian Splatting]]></category>
		<category><![CDATA[3D scanning]]></category>
		<category><![CDATA[3DGS]]></category>
		<category><![CDATA[3DGS Render]]></category>
		<category><![CDATA[3DGS Render 5.1]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[add-on]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[AI rendering]]></category>
		<category><![CDATA[AI Studio]]></category>
		<category><![CDATA[AI Studio 1.1]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Brave Rabbit]]></category>
		<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[character art]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[character skinning]]></category>
		<category><![CDATA[convert variable frame rate to constant frame rate]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[fluid simulation]]></category>
		<category><![CDATA[fur grooming]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[generative AI]]></category>
		<category><![CDATA[generative video]]></category>
		<category><![CDATA[hair grooming]]></category>
		<category><![CDATA[hair simulation]]></category>
		<category><![CDATA[IlluGen]]></category>
		<category><![CDATA[IlluGen 1.2]]></category>
		<category><![CDATA[JangaFX]]></category>
		<category><![CDATA[KIRI Innovations]]></category>
		<category><![CDATA[liquid simulation]]></category>
		<category><![CDATA[LiquiGen]]></category>
		<category><![CDATA[LiquiGen 1.1]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[New CG software you may have missed]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[Photogrammetry]]></category>
		<category><![CDATA[PhysX]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[Premiere Pro]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[RE:Vision Effects]]></category>
		<category><![CDATA[RealityScan Mobile]]></category>
		<category><![CDATA[RealityScan Mobile 1.9]]></category>
		<category><![CDATA[Reallusion]]></category>
		<category><![CDATA[relight 3D Gaussian Splat]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Seedance]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[Sisir]]></category>
		<category><![CDATA[Sisir 1.1]]></category>
		<category><![CDATA[Smooth Weights]]></category>
		<category><![CDATA[Smooth Weights 2]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Twixtor]]></category>
		<category><![CDATA[Twixtor Pro]]></category>
		<category><![CDATA[tyFlow 2.1]]></category>
		<category><![CDATA[Tyson Ibele]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity 6.6]]></category>
		<category><![CDATA[vehicle rigging]]></category>
		<category><![CDATA[vehicle simulation]]></category>
		<category><![CDATA[VFRCFR]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[video retiming]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178323</guid>
		<description><![CDATA[Discover what's new in CG tools including LiquiGen, Unity, and free apps RealityScan Mobile, 3DGS Render for Blender, and Sisir.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/new-cg-software-you-may-have-missed-7-september-2026/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="https://www.cgchannel.com/wp-content/uploads/2026/08/260830_CGSoftwareYouMayHaveMissed30August2026_LiquiGen11.mp4" length="3966930" type="video/mp4" />
		</item>
		<item>
		<title>Tutorial: Introduction to Compositing in Nuke</title>
		<link>https://www.cgchannel.com/2026/09/tutorial-introduction-to-compositing-in-nuke/</link>
		<comments>https://www.cgchannel.com/2026/09/tutorial-introduction-to-compositing-in-nuke/#respond</comments>
		<pubDate>Sat, 05 Sep 2026 06:00:45 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[Gnomon]]></category>
		<category><![CDATA[Introduction to Compositing in Nuke]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[The Gnomon Workshop]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[Tommaso Lunardi]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[video training]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[workflow]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178538</guid>
		<description><![CDATA[Learn the fundamentals of compositing in the VFX industry-leading software with The Gnomon Workshop's beginner-friendly guide.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/tutorial-introduction-to-compositing-in-nuke/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ArmorPaint 1.0 is out after eight years in early access</title>
		<link>https://www.cgchannel.com/2026/09/armorpaint-1-0-is-out-after-eight-years-in-early-access/</link>
		<comments>https://www.cgchannel.com/2026/09/armorpaint-1-0-is-out-after-eight-years-in-early-access/#respond</comments>
		<pubDate>Fri, 04 Sep 2026 10:16:18 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[32-bit painting]]></category>
		<category><![CDATA[3D painting]]></category>
		<category><![CDATA[AI upscaling]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[animation playback]]></category>
		<category><![CDATA[ArmorPaint]]></category>
		<category><![CDATA[ArmorPaint 1.0]]></category>
		<category><![CDATA[Armory]]></category>
		<category><![CDATA[Armory Team]]></category>
		<category><![CDATA[Blend]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blur]]></category>
		<category><![CDATA[clone]]></category>
		<category><![CDATA[compiled binary]]></category>
		<category><![CDATA[convert image to PBR texture maps]]></category>
		<category><![CDATA[decal tool]]></category>
		<category><![CDATA[digital sculpting]]></category>
		<category><![CDATA[Direct3D 12]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[eraser tool]]></category>
		<category><![CDATA[EXR]]></category>
		<category><![CDATA[Fill]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[generative AI]]></category>
		<category><![CDATA[integration plugin]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPadOS]]></category>
		<category><![CDATA[JPEG]]></category>
		<category><![CDATA[layer group]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[live link]]></category>
		<category><![CDATA[look dev]]></category>
		<category><![CDATA[look development]]></category>
		<category><![CDATA[macOS]]></category>
		<category><![CDATA[mask]]></category>
		<category><![CDATA[mesh decimation]]></category>
		<category><![CDATA[Metal]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Neural Nodes]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Node Editor]]></category>
		<category><![CDATA[node-based]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[PBR]]></category>
		<category><![CDATA[PNG]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[real time]]></category>
		<category><![CDATA[Subdivide modifier]]></category>
		<category><![CDATA[Substance 3D Painter]]></category>
		<category><![CDATA[Substance 3D Painter alternative]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[texture baking]]></category>
		<category><![CDATA[texture painting]]></category>
		<category><![CDATA[timeline]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[UV unwrapping]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[Vulkan]]></category>
		<category><![CDATA[WebGPU]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178507</guid>
		<description><![CDATA[The first 'official' release of the open-source alternative Substance 3D Painter is now ready to download. Check out its new features.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/armorpaint-1-0-is-out-after-eight-years-in-early-access/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Discover Milk VFX&#8217;s Unreal Engine pipeline for Surviving Earth</title>
		<link>https://www.cgchannel.com/2026/09/discover-milk-vfxs-unreal-engine-pipeline-for-surviving-earth/</link>
		<comments>https://www.cgchannel.com/2026/09/discover-milk-vfxs-unreal-engine-pipeline-for-surviving-earth/#respond</comments>
		<pubDate>Fri, 04 Sep 2026 07:29:17 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[Milk VFX]]></category>
		<category><![CDATA[previs]]></category>
		<category><![CDATA[real time]]></category>
		<category><![CDATA[Surviving Earth]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[virtual production]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178489</guid>
		<description><![CDATA[Discover how the VFX studio used UE5 from previs through to post to create the CG environments for the natural history documentary series.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/discover-milk-vfxs-unreal-engine-pipeline-for-surviving-earth/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Andras Ketzer releases FluidNinja Live 2 for Unreal Engine</title>
		<link>https://www.cgchannel.com/2026/09/andras-ketzer-releases-fluidninja-live-2-for-unreal-engine/</link>
		<comments>https://www.cgchannel.com/2026/09/andras-ketzer-releases-fluidninja-live-2-for-unreal-engine/#respond</comments>
		<pubDate>Thu, 03 Sep 2026 07:05:04 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Andras Ketzer]]></category>
		<category><![CDATA[Chaos Destruction]]></category>
		<category><![CDATA[fire simulation]]></category>
		<category><![CDATA[Fluid Ninja Live]]></category>
		<category><![CDATA[Fluid Ninja Live 2]]></category>
		<category><![CDATA[FluidNinja Live]]></category>
		<category><![CDATA[FluidNinja Live 2]]></category>
		<category><![CDATA[game cinematics]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[GPU-accelerated]]></category>
		<category><![CDATA[granular fluid simulation]]></category>
		<category><![CDATA[limitations]]></category>
		<category><![CDATA[liquid simulation]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Niagara]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[real time]]></category>
		<category><![CDATA[restrictions]]></category>
		<category><![CDATA[sand simulation]]></category>
		<category><![CDATA[smoke simulation]]></category>
		<category><![CDATA[snow simulation]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[volumetric]]></category>
		<category><![CDATA[water simulation]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178469</guid>
		<description><![CDATA[Long-awaited major update to the popular VFX system for Unreal Engine improves performance, and adds new ways to control sims.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/andras-ketzer-releases-fluidninja-live-2-for-unreal-engine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>See Wētā FX&#8217;s spectacular new VFX breakdown for House of the Dragon</title>
		<link>https://www.cgchannel.com/2026/09/check-out-weta-fxs-spectacular-new-breakdown-for-house-of-the-dragon/</link>
		<comments>https://www.cgchannel.com/2026/09/check-out-weta-fxs-spectacular-new-breakdown-for-house-of-the-dragon/#respond</comments>
		<pubDate>Thu, 03 Sep 2026 05:20:58 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Game of Thrones]]></category>
		<category><![CDATA[House of the Dragon]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[Season 3]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[Weta FX]]></category>

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		<description><![CDATA[See how the international VFX powerhouse created the Battle of the Gullet for Season 3 of the Game of Thrones prequel series.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>tyFlow 2.1 adds PhysX-powered vehicle rigging and simulation</title>
		<link>https://www.cgchannel.com/2026/09/tyflow-2-1-adds-physx-powered-vehicle-rigging-and-simulation/</link>
		<comments>https://www.cgchannel.com/2026/09/tyflow-2-1-adds-physx-powered-vehicle-rigging-and-simulation/#respond</comments>
		<pubDate>Thu, 03 Sep 2026 04:36:13 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D Gaussian Splatting]]></category>
		<category><![CDATA[3DGS]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cloth simulation]]></category>
		<category><![CDATA[crowd simulation]]></category>
		<category><![CDATA[CUDA]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[fire simulation]]></category>
		<category><![CDATA[fluid simulation]]></category>
		<category><![CDATA[fracturing]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[gaseous fluid simulation]]></category>
		<category><![CDATA[GPU-accelerated]]></category>
		<category><![CDATA[GPU-based]]></category>
		<category><![CDATA[granular fluids]]></category>
		<category><![CDATA[liquid simulation]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[multihreaded]]></category>
		<category><![CDATA[multiphysics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[particle simulation]]></category>
		<category><![CDATA[particle system]]></category>
		<category><![CDATA[PFlow]]></category>
		<category><![CDATA[PhysX]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[rigid body dynamics]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[smoke simulation]]></category>
		<category><![CDATA[soft bodies]]></category>
		<category><![CDATA[soft body]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[terrain generation]]></category>
		<category><![CDATA[tyFlow]]></category>
		<category><![CDATA[tyFlow 2.1]]></category>
		<category><![CDATA[tyFlow Free]]></category>
		<category><![CDATA[tyFlow Pro]]></category>
		<category><![CDATA[Tyson Ibele]]></category>
		<category><![CDATA[vehicle rigging]]></category>
		<category><![CDATA[vehicle simulation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[Zenith]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178449</guid>
		<description><![CDATA[Popular 3ds Max multiphysics plugin gets a complete new vehicle toolset, along with new Gaussian Splatting features.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/tyflow-2-1-adds-physx-powered-vehicle-rigging-and-simulation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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