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		<title>Plasticity 2026.2 is out</title>
		<link>https://www.cgchannel.com/2026/10/plasticity-2026-2-is-out/</link>
		<comments>https://www.cgchannel.com/2026/10/plasticity-2026-2-is-out/#respond</comments>
		<pubDate>Tue, 20 Oct 2026 08:35:36 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[asset library]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[CAD]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[concept design]]></category>
		<category><![CDATA[constraint]]></category>
		<category><![CDATA[Curvature Analysis shader]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[hard surface modeling]]></category>
		<category><![CDATA[indie license]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Nick Kallen]]></category>
		<category><![CDATA[NURBS]]></category>
		<category><![CDATA[NURBS modeling]]></category>
		<category><![CDATA[Plastic Software]]></category>
		<category><![CDATA[plasticity]]></category>
		<category><![CDATA[Plasticity 2026.2]]></category>
		<category><![CDATA[Plasticity 26.2]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[Slot command]]></category>
		<category><![CDATA[Studio edition]]></category>
		<category><![CDATA[surfacing]]></category>
		<category><![CDATA[system requirements]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179524</guid>
		<description><![CDATA[Popular 3D design tool gets a new system for building reusable asset libraries and a Curvature Analysis shader. See the other new features.]]></description>
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		<title>Watch Raynault&#8217;s VFX breakdown for Mayday</title>
		<link>https://www.cgchannel.com/2026/10/watch-raynaults-vfx-breakdown-for-mayday/</link>
		<comments>https://www.cgchannel.com/2026/10/watch-raynaults-vfx-breakdown-for-mayday/#respond</comments>
		<pubDate>Tue, 20 Oct 2026 07:23:08 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[Mayday]]></category>
		<category><![CDATA[Raynault VFX]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179267</guid>
		<description><![CDATA[Check out the studio's CG recreation of Washington D.C. for an eye-catching aerial shot from the Apple TV action comedy.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Tutorial: Creating Incendiary Burn FX for Game Characters</title>
		<link>https://www.cgchannel.com/2026/10/tutorial-creating-incendiary-burn-fx-for-game-characters/</link>
		<comments>https://www.cgchannel.com/2026/10/tutorial-creating-incendiary-burn-fx-for-game-characters/#respond</comments>
		<pubDate>Tue, 20 Oct 2026 04:30:03 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Ashley Lyons]]></category>
		<category><![CDATA[Creating Incendiary Burn FX for Game Characters]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[fire simulation]]></category>
		<category><![CDATA[fx]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Gnomon]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[Niagara]]></category>
		<category><![CDATA[particle effects]]></category>
		<category><![CDATA[particle system]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[Substance 3D Designer]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[The Gnomon Workshop]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unreal Engine 5]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[video training]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[volumetric fluid simulation]]></category>
		<category><![CDATA[workflow]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179405</guid>
		<description><![CDATA[Discover how to create a character destruction effect using UE5's Niagara toolset with The Gnomon Workshop's introductory tutorial.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/tutorial-creating-incendiary-burn-fx-for-game-characters/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Check out Digital Domain&#8217;s VFX breakdown for Disclosure Day</title>
		<link>https://www.cgchannel.com/2026/10/check-out-digital-domains-vfx-breakdown-for-disclosure-day/</link>
		<comments>https://www.cgchannel.com/2026/10/check-out-digital-domains-vfx-breakdown-for-disclosure-day/#respond</comments>
		<pubDate>Tue, 20 Oct 2026 04:00:38 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[creature effects]]></category>
		<category><![CDATA[Digital Domain]]></category>
		<category><![CDATA[Disclosure Day]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[muscle simulation]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179265</guid>
		<description><![CDATA[See a four-minute breakdown of the effects for the sci-fi movie, including CG aliens and animals created with DD's new three-tier muscle system.]]></description>
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		</item>
		<item>
		<title>New CG software you may have missed: 18 October 2026</title>
		<link>https://www.cgchannel.com/2026/10/new-cg-software-you-may-have-missed-18-october-2026/</link>
		<comments>https://www.cgchannel.com/2026/10/new-cg-software-you-may-have-missed-18-october-2026/#respond</comments>
		<pubDate>Mon, 19 Oct 2026 04:30:59 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Front Page]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[18 October 2026]]></category>
		<category><![CDATA[2D animation]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[3D tracking]]></category>
		<category><![CDATA[Adobe Fonts]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[AI orchestration]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Apache 2.0]]></category>
		<category><![CDATA[arch viz]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[Atlux]]></category>
		<category><![CDATA[Atlux Go]]></category>
		<category><![CDATA[Atlux One]]></category>
		<category><![CDATA[Atlux λ]]></category>
		<category><![CDATA[Autograph]]></category>
		<category><![CDATA[Autograph 2027]]></category>
		<category><![CDATA[Autograph 2027.0]]></category>
		<category><![CDATA[ByHand]]></category>
		<category><![CDATA[ByHand 0.18]]></category>
		<category><![CDATA[ByHand 0.2.2]]></category>
		<category><![CDATA[camera tracking]]></category>
		<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[Chroma Space]]></category>
		<category><![CDATA[Colgart]]></category>
		<category><![CDATA[color picker]]></category>
		<category><![CDATA[Colorista]]></category>
		<category><![CDATA[ComfyUI]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[destruction simulation]]></category>
		<category><![CDATA[digital painting]]></category>
		<category><![CDATA[digital sculpting]]></category>
		<category><![CDATA[discontinued]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[fire simulation]]></category>
		<category><![CDATA[FLUX 3 Image Klein]]></category>
		<category><![CDATA[frame generation]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[FumeFX 7.5 for Maya]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[generative AI]]></category>
		<category><![CDATA[GPLv3]]></category>
		<category><![CDATA[Hexanomad]]></category>
		<category><![CDATA[IlluGen]]></category>
		<category><![CDATA[IlluGen 2. IlluGen 2.0]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[JangaFX]]></category>
		<category><![CDATA[Jorge Valle Hurtado]]></category>
		<category><![CDATA[Krea 3]]></category>
		<category><![CDATA[liquid simulation]]></category>
		<category><![CDATA[LiquiGen 1.2]]></category>
		<category><![CDATA[look dev]]></category>
		<category><![CDATA[match moving]]></category>
		<category><![CDATA[Maxon]]></category>
		<category><![CDATA[Maxon Studio]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[MCP server]]></category>
		<category><![CDATA[Moho]]></category>
		<category><![CDATA[Moho 14.5]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Nano Banana 2.1]]></category>
		<category><![CDATA[New CG software you may have missed]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Nomad]]></category>
		<category><![CDATA[Nomad Sculpt]]></category>
		<category><![CDATA[Nomad Sculpt 2.10]]></category>
		<category><![CDATA[Nomad Sculpt 2.11]]></category>
		<category><![CDATA[Nomad Sculpt 2.12]]></category>
		<category><![CDATA[Nomad Sculpt 2.9]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[particle system]]></category>
		<category><![CDATA[Particular]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[Real Lens Flares]]></category>
		<category><![CDATA[real-time animation]]></category>
		<category><![CDATA[Red Giant]]></category>
		<category><![CDATA[Red Giant 2027]]></category>
		<category><![CDATA[Red Giant 2027.0]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[RTX Video Frame Generation]]></category>
		<category><![CDATA[RTX Video HDR]]></category>
		<category><![CDATA[RTX Video Super Resolution]]></category>
		<category><![CDATA[SDR to HDR]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[Sitni Sati]]></category>
		<category><![CDATA[smoke simulation]]></category>
		<category><![CDATA[Stéphane Ginier]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[Truong CG Artist]]></category>
		<category><![CDATA[Universe]]></category>
		<category><![CDATA[Universe 2027]]></category>
		<category><![CDATA[Universe 2027.0]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[video upscaling]]></category>
		<category><![CDATA[Vinzi]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179178</guid>
		<description><![CDATA[Discover what's new in 10 key CG tools from Autograph, IlluGen, LiquiGen and Red Giant to Moho, ComfyUI and Nomad Sculpt.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Maxon releases Redshift 2027.0</title>
		<link>https://www.cgchannel.com/2026/10/maxon-releases-redshift-2027-0/</link>
		<comments>https://www.cgchannel.com/2026/10/maxon-releases-redshift-2027-0/#respond</comments>
		<pubDate>Sun, 18 Oct 2026 10:30:45 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[ACES 2.0]]></category>
		<category><![CDATA[ArchiCAD]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[depth of field]]></category>
		<category><![CDATA[fire simulation]]></category>
		<category><![CDATA[Fur Object]]></category>
		<category><![CDATA[fur procedural]]></category>
		<category><![CDATA[GPU rendering]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Katana]]></category>
		<category><![CDATA[light spread]]></category>
		<category><![CDATA[Maxon]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[motion design]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[ray tracing]]></category>
		<category><![CDATA[real-time rendering]]></category>
		<category><![CDATA[Redshift]]></category>
		<category><![CDATA[Redshift 2026.10]]></category>
		<category><![CDATA[Redshift 2027]]></category>
		<category><![CDATA[Redshift 2027.0]]></category>
		<category><![CDATA[Redshift Live]]></category>
		<category><![CDATA[renderer]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Revit]]></category>
		<category><![CDATA[smoke simulation]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[tyFlow]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[Vectorworks]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[volumetric fluid simulation]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179414</guid>
		<description><![CDATA[GPU renderer gets a new fur procedural, ACES 2 support and updates to real-time render engine Redshift Live. See what else is new.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>See Magic Dust VFX&#8217;s breakdown for Outlander: Blood of My Blood</title>
		<link>https://www.cgchannel.com/2026/10/see-magic-dust-vfxs-breakdown-for-outlander-blood-of-my-blood/</link>
		<comments>https://www.cgchannel.com/2026/10/see-magic-dust-vfxs-breakdown-for-outlander-blood-of-my-blood/#respond</comments>
		<pubDate>Sun, 18 Oct 2026 06:00:58 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Magic Dust VFX]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[Outlander: Blood of My Blood]]></category>
		<category><![CDATA[Season 1]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179068</guid>
		<description><![CDATA[See the studio's breakdown of its environment work for the historical drama series, including amplifying a real river into a raging torrent.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/see-magic-dust-vfxs-breakdown-for-outlander-blood-of-my-blood/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tripo integrates GPT-Image-2.5 Sunburst into its workflow</title>
		<link>https://www.cgchannel.com/2026/10/tripo-integrates-gpt-image-2-5-sunburst-into-its-image-to-3d-workflow/</link>
		<comments>https://www.cgchannel.com/2026/10/tripo-integrates-gpt-image-2-5-sunburst-into-its-image-to-3d-workflow/#respond</comments>
		<pubDate>Fri, 16 Oct 2026 05:00:38 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[generative 3D]]></category>
		<category><![CDATA[generative AI]]></category>
		<category><![CDATA[GPT Image 2.5]]></category>
		<category><![CDATA[Tripo]]></category>
		<category><![CDATA[Tripo AI]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179359</guid>
		<description><![CDATA[[Sponsored] Discover how adding the new AI model to Tripo Studio has improved workflow when creating 3D assets from reference images.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Maxon releases Cinema 4D 2027.0</title>
		<link>https://www.cgchannel.com/2026/10/maxon-releases-cinema-4d-2027-0/</link>
		<comments>https://www.cgchannel.com/2026/10/maxon-releases-cinema-4d-2027-0/#respond</comments>
		<pubDate>Thu, 15 Oct 2026 09:27:31 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[3DXML]]></category>
		<category><![CDATA[3MF]]></category>
		<category><![CDATA[ACES 2.0]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[AMF]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[arch viz]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[Autograph]]></category>
		<category><![CDATA[bubbles]]></category>
		<category><![CDATA[CAD]]></category>
		<category><![CDATA[ChatGPT Desktop]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Cinema 4D 2027]]></category>
		<category><![CDATA[Cinema 4D 2027.0]]></category>
		<category><![CDATA[Cinema 4D Scatter]]></category>
		<category><![CDATA[Claude Desktop]]></category>
		<category><![CDATA[Creo]]></category>
		<category><![CDATA[FAQs]]></category>
		<category><![CDATA[foam]]></category>
		<category><![CDATA[IFC]]></category>
		<category><![CDATA[Inventor]]></category>
		<category><![CDATA[Liquid FX]]></category>
		<category><![CDATA[Liquid FX Emitter]]></category>
		<category><![CDATA[Liquid FX Modifier]]></category>
		<category><![CDATA[liquid simulation]]></category>
		<category><![CDATA[Maxon]]></category>
		<category><![CDATA[MCP]]></category>
		<category><![CDATA[MCP server]]></category>
		<category><![CDATA[MoGraph]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[NX]]></category>
		<category><![CDATA[object scattering]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[Redshift 2027.0]]></category>
		<category><![CDATA[Redshift Live]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[scene nodes]]></category>
		<category><![CDATA[Scene Nodes Effector]]></category>
		<category><![CDATA[Scene Nodes Field]]></category>
		<category><![CDATA[Solid Edge]]></category>
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		<guid isPermaLink="false">https://www.cgchannel.com/?p=179339</guid>
		<description><![CDATA[3D animation and motion graphics app gets a new object scattering system, and updates to liquid sims. Check out the other new features.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/maxon-releases-cinema-4d-2027-0/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Maxon releases ZBrush 2027.0 and ZBrush for iPad 2027.0</title>
		<link>https://www.cgchannel.com/2026/10/maxon-releases-zbrush-2027-0-and-zbrush-for-ipad-2027-0/</link>
		<comments>https://www.cgchannel.com/2026/10/maxon-releases-zbrush-2027-0-and-zbrush-for-ipad-2027-0/#respond</comments>
		<pubDate>Thu, 15 Oct 2026 06:50:34 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
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		<category><![CDATA[ZBrush for iPad 2027]]></category>
		<category><![CDATA[ZBrush for iPad 2027.0]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179326</guid>
		<description><![CDATA[Check out the new features in the digital sculpting software, including the new UV Editor on desktop, and projection painting on iPad.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/maxon-releases-zbrush-2027-0-and-zbrush-for-ipad-2027-0/feed/</wfw:commentRss>
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