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	<title>CG Channel</title>
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	<link>https://www.cgchannel.com</link>
	<description>Community for Entertainment Artists</description>
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		<title>Chaos releases Corona 16 for 3ds Max and Cinema 4D</title>
		<link>https://www.cgchannel.com/2026/11/chaos-releases-corona-16-for-3ds-max-and-cinema-4d/</link>
		<comments>https://www.cgchannel.com/2026/11/chaos-releases-corona-16-for-3ds-max-and-cinema-4d/#respond</comments>
		<pubDate>Mon, 09 Nov 2026 15:13:09 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[.cxr]]></category>
		<category><![CDATA[3D Gaussian Splats]]></category>
		<category><![CDATA[3D Gaussian Splatting]]></category>
		<category><![CDATA[3DGS]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[AI Assistant]]></category>
		<category><![CDATA[arch viz]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[Chaos]]></category>
		<category><![CDATA[Chaos Corona]]></category>
		<category><![CDATA[Chaos Vantage]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Corona 16]]></category>
		<category><![CDATA[Corona 16 for 3ds Max]]></category>
		<category><![CDATA[Corona 16 for Cinema 4D]]></category>
		<category><![CDATA[global illumination]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[parallax displacement]]></category>
		<category><![CDATA[parallax interior]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[relight Gaussian splat]]></category>
		<category><![CDATA[Render Critique]]></category>
		<category><![CDATA[renderer]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[SPZ]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[Vantage]]></category>
		<category><![CDATA[Vantage Live Link]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179990</guid>
		<description><![CDATA[Architectural renderer gets support for relighting Gaussian Splats and new parallax interiors system. Check out all the other new features.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/11/chaos-releases-corona-16-for-3ds-max-and-cinema-4d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Otoy releases OctaneRender 2027.1 in beta</title>
		<link>https://www.cgchannel.com/2026/11/otoy-releases-octanerender-2027-1/</link>
		<comments>https://www.cgchannel.com/2026/11/otoy-releases-octanerender-2027-1/#respond</comments>
		<pubDate>Mon, 09 Nov 2026 14:00:43 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[AI Light]]></category>
		<category><![CDATA[AI Light 2.0]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[Alpha 2]]></category>
		<category><![CDATA[Alpha 3]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[bake SDF]]></category>
		<category><![CDATA[beta 2]]></category>
		<category><![CDATA[birifringent interference]]></category>
		<category><![CDATA[CUDA]]></category>
		<category><![CDATA[denoising]]></category>
		<category><![CDATA[diffraction]]></category>
		<category><![CDATA[DLSS]]></category>
		<category><![CDATA[DLSS 4]]></category>
		<category><![CDATA[EDF]]></category>
		<category><![CDATA[Emission Distribution Function]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[FSR]]></category>
		<category><![CDATA[FSR 3]]></category>
		<category><![CDATA[glTF 2.0]]></category>
		<category><![CDATA[GPU rendering]]></category>
		<category><![CDATA[interactive rendering]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[macOS]]></category>
		<category><![CDATA[MaterialX]]></category>
		<category><![CDATA[MCP]]></category>
		<category><![CDATA[MCP server]]></category>
		<category><![CDATA[Metal]]></category>
		<category><![CDATA[MetalFX]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[neural radiance cache]]></category>
		<category><![CDATA[neural rendering]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[NRC]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[OCIO 2.5]]></category>
		<category><![CDATA[Octane X]]></category>
		<category><![CDATA[Octane X 2027]]></category>
		<category><![CDATA[OctaneRender]]></category>
		<category><![CDATA[OctaneRender 2027]]></category>
		<category><![CDATA[OctaneRender 2027 roadmap]]></category>
		<category><![CDATA[OctaneRender 2027.1]]></category>
		<category><![CDATA[OIDN]]></category>
		<category><![CDATA[Open Image Denoise]]></category>
		<category><![CDATA[OpenColorIO 2.5]]></category>
		<category><![CDATA[Otoy]]></category>
		<category><![CDATA[Physical Optics material]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[ray tracing]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[render upscaling]]></category>
		<category><![CDATA[retroreflective microfacet model]]></category>
		<category><![CDATA[SDF to mesh]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[thin film interference]]></category>
		<category><![CDATA[upscaling]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[USD export]]></category>
		<category><![CDATA[USD stage]]></category>
		<category><![CDATA[UV map]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[viewport rendering]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[vizualization]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=174557</guid>
		<description><![CDATA[Updated for Beta 1: next major version of the GPU renderer adds a MCP Server, for building and rendering scenes with AI tools.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/11/otoy-releases-octanerender-2027-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Watch WeFX&#8217;s visceral VFX breakdown for Neagley</title>
		<link>https://www.cgchannel.com/2026/11/see-wefxs-visceral-vfx-breakdown-for-crime-drama-neagley/</link>
		<comments>https://www.cgchannel.com/2026/11/see-wefxs-visceral-vfx-breakdown-for-crime-drama-neagley/#respond</comments>
		<pubDate>Mon, 09 Nov 2026 10:47:59 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[CG environment]]></category>
		<category><![CDATA[digital double]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[Neagley]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[WeFX]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179975</guid>
		<description><![CDATA[Check out the studio's detailed making-of for the Reacher spin-off series, including a pivotal - and wince-inducing - train accident.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/11/see-wefxs-visceral-vfx-breakdown-for-crime-drama-neagley/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Chaos releases V-Ray 7.5 for 3ds Max with new AI features</title>
		<link>https://www.cgchannel.com/2026/11/chaos-releases-v-ray-7-5-for-3ds-max-with-new-ai-features/</link>
		<comments>https://www.cgchannel.com/2026/11/chaos-releases-v-ray-7-5-for-3ds-max-with-new-ai-features/#respond</comments>
		<pubDate>Sun, 08 Nov 2026 18:30:12 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[AI Assistant]]></category>
		<category><![CDATA[AI-based]]></category>
		<category><![CDATA[AI-powered]]></category>
		<category><![CDATA[Anima]]></category>
		<category><![CDATA[Anima 7.0]]></category>
		<category><![CDATA[Anima 7.1]]></category>
		<category><![CDATA[arch viz]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[Chaos]]></category>
		<category><![CDATA[Chaos Cosmos]]></category>
		<category><![CDATA[Claude Opus 5.5]]></category>
		<category><![CDATA[crowd animation]]></category>
		<category><![CDATA[crowd simulation]]></category>
		<category><![CDATA[cylinder light]]></category>
		<category><![CDATA[GPT-6 Astra]]></category>
		<category><![CDATA[HY 3D]]></category>
		<category><![CDATA[MCP]]></category>
		<category><![CDATA[MCP server]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[OpenMCP]]></category>
		<category><![CDATA[OpenVDB]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[real-time rendering]]></category>
		<category><![CDATA[Render Critique]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[spot light]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Trellis.2]]></category>
		<category><![CDATA[tyFlow]]></category>
		<category><![CDATA[Update 5]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[V-Ray 7 for 3ds Max]]></category>
		<category><![CDATA[V-Ray 7.5 for 3ds Max]]></category>
		<category><![CDATA[V-Ray Collection]]></category>
		<category><![CDATA[V-Ray for 3ds Max]]></category>
		<category><![CDATA[V-Ray Premium]]></category>
		<category><![CDATA[V-Ray Solo]]></category>
		<category><![CDATA[Vantage]]></category>
		<category><![CDATA[Vantage 3.4]]></category>
		<category><![CDATA[Veras]]></category>
		<category><![CDATA[Veras 5.2]]></category>
		<category><![CDATA[Veras 5.3]]></category>
		<category><![CDATA[VFB]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[volumetric rendering]]></category>
		<category><![CDATA[VRayVolume]]></category>
		<category><![CDATA[VRayVolumeColorSampler]]></category>
		<category><![CDATA[VRayVolumeFloatSampler]]></category>
		<category><![CDATA[VRayVolumeMtl]]></category>
		<category><![CDATA[Zenith]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179957</guid>
		<description><![CDATA[The new integrated AI Assistant will even rate your renders out of 10 for artistic merit. See the other new features, both AI and non-AI-based.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/11/chaos-releases-v-ray-7-5-for-3ds-max-with-new-ai-features/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Autodesk releases Flame 2027.2</title>
		<link>https://www.cgchannel.com/2026/11/autodesk-releases-flame-2027/</link>
		<comments>https://www.cgchannel.com/2026/11/autodesk-releases-flame-2027/#respond</comments>
		<pubDate>Sat, 07 Nov 2026 06:00:27 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[AI model]]></category>
		<category><![CDATA[AI-based]]></category>
		<category><![CDATA[annotations]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[Autodesk Assistant]]></category>
		<category><![CDATA[automatic backup]]></category>
		<category><![CDATA[Burn]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[custom token]]></category>
		<category><![CDATA[depth map]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[finishing]]></category>
		<category><![CDATA[Flame]]></category>
		<category><![CDATA[Flame 2027]]></category>
		<category><![CDATA[Flame 2027.1]]></category>
		<category><![CDATA[Flame 2027.2]]></category>
		<category><![CDATA[Flame Assist]]></category>
		<category><![CDATA[Flame Assist 2027]]></category>
		<category><![CDATA[flame_backup]]></category>
		<category><![CDATA[Flare]]></category>
		<category><![CDATA[Flare 2027]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[Isolate tool]]></category>
		<category><![CDATA[Lustre]]></category>
		<category><![CDATA[Lustre discontinued]]></category>
		<category><![CDATA[machine learning]]></category>
		<category><![CDATA[metadata]]></category>
		<category><![CDATA[ML Depth Indoor]]></category>
		<category><![CDATA[ML Depth Outdoor]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[ONNX]]></category>
		<category><![CDATA[OpenEXR]]></category>
		<category><![CDATA[OpenTimelineIO]]></category>
		<category><![CDATA[OTIO]]></category>
		<category><![CDATA[Pixel Expression node]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[ProRes RAW]]></category>
		<category><![CDATA[Selective node]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[timeline]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=175551</guid>
		<description><![CDATA[Compositing and effects software gets the option to import USD scenes, and a new AI model for generating normal maps from video.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/11/autodesk-releases-flame-2027/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Epic has made Megascans free again &#8211; for good, this time</title>
		<link>https://www.cgchannel.com/2026/11/epic-has-made-megascans-free-again-for-good-this-time/</link>
		<comments>https://www.cgchannel.com/2026/11/epic-has-made-megascans-free-again-for-good-this-time/#respond</comments>
		<pubDate>Sat, 07 Nov 2026 04:00:31 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D building]]></category>
		<category><![CDATA[3D model]]></category>
		<category><![CDATA[3D plant]]></category>
		<category><![CDATA[3D prop]]></category>
		<category><![CDATA[3D scan]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[download Megascans for free]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[EULA]]></category>
		<category><![CDATA[Fab Standard License]]></category>
		<category><![CDATA[FAQs]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[generative 3D]]></category>
		<category><![CDATA[generative AI]]></category>
		<category><![CDATA[Megascans]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Quixel]]></category>
		<category><![CDATA[scanned material]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[use Megascans in commercial projects]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179945</guid>
		<description><![CDATA[Download over 23,000 high-quality 3D scans of environment assets, buildings, plants and materials for use in games, VFX and visualization.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/11/epic-has-made-megascans-free-again-for-good-this-time/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tutorials: Master Creature Animation for Games</title>
		<link>https://www.cgchannel.com/2026/11/master-creature-animation-for-games/</link>
		<comments>https://www.cgchannel.com/2026/11/master-creature-animation-for-games/#respond</comments>
		<pubDate>Fri, 06 Nov 2026 04:00:20 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Ali Pournassari]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[clean up mocap data]]></category>
		<category><![CDATA[creature animation]]></category>
		<category><![CDATA[Creature Animation for Games: Volume 1]]></category>
		<category><![CDATA[Creature Animation for Games: Volume 2]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Gnomon]]></category>
		<category><![CDATA[graph editor]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[motion capture]]></category>
		<category><![CDATA[retiming]]></category>
		<category><![CDATA[The Gnomon Workshop]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video training]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[workflow]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179777</guid>
		<description><![CDATA[Discover how to animate a combat movement set for a AAA game boss with The Gnomon Workshop's two-part Maya masterclass.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/11/master-creature-animation-for-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BiteTheBytes releases World Creator 4 in early access</title>
		<link>https://www.cgchannel.com/2026/11/bitethebytes-unveils-world-creator-4/</link>
		<comments>https://www.cgchannel.com/2026/11/bitethebytes-unveils-world-creator-4/#respond</comments>
		<pubDate>Wed, 04 Nov 2026 06:30:03 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D terrain]]></category>
		<category><![CDATA[batch processing]]></category>
		<category><![CDATA[BiteTheBytes]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[bridge tools]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Cloddy SDK]]></category>
		<category><![CDATA[DLSS 4.5]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[indie license]]></category>
		<category><![CDATA[layer-based]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[macOS]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[MCP server]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Node Editor]]></category>
		<category><![CDATA[node-based]]></category>
		<category><![CDATA[perpetual license]]></category>
		<category><![CDATA[planetary generator]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[price change]]></category>
		<category><![CDATA[price increase]]></category>
		<category><![CDATA[procedural workflow]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[subscription]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[terrain generation]]></category>
		<category><![CDATA[terrain generator]]></category>
		<category><![CDATA[terrain sculpting]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unreal Engine 5]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[World Creator]]></category>
		<category><![CDATA[World Creator 4]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179124</guid>
		<description><![CDATA[Big update to the terrain generator adds node-based workflow, macOS support - and the ability to create entire planets. See what else is new.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/11/bitethebytes-unveils-world-creator-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sparseal releases CozyBlanket Pro for desktop as well as iPad</title>
		<link>https://www.cgchannel.com/2026/11/sparseal-releases-cozyblanket-pro/</link>
		<comments>https://www.cgchannel.com/2026/11/sparseal-releases-cozyblanket-pro/#respond</comments>
		<pubDate>Wed, 04 Nov 2026 04:00:55 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[AI-assisted]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[CozyBlanket]]></category>
		<category><![CDATA[CozyBlanket Pro]]></category>
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		<description><![CDATA[Much-anticipated AI-assisted retopology, UV unwrapping and baking app is now out on Windows and macOS as well as tablets.]]></description>
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		<title>New CG software you may have missed: 2 November 2026</title>
		<link>https://www.cgchannel.com/2026/11/new-cg-software-you-may-have-missed-2-november-2026/</link>
		<comments>https://www.cgchannel.com/2026/11/new-cg-software-you-may-have-missed-2-november-2026/#respond</comments>
		<pubDate>Mon, 02 Nov 2026 16:19:53 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Front Page]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[2 November 2026]]></category>
		<category><![CDATA[3D Gaussian Splatting]]></category>
		<category><![CDATA[3D modeling]]></category>
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		<category><![CDATA[New CG software you may have missed]]></category>
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		<description><![CDATA[Discover what's new in Character Creator, iClone, OctaneRender, Nuke Stage, Pulldownit and the popular Ucupaint add-on for Blender.]]></description>
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