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		<title>World Machine &#8216;Dragontail Peak&#8217; now runs on macOS and Linux</title>
		<link>https://www.cgchannel.com/2026/07/world-machine-software-ships-world-machine-dragontail-peak/</link>
		<comments>https://www.cgchannel.com/2026/07/world-machine-software-ships-world-machine-dragontail-peak/#respond</comments>
		<pubDate>Sat, 25 Jul 2026 09:59:38 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[32-bit]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[Apple Silicon]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Build 4058]]></category>
		<category><![CDATA[Builed 4065]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Dragontail Peak]]></category>
		<category><![CDATA[environment fog]]></category>
		<category><![CDATA[environment lighting]]></category>
		<category><![CDATA[erosion]]></category>
		<category><![CDATA[EXR]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[glTF]]></category>
		<category><![CDATA[HDR]]></category>
		<category><![CDATA[heightfield]]></category>
		<category><![CDATA[heightmap]]></category>
		<category><![CDATA[landscape generation]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[macOS]]></category>
		<category><![CDATA[macro]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[OBJ]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[PNG]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[roadmap]]></category>
		<category><![CDATA[SkyBox]]></category>
		<category><![CDATA[snow]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[terrain generation]]></category>
		<category><![CDATA[terrain mesh]]></category>
		<category><![CDATA[thermal weathering]]></category>
		<category><![CDATA[TIFF]]></category>
		<category><![CDATA[Ubuntu]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[VDM]]></category>
		<category><![CDATA[vector displacement map]]></category>
		<category><![CDATA[versioning]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[World Machine]]></category>
		<category><![CDATA[World Machine Software]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176081</guid>
		<description><![CDATA[Big update to the formerly Windows-only terrain software adds support for new platforms - and for VDM-based 'true 3D' terrain.]]></description>
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		<item>
		<title>Maxon releases Red Giant 2026.5</title>
		<link>https://www.cgchannel.com/2026/07/maxon-releases-red-giant-2026-5/</link>
		<comments>https://www.cgchannel.com/2026/07/maxon-releases-red-giant-2026-5/#respond</comments>
		<pubDate>Sat, 25 Jul 2026 06:00:46 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[ARM]]></category>
		<category><![CDATA[aspherical lens]]></category>
		<category><![CDATA[Autograph]]></category>
		<category><![CDATA[automatically generate depth map from video]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[Da Vinci Resolve]]></category>
		<category><![CDATA[depth estimation]]></category>
		<category><![CDATA[Depth Generator]]></category>
		<category><![CDATA[depth map]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[Form]]></category>
		<category><![CDATA[Maxon]]></category>
		<category><![CDATA[Maxon Studio]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[OpenFX]]></category>
		<category><![CDATA[Particular]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[Real Lens Flares]]></category>
		<category><![CDATA[Red Giant]]></category>
		<category><![CDATA[Red Giant 2026]]></category>
		<category><![CDATA[Red Giant 2026.1]]></category>
		<category><![CDATA[Red Giant 2026.2]]></category>
		<category><![CDATA[Red Giant 2026.3]]></category>
		<category><![CDATA[Red Giant 2026.4]]></category>
		<category><![CDATA[Red Giant 2026.5]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[transitions]]></category>
		<category><![CDATA[Trapcode Particular]]></category>
		<category><![CDATA[Universe]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[video editing]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[Windows on ARM]]></category>
		<category><![CDATA[zoom lens]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=172501</guid>
		<description><![CDATA[Check out the new features in the plugins for motion design and VFX, including zoom and aspherical lens support in Real Lens Flares.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Maxon releases Redshift 2026.8</title>
		<link>https://www.cgchannel.com/2026/07/maxon-releases-redshift-2026-8/</link>
		<comments>https://www.cgchannel.com/2026/07/maxon-releases-redshift-2026-8/#respond</comments>
		<pubDate>Fri, 24 Jul 2026 08:38:07 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Clouds object]]></category>
		<category><![CDATA[depth of field]]></category>
		<category><![CDATA[GPU rendering]]></category>
		<category><![CDATA[high-altitude clouds]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Katana]]></category>
		<category><![CDATA[Maxon]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[motion design]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[real-time rendering]]></category>
		<category><![CDATA[Redshift]]></category>
		<category><![CDATA[Redshift for Archviz]]></category>
		<category><![CDATA[renderer]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Revit]]></category>
		<category><![CDATA[Scratches shader]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Vectorworks]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177570</guid>
		<description><![CDATA[Check out the new features in the renderer, including a procedural Scratches shader and a high-altitude layer in the Clouds object.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Lux Aeterna turned time into a procedural system in The Dinosaurs</title>
		<link>https://www.cgchannel.com/2026/07/lux-aeterna-turned-time-into-a-procedural-system-in-the-dinosaurs/</link>
		<comments>https://www.cgchannel.com/2026/07/lux-aeterna-turned-time-into-a-procedural-system-in-the-dinosaurs/#respond</comments>
		<pubDate>Fri, 24 Jul 2026 06:44:16 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Production Coverage]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[environment pipeline]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[terrain generation]]></category>
		<category><![CDATA[The Dinosaurs. Lux Aeterna]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177537</guid>
		<description><![CDATA[Discover how a shared Houdini timeline driving environmental FX powered the multi-million-year timelapses in the Netflix series.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Pilgway releases 3DCoat 2026 and 3DCoatTextura 2026</title>
		<link>https://www.cgchannel.com/2026/07/pilgway-releases-3dcoat-2026-and-3dcoattextura-2026/</link>
		<comments>https://www.cgchannel.com/2026/07/pilgway-releases-3dcoat-2026-and-3dcoattextura-2026/#respond</comments>
		<pubDate>Thu, 23 Jul 2026 09:00:21 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[3D painting]]></category>
		<category><![CDATA[3DCoat]]></category>
		<category><![CDATA[3DCoat 2026]]></category>
		<category><![CDATA[3DCoatTextura 2026]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[Bevel tool]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[concept design]]></category>
		<category><![CDATA[creature design]]></category>
		<category><![CDATA[Curve Tool]]></category>
		<category><![CDATA[digital sculpting]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[GLB]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[GPU-accelerated]]></category>
		<category><![CDATA[hard surface modeling]]></category>
		<category><![CDATA[LWO3]]></category>
		<category><![CDATA[Mari]]></category>
		<category><![CDATA[material channel]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[NGL]]></category>
		<category><![CDATA[Node System]]></category>
		<category><![CDATA[node-based]]></category>
		<category><![CDATA[non-destructive]]></category>
		<category><![CDATA[On-Plane tool]]></category>
		<category><![CDATA[parametric modeling]]></category>
		<category><![CDATA[PBR material]]></category>
		<category><![CDATA[Pilgway]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[price increase]]></category>
		<category><![CDATA[price rise]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[smart mask]]></category>
		<category><![CDATA[Smart Material]]></category>
		<category><![CDATA[Splitter tool]]></category>
		<category><![CDATA[Substance 3D Designer]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[volumetric texture]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176270</guid>
		<description><![CDATA[Check out the changes to the sculpting, retopology and painting tools - including a complete new node-based texturing system.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/07/pilgway-releases-3dcoat-2026-and-3dcoattextura-2026/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Autodesk releases Arnold 7.5.3</title>
		<link>https://www.cgchannel.com/2026/07/autodesk-releases-arnold-7-5-3/</link>
		<comments>https://www.cgchannel.com/2026/07/autodesk-releases-arnold-7-5-3/#respond</comments>
		<pubDate>Thu, 23 Jul 2026 08:20:17 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[advanced viewport]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Arnold 7.5.3]]></category>
		<category><![CDATA[baking]]></category>
		<category><![CDATA[C4DtoA]]></category>
		<category><![CDATA[C4DtoA 4.9.3]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[cloud rendering]]></category>
		<category><![CDATA[CPU rendering]]></category>
		<category><![CDATA[Flow Render]]></category>
		<category><![CDATA[GPU rendering]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[HtoA]]></category>
		<category><![CDATA[HtoA 6.5.3]]></category>
		<category><![CDATA[interactive rendering]]></category>
		<category><![CDATA[Katana]]></category>
		<category><![CDATA[KtoA]]></category>
		<category><![CDATA[KtoA 4.5.3]]></category>
		<category><![CDATA[MAXtoA]]></category>
		<category><![CDATA[MAXtoA 5.9.4]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[mtoa]]></category>
		<category><![CDATA[MtoA 5.6.3]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[noice]]></category>
		<category><![CDATA[non-photorealistic rendering]]></category>
		<category><![CDATA[NPR]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[render denoising]]></category>
		<category><![CDATA[renderer]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[toon shading]]></category>
		<category><![CDATA[turntable animation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177507</guid>
		<description><![CDATA[Production renderer gets new BSDF nodes for toon shading and new Accelerated Viewport mode for Maya users. See all the changes.]]></description>
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		<item>
		<title>Autodesk releases 3ds Max 2026.2 with editable Gaussian Splats</title>
		<link>https://www.cgchannel.com/2026/07/autodesk-releases-3ds-max-2026-2-with-editable-gaussian-splats/</link>
		<comments>https://www.cgchannel.com/2026/07/autodesk-releases-3ds-max-2026-2-with-editable-gaussian-splats/#respond</comments>
		<pubDate>Wed, 22 Jul 2026 15:49:23 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D Gaussian Splat]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[3DGS]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[3ds Max 2027.2]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[arch viz]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Arnold 7.5.2]]></category>
		<category><![CDATA[Arnold for 3ds Max]]></category>
		<category><![CDATA[array modifier]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[edit 3D Gaussian Splat]]></category>
		<category><![CDATA[Editable Point]]></category>
		<category><![CDATA[Flow Studio]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[LCC]]></category>
		<category><![CDATA[MAXtoA 5.9.3]]></category>
		<category><![CDATA[MikkTSpace]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Niantic Spatial]]></category>
		<category><![CDATA[PLY]]></category>
		<category><![CDATA[point data]]></category>
		<category><![CDATA[Point Instance]]></category>
		<category><![CDATA[Point object]]></category>
		<category><![CDATA[Point Select]]></category>
		<category><![CDATA[Point Sphere]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[relight 3D Gaussian Splat]]></category>
		<category><![CDATA[render 3D Gaussian Splat]]></category>
		<category><![CDATA[render-time instancing]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Smart Bevel]]></category>
		<category><![CDATA[SPZ]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Turn to Points]]></category>
		<category><![CDATA[tyFlow]]></category>
		<category><![CDATA[USD for 3ds Max 0.16.2]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[XGRIDS]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177437</guid>
		<description><![CDATA[Sizeable update makes it possible to import, edit, relight and render 3DGS data inside the 3D software. Check out its other new features.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/07/autodesk-releases-3ds-max-2026-2-with-editable-gaussian-splats/feed/</wfw:commentRss>
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		<title>Maya 2026.2 lets you train your own AI animation models</title>
		<link>https://www.cgchannel.com/2026/07/maya-2026-2-lets-you-train-your-own-ai-animation-models/</link>
		<comments>https://www.cgchannel.com/2026/07/maya-2026-2-lets-you-train-your-own-ai-animation-models/#respond</comments>
		<pubDate>Wed, 22 Jul 2026 14:01:23 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D Gaussian Splat]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[AI animation]]></category>
		<category><![CDATA[AI-based]]></category>
		<category><![CDATA[AI-trained]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Arnold 7.5.2]]></category>
		<category><![CDATA[Arnold for Maya]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[Bring your own Data]]></category>
		<category><![CDATA[custom AI model]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[generative AI]]></category>
		<category><![CDATA[generative animation]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Maya 2027.2]]></category>
		<category><![CDATA[Maya Creative]]></category>
		<category><![CDATA[Maya Creative 2027.2]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[MotionMaker]]></category>
		<category><![CDATA[mtoa]]></category>
		<category><![CDATA[MtoA 5.6.2]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[relight 3D Gaussian Splat]]></category>
		<category><![CDATA[render 3D Gaussian Splat]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Sequencer]]></category>
		<category><![CDATA[Smart Bevel]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Universal Scene Description]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[USD for Maya]]></category>
		<category><![CDATA[USD for Maya 0.37]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177439</guid>
		<description><![CDATA[New 'Bring Your Own Data' feature lets studios train models for Maya's MotionMaker system using their own keyframe or mocap data.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/07/maya-2026-2-lets-you-train-your-own-ai-animation-models/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sisir is a promising new free standalone hair grooming tool</title>
		<link>https://www.cgchannel.com/2026/07/sisir-is-a-promising-new-free-standalone-hair-grooming-tool/</link>
		<comments>https://www.cgchannel.com/2026/07/sisir-is-a-promising-new-free-standalone-hair-grooming-tool/#respond</comments>
		<pubDate>Wed, 22 Jul 2026 08:47:37 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[ABC]]></category>
		<category><![CDATA[Alembic]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[commercial use]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[fur grooming]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[GPU rendering]]></category>
		<category><![CDATA[hair grooming]]></category>
		<category><![CDATA[hair guide]]></category>
		<category><![CDATA[hair simulation]]></category>
		<category><![CDATA[layer]]></category>
		<category><![CDATA[mask]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[OBJ]]></category>
		<category><![CDATA[Ornatrix]]></category>
		<category><![CDATA[physically based rendering]]></category>
		<category><![CDATA[PLY]]></category>
		<category><![CDATA[Sisir]]></category>
		<category><![CDATA[strand-based hair]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177441</guid>
		<description><![CDATA[Neat tool provides an interactive guide-based workflow for creating hair and fur grooms for use in apps like Blender, Maya and UE5.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/07/sisir-is-a-promising-new-free-standalone-hair-grooming-tool/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Foundry releases new AI-powered SmartRoto add-on for Nuke</title>
		<link>https://www.cgchannel.com/2026/07/foundry-releases-new-ai-powered-smartroto-add-on-for-nuke/</link>
		<comments>https://www.cgchannel.com/2026/07/foundry-releases-new-ai-powered-smartroto-add-on-for-nuke/#respond</comments>
		<pubDate>Tue, 21 Jul 2026 17:07:04 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[add-on]]></category>
		<category><![CDATA[AI-assisted]]></category>
		<category><![CDATA[AI-based]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[Foundry]]></category>
		<category><![CDATA[mocha Pro]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[Nuke Indie]]></category>
		<category><![CDATA[Nuke Studio]]></category>
		<category><![CDATA[NukeX]]></category>
		<category><![CDATA[ONYX Ai Matte]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[roto]]></category>
		<category><![CDATA[roto spline]]></category>
		<category><![CDATA[rotoscoping]]></category>
		<category><![CDATA[silhouette]]></category>
		<category><![CDATA[SmartRoto]]></category>
		<category><![CDATA[subscription only]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177413</guid>
		<description><![CDATA[New AI-based plugin propagates roto splines across a shot, speeding up roto 'up to 4x'. See how it differs from AI matte-generation tools.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/07/foundry-releases-new-ai-powered-smartroto-add-on-for-nuke/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
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