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	<title>CG Channel</title>
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	<link>https://www.cgchannel.com</link>
	<description>Community for Entertainment Artists</description>
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		<title>Tutorial: Introduction to Compositing in Nuke</title>
		<link>https://www.cgchannel.com/2026/09/tutorial-introduction-to-compositing-in-nuke/</link>
		<comments>https://www.cgchannel.com/2026/09/tutorial-introduction-to-compositing-in-nuke/#respond</comments>
		<pubDate>Sat, 05 Sep 2026 06:00:45 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[Gnomon]]></category>
		<category><![CDATA[Introduction to Compositing in Nuke]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[The Gnomon Workshop]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[Tommaso Lunardi]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[video training]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[workflow]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178538</guid>
		<description><![CDATA[Learn the fundamentals of compositing in the VFX industry-leading software with The Gnomon Workshop's beginner-friendly guide.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/tutorial-introduction-to-compositing-in-nuke/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>ArmorPaint 1.0 is out after eight years in early access</title>
		<link>https://www.cgchannel.com/2026/09/armorpaint-1-0-is-out-after-eight-years-in-early-access/</link>
		<comments>https://www.cgchannel.com/2026/09/armorpaint-1-0-is-out-after-eight-years-in-early-access/#respond</comments>
		<pubDate>Fri, 04 Sep 2026 10:16:18 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[32-bit painting]]></category>
		<category><![CDATA[3D painting]]></category>
		<category><![CDATA[AI upscaling]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[animation playback]]></category>
		<category><![CDATA[ArmorPaint]]></category>
		<category><![CDATA[ArmorPaint 1.0]]></category>
		<category><![CDATA[Armory]]></category>
		<category><![CDATA[Armory Team]]></category>
		<category><![CDATA[Blend]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blur]]></category>
		<category><![CDATA[clone]]></category>
		<category><![CDATA[compiled binary]]></category>
		<category><![CDATA[convert image to PBR texture maps]]></category>
		<category><![CDATA[decal tool]]></category>
		<category><![CDATA[digital sculpting]]></category>
		<category><![CDATA[Direct3D 12]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[eraser tool]]></category>
		<category><![CDATA[EXR]]></category>
		<category><![CDATA[Fill]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[generative AI]]></category>
		<category><![CDATA[integration plugin]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPadOS]]></category>
		<category><![CDATA[JPEG]]></category>
		<category><![CDATA[layer group]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[live link]]></category>
		<category><![CDATA[look dev]]></category>
		<category><![CDATA[look development]]></category>
		<category><![CDATA[macOS]]></category>
		<category><![CDATA[mask]]></category>
		<category><![CDATA[mesh decimation]]></category>
		<category><![CDATA[Metal]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Neural Nodes]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Node Editor]]></category>
		<category><![CDATA[node-based]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[PBR]]></category>
		<category><![CDATA[PNG]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[real time]]></category>
		<category><![CDATA[Subdivide modifier]]></category>
		<category><![CDATA[Substance 3D Painter]]></category>
		<category><![CDATA[Substance 3D Painter alternative]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[texture baking]]></category>
		<category><![CDATA[texture painting]]></category>
		<category><![CDATA[timeline]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[UV unwrapping]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[Vulkan]]></category>
		<category><![CDATA[WebGPU]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178507</guid>
		<description><![CDATA[The first 'official' release of the popular open-source 3D texture painting app is ready to download. Check out its new features.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/armorpaint-1-0-is-out-after-eight-years-in-early-access/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Discover Milk VFX&#8217;s Unreal Engine pipeline for Surviving Earth</title>
		<link>https://www.cgchannel.com/2026/09/discover-milk-vfxs-unreal-engine-pipeline-for-surviving-earth/</link>
		<comments>https://www.cgchannel.com/2026/09/discover-milk-vfxs-unreal-engine-pipeline-for-surviving-earth/#respond</comments>
		<pubDate>Fri, 04 Sep 2026 07:29:17 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[Milk VFX]]></category>
		<category><![CDATA[previs]]></category>
		<category><![CDATA[real time]]></category>
		<category><![CDATA[Surviving Earth]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[virtual production]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178489</guid>
		<description><![CDATA[Discover how the VFX studio used UE5 from previs through to post to create the CG environments for the natural history documentary series.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/discover-milk-vfxs-unreal-engine-pipeline-for-surviving-earth/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Andras Ketzer releases FluidNinja Live 2 for Unreal Engine</title>
		<link>https://www.cgchannel.com/2026/09/andras-ketzer-releases-fluidninja-live-2-for-unreal-engine/</link>
		<comments>https://www.cgchannel.com/2026/09/andras-ketzer-releases-fluidninja-live-2-for-unreal-engine/#respond</comments>
		<pubDate>Thu, 03 Sep 2026 07:05:04 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Andras Ketzer]]></category>
		<category><![CDATA[Chaos Destruction]]></category>
		<category><![CDATA[fire simulation]]></category>
		<category><![CDATA[Fluid Ninja Live]]></category>
		<category><![CDATA[Fluid Ninja Live 2]]></category>
		<category><![CDATA[FluidNinja Live]]></category>
		<category><![CDATA[FluidNinja Live 2]]></category>
		<category><![CDATA[game cinematics]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[GPU-accelerated]]></category>
		<category><![CDATA[granular fluid simulation]]></category>
		<category><![CDATA[limitations]]></category>
		<category><![CDATA[liquid simulation]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Niagara]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[real time]]></category>
		<category><![CDATA[restrictions]]></category>
		<category><![CDATA[sand simulation]]></category>
		<category><![CDATA[smoke simulation]]></category>
		<category><![CDATA[snow simulation]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[volumetric]]></category>
		<category><![CDATA[water simulation]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178469</guid>
		<description><![CDATA[Long-awaited major update to the popular VFX system for Unreal Engine improves performance, and adds new ways to control sims.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/andras-ketzer-releases-fluidninja-live-2-for-unreal-engine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>See Wētā FX&#8217;s spectacular new VFX breakdown for House of the Dragon</title>
		<link>https://www.cgchannel.com/2026/09/check-out-weta-fxs-spectacular-new-breakdown-for-house-of-the-dragon/</link>
		<comments>https://www.cgchannel.com/2026/09/check-out-weta-fxs-spectacular-new-breakdown-for-house-of-the-dragon/#respond</comments>
		<pubDate>Thu, 03 Sep 2026 05:20:58 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Game of Thrones]]></category>
		<category><![CDATA[House of the Dragon]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[Season 3]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[Weta FX]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178461</guid>
		<description><![CDATA[See how the international VFX powerhouse created the Battle of the Gullet for Season 3 of the Game of Thrones prequel series.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/check-out-weta-fxs-spectacular-new-breakdown-for-house-of-the-dragon/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>tyFlow 2.1 adds PhysX-powered vehicle rigging and simulation</title>
		<link>https://www.cgchannel.com/2026/09/tyflow-2-1-adds-physx-powered-vehicle-rigging-and-simulation/</link>
		<comments>https://www.cgchannel.com/2026/09/tyflow-2-1-adds-physx-powered-vehicle-rigging-and-simulation/#respond</comments>
		<pubDate>Thu, 03 Sep 2026 04:36:13 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D Gaussian Splatting]]></category>
		<category><![CDATA[3DGS]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cloth simulation]]></category>
		<category><![CDATA[crowd simulation]]></category>
		<category><![CDATA[CUDA]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[fire simulation]]></category>
		<category><![CDATA[fluid simulation]]></category>
		<category><![CDATA[fracturing]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[gaseous fluid simulation]]></category>
		<category><![CDATA[GPU-accelerated]]></category>
		<category><![CDATA[GPU-based]]></category>
		<category><![CDATA[granular fluids]]></category>
		<category><![CDATA[liquid simulation]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[multihreaded]]></category>
		<category><![CDATA[multiphysics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[particle simulation]]></category>
		<category><![CDATA[particle system]]></category>
		<category><![CDATA[PFlow]]></category>
		<category><![CDATA[PhysX]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[rigid body dynamics]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[smoke simulation]]></category>
		<category><![CDATA[soft bodies]]></category>
		<category><![CDATA[soft body]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[terrain generation]]></category>
		<category><![CDATA[tyFlow]]></category>
		<category><![CDATA[tyFlow 2.1]]></category>
		<category><![CDATA[tyFlow Free]]></category>
		<category><![CDATA[tyFlow Pro]]></category>
		<category><![CDATA[Tyson Ibele]]></category>
		<category><![CDATA[vehicle rigging]]></category>
		<category><![CDATA[vehicle simulation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[Zenith]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178449</guid>
		<description><![CDATA[Popular 3ds Max multiphysics plugin gets a complete new vehicle toolset, along with new Gaussian Splatting features.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/tyflow-2-1-adds-physx-powered-vehicle-rigging-and-simulation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="https://www.cgchannel.com/wp-content/uploads/2026/03/260205_tyFlow2_tw.mp4" length="4054620" type="video/mp4" />
		</item>
		<item>
		<title>See Trend VFX&#8217;s seven-minute VFX breakdown for slave drama Asad</title>
		<link>https://www.cgchannel.com/2026/09/see-trend-vfxs-seven-minute-vfx-breakdown-for-slave-drama-asad/</link>
		<comments>https://www.cgchannel.com/2026/09/see-trend-vfxs-seven-minute-vfx-breakdown-for-slave-drama-asad/#respond</comments>
		<pubDate>Wed, 02 Sep 2026 07:58:46 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Asad]]></category>
		<category><![CDATA[crowd simulation]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[Trend VFX]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178406</guid>
		<description><![CDATA[Watch the Egyptian studio's epic making-of for Moon Knight director Mohamed Diab's new movie, from crowds and cities to a CG baby.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/see-trend-vfxs-seven-minute-vfx-breakdown-for-slave-drama-asad/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nevercenter releases Silo 2026.2</title>
		<link>https://www.cgchannel.com/2026/09/nevercenter-releases-silo-2026/</link>
		<comments>https://www.cgchannel.com/2026/09/nevercenter-releases-silo-2026/#respond</comments>
		<pubDate>Wed, 02 Sep 2026 04:00:03 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[FBX]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[GLB]]></category>
		<category><![CDATA[link plugin]]></category>
		<category><![CDATA[low-poly modeling]]></category>
		<category><![CDATA[Milo]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Nevercenter]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[PBR]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[polygon modeling]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[procedural modeling]]></category>
		<category><![CDATA[real time]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Silo]]></category>
		<category><![CDATA[Silo 2026]]></category>
		<category><![CDATA[Silo 2026.0]]></category>
		<category><![CDATA[Silo 2026.1]]></category>
		<category><![CDATA[Silo Blender Bridge]]></category>
		<category><![CDATA[Sub-D modeling]]></category>
		<category><![CDATA[subdivision surface modeling]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=172035</guid>
		<description><![CDATA[Check out the new features in the lightweight 3D modelling and UV mapping tool, including improved FBX, GLB and USD import,]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/nevercenter-releases-silo-2026/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adobe releases Photoshop 27.10</title>
		<link>https://www.cgchannel.com/2026/08/adobe-releases-photoshop-27-10/</link>
		<comments>https://www.cgchannel.com/2026/08/adobe-releases-photoshop-27-10/#respond</comments>
		<pubDate>Tue, 01 Sep 2026 04:00:49 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Adjustment Layer]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Adobe Stock]]></category>
		<category><![CDATA[AI Assisted Editor]]></category>
		<category><![CDATA[AI-based]]></category>
		<category><![CDATA[AI-powered]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[August 2026]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[control Photoshop with text prompts]]></category>
		<category><![CDATA[digital painting]]></category>
		<category><![CDATA[Dynamic Text]]></category>
		<category><![CDATA[Firefly Image Model 5]]></category>
		<category><![CDATA[Gemini]]></category>
		<category><![CDATA[Generate Image]]></category>
		<category><![CDATA[generative AI]]></category>
		<category><![CDATA[Generative Expand]]></category>
		<category><![CDATA[Generative Fill]]></category>
		<category><![CDATA[Generative Upscale]]></category>
		<category><![CDATA[image editing]]></category>
		<category><![CDATA[Light Adjustment Layer]]></category>
		<category><![CDATA[mask]]></category>
		<category><![CDATA[natural language]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Photoshop 27.10]]></category>
		<category><![CDATA[post work]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[Pro Editor]]></category>
		<category><![CDATA[Prompt to edit]]></category>
		<category><![CDATA[Remove Background]]></category>
		<category><![CDATA[Remove Tool]]></category>
		<category><![CDATA[subscription only]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[visual markup]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178368</guid>
		<description><![CDATA[Update brings prompt-based image editing to Photoshop, including a complete new AI Assisted Editor. See how it works here.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/08/adobe-releases-photoshop-27-10/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="https://www.cgchannel.com/wp-content/uploads/2026/08/260831_Photoshop2710_AIEditor.mp4" length="1025988" type="video/mp4" />
		</item>
		<item>
		<title>Motion graphics tool Caddis puts a node graph in every layer</title>
		<link>https://www.cgchannel.com/2026/08/new-motion-graphics-tool-caddis-puts-a-node-graph-in-every-layer/</link>
		<comments>https://www.cgchannel.com/2026/08/new-motion-graphics-tool-caddis-puts-a-node-graph-in-every-layer/#respond</comments>
		<pubDate>Tue, 01 Sep 2026 04:00:31 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[alternative to After Effects]]></category>
		<category><![CDATA[Autograph]]></category>
		<category><![CDATA[Caddis]]></category>
		<category><![CDATA[Caddis 1.0]]></category>
		<category><![CDATA[Caddis 1.0.5]]></category>
		<category><![CDATA[Cavalry]]></category>
		<category><![CDATA[compositing]]></category>
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		<description><![CDATA[Motion designer Mike Gaynor's neat After Effects alternative is now out of beta - and now available for Linux, as well as Windows and macOS.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/08/new-motion-graphics-tool-caddis-puts-a-node-graph-in-every-layer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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