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	<title>CG Channel</title>
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	<link>https://www.cgchannel.com</link>
	<description>Community for Entertainment Artists</description>
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		<title>Luiz Elias releases Mush3D 3.0</title>
		<link>https://www.cgchannel.com/2026/06/luiz-elias-releases-mush3d-3-0/</link>
		<comments>https://www.cgchannel.com/2026/06/luiz-elias-releases-mush3d-3-0/#respond</comments>
		<pubDate>Mon, 01 Jun 2026 11:15:16 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[AdonisFX]]></category>
		<category><![CDATA[Alembic]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[animation cache]]></category>
		<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[corrective shape]]></category>
		<category><![CDATA[creature animation]]></category>
		<category><![CDATA[Delta Mush deformer]]></category>
		<category><![CDATA[edit animation cache]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Jiggle deformer]]></category>
		<category><![CDATA[Luiz Elias]]></category>
		<category><![CDATA[muscle simulation]]></category>
		<category><![CDATA[Mush 3D]]></category>
		<category><![CDATA[Mush3D]]></category>
		<category><![CDATA[Mush3D 3.0]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Pose Trainer]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[secondary deformation]]></category>
		<category><![CDATA[secondary motion]]></category>
		<category><![CDATA[soft tissue simulation]]></category>
		<category><![CDATA[subscription only]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Tetrahedral Simulation deformer]]></category>
		<category><![CDATA[tissue simulation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[wrinkle deformer]]></category>
		<category><![CDATA[Ziva VFX]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176286</guid>
		<description><![CDATA[Check out the new features in this major update to the neat standalone tool for editing animation caches created in other DCC software.]]></description>
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		</item>
		<item>
		<title>Pilgway releases 3DCoat 2026 with new GPU texturing system</title>
		<link>https://www.cgchannel.com/2026/06/pilgway-releases-3dcoat-2026-and-3dcoattextura-2026/</link>
		<comments>https://www.cgchannel.com/2026/06/pilgway-releases-3dcoat-2026-and-3dcoattextura-2026/#respond</comments>
		<pubDate>Mon, 01 Jun 2026 09:14:21 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[3D painting]]></category>
		<category><![CDATA[3DCoat]]></category>
		<category><![CDATA[3DCoat 2026]]></category>
		<category><![CDATA[3DCoatTextura 2026]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[concept design]]></category>
		<category><![CDATA[creature design]]></category>
		<category><![CDATA[digital sculpting]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[GPU-accelerated]]></category>
		<category><![CDATA[hard surface modeling]]></category>
		<category><![CDATA[Mari]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[NGL]]></category>
		<category><![CDATA[Node System]]></category>
		<category><![CDATA[node-based]]></category>
		<category><![CDATA[non-destructive]]></category>
		<category><![CDATA[Pilgway]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[smart mask]]></category>
		<category><![CDATA[Smart Material]]></category>
		<category><![CDATA[Substance 3D Designer]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176270</guid>
		<description><![CDATA[Now in public beta: sculpting, retopology and 3D painting software gets new non-destructive node-based texturing system.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/pilgway-releases-3dcoat-2026-and-3dcoattextura-2026/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Download Moonshot&#8217;s amazing free rigged Komodo dragon model</title>
		<link>https://www.cgchannel.com/2026/05/download-moonshots-amazing-free-rigged-komodo-dragon-model/</link>
		<comments>https://www.cgchannel.com/2026/05/download-moonshots-amazing-free-rigged-komodo-dragon-model/#respond</comments>
		<pubDate>Sun, 31 May 2026 14:17:15 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[3D model]]></category>
		<category><![CDATA[ABC]]></category>
		<category><![CDATA[Alembic]]></category>
		<category><![CDATA[animation cycle]]></category>
		<category><![CDATA[creature asset]]></category>
		<category><![CDATA[creature model]]></category>
		<category><![CDATA[Demo reel]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[facial rig]]></category>
		<category><![CDATA[FACS rig]]></category>
		<category><![CDATA[FBX]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Komodo dragon]]></category>
		<category><![CDATA[lizard]]></category>
		<category><![CDATA[MA]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[MB]]></category>
		<category><![CDATA[Moonshot]]></category>
		<category><![CDATA[Moonshot Studio]]></category>
		<category><![CDATA[muscle system]]></category>
		<category><![CDATA[OBJ]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[rigged model]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[walk cycle]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176261</guid>
		<description><![CDATA[Get a production-ready 3D model of a lizard, with a full body and facial rig and muscle visualization, Maya, Alembic, FBX and OBJ format.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/05/download-moonshots-amazing-free-rigged-komodo-dragon-model/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="https://www.cgchannel.com/wp-content/uploads/2026/05/260531_FreeRigged3DCreature_MoonShotStudio_KomodoDragon.mp4" length="3336190" type="video/mp4" />
		</item>
		<item>
		<title>The Pixel Farm adds new point cloud toolset to PFTrack 26.05</title>
		<link>https://www.cgchannel.com/2026/05/the-pixel-farm-adds-new-point-cloud-toolset-to-pftrack-26-05/</link>
		<comments>https://www.cgchannel.com/2026/05/the-pixel-farm-adds-new-point-cloud-toolset-to-pftrack-26-05/#respond</comments>
		<pubDate>Sat, 30 May 2026 15:26:53 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D Gaussian Splat]]></category>
		<category><![CDATA[3D tracking]]></category>
		<category><![CDATA[3DGS]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[camera tracking]]></category>
		<category><![CDATA[COLMAP]]></category>
		<category><![CDATA[dense point cloud]]></category>
		<category><![CDATA[FBX]]></category>
		<category><![CDATA[Hero Cloud]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[match moving]]></category>
		<category><![CDATA[matchmoving]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[node-based]]></category>
		<category><![CDATA[PFTrack]]></category>
		<category><![CDATA[PFTrack 2026.05]]></category>
		<category><![CDATA[PFTrack 2026.05.19]]></category>
		<category><![CDATA[Photogrammetry]]></category>
		<category><![CDATA[point cloud]]></category>
		<category><![CDATA[Postshot]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[scene reconstruction]]></category>
		<category><![CDATA[Solo edition]]></category>
		<category><![CDATA[Studio edition]]></category>
		<category><![CDATA[subscription]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[The Pixel Farm]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176242</guid>
		<description><![CDATA[Major update to the tracking app generates dense point clouds from a tracked shot for export in USD files, or to train Gaussian Splats.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/05/the-pixel-farm-adds-new-point-cloud-toolset-to-pftrack-26-05/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Alexey Vanzhula releases Modeler 26.3 for Houdini</title>
		<link>https://www.cgchannel.com/2026/05/alexey-vanzhula-releases-modeler-26-for-houdini/</link>
		<comments>https://www.cgchannel.com/2026/05/alexey-vanzhula-releases-modeler-26-for-houdini/#respond</comments>
		<pubDate>Sat, 30 May 2026 14:00:05 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D layer]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[Alexey Vanzhula]]></category>
		<category><![CDATA[Bezier Deform]]></category>
		<category><![CDATA[Boolean modeling]]></category>
		<category><![CDATA[Boolean operation]]></category>
		<category><![CDATA[digital sculpting]]></category>
		<category><![CDATA[Draw Cards]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[hard surface]]></category>
		<category><![CDATA[hard surface modeling]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Layers panel]]></category>
		<category><![CDATA[Mirror Deform]]></category>
		<category><![CDATA[modeler]]></category>
		<category><![CDATA[Modeler 2026]]></category>
		<category><![CDATA[Modeler 26]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[modeling environment]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[open curve]]></category>
		<category><![CDATA[polygonal modeling]]></category>
		<category><![CDATA[PolyPen]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[symmetrical modeling]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=174091</guid>
		<description><![CDATA[Check out the new features in this varied update to the popular toolkit for hard surface and organic modeling in Houdini.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/05/alexey-vanzhula-releases-modeler-26-for-houdini/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="https://www.cgchannel.com/wp-content/uploads/2026/02/260530_Modeler263.mp4" length="74217" type="video/mp4" />
		</item>
		<item>
		<title>Boris FX releases Silhouette 2026</title>
		<link>https://www.cgchannel.com/2026/05/boris-fx-releases-silhouette-2026/</link>
		<comments>https://www.cgchannel.com/2026/05/boris-fx-releases-silhouette-2026/#respond</comments>
		<pubDate>Fri, 29 May 2026 10:54:46 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D Scene node]]></category>
		<category><![CDATA[3D tracking]]></category>
		<category><![CDATA[AI-based]]></category>
		<category><![CDATA[AI-trained]]></category>
		<category><![CDATA[beauty work]]></category>
		<category><![CDATA[Boris FX]]></category>
		<category><![CDATA[Cryptomatte]]></category>
		<category><![CDATA[depth map]]></category>
		<category><![CDATA[Depth Map ML]]></category>
		<category><![CDATA[digital makeup]]></category>
		<category><![CDATA[Face ML]]></category>
		<category><![CDATA[facial segmentation]]></category>
		<category><![CDATA[Head Track ML]]></category>
		<category><![CDATA[head tracking]]></category>
		<category><![CDATA[Healing Brush]]></category>
		<category><![CDATA[machine learning]]></category>
		<category><![CDATA[Mask ML]]></category>
		<category><![CDATA[Matte Assist ML]]></category>
		<category><![CDATA[MCP server]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Object Tracker]]></category>
		<category><![CDATA[Point Track ML]]></category>
		<category><![CDATA[point tracking]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Python package manager]]></category>
		<category><![CDATA[Resize Paint]]></category>
		<category><![CDATA[Retime ML]]></category>
		<category><![CDATA[retiming]]></category>
		<category><![CDATA[roto]]></category>
		<category><![CDATA[rotopaint]]></category>
		<category><![CDATA[rotoscoping]]></category>
		<category><![CDATA[RPC server]]></category>
		<category><![CDATA[silhouette]]></category>
		<category><![CDATA[Silhouette 2026]]></category>
		<category><![CDATA[Silhouette 2026.0]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176234</guid>
		<description><![CDATA[Sizeable update to the roto and paint tool adds new AI-based head, object and point tracking systems. See all the new features.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/05/boris-fx-releases-silhouette-2026/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Massive crowd simulation software gets free edition</title>
		<link>https://www.cgchannel.com/2026/05/massive-crowd-simulation-software-gets-free-edition/</link>
		<comments>https://www.cgchannel.com/2026/05/massive-crowd-simulation-software-gets-free-edition/#respond</comments>
		<pubDate>Fri, 29 May 2026 09:05:44 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[AI behavior]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[crowd actor]]></category>
		<category><![CDATA[crowd character]]></category>
		<category><![CDATA[crowd simulation]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[free for non-commercial use]]></category>
		<category><![CDATA[Massive]]></category>
		<category><![CDATA[Massive 101]]></category>
		<category><![CDATA[Massive 9.0]]></category>
		<category><![CDATA[Massive 9.3]]></category>
		<category><![CDATA[Massive for Maya]]></category>
		<category><![CDATA[Massive Prime]]></category>
		<category><![CDATA[Massive Software]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[RenderMan]]></category>
		<category><![CDATA[Stephen Regelous]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[Weta Digital]]></category>
		<category><![CDATA[Weta FX]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176218</guid>
		<description><![CDATA[New non-commercial Massive 101 edition makes it possible for any CG artist to try the crowd simulation tool created for The Lord of the Rings.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/05/massive-crowd-simulation-software-gets-free-edition/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="https://www.cgchannel.com/wp-content/uploads/2026/05/260529_Massive101.mp4" length="1959550" type="video/mp4" />
		</item>
		<item>
		<title>Chaos releases Corona 15 for 3ds Max and Blender</title>
		<link>https://www.cgchannel.com/2026/05/chaos-releases-corona-15-for-3ds-max-and-blender/</link>
		<comments>https://www.cgchannel.com/2026/05/chaos-releases-corona-15-for-3ds-max-and-blender/#respond</comments>
		<pubDate>Thu, 28 May 2026 04:30:12 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D Gaussian Splats]]></category>
		<category><![CDATA[3D Gaussian Splatting]]></category>
		<category><![CDATA[3DGS]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[AI Material Generator]]></category>
		<category><![CDATA[AI Upscaler]]></category>
		<category><![CDATA[arch viz]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[Chaos]]></category>
		<category><![CDATA[Chaos AI Enhancer]]></category>
		<category><![CDATA[Chaos Cloud]]></category>
		<category><![CDATA[Chaos Corona]]></category>
		<category><![CDATA[Chaos Vantage]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Corona 15]]></category>
		<category><![CDATA[Corona 15 for 3ds Max]]></category>
		<category><![CDATA[Corona 15 for Cinema 4D]]></category>
		<category><![CDATA[Corona VFB]]></category>
		<category><![CDATA[generative AI]]></category>
		<category><![CDATA[Glints layer]]></category>
		<category><![CDATA[global illumination]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Physical material]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[renderer]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[subscription only]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[Vantage]]></category>
		<category><![CDATA[Veras]]></category>
		<category><![CDATA[VFB]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176209</guid>
		<description><![CDATA[Generative AI ideation tool Veras now comes bundled free with the architectural renderer. Check out the other new features in the release.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/05/chaos-releases-corona-15-for-3ds-max-and-blender/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Polygonflow releases Dash 1.11</title>
		<link>https://www.cgchannel.com/2026/05/check-out-the-new-features-in-ue5-world-building-tool-dash/</link>
		<comments>https://www.cgchannel.com/2026/05/check-out-the-new-features-in-ue5-world-building-tool-dash/#respond</comments>
		<pubDate>Wed, 27 May 2026 06:00:58 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[Advanced Water Shader]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[AI Assistant]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[arch viz]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[blend material]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[blueprint]]></category>
		<category><![CDATA[Boolean operator]]></category>
		<category><![CDATA[color grading]]></category>
		<category><![CDATA[compound]]></category>
		<category><![CDATA[Content Browser]]></category>
		<category><![CDATA[create terrain using guide curve]]></category>
		<category><![CDATA[create terrain using heightmap]]></category>
		<category><![CDATA[Create Vines on Selection]]></category>
		<category><![CDATA[Dash]]></category>
		<category><![CDATA[Dash 1.10]]></category>
		<category><![CDATA[Dash 1.11]]></category>
		<category><![CDATA[Dash 1.5]]></category>
		<category><![CDATA[Dash 1.6]]></category>
		<category><![CDATA[Dash 1.7]]></category>
		<category><![CDATA[Dash 1.8]]></category>
		<category><![CDATA[Dash 1.8.5]]></category>
		<category><![CDATA[Dash 1.9]]></category>
		<category><![CDATA[Dash Board tool]]></category>
		<category><![CDATA[Data Tables]]></category>
		<category><![CDATA[Decal Scatter]]></category>
		<category><![CDATA[export preset]]></category>
		<category><![CDATA[Fab]]></category>
		<category><![CDATA[falling leaves]]></category>
		<category><![CDATA[fuzzy search]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[GPT-4]]></category>
		<category><![CDATA[GraphN]]></category>
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		<guid isPermaLink="false">https://www.cgchannel.com/?p=158702</guid>
		<description><![CDATA[Check out the new features in the Unreal Engine 5 world building tool - like the power to draw procedural content directly in the viewport.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/05/check-out-the-new-features-in-ue5-world-building-tool-dash/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Free tutorial: Blender Hard-Surface Modeling Techniques</title>
		<link>https://www.cgchannel.com/2026/05/free-tutorial-blender-hard-surface-modeling-techniques/</link>
		<comments>https://www.cgchannel.com/2026/05/free-tutorial-blender-hard-surface-modeling-techniques/#respond</comments>
		<pubDate>Tue, 26 May 2026 15:00:31 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender Hard-Surface Modeling Techniques]]></category>
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		<guid isPermaLink="false">https://www.cgchannel.com/?p=176190</guid>
		<description><![CDATA[Take your models to a new level with The Gnomon Workshop's concise free tutorial on adding surface details like nuts and cables.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/05/free-tutorial-blender-hard-surface-modeling-techniques/feed/</wfw:commentRss>
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