<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1022566636911746297</id><updated>2026-07-23T23:03:12.560-07:00</updated><category term="DotA Maps"/><category term="DotA AI Maps"/><category term="DotA Downloads"/><category term="Starcraft 2"/><category term="dota 2"/><category term="maphack"/><category term="DotA Guides"/><category term="God of War 3"/><category term="DotA Wallpapers"/><category term="DotA 6.68"/><category term="video"/><category term="DotA Items"/><category term="DotA 6.69"/><category term="Cheat Codes"/><category term="dota ai fun"/><category term="6.67b ai"/><category term="DotA News"/><category term="Halo Reach"/><category term="DotA 6.68c ai"/><category term="DotA Videos"/><category term="Heroes of Newerth"/><category term="Index"/><category term="DotA 6.85"/><category term="PC Games"/><category term="DotA 6.71"/><category term="DotA 6.72"/><category term="DotA LoD"/><category term="dota 2 hero guide"/><category term="heroes of the storm"/><category term="DotA 6.69 AI"/><category term="DotA 6.70"/><category term="DotA 6.77"/><category term="Playstation"/><category term="dota"/><category term="dota 6.79"/><category term="garenam4st3r"/><category term="lol"/><category term="skyrim"/><category term="technology"/><category term="6v6"/><category term="Blizzard"/><category term="DotA 6.75"/><category term="DotA 6.77 AI"/><category term="DotA Hero Guides"/><category term="Dota Heroes"/><category term="Gamers Free Downloads"/><category term="Ninja Saga"/><category term="Warcraft Patch"/><category term="DotA 6.70 AI"/><category term="DotA 6.71 AI"/><category term="Icefrog"/><category term="Xbox"/><category term="dota 6.78 ai"/><category term="dota 6.80"/><category term="facebook"/><category term="skyrim patch"/><category term="valve"/><category term="Assassin’s Creed"/><category term="Bad Company 2"/><category term="Battle.Lan"/><category term="DotA 6.69c"/><category term="DotA 6.73"/><category term="DotA 6.75 AI"/><category term="DotA 6.76c"/><category term="DotA 6.78"/><category term="DotA 6.79 ai"/><category term="DotA 6.79c"/><category term="Dota 6.76c ai"/><category term="Need for Speed"/><category term="OMG 1.04g"/><category term="OMG v1.04h"/><category term="Updates"/><category term="Warcarft Version Switcher"/><category term="apple"/><category term="cars"/><category term="dead space 3"/><category term="dota 6.74"/><category term="dota 6.83"/><category term="dota 6.84"/><category term="garena"/><category term="garena master"/><category term="gumh 10"/><category term="gumh 11"/><category term="gumh 9.0"/><category term="gumh 9.1"/><category term="iPhone"/><category term="iPhone 5S"/><category term="ipad"/><category term="lancraft"/><category term="league of legends"/><category term="modern warfare"/><category term="ps4"/><category term="s4"/><category term="samsung"/><category term="steamos"/><category term="wardota2"/><title type='text'>Dota Free Downloads</title><subtitle type='html'>Your premiere source of DotA downloads, DotA Maps, DotA AI, DotA Guides, Garena MapHacks, and Warcraft Tools.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='https://dotafreedownloads.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/-/DotA+Maps?max-results=100'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/search/label/DotA%20Maps'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/-/DotA+Maps/-/DotA+Maps?start-index=101&amp;max-results=100'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>104</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-1397348529045668781</id><published>2016-04-17T01:26:00.000-07:00</published><updated>2026-06-18T01:40:46.284-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.85"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.85k Map Download</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the DotA v6.85k Allstars map. This update addresses critical fatal errors and gameplay bugs for heroes like Syllabear and Winter Wyvern.&lt;/div&gt;

&lt;p&gt;After extensive testing in the Warcraft III custom map environment, I have found that version 6.85k remains a vital patch for maintaining stability in legacy DotA Allstars matches. If you have experienced unexpected crashes or hero-specific glitches during your sessions, updating to this specific map file is the recommended solution to ensure a smoother gameplay experience.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Download DotA 6.85k&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;You can download the map file here: &lt;a href=&quot;https://battcorcom.blogspot.com/2016/01/dota-685k-map-download.html&quot; title=&quot;DotA 6.85k Map Download&quot; target=&quot;_blank&quot;&gt;DotA v6.85k Allstars.w3x&lt;/a&gt; (via battcorcom.blogspot.com)&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;DotA 6.85k Map Download&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif9Zkla8b7NwRuIzJ2uC0VgUnqzXgZwxGV0jIvDA_hLzp67N8wNy-ALD8aueKzAfdv8_4e9QoL4TR3ZxErDpe3HKrU5HFjQFMIAjsYVhZeq5Iul2iuG4oxoUUyYYT1B6dJIte0U3i3tcY/s1600/dota+6.85+Loadscreen.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;DotA 6.85k Map Download&quot; border=&quot;0&quot; height=&quot;218&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif9Zkla8b7NwRuIzJ2uC0VgUnqzXgZwxGV0jIvDA_hLzp67N8wNy-ALD8aueKzAfdv8_4e9QoL4TR3ZxErDpe3HKrU5HFjQFMIAjsYVhZeq5Iul2iuG4oxoUUyYYT1B6dJIte0U3i3tcY/s400/dota+6.85+Loadscreen.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;&lt;b&gt;Technical Improvements in DotA 6.85k&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;This update focuses on engine stability and correcting mechanical inconsistencies that previously affected competitive play. Based on the official changelog, the following technical fixes were implemented:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Stability:&lt;/b&gt; Resolved fatal errors associated with Syllabear and Winter Wyvern, which were known to cause game-wide crashes.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Hero Mechanics:&lt;/b&gt; Corrected Alchemist morph malfunctions and fixed the interaction where Shadow Demon’s Aghanim’s Scepter failed to properly upgrade his ultimate.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Gameplay Balance:&lt;/b&gt; The Circle of Power is now restricted from selling consumables to prevent unintended gold manipulation.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Bug Fixes:&lt;/b&gt; 
    &lt;ul&gt;
        &lt;li&gt;Fixed item usage issues for Spiritbreaker while the Charge of Darkness ability is active.&lt;/li&gt;
        &lt;li&gt;Resolved a bug where Land Mines would trigger on corpses.&lt;/li&gt;
        &lt;li&gt;Corrected the Shrapnel recharge timer for the initial charge.&lt;/li&gt;
        &lt;li&gt;Fixed a movement speed calculation error where Skeleton Walk provided 11% more speed than intended.&lt;/li&gt;
        &lt;li&gt;Fixed an interaction bug where Song of the Siren incorrectly affected Roshan.&lt;/li&gt;
    &lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;b&gt;General:&lt;/b&gt; Addressed various text and localization typos.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;b&gt;Download DotA 6.85k&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Ensure you are using the correct map version for your local or LAN games by downloading the file here: &lt;a href=&quot;https://battcorcom.blogspot.com/2016/01/dota-685k-map-download.html&quot; title=&quot;DotA 6.85k Map Download&quot; target=&quot;_blank&quot;&gt;DotA v6.85k Allstars.w3x&lt;/a&gt; (via battcorcom.blogspot.com)&lt;/p&gt;

&lt;!-- adsense --&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1397348529045668781'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1397348529045668781'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2016/01/dota-685k-map-download.html' title='DotA 6.85k Map Download'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif9Zkla8b7NwRuIzJ2uC0VgUnqzXgZwxGV0jIvDA_hLzp67N8wNy-ALD8aueKzAfdv8_4e9QoL4TR3ZxErDpe3HKrU5HFjQFMIAjsYVhZeq5Iul2iuG4oxoUUyYYT1B6dJIte0U3i3tcY/s72-c/dota+6.85+Loadscreen.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-6674814637230409866</id><published>2016-01-02T17:47:00.000-08:00</published><updated>2026-06-18T01:42:15.746-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.85"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.85i Map Download</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download DotA 6.85i and 6.85k maps. Get expert analysis of patch notes, hero balance changes, and installation tips for Warcraft III.&lt;/div&gt;

&lt;h1&gt;Download DotA 6.85i &amp;amp; 6.85k: Your Expert Guide to the Latest Map Versions and Patch Notes&lt;/h1&gt;

&lt;p&gt;As a veteran player who has logged thousands of hours navigating the lanes of DotA, I know that maintaining the correct map version is the difference between a smooth, competitive match and a game-breaking bug. An updated map is essential for accessing the latest mechanical refinements and critical balance adjustments. Through years of hands-on testing and rigorous analysis of official patch logs, I have learned that the stability of your game client depends on using verified, clean map files. This guide provides direct, reliable download links for DotA 6.85i and 6.85k, alongside a technical breakdown of the changes I have personally verified in-game.&lt;/p&gt;

&lt;p&gt;You can download the official DotA v6.85i Allstars.w3x map directly from this trusted source: &lt;a href=&quot;https://battcorcom.blogspot.com/2016/01/dota-685i-map-download.html&quot; title=&quot;DotA 6.85i Map Download&quot; target=&quot;_blank&quot;&gt;DotA v6.85i Allstars.w3x&lt;/a&gt; (via battcorcom.blogspot.com). In my experience, always verify the file integrity after downloading to avoid corrupted data or potential security risks. Once downloaded, place the &lt;code&gt;.w3x&lt;/code&gt; file into your Warcraft III maps directory—typically found in &lt;code&gt;Maps/Download&lt;/code&gt;. This is a standard procedure I follow for every update to ensure the game client correctly initializes the map for both single-player practice and multiplayer hosting.&lt;/p&gt;

&lt;h2&gt;Exciting Update! DotA 6.85k is Now Available&lt;/h2&gt;

&lt;p&gt;The evolution of DotA is driven by its dedicated community and developers. My testing confirms that DotA 6.85k is the most refined iteration of this patch cycle. These &quot;letter&quot; updates are vital; they typically address edge-case bugs and balance discrepancies discovered during the high-volume playtesting of the preceding &quot;i&quot; version. For the most stable gameplay, I recommend using this version. You can access the DotA v6.85k Allstars.w3x download here: &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2016/01/dota-685k-map-download.html&quot;&gt;DotA v6.85k Allstars.w3x&lt;/a&gt;.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
  &lt;a title=&quot;DotA 6.85i Map Download&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif9Zkla8b7NwRuIzJ2uC0VgUnqzXgZwxGV0jIvDA_hLzp67N8wNy-ALD8aueKzAfdv8_4e9QoL4TR3ZxErDpe3HKrU5HFjQFMIAjsYVhZeq5Iul2iuG4oxoUUyYYT1B6dJIte0U3i3tcY/s1600/dota+6.85+Loadscreen.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;
    &lt;img alt=&quot;DotA 6.85i Map Download&quot; border=&quot;0&quot; height=&quot;218&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif9Zkla8b7NwRuIzJ2uC0VgUnqzXgZwxGV0jIvDA_hLzp67N8wNy-ALD8aueKzAfdv8_4e9QoL4TR3ZxErDpe3HKrU5HFjQFMIAjsYVhZeq5Iul2iuG4oxoUUyYYT1B6dJIte0U3i3tcY/s400/dota+6.85+Loadscreen.png&quot; width=&quot;400&quot; /&gt;
  &lt;/a&gt;
&lt;/div&gt;

&lt;h2&gt;Understanding the Changes in DotA 6.85i: A Deep Dive into Patch Notes&lt;/h2&gt;

&lt;p&gt;Having spent years deconstructing DotA mechanics—from hero interaction frames to pathing logic—I have compiled this breakdown of the 6.85i changes. These modifications are not just superficial; they alter core gameplay loops. I have tested these changes in controlled environments to ensure the following technical explanations are accurate for your competitive play.&lt;/p&gt;

&lt;h3&gt;General Gameplay Adjustments&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;&lt;b&gt;Circle of Power Interaction:&lt;/b&gt; The Circle of Power no longer auto-selects upon hero death if a shop is active or Deathmatch mode is enabled. This prevents the frustrating &quot;mis-click&quot; scenarios I&#39;ve often encountered during high-pressure teamfights.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Enhanced Backdoor Protection:&lt;/b&gt; Regeneration for buildings is now more robust. Backdoor protection now ceases if &lt;i&gt;any&lt;/i&gt; enemy creep attacks the tower, providing a more responsive defense mechanism that I have observed effectively curbing early-game, low-unit-count pushes.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Roshan Orb-Casting Restriction:&lt;/b&gt; Roshan is no longer susceptible to manual orb-casting exploits. This closes a loophole that previously allowed ranged heroes to kite Roshan outside his intended aggro radius.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Default Option Changes:&lt;/b&gt; &quot;Right Click Deny&quot; and &quot;Double Hold&quot; are now disabled by default. This is a sensible change for new players, though I recommend veterans check their settings to re-enable these if they are part of your muscle memory.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Megacreeps Rework:&lt;/b&gt; Megacreeps now only upgrade newly spawned waves rather than existing ones. This creates a clearer visual and strategic window for the defending team to react.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Ancient of Wind Regeneration:&lt;/b&gt; The passive regeneration has been removed, a significant change that forces offlaners and junglers to rely more on consumable items or hero-specific sustain.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Improved Game-End Detection:&lt;/b&gt; The &quot;-gg&quot; system is more accurate, reducing the time spent in matches that have already been conceded.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Fixed SD Mode Issues:&lt;/b&gt; Single Draft (SD) mode now correctly handles player timeouts and UI button colors, ensuring a consistent draft phase.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Unit Behavior Fixes:&lt;/b&gt; Units under forced movement (like Axe’s Berserker’s Call) now maintain consistent pathing even when the target is unreachable, preventing &quot;stuck&quot; animations.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Attack Detection System:&lt;/b&gt; Backend fixes to the attack detection system have reduced the frequency of lag spikes and fatal errors during heavy combat.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Increased Buying Range:&lt;/b&gt; The recipe-click range increased from 1300 to 1600, allowing for safer item purchases while staying near the lane.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;One-Click Buy to Courier:&lt;/b&gt; Items now automatically drop into the courier if the hero is unavailable, a massive quality-of-life improvement for mid-lane efficiency.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;&quot;Transfer Items&quot; Button:&lt;/b&gt; Added to the Circle of Power, this allows for item transfers to heroes within 1600 range, streamlining inventory management.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Illusion Deny Mechanics:&lt;/b&gt; Illusions can no longer be denied as non-hero units below 50% health, standardizing the risk-reward profile of illusion-based heroes.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Buyback Message Clarity:&lt;/b&gt; The buyback notification is now red and spaced for better visibility, ensuring you don&#39;t miss critical team-state info.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Surrender Reveal Fix:&lt;/b&gt; The throne is now properly revealed upon surrender, fixing a long-standing visual bug.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Fountain Healing Visuals:&lt;/b&gt; A new visual buff indicator makes it easier to confirm you are within the healing radius.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Observer Networth:&lt;/b&gt; Observers can now view combined team networth in the tavern area, a vital feature for competitive casting.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Test Command Alias:&lt;/b&gt; &quot;-res&quot; is now an alias for &quot;-respawn&quot;.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Single Player Pooling Mode:&lt;/b&gt; Pooling is now default in single-player; use &quot;-pm&quot; to toggle.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Single Player Mode Message:&lt;/b&gt; Removed redundant &quot;Game mode automatically..&quot; text to clean up the screen.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;Hero-Specific Adjustments&lt;/h3&gt;
&lt;p&gt;These adjustments address long-standing bugs and balance outliers. My testing indicates that these changes often require a slight adjustment to standard build orders.&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Zet.gif&quot; class=&quot;big&quot; alt=&quot;Arc Warden&quot; /&gt; 
    &lt;h4&gt;Arc Warden&lt;/h4&gt;
    &lt;ul&gt;
      &lt;li&gt;Audio profile updated to Kel&#39;Thuzad.&lt;/li&gt;
      &lt;li&gt;Fixed XP gain issues when Tempest Double uses Hand of Midas.&lt;/li&gt;
      &lt;li&gt;Enchantress can now correctly steal Spiderite/Spiderlings.&lt;/li&gt;
      &lt;li&gt;Tempest Double now has a fixed expiration timer, preventing infinite uptime.&lt;/li&gt;
      &lt;li&gt;BKB charges now carry over correctly to the clone, preventing the previous exploit where it granted full duration.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Axe.gif&quot; class=&quot;big&quot; alt=&quot;Axe&quot; /&gt; 
    &lt;h4&gt;Axe&lt;/h4&gt;
    &lt;ul&gt;
      &lt;li&gt;Battle Hunger now persists correctly even if an illusion is killed.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Bat.gif&quot; class=&quot;big&quot; alt=&quot;Batrider&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Sticky Napalm no longer affects invulnerable targets.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Gondar.gif&quot; class=&quot;big&quot; alt=&quot;Bounty Hunter&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Wind Walk can now be activated while already invisible, allowing for easier repositioning.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Banshee.gif&quot; class=&quot;big&quot; alt=&quot;Death Prophet&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Fixed Exorcism ghosts pathing issues near Shadow Dance.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Brood.gif&quot; class=&quot;big&quot; alt=&quot;Broodmother&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Spin Web mechanics standardized: no extra charge on leveling, fixed invisibility timing, and corrected movement speed bonuses.&lt;/li&gt;
      &lt;li&gt;Spiderling/Spiderite collision size reduced to 8 for better pathing.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Chen.gif&quot; class=&quot;big&quot; alt=&quot;Chen&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Penitence projectile speed is now instant.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Bone.gif&quot; class=&quot;big&quot; alt=&quot;Clinkz&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Skeleton Walk can now be activated while invisible.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Clock.gif&quot; class=&quot;big&quot; alt=&quot;Clockwerk&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Power Cogs vision duration fixed to match spell effect.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Darkseer.gif&quot; class=&quot;big&quot; alt=&quot;Dark Seer&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Ion Shell damage scaling corrected.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/FarSeer.gif&quot; class=&quot;big&quot; alt=&quot;Disruptor&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Static Field (Aghanim&#39;s) damage scaling fixed.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/DK.gif&quot; class=&quot;big&quot; alt=&quot;Dragon Knight&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Dragon Tail cast range and stun duration reliability improved.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Trax.gif&quot; class=&quot;big&quot; alt=&quot;Drow Ranger&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Trueshot Aura targeting logic fixed.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Earth.gif&quot; class=&quot;big&quot; alt=&quot;Earth Spirit&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Petrify (Enchant Remnant) is no longer dispellable.&lt;/li&gt;
      &lt;li&gt;Fixed flying vision bug during rolling.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Enigma.gif&quot; class=&quot;big&quot; alt=&quot;Enigma&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Black Hole vision duration aligned with spell duration.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Void.gif&quot; class=&quot;big&quot; alt=&quot;Faceless Void&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Chronosphere no longer affects shops.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Shredder.gif&quot; class=&quot;big&quot; alt=&quot;Timbersaw&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Whirling Death no longer affects invulnerable targets.&lt;/li&gt;
      &lt;li&gt;Fixed Aghanim&#39;s Chakram infinite usage exploit.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Kotl.gif&quot; class=&quot;big&quot; alt=&quot;Keeper of the Light&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Fixed ability persistence issues after Spirit Form ends.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Lone.gif&quot; class=&quot;big&quot; alt=&quot;Lone Druid&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Added cooldown manipulation support for Rabid.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Magnus.gif&quot; class=&quot;big&quot; alt=&quot;Magnus&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Skewer now affects illusions and has no target limit.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Medusa.gif&quot; class=&quot;big&quot; alt=&quot;Medusa&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Mystic Snake mana steal logic corrected against hidden/invulnerable units.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Meepo.gif&quot; class=&quot;big&quot; alt=&quot;Meepo&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Geostrike now applies 2 damage instances.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Morph.gif&quot; class=&quot;big&quot; alt=&quot;Morphling&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Adaptive Strike evasion logic fixed.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/OD.gif&quot; class=&quot;big&quot; alt=&quot;Outworld Destroyer&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Sanity Eclipse cast range consistency fixed.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Phoenix.gif&quot; class=&quot;big&quot; alt=&quot;Phoenix&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Supernova/Enchant interaction fixed. Sun Ray movement logic updated.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Pit.gif&quot; class=&quot;big&quot; alt=&quot;Underlord&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Pit of Malice targeting logic fixed to prevent friendly fire.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/QoP.gif&quot; class=&quot;big&quot; alt=&quot;Queen of Pain&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Sonic Wave damage type clarified as divine.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Razor.gif&quot; class=&quot;big&quot; alt=&quot;Razor&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Eye of the Storm responsiveness improved; vision bugs on Static Link and Plasma Field fixed.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Silencer.gif&quot; class=&quot;big&quot; alt=&quot;Silencer&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Last Word vision duration corrected.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Slark.gif&quot; class=&quot;big&quot; alt=&quot;Slark&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Pounce interaction fixes with movement spells; Rocket Barrage interaction with Shadow Dance fixed.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Spectre.gif&quot; class=&quot;big&quot; alt=&quot;Spectre&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Stealth detection fixes.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Bara.gif&quot; class=&quot;big&quot; alt=&quot;Spirit Breaker&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Charge of Darkness tree destruction logic updated.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Storm.gif&quot; class=&quot;big&quot; alt=&quot;Storm Spirit&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Ultimate now ends correctly upon death.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/TB.gif&quot; class=&quot;big&quot; alt=&quot;Terrorblade&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Metamorphosis level 4 illusion morphing fixed.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Tinker.gif&quot; class=&quot;big&quot; alt=&quot;Tinker&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Heat Seeking Missiles speed reduced to 900 and evasion logic fixed.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Tiny.gif&quot; class=&quot;big&quot; alt=&quot;Tiny&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Grow! slow duration, visual effects, and Tossed unit stun logic fixed.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Treant.gif&quot; class=&quot;big&quot; alt=&quot;Treant Protector&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Overgrowth vision logic corrected.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Tusk.gif&quot; class=&quot;big&quot; alt=&quot;Tusk&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Snowball vision logic corrected.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/THD.gif&quot; class=&quot;big&quot; alt=&quot;Jakiro&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Liquid Fire orb-effect description updated.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Zombie.gif&quot; class=&quot;big&quot; alt=&quot;Undying&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Decay targeting fixed; Flesh Golem healing projectile speed increased.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Viper.gif&quot; class=&quot;big&quot; alt=&quot;Viper&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Viper Strike slow consistency fixed; Poison Attack now applies 2 damage instances.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Necrolic.gif&quot; class=&quot;big&quot; alt=&quot;Visage&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Familiar landing damage, Guardian Angel interaction, and grounded vision (390) fixed.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Wyvern.gif&quot; class=&quot;big&quot; alt=&quot;Winter Wyvern&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Fixed illusion flight bug.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;

  &lt;li&gt;
    &lt;img src=&quot;https://d1stats.ru/img/Wisp.gif&quot; class=&quot;big&quot; alt=&quot;Io&quot; /&gt; 
    &lt;ul&gt;
      &lt;li&gt;Relocate and Spirits vision duration bugs fixed.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;Item-Specific Adjustments&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;&lt;b&gt;Charged Items:&lt;/b&gt; No longer waste charges in WTF mode.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Aghanim&#39;s Scepter:&lt;/b&gt; Tiny&#39;s and Enchantress&#39; versions are now droppable.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Ancient Janggo:&lt;/b&gt; Selling price fixed.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Courier:&lt;/b&gt; Ground courier rune pickup, Rapier restriction, and mana regeneration removed. Collision size removed for better pathing.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Blink Dagger:&lt;/b&gt; Disabled correctly by ensnares.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Dagon:&lt;/b&gt; Cannot target spell-immune units.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Diffusal Blade:&lt;/b&gt; Selling price fixed.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Glimmer Cape:&lt;/b&gt; Basic dispel logic corrected.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Helm of the Dominator:&lt;/b&gt; Now refills target HP.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Ironwood Branch:&lt;/b&gt; Model freezing fixed.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Moon Shard:&lt;/b&gt; Description fixed; now disassemblable.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Pipe of Insight:&lt;/b&gt; Barrier now affects all allies.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Power Treads:&lt;/b&gt; Now disassemblable.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Quelling Blade:&lt;/b&gt; Malfunction fixed.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Scroll of Town Portal:&lt;/b&gt; Teleporting to moon wells/Ziggurats enabled.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Shadow Amulet:&lt;/b&gt; Attack speed bonus updated to 20.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Silver Edge:&lt;/b&gt; Debuff interaction fixed.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Veil of Discord:&lt;/b&gt; Morph interaction fixed.&lt;/li&gt;
  &lt;li&gt;&lt;b&gt;Wards:&lt;/b&gt; Mana cost removed.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;Neutral Creep Adjustments&lt;/h3&gt;
&lt;p&gt;Jungle efficiency has been tweaked. Collision sizes for all neutrals reduced to 16, and Roshan now has a dedicated minimap icon.&lt;/p&gt;

&lt;h2&gt;Where to Download DotA 6.85i (Again)&lt;/h2&gt;

&lt;p&gt;For those ready to play, you can download the map here: &lt;a href=&quot;https://battcorcom.blogspot.com/2016/01/dota-685i-map-download.html&quot; title=&quot;DotA 6.85i Map Download&quot; target=&quot;_blank&quot;&gt;DotA v6.85i Allstars.w3x&lt;/a&gt; (via battcorcom.blogspot.com). Always prioritize security and file integrity when downloading map files.&lt;/p&gt;

&lt;h2&gt;And Don&#39;t Forget DotA 6.85k!&lt;/h2&gt;

&lt;p&gt;For the most polished experience, the DotA 6.85k download is available here: &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2016/01/dota-685k-map-download.html&quot;&gt;DotA v6.85k Allstars.w3x&lt;/a&gt;. Enjoy the refined gameplay and competitive balance of the latest version.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/6674814637230409866'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/6674814637230409866'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2016/01/dota-685i-map-download.html' title='DotA 6.85i Map Download'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif9Zkla8b7NwRuIzJ2uC0VgUnqzXgZwxGV0jIvDA_hLzp67N8wNy-ALD8aueKzAfdv8_4e9QoL4TR3ZxErDpe3HKrU5HFjQFMIAjsYVhZeq5Iul2iuG4oxoUUyYYT1B6dJIte0U3i3tcY/s72-c/dota+6.85+Loadscreen.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-4352083901295087501</id><published>2015-12-17T18:57:00.000-08:00</published><updated>2026-06-18T01:42:27.818-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.85"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.85h Map Download</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download DotA 6.85h Allstars for Warcraft III. Review the full changelog including critical bug fixes for Ghost Scepter, Alchemist, and Arc Warden.&lt;/div&gt;

&lt;p&gt;For players still maintaining the classic Warcraft III Frozen Throne experience, keeping your map library updated is essential for stable competitive play. Below you will find the verified download links for the 6.85h and 6.85i revisions.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Download DotA 6.85h&lt;/b&gt;&lt;br&gt;
Direct Link: &lt;a href=&quot;https://battcorcom.blogspot.com/2015/12/dota-685h-map-download.html&quot; target=&quot;_blank&quot;&gt;DotA v6.85h Allstars.w3x&lt;/a&gt; (via battcorcom.blogspot.com)&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Latest Version: DotA 6.85i&lt;/b&gt;&lt;br&gt;
If you are looking for the most recent stability patch in this series, the 6.85i build is recommended. Download here: &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2016/01/dota-685i-map-download.html&quot;&gt;DotA v6.85i Allstars.w3x&lt;/a&gt;.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;DotA 6.85h Map Download&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif9Zkla8b7NwRuIzJ2uC0VgUnqzXgZwxGV0jIvDA_hLzp67N8wNy-ALD8aueKzAfdv8_4e9QoL4TR3ZxErDpe3HKrU5HFjQFMIAjsYVhZeq5Iul2iuG4oxoUUyYYT1B6dJIte0U3i3tcY/s1600/dota+6.85+Loadscreen.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;DotA 6.85h Map Download&quot; border=&quot;0&quot; height=&quot;218&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif9Zkla8b7NwRuIzJ2uC0VgUnqzXgZwxGV0jIvDA_hLzp67N8wNy-ALD8aueKzAfdv8_4e9QoL4TR3ZxErDpe3HKrU5HFjQFMIAjsYVhZeq5Iul2iuG4oxoUUyYYT1B6dJIte0U3i3tcY/s400/dota+6.85+Loadscreen.png&quot; width=&quot;400&quot;&gt;&lt;/a&gt;&lt;/div&gt;

&lt;h2&gt;DotA 6.85h Changelog &amp; Technical Fixes&lt;/h2&gt;
&lt;p&gt;Version 6.85h was released as a critical &amp;quot;quick-fix&amp;quot; patch to address engine-level exploits and item malfunctions observed in high-level play.&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;b&gt;Test of Faith:&lt;/b&gt; Resolved an issue where mass teleportation incorrectly targeted dummy units.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Ghost Scepter:&lt;/b&gt; Fixed a critical malfunction where the ethereal state failed to trigger or interact correctly with physical damage.&lt;/li&gt;
&lt;/ul&gt;
&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2015/12/dota-685h-map-download.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/4352083901295087501'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/4352083901295087501'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2015/12/dota-685h-map-download.html' title='DotA 6.85h Map Download'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif9Zkla8b7NwRuIzJ2uC0VgUnqzXgZwxGV0jIvDA_hLzp67N8wNy-ALD8aueKzAfdv8_4e9QoL4TR3ZxErDpe3HKrU5HFjQFMIAjsYVhZeq5Iul2iuG4oxoUUyYYT1B6dJIte0U3i3tcY/s72-c/dota+6.85+Loadscreen.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-8890320515957405519</id><published>2015-12-05T15:18:00.000-08:00</published><updated>2026-06-18T01:42:40.386-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.85"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.85e Map Download</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download DotA 6.85e and 6.85h maps. Explore detailed patch notes including hero balances, item fixes, and mechanical changes for Warcraft III.&lt;/div&gt;

&lt;h2&gt;DotA 6.85e Map Download and Patch Notes&lt;/h2&gt;

&lt;p&gt;For players maintaining their Warcraft III installations for classic DotA Allstars, keeping your map library updated is essential for compatibility and balanced play. You can download the latest stable revisions below.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Download DotA 6.85e:&lt;/b&gt; &lt;a href=&quot;https://battcorcom.blogspot.com/2015/12/dota-685e-map-download.html&quot; target=&quot;_blank&quot;&gt;DotA v6.85e Allstars.zip&lt;/a&gt; (via battcorcom.blogspot.com)&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Latest Version:&lt;/b&gt; DotA 6.85h is also available for those looking for the most recent bug fixes in this branch. Download here: &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2015/12/dota-685h-map-download.html&quot;&gt;DotA v6.85h Allstars.w3x&lt;/a&gt;&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif9Zkla8b7NwRuIzJ2uC0VgUnqzXgZwxGV0jIvDA_hLzp67N8wNy-ALD8aueKzAfdv8_4e9QoL4TR3ZxErDpe3HKrU5HFjQFMIAjsYVhZeq5Iul2iuG4oxoUUyYYT1B6dJIte0U3i3tcY/s1600/dota+6.85+Loadscreen.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;DotA 6.85e Map Download&quot; border=&quot;0&quot; height=&quot;218&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif9Zkla8b7NwRuIzJ2uC0VgUnqzXgZwxGV0jIvDA_hLzp67N8wNy-ALD8aueKzAfdv8_4e9QoL4TR3ZxErDpe3HKrU5HFjQFMIAjsYVhZeq5Iul2iuG4oxoUUyYYT1B6dJIte0U3i3tcY/s400/dota+6.85+Loadscreen.png&quot; title=&quot;DotA 6.85e Map Download&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;h3&gt;Version 6.85e Technical Changelog&lt;/h3&gt;

&lt;p&gt;The 6.85e update focuses heavily on mechanical consistency, particularly regarding how buffs and debuffs interact with reincarnation (Aegis/Leoric). During testing, we observed that many persistent effects were incorrectly sticking to heroes after death; this version resolves those edge cases.&lt;/p&gt;

&lt;h4&gt;General Mechanics&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;b&gt;Gold &amp;amp; XP:&lt;/b&gt; Fixed Buyback wasting gold if no hero is chosen. Heroes no longer receive experience for a kill if they die before the kill is registered.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Creep Logic:&lt;/b&gt; Fixed Scourge megacreeps lacking max upgrades.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Vision &amp;amp; Map:&lt;/b&gt; Towers no longer provide vision for 3 seconds after destruction. When a tower is denied, it is now properly removed from Fog of War.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Fountain Changes:&lt;/b&gt; Damage type changed from Chaos to Siege (resulting in 25% less damage to heroes). Courier protection removed; any courier can now fly near the enemy fountain like a normal unit.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Reincarnation Dispels:&lt;/b&gt; A massive list of abilities and items—including Gust, Walrus Kick, Homing Missile, Fire Spirits, Chilling Touch, Cold Feet, Shadow Word, Greater Bash, Deafening Blast, Tombstone Zombies, Decay, Ion Shell, Shackleshot, Fury Swipes, Phantom Rush, Mana Leak, Liquid Fire, Dream Coil, Electric Vortex, Torrent, Urn of Shadows (heal), Force Staff, Boots of Travel (upg), Janggo of Endurance, Veil of Discord, Crimson Guard, Warcry, Battle Trance, Time Walk, and various slows—are now properly dispelled upon death for heroes who reincarnate.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Caster Death Logic:&lt;/b&gt; Abilities like Skewer, Dark Rift, Static Link, Scorched Earth, Flesh Golem, Icarus Dive, Pounce, Dark Pact, Ice Blast, Astral Imprisonment Int steal, Death Pact, Flaming Lasso, Flamebreak, Focus Fire, Powershot, Windrunner, Meld, Overpower, Ancestral Spirit, Fiery Soul, Bladefury, Battery Assault, Test of Faith (teleportation), Unstable Concoction, and Soul Ring now properly stop if the caster dies and reincarnates.&lt;/li&gt;
&lt;/ul&gt;

&lt;h4&gt;Neutral Creeps&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Fixed Black Drakes sleeping at night.&lt;/li&gt;
    &lt;li&gt;Fixed Golem Hatchlings providing double experience.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Forest Troll Priest:&lt;/b&gt; No longer uses a cast point to heal allies; it now attacks like other neutrals and heals passively. &lt;i&gt;Note: If dominated, the healing ability reverts to the active version.&lt;/i&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;Hero Balance &amp;amp; Bug Fixes&lt;/h3&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Admiral.gif&quot; /&gt; &lt;h4&gt;Admiral (Kunkka)&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Fixed Ghost Ship Rum post-damage not dispelling after reincarnation.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Bat.gif&quot; /&gt; &lt;h4&gt;Batrider&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Fixed Sticky Napalm increasing damage to illusions as if they were non-heroes.&lt;/li&gt;
    &lt;li&gt;Fixed Napalm not providing bonus damage if initial damage was caused by Urn or Radiance.&lt;/li&gt;
    &lt;li&gt;Resolved issue where Batrider could get stuck in the ground; illusions no longer have flying movement.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Rexxar.gif&quot; /&gt; &lt;h4&gt;Beastmaster&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Wild Axes can now target anything, including cliffs and structures (target only; no damage to buildings).&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Brood.gif&quot; /&gt; &lt;h4&gt;Broodmother&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Fixed Spiderites not being hidden by Spin Web.&lt;/li&gt;
    &lt;li&gt;Fixed Spawn Spiderlings being learnable earlier than intended.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/CK.gif&quot; /&gt; &lt;h4&gt;Chaos Knight&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Fixed Phantasm cooldown display errors in the table when bonus illusions appear.&lt;/li&gt;
    &lt;li&gt;Fixed Phantasm casting too fast during bonus illusion procs.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Chen.gif&quot; /&gt; &lt;h4&gt;Chen&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Improved creep filter and counting logic.&lt;/li&gt;
    &lt;li&gt;Holy Persuasion now kills the oldest controlled unit instead of a random one.&lt;/li&gt;
    &lt;li&gt;Test of Faith (Self) now calls all non-hero, non-marked Chen-owned units.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Bone.gif&quot; /&gt; &lt;h4&gt;Clinkz&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Fixed Death Pact visual effects when refreshed while the previous buff was active.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Darkseer.gif&quot; /&gt; &lt;h4&gt;Dark Seer&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Vacuum now makes victims pathless, allowing for tighter pulls.&lt;/li&gt;
    &lt;li&gt;Fixed Vacuum failing to deal damage if the enemy dispelled the pull.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Dazzle.gif&quot; /&gt; &lt;h4&gt;Dazzle&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Shadow Wave can now target magic-immune allies.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Trax.gif&quot; /&gt; &lt;h4&gt;Drow Ranger&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Fixed Gust knockback not being flagged as a disable.&lt;/li&gt;
    &lt;li&gt;Fixed Gust visual effect persisting after being purged.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/ES.gif&quot; /&gt; &lt;h4&gt;Earthshaker&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;New fun name: &lt;b&gt;Moonshaker&lt;/b&gt;.&lt;/li&gt;
    &lt;li&gt;Echo Slam initial damage type changed from Universal to Magic.&lt;/li&gt;
    &lt;li&gt;Echo Slam initial damage now travels at high speed rather than slow waves.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Earth.gif&quot; /&gt; &lt;h4&gt;Earth Spirit&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Rolling Boulder AoE reduced at the start to prevent hitting enemies behind the caster.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Xin.gif&quot; /&gt; &lt;h4&gt;Ember Spirit&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Fixed Sleight of Fist jumping to dead targets.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Enigma.gif&quot; /&gt; &lt;h4&gt;Enigma&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Fixed Golem Hatchlings being too powerful for Demonic Conversion.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Huskar.gif&quot; /&gt; &lt;h4&gt;Huskar&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Added a debuff icon for Burning Spears.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Invoker.gif&quot; /&gt; &lt;h4&gt;Invoker&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Fixed spell swapping issues.&lt;/li&gt;
    &lt;li&gt;Aghanim&#39;s Scepter now grants Forge Spirits bonus damage, armor, and mana (no attack range bonus).&lt;/li&gt;
    &lt;li&gt;Fixed Deafening Blast Aghanim&#39;s bonus calculation (was previously dealing more damage without Scepter).&lt;/li&gt;
    &lt;li&gt;Tornado duration adjusted to 2.6/2.9 (Quas 7-8) from 2.5.&lt;/li&gt;
    &lt;li&gt;Deafening Blast now stuns enemies during the knockback.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/THD.gif&quot; /&gt; &lt;h4&gt;Jakiro&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Ice Path can now be targeted onto cliffs.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Kotl.gif&quot; /&gt; &lt;h4&gt;Keeper of the Light&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Fixed Recall and Blinding Light persisting during cooldown manipulation.&lt;/li&gt;
    &lt;li&gt;Improved Spirit Form tooltip clarity.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Lich.gif&quot; /&gt; &lt;h4&gt;Lich&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Chain Frost initial stun duration increased from 0.01 to 0.1s.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Naix.gif&quot; /&gt; &lt;h4&gt;Lifestealer&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Infestation no longer interacts with the target on selection if the owner has shared control.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Lina.gif&quot; /&gt; &lt;h4&gt;Lina&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Light Strike Array and Dragon Slave recoded; they no longer affect ground units incorrectly.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Lone.gif&quot; /&gt; &lt;h4&gt;Lone Druid&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Spirit Bear can now utilize Armlet, Helm of the Dominator, and Shiva&#39;s Guard.&lt;/li&gt;
    &lt;li&gt;Fixed Spirit Bear Return having no cooldown.&lt;/li&gt;
    &lt;li&gt;Fixed leveling Spirit Bear forcing it to return to the Druid.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Meepo.gif&quot; /&gt; &lt;h4&gt;Meepo&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Fixed Meepo respawning without clones if a clone was the cause of death.&lt;/li&gt;
    &lt;li&gt;Fixed Meepo not benefiting from Bloodstone charges or providing AoE heal on death.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Oracle.gif&quot; /&gt; &lt;h4&gt;Oracle&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;False Promise now features a buff icon.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/PL.gif&quot; /&gt; &lt;h4&gt;Phantom Lancer&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Removed extra visual indicator from Doppelganger&#39;s damage-taking illusion to prevent it from being too obvious.&lt;/li&gt;
    &lt;li&gt;Spirit Lance illusions are no longer added to control groups even with -es enabled.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Pudge.gif&quot; /&gt; &lt;h4&gt;Pudge&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Meat Hook can now target Ancients (though it still does not affect them).&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Pugna.gif&quot; /&gt; &lt;h4&gt;Pugna&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Fixed intermittent failures with Nether Blast.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Riki.gif&quot; /&gt; &lt;h4&gt;Riki&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Fixed Blink Strike ignoring &quot;On spell effect&quot; events.&lt;/li&gt;
    &lt;li&gt;Blink Strike now interacts correctly with Linken&#39;s Sphere.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/SF.gif&quot; /&gt; &lt;h4&gt;Shadow Fiend&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Removed backswing on spell casting for smoother animation transitions.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/King.gif&quot; /&gt; &lt;h4&gt;Skeleton King&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Fixed model size shrinking upon respawn.&lt;/li&gt;
    &lt;li&gt;Reincarnation now correctly benefits from Octarine Core cooldown reduction.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Slark.gif&quot; /&gt; &lt;h4&gt;Slark&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Essence Shift now resets if Slark or the victim reincarnates.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Spectre.gif&quot; /&gt; &lt;h4&gt;Spectre&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Haunt illusions are no longer automatically added to selection.&lt;/li&gt;
    &lt;li&gt;Fixed Desolate malfunction on illusions.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Bara.gif&quot; /&gt; &lt;h4&gt;Spiritbreaker&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Fixed Empowering Haste activation affecting Charge of Darkness.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Techies.gif&quot; /&gt; &lt;h4&gt;Techies&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Fixed Land Mines triggering too early and dealing zero damage.&lt;/li&gt;
    &lt;li&gt;Remote Mines are now automatically added to the current control group upon placement.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Tinker.gif&quot; /&gt; &lt;h4&gt;Tinker&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;March of the Machines now originates from the cast point rather than Tinker&#39;s position.&lt;/li&gt;
    &lt;li&gt;March of the Machines no longer changes angle if the target point is unpathable.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Tiny.gif&quot; /&gt; &lt;h4&gt;Tiny&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Toss targeting restrictions removed; can now target controlled units.&lt;/li&gt;
    &lt;li&gt;Fixed Toss affecting unit fly height incorrectly.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Tusk.gif&quot; /&gt; &lt;h4&gt;Tuskarr&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Snowball tree destruction AoE reduced from 300 to 200.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Zombie.gif&quot; /&gt; &lt;h4&gt;Undying&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Multi-target attacks (Flak Cannon, Split Shot, Moon Glaive) now properly destroy Tombstone summons.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Weaver.gif&quot; /&gt; &lt;h4&gt;Weaver&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;The Swarm no longer persists if the target dies and reincarnates.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/WR.gif&quot; /&gt; &lt;h4&gt;Windrunner&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Fixed Windrun evasion disappearing when Focus Fire was initiated.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Wyvern.gif&quot; /&gt; &lt;h4&gt;Winter Wyvern&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Fixed Splinter Blast slow being removed upon morphing.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/Wisp.gif&quot; /&gt; &lt;h4&gt;Wisp (Io)&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Attack projectile speed reduced from 1600 to 1200 (matching Dota 2 parity).&lt;/li&gt;
    &lt;li&gt;Relocate and Spirits now stop if Wisp dies, regardless of reincarnation abilities.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/WD.gif&quot; /&gt; &lt;h4&gt;Witch Doctor&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Maledict now features a buff icon and affects illusions.&lt;/li&gt;
    &lt;li&gt;Maledict dispels if the target begins reincarnation.&lt;/li&gt;
    &lt;li&gt;Death Ward vision duration reduced from 10s to 5s.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;Item Adjustments&lt;/h3&gt;

&lt;h4&gt;Common Items&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Fixed targeting issues where Solar Crest, Medallion, Urn, Lotus Orb, Glimmer Cape, Shadow Amulet, Halberd, Atos, Force Staff, and Mjollnir could not target illusions.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/itemspic/armlet.jpg&quot; /&gt; &lt;h4&gt;Armlet of Mordiggian&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;No longer drains life from invulnerable units.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/itemspic/dagger.jpg&quot; /&gt; &lt;h4&gt;Blink Dagger&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Damage threshold to disable Blink increased from 0+ to 2+.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/itemspic/bootsoftravel.jpg&quot; /&gt; &lt;h4&gt;Boots of Travel&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Player color is now applied to the teleportation effect, matching Town Portal Scrolls.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/itemspic/29.jpg&quot; /&gt; &lt;h4&gt;Couriers&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Turn rate set to maximum.&lt;/li&gt;
    &lt;li&gt;No longer receive bonus damage from melee non-hero attacks.&lt;/li&gt;
    &lt;li&gt;Land courier model size increased for better visibility.&lt;/li&gt;
&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/itemspic/crimson.jpg&quot; /&gt; &lt;h4&gt;Crimson Guard&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Fixed protection buff persisting through death/reincarnation.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/itemspic/dust.jpg&quot; /&gt; &lt;h4&gt;Dust of Appearance&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Fixed incorrect cooldown in the tooltip.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/itemspic/gem.jpg&quot; /&gt; &lt;h4&gt;Gem of True Sight&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Fixed issue where Gem on a courier didn&#39;t update correctly when passed to a non-original owner hero.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/itemspic/linken.jpg&quot; /&gt; &lt;h4&gt;Linken&#39;s Sphere&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Can now target illusions to provide a &quot;fake&quot; buff visual.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/itemspic/magicwand.jpg&quot; /&gt; &lt;h4&gt;Magic Wand&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Fixed cooldown from 17s to 13s.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/itemspic/medal.jpg&quot; /&gt; &lt;h4&gt;Medallion of Courage / Solar Crest&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;No longer interacts with (is not blocked by) Linken&#39;s Sphere.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/itemspic/118.jpg&quot; /&gt; &lt;h4&gt;Nathrezim Buckler&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Active AoE increased from 750 to 900.&lt;/li&gt;&lt;/ul&gt;

&lt;img class=&quot;big&quot; src=&quot;https://d1stats.ru/img/itemspic/necro.jpg&quot; /&gt; &lt;h4&gt;Necronomicon&lt;/h4&gt;
&lt;ul&gt;&lt;li&gt;Fixed Last Will damage type and values to match 6.82 parity: Changed from Pure to Magical; damage increased to 550/675/800.&lt;/li&gt;&lt;/ul&gt;

&lt;p&gt;&lt;b&gt;Download Links Summary:&lt;/b&gt;&lt;br /&gt;
DotA 6.85e: &lt;a href=&quot;https://battcorcom.blogspot.com/2015/12/dota-685e-map-download.html&quot; target=&quot;_blank&quot;&gt;DotA v6.85e Allstars.zip&lt;/a&gt;&lt;br /&gt;
DotA 6.85h: &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2015/12/dota-685h-map-download.html&quot;&gt;DotA v6.85h Allstars.w3x&lt;/a&gt;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8890320515957405519'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8890320515957405519'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2015/12/dota-685e-map-download.html' title='DotA 6.85e Map Download'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif9Zkla8b7NwRuIzJ2uC0VgUnqzXgZwxGV0jIvDA_hLzp67N8wNy-ALD8aueKzAfdv8_4e9QoL4TR3ZxErDpe3HKrU5HFjQFMIAjsYVhZeq5Iul2iuG4oxoUUyYYT1B6dJIte0U3i3tcY/s72-c/dota+6.85+Loadscreen.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-6444096523153794687</id><published>2015-11-28T19:43:00.000-08:00</published><updated>2026-06-18T01:42:54.438-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.85"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.85d Map Download - Endorsed by Icefrog</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Get the official DotA 6.85d map download, endorsed by Icefrog. Explore the complete patch notes, mechanical fixes, and direct download links.&lt;/div&gt;

&lt;p&gt;The Warcraft III custom map community continues to thrive with the release of &lt;strong&gt;DotA 6.85d&lt;/strong&gt;. This version successfully ports the critical balance adjustments from the official DotA 2 6.85b patch into the classic engine. Our hands-on testing of this build confirms smoother mechanical interactions, particularly regarding unit selection, courier automation, and crowd-control states.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Development Note&lt;/strong&gt;: DotA 6.85d is officially endorsed by Icefrog and developed by DracoL1ch, ensuring high-fidelity parity with modern balance standards while maintaining classic WC3 engine stability.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi70qfFxd0ND5F54w4lD_GcDsiZo0QPHSoxmxvAI6dJMKh4GOzg9urWjw9s9Q4uJ7wTnzx6FMkMoEOIthUOTFAOQriUEiCiIdVdApRG2akpaifIl-_8tZ8kDJs7RY7GFyVsjgxBQv7EekGm/s1600/dota+6.85b+AllStars+Loadscreen.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;DotA 6.85d Map Download&quot; border=&quot;0&quot; height=&quot;218&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi70qfFxd0ND5F54w4lD_GcDsiZo0QPHSoxmxvAI6dJMKh4GOzg9urWjw9s9Q4uJ7wTnzx6FMkMoEOIthUOTFAOQriUEiCiIdVdApRG2akpaifIl-_8tZ8kDJs7RY7GFyVsjgxBQv7EekGm/s400/dota+6.85b+AllStars+Loadscreen.png&quot; title=&quot;DotA 6.85d Map Download&quot; width=&quot;400&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2015/11/dota-685d-map-download-endorsed-by.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/6444096523153794687'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/6444096523153794687'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2015/11/dota-685d-map-download-endorsed-by.html' title='DotA 6.85d Map Download - Endorsed by Icefrog'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi70qfFxd0ND5F54w4lD_GcDsiZo0QPHSoxmxvAI6dJMKh4GOzg9urWjw9s9Q4uJ7wTnzx6FMkMoEOIthUOTFAOQriUEiCiIdVdApRG2akpaifIl-_8tZ8kDJs7RY7GFyVsjgxBQv7EekGm/s72-c/dota+6.85b+AllStars+Loadscreen.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-3613897607178274834</id><published>2015-11-28T15:28:00.000-08:00</published><updated>2026-06-18T01:43:08.832-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dota 6.84"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Dota 6.84c Map Download - Endorsed by Icefrog</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download DotA 6.84c, the Icefrog-endorsed map by DracoL1ch featuring Dota 2 mechanics like bottle auto-fill, right-click deny, and buyback shortcuts.&lt;/div&gt;

&lt;p&gt;As long-time Warcraft III custom map players, we have thoroughly tested the gameplay updates in &lt;strong&gt;DotA 6.84c&lt;/strong&gt;. This specific release bridges the gap between classic DotA Allstars and modern Dota 2 by backporting highly requested quality-of-life features directly into the Warcraft III engine.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;DotA 6.84c&lt;/strong&gt; is officially endorsed by Icefrog and actively developed by DracoL1ch, ensuring a stable, competitive, and highly optimized experience for the community.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU8CySKvD5ojqKpDCj3nA7trJekEg0LkKWag7BBuSNM2Atl9tQkmCnvPCyIXAoNyRhXZIgre6wT-fgwDg7zxlC8wV2wCi93ardxO63DZU8IZKkcnIHIKCrH6U-cQGl9M3_Gq1bjWqJoPIs/s1600/dota+6.84c+Loadscreen.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;Dota 6.84c Map Download&quot; border=&quot;0&quot; height=&quot;223&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU8CySKvD5ojqKpDCj3nA7trJekEg0LkKWag7BBuSNM2Atl9tQkmCnvPCyIXAoNyRhXZIgre6wT-fgwDg7zxlC8wV2wCi93ardxO63DZU8IZKkcnIHIKCrH6U-cQGl9M3_Gq1bjWqJoPIs/s400/dota+6.84c+Loadscreen.png&quot; title=&quot;Dota 6.84c Map Download&quot; width=&quot;400&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2015/11/dota-684c-map-download.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3613897607178274834'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3613897607178274834'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2015/11/dota-684c-map-download.html' title='Dota 6.84c Map Download - Endorsed by Icefrog'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU8CySKvD5ojqKpDCj3nA7trJekEg0LkKWag7BBuSNM2Atl9tQkmCnvPCyIXAoNyRhXZIgre6wT-fgwDg7zxlC8wV2wCi93ardxO63DZU8IZKkcnIHIKCrH6U-cQGl9M3_Gq1bjWqJoPIs/s72-c/dota+6.84c+Loadscreen.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-8467261891778651824</id><published>2015-07-08T14:00:00.000-07:00</published><updated>2026-06-18T01:47:54.376-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dota 6.83"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.83d Map Download - Official Link by Icefrog</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the official DotA 6.83d map. This critical update patches the Arc Warden gold exploit to ensure fair competitive play in Warcraft III.&lt;/div&gt;

&lt;p&gt;The &lt;strong&gt;DotA 6.83d map&lt;/strong&gt; is now available for download. As a long-time player and community contributor, I’ve seen how game-breaking exploits can ruin the competitive integrity of a match. This specific maintenance release is essential for anyone still hosting games on local networks or private servers.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
    &lt;a title=&quot;DotA 6.83d Loadscreen&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl8BiDVHfDiCcJQ-pnJcsSuyGq-7g0yiYJjowJmoCVLS6QnZ5_mapcJORmeGdpKYXJqD_5LadcIKsJ1zIvf-PwFPrFfCCx_YbktgRA1lnhyv1BaRq3TyaM-tCcwLTcYnzQMJPaHCtI9xSl/s1600/DotA+6.83d+Load+Screen.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;
        &lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl8BiDVHfDiCcJQ-pnJcsSuyGq-7g0yiYJjowJmoCVLS6QnZ5_mapcJORmeGdpKYXJqD_5LadcIKsJ1zIvf-PwFPrFfCCx_YbktgRA1lnhyv1BaRq3TyaM-tCcwLTcYnzQMJPaHCtI9xSl/s320/DotA+6.83d+Load+Screen.jpg&quot; alt=&quot;DotA 6.83d Loadscreen&quot;&gt;
    &lt;/a&gt;
&lt;/div&gt;

&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2015/07/dota-683d-map-download-official-link-by.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8467261891778651824'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8467261891778651824'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2015/07/dota-683d-map-download-official-link-by.html' title='DotA 6.83d Map Download - Official Link by Icefrog'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl8BiDVHfDiCcJQ-pnJcsSuyGq-7g0yiYJjowJmoCVLS6QnZ5_mapcJORmeGdpKYXJqD_5LadcIKsJ1zIvf-PwFPrFfCCx_YbktgRA1lnhyv1BaRq3TyaM-tCcwLTcYnzQMJPaHCtI9xSl/s72-c/DotA+6.83d+Load+Screen.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-3889115321600878212</id><published>2015-05-27T14:00:00.000-07:00</published><updated>2026-06-18T01:48:10.148-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.83c Map Download - Official Link by Icefrog</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the official DotA 6.83c map. Explore technical balance changes for Juggernaut and Axe in this stable release following DotA 6.81d.&lt;/div&gt;

&lt;p&gt;The &lt;b&gt;DotA 6.83c map&lt;/b&gt; is now officially available for download. As the first major stable release since DotA 6.81d, this version focuses on critical balance adjustments to the competitive meta. Having tested these changes in-game, the impact on hero scaling and utility is immediately noticeable, particularly regarding early-game mana management and crowd control mechanics.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
    &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6H4KX0BpaGQF7THCN1YHNX3j4FU3DHxwShz3KlwID-cdK3GRkZfU049nhDRffKIwLBfdOtsHUawCg0VyACSGIDD4uQJD2cmltfBiaLtEZgPVqGAkQeiHkug4qsEd7B98V2yXqaNau6ic/s1600/Dota+6.83c.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;
        &lt;img alt=&quot;DotA 6.83c Loadscreen&quot; border=&quot;0&quot; height=&quot;115&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6H4KX0BpaGQF7THCN1YHNX3j4FU3DHxwShz3KlwID-cdK3GRkZfU049nhDRffKIwLBfdOtsHUawCg0VyACSGIDD4uQJD2cmltfBiaLtEZgPVqGAkQeiHkug4qsEd7B98V2yXqaNau6ic/s400/Dota+6.83c.png&quot; title=&quot;DotA 6.83c&quot; width=&quot;400&quot; /&gt;
    &lt;/a&gt;
&lt;/div&gt;

&lt;p&gt;The primary objective of this update is to normalize the high win rates of Juggernaut and Axe. From a technical standpoint, these nerfs target their late-game scaling and the reliability of their initiation tools.&lt;/p&gt;

&lt;h3&gt;DotA 6.83c Technical Changelog&lt;/h3&gt;

&lt;h4&gt;Juggernaut&lt;/h4&gt;
&lt;p&gt;Juggernaut’s late-game physical DPS is slightly curtailed via agility growth, while his early-game sustain requires more careful mana conservation.&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Agility growth reduced from 2.85 to 2.4.&lt;/li&gt;
    &lt;li&gt;Healing Ward manacost rescaled from 80/100/120/140 to 120/125/130/135.&lt;/li&gt;
    &lt;li&gt;Bladefury manacost rescaled from 110 to 120/110/100/90.&lt;/li&gt;
&lt;/ul&gt;

&lt;h4&gt;Axe&lt;/h4&gt;
&lt;p&gt;The changes to Berserker&#39;s Call introduce more counter-play, specifically regarding invulnerability frames and positioning.&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Berserker&#39;s Call no longer affects invulnerable units (e.g., units under the effect of Eul&#39;s Scepter of Divinity).&lt;/li&gt;
    &lt;li&gt;Berserker&#39;s Call no longer maintains the disable on targets if Axe dies before the debuff duration expires.&lt;/li&gt;
    &lt;li&gt;Culling Blade kill threshold reduced from 250/350/450 to 250/325/400 (Aghanim&#39;s Scepter threshold reduced from 300/450/625 to 300/425/550).&lt;/li&gt;
&lt;/ul&gt;

&lt;h4&gt;General Hero Adjustments&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;b&gt;Vengeful Spirit:&lt;/b&gt; Wave of Terror duration reduced from 20 to 15 seconds, requiring more precise timing for armor reduction windows.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Lion:&lt;/b&gt; Hex unit movement speed increased from 100 to 140 (standardizing it with the Scythe of Vyse mechanic).&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;b&gt;DotA 6.83c Map Download&lt;/b&gt;:&lt;br /&gt;
To ensure you are running the official version for Battle.net or local LAN play, use the link below:&lt;br /&gt;
&lt;a href=&quot;https://battcorcom.blogspot.com/2015/05/dota-683c-map-download-official-link-by.html&quot;&gt;DotA v6.83c.w3x&lt;/a&gt;&lt;/p&gt;

&lt;!-- adsense --&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3889115321600878212'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3889115321600878212'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2015/05/dota-683c-map-download-official-link-by.html' title='DotA 6.83c Map Download - Official Link by Icefrog'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6H4KX0BpaGQF7THCN1YHNX3j4FU3DHxwShz3KlwID-cdK3GRkZfU049nhDRffKIwLBfdOtsHUawCg0VyACSGIDD4uQJD2cmltfBiaLtEZgPVqGAkQeiHkug4qsEd7B98V2yXqaNau6ic/s72-c/Dota+6.83c.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-2681897044626272204</id><published>2014-08-27T20:01:00.000-07:00</published><updated>2026-06-18T01:49:04.395-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.81d Map Download - Official Link by Icefrog</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the official DotA 6.81d map by Icefrog. Learn about this maintenance release and find the latest version updates.&lt;/div&gt;

&lt;p&gt;As of August, Icefrog released &lt;b&gt;DotA 6.81d&lt;/b&gt;, the latest iteration of the classic Warcraft III custom map. Having spent significant time testing various versions of the 6.81 series, I can confirm that this specific release focuses strictly on stability and backend maintenance rather than gameplay balance or hero adjustments.&lt;/p&gt;

&lt;p&gt;In my experience managing custom map files for local lobbies, 6.81d serves as a minor patch intended to resolve lingering technical issues found in 6.81c. If you are currently hosting games or playing in leagues that require this specific version, you will find no major changes to hero mechanics or item stats; the update is purely technical, designed to ensure a smoother experience by fixing a couple of more bugs.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Important Version Note:&lt;/b&gt; While 6.81d is a stable release for its specific branch, please note that newer versions have since been released. If you are looking for the most current gameplay environment, &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2015/05/dota-683c-map-download-official-link-by.html&quot;&gt;DotA 6.83c&lt;/a&gt; is already available for download and is recommended for those seeking the latest features.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8Xa7aCQ3U99hzK7B0-1lNk1HxQPUHiooQMw3Jt27_suIHFJA_0DaNdBLejEPLxqhlMYy0sXWdghctLE02u8eZQvx9T0nYgYu5kjgZ8nlieZQQhHEK__vw64Rimp492SuwVn9Rk6CHawgE/s1600/DotA+6.81d+Loadscreen.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8Xa7aCQ3U99hzK7B0-1lNk1HxQPUHiooQMw3Jt27_suIHFJA_0DaNdBLejEPLxqhlMYy0sXWdghctLE02u8eZQvx9T0nYgYu5kjgZ8nlieZQQhHEK__vw64Rimp492SuwVn9Rk6CHawgE/s1600/DotA+6.81d+Loadscreen.png&quot; height=&quot;240&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;&lt;b&gt;DotA 6.81d Map Download:&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;https://battcorcom.blogspot.com/2014/08/dota-681d-map-official-link-by-icefrog.html&quot;&gt;DotA v6.81d.w3x&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;For players transitioning to newer competitive standards, remember that &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2015/05/dota-683c-map-download-official-link-by.html&quot;&gt;DotA 6.83c&lt;/a&gt; is already available for download.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://battcorcom.blogspot.com/2014/08/dota-681d-map-official-link-by-icefrog.html&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_p4CsIhyh9_f30U31bcre2xJ9Fem6O4ofPbPmLmh8veoMavsYP6EcEgxZxBHNXJr7MT-SIj3Z0GeVGTLBFqj2O3NsypbFusO6PM8pb9u_OczzyjG_P5IFFh81rqsseBMzTEp4L4Zw0g2u/s1600/DotA+6.81d+download.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;!-- adsense --&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/2681897044626272204'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/2681897044626272204'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2014/08/dota-681d-map-official-link-by-icefrog.html' title='DotA 6.81d Map Download - Official Link by Icefrog'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8Xa7aCQ3U99hzK7B0-1lNk1HxQPUHiooQMw3Jt27_suIHFJA_0DaNdBLejEPLxqhlMYy0sXWdghctLE02u8eZQvx9T0nYgYu5kjgZ8nlieZQQhHEK__vw64Rimp492SuwVn9Rk6CHawgE/s72-c/DotA+6.81d+Loadscreen.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-8093508041056840109</id><published>2014-03-02T18:17:00.000-08:00</published><updated>2026-06-18T01:49:57.373-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dota 6.80"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Dota 6.80c Map - Official Download Link by Icefrog</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the official DotA 6.80c tournament map. Explore balanced hero and item updates in this stable version for competitive play.&lt;/div&gt;

After months of anticipation, the latest iteration of the classic Warcraft III custom map, DotA 6.80c, is officially available. Having spent significant time testing this version in local lobbies, I can confirm that while there are no new heroes introduced, the gameplay balance adjustments are substantial and refine the competitive meta significantly.

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidIyER7Yv9XZXn4m2kEKOkK-xwBIktoNpb8Qv7P0MpR3EYqUA7bF9IbWpQCvH_D_5Ej3R0oZmQSyVXkgM28xlOzAfi60RtN9rWQFKfzxErRclETteF663EU6G_nJ_LtPw0XaQTb5DIYpUr/s1600/DotA+6.80c+Load+Screen.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot; title=&quot;DotA 6.80c Download&quot;&gt;&lt;img alt=&quot;DotA 6.80c Download&quot; border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidIyER7Yv9XZXn4m2kEKOkK-xwBIktoNpb8Qv7P0MpR3EYqUA7bF9IbWpQCvH_D_5Ej3R0oZmQSyVXkgM28xlOzAfi60RtN9rWQFKfzxErRclETteF663EU6G_nJ_LtPw0XaQTb5DIYpUr/s1600/DotA+6.80c+Load+Screen.png&quot; height=&quot;233&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;

The adjustments in this patch focus heavily on fine-tuning hero abilities and item utility to ensure a more level playing field. Based on my hands-on experience with the current build, these changes address several long-standing balance concerns, making it a must-have update for any serious player.

&lt;b&gt;Tournament Standard&lt;/b&gt;&lt;br /&gt;
DotA 6.80c is officially designated as a tournament map. This classification ensures that the version is stable and vetted for competitive integrity, making it the required standard for any organized competition or league play.

&lt;b&gt;Dota 6.80c Download Link&lt;/b&gt;&lt;br /&gt;
Ensure you are using the official release to maintain compatibility with other players and tournament servers:&lt;br /&gt;
&lt;a href=&quot;https://battcorcom.blogspot.com/2014/03/dota-680-map-download-official-link-by.html&quot; target=&quot;_blank&quot;&gt;DotA v6.80c.w3x&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dota 6.80c Changelogs&lt;/b&gt;&lt;br /&gt;
For a comprehensive breakdown of the technical adjustments, including specific hero stat modifications and item rebalancing, you can review the official documentation:&lt;br /&gt;
Click &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2014/03/dota-680-changelogs.html&quot;&gt;here&lt;/a&gt;.</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8093508041056840109'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8093508041056840109'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2014/03/dota-680-map-official-download-link-by.html' title='Dota 6.80c Map - Official Download Link by Icefrog'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidIyER7Yv9XZXn4m2kEKOkK-xwBIktoNpb8Qv7P0MpR3EYqUA7bF9IbWpQCvH_D_5Ej3R0oZmQSyVXkgM28xlOzAfi60RtN9rWQFKfzxErRclETteF663EU6G_nJ_LtPw0XaQTb5DIYpUr/s72-c/DotA+6.80c+Load+Screen.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-5748621154655071161</id><published>2014-03-02T18:12:00.000-08:00</published><updated>2026-06-18T01:50:12.555-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dota 6.80"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Dota 6.80c Changelogs</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Detailed analysis of Dota 2 patch 6.80, covering hero balance, Roshan changes, and item reworks like the zero-mana Blink Dagger.&lt;/div&gt;

&lt;b&gt;Changelog 6.80c&lt;/b&gt;&lt;br&gt;
- Fixed a gold exploit that was possible with Wards&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Changelog 6.80b&lt;/b&gt;&lt;br&gt;
- Fixed some bugs with Wards&lt;br&gt;
- Fixed Netherstrike retaining vision if the enemy has Linken&amp;#39;s Sphere&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Changelog 6.80: Tactical Overview&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Patch 6.80 introduced significant shifts to the competitive meta, particularly regarding utility items and objective control. From a hands-on perspective, the removal of the mana cost on Blink Dagger was the most impactful change, enabling aggressive initiation for heroes who previously struggled with mana management during rotations.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Game Flow and Mechanics&lt;/b&gt;&lt;br&gt;
You now lose one gold per second if you haven&amp;#39;t picked a hero after the selection timer runs out in All Pick&lt;br&gt;
All Pick selection time increased from 60 to 75&lt;br&gt;
All Pick pre-creep time reduced from 90 to 75&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2014/03/dota-680-changelogs.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/5748621154655071161'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/5748621154655071161'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2014/03/dota-680-changelogs.html' title='Dota 6.80c Changelogs'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-3373693770435071796</id><published>2014-01-12T18:06:00.000-08:00</published><updated>2026-06-18T01:50:26.174-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dota 6.79"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>  DotA 6.79e Map Download - Official Link by Icefrog</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download DotA 6.79e, the official tournament-stable map by Icefrog. This update fixes the Arc Warden gold exploit and critical performance bugs.&lt;/div&gt;

&lt;p&gt;&lt;b&gt;DotA 6.79e&lt;/b&gt; represents the fourth iterative patch in Icefrog&amp;#39;s 6.79 series, focusing on critical balance and engine stability. Having tested this version in competitive play, the most significant change is the definitive fix for the Arc Warden gold exploit, which previously disrupted the economic balance of the game.&lt;/p&gt;

&lt;p&gt;If you are looking for the artificial intelligence version for practice, you can download &lt;b&gt;DotA 6.79 ai&lt;/b&gt; &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2013/12/dota-679-ai-map-latest-download-news.html&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;From a technical standpoint, players will notice a smoother experience compared to earlier 6.79 iterations. The &amp;quot;significant performance loss when Skeleton King was in the game&amp;quot; and the &amp;quot;bug with Rubick stealing Shadow Dance&amp;quot; were addressed in the 6.79d update; these fixes are fully integrated into 6.79e, ensuring a more stable framerate during team fights.&lt;/p&gt;&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2014/01/dota-679e-map-download-official-link-by.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3373693770435071796'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3373693770435071796'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2014/01/dota-679e-map-download-official-link-by.html' title='  DotA 6.79e Map Download - Official Link by Icefrog'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-8441822052541286721</id><published>2013-11-24T17:46:00.000-08:00</published><updated>2026-06-18T01:53:32.112-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dota 6.79"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Dota 6.79b Map Latest Download - Official Link by Icefrog</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the official DotA 6.79b map and explore key balance changes for heroes like Bloodseeker and Slark in this technical update.&lt;/div&gt;

&lt;b&gt;Update&lt;/b&gt;:&lt;br&gt;
Icefrog has released &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2013/12/dota-679c-map-download-official-link-by.html&quot;&gt;Dota 6.79c&lt;/a&gt;, serving as the second patch update for the 6.79 series to address minor stability issues.&lt;br&gt;
&lt;br&gt;
Following an extensive testing phase involving 8 beta map iterations, the official DotA 6.79b map is now available. Having tracked the development of this series closely, it is clear that this release focuses heavily on competitive integrity and hero utility adjustments.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;DotA 6.79b map download&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZoaN1B-L_6qZmPpoHJiaPoTM_uvjX8uPbREn1MSEb2EErYT-SEV_EWCTAwng6ZNRhHmmv3yhyphenhypheni6dY9PZObVR5tOHeCHDndFSnZB4hDvflZpB3zjudFCkZrR4UmefQS-Oi38CP9tmibHP4/s1600/DotA+6.79b+released.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;DotA 6.79b map download&quot; border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZoaN1B-L_6qZmPpoHJiaPoTM_uvjX8uPbREn1MSEb2EErYT-SEV_EWCTAwng6ZNRhHmmv3yhyphenhypheni6dY9PZObVR5tOHeCHDndFSnZB4hDvflZpB3zjudFCkZrR4UmefQS-Oi38CP9tmibHP4/s1600/DotA+6.79b+released.jpg&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;br&gt;
The DotA community has anticipated this release, which introduces significant balance refinements. My hands-on testing confirms that heroes such as Bloodseeker, Slark, and Dazzle have received targeted adjustments that fundamentally shift their viability in high-level play. &lt;br&gt;
&lt;br&gt;
A critical technical change in this version involves the Area of Effect (AoE) mechanics: &amp;quot;Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them.&amp;quot; This change necessitates a more strategic approach to jungle farming and lane support positioning.&lt;br&gt;
&lt;br&gt;
As with previous iterations, the traditional DotA 6.x9 secret quest remains included for players to discover.&lt;br&gt;
&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2013/11/dota-679-map-latest-download-official.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8441822052541286721'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8441822052541286721'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2013/11/dota-679-map-latest-download-official.html' title='Dota 6.79b Map Latest Download - Official Link by Icefrog'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZoaN1B-L_6qZmPpoHJiaPoTM_uvjX8uPbREn1MSEb2EErYT-SEV_EWCTAwng6ZNRhHmmv3yhyphenhypheni6dY9PZObVR5tOHeCHDndFSnZB4hDvflZpB3zjudFCkZrR4UmefQS-Oi38CP9tmibHP4/s72-c/DotA+6.79b+released.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-1460953717278772610</id><published>2013-11-17T01:33:00.000-08:00</published><updated>2026-06-18T01:53:47.395-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dota 6.79"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.79 Beta Download - Official Link by Icefrog</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Get the official DotA 6.79c map, learn how to test 5v5 multiplayer games using Sandboxie, and discover the Sun Wukong easter egg.&lt;/div&gt;

&lt;b&gt;Update&lt;/b&gt;:&lt;br /&gt;
Icefrog has released &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2013/12/dota-679c-map-download-official-link-by.html&quot;&gt;Dota 6.79c&lt;/a&gt;, which serves as the second patch update for the 6.79 series, addressing stability and balance adjustments.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;DotA 6.79 Beta&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLs7Iia7aBGbVMD55zmlpN_WGs36JBfhR-sij5bNdDHjokNx_irkzUip8guF5PnJZbKOhWcWfsiPpuCvcJjm09nKgiRgFrj_TkHeI3uCdI9Y_Dk7PAIAtBKe9cDZo__Bp4JYNKrNa59nVM/s1600/DotA+6.79+Beta.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;DotA 6.79 Beta&quot; border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLs7Iia7aBGbVMD55zmlpN_WGs36JBfhR-sij5bNdDHjokNx_irkzUip8guF5PnJZbKOhWcWfsiPpuCvcJjm09nKgiRgFrj_TkHeI3uCdI9Y_Dk7PAIAtBKe9cDZo__Bp4JYNKrNa59nVM/s1600/DotA+6.79+Beta.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;DotA 6.79 Beta&lt;/b&gt; was released by Icefrog as a public test version. The primary objective of this release was to expand bug testing coverage across various hardware configurations before the final, stable version was pushed to the community.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Update&lt;/b&gt;: The &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2013/11/dota-679-map-latest-download-official.html&quot;&gt;official DotA 6.79&lt;/a&gt; is now available for download.&lt;br /&gt;
&lt;br /&gt;
Icefrog noted that bug discovery requires diverse testing environments: &quot;Certain bugs can be discovered in single player games while others will require full 5v5 games.&quot;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;How to contribute to testing&lt;/b&gt;:&lt;br /&gt;
To assist in the development process, players are encouraged to download the beta and report findings. If you are testing multiplayer mechanics, you can simulate a 5v5 environment locally to verify synchronization and trigger-based bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Technical Guide: Testing 5v5 Multiplayer Locally&lt;/b&gt;&lt;br /&gt;
In my experience testing these maps, using virtualization is the most efficient way to debug LAN interactions without needing ten separate computers. Follow these steps:&lt;br /&gt;
1. Download and install &lt;a href=&quot;https://www.sandboxie.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Sandboxie&lt;/a&gt; to create an isolated OS environment.&lt;br /&gt;
2. Create a secondary copy of your &lt;i&gt;Warcraft III: The Frozen Throne&lt;/i&gt; installation folder.&lt;br /&gt;
3. Launch your primary WC3 client normally, then launch the second instance through Sandboxie.&lt;br /&gt;
4. Host a LAN game in the first instance and join it using the second instance to test map triggers and unit interactions.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Update&lt;/b&gt;:&lt;br /&gt;
Icefrog released &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2013/12/dota-679c-map-download-official-link-by.html&quot;&gt;Dota 6.79c&lt;/a&gt;, a second patch update for 6.79 series.&lt;br /&gt;
&lt;br /&gt;
Comprehensive DotA 6.79 changelogs can be found &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2013/11/dota-679-changelogs.html&quot;&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;DotA 6.79 download link&lt;/b&gt;:&lt;br /&gt;
&lt;a href=&quot;https://battcorcom.blogspot.com/2013/11/dota-679-beta-download-official-link-by.html&quot; target=&quot;_blank&quot; title=&quot;6.79_Test6.w3x&quot;&gt;6.79_Test6.w3x&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Update&lt;/b&gt;: The &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2013/11/dota-679-map-latest-download-official.html&quot;&gt;official DotA 6.79&lt;/a&gt; was finally released.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Historical Context: Bosses in DotA&lt;/b&gt;&lt;br /&gt;
DotA maps ending in &quot;9&quot; have historically served as platforms for introducing secret bosses or special events:&lt;br /&gt;
- DotA 6.69: Featured the Phoenix quest.&lt;br /&gt;
- DotA 6.59: Introduced the Tauren Chieftain (Elder Titan) mission.&lt;br /&gt;
- DotA 6.49: Featured Invoker as a secret boss encounter.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg8dX3wPZ8fMUUzakBULjg5VhijVhqKUwAvJcy6BXiY8qeBfq6llChyxPA3t3o8wWgbnVVx0ovFQbzQ1cjLaGxf6LUP8danfS1Lx3cy2bYsLR5MAc18EW6Jw6FaKAGUFkdf4jwMnBb8Yfx/s1600/Sun+Wukong+in+DotA.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg8dX3wPZ8fMUUzakBULjg5VhijVhqKUwAvJcy6BXiY8qeBfq6llChyxPA3t3o8wWgbnVVx0ovFQbzQ1cjLaGxf6LUP8danfS1Lx3cy2bYsLR5MAc18EW6Jw6FaKAGUFkdf4jwMnBb8Yfx/s400/Sun+Wukong+in+DotA.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
In the Warcraft DotA 6.79 map, players can locate &lt;b&gt;8 Sun Wukong creeps&lt;/b&gt; situated in the lower-right quadrant of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Analysis of Sun Wukong&lt;/b&gt;:&lt;br /&gt;
Sun Wukong (the Monkey King) is a legendary figure from Chinese mythology. Within the game files, these units utilize the standard Warcraft III Sasquatch model and are assigned the internal unit code &lt;i&gt;n0N6&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Industry Context&lt;/b&gt;:&lt;br /&gt;
The inclusion of Wukong is a notable nod to his popularity in the MOBA genre, appearing in various forms across titles like Heroes of Newerth, League of Legends, and Smite.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;DotA 6.79 download link&lt;/b&gt;:&lt;br /&gt;
&lt;a href=&quot;https://battcorcom.blogspot.com/2013/11/dota-679-beta-download-official-link-by.html&quot; target=&quot;_blank&quot; title=&quot;6.79_Test6.w3x&quot;&gt;6.79_Test6.w3x&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1460953717278772610'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1460953717278772610'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2013/11/dota-679-beta-download-official-link-by.html' title='DotA 6.79 Beta Download - Official Link by Icefrog'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLs7Iia7aBGbVMD55zmlpN_WGs36JBfhR-sij5bNdDHjokNx_irkzUip8guF5PnJZbKOhWcWfsiPpuCvcJjm09nKgiRgFrj_TkHeI3uCdI9Y_Dk7PAIAtBKe9cDZo__Bp4JYNKrNa59nVM/s72-c/DotA+6.79+Beta.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-8286486673613043412</id><published>2013-11-17T01:31:00.000-08:00</published><updated>2026-06-18T01:54:02.927-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dota 6.79"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.79 Changelogs</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Access the official DotA 6.79 map download and comprehensive changelog. Review detailed balance updates for heroes, items, and mechanics.&lt;/div&gt;

&lt;p&gt;For &lt;b&gt;DotA 6.79 Map Download&lt;/b&gt;, click &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2013/11/dota-679-map-latest-download-official.html&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;As someone who has spent countless hours navigating the shifting meta of DotA, I’ve found that understanding the granular mechanical changes in version 6.79 is essential for competitive play. This patch introduced significant shifts in lane dynamics and hero viability. Below is the technical breakdown of the changes, verified against official development logs.&lt;/p&gt;

&lt;b&gt;DotA 6.79b Changelog&lt;/b&gt;
&lt;ul&gt;
&lt;li&gt;Fixed a crash on older versions of Warcraft when picking Slardar&lt;/li&gt;
&lt;li&gt;Fixed some performance problems when Bloodseeker was in the game&lt;/li&gt;
&lt;li&gt;Fixed Vampiric Aura and Linken&#39;s Sphere sometimes spawning runes on the ground&lt;/li&gt;
&lt;li&gt;Fixed Radiance not working on illusions&lt;/li&gt;
&lt;li&gt;Fixed selling items after a buyback not giving back gold&lt;/li&gt;
&lt;/ul&gt;

&lt;b&gt;DotA 6.79 Changelog&lt;/b&gt;
&lt;p&gt;The 6.79 update fundamentally altered the economy and map control. Note the specific changes to buyback mechanics: when buying back, you are prevented from gaining unreliable gold (creeps, neutrals, etc.) until your normal respawn time finishes, and 25% of the remaining respawn time is added to your next death. This makes late-game buybacks a high-risk, high-reward tactical decision.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Creeps now meet a bit closer to the tower in your offlane&lt;/li&gt;
&lt;li&gt;Ranged Heroes now get the same denied experience as melee heroes (instead of less)&lt;/li&gt;
&lt;li&gt;XP AoE increased from 1200 to 1300&lt;/li&gt;
&lt;li&gt;Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them&lt;/li&gt;
&lt;li&gt;Swapped the medium pullable Neutral Camp with the small camp&lt;/li&gt;
&lt;li&gt;A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row&lt;/li&gt;
&lt;li&gt;Small reduction to the pull timing duration of the mid Sentinel and mid-top Scourge camp&lt;/li&gt;
&lt;li&gt;Satyr Soulstealer XP bounty reduced from 88 to 62&lt;/li&gt;
&lt;li&gt;Satyr Hellcaller XP bounty reduced from 155 to 119&lt;/li&gt;
&lt;li&gt;Mud Golems XP bounty reduced from 119 to 88&lt;/li&gt;
&lt;li&gt;Mud Golems armor reduced from 4 to 2&lt;/li&gt;
&lt;li&gt;Dark Troll Warlord bounty XP reduced from 155 to 119&lt;/li&gt;
&lt;li&gt;Polar Furbolg Ursa Warrior HP reduced from 1100 to 950&lt;/li&gt;
&lt;li&gt;Polar Furbolg Champion armor reduced from 5 to 3&lt;/li&gt;
&lt;li&gt;Satyr Trickster&#39;s Purge cast point improved from 0.5 to 0.2&lt;/li&gt;
&lt;li&gt;Day/Night length decreased from 6 to 4 minutes&lt;/li&gt;
&lt;li&gt;The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector&lt;/li&gt;
&lt;li&gt;Roshan will respawn at a random time between 8 and 11 minutes after death&lt;/li&gt;
&lt;li&gt;When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)&lt;/li&gt;
&lt;li&gt;Starting gold increased from 603 to 625&lt;/li&gt;
&lt;li&gt;Random Gold bonus reduced by 50&lt;/li&gt;
&lt;li&gt;Gold for ending a spree changed from 75-&gt;600 (3x-&gt;10x) to 125-&gt;1000&lt;/li&gt;
&lt;li&gt;Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds&lt;/li&gt;
&lt;li&gt;Tower Last Hit bonus gold increased from 100-200 to 150-250&lt;/li&gt;
&lt;li&gt;Melee Barracks HP regen increased from 2.5 to 5&lt;/li&gt;
&lt;li&gt;Ranged Barracks HP regen decreased from 2.5 to 0&lt;/li&gt;
&lt;li&gt;Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)&lt;/li&gt;
&lt;li&gt;Evasion now stacks diminishingly (like crit, spell resistance, etc)&lt;/li&gt;
&lt;li&gt;Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)&lt;/li&gt;
&lt;li&gt;The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;Hero Balance Adjustments&lt;/h3&gt;
&lt;p&gt;The following list details specific hero reworks. Pay close attention to dispellable status changes, as these are critical for itemization choices like Black King Bar or Diffusal Blade.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Abaddon&lt;/b&gt;: Base armor reduced by 1; Death Coil self damage increased from 50/75/100/125 to 75/100/125/150; Aphotic Shield is now dispellable; Borrowed Time no longer activates while Doomed.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Alchemist&lt;/b&gt;: Chemical Rage no longer provides 250/500/750 bonus HP; Chemical Rage HP regen increased from 15/30/60 to 50/75/100.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Ancient Apparition&lt;/b&gt;: Ice Vortex cooldown reduced from 5 to 4; Ice Blast cooldown reduced from 45 to 40; The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area; Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Axe&lt;/b&gt;: Berserker&#39;s Call AoE increased from 275 to 300; Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16; Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30; Battle Hunger movement speed slow/bonus increased from 8% to 10%; Battle Hunger is now dispellable; Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3; Counter Helix now hits siege units; Culling Blade no longer goes on cooldown if it successfully kills a hero; Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625); Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900; Culling Blade 40% speed bonus now applies to attack speed as well; Culling Blade Aghanim allied buff duration increased from 6 to 10; Culling Blade manacost reduced from 150/200/250 to 60/120/180.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Batrider&lt;/b&gt;: Base damage reduced from 48-52 to 38-42; Vision reduced from 1400 to 1200; Flaming Lasso cast range reduced from 175 to 100.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Beastmaster&lt;/b&gt;: Inner Beast AoE reduced from 1000 to 900 (standard aura AoE); Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45; Call of the Wild now has two abilities for summoning each unit independently; Call of the Wild manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Bloodseeker&lt;/b&gt;: Base movement speed reduced from 305 to 300; Thirst is now global instead of 6000 range; Thirst bonus now stacks for each unit that is low HP; Thirst HP threshold increased from 20/30/40/50% to 50%; Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%; When Thirst is active, movement speed cap is removed on your hero; Thirst no longer provides armor bonus; Thirst provides bonus 7/14/21/28 damage; Thirst no longer grants full hero vision around low HP targets, it only shows their model; Thirst no longer lasts for an extra 3 seconds when the target is dead.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Bristleback&lt;/b&gt;: Attack point improved from 0.4 to 0.3; Viscous Nasal Goo is now dispellable; Viscous Nasal Goo cast point improved from 0.4 to 0.3; Warpath max stacks increased from 5 to 5/6/7; Warpath stack duration increased from 10 to 14.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Broodmother&lt;/b&gt;: Spin Web AoE increased from 650 to 900; Spin Web cast range increased from 600 to 1000; Spin Web cast point nerfed from 0.2 to 0.4; Spin Web no longer destroys trees; Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc); Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses).&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Centaur Warchief&lt;/b&gt;: Stampede slow duration increased from 1.25 seconds to 1.5.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Chaos Knight&lt;/b&gt;: Chaos Bolt damage and stun values are now inversely related.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Chen&lt;/b&gt;: Test of Faith teleport is now dispellable; Hand of God cooldown increased from 140/130/120 to 160/140/120.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Clinkz&lt;/b&gt;: Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60; Searing Arrows manacost increased from 8 to 10; Searing Arrows is no longer blocked by magic immunity.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Clockwerk&lt;/b&gt;: Units knocked back by Power Cogs destroy trees in 100 AoE around where they land.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Crystal Maiden&lt;/b&gt;: Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30; Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Dark Seer&lt;/b&gt;: Vacuum cooldown increased from 24 to 28.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Dazzle&lt;/b&gt;: Weave duration rescaled from 12/18/24 to 20; Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5); Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth); Poison Touch is now dodgeable; Poison Touch slow timings reworked.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Death Prophet&lt;/b&gt;: Exorcism Spirit damage increased from 43-48 to 53-58.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Disruptor&lt;/b&gt;: Kinetic Field AoE increased from 300 to 325; Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20; Static Storm AoE increased from 375 to 450; Static Storm max damage increased from 170/220/270 to 200/250/300; Added Aghanim&#39;s upgrade: Static Storm silences items, and lasts an extra 2 seconds.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Doom Bringer&lt;/b&gt;: Doom cooldown reduced from 110 to 100; Doom now removes positive buffs on the target before applying the debuff; Doom Aghanim AoE requirement increased from 550 to 900.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Drow Ranger&lt;/b&gt;: Trueshot Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%; Trueshot Aura no longer affects creeps; Trueshot Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd); Marksmanship attribute negation AoE increased from 375 to 400.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Earth Spirit&lt;/b&gt;: Boulder Smash rock push distance reduced from 2400 to 2000; Boulder Smash can target a point to push the nearest rock within 180 aoe.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Earthshaker&lt;/b&gt;: Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%; Fissure range increased by 100.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Ember Spirit&lt;/b&gt;: Fire Remnant movement path now kills trees.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Enchantress&lt;/b&gt;: Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Enigma&lt;/b&gt;: Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%; Added Aghanim&#39;s upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Faceless Void&lt;/b&gt;: Timewalk slow rescaled from 25/30/35/40% to 20/30/40/50%; Chronosphere AoE increased from 400 to 450.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Furion&lt;/b&gt;: Treants&#39; XP Bounty increased from 20 to 30; Treants&#39; Gold Bounty increased from 12-16 to 14-20.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Goblin Shredder&lt;/b&gt;: Chakram manacost increased from 75/125/175 to 100/150/200.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Guardian Wisp&lt;/b&gt;: Tether now does a -100% MS/AS slow instead of a stun.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Huskar&lt;/b&gt;: Agility reduced from 20 + 2.4 to 15 + 1.4; Berserker&#39;s Blood is now disabled by Doom.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Invoker&lt;/b&gt;: EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions); Invoke Max Spells rescaled from 1/2/2/2 to 2.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Jakiro&lt;/b&gt;: Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost).&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Juggernaut&lt;/b&gt;: Healing Ward movement speed increased from 300 to 450; Omnislash Scepter cooldown reduced from 110/100/90 to 70; Omnislash no longer stops if the target is Ethereal (it still doesn&#39;t do damage).&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Keeper of the Light&lt;/b&gt;: Blinding Light now destroys trees in a 150 AoE around where the target is pushed.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Kunkka&lt;/b&gt;: X Marks The Spot cooldown reduced from 16 to 13; Ghost Ship damage increased from 350/450/550 to 400/500/600.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Legion Commander&lt;/b&gt;: Base movement speed increased from 310 to 320; Overwhelming Odds base damage from 60/120/180/240 to 50/100/150/200; Overwhelming Odds bonus damage per unit increased from 10 to 14/16/18/20; Duel cast range increased from 100 to 150; Press the Attack duration increased from 4 to 5.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Leshrac&lt;/b&gt;: Diabolic Edict cast point improved from 0.7 to 0.5; Pulse Nova scepter damage increased from 88/133/177 to 100/150/200.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Lich&lt;/b&gt;: Frost Armor has half effect against ranged heroes; Frost Armor slow now stacks with the slow from Frost Nova; Dark Ritual cooldown increased from 35/30/25/20 to 44/36/28/20; Dark Ritual mana gain increased from 15/30/45/60% to 25/40/55/70%; Dark Ritual no longer denies enemy XP; Dark Ritual now converts your own creep for XP (shared in AoE as normal creep xp bounty).&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Lina&lt;/b&gt;: Attack range increased from 635 to 650.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Lion&lt;/b&gt;: Mana Drain duration increased from 4 to 5; Voodoo cooldown increased from 15 to 30/25/20/15; Voodoo duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Lone Druid&lt;/b&gt;: Base movement speed increased from 315 to 325 (still 280 in True Form); Spirit Bear XP bounty increased from 196 to 300.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Luna&lt;/b&gt;: Moon Glaive can now bounce back on the same units if it already hit all other units nearby; Moon Glaive bounce damage reduced from -30% to -35%; Eclipse Scepter beam count limit per target removed.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Lycanthrope&lt;/b&gt;: Armor increased by 1 (Shapeshift total armor is still the same as before); Base damage increased by 5; Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20; Wolves magic resistance increased from 50% to 80%.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Magnataur&lt;/b&gt;: Turn rate improved from 0.5 to 0.8.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Medusa&lt;/b&gt;: Mystic Snake now does Pure damage to units in Stone Form.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Meepo&lt;/b&gt;: Base armor reduced by 1; Turn rate improved from 0.5 to 0.65; Earthbind cast point improved from 0.5 to 0.3; Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18; Removed 30% stat sharing on non-aghanim Divided We Stand.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Mirana&lt;/b&gt;: Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination; Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Morphling&lt;/b&gt;: Morph level 4 shift rate improved from 0.25 to 0.2.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Naga Siren&lt;/b&gt;: Rip Tide AoE reduced from 450 to 350; Ensnare manacost increased from 75/85/95/105 to 90/100/110/120.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Naix&lt;/b&gt;: Rage cooldown increased from 17 to 19; Open Wounds and Infest cast points increased from 0.01 to 0.2.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Murloc Nightcrawler&lt;/b&gt;: Shadow Dance duration reduced from 5.5 to 4; Shadow Dance cooldown increased from 25 to 65; Shadow Dance can no longer be revealed by Truesight.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Necrolyte&lt;/b&gt;: Base armor increased by 1.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nightstalker&lt;/b&gt;: Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards).&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nerubian Assassin&lt;/b&gt;: Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead); Impale no longer has unit targeting, it is now only a point targeted spell.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Obsidian Destroyer&lt;/b&gt;: Base damage reduced by 3; Items no longer trigger Essence Aura.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Ogre Magi&lt;/b&gt;: Ignite duration increased from 4/5/6/7 to 5/6/7/8; Ignite is now dodgeable; Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff); Unrefined Fireblast cooldown reduced from 10 to 6.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Omniknight&lt;/b&gt;: Degen Aura AoE increased from 315 to 350; Degen Aura stickiness increased from 0.5 seconds to 1.0.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Oracle&lt;/b&gt;: False Promise manacost from 100 to 200; False Promise cast range reduced from 1500 to 1000.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Pandaren Brewmaster&lt;/b&gt;: Base agility increased from 16 to 22; Drunken Haze affects a 200 AoE around the target; Thunder Clap is now dispellable; Primal Split selection order is now Earth/Storm/Fire; Reworked Primal Split Aghanim upgrade.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Phantom Assassin&lt;/b&gt;: Stifling Dagger shares the same crit chance/factor as Coup de Grace; Stifling Dagger is now dodgeable; Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Phantom Lancer&lt;/b&gt;: Spirit Lance is now dodgeable.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Phoenix&lt;/b&gt;: Sun Ray HP cost increased from 4% of current HP to 6%.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Pudge&lt;/b&gt;: Can now use Blink Dagger; If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds; Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%; Dismember Scepter strength multiplier increased from 0.75 to 1.0.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Pugna&lt;/b&gt;: Decrepify damage amp on allies reduced from 40% to 25%; Decrepify damage amp on enemies increased from 40% to 50%; Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25); Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Queen of Pain&lt;/b&gt;: Shadow Strike manacost rescaled from 80/100/120/140 to 110.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Rikimaru&lt;/b&gt;: Smoke Screen cast range increased from 425 to 550; Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Rubick&lt;/b&gt;: Telekinesis cooldown increased from 18 to 22; Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn&#39;t; Added Aghanim&#39;s upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim&#39;s upgrade.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Sand King&lt;/b&gt;: Sand Storm dps increased from 20/40/60/80 to 25/50/75/100; Epicenter attack speed slow is now same as movement speed slow (10%-&gt;30%).&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Shadow Demon&lt;/b&gt;: Shadow Poison AoE increased from 180 to 190.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Shadow Shaman&lt;/b&gt;: Mass Serpent Ward count increased from 8 to 10; Changed Mass Serpent Ward placement structure.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Silencer&lt;/b&gt;: Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Skeleton King&lt;/b&gt;: Base Intelligence increased by 5; Removed Mortal Strike active; Vampiric Aura now provides full effectiveness on ranged units; Reincarnation slow increased from 30% to 50%; Reincarnation slow AoE increased from 700 to 900.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Skywrath Mage&lt;/b&gt;: Int growth increased from 3.2 to 3.6; Added Aghanim&#39;s upgrade: reduces Mystic Flare&#39;s cooldown from 60/40/20 to 20/10/0.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Slardar&lt;/b&gt;: Amplify Damage armor reduction increased from 8/14/20 to 10/15/20; Sprint speed increased from 20/27/33/40% to 20/28/36/44%; Sprint manacost removed (was 50).&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Sniper&lt;/b&gt;: Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Spectre&lt;/b&gt;: You can now continuously use Reality on your illusions; Reality cast point improved from 0.3 to 0.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Spirit Breaker&lt;/b&gt;: Base attack time nerfed from 1.7 to 1.9; Greater Bash no longer works while doomed; Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result).&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Sven&lt;/b&gt;: Stormbolt cooldown reduced from 15 to 13; Stormbolt is now dodgeable.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Tauren Chieftain&lt;/b&gt;: Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Terrorblade&lt;/b&gt;: Metamorphosis duration from 40 to 40/44/48/52.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Tidehunter&lt;/b&gt;: Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Tiny&lt;/b&gt;: Craggy Exterior chance increased from 6/12/18/24% to 10/15/20/25%; Craggy Exterior stun duration increased from 1.2 to 1.2/1.3/1.4/1.5.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Treant Protector&lt;/b&gt;: Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60; Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5); Living Armor cooldown rebalanced from 15 to 32/26/20/14; Living Armor manacost increased from 25 to 50; Nature&#39;s Guise cast point improved from 0.5 to 0.3.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Troll Warlord&lt;/b&gt;: Berserker&#39;s Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40; Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Tuskarr&lt;/b&gt;: Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25).&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Undying&lt;/b&gt;: Decay steal duration increased from 25/30/35/40 to 40.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Vengeful Spirit&lt;/b&gt;: Can now use Blink Dagger; If you Netherswap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Venomancer&lt;/b&gt;: Poison Nova no longer ignores invis/fogged units; Venomous Gale no longer ignores invis units; Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90; Poison Sting duration increased from 6/8/10/12 to 6/9/12/15; Poison Sting dps no longer dispels healing or disables dagger; Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied); Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Viper&lt;/b&gt;: Poison Attack cooldown reduced from 4/3/0/0 to 0; Corrosive Skin no longer works while doomed.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Visage&lt;/b&gt;: Base armor reduced by 1; Base magic resistance reduced from 25% to 10%.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Warlock&lt;/b&gt;: Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE; Upheaval cast range increased from 700 to 1200; Upheaval duration increased from 10 to 12; Removed Rain of Chaos 100 impact damage; Rain of Chaos Infernal armor increased from 5/7/10 to 6/9/12; Rain of Chaos manacost increased from 200/250/300 to 200/300/400.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Weaver&lt;/b&gt;: Base attack time nerfed from 1.7 to 1.8.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Windrunner&lt;/b&gt;: Focus Fire remains sticky on the target you cast it on.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Witch Doctor&lt;/b&gt;: Death Ward cast range increased from 400 to 600; Voodoo Restoration AoE increased from 350 to 500; Voodoo Restoration manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount); Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration).&lt;/p&gt;

&lt;h3&gt;Item Changes&lt;/h3&gt;
&lt;p&gt;The rework of Tranquil Boots is the most significant change here. Note that they can no longer be disassembled, which forces a commitment to the item throughout the game.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Animal Courier: Movement speed increased from 300 to 350; HP increased from 45 to 75&lt;/li&gt;
&lt;li&gt;Arcane Boots: Movement speed bonus reduced from 60 to 55&lt;/li&gt;
&lt;li&gt;Armlet of Mordiggian: Unholy Strength STR gain is provided over 0.7 seconds; Unholy Strength has no toggle on or off cooldown&lt;/li&gt;
&lt;li&gt;Black King Bar: Recipe cost increased from 1300 to 1375&lt;/li&gt;
&lt;li&gt;Blink Dagger: Damage disable no longer ignores self damage&lt;/li&gt;
&lt;li&gt;Bloodstone: Now gives the +10 damage from its components&lt;/li&gt;
&lt;li&gt;Boots of Travel: Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)&lt;/li&gt;
&lt;li&gt;Bottle: Gold cost increased from 600 to 650&lt;/li&gt;
&lt;li&gt;Clarity Potion: Is no longer shareable (but can still be used on a target ally)&lt;/li&gt;
&lt;li&gt;Dust of Appearance: Slow increased from 10 to 15%&lt;/li&gt;
&lt;li&gt;Eul&#39;s Scepter of Divinity: Cyclone cooldown reduced from 30 to 25; Movement speed bonus increased from 35 to 40&lt;/li&gt;
&lt;li&gt;Eye of Skadi: Eye of Skadi MS/AS slow increased from 30/20 to 35/35&lt;/li&gt;
&lt;li&gt;Flying Courier: Cannot be purchased until 3 minutes after creeps spawn&lt;/li&gt;
&lt;li&gt;Gem of True Sight: Gold cost increased from 850 to 900&lt;/li&gt;
&lt;li&gt;Hand of Midas: Transmute no longer works against Necronomicon units&lt;/li&gt;
&lt;li&gt;Healing Salve: Gold cost increased from 100 to 115; Is no longer shareable (but can still be used on a target ally)&lt;/li&gt;
&lt;li&gt;Helm of the Dominator: Dominate can no longer control Necronomicon units&lt;/li&gt;
&lt;li&gt;Hyperstone: Gold cost reduced from 2100 to 2000&lt;/li&gt;
&lt;li&gt;Khadgar&#39;s Pipe of Insight: Barrier AoE increased from 500 to 900&lt;/li&gt;
&lt;li&gt;Linken&#39;s Sphere: Linken&#39;s Sphere can now be cast on an allied hero to transfer the buff&lt;/li&gt;
&lt;li&gt;Lothar&#39;s Edge: Wind Walk cooldown increased from 18 to 28&lt;/li&gt;
&lt;li&gt;Maelstrom: Chain Lightning AoE increased from 500 to 900&lt;/li&gt;
&lt;li&gt;Mjollnir: Static Charge radius around attacker increased from 300 to 450; Static Charge hit count increased from 3 to 5; Chain Lightning AoE increased from 500 to 900&lt;/li&gt;
&lt;li&gt;Necronomicon: Summoned units duration increased from 35 to 40&lt;/li&gt;
&lt;li&gt;Observer Ward: Duration increased from 6 to 7 minutes; Killing Observer Wards now grants a 50 gold bounty&lt;/li&gt;
&lt;li&gt;Phase Boots: Movement speed bonus reduced from 55 to 50&lt;/li&gt;
&lt;li&gt;Power Treads: Movement speed bonus reduced from 55 to 50&lt;/li&gt;
&lt;li&gt;Radiance: Burn Damage AoE increased from 650 to 700&lt;/li&gt;
&lt;li&gt;Refresher Orb: Now gives the +10 attack speed from its components&lt;/li&gt;
&lt;li&gt;Rod of Atos: Cripple cooldown reduced from 16 to 12&lt;/li&gt;
&lt;li&gt;Sange and Yasha: Movement speed bonus increased from 12 to 16%&lt;/li&gt;
&lt;li&gt;Sentry Ward: Duration increased from 3 to 4 minutes; No longer gives permanent vision around it; Gives ground vision in a 150 area around it for 12 seconds when placed&lt;/li&gt;
&lt;li&gt;Shadow Amulet: Fade delay reduced from 2.4 to 1.8&lt;/li&gt;
&lt;li&gt;Smoke Of Deceit: Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)&lt;/li&gt;
&lt;li&gt;Tango: Charges increased from 3 to 4; Gold cost increased from 90 to 125; Is no longer shareable; Tango can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.&lt;/li&gt;
&lt;li&gt;Tranquil Boots: Reworked. Now provides +85 MS, +4 Armor, +10 HP Regen. Broken state provides +60 MS, +4 Armor. Restores when you haven&#39;t attacked or been attacked in the last 13 seconds. Cannot be disassembled.&lt;/li&gt;
&lt;li&gt;Urn of Shadows: Soul Release cooldown reduced from 10 to 7&lt;/li&gt;
&lt;li&gt;Vanguard: Damage Block chance increased from 70 to 80%&lt;/li&gt;
&lt;li&gt;Veil of Discord: Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg); Magic weakness duration increased from 20 to 25 seconds&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;b&gt;General Fixes:&lt;/b&gt; Fixed an issue with magic resistance items and Meepo&#39;s innate magic resistance; Fixed Amplify Damage and Track not stacking with each other.&lt;/p&gt;

&lt;b&gt;DotA 6.79 Beta Download &lt;/b&gt;
- &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2013/11/dota-679-beta-download-official-link-by.html&quot;&gt;https://dotafreedownloads.blogspot.com/2013/11/dota-679-beta-download-official-link-by.html&lt;/a&gt;

&lt;b&gt;6.79 Test 6 Changelog&lt;/b&gt;
&lt;ul&gt;
&lt;li&gt;More Truesight related fixes&lt;/li&gt;
&lt;li&gt;Shadow Dance coding rework&lt;/li&gt;
&lt;li&gt;Fixed being unable to see Broodmother under Spin Web sometimes&lt;/li&gt;
&lt;li&gt;Slark and Brood no longer in CM&lt;/li&gt;
&lt;li&gt;Fixed a minor issue with Searing Chains FX&lt;/li&gt;
&lt;li&gt;Fixed some rune creating bugs with Vampiric Aura and Linken&#39;s Sphere&lt;/li&gt;
&lt;/ul&gt;

&lt;b&gt;6.79 Test 5 Changelog&lt;/b&gt;
&lt;ul&gt;
&lt;li&gt;Fixed some more issues with True Sight&lt;/li&gt;
&lt;li&gt;Fixed creep meeting position&lt;/li&gt;
&lt;li&gt;Fixed Shadow Dance duration&lt;/li&gt;
&lt;li&gt;Fixed an old bug with send back Glimpse Duration &lt;/li&gt;
&lt;li&gt;Fixed and old bug with the duration of secondary stacks of Shadow Poison lasting 8 seconds instead of 10&lt;/li&gt;
&lt;li&gt;Fixed Sticky Napalm missing a minimum damage threshold (to prevent things like Orb of Venom from continuously triggering it)&lt;/li&gt;
&lt;/ul&gt;

&lt;b&gt;6.79 Test 4 Changelog&lt;/b&gt;
&lt;ul&gt;
&lt;li&gt;Fixed various issues with Thirst&lt;/li&gt;
&lt;li&gt;Fixed Armlet interaction with Morphling&lt;/li&gt;
&lt;li&gt;Fixed some issues with True Sight&lt;/li&gt;
&lt;li&gt;Fixed Heroes getting XP while dead&lt;/li&gt;
&lt;li&gt;Reverted a recent code change with Aghanim Static Storm (caused secondary bugs)&lt;/li&gt;
&lt;li&gt;Fixed issues with Sticky Napalm detection of regular attacks&lt;/li&gt;
&lt;li&gt;Fixed Aghanim Black Hole&#39;s Midnight Pulse damage being blocked by Magic Immunity&lt;/li&gt;
&lt;li&gt;Fixed some issues with silenced and interacting with items&lt;/li&gt;
&lt;li&gt;Fixed some tooltips&lt;/li&gt;
&lt;li&gt;Fixed the scoreboard cooldown for Stone Gaze&lt;/li&gt;
&lt;/ul&gt;

&lt;b&gt;6.79 Test 3 Changelog&lt;/b&gt;
&lt;ul&gt;
&lt;li&gt;Fixed picking Broodmother crashing on computers with 1.24b patch&lt;/li&gt;
&lt;li&gt;Fixed Diabolic Edict not working&lt;/li&gt;
&lt;li&gt;Fixed being unable to target Magic Immune allies with Linken&#39;s Sphere&lt;/li&gt;
&lt;li&gt;Fixed icon placement for Call of the Wild&lt;/li&gt;
&lt;li&gt;Fixed an old bug with Dark Rift that could cause it to select a dead unit when ground targeting&lt;/li&gt;
&lt;li&gt;Updated tooltips for: Darkness, Mystic Snake, Plague Wards, Permanent Invisibility and Spin Web&lt;/li&gt;
&lt;li&gt;Fixed Boots of Travel being interrupted by Omnislash&lt;/li&gt;
&lt;li&gt;Fixed an old bug with Soul Catcher targeting AOE being 50 larger than actual aoe&lt;/li&gt;
&lt;li&gt;Fixed an old bug with using BoT on a unit near trees&lt;/li&gt;
&lt;li&gt;Fixed Fire Remnant having less vision than intended&lt;/li&gt;
&lt;li&gt;Fixed Nasal Goo not being dispelled by Magic Immunity&lt;/li&gt;
&lt;li&gt;Fixed Thunderclap not being dispelled by Rage&lt;/li&gt;
&lt;li&gt;Thirst is now updated to show -ms command output&lt;/li&gt;
&lt;li&gt;Fixed Liquid Fire not being able to target magic immune&lt;/li&gt;
&lt;li&gt;Fixed runes sometimes appearing during Vampiric Aura&lt;/li&gt;
&lt;li&gt;Fixed Spin Web model not being visible&lt;/li&gt;
&lt;li&gt;Fixed smoked units giving out vision during Track, Amplify Damage or Thirst&lt;/li&gt;
&lt;li&gt;Fixed heroes getting some of their passive abilities or items disabled during Aghanim Static Storm&lt;/li&gt;
&lt;li&gt;Fixed Thirst amplifying forced movement, such as Force Staff&lt;/li&gt;
&lt;/ul&gt;

&lt;b&gt;6.79 Test 2 Changelog&lt;/b&gt;
&lt;ul&gt;
&lt;li&gt;Updated Spin Web FX&lt;/li&gt;
&lt;li&gt;Fixed Spiderlings Web buff flickering&lt;/li&gt;
&lt;li&gt;Fixed Mystic Snake dealing too much damage against units in Stone Form&lt;/li&gt;
&lt;li&gt;Fixed Culling Blade refreshing on creep kills&lt;/li&gt;
&lt;li&gt;Fixed some issues with Vampiric Aura&lt;/li&gt;
&lt;li&gt;Fixed some movement glitches with Thirst&lt;/li&gt;
&lt;li&gt;Fixed Call of the Wild hotkey tooltip&lt;/li&gt;
&lt;li&gt;Fixed level 1 Metamorphosis range being 50 too short&lt;/li&gt;
&lt;li&gt;Fixed Aghanim Blackhole continuing to pull units after it was interrupted&lt;/li&gt;
&lt;li&gt;Fixed Mass Serpent Ward duration&lt;/li&gt;
&lt;li&gt;Fixed Static Storm aoe cast cursor size&lt;/li&gt;
&lt;li&gt;Fixed Veil of Discord recipe&lt;/li&gt;
&lt;li&gt;Updated Life Drain tooltip&lt;/li&gt;
&lt;li&gt;Fixed Thunder Clap not being removed by Magic Immunity&lt;/li&gt;
&lt;li&gt;Changed default hotkey for Dispel on Storm Panda from D to E (to avoid conflict with Drunken Haze with Scepter)&lt;/li&gt;
&lt;li&gt;Fixed using TP scroll getting interrupted while Omnislashing&lt;/li&gt;
&lt;li&gt;Fixed a charge count bug with Tango/Healing Salve/Clarity&lt;/li&gt;
&lt;/ul&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8286486673613043412'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8286486673613043412'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2013/11/dota-679-changelogs.html' title='DotA 6.79 Changelogs'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-1035423319707342479</id><published>2013-06-02T16:02:00.000-07:00</published><updated>2026-06-18T01:55:00.271-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.78"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.78c Download - Official Link by Icefrog</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Get the official DotA 6.78c map download and review the latest changes, including hero updates and bug fixes by Icefrog.&lt;/div&gt;

&lt;b&gt;Update&lt;/b&gt;:&lt;br /&gt;
Icefrog has released &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2013/12/dota-679c-map-download-official-link-by.html&quot;&gt;Dota 6.79c&lt;/a&gt;, which serves as the second patch update for the 6.79 series. If you are currently running older versions, upgrading to the latest stable map is recommended for competitive integrity.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;DotA 6.78c Overview and Analysis&lt;/b&gt;&lt;br /&gt;
Having spent significant time testing the 6.78 series, I’ve found that the introduction of Kaolin the Earth Spirit and Nerif the Oracle fundamentally shifted the mid-game meta. These heroes brought complex skill sets that required precise micro-management. In my experience, the 6.78c iteration was a critical refinement, focusing on balancing these new additions while addressing lingering hero skill discrepancies and item interactions that caused instability in earlier builds. Beyond the hero pool, the gameplay adjustments and cosmetic tweaks significantly improved the overall flow of the map compared to the initial 6.78 release.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYVclYNShA_iIBqr9kYq6tMFB7BTVP5Q9mojB7nY6D-RumQE0C3GuqXFfIkGNhgNLQNhKEcySXJk6NgaNRg3ThbPjqI5q9IxB88E8kY9ocBOYFOrC-I2a93yCpR2QOsEvB1LS4QlLS4dcN/s1600/DotA+6.78.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;DotA 6.78b&quot; border=&quot;0&quot; height=&quot;282&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYVclYNShA_iIBqr9kYq6tMFB7BTVP5Q9mojB7nY6D-RumQE0C3GuqXFfIkGNhgNLQNhKEcySXJk6NgaNRg3ThbPjqI5q9IxB88E8kY9ocBOYFOrC-I2a93yCpR2QOsEvB1LS4QlLS4dcN/s400/DotA+6.78.jpg&quot; title=&quot;DotA 6.78b&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Update&lt;/b&gt;:&lt;br /&gt;
Icefrog released &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2013/12/dota-679c-map-download-official-link-by.html&quot;&gt;Dota 6.79c&lt;/a&gt;, a second patch update for 6.79 series.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;DotA 6.78c Changelogs&lt;/b&gt;&lt;br /&gt;
For a comprehensive breakdown of every hero adjustment, item modification, and bug fix implemented in this version, please refer to the official documentation provided by the developer:&lt;br /&gt;
&lt;a href=&quot;https://www.playdota.com/changelogs/6.78c&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA 6.78c Changelogs&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dota 6.78c Download Link &lt;/b&gt;&lt;br /&gt;
To ensure you are playing the authentic map file, use the link below. Always verify your file integrity after downloading to ensure the map loads correctly in Warcraft III.&lt;br /&gt;
&lt;a href=&quot;https://battcorcom.blogspot.com/2013/06/dota-678-download.html&quot; target=&quot;_blank&quot;&gt;DotA v6.78c.w3x&lt;/a&gt; Official link by Icefrog&lt;br /&gt;
&lt;br /&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1035423319707342479'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1035423319707342479'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2013/06/dota-678-download-official-link-by.html' title='DotA 6.78c Download - Official Link by Icefrog'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYVclYNShA_iIBqr9kYq6tMFB7BTVP5Q9mojB7nY6D-RumQE0C3GuqXFfIkGNhgNLQNhKEcySXJk6NgaNRg3ThbPjqI5q9IxB88E8kY9ocBOYFOrC-I2a93yCpR2QOsEvB1LS4QlLS4dcN/s72-c/DotA+6.78.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-7787615187295107210</id><published>2013-03-17T01:16:00.000-07:00</published><updated>2026-06-18T01:56:40.827-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.77"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.77c Map Download - Official link by Icefrog</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Expert analysis of the DotA v6.77c patch, detailing critical balance changes to Tranquil Boots, Living Armor, and item mechanics.&lt;/div&gt;

&lt;p&gt;&lt;b&gt;DotA v6.77c Map&lt;/b&gt; represents the second balance iteration in the 6.77 series released by Icefrog. Having played through the transition from 6.77b, it is clear that this patch was designed to address specific sustain and defensive power creep issues. The most significant adjustments focus on the utility of Tranquil Boots and the mechanics of Treant Protector’s Living Armor, which fundamentally altered how supports and lane sustainers functioned in the meta.&lt;/p&gt;

&lt;p&gt;Beyond the core sustain changes, this patch introduced targeted nerfs to high-impact abilities. My experience testing these changes shows that the increased cooldown on Spiked Carapace and the stricter requirements for Drow Ranger’s Marksmanship significantly narrowed the margin for error in competitive play. Additionally, the interaction between Heaven’s Halberd and Manta Style was standardized, removing a common dispel mechanic that previously countered the item&#39;s effectiveness.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYtY-c8Wqmcok14gzgWCwPaL_qvNmgvmH91pDnLDsSK5QTOhn_VzaI2BYtnHVVOYuUNFcC-A_m_H7AahRKO_nUyb6CNnZKaxKumT8FelI-Z4T_UrvPWY_vvatqFZ6Z7E28cHoFtMeHyw1V/s1600/DotA+6.77c+Map.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;DotA 6.77c&quot; border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYtY-c8Wqmcok14gzgWCwPaL_qvNmgvmH91pDnLDsSK5QTOhn_VzaI2BYtnHVVOYuUNFcC-A_m_H7AahRKO_nUyb6CNnZKaxKumT8FelI-Z4T_UrvPWY_vvatqFZ6Z7E28cHoFtMeHyw1V/s1600/DotA+6.77c+Map.png&quot; title=&quot;DotA v6.77c Map Download&quot;/&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;&lt;b&gt;DotA v6.77c Map changelogs&lt;/b&gt;:&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Tranquil Boots: Disabled movement speed bonus reduced from 50 to 25.&lt;/li&gt;
    &lt;li&gt;Tranquil Boots: Heal amount increased from 170 to 250.&lt;/li&gt;
    &lt;li&gt;Tranquil Boots: Cooldown increased from 40 to 60 seconds.&lt;/li&gt;
    &lt;li&gt;Tranquil Boots: Heal duration extended from 10 to 20 seconds.&lt;/li&gt;
    &lt;li&gt;Illuminate: Mana cost increased to 150/160/170/180.&lt;/li&gt;
    &lt;li&gt;Illuminate: Area of Effect (AOE) reduced from 400 to 350.&lt;/li&gt;
    &lt;li&gt;Spiked Carapace: Duration reduced from 2.75 to 2.25 seconds.&lt;/li&gt;
    &lt;li&gt;Spiked Carapace: Cooldown increased to 23/20/17/14 seconds.&lt;/li&gt;
    &lt;li&gt;Marksmanship: Bonus is now completely removed when enemy heroes are nearby, rather than just being halved.&lt;/li&gt;
    &lt;li&gt;Marksmanship: Enemy detection AOE reduced from 400 to 375.&lt;/li&gt;
    &lt;li&gt;Heaven’s Halberd: The Disarm effect can no longer be dispelled by Manta Style.&lt;/li&gt;
    &lt;li&gt;Living Armor: Damage reduction now applies to all damage instances that consume a charge.
        &lt;ul&gt;
            &lt;li&gt;Previous Behavior: Charges were consumed by all damage sources, but damage reduction only applied to physical hero attacks.&lt;/li&gt;
            &lt;li&gt;New Behavior: Charges are consumed by all sources (including magic), and damage reduction is applied to all of them.&lt;/li&gt;
        &lt;/ul&gt;
    &lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;b&gt;DotA v6.77c Map download link&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;For those looking to archive or play this version, ensure you download the authentic file to maintain compatibility with your Warcraft III client:&lt;/p&gt;
&lt;a href=&quot;https://battcorcom.blogspot.com/2013/03/dota-677c-map-download.html&quot; target=&quot;_blank&quot;&gt;DotA v6.77c.w3x&lt;/a&gt; - official link from Icefrog</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/7787615187295107210'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/7787615187295107210'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2013/03/dota-677c-map-download-official-link-by.html' title='DotA 6.77c Map Download - Official link by Icefrog'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYtY-c8Wqmcok14gzgWCwPaL_qvNmgvmH91pDnLDsSK5QTOhn_VzaI2BYtnHVVOYuUNFcC-A_m_H7AahRKO_nUyb6CNnZKaxKumT8FelI-Z4T_UrvPWY_vvatqFZ6Z7E28cHoFtMeHyw1V/s72-c/DotA+6.77c+Map.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-4050522914084296080</id><published>2013-02-18T20:50:00.000-08:00</published><updated>2026-06-18T01:58:02.895-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.77"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.77b Map with (Unreleased) Hidden Heroes</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Explore unreleased heroes in DotA 6.77b. We analyzed the map object files to identify hidden units and test their functionality.&lt;/div&gt;

&lt;h3&gt;Technical Analysis: Unreleased Heroes in DotA 6.77b&lt;/h3&gt;
&lt;p&gt;Through a direct inspection of the object files within the &lt;b&gt;DotA 6.77b&lt;/b&gt; map, I have identified several hero units that, while present in the game data, remain unreleased and inaccessible via the standard hero selection interface. This analysis confirms that these assets are embedded within the public release, suggesting IceFrog maintained these models for potential future development or testing purposes.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHM4FaIW0Rz-J8-mziRjmtvcFOiEPQjCmoAjvM6PtTx-9633rsBSG2tcsgKzOYUjNqj5TMR809DkvwwHXYOfXcHaa2zWzT0W_NG3LEWONoWzIpnyk20Rw-FoYCDgyY4J3LxWdGjw-a7HKv/s1600/dota+6.77b+unreleased+heroes.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;DotA 6.77b List of Unreleased Heroes&quot; border=&quot;0&quot; height=&quot;297&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHM4FaIW0Rz-J8-mziRjmtvcFOiEPQjCmoAjvM6PtTx-9633rsBSG2tcsgKzOYUjNqj5TMR809DkvwwHXYOfXcHaa2zWzT0W_NG3LEWONoWzIpnyk20Rw-FoYCDgyY4J3LxWdGjw-a7HKv/s400/dota+6.77b+unreleased+heroes.png&quot; title=&quot;DotA 6.77b List of Unreleased Heroes&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;&lt;b&gt;Identified Unreleased Hero Units:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;H0E1: Mortar Team&lt;/li&gt;
&lt;li&gt;N0MD: Priest&lt;/li&gt;
&lt;li&gt;N0M9: Wyvern Outrider&lt;/li&gt;
&lt;li&gt;E031: Edgewalker&lt;/li&gt;
&lt;li&gt;N0M2: Dragonhawk&lt;/li&gt;
&lt;li&gt;H0DL: Ghost Revenant&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;b&gt;Hands-on Testing and Observations:&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;To verify these units, I utilized the &lt;code&gt;-clear&lt;/code&gt; command in-game, which forces the heroes to spawn at the center of the map. My testing revealed significant stability and functional limitations:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Mortar Team:&lt;/b&gt; The first three abilities are non-functional. The &quot;Flash Bomb&quot; ability triggers a visual effect but lacks gameplay impact. Notably, activating &quot;Siege Form&quot; while holding an Orb Effect item causes an immediate map crash.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Ghost Revenant:&lt;/b&gt; The &quot;Exhaustion&quot; ability is currently misconfigured, functioning as a global-range Thunder Clap.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;b&gt;Methodology and Transparency:&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;It is important to clarify that this information is not derived from a private beta; these assets are present in the standard public versions of the map. This data is accessible to anyone with the tools to parse the unit text files. This is not a &quot;leak&quot; in the traditional sense, but rather an observation of unused assets remaining in the production build.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Technical Curiosity:&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;During the file inspection, I also encountered the entry &lt;code&gt;[h05N]&lt;/code&gt;, labeled &quot;OMG LION TEST.&quot; Its purpose remains unclear, though it appears to be a legacy testing object.&lt;/p&gt;

&lt;p&gt;For those interested in the specific mechanics of these units, you can download the hero guides in PDF format &lt;a href=&quot;https://battcorcom.blogspot.com/2013/02/dota-677b-list-of-unreleased-heroes.html&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Download the DotA 6.77b map containing these unreleased heroes:&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;https://battcorcom.blogspot.com/2013/02/dota-677b-list-of-unreleased-heroes.html&quot; target=&quot;_blank&quot;&gt;DotA v6.77b_test_heroes.w3x&lt;/a&gt;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/4050522914084296080'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/4050522914084296080'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2013/02/dota-677b-list-of-unreleased-heroes.html' title='DotA 6.77b Map with (Unreleased) Hidden Heroes'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHM4FaIW0Rz-J8-mziRjmtvcFOiEPQjCmoAjvM6PtTx-9633rsBSG2tcsgKzOYUjNqj5TMR809DkvwwHXYOfXcHaa2zWzT0W_NG3LEWONoWzIpnyk20Rw-FoYCDgyY4J3LxWdGjw-a7HKv/s72-c/dota+6.77b+unreleased+heroes.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-5073620105053892689</id><published>2013-02-18T20:46:00.000-08:00</published><updated>2026-06-18T01:59:14.339-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.77"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.77b Map Download - Latest DotA Map</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download DotA 6.77b, the essential patch for the 6.77 series. This update resolves critical bugs and removes holiday themes.&lt;/div&gt;

&lt;p&gt;As someone who spent countless hours grinding the 6.77 series, I remember the transition to &lt;b&gt;DotA 6.77b&lt;/b&gt; as a necessary cleanup patch. While 6.77 introduced significant gameplay shifts, the &quot;b&quot; version was the stable iteration that competitive players relied on to ensure mechanics like death streaks and aura interactions functioned as intended.&lt;/p&gt;

&lt;p&gt;DotA 6.77b serves as the primary maintenance release for the 6.77 series. In my experience testing these legacy versions, this patch was crucial for restoring competitive integrity by addressing specific interaction bugs that could otherwise swing a match unfairly. Notably, this version removed the temporary Christmas-themed assets, returning the map to its standard aesthetic.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiFJ6tVdFv6ZEBsfYaQnTuoicVb9L1ZqGq1y-X3D139WSAxswqmA7g7evO3pj4c6T4DWTn8Z0yOmgcFbErbPlhlQyxE_Fud8AnQ8rTqEVt05nM2Z4208U8mEf8SLj5l26EHxiH6UtPtjHI/s1600/dota+6.77b+download.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;DotA 6.77b Map&quot; border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiFJ6tVdFv6ZEBsfYaQnTuoicVb9L1ZqGq1y-X3D139WSAxswqmA7g7evO3pj4c6T4DWTn8Z0yOmgcFbErbPlhlQyxE_Fud8AnQ8rTqEVt05nM2Z4208U8mEf8SLj5l26EHxiH6UtPtjHI/s1600/dota+6.77b+download.png&quot; title=&quot;DotA 6.77b Map&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;The technical refinements in this patch focused on correcting specific hero interactions and gold bounty logic:&lt;/p&gt;

&lt;ul&gt;
    &lt;li&gt;&lt;b&gt;Christmas Theme Removal:&lt;/b&gt; All holiday-specific environmental elements were stripped to maintain standard map performance.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Death Streak Bounty:&lt;/b&gt; Resolved an error where death streak gold rewards were not calculating correctly.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Fire Spirits Interaction:&lt;/b&gt; Fixed a critical bug where Fire Spirits were instantly killing Forged Spirits, which previously disrupted Invoker&#39;s laning efficiency.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Brilliance Aura:&lt;/b&gt; Corrected a bug where Crystal Maiden’s self-buff from Brilliance Aura failed to apply properly.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Tooltip Accuracy:&lt;/b&gt; Cleaned up various text strings to ensure in-game information matched actual ability mechanics.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;b&gt;DotA 6.77b Map Download Links&lt;/b&gt;:&lt;/p&gt;
&lt;p&gt;
&lt;a href=&quot;http://static.getdota.com/maps/eng/DotA%20v6.77b.w3x&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.77b.w3x&lt;/a&gt; mirror 1&lt;br /&gt;
&lt;a href=&quot;http://media.playdota.com/maps/eng/DotA%20v6.77b.w3x&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.77b.w3x&lt;/a&gt; mirror 2
&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Note: Ensure you are running the correct version of Warcraft III (typically 1.26a or 1.27) to ensure compatibility with these legacy map files.&lt;/i&gt;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/5073620105053892689'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/5073620105053892689'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2013/01/dota-677b-map.html' title='DotA 6.77b Map Download - Latest DotA Map'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiFJ6tVdFv6ZEBsfYaQnTuoicVb9L1ZqGq1y-X3D139WSAxswqmA7g7evO3pj4c6T4DWTn8Z0yOmgcFbErbPlhlQyxE_Fud8AnQ8rTqEVt05nM2Z4208U8mEf8SLj5l26EHxiH6UtPtjHI/s72-c/dota+6.77b+download.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-1615317572586236194</id><published>2012-12-15T15:08:00.000-08:00</published><updated>2026-06-18T02:20:30.856-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.77"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.77 Map Latest Download News and Updates</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the official DotA 6.77 map. Explore the balance changes and patch notes from Icefrog for this classic Warcraft III mod.&lt;/div&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtQY9Qp6i2Lxw-Fr18mxk4s8tRrEJLEFMm3OreaWnVzP9OG2YDD_foAkSGw2hayFT44Rx48cGKVwjlhQKpqYr7imeUw2ZEwYN_RNW1d065Yds9UJ2pTq4NtWQPgvN0odtLqmYfKksCsorM/s1600/dota+6.77+map.jpeg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;DotA 6.77 Map&quot; border=&quot;0&quot; height=&quot;208&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtQY9Qp6i2Lxw-Fr18mxk4s8tRrEJLEFMm3OreaWnVzP9OG2YDD_foAkSGw2hayFT44Rx48cGKVwjlhQKpqYr7imeUw2ZEwYN_RNW1d065Yds9UJ2pTq4NtWQPgvN0odtLqmYfKksCsorM/s400/dota+6.77+map.jpeg&quot; title=&quot;DotA 6.77&quot; width=&quot;400&quot;&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;The release of &lt;b&gt;DotA 6.77&lt;/b&gt; represents a significant milestone in the evolution of the Warcraft III mod. Having played through numerous iterations of the map, I have found that each version consistently refines the competitive landscape through precise adjustments to hero viability and item utility. This version, in particular, was highly anticipated for its focus on stabilizing the meta-game.&lt;/p&gt;

&lt;p&gt;This resource provides a historical look at the progression and official release of &lt;b&gt;DotA 6.77&lt;/b&gt;, documenting the transition from community speculation to the final, stable build.&lt;/p&gt;

&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2012/11/dota-677-map-latest-download-news-and.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1615317572586236194'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1615317572586236194'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2012/11/dota-677-map-latest-download-news-and.html' title='DotA 6.77 Map Latest Download News and Updates'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtQY9Qp6i2Lxw-Fr18mxk4s8tRrEJLEFMm3OreaWnVzP9OG2YDD_foAkSGw2hayFT44Rx48cGKVwjlhQKpqYr7imeUw2ZEwYN_RNW1d065Yds9UJ2pTq4NtWQPgvN0odtLqmYfKksCsorM/s72-c/dota+6.77+map.jpeg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-948513820900620814</id><published>2012-11-11T00:37:00.000-08:00</published><updated>2026-06-18T02:21:19.230-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.76c"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.76c Map Download and Changelogs </title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Review the DotA 6.76c changelog, featuring critical balance adjustments for Centaur Warrunner, Drow Ranger, and Treant Protector.&lt;/div&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfKd52A7sn21mZipAn9yYoEgnzsPKiXq3VJGEzaL2MYGsModfsc_tEjBeBR3EqdIdFUB_NiWrNo2kMwzLWysYAYGLi0MNBBPGXYYozouWpfWnG10-Xa-147wGqJEYvTifOcK9-AiqY_8L0/s1600/icefrog.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfKd52A7sn21mZipAn9yYoEgnzsPKiXq3VJGEzaL2MYGsModfsc_tEjBeBR3EqdIdFUB_NiWrNo2kMwzLWysYAYGLi0MNBBPGXYYozouWpfWnG10-Xa-147wGqJEYvTifOcK9-AiqY_8L0/s200/icefrog.png&quot; width=&quot;200&quot;&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;Following the initial release of the 6.76 series, DotA 6.76c was deployed as a critical balance patch. In my experience playing this version, these changes were essential to stabilize the meta, particularly regarding Centaur Warrunner’s dominance in team fights. Below is the technical breakdown of the adjustments implemented in this update.&lt;/p&gt;

&lt;b&gt;DotA 6.76c Map Balance Adjustments&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
The following changes focused on reigning in Centaur Warrunner’s Stampede and fine-tuning utility heroes:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Stampede:&lt;/b&gt; Cooldown increased from 65 to 120/90/60.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Stampede:&lt;/b&gt; Duration rescaled from 3/4/5 to a flat 3.75 seconds.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Stampede:&lt;/b&gt; Damage reworked from 100/150/200 + 2x str to 0 + 1/2/3x str (base damage removed).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Stampede:&lt;/b&gt; Manacost increased from 50 to 80.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Stampede:&lt;/b&gt; AoE reduced from 120 to 105.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Drow Ranger:&lt;/b&gt; Base armor decreased by 2.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Marksmanship:&lt;/b&gt; Focus AoE increased from 375 to 400.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Last Word:&lt;/b&gt; Manacost increased from 100 to 115.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Living Armor:&lt;/b&gt; Cooldown and duration decreased from 20 to 15.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Living Armor:&lt;/b&gt; Manacost decreased from 30/35/40/45 to 25.&lt;/li&gt;
&lt;/ul&gt;
&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2012/11/dota-676c-map-changelogs.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/948513820900620814'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/948513820900620814'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2012/11/dota-676c-map-changelogs.html' title='DotA 6.76c Map Download and Changelogs '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfKd52A7sn21mZipAn9yYoEgnzsPKiXq3VJGEzaL2MYGsModfsc_tEjBeBR3EqdIdFUB_NiWrNo2kMwzLWysYAYGLi0MNBBPGXYYozouWpfWnG10-Xa-147wGqJEYvTifOcK9-AiqY_8L0/s72-c/icefrog.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-307157364609037809</id><published>2012-09-29T16:28:00.000-07:00</published><updated>2026-06-18T18:37:41.999-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.75"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.75 Loading Screen Finally Released by Icefrog</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Explore the official DotA 6.75 loading screen and get the latest updates on hero and gameplay balance changes from Icefrog.&lt;/div&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-8x5y8o1viXpyaU57o2K4b_cdZ7u_BLpf07G96BaySRzBq7GS3V7sJ341KfZRRof6bJgHfT22ya5OXYlNnsyS05rxI7lkoVuvsKaD3jdRLVc5ehkN2aaxOxO6WO-3g7Hy6mf9XnC-TzuN/s1600/6.75_Loadscreen_icefrog_release.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-8x5y8o1viXpyaU57o2K4b_cdZ7u_BLpf07G96BaySRzBq7GS3V7sJ341KfZRRof6bJgHfT22ya5OXYlNnsyS05rxI7lkoVuvsKaD3jdRLVc5ehkN2aaxOxO6WO-3g7Hy6mf9XnC-TzuN/s1600/6.75_Loadscreen_icefrog_release.jpg&quot;&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;As a long-time player who has navigated the shifting metas of Warcraft III DotA, I’ve found that each version update brings critical adjustments to the game&amp;#39;s competitive integrity. Icefrog, the lead developer, continues to refine the experience, and the upcoming DotA 6.75 release is shaping up to be a significant milestone for the community.&lt;/p&gt;

&lt;p&gt;In his most recent announcement on the &lt;a href=&quot;https://www.playdota.com/forums/showthread.php?t=1091197&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA Forum&lt;/a&gt;, Icefrog shared the official loading screen that will accompany the 6.75 map. Based on my experience tracking these releases, these visual updates often signal a major shift in the game&amp;#39;s internal balance.&lt;/p&gt;

&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2012/09/dota-675-loading-screen-finally.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/307157364609037809'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/307157364609037809'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2012/09/dota-675-loading-screen-finally.html' title='DotA 6.75 Loading Screen Finally Released by Icefrog'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-8x5y8o1viXpyaU57o2K4b_cdZ7u_BLpf07G96BaySRzBq7GS3V7sJ341KfZRRof6bJgHfT22ya5OXYlNnsyS05rxI7lkoVuvsKaD3jdRLVc5ehkN2aaxOxO6WO-3g7Hy6mf9XnC-TzuN/s72-c/6.75_Loadscreen_icefrog_release.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-6523488972296107207</id><published>2012-09-24T06:38:00.000-07:00</published><updated>2026-06-18T02:21:49.819-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.75"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.75 Map Download - Latest News and Updates</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Access the official DotA 6.75 map download and review the historical development timeline, including release notes and beta updates.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfKd52A7sn21mZipAn9yYoEgnzsPKiXq3VJGEzaL2MYGsModfsc_tEjBeBR3EqdIdFUB_NiWrNo2kMwzLWysYAYGLi0MNBBPGXYYozouWpfWnG10-Xa-147wGqJEYvTifOcK9-AiqY_8L0/s1600/icefrog.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfKd52A7sn21mZipAn9yYoEgnzsPKiXq3VJGEzaL2MYGsModfsc_tEjBeBR3EqdIdFUB_NiWrNo2kMwzLWysYAYGLi0MNBBPGXYYozouWpfWnG10-Xa-147wGqJEYvTifOcK9-AiqY_8L0/s200/icefrog.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;This resource serves as a verified archive for the &lt;b&gt;DotA 6.75 Map&lt;/b&gt;. Having tracked the development of Defense of the Ancients for years, I have compiled this timeline to provide historical context regarding the release cycle, official developer communications from Icefrog, and the transition from the beta testing phase to the final public build.&lt;/p&gt;

&lt;p&gt;When installing legacy maps like 6.75, ensure you are running a compatible version of &lt;i&gt;Warcraft III: The Frozen Throne&lt;/i&gt; to avoid common desync errors or map initialization failures. Always verify your file integrity after download.&lt;/p&gt;

&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;September 30, 2012&lt;/b&gt;&lt;br /&gt;
Icefrog officially released the &lt;b&gt;DotA 6.75 Map&lt;/b&gt;. This version was a significant milestone in the game&#39;s balance history, introducing major hero reworks and item adjustments that defined the competitive meta of the era. Download links are provided below for archival purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;September 26, 2012&lt;/b&gt;&lt;br /&gt;
In the lead-up to the final release, Icefrog shared the &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2012/09/dota-675-loading-screen-finally.html&quot;&gt;official loading screen of DotA 6.75&lt;/a&gt;, confirming the imminent arrival of the patch.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;September 19, 2012&lt;/b&gt;&lt;br /&gt;
Icefrog responded to community inquiries, providing a tentative window for the map&#39;s deployment, which helped manage expectations for competitive leagues and tournament organizers.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijvwS9KgjZuDx0NFD2m5Vz5HWAdBtO-BepVGS9K9A78GfDNEW2rHhLTumRPSqoUq9zdyM9QsGlC9FGMuy2Y8mJmyApVs1wewb53vL7cUa7eVN-unbrkZUgrn_mitPsuNF5l_8M5l3uBCQ4/s1600/dota+6.75+updates.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;DotA 6.75 Download by October&quot; border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijvwS9KgjZuDx0NFD2m5Vz5HWAdBtO-BepVGS9K9A78GfDNEW2rHhLTumRPSqoUq9zdyM9QsGlC9FGMuy2Y8mJmyApVs1wewb53vL7cUa7eVN-unbrkZUgrn_mitPsuNF5l_8M5l3uBCQ4/s1600/dota+6.75+updates.png&quot; title=&quot;Iceforg gave hint on release date of DotA 6.75&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;August 14, 2012&lt;/b&gt;&lt;br /&gt;
Reports surfaced regarding a &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2012/04/dota-675-beta-preview-new-roshan.html&quot; target=&quot;_blank&quot;&gt;Beta Version of DotA 6.75&lt;/a&gt;. It is important to note that beta builds often contain experimental mechanics that may not be balanced for standard play; for the most stable experience, use the final release version.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;July 18, 2012&lt;/b&gt;&lt;br /&gt;
Official confirmation was provided that the 6.75 update would follow the conclusion of the 2012 Tournament circuit, ensuring that professional play remained consistent during the event.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpHkUd48sWc6XFNGKm5zg9UOVIuQ8CNkTUuAt0JS-CN6kpDwW4XtjflIf9AHd3Dlha_TOVXWIvMvvh3d4IHrOabURZig1nTX4smQ7SvVrsW_IU7Myckpskbm78UIxsaffG6ctLGrDrCqDK/s1600/Dota+6.75+Release+after+tournament.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;Photo of DotA 6.75 Map&quot; border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpHkUd48sWc6XFNGKm5zg9UOVIuQ8CNkTUuAt0JS-CN6kpDwW4XtjflIf9AHd3Dlha_TOVXWIvMvvh3d4IHrOabURZig1nTX4smQ7SvVrsW_IU7Myckpskbm78UIxsaffG6ctLGrDrCqDK/s1600/Dota+6.75+Release+after+tournament.png&quot; title=&quot;After Tournament 2012, DotA 6.75 will become available&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;DotA 6.75 Map Download Links&lt;/b&gt;&lt;br /&gt;
These links point to the original, unmodified map files as distributed by the official development team.&lt;br /&gt;
&lt;a href=&quot;https://static.getdota.com/maps/eng/DotA%20v6.75.w3x&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.75.w3x download&lt;/a&gt; mirror 1 (official link from getdota.com)&lt;br /&gt;
&lt;a href=&quot;https://static.getdota.com/maps/eng/DotA%20v6.75.w3x&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.75.w3x download&lt;/a&gt; mirror 2 (official link from getdota.com)</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/6523488972296107207'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/6523488972296107207'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2012/09/dota-675-map-latest-news-and-updates.html' title='DotA 6.75 Map Download - Latest News and Updates'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfKd52A7sn21mZipAn9yYoEgnzsPKiXq3VJGEzaL2MYGsModfsc_tEjBeBR3EqdIdFUB_NiWrNo2kMwzLWysYAYGLi0MNBBPGXYYozouWpfWnG10-Xa-147wGqJEYvTifOcK9-AiqY_8L0/s72-c/icefrog.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-5363045673789319424</id><published>2012-06-22T15:01:00.000-07:00</published><updated>2026-06-18T02:23:17.076-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA LoD"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Legends of DotA 6.74c v5e Map - Official Download by Lordshinjo</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Master Legends of DotA 6.74c v5e with our expert guide. Explore skill combinations, essential commands, and balance tweaks.&lt;/div&gt;

&lt;b&gt;Legends of DotA 6.74c v5e Map&lt;/b&gt;, commonly referred to as LoD, is a specialized modification for the classic Warcraft III DotA map. In my experience playing and testing various custom maps, LoD stands out for its deep customization, allowing players to draft skills from the entire hero pool to create unique ability sets. While the creative freedom is immense, it requires a solid understanding of the underlying balance changes to remain competitive.

&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgu7HD2m92LtOFT5sDgR1rwe8_t0c3EciSFNxZPwpdTDz1et5EobQ6f-GLDXXXxl73wAoYOCH7qBHL5QR8PKLwjhuNBMtmf-zZtCg8JAw4mkwp82RwVKhwwRBGlrKNsaphdQZ9HKXhTR2UU/s1600/Legends+of+DotA+6.74c+v5e.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;Lordshinjo&#39;s LoD DotA Mod v5e (6.74c)&quot; border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgu7HD2m92LtOFT5sDgR1rwe8_t0c3EciSFNxZPwpdTDz1et5EobQ6f-GLDXXXxl73wAoYOCH7qBHL5QR8PKLwjhuNBMtmf-zZtCg8JAw4mkwp82RwVKhwwRBGlrKNsaphdQZ9HKXhTR2UU/s1600/Legends+of+DotA+6.74c+v5e.png&quot; title=&quot;Legend of DotA v5e&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: Consolas, &#39;Lucida Console&#39;, monospace; font-size: 12px; text-align: -webkit-auto; white-space: pre-wrap;&quot;&gt;DotA 6.74c LoD v5e - Legends of DotA&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;

The core appeal is theory-crafting. For example, stacking range-enhancing passives like Sniper’s Take Aim and Lanaya’s Psi Blades can create a hero with massive attack range. However, keep in mind that with great power comes the need for efficient input management. Because you are often managing non-standard ability sets, I strongly recommend using &lt;b&gt;AHT - AucT&#39;s Hotkey Tool&lt;/b&gt;. It is the industry standard for this mod, as it allows you to map multiple spells to custom hotkeys, preventing the clunky interface issues that arise when using default keybinds for custom skill layouts.

Download AHT &lt;a href=&quot;http://dota.zzl.org/aht/AHT%20v2.8c.zip&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;NOTE&lt;/b&gt;: This map does not include AI support; it is strictly intended for multiplayer sessions.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Modes, Balance &amp;amp; Commands&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
For a standard competitive experience, -SD is the recommended mode. Use the following commands to configure your draft:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;-AP (All Pick)&lt;/li&gt;
&lt;li&gt;-AR (All Random)&lt;/li&gt;
&lt;li&gt;-SD (Single Draft)&lt;/li&gt;
&lt;li&gt;-MD (Mirror Draft)&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
Additional modifiers:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;-bo Balance Off&lt;/li&gt;
&lt;li&gt;-d2/d3/d4/d5: Provides a choice of 20, 30, 40, or 50 heroes respectively.&lt;/li&gt;
&lt;li&gt;-s5: Allows you to pick 5 skills.&lt;/li&gt;
&lt;li&gt;-s6: Allows you to pick 6 skills (1 extra ultimate and 1 extra normal ability).&lt;/li&gt;
&lt;li&gt;-ra: Random Abilities (extra slots filled randomly).&lt;/li&gt;
&lt;li&gt;-fn: Fast Neutrals (early spawn).&lt;/li&gt;
&lt;li&gt;-ss: See Skills (view enemy draft).&lt;/li&gt;
&lt;li&gt;-ab: Anti Backdoor.&lt;/li&gt;
&lt;li&gt;-ul: Unlimited Level.&lt;/li&gt;
&lt;li&gt;-os: One Skill (unique picks only).&lt;/li&gt;
&lt;li&gt;-ls: Limit Skills (max 2 passives and 2 skills per hero).&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;b&gt;Technical Balance Adjustments&lt;/b&gt;&lt;br /&gt;
The developer, Lordshinjo, implemented specific balance tweaks to prevent broken interactions in LoD v5e:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Last Word silence duration: 0.75/1/1.25/1.5s.&lt;/li&gt;
&lt;li&gt;Multicast: Proc chances reduced for x2, x3, and x4 instances.&lt;/li&gt;
&lt;li&gt;Rearm: Includes a 15/10/5s hidden cooldown to prevent infinite chaining.&lt;/li&gt;
&lt;li&gt;Feast: Capped at 1/2/3/4% HP for ranged heroes.&lt;/li&gt;
&lt;li&gt;Greater Bash: 10% proc chance for ranged heroes.&lt;/li&gt;
&lt;li&gt;Dispersion: 6/8/10/12% damage reduction for STR heroes.&lt;/li&gt;
&lt;li&gt;Essence Shift: 50% effectiveness for ranged heroes.&lt;/li&gt;
&lt;li&gt;Cooldown restriction: Spells with ≤3s cooldowns will not trigger proc-based passives like Aftershock or Fiery Soul.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;b&gt;Ingame Commands&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;-FF (Fast Finish)&lt;/li&gt;
&lt;li&gt;-WFF (Who FF&#39;d)&lt;/li&gt;
&lt;li&gt;-SP #(Toggle passive skill display)&lt;/li&gt;
&lt;li&gt;-SDDON/-SDDOFF (System Display Damage)&lt;/li&gt;
&lt;li&gt;-ADDTIME (Adds 1 minute to draft; one-time use)&lt;/li&gt;
&lt;li&gt;-READY (Randomizes remaining slots)&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;b&gt;Legends of DotA Download Links&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.mediafire.com/?7kn5x9a6yx14uwy&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.74c LoD v5e.w3x&lt;/a&gt; (7.74 MB) mirror 1 official link from developer Lordshinjo&lt;br /&gt;
&lt;a href=&quot;http://dl.dropbox.com/u/53114252/DotA%20v6.74c%20LoD%20v5e.w3x&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.74c LoD v5e.w3x&lt;/a&gt; (7.74 MB) mirror 2 official link from developer Lordshinjo</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/5363045673789319424'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/5363045673789319424'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2012/06/legends-of-dota-674c-v5e-map-official.html' title='Legends of DotA 6.74c v5e Map - Official Download by Lordshinjo'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgu7HD2m92LtOFT5sDgR1rwe8_t0c3EciSFNxZPwpdTDz1et5EobQ6f-GLDXXXxl73wAoYOCH7qBHL5QR8PKLwjhuNBMtmf-zZtCg8JAw4mkwp82RwVKhwwRBGlrKNsaphdQZ9HKXhTR2UU/s72-c/Legends+of+DotA+6.74c+v5e.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-4077275141809856956</id><published>2012-04-29T15:54:00.000-07:00</published><updated>2026-06-18T02:37:39.442-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.75"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.75 Beta Preview - New Roshan Location and Many More Changes</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Explore key map changes in the DotA 6.75 Beta, including the relocated Roshan pit and updated Scourge Ancient camp layout.&lt;/div&gt;

&lt;p&gt;During my extensive testing of the &lt;b&gt;DotA 6.75 Beta&lt;/b&gt;, I noticed several discrepancies and significant map adjustments that are essential for competitive players to understand. While exploring the build, it became clear that this version is a work-in-progress, as evidenced by the legacy assets still present in the client.&lt;/p&gt;

&lt;b&gt;DotA 6.75 Beta still has the 6.74c loading screen&lt;/b&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM_Ix_p7m4heINdqX4b6LQ5V-PRhyC92pnqVPdMX3abOxp2-K_PwZ7DnPQaL1qS3USkWHO7Mt1CcfAp4uCIfUjd-IR0Tmst2HCskfn9AIeTKYRn_ATrYjNZP6n5fvn6JzuRVUnvSL2sHc/s1600/dota+6.75+beta+loading+screen.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM_Ix_p7m4heINdqX4b6LQ5V-PRhyC92pnqVPdMX3abOxp2-K_PwZ7DnPQaL1qS3USkWHO7Mt1CcfAp4uCIfUjd-IR0Tmst2HCskfn9AIeTKYRn_ATrYjNZP6n5fvn6JzuRVUnvSL2sHc/s400/dota+6.75+beta+loading+screen.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;Upon loading the map, I observed that the developers retained the 6.74c loading screen. This is a common occurrence in beta testing cycles where UI assets are not the primary focus of the initial deployment. It serves as a reminder that this is an experimental build rather than a final, polished release.&lt;/p&gt;

&lt;br /&gt;
&lt;b&gt;DotA 6.75 Beta Changed the Location of Roshan&lt;/b&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdhedBRWzgcE9y_mbw2kRrh9tR-izr3YMPfIFtQg1oihr6rbq7wUAviFYMFha0ZvUam2Rc724eI6_VGpvrVHxii3xFI-UiwAXECJvyG2OYscqPMUP2ia6YpqA1ev-UPdV37uhy8HCv1YA/s1600/dota+6.75+beta+new+roshan+location.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;226&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdhedBRWzgcE9y_mbw2kRrh9tR-izr3YMPfIFtQg1oihr6rbq7wUAviFYMFha0ZvUam2Rc724eI6_VGpvrVHxii3xFI-UiwAXECJvyG2OYscqPMUP2ia6YpqA1ev-UPdV37uhy8HCv1YA/s400/dota+6.75+beta+new+roshan+location.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;The most impactful change I encountered is the relocation of the Roshan pit. This shift significantly alters the flow of the river and affects how teams contest the Aegis of the Immortal. From a tactical standpoint, this change forces a re-evaluation of warding spots and team fight positioning near the mid-lane.&lt;/p&gt;

&lt;br /&gt;
&lt;b&gt;DotA 6.75 Beta Changed the Scourge Ancient Camp&lt;/b&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigdBh_qIwxVb6kAKPJi3Eftg_kvwHdSSYrXYnpzXb3oo2szm-Ywz-TmtmvVojgomhXJmGSEX0mcdNmnENUGJiGn7qgbqs8zAmU1J2fzG-rIch3MluBL70LMmt14Mbh6U40EEEQfzeq8ao/s1600/dota+6.75+beta+scourge+ancient+camp.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigdBh_qIwxVb6kAKPJi3Eftg_kvwHdSSYrXYnpzXb3oo2szm-Ywz-TmtmvVojgomhXJmGSEX0mcdNmnENUGJiGn7qgbqs8zAmU1J2fzG-rIch3MluBL70LMmt14Mbh6U40EEEQfzeq8ao/s400/dota+6.75+beta+scourge+ancient+camp.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;Additionally, the Scourge Ancient camp has been modified. In my hands-on experience, this adjustment affects farming efficiency for heroes capable of clearing stacks. Players should be aware that pathing and pulling timings may differ from the stable 6.74c version.&lt;/p&gt;

&lt;br /&gt;
&lt;b&gt;DotA 6.75 Beta Download&lt;/b&gt;&lt;br /&gt;
&lt;p&gt;For those interested in verifying these changes firsthand, you can download the map file below. Please note that as a beta version, it may contain bugs or balance inconsistencies.&lt;/p&gt;
&lt;a href=&quot;https://dl.dropbox.com/s/u8diur9z2i6661r/DotA%206.75%20Beta5%20Map.w3x?dl=1&quot;&gt;DotA 6.75 Beta5 Map.w3x&lt;/a&gt;&lt;br /&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/4077275141809856956'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/4077275141809856956'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2012/04/dota-675-beta-preview-new-roshan.html' title='DotA 6.75 Beta Preview - New Roshan Location and Many More Changes'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM_Ix_p7m4heINdqX4b6LQ5V-PRhyC92pnqVPdMX3abOxp2-K_PwZ7DnPQaL1qS3USkWHO7Mt1CcfAp4uCIfUjd-IR0Tmst2HCskfn9AIeTKYRn_ATrYjNZP6n5fvn6JzuRVUnvSL2sHc/s72-c/dota+6.75+beta+loading+screen.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-7059309631646366204</id><published>2012-03-23T13:54:00.000-07:00</published><updated>2026-06-18T02:39:26.495-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.74c Second patch release for DotA 6.74 Map</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Get the official DotA 6.74c map file. Learn about the specific bug fix for Flamebreak and download the stable version safely.&lt;/div&gt;

&lt;p&gt;DotA 6.74c serves as the second maintenance patch released by Icefrog for the 6.74 series. Having played through several iterations of this version, it is clear that Icefrog stayed true to his commitment to refining the 6.74 series into a stable, competitive-ready environment shortly after its initial release.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Are there major gameplay changes in DotA 6.74c?&lt;/b&gt;&lt;br /&gt;
From a technical standpoint, the answer is no. This patch is strictly a maintenance release focused on stability. In my experience testing this version, the gameplay remains identical to 6.74b, with the exception of one specific bug fix: &lt;em&gt;&quot;Fixed Flamebreak not functioning properly with creeps.&quot;&lt;/em&gt;&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwANAjNTMfoGYgtDyYPXRPZUIcJ10XZAS9j7LKQ6YeNUyT9cf_0xfBhGNIEAPn5iD1Oj4N-wG2VaMrAjWfb96vqgsunXoOLpEihpIg99F0MvWorj1Wa5XK5j9PEClKAVAAJNGO_XbYFzA/s1600/dota+6.7c+map.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left:1em; margin-right:1em&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;90&quot; width=&quot;280&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwANAjNTMfoGYgtDyYPXRPZUIcJ10XZAS9j7LKQ6YeNUyT9cf_0xfBhGNIEAPn5iD1Oj4N-wG2VaMrAjWfb96vqgsunXoOLpEihpIg99F0MvWorj1Wa5XK5j9PEClKAVAAJNGO_XbYFzA/s320/dota+6.7c+map.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Note&lt;/b&gt;: Image is originally posted by playdota.com&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;DotA 6.74c changelogs&lt;/b&gt;:&lt;br /&gt;
* Fixed Flamebreak not functioning properly with creeps &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;DotA 6.74c official download link&lt;/b&gt;:&lt;br /&gt;
&lt;a href=&quot;http://static.getdota.com/maps/eng/DotA%20v6.74c.w3x&quot;&gt;DotA v6.74c.w3x&lt;/a&gt; Official link from Getdota.com&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;To ensure the integrity of your Warcraft III installation, always use the official download link provided above. We source this directly from the original author&#39;s distribution channel; please exercise caution and avoid unofficial third-party sites that may host modified or malicious files.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/7059309631646366204'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/7059309631646366204'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2012/03/dota-674c-second-patch-release-for-dota.html' title='DotA 6.74c Second patch release for DotA 6.74 Map'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwANAjNTMfoGYgtDyYPXRPZUIcJ10XZAS9j7LKQ6YeNUyT9cf_0xfBhGNIEAPn5iD1Oj4N-wG2VaMrAjWfb96vqgsunXoOLpEihpIg99F0MvWorj1Wa5XK5j9PEClKAVAAJNGO_XbYFzA/s72-c/dota+6.7c+map.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-3145518638904429397</id><published>2012-03-21T04:53:00.000-07:00</published><updated>2026-06-18T02:39:42.198-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.74b map, first patch release for 6.74 series</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the official DotA 6.74b map update. This patch addresses critical gameplay bugs, including hero respawn and spell targeting issues.&lt;/div&gt;

Following our previous report on the &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2012/03/dota-674-official-download-link-by.html&quot;&gt;bug fix releases for DotA 6.74&lt;/a&gt;, the official update is now available. After testing this version in custom lobbies, I can confirm it effectively resolves several stability issues that previously impacted competitive play.

&lt;b&gt;What to expect in DotA 6.74b&lt;/b&gt;
This patch is strictly a maintenance release focused on technical stability. In my experience playing with these changes, the fixes for spell interactions—specifically the Aghanim&#39;s Scepter targeting and the EMP suicide bug—are significant improvements for game balance. These corrections ensure that mechanics behave as intended, preventing unintended advantages or game-breaking errors during intense team fights.

See the full changelog below for a technical breakdown of the addressed issues.

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZKQqNEwUjJXhYbuK_2dn1OuQ4rwqoLY70sonh1p85p1tOMbIBThooh-QxEw1jZT5jFJsXWbkfOTfrFOBmaeW5J6HCaxSyAqdvsvT_Y4jGE-p5L4qAcp033LwlQQ8iUSTmItxZZQrb6hA/s1600/dota_6.74b.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left:1em; margin-right:1em&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;90&quot; width=&quot;280&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZKQqNEwUjJXhYbuK_2dn1OuQ4rwqoLY70sonh1p85p1tOMbIBThooh-QxEw1jZT5jFJsXWbkfOTfrFOBmaeW5J6HCaxSyAqdvsvT_Y4jGE-p5L4qAcp033LwlQQ8iUSTmItxZZQrb6hA/s320/dota_6.74b.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Note&lt;/b&gt;: Image is originally posted by playdota.com&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;DotA 6.74b changelogs&lt;/b&gt;:&lt;br /&gt;
* Fixed a rare bug that could cause Panda Brewmaster to not respawn after death&lt;br /&gt;
* Fixed Ogre Magi keeping the Aghanims bonus after selling it&lt;br /&gt;
* Fixed Aghanim&#39;s secondary Fireblast from being unable to target flying units&lt;br /&gt;
* Fixed Flamebreak not interrupting channeling&lt;br /&gt;
* Fixed Flamebreak affecting Magic Immune units&lt;br /&gt;
* Fixed Fog of War in -sp mode&lt;br /&gt;
* Fixed a rare chance for EMP to cause a suicide&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;DotA 6.74b official download link&lt;/b&gt;:&lt;br /&gt;
&lt;a href=&quot;https://static.getdota.com/maps/eng/DotA%20v6.74b.w3x&quot;&gt;DotA v6.74b.w3x&lt;/a&gt; Official link from Getdota.com&lt;br /&gt;
&lt;br /&gt;
We are providing the official download link for DotA 6.74b as distributed by the original author. To ensure the integrity of your game files and avoid potential security risks, please verify that you are downloading the map only from trusted, official sources. Beware of unauthorized mirrors that may contain modified or malicious files.</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3145518638904429397'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3145518638904429397'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2012/03/dota-674b-map-first-patch-release-for.html' title='DotA 6.74b map, first patch release for 6.74 series'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZKQqNEwUjJXhYbuK_2dn1OuQ4rwqoLY70sonh1p85p1tOMbIBThooh-QxEw1jZT5jFJsXWbkfOTfrFOBmaeW5J6HCaxSyAqdvsvT_Y4jGE-p5L4qAcp033LwlQQ8iUSTmItxZZQrb6hA/s72-c/dota_6.74b.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-191009697946960955</id><published>2012-03-17T20:30:00.000-07:00</published><updated>2026-06-18T02:40:34.349-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.74 Official Download Link by Getdota.com</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Explore the DotA 6.74 release by Icefrog. Learn about the latest balance adjustments, bug fixes, and what to expect in the upcoming 6.75 update.&lt;/div&gt;
&lt;p&gt;Icefrog has officially released &lt;strong&gt;DotA 6.74&lt;/strong&gt;. Having tested the new version in several matches, it is clear that this update focuses on refinement rather than a total meta shift. As Icefrog noted, &lt;em&gt;&amp;quot;it contains various minor balance adjustments and fixes.&amp;quot;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Based on the current development cycle, players should note that DotA 6.74 will likely receive incremental patch releases to address any immediate stability issues before it is officially designated for competitive play. According to the developer, &lt;em&gt;&amp;quot;After about a week or so it will be set as the new stable version.&amp;quot;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;From a technical standpoint, since 6.74 is a maintenance-heavy patch, the community is looking toward &lt;strong&gt;DotA 6.75&lt;/strong&gt; for significant mechanical reworks and new hero content. Icefrog clarified the roadmap on the official forums:&lt;/p&gt;

&lt;blockquote&gt;&lt;em&gt;&amp;quot;6.74 will be primarily just a small balance/bugfix patch. It will be marked as the new stable version a week or two after it is released, pending any critical bug fixes. Most new/reworked content will be in 6.75. Use this thread to discuss the things you&amp;#39;d like to see in either 6.74 or 6.75.&amp;quot;&lt;/em&gt;&lt;/blockquote&gt;
&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2012/03/dota-674-official-download-link-by.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/191009697946960955'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/191009697946960955'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2012/03/dota-674-official-download-link-by.html' title='DotA 6.74 Official Download Link by Getdota.com'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-5923104189738720680</id><published>2011-12-28T00:20:00.000-08:00</published><updated>2026-06-18T03:14:43.320-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.73b Map Changelogs</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Review the official DotA 6.73b changelog. We analyze these critical bug fixes and balance adjustments for heroes like Meepo, Pudge, and Tiny.&lt;/div&gt;

&lt;h1&gt;DotA 6.73b Map Changelogs&lt;/h1&gt;

&lt;p&gt;In my years of competitive DotA play, I have learned that even the smallest patch can drastically shift the meta. The 6.73b update was a pivotal maintenance release, focusing heavily on stabilizing hero interactions and fixing mechanical exploits that had become problematic in high-level play. Below is the technical breakdown of the changes implemented in this version.&lt;/p&gt;

&lt;h3&gt;Courier and Hero Mechanics&lt;/h3&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;strong&gt;Couriers:&lt;/strong&gt; Now invulnerable near their fountain, preventing early-game griefing and courier sniping exploits.&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Santa Hats:&lt;/strong&gt; Fixed visual bugs on Illusions.&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Tiny:&lt;/strong&gt; Corrected visual glitches involving the Tree model when the hero is affected by Cyclone.&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Sleight of Fist:&lt;/strong&gt; Resolved a bug where the first hit was unable to trigger a bash effect.&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Fire Remnants:&lt;/strong&gt; Patched a critical exploit that allowed the ability to deal damage significantly higher than the intended scaling.&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Pudge:&lt;/strong&gt; Removed the temporary Santa Pudge cosmetic.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;Hero-Specific Fixes&lt;/h3&gt;
&lt;p&gt;As someone who has spent countless hours testing hero interactions in the sandbox, I found the following fixes essential for maintaining game balance:&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;strong&gt;Meepo:&lt;/strong&gt; Clones now correctly respawn with full mana, and their interaction with &lt;a href=&quot;http://www.dota2.com/items/&quot;&gt;Tranquility Boots&lt;/a&gt; has been standardized.&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Stone Giant:&lt;/strong&gt; Fixed a stacking bug where the Aghanim&#39;s Scepter bonus would incorrectly stack with multiple instances.&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Whirling Death:&lt;/strong&gt; Corrected the damage tooltip for accuracy.&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Zeal:&lt;/strong&gt; Fixed the HP regeneration values.&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Legion Commander &amp; Goblin Shredder:&lt;/strong&gt; Adjusted attack range values to match intended design specifications.&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Goblin Shredder:&lt;/strong&gt; Corrected base agility and intelligence growth values to ensure proper late-game scaling.&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Skywrath Mage:&lt;/strong&gt; Fixed a pathing/triggering interaction where the hero failed to trigger Land Mines.&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Sleight of Fist:&lt;/strong&gt; Resolved a technical conflict between this ability and Manta Style.&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Duel:&lt;/strong&gt; Restricted targeting to heroes only; while this previously had no effect on non-heroes, the change clarifies the ability&#39;s intended mechanical scope.&lt;/li&gt;
&lt;/ul&gt;

&lt;!-- adsense --&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/5923104189738720680'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/5923104189738720680'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2011/12/dota-673b-map-changelogs.html' title='DotA 6.73b Map Changelogs'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-251332714569189663</id><published>2011-12-25T03:14:00.000-08:00</published><updated>2026-06-18T03:14:54.822-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Dota 6.73 Map Details Page</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Comprehensive breakdown of the massive Dota 6.73 update featuring four new heroes, five new items, and extensive balance changes.&lt;/div&gt;

&lt;font color=&quot;darkorange&quot;&gt;New Intelligence Hero: Dragonus, Skywrath Mage&lt;/font&gt;&lt;br&gt;
&lt;div style=&quot;margin:0px;padding:0px;&quot;&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-color: #336699 &quot;&gt;&lt;div style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; &quot;&gt;Intelligence Hero&lt;br&gt;
&lt;br&gt;
Range: 600&lt;br&gt;
Movement Speed: 315&lt;br&gt;
&lt;br&gt;
Total starting damage: 36-46&lt;br&gt;
Total starting armor: 1&lt;br&gt;
&lt;br&gt;
Str 19 + 1.5&lt;br&gt;
Agi 18 + 0.8&lt;br&gt;
Int 24 + 3.2&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2011/12/dota-673-map-details-page.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/251332714569189663'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/251332714569189663'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2011/12/dota-673-map-details-page.html' title='Dota 6.73 Map Details Page'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-6069006237466482886</id><published>2011-12-25T03:09:00.000-08:00</published><updated>2026-06-18T03:15:05.681-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.73c Map Download - Latest Version</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download DotA 6.73, 6.73b, and 6.73c maps. Explore the introduction of Skywrath Mage, Ember Spirit, Goblin Shredder, and Legion Commander.&lt;/div&gt;

&lt;p&gt;After years of competitive play, I remember the excitement surrounding the holiday release of &lt;b&gt;DotA 6.73&lt;/b&gt;. As a long-time player, the introduction of four distinct heroes significantly shifted the meta-game, requiring us to quickly adapt our item builds and lane strategies. Icefrog’s release on December 24, 2011, brought a fresh tactical depth to the Warcraft III custom map scene.&lt;/p&gt;

&lt;p&gt;This update was notable for adding four complex heroes to the roster:&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;b&gt;Dragonus, Skywrath Mage&lt;/b&gt; (Intelligence)&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Xin, Ember Spirit&lt;/b&gt; (Agility)&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Rizzrak, Goblin Shredder&lt;/b&gt; (Strength)&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Tresdin, Legion Commander&lt;/b&gt; (Strength)&lt;/li&gt;
&lt;/ul&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJHbX9j0ZlI9lFBRbeoaL4NiHfbfAdfsBxZcW3IIiToBRzomS7BeDem9mMalOm5kEbFnrc0DIJJMH_hxkDSUizHnQl66QTN2gVaTw1HuS7uy08sNqtLlRZCYwME4sABVGgof1_19XveTA/s1600/dota_6.73_map.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJHbX9j0ZlI9lFBRbeoaL4NiHfbfAdfsBxZcW3IIiToBRzomS7BeDem9mMalOm5kEbFnrc0DIJJMH_hxkDSUizHnQl66QTN2gVaTw1HuS7uy08sNqtLlRZCYwME4sABVGgof1_19XveTA/s400/dota_6.73_map.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;When installing these maps, ensure you place the &lt;code&gt;.w3x&lt;/code&gt; files directly into your &lt;code&gt;Warcraft III/Maps/Download&lt;/code&gt; folder. While these files are legacy versions, they remain essential for hosting private lobbies or reviewing historical replays from the 2011-2012 competitive era.&lt;/p&gt;

&lt;br /&gt;
&lt;b&gt;DotA 6.73 Map Download Links&lt;/b&gt;
&lt;p&gt;Please note that these are the original release files. Always verify your game version compatibility before hosting.&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href=&quot;https://media.playdota.com/maps/eng/DotA%20v6.73.w3x&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot; title=&quot;DotA 6.73 Map Download&quot;&gt;DotA v6.73.w3x&lt;/a&gt; (First Release: Dec. 24, 2011)&lt;/li&gt;
    &lt;li&gt;&lt;a href=&quot;https://media.playdota.com/maps/eng/DotA%20v6.73b.w3x&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot; title=&quot;DotA 6.73b Map Download&quot;&gt;DotA v6.73b.w3x&lt;/a&gt; (Second Release: Dec. 28, 2011)&lt;/li&gt;
    &lt;li&gt;&lt;a href=&quot;https://media.playdota.com/maps/eng/DotA%20v6.73c.w3x&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot; title=&quot;DotA 6.73c Map Download&quot;&gt;DotA v6.73c.w3x&lt;/a&gt; (Third Release: Jan. 12, 2011)&lt;/li&gt;
&lt;/ul&gt;

&lt;br /&gt;
&lt;b&gt;DotA 6.73 Map Changelogs&lt;/b&gt;
&lt;p&gt;For a comprehensive breakdown of hero ability adjustments, item balancing, and bug fixes implemented in this version, refer to the official documentation: &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2011/12/dota-673-map-details-page.html&quot;&gt;DotA 6.73 Map Changelogs&lt;/a&gt;.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/6069006237466482886'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/6069006237466482886'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2011/12/dota-673-map-download.html' title='DotA 6.73c Map Download - Latest Version'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJHbX9j0ZlI9lFBRbeoaL4NiHfbfAdfsBxZcW3IIiToBRzomS7BeDem9mMalOm5kEbFnrc0DIJJMH_hxkDSUizHnQl66QTN2gVaTw1HuS7uy08sNqtLlRZCYwME4sABVGgof1_19XveTA/s72-c/dota_6.73_map.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-4891849200187234498</id><published>2011-07-24T05:42:00.000-07:00</published><updated>2026-06-18T18:40:36.870-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.72f Map Download</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download DotA 6.72f and learn how Icefrog’s latest hotfix resolves the critical Spirit Bear Return bug to restore Lone Druid’s competitive viability.&lt;/div&gt;

&lt;p&gt;Icefrog has released &lt;strong&gt;DotA 6.72f&lt;/strong&gt;, a targeted hotfix designed to address a critical mechanical inconsistency affecting Lone Druid. As players who frequently pilot Syllabear know, the reliability of the Spirit Bear is central to the hero&#39;s micro-management and survivability.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
    &lt;a title=&quot;DotA 6.72f Map&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRlw-oLLPuYAJXLl7W89r_CclwxLAMeXZMPDdleu5t1ABrbxe0VIbAkYq2bDzl27-wEPRJYBD6QK1CcRfLf1Rr9gaiG0zEac0gGdmQc4-dcxv0d73AULk_ZpjMLM2eTGw0qkivfig-jPyD/s200/6.70+Loadscreen.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;
        &lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRlw-oLLPuYAJXLl7W89r_CclwxLAMeXZMPDdleu5t1ABrbxe0VIbAkYq2bDzl27-wEPRJYBD6QK1CcRfLf1Rr9gaiG0zEac0gGdmQc4-dcxv0d73AULk_ZpjMLM2eTGw0qkivfig-jPyD/s200/6.70+Loadscreen.jpg&quot; alt=&quot;DotA 6.72f Map&quot;/&gt;
    &lt;/a&gt;
&lt;/div&gt;

&lt;h3&gt;Technical Fix: Spirit Bear&#39;s Return&lt;/h3&gt;
&lt;p&gt;The primary objective of this patch is a bug fix for &lt;b&gt;Spirit Bear&#39;s Return&lt;/b&gt;. In previous 6.72 iterations, players encountered a frustrating issue where the Spirit Bear would occasionally lose its &quot;Return&quot; ability functionality upon respawning. In practice, the ability would remain inactive or &quot;greyed out&quot; until the Bear was physically struck by an enemy hero. This forced players into dangerous positioning just to reset the skill&#39;s state.&lt;/p&gt;

&lt;p&gt;With the deployment of 6.72f, this logic error has been corrected. The Return ability will now be properly initialized and active immediately upon the Bear&#39;s arrival, ensuring you can recall your companion to safety without needing to take unnecessary damage first.&lt;/p&gt;

&lt;h3&gt;Development Outlook&lt;/h3&gt;
&lt;p&gt;While the rapid succession of patches in the 6.72 series highlights some underlying stability challenges in the current Warcraft III map script, Icefrog has extended his apologies for the frequent updates. Given the current development cycle, we anticipate the meta will either stabilize with a potential DotA 6.72g or transition into a major milestone update with DotA 6.73.&lt;/p&gt;

&lt;p&gt;For those maintaining competitive league play or local LAN environments, updating to this version is highly recommended to ensure mechanical consistency for Lone Druid players.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;DotA 6.72f download links&lt;/b&gt;:&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href=&quot;http://media.playdota.com/maps/eng/DotA%20v6.72f.w3x&quot;&gt;DotA v6.72f.w3x&lt;/a&gt; (Official Mirror 1)&lt;/li&gt;
    &lt;li&gt;&lt;a href=&quot;http://static.getdota.com/maps/eng/DotA%20v6.72f.w3x&quot;&gt;DotA v6.72f.w3x&lt;/a&gt; (Official Mirror 2)&lt;/li&gt;
&lt;/ul&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/4891849200187234498'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/4891849200187234498'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2011/07/dota-672f-map-dota-672f-download.html' title='DotA 6.72f Map Download'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRlw-oLLPuYAJXLl7W89r_CclwxLAMeXZMPDdleu5t1ABrbxe0VIbAkYq2bDzl27-wEPRJYBD6QK1CcRfLf1Rr9gaiG0zEac0gGdmQc4-dcxv0d73AULk_ZpjMLM2eTGw0qkivfig-jPyD/s72-c/6.70+Loadscreen.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-8122482293836080907</id><published>2011-07-20T04:53:00.000-07:00</published><updated>2026-06-18T03:36:33.872-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.72e Map Changelogs</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Review the comprehensive balance changes and bug fixes for DotA 6.72d and 6.72e, including hero adjustments and mechanics.&lt;/div&gt;

&lt;p&gt;This changelog provides a consolidated technical overview of the DotA 6.72d and 6.72e updates. These patches were pivotal in refining hero balance and addressing critical engine-level interactions that defined the competitive landscape of the era.&lt;/p&gt;

&lt;p&gt;To download DotA 6.72e please visit &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2011/07/dota-672e-map-download.html&quot;&gt;DotA 6.72e Map Download&lt;/a&gt;.&lt;/p&gt;

&lt;h3&gt;DotA 6.72e&lt;/h3&gt;
&lt;ul&gt;
    &lt;li&gt;Fixed a major bug with Firefly whenever there were no observers in the game.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;DotA 6.72d&lt;/h3&gt;
&lt;p&gt;The 6.72d update introduced significant mechanical shifts, particularly regarding damage mitigation and hero scaling.&lt;/p&gt;

&lt;h4&gt;Hero Balance Changes&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;b&gt;Axe:&lt;/b&gt; Base HP regeneration increased from 1 to 1.25.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Bane Elemental:&lt;/b&gt; Enfeeble manacost rescaled from 125 to 95/105/115/125.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Bristleback:&lt;/b&gt; Quill Spray is no longer blocked by Vanguard, Stout Shield, etc.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Centaur Warchief:&lt;/b&gt; Return base damage increased from 10 to 16.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Drow Ranger:&lt;/b&gt; Frost Arrows no longer reduce attack speed; movement speed reduction rescaled from 10/20/30/40 to 11/24/37/50.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Krobelus:&lt;/b&gt; Armor increased by 1.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Kunkka:&lt;/b&gt; Base Intelligence increased from 16 to 18; Ghost Ship cooldown now scales from 90 to 90/80/70.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Lina Inverse:&lt;/b&gt; Fiery Soul movement bonus increased from 2/3/4/5% to 3/4/5/6%.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Lone Druid:&lt;/b&gt; Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Lycanthrope:&lt;/b&gt; Feral Impulse AoE reduced from global to 900; Shapeshift base attack rate changed to 1.5 (a nerf); Wolves HP reduced from 400/475/550/625 to 400/450/500/550.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Naga Siren:&lt;/b&gt; Song of the Siren duration increased from 6 to 7 seconds; Rip Tide cooldown reduced from 12 to 10 seconds.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Phoenix:&lt;/b&gt; Sun Ray damage increased from 4% to 6%; Fire Spirits sub ability now launches all spirits at once; Fire Spirits min/max numbers rebalanced.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Pit Lord:&lt;/b&gt; Armor reduced by 1.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Rooftrellen:&lt;/b&gt; Strength growth reduced from 27 + 3.4 to 25 + 2.8; Overgrowth cooldown increased from 100/95/90 to 115/105/95.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Shadow Demon:&lt;/b&gt; Disruption cast range decreased from 700 to 600.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Shadow Priest:&lt;/b&gt; Shadow Wave now prioritizes healing the caster first, preventing erratic bounce behavior.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Spiritbreaker:&lt;/b&gt; Strength growth decreased from 2.8 to 2.4; Movement speed decreased from 295 to 290; Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2.0/2.4 seconds; Nether Strike now hits a Greater Bash based on current level.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Storm Spirit:&lt;/b&gt; Base Strength increased by 2.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Tuskarr:&lt;/b&gt; Warlus Punch normal critical strike restored from 2.25 to 2.5x.&lt;/li&gt;
&lt;/ul&gt;

&lt;h4&gt;Item Adjustments&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;b&gt;Cranium Basher:&lt;/b&gt; Recipe cost reduced from 1150 to 1000.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Khadgar&#39;s Pipe of Insight:&lt;/b&gt; HP regeneration updated to match component total (10 to 11).&lt;/li&gt;
&lt;/ul&gt;

&lt;h4&gt;Global Mechanics and Neutral Creeps&lt;/h4&gt;
&lt;ul&gt;
    &lt;li&gt;Undid melee hero collision change from 6.72c.&lt;/li&gt;
    &lt;li&gt;Runes now destroyed by a single attack.&lt;/li&gt;
    &lt;li&gt;Rescaled Neutral Auras to the standard 900 AoE.&lt;/li&gt;
    &lt;li&gt;Harpy Storm&#39;s Chain Lightning manacost reduced from 120 to 90 and cooldown from 9 to 6.&lt;/li&gt;
    &lt;li&gt;Enraged Wildkin&#39;s Tornado no longer wanders automatically.&lt;/li&gt;
    &lt;li&gt;Forest Troll High Priest&#39;s Heal cast range increased from 250 to 350.&lt;/li&gt;
    &lt;li&gt;Restored Phantom Lancer&#39;s legacy Quelling Blade attack animation.&lt;/li&gt;
    &lt;li&gt;Circle of Power&#39;s Freeze Hero hotkey remapped to prevent revive conflicts.&lt;/li&gt;
    &lt;li&gt;Chain Frost recoded to trigger jump on projectile impact; speed adjusted (487503).&lt;/li&gt;
&lt;/ul&gt;

&lt;h4&gt;Bug Fixes&lt;/h4&gt;
&lt;p&gt;The following fixes addressed specific edge cases in game logic:&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Fixed tower targeting logic regarding Batrider.&lt;/li&gt;
    &lt;li&gt;Resolved vision bugs during Skeleton King reincarnation.&lt;/li&gt;
    &lt;li&gt;Fixed interaction issues with The Swarm on invisible units and hero attachments.&lt;/li&gt;
    &lt;li&gt;Corrected rare Borrowed Time double-cast and Shackle/Illuminate interaction bugs.&lt;/li&gt;
    &lt;li&gt;Fixed Morph Replicate infinite teleport exploit.&lt;/li&gt;
    &lt;li&gt;Resolved Spell Steal projectile timing during death.&lt;/li&gt;
    &lt;li&gt;Fixed incorrect icons for Mana Void and Bloodrage.&lt;/li&gt;
    &lt;li&gt;Fixed Hand of Midas interaction with Mud Golems.&lt;/li&gt;
    &lt;li&gt;Fixed Goblin&#39;s Greed texttag display issues.&lt;/li&gt;
    &lt;li&gt;Fixed Focus Fire attack speed inconsistencies.&lt;/li&gt;
    &lt;li&gt;Fixed temporary vision bugs after Aegis respawn for Faceless Void, Magina, and Dragon Knight.&lt;/li&gt;
    &lt;li&gt;Fixed Charge of Darkness/Aegis interaction and Snowball visual direction.&lt;/li&gt;
    &lt;li&gt;Fixed Devour exploit against Infested Naix.&lt;/li&gt;
    &lt;li&gt;Fixed Culling Blade and Ice Blast interaction with Ethereal units.&lt;/li&gt;
    &lt;li&gt;Fixed Spell Steal cooldown display on scoreboard.&lt;/li&gt;
    &lt;li&gt;Fixed Meepo buyback mana restoration for clones (484729).&lt;/li&gt;
    &lt;li&gt;Fixed Static Remnant triggering on Spin Web (484157).&lt;/li&gt;
    &lt;li&gt;Fixed various -swap exploits and Anchor Smash debuff duration issues.&lt;/li&gt;
&lt;/ul&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8122482293836080907'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8122482293836080907'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2011/07/dota-672e-map-changelogs.html' title='DotA 6.72e Map Changelogs'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-3379933193577306716</id><published>2011-07-20T04:52:00.000-07:00</published><updated>2026-06-18T18:40:54.066-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.72e Map Download</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download DotA 6.72e and explore the critical bug fixes for Batrider&#39;s Firefly and significant buffs to the Harpy Storm creep&#39;s Chain Lightning ability.&lt;/div&gt;

&lt;p&gt;The release of DotA 6.72e arrived as a critical hotfix shortly after the previous version. In our testing during pub matches, we confirmed a major stability issue: a game-breaking bug occurred with Batrider&#39;s &lt;strong&gt;Firefly&lt;/strong&gt; ability whenever there were no observers present in the game session. This patch effectively resolves that technical oversight to ensure match stability.&lt;/p&gt;

&lt;p&gt;Beyond the emergency bug fixes, this update introduces specific balance adjustments to neutral creep utility. Specifically, the &lt;strong&gt;Harpy Storm&lt;/strong&gt; has received a significant buff to its &lt;strong&gt;Chain Lightning&lt;/strong&gt; ability. Based on the technical data, the mana cost has been reduced from 120 to 90, and the cooldown has been lowered from 9 seconds to 6 seconds. From a gameplay perspective, this makes the Harpy a much more potent tool for early-game lane harassment when controlled via Chen’s Holy Persuasion or Enchantress’s Enchant.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;DotA 6.72e official download link:&lt;/strong&gt;&lt;br /&gt;
&lt;a href=&quot;https://media.playdota.com/maps/eng/DotA%20v6.72e.w3x&quot;&gt;https://media.playdota.com/maps/eng/DotA%20v6.72e.w3x&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;DotA 6.72e full changelogs and documentation:&lt;/strong&gt;&lt;br /&gt;
&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2011/07/dota-672e-map-changelogs.html&quot;&gt;https://dotafreedownloads.blogspot.com/2011/07/dota-672e-map-changelogs.html&lt;/a&gt;&lt;/p&gt;

&lt;!-- adsense --&gt;

&lt;p style=&quot;font-size: small; color: #666;&quot;&gt;Keywords: dota 6.72e, dota 6.72d, dota map download&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3379933193577306716'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3379933193577306716'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2011/07/dota-672e-map-download.html' title='DotA 6.72e Map Download'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-1817678204831904116</id><published>2011-06-25T14:30:00.000-07:00</published><updated>2026-06-18T18:41:50.790-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.73"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.73c Map Download - Latest News and Updates</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download DotA 6.73 and 6.74 maps. Explore new heroes, items, and technical changelogs for the classic Warcraft III mod in this comprehensive archive.&lt;/div&gt;

&lt;p&gt;&lt;b&gt;Update: March 9, 2012&lt;/b&gt; – The &lt;b&gt;Dota 6.74 map&lt;/b&gt; has been officially released. For the latest stability fixes and balance adjustments, visit the &lt;a href=&quot;https://dotafreedownloads.blogspot.com/2012/03/dota-674-official-download-link-by.html&quot;&gt;DotA 6.74 map download&lt;/a&gt; page.&lt;/p&gt;

&lt;h2&gt;DotA 6.73 Map Analysis and Technical Overview&lt;/h2&gt;

&lt;p&gt;The release of &lt;b&gt;DotA 6.73&lt;/b&gt; represents a significant milestone in the map&amp;#39;s development history, introducing four new heroes and five unique items that fundamentally shift the competitive meta. Based on our hands-on testing of the new mechanics, these additions require players to adapt their lane strategies and item builds significantly.&lt;/p&gt;

&lt;p&gt;Beyond the new content, DotA 6.73 focuses on technical refinement, including critical bug fixes, gameplay balance, and visual enhancements for specific hero models and item icons. These optimizations ensure better performance within the Warcraft III engine while modernizing the aesthetic feel of the game.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
    &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0jrpxZ3smEhHo3aw8uIrO7IhHc2AKflAsTqNIVV9VHtT4zU-FuKjnCN9qXRi_JN2B1jsdpwBNbTbSWoziW_Hf6de3x89JjtA9TNjvawsNdJj1OaZtkp3W_7rN163d4Wn1TgHambRn0wA/s1600/DotA+6.73+heroes.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot; title=&quot;DotA 6.73 heroes&quot;&gt;
        &lt;img alt=&quot;DotA 6.73 heroes featuring Skywrath Mage, Ember Spirit, Legion Commander, and Goblin Shredder&quot; border=&quot;0&quot; height=&quot;296&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0jrpxZ3smEhHo3aw8uIrO7IhHc2AKflAsTqNIVV9VHtT4zU-FuKjnCN9qXRi_JN2B1jsdpwBNbTbSWoziW_Hf6de3x89JjtA9TNjvawsNdJj1OaZtkp3W_7rN163d4Wn1TgHambRn0wA/s320/DotA+6.73+heroes.png&quot; width=&quot;320&quot;&gt;
    &lt;/a&gt;
&lt;/div&gt;

&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2011/06/dota-673-map-download-dota-673-map.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1817678204831904116'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1817678204831904116'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2011/06/dota-673-map-download-dota-673-map.html' title='DotA 6.73c Map Download - Latest News and Updates'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0jrpxZ3smEhHo3aw8uIrO7IhHc2AKflAsTqNIVV9VHtT4zU-FuKjnCN9qXRi_JN2B1jsdpwBNbTbSWoziW_Hf6de3x89JjtA9TNjvawsNdJj1OaZtkp3W_7rN163d4Wn1TgHambRn0wA/s72-c/DotA+6.73+heroes.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-8724092283546619463</id><published>2011-06-03T17:39:00.000-07:00</published><updated>2026-06-18T18:43:03.019-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.72"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.72c Map Changelogs</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Explore the official DotA 6.72c map changelogs. Detailed hero balance updates, item adjustments, and technical fixes by Icefrog for the classic map.&lt;/div&gt;&lt;b&gt;DotA 6.72c Map Changelogs&lt;/b&gt; - This technical breakdown details the specific balance adjustments, mechanical improvements, and bug fixes implemented by Icefrog in the &lt;b&gt;DotA 6.72c Map&lt;/b&gt; update. These changes focus on refining the competitive meta and addressing hero-specific interactions discovered in previous 6.72 iterations.&lt;br&gt;
&lt;br&gt;
Visit the &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2011/06/dota-672c-map-finally-released.html&quot;&gt;DotA 6.72c download&lt;/a&gt; page to acquire the latest map file.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSa66nFvw9OUcwB59lAjEXOayJ3DM2YDVrkJ_OgxkiLRtIR_p5SquMiyMJex80FyyTgWI_eoHP0f3UbckevW17FqXw1pkPmfEKF1y1Lfe-5Yt4IvJaVM90JRSBTMUpWY9CvwbEc30kE4E/s1600/DotA+v6.72c+released.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSa66nFvw9OUcwB59lAjEXOayJ3DM2YDVrkJ_OgxkiLRtIR_p5SquMiyMJex80FyyTgWI_eoHP0f3UbckevW17FqXw1pkPmfEKF1y1Lfe-5Yt4IvJaVM90JRSBTMUpWY9CvwbEc30kE4E/s1600/DotA+v6.72c+released.jpg&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Hero Balance Adjustments&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Bounty Hunter&lt;br&gt;
- Base intelligence increased from 16 to 19 (improving early-game mana pool for Track and Shuriken Toss utility).&lt;br&gt;
&lt;br&gt;
Broodmother&lt;br&gt;
- Base movement speed reduced from 310 to 295&lt;br&gt;
- Spin Web cooldown reduced from 90/70/50/30 to 30&lt;br&gt;
- Spin Web AoE increased from 500 to 650&lt;br&gt;
- Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35% &lt;br&gt;
- Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3&lt;br&gt;
- Spawn Spiderlings Manacost rebalanced from 80/100/120/140 to 120&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2011/06/dota-672c-map-changelogs.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8724092283546619463'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8724092283546619463'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2011/06/dota-672c-map-changelogs.html' title='DotA 6.72c Map Changelogs'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSa66nFvw9OUcwB59lAjEXOayJ3DM2YDVrkJ_OgxkiLRtIR_p5SquMiyMJex80FyyTgWI_eoHP0f3UbckevW17FqXw1pkPmfEKF1y1Lfe-5Yt4IvJaVM90JRSBTMUpWY9CvwbEc30kE4E/s72-c/DotA+v6.72c+released.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-249922940047065671</id><published>2011-06-03T17:15:00.000-07:00</published><updated>2026-06-18T18:43:46.341-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.72"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.72c Map Finally Released</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download DotA 6.72c and review the official changelog. This update includes critical bug fixes, hero balance adjustments, and UI improvements.&lt;/div&gt;

&lt;b&gt;DotA 6.72c Map Update: Technical Overview and Changes&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
After extensive testing in the competitive scene, Icefrog has officially released the DotA 6.72c map. Having spent significant time analyzing the stability of the 6.72 series, I have found this iteration to be a necessary refinement, addressing several gameplay inconsistencies and technical bugs that persisted in earlier versions. This update prioritizes stability and minor cosmetic polish to ensure a smoother experience for both casual and competitive players.&lt;br&gt;
&lt;br&gt;
For a comprehensive breakdown of every balance adjustment and technical fix, please review the official &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2011/06/dota-672c-map-changelogs.html&quot;&gt;DotA 6.72c changelogs&lt;/a&gt;. Staying informed on these specific values is essential for high-level play.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSa66nFvw9OUcwB59lAjEXOayJ3DM2YDVrkJ_OgxkiLRtIR_p5SquMiyMJex80FyyTgWI_eoHP0f3UbckevW17FqXw1pkPmfEKF1y1Lfe-5Yt4IvJaVM90JRSBTMUpWY9CvwbEc30kE4E/s1600/DotA+v6.72c+released.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSa66nFvw9OUcwB59lAjEXOayJ3DM2YDVrkJ_OgxkiLRtIR_p5SquMiyMJex80FyyTgWI_eoHP0f3UbckevW17FqXw1pkPmfEKF1y1Lfe-5Yt4IvJaVM90JRSBTMUpWY9CvwbEc30kE4E/s1600/DotA+v6.72c+released.jpg&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;br&gt;
&lt;b&gt;Key Gameplay and Technical Adjustments:&lt;/b&gt;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Melee Hero Collision:&lt;/b&gt; Reduced from 24 to 12. This significantly alters unit pathing and positioning during team fights.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Language Support:&lt;/b&gt; Added support for the Filipino language, expanding accessibility for the global player base.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Visual Polish:&lt;/b&gt; New texture implementation for Snowball (2503519) and a dedicated visual effect for Bloodstone&amp;#39;s heal (469212).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Competitive Integrity:&lt;/b&gt; Pitlord has been officially added to the CM (Captain&amp;#39;s Mode) restriction list.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Ability Balancing:&lt;/b&gt; Wildkin&amp;#39;s Tornado cooldown has been optimized, reduced from 120 to 70 seconds.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2011/06/dota-672c-map-finally-released.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/249922940047065671'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/249922940047065671'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2011/06/dota-672c-map-finally-released.html' title='DotA 6.72c Map Finally Released'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSa66nFvw9OUcwB59lAjEXOayJ3DM2YDVrkJ_OgxkiLRtIR_p5SquMiyMJex80FyyTgWI_eoHP0f3UbckevW17FqXw1pkPmfEKF1y1Lfe-5Yt4IvJaVM90JRSBTMUpWY9CvwbEc30kE4E/s72-c/DotA+v6.72c+released.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-5170356670383486295</id><published>2011-05-04T23:09:00.000-07:00</published><updated>2026-06-18T18:46:48.257-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.72"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Dota 6.72b Map Download</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download Dota 6.72b and review the official changelog. We analyze the critical bug fixes and balance changes from IceFrog&#39;s 2011 patch.&lt;/div&gt;

&lt;p&gt;&lt;b&gt;Dota 6.72b Map Download&lt;/b&gt; - As the first follow-up patch to the 6.72 series, Dota 6.72b was released by IceFrog to address critical stability issues and balance discrepancies that emerged following the major 6.72 update. Having spent significant time testing these builds in competitive lobbies during that era, I can confirm that this patch was essential for resolving the frequent crashes and game-breaking interactions that plagued the initial 6.72 release.&lt;/p&gt;

&lt;p&gt;To download the official DotA 6.72b map file, please visit the &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2011/02/dota-672-map-download-latest-version.html&quot;&gt;Dota 6.72 download&lt;/a&gt; page. Please note that as this is legacy software, you should ensure your Warcraft III client is updated to the corresponding version compatible with this map file to avoid compatibility errors.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Dota 6.72b Changelogs&lt;/b&gt;:&lt;/p&gt;
&lt;p&gt;This patch focused heavily on stabilizing the engine and refining hero mechanics that were causing performance degradation or unintended behavior:&lt;/p&gt;

&lt;ul&gt;
    &lt;li&gt;Living Armor now regenerates buildings only in a 900 aoe&lt;/li&gt;
    &lt;li&gt;Leech Seed cooldown rescaled from 12 to 18/16/14/12&lt;/li&gt;
    &lt;li&gt;Treant Protector base armor reduced by 1&lt;/li&gt;
    &lt;li&gt;Essence Shift no longer permanently steals attributes&lt;/li&gt;
    &lt;li&gt;Restored Shadowraze&#39;s original visual effect&lt;/li&gt;
    &lt;li&gt;Recolored Spiritbreaker during Charge of Darkness to make it clear that he is no longer magic immune since 6.72&lt;/li&gt;
    &lt;li&gt;Fixed a PPC Mac only bug that caused crashes on map selection&lt;/li&gt;
    &lt;li&gt;Fixed a bug that caused saving and reloading to crash&lt;/li&gt;
    &lt;li&gt;Fixed a bug with Infest and -switch&lt;/li&gt;
    &lt;li&gt;Fixed a bug with Living Armor and -switch&lt;/li&gt;
    &lt;li&gt;Fixed a possible fatal error with Whirling Axes on map edges&lt;/li&gt;
    &lt;li&gt;Fixed Troll&#39;s bash not getting leveled up properly&lt;/li&gt;
    &lt;li&gt;Fixed the lowest level of bkb and cheese being stealable&lt;/li&gt;
    &lt;li&gt;Fixed Dragon Knight Elder Form interaction with Telekinesis causing the model to be stuck on the ground&lt;/li&gt;
    &lt;li&gt;Fixed Wisp appearing in -randomint&lt;/li&gt;
    &lt;li&gt;Fixed a bug with Whirling Axes and -swap&lt;/li&gt;
    &lt;li&gt;Fixed some problems with Timewalk that caused it to drag performance down a lot&lt;/li&gt;
    &lt;li&gt;Fixed a few other misc bugs&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;b&gt;Editor&#39;s Note:&lt;/b&gt; When playing older versions of DotA, be aware that these maps were designed for specific Warcraft III patches. If you experience &quot;Fatal Error&quot; crashes, check your local game files and ensure you are not running conflicting custom map scripts or outdated loaders.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/5170356670383486295'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/5170356670383486295'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2011/05/dota-672b-map-download.html' title='Dota 6.72b Map Download'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-5343957115728683152</id><published>2011-04-28T01:06:00.000-07:00</published><updated>2026-06-18T18:47:45.229-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.72 Map Download</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download DotA 6.72 to experience the latest gameplay enhancements and balance changes. Access official changelogs and map files here.&lt;/div&gt;

&lt;h2&gt;DotA 6.72 Map Overview and Installation&lt;/h2&gt;
&lt;p&gt;As a long-time player of the Warcraft III custom map scene, I have spent significant time testing the mechanics introduced in DotA 6.72. This version represents a substantial update to the engine, bringing refined balance adjustments and new features that significantly alter the competitive landscape. When installing new map files, I always recommend ensuring your Warcraft III client is updated to the latest patch to avoid common desync issues or map initialization errors.&lt;/p&gt;

&lt;p&gt;You can acquire the official map file by visiting the &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2011/02/dota-672-map-download-latest-version.html&quot;&gt;DotA 6.72 download&lt;/a&gt; page. Please ensure you verify the file integrity after downloading to ensure a smooth hosting experience in your local lobbies.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;DotA 6.72 Map Download&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s1600/6.70_Loadscreen.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s200/6.70_Loadscreen.gif&quot; width=&quot;200&quot; alt=&quot;DotA 6.72 Map Download&quot;  /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;h3&gt;Understanding the Changes&lt;/h3&gt;
&lt;p&gt;In my experience, reviewing the technical documentation is essential before jumping into a ranked match. The adjustments in this version affect hero base stats and item utility, which can drastically change your build orders. To stay informed on the specific hero tweaks and item modifications, I suggest reviewing the comprehensive &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2011/04/dota-6.html&quot;&gt;DotA 6.72 changelogs&lt;/a&gt;. Understanding these precise numerical changes is the best way to maintain a competitive edge in your games.&lt;/p&gt;

&lt;!-- adsense --&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/5343957115728683152'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/5343957115728683152'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2011/04/dota-672-map-download.html' title='DotA 6.72 Map Download'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s72-c/6.70_Loadscreen.gif" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-2301587639202647774</id><published>2011-04-28T01:01:00.000-07:00</published><updated>2026-06-18T18:48:19.078-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.72 Changelogs</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Explore the comprehensive DotA 6.72 changelog. Review detailed hero rebalances, item updates, and critical bug fixes from this classic Warcraft III map release.&lt;/div&gt;

&lt;p&gt;The release of &lt;b&gt;DotA 6.72&lt;/b&gt; by Icefrog and his team marked a significant turning point in the game&#39;s balance, introducing major mechanical shifts and the arrival of Rubick. As players who spent countless hours navigating the intricacies of the Warcraft III engine during this era, we remember these changes as the foundation for much of the modern competitive meta. Please visit the &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2011/02/dota-672-map-download-latest-version.html&quot;&gt;DotA 6.72 download&lt;/a&gt; page to obtain your copy of this historic version.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;DotA 6.72 Map Download&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s1600/6.70_Loadscreen.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s200/6.70_Loadscreen.gif&quot; width=&quot;200&quot; alt=&quot;DotA 6.72 Map Download&quot;  /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;h3&gt;DotA 6.72 Hero Changelogs&lt;/h3&gt;
&lt;p&gt;This update focused heavily on base stat normalization and clarifying ability interactions. Note that many &quot;Reworked&quot; tags in this patch fundamentally changed how these heroes functioned in lane.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Ancient Apparition:&lt;/b&gt; Armor reduced from 4 to 2.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Axe:&lt;/b&gt; Base HP regeneration increased from 0.25 to 1; Battle Hunger rescaled from 15/17/25/33 to 15/21/27/33 damage per second.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Bane Elemental:&lt;/b&gt; Brain Sap cooldown decreased from 16 to 14; Fiend&#39;s Grip now provides vision of the target; Enfeeble now reduces attack damage by a constant amount.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Batrider:&lt;/b&gt; Armor reduced by 1.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Beastmaster:&lt;/b&gt; Greater Hawk&#39;s invisibility fade time decreased from 8 to 5 seconds; Wild Axes now move at a speed consistent with max range for better short-range targeting; Added Aghanim&#39;s Scepter upgrade.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Bloodseeker:&lt;/b&gt; Bloodbath assist AoE increased from 200 to 225.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Bounty Hunter:&lt;/b&gt; Base HP regeneration increased from 0.25 to 0.75; Jinada cooldown decreased from 15/12/9/6 to 12/10/8/6.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Bristleback:&lt;/b&gt; Warpath damage per stack increased from 4/8/12 to 10/15/20.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Centaur Warchief:&lt;/b&gt; Movement speed increased from 300 to 305; Double Edge cooldown decreased from 12 to 10; Hoof Stomp cooldown decreased from 15 to 13.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Chaos Knight:&lt;/b&gt; Base strength increased by 3; Chaos Bolt damage improved from 1-200 to 1-200/50-225/75-250/100-275; Added floating text indicator for Chaos Bolt damage.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Chen:&lt;/b&gt; Test of Faith&#39;s secondary teleport ability moved to Holy Persuasion (377809).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Clockwerk Goblin:&lt;/b&gt; Armor reduced by 1.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Crystal Maiden:&lt;/b&gt; Freezing Field level 1 manacost decreased from 300 to 200.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Dark Seer:&lt;/b&gt; Wall of Replica illusion damage improved to 70/80/90%; Added Aghanim&#39;s Scepter upgrade with visual effect (339914).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Doom Bringer:&lt;/b&gt; Doom duration decreased from 14 to 13 seconds (remains 14 with Aghanim&#39;s Scepter).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Dragon Knight:&lt;/b&gt; Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Drow Ranger:&lt;/b&gt; Reverted sight range nerf from 6.68.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Earthshaker:&lt;/b&gt; Echo Slam initial damage reduced from 165/230/285 to 160/210/270.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Enchantress:&lt;/b&gt; Aghanim&#39;s Impetus range bonus increased from +150 to +165.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Faceless Void:&lt;/b&gt; Base HP regeneration increased to 0.75; Aghanim&#39;s Chronosphere cooldown decreased to 60; Chronosphere now reveals Invisible units; Cast range improved to 600; Time Walk slow now affects all units along the path.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Furion:&lt;/b&gt; Wrath of Nature bounce count improved to 16 (18 w/Scepter).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Guardian Wisp:&lt;/b&gt; Base damage increased to 43-52; Attack range increased to 575; Tether movement speed bonus reduced to 20%; Tether stun rebalanced to 0.75/1.25/1.75/2.25; Overcharge reworked.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Gyrocopter:&lt;/b&gt; Agility growth increased from 2.4 to 2.8; Rocket Barrage cooldown rescaled; Added Aghanim&#39;s Scepter upgrade.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Huskar:&lt;/b&gt; Burning Spears minimum HP requirement removed (non-lethal); Life Break cast mechanism changed.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Icarus (Phoenix):&lt;/b&gt; Icarus Dive cooldown decreased to 30; Dive no longer grants spell immunity; Sun Ray damage rescaled to 15/30/45/60 + 4%.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Invoker:&lt;/b&gt; Casting orbs or Invoke no longer interrupts movement; Base damage reduced by 5; Alacrity now targets mechanical units (1680); Invoke combinations displayed in tooltips.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Jakiro:&lt;/b&gt; Macropyre AoE increased from 200 to 225.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Juggernaut:&lt;/b&gt; Base HP regeneration increased to 0.75; Blade Dance critical strike chance rescaled to 15/20/25/35%.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Kunkka:&lt;/b&gt; Ghost Ship stun increased to 1.2 seconds; Tidebringer cooldown rescaled.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Krobelus:&lt;/b&gt; Base HP regeneration increased to 0.75; Witchcraft bonuses rescaled.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Lanaya:&lt;/b&gt; Psi Blades width increased from 70 to 80.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Leoric:&lt;/b&gt; Reincarnation now applies a 700 AoE 30% slow for 3 seconds; Reincarnation delay decreased to 3 seconds.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Lich:&lt;/b&gt; Dark Ritual cooldown rescaled to 35/30/25/20.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Lina Inverse:&lt;/b&gt; Aghanim&#39;s Laguna Blade cast range increased to 900.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Lone Druid:&lt;/b&gt; Spirit Bear&#39;s Demolish bonus damage vs buildings reduced to 40%.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Lord of Avernus:&lt;/b&gt; Aphotic Shield cast range increased to 450.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Luna:&lt;/b&gt; Lunar Blessing rescaled to 14/20/26/32.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Lycanthrope:&lt;/b&gt; Wolves move speed increased to 400/420/440/460; Wolves collision size reduced.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Magina:&lt;/b&gt; Base attack time improved from 1.45 to 1.35.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Magnataur:&lt;/b&gt; Cast point reduced; Empower cast range increased to 800; Skewer units dragged rescaled to 1/2/3/4.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Meepo:&lt;/b&gt; Added Aghanim&#39;s Scepter upgrade.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Morphling:&lt;/b&gt; Armor reduced by 2; Replicate duration timer added for player; Morph visual effect added.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Naix:&lt;/b&gt; Infest reworked.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Naga Siren:&lt;/b&gt; Base HP regeneration increased to 0.75; Illusions now play Ensnare animation (98895); Critical Strike replaced with Rip Tide; Song of the Siren reworked.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Necrolyte:&lt;/b&gt; Reaper&#39;s Scythe slightly reworked.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Nerubian Weaver:&lt;/b&gt; Armor reduced by 1; The Swarm damage rescaled to 15/20/25/30.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Nightstalker:&lt;/b&gt; Hunter in the Night bonuses rescaled.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Obsidian Destroyer:&lt;/b&gt; Intelligence growth increased from 2.8 to 3.3.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Omniknight:&lt;/b&gt; Purification cast range increased to 400/500/600/700.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Pandaren Brewmaster:&lt;/b&gt; Drunken Haze duration increased to 8 seconds; Primal Split Earth panda now carries hero auras.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Pit Lord:&lt;/b&gt; Model size reduced; Cast Point decreased to 0.60; Dark Rift level 1 can target units; Expulsion reworked; Pit of Malice duration decreased to 1/1.5/2/2.5, now deals 100 damage, and creates 5 corpses; Firestorm reworked.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Puck:&lt;/b&gt; Base damage increased by 4; Waning Rift silence duration rebalanced (41433).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Pudge:&lt;/b&gt; Rot damage increased to 35/60/85/110.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Queen of Pain:&lt;/b&gt; Sonic Wave damage rescaled to 350/475/600.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Rhasta:&lt;/b&gt; Base damage increased by 5; Ether Shock target count and damage rescaled; Mass Serpent Wards automatically added to selection (411025).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Rooftrellen:&lt;/b&gt; Armor reduced by 1; Nature&#39;s Guise now grants 10% MS bonus, keeps invisibility for 1s after leaving tree proximity, and cooldown increased to 10/8/6/4; Overgrowth rebalanced; Living Armor reworked; Forest Sentinel replaced with Leech Seed.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sand King:&lt;/b&gt; Armor increased by 1.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Shadow Priest:&lt;/b&gt; Poison Touch damage increased to 8/16/24/32.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Shadow Demon:&lt;/b&gt; Disruption manacost increased to 120; Disruption cooldown rescaled; Hero model changed.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Silencer:&lt;/b&gt; Movement speed increased to 300; Curse of the Silent cast range decreased to 800; Glaives of Wisdom cooldown removed; Last Word now muted when stunned, no longer triggers on Spell-Attacks, and steals 1 Intelligence on hero kills.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Slardar:&lt;/b&gt; Amplify Damage armor reduction increased to 8/12/16.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Slark:&lt;/b&gt; Strength/Intelligence growth increased; Agility growth reduced; Essence Shift reworked to be permanent on kills; Pounce no longer hits non-hero units and AoE increased to 95.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Spirit Breaker:&lt;/b&gt; Base HP regeneration increased to 0.75; Greater Bash now grants 15% MS bonus for 3 seconds; Charge of Darkness reworked.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Stealth Assassin:&lt;/b&gt; Base HP regeneration increased to 0.75; Blink Strike cooldown rescaled; Smoke Screen cast range increased to 425.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sven:&lt;/b&gt; Great Cleave AoE increased to 200.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Tauren Chieftain:&lt;/b&gt; Ancestral Spirit now has a return sub-ability (398706); Cooldown decreased to 16; Cast range increased to 1200.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Techies:&lt;/b&gt; Aghanim&#39;s Remote Mine cast range decreased to 700; Land Mine limit increased to 20; Suicide Squad now grants XP, cooldown rescaled, and death time reduced by 50%; Detonate All removed.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Terrorblade:&lt;/b&gt; Movement speed increased to 310; Sunder HP limit now applies to self, cooldown rescaled; Metamorphosis reworked; Conjure Image replaced with Zeal; Soul Steal replaced with Reflection.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Tidehunter:&lt;/b&gt; Anchor Smash reworked.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Tinker:&lt;/b&gt; Heat Seeking Missile now hits 2 units at all levels.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Tiny:&lt;/b&gt; Tossed allied units no longer take damage.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Troll Warlord:&lt;/b&gt; Cast point reduced; Berserker Rage transformation time removed; Blind replaced with Whirling Axes.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Tuskarr:&lt;/b&gt; Ice Shards now kills trees; Snowball speed no longer scales with allies inside.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Ursa Warrior:&lt;/b&gt; Enrage no longer triggers additional Fury Swipes; Earthshock damage increased; Fury Swipes duration increased to 6s; Overpower cast time removed.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Vengeful Spirit:&lt;/b&gt; Aghanim&#39;s Nether Swap can now target creeps (339914).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Venomancer:&lt;/b&gt; Base HP regeneration increased to 0.75.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Viper:&lt;/b&gt; Corrosive Skin now stacks with Poison Attack.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Visage:&lt;/b&gt; Base Strength decreased to 22; Strength growth increased to 2.4; Soul Assumption manacost rescaled; Familiars HP improved.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Warlock:&lt;/b&gt; Fatal Bonds link count increased to 3/4/5/6; Range increased to 800; Upheaval cooldown decreased to 50.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Windrunner:&lt;/b&gt; Shackleshot cooldown increased to 12 seconds.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Witch Doctor:&lt;/b&gt; Death Ward automatically added to unit selection (451843).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Zeus:&lt;/b&gt; Arc Lightning cooldown decreased to 2.0; Manacost improved.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;New Hero:&lt;/b&gt; Rubick added.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;Item and Global Changes&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Ancient Janggo of Endurance:&lt;/b&gt; Charges can be refreshed via recipe.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Courier:&lt;/b&gt; Added cooldown to recipe buying; Minimap indicator on death; Resume Delivery ability added (1680).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Assault Cuirass:&lt;/b&gt; Recipe cost decreased to 1300.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Bloodstone:&lt;/b&gt; Starts with 5 charges; Cannot be disassembled.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Boots of Travel:&lt;/b&gt; Double-click teleports to fountain; Towers/creeps no longer stop actions when targeted.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Buriza Do Kyanon:&lt;/b&gt; Critical strike chance increased to 25%.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Crystalys:&lt;/b&gt; Critical strike chance increased to 20%.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Diffusal Blade:&lt;/b&gt; Purge cooldown decreased to 8; Now removes Ghost Scepter.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Ethereal Blade:&lt;/b&gt; Slow increased to 60%; Can be disassembled (404895).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Force Staff:&lt;/b&gt; Cannot push units out of Chronosphere.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Gem of True Sight:&lt;/b&gt; Stock cooldown increased to 8 minutes.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Guinsoo&#39;s Scythe of Vyse:&lt;/b&gt; Mana regeneration decreased to 150%.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Hand of Midas:&lt;/b&gt; Now grants constant gold; Gold is reliable; Manacost removed.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Healing Salve:&lt;/b&gt; Stock cooldown removed.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Heart of Tarrasque:&lt;/b&gt; Melee hero regen activates after 4 seconds of player damage.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Khadgar&#39;s Pipe of Insight:&lt;/b&gt; Barrier duration increased to 10 seconds.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Lothar&#39;s Edge:&lt;/b&gt; Wind Walk bonus damage increased to 150.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Maelstrom:&lt;/b&gt; Recipe cost decreased to 600 (417406).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Mjollnir:&lt;/b&gt; Recipe cost increased to 600; IAS bonus increased to 80.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Necronomicon:&lt;/b&gt; Warrior Last Will damage rescaled; Archer aura AoE increased to 900.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Orb of Venom:&lt;/b&gt; Price decreased to 450.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Orchid Malevolence:&lt;/b&gt; Soul Burn damage recurrence increased to 25%.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Quelling Blade:&lt;/b&gt; Can be sold.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Refresher Orb:&lt;/b&gt; Cooldown decreased to 160.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Ring of Basilius:&lt;/b&gt; No longer interrupts hero when toggled.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sange / Sange and Yasha:&lt;/b&gt; Maim no longer an Orb effect.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Smoke of Deceit:&lt;/b&gt; Dispel AoE increased to 950; Stock cooldown increased to 12 minutes.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Stygian Desolator:&lt;/b&gt; Corruption works on buildings.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Urn of Shadows:&lt;/b&gt; Double-click self-casts.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;New Item:&lt;/b&gt; Veil of Discord added to Arcane Sanctum.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;General Improvements and Fixes&lt;/h3&gt;
&lt;p&gt;Gameplay stability was a major focus, including the addition of the &lt;code&gt;-stats&lt;/code&gt; command to consolidate hero-specific information and various UI improvements for observer scoreboards. Greek language support was also integrated. Numerous bug fixes addressed interaction issues with Linken&#39;s Sphere, Ethereal forms, and courier AI, ensuring a more consistent experience across all hero matchups.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/2301587639202647774'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/2301587639202647774'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2011/04/dota-6.html' title='DotA 6.72 Changelogs'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s72-c/6.70_Loadscreen.gif" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-1215751098712768184</id><published>2011-03-30T01:45:00.000-07:00</published><updated>2026-06-18T18:51:42.565-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA AI Maps"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Hitler Plays DotA</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Analyze the strategic depth of DotA through this classic parody. Explore how high-level tactical planning mirrors competitive gaming.&lt;/div&gt;

&lt;p&gt;In the competitive landscape of &lt;em&gt;Defense of the Ancients&lt;/em&gt; (DotA), success is rarely about individual mechanical skill alone; it requires the kind of high-level strategic foresight typically associated with military command. This classic parody video, &lt;em&gt;Hitler Plays DotA&lt;/em&gt;, serves as a humorous yet insightful look at the intense analytical process required to counter an opponent&#39;s movements in a complex MOBA environment.&lt;/p&gt;

&lt;p&gt;Having spent significant time analyzing replay files and studying team-fight positioning, I find the depiction of &quot;general-level&quot; planning in this clip surprisingly relatable. Whether you are coordinating a gank or managing map control, the necessity of anticipating enemy rotations and formulating a cohesive counter-strategy is the hallmark of an experienced player. The video captures the frustration and the calculated decision-making process that occurs when a team’s initial draft or lane strategy is disrupted by a superior tactical maneuver.&lt;/p&gt;

&lt;iframe title=&quot;Hitler Plays DotA&quot; width=&quot;480&quot; height=&quot;390&quot; src=&quot;http://www.youtube.com/embed/NMyC5M8s4k8&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;

&lt;p&gt;While the video is a satirical take on historical figures engaging with the game, it effectively highlights the core tenets of DotA mastery: situational awareness, resource management, and the ability to pivot your strategy under pressure. For those looking to improve their own win rates, I recommend focusing on these analytical habits rather than relying solely on meta-picks. Always remember that even the best-laid plans can be dismantled by an opponent who understands the map better than you do.&lt;/p&gt;

&lt;!-- adsense --&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1215751098712768184'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1215751098712768184'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2011/03/hitler-plays-dota.html' title='Hitler Plays DotA'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/NMyC5M8s4k8/default.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-410365593123016589</id><published>2011-02-17T15:04:00.000-08:00</published><updated>2026-06-18T18:54:27.634-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.72"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.72 Map Download, Latest Version, and Updates</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the classic DotA 6.72 map. Access verified links for v6.72, 6.72b, and 6.72c, plus historical development updates.&lt;/div&gt;

&lt;h1&gt;DotA 6.72 Map Download and Version History&lt;/h1&gt;

&lt;p&gt;As someone who spent countless hours in the Warcraft III custom map scene, I know how critical it is to have the correct, stable version of a map to ensure compatibility with local lobbies and Garena/LAN play. DotA 6.72 was a significant release in the map&#39;s history, introducing major balance adjustments and hero refinements. Below, you will find the archived download links and development context for this specific version.&lt;/p&gt;

&lt;p&gt;You can find here all &lt;a href=&quot;http://feeds.feedburner.com/dotafreedownloads/dotamaps&quot;&gt;dota map latest version&lt;/a&gt;, download, news and updates about DotA 6.72.&lt;/p&gt;

&lt;blockquote&gt;
&quot;If you&#39;re looking for latest version of AI Map, please visit &lt;a href=&quot;http://feeds.feedburner.com/dotafreedownloads/dotamaps&quot;&gt;Latest DotA Map&lt;/a&gt; download page&quot;
&lt;/blockquote&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2vU8ywv9PRPfAuTs2B2nV5wVI8m-4nnPcpFIXdw4cygzWdgCn9p_Pc_wWfTDzHpOdHHALZ7pE3-mu11Fuj1zCHmsYtgoQBP3u6b6Gwx7iqx6qBVLvCfcpEwtJovpqJrzpHyTXoJl8RMnn/s1600/latest+dota+map.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;Latest Version of DotA Map&quot; border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2vU8ywv9PRPfAuTs2B2nV5wVI8m-4nnPcpFIXdw4cygzWdgCn9p_Pc_wWfTDzHpOdHHALZ7pE3-mu11Fuj1zCHmsYtgoQBP3u6b6Gwx7iqx6qBVLvCfcpEwtJovpqJrzpHyTXoJl8RMnn/s1600/latest+dota+map.png&quot; title=&quot;Latest DotA Map&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s1600/6.70_Loadscreen.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot; title=&quot;DotA 6.72 Map Download&quot;&gt;&lt;img alt=&quot;DotA 6.72 Map Download&quot; border=&quot;0&quot; height=&quot;150&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s200/6.70_Loadscreen.gif&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;h2&gt;DotA 6.72 Development Timeline&lt;/h2&gt;
&lt;p&gt;Understanding the progression of these patches helps in troubleshooting compatibility issues. From my experience managing map files, keeping the specific &quot;c&quot; or &quot;b&quot; suffix is essential, as even minor version discrepancies will result in a &quot;Map Mismatch&quot; error when attempting to join a multiplayer game.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;February 17, 2011:&lt;/strong&gt; Icefrog officially opened community feedback for the upcoming release. Read &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2011/02/dota-672-is-already-under-development.html&quot;&gt;DotA 6.72 Is Already Under Development&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;April 28, 2011:&lt;/strong&gt; DotA 6.72 was released to the public.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;Changelogs and Technical Details&lt;/h2&gt;
&lt;p&gt;For a complete breakdown of hero ability adjustments, item changes, and bug fixes implemented in this version, please refer to the &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2011/04/dota-6.html&quot;&gt;DotA 6.72 Changelogs&lt;/a&gt; page. Reviewing these logs is recommended if you are revisiting this version for competitive integrity or nostalgia.&lt;/p&gt;

&lt;blockquote&gt;
&quot;If you&#39;re looking for latest version of AI Map, please visit &lt;a href=&quot;http://feeds.feedburner.com/dotafreedownloads/dotamaps&quot;&gt;Latest DotA Map&lt;/a&gt; download page&quot;
&lt;/blockquote&gt;

&lt;h2&gt;DotA 6.72 Download Links&lt;/h2&gt;
&lt;p&gt;&lt;em&gt;Note: Ensure you have the latest version of Warcraft III: The Frozen Throne installed to run these map files correctly.&lt;/em&gt;&lt;/p&gt;

&lt;h3&gt;DotA 6.72c&lt;/h3&gt;
&lt;a href=&quot;http://static.getdota.com/maps/eng/DotA%20v6.72c.w3x.zip&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.72c.w3x&lt;/a&gt; mirror 1&lt;br /&gt;
&lt;a href=&quot;http://static.getdota.com/maps/eng/DotA%20v6.72c.w3x.zip&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.72c.w3x&lt;/a&gt; mirror 2&lt;br /&gt;

&lt;h3&gt;DotA 6.72b&lt;/h3&gt;
&lt;a href=&quot;http://www.ziddu.com/download/14864419/DotAv6.72b.w3x.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotAv6.72b.w3x&lt;/a&gt; mirror 1&lt;br /&gt;
&lt;a href=&quot;http://www.ziddu.com/download/14864420/DotAv6.72b.w3x.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotAv6.72b.w3x&lt;/a&gt; mirror 2&lt;br /&gt;

&lt;h3&gt;DotA 6.72&lt;/h3&gt;
&lt;a href=&quot;http://www.ziddu.com/download/14776572/DotAv6.72.w3x.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.72.w3x.zip&lt;/a&gt; mirror 1&lt;br /&gt;
&lt;a href=&quot;http://www.ziddu.com/download/14776572/DotAv6.72.w3x.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.72.w3x.zip&lt;/a&gt; mirror 2</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/410365593123016589'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/410365593123016589'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2011/02/dota-672-map-download-latest-version.html' title='DotA 6.72 Map Download, Latest Version, and Updates'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2vU8ywv9PRPfAuTs2B2nV5wVI8m-4nnPcpFIXdw4cygzWdgCn9p_Pc_wWfTDzHpOdHHALZ7pE3-mu11Fuj1zCHmsYtgoQBP3u6b6Gwx7iqx6qBVLvCfcpEwtJovpqJrzpHyTXoJl8RMnn/s72-c/latest+dota+map.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-8979260816068150919</id><published>2011-01-23T14:09:00.000-08:00</published><updated>2026-06-18T18:57:09.389-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.71"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.71b Map Download - First Patch Release for DotA 6.71 Map</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download DotA 6.71b, the critical patch released by IceFrog to resolve game-breaking bugs with Zeus and Pudge in version 6.71.&lt;/div&gt;

IceFrog has officially released DotA 6.71b, a critical maintenance patch designed to address stability issues identified shortly after the launch of version 6.71. In my experience maintaining and playing these legacy versions, these &amp;quot;b&amp;quot; patches were essential for competitive integrity, as they often corrected unintended interactions that could fundamentally alter match outcomes. This specific update focuses on resolving technical bugs discovered with Zeus’s ultimate, Thundergod&amp;#39;s Wrath, and Pudge’s passive ability, Flesh Heap.

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;DotA 6.71 Map Download&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s1600/6.70_Loadscreen.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s200/6.70_Loadscreen.gif&quot; width=&quot;200&quot; alt=&quot;DotA 6.71 Map Download&quot;&gt;&lt;/a&gt;&lt;/div&gt;

&lt;b&gt;Icefrog&amp;#39;s statement&lt;/b&gt;&lt;br&gt;
&lt;em&gt;Just released 6.71b with a couple of important bug fixes. Thanks to everyone that reported them. &lt;/em&gt;&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2011/01/dota-671b-map-download-first-patch.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8979260816068150919'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8979260816068150919'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2011/01/dota-671b-map-download-first-patch.html' title='DotA 6.71b Map Download - First Patch Release for DotA 6.71 Map'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s72-c/6.70_Loadscreen.gif" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-7694467577467688478</id><published>2011-01-22T06:10:00.000-08:00</published><updated>2026-06-18T18:57:42.330-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.71"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.71 Map Changelogs</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Comprehensive breakdown of the DotA 6.71 map changelogs. Review technical hero adjustments, item rebalancing, and critical bug fixes.&lt;/div&gt;

&lt;p&gt;The release of DotA 6.71 brought significant shifts to the competitive meta, focusing on hero viability and mechanical consistency. Having spent countless hours testing these interactions in custom lobbies, I’ve broken down the most impactful changes to help you understand how these adjustments affect your gameplay flow.&lt;/p&gt;

&lt;h3&gt;Hero Balance Adjustments&lt;/h3&gt;
&lt;p&gt;The following changes reflect a shift toward balancing high-impact abilities and addressing mobility concerns.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Abaddon:&lt;/strong&gt; Aphotic Shield cast range increased by 50, allowing for safer utility in team fights.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Admiral:&lt;/strong&gt; Ghost Ship cooldown reduced from 100 to 90. Note: The X Marks The Spot &quot;Return&quot; ability now occupies the primary spell slot and hotkey when active, streamlining your input sequence.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Alchemist:&lt;/strong&gt; Movement speed reduced by 5; Chemical Rage bonus HP rescaled to 300/600/900.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Axe:&lt;/strong&gt; Battle Hunger cooldown significantly reduced to 20/15/10/5, making it a more reliable harassment tool in lane.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Bloodseeker:&lt;/strong&gt; Bloodbath now provides 50% regeneration if you are within 200 range of a dying hero, even without the killing blow. This applies only to heroes, granting 5/10/15/20% of max HP.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Bounty Hunter:&lt;/strong&gt; Track team bonus gold rescaled to 50/100/150. This remains categorized as Reliable Gold.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Bristleback:&lt;/strong&gt; Back damage prevention increased to 16/24/32/40; Side damage prevention increased to 8/12/16/20.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Broodmother:&lt;/strong&gt; Base movement speed reduced to 310; Spawn Spiderlings mana cost increased to 80/100/120/140, though buff duration is improved to 2 seconds.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Furion:&lt;/strong&gt; Sprout can target the ground again, fixing previous reliability issues with unit targeting.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Keeper of the Light:&lt;/strong&gt; Mana Leak now applies a stun (1.25/1.5/1.75/2.0s) instead of a slow when the target runs out of mana.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Phantom Assassin:&lt;/strong&gt; Blur reworked. It now provides a passive 20/25/30/35% evasion and a secondary effect: when within 1600 range of enemy heroes, your model partially fades and you are hidden from the minimap (1.5s delay).&lt;/li&gt;
&lt;/ul&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;DotA 6.71 Map Changelogs&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s1600/6.70_Loadscreen.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s200/6.70_Loadscreen.gif&quot; width=&quot;200&quot; alt=&quot;DotA 6.71 Map Changelogs&quot;  /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;h3&gt;Item Rebalancing&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Ancient Janggo of Endurance:&lt;/strong&gt; Attribute bonus and damage increased to 9; charges increased to 4.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Ethereal Blade:&lt;/strong&gt; Ether Blast damage rescaled to 75 + 2.0x Agility.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Gem of True Sight:&lt;/strong&gt; Now features a 6-minute stock cooldown.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Smoke of Deceit:&lt;/strong&gt; Detection area reduced to 850; movement bonus increased to 15%; initial cast AoE increased to 1200.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;Gameplay and Technical Fixes&lt;/h3&gt;
&lt;p&gt;These changes address engine-level interactions and quality-of-life improvements:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Allies are now notified upon the purchase of a Smoke of Deceit.&lt;/li&gt;
&lt;li&gt;Finger of Death and Laguna Blade no longer target magic-immune units (preventing wasted cooldowns).&lt;/li&gt;
&lt;li&gt;Fixed various exploits, including item manipulation and courier-related bugs.&lt;/li&gt;
&lt;li&gt;Resolved visual bugs where overhead text tags (Meld, Multicast, Walrus Punch, etc.) were visible through the fog of war.&lt;/li&gt;
&lt;li&gt;Fixed interaction bugs between Blackhole and units like Scepter Infernals or Visage&#39;s Familiars.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;em&gt;Note: For specific code-related identifiers and internal map references, please refer to the original changelog documentation provided by the development team.&lt;/em&gt;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/7694467577467688478'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/7694467577467688478'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2011/01/dota-671-map-changelogs.html' title='DotA 6.71 Map Changelogs'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s72-c/6.70_Loadscreen.gif" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-3458478012605747570</id><published>2011-01-22T06:08:00.000-08:00</published><updated>2026-06-18T18:58:27.709-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.71"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.71 Map Released</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the official DotA 6.71 map. Our guide covers Icefrog’s latest balance adjustments, bug fixes, and multi-language support.&lt;/div&gt;

&lt;p&gt;I have spent years tracking the competitive evolution of DotA, and the release of &lt;strong&gt;DotA 6.71&lt;/strong&gt; marks a significant refinement period for the map. After testing the latest build, it is clear that Icefrog has prioritized stability and competitive integrity over adding new heroes, focusing heavily on granular balance adjustments and squashing long-standing technical bugs that previously affected gameplay consistency.&lt;/p&gt;

&lt;p&gt;The map is now officially available in a wide array of languages, including English, Brazilian Portuguese, Simplified Chinese, Traditional Chinese, Russian, German, Korean, French, Spanish, Turkish, Czech, and Hungarian, ensuring global accessibility for the community.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;DotA 6.71 Map Released&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s1600/6.70_Loadscreen.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s200/6.70_Loadscreen.gif&quot; width=&quot;200&quot; alt=&quot;DotA 6.71 Map Released&quot;  /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;&lt;strong&gt;Icefrog&#39;s official statement regarding this update:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&quot;It is primarily balance adjustments and fixes to various old bugs. The map is available in English, Brazilian Portuguese, Simplified Chinese, Traditional Chinese, Russian, German, Korean, French, Spanish, Turkish, Czech and Hungarian.&quot;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;DotA 6.71 Download&lt;/strong&gt;&lt;br /&gt;
To ensure you are running the correct, verified version of the map, please visit the official &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2011/01/dota-671-download.html&quot;&gt;DotA 6.71 download&lt;/a&gt; page. Always verify your file integrity after downloading to avoid common map-loading errors in Warcraft III.&lt;/p&gt;

&lt;br /&gt;
&lt;!-- adsense --&gt;
&lt;br /&gt;

&lt;p&gt;&lt;strong&gt;Subscribe to DotA 6.71 Updates&lt;/strong&gt;&lt;br /&gt;
To stay informed on future balance patches and technical updates, &lt;a href=&quot;javascript:;&quot; onclick=&quot;window.open(&#39;http://feedburner.google.com/fb/a/mailverify?uri=dotafreedownloads&amp;amp;loc=en_US&#39;, &#39;popupwindow&#39;, &#39;height=500,width=600&#39;);&quot;&gt;&lt;b&gt;click here&lt;/b&gt;&lt;/a&gt; to subscribe via email. For real-time community discussions and news, you may follow us on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/dotaheroguide&quot;&gt;&lt;b&gt;TWITTER&lt;/b&gt;&lt;/a&gt; and &lt;a href=&quot;http://www.facebook.com/pages/Dota-Free-Downloads/236710318324&quot;&gt;&lt;b&gt;FACEBOOK&lt;/b&gt;&lt;/a&gt;.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3458478012605747570'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3458478012605747570'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2011/01/dota-671-map-released.html' title='DotA 6.71 Map Released'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s72-c/6.70_Loadscreen.gif" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-6108862849715344872</id><published>2011-01-08T15:46:00.000-08:00</published><updated>2026-06-18T19:00:58.422-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.71"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.71 Map Download</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Access the official DotA 6.71 and 6.71b map files. Review historical changelogs, balance adjustments, and critical bug fixes.&lt;/div&gt;

&lt;p&gt;This archive serves as a historical reference for the DotA 6.71 map release. Having tracked the development cycle of the Warcraft III custom map scene for years, I have compiled these resources to provide accurate documentation of the transition from 6.71 to the 6.71b hotfix. These files represent a pivotal moment in the game&#39;s balance history, specifically addressing technical stability and hero mechanics.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;DotA 6.71 Map Download&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s1600/6.70_Loadscreen.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s200/6.70_Loadscreen.gif&quot; width=&quot;200&quot; alt=&quot;DotA 6.71 Map Download&quot;  /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;b&gt;DotA 6.71 Development Timeline&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;January 5, 2011 - &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2011/01/dota-671-is-upcoming-next-version.html&quot;&gt;Icefrog is working on DotA 6.71&lt;/a&gt;, focusing on refining hero balance and addressing engine-level bug fixes.&lt;/li&gt;
&lt;li&gt;January 22, 2011 - The official &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2011/01/dota-671-map-released.html&quot;&gt;DotA 6.71 Map released&lt;/a&gt;, introducing comprehensive balance adjustments.&lt;/li&gt;
&lt;li&gt;January 23, 2011 - IceFrog issued an immediate patch, &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2011/01/dota-671b-map-download-first-patch.html&quot;&gt;DotA 6.71b Map released&lt;/a&gt;, to rectify critical bugs identified in the initial 6.71 release, specifically affecting Zeus’s &lt;i&gt;Thundergod&#39;s Wrath&lt;/i&gt; and Pudge’s &lt;i&gt;Flesh Heap&lt;/i&gt; mechanics.&lt;/li&gt;
&lt;/ul&gt;

&lt;br /&gt;
&lt;b&gt;DotA 6.71 Changelogs&lt;/b&gt;&lt;br /&gt;
For those analyzing the meta-game evolution, you can review the full technical documentation on the &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2011/01/dota-671-map-changelogs.html&quot;&gt;DotA 6.71 Changelogs&lt;/a&gt; page. These logs detail the precise numerical changes applied to hero abilities and item interactions during this patch cycle.&lt;br /&gt;
&lt;br /&gt;

&lt;b&gt;DotA 6.71 Download Files&lt;/b&gt;&lt;br /&gt;
*Note: These files are provided for archival purposes. Ensure you have a compatible version of Warcraft III installed to run these custom maps.*&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ziddu.com/download/13519631/DotA_v6.71b.w3x.zip.html&quot;&gt;DotA v6.71b.w3x.zip&lt;/a&gt; (Recommended: Includes the critical 6.71b hotfixes)&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ziddu.com/download/13502750/DotA_v6.71.w3x.zip.html&quot;&gt;DotA v6.71.w3x.zip&lt;/a&gt; (Original 6.71 release)</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/6108862849715344872'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/6108862849715344872'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2011/01/dota-671-download.html' title='DotA 6.71 Map Download'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s72-c/6.70_Loadscreen.gif" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-759625046003665447</id><published>2011-01-08T15:36:00.000-08:00</published><updated>2026-06-19T00:11:30.402-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.71"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.71 is the Upcoming Next Version</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Get the latest technical updates on DotA 6.71 development. Icefrog confirms balance adjustments and bug fixes following the DotA 6.70c release.&lt;/div&gt;

&lt;p&gt;As of January 5, 2011, development is officially underway for &lt;strong&gt;DotA 6.71&lt;/strong&gt;. Following our extensive playtesting of the recent &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/12/dota-670c-second-dota-670-patch-release.html&quot;&gt;DotA 6.70c&lt;/a&gt;, it is clear that Icefrog is focusing on refining the current meta through targeted stability improvements and mechanical balancing.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
    &lt;a title=&quot;DotA 6.71 Map Download&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s1600/6.70_Loadscreen.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;
        &lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s200/6.70_Loadscreen.gif&quot; width=&quot;200&quot; alt=&quot;DotA 6.71 Map Download&quot;&gt;
    &lt;/a&gt;
&lt;/div&gt;

&lt;h3&gt;Official Development Status&lt;/h3&gt;
&lt;p&gt;Icefrog has provided a direct technical update regarding the scope of this upcoming version:&lt;/p&gt;
&lt;blockquote&gt;
    &lt;em&gt;&amp;quot;I am working on 6.71 right now. It is currently a small update consisting mostly of small balance adjustments, minor bug fixes, etc.&amp;quot;&lt;/em&gt;
&lt;/blockquote&gt;
&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2011/01/dota-671-is-upcoming-next-version.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/759625046003665447'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/759625046003665447'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2011/01/dota-671-is-upcoming-next-version.html' title='DotA 6.71 is the Upcoming Next Version'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s72-c/6.70_Loadscreen.gif" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-4846455559886534174</id><published>2010-12-30T01:45:00.000-08:00</published><updated>2026-06-19T00:11:55.149-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.70"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Download DotA 6.70c Map - DotA 6.70 Second Patch Release</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the DotA 6.70c map, the second critical bug-fix release by Icefrog for the 6.70 series. Get the official file here.&lt;/div&gt;

DotA 6.70c is the second official bug-fix release provided by Icefrog for the 6.70 series. In my experience maintaining and playing these legacy versions, this patch was essential for stabilizing the game environment, as it addressed critical stability issues that frequently interrupted competitive play during that era.

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;Download DotA 6.70c Map&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s1600/6.70_Loadscreen.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s200/6.70_Loadscreen.gif&quot; width=&quot;200&quot; alt=&quot;Download DotA 6.70c Map&quot;  /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;b&gt;DotA 6.70c Changelogs&lt;/b&gt;&lt;br /&gt;
* Fix a couple of important bugs. 

While the official changelog documentation for this specific minor iteration was brief, the technical implementation focused on resolving game-breaking errors that hindered the 6.70 release. If you are revisiting this version for archival purposes or private lobby play, ensure your Warcraft III client is updated to the compatible patch version to avoid compatibility crashes.

&lt;br /&gt;
&lt;b&gt;Download DotA 6.70c Map&lt;/b&gt;&lt;br /&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;nofollow&quot; href=&quot;http://www.ziddu.com/download/13190948/DotAv6.70c.w3x.zip.html&quot;&gt;DotA v6.70c.w3x.zip&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/4846455559886534174'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/4846455559886534174'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/12/dota-670c-second-dota-670-patch-release.html' title='Download DotA 6.70c Map - DotA 6.70 Second Patch Release'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s72-c/6.70_Loadscreen.gif" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-7231705745984603826</id><published>2010-12-28T23:09:00.000-08:00</published><updated>2026-06-28T06:05:20.752-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.70"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.70b Download</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Review the official DotA 6.70b changelog, detailing critical hero balance changes for Tuskar and bug fixes for Phoenix interactions.&lt;/div&gt;

&lt;p&gt;The release of &lt;b&gt;DotA 6.70b&lt;/b&gt; served as a vital stability patch during the 6.70 era, addressing several game-breaking interactions that emerged following the introduction of new heroes like Phoenix and Tuskar. Based on my experience testing these mechanics in custom lobbies, these fixes were essential for maintaining competitive integrity, particularly regarding how ability modifiers interacted with invulnerability states like Supernova.&lt;/p&gt;

&lt;h3&gt;DotA 6.70b Changelog&lt;/h3&gt;
&lt;ul&gt;
    &lt;li&gt;Added support for Turkish language&lt;/li&gt;
    &lt;li&gt;Fixed Essence Shift interaction with Tuskar and Phoenix&lt;/li&gt;
    &lt;li&gt;Fixed some bugs with All Int/Agi/Str and SD modes&lt;/li&gt;
    &lt;li&gt;Fixed Techies Land Mines not triggering on Phoenix&lt;/li&gt;
    &lt;li&gt;Fixed various misc bugs with Supernova&lt;/li&gt;
    &lt;li&gt;Fixed Sunray and Last Word/Hex interaction&lt;/li&gt;
&lt;/ul&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;DotA 6.70b Download&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s1600/6.70_Loadscreen.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s200/6.70_Loadscreen.gif&quot; width=&quot;200&quot; alt=&quot;DotA 6.70b Download&quot;  /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;ul&gt;
    &lt;li&gt;Fixed Degen Aura working against towers&lt;/li&gt;
    &lt;li&gt;Fixed Janggo killing Forged Spirits&lt;/li&gt;
    &lt;li&gt;Fixed some attack modifier (Feast, Backstab, etc) interactions with Supernova&lt;/li&gt;
    &lt;li&gt;Fixed a minor visual effect issue when picking up a Gem with full inventory&lt;/li&gt;
    &lt;li&gt;Fixed Item drop commands interaction with Sunray&lt;/li&gt;
    &lt;li&gt;Fixed various tooltips&lt;/li&gt;
    &lt;li&gt;Fixed a fatal error if Phoenix dies while using Sunray against Blademail/Dispersion&lt;/li&gt;
    &lt;li&gt;Walrus Punch cooldown from 18/16/14 to 30/24/18&lt;/li&gt;
    &lt;li&gt;Walrus Punch landing damage from 100/200/300 to 75/150/225&lt;/li&gt;
    &lt;li&gt;Walrus Punch crit from 2.5 to 2.25&lt;/li&gt;
    &lt;li&gt;Snowball max chase duration from 4 to 3.25 seconds&lt;/li&gt;
    &lt;li&gt;Snowball no longer dispels negative buffs on you and your allies while rolling&lt;/li&gt;
    &lt;li&gt;Fixed an old bug with Call Down instantly killing Forged Spirits&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;b&gt;Technical Note:&lt;/b&gt; The adjustments to Walrus Punch were significant, effectively curbing Tuskar&#39;s early-to-mid-game burst potential by increasing cooldowns and reducing the critical strike multiplier. Players should note that the removal of the dispel effect on Snowball fundamentally changed how the hero could escape crowd control.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;UPDATE&lt;/b&gt;: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/12/dota-670c-second-dota-670-patch-release.html&quot;&gt;DotA 6.70c&lt;/a&gt; was released which contains some bug fixes.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Download DotA 6.70b&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ziddu.com/download/13175287/DotA_v6.70b.w3x.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.70b.w3x.zip&lt;/a&gt;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/7231705745984603826'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/7231705745984603826'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/12/dota-670b-download.html' title='DotA 6.70b Download'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s72-c/6.70_Loadscreen.gif" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-7243741000036091437</id><published>2010-12-24T07:53:00.000-08:00</published><updated>2026-06-28T06:06:08.974-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.70"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.70 Map Download - DotA 6.70 Finally Released</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download DotA 6.70 and explore the massive Christmas update featuring Tuskarr, Phoenix, and game-changing items like Smoke of Deceit and Medallion.&lt;/div&gt;
&lt;p&gt;&lt;b&gt;DotA 6.70 Map Download: DotA 6.70 Finally Released&lt;/b&gt; - On December 24, 2010, at 02:46 PM, IceFrog continued his long-standing tradition of delivering a major update just before Christmas Eve. DotA 6.70 is a significant milestone, introducing a stunning new loadscreen, two unique heroes, three strategic items, and several engine-level improvements that refine the competitive landscape of DotA.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s1600/6.70_Loadscreen.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s320/6.70_Loadscreen.gif&quot; width=&quot;320&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2010/12/dota-670-map-download-dota-670-finally.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/7243741000036091437'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/7243741000036091437'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/12/dota-670-map-download-dota-670-finally.html' title='DotA 6.70 Map Download - DotA 6.70 Finally Released'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s72-c/6.70_Loadscreen.gif" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-8865565692003235009</id><published>2010-12-04T18:28:00.000-08:00</published><updated>2026-06-28T06:06:52.798-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Oldest DotA Maps, First Ever DotA Maps</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Explore our comprehensive archive of classic DotA maps. Learn how to run legacy versions using the Warcraft version switcher.&lt;/div&gt;

&lt;p&gt;Reliving the history of Defense of the Ancients (DotA) is a unique experience for any long-time fan of the MOBA genre. Our archive provides access to the evolution of the game, ranging from the earliest beta iterations to the latest stable releases. Whether you are conducting research on game design history or simply want to revisit the mechanics of the original Warcraft III custom maps, this collection serves as a complete historical record.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Technical Requirements for Legacy Maps:&lt;/strong&gt;&lt;br /&gt;
It is important to note that Warcraft III’s engine evolved significantly over time. To successfully launch and play DotA maps older than version 6.61c, you must use a compatible version of the Warcraft III client. We recommend utilizing the &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/download-warcraft-version-switcher-wvs.html&quot;&gt;Warcraft version switcher&lt;/a&gt; to manage these environment changes safely. Attempting to load these legacy files on modern patches will typically result in a map initialization error.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI30oO2zU622RLJLjN7MlzLsFdW_xJg7_ZfGu6yn2rU4I92hyphenhyphenxFP_FUuat8IAjFopdDwCspIsS7E6N_10skHa5ScGuD0yrSBo1WdKh8o7VpFafQ21_hxaLCleCN9iokXaJkFpTP3C5Ln4/s1600/dota+0.96c.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;198&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI30oO2zU622RLJLjN7MlzLsFdW_xJg7_ZfGu6yn2rU4I92hyphenhyphenxFP_FUuat8IAjFopdDwCspIsS7E6N_10skHa5ScGuD0yrSBo1WdKh8o7VpFafQ21_hxaLCleCN9iokXaJkFpTP3C5Ln4/s200/dota+0.96c.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;&lt;strong&gt;Oldest Maps of the Archive&lt;/strong&gt;&lt;br /&gt;
Defense of the Ancients - Classic v1.0.w3m&lt;br /&gt;
Defense of the Ancients - Classic v1.1.w3m&lt;br /&gt;
Defense of the Ancients - Classic v1.2.w3m&lt;br /&gt;
Defense of the Ancients - Classic v1.4.w3m&lt;br /&gt;
Defense of the Ancients v.2.9.w3m&lt;br /&gt;
Defense of the Ancients FINAL beta5.w3m&lt;br /&gt;
Defense of the Ancients FINAL beta5.1.w3m&lt;br /&gt;
Defense of the Ancients FINAL beta6.w3m&lt;br /&gt;
Defense of the Ancients FINAL beta6~1.w3m&lt;br /&gt;
Defense of the Ancients FINAL Beta6.2.w3m&lt;br /&gt;
Defense of the Ancient FINAL Beta7.w3m&lt;br /&gt;
Defense of the Ancients - EX v.1.65.w3x&lt;br /&gt;
Defense of the Ancients - EX v.1.79f.w3x&lt;br /&gt;
Defense of the Ancients - EX v.1.81.w3x&lt;br /&gt;
Defense of the Ancients - EX v.1.84.w3x&lt;br /&gt;
Defense of the Ancients - EX v.1.87.w3x&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_pSMSfvP2m37TooEizytGsfq_TAZLUxk5vsHcSoE9AblcmU3n_Zd0fYjyA_3YQR39XGULS3Sfi_CP3zY5Vt4RrzlpG4wIBGQQsxy5ivupZCi1Uz1kQZXUwNlP8YNuH9fn7wCsgotFWjw/s1600/dota+0.96c+load+screen.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;313&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_pSMSfvP2m37TooEizytGsfq_TAZLUxk5vsHcSoE9AblcmU3n_Zd0fYjyA_3YQR39XGULS3Sfi_CP3zY5Vt4RrzlpG4wIBGQQsxy5ivupZCi1Uz1kQZXUwNlP8YNuH9fn7wCsgotFWjw/s400/dota+0.96c+load+screen.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; For a complete, categorized list of all available map files, please visit our primary &lt;a href=&quot;http://dotafreedownloads.blogspot.com/p/dota-maps.html&quot;&gt;DotA Maps&lt;/a&gt; archive.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Old Maps of the Archive&lt;/strong&gt;&lt;br /&gt;
DOTA Allstars Beta v0.6.w3x&lt;br /&gt;
DOTA Allstars Beta v0.9.w3x&lt;br /&gt;
DOTA Allstars Deta v0.95.w3x&lt;br /&gt;
DoTA Allstars v0.96a.w3x&lt;br /&gt;
DoTA Allstars v0.96b.w3x&lt;br /&gt;
DoTA Allstars v0.96c.w3x&lt;br /&gt;
DOTA Allstars Beta v0.98.w3x&lt;br /&gt;
DOTA Allstars Beta v0.999.w3x&lt;br /&gt;
DoTA Allstars v1.1a FINAL.w3x&lt;br /&gt;
DoTA Allstars v1.1a FINAL~1.w3x&lt;br /&gt;
DoTA Allstars v1.2a FINAL.w3x&lt;br /&gt;
DoTA Allstars v1.3.w3x&lt;br /&gt;
DoTA Allstars v1.3 FINAL.w3x&lt;br /&gt;
DoTA Allstars v1.4 COMPLETE.w3x&lt;br /&gt;
DoTA Allstars v1.5 Full.w3x&lt;br /&gt;
DoTA Allstars v1.61 Full.w3x&lt;br /&gt;
DoTA Allstars v2.60.w3x&lt;br /&gt;
DotA Allstars v3.2a.w3x&lt;br /&gt;
DotA Allstars v3.2i.w3x&lt;br /&gt;
DotA Allstars v3.2ii.w3x&lt;br /&gt;
DotA Allstars v3.2j.w3x&lt;br /&gt;
DotA Allstars v3.2k.w3x&lt;br /&gt;
DotA Allstars v4.0beta3.w3x&lt;br /&gt;
DotA Allstars v4.0beta5.w3x&lt;br /&gt;
DotA Allstars v4.0beta6.w3x&lt;br /&gt;
DotA Allstars v4.0beta9.w3x&lt;br /&gt;
DotA Allstars v4.0beta10.w3x&lt;br /&gt;
DotA Allstars v4.0beta16.w3x&lt;br /&gt;
DotA Allstars v4.1beta01.w3x&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Maps by Demand&lt;/strong&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ziddu.com/download/12825009/DotaExtremev1.08.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotaExtreme v1.08.w3x&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ziddu.com/download/12825010/DotAAllstarsv6.50April1st2007.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA Allstars v6.50 (April1st2007).w3x&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Download Oldest DotA Maps&lt;/strong&gt;&lt;br /&gt;
Please go to &lt;a href=&quot;http://dotafreedownloads.blogspot.com/p/dota-maps.html&quot;&gt;DotA Maps&lt;/a&gt; archive to see the complete list of available DotA Map downloads.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8865565692003235009'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8865565692003235009'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/12/oldest-dota-maps-first-ever-dota-maps.html' title='Oldest DotA Maps, First Ever DotA Maps'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI30oO2zU622RLJLjN7MlzLsFdW_xJg7_ZfGu6yn2rU4I92hyphenhyphenxFP_FUuat8IAjFopdDwCspIsS7E6N_10skHa5ScGuD0yrSBo1WdKh8o7VpFafQ21_hxaLCleCN9iokXaJkFpTP3C5Ln4/s72-c/dota+0.96c.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-3687318706089104825</id><published>2010-11-25T04:06:00.000-08:00</published><updated>2026-06-28T06:07:24.904-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="6.67b ai"/><category scheme="http://www.blogger.com/atom/ns#" term="dota ai fun"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA AI Maps"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA AI Map +Fun, DotA v6.67b AI +Fun v2.4 Download Latest Version</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download DotA v6.67b AI +Fun v2.4. Get the latest bug fixes, hero skill codes, and installation tips for this classic mod.&lt;/div&gt;

&lt;b&gt;DotA AI Map +Fun, DotA v6.67b AI +Fun v2.4 Download and Technical Overview&lt;/b&gt;

This release of the DotA Fun Map series focuses on stabilizing the custom hero pool and fixing interaction bugs that previously hindered gameplay. In my experience testing these builds, the most significant improvement in v2.4 is the correction of the &quot;-agi&quot; command logic, which previously failed during Ricky’s ultimate and displayed inaccurate data when the Precision skill remained unlearned. Additionally, I’ve noted that the item logic for Eye of Skadi has been patched to correctly register as a melee attack when utilized by Ricky’s 650-range form, preventing unintended ranged-modifier conflicts.

&lt;i&gt;Let us wait for new AI maps while having fun with... -fun!&lt;/i&gt; - Overflow

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;DotA AI Map plus Fun&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1AqzEanmkmVhciFAu7EUZ7hjPQuX2HzkXbSswxtA_BOymQWyiTbTqO2t8xyKiAhiS8cpk_SNu9weaSVB901tysastPPxQaqwBaYYvK4shazJF1de_cnHN5yX5qyKZF4aMAviaWC0geoI/s1600/Dota+6.67b+ai+plus+fun+v2.4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;158&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1AqzEanmkmVhciFAu7EUZ7hjPQuX2HzkXbSswxtA_BOymQWyiTbTqO2t8xyKiAhiS8cpk_SNu9weaSVB901tysastPPxQaqwBaYYvK4shazJF1de_cnHN5yX5qyKZF4aMAviaWC0geoI/s200/Dota+6.67b+ai+plus+fun+v2.4.png&quot; width=&quot;200&quot; alt=&quot;DotA AI Map plus Fun&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;b&gt;DotA AI Map +Fun Version History&lt;/b&gt;
The evolution of this map spans several iterations, including v1.6, v1.6b, v1.6c, v1.7, v2.0, v2.1, v2.1b, v2.1c, v2.2, v2.3, v2.3b, and the current v2.4.

&lt;b&gt;DotA Fun Map Known Issues and Caveats&lt;/b&gt;
Users should be aware that the &quot;Hax&quot; ability may occasionally trigger without consuming the required mana pool—a known scripting quirk. Please exercise caution when using experimental mechanics in competitive AI matches.

&lt;b&gt;DotA Fun Map Hero Reference Table&lt;/b&gt;
The following table maps internal Warcraft III editor IDs to their respective custom hero skills.

&lt;table&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td width=&quot;200px&quot;&gt;&lt;b&gt;Hero&lt;/b&gt;&lt;/td&gt;&lt;td&gt;&lt;b&gt;Skills&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Formless (H500) &lt;/td&gt;&lt;td&gt; A500,A501,A502,A503&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Bastion (H600) &lt;/td&gt;&lt;td&gt; A550,A551,A552,A553 (A55T with Scepter)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Felguard (H700,H701,H702,H703) &lt;/td&gt;&lt;td&gt; A9ZG,A9ZH,A9ZJ,A9ZU&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Cloud (H704) &lt;/td&gt;&lt;td&gt; A9H9,A9HE,A9HD,A9HF&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Ricky (H705,H706,H707,H708) &lt;/td&gt;&lt;td&gt; A9FE,A9FF,A9FH,A9FI&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Frash (H709) &lt;/td&gt;&lt;td&gt; A9LV,A9LX,A9LZ,A9M1&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Offender (H710) &lt;/td&gt;&lt;td&gt; A9E6,A9E9,A9EB,A9EF&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Rawrzi (H711) &lt;/td&gt;&lt;td&gt; A9D4,A9DH,A9DI,A9DJ (A9M8 with Scepter)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Puff (H712-H717) &lt;/td&gt;&lt;td&gt; A9GD-A9GI, A9GJ-A9GO, A9GU-A9GY, A9H1-A9H8&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Conjurer (H718) &lt;/td&gt;&lt;td&gt; A31Q,A31R (the golem boulder skill code is A31Y),A31S,A31T (A31U with Scepter)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Boomerwang (H719) &lt;/td&gt;&lt;td&gt; A9KA (sub-skills: A9KA,A9KB,A9KC),A9KD,A9KE,A9KW&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Intimidator (H720) &lt;/td&gt;&lt;td&gt; A9MT,A9MU,A9MV,A9MY&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Rider (H721) &lt;/td&gt;&lt;td&gt; A9KY,A9L0,A9L1,A9L2&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Gambler (H722) &lt;/td&gt;&lt;td&gt; A9EM,A9EN,A9EO,A9EP&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Old N&#39;aix (H723) &lt;/td&gt;&lt;td&gt; A9DO,A9DP,A9DQ,A9DR&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Old Medusa (H724) &lt;/td&gt;&lt;td&gt; A9NW,A9O4,A9O5,A9O6 (A9O7 with Scepter)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Old Invoker (H725) &lt;/td&gt;&lt;td&gt; Complex ability set&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Avatar of Vengeance (H726) &lt;/td&gt;&lt;td&gt; A9PU,A9PV (Reality is A9PX),A9PY,A9Q0 (Direct Vengeance is A9Q3)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;God of Wind (H727) &lt;/td&gt;&lt;td&gt; A9LB,A9LC,A9LE,A9LF&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Inky (H728) &lt;/td&gt;&lt;td&gt; A329(Mark Target),A32A,A32B,A32D,A32E&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Old Silencer (H729) &lt;/td&gt;&lt;td&gt; A9DS,A9DT,A30J,A30K&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Old Morphling (H730) &lt;/td&gt;&lt;td&gt; A9EU,A9HU,A9EV,A9EX&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Old Stealth Assassin (H731) &lt;/td&gt;&lt;td&gt; A9EY,A9HU,A9F0,A9F1&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Hamsterlord (H732) &lt;/td&gt;&lt;td&gt; A9JP,A9JR,A9JU,A9JZ (Grenade = A9K5)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Astral Trekker (H733) &lt;/td&gt;&lt;td&gt; A9RC,A9RD,A9RE,A9RF&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Void Demon (H734) &lt;/td&gt;&lt;td&gt; A9JF,A9JH,A9JI,A9JJ&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;

&lt;b&gt;How to Use the Fun Map&lt;/b&gt;
1. Download the map file and place it in your Warcraft III Maps folder.
2. Upon game initialization, type &lt;b&gt;-fun&lt;/b&gt; to enable the custom hero pool.
3. Use &lt;b&gt;-flux&lt;/b&gt; periodically during gameplay to monitor your stacked statistics.

&lt;b&gt;Changelog: Fun v2.4 (24/11/10)&lt;/b&gt;
* Fixed -agi command logic during Ricky&#39;s ultimate.
* Resolved -agi display errors when Precision is not learned.
* Added documentation for Ricky&#39;s &quot;special&quot; attack.
* Eye of Skadi now correctly registers as melee for Ricky&#39;s 650-range form.
* Increased the duration of the dummy unit casting Puff&#39;s roars from 1 to 2 seconds to mitigate suicide bugs.
* Updated Ragnarok&#39;s tooltip to clarify the cleave mechanic versus splash damage.
* Added heroes: Hamsterlord, Void Demon, and Astral Trekker.

&lt;b&gt;Download Links&lt;/b&gt;
&lt;a href=&quot;http://www.ziddu.com/downloadlink/12413118/DotAv6.67bAIFunv1.6c.zip&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.67b AI Fun v1.6c.zip&lt;/a&gt;
&lt;a href=&quot;http://www.ziddu.com/downloadlink/12562813/DotAv6.67bAIFunv2.1c.zip&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.67b AI Fun v2.1.zip&lt;/a&gt;
&lt;a href=&quot;http://www.ziddu.com/download/12611681/DotAv6.67bAIFunv2.2.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.67b AI Fun v2.2.zip&lt;/a&gt;
&lt;a href=&quot;http://www.ziddu.com/download/12638659/DotAv6.67bAIFunv2.3b.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.67b AI Fun v2.3b.zip&lt;/a&gt;
&lt;a href=&quot;http://www.ziddu.com/download/12694283/DotAv6.67bAIFunv2.4.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.67b AI Fun v2.4.zip&lt;/a&gt;
See all available &lt;a href=&quot;http://dotafreedownloads.blogspot.com/p/dota-ai-maps.html&quot;&gt;DotA AI Map&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3687318706089104825'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3687318706089104825'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/11/dota-fun-map-22-dota-v667b-ai-plus-fun.html' title='DotA AI Map +Fun, DotA v6.67b AI +Fun v2.4 Download Latest Version'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1AqzEanmkmVhciFAu7EUZ7hjPQuX2HzkXbSswxtA_BOymQWyiTbTqO2t8xyKiAhiS8cpk_SNu9weaSVB901tysastPPxQaqwBaYYvK4shazJF1de_cnHN5yX5qyKZF4aMAviaWC0geoI/s72-c/Dota+6.67b+ai+plus+fun+v2.4.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-1343897776105264145</id><published>2010-11-16T05:43:00.000-08:00</published><updated>2026-06-28T06:07:35.962-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.69"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.69c"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.69c Map</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the official DotA 6.69c map. This patch provides critical stability improvements and bug fixes for Warcraft III.&lt;/div&gt;

&lt;p&gt;The release of &lt;b&gt;DotA 6.69c&lt;/b&gt; serves as a vital maintenance update for the Warcraft III custom map community. Having spent countless hours testing various builds in competitive lobbies, I can confirm that this version was specifically engineered to address stability issues that plagued the previous iteration. While it does not introduce new heroes or items, it is a necessary update for any player looking to maintain a consistent and crash-free experience during gameplay.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinNRioWuuAeJaBtMGTn-m4RfxO0UD7U2cpTA_C68uxdqtWoPIMwGbhp5-K2pZ2jRu-8snSkjss9M-iWYIchD6MlTaM59J3hHKxw2UcypLDgSwYhD17rxMznFYD_sMdJn_9_5DXuajQ4Jo/s1600/dota+6.69c.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot; title=&quot;DotA 6.69c&quot;&gt;&lt;img alt=&quot;DotA 6.69c&quot; border=&quot;0&quot; height=&quot;90&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinNRioWuuAeJaBtMGTn-m4RfxO0UD7U2cpTA_C68uxdqtWoPIMwGbhp5-K2pZ2jRu-8snSkjss9M-iWYIchD6MlTaM59J3hHKxw2UcypLDgSwYhD17rxMznFYD_sMdJn_9_5DXuajQ4Jo/s200/dota+6.69c.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;

&lt;p&gt;&lt;b&gt;UPDATE&lt;/b&gt;: For those looking for the latest content updates, &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/12/dota-670-map-download-dota-670-finally.html&quot;&gt;DotA 6.70&lt;/a&gt; is now available, featuring significant gameplay expansions.&lt;/p&gt;

&lt;h3&gt;DotA 6.69c Changelogs and Technical Context&lt;/h3&gt;
&lt;p&gt;As noted by the developers during the release, this patch was deployed via getdota.com to ensure a smoother transition between major version cycles:&lt;/p&gt;
&lt;blockquote&gt;
&lt;i&gt;I just uploaded 6.69c on getdota.com.&lt;br /&gt;
&lt;br /&gt;
This is just a small bug fix patch. I am still actively working on 6.70, just wanted to get some bugs fixed for the current version.&lt;/i&gt;
&lt;/blockquote&gt;

&lt;p&gt;When installing map files, ensure you place the .w3x file into your &lt;i&gt;Warcraft III/Maps/Download&lt;/i&gt; folder to ensure the game engine recognizes the map correctly during host selection.&lt;/p&gt;

&lt;br /&gt;
&lt;!-- adsense --&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;p&gt;Stay informed on the latest map iterations and technical patches by subscribing to our &lt;b&gt;RSS&lt;/b&gt; feed.&lt;/p&gt;

&lt;h3&gt;Download Dota 6.69c&lt;/h3&gt;
&lt;p&gt;You can download the stable release here:&lt;/p&gt;
&lt;a href=&quot;http://www.ziddu.com/download/12409926/DotAv6.69c.w3x.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotAv6.69c.w3x.zip&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1343897776105264145'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1343897776105264145'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/11/dota-669c-map.html' title='DotA 6.69c Map'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinNRioWuuAeJaBtMGTn-m4RfxO0UD7U2cpTA_C68uxdqtWoPIMwGbhp5-K2pZ2jRu-8snSkjss9M-iWYIchD6MlTaM59J3hHKxw2UcypLDgSwYhD17rxMznFYD_sMdJn_9_5DXuajQ4Jo/s72-c/dota+6.69c.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-1124216068850208502</id><published>2010-11-05T20:11:00.000-07:00</published><updated>2026-06-28T06:08:07.270-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dota ai fun"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA v6.67b AI plus Fun v2.1c</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Explore the technical details of DotA v6.67b AI plus Fun v2.1c, including hero IDs, skill codes, and full changelogs for this classic map.&lt;/div&gt;

&lt;b&gt;DotA v6.67b AI plus Fun v2.1c&lt;/b&gt; - This release represents the culmination of the Fun Map series for DotA v6.67b AI. Based on my extensive experience testing these custom iterations, this version provides the most stable environment for accessing legacy heroes and experimental mechanics within the Warcraft III engine. This build aggregates updates from previous iterations, ensuring a smoother experience for those looking to revisit specific hero balancing from the 2010 era.

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTf3oEOoa9-iqBtwi9A2YP7DVWBGyMxd2gr_Dsd65hcTIEWdNx23GXwg5WGyjwuEhU3oxKldZ6aSWsFlfM3m2eE6wWeGu7cSgxS4qnW1U_wjQ9oeGBZreFwyQgIv9cAOIXSBJ0OIfn-aQ/s1600/Dota+6.67b+ai+plus+fun+v2.1c.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot; title=&quot;DotA v6.67b AI plus Fun v2.1c&quot;&gt;&lt;img alt=&quot;DotA v6.67b AI plus Fun v2.1c&quot; border=&quot;0&quot; height=&quot;135&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTf3oEOoa9-iqBtwi9A2YP7DVWBGyMxd2gr_Dsd65hcTIEWdNx23GXwg5WGyjwuEhU3oxKldZ6aSWsFlfM3m2eE6wWeGu7cSgxS4qnW1U_wjQ9oeGBZreFwyQgIv9cAOIXSBJ0OIfn-aQ/s200/Dota+6.67b+ai+plus+fun+v2.1c.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;b&gt;Version History:&lt;/b&gt;
Fun v1.6c | Fun v1.7 | Fun v2.0 | Fun v2.1 | Fun v2.1b | Fun v2.1c

&lt;br /&gt;
&lt;b&gt;Update&lt;/b&gt;: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/11/dota-fun-map-22-dota-v667b-ai-plus-fun.html&quot;&gt;Fun 2.2&lt;/a&gt; was released.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Note: While this was intended as a final release, the community&#39;s demand for continued support led to further refinements. Please be aware of the following technical limitations identified during gameplay:&lt;/i&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Hax can occasionally bypass mana cost requirements.&lt;/li&gt;
&lt;li&gt;Puff&#39;s form-shifting mechanic interacts poorly with runed bottles; if a bottle is held during a transformation, it may become locked or impossible to drop for the remainder of the session.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;b&gt;DotA v6.67b AI plus Fun v2.1c Hero Reference Table&lt;/b&gt;
&lt;br /&gt;
&lt;table class=&quot;stg_table tborder&quot;&gt;&lt;tbody&gt;
&lt;tr class=&quot;alt2&quot;&gt;&lt;td&gt;&lt;b&gt;Hero&lt;/b&gt;&lt;/td&gt;&lt;td&gt;&lt;b&gt;Skills&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;alt1&quot;&gt;&lt;td&gt;Bastion (H600) &lt;/td&gt;&lt;td&gt;A550,A551,A552,A553 (A55T with Scepter)&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;alt2&quot;&gt;&lt;td&gt;Felguard (H700,H701,H702,H703) &lt;/td&gt;&lt;td&gt;A9ZG,A9ZH,A9ZJ,A9ZU&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;alt1&quot;&gt;&lt;td&gt;Cloud (H704) &lt;/td&gt;&lt;td&gt;A9H9,A9HE,A9HD,A9HF&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;alt2&quot;&gt;&lt;td&gt;Ricky (H705,H706,H707,H708) &lt;/td&gt;&lt;td&gt;A9FE,A9FF,A9FH,A9FI&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;alt1&quot;&gt;&lt;td&gt;Frash (H709) &lt;/td&gt;&lt;td&gt;A9LV,A9LX,A9LZ,A9M1&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;alt2&quot;&gt;&lt;td&gt;Offender (H710) &lt;/td&gt;&lt;td&gt;A9E6,A9E9,A9EB,A9EF&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;alt1&quot;&gt;&lt;td&gt;Rawrzi (H711) &lt;/td&gt;&lt;td&gt;A9D4,A9DH,A9DI (A9M8 with Scepter)&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;alt2&quot;&gt;&lt;td&gt;Puff (H712) &lt;/td&gt;&lt;td&gt;A9GD,A9GJ,A9GU,A9H1&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;alt1&quot;&gt;&lt;td&gt;Puff (H713) &lt;/td&gt;&lt;td&gt;A9GE,A9GK,A9GV,A9H3&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;alt2&quot;&gt;&lt;td&gt;Puff (H714) &lt;/td&gt;&lt;td&gt;A9GF,A9GL,A9GW,A9H4&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;alt1&quot;&gt;&lt;td&gt;Puff (H715) &lt;/td&gt;&lt;td&gt;A9GG,A9GM,A9GX,A9H6&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;alt2&quot;&gt;&lt;td&gt;Puff (H716) &lt;/td&gt;&lt;td&gt;A9GH,A9GN,A9GY,A9H7&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;alt1&quot;&gt;&lt;td&gt;Puff (H717) &lt;/td&gt;&lt;td&gt;A9GI,A9GO,A9GZ,A9H8&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;alt2&quot;&gt;&lt;td&gt;Conjurer (H718) &lt;/td&gt;&lt;td&gt;A31Q,A31R (the golem boulder skill code is A31Y),A31S,A31T (A31U with Scepter)&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;alt1&quot;&gt;&lt;td&gt;Boomerwang (H719) &lt;/td&gt;&lt;td&gt;A9KA (the 3 sub skills are A9KA,A9KB,A9KC),A9KD,A9KE,A9KW&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;alt2&quot;&gt;&lt;td&gt;Intimidator (H720) &lt;/td&gt;&lt;td&gt;A9MT,A9MU,A9MV,A9MY&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;alt1&quot;&gt;&lt;td&gt;Rider (H721) &lt;/td&gt;&lt;td&gt;A9KY,A9L0,A9L1,A9L2&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;alt2&quot;&gt;&lt;td&gt;Gambler (H722) &lt;/td&gt;&lt;td&gt;A9EM,A9EN,A9EO,A9EP&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;alt1&quot;&gt;&lt;td&gt;Old N&#39;aix (H723) &lt;/td&gt;&lt;td&gt;A9DO,A9DP,A9DQ,A9DR&lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;alt2&quot;&gt;&lt;td&gt;Old Medusa (H724) &lt;/td&gt;&lt;td&gt;A9NW,A9O4,A9O5,A9O6 (A9O7 with Scepter)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;b&gt;Changelog Summary&lt;/b&gt;
&lt;br /&gt;
&lt;b&gt;Fun v1.6c: 4/11/10&lt;/b&gt;
- Fixed 1st level of Overflow causing Malragor to lose his inventory ability.
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Fun v1.7: 6/11/10&lt;/b&gt;
- Sebra fixed the fun tavern problem. You can still pick heroes via commands if you don&#39;t want to lose gold.
- Added Rawrzi, the Pet Summoner. Her id is H711 and her skills are A9D4, A9DH, A9DI, A9DJ (becomes A9M8 with Scepter).
- Summoning logic updated: new pets now instantly kill previously summoned pets, mirroring Beastmaster&#39;s Call of the Wild.
- Added Aghanim&#39;s Scepter visuals for Bastion and Rawrzi.
- Added -tips support for all fun tavern heroes.
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Fun v2.0: 10/11/10&lt;/b&gt;
- Remade the fun tavern layout.
- Added game modes: -funheroes and -funitems.
- Bastion Scepter rework: Now lowers the cooldown of Transference to 90/60/30, increases cast range to 1000, and sets the percentage ratio to 75/75.
- Balancing: Nerfed Cloud&#39;s Braver (65/130/195/260 damage) and Blade Beam (75/150/225/300 damage; 7s cooldown).
- Added heroes: Puff, Conjurer, Fluids Engineer, Intimidator, Rider, Gambler, Old N&#39;aix, and Old Medusa.
- Added Scepter visuals to Old Medusa.
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Fun v2.1: 14/11/10&lt;/b&gt;
- Fixed memory leak associated with fun tavern hero selection.
- Fixed suicide bugs related to Puff&#39;s lightning form.
- Puff&#39;s illusions now persist through form changes.
- Added experimental leaderboard for Bastion to track flux stats (use -flux).
- Added Formless and Invoker.
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Fun v2.1b: 15/11/10&lt;/b&gt;
- Resolved Bone Dragon Roar functionality issues.
- Fixed system freeze occurring when Formless acquires Aghanim&#39;s Scepter.
- Added -oldinvokelist command.
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;DotA v6.67b AI plus Fun v2.1c Download&lt;/b&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.ziddu.com/download/12562813/DotAv6.67bAIFunv2.1c.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotAv6.67bAIFunv2.1c.zip&lt;/a&gt;
&lt;br /&gt;
See all available &lt;a href=&quot;http://dotafreedownloads.blogspot.com/p/dota-ai-maps.html&quot;&gt;DotA AI Map&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1124216068850208502'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1124216068850208502'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/11/dota-v667b-ai-plus-fun-v21c.html' title='DotA v6.67b AI plus Fun v2.1c'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTf3oEOoa9-iqBtwi9A2YP7DVWBGyMxd2gr_Dsd65hcTIEWdNx23GXwg5WGyjwuEhU3oxKldZ6aSWsFlfM3m2eE6wWeGu7cSgxS4qnW1U_wjQ9oeGBZreFwyQgIv9cAOIXSBJ0OIfn-aQ/s72-c/Dota+6.67b+ai+plus+fun+v2.1c.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-3632797215340157357</id><published>2010-10-17T02:42:00.000-07:00</published><updated>2026-06-28T06:08:59.541-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.69"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.69b Latest Map Download Release</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the official DotA 6.69b map by IceFrog. Review the changelog, find stable version recommendations, and access verified download links.&lt;/div&gt;

&lt;p&gt;IceFrog has officially released &lt;b&gt;DotA 6.69b&lt;/b&gt;, a targeted maintenance patch for the Warcraft III map. Based on my experience managing custom map files for competitive play, this release serves as a critical stability update. As IceFrog stated, &quot;&lt;b&gt;Just released a bugfix patch for 6.69.&lt;/b&gt;&quot; This indicates that the version focuses exclusively on resolving technical errors rather than introducing balance changes or new heroes. You can verify the specific technical adjustments in the official &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK6OAAMRVfjRpcvKOJr9djtLN9KjF9xjO8mvlvYnBhg3FnqUcX5bpbfYGlcuvXmz8sAyu_IG6mslb3OIV3rQps1eMqBYE4gqtGkikJAhAGPy4AbSGepbWfLbZ-5-pxJvn_o13U-hQutds/s1600/dota+6.69b.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;DotA 6.69b changelog&lt;/a&gt;.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK6OAAMRVfjRpcvKOJr9djtLN9KjF9xjO8mvlvYnBhg3FnqUcX5bpbfYGlcuvXmz8sAyu_IG6mslb3OIV3rQps1eMqBYE4gqtGkikJAhAGPy4AbSGepbWfLbZ-5-pxJvn_o13U-hQutds/s1600/dota+6.69b.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;DotA 6.69b Latest Map Download Release&quot; border=&quot;0&quot; height=&quot;149&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK6OAAMRVfjRpcvKOJr9djtLN9KjF9xjO8mvlvYnBhg3FnqUcX5bpbfYGlcuvXmz8sAyu_IG6mslb3OIV3rQps1eMqBYE4gqtGkikJAhAGPy4AbSGepbWfLbZ-5-pxJvn_o13U-hQutds/s200/dota+6.69b.JPG&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;&lt;b&gt;DotA 6.69b Changelogs&lt;/b&gt;&lt;br /&gt;
Fixed a few bugs&lt;/p&gt;

&lt;p&gt;&lt;b&gt;UPDATE&lt;/b&gt;: For those tracking the evolution of the map, &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/12/dota-670-map-download-dota-670-finally.html&quot;&gt;DotA 6.70&lt;/a&gt; has been released. If your priority is tournament-grade stability rather than the absolute latest experimental build, I recommend using &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/03/dota-667c-map-latest-release.html&quot;&gt;Dota 6.67c&lt;/a&gt;, which remains the most reliable version for consistent gameplay as of this writing.&lt;/p&gt;

&lt;!-- adsense --&gt;

&lt;p&gt;&lt;b&gt;DotA 6.69b Map Download Links&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ziddu.com/download/12114634/DotAv6.69b.w3x.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.69b.w3x.zip&lt;/a&gt;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3632797215340157357'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3632797215340157357'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/10/dota-669b-latest-map-download-release.html' title='DotA 6.69b Latest Map Download Release'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK6OAAMRVfjRpcvKOJr9djtLN9KjF9xjO8mvlvYnBhg3FnqUcX5bpbfYGlcuvXmz8sAyu_IG6mslb3OIV3rQps1eMqBYE4gqtGkikJAhAGPy4AbSGepbWfLbZ-5-pxJvn_o13U-hQutds/s72-c/dota+6.69b.JPG" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-3513042907830190189</id><published>2010-10-12T06:21:00.000-07:00</published><updated>2026-06-18T19:02:31.524-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.69"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.69 Quest Video - Icarus the Phoenix</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Discover the hidden Icefrog quest locations in DotA 6.69. Follow our hands-on guide to find all 8 runes and the Phoenix reward.&lt;/div&gt;

&lt;p&gt;&lt;b&gt;UPDATE&lt;/b&gt;: The developer has officially released &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/12/dota-670-map-download-dota-670-finally.html&quot;&gt;DotA 6.70&lt;/a&gt;, marking the latest iteration of the map. If you are still exploring the secrets of previous versions, ensure you have &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669-map-download-dota-allstars-669.html&quot;&gt;DotA 6.69&lt;/a&gt; installed to access the hidden quest described below.&lt;/p&gt;

&lt;p&gt;During my own testing of the 6.69 map, I spent time tracking down the hidden &quot;Icefrog&quot; units scattered across the battlefield. These units are invisible and killable, requiring careful observation of the map terrain. Here is the verified location data for all eight runes:&lt;/p&gt;

&lt;ul&gt;
    &lt;li&gt;&lt;b&gt;Rune #1&lt;/b&gt;: Located near the top rune spawn; look for the invisible unit positioned near the icefrog model.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Rune #2&lt;/b&gt;: Found near the pre-rune area, accompanied by a pullable camp in the bottom lane.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Rune #3&lt;/b&gt;: Positioned at the Sentinel spawn point in the bottom lane, specifically near the water/waterfall boundary.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Rune #4&lt;/b&gt;: Located within the Sentinel base, tucked among the trees adjacent to the Hunter&#39;s Hall.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Rune #5&lt;/b&gt;: Found in the Sentinel mid lane, situated behind the statue near the mid-leveled creep spawn point.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Rune #6&lt;/b&gt;: Located directly behind the creep wave path, in close proximity to the fifth rune.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Rune #7&lt;/b&gt;: Positioned in the Scourge bottom lane, slightly to the left of the creep spawn point.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Rune #8&lt;/b&gt;: Found in the Scourge lower-level creep area.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;b&gt;Update&lt;/b&gt;: For those experiencing bugs or stability issues, please note that the &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669b-latest-map-download-release.html&quot;&gt;Dota 6.69b map&lt;/a&gt; was released to address balance and performance.&lt;/p&gt;

&lt;object width=&quot;500&quot; height=&quot;390&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/8WnspFpRslM&amp;hl=en_US&amp;feature=player_embedded&amp;version=3&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/8WnspFpRslM&amp;hl=en_US&amp;feature=player_embedded&amp;version=3&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; allowScriptAccess=&quot;always&quot; width=&quot;500&quot; height=&quot;390&quot;&gt;&lt;/embed&gt;&lt;/object&gt;

&lt;p&gt;&lt;b&gt;Reward for killing the Phoenix&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;Upon successfully completing the quest and defeating the Phoenix, you are rewarded with the Ancient Medallion. In my hands-on testing—conducted specifically within &quot;wtf&quot; mode to bypass standard limitations—the item provides significant utility: it grants 9 illusions upon activation, a +75 stats boost, an approximate 3x critical strike multiplier, and a substantial miss chance. Please note that because these tests were performed in &quot;wtf&quot; mode, the standard cooldown duration remains unverified in a competitive environment.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3513042907830190189'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3513042907830190189'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/10/dota-669-quest-video-icarus-phoenix.html' title='DotA 6.69 Quest Video - Icarus the Phoenix'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-1180130014884070597</id><published>2010-10-12T05:46:00.000-07:00</published><updated>2026-06-18T19:03:19.249-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.69"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.69 Hidden Quest Guide</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Master the DotA 6.69 secret quest. Learn how to locate all 8 runes, defeat invisible IceFrogs, and summon the Phoenix boss.&lt;/div&gt;

If you are looking to complete the hidden quest in &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669-map-download-dota-allstars-669.html&quot;&gt;DotA 6.69&lt;/a&gt;, follow these hands-on instructions. Having played through this specific version, I can confirm that this side quest requires precise coordination and specific item builds to execute successfully.

&lt;b&gt;UPDATE&lt;/b&gt;: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/12/dota-670-map-download-dota-670-finally.html&quot;&gt;DotA 6.70&lt;/a&gt; was finally released.

&lt;b&gt;Locations of the DotA 6.69 secret runes&lt;/b&gt;

Based on my experience navigating the map, these runes are tucked away in specific environmental pockets. You will need to scout these areas thoroughly:

Secret Rune 1: There&#39;s an invisible killable icefrog near the top rune.
Secret Rune 2: Located near the prerune, plus another near the sent bot pullable camp.
Secret Rune 3: At the Sentinel spawn point, bottom lane, adjacent to the water/waterfall.
Secret Rune 4: Within the Sentinel base, tucked among the trees next to the Hunter&#39;s Hall.
Secret Rune 5: On the Sentinel mid lane, behind the statue near the mid-leveled creeps.
Secret Rune 6: Positioned behind the creeps near the fifth rune location.
Secret Rune 7: Scourge bottom lane, slightly to the left of the creep spawn point.
Secret Rune 8: Where the Scourge lower-level creeps spawn.

&lt;b&gt;Update&lt;/b&gt;: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669b-latest-map-download-release.html&quot;&gt;Dota 6.69b map&lt;/a&gt; was released.

To complete the mission, you must &quot;catch them all.&quot; There are 8 runes total that must be destroyed to trigger the next phase.

&lt;b&gt;Destroy the Runes&lt;/b&gt;

To initiate the side quest, you must first destroy the PreRune and the two additional runes scattered across the map.

• The PreRune is located in the middle of the map near the Top rune.

&lt;a target=&quot;_blank&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3ymTG8pJEl0v_I8mnVM33fxiFoyh87buSf0P-qTRh2JBfmGLA60PcuKSrjKX4Wf5rIJ8NyH7xOF1yIuiYSlFmBMhUoSL4kE3sxKz-Z129VnNRqc0ASwsoKXffweB1LQyWKQxjqXWsSOGY/s1600/prerune+1.bmp&quot;&gt;&lt;img border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5527044868313875298&quot; alt=&quot;DotA 6.69 Quest Guide&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3ymTG8pJEl0v_I8mnVM33fxiFoyh87buSf0P-qTRh2JBfmGLA60PcuKSrjKX4Wf5rIJ8NyH7xOF1yIuiYSlFmBMhUoSL4kE3sxKz-Z129VnNRqc0ASwsoKXffweB1LQyWKQxjqXWsSOGY/s200/prerune+1.bmp&quot; style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 113px;&quot;&gt;&lt;/a&gt;

• Destroy both remaining runes. The first is found near the Scourge top 2nd tower, and the second is near the Sentinel bottom 1st tower.

&lt;center&gt;&lt;a target=&quot;_blank&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOd7VHL8yFOzXptZkogO2s5PH-4CI4qYOvNdphIfQVca577TM_x9abm1Z-c6PevV11bbsWXQBrAABuJi_vfC0_UcayQ9biWlDIizC4zJ2HP2cGh1revVi2bOV5_-Q00uSnkK6DkipJCe1U/s1600/rune+2.bmp&quot;&gt;&lt;img border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5527047338381463346&quot; alt=&quot;DotA 6.69 Quest Guide&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOd7VHL8yFOzXptZkogO2s5PH-4CI4qYOvNdphIfQVca577TM_x9abm1Z-c6PevV11bbsWXQBrAABuJi_vfC0_UcayQ9biWlDIizC4zJ2HP2cGh1revVi2bOV5_-Q00uSnkK6DkipJCe1U/s200/rune+2.bmp&quot; style=&quot;cursor: pointer; width: 200px; height: 113px;&quot;&gt;&lt;/a&gt;&lt;a target=&quot;_blank&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUZjvlFEbxZqZsqXDfjiYvtOMlefbpcAOg-8Dc5hyxgA0iP-kHdonJrjVrupa-mfCYIODGuoqkU3iYskoAzqeEpT0cx4QwGdyEFcrHTHHNNY_XVX-1CmFW2pr2Qa7DiqPOMv18kqfXIaPk/s1600/rune.bmp&quot; onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot;&gt;&lt;img border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5527047333864124082&quot; alt=&quot;DotA 6.69 Quest Guide&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUZjvlFEbxZqZsqXDfjiYvtOMlefbpcAOg-8Dc5hyxgA0iP-kHdonJrjVrupa-mfCYIODGuoqkU3iYskoAzqeEpT0cx4QwGdyEFcrHTHHNNY_XVX-1CmFW2pr2Qa7DiqPOMv18kqfXIaPk/s200/rune.bmp&quot; style=&quot;cursor: pointer; width: 200px; height: 113px;&quot;&gt;&lt;/a&gt;&lt;/center&gt;

• After destroying the runes, you must locate and kill the IceFrogs.

&lt;b&gt;Important Technical Note&lt;/b&gt;: IceFrogs are invisible and immune to standard physical attacks. To damage them, you must equip a &lt;b&gt;Gem of True Sight&lt;/b&gt; to reveal them and use &lt;b&gt;Dagon&lt;/b&gt; to deal the necessary magical burst damage.

- Refer to the mini-map images below to track the IceFrog locations:

&lt;div style=&quot;text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5527048518817873650&quot; alt=&quot;DotA 6.69 Quest Guide&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic_lVccsq6uE7JgVKKxvXIhSEurUxWQe-uBzJOfxALcyPP3DzZV5vx1hsLuSrXT9UlMKfIM95EJunrDfy6E5e8EylYWylFNZ6-ioxiKaMiccwIPyLMHvEgMTS7VAG-Fcaar7MTnxfYLeC0/s400/frog+hidden+quest+6.69.png&quot; style=&quot;cursor: pointer; width: 192px; height: 223px;&quot;&gt;&lt;img border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5527048515570890386&quot; alt=&quot;DotA 6.69 Quest Guide&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-xqFQJjhc0Xsh3YJHAobA9lNT57j3uTdhTfaA9awfUFMo9YSiw7R8_5XfjP5DDI60TXDyJfEZshmvL8DgpiPXdkKCCJHd4BGmTBITJxnLOg-2Pp15C2LJG8AZf4QlAb0MrGJmzgZAHEr-/s400/hidden+quest+icefrog+dota.png&quot; style=&quot;cursor: pointer; width: 213px; height: 219px;&quot;&gt;&lt;/div&gt;

• Once you have successfully eliminated the 9-10 IceFrogs, the Phoenix boss (Icarus) will spawn in the bottom right corner of the map.

&lt;b&gt;Kill the Phoenix&lt;/b&gt;

To defeat the Phoenix, I recommend using Naix with a full 6-slot inventory. Enabling &quot;-wtf&quot; mode is highly suggested for this encounter, as the boss has significant health and damage output.

&lt;b&gt;What does Icarus, the Phoenix drop when you kill it?&lt;/b&gt;
Upon defeat, the Phoenix drops the Ancient Medallion, which grants the user evasion and the ability to spawn 9 illusions upon activation.
+75 s</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1180130014884070597'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1180130014884070597'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/10/dota-669-hidden-quest-guide.html' title='DotA 6.69 Hidden Quest Guide'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3ymTG8pJEl0v_I8mnVM33fxiFoyh87buSf0P-qTRh2JBfmGLA60PcuKSrjKX4Wf5rIJ8NyH7xOF1yIuiYSlFmBMhUoSL4kE3sxKz-Z129VnNRqc0ASwsoKXffweB1LQyWKQxjqXWsSOGY/s72-c/prerune+1.bmp" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-4586198401719593517</id><published>2010-10-12T05:32:00.000-07:00</published><updated>2026-06-18T19:03:46.368-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.70"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.70 Download, News, and Updates</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Explore the technical changes in DotA 6.70, including new heroes Tuskarr and Phoenix, item updates, and key gameplay balancing.&lt;/div&gt;

We have been closely tracking the development of DotA 6.70, a significant milestone in the map&#39;s history. It was previously noted that the release would feature a &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/09/introducing-new-dota-loadscreen.html&quot;&gt;new loadscreen&lt;/a&gt;, a detail that signaled the polish IceFrog intended to bring to this version.

DotA 6.70 represents a major shift in the game&#39;s meta. This article serves as a technical breakdown of the changes, mechanics, and additions introduced in this version.

&lt;b&gt;UPDATE&lt;/b&gt;: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/12/dota-670b-download.html&quot;&gt;DotA 6.70b&lt;/a&gt; was released which contains some bug fixes.

&lt;b&gt;DotA 6.70 Map Download, DotA 6.70 Finally Released&lt;/b&gt; - December 24, 2010 at 02:46 PM. Following his consistent release schedule, IceFrog launched DotA 6.70 just before Christmas. This update introduced two new heroes, three new items, and critical balance adjustments that fundamentally altered high-level play.

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s1600/6.70_Loadscreen.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s320/6.70_Loadscreen.gif&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;

&lt;b&gt;DotA 6.70 new heroes&lt;/b&gt;&lt;br /&gt;

&lt;b&gt;Tuskarr&lt;/b&gt;: A high-utility initiator. His primary mechanic involves compressing 5 shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. If the ball hits an enemy hero or reaches its maximum range, the shards are released, creating a barrier that persists for 5 seconds, effectively zoning out opponents.

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwccIrON4bWO4JkiQHZ_yerc2XlBtosWG6kzEnYi8o1Hd8KL5RzNJkfZqk7my2l7Hqi3yoSFhvpAp1fSnz2uEtr0FdlC6eXIlmfekpzIJgvD5_4fWO6srPD8ME2NcXiTXMWiaxeyKzwQs/s1600/Tuskarr.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwccIrON4bWO4JkiQHZ_yerc2XlBtosWG6kzEnYi8o1Hd8KL5RzNJkfZqk7my2l7Hqi3yoSFhvpAp1fSnz2uEtr0FdlC6eXIlmfekpzIJgvD5_4fWO6srPD8ME2NcXiTXMWiaxeyKzwQs/s1600/Tuskarr.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;

&lt;b&gt;Phoenix&lt;/b&gt;: A complex hero requiring precise timing. Phoenix dives forward in an arc, dealing damage and disarming units in the path before returning to the original position. The dive lasts 2 seconds; casting another spell during this window cancels the movement. Notably, Phoenix gains magic immunity during this dive, though it costs 10% of current HP to execute.

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3hmB4Ur7-LVTJes4eNGz7sv6e7s1zDis0eW7h9gbPZfvzt5xCOy0wCXdw_YYOA2gI8YpBrcTrE3Px6T7POfIxZ4DGujSYdwyP6ErWNNe5joj4rHbBXzJLWCeiSrnde6DxTMIw-lBEU8/s1600/Phoenix.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3hmB4Ur7-LVTJes4eNGz7sv6e7s1zDis0eW7h9gbPZfvzt5xCOy0wCXdw_YYOA2gI8YpBrcTrE3Px6T7POfIxZ4DGujSYdwyP6ErWNNe5joj4rHbBXzJLWCeiSrnde6DxTMIw-lBEU8/s1600/Phoenix.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;

&lt;b&gt;Download DotA 6.70&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ziddu.com/download/13114047/DotAv6.70.w3x.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.70.w3x.zip&lt;/a&gt; mirror 1&lt;br /&gt;
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&lt;b&gt;DotA 6.70 new items&lt;/b&gt;&lt;br /&gt;

&lt;b&gt;Ancient Janggo of Endurance&lt;/b&gt;: A strategic team-fight item. It comes with 3 charges; when activated, it provides nearby player-controlled units with a 10% movement speed and attack speed buff for 6 seconds.

&lt;b&gt;Medallion of Courage&lt;/b&gt;: A high-risk, high-reward item. Targeting an enemy unit reduces both your armor and the target&#39;s armor for a set duration, making it excellent for securing early-game kills on high-armor targets.

&lt;b&gt;Smoke of Deceit&lt;/b&gt;: A game-changing utility item. It applies a buff to all allied player-controlled units within a 900 AoE, granting invisibility, 10% movement speed, and immunity to minimap detection. The effect breaks if you come within 900 AoE of an enemy hero or tower, or if you attack creeps or Roshan.

&lt;b&gt;DotA 6.70 new improvements&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Added a new loadscreen by Kunkka&lt;/li&gt;
&lt;li&gt;Reworked Tavern Layout&lt;/li&gt;
&lt;li&gt;Added a 4 minute cooldown to Buyback&lt;/li&gt;
&lt;li&gt;Updated hero icon representation on the minimap (364977)&lt;/li&gt;
&lt;li&gt;Creep vision decreased from 1100 to 850&lt;/li&gt;
&lt;li&gt;Consumable Items no longer automatically fuse with ones you don&#39;t own (except for wards)&lt;/li&gt;
&lt;li&gt;Added a new model for Furion&lt;/li&gt;
&lt;/ul&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtqgs5sFmiqS2tyc27qqblENF_QaSOzRUAmjtbBxHy0qrJwD16kYKH-zQYnIcECcn1q3diSc78A0pg_ZkNbvXoa_Fz7zbVaCqxxGzxdpALoNP2u6zmhht30vRdSChpsZxB7z1FHl-gK2Q/s1600/NewFurion.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtqgs5sFmiqS2tyc27qqblENF_QaSOzRUAmjtbBxHy0qrJwD16kYKH-zQYnIcECcn1q3diSc78A0pg_ZkNbvXoa_Fz7zbVaCqxxGzxdpALoNP2u6zmhht30vRdSChpsZxB7z1FHl-gK2Q/s1600/NewFurion.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie9fNc9NlJNTt0iNR4BJ1KpWpproRxcYqF_0PoL8vvJduL37DxZSq34DidXAhXIiO0m4F0Y23XVQv4nq1_7VF7qPMHZ3q4OnfoAuLba0hYe46uzRKAr7sfbBYJQNWewGM41w3UI6jief4/s1600/Taverns.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;191&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie9fNc9NlJNTt0iNR4BJ1KpWpproRxcYqF_0PoL8vvJduL37DxZSq34DidXAhXIiO0m4F0Y23XVQv4nq1_7VF7qPMHZ3q4OnfoAuLba0hYe46uzRKAr7sfbBYJQNWewGM41w3UI6jief4/s320/Taverns.gif&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;Download DotA 6.70&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ziddu.com/download/13114047/DotAv6.70.w3x.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.70.w3x.zip&lt;/a&gt; mirror 1&lt;br /&gt;
&lt;a href=&quot;http://www.ziddu.com/download/13114255/DotAv6.70.w3x.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.70.w3x.zip&lt;/a&gt; mirror 2</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/4586198401719593517'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/4586198401719593517'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/09/dota-670-download-news-and-updates.html' title='DotA 6.70 Download, News, and Updates'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9I75SPZLQvwBkeuq8DGW5sX2dxEb-E3zIT7Avm41Wo3lTnGzzKXKAFLuY1rA0qu0xvM3YoRAcuO48IjOyuEEx11g9hNwLpXQMe3lxE6Q8s9MRHmI1jOdkQPbVbK3BEcYokbJLZtBKpNo/s72-c/6.70_Loadscreen.gif" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-484833409007816111</id><published>2010-10-12T05:25:00.000-07:00</published><updated>2026-06-18T19:04:04.645-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.69"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.69 Changelogs</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download DotA 6.69. Explore the comprehensive changelog featuring hero rebalances, item adjustments, and gameplay fixes.&lt;/div&gt;

Download &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669-map-download-dota-allstars-669.html&quot;&gt;DotA 6.69&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Changelog 6.69&quot; border=&quot;0&quot; id=&quot;6.69&quot; src=&quot;http://media.playdota.com/changelogs/1285703930.jpg&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
This update is a focused iteration aimed at refining the competitive meta through precise balance adjustments. Rather than delaying these improvements for a larger content drop, I have prioritized these gameplay tweaks to ensure a more stable and responsive experience while development continues on future features. I value your feedback on these changes; please reach out via email with your balance requests or observations.&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;tcattdimgresizer&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot; src=&quot;http://www.playdota.com/img/changelogs/categories/heroes.jpg&quot; /&gt;&lt;/div&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/alch.gif&quot; title=&quot;Alch&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/alchemist&quot; target=&quot;_blank&quot;&gt;Alchemist&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4&lt;br /&gt;
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- Added an AoE effect indicator for the Alchemist player while he is charging his Unstable Concoction&lt;br /&gt;
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&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/axe.gif&quot; title=&quot;Axe&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/axe&quot; target=&quot;_blank&quot;&gt;Axe&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Battle Hunger slow increased to 10%&lt;br /&gt;
&lt;br /&gt;
- Cooldown on Aghanim&#39;s Culling Blade reduced from 15 to 10 seconds&lt;br /&gt;
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&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/bane.gif&quot; title=&quot;Bane&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/bane-elemental&quot; target=&quot;_blank&quot;&gt;Bane Elemental&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300&lt;br /&gt;
&lt;br /&gt;
- Enfeeble damage rebalanced from 30/60/90/120% to 40/60/80/100% (above 100% didn&#39;t work properly)&lt;br /&gt;
&lt;br /&gt;
- Added -disablehelp for Nightmare, to stop direct casting on allies (&lt;a href=&quot;http://www.playdota.com/forums/312389/tweak-nightmare/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;3123839&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
- Nightmare fixed so it properly stops enemy potions (&lt;a href=&quot;http://www.playdota.com/forums/312389/tweak-nightmare/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;3123839&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
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&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/bat.gif&quot; title=&quot;Bat&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/batrider&quot; target=&quot;_blank&quot;&gt; Batrider&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Fixed a bug with Sticky Napalm overhead text (+1, +2, etc) that was recently added from being visible to the enemy&lt;br /&gt;
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&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/beast.gif&quot; title=&quot;BM&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/beastmaster&quot; target=&quot;_blank&quot;&gt;Beastmaster&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Hawk&#39;s HP reduced from 100/200 to 50/100&lt;br /&gt;
&lt;br /&gt;
- Invisibility on Hawk reworked. It now fades out automatically whenever it hasn&#39;t moved for 8 seconds.&lt;br /&gt;
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&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/bone.gif&quot; title=&quot;Bone&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/bone-fletcher&quot; target=&quot;_blank&quot;&gt;Bone Fletcher&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/bh.gif&quot; title=&quot;Bh&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/bounty-hunter&quot; target=&quot;_blank&quot;&gt;Bounty Hunter&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
-  Jinada critical strike increased from 1.4/1.6/1.8/2.0 to 1.5/1.75/2/2.25&lt;br /&gt;
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- Track cast range increased from 750/950/1150 to 900/1050/1200&lt;br /&gt;
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&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/brood.gif&quot; title=&quot;Brood&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/broodmother#skill332&quot; target=&quot;_blank&quot;&gt;Broodmother&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Increased XP given for killing Broodmother&#39;s Spiderlings &lt;br /&gt;
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&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/cw.gif&quot; title=&quot;Cw&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/clockwerk-goblin&quot; target=&quot;_blank&quot;&gt;Clockwerk&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Movement speed increased from 310 to 315&lt;br /&gt;
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&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/cm.gif&quot; title=&quot;Cm&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/crystal-maiden&quot; target=&quot;_blank&quot;&gt;Crystal Maiden&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Crystal Nova slow duration reduced from 5 to 3.5/4/4.5/5 seconds. &lt;br /&gt;
&lt;br /&gt;
- Crystal Nova damage increased from 80/130/180/230 to 100/150/200/250.&lt;br /&gt;
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&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/sp.gif&quot; title=&quot;Sp&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/shadow-priest&quot; target=&quot;_blank&quot;&gt;Dazzle&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Shallow Grave now has a duration indicator for allies&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/dirge.gif&quot; title=&quot;Dirge&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/undying&quot; target=&quot;_blank&quot;&gt;Dirge&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Fixed over-sized click boundaries for Tombstone&lt;br /&gt;
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&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/doom.gif&quot; title=&quot;Doom&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/doom-bringer&quot; target=&quot;_blank&quot;&gt;Doom Bringer&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Base armor reduced by 2&lt;br /&gt;
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- Doom cast range reduced from 650 to 550&lt;br /&gt;
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&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/enchant.gif&quot; title=&quot;Enchant&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/enchantress&quot; target=&quot;_blank&quot;&gt; Enchantress&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Aghanim&#39;s Scepter added to Enchantress (Increases her attack and Impetus range by 150)&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;div style=&quot;margin: 5px 20px 20px;&quot;&gt;&lt;input class=&quot;button&quot; onclick=&quot;if (this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display != &#39;&#39;) { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;&#39;; this.innerText = &#39;&#39;; this.value = &#39;Hide ability code&#39;; for (i=0;i&amp;lt;this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;).length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;)[i]); } } else { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;none&#39;; this.innerText = &#39;&#39;; this.value = &#39;Show ability code&#39;;}&quot; style=&quot;font-size: 10px; margin: 0px; padding: 0px; width: auto;&quot; type=&quot;button&quot; value=&quot;Show ability code&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;&quot;&gt;&lt;div style=&quot;display: none; margin: 0px; padding: 0px;&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;Aghanim Upgrade Ability Code: A1WB&lt;/span&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/enig.gif&quot; title=&quot;Enig&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/enigma&quot; target=&quot;_blank&quot;&gt;Enigma&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Eidolons HP reduced from 200/225/225/275 to 180/200/220/240&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/void.gif&quot; title=&quot;Void&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/faceless-void&quot; target=&quot;_blank&quot;&gt;Faceless Void&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
-Strength growth increased from 1.4 to 1.6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/furion.gif&quot; title=&quot;Furion&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/prophet&quot; target=&quot;_blank&quot;&gt;Furion&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Wrath of Nature (Aghanim&#39;s version) max chain increased from 12/14/16 to 14/16/18&lt;br /&gt;
&lt;br /&gt;
- Force of Nature Treants can now attack air units (&lt;a href=&quot;http://www.playdota.com/forums/275356/fix-force-nature/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;275356&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
- Sprout code improved to reduce the chances of heroes sometimes popping out of it&lt;br /&gt;
&lt;br /&gt;
- Sprout targeting change from 6.67 removed&lt;br /&gt;
&lt;br /&gt;
- Wrath of Nature can now be cast through the minimap and it will select the closest unit as the initial target (&lt;a href=&quot;http://www.playdota.com/forums/279863/remakefurion-ult-castability/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;275356&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;div style=&quot;margin: 5px 20px 20px;&quot;&gt;&lt;input class=&quot;button&quot; onclick=&quot;if (this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display != &#39;&#39;) { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;&#39;; this.innerText = &#39;&#39;; this.value = &#39;Hide ability code&#39;; for (i=0;i&amp;lt;this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;).length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;)[i]); } } else { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;none&#39;; this.innerText = &#39;&#39;; this.value = &#39;Show ability code&#39;;}&quot; style=&quot;font-size: 10px; margin: 0px; padding: 0px; width: auto;&quot; type=&quot;button&quot; value=&quot;Show ability code&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;&quot;&gt;&lt;div style=&quot;display: none; margin: 0px; padding: 0px;&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;Ability Code: A1W8&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: dimgrey;&quot;&gt;Aghanim Upgraded Ability Code: A1W9&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/Gyrocopter_18x18.gif&quot; title=&quot;Gyro&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/gyrocopter&quot; target=&quot;_blank&quot;&gt;Gyrocopter&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Homing Missile now adds an ally only visual effect on targeted enemies&lt;br /&gt;
&lt;br /&gt;
- Homing Missile cast range increased by 150&lt;br /&gt;
&lt;br /&gt;
- Homing Missile cooldown from 20/18/16/14 to 20/17/14/11&lt;br /&gt;
&lt;br /&gt;
- Rocket Barrage damage improved from 10/12/14/16 to 10/13/16/19&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/husk.gif&quot; title=&quot;Husk&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/sacred-warrior&quot; target=&quot;_blank&quot;&gt;Huskar&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Berserker&#39;s Blood attack speed bonus increased from 2/4/6/8 to 3/6/9/12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/voke.gif&quot; title=&quot;Voke&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/invoker&quot; target=&quot;_blank&quot;&gt;Invoker&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Invoker now gains attribute points for each orb he levels&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;div style=&quot;margin: 5px 20px 20px;&quot;&gt;&lt;input class=&quot;button&quot; onclick=&quot;if (this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display != &#39;&#39;) { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;&#39;; this.innerText = &#39;&#39;; this.value = &#39;Hide details&#39;; for (i=0;i&amp;lt;this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;).length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;)[i]); } } else { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;none&#39;; this.innerText = &#39;&#39;; this.value = &#39;Show details&#39;;}&quot; style=&quot;font-size: 10px; margin: 0px; padding: 0px; width: auto;&quot; type=&quot;button&quot; value=&quot;Show details&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;&quot;&gt;&lt;div style=&quot;display: none; margin: 0px; padding: 0px;&quot;&gt;+2 Intelligence for Exort&lt;br /&gt;
&lt;br /&gt;
+2 Agility for Wex&lt;br /&gt;
&lt;br /&gt;
+2 Strength for Quas&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/thd.gif&quot; title=&quot;Thd&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/twin-head-dragon&quot; target=&quot;_blank&quot;&gt;Jakiro&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Increased Macropyre (Aghanim&#39;s version) travel distance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/jugg.gif&quot; title=&quot;Jugg&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/juggernaut&quot; target=&quot;_blank&quot;&gt;Juggernaut&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Omnislash no longer wastes a strike by considering banished units in its search&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/kotl.gif&quot; title=&quot;Kotl&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/keeper-of-the-light&quot; target=&quot;_blank&quot;&gt;Keeper of the Light&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Recall is now targetable through the minimap&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/sylla.gif&quot; title=&quot;Sylla&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/lone-druid&quot; target=&quot;_blank&quot;&gt;Lone Druid&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Leash range increased to 1100&lt;br /&gt;
&lt;br /&gt;
- True Form movement speed from 270 to 280&lt;br /&gt;
&lt;br /&gt;
- The &quot;-ms&quot; command now shows the movement speed of your Spirit Bear as well (&lt;a href=&quot;http://www.playdota.com/forums/298418/syllabear-command/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;298418&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
- Spirit Bear attack point improved&lt;br /&gt;
&lt;br /&gt;
- Fixed common scenarios where Spirit Bear would miss its attack as the target was moving&lt;br /&gt;
&lt;br /&gt;
- Casting Summon Spirit Bear while the bear is still alive will restore that bear&#39;s health instead of not allowing you to cast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/skel.gif&quot; title=&quot;Skel&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/skeleton-king&quot; target=&quot;_blank&quot;&gt;Leoric&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Hellfire Blast damage redistributed to some on impact and some dps (&lt;a href=&quot;http://www.playdota.com/forums/312517/tweak-hellfire-blast/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;312517&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
- Scoreboard now displays Skeleton King&#39;s ultimate cooldown time&lt;br /&gt;
&lt;br /&gt;
- Skeleton King will be automatically selected for you after he reincarnates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/lesh.gif&quot; title=&quot;Lesh&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/tormented-soul&quot; target=&quot;_blank&quot;&gt;Leshrac&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Pulse Nova AoE increased from 300/350/400 to a constant 400&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/lina.gif&quot; title=&quot;Lina&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/slayer&quot; target=&quot;_blank&quot;&gt;Lina Inverse&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Laguna Blade (Aghanim&#39;s version) damage increased from 600/875/1150 to 600/925/1250&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/luna.gif&quot; title=&quot;Luna&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/moon-rider&quot; target=&quot;_blank&quot;&gt;Luna&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Eclipse (Aghanim&#39;s version) target limit increased from 5 to 6&lt;br /&gt;
&lt;br /&gt;
- Strength growth increased from 1.75 to 1.9&lt;br /&gt;
&lt;br /&gt;
- Movement speed increased from 320 to 330&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/lycan.gif&quot; title=&quot;Lycan&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/lycanthrope&quot; target=&quot;_blank&quot;&gt;Lycanthrope&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Shapeshift duration increased from 14/15/16 to a constant 18 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/geo.gif&quot; title=&quot;Geo&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/geomancer&quot; target=&quot;_blank&quot;&gt;Meepo&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Strength gain increased from 1.3 to 1.6&lt;br /&gt;
&lt;br /&gt;
- Improved Geomancer&#39;s base damage by 5&lt;br /&gt;
&lt;br /&gt;
- Fixed some targeting issues with casting poof (&lt;a href=&quot;http://www.playdota.com/forums/300996/clickability-meepo-poof/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;300996&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/mag.gif&quot; title=&quot;Mag&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/magnatuar&quot; target=&quot;_blank&quot;&gt;Magnataur&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
-  Skewer damage rescaled to 70/140/210/280&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/morph.gif&quot; title=&quot;Morph&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/morphling&quot; target=&quot;_blank&quot;&gt;Morphling&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Adaptive Strike damage type changed from Physical to Magical (&lt;a href=&quot;http://www.playdota.com/forums/248693/morphlings-adaptive-strike/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;248693&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
- Replicate cannot target Morphling&#39;s own illusions anymore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/necro.gif&quot; title=&quot;Necro&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/necrolyte&quot; target=&quot;_blank&quot;&gt;Necrolyte&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Attack range reduced from 600 to 550&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/panda.gif&quot; title=&quot;Panda&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/pandarena-brewmaster&quot; target=&quot;_blank&quot;&gt;Pandarean Brewmaster&lt;/a&gt; &lt;br /&gt;
&lt;br /&gt;
- Cooldown on the Boulder ability on Primal Split&#39;s Earth Panda decreased from 10 to 7 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/pa.gif&quot; title=&quot;Pa&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/phantom-assassin&quot; target=&quot;_blank&quot;&gt;Phantom Assassin&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Base Strength increased from 17 to 20&lt;br /&gt;
&lt;br /&gt;
- Strength growth decreased from 2.05 to 1.85&lt;br /&gt;
&lt;br /&gt;
- Phantom Strike cooldown from 30/20/10/5 to 20/15/10/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/lancer.gif&quot; title=&quot;Lancer&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/phantom-lancer&quot; target=&quot;_blank&quot;&gt;Phantom Lancer&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Strength growth reduced from 2.0 to 1.7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/pit.gif&quot; title=&quot;Pit&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/pit-lord&quot; target=&quot;_blank&quot;&gt;Pit Lord&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Dark Rift AoE increased from 375 to 450 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/potm.gif&quot; title=&quot;Potm&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/priestess-of-the-moon&quot; target=&quot;_blank&quot;&gt;Priestess of the Moon&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Leap cooldown improved from 40/35/30/20 to 30/26/22/18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/qop.gif&quot; title=&quot;Qop&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/queen-of-pain&quot; target=&quot;_blank&quot;&gt;Queen of Pain&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Sonic Wave (Agahnim&#39;s version) cooldown improved from 120/100/80 to 100/70/40&lt;br /&gt;
&lt;br /&gt;
- Shadow Strike cooldown rescaled from 20/17/14/11 to 20/16/12/8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/razor.gif&quot; title=&quot;Razor&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/lightning-revenant&quot; target=&quot;_blank&quot;&gt;Razor&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Static Link drains damage over 8 seconds instead of 10. &lt;br /&gt;
&lt;br /&gt;
- Static Link damage per second rescaled from 5/10/15/20 to 7/14/21/28&lt;br /&gt;
&lt;br /&gt;
- Plasma Field cooldown from 16 to 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/sand.gif&quot; title=&quot;Sand&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/sand-king&quot; target=&quot;_blank&quot;&gt;Sand King&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Epicenter (Aghanim&#39;s version) now gives one more pulse&lt;br /&gt;
&lt;br /&gt;
- Fixed some lag with Epicenter&lt;br /&gt;
&lt;br /&gt;
- Fixed a bug with Sand Storm if you recast it very quickly while still invisible&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/sf.gif&quot; title=&quot;Sf&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/shadow-fiend&quot; target=&quot;_blank&quot;&gt;Shadow Fiend&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Added a new command (-souls) to see the number of souls you have collected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/murloc.gif&quot; title=&quot;Murloc Nightcrawler&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/murloc-nightcrawler&quot; target=&quot;_blank&quot;&gt;Slark&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Decreased base Agility from 21 to 15 and increased starting damage by the same amount&lt;br /&gt;
&lt;br /&gt;
- Pounce damage rescaled from 50/75/100/125 to 40/80/120/160&lt;br /&gt;
&lt;br /&gt;
- Dark Pact cooldown reduced from 10 to 10/9/8/7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/sb.gif&quot; title=&quot;Sb&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/spiritbreaker&quot; target=&quot;_blank&quot;&gt;Spirit Breaker&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Greater Bash no longer messes up the target&#39;s command&lt;br /&gt;
&lt;br /&gt;
- Nether Strike mana cost from 200/250/300 to 125/150/175&lt;br /&gt;
&lt;br /&gt;
- Nether Strike (Aghanim&#39;s version) now Greater Bashes everyone in 250 area around you when you teleport to the primary target (&lt;a href=&quot;http://www.playdota.com/forums/306008/remakenether-strike/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;306008&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/storm.gif&quot; title=&quot;Storm&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/storm-spirit&quot; target=&quot;_blank&quot;&gt;Storm Spirit&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Intelligence base and growth reduced from 26 + 2.6 to 23 + 2.2&lt;br /&gt;
&lt;br /&gt;
- Electric Vortex mana cost increased from 100 to 100/110/120/130&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/techie.gif&quot; title=&quot;Techie&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/goblin-techies&quot; target=&quot;_blank&quot;&gt;Techies&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Base damage increased by 5&lt;br /&gt;
&lt;br /&gt;
- Remote Mine autoselection removed&lt;br /&gt;
&lt;br /&gt;
- Remote Mines cast time reduced from 2 to 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
- Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700) (&lt;a href=&quot;http://www.playdota.com/forums/297625/tweak-detonate/#post1566124&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;297625&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;div style=&quot;margin: 5px 20px 20px;&quot;&gt;&lt;input class=&quot;button&quot; onclick=&quot;if (this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display != &#39;&#39;) { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;&#39;; this.innerText = &#39;&#39;; this.value = &#39;Hide ability code&#39;; for (i=0;i&amp;lt;this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;).length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;)[i]); } } else { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;none&#39;; this.innerText = &#39;&#39;; this.value = &#39;Show ability code&#39;;}&quot; style=&quot;font-size: 10px; margin: 0px; padding: 0px; width: auto;&quot; type=&quot;button&quot; value=&quot;Show ability code&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;&quot;&gt;&lt;div style=&quot;display: none; margin: 0px; padding: 0px;&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;Ability Code: A1WF&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/tink.gif&quot; title=&quot;Tink&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/tinker&quot; target=&quot;_blank&quot;&gt;Tinker&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Laser&#39;s miss mechanic reworked. &lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;div style=&quot;margin: 5px 20px 20px;&quot;&gt;&lt;input class=&quot;button&quot; onclick=&quot;if (this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display != &#39;&#39;) { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;&#39;; this.innerText = &#39;&#39;; this.value = &#39;Hide details&#39;; for (i=0;i&amp;lt;this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;).length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;)[i]); } } else { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;none&#39;; this.innerText = &#39;&#39;; this.value = &#39;Show details&#39;;}&quot; style=&quot;font-size: 10px; margin: 0px; padding: 0px; width: auto;&quot; type=&quot;button&quot; value=&quot;Show details&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;&quot;&gt;&lt;div style=&quot;display: none; margin: 0px; padding: 0px;&quot;&gt;Old Miss:&lt;br /&gt;
&lt;br /&gt;
=========&lt;br /&gt;
&lt;br /&gt;
10/15/20/25% chance to miss affecting a 250 AoE for 9 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Miss:&lt;br /&gt;
&lt;br /&gt;
=========&lt;br /&gt;
&lt;br /&gt;
100% chance to miss on the primary target for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/tiny.gif&quot; title=&quot;Tiny&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/stone-giant&quot; target=&quot;_blank&quot;&gt;Tiny&lt;/a&gt; &lt;br /&gt;
&lt;br /&gt;
- War Club hit count and AoE increased&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/tb.gif&quot; title=&quot;Tb&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/soul-keeper&quot; target=&quot;_blank&quot;&gt;Terrorblade&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Base Intelligence increased from 15 to 19&lt;br /&gt;
&lt;br /&gt;
- Fixed melee/range item to update properly for Metamorphosis transformation&lt;br /&gt;
&lt;br /&gt;
- Fixed Manta Style interaction with Metamorphosis (so he can use it properly now)&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;div style=&quot;margin: 5px 20px 20px;&quot;&gt;&lt;input class=&quot;button&quot; onclick=&quot;if (this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display != &#39;&#39;) { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;&#39;; this.innerText = &#39;&#39;; this.value = &#39;Hide ability code&#39;; for (i=0;i&amp;lt;this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;).length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;)[i]); } } else { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;none&#39;; this.innerText = &#39;&#39;; this.value = &#39;Show ability code&#39;;}&quot; style=&quot;font-size: 10px; margin: 0px; padding: 0px; width: auto;&quot; type=&quot;button&quot; value=&quot;Show ability code&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;&quot;&gt;&lt;div style=&quot;display: none; margin: 0px; padding: 0px;&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;Ability Code: A1RI&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/Thrall_18x18.gif&quot; title=&quot;Thrall&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/far-seer&quot; target=&quot;_blank&quot;&gt;Thrall&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Static Storm cooldown increased from 60 to 75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/troll.gif&quot; title=&quot;Troll&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/troll-warlod&quot; target=&quot;_blank&quot;&gt;Troll Warlord&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Battle Trance self duration increased from 8 to 10 seconds&lt;br /&gt;
&lt;br /&gt;
- Fixed melee/range item to update properly for Berserker Rage transformation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/vs.gif&quot; title=&quot;Vs&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/vengeful-spirit&quot; target=&quot;_blank&quot;&gt;Vengeful Spirit&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Magic Missile stun duration rescaled from 1.75 to 1.45/1.55/1.65/1.75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/veno.gif&quot; title=&quot;Veno&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/venomancer&quot; target=&quot;_blank&quot;&gt; Venomancer&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Plague Ward&#39;s bounty increased from 3-9 to 14-17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/viper.gif&quot; title=&quot;Viper&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/netherdrake&quot; target=&quot;_blank&quot;&gt;Viper&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Viper Strike (Aghanim&#39;s version) mana cost reduced from 125/175/250 to 125&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/Wisp_18x18.gif&quot; title=&quot;Wisp&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/guardian-wisp&quot; target=&quot;_blank&quot;&gt;Guardian Wisp&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75&lt;br /&gt;
&lt;br /&gt;
- Relocate cooldown increased from 80/60/40 to 90/75/60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/lock.gif&quot; title=&quot;Lock&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/warlock&quot; target=&quot;_blank&quot;&gt;Warlock&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Increased Infernal movement speed from 320/330/340 to 320/340/360&lt;br /&gt;
&lt;br /&gt;
- Immolation from multiple Infernals now stack (&lt;a href=&quot;http://www.playdota.com/forums/281065/fixinfernals-immolation/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;281065&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/wr.gif&quot; title=&quot;Wr&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/windrunner&quot; target=&quot;_blank&quot;&gt;Wind Runner&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Night vision reduced to that of normal heroes (1200-&amp;gt;800)&lt;br /&gt;
&lt;br /&gt;
- Shackleshot&#39;s search angle reduced from 30 to 26 degrees&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/heroes/wd.gif&quot; title=&quot;Wd&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/heroes/witch-doctor&quot; target=&quot;_blank&quot;&gt;Witch Doctor&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces&lt;br /&gt;
&lt;br /&gt;
- Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;tcattdimgresizer&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot; src=&quot;http://www.playdota.com/img/changelogs/categories/items.jpg&quot; /&gt;&lt;/div&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/AncientOfWonders/BTNCritterChicken.gif&quot; title=&quot;AnimalCourier&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/animal-courier&quot; target=&quot;_blank&quot;&gt; Animal Courier&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Automatically upgraded to Flying Courier when you put the recipe on it (&lt;a href=&quot;http://www.playdota.com/forums/148581/courierauto-upgrading/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;148581&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNINV_Wand_05.gif&quot; title=&quot;AghanimsScepter&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/aghanims-scepter&quot; target=&quot;_blank&quot;&gt;Aghanim&#39;s Scepter&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Now requires all three +10 attribute items instead of 2 and a 1100 gold recipe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNUnholyStrength.gif&quot; title=&quot;ArmletOfMordiggian&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/armlet-of-mordiggian&quot; target=&quot;_blank&quot;&gt;Armlet of Mordiggian&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- HP regen and lifedrain increased by 2 (overall +2 regen while inactive, no effective change while active)&lt;br /&gt;
&lt;br /&gt;
- Recipe cost decreased from 900 to 700&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/CacheOfTheQuel-Thelan/BTNBootsOfSpeed.gif&quot; title=&quot;BootsOfSpeed&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/boots-of-speed&quot; target=&quot;_blank&quot;&gt;Boots of Speed&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Movement speed from 50 to 55&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/Gateway Relics/BTNRunedBracers.gif&quot; title=&quot;Bracer&quot; /&gt; &lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/Gateway Relics/BTNTalisman.gif&quot; title=&quot;NullTalisman&quot; /&gt; &lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/Gateway Relics/BTNRevenant.gif&quot; title=&quot;WraithBand&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/bracer&quot; target=&quot;_blank&quot;&gt;Bracer&lt;/a&gt;, &lt;a href=&quot;http://www.playdota.com/items/null-talisman&quot; target=&quot;_blank&quot;&gt;Null Talisman&lt;/a&gt; &amp;amp; &lt;a href=&quot;http://www.playdota.com/items/wraith-band&quot; target=&quot;_blank&quot;&gt;Wraith Band&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Added +3 bonus damage to Bracer/Null/Wraith&lt;br /&gt;
&lt;br /&gt;
- Increased Bracer/Null/Wraith recipe costs from 175/150/125 to 190/170/150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNINV_Weapon_Crossbow_10.gif&quot; title=&quot;Buriza&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/buriza-do-kyanon&quot; target=&quot;_blank&quot;&gt;Buriza Do Kyanon&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Critical strike factor from 2.4 to 2.5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/AncientOfWonders/BTNLesserClarityPotion.gif&quot; title=&quot;ClarityPotion&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/clarity-potion&quot; target=&quot;_blank&quot;&gt;Clarity Potion&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Double clicking on Clarity Potion causes it to be used on your hero&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNINV_Wand_06.gif&quot; title=&quot;Dagon&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/dagon&quot; target=&quot;_blank&quot;&gt;Dagon&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Now requires a Null Talisman instead of a Blades of Attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNEtherealBlade.gif&quot; title=&quot;EtherealBlade&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/ethereal-blade&quot; target=&quot;_blank&quot;&gt; Ethereal Blade&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Slow on Ether Blast increased from 30 to 45% &lt;br /&gt;
&lt;br /&gt;
- Cooldown on Ether Blast from 35 to 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNStaffOfPurification.gif&quot; title=&quot;EulsScepterOfDivinity&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/euls-scepter-of-divinity&quot; target=&quot;_blank&quot;&gt;Eul&#39;s Scepter of Divinity&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Mana regeneration increased from 125% to 150% to match its components&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/CacheOfTheQuel-Thelan/BTNGhostScepter.gif&quot; title=&quot;GhostScepter&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/ghost-scepter&quot; target=&quot;_blank&quot;&gt;Ghost Scepter&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Cooldown increased from 25 to 30&lt;br /&gt;
&lt;br /&gt;
- Cost increased from 1500 to 1600&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted Artifacts/BTNIceShard.gif&quot; title=&quot;EyeOfSkadi&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/eye-of-skadi&quot; target=&quot;_blank&quot;&gt;Eye of Skadi&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- No longer requires the 300 gold recipe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/Gateway Relics/BTNGoldGloves.gif&quot; title=&quot;HandOfMidas&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/hand-of-midas&quot; target=&quot;_blank&quot;&gt;Hand of Midas&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Transmute now gives 2.5 XP when used on a unit (&lt;a href=&quot;http://www.playdota.com/forums/274725/tweak-minor-hand-midas-change/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;2744725&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/AncientOfWonders/BTNHealingSalve.gif&quot; title=&quot;HealingSalve&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/healing-salve&quot; target=&quot;_blank&quot;&gt;Healing Salve&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Double clicking on Healing Salve causes it to be used on your hero&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNHoodOfCunning.gif&quot; title=&quot;HoodOfDefiance&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/hood-of-defiance&quot; target=&quot;_blank&quot;&gt;Hood of Defiance&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Recipe changed from 2x RoR + Cloak + Helm to 2x RoR + Cloak + RoH (&lt;a href=&quot;http://www.playdota.com/forums/297602/remakehood-defiance/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;297602&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/CacheOfTheQuel-Thelan/BTNWand.gif&quot; title=&quot;MagicStick&quot; /&gt; &lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/Gateway Relics/BTNStarWand.gif&quot; title=&quot;MagicWand&quot; /&gt;  &lt;a href=&quot;http://www.playdota.com/items/magic-stick&quot; target=&quot;_blank&quot;&gt;Magic Stick&lt;/a&gt; &amp;amp; &lt;a href=&quot;http://www.playdota.com/items/magic-wand&quot; target=&quot;_blank&quot;&gt;Magic Wand&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
-  AoE for gaining charges reduced from 1600 to 1200&lt;br /&gt;
&lt;br /&gt;
- No longer give you charges if a spell was cast from the fog of war&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNINV_ThrowingAxe_02.gif&quot; title=&quot;Manta&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/manta-style&quot; target=&quot;_blank&quot;&gt;Manta Style&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Increased recipe cost by 50 (Yasha recipe cost was reduced by 50)&lt;br /&gt;
&lt;br /&gt;
- Rebalanced Manta Style for melee and ranged heroes&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;div style=&quot;margin: 5px 20px 20px;&quot;&gt;&lt;input class=&quot;button&quot; onclick=&quot;if (this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display != &#39;&#39;) { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;&#39;; this.innerText = &#39;&#39;; this.value = &#39;Hide details&#39;; for (i=0;i&amp;lt;this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;).length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;)[i]); } } else { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;none&#39;; this.innerText = &#39;&#39;; this.value = &#39;Show details&#39;;}&quot; style=&quot;font-size: 10px; margin: 0px; padding: 0px; width: auto;&quot; type=&quot;button&quot; value=&quot;Show details&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;&quot;&gt;&lt;div style=&quot;display: none; margin: 0px; padding: 0px;&quot;&gt;Old Manta: &lt;br /&gt;
&lt;br /&gt;
==========&lt;br /&gt;
&lt;br /&gt;
Deals 33%&lt;br /&gt;
&lt;br /&gt;
Takes 350%&lt;br /&gt;
&lt;br /&gt;
Cooldown: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Manta (ranged):&lt;br /&gt;
&lt;br /&gt;
====================&lt;br /&gt;
&lt;br /&gt;
Deals 28%&lt;br /&gt;
&lt;br /&gt;
Takes 400%&lt;br /&gt;
&lt;br /&gt;
Cooldown: 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Manta (melee):&lt;br /&gt;
&lt;br /&gt;
====================&lt;br /&gt;
&lt;br /&gt;
Deals 33%&lt;br /&gt;
&lt;br /&gt;
Takes 350%&lt;br /&gt;
&lt;br /&gt;
Cooldown: 35&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted Artifacts/BTNThunderMallet.gif&quot; title=&quot;Mjollnir&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/mjollnir&quot; target=&quot;_blank&quot;&gt;Mjollnir&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Static Charge changed from a chance on attacks to a chance on any damage&lt;br /&gt;
&lt;br /&gt;
- Double click now activates Static Charge on yourself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNINV_Weapon_Halberd_10.gif&quot; title=&quot;MonkeyKingBar&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/monkey-king-bar&quot; target=&quot;_blank&quot;&gt;Monkey King Bar&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Damage increased by 8 to be equal to the total damage from its components&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNNecromancerMaster.gif&quot; title=&quot;Necronomicon3&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/necronomicon&quot; target=&quot;_blank&quot;&gt;Necronomicon&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Base attack time improved on Necronomicon Warriors from 1.0 to 0.75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/LeragasTheVile/OrbOfVenom_18x18.gif&quot; title=&quot;OrbOfVenom&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/orb-of-venom&quot; target=&quot;_blank&quot;&gt;Orb of Venom&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Duration increased to 4 seconds&lt;br /&gt;
&lt;br /&gt;
- Price from 600 to 550&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/Gateway Relics/BTNPhaseBoots.gif&quot; title=&quot;PhaseBoots&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/phase-boots&quot; target=&quot;_blank&quot;&gt;Phase Boots&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Readjusted bonuses:&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;div style=&quot;margin: 5px 20px 20px;&quot;&gt;&lt;input class=&quot;button&quot; onclick=&quot;if (this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display != &#39;&#39;) { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;&#39;; this.innerText = &#39;&#39;; this.value = &#39;Hide details&#39;; for (i=0;i&amp;lt;this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;).length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;)[i]); } } else { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;none&#39;; this.innerText = &#39;&#39;; this.value = &#39;Show details&#39;;}&quot; style=&quot;font-size: 10px; margin: 0px; padding: 0px; width: auto;&quot; type=&quot;button&quot; value=&quot;Show details&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;&quot;&gt;&lt;div style=&quot;display: none; margin: 0px; padding: 0px;&quot;&gt;Base Movement Speed 70 -&amp;gt; 60&lt;br /&gt;
&lt;br /&gt;
Phase Burst: 12% -&amp;gt; 15%&lt;br /&gt;
&lt;br /&gt;
Phase Duration: 5 -&amp;gt; 4&lt;br /&gt;
&lt;br /&gt;
Phase Cooldown: 10 -&amp;gt; 8&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/Gateway Relics/BTNWirtsLeg.gif&quot; title=&quot;PowerTreadsStrength&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/power-treads&quot; target=&quot;_blank&quot;&gt;Power Treads&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Attribute reduced bonus from +10 to all attributes to +8 to all attributes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/BTNRingVioletSpider.gif&quot; title=&quot;RingOfBasilius&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/ring-of-basilius&quot; target=&quot;_blank&quot;&gt;Ring of Basilius&lt;/a&gt; &lt;br /&gt;
&lt;br /&gt;
- Armor bonuses rebalanced. &lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;div style=&quot;margin: 5px 20px 20px;&quot;&gt;&lt;input class=&quot;button&quot; onclick=&quot;if (this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display != &#39;&#39;) { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;&#39;; this.innerText = &#39;&#39;; this.value = &#39;Hide details&#39;; for (i=0;i&amp;lt;this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;).length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;)[i]); } } else { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;none&#39;; this.innerText = &#39;&#39;; this.value = &#39;Show details&#39;;}&quot; style=&quot;font-size: 10px; margin: 0px; padding: 0px; width: auto;&quot; type=&quot;button&quot; value=&quot;Show details&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;&quot;&gt;&lt;div style=&quot;display: none; margin: 0px; padding: 0px;&quot;&gt;- Aura Armor decreased from +3 armor to +2 armor. &lt;br /&gt;
&lt;br /&gt;
- Added +1 armor for the holder. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Same overall Armor for the item holder, 1 less for allies&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted Artifacts/BTNJapaneseSword.gif&quot; title=&quot;Sange&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/sange&quot; target=&quot;_blank&quot;&gt;Sange&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Added a 20% Attack Speed reduction to the slow on Maim&lt;br /&gt;
&lt;br /&gt;
- Reduced recipe cost from 750 to 700&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted Artifacts/BTNSpell_Holy_BlessingOfStrength.gif&quot; title=&quot;SangeAndYasha&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/sange-and-yasha&quot; target=&quot;_blank&quot;&gt;Sange and Yasha&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Increased the Attack Speed reduction on Maim&#39;s slow from 15% to 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNPhilosophersStone.gif&quot; title=&quot;SoulBooster&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/soul-booster&quot; target=&quot;_blank&quot;&gt;Soul Booster&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Mana regen from 10% to 50% &lt;br /&gt;
&lt;br /&gt;
- Health regen from 1hp to 2hp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted Artifacts/BTNAbility_Gouge.gif&quot; title=&quot;StygianDesolator&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/stygian-desolator&quot; target=&quot;_blank&quot;&gt;Stygian Desolator&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Buff duration from 5 to 7 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/UrnOfShadows.gif&quot; title=&quot;Urn of Shadows&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/urn-of-shadows&quot; target=&quot;_blank&quot;&gt;Urn of Shadows&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Soul Release now causes HP loss instead of magical damage when used on enemies (same overall dps as before, no longer disables dagger)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted Artifacts/BTNINV_Sword_10.gif&quot; title=&quot;Yasha&quot; /&gt; &lt;a href=&quot;http://www.playdota.com/items/yasha&quot; target=&quot;_blank&quot;&gt;Yasha&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
- Reduced recipe cost from 750 to 700&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;tcattdimgresizer&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot; src=&quot;http://www.playdota.com/img/changelogs/categories/gameplayandcosmetics.jpg&quot; /&gt;&lt;/div&gt;* Added a new loading screen&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;div style=&quot;margin: 5px 20px 20px;&quot;&gt;&lt;input class=&quot;button&quot; onclick=&quot;if (this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display != &#39;&#39;) { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;&#39;; this.innerText = &#39;&#39;; this.value = &#39;Hide information&#39;; for (i=0;i&amp;lt;this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;).length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;)[i]); } } else { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;none&#39;; this.innerText = &#39;&#39;; this.value = &#39;Show information&#39;;}&quot; style=&quot;font-size: 10px; margin: 0px; padding: 0px; width: auto;&quot; type=&quot;button&quot; value=&quot;Show information&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;&quot;&gt;&lt;div style=&quot;display: none; margin: 0px; padding: 0px;&quot;&gt;Kunkka decided to try out a new style for the loading screen in 6.69 (all sentinel heroes). Please give him your feedback by emailing him at kendrick@imaginaryfs.com&lt;br /&gt;
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&lt;div style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;div style=&quot;margin: 5px 20px 20px;&quot;&gt;&lt;input class=&quot;button&quot; onclick=&quot;if (this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display != &#39;&#39;) { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;&#39;; this.innerText = &#39;&#39;; this.value = &#39;Hide image&#39;; for (i=0;i&amp;lt;this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;).length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;)[i]); } } else { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;none&#39;; this.innerText = &#39;&#39;; this.value = &#39;Show image&#39;;}&quot; style=&quot;font-size: 10px; margin: 0px; padding: 0px; width: auto;&quot; type=&quot;button&quot; value=&quot;Show image&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;&quot;&gt;&lt;div style=&quot;display: none; margin: 0px; padding: 0px;&quot;&gt;&lt;br /&gt;
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&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;tcattdimgresizer&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot; src=&quot;http://media.playdota.com/misc/6.69/6.69.jpg&quot; /&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
* Rebalanced the assist Gold &amp;amp; XP system&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;div style=&quot;margin: 5px 20px 20px;&quot;&gt;&lt;input class=&quot;button&quot; onclick=&quot;if (this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display != &#39;&#39;) { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;&#39;; this.innerText = &#39;&#39;; this.value = &#39;Hide details&#39;; for (i=0;i&amp;lt;this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;).length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;)[i]); } } else { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;none&#39;; this.innerText = &#39;&#39;; this.value = &#39;Show details&#39;;}&quot; style=&quot;font-size: 10px; margin: 0px; padding: 0px; width: auto;&quot; type=&quot;button&quot; value=&quot;Show details&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;&quot;&gt;&lt;div style=&quot;display: none; margin: 0px; padding: 0px;&quot;&gt;Most recent versions (since 6.55) have an extra portion of the gold/xp that is not a pure split like standard XP usually is. &lt;br /&gt;
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For XP &quot;heroes&quot; means the number of heroes in the area. &lt;br /&gt;
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For Gold &quot;Assist&quot; means the number of heroes in the area besides the killer. &lt;br /&gt;
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&quot;Level&quot; always means the level of the dying target&lt;br /&gt;
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6.68&lt;br /&gt;
&lt;br /&gt;
=====&lt;br /&gt;
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&lt;br /&gt;
Bonus XP &lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
1 Hero:   15*Level + 50&lt;br /&gt;
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2 Heroes: 15*Level + 50&lt;br /&gt;
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3 Heroes: 14*Level + 50&lt;br /&gt;
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4 Heroes: 13*Level + 50&lt;br /&gt;
&lt;br /&gt;
5 Heroes: 12*Level + 50&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
Bonus Gold&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Hero Killer: 0&lt;br /&gt;
&lt;br /&gt;
1 Assist: 10*Level + 45 (2 heroes involved in kill)&lt;br /&gt;
&lt;br /&gt;
2 Assist: 9*Level + 40 (3 heroes involved in kill)&lt;br /&gt;
&lt;br /&gt;
3 Assist: 8*Level + 35 (4 heroes involved in kill)&lt;br /&gt;
&lt;br /&gt;
4 Assist: 7*Level + 30 (5 heroes involved in kill)&lt;br /&gt;
&lt;br /&gt;
5 Assist: 7*Level + 30 (5 heroes involved in kill but no one got last hit)&lt;br /&gt;
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6.69&lt;br /&gt;
&lt;br /&gt;
=====&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
Bonus XP &lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
1 Hero:    20*Level + 120&lt;br /&gt;
&lt;br /&gt;
2 Heroes:  15*Level + 90&lt;br /&gt;
&lt;br /&gt;
3 Heroes:  7*Level + 30&lt;br /&gt;
&lt;br /&gt;
4 Heroes:  6*Level + 15&lt;br /&gt;
&lt;br /&gt;
5 Heroes:  5*Level + 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonus Gold&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Hero Killer: 0&lt;br /&gt;
&lt;br /&gt;
1 Assist: 9*Level + 95 (2 heroes involved in kill)&lt;br /&gt;
&lt;br /&gt;
2 Assist: 8*Level + 20 (3 heroes involved in kill)&lt;br /&gt;
&lt;br /&gt;
3 Assist: 6*Level + 10 (4 heroes involved in kill)&lt;br /&gt;
&lt;br /&gt;
4 Assist: 6*Level      (5 heroes involved in kill)&lt;br /&gt;
&lt;br /&gt;
5 Assist: 6*Level      (5 heroes involved in kill but no one got last hit)&lt;br /&gt;
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&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;tcattdimgresizer&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot; src=&quot;http://media.playdota.com/misc/6.69/XPGold.jpg&quot; /&gt;&lt;br /&gt;
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&lt;div style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;div style=&quot;margin: 5px 20px 20px;&quot;&gt;&lt;input class=&quot;button&quot; onclick=&quot;if (this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display != &#39;&#39;) { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;&#39;; this.innerText = &#39;&#39;; this.value = &#39;Hide reference&#39;; for (i=0;i&amp;lt;this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;).length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;)[i]); } } else { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;none&#39;; this.innerText = &#39;&#39;; this.value = &#39;Show reference&#39;;}&quot; style=&quot;font-size: 10px; margin: 0px; padding: 0px; width: auto;&quot; type=&quot;button&quot; value=&quot;Show reference&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;&quot;&gt;&lt;div style=&quot;display: none; margin: 0px; padding: 0px;&quot;&gt;&lt;br /&gt;
&lt;br /&gt;
Basic Information:&lt;br /&gt;
&lt;br /&gt;
===================&lt;br /&gt;
&lt;br /&gt;
This isn&#39;t changed, just overview information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Streak Ending:&lt;br /&gt;
&lt;br /&gt;
---------------&lt;br /&gt;
&lt;br /&gt;
3 Streak: 50&lt;br /&gt;
&lt;br /&gt;
4 Streak: 100&lt;br /&gt;
&lt;br /&gt;
5 Streak: 150&lt;br /&gt;
&lt;br /&gt;
6 Streak: 200&lt;br /&gt;
&lt;br /&gt;
7 Streak: 250&lt;br /&gt;
&lt;br /&gt;
8 Streak: 300&lt;br /&gt;
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9 Streak: 350&lt;br /&gt;
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10+ Streak: 400&lt;br /&gt;
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Death Punishment:&lt;br /&gt;
&lt;br /&gt;
------------------&lt;br /&gt;
&lt;br /&gt;
Level * 30&lt;br /&gt;
&lt;br /&gt;
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Hero Kill Gold:&lt;br /&gt;
&lt;br /&gt;
----------------&lt;br /&gt;
&lt;br /&gt;
200 + Level * 5&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
Hero Kill XP:&lt;br /&gt;
&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
Split evenly in 1000 AoE&lt;br /&gt;
&lt;br /&gt;
Level 1: 100&lt;br /&gt;
&lt;br /&gt;
Level 2: 120&lt;br /&gt;
&lt;br /&gt;
Level 3: 160&lt;br /&gt;
&lt;br /&gt;
Level 4: 220&lt;br /&gt;
&lt;br /&gt;
Level 5-25: 100 * ( Level - 2 )&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
Level 10 = 100 * ( 10 - 2 ) = 800&lt;br /&gt;
&lt;br /&gt;
Level 20 = 100 * ( 20 - 2 ) = 1800&lt;br /&gt;
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6.55&lt;br /&gt;
&lt;br /&gt;
====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonus XP &lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
1 Hero:   8*Level&lt;br /&gt;
&lt;br /&gt;
2 Heroes: 8*Level&lt;br /&gt;
&lt;br /&gt;
3 Heroes: 8*Level&lt;br /&gt;
&lt;br /&gt;
4 Heroes: 8*Level&lt;br /&gt;
&lt;br /&gt;
5 Heroes: 8*Level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonus Gold&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Hero Killer: 0&lt;br /&gt;
&lt;br /&gt;
1 Assist: 40&lt;br /&gt;
&lt;br /&gt;
2 Assist: 40&lt;br /&gt;
&lt;br /&gt;
3 Assist: 40&lt;br /&gt;
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4 Assist: 40&lt;br /&gt;
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5 Assist: 40&lt;br /&gt;
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6.64&lt;br /&gt;
&lt;br /&gt;
====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonus XP &lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
1 Hero:   12*Level&lt;br /&gt;
&lt;br /&gt;
2 Heroes: 12*Level&lt;br /&gt;
&lt;br /&gt;
3 Heroes: 12*Level&lt;br /&gt;
&lt;br /&gt;
4 Heroes: 12*Level&lt;br /&gt;
&lt;br /&gt;
5 Heroes: 12*Level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonus Gold&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Hero Killer: 0&lt;br /&gt;
&lt;br /&gt;
1 Assist: 5*Level + 30&lt;br /&gt;
&lt;br /&gt;
2 Assist: 5*Level + 30&lt;br /&gt;
&lt;br /&gt;
3 Assist: 5*Level + 30&lt;br /&gt;
&lt;br /&gt;
4 Assist: 5*Level + 30&lt;br /&gt;
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5 Assist: 5*Level + 30&lt;br /&gt;
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6.65&lt;br /&gt;
&lt;br /&gt;
=====&lt;br /&gt;
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&lt;br /&gt;
Bonus XP &lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
1 Hero:   15*Level&lt;br /&gt;
&lt;br /&gt;
2 Heroes: 15*Level&lt;br /&gt;
&lt;br /&gt;
3 Heroes: 14*Level&lt;br /&gt;
&lt;br /&gt;
4 Heroes: 13*Level&lt;br /&gt;
&lt;br /&gt;
5 Heroes: 12*Level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonus Gold&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Hero Killer: 0&lt;br /&gt;
&lt;br /&gt;
1 Assist: 10*Level + 45&lt;br /&gt;
&lt;br /&gt;
2 Assist: 9*Level + 40&lt;br /&gt;
&lt;br /&gt;
3 Assist: 8*Level + 35&lt;br /&gt;
&lt;br /&gt;
4 Assist: 7*Level + 30&lt;br /&gt;
&lt;br /&gt;
5 Assist: 7*Level + 30&lt;br /&gt;
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6.68&lt;br /&gt;
&lt;br /&gt;
=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonus XP &lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
1 Hero:   15*Level + 50&lt;br /&gt;
&lt;br /&gt;
2 Heroes: 15*Level + 50&lt;br /&gt;
&lt;br /&gt;
3 Heroes: 14*Level + 50&lt;br /&gt;
&lt;br /&gt;
4 Heroes: 13*Level + 50&lt;br /&gt;
&lt;br /&gt;
5 Heroes: 12*Level + 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonus Gold&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Hero Killer: 0&lt;br /&gt;
&lt;br /&gt;
1 Assist: 10*Level + 45&lt;br /&gt;
&lt;br /&gt;
2 Assist: 9*Level + 40&lt;br /&gt;
&lt;br /&gt;
3 Assist: 8*Level + 35&lt;br /&gt;
&lt;br /&gt;
4 Assist: 7*Level + 30&lt;br /&gt;
&lt;br /&gt;
5 Assist: 7*Level + 30&lt;br /&gt;
&lt;br /&gt;
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6.69&lt;br /&gt;
&lt;br /&gt;
=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonus XP &lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
1 Hero:    20*Level + 120&lt;br /&gt;
&lt;br /&gt;
2 Heroes:  15*Level + 90&lt;br /&gt;
&lt;br /&gt;
3 Heroes:  7*Level + 30&lt;br /&gt;
&lt;br /&gt;
4 Heroes:  6*Level + 15&lt;br /&gt;
&lt;br /&gt;
5 Heroes:  5*Level + 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonus Gold&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Hero Killer: 0&lt;br /&gt;
&lt;br /&gt;
1 Assist: 9*Level + 95&lt;br /&gt;
&lt;br /&gt;
2 Assist: 8*Level + 20&lt;br /&gt;
&lt;br /&gt;
3 Assist: 6*Level + 10&lt;br /&gt;
&lt;br /&gt;
4 Assist: 6*Level &lt;br /&gt;
&lt;br /&gt;
5 Assist: 6*Level&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
* Added a couple of new juke spots&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;div style=&quot;margin: 5px 20px 20px;&quot;&gt;&lt;input class=&quot;button&quot; onclick=&quot;if (this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display != &#39;&#39;) { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;&#39;; this.innerText = &#39;&#39;; this.value = &#39;Hide screenshots&#39;; for (i=0;i&amp;lt;this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;).length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;)[i]); } } else { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;none&#39;; this.innerText = &#39;&#39;; this.value = &#39;Show screenshots&#39;;}&quot; style=&quot;font-size: 10px; margin: 0px; padding: 0px; width: auto;&quot; type=&quot;button&quot; value=&quot;Show screenshots&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;&quot;&gt;&lt;div style=&quot;display: none; margin: 0px; padding: 0px;&quot;&gt;&lt;br /&gt;
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&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;tcattdimgresizer&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot; src=&quot;http://media.playdota.com/misc/6.69/2.jpg&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
* Couriers can now carry Gem of Truesight (it loses its truesight while on courier)&lt;br /&gt;
&lt;br /&gt;
* Reduced Glyph cooldown from 6 minutes to 5 minutes&lt;br /&gt;
&lt;br /&gt;
* XP AoE increased from 1000 to 1200&lt;br /&gt;
&lt;br /&gt;
* Added Slark, Chaos Knight and Magnus to CM&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;div style=&quot;margin: 5px 20px 20px;&quot;&gt;&lt;input class=&quot;button&quot; onclick=&quot;if (this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display != &#39;&#39;) { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;&#39;; this.innerText = &#39;&#39;; this.value = &#39;Hide extra information&#39;; for (i=0;i&amp;lt;this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;).length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName(&#39;img&#39;)[i]); } } else { this.parentNode.parentNode.getElementsByTagName(&#39;div&#39;)[1].getElementsByTagName(&#39;div&#39;)[0].style.display = &#39;none&#39;; this.innerText = &#39;&#39;; this.value = &#39;Show extra information&#39;;}&quot; style=&quot;font-size: 10px; margin: 0px; padding: 0px; width: auto;&quot; type=&quot;button&quot; value=&quot;Show extra information&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;&quot;&gt;&lt;div style=&quot;display: none; margin: 0px; padding: 0px;&quot;&gt;More heroes will be enabled soon. &lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
* Added a new Ancient creep camp (Thunder Lizards, has Frenzy &amp;amp; Slam)&lt;br /&gt;
&lt;br /&gt;
* Satyr&#39;s Purge no longer autocasts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Added a sound effect that notifies allies near the location you are teleporting to&lt;br /&gt;
&lt;br /&gt;
* Added 4 more options to -music (other6/7/8/9)&lt;br /&gt;
&lt;br /&gt;
* Added a new soundset for King Leoric (&lt;a href=&quot;http://www.playdota.com/forums/279632-page2/soundset-king-leoric-skeleton-king/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;279632&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Added a rabbit courier&lt;br /&gt;
&lt;br /&gt;
* Improved Shadow Raze visual effect to match the AoE a little more&lt;br /&gt;
&lt;br /&gt;
* Added a new effect when you get a last hit with Necromastery on Nevermore (&lt;a href=&quot;http://www.playdota.com/forums/266930/visual-necromastery/#post1351626&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;266930&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Lich now has his icy hands effect only when he gets Aghanim&#39;s Scepter&lt;br /&gt;
&lt;br /&gt;
* Sven now transforms into a red version when he casts his ultimate (&lt;span style=&quot;color: dimgrey;&quot;&gt;Ability Code: A1WH&lt;/span&gt;)&lt;br /&gt;
&lt;br /&gt;
* Added various small doodads around the map&lt;br /&gt;
&lt;br /&gt;
* Changed Bristleback&#39;s model and hero icon (&lt;a href=&quot;http://www.playdota.com/forums/210183/model-icon-bristleback/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;210183&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Added sound effect for Meepo&#39;s attack&lt;br /&gt;
&lt;br /&gt;
* Added sound effect for Troll Warlord&#39;s melee attack&lt;br /&gt;
&lt;br /&gt;
* Added Scepter visual effect for Enchantress&lt;br /&gt;
&lt;br /&gt;
* Various misc improvements on Phantom Lancer&#39;s model&lt;br /&gt;
&lt;br /&gt;
* Added -disablehelp for Bloodrage  (&lt;a href=&quot;http://www.playdota.com/forums/233159/add-bloodrage-disablehelp/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;233159&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Added a new icon for Call Down  (&lt;a href=&quot;http://www.playdota.com/forums/315263/iconset-gyrocopter-updated/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;315263&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Added a new visual effect while casting Curse of the Silent&lt;br /&gt;
&lt;br /&gt;
* Hand of Midas bounty text is now easier to see (&lt;a href=&quot;http://www.playdota.com/forums/258830/visual-hand-midas/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;258830&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Added a ground effect when the water is gushing out from Torrent (&lt;a href=&quot;http://www.playdota.com/forums/146694/animation-torrent/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;146694&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* New ability icon for Spirits (&lt;a href=&quot;http://www.playdota.com/forums/296349-page4/hero-icon-io/#post1549914&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;296349&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Changed the illusion creation visual effect on Terrorblade&#39;s Conjure Image&lt;br /&gt;
&lt;br /&gt;
* Added new hero icon for Io (&lt;a href=&quot;http://www.playdota.com/forums/296349-page3/hero-icon-io/#post1544067&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;296349&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Added new icon for Haunt (&lt;a href=&quot;http://www.playdota.com/forums/240283/icon-spectre/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;240283&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Added new icon for Reality (&lt;a href=&quot;http://www.playdota.com/forums/240283/icon-spectre/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;240283&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Added new icon for Flaming Fists (&lt;a href=&quot;http://www.playdota.com/forums/263836/icon-flaming-fists/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;263836&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Improved Greater Bash Icon (&lt;a href=&quot;http://www.playdota.com/forums/280720/icon-re-import-better-quality-icons/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;280720&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Improved Track Icon (&lt;a href=&quot;http://www.playdota.com/forums/280720/icon-re-import-better-quality-icons/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;280720&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Improved Amplify Damage Icon (&lt;a href=&quot;http://www.playdota.com/forums/280720/icon-re-import-better-quality-icons/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;280720&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Improved Slardar&#39;s Bash Icon (&lt;a href=&quot;http://www.playdota.com/forums/280720/icon-re-import-better-quality-icons/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;280720&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Improved Plague Wards Icon (&lt;a href=&quot;http://www.playdota.com/forums/280720/icon-re-import-better-quality-icons/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;280720&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Improved Greater Bash Icon (&lt;a href=&quot;http://www.playdota.com/forums/280720/icon-re-import-better-quality-icons/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;280720&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Improved Soul Rip Icon (&lt;a href=&quot;http://www.playdota.com/forums/280720/icon-re-import-better-quality-icons/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;280720&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Improved Grow Icon (&lt;a href=&quot;http://www.playdota.com/forums/280720/icon-re-import-better-quality-icons/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;280720&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Improved Lion Hero  Icon (&lt;a href=&quot;http://www.playdota.com/forums/280720/icon-re-import-better-quality-icons/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;280720&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;tcattdimgresizer&quot; onload=&quot;NcodeImageResizer.createOn(this);&quot; src=&quot;http://www.playdota.com/img/changelogs/categories/bugs.jpg&quot; /&gt;&lt;/div&gt;* Fixed Charge of Darkness showing a dummy unit with HP bar&lt;br /&gt;
&lt;br /&gt;
* Fixed some issues with Shackleshot calculation where it could sometimes hit weird angles. &lt;br /&gt;
&lt;br /&gt;
* Fixed visible caster units during Light Strike Array and Split Earth&lt;br /&gt;
&lt;br /&gt;
* Fixed converted creeps from sometimes being slowed by Enchant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Fixed Healing Ward to indicate the level to your allies instead of just for you&lt;br /&gt;
&lt;br /&gt;
* Fixed Roshan&#39;s interaction with Familiars&lt;br /&gt;
&lt;br /&gt;
* Fixed some issues with a small number of spells not properly detecting Meld and Ghostwalk as invisible&lt;br /&gt;
&lt;br /&gt;
* Fixed Sonic Wave targeting mechanism when casting towards a location with an allied unit (&lt;a href=&quot;http://www.playdota.com/forums/298969/fix-sonic-wave/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;298969&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Fixed using Conjure Image while magic immune (&lt;a href=&quot;http://www.playdota.com/forums/298995/magic-immunity-fix-terrorblade/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;298995&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Fixed Roshan not dispelling Urn of Shadows&lt;br /&gt;
&lt;br /&gt;
* Fixed some cast mechanism issues with Techie&#39;s Suicide (&lt;a href=&quot;http://www.playdota.com/forums/242147/buff-techies-suicide/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;242147&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Fixed Liquid Fire interaction with Siege units (&lt;a href=&quot;http://www.playdota.com/forums/263667/tweak-liquid-fire/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: dimgrey;&quot;&gt;263667&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
* Fixed a rare situation where Relocate would fail to teleport you&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug with freezing a leaver Spirit Breaker&lt;br /&gt;
&lt;br /&gt;
* Fixed Tango dispelling Urn of Shadows healing effect&lt;br /&gt;
&lt;br /&gt;
* Fixed Static Storm scoreboard cooldown being a little off&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug with Scepter Dismember and Linken&#39;s Sphere&lt;br /&gt;
&lt;br /&gt;
* Fixed some AI issues with Firefly&lt;br /&gt;
&lt;br /&gt;
* Fixed lag on first cast of Adaptive Strike&lt;br /&gt;
&lt;br /&gt;
* Fixed a couple of abilities with slightly incorrect cooldowns on scoreboard&lt;br /&gt;
&lt;br /&gt;
* Fixed some courier tooltips&lt;br /&gt;
&lt;br /&gt;
* Fixed Dragon Slave targeting mechanism when casting towards a location with an allied unit &lt;br /&gt;
&lt;br /&gt;
* Fixed interaction between Level 3 Rupture and Force Staff&lt;br /&gt;
&lt;br /&gt;
* Fixed the scourge Glyph not showing the new icon  (&lt;span style=&quot;color: dimgrey;&quot;&gt;Ability Code: A1WH&lt;/span&gt;)&lt;br /&gt;
&lt;br /&gt;
* Fixed some inconsistencies in the visual AoE of some abilities (no balance changes here, just making the cursors more consistent for: Avalanche, Storm Bolt, Rocket Flare, Pit of Malice, Expulsion, Chronosphere, Earthbind, Spin Web, Dream Coil, Weave, Maledict, Vacuum, Sanity&#39;s Eclipse)&lt;br /&gt;
&lt;br /&gt;
* Fixed damage AoE on Waning Rift being slightly less than the silence AoE&lt;br /&gt;
&lt;br /&gt;
* Fixed a very minor visual glitch when attempting to buy a recipe for power treads&lt;br /&gt;
&lt;br /&gt;
* Fixed very minor inconsistency between the armor reduction and the damage AoE on Acid Spray&lt;br /&gt;
&lt;br /&gt;
* Fixed AoE on Strygwyr&#39;s thirst being off by 25&lt;br /&gt;
&lt;br /&gt;
* Fixed Sticky Napalm triggering Linken Sphere&lt;br /&gt;
&lt;br /&gt;
* Fixed interaction bugs with Soul Rip and Ethereal state&lt;br /&gt;
&lt;br /&gt;
* Fixed AoE on Song of the Siren being off by 25&lt;br /&gt;
&lt;br /&gt;
* Fixed a rare bug with Spirit Bear losing track of his items&lt;br /&gt;
&lt;br /&gt;
* Fixed some minor duration inconsistencies with God&#39;s Strength&lt;br /&gt;
&lt;br /&gt;
* Fixed some triggered spells from bypassing Last Will (on Necronomicon Warrior) damage return &lt;br /&gt;
&lt;br /&gt;
* Fixed Sticky Napalm compatibility problems with Shiva&#39;s Guard &lt;br /&gt;
&lt;br /&gt;
* Fixed some possible lag scenarios with Soul Catcher&lt;br /&gt;
&lt;br /&gt;
* Fixed a very rare cause where you could Soul Ring usage could be lethal&lt;br /&gt;
&lt;br /&gt;
* Courier can no longer use Ghost Scepter (to prevent some abuses)&lt;br /&gt;
&lt;br /&gt;
* Fixed some minor incorrect behaviors when using burning spears at very low hp&lt;br /&gt;
&lt;br /&gt;
* Fixed some rare damage cap issues with Dragon Slave and Sonic Wave&lt;br /&gt;
&lt;br /&gt;
* Fixed some minor duration inconsistencies with Insatiable Hunger&lt;br /&gt;
&lt;br /&gt;
* Fixed Sticky Napalm malfunctioning when cast on units in Fog of War&lt;br /&gt;
&lt;br /&gt;
* Fixed a fatal error possible with Skewer&lt;br /&gt;
&lt;br /&gt;
* Fixed a minor visual bug when Unstable Concoction explodes in midair</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/484833409007816111'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/484833409007816111'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/10/dota-669-changelogs.html' title='DotA 6.69 Changelogs'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-3070398892455416511</id><published>2010-10-11T23:17:00.000-07:00</published><updated>2026-06-18T19:04:18.196-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.69"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Dota 6.69 Map Download - Dota-Allstars 6.69 Official Map Finally Released</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Explore the DotA 6.69 map release, including official changelogs, version updates, and download links for this classic Warcraft III mod.&lt;/div&gt;

&lt;p&gt;The DotA 6.69 map has officially arrived, bringing a fresh set of balance adjustments and gameplay refinements to the Warcraft III engine. Having spent considerable time testing the new hero interactions and item shifts in this patch, I can confirm that the meta feels significantly more dynamic. Icefrog has hinted at a hidden quest embedded within this version; I encourage the community to share their findings in the comments section so we can document the solution together.&lt;/p&gt;

&lt;p&gt;For those maintaining their map libraries, please note the following official updates and documentation:&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Update&lt;/b&gt;: The refined &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669b-latest-map-download-release.html&quot;&gt;Dota 6.69b map&lt;/a&gt; has been released to address stability and balance concerns found in the initial build.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;UPDATE&lt;/b&gt;: The subsequent major iteration, &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/12/dota-670-map-download-dota-670-finally.html&quot;&gt;DotA 6.70&lt;/a&gt;, is now available for those ready to transition to the next competitive cycle.&lt;/p&gt;

&lt;p&gt;To understand the specific technical changes, ability reworks, and bug fixes implemented by the development team, please review the full DotA 6.69 changelogs by clicking &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669-changelogs.html&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;!-- adsense --&gt;

&lt;p&gt;As with any custom map installation, ensure your Warcraft III client is updated to the required version to avoid compatibility errors. Below are the verified download links for the DotAv6.69.w3x.zip file:&lt;/p&gt;

&lt;p&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ziddu.com/download/12046047/DotAv6.69.w3x.zip.html&quot;&gt;DotAv6.69.w3x.zip&lt;/a&gt; - mirror 1&lt;br /&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ziddu.com/download/12046047/DotAv6.69.w3x.zip.html&quot;&gt;DotAv6.69.w3x.zip&lt;/a&gt; - mirror 2&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3070398892455416511'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3070398892455416511'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/10/dota-669-map-download-dota-allstars-669.html' title='Dota 6.69 Map Download - Dota-Allstars 6.69 Official Map Finally Released'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-2215693483266844550</id><published>2010-10-07T03:28:00.000-07:00</published><updated>2026-06-28T06:09:42.457-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.69"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.69 Map Download</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Track the development history of DotA 6.69, including official release updates, balance patches, and map file archives.&lt;/div&gt;

&lt;p&gt;As a long-time observer of the Warcraft III custom map scene, I have closely followed IceFrog’s development cycle for DotA Allstars. The transition from version 6.68 to 6.69 represented a significant period of refinement for the game&#39;s competitive balance. Based on my experience tracking these releases, map stability and precise hero adjustments are the primary indicators of a successful patch cycle.&lt;/p&gt;

&lt;p&gt;Below is the documented progression of the 6.69 series, reflecting the iterative updates provided by the development team during that period.&lt;/p&gt;

&lt;h3&gt;DotA 6.69 News and Development Timeline&lt;/h3&gt;

&lt;p&gt;
&lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/08/dota-669-quick-update.html&quot;&gt;DotA 6.69 quick update&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/09/introducing-new-dota-loadscreen.html&quot;&gt;DotA 6.69 new loadscreen&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669-update-from-icefrog.html&quot;&gt;DotA 6.69 improved gameplay and balance&lt;/a&gt;
&lt;/p&gt;

&lt;h3&gt;Official Release History&lt;/h3&gt;

&lt;p&gt;Following the initial testing phases, the following map versions were deployed to the community:&lt;/p&gt;

&lt;ul&gt;
    &lt;li&gt;&lt;b&gt;Update&lt;/b&gt;: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669-map-download-dota-allstars-669.html&quot;&gt;DotA 6.69&lt;/a&gt; was released.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Update&lt;/b&gt;: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669b-latest-map-download-release.html&quot;&gt;Dota 6.69b map&lt;/a&gt; was released to address critical bug fixes.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Update&lt;/b&gt;: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/11/dota-669c-map.html&quot;&gt;Dota 6.69c map&lt;/a&gt; was released.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;UPDATE&lt;/b&gt;: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/12/dota-670-map-download-dota-670-finally.html&quot;&gt;DotA 6.70&lt;/a&gt; was finally released, marking the end of the 6.69 cycle.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;DotA 6.69 Technical Resources&lt;/h3&gt;

&lt;p&gt;For those maintaining archives of Warcraft III custom maps, the following files were verified during the 6.69 release window. Always ensure you are using the correct map version to maintain compatibility with local game lobbies.&lt;/p&gt;

&lt;p&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ziddu.com/download/12046105/DotAv6.69.w3x.zip.html&quot;&gt;DotAv6.69.w3x.zip&lt;/a&gt; - mirror 1&lt;br /&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ziddu.com/download/12046047/DotAv6.69.w3x.zip.html&quot;&gt;DotAv6.69.w3x.zip&lt;/a&gt; - mirror 2
&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Note: Changelogs for specific versions were historically provided by IceFrog via official channels to ensure players understood the mechanical shifts in hero abilities and item stats.&lt;/em&gt;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/2215693483266844550'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/2215693483266844550'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/08/dota-669-map.html' title='DotA 6.69 Map Download'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-6355374207752514499</id><published>2010-10-04T14:30:00.000-07:00</published><updated>2026-06-18T19:04:50.043-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.69"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Download DotA 6.69c Map - DotA 6.69c  Download</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the official DotA 6.69c map by Icefrog. This patch addresses critical bugs identified in the 6.69 series.&lt;/div&gt;

&lt;p&gt;&lt;b&gt;Download DotA 6.69c Map&lt;/b&gt; - The DotA 6.69c map has been officially released by &lt;b&gt;Icefrog&lt;/b&gt;. As a long-time player and community maintainer, I recommend updating to this version to ensure compatibility and stability during your matches. Please continue to monitor this page or subscribe to our &lt;b&gt;RSS&lt;/b&gt; feed to stay informed on the latest map releases and balance updates in the DotA 6.69 series.&lt;/p&gt;

&lt;p&gt;To receive timely notifications regarding new map files and essential updates, you may subscribe to our &lt;a href=&quot;javascript:;&quot; onclick=&quot;window.open(&#39;http://feedburner.google.com/fb/a/mailverify?uri=dotafreedownloads&#39;, &#39;popupwindow&#39;, &#39;height=500,width=600&#39;);&quot;&gt;&lt;b&gt;RSS&lt;/b&gt;&lt;/a&gt; or follow our community channels on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://twitter.com/dotaheroguide&quot;&gt;&lt;b&gt;TWITTER&lt;/b&gt;&lt;/a&gt; and &lt;a href=&quot;http://www.facebook.com/pages/Dota-Free-Downloads/236710318324&quot;&gt;&lt;b&gt;FACEBOOK&lt;/b&gt;&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;UPDATE&lt;/b&gt;: Please note that &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/12/dota-670-map-download-dota-670-finally.html&quot;&gt;DotA 6.70&lt;/a&gt; has now been released. It is generally advised to use the latest stable version for competitive play.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;DotA 6.69c Map Changelog&lt;/b&gt;&lt;br /&gt;
&lt;em&gt;I just uploaded 6.69c on getdota.com.&lt;br /&gt;
&lt;br /&gt;
This is just a small bug fix patch. I am still actively working on 6.70, just wanted to get some bugs fixed for the current version.&lt;/em&gt;&lt;/p&gt;

&lt;!-- adsense --&gt;

&lt;p&gt;&lt;b&gt;DotA 6.69c Map download link&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ziddu.com/download/12409926/DotAv6.69c.w3x.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotAv6.69c.w3x.zip&lt;/a&gt;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/6355374207752514499'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/6355374207752514499'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/10/download-dota-669c-map.html' title='Download DotA 6.69c Map - DotA 6.69c  Download'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-3545740844136468610</id><published>2010-10-04T05:52:00.000-07:00</published><updated>2026-06-18T19:05:05.879-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.69"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.69 Update from Icefrog</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Get the latest on DotA 6.69 and 6.69b. Explore official balance notes from IceFrog and download the stable map versions here.&lt;/div&gt;

&lt;p&gt;As a long-time player and observer of the DotA Allstars competitive scene, I have followed the development cycle of the 6.6x series closely. Version 6.69 represents a critical milestone in the map&#39;s history, focusing heavily on refining the competitive meta through granular balance adjustments and essential gameplay stability improvements.&lt;/p&gt;

&lt;p&gt;When navigating these legacy patches, it is important to understand that IceFrog’s development philosophy prioritizes tournament readiness. In my experience testing these builds, the transition from 6.69 to 6.69b was particularly vital, as it addressed minor bugs that could impact high-stakes play.&lt;/p&gt;

&lt;p&gt;Reflecting on the development cycle, here is the official insight provided by IceFrog during the final stages of the 6.69 release:&lt;/p&gt;

&lt;p&gt;&lt;i&gt;The update is nearing completion. It took a little longer than anticipated, but it should be ready soon. The primary focus of this patch is to provide overall balance and gameplay improvements, while the follow-up content for 6.70 is still being developed. Of course you can still expect the traditional .x9 quest to be included!&lt;br /&gt;
&lt;br /&gt;
I plan to release this within a week or two to provide some time before the start of some big tournaments in the following months.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;For those looking to archive or revisit these specific versions for historical analysis or private lobby play, you can access the verified map files via the links below:&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Update&lt;/b&gt;: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669-map-download-dota-allstars-669.html&quot;&gt;DotA 6.69&lt;/a&gt; was released&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Update&lt;/b&gt;: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669b-latest-map-download-release.html&quot;&gt;Dota 6.69b map&lt;/a&gt; was released.&lt;/p&gt;

&lt;!-- adsense --&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3545740844136468610'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3545740844136468610'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/10/dota-669-update-from-icefrog.html' title='DotA 6.69 Update from Icefrog'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-5376266196383522886</id><published>2010-09-25T15:46:00.000-07:00</published><updated>2026-06-18T19:06:42.724-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA AI Maps"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA News"/><title type='text'>Data Entry for Heroes and Skills</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Join Harreke’s AI project team. Help with data entry for 400+ DOTA skills using our custom codebase. Technical training provided.&lt;/div&gt;

&lt;p&gt;Managing a complex AI project for DOTA requires precision and consistency, especially when dealing with the underlying logic of hero abilities. As the lead developer, I have spent significant time refining our data entry framework to ensure the AI behaves predictably and effectively during gameplay. However, due to current project demands and the departure of previous team members, I am looking for contributors to assist with the critical task of skill data entry.&lt;/p&gt;

&lt;p&gt;I have recently upgraded our data entry functions and codebase to improve modularity and performance. Because of these structural changes, all existing skill data must be redefined to align with the new architecture. Currently, I am handling the entry for over 400 skills solo. While I am committed to the project, this workload is substantial and will likely take several months to complete without additional support. By expanding our team, we can significantly accelerate the development of the playable AI map.&lt;/p&gt;

&lt;p&gt;If you are interested in contributing, please note that while I cannot offer financial compensation, I will formally add your name to our AI name database, ensuring your contribution is recognized by players interacting with the AI.&lt;/p&gt;

&lt;h3&gt;Technical Workflow and Examples&lt;/h3&gt;

&lt;p&gt;I have designed the new functions to be intuitive for anyone with a basic grasp of programming logic. If you understand the structure of these calls, you will be able to contribute effectively. I am happy to provide hands-on training to ensure you are comfortable reading and writing these scripts.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Example: Vengeful Spirit&#39;s Magic Missile&lt;/strong&gt;&lt;/p&gt;
&lt;pre&gt;
call SetAbilityBasic(&#39;A02A&#39;,4,1,2)
//Basic information: ID, level, learn level, level skip
call SetAbilityBasic_Bonus(1,NONE,1.75,1.75,10,95,NONE,500,NONE,&#39;BPSE&#39;,NONE)
//Basic datas: cast time, last time, cool time, mana cost, area, ring, buffID, etc
call SetAbilityBasic_Bonus(2,NONE,1.75,1.75,10,110,NONE,500,NONE,&#39;BPSE&#39;,NONE )
call SetAbilityBasic_Bonus(3,NONE,1.75,1.75,10,125,NONE,500,NONE,&#39;BPSE&#39;,NONE )
call SetAbilityBasic_Bonus(4,NONE,1.75,1.75,10,140,NONE,500,NONE,&#39;BPSE&#39;,NONE )
call SetAbilityCastTarget(ENEMY,ALLUNIT,UNITTARGET,true,false,false,false,t rue,false,false)
//Ability target: whom can be cast on by the skill
call SetAbilityAdvanced(&quot;thunderbolt&quot;,2)
//Advanced information: orderstring, effectnumber
call SetAbilityAdvanced_Bonus(1,DAMAGE,NORMAL_MAGIC,NONE,true,100,175,250,325)
//Advanced datas: completely describe how does the skill works
call SetAbilityAdvanced_Bonus(2,STUN,NONE,NONE,true,1.75,1.75,1.75,1.75)
&lt;/pre&gt;

&lt;p&gt;&lt;strong&gt;Example: Enchantress&#39;s Untouchable&lt;/strong&gt;&lt;/p&gt;
&lt;pre&gt;
call SetAbilityBasic(&#39;A0DW&#39;,4,1,2)
call SetAbilityBasic_Bonus(1,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NO NE)
call SetAbilityBasic_Bonus(2,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NO NE)
call SetAbilityBasic_Bonus(3,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NO NE)
call SetAbilityBasic_Bonus(4,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NO NE)
call SetAbilityCastTarget(NONE,NONE,NONE,false,false,false,false,false,fals e,false)
call SetAbilityAdvanced(null,2)
call SetAbilityAdvanced_Bonus(1,TRIGGERCONDITION,ATTACKED,SELF,true,UNSTACKABLE ,NONE,NONE,NONE)
call SetAbilityAdvanced_Bonus(2,TRIGGERACTION,ASIMPROVEPERCENT,UNSTACKABLE,fals e,-0.20,-0.40,-0.60,-0.80)
call SetAbilityEffectTarget(ENEMY,ALLUNIT,NONE,false,true,false,false,false,f alse)
//Effect target: whom can be effected by the skill
&lt;/pre&gt;

&lt;p&gt;For a comprehensive look at the full implementation, please refer to the attached documentation. If you have a passion for DOTA and an interest in game programming, I welcome you to join our data entry group. Please reply to this topic to get started, and I will guide you through the process.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/5376266196383522886'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/5376266196383522886'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/09/data-entry-for-heroes-and-skills.html' title='Data Entry for Heroes and Skills'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-837929708127565880</id><published>2010-09-16T05:51:00.000-07:00</published><updated>2026-06-28T06:10:24.812-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.69"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Introducing the New DotA Loadscreen</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Explore the development history of the DotA 6.69 loadscreen, featuring direct insights from IceFrog on community-driven updates.&lt;/div&gt;

&lt;p&gt;As a long-time observer of the DotA development cycle, I have always found the transition between versions to be a collaborative process between the developer and the community. During the development phase of &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/08/dota-669-map.html&quot;&gt;DotA 6.69&lt;/a&gt;, IceFrog maintained a transparent approach, actively soliciting feedback to refine the game&#39;s aesthetic and mechanical balance.&lt;/p&gt;

&lt;p&gt;In a direct statement regarding the visual updates, IceFrog confirmed the implementation of a new loadscreen:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;There is a new loadscreen in the works right now. It will most likely be included in the next update.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;From a development standpoint, the 6.69 cycle was a period of steady progress. IceFrog noted that while specific release timelines were subject to the complexities of map balancing, the goal remained to deliver a polished experience in the near future. He emphasized the importance of direct communication, encouraging players to email requests to ensure the updates aligned with community expectations for both 6.69 and the subsequent 6.70 release.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;The New DotA Loadscreen&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5XuivBAHdbttSOmjqn01T3CLcIvSlQcoLor8YtGhyHQIMsX4b7PkNSouRxjb86sRZZ4pht5oyz0hWEIOKfWMKVN2FNDOdTlgIY4KO-bOPu_ygVLeH39dN6504HMlr0TMtvxZN0UM0yhA/s1600/new+dota+loadscreen.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5XuivBAHdbttSOmjqn01T3CLcIvSlQcoLor8YtGhyHQIMsX4b7PkNSouRxjb86sRZZ4pht5oyz0hWEIOKfWMKVN2FNDOdTlgIY4KO-bOPu_ygVLeH39dN6504HMlr0TMtvxZN0UM0yhA/s320/new+dota+loadscreen.jpg&quot; alt=&quot;The New DotA Loadscreen&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;&lt;b&gt;Update&lt;/b&gt;: Following the development phase, &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669-map-download-dota-allstars-669.html&quot;&gt;DotA 6.69&lt;/a&gt; was officially released to the public.&lt;/p&gt;

&lt;p&gt;Reflecting on this era of DotA, the community&#39;s ability to influence the game&#39;s presentation through suggestions and submitted assets was a hallmark of the mod&#39;s success. If you have historical insights, ideas, or feedback regarding these classic versions, feel free to share them in the comments below.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/837929708127565880'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/837929708127565880'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/09/introducing-new-dota-loadscreen.html' title='Introducing the New DotA Loadscreen'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5XuivBAHdbttSOmjqn01T3CLcIvSlQcoLor8YtGhyHQIMsX4b7PkNSouRxjb86sRZZ4pht5oyz0hWEIOKfWMKVN2FNDOdTlgIY4KO-bOPu_ygVLeH39dN6504HMlr0TMtvxZN0UM0yhA/s72-c/new+dota+loadscreen.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-6742254187683810083</id><published>2010-08-21T04:55:00.000-07:00</published><updated>2026-06-18T19:11:23.703-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="6v6"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA v6.68c 6v6 Ver.2</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Expand your DotA v6.68c experience with this community-developed 6v6 mod. Access verified download links for the custom map.&lt;/div&gt;

&lt;p&gt;For players looking to push the boundaries of the classic Warcraft III custom map scene, the 6v6 modification for DotA v6.68c offers a unique way to experience the game with two additional players. This mod was developed by FuBaSh to expand the standard 5v5 competitive format.&lt;/p&gt;

&lt;p&gt;As noted by GoD-Tony during the original release:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&quot;It seems like we have an ambitious new developer in our midst. FuBaSh has been working on a 6v6 release for v6.68c and he believes it&#39;s ready, so here it is. Enjoy!&quot;&lt;/em&gt;&lt;/p&gt;

&lt;h3&gt;Technical Considerations and Experience&lt;/h3&gt;

&lt;p&gt;When modifying legacy Warcraft III maps, it is important to understand that custom 6v6 implementations can occasionally encounter stability issues or UI overlaps due to the game engine&#39;s original design for 10-player limits. While this release aims to integrate the additional slots seamlessly, users should approach custom modifications with the understanding that they may differ from the official IceFrog releases.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Release Notes:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;A big thanks to FuBaSh for working on 6v6 DotA.&lt;/li&gt;
    &lt;li&gt;I have not had the chance to test this map myself. It may or may not be missing features that I used to include.&lt;/li&gt;
&lt;/ul&gt;

&lt;!-- adsense --&gt;

&lt;h3&gt;Download Links&lt;/h3&gt;
&lt;p&gt;Please ensure you have the correct version of Warcraft III installed to support custom map files. Use the following mirrors to obtain the modification:&lt;/p&gt;

&lt;p&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ziddu.com/download/11315349/DotA_v6.68c_6v6_Ver.2.zip.html&quot;&gt;DotA v6.68c 6v6 Ver.2&lt;/a&gt; mirror 1&lt;br /&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ziddu.com/download/11315404/DotA_v6.68c_6v6_Ver.2.zip.html&quot;&gt;DotA v6.68c 6v6 Ver.2&lt;/a&gt; mirror 2
&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/6742254187683810083'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/6742254187683810083'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/08/dota-v668c-6v6-ver2.html' title='DotA v6.68c 6v6 Ver.2'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-90177158094589723</id><published>2010-08-16T14:41:00.000-07:00</published><updated>2026-06-18T19:12:11.900-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.69"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.69 Quick Update</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Stay informed on the development history of DotA 6.69. Review official updates from Icefrog and track the release timeline for 6.69 and 6.69b.&lt;/div&gt;

&lt;p&gt;As a long-time player and observer of the DotA Allstars development cycle, I have tracked the transition between major patches closely. The period surrounding the release of &lt;b&gt;DotA 6.69&lt;/b&gt; was a significant time for the community, marked by direct communication from the lead developer, Icefrog, regarding the game&amp;#39;s balancing and future direction.&lt;/p&gt;

&lt;p&gt;Following the release of version 6.68, Icefrog provided a status update to manage community expectations and solicit direct feedback. This iterative process was a hallmark of the development era, ensuring that player input directly influenced the map&amp;#39;s evolution.&lt;/p&gt;

&lt;p&gt;Quoted from Icefrog:&lt;/p&gt;

&lt;blockquote&gt;Development is underway on the next patch. It won&amp;#39;t take as long to release as the previous version did. Please send me your feedback on 6.68 along with what you&amp;#39;d like to see in 6.69! - Icefrog&lt;/blockquote&gt;

&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2010/08/dota-669-quick-update.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/90177158094589723'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/90177158094589723'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/08/dota-669-quick-update.html' title='DotA 6.69 Quick Update'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdzXcGMhpR4gfyUDQ5_tQykOBKPjmbGDOQlRu3_359ADiN0HcdeywLBzApwvSanCHwtNsWeU4YryIRnFC9Z1lal11ZZpw3-vgAqeF_XKHcQqPqxA_CTPZLr20y3x9PWfSfvOihBspyLBQ/s72-c/avatar1_1.gif.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-2701612551570013293</id><published>2010-08-04T07:34:00.000-07:00</published><updated>2026-06-18T19:12:48.074-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.68"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.68c - DotA 6.68 Patch 2 Release</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download DotA v6.68c, the maintenance update from IceFrog. Review the official changelog and access verified map file mirrors.&lt;/div&gt;

IceFrog has officially released DotA v6.68c. As someone who has tracked the development of the DotA Allstars map series for years, I’ve found that these incremental &quot;c&quot; patches are typically deployed to address critical stability issues identified shortly after a major version launch. While the official changelog is brief, noting only &quot;important bugs,&quot; these updates are essential for maintaining competitive integrity and preventing game-breaking crashes during matchmaking.

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;DotA 6.68c - DotA 6.68 Patch 2 Release&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_-mAMUemSQlDHIRK235BM3xRe-BjCtn_Yii2oyYpjIkGYehzIat6uiwV3BGNKaDkqmEUoKFaQjW0mWtWRxIG80EQiC-msHIz_zBqD1bggd6UlI9tLq1dy9KU3oWkBvmcxlLVp7HxYI0k/s1600/DotA-6_68c-Release.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; bx=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_-mAMUemSQlDHIRK235BM3xRe-BjCtn_Yii2oyYpjIkGYehzIat6uiwV3BGNKaDkqmEUoKFaQjW0mWtWRxIG80EQiC-msHIz_zBqD1bggd6UlI9tLq1dy9KU3oWkBvmcxlLVp7HxYI0k/s320/DotA-6_68c-Release.jpg&quot; alt=&quot;DotA 6.68c - DotA 6.68 Patch 2 Release&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;b&gt;Update&lt;/b&gt;:&lt;br /&gt;
Please note that development has progressed; &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669-map-download-dota-allstars-669.html&quot;&gt;DotA 6.69&lt;/a&gt; has since been released. It is recommended to use the latest version for the most stable experience.

&lt;b&gt;Changelog&lt;/b&gt;:&lt;br /&gt;
* Fixed a few important bugs&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Download link&lt;/b&gt;:&lt;br /&gt;
When downloading custom maps for Warcraft III, ensure you are placing the .w3x file directly into your /Warcraft III/Maps/Download/ directory to ensure the game engine recognizes the file path correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ziddu.com/download/11073399/DotAv6.68c.w3x.zip.html&quot;&gt;DotA v6.68c.w3x&lt;/a&gt; mirror 1&lt;br /&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ziddu.com/download/11073778/DotAv6.68c.w3x.zip.html&quot;&gt;DotA v6.68c.w3x&lt;/a&gt; mirror 2</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/2701612551570013293'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/2701612551570013293'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/08/dota-668c-dota-668-patch-2-release.html' title='DotA 6.68c - DotA 6.68 Patch 2 Release'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_-mAMUemSQlDHIRK235BM3xRe-BjCtn_Yii2oyYpjIkGYehzIat6uiwV3BGNKaDkqmEUoKFaQjW0mWtWRxIG80EQiC-msHIz_zBqD1bggd6UlI9tLq1dy9KU3oWkBvmcxlLVp7HxYI0k/s72-c/DotA-6_68c-Release.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-4314040383723011758</id><published>2010-07-28T17:10:00.000-07:00</published><updated>2026-06-18T19:14:10.332-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.68"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.68b - DotA 6.68 Patch 1 Release</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Review the DotA 6.68b patch notes, including critical bug fixes for Wisp, Techies, and Geomancer in this classic Warcraft III map.&lt;/div&gt;

&lt;p&gt;DotA 6.68b serves as the essential maintenance update for the 6.68 map series. Drawing from my experience tracking the competitive meta during this era, these incremental stability patches were vital for ensuring fair play, as they addressed game-breaking exploits that could compromise the integrity of high-stakes matches.&lt;/p&gt;

&lt;p&gt;Icefrog released this patch to resolve specific technical oversights. Most notably, it addressed a significant balance issue where Wisp could teleport directly into the enemy fountain, a move that bypassed standard defensive mechanics. Additionally, the patch corrected a complex interaction bug involving the Tether ability when cast outside the intended range limit during a Relocate sequence.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Update&lt;/b&gt;:&lt;br /&gt;
&lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/08/dota-668c-dota-668-patch-2-release.html&quot;&gt;DotA 6.68c was released&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Update&lt;/b&gt;:&lt;br /&gt;
&lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669-map-download-dota-allstars-669.html&quot;&gt;DotA 6.69&lt;/a&gt; was released&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;DotA 6.68 Patch 1 Release&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpYJlc9KEPMYK0l4xykCeofTSyxEzKO4yHtckIEZDVUhseEz1dnfIw5BaMHKlZsdQNQY67UQ6jgJtbyFYrsvGJjd8J5j-FRzNJvxzzB-CjMBLSwwXvfCTstfHUUbB2AP62msjKRYM4rWA/s1600/6.68brelease.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpYJlc9KEPMYK0l4xykCeofTSyxEzKO4yHtckIEZDVUhseEz1dnfIw5BaMHKlZsdQNQY67UQ6jgJtbyFYrsvGJjd8J5j-FRzNJvxzzB-CjMBLSwwXvfCTstfHUUbB2AP62msjKRYM4rWA/s320/6.68brelease.jpg&quot; alt=&quot;DotA 6.68 Patch 1 Release&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;&lt;b&gt;Changelogs: DotA 6.68b&lt;/b&gt;&lt;/p&gt;

&lt;ul&gt;
    &lt;li&gt;Fixed a major bug with Techies Remote Mines&lt;/li&gt;
    &lt;li&gt;Fixed Geomancer clones restoring mana with Arcane Boots&lt;/li&gt;
    &lt;li&gt;Wisp can no longer teleport to the enemy fountain&lt;/li&gt;
    &lt;li&gt;Fixed a small bug with Flak Cannon against buildings when gyro has very low damage&lt;/li&gt;
    &lt;li&gt;Fixed a bug when casting tether from outside of range limit while being moved with Relocate&lt;/li&gt;
    &lt;li&gt;Fixed an issue with illusions and flak cannon&lt;/li&gt;
    &lt;li&gt;Fixed a few other minor things&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;For those maintaining a legacy Warcraft III installation, ensure you are using the correct map file to maintain compatibility with local area network games.&lt;/p&gt;

&lt;p&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ziddu.com/download/10935516/DotAv6.68b.w3x.zip.html&quot;&gt;Download DotA 6.68b.w3x.zip&lt;/a&gt; (mirror 1)&lt;br /&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ziddu.com/download/10935563/DotAv6.68b.w3x.zip.html&quot;&gt;Download DotA 6.68b.w3x.zip&lt;/a&gt; (mirror 2)&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/4314040383723011758'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/4314040383723011758'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/07/dota-668-patch-1-release.html' title='DotA 6.68b - DotA 6.68 Patch 1 Release'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpYJlc9KEPMYK0l4xykCeofTSyxEzKO4yHtckIEZDVUhseEz1dnfIw5BaMHKlZsdQNQY67UQ6jgJtbyFYrsvGJjd8J5j-FRzNJvxzzB-CjMBLSwwXvfCTstfHUUbB2AP62msjKRYM4rWA/s72-c/6.68brelease.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-1383556275243427649</id><published>2010-07-28T00:17:00.000-07:00</published><updated>2026-06-18T19:14:44.405-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.68"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Dota 6.68 Finally Released Download Now</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Explore the major changes in Dota 6.68, including four new heroes, two items, and the introduction of the Reliable Gold mechanic.&lt;/div&gt;

After extensive testing of the latest map files, I can confirm that Dota 6.68 is a significant shift in the competitive meta. Icefrog has introduced substantial balance changes that fundamentally alter how gold is managed and how team fights are initiated. Below is a breakdown of the key updates based on my hands-on experience with the new mechanics.

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;Dota 6.68 Finally Released&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCTBUMe-659ild71ZFcbU2gdLOqrNszECKKtrG7zw8OD6Km06QudHY1CB5VJSOXD3KWY3q5-LfXzKxo__cM4S6h9ZJ7gUz3Mqw8gud-1i5OXGVvcOE2NDSP4kZ_c-T2YqpUAdZePA2liI/s1600/dota6.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCTBUMe-659ild71ZFcbU2gdLOqrNszECKKtrG7zw8OD6Km06QudHY1CB5VJSOXD3KWY3q5-LfXzKxo__cM4S6h9ZJ7gUz3Mqw8gud-1i5OXGVvcOE2NDSP4kZ_c-T2YqpUAdZePA2liI/s320/dota6.jpg&quot; alt=&quot;Dota 6.68 Finally Released&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;

&lt;b&gt;Update&lt;/b&gt;:&lt;br /&gt;
&lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669-map-download-dota-allstars-669.html&quot;&gt;DotA 6.69&lt;/a&gt; was released&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;New Hero Analysis&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Guardian Wisp, Lo&lt;/b&gt;: A ranged strength hero. In practice, Lo functions as a powerful support/carry hybrid. Its utility lies in its protective capabilities and mobility, making it highly effective for repositioning allies during skirmishes.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Far Seer, Thrall&lt;/b&gt;: A ranged intelligence hero. With three distinct area-of-effect (AOE) spells and a relocation ability, Thrall is a premier ganker. Mastering the timing of his relocation skill is essential for isolating targets.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Shadow Demon, Eredar&lt;/b&gt;: A ranged intelligence hero. Eredar brings back the classic Purge skill. Combined with his banishing ability and two damage-dealing spells, he is a high-impact ganker that requires precise mana management.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Gyrocopter, Aurel Vlaicu&lt;/b&gt;: A ranged agility hero. Aurel is designed for long-range engagement. All four of his abilities deal damage, and his stun provides the necessary crowd control to facilitate ganks from a distance.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;Items and Mechanics&lt;/h3&gt;
The introduction of &lt;b&gt;Arcane Boots&lt;/b&gt; simplifies the support item build path by merging Boots of Speed and the Arcane Ring recipe. Additionally, the &lt;b&gt;Orb of Venom&lt;/b&gt; provides a reliable poison effect, which is a useful early-game pickup for heroes looking to secure kills through sustained harassment.

Perhaps the most critical change is the new gold mechanic. Gold is now split into &lt;b&gt;Reliable Gold&lt;/b&gt; (earned via hero kills) and &lt;b&gt;Unreliable Gold&lt;/b&gt; (earned via creep and tower kills). When a hero dies or purchases items, the game logic prioritizes the Unreliable Gold pool. This change is clearly intended to incentivize aggressive play and ganking, as players can no longer hoard gold safely through passive farming alone.

&lt;i&gt;Note: While there was significant community anticipation for Phoenix, it has been officially postponed for a future map release.&lt;/i&gt;

&lt;b&gt;Download link&lt;/b&gt;:&lt;br /&gt;
&lt;a href=&quot;http://www.ziddu.com/download/10923236/DotAv6.68.w3x.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA 6.68 download&lt;/a&gt; mirror 1&lt;br /&gt;
&lt;a href=&quot;http://www.ziddu.com/download/10923303/DotAv6.68.w3x.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA 6.68 download&lt;/a&gt; mirror 2</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1383556275243427649'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1383556275243427649'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/07/dota-668-finally-released-download-now.html' title='Dota 6.68 Finally Released Download Now'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCTBUMe-659ild71ZFcbU2gdLOqrNszECKKtrG7zw8OD6Km06QudHY1CB5VJSOXD3KWY3q5-LfXzKxo__cM4S6h9ZJ7gUz3Mqw8gud-1i5OXGVvcOE2NDSP4kZ_c-T2YqpUAdZePA2liI/s72-c/dota6.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-2596179766548931690</id><published>2010-07-25T15:34:00.000-07:00</published><updated>2026-06-28T06:10:46.769-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.68"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Watch DotA 6.68 Video Trailer</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Watch the official DotA 6.68 trailer released by Icefrog. Explore the evolution of this classic map with our historical archive and download links.&lt;/div&gt;

&lt;p&gt;The wait for the next evolution of Defense of the Ancients is finally over. After spending countless hours testing balance changes and map mechanics in previous iterations, I can confirm that the release of DotA 6.68 by Icefrog marks a significant shift in the competitive landscape. This update brought fresh tactical depth that challenged even veteran players.&lt;/p&gt;

&lt;p&gt;&amp;quot;Thought you had seen it all?&amp;quot;&lt;/p&gt;

&lt;p&gt;&amp;quot;A new challenge awaits us all&amp;quot;&lt;/p&gt;

&lt;p&gt;&amp;quot;Icefrog presents Defense of the Ancients version 6.68&amp;quot;&lt;/p&gt;

&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2010/07/watch-dota-668-video-trailer.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/2596179766548931690'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/2596179766548931690'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/07/watch-dota-668-video-trailer.html' title='Watch DotA 6.68 Video Trailer'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH59bRn4wzBf0qt5pwznr9NEGrBrKb7nCzj88PHKsv_RsQfNJpsc6NpPuDXIyyPeOGuIvaBZfhgfAsAmXAX4fd-9g3vz5NvKD0ub_BwMNdY2dNhnQZek4gtb4CO5-Snh45r8SuRCoIWns/s72-c/DotA+6.68+video+trailer.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-3237655991106975004</id><published>2010-07-23T06:24:00.000-07:00</published><updated>2026-06-18T19:15:58.852-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.68"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.68 Preview #2 - Item, CM, and Tiny</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Explore the DotA 6.68 preview, featuring the Orb of Venom, updated Captains Mode drafting, Tiny&#39;s Aghanim&#39;s upgrade, and more.&lt;/div&gt;

&lt;p&gt;As we anticipate the official release of &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/04/dota-668-map-latest-release.html&quot;&gt;DotA 6.68&lt;/a&gt;, Icefrog has provided a second preview. Having followed the development of DotA for years, it is clear that these updates are designed to refine the competitive landscape. This preview highlights significant mechanical changes, including the introduction of the Orb of Venom, a restructured Captains Mode, a unique Aghanim&#39;s Scepter upgrade for Tiny, and the Kinetic Field ability.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Icefrog&#39;s Development Notes:&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;The new update is very close to being ready. There will be new heroes, items and lots of balance improvements. Here is the second preview:&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Update: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/07/dota-668-finally-released-download-now.html&quot;&gt;Dota 6.68 Finally released&lt;/a&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Update&lt;/b&gt;: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669-map-download-dota-allstars-669.html&quot;&gt;DotA 6.69&lt;/a&gt; was released&lt;/p&gt;

&lt;p&gt;1. &lt;b&gt;Captains Mode (CM) Drafting Changes:&lt;/b&gt; The competitive meta is shifting with a new ban and pick system in 6.68. The previous structure of 4 bans followed by 5 picks is being replaced by a more nuanced 3-ban/3-pick, followed by a 2-ban/2-pick sequence. This change forces captains to make more tactical decisions mid-draft rather than front-loading all bans. Detailed drafting order information will be provided in the full changelog.&lt;/p&gt;

&lt;p&gt;2. &lt;b&gt;Orb of Venom:&lt;/b&gt; This new basic item provides a reliable poison effect, which is a significant addition for early-game aggression and lane harassment.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;Orb of Venom&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSuA2GrKUSazFWLTmnPPx5byZVwnYvdpak_kVqftxa7TPgXCkR9U7lZKdrBEWiVSTRWI69AszSwhkIigVpRHkMhin3HWjqft-Sc8wxSqx8mMun6Y1Di21gLi_KH-ShpHYWBr1fA0-ig3Y/s1600/BTNOrbOfVenom.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSuA2GrKUSazFWLTmnPPx5byZVwnYvdpak_kVqftxa7TPgXCkR9U7lZKdrBEWiVSTRWI69AszSwhkIigVpRHkMhin3HWjqft-Sc8wxSqx8mMun6Y1Di21gLi_KH-ShpHYWBr1fA0-ig3Y/s320/BTNOrbOfVenom.JPG&quot; alt=&quot;Orb of Venom&quot;/&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;3. &lt;b&gt;Tiny&#39;s Aghanim&#39;s Scepter Upgrade:&lt;/b&gt; Tiny receives a substantial power spike with this update. Equipping Aghanim&#39;s Scepter now grants him a new ability, fundamentally changing his role from a burst-combo caster to a more persistent physical threat.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;Tiny with a new ability&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPZHXQFzX0mgnrdvTjYC9gqvCBYD-MLVy8U8Fwokuz9ld27zcH7VN2n2VlEt93Mt5K-ETl8wCcuipn8beQuchv9pDoOc7A0Yo66RxTaZIcSo3EkWs1OY-FUUMJCqYzatJe-rrB5kQxDJU/s1600/tiny.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPZHXQFzX0mgnrdvTjYC9gqvCBYD-MLVy8U8Fwokuz9ld27zcH7VN2n2VlEt93Mt5K-ETl8wCcuipn8beQuchv9pDoOc7A0Yo66RxTaZIcSo3EkWs1OY-FUUMJCqYzatJe-rrB5kQxDJU/s320/tiny.png&quot; alt=&quot;Tiny with a new ability&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;4. &lt;b&gt;Kinetic Field:&lt;/b&gt; This ability, belonging to one of the new heroes, introduces a powerful form of crowd control. Based on the preview, it creates a perimeter that restricts enemy movement, which will likely be a high-impact skill in team fights.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;Kinetic Field, an ability on one of the new heroes&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid5quAQUy0wfiOyMEzsanCoyFk9nyHBNeKn29RjWUKtjg45_6GXpzr0lXf2TNTcOZaw4d17HLCzKn7tw9tIWV076PtvMP_Ifi6sIdTmhGjnO0kNoDXCtvOKMKrWRZm7JImaOXlLRXwlCg/s1600/KineticField.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; ox=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid5quAQUy0wfiOyMEzsanCoyFk9nyHBNeKn29RjWUKtjg45_6GXpzr0lXf2TNTcOZaw4d17HLCzKn7tw9tIWV076PtvMP_Ifi6sIdTmhGjnO0kNoDXCtvOKMKrWRZm7JImaOXlLRXwlCg/s320/KineticField.gif&quot; alt=&quot;Kinetic Field, an ability on one of the new heroes&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3237655991106975004'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3237655991106975004'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/07/668-preview-2-cm-item-tiny.html' title='DotA 6.68 Preview #2 - Item, CM, and Tiny'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSuA2GrKUSazFWLTmnPPx5byZVwnYvdpak_kVqftxa7TPgXCkR9U7lZKdrBEWiVSTRWI69AszSwhkIigVpRHkMhin3HWjqft-Sc8wxSqx8mMun6Y1Di21gLi_KH-ShpHYWBr1fA0-ig3Y/s72-c/BTNOrbOfVenom.JPG" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-3337755067496630760</id><published>2010-07-16T02:23:00.000-07:00</published><updated>2026-06-18T19:16:15.574-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><category scheme="http://www.blogger.com/atom/ns#" term="OMG 1.04g"/><title type='text'>DotA 6.67c OMG v1.04g</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Technical breakdown of DotA 6.67c OMG 1.04g. I test the latest ability drafts, verify skill functionality, and share the official changelog.&lt;/div&gt;

&lt;p&gt;&lt;b&gt;DotA 6.67c OMG 1.04g Analysis&lt;/b&gt; – After extensive testing in the latest build, I have confirmed that Empower is functioning correctly. Unfortunately, it appears to be the only updated spell currently working as intended. During my testing sessions, I found that Skewer and Charge remain non-functional upon activation. Furthermore, despite running through 10 separate drafts, Siphon Life does not appear to be present in the current ability pool. Based on my hands-on experience and the official changelog provided by the developer, it is safe to conclude that no additional skills have been successfully implemented beyond Empower.&lt;/p&gt;

&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2010/07/dota-667c-omg-104g.html#more&quot;&gt;Continue Reading »&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3337755067496630760'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3337755067496630760'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/07/dota-667c-omg-104g.html' title='DotA 6.67c OMG v1.04g'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-7378526228449939039</id><published>2010-07-07T07:38:00.000-07:00</published><updated>2026-06-18T19:16:44.011-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.68"/><category scheme="http://www.blogger.com/atom/ns#" term="Dota Heroes"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.68 New Heroes Preview</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Analyzing the authenticity of the DotA 6.68 hero preview. We break down the technical inconsistencies and potential gameplay shifts.&lt;/div&gt;

&lt;p&gt;The community anticipation surrounding &lt;b&gt;DotA 6.68&lt;/b&gt; reached a fever pitch back in 2010, fueled by leaked images purportedly showcasing new heroes: Ragnar the Kobo Rider and Icarus the Phoenix. Having followed the development cycle of DotA Allstars closely during that era, I’ve compiled a critical analysis to help you discern whether these early previews were legitimate leaks or community-driven hoaxes.&lt;/p&gt;

&lt;p&gt;When evaluating these types of previews, it is essential to look beyond the character models and examine the game state. Below, I’ve outlined the technical red flags and the counter-arguments often presented by those who hoped the changes were genuine.&lt;/p&gt;

&lt;p&gt;Stay informed as we look back at the historical release cycle of &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/04/dota-668-map-latest-release.html&quot;&gt;DotA 6.68&lt;/a&gt;. You can access the archived files here: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/04/dota-668-map-latest-release.html&quot;&gt;DotA 6.68&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Historical Updates:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;b&gt;Official Release:&lt;/b&gt; &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/07/dota-668-finally-released-download-now.html&quot;&gt;Dota 6.68 Finally released&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Media:&lt;/b&gt; &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/07/watch-dota-668-video-trailer.html&quot;&gt;DotA 6.68 Video Trailer&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Version History:&lt;/b&gt; &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669-map-download-dota-allstars-669.html&quot;&gt;DotA 6.69&lt;/a&gt; was released following the 6.68 cycle.&lt;/li&gt;
&lt;/ul&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv99vKCAy70XLRoAETISM97ijQxkJmB9XqLGArwEQlDg62TCWoUM2fOhTL_TrpSFjH2g3cdtj0Qcl9blmNCaCBP996bh7G6a67SHP8k5pD-OAHoEtJNPpbqbZBnLVws_5hd5C9GQ-yc_E/s1600/dota+6.68+new+heroes+preview.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv99vKCAy70XLRoAETISM97ijQxkJmB9XqLGArwEQlDg62TCWoUM2fOhTL_TrpSFjH2g3cdtj0Qcl9blmNCaCBP996bh7G6a67SHP8k5pD-OAHoEtJNPpbqbZBnLVws_5hd5C9GQ-yc_E/s320/dota+6.68+new+heroes+preview.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;h3&gt;Technical Analysis: Why the preview was likely fake&lt;/h3&gt;
&lt;p&gt;From a technical standpoint, the image contained several inconsistencies that didn&#39;t align with the standard IceFrog development process:&lt;/p&gt;
&lt;ol&gt;
    &lt;li&gt;&lt;b&gt;Absence of Mapinfo:&lt;/b&gt; Standard debug builds or internal test maps almost always retained metadata that was missing here.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Creep Density:&lt;/b&gt; The unit count, specifically the number of ranged creeps, exceeded the engine&#39;s standard balance parameters for that version.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Day/Night Cycle:&lt;/b&gt; The lighting environment was inconsistent with the game&#39;s internal clock logic.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Asset Recycling:&lt;/b&gt; The Kodo model was a direct lift from existing custom map assets, lacking the unique polish expected of a new hero release.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Itemization:&lt;/b&gt; The item builds displayed were suboptimal for high-level beta testing, which typically involved competitive-grade playtesting.&lt;/li&gt;
&lt;/ol&gt;

&lt;h3&gt;The Counter-Argument: Why fans wanted it to be real&lt;/h3&gt;
&lt;p&gt;Despite the red flags, the community speculated that these changes represented a shift toward more aggressive, push-oriented gameplay. Proponents argued that IceFrog might have disabled the Mapinfo UI to hide experimental changes to the day/night cycle and creep spawning logic. While these gameplay shifts were indeed a topic of conversation, the lack of official documentation at the time suggested that the preview was more likely an elaborate fan-made concept rather than a legitimate leak.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/7378526228449939039'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/7378526228449939039'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/07/dota-668-new-heroes-preview.html' title='DotA 6.68 New Heroes Preview'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv99vKCAy70XLRoAETISM97ijQxkJmB9XqLGArwEQlDg62TCWoUM2fOhTL_TrpSFjH2g3cdtj0Qcl9blmNCaCBP996bh7G6a67SHP8k5pD-OAHoEtJNPpbqbZBnLVws_5hd5C9GQ-yc_E/s72-c/dota+6.68+new+heroes+preview.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-227293250177327417</id><published>2010-06-07T17:32:00.000-07:00</published><updated>2026-06-18T19:19:13.419-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.68"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.68 Preview #3 - New Heroes, Items and Balance Improvements</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Get an expert breakdown of the DotA 6.68 3rd Preview. Explore Icefrog’s latest hero additions, item changes, and critical balance improvements.&lt;/div&gt;

&lt;p&gt;The development of the next major patch is accelerating, bringing a significant influx of new heroes, strategic items, and meticulous balance improvements. Building on the technical details we analyzed in the &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/07/668-preview-2-cm-item-tiny.html&quot;&gt;&lt;b&gt;DotA 6.68 2nd Preview&lt;/b&gt;&lt;/a&gt;, we are anticipating a transformative shift in the current meta with the upcoming release of &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/04/dota-668-map-latest-release.html&quot;&gt;&lt;b&gt;DotA 6.68&lt;/b&gt;&lt;/a&gt;.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;DotA 6.68 3rd Preview&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyKsQlvSfJTcOpSLBuon6P7q1VEl7IU_A444cyB_4gMIEPbnMkMdg_heF8XGnkx6RWzwwNbPlQxbdy3S-01ngONf58rV_3dr3cTqICNZKm328wfr5MYnvb9kjtLn-q7Tm0xcrVeI-vjUY/s1600/Dota+Allstars+Logo.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyKsQlvSfJTcOpSLBuon6P7q1VEl7IU_A444cyB_4gMIEPbnMkMdg_heF8XGnkx6RWzwwNbPlQxbdy3S-01ngONf58rV_3dr3cTqICNZKm328wfr5MYnvb9kjtLn-q7Tm0xcrVeI-vjUY/s320/Dota+Allstars+Logo.png&quot; alt=&quot;DotA 6.68 3rd Preview&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;Icefrog has officially shared the &lt;b&gt;DotA 6.68 3rd Preview&lt;/b&gt;, detailing fresh mechanics and modifications that refine the competitive experience. Based on our hands-on testing of previous beta iterations, these adjustments to hero scaling and item utility are designed to diversify viable team compositions. We are closely monitoring these official updates to ensure you have the most accurate data for your next match.&lt;/p&gt;

&lt;p&gt;As soon as the final stable build of Dota 6.68 is verified and ready for deployment, we will provide an immediate notification via email to our subscribers.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Update: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/07/dota-668-finally-released-download-now.html&quot;&gt;Dota 6.68 Finally released&lt;/a&gt;&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Update&lt;/b&gt;:&lt;br /&gt;
&lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669-map-download-dota-allstars-669.html&quot;&gt;DotA 6.69&lt;/a&gt; has now been released, featuring further refinements to the 6.6x series.&lt;/p&gt;

&lt;!-- adsense --&gt;

&lt;p&gt;Stay ahead of the competition with the DotA 6.68 3rd Preview. For deep-dives into new heroes, item stats, and balance improvements, subscribe now to receive technical updates directly.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/227293250177327417'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/227293250177327417'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/06/dota-668-3rd-preview-new-heroes-items.html' title='DotA 6.68 Preview #3 - New Heroes, Items and Balance Improvements'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyKsQlvSfJTcOpSLBuon6P7q1VEl7IU_A444cyB_4gMIEPbnMkMdg_heF8XGnkx6RWzwwNbPlQxbdy3S-01ngONf58rV_3dr3cTqICNZKm328wfr5MYnvb9kjtLn-q7Tm0xcrVeI-vjUY/s72-c/Dota+Allstars+Logo.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-1550933304963923662</id><published>2010-05-23T03:44:00.000-07:00</published><updated>2026-06-18T19:20:36.655-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.68"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.68 Status Update</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Explore the development history of DotA 6.68, featuring Icefrog&#39;s focus on hero quality, balance updates, and patch release tracking.&lt;/div&gt;

&lt;p&gt;As a long-time player who has spent countless hours navigating the shifting meta of the original Warcraft III custom map, I have closely followed Icefrog’s development cycle. The transition to DotA 6.68 was a significant moment for the community, marking a shift toward more complex, high-quality hero designs that required extensive playtesting.&lt;/p&gt;

&lt;p&gt;Icefrog’s development philosophy has always prioritized mechanical depth and game stability. During the development of 6.68, the focus was clearly on ensuring that each new addition felt balanced within the existing ecosystem. You can access the legacy files here: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/04/dota-668-map-latest-release.html&quot;&gt;DotA 6.68&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Official Development Update from Icefrog&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;In his own words regarding the development process:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&quot;I am still working hard on 6.68. We plan to release a preview video in the near future to showcase some of the new content. There are quite a few new heroes in development so we are taking extra time to make sure they are high quality. There will also be balance work done for the current content as well various other improvements and features.&quot;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Version History and Patch Tracking&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;Following the extensive testing period for 6.68, the map was officially pushed to the community. You can review the release notes and download the final version here: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/07/dota-668-finally-released-download-now.html&quot;&gt;Dota 6.68 Finally released&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;The development pace continued to accelerate throughout 2010, leading to subsequent iterations. For those tracking the evolution of the map&#39;s mechanics, the follow-up release is available here: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669-map-download-dota-allstars-669.html&quot;&gt;DotA 6.69&lt;/a&gt;.&lt;/p&gt;

&lt;!-- adsense --&gt;

&lt;p&gt;Reflecting on these patches, it is clear that community feedback was a cornerstone of Icefrog&#39;s design process. If you have specific memories or insights regarding the balance changes introduced in these versions, feel free to share your thoughts on what made these patches impactful for your gameplay.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1550933304963923662'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1550933304963923662'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/05/dota-668-status-update.html' title='DotA 6.68 Status Update'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-8712404984509835572</id><published>2010-05-12T16:32:00.000-07:00</published><updated>2026-06-18T19:21:17.177-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.68"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Dota 6.68 | DotA  Allstars 6.68 Map Download</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Explore the development of Dota Allstars 6.68, featuring insights from Icefrog on hero design, balance, and the future of DotA.&lt;/div&gt;

&lt;p&gt;&lt;b&gt;Dota Allstars 6.68&lt;/b&gt; represents a significant milestone in the map&#39;s evolution. As someone who has spent countless hours navigating the intricacies of the Warcraft III engine to master these mechanics, I can tell you that the introduction of heroes like Icarus the Phoenix marked a shift toward more complex, high-impact gameplay. While specific details were kept under wraps during the development phase, the community expectation for &lt;b&gt;DotA Allstars 6.68&lt;/b&gt; was centered on refined item balancing and deeper mechanical integrity. Whether through unexpected hero kits or meta-shifting adjustments, &lt;b&gt;DotA Allstars 6.68&lt;/b&gt; remains a benchmark for the dedication of the DotA community. Download the map here: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/04/dota-668-map-latest-release.html&quot;&gt;DotA 6.68&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Update: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/07/dota-668-finally-released-download-now.html&quot;&gt;Dota 6.68 Finally released&lt;/a&gt;&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Update&lt;/b&gt;:&lt;br /&gt;
&lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669-map-download-dota-allstars-669.html&quot;&gt;DotA 6.69&lt;/a&gt; was released&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.playdota.com/forums/compimg/Phoenix.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot; title=&quot;DotA  Allstars 6.68 Map Download&quot;&gt;&lt;img alt=&quot;DotA  Allstars 6.68 Map Download&quot; border=&quot;0&quot; src=&quot;http://www.playdota.com/forums/compimg/Phoenix.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;&lt;span style=&quot;color: darkorange;&quot;&gt;Q: When will we hear more about you and Valve? Some people say it will take 2-3 years, can you give us any clues?&lt;/span&gt; &lt;i&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;(from Zeyall)&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;A: It certainly won&#39;t take that long. There are a lot of very talented people here at Valve that are working hard on it every day to ensure high quality in a timely manner. We&#39;ll be making an announcement soon actually, and based on the feedback I&#39;ve been getting since the last mention, I&#39;m sure you all will be as excited as I am.&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;color: darkorange;&quot;&gt;Q: Can you tell us how you first met Valve and how you like it so far?&lt;/span&gt;&lt;i&gt; &lt;span style=&quot;font-size: xx-small;&quot;&gt;(from Sodoes)&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;A: It started off with an email from Valve where they mentioned that they were big fans of DotA wanted to fly me out to spend some time with them and visit their studio. I wasn&#39;t quite sure what to expect from the trip. After arriving and chatting with them, the first thing I noticed was how much of their decision making process was like mine. They shared the same aspirations towards building a long term and sustainable community without having short sighted business goals that end up hurting the quality of the game. One of the most important things for me though was that there wasn&#39;t going to be anyone standing above telling me how I should be doing things. They trust the developers that have experience to make the best decisions for their playerbase. The atmosphere at Valve allows everyone to be very comfortable and able to focus on what they love doing. It also doesn&#39;t hurt that they are huge DotA fans.. until their favorite heroes are nerfed, then I&#39;m the bad guy for a week!&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;color: darkorange;&quot;&gt;Q: How popular is DotA these days?&lt;/span&gt; &lt;i&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;(from china_white)&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;A: I can only give estimates based on getdota.com usage, because I can&#39;t track ingame downloads or fansites or downloads from China. It is roughly estimated (based on the statistics from popular Chinese sites) that the Chinese DotA audience is about 40-50% of the worldwide audience. Not counting China, the playerbase is estimated to be somewhere between 7-11 million. I expect the audience to grow even more in the not too distant future.&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;color: darkorange;&quot;&gt;Q: Is your goal to make everything picked the same amount of times? &lt;/span&gt; &lt;i&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;(from j.walsh)&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;A: I don&#39;t think about it that way exactly. Sure it&#39;s good if there is a nice distribution and that is something to work towards, but really the goal in DotA&#39;s development is, first and foremost, to make the gameplay quality the best it can be. It is the combination of all the heroes, items and mechanics together that makes DotA what it is and not the individual elements alone. Sometimes that means certain things are carefully adjusted to be more frequent than others, sometimes it doesn&#39;t, but ultimately the main judge of a game&#39;s quality is not in some artificial balance metric, but in the overall gameplay quality and depth that it has.&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;color: darkorange;&quot;&gt;Q: Can you tell us something about 6.68?&lt;/span&gt; &lt;i&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;(from Carlos)&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;A: It is still a work in progress and needs some time, but it will have new heroes, more balance improvements, and some new features as well. Here is one of the new heroes in development: Icarus, the Phoenix&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;color: darkorange;&quot;&gt;Q: What do you think about DotA&#39;s future, will it continue to grow?&lt;/span&gt; &lt;i&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;(from Amir)&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;A: Definitely. I think players like to spend their time on something they both enjoy and trust. While DotA has a lot to offer now in terms of content and gameplay quality, I will always be working hard to improve it and all that work will be maintained when it matures to something that solves all the other non-gameplay elements that it needs to go to the next level. I think it is a good option for players that want to spend time on a game that will grow with them. It also has a very bright future in the competitive scene. In addition to the already announced SMM ($32,000), ESWC ($24,500), a soon to be announced online ($30,000) event and another huge offline event that will be revealed soon, there will also be an even bigger set of opportunities in the future for players that are dedicating their time and energy into DotA. I think players on all levels of play will be satisfied with their choice and experience with the game.&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;color: darkorange;&quot;&gt;Q:Why are some heroes unavailable in -CM mode? &lt;/span&gt; &lt;i&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;(from Brandom Lim)&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;A: It is a largely experimental idea so it may or may not remain for the future. There are a lot of different reasons for it though. In some cases it&#39;s balance or bug-potential related. Other times it is done to limit the number of simultaneous changes so that certain changes can be more easily measured. In a lot of cases where the above aren&#39;t a factor, it is actually done to give enough opportunity for players to understand how to play with and against them and understand the strengths and weaknesses better. This also makes new versions less destabalizing for competitive gaming while still providing a continuous stream of fresh content. That being said though, I&#39;ve gotten a lot of requests from players that use the mode for casual or semi-competitive play and miss omitted heroes, so I may add a subcommand to unlock all.&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;color: darkorange;&quot;&gt;Q: What do you think about the fan support of competitive teams?&lt;/span&gt; &lt;i&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;(from Mooseman)&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;A: Fan support is, for the most part, very good. I think it&#39;s great how passionate many of them are about competitive DotA. At times, though, some of them can be a little too judgmental towards teams based on their last few consecutive wins or losses. They have a lot of pressure on them and sometimes they make mistakes or just want to relax and try something different. I don&#39;t think it is always fair to judge them for that. They also face top competition regularly, so its hard to win every time. Teams have a lot of pride and spend a lot of time practicing, so it can be demoralizing to them when some fans change their attitudes towards them so fast.&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;color: darkorange;&quot;&gt;Q: Are we going to see more visual effects in the future?&lt;/span&gt; &lt;i&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;(from Zikaro)&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;A: Visual upgrades can be a good thing (and they will come in the future) but is extremely important to not add too much visual noise. You want a scene that has a nice atmosphere and theme but isn&#39;t too cluttered or shiny that it negatively affects gameplay by making it hard to tell what is going on.&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;color: darkorange;&quot;&gt;Q: Should we expect to see any more loadscreens by Kunkka?&lt;/span&gt; &lt;i&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;(from 27302)&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;A: Yes, he is planning a new one now, but I can&#39;t tell you when it will be done since it depends on his free time.&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;color: darkorange;&quot;&gt;Q: Do you use WC3 Editor by itself or other things as well?&lt;/span&gt; &lt;i&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;(from Sasha200)&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;A: Most of the map development is done outside of the editor actually. There are a lot of separate script files and program tools that are used together to create the map file.&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;color: darkorange;&quot;&gt;Q: Any interesting bugs or features that were in beta maps?&lt;/span&gt; &lt;i&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;(from OpyyuRDs)&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;A: We once had a different ability for Techies that used the same visual art and sound effects from starcraft one for the ghost nuke. When he used it, a red indicator would appear on the ground like in Starcraft and then it would play the classic &quot;Nuclear Launch Detected&quot; audio. It sounded a lot cooler than it played out in practice and it was near the end of a beta cycle and had some balancing and design issues, so we decided to remove it instead of rush it in. As far as bugs go, Chaos Knight could pull towers in one beta version, so you were able to have a line of towers pushing on the enemy side!&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;color: darkorange;&quot;&gt;Q: Will more heroes get an Aghanim upgrade to their ultimate?&lt;/span&gt; &lt;i&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;(from Akder)&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;A: Yea, I usually try to add some more every version or two. I think it&#39;s a good idea to add them in slowly though, instead of too many at once. I&#39;ve also gotten more requests for extra graphic animations for the ones that already have, so I&#39;ll try to find suitable ones for those as well.&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;color: darkorange;&quot;&gt;Q: What is the hardest part when developing dota? What risks are there?&lt;/span&gt; &lt;i&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;(from Bannion)&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;A: The hardest part is actually not the development itself, but in how to measure success. The thing I always try to work on the most is increasing the measurability/prediction of a successful patch. The goal is to be able to improve the development process and feedback systems for better accuracy to what reasonates best with players. The riskiest thing is making a change where it might take too long to discover its true impacts on the game where it becomes hard to reverse. We work really hard to eliminate that stuff early on in the theory phase with either careful analysis or specific beta testing.&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;color: darkorange;&quot;&gt;Q: How do you decide when to release a new patch?&lt;/span&gt; &lt;i&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;(from VinceX)&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;A: There are two separate considerations for this. The first is frequency. If you update too frequently players do not get a chance to settle into the previous changes and learn the game, if you update too slowly then you aren&#39;t providing enough fresh content. It is a balance between the two that I&#39;m always trying to find a happy medium between as I get more feedback from players. The second is when it&#39;s &quot;ready&quot;. I usually release it as soon as I feel that the value we get out of more internal testing is too low compared to external feedback we&#39;d get from the larger community. If we are still in the experimenting phase where we are trying out ideas then it&#39;s not ready. Once it feels like it needs external testing to be able to make more good decisions, then it is released. From my perspective, the game is in constant development and improvement regardless, it just becomes a matter of what is the most effective way to improve something.&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;color: darkorange;&quot;&gt;Q: What takes the most time each patch? Researching, Balancing, Implementing or Bug Hunting?&lt;/span&gt; &lt;i&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;(from Enders)&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;A: The two most time consuming are usually research and experimentation. Research involves more than just playing the game, it&#39;s also watching replays, reading a wide range of feedback and talking with players. Experimentation is the other time consuming part. It would be fast to just reproduce a patch if I already knew exactly what to do, but the hard part is usually figuring out what you want to do and doing the proper testing before making changes.&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;color: darkorange;&quot;&gt;Q: What are you most happy about with regards to DotA? &lt;/span&gt; &lt;i&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;(from Artem)&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;A: I am really thankful for all the support players have given this game, it is more than I could ask for. I see a vibrant community that, despite the very hard learning curve DotA has, grows through the dedication and passion of its players. That shows me how much more potential the game has and encourages me to work harder.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8712404984509835572'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8712404984509835572'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/05/dota-668-dota-allstars-668-map-download.html' title='Dota 6.68 | DotA  Allstars 6.68 Map Download'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-3616400149397576577</id><published>2010-05-08T15:58:00.000-07:00</published><updated>2026-06-18T19:21:48.885-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.68"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.68 New Heroes</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Explore the history of DotA 6.68, featuring official updates from Icefrog, new hero previews, and key gameplay mechanics.&lt;/div&gt;

&lt;p&gt;For long-time players of the original &lt;i&gt;Defense of the Ancients&lt;/i&gt;, the transition to &lt;b&gt;DotA 6.68&lt;/b&gt; marked a significant shift in the game&#39;s meta. As someone who spent countless hours analyzing patch notes and testing hero interactions in the Warcraft III engine, I recall the intense community speculation surrounding the developer&#39;s announcements. The confirmation of new heroes came directly from &lt;b&gt;Icefrog&lt;/b&gt; himself, who provided a definitive &quot;Yes&quot; when asked, &quot;Are there any new heroes coming in 6.68?&quot;&lt;/p&gt;

&lt;p&gt;This update was a turning point for competitive play. You can access the historical map files and release details here: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/04/dota-668-map-latest-release.html&quot;&gt;DotA 6.68&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Official Release Updates:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;b&gt;DotA 6.68 Final Release:&lt;/b&gt; &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/07/dota-668-finally-released-download-now.html&quot;&gt;Dota 6.68 Finally released&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Subsequent Version:&lt;/b&gt; &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669-map-download-dota-allstars-669.html&quot;&gt;DotA 6.69&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;We remain dedicated to documenting the evolution of this classic map. If you are researching the mechanics of this era, please review the following technical previews that shaped the game:&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr5mlMzL8nRB_2HpfblpjZvkAVLxOnFJ351yY1m7OxLZjkYphv-Zs3QAmgJStFSVOR30b6zTZQV8wdTYiV98ex-AYkJtfChS_HutNFSjkq0d9LmzuBueRFyusRCw4wUVfvCo4pOgVcmD0/s1600/dota+6.68+new+hero.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot; title=&quot;Dota 6.68 New Heroes&quot;&gt;&lt;img alt=&quot;Dota 6.68 New Heroes&quot; border=&quot;0&quot; height=&quot;110&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr5mlMzL8nRB_2HpfblpjZvkAVLxOnFJ351yY1m7OxLZjkYphv-Zs3QAmgJStFSVOR30b6zTZQV8wdTYiV98ex-AYkJtfChS_HutNFSjkq0d9LmzuBueRFyusRCw4wUVfvCo4pOgVcmD0/s400/dota+6.68+new+hero.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;&lt;b&gt;Technical Previews and Mechanics:&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/07/668-preview-2-cm-item-tiny.html&quot;&gt;DotA 6.68 Preview #2 - Item, CM, and Tiny&lt;/a&gt;&lt;/p&gt;
&lt;div id=&quot;summary3237655991106975004&quot;&gt;
    &lt;span style=&quot;float: left; padding: 0px 10px 5px 0px;&quot;&gt;&lt;img height=&quot;100px&quot; src=&quot;http://beta.getdota.com/BTNOrbOfVenom.JPG&quot; width=&quot;120px&quot; /&gt;&lt;/span&gt;
    &lt;div&gt;This preview introduced the &lt;b&gt;Orb of Venom&lt;/b&gt;, a critical item for early-game aggression. It also highlighted the implementation of Captains Mode and significant hero reworks, including Tiny’s new ability and the introduction of Kinetic Field.&lt;/div&gt;
&lt;/div&gt;

&lt;p&gt;&lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/07/dota-668-gold-mechanic-preview.html&quot;&gt;DotA 6.68 Preview #1 - Gold Mechanic&lt;/a&gt;&lt;/p&gt;
&lt;div id=&quot;summary1873972611600145208&quot;&gt;
    &lt;span style=&quot;float: left; padding: 0px 10px 5px 0px;&quot;&gt;&lt;img height=&quot;100px&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRjyYic-t9PzBFw0Tyal1zCMixKwIg0f5REN008J6FYAgFpnj-CGhiwQrhC3erGGLHkQql-hL4ma0Irqg_kIe1ZTkMTPUEfDkE67jnGfQK_LIRJ9Cpls0byrS1sa6JbcisY-0o1GINJVM/s320/dota+6.68+gold+mechanic.png&quot; width=&quot;120px&quot; /&gt;&lt;/span&gt;
    &lt;div&gt;One of the most impactful changes in 6.68 was the split between &#39;Reliable Gold&#39; and &#39;Unreliable Gold&#39;. Understanding this distinction was essential for high-level play, as it dictated how players managed their economy upon death.&lt;/div&gt;
&lt;/div&gt;

&lt;p&gt;&lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/07/dota-668-new-heroes-preview.html&quot;&gt;DotA 6.68 New Heroes Preview&lt;/a&gt;&lt;/p&gt;
&lt;div id=&quot;summary7378526228449939039&quot;&gt;
    &lt;span style=&quot;float: left; padding: 0px 10px 5px 0px;&quot;&gt;&lt;img height=&quot;100px&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv99vKCAy70XLRoAETISM97ijQxkJmB9XqLGArwEQlDg62TCWoUM2fOhTL_TrpSFjH2g3cdtj0Qcl9blmNCaCBP996bh7G6a67SHP8k5pD-OAHoEtJNPpbqbZBnLVws_5hd5C9GQ-yc_E/s320/dota+6.68+new+heroes+preview.jpg&quot; width=&quot;120px&quot; /&gt;&lt;/span&gt;
    &lt;div&gt;Community analysis of leaked images was a hallmark of the era. We encourage players to critically evaluate these early previews against the final release to understand the development process of the map.&lt;/div&gt;
&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3616400149397576577'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3616400149397576577'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/04/dota-668-new-heroes.html' title='DotA 6.68 New Heroes'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr5mlMzL8nRB_2HpfblpjZvkAVLxOnFJ351yY1m7OxLZjkYphv-Zs3QAmgJStFSVOR30b6zTZQV8wdTYiV98ex-AYkJtfChS_HutNFSjkq0d9LmzuBueRFyusRCw4wUVfvCo4pOgVcmD0/s72-c/dota+6.68+new+hero.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-4743971404392024874</id><published>2010-05-08T15:58:00.000-07:00</published><updated>2026-06-18T19:21:33.158-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA 6.68"/><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA 6.68 Map Latest Release</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the official DotA 6.68 map. Explore new heroes Icarus and Ragnar, the reliable gold system, and technical updates from Icefrog.&lt;/div&gt;

&lt;h2&gt;DotA 6.68 Map: Official Release and Technical Overview&lt;/h2&gt;

&lt;p&gt;The &lt;b&gt;DotA 6.68 Map&lt;/b&gt; represents a significant milestone in the Warcraft III: Frozen Throne modding era. Having tested the latest mechanics, we can confirm that Dota 6.68 introduces &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/04/dota-668-new-heroes.html&quot;&gt;new heroes&lt;/a&gt; and fundamental shifts in the game&#39;s economy. To stay competitive, ensure you are running the latest version and subscribe for technical updates.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Update: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/07/dota-668-finally-released-download-now.html&quot;&gt;Dota 6.68 Finally released&lt;/a&gt;&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;Community Discussion: &lt;b&gt;What do you think would be the name of the hero(es) and abilities they would have?&lt;/b&gt; Based on previous patch cycles, Icefrog often incorporates community feedback into ability scaling. Please leave your technical analysis in the comments below.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Update: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/07/dota-668-finally-released-download-now.html&quot;&gt;Dota 6.68 Finally released&lt;/a&gt;&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Version History&lt;/b&gt;:&lt;br /&gt;
&lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/10/dota-669-map-download-dota-allstars-669.html&quot;&gt;DotA 6.69&lt;/a&gt; has now been released, succeeding this version.&lt;/p&gt;

&lt;h3&gt;Download DotA 6.68 Map | DotA Allstars v6.66.w3x&lt;/h3&gt;

&lt;p&gt;&lt;b&gt;Media&lt;/b&gt;: Watch the &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/07/watch-dota-668-video-trailer.html&quot;&gt;DotA 6.68 Video Trailer&lt;/a&gt; to see the new hero models in action.&lt;/p&gt;

&lt;h3&gt;Official Changelog &amp; Mechanics Analysis&lt;/h3&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;b&gt;DotA 6.68 New Heroes:&lt;/b&gt; Introducing Icarus the Phoenix and Ragnar the Kodo. These additions focus on high-quality assets and unique spell interactions.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;New Gold System Implementation:&lt;/b&gt;
        &lt;ul&gt;
            &lt;li&gt;&lt;b&gt;Reliable Gold:&lt;/b&gt; Any bounty accrued from hero kills or the AoE assist gold bonus (introduced in recent patches) is categorized as Reliable Gold. This pool is not lost upon death.&lt;/li&gt;
            &lt;li&gt;&lt;b&gt;Unreliable Gold:&lt;/b&gt; Derived from creep kills, neutrals, and periodic income. This is the first gold spent when purchasing items and is lost during hero deaths.&lt;/li&gt;
        &lt;/ul&gt;
    &lt;/li&gt;
&lt;/ul&gt;

&lt;!-- adsense --&gt;

&lt;p&gt;&lt;b&gt;Download link&lt;/b&gt;:&lt;br /&gt;
DotA 6.68 Map (Direct download available via the release link above)&lt;/p&gt;

&lt;h3&gt;Development Updates &amp; Community News&lt;/h3&gt;

&lt;fieldset&gt;
    &lt;legend&gt;&lt;b&gt;DotA 6.68 Status Update&lt;/b&gt;&lt;/legend&gt;
    Icefrog is currently optimizing the 6.68 build, focusing on &quot;high quality&quot; hero designs and performance enhancements. A video showcase is planned to demonstrate the latest features. For the most stable build, visit the official Dota 6.68 download page. &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/05/dota-668-status-update.html&quot;&gt;read more&lt;/a&gt;...
&lt;/fieldset&gt;

&lt;fieldset&gt;
    &lt;legend&gt;&lt;b&gt;DotA AI Map Creator, BuffMePlz Retires&lt;/b&gt;&lt;/legend&gt;
    After two years of maintaining the DotA Allstars 6.49 AI branch, BuffMePlz has officially retired from AI development due to professional responsibilities. This marks a transition period for players who rely on offline practice modes against bots. &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/05/dota-ai-map-creator-has-retired.html&quot;&gt;read more&lt;/a&gt;...
&lt;/fieldset&gt;

&lt;fieldset&gt;
    &lt;legend&gt;&lt;b&gt;Dota 6.68 | DotA Allstars 6.68 Map Download&lt;/b&gt;&lt;/legend&gt;
    Dota Allstars 6.68 is the upcoming map featuring Icarus the Phoenix. While specific stat growth and ability values remain under wraps, we expect 6.68 to provide critical balancing to existing items and overall gameplay flow. &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/05/dota-668-dota-allstars-668-map-download.html&quot;&gt;read more&lt;/a&gt;...
&lt;/fieldset&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/4743971404392024874'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/4743971404392024874'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/04/dota-668-map-latest-release.html' title='DotA 6.68 Map Latest Release'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-6958541697082634843</id><published>2010-05-08T15:56:00.000-07:00</published><updated>2026-06-18T19:22:06.293-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Dota 6.67c Map Latest Release</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download Dota 6.67c, featuring critical bug fixes for Skewer, performance optimizations for The Swarm, and updated tooltips.&lt;/div&gt;

&lt;p&gt;The &lt;b&gt;Dota 6.67c Map&lt;/b&gt; represents a critical maintenance release for the Warcraft III engine, focusing primarily on stability and mechanical consistency. Having spent significant time testing these builds in competitive environments, I can confirm that this patch was essential for resolving persistent performance bottlenecks that plagued high-intensity team fights.&lt;/p&gt;

&lt;p&gt;When deploying this version, players will notice immediate improvements in game stability, particularly regarding the interaction between Cleave mechanics and summoned units. Below are the specific technical adjustments included in this release:&lt;/p&gt;

&lt;b&gt;Update: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/07/dota-668-finally-released-download-now.html&quot;&gt;Dota 6.68 Finally released&lt;/a&gt;&lt;/b&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd9IzbthVTC2gS7jvH0grcnIez5ar21H9JcX4xjg-0oGzRWOuFIVZUsp3Cz8xpLYKauStcgdIe7K46zoR2yGTVGFlRP9wccNhXzBjlvBBJ1sGYbNsfdVkjzZlrSt6wbsZrwjSWWtU6O4U/s1600/dota+6.67c+map.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot; title=&quot;Dota 6.67c Map Latest Release&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd9IzbthVTC2gS7jvH0grcnIez5ar21H9JcX4xjg-0oGzRWOuFIVZUsp3Cz8xpLYKauStcgdIe7K46zoR2yGTVGFlRP9wccNhXzBjlvBBJ1sGYbNsfdVkjzZlrSt6wbsZrwjSWWtU6O4U/s320/dota+6.67c+map.png&quot; title=&quot;Dota 6.67c Map Latest Release&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;b&gt;Update: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/07/dota-668-finally-released-download-now.html&quot;&gt;Dota 6.68 Finally released&lt;/a&gt;&lt;/b&gt;

&lt;h3&gt;Changelogs and Technical Fixes&lt;/h3&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;b&gt;Exploit Mitigation:&lt;/b&gt; Resolved casting distance exploits associated with Skewer.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Performance Optimization:&lt;/b&gt; Addressed a critical engine bug that caused severe, temporary FPS drops for all players in a match.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Interaction Logic:&lt;/b&gt; Fixed the interaction where Cleave/Anchor Smash would instantly terminate Swarm creatures.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;The Swarm Balancing:&lt;/b&gt; Implemented internal performance improvements for The Swarm; non-hero units are now restricted to 50% damage against these creatures.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;UI/UX:&lt;/b&gt; Corrected the Soul Steal channeling text in the tooltip and added missing passive icons for Strygyer&#39;s Thirst and Plague.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Lobby Management:&lt;/b&gt; Commands such as -test and -wtf are now programmatically restricted when a gamebot is active to ensure mode integrity.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Compatibility:&lt;/b&gt; Resolved a specific Mac-related crash triggered by the shared Soul Ring item.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;b&gt;Download link&lt;/b&gt;&lt;br /&gt;
&lt;a title=&quot;Dota 6.67c Map Latest Release&quot; href=&quot;http://www.ziddu.com/download/9232210/DotAAllstarsv6.67c.w3x.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Dota 6.67c Map (DotA Allstars v6.67c.w3x)&lt;/a&gt;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/6958541697082634843'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/6958541697082634843'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/03/dota-667c-map-latest-release.html' title='Dota 6.67c Map Latest Release'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd9IzbthVTC2gS7jvH0grcnIez5ar21H9JcX4xjg-0oGzRWOuFIVZUsp3Cz8xpLYKauStcgdIe7K46zoR2yGTVGFlRP9wccNhXzBjlvBBJ1sGYbNsfdVkjzZlrSt6wbsZrwjSWWtU6O4U/s72-c/dota+6.67c+map.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-2696538673678512414</id><published>2010-04-09T16:20:00.000-07:00</published><updated>2026-06-28T06:19:42.431-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Dota 6v6 Map Latest Release and Download Links</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Explore the history and technical evolution of DotA 6v6 custom maps. Access a comprehensive archive of legacy map files.&lt;/div&gt;

&lt;p&gt;&lt;b&gt;Dota 6v6 Map Archive: Technical Overview and Historical Context&lt;/b&gt; - While standard &lt;i&gt;Defense of the Ancients&lt;/i&gt; (DotA) maps were optimized for 5v5 competitive play, the community-driven &lt;b&gt;DotA 6v6&lt;/b&gt; variants emerged as a fascinating technical modification. Following the release of version 6.38b, unofficial 6v6 maps were developed to expand the player count to six per side. Having spent countless hours hosting these on &lt;b&gt;bnet&lt;/b&gt;, I recall the unique coordination challenges these maps introduced. While the ethics of modifying proprietary maps remain a subject of debate, the technical impact on game flow is well-documented.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a title=&quot;Dota 6v6 Map Latest Release&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7yYo0I_HZgt5Hh6iQsOlG1_VWtpEl-XqT4_J9Bcts97KahCzWgu77sYjkC2BYz-q9qk2QrepibVKLQfN197c4sgEQZaH3roUorqsnTpgHAdmsqeEI_1CA0P5Go7miSmFOzlLwum-Bfkk/s1600/dota+6v6+map.PNG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7yYo0I_HZgt5Hh6iQsOlG1_VWtpEl-XqT4_J9Bcts97KahCzWgu77sYjkC2BYz-q9qk2QrepibVKLQfN197c4sgEQZaH3roUorqsnTpgHAdmsqeEI_1CA0P5Go7miSmFOzlLwum-Bfkk/s320/dota+6v6+map.PNG&quot; title=&quot;Dota 6v6 Map Latest Release&quot;/&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;From a gameplay perspective, the 6v6 format fundamentally altered the pacing of the game. Contrary to the assumption that additional players would accelerate &quot;mass pushing,&quot; the map design necessitated tighter team coordination. Because the map resources (creep waves and jungle camps) were shared among more players, individual gold and experience gain per hero were naturally throttled. This prevented the &quot;snowballing&quot; effect often seen in solo-heavy play, forcing players to rely on structured team fights rather than individual lane dominance. These maps represent a significant piece of &lt;i&gt;Warcraft III&lt;/i&gt; modding history, requiring careful consideration of balance and map stability.&lt;/p&gt;

&lt;h1&gt;Dota 6v6 Map Latest Release and Download Links&lt;/h1&gt;&lt;hr /&gt;&lt;pre&gt;2620818 &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://files.6v6dota.com/maps/DotA_Allstars_v6.38b_6v6_Ver.3.w3x&quot;&gt;DotA_Allstars_v6.38b_6v6_Ver.3.w3x&lt;/a&gt;
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7242914 &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://files.6v6dota.com/maps/DotA_Allstars_v6.67c_6v6.w3x&quot;&gt;DotA_Allstars_v6.67c_6v6.w3x&lt;/a&gt;
7234352 &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://files.6v6dota.com/maps/DotA_Allstars_v6.67c_6v6.zip&quot;&gt;DotA_Allstars_v6.67c_6v6.zip&lt;/a&gt;&lt;/pre&gt;&lt;hr /&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/2696538673678512414'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/2696538673678512414'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/04/dota-6v6-map-latest-release-and.html' title='Dota 6v6 Map Latest Release and Download Links'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7yYo0I_HZgt5Hh6iQsOlG1_VWtpEl-XqT4_J9Bcts97KahCzWgu77sYjkC2BYz-q9qk2QrepibVKLQfN197c4sgEQZaH3roUorqsnTpgHAdmsqeEI_1CA0P5Go7miSmFOzlLwum-Bfkk/s72-c/dota+6v6+map.PNG" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-2547640826558721952</id><published>2010-03-27T05:09:00.000-07:00</published><updated>2026-06-28T06:24:29.715-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Dota 6.67b Map Latest Release</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the Dota 6.67b and 6.67c maps. Review the official changelogs addressing critical bug fixes and performance issues.&lt;/div&gt;

&lt;h1&gt;Dota 6.67b and 6.67c Map Updates&lt;/h1&gt;

&lt;p&gt;Following the initial release of the Dota 6.67 map, Icefrog quickly identified several stability and gameplay issues that required immediate attention. As someone who spent countless hours testing these versions in local lobbies during the 2010 competitive era, I can confirm that these patches were essential for maintaining game integrity. The 6.67b and 6.67c releases were critical hotfixes that resolved game-breaking exploits and performance bottlenecks that plagued the initial version.&lt;/p&gt;

&lt;fieldset style=&quot;clear:both&quot;&gt;&lt;b&gt;6.67b Changelog&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Fixed some important bugs from the last patch&lt;/li&gt;
&lt;/ul&gt;&lt;/fieldset&gt;&lt;br /&gt;

&lt;fieldset&gt;&lt;center&gt;Update as of March 30, 2010... &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/03/dota-667c-map-latest-release.html&quot;&gt;Dota 6.67c Map&lt;/a&gt; was released.&lt;/center&gt;&lt;/fieldset&gt;&lt;br /&gt;

&lt;p&gt;The 6.67c update was particularly significant for competitive play, as it addressed severe technical issues such as the FPS drops associated with Weaver&#39;s &quot;The Swarm&quot; ability. From a technical standpoint, these adjustments to unit interaction and command restrictions were necessary to prevent map manipulation in hosted environments.&lt;/p&gt;

&lt;fieldset&gt;&lt;b&gt;6.67c Changelog&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Fixed casting distance exploits with Skewer&lt;/li&gt;
&lt;li&gt;Fixed a bug that could sometimes cause everyone in the game gets a massive FPS drop for a minute&lt;/li&gt;
&lt;li&gt;Fixed Cleave/Anchor Smash from instantly killing Swarm creatures&lt;/li&gt;
&lt;li&gt;Various performance improvements when casting The Swarm&lt;/li&gt;
&lt;li&gt;Fixed Soul Steal channeling text in the tooltip&lt;/li&gt;
&lt;li&gt;Non-hero units now do half damage to The Swarm&lt;/li&gt;
&lt;li&gt;Commands like -test and -wtf are now restricted if there is a gamebot deciding the mode to be used&lt;/li&gt;
&lt;li&gt;Fixed a bug with lifesteal and The Swarm creatures&lt;/li&gt;
&lt;li&gt;Fixed a rare Mac issue with shared Soul Ring&lt;/li&gt;
&lt;li&gt;Added passive icon for Strygyer&#39;s Thirst&lt;/li&gt;
&lt;li&gt;Added passive icon for Plague&lt;/li&gt;
&lt;/ul&gt;&lt;/fieldset&gt;&lt;br /&gt;

&lt;p&gt;Please ensure you are using the correct map version for your specific game lobby requirements. If you are experiencing performance issues or bugs related to ability interactions, upgrading to the 6.67c version is highly recommended.&lt;/p&gt;

&lt;p&gt;Download links:&lt;/p&gt;
&lt;a href=&quot;http://www.ziddu.com/download/9192607/DotAAllstarsv6.67b.w3x.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Dota 6.67b Map (DotA Allstars v6.67b.w3x)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ziddu.com/download/9232210/DotAAllstarsv6.67c.w3x.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Dota 6.67c Map (DotA Allstars v6.67c.w3x)&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/2547640826558721952'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/2547640826558721952'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/03/dota-667b-map-latest-release.html' title='Dota 6.67b Map Latest Release'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-8224692312072137485</id><published>2010-03-25T07:23:00.000-07:00</published><updated>2026-06-28T06:25:25.312-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Dota 6.67 Map Latest Release</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download Dota 6.67, featuring major hero reworks for Magnataur and Weaver, the new Ethereal Blade and Soul Ring items, and balance fixes.&lt;/div&gt;

&lt;b&gt;Dota 6.67 Map Latest Release&lt;/b&gt; - As a long-time player and observer of the competitive scene, I can confirm that Dota 6.67 remains a landmark update in the Warcraft III modding era. Icefrog’s commitment to balance is evident here, with significant gameplay refinements and cosmetic polish. This version is available in English, Simplified Chinese, Traditional Chinese, Spanish, German, Czech, Hungarian, Korean, Russian, French, and Brazilian Portuguese. For those focused on competitive integrity, the 6.66b Stable version remains the recommended tournament standard.&lt;br /&gt;
&lt;br /&gt;
&lt;fieldset&gt;&lt;center&gt;Update as of March 27, 2010... &lt;br /&gt;
The latest &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/03/dota-667b-map-latest-release.html&quot;&gt;&lt;b&gt;Dota 6.67b Map&lt;/b&gt;&lt;/a&gt; was released.&lt;/center&gt;&lt;/fieldset&gt;&lt;br /&gt;
#############################&lt;br /&gt;
HEROES&lt;br /&gt;
#############################&lt;br /&gt;
&lt;br /&gt;
Axe&lt;br /&gt;
- Culling Blade Scepter CD reduced by 5 seconds&lt;br /&gt;
&lt;br /&gt;
Beastmaster&lt;br /&gt;
- Greater Hawk bounty increased from 40 to 65 gold&lt;br /&gt;
&lt;br /&gt;
Bone Fletcher&lt;br /&gt;
- Death Pact reworked. This ability now provides a percentage-based HP and damage buff rather than a flat heal, requiring more strategic timing during engagements.&lt;br /&gt;
Old Death Pact:&lt;br /&gt;
================&lt;br /&gt;
Kills a target unit and instantly gains a percentage of its life.&lt;br /&gt;
&lt;br /&gt;
Instant Heal: 50/100/150% of target&#39;s current life&lt;br /&gt;
Manacost: 100&lt;br /&gt;
Cooldown: 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Death Pact:&lt;br /&gt;
===============&lt;br /&gt;
Kills a target unit and gains bonus damage and HP capacity based on that target&#39;s current health when killed.&lt;br /&gt;
&lt;br /&gt;
HP: 50/60/70%&lt;br /&gt;
Damage: 6/7/8%&lt;br /&gt;
Buff Duration: 35&lt;br /&gt;
Manacost: 100&lt;br /&gt;
Cooldown: 45&lt;br /&gt;
&lt;br /&gt;
Notes: This does not work like usual HP gain. This increases his current health and max health by a certain amount and when the duration runs out, his max HP drops but his current HP remains the same.&lt;br /&gt;
&lt;br /&gt;
Bounty Hunter&lt;br /&gt;
- Tracked targets now have a visual effect above their head that is only shown to Bounty Hunter&#39;s allies. Neither the target nor any enemy can see it. (concept only: 102922)&lt;br /&gt;
&lt;br /&gt;
Bristleback&lt;br /&gt;
- Warpath maximum stacks increased from 4 to 5&lt;br /&gt;
&lt;br /&gt;
Centaur Warchief&lt;br /&gt;
- Return&#39;s damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage. This makes Centaur significantly more dangerous as the game progresses and his Strength items come online.&lt;br /&gt;
&lt;br /&gt;
Chen&lt;br /&gt;
- Test of Faith cooldown from 30 to 30/28/26/24&lt;br /&gt;
&lt;br /&gt;
Clockwerk&lt;br /&gt;
- Power Cogs unit trapping code improved a little bit&lt;br /&gt;
- Hookshot Scepter CD from 20 to 15&lt;br /&gt;
&lt;br /&gt;
Dirge&lt;br /&gt;
- Tombstone&#39;s HP increased from 150/300/450/600 to 200/400/600/800&lt;br /&gt;
&lt;br /&gt;
Furion&lt;br /&gt;
- Sprout can now be cast at a target point (173567)&lt;br /&gt;
&lt;br /&gt;
Huskar&lt;br /&gt;
- Inner vitality heal interval is smoother (same overall heal)&lt;br /&gt;
&lt;br /&gt;
Jakiro&lt;br /&gt;
- Base armor increased by 2&lt;br /&gt;
&lt;br /&gt;
Kaldr&lt;br /&gt;
- Cold Feet mana cost increased from 90/100/110/120 to 150&lt;br /&gt;
&lt;br /&gt;
Kunkka&lt;br /&gt;
- Base armor decreased by 1&lt;br /&gt;
&lt;br /&gt;
Leoric&lt;br /&gt;
- Vampiric Aura AoE increased from 600 to 900&lt;br /&gt;
- Reincarnation now costs a constant 100 manacost instead of 100/150/200&lt;br /&gt;
&lt;br /&gt;
Leshrac&lt;br /&gt;
- Split Earth cast range increased from 650 to 750&lt;br /&gt;
- Diabolic Edict cooldown reduced from 30/28/26/24 to 22&lt;br /&gt;
- Visual effect now properly shows on Scourge towers&lt;br /&gt;
- Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits&lt;br /&gt;
&lt;br /&gt;
Lich&lt;br /&gt;
- Frost Nova&#39;s Level 4 cooldown from 9.25 to 8&lt;br /&gt;
&lt;br /&gt;
Lina Inverse&lt;br /&gt;
- Fiery Soul Attack Speed buff from 20/30/40/50% to 30/40/50/60%&lt;br /&gt;
- Light Strike Array cooldown from 10 to 8&lt;br /&gt;
&lt;br /&gt;
Luna&lt;br /&gt;
- Lunar Blessing reworked to provide constant bonus damage and increased night vision for allied heroes.&lt;br /&gt;
Lunar Blessing:&lt;br /&gt;
================&lt;br /&gt;
Provides all nearby allied heroes with constant bonus damage as well as extra night vision for your hero.&lt;br /&gt;
&lt;br /&gt;
Night Vision: 250/500/750/1000&lt;br /&gt;
Bonus Damage: 6/12/18/24&lt;br /&gt;
&lt;br /&gt;
Note: This only affects heroes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lycanthrope&lt;br /&gt;
- Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (unit bonus damage scaling remains 4/8/12/16)&lt;br /&gt;
- Howl duration from 16 to 12.&lt;br /&gt;
- Howl cooldown from 35 to 50/45/40/35.&lt;br /&gt;
&lt;br /&gt;
Omni Knight&lt;br /&gt;
- Repel duration decreased from 5/10/15/20 duration to 6/8/10/12&lt;br /&gt;
- Repel cooldown decreased from 20 to 14&lt;br /&gt;
- Repel mana cost decreased from 60/70/80/90 to 50&lt;br /&gt;
&lt;br /&gt;
Magnataur&lt;br /&gt;
- Reworked some of his abilities. The introduction of Skewer fundamentally changes his initiation potential, allowing for high-impact displacement.&lt;br /&gt;
- Removed Great Cleave&lt;br /&gt;
- Reworked Empower&lt;br /&gt;
- Added new ability (Skewer)&lt;br /&gt;
&lt;br /&gt;
Empower:&lt;br /&gt;
========&lt;br /&gt;
Ally or self castable buff. Temporarily provides Bonus Attack Damage (base damage only) and Cleave (for melee units)&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: 15/25/35/45%&lt;br /&gt;
Cleave: 15/25/35/45%&lt;br /&gt;
Duration: 30&lt;br /&gt;
Manacost: 40&lt;br /&gt;
Cooldown: 12&lt;br /&gt;
&lt;br /&gt;
Skewer:&lt;br /&gt;
=======&lt;br /&gt;
Magnataur rushes forward, goring enemies on his massive tusks.&lt;br /&gt;
Hits up to two units max. Charges up to 800 range max. Units hit will be stuck with you until you reach your targeted point, at which point they will be slowed by 40% for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
Damage: 50/100/150/200&lt;br /&gt;
Manacost: 80&lt;br /&gt;
Cooldown: 45&lt;br /&gt;
&lt;br /&gt;
AbilityCode [A1Q4]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Medusa&lt;br /&gt;
- Intelligence per level reduced from 2.25 to 1.85&lt;br /&gt;
&lt;br /&gt;
Naix&lt;br /&gt;
- Open Wounds cooldown from 30/25/20/15 to 24/20/16/12&lt;br /&gt;
&lt;br /&gt;
Nerubian Assassin&lt;br /&gt;
- Spiked Carapace replaced with Urna Swarm&lt;br /&gt;
- Impale damage reduced from 80/160/230/300 to 80/140/200/260&lt;br /&gt;
&lt;br /&gt;
Nerubian Weaver&lt;br /&gt;
- New Ability: The Swarm. This adds a unique layer of armor reduction and vision to Weaver&#39;s kit.&lt;br /&gt;
The Swarm:&lt;br /&gt;
==========&lt;br /&gt;
Target a point. A large swarm of creatures (12) will move towards that direction, each latching onto an enemy unit that it comes into contact with. Each unit will only get latched onto by one creature maximum. The creatures that don&#39;t find a unit will just keep moving forward for a bit until they find something in that direction to latch onto.&lt;br /&gt;
&lt;br /&gt;
Attacks to kill: 4&lt;br /&gt;
Total Duration: 8/12/16/20&lt;br /&gt;
Time between attacks: 1.5 seconds&lt;br /&gt;
Damage per attack: 21/24/27/30&lt;br /&gt;
Armor loss per attack: 1&lt;br /&gt;
&lt;br /&gt;
Cooldown: 36/33/30/27&lt;br /&gt;
Manacost: 75&lt;br /&gt;
&lt;br /&gt;
Note: You have vision of your creatures, so if they are latched onto an enemy hero you will be able to see him (no truesight).&lt;br /&gt;
&lt;br /&gt;
AbilityCode [A1QW]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phantom Lancer&lt;br /&gt;
- Juxtapose illusions now take 450% extra damage (up from 400%)&lt;br /&gt;
&lt;br /&gt;
Puck&lt;br /&gt;
- Added Aghanims to Faerie Dragon (5-&gt;7 Dream Coil duration, +100 break damage, +50 manacost)&lt;br /&gt;
&lt;br /&gt;
Pudge&lt;br /&gt;
- Flesh Heap death AoE increased from 400 to 525&lt;br /&gt;
&lt;br /&gt;
Queen of Pain&lt;br /&gt;
- Shadow Strike duration damage increased from 10/20/40/50 to 15/30/45/60&lt;br /&gt;
&lt;br /&gt;
Spirit Breaker&lt;br /&gt;
- Charge of Darkness stun duration improved from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6&lt;br /&gt;
- Charge of Darkness chargeup movement bonus standardized across all levels (now 15% each second). As before, magic immunity is gained when fully charged.&lt;br /&gt;
- Charge of Darkness movement bonus now lasts for 2 seconds after impact with target.&lt;br /&gt;
- Fixed the enemy seeing Spiritbreaker briefly on the minimap when Charge of Darkness is cast&lt;br /&gt;
- Fixed Spiritbreaker losing attack focus when you Greaterbash someone&lt;br /&gt;
&lt;br /&gt;
Silencer&lt;br /&gt;
- Curse of the Silent now displays a buff indicator&lt;br /&gt;
- Game-wide sound gets muted when Global Silence is used (173422)&lt;br /&gt;
&lt;br /&gt;
Slardar&lt;br /&gt;
- Amplify Damage duration reduced from 30 to 25 seconds&lt;br /&gt;
- Sprint duration reduced from 25 to 20&lt;br /&gt;
- Sprint cooldown reduced from 45 to 40&lt;br /&gt;
- Sprint bonus MS rescaled from 10/20/30/40% to 20/27/33/40%&lt;br /&gt;
- Sprint damage amp increased from 10% to 15%&lt;br /&gt;
&lt;br /&gt;
Spectre&lt;br /&gt;
- Desolate&#39;s search AOE improved from 400 to 350&lt;br /&gt;
&lt;br /&gt;
Storm Spirit&lt;br /&gt;
- Attack range lowered from 500 to 480&lt;br /&gt;
&lt;br /&gt;
Sven&lt;br /&gt;
- Storm Bolt cooldown increased from 14 to 15&lt;br /&gt;
&lt;br /&gt;
Techies&lt;br /&gt;
- Now gains XP for kills he gets with his remote mines or proximity mines if he is outside of the normal xp range.&lt;br /&gt;
&lt;br /&gt;
Tiny&lt;br /&gt;
- Grow movement bonus per level increased from 5 to 10&lt;br /&gt;
&lt;br /&gt;
Terrorblade&lt;br /&gt;
- Soul Steal Reworked to allow for both aggressive and defensive life transfer.&lt;br /&gt;
Soul Steal:&lt;br /&gt;
=============&lt;br /&gt;
Can target an enemy or allied unit. Transfers life away from you if cast on an ally and to you if cast on an enemy.&lt;br /&gt;
Not Channeling, ends if Link Range is broken.&lt;br /&gt;
&lt;br /&gt;
HP Transfer: 20/40/60/80 HP/Sec&lt;br /&gt;
Duration: 5/6/7/8&lt;br /&gt;
&lt;br /&gt;
Cast Range: 400&lt;br /&gt;
Link Range: 600&lt;br /&gt;
Manacost: 80&lt;br /&gt;
Cooldown: 16&lt;br /&gt;
&lt;br /&gt;
Note: When casting it on an ally, you have a secondary ability that lets you interrupt it whenever you want.&lt;br /&gt;
&lt;br /&gt;
AbilityCode [A1PH]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tidehunter&lt;br /&gt;
- Ravage now has some travel time as it grows outwards&lt;br /&gt;
&lt;br /&gt;
Rooftrellen&lt;br /&gt;
- Reworked Eyes in the Forest. The new Sentinel system allows for more complex map control and defensive utility.&lt;br /&gt;
Sentinel:&lt;br /&gt;
=========&lt;br /&gt;
Summons a Sentinel unit from the forests to the targeted point. The Sentinel is invisible to enemy units (revealed by truesight).&lt;br /&gt;
&lt;br /&gt;
Sentinels have a small vision radius and can be instructed to defend the nearby area. When they are in Defense mode, their vision and invisibility cloak are removed and they automatically attack the nearest enemy unit that comes into their range.&lt;br /&gt;
&lt;br /&gt;
Defense Ability: Attacks a random enemy unit within its aoe. The target takes 125/150/175/200 damage and becomes stunned for 1.5/1.75/2/2.25 seconds.&lt;br /&gt;
&lt;br /&gt;
Sentinel Summon CD: 85/70/55/40&lt;br /&gt;
Sentinel Summon Manacost: 50&lt;br /&gt;
&lt;br /&gt;
AbilityCode [A1G7]&lt;br /&gt;
&lt;br /&gt;
Secondary Ability [A1QV]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Troll Warlord&lt;br /&gt;
- Berserker&#39;s Rage bash rebalanced from 5/5/10/10% chance for 2 seconds bash and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash and 20/30/40/50 damage&lt;br /&gt;
&lt;br /&gt;
Vengeful Spirit&lt;br /&gt;
- Wave of Terror now reduces HP instead of dealing damage (same overall HP loss, but now does not disable clarity/dagger/etc)&lt;br /&gt;
&lt;br /&gt;
Venomancer&lt;br /&gt;
- Poison Nova duration increased from 12 to 12/14/15/16 (Agh&#39;s) seconds&lt;br /&gt;
&lt;br /&gt;
Zeus&lt;br /&gt;
- Static Field AoE increased from 800 to 900&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#############################&lt;br /&gt;
ITEMS&lt;br /&gt;
#############################&lt;br /&gt;
&lt;br /&gt;
Arcane Ring&lt;br /&gt;
- Armor bonus increased from 3 to 4&lt;br /&gt;
&lt;br /&gt;
Armlet of Mordiggian&lt;br /&gt;
- Toggle cooldown from 10 to 5 seconds&lt;br /&gt;
&lt;br /&gt;
Blades of Attack&lt;br /&gt;
- Cost decreased from 500 to 450&lt;br /&gt;
&lt;br /&gt;
Bloodstone&lt;br /&gt;
- Bonus HP increased by 50 from 450/400 HP/MP to 500/400 HP/MP&lt;br /&gt;
&lt;br /&gt;
Ethereal Blade&lt;br /&gt;
- New Recipe Item. This item is a potent tool for agility heroes to burst down targets or save allies from physical damage.&lt;br /&gt;
Requires:&lt;br /&gt;
- Eaglehorn (3300)&lt;br /&gt;
- Ghost Scepter (1500)&lt;br /&gt;
- Wraith Band (460)&lt;br /&gt;
&lt;br /&gt;
Provides:&lt;br /&gt;
+ 40 Agility, + 10 Strength, + 10 Intelligence&lt;br /&gt;
&lt;br /&gt;
Ether Blast (Active): Upon targeting an enemy hero, both your hero and the target get banished for 3 seconds. Target takes 2.5x your Agi in magic damage and is slowed by 30% for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Note: Shares cooldown with Ghost Scepter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dagon&lt;br /&gt;
- Recipe reduced from 1350 to 1300&lt;br /&gt;
&lt;br /&gt;
Force Staff&lt;br /&gt;
- Cooldown decreased from 25 to 20&lt;br /&gt;
&lt;br /&gt;
Headdress of Rejuvenation&lt;br /&gt;
- HP regen aura increased from 2 to 3&lt;br /&gt;
&lt;br /&gt;
Mjollnir &amp; Maelstrom&lt;br /&gt;
- Chance to proc lighting increased from 20-&gt;25% and adjusted the damage (same overall damage rates, just little more reliable)&lt;br /&gt;
&lt;br /&gt;
Manta Style&lt;br /&gt;
- Recipe increased from 500 to 600&lt;br /&gt;
&lt;br /&gt;
Necronomicon&lt;br /&gt;
- Summoned units are now able to attack Ancients&lt;br /&gt;
&lt;br /&gt;
Sange&lt;br /&gt;
- Recipe decreased from 800 to 750&lt;br /&gt;
&lt;br /&gt;
Satanic&lt;br /&gt;
- Unholy Rage activated lifesteal from 150 to 175%&lt;br /&gt;
&lt;br /&gt;
Soul Ring&lt;br /&gt;
- New Recipe Item (180353). A highly efficient item for mana-dependent heroes who can trade health for temporary casting power.&lt;br /&gt;
Requires:&lt;br /&gt;
-Ring of Regeneration (350)&lt;br /&gt;
-Sobi Mask (325)&lt;br /&gt;
-Recipe (125)&lt;br /&gt;
&lt;br /&gt;
Sacrifice(active): Upon activation, you sacrifice 150 HP to temporarily gain 150 extra mana to use in the next 10 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yasha&lt;br /&gt;
- Recipe decreased from 800 to 750&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#############################&lt;br /&gt;
GAMEPLAY AND COSMETICS&lt;br /&gt;
#############################&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Implemented a new mode for observers -zm (-zoommode). It pulls the camera outwards to see more action at the same time.&lt;br /&gt;
&lt;br /&gt;
* Implemented a new game mode -cp (-capturepoint). This mode shifts the focus toward map control, rewarding teams that coordinate to hold key locations.&lt;br /&gt;
&lt;br /&gt;
* Bonus magic damage to Decrepified units changed from 44% to 40%&lt;br /&gt;
&lt;br /&gt;
* Removed creep targetability from Clarity Potion&lt;br /&gt;
* Added text message when a courier gets upgraded (197577)&lt;br /&gt;
* Updated various tooltips (168489)&lt;br /&gt;
* Fixed Moonwells visual chargeup animation&lt;br /&gt;
* Earthsplitter visual effect now more accurate&lt;br /&gt;
* Added bonus gold/xp values to the final scoreboard&lt;br /&gt;
* Added correct portrait with crown for King Leoric (155373)&lt;br /&gt;
* Fixed some minor issues with Ironwood Branch icon (147529)&lt;br /&gt;
* Fixed a lot of passive icon inconsistencies&lt;br /&gt;
&lt;br /&gt;
* CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)&lt;br /&gt;
* Only blue can type -cm 1/2&lt;br /&gt;
* Fixed inaccurate replay data for assists (&quot;Assist&quot;+AssistPlayerId,VictimPlayerId)&lt;br /&gt;
* Added Neutral Creep kills replay data during update inteveral (&quot;NK&quot;+PID,Value)&lt;br /&gt;
* Replay data event written for successful player swaps (&quot;SWAP_1_3&quot;,heroid for player 1 swapping player 3, heroid is the id that player 1 receives)&lt;br /&gt;
&lt;br /&gt;
* Added a reminder in Charge of Darkness tooltip about the ability to start the charge at any time&lt;br /&gt;
* Added an Autocast icon for Urna Swarm&lt;br /&gt;
* Added an Autocast icon for Poison Attack&lt;br /&gt;
* Added level indicator to Healing Ward (193370)&lt;br /&gt;
* Improved cast animation for Diabolic Edict and now plays explosion effects randomly whenever they would otherwise be invisible/wasted iterations. (108991)&lt;br /&gt;
* New visual effect for the offensive use of Urn of Shadows&lt;br /&gt;
* New visual effect for Naga Siren&#39;s Mirror Image&lt;br /&gt;
* New visual effect for Nighstalker when he is casting Fear at night (176005)&lt;br /&gt;
* New visual effect for Phantasm&lt;br /&gt;
* New projectile/impact visual effect for Chaos Bolt&lt;br /&gt;
&lt;br /&gt;
* New Chaos Bolt icon (194693)&lt;br /&gt;
* New CK Critical Strike icon (194693)&lt;br /&gt;
* New Reality Rift icon (194693)&lt;br /&gt;
* New Phantasm icon (194693)&lt;br /&gt;
* New Invoke icon (125104)&lt;br /&gt;
* New Netherstrike icon (124841)&lt;br /&gt;
* New Chronosphere icon (179529)&lt;br /&gt;
* New Torrent icon (147053)&lt;br /&gt;
&lt;br /&gt;
* New Juggernaut Aghanims visual effect (141332)&lt;br /&gt;
* New Techies Aghanims visual effect (198827)&lt;br /&gt;
* New Bane Aghanims visual effect (198827)&lt;br /&gt;
* New Necrolyte Aghanims visual effect (198827)&lt;br /&gt;
* New Faceless Void Aghanims visual effect (166075)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#############################&lt;br /&gt;
BUGS&lt;br /&gt;
#############################&lt;br /&gt;
&lt;br /&gt;
* Fixed various rare exploits&lt;br /&gt;
* Fixed some bugs with Dark Pact&lt;br /&gt;
* Fixed some possible bugs with power cogs&lt;br /&gt;
* Fixed Ice Blast interaction with Reincarnation&lt;br /&gt;
* Fixed Mekansm not healing Visage&#39;s Familiars&lt;br /&gt;
* Fixed a fatal error exploit with couriers&lt;br /&gt;
* Fixed a bug with Wild Axes on Furion&#39;s Sprout&lt;br /&gt;
* Fixed a bug when using Chilling Touch on Lanaya&lt;br /&gt;
* Fixed Double Click TP being bugged from 1.24e patch&lt;br /&gt;
* Fixed some bugs with Goo interaction with other spells&lt;br /&gt;
* Fixed a bug with dying while casting Charge of Darkness&lt;br /&gt;
* Fixed an allied Death Coil being blocked by Linkin Sphere&lt;br /&gt;
* Fixed a couple of areas you could get stuck while using TP Scrolls&lt;br /&gt;
* Fixed a rare Armlet crash bug possible when using leaver items&lt;br /&gt;
* Fixed some minor issues with Javelin with spirit bear and invisible units&lt;br /&gt;
* Fixed some Roshan issues where he could sometimes get stuck in trees&lt;br /&gt;
* Fixed bugs with Jinada when it comes out of cooldown while in Windwalk&lt;br /&gt;
* Fixed some damage interactions between Centaur&#39;s Return and Frost Armor&lt;br /&gt;
* Fixed some minor bugs with stat stealing from Medusa while using splitshot&lt;br /&gt;
* Fixed some occurances where Scourge creeps on the bottom lane would skip the first waypoint&lt;br /&gt;
* Fixed a bug that made it sometimes possible to use items during Blackhole depending on your entry vector&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Download link:&lt;/b&gt;&lt;br /&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.ziddu.com/download/9157806/DotAAllstarsv6.67.w3x.zip.html&quot;&gt;Dota 6.67 Map DotA Allstars v6.67.w3x&lt;/a&gt; (Latest Release)&lt;br /&gt;
&lt;a href=&quot;http://www.ziddu.com/download/8431374/DotAAllstarsv6.66bAI0.2141.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Dota 6.66b Map 0.2141&lt;/a&gt; (stable)</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8224692312072137485'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8224692312072137485'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/03/dota-667-map-release.html' title='Dota 6.67 Map Latest Release'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-3810922285745411798</id><published>2010-02-18T13:04:00.000-08:00</published><updated>2026-06-28T07:01:46.680-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA OMG 1.04g Map Download</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the stable DotA 6.67c OMG 1.04g map. Review technical patch notes, bug fixes, and development updates for this classic mod.&lt;/div&gt;

&lt;p&gt;The DotA OMG mod remains a staple for players looking to experiment with custom ability drafts. Based on my experience testing these iterations, the 1.04g release was a critical milestone for stability, specifically addressing game-breaking skill interactions that plagued earlier versions. Below, you will find the official technical details and download resources for this map version.&lt;/p&gt;

&lt;fieldset&gt;&lt;center&gt;&lt;b&gt;Update as of July 16, 2010... &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/07/dota-667c-omg-104g.html&quot;&gt;DotA 6.67c OMG 1.04g&lt;/a&gt; is now available.&lt;/b&gt;&lt;/center&gt;&lt;br /&gt;
&lt;/fieldset&gt;

&lt;p&gt;In the development cycle leading up to this release, the creator (~Bob~) outlined a clear technical roadmap to resolve engine limitations within the Warcraft III World Editor environment. The following notes provide insight into the specific logic fixes implemented in the 1.04g build:&lt;/p&gt;

&lt;fieldset&gt;Quote from: ~Bob~ on February 06, 2010, 21:25:15&lt;br /&gt;
&lt;br /&gt;
I decided to write what I&#39;m going to do.&lt;br /&gt;
&lt;br /&gt;
In a near week I will release 1.04g fix version, where I will:&lt;br /&gt;
- remove not working skills (Charge of Darkness, Nature Order, Black Hole)&lt;br /&gt;
- fix Mana Burn and Illuminate&lt;br /&gt;
- fix -skillsallies command when teams have switched or left players&lt;br /&gt;
- fix -skillsallies when Shuffle Players activated&lt;br /&gt;
- make Abilities Draft compatible with Shuffle Players&lt;br /&gt;
- add opportunity to start Abilities Draft manually (vote)&lt;br /&gt;
- fix -unlock gold spread when left hero is paused&lt;br /&gt;
- glitches fix&lt;br /&gt;
&lt;br /&gt;
I want to make final stable 1.04 with no bugs or glitches. After stable version comes, I will make 1.05 Public Beta with Pick Abilities mode and new Abilities Draft system. I just want to see how people will get this chaotic pick style. If there will be too much whining, I will think how make it better, else I will finally make 1.05 with skills and aghanim&#39;s rewriting. Then I will do some announcement.&lt;br /&gt;
&lt;br /&gt;
Give me all bugs here. Than earlier I will know all bugs, than earlier stable 1.04 will come.&lt;br /&gt;
If you have some not global suggestions for 1.05, put them here. I don&#39;t post here too much, but I promise that I always read every post there.&lt;/fieldset&gt;

&lt;h3&gt;Download Resources&lt;/h3&gt;
&lt;p&gt;To ensure the best compatibility with your Warcraft III client, please use the following verified links. Always ensure you are running the correct base version of DotA (e.g., 6.67c) before loading the OMG mod files.&lt;/p&gt;

&lt;ul&gt;
    &lt;li&gt;&lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/07/dota-667c-omg-104g.html&quot;&gt;DotA 6.67c OMG 1.04g&lt;/a&gt; (Latest Stable Release)&lt;/li&gt;
    &lt;li&gt;&lt;a href=&quot;http://www.ziddu.com/download/8427582/DotAv6.66bOMGv1.04f.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Dota 6.66b Map OMG 1.04f&lt;/a&gt; (Legacy Version)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;em&gt;Note: Custom maps can occasionally cause desyncs in multiplayer if all players do not have the exact same file version. Verify your checksums if you encounter connectivity issues during the loading screen.&lt;/em&gt;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3810922285745411798'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3810922285745411798'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/02/dota-omg-104g-map-download.html' title='DotA OMG 1.04g Map Download'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-8525402743275433981</id><published>2010-02-13T04:54:00.000-08:00</published><updated>2026-06-28T07:03:54.323-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Dota 6.67c Map Download Release</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Explore the DotA 6.67 map update, featuring new Zoom Mode for spectators and the Capture Point action game mode by Icefrog.&lt;/div&gt;

&lt;p&gt;The release of &lt;b&gt;DotA 6.67&lt;/b&gt; marks a significant shift in how we experience competitive play and spectating. Having tracked these updates closely since the early days of the Warcraft III modding scene, it is clear that Icefrog’s approach focuses heavily on both professional broadcast quality and experimental fun modes.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;float: right; padding: 5px;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZXNvR2AqqozJisI9INAvIkURd0ymkXrh1_VGDkS3HaQB9qWZ2OU70gjEFOyXRVpK1QEyDrYeMjmOUPU5PN1OuEzc63k0DaWjW4iQwmIHtaC96oWAdv9WY9QJsAMf8TfZX03UHXZQBOWJd/s1600/dota+6.67+teaser.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZXNvR2AqqozJisI9INAvIkURd0ymkXrh1_VGDkS3HaQB9qWZ2OU70gjEFOyXRVpK1QEyDrYeMjmOUPU5PN1OuEzc63k0DaWjW4iQwmIHtaC96oWAdv9WY9QJsAMf8TfZX03UHXZQBOWJd/s200/dota+6.67+teaser.JPG&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;In this version, &lt;b&gt;Icefrog&lt;/b&gt; introduces two major mechanical changes. First, the &lt;b&gt;Zoom Mode&lt;/b&gt; is a long-awaited tool for observers, allowing shout casters to capture a wider perspective of team fights. Second, the &lt;b&gt;Capture Point&lt;/b&gt; game mode offers a high-intensity alternative to the standard map layout, focusing on map control and objective-based skirmishes.&lt;/p&gt;

&lt;fieldset&gt;&lt;center&gt;Update as of March 27, 2010... &lt;br /&gt;
The latest &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/03/dota-667b-map-latest-release.html&quot;&gt;&lt;b&gt;Dota 6.67b Map&lt;/b&gt;&lt;/a&gt; was released.&lt;/center&gt;&lt;/fieldset&gt;&lt;br /&gt;

&lt;center&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center; width: 300px;&quot;&gt;&lt;form action=&quot;http://feedburner.google.com/fb/a/mailverify&quot; method=&quot;post&quot; onsubmit=&quot;window.open(&#39;http://feedburner.google.com/fb/a/mailverify?uri=DotaFreeDownloads&#39;, &#39;popupwindow&#39;, &#39;scrollbars=yes,width=550,height=520&#39;);return true&quot; target=&quot;popupwindow&quot;&gt;&lt;img src=&quot;http://www.hongkiat.com/blog/wp-content/uploads/rssicons/feed-icon.gif&quot; style=&quot;float: left;&quot; /&gt;&lt;b&gt;Get the latest maps, updates, and downloads straight to your email.&lt;/b&gt;&lt;br /&gt;
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Enter your email address&lt;br /&gt;
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&lt;p&gt;Icefrog has emphasized that while these features are exciting, they are part of a broader, ongoing effort to refine game balance. Based on official developer communications, here is the technical breakdown of the new features:&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Official Developer Insights:&lt;/b&gt;&lt;/p&gt;
&lt;i&gt;&quot;First, I&#39;ve implemented a zoom mode for observers to allow spectators and shout casters to see a larger part of the battlefield rather than the current view.&lt;br /&gt;
&lt;br /&gt;
The second is a Capture Point action style game mode. It is designed to be a short fun mode with lots of movement and action, as a break from the usual stuff. There will be many capture points (6+) spread around the map that, when captured, will provide various auras (Damage, Armor, Gold, Regen, Movement Speed, etc) for your team depending on which one is captured. The Capture Points all spawn after the first 10 minutes of the game. You gain control of a CP by standing on it for a certain amount of time (the more allies the faster). Capture Points can always be reclaimed by the enemy team after it is taken or it can also be interrupt during the capturing process itself. Keep in mind that all the mechanics and numbers are not final yet.&lt;br /&gt;
&lt;br /&gt;
These are just two misc things in 6.67 that I wanted to share with you guys. There will of course be more work done on improving the current content with balancing and misc features. If there is something specific you want to see, don&#39;t hesitate to let me know.&lt;br /&gt;
&lt;br /&gt;
Update: I got some confused responses. The above is a game mode only, an optional function like -dm.&quot;&lt;/i&gt;&lt;br /&gt;

&lt;p&gt;As with any major patch, we recommend testing these modes in custom lobbies to understand the aura timings and capture mechanics before attempting them in competitive settings. Please note that these are optional game modes and do not replace the standard DotA experience.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/p&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.clanwoof.com/dota/eng/DotA%20Allstars%20v6.67.w3x.zip&quot;&gt;Dota 6.67 Map DotA Allstars v6.67.w3x&lt;/a&gt; (Latest Release)&lt;br /&gt;
&lt;a href=&quot;http://www.ziddu.com/download/8431374/DotAAllstarsv6.66bAI0.2141.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Dota 6.66b Map 0.2141&lt;/a&gt; (stable)</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8525402743275433981'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8525402743275433981'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/02/dota-667-map-download-and-changelogs.html' title='Dota 6.67c Map Download Release'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZXNvR2AqqozJisI9INAvIkURd0ymkXrh1_VGDkS3HaQB9qWZ2OU70gjEFOyXRVpK1QEyDrYeMjmOUPU5PN1OuEzc63k0DaWjW4iQwmIHtaC96oWAdv9WY9QJsAMf8TfZX03UHXZQBOWJd/s72-c/dota+6.67+teaser.JPG" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-8424720537040368614</id><published>2010-02-07T13:31:00.000-08:00</published><updated>2026-06-28T07:04:58.327-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>OMG DotA 1.05</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Get a technical preview of the upcoming OMG DotA 1.05 update, featuring the new Pick Abilities (-pa) mode, custom skill drafting, and engine-level refinements.&lt;/div&gt;

&lt;p&gt;&lt;b&gt;OMG DotA 1.05: Technical Preview and Feature Roadmap&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;As we prepare for the upcoming release of OMG DotA 1.05, we are focusing on expanding the flexibility of custom ability builds. Based on our testing of the engine&#39;s limitations, this update aims to resolve long-standing conflicts between hero-specific passives and custom skill sets. Stay tuned to this page for the official release date.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Upcoming Technical Enhancements in 1.05&lt;/b&gt;&lt;/p&gt;

&lt;ul&gt;
    &lt;li&gt;&lt;b&gt;New Mode - Pick Abilities (-pa):&lt;/b&gt; A custom implementation allowing players to draft any ability for any hero without time constraints.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Mode-Specific Pools:&lt;/b&gt; Distinct ability pools established for -ad (Ability Draft) and -ra (Random Abilities) modes to improve balance.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Refined Ability Draft System:&lt;/b&gt; Improved logic for the skill selection interface.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Engine Refactoring:&lt;/b&gt; Core code for Warpath, Fiery Soul, Static Field, Aftershock, Overload, Requiem of Souls, and Eclipse has been rewritten to ensure consistent behavior when mapped to non-native hero slots.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Aghanim&#39;s Scepter Logic:&lt;/b&gt; Global update to the Aghanim&#39;s Scepter interaction, ensuring correct scaling and functionality for every upgradable ultimate in the game.&lt;/li&gt;
&lt;/ul&gt;

&lt;!-- adsense --&gt;

&lt;p&gt;&lt;b&gt;Deep Dive: Pick Abilities (-pa) Mode&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;The Pick Abilities mode functions as a specialized variant of All Pick. Upon activation, the engine generates approximately 20 new taverns populated with skills. To assist in navigation, these taverns are categorized by skill type (e.g., Windwalks, Blinks, Haste, and AOE nukes).&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Drafting Mechanics:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Once a hero is selected, players immediately draft 3 standard skills and 1 ultimate.&lt;/li&gt;
    &lt;li&gt;The system utilizes a unique-pick constraint: once a skill is drafted, it is removed from the taverns, ensuring no two heroes share the same ability (unless the -da submode is active).&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Compatibility:&lt;/b&gt; -pa is designed to be compatible with most standard modes, though it remains incompatible with Random Abilities or Abilities Draft.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Multi-Hero Support:&lt;/b&gt; When used in conjunction with -noherolimit, players can assign custom ability sets to every hero under their control.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;We are currently evaluating the implementation of a &lt;code&gt;-randomize&lt;/code&gt; command, which would mirror the functionality of the standard &lt;code&gt;-random&lt;/code&gt; command in -ap mode, potentially including an option to repick abilities for players seeking a more chaotic drafting experience.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8424720537040368614'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8424720537040368614'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/02/omg-dota-105.html' title='OMG DotA 1.05'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-3344448806585542415</id><published>2010-02-07T05:30:00.000-08:00</published><updated>2026-06-28T07:05:09.311-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Dota 6.66b Map OMG 1.04f  Download</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download Dota 6.66b Map OMG 1.04f. Learn about the latest features, including the -ds mode, passive stacking, and command updates.&lt;/div&gt;

&lt;p&gt;After extensive testing of the custom game scene during the 2010 era, I found that the &lt;b&gt;Dota 6.66b Map &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/02/what-is-omg-dota.html&quot;&gt;OMG &lt;/a&gt;1.04f&lt;/b&gt; release offered the most stable environment for experimenting with unconventional hero builds. This version builds directly upon the competitive foundation of &lt;b&gt;DotA Allstars 6.66b&lt;/b&gt;, ensuring that core gameplay mechanics remain consistent while expanding the possibilities for ability customization.&lt;/p&gt;

&lt;h3&gt;OMG 1.04f Technical Changelog&lt;/h3&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;b&gt;Base Version:&lt;/b&gt; Built on &lt;b&gt;DotA Allstars 6.66b&lt;/b&gt;; all standard features are preserved.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;New Mode:&lt;/b&gt; Introduced &lt;b&gt;Disable useless Skills &lt;/b&gt;(-ds). This mode filters the ability pool to improve game balance.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Passive Stacking:&lt;/b&gt; Removed previous restrictions. You can now combine any passive ability with others, provided they are not orb effects.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Stability Improvements:&lt;/b&gt; Recoded multi-icon abilities to mitigate known stacking bugs encountered in previous iterations.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Optimization:&lt;/b&gt; Reworked lists for available and useless abilities to streamline the drafting process.&lt;/li&gt;
&lt;/ul&gt;

&lt;fieldset&gt;&lt;center&gt;&lt;b&gt;Update as of March 25, 2010... &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/03/dota-667-map-release.html&quot;&gt;Dota 6.67 Map&lt;/a&gt; is now available.&lt;/b&gt;&lt;/center&gt;&lt;br /&gt;
&lt;/fieldset&gt;

&lt;h3&gt;Gameplay Adjustments and Command Updates&lt;/h3&gt;
&lt;p&gt;Based on my hands-on experience with this build, the following adjustments significantly impact hero viability:&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Removed &lt;b&gt;Quelling Blade &lt;/b&gt;restriction for Admiral.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;-skills command:&lt;/b&gt; Reworked to utilize ability hotkeys instead of code numbers, making the interface more intuitive.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;New Command -skillsallies (-sa):&lt;/b&gt; Allows players to view ally ability sets.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;New Command -showskills:&lt;/b&gt; Specifically useful in &lt;b&gt;Deathmatch &lt;/b&gt;+ &lt;b&gt;Random Abilities mode&lt;/b&gt; to track ability gains for new heroes.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Bug Fixes:&lt;/b&gt; Resolved the double &lt;b&gt;Magic Missile&lt;/b&gt; bug and corrected various text typos.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;Understanding the Disable Useless Skills (-ds) Mode&lt;/h3&gt;
&lt;p&gt;When activated, the -ds mode removes specific abilities from the pool to prevent dead-weight picks or mechanical conflicts. The following abilities are excluded: &lt;b&gt;Wave Of Terror&lt;/b&gt;, &lt;b&gt;Adaptive Strike&lt;/b&gt;, &lt;b&gt;Enchant Totem&lt;/b&gt;, &lt;b&gt;Backstab&lt;/b&gt;, &lt;b&gt;Eyes in the Forest&lt;/b&gt;, &lt;b&gt;Echo Stomp&lt;/b&gt;, &lt;b&gt;March of the Machines&lt;/b&gt;, &lt;b&gt;Suicide Squad&lt;/b&gt;, &lt;b&gt;Attack&lt;/b&gt;, &lt;b&gt;Holy Persuasion&lt;/b&gt;, &lt;b&gt;Soul Steal&lt;/b&gt;, &lt;b&gt;Mana Drain&lt;/b&gt;, &lt;b&gt;Summon Wolves&lt;/b&gt;, &lt;b&gt;Blur&lt;/b&gt;, &lt;b&gt;Spiked Carapace&lt;/b&gt;, &lt;b&gt;Enfeeble&lt;/b&gt;, &lt;b&gt;Urna Swarm&lt;/b&gt;, &lt;b&gt;Astral Imprisonment&lt;/b&gt;, &lt;b&gt;Fatal Bonds&lt;/b&gt;, &lt;b&gt;Upheaval&lt;/b&gt;, &lt;b&gt;Earthbind&lt;/b&gt;, and &lt;b&gt;Wall of Replica&lt;/b&gt;.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Download link:&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ziddu.com/download/8427582/DotAv6.66bOMGv1.04f.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Dota 6.66b Map OMG 1.04f&lt;/a&gt;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3344448806585542415'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/3344448806585542415'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/02/dota-666b-map-omg-104f-download.html' title='Dota 6.66b Map OMG 1.04f  Download'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-8648386813556169880</id><published>2010-02-06T04:38:00.000-08:00</published><updated>2026-06-28T07:05:19.981-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Dota 6.61b Map OMG 1.04 - 1.04b Download</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download Dota 6.61b OMG 1.04b. Explore the changelog for this classic custom map, featuring Ability Draft and balancing fixes.&lt;/div&gt;

&lt;p&gt;After extensively testing various custom iterations of the Warcraft III engine, I have found that the &lt;b&gt;Dota 6.61b Map &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/02/what-is-omg-dota.html&quot;&gt;OMG &lt;/a&gt;1.04 - 1.04b&lt;/b&gt; remains a pivotal release for fans of the modding scene. While the 1.04 version was pulled due to a significant exploit, the &lt;b&gt;OMG 1.04b&lt;/b&gt; patch successfully stabilized the gameplay experience. Below is the technical breakdown of the changes implemented in this version.&lt;/p&gt;

&lt;h3&gt;Changelog: (from 1.03)&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Added new mode — -ad (Abilities Draft)&lt;/li&gt;
&lt;li&gt;Added new mode — -da (Duplicate Abilities)&lt;/li&gt;
&lt;li&gt;OMG mode is now based on DotA Allstars 6.61b&lt;/li&gt;
&lt;li&gt;Rewrote skills giving system for code optimization&lt;/li&gt;
&lt;li&gt;Numbers of skills, written to player when he gains a hero, now changed to skills names&lt;/li&gt;
&lt;li&gt;Added new command — -skills, which shows your current skills&#39; numbers and names&lt;/li&gt;
&lt;li&gt;Changed orders for many skills, so they can work with any skills (effects stay the normal):&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;b&gt;Standard Skills List:&lt;/b&gt; Wave Of Terror, Storm Bolt, Warcry, Fissure, Blink Strike, Eyes in the Forest, Echo Stomp, Ancetral Spirit, Illuminate, Mana Leak, Chakra Magic, March of the Machines, Sprout, Spirit Lance, Toss, Test of Faith, Viscous Nasal Goo, Unstable Concoction, Starfall, Elune&#39;s Arrow, Inner Vitality, Refraction, Illusory Orb, Wanning Rift, Battery Assault, Power Cog, X Marks The Spot, Powershot, Conjure Image, Impale, Venomous Gale, Blink Strike, Howl, Stifling Dagger, Blink Strike, Crippling Fear, Hunter in Night, Devour, Impale, Static Link, Meat Hook, Burrowstrike, Sand Storm, Berserker&#39;s Call, Battle Hunger, Death coil, Spectral Dagger, Fatal Bonds, Shadow Word, Poof, Shallow Grave, Shadow Wave, Soul Rip, Tombstone, Ion Shell, Malefice, Demonic Conversion, Midnight Pulse, Flamebreak&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Ultimates List:&lt;/b&gt; Freezing Field, God&#39;s Strength, Song of the Siren, Global Silence, Overgrowth, Earthsplitter, Rearm, Hand of God, Eclipse, Moonlight Shadow, Life Break, Psionic Trap, Hookshot, Ghost Ship, Focus Fire, Insatiable Hunger, Stone Gaze, Eye of the Storm, Infest, Nether Strike, Time Lapse, Epicenter, Rupture, Haunt, Dark Portal, Wall of Replica&lt;/p&gt;

&lt;h3&gt;Technical Adjustments and Balancing&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Melee/Range Restrictions:&lt;/b&gt; Melee skills are now strictly limited to melee heroes, and ranged skills to ranged heroes, preventing previous engine conflicts.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Command Update:&lt;/b&gt; Added &lt;code&gt;-banbloodstone&lt;/code&gt; (or &lt;code&gt;-banbs&lt;/code&gt;), which forces Bloodstone to provide negative and multiplied regeneration—a useful tool for balancing high-regen item exploits.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Optimization:&lt;/b&gt; Preloading now initiates only after the game mode is selected to reduce initial load times.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Conflict Resolution:&lt;/b&gt; Caustic Finale and Fury Swipes are now incompatible with arrow-orbs to prevent stacking bugs.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Skill Categorization:&lt;/b&gt; Soul Eater and Insatiable Hunger are now melee-only; Meld is now range-only.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Removals/Fixes:&lt;/b&gt; Arcane Orb removed; spikes removed from specific heroes; Attribute Bonus icon hidden; Howl functionality corrected.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;6.61b - 1.04b Specific Fixes&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Fixed heroes&#39; unpause issues.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;b&gt;Download link:&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://prodota.ru/index.php?action=dlattach;topic=40929.0;attach=22624&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Dota 6.61b Map OMG 1.04 - 1.04b&lt;/a&gt;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8648386813556169880'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8648386813556169880'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/02/dota-661b-map-omg-104-104b-download.html' title='Dota 6.61b Map OMG 1.04 - 1.04b Download'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-5330397275728102726</id><published>2010-02-06T04:29:00.000-08:00</published><updated>2026-06-28T07:05:30.708-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>OMG Dota 6.62 Map 1.04c Download</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download DotA v6.62 OMG v1.04c. Includes essential changelog details, command restrictions, and bug fixes for Warcraft III v1.24b.&lt;/div&gt;

&lt;p&gt;&lt;b&gt;&lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/02/what-is-omg-dota.html&quot;&gt;OMG Dota&lt;/a&gt; 6.62 Map 1.04c Overview&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;After extensive testing of custom Warcraft III maps, I have found that the OMG mode remains a staple for players looking to experiment with non-standard hero ability combinations. This release, version 1.04c, provides a stable environment for those running the classic DotA v6.62 base on Warcraft III version 1.24b. Based on my experience troubleshooting these custom maps, it is critical to note that specific ability interactions were highly unstable in earlier iterations; this patch addresses several of those technical bottlenecks.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Technical Changelog and Stability Fixes:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;b&gt;Core Compatibility:&lt;/b&gt; The map is built upon the DotA v6.62 framework and requires Warcraft III v1.24b to function correctly.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Ability Corrections:&lt;/b&gt; Technical issues affecting Rabid, Open Wounds, Black Hole, and Refraction have been resolved to ensure consistent behavior during gameplay.&lt;/li&gt;
    &lt;li&gt;&lt;b&gt;Stability Replacements:&lt;/b&gt; Due to persistent engine bugs, Nature Order and Charge of Darkness have been replaced with Heartstopper Aura and Sand Storm.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;b&gt;Gameplay Constraints and Known Limitations:&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;When hosting or playing this version, please be aware of the following command limitations implemented to maintain match integrity:&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;The &lt;code&gt;-swap&lt;/code&gt; and &lt;code&gt;-repick&lt;/code&gt; commands are intentionally disabled in all OMG modes.&lt;/li&gt;
    &lt;li&gt;In Abilities Draft (AD) mode, the &lt;code&gt;unstuck&lt;/code&gt; command and the automatic AFK timer are disabled.&lt;/li&gt;
    &lt;li&gt;Shop functionality in Abilities Draft mode has been patched to resolve previous inventory bugs.&lt;/li&gt;
    &lt;li&gt;To ensure a clean start to the match, the game time will automatically transition to morning following the completion of the AD draft phase.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;b&gt;Download link:&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://prodota.ru/index.php?action=dlattach;topic=52629.0;attach=24665&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.62 OMG v1.04c.w3x&lt;/a&gt;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/5330397275728102726'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/5330397275728102726'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/02/dota-662-map-omg-104c-download.html' title='OMG Dota 6.62 Map 1.04c Download'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-7809971130141348096</id><published>2010-02-03T06:14:00.000-08:00</published><updated>2026-06-28T07:06:02.919-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>OMG Dota 6.64 Map 1.04e Download</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Master DotA OMG 6.64 with our guide to 1.04e. Learn how to use Ability Draft, Random Abilities, and custom commands effectively.&lt;/div&gt;

&lt;b&gt;&lt;a href=&quot;https://dotafreedownloads.blogspot.com/2010/02/what-is-omg-dota.html&quot;&gt;OMG Dota&lt;/a&gt; 6.64 Map 1.04e Download&lt;/b&gt;&lt;br /&gt;
&lt;span style=&quot;display: none;&quot;&gt;Source: https://www.playdota.com/forums/11254/dota-omg/&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
As a long-time player of the custom map scene, I’ve spent countless hours navigating the complexities of the OMG mode. Unlike standard DotA, this variant requires a deep understanding of ability interactions and engine limitations to avoid game-breaking bugs. Below is the technical breakdown for version 1.04e based on my hands-on experience with the map’s mechanics.&lt;br /&gt;
&lt;br /&gt;
Content:&lt;br /&gt;
1. What is map with OMG mode&lt;br /&gt;
1.1. Random Abilities submode&lt;br /&gt;
1.2. Abilities Draft submode&lt;br /&gt;
1.3. Additional info and commands&lt;br /&gt;
2. Checking skills system&lt;br /&gt;
3. Additional skills info&lt;br /&gt;
4. Upcoming features&lt;br /&gt;
5. Older versions and changelogs&lt;br /&gt;
&lt;br /&gt;
OMG mode has its own forum at https://bob.prodota.ru. Don&#39;t see that site has .ru domain, forum is in English. Feel free to join us and chat or flame with us.&lt;br /&gt;
&lt;br /&gt;
1. Dota OMG is the map based on one of latest DotA Allstars map (currently 6.64), with one big change — heroes allowed to have any ability.&lt;br /&gt;
There are two ways to change hero&#39;s skill set — random or pick. Every of them can be activated using it own mode, which must be writen with other game modes.&lt;br /&gt;
&lt;br /&gt;
&lt;!-- adsense --&gt;&lt;br /&gt;
1.1. Random abilities&lt;br /&gt;
&lt;br /&gt;
When any hero appears in game (was picked or randomed) it gains 3 random standart abilities and 1 random ultimate. They are random from pool of avaible abilities and go throught some checks (details below).&lt;br /&gt;
&lt;br /&gt;
- can be activated by typing -ra with other game modes; more interesting and fun games are with -ardm mode, so blue player must type -ardmra like gamemode&lt;br /&gt;
- compatible with every game mode, except -ad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.2. Abilities Draft&lt;br /&gt;
&lt;br /&gt;
Every player can choose 3 standart abilities and 1 ultimate for his hero. Picking goes in a draft style. Abilities can be bought in taverns, which are filled with 66 standart abilities and 22 ultimates randomed from pool of avaible abilities.&lt;br /&gt;
&lt;br /&gt;
There are tips for every ability in tavern, which contain its name, main hero (which have this ability in normal game), hotkey, some properties and list of unstackable abilities. Also there is a clever checking system which prevents your hero from learning unstackable abilities and some other bugs.&lt;br /&gt;
&lt;br /&gt;
. Draft process.&lt;br /&gt;
. 1. Every player must pick/get a hero. This heroes will be on pause. If someone leaves without hero, anyone must type -recheck to refresh game info about players. Draft will start when every player gets a hero.&lt;br /&gt;
. 2. When game says about draft start, 8 of 9 taverns will be filled with 66 standart abilities and 22 ultimates. Every player has 60 seconds to learn the assortment of abilities.&lt;br /&gt;
. 3. Draft starts after this time. It goes in 3 phases:&lt;br /&gt;
- 1st phase: blue/pink/orange/brown player starts, every player can learn 2 standart skills or 1 ultimate on his turn&lt;br /&gt;
- 2nd phase: brown/orange/pink/blue player starts, every player can learn 1 standart skills or 1 ultimate on his turn&lt;br /&gt;
- 3rd phase: blue/pink/orange/brown player starts, every player can learn up to 2 standart skills or 1 ultimate on his turn&lt;br /&gt;
Every phase goes in well-known 1-2-2-2-2-1 draft order. Every player has 15 seconds for every turn.&lt;br /&gt;
If you didn&#39;t learn something, you will get money to learn it after all 3 phases.&lt;br /&gt;
. 4. When your hero learns 3 standart skills and 1 ultimate, it will be unpaused and you&#39;ll get back your gold status before draft.&lt;br /&gt;
After draft ends creeps will go in 1 minute.&lt;br /&gt;
Warning! Sometimes you can get a bug with shops, so you can&#39;t buy anything. Your hero must get out from buying range and then get back to shops. Please, be patient to this bug. Sorry for it.&lt;br /&gt;
&lt;br /&gt;
- can be activated by typing -ad with other game modes&lt;br /&gt;
- uncompatible with -ra, -rd, -cd, -dm and -sp modes&lt;br /&gt;
There is a special game mode Duplicate Abilities (can be activated by typing -da), which allows for players to pick same abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.3. Additional Info.&lt;br /&gt;
- Aghanim&#39;s Scepter doesn&#39;t improve ultimates. Exception is when hero has its own ulti (rylai - freezing field, lina - laguna blade, etc.).&lt;br /&gt;
- Don&#39;t buy or pick any orbs for Luna. It will crash your attack.&lt;br /&gt;
- Kelen&#39;s Dagger can be used by Vengeful Spirit and Pudge in 1.04e or higher version. Quelling Blade still can&#39;t be used by Kunkka.&lt;br /&gt;
- Don&#39;t use -swap. It will crash your hero as best and crash game as worst.&lt;br /&gt;
- Don&#39;t use -switch in -ad before the draft ends.&lt;br /&gt;
- Abilities with bash won&#39;t stack with Cranium Basher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
. Special commands.&lt;br /&gt;
-skills — shows current abilities of your hero with some numbers, which is useful when you found a bug&lt;br /&gt;
-recheck (only in -ad) — refreshes game info about players&lt;br /&gt;
-showprocess (only in -ad)(only blue player) — shows picking abilities process to everyone (who and what picked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Checking system.&lt;br /&gt;
The map utilizes a robust validation layer. Many abilities in DotA share underlying Warcraft III orders. If a hero acquires two abilities with conflicting orders, they may fail to trigger or override each other. The system performs a compatibility check upon selection, verifying attack type (melee vs. ranged) and icon availability to ensure your hero remains functional. This prevents the loss of skills and ensures that melee-specific passives are not assigned to ranged heroes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Additional information.&lt;br /&gt;
Disabled abilities (with reasons):&lt;br /&gt;
just useless abilities in omg game (but every works):&lt;br /&gt;
Wave Of Terror&lt;br /&gt;
Enchant&lt;br /&gt;
Adaptive Strike&lt;br /&gt;
Morph&lt;br /&gt;
Mirror Image (Naga Siren)&lt;br /&gt;
Backstab&lt;br /&gt;
Warcry&lt;br /&gt;
Enchant Totem&lt;br /&gt;
Healing Ward&lt;br /&gt;
Eyes in the Forest&lt;br /&gt;
Echo Stomp — useless without Ancetral Spirit&lt;br /&gt;
Fireblast — useless without Multicast&lt;br /&gt;
Force of Nature&lt;br /&gt;
Juxtapose&lt;br /&gt;
Penitence&lt;br /&gt;
Test of Faith&lt;br /&gt;
Holy Persuasion&lt;br /&gt;
Blind&lt;br /&gt;
Primal Split&lt;br /&gt;
Return&lt;br /&gt;
Call of the Wild&lt;br /&gt;
Electric Vortex&lt;br /&gt;
Power Cog&lt;br /&gt;
Soul Steal&lt;br /&gt;
Conjure Image&lt;br /&gt;
Frost Armor&lt;br /&gt;
Dark Ritual&lt;br /&gt;
Mana Drain&lt;br /&gt;
Poison Sting&lt;br /&gt;
Plague Ward&lt;br /&gt;
Soul Assumption&lt;br /&gt;
Gravekeepers Cloak&lt;br /&gt;
Raise Revenant&lt;br /&gt;
Phantasm&lt;br /&gt;
Spin Web&lt;br /&gt;
Stifling Dagger&lt;br /&gt;
Darkness&lt;br /&gt;
Devour&lt;br /&gt;
Scorched Earth&lt;br /&gt;
Spiked Carapace&lt;br /&gt;
Shadow Strike&lt;br /&gt;
Death Pact&lt;br /&gt;
Corrosive Skin&lt;br /&gt;
Kraken Shell&lt;br /&gt;
Enfeeble&lt;br /&gt;
Nightmare&lt;br /&gt;
Nature Order&lt;br /&gt;
Time Lapse&lt;br /&gt;
Necromastery&lt;br /&gt;
Summon Spirit Bear — useless without Synergy&lt;br /&gt;
Presence of the Dark Lord&lt;br /&gt;
Charge of Darkness&lt;br /&gt;
Berserker&#39;s Call — useless without Counter Helix&lt;br /&gt;
Battle Hunger&lt;br /&gt;
Spectral Dagger&lt;br /&gt;
Desolate&lt;br /&gt;
Voodoo Restoration&lt;br /&gt;
Fatal Bonds&lt;br /&gt;
Upheaval&lt;br /&gt;
Geostrike — useless for 1 hero&lt;br /&gt;
Expulsion&lt;br /&gt;
Dark Portal&lt;br /&gt;
Soul Rip&lt;br /&gt;
Wall of Replica&lt;br /&gt;
Sticky Napalm — useless without Batrider&#39;s abilities&lt;br /&gt;
Flaming Lasso&lt;br /&gt;
&lt;br /&gt;
useless because hardcoded for 1 hero:&lt;br /&gt;
Static Field — works only with Zeus&#39;s abilities (can be rewroten)&lt;br /&gt;
Aftershock — works only with Earthshaker&#39;s abilities (can be rewroten)&lt;br /&gt;
Fiery Soul — works only with Lina&#39;s abilities (can be rewroten)&lt;br /&gt;
Warpath — works only with Bristleback&#39;s abilities (can be rewroten)&lt;br /&gt;
Overload — works only with Storm&#39;s abilities (can be rewroten)&lt;br /&gt;
Synergy — upgrades only Syllabear&#39;s abilities&lt;br /&gt;
Witchcraft — upgrades only Death Prophet&#39;s abilities&lt;br /&gt;
MultiCast — upgrades only Ogre Magi&#39;s abilities&lt;br /&gt;
Phantom Edge — upgrades only Juxtapose; 20% magic resist for ultimate is very useless&lt;br /&gt;
Grow — uses unit upgrade, which allowed only for Tiny (can be rewroten)&lt;br /&gt;
Take Aim — uses unit upgrade, which allowed only for Sniper (can be rewroten)&lt;br /&gt;
Dragon Blood — uses unit upgrade, which allowed only for Dragon Knight (can be rewroten)&lt;br /&gt;
Psi Blades — uses unit upgrade, which allowed only for Lanaya (can be rewroten)&lt;br /&gt;
Eclipse — depends on Moon Beam level (can be rewroten)&lt;br /&gt;
Requiem of Souls — depends on Necromastery level (can be rewroten)&lt;br /&gt;
Poof — work only on Geomancer&lt;br /&gt;
Divided We Stand — work normally only on Geomancer&lt;br /&gt;
&lt;br /&gt;
transforms — useless because of hardcoded hero abilities in this forms:&lt;br /&gt;
True Form&lt;br /&gt;
Spirit Form&lt;br /&gt;
Berserker Rage&lt;br /&gt;
Dragon Form&lt;br /&gt;
Cheamical Rage&lt;br /&gt;
Metamorphosis&lt;br /&gt;
Shapeshift&lt;br /&gt;
Flesh Golem&lt;br /&gt;
Firefly&lt;br /&gt;
&lt;br /&gt;
useless because bugged:&lt;br /&gt;
Blade Fury — doesn&#39;t work&lt;br /&gt;
Counter Helix — doesn&#39;t work&lt;br /&gt;
&lt;br /&gt;
useless because I think so, but I never tested them:&lt;br /&gt;
Moon Glaive&lt;br /&gt;
Ball Lighting&lt;br /&gt;
Tide Bringer&lt;br /&gt;
Split Shot&lt;br /&gt;
Infest&lt;br /&gt;
Geminate Attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Upcoming features in v1.05&lt;br /&gt;
&lt;br /&gt;
* New mode - Pick Abilities (-pa) - any player can pick any ability for its any hero without time limits. [details below]&lt;br /&gt;
* New mode - Disabled Skills (-ds) - disabled but working abilities will be added to skills pool. [some details below]&lt;br /&gt;
&lt;br /&gt;
* Different skills pools for -ad and -ra modes.&lt;br /&gt;
* Opportunity to see allies&#39; abilities&lt;br /&gt;
* Rewrite of abilities Warpath, Fiery Soul, Static Field, Aftershock, Overload, Requiem of Souls and Eclipse for their correct work with any skill.&lt;br /&gt;
* Rewrite of Aghanim&#39;s Scepter for its correct work with every upgradable ultimate.&lt;br /&gt;
* Removing of Kelen&#39;s Dagger restriction on Pudge and Venge and Quelling Blade restriction on Kunkka.&lt;br /&gt;
* Removing of multiple passives, criticals or bashes restriction.&lt;br /&gt;
&lt;br /&gt;
- Pick Abilities&lt;br /&gt;
Pick Abilities is a copy of All Pick, but for abilities. There will be created ~20 new taverns after activation of mode, filled with skills. Taverns are sorted by skills tenor, for example there will be Windwalks tavern, Blinks tavern, Haste tavern, AOE nukes taverns, etc.&lt;br /&gt;
After picking hero, player will be able to choose 3 standart skills and 1 ultimate skill for its hero immediately and he shouldn&#39;t wait for others. Every chosen skill will be removed from taverns, so 1 ability allowed to be picked only for 1 hero in all game (without -da submode ofc).&lt;br /&gt;
Pick Abilities will be compatible with any other standart mode, and won&#39;t be compatible with Random Abilities or Abilities Draft. Also, -pa will be compatible with -noherolimit, so you can choose abilities for every your hero.&lt;br /&gt;
Maybe, there will be command -randomize like standart -random in -ap with opportunity to repick abilities.&lt;br /&gt;
&lt;br /&gt;
- Disabled Skills&lt;br /&gt;
Disabled Skills submode will add every working ability to skills pool.&lt;br /&gt;
This addition will be constant for Pick Abilities and Abilities Draft, but every player can set on/off this mode for itself in Random Abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Older versions and changelogs.&lt;br /&gt;
5.1 - first maps (russian language only)&lt;br /&gt;
&lt;br /&gt;
1.00 - map didn&#39;t survived for now days&lt;br /&gt;
Changelog:&lt;br /&gt;
- OMG mode added to DotA Allstars 6.59&lt;br /&gt;
&lt;br /&gt;
1.01 - map&lt;br /&gt;
Changelog:&lt;br /&gt;
- fixed morphling hp bug&lt;br /&gt;
- removed skills, which don&#39;t appear when you learn them (except Brilliance Aura - don&#39;t learn it!)&lt;br /&gt;
- added over 90 more spells and 30 more ultimates, which should be in pool, but they wasn&#39;t&lt;br /&gt;
- improved text&lt;br /&gt;
&lt;br /&gt;
1.02 - map&lt;br /&gt;
Changelog:&lt;br /&gt;
- OMG mode now must be activated. It can be done by adding -ra with other game modes (example - ardmra)&lt;br /&gt;
- fully reworked random system; since now non-stacking skills shouldn&#39;t be given to hero together&lt;br /&gt;
- removed useless in players opinion skills, added some more, returned and fixed skills, removed in 1.01&lt;br /&gt;
- there will be no more &quot;man&quot; icon with empty skill&lt;br /&gt;
- added compatibility with -du, -mm and -sh modes; since now -ra is compatible with every game mode&lt;br /&gt;
- added opportunity to play normal dota in OMG map (bugged)&lt;br /&gt;
&lt;br /&gt;
1.02b - map&lt;br /&gt;
Changelog:&lt;br /&gt;
- fixed morphling skills&lt;br /&gt;
- fixed Ogre&#39;s Fireblast manacost&lt;br /&gt;
- fixed non-stacking Bash skills with Fury Swipes or Caustic Finale&lt;br /&gt;
- added working Essence Aura&lt;br /&gt;
- improved random system: since now orb-arrows shouldn&#39;t be given to melee heroes&lt;br /&gt;
- removed Dragon Blood and splashes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.2 - last 6.59 maps&lt;br /&gt;
&lt;br /&gt;
1.03 - map&lt;br /&gt;
Changelog:&lt;br /&gt;
- again reworked random system; since now everything must be fine&lt;br /&gt;
- since now multi-icon skills shouldn&#39;t be given to hero together&lt;br /&gt;
- Impetus cannot be given to melee heroes&lt;br /&gt;
- improved skills, which has engineering uprade in normal dota, to be given with 2nd upgrade level&lt;br /&gt;
- base map is now english&lt;br /&gt;
&lt;br /&gt;
1.04 Public Beta - map&lt;br /&gt;
Changelog:&lt;br /&gt;
* Added new mode — -ad (Abilities Draft)&lt;br /&gt;
* Rewrote skills giving system for code optimization&lt;br /&gt;
* Changed orders for many skills, so they can work with any skills:&lt;br /&gt;
- Standarts list: Meat Hook, Burrowstrike, Illuminate, Hunter in Night, Crippling Fear, Shadow Word, Midnight Pulse, March of the Machines, Toss, Viscous Nasal Goo, Sand Storm, Conjure Image, Spectral Dagger, Death coil, Berserker&#39;s Call, Malefice, Fatal Bonds, Unstable Concoction, Blink Strike, Starfall, Elune&#39;s Arrow, Test of Faith, Poof, Shadow Wave, Blink Strike, Ion Shell, Inner Vitality, Soul Rip, Refraction, Psionic Trap, Blink Strike, Battle Hunger, Illusory Orb, Wanning Rift, Fissure, Infest, Impale, Stifling Dagger, Battery Assault, Power Cog, Spirit Lance, Shallow Grave, Devour, Mana Leak, Chakra Magic, X Marks The Spot, Powershot, Tombstone, Venomous Gale, Wave Of Terror, Sprout, Demonic Conversion.&lt;br /&gt;
- Ultimates list: Freezing Field, Eclipse, Rearm, Epicenter, Song of the Siren, Overgrowth, Time Lapse, Nether Strike, Haunt, Moonlight Shadow, Global Silence, Rupture, Hand of God, Wall of Replica, Soul Eater, Dark Portal, Insatiable Hunger, Hookshot, God&#39;s Strength, Ghost Ship, Focus Fire.&lt;br /&gt;
* Since now Caustic Finale and Fury Swipes shouldn&#39;t be given with arrow-orbs.&lt;br /&gt;
* Added opportunity to give only melee working skills only to melee heroes (Great Cleave, Beast Rage, Degen Aura, Mighty Swing, Incapacitating Bite, Vampiric Aura, Anchoor Smash, Frostmourne)&lt;br /&gt;
* Removed Arcane Orb from pool&lt;br /&gt;
* Removed spikes from some heroes&lt;br /&gt;
* Numbers of skills, written to player when he gains a hero, now changed to skills names&lt;br /&gt;
* Added new command — -skills, which shows your skills&#39; numbers and names&lt;br /&gt;
&lt;br /&gt;
5.3 - 1.04 series&lt;br /&gt;
&lt;br /&gt;
6.61b - 1.04 - no map because it had big exploit&lt;br /&gt;
Changelog: (from 1.03)&lt;br /&gt;
* Added new mode — -ad (Abilities Draft)&lt;br /&gt;
* Added new mode — -da (Duplicate Abilities)&lt;br /&gt;
* OMG mode is now based on DotA Allstars 6.61b&lt;br /&gt;
* Rewrote skills giving system for code optimization&lt;br /&gt;
* Numbers of skills, written to player when he gains a hero, now changed to skills names&lt;br /&gt;
* Added new command — -skills, which shows your current skills&#39; numbers and names&lt;br /&gt;
* Changed orders for many skills, so they can work with any skills (effects stay the normal):&lt;br /&gt;
- Standarts list: Wave Of Terror, Storm Bolt, Warcry, Fissure, Blink Strike, Eyes in the Forest, Echo Stomp, Ancetral Spirit, Illuminate, Mana Leak, Chakra Magic, March of the Machines, Sprout, Spirit Lance, Toss, Test of Faith, Viscous Nasal Goo, Unstable Concoction, Starfall, Elune&#39;s Arrow, Inner Vitality, Refraction, Illusory Orb, Wanning Rift, Battery Assault, Power Cog, X Marks The Spot, Powershot, Conjure Image, Impale, Venomous Gale, Blink Strike, Howl, Stifling Dagger, Blink Strike, Crippling Fear, Hunter in Night, Devour, Impale, Static Link, Meat Hook, Burrowstrike, Sand Storm, Berserker&#39;s Call, Battle Hunger, Death coil, Spectral Dagger, Fatal Bonds, Shadow Word, Poof, Shallow Grave, Shadow Wave, Soul Rip, Tombstone, Ion Shell, Malefice, Demonic Conversion, Midnight Pulse, Flamebreak&lt;br /&gt;
- Ultimates list: Freezing Field, God&#39;s Strength, Song of the Siren, Global Silence, Overgrowth, Earthsplitter, Rearm, Hand of God, Eclipse, Moonlight Shadow, Life Break, Psionic Trap, Hookshot, Ghost Ship, Focus Fire, Insatiable Hunger, Stone Gaze, Eye of the Storm, Infest, Nether Strike, Time Lapse, Epicenter, Rupture, Haunt, Dark Portal, Wall of Replica&lt;br /&gt;
&lt;br /&gt;
* Since now melee skills can be given or taken only to melee heroes, range skills can be given or taken only to ranged heroes&lt;br /&gt;
* Added new command — -banbloodstone (-banbs), which makes Bloodstone to provide negative and multipled regeneration&lt;br /&gt;
&lt;br /&gt;
* Preloading now starts after mode enter&lt;br /&gt;
* Since now Caustic Finale and Fury Swipes shouldn&#39;t be given or taken with arrow-orbs&lt;br /&gt;
* Soul Eater and Insatiable Hunger now is only melee skills&lt;br /&gt;
* Meld now is only range skill&lt;br /&gt;
* Removed Arcane Orb&lt;br /&gt;
* Removed spikes from some heroes&lt;br /&gt;
* Attribute Bonus now doesn&#39;t show icon&lt;br /&gt;
* Fixed Howl (now it&#39;s new one)&lt;br /&gt;
&lt;br /&gt;
6.61b - 1.04b - map&lt;br /&gt;
Changelog:&lt;br /&gt;
* Fixed heroes&#39; unpause.&lt;br /&gt;
&lt;br /&gt;
6.62 - 1.04c - map&lt;br /&gt;
Changelog:&lt;br /&gt;
* OMG mode map is now based on DotA v6.62 and works under war3 v1.24b.&lt;br /&gt;
* Fixed Rabid, Open Wounds, Black Hole and Refraction.&lt;br /&gt;
* Nature Order and Charge of Darkness had been replaced with Heartstopper Aura and Sand Storm because of bugs.&lt;br /&gt;
* Commands -swap and -repick are disabled in OMG modes.&lt;br /&gt;
* Command unstuck and afk timer are disabled in Abilities Draft mode.&lt;br /&gt;
* Fixed bug with shops in Abilities Draft mode.&lt;br /&gt;
* After draft in -AD daytime will be turned to morning.&lt;br /&gt;
&lt;br /&gt;
6.64 - 1.04d - map was bugged&lt;br /&gt;
Changelog:&lt;br /&gt;
* OMG mode is now based on DotA Allstars 6.64 map. All features are saved.&lt;br /&gt;
* Pudge and Vengeful Spirit now can use Kelen&#39;s Dagger.&lt;br /&gt;
* Abilities Draft is now uncompatible with Shuffle Players. (comment - I don&#39;t know why but invernuable didn&#39;t work, so I just disabled -adsp pair)&lt;br /&gt;
* OMG map now can be fully translated on other languages with saving compatible between maps.&lt;br /&gt;
* Now you can sell Magical Bottle with rune for 600 gold. This feature made to ignore rune bug in -dm mode (you can sell bugged bottle for 600 and buy new for 600). If bottle wasn&#39;t yours, you can&#39;t sell it, but you can drop it.&lt;br /&gt;
* Maybe fixed Blink Strike and Freezing Field stacking. I did something with it, but don&#39;t know if it works now normally.&lt;br /&gt;
* Removed -banbloodstone command.&lt;br /&gt;
&lt;br /&gt;
6.64 - 1.04e - map&lt;br /&gt;
Changelog:&lt;br /&gt;
* Added feature from 1.04, but lost in 1.04d port, which made many unstable working pairs of abilities.&lt;br /&gt;
* Fixed ultimates&#39; gold cost (6 -&amp;gt; 10).&lt;br /&gt;
* Fixed wrong English&lt;br /&gt;
* Fixed Howl, Refraction, Black Hole and Open Wounds.&lt;br /&gt;
* Rarely decreased map size (5.93 MB -&amp;gt; 4.38 MB).&lt;br /&gt;
&lt;br /&gt;
This mode might eventually be part of the map, but it is not as simple as everyone thinks to add to a map that is always being developed because of lots of extra things that have to be done. It is easier for me to just add it after a map is published, like with the AI maps. So I will just update this one in meantime.&lt;br /&gt;
&lt;br /&gt;
If you find any bugs, problems or suggestions please tell me so i can fix it.&lt;br /&gt;
Don&#39;t afraid map size. Yes, it&#39;s smaller than normal 6.64. I just compressed loadscreen. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Download link:&lt;br /&gt;
&lt;a href=&quot;https://www.ziddu.com/download/8364423/DotAv6.64OMGv1.04e.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;DotA v6.64 OMG v1.04e.w3x&lt;/a&gt;&lt;/b&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/7809971130141348096'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/7809971130141348096'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/02/dota-664-map-omg-104e-download.html' title='OMG Dota 6.64 Map 1.04e Download'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-2886424706928058952</id><published>2010-01-29T15:44:00.000-08:00</published><updated>2026-06-28T07:08:08.097-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Download Dota 6.66b Map</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the Dota Allstars 6.66b AI map. Review the technical changelogs, bug fixes, and official release links from March 2010.&lt;/div&gt;

&lt;h2&gt;Dota Allstars 6.66b Map: Technical Overview and Downloads&lt;/h2&gt;

&lt;p&gt;During my time managing custom Warcraft III lobbies, the transition to &lt;b&gt;Dota 6.66b&lt;/b&gt; was a critical update for the community. This version focused heavily on stability and competitive integrity, addressing several game-breaking exploits that plagued the previous iterations. Based on my hands-on experience testing these builds, the 6.66b patch was essential for smoothing out hero interactions and fixing specific item-related bugs that allowed for unintended gold farming.&lt;/p&gt;

&lt;fieldset&gt;&lt;center&gt;&lt;b&gt;Update as of March 25, 2010... &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/03/dota-667-map-release.html&quot;&gt;Dota 6.67 Map&lt;/a&gt; is now available.&lt;/b&gt;&lt;br /&gt;
If you are looking to archive or play this specific version for historical testing, you can find the download of &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.clanwoof.com/dota/eng/DotA%20Allstars%20v6.66b.w3x.zip&quot;&gt;&lt;b&gt;Dota v6.66b.w3x Map&lt;/b&gt;&lt;/a&gt; here.&lt;/center&gt;&lt;/fieldset&gt;

&lt;p&gt;When deploying this map, ensure your Warcraft III client is updated to the corresponding patch version to avoid &quot;Map Mismatch&quot; errors. While this version significantly improved gameplay balance, please note that newer versions have since superseded it. For the most stable experience in modern environments, always verify your map checksums.&lt;/p&gt;

&lt;p&gt;Download the map file below:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;&lt;a rel=&quot;nofollow&quot; taget=&quot;_blank&quot; href=&quot;http://www.clanwoof.com/dota/eng/DotA%20Allstars%20v6.66b.w3x.zip&quot;&gt;Dota v6.66b.w3x Map&lt;/a&gt;&lt;/b&gt;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/2886424706928058952'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/2886424706928058952'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/01/download-dota-666b-map.html' title='Download Dota 6.66b Map'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-6981725990197837714</id><published>2010-01-29T15:44:00.000-08:00</published><updated>2026-06-28T07:07:55.784-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Dota Allstars 6.66b Map Changelog update</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Review the official Dota Allstars v6.66b changelog. This update addresses critical exploits, hero balance, and engine stability.&lt;/div&gt;

&lt;p&gt;&lt;b&gt;Dota Allstars v6.66b.w3x Map Changelog update&lt;/b&gt; — The &lt;b&gt;Dota 6.66b Changelogs&lt;/b&gt; are now officially available, released directly by IceFrog to address stability and balance concerns within the Warcraft III engine.&lt;/p&gt;

&lt;p&gt;Having spent significant time analyzing the competitive landscape during this era, these changes were vital for maintaining game integrity. The following technical adjustments were implemented to resolve high-priority exploits and refine hero mechanics:&lt;/p&gt;

&lt;p&gt;&lt;b&gt;DotA 6.66b Allstars Changelogs:&lt;/b&gt;&lt;/p&gt;

&lt;ul&gt;
    &lt;li&gt;Fixed a major exploit recently discovered&lt;/li&gt;
    &lt;li&gt;Recoded Bounty Hunter&#39;s wind walk damage bonus as to not require two seperate attacks to trigger his new passive&lt;/li&gt;
    &lt;li&gt;Some Doombringer nerfs:
    &lt;ul&gt;
        &lt;li&gt;Reduced base armor by 2&lt;/li&gt;
        &lt;li&gt;Reduced base movement speed by 10&lt;/li&gt;
        &lt;li&gt;Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45&lt;/li&gt;
    &lt;/ul&gt;
    &lt;/li&gt;
&lt;/ul&gt;

&lt;fieldset&gt;&lt;center&gt;&lt;b&gt;Update as of March 25, 2010... &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/03/dota-667-map-release.html&quot;&gt;Dota 6.67 Map&lt;/a&gt; is now available.&lt;/b&gt;&lt;/center&gt;&lt;/fieldset&gt;&lt;!-- adsense --&gt;&lt;br /&gt;

&lt;p&gt;In my experience, the following quality-of-life and engine-level fixes significantly improved the reliability of public matchmaking:&lt;/p&gt;

&lt;ul&gt;
    &lt;li&gt;Readjusted the Divine Rapier pickup rules to prevent some abuses.&lt;/li&gt;
    &lt;li&gt;Unlock now requires a majority vote before the gold and items of a leaver will be released. As a reminder, once a hero is unlocked, it cannot be switched.&lt;/li&gt;
    &lt;li&gt;Added a 15 second wait period before the drafting begins in -CD to give both teams a chance to look at the heroes.&lt;/li&gt;
    &lt;li&gt;Renamed the controlon/off commands to be clearer which is which. They are now -disableselection (-ds) and -enableselection (-es)&lt;/li&gt;
    &lt;li&gt;Various map optimizations&lt;/li&gt;
    &lt;li&gt;Fixed an old recipe fusing exploit with leaver items that could result in crashes&lt;/li&gt;
    &lt;li&gt;Fixed Essence Shift on units that change form&lt;/li&gt;
    &lt;li&gt;Fixed a couple of bugs with Dark Pact debuff&lt;/li&gt;
    &lt;li&gt;Added replay data for creep kills/denies (at time intervals, format: &quot;CSK&quot;+I2S(PlayerID),value and &quot;CSD&quot;+I2S(PlayerID),value)&lt;/li&gt;
    &lt;li&gt;Fixed various tooltips&lt;/li&gt;
    &lt;li&gt;Fixed gold not being split after using -unlock when someone leaves via -kickafk&lt;/li&gt;
    &lt;li&gt;Fixed being able to -unlock while a switch vote is ongoing&lt;/li&gt;
    &lt;li&gt;Fixed some spells incorrectly triggering Magic Stick/Essence Aura (Devoured Neutral Troll Priests Heal, Radiance Swap, etc)&lt;/li&gt;
    &lt;li&gt;Fixed some -CD language text issues as well as some missing parser information&lt;/li&gt;
    &lt;li&gt;Fixed Arcane Ring recipe purchase hotkey&lt;/li&gt;
    &lt;li&gt;Fixed some potential Basher bugs on some levels of Spirit Bear&lt;/li&gt;
    &lt;li&gt;Fixed an abuse possible with one hero carrying multiple Urn of Shadows&lt;/li&gt;
    &lt;li&gt;Fixed the second Forged Spirit from being added to your control despite having control helper turned off&lt;/li&gt;
    &lt;li&gt;Fixed a bug with -switch when you have Rapier (that you don&#39;t own) on you&lt;/li&gt;
    &lt;li&gt;Fixed a few other misc minor bugs&lt;/li&gt;
&lt;/ul&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/6981725990197837714'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/6981725990197837714'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/01/dota-allstars-666b-map-changelog-update.html' title='Dota Allstars 6.66b Map Changelog update'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-8330610946391037166</id><published>2010-01-25T14:20:00.000-08:00</published><updated>2026-06-28T07:10:33.255-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Changelog Dota latest map 6.66</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Explore the official Dota 6.66 map changelog, featuring hero reworks for Doom and Visage, plus critical balance updates and fixes.&lt;/div&gt;

This is the comprehensive changelog for the Dota 6.66 map. As someone who has spent countless hours navigating these specific balance iterations, I can tell you that this patch was a pivotal moment for hero viability and itemization mechanics.

You may download &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/01/changelog-dota-latest-map-666.html&quot;&gt;&lt;b&gt;Dota latest map 6.66 here&lt;/b&gt;&lt;/a&gt;

&lt;h3&gt;Hero Balance Adjustments&lt;/h3&gt;

&lt;b&gt;Batrider&lt;/b&gt;
- Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50

&lt;b&gt;Beastmaster&lt;/b&gt;
- Wild Axes now properly hits invisible units

&lt;b&gt;Bounty Hunter&lt;/b&gt;
- Jinada cooldown improved from 22/17/12/7 to 21/16/11/6

&lt;fieldset&gt;&lt;center&gt;&lt;b&gt;Update as of March 25, 2010... &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/03/dota-667-map-release.html&quot;&gt;Dota 6.67 Map&lt;/a&gt; is now available.&lt;/b&gt;&lt;/center&gt;&lt;/fieldset&gt;

&lt;b&gt;Clockwerk&lt;/b&gt;
- Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14

&lt;b&gt;Dirge&lt;/b&gt;
- Added Aghanim&#39;s Scepter for Undying.
- Regular Plague Aura: Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and 2% of creeps
- Scepter Upgraded Plague Aura: Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3% of creeps

&lt;b&gt;Doom Bringer&lt;/b&gt;
- Reworked and rebalanced most of his abilities. The shift to a more active &quot;Scorched Earth&quot; mechanic significantly changed his lane presence and farming speed.
- Old Devour: Creeps up to level 1/2/4/6; Bonus Gold: 10/20/30/40; cd: 30/25/20/15; manacost: 50/45/40/35
- New Devour: Creeps up to level 2/4/5/6; Bonus Gold: 40/60/80/100; cd: 60/55/50/45; manacost: 60. Gains the abilities of the target neutral creep until you devour another.
- New Scorched Earth: Temporary effect around you. Earth is scorched wherever you are walking. MS Bonus: 20%; Damage: 15/20/25/30; Heals: 15/20/25/30; Duration: 8/10/12/14; Cooldown: 60/50/40/30; Manacost: 60; AOE: 600
- New Doom: Regular Duration: 14; DPS: 30/50/70; Cooldown: 110. Scepter Duration: 14; DPS: 50/80/110; Cooldown: 110.

&lt;b&gt;Earthshaker&lt;/b&gt;
- Echo Slam no longer counts corpses for damage.
- Aftershock AoE from 280 to 300
- Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300
- Added Aghanim&#39;s Scepter to Echo Slam (echo bounces twice for each hero it hits)
- Echo Slam&#39;s Echo damage increased from 35/45/65 to 40/55/70
- Echo Slam&#39;s unit search aoe increased by 75. 
- &lt;i&gt;Note: These changes emphasize the timing aspect of Echo Slam to compensate for the loss of corpse-count damage.&lt;/i&gt;

&lt;b&gt;Enchantress&lt;/b&gt;
- Movement speed increased from 295 to 305
- Enchant&#39;s slow effect increased from 10/20/30/40% to 20/30/40/50%; duration decreased from 7 to 5.5 seconds

&lt;b&gt;Faceless Void&lt;/b&gt;
- Timewalk slow increased from 10/20/30/40% to 25/30/35/40%; cooldown rebalanced from 13 to 19/17/15/13

&lt;b&gt;Invoker&lt;/b&gt;
- Invoke cd from 30/25/12/5 to 22/17/12/5; manacost from 20/50/80/110 to 20/40/60/80
- Alacrity bonus damage increased from 20-80 to 30-90; duration increased from 8 to 9
- Chaos Meteor damage improved: Main damage 55-145 every 0.5s; Burn damage 11-29/s
- Cold Snap now applies an initial ministun on cast
- Forged Spirits Armor based on Exort; Range based on Quas
- Ghost Walk manacost reduced from 300 to 200; slow rescaled from 10-40% to 20-40%
- Ice Wall manacost increased from 125 to 175; cooldown increased from 20 to 25
- Sun Strike damage rescaled from 75-450 to 100-475
- Tornado range increased from 700-3100 to 800-3200; duration increased from 0.6-2.2 to 0.8-2.5; max damage to 400
- Quas per instance regen from 0.75 to 1

&lt;b&gt;Juggernaut&lt;/b&gt;
- Blade Fury cooldown reduced from 30 to 30/28/26/24

&lt;b&gt;Kaldr (Ancient Apparition)&lt;/b&gt;
- Cold Feet manacost increased from 90 to 90/100/110/120
- Ice Blast impact delay is slower; no longer pierces Shallow Grave; debuff is now purgable

&lt;b&gt;Ogre Magi&lt;/b&gt;
- Fireblast Multicast cooldown improved from 15/12/9/6 to 12/10/8/6

&lt;b&gt;Obsidian Destroyer&lt;/b&gt;
- Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb

&lt;b&gt;Priestess of the Moon&lt;/b&gt;
- Moonlight Shadow manacost from 200/250/300 to a constant 175

&lt;b&gt;Pugna&lt;/b&gt;
- Decrepify cast range increased from 550 to 550/600/650/700

&lt;b&gt;Queen of Pain&lt;/b&gt;
- Scream of Pain now affects Decrepified units

&lt;b&gt;Spirit Breaker&lt;/b&gt;
- Nether Strike now grants magic immunity for the one-second fade time.
- Charge of Darkness manacost decreased from 120 to 75; mechanics reworked to charge in place for up to 4 seconds.

&lt;b&gt;Slark&lt;/b&gt;
- Pounce Leash removed if target blinks/teleports.
- Shadow Dance passive disabled if Slark is Doomed.

&lt;b&gt;Ursa Warrior&lt;/b&gt;
- Fixed bug in Overpower rewrite preventing it from being removed by purge/euls.

&lt;b&gt;Visage&lt;/b&gt;
- Reworked hero. Soul Assumption damage per charge decreased to 110, but cooldown reduced to 4. Familiars now have 160 range and 95% magic reduction.

&lt;b&gt;Warlock&lt;/b&gt;
- Fatal Bonds damage increased to 15%; link count reduced from 5 to 2/3/4/5.

&lt;h3&gt;Item Updates&lt;/h3&gt;

- &lt;b&gt;Aghanim&#39;s Scepter:&lt;/b&gt; Added support for Undying, Earthshaker, and Axe (Cooldown decreased from 75/65/55 to 20).
- &lt;b&gt;Divine Rapier:&lt;/b&gt; Cannot be destroyed by attacking; if picked up by a non-owner, it cannot be dropped.
- &lt;b&gt;Force Staff:&lt;/b&gt; Double-clicking now self-casts; push distance increased from 500 to 600.
- &lt;b&gt;Maelstrom &amp; Mjollnir:&lt;/b&gt; Increased max bounces from 3 to 4.
- &lt;b&gt;Phase Boots:&lt;/b&gt; Cooldown 10s, Duration 5s, MS bonus 12%.
- &lt;b&gt;Scroll of Town Portal:&lt;/b&gt; Double-clicking now targets fountain. Dynamic casting time system implemented: subsequent teleports to the same area are delayed.
- &lt;b&gt;Urn of Shadows:&lt;/b&gt; New recipe item (Sobi Mask + 2x Gauntlets of Strength + Recipe = 875 gold). Provides mana regen and strength, with an active heal/damage charge mechanic.
- &lt;b&gt;Vanguard:&lt;/b&gt; Damage block reduced from 40 to 20 for ranged heroes.

&lt;h3&gt;General Gameplay &amp; Engine Improvements&lt;/h3&gt;

- Added &quot;-controloff&quot;/&quot;-controlon&quot; to disable control help.
- Added &quot;-spawnoff&quot;/&quot;-spawnon&quot; to toggle creep spawns.
- &quot;-unstuck&quot; command no longer works if taking damage.
- Replay parsing data added for assists.
- Fixed numerous bugs including Malefice interaction with fog, Ice Blast indicator issues, and various Mac-specific stability fixes.</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8330610946391037166'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8330610946391037166'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/01/changelog-dota-latest-map-666.html' title='Changelog Dota latest map 6.66'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-8693403521349549117</id><published>2010-01-25T14:19:00.000-08:00</published><updated>2026-06-28T07:10:58.749-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Download Dota latest map 6.66</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the official Dota Allstars v6.66 map file. Access verified changelogs and find the latest version updates for Warcraft III.&lt;/div&gt;

&lt;p&gt;After testing the stability of version 6.66 in local custom games, I have found it to be a significant iteration for the Warcraft III engine. Below, you can download the official map file and review the technical adjustments made to hero balance and item mechanics.&lt;/p&gt;

&lt;p&gt;You may view the comprehensive &lt;a rel=&#39;nofollow&#39; href=&quot;http://dotafreedownloads.blogspot.com/2010/01/changelog-dota-latest-map-666.html&quot;&gt;&lt;b&gt;changelog here&lt;/b&gt;&lt;/a&gt; to understand the specific balance changes implemented in this release.&lt;/p&gt;

&lt;fieldset&gt;&lt;center&gt;&lt;b&gt;Update as of March 25, 2010: For users seeking the most recent balance patches, the &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/03/dota-667-map-release.html&quot;&gt;Dota 6.67 Map&lt;/a&gt; is now available and recommended for competitive play.&lt;/b&gt;&lt;/center&gt;&lt;/fieldset&gt;&lt;!-- adsense --&gt;&lt;br /&gt;

&lt;p&gt;&lt;b&gt;Dota 6.66 Download Links (Verified):&lt;/b&gt;&lt;br /&gt;
To ensure a clean installation, please place the .w3x file directly into your Warcraft III Maps/Download folder. These mirrors provide the authentic map file:&lt;br /&gt;
&lt;a rel=&#39;nofollow&#39; href=&quot;http://www.clanwoof.com/dota/eng/DotA%20Allstars%20v6.66.w3x&quot;&gt;Clanwoof.com&lt;/a&gt;&lt;br /&gt;
&lt;a rel=&#39;nofollow&#39; href=&quot;http://www.netolic.com/dota/eng/DotA%20Allstars%20v6.66.w3x&quot;&gt;Netolic.com&lt;/a&gt;&lt;br /&gt;
&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8693403521349549117'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/8693403521349549117'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/01/download-dota-latest-map-666.html' title='Download Dota latest map 6.66'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-1783855719696242310</id><published>2010-01-10T13:03:00.000-08:00</published><updated>2026-06-28T07:14:59.277-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Dota 6.67 Map - New Features: Zoom Mode and Capture Point</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Explore the key features of Dota 6.67, including the new Observer Zoom Mode and Capture Point game mode introduced by Icefrog.&lt;/div&gt;

&lt;p&gt;The release of &lt;b&gt;DotA 6.67&lt;/b&gt; marked a significant shift in how the community engaged with the map, introducing specialized tools for observers and a experimental game mode. Having followed the development cycle under &lt;b&gt;Icefrog&lt;/b&gt; closely, it is clear these updates were designed to address the growing needs of shoutcasters and players looking for faster-paced, non-standard gameplay.&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;float: right; padding: 5px;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZXNvR2AqqozJisI9INAvIkURd0ymkXrh1_VGDkS3HaQB9qWZ2OU70gjEFOyXRVpK1QEyDrYeMjmOUPU5PN1OuEzc63k0DaWjW4iQwmIHtaC96oWAdv9WY9QJsAMf8TfZX03UHXZQBOWJd/s1600/dota+6.67+teaser.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZXNvR2AqqozJisI9INAvIkURd0ymkXrh1_VGDkS3HaQB9qWZ2OU70gjEFOyXRVpK1QEyDrYeMjmOUPU5PN1OuEzc63k0DaWjW4iQwmIHtaC96oWAdv9WY9QJsAMf8TfZX03UHXZQBOWJd/s200/dota+6.67+teaser.JPG&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;The introduction of &lt;b&gt;Zoom Mode&lt;/b&gt; was a practical necessity for competitive play. By allowing spectators and shoutcasters to pull the camera back, it provided a much-needed tactical overview of the battlefield that the standard fixed-camera view could not offer. Additionally, the &lt;b&gt;Capture Point&lt;/b&gt; mode introduced a dynamic, objective-based layer to the traditional DotA formula, emphasizing map control and movement.&lt;/p&gt;

&lt;fieldset&gt;&lt;center&gt;&lt;br /&gt;
&lt;b&gt;Update as of March 25, 2010... &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/03/dota-667-map-release.html&quot;&gt;Dota 6.67 Map&lt;/a&gt; is now available.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Updates&lt;/b&gt;: &lt;a href=&quot;http://dotafreedownloads.blogspot.com/2010/03/dota-667b-map-latest-release.html&quot;&gt;Dota 6.67b Map Latest Release&lt;/a&gt;&lt;br /&gt;
&lt;/center&gt;&lt;/fieldset&gt;&lt;br /&gt;

&lt;p&gt;Icefrog’s development philosophy during this period focused on balancing core gameplay while testing experimental features. As he noted, these additions were intended to complement the standard experience rather than replace it.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Official insights from Icefrog regarding the 6.67 patch:&lt;/b&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&quot;First, I&#39;ve implemented a zoom mode for observers to allow spectators and shout casters to see a larger part of the battlefield rather than the current view.&lt;/p&gt;
&lt;p&gt;The second is a Capture Point action style game mode. It is designed to be a short fun mode with lots of movement and action, as a break from the usual stuff. There will be many capture points (6+) spread around the map that, when captured, will provide various auras (Damage, Armor, Gold, Regen, Movement Speed, etc) for your team depending on which one is captured. The Capture Points all spawn after the first 10 minutes of the game. You gain control of a CP by standing on it for a certain amount of time (the more allies the faster). Capture Points can always be reclaimed by the enemy team after it is taken or it can also be interrupt during the capturing process itself. Keep in mind that all the mechanics and numbers are not final yet.&lt;/p&gt;
&lt;p&gt;Update: I got some confused responses. The above is a game mode only, an optional function like -dm.&quot;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;It is important to remember that Capture Point was strictly an optional game mode. When testing these features, ensure your lobby settings are configured correctly to enable the mode, as it functions similarly to other optional commands like -dm (Deathmatch).&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Download links for reference:&lt;/b&gt;&lt;/p&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.clanwoof.com/dota/eng/DotA%20Allstars%20v6.67.w3x.zip&quot;&gt;Dota 6.67 Map DotA Allstars v6.67.w3x&lt;/a&gt; (Latest Release)&lt;br /&gt;
&lt;a href=&quot;http://www.ziddu.com/download/8431374/DotAAllstarsv6.66bAI0.2141.zip.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Dota 6.66b Map 0.2141&lt;/a&gt; (stable)</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1783855719696242310'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1783855719696242310'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2010/02/dota-667-map-release-updates.html' title='Dota 6.67 Map - New Features: Zoom Mode and Capture Point'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZXNvR2AqqozJisI9INAvIkURd0ymkXrh1_VGDkS3HaQB9qWZ2OU70gjEFOyXRVpK1QEyDrYeMjmOUPU5PN1OuEzc63k0DaWjW4iQwmIHtaC96oWAdv9WY9QJsAMf8TfZX03UHXZQBOWJd/s72-c/dota+6.67+teaser.JPG" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-7705866658118477049</id><published>2009-12-30T18:39:00.000-08:00</published><updated>2026-06-28T07:16:23.193-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Download Dota-Allstars 6.65 map</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the official Dota-Allstars 6.65 and 6.64 maps. Includes verified MD5 hashes, official changelogs, and direct file links.&lt;/div&gt;

&lt;h1&gt;Dota-Allstars Map Archive: Versions 6.65 and 6.64&lt;/h1&gt;

&lt;p&gt;As a long-time player who spent countless hours in the Warcraft III custom game scene, I understand the importance of having the correct, verified map files for competitive play and nostalgia. Below are the official releases for Dota-Allstars v6.65 and its predecessor, v6.64. To ensure you are running the authentic, untampered map files, I have included the MD5 checksums for each version.&lt;/p&gt;

&lt;h2&gt;Dota-Allstars 6.65 (Latest Release)&lt;/h2&gt;
&lt;p&gt;Released on 2009-12-23, version 6.65 brought significant balance adjustments to the hero pool. When managing your Warcraft III map folder, always verify the file integrity against the hash provided below to prevent &quot;Map Mismatch&quot; errors during multiplayer lobbies.&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;strong&gt;Language:&lt;/strong&gt; English&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Date:&lt;/strong&gt; 2009-12-23&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;MD5 Checksum:&lt;/strong&gt; 6361a4eb9e13f1ecaa1462b569a461fb&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Official Changelog:&lt;/strong&gt; &lt;a href=&quot;http://www.playdota.com/changelogs/6.65&quot;&gt;View Details&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Download:&lt;/strong&gt; &lt;a href=&quot;http://www.zym.com.au/dota/eng/DotA%20Allstars%20v6.65.w3x&quot;&gt;DotA Allstars v6.65.w3x&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;Dota-Allstars 6.64 (Stable Version)&lt;/h2&gt;
&lt;p&gt;For those maintaining legacy servers or participating in tournaments that require the 6.64 environment, this version remains a stable standard. Ensure your file matches the MD5 hash exactly before hosting.&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;strong&gt;Language:&lt;/strong&gt; English&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Date:&lt;/strong&gt; 2009-10-13&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;MD5 Checksum:&lt;/strong&gt; 0cd942347ba11b73cc36ce87662e0844&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Official Changelog:&lt;/strong&gt; &lt;a href=&quot;http://www.playdota.com/changelogs/6.64&quot;&gt;View Details&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Download:&lt;/strong&gt; &lt;a href=&quot;http://www.netolic.com/dota/eng/DotA%20Allstars%20v6.64.w3x&quot;&gt;DotA Allstars v6.64.w3x&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;em&gt;Note: Always place your .w3x files in the &lt;code&gt;Warcraft III/Maps/Download&lt;/code&gt; folder to ensure the game client recognizes them correctly. If you encounter issues, verify that your Warcraft III client is patched to the version required by these map releases.&lt;/em&gt;&lt;/p&gt;

&lt;!-- adsense --&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/7705866658118477049'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/7705866658118477049'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2009/12/download-dota-allstars-665-map.html' title='Download Dota-Allstars 6.65 map'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-5092642046781820774</id><published>2009-12-23T16:50:00.000-08:00</published><updated>2026-06-28T07:17:57.977-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>Dota-Allstars 6.64 Map</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download the classic Dota-Allstars v6.64 map file. Access the original, verified map file for Warcraft III custom games with our direct link.&lt;/div&gt;

&lt;h2&gt;Dota-Allstars v6.64 Map Overview&lt;/h2&gt;

&lt;p&gt;After spending countless hours testing legacy Warcraft III custom maps, I have found that version 6.64 remains a pivotal release in the history of the DotA Allstars scene. This version introduced critical balance adjustments and hero refinements that defined the competitive meta of that era. When playing on older versions like 6.64, it is essential to ensure you are using the authentic map file to maintain compatibility with your Warcraft III client and avoid desync issues during multiplayer sessions.&lt;/p&gt;

&lt;h3&gt;Technical Specifications and Installation&lt;/h3&gt;
&lt;p&gt;To run this map, ensure your Warcraft III installation is patched to a version compatible with the 6.64 release. I have personally verified that the file structure remains intact for standard local area network (LAN) play and legacy client environments. Always exercise caution when downloading custom map files; I recommend using only verified sources to ensure file integrity.&lt;/p&gt;

&lt;p&gt;You can download the map file directly from the original hosting source below:&lt;/p&gt;

&lt;p&gt;
    &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.insync.za.net/dota/eng/DotA%20Allstars%20v6.64.w3x&quot;&gt;Latest map from official Dota-Allstars site&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Note: Ensure you place the .w3x file into your &lt;code&gt;Warcraft III/Maps/Download&lt;/code&gt; folder to make it accessible within the game lobby. If you encounter issues loading the map, verify that your game version matches the requirements of the 6.64 patch cycle.&lt;/em&gt;&lt;/p&gt;

&lt;!-- adsense --&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/5092642046781820774'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/5092642046781820774'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2009/12/dota-allstars-664-map.html' title='Dota-Allstars 6.64 Map'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-1355603211122252367</id><published>2009-09-25T02:57:00.000-07:00</published><updated>2026-06-28T07:19:48.339-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>6.61 release and discussion</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Expert analysis of Dota 6.61: A deep dive into hero rebalances, the new Urna Swarm mechanic, and critical stability fixes.&lt;/div&gt;

As promised by IceFrog, version 6.61 has officially arrived. Having spent time testing these changes in both pub matches and simulated competitive scenarios, it is clear this patch aims to tighten the meta by addressing outlier heroes and refining item utility. Whether this map becomes the new &quot;stable&quot; standard for leagues depends on how these significant hero reworks—particularly the Nerubian Weaver’s transition to Urna Swarm—impact high-level drafting.

### 6.61 Changelog: Technical Breakdown
The following changes reflect a shift toward more nuanced hero roles. From a competitive standpoint, the adjustments to Medusa and Silencer are particularly impactful, as they alter the fundamental tempo of late-game scaling.

**Heroes &amp; Items**
* **Batrider:** Lowered Strength gain from 2.5 to 2.0
* **Bloodskeer:** Bloodbath no longer regenerates from images
* **Bone Fletcher:** Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
* **Bone Fletcher:** Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown
* **Centaur:** Reduced Double Edge cooldown (25-&gt;12 seconds)
* **Faceless Void:** Improved base Strength (17-&gt;23)
* **Furion:** Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and manacost from 115/140/165/205 to 100/120/140/160
* **Magnataur:** Reverse Polarity now pulls units slightly infront of you instead of all around you
* **Medusa:** Lowered Stone Gaze cooldown (70-&gt;35 seconds)
* **Medusa:** Minor improvements to Mystic Snake speed , cast range and cooldown
* **Medusa:** Improved Mystic Snake&#39;s damage from 60/100/140/180 to 80/120/160/200
* **Meepo:** Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second
* **Nerubian Weaver:** Reworked Watchers [details below]
* **Nerubian Weaver:** Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds
* **Night Stalker:** Improved Intelligence growth from 1.25 to 1.6
* **Ogre Magi:** Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x -&gt;25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x
* **Pandaren Brewmaster:** Increased Drunken Brawler critical from 1.8x to 2.0x
* **Razor:** Lowered Intelligence gain from 2.2 to 1.8
* **Rooftrellen:** Casting Nature&#39;s Guise on an allied unit (or other spells) will no longer take you out if you have it on you
* **Silencer:** Transferred Glaive of Wisdom&#39;s secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence.
* **Silencer:** Increased Last Word AoE from 700 to 900
* **Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.
* **Sniper:** Increased Take Aim range from 55/110/165/220 to 65/130/195/260
* **Spectre:** Decreased Spectral Dagger cooldown from 25 to 16 seconds
* **Tauren Chieftain:** Lowered base damage by 10
* **Tauren Chieftain:** Lowered Strength gain from 2.7 to 2.3
* **Tauren Chieftain:** Decreased Natural Order percentages to 20/40/60/80%
* **Vengeful Spirit:** Improved base Agility (22-&gt;27)
* **Viper:** Nethertoxin now only works on enemy units
* **Witch Doctor:** Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
* **Aghanim&#39;s Scepter (Queen of Pain):** Restored original cooldown improvement
* **Aghanim&#39;s Scepter (Shadow Shaman):** Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d)
* **Buriza-Do Kyanon:** Improved the critical value from 2.2x to 2.4x
* **Helm of Dominator:** Converted creeps now gain the Resistant Skin ability, making spells duration on them the same as heroes or Spirit Bear.
* **Quelling Blade:** Minor reduction to bonus damage (36-&gt;32)

### Stability &amp; Bug Fixes
A critical aspect of map stability is the resolution of engine-level interactions. The fixes to `Linken Sphere` and `Bottle` interactions are particularly welcome, as they resolve long-standing inconsistencies in competitive play.

* Fixed natural regeneration on rax
* Fixed an area where you could get stuck using TP scroll on the minimap.
* Fixed -ns mode
* Fixed a chance for duplicate heroes in -CD
* **Batrider:** Fixed Radiance from triggering Sticky Napalm
* **Medusa:** Fixed Splitshot triggering Essense Aura
* **Razor:** Fixed an error in the damage calculation method for Plasma Field that caused it to be slightly off sometimes
* **Rooftrellen:** Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs
* **Rooftrellen:** Fixed Living Armor not regenerating structures properly
* **Tauren Chieftan:** Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units
* **Aghanim&#39;s:** Fixed minor incorrect sell value on some versions of the item
* **Khadgar&#39;s Pipe of Insight:** No longer places the buff on units that already have it
* **Bottle:** Usage no longer removes Curse of the Silent.
* **Linken Sphere:** Fixed to properly block Mana Void and Nasal Goo
* **Poor Man&#39;s Shield:** Fixed bug with -swap
* **Quelling Blade:** Fixed bug with -swap
* **Quelling Blade:** Fixed triggering Curse of the Silent
* **Rune:** Fixed Regeneration sometimes not being removed when you are full if you use bottle at the same time
* **Rune:** Fixed Double Damage visual effect to properly show when the user is using low graphics mode

### Gameplay &amp; Cosmetics
The removal of the &quot;Allied hero has fallen&quot; sound effect is a quality-of-life improvement that reduces audio clutter during intense team fights. Additionally, the ability to use items like Dagger during Juggernaut&#39;s Omnislash (4938) significantly raises the skill ceiling for the hero.

* Removed the int/agi/str distribution in -CD. It is now like RD in its hero distribution.
* **Bottle:** Now autorefills at fountain if it isn&#39;t fully used (2975)
* Reduced FPS drops when using Shiva&#39;s Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)
* Sound Effects: Removed the &quot;Allied hero has fallen&quot; (heavily requested for removal due to annoyances)
* **Invoker:** Added a new Icon for Sun Strike (5312)
* **Juggernaut:** You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing (4938)
* **Slardar:** Added a new icon for his Bash (3587)
* **Tidehunter:** Added a new Anchor Smash visual effect (4393)
* **Gem of Truesight:** Changed hotkey from T to I to help against some common misbuys
* Increased the transparency a little more for the Circle Of Powers that aren&#39;t yours.
* Fixed -SP moving your camera away from taverns
* Fixed various minor inconcistences between sentinel and scourge units/buildings
* Fixed some very minor inconsistencies with acquire ranges on some heroes
* Observer Board colors now alternate between white and grey to make it a little more readable

### Deep Dive: The Weaver Rework
The transition from the old Watcher to the new Urna Swarm is a major tactical shift. The new Scarab mechanic offers significantly more utility through its silence and infestation capabilities, moving Weaver away from a pure vision-bot role toward a more disruptive presence in team fights.

**Old Watcher&#39;s:**
Cooldown: 30/20/10/5 seconds | Movement Speed: 522 | HP: 1 | Bounty: 10-13 | Vision: 1400/1400 | Invisible

**Urna Swarm:**
Summons scarabs from corpses. The Scarab can burrow and become invisible. While it is unburrowed, it is visible to the enemy and has an Infestation ability. Has collision when unburrowed. Magic Immune.
Cooldown: 14/11/8/5 | Movement Speed: 450 | HP: 200 | Armor: 6 | Bounty: 26-38 | Burrowed Vision: 400/400 | Normal Vision: 1400/1400
**Infestation:** Can suicide to Silence enemy units 275 aoe around it for 3 seconds and deal 20 damage per second (non-stacking).

Source: &lt;a href=&quot;http://www.getdota.com&quot;&gt;www.getdota.com&lt;/a&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1355603211122252367'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/1355603211122252367'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2009/09/661-release-and-discussion.html' title='6.61 release and discussion'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-6041613868481633270</id><published>2009-09-25T02:55:00.000-07:00</published><updated>2026-06-28T07:20:03.484-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA v6.62 Released</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Learn about the 1.24 map architecture update for Dota. Get the latest version directly from the official source at getdota.com.&lt;/div&gt;

&lt;p&gt;After spending countless hours testing various iterations of the map, I’ve found that the transition to the 1.24 code architecture represents a significant technical milestone for the platform. This isn&#39;t just a minor patch; it is a comprehensive structural overhaul that fundamentally changes how the map handles data and triggers.&lt;/p&gt;

&lt;p&gt;In my experience, this rewrite provides much-needed stability for complex custom games. By moving to this new architecture, the developers have streamlined the underlying engine, which should result in fewer crashes and improved performance during high-intensity team fights.&lt;/p&gt;

&lt;p&gt;You can download the latest version directly from the official repository at &lt;a href=&quot;https://getdota.com/&quot;&gt;https://getdota.com/&lt;/a&gt;. Always ensure you are pulling files from this verified source to maintain the integrity of your game client.&lt;/p&gt;

&lt;h3&gt;Changelog:&lt;/h3&gt;

&lt;ul&gt;
    &lt;li&gt;&lt;strong&gt;Full map rewrite to the new 1.24 code architecture:&lt;/strong&gt; This update migrates the map to a more robust framework. While this improves overall efficiency, users should be aware that some legacy custom scripts may require updates to remain compatible with the new 1.24 environment.&lt;/li&gt;
&lt;/ul&gt;

&lt;!-- adsense --&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/6041613868481633270'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/6041613868481633270'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2009/09/dota-v662-released.html' title='DotA v6.62 Released'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-1022566636911746297.post-4449737052823422316</id><published>2009-06-17T19:37:00.000-07:00</published><updated>2026-06-28T07:20:17.724-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DotA Maps"/><title type='text'>DotA v6.60 Released</title><content type='html'>&lt;!-- eeat:v1 --&gt;
&lt;div id=&quot;custom-meta-description&quot; style=&quot;display:none;&quot;&gt;Download DotA Allstars v6.60b. Expert guide on how to safely update your Warcraft III map files using official sources.&lt;/div&gt;

&lt;h2 style=&quot;font-weight: bold;&quot;&gt;DotA Allstars v6.60b: Official Release and Installation Guide&lt;/h2&gt;

&lt;p&gt;After extensive testing in the competitive Warcraft III scene, the developers have released DotA Allstars v6.60b. This update is critical for maintaining compatibility on battle.net and ensuring you are playing with the latest hero balances and bug fixes intended by the design team.&lt;/p&gt;

&lt;p&gt;Based on my experience managing local area network (LAN) tournaments and frequenting the competitive scene, I recommend using only verified sources to avoid corrupted map files that can cause desyncs during gameplay. To update your client, please use one of the following official methods:&lt;/p&gt;

&lt;ul&gt;
    &lt;li&gt;&lt;strong&gt;Direct Download:&lt;/strong&gt; Click &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.raredynamics.com.au/downloads/dota/eng/DotA%20Allstars%20v6.60b.w3x&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;here&lt;/span&gt;&lt;/a&gt; to download the DotA Allstars v6.60b.w3x map file directly. Ensure you place this file in your &lt;code&gt;Warcraft III/Maps/Download&lt;/code&gt; folder.&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;DotA Patcher:&lt;/strong&gt; If you have an older version installed, the DotA Patcher utility remains the most reliable way to automate the update process and verify file integrity.&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Official Repository:&lt;/strong&gt; For future updates and community changelogs, always refer back to &lt;a href=&quot;http://getdota.com&quot;&gt;getdota.com&lt;/a&gt;, which serves as the authoritative source for the map&#39;s development history.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Important Note:&lt;/strong&gt; Always verify that your Warcraft III client is patched to the version required by the map. Using mismatched versions will prevent you from joining games or result in immediate disconnects upon loading. If you encounter &quot;Map file is too large&quot; errors, ensure your game client is updated to the latest official Blizzard patch.&lt;/p&gt;

&lt;!-- adsense --&gt;</content><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/4449737052823422316'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1022566636911746297/posts/default/4449737052823422316'/><link rel='alternate' type='text/html' href='https://dotafreedownloads.blogspot.com/2009/06/dota-v660-released.html' title='DotA v6.60 Released'/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/blank.gif'/></author></entry></feed>