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		<title>Building a Real-Time 3D Face Mask with MediaPipe, Threlte and Three.js</title>
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		<dc:creator><![CDATA[Marek Jóźwiak]]></dc:creator>
		<pubDate>Sun, 06 Sep 2026 13:09:52 +0000</pubDate>
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					<description><![CDATA[Learn how MediaPipe’s face landmarks, Google’s canonical face model, and Three.js come together to create a real-time textured 3D face mask.]]></description>
		
		
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		<title>Building an Infinite Loom: Unravelling Images into Threads with Three.js</title>
		<link>https://tympanus.net/codrops/2026/09/05/building-an-infinite-loom-unravelling-images-into-threads-with-three-js/</link>
		
		<dc:creator><![CDATA[Clément Grellier]]></dc:creator>
		<pubDate>Sat, 05 Sep 2026 12:50:25 +0000</pubDate>
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					<description><![CDATA[An experimental Three.js demo that transforms images into flowing ribbons, weaving them together and unraveling them as they move across the screen.]]></description>
		
		
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		<title>Beyond the Luminance Ramp: A Shape-Aware ASCII Renderer in Three.js</title>
		<link>https://tympanus.net/codrops/2026/09/04/beyond-the-luminance-ramp-a-shape-aware-ascii-renderer-in-three-js/</link>
		
		<dc:creator><![CDATA[Edoardo Lunardi]]></dc:creator>
		<pubDate>Fri, 04 Sep 2026 15:01:38 +0000</pubDate>
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		<category><![CDATA[draggable]]></category>
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					<description><![CDATA[The Codrops mark, rebuilt as a draggable solid and printed in ASCII on the GPU, where every character cell searches 95 glyphs for its own.]]></description>
		
		
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		<title>From Rays to Meshes: Building Vercel’s Prism with vgpu</title>
		<link>https://tympanus.net/codrops/2026/09/03/from-rays-to-meshes-building-vercels-prism-with-vgpu/</link>
		
		<dc:creator><![CDATA[Matias Gonzalez Fernandez]]></dc:creator>
		<pubDate>Thu, 03 Sep 2026 16:01:06 +0000</pubDate>
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		<category><![CDATA[3D]]></category>
		<category><![CDATA[glsl]]></category>
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					<description><![CDATA[A look at how Vercel’s vgpu creates a performant prism effect using shaders, geometry, glass, and adaptive rendering.]]></description>
		
		
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		<title>More Three.js Speakers, More Ideas from Paris</title>
		<link>https://tympanus.net/codrops/2026/09/03/more-three-js-speakers-more-ideas-from-paris/</link>
		
		<dc:creator><![CDATA[Manoela Ilic]]></dc:creator>
		<pubDate>Thu, 03 Sep 2026 13:34:34 +0000</pubDate>
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		<category><![CDATA[conference]]></category>
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					<description><![CDATA[New voices from the first Three.js Conference share what they're building, experimenting with, and bringing to Paris.]]></description>
		
		
		
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		<title>Breaking the Frame: Building a Real-Time Datamosh Effect with Three.js</title>
		<link>https://tympanus.net/codrops/2026/09/02/breaking-the-frame-building-a-real-time-datamosh-effect-with-three-js/</link>
		
		<dc:creator><![CDATA[Niccolò Fanton]]></dc:creator>
		<pubDate>Wed, 02 Sep 2026 14:36:45 +0000</pubDate>
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		<category><![CDATA[Datamosh]]></category>
		<category><![CDATA[post-processing]]></category>
		<category><![CDATA[shaders]]></category>
		<category><![CDATA[Three.js]]></category>
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		<guid isPermaLink="false">https://tympanus.net/codrops/?p=119915</guid>

					<description><![CDATA[A hands-on exploration of how Three.js, shaders, and codec-inspired techniques can turn a scene transition into a convincing real-time datamosh effect.]]></description>
		
		
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		<title>Bend, Aim, Fling: Turning the Eiffel Tower into a Catapult with Three.js</title>
		<link>https://tympanus.net/codrops/2026/09/01/bend-aim-fling-turning-the-eiffel-tower-into-a-catapult-with-three-js/</link>
		
		<dc:creator><![CDATA[Yuri Artiukh]]></dc:creator>
		<pubDate>Tue, 01 Sep 2026 12:41:22 +0000</pubDate>
				<category><![CDATA[Playground]]></category>
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					<description><![CDATA[A playful Three.js experiment that turns the Eiffel Tower into a catapult, combining interactive physics with real-world 3D data from Cesium ion to launch yourself across Paris toward the Three.js conference.]]></description>
		
		
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		<title>Volatile Nexus: Tinkering with Glass, Caustics, Cubes and Sound in Three.js</title>
		<link>https://tympanus.net/codrops/2026/08/31/volatile-nexus-tinkering-with-glass-caustics-cubes-and-sound-in-three-js/</link>
		
		<dc:creator><![CDATA[Frank Reitberger]]></dc:creator>
		<pubDate>Mon, 31 Aug 2026 15:59:38 +0000</pubDate>
				<category><![CDATA[Playground]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[Three.js]]></category>
		<category><![CDATA[WebGL]]></category>
		<guid isPermaLink="false">https://tympanus.net/codrops/?p=120121</guid>

					<description><![CDATA[A mesmerizing Three.js experiment where glass, wandering cubes, caustics, refractions, and sound come together in a fluid, interactive scene.]]></description>
		
		
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		<title>Goodgrowth: Boot Sequences, Spinning Discs, and the Art of the Portfolio</title>
		<link>https://tympanus.net/codrops/2026/08/27/goodgrowth-boot-sequences-spinning-discs-and-the-art-of-the-portfolio/</link>
		
		<dc:creator><![CDATA[Matt Stone]]></dc:creator>
		<pubDate>Thu, 27 Aug 2026 11:26:31 +0000</pubDate>
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		<category><![CDATA[case study]]></category>
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		<category><![CDATA[portfolio]]></category>
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					<description><![CDATA[Discover the process behind Goodgrowth, from its console-inspired concept to the 3D, motion, sound, and technical details that bring the experience to life.]]></description>
		
		
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		<title>Building a Mouse-Following Square Lens Effect with Three.js and GLSL</title>
		<link>https://tympanus.net/codrops/2026/08/25/building-a-mouse-following-square-lens-effect-with-three-js-and-glsl/</link>
		
		<dc:creator><![CDATA[Tomoyuki Nakata]]></dc:creator>
		<pubDate>Tue, 25 Aug 2026 10:15:14 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[cursor]]></category>
		<category><![CDATA[distortion]]></category>
		<category><![CDATA[Three.js]]></category>
		<category><![CDATA[WebGL]]></category>
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					<description><![CDATA[A step-by-step tutorial on using Three.js and GLSL to create a mouse-following square lens effect with image distortion, RGB shifting, and animated shader effects.]]></description>
		
		
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