<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 09 Aug 2026 18:26:22 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0.3</generator>
	<item>
		<title>GTA 6 Parent Company&#8217;s CEO Believes &#8220;We&#8217;ll Be in Commercial Streaming Mode&#8221; in 3 Years</title>
		<link>https://gamingbolt.com/gta-6-parent-companys-ceo-believes-well-be-in-commercial-streaming-mode-in-3-years</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 09 Aug 2026 18:26:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650172</guid>

					<description><![CDATA[While it could increase the company's effective install base tenfold, Strauss Zelnick doesn't necessarily mean it could "10x our revenue."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">While Take-Two Interactive CEO Strauss Zelnick is <a href="https://gamingbolt.com/take-two-ceo-doesnt-believe-rising-hardware-costs-will-slow-us-down">as down on rising hardware prices as everyone else</a>, he recently noted that it wouldn&#8217;t have much effect on the publisher. However, he also believes that streaming could be a viable alternative in three years.</p>



<p class="wp-block-paragraph">&#8220;With the advent of streaming – which we really do believe is around the corner in terms of having something that&#8217;s low latency, and really works well for consumers – machines that weren&#8217;t game machines before will become game machines. So, without regard to what happens in the console business, which is of consequence to us, of course, we see the overall install base as a practical matter growing materially,&#8221; he told investors in a recent call (transcript via <a href="https://finance.yahoo.com/quote/TTWO/earnings/TTWO-Q1-2027-earnings_call-676596.html" target="_blank" rel="noreferrer noopener">Yahoo! Finance</a>).</p>



<p class="wp-block-paragraph">&#8220;And if you believe in streaming, to be clear, we really do, and I&#8217;m happy to put a timeline on it. I think we&#8217;ll be in commercial streaming mode in three years, and by commercial I mean low latency. That can 10x the effective install base.&#8221;</p>



<p class="wp-block-paragraph">Of course, in keeping with his philosophy of not celebrating victory before it&#8217;s attained, Zelnick included a caveat. &#8220;That doesn&#8217;t mean we&#8217;re going to 10x our revenue, and we wouldn&#8217;t project that we would, because obviously your avid consumers already have access to video game machines. But I do think it creates great opportunity for titles that are broadly desirable even outside of core markets, and we do have titles like that, obviously.&#8221;</p>



<p class="wp-block-paragraph">While <em>Grand Theft Auto 6</em> will end up a massive success even without streaming availability, it could lead to a resurgence for other IPs. Take-Two may not see much demand for a new <em>XCOM</em> title, but it could find a new audience if it&#8217;s more widely accessible. </p>



<p class="wp-block-paragraph">Physical discs may go extinct at a much faster rate. However, Zelnick doesn&#8217;t <a href="https://gamingbolt.com/take-two-interactive-ceo-says-discs-dont-make-sense-to-the-consumer">really believe they make much sense</a> for consumers currently (citing the majority of game sales being digital), so it&#8217;s probably a moot point. If nothing else, it explains why <em>Grand Theft Auto 6</em> <a href="https://gamingbolt.com/grand-theft-auto-6-is-the-latest-blow-to-the-physical-games-and-resell-market" data-type="post" data-id="647095">won&#8217;t have a disc with its physical version</a>, whether at launch or anywhere down the line.</p>



<p class="wp-block-paragraph">Never say never, though, so stay tuned for updates.<em> Grand Theft Auto 6</em> launches on November 19th for Xbox Series X/S and PS5. Rockstar is set to <a href="https://gamingbolt.com/grand-theft-auto-6-extended-look-announced-for-august-27th" data-type="post" data-id="649988">debut an Extended Look</a> on, of all things, Netflix on August 27th. It will become available on YouTube several hours later, but suffice to say that the strategy is intriguing. Head <a href="https://gamingbolt.com/gta-6s-next-big-reveal-is-coming-to-netflix-first-and-thats-a-huge-deal">here</a> for our thoughts on it.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Take-Two CEO Doesn&#8217;t Believe Rising Hardware Costs &#8220;Will Slow Us Down&#8221;</title>
		<link>https://gamingbolt.com/take-two-ceo-doesnt-believe-rising-hardware-costs-will-slow-us-down</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 09 Aug 2026 18:09:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Helix]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ps6]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650170</guid>

					<description><![CDATA[Strauss Zelnick also praised PC, noting that it accounts for "40 to 50 percent" of overall sales for the publisher's titles.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Even though Sony is <a href="https://gamingbolt.com/sony-confirms-enough-memory-reserves-for-ps5-until-early-2027" data-type="post" data-id="649679">assuring</a> that it has enough PS5 memory reserves for the rest of the year, <a href="https://gamingbolt.com/grand-theft-auto-6-pre-orders-on-ps5-beating-xbox-series-x-s-6-to-1-rumor" data-type="post" data-id="647221">reports of console shortages</a> heading into Winter remain a very real fear. Why? Because of <em>Grand Theft Auto 6&#8217;s</em> November launch. Estimated to sell a <a href="https://gamingbolt.com/grand-theft-auto-6-is-on-track-to-earn-4-5-billion-in-sales-within-first-week-rumor" data-type="post" data-id="648606">minimum of 37 million copies in its first week</a>, pre-orders have been impressive enough for Take-Two CEO Strauss Zelnick to comment on.</p>



<p class="wp-block-paragraph">The company is doubtlessly counting on the open-world title having a long tail, which could be affected if memory costs continue to rise over the next two years. There&#8217;s also the impact that they could have on next-gen consoles, <a href="https://gamingbolt.com/ps6-ps6-handheld-and-project-helix-still-on-track-for-holiday-2027-launch-rumor" data-type="post" data-id="639082">reportedly set to debut in Holiday 2027</a>.</p>



<p class="wp-block-paragraph">In an investor&#8217;s call (transcript by <a href="https://finance.yahoo.com/quote/TTWO/earnings/TTWO-Q1-2027-earnings_call-676596.html" target="_blank" rel="noreferrer noopener">Yahoo! Finance</a>), Zelnick said, &#8220;Look, the rising cost of hardware is not a good thing, and we wouldn&#8217;t argue that it is.</p>



<p class="wp-block-paragraph">&#8220;I don&#8217;t think it will slow us down any because, you know… we believe we&#8217;re delivering experiences that people want. However, a lower price point for hardware would be a good thing because there&#8217;d be more hardware in people&#8217;s hands. So I cannot argue this is a positive, but equally we don&#8217;t see it as a headwind either.&#8221;</p>



<p class="wp-block-paragraph">There&#8217;s also good news for PC gamers, as Zelnick considers it a factor in the world moving towards more &#8220;open systems.&#8221; &#8220;20 years ago, when we showed up here at Take-Two for a console release that was available on PC at launch, PC would represent one to two percent of the overall sales. Today, that can be 40 or 50 percent in a similar situation.&#8221;</p>



<p class="wp-block-paragraph">That doesn&#8217;t exactly tell us when <em>Grand Theft Auto 6</em> could launch on PC, but it&#8217;s a reaffirmation that the platform remains important for Take-Two (in case you had any doubts).</p>



<p class="wp-block-paragraph">For now, however, it&#8217;s completely focused on its launch for Xbox Series X/S and PS5 on November 19th, with an <a href="https://gamingbolt.com/grand-theft-auto-6-extended-look-announced-for-august-27th" data-type="post" data-id="649988">Extended Look premiering on August 27th via Netflix</a>. While it&#8217;s safe to expect a significant amount of gameplay, you should probably temper any expectations about <a href="https://gamingbolt.com/gta-6s-single-player-is-take-twos-focus-not-discussing-next-gta-online-anytime-soon-rumor">a potential reveal of the next <em>Grand Theft Auto Online</em></a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Final Fantasy 7 Revelation Will Connect With Spin-Offs and Advent Children, Reaffirms Director</title>
		<link>https://gamingbolt.com/final-fantasy-7-revelation-will-connect-with-spin-offs-and-advent-children-reaffirms-director</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 09 Aug 2026 17:47:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crisis Core: Final Fantasy 7]]></category>
		<category><![CDATA[Dirge of Cerberus: Final Fantasy 7]]></category>
		<category><![CDATA[Final Fantasy 7 Revelation]]></category>
		<category><![CDATA[Final Fantasy 7: Advent Children]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650167</guid>

					<description><![CDATA["Once we have all of those in place, we're looking towards the ending," says Naoki Hamaguchi, who doesn't want to leave them out.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Intrigued or alarmed about <em>Final Fantasy 7 Revelation</em> director Naoki Hamaguchi <a href="https://automaton-media.com/en/interviews/final-fantasy-vii-revelation-director-naoki-hamaguchi-addresses-rumors-about-the-grand-finale-advent-children-ties-and-possible-dlc/" target="_blank" rel="noreferrer noopener">recently noting</a> that <em>Crisis Core, Dirge of Cerberus</em> and <em>Advent Children</em> are part of the remakes&#8217; new &#8220;overarching universe&#8221;? While not outlining exactly how those titles could affect the finale, he did double down on including all of it. Yes, even <em>Dirge</em>, for better or worse.</p>



<p class="wp-block-paragraph">&#8220;I see a great deal of that discussion. I&#8217;ve seen a lot of people discussing and speculating off the back of interviews with myself and with Kitase-san, &#8216;Is the ending of this going to connect to <em>Advent Children</em>?&#8217;” he told Ashif’s Release Notes on YouTube.</p>



<p class="wp-block-paragraph">“But it&#8217;s not a question. I don&#8217;t want to sit here and say it connects to this, it connects to that. But obviously, there are a lot of other titles within the <em>7</em> universe. So, we&#8217;re talking about <em>Advent Children</em>, we&#8217;re talking about <em>Dirge of Cerberus, Crisis Core</em>. And we want to bring all of those in and make sure we&#8217;re not leaving those out.</p>



<p class="wp-block-paragraph">“And then on top of that, once we have all of those in place, we&#8217;re looking towards the ending. And then the question is, what kind of ending are we going to head for in <em>Revelation</em> that still has those ties? And I think that&#8217;s something that I really hope players will look forward to finding out.&#8221;</p>



<p class="wp-block-paragraph">Obviously, this only raises more questions, but this isn&#8217;t the first time that Hamaguchi <a href="https://gamingbolt.com/final-fantasy-7-remake-part-3-may-have-rocket-town-compilation-of-ff7-content-says-rebirth-director">spoke about bringing in <em>Compilation of Final Fantasy 7</em> content</a>. We&#8217;ve already seen the likes of Weiss (<em>Dirge of Cerberus</em>) and Elena (<em>Before Crisis, Advent Children</em>), and given how events ultimately turned out in <em>Rebirth</em>, the incorporation of <em>Crisis Core</em> seems a given.</p>



<p class="wp-block-paragraph">But factoring in the events of all those titles, especially when the movie and <em>Dirge of Cerberus</em> take place after the original game&#8217;s conclusion? The <em>Remake</em> trilogy has already incorporated changing events and timelines into its narrative, so time will tell, but the real question seems to be how far-fetched it could end up. As always, never underestimate creative director Tetsuya Nomura.</p>



<p class="wp-block-paragraph"><em>Final Fantasy 7 Revelation</em> launches next Spring for Xbox Series X/S, PS5, PC, and Nintendo Switch 2. A new look is confirmed for <a href="https://gamingbolt.com/final-fantasy-7-revelation-is-getting-a-new-look-at-gamescom-opening-night-live">Gamescom Opening Night Live on August 25th</a>, so stay tuned for updates.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Final Fantasy VII and beyond: Interview with Naoki Hamaguchi @ffxiv  Fan Festival Berlin 2026" width="500" height="281" src="https://www.youtube.com/embed/pWtSQuhmkmE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Kingdom Hearts 4 Hype Escalates as Co-Director and Actors&#8217; Profiles Appear on D23 App Ahead of Panel</title>
		<link>https://gamingbolt.com/kingdom-hearts-4-hype-escalates-as-co-director-and-actors-profiles-appear-on-d23-app-ahead-of-panel</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 09 Aug 2026 17:25:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[D23 2026]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[kingdom hearts 4]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650165</guid>

					<description><![CDATA[Tai Yasue, Haley Joel Osment and David Gallagher are seemingly attending the panel, which delves into the series, on August 15th.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><em>Kingdom Hearts</em> fans got more than they bargained for, that too during Nintendo Direct of all places, when <a href="https://gamingbolt.com/kingdom-hearts-series-coming-to-nintendo-switch-2-on-october-8th-kingdom-hearts-4-unveiled">a new trailer was revealed</a> for the fourth mainline entry. And even if <em>Kingdom Hearts 4</em> doesn&#8217;t have a release date (at least officially), it&#8217;s coming to Nintendo Switch 2, Xbox Series X/S, PS5 and PC. So now the question is: When&#8217;s the next info drop?</p>



<p class="wp-block-paragraph">Potentially at Disney&#8217;s D23, which will feature <a href="https://gamingbolt.com/kingdom-hearts-4-could-receive-new-details-as-series-deep-dive-announced-for-august-15th-at-d23-2026">a series Deep Dive panel on August 15th</a>. Odds initially seemed low, but as noted by <a href="https://www.khinsider.com/news/Profiles-for-Tai-Yasue-Haley-Joel-Osment-and-David-Gallagher-found-in-D23-App-19537" target="_blank" rel="noreferrer noopener"><em>Kingdom Hearts</em> Insider</a>, the D23 app lists the profiles of three key individuals: Square Enix&#8217;s Tai Yasue and actors Haley Joel Osment and David Gallagher.</p>



<p class="wp-block-paragraph">The latter two are known for playing Sora/Vanitas and Riku throughout the series, so it makes sense that they may attend. Yasue is the standout because he&#8217;s a co-director on <em>Kingdom Hearts 4</em>. Even if there isn&#8217;t a new trailer showcased, there could be insights into Quadratum, the newest location.</p>



<p class="wp-block-paragraph">Anything is possible, especially as<a href="https://gamingbolt.com/kingdom-hearts-4-might-come-out-in-2027-according-to-store-listings-rumor"> store listings reportedly pointed to a launch in 2027</a> shortly after the last trailer dropped. Square Enix may let anticipation fester before truly kicking marketing into overdrive next year. But as it stands, <em>Kingdom Hearts 4</em> is making steady progress after all these years. Stay tuned for updates in the meantime.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Lies of P 2 Developer Admits There&#8217;s &#8220;Definitely Pressure,&#8221; But It Wants to &#8220;Do Even Better&#8221;</title>
		<link>https://gamingbolt.com/lies-of-p-2-developer-admits-theres-definitely-pressure-but-it-wants-to-do-even-better</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 09 Aug 2026 17:06:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[lies of p 2]]></category>
		<category><![CDATA[neowiz]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650163</guid>

					<description><![CDATA["Lies of P is our starting point. The question now is how much more we can build from here," says narrative director Kwon Byungsoo.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As impressive as <em>Lies of P</em> looked before its debut, very few expected it to scratch that <em>Bloodborne</em> itch as well as it did. Of course, it&#8217;s a compelling Souls-like in its own right, whether it&#8217;s combat, the weapon customization or Krat as a whole. With <a href="https://gamingbolt.com/lies-of-p-has-sold-more-than-4-million-copies">over four million copies sold</a>, it&#8217;s an unmitigated success for NOUGH Studio, but that brings added pressure for the sequel.</p>



<p class="wp-block-paragraph">In a recent video, narrative director Kwon Byungsoo said, &#8220;Back then, attending an awards ceremony or standing on that stage felt like something that happened to other people. I used to think, &#8216;I wish I could stand there someday.&#8217; Now I find myself thinking, &#8216;We have to do even better next time. How much better do we need to be?'&#8221;</p>



<p class="wp-block-paragraph">Indications of a sequel <a href="https://gamingbolt.com/lies-of-p-2-will-be-developed-on-unreal-engine-5-as-per-job-listing">emerged in 2024</a> when a job listing pointed towards the use of Unreal Engine 5. Fast forward to 2026, with NEOWIZ confirming the team is <a href="https://gamingbolt.com/lies-of-p-2-team-is-fully-focused-on-development-but-neowiz-isnt-sharing-specifics">&#8220;fully focused&#8221; on its development</a>. We still don&#8217;t know the premise, or even if Pinocchio returns.</p>



<p class="wp-block-paragraph">However, the NOUGH Studio isn&#8217;t looking to start from scratch. &#8220;When we first started, we were building from a completely blank slate. We kept asking ourselves just how far we could go. Now <em>Lies of P</em> is our starting point. The question now is how much more we can build from here,&#8221; said Byungsoo.</p>



<p class="wp-block-paragraph">Art lead Cha Byungjun added that, &#8220;There&#8217;s definitely pressure, but for now we&#8217;re trying to set that aside and return to the mindset we had while making <em>Lies of P</em>. We&#8217;re trying to hold onto it.&#8221;</p>



<p class="wp-block-paragraph">That mindset seemingly involved plenty of excitement and anticipation, at least for director Choi Juwon. But things are a bit different for the sequel. &#8220;When I look at the team now working on our next project, everyone is seriously thinking about how we can do even better. They seem to be grappling with the same questions I am. So now, our drive to push ourselves further has only grown stronger.&#8221;</p>



<p class="wp-block-paragraph">It&#8217;s a rough business, especially when fans have their own expectations about what they want to see. Nevertheless, even without a release window, the march to <em>Lies of P 2</em> &#8211; or whatever it ends up called &#8211; continues. In the meantime, Nintendo Switch 2 players can experience <em><a href="https://gamingbolt.com/lies-of-p-complete-edition-is-out-now-on-nintendo-switch-2">Lies of P: Complete Edition</a></em> now.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="NOUGH Studio | Games by Gamers (Full Film)" width="500" height="281" src="https://www.youtube.com/embed/L7Nq3HcSf3w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Ace Combat 8: Wings of Theve&#8217;s Deft Attention to Detail in Aircraft Design Showcased in New Video</title>
		<link>https://gamingbolt.com/ace-combat-8-wings-of-theves-deft-attention-to-detail-in-aircraft-design-showcased-in-new-video</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 09 Aug 2026 16:51:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ace Combat 8: Wings of Theve]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Aces]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650161</guid>

					<description><![CDATA[Project Aces doesn't miss when it comes to its aircraft, and its newest title's line-up may offer the most realistic selection yet.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Following a developer diary delving into the <a href="https://gamingbolt.com/ace-combat-8-wings-of-theve-developer-diary-is-all-about-the-sweeping-soundtrack">making of <em>Ace Combat 8: Wings of Theve&#8217;s</em> music</a>, Project Aces has released something entirely different. Titled &#8220;The Art of Aircraft,&#8221; it focuses on the interiors and exteriors of the different ships in the sequel. Check it out below.</p>



<p class="wp-block-paragraph">Starting with the fan-favorite F-22A Raptor, the video covers all kinds of aircraft, including the Gripen E, the MiG-21bis Fishbed, the Rafale M, the Typhoon, the Mirage2000-5, and much more. It&#8217;s interesting to see the contrasts in their cockpits, whether it&#8217;s the Fishbed&#8217;s antiquated looks or the sleeker Su-35S Flanker-E (which makes sense since they&#8217;re three decades apart in age).</p>



<p class="wp-block-paragraph">Of course, you can&#8217;t discount the environments that they fly in either. Though the game is developed on Unreal Engine 5, the team used <a href="https://gamingbolt.com/ace-combat-8-wings-of-theve-uses-custom-in-house-engine-to-generate-layered-clouds-in-the-sky">a custom in-house engine to create layered clouds</a>. Not only does it look more realistic, but it results in a more varied sky, which serves as yet another contrast against the ground.</p>



<p class="wp-block-paragraph">Whether those contrasts will come into play as the Federation of Central Usea fights back against the Republic of Sotoa remains to be seen. For now, <em>Ace Combat 8: Wings of Theve</em> continues to look amazing en route to its <a href="https://gamingbolt.com/ace-combat-8-wings-of-theve-is-coming-to-pc-ps5-and-xbox-series-x-s-on-october-2nd">October 2nd launch</a> on Xbox Series X/S, PS5, and PC. Stay tuned for more details and (hopefully) more aircraft showcases in the coming weeks.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="ACE COMBAT 8 The Art of Aircraft トレーラー" width="500" height="281" src="https://www.youtube.com/embed/ixjxwmCxsCw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>GTA 6&#8217;s Single-Player is Take-Two&#8217;s Focus, Not Discussing Next GTA Online &#8220;Anytime Soon&#8221; &#8211; Rumor</title>
		<link>https://gamingbolt.com/gta-6s-single-player-is-take-twos-focus-not-discussing-next-gta-online-anytime-soon-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 09 Aug 2026 15:34:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
		<category><![CDATA[Grand Theft Auto Online]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650159</guid>

					<description><![CDATA[As Rockstar counts down the days to the sequel's November 19th launch, the focus apparently remains firmly on the campaign.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">With an Extended Look for <em>Grand Theft Auto 6</em> <a href="https://gamingbolt.com/grand-theft-auto-6-extended-look-announced-for-august-27th">coming later this month</a>, it seems like Rockstar Games could finally provide what fans have been waiting for: Gameplay. It wouldn&#8217;t be remiss to outline all the little things that make up Leonida, though, whether it&#8217;s the different activities or what our protagonists, Jason and Lucia, will get up to.</p>



<p class="wp-block-paragraph">However, you probably shouldn&#8217;t expect to see much, if anything, around the next iteration of <em>Grand Theft Auto Online</em>. Bloomberg&#8217;s Jason &#8220;One Take&#8221; Schreier reported in his latest video that Take-Two Interactive is currently &#8220;only talking about <em>GTA 6</em> in terms of the single-player portion, which will not presumably have recurring revenue.&#8221;</p>



<p class="wp-block-paragraph">He doesn&#8217;t believe the single-player component will have microtransactions, but he then added that Take-Two &#8220;are not planning to talk anytime soon about what the new <em>GTA Online</em> will look like and what that recurring spend will look like.”</p>



<p class="wp-block-paragraph">While he didn&#8217;t delve into the reasons, a few potential ones come to mind. Leaked data indicated that the current iteration of the online mode brings in <a href="https://gamingbolt.com/gta-online-revenue-leak-spurs-increase-in-take-two-interactives-stock-price">over $1 million daily for Rockstar</a>. Announcing a follow-up could cause the player base &#8211; and more importantly, spending &#8211; to drop, even if it doesn&#8217;t launch on the same day as <em>GTA 6</em>.</p>



<p class="wp-block-paragraph">It&#8217;s also possible that the next <em>GTA Online</em> isn&#8217;t anywhere near ready for launch. As a result, Rockstar and Take-Two could be looking to focus on the single-player game, which is <a href="https://gamingbolt.com/grand-theft-auto-6-pre-orders-are-unprecedented-and-astonishing-as-says-take-two-ceo">performing way above the publisher&#8217;s expectations in pre-orders</a>.</p>



<p class="wp-block-paragraph"><em>Grand Theft Auto 6</em> launches on November 19th for Xbox Series X/S and PS5. The Extended Look is slated for August 27th at 3 PM ET on Netflix with a six-hour delay before it drops on YouTube.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Grand Theft Auto VI Pre-Orders &amp;apos;Vastly&amp;apos; Beat Expectations, Take-Two CEO Tells Me" width="500" height="281" src="https://www.youtube.com/embed/goR_wYUS_l4?start=348&amp;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Wo Long 2: Wings of Ember is Changing the Morale System to Accommodate Its Open World</title>
		<link>https://gamingbolt.com/wo-long-2-wings-of-ember-is-changing-the-morale-system-to-accommodate-its-open-world</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 09 Aug 2026 14:14:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[koei tecmo]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Team Ninja]]></category>
		<category><![CDATA[Wo Long 2: Wings of Ember]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650156</guid>

					<description><![CDATA[Producer Masakazu Hirayama also says that any changes on the battlefield in levels can "affect the outcome" of conflicts.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">If you were equally as excited as concerned about the announcement of <em><a href="https://gamingbolt.com/wo-long-2-winds-of-ember-revealed-releases-early-2027">Wo Long 2: Wings of Ember</a></em>, join the club. Team Ninja&#8217;s original stood out for its unique blend of parrying and combat, but faltered horribly in performance, <a href="https://gamingbolt.com/wo-long-fallen-dynasty-developer-apologies-for-pc-issues-prioritizing-optimization-and-fixes">especially on PC</a>. Whether the sequel will improve things remains to be seen, but it is making a pretty significant change to the progression while embracing an open world.</p>



<p class="wp-block-paragraph">Yes, you read that right. Producer Masakazu Hirayama also told <a href="https://automaton-china.com/all/article/interview/20260804-27791-wo-long-2-feng-huo-lian-tian-chinajoy2026-zhi-zuo-ren-cai-fang/" target="_blank" rel="noreferrer noopener">Automaton China</a> (translation via <a href="https://wccftech.com/wo-long-2-wings-of-ember-open-world-dynamic-ditches-deflection/" target="_blank" rel="noreferrer noopener">WCCF Tech</a>) that the previous system, where you needed to plan flags to raise morale, is being changed. &#8220;This time, with the open world setting, the morale system will indeed be adjusted to reflect this change. Specific details cannot be revealed at this time; we can only say that the morale system still exists, but it will be different from before.&#8221;</p>



<p class="wp-block-paragraph">Of course, the exploration is also seeing revamps. This time, your actions on the battlefield will actually have an impact. &#8220;Regarding the monotony of open-world exploration, this time it basically depicts an entire battlefield. Changes on the battlefield will affect the outcome of the battle, causing changes in other parts of the scene as well. I think this will alleviate the monotony to some extent.&#8221;</p>



<p class="wp-block-paragraph">It&#8217;s worth noting that this &#8220;open world&#8221; structure could take more than a few cues from <em>Nioh 3</em>. The latter&#8217;s developer avoided the moniker &#8211; instead <a href="https://gamingbolt.com/nioh-3-developer-does-not-like-calling-it-an-open-world-game" data-type="post" data-id="621266">opting for &#8220;open field&#8221;</a> &#8211; as you essentially explored regions with various quests, points of interest, shrines and whatnot, slowly growing in power before venturing into the Crucible.</p>



<p class="wp-block-paragraph">Whether <em>Wo Long 2</em> will take the same approach or embrace a true open world like Rise of the Ronin remains to be seen. Either way, it&#8217;s an exciting proposition, even if it doesn&#8217;t do much to alleviate performance concerns.</p>



<p class="wp-block-paragraph">Out in Q1 2027, <em>Wo Long 2: Wings of Ember</em> will be available for Xbox Series X/S, PS5, PC, and Nintendo Switch 2. It&#8217;s also launching on day one for Game Pass.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Crossfire Developer Lays Off 14 Employees After High-Profile Reveal &#8211; Rumor</title>
		<link>https://gamingbolt.com/crossfire-developer-lays-off-14-employees-after-high-profile-reveal-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 09 Aug 2026 13:58:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[CrossFire]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[That&#039;s No Moon]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650154</guid>

					<description><![CDATA[That's No Moon, which announced the cover-based third-person shooter at Summer Game Fest 2026, has yet to comment on the layoffs.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Remember <a href="https://gamingbolt.com/crossfire-is-a-single-player-reimaginging-of-smilegates-competitive-shooter"><em>Crossfire</em></a>, Smilegate&#8217;s latest attempt at a single-player title set in its first-person shooter universe? No, not the awful campaigns developed by Remedy Entertainment as part of the <a href="https://gamingbolt.com/crossfirex-support-ending-may-18th-campaigns-also-going-away">defunct <em>CrossfireX</em></a>, but a new third-person shooter from That&#8217;s No Moon. The first trailer debuted at Summer Game Fest and stood out for its &#8220;dynamic&#8221; cover system.</p>



<p class="wp-block-paragraph">While it&#8217;s yet to receive a release date, it seems there&#8217;s already trouble brewing at the studio. Layoffs seemingly occurred last Thursday, as reported by <a href="https://insider-gaming.com/crossfire-developer-thats-no-moon-holds-layoffs/" target="_blank" rel="noreferrer noopener">Insider Gaming</a>, and 14 employees have allegedly been affected, according to a source.</p>



<p class="wp-block-paragraph">The studio has yet to officially announce the same, and whether this will affect current development remains unknown. Regardless, with so many other companies facing layoffs, whether it&#8217;s <a href="https://gamingbolt.com/xbox-announces-3200-layoffs-for-fiscal-year-2027-four-studios-to-be-released" data-type="post" data-id="647754">Xbox&#8217;s first-party studios</a>, <em>Destiny 2</em> and <em>Marathon</em> developer <a href="https://gamingbolt.com/bungie-announces-layoffs-and-reorganization-after-destiny-2-fell-short-in-the-past-several-years" data-type="post" data-id="647098">Bungie</a>, <a href="https://gamingbolt.com/io-interactive-shuts-down-istanbul-studio-after-project-fantasy-deal-with-xbox-falls-through" data-type="post" data-id="647894">IO Interactive</a> and so on, it&#8217;s rarely a good sign.</p>



<p class="wp-block-paragraph"><em>Crossfire</em> is coming to Xbox Series X/S, PS5, and PC, and follows a mercenary, Layla, who must work alongside the antagonistic Cross to survive. Besides armed human operators, which is where the cover system shines, they also need to deal with an &#8220;existential threat.&#8221;</p>



<p class="wp-block-paragraph">The reveal trailer showcases zombies, but they may just be one part of the puzzle. As always, stay tuned for further details and updates on the same.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Helldivers 2 is Raising the Level Cap to 300 As Part of Its &#8220;Broader Progression Overhaul&#8221;</title>
		<link>https://gamingbolt.com/helldivers-2-is-raising-the-level-cap-to-300-as-part-of-its-broader-progression-overhaul</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 09 Aug 2026 13:43:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arrowhead Game Studios]]></category>
		<category><![CDATA[Helldivers 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650152</guid>

					<description><![CDATA[If you've already reached level 150, all XP earned since will automatically go towards the new cap and unlock new titles and ranks.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As promised among many other improvements and changes, <em>Helldivers 2&#8217;s</em> level cap is <a href="https://mp1st.com/news/rockstar-wont-talk-about-gta-6-online-game-marketed-as-single-player-experience" target="_blank" rel="noreferrer noopener">being increased</a>. Previously at level 150, it&#8217;s now heading to 300. It&#8217;s part of a &#8220;broader progression overhaul&#8221; coinciding with <a href="https://gamingbolt.com/helldivers-2-update-brings-galactic-campaigns-armor-penetration-rebalances-control-center-terminal">Galactic War Campaigns</a> and other progression systems.</p>



<p class="wp-block-paragraph">And while it will take a significant amount of time, especially for those starting (though every weapon and Strategem is available at level 25), veterans can ameliorate the grind. Those who hit level 150 will find that their XP will count towards the new cap.</p>



<p class="wp-block-paragraph">&#8220;The moment the new limit goes live, the game recalculates your total XP against the new level table and instantly bumps you up to wherever you should be. No re-grinding, no starting over,&#8221; said Arrowhead Game Studios. It&#8217;s the same system that was in place when the level cap was first raised, which is pretty great.</p>



<p class="wp-block-paragraph">Of course, you might wonder what the point is, and thankfully, the development team is providing some new incentives, including additional titles and ranks. Whether there&#8217;s more in store remains to be seen, especially since the update doesn&#8217;t have a release date, so stay tuned for more details.</p>



<p class="wp-block-paragraph"><em>Helldivers 2</em> is available for Xbox Series X/S, PS5, and PC, and is set to receive its next Legendary Warbond, a collaboration with <em>Warhammer 40K</em>, on August 12th. It adds two new armor sets based on the Cadian Kasrkin regiments and iconic weapons like the Bolt Pistol and Meltagun. Head <a href="https://gamingbolt.com/helldivers-2-x-warhammer-40000-legendary-warbond-drops-on-august-12th-includes-the-meltagun">here</a> for more details.</p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
