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	<title>Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Luna Abyss Review &#8211; Abyss Watcher</title>
		<link>https://gamingbolt.com/luna-abyss-review-abyss-watcher</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 21 May 2026 16:56:46 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Kwalee]]></category>
		<category><![CDATA[Kwalee Labs]]></category>
		<category><![CDATA[luna abyss]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=644042</guid>

					<description><![CDATA[Kwalee's first-person bullet-hell shooter rises above expectations, delivering an unorthodox yet compelling action-adventure.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">P</span>ost-<em>Saros</em> depression is real, especially in an age where there aren&#8217;t enough bullet hell shooters &#8211; third-person, first-person, and otherwise- to tide one over. When <em>Luna Abyss</em> came along with the seemingly simple premise of “Moon&#8217;s haunted&#8221; and its promised gameplay, it felt too good to be true.</p>
<p>But let&#8217;s be real: expecting production and gameplay quality on the level of <em>Saros</em>, much less <em>Returnal</em>, is unrealistic and unfair. Besides <em>Luna Abyss</em> offers enough compelling elements, even if it doesn&#8217;t quite match the very best in either genre.</p>
<p>So to start with, no, the actual Moon isn&#8217;t haunted. Instead, there&#8217;s a mimic, known as Luna, that serves as a penitentiary for individuals like Fawkes, ostracised by her red eyes. She&#8217;s sentenced to serve thousands of days as a Scout, plunging into the mysterious and once-highly populated megastructure that has since fallen to the Scourge. Oh, and a giant snake-like head named Aylin serves as her prison guard, blankly looking around the cell when not electrocuting her for insubordination.</p>
<p><iframe title="Luna Abyss Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/7lv--oePjXo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"Dialogue choices feel especially meaningless – the story is the story and will play out regardless – but the thought of portraying a Fawkes who can crack the odd joke here and there, despite decades of death-defying penal labor to serve, is endearing at times."</p>
<p>The rot emanating from the Scourge is only the tip of the mythical Abyss, and things only take a weirder turn when meeting the mysterious Urien. Transformed into something altogether different, Fawkes is then tasked with assassinating Urien while slowly piecing together the Collective&#8217;s fragmented past and the true purpose of her increasingly maddening expeditions.</p>
<p>Between its jargon, average production values and lack of compelling characters in the first hour or so, <em>Luna Abyss</em> has a hard time drawing you in. It doesn&#8217;t help that the actual gameplay feels slow-paced and one-note with a gun that overheats far too quickly, some unimaginative fodder and impromptu rot-cleaning. The maws and gaps in the megastructure lend to some intriguing platforming and exploration, yet for the most part, it feels like you&#8217;re barreling down corridors to get to the next uninspired “puzzle” and combat arena to progress.</p>
<p>First impressions matter. First impressions can also be extremely deceptive. And boy, does <em>Luna Abyss</em> ascend beyond its first impression.</p>
<p>The hunt for Urien requires heading to the abandoned city of Greymont, conveniently locked behind two seals. Unlocking those requires venturing to two reactors, all while the being in question bestows new skills to help you out. Why won&#8217;t he tell you what&#8217;s going on over the radio? Seeing is believing, but unironically, especially when witnessing the various ecosystems that govern the megastructure.</p>
<p>A giant head works the lift, and you&#8217;re encouraged not to listen to her poetry. Two spider-like Wardens roam the environment, offering good tidings to Fawkes. Giant beings with powerful, destructive capabilities have their own commune, seemingly in penance for failing to stop the corruption. Or the darkness, or whatever centuries of disinformation have wrought on their lives.</p>
<p>To the credit of the writing (and the voice acting), they feel like actual characters, but only a select few occasionally elicit sympathy, mostly depending on their screen time. Fawkes is also surprisingly amicable as someone trying to come to terms with this nightmarish sentence and empathising with the other “inmates,” even if she can&#8217;t fully understand their circumstances (and not for lack of trying). Dialogue choices feel especially meaningless in this context – the story is the story and will play out regardless – but the thought of portraying a Fawkes who can crack the odd joke here and there, despite decades of death-defying penal labor to serve, is endearing at times.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-cover-scaled.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-643884" src="https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-cover-scaled.jpg" alt="luna abyss cover" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-cover-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-cover-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-cover-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-cover-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-cover-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-cover-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-cover-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"I was initially apprehensive about this since it trivialises the initial encounters, but it helps to constantly adjust movement while dealing consistent damage (especially given the lack of immunity while dashing)."</p>
<p>Of course, there&#8217;s more to the plot, with some intriguing twists along the way. All of this to say that if it doesn&#8217;t initially grab, <em>Luna Abyss</em> will reward your patience beyond the seemingly cliched grim-dark setting. It may not win Best Narrative by any stretch, but it&#8217;s still surprisingly better than you would expect.</p>
<p>The same goes for the gunplay, especially after unlocking the shotgun and dash. The former is useful for breaking shields, and while the latter doesn&#8217;t grant invincibility frames, it&#8217;s useful when repositioning against tougher enemies. Yes, the variety of threats becomes more diverse, along with their tactics, be it in a spiralling beam or in expanding energy rings. Dashing can also be useful when dealing with hitscan beams, the telltale flash indicating the correct timing. Fawkes also gains the ability to execute foes on low health to recover her own, though this is less a visceral Glory Kill and more like a Thanos Snap (but more underwhelming and without any actual snapping). It does the job, though, and if you&#8217;re full on health, another option opens up later for dealing with crowds.</p>
<p>That said, the movement can feel floaty at first, and the gunplay can get repetitive. Despite the variety of enemies improving throughout your journey, you&#8217;ll still face the same randomly floating blobs that detonate when close, the same laser-shooting hedrons and the same fodder. Perhaps my biggest annoyance is with certain shielded foes who can become completely invulnerable during periods. Muscle memory dictates swapping to a specific weapon and letting rip, only to deal no damage before the corresponding colored shield appears. By then, you&#8217;ve only got another shot until cooldown, so better hope this one lands.</p>
<p>Which should be easy enough, thanks to the addition of a lock-on targeting mode. I was initially apprehensive about this since it trivialises the initial encounters, but it helps to constantly adjust movement while dealing consistent damage (especially given the lack of immunity while dashing). In the late-game sections, it fuels a ballet of flying around and quickly decimating targets while swapping to the next weapon in mid-air. But while each weapon has its unique function, they&#8217;re woefully low in number. The lack of alternate-firing modes or upgrades is also a bummer, even though I can see it increasing encounter complexity beyond what the developer may be capable of.</p>
<p>On the bright side, at least the traversal remains fresh, especially when the environments open up to accommodate all your different abilities. For all the air-dashing, double-jumping and other options that seamlessly chain together (and which I won&#8217;t spoil), you have the power of Possession. Fawkes can enter the bodies of different beings, and though it may seem gimmicky at first, it lends to several unique sequences, including possessing a Warden that can unleash devastating firepower, perfect for clearing out tons of rot.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss.jpg"><img decoding="async" class="aligncenter wp-image-558887" src="https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss.jpg" alt="luna abyss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"<em>Luna Abyss</em> isn&#8217;t what I expected, and even if the first hour didn&#8217;t exactly grab me, the slow, eventual descent into the mimic Moon&#8217;s ruins, mirroring Fawkes&#8217; own journey as she attempts to make sense of the world, proved compelling enough."</p>
<p>It&#8217;s a shame then that this particular option isn&#8217;t available more often, but others often make up for it, especially when seamlessly interlinked with the rest of your traversal abilities. All that exploration eventually culminates in a boss, and each frames your most recently acquired ability as a linchpin for the encounter, mostly to survive hazardous projectiles or terrain. Their bullet patterns weren&#8217;t the most differentiating at times, but they still offer a decent enough challenge, especially on the highest difficulty.</p>
<p>All of this is backed by an aesthetic equal parts satisfyingly washed-out, grungy and tinged with scarlet. Alas, <em>Luna Abyss</em> can sometimes feel low-budget, whether it&#8217;s in the cutscenes, the lackluster facial animations, or select character portraits. Even the character models aren&#8217;t safe from this, especially Fawkes, whether in her regular form or when she inhabits the crimson veneer. And yet, it&#8217;s hard to deny some truly breathtaking sights, whether it&#8217;s finally laying eyes on Greymont from afar before taking in the remnants of panicked evacuation head-on or a later area with its vertigo-inducing heights.</p>
<p><em>Luna Abyss</em> isn&#8217;t what I expected, and even if the first hour didn&#8217;t exactly grab me, the slow, eventual descent into the mimic Moon&#8217;s ruins, mirroring Fawkes&#8217; own journey as she attempts to make sense of the world, proved compelling enough. There are moments where it feels like something beyond the sum of its disparate parts, even as those same shortcomings rear their mechanical heads more often than not. Again, it won&#8217;t reign over the very best that either genre – first-person shooter and bullet hell – has to offer, but it&#8217;s still a fun avant-garde mesh of the two, backed by some good traversal and an intriguing story.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PlayStation 5.</strong></em></span></p>
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		<title>Warhammer 40,000: Dawn of War 4 Launches on September 17th, Post-Launch Roadmap Revealed</title>
		<link>https://gamingbolt.com/warhammer-40000-dawn-of-war-4-launches-on-september-17th-post-launch-roadmap-revealed</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 21 May 2026 16:53:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[King Art Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Warhammer 40000: Dawn of War 4]]></category>
		<category><![CDATA[Warhammer 40000: Dawn of War 4 - Blood Ravens]]></category>
		<category><![CDATA[Warhammer 40000: Dawn of War 4 – AFTERMATH]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644318</guid>

					<description><![CDATA[Two new story expansions, the return of Crusade Mode for free this Fall alongside multiple Map Packs, and even more coming in Year One.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Deep Silver&#8217;s <em><a href="https://gamingbolt.com/warhammer-40000-dawn-of-war-4-announced-coming-to-pc-in-2026">Warhammer 40,000: Dawn of War 4</a></em> launches on September 17th for PC, as announced at the <em>Warhammer</em> Skulls 2026 showcase. Of course, that&#8217;s really only the beginning, as a new trailer promises a continuing war. Check it out below.</p>



<p class="wp-block-paragraph">First up is the return of Crusade Mode, launching this Fall for free alongside a Map Pack. Billed as a “living campaign of conquest,” it offers multiple locations, occupied by different factions to attack (with each victory and loss promising ramifications on the overall war effort). Following this is Lord Ahmnok in Last Stand and another Map Pack, followed by a Mission Editor and yet another pack of maps in the Winter.</p>



<p class="wp-block-paragraph">Around the same time, developer KING Art will release the first of two paid expansion packs – <em>Blood Ravens</em>, a story prologue where “ancient relics ignite deadly new conflicts.” Before Spring 2027, you can look forward to another Map Pack and the addition of Cuzutta in Last Stand. Around the same period comes <em>AFTERMATH</em>, which expands on the campaign and adds a brand new faction.</p>



<p class="wp-block-paragraph"><em>Warhammer 40,000: Dawn of War 4</em> will retail for $60 at launch, but those who pick up the Commander Edition can play three days early and access both paid expansions when available. That&#8217;s in addition to receiving a free digital soundtrack for the game.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Warhammer 40,000: Dawn of War IV - Release Date &amp; Post-Launch Roadmap Reveal Trailer" width="500" height="281" src="https://www.youtube.com/embed/KYdXNpXnyus?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">644318</post-id>	</item>
		<item>
		<title>Assassin&#8217;s Creed Black Flag Resynced Hands-On: This Is Looking Good</title>
		<link>https://gamingbolt.com/assassins-creed-black-flag-resynced-hands-on-this-is-looking-good</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 21 May 2026 16:08:14 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Assassin’s Creed Black Flag Resynced]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644302</guid>

					<description><![CDATA[Edward Kenway is back, and he's looking sharper and hitting harder than he ever has in a remake that has us quite excited to return to the Caribbean.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Y</span>ou probably already know that we got to play a bit of <em>Assassin&#8217;s Creed Black Flag Resynced</em>. Specifically, we got to spend two and a half hours with a curated slice of the Caribbean, on a fairly high-end machine that was capable of giving us the remake&#8217;s new visuals in all their glory.</p>
<p>So, what do we think? Is this one going to be worth the long wait and all the hype? We&#8217;d say yes, and say it without hesitation. <em>Resynced</em> balances the original title&#8217;s best features with innovative flourishes that change it for the better.</p>
<p>What&#8217;s made us as happy as we are to talk about this one? Let&#8217;s set sail and discover that together!</p>
<h2>The Assassin and the Pirate</h2>
<p><iframe loading="lazy" title="After 2 Hours With Assassin’s Creed Black Flag Resynced, I’m Convinced It’s Going To Be A Banger" width="500" height="281" src="https://www.youtube.com/embed/Ve_1NvcDhNc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>One of the issues we had with Black Flag was that its combat was too easy, focused on spectacle and bombast rather than depth. That&#8217;s probably the biggest change we noticed during our time with the game&#8217;s preview build. The developer hasn&#8217;t tried to reinvent the wheel here, but it has woven in the best features from its recent RPG-focused titles, refining them to make Edward an absolutely devastating combination of a pirate and an Assassin.</p>
<p>He&#8217;s as agile as you remember, but your foes are harder to stagger this time around. While you had fairly generous parry windows in <em>Black Flag</em>, <em>Resynced</em> tightens that part of the combat loop, making you earn those defence breaks that were otherwise so easy to pull off. A perfect parry comes with a visual cue, and a generous window to initiate a takedown, which you can then chain to other enemies in a combo, just like it was before.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-642232" src="https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-1-1024x576.jpg" alt="Assassin's Creed Black Flag Resynced (1)" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-1-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The parry mechanic is a perfect showcase of how <em>Resynced</em> finds a very viable middle ground between the old and the new. It doesn&#8217;t diminish Edward&#8217;s ruthless efficiency with his dual cutlasses, but it does force you to pay close attention to the battlefield and be more cognizant of what your enemies are doing in relation to you.</p>
<p>The new animations for takedowns are top-notch, while the addition of environmental interactions throws another wrench into the mix, giving you more options in a way that&#8217;s both fresh and in line with what a pirate and scallywag like Edward would do in such situations. Of course, it&#8217;s all helped by the Anvil Engine handling everything you throw at it with ease, with silky smooth performance making the action very readable and easy to respond to.</p>
<p>Edward&#8217;s skills are brought out so darn well, and every time you draw swords is an opportunity to display his ferocity. <em>Black Flag</em> was quite solid on the former, and <em>Resynced</em> has built on that momentum by making the latter a crucial part of the equation.</p>
<p>Of course, you&#8217;re going to run into situations where going in all guns blazing isn&#8217;t a recommended approach, especially given the new skill-focused system. Thankfully, Edward&#8217;s stealth capabilities get a superb dose of player agency in <em>Resynced</em>. Crouching isn’t automatic anymore, and you can trigger it by clicking a button. It&#8217;s quite a nifty addition, given that it does reduce detection speed based on your proximity to an enemy.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-642234" src="https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-3-1024x576.jpg" alt="Assassin's Creed Black Flag Resynced (3)" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-3-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>But that leads us to the one gripe we have with the game. The enemy AI doesn&#8217;t seem to have improved at all, and whistling at a lone enemy to lure them into a trap is still going to be the bread and butter of stealthing in <em>Resynced</em>. Of course, your darts are a major part of that, and they&#8217;re still as useful as ever although nothing&#8217;s new on that front. As in the original, Edward can use his rope to pull enemies toward him and perform specific melee attacks to take down his foes.</p>
<p>Nevertheless, there&#8217;s enough that&#8217;s new about Resynced&#8217;s combat to make it the highlight of our time with it.</p>
<h2>Let’s Set Sail, Lads!</h2>
<p>We&#8217;ve gushed about how naval combat could steal the show this time around, and that was without the new additions that the developer is slated to add to the Jackdaw. Our preview build didn&#8217;t have the secondary applications of our default loadout, and the new Shrapnel Rounds and 8-Pounders weren’t around for us to test out.</p>
<p>But we were oddly fine with that, despite our excitement to see them in action. That&#8217;s because battles from your ship were always among the main draws in Black Flag, and getting to take on enemy ships was a very welcome blast from the past. However, we must comment on how boarding enemy ships has become a tad more challenging thanks to the new combat system and the sheer number of enemies you&#8217;re going to be dealing with.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-642237" src="https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-6-1024x576.jpg" alt="Assassin's Creed Black Flag Resynced (6)" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-6-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-6-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Not too much has changed (yet) on the Jackdaw front but there&#8217;s enough there to keep us interested, and we believe <em>Resynced</em> could be a definitive pirate experience once all of its new bells and whistles make it to the naval combat system.</p>
<p>We must appreciate the new wagon wheel for shanties, though, since it makes getting to your favorite ones seamless and quick, letting you get back to enjoy the sights from the upper deck of your ship.</p>
<p>Speaking of the sights, it&#8217;s time to get to what&#8217;s changed the most around the Caribbean islands since our last visit nearly thirteen years ago!</p>
<h2>Exploration Has Been Improved</h2>
<p>The exploration aspect, essentially the free-roam portion of the game, is a blast. Just like in the original, you can use the Diving Bell to descend underwater for exploration, but these sections feel far more engaging now thanks to the added environmental detail beneath the surface. Another welcome improvement is the ability to place multiple markers on the map, which wasn’t possible in the original.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-642236" src="https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-5-1024x576.jpg" alt="Assassin's Creed Black Flag Resynced (5)" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-5-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-5-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>One of the coolest additions to exploration is the inclusion of micro-lore moments that can help uncover secrets or quest items. For example, overhearing a conversation between two soldiers might reveal extra information about a quest. Small details like these were absent in the original and add a lot more depth to the overall experience.</p>
<p>Some islands that previously felt empty now feature stores and NPCs, making the world feel more alive and serving as a nice quality-of-life improvement. Just like in the original, you can still hunt sharks, and you can also explore caves to uncover hidden lore or take on assassin contracts.</p>
<h2>A Tropical Stunner</h2>
<p>We&#8217;re going to just come out and say it: the visuals in <em>Resynced</em> are a marked upgrade from the already gorgeous take on the open seas that <em>Black Flag</em> brought to the table. The water is among the first things you&#8217;re going to notice (duh), and the way the waves gently reflect light from the skies, and move with such a natural rhythm is spellbinding. In storms, raindrops batter the Jackdaw&#8217;s deck, or hammer away at you while you&#8217;re on land, while the threat of storms is all the more pronounced in <em>Resynced</em> thanks to the new weather system.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-642238" src="https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-7-1024x576.jpg" alt="Assassin's Creed Black Flag Resynced (7)" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-7-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-7-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-7-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-7-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-7-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-7-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>A great touch is making the Jackdaw a tad harder to pilot in rough weather, making exploring the world more immersive thanks to the notion that the seas are as treacherous as they&#8217;ve ever been, and perhaps even more responsive to your presence on their waves. We&#8217;ve already seen how <em>Shadows</em> made great use of dynamic weather and <em>Resynced</em> is a great way to showcase all the learnings from that effort.</p>
<p>Of course, the star of the show is the new lighting system, and the way ray tracing gives every environment a layer of polish that’s such a joy to behold. Maybe that&#8217;s because <em>Black Flag</em> is the source of so many fond memories but seeing all those familiar scenes with their current-gen glow up had us grinning from ear to ear, a mix of nostalgia and excitement forming an almost palpable part of our time in the region.</p>
<p>The character models are another highlight, and it&#8217;s awesome to see what Edward looks like on current-gen systems. The draw distances and level of detail are also quite noticeable and we think that they&#8217;re going to do just fine even on lower-end systems with a bit of tweaking, and on the base PS5 and Xbox Series X. That said, certain areas are far too dark, to the point where it becomes difficult to see anything. This is definitely something that needs to be fixed.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-642235" src="https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-4-1024x576.jpg" alt="Assassin's Creed Black Flag Resynced (4)" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-4-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-4-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Aside from a visual makeover, there are additions like a new pathfinding function for the Jackdaw that took us back to sailing along England&#8217;s rivers in <em>Valhalla</em>. You get to hang back and just watch the world speed by as you make your way to a map marker, and the fact that it&#8217;s quite effective just as it was in previous titles makes it something you&#8217;re going to default to just so that you can peer into the distance in your search for fame and fortune.</p>
<h2>An Evolution, Not a Revolution</h2>
<p>While you might think that <em>Resynced</em> is doing so much to change <em>Black Flag</em> for the better, we&#8217;d caution you against getting your expectations so high you miss out on the improvements that do turn up. It&#8217;s still <em>Black Flag</em>, but with enough to differentiate it from Edward&#8217;s original outing.</p>
<p>All of the changes we mentioned make the gameplay and core experience feel more refined and polished, but they&#8217;re nothing groundbreaking. <em>Resynced</em> takes a safer approach than that, but manages to make the entire thing look and feel like it belongs with the franchise&#8217;s crop of current-gen titles.</p>
<p>You&#8217;re likely going to love it if Edward is among your favorite Assassins, or if his story spoke to you in a way that even Ezio couldn&#8217;t manage. Overall <em>Resycned</em> feels more like a drastically refined version of the original, and it doesn&#8217;t switch up the core experience simply because it doesn&#8217;t have to. There&#8217;s still a lot for us to see on that front, though, and our opinion might change based on that but things are looking pretty good at this point.</p>
<p>Our hands-on time was a blast, and we will have to wait and see how the final version shapes up. So far, <em>Resynced</em> feels like an intelligent remake that brings weight to the parts of the game that matter.</p>
<p><span style="color: #ff6600;"><em><strong>This game was previewed on PC.</strong></em></span></p>
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		<title>Helldivers 2 is Adding Support for DLSS 4.5, AMD FSR, and More on May 27th</title>
		<link>https://gamingbolt.com/helldivers-2-is-adding-support-for-dlss-4-5-amd-fsr-and-more-on-may-27th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 21 May 2026 15:46:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arrowhead Game Studios]]></category>
		<category><![CDATA[Helldivers 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ps5 pro]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644291</guid>

					<description><![CDATA[Variable Refresh Rate is now available on PS5 and PS5 Pro, while PC players can take advantage of Nvidia Reflex for improved response.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Among the many complaints against Arrowhead Game Studios and <em>Helldivers 2</em> is performance. After promising <a href="https://gamingbolt.com/helldivers-2-is-getting-multi-week-campaigns-branching-outcomes-and-better-rewards">sweeping changes for the co-op shooter</a>, the team has <a href="https://store.steampowered.com/news/app/553850/view/666114279352566049" target="_blank" rel="noreferrer noopener">confirmed</a> that one such patch is due on May 27th, and it&#8217;s finally supporting various upscalers.</p>



<p class="wp-block-paragraph">With the help of Nixxes, the PC version will soon offer AMD FSR 4.0.3 on supported GPUs alongside FSR 3.1.5, Nvidia DLSS 4.5 and Intel XeSS 3.0. On consoles, PS5 Pro players can look forward to PSSR support, while the base PS5 and Xbox Series X/S will support FSR 3.1. But that&#8217;s not all.</p>



<p class="wp-block-paragraph">Available now for PlayStation players, Variable Refresh Rate will finally address screen-tearing and V-Sync stutters. Variable Rate Shading is also inbound to help with GPU load, while the base consoles and PC will be able to take advantage of Dynamic Resolution Scaling. Performance mode on PS5 and Xbox Series X is also being bumped up to 1440p, while the former Power Saving Mode will support Quality mode.</p>



<p class="wp-block-paragraph">And if that&#8217;s not enough, Nvidia Reflex (available now) and AMD Anti-Lag 2 should improve the overall responsiveness. This isn&#8217;t the end either, with Arrowhead saying it will be &#8220;closely monitoring all platforms and hardware configurations, keeping a sharp eye out for anything that needs tuning, and deploying further adjustments as required. We’re also preparing a dedicated tech-focused update later this summer to push these improvements even further.</p>



<p class="wp-block-paragraph">“We’ve been following your feedback over the past few days and seeing the conversations across the <em>Helldivers 2</em> community. <em>Helldivers 2</em> matters to all of us, and we want to be clearer about what we’re working on and what’s coming next.”</p>



<p class="wp-block-paragraph">With the Galactic War set to receive new multi-week-long campaigns with more meaningful choices, an increased player cap, new red Stratagems, and more, it may be the best time to jump back into the battle for Super Earth. Stay tuned for more updates on other changes in the meantime.</p>
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		<title>XBOX Cancelled Game Pass Family Plan Due to Objection From EA &#8211; Rumor</title>
		<link>https://gamingbolt.com/microsoft-cancelled-game-pass-family-plan-due-to-objection-from-ea-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 21 May 2026 15:46:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[Game Pass Family Plan]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644310</guid>

					<description><![CDATA[A report has noted that it wasn't actually Microsoft's fault, and that EA "hated" the idea of bringing family plan options to Game Pass.]]></description>
										<content:encoded><![CDATA[<p>While there have been plenty of reports of Microsoft looking into ways to further expand on its Game Pass offerings, it looks like the company might have completely cancelled its plans to offer a family plan for the subscription service. According to <a href="https://www.windowscentral.com/gaming/xbox/the-top-20-xbox-player-voice-trending-feedback-items-you-voted-for" target="_blank" rel="noopener">Windows Central&#8217;s Jez Corden</a>, the Game Pass family plan, which was being tested in a few regions <a href="https://gamingbolt.com/xbox-game-pass-family-plan-available-for-insiders-in-colombia-and-ireland">like Ireland and Colombia</a>, will not be seeing any expansion to more regions, or even a return to where it was initially tested.</p>
<p>Unfortunately, the decision may have ultimately been cancelled due to objections from XBOX&#8217;s partners. According to Corden, Electronic Arts was the main culprit here, and that it &#8220;hated&#8221; the idea of a family plan for Game Pass. The plan itself would have given up to four users the ability to share a Game Pass subscription.</p>
<p>Corden has noted that the decision to cancel the family plan &#8220;wasn&#8217;t actually Microsoft&#8217;s fault.&#8221; He went on to say that, since EA&#8217;s presence on Game Pass has been the &#8220;bare minimum&#8221; on PC, and since it doesn&#8217;t release many games these days anyway, he wouldn&#8217;t mind seeing the company removed from the subscription service if it means getting things like a family plan.</p>
<p>&#8220;I was told EA, who is a long-term contractee within the Xbox Game Pass ecosystem, fully hated the idea,&#8221; wrote Corden. &#8220;It sucks because EA does the absolute bare minimum with its Game Pass involvement, refusing to put Xbox PC native versions with Play Anywhere or Xbox achievements out.&#8221;</p>
<p>&#8220;If the above is indeed true, I would like to see EA get kicked out of the Xbox Game Pass ecosystem in exchange for a revival of the Xbox Game Pass Family Plan, personally. EA barely releases games anymore anyway. EA shouldn&#8217;t be allowed to hold back Xbox customers, given how anemic its contributions have been.&#8221;</p>
<p>Interestingly, a family plan for Game Pass is among the top-5 most requested features that <a href="https://feedbackportal.microsoft.com/feedback/forum/fcafaf3d-8949-f111-bec7-0022482aa91b" target="_blank" rel="noopener">XBOX players have been asking for</a> since the launch of the company&#8217;s new <a href="https://gamingbolt.com/xbox-bats-for-transparency-with-new-player-voice-feedback-system">Player Voice feedback system</a>. Other player requests include exclusive games, a renewed focus on backwards compatibility, fully free online multiplayer, and a separation of Achievements for base games and their DLCs.</p>
<p>A report from last month had indicated that the company is still <a href="https://gamingbolt.com/microsoft-gaming-ceo-plans-to-introduce-game-pass-tier-with-only-first-party-games-rumor">trying some new things with the service</a>, and is even toying with the idea of <a href="https://gamingbolt.com/game-pass-might-get-pick-your-own-plan-options-rumor">introducing a &#8220;pick your own plan&#8221; system</a> that would give subscribers more options for the games and services they would actually want.</p>
<p>“A sort of ‘pick your own plan’ formula for Xbox Game Pass is on the cards, essentially, where users can effectively decide what packages of content they want to see as part of their plan,” wrote Corden last month. “Microsoft has leaked ‘Duet’ and ‘Triton’ codenames for Xbox Game Pass via its back-end APIs recently, suggesting that packages of services are in the plan’s future. Don’t want Xbox Cloud Gaming? Remove it and lower the price. No need for <em>Fortnite</em> Crew? Ditch it and add day one Xbox games. Perhaps you can roll in <em>World of Warcraft</em> or <em>Minecraft</em> Realms subscriptions instead, or even other benefits like Netflix, per rumors, or the long-awaited Xbox Game Pass Family Plan.”</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">644310</post-id>	</item>
		<item>
		<title>Break In is a New Trademark Filed by Sony</title>
		<link>https://gamingbolt.com/break-in-is-a-new-trademark-filed-by-sony-for-a-game</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 21 May 2026 15:24:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Fairgame$]]></category>
		<category><![CDATA[Haven Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644300</guid>

					<description><![CDATA[While the trademark filing doesn't reveal any details, its timing and title indicate that it could be a rebranding of Fairgame$.]]></description>
										<content:encoded><![CDATA[<p>A <a href="https://tmsearch.uspto.gov/search/search-results/99836522" target="_blank" rel="noopener">new trademark</a> filed by Sony has been discovered, indicating that the company might be getting ready to unveil a brand new title at its upcoming State of Play on June 2nd. As caught by <a href="https://insider-gaming.com/break-in-playstation/" target="_blank" rel="noopener">Insider Gaming</a>, the trademark is for a video game dubbed <em>Break In</em>, and was filed on May 20th.</p>
<p>While no other details about the trademark are available through the filing aside from the fact that it is in the same category as &#8220;video game software&#8221;, &#8220;downloadable video game software&#8221;, and &#8220;recorded computer game software&#8221;, the title and categories hint that it could be a rebranding of Haven Studios&#8217; first game, <em>Fairgame$</em>. Along with &#8220;<em>Break In</em>&#8221; being a well-suited name for the heist motifs in <em>Fairgame$</em>, there is also the fact that the game was originally announced for PC and PS5, and the trademark filing mentions &#8220;computer game software&#8221;.</p>
<p>Details about <em>Fairgame$</em> have been sparse, with a report from last month indicating that its latest pre-alpha playtests have seen <a href="https://gamingbolt.com/fairgame-fails-to-impress-in-latest-pre-alpha-playtest-rumor">negative reactions</a>. The playtest seemingly focused on a mansion-themed map, with four teams of three players tasked with taking each other on. Interestingly, the report also noted that, unlike its unveiling trailer, the color scheme of the playtest was more &#8220;grounded&#8221;. However, the playtesters had quite a bit of negative feedback for core gameplay elements like movement, classes, and NPCs.</p>
<p>Reports of the heist shooter <a href="https://gamingbolt.com/fairgame-is-getting-an-extraction-shooter-mode-rumor">getting an extraction shooter mode</a> also came up last month. Dubbed Cargo Heist, the mode will involve players trying to hunt down a vault code to open a safe, which will reward players with cash that can then be used to upgrade their skills. The title is also rumored to <a href="https://gamingbolt.com/fairgame-features-elements-of-fortnite-and-the-division-rumor">include elements inspired by <em>Fortnite</em> and <em>The Division 2</em></a>.</p>
<p>Since the <a href="https://gamingbolt.com/fairgame-havens-first-game-announced-for-ps5-and-pc">original unveiling</a> of <em>Fairgame$</em>, Haven Studios has seen quite a few high-profile departures, including that of <a href="https://gamingbolt.com/jade-raymond-departs-from-fairgame-developer-haven-studios">studio head and founder Jade Raymond</a>. A PlayStation spokesperson confirmed this and thanked Raymond for the work she had done. Raymond has been succeeded by Marie-Eve Danis and Pierre-François Sapinski, taking over as co-studio heads.</p>
<p>“Jade Raymond has been an incredible partner and visionary force in founding Haven Studios,&#8221; said the spokesperson. &#8220;We are deeply grateful for her leadership and contributions, and we wish her all the best in her next chapter.”</p>
<p><em>Fairgame$</em> game director Daniel Drapeau <a href="https://gamingbolt.com/fairgame-game-director-daniel-drapeau-has-left-haven-studios">also announced</a> that he had left Haven Studios back in September 2025. The gaming industry veteran was a notable departure for the studio, especially since he was one of the first people to start working there.</p>
<p>If Sony does plan to officially re-unveil <em>Fairgame$</em> with the new name of <em>Break In</em> during the upcoming State of Play, the title will be joined by other major games, including <em>Marvel&#8217;s Wolverine</em>. A recent report has also indicated that we might see more PS5-exclusive titles at the show, with rumors pointing to a new <em>God of War</em>, among others.</p>
<p>Insomniac Games&#8217; upcoming title is <a href="https://gamingbolt.com/state-of-play-announced-for-june-2nd-includes-new-look-at-marvels-wolverine">expected to be a big part of the showcase</a>, with Sony having promised a &#8220;closer look&#8221; at the game. The event itself is slated to feature more than 60 minutes of &#8220;updates, announcements, and gameplay reveals.&#8221;</p>
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		<item>
		<title>Subnautica 2 Has Sold Over 4 Million Copies in Five Days of Early Access</title>
		<link>https://gamingbolt.com/subnautica-2-has-sold-over-4-million-copies-in-five-days-of-early-access</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 21 May 2026 14:50:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[krafton]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Subnautica 2]]></category>
		<category><![CDATA[Unknown Worlds Entertainment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644292</guid>

					<description><![CDATA[It's early days yet for Unknown Worlds' sequel, which recently entered early access, but the response has been incredible.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It hasn&#8217;t even been a week of early access for Unknown Worlds&#8217; <em>Subnautica 2</em>, and it&#8217;s already a massive success. After announcing <a href="https://gamingbolt.com/subnautica-2-crosses-2-million-sales-in-half-a-day">two million sales in 12 hours</a>, the underwater survival crafting title has crossed four million in five days, according to the developer.</p>



<p class="wp-block-paragraph">Executive producer Fernando Melo said in a press release, “We’re incredibly grateful for the response from players around the world. Seeing millions of players dive into this new world during Early Access has been an incredible moment for the team. Community feedback continues to help shape the future of <em>Subnautica 2</em>, and we’re excited to keep building the experience together with our players.”</p>



<p class="wp-block-paragraph">Of course, it&#8217;s also available on Game Pass via Game Preview for Xbox Series X/S and PC, so the total number of players could be even higher. On Steam alone, <em>Subnautica 2&#8217;s</em> lifetime peak concurrent player count has utterly demolished the original, <a href="https://gamingbolt.com/subnautica-2-sells-over-1-million-copies-peaks-at-nearly-468000-concurrent-steam-players">standing at 467,582</a>. While the numbers have certainly dropped since then, a <a href="https://steamdb.info/app/1962700/charts/">24-hour peak of 141,718 concurrent players</a> is still impressive.</p>



<p class="wp-block-paragraph">The only downside to all this, at least for fans, is that this is only the beginning of a long early access period. Unknown Worlds estimates that at least two years before 1.0 is ready, though plans can and will change. Just recently, it <a href="https://gamingbolt.com/subnautica-2-studio-acknowledges-need-to-do-better-with-communication-in-a-letter-to-the-community">acknowledged complaints</a> about being unable to kill the various hostile fish roaming the seas of Proteus.</p>



<p class="wp-block-paragraph">Don&#8217;t expect weapons anytime soon, but it is working to balance creature behavior and improve player mitigation tools to ensure less frustrating interactions. How these will fit into <a href="https://gamingbolt.com/subnautica-2-early-access-roadmap-includes-sprint-voice-chat-and-trading-along-with-new-content">the existing roadmap</a> remains to be seen, so stay tuned. In the meantime, check out <a href="https://gamingbolt.com/subnautica-2-early-access-review-waterworld">our thoughts</a> on the early access version.</p>
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		<item>
		<title>Marvel&#8217;s Wolverine, God of War Spin-Off Aren&#8217;t the Only Exclusives at State of Play &#8211; Rumor</title>
		<link>https://gamingbolt.com/other-playstation-exclusives-will-show-up-during-june-2nd-state-of-play-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 21 May 2026 14:35:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Insomniac Games]]></category>
		<category><![CDATA[Marvel&#039;s Wolverine]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Santa Monica Studio]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644290</guid>

					<description><![CDATA[Could Intergalactic resurface on June 2nd? Time will tell, but insider NateTheHate claims appearances from other first-party titles.]]></description>
										<content:encoded><![CDATA[<p>While Sony has <a href="https://gamingbolt.com/state-of-play-announced-for-june-2nd-includes-new-look-at-marvels-wolverine">confirmed</a> that its upcoming State of Play on June 2nd will include a &#8220;closer look&#8221; at Insomniac Games&#8217; <em>Marvel&#8217;s Wolverine</em>, according to known leaker NateTheHate, the showcase will also feature other PS5-exclusives. Unfortunately, he didn&#8217;t provide too many details about which exclusives will be included, simply replying &#8220;Yes&#8221; to a fan asking if &#8220;other exclusives&#8221; will be showcased at the event or whether it will only include <em>Marvel&#8217;s Wolverine</em> and the rumored <em>God of War</em> spin-off.</p>
<p>Aside from confirming the presence of <em>Marvel&#8217;s Wolverine</em> at the State of Play, Sony has been tight-lipped about what else fans can expect to see during the showcase. This has led to plenty of speculation, including the idea that we might finally see some gameplay from Naughty Dog&#8217;s <em>Intergalactic</em>. Other titles expected to make an appearance include <em>Marvel Tōkon: Fighting Souls</em>, and Bungie&#8217;s PvPvE extraction shooter <em>Marathon</em>, which is kicking off its second season, NIGHTFALL, <a href="https://gamingbolt.com/marathon-season-2-nightfall-starts-june-2nd-full-reveal-coming-may-25th">on the same day</a>.</p>
<p>Reports of a new God of War being announced this year have been going around for quite some time, and previous rumors had <a href="https://gamingbolt.com/new-god-of-war-could-be-revealed-at-reported-april-state-of-play-showcase-rumor">indicated that it would be showcased in April</a>. “I also heard separately, like last month, that the <em>God of War</em> was due to be announced very soon, and in April,” said Insider Gaming&#8217;s Tom Henderson last month.</p>
<p>As for what this <em>God of War</em> game would entail, another rumor has indicated that it might include mythological elements outside of its Greek and Norse trappings, <a href="https://gamingbolt.com/next-god-of-war-could-feature-chinese-and-japanese-mythological-elements-rumor">bringing in Chinese and Japanese elements</a> as well. Along with this, Mayan aspects are also expected to show up.</p>
<p>As for <em>Marvel&#8217;s Wolverine</em>, it&#8217;s <a href="https://gamingbolt.com/marvels-wolverine-launches-on-september-15th">slated for release on September 15th</a> exclusively on the PS5. It is expected to cost $69.99, keeping it in line with other first-party PlayStation games. However, Insomniac Games hasn&#8217;t opened up pre-orders for it yet. In a social media post, the studio said, &#8220;We want to show you more of the game first,&#8221; when <a href="https://gamingbolt.com/marvels-wolverine-pre-orders-will-have-to-wait-as-insomniac-wants-to-first-show-you-more">asked about why pre-orders hadn&#8217;t started</a>.</p>
<p>Sony has made it clear that it expects <em>Marvel&#8217;s Wolverine</em> to be one of its tentpole releases in 2026. Back in November 2025, CFO Lin Tao had <a href="https://gamingbolt.com/marvels-wolverine-is-the-tentpole-first-party-release-for-sony-in-2026-cfo">confirmed this</a> during an investor call. When asked about whether the company expects the November 19th release of <em>Grand Theft Auto 6</em> to have a tangible impact on Sony&#8217;s software sales, Tao said that <em>Marvel&#8217;s Wolverine</em> will serve as a major anchor for the company in terms of the upside it provides.</p>
<p>Not too many details have been revealed about <em>Marvel&#8217;s Wolverine</em> aside from a <a href="https://gamingbolt.com/marvels-wolverine-is-out-in-fall-2026-brutal-first-gameplay-revealed">gameplay trailer</a>, which showcased the brutality of the game&#8217;s combat, complete with Logan having the ability to dismember his foes.</p>
<p>However, we do have an idea of how long it has been in development. Voice actor for protagonist James &#8220;Logan&#8221; Howlett, Liam J McIntyre, said that he had been working on the project <a href="https://gamingbolt.com/marvels-wolverine-actor-has-worked-on-it-for-almost-as-long-as-my-son-has-been-alive">&#8220;for almost as long as my son has been alive.&#8221;</a></p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="und" dir="ltr">Yes</p>&mdash; NateTheHate2 (@NateTheHate2) <a href="https://twitter.com/NateTheHate2/status/2057136591940767842?ref_src=twsrc%5Etfw">May 20, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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		<title>The Expanse: Osiris Reborn is Recasting Its Male Lead Following Closed Beta Feedback</title>
		<link>https://gamingbolt.com/the-expanse-osiris-reborn-is-recasting-its-male-lead-following-closed-beta-feedback</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 21 May 2026 14:11:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Owlcat Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Expanse: Osiris Reborn]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644285</guid>

					<description><![CDATA["While the voice actor for the male protagonist and J put in a lot of good work, they felt less expressive than we wanted."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Following its <a href="https://gamingbolt.com/the-expanse-osiris-reborn-closed-beta-is-live-new-overview-outlines-combat-skills-and-more">closed beta last month</a> for <em>The Expanse: Osiris Reborn</em>, which saw over seven thousand players filling out the survey, Owlcat Games has <a href="https://store.steampowered.com/news/app/3727390/view/692009977210994833" target="_blank" rel="noreferrer noopener">outlined</a> several upcoming improvements. Perhaps the most notable is that the voice actor for the male version of the protagonist and J has been recast.</p>



<p class="wp-block-paragraph">&#8220;While the voice actor for the male protagonist and J put in a lot of good work, they felt less expressive than we wanted. Because of this, we are changing the voices of the male protagonist and J,&#8221; said the developer. You can also expect to hear less of J during battles as well.</p>



<p class="wp-block-paragraph">Of course, there&#8217;s a lot more to look forward to, including improvements to character and facial animations to ensure they &#8220;feel more natural and polished.&#8221; Players can also expect a full rework of the &#8220;ask&#8221; system, unfinished though it was, and more work on the cover system to ensure interacting with it is &#8220;easier and more intuitive.&#8221;</p>



<p class="wp-block-paragraph">And while the overall tone of the narrative is a &#8220;deliberate creative direction,&#8221; it has acknowledged moments which felt &#8220;too inconsistent or out of place. As a result, some conversations in the game will be adjusted to make character reactions feel more natural, responsive, and grounded.&#8221; Of course, there are plenty more changes in store, but the developer would &#8220;prefer to show rather than tell.&#8221;</p>



<p class="wp-block-paragraph">For all the criticism of the beta, several other things &#8211; from the visuals and combat to the music, Larry and the Pinkwater 4 station&#8217;s overall atmosphere &#8211; have been praised. Owlcat Games is still going through feedback, but for now, the sci-fi action RPG is seemingly off to a strong start.</p>



<p class="wp-block-paragraph"><em>The Expanse: Osiris Reborn</em> <a href="https://gamingbolt.com/the-expanse-osiris-reborn-launches-in-spring-2027-closed-beta-starts-april-22nd">launches in Spring 2027</a> for Xbox Series X/S, PS5, and PC. It&#8217;s more than likely that another beta will be released in the coming months, so stay tuned for more details. In the meantime, you can check out <a href="https://gamingbolt.com/the-expanse-osiris-reborn-is-looking-like-a-true-successor-to-mass-effect">our impressions</a> regarding what we enjoyed from the beta.</p>



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<iframe loading="lazy" title="Beta Highlights — The Expanse: Osiris Reborn" width="500" height="281" src="https://www.youtube.com/embed/ZoRD63K0Hds?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Spellcasters Chronicles Took 8 Years to Make, Quantic Dream Could Layoff Up to 95 Employees &#8211; Rumor</title>
		<link>https://gamingbolt.com/spellcasters-chronicles-took-8-years-to-make-quantic-dream-to-lay-off-up-to-95-employees-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 21 May 2026 14:08:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Quantic Dream]]></category>
		<category><![CDATA[Spellcasters Chronicles]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644286</guid>

					<description><![CDATA[Independent game workers union STJV has called out the company's leadership for poor management and called for their resignation.]]></description>
										<content:encoded><![CDATA[<p>Following Quantic Dream&#8217;s announcement of cancelling its 3v3 multiplayer title <em>Spellcasters Chronicles</em> and plans for an internal reorganization, according to Paris-based independent game workers union <a href="https://www.stjv.fr/en/2026/05/spellcasters-canceled-and-layoffs-at-quantic-dream-who-could-possibly-have-foreseen-this/" target="_blank" rel="noopener">Syndicat des Travailleureuses du Jeu Video (STJV)</a>, the company will be laying off up to 95 of its employees. In its post, the union has called out the company for its poor planning for what was supposed to be a &#8220;reasonably-sized&#8221; project, leading to it taking 8 years to make it to its Early Access release.</p>
<p>STJV has also noted that there have been plenty of red flags about the project over the years, and said that management was overconfident about the potential success of <em>Spellcasters Chronicles</em>, citing &#8220;30 years of experience&#8221; of the leadership team.</p>
<p>&#8220;This project, started 8 years ago and led by Guillaume de Fondaumière, David Cage, and Grégorie Diaconu, was supposed to be a &#8216;reasonably-sized&#8217; project and was planned for a much earlier release,&#8221; wrote the union. &#8220;Over all these years, nobody questioned the business model or how the game was to become profitable. Catastrophic project management resulted in iteration after iteration, exhausting the team and leading production straight to disaster.&#8221;</p>
<p>&#8220;It’s sad to say, nobody is surprised by this outcome. Worker representatives have sounded the alarm about the project’s colossal risk level numerous times,&#8221; it continued. &#8220;In front of employees, management arrogantly explained that success was a given for <em>Spellcasters Chronicles</em>, thanks to &#8217;30 years of experience&#8217; of the decision-makers. In front of the workers’ council, management refused to consider other scenarios and to plan accordingly. Failure was never an option, never thought about, never planned for: incompetence led us here today. Workers pay for management’s misguided ways.&#8221;</p>
<p>Along with the management itself, the union has also noted that Quantic Dream shareholder NetEase also shares the blame, thanks in large part to its push to stop development of <em>Spellcasters Chronicles</em> as soon as possible, as well as a lack of marketing surrounding its launch.</p>
<p>STJV wraps up with a list of demands for Quantic Dream, chief among them being the cancellation of all planned terminations. Along with this, the union has also said that the team behind <em>Spellcasters Chronicles</em> should, in the absence of a new project, be reassigned to work on <em>Star Wars Eclipse</em>. The union also wants workers to be &#8220;re-categorized at a higher professional rank&#8221; in order to give them better rights and employment protections, and for the management and leadership teams to accept responsibility for the failure of the project and to resign immediately.</p>
<p><em>Spellcasters Chronicles</em> was <a href="https://gamingbolt.com/spellcasters-chronicles-announced-by-quantic-dream-free-to-play-multiplayer-title-revealed">unveiled in October 2025</a> and revolves around putting players in the shoes of spellcasters that partake in 3-on-3 PvP battles. Along with spells, players also have the ability to control large armies that include a variety of fantasy creatures, from dragons to skeletons. The title boasted of more than 50 spells and summons.</p>
<p>While the title remains playable for those who already added it to the library until its servers are shut down on June 19th, no new players can give <em>Spellcasters Chronicles</em> a shot, with Steam noting that the game is no longer available on the store.</p>
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