<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>IGN News</title><link>https://www.ign.com/articles</link><description>The latest IGN news, previews and features about video games, movies, TV, tech and comics</description><copyright>Copyright (c) IGN Entertainment Inc., a Ziff Davis company</copyright><atom:link href="https://www.ign.com/rss/articles/feed?tags=news" rel="self" type="application/rss+xml"/><atom:link href="https://www.ign.com/rss/articles/feed?tags=news&amp;start=20&amp;count=20" rel="next" type="application/rss+xml"/><image><url>https://s3.amazonaws.com/o.assets.images.ign.com/kraken/IGN-Logo-RSS.png</url><title>IGN Logo</title><link>https://www.ign.com</link><width>142</width><height>44</height></image><item><title><![CDATA[The First Wheel of Time Board Game Adaptation Has Already Blown Past Its Goals on Kickstarter]]></title><link>https://www.ign.com/articles/the-first-wheel-of-time-board-game-adaptation-has-already-blown-past-its-goals-on-kickstarter</link><description></description><pubDate>Wed, 27 May 2026 20:45:00 +0000</pubDate><guid isPermaLink="false">7c223aa5-a234-43c4-8ec4-52c5e39fde39</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/05/27/wheel-of-time-board-game-1779911499841.png"/><section data-transform="mobile-ad-break"></section><p>The Wheel of Time is one of the <a href="https://www.ign.com/articles/best-selling-fantasy-books">best-selling fantasy book series</a> of all time, but it&#39;s a franchise that has struggled to take hold as an adaptation. Most notably, Amazon&#39;s live-action Wheel of Time show was <a href="https://www.ign.com/articles/amazon-cancels-wheel-of-time-prime-video-series-after-3-seasons-leaving-the-story-far-from-finished">tragically cancelled</a> just last year after what <a href="https://www.ign.com/articles/the-wheel-of-time-season-3-review-prime-video">IGN called it&#39;s &quot;best season yet&quot;</a>. But a new kickstarter for the first-ever official board game is bringing some fresh hope to fans of Robert Jordan&#39;s fantasy world that there&#39;s still more to look forward to.</p><p>War of the Dragon is an upcoming strategy game for 2-4 players that <a href="https://www.kickstarter.com/projects/direwolfdigital/war-of-the-dragon-the-wheel-of-time">according to the Kickstarter page</a>, &quot;combines tableau building, action selection, and area control mechanics in a thrilling struggle for conquest and survival&quot;. The game just launched on Kickstarter today with a funding goal of $50,000 that was pretty much immediately met. At the time of writing, almost $300K has already been pledged and those numbers continue to go up.</p><section data-transform="ignvideo" data-slug="war-of-the-dragon-the-wheel-of-time-official-teaser-trailer" data-loop=""></section><p>This isn&#39;t the first time The Wheel of Time has been adapted for the tabletop, but it is the first actual board game for the franchise. Wizards of the Coast made a <a href="https://dragonmount.com/news/book-news/the-old-wotc-wheel-of-time-rpg-a-trip-down-the-memory-of-light-lane-r1337/">Wheel of Time TTRPG</a> all the way back in 2001, but it has been mostly forgotten over the years. War of the Dragon takes it a step further by bringing a full experience to the table with new illustrations, miniatures, and multiple game modes included.</p><p>The popularity of this game on Kickstarter isn&#39;t too surprising thanks to the publisher that is actually adapting the story into this format. <a href="https://www.ign.com/games/publisher/dire-wolf">Dire Wolf</a> is known for publishing some incredible board games like Dune: Imperium and Clank! over the years. Dune: Imperium is a somewhat similar <a href="https://www.ign.com/articles/best-deck-building-board-games">deck-building board game</a> that has consistently been a favorite for IGN, with our reviewer giving it a <a href="https://www.ign.com/articles/dune-imperium-board-game-review">glowing 9 out of 10 review</a>. So while War of the Dragon is getting its start as a crowdfunding campaign here, it&#39;s backed by a trusted studio.</p><p>Outside of this Kickstarter, <a href="https://www.ign.com/articles/wheel-of-time-books-in-order">The Wheel of Time series</a> has been seeing a bit of a revival in TV and games. It was announced fairly recently that a <a href="https://www.ign.com/articles/robert-jordans-wheel-of-time-series-is-getting-new-life-as-an-animated-show-and-a-mobile-game">new Wheel of Time animated series and a video game are currently in the works</a>. As of right now, there isn&#39;t any sort of release date attached to those projects, but there is an estimated June 2027 window for War of the Dragon. The Kickstarter campaign is set to run from now until June 23, 2026.</p><section data-transform="poll" data-id="532a563d-7e62-4d4c-9c5a-40ff30ea70a4"></section><p></p><section data-transform="divider"></section><p><em>Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor&#39;s degree in communication and 10 years of professional writing experience, his expertise is spread across a variety of different pop culture topics -- from TV series to </em><a href="https://www.ign.com/wikis/books/"><em>books</em></a><em> and the latest </em><a href="https://www.ign.com/articles/all-pokemon-games-on-nintendo-switch"><em>Pokémon games</em></a><em>.</em></p></section>]]></content:encoded><media:content height="540" type="image/png" url="https://assets-prd.ignimgs.com/2026/05/27/wheel-of-time-board-game-1779911499841.png" width="960"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/05/27/wheel-of-time-board-game-1779911499841.png</media:thumbnail><dc:creator>Jacob Kienlen</dc:creator></item><item><title><![CDATA[Dragon Quest 12: Beyond Dreams Update]]></title><link>https://www.ign.com/articles/dragon-quest-12-beyond-dreams-update</link><description><![CDATA[Square Enix issued a significant update on Dragon Quest 12 today, giving fans a quick look at the long-awaited RPG sequel. The Japanese company also dropped the bombshell that the game’s development was restarted from scratch. As a result, Dragon Quest 12's original subtitle, The Flames of Fate, was ditched in favor of Dragon Quest 12: Beyond Dreams.]]></description><pubDate>Wed, 27 May 2026 19:02:25 +0000</pubDate><guid isPermaLink="false">054c62d1-c324-400e-80b2-859418de57a5</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/05/27/dq-1779908156932.jpg"/><section data-transform="mobile-ad-break"></section><p>Square Enix issued a significant update on Dragon Quest 12 today, giving fans a quick look at the long-awaited RPG sequel. The Japanese company also dropped the bombshell that the game’s development was restarted from scratch. As a result, Dragon Quest 12&#39;s original subtitle, The Flames of Fate, was ditched in favor of Dragon Quest 12: Beyond Dreams.   </p><p>In a <a href="https://youtu.be/QsYz_CVdowA?si=8i8TBU7gjEyniYzP">special video</a> to mark Dragon Quest’s 40th anniversary on May 27, Dragon Quest 12 executive producer Yosuke Saito and game designer Yuji Horii shed light on the upcoming game’s current state. </p><p>“We’re hard at work on 12,” Saito said. “But it’s going to be a bit longer until it’s in your hands.”<strong> </strong>He<strong> </strong>explaining that the title’s development was overhauled after a team reshuffle. “Work on the original version, Dragon Quest 12: The Flames of Fate, hit a lot of hurdles along the way.” Saito added. “But as we kept talking with Mr. Horii and pinned down what a mainline Dragon Quest game should look like, we decided to move things around and start over from scratch.”</p><p>“It was a major decision, but I believe it’s the right one,” Saito said, citing that this rehaul will enable the dev team to make an enjoyable game that appeals to a wider range of Dragon Quest fans.</p><iframe src="//www.instagram.com/p/DY1_qVTgZs0/embed" height="710" width="612" frameborder="0" scrolling="no"></iframe><p>It seems the devs changed Dragon Quest 12’s protagonist, story and themes. Apparently, Beyond Dreams’ hero has mysterious visions in his sleep, and the plot will delve into what lies beyond these dreams. “The game has gone in a different direction to what we originally announced, but I think you’ll enjoy it,” Horii said. Dragon Quest 12 will explore a “bright and exciting future,” with Horii suggesting that Beyond Dreams may have ditched the darker tone that The Flames of Fate was set to bring to the 40-year-old series.</p><p>The game’s development has changed direction but Horii reassured fans that quintessential Dragon Quest elements remain. Dragon Quest 12: Beyond Dreams will still have the late Akira Toriyama’s iconic character designs and composer Koichi Sugiyama’s epic score. Although Sugiyama passed away in 2021 and Toriyama in 2024, both creatives managed to complete work for Dragon Quest 12 before they departed. Both have worked on every entry in the series since 1986’s Dragon Quest 1.</p><p>However, it won’t just be the same old classic gameplay. Saito said that Dragon Quest 12: Beyond Dreams will evolve the RPG series to the next level “with plenty of things you&#39;ve never seen in a DQ game before.”</p><section data-transform="ignvideo" data-slug="the-25-best-jrpgs-of-all-time" data-loop=""></section><p>Dragon Quest fans have been waiting a long time. Dragon Quest 12: The Flames of Fate was announced in 2021 during the series’ 35th anniversary celebrations. It’s also been eight years since the last mainline entry, Dragon Quest 11, was released. Saito and Horii did not give any hints as to a release timeline for Dragon Quest 12: Beyond Dreams, so fans will have to wait a bit longer.</p><p>During the 40th anniversary celebration, Square Enix also <a href="https://press.na.square-enix.com/DRAGON-QUEST-XII-BEYOND-DREAMS-REVEALED-AS-DRAGON-QUEST-CELEBRATES-ITS"><u>revealed</u></a> that spin-off title Dragon Quest Monsters: The Withered World will be coming to PS5, Xbox Series X/S, PC, Switch and Switch 2 (release date to be announced later). The game will feature Dragon Quest 5’s Nera and Bianca as dual protagonists. Also, Dragon Quest 11 S: Echoes of an Elusive Age will be coming to Switch 2 on September 24.</p><section data-transform="divider"></section><p><em>Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.</em></p></section>]]></content:encoded><media:content height="1026" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/05/27/dq-1779908156932.jpg" width="1824"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/05/27/dq-1779908156932.jpg</media:thumbnail><dc:creator>Wesley Yin-Poole</dc:creator></item><item><title><![CDATA[Steam Deck Price Increase Announced by Valve]]></title><link>https://www.ign.com/articles/steam-deck-price-increase-announced-by-valve</link><description><![CDATA[Valve has announced a substantial price increase for the Steam Deck. The company announced today that all new OLED models are officially back in stock after months of being out of stock, but they will be getting a price increase.]]></description><pubDate>Wed, 27 May 2026 18:22:40 +0000</pubDate><guid isPermaLink="false">ced9ec94-fb44-43d3-9102-654deb266306</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2022/10/01/steam-deck-1659557947156-1664593039070.jpeg"/><section data-transform="mobile-ad-break"></section><p>Valve has announced a substantial price increase for the <a href="https://www.ign.com/tech/steam-deck">Steam Deck</a>. The company announced today that all new OLED models are officially back in stock after <a href="https://www.ign.com/articles/valve-admits-steam-deck-is-experiencing-delays-and-stock-issues-due-to-ai-driven-memory-shortages">months of being out of stock</a>, but they will be getting a price increase. The lowest-tier model, the 512GB OLED Steam Deck, was previously $549 and will now cost $789. The premium 1TB OLED Steam Deck was previously $649 and will now cost $949. <a href="https://steamcommunity.com/groups/steam_hardware/announcements/detail/672869045073085539">Valve stated</a> that &quot;these new prices reflect the current state of component costs and other global logistical challenges across the industry as a whole.&quot; </p><p>Refurbished LCD Steam Decks sold through Steam will not suffer a price increase, though it does appear that the refurbished OLED Steam Decks will still cost more than their original price. The refurbished 512GB and 1TB OLEDs now cost $629 and $759, respectively. If you&#39;re okay with a slightly less premium handheld, the refurbished versions of the now-discontinued LCD Steam Decks are a solid option. 64GB LCD costs $279, the 256GB LCD costs $319, and the 512GB LCD costs $359. </p><p>The <a href="https://www.ign.com/articles/best-handheld-gaming-pc">PC handheld</a> has been a beloved piece of gaming tech for a while, partially thanks to its value. It allows for a premium gaming experience on the go, and previously, it was relatively affordable. Now, the Steam Deck will likely be a harder sell, especially as it now gets into the price range of other <a href="https://www.ign.com/articles/asus-rog-xbox-ally-x-review">high-end handhelds like the Xbox Rog Ally X</a>, which costs $999.99.</p><section data-transform="catalog-carousel" data-catalogid="1fec66f1-891a-4b48-a437-37c49dbdc981" data-items="[208560,223167,208561,208562]" data-show-pricing="false" data-highlighted-item="null"></section><p>Valve isn&#39;t the only one raising prices on its hardware. The three major gaming platforms (Xbox, PlayStation, and Nintendo) have all raised prices on their consoles, making it one of the only times in history when prices for consoles went up instead of down during a generation. A <a href="https://www.ign.com/articles/sony-announces-price-rises-for-ps5-ps5-pro-and-playstation-portal-blames-continued-pressures-in-the-global-economic-landscape">regular PS5, for instance, now costs $100 - $150 more than it did in 2020</a>. </p><p>The news also comes amidst growing concerns that Valve&#39;s console-like device, the Steam Machine, will be unaffordable. <a href="https://www.ign.com/articles/how-much-will-the-steam-machine-cost">Valve has yet to announce a price for the Steam Machine</a>, leading to feverish speculation. The <a href="https://www.ign.com/articles/steam-machine-hands-on-first-impressions">device aims to be a PC for your living room</a>, and some hoped that would mean that even if it&#39;s more expensive than an Xbox or a PS5, it will at least still be more affordable than a PC. However, the rising costs of things like RAM mean that it may not even be possible for Valve. With the Steam Deck getting a massive price increase, one has to imagine that the Steam Machine will suffer as well.</p><p>The Steam Machine is currently expected to release sometime in 2026. It&#39;s unclear when Valve may reveal a release date or pricing information. It seems like <a href="https://www.ign.com/articles/for-the-steam-machine-valve-is-waiting-for-the-price-to-be-right">Valve is waiting things out before it makes a definitive pricing decision</a>, but the clock is ticking unless the company wants to indefinitely delay the new hardware.</p><section data-transform="divider"></section><p><em>Cade Onder is a freelancer for IGN&#39;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.</em></p></section>]]></content:encoded><media:content height="720" type="image/jpeg" url="https://assets-prd.ignimgs.com/2022/10/01/steam-deck-1659557947156-1664593039070.jpeg" width="1280"/><media:thumbnail>https://assets-prd.ignimgs.com/2022/10/01/steam-deck-1659557947156-1664593039070.jpeg</media:thumbnail><dc:creator>Cade Onder</dc:creator></item><item><title><![CDATA[Brandon Sanderson Explains Why He Chose the One Piece Studio to Adapt His Epic Sci-Fi Series]]></title><link>https://www.ign.com/articles/brandon-sanderson-explains-why-he-chose-the-one-piece-studio-to-adapt-his-epic-sci-fi-book-series</link><description></description><pubDate>Wed, 27 May 2026 17:55:00 +0000</pubDate><guid isPermaLink="false">1c290c1a-4145-4f94-afa0-5e2904543a2a</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/03/13/luffy-1773416726968.png"/><section data-transform="mobile-ad-break"></section><p>It was recently announced that Brandon Sanderson would be working with Tomorrow Studios on an adaptation of his popular YA series Skyward. The news was a bit of a surprise for fans who have been following the author&#39;s progress on the Mistborn screenplay. But unlike Sanderson&#39;s <a href="https://www.ign.com/articles/brandon-sandersons-cosmere-universe-book-adaptations-apple-tv-news">Apple TV deal for his Cosmere projects</a>, the Skyward TV series does <a href="https://www.ign.com/articles/brandon-sandersons-skyward-adaptation-would-be-perfect-as-a-netflix-series">not currently have a streaming service</a> attached.</p><p>&quot;I actually started meeting with [Tomorrow Studios] like four our five years ago,&quot; Sanderson said in his <a href="https://www.youtube.com/watch?v=sglV3ddMKVU&t=34s">latest YouTube update</a>. &quot;It was right after the One Piece television show came out that I sat down seriously with them. I&#39;d taken some meetings earlier, but this was the first time I&#39;m like, &#39;All right, you really can make things that are good.&#39;&quot;</p><section data-transform="poll" data-id="b722af72-543e-43d8-bbbb-c0bed3459799"></section><p><a href="https://www.ign.com/wikis/one-piece-live-action-tv-series/Season_1_Episode_List">Season 1 of the One Piece live-action show</a> was first released on Netflix back in August 2023 and quickly became one of the most popular shows on the streaming service. The second season of the adaptation was released earlier this year and was critically received even better than the first season. <a href="https://www.ign.com/articles/netflx-one-piece-season-2-review-recap">IGN&#39;s review of Season 2</a> called it &quot;nothing short of a miracle&quot; thanks to how well it adapts Eiichiro Oda&#39;s absurd cartoony world.</p><section data-transform="slideshow" data-slug="netflix-one-piece-season-2-images" data-value="netflix-one-piece-season-2-images" data-type="slug" data-caption=""></section><p>&quot;There&#39;s a really cool exec there that I like a lot. We talked for a long while and eventually we said yes,&quot; explains Sanderson about the partnership with Tomorrow Studios. &quot;So that&#39;s been in the works for a quite a while and we now picked our showrunners. It&#39;s Mo and Jed. They were the showrunners of Agents of SHIELD and they are fantastic people. They&#39;ve been really good to work with an so we&#39;re working on that.&quot;</p><p>Sanderson is talking bout Jed Whedon and Maurissa &quot;Mo&quot; Tancheroen here, who worked on the Marvel spin-off series between 2013 and 2020. For those who don&#39;t remember <a href="https://www.ign.com/tv/agents-of-shield/reviews">Agents of SHIELD</a>, it was one of the more popular Marvel shows on TV before the <a href="https://www.ign.com/wikis/disney-plus/Original_Series">Disney+ era of originals</a> kicked off in 2021 with Wandavision.</p><p>In addition to providing more information about the Skyward adaptation, Sanderson also addressed that he has been overly busy with Hollywood lately, saying: &quot;I do promise I&#39;m getting back to the books very soon.&quot; During his update last week, he confirmed that <a href="https://www.ign.com/articles/brandon-sanderson-says-hell-start-working-on-his-mistborn-era-3-book-again-in-july">he plans on starting work on Ghostbloods revisions again in July</a>, which is the next era of his Mistborn series.</p><section data-transform="divider"></section><p><em>Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor&#39;s degree in communication and 10 years of professional writing experience, his expertise is spread across a variety of different pop culture topics -- from TV series to </em><a href="https://www.ign.com/wikis/books/"><em>books</em></a><em> and the latest </em><a href="https://www.ign.com/articles/all-pokemon-games-on-nintendo-switch"><em>Pokémon games</em></a><em>.</em></p></section>]]></content:encoded><media:content height="720" type="image/png" url="https://assets-prd.ignimgs.com/2026/03/13/luffy-1773416726968.png" width="1280"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/03/13/luffy-1773416726968.png</media:thumbnail><dc:creator>Jacob Kienlen</dc:creator></item><item><title><![CDATA[Adventure Time: Side Quests to Premiere First 2 Episodes at IGN Live 2026]]></title><link>https://www.ign.com/articles/adventure-time-side-quests-ign-live-2026</link><description><![CDATA[Fans attending IGN Live 2026 will have the opportunity to be the first to watch the first two episodes of the new animated series Adventure Time: Side Quests on Saturday, June 7th at 12:45pm PT.]]></description><pubDate>Wed, 27 May 2026 17:00:00 +0000</pubDate><guid isPermaLink="false">481f951e-e25e-4caa-b083-ca61cfdfb645</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/05/26/atsq-disney-plus-hulu-ka-2700x4000-pre-thumb-1779832559243.jpg"/><section data-transform="mobile-ad-break"></section><p>Fans attending <a href="https://www.ign.com/live/"><u>IGN Live 2026</u></a> will have the opportunity to be the first to watch the first two episodes of the new animated series <a href="https://www.ign.com/tv/adventure-time-side-quests"><u>Adventure Time: Side Quests</u></a> on Saturday, June 7th at 12:45pm PT. </p><p>This special, in-person advance screening is happening weeks before the series premieres June 29th on Disney+ and Hulu.</p><p>IGN Live 2026 is a multi-day celebration of video games and entertainment that will take place at the Magic Box @ The Reef in downtown Los Angeles on June 6 - 7 from 9 am - 5 pm PT. <a href="https://www.ign.com/live/#tickets-section"><u>Tickets are now on sale</u></a>.</p><p>Produced by Cartoon Network Studios, Adventure Time: Side Quests is a companion series to <a href="https://www.ign.com/tv/adventure-time"><u>the award-winning original show Adventure Time</u></a>. </p><p>According to the official synopsis, Adventure Time: Side Quests “follows young hero Finn and his magical dog best friend Jake as they embark on adventures across the fantastical land of Ooo — partying with cloud people and punching evil in the butt along the way.”</p><p>The new series “builds on the spirit of the early seasons, delivering lighter, self-contained adventures. Designed to introduce a new generation of fans to the land of Ooo, whilst giving existing fans more of what they love, the series brings standalone, silly quests and playful challenges - celebrating the joyful chaos of Finn and Jake’s adventures.”</p><a href="https://assets-prd.ignimgs.com/2026/05/26/atsq-disney-plus-hulu-ka-2700x4000-pre-1779832001706.png"><img src="https://assets-prd.ignimgs.com/2026/05/26/atsq-disney-plus-hulu-ka-2700x4000-pre-1779832001706.png" class="article-image-full-size" title="undefined"/></a>The voice cast includes Sasha Knight as Finn the Human, John DiMaggio as Jake the Dog, Tom Kenny as Ice King, Hynden Walch as Princess Bubblegum, Olivia Olson as Marceline, and Niki Yang as BMO. Adventure Time: Side Quests is executive produced by Nate Cash, with Darrick Bachman serving as Story Editor. Victor Courtright and Niki Yang direct, Nick Cross is the Art Director, and Matthew Janszen is the Composer.  <p>Adventure Time: Side Quests joins <a href="https://www.ign.com/articles/ign-live-2026-lineup-updates"><u>a stellar IGN Live lineup that includes</u></a> CONTROL Resonant, Netflix&#39;s Avatar: The Last Airbender, <a href="https://www.ign.com/articles/jackass-best-and-last-ign-live-2026"><u>Jackass: Best and Last</u></a>, Rick and Morty, Maximum Pleasure Guaranteed, Magic the Gathering, Tomb Raider: Legacy of Atlantis, WWE&#39;s Kevin Owens and much, more more. </p><p><a href="https://www.ign.com/articles/xbox-ign-live-2026-showcase-watch-party"><u>Xbox will also be on hand</u></a> with multiple dev interviews and a showcase watch party.</p></section>]]></content:encoded><media:content height="720" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/05/26/atsq-disney-plus-hulu-ka-2700x4000-pre-thumb-1779832559243.jpg" width="1280"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/05/26/atsq-disney-plus-hulu-ka-2700x4000-pre-thumb-1779832559243.jpg</media:thumbnail><dc:creator>Jim Vejvoda</dc:creator></item><item><title><![CDATA[Marvel Legend Stan Lee to Be 'Resurrected' Through AI, With His Voice and Likeness Licensed for Commercial Use]]></title><link>https://www.ign.com/articles/marvel-legend-stan-lee-to-be-resurrected-through-ai-with-his-voice-and-likeness-licensed-for-commercial-use</link><description><![CDATA[The late Marvel comics legend Stan Lee will have his voice and likeness replicated by an AI company for commercial use, it's been announced.]]></description><pubDate>Wed, 27 May 2026 16:54:35 +0000</pubDate><guid isPermaLink="false">f723a90d-d9d5-4cd6-a72b-14801c212b30</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/05/27/gettyimages-520755480-1779900528037.jpg"/><section data-transform="mobile-ad-break"></section><p>The late Marvel comics legend Stan Lee will have his voice and likeness replicated by an AI company for commercial use, it&#39;s been announced. </p><p>AI audio company ElevenLabs has acquired the rights to Lee&#39;s image and voice and intends to license them for further use by other companies, opening the door to a digitally-resurrected Lee appearing in films and commercials. </p><p>ElevenLabs users will also be able to hear a replication of Lee&#39;s voice narrate audio books — including via a &quot;Stan Lee Book Club of the Month&quot; — and generate a comic book panel featuring Lee from templates that include his likeness.</p><section data-transform="slideshow" data-slug="every-major-comic-character-stan-lee-helped-create" data-value="every-major-comic-character-stan-lee-helped-create" data-type="slug" data-caption=""></section><p>&quot;Stan always believed in meeting his fans where they were: in the pages of a comic, at a convention, or in a quick on-screen cameo,&quot; said Chaz Rainey, a lawyer and board member for Stan Lee Universe, the company that currently owns Lee&#39;s image, per <a href="https://variety.com/2026/biz/news/stan-lee-elevenlabs-licensed-voice-likeness-1236759225/">Variety</a>. </p><p>&quot;This partnership is a way of continuing that. Fans have always told us that when they read his comics, they hear the words in Stan&#39;s voice, and now, thanks to ElevenLabs, we can make that a reality.&quot;</p><p>This isn&#39;t the first time that Lee&#39;s voice and image have been replicated using AI. Last year&#39;s <a href="https://www.ign.com/articles/marvel-fans-slam-ghoulish-la-comic-con-decision-to-resurrect-stan-lee-via-an-ai-hologram-and-charge-20-for-a-3-minute-conversation">Los Angeles Comic Con saw technology company Proto Hologram charge between $15 and $20 for a three-minute chat with Lee&#39;s AI likeness</a>, to widespread disapproval from fans.</p><p>The legal rights to Lee&#39;s image remain a messy subject, with Stan Lee Universe now set up as a joint venture involving Lee&#39;s own company POW! Entertainment. Shortly before his death in 2018, however,  Lee also attempted to sue POW! Entertainment, claiming the company&#39;s other chiefs conspired to &quot;fraudulently steal&quot; his name and likeness and benefit financially at his expense.</p><section data-transform="ignvideo" data-slug="stan-lee-original-documentary-official-trailer" data-loop=""></section><p>Lee was 95 at the time of this lawsuit, and by his own admission had suffered from advanced macular degeneration for several years, a condition that left him unable to read unaided.</p><p>For ElevenLabs, Lee is just another voice added to its vault of living and deceased celebrities, which already includes Michael Caine, Matthew McConaughey, Judy Garland, David Hasselhoff and Albert Einstein. Caine <a href="https://www.ign.com/articles/michael-caine-says-licensing-his-voice-to-matthew-mcconaughey-backed-ai-audio-company-is-using-innovation-not-to-replace-humanity-but-to-celebrate-it">previously said</a> that ElevenLabs was &quot;using innovation not to replace humanity, but to celebrate it... It&#39;s not about replacing voices; it&#39;s about amplifying them, opening doors for new storytellers everywhere.&quot; The company&#39;s technology was also used to <a href="https://www.ign.com/articles/ai-darth-vader-was-the-beginning-epic-reveals-plans-to-let-people-create-their-own-ai-npcs-in-fortnite">bring the late James Earl Jones&#39; Darth Vader to Fortnite as a chatty NPC</a>.</p><section data-transform="divider"></section><p><em>Image credit: Frazer Harrison/Getty Images.</em></p><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>]]></content:encoded><media:content height="2772" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/05/27/gettyimages-520755480-1779900528037.jpg" width="4928"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/05/27/gettyimages-520755480-1779900528037.jpg</media:thumbnail><dc:creator>Tom Phillips</dc:creator></item><item><title><![CDATA[X-Men '97 Season 2 Disney+ Release Date Confirmed, Debut Trailer Released]]></title><link>https://www.ign.com/articles/x-men-97-season-2-disney-release-date-confirmed-debut-trailer-released</link><description><![CDATA[X-Men ’97 Season 2 finally has a release date — July 1 on Disney+ — and a debut trailer confirming the appearance of a long list of new characters, and a big reversal in fortunes for Wolverine.]]></description><pubDate>Wed, 27 May 2026 16:45:56 +0000</pubDate><guid isPermaLink="false">062c725e-7956-4c53-8701-73716704a3eb</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/05/27/logan-main-1779900204573.jpg"/><section data-transform="mobile-ad-break"></section><p>X-Men ’97 Season 2 finally has a release date — July 1 on Disney+ — and a debut trailer confirming the appearance of a long list of new characters, and a big reversal in fortunes for Wolverine.</p><p><em><strong>Warning!</strong></em><em> Spoilers for X-Men ’97 Season 1 follow:</em></p><section data-transform="divider"></section><p>Towards the end of X-Men ’97 Season 1, Magneto rips the adamantium right out of Wolverine’s body in a scene directly adapted from the 1993 Fatal Attractions comic storyline. But in the Season 2 trailer, below, we see Wolverine alive and well — complete with his adamantium claws. So clearly something positive has happened to Logan following his torrid time at the end of the last season.</p><section data-transform="ignvideo" data-slug="x-men-97-season-2-official-trailer" data-loop=""></section><p>Elsewhere, the trailer shows Apocalypse as the antagonist of Season 2. The X-Men are scattered through time and must face the incredibly powerful villain in various eras, from the ancient past to the far future.</p><p>We see En Sabah Nur in Ancient Egypt (the start of Apocalypse&#39;s reign), and in the future, at the height of his rule. The mission is to &quot;get the X-Men back to the ’90s,&quot; and Bishop and Forge are on the case. It looks like an adaptation of sorts of the famous Age of Apocalypse comic storyline. which sees Apocalypse cause all sorts of problems for the X-Men. In the trailer, Apocalypse declares: &quot;I must strike them at their most vulnerable, the 1990s!&quot;</p><p>The trailer kicks off with Rogue still grieving the death of Gambit, who heroically saved the day in Season 1. One of the big surprises in the trailer is a brief look at Deadpool, but it&#39;s not actually the &#39;Merc with the Mouth,&#39; rather Morph taking his form. Still, it will be interesting to see Deadpool in battle, and any fourth wall-breaking quips he might have up his sleeve.</p><section data-transform="slideshow" data-slug="x-men-97-season-2-trailer-stills" data-value="x-men-97-season-2-trailer-stills" data-type="slug" data-caption=""></section><p>Here’s the official blurb: </p><blockquote>X-Men ’97 Season 2 continues with the heroic mutant team of X-Men, divided and thrown across different eras in time as they struggle to navigate their return home. Meanwhile, back in the 1990s, suspicious foes and new strains of mutant intolerance are on the rise in the wake of the X-Men’s absence. The second season of the original animated series features nine episodes, and the voice cast includes Ross Marquand as Professor X, Matthew Waterson as Magneto, Ray Chase as Cyclops, Jennifer Hale as Jean Grey, Alison Sealy-Smith as Storm, Cal Dodd as Wolverine, Lenore Zann as Rogue, and George Buza as Beast.</blockquote><blockquote>The series is executive produced by Brad Winderbaum, Kevin Feige, Louis D’Esposito, Dana Vasquez-Eberhardt, Julia Lewald, Eric Lewald, Larry Houston, and Beau DeMayo. The supervising producer is Jake Castorena. Episodes written by JB Ballard, Beau DeMayo, Bailey Moore, Antony Sellitti, Brian Ford Sullivan, and Mariah Wilson. The episodic directors are Emmett Yonemura and Chase Conley.</blockquote><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/05/27/x-men97-s2-poster1-1-1779901980358.jpg" data-image-title="null" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/05/27/x-men97-s2-poster1-1-1779901980358.jpg" data-caption="Wolverine%20looks%20back%20to%20his%20best%20in%20X-Men%20%E2%80%9997%20Season%202." /></section><p>IGN&#39;s <a href="https://www.ign.com/articles/x-men-97-season-1-review">X-Men &#39;97: Season 1 review</a> returned a 9/10. We said: &quot;X-Men &#39;97 isn&#39;t just a fitting continuation of X-Men: The Animated Series, but one of the best adaptations ever of this iconic Marvel franchise.&quot;</p><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>]]></content:encoded><media:content height="1744" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/05/27/logan-main-1779900204573.jpg" width="3117"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/05/27/logan-main-1779900204573.jpg</media:thumbnail><dc:creator>Wesley Yin-Poole</dc:creator></item><item><title><![CDATA[Destiny 2 Fans Plan Mass Protest to 'Crash the Servers' and Beat Marathon's All-Time Player Record]]></title><link>https://www.ign.com/articles/destiny-2-fans-plan-mass-protest-to-crash-the-servers-and-beat-marathons-all-time-player-record</link><description><![CDATA[Destiny 2 fans distraught over Bungie's decision to end support for the franchise are planning to try and "crash the servers" to demonstrate that there's still huge interest in the game.]]></description><pubDate>Wed, 27 May 2026 15:56:11 +0000</pubDate><guid isPermaLink="false">ffa7a6da-0878-4285-a897-2ff9e87b9363</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/05/27/hjjs8ogwkaagppa-1779897000674.jpg"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/destiny-2">Destiny 2</a> fans distraught over Bungie&#39;s decision to end support for the franchise are planning to try and &quot;crash the servers&quot; to demonstrate that there&#39;s still huge interest in the game.</p><p>In a lengthy thread on <a href="https://www.reddit.com/r/DestinyTheGame/comments/1tk4nxl/everyone_log_in_on_june_9th/">reddit</a>, Destiny fan w1nds0r has issued a call to arms for all Destiny players to return on June 9, when the game&#39;s final ever content drop arrives. </p><p>Bungie stunned fans last week with the announcement it was <a href="https://www.ign.com/articles/bungie-walks-away-from-destiny-2-final-content-update-coming-in-june"><u>ending content updates for Destiny 2</u></a> to focus instead on its more recently-released extraction shooter Marathon, which has reportedly failed to meet sales expectations. Subsequent reporting has suggested that <a href="https://www.ign.com/articles/bungie-is-reportedly-planning-significant-layoffs-destiny-3-not-in-the-works">no Destiny sequel is currently in the works, and that Bungie is also now set for &quot;significant&quot; layoffs</a>.</p><p>&quot;We need to at least smash Marathon&#39;s all time high to show them they made the wrong decision,&quot; w1nds0r wrote, suggesting that this would show Sony that Destiny remains &quot;a franchise worth continuing to invest in... It&#39;s our last chance to send a message the franchise is still valuable.&quot; (Marathon launched in March with a Steam peak of 77,358 players. Its daily peak is now hovering around 10,000 players.)</p><p>More than 1,000 responses to w1nds0r&#39;s post all say pretty much the same thing: that Destiny fans are still keen to return one last time to wander its Tower, go forth in missions across the surface of alien worlds, or just sit in orbit and chat for hours.</p><blockquote class="twitter-tweet"><p lang="en" dir="ltr">Join us and make history! <a href="https://t.co/sy1uRg9v4J">pic.twitter.com/sy1uRg9v4J</a></p>&mdash; Kaine Richardson (@KaineRich2555) <a href="https://twitter.com/KaineRich2555/status/2058827773045547459?ref_src=twsrc%5Etfw">May 25, 2026</a></blockquote> <p>&quot;Haven&#39;t played since The Final Shape, but I&#39;ll be there,&quot; wrote one fan, JulioTheBoi. &quot;I need to give this game one last hurrah so that we don&#39;t go quietly into the dying of the light.&quot;</p><p>&quot;S*** I&#39;m gonna reinstall just for that, f*** em,&quot; replied izzbot. Added Hungry_Document_2385: &quot;Crash the servers.&quot;</p><p>Of course, Sony is likely expecting an influx of players on June 9, since it has already announced <a href="https://www.ign.com/articles/ps-plus-extra-and-premium-get-destiny-2-on-the-same-day-its-final-content-update-is-released">plans to put Destiny 2 into PlayStation Plus Extra and Premier tiers on the day it receives its final update</a>. The Destiny 2: Legacy Collection (2025), including The Final Shape expansion, will be available for Extra and Premium/Deluxe members, though some earlier expansions will remain paywalled.</p><section data-transform="ignvideo" data-slug="destiny-2-announces-the-end-of-content-updates-ign-daily-fix" data-loop=""></section><p>As the dust settles on last week&#39;s bombshell news, <a href="https://www.ign.com/articles/destiny-2-fans-react-to-bungie-ending-support-for-the-game">the Destiny community has begun bidding their farewells to the franchise</a>, as word surfaces that <a href="https://www.ign.com/articles/destiny-2-changes-reportedly-kept-from-most-bungie-staff-ahead-of-public-announcement">the &quot;vast majority&quot; of Bungie staff were unaware of the plan to ditch the game until the news broke</a>. In the days since, <a href="https://www.ign.com/articles/destiny-players-review-bomb-marathon-only-to-be-met-with-countercampaign-from-bungie-fans">fans have taken to the Marathon Steam page to make their frustrations clear by leaving negative reviews</a>, even as others have begun combating these reviews through a positive countercampaign. </p><p><a href="https://www.ign.com/articles/a-petition-calling-on-sony-to-greenlight-destiny-3-has-over-120000-signatures-already-and-its-rising-fast">A petition calling for Sony to greenlight Destiny 3</a> continues to amass signatures, meanwhile, with more than 265,000 fans now calling for a third game in the franchise to be made.</p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>]]></content:encoded><media:content height="663" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/05/27/hjjs8ogwkaagppa-1779897000674.jpg" width="1179"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/05/27/hjjs8ogwkaagppa-1779897000674.jpg</media:thumbnail><dc:creator>Tom Phillips</dc:creator></item><item><title><![CDATA[Blizzard Boss Wouldn't Rule Out Overwatch Animated Series, Knows Fans Have Wanted It for Years]]></title><link>https://www.ign.com/articles/blizzard-boss-wouldnt-rule-out-overwatch-animated-series-knows-fans-have-wanted-it-for-years</link><description><![CDATA[Blizzard intends to expand the Overwatch universe beyond the recent Fortnite collab, with an animated series not ruled out.]]></description><pubDate>Wed, 27 May 2026 15:40:59 +0000</pubDate><guid isPermaLink="false">c0781048-1536-4c70-8874-51c1dd56c2a7</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/04/30/mercy-overwatch-1745971996331.png"/><section data-transform="mobile-ad-break"></section><p>Ever since those initial Overwatch cinematics made their way onto our screens, the prospect of an Overwatch animated series has been an exciting one. For the past decade, <a href="https://www.ign.com/articles/overwatch-cartoon-and-diablo-anime-seem-to-be-on-the-way"><u>rumours of such a thing</u></a> have come and gone, but there may still be hope.</p><p>In a recent interview, I asked Walter Kong, Overwatch general manager and head of live games and mobile development at Blizzard, if a TV show translation of the hero shooter could still find its way to us. “I would not rule it out,” Kong replied.</p><p>“Every time we release assets, whether it’s a hero trailer or an event piece, there are all of these comments about, ‘Hey, we would love an Overwatch animated series. Blizzard, what the hell? When&#39;s that happening?’ Kong continued. “So we certainly hear that and I think that it is not a huge stretch to believe that there would be a lot of demand for that type of content. So certainly, no, I won&#39;t rule out that sometime in the future there could be other storytelling experiences in the Overwatch universe.”</p><section data-transform="ignvideo" data-slug="overwatch-official-reign-of-talon-animated-short" data-loop=""></section><p>Blizzard actually did try to get animated shows based on its games off the ground, but those efforts failed. In 2024, Play Nice: The Rise, Fall, and Future of Blizzard Entertainment author Jason Schreier revealed <a href="https://www.ign.com/articles/blizzard-reportedly-had-starcraft-overwatch-and-diablo-adaptations-in-development-but-then-it-sued-netflix">that StarCraft, Overwatch, and Diablo were due the Netflix adaptation treatment</a>, but then Blizzard sued Netflix for poaching the company’s Chief Financial Officer. In early 2019, <a href="https://www.ign.com/articles/2019/01/03/activision-set-to-fire-cfo-for-mysterious-undeclared-cause">former Blizzard CFO Spencer Neumann was fired after breaching his contract to become CFO of Netflix</a>. It seems this dispute was at the heart of the end of those Netflix adaptations.</p><p>With Overwatch currently <a href="https://www.ign.com/articles/blizzard-admits-it-messed-up-overwatchs-10th-anniversary-event-but-insists-its-happy-with-where-the-game-is-today"><u>celebrating its 10th anniversary</u></a>, Blizzard revealed that over 4.4 billion matches have been played in that time, but a hunger for story still remains. This year saw a rethink in how the developer is approaching narrative, with year-long arcs now being told through several seasons. Kong admitted that the studio has always wanted story to be a big part of Overwatch, but bit off more than it could chew back in 2016.</p><p>“I think we got the sense that there was this desire to know more about the story of Overwatch, because we had quite a few of the cinematic pieces released before launch,” he explained. “I think they helped establish that kind of emotional resonance prior to the games launch, but what we weren&#39;t prepared for was being able to support so many ambitions. I think very early on we knew that we wanted the game to have an ongoing release cadence to it and you don&#39;t know how hard that&#39;s going to be until you actually do it.”</p><p>“And then we also had the ambition to deliver some narrative, some story missions in the game as we showed in 2019 at BlizzCon,” Kong continued. “I think we really underestimated the level of resources necessary to hit with all of that ambition. And I would say that by the time that I stepped into the GM role in the latter part of 2021, it was clear to me that there was too much to work on and I had to make some prioritization decisions. Back then we had been in a bit of a content drought and I made a pretty clear call to prioritize getting back to the delivery of live game content in the PVP game, and then I think that is really the story of why we shifted to that Overwatch 2 model.”</p><section data-transform="slideshow" data-slug="overwatch-the-reign-of-talon-new-hero-images" data-value="overwatch-the-reign-of-talon-new-hero-images" data-type="slug" data-caption=""></section><p>“We did give it a try in terms of resuming development of the story missions and releasing the first chapter in Season 6 of 2023. We did get the signal back from players that it really wasn&#39;t resonant and I think that&#39;s when we made the decision to focus our resources on the core PvP experience and really have stronger definition of what the game would be that we would serve the players that we had and they were enjoying that specific experience.”</p><p>Beyond story, though, Kong has ambitions for Overwatch to spread its wings further than the PvP experience that the world is rooted in. Clear signs of this can be seen in the recent collaboration between Blizzard and Epic to bring its heroes into Fortnite, a deal initiated by Kong himself.</p><p>“I went to Epic, and part of my history is that I was at Epic from 2018 to 2020, and I worked on the Fortnite team at the time, and I just saw firsthand the positive excitement and energy that could come from surprising collaborations,” Kong revealed. “It was something that was positive for Fortnite as well as the partners, the collab partners and I felt that the time was right to just bring a bit of excitement to the overall franchise and perhaps expose our heroes to some new audiences. Quickly we felt that our heroes would be presented in a very positive way and as the work developed, that feeling got reinforced and overall we were very, very happy with how the collaboration delivered.”</p><section data-transform="ignvideo" data-slug="fortnite-x-overwatch-official-act-3-cinematic-trailer" data-loop=""></section><p>It was a long time coming, said Kong, who harboured long-held desires for Overwatch’s most beloved characters to exist outside of their hero shooter bubble. “That has been the ambition pretty much from the beginning, but I felt that it could not be done until the core game experience of Overwatch was at a certain level of health and ability to serve our players was at the right place,” Kong added.</p><p>“I didn&#39;t think that pushing on these type of opportunities prematurely would be the right thing to do. I&#39;m very happy with the leaders on our team and the energy and passion they bring to leading the game, which meant that I could spend more time looking to the future and working on initiatives that take a long time to fully realize. I would say that we are seeing some of that early work come to fruition, but there&#39;s a lot more of it that I still want to complete and nothing that I should really talk about right now.”</p><p>Could one of those things be the aforementioned animated series? We’ll just have to wait and see. For now, Kong is <a href="https://www.ign.com/articles/blizzard-admits-it-messed-up-overwatchs-10th-anniversary-event-but-insists-its-happy-with-where-the-game-is-today"><u>“happy with where the game is today,”</u></a> after Overwatch ditched the 2 and refocused its efforts on what made it the smash hit it once was. Blizzard will be hoping that momentum keeps up over the next months and years.</p><section data-transform="divider"></section><p><em>Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at </em><a href="https://bsky.app/profile/cardy.bsky.social">@cardy.bsky.social</a><em>.</em></p></section>]]></content:encoded><media:content height="720" type="image/png" url="https://assets-prd.ignimgs.com/2025/04/30/mercy-overwatch-1745971996331.png" width="1280"/><media:thumbnail>https://assets-prd.ignimgs.com/2025/04/30/mercy-overwatch-1745971996331.png</media:thumbnail><dc:creator>Simon Cardy</dc:creator></item><item><title><![CDATA[10 Billion Pokémon Cards Were Printed Last Year — and It Still Wasn't Enough to Stop Shortages and Scalping]]></title><link>https://www.ign.com/articles/10-billion-pokemon-cards-were-printed-last-year-and-it-still-wasnt-enough-to-stop-shortages-and-scalping</link><description><![CDATA[The Pokémon Company manufactured more than 10 billion Pokémon trading cards last year alone, and has now produced a staggering total of 85 billion cards to date.]]></description><pubDate>Wed, 27 May 2026 14:58:34 +0000</pubDate><guid isPermaLink="false">dd00d84b-db48-47c2-affb-45cdfa419478</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/05/27/gettyimages-2265564068-1779893407254.jpg"/><section data-transform="mobile-ad-break"></section><p>The Pokémon Company manufactured more than 10 billion <a href="https://www.ign.com/games/pokemon-trading-card-game-tabletop">Pokémon trading cards</a> last year alone, and has now produced a staggering total of 85 billion cards to date.</p><p>Just last year&#39;s number of cards represents a higher figure than the number of people on the planet. But it&#39;s also especially shocking considering the supply issues still faced by Pokémon cards — that are still hard to find despite that huge production volume. </p><p>New card releases have constantly been scuppered by scalping, in-store squabbles and constant sell-outs. The huge popularity of Pokémon cards (and in particular the rarer varieties) has also led to a never-ending spate of thefts, with <a href="https://www.ign.com/articles/pokmon-thieves-steal-cards-worth-100000-in-latest-californian-store-heist">dozens</a> of <a href="https://www.ign.com/articles/thieves-caught-on-camera-stealing-35000-pokmon-cards-get-mocked-by-store-staff">instances</a> where <a href="https://www.ign.com/articles/thieves-allegedly-steal-315000-worth-of-pokmon-and-other-trading-cards-in-targeted-attack">trading</a> card <a href="https://www.ign.com/articles/thieves-allegedly-steal-70000-worth-of-pokmon-cards-after-asking-store-staff-which-were-valuable">stores</a> were broken into reported across the U.S. alone.</p><p>The latest Pokémon card production figures come from a freshly-updated <a href="https://corporate.pokemon.co.jp/en/aboutus/figures/">page</a> on The Pokémon Company&#39;s website, which lists the franchise&#39;s various sales milestones (as of the end of March 2026). </p><section data-transform="slideshow" data-slug="pokemon-tcg-pocket-paradox-drive-preview" data-value="pokemon-tcg-pocket-paradox-drive-preview" data-type="slug" data-caption=""></section><p>In the world of Pokémon video games, more than 515 million &quot;Pokémon-related software&quot; units have been shipped to date, with 16 million shipped in the last year alone. This will likely include the 4 million copies of Pokémon Pokopia sold on Nintendo Switch since the game&#39;s debut in early March. Last year also saw continued strong sales for earlier games such as Pokémon Legends: Z-A, which has now hit 12 million copies across Switch and Switch 2.</p><p>Just yesterday, reports emerged of a <a href="https://www.ign.com/articles/florida-man-accused-of-using-chainsaw-to-steal-12000-of-pokemon-cards">Florida man who had been arrested after $12,000 of Pokémon cards were stolen</a><a href="https://www.ign.com/articles/florida-man-accused-of-using-chainsaw-to-steal-12000-of-pokemon-cards"> in a heist that involved a battery-powered chainsaw</a>. Last month, another desperate Pokémon fan was arrested in Pasadena, California, after <a href="https://www.ign.com/articles/man-arrested-after-hiding-inside-closed-best-buy-ahead-of-pokmon-card-restock">hiding inside a closed Best Buy ahead of a Pokémon card drop</a>. And back in January, <a href="https://www.ign.com/articles/armed-robbers-steal-100000-of-pokmon-card-merchandise-hold-customers-at-gunpoint">staff and shoppers were held at gunpoint in a brazen raid at a card shop in Manhatten as $100,000 worth of stock was swiped</a>.</p><section data-transform="divider"></section><p><em>Image credit: Martin Lelievre / AFP via Getty Images.</em></p><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>]]></content:encoded><media:content height="3446" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/05/27/gettyimages-2265564068-1779893407254.jpg" width="6126"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/05/27/gettyimages-2265564068-1779893407254.jpg</media:thumbnail><dc:creator>Tom Phillips</dc:creator></item><item><title><![CDATA[Spider-Man: Brand New Day Toy Leak Reveals Hulk Plotline]]></title><link>https://www.ign.com/articles/spider-man-brand-new-day-toy-leak-reveals-hulk-plotline</link><description><![CDATA[Hulk's return in Spider-Man: Brand New Day might be an open secret, but a new toy leak has spilled fresh detail on how Bruce Banner will suddenly lose control.]]></description><pubDate>Wed, 27 May 2026 14:45:28 +0000</pubDate><guid isPermaLink="false">b3f96e43-5114-4363-a34e-94cc95526286</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/05/27/marvel-figurine-shfiguarts-hulk-spider-man-brand-new-day-21-cm-tamashii-nations-5-1779890270284.jpg"/><section data-transform="mobile-ad-break"></section><p>Hulk&#39;s return in <a href="https://www.ign.com/movies/spider-man-brand-new-day">Spider-Man: Brand New Day</a> might be an open secret, but a new toy leak has spilled fresh detail on how Bruce Banner will suddenly lose control.</p><p>Mark Ruffalo&#39;s return as Banner has of course been shown in <a href="https://www.ign.com/articles/spider-man-brand-new-day-beats-gta-6-record-after-trailer-pulls-718-million-views-in-24-hours">Spider-Man: Brand New Day&#39;s record-breaking first trailer</a>, though Marvel has not officially confirmed the return of his angry green alter ego as well — <a href="https://www.ign.com/articles/spider-man-brand-new-day-marvel-legends-figures-reveal-savage-hulks-mcu-return">despite other toy leaks</a> confirming his inclusion.</p><p>Now, however, a new Bandai SH Figuarts action figure (via <a href="https://www.france-figurines.fr/marvel-figurine-shfiguarts-hulk-spider-man-brand-new-day-21-cm-tamashii-nations-p-38066.html">France-Figures</a>) has been spotted showing Hulk&#39;s Spider-Man: Brand New Day guise — with a spoilery product description that explains exactly why Banner has gone green once more. </p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/05/27/marvel-figurine-shfiguarts-hulk-spider-man-brand-new-day-21-cm-tamashii-nations-3-1779890299655.jpg" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/05/27/marvel-figurine-shfiguarts-hulk-spider-man-brand-new-day-21-cm-tamashii-nations-3-1779890299655.jpg" data-caption="Spider-Man%3A%20Brand%20New%20Day%26%2339%3Bs%20Hulk%20figurine.%20Image%20credit%3A%20Bandai%2FMarvel." /></section><p><em><strong>Warning!</strong></em><em> Spoilers for Spider-Man: Brand New Day follow:</em></p><section data-transform="divider"></section><p>&quot;In Spider-Man: Brand New Day, Bruce Banner uses an inhibitor that keeps him in human form since the events of Endgame,&quot; the action figure&#39;s description reads. &quot;But this constraint has its limits: the film marks the return of the Hulk in his feral form, a departure from the Smart Hulk of previous films.&quot;</p><p>It&#39;s worth breaking that down in a bit more detail, to explain how this all fits with what we&#39;ve seen in the MCU already. </p><p>Endgame saw an injured Banner in Smart Hulk form during its finale, witnessing an elderly Steve Rogers pass on his Captain America shield. However, Banner then appears in human form at the end of Shang-Chi and the Legend of the Ten Rings, chatting via hologram alongside other Avengers. Here we can see he&#39;s wearing an inhibitor device on his arm that blocks his Hulk side from re-emerging. </p><section data-transform="slideshow" data-slug="spider-man-brand-new-day-cast-and-characters-whos-confirmed-for-the-mcu-sequel" data-value="spider-man-brand-new-day-cast-and-characters-whos-confirmed-for-the-mcu-sequel" data-type="slug" data-caption=""></section><p>Hulk returns again in She-Hulk: Attorney at Law, after Banner&#39;s inhibitor is broken in the series&#39; opening episode. Banner than spends the rest of the series as Smart Hulk (including in the finale when he unveils his long-lost son Skaar — who the MCU is yet to acknowledge again).</p><p>By the events of Brand New Day, Banner has clearly rebuilt his inhibitor. But the suggestion here is that when it goes wrong this time, he doesn&#39;t just morph into Smart Hulk, but a wilder and more savage version of his alter ego.</p><p>&quot;Banner and Peter Parker, both grappling with an uncontrollable transformation, find themselves in a narrative parallel at the heart of the film,&quot; the toy&#39;s description concludes. This is also interesting, as it is another hint at a fresh transformation we&#39;re due to see in Peter Parker (with fans wondering whether he&#39;ll morph into the many-limbed Man-Spider, or whether the Venom symbiote seen in No Way Home&#39;s post-credits scene will somehow be involved).</p><section data-transform="ignvideo" data-slug="spider-man-brand-new-day-official-practical-production-behind-the-scenes-featurette" data-loop=""></section><p>&quot;Four years have passed since the events of No Way Home, and Peter is now an adult living entirely alone, having voluntarily erased himself from the lives and memories of those he loves,&quot; reads an official Brand New Day blurb released by Marvel. &quot;Crime-fighting in a New York that no longer knows his name, he&#39;s devoted himself entirely to protecting his city — a full-time Spider-Man — but as the demands on him intensify, the pressure sparks a surprising physical evolution that threatens his existence, even as a strange new pattern of crimes gives rise to one of the most powerful threats he has ever faced.&quot;</p><p>Spider-Man: Brand New Day is due to launch on July 31, and set to star Holland, Zendaya as MJ, Sadie Sink (<a href="https://www.ign.com/articles/spider-man-leak-confirms-sadie-sink-character-fans-say">in an undisclosed role that fans are now certain they&#39;ve identified</a>), Jacob Batalon as Ned, Jon Bernthal as Frank Castle/The Punisher, Tramell Tillman as Department of Damage Control boss Bill Metzger, <a href="https://www.ign.com/articles/mark-ruffalos-hulk-set-to-return-to-the-mcu-for-spider-man-brand-new-day">Michael Mando as Scorpion</a>, and Mark Ruffalo as Bruce Banner — and as Hulk.</p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>]]></content:encoded><media:content height="317" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/05/27/marvel-figurine-shfiguarts-hulk-spider-man-brand-new-day-21-cm-tamashii-nations-5-1779890270284.jpg" width="564"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/05/27/marvel-figurine-shfiguarts-hulk-spider-man-brand-new-day-21-cm-tamashii-nations-5-1779890270284.jpg</media:thumbnail><dc:creator>Tom Phillips</dc:creator></item><item><title><![CDATA[IGN Shorts Is a New Way to Experience the Biggest Gaming and Entertainment News]]></title><link>https://www.ign.com/articles/ign-shorts-is-a-new-way-to-experience-the-biggest-gaming-and-entertainment-news</link><description><![CDATA[We have just launched IGN Shorts, a brand-new way to experience everything we do here at IGN. Designed specifically for gamers, tech enthusiasts, and entertainment fans who want high-quality content delivered fast, IGN Shorts promise to deliver pure, unfiltered gaming and entertainment content to you.]]></description><pubDate>Wed, 27 May 2026 14:00:00 +0000</pubDate><guid isPermaLink="false">1bed7d82-1b33-4132-8ace-538377775349</guid><content:encoded><![CDATA[<section class="article-page"><p>We have just launched IGN Shorts, a brand-new way to experience everything we do here at IGN. Designed specifically for gamers, tech enthusiasts, and entertainment fans who want high-quality content delivered <em>fast</em>, IGN Shorts promise to deliver pure, unfiltered gaming and entertainment content to you.</p><section data-transform="mobile-ad-break"></section><p>IGN Shorts is a fully native vertical video feed built directly into IGN. Fans can expect rapid-fire news, bite-sized reviews, gameplay tips, and more. You’ll be able to stay on top of all the breaking news and moments in the world of gaming and entertainment, from the latest GTA 6 trailer to the reviews of blockbusters like Avengers: Doomsday to sneak peeks from major industry events like San Diego Comic-Con and IGN Live. </p><p>You can find IGN shorts directly on the <a href="https://ign.com"><u>IGN.com</u></a> homepage, both on mobile devices and desktop browsers. </p><a href="https://assets-prd.ignimgs.com/2026/05/27/ign-blogroll-1779889176757.jpg"><img src="https://assets-prd.ignimgs.com/2026/05/27/ign-blogroll-1779889176757.jpg" class="article-image-full-size" title="undefined"/></a><p>We will keep working on and improving IGN Shorts over time. <a href="https://docs.google.com/forms/d/e/1FAIpQLSdmgPjK0HVDulCJVhDFv6C4xWv0wNfbfWarTyzlqp9PjpD1sg/viewform"><u>We want to hear from you</u></a>, as we’d love you to help shape our roadmap for the future of the feature.</p><p>If you are reading this, go check out the initial batch of IGN Shorts and leave feedback in the comments section and let us know what you want to see next, how we can improve the feed, and anything else that comes to mind.</p><p>This is only one of the many ways IGN is pushing content forward in 2026, and it joins other initiatives like our <a href="https://www.ign.com/articles/why-now-is-the-most-exciting-time-for-ign">IGN30: Icons series</a> that presents deep dive, longform interviews with industry luminaries about the past, present, and future of gaming and entertainment, and <a href="https://www.ign.com/live/">IGN Live</a> - our multi-day celebration of games, movies, shows, and comics you won’t want to miss.</p><section data-transform="divider"></section><p></p></section>]]></content:encoded><media:content height="1080" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/05/27/ign-blogroll-1779889176757.jpg" width="1920"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/05/27/ign-blogroll-1779889176757.jpg</media:thumbnail><dc:creator>Adam Bankhurst</dc:creator></item><item><title><![CDATA[YouTube Now Automatically Adds Disclosures to Videos With 'Significant Photorealistic AI Use']]></title><link>https://www.ign.com/articles/youtube-now-automatically-adds-disclosures-to-videos-with-significant-photorealistic-ai-use</link><description><![CDATA[YouTube has announced improved AI labels for videos as part of a movie to add transparency to content made with generative AI.]]></description><pubDate>Wed, 27 May 2026 13:41:09 +0000</pubDate><guid isPermaLink="false">5e0dc62d-78cb-45c8-8b02-0ed9dcd3be14</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/02/12/steve-rogers-will-return-avengers-doomsday-in-theaters-december-18-2026-00-00-55-1770906518277.png"/><section data-transform="mobile-ad-break"></section><p>YouTube has announced improved AI labels for videos as part of a movie to add transparency to content made with generative AI.</p><p>Anyone who’s used YouTube recently will no doubt be aware of the increase in AI slop on the platform, including fake AI-generated movie trailers that often get millions of views from misled viewers. Earlier this month, amid the wait for Marvel to release the <a href="https://www.ign.com/movies/avengers-doomsday">Avengers: Doomsday</a> trailer shown behind closed doors at CinemaCon, people filled the void <a href="https://www.ign.com/articles/fake-ai-leak-trailers-are-filling-the-avengers-doomsday-void-and-misleading-fans">by making trailers of their own</a>, using online descriptions of the official trailer to generate fake AI approximations of what to expect.</p><p>Clips of fake Avengers: Doomsday trailers that show fights between Gambit and Shang-Chi, Thor and Doctor Doom, and Steve Rogers turning up at the end in dramatic fashion enjoyed millions of views across social media, with some saying they were misled into thinking they were the real deal.</p><section data-transform="ignvideo" data-slug="avengers-doomsday-official-black-panther-and-the-fantastic-four-teaser-trailer" data-loop=""></section><p>But the problem extends into other, more serious areas of YouTube, including AI slop aimed squarely at children, most of whom struggle to discern the nature of what they’re watching.</p><p>In a blog post published today, YouTube announced two updates it believes will improve AI disclosures. It’s moving the disclosure label for “photorealistic and meaningfully AI altered or generated content” to a more prominent position. For long-form videos, the label will now appear directly below the video player, above the description. For Shorts, the label will appear as an overlay on the video itself.</p><p>“By moving these labels on to the main stage, viewers get the context they need at a glance,” YouTube said. “This is now the single label format for all photorealistic and meaningfully AI altered or generated content on YouTube.”</p><p>However, for content that is unrealistic, animated, or slightly altered, the disclosure will be found in the expanded description.</p><section data-transform="slideshow" data-slug="the-biggest-movies-coming-in-2026" data-value="the-biggest-movies-coming-in-2026" data-type="slug" data-caption=""></section><p>Perhaps more significant is YouTube&#39;s introduction of automatic AI detection. “While we still require creators to manually disclose when they use realistic AI, we want to make the process more seamless and reliable,” YouTube explained. “Starting in May 2026, we’re rolling out new internal signals to help identify AI-generated content.</p><p>“If a creator doesn’t specify whether or not they used AI, but our systems detect significant photorealistic AI use, we will now automatically apply a label.”</p><p>Any creator who believes their content was incorrectly flagged as AI-generated can update the disclosure status in YouTube Studio. However, disclosures will remain permanent in a handful of cases, including:</p><ul><li>Content created using YouTube’s own AI tools, like Veo or Dream Screen.</li><li>Content containing C2PA metadata indicating they were fully generative AI.</li><li>Our commitment to responsibility</li></ul><p>“These changes are designed to balance transparency with creator control,” YouTube continued. “It’s important to note that a disclosure label alone does not change how a video is recommended or whether it’s eligible to earn money. In a world where AI is changing what’s possible, our goal is simple: make it as easy as possible for creators and viewers to have the right information.”</p><section data-transform="poll" data-id="2459ceaf-3016-4aa4-a7e3-efd2418e1c91"></section><p>In December, <a href="https://www.ign.com/articles/fans-celebrate-after-google-kills-2-of-the-biggest-fake-movie-trailer-channels-on-youtube">YouTube killed two of the biggest YouTube channels responsible for fake movie trailers</a>. Screen Culture and KH Studio, whose fake movie trailer videos had collectively generated billions of views, were hauled offline. Both Screen Culture and KH Studio were infamous on the internet after pumping out fake trailers for years, particularly for movies that fans either hoped Hollywood would end up making, or had announced but had yet to see an official debut trailer. As you’d expect, the Marvel Cinematic Universe was a popular choice, and some of the fake trailers ended up outranking official ones on YouTube.</p><p>It’s important to note that the clampdown follows Disney’s cease-and-desist letter to Google. The megacorp had accused Google of infringing its copyright &quot;on a massive scale&quot; by using its works to train its own generative AI models.</p><p>Misleading videos made by generative AI have exploded on the internet in recent years as the technology has become more popular and accessible. Physicist Brian Cox <a href="https://www.ign.com/articles/physicist-brian-cox-thanks-youtube-for-taking-down-ai-shite-accounts-featuring-deepfakes-of-him-saying-nonsense-about-comet-atlas-3i-being-a-spaceship"><u>went public with complaints about YouTube accounts that had used AI to create deepfakes of him saying “nonsense” about comet 3I/ATLAS</u></a>. Similarly, <a href="https://www.ign.com/articles/its-not-a-lot-of-fun-keanu-reeves-hits-out-at-ai-deepfakes-of-the-john-wick-star-selling-products-without-his-permission"><u>Keanu Reeves hit out at AI deepfakes selling products without his permission</u></a>, insisting &quot;it&#39;s not a lot of fun.&quot; In July last year, it was reported that <a href="https://www.ign.com/articles/john-wick-star-keanu-reeves-reportedly-pays-a-company-a-few-thousand-dollars-a-month-to-get-tiktok-and-meta-to-take-down-imitators"><u>Reeves pays a company a few thousand dollars a month to get the likes of TikTok and Meta to take down imitators</u></a>.</p><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>]]></content:encoded><media:content height="784" type="image/png" url="https://assets-prd.ignimgs.com/2026/02/12/steve-rogers-will-return-avengers-doomsday-in-theaters-december-18-2026-00-00-55-1770906518277.png" width="1395"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/02/12/steve-rogers-will-return-avengers-doomsday-in-theaters-december-18-2026-00-00-55-1770906518277.png</media:thumbnail><dc:creator>Wesley Yin-Poole</dc:creator></item><item><title><![CDATA[No Man's Sky Launches The Swarm Update, Adds Mysterious Death Star Like Construct to the Game]]></title><link>https://www.ign.com/articles/no-mans-sky-launches-the-swarm-update-adds-mysterious-death-star-like-construct-to-the-game</link><description><![CDATA[No Man’s Sky developer Hello Games has announced The Swarm update, which adds a “mysterious Death Star like construct” to the sci-fi adventure.]]></description><pubDate>Wed, 27 May 2026 13:00:23 +0000</pubDate><guid isPermaLink="false">13ed6b92-0baa-433e-8f22-7d3836e733e2</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/05/27/no-mans-sky-the-swarm-screen-5-1779883181678.png"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/no-mans-sky">No Man’s Sky</a> developer Hello Games has announced The Swarm update, which adds a “mysterious Death Star like construct” to the sci-fi adventure.</p><p>The Swarm update adds “something new, huge and foreboding&quot; to the sky above planets. Hello Games said it&#39;s &quot;unlike anything we&#39;ve seen before.” Patch notes, courtesy of the <a href="https://www.nomanssky.com/swarm-update/">No Man&#39;s Sky website</a>, are below.</p><p>“Players are going to need a combined community effort to figure out what is going on,” Hello Games chief Sean Murray teased. “Travellers will boot up to be greeted with a personality test, dividing players into three factions, each will need to co-operate, strategise and compete to counter the Hive of Glass, an existential threat to the universe.”</p><section data-transform="slideshow" data-slug="no-mans-sky-the-swarm-update-screenshots" data-value="no-mans-sky-the-swarm-update-screenshots" data-type="slug" data-caption=""></section><p>“A war effort is being launched from the Nexus, with defenses rapidly being constructed, and a new bulletin page tracking progress,” Murray continued. “Your contribution to the face-off with the Hive is being logged for all to see in both the Anomaly and the Galactic Atlas. Travellers will want to keep a constant eye on which squad is contributing the most to the war effort. The most effective faction will be memorialised in the Space Anomaly for all time!”</p><p>The Swarm adds No Man’s Sky’s “biggest and most epic space battles to date,” Murray said. “The Hive of Glass protects itself by releasing swarms of robotic drones, creating an awesome spectacle of battles with hundreds of ships. The Hive itself is a weapon too, with the iris opening to release the largest weapon we’ve ever seen in No Man’s Sky. A laser capable of destroying freighter fleets and perhaps even something as large as a space station…</p><p>“While in space there are huge battles, on planet there is investigating and pillaging the remains of crashed drones (using the newly-acquired Gravity Gun we introduced earlier this year). Shot down drones need to be salvaged and researched. There are miniature planetary swarms to defeat, and research efforts to sabotage the swarm’s network. The secrets of the Hive’s origins and weaknesses can be uncovered and shared with your fellow rebels.”</p><section data-transform="ignvideo" data-slug="no-mans-sky-official-the-swarm-update-trailer" data-loop=""></section><p>Murray added: “The prospect of all existing Travellers converging on a single area of the universe to take the largest space battles to date, against the back-drop of an ominous, mysterious Death Star like construct, with the ability to destroy space station sized objects… is going to make for some exciting weeks ahead for us and for players. We can’t wait to see how this plays out.”</p><h2>No Man&#39;s Sky The Swarm Update Update 6.4 patch notes:</h2><h3>The Swarm Expedition</h3><ul><li>Expedition Twenty-Two, The Swarm, will begin shortly and run for approximately eight weeks.</li><li>Players on the expedition will be assigned into one of three teams of Travellers, and allocated a ship and uniform in their team colours.</li><li>All teams must work together to unlock the final battle. Progress is represented by the construction of the Prismatic Core in the Space Anomaly, as well as displayed in the Mission Log and on the Galactic Atlas website.</li><li>Construction of the Prismatic Core is driven by completing three categories of missions to counteract the Swarm - Purge, Restoration, and Sabotage. Each category has a different impact on the rate and balance of construction.</li><li>The most valuable team will be glorified in the Space Anomaly for all time.</li><li>Rewards include new posters, decals and titles; flags representing your assigned soul fragment; the Direwasp rifle Multi-Tool; the Direwasp Flightpack; and the six-piece Direwasp customisation set.</li></ul><h3>Swarmer Enemies</h3><ul><li>During the expedition, players will encounter two new enemy types: small, agile swarmer ships, and the huge, formidable Hive of Glass boss.</li><li>In all game modes, crashed swarmer ships can now be found on dissonant planets. Crash sites are defended by small but deadly planetary swarmers.</li><li>Buried debris from crashed swarmer ships can now be found on worlds which are both dissonant and contain salvageable scrap.</li></ul><h3>Stability and Optimisation</h3><ul><li>Fixed a rare softlock where the Connecting banner could display indefinitely when viewing the initial frontend screens.</li><li>Fixed a crash related to rendering thumbnails for multiple complex corvette-class starships.</li><li>Implemented a number of memory and performance optimisations related to ship trails and speedlines.</li><li>Improved performance when piloting wheeled Exocraft on Switch, Xbox One, and PS4.</li><li>Implemented a significant optimisation in freighter battles.</li><li>Improved performance of certain lighting calculations on CPU.</li><li>Significantly improved performance when handling object visibility in complex scenes.</li><li>Optimised memory usage when rendering UI in sub-4K resolutions on PS4 Pro.</li><li>Fixed an issue that could cause a crash when playing in 4K on PS4 Pro.</li><li>Fixed a number of rare crashes.</li></ul><h3>Space Combat</h3><ul><li>Improved the visibility of targeted enemy ships in third person space combat.</li><li>Improved weapon aiming of the starship in third person space combat.</li><li>Improved the navigation of the starship when using auto-follow in space combat, and allowed auto-follow to boost the ship.</li><li>Improved the navigation and flight patterns of enemy ships in space combat.</li><li>In space combat, when battling enemies with weak points, hitting the weak point will now always crit, and hitting other areas of the enemy will never crit.</li><li>Improved the appearance of speedlines in the starship.</li><li>Fixed an issue that caused mission notifications counting the number of nearby enemy ships to delay updating until a destroyed enemy ship completed its death spin.</li><li>Improved controls for the player ship while in space combat.</li><li>Fixed an issue that could allow Sentinel interceptors to spawn when space combat was disabled in the difficulty settings.</li><li>Fixed an issue that prevented Sentinel interceptors from detecting criminal activity in space if ground combat was disabled in the difficulty settings.</li><li>Fixed an issue that could allow the countdown notification for the pulse engine enabling after combat to display a negative time.</li><li>Improved the notifications for re-enabling the pulse engine after combat to display the correct pulse technology name for the current ship.</li></ul><h3>QOL and Bug Fixes</h3><ul><li>Fixed an issue that caused teleporter endpoints from previous galaxies to be removed when progressing to the next galaxy through the galactic core.</li><li>Fixed an issue that prevented teleporter endpoints from being added in galaxies outside the player&#39;s &quot;home&quot; galaxy.</li><li>Fixed an issue that caused In Stellar Multitudes to direct the player to the galaxy map when their first purple star system was actually in a different galaxy.</li><li>Fixed an issue that prevented corvettes from landing in the Space Station and the Anomaly.</li><li>Fixed an issue that caused the player&#39;s backpack to disappear from the inventory screen when piloting a corvette after being in third person.</li><li>When viewing a corvette through the Analysis Visor, the name of the specific module is now displayed on the HUD.</li><li>Fixed an issue which caused the Analysis Visor to close when attempting to tag a marker whilst facing an interactable object.</li><li>Fixed an issue that could cause markers to be displayed for non-existent resource deposits.</li><li>Fixed an issue that prevented transferring inventory items when purchasing a ship.</li><li>Fixed an issue that prevented inventory items from being deletable when transferring into a storage container.</li><li>Fixed an issue that caused the camera to spin if the player quickly exited the ship after answering the ship communicator.</li><li>Fixed a camera judder when first entering a ship after repairing it.</li><li>Fixed an issue that could cause Corrupted Sentinels to flicker rapidly on Nintendo Switch 1 &amp; 2.</li><li>Fixed an issue that allowed retroviral pellets to be duplicated.</li><li>Arena League Challenger&#39;s Invitations are more likely to encourage you to battle on multiple planets before offering a Champion&#39;s Invitation.</li><li>Arena League Challenger&#39;s Invitations are more likely to pick Holo-Arenas you have not previously visited.</li><li>Arena League Champion&#39;s Invitations will now function correctly when used in Outlaw systems.</li><li>Improved the balance of experience awarded to companions when battling in the Holo-Arena against opponents of a much higher level.</li><li>Fixed an issue that could cause the prompt to claim Twitch rewards to persist when all rewards had been claimed.</li><li>Added support for viewing the Gamercards of each Xbox player in the host&#39;s session when on the Join Game screen.</li><li>Hid the Quick Menu keyboard hotkey prompts on PC and handheld devices when playing without mouse and keyboard.</li><li>Fixed an issue that caused armour on display near the Exosuit Research merchant in the Space Station to disappear as you got closer.</li><li>Hid the holographic representation of community mission progress above the Quicksilver Synthesis Bot when no blueprints are currently being generated.</li><li>Fixed an issue that prevented the use of touch controls to claim expedition rewards.</li><li>Fixed an issue that would prevent saving of gyro settings when applying changes from the front end menu.</li></ul><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>]]></content:encoded><media:content height="2160" type="image/png" url="https://assets-prd.ignimgs.com/2026/05/27/no-mans-sky-the-swarm-screen-5-1779883181678.png" width="3840"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/05/27/no-mans-sky-the-swarm-screen-5-1779883181678.png</media:thumbnail><dc:creator>Wesley Yin-Poole</dc:creator></item><item><title><![CDATA[Zorro: Exclusive New Trailer for French Series Starring Jean Dujardin]]></title><link>https://www.ign.com/articles/zorro-french-series-jean-dujardin-trailer</link><description><![CDATA[IGN can exclusively reveal the new trailer for Zorro, a French-language TV series reimagining of the iconic swashbuckling hero starring Oscar winner Jean Dujardin (The Artist).]]></description><pubDate>Wed, 27 May 2026 13:00:00 +0000</pubDate><guid isPermaLink="false">4a7b8656-550c-402f-870c-434f1aaff793</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/05/26/zorro-s01e03-8-1779817863018.jpg"/><section data-transform="mobile-ad-break"></section><p>IGN can exclusively reveal the new trailer for <a href="https://www.ign.com/tv/zorro">Zorro</a>, a French-language TV series reimagining of the iconic swashbuckling hero. The trailer can be seen via the embedded player below.</p><p>Oscar winner Jean Dujardin (The Artist) plays the title role in this eight-episode series, subtitled in English, that premieres June 30 exclusively in the U.S. and Canada on Kino Lorber’s MHz Choice, with two episodes and a “making of” special debuting at launch followed by weekly episodes every Tuesday through August 11. </p><section data-transform="ignvideo" data-slug="zorro-exclusive-trailer" data-loop=""></section><p>The official synopsis below sheds light on what makes this interpretation of Zorro different from past movies and TV shows (besides being in French, of course):</p><p>“Set in 1821 against the backdrop of a rapidly changing Los Angeles, Don Diego de la Vega (Jean Dujardin) unexpectedly inherits the role of mayor following his father’s death, only to discover a city drowning in debt and under the grip of the powerful Don Emmanuel (Eric Elmosnino, Gainsbourg: A Heroic Life.) Determined to restore order and bring vital water access to the struggling community, Diego quickly realizes that politics alone cannot combat the corruption, exploitation, and growing unrest surrounding him. Diego secretly revives his long-abandoned alter ego for the first time in 20 years, becoming the masked vigilante Zorro as he fights for the people while publicly trying to govern the city as its conflicted mayor.</p><p>As Diego struggles to balance civic leadership with his dangerous double life, the lines between the man and the myth begin to blur in increasingly complicated ways. Zorro unexpectedly becomes a celebrated folk hero across Los Angeles, as the city’s citizens rally behind the masked avenger more enthusiastically than its own government. At the same time, Diego’s personal life spirals into emotional chaos as his wife Gabriella (Audrey Dana, Roman de Gare) becomes drawn to the mystery and passion surrounding Zorro, unaware that the masked figure and her husband are the same man. Their tangled relationship contributes to the series’ humor, romance, and emotional conflict as Diego battles jealousy, secrecy, and the consequences of living as two different people.”</p><a href="https://assets-prd.ignimgs.com/2026/05/26/zorroh-c-01000-keyart-2x3-1779817729697.jpg"><img src="https://assets-prd.ignimgs.com/2026/05/26/zorroh-c-01000-keyart-2x3-1779817729697.jpg" class="article-image-full-size" title="undefined"/></a><p>Based on Johnston McCulley’s masked pulp hero, this Zorro series was created and co-written by Benjamin Charbit, Noé Debré, and Emmanuel Poulain-Arnaud and shot entirely in Spain. In addition to Dujardin, the cast also includes Audrey Dana, Salvatore Ficarra, and Grégory Gadebois.</p><p>Zorro previously premiered on France 2 and Paramount+ in select international territories.</p></section>]]></content:encoded><media:content height="720" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/05/26/zorro-s01e03-8-1779817863018.jpg" width="1280"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/05/26/zorro-s01e03-8-1779817863018.jpg</media:thumbnail><dc:creator>Jim Vejvoda</dc:creator></item><item><title><![CDATA[Planet Zoo 2 All But Confirmed Following YouTube Page Update]]></title><link>https://www.ign.com/articles/planet-zoo-2-all-but-confirmed-following-youtube-page-update</link><description><![CDATA[Frontier Developments may not have formally announced a sequel to its delightful zoo sim, Planet Zoo, but that hasn't stopped someone trimming up the game's YouTube channel with some not-so-subtle hints that Planet Zoo 2 is on the way.]]></description><pubDate>Wed, 27 May 2026 12:20:44 +0000</pubDate><guid isPermaLink="false">820cb298-e18b-460e-a6b8-3744029faba5</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/05/27/zoo-1779884264883.jpg"/><section data-transform="mobile-ad-break"></section><p>Frontier Developments may not have formally announced a sequel to its delightful zoo sim, <a href="https://www.ign.com/games/planet-zoo"><u>Planet Zoo</u></a>, but that hasn&#39;t stopped someone trimming up the game&#39;s YouTube channel with some not-so-subtle hints that Planet Zoo 2 is on the way.</p><p>As spotted by our friends over at <a href="https://www.eurogamer.net/planet-zoo-2-reveal-tease-youtube"><u>Eurogamer</u></a>, if you head over to the series&#39; official YouTube <a href="https://www.youtube.com/@Planetzoogame/shorts"><u>page</u></a>, you&#39;ll find both the head and the avatar image has been updated with a &#39;2&#39; on the end. </p><p>This isn&#39;t a clue as much as full confirmation, even though there&#39;s been no firm announcement... yet.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2026/05/27/screenshot-2026-05-27-at-13-05-27-1779883945952.png" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2026/05/27/screenshot-2026-05-27-at-13-05-27-1779883945952.png" data-caption="Planet%20Zoo%20YouTube%20page." /></section><p>It&#39;s not entirely a surprise, of course; Frontier did tease that a follow-up game was in the works when it released a <a href="https://www.youtube.com/watch?v=h0S7C8alumY">trailer</a> celebrating the sim&#39;s sixth anniversary at the end of last year. However, it&#39;s our closest clue yet that a game isn&#39;t just in development, but could shortly be out… maybe we&#39;ll find out more as we move into Summer Games Fest?</p><p>We thought <a href="https://www.ign.com/articles/2019/11/13/planet-zoo-review"><u>Planet Zoo was a &quot;wildly satisfying park-builder with a menagerie of lovely looking animals.&quot;</u></a></p><section data-transform="divider"></section><p><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#39;s biggest gaming sites and publications. She&#39;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at </em><a href="https://bsky.app/profile/vixx.bsky.social"><em>BlueSky</em></a><em>.</em></p></section>]]></content:encoded><media:content height="1080" type="image/jpeg" url="https://assets-prd.ignimgs.com/2026/05/27/zoo-1779884264883.jpg" width="1920"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/05/27/zoo-1779884264883.jpg</media:thumbnail><dc:creator>Vikki Blake</dc:creator></item><item><title><![CDATA[EXCLUSIVE: First Look at EA Sports FC 26 The World's Game Update]]></title><link>https://www.ign.com/articles/exclusive-first-look-at-ea-sports-fc-26-the-worlds-game-update</link><description><![CDATA[With the World Cup just weeks away, IGN can reveal The World’s Game Update for EA Sports FC 26 and EA Sports FC Mobile with exclusive screenshots and details.]]></description><pubDate>Wed, 27 May 2026 12:00:00 +0000</pubDate><guid isPermaLink="false">9820af7e-40c7-49f6-8e38-885908d5fd43</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/05/27/fc-26-twg-portugal-16x9-1779879018716.png"/><section data-transform="mobile-ad-break"></section><p>With the World Cup just weeks away, IGN can reveal The World’s Game update for <a href="https://www.ign.com/games/ea-sports-fc-26">EA Sports FC 26</a> and EA Sports FC Mobile with exclusive screenshots and details.</p><p>The World’s Game Update, due out May 28, lets players lead a nation in a new 48-team international tournament mode starting June 4. EA Sports doesn’t have the official license for the FIFA World Cup itself (EA Sports’ FIFA series switched to EA Sports FC for the 2023 entry), but the new update features 53 fully licensed and playable national teams, 41 of which are competing in the actual World Cup.</p><p>Fully licensed and playable national teams include Brazil, England, France, Cabo Verde, and Uzbekistan. New stadiums include Gillette Stadium and BMO Field, alongside Central Maw, “a new stadium built to capture the atmosphere of top-tier international football.”</p><p>The slideshow below includes two exclusive images, revealing the Mexico and Morocco national teams as they appear in The World’s Game update. Other images included show Cristiano Ronaldo&#39;s Portugal, Virgil van Dijk&#39;s Holland, and the United States national team.</p><section data-transform="slideshow" data-slug="ea-sports-fc-26-the-worlds-game-update-screenshots" data-value="ea-sports-fc-26-the-worlds-game-update-screenshots" data-type="slug" data-caption=""></section><p>EA Sports said the World’s Game features two non-licensed teams with authentic players (Egypt, Japan), and five non-licensed generic squads (Algeria, Curaçao, Iran, Iraq, Jordan). “National team inclusion depends on our ability to secure licensing rights directly and comply with applicable laws and regulations, including U.S. sanctions, which may limit our ability to partner with certain federations,” EA Sports explained.</p><h2>EA Sports FC 26 The World’s Game Update list of fully licensed nations:</h2><ul><li>Argentina</li><li>Australia</li><li>Austria</li><li>Belgium</li><li>Bosnia &amp; Herzegovina**</li><li>Brazil</li><li>Cabo Verde</li><li>Canada</li><li>Colombia</li><li>Congo DR**</li><li>Croatia</li><li>Czech Republic</li><li>Denmark</li><li>Ecuador</li><li>England</li><li>Finland</li><li>France</li><li>Germany</li><li>Ghana</li><li>Haiti</li><li>Holland</li><li>Hungary</li><li>Iceland</li><li>Indonesia</li><li>Italy</li><li>Ivory Coast</li><li>Korea Republic</li><li>Mexico</li><li>Morocco</li><li>New Zealand</li><li>Northern Ireland</li><li>Norway</li><li>Panama</li><li>Paraguay</li><li>Poland</li><li>Portugal</li><li>Qatar</li><li>Republic of Ireland</li><li>Romania</li><li>Saudi Arabia</li><li>Scotland</li><li>Senegal</li><li>South Africa</li><li>Spain</li><li>Sweden</li><li>Switzerland</li><li>Tunisia</li><li>Turkiye</li><li>Ukraine</li><li>United States</li><li>Uruguay</li><li>Uzbekistan</li><li>Wales</li></ul><p>**Will feature generic kits as of June 4, updated to include authentic kits in a future update.</p><p>The standalone 48-team tournament takes you through three group stage matches, with the top two teams progressing alongside the eight best third-placed teams across all groups. From there, knockout rounds begin with the round of 32 before culminating in the tournament final.</p><p>Meanwhile, Ultimate Team gets a dedicated Event Hub, Festival of Football themed campaigns, and more. If you log in and play FC 26 between June 5 and July 24, you get a 93 OVR Festival of Football ICON Pelé and three ‘Choose Your Journey’ Evolutions.</p><p>Throughout Festival of Football, EA Sports will add over 100 new international players to the FUT pool of items, as well as two brand new ICONS: Rivellino and Mario Kempes. They’ll debut with special Greats of the Game Versions on June 19, before their Base versions are available in the FUT pool of items for Packs from June 26.</p><p>We also have additional FV 26 The World&#39;s Game updates, including information on Evo, Tokens, Playstyles, and Clubs, courtesy of the Pitch Notes for the update.</p><h2>EA Sports FC 26 The World&#39;s Game Update Pitch Notes:</h2><p><strong>Evo Undo, Festival of Football PlayStyles Lab &amp; Evo Repeats</strong></p><p>As part of a server release following the World’s Game Update on June 4, you’ll be able to roll back and fully reset Evolutions in your Club, EA sports said. If you reset an originally Tradable Player, they’ll return to their Tradable status.</p><p>&quot;We want your Evo choices to be meaningful to you. Previous Evo updates reduced the pressure of choosing the right player for each Evo, and we believe the Evo Undo change reduces the need to select the right evo for each of your players.</p><p>&quot;We’ve heard your feedback that choosing your own PlayStyles matters. As we reflect on FUT Birthday Bakery Evolutions, this was a missing ingredient to allow you to experiment with new players and then sell them on the Transfer Market if you didn’t see them staying in your Club long term.&quot;</p><p>Festival of Football introduces a new PlayStyles Lab, allowing you to choose your preferred PlayStyles and PlayStyles+ for the following:</p><ul><li>Festival of Football: Star Performer</li><li>Festival of Football: National Pride</li><li>Festival of Football: National Pride Champions</li><li>Glory Hunters</li></ul><p>FUT Birthday items will also be eligible for the PlayStyles Lab, replacing the Birthday Bakery Evolutions. </p><p>In addition we’ll be introducing a new item type - Evo Repeatables, which will allow you to earn additional evolutions entries. You’ll see these rewards in upcoming Festival of Football content.</p><p><strong>Tokens</strong></p><p>Tokens are a brand new reward type that have been designed to give you greater choice over how you play and what you earn in FUT. Starting on June 4 you’ll be able to earn Festival of Football tokens across a range of game modes including:</p><ul><li>Rivals </li><li>Squad Battles </li><li>Rush </li><li>Live Events </li><li>Select Objectives </li><li>Select SBCs</li></ul><p>We’re excited about the impact Tokens will have on FUT and your rewards. Starting in Festival of Football, Tokens will become the primary way to earn rewards in FUT each week.</p><p>No matter how or where you play FUT, from Season 8 onwards the aim is that you will feel better rewarded for the time you spend playing in game. By unifying mode rewards into Tokens you’ll be able to progress towards the same rewards no matter your mode, giving you greater choice where you play.</p><p>Like you see currently in FUT, higher rank finishes will reward you with both Tokens and Additional Rewards for competing at the highest level. As we balance FUT for the entire community, we’re introducing a cap on how many Tokens you can earn each week, placing greater emphasis on the rewards you choose to pursue. Throughout Festival of Football, you’ll be able to earn up to 1,000 Tokens each week (5,000 Tokens in total). Tokens offer a more flexible and reliable way to earn rewards across modes.</p><p>We expect that skilled players may be able to earn 1,000 Tokens through playing Squad Battles, Rivals or Live Events and completing special Objectives and SBCs each week. We’ll review this and listen to feedback to understand if this is an area we want to make changes to in the future. </p><p>Festival of Football Tokens are earned only through playing FUT and will not be made available inside Store Pack offers.</p><p><strong>FUT Champions Tokens</strong></p><p>In Season 8, we’ll also be introducing FUT Champions Tokens and a FUT Champions Store featuring a range of rewards, including a rotating selection of special Red FUT Champions Player Items each week. Champions Tokens give you greater choice over your Champions rewards no matter your skill level.</p><p>For those who pick up a handful of wins each weekend, you can get weekly rewards or save Tokens over multiple weekends in a Season for bigger rewards.</p><p>For those who pick up multiple wins each weekend, we think this change will give you greater choice over the rewards you get. Higher win finishes will still provide additional Coins on top of Champions Tokens, to reward you for pushing for your best finish each weekend. </p><p>We believe Tokens will give you greater control over the weekends you choose to play in. As mentioned, this is the first time we’ll be introducing Tokens, and we’ll be taking your feedback on board. As with all of our newest features we are excited to see how this one evolves in the future. </p><p><strong>PlayStyles</strong></p><p>As we continue to monitor and respond to community feedback, we’re making the following PlayStyles changes to improve gameplay balance.</p><p>Bruiser</p><p>Following feedback surrounding shoulder challenge outcomes feeling too impactful, especially when using the Bruiser PlayStyle, we have updated both Bruiser and Bruiser+ to better balance between PlayStyles and Attributes.</p><p>See the changes below:</p><p>Attributes and Playstyles Balance</p><ul><li>Slightly reduced the boost to shoulder challenges from Bruiser and Bruiser+</li><li>Added a slight boost to the receiver of the shoulder challenge if they have Enforcer or Enforcer+<ul><li>This boost matches the one made to Bruiser/Bruiser+ </li></ul></li></ul><p>Improved Shoulder Challenge Outcomes</p><ul><li>Improved shoulder challenge outcomes so stumble direction and force now better reflect the difference in Strength and PlayStyles between players.<ul><li>Note that players with a clear Strength and PlayStyle advantage while defending are able to push the dribbler off the ball like before</li><li>If the advantage lies more with the dribbler they are not pushed away as easily and have a chance to recover the ball</li><li>This effect scales with the difference in Strength and PS boost between the players resulting in more authentic outcomes overall</li></ul></li></ul><p>Improved Detection of Challenges from Behind</p><ul><li>Added logic to predict when a shoulder challenge may hit the back of the opponent, and cancel the challenge if so</li></ul><p>Other Changes</p><ul><li>Addressed a visual bug where the Bruiser+ icon displays when the PlayStyle wasn’t in effect</li></ul><p>Intercept</p><p>We’ve also made the following change to the Intercept PlayStyle to make Attributes more impactful while preserving the PlayStyle benefit:</p><ul><li> Added the ability for players without the Intercept PlayStyle but with a 90+ Interceptions attribute rating to have access to the same animations as those with the PlayStyle.</li></ul><p><strong>Penalty Shootouts Event</strong></p><p>To mark the beginning of knockout football, we’re introducing Penalty Shootouts, a new limited-time event available from June 28 in Football Ultimate Team and Kick-Off. </p><p><strong>Clubs</strong></p><p>The following updates have been made in Clubs to further expand the ways you can customise and improve your Archetypes:</p><ul><li>Increased Archetypes level cap<ul><li>Increased level from 90 to 95</li></ul></li><li>Increased Archetype customisable PlayStyle slots<ul><li>Increased from 8 to 9, unlocked at level 95</li></ul></li><li>Increased Signature PlayStyles from 3 to 4</li><li>Fourth Signature Playstyles: <ul><li>Shot Stopper<ul><li>Deflector</li></ul></li><li>Sweeper Keeper<ul><li>Far Throw</li></ul></li><li>Progressor<ul><li>Intercept</li></ul></li><li>Boss<ul><li>Anticipate</li></ul></li><li>Engine<ul><li>Rapid</li></ul></li><li>Marauder<ul><li>Trickster</li></ul></li><li>Recycler<ul><li>Tiki Taka</li></ul></li><li>Maestro<ul><li>Incisive</li></ul></li><li>Creator<ul><li>Quick Step</li></ul></li><li>Spark<ul><li>Technical</li></ul></li><li>Magician<ul><li>Inventive</li></ul></li><li>Finisher<ul><li>Acrobatic</li></ul></li><li>Target<ul><li>Press Proven</li></ul></li></ul></li><li>Fourth Signature playstyle can be upgraded to PS+ at Level 95</li><li>Increased the maximum range of Archetype-specific Attributes</li><li>Shot Stopper <ul><li>Vision MAX: 99</li></ul></li><li>Sweeper Keeper<ul><li>Short Passing MAX: 99</li></ul></li><li>Progressor<ul><li>Ball Control MAX: 99</li></ul></li><li>Boss<ul><li>Standing Tackle MAX: 99</li></ul></li><li>Engine<ul><li>Defensive Awareness MAX: 99</li></ul></li><li>Marauder<ul><li>Dribbling MAX: 99</li></ul></li><li>Recycler<ul><li>Aggression MAX: 99</li></ul></li><li>Maestro<ul><li>Short Pass MAX: 99</li></ul></li><li>Creator<ul><li>Cross MAX: 99</li></ul></li><li>Spark<ul><li>Curve MAX: 99</li></ul></li><li>Magician<ul><li>Ball Control MAX: 99</li></ul></li><li>Finisher<ul><li>Balance MAX: 99</li></ul></li><li>Target<ul><li>Balance MAX: 99</li></ul></li></ul><section data-transform="divider"></section><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>]]></content:encoded><media:content height="4108" type="image/png" url="https://assets-prd.ignimgs.com/2026/05/27/fc-26-twg-portugal-16x9-1779879018716.png" width="7304"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/05/27/fc-26-twg-portugal-16x9-1779879018716.png</media:thumbnail><dc:creator>Wesley Yin-Poole</dc:creator></item><item><title><![CDATA[Resident Evil Requiem Now Has a Demo, 3 Months After Launch]]></title><link>https://www.ign.com/articles/resident-evil-requiem-now-has-a-demo-3-months-after-launch</link><description><![CDATA[Capcom has released a Resident Evil Requiem demo, allowing you to try this Game of the Year contender for free.]]></description><pubDate>Wed, 27 May 2026 11:58:08 +0000</pubDate><guid isPermaLink="false">c41e06fa-076b-439a-ae01-63659ee72003</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/12/09/g7uethpbiaazzaq-1765283237391.jpeg"/><section data-transform="mobile-ad-break"></section><p>Capcom has finally released a <a href="https://www.ign.com/games/resident-evil-requiem">Resident Evil Requiem</a> demo, allowing you to try its Game of the Year contender for free.</p><p>Arriving three months after Resident Evil Requiem&#39;s February debut, this trial version is available to download now on PC via Steam and the Epic Games Store, and on PlayStation 5, Switch 2 and Xbox Series X/S.</p><p>&quot;The demo version allows you to play part of the game&#39;s early stages,&quot; Capcom said today in a statement. &quot;Please note that save data from the demo version cannot be transferred to the full version of the game.&quot;</p><section data-transform="slideshow" data-slug="resident-evil-requiem-performance-screenshots" data-value="resident-evil-requiem-performance-screenshots" data-type="slug" data-caption=""></section><p>Fans who have already downloaded the demo report that it features Grace Ashcroft&#39;s initial exploration of the Rhodes Hill Chronic Care Center (after she wakes hanging upside down), as well as a brief section as Leon (until he passes the Requiem gun to Grace). This should give players a decent sense of both characters, and allow you to meet one of the game&#39;s most memorable monsters.</p><p>Maybe you&#39;re still unsure how the game might run on your PC, or how well it stacks up on Switch 2 (<a href="https://www.ign.com/articles/resident-evil-requiem-on-switch-2-is-horrifyingly-great">it&#39;s actually pretty impressive!</a>). Well, now you won&#39;t need to pay to find out.</p><p>Capcom has already <a href="https://www.ign.com/articles/resident-evil-requiem-hits-7-million-sales-milestone">celebrated selling more than 7 million copies of Resident Evil Requiem</a>, and confirmed that <a href="https://www.ign.com/articles/resident-evil-requiem-sales-prompt-capcom-to-raise-profit-forecast">the game&#39;s huge success has boosted its financial outlook</a> for the year. Requiem has been a hit with fans and critics alike, with the survival horror earning a 9/10 in <a href="https://www.ign.com/articles/resident-evil-requiem-review">IGN&#39;s Resident Evil Requiem review</a>. </p><section data-transform="ignvideo" data-slug="resident-evil-requiem-leon-must-die-forever-gameplay" data-loop=""></section><p>Earlier this month, <a href="https://www.ign.com/articles/new-leon-mode-released-for-resident-evil-requiem-rather-than-the-mercenaries-offering-that-fans-were-expecting">Capcom released a relatively small roguelike add-on</a> — a mode named Leon Must Die Forever — which is fine for a freebie. But fans are far more excited for <a href="https://www.ign.com/articles/resident-evil-requiem-story-expansion-and-additional-mini-game-in-development-director-confirms">the game&#39;s full story DLC, expected later this year</a>. Will we finally find out more about<a href="https://www.ign.com/articles/capcom-hid-an-enormous-secret-about-leon-s-kennedy-that-youll-only-realize-after-resident-evil-requiems-credits-roll"> Leon&#39;s new piece of jewellery</a>?</p><section data-transform="divider"></section><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>]]></content:encoded><media:content height="1152" type="image/jpeg" url="https://assets-prd.ignimgs.com/2025/12/09/g7uethpbiaazzaq-1765283237391.jpeg" width="2048"/><media:thumbnail>https://assets-prd.ignimgs.com/2025/12/09/g7uethpbiaazzaq-1765283237391.jpeg</media:thumbnail><dc:creator>Tom Phillips</dc:creator></item><item><title><![CDATA[NASA Unveils Moon Base Plans, With 'Semi-Permanent' Infrastructure in 2029]]></title><link>https://www.ign.com/articles/nasa-unveils-moon-base-plans-with-semi-permanent-infrastructure-in-2029</link><description><![CDATA[NASA has laid out further plans to build a permanent base on the Moon, with work on early habitation beginning in 2029. ]]></description><pubDate>Wed, 27 May 2026 11:23:31 +0000</pubDate><guid isPermaLink="false">96902da6-90cd-4ec3-9a2a-5d3b74719bdc</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/05/27/20250331-01-1779879683566.webp"/><section data-transform="mobile-ad-break"></section><p>NASA has laid out further plans to build a permanent base on the Moon, with work on early habitation beginning in 2029. </p><p>A three-stage project <a href="https://www.nasa.gov/moonbase-phases/">detailed</a> by the space agency would then see &quot;sustained human presence&quot; from 2032 onwards, with &quot;routine crew rotations and continuous surface activity.&quot;</p><p>NASA has long sought a dedicated space base on the Moon as a permanent outpost for scientific experimentation, as well as a staging ground for further exploration throughout the solar system. Now, aligned with the agency&#39;s Artemis program, more details on when each stage of the process will be ready have been discussed — even if the timeline seems optimistic.</p><section data-transform="slideshow" data-slug="nasa-moon-base-imagery" data-value="nasa-moon-base-imagery" data-type="slug" data-caption=""></section><p>Phase 1, lasting until 2029, is set to comprise up to 25 launches to the Moon — including some that are crewed. NASA&#39;s current timeline for <a href="https://www.ign.com/articles/nasas-artemis-ii-launch-how-to-watch-and-what-to-expect">its crewed Artemis program</a> is that another lunar flyby will take place next year, before an actual lunar touchdown occurs in 2028. After this, NASA has said it wants annual crewed lunar exploration missions, in order to develop that permanent base.</p><p>This phase will also see the development of rovers, drones and satellites to support the base, and demonstrations of how the base will be powered. A key mission here will be the VIPER rover, which will explore the Moon&#39;s South Pole to search for water ice and other valuable resources. </p><p>Phase 2 will last from 2029 to 2032, and see humans testing a pressurized lunar rover vehicle, as well as establishing solar and nuclear power capabilities. After this point, NASA says it will be ready to declare sustained human presence in Phase 3, from 2032 onwards, with the construction of habitats and the beginning of uncrewed cargo return missions.</p><section data-transform="ignvideo" data-slug="nasa-official-moon-base-video" data-loop=""></section><p>&quot;Eventually when we have matched the assets — the habitation modules — with the logistics, and all the things to move the logisitics around, we&#39;ll be able to say &#39;we&#39;re permanently here and we&#39;re not giving it up&#39;,&quot; NASA&#39;s Moon Base program executive Carlos García-Galán said in a press briefing. </p><p>But while the timeline here sounds exciting, NASA has faced continued delays to its Artemis program over the past decade. Just two years ago, NASA was still suggesting it could land humans on the Moon as soon as this year — something that is now still two years away at least. While progress has been made, NASA faces further waits for various technologies to be developed and SpaceX&#39;s Starship Human Landing System to be ready. Meanwhile, China is persuing its own lunar program, with an aim to also land humans on the Moon this decade. </p><section data-transform="divider"></section><p><em>Image credit: NASA.</em></p><p><em>Tom Phillips is IGN&#39;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social">@tomphillipseg.bsky.social</a></p></section>]]></content:encoded><media:content height="864" type="text/plain" url="https://assets-prd.ignimgs.com/2026/05/27/20250331-01-1779879683566.webp" width="1536"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/05/27/20250331-01-1779879683566.webp</media:thumbnail><dc:creator>Tom Phillips</dc:creator></item><item><title><![CDATA[Marathon Developer Bungie Drops Season 2 Cinematic With Big Horror Vibes]]></title><link>https://www.ign.com/articles/marathon-developer-bungie-drops-season-2-cinematic-with-big-horror-vibes</link><description><![CDATA[Marathon developer Bungie has dropped a sneak peek at what's to come when Marathon's second season launches next month.]]></description><pubDate>Wed, 27 May 2026 10:49:21 +0000</pubDate><guid isPermaLink="false">7df4d3a2-94d6-457e-b522-73e9aa7cff2c</guid><content:encoded><![CDATA[<section class="article-page"><img src="https://assets-prd.ignimgs.com/2026/05/26/marathonthumb-1779822629000.png"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/marathon"><u>Marathon</u></a> developer Bungie has dropped a sneak peek at what&#39;s to come when Marathon&#39;s second season launches next month.</p><p>Looking more like <a href="https://www.ign.com/games/destiny-2"><u>Destiny</u></a> than ever — from the tense atmosphere to the unsettling score — the trailer sets up unseasonably spooky events as night falls across Tau Ceti IV. Crucially, the teaser is cinematic, so not actual gameplay, and content is subject to change, but much like Destiny&#39;s Nightfall mode, it looks like Marathon&#39;s second season ups the stakes, offering a much tougher challenge for the Runners prepared to take it on.</p><p>We don&#39;t yet have any of the details — who these new foes are, what they want, or why they&#39;re tracking us — but we do get a little flavor of what&#39;s to come with the video description: &quot;Players will head into the night as Nightfall emerges on Dire Marsh, offering a tense and dark experience against other Runners and new creatures native to Tau Ceti 4. Fight on the new Night Marsh map with new content such as the new Runner shell Sentinel, the Cradle, new weapons, progression improvements, and more.</p><p>Season 2 of Marathon kicks off on June 2 for PS5, Xbox Series X|S, and PC via Steam.</p><section data-transform="ignvideo" data-slug="marathon-official-season-2-cinematic-trailer" data-loop=""></section><p>The new season follows a plethora of changes, big and small, for the extraction shooter. Just last month, <a href="https://www.ign.com/articles/marathon-changes-announced"><u>Marathon doubled the amount of Depleted Patch Kits (meds) and Depleted Shield Charges (armor) consumables players could carry in a single inventory slot</u></a> as Bungie bids to make its extraction shooter less punishing for newbies. The week before, <a href="https://www.ign.com/articles/marathon-patch-106-update-pushes-players-to-be-nice-and-brings-big-gameplay-changes-everything-you-need-to-know"><u>Bungie&#39;s boldest attempt yet</u></a> went live, introducing the CyberAcme Runner Reinforcement Initiative (C.A.R.R.I.), a &quot;new protocol from ONI that rewards solo Runners and coordinated crews for completing contract objectives and exfiling together.&quot;</p><p>Last week, <a href="https://www.ign.com/articles/bungie-walks-away-from-destiny-2-final-content-update-coming-in-june"><u>Bungie announced the end of content updates for live service shooter Destiny 2</u></a>, nearly nine years after launch. The studio said it will release the final content update for Destiny 2 on June 9, 2026. Destiny 2 will remain playable despite active development ending. The focus is clearly on expanding the player base of Marathon, which Bungie parent company Sony appears to have backed.</p><section data-transform="divider"></section><p><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#39;s biggest gaming sites and publications. She&#39;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at </em><a href="https://bsky.app/profile/vixx.bsky.social"><em>BlueSky</em></a><em>.</em></p></section>]]></content:encoded><media:content height="1080" type="image/png" url="https://assets-prd.ignimgs.com/2026/05/26/marathonthumb-1779822629000.png" width="1920"/><media:thumbnail>https://assets-prd.ignimgs.com/2026/05/26/marathonthumb-1779822629000.png</media:thumbnail><dc:creator>Vikki Blake</dc:creator></item></channel></rss>