..::LvL - Q3A Custom Maps https://lvlworld.com/ Thu, 28 Mar 2024 19:58:24 +1100 https://lvlworld.com/misc ..::LvL is a review site for Quake 3 Custom levels https://lvlworld.com/ ..::LvL - Q3A Custom Maps https://lvlworld.com/img/lvl-88x31.gif 88 31 lvl@lvlworld.com (..::LvL Admin) en New Disease by Spike https://lvlworld.com/review/id:2529 https://lvlworld.com/review/id:2529 [New Disease by Spike]

Tight, fast CTF release that is suitable for 1vs1 to 3vs3 matches. 3 aside might be a little too cramped - that is how compact this release is. 10 second captures are possible.

Items are well arranged. From any spawn point you can pick-up a weapon within moments. Health and armour is balanced.

The most interesting part was discovering all the different paths between the bases. There are so many combinations. You can start down one track and then simply change your mind at any time. You do not need to commit to anything. A few carefully positioned ledges will reward well timed jumps - always a bonus.

The theme is consistent, just feels a little rushed, a little unpolished. The ceiling is also very low. More height would have been nice, even if it was just for visuals. Spending some time on another art pass would have been beneficial.

Loading up a few bots can be fun. Finding a mate or two will lead to smiles.

The amazing connectivity is what really makes this map shine.

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Temple of Death by Hobs https://lvlworld.com/review/id:2528 https://lvlworld.com/review/id:2528 [Temple of Death by Hobs]

Don't judge a book by its cover comes to mind after playing a number of very fun 3 player Deathmatches on this release.

The brushwork and structure is basically a box. The textures are stretched or repetitive. Lighting is unexciting. There is a crazy amount of health and armour for the map size.

Originally made for the 2^10u map contest (2002) and included in the pack release. For the map competition, the objective was to make a map that was a maximum of 1024 game units square. That explains the box part. The rest was up to the Author.

From the ground, a raised ledge runs along most of one wall, with the Combat Armour. A jump pad appears to be for access, but it is not. Instead, the jump pad will launch you over the raised section up to another launch point that will take you all the way to the centre platform and Rail Gun. From there you can tightrope walk to a higher, dark recess ledge. You can also jump to one of the other platforms along the walls that hold either the MegaHealth or the Heavy Armour.

Thanks to openness, there are no issues with Bots. They are perfect for helping with your aiming on this map.

Pretty simple stuff really. That is the strength of this map. Easy to understand open layout which is great for the always rewarding mid-air frags. Ideal for practising your aim.

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