<?xml version="1.0" encoding="UTF-8" standalone="no"?><!--Generated by Site-Server v@build.version@ (http://www.squarespace.com) on Fri, 03 Apr 2026 19:12:25 GMT
--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:media="http://www.rssboard.org/media-rss" xmlns:wfw="http://wellformedweb.org/CommentAPI/" version="2.0"><channel><title>Modern Mythology | Story &amp; Setting in RPGs and beyond</title><link>https://www.modernmythology.net/podcast/</link><lastBuildDate>Fri, 03 Apr 2026 19:04:46 +0000</lastBuildDate><language>en-US</language><generator>Site-Server v@build.version@ (http://www.squarespace.com)</generator><itunes:author>Modern Mythology</itunes:author><itunes:explicit>no</itunes:explicit><itunes:type>episodic</itunes:type><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/1736724443767-8Y43MH9YJ3RR3XSTVSEN/MM-square-text_2.jpg?format=1500w"/><description><![CDATA[<p><em>How do stories and systems intersect and influence each other?</em></p>
<p>This push and pull offers us a chance to deepen our understanding and appreciation of how writing and role-playing games connect and co-evolve. Through conversations and one shot Actual-play episodes, we explore how the tools we use shape the stories we tell, whether those tools are implicit or explicit.</p>
<p>Whether you’re a veteran or new to the scene, we invite you to join us.<br /></p>]]></description><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords><itunes:summary>How do stories and systems intersect and influence each other?  This push and pull offers us a chance to deepen our understanding and appreciation of how writing and role-playing games connect and co-evolve. Through conversations and one shot Actual-play episodes, we explore how the tools we use shape the stories we tell, whether those tools are implicit or explicit.  Whether you’re a veteran or new to the scene, we invite you to join us.</itunes:summary><itunes:subtitle>Story and System</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Other Games"/></itunes:category><itunes:category text="Society &amp; Culture"><itunes:category text="Philosophy"/></itunes:category><itunes:category text="Art"><itunes:category text="Literature"/></itunes:category><itunes:owner><itunes:email>info@modernmythology.net</itunes:email><itunes:name>Modern Mythology</itunes:name></itunes:owner><item><title>Ep.25: Cypher Systems</title><pubDate>Fri, 03 Apr 2026 19:04:45 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-25-cypher-systems-monte-cook</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:69d00b5e6c43e045806b340e</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">In Episode 25 of Modern Mythology, we take on the Cypher System, a well-known universal tabletop RPG system with a strong reputation for flexible, narrative-driven play. Because Cypher isn’t tied to a single core setting, it gives us a good way to look at how a system’s mechanics shape story across genre—and in this case, through a fantasy lens.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">We’re joined by <a target="_blank" href="https://www.twitch.tv/voxandquill">SJ McKean</a>—author, fellow <a target="_blank" href="https://startplaying.games/gm/sjmckeen">pro GM</a>, professional voice actor, and streamer—who brings both GMing experience and firsthand familiarity with Cypher to the discussion. Together, we look at what the system does well, how it supports narrative play, and what it offers groups who want a framework that can adapt to different kinds of stories rather than one fixed world.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">As usual with most of our actual-play episodes, we wrap up with a discussion of what the session surfaced for us about system, story, and play more broadly.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:00:35 Introducing the </strong><a target="_blank" href="https://youtu.be/AMO68wRyWjM?si=e_gM6bMHbi0iEmCJ"><strong>Cypher System</strong></a></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:01:20 Special Guest SJ</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:03:35 Broad strokes of setting?</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:06:35 Meet our characters</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:11:20 Monster Hunting</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:12:40 Mountainside Temple</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:44:00 The Gateway</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:53:00 Miasmic Hallway</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>01:05:45 The Prison</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>01:10:45 The Inner Sanctum</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>01:27:30 Charge!</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>01:54:00 LTB!</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>01:58:45 Denouncement</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>02:02:00 Break it down</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>02:04:10 Combat Downward Spiral</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>02:12:00 Madness in RPGs</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>02:21:40 Arcs and XP</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>02:33:00 Learning Curves</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>02:37:20 Read Character</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>02:41:20 Functional Character Sheets</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>02:48:00 What's </strong><a target="_blank" href="https://startplaying.games/gm/sjmckeen"><strong>SJ</strong></a><strong> Up To?</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out our <a href="/articles">written articles</a> and Scott’s additional thoughts on specific systems on our <a target="_blank" href="https://Modern Mythology YouTube channel. https://www.youtube.com/channel/UCrMIHUIXNkY8fJtb2xve5Rg">YouTube channel</a>.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"></p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">In Episode 25 of Modern Mythology, we take on the Cypher System, a well-known universal tabletop RPG system with a strong reputation for flexible, narrative-driven play. Because Cypher isn’t tied to a single core setting, it gives us a good way to look at how a system’s mechanics shape story across genre—and in this case, through a fantasy lens.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">We’re joined by <a target="_blank" href="https://www.twitch.tv/voxandquill">SJ McKean</a>—author, fellow <a target="_blank" href="https://startplaying.games/gm/sjmckeen">pro GM</a>, professional voice actor, and streamer—who brings both GMing experience and firsthand familiarity with Cypher to the discussion. Together, we look at what the system does well, how it supports narrative play, and what it offers groups who want a framework that can adapt to different kinds of stories rather than one fixed world.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">As usual with most of our actual-play episodes, we wrap up with a discussion of what the session surfaced for us about system, story, and play more broadly.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:00:35 Introducing the </strong><a target="_blank" href="https://youtu.be/AMO68wRyWjM?si=e_gM6bMHbi0iEmCJ"><strong>Cypher System</strong></a></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:01:20 Special Guest SJ</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:03:35 Broad strokes of setting?</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:06:35 Meet our characters</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:11:20 Monster Hunting</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:12:40 Mountainside Temple</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:44:00 The Gateway</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:53:00 Miasmic Hallway</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>01:05:45 The Prison</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>01:10:45 The Inner Sanctum</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>01:27:30 Charge!</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>01:54:00 LTB!</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>01:58:45 Denouncement</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>02:02:00 Break it down</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>02:04:10 Combat Downward Spiral</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>02:12:00 Madness in RPGs</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>02:21:40 Arcs and XP</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>02:33:00 Learning Curves</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>02:37:20 Read Character</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>02:41:20 Functional Character Sheets</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>02:48:00 What's </strong><a target="_blank" href="https://startplaying.games/gm/sjmckeen"><strong>SJ</strong></a><strong> Up To?</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out our <a href="/articles">written articles</a> and Scott’s additional thoughts on specific systems on our <a target="_blank" href="https://Modern Mythology YouTube channel. https://www.youtube.com/channel/UCrMIHUIXNkY8fJtb2xve5Rg">YouTube channel</a>.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"></p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:summary>In Episode 25 of Modern Mythology, we take on the Cypher System, a well-known universal tabletop RPG system with a strong reputation for flexible, narrative-driven play. Because Cypher isn’t tied to a single core setting, it gives us a good way to look at how a system’s mechanics shape story across genre—and in this case, through a fantasy lens.

We’re joined by SJ McKean—author, fellow pro GM, professional voice actor, and streamer—who brings both GMing experience and firsthand familiarity with Cypher to the discussion. Together, we look at what the system does well, how it supports narrative play, and what it offers groups who want a framework that can adapt to different kinds of stories rather than one fixed world.

As usual with most of our actual-play episodes, we wrap up with a discussion of what the session surfaced for us about system, story, and play more broadly.

Topics discussed:

00:00:35 Introducing the Cypher System

00:01:20 Special Guest SJ

00:03:35 Broad strokes of setting?

00:06:35 Meet our characters

00:11:20 Monster Hunting

00:12:40 Mountainside Temple

00:44:00 The Gateway

00:53:00 Miasmic Hallway

01:05:45 The Prison

01:10:45 The Inner Sanctum

01:27:30 Charge!

01:54:00 LTB!

01:58:45 Denouncement

02:02:00 Break it down

02:04:10 Combat Downward Spiral

02:12:00 Madness in RPGs

02:21:40 Arcs and XP

02:33:00 Learning Curves

02:37:20 Read Character

02:41:20 Functional Character Sheets

02:48:00 What's SJ Up To?

For more on the discussion of System and Style check out our written articles and Scott’s additional thoughts on specific systems on our YouTube channel.

ModernMythology.net</itunes:summary><itunes:explicit>false</itunes:explicit><itunes:duration>02:54</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/1775242095487-7TAJVYZALFPRISFRAG21/fantasy5.jpg?format=1500w"/><itunes:season>3</itunes:season><itunes:episode>25</itunes:episode><itunes:title> Ep.25: Cypher Systems Actual-play with guest SJ McKean</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="149190492" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/69d00d131239da37574f20bb/1775242639652/MM-episode25-cypher-and-SJ.mp3"/><media:content isDefault="true" length="149190492" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/69d00d131239da37574f20bb/1775242639652/MM-episode25-cypher-and-SJ.mp3"><media:title type="plain"> Ep.25: Cypher Systems Actual-play with guest SJ McKean</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:subtitle>In Episode 25 of Modern Mythology, we take on the Cypher System, a well-known universal tabletop RPG system with a strong reputation for flexible, narrative-driven play. Because Cypher isn’t tied to a single core setting, it gives us a good way to look at how a system’s mechanics shape story across genre—and in this case, through a fantasy lens.We’re joined by SJ McKean—author, fellow pro GM, professional voice actor, and streamer—who brings both GMing experience and firsthand familiarity with Cypher to the discussion. Together, we look at what the system does well, how it supports narrative play, and what it offers groups who want a framework that can adapt to different kinds of stories rather than one fixed world.As usual with most of our actual-play episodes, we wrap up with a discussion of what the session surfaced for us about system, story, and play more broadly.Topics discussed:00:00:35 Introducing the Cypher System00:01:20 Special Guest SJ00:03:35 Broad strokes of setting?00:06:35 Meet our characters00:11:20 Monster Hunting00:12:40 Mountainside Temple00:44:00 The Gateway00:53:00 Miasmic Hallway01:05:45 The Prison01:10:45 The Inner Sanctum01:27:30 Charge!01:54:00 LTB!01:58:45 Denouncement02:02:00 Break it down02:04:10 Combat Downward Spiral02:12:00 Madness in RPGs02:21:40 Arcs and XP02:33:00 Learning Curves02:37:20 Read Character02:41:20 Functional Character Sheets02:48:00 What's SJ Up To?For more on the discussion of System and Style check out our written articles and Scott’s additional thoughts on specific systems on our YouTube channel.ModernMythology.net</itunes:subtitle><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.24: Setting &amp; System</title><pubDate>Thu, 12 Mar 2026 03:03:28 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-24-setting-rpg-system</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:69b22838f6ec5c0b34f9da39</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">In Episode 24 of Modern Mythology, we dig into one of the biggest questions in tabletop RPG design: how setting and system actually interact at the table. This is a dense, nearly two-hour conversation about the ways mechanics shape player behavior, how they steer attention toward certain kinds of choices, and how that pressure can either reinforce the fiction or get in its way.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">As always, we don't come away with a final conclusion so much as many opened avenues of discussion. We spend a lot of time teasing apart what happens when a game’s rules and its setting are working together, and what happens when they might be at cross-purposes. When does system push play forward? When does it create friction? When does a setting give players a strong sense of what matters, when do constraints help and when does they start to constrain the very story the table is trying to discover? How important is a fantasy map? </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Along the way, we look at the interplay of structure and fiction from several angles, asking how games teach people to play through their mechanics, and how different approaches can produce very different narrative results even when the premise looks similar on paper.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">One quick correction: during the episode, we say “rules agnostic” a few times when what we actually mean is “setting agnostic.” Apologies for any confusion there.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Topics discussed:</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:00:20 Framing the Conversation</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://www.btrc.net/categories/menu-rpgs">BTRC</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://phoenixcommand.net/">Phoenix Command</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:16:00 Simulationism</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:25:30 Setting Agnostic Systems</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://www.daggerheart.com/">Daggerheart</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:53:40 Death in system and setting</strong> (more on this in an upcoming episode)</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:58:25 System Informs Setting</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>01:11:40 Ideas about Setting informing System</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out our <a href="/articles">written articles</a> and Scott’s additional thoughts on specific systems on our <a target="_blank" href="https://Modern Mythology YouTube channel. https://www.youtube.com/channel/UCrMIHUIXNkY8fJtb2xve5Rg">YouTube channel</a>.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"></p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">In Episode 24 of Modern Mythology, we dig into one of the biggest questions in tabletop RPG design: how setting and system actually interact at the table. This is a dense, nearly two-hour conversation about the ways mechanics shape player behavior, how they steer attention toward certain kinds of choices, and how that pressure can either reinforce the fiction or get in its way.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">As always, we don't come away with a final conclusion so much as many opened avenues of discussion. We spend a lot of time teasing apart what happens when a game’s rules and its setting are working together, and what happens when they might be at cross-purposes. When does system push play forward? When does it create friction? When does a setting give players a strong sense of what matters, when do constraints help and when does they start to constrain the very story the table is trying to discover? How important is a fantasy map? </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Along the way, we look at the interplay of structure and fiction from several angles, asking how games teach people to play through their mechanics, and how different approaches can produce very different narrative results even when the premise looks similar on paper.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">One quick correction: during the episode, we say “rules agnostic” a few times when what we actually mean is “setting agnostic.” Apologies for any confusion there.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Topics discussed:</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:00:20 Framing the Conversation</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://www.btrc.net/categories/menu-rpgs">BTRC</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://phoenixcommand.net/">Phoenix Command</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:16:00 Simulationism</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:25:30 Setting Agnostic Systems</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://www.daggerheart.com/">Daggerheart</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:53:40 Death in system and setting</strong> (more on this in an upcoming episode)</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:58:25 System Informs Setting</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>01:11:40 Ideas about Setting informing System</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out our <a href="/articles">written articles</a> and Scott’s additional thoughts on specific systems on our <a target="_blank" href="https://Modern Mythology YouTube channel. https://www.youtube.com/channel/UCrMIHUIXNkY8fJtb2xve5Rg">YouTube channel</a>.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"></p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:summary>In Episode 24 of Modern Mythology, we dig into one of the biggest questions in tabletop RPG design: how setting and system actually interact at the table. This is a dense, nearly two-hour conversation about the ways mechanics shape player behavior, how they steer attention toward certain kinds of choices, and how that pressure can either reinforce the fiction or get in its way.

As always, we don't come away with a final conclusion so much as many opened avenues of discussion. We spend a lot of time teasing apart what happens when a game’s rules and its setting are working together, and what happens when they might be at cross-purposes. When does system push play forward? When does it create friction? When does a setting give players a strong sense of what matters, when do constraints help and when does they start to constrain the very story the table is trying to discover? How important is a fantasy map? 

Along the way, we look at the interplay of structure and fiction from several angles, asking how games teach people to play through their mechanics, and how different approaches can produce very different narrative results even when the premise looks similar on paper.

One quick correction: during the episode, we say “rules agnostic” a few times when what we actually mean is “setting agnostic.” Apologies for any confusion there.

Topics Discussed:
00:00:20 Framing the Conversation
BTRC - https://www.btrc.net/categories/menu-rpgs
Phoenix Command - https://phoenixcommand.net/
00:16:00 Simulationism
00:25:30 Setting Agnostic Systems
Daggerheart - https://www.daggerheart.com/
00:53:40 Death in system and setting (more on this in an upcoming episode)
00:58:25 System Informs Setting
01:11:40 Ideas about Setting informing System

For more on the discussion of System and Style check out our written articles and Scott’s additional thoughts on specific systems on our YouTube channel.

ModernMythology.net 
</itunes:summary><itunes:explicit>true</itunes:explicit><itunes:duration>02:05</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/1773283412831-DSPNBE6TOOSFNKTX9CI9/fantasy-map.jpg?format=1500w"/><itunes:season>3</itunes:season><itunes:episode>24</itunes:episode><itunes:title> Ep.24: Setting and System in RPGs  </itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="133046527" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/69b22c3ea93cf1761eaf6032/1775242078569/MM-episode24-setting-and-system.mp3"/><media:content isDefault="true" length="133046527" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/69b22c3ea93cf1761eaf6032/1775242078569/MM-episode24-setting-and-system.mp3"><media:title type="plain"> Ep.24: Setting and System in RPGs  </media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:subtitle>In Episode 24 of Modern Mythology, we dig into one of the biggest questions in tabletop RPG design: how setting and system actually interact at the table. This is a dense, nearly two-hour conversation about the ways mechanics shape player behavior, how they steer attention toward certain kinds of choices, and how that pressure can either reinforce the fiction or get in its way.As always, we don't come away with a final conclusion so much as many opened avenues of discussion. We spend a lot of time teasing apart what happens when a game’s rules and its setting are working together, and what happens when they might be at cross-purposes. When does system push play forward? When does it create friction? When does a setting give players a strong sense of what matters, when do constraints help and when does they start to constrain the very story the table is trying to discover? How important is a fantasy map? Along the way, we look at the interplay of structure and fiction from several angles, asking how games teach people to play through their mechanics, and how different approaches can produce very different narrative results even when the premise looks similar on paper.One quick correction: during the episode, we say “rules agnostic” a few times when what we actually mean is “setting agnostic.” Apologies for any confusion there.Topics discussed:00:00:20 Framing the ConversationBTRCPhoenix Command00:16:00 Simulationism00:25:30 Setting Agnostic SystemsDaggerheart00:53:40 Death in system and setting (more on this in an upcoming episode)00:58:25 System Informs Setting01:11:40 Ideas about Setting informing SystemFor more on the discussion of System and Style check out our written articles and Scott’s additional thoughts on specific systems on our YouTube channel.ModernMythology.net</itunes:subtitle><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.23: Burning Wheel</title><pubDate>Tue, 17 Feb 2026 12:56:09 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-23-burning-wheel-ttrpg-actualplay</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:6987f5861a9acf04a6d694ef</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Burning Wheel has stayed Scott’s favorite RPG for a reason, and this two-hour episode digs into the specifics. We look at how the game’s tools reinforce each other at the table: lifepath character creation, goal-driven play, organic advancement, and combat with real risk. In combination, those systems tend to produce strong characterization and narrative momentum without forcing outcomes.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://www.burningwheel.com/burning-wheel-gold-revised/">Burning Wheel</a> is an fantasy RPG designed by Luke Crane that pretty consistently shows up in many of the top lists of Indie RPG’s. It uses a d6 dice-pool engine and centers play on character beliefs and consequential choices. The current core book, Burning Wheel Gold Revised, is presented by the publisher as the definitive revised edition.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Even in this short session, the interplay of these mechanics creates standout moments—scenes shaped by player intent, and tension that comes from pressure rather than pre-scripted plot. If you’re interested in how system and story lock together in practice, this episode works as a clear case study. Hope you enjoy as much as we did. </p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:00:30 Introduce Characters</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:16:45 Scene One - The Arrival</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:28:10 Scene Two - The Prodigal Child Returns</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:37:00 Scene Three - The Race to the Throne</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:48:25 Scene Four - Slip Away</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:56:00 Scene Five - Involving the Etharch</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:05:00 Scene Six - The Receiving Room</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:08:50 Scene Seven - Sibling Reunion</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:23:00 Scene Eight- Gathering Storm</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:37:00 Scene Nine - Now We Hunt Orc</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:59:30 Debrief - Song of Unraveling</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out our <a href="/articles">written articles</a> and Scott’s additional thoughts on specific systems on our <a target="_blank" href="https://Modern Mythology YouTube channel. https://www.youtube.com/channel/UCrMIHUIXNkY8fJtb2xve5Rg">YouTube channel</a>.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://modernmythology.net"><strong>ModernMythology.net</strong></a> </p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Burning Wheel has stayed Scott’s favorite RPG for a reason, and this two-hour episode digs into the specifics. We look at how the game’s tools reinforce each other at the table: lifepath character creation, goal-driven play, organic advancement, and combat with real risk. In combination, those systems tend to produce strong characterization and narrative momentum without forcing outcomes.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://www.burningwheel.com/burning-wheel-gold-revised/">Burning Wheel</a> is an fantasy RPG designed by Luke Crane that pretty consistently shows up in many of the top lists of Indie RPG’s. It uses a d6 dice-pool engine and centers play on character beliefs and consequential choices. The current core book, Burning Wheel Gold Revised, is presented by the publisher as the definitive revised edition.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Even in this short session, the interplay of these mechanics creates standout moments—scenes shaped by player intent, and tension that comes from pressure rather than pre-scripted plot. If you’re interested in how system and story lock together in practice, this episode works as a clear case study. Hope you enjoy as much as we did. </p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:00:30 Introduce Characters</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:16:45 Scene One - The Arrival</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:28:10 Scene Two - The Prodigal Child Returns</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:37:00 Scene Three - The Race to the Throne</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:48:25 Scene Four - Slip Away</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:56:00 Scene Five - Involving the Etharch</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:05:00 Scene Six - The Receiving Room</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:08:50 Scene Seven - Sibling Reunion</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:23:00 Scene Eight- Gathering Storm</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:37:00 Scene Nine - Now We Hunt Orc</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:59:30 Debrief - Song of Unraveling</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out our <a href="/articles">written articles</a> and Scott’s additional thoughts on specific systems on our <a target="_blank" href="https://Modern Mythology YouTube channel. https://www.youtube.com/channel/UCrMIHUIXNkY8fJtb2xve5Rg">YouTube channel</a>.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://modernmythology.net"><strong>ModernMythology.net</strong></a> </p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:summary>Burning Wheel has stayed Scott’s favorite RPG for a reason, and this two-hour episode digs into the specifics. We look at how the game’s tools reinforce each other at the table: lifepath character creation, goal-driven play, organic advancement, and combat with real risk. In combination, those systems tend to produce strong characterization and narrative momentum without forcing outcomes.

Burning Wheel is an fantasy RPG designed by Luke Crane that pretty consistently shows up in many of the top lists of Indie RPG‘s. It uses a d6 dice-pool engine and centers play on character beliefs and consequential choices. The current core book, Burning Wheel Gold Revised, is presented by the publisher as the definitive revised edition.

Even in this short session, the interplay of these mechanics creates standout moments—scenes shaped by player intent, and tension that comes from pressure rather than pre-scripted plot. If you’re interested in how system and story lock together in practice, this episode works as a clear case study. Hope you enjoy as much as we did. 

Topics Discussed: 
00:00:30 Introduce Characters
00:16:45 Scene One - The Arrival
00:28:10 Scene Two - The Prodigal Child Returns
00:37:00 Scene Three - The Race to the Throne
00:48:25 Scene Four - Slip Away
00:56:00 Scene Five - Involving the Etharch
01:05:00 Scene Six - The Receiving Room
01:08:50 Scene Seven - Sibling Reunion
01:23:00 Scene Eight- Gathering Storm
01:37:00 Scene Nine - Now We Hunt Orc
01:59:30 Debrief - Song of Unraveling

For more on the discussion of System and Style check out our written articles and Scott’s additional thoughts on specific systems on our YouTube channel.

ModernMythology.net </itunes:summary><itunes:explicit>true</itunes:explicit><itunes:duration>02:05</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/0c454f64-5747-4d61-8d3e-b4a47ca31677/fantasy1.jpg?format=1500w"/><itunes:season>3</itunes:season><itunes:episode>23</itunes:episode><itunes:title>Episode 23: Burning Wheel</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="130012198" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/698816b2112b025c845a0b71/1773283384694/MM-episode23-burning-wheel.mp3"/><media:content isDefault="true" length="130012198" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/698816b2112b025c845a0b71/1773283384694/MM-episode23-burning-wheel.mp3"><media:title type="plain">Episode 23: Burning Wheel</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:subtitle>Burning Wheel has stayed Scott’s favorite RPG for a reason, and this two-hour episode digs into the specifics. We look at how the game’s tools reinforce each other at the table: lifepath character creation, goal-driven play, organic advancement, and combat with real risk. In combination, those systems tend to produce strong characterization and narrative momentum without forcing outcomes.Burning Wheel is an fantasy RPG designed by Luke Crane that pretty consistently shows up in many of the top lists of Indie RPG’s. It uses a d6 dice-pool engine and centers play on character beliefs and consequential choices. The current core book, Burning Wheel Gold Revised, is presented by the publisher as the definitive revised edition.Even in this short session, the interplay of these mechanics creates standout moments—scenes shaped by player intent, and tension that comes from pressure rather than pre-scripted plot. If you’re interested in how system and story lock together in practice, this episode works as a clear case study. Hope you enjoy as much as we did. Topics discussed:00:00:30 Introduce Characters00:16:45 Scene One - The Arrival00:28:10 Scene Two - The Prodigal Child Returns00:37:00 Scene Three - The Race to the Throne00:48:25 Scene Four - Slip Away00:56:00 Scene Five - Involving the Etharch01:05:00 Scene Six - The Receiving Room01:08:50 Scene Seven - Sibling Reunion01:23:00 Scene Eight- Gathering Storm01:37:00 Scene Nine - Now We Hunt Orc01:59:30 Debrief - Song of UnravelingFor more on the discussion of System and Style check out our written articles and Scott’s additional thoughts on specific systems on our YouTube channel.ModernMythology.net</itunes:subtitle><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.22: Technology</title><pubDate>Tue, 03 Feb 2026 16:46:56 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-22-technology-and-ttrpgs</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:6982204bf5ccc35774c17bac</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Modern Mythology Ep. 22 — Technology takes a reflective look at how changing technologies have shaped tabletop role-playing games over time. From physical tools at the table to digital spaces that bring groups together across distance, we talk about what stuck, what faded, and why.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Along the way, we explore how randomness, connectivity, and new creative tools altered player expectations and game culture. The discussion moves through technology adoption, miniatures, bringing technology to the table, and the question of what the “big jump” was. We also talk about RNG, online gaming, getting the party together, virtual tabletops (VTTs), streaming, and artificial intelligence and LLMs—then close by considering where technology helps the most, and where it’s best to step back. Throughout we ponder the pros and cons and implicit tradeoffs that always arise in the course of adopting technology into our lives. </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics:</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:00:00 A Looming Threat</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:02:00 Jump right in</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:08:30 Technology adoption</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:13:45 Miniatures</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:19:15 Bringing technology to the table</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:25:15 What was the big technological jump?</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:36:40 RNG</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:40:44 Online gaming</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:55:20 Getting the party together </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:05:00 Virtual Tabletop (VTT)</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:13:45 Streaming</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:17:35 Artificial Intelligence and LLMs</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:31:30 Technological Sweet Spot</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out our <a href="/articles">written articles</a> and Scott’s additional thoughts on specific systems on our <a target="_blank" href="https://Modern Mythology YouTube channel. https://www.youtube.com/channel/UCrMIHUIXNkY8fJtb2xve5Rg">YouTube channel</a>.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a href="http://ModernMythology.net">ModernMythology.net</a></p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Modern Mythology Ep. 22 — Technology takes a reflective look at how changing technologies have shaped tabletop role-playing games over time. From physical tools at the table to digital spaces that bring groups together across distance, we talk about what stuck, what faded, and why.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Along the way, we explore how randomness, connectivity, and new creative tools altered player expectations and game culture. The discussion moves through technology adoption, miniatures, bringing technology to the table, and the question of what the “big jump” was. We also talk about RNG, online gaming, getting the party together, virtual tabletops (VTTs), streaming, and artificial intelligence and LLMs—then close by considering where technology helps the most, and where it’s best to step back. Throughout we ponder the pros and cons and implicit tradeoffs that always arise in the course of adopting technology into our lives. </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics:</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:00:00 A Looming Threat</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:02:00 Jump right in</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:08:30 Technology adoption</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:13:45 Miniatures</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:19:15 Bringing technology to the table</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:25:15 What was the big technological jump?</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:36:40 RNG</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:40:44 Online gaming</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:55:20 Getting the party together </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:05:00 Virtual Tabletop (VTT)</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:13:45 Streaming</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:17:35 Artificial Intelligence and LLMs</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:31:30 Technological Sweet Spot</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out our <a href="/articles">written articles</a> and Scott’s additional thoughts on specific systems on our <a target="_blank" href="https://Modern Mythology YouTube channel. https://www.youtube.com/channel/UCrMIHUIXNkY8fJtb2xve5Rg">YouTube channel</a>.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a href="http://ModernMythology.net">ModernMythology.net</a></p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:subtitle>How Tools Change Tabletop Play</itunes:subtitle><itunes:summary>
Modern Mythology Ep. 22 — Technology takes a reflective look at how changing technologies have shaped tabletop role-playing games over time. From physical tools at the table to digital spaces that bring groups together across distance, we talk about what stuck, what faded, and why.

Along the way, we explore how randomness, connectivity, and new creative tools altered player expectations and game culture. The discussion moves through technology adoption, miniatures, bringing technology to the table, and the question of what the “big jump” was. We also talk about RNG, online gaming, getting the party together, virtual tabletops (VTTs), streaming, and artificial intelligence and LLMs—then close by considering where technology helps the most, and where it’s best to step back. Throughout we ponder the pros and cons and implicit tradeoffs that always arise in the course of adopting technology into our lives. 

Topics:
00:00:00 A Looming Threat
00:02:00 Jump right in
00:08:30 Technology adoption
00:13:45 Miniatures
00:19:15 Bringing technology to the table
00:25:15 What was the big technological jump?
00:36:40 RNG
00:40:44 Online gaming
00:55:20 Getting the party together 
01:05:00 Virtual Tabletop (VTT)
01:13:45 Streaming
01:17:35 Artificial Intelligence and LLMs
01:31:30 Technological Sweet Spot

For more on the discussion of System and Style check out our written articles and Scott’s additional thoughts on specific systems on our YouTube channel.

ModernMythology.net </itunes:summary><itunes:explicit>true</itunes:explicit><itunes:duration>02:05</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/1770136714125-I3L62Y1LGMOHCDBOODSN/tech-mm-1.jpg?format=1500w"/><itunes:season>3</itunes:season><itunes:episode>22</itunes:episode><itunes:title>Episode 22: Technology and TTRPGs</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="146571653" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/69822114f56c843a9725a953/1770517894119/MM-episode22-tech.mp3"/><media:content isDefault="true" length="146571653" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/69822114f56c843a9725a953/1770517894119/MM-episode22-tech.mp3"><media:title type="plain">Episode 22: Technology and TTRPGs</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.21: Sci-fi Wrapup</title><pubDate>Mon, 05 Jan 2026 18:55:28 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-21-sci-fi-genre-season-wrapup</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:695c02365656d16114620ada</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Episode 21 closes our sci-fi season with a debrief: what we learned when theory met the table. We revisit the systems we ran—<a target="_blank" href="https://freeleaguepublishing.com/games/coriolis/">Coriolis</a>, <a target="_blank" href="https://rpggeek.com/rpg/4078/freemarket">Freemarket</a>, <a target="_blank" href="https://emanoelmelo.itch.io/cbrpnk-core">CBR+PNK</a>, <a target="_blank" href="https://www.tuesdayknightgames.com/pages/mothership-rpg">Mothership</a>, <a target="_blank" href="https://www.wargamer.com/twilight-imperium/rpg">Twilight Imperium</a> among others—and pull out the through-lines that surfaced across very different design priorities, moving between genre, system, and setting.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Across the season, certain levers kept showing up, including Dark Points and panic clocks. Downtime becomes a design layer, not just a breather. Tech and transportation aren’t just stylistic; they’re constraints you can plan around, exploit, or get trapped inside. Memory and transhumanism come into focus too: what happens to stakes when identity is modular.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">One question kept circling throughout the season: what makes something science fiction at the table? Vibes matter, but so do the costs the rules make visible—risk, logistics, scarcity, and human limits. The boundary gets tested against fantasy: when is “sci-fi vs. fantasy” a productive restriction, and when is it an empty category you paint over with aesthetic? No single answer lands, but a few useful ways to frame the problem emerge.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">If you’ve been with us all season, this is the after-action report. If you’re new, it’s a fast way to see how we read mechanics as part of story structure.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics Discussed:</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:00:45 Talk of Genre</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:29:00 What we played</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:45:00 Heroes and the Everyman</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:01:00 Media Touchpoints</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:05:00 Downtime and Resource Management</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:19:15 Games we didn't play</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:52:30 Season Favorites</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out our <a href="/articles">written articles</a> and Scott’s additional thoughts on specific systems on our <a target="_blank" href="https://Modern Mythology YouTube channel. https://www.youtube.com/channel/UCrMIHUIXNkY8fJtb2xve5Rg">YouTube channel</a>.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Episode 21 closes our sci-fi season with a debrief: what we learned when theory met the table. We revisit the systems we ran—<a target="_blank" href="https://freeleaguepublishing.com/games/coriolis/">Coriolis</a>, <a target="_blank" href="https://rpggeek.com/rpg/4078/freemarket">Freemarket</a>, <a target="_blank" href="https://emanoelmelo.itch.io/cbrpnk-core">CBR+PNK</a>, <a target="_blank" href="https://www.tuesdayknightgames.com/pages/mothership-rpg">Mothership</a>, <a target="_blank" href="https://www.wargamer.com/twilight-imperium/rpg">Twilight Imperium</a> among others—and pull out the through-lines that surfaced across very different design priorities, moving between genre, system, and setting.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Across the season, certain levers kept showing up, including Dark Points and panic clocks. Downtime becomes a design layer, not just a breather. Tech and transportation aren’t just stylistic; they’re constraints you can plan around, exploit, or get trapped inside. Memory and transhumanism come into focus too: what happens to stakes when identity is modular.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">One question kept circling throughout the season: what makes something science fiction at the table? Vibes matter, but so do the costs the rules make visible—risk, logistics, scarcity, and human limits. The boundary gets tested against fantasy: when is “sci-fi vs. fantasy” a productive restriction, and when is it an empty category you paint over with aesthetic? No single answer lands, but a few useful ways to frame the problem emerge.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">If you’ve been with us all season, this is the after-action report. If you’re new, it’s a fast way to see how we read mechanics as part of story structure.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics Discussed:</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:00:45 Talk of Genre</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:29:00 What we played</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:45:00 Heroes and the Everyman</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:01:00 Media Touchpoints</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:05:00 Downtime and Resource Management</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:19:15 Games we didn't play</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:52:30 Season Favorites</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out our <a href="/articles">written articles</a> and Scott’s additional thoughts on specific systems on our <a target="_blank" href="https://Modern Mythology YouTube channel. https://www.youtube.com/channel/UCrMIHUIXNkY8fJtb2xve5Rg">YouTube channel</a>.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:subtitle>Coriolis, Mothership, CBR+PNK, Freemarket and more</itunes:subtitle><itunes:summary>Episode 21 closes our sci-fi season with a debrief: what we learned when theory met the table. We revisit the systems we ran—Coriolis, Freemarket, CBR+PNK, Mothership, Twilight Imperium among others—and pull out the through-lines that surfaced across very different design priorities, moving between genre, system, and setting.

Across the season, certain levers kept showing up, including Dark Points and panic clocks. Downtime becomes a design layer, not just a breather. Tech and transportation aren’t just stylistic; they’re constraints you can plan around, exploit, or get trapped inside. Memory and transhumanism come into focus too: what happens to stakes when identity is modular.

One question kept circling throughout the season: what makes something science fiction at the table? Vibes matter, but so do the costs the rules make visible—risk, logistics, scarcity, and human limits. The boundary gets tested against fantasy: when is “sci-fi vs. fantasy” a productive restriction, and when is it an empty category you paint over with aesthetic? No single answer lands, but a few useful ways to frame the problem emerge.

If you’ve been with us all season, this is the after-action report. If you’re new, it’s a fast way to see how we read mechanics as part of story structure.

Topics Discussed:
00:00:45 Talk of Genre
00:29:00 What we played
00:45:00 Heroes and the Everyman
00:01:00 Media Touchpoints
01:05:00 Downtime and Resource Management
01:19:15 Games we didn't play
01:52:30 Season Favorites

For more on the discussion of System and Style check out our written articles and Scott’s additional thoughts on specific systems on our YouTube channel.

ModernMythology.net </itunes:summary><itunes:explicit>true</itunes:explicit><itunes:duration>02:05</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/1767637665177-R57CYTFEGOWCHEW6AA2A/scifi5.jpg?format=1500w"/><itunes:season>2</itunes:season><itunes:episode>21</itunes:episode><itunes:title>Episode 21: Sci-Fi RPG Season Debrief</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="148204729" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/695c03cf5abb34017ac011cc/1770135627649/MM-episode21-sci-fi-wrapup.mp3"/><media:content isDefault="true" length="148204729" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/695c03cf5abb34017ac011cc/1770135627649/MM-episode21-sci-fi-wrapup.mp3"><media:title type="plain">Episode 21: Sci-Fi RPG Season Debrief</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.20: Twilight Imperium RPG (Genesys)</title><pubDate>Tue, 23 Dec 2025 02:14:32 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-20-imperium-genesys-actualplay</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:6949a5b3ce12e83d8de2e5a4</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">This week is an interesting collision between board games and tabletop RPGs as we jump into Twilight Imperium: Ashes of Power, the Free RPG Day adventure built for the Genesys roleplaying system. Designed as an easy on-ramp, Ashes of Power comes with simplified Genesys rules and pre-made characters—so you can go from “what is Genesys?” to “roll initiative” fast.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">In play, we focus on what makes Genesys narrative dice work: a roll doesn’t just hinge on success or failure. It also includes story-driving fallout like Advantage vs. Threat, plus swingy moments of Triumph and Despair that change the scene in surprising ways.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">If you’re curious how a “board-game readable” resolution engine can still generate rich improvisation, this episode is a great sampler of Genesys in motion. </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">This is also our final sci-fi themed system for the time being in our actual play series. Next episode, we’ll look back on the sci-fi games we’ve played and what we learned along the way.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Topics Discussed:</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:00:30 Boardgame to RPG</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:03:40 Free RPG Day </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a href="https://www.edge-studio.net/shares/twilight-imperium/">https://www.edge-studio.net/shares/twilight-imperium/</a></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:11:35 Setting Info dump</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:17:45 Scene 1: Ashes of Power</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:22:15 Scene 2</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:41:40 Scene 3</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:48:40 Scene 4</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:05:25 Scene 5</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:11:25 Scene 6</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:18:30 Scene 7</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:40:30 Scene 8</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:44:10 Scene 9</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:48:00 Debrief</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:55:40 Let’s Roll Some Dice...</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out our <a href="/articles">written articles</a> and Scott’s additional thoughts on specific systems on our <a target="_blank" href="https://Modern Mythology YouTube channel. https://www.youtube.com/channel/UCrMIHUIXNkY8fJtb2xve5Rg">YouTube channel</a>.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">This week is an interesting collision between board games and tabletop RPGs as we jump into Twilight Imperium: Ashes of Power, the Free RPG Day adventure built for the Genesys roleplaying system. Designed as an easy on-ramp, Ashes of Power comes with simplified Genesys rules and pre-made characters—so you can go from “what is Genesys?” to “roll initiative” fast.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">In play, we focus on what makes Genesys narrative dice work: a roll doesn’t just hinge on success or failure. It also includes story-driving fallout like Advantage vs. Threat, plus swingy moments of Triumph and Despair that change the scene in surprising ways.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">If you’re curious how a “board-game readable” resolution engine can still generate rich improvisation, this episode is a great sampler of Genesys in motion. </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">This is also our final sci-fi themed system for the time being in our actual play series. Next episode, we’ll look back on the sci-fi games we’ve played and what we learned along the way.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Topics Discussed:</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:00:30 Boardgame to RPG</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:03:40 Free RPG Day </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a href="https://www.edge-studio.net/shares/twilight-imperium/">https://www.edge-studio.net/shares/twilight-imperium/</a></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:11:35 Setting Info dump</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:17:45 Scene 1: Ashes of Power</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:22:15 Scene 2</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:41:40 Scene 3</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:48:40 Scene 4</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:05:25 Scene 5</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:11:25 Scene 6</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:18:30 Scene 7</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:40:30 Scene 8</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:44:10 Scene 9</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:48:00 Debrief</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:55:40 Let’s Roll Some Dice...</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out our <a href="/articles">written articles</a> and Scott’s additional thoughts on specific systems on our <a target="_blank" href="https://Modern Mythology YouTube channel. https://www.youtube.com/channel/UCrMIHUIXNkY8fJtb2xve5Rg">YouTube channel</a>.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:subtitle>Running Ashes of Power to Explore Story Mode</itunes:subtitle><itunes:summary>This week is an interesting collision between board games and tabletop RPGs as we jump into Twilight Imperium: Ashes of Power, the Free RPG Day adventure built for the Genesys roleplaying system. Designed as an easy on-ramp, Ashes of Power comes with simplified Genesys rules and pre-made characters—so you can go from “what is Genesys?” to “roll initiative” fast.

In play, we focus on what makes Genesys narrative dice work: a roll doesn’t just hinge on success or failure—it also includes story-driving fallout like Advantage vs. Threat, plus swingy moments of Triumph and Despair that change the scene in surprising ways.
If you’re curious how a “board-game readable” resolution engine can still generate rich improvisation, this episode is a great sampler of Genesys in motion. 

This is also our final sci-fi themed system for the time being in our actual play series. Next episode, we’ll look back on the sci-fi games we’ve played and what we learned along the way.

Topics Discussed:
00:00:30 Boardgame to RPG
00:03:40 Free RPG Day 
https://www.edge-studio.net/shares/twilight-imperium/
00:11:35 Setting Info dump
00:17:45 Scene 1: Ashes of Power
00:22:15 Scene 2
00:41:40 Scene 3
00:48:40 Scene 4
01:05:25 Scene 5
01:11:25 Scene 6
01:18:30 Scene 7
01:40:30 Scene 8
01:44:10 Scene 9
01:48:00 Debrief
01:55:40 Let’s Roll Some Dice...</itunes:summary><itunes:explicit>false</itunes:explicit><itunes:duration>02:10</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/35c5810e-1e17-4d5d-b49a-3ebdf7c3d373/scifi4.jpg?format=1500w"/><itunes:season>2</itunes:season><itunes:episode>20</itunes:episode><itunes:title>Episode 20: Twilight Imperium Actualplay RPG (Genesys)</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="167766443" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/6949f2fd0fde7c5e7079a006/1767637561468/MM-episode20-imperium.mp3"/><media:content isDefault="true" length="167766443" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/6949f2fd0fde7c5e7079a006/1767637561468/MM-episode20-imperium.mp3"><media:title type="plain">Episode 20: Twilight Imperium Actualplay RPG (Genesys)</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.19: Troupe Style Play</title><pubDate>Tue, 18 Nov 2025 18:55:32 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-19-troupe-style-play-ttrpgs</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:691bb1b1770c2421f947624d</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">In this episode, Jamie and Scott dig into troupe-style play—campaigns where each player might run multiple characters over time instead of a single, fixed PC. We talk about what changes when you treat the cast as an ensemble instead of a party, and how that shift can affect spotlight, continuity, and the kinds of stories your table can tell.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Using games like Ars Magica, Pendragon, Blades in the Dark, Street Fighter, and Call of Cthulhu as examples—plus related play styles like West Marches, (featured in the newest Critical Role campaign), we trace how different designs handle rotating characters, support casts, and backup sheets. Some lean into covenants, households, or crews as the “real” protagonist; others quietly assume you’ll have replacement investigators or alternates waiting in the wings.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">We also get practical. Why would you run a campaign in troupe mode? How do you build emotional investment when players are juggling multiple sheets? What are the pros and cons—the real pitfalls like prep overhead, continuity snarls, uneven buy-in—and what tools actually help you avoid them?</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics discussed:</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:00:45</strong> What is Troupe Style play</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:07:15</strong> Why?</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a href="https://www.goodreads.com/series/40508-philip-jos-farmer-s-the-dungeon">Philip José Farmer's The Dungeon Series</a></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:16:50</strong> Pros and Cons</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:30:00</strong> The Funnel/Attrition</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a href="https://www.youtube.com/@ElderGoblinGames">Elder Goblin Games</a></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:39:00</strong> Generational Play</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:42:00</strong> Exploring the setting</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:49:40</strong> The Hex Crawl</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a href="https://www.youtube.com/watch?v=AQLAKcJ3Co4">Legendary Kalmatta #61 OSE West Marches Hexcrawl Actual Play</a></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:57:00</strong> Implementation</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a href="https://www.atlas-games.com/arsmagica/">Ars Magica</a></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out our written articles and Scott’s additional thoughts on specific systems on our<a href="about:blank"> YouTube channel</a>.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">In this episode, Jamie and Scott dig into troupe-style play—campaigns where each player might run multiple characters over time instead of a single, fixed PC. We talk about what changes when you treat the cast as an ensemble instead of a party, and how that shift can affect spotlight, continuity, and the kinds of stories your table can tell.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Using games like Ars Magica, Pendragon, Blades in the Dark, Street Fighter, and Call of Cthulhu as examples—plus related play styles like West Marches, (featured in the newest Critical Role campaign), we trace how different designs handle rotating characters, support casts, and backup sheets. Some lean into covenants, households, or crews as the “real” protagonist; others quietly assume you’ll have replacement investigators or alternates waiting in the wings.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">We also get practical. Why would you run a campaign in troupe mode? How do you build emotional investment when players are juggling multiple sheets? What are the pros and cons—the real pitfalls like prep overhead, continuity snarls, uneven buy-in—and what tools actually help you avoid them?</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics discussed:</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:00:45</strong> What is Troupe Style play</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:07:15</strong> Why?</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a href="https://www.goodreads.com/series/40508-philip-jos-farmer-s-the-dungeon">Philip José Farmer's The Dungeon Series</a></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:16:50</strong> Pros and Cons</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:30:00</strong> The Funnel/Attrition</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a href="https://www.youtube.com/@ElderGoblinGames">Elder Goblin Games</a></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:39:00</strong> Generational Play</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:42:00</strong> Exploring the setting</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:49:40</strong> The Hex Crawl</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a href="https://www.youtube.com/watch?v=AQLAKcJ3Co4">Legendary Kalmatta #61 OSE West Marches Hexcrawl Actual Play</a></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>00:57:00</strong> Implementation</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a href="https://www.atlas-games.com/arsmagica/">Ars Magica</a></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out our written articles and Scott’s additional thoughts on specific systems on our<a href="about:blank"> YouTube channel</a>.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:subtitle> Multiple Characters in TTRPGs</itunes:subtitle><itunes:summary>In this episode, Jamie and Scott dig into troupe-style play—campaigns where each player might run multiple characters over time instead of a single, fixed PC. We talk about what changes when you treat the cast as an ensemble instead of a party, and how that shift can affect spotlight, continuity, and the kinds of stories your table can tell.
Using games like Ars Magica, Pendragon, Blades in the Dark, Street Fighter, and Call of Cthulhu as examples—plus related play styles like West Marches, (featured in the newest Critical Role campaign), we trace how different designs handle rotating characters, support casts, and backup sheets. Some lean into covenants, households, or crews as the “real” protagonist; others quietly assume you’ll have replacement investigators or alternates waiting in the wings.
We also get practical. Why would you run a campaign in troupe mode? How do you build emotional investment when players are juggling multiple sheets? What are the pros and cons—the real pitfalls like prep overhead, continuity snarls, uneven buy-in—and what tools actually help you avoid them?
Topics discussed:
00:00:45 What is Troupe Style play
00:07:15 Why?
Philip José Farmer's The Dungeon Series
00:16:50 Pros and Cons
00:30:00 The Funnel/Attrition
Elder Goblin Games
00:39:00 Generational Play
00:42:00 Exploring the setting
00:49:40 The Hex Crawl
Legendary Kalmatta #61 OSE West Marches Hexcrawl Actual Play
00:57:00 Implementation
Ars Magica
For more on the discussion of System and Style check out our written articles and Scott’s additional thoughts on specific systems on our YouTube channel.
ModernMythology.net</itunes:summary><itunes:explicit>false</itunes:explicit><itunes:duration>01:11</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/1763491600669-ZLEJMMUVZYNSSDUUGXWN/wizards-chess1.jpg?format=1500w"/><itunes:season>2</itunes:season><itunes:episode>19</itunes:episode><itunes:title>Episode 19: Troupe-Style Play</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="86262112" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/691cc04065ed6b58b38920a7/1766434227608/MM-episode19-troupe-style-play.mp3"/><media:content isDefault="true" length="86262112" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/691cc04065ed6b58b38920a7/1766434227608/MM-episode19-troupe-style-play.mp3"><media:title type="plain">Episode 19: Troupe-Style Play</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.18: Freemarket</title><pubDate>Wed, 29 Oct 2025 16:23:46 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-18-free-market-rpg</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:6902175bf140a83e8757c882</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Next in our first line-up of sci fi RPGs, we get to play a really exciting game in our catalogue – <a target="_blank" href="https://www.drivethrurpg.com/en/product/85725/freemarket-instruction-manual">Freemarket</a> by Luke Crane and Jared Sorenson. This is a system-forward, reputation-driven game that’s brilliant and notoriously opaque, at least at the outset. </p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">FreeMarket runs like an open-world sandbox. Your choices broadcast to the network; the network pushes back. Stakes aren’t hit points but status, access, and who will work with you tomorrow. The game excels in long-form play, but this session spotlights the core loop: scenes framed by goals, conflicts resolved without binary pass/fail, and consequences that reshape what you can credibly do next.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">We run a short actual play to show that loop in action while Scott lays the groundwork so you can see how it operates. We close with tools you can lift for any RPG: treat social capital as a resource, let player-defined objectives pull content, and use mechanics that reward collaboration while still pricing trade-offs. If the setting or rules feel unintuitive, this episode makes them legible—and immediately useful at your table.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:00 Character Creation</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">16:25 Scene Development </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">24:00 Initial discussion about “The Brand”</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">42:30 “The Hand That Feeds You”</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">70:20 “Party With Dodger”</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">85:25 “Desperate Search for Attention”</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">98:50 “Right Place, Right Falafel”</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">110:55 Endgame</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">121:00 Reflecting on Freemarket</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out our <a href="/articles">written articles</a> and Scott’s additional thoughts on specific systems on our <a target="_blank" href="https://Modern Mythology YouTube channel. https://www.youtube.com/channel/UCrMIHUIXNkY8fJtb2xve5Rg">YouTube channel</a>.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For podcasts, articles and more, visit </strong><a target="_blank" href="https://modernmythology.net"><strong>ModernMythology.net</strong></a> </p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Next in our first line-up of sci fi RPGs, we get to play a really exciting game in our catalogue – <a target="_blank" href="https://www.drivethrurpg.com/en/product/85725/freemarket-instruction-manual">Freemarket</a> by Luke Crane and Jared Sorenson. This is a system-forward, reputation-driven game that’s brilliant and notoriously opaque, at least at the outset. </p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">FreeMarket runs like an open-world sandbox. Your choices broadcast to the network; the network pushes back. Stakes aren’t hit points but status, access, and who will work with you tomorrow. The game excels in long-form play, but this session spotlights the core loop: scenes framed by goals, conflicts resolved without binary pass/fail, and consequences that reshape what you can credibly do next.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">We run a short actual play to show that loop in action while Scott lays the groundwork so you can see how it operates. We close with tools you can lift for any RPG: treat social capital as a resource, let player-defined objectives pull content, and use mechanics that reward collaboration while still pricing trade-offs. If the setting or rules feel unintuitive, this episode makes them legible—and immediately useful at your table.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:00 Character Creation</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">16:25 Scene Development </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">24:00 Initial discussion about “The Brand”</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">42:30 “The Hand That Feeds You”</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">70:20 “Party With Dodger”</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">85:25 “Desperate Search for Attention”</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">98:50 “Right Place, Right Falafel”</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">110:55 Endgame</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">121:00 Reflecting on Freemarket</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out our <a href="/articles">written articles</a> and Scott’s additional thoughts on specific systems on our <a target="_blank" href="https://Modern Mythology YouTube channel. https://www.youtube.com/channel/UCrMIHUIXNkY8fJtb2xve5Rg">YouTube channel</a>.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For podcasts, articles and more, visit </strong><a target="_blank" href="https://modernmythology.net"><strong>ModernMythology.net</strong></a> </p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:subtitle>Sci-Fi TTRPG</itunes:subtitle><itunes:summary>Next in our first line-up of sci fi RPGs, we get to play a really exciting game in our catalogue – Freemarket by Luke Crane and Jared Sorenson. This is a system-forward, reputation-driven game that’s brilliant and notoriously opaque, at least at the outset. 

FreeMarket runs like an open-world sandbox. Your choices broadcast to the network; the network pushes back. Stakes aren’t hit points but status, access, and who will work with you tomorrow. The game excels in long-form play, but this session spotlights the core loop: scenes framed by goals, conflicts resolved without binary pass/fail, and consequences that reshape what you can credibly do next.

We run a short actual play to show that loop in action while Scott lays the groundwork so you can see how it operates. We close with tools you can lift for any RPG: treat social capital as a resource, let player-defined objectives pull content, and use mechanics that reward collaboration while still pricing trade-offs. If the setting or rules feel unintuitive, this episode makes them legible—and immediately useful at your table.

00:00 Character Creation
16:25 Scene Development 
24:00 Initial discussion about “The Brand”
42:30 “The Hand That Feeds You”
70:20 “Party With Dodger”
85:25 “Desperate Search for Attention”
98:50 “Right Place, Right Falafel”
110:55 Endgame
121:00 Reflecting on Freemarket

For podcasts, articles and more, visit ModernMythology.net </itunes:summary><itunes:explicit>false</itunes:explicit><itunes:duration>02:25:00</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/1761745595797-691V8VSF4XDR3GZNW63J/freemarket-mm.jpg?format=1500w"/><itunes:season>2</itunes:season><itunes:episode>18</itunes:episode><itunes:title>Episode 18: Freemarket RPG Actualplay</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="139126953" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/69023ec9c746562557f45841/1763422641331/MM-episode18-freemarket.mp3"/><media:content isDefault="true" length="139126953" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/69023ec9c746562557f45841/1763422641331/MM-episode18-freemarket.mp3"><media:title type="plain">Episode 18: Freemarket RPG Actualplay</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.17: Trinity Storypath</title><pubDate>Mon, 13 Oct 2025 17:37:41 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-17-trinity-storypath-rpg</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:68ed35bc506adb6dbf5ccd37</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">All four hosts join the table as Scott storyguides Trinity Continuum: Æon by <a target="_blank" href="https://theonyxpath.com/">Onyx Path</a>, marking the first full-group session in our sci-fi series. We put the Storypath system through its paces, showing how Attributes + Skills shape scene pacing and spotlight moments, while smart resource management heightens tension and demands sharper decision-making. It’s a clear demonstration of our story-meets-mechanics approach—and a preview of the tone and tempo you’ll see in our live-streamed sci-fi campaign launching October 2025.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Canon note:</strong> for the online campaign, the mission-briefing org is The Directive, not “Aegis,”  to align with Trinity canon. </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out James' article series, <a href="/articles/tag/Rules+in+Practice"><strong>Rules in Practice</strong></a> and Scott’s additional thoughts on specific systems on our <a target="_blank" href="https://Modern Mythology YouTube channel. https://www.youtube.com/channel/UCrMIHUIXNkY8fJtb2xve5Rg">YouTube channel</a>.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:02:40 A piece of history</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:15:20 Actual Play - What are we doing here?</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:18:15 The crew of the Keres</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:23:20 Karu V</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:27:55 The Away Team</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:56:00 Planetfall</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:21:16 Day 2 - Second Wave</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:42:24 Recap of StoryPath System</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">For podcasts, articles and more, visit <a href="http://ModernMythology.net">ModernMythology.net</a></p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">All four hosts join the table as Scott storyguides Trinity Continuum: Æon by <a target="_blank" href="https://theonyxpath.com/">Onyx Path</a>, marking the first full-group session in our sci-fi series. We put the Storypath system through its paces, showing how Attributes + Skills shape scene pacing and spotlight moments, while smart resource management heightens tension and demands sharper decision-making. It’s a clear demonstration of our story-meets-mechanics approach—and a preview of the tone and tempo you’ll see in our live-streamed sci-fi campaign launching October 2025.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Canon note:</strong> for the online campaign, the mission-briefing org is The Directive, not “Aegis,”  to align with Trinity canon. </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out James' article series, <a href="/articles/tag/Rules+in+Practice"><strong>Rules in Practice</strong></a> and Scott’s additional thoughts on specific systems on our <a target="_blank" href="https://Modern Mythology YouTube channel. https://www.youtube.com/channel/UCrMIHUIXNkY8fJtb2xve5Rg">YouTube channel</a>.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:02:40 A piece of history</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:15:20 Actual Play - What are we doing here?</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:18:15 The crew of the Keres</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:23:20 Karu V</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:27:55 The Away Team</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:56:00 Planetfall</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:21:16 Day 2 - Second Wave</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:42:24 Recap of StoryPath System</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">For podcasts, articles and more, visit <a href="http://ModernMythology.net">ModernMythology.net</a></p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:subtitle>Sci-Fi TTRPG</itunes:subtitle><itunes:summary>All four hosts join the table as Scott storyguides Trinity Continuum: Æon by Onyx Path, marking the first full-group session in our sci-fi series. We put the Storypath system through its paces, showing how Attributes + Skills shape scene pacing and spotlight moments, while smart resource management heightens tension and demands sharper decision-making. It’s a clear demonstration of our story-meets-mechanics approach—and a preview of the tone and tempo you’ll see in our live-streamed sci-fi campaign launching October 2025.

Canon note: for the online campaign, the mission-briefing org is The Directive, not “Aegis,”  to align with Trinity canon. 

Themes Discussed:
00:02:40 A piece of history
00:15:20 Actual Play - What are we doing here?
00:18:15 The crew of the Keres
00:23:20 Karu V
00:27:55 The Away Team
00:56:00 Planetfall
01:21:16 Day 2 - Second Wave
01:42:24 Recap of StoryPath System

For podcasts, articles and more, visit ModernMythology.net </itunes:summary><itunes:explicit>false</itunes:explicit><itunes:duration>02:05:00</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/1760376329749-BACOLQDRKQJE7EBC33BN/scifi1.jpg?format=1500w"/><itunes:season>2</itunes:season><itunes:episode>17</itunes:episode><itunes:title>Episode 17: Trinity Aeon Storypath</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="146198330" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/68ed36938bf5147ef47a10cc/1761744732024/MM-episode17-trinity.mp3"/><media:content isDefault="true" length="146198330" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/68ed36938bf5147ef47a10cc/1761744732024/MM-episode17-trinity.mp3"><media:title type="plain">Episode 17: Trinity Aeon Storypath</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.16: CBR+PNK Actualplay</title><pubDate>Mon, 25 Aug 2025 11:53:00 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-16-cbrpnk-actualplay-rpg</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:68aa17bfa80f641746a839ae</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Recorded just before Episode 13 (Echoes of the Veil), this session has Scott running <a target="_blank" href="https://emanoelmelo.itch.io/mind-the-gap ">Mind the Gap</a>—Emanoel Melo’s compact introduction to CBR+PNK—for James and Sean. The pamphlet delivers a self-contained cyberpunk heist in the Forged-in-the-Dark lineage, offering both a crash course in the system’s flow and a taste of its sharp, high-pressure style. We used it as a baseline for comparison with Raffi’s expanded version in Episode 13, highlighting what the core rules do well, where questions remain, and how the system might evolve when stretched into longer form play.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics discussed:</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:01:15 Getting started with Characters</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:17:30 Getting started with Play</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:20:35 Car 18</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:21:38 Determine the package</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:23:32 The first thing that happens...</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:08:10 Entering Car 19</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:16:00 The lights turn red</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:19:00 Change direction!</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:23:00 Car 17</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:28:00 Car 16 -- turned around?</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:34:04 The Simulacrum</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:35:14 The bunny is a virus</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:47:46 Deliver to car 12</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:49:52 Denouement -- Crispr doesn't actually have a family, Diz has terminal cancer</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:55:08 Discussion on CBR+PNK and some comparisons with BitD</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For podcasts, articles and more, visit </strong><a href="http://ModernMythology.net"><strong>ModernMythology.net</strong></a></p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Recorded just before Episode 13 (Echoes of the Veil), this session has Scott running <a target="_blank" href="https://emanoelmelo.itch.io/mind-the-gap ">Mind the Gap</a>—Emanoel Melo’s compact introduction to CBR+PNK—for James and Sean. The pamphlet delivers a self-contained cyberpunk heist in the Forged-in-the-Dark lineage, offering both a crash course in the system’s flow and a taste of its sharp, high-pressure style. We used it as a baseline for comparison with Raffi’s expanded version in Episode 13, highlighting what the core rules do well, where questions remain, and how the system might evolve when stretched into longer form play.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics discussed:</strong></p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:01:15 Getting started with Characters</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:17:30 Getting started with Play</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:20:35 Car 18</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:21:38 Determine the package</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:23:32 The first thing that happens...</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:08:10 Entering Car 19</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:16:00 The lights turn red</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:19:00 Change direction!</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:23:00 Car 17</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:28:00 Car 16 -- turned around?</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:34:04 The Simulacrum</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:35:14 The bunny is a virus</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:47:46 Deliver to car 12</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:49:52 Denouement -- Crispr doesn't actually have a family, Diz has terminal cancer</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:55:08 Discussion on CBR+PNK and some comparisons with BitD</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For podcasts, articles and more, visit </strong><a href="http://ModernMythology.net"><strong>ModernMythology.net</strong></a></p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:subtitle>Cyberpunk TTRPG</itunes:subtitle><itunes:summary>Recorded just before Episode 13 (Echoes of the Veil), this session has Scott running Mind the Gap—Emanoel Melo’s compact introduction to CBR+PNK—for James and Sean. The pamphlet delivers a self-contained cyberpunk heist in the Forged-in-the-Dark lineage, offering both a crash course in the system’s flow and a taste of its sharp, high-pressure style. We used it as a baseline for comparison with Raffi’s expanded version in Episode 13, highlighting what the core rules do well, where questions remain, and how the system might evolve when stretched into longer form play.

Topics Discussed:
00:01:15 Getting started with Characters
00:17:30 Getting started with Play
00:20:35 Car 18
00:21:38 Determine the package
00:23:32 The first thing that happens...
01:08:10 Entering Car 19
01:16:00 The lights turn red
01:19:00 Change direction!
01:23:00 Car 17
01:28:00 Car 16 -- turned around?
01:34:04 The Simulacrum
01:35:14 The bunny is a virus
01:47:46 Deliver to car 12
01:49:52 Denoumont -- Crispr doesn't actually have a family, Diz has terminal cancer
01:55:08 Discussion on CBR+PNK and some comparisons with BitD

For podcasts, articles and more, visit ModernMythology.net </itunes:summary><itunes:explicit>true</itunes:explicit><itunes:duration>02:15:00</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/1755977671345-IE4CPF77UYMPRQZ8JBKZ/CP1.jpg?format=1500w"/><itunes:season>2</itunes:season><itunes:episode>16</itunes:episode><itunes:title>Episode 16: CBR+PNK Actualplay</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="158284935" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/68aa18ba5629007ad747f4ec/1760376252314/MM-episode16-cbrpnk.mp3"/><media:content isDefault="true" length="158284935" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/68aa18ba5629007ad747f4ec/1760376252314/MM-episode16-cbrpnk.mp3"><media:title type="plain">Episode 16: CBR+PNK Actualplay</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.15: Blank Page or Blueprint</title><pubDate>Tue, 05 Aug 2025 11:23:56 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-15-blankpage-blueprint-rpgs</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:6891a3001f34883d74d23481</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Jamie and Scott dig into how we’re all wired to find creativity in different ways. This is a critical part of the process. Not only are we talking about how structure drives us all differently but communicating those expectations at the table. We circle back to some ideas we referenced early on and begin our exploration of OSR ideas and GNS.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out James' article series, <a href="/articles/tag/Rules+in+Practice"><strong>Rules in Practice</strong></a> and Scott’s additional thoughts on specific systems on our <a target="_blank" href="https://Modern Mythology YouTube channel. https://www.youtube.com/channel/UCrMIHUIXNkY8fJtb2xve5Rg">YouTube channel</a>.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:00 - Intro </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">03:54 - Structure vs tyranny of the blank page</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">05:55 - Fiction First</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">07:15 - the Social Contract. Matt Colville, <a target="_blank" href="https://youtu.be/OIkwABECfR0?si=UZOh6Gfucdvyxrj5">Language Not Rules</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">11:15 - <a target="_blank" href="https://www.youtube.com/live/ZSUuHnsCma0?si=Uaeal9Gs77jgc1Tx">Game Design with Luke Crane &amp; Thor Olavsrud</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">12:00 - GNS</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">13:45 - <a target="_blank" href="https://blog.reedsy.com/guide/story-structure/save-the-cat-beat-sheet/">Save the Cat</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">14:40 - Structure generating creativity vs. restricting creativity </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">16:40 - Investment in story vs characters </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">17:35 - <a target="_blank" href="https://en.wikipedia.org/wiki/Kishōtenketsu">Kishōtenketsu</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">20:25 - Player agendas</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">21:20 - <a target="_blank" href="https://www.meeplemountain.com/articles/verisimilitude-how-believability-creates-a-more-engaging-rpg/">Verisimilitude</a> in RPGs</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">25:35 - the <a target="_blank" href="https://rpgmuseum.fandom.com/wiki/Fruitful_void">fruitful void</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">25:25 - GM responsibility to contextualize</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">27:00 - <a target="_blank" href="https://www.torchbearerrpg.com">Torchbearer</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">30:15 - Consequences to feed narrative </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">31:50 - Play by vibe</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">34:14 - Relationship of character to story</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">36:50 - What players bring to the table </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">42:45 - Not everybody is a creative writer </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">46:00 - Real life experience + playing well in a rpg</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">51:45 - <a target="_blank" href="https://en.m.wikipedia.org/wiki/LitRPG">LitRPG</a></p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Jamie and Scott dig into how we’re all wired to find creativity in different ways. This is a critical part of the process. Not only are we talking about how structure drives us all differently but communicating those expectations at the table. We circle back to some ideas we referenced early on and begin our exploration of OSR ideas and GNS.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out James' article series, <a href="/articles/tag/Rules+in+Practice"><strong>Rules in Practice</strong></a> and Scott’s additional thoughts on specific systems on our <a target="_blank" href="https://Modern Mythology YouTube channel. https://www.youtube.com/channel/UCrMIHUIXNkY8fJtb2xve5Rg">YouTube channel</a>.</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:00 - Intro </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">03:54 - Structure vs tyranny of the blank page</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">05:55 - Fiction First</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">07:15 - the Social Contract. Matt Colville, <a target="_blank" href="https://youtu.be/OIkwABECfR0?si=UZOh6Gfucdvyxrj5">Language Not Rules</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">11:15 - <a target="_blank" href="https://www.youtube.com/live/ZSUuHnsCma0?si=Uaeal9Gs77jgc1Tx">Game Design with Luke Crane &amp; Thor Olavsrud</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">12:00 - GNS</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">13:45 - <a target="_blank" href="https://blog.reedsy.com/guide/story-structure/save-the-cat-beat-sheet/">Save the Cat</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">14:40 - Structure generating creativity vs. restricting creativity </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">16:40 - Investment in story vs characters </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">17:35 - <a target="_blank" href="https://en.wikipedia.org/wiki/Kishōtenketsu">Kishōtenketsu</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">20:25 - Player agendas</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">21:20 - <a target="_blank" href="https://www.meeplemountain.com/articles/verisimilitude-how-believability-creates-a-more-engaging-rpg/">Verisimilitude</a> in RPGs</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">25:35 - the <a target="_blank" href="https://rpgmuseum.fandom.com/wiki/Fruitful_void">fruitful void</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">25:25 - GM responsibility to contextualize</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">27:00 - <a target="_blank" href="https://www.torchbearerrpg.com">Torchbearer</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">30:15 - Consequences to feed narrative </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">31:50 - Play by vibe</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">34:14 - Relationship of character to story</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">36:50 - What players bring to the table </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">42:45 - Not everybody is a creative writer </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">46:00 - Real life experience + playing well in a rpg</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">51:45 - <a target="_blank" href="https://en.m.wikipedia.org/wiki/LitRPG">LitRPG</a></p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:subtitle>Structure &amp; the Fruitful Void</itunes:subtitle><itunes:summary>Jamie and Scott dig into how we’re all wired to find creativity in different ways. This is a critical part of the process. Not only are we talking about how structure drives us all differently but communicating those expectations at the table. We circle back to some ideas we referenced early on and begin our exploration of OSR ideas and GNS.

For more on the discussion of System and Style check out James' article series, Rules in Practice and Scott’s additional thoughts on specific systems on our YouTube channel.

Topics discussed:

00:00 - Intro 

03:54 - Structure vs tyranny of the blank page

05:55 - Fiction First

07:15 - the Social Contract

11:15 - Game Design with Luke Crane &amp; Thor Olavsrud https://www.youtube.com/live/ZSUuHnsCma0?si=Uaeal9Gs77jgc1Tx

12:00 - GNS

13:45 - Save the Cat https://blog.reedsy.com/guide/story-structure/save-the-cat-beat-sheet/  

14:40 - Structure generating creativity vs. restricting creativity 

16:40 - Investment in story vs characters 

17:35 - Kishōtenketsu  https://en.wikipedia.org/wiki/Kishōtenketsu 

20:25 - Player agendas

21:20 - Verisimilitude in RPGs

https://www.meeplemountain.com/articles/verisimilitude-how-believability-creates-a-more-engaging-rpg/

25:35 - the fruitful void 

https://rpgmuseum.fandom.com/wiki/Fruitful_void

25:25 - GM responsibility to contextualize

27:00 - Torchbearer https://www.torchbearerrpg.com

30:15 - Consequences to feed narrative 

31:50 - Play by vibe

34:14 - Relationship of character to story

36:50 - What players bring to the table 

42:45 - Not everybody is a creative writer 

46:00 - Real life experience + playing well in a rpg

51:45 - https://en.m.wikipedia.org/wiki/LitRPG LitRPG </itunes:summary><itunes:explicit>false</itunes:explicit><itunes:duration>00:55</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/1755977650201-VU9KRJ3C7HYZ5D7A4I0Y/methods1.jpg?format=1500w"/><itunes:season>2</itunes:season><itunes:episode>15</itunes:episode><itunes:title>Episode 15: Blank Page or Blueprint</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="67785147" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/6891a408dece5642bdef2d4f/1755977663017/MM-episode15-Different-Approaches-Story.mp3"/><media:content isDefault="true" length="67785147" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/6891a408dece5642bdef2d4f/1755977663017/MM-episode15-Different-Approaches-Story.mp3"><media:title type="plain">Episode 15: Blank Page or Blueprint</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.14: Mothership</title><pubDate>Thu, 24 Jul 2025 17:32:39 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-14-mothership-actualplay</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:6882695a2c87ab7114dde2d7</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Long‑time friend of the show and gamer Johnathan Lee drops in as we crack open <a target="_blank" href="https://www.tuesdayknightgames.com/pages/mothership-rpg">Mothership</a>, the d100 panic engine from Tuesday Knight Games. A brisk build phase shows how quickly you can assemble a potentially doomed crew. Then we plunge through a five‑scene drift where hull plates groan and heartbeat monitors spike. Note the scenes that kicked off TOMBS (Transgression, Omens, Manifestation, Banishment, Slumber). </p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Afterward we really begin to dig into some of the push and pull between mechanics and story and how we see different games engage with the material in a different manner, potentially creating very different results even between similar scenarios.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out James' article series, <a href="/articles/tag/Rules+in+Practice"><strong>Rules in Practice</strong></a>.  More installments in this series to come. </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics Discussed: </strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Mothership AP</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:01:00 Setting</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:07:00 Characters &amp; System Briefing</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:16:40 So it begins - Transgression</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:28:45 Stasis Pods</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:38:00 The Cockpit</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:40:10 Check the Bounty</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:46:00 Waking the Captain - Omens</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:02:00 Run Ship Diagnostics</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:10:15 Enter the Chapel</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:17:15 Engine Room</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:26:00 Gear Up</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:30:15 Space Flames - Manifestation</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:34:50 Shut It Down!</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:46:10 “Perhaps Battle Dress is in order"</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:50:10 VacSuits</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:52:20 Freedom!</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:59:00 Solar Pilgrimage</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:10:00 Panic</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:14:45 Ultimatum - Banishment</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:15:00 Controlled Burn - Slumber</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:27:30 Wrap Up</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Deconstructing Mothership and System/Style discussion </strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:32:00 Execution</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">03:00:00 Exposition</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">03:07:00 Evolution</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For podcasts, articles and more, visit </strong><a target="_blank" href="https://modernmythology.net"><strong>ModernMythology.net</strong></a> </p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Long‑time friend of the show and gamer Johnathan Lee drops in as we crack open <a target="_blank" href="https://www.tuesdayknightgames.com/pages/mothership-rpg">Mothership</a>, the d100 panic engine from Tuesday Knight Games. A brisk build phase shows how quickly you can assemble a potentially doomed crew. Then we plunge through a five‑scene drift where hull plates groan and heartbeat monitors spike. Note the scenes that kicked off TOMBS (Transgression, Omens, Manifestation, Banishment, Slumber). </p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Afterward we really begin to dig into some of the push and pull between mechanics and story and how we see different games engage with the material in a different manner, potentially creating very different results even between similar scenarios.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more on the discussion of System and Style check out James' article series, <a href="/articles/tag/Rules+in+Practice"><strong>Rules in Practice</strong></a>.  More installments in this series to come. </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics Discussed: </strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Mothership AP</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:01:00 Setting</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:07:00 Characters &amp; System Briefing</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:16:40 So it begins - Transgression</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:28:45 Stasis Pods</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:38:00 The Cockpit</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:40:10 Check the Bounty</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:46:00 Waking the Captain - Omens</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:02:00 Run Ship Diagnostics</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:10:15 Enter the Chapel</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:17:15 Engine Room</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:26:00 Gear Up</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:30:15 Space Flames - Manifestation</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:34:50 Shut It Down!</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:46:10 “Perhaps Battle Dress is in order"</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:50:10 VacSuits</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:52:20 Freedom!</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:59:00 Solar Pilgrimage</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:10:00 Panic</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:14:45 Ultimatum - Banishment</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:15:00 Controlled Burn - Slumber</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:27:30 Wrap Up</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Deconstructing Mothership and System/Style discussion </strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:32:00 Execution</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">03:00:00 Exposition</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">03:07:00 Evolution</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For podcasts, articles and more, visit </strong><a target="_blank" href="https://modernmythology.net"><strong>ModernMythology.net</strong></a> </p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:subtitle>Actualplay and Discussion</itunes:subtitle><itunes:summary> Long‑time friend of the show and gamer Johnathan Lee drops in as we crack open Mothership, the d100 panic engine from Tuesday Knight Games. A brisk build phase shows how quickly you can assemble a potentially doomed crew. Then we plunge through a five‑scene drift where hull plates groan and heartbeat monitors spike. Note the scenes that kicked off TOMBS (Transgression, Omens, Manifestation, Banishment, Slumber). 

Afterward we really begin to dig into some of the push and pull between mechanics and story and how we see different games engage with the material in a different manner, potentially creating very different results even between similar scenarios.

For more on the discussion of System and Style check out James' article series, Rules in Practice on ModernMythology.net.  More installments in this series to come. 

Topics Discussed: 

Mothership AP
00:01:00 Setting
00:07:00 Characters &amp; System Briefing
00:16:40 So it begins - Transgression
00:28:45 Stasis Pods
00:38:00 The Cockpit
00:40:10 Check the Bounty
00:46:00 Waking the Captain - Omens
01:02:00 Run Ship Diagnostics
01:10:15 Enter the Chapel
01:17:15 Engine Room
01:26:00 Gear Up
01:30:15 Space Flames - Manifestation
01:34:50 Shut It Down!
01:46:10 “Perhaps Battle Dress is in order"
01:50:10 VacSuits
01:52:20 Freedom!
01:59:00 Solar Pilgrimage
02:10:00 Panic
02:14:45 Ultimatum - Banishment
02:15:00 Controlled Burn - Slumber
02:27:30 Wrap Up

Deconstructing Mothership and System/Style discussion 

02:32:00 Execution
03:00:00 Exposition
03:07:00 Evolution

For podcasts, articles and more, visit ModernMythology.net </itunes:summary><itunes:explicit>true</itunes:explicit><itunes:duration>03:05</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/1755977378903-Y3EVRFJDE1C98XGPWIME/scifi2.jpg?format=1500w"/><itunes:season>2</itunes:season><itunes:episode>14</itunes:episode><itunes:title>Episode 14: Mothership</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="113679830" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/68826baa013d3936a60ce869/1754374912818/MM-episode14-mothership.mp3"/><media:content isDefault="true" length="113679830" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/68826baa013d3936a60ce869/1754374912818/MM-episode14-mothership.mp3"><media:title type="plain">Episode 14: Mothership</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.13: Echoes of the Veil, a CBR+PNK Hack</title><pubDate>Fri, 20 Jun 2025 17:30:12 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-13-echoes-veil-cbrpnk</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:68558d4e7fb22434b7f79350</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">On this special episode we bring fellow Philadelphia-based designer Raffi onboard to explore Echoes of the Veil, a new expansion that turns the </p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Forged in the Dark masterwork of design CBR+PNK into a quick-fire mini-campaign engine. </p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">We jump straight into character creation, unpacking the new runner-growth track and “Weird" options, modular downtime boards, and other Veil-specific  mechanics along the way—smart add-ons that deepen play without slowing the momentum that made CBR+PNK a cult favorite. Expect tight action, abrupt pivots, and a city that pushes back as hard as you lean in. After the session we dive into a far-ranging discussion of style, system, and all things RPG. </p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Listen now, grab free sample pages, and <a target="_blank" href="https://www.kickstarter.com/projects/thedreamcreative/echoes-of-the-veil-cbr-pnk-expansion-and-worldbuilding and and some sample content at https://www.drivethrurpg.com/en/product/519364/echoes-of-the-veil">back Echoes of the Veil on Kickstarter</a> to keep indie cyberpunk thriving.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><em>Heartfelt thanks for joining us, Raffi. Go support this fantastic creator!</em></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics Discussed: </strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Echoes of the Veil Actual Play</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:02:30 Character Creation</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:13:37 Safety and Guidelines</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:14:29 Background</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:24:00 The Drop</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:30:55 The Toll</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:39:40 Break &amp; Entry</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:17:00 The Twist</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:28:10 The House of Po-Po</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:01:45 Epilogue</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Interview Raffi</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:13:35 What have we been playing?</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://www.batintheattic.com/traveller/">Traveler Character Generator</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:28:00 Digging into process with Raffi</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:38:30 Inspiration</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:49:14 Bringing The CBR to our PNK</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:53:15 Get your gamism on</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://www.wired.com/story/therapists-dungeons-dragons-tabletop-games-helping-people/#:~:text=As%20tabletop%20role%2Dplaying%20games,have%20fun%20while%20doing%20it.">Therapeutic approaches to RPGS</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://www.ttrpgkids.com/2024/09/02/intentionally-therapeutic-ttrpgs-and-ttrpg-resources/">Intentionally Therapeutic TTRPG resources</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For podcasts, articles and more, visit </strong><a target="_blank" href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">On this special episode we bring fellow Philadelphia-based designer Raffi onboard to explore Echoes of the Veil, a new expansion that turns the </p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Forged in the Dark masterwork of design CBR+PNK into a quick-fire mini-campaign engine. </p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">We jump straight into character creation, unpacking the new runner-growth track and “Weird" options, modular downtime boards, and other Veil-specific  mechanics along the way—smart add-ons that deepen play without slowing the momentum that made CBR+PNK a cult favorite. Expect tight action, abrupt pivots, and a city that pushes back as hard as you lean in. After the session we dive into a far-ranging discussion of style, system, and all things RPG. </p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Listen now, grab free sample pages, and <a target="_blank" href="https://www.kickstarter.com/projects/thedreamcreative/echoes-of-the-veil-cbr-pnk-expansion-and-worldbuilding and and some sample content at https://www.drivethrurpg.com/en/product/519364/echoes-of-the-veil">back Echoes of the Veil on Kickstarter</a> to keep indie cyberpunk thriving.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><em>Heartfelt thanks for joining us, Raffi. Go support this fantastic creator!</em></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics Discussed: </strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Echoes of the Veil Actual Play</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:02:30 Character Creation</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:13:37 Safety and Guidelines</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:14:29 Background</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:24:00 The Drop</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:30:55 The Toll</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:39:40 Break &amp; Entry</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:17:00 The Twist</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:28:10 The House of Po-Po</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:01:45 Epilogue</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Interview Raffi</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:13:35 What have we been playing?</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://www.batintheattic.com/traveller/">Traveler Character Generator</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:28:00 Digging into process with Raffi</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:38:30 Inspiration</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:49:14 Bringing The CBR to our PNK</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:53:15 Get your gamism on</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://www.wired.com/story/therapists-dungeons-dragons-tabletop-games-helping-people/#:~:text=As%20tabletop%20role%2Dplaying%20games,have%20fun%20while%20doing%20it.">Therapeutic approaches to RPGS</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://www.ttrpgkids.com/2024/09/02/intentionally-therapeutic-ttrpgs-and-ttrpg-resources/">Intentionally Therapeutic TTRPG resources</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For podcasts, articles and more, visit </strong><a target="_blank" href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:subtitle>Interview and Actualplay</itunes:subtitle><itunes:summary>On this special episode we bring fellow Philadelphia-based designer Raffi onboard to explore Echoes of the Veil, a new expansion that turns the 
Forged in the Dark masterwork of design CBR+PNK into a quick-fire mini-campaign engine. 

We jump straight into character creation, unpacking the new runner-growth track and "Weird" options, modular downtime boards, and other Veil-specific  mechanics along the way—smart add-ons that deepen play without slowing the momentum that made CBR+PNK a cult favorite. Expect tight action, abrupt pivots, and a city that pushes back as hard as you lean in. After the session we dive into a far-ranging discussion of style, system, and all things RPG. 

Listen now, grab free sample pages, and back Echoes of the Veil on Kickstarter to keep indie cyberpunk thriving.
 https://www.kickstarter.com/projects/thedreamcreative/echoes-of-the-veil-cbr-pnk-expansion-and-worldbuilding and and some sample content at https://www.drivethrurpg.com/en/product/519364/echoes-of-the-veil

Heartfelt thanks for joining us, Raffi. Go support this fantastic creator!

Topics Discussed: 

Echoes of the Veil Actual Play
00:02:30 Character Creation
00:13:37 Safety and Guidelines
00:14:29 Background
00:24:00 The Drop
00:30:55 The Toll
00:39:40 Break &amp; Entry
01:17:00 The Twist
01:28:10 The House of Po-Po
02:01:45 Epilogue

Interview Raffi
02:13:35 What have we been playing?

Traveler Character Generator
https://www.batintheattic.com/traveller/

02:28:00 Digging into process with Raffi
02:38:30 Inspiration
02:49:14 Bringing The CBR to our PNK
02:53:15 Get your gamism on

For podcasts, articles and more, visit ModernMythology.net</itunes:summary><itunes:explicit>true</itunes:explicit><itunes:duration>03:05</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/10f22939-2208-4032-ac76-29a08699c063/echoes-of-the-veil.jpg?format=1500w"/><itunes:season>2</itunes:season><itunes:episode>13</itunes:episode><itunes:title>Episode 13: Echoes of the Veil, a CBR+PNK Hack</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="133036839" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/6855976f0948bf4bc3cf8ef6/1753377114035/MM-episode13-echoes-of-the-vale_cbrpnk.mp3"/><media:content isDefault="true" length="133036839" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/6855976f0948bf4bc3cf8ef6/1753377114035/MM-episode13-echoes-of-the-vale_cbrpnk.mp3"><media:title type="plain">Episode 13: Echoes of the Veil, a CBR+PNK Hack</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.12: Launching Our Sci-Fi Arc</title><pubDate>Fri, 13 Jun 2025 03:09:41 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-12-coriolis-sci-fi</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:684b8ea03e8680206e460e00</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Episode 12 welcomes clinical-tech nerd—and lifelong D&amp;D DM—Sean, deepening the Modern Mythology bench to four hosts. (Sean, James, and Scott are on-mic this time). </p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">A quick opening discussion uncovers Sean’s gaming roots and, in the process, reveals some of how each host hacks rules at the table, a topic we will surely return to. Scott—who has logged hundreds of systems—champions underrated mechanics and explains why he drifts from Dungeons &amp; Dragons even as the podcast keeps circling back; Sean defends single-system mastery; James moderates the middle ground.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">With philosophies compared, the crew jumps to the Third Horizon for Free League’s Middle-Eastern space opera Coriolis for a short actual play. Two linked scenes showcase the streamlined dice-pool engine and its signature tension lever—Darkness Points, a GM resource that turns player pushes into creeping cosmic peril—setting the stage for the show’s new, sci-fi-focused chapter.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Check out our YouTube channel for a <a target="_blank" href="https://youtu.be/XlL-CCkC3uA?si=BtYxLfFc8HJ5nRb4">development discussion about Coriolis</a>.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">(Trigger warning: suicide)</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics Discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:00 Meeting Sean</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:05:03 Characters on the fly</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:06:20 Resource management </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:09:50 System experience</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:23:05 Minis &amp; the Grid</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:26:10 Coriolis AP</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:38:16 Character discussions</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:46:55 Scene one - Pinned down</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:02:25 Scene Two - Divide and conquer </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:20:49 Scene Three - The getaway</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:23:15 Scene Four - The sacrifice</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:02:40 Debrief</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For podcasts, articles and more, visit </strong><a target="_blank" href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Episode 12 welcomes clinical-tech nerd—and lifelong D&amp;D DM—Sean, deepening the Modern Mythology bench to four hosts. (Sean, James, and Scott are on-mic this time). </p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">A quick opening discussion uncovers Sean’s gaming roots and, in the process, reveals some of how each host hacks rules at the table, a topic we will surely return to. Scott—who has logged hundreds of systems—champions underrated mechanics and explains why he drifts from Dungeons &amp; Dragons even as the podcast keeps circling back; Sean defends single-system mastery; James moderates the middle ground.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">With philosophies compared, the crew jumps to the Third Horizon for Free League’s Middle-Eastern space opera Coriolis for a short actual play. Two linked scenes showcase the streamlined dice-pool engine and its signature tension lever—Darkness Points, a GM resource that turns player pushes into creeping cosmic peril—setting the stage for the show’s new, sci-fi-focused chapter.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Check out our YouTube channel for a <a target="_blank" href="https://youtu.be/XlL-CCkC3uA?si=BtYxLfFc8HJ5nRb4">development discussion about Coriolis</a>.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">(Trigger warning: suicide)</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics Discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:00 Meeting Sean</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:05:03 Characters on the fly</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:06:20 Resource management </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:09:50 System experience</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:23:05 Minis &amp; the Grid</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:26:10 Coriolis AP</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:38:16 Character discussions</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:46:55 Scene one - Pinned down</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:02:25 Scene Two - Divide and conquer </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:20:49 Scene Three - The getaway</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:23:15 Scene Four - The sacrifice</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">02:02:40 Debrief</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For podcasts, articles and more, visit </strong><a target="_blank" href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:subtitle>Sean Joins, Coriolis Takes the Helm</itunes:subtitle><itunes:summary>Episode 12 welcomes clinical-tech nerd—and lifelong D&amp;D DM—Sean, deepening the Modern Mythology bench to four hosts. (Sean, James, and Scott are on-mic this time). 

A quick opening discussion uncovers Sean’s gaming roots and, in the process, reveals some of how each host hacks rules at the table, a topic we will surely return to. Scott—who has logged hundreds of systems—champions underrated mechanics and explains why he drifts from Dungeons &amp; Dragons even as the podcast keeps circling back; Sean defends single-system mastery; James moderates the middle ground.

With philosophies compared, the crew jumps to the Third Horizon for Free League’s Middle-Eastern space opera Coriolis for a short actual play. Two linked scenes showcase the streamlined dice-pool engine and its signature tension lever—Darkness Points, a GM resource that turns player pushes into creeping cosmic peril—setting the stage for the show’s new, sci-fi-focused chapter.

Check out our YouTube channel for a development discussion about Coriolis.

(Trigger warning: suicide)

Topics Discussed: 

00:00 Meeting Sean

00:05:03 Characters on the fly

00:06:20 Resource management 

00:09:50 System experience

00:23:05 Minis &amp; the Grid

00:26:10 Coriolis AP

00:38:16 Character discussions

00:46:55 Scene one - Pinned down

01:02:25 Scene Two - Divide and conquer 

01:20:49 Scene Three - The getaway

01:23:15 Scene Four - The sacrifice

02:02:40 Debrief

For podcasts, articles and more, visit ModernMythology.net </itunes:summary><itunes:explicit>true</itunes:explicit><itunes:duration>02:44</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/1755977401204-ETGB7YXE8AM5E55EVK9G/scifi3.jpg?format=1500w"/><itunes:season>2</itunes:season><itunes:episode>12</itunes:episode><itunes:title>Episode 12 Launching Our Sci-Fi Arc</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="156662313" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/684b95bb55fa5d0387b51676/1750437198930/MM-episode12-coriolis.mp3"/><media:content isDefault="true" length="156662313" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/684b95bb55fa5d0387b51676/1750437198930/MM-episode12-coriolis.mp3"><media:title type="plain">Episode 12 Launching Our Sci-Fi Arc</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.11: Horror RPG Wrap-Up</title><pubDate>Tue, 27 May 2025 03:35:23 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-11-horror-wrapup-dryk</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:68352c3580c9d2661a52783b</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Our horror TTRPG spotlight winds down—for now. Jamie, Mark, and Scott unpack game mechanics that subtly shape pacing and tension, exploring ritual framing, partial successes, player-facing rolls, and objective-driven rewards.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">We also discuss two cult-favorite horror rpgs we haven’t covered before—<a href="https://en.wikipedia.org/wiki/Unknown_Armies">Unknown Armies</a> and <a href="https://en.wikipedia.org/wiki/Kult_(role-playing_game)">Kult</a>—before diving into a brisk (~30-minute) actual play of <a href="https://en.wikipedia.org/wiki/Don%27t_Rest_Your_Head">Don’t Rest Your Head</a>.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics Discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:30	Podcast milestone</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">05:59	Honorable mentions</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">09:25	Unknown Armies</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">23:00	Kult</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">40:30	Applying these ideas at the table</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">66:20	Don’t Rest Your Head — actual play</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">88:40	DRYH debrief</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">90:00	More games we love</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">100:00 What’s next?</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Listen on <a href="http://modernmythology.net">ModernMythology.net</a> or your favorite podcatcher, and catch more from Scott about Unknown Armies on <a target="_blank" href="https://www.youtube.com/@ModernMythologyRPGPodcast">YouTube</a>.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Keep an eye out for upcoming articles from James exploring play style versus system on the <a href="/articles">Modern Mythology blog</a>.</p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Our horror TTRPG spotlight winds down—for now. Jamie, Mark, and Scott unpack game mechanics that subtly shape pacing and tension, exploring ritual framing, partial successes, player-facing rolls, and objective-driven rewards.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">We also discuss two cult-favorite horror rpgs we haven’t covered before—<a href="https://en.wikipedia.org/wiki/Unknown_Armies">Unknown Armies</a> and <a href="https://en.wikipedia.org/wiki/Kult_(role-playing_game)">Kult</a>—before diving into a brisk (~30-minute) actual play of <a href="https://en.wikipedia.org/wiki/Don%27t_Rest_Your_Head">Don’t Rest Your Head</a>.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics Discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:30	Podcast milestone</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">05:59	Honorable mentions</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">09:25	Unknown Armies</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">23:00	Kult</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">40:30	Applying these ideas at the table</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">66:20	Don’t Rest Your Head — actual play</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">88:40	DRYH debrief</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">90:00	More games we love</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">100:00 What’s next?</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Listen on <a href="http://modernmythology.net">ModernMythology.net</a> or your favorite podcatcher, and catch more from Scott about Unknown Armies on <a target="_blank" href="https://www.youtube.com/@ModernMythologyRPGPodcast">YouTube</a>.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Keep an eye out for upcoming articles from James exploring play style versus system on the <a href="/articles">Modern Mythology blog</a>.</p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:subtitle>And Don't Rest Your Head Actual-Play</itunes:subtitle><itunes:summary>Our horror TTRPG spotlight winds down—for now. Jamie, Mark, and Scott unpack game mechanics that subtly shape pacing and tension, exploring ritual framing, partial successes, player-facing rolls, and objective-driven rewards.

We also discuss two cult-favorite horror rpgs we haven’t covered before—Unknown Armies and Kult—before diving into a brisk (~30-minute) actual play of Don’t Rest Your Head.

Topics Discussed:
01:30	Podcast milestone
05:59	Honorable mentions
09:25	Unknown Armies
23:00	Kult
40:30	Applying these ideas at the table
66:20	Don’t Rest Your Head — actual play
88:40	DRYH debrief
90:00	More games we love
100:00 What’s next?

Listen on ModernMythology.net or your favorite podcatcher, and catch more from Scott about Unknown Armies on YouTube https://www.youtube.com/@ModernMythologyRPGPodcast

Keep an eye out for upcoming articles from James exploring play style versus system on the Modern Mythology blog.
</itunes:summary><itunes:explicit>true</itunes:explicit><itunes:duration>01:46</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/f9da339d-1b9f-4f29-8137-c0bd19269ee1/MM-horror5.jpg?format=1500w"/><itunes:season>1</itunes:season><itunes:episode>11</itunes:episode><itunes:title>Episode 11: Horror RPG Wrap-Up </itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="127730996" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/68352e054409b761bf693b3e/1749782176233/MM-episode11-horror-wrapup-dont-rest-head.mp3"/><media:content isDefault="true" length="127730996" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/68352e054409b761bf693b3e/1749782176233/MM-episode11-horror-wrapup-dont-rest-head.mp3"><media:title type="plain">Episode 11: Horror RPG Wrap-Up </media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.10: Player Spotlight</title><pubDate>Mon, 12 May 2025 11:23:00 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-10-player-spotlight-rpgs</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:6820f936afd97f6cdcc23346</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">In Episode 10, Mark, Jamie, and Scott follow up our <a target="_blank" href="/podcast/episode-8-story-structure-play-style-fa887">discussion on story-facing design</a> by zeroing in on player spotlight: who talks when, who takes control of a moment, and how game systems shape pacing and participation. <br><br>This episode asks a simple but essential question—how do you decide who gets the scene? From GM-led framing to player-initiated action, from systems that distribute authority to those that leave it to group consensus, we discuss how spotlight is shared, negotiated, or wrestled for. It’s not just about giving everyone equal time—it’s about making every moment count, and using mechanics to support scenes that land with emotional clarity and narrative weight.<br><br><strong>Topics Discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:00 What is the “spotlight “ about <br>00:03 “Splitting the party” <br>00:09 Character perspective <br>00:11 Player vs character <br>00:22 Systems that drive spotlight <br>00:43 When dice drive spotlight <br>00:47 Player driven spotlight <br>01:04 Scenes and pacing</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For podcasts, articles and more visit </strong><a href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">In Episode 10, Mark, Jamie, and Scott follow up our <a target="_blank" href="/podcast/episode-8-story-structure-play-style-fa887">discussion on story-facing design</a> by zeroing in on player spotlight: who talks when, who takes control of a moment, and how game systems shape pacing and participation. <br><br>This episode asks a simple but essential question—how do you decide who gets the scene? From GM-led framing to player-initiated action, from systems that distribute authority to those that leave it to group consensus, we discuss how spotlight is shared, negotiated, or wrestled for. It’s not just about giving everyone equal time—it’s about making every moment count, and using mechanics to support scenes that land with emotional clarity and narrative weight.<br><br><strong>Topics Discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:00 What is the “spotlight “ about <br>00:03 “Splitting the party” <br>00:09 Character perspective <br>00:11 Player vs character <br>00:22 Systems that drive spotlight <br>00:43 When dice drive spotlight <br>00:47 Player driven spotlight <br>01:04 Scenes and pacing</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For podcasts, articles and more visit </strong><a href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:summary>In Episode 10, Mark, Jamie, and Scott follow up our discussion on story-facing design by zeroing in on player spotlight: who talks when, who takes control of a moment, and how game systems shape pacing and participation. This episode asks a simple but essential question—how do you decide who gets the scene?

From GM-led framing to player-initiated action, from systems that distribute authority to those that leave it to group consensus, we discuss how spotlight is shared, negotiated, or wrestled for. It’s not just about giving everyone equal time—it’s about making every moment count, and using mechanics to support scenes that land with emotional clarity and narrative weight.

Topics Discussed:
00:00 What is the “spotlight “ about
00:03 “Splitting the party”
00:09 Character perspective
00:11 Player vs character 
00:22 Systems that drive spotlight
00:43 When dice drive spotlight
00:47 Player driven spotlight
01:04 Scenes and pacing </itunes:summary><itunes:explicit>true</itunes:explicit><itunes:duration>01:22</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/1737947475320-B0F2S0YPVK23NPECZZXS/MM-square-text_2.jpg?format=1500w"/><itunes:season>1</itunes:season><itunes:episode>10</itunes:episode><itunes:title>Episode 10: Player Spotlight</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="98771964" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/6820fb2dd977dc515fc244fb/1748315189089/MM-episode10-player-spotlight.mp3"/><media:content isDefault="true" length="98771964" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/6820fb2dd977dc515fc244fb/1748315189089/MM-episode10-player-spotlight.mp3"><media:title type="plain">Episode 10: Player Spotlight</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:subtitle>In Episode 10, Mark, Jamie, and Scott follow up our discussion on story-facing design by zeroing in on player spotlight: who talks when, who takes control of a moment, and how game systems shape pacing and participation. This episode asks a simple but essential question—how do you decide who gets the scene? From GM-led framing to player-initiated action, from systems that distribute authority to those that leave it to group consensus, we discuss how spotlight is shared, negotiated, or wrestled for. It’s not just about giving everyone equal time—it’s about making every moment count, and using mechanics to support scenes that land with emotional clarity and narrative weight. Topics Discussed:00:00 What is the “spotlight “ about 00:03 “Splitting the party” 00:09 Character perspective 00:11 Player vs character 00:22 Systems that drive spotlight 00:43 When dice drive spotlight 00:47 Player driven spotlight 01:04 Scenes and pacingFor podcasts, articles and more visit ModernMythology.net</itunes:subtitle><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.9: Rōnin Interview &amp; Actual Play</title><pubDate>Tue, 29 Apr 2025 21:00:50 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-9-ronin-sacha-lightfoot-rpg-actual-play-interview</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:6810f88b21311c765e8e2134</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">We sat down with Sacha Lightfoot of <a target="_blank" href="https://www.slightlyrecklessgames.com/ ">Slightly Reckless Games </a>to talk all things Ronin—a brutal, beautiful RPG about masterless samurai and the weight of honor. We dig into where the game came from, what makes it sing, and why we think OSR games are SHITE (clickbait, we actually don't).</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Sacha shares what’s next from SRG, and we get into how Ronin adapts and builds on Mörk Borg’s core concepts. There’s death, duty, and just enough darkness to feel real. As always, we talk theme, tone, and what we’re really chasing in an RPG.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Stick around for a preview of our Ronin Actual Play with the Late Night Marauders, and don’t miss the chance to back SRG’s upcoming expansion, <a target="_blank" href="https://www.kickstarter.com/projects/slightlyreckless/ronin-densetsu">Densetsu</a>.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Also, check out Scott’s <a target="_blank" href="https://startplaying.games/gm/myth-forged">StartPlaying page</a> for weekly <em>Ronin</em> sessions—featuring both original and published scenarios:<br>👉 <a target="_new" href="https://startplaying.games/gm/myth-forged">https://startplaying.games/gm/myth-forged</a></p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics Discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">2:00 What are we working on </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">8:10 <a target="_blank" href="https://www.slightlyrecklessgames.com/ ">Slightly Reckless Games</a> </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">17:20 Lets talk about Ronin </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">23:40 Death and Resurrection </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">32:30 Exploring OSR </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">40:10 Honor System </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">46:00 <a target="_blank" href="https://www.kickstarter.com/projects/slightlyreckless/ronin-densetsu">Densetsu Kickstarter</a> on its final week <a target="_blank" href="https://www.kickstarter.com/projects/slightlyreckless/ronin-densetsu">https://www.kickstarter.com/projects/slightlyreckless/ronin-densetsu</a> </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">53:00 Third Party Development for Ronin </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">58:00 Ronin Actual Play excerpt (1 hour) of module <a target="_blank" href="https://ottomancer.itch.io/the-13-demons-of-akuma-saizo">13 Demons of Akuma Saizo</a> by John Ossaway.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For podcasts, articles and more visit </strong><a href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">We sat down with Sacha Lightfoot of <a target="_blank" href="https://www.slightlyrecklessgames.com/ ">Slightly Reckless Games </a>to talk all things Ronin—a brutal, beautiful RPG about masterless samurai and the weight of honor. We dig into where the game came from, what makes it sing, and why we think OSR games are SHITE (clickbait, we actually don't).</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Sacha shares what’s next from SRG, and we get into how Ronin adapts and builds on Mörk Borg’s core concepts. There’s death, duty, and just enough darkness to feel real. As always, we talk theme, tone, and what we’re really chasing in an RPG.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Stick around for a preview of our Ronin Actual Play with the Late Night Marauders, and don’t miss the chance to back SRG’s upcoming expansion, <a target="_blank" href="https://www.kickstarter.com/projects/slightlyreckless/ronin-densetsu">Densetsu</a>.</p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Also, check out Scott’s <a target="_blank" href="https://startplaying.games/gm/myth-forged">StartPlaying page</a> for weekly <em>Ronin</em> sessions—featuring both original and published scenarios:<br>👉 <a target="_new" href="https://startplaying.games/gm/myth-forged">https://startplaying.games/gm/myth-forged</a></p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics Discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">2:00 What are we working on </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">8:10 <a target="_blank" href="https://www.slightlyrecklessgames.com/ ">Slightly Reckless Games</a> </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">17:20 Lets talk about Ronin </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">23:40 Death and Resurrection </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">32:30 Exploring OSR </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">40:10 Honor System </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">46:00 <a target="_blank" href="https://www.kickstarter.com/projects/slightlyreckless/ronin-densetsu">Densetsu Kickstarter</a> on its final week <a target="_blank" href="https://www.kickstarter.com/projects/slightlyreckless/ronin-densetsu">https://www.kickstarter.com/projects/slightlyreckless/ronin-densetsu</a> </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">53:00 Third Party Development for Ronin </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">58:00 Ronin Actual Play excerpt (1 hour) of module <a target="_blank" href="https://ottomancer.itch.io/the-13-demons-of-akuma-saizo">13 Demons of Akuma Saizo</a> by John Ossaway.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For podcasts, articles and more visit </strong><a href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:subtitle>with Sacha Lightfoot</itunes:subtitle><itunes:summary>We sat down with Sacha Lightfoot of Slightly Reckless Games to talk all things Ronin—a brutal, beautiful RPG about masterless samurai and the weight of honor. We dig into where the game came from, what makes it sing, and why we think OSR games are SHITE (clickbait, we actually don't).

Sacha shares what’s next from SRG, and we get into how Ronin adapts and builds on Mörk Borg’s core concepts. There’s death, duty, and just enough darkness to feel real. As always, we talk theme, tone, and what we’re really chasing in an RPG.

Stick around for a preview of our Ronin Actual Play with the Late Night Marauders, and don’t miss the chance to back SRG’s upcoming expansion, Densetsu.

Also, check out Scott’s StartPlaying page for weekly Ronin sessions—featuring both original and published scenarios: https://startplaying.games/gm/myth-forged

Topics Discussed:

2:00 What are we working on 

8:10 Slightly Reckless Games 

17:20 Lets talk about Ronin 

23:40 Death and Resurrection 

32:30 Exploring OSR 

40:10 Honor System 

46:00 Densetsu Kickstarter on its final week https://www.kickstarter.com/projects/slightlyreckless/ronin-densetsu 

53:00 Third Party Development for Ronin 

58:00 Ronin Actual Play excerpt (1 hour) of module 13 Demons of Akuma Saizo by John Ossaway.

For podcasts, articles and more visit ModernMythology.net</itunes:summary><itunes:explicit>true</itunes:explicit><itunes:duration>02:10:00</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/9ba39161-6442-42eb-93fc-1325d87b8a20/ronin.jpg?format=1500w"/><itunes:season>1</itunes:season><itunes:episode>9</itunes:episode><itunes:title>Episode 9: Ronin Interview &amp; Actual-Play</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="156736554" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/6810f930b027e37786a15f72/1746991414649/MM-episode9-ronin.mp3"/><media:content isDefault="true" length="156736554" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/6810f930b027e37786a15f72/1746991414649/MM-episode9-ronin.mp3"><media:title type="plain">Episode 9: Ronin Interview &amp; Actual-Play</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.8: Story Structure, Play Concepts, Starting with the 3-Act Model</title><pubDate>Mon, 14 Apr 2025 13:25:23 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-8-story-structure-play-style-fa887</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:67fd0b54f5ef137e5e29b41b</guid><description><![CDATA[<p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Here is our inaugural conversation about story structure and the ways both system and choice shape our RPG sessions. In this episode, we focus on the classic three-act structure—how it translates into collaborative, improvised play over the course of an ongoing campaign, or within individual sessions.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>We explore a few core questions:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Where does the responsibility for story lie in an RPG?</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">What games drive narrative through structure, and how do they do it?</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">How can we think differently about the formulas we bring to the table?</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Our goal is to offer several ways to create story in nearly any type of game, including those without explicit narrative mechanics. This is the beginning of a longer conversation about how stories emerge in play, and the different tools we can use to shape them.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">More to come on this topic, we’re sure.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics Discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:01:00 What we’re playing?</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:18:50 Narrative Structure</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:24:00 Site-based games</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:44:42 Sandbox games</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:01:00 Player facing</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:08:00 Story Driven Structures, ie Three Acts</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:10:00 The Inciting Incident</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:19:00 Act Two</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:27:00 Reluctant Heroes</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:29:00 Act Three</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:33:20 Wrapping Up</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For more podcasts, articles and more visit </strong><a href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p>]]></description><content:encoded><![CDATA[<p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Here is our inaugural conversation about story structure and the ways both system and choice shape our RPG sessions. In this episode, we focus on the classic three-act structure—how it translates into collaborative, improvised play over the course of an ongoing campaign, or within individual sessions.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>We explore a few core questions:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Where does the responsibility for story lie in an RPG?</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">What games drive narrative through structure, and how do they do it?</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">How can we think differently about the formulas we bring to the table?</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Our goal is to offer several ways to create story in nearly any type of game, including those without explicit narrative mechanics. This is the beginning of a longer conversation about how stories emerge in play, and the different tools we can use to shape them.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">More to come on this topic, we’re sure.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics Discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:01:00 What we’re playing?</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:18:50 Narrative Structure</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:24:00 Site-based games</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:44:42 Sandbox games</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:01:00 Player facing</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:08:00 Story Driven Structures, ie Three Acts</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:10:00 The Inciting Incident</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:19:00 Act Two</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:27:00 Reluctant Heroes</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:29:00 Act Three</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:33:20 Wrapping Up</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For more podcasts, articles and more visit </strong><a href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:subtitle>Starting with the three-act model</itunes:subtitle><itunes:summary>Here is our inaugural conversation about story structure and the ways both system and choice shape our RPG sessions. In this episode, we focus on the classic three-act structure—how it translates into collaborative, improvised play over the course of an ongoing campaign, or within individual sessions.

We explore a few core questions:

Where does the responsibility for story lie in an RPG?

What games drive narrative through structure, and how do they do it?

How can we think differently about the formulas we bring to the table?

Our goal is to offer several ways to create story in nearly any type of game, including those without explicit narrative mechanics. This is the beginning of a longer conversation about how stories emerge in play, and the different tools we can use to shape them.

More to come on this topic, we’re sure.

Topics Discussed:

00:01:00 What we’re playing?
00:18:50 Narrative Structure
00:24:00 Site-based games
00:44:42 Sandbox games
01:01:00 Player facing
01:08:00 Story Driven Structures, ie Three Acts
01:10:00 The Inciting Incident
01:19:00 Act Two
01:27:00 Reluctant Heroes
01:29:00 Act Three
01:33:20 Wrapping Up

For more podcasts, articles and more visit ModernMythology.net 
</itunes:summary><itunes:explicit>false</itunes:explicit><itunes:duration>01:43:00</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/59ee7705-f3d8-41ab-8e09-51ee74a88bd6/MM-horror3.jpg?format=1500w"/><itunes:season>1</itunes:season><itunes:episode>8</itunes:episode><itunes:title>Episode 8: story structure, play concepts</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="120138970" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/67fd0c109151d66aede47a2c/1745942667806/MM-episode8-structure-play-concepts1.mp3"/><media:content isDefault="true" length="120138970" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/67fd0c109151d66aede47a2c/1745942667806/MM-episode8-structure-play-concepts1.mp3"><media:title type="plain">Episode 8: story structure, play concepts</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.7: Zhenya’s wonder tales, interview and actual play</title><pubDate>Mon, 31 Mar 2025 11:43:09 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-7-zhenyas-interview-and-ap</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:67ea1d5d339c3f5954c429d5</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">This episode highlights an exciting new story game from Bully Pulpit Games, Zhenya's Wonder Tales, a GMless rpg driven by cards to tell grim slavic-inspired fairy tales. We do our first interview with the game designer, <a target="_blank" href="https://bullypulpitgames.com/pages/jason-morningstar"><strong>Jason Morningstar</strong></a> - prolific designer of <a target="_blank" href="https://bullypulpitgames.com/products/fiasco">Fiasco</a>, <a target="_blank" href="https://en.wikipedia.org/wiki/The_Shab-al-Hiri_Roach">Shab-al-hiri Roach</a>, and <a target="_blank" href="https://en.wikipedia.org/wiki/Grey_Ranks_(role-playing_game)">Gray Ranks</a>, among others.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Check out </strong><a target="_blank" href="https://www.backerkit.com/c/projects/bully-pulpit-games/zhenya-s-wonder-tales"><strong>Zhenya's Wonder Tales on Backerkit </strong></a><strong> - Campaign ends April 4th.</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics Discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:00:45  Intro</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:07:30  <a target="_blank" href="https://www.drivethrurpg.com/en/product/262668/a-green-and-narrow-bed">Green and Narrow Bed</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:12:12  Zhenya's Wonder Tales</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:24:00  Art by <a target="_blank" href="https://www.kickstarter.com/projects/nessundove/the-magus-and-the-oracle">Momatoes</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:32:20  Safer spaces in rpgs</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:37:25  Explicit stakes in *moves*</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:48:30  No dice?</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:54:00  Interview Wrap-Up</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">@jmstar on social media</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Actual Play</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:56:20  Rules Read Aloud</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">We ran Zhenya's Wonder Tales in Roll20</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:04:00  Choose characters</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:10:10  Enjoy as we play Zhenya's Wonder Tales</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For more podcasts, articles and more visit </strong><a href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">This episode highlights an exciting new story game from Bully Pulpit Games, Zhenya's Wonder Tales, a GMless rpg driven by cards to tell grim slavic-inspired fairy tales. We do our first interview with the game designer, <a target="_blank" href="https://bullypulpitgames.com/pages/jason-morningstar"><strong>Jason Morningstar</strong></a> - prolific designer of <a target="_blank" href="https://bullypulpitgames.com/products/fiasco">Fiasco</a>, <a target="_blank" href="https://en.wikipedia.org/wiki/The_Shab-al-Hiri_Roach">Shab-al-hiri Roach</a>, and <a target="_blank" href="https://en.wikipedia.org/wiki/Grey_Ranks_(role-playing_game)">Gray Ranks</a>, among others.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Check out </strong><a target="_blank" href="https://www.backerkit.com/c/projects/bully-pulpit-games/zhenya-s-wonder-tales"><strong>Zhenya's Wonder Tales on Backerkit </strong></a><strong> - Campaign ends April 4th.</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics Discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:00:45  Intro</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:07:30  <a target="_blank" href="https://www.drivethrurpg.com/en/product/262668/a-green-and-narrow-bed">Green and Narrow Bed</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:12:12  Zhenya's Wonder Tales</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:24:00  Art by <a target="_blank" href="https://www.kickstarter.com/projects/nessundove/the-magus-and-the-oracle">Momatoes</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:32:20  Safer spaces in rpgs</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:37:25  Explicit stakes in *moves*</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:48:30  No dice?</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:54:00  Interview Wrap-Up</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">@jmstar on social media</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Actual Play</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:56:20  Rules Read Aloud</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">We ran Zhenya's Wonder Tales in Roll20</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:04:00  Choose characters</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:10:10  Enjoy as we play Zhenya's Wonder Tales</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For more podcasts, articles and more visit </strong><a href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:subtitle>This episode highlights an exciting new story game from Bully Pulpit Games, Zhenya's Wonder Tales.</itunes:subtitle><itunes:summary>This is an auxiliary episode highlighting an exciting new story game from Bully Pulpit Games, Zhenya's Wonder Tales, a GMless rpg driven by cards to tell grim slavic-inspired fairy tales. We do our first interview with the game designer, Jason Morningstar - prolific designer of Fiasco, Shab-al-hiri Roach, and Gray Ranks, among others.

Check out Zhenya's Wonder Tales on Backerkit  - Campaign ends April 4th. 

Topics Discussed:

00:00:45  Intro

00:07:30  Green and Narrow Bed

00:12:12  Zhenya's Wonder Tales

00:24:00  Art by Momatoes

00:32:20  Safer spaces in rpgs

00:37:25  Explicit stakes in *moves*

00:48:30  No dice?

00:54:00  Interview Wrap-Up

@jmstar on social media

Actual Play

00:56:20  Rules Read Aloud

We ran Zhenya's Wonder Tales in Roll20

01:04:00  Choose characters

01:10:10  Enjoy as we play Zhenya's Wonder Tales

For more podcasts, articles and more visit ModernMythology.net</itunes:summary><itunes:explicit>true</itunes:explicit><itunes:duration>02:23:00</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/cf00c219-fbdc-4e42-908b-71a545a0366c/487384275_1221165460019980_304029202219963469_n.jpg?format=1500w"/><itunes:season>1</itunes:season><itunes:episode>7</itunes:episode><itunes:title>Episode 7: Zhenya's Wonder Tales, Jason Morningstar Interview and ActualPlay</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="122408402" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/67ea203b30660537d68772b7/1744612548632/MM-episode7_zhenyas-interview-and-AP.mp3"/><media:content isDefault="true" length="122408402" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/67ea203b30660537d68772b7/1744612548632/MM-episode7_zhenyas-interview-and-AP.mp3"><media:title type="plain">Episode 7: Zhenya's Wonder Tales, Jason Morningstar Interview and ActualPlay</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.6: Exposition</title><pubDate>Mon, 24 Mar 2025 21:18:48 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-6-exposition-rpgs</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:67e1c7c422b6d13075ea331f</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">The crew have a conversation about how to convey information at the table. The GMs responsibility and the roles players have to bring the fiction to the game. This is a big topic but we chat about props, failing forward, NPCs and other tools we employ to bring depth and color to our worlds. As usual, our conversation ranges far and wide. </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics Discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:01:00 Introducing the ideas</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:07:50 No One Cares About Your Lore (until it becomes part of the story)</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://www.youtube.com/watch?v=8YZYwud0-xg">Enter the Dungeon</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:10:50 Show, Don't Tell</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a href="https://www.youtube.com/watch?v=8YZYwud0-xg">Thomas Flight</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">GM Paizo GameMastery Cards I don't think they<a href="https://www.youtube.com/watch?v=rywJKFunIGM"> p</a>roduce this anymore but you may be able to find aftermarket versions</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:22:10 Bringing It Into the Fiction</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:27:00 Character Backstory</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:39:30 World Lore</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:58:10 More Out of Character Info</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:04:00 The Perception Check</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:11:10 Handouts &amp; Learn from Teachers</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:18:20 Power of “Meta Knowledge"</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Games we talk about: <a target="_blank" href="https://en.wikipedia.org/wiki/Dungeon_World"><strong>Dungeon World</strong></a>, <a target="_blank" href="https://en.wikipedia.org/wiki/Invisible_Sun"><strong>Invisible Sun</strong></a>, <a target="_blank" href="https://en.wikipedia.org/wiki/Trail_of_Cthulhu"><strong>Trail of Cthulhu</strong></a>, <a target="_blank" href="https://en.wikipedia.org/wiki/The_Burning_Wheel"><strong>Burning Wheel</strong></a>, <a target="_blank" href="https://en.wikipedia.org/wiki/Apocalypse_World"><strong>Apocalypse World</strong></a>.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For more podcasts, articles and more visit </strong><a href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"></p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">The crew have a conversation about how to convey information at the table. The GMs responsibility and the roles players have to bring the fiction to the game. This is a big topic but we chat about props, failing forward, NPCs and other tools we employ to bring depth and color to our worlds. As usual, our conversation ranges far and wide. </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics Discussed:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:01:00 Introducing the ideas</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:07:50 No One Cares About Your Lore (until it becomes part of the story)</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://www.youtube.com/watch?v=8YZYwud0-xg">Enter the Dungeon</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:10:50 Show, Don't Tell</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a href="https://www.youtube.com/watch?v=8YZYwud0-xg">Thomas Flight</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">GM Paizo GameMastery Cards I don't think they<a href="https://www.youtube.com/watch?v=rywJKFunIGM"> p</a>roduce this anymore but you may be able to find aftermarket versions</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:22:10 Bringing It Into the Fiction</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:27:00 Character Backstory</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:39:30 World Lore</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">00:58:10 More Out of Character Info</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:04:00 The Perception Check</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:11:10 Handouts &amp; Learn from Teachers</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">01:18:20 Power of “Meta Knowledge"</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Games we talk about: <a target="_blank" href="https://en.wikipedia.org/wiki/Dungeon_World"><strong>Dungeon World</strong></a>, <a target="_blank" href="https://en.wikipedia.org/wiki/Invisible_Sun"><strong>Invisible Sun</strong></a>, <a target="_blank" href="https://en.wikipedia.org/wiki/Trail_of_Cthulhu"><strong>Trail of Cthulhu</strong></a>, <a target="_blank" href="https://en.wikipedia.org/wiki/The_Burning_Wheel"><strong>Burning Wheel</strong></a>, <a target="_blank" href="https://en.wikipedia.org/wiki/Apocalypse_World"><strong>Apocalypse World</strong></a>.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For more podcasts, articles and more visit </strong><a href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"></p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:subtitle> The GMs responsibility and the roles players have to bring the fiction to the game.</itunes:subtitle><itunes:summary>The crew have a conversation about how to convey information at the table. The GMs responsibility and the roles players have to bring the fiction to the game. This is a big topic but we chat about props, failing forward, NPCs and other tools we employ to bring depth and color to our worlds. As usual, our conversation ranges far and wide. 

00:01:00 Introducing the ideas 

00:07:50 No One Cares About Your Lore (until it becomes part of the story)

Enter the Dungeon 

00:10:50 Show, Don't Tell 

Thomas Flight  

GM Paizo GameMastery Cards I don't think they produce this anymore but you may be able to find aftermarket versions 

00:22:10 Bringing It Into the Fiction 

00:27:00 Character Backstory 

00:39:30 World Lore 

00:58:10 More Out of Character Info 

01:04:00 The Perception Check 

01:11:10 Handouts &amp; Learn from Teachers 

01:18:20 Power of “Meta Knowledge" 

Games we talk about: Dungeon World, Invisible Sun, Trail of Cthulhu, Burning Wheel, Apocalypse World.

For more podcasts, articles and more visit ModernMythology.net</itunes:summary><itunes:explicit>false</itunes:explicit><itunes:duration>01:26:00</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/1737947475320-B0F2S0YPVK23NPECZZXS/MM-square-text_2.jpg?format=1500w"/><itunes:season>1</itunes:season><itunes:episode>6</itunes:episode><itunes:title>Episode 6: Exposition and RPGs</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="103582515" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/67e1c83d39f0ba1e62b4e4f9/1743396189609/MM-episode6_exposition.mp3"/><media:content isDefault="true" length="103582515" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/67e1c83d39f0ba1e62b4e4f9/1743396189609/MM-episode6_exposition.mp3"><media:title type="plain">Episode 6: Exposition and RPGs</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.5: structure, and whispering vault</title><pubDate>Mon, 10 Mar 2025 17:23:47 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-5-whispering-vault</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:67cdc5514e6e481c199f055a</guid><description><![CDATA[<p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">The gang has a discussion on structure in TTRPGs. How does structure make a good horror game? How does setting inform players what they can and can’t do? Some examples of story structure in World of Darkness, Invisible Sun, and Dogs in the Vineyard. Then the crew plays  a short session of Whispering Vault, Mike Nystul’s 1993 story game inspired by the likes of Hellraiser and Nightbreed. We play it fast and loose but hope we hit in the key elements of play and this intriguing game’s explicit ritualistic structure.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">1:45 Weird forward games</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">2:25 Is Mark a god?</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">3:30 Where is the Weird in WoD, Invisible Sun, and Lovecraft Country</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">6:50 Where is the horror?</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">11:25 Setting Expectations as Structure: Implicit vs Explicit Structure</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">23:15 The Illusory World tropes  </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">36:00 Whispering Vault Actual Play</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">36:30 Character Creation</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">48:40 System overview</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">51:10 The Call (game begins)</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">57:20 Navigation to the Realm</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Of Flesh</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">60:00 Dismissing the Guardian</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">67:57 Creating Your Vessel</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">72:45 Healing the Enigma</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">115:38 Binding the Unbidden</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">116:15 Wrapping Up</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For more podcasts, articles and more visit </strong><a href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p>]]></description><content:encoded><![CDATA[<p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">The gang has a discussion on structure in TTRPGs. How does structure make a good horror game? How does setting inform players what they can and can’t do? Some examples of story structure in World of Darkness, Invisible Sun, and Dogs in the Vineyard. Then the crew plays  a short session of Whispering Vault, Mike Nystul’s 1993 story game inspired by the likes of Hellraiser and Nightbreed. We play it fast and loose but hope we hit in the key elements of play and this intriguing game’s explicit ritualistic structure.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">1:45 Weird forward games</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">2:25 Is Mark a god?</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">3:30 Where is the Weird in WoD, Invisible Sun, and Lovecraft Country</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">6:50 Where is the horror?</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">11:25 Setting Expectations as Structure: Implicit vs Explicit Structure</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">23:15 The Illusory World tropes  </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">36:00 Whispering Vault Actual Play</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">36:30 Character Creation</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">48:40 System overview</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">51:10 The Call (game begins)</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">57:20 Navigation to the Realm</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Of Flesh</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">60:00 Dismissing the Guardian</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">67:57 Creating Your Vessel</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">72:45 Healing the Enigma</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">115:38 Binding the Unbidden</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">116:15 Wrapping Up</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For more podcasts, articles and more visit </strong><a href="https://modernmythology.net"><strong>ModernMythology.net</strong></a></p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:subtitle>The gang has a discussion on structure in TTRPGs, and plays Whispering Vault</itunes:subtitle><itunes:summary>The gang has a discussion on structure in TTRPGs. How does structure make a good horror game? How does setting inform players what they can and can’t do? Some examples of story structure in World of Darkness, Invisible Sun, and Dogs in the Vineyard. Then the crew plays  a short session of Whispering Vault, Mike Nystul’s 1993 story game inspired by the likes of Hellraiser and Nightbreed. We play it fast and loose but hope we hit in the key elements of play and this intriguing game’s explicit ritualistic structure.

Topics:

1:45 Weird forward games

2:25 Is Mark a god?

3:30 Where is the Weird in WoD, Invisible Sun, and Lovecraft Country

6:50 Where is the horror?

11:25 Setting Expectations as Structure: Implicit vs Explicit Structure

23:15 The Illusory World tropes  

36:00 Whispering Vault Actual Play

36:30 Character Creation

48:40 System overview

51:10 The Call (game begins)

57:20 Navigation to the Realm

Of Flesh

60:00 Dismissing the Guardian

67:57 Creating Your Vessel

72:45 Healing the Enigma

115:38 Binding the Unbidden

116:15 Wrapping Up

For more podcasts, articles and more visit ModernMythology.net</itunes:summary><itunes:explicit>false</itunes:explicit><itunes:duration>01:19:00</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/e64e7237-8da0-468f-bdbe-81d983467d9a/MM-horror4.jpg?format=1500w"/><itunes:season>1</itunes:season><itunes:episode>5</itunes:episode><itunes:title>Episode 5: Structure, &amp; Whispering Vault</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="143891416" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/67cf1f93ebbd8b1ee3f5502a/1742849988097/MM-episode5_whispering-vault.mp3"/><media:content isDefault="true" length="143891416" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/67cf1f93ebbd8b1ee3f5502a/1742849988097/MM-episode5_whispering-vault.mp3"><media:title type="plain">Episode 5: Structure, &amp; Whispering Vault</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.4: Player Agency</title><pubDate>Mon, 24 Feb 2025 13:00:00 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-4-agency</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:67bbc5607e4f1a4a4f333937</guid><description><![CDATA[<p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">In episode 4, Jamie and Scott have a lot to say about agency at the table. Who controls what? Who drives the story? Who narrates die outcomes? Traditionally the GM handles a lot of this but we challenge groups to explore situations where you can hand over a lot of that responsibility. And we discuss over a dozen games that change how we think about agency.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">1:00 Seriousness </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">3:35 <a target="_blank" href="https://youtu.be/DXUnEk4cuYI?si=M_5Dr4dv_b_E-1vH">Ginni Di</a> - https://youtu.be/DXUnEk4cuYI?si=M_5Dr4dv_b_E-1vH</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">4:50 <a target="_blank" href="https://www.montecookgames.com">Monte Cook</a> - https://www.montecookgames.com</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">10:35 Characterization Agency</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">13:30 Combat</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">16:24 Losing control of PC</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">19:00 Blades in the Dark</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">22:30 metagame</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">23:40 Invisible Sun</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">28:00 "Action" Agency</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">35:00 Torchbearer</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">37:00 die rolling</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">42:30 Apocalypse World</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">44:35 Cypher System </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">45:35 Plot Agency</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">52:10 Proactive Roleplaying</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://youtube.com/@howtobeagreatgm?si=Fze0DEXg5gbr456E">How To Be a Great GM</a> - https://youtube.com/@howtobeagreatgm?si=Fze0DEXg5gbr456E</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">54:20 Novel characterization </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">63:43 John Harper</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">65:15 Setting canon</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">66:18 Shock</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">70:00 Hero Wars &amp; RuneQuest</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">75:40 Burning Wheel</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">79:35 "Push-Pull" Agency</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">90:00 Community &amp; IT Crowd</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">92:29 Dice adjudicating conversations</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For more podcasts, articles and more visit </strong><a href="https://modernmythology.net"><strong>ModernMythology.net</strong> </a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"></p>]]></description><content:encoded><![CDATA[<p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">In episode 4, Jamie and Scott have a lot to say about agency at the table. Who controls what? Who drives the story? Who narrates die outcomes? Traditionally the GM handles a lot of this but we challenge groups to explore situations where you can hand over a lot of that responsibility. And we discuss over a dozen games that change how we think about agency.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>Topics:</strong></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">1:00 Seriousness </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">3:35 <a target="_blank" href="https://youtu.be/DXUnEk4cuYI?si=M_5Dr4dv_b_E-1vH">Ginni Di</a> - https://youtu.be/DXUnEk4cuYI?si=M_5Dr4dv_b_E-1vH</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">4:50 <a target="_blank" href="https://www.montecookgames.com">Monte Cook</a> - https://www.montecookgames.com</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">10:35 Characterization Agency</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">13:30 Combat</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">16:24 Losing control of PC</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">19:00 Blades in the Dark</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">22:30 metagame</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">23:40 Invisible Sun</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">28:00 "Action" Agency</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">35:00 Torchbearer</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">37:00 die rolling</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">42:30 Apocalypse World</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">44:35 Cypher System </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">45:35 Plot Agency</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">52:10 Proactive Roleplaying</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://youtube.com/@howtobeagreatgm?si=Fze0DEXg5gbr456E">How To Be a Great GM</a> - https://youtube.com/@howtobeagreatgm?si=Fze0DEXg5gbr456E</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">54:20 Novel characterization </p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">63:43 John Harper</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">65:15 Setting canon</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">66:18 Shock</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">70:00 Hero Wars &amp; RuneQuest</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">75:40 Burning Wheel</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">79:35 "Push-Pull" Agency</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">90:00 Community &amp; IT Crowd</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">92:29 Dice adjudicating conversations</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>For more podcasts, articles and more visit </strong><a href="https://modernmythology.net"><strong>ModernMythology.net</strong> </a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"></p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:summary>In episode 4, Jamie and Scott have a lot to say about agency at the table. Who controls what? Who drives the story? Who narrates die outcomes? Traditionally the GM handles a lot of this but we challenge groups to explore situations where you can hand over a lot of that responsibility. And we discuss over a dozen games that change how we think about agency.

Topics:

1:00 Seriousness 

3:35 Ginni Di - https://youtu.be/DXUnEk4cuYI?si=M_5Dr4dv_b_E-1vH

4:50 Monte Cook - https://www.montecookgames.com

10:35 Characterization Agency

13:30 Combat

16:24 Losing control of PC

19:00 Blades in the Dark

22:30 metagame

23:40 Invisible Sun

28:00 "Action" Agency

35:00 Torchbearer

37:00 die rolling

42:30 Apocalypse World

44:35 Cypher System 

45:35 Plot Agency

52:10 Proactive Roleplaying

How To Be a Great GM - https://youtube.com/@howtobeagreatgm?si=Fze0DEXg5gbr456E

54:20 Novel characterization 

63:43 John Harper

65:15 Setting canon

66:18 Shock

70:00 Hero Wars &amp; RuneQuest

75:40 Burning Wheel

79:35 "Push-Pull" Agency

90:00 Community &amp; IT Crowd

92:29 Dice adjudicating conversations

For more podcasts, articles and more visit ModernMythology.net</itunes:summary><itunes:explicit>false</itunes:explicit><itunes:duration>01:46:00</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/1737947475320-B0F2S0YPVK23NPECZZXS/MM-square-text_2.jpg?format=1500w"/><itunes:season>1</itunes:season><itunes:episode>4</itunes:episode><itunes:title>Episode 4: Player Agency</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="127416210" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/67bbc5c3aab87263af3b6b0c/1741538641346/MM-episode4_agency.mp3"/><media:content isDefault="true" length="127416210" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/67bbc5c3aab87263af3b6b0c/1741538641346/MM-episode4_agency.mp3"><media:title type="plain">Episode 4: Player Agency</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:subtitle>In episode 4, Jamie and Scott have a lot to say about agency at the table. Who controls what? Who drives the story? Who narrates die outcomes? Traditionally the GM handles a lot of this but we challenge groups to explore situations where you can hand over a lot of that responsibility. And we discuss over a dozen games that change how we think about agency.Topics:1:00 Seriousness 3:35 Ginni Di - https://youtu.be/DXUnEk4cuYI?si=M_5Dr4dv_b_E-1vH4:50 Monte Cook - https://www.montecookgames.com10:35 Characterization Agency13:30 Combat16:24 Losing control of PC19:00 Blades in the Dark22:30 metagame23:40 Invisible Sun28:00 "Action" Agency35:00 Torchbearer37:00 die rolling42:30 Apocalypse World44:35 Cypher System 45:35 Plot Agency52:10 Proactive RoleplayingHow To Be a Great GM - https://youtube.com/@howtobeagreatgm?si=Fze0DEXg5gbr456E54:20 Novel characterization 63:43 John Harper65:15 Setting canon66:18 Shock70:00 Hero Wars &amp;amp; RuneQuest75:40 Burning Wheel79:35 "Push-Pull" Agency90:00 Community &amp;amp; IT Crowd92:29 Dice adjudicating conversationsFor more podcasts, articles and more visit ModernMythology.net</itunes:subtitle><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.3: Chronicles of Darkness, working with the basics</title><pubDate>Tue, 11 Feb 2025 17:10:32 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-3-chronicles-of-darkness</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:67ab82138be1dc7cad820206</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">In Episode 3 of Modern Mythology, we continue our exploration of horror RPG systems with Chronicles of Darkness, the successor to White Wolf’s World of Darkness and the “new” World of Darkness. While the editions’ lineage may be complex, the system’s core mechanics remain intuitive and accessible. To demonstrate how it plays, we dive into an Actual Play with a simple yet evocative premise: “Your characters work at a 1990s convenience store.” From character creation to the gradual escalation of tension, the scenario unfolds, transforming the ordinary into something unsettlingly extraordinary. At the end we talk a bit about what we learned and the pros and cons of "traditional" RPGs. </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">5:20 Virtue and vice </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">7:25 Aspirations </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">16:00 Story begins</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">49:35 CoD Breaking Point</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">61:45 Wrap up the game</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">63:00 One Shots</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">64:22 Discussion about cultural appropriation </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">67:00 Where’s the horror?</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">69:00 The Big Lie</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">74:25 Health and recovery</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">76:00 System driving player behavior </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more podcasts and articles check out our site <a href="https://ModernMythology.net'">ModernMythology.net</a></p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">In Episode 3 of Modern Mythology, we continue our exploration of horror RPG systems with Chronicles of Darkness, the successor to White Wolf’s World of Darkness and the “new” World of Darkness. While the editions’ lineage may be complex, the system’s core mechanics remain intuitive and accessible. To demonstrate how it plays, we dive into an Actual Play with a simple yet evocative premise: “Your characters work at a 1990s convenience store.” From character creation to the gradual escalation of tension, the scenario unfolds, transforming the ordinary into something unsettlingly extraordinary. At the end we talk a bit about what we learned and the pros and cons of "traditional" RPGs. </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">5:20 Virtue and vice </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">7:25 Aspirations </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">16:00 Story begins</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">49:35 CoD Breaking Point</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">61:45 Wrap up the game</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">63:00 One Shots</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">64:22 Discussion about cultural appropriation </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">67:00 Where’s the horror?</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">69:00 The Big Lie</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">74:25 Health and recovery</p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">76:00 System driving player behavior </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">For more podcasts and articles check out our site <a href="https://ModernMythology.net'">ModernMythology.net</a></p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:summary>In Episode 3 of Modern Mythology, we continue our exploration of horror RPG systems with Chronicles of Darkness, the successor to White Wolf’s World of Darkness and the “new” World of Darkness. While the editions’ lineage may be complex, the system’s core mechanics remain intuitive and accessible. To demonstrate how it plays, we dive into an Actual Play with a simple yet evocative premise: “Your characters work at a 1990s convenience store.” From character creation to the gradual escalation of tension, the scenario unfolds, transforming the ordinary into something unsettlingly extraordinary. At the end we talk a bit about what we learned and the pros and cons of "traditional" RPGs. </itunes:summary><itunes:explicit>false</itunes:explicit><itunes:duration>01:25:00</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/1737947475320-B0F2S0YPVK23NPECZZXS/MM-square-text_2.jpg?format=1500w"/><itunes:season>1</itunes:season><itunes:episode>3</itunes:episode><itunes:title>Episode 3: Chronicles of Darkness Basics</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="122554274" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/67ab839935bb542d37fae68a/1740359008736/MM-episode3_CoD.mp3"/><media:content isDefault="true" length="122554274" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/67ab839935bb542d37fae68a/1740359008736/MM-episode3_CoD.mp3"><media:title type="plain">Episode 3: Chronicles of Darkness Basics</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:subtitle>In Episode 3 of Modern Mythology, we continue our exploration of horror RPG systems with Chronicles of Darkness, the successor to White Wolf’s World of Darkness and the “new” World of Darkness. While the editions’ lineage may be complex, the system’s core mechanics remain intuitive and accessible. To demonstrate how it plays, we dive into an Actual Play with a simple yet evocative premise: “Your characters work at a 1990s convenience store.” From character creation to the gradual escalation of tension, the scenario unfolds, transforming the ordinary into something unsettlingly extraordinary. At the end we talk a bit about what we learned and the pros and cons of "traditional" RPGs. 5:20 Virtue and vice 7:25 Aspirations 16:00 Story begins49:35 CoD Breaking Point61:45 Wrap up the game63:00 One Shots64:22 Discussion about cultural appropriation 67:00 Where’s the horror?69:00 The Big Lie74:25 Health and recovery76:00 System driving player behavior For more podcasts and articles check out our site ModernMythology.net</itunes:subtitle><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.2: Collective Stories &amp; Blades in the Dark</title><pubDate>Mon, 27 Jan 2025 13:00:00 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-2-collective-stories</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:6796ea5b0ef12e0111437b53</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Welcome to modern mythology, a podcast that explores the many intersections of story and system in every episode. We will discuss some facet of how RPGs function as modern myths, providing a shared canvas for creativity and the collaborative discovery of new worlds. </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Episode 2 Collective Stories. Getting on the same page with Session 0 by the end, and we begin our exploration of RPGs with Blades in the dark actual play. </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Collision of Myth and roleplaying 0:26 </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Some of our favorite RPG moments 3:35 </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Film and media 6:25 </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Growing up gamers 9:05 </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">What kinds of characters do you play? 11:40 </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Social Contract and games 15:08 </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Safety tools 18:30 </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Break 29:15 </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">We’re back talking about horror games 29:40 </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Blades in the Dark Actual Play 30:00 </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Wrap up 1:40:00<br><br>Visit <a href="http://ModernMythology.net">ModernMythology.net</a> for more episodes, content, and links to our other podcasts. </p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Welcome to modern mythology, a podcast that explores the many intersections of story and system in every episode. We will discuss some facet of how RPGs function as modern myths, providing a shared canvas for creativity and the collaborative discovery of new worlds. </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Episode 2 Collective Stories. Getting on the same page with Session 0 by the end, and we begin our exploration of RPGs with Blades in the dark actual play. </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Collision of Myth and roleplaying 0:26 </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Some of our favorite RPG moments 3:35 </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Film and media 6:25 </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Growing up gamers 9:05 </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">What kinds of characters do you play? 11:40 </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Social Contract and games 15:08 </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Safety tools 18:30 </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Break 29:15 </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">We’re back talking about horror games 29:40 </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Blades in the Dark Actual Play 30:00 </p><p data-rte-preserve-empty="true" style="white-space:pre-wrap;">Wrap up 1:40:00<br><br>Visit <a href="http://ModernMythology.net">ModernMythology.net</a> for more episodes, content, and links to our other podcasts. </p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:summary>In the first episode of Modern Mythology, hosts Scott and James explore how RPGs function as modern myths, blending ancient storytelling structures with collaborative, character-driven gameplay. They discuss how mythology and archetypes inform the way games are created and played, with RPGs often becoming shared narratives that draw from communal ideas and personal creativity. Highlighting the importance of player agency and story structure, they aim to inspire listeners to deepen their approach to games. Future episodes will explore different genres, online versus in-person play, and how RPGs can evolve as a storytelling medium.</itunes:summary><itunes:explicit>false</itunes:explicit><itunes:duration>01:40:00</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/1737947475320-B0F2S0YPVK23NPECZZXS/MM-square-text_2.jpg?format=1500w"/><itunes:season>1</itunes:season><itunes:episode>2</itunes:episode><itunes:title>Episode 2: Collective Stories, Blades in the Dark</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="162075480" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/6796f7a177396855e6d8086b/1739293203701/MM-episode2_blades.mp3"/><media:content isDefault="true" length="162075480" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/6796f7a177396855e6d8086b/1739293203701/MM-episode2_blades.mp3"><media:title type="plain">Episode 2: Collective Stories, Blades in the Dark</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:subtitle>Welcome to modern mythology, a podcast that explores the many intersections of story and system in every episode. We will discuss some facet of how RPGs function as modern myths, providing a shared canvas for creativity and the collaborative discovery of new worlds. Episode 2 Collective Stories. Getting on the same page with Session 0 by the end, and we begin our exploration of RPGs with Blades in the dark actual play. Collision of Myth and roleplaying 0:26 Some of our favorite RPG moments 3:35 Film and media 6:25 Growing up gamers 9:05 What kinds of characters do you play? 11:40 Social Contract and games 15:08 Safety tools 18:30 Break 29:15 We’re back talking about horror games 29:40 Blades in the Dark Actual Play 30:00 Wrap up 1:40:00 Visit ModernMythology.net for more episodes, content, and links to our other podcasts.</itunes:subtitle><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item><item><title>Ep.1: Why ‘modern myth’?</title><pubDate>Mon, 13 Jan 2025 14:00:00 +0000</pubDate><link>https://www.modernmythology.net/podcast/episode-1-why-modern-myth</link><guid isPermaLink="false">66f1e9ffd5cb7b5fe290a290:6713df435c02da68c8c8e245:67844c7aa14b1a6a6c65fc16</guid><description><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">In the first episode of Modern Mythology, hosts Scott and <a target="_blank" href="https://jamescurcio.com">James</a> have an introductory discussion about how RPGs function as modern myths, blending ancient storytelling structures with collaborative, character-driven gameplay. We explore how mythology and archetypes inform the way games are created and played, with RPGs often becoming shared narratives that draw from communal ideas and personal creativity. Highlighting the importance of player agency and story structure, they aim to inspire listeners to deepen their approach to games. </p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Future episodes will explore different genres, online versus in-person play, play styles and cultures of play, and how RPGs can evolve as a storytelling medium.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Writers or gamers 1:30</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Processes 2:30</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">The Old Formula 3:12</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Fantasy and beyond 7:15</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Different story structures 8:25</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://en.wikipedia.org/wiki/Kish%C5%8Dtenketsu">Kishōtenketsu&nbsp;</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://blog.reedsy.com/guide/story-structure/save-the-cat-beat-sheet/">Save the Cat Beat Sheet</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https:// https://en.wikipedia.org/wiki/Hero%27s_journey">Joseph Campbell's Hero's Journey</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Gods and Monsters 12:00</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">A Pattern in RPG books 13:30</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Format 16:00</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">What do we want to get out of this 18:00</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">What will we bring to the discussion 25:55</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>More about </strong><a href="https://modernmythology.net"><strong>Modern Mythology RPG podcast</strong></a><strong>.</strong></p>]]></description><content:encoded><![CDATA[<p data-rte-preserve-empty="true" style="white-space:pre-wrap;">In the first episode of Modern Mythology, hosts Scott and <a target="_blank" href="https://jamescurcio.com">James</a> have an introductory discussion about how RPGs function as modern myths, blending ancient storytelling structures with collaborative, character-driven gameplay. We explore how mythology and archetypes inform the way games are created and played, with RPGs often becoming shared narratives that draw from communal ideas and personal creativity. Highlighting the importance of player agency and story structure, they aim to inspire listeners to deepen their approach to games. </p><p class="sqsrte-large" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Future episodes will explore different genres, online versus in-person play, play styles and cultures of play, and how RPGs can evolve as a storytelling medium.</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Writers or gamers 1:30</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Processes 2:30</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">The Old Formula 3:12</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Fantasy and beyond 7:15</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Different story structures 8:25</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://en.wikipedia.org/wiki/Kish%C5%8Dtenketsu">Kishōtenketsu&nbsp;</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https://blog.reedsy.com/guide/story-structure/save-the-cat-beat-sheet/">Save the Cat Beat Sheet</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><a target="_blank" href="https:// https://en.wikipedia.org/wiki/Hero%27s_journey">Joseph Campbell's Hero's Journey</a></p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Gods and Monsters 12:00</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">A Pattern in RPG books 13:30</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">Format 16:00</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">What do we want to get out of this 18:00</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;">What will we bring to the discussion 25:55</p><p class="" data-rte-preserve-empty="true" style="white-space:pre-wrap;"><strong>More about </strong><a href="https://modernmythology.net"><strong>Modern Mythology RPG podcast</strong></a><strong>.</strong></p>]]></content:encoded><itunes:author>Modern Mythology</itunes:author><itunes:summary>In the first episode of Modern Mythology, hosts Scott and James have an introductory discussion about how RPGs function as modern myths, blending ancient storytelling structures with collaborative, character-driven gameplay. We explore how mythology and archetypes inform the way games are created and played, with RPGs often becoming shared narratives that draw from communal ideas and personal creativity. Highlighting the importance of player agency and story structure, they aim to inspire listeners to deepen their approach to games. 

Future episodes will explore different genres, online versus in-person play, play styles and cultures of play, and how RPGs can evolve as a storytelling medium.</itunes:summary><itunes:explicit>false</itunes:explicit><itunes:duration>00:33:38</itunes:duration><itunes:image href="https://images.squarespace-cdn.com/content/v1/66f1e9ffd5cb7b5fe290a290/1737947475320-B0F2S0YPVK23NPECZZXS/MM-square-text_2.jpg?format=1500w"/><itunes:season>1</itunes:season><itunes:episode>1</itunes:episode><itunes:title>Episode 1: Why Modern Myth?</itunes:title><itunes:episodeType>full</itunes:episodeType><enclosure length="48458888" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/67844dea3c5ee26a89daee6f/1737943643283/MM-episode1_whymyth.mp3"/><media:content isDefault="true" length="48458888" medium="audio" type="audio/mpeg" url="https://static1.squarespace.com/static/66f1e9ffd5cb7b5fe290a290/t/67844dea3c5ee26a89daee6f/1737943643283/MM-episode1_whymyth.mp3"><media:title type="plain">Episode 1: Why Modern Myth?</media:title></media:content><dc:creator>info@modernmythology.net (Modern Mythology)</dc:creator><itunes:subtitle>In the first episode of Modern Mythology, hosts Scott and James have an introductory discussion about how RPGs function as modern myths, blending ancient storytelling structures with collaborative, character-driven gameplay. We explore how mythology and archetypes inform the way games are created and played, with RPGs often becoming shared narratives that draw from communal ideas and personal creativity. Highlighting the importance of player agency and story structure, they aim to inspire listeners to deepen their approach to games. Future episodes will explore different genres, online versus in-person play, play styles and cultures of play, and how RPGs can evolve as a storytelling medium.Writers or gamers 1:30Processes 2:30The Old Formula 3:12Fantasy and beyond 7:15Different story structures 8:25Kishōtenketsu&amp;nbsp;Save the Cat Beat SheetJoseph Campbell's Hero's JourneyGods and Monsters 12:00A Pattern in RPG books 13:30Format 16:00What do we want to get out of this 18:00What will we bring to the discussion 25:55More about Modern Mythology RPG podcast.</itunes:subtitle><itunes:keywords>rpgs, rpg, roleplaying, myth, storytelling, narrative theory, discussion podcast, actual play</itunes:keywords></item></channel></rss>