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    <title>Try2Emu: Sorbet emulacyjny</title>
    <description>Materiały Video poświęcone retrokomputerom, emulacji i lat 80/90 wsyszperane na YouTube</description>
    <pubDate>Tue, 12 May 2026 00:05:48 +0200</pubDate>
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    <link>http://www.t2e.pl/</link>
    <author>faust@t2e.pl (Faust)</author>
    <dc:creator>Faust</dc:creator>
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      <title>[TAS] SNES Donkey Kong Country by Tompa in 07:22.172</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7127M
TAS originally published on 2026-05-11

Donkey Kong and Diddy Kong are on a quest to retrieve the former's banana horde from the Kremlings. They are doing it as quickly as possible, without bothering to enter all the bonus rooms.

This run is 00:02.513 seconds faster than the previous ( https://tasvideos.org/4119M ) submission, mostly due to slight improvements in the beginning of the run as well as some small frame saves in later levels.

If you desire more rolling primates, we recommend watching the 101% completion movie ( https://tasvideos.org/3415M ). We also have a walkathon ( https://tasvideos.org/3956M ) that completes the game at a more leisurely pace.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Tue, 12 May 2026 00:00:00 +0200</pubDate>
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      <title>100 Loading Screens - Amstrad CPC,Commodore 64,ZX Spectrum</title>
      <description><![CDATA[100 Loading Screen on The Amstrad CPC,Commodore 64 and ZX Spectrum 
#retrogamer #retrogames #commodore64 #retrogaming #amstrad #sinclairzxspectrum

]]></description>
      <pubDate>Sun, 10 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/varia/100-loading-screens---amstrad-cpc,commodore-64,zx-spectrum.5093,0,0.8</link>
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      <title>New ZX Spectrum games from April 2026</title>
      <description><![CDATA[Gameplay videos and download links of new games for ZX Spectrum that came out in April 2026. I played using Spectaculator emulator on PC.
The timestamps and download links are below, remember to donate games to support the developers.
Check the other ZX Spectrum videos here: https://www.youtube.com/playlist?list=PLrci3j7SD9aqphwkYjSj7CiBsyaKVFhVQ and feel free to share, comment, like and subscribe the channel. 

00:00 Cover
00:03 Bloodstone intro
00:46 gameplay https://epsiloncool.itch.io/bloodstone
03:52 SuperHair 2 Revenge of the Wizard intro
04:46 SuperHair 2 Revenge of the Wizard gameplay https://chopz.itch.io/superhair-2-revenge-of-the-wizard
04:40 The Tower Of Ochate intro
07:10 The Tower Of Ochate gameplay https://flunky-retro.itch.io/la-torre-de-ochate
08:35 A Mouse Life 2: Escape From Science Lab intro
09:00 A Mouse Life 2: Escape From Science Lab gameplay https://bad-bits.itch.io/a-mouse-life-2-escape-from-science-lab
11:07 Manokone no densetsu intro
11:17 Manokone no densetsu gameplay https://krappygamez.itch.io/manokone-no-densetsu
13:22 Cafetonic 2 Cafetonic Strikes Back intro
13:59 Cafetonic 2 Cafetonic Strikes Back gameplay https://clausgames.itch.io/cafetonic2
15:36 Arby and Friends intro
16:05 Arby and Friends gameplay https://davidprograma.itch.io/arby-zx
17:33 Invaders Storm intro
17:45 Invaders Storm gameplay https://invaders-storm.netlify.app/
18:23 Depthwoven intro
18:43 Depthwoven gameplay https://raimis001.itch.io/depthwoven
20:30 WarHog intro
20:40 WarHog gameplay https://abraxassoftware.itch.io/warhog
21:47 Moritz at the Tea Party intro
22:26 Moritz at the Tea Party gameplay https://zxamaze.itch.io/moritz-tea-party
23:34 Speccy Soccer MicroHobby Edition 2025 intro
24:27 Speccy Soccer MicroHobby Edition 2025 gameplay https://voxeltower.itch.io/speccy-soccer-microhobby-edition-2025
26:16 Manager de Futebol 2025 intro
26:49 Manager de Futebol 2025 gameplay https://mario-armao-ferreira.itch.io/manager-de-futebol-2025
28:45 Flapper gameplay https://zxmoe.itch.io/flapper
29:16 Flapper Boriel gameplay https://juntelart.itch.io/flapper-boriel
29:49 Dino gameplay https://carlosgames.itch.io/dino-zx
30:33 Atomic Robo-Kid intro
30:42 Atomic Robo-Kid gameplay https://www.gamesthatwerent.com/2026/04/atomic-robo-kid/

]]></description>
      <pubDate>Sun, 10 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/new-zx-spectrum-games-from-april-2026.5092,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/new-zx-spectrum-games-from-april-2026.5092,0,0.2</guid>
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    <item>
      <title>Tez-X Spectrum 1154 3D Starstrike</title>
      <description><![CDATA[3D Starstrike Realtime Games 1984
This fast-paced 3D vector shoot-'em-up is an unashamed love letter to the Star Wars trench run and Atari's arcade Star Wars game. You pilot a fighter in wireframe 3D, blasting through waves of enemies before taking on a massive enemy battle station&mdash;complete with surface attacks and a reactor core assault.
One of the best 3D games on the ZX Spectrum and a must-play for Star Wars fans. It punches well above its weight and is considerably more playable than the Domark licensed released a few years later. 

Tez-X Spectrum 1154

https://spectrumcomputing.co.uk/entry/4880/ZX-Spectrum/3D_Starstrike

]]></description>
      <pubDate>Wed, 06 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tez-x-spectrum-1154-3d-starstrike.5091,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tez-x-spectrum-1154-3d-starstrike.5091,0,0.2</guid>
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    <item>
      <title>Nowe szachy na Amigę — w całości wygenerowane przez AI</title>
      <description><![CDATA[Cześć &mdash; przedstawiam nowe szachy na Amigę, w całości wygenerowane przez Cloud AI. Opowiadam o procesie tworzenia, możliwościach gry, wymaganiach technicznych i planach rozwojowych.

Timestamps (wybrane fragmenty zgodne z napisami)

0:00 &mdash; Powitanie; nowe szachy na Amigę.
0:27 &mdash; O Cloudzie i programowaniu na Amigę.
0:51 &mdash; 5 poziom&oacute;w trudności (na 68000).
1:20 &mdash; Tryby gry i opcje.
1:51 &mdash; Kompilacja na Amidze (GCC 2.95.3)
2:14 &mdash; 100% kodu wygenerował Cloud; silnik oparty na Alfa‑Beta.
2:38 &mdash; Interfejs: zegar, pasek poziom&oacute;w, procenty.
3:07 &mdash; Wydajność na 68060&ndash;100 MHz
4:05 &mdash; Wymagania.
5:04 &mdash; Plany: specjalna wersja dla 020/060.
6:00 &mdash; Koszty Clouda (wersja płatna i ograniczenia); prośba o wsparcie.
6:45 &mdash; Zapis partii
7:18 &mdash; Uwaga: 5. poziom wymaga stosu 32 KB.
7:50 &mdash; Zapis/odczyt partii w formacie PGN.
8:05 &mdash; Podsumowanie i plany dalszego rozwoju.



✉️ Kontakt 
benedykt(at)netc.fr &mdash; wiadomości czytam i odpisuję na prawdziwej Amidze 2000.

&nbsp;Dodatkowe informacje
Ikony i manual do gry zostały wygenerowane przez Cloud AI.
Gra wykrywa koprocesor i AGA, ale nie korzysta z nich ze względu na prostą grafikę.
Czwarty oraz piąty poziom trudności wymaga stosu 32 KB &mdash; szczeg&oacute;ły w instrukcji. 

Link do gry:
https://aminet.net/package/game/think/Chees_AI
#amiga #retro #ai #szachy #Cloud

]]></description>
      <pubDate>Sat, 02 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/dokumenty/nowe-szachy-na-amige--w-calosci-wygenerowane-przez-ai.5090,0,0.3</link>
      <guid>https://www.t2e.pl/try2video/dokumenty/nowe-szachy-na-amige--w-calosci-wygenerowane-przez-ai.5090,0,0.3</guid>
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      <title>[TAS] PSX Breath of Fire III "best ending" in 7:26:27.892 by Xujhan</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7108M
TAS originally published on 2026-04-30

Breath of Fire III is an RPG developed and published by Capcom, originally released for the PlayStation in 1997 in Japan and 1998 worldwide. The story centers on Ryu, the last of the Brood (a race of people who can transform into dragons), as he searches the world to uncover the mystery surrounding his people, and reunite with his surrogate family. 

Xujhan ( https://tasvideos.org/Users/Profile/Xujhan ) improves on the previous movie ( https://tasvideos.org/1805M ) by 19:54.378, getting the best ending in record time. Even with the improvement, the TAS is still the 7th longest published movie. ( https://tasvideos.org/MovieStatistics#LongestMovies )


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Sat, 02 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-psx-breath-of-fire-iii-best-ending-in-72627.892-by-xujhan.5089,0,0.2</link>
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      <title>[TAS] GB RoboCop by Walgrey in 05:55.610</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7110M
TAS originally published on 2026-05-01

RoboCop for the Game Boy is a 2D side-scrolling action game based on the 1987 film of the same name, developed by Ocean Software and released in 1990. In this game, you control RoboCop, a half-man, half-human hybrid, whose mission is to uncover a sinister plot involving OCP, local gangsters dealing a deadly new synthetic drug and a powerful cyborg known only as MIND. 

In this run, Walgrey ( https://tasvideos.org/Users/Profile/Walgrey ) abuses deathwarps to skip a large portion of the game, finishing it in less than 6 minutes.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Sat, 02 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-gb-robocop-by-walgrey-in-0555.610.5088,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-gb-robocop-by-walgrey-in-0555.610.5088,0,0.2</guid>
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    <item>
      <title>Super ZSNES - GPU Powered SNES emulation is here!</title>
      <description><![CDATA[The two original developers of ZSNES zsKnight and _Demo_ are back! Introducing Super ZSNES. Re-written completely from scratch, this GPU-powered SNES emulator is here to bring you the following: some of what is familiar, some of what's new, and then some of what goes beyond. In today's episode we take a closer look at the inner workings of Super ZSNES, and discuss why I think it is a very exciting breakthrough in 16-bit tile-based emulation.

Available Here - https://www.zsnes.com/
Support Super ZSNES Development - https://www.patreon.com/ZSNES

Social Media Links:

► X: https://x.com/ModernVintageG
► Threads: https://threads.net/ModernVintageGamer
► Facebook: https://www.facebook.com/ModernVintageGamer
► IG: https://www.instagram.com/modernvintagegamer/
► BandCamp: https://modernvintagegamer.bandcamp.com/

#SuperZSNES #ZSNES #Emulation

]]></description>
      <pubDate>Mon, 27 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/filmywideo/super-zsnes---gpu-powered-snes-emulation-is-here.5087,0,0.5</link>
      <guid>https://www.t2e.pl/try2video/filmywideo/super-zsnes---gpu-powered-snes-emulation-is-here.5087,0,0.5</guid>
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      <title>[TAS] DOS Commander Keen: Episode 4 - Secret of the Oracle "Paddle War" by slamo in 00:01.657</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7097M
TAS originally published on 2026-04-26

Commander Keen 4: Secret of the Oracle (1991) is a part of the popular Commander Keen ( https://en.wikipedia.org/wiki/Commander_Keen ) saga, developed by id Software ( https://en.wikipedia.org/wiki/Id_Software ), and is the first episode of Commander Keen in Goodbye Galaxy. 

Several months after the freeing the Vorticons from Mortimer McMire, Commander Keen (Billy Blaze) finds out that an unknown race called the Shikadi are planning to destroy the Milky Way. He sets course towards Gnosticus IV on a quest to discover their location with the Oracle's aid. Upon arrival, he discovers that the Shikadi have captured the Council Members. In order to save the universe, Keen must fly to the Shadowlands and rescue them.

slamo ( https://tasvideos.org/Users/Profile/slamo ) wins the game's Paddle War mode by doing absolutely nothing.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Mon, 27 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-dos-commander-keen-episode-4---secret-of-the-oracle-paddle-war-by-slamo-in-0001.657.5086,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-dos-commander-keen-episode-4---secret-of-the-oracle-paddle-war-by-slamo-in-0001.657.5086,0,0.2</guid>
    </item>
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      <title>[TAS] NES DuckTales 2 "best ending" in 13:19.999 by McBobX</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7098M
TAS originally published on 2026-04-26

Scrooge McDuck is advanced in years, he travels around the lake with Niagara on one side and Scotland on another, and beats money out of half-transparent bosses. He hides in the sand and rides the vertex, gets lightning strikes and beats liquid D-1000 robot with his little toe. He also jumps on his pogo stick like he has dementia. Or maybe all that is just a fancy of his senile mind?

McBobX ( https://tasvideos.org/Users/Profile/McBobX ) aims to achieve the best ending in the game, which requires obtaining all 7 map pieces to unlock the secret underground area in the Scotland stage.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Mon, 27 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-nes-ducktales-2-best-ending-in-1319.999-by-mcbobx.5085,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-nes-ducktales-2-best-ending-in-1319.999-by-mcbobx.5085,0,0.2</guid>
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      <title>[TAS] DS The Legend of Kage 2 "Chihiro" by nightingale in 23:31.976</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7096M
TAS originally published on 2026-04-26

The Legend of Kage 2 (影之伝説2, Kage no Densetsu 2) is an action-adventure game for the Nintendo DS. It is the sequel to The Legend of Kage.

The player takes control of either Kage (the ninja from the first game), or Chihoiro (a kunoichi from Iga). Their mission is to rescue Princess Kirihime who has been kidnapped by the demonic warlord Yoshiro Kuyigusa and his aide-de-camp, the rogue samurai Yukinosuke Riko, in an attempt to overthrow the Tokugawa shogunate.

This time, nightingale ( https://tasvideos.org/Users/Profile/nightingale ) plays as Chihiro to defeat Kuyigusa in record time.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Sun, 26 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-ds-the-legend-of-kage-2-chihiro-by-nightingale-in-2331.976.5084,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-ds-the-legend-of-kage-2-chihiro-by-nightingale-in-2331.976.5084,0,0.2</guid>
    </item>
    <item>
      <title>Grawitacja 2026 - prezentacja prac + wyniki + nagrody</title>
      <description><![CDATA[W dniach 17-19 kwietnia 2026 roku odbyła się Grawitacja, game jam ośmiobitowych maszyn. W tym roku było 8 prac dla Atari XL/XE, dwie dla Pico-8 oraz jedna dla NES. Powyższe nagranie dotyczy ostatniego dnia, w kt&oacute;rym po 36 godzinach zaprezentowano ukończone i nieukończone prace oraz doszło do głosowania, ogłoszenia wynik&oacute;w i rozdania nagr&oacute;d. Nagranie nieplanowane, z telefonu, ale że nie było streamingu i nagrywania ze strony organizator&oacute;w, to Kaz uznał, że lepiej nagrać cokolwiek niż nic. Więcej na: AtariOnline.pl

]]></description>
      <pubDate>Sat, 25 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/dema/grawitacja-2026---prezentacja-prac--wyniki--nagrody.5083,0,0.1</link>
      <guid>https://www.t2e.pl/try2video/dema/grawitacja-2026---prezentacja-prac--wyniki--nagrody.5083,0,0.1</guid>
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      <title>[TAS] NES Metal Max by Mars608 in 23:15.285</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7077M
TAS originally published on 2026-04-18

In Metal Max, a mysterious war known as &quot;The Havoc&quot; has almost destroyed the human civilization. It's unknown how it broke out, and no one even dares to find out. The few who are left have to struggle to survive. Among them is our young hero, 6, who just makes his decision to become a great Hunter.

Released by Data East in Japan in 1991, Metal Max was one of the more &quot;creative&quot; console role-playing games due to more freedom in the story. The game is set in a post-apocalyptic future, in which surviving people cluster from villages to ruins, while some Hunters among them fight monsters and outlaws in the &quot;wild&quot;. 

Mars608 ( https://tasvideos.org/Users/Profile/%20Mars608 ) improves the previous run by 01:01.282 thanks to better luck manipulation, faster fight on the first phase of the final boss and better optimization.

--------
PHOTOSENSITIVITY WARNING: There are flashing lights on every enemy encounter, which may cause epileptic seizures to those affected.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Sun, 19 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-nes-metal-max-by-mars608-in-2315.285.5082,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-nes-metal-max-by-mars608-in-2315.285.5082,0,0.2</guid>
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      <title>[TAS] Genesis Lightening Force: Quest for the Darkstar "Normal" by thegugafá in 28:47.474</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7068M
TAS originally published on 2026-04-15

Lightening Force: Quest for the Darkstar, also known as Thunder Force IV, is a side-scrolling shoot 'em up that was developed by Technosoft and the fourth game in the Thunder Force series. The same gameplay mechanics from the previous games return, including the weapons, the CLAW pods, and the ability to change the ship's speed. New to this entry is the ability to play the first four stages in any order and the Thunder Sword, a powerful weapon tat requires the CLAWs. As for the story, the war between the ORN Empire and the Galactic Federation continues and approaches its 100th year, with the Galactic Federation continuing to be the underdog and stop the ORN Empire's tyrannical reign.

In this run, thegugaf&aacute; ( https://tasvideos.org/Users/Profile/thegugaf&aacute; ) plays the game on the Normal difficulty and finally ends the ORN Empire for good in record time, leaving a potential enemy in Faust to return in a later entry.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Wed, 15 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-genesis-lightening-force-quest-for-the-darkstar-normal-by-thegugaf-in-2847.474.5081,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-genesis-lightening-force-quest-for-the-darkstar-normal-by-thegugaf-in-2847.474.5081,0,0.2</guid>
    </item>
    <item>
      <title>ocean dev stories - Robocop on ZX Spectrum: The Story Behind That Legendary Loading Screen</title>
      <description><![CDATA[I&rsquo;ve been spending a lot of time lately revisiting the games that started it all for me. There&rsquo;s just something about the sound design and the simplicity of this era that modern games can&rsquo;t quite replicate. 

Join me as I go through some of the games I worked on and share the stories being them in 'ocean dev stories'.



0:00 - Intro
0:28 - First Day
1:16 - The Office &amp; Staff
2:00 - Robocop
2:18 - Screen Setup
2:49 - The Scan
3:25 - Ocean Logo
4:23 - FAQs
4:47 - 30 Years Later
5:26 - Screen Burn
6:22 - The Reaction
6:39 - Outro

]]></description>
      <pubDate>Tue, 14 Apr 2026 00:00:00 +0200</pubDate>
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      <guid>https://www.t2e.pl/try2video/dokumenty/ocean-dev-stories---robocop-on-zx-spectrum-the-story-behind-that-legendary-loading-screen.5080,0,0.3</guid>
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      <title>[TAS] GBA K-1 Pocket Grand Prix "Grand Prix" by KusogeMan in 02:42.220</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7060M
TAS originally published on 2026-04-12

K-1 Pocket Grand Prix (K-1ポケットグランプリ) is a licensed fighting game for the Game Boy Advance that was released only in Japan. It is based on the K-1 World Grand Prix kickboxing tournament, which was organized by a kickboxing promotion from Tokyo known as K-1. It takes inspiration from other &quot;pocket fighting games&quot; by having various real life kickboxers compete against each other in a deformed chibi art style.

KusogeMan ( https://tasvideos.org/Users/Profile/KusogeMan ) in this run chooses Mirko Cro Cop, a kickboxer from Croatia, and plays through Grand Prix mode at the hardest difficulty, Shippu Jinraikyaku-ing their way through the competition to become champion in record time.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Tue, 14 Apr 2026 00:00:00 +0200</pubDate>
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      <guid>https://www.t2e.pl/try2video/gry/tas-gba-k-1-pocket-grand-prix-grand-prix-by-kusogeman-in-0242.220.5079,0,0.2</guid>
    </item>
    <item>
      <title>Emulator Examination by Stargaze - Revision 2026 Wild Competition</title>
      <description><![CDATA[Placed 9th

Discovered some fun stuff ~3 weeks before the party, so have a fun quickie.

Feels like it's been a while since I've made a serious DS prod

more: https://www.pouet.net/prod.php?which=105928

]]></description>
      <pubDate>Mon, 13 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/dema/emulator-examination-by-stargaze---revision-2026-wild-competition.5078,0,0.1</link>
      <guid>https://www.t2e.pl/try2video/dema/emulator-examination-by-stargaze---revision-2026-wild-competition.5078,0,0.1</guid>
    </item>
    <item>
      <title>[TAS] SegaCD Revengers of Vengeance "The Quest to Destroy Venum" by alexheights1 in 04:23.673</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7055M
TAS originally published on 2026-04-11

Revengers of Vengeance, also known in Japan as Battle Fantasy (バトル ファンタジー), is a fighting game that was developed by Micronet for the Sega CD. It features simple fighting game mechanics inspired by Street Fighter II and three game modes that make use of it, one of which is the multi-genre &quot;The Quest to Destroy Venum&quot;. This mode plays like a role-playing game where the objective is to find the relevant plot items and build up enough strength to defeat the diabolical Venum. Money and experience is earned by partaking in fights or going on quests, the latter which is represented by minigames of vertically scrolling shoot 'em ups.

In this run, alexheights1 ( https://tasvideos.org/Users/Profile/alexheights1 ) chooses Psybart for his overwhelming strength and beats &quot;The Quest to Destroy Venum&quot; at the hardest difficulty in record time by manipulating the RNG into giving them the required items without having to fight for them and landing critical hits as often as possible.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Sat, 11 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-segacd-revengers-of-vengeance-the-quest-to-destroy-venum-by-alexheights1-in-0423.673.5077,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-segacd-revengers-of-vengeance-the-quest-to-destroy-venum-by-alexheights1-in-0423.673.5077,0,0.2</guid>
    </item>
    <item>
      <title>Tez-X Spectrum 1137 Super Hang On</title>
      <description><![CDATA[Super Hang On Electric Dreams 1988
This isn't a gentle Sunday ride. The game is Super Hard On hard right from the start, and it ramps up mercilessly. Early stages are forgiving enough to hook you in, but by the time you're tackling the longer twistier tracks you're gonna need a perfect run just to extend your time.
Mastering the turbo timing and learning exactly where you can afford to cut corners becomes essential. One wrong move and you can say goodbye to all your progression. I've had this game since 1988 and I've never got off the first stage, so for this video the cheats are on, as I want to experience the whole game. Are you ready to hang on?

Tez-X Spectrum 1137
https://vtrd.in/release.php?r=40a5adaa435bc7583c0eda78ef04f86c

]]></description>
      <pubDate>Thu, 09 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tez-x-spectrum-1137-super-hang-on.5076,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tez-x-spectrum-1137-super-hang-on.5076,0,0.2</guid>
    </item>
    <item>
      <title>[TAS] ZXS B.C.'s Quest for Tires by Walgrey in 06:23.286</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7051M
TAS originally published on 2026-04-07

B.C.'s Quest for Tires is a 1983 video game developed by Sydney Development and published by Sierra On-Line. It was released for not just the Commodore 64, but also the ColecoVision, Atari 8-bit family, ZX Spectrum, MSX, and Apple II. The game is based on the comic strip B.C. ( https://en.wikipedia.org/wiki/B.C._(comic) ) by Johnny Hart, with the title being a play on the title of the contemporaneous film Quest for Fire.

In the game, the player takes the role of the caveman Thor, who has to rescue his girlfriend, &quot;Cute Chick&quot;, who has been kidnapped by a dinosaur. To do this, he must travel on his stone unicycle (actually an impossible wheel) through several levels. Each level has Thor moving from the left to the right, avoiding various dangers.

Walgrey ( https://tasvideos.org/Users/Profile/Walgrey ) here helps get Thor rolling quickly to his girlfriend so he can rescue her in record time.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Tue, 07 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-zxs-b.c.s-quest-for-tires-by-walgrey-in-0623.286.5075,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-zxs-b.c.s-quest-for-tires-by-walgrey-in-0623.286.5075,0,0.2</guid>
    </item>
    <item>
      <title>Void - CDTVis35 - 2026 - Amiga CDTV Music Disc</title>
      <description><![CDATA[Credits for this video goes to Charlie from the Revision demo crew. He did this recording with a real Amiga CDTV. Many thanks!

The video shows apx. 1 minute of each song being played. We might come back with a full video playing the full length of each song.

For now you'll need to download the archive (which will be available soon) and run the music disc on a CDTV, CD32 or through emulation.

Here is an excerpt from the readme-file from the release.

[ Overview ]

&quot;CDTV is 35&quot; is a musicdisc demo especially designed for the Commodore Amiga CDTV and as such its most distinctive feature is the use of Compact Disc music.

[ System requirements ]

A minimum of a PAL Commodore Amiga CDTV or A500 / A500+ with A570:
- Motorola 68000 cpu
- OCS chipset
- 1 MB of memory
- Kickstart 1.3, CDTV OS 1.0

In theory the demo might also run on CD32 and on any CD-ROM based Amiga given that the CD file system supports emulation of CDTV / CD32.

Best experienced with the CDTV connected to a Hi-Fi / audio speakers.

]]></description>
      <pubDate>Tue, 07 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/varia/void---cdtvis35---2026---amiga-cdtv-music-disc.5074,0,0.8</link>
      <guid>https://www.t2e.pl/try2video/varia/void---cdtvis35---2026---amiga-cdtv-music-disc.5074,0,0.8</guid>
    </item>
    <item>
      <title>[TAS] GC Resident Evil 2 "The 4th Survivor" by Uroboros in 05:36.867</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7047M
TAS originally published on 2026-04-06

Resident Evil 2, known in Japan as Biohazard 2, is a 1998 survival horror video game originally released for the PlayStation. Developed by Capcom as the second installment in the Resident Evil series, its story takes place two months after the events of the first game, Resident Evil ( https://tasvideos.org/1876M ). The GameCube version features support for vibration and analog controls, as well as a new unlockable minigame called &quot;Extreme Battle&quot;, and a &quot;Rookie&quot; mode that enables the player to start the main story with a powerful weapon that features infinite ammunition.

This run by Uroboros ( https://tasvideos.org/Users/Profile/Uroboros ) beats the bonus mode The 4th Survivor on the GameCube version of the game, which is esentially a speedrun challenge mode built around efficiency and routing. The mode is unlocked after the completion of both Leon A ( https://tasvideos.org/3374M ) and Claire B ( https://tasvideos.org/6909M ) scenarios.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Mon, 06 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-gc-resident-evil-2-the-4th-survivor-by-uroboros-in-0536.867.5073,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-gc-resident-evil-2-the-4th-survivor-by-uroboros-in-0536.867.5073,0,0.2</guid>
    </item>
    <item>
      <title>[TAS] Saturn Keio Flying Squadron 2 by SpectralPlatypus in 31:50.040</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7041M
TAS originally published on 2026-04-05

Keio Flying Squadron 2 is a multi-genre game for the Sega Saturn and the sequel to Keio Flying Squadron. Unlike the previous game, it was released only in Japan and Europe. And also different in terms of gameplay, while the first game was strictly a side-scrolling shoot 'em up, this game also includes platforming levels that appear to be inspired by other games such as Donkey Kong Country and Yoshi's Island 2. 

Taking place sometime after the first game, Keio Flying Squadron 2 starts out with super powered bunnygirl Rami having a nice dinner with her grandparents when a thief named Yamatai Himiko barges in and steals the family snow globe. After a brief chase, Dr. Pon Eho, the final villain from the previous game, intervenes and steals the snow globe while also dropping a nuke on Rami's home. Luckily, he also drops a map with locations of all the other snow globes. Rami goes off on an adventure to find those snow globes and sell them for some cash.

SpectralPlatypus ( https://tasvideos.org/Users/Profile/SpectralPlatypus ) in this run fights off lots of strange and mystifying creatures and bosses to achieve yet another comedic ending for Rami as fast as possible with the help of some platforming tricks and a little pain and gain for Rami.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Sun, 05 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-saturn-keio-flying-squadron-2-by-spectralplatypus-in-3150.040.5072,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-saturn-keio-flying-squadron-2-by-spectralplatypus-in-3150.040.5072,0,0.2</guid>
    </item>
    <item>
      <title>Spreadpoint +=+ (Official Amiga Demo)</title>
      <description><![CDATA[WE ARE INTERGALACTIC ⚡️ JOIN THE POWER!

This program runs on a 1985 Commodore Amiga computer and was released in February 2026.
★ Depeche ★ Walt ★ Audiomonster ★

Discover how the music was created
https://youtu.be/vGtEBRk5yPc?si=Q8sQyb18oVnnhUi9

]]></description>
      <pubDate>Sun, 05 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/dema/spreadpoint--official-amiga-demo.5071,0,0.1</link>
      <guid>https://www.t2e.pl/try2video/dema/spreadpoint--official-amiga-demo.5071,0,0.1</guid>
    </item>
    <item>
      <title>Sight 4 draw demo &amp; music release by KUVO/CSI BK-0011M / БК-0011М</title>
      <description><![CDATA[Релиз и исходные тексты:
https://csi.pdp-11.ru/index.html?wid=1200
https://www.pouet.net/prod.php?which=105846
Все треки:
https://csi.pdp-11.ru/kuvomus.html 
https://zxart.ee/rus/avtory/k/kuvo/

00:56 Somewhere far away
04:40 Peace within
09:27 Temporary exit
13:13 Weightless zone
17:09 Competition day
20:45 Kuvote
24:33 Strange feelings
28:35 To let loose
32:01 Memory strip
34:45 Touching the dew
37:25 Take me with you
41:18 Caliostro
45:07 No mad
47:29 Jin'n'tonic
50:41 Plastic cake
53:53 Biocule
56:45 Photo collage
01:01:29 Cyberneticus
01:04:17 Farewell to school
01:08:55 We are us
01:12:35 Beyond gravity
01:16:07 Selam Kazan!
01:18:05 Simple moves
01:21:10 Plazmotron
01:24:48 Skyline
01:28:08 Under repair
01:32:32 Rum maiden
01:35:01 Desert dessert
01:38:03 I'm on pause

]]></description>
      <pubDate>Sun, 05 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/dema/sight-4-draw-demo--music-release-by-kuvocsi-bk-0011m---0011.5070,0,0.1</link>
      <guid>https://www.t2e.pl/try2video/dema/sight-4-draw-demo--music-release-by-kuvocsi-bk-0011m---0011.5070,0,0.1</guid>
    </item>
    <item>
      <title>C64 Demo: Sweaty Moustache by TSJ! 7 March 2026!</title>
      <description><![CDATA[C64 Demo: Sweaty Moustache by TSJ! 7 March 2026!
Released At: Fioniadata 2026
https://csdb.dk/release/?id=259930
f:Commodore 64 (C64)
f:Commodore 64 (C64) Demos
f:Commodore 64 (C64) Crack/Intros
Airwolf/Excess/F4CG

]]></description>
      <pubDate>Sun, 05 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/dema/c64-demo--sweaty-moustache-by-tsj-7-march-2026.5069,0,0.1</link>
      <guid>https://www.t2e.pl/try2video/dema/c64-demo--sweaty-moustache-by-tsj-7-march-2026.5069,0,0.1</guid>
    </item>
    <item>
      <title>MAME 287 - What's new</title>
      <description><![CDATA[https://www.mamedev.org/releases/whatsnew_0287.txt

00:00:00 MAME Testers bugs fixed
00:00:54 New working systems
00:01:08 New working clones
00:02:42 Clones promoted to working
00:02:53 Apple II cleanly cracked disks
00:03:07 Nokia MikroMikko 2 hard disks
00:03:15 Nintendo Entertainment System cartridges
00:03:29 Sinclair ZX Spectrum cassettes

]]></description>
      <pubDate>Sun, 05 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/vip-movie/mame-287---whats-new.5068,0,0.9</link>
      <guid>https://www.t2e.pl/try2video/vip-movie/mame-287---whats-new.5068,0,0.9</guid>
    </item>
    <item>
      <title>MAME 286 - What's new</title>
      <description><![CDATA[https://www.mamedev.org/releases/whatsnew_0286.txt

00:00:00 MAME Testers bugs fixed
00:00:44 New working systems
00:01:03 New working clones
00:02:16 Systems promoted to working
00:03:36 Atari 7800 cartridges
00:03:50 Sega Mega Drive/Genesis cartridges
00:04:08 Sony PlayStation CD-ROMs
00:04:18 TS-Configuration (All Formats)
00:04:33 Sega Mega Drive/Genesis cartridges
00:04:48 Thomson TO-series floppy disks

]]></description>
      <pubDate>Sun, 05 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/vip-movie/mame-286---whats-new.5067,0,0.9</link>
      <guid>https://www.t2e.pl/try2video/vip-movie/mame-286---whats-new.5067,0,0.9</guid>
    </item>
    <item>
      <title>MAME 285 - What's new</title>
      <description><![CDATA[https://www.mamedev.org/releases/whatsnew_0285.txt

00:00:00 MAME Testers bugs fixed
00:00:34 New working systems
00:01:00 New working clones
00:02:05 Systems promoted to working
00:02:27 Clones promoted to working
00:02:41 Apple II cleanly cracked disks
00:02:50 Apple II miscellaneous disks
00:03:02 Apple II original disks
00:03:17 Takara e-kara / Popira / Jumping Popira / Taiko de Popira / Dance Dance Revolution Family Mat cartridges
00:03:29 Nintendo Game Boy Color cartridges
00:03:37 IBM PC/AT CD-ROM images
00:03:46 Atari Jaguar cartridges
00:03:54 Juku E5104 floppy disks
00:04:08 K-2-8 (model 7-230) modules
00:04:16 Hanimex Pencil II cartridges
00:04:30 Sony PlayStation CD-ROMs
00:04:47 Atari Jaguar cartridges
00:04:54 Sony PlayStation CD-ROMs

]]></description>
      <pubDate>Sun, 05 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/vip-movie/mame-285---whats-new.5066,0,0.9</link>
      <guid>https://www.t2e.pl/try2video/vip-movie/mame-285---whats-new.5066,0,0.9</guid>
    </item>
    <item>
      <title>MAME 284 - What's new</title>
      <description><![CDATA[https://www.mamedev.org/releases/whatsnew_0284.txt

00:00:00 MAME Testers bugs fixed
00:01:32 New working systems
00:02:06 New working clones
00:04:08 Systems promoted to working
00:04:25 Apple II original disks
00:04:43 IBM PC/AT floppy disk images
00:05:04 IBM PC/AT CD-ROM images
00:05:30 Sord M5 cassettes
00:05:49 Apple Macintosh 400K/800K cleanly cracked disks
00:06:07 MSX1 cartridges
00:06:26 Sharp MZ-2000 snapshots
00:06:46 SNK Neo-Geo cartridges
00:06:56 Nintendo Entertainment System cartridges
00:07:12 NEC PC-6001 cassettes
00:07:34 NEC PC-6001 Mk II cassettes
00:07:56 NEC PC-98 disk images
00:08:11 NEC PC-98 original disk images
00:08:24 Brainchild PLS-1000 cartridges
00:08:32 Sony Playstation CD-ROMs
00:08:41 Spectrum Next SD Card images
00:08:58 Sinclair ZX Spectrum Beta Disc / TR-DOS disk images
00:09:20 Sinclair ZX Spectrum cassettes
00:09:41 Atari ST demo disk images
00:10:01 Sega Teradrive floppy disk images
00:10:11 Sega Teradrive hard disk images
00:10:19 Sinclair ZX81 cassettes
00:10:33 Sord M5 cartridges
00:10:41 NEC PC-8801 disk imageshttps://www.mamedev.org/releases/whatsnew_0284.txt

00:00:00 MAME Testers bugs fixed
00:01:32 New working systems
00:02:06 New working clones
00:04:08 Systems promoted to working
00:04:25 Apple II original disks
00:04:43 IBM PC/AT floppy disk images
00:05:04 IBM PC/AT CD-ROM images
00:05:30 Sord M5 cassettes
00:05:49 Apple Macintosh 400K/800K cleanly cracked disks
00:06:07 MSX1 cartridges
00:06:26 Sharp MZ-2000 snapshots
00:06:46 SNK Neo-Geo cartridges
00:06:56 Nintendo Entertainment System cartridges
00:07:12 NEC PC-6001 cassettes
00:07:34 NEC PC-6001 Mk II cassettes
00:07:56 NEC PC-98 disk images
00:08:11 NEC PC-98 original disk images
00:08:24 Brainchild PLS-1000 cartridges
00:08:32 Sony Playstation CD-ROMs
00:08:41 Spectrum Next SD Card images
00:08:58 Sinclair ZX Spectrum Beta Disc / TR-DOS disk images
00:09:20 Sinclair ZX Spectrum cassettes
00:09:41 Atari ST demo disk images
00:10:01 Sega Teradrive floppy disk images
00:10:11 Sega Teradrive hard disk images
00:10:19 Sinclair ZX81 cassettes
00:10:33 Sord M5 cartridges
00:10:41 NEC PC-8801 disk images

]]></description>
      <pubDate>Sun, 05 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/vip-movie/mame-284---whats-new.5065,0,0.9</link>
      <guid>https://www.t2e.pl/try2video/vip-movie/mame-284---whats-new.5065,0,0.9</guid>
    </item>
    <item>
      <title>Kick Off 2 CV - 2026 GFX Restyle gameplay for the Amiga Competition Version by koney scanlines</title>
      <description><![CDATA[Kick Off 2 CV - 2026 GFX Restyle gameplay for the Amiga Competition Version by koney scanlines

Please Help to grow ! Join facebook on: https://www.facebook.com/groups/playretro.it
#retrogaming #retrogamer #retrogames #commodore #playretro #littlepellizza #soccer #dinodini #calcio 
#c64 #amiga #commodorec64 #commodoreamiga #retrogamingitalia

]]></description>
      <pubDate>Sat, 04 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/kick-off-2-cv---2026-gfx-restyle-gameplay-for-the-amiga-competition-version-by-koney-scanlines.5064,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/kick-off-2-cv---2026-gfx-restyle-gameplay-for-the-amiga-competition-version-by-koney-scanlines.5064,0,0.2</guid>
    </item>
    <item>
      <title>25 Hardest C64 Games Ever Made – You Will Not Finish These</title>
      <description><![CDATA[Brutal Commodore 64 Games &ndash; The Hardest C64 Games Ever Made
Full game pages for every title featured:
https://www.cheekycommodoregamer.co.uk/

This video dives into some of the most brutally difficult games ever released on the Commodore 64 &mdash; the ones that didn&rsquo;t just challenge you&hellip; they punished you. From pixel-perfect platformers and relentless shooters to awkward control systems and unforgiving design, these are the C64 games that pushed players to their absolute limit.

Featured in this video are notoriously difficult Commodore 64 titles such as The Last V8, Airwolf, The Human Race, China Miner, Cauldron, Monty on the Run, Raid Over Moscow, Uridium, Spindizzy, Spelunker, Manic Miner, Jet Set Willy, IO (Into Oblivion), Shadow of the Beast, RoboCop, Cybernoid, Army Moves, Ghosts &rsquo;n Goblins, Green Beret, Ninja Spirit, Cobra and more.

Back in the 8-bit era, difficulty was part of the design. There were no checkpoints, no saves, and very little forgiveness &mdash; meaning progress came through repetition, memorisation, and sheer determination. Many of these games are still remembered today not just for their gameplay, but for how hard they were to master.

Some were brilliantly designed challenges. Others were just outright punishing. But all of them helped define the Commodore 64 experience.

Which Commodore 64 game destroyed you the most &mdash; and did you ever actually finish any of these?

PLAYLISTS
Best Picks: https://www.youtube.com/playlist?list=PL_TYjnCNYSezy7Q0MpwVCfhI1_2wRPjh1
Arcade &amp; Action Classics: https://www.youtube.com/playlist?list=PL_TYjnCNYSewqDYzBrMyTAoFqrToFtFMU
Adventure Games: https://www.youtube.com/playlist?list=PL_TYjnCNYSewK_i-t1wvtDK1rTZpBi_YU

SUPPORT &amp; CONNECT
Patreon: https://www.patreon.com/CheekyCommodoreGamer
Join: https://www.youtube.com/channel/UCHROCLVcatA449Gg-PoqlKw/join
Twitter: https://twitter.com/CheekyC64Gamer
Facebook: https://facebook.com/cheekycommodoregamer
Discord: https://discord.gg/83Xw9ktAn4
Website: https://www.cheekycommodoregamer.co.uk/

TIMESTAMPS
00:00 Intro
01:42 The Last V8
04:05 Airwolf
06:15 The Human Race
08:20 China Miner
10:32 Cauldron
12:47 Monty on the Run
15:09 Raid Over Moscow
17:28 Booty
19:33 Uridium
22:15 Spindizzy
24:24 Spelunker
26:28 Manic Miner &amp; Jet Set Willy
28:51 IO (Into Oblivion)
30:52 Shadow of the Beast
33:12 RoboCop
34:56 Cybernoid
37:31 Army Moves
39:28 Ghosts &rsquo;n Goblins
41:15 Green Beret
43:01 Cauldron II
45:01 Chiller
47:38 Imhotep
49:33 Ninja Spirit
51:05 Cobra
52:36 Outro

#commodore64 #c64 #hardestc64games #difficultgames #retrogaming #c64gaming #8bitgaming #retrocomputing #cheekycommodoregamer #hardestgames #retrogames

]]></description>
      <pubDate>Thu, 02 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/25-hardest-c64-games-ever-made--you-will-not-finish-these.5063,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/25-hardest-c64-games-ever-made--you-will-not-finish-these.5063,0,0.2</guid>
    </item>
    <item>
      <title>Super Cars -Versions Comparison- Amiga, Atari ST, NES, C64 and much more!</title>
      <description><![CDATA[Super Cars is a top-view racing game from Gremlin Interactive, who later produced the Lotus series of games. Stylistically, the game is influenced by Super Sprint.

There are endless tracks at each of the 4 difficulty levels, which can be raced in any order (although the last track raced is made harder than usual). In the races the player wins money, which can be spent on temporary handling and power upgrades, plus armour plating and front/rear shooting missiles that can knock out other racers. The player must finish in the top 3 of each race to progress - initially there are 4 computer opponents, but more are added as the game progresses.

Timecodes
0:00 - Intro
2:15 - In-Game

----------------------------------

Which one did you play? Which one do you think is the best version?
If you liked the video, subscribe to my channel and click the bell icon to get new updates.

I hope all you retro game fans enjoy this upload especially enough to subscribe if you haven't already and if you'd like to support my channel then please consider a small donation to my channel as this will help me to keep up the video uploads and the channel growing 
(Paypal: https://www.paypal.com/donate/?hosted_button_id=RPXCLEU5QVWFU)

]]></description>
      <pubDate>Thu, 02 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/super-cars--versions-comparison--amiga,-atari-st,-nes,-c64-and-much-more.5062,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/super-cars--versions-comparison--amiga,-atari-st,-nes,-c64-and-much-more.5062,0,0.2</guid>
    </item>
    <item>
      <title>bleem! – The PlayStation Emulator That Ran on a Pentium 166 | Creator Interview</title>
      <description><![CDATA[In 1999, one emulator shocked the gaming world.

bleem! was one of the first Sony PlayStation emulators capable of running commercial games smoothly on ordinary PCs &mdash; even on systems as modest as a Pentium 166. At a time when PlayStation emulation seemed nearly impossible, bleem! proved it could be done.

In this exclusive interview, Zophar, founder of Zophar&rsquo;s Domain, one of the earliest and most influential emulation archives on the internet, sits down with Randy Linden, the programmer behind bleem!, to discuss the story behind this groundbreaking emulator.

Released in March of 1999, bleem! quickly became one of the most talked-about pieces of software in the emulation world. It demonstrated that PlayStation games could run on PC hardware with impressive speed and compatibility, pushing the boundaries of what people believed emulation could achieve at the time.

But Randy Linden&rsquo;s career goes far beyond bleem!. Earlier in the 1990s he developed NES titles including Home Alone and Where&rsquo;s Waldo?, and he achieved one of the most technically impressive console feats of the era by porting Doom to the Super Nintendo &mdash; something many developers believed wasn&rsquo;t even possible on that hardware.

In this conversation we explore the development of bleem!, the technical challenges of emulating the PlayStation in the late 1990s, and Randy&rsquo;s long history working on groundbreaking gaming technology.

Topics Covered
&bull; The origins of bleem!
&bull; How PlayStation games ran on a Pentium 166
&bull; The story behind the SNES port of Doom
&bull; Developing Home Alone and Where&rsquo;s Waldo? for the NES
&bull; Technical challenges of PlayStation emulation in the 1990s
&bull; The legacy of bleem! in emulation history
&bull; Randy's current projects with Limited Run Games

About Zophar&rsquo;s Domain
Founded in the late 1990s, Zophar&rsquo;s Domain became one of the internet&rsquo;s earliest hubs for video game emulation, hosting emulators, ROM tools, SPC music archives, and documentation that helped preserve gaming history for future generations.

&nbsp;Support the Channel &amp; Join Zophar&rsquo;s Realm:

Your support helps keep this content alive and allows me to continue creating deep-dive interviews and retrospectives about the history of emulation and classic gaming.

Join Zophar&rsquo;s Realm and become a channel member: https://www.youtube.com/channel/UC7V4yG7UKk3X5OtE9711sjg/join
Subscribe for more interviews, emulation retrospectives, and stories from the pioneers who made gaming history possible.

More Emulation / Retrogaming Content from Zophar:

Interview with ZSNES Creator: https://www.youtube.com/watch?v=iG-oqvj4Tqk
The Internet's First Emulation Streams: https://youtu.be/WgZfFdPUeAQ
Speedrunning in the 90s: https://youtu.be/D7HWbjGNVV8

Special thanks to Mauricio Sonegatti and Keith Raney for the bleem! &amp; bleemcast! footage!

#bleem #PlayStation #Emulation #RetroGaming #ZopharsDomain #GamingHistory #SNESDoom #PlayStationEmulator #PS1 #VideoGameHistory

]]></description>
      <pubDate>Thu, 02 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/dokumenty/bleem--the-playstation-emulator-that-ran-on-a-pentium-166--creator-interview.5061,0,0.3</link>
      <guid>https://www.t2e.pl/try2video/dokumenty/bleem--the-playstation-emulator-that-ran-on-a-pentium-166--creator-interview.5061,0,0.3</guid>
    </item>
    <item>
      <title>[TAS] PSX Rockman Complete Works: Rockman 5 "no Super Arrow" in 31:06.027 by NemoRuby</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7032M
TAS originally published on 2026-04-02

Rockman Complete Works: Rockman 5 is a port of the Japanese version of Mega Man 5 for the NES. Some of the notable differences include less lag, faster weapon swap, different usage of Super Arrows which also includes some zips, and a reworked soundtrack using CD quality audio.

This time, NemoRuby ( https://tasvideos.org/Users/Profile/NemoRuby ) goes through the game without using the Super Arrow in record time.

--------
PHOTOSENSITIVITY WARNING: There are flashing lights throughout the movie, which may cause epileptic seizures to those affected.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Thu, 02 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-psx-rockman-complete-works-rockman-5-no-super-arrow-in-3106.027-by-nemoruby.5060,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-psx-rockman-complete-works-rockman-5-no-super-arrow-in-3106.027-by-nemoruby.5060,0,0.2</guid>
    </item>
    <item>
      <title>Were Games Better on the Amiga or Archimedes?</title>
      <description><![CDATA[Was the Acorn Archimedes actually better than the Amiga&hellip; or did we get it completely wrong?

In this video, I take a deep dive into one of the most fascinating (and misunderstood) computers of the late 1980s &mdash; the Acorn Archimedes. Powered by the revolutionary ARM processor, it should have been a serious contender against the mighty Commodore Amiga&hellip; but was it?

We start with the origins of the Archimedes and its impressive tech specs, comparing it to other 16-bit machines of the era. Then we take a look at some of its more obscure and lesser-known games &mdash; the kind you rarely see covered &mdash; before putting it head-to-head with the Amiga in a showdown of five major titles.

So&hellip; were games actually better on the Archimedes? Or is the Amiga still king?

Let&rsquo;s find out.

]]></description>
      <pubDate>Thu, 02 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/were-games-better-on-the-amiga-or-archimedes.5059,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/were-games-better-on-the-amiga-or-archimedes.5059,0,0.2</guid>
    </item>
    <item>
      <title>Elements of Green: time-lapse pixel art</title>
      <description><![CDATA[&quot;Elements of Green&quot; by Prowler (Klas Benjaminsson).

Made for the graphics compo at Datastorm 2013 (placed 1:st), and for the demo &quot;15 years of fame&quot;. Sorry it had to be a party-version for the compo - but time beat me big time this year! You can download the final version here:
www.antialias.se/prowler_lib/elements_of_green.png
Greetings to everyone at the party!
The idea was to visualize the 3 elements of the forest and make them blend into the woods seamlessly. The picture didn't really turn out the way I hoped and the composition went off balance, but it was fun to make it anyways.

Big thanks to Abyssal Plains (Maurizio Giambrone) for letting me use his amazing tune &quot;Orange River&quot;, featured in the album &quot;Hemispherical Sky&quot;.

Visit my page on facebook: www.facebook.com/pages/Prowler/87652107930
Bitfellas portfolio: artcity.bitfellas.org/index.php?a=artist&amp;id=762
Amiga Graphics Archive: amiga.lychesis.net/scene.html
Pixel artwork (source files): www.antialias.se
Listen to Abyssal Plains: abyssalplains.bandcamp.com

]]></description>
      <pubDate>Thu, 02 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/tutoriale/elements-of-green--time-lapse-pixel-art.5058,0,0.10</link>
      <guid>https://www.t2e.pl/try2video/tutoriale/elements-of-green--time-lapse-pixel-art.5058,0,0.10</guid>
    </item>
    <item>
      <title>DEFENDER OF THE CROWN: THE LEGEND RETURNS | Official Game Reveal trailer 2026 | Nordcurrent Labs</title>
      <description><![CDATA[Defender of the Crown is back to celebrate its 40th Anniversary &ndash; now enhanced for a new generation of knights. Conquer territories, raise armies, storm castles, influence the balance of power, and rise above rival lords to unite the kingdom under your banner&nbsp;

THE LEGEND RETURNS IN 2026!

Wishlist on Steam: https://store.steampowered.com/app/4208140/Defender_of_the_Crown_The_Legend_Returns/
PlayStation 5: https://store.playstation.com/concept/10018689
GOG: https://www.gog.com/en/game/defender_of_the_crown_the_legend_returns
Nintendo Switch &amp; Xbox Series X|S TBA
____________________________
Follow us:
Twitter/X: https://x.com/NordcurrentLabs
Discord: https://discord.gg/Bey4EZsQbs

#DefenderOfTheCrown #indiegames #classicgames

]]></description>
      <pubDate>Wed, 01 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/vip-movie/defender-of-the-crown-the-legend-returns--official-game-reveal-trailer-2026--nordcurrent-labs.5057,0,0.9</link>
      <guid>https://www.t2e.pl/try2video/vip-movie/defender-of-the-crown-the-legend-returns--official-game-reveal-trailer-2026--nordcurrent-labs.5057,0,0.9</guid>
    </item>
    <item>
      <title>[TAS] N64 The Legend of Zelda: Ocarina of Time "100%, no Stale Reference Manipulation" by Pancake...</title>
      <description><![CDATA[[TAS] N64 The Legend of Zelda: Ocarina of Time &quot;100%, no Stale Reference Manipulation&quot; by PancakeTurtle &amp; Migu in 3:07:26.833
This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7027M
TAS originally published on 2026-03-31

The Legend of Zelda: Ocarina of Time is perhaps the most well-known game in the Zelda franchise. It was the first game in the franchise to be in 3D, and it revolutionized the idea of 3D adventure games. 

The plot follows a young boy named Link, who is set on a quest to stop the evil Ganondorf from obtaining the Triforce to achieve godlike power. This eventually leads Link into traveling 7 years into the future where Ganondorf has already taken over the kingdom. With the help of his fairy companion Navi, Link must do what he can to bring down Ganondorf from power.

In this TAS by PancakeTurtle ( https://tasvideos.org/Users/Profile/PancakeTurtle ) and Migu ( https://tasvideos.org/Users/Profile/Migu ), Link collects every item, piece of equipment, quest item and Skulltula icon as well as having 20 hearts, double defense, double magic and the Giant's Wallet along with clearing 36 main heart pieces, 100 unique Gold Skulltulas and receiving the Mask of Truth from the shop without exploiting the Stale Reference Manipulation glitch (which allows for ACE), then defeats Ganon in record time.

This is the first published Ocarina of Time TAS done on the Ocarina of Time Practice ROM, which has a built-in macro playback feature, which this TAS makes use of. Footage from a real NTSC N64 was used for capturing the TAS and later encoding it. A version with audio commentary by ZFG is available right here ( https://youtu.be/EwT4l9Nh1LQ ).


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Tue, 31 Mar 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-n64-the-legend-of-zelda-ocarina-of-time-100,-no-stale-reference-manipulation-by-pancake....5056,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-n64-the-legend-of-zelda-ocarina-of-time-100,-no-stale-reference-manipulation-by-pancake....5056,0,0.2</guid>
    </item>
    <item>
      <title>Top 20 Greatest Rob Hubbard C64 Songs - The God of SID</title>
      <description><![CDATA[This is my personal Top 20 Best of Rob Hubbard C64 Songs, the GOD of the fantastic Commodore 64 sound chip SID (Sound Interface Device). For you who don't know who Rob Hubbard is: he is an english composer and has made the best and the greatest video game music during that old school retro period for the Commodore 64. On any given top 20 lists of all time for the C64, Rob Hubbard would have half of his songs on that said list.

The fantastic SID apparently has similarities to early synths which is something Hubbard knew quite well. Stuff like Pulse Width Modulation, ring modulation and Low Frequency Oscillation were things that he understood. This allowed him to write some educational music software as his first commercial product, and from then on onwards he became the legend of old school retro video game music for the C64.

If you are looking for a Top 20 Best of Rob Hubbard C64 Songs, look no further! Hit the like button if you liked this video with retro video game music by Rob Hubbard to the C64 / Commodore 64.

Follow me on Twitter for more best of video game music soundtracks and best of lists like this one. 

twitter.com/SWargoat

Subscribe for more video game music and other sweet and awesome gaming-related stuff. :) 

#VGM #Robhubbard #c64 #retro #music


0:00 Saboteur 2
4:15 The Last V8
6:35 Thundercats
10:53 Rasputin
15:44 ACE 2
20:57 Commando
26:15 Auf Wiedersehen MONTY
32:03 Crazy Comets
36:42 Delta
38:00 Mega-Apocalypse
44:44 MONTY On The Run
50:36 One Man and his Droid
56:23 Pandora
58:52 Phantom of the Asteroid
1:03:09 Sanxion
1:09:13 Skate or Die
1:13:15 Spellbound
1:18:45 Chain Reaction
1:23:14 International Karate
1:33:57 Zoids


Rob Hubbard = an absolute C64 Music Legend.

]]></description>
      <pubDate>Tue, 31 Mar 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/varia/top-20-greatest-rob-hubbard-c64-songs---the-god-of-sid.5055,0,0.8</link>
      <guid>https://www.t2e.pl/try2video/varia/top-20-greatest-rob-hubbard-c64-songs---the-god-of-sid.5055,0,0.8</guid>
    </item>
    <item>
      <title>[TAS] NES The Triathron "Special" by AmaizumiUni in 03:15.794</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7025M
TAS originally published on 2026-03-31

The Triathron [sic] (ザ・トライアスロン) is a sports video game for the Famicom that was released only in Japan. It simulates all three stages of a triathlon &mdash; swimming, cycling, and running &mdash; through button mashing to go faster. Players can choose from six athletes to play as and four courses from all around the world. It also has RPG elements where skill points can be gained by completing stages and investing them into the athlete's stats for better performances.

AmaizumiUni ( https://tasvideos.org/Users/Profile/AmaizumiUni ) in this run plays on Special mode, which changes up the stages to include strange things such as sharks in the water, UFOs in space, and holes on the road, and wins first place as fast as possible. Most of the obstacles in the third stage are skipped by tripping and running out of bounds.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Tue, 31 Mar 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-nes-the-triathron-special-by-amaizumiuni-in-0315.794.5054,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-nes-the-triathron-special-by-amaizumiuni-in-0315.794.5054,0,0.2</guid>
    </item>
    <item>
      <title>[TAS] GBC Rayman by SuperSqank in 16:59.176</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7016M
TAS originally published on 2026-03-27

This is a port of the 2D platforming game Rayman ( https://tasvideos.org/3371M ) on the Playstation to the GBC. The GBC port is much shorter than the original Rayman, and many characters and locations are absent. However, the game has surprisingly good graphics for the platform and surprisingly poor imitations of the music from the sequel included in this one.

Rayman has no arms or legs, but that doesn't stop him from making surprisingly quick progress through this slow-paced game.

SuperSqank ( https://tasvideos.org/Users/Profile/SuperSqank ) improves on the previous movie ( https://tasvideos.org/6657M ) by 02:16.921 thanks to a myriad of new exploits and wall clips. For information on these improvements, reading the authors submission comments ( https://tasvideos.org/10236S ) is highly recommended. 


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Fri, 27 Mar 2026 00:00:00 +0100</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-gbc-rayman-by-supersqank-in-1659.176.5053,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-gbc-rayman-by-supersqank-in-1659.176.5053,0,0.2</guid>
    </item>
    <item>
      <title>Racing the Beam Explained - Atari 2600 CPU vs. CRT Television</title>
      <description><![CDATA[How does the Atari 2600 display images to the screen with so little memory dedicated to video graphics? It's all explained right here.
LINKS
Twitter (updates): https://twitter.com/RetroGameMechEx
Patreon (support): https://www.patreon.com/rgmechex
SubscribeStar (support): https://www.subscribestar.com/rgmechex
Discord (discussion): http://discord.rgmechex.com
PATRONS
Special thanks to everyone who makes this channel possible!
Anthony Losego, Dan Salvato, F. Murmel, Jonathan Aldrich, Ange Albertini, Mark Canlas, Avi Drissman, Steven, Mike Gerow, Larry Koubiak, Tina Wuest, Owen Christensen, Buddy, Brandan Lennox, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Rupix, krivx, Xkeeper, Walter Huf, David Spalding, Acceleration Shark, Rory Kelly, Joe Mecca, Ginger Spice, Kefen, Heptonion, leftler, Scott Beca, 19day, Michael Dragone, John Losego, Travis, Arthur Kunkle, Jordan Wright, Stephan Hennion, node1729, Andrea, Michael Cafarelli, KieferSkunk, James Church, Rad, John Kreitlow, Vladimir Kirov, Tromodolo, Zhongchao Qian, Cobalt, Kang Seonghoon, Exani Momeo, Nudelreaktor, tripper, Sten, 333Rich333, The Revd. Juli Mallett, Glenn hEADcRASH Sugden, David Mazarro, null, Ryan, Corey Ogburn, Martin Trozell, Garret Kelly, Joel Kuhn, Dan Shedd, Sembiance, Xander479, 4F Panda, David, Alec Johnson, Brian Henriquez, Travis Nellor, Zach Hugethanks, Oxygen Chen, RetroReversing.com, Ceres, Diego Santos Le&atilde;o, Jeremiah, Chris Connett, Mark, Matthew, sapslaj, Bjoern Hansen, ers35, Pixy011, Daniel Bernard (ReckedCat), Lukas Kalbertodt, Vier Ladair, Bwangry, iPaq, Metlwing, David Johnson, Matt Shepard, Felix Freiberger, Sypwn, Niles Rogoff, Reflet, Eugene Bulkin, Walter Weaver, Articate, Julien Oster, Steve Losh, Samuel Stoddard, HattyJetty, Paige ? Hex, Yeero, Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Sean Nelson (audiohacked), Bryce, Andrew Yukhymchak, Sean Bryant, John Gabriel, BazBadger, Kyle, Master Knight DH, Tim Romero, Michael B., Eric Loewenthal, Adrian Haslinger, Proxy, Nolan Varani, Daniel Robinson, Hans Jorgensen, Daniel A.A. Pelsmaeker, Aaron, Max Gartung, Nicolas Dohrendorf, ei, Chaz Serir, derHinek, Myriad, samfu, Dominic Wehrmann, Andr&eacute; Greubel, Urda, AA, Joseph Torres, Daniel Hug., Audio, Rodrigo Monteiro, Punchmaster, Stephen Bank, Dasterin, Matthew Yu, Alice Hartley, Marcus N., Agoaj, Nicholas Carhuff, Epsilion, bob johnson, Permian Strata, supergtt, Alex Berliner, Sean Coates, Eniplay, iWasHere, Alex, Dominic Cerquetti, Adam Streeter, Eric Romero, Clyde Shaffer, Oast, Esme, FinalQuark, Stefan Eisenreich, pagetable.com, Anthony McNamara (ekinsthepokemon), Keithius, Marius Schoof, Joe Sewell, Rafael De Los Santos, orgamecha, Brandon Stansbury, Steven Foley, ???? ????, &amp; John Bruce!

]]></description>
      <pubDate>Thu, 26 Mar 2026 00:00:00 +0100</pubDate>
      <link>https://www.t2e.pl/try2video/dokumenty/racing-the-beam-explained---atari-2600-cpu-vs.-crt-television.5052,0,0.3</link>
      <guid>https://www.t2e.pl/try2video/dokumenty/racing-the-beam-explained---atari-2600-cpu-vs.-crt-television.5052,0,0.3</guid>
    </item>
    <item>
      <title>Re-Falcon 030 Premiere at Indy Classic Retro Computer Expo March 21-22nd 2026</title>
      <description><![CDATA[Re-Falcon 030 project premiere at 2026 Indy Classic Retro Computer and Game Expo show in Indianapolis, taking place in March 21-22nd.

Follow this project on:

www:
https://re-falcon.com

X:
https://x.com/SteveSuavek

Discord:
https://discord.gg/U2WGfRcX

Facebook: 
#ReFalcon

]]></description>
      <pubDate>Tue, 24 Mar 2026 00:00:00 +0100</pubDate>
      <link>https://www.t2e.pl/try2video/vip-movie/re-falcon-030-premiere-at-indy-classic-retro-computer-expo-march-21-22nd-2026.5050,0,0.9</link>
      <guid>https://www.t2e.pl/try2video/vip-movie/re-falcon-030-premiere-at-indy-classic-retro-computer-expo-march-21-22nd-2026.5050,0,0.9</guid>
    </item>
    <item>
      <title>Amiga Longplay Obliterator</title>
      <description><![CDATA[http://www.recordedamigagames.org

Played By: Death Knight

Enjoy this famous psygnosis game with beautiful music. -
Disclaimer: Most videos by World of Longplays use SaveStates!

]]></description>
      <pubDate>Sun, 22 Mar 2026 00:00:00 +0100</pubDate>
      <link>https://www.t2e.pl/try2video/gry/amiga-longplay-obliterator.5049,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/amiga-longplay-obliterator.5049,0,0.2</guid>
    </item>
    <item>
      <title>Strona B I Project Firestart - śmierć z głębi kosmosu</title>
      <description><![CDATA[Przemykamy korytarzami okrętu Prometeusz kryjąc się przed oślizgłymi, zielonymi kreaturami. 

Program prowadzili:
Marcin Kiendra - fanpage Retrospekcja
Marek Pańczyk  - https://www.facebook.com/Retrofanaticpl
Hubert Studniarek

Fanpage programu LOADING - https://www.facebook.com/loading.videocast
Kanał Discord do wsp&oacute;lnych rozm&oacute;w - https://discord.gg/ysKKHBaTyz
Spotify: https://open.spotify.com/show/2zzpOUBLgNKcuhGdOTsfMx
Apple Podcasts: https://podcasts.apple.com/us/podcast/loading-next/id1816956192

]]></description>
      <pubDate>Sun, 22 Mar 2026 00:00:00 +0100</pubDate>
      <link>https://www.t2e.pl/try2video/dokumenty/strona-b-i-project-firestart---smierc-z-glebi-kosmosu.5048,0,0.3</link>
      <guid>https://www.t2e.pl/try2video/dokumenty/strona-b-i-project-firestart---smierc-z-glebi-kosmosu.5048,0,0.3</guid>
    </item>
    <item>
      <title>[TAS] NES Solar Jetman: Hunt for the Golden Warpship by ChucJo in 06:49.575</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7007M
TAS originally published on 2026-03-16

Solar Jetman: Hunt for the Golden Warpship is a space adventure game by Zippo Games and Rare where the main excitement comes from the physics. In the game, you explore planets with a small pod you fly around, towing fuel tanks and other artifacts back to the mother ship, often from planets with a ridiculous level of gravity and narrow hazardous caverns. Your goal is to find all the pieces of the mythical Golden Warpship while having enough fuel and lives to make it through the journey.

This run by ChucJo ( https://tasvideos.org/Users/Profile/ChucJo ) saves about 6 minutes over the previous run thanks to the discovery of a new glitch that allows the ship to clip though the planets' surfaces and bypass a lot of the hazardous caverns and another glitch that warps the pod from Planet 1 to Planet 12. For more information on these glitches and the routing strategies, you can read the author's notes ( https://tasvideos.org/10244S ).


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Mon, 16 Mar 2026 00:00:00 +0100</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-nes-solar-jetman-hunt-for-the-golden-warpship-by-chucjo-in-0649.575.5047,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-nes-solar-jetman-hunt-for-the-golden-warpship-by-chucjo-in-0649.575.5047,0,0.2</guid>
    </item>
    <item>
      <title>[TAS] GC Spyro: Enter The Dragonfly by Spikestuff &amp; inconsistent in 02:14.950</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7004M
TAS originally published on 2026-03-13

Spyro: Enter The Dragonfly is a platform/adventure game released in 2003. It's the first Spyro game not to be developed by Spyro creators Insomniac Games, instead being developed by Check Six Studios and Equinoxe Entertainment. The game is infamous for its rushed nature and being riddled with bugs, with many considering it one of the worst games of the franchise.

In this run, Spikestuff ( https://tasvideos.org/Users/Profile/Spikestuff ) &amp; inconsistent ( https://tasvideos.org/Users/Profile/inconsistent )abuses a seam in the base of the portal leading to the final boss, which allows the entire game to be skipped and completed in just over a minute of total game play. This is also a 00:13.650 improvement over the previous publication ( https://tasvideos.org/3377M ).


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

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      <pubDate>Fri, 13 Mar 2026 00:00:00 +0100</pubDate>
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      <title>Scatman John by Caulky and The Nutmeg Mine</title>
      <description><![CDATA[Entry in SillyVenture 2024 Summer Edition - Atari ST/STE - Demo Compo

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      <pubDate>Sun, 08 Mar 2026 00:00:00 +0100</pubDate>
      <link>https://www.t2e.pl/try2video/dema/scatman-john-by-caulky-and-the-nutmeg-mine.5045,0,0.1</link>
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      <title>[TAS] SNES Madden NFL 98 "Official Tryout Registration, Quarterback, maximum score" by FigureFart...</title>
      <description><![CDATA[[TAS] SNES Madden NFL 98 &quot;Official Tryout Registration, Quarterback, maximum score&quot; by FigureFarter in 05:06.728
This is a tool-assisted speedrun. For more information, see https://tasvideos.org/6999M
TAS originally published on 2026-03-07

Madden NFL 98 is a sports video game that was published by EA Sports for the PlayStation and Sega Saturn and later saw ports to Microsoft Windows, SNES, and Sega Genesis. It is part of the Madden NFL series of video games that have seen annual releases since 1990. The PlayStation and Sega Saturn versions are notable for having improved AI, making the game more challenging while at the same time satisfying to play.

In this run, FigureFarter ( https://tasvideos.org/Users/Profile/FigureFarter ) plays the SNES version of the game and its &quot;Official Tryout Registration&quot; mode for the position of Quarterback, getting the maximum score in all the exercises an MVP American football player has to undergo.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Sun, 08 Mar 2026 00:00:00 +0100</pubDate>
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