<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Try2Emu: Sorbet emulacyjny</title>
    <description>Materiały Video poświęcone retrokomputerom, emulacji i lat 80/90 wsyszperane na YouTube</description>
    <pubDate>Sun, 24 May 2026 00:17:33 +0200</pubDate>
    <generator>Zend_Feed_Writer 1.12.13 (http://framework.zend.com)</generator>
    <link>http://www.t2e.pl/</link>
    <author>faust@t2e.pl (Faust)</author>
    <dc:creator>Faust</dc:creator>
    <atom:link rel="self" type="application/atom+xml" href="http://www.example.com/atom"/>
    <atom:link rel="hub" href="https://www.t2e.pl/"/>
    <item>
      <title>My TOP 20 Amiga Games: the Best intros.</title>
      <description><![CDATA[Air Support
Another World 
Battle Isle
Birds of Prey 
Combat air Patrol 
Cruise for a Corps 
Epic 
Flashback 
First Samurai, The 
Formula 1 Grand Prix 
Hook 
LionHeart 
Moonstone 
Perihelion 
Premiere 
Shadow of the beast 2
Settlers 
Syndicate 
Ultima VI 
Wolfchild

My TOP 20 Amiga Games: the Best intros.

***************** Alex **********************

Paypal:
https://www.paypal.com/donate/?hosted_button_id=52N97RW2ULKH8

Instagram:
https://www.instagram.com/harkonnen75/

Twitter:
https://twitter.com/Harkonnen75

************************************************

Amiga best games
Amiga top games
Amiga 500

]]></description>
      <pubDate>Sun, 24 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/my-top-20-amiga-games--the-best-intros..5108,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/my-top-20-amiga-games--the-best-intros..5108,0,0.2</guid>
    </item>
    <item>
      <title>The Greatest Video Game Tech Demo Ever</title>
      <description><![CDATA[Shadow of the Beast was a groundbreaking achievement in video games. In 1989 the concept of multi-layer parallax scrolling, and 120+ colors on screen running on a stock Amiga at 7mhz was unheard of. And yet Psygnosis and Reflections made it possible. As a game - Shadow of the Beast was a disappointment, but as a tech demo? It's one of the greatest ever made. In this episode we take a deep dive into the graphics of Shadow of the Beast.

Credits/Sources:

► https://www.youtube.com/watch?v=KE1hF-mHNcc&amp;t=146s
► https://codetapper.com/amiga/sprite-tricks/shadow-of-the-beast/


Shadow of the Beast Music - David Whittaker

Timestamps:

00:00 - Early Amiga Games and Bad ST Ports
01:20 - Shadow of the Beast releases in 1989
04:50 - How the graphics worked.
09:37 - Artwork and packaging
11:17 - Ports and Beast Clones
12:44 - Legacy 
13:45 - Outro


Social Media Links :

► X: https://x.com/ModernVintageG
► Threads: https://threads.net/ModernVintageGamer
► Facebook: https://www.facebook.com/ModernVintageGamer
► IG: https://www.instagram.com/modernvintagegamer/
► BandCamp: https://modernvintagegamer.bandcamp.com/

#SOTB #Amiga #Psygnosis

]]></description>
      <pubDate>Sun, 24 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/dokumenty/the-greatest-video-game-tech-demo-ever.5106,0,0.3</link>
      <guid>https://www.t2e.pl/try2video/dokumenty/the-greatest-video-game-tech-demo-ever.5106,0,0.3</guid>
    </item>
    <item>
      <title>Inside Lotus 2: Secret Games, Hidden Messages &amp; Amiga Mysteries</title>
      <description><![CDATA[If you owned an Amiga in the early 90s, you probably remember Lotus Turbo Challenge 2.

But what most players never realised is that the game was packed with hidden secrets.

In this video we explore:

&bull; The secret Kwazy Kwaks bonus game hidden inside Lotus 2
&bull; The buried anti-piracy voice sample hidden in the music
&bull; Shaun Southern&rsquo;s enormous hidden developer message inside the game files

We also take a look at the tools used to create the game, including Deluxe Paint III, Devpac 2 and AudioMaster II, plus some fascinating behind-the-scenes Amiga history from the developers themselves.

Featuring:
Barry Leitch
Shaun Southern
Magnetic Fields
Commodore Amiga

If you enjoy Amiga history, retro gaming mysteries, hidden easter eggs and obscure developer secrets, this one&rsquo;s for you.

#Amiga #RetroGaming #Lotus2 #CommodoreAmiga #EasterEggs #RetroComputing #AmigaGaming #LotusTurboChallenge2

]]></description>
      <pubDate>Sat, 23 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/dokumenty/inside-lotus-2-secret-games,-hidden-messages--amiga-mysteries.5105,0,0.3</link>
      <guid>https://www.t2e.pl/try2video/dokumenty/inside-lotus-2-secret-games,-hidden-messages--amiga-mysteries.5105,0,0.3</guid>
    </item>
    <item>
      <title>Dlaczego Atari MUSIAŁO upaść? (dokument)</title>
      <description><![CDATA[Historia Atari to najbardziej szalony rollercoaster w dziejach technologii. Od garażowego startu i globalnego fenomenu gry Pong, przez kontrowersje i jacuzzi w biurze, aż po Atari 2600 i spektakularny krach z 1983 roku, kt&oacute;ry zakończył się zakopywaniem milion&oacute;w kartridży na pustyni w Nowym Meksyku.

W tym 35-minutowym dokumencie przeanalizujemy:

Jak Nolan Bushnell i Ted Dabney stworzyli pierwszy automat.
Mroczne sekrety Atari: dlaczego Steve Jobs oszukał przyjaciela.
Pakt z diabłem: jak Warner zmieniło kulturę hippis&oacute;w w korporacyjne piekło.
Upadek legendy oraz polskie wątki.
To nie jest tylko historia retro konsol. To opowieść o tym, jak arogancja, brak kontroli i chciwość mogą zniszczyć absolutnego giganta.

Rozdziały:
00:00 - 00:33 - Atari
00:34 - 03:56 - Syzygy
03:57 - 07:43 - Pong
07:44 - 10:05 - Kee games
10:06 - 11:58 - Steve Jobs
11:59 - 14:56 - Darlene
14:57 - 16:53 - Kontrast
16:54 - 19:22 - Pakt z diabłem
19:23 - 22:00 - Atari 2600
22:01 - 23:55 - Imperium
23:56 - 26:25 - Korozja
26:26 - 28:11 - Krach 1983
28:12 - 30:18 - Epilog 
30:19 - 33:10 - Ciemna strona Bushnella
33:11 - 35:19 - Atari w Polsce
35:20 - 35:54 - Prawdziwy Epilog

Sociale:
Twitch: https://www.twitch.tv/rokez888l
&nbsp;TikTok: https://www.tiktok.com/@rokez888l
Instagram: https://www.instagram.com/rokez888l

Wykorzystane materiały: 
https://www.youtube.com/watch?v=aceAlE1sJIE&amp;t
https://www.youtube.com/watch?v=eePWlLKm_Bg
https://www.youtube.com/watch?v=H4U1Ei2hJBk
https://www.youtube.com/watch?v=1LsRGUODHlQ
https://www.youtube.com/watch?v=h93eLDhHqY8
https://www.youtube.com/watch?v=9d5Ex-dJDtQ
https://www.youtube.com/watch?v=dQLPo8d-Pc0
https://www.youtube.com/watch?v=J1ZLov8Xne0
https://www.youtube.com/watch?v=3m86ftny1uY
https://www.youtube.com/watch?v=opru6qPsPa4
https://www.youtube.com/watch?v=ct_I2C_9Kf8
https://www.youtube.com/watch?v=1uYzVsjybK8
https://www.youtube.com/watch?v=LSCQ04xeaEM
https://www.youtube.com/watch?v=_bQ9oiBQzRY
https://www.youtube.com/watch?v=daNrTGN_Tz4
https://www.youtube.com/watch?v=vnLzsZp4lMU
https://www.youtube.com/watch?v=v3r0lUE7NDs
#atari #historiagier #retrogaming #upadekatari #gamingdokument

]]></description>
      <pubDate>Sat, 23 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/dokumenty/dlaczego-atari-musialo-upasc-dokument.5104,0,0.3</link>
      <guid>https://www.t2e.pl/try2video/dokumenty/dlaczego-atari-musialo-upasc-dokument.5104,0,0.3</guid>
    </item>
    <item>
      <title>[TAS] Genesis Home Alone in 00:21.811 by alexheights1</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7142M
TAS originally published on 2026-05-16

Home Alone is a video game that's very loosely based on the movie of the same name. While the movie has Kevin McCallister defending his house from the Wet Bandits, in this game, he must avoid them from capturing him while saving the other houses in the neighborhood from being totally robbed and damaged by them. And it appears his neighbors have some really weird stuff in their houses, yet Kevin, Harry, and Marv can break into them no matter what security systems they have.

alexheights1 ( https://tasvideos.org/Users/Profile/alexheights1 ) uses a new route by utilizing a tire to jump over an elevator, saving 1033 frames or 00:17.239 over the previous publication ( https://tasvideos.org/5164M ).


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Sat, 16 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-genesis-home-alone-in-0021.811-by-alexheights1.5103,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-genesis-home-alone-in-0021.811-by-alexheights1.5103,0,0.2</guid>
    </item>
    <item>
      <title>Sinclair User The Early Years part 1 - Classic ZX Spectrum magazine reviews</title>
      <description><![CDATA[A deep dive into the early years of Sinclair User, the first all‑singing, all‑dancing ZX Spectrum magazine. This special mini‑series explores the magazine&rsquo;s formative 1982&ndash;1983 era&mdash;long before Your Spectrum and Crash arrived to shake up the newsstand.

Across four episodes, I revisit the news, features, reviews, type‑ins, and quirky articles that defined Sinclair User: The Early Years.

In this episode, I cover the first six issues of the magazine, spanning April to September 1982. This was a pivotal moment in Spectrum history, when Sinclair User stood alone as the go‑to source for ZX Spectrum news, games, and community coverage. What did those early issues get right? What feels lost to time? Let&rsquo;s find out.

0:00 Introduction &amp; History
2:12 SU Issue 1
9:55 SU Issue 2
11:59 SU Issue 3
15:05 SU Issue 4
18:20 SU Issue 5
23:28 SU Issue 6
25:50 Spectrum User 1

#retrogaming #zxspectrum #retro #spectrum #sinclairuser #zx81 #zx80

]]></description>
      <pubDate>Sat, 16 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/dokumenty/sinclair-user-the-early-years-part-1---classic-zx-spectrum-magazine-reviews.5101,0,0.3</link>
      <guid>https://www.t2e.pl/try2video/dokumenty/sinclair-user-the-early-years-part-1---classic-zx-spectrum-magazine-reviews.5101,0,0.3</guid>
    </item>
    <item>
      <title>[TAS] Genesis Thunder Force III "Normal" by thegugafá in 22:02.519</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7138M
TAS originally published on 2026-05-15

Thunder Force III side-scrolling shoot 'em up game developed by Technosoft for the Sega Genesis in 1990. It is the third entry in the Thunder Force ( https://tasvideos.org/1285G ) series. The notable change is the removal of top-down shooter stages from two previous games, and replaced them with side-scrolling shooter stages.

Thunder Force III's story is set about 100 years after Thunder Force, and directly after Thunder Force II. ORN empire installed cloaking devices in five planets and made a remote defense system named Cerberus to protect ORN empire from various assaults. As a response, Galaxy Federation deploys FIRE LEO-03 Styx on a mission to destroy five cloaking devices.

thegugaf&aacute; ( https://tasvideos.org/Users/Profile/thegugaf&aacute; ) completes the game on Normal difficulty and destroys ORN emperor in record time.



#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Fri, 15 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-genesis-thunder-force-iii-normal-by-thegugaf-in-2202.519.5100,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-genesis-thunder-force-iii-normal-by-thegugaf-in-2202.519.5100,0,0.2</guid>
    </item>
    <item>
      <title>[TAS] PSX Thunder Force V: Perfect System by thegugafá in 24:42.978</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7133M
TAS originally published on 2026-05-14

Thunder Force V: Perfect System is a shoot 'em up game developed by Technosoft and Working Designs for the PlayStation in 1998. It is the fifth game in the Thunder Force ( https://tasvideos.org/138G ) series, as well as the first game made for the PlayStation. The game is rendered with 2D polygons in addition to sprites, and its soundtracks are composed with techno rearrangements. The game features a special weapon called &quot;CRAWs&quot; which shoots additional firepower and has the ability to absorb enemy shots, and allows up to three CRAWs to be used on the ship, as opposed to two in previous games. Another new feature in this game is the &quot;Over Weapon&quot;, which combines CRAWs and the currently selected weapon to create a more powerful version of that weapon.

thegugaf&aacute; ( https://tasvideos.org/Users/Profile/thegugaf&aacute; ) completes the game on the Normal difficulty and destroys Guardian in record time.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Thu, 14 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-psx-thunder-force-v-perfect-system-by-thegugaf-in-2442.978.5099,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-psx-thunder-force-v-perfect-system-by-thegugaf-in-2442.978.5099,0,0.2</guid>
    </item>
    <item>
      <title>Airborne Ranger - Longplay</title>
      <description><![CDATA[Behind enemy lines with only your wits and a knife! Watch the full longplay of Airborne Ranger for the Commodore 64.

Released in 1987 by the legendary MicroProse, Airborne Ranger is a masterclass in tactical stealth and action. Unlike the &quot;run and gun&quot; shooters of the era, this game requires careful planning, resource management, and a silent approach. You are a lone ranger dropped deep into enemy territory to complete high-stakes missions ranging from sabotage to prisoner rescue.

In this full longplay, I complete a full tour of duty, showcasing the strategic equipment drops, the tension of crawling through minefields, and the frantic dash for the V-22 Osprey extraction. Experience the procedural map generation and the high-stakes gameplay that made this a definitive title for the C64.

In this Airborne Ranger C64 Longplay:
Showcase of all missions
Tactical Stealth &amp; Sabotage Showcase
Resource Management: Ammo, First Aid, and Explosives
Authentic 1987 MicroProse Visuals &amp; SID Soundtrack
100% Gameplay - No Commentary

0:00 - Intro
0:54 - Mission 1 - Destroy a Munitions Depot
8:05 - Mission 2 - Steal a Code Book
13:32 - Mission 3 - Disable Enemy Aircraft
19:50 - Mission 4 - Capture an Enemy Officer
25:30 - Mission 5 - Cut a Pipeline
31:35 - Mission 6 - Knock Out Enemy Radar Array
37:26 - Mission 7 - Disable SAM Site
44:39 - Mission 8 - Liberate a POW Camp
49:53 - Mission 9 - Photograph an Experimental Aircraft
55:05 - Mission 10 - Free the Hostages
1:00:16 - Mission 11 - Create a Diversion
1:12:03 - Mission 12 - Delayed Sabotage

Support the Channel:
If you&rsquo;re a fan of tactical military sims or love the MicroProse golden era, please LIKE the video and SUBSCRIBE! I&rsquo;m documenting the most innovative and challenging games in 8-bit history.&nbsp;
#AirborneRanger #Commodore64 #C64 #MicroProse #RetroGaming #StealthGaming #MilitarySim #8BitGaming #Gremolin #GamingExhibit #Longplay #RetroTactical #SIDMusic

]]></description>
      <pubDate>Tue, 12 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/airborne-ranger---longplay.5098,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/airborne-ranger---longplay.5098,0,0.2</guid>
    </item>
    <item>
      <title>How Atari ST graphics work!</title>
      <description><![CDATA[This is a very long (for me) video, but I couldn't cut the content as there is so much awesomeness here. Big thanks to ECDHE who is the real expert. He's also shared his source code for the examples he walked though here: https://github.com/ecdhe42/AtariST 

0:00 Intro
0:40 Meet Laurent - ECDHE and background
15:56 Atari ST graphics intro
22:46 Dungeon Master basic graphics mechanics
27:31 Goldrunner fast, smooth horizontal scrolling with limited colors
33:44 Genesis smooth graphics with more colors
42:22 Turrican II two dimensional scrolling
47:16 Xenon 2 - Smooth vertical parellax scrolling more colors
51:27 Pacmania - Atari blitter in action
59:40 Ultima V - obligatory Power of Vintage example (very simple graphics)
72:37 Outro

]]></description>
      <pubDate>Tue, 12 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/dokumenty/how-atari-st-graphics-work.5097,0,0.3</link>
      <guid>https://www.t2e.pl/try2video/dokumenty/how-atari-st-graphics-work.5097,0,0.3</guid>
    </item>
    <item>
      <title>F-29 Retaliator - Amiga 500 Longplay [Real Hardware]</title>
      <description><![CDATA[Complete playthrough of F-29 Retaliator on my Amiga 500; a flight simulator developed by Digital Image Design and published by Ocean in 1989.

REM *** CONTENTS ***
0:00 Loading and introduction
1:50 American Desert Mission 1
7:46 American Desert Mission 2
12:36 American Desert Mission 3
17:28 American Desert Mission 4
21:25 American Desert Mission 5
25:03 American Desert Mission 6
29:56 American Desert Mission 7
34:11 American Desert Mission 8
39:33 American Desert Mission 9
44:05 American Desert Mission 10
48:00 Pacific War Update 1 Mission 1 - Scramble
54:35 Pacific War Update 1 Mission 2 - Firebolt
1:00:39 Pacific War Update 1 Mission 3 - Drop-in
1:04:13 Pacific War Update 1 Mission 4 - Plunge
1:10:05 Pacific War Update 2 Mission 1 - Splash
1:16:27 Pacific War Update 2 Mission 2 - Warmup
1:20:10 Pacific War Update 2 Mission 3 - Deep Heat
1:25:02 Pacific War Update 2 Mission 4 - Beta-1
1:29:17 Pacific War Update 3 Mission 1 - Revenge
1:34:58 Pacific War Update 3 Mission 2 - Arc
1:42:21 Pacific War Update 3 Mission 3 - Strike back
1:49:52 Pacific War Update 3 Mission 4 - Stamps
1:54:19 Pacific War Update 4 Mission 1 - Knock out
2:01:42 Pacific War Update 4 Mission 2 - Fight back
2:06:34 Pacific Final Mission - Hand shake
2:15:13 Middle East War Update 1 Mission 1 - Bravo
2:19:06 Middle East War Update 1 Mission 2 - Bogie
2:23:23 Middle East War Update 1 Mission 3 - Alpha
2:27:37 Middle East War Update 1 Mission 4 - Foxstrike
2:34:37 Middle East War Update 1 Mission 5 - Lizard
2:39:25 Middle East War Update 1 Mission 6 - Charlie
2:44:34 Middle East War Update 2 Mission 1 - Moonstruck
2:50:27 Middle East War Update 2 Mission 2 - Rogue
2:56:45 Middle East War Update 2 Mission 3 - Pincer
3:02:27 Middle East War Update 2 Mission 4 - Torch
3:06:18 Middle East War Update 2 Mission 5 - Crossfire
3:13:00 Middle East War Update 3 Mission 1 - Mayday
3:17:35 Middle East War Update 3 Mission 2 - Lord
3:21:57 Middle East War Update 3 Mission 3 - Torture
3:28:23 Middle East War Update 3 Mission 4 - Romeo
3:33:31 Middle East War Update 4 Mission 1 - Heat
3:38:01 Middle East War Update 4 Mission 2 - Juno
3:43:52 Middle East War Update 4 Mission 3 - Warrior
3:48:08 Middle East War Update 4 Mission 4 - Gold
3:53:12 Middle East War Update 5 Mission 1 - Ajax
3:56:34 Middle East War Update 5 Mission 2 - Dawn
4:00:47 Middle East War Update 5 Mission 3 - Zeus
4:06:44 Middle East War Update 6 Mission 1 - Standstill
4:12:37 Middle East War Update 6 Mission 2 - Vice
4:17:12 Middle East War Update 6 Mission 3 - Thunder
4:22:25 Middle East War Update 6 Final Mission - Abyss
4:29:16 Europe War Update 1 Mission 1 - MiG CAP
4:33:26 Europe War Update 1 Mission 2 - Bomb CAP
4:37:50 Europe War Update 1 Mission 3 - Intercept
4:41:28 Europe War Update 1 Mission 4 - Tom Cat
4:46:04 Europe War Update 1 Mission 5 - Aggressor
4:51:36 Europe War Update 1 Mission 6 - Firehand
4:54:51 Europe War Update 1 Mission 7 - Ironhand
4:58:39 Europe War Update 1 Mission 8 - Backbreaker
5:03:53 Europe War Update 1 Mission 9 - Limelight
5:08:39 Europe War Update 1 Mission 10 - Linebacker III
5:12:53 Europe War Update 2 Mission 1 - Jawbreaker
5:16:48 Europe War Update 2 Mission 2 - Four Star
5:22:36 Europe War Update 2 Mission 3 - Big Ear
5:28:00 Europe War Update 2 Mission 4 - Deep Throat
5:35:49 Europe War Update 2 Mission 5 - Strike Out
5:42:51 Europe War Update 2 Mission 6 - Tin Can Alley
5:46:53 Europe War Update 3 Mission 1 - Iron
5:51:07 Europe War Update 3 Mission 2 - Titan
5:55:19 Europe War Update 3 Mission 3 - Snake eye
6:00:45 Europe War Update 3 Mission 4 - Grind
6:06:00 Europe War Update 3 Mission 5 - Lights Out
6:12:04 Europe War Update 3 Mission 6 - Fly By
6:18:28 Europe War Update 4 Mission 1 - Operation Wolf
6:23:15 Europe War Update 4 Mission 2 - Avenger
6:27:01 Europe War Update 4 Mission 3 - Operation Thunderbolt
6:33:02 Europe War Update 4 Mission 4 - Operation Bear
6:38:05 Europe War Update 4 Mission 5 - Express
6:43:02 Europe War Update 4 Mission 6 - Untouchables
6:47:00 Europe War Update 5 Mission 1 - Venus
6:50:21 Europe War Update 5 Mission 2 - Venus 2
6:55:11 Europe War Update 5 Mission 3 - Counter
6:58:59 Europe War Update 5 Mission 4 - Backache
7:05:54 Europe War Update 5 Mission 5 - Trax
7:10:01 Europe War Update 5 Mission 6 - Flame
7:14:30 Europe War Update 6 Mission 1 - Burst
7:20:58 Europe War Update 6 Mission 2 - Mercury
7:26:47 Europe War Update 6 Mission 3 - Man Hunt
7:32:16 Europe War Update 6 Mission 4 - Online
7:38:52 Europe War Update 6 Mission 5 - Saturn
7:43:11 Europe War Update 6 Mission 6 - Mars
7:48:47 Europe Final Mission - Retaliator
7:53:49 Ending

]]></description>
      <pubDate>Tue, 12 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/f-29-retaliator---amiga-500-longplay-real-hardware.5096,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/f-29-retaliator---amiga-500-longplay-real-hardware.5096,0,0.2</guid>
    </item>
    <item>
      <title>COMMANDO II (1992 / English version) Walkthrough, ZX Spectrum</title>
      <description><![CDATA[This game is an unofficial sequel to Elite&rsquo;s Commando game, and you are controlling Nas, a member of the special commando squad team, that was sent into enemy territory to destroy a nuclear reactor, used for production of atomic warheads.

When the game starts, Nas has damaged the reactor with explosives, causing it to meltdown, and has to make his way to a waiting helicopter so he can escape.

A damaged nuclear reactor is off course not very healthy, so besides the attacking enemies you also have to keep an eye on the radioactivity %. This starts at 6% and you have to get to the helicopter before it reaches 100%.

You have to walk 3.5 km to get to the helicopter, and on this distance you will meet a lot of enemies, and you will also see other squad team members that has been captured. Some are dead and some are alive, if you rescue those who are alive you will get a flamethrower or a bazooka with limited shots, or new supplies of grenades.

The game plays very similar to the original Commando game, and this game also has eight levels. The biggest difference between the two games is that this one has a much higher amount of details to the graphics, and that there is no enemy base you have to defeat at the end of the levels.

It is a shame that there is no in game AY soundtrack, especially as the game is from 1992, but besides that this game can easily compete with the original game, so if you liked that you should also check out this one!

The game was released by Ultrasoft in 1992.
Huge playlist archive with ZX Spectrum games from 1992: https://www.youtube.com/playlist?list=PLxOanVBhqd3sCa-Kuh1DjutmGYCLsdISA

This series:
Commando (1985) https://www.youtube.com/watch?v=ZvA63H4Ex9g
Mercs (1991) https://www.youtube.com/watch?v=jYGEZRy6G7g

Also check out:
Commando (Fuxoft AY) https://www.youtube.com/watch?v=t8ScXkPI8F4
Commando (Music from C64, CPC, ST) https://www.youtube.com/watch?v=L5AtOtzaDy8https://www.youtube.com/watch?v=L5AtOtzaDy8
Commando (NeoGS soundcard version) https://www.youtube.com/watch?v=z4exj0BYmuY
Commando II (Unofficial / 1992) https://www.youtube.com/watch?v=rB48nRYs9tA

]]></description>
      <pubDate>Tue, 12 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/vip-movie/commando-ii-1992--english-version-walkthrough,-zx-spectrum.5095,0,0.9</link>
      <guid>https://www.t2e.pl/try2video/vip-movie/commando-ii-1992--english-version-walkthrough,-zx-spectrum.5095,0,0.9</guid>
    </item>
    <item>
      <title>[TAS] SNES Donkey Kong Country by Tompa in 07:22.172</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7127M
TAS originally published on 2026-05-11

Donkey Kong and Diddy Kong are on a quest to retrieve the former's banana horde from the Kremlings. They are doing it as quickly as possible, without bothering to enter all the bonus rooms.

This run is 00:02.513 seconds faster than the previous ( https://tasvideos.org/4119M ) submission, mostly due to slight improvements in the beginning of the run as well as some small frame saves in later levels.

If you desire more rolling primates, we recommend watching the 101% completion movie ( https://tasvideos.org/3415M ). We also have a walkathon ( https://tasvideos.org/3956M ) that completes the game at a more leisurely pace.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Tue, 12 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-snes-donkey-kong-country-by-tompa-in-0722.172.5094,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-snes-donkey-kong-country-by-tompa-in-0722.172.5094,0,0.2</guid>
    </item>
    <item>
      <title>100 Loading Screens - Amstrad CPC,Commodore 64,ZX Spectrum</title>
      <description><![CDATA[100 Loading Screen on The Amstrad CPC,Commodore 64 and ZX Spectrum 
#retrogamer #retrogames #commodore64 #retrogaming #amstrad #sinclairzxspectrum

]]></description>
      <pubDate>Sun, 10 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/varia/100-loading-screens---amstrad-cpc,commodore-64,zx-spectrum.5093,0,0.8</link>
      <guid>https://www.t2e.pl/try2video/varia/100-loading-screens---amstrad-cpc,commodore-64,zx-spectrum.5093,0,0.8</guid>
    </item>
    <item>
      <title>New ZX Spectrum games from April 2026</title>
      <description><![CDATA[Gameplay videos and download links of new games for ZX Spectrum that came out in April 2026. I played using Spectaculator emulator on PC.
The timestamps and download links are below, remember to donate games to support the developers.
Check the other ZX Spectrum videos here: https://www.youtube.com/playlist?list=PLrci3j7SD9aqphwkYjSj7CiBsyaKVFhVQ and feel free to share, comment, like and subscribe the channel. 

00:00 Cover
00:03 Bloodstone intro
00:46 gameplay https://epsiloncool.itch.io/bloodstone
03:52 SuperHair 2 Revenge of the Wizard intro
04:46 SuperHair 2 Revenge of the Wizard gameplay https://chopz.itch.io/superhair-2-revenge-of-the-wizard
04:40 The Tower Of Ochate intro
07:10 The Tower Of Ochate gameplay https://flunky-retro.itch.io/la-torre-de-ochate
08:35 A Mouse Life 2: Escape From Science Lab intro
09:00 A Mouse Life 2: Escape From Science Lab gameplay https://bad-bits.itch.io/a-mouse-life-2-escape-from-science-lab
11:07 Manokone no densetsu intro
11:17 Manokone no densetsu gameplay https://krappygamez.itch.io/manokone-no-densetsu
13:22 Cafetonic 2 Cafetonic Strikes Back intro
13:59 Cafetonic 2 Cafetonic Strikes Back gameplay https://clausgames.itch.io/cafetonic2
15:36 Arby and Friends intro
16:05 Arby and Friends gameplay https://davidprograma.itch.io/arby-zx
17:33 Invaders Storm intro
17:45 Invaders Storm gameplay https://invaders-storm.netlify.app/
18:23 Depthwoven intro
18:43 Depthwoven gameplay https://raimis001.itch.io/depthwoven
20:30 WarHog intro
20:40 WarHog gameplay https://abraxassoftware.itch.io/warhog
21:47 Moritz at the Tea Party intro
22:26 Moritz at the Tea Party gameplay https://zxamaze.itch.io/moritz-tea-party
23:34 Speccy Soccer MicroHobby Edition 2025 intro
24:27 Speccy Soccer MicroHobby Edition 2025 gameplay https://voxeltower.itch.io/speccy-soccer-microhobby-edition-2025
26:16 Manager de Futebol 2025 intro
26:49 Manager de Futebol 2025 gameplay https://mario-armao-ferreira.itch.io/manager-de-futebol-2025
28:45 Flapper gameplay https://zxmoe.itch.io/flapper
29:16 Flapper Boriel gameplay https://juntelart.itch.io/flapper-boriel
29:49 Dino gameplay https://carlosgames.itch.io/dino-zx
30:33 Atomic Robo-Kid intro
30:42 Atomic Robo-Kid gameplay https://www.gamesthatwerent.com/2026/04/atomic-robo-kid/

]]></description>
      <pubDate>Sun, 10 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/new-zx-spectrum-games-from-april-2026.5092,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/new-zx-spectrum-games-from-april-2026.5092,0,0.2</guid>
    </item>
    <item>
      <title>Tez-X Spectrum 1154 3D Starstrike</title>
      <description><![CDATA[3D Starstrike Realtime Games 1984
This fast-paced 3D vector shoot-'em-up is an unashamed love letter to the Star Wars trench run and Atari's arcade Star Wars game. You pilot a fighter in wireframe 3D, blasting through waves of enemies before taking on a massive enemy battle station&mdash;complete with surface attacks and a reactor core assault.
One of the best 3D games on the ZX Spectrum and a must-play for Star Wars fans. It punches well above its weight and is considerably more playable than the Domark licensed released a few years later. 

Tez-X Spectrum 1154

https://spectrumcomputing.co.uk/entry/4880/ZX-Spectrum/3D_Starstrike

]]></description>
      <pubDate>Wed, 06 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tez-x-spectrum-1154-3d-starstrike.5091,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tez-x-spectrum-1154-3d-starstrike.5091,0,0.2</guid>
    </item>
    <item>
      <title>Nowe szachy na Amigę — w całości wygenerowane przez AI</title>
      <description><![CDATA[Cześć &mdash; przedstawiam nowe szachy na Amigę, w całości wygenerowane przez Cloud AI. Opowiadam o procesie tworzenia, możliwościach gry, wymaganiach technicznych i planach rozwojowych.

Timestamps (wybrane fragmenty zgodne z napisami)

0:00 &mdash; Powitanie; nowe szachy na Amigę.
0:27 &mdash; O Cloudzie i programowaniu na Amigę.
0:51 &mdash; 5 poziom&oacute;w trudności (na 68000).
1:20 &mdash; Tryby gry i opcje.
1:51 &mdash; Kompilacja na Amidze (GCC 2.95.3)
2:14 &mdash; 100% kodu wygenerował Cloud; silnik oparty na Alfa‑Beta.
2:38 &mdash; Interfejs: zegar, pasek poziom&oacute;w, procenty.
3:07 &mdash; Wydajność na 68060&ndash;100 MHz
4:05 &mdash; Wymagania.
5:04 &mdash; Plany: specjalna wersja dla 020/060.
6:00 &mdash; Koszty Clouda (wersja płatna i ograniczenia); prośba o wsparcie.
6:45 &mdash; Zapis partii
7:18 &mdash; Uwaga: 5. poziom wymaga stosu 32 KB.
7:50 &mdash; Zapis/odczyt partii w formacie PGN.
8:05 &mdash; Podsumowanie i plany dalszego rozwoju.



✉️ Kontakt 
benedykt(at)netc.fr &mdash; wiadomości czytam i odpisuję na prawdziwej Amidze 2000.

&nbsp;Dodatkowe informacje
Ikony i manual do gry zostały wygenerowane przez Cloud AI.
Gra wykrywa koprocesor i AGA, ale nie korzysta z nich ze względu na prostą grafikę.
Czwarty oraz piąty poziom trudności wymaga stosu 32 KB &mdash; szczeg&oacute;ły w instrukcji. 

Link do gry:
https://aminet.net/package/game/think/Chees_AI
#amiga #retro #ai #szachy #Cloud

]]></description>
      <pubDate>Sat, 02 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/dokumenty/nowe-szachy-na-amige--w-calosci-wygenerowane-przez-ai.5090,0,0.3</link>
      <guid>https://www.t2e.pl/try2video/dokumenty/nowe-szachy-na-amige--w-calosci-wygenerowane-przez-ai.5090,0,0.3</guid>
    </item>
    <item>
      <title>[TAS] PSX Breath of Fire III "best ending" in 7:26:27.892 by Xujhan</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7108M
TAS originally published on 2026-04-30

Breath of Fire III is an RPG developed and published by Capcom, originally released for the PlayStation in 1997 in Japan and 1998 worldwide. The story centers on Ryu, the last of the Brood (a race of people who can transform into dragons), as he searches the world to uncover the mystery surrounding his people, and reunite with his surrogate family. 

Xujhan ( https://tasvideos.org/Users/Profile/Xujhan ) improves on the previous movie ( https://tasvideos.org/1805M ) by 19:54.378, getting the best ending in record time. Even with the improvement, the TAS is still the 7th longest published movie. ( https://tasvideos.org/MovieStatistics#LongestMovies )


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Sat, 02 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-psx-breath-of-fire-iii-best-ending-in-72627.892-by-xujhan.5089,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-psx-breath-of-fire-iii-best-ending-in-72627.892-by-xujhan.5089,0,0.2</guid>
    </item>
    <item>
      <title>[TAS] GB RoboCop by Walgrey in 05:55.610</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7110M
TAS originally published on 2026-05-01

RoboCop for the Game Boy is a 2D side-scrolling action game based on the 1987 film of the same name, developed by Ocean Software and released in 1990. In this game, you control RoboCop, a half-man, half-human hybrid, whose mission is to uncover a sinister plot involving OCP, local gangsters dealing a deadly new synthetic drug and a powerful cyborg known only as MIND. 

In this run, Walgrey ( https://tasvideos.org/Users/Profile/Walgrey ) abuses deathwarps to skip a large portion of the game, finishing it in less than 6 minutes.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Sat, 02 May 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-gb-robocop-by-walgrey-in-0555.610.5088,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-gb-robocop-by-walgrey-in-0555.610.5088,0,0.2</guid>
    </item>
    <item>
      <title>Super ZSNES - GPU Powered SNES emulation is here!</title>
      <description><![CDATA[The two original developers of ZSNES zsKnight and _Demo_ are back! Introducing Super ZSNES. Re-written completely from scratch, this GPU-powered SNES emulator is here to bring you the following: some of what is familiar, some of what's new, and then some of what goes beyond. In today's episode we take a closer look at the inner workings of Super ZSNES, and discuss why I think it is a very exciting breakthrough in 16-bit tile-based emulation.

Available Here - https://www.zsnes.com/
Support Super ZSNES Development - https://www.patreon.com/ZSNES

Social Media Links:

► X: https://x.com/ModernVintageG
► Threads: https://threads.net/ModernVintageGamer
► Facebook: https://www.facebook.com/ModernVintageGamer
► IG: https://www.instagram.com/modernvintagegamer/
► BandCamp: https://modernvintagegamer.bandcamp.com/

#SuperZSNES #ZSNES #Emulation

]]></description>
      <pubDate>Mon, 27 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/filmywideo/super-zsnes---gpu-powered-snes-emulation-is-here.5087,0,0.5</link>
      <guid>https://www.t2e.pl/try2video/filmywideo/super-zsnes---gpu-powered-snes-emulation-is-here.5087,0,0.5</guid>
    </item>
    <item>
      <title>[TAS] DOS Commander Keen: Episode 4 - Secret of the Oracle "Paddle War" by slamo in 00:01.657</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7097M
TAS originally published on 2026-04-26

Commander Keen 4: Secret of the Oracle (1991) is a part of the popular Commander Keen ( https://en.wikipedia.org/wiki/Commander_Keen ) saga, developed by id Software ( https://en.wikipedia.org/wiki/Id_Software ), and is the first episode of Commander Keen in Goodbye Galaxy. 

Several months after the freeing the Vorticons from Mortimer McMire, Commander Keen (Billy Blaze) finds out that an unknown race called the Shikadi are planning to destroy the Milky Way. He sets course towards Gnosticus IV on a quest to discover their location with the Oracle's aid. Upon arrival, he discovers that the Shikadi have captured the Council Members. In order to save the universe, Keen must fly to the Shadowlands and rescue them.

slamo ( https://tasvideos.org/Users/Profile/slamo ) wins the game's Paddle War mode by doing absolutely nothing.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Mon, 27 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-dos-commander-keen-episode-4---secret-of-the-oracle-paddle-war-by-slamo-in-0001.657.5086,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-dos-commander-keen-episode-4---secret-of-the-oracle-paddle-war-by-slamo-in-0001.657.5086,0,0.2</guid>
    </item>
    <item>
      <title>[TAS] NES DuckTales 2 "best ending" in 13:19.999 by McBobX</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7098M
TAS originally published on 2026-04-26

Scrooge McDuck is advanced in years, he travels around the lake with Niagara on one side and Scotland on another, and beats money out of half-transparent bosses. He hides in the sand and rides the vertex, gets lightning strikes and beats liquid D-1000 robot with his little toe. He also jumps on his pogo stick like he has dementia. Or maybe all that is just a fancy of his senile mind?

McBobX ( https://tasvideos.org/Users/Profile/McBobX ) aims to achieve the best ending in the game, which requires obtaining all 7 map pieces to unlock the secret underground area in the Scotland stage.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Mon, 27 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-nes-ducktales-2-best-ending-in-1319.999-by-mcbobx.5085,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-nes-ducktales-2-best-ending-in-1319.999-by-mcbobx.5085,0,0.2</guid>
    </item>
    <item>
      <title>[TAS] DS The Legend of Kage 2 "Chihiro" by nightingale in 23:31.976</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7096M
TAS originally published on 2026-04-26

The Legend of Kage 2 (影之伝説2, Kage no Densetsu 2) is an action-adventure game for the Nintendo DS. It is the sequel to The Legend of Kage.

The player takes control of either Kage (the ninja from the first game), or Chihoiro (a kunoichi from Iga). Their mission is to rescue Princess Kirihime who has been kidnapped by the demonic warlord Yoshiro Kuyigusa and his aide-de-camp, the rogue samurai Yukinosuke Riko, in an attempt to overthrow the Tokugawa shogunate.

This time, nightingale ( https://tasvideos.org/Users/Profile/nightingale ) plays as Chihiro to defeat Kuyigusa in record time.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Sun, 26 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-ds-the-legend-of-kage-2-chihiro-by-nightingale-in-2331.976.5084,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-ds-the-legend-of-kage-2-chihiro-by-nightingale-in-2331.976.5084,0,0.2</guid>
    </item>
    <item>
      <title>Grawitacja 2026 - prezentacja prac + wyniki + nagrody</title>
      <description><![CDATA[W dniach 17-19 kwietnia 2026 roku odbyła się Grawitacja, game jam ośmiobitowych maszyn. W tym roku było 8 prac dla Atari XL/XE, dwie dla Pico-8 oraz jedna dla NES. Powyższe nagranie dotyczy ostatniego dnia, w kt&oacute;rym po 36 godzinach zaprezentowano ukończone i nieukończone prace oraz doszło do głosowania, ogłoszenia wynik&oacute;w i rozdania nagr&oacute;d. Nagranie nieplanowane, z telefonu, ale że nie było streamingu i nagrywania ze strony organizator&oacute;w, to Kaz uznał, że lepiej nagrać cokolwiek niż nic. Więcej na: AtariOnline.pl

]]></description>
      <pubDate>Sat, 25 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/dema/grawitacja-2026---prezentacja-prac--wyniki--nagrody.5083,0,0.1</link>
      <guid>https://www.t2e.pl/try2video/dema/grawitacja-2026---prezentacja-prac--wyniki--nagrody.5083,0,0.1</guid>
    </item>
    <item>
      <title>[TAS] NES Metal Max by Mars608 in 23:15.285</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7077M
TAS originally published on 2026-04-18

In Metal Max, a mysterious war known as &quot;The Havoc&quot; has almost destroyed the human civilization. It's unknown how it broke out, and no one even dares to find out. The few who are left have to struggle to survive. Among them is our young hero, 6, who just makes his decision to become a great Hunter.

Released by Data East in Japan in 1991, Metal Max was one of the more &quot;creative&quot; console role-playing games due to more freedom in the story. The game is set in a post-apocalyptic future, in which surviving people cluster from villages to ruins, while some Hunters among them fight monsters and outlaws in the &quot;wild&quot;. 

Mars608 ( https://tasvideos.org/Users/Profile/%20Mars608 ) improves the previous run by 01:01.282 thanks to better luck manipulation, faster fight on the first phase of the final boss and better optimization.

--------
PHOTOSENSITIVITY WARNING: There are flashing lights on every enemy encounter, which may cause epileptic seizures to those affected.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Sun, 19 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-nes-metal-max-by-mars608-in-2315.285.5082,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-nes-metal-max-by-mars608-in-2315.285.5082,0,0.2</guid>
    </item>
    <item>
      <title>[TAS] Genesis Lightening Force: Quest for the Darkstar "Normal" by thegugafá in 28:47.474</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7068M
TAS originally published on 2026-04-15

Lightening Force: Quest for the Darkstar, also known as Thunder Force IV, is a side-scrolling shoot 'em up that was developed by Technosoft and the fourth game in the Thunder Force series. The same gameplay mechanics from the previous games return, including the weapons, the CLAW pods, and the ability to change the ship's speed. New to this entry is the ability to play the first four stages in any order and the Thunder Sword, a powerful weapon tat requires the CLAWs. As for the story, the war between the ORN Empire and the Galactic Federation continues and approaches its 100th year, with the Galactic Federation continuing to be the underdog and stop the ORN Empire's tyrannical reign.

In this run, thegugaf&aacute; ( https://tasvideos.org/Users/Profile/thegugaf&aacute; ) plays the game on the Normal difficulty and finally ends the ORN Empire for good in record time, leaving a potential enemy in Faust to return in a later entry.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Wed, 15 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-genesis-lightening-force-quest-for-the-darkstar-normal-by-thegugaf-in-2847.474.5081,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-genesis-lightening-force-quest-for-the-darkstar-normal-by-thegugaf-in-2847.474.5081,0,0.2</guid>
    </item>
    <item>
      <title>ocean dev stories - Robocop on ZX Spectrum: The Story Behind That Legendary Loading Screen</title>
      <description><![CDATA[I&rsquo;ve been spending a lot of time lately revisiting the games that started it all for me. There&rsquo;s just something about the sound design and the simplicity of this era that modern games can&rsquo;t quite replicate. 

Join me as I go through some of the games I worked on and share the stories being them in 'ocean dev stories'.



0:00 - Intro
0:28 - First Day
1:16 - The Office &amp; Staff
2:00 - Robocop
2:18 - Screen Setup
2:49 - The Scan
3:25 - Ocean Logo
4:23 - FAQs
4:47 - 30 Years Later
5:26 - Screen Burn
6:22 - The Reaction
6:39 - Outro

]]></description>
      <pubDate>Tue, 14 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/dokumenty/ocean-dev-stories---robocop-on-zx-spectrum-the-story-behind-that-legendary-loading-screen.5080,0,0.3</link>
      <guid>https://www.t2e.pl/try2video/dokumenty/ocean-dev-stories---robocop-on-zx-spectrum-the-story-behind-that-legendary-loading-screen.5080,0,0.3</guid>
    </item>
    <item>
      <title>[TAS] GBA K-1 Pocket Grand Prix "Grand Prix" by KusogeMan in 02:42.220</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7060M
TAS originally published on 2026-04-12

K-1 Pocket Grand Prix (K-1ポケットグランプリ) is a licensed fighting game for the Game Boy Advance that was released only in Japan. It is based on the K-1 World Grand Prix kickboxing tournament, which was organized by a kickboxing promotion from Tokyo known as K-1. It takes inspiration from other &quot;pocket fighting games&quot; by having various real life kickboxers compete against each other in a deformed chibi art style.

KusogeMan ( https://tasvideos.org/Users/Profile/KusogeMan ) in this run chooses Mirko Cro Cop, a kickboxer from Croatia, and plays through Grand Prix mode at the hardest difficulty, Shippu Jinraikyaku-ing their way through the competition to become champion in record time.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Tue, 14 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-gba-k-1-pocket-grand-prix-grand-prix-by-kusogeman-in-0242.220.5079,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-gba-k-1-pocket-grand-prix-grand-prix-by-kusogeman-in-0242.220.5079,0,0.2</guid>
    </item>
    <item>
      <title>Emulator Examination by Stargaze - Revision 2026 Wild Competition</title>
      <description><![CDATA[Placed 9th

Discovered some fun stuff ~3 weeks before the party, so have a fun quickie.

Feels like it's been a while since I've made a serious DS prod

more: https://www.pouet.net/prod.php?which=105928

]]></description>
      <pubDate>Mon, 13 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/dema/emulator-examination-by-stargaze---revision-2026-wild-competition.5078,0,0.1</link>
      <guid>https://www.t2e.pl/try2video/dema/emulator-examination-by-stargaze---revision-2026-wild-competition.5078,0,0.1</guid>
    </item>
    <item>
      <title>[TAS] SegaCD Revengers of Vengeance "The Quest to Destroy Venum" by alexheights1 in 04:23.673</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7055M
TAS originally published on 2026-04-11

Revengers of Vengeance, also known in Japan as Battle Fantasy (バトル ファンタジー), is a fighting game that was developed by Micronet for the Sega CD. It features simple fighting game mechanics inspired by Street Fighter II and three game modes that make use of it, one of which is the multi-genre &quot;The Quest to Destroy Venum&quot;. This mode plays like a role-playing game where the objective is to find the relevant plot items and build up enough strength to defeat the diabolical Venum. Money and experience is earned by partaking in fights or going on quests, the latter which is represented by minigames of vertically scrolling shoot 'em ups.

In this run, alexheights1 ( https://tasvideos.org/Users/Profile/alexheights1 ) chooses Psybart for his overwhelming strength and beats &quot;The Quest to Destroy Venum&quot; at the hardest difficulty in record time by manipulating the RNG into giving them the required items without having to fight for them and landing critical hits as often as possible.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Sat, 11 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-segacd-revengers-of-vengeance-the-quest-to-destroy-venum-by-alexheights1-in-0423.673.5077,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-segacd-revengers-of-vengeance-the-quest-to-destroy-venum-by-alexheights1-in-0423.673.5077,0,0.2</guid>
    </item>
    <item>
      <title>Tez-X Spectrum 1137 Super Hang On</title>
      <description><![CDATA[Super Hang On Electric Dreams 1988
This isn't a gentle Sunday ride. The game is Super Hard On hard right from the start, and it ramps up mercilessly. Early stages are forgiving enough to hook you in, but by the time you're tackling the longer twistier tracks you're gonna need a perfect run just to extend your time.
Mastering the turbo timing and learning exactly where you can afford to cut corners becomes essential. One wrong move and you can say goodbye to all your progression. I've had this game since 1988 and I've never got off the first stage, so for this video the cheats are on, as I want to experience the whole game. Are you ready to hang on?

Tez-X Spectrum 1137
https://vtrd.in/release.php?r=40a5adaa435bc7583c0eda78ef04f86c

]]></description>
      <pubDate>Thu, 09 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tez-x-spectrum-1137-super-hang-on.5076,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tez-x-spectrum-1137-super-hang-on.5076,0,0.2</guid>
    </item>
    <item>
      <title>[TAS] ZXS B.C.'s Quest for Tires by Walgrey in 06:23.286</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7051M
TAS originally published on 2026-04-07

B.C.'s Quest for Tires is a 1983 video game developed by Sydney Development and published by Sierra On-Line. It was released for not just the Commodore 64, but also the ColecoVision, Atari 8-bit family, ZX Spectrum, MSX, and Apple II. The game is based on the comic strip B.C. ( https://en.wikipedia.org/wiki/B.C._(comic) ) by Johnny Hart, with the title being a play on the title of the contemporaneous film Quest for Fire.

In the game, the player takes the role of the caveman Thor, who has to rescue his girlfriend, &quot;Cute Chick&quot;, who has been kidnapped by a dinosaur. To do this, he must travel on his stone unicycle (actually an impossible wheel) through several levels. Each level has Thor moving from the left to the right, avoiding various dangers.

Walgrey ( https://tasvideos.org/Users/Profile/Walgrey ) here helps get Thor rolling quickly to his girlfriend so he can rescue her in record time.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Tue, 07 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-zxs-b.c.s-quest-for-tires-by-walgrey-in-0623.286.5075,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-zxs-b.c.s-quest-for-tires-by-walgrey-in-0623.286.5075,0,0.2</guid>
    </item>
    <item>
      <title>Void - CDTVis35 - 2026 - Amiga CDTV Music Disc</title>
      <description><![CDATA[Credits for this video goes to Charlie from the Revision demo crew. He did this recording with a real Amiga CDTV. Many thanks!

The video shows apx. 1 minute of each song being played. We might come back with a full video playing the full length of each song.

For now you'll need to download the archive (which will be available soon) and run the music disc on a CDTV, CD32 or through emulation.

Here is an excerpt from the readme-file from the release.

[ Overview ]

&quot;CDTV is 35&quot; is a musicdisc demo especially designed for the Commodore Amiga CDTV and as such its most distinctive feature is the use of Compact Disc music.

[ System requirements ]

A minimum of a PAL Commodore Amiga CDTV or A500 / A500+ with A570:
- Motorola 68000 cpu
- OCS chipset
- 1 MB of memory
- Kickstart 1.3, CDTV OS 1.0

In theory the demo might also run on CD32 and on any CD-ROM based Amiga given that the CD file system supports emulation of CDTV / CD32.

Best experienced with the CDTV connected to a Hi-Fi / audio speakers.

]]></description>
      <pubDate>Tue, 07 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/varia/void---cdtvis35---2026---amiga-cdtv-music-disc.5074,0,0.8</link>
      <guid>https://www.t2e.pl/try2video/varia/void---cdtvis35---2026---amiga-cdtv-music-disc.5074,0,0.8</guid>
    </item>
    <item>
      <title>[TAS] GC Resident Evil 2 "The 4th Survivor" by Uroboros in 05:36.867</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7047M
TAS originally published on 2026-04-06

Resident Evil 2, known in Japan as Biohazard 2, is a 1998 survival horror video game originally released for the PlayStation. Developed by Capcom as the second installment in the Resident Evil series, its story takes place two months after the events of the first game, Resident Evil ( https://tasvideos.org/1876M ). The GameCube version features support for vibration and analog controls, as well as a new unlockable minigame called &quot;Extreme Battle&quot;, and a &quot;Rookie&quot; mode that enables the player to start the main story with a powerful weapon that features infinite ammunition.

This run by Uroboros ( https://tasvideos.org/Users/Profile/Uroboros ) beats the bonus mode The 4th Survivor on the GameCube version of the game, which is esentially a speedrun challenge mode built around efficiency and routing. The mode is unlocked after the completion of both Leon A ( https://tasvideos.org/3374M ) and Claire B ( https://tasvideos.org/6909M ) scenarios.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Mon, 06 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-gc-resident-evil-2-the-4th-survivor-by-uroboros-in-0536.867.5073,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-gc-resident-evil-2-the-4th-survivor-by-uroboros-in-0536.867.5073,0,0.2</guid>
    </item>
    <item>
      <title>[TAS] Saturn Keio Flying Squadron 2 by SpectralPlatypus in 31:50.040</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7041M
TAS originally published on 2026-04-05

Keio Flying Squadron 2 is a multi-genre game for the Sega Saturn and the sequel to Keio Flying Squadron. Unlike the previous game, it was released only in Japan and Europe. And also different in terms of gameplay, while the first game was strictly a side-scrolling shoot 'em up, this game also includes platforming levels that appear to be inspired by other games such as Donkey Kong Country and Yoshi's Island 2. 

Taking place sometime after the first game, Keio Flying Squadron 2 starts out with super powered bunnygirl Rami having a nice dinner with her grandparents when a thief named Yamatai Himiko barges in and steals the family snow globe. After a brief chase, Dr. Pon Eho, the final villain from the previous game, intervenes and steals the snow globe while also dropping a nuke on Rami's home. Luckily, he also drops a map with locations of all the other snow globes. Rami goes off on an adventure to find those snow globes and sell them for some cash.

SpectralPlatypus ( https://tasvideos.org/Users/Profile/SpectralPlatypus ) in this run fights off lots of strange and mystifying creatures and bosses to achieve yet another comedic ending for Rami as fast as possible with the help of some platforming tricks and a little pain and gain for Rami.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Sun, 05 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-saturn-keio-flying-squadron-2-by-spectralplatypus-in-3150.040.5072,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-saturn-keio-flying-squadron-2-by-spectralplatypus-in-3150.040.5072,0,0.2</guid>
    </item>
    <item>
      <title>Spreadpoint +=+ (Official Amiga Demo)</title>
      <description><![CDATA[WE ARE INTERGALACTIC ⚡️ JOIN THE POWER!

This program runs on a 1985 Commodore Amiga computer and was released in February 2026.
★ Depeche ★ Walt ★ Audiomonster ★

Discover how the music was created
https://youtu.be/vGtEBRk5yPc?si=Q8sQyb18oVnnhUi9

]]></description>
      <pubDate>Sun, 05 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/dema/spreadpoint--official-amiga-demo.5071,0,0.1</link>
      <guid>https://www.t2e.pl/try2video/dema/spreadpoint--official-amiga-demo.5071,0,0.1</guid>
    </item>
    <item>
      <title>Sight 4 draw demo &amp; music release by KUVO/CSI BK-0011M / БК-0011М</title>
      <description><![CDATA[Релиз и исходные тексты:
https://csi.pdp-11.ru/index.html?wid=1200
https://www.pouet.net/prod.php?which=105846
Все треки:
https://csi.pdp-11.ru/kuvomus.html 
https://zxart.ee/rus/avtory/k/kuvo/

00:56 Somewhere far away
04:40 Peace within
09:27 Temporary exit
13:13 Weightless zone
17:09 Competition day
20:45 Kuvote
24:33 Strange feelings
28:35 To let loose
32:01 Memory strip
34:45 Touching the dew
37:25 Take me with you
41:18 Caliostro
45:07 No mad
47:29 Jin'n'tonic
50:41 Plastic cake
53:53 Biocule
56:45 Photo collage
01:01:29 Cyberneticus
01:04:17 Farewell to school
01:08:55 We are us
01:12:35 Beyond gravity
01:16:07 Selam Kazan!
01:18:05 Simple moves
01:21:10 Plazmotron
01:24:48 Skyline
01:28:08 Under repair
01:32:32 Rum maiden
01:35:01 Desert dessert
01:38:03 I'm on pause

]]></description>
      <pubDate>Sun, 05 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/dema/sight-4-draw-demo--music-release-by-kuvocsi-bk-0011m---0011.5070,0,0.1</link>
      <guid>https://www.t2e.pl/try2video/dema/sight-4-draw-demo--music-release-by-kuvocsi-bk-0011m---0011.5070,0,0.1</guid>
    </item>
    <item>
      <title>C64 Demo: Sweaty Moustache by TSJ! 7 March 2026!</title>
      <description><![CDATA[C64 Demo: Sweaty Moustache by TSJ! 7 March 2026!
Released At: Fioniadata 2026
https://csdb.dk/release/?id=259930
f:Commodore 64 (C64)
f:Commodore 64 (C64) Demos
f:Commodore 64 (C64) Crack/Intros
Airwolf/Excess/F4CG

]]></description>
      <pubDate>Sun, 05 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/dema/c64-demo--sweaty-moustache-by-tsj-7-march-2026.5069,0,0.1</link>
      <guid>https://www.t2e.pl/try2video/dema/c64-demo--sweaty-moustache-by-tsj-7-march-2026.5069,0,0.1</guid>
    </item>
    <item>
      <title>MAME 287 - What's new</title>
      <description><![CDATA[https://www.mamedev.org/releases/whatsnew_0287.txt

00:00:00 MAME Testers bugs fixed
00:00:54 New working systems
00:01:08 New working clones
00:02:42 Clones promoted to working
00:02:53 Apple II cleanly cracked disks
00:03:07 Nokia MikroMikko 2 hard disks
00:03:15 Nintendo Entertainment System cartridges
00:03:29 Sinclair ZX Spectrum cassettes

]]></description>
      <pubDate>Sun, 05 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/vip-movie/mame-287---whats-new.5068,0,0.9</link>
      <guid>https://www.t2e.pl/try2video/vip-movie/mame-287---whats-new.5068,0,0.9</guid>
    </item>
    <item>
      <title>MAME 286 - What's new</title>
      <description><![CDATA[https://www.mamedev.org/releases/whatsnew_0286.txt

00:00:00 MAME Testers bugs fixed
00:00:44 New working systems
00:01:03 New working clones
00:02:16 Systems promoted to working
00:03:36 Atari 7800 cartridges
00:03:50 Sega Mega Drive/Genesis cartridges
00:04:08 Sony PlayStation CD-ROMs
00:04:18 TS-Configuration (All Formats)
00:04:33 Sega Mega Drive/Genesis cartridges
00:04:48 Thomson TO-series floppy disks

]]></description>
      <pubDate>Sun, 05 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/vip-movie/mame-286---whats-new.5067,0,0.9</link>
      <guid>https://www.t2e.pl/try2video/vip-movie/mame-286---whats-new.5067,0,0.9</guid>
    </item>
    <item>
      <title>MAME 285 - What's new</title>
      <description><![CDATA[https://www.mamedev.org/releases/whatsnew_0285.txt

00:00:00 MAME Testers bugs fixed
00:00:34 New working systems
00:01:00 New working clones
00:02:05 Systems promoted to working
00:02:27 Clones promoted to working
00:02:41 Apple II cleanly cracked disks
00:02:50 Apple II miscellaneous disks
00:03:02 Apple II original disks
00:03:17 Takara e-kara / Popira / Jumping Popira / Taiko de Popira / Dance Dance Revolution Family Mat cartridges
00:03:29 Nintendo Game Boy Color cartridges
00:03:37 IBM PC/AT CD-ROM images
00:03:46 Atari Jaguar cartridges
00:03:54 Juku E5104 floppy disks
00:04:08 K-2-8 (model 7-230) modules
00:04:16 Hanimex Pencil II cartridges
00:04:30 Sony PlayStation CD-ROMs
00:04:47 Atari Jaguar cartridges
00:04:54 Sony PlayStation CD-ROMs

]]></description>
      <pubDate>Sun, 05 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/vip-movie/mame-285---whats-new.5066,0,0.9</link>
      <guid>https://www.t2e.pl/try2video/vip-movie/mame-285---whats-new.5066,0,0.9</guid>
    </item>
    <item>
      <title>MAME 284 - What's new</title>
      <description><![CDATA[https://www.mamedev.org/releases/whatsnew_0284.txt

00:00:00 MAME Testers bugs fixed
00:01:32 New working systems
00:02:06 New working clones
00:04:08 Systems promoted to working
00:04:25 Apple II original disks
00:04:43 IBM PC/AT floppy disk images
00:05:04 IBM PC/AT CD-ROM images
00:05:30 Sord M5 cassettes
00:05:49 Apple Macintosh 400K/800K cleanly cracked disks
00:06:07 MSX1 cartridges
00:06:26 Sharp MZ-2000 snapshots
00:06:46 SNK Neo-Geo cartridges
00:06:56 Nintendo Entertainment System cartridges
00:07:12 NEC PC-6001 cassettes
00:07:34 NEC PC-6001 Mk II cassettes
00:07:56 NEC PC-98 disk images
00:08:11 NEC PC-98 original disk images
00:08:24 Brainchild PLS-1000 cartridges
00:08:32 Sony Playstation CD-ROMs
00:08:41 Spectrum Next SD Card images
00:08:58 Sinclair ZX Spectrum Beta Disc / TR-DOS disk images
00:09:20 Sinclair ZX Spectrum cassettes
00:09:41 Atari ST demo disk images
00:10:01 Sega Teradrive floppy disk images
00:10:11 Sega Teradrive hard disk images
00:10:19 Sinclair ZX81 cassettes
00:10:33 Sord M5 cartridges
00:10:41 NEC PC-8801 disk imageshttps://www.mamedev.org/releases/whatsnew_0284.txt

00:00:00 MAME Testers bugs fixed
00:01:32 New working systems
00:02:06 New working clones
00:04:08 Systems promoted to working
00:04:25 Apple II original disks
00:04:43 IBM PC/AT floppy disk images
00:05:04 IBM PC/AT CD-ROM images
00:05:30 Sord M5 cassettes
00:05:49 Apple Macintosh 400K/800K cleanly cracked disks
00:06:07 MSX1 cartridges
00:06:26 Sharp MZ-2000 snapshots
00:06:46 SNK Neo-Geo cartridges
00:06:56 Nintendo Entertainment System cartridges
00:07:12 NEC PC-6001 cassettes
00:07:34 NEC PC-6001 Mk II cassettes
00:07:56 NEC PC-98 disk images
00:08:11 NEC PC-98 original disk images
00:08:24 Brainchild PLS-1000 cartridges
00:08:32 Sony Playstation CD-ROMs
00:08:41 Spectrum Next SD Card images
00:08:58 Sinclair ZX Spectrum Beta Disc / TR-DOS disk images
00:09:20 Sinclair ZX Spectrum cassettes
00:09:41 Atari ST demo disk images
00:10:01 Sega Teradrive floppy disk images
00:10:11 Sega Teradrive hard disk images
00:10:19 Sinclair ZX81 cassettes
00:10:33 Sord M5 cartridges
00:10:41 NEC PC-8801 disk images

]]></description>
      <pubDate>Sun, 05 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/vip-movie/mame-284---whats-new.5065,0,0.9</link>
      <guid>https://www.t2e.pl/try2video/vip-movie/mame-284---whats-new.5065,0,0.9</guid>
    </item>
    <item>
      <title>Kick Off 2 CV - 2026 GFX Restyle gameplay for the Amiga Competition Version by koney scanlines</title>
      <description><![CDATA[Kick Off 2 CV - 2026 GFX Restyle gameplay for the Amiga Competition Version by koney scanlines

Please Help to grow ! Join facebook on: https://www.facebook.com/groups/playretro.it
#retrogaming #retrogamer #retrogames #commodore #playretro #littlepellizza #soccer #dinodini #calcio 
#c64 #amiga #commodorec64 #commodoreamiga #retrogamingitalia

]]></description>
      <pubDate>Sat, 04 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/kick-off-2-cv---2026-gfx-restyle-gameplay-for-the-amiga-competition-version-by-koney-scanlines.5064,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/kick-off-2-cv---2026-gfx-restyle-gameplay-for-the-amiga-competition-version-by-koney-scanlines.5064,0,0.2</guid>
    </item>
    <item>
      <title>25 Hardest C64 Games Ever Made – You Will Not Finish These</title>
      <description><![CDATA[Brutal Commodore 64 Games &ndash; The Hardest C64 Games Ever Made
Full game pages for every title featured:
https://www.cheekycommodoregamer.co.uk/

This video dives into some of the most brutally difficult games ever released on the Commodore 64 &mdash; the ones that didn&rsquo;t just challenge you&hellip; they punished you. From pixel-perfect platformers and relentless shooters to awkward control systems and unforgiving design, these are the C64 games that pushed players to their absolute limit.

Featured in this video are notoriously difficult Commodore 64 titles such as The Last V8, Airwolf, The Human Race, China Miner, Cauldron, Monty on the Run, Raid Over Moscow, Uridium, Spindizzy, Spelunker, Manic Miner, Jet Set Willy, IO (Into Oblivion), Shadow of the Beast, RoboCop, Cybernoid, Army Moves, Ghosts &rsquo;n Goblins, Green Beret, Ninja Spirit, Cobra and more.

Back in the 8-bit era, difficulty was part of the design. There were no checkpoints, no saves, and very little forgiveness &mdash; meaning progress came through repetition, memorisation, and sheer determination. Many of these games are still remembered today not just for their gameplay, but for how hard they were to master.

Some were brilliantly designed challenges. Others were just outright punishing. But all of them helped define the Commodore 64 experience.

Which Commodore 64 game destroyed you the most &mdash; and did you ever actually finish any of these?

PLAYLISTS
Best Picks: https://www.youtube.com/playlist?list=PL_TYjnCNYSezy7Q0MpwVCfhI1_2wRPjh1
Arcade &amp; Action Classics: https://www.youtube.com/playlist?list=PL_TYjnCNYSewqDYzBrMyTAoFqrToFtFMU
Adventure Games: https://www.youtube.com/playlist?list=PL_TYjnCNYSewK_i-t1wvtDK1rTZpBi_YU

SUPPORT &amp; CONNECT
Patreon: https://www.patreon.com/CheekyCommodoreGamer
Join: https://www.youtube.com/channel/UCHROCLVcatA449Gg-PoqlKw/join
Twitter: https://twitter.com/CheekyC64Gamer
Facebook: https://facebook.com/cheekycommodoregamer
Discord: https://discord.gg/83Xw9ktAn4
Website: https://www.cheekycommodoregamer.co.uk/

TIMESTAMPS
00:00 Intro
01:42 The Last V8
04:05 Airwolf
06:15 The Human Race
08:20 China Miner
10:32 Cauldron
12:47 Monty on the Run
15:09 Raid Over Moscow
17:28 Booty
19:33 Uridium
22:15 Spindizzy
24:24 Spelunker
26:28 Manic Miner &amp; Jet Set Willy
28:51 IO (Into Oblivion)
30:52 Shadow of the Beast
33:12 RoboCop
34:56 Cybernoid
37:31 Army Moves
39:28 Ghosts &rsquo;n Goblins
41:15 Green Beret
43:01 Cauldron II
45:01 Chiller
47:38 Imhotep
49:33 Ninja Spirit
51:05 Cobra
52:36 Outro

#commodore64 #c64 #hardestc64games #difficultgames #retrogaming #c64gaming #8bitgaming #retrocomputing #cheekycommodoregamer #hardestgames #retrogames

]]></description>
      <pubDate>Thu, 02 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/25-hardest-c64-games-ever-made--you-will-not-finish-these.5063,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/25-hardest-c64-games-ever-made--you-will-not-finish-these.5063,0,0.2</guid>
    </item>
    <item>
      <title>Super Cars -Versions Comparison- Amiga, Atari ST, NES, C64 and much more!</title>
      <description><![CDATA[Super Cars is a top-view racing game from Gremlin Interactive, who later produced the Lotus series of games. Stylistically, the game is influenced by Super Sprint.

There are endless tracks at each of the 4 difficulty levels, which can be raced in any order (although the last track raced is made harder than usual). In the races the player wins money, which can be spent on temporary handling and power upgrades, plus armour plating and front/rear shooting missiles that can knock out other racers. The player must finish in the top 3 of each race to progress - initially there are 4 computer opponents, but more are added as the game progresses.

Timecodes
0:00 - Intro
2:15 - In-Game

----------------------------------

Which one did you play? Which one do you think is the best version?
If you liked the video, subscribe to my channel and click the bell icon to get new updates.

I hope all you retro game fans enjoy this upload especially enough to subscribe if you haven't already and if you'd like to support my channel then please consider a small donation to my channel as this will help me to keep up the video uploads and the channel growing 
(Paypal: https://www.paypal.com/donate/?hosted_button_id=RPXCLEU5QVWFU)

]]></description>
      <pubDate>Thu, 02 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/super-cars--versions-comparison--amiga,-atari-st,-nes,-c64-and-much-more.5062,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/super-cars--versions-comparison--amiga,-atari-st,-nes,-c64-and-much-more.5062,0,0.2</guid>
    </item>
    <item>
      <title>bleem! – The PlayStation Emulator That Ran on a Pentium 166 | Creator Interview</title>
      <description><![CDATA[In 1999, one emulator shocked the gaming world.

bleem! was one of the first Sony PlayStation emulators capable of running commercial games smoothly on ordinary PCs &mdash; even on systems as modest as a Pentium 166. At a time when PlayStation emulation seemed nearly impossible, bleem! proved it could be done.

In this exclusive interview, Zophar, founder of Zophar&rsquo;s Domain, one of the earliest and most influential emulation archives on the internet, sits down with Randy Linden, the programmer behind bleem!, to discuss the story behind this groundbreaking emulator.

Released in March of 1999, bleem! quickly became one of the most talked-about pieces of software in the emulation world. It demonstrated that PlayStation games could run on PC hardware with impressive speed and compatibility, pushing the boundaries of what people believed emulation could achieve at the time.

But Randy Linden&rsquo;s career goes far beyond bleem!. Earlier in the 1990s he developed NES titles including Home Alone and Where&rsquo;s Waldo?, and he achieved one of the most technically impressive console feats of the era by porting Doom to the Super Nintendo &mdash; something many developers believed wasn&rsquo;t even possible on that hardware.

In this conversation we explore the development of bleem!, the technical challenges of emulating the PlayStation in the late 1990s, and Randy&rsquo;s long history working on groundbreaking gaming technology.

Topics Covered
&bull; The origins of bleem!
&bull; How PlayStation games ran on a Pentium 166
&bull; The story behind the SNES port of Doom
&bull; Developing Home Alone and Where&rsquo;s Waldo? for the NES
&bull; Technical challenges of PlayStation emulation in the 1990s
&bull; The legacy of bleem! in emulation history
&bull; Randy's current projects with Limited Run Games

About Zophar&rsquo;s Domain
Founded in the late 1990s, Zophar&rsquo;s Domain became one of the internet&rsquo;s earliest hubs for video game emulation, hosting emulators, ROM tools, SPC music archives, and documentation that helped preserve gaming history for future generations.

&nbsp;Support the Channel &amp; Join Zophar&rsquo;s Realm:

Your support helps keep this content alive and allows me to continue creating deep-dive interviews and retrospectives about the history of emulation and classic gaming.

Join Zophar&rsquo;s Realm and become a channel member: https://www.youtube.com/channel/UC7V4yG7UKk3X5OtE9711sjg/join
Subscribe for more interviews, emulation retrospectives, and stories from the pioneers who made gaming history possible.

More Emulation / Retrogaming Content from Zophar:

Interview with ZSNES Creator: https://www.youtube.com/watch?v=iG-oqvj4Tqk
The Internet's First Emulation Streams: https://youtu.be/WgZfFdPUeAQ
Speedrunning in the 90s: https://youtu.be/D7HWbjGNVV8

Special thanks to Mauricio Sonegatti and Keith Raney for the bleem! &amp; bleemcast! footage!

#bleem #PlayStation #Emulation #RetroGaming #ZopharsDomain #GamingHistory #SNESDoom #PlayStationEmulator #PS1 #VideoGameHistory

]]></description>
      <pubDate>Thu, 02 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/dokumenty/bleem--the-playstation-emulator-that-ran-on-a-pentium-166--creator-interview.5061,0,0.3</link>
      <guid>https://www.t2e.pl/try2video/dokumenty/bleem--the-playstation-emulator-that-ran-on-a-pentium-166--creator-interview.5061,0,0.3</guid>
    </item>
    <item>
      <title>[TAS] PSX Rockman Complete Works: Rockman 5 "no Super Arrow" in 31:06.027 by NemoRuby</title>
      <description><![CDATA[This is a tool-assisted speedrun. For more information, see https://tasvideos.org/7032M
TAS originally published on 2026-04-02

Rockman Complete Works: Rockman 5 is a port of the Japanese version of Mega Man 5 for the NES. Some of the notable differences include less lag, faster weapon swap, different usage of Super Arrows which also includes some zips, and a reworked soundtrack using CD quality audio.

This time, NemoRuby ( https://tasvideos.org/Users/Profile/NemoRuby ) goes through the game without using the Super Arrow in record time.

--------
PHOTOSENSITIVITY WARNING: There are flashing lights throughout the movie, which may cause epileptic seizures to those affected.


#tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

]]></description>
      <pubDate>Thu, 02 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/tas-psx-rockman-complete-works-rockman-5-no-super-arrow-in-3106.027-by-nemoruby.5060,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/tas-psx-rockman-complete-works-rockman-5-no-super-arrow-in-3106.027-by-nemoruby.5060,0,0.2</guid>
    </item>
    <item>
      <title>Were Games Better on the Amiga or Archimedes?</title>
      <description><![CDATA[Was the Acorn Archimedes actually better than the Amiga&hellip; or did we get it completely wrong?

In this video, I take a deep dive into one of the most fascinating (and misunderstood) computers of the late 1980s &mdash; the Acorn Archimedes. Powered by the revolutionary ARM processor, it should have been a serious contender against the mighty Commodore Amiga&hellip; but was it?

We start with the origins of the Archimedes and its impressive tech specs, comparing it to other 16-bit machines of the era. Then we take a look at some of its more obscure and lesser-known games &mdash; the kind you rarely see covered &mdash; before putting it head-to-head with the Amiga in a showdown of five major titles.

So&hellip; were games actually better on the Archimedes? Or is the Amiga still king?

Let&rsquo;s find out.

]]></description>
      <pubDate>Thu, 02 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/gry/were-games-better-on-the-amiga-or-archimedes.5059,0,0.2</link>
      <guid>https://www.t2e.pl/try2video/gry/were-games-better-on-the-amiga-or-archimedes.5059,0,0.2</guid>
    </item>
    <item>
      <title>Elements of Green: time-lapse pixel art</title>
      <description><![CDATA[&quot;Elements of Green&quot; by Prowler (Klas Benjaminsson).

Made for the graphics compo at Datastorm 2013 (placed 1:st), and for the demo &quot;15 years of fame&quot;. Sorry it had to be a party-version for the compo - but time beat me big time this year! You can download the final version here:
www.antialias.se/prowler_lib/elements_of_green.png
Greetings to everyone at the party!
The idea was to visualize the 3 elements of the forest and make them blend into the woods seamlessly. The picture didn't really turn out the way I hoped and the composition went off balance, but it was fun to make it anyways.

Big thanks to Abyssal Plains (Maurizio Giambrone) for letting me use his amazing tune &quot;Orange River&quot;, featured in the album &quot;Hemispherical Sky&quot;.

Visit my page on facebook: www.facebook.com/pages/Prowler/87652107930
Bitfellas portfolio: artcity.bitfellas.org/index.php?a=artist&amp;id=762
Amiga Graphics Archive: amiga.lychesis.net/scene.html
Pixel artwork (source files): www.antialias.se
Listen to Abyssal Plains: abyssalplains.bandcamp.com

]]></description>
      <pubDate>Thu, 02 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/tutoriale/elements-of-green--time-lapse-pixel-art.5058,0,0.10</link>
      <guid>https://www.t2e.pl/try2video/tutoriale/elements-of-green--time-lapse-pixel-art.5058,0,0.10</guid>
    </item>
    <item>
      <title>DEFENDER OF THE CROWN: THE LEGEND RETURNS | Official Game Reveal trailer 2026 | Nordcurrent Labs</title>
      <description><![CDATA[Defender of the Crown is back to celebrate its 40th Anniversary &ndash; now enhanced for a new generation of knights. Conquer territories, raise armies, storm castles, influence the balance of power, and rise above rival lords to unite the kingdom under your banner&nbsp;

THE LEGEND RETURNS IN 2026!

Wishlist on Steam: https://store.steampowered.com/app/4208140/Defender_of_the_Crown_The_Legend_Returns/
PlayStation 5: https://store.playstation.com/concept/10018689
GOG: https://www.gog.com/en/game/defender_of_the_crown_the_legend_returns
Nintendo Switch &amp; Xbox Series X|S TBA
____________________________
Follow us:
Twitter/X: https://x.com/NordcurrentLabs
Discord: https://discord.gg/Bey4EZsQbs

#DefenderOfTheCrown #indiegames #classicgames

]]></description>
      <pubDate>Wed, 01 Apr 2026 00:00:00 +0200</pubDate>
      <link>https://www.t2e.pl/try2video/vip-movie/defender-of-the-crown-the-legend-returns--official-game-reveal-trailer-2026--nordcurrent-labs.5057,0,0.9</link>
      <guid>https://www.t2e.pl/try2video/vip-movie/defender-of-the-crown-the-legend-returns--official-game-reveal-trailer-2026--nordcurrent-labs.5057,0,0.9</guid>
    </item>
  </channel>
</rss>
