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<title>PolyCast</title>
<itunes:subtitle>entertaining | informing civ</itunes:subtitle>
<description>PolyCast is made up of a bi-weekly, monthly, two bi-monthly and a recurring Civilization podcast. PolyCast with co-hosts DanQ, Makahlua, TheMeInTeam and qnl cover game strategy; RevCast with co-hosts elthrasher, dukeblue1987, ScottieX and REDAF cover Civ on consoles; SCivCast with co-hosts Methos and AlphaShard cover Civ on social media; TurnCast with players DanQ, Michael Lucas-Smith, Makahlua and TheMeInTeam cover Civ multiplay; and ModCast with co-hosts GarretSidzaka, Impaler[WrG], Locutus and Maniac cover Civ modding. Entertaining and informing Civ.</description>
<itunes:keywords>Civilization, Civ, Civ4, Civ5, CivRev, Warlords, Beyond the Sword, Sid Meier, GalCiv, Turn-Based Strategy, PolyCast, ModCast, RevCast, SCivCast, TurnCast</itunes:keywords>
<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
<itunes:owner>
	<itunes:name>Dan Quick</itunes:name>
	<itunes:email>dquick@superaje.com (Dan Quick)</itunes:email>
</itunes:owner>
<managingEditor>thepolycast@gmail.com (PolyCast Team)</managingEditor>
<webMaster>dquick@superaje.com (Dan Quick)</webMaster>
<link>http://thepolycast.net/</link>
<itunes:image href="http://civcomm.weplayciv.com/polycast/images/polycast_logo300.jpg" />
<image>
	<url>http://civcomm.weplayciv.com/polycast/images/polycast_logo140.jpg</url>
	<title>PolyCast</title>
	<link>http://thepolycast.net/</link>
	<width>144</width>
	<height>91</height>
	<description>PolyCast</description>
</image>
<itunes:category text="Games &amp; Hobbies"/>
<language>en-us</language>
<copyright>Copyright 2006-2012 Civilized Communication</copyright>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 12 May 2012 14:39:44 -0500</pubDate>

<item>
<title>PolyCast #146: Forest for the Trees</title>
	<description>In the 'Senate' (03m22s), comparing the merits of promotions for Galleys, and a generalized 'to do' list in the early game, both for Civilization IV. In 'Forum Talk' (15m40s), considering the possibility of a demo for the Civilization V expansion pack Gods and Kings, as well as the most anticipated scenario(s) from it. Next in the 'Research Lab' (24m40s), contrasting the Scout unit in CivIV and CivV in the context of revising its promotion capabilities. Then under 'Miscellaneous' (31m20s), on the implications for CivV's game mechanics from the upcoming GaK expansion, ethics and legalities of Civilization's developer and publisher incorporating community-generated MODs into the base game (47m49s; recorded for Episode 122), playing CivV without any Victory Conditions (50m18s; recorded for Episode 124), and how to keep CivIV interesting after all these years since its release (52m02s; recorded for Episode 134).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 12 May 2012 14:39:44 -0500</pubDate>
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</item>

<item>
	<title>RevCast #40: The Nitty Gritty</title>
	<description>In the first topic (02m19s), an update on a number of tournaments recently concluded, in-progress and up-and-coming for Civilization: Revolution. In the second topic (05m00s), the good, the bad and the ugly when it comes to Wonders of the World in the game throughout all its eras. Then in the third topic (21m58s), reflecting on the continued draw and future prospect for CivRev's longevity in the video gaming community.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:29:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 05 May 2012 14:49:26 -0500</pubDate>
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<item>
<title>PolyCast #145: Being Pedantic</title>
	<description>In the 'News (01m40s), breaking down the Civilization V: Gods and Kings playthrough show at PAX East 2012 a couple of weeks prior. Under the 'Open Mic' (41m53s), verbal feedback emailed in from a listener that expands on their forum post in response to a topic discussed last episode. Then under 'Miscellaneous' (47m35s), strengths, weaknesses and next steps for a survey to serve as the basis for a university dissertation connecting interest in Ancient Egypt and video games.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 28 Apr 2012 14:24:19 -0500</pubDate>
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</item>

<item>
	<title>SCivCast #02: Socially Complex</title>
	<description>In the first topic (03m55s), for new players to Civilization: World, getting oriented and then getting settled. In the second topic (09m44s), the role barbarians play in the game between themselves and players, and between players themselves. Next in the third topic (14m16s), on the ability to jump from civilization to civilization, the value of 5-minute "trickles" and moderating harvest levels in CivWorld. Then in the fourth topic (17m35s), reasons to play the game other than to win.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:17:00</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 21 Apr 2012 14:36:09 -0500</pubDate>
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	<guid>http://civcomm.weplayciv.com/polycast/scivcast/season1/episode02.mp3</guid>
</item>

<item>
<title>PolyCast #144: Too Long Didn't Listen</title>
	<description>In the 'News' (01m36s), on the first of Civilization V: Gods and Kings' presence at PAX East 2012, as well as its announced release date. In 'Forum Talk' (34m00s), an analysis of the 'CIV5Worlds.xml' file catches the panel's attention. Next in the 'Senate' (41m27s), the connection between Great Scientists, bulbing for research and the Fishing technology is scruitinized in Civilization IV (recorded for Episode 134). Then under 'Miscellaneous' (43m06s), a collection of saves for instant CivV achievement gratification draws ire, while an April Fool's Joke for its Gods and Kings expansion generates buzz (53m02s).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 14 Apr 2012 16:12:17 -0500</pubDate>
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	<guid>http://civcomm.weplayciv.com/polycast/polycast/season6/episode144.mp3</guid>
</item>

<item>
	<title>TurnCast #17: Every Combination of Word</title>
	<description>There's a song for that. Snippets from assorted co-operative multiplayer games including: cross communication; shades of orange; attire messages; patience payoff; and parental failure.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:09:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 07 Apr 2012 17:01:04 -0500</pubDate>
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	<guid>http://civcomm.weplayciv.com/polycast/turncast/season2/episode17.mp3</guid>
</item>

<item>
<title>PolyCast #143: Don't Mistake Cause and Effect</title>
	<description>In the 'Senate' (01m11s), treating a self-diagnosed 'irrational fear' of technological inferiority, and tips for co-operative multiplay (18m16s) -- both for Civilization IV, with extension to consider CivV on comparable terms. Next under 'Miscellaneous' (33m17s), getting in on an argument that Downloadable Content (DLC) for Civilization V has been 'done right'. Then in an 'Interview' (42m09s), chatting with the person behind a newer series of CivV 'Let's Plays', and looking back on the efforts of another such creator (49m56s; recorded for Episode 114).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 31 Mar 2012 16:17:49 -0500</pubDate>
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</item>

<item>
	<title>RevCast #39: Here's the Thing</title>
	<description>In the first topic (02m40s), an in-depth consideration of how to best play the first 20 turns of a Civilization: Revolution game. Next in the second topic (14m56s), focusing on the goals and crucial timing of how many turns after a game has begun before one settles their capital city. Then in the third topic (20m39s), progressing beyond CivRev's first 20 turns of a game towards victory.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:29:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 24 Mar 2012 18:52:13 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season4/episode39.mp3" length="14399696" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season4/episode39.mp3</guid>
</item>

<item>
<title>PolyCast #142: Intestinal Fortitude</title>
	<description>Under 'Miscellaneous' (01m22s), on which Wonders of the World have been seen in 'real life'. In the 'News' (06m24s), pouring over continuing developments on the upcoming Civilization V expansion pack, Gods and Kings. Next in 'Forum Talk (13m40s), evaluating the viability of adding corporations and debating the value of advisors (22m02s), both in Civilization V; next, adding to advice for playing a One City Challenge (OCC) in Civilization IV (31m16s) and then back to CivV to assess the need for being able to see rival civilization's technology tree progress (37m34s). In the 'Senate' (43m06s), demystifying the link between gifting cities and stealing technologies easier through espionage in CivIV. Then in the 'Research Lab' (46m40s), what of a place for Chemical and/or Biological warfare in the Civilization series.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 17 Mar 2012 13:24:19 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season6/episode142.mp3" length="28799225" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season6/episode142.mp3</guid>
</item>

<item>
	<title>TurnCast #16: Actually How It Happens</title>
	<description>To the victors go the spoils. Snippets from assorted co-operative multiplayer games including: scary threats; matching number to personality; favourite phrases; smooth moves; and silence is golden.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:09:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 10 Mar 2012 17:20:24 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/turncast/season2/episode16.mp3" length="4798755" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/turncast/season2/episode16.mp3</guid>
</item>

<item>
<title>PolyCast #141: Can Always Speculate</title>
	<description>In the 'News (Part 1 of 2) (03m13s), coverage galore on the offical announcement that the first Civilization V expansion pack, Gods and Kings, is set for release this spring. Through analyses and sleuthing alike, its following aspects are discussed first: religion; espionage (15m02s); diplomacy (19m40s); civilizations (22m34s); buildings (25m06s) and combat (26m44s). Next under 'Miscelaneous' (28m47s), observing CivV leaders' reactions to defeat (recorded for Episode 111); counting down a Top 10 things 'Learned About the World' through the game (32m39s; recorded for Episode 129); some continued disbelief that females play Civilization games (35m01s; recorded for Episode 134), and critiquing CivV's difficulty levels in correlation to the Artificial Intelligence (40m44s; recorded for Episode 136). Then in the 'News (Part 2 of 2)' (47m19s), considering the stated release timeline for CivV: GandK, and a possible sneak peak of some modified CivV settings to come following an accidental then reversed patch rollout (50m17s).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 03 Mar 2012 16:57:32 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season6/episode141.mp3" length="28799016" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season6/episode141.mp3</guid>
</item>

<item>
	<title>RevCast #38: Randomness All Over</title>
	<description>In the first topic (00m57s), dealing with varied victory condition attempts including adaptability measures in Civilization: Revolution (recorded for Episode 07). In the second episode (04m58s), playing into the strengths, and not falling into the pitfalls, of being the Mongolians (recorded for Episode 23). Next in the third topic (09m27s), wanting for gold in CivRev (recorded for Episode 23). In the fourth topic (11m50s), recognizing and responding to common multiplay technical difficultes (recorded for Episode 31). In the fifth topic (15m29s), advancing an arugment for Catapult rushing in Civilization: Revolution (recorded for Episode 34). Then in the sixth topic (21m50s), the challenge that is post-Code of Laws play (recorded for Episode 34).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:29:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 25 Feb 2012 18:02:43 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season4/episode38.mp3" length="14399696" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season4/episode38.mp3</guid>
</item>

<item>
<title>PolyCast #140: It's Give and Take</title>
	<description>In the 'News' (01m14s), reacting to Sid Meier being interviewed by GameInformer on the future of strategy gaming. Next, in 'Forum Talk' (11m37s) the scoring forumla being broken in Civilization V, CivIV before it, and the top multiplayer civs in CivV. Then under the 'Open Mic' (48m16s), answering 'Verade''s call-in question pitting Civilization III against CivIV as playing preference.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 18 Feb 2012 14:23:17 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season6/episode140.mp3" length="28800479" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season6/episode140.mp3</guid>
</item>

<item>
	<title>TurnCast #15: Wonder What Will Happen</title>
	<description>Only time will tell. Snippets from assorted co-operative multiplayer games including: laying blame; for a good argument; buttons to be pressing; word appreciation; and time for talking.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:09:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 11 Feb 2012 17:58:02 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/turncast/season2/episode15.mp3" length="4798755" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/turncast/season2/episode15.mp3</guid>
</item>

<item>
<title>PolyCast #139: Add Insult to Injury</title>
	<description>In the 'Research Lab' (01m14s), on a request for unique technologies for Civilization's, well, civilizations. In 'Forum Talk' (11m37s), considering the most important attribute in CivV, and the ability to run a negative treasury. Next in the 'Senate' (31m12s), combining late game and air unit analysis, and how to stop Giant Death Robots in Civilization V. Then under 'Miscellaneous' (48m16s), the sizzle of comparing gaming and cooking.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 04 Feb 2012 17:57:04 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season6/episode139.mp3" length="28800061" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season6/episode139.mp3</guid>
</item>

<item>
	<title>SCivCast #01: You Have Notifications</title>
	<description>In the first topic (00m31s), on claims that Civilization: World is already on the decline, and possible factors why. In the second topic (04m23s), the contentious element of the game that is CivBucks. Onto the third topic (06m56s), the co-hosts share their recent gameplay experiences with and efforts within the title. Next in the fourth topic (09m11s), finding a silver lining in CivWorld that leads back to an inherent concern. In the fifth topic (12m31s), proposing an avenue to find a solution to that concern by drawing from the existing online Civ community. Then in the sixth topic (15m01s), the crux that is the inactive player realized over-and-over again.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:17:00</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 28 Jan 2012 14:51:33 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/scivcast/season1/episode01.mp3" length="8162491" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/scivcast/season1/episode01.mp3</guid>
</item>

<item>
<title>PolyCast #138: That Was All a Lot of Nothing</title>
	<description>In 'Forum Talk' (02m08s), looking back on, and the reaction to, the latest Civilization V patch released just before Christmas 2011. Under 'Miscellaneous' (06m36s), a collective enthuasiam for, concern cast or indifference towards not one but two sequels to XCOM: Enemy Unknown through publisher 2K Games. In the 'Senate' (11m54s), converting forests into lots and lots of gold in Civilization IV, not wasting worker turns in CivIV and CivV, and getting too close for comfort -- so to speak -- in CivV. Then under the 'Open Mic' (44m10s), responding to the call for feedback for the show's fifth season that received fifty-nine responses in total.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 21 Jan 2012 16:04:26 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season6/episode138.mp3" length="28800270" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season6/episode138.mp3</guid>
</item>

<item>
	<title>TurnCast #14: Why This Conversation is Happening</title>
	<description>Bewilderment. Snippets from assorted co-operative multiplayer games including: shame if something happened; this land is my land; line of thinking; random remembrances; and research safety.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:09:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 15 Jan 2012 01:07:24 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/turncast/season2/episode14.mp3" length="4798755" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/turncast/season2/episode14.mp3</guid>
</item>

<item>
<title>PolyCast #137: Not Just a Lame Clip Show VIII</title>
	<description>Under 'Miscellaneous' (00m48s), whether or not to give Open Borders to an Artificial Intelligence (AI)-controlled civilization for gold in Civilization V (recorded for Episode 122), and balancing the intelligence equation for Civ AI in general (04m13s; recorded for Episode 124). In the 'Senate' (07m36s), to, or not to, trust unit automation in CivV (recorded for Episode 127), going for a CivIV Cultural Victory through the Cultural Slider (10m01s; recorded for Episode 129), which Great People to target post-Liberalism technology (15m35s; recorded for Episode 132), areas of play under which beginning CivV players are lacking (26m42s; recorded for Episode 134) and are mounted units weak in CivV (35m52s; recorded for Episode 136). Then in 'Forum Talk' (49m39s), why some of Civilization V's luxuy resources are not as strong as others (recorded for Episode 135).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 07 Jan 2012 13:40:19 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season6/episode137.mp3" length="28801524" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season6/episode137.mp3</guid>
</item>

<item>
	<title>TurnCast #13: A Little Crazy</title>
	<description>Honesty starts from within. Snippets from assorted co-operative multiplayer games including: stark envy; doubt benefits; delayed observations; mad money; and fitting tunes.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:09:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 31 Dec 2011 00:36:11 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/turncast/season1/episode13.mp3" length="4798755" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/turncast/season1/episode13.mp3</guid>
</item>

<item>
	<title>PolyCast Christmas Special 2011: Rockin' Around the Civvin' PC</title>
	<description>Presenting the present that is the fourth annual PolyCast Christmas Special. In 'Email #1' (02m21s), answering Norman Ma regarding the effect of game speed in Civilization V and particular victory conditions. In 'Email #2' (07m05s), responding to a message from Jason Hermsen who makes inquiries on a number of topics to Civ: comparable strategy games, adaptability of the franchise to other gaming genres (12m03s), preferred talent that would be new to its development (14m55s), minimizing warfare desirability (23m50s), and renewing the expansion vs. Downloadable Content (DLC) release consideration (27m06s). Onto 'Forum Post #1' (32m54s), from 'Dale' on the direction of the Civ franchise from its adaptation to the console to a presumed Massively Multiplayer Online (MMO) game. In 'Forum Post #2' (42m28s), from 'eastkitton' looking for the 'most INTERESTING to play' DLC for Civilization V. In 'Forum Post #3' (46m06s), from 'Alexander', what an 'ideal' holiday modification for Civ would be. Next in 'Forum Post #4' (49m33s), select points from 'MARDUK' on the pros and cons to a number of gameplay suggestions. In 'Forum Post #5' (60m03s), addressing both a question and a request from 'Tremonti'. In 'Forum Post #6' (62m50s), from 'AwesoMe', seeking the panel's view on science as executed in CivV. In 'Forum Post #7' (70m36s), from 'E_T', on the 'resurgence' of CivIV play as backlash to the state of CivV. Then in 'Forum Post #8' (78m30s), from 'Mythdracon', choosing and being specific about the most important 'fix' needed for CivV presently.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:89:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 24 Dec 2011 00:09:24 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/christmas2011.mp3" length="43201263" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/christmas2011.mp3</guid>
</item>

<item>
	<title>PolyCast Promo 16</title>
	<description>This second sampler from the fifth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the one-hundred-and-twenty-second through one-hundred-and-thirty-sixth episodes and mixed together.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:04:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 21 Dec 2011 17:46:51 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/promo16.mp3" length="2399878" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/promo16.mp3</guid>
</item>

<item>
	<title>TurnCast #12: Totally Helpful</title>
	<description>What, really. Snippets from assorted co-operative multiplayer games including: breaking rules; spreading misinformation; taking off; annoying more; and asking nicely.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:09:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 17 Dec 2011 17:38:40 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/turncast/season1/episode12.mp3" length="4798755" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/turncast/season1/episode12.mp3</guid>
</item>

<item>
	<title>RevCast #37: Quantity Over Quality</title>
	<description>In the first topic (01m24s), introducing Civilization: Revolution's American civilization by stirring an overview into the starting and Ancient bonus mixture. In the second topic (11m45s), finding it an exercise to overstate the strength that is America in the Medieval Era. Next in the third topic (18m54s), on CivRev's measured American prospects in the Industrial and Modern Eras. Then in the fourth topic (23m28s), having one's work cut out for them in defending from America.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:29:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 14 Dec 2011 18:25:04 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season3/episode37.mp3" length="14400322" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season3/episode37.mp3</guid>
</item>

<item>
	<title>TurnCast #11: Give Grief</title>
	<description>Colour difference irrelevant. Snippets from assorted co-operative multiplayer games including: monitor mirror; nether regions; sound effects; antic surprise; and admitting defeat.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:09:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 10 Dec 2011 16:53:26 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/turncast/season1/episode11.mp3" length="4798755" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/turncast/season1/episode11.mp3</guid>
</item>

<item>
<title>PolyCast #136: Strike Our Fancy</title>
	<description>In 'Forum Talk' (00m55s), the best way to cure city sickness in Civilization IV's later(r) game, and then an intensive focus on both the best and worst unique civilization abilities in CivV (08m12s).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 03 Dec 2011 15:38:14 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode136.mp3" length="28798807" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode136.mp3</guid>
</item>

<item>
	<title>ModCast #46: Perfect Perlin</title>
	<description>In the first topic (00m46s), on the PerfectWorld3 map script for Civilization V by Cephalo. In the second topic (10m15s), discussing the continental graphic styles. Next in the third topic (22m00s), transitioning from Python to LUA programming between CivIV and CivV. Into the fourth topic (31m05s), how Downloadable Content (DLC) releases affect modding. Then in the fifth topic (46m05s), going over the 1066AD scenario from CivV's Viking DLC.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:58:46</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 30 Nov 2011 19:56:18 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/modcast/season4/episode46.mp3" length="27343682" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/modcast/season4/episode46.mp3</guid>
</item>

<item>
	<title>TurnCast #10: The Magic Word</title>
	<description>Massive case of disagreement. Snippets from assorted co-operative multiplayer games including: accidental declaration singing enforcement; knowing better; unbelievably inconceivable; and life achievement.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:09:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 26 Nov 2011 16:44:48 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/turncast/season1/episode10.mp3" length="4798755" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/turncast/season1/episode10.mp3</guid>
</item>

<item>
	<title>RevCast #36: Mix of Ingredients</title>
	<description>In the first topic (01m12s), taking pulse of the Civilization: Revolution tournament scene co-ordinated through the game's official forums. In the second topic (03m48s), wonders of the World worth building, specifically in the context of competitive multiplayer. Into the third topic (12m16s), an overview of the latest CivRev "Civ of the Month", the Romans. Onto the fourth topic (16m09s), playing as Rome in the Ancient Era. In the fifth topic (20m44s), making it through the Medieval Era as Rome in CivRev. Next in the sixth topic (23m57s), the Industrial and Modern Eras as leader of the Roman civilization. Then in the seventh topic (25m18s), defending oneself in CivRev against a Roman opponent.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:29:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 23 Nov 2011 17:42:34 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season3/episode36.mp3" length="14399696" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season3/episode36.mp3</guid>
</item>

<item>
<title>PolyCast Questions/Comments/Topics Requested for Christmas Special 2011</title>
	<description>Submit questions to answer, comments to reflect on and topics to investigate to drive the PolyCast 2011 Christmas Special's content to be hosted by the show's regular co-hosts: Civ in nature, strategy/computer gaming in general or even PolyCast specific inquiries are all welcome... you are not limited to just one!</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:02:11</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Mon, 21 Nov 2011 19:50:56 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/promo_christmas2011.mp3" length="1054886" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/promo_christmas2011.mp3</guid>
</item>

<item>
<title>PolyCast #135: Take the Blame</title>
	<description>In the 'News' (01m41s), on the carrying out, and fallout, of the hacking of Steam's servers that permitted access to user forum accounts and financial information. Next in the 'Research Lab' (18m29s), implementing an national currency system in the Civilization series. In 'Forum Talk' (28m53s), choosing the best civilization for a One-City Challenge (OCC) in first CivV, then CivIV, and are Nuclear-powered weapons unfair in CivV with inevitable comparison to CivIV. Then in 'Community Focus' (49m03s), looking at the youngest of the largest Civ fan websites at present, WePlayCiv.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 19 Nov 2011 17:12:03 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode135.mp3" length="28799225" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode135.mp3</guid>
</item>

<item>
	<title>TurnCast #09: Sound Byte</title>
	<description>Defining time. Snippets from assorted co-operative multiplayer games including: speaking timing; killing aliens; contract terms; advertising presence; and war tunes.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:09:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 12 Nov 2011 16:08:20 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/turncast/season1/episode08.mp3" length="4798755" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/turncast/season1/episode08.mp3</guid>
</item>

<item>
<title>PolyCast #134: All's Fair in Love and Civ</title>
	<description>In 'Forum Talk' (02m15s), concern over a tactic being seen as cheating in a co-operative Civilization IV multiplayer game, on the use of Airports and air lifting in CivIV and CivV (10m39s) and sharing food between cities within your empire in either game (26m08s). Then under 'Open Mic' (43m43s), comparably last experienced during the show's first season, engaging in telephonic message tag over a misdirected missing rental.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 05 Nov 2011 15:56:32 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode134.mp3" length="28800270" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode134.mp3</guid>
</item>

<item>
<title>PolyCast #133: Not Just a Lame Clip Show VII</title>
	<description>Under the 'Open Mic' (00m34s), being proactive in Civilization IV warfare (recorded for and on the general difficulty of CivIV and CivV (recorded for Episode 124). Next in 'Senate' (08m30s), whether or not to accept Friendship offer from a remote civilization in CivV (recorded for Episode 119), how many Stables should one build in a CivIV game (recorded for Episode 125), on using roads and railroads in CivV (recorded for Episode 127) and comparing and contrasting a CivIV Cottage vs. Farm economy (recorded for Episode 129). Then under 'Miscellaneous' (27m37s) making sense of of the "Top 5 Cities" in Civilization IV (recorded for Episode 90), the difficulty behind bringing Civ to the Macintosh platform (recorded for Episode 97) and on the war delcaration mechanics of CivIV's Artificial Intelligence (recorded for Episode 99); further still, discovering El Dorado National Wonder in Civilization V and ending point for Civ sessions (recorded for Episode 110), why people play Civilization (recorded for Episode 120), what if your people wrote books about you (recorded for Episode 124) and noting a trick in CivIV (recorded for Episode 125).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 29 Oct 2011 18:24:18 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode133.mp3" length="28799016" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode133.mp3</guid>
</item>

<item>
	<title>ModCast #45: Agility +1</title>
	<description>In the first topic (01m48s), on Civilization V and its assorted Downloadable Content (DLC). Then in the second topic (27m30s), continuing the modding 'Curriculum' series with the spiral cycle of agile mod development.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:58:46</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 26 Oct 2011 19:48:37 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/modcast/season4/episode45.mp3" length="30202105" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/modcast/season4/episode45.mp3</guid>
</item>

<item>
<title>PolyCast #132: Make No Promises</title>
	<description>Under 'Open Mic' (02m15s), reacting to some responses to the most previous episode the show. In 'Forum Talk' (05m57s), an argument to modify the movement and effect of Great Generals in Civilization V, dealing with quitters in Civ multiplayer, and using the cultural slider in CivIV. In the 'Senate' (32m10s), stealing the Settlers and Workers of CivV Artificial Intelligence (AI) opponents and dissecting a 1190AD Conquest win on Deity in CivIV. Then under 'Miscellaneous' (46m08s), brainstorming ideas for a children's Civ-themed birthday party, and acknowledging the approach of the show's fifth birthday.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 22 Oct 2011 16:42:25 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode132.mp3" length="28800479" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode132.mp3</guid>
</item>

<item>
<title>PolyCast #131: Not Just a Lame Clip Show VI</title>
	<description>In 'Forum Talk' (01m00s), are one-tile island cities worth the effort (recorded for Episode 112); has anyone ever made a defensive pact (recorded for Episode 120) (08m03s); the purpose of Hydro Plants (recorded for Episode 122) (20m15s); should jungle tiles be developed (recorded for Episode 124) (26m48s) and what should and should not be Downloadable Content (DLC) (recorded for Episode 127) (32m25s). Then, roleplaying with Social Policy trees (44m14s) and bringing back culture conquering (recorded for Episode 129) (46m58s). In the 'Research Lab' (53m21s), making Culture civilization-wide to limit over expansion (recorded for Episode 125).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 15 Oct 2011 16:36:32 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode131.mp3" length="28800270" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode131.mp3</guid>
</item>

<item>
<title>PolyCast #130: Not So Cut and Dry</title>
	<description>Under 'Open Mic' (02m15s), reacting to some responses to the most previous episode the show. In 'Forum Talk' (05m57s), an argument to modify the movement and effect of Great Generals in Civilization V, dealing with quitters in Civ multiplayer, and using the cultural slider in CivIV. In the 'Senate' (32m10s), stealing the Settlers and Workers of CivV Artificial Intelligence (AI) opponents and dissecting a 1190AD Conquest win on Deity in CivIV. Then under 'Miscellaneous' (46m08s), brainstorming ideas for a children's Civ-themed birthday party, and acknowledging the approach of the show's fifth birthday.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 08 Oct 2011 16:59:07 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode130.mp3" length="28799353" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode130.mp3</guid>
</item>

<item>
	<title>RevCast #35: On Top of It All</title>
	<description>In the first topic (04m29s), an update on the Civilization: Revolution tournament scene co-ordinated through the game's official forums. In the second topic (05m58s), an overview of China, the CivRev "Civ of the Month". Next in the third topic (09m55s), starting out, and the Ancient Area, as this civilization. Onto the fourth topic (13m59s), managing the Medieval and Industrial Eras as the Chinese in CivRev. In the fifth topic (20m01s), finding oneself as China in CivRev's Modern Era. Then in the sixth topic (22m04s), the greater challenge that can be defending against the Chinese.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:29:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 02 Oct 2011 21:48:56 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season3/episode35.mp3" length="14399824" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season3/episode35.mp3</guid>
</item>

<item>
	<title>TurnCast #08: Inability to Speak</title>
	<description>Credit where credit is due. Snippets from assorted co-operative multiplayer games including: mute singing; catchphrase reminder; new hobby; proper response; and hearing bread..</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:09:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 01 Oct 2011 13:40:35 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/turncast/season1/episode08.mp3" length="4798755" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/turncast/season1/episode08.mp3</guid>
</item>

<item>
<title>PolyCast #129: The Letters T and Eh?</title>
	<description>In 'Forum Talk' (02m30s), using Civilization IV Governor's ability to stop growth in a city, seeing an incorporation of a colonization system (11m55s) and another means to war without diplomatic penalty (25m19s), both in CivV.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 24 Sep 2011 15:04:07 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode129.mp3" length="28799980" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode129.mp3</guid>
</item>

<item>
	<title>TurnCast #07: Out Loud</title>
	<description>Enticing incentives. Snippets from assorted co-operative multiplayer games including: waiting game; being morbid; microphone folly; mention mistake; and peanut gallery.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:09:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 17 Sep 2011 16:48:12 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/turncast/season1/episode07.mp3" length="4798755" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/turncast/season1/episode07.mp3</guid>
</item>

<item>
<title>PolyCast #128: Open to Abuse</title>
	<description>In 'Forum Talk' (02m30s), using Civilization IV Governor's ability to stop growth in a city, seeing an incorporation of a colonization system (11m55s) and another means to war without diplomatic penalty (25m19s), both in CivV. Then under 'Miscellaneous' (36m49s), counting your favourites as traits in V, and on Electronic Arts seeking copyright renewal of Alpha Centauri amongst a few other gaming titles.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 10 Sep 2011 16:27:38 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode128.mp3" length="28800189" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode128.mp3</guid>
</item>

<item>
	<title>TurnCast #06: Not Hearing This</title>
	<description>Lucky beneficiary. Snippets from assorted co-operative multiplayer games including: madhouse greeting; delayed reaction; forgotten opponents; singing opportunity; and show influences.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:09:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 03 Sep 2011 16:39:07 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/turncast/season1/episode06.mp3" length="4798755" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/turncast/season1/episode06.mp3</guid>
</item>

<item>
	<title>RevCast #34: Return on That Investment</title>
	<description>In the first topic (01m39s), in overview of the Civilization: Revolution "Civ of the Month", the Greeks. Next in the second topic (06m17s) on the start, and Ancient Era, as Greece in the game. With the third topic (16m10s), carrying on into the Medieval Era as the Greeks in CivRev. Further in the fourth topic (20m55s), managing Greece in the game's Industrial Era. Onto the fifth topic (23m28s), the place of CivRev's Greeks in CivRev. Then in in the sixth topic (25m12s), defending against Greece as opponent in-game.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:29:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 31 Aug 2011 11:40:17 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season3/episode34.mp3" length="14398442" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season3/episode34.mp3</guid>
</item>

<item>
	<title>ModCast #44: Code Vultures</title>
	<description>In the first topic (01m29s), leading off the show's modding "Curriculum" series, the 'why': when to do so for yourself versus for public use (07m14s); when to publish an initial community release (17m23s); when to update a mod, balancing stability against features (19m35s); initiating, delegating, and scheduling a development team (26m31s); and marketing the ongoing effort (36m11s). Then in the second topic (38m21s), on the "Echoes of Ages" MOD for Civilization V, focusing on re-purposing and focusing city buildings.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:58:46</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Tue, 30 Aug 2011 18:56:24 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/modcast/season4/episode44.mp3" length="29220238" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/modcast/season4/episode44.mp3</guid>
</item>

<item>
<title>PolyCast #127: Lot of Resetting Still</title>
	<description>In the 'News' (01m08s), on the August 2011 patch for Civilization V being just released, and on the game's new Downloadable Content (DLC) in the form of Korea and "Wonders of the Ancient World" (23m17s). Then under 'Open Mic' (44m53s), responding to an email on the challenges of carrying out Succession Games (SGs) for CivV as compared to CivIV or CivIII, and then a call-in to discuss the DLC competition in writing CivV strategy articles (55m28s).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 27 Aug 2011 14:42:13 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode127.mp3" length="28799016" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode127.mp3</guid>
</item>

<item>
	<title>TurnCast #05: Stuck in the Groove</title>
	<description>Worth repeating. Snippets from assorted co-operative multiplayer games including: that's what; getting horses; singing harmonies; could just; and rhythmic rapping.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:09:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 20 Aug 2011 01:18:35 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/turncast/season1/episode05.mp3" length="4798755" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/turncast/season1/episode05.mp3</guid>
</item>

<item>
<title>PolyCast #126: Dividing by Zero</title>
	<description>In the first cluster of four-topic Civilization V strategy in 'Senate' (01m48s), moving from a starting Settler position), the importance of rivers for cities (07m49s, when to prioritize a Granary city improvement build (09m05s), and if and when to build on top of a resource (16m53s). In the second cluster dealing with being denounced, how to get other civs to like you (23m48s), avoiding the 'warmongering menance to the world' label (27m09s), and if selling 'lost cause' cities is a good idea (38m22s). Then under 'Miscellaneous' (42m53s), an extension of CivV diplomacy on blending Alpha Centauri's Planetary Council mechanics into the mix, and why so many City States want to see others dead.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 13 Aug 2011 11:19:52 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode126.mp3" length="28801942" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode126.mp3</guid>
</item>

<item>
	<title>TurnCast #04: Technical Difficulties</title>
	<description>Time to walk away. Snippets from assorted co-operative multiplayer games including: good ear; microphone on; much echoing; one-tile islanding; and microphone breathing.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:09:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 07 Aug 2011 20:52:01 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/turncast/season1/episode04.mp3" length="4798755" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/turncast/season1/episode04.mp3</guid>
</item>

<item>
	<title>RevCast #33: The Way to Handle It</title>
	<description>In the first topic (00m54s), the precarious nature of building roads in Civilization: Revolution (recorded for Episode 13). In the second topic (02m43s), late game play in using fighters, bombers and technology tree choices (recorded for Episode 27). Onto the third topic (08m26s), obtaining a Cultural Victory in CivRev (recorded for Episode 28) and in the fourth topic (10m47s), further victory obtainment, now in the form of Space (recorded for Episode 28). Next in the fifth topic (013m47s), playing against Japan in Free-for-All and Head-to-Head CivRev action (recorded for Episode 29). Then in the sixth topic (26m16s), acquiring the Monarchy technology before getting a first Great Person (recorded for Episode 29).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:29:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 31 Jul 2011 01:17:48 -0400</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season3/episode33.mp3" length="14400322" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season3/episode33.mp3</guid>
</item>

<item>
<title>PolyCast #125: The Ripple Effect</title>
	<description>In 'Forum Talk' (01m50s), responding to a statement made by the President of 2K Studios in an interview that strategy games are 'not contemporary'; preferring a number of aspects of Civilization IV or V; rolling back to an earlier version of CivV following a patch release, and research efforts teach a computer to play FreeCiv yields considerably encouraging results. Next in 'Research Lab' (40m04s), fleshing out a concept to have technologies spread gradually throughout a civilization once discovered. Then under 'Miscellaneous' (53m36s), whether playing a civilization with a 'butt ugly' colour is bothersome or not.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 30 Jul 2011 11:24:13 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode125.mp3" length="28798180" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode125.mp3</guid>
</item>

<item>
	<title>ModCast #43: Good Day, Earthlings</title>
	<description>In the first topic (01m03s), carrying the mantle of self-promotion, introducing regular panelists and guest. Then in the second topic (17m29s), all about 'Civ V Unofficial Patch and Thal's Balance Mod'.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:58:46</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 27 Jul 2011 18:29:06 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/modcast/season4/episode43.mp3" length="28214291" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/modcast/season4/episode42.mp3</guid>
</item>

<item>
	<title>PolyCast Promo 15</title>
	<description>This first sampler from the fifth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the one-hundred-and-ninth through one-hundred-and-twenty-first episodes and mixed together.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:04:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Mon, 25 Jul 2011 17:53:36 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/promo15.mp3" length="2399878" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/promo15.mp3</guid>
</item>

<item>
	<title>TurnCast #03: Peace to Pieces</title>
	<description>Removal of association. Snippets from assorted co-operative multiplayer games including: getting fresh; girl tactics; counting self; patience practice; and not counting.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:09:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 23 Jul 2011 01:16:47 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/turncast/season1/episode03.mp3" length="4798755" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/turncast/season1/episode03.mp3</guid>
</item>

<item>
<title>PolyCast #124: Patch Your Eye Out</title>
	<description>In the 'News' (02m22s), initial impressions following first playthroughs of the substantial June Civilization V patch. Starting with Social Policies, the conversation then moves onto science and technology, including Research Agreements (13m22s); Infinite City Sprawal, also known as I.C.S. (25m22s); difficulty levels (29m42s), and finally Declarations of War (34m58s). Next in 'Forum Talk' (44m01s), what to think, and make, of CivV's starting bias for civilization placement on maps. Then under 'Miscellaneous' (50m12s), weighing in on the substantial examination into stock image use in Civilization V.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 16 Jul 2011 13:40:08 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode124.mp3" length="28799434" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode124.mp3</guid>
</item>

<item>
	<title>RevCast #32: Wreak Havoc</title>
	<description>In the first topic (01m42s), turning on the spotlight on the Civilization: Revolution 'Civ of the Month' of choice: the Germans. Next in the second topic (03m43s), an overview of the strength that is Germany in CivRev. Moving onto the third topic (07m19s), starting out strong as the German civilization in the game. In the fourth topic (14m43s), covering the Medieval through to, and including, the Modern Era as Civilization: Revolution's Germany. Then in the fifth topic (20m02s), conversely defending as the Germans in CivRev.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:29:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 13 Jul 2011 13:39:06 -0400</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season3/episode32.mp3" length="14400322" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season3/episode32.mp3</guid>
</item>

<item>
<title>PolyCast #123: Not Just a Lame Clip Show V</title>
	<description>In 'Miscellaneous (Part 1 of 2)' (01m00s), accounting for the most nuclear weapons launched in a game of Civilization IV (recorded for Episode 85). In 'Senate (Part 1 of 2)' (04m16s), maximizing the mechanics of technology 'bulbing', and whether making the Lumbermill improvement available earlier than presently in CivIV would unbalance gameplay (recorded for Episode 91). Next in 'Miscellanneous (Part 2 of 2)' (17m00s), classifying one's identity, CivIV-style (recorded for Episode 113). Onto 'Forum Talk (Part 1 of 2)' (26m23s), responding to an article arguging that liberals play computer gamges like conservatives (recorded for Episode 114). Into 'Senate (Part 2 of 2)' (34m53s), the viability of a Civilization IV economy based on religion (recorded for Episode 120). Then in 'Forum Talk (Part 2 of 2)' (45m47s), the worthiness of building one-tile-island cities in CivIV (recorded for Episode 122).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 09 Jul 2011 11:09:33 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode123.mp3" length="28798389" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode123.mp3</guid>
</item>

<item>
<title>PolyCast #122: The Proof Is In the Pudding</title>
	<description>In 'Forum Talk' (01m38s), weighing the advantages of using a Civilization V Great Artist to 'culture bomb' over its other uses. Next, in 'News' (12m16s) extensive coverage of the the then-up-and-coming June/July 2011 patch for CivV. Following a thorough interview: changes to the Happiness (22m46s) and Social Policies (28m12s) systems, technology tree/combat system considerations (31m18s) and assorted changes (34m27s). Then on minimal treatment of the game's Mutiplayer mechanics (37m59s), incremental vs. comprehensive patching (43m13s), beta testing practices (48m42s) and summarizing thoughts (53m34s).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 02 Jul 2011 14:42:09 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode122.mp3" length="28799643" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode122.mp3</guid>
</item>

<item>
	<title>RevCast #31: Revolters Wanted</title>
	<description>In the first topic (00m45s), a report on a then-ongoing Head-to-Head tournament (H2H) of Civilization: Revolution as co-ordinated over the game's official forums (recorded for Episode 25). Next in the second topic (02m46s), on the involvement of 'Zefelius' in a number of tourney efforts for the game (recorded for Episode 29). Similarly in the third topic (06m13s), reporting on a tournament for self-described CivRev 'losers' (recorded for Episode 29). Then in the fourth topic (11m25s), into the present day with tourney reports for those on the PlayStation 3 as well as the Xbox360 consoles. Moving on in the fifth topic (21m08s), avoiding a critical mistake that can be particularly damaging in competitive CivRev multiplayer challenges: stationing massive troop numbers in cities other than one's capital. Onto the sixth topic (23m36s), considering the hierarchy of upgrade options in the game. For the seventh topic (26m01s), circumventing the rare, yet significant, 'pause freeze' manoeuver carried out by some players in online matches to avoid at least perceived defeat in battle (recorded for Episode 25). Finally in the eighth topic (28m31s), addressing a problematic but common comparison of CivRev to Civ titles for computers (recorded for Episode 10).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:29:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Thu, 30 Jun 2011 18:34:51 -0400</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season3/episode31.mp3" length="14400322" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season3/episode41.mp3</guid>
</item>

<item>
<title>PolyCast Focus: Civilization: World</title>
	<description>For 'Introduction', an introduction to Civilization: World, a strategy/online multiplayer-hybrid game to bring Civ to the Facebook platform. On 'Impressions', panelists share what their initial impressions were upon learning of the game being in development. Under 'Design' (08m13s), for better and worse on the design elements of CivWorld. Of 'Mechanics' (15m09s), reviewing a number of the game's mechanics that are still very much a work-in-progress. Regarding 'Concept' (20m55s), considering the concept towards what CivWorld is looking to accomplish, and its effectiveness to date. For 'Minigames and Maps' (28m49s), what is -- and what is not -- present within the title's minigames and on its maps to its benefit and detriment. On 'Implementation' (38m34s), assessing the implementation of CivWorld, including whether the means are looking to justify its ends. Then under 'Miscellaneous' (45m59s), the state of the game's Throne Room, Wonder's of the World and reflecting on the involvement of Sid Meier himself..</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:57:47</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Tue, 28 Jun 2011 21:40:06 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/focus_civworld.mp3" length="27743042" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/focus_civworld.mp3</guid>
</item>

<item>
<title>PolyCast #121: Not Just a Lame Clip Show IV</title>
	<description>Under 'Miscellaneous (Part 1 of 2)', on interest and desirability for Civilization: World, then still with its original Civilization: Network title (recorded for Episode 91) and the Trading Post improvement replacing Civilization IV's Cottages in Civilization V (recorded for Episode 103). hen the removal of a Religion mechanic to CivV during development and multiplayer woes twice over (recorded for Episode 106); then, both missing a Replay feature, and favourite and least favourite Ruin bonus, in CivV (recorded for Episode 108). Next in 'Forum Talk' (30m27s), questioning first whether CivV's Longswordsmen unit replaced the Horsemen as the game's leading offensive unit, and then if Research Agreements are exploits (recorded for Episode 110). Finally returning for 'Miscellaneous (Part 2 of 2)', preferences for either warring over or building up cities in Civ with its fifth installment front and centre (recorded for Episode 120).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 25 Jun 2011 00:07:40 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode121.mp3" length="28799852" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode121.mp3</guid>
</item>

<item>
<title>PolyCast #120: Pounce Like a Tiger</title>
	<description>In 'Forum Talk (Part 1 of 2)' (01m44s), critiquing Civilization V's National Wonders to come up with a 'best of' list, with the National College in a steady lead. Next in 'Miscellaneous' (24m20s), an extension on the first topic, debating the merits of a 'Tall' (fewer, larger cities) versus a 'Wide' (more, smaller cities) empire in Civ with an emphasis on its fifth iteration. Then back into 'Forum Talk (Part 2 of 2)' (38m04s), on a call for the removal of the minimum 1-hitpoint damage in attack in CivV.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 18 Jun 2011 14:53:24 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode120.mp3" length="28801524" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode120.mp3</guid>
</item>

<item>
	<title>TurnCast #02: Make It So</title>
	<description>Ask afterwards. Snippets from assorted co-operative multiplayer games including: pun quality; armpit distances; cutting out; first served; and pirate impressions.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:09:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 11 Jun 2011 15:38:29 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/turncast/season1/episode02.mp3" length="4798755" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/turncast/season1/episode02.mp3</guid>
</item>

<item>
<title>PolyCast #119: Depending Upon the Numbers</title>
	<description>Under the 'Open Mic' (02m19s), responding to an email from a frequent listener on bringing the Permanent Alliances (PAs) concept from Civilization IV into CivV. In the 'News' (10m15s), the first walkthrough video of Civilization: World having been released by publisher 2K Games. Next in the 'Senate' (28m59s), countering the sneak naval attack in CivIV, and then in CivV choosing between Research Agreements and befriending City States and why 'Pledge to Protect' one of the latter. Then under 'Miscellaneous' (28m59s), CivWorld may have some competition in the form of the also up-and-coming Empires and Allies.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 04 Jun 2011 16:24:03 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode119.mp3" length="28798598" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode119.mp3</guid>
</item>

<item>
<title>TurnCast #01: Make It So</title>
	<description>Shocking one and all. Snippets from assorted co-operative multiplayer games including: roll call; needing another's land; demanding capitulation; city gifting; and kicking trash.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:09:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 01 Jun 2011 19:31:16 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/turncast/season1/episode01.mp3" length="4798755" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/turncast/season1/episode01.mp3</guid>
</item>

<item>
	<title>RevCast #30: Of Extremes Really</title>
	<description>In the first topic (04m02s), an overview of the Zulus in Civilization: Revolution, the chosen 'Civ of the Month'. In the second topic (07m19s), pressing the outset Zulu advantage. Following into the third topic (11m24s), acting swiftly as this civilization in the Ancient Era. Moving onto the fourth topic (17m07s), steps upon arriving at the Medieval Era as CivRev's Zulu. Onto the fifth topic (21m17s), the oddity and challenge of the Industrial Era for this civilization. Next in the sixth topic (24m31s), resigning oneself as leading the Zulu in CivRev's Modern Era. Then in the seventh topic (26m46s), defending against the Zulu, biding time to ultimately outpace them.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:29:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Tue, 31 May 2011 23:09:28 -0400</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season3/episode30.mp3" length="14400322" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season3/episode40.mp3</guid>
</item>

<item>
	<title>PolyCast #118: Everything Comes From Somewhere</title>
	<description>In the 'News' (01m39s), first preview and fact sheet for CivWorld surfaces which leads to much discussion. Next in the 'Senate' (20m00s), returning to top Unique Units for Civilization V to consider the Reinassance, Industrial and Modern Eras -- again sans those found in paid-for Downloadable Content (DLC) -- with reference to ranking them across all eras. Then under 'Open Mic' (34m20s), responding to not one, but two, listener emails: first, on a missing element towards informed diplomacy in CivV, and second how to increase difficulty within a difficulty level in it or immediate predecessor Civilization IV, last discussed pre-Beyond the Sword expansion.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 21 May 2011 10:16:43 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode118.mp3" length="28800398" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode118.mp3</guid>
</item>

<item>
	<title>PolyCast #117: Skillful In That Regard</title>
	<description>In the 'News' (01m15s), new Downloadable Content (DLC) for Civilization V is now available for purchase. Next in 'Forum Talk' (13m16s), maintaining a preference to do no exploring in, and criticism of the calcuation of Victory points in, CivV; then, how does a player stop their civilization from striking in Civilization IV. Then under an 'Open Mic' (35m26s), an email inquiring about CivIV saved game sources and mods, and another message on having this game's resource variety reflected in CivV.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 07 May 2011 13:54:09 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode117.mp3" length="28799434" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode117.mp3</guid>
</item>

<item>
	<title>RevCast #29: Challenge That Conventional Wisdom</title>
	<description>In the first topic (02m22s), introducing the Civilization: Revolution "Civ of the Month" (COTM), Japan. In the second topic (05m23s), the varying usefulness of the bonuses the Japanese enjoy in the game. Moving into the third topic (11m24s), playing as Japan towards its strengths in CivRev. Next in the fourth topic (20m50s), the question of targetting city quantity, quality or both for this civilization. Then in the fifth topic (24m00s), sooner rather than later in combatting CivRev's Japanese.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:29:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 30 Apr 2011 15:43:50 -0400</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season3/episode29.mp3" length="14399278" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season3/episode29.mp3</guid>
</item>

<item>
	<title>PolyCast #116: Not a Paraphrase</title>
	<description>In the 'News' (01m10s), dissecting the list of the latest upcoming patch for Civilization V. Next under 'Open Mic' (014m57s), responding to not one, but two, emails 'on-air': one from a "Patrick M." requesting tips to guide a new Civilization IV player, and another from "Creatureboy11" about a thread he started on Cottaging vs. Farming flood plains titles in the game. Then in the 'Forum Talk' (36m16s), teaching CivIV to a friend, and one's favourite Downloadable Content (DLC) civilizations for CivV.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 23 Apr 2011 11:19:24 -0500</pubDate>
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<item>
	<title>PolyCast 'The First 100': A Listen Back</title>
	<description>In the 'Preface' (01m07s), introducing this special highlighting episodes from the show's first 100 of them... with #50 in top spot. Covering Episodes 01 to 49 are 'Maki's List' (03m16s) and then 'Dan's List' (06m14s). Then for Episodes 51 and 100 is 'Lisa's List' (11m40s) and then 'Phil's List' (14m43s). Finally in 'Epilogue' (18m00s), closing comments from the show's three most senior regular co-hosts.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:19:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 17 Apr 2011 20:24:58 -0500</pubDate>
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<item>
	<title>PolyCast #115: There Is That</title>
	<description>In 'Forum Talk' (05m59s), tips for different and interesting games in Civilization IV, and who wants wildlife back for Civilization V. Next in the 'Senate' (25m13s), research priority for the Currency technology in CivIV, and then both general city build priority and constructing Watermills in CivV. Then in the 'Research Lab' (40m07s), taking a stance to reinterpet game maps in Civilization V.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 09 Apr 2011 11:46:39 -0500</pubDate>
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<item>
	<title>RevCast #28: Kickstart Counterintuition</title>
	<description>In the first topic (02m08s), introducing guest 'ScottieX', Civilization: Revolution 'Game of the Week' ('GotW') master. In the second topic (03m56s), routine objectives and typical first turns in a 'GotW' challenge. Onto the third topic (10m57s), playing through a 'Game of the Week' outing towards best score and time for victory. Next on the fourth topic (15m38s), questions from the regular co-hosts, with answers from the guest, about CivRev 'GotW's. Then in the fifth topic (20m00s), favourite non-Domination victories in 'Game of the Week's.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:29:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 30 Mar 2011 20:57:35 -0400</pubDate>
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</item>

<item>
	<title>PolyCast #114: Never Hear the End of It</title>
	<description>In 'Forum Talk' (02m21s), on initial impressions of the Civilization V 1.0.1.217 patch. Then in the 'Senate' (46m45s), considering the top Unique Units in CivV's Ancient, Classical and Medieval Eras sans those founded in paid-for Downloadable Content (DLC).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 26 Mar 2011 14:02:31 -0500</pubDate>
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<item>
	<title>PolyCast #113: Roll Rights Off The Tongue</title>
	<description>In the 'News' (03m15s), there is new Downloadable Content (DLC) for Civilization V: pay-for Polynesia, and three freebie multiplayer map types. Next in the 'Research Lab' (15m14s), the pursuit of unhappiness; randomizing technology acquisition; an idea for bringing back health; a unitless espionage model, and idea: Great Philosophers. Then in the 'Senate' (46m45s), constructing the Industrial Park city improvement in Civilization IV.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 12 Mar 2011 15:34:40 -0500</pubDate>
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</item>

<item>
	<title>RevCast #27: Nerve Wracking and Nail Biting</title>
	<description>In the first topic (03m42s), recounting highlights from a recently completed "Best of 5" Civilization: Revolution tournament conducted through the game's official forums... and the setup for the next iteration. In the second topic (09m44s), tactic to protecting one's early, significant investment of Horse Armies as discovered through tournament play of late. Into the third topic (15m06s), recalling an Aztecs vs. Egypt random match-up game that has gone on to prove most useful for competitive instructional purposes. Next in the fourth topic (17m30s), on a Germany-versus-France multiplayer game that concluded suddenly and surprisingly. Then in the fifth topic (21m39s), an Egypt vs. Japan game that saw its competitors advance well into the 20th century before a victory was obtained.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:29:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Mon, 28 Feb 2011 21:38:01 -0500</pubDate>
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<item>
	<title>PolyCast #112: Let It At That</title>
	<description>In 'Forum Talk' (02m50s), in-depth consideration and analysis of the massive February patch notes for Civilization V, and removing city bombardment for cities that are garrisoned. Then in 'Community Focus' (49m58s), all about the oldest and largest Civ multiplayer league, CivPlayers.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 26 Feb 2011 15:27:03 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode112.mp3" length="28799643" type="audio/mpeg" />
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</item>

<item>
	<title>PolyCast #111: Slightly More Balanced</title>
	<description>In 'Forum Talk (Part 1 of 2)' (02m16s), the position that Civilization V's resources need to adapt as the game advances in time, and arguing that cities are too strong on defence. In the 'Senate' (14m03s), spreadsheeting CivV diplomacy by its numbers. Returning to 'Forum Talk (Part 2 of 2) (21m16s), should Unique Units keep their special abilities upon upgrade, and moving from a resource supply to resource demand-based economic system in Civ. Next under the 'Open Mic' (44m41s), 'MadDjinn' calls in to add to the discussion on a number of topics covered to this point, and both on Deity difficulty complaints and Great Person points comparison between CivIV and CivV. Then in 'Miscellaneous' (55m21s), on some colourful observations of CivV leaders' personalities and habits.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 12 Feb 2011 16:44:32 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season5/episode111.mp3" length="28800897" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode111.mp3</guid>
</item>

<item>
	<title>RevCast #26: Somebody's Going to Get Hosted</title>
	<description>In the first topic (00m57s), lack of modding capabilities in Civilization: Revolution (from Episode 08). In the second topic (02m35s), violent nature of CivRev multiplayer: perception or reality (from Episode 11). Moving into the third topic (04m54s), pondering Settler movement from the unit's starting placement (from Episode 22). In the fourth topic (09m24s), the game's quirky "Settler rushing" strategy (from Episode 22). In the fifth topic (13m20s), tactics behind abusing CivRev's Aritifical Intelligence (AI) (from Episode 22). Next in the sixth topic (17m28s), being the first to research the Irrigation and/or Literacy technologies (from Episode 23). In the seventh topic (20m23s), enumerating the game's gold mark milestones (from Episode 24). In the eighth topic (24m14s), recounting a game the panelists played for the purpose of this very discussion (from Episode 24). Then in the ninth topic (27m32s), an embarrassing gameplay experience (from Episode 25).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:29:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Mon, 31 Jan 2011 21:32:41 -0500</pubDate>
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	<guid>http://civcomm.weplayciv.com/polycast/revcast/season3/episode26.mp3</guid>
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<item>
	<title>PolyCast #110: Plausible Deniability</title>
	<description>In 'Open Mic (Part 1 of 2)' (01m55s), answering a letter from a listener regarding naval combat in Civilization V and how it differs from previous Civ titles. Following in 'Forum Talk' (11m19s), the "Chick Parabola" and CivV relevancy, and liking or not liking the game's Denouncement diplomatic mechanic. Next in 'Senate' (22m29s), on a long standing practice of stealing Worker units in Civ, with a focus on CivV, and the good, the bad and the ugly of Wonders of the World in this latest series iteration. Then in 'Open Mic (Part 2 of 2)' (40m27s), continuing the Wonders discussion from the previous segment with a call-in from Daniel "dacole" Cole, a past guest co-host: beyond Domination Victory efforts, singleplayer versus multiplayer approaches, and a way within to generate wealth for one's civilization.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:59:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 29 Jan 2011 16:13:09 -0500</pubDate>
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	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode110.mp3</guid>
</item>

<item>
	<title>PolyCast #109: Starting to Speak Nerd</title>
	<description>In the 'News' (01m34s), Civilization V Lead Designer Jon Shafer leaves Firaxis Games and joins Stardock Systems; Civilization: Network is renamed Civilization: World, with an alpha testing opportunity; version 1.0.1.135 patch for CivV is now available; and on CivV Downloadable Content (DLC) released to date. Next in 'Forum Talk' (72m23s), what do those still opposed to Civilization V like about the game, and an open invitation by someone who rejects this position. Then in the 'Research Lab' (89m30s), a suggestion for Unique National Wonders per civilization in CivV.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>01:58:30</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 15 Jan 2011 17:28:53 -0500</pubDate>
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	<guid>http://civcomm.weplayciv.com/polycast/polycast/season5/episode109.mp3</guid>
</item>

<item>
	<title>PolyCast Promo 14</title>
	<description>This second sampler from the fourth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the ninty-fifth through one-hundred-and-eighth episodes and mixed together.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:04:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 05 Jan 2011 23:46:39 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season4/promo14.mp3" length="2397789" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season4/promo14.mp3</guid>
</item>

<item>
	<title>PolyCast Announcement: PolyCast Going Live</title>
	<description>PolyCast has an announcement to make: January 8, 2011 at 12PM ET (North America) marks the recording of Episode 109 of the show... and you're invited! PC is switching to a live format effective immediately.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 01 Jan 2011 16:26:17 -0500</pubDate>
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