PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SIEE region Thu, 17 Jan 2019 16:40:56 +0000 en-GB hourly 1 https://wordpress.org/?v=4.9.6 PlayStation Blog Game of the Year 2018 winners announced http://feedproxy.google.com/~r/SCEEBlog/~3/tFLqo_W2nQA/ https://blog.eu.playstation.com/2019/01/17/playstation-blog-game-of-the-year-2018-winners-announced/#comments Thu, 17 Jan 2019 16:00:21 +0000 http://blog.eu.playstation.com/?p=286347 And here we are. With hundreds of thousands of votes (thank you!) across 15 different categories, PlayStation.Blog readers have curated a series of gaming experiences from 2018 that exemplify the best the medium has to offer. Longtime PlayStation fans will likely be pleased to see which title raked in the most overall votes, but many […]

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And here we are. With hundreds of thousands of votes (thank you!) across 15 different categories, PlayStation.Blog readers have curated a series of gaming experiences from 2018 that exemplify the best the medium has to offer.

Longtime PlayStation fans will likely be pleased to see which title raked in the most overall votes, but many will be surprised by the degree by which it dominated. Popular categories like Best Narrative and Best PS4 Game showcase how last year’s polls became a battleground for titans. There are also some fun surprises in there, too, such as the stylish winner of Best PS VR Experience, Best Independent Game, and more.

Best Narrative
God of War

Kratos. Arthur Morgan. Peter Parker. Some of the most impactful stories in video games were told last year, featuring some of the most memorable characters. The voters have spoken — the familial tale of Kratos and Atreus conquers the category. Honourable mention to Assassin’s Creed Odyssey, Destiny 2: Forsaken, and A Way Out, which received noteworthy support as well.


Red Dead Redemption 2

Marvel’s Spider-Man

Detroit: Become Human
Honourable Mentions: Assassin’s Creed Odyssey, Destiny 2: Forsaken, A Way Out

Best Multiplayer
Call of Duty: Black Ops 4

Call of Duty this year was all about multiplayer, so it’s fitting that Treyarch’s trio of industry-standard competitive and co-op modes captured the category. Even though the trail-ridin’ beta for Red Dead Online didn’t launch until late in the year, Red Dead Redemption 2’s multiplayer mode still ranked high. The narrative co-op adventure, A Way Out, as well as Destiny 2: Forsaken deserve honourable mentions for the support they received.


Red Dead Redemption 2

Battlefield V

Monster Hunter World
Honourable Mentions: Destiny 2: Forsaken, A Way Out, PUBG

Best Sports Game
FIFA 19

PlayStation fans worldwide showed up to show support for the planet’s most popular sport, securing FIFA’s dominating victory here. While they didn’t break the top four, MLB The Show 18 and Madden 19 also got strong support.


NBA 2K19

WWE 2K19

Pro Evolution Soccer 2019
Honourable Mentions: Madden NFL 19, EA Sports UFC 3, MLB The Show 18

Best Graphical Showcase
Red Dead Redemption 2

From the wondrous, sprawling lands of Midgard to the spectacularly detailed streets of Marvel’s New York, the games of 2019 teleported us to some stunning locales. Rockstar Games’ jaw-dropping interpretation of the Wild West in Red Dead Redemption 2, with its rolling prairies and meticulous interiors, captured the most votes this year.


God of War

Marvel’s Spider-Man

Detroit: Become Human
Honourable Mentions: Battlefield V, Spyro Reignited Trilogy, Destiny 2: Forsaken

Best Art Direction
God of War

Graphical fidelity doesn’t mean much unless you have a compelling art direction to focus that power. The fans have chosen God of War as the reigning deity of this category, with its vivid imagining of mythological realms from Norse myth. Whether you were stunned by the otherworldly design of the massive World Serpent or were sucked in by the ornate décor of Tyr’s Temple, developer Santa Monica Studio packed Kratos and Atreus’ journey with beauty. Red Dead Redemption 2’s devilish details – from intricately furnished homes to elaborately designed general store catalogues – also placed it high in the running.


Red Dead Redemption 2

Detroit: Become Human

Dragon Ball FighterZ
Honourable Mentions: Spyro Reignited Trilogy, Marvel’s Spider-Man, Destiny 2: Forsaken

Best Sound Design
God of War

Expert sound design is one of those hidden pillars that separates great games from the fantastic. God of War cleaned house in the category, from the weighty “whump, whump, whump” of Kratos’ spinning Leviathan Axe to the rumbling bass of the World Serpent. Red Dead Redemption also receives recognition for recreating a convincing Wild West soundscape, down to the way Arthur whistles for his trusty steed.


Red Dead Redemption 2

Marvel’s Spider-Man

Battlefield V
Honourable Mentions: Detroit: Become Human, Call of Duty: Black Ops 4, Destiny 2: Forsaken

Best Soundtrack
God of War

Bear McCreary’s epic score earned God of War the top spot here. The musical backing of the father and son’s journey perfectly underscores the game’s adventurous bombast and quiet moments of bonding. Red Dead Redemption 2’s driving rhythm and country twang earned high praise, too. Fans also showed a groundswell of support for the sounds of Beat Saber and Destiny 2: Forsaken.


Red Dead Redemption 2

Marvel’s Spider-Man

Detroit: Become Human
Honourable Mentions: Beat Saber, Destiny 2: Forsaken, Spyro Reignited Trilogy

Best Ongoing Game
Fortnite

This was Fortnite’s category to win, and it did so handily with nearly a quarter of all “Best Ongoing Game” votes. It was a tight race otherwise, with Rainbow Six: Siege, Overwatch, and Monster Hunter World separated by just a few percentage points each. Rocket League and newcomer PlayerUnknown’s Battlegrounds also mustered strong support.


Rainbow Six: Siege

Overwatch

Monster Hunter World
Honourable Mentions: Destiny 2, Rocket League, Final Fantasy XIV

Best Independent Game
The Forest

The indie space hosted one of this year’s most competitive races, with survival game The Forest leading the pack and PS VR hit Beat Saber coming in a close second. Dead Cells, Hollow Knight, and Guacamelee! 2 were narrowly edged out… and Dream Daddy: Dadrector’s Cut saw strong support, too.


Beat Saber

Celeste

Tetris Effect
Honourable Mentions: Dead Cells, Hollow Knight, Guacamelee! 2

Best PlayStation Console Exclusive
God of War

A high-impact combo of stellar titles made 2018 a banner year for PlayStation exclusives. The web-slinging fantasy of Marvel’s Spider-Man exceeded fans’ expectations and Detroit: Become Human delivered an impressively intricate story — but God of War garnered the most votes, landing it the Platinum Trophy for this category. What an incredible time to have a PS4.


Marvel’s Spider-Man

Detroit: Become Human

Shadow of the Colossus
Honourable Mentions: Yakuza Kiwami, Astro Bot Rescue Mission

Best Performance
Christopher Judge – Kratos, God of War

In a year defined by larger-than-life performances, Christopher Judge’s nuanced take on world-weary Kratos won over voters. Alex McKenna (Sadie Adler) and Benjamin Byron Davis (Dutch van der Linde) also fared well, proving the value of Red Dead Redemption 2’s sprawling ensemble cast.


Roger Clark – Arthur Morgan, Red Dead Redemption 2

Yuri Lowenthal – Peter Parker, Marvel’s Spider-Man

Bryan Dechart – Connor, Detroit: Become Human
Honourable Mentions: Alex McKenna (Sadie Adler, RDR2), Darin De Paul (J. Jonah Jameson, Marvel’s Spider-Man)

Best PS VR Experience
Beat Saber

PS VR was built for transportative experiences like Beat Saber, giving players one-to-one freedom to slash to the rhythm in a visually entrancing world. To that end, Beat Games’ musical hit ran away with the number one spot. These titles showcase how amazing last year was for PS VR, and Star Trek Bridge Crew – the Next Generation nearly joined the winner’s circle as well.


Borderlands 2 VR

Astro Bot Rescue Mission

Tetris Effect
Honourable Mentions: Star Trek Bridge Crew: The Next Generation, Creed: Rise to Glory

Best PS4 Game
God of War

PlayStation fans showed huge support for the Santa Monica Studio-developed God of War across all categories, so of course its huge victory in the Best PS4 Game category was no exception. Quantic Dream’s narrative-driven sci-fi thriller Detroit: Become Human also notably secured a place among the winners. This category also received the most write-ins, with Fortnite having the lion’s share (though not enough to squeeze in among the winners).


Red Dead Redemption 2

Marvel’s Spider-Man

Detroit: Become Human
Honourable Mentions: Spyro Reignited Trilogy, Call of Duty Black Ops 4, Assassin’s Creed Odyseey

Most Anticipated Game
Kingdom Hearts 3

Voters are amped up for 2019, which this competitive category conveys. Years of anticipation for Kingdom Hearts 3 earned it the winning spot with Days Gone and Ghost of Tsushima also faring well with support. The Last of Us Part 2 also raked in a ton of write-in votes, but as we noted before, Naughty Dog’s hotly desired sequel wasn’t eligible since it won Most Anticipated in 2016.


Resident Evil 2

Mortal Kombat 11

Death Stranding
Honourable Mentions: Days Gone, Ghost of Tsushima, Anthem

Studio of the Year
Santa Monica Studio

The tightest race of the year, with less than 1% of votes separating Platinum and Gold. Santa Monica Studio ultimately took the top spot over Rockstar Games, but just barely. Toys For Bob (Spyro) and Quantic Dream (Detroit: Become Human) saw noteable write-in support.


Rockstar Games

Insomniac Games

Epic Games
Honourable Mentions: Ubisoft Quebec, Capcom, Bungie

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Watch Kingdom Hearts III’s theme performed live in Hikaru Utada PS VR Experience, out tomorrow http://feedproxy.google.com/~r/SCEEBlog/~3/TZmGhbT_5Wg/ https://blog.eu.playstation.com/2019/01/17/watch-kingdom-hearts-iiis-theme-performed-live-in-hikaru-utada-ps-vr-experience-out-tomorrow/#comments Thu, 17 Jan 2019 15:16:22 +0000 http://blog.eu.playstation.com/?p=286365 The VR experience of Hikaru Utada’s concert, “Hikaru Utada Laughter in the Dark Tour 2018 – ‘Hikari’ & ‘Chikai’ – VR” was filmed on Wednesday, 7th November, at Yokohama Arena. The equipment for filming the VR scenes was brought in the day before, followed by elaborate rehearsals and the recording of two songs: “Simple and […]

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The VR experience of Hikaru Utada’s concert, “Hikaru Utada Laughter in the Dark Tour 2018 – ‘Hikari’ & ‘Chikai’ – VR” was filmed on Wednesday, 7th November, at Yokohama Arena. The equipment for filming the VR scenes was brought in the day before, followed by elaborate rehearsals and the recording of two songs: “Simple and Clean” (the theme song of Kingdom Hearts) and “Don’t Think Twice” (the ending theme song of Kingdom Hearts III).

Creating the PS VR experience

This VR experience makes you feel like you’re right there in the arena. You can see her perform the two songs from multiple angles; watch her singing enthusiastically right in front of you, or from further away, giving yourself a wider view of the whole venue.

In order to make the experience feel more real, three different cameras and shooting styles were used for recording both “Simple and Clean” and “Don’t Think Twice.” First, they shot with a 4K stereo/3D crane camera while approaching and backing away from the front. Then the same crane camera was used to film all around the left and right of Hikaru Utada. Finally, 6K · 180 degree cameras were used to shoot from far away, medium distance, and zoomed in at the same time. Every scene was shot with the latest equipment from Sony PCL.

Hikaru Utada: Laughter in the Dark Tour for PlayStation VR Hikaru Utada: Laughter in the Dark Tour for PlayStation VRHikaru Utada: Laughter in the Dark Tour for PlayStation VR

 
These three shots were filmed separately and edited into one VR video later. Direction was handled by Robot Communications, a company that is famous for producing movies, TV commercials, music videos, and VR images. The director is Wataru Takeishi, who has been filming music videos and tours since Hikaru Utada was 16 years old.

After a final adjustment of equipment and one last sound and lighting check with the band members and string players, Hikaru Utada finally took the stage in a long black dress. They filmed “Simple And Clean” first.

Regarding effective movement in virtual reality, Director Takeishi explains: “As you approach the camera from a distance, the audience feels that Hikaru Utada is coming closer to them. When she’s looking at the camera, they will feel as if she is regarding them. As they reach out, they feel like she pops out toward them because of the spatial effect. I gave her this kind of advice about emotional movement in VR.”

Hikaru Utada: Laughter in the Dark Tour for PlayStation VR

In “Simple And Clean,” there is one part where Hikaru Utada moves down the stairs to approach the front of the stage, and moves downwards and turns around. Before recording, the team confirmed that scene first and carefully checked the timing for her to start walking. After the timing and the speed of walking were decided, they were finally ready to go.

As filming began, the director donned the PlayStation VR headset underneath the stage. He checked how the image looked in PS VR in the same environment the user would experience. Almost 20 staff members concentrated on Hikaru Utada’s performance at once. They controlled crane cameras, checked the images with a VR headset, and watched the monitor.

Hikaru Utada: Laughter in the Dark Tour for PlayStation VRHikaru Utada: Laughter in the Dark Tour for PlayStation VR

 
However, things stopped as soon as they began. There was some discussion regarding when Hikaru Utada should sing the song’s chorus while looking at the camera, but the shooting would progress smoothly as long as they could decide when she should start walking. Filming with the first camera finished successfully in one take! The director attributes this to her wonderful facial expressions.

The shooting went well until the last scene, which was filmed with the high resolution 180 degree camera.

Hikaru Utada: Laughter in the Dark Tour for PlayStation VR

They filmed “Don’t Think Twice” next, after Hikaru Utada changed into a black-and-white dress. “Simple And Clean” was shot on the main stage, but this song would be filmed on the island stage in the center of the arena.

This song was also recorded from three angles with different cameras. The director advised her that it would look better if she adjusted her movements and the angle of her face. Since the score division of the song is very unique, her rhythmic gestures would look nice in VR.

Hikaru Utada: Laughter in the Dark Tour for PlayStation VRHikaru Utada: Laughter in the Dark Tour for PlayStation VR

 
This VR shoot adopted a one-cut method: when the song started, the camera would just keep moving around without cutting until the end. In other words, if something went wrong, the entire thing would need to be filmed from scratch instead of re-shooting from the middle. Nevertheless, Hikaru Utada’s concentration was rock-solid. She looked forward with overflowing emotion, her face dipping into shadow when she dropped her eyes. Even the filming crew had to take a breath to steady themselves from the shiver this performance evoked in them.

Hikaru Utada: Laughter in the Dark Tour for PlayStation VR

The final shot continued using the different cameras and was also finished in one take. The filming of both songs for VR wrapped after about two hours.

A Q&A interview with Director Takeishi and Chief Producer Yoshimasa Takahashi

After shooting, we interviewed Director Takeishi and Chief Producer Yoshimasa Takahashi, who both work at Robot.

Hikaru Utada: Laughter in the Dark Tour for PlayStation VR

Please tell us about the shooting concept of these VR videos.

Takeishi: The concept was to reproduce “Laughter in the Dark Tour 2018” perfectly. For that reason, we made sure everything — including the stages, lighting, direction, and costumes — was exactly the same as the live performances.

Takahashi: The biggest draw is allowing you to watch Hikaru Utada’s concert from the comfort of your own home, in a super special seat.

Can you tell us about the role of each camera and the techniques you used during filming?

Takahashi: The first camera was the one approaching and backing away from the subject. As the camera slowly approaches, you enter the world of the stage. This is meant to evoke a sense of immersion. The second camera was for shooting Hikaru Utada three-dimensionally, by wrapping around her left and right. The last one was for shooting the subject from a far distance, a middle distance, and zoomed in at the same time.

The director’s version is the one that takes the best cuts from the first and the second camera and splices them together. Additionally, users can view the film however they wish by changing the camera angle.

Hikaru Utada: Laughter in the Dark Tour for PlayStation VR

During shooting, Director Takeishi checked the videos while wearing a VR headset, right?

Takeishi: Yes, I was checking what the users would see. The videos you watch with the PS VR headset have a different impact after all — the user feels like Hikaru Utada is singing just for them.

Please tell us about any distinctive challenges of this project.

Takahashi: The biggest challenge was moving the camera. That’s because it is considered taboo to move the camera for shooting a live-action VR image; the theory is basically to keep the camera stationary and have the performer move.

However, we experimented with moving the camera this time. We discussed with Director Takeishi about how it wouldn’t be that interesting to shoot her performance as a 360-degree video. We decided to test a lot of things because we wanted users to watch unique, special VR videos.

As a result, we thought that moving the camera while also having Hikaru Utada herself move or look at us would be innovative and challenging. Therefore, after cooperating with SIE on several tests, we thought it might work, so we decided to try something new. Additionally, we implemented 3D stereoscopic viewing with a binocular camera. This was another unique challenge.

What kind of effect is produced by moving the camera?

Takeishi: We aimed for an effect that draws the audience into the video while watching Hiakru Utada’s performance, and have her get close to them without them realizing. However, if the camera moves fast, it can be uncomfortable for the user. We aimed for the fine line where users can only just see Hikaru Utada getting nearer, without causing any discomfort.

Takahashi: In past VR videos, the users themselves had to move to see what was happening on the whole stage. However, this time we are moving the camera, so if they just watch Hikaru Utada then all the stage sets come into view. They can enjoy Hikaru Utada’s performance as well as the concert’s production value.

Hikaru Utada: Laughter in the Dark Tour for PlayStation VR

Speaking of VR images, it is common to have a 360 degree view. However, this content is not like that.

Takeishi: You may think that VR video equals 360-degree video, but I do not think it is necessarily the case. It is less than 180° that you can see in this video, and if you look behind you, you only see black. But when people watch a concert, they don’t usually look behind themselves. We challenged ourselves to make realistic images in the viewable range rather than making a 360-degree video.

Takahashi: Also, most people use PS VR at home sitting down. Looking back becomes a chore for the user. Rather than have them turn around, I thought that it would be more pleasing for fans if we focused on Hikaru Utada approaching or gave them a stereoscopic view.

What do you think is unique to VR videos?

Takeishi: Hikaru Utada is amazing; the feeling she puts into her songs, her facial expressions when she sings, and her gestures. In virtual reality you can really see the great care singers put into their work and these subtleties of emotion up close. VR users can experience much more than they would be able to just watching a concert or a music video, since they can see exactly what sort of expression the artist uses when singing certain lyrics.

Takahashi: You can see things that you cannot see normally, such as where the artist is looking or what gestures she is making. That’s the charm of VR.

Takeishi: I have been filming Hikaru Utada for a long time, but I was struck by her talent all over again during this VR shoot. I think that it would be interesting if VR video becomes the standard for artists — I felt great potential for that during this shoot.

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Days Gone Collector’s and Special editions detailed ahead of PS4 exclusive’s launch on 26th April http://feedproxy.google.com/~r/SCEEBlog/~3/TkCO38vrOng/ https://blog.eu.playstation.com/2019/01/17/days-gone-collectors-and-special-editions-detailed-ahead-of-ps4-exclusives-launch-on-26th-april/#comments Thu, 17 Jan 2019 14:01:05 +0000 http://blog.eu.playstation.com/?p=286313 Today, in the first of a series of three videos, we offer you a look at the Farewell Wilderness, the setting for Days Gone, a unique landscape that is as beautiful as it is dangerous. Travelling the abandoned highways of the Farewell Wilderness is deadly. You’ll pass through thick forests of ponderosa and pine (filled […]

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Today, in the first of a series of three videos, we offer you a look at the Farewell Wilderness, the setting for Days Gone, a unique landscape that is as beautiful as it is dangerous.

Travelling the abandoned highways of the Farewell Wilderness is deadly. You’ll pass through thick forests of ponderosa and pine (filled with wolves), venture into naturally formed lava tube caves (filled with Freakers), and ride up steep trails to snow-covered peaks offering spectacular vistas (mind the Marauders – and Freakers — and cougars). Riding the broken roads through Days Gone offers landscapes that change quickly and dramatically, a living, breathing world – filled with things trying to kill you.

The breathtaking natural beauty of Oregon’s High Desert, scarred by ancient volcanic activity, shaped in modern times by a dubious history of mining and logging, has long been a recreational area for outdoor enthusiasts who love to hike, camp, fish and backpack.

During the pandemic that killed the world, tens of thousands of survivors fled into the wilderness not realising that it was no safer than the homes, cabins, truck stops, saw mills and small towns they left behind.

Freakers, drawn to mass graves dug throughout the Farewell Wilderness, were everywhere. Swarms of Freakers, Hordes of Freakers – all looking to feed. Throw in marauding groups of human enemies looking to rob and pillage everyone in their path, wildlife – infected or not – starving for food, and crazed cultists terrorizing anyone who won’t join them – and our love letter to the region begins to sound more like a eulogy.

Keep an eye on the PlayStation YouTube channel over the upcoming weeks for more videos highlighting other key features in Days Gone.

Pre-order bonuses, Special and Collector’s editions

Head over to your favourite retailer and pre-order the game now. At launch you’ll receive a voucher to unlock the Drifter Crossbow and upgrades for your drifter bike’s Nitrous, Gas Tank, and Shroud early in the game which will help you survive as you ride the broken road.

Check out the video below to see these bonuses in action.

We are proud to offer a Collector’s edition and Special edition.

The Special Edition features a steelbook, physical soundtrack and a 48 Page mini-art book by Dark Horse Comics. Our Collector’s Edition features everything from the Special Edition plus a Collector’s Edition statue, set of patches, 6 pins and 4 decals.

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Hong Kong Massacre brings stylish slow-mo shoot-outs to PS4 on 22nd January http://feedproxy.google.com/~r/SCEEBlog/~3/oU1e59aNQP8/ https://blog.eu.playstation.com/2019/01/17/hong-kong-massacre-brings-stylish-slow-mo-shoot-outs-to-ps4-on-22nd-january/#comments Thu, 17 Jan 2019 11:00:00 +0000 http://blog.eu.playstation.com/?p=286141 A year has passed since we made our first appearance at Paris Game Week 2017. It has been a very busy 12 months for us trying to complete the game and I am happy to say that we have finally reached the point of completion and are preparing for launch on 22nd January. Looking back […]

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A year has passed since we made our first appearance at Paris Game Week 2017. It has been a very busy 12 months for us trying to complete the game and I am happy to say that we have finally reached the point of completion and are preparing for launch on 22nd January.

Looking back at what the game was a year ago, we can see a lot of progress made and even more from the very first version of the game. I wanted to share some thoughts about the overall progress we made since we first started with the game and how we have progressed.

When we first started development we had a simple idea for a game where a slow-motion mechanic would play a big role. We also wanted to make a game with a lot of gun action in it.

So we began testing different ideas. Our first prototype of the game was made in a 2D engine using simple 2D graphics. The game worked quite well at this stage but we thought that the genre and theme we were aiming for would benefit from using a 3D engine instead. Creating chaotic gunfights seemed much easier in a 3D environment.

Hong Kong Massacre Hong Kong MassacreHong Kong Massacre

 

So after a couple of weeks of testing out the game in a 3D engine, we decided to take the leap towards the big 3D world and start over from scratch. The benefits would be a more immersive world using destructions and physics to help simulate the chaotic nature of the gunfights that we aimed for.

Switching to 3D meant that the development would become more advanced and time consuming – now we needed 3D models, motion-capture animations and high resolution textures. Our first tests were quite simple. We quickly prototyped and implemented the basic mechanics of the game, such as slow-motion and gunplay. Combined with real physics, ragdolls and destruction, we knew that switching to 3D was the right choice for the game and I really think it paid off in the end.

Once we had our basic mechanics, we started to experiment with additional features and ideas. We knew we wanted to have some sort of dive/dodge mechanic similar to the Max Payne games. This would work together with the slow-motion and help the player to survive the intense battles. We tested many different versions of the mechanic until we decided to go with the current one.

Hong Kong Massacre Hong Kong MassacreHong Kong Massacre

 

A major part of the game-feel was going to rely on visual effects. We truly wanted to capture the chaotic feel of a gun battle and the style of the game really begged for a lot of over the top effects. Early on in the development we implemented most of the basics for the visual effects with this in mind. A lot of smoke, sparks and big muzzle flashes would build the foundation for the overall style and feel of the game. Visual effects also plays a big role in giving the gunplay that satisfying feel that we want the player to have.

With all the different pieces put together we are excited to finally release our game on 22nd January. We hope that you will enjoy the game as much as we enjoyed making it. Thanks.

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Sing melodies and solve puzzles in musical adventure Wandersong, out on PS4 next week http://feedproxy.google.com/~r/SCEEBlog/~3/awvZaYXB39c/ https://blog.eu.playstation.com/2019/01/16/sing-melodies-and-solve-puzzles-in-musical-adventure-wandersong-out-on-ps4-next-week/#comments Wed, 16 Jan 2019 17:00:57 +0000 http://blog.eu.playstation.com/?p=286229 Hello! We’re very excited to announce that Wandersong, the indie musical adventure game, is arriving on PlayStation Store on 22nd January, 2018! In the world of Wandersong, everything was once sung into existence by the almighty goddess Eya. And every epoch or so, she sings a new song to reset reality—effectively ending the universe. That’s […]

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Hello! We’re very excited to announce that Wandersong, the indie musical adventure game, is arriving on PlayStation Store on 22nd January, 2018!

In the world of Wandersong, everything was once sung into existence by the almighty goddess Eya. And every epoch or so, she sings a new song to reset reality—effectively ending the universe. That’s just the way it goes! But you play as a bard whose goal is to stop the world from being erased, by collecting pieces of the mysterious Earthsong.

In Wandersong you play as a walking musical instrument, using the control stick to sing melodies while you run and jump around! Different things in the world will react to your music in different ways, so it’s up to you to sing your songs, solve puzzles and make friends all across a 10+ hour adventure!

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Wandersong is all about the story and the journey, so we wanted players of all types to be able to experience it. That’s why we designed it with deaf and colourblind players in mind from the beginning!

Every note of music is expressed with sound, colour, AND direction, so players of any type can play and enjoy seamlessly. We also don’t punish the player for failing a given sequence—the point is always to play and have fun with music, so even when there’s a “right” answer, we’ll let you try and try again until you pass without setting you back or taking progress away from you.

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Ultimately, this is a game about good vibes, but don’t let that fool you! The story and characters go through dramatic twists and turns (no spoilers!) which reviewers like Destructoid called “a rollercoaster of emotion” and “the most emotionally satisfying game of 2018… one I’ll never forget.” PCGamer said it’s “a game about loss, acceptance, regret, friendship, and the intimacy of colliding with another person’s life.” And RockPaperShotgun said it’s “as if the developers are hugging you from the opposite part of the screen.”

For us personally, it’s so exciting to be on PlayStation Store. Our fans most often compare Wandersong to Night in the Woods or Undertale—we’re excited to follow in their footsteps as IGF Narrative Finalists and PlayStation Store games this year! If you’re also a fan of indie adventure games with heartfelt stories and amazing soundtracks, we hope you’ll check it out on 22nd January, 2018.

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Why YIIK: A Postmodern RPG is a love letter to classic JRPGs and Murakami http://feedproxy.google.com/~r/SCEEBlog/~3/eY5RkNiqnhY/ https://blog.eu.playstation.com/2019/01/16/why-yiik-a-postmodern-rpg-is-a-love-letter-to-classic-jrpgs-and-murakami/#comments Wed, 16 Jan 2019 16:18:59 +0000 http://blog.eu.playstation.com/?p=286247 Hey everyone! We are Andrew and Brian Allanson, creators of YIIK: A Postmodern RPG, which releases tomorrow on PlayStation Store. It’s been a long journey developing YIIK and we’d like to tell you a little about our journey and the influences behind the game. YIIK is a Japanese-style RPG that follows the journey of Alex, […]

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Hey everyone! We are Andrew and Brian Allanson, creators of YIIK: A Postmodern RPG, which releases tomorrow on PlayStation Store. It’s been a long journey developing YIIK and we’d like to tell you a little about our journey and the influences behind the game.

YIIK is a Japanese-style RPG that follows the journey of Alex, who witnesses a woman vanish from an elevator in the late ’90s.

Alex summons a band of misfits from the internet to search for the woman and the truth behind her disappearance, which leads them towards a surreal new millennium filled with brain-bending dungeons and turn-based, combat-driven by mini-games.

YIIK: A Postmodern RPG

For many of you, you first heard about the game on 6th December, 2014. It was a very important date for us: It was the first PlayStation Experience, our first time traveling on a plane, and the first time showing off the game, simply known as Y2K at the time, with just two months of work put into it.

Now, just over four years later, the game is finally complete. This feels like both a lifetime, and no time at all.

So many things have changed in the four years it took to develop the game. We’ve both moved around a lot, left the US for the first time to travel to Asia and Europe to show off the game, Andrew got married, and our mother lost her battle with pancreatic cancer.

The one constant during this turbulent time of life-changing events was our relentless commitment to create a full-fledged, Japanese-style RPG — a modern game that looks to create something fresh, while honoring the rich history of PSone and PS2-era RPGs, such as Wild Arms (our main gameplay influence), Shadow Hearts, and Persona 4.

This sole focus kept us grounded even as these changes in our lives made us feel like the fabric of reality was ripping apart.

YIIK: A Postmodern RPG

We began the development with some clear goals: create an RPG set in late 90s New Jersey (as RPGs rarely are set in modern times), strike a healthy balance between humour and a compelling plot, as well as make a world with depth.

We looked outside of games for inspiration, particularly to author Haruki Murakami. He is an incredible writer, our favorite living author, and someone who makes you feel as if he’s writing your dreams. We made sure everyone on the team read his entire collective works before we began development.

The novels The Wind Up Bird Chronicle and 1Q84 were our biggest direct inspirations, taking cues from Murakami’s frequent themes of missing people, sprawling conspiracies, and magical realism.

The themes and tone fit perfectly with what we wanted to achieve, and analyzing his works gave us interesting insights on how to accomplish it. We used the writing techniques of postmodern authors and paid homage to these techniques in the name of the game.

As for gameplay, we looked to some RPGs that modern gamers seem to have forgotten; Lufia 2 and Wild Arms for their compelling use of tools inside dungeons mixed up with turn-based battle modes, and the PS2 game Shadow Hearts for its inventive Judgement Ring battle system.

YIIK: A Postmodern RPG

The YIIK battle mode features eight playable characters. Each party member has a unique mini-game for their primary attack and additional mini-games for their skills and spells. The more skilled the player is at the mini-game, the more opportunity to deal damage and dodge oncoming enemy attacks!

We use these mini-games as a way to keep players engaged and immersed when fighting enemies. However, our mini-games made the battles longer than your average turn-based RPG, so we tweaked the game to have less frequent battles, and we prevented enemies from respawning after they’ve been defeated.

Ultimately, we reckon we’ve delivered a surreal dream wrapped around a JRPG with charming characters, catchy tunes, and outlandish visuals. We hope you consider checking out YIIK: A Postmodern RPG on PS4. It’s been a long time coming for those of you who’ve been waiting, and we believe it’s worth the wait.

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A fan-favourite circuit comes to GT Sport in new update, out on PS4 tomorrow http://feedproxy.google.com/~r/SCEEBlog/~3/iEgOtEz_1Rw/ https://blog.eu.playstation.com/2019/01/16/a-fan-favourite-circuit-comes-to-gt-sport-in-new-update-out-on-ps4-tomorrow/#comments Wed, 16 Jan 2019 15:52:32 +0000 http://blog.eu.playstation.com/?p=286221 Another year, another month, and another free content update for GT Sport is right around the corner! From tomorrow, drivers will be able to download patch 1.32 – featuring a huge selection of eight new cars as well as the return of an old-school fan-favourite track: Special Stage Route X. New vehicles Rolling into Brand […]

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Another year, another month, and another free content update for GT Sport is right around the corner! From tomorrow, drivers will be able to download patch 1.32 – featuring a huge selection of eight new cars as well as the return of an old-school fan-favourite track: Special Stage Route X.

New vehicles

Rolling into Brand Central are eight new vehicles, from 50’s classic open-top roadsters to enthusiast Japanese Coupés.

  • Porsche 356 A/1500 GS GT Carrera Speedster ’56
  • Aston Martin DB3S CN.1 ’53
  • Shelby G.T.350 ’65
  • Ferrari Dino 246 GT ’71
  • Nissan Fairlady Z Version S (Z33) ’07
  • Honda Integra Type R (DC2) ’98
  • BMW Z8 ’01
  • TVR Tuscan Speed 6 ’00
Gran Turismo Sport Gran Turismo SportGran Turismo Sport

 

New track – Special Stage Route X

This massive oval track of roughly 30km in length has been hugely popular in license tests and high-speed races in the past editions Gran Turismo series, and has now returned for GT Sport.

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With a simple layout consisting of two 12 km straights and two banked corners, drivers can enjoy top-speed challenges and extreme high-speed battles where utilising slipstreams is essential.

GT League

This month, we’re introducing a new event where the “Z” takes the leading role, and we’ve updated four existing events with new rounds.

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  • New Event – Z Heritage (Beginner League)
  • Two additional rounds added to “Stars & Stripes”
  • Two additional rounds added to the “Vision Gran Turismo Trophy”
  • Two additional rounds added to the “X2014 Nations Cup”
  • One additional round added to the “Gr. 1 Prototype Endurance Series”

Finally, we’ve added the “Tokyo Expressway – South Inner Loop” from last month’s update to the Circuit Experience. And in Scape mode, we’ve added added Cambridge – a stunning British city of historical architecture and cutting-edge science.

We hope you enjoy this month’s update, and remember you can find all the latest GT info here on PlayStation Blog and on the official Gran Turismo website. Until next time, drivers, we’ll see you out on the track.

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PlayStation Plus members can trial tactical PS VR shooter Firewall Zero Hour for free this weekend http://feedproxy.google.com/~r/SCEEBlog/~3/bbaMZ4CV4yg/ https://blog.eu.playstation.com/2019/01/16/playstation-plus-members-can-trial-tactical-ps-vr-shooter-firewall-zero-hour-for-free-this-weekend/#comments Wed, 16 Jan 2019 14:00:52 +0000 http://blog.eu.playstation.com/?p=286213 Hi guys! Shabs here from First Contact Entertainment, the studio behind PS VR exclusive Firewall Zero Hour. Today, we’re excited to announce that Firewall Zero Hour will be free to play for active PS Plus members this weekend: 18th-20th January! We can’t wait to welcome so many new PS VR players to the fray! The […]

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Hi guys! Shabs here from First Contact Entertainment, the studio behind PS VR exclusive Firewall Zero Hour. Today, we’re excited to announce that Firewall Zero Hour will be free to play for active PS Plus members this weekend: 18th-20th January!

We can’t wait to welcome so many new PS VR players to the fray! The Firewall Zero Hour: Weekend Trial Demo will include all the pulse-pounding modes of the full game (Single Player Training – Player vs. AI, Multiplayer Training – Co-op vs AI, and Multiplayer Contracts – PVP Players vs Players), as well as the entire roster of maps in the game, including the newly added map, Containment!*

What is Firewall Zero Hour

What’s Firewall Zero Hour all about, you ask?

It’s a team based, tactical 4v4 multiplayer FPS — built from the ground up for the total immersion of PS VR. In Firewall Zero Hour, you play as a mercenary Contractor, hired by an anonymous handler to either protect or obtain highly sensitive information found on a laptop hidden in controversial locations across the globe.

You’re hired as part of a team of four Contractors, who must attack or defend against another team of four Contractors. Whether playing on the attacking team or defending team, communication with your teammates is key to surviving in this world of intense firefights and unpredictable outcomes.

Launched August 2018, Firewall Zero Hour quickly took the PS VR community by storm, with over 1 million “Contracts Fulfilled” in the game to date!

We’ve released three updates since launch, adding new free content like a new map, Contractor skills, weapons. We’ve also added fun cosmetics, such as facepaints, trinkets, and weapons/character skins available for purchase on the PS Store*–and even more new content planned for 2019.

Multiple ways to play

You can play Firewall Zero Hour with a PS VR headset, PS Camera and either a Dualshock 4 controller or PS Aim controller.

Once you fire up the game, it’s great to experiment with the different comfort settings available for VR locomotion.

In the game menu settings, you can toggle between smooth turning and snap turning. You can also change the “vignette” settings, where you toggle on/off blinders for sprinting. PS4 Pro users can also toggle anti-aliasing options.

Looking to study up further on Firewall Zero Hour before the Weekend Trial demo begins? Check out this blog post with a full list of tips to get started.

We’re also excited to confirm that any XP/Crypto you earn in game during the Weekend Trial demo will carry over to the main game upon purchase of Firewall Zero Hour on PlayStation Store.**

Contractors…are you ready to strategize, communicate, and dominate?

Squad up and go forth!

*Paid Firewall Zero Hour DLC items not available to Weekend Trial Demo players.

**Trophies achieved during Weekend Trial demo do not carry over upon purchase of full game.

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Play PS VR sci-fi adventure Eden Tomorrow today with free PlayStation Store demo http://feedproxy.google.com/~r/SCEEBlog/~3/ll0GOquVsdQ/ https://blog.eu.playstation.com/2019/01/15/play-ps-vr-sci-fi-adventure-eden-tomorrow-today-with-free-playstation-store-demo/#comments Tue, 15 Jan 2019 17:53:53 +0000 http://blog.eu.playstation.com/?p=286125 Eden Tomorrow as a story driven sci-fi action adventure inspired by classic science fiction films of the 70’s and 80’s, that also grapples with the present-day fears of what could happen if an artificial intelligence gets out of control. I don’t want to say more, as I don’t think there’s anything worse than having a […]

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Eden Tomorrow as a story driven sci-fi action adventure inspired by classic science fiction films of the 70’s and 80’s, that also grapples with the present-day fears of what could happen if an artificial intelligence gets out of control.

I don’t want to say more, as I don’t think there’s anything worse than having a story spoilt before you experience it yourself. And you’ll be able to do just that today, as we’re releasing a free demo of the game on PlayStation Store.

How a movie concept turned into a videogame

The basic idea for Eden Tomorrow was born several years ago. At that time I’d conceived it as a realistic, fully CGI sci-fi movie. I knew that completing such a project was about as realistic as building my own space station. But that didn’t stop me from trying.

We produced an elaborate trailer with the last of my own savings. The film wasn’t produced, but I couldn’t shake the idea: it just kept developing in my head.

At the same time I was (and still am) an enthusiastic gamer. I have been playing video games for decades and from the beginning it was my dream to be in a game instead of just in front of it. (I don’t know how cool that would have been with Pong, but the wish was there.)

Fast forward to 2014 as I slipped on a VR headset for the first time. The experience was a revelation, and the idea struck me like lightning: this was how I could make my idea real.
You could really be in this world and experience the adventure yourself, instead of just observing them.

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At that time we were just an independent animation studio for film and TV productions and had no experience with game engines. To create assets in 3D and animate them was our daily business. But coding and game design required completely different disciplines.

At that point, only one person from our small team of five was able to program. Over the next two months, we set about creating a VR demo. It’s popularity gave us the motivation to continue down this path, even if we didn’t know exactly what lay ahead of us.

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This is especially true of virtual reality: back then there was no rule book to follow, no other work you could research to see how someone else solved a certain issue. We had to find out ourselves. Some things that sounded great as an idea in the script were either not possible or just not as cool as we thought. On the other hand, there were things that sounded totally unspectacular as an idea, but proved to have a massive impact on gameplay.

A good example is when you nod or shake your head to communicate – it felt wholly natural and increased the game’s immersion considerably. Everyone who tried it broke out in a wide smile on experiencing it the first time.

It was an interaction that came about from a real world experience: I was at a sushi shop and the cook didn’t speak a word of German and I didn’t speak Japanese – he just pointed to the ingredients and I nodded or shook my head – Bäm!

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We’ve also spent time developing multiple comfort settings so everyone can fine-tune the game to create their own perfect play-through.

The Music of Eden Tomorrow

One thing I’d like to mention specifically is the game’s music. The game’s score means a lot to me personally. While penning the game’s story I’d listen to certain pieces to put me in the right mood and had planned to create the soundtrack myself (early in my career I’d scored the music for two games).

I’d hoped to do the same for Eden Tomorrow, but quickly realised I would never be able to achieve the quality of the compositions I had in my head.

Fortunately I found someone who created exactly the sound and emotional depth in their pieces that fitted with the soundscape I’d imagined. To celebrate the work of our composer Dirk
Ehlertwe produced two videos that went behind the scenes of the soundtrack’s creation. Watch them below!

It’s true that Eden Tomorrow’s three years of development sometimes felt like a journey into the unknown — just like what the player experiences in the game today. It was by far the most exhausting — but also the most beautiful — time in my life. I am very happy that we had the chance to realize my dream, my idea. Sounds kitschy, I know, but that’s the way it is.

We can’t wait to see the first reactions of PS VR players to Eden Tomorrow after playing the demo!

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Full cross-platform play is now live in Rocket League on PS4 http://feedproxy.google.com/~r/SCEEBlog/~3/v-IvVf-F2lU/ https://blog.eu.playstation.com/2019/01/14/full-cross-platform-play-is-now-live-in-rocket-league-on-ps4/#comments Mon, 14 Jan 2019 18:00:41 +0000 http://blog.eu.playstation.com/?p=286157 With special thanks to all of our friends and colleagues at PlayStation, we are thrilled to announce that starting RIGHT NOW, Rocket League has entered the PlayStation Cross-Play Beta program! Players on PlayStation 4, Nintendo Switch, Xbox One, and Steam PC can now randomly matchmake with or against each other in all Online match types […]

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With special thanks to all of our friends and colleagues at PlayStation, we are thrilled to announce that starting RIGHT NOW, Rocket League has entered the PlayStation Cross-Play Beta program! Players on PlayStation 4, Nintendo Switch, Xbox One, and Steam PC can now randomly matchmake with or against each other in all Online match types (i.e. Casual, Competitive, and Extra Modes).

To make sure that Cross-Platform play is enabled (it is by default), head to the “Main Menu,” select “Options” and then make sure the “Cross-Platform Play” box is checked in the “Gameplay” tab. And that’s all there is to it. You are now ready to play against gamers on other platforms across the world!

But what about cross-platform parties? In our first update this year (more information coming soon), we will release our cross-platform party system, which allows you to partner up with friends on any platform with the push of a few buttons.

Should you want to play with friends on other platforms before cross-platform parties release, however, you can! Just select “Play” from the “Main Menu,” then “Private Match,” followed by “Create” or “Join Private Match,” and you’re set from there.

Today’s announcement is an important one for us here at Psyonix, because we know how much our community has wanted FULL cross-platform support for quite some time. It’s because of YOU, our fans, and our generous partners on all systems and services that have made this possible in the first place. On behalf of the entire team, THANK YOU for your passion and persistence as we continue to do our best to make Rocket League the best experience we can.

We’ll see you out on the field!

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New on PlayStation Store this week: Ace Combat 7: Skies Unknown, Onimusha: Warlords, Vane, more http://feedproxy.google.com/~r/SCEEBlog/~3/h8IdQPsiEW4/ https://blog.eu.playstation.com/2019/01/14/new-on-playstation-store-this-week-ace-combat-7-skies-unknown-onimusha-warlords-vane-more/#comments Mon, 14 Jan 2019 17:45:36 +0000 http://blog.eu.playstation.com/?p=286071 Video games let us delve into places we’d otherwise consider out of our reach, and PlayStation Store has a new slate of adventures to send you on this week. Play with powerful warplanes in Ace Combat 7: Skies Unknown or explore a different era in Onimusha: Warlords, crushing a few demons along the way. There […]

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Video games let us delve into places we’d otherwise consider out of our reach, and PlayStation Store has a new slate of adventures to send you on this week. Play with powerful warplanes in Ace Combat 7: Skies Unknown or explore a different era in Onimusha: Warlords, crushing a few demons along the way.

There are plenty of new experiences to choose from over the next seven days, so let’s dive in.

1. Ace Combat 7: Skies Unknown

Live out your dreams of becoming an ace pilot and take to the skies in Bandai Namco’s action-packed flight simulator, and engage in wild dogfights in special missions built for PS VR. Pre-order and you’ll get a digital copy of Ace Combat: Squadron Leader to wet your appetite ahead of the new game’s release.

2. The Grand Tour Game

The Grand Tour Game

Have you ever wanted to race Clarkson, Hammond and May? Amazon Games Studios is releasing this episodic racing game alongside the third season of The Grand Tour. Each episode will feature the same fancy cars, locations and ridiculous challenges from the series that’ll make you feel like you’re playing the show.

3. Vane

Exploration fans should not miss out on this atmospheric adventure in which you shift between the forms – and perspectives – of bird and child. Explore a treacherous weather-beaten world, solve mysteries and witness how the game reacts to the path you’ve taken.

4. The Walking Dead: The Final Season – Episode 3

The Walking Dead: The Final Season

It’s been a long and perilous journey for Clementine. The latest episode Broken Toys picks up where Suffer the Children left off, as Clem and her companions search for their missing friends. Take one step closer to completing her gut-wrenching story and watch as she learns to become a leader.

5. Onimusha: Warlords

Capcom is back with an updated version of its fan-favourite action adventure set in feudal Japan. Characters, environments and cinematics have all gotten a high definition upgrade with a widescreen option. Kick demon butt, rescue the princess and look even better doing it.

This week’s pre-orders

1. Resident Evil 2

Capcom has given this survival horror classic a full remake and fused exploration, puzzle-solving and survival elements of the original game with modern graphics, snappy combat and more areas to explore. If you can’t wait to get started, you can take a sneak peek at the horrors to come with Resident Evil 2 1-Shot demo.

2. Jump Force

Kamehameha! Fight alongside Dragon Ball’s Goku as worlds collide and powerful manga characters drop into our world to battle it out. Spike Chunsoft serves up an all-action anime fighter with characters from One Piece, Naruto, Yu-Gi-Oh! and more.

Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store.

Free for PlayStation Plus subscribers in January

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New modes, weapons and more come to Battlefield V this week as Tides of War Chapter 2 launches on PS4 http://feedproxy.google.com/~r/SCEEBlog/~3/NB_E2A-bWio/ https://blog.eu.playstation.com/2019/01/14/new-modes-weapons-and-more-come-to-battlefield-v-this-week-as-tides-of-war-chapter-2-launches-on-ps4/#comments Mon, 14 Jan 2019 15:15:13 +0000 http://blog.eu.playstation.com/?p=286063 Battlefield V is less a destination than a journey – one that will take you through some of the most unexpected battles of World War II. We call that ongoing journey the Tides of War, and with each upcoming Chapter, you’ll be introduced to new gameplay, experiences, battlefields, and game improvements. And the best part? […]

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Battlefield V is less a destination than a journey – one that will take you through some of the most unexpected battles of World War II. We call that ongoing journey the Tides of War, and with each upcoming Chapter, you’ll be introduced to new gameplay, experiences, battlefields, and game improvements. And the best part? There’s no paid DLC with Battlefield V; every bit of that content is free for all players.

Hopefully, you had a chance to check out all the incredible content introduced in Chapter 1: Overture. From the brutal, mechanized Panzerstorm map to the single-player War Story, “The Last Tiger,” Chapter 1 was packed full of new combat experiences and rewards. And Chapter 2: Lightning Strikes is bringing even more.

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Skill, squad play, and speed

If you like fast-paced, intense combat, you’re going to love the additions coming with Lightning Strikes. Let’s start with a more streamlined and aggressive version of the classic Conquest mode. Squad Conquest is an eight vs. eight map domination mode where the defenders start with control of all the flags. With limited respawns, they must try to hold their ground against an onslaught of determined attackers or risk being wiped out.

The pace doesn’t let up in March, either, with the return of a re-vamped fan-favourite, Rush mode. As the name implies, this one’s all about staying one step ahead of your opponents. Attackers press forward attempting to arm multiple bombs with only a limited number of respawns. Defenders have unlimited respawns, and they’ll need them in this frenzied 16 vs. 16 mode.

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Both Squad Conquest and Rush mode are only available for a limited time, so don’t miss out.

The Chapter also brings a new Grand Operations, featuring the power of the German war machine as it attempted to crush Allied resistance in Belgium. What’s a Grand Operation? It’s the ultimate multiplayer experience in Battlefield V, letting you experience vast historical battles across several maps and modes over several in-game “days.” In Lightning Strikes you’ll start with air combat and end with brutal close-quarters fighting.

When it comes to skill and squad play, the new co-op Combined Arms mode gives players the opportunity to work on both, with up to three friends. With endless variation regarding objectives, locations, and challenges, players can set their own difficulty levels and work on playing the objective, learning the subtleties of each of the Classes, and how best to work with your squad. It’s a perfect place for anyone new to the game to get the hang of the fundamentals or for vets to challenge themselves on hardcore.

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Weekly challenges, rewards, and more

Each week will bring you the opportunity to take on Chapter Events; these are sets of challenge trees where you choose your path and work your way toward fantastic rewards. What kinds of rewards can you win? Weapon unlocks, visual customisations, Company Coin (in-game currency), and more. Everything you do during each Chapter helps you earn XP and work toward increasing your Chapter Rank. The more you play, the more you can earn, and the better you’ll get at Battlefield V.

What else will you find in Chapter 2? A wide variety of new weapons, skins, Dog Tags, and Emblems for you to unlock, to start. And an added class of vehicles is coming your way as well – the Tank Hunters. As the name implies, they’ve got one job, and they do it very well. Want to join the hunt? Get ready to climb into a Mosquito combat aircraft, the Archer Tank, or the fearsome Sturmgeschütz – they’ll be joining the fight soon.

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There’s more to discover on the ever-evolving front lines of Battlefield V. Enlist now and join the fight as Lightning Strikes, out 17th January.

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Explore a windswept wasteland in minimalist adventure Vane, out on PS4 tomorrow http://feedproxy.google.com/~r/SCEEBlog/~3/Ez7e0pstfuo/ https://blog.eu.playstation.com/2019/01/14/explore-a-windswept-wasteland-in-minimalist-adventure-vane-out-on-ps4-tomorrow/#comments Mon, 14 Jan 2019 14:01:33 +0000 http://blog.eu.playstation.com/?p=286075 A desert stretches before you, vast and mysterious. You’re a black bird, perched on a branch, swaying in the gentle breeze. The lands before you roll outward, and here and there old ruins jut out from the sand, signs of some previous habitation. You take wing, and soar across the land in search of the […]

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A desert stretches before you, vast and mysterious. You’re a black bird, perched on a branch, swaying in the gentle breeze. The lands before you roll outward, and here and there old ruins jut out from the sand, signs of some previous habitation. You take wing, and soar across the land in search of the hidden keys that turn this world…

This is the beginning to Vane, a game built on the conviction that players should find their own way in this mysterious world. You take the role of a black bird, alone in a desert, but there’s a secret depth to this windswept wasteland. A mysterious golden dust can cause you to transform into a child, and the same substance causes further changes to the world around you. Finding the secrets of this place will require the use of both perspectives.

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Find your way

In Vane, you’ll be navigating open deserts, mysterious caves, and stormy, dark places full of mystery. You’ll use the golden material to transform, going from bird form to survey the area, changing into a child to affect a change, and back again. As you move through the world in this way, a strange momentum accumulates, and the world begins to transform as well. It’s in this transformation of the world itself that the story of Vane shows through, and it might take some unexpected turns.

Vane is an exploration game where you, the player, decide where to go. The game offers little explicit guidance. There’s no HUD. Text is at a bare minimum. The game has no spoken dialogue. We present this world to you bare, and invite you to explore it at your own pace, using your own intuition and perceptions. It’s your will to move forward, your desire to see what’s next, that will propel the story of Vane.

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A labour of love

Four years in the making, Vane comes from a veteran team with stints at companies like Guerrilla, Sony Japan Studio, and EA. We started Friend & Foe with other worlds on our mind, and our goal has been to preserve these strange visions through the rigors of the development process to ensure players can experience them. Vane is our first work together under our own banner, and we’re so excited that it’s seeing the light of day. In a sense we’re setting out into our own desert exploration, and this is the first step.

With Vane we want to make a surreal audio-visual experience that doesn’t lead you by the hand. It’s a little bit different. We hope it leaves an impression, one that you remember for a long while.

Vane will be available at PlayStation Store starting 15th January.

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What was PlayStation Store’s most downloaded game of 2018? http://feedproxy.google.com/~r/SCEEBlog/~3/nB5ZlQACPBQ/ https://blog.eu.playstation.com/2019/01/11/what-was-playstation-stores-most-downloaded-game-of-2018/#comments Fri, 11 Jan 2019 15:00:07 +0000 http://blog.eu.playstation.com/?p=286017 FIFA 19 avoided trigger-happy soldiers, world-weary cowboys and axe-wielding gods to secure the end of year top spot as the most downloaded game on PS4’s digital storefront in 2018. Black Ops 4, Red Dead Redemption 2 and God of War followed close behind, with a handful of older releases, including Grand Theft Auto V, Gang […]

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FIFA 19 avoided trigger-happy soldiers, world-weary cowboys and axe-wielding gods to secure the end of year top spot as the most downloaded game on PS4’s digital storefront in 2018.

Black Ops 4, Red Dead Redemption 2 and God of War followed close behind, with a handful of older releases, including Grand Theft Auto V, Gang Beasts, Rocket League and Need for Speed: Payback also holding firm in the top 20.

On PlayStation VR, rhythm action slasher Beat Saber topped a strong year for the platform, with Astro Bot Rescue Mission, Moss and Firewall: Zero Hour also making their mark on the download chart. And the battle royale genre demonstrated its strength in 2018 on the DLC chart, with Fortnite securing an incredible eight spots in the DLC top 20 for the year.

Check out the full list below.

PS4

  1. FIFA 19
  2. Call of Duty: Black Ops 4
  3. Red Dead Redemption 2
  4. Grand Theft Auto V
  5. God of War
  6. Marvel’s Spider-Man
  7. FIFA 18
  8. Gang Beasts
  9. Rocket League
  10. Far Cry 5
  11. Battlefield 1
  12. Horizon Zero Dawn
  13. Minecraft
  14. Tom Clancy’s Rainbow Six Siege
  15. Battlefield V
  16. Monster Hunter: World
  17. Need for Speed Payback
  18. Gran Turismo Sport
  19. A Way Out
  20. Assassin’s Creed Odyssey

PSVR

  1. Beat Saber
  2. Job Simulator
  3. Superhot VR
  4. The Elder Scrolls V: Skyrim VR
  5. Batman: Arkham VR
  6. Astro Bot Rescue Mission
  7. Robinson: The Journey
  8. Moss
  9. Rick and Morty: Virtual Rick-ality
  10. Arizona Sunshine
  11. Farpoint
  12. Doom VFR
  13. RollerCoaster Legends
  14. Until Dawn: Rush of Blood
  15. Everest VR
  16. Statik
  17. Firewall Zero Hour
  18. Creed: Rise to Glory
  19. Surgeon Simulator: Experience Reality
  20. Bravo Team

DLC

  1. Fortnite Battle Royale – Starter Pack
  2. Fortnite Battle Royale – The Ace Pack
  3. Fortnite Battle Royale – Wingman Starter Pack
  4. Fortnite Battle Royale – The Summit Striker Pack
  5. Fortnite – Standard Founder’s Pack
  6. Fortnite – Frozen Legends Pack
  7. Fortnite – Deluxe Founder’s Pack
  8. Call of Duty: WWII – The Resistance: DLC Pack 1
  9. Horizon Zero Dawn – The Frozen Wilds
  10. Marvel’s Spider-Man – The City that Never Sleeps
  11. Destiny 2 – Expansion Pass
  12. Fortnite Battle Royale – Deep Freeze Bundle
  13. Tom Clancy’s Rainbow Six Siege Year 3 Pass
  14. Rocket League – Fast & Furious ’99 Nissan Skyline GT-R R34
  15. Assassin’s Creed Origins – The Hidden Ones
  16. Destiny 2 – Forsaken
  17. Rocket League – Batman v Superman: Dawn of Justice Car Pack
  18. Rocket League – DC Super Heroes DLC Pack
  19. Call of Duty: WWII – The War Machine: DLC Pack 2
  20. GTA Online – Criminal Enterprise Starter Pack

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The PlayStation F.C. UEFA Champions League ticket competition is back http://feedproxy.google.com/~r/SCEEBlog/~3/qkQh-Akjh1A/ https://blog.eu.playstation.com/2019/01/11/the-playstation-f-c-uefa-champions-league-ticket-competition-is-back/#respond Fri, 11 Jan 2019 11:00:44 +0000 http://blog.eu.playstation.com/?p=286003 The PlayStation F.C. UEFA Champions League ticket competition has re-opened, offering fans the chance to win tickets to some of the biggest matches throughout the knockout stage, kicking off with the last-16 fixtures next month. Enter the competition here to choose the match of your choice in your country. Make sure you check back after […]

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The PlayStation F.C. UEFA Champions League ticket competition has re-opened, offering fans the chance to win tickets to some of the biggest matches throughout the knockout stage, kicking off with the last-16 fixtures next month.

Enter the competition here to choose the match of your choice in your country. Make sure you check back after each UEFA Champions League round for your chance to win more tickets to the quarter-finals and semi-final matches.*

After entering the competition for the first time, you will also receive a voucher code to your email inbox for the exclusive UEFA Champions League PS4 Theme, to be redeemed from PlayStation Store.

Click here to enter and good luck! You can also see some of our previous Group Stage winners below.

PlayStation F.C. UEFA Champions League

The home of football on PS4

Get your football fix with the new-look PlayStation F.C. App exclusively on PS4**, hosting the most exciting videos in football. Watch match highlights, amazing goals and videos from the top stars and biggest names in the sport – including:

  • UEFA Champions League
  • adidas Football
  • EA Sports FIFA 19
  • Copa 90
  • England Football

More partners and channels will be added throughout the season, so make sure you keep checking back!

PlayStation F.C. UEFA Champions League

* Terms and conditions apply. Entrants must be 18 years or older. Travel and accommodation not included. Competition is open to the following countries only: France, Germany, the Netherlands, Portugal, Spain, and the United Kingdom. The competition is only open in each country as long as there is a team competing in the UEFA Champions League.
**You must be over seven years old to download this app and need to be connected to the internet to access its content. Some content may not be available to all due to certain age restrictions. The app is only available in the following languages: English, French, German, Italian, Portuguese, Russian and Spanish. The language of some content may vary.

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Ace Combat 7: Skies Unknown’s multiplayer modes detailed in full http://feedproxy.google.com/~r/SCEEBlog/~3/xYA6kjLHLrY/ https://blog.eu.playstation.com/2019/01/10/ace-combat-7-skies-unknowns-multiplayer-modes-detailed-in-full/#comments Thu, 10 Jan 2019 15:00:21 +0000 http://blog.eu.playstation.com/?p=285929 Not afraid of heights? Good, as it’s almost time to take to the skies in Ace Combat 7: Skies Unknown! On 18th January, you will be able to strap yourself in the cockpit of the most advanced war planes, navigate through treacherous clouds and engage in fierce dog fights with friends by your side. Or […]

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Not afraid of heights? Good, as it’s almost time to take to the skies in Ace Combat 7: Skies Unknown! On 18th January, you will be able to strap yourself in the cockpit of the most advanced war planes, navigate through treacherous clouds and engage in fierce dog fights with friends by your side. Or enemies.

Ace Combat 7’s multiplayer allows up to eight players to join the aerial battle in either Team Death matches or Battle Royal game mode. Of course, before you take flight and rule the skies of Strangereal, you will want to make an impression on your foes: just as in the campaign mode, you will be able to customise your aircraft with a wide range of options, including items exclusive to the multiplayer mode. These items will increase the efficiency of your aircraft and weapon to give you the edge in combat.

Ace Combat 7: Skies Unknown

Ace Combat 7: Skies Unknown promises intense dog-fighting in beautifully rendered cloud-filled skies and highly detailed cityscapes. The photorealistic scenery enhances the sense of unparalleled speed and sets the stage for the most engaging face-offs in the franchise’s storied 20 year history.

To upgrade your aircraft’s capabilities and show off to your rivals while performing daring aerial stunts, you will be able to choose from more than 100 types of enhanced parts, 120 emblems and 190 nicknames. Once you’ve loaded your plane with the coolest arsenal and given yourself a fearsome look and alias, make sure to build a strategy to prove your worth as a pilot.

The basic rule of survival in Ace Combat 7? Shoot down, or be shot down. Easy enough to remember. Take down the enemies that come into visual range, but also make sure to find out who you need to target first to come out on top.

Ace Combat 7: Skies Unknown

Your victories will be celebrated – players with the highest rankings will be decorated with a star mark. This will also make them prime targets in battle, as you will be rewarded with high scores for taking them down!

So, are you ready to pick your fighter, gather your comrades and pilot the skies of Strangereal? We hope you are, because the wait is almost over – you will be clear to engage on 18th January 2019.

For further immersion in Ace Combat 7: Skies Unknown’s realism, solo players will be able to complete exclusive missions developed specifically for PlayStation VR.

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FIFA 19 and PUBG were PlayStation Store’s best-selling games in December http://feedproxy.google.com/~r/SCEEBlog/~3/z-VU_EE8vLQ/ https://blog.eu.playstation.com/2019/01/09/fifa-19-and-pubg-were-playstation-stores-best-selling-games-in-december/#comments Wed, 09 Jan 2019 15:04:45 +0000 http://blog.eu.playstation.com/?p=285973 Perennial festive favourite FIFA 19 was the best-selling game on PlayStation Store for December, with battle royale phenomemon PlayerUnknown’s Battlegrounds snapping at its heels in its debut month on release. Beat Saber and Astro Bot Rescue Mission both held fast at the top of the PS VR charts over the holiday period, while Fornite continues […]

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Perennial festive favourite FIFA 19 was the best-selling game on PlayStation Store for December, with battle royale phenomemon PlayerUnknown’s Battlegrounds snapping at its heels in its debut month on release.

Beat Saber and Astro Bot Rescue Mission both held fast at the top of the PS VR charts over the holiday period, while Fornite continues to dominate the DLC top 10, holding onto the top four positions.

Check out the full charts below:

PS4

  1. FIFA 19 (3)
  2. PlayerUnknown’s Battlegrounds (New)
  3. Battlefield V (4)
  4. Call of Duty: Black Ops 4 (2)
  5. Grand Theft Auto V (10)
  6. God of War (8)
  7. Red Dead Redemption 2 (1)
  8. Marvel’s Spider-Man (6)
  9. The Forest (5)
  10. The Sims 4 (Re-entry)
  11. Assassin’s Creed Odyssey (11)
  12. Rocket League (14)
  13. Minecraft (RE)
  14. Spyro Reignited Trilogy (9)
  15. The Crew 2 (16)
  16. Battlefield 4 (RE)
  17. Gang Beasts (RE)
  18. Battlefield 1 (RE)
  19. EA Sports UFC 2 (RE)
  20. Gran Turismo Sport (RE)

PS VR

  1. Beat Saber (1)
  2. Astro Bot Rescue Mission (2)
  3. Job Simulator (10)
  4. Creed: Rise to Glory (RE)
  5. Superhot VR (5)
  6. Arizona Sunshine (RE)
  7. Moss (RE)
  8. DOOM VFR (RE)
  9. Batman: Arkham VR (8)
  10. Everest VR (RE)

DLC

  1. Fortnite Battle Royale – The Summit Striker Pack (1)
  2. Fortnite – Frozen Legends Pack (New)
  3. Fortnite – Standard Founder’s Pack (3)
  4. Fortnite Battle Royale – Deep Freeze Bundle (2)
  5. Marvel’s Spider-Man: The City that Never Sleeps (5)
  6. Rocket League – McLaren 570S Car Pack (New)
  7. Call of Duty: Black Ops 4 – Black Ops Pass (8)
  8. Destiny 2: Forsaken Annual Pass (10)
  9. Tom Clancy’s Rainbow Six Siege – Year 4 Pass (New)
  10. Dragon Ball Xenoverse 2 – Extra DLC Pack 4 (New)

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Play 30 minutes of Resident Evil 2 in the new “1-Shot” demo, out 11th January on PS4 http://feedproxy.google.com/~r/SCEEBlog/~3/ayXZl7wIK3I/ https://blog.eu.playstation.com/2019/01/08/play-30-minutes-of-resident-evil-2-in-the-new-1-shot-demo-out-11th-january-on-ps4/#comments Tue, 08 Jan 2019 16:00:11 +0000 http://blog.eu.playstation.com/?p=285923 Thirty minutes. That’s how much time you’ll have with the Resident Evil 2 “1-Shot” demo when it comes to PlayStation Network on 11th January! As the name might suggest, you can play as much as you like for 30 minutes of in-game time, but once the clock runs out, so does the demo. You’re going […]

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Thirty minutes. That’s how much time you’ll have with the Resident Evil 2 “1-Shot” demo when it comes to PlayStation Network on 11th January!

As the name might suggest, you can play as much as you like for 30 minutes of in-game time, but once the clock runs out, so does the demo. You’re going to want to maximise your time playing through this unique experience, so we have a handful of tips for players to keep in mind when they sink their teeth into the demo:

1. Scavenge and survive

The Raccoon City Police Department (a.k.a. R.P.D.) is littered with useful items, so take a moment in each room to look around and gather up First Aid Sprays, Green Herbs and ammunition, and make careful use of the storage box. You’re on the clock, but you might miss something useful or important if you try to rush through!

Your map is a great way to tell if a room still has something left to be discovered in it, so be sure to pay close attention to it. Red rooms still have something left to find in them, and any item you’ve discovered but not picked up will be highlighted, too.

Resident Evil 2

2. Stay healthy – and alive

Death isn’t the end in the demo, as you can continue as many times as you like. You can’t turn back the clock, though, so be sure to keep Leon in top shape!

The iconic Green Herb from the Arklay Mountains allows you to recover some health, but it really shines when mixed with a Red Herb to boost its restorative properties. A single Green Herb will still do in a pinch if you’re desperate for a health boost.

If you happen to come across a First Aid Spray, be sure to keep one on you just in case — it’ll bring you to full health, no mixing required.

3. Fight or flight

Zombies are resilient, and just because you put them down doesn’t mean they’ll stay down. While a carefully aimed shot to the head is a good way to stun the shuffling undead and make a quick escape, you may want to try shooting other parts of their bodies for different results.

Your end goal is to survive, and sometimes the best course of action is to run away before the situation gets worse! Keep an eye out for wooden boards, too — you can avoid conflict entirely if you blockade certain windows before zombies come crashing in.

Resident Evil 2

4. Seeing red

The R.P.D. is a big place, and it can be a little daunting to figure out where you’re going at first. There’s lots to explore in the full game, but to make the most out of the demo, stick to the first floor at the beginning and look for red lights, such as laptop screens, shutter controls, and exit signs to get around.

If you’re really lost, press the Options button to check your objectives and take a closer look at your map. Once you meet a certain police Lieutenant, you’ll have what you need to further explore the building.

5. Inspect everything

Resident Evil 2 has plenty of puzzles to solve and crucial items scattered all over, so be sure to take a moment to take a closer look at the stuff you’ve gathered. The clock will stop any time you’re in a menu, so you’re safe to investigate, rotate, and learn more about each object in your possession without worrying about the timer ticking down. You just might learn something about what you’re holding on to!

Keep these tips in mind, and you’re sure to survive the exhilarating Resident Evil 2 “1-Shot” demo coming to PS4 on 11th January. Regardless of if you complete the demo or if the clock runs out, you’ll be treated to an exclusive, cinematic trailer that sheds new light on what to expect in the full game.

Resident Evil 2

If you can’t wait to get your hands on this amazing remake of the survival horror classic, you can pre-order the game now at PlayStation Store for a special pre-order theme. The Digital Deluxe Edition includes an extra DLC pack with additional costumes for Leon and Claire, a “Samurai Edge” handgun model, and “Original Ver.” Soundtrack swap, while both Deluxe and standard digital pre-orders will receive two additional “Samurai Edge” handgun models and an additional theme when the game launches on 25th January.

We’ll see you at the R.P.D.!

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FutureGrind brings stunt platforming action to PS4 on 22nd January http://feedproxy.google.com/~r/SCEEBlog/~3/6AgAWkU1GtE/ https://blog.eu.playstation.com/2019/01/08/futuregrind-brings-stunt-platforming-action-to-ps4-on-22nd-january/#comments Tue, 08 Jan 2019 15:08:06 +0000 http://blog.eu.playstation.com/?p=285917 Hi, we’re Owen Goss and Matt Rix, the two-person team that has been making FutureGrind since… *checks watch*… 2014. Back in 2015 we told you that FutureGrind would be coming to PS4. Now we are excited to announce that FutureGrind will be available from PlayStation Store on 22nd January! In 2015 we showed you some […]

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Hi, we’re Owen Goss and Matt Rix, the two-person team that has been making FutureGrind since… *checks watch*… 2014. Back in 2015 we told you that FutureGrind would be coming to PS4. Now we are excited to announce that FutureGrind will be available from PlayStation Store on 22nd January!

In 2015 we showed you some early footage of the game running. We had the core gameplay nailed down, but we knew we still had a lot to do to make the game look and feel the way we wanted it to. We’ve been working extremely hard these past few years to bring you the best game possible.

FutureGrind features dozens of tracks spread across different environments. From the sunny beaches of Miramar to the snow-covered peaks of Ralhorn, and everywhere in between, you’ll have plenty to do. Earn different bikes as you progress through the game, each with their own unique style of play. One thing remains constant throughout the game: FutureGrind is a challenging stunt-sport that’s all about tricks, skill, and speed.

PS4 leaderboards and trophies will keep you competing with your friends to see who can find the highest scoring runs on each track. When you start playing, survival will be enough of a challenge. But master the basics and you’ll find yourself racing tracks built for the pros.

If you think you have what it takes to make it to the top, you’ll need to work at it. FutureGrind has a high skill ceiling and a deep combo system for you to explore, so you can play the game the way you want to.

As you play through FutureGrind you’ll encounter different sponsor reps who will guide you in your quest for glory. But be careful. Not everything is as it seems. Someone’s watching your every move. But who? And what do they really want with you?

FutureGrind features nearly 60 minutes of original music by bignic. Starting today you can pre-order the original soundtrack on Bandcamp and listen to a selection of songs from the album for the first time right now.

One last important thing: when we first showed the game on PS Blog, you asked about support for colour-blind players, as the game features a colour-matching mechanic at its core. FutureGrind has a colour blind mode that lets you override the game’s default colours and pick the colours that work for you. We realised a one-size-fits-all approach wouldn’t work. We’re putting the colour controls in your hands so that as many people as possible can enjoy the game.

We have been working hard on this game for over four years, and we couldn’t be more excited to be bringing FutureGrind to PS4. On 22nd January, grab your bike and hit the rails with us. We’ll see you on the leaderboards.

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Prey, Metro 2033 Redux and Dirt 4 headline PlayStation Now’s January update http://feedproxy.google.com/~r/SCEEBlog/~3/LaTPH-c99rA/ https://blog.eu.playstation.com/2019/01/08/prey-metro-2033-redux-and-dirt-4-headline-playstation-nows-january-update/#comments Tue, 08 Jan 2019 13:01:09 +0000 http://blog.eu.playstation.com/?p=285913 What better salve for those post-holiday blues than a fresh batch of games joining the PlayStation Now service. From today, immerse yourself in Metro 2033 Redux – an FPS survival adventure set in a post-apocalyptic Russia filled with mutated beasts. (And get yourself ready for its sequel Metro Exodus, out 15th February on PS4.) Alternatively, […]

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What better salve for those post-holiday blues than a fresh batch of games joining the PlayStation Now service.

From today, immerse yourself in Metro 2033 Redux – an FPS survival adventure set in a post-apocalyptic Russia filled with mutated beasts. (And get yourself ready for its sequel Metro Exodus, out 15th February on PS4.)

Alternatively, climb aboard a space station infested with aliens that can mimic anything and everything in sci-fi shooter Prey from Arkane Studios – the creative minds behind the acclaimed Dishonored series.

Or if horror isn’t your thing, fling yourself around iconic race tracks from around the world in arcade racer Dirt 4.

Check out the full list of new additions joining PS Now today:

  • Metro 2033 Redux
  • Prey
  • Dirt 4
  • Styx: Shards Of Darkness
  • Victor Vran Overkill Edition
  • Chess Ultra
  • Locoroco Remastered
  • Lock’s Quest
  • Ironcast
  • The Town Of Light

There are now over 600 titles to choose from on PS Now, all available at the click of a button. And don’t forget, PS Now is the only place on PC to play PlayStation exclusives. Want to sign up*? Find out how here.

*PS Now is available in UK, Germany, France, Benelux, Ireland, Austria and Switzerland.

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