PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SIEE region Fri, 21 Sep 2018 07:00:38 +0100 en-GB hourly 1 https://wordpress.org/?v=4.9.6 New update lets you download your favourite PS Now games onto your PS4 http://feedproxy.google.com/~r/SCEEBlog/~3/oTIlQglNyzM/ https://blog.eu.playstation.com/2018/09/21/new-update-lets-you-download-your-favourite-ps-now-games-onto-your-ps4/#comments Fri, 21 Sep 2018 07:00:38 +0000 http://blog.eu.playstation.com/?p=280709 We are excited to announce that, starting today, PlayStation Now users will be able to download games onto their PS4, in addition to instantly streaming them. Hundreds of PS4 games including Bloodborne, God of War 3 Remastered, LEGO Batman 3: Beyond Gotham, DiRT Rally and Farming Simulator 17 will be available to download, in addition […]

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We are excited to announce that, starting today, PlayStation Now users will be able to download games onto their PS4, in addition to instantly streaming them.

Hundreds of PS4 games including Bloodborne, God of War 3 Remastered, LEGO Batman 3: Beyond Gotham, DiRT Rally and Farming Simulator 17 will be available to download, in addition to the line-up of classic PS2 games remastered for PS4.

PS Now

This feature will be gradually rolled out to users in September, so if you don’t see the feature on your PS Now app today, make sure to check back again soon.

Downloaded games will be available to enjoy in native resolution up to 4k and with 5.1 surround sound, plus they will support all user-purchased DLCs, micro transactions, add-ons, and PS4 Pro enhancements.

And remember, you do not need a PlayStation Plus subscription for online multiplayer on PS Now – which stays the same for both streaming and downloaded games.

Once you’ve downloaded a game it will be available to play offline.

Please note that you will need to connect your PS4 system to the internet once a week to verify your PS Now subscription, even if you’re only playing downloaded games.

For more information on this and further pieces like transferring saves between streamed and downloaded games, please see full FAQs.

PS Now has you covered whichever way you want to play.

Download a PS4 blockbuster and indulge your senses with stunning visuals and 5.1 surround sound.

Not sure which adventure to start next or want to just jump in? Stream instantly and get into a game in seconds.

Let us know what you’re going to be streaming or downloading in the comments below!

*PS Now is available in UK, Germany, France, Belgium, Netherlands, Ireland, Austria and Switzerland.

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First Call of Duty: Black Ops 4 post-launch details revealed, play new content first on PS4 http://feedproxy.google.com/~r/SCEEBlog/~3/-E5Q71MY8ps/ https://blog.eu.playstation.com/2018/09/20/first-call-of-duty-black-ops-4-post-launch-details-revealed-play-new-content-first-on-ps4/#comments Thu, 20 Sep 2018 16:01:02 +0000 http://blog.eu.playstation.com/?p=280685 Call of Duty: Black Ops 4 is less than one month away. In just a few weeks, this highly anticipated game will be in the hands of PlayStation 4 players around the world. Developer Treyarch has shared its plans to support the community with an active calendar of events and variety of free content once […]

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Call of Duty: Black Ops 4 is less than one month away. In just a few weeks, this highly anticipated game will be in the hands of PlayStation 4 players around the world.

Developer Treyarch has shared its plans to support the community with an active calendar of events and variety of free content once Black Ops 4 is released.

We are excited to announce that in our continued partnership with PlayStation, following the launch of the highly anticipated game, PS4 players will get to play new Black Ops 4 content first on PS4*.

This means all the playable content coming to the Black Ops universe after the game’s release will come first to PS4, including new specialists and maps, as well as seasonal events.

Call of Duty: Black Ops 4 launches worldwide on 12th October. Following its release, Activision and Treyarch are planning an active calendar of events and variety of free content – across all three epic modes – Multiplayer, Zombies and Blackout – that will come to PS4 first.

Call of Duty Black Ops 4

Here’s just a sampling of what’s in store for the entire community for free following launch:

  • Nuketown: This fan-favorite map returns in November in an all-new take.
  • Specialists: The first of several new characters will debut in December.
  • Blackout: Launch day is only the start; Blackout will continue to evolve after launch with regular map updates, expansions and new Blackout modes.
  • Events: Seasonal, weekly, and time-limited events bringing new game modes and content to players.

In addition, there will be multiple PS4 bundles releasing across Europe on 12th October, giving gamers a variety of choices to enjoy Call of Duty Black Ops 4’s thrilling Multiplayer, Zombies and Blackout modes starting at launch.

Each bundle comes with a copy of Call of Duty: Black Ops 4 on Blu-ray disc**. These are:

Call of Duty Black Ops 4

  • 1TB PS4 Pro + one Dualshock 4 controller
  • 1TB PS4 + one Dualshock 4 controller
  • 500GB PS4 + one Dualshock 4 controller

* Post launch content released on PS4 7 days before other platforms. Exclusions apply.

**Available in select markets only, check with local retailers for availability. 500GB PS4 available in UK only. Pro bundle available in Nordics and France only.

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The secrets of PS VR science-fiction mystery Torn’s fantastic soundtrack revealed in new video http://feedproxy.google.com/~r/SCEEBlog/~3/IJc_1IFIf2I/ https://blog.eu.playstation.com/2018/09/20/the-secrets-of-ps-vr-science-fiction-mystery-torns-fantastic-soundtrack-revealed-in-new-video/#respond Thu, 20 Sep 2018 02:30:13 +0000 http://blog.eu.playstation.com/?p=280675 It’s been a little under a month since we launched Torn, and we’ve been thrilled with the reception from fans and critics. Every developer wants positive reviews, but when you see quotes like, “Torn is one of the better puzzlers in gaming. Full stop.” from Shacknews, it’s extremely exciting. Our goal with Torn was to […]

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It’s been a little under a month since we launched Torn, and we’ve been thrilled with the reception from fans and critics. Every developer wants positive reviews, but when you see quotes like, “Torn is one of the better puzzlers in gaming. Full stop.” from Shacknews, it’s extremely exciting.

Our goal with Torn was to drop you into a mysterious world and make the player figure out the rules. Neill Glancy, our creative director, led the project.

“Early on in Torn’s ideation, we knew we wanted to create a super-premium VR experience,” Neill says. “We had to combine a deep and interesting story with AAA graphics and physics simulation, all driven by a world-class score.” And when it came to crafting that score to match Torn’s atmosphere and tone, it would have been impossible without Garry Schyman’s stunning soundtrack composition.

Neill worked very closely with Garry over the course of development. “Sound and music can sometimes be underestimated in games projects, but I’ve always felt it’s at least one third of the product,” Neill says.

Constructing the audio elements, however, was no simple task since the game’s narrative and score were composed simultaneously.

We knew we would need themes for Talbot, Rena, the title sequence and individual rooms, so we scored these first knowing they were unlikely to change. This afforded us the time to address and iterate on the compositions that may have shifted gears as the game developed.

The music sets the tone for our fantastical world, where you want to explore deeper. There’s always a looming sense of darkness and mystery, an underbelly beneath the mansion and within Talbot’s heart.

“Garry’s music brings the ‘breath of life’ to exploring the mansion, as well as the story’s more tense and dramatic moments,” Neill recalls.

As more and more players discover the secrets within the mansion, we hope they’ll go back and listen to the soundtrack. When they close their eyes, we hope they’ll get that tingle in their spine as they’re warped back into that experience. “Good music at the right time and with the right tone immerses the player emotionally inside the fantasy of Torn’s world.”

The relationship with the player in VR is about as close to implanting memories as you can get. Playing the game isn’t just entertainment, it’s a fully-lived experience.

“Some of the instruments that were used in the performance were extremely rare and valuable, and I would like to take this moment to thank all the musicians who worked so hard to bring the score to life,” Neill praises. “We hope players enjoy the presence and emotion that the music brings to the game. Behind the scenes it was a lot of work, but we are very proud of the final result.”

If you haven’t yet, check Torn out on the Playstation Store. If you’re still not convinced, watch this video from the original recording session.

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Ace Combat 7’s deluxe edition, season pass and pre-order bonuses detailed ahead of next year’s PS4 launch http://feedproxy.google.com/~r/SCEEBlog/~3/N2Rp-CZGCRk/ https://blog.eu.playstation.com/2018/09/19/ace-combat-7s-deluxe-edition-season-pass-and-pre-order-bonuses-detailed-ahead-of-next-years-ps4-launch/#comments Wed, 19 Sep 2018 13:50:48 +0000 http://blog.eu.playstation.com/?p=280429 Hello Ace Combat fans! It’s time to jump back into the cockpit and feel the rush of superior air power! You are invited to climb into the most advanced warplanes ever developed and fly headfirst into breathtaking cloud-filled skies and cityscapes and experience some of the most intense aerial battles ever presented in the 20 […]

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Hello Ace Combat fans! It’s time to jump back into the cockpit and feel the rush of superior air power! You are invited to climb into the most advanced warplanes ever developed and fly headfirst into breathtaking cloud-filled skies and cityscapes and experience some of the most intense aerial battles ever presented in the 20 years of the Ace Combat series’ history.

Ace Combat 7 Ace Combat 7Ace Combat 7

 
Here are just a few of the planes you’ll be able to fly:

  • F-22/A Raptor
  • F-35C Lightning II
  • Eurofighter Typhoon
  • Sukhoi-35 Flanker E
  • F-16C Fighting Falcon
  • F/A-18F Super Hornet
  • A-10A Thunderbolt II
  • Sukhoi-33 Flanker D
  • F-15C, F-15E, F-15K
  • Sukhoi-30SM
  • Mig-29A Fulcrum
  • F-14D Tomcat
  • F-2A

And on top of that, you will also be able to feel the thrill of flight in virtual reality, a mode exclusively available on PlayStation 4!

Lastly, we’re super jazzed to be able to offer a very special offer. Pre-purchasing Ace Combat 7: Skies Unknown from PlayStation Store will include the following incentives:

  • Ace Combat 7: Skies Unknown dynamic Theme (delivered instantly)
  • A McDonnell Douglas F-4E plane and three aircraft skins (delivered at launch)
  • Ace Combat 5: The Unsung War (full game, delivered at launch)

However, we know some of you prefer to purchase games physically, so this same offer (minus the dynamic theme) will be available when pre-ordering at retail too!

Ace Combat 7 Ace Combat 7Ace Combat 7

 

Ace Combat 7: Skies Unknown will be available at retail and on the PlayStation Store. A season pass that includes three additional planes, three additional stages, and a bonus in-game music player will also be available.

You will also be able to purchase a deluxe edition that includes the base game and season pass, as well as acquire the digital-only incentive Lockheed F-104 Starfighter plane.

What plane are you looking forward to jumping into most in Ace Combat 7?

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You’ve 90 seconds to diffuse a bomb in Warface’s tense new PvP mode, out today on PS4 http://feedproxy.google.com/~r/SCEEBlog/~3/tYJajelYHpw/ https://blog.eu.playstation.com/2018/09/19/youve-90-seconds-to-diffuse-a-bomb-in-warfaces-tense-new-pvp-mode-out-today-on-ps4/#comments Wed, 19 Sep 2018 13:01:58 +0000 http://blog.eu.playstation.com/?p=280365 Warface is now available for on PS4! We would like to thank our CBT and Early Access participants. We owe it to your efforts and feedback that allowed us to be more thorough and efficient in the last stages of development. As such, we see no reason to delay the release any longer. Warface is […]

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Warface is now available for on PS4! We would like to thank our CBT and Early Access participants. We owe it to your efforts and feedback that allowed us to be more thorough and efficient in the last stages of development.

As such, we see no reason to delay the release any longer. Warface is available today on PlayStation Store, with all-new content added!

Meet the fast-paced PvP mode Blitz

Everyone’s familiar with Plant the Bomb and Team Death Match — after all, these are the bread and butter of PvP gameplay in most games. How about mixing them up a bit? That’s when you get an awesome, one-of-a-kind hybrid: Blitz!

Just like in Plant the Bomb, the action is focused around an explosive device, but in Blitz, the clock is ticking as soon as the round begins. With the bomb planted and activated, two sides face off for a tension-filled 90 second match: attackers need to defuse the bomb and avert disaster, defenders need to make sure it explodes.

Blitz is a game mode always packed with dynamic gunfights and plenty of room for tactical gameplay and teamwork — you’ll always be on the edge of your seat!

As for the mode’s setting, we’re introducing a new map which includes chokepoints and numerous access paths, which makes defense non-linear and every scenario unique. Weclome to Hawkrock.

Warface

Introducing new PvP map Hawkrock

Hawkrock will be the first map to feature this game mode. The action unfolds in a countryside estate, hidden within which is the bomb location, containing the transmitter and crates carrying stolen prototypes.

Despite the size of the map, there are a dozen of access paths, elevations, underground passages, vantage points and crossings to leverage for an advantage! Some paths are gated, but these obstacles prove futile against a solid C4 blast, so a sudden assault is always an option.

But this isn’t the only new map we’re introducing. Other preexisting game modes are getting new locations.

Warface

An all-new PvE raid: Earth Shaker

If you’re more into PvE, you’ll definitely like our new raid Earth Shaker. This one is a true test of skill and will take a tight-knit, well-organised team to complete — especially when tackling the new mission in our insanely difficult Nightmare level!

This time, the Warface squad is deployed to Sector H26, at the foot of an active volcano somewhere in Africa. First you take the approximate whereabouts of a Blackwood research facility, then you add suspicious—and most importantly, unnatural—seismic readings, and you’ve cause for worry.

Satellite scans proved futile and UAVs are deterred or disabled on sight, and that justifies a ground covert op.

Intel suggests the research site is well-guarded and employs highly-advanced defensive turrets. Each of these “marvels of engineering” carries different equipment and thus different danger, and when deployed you’ll have to adjust your strategy.

Some turrets will require you to stay away and use cover, others will force you to be quick on your feet and overwhelm them with suppressive fire.

Warface

PlayStation Plus perks

As we have announced during Early Access, no subscription will be required to play Warface on PS4. Nevertheless, an active subscription will have its benefits! To start with, it will provide the owner with a VIP Booster, which increases your experience and other in-game currency gains in PvE missions and PvP matches. Apart from that, players with an active subscription will be eligible for various gifts that will be released in future updates.

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Super Bomberman R gets new Castelvania-themed maps on PS4 today http://feedproxy.google.com/~r/SCEEBlog/~3/xKd1AIq5-5c/ https://blog.eu.playstation.com/2018/09/19/super-bomberman-r-gets-new-castelvania-themed-maps-on-ps4-today/#comments Wed, 19 Sep 2018 10:30:35 +0000 http://blog.eu.playstation.com/?p=280571 Following a successful launch on 14th June, we’re happy to announce a big PS4 update coming to Super Bomberman R today. Update 2.2 will bring with some fixes you guys have been asking for, plus a whole host of shiny new content for you to enjoy. First up is a new battle rule called ‘Civilians’ […]

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Following a successful launch on 14th June, we’re happy to announce a big PS4 update coming to Super Bomberman R today.

Update 2.2 will bring with some fixes you guys have been asking for, plus a whole host of shiny new content for you to enjoy.

First up is a new battle rule called ‘Civilians’ that will be will available to play in the ‘Grand Prix Mode’. Players form two teams and must battle it out to steal the opposing teams 5 ‘Balloms’.

Points can be scored by bringing back the other team’s Ballom-chans to your base.

However, it’s not just an easy grab-and-go game. Your movement speed will decrease significantly while accompanying a Ballom-chan, so you need to think fast and use teamwork to make sure you get that Ballom back to base. Tactics and strategy will play a huge part!

With this new rule, we figured you’d need some new stages to enjoy them on, so we’re bringing three new Castlevania themed stages to the game for you to battle on.

Additionally, there’s a selection of new playable characters too! Mimi Bomber, Nyami Bomber, Upa Bomber, Caesar Bomber and (another one for you Castlevania fans) ALUCARD BOMBER joining Dracula and Simon Belmont Bomber!

Wait. There’s more. Toro and Piposaru Bomber are also being introduced, and EXCLUSIVE to the PlayStation 4!

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Super Bomberman RSuper Bomberman RSuper Bomberman R

We hope you’re as excited as we are to get stuck into some explosive action with Super Bomberman R’s new update. See you on the battle stages!

Haven’t played it Super Bomberman R yet? You can grab your copy from the PlayStation Store today!

Super Bomberman R Super Bomberman RSuper Bomberman R

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Pick up big discounts on hit Ubisoft titles on PlayStation Store from today http://feedproxy.google.com/~r/SCEEBlog/~3/tRaDooNoG5g/ https://blog.eu.playstation.com/2018/09/19/pick-up-big-discounts-on-hit-ubisoft-titles-on-playstation-store-from-today/#comments Wed, 19 Sep 2018 10:06:58 +0000 http://blog.eu.playstation.com/?p=280629 Like clockwork, we’ve a brand new set of discounts going live on PlayStation Store today. From today until 3rd October, grab big savings on a range of classic Ubisoft-published titles, including Far Cry 5, Assassin’s Creed Origins, Rainbow Six Siege and more. Read on for the full list of discounts: Assassin’s Creed Chronicles: China Assassin’s […]

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Like clockwork, we’ve a brand new set of discounts going live on PlayStation Store today. From today until 3rd October, grab big savings on a range of classic Ubisoft-published titles, including Far Cry 5, Assassin’s Creed Origins, Rainbow Six Siege and more. Read on for the full list of discounts:

PlayStation Store

Deal of the week

Not only that, but we have a fresh deal of the week to announce. From today until 25th September, download acclaimed FPS Call of Duty WWII at a discounted price here.

PlayStation Store

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Introducing the PlayStation Classic, with 20 pre-installed games http://feedproxy.google.com/~r/SCEEBlog/~3/SA8qum-pE5M/ https://blog.eu.playstation.com/2018/09/19/introducing-the-playstation-classic-with-20-pre-installed-games/#comments Wed, 19 Sep 2018 06:00:15 +0000 http://blog.eu.playstation.com/?p=280543 Almost 25 years ago, the original PlayStation was introduced to the world. Developed by then Sony Computer Entertainment, it was the first home console in video game history to ship 100 million units worldwide, offering consumers a chance to play games with real-time 3D rendered graphics in their own homes. Today, we are so excited […]

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Almost 25 years ago, the original PlayStation was introduced to the world. Developed by then Sony Computer Entertainment, it was the first home console in video game history to ship 100 million units worldwide, offering consumers a chance to play games with real-time 3D rendered graphics in their own homes.

Today, we are so excited to announce that we are bringing back the original PlayStation experience in a new miniaturised version – PlayStation Classic! The console will come preloaded with 20 classic titles, including fan-favourites such as Final Fantasy VII, Jumping Flash, R4 Ridge Racer Type 4, Tekken 3 and Wild Arms.

The mini console is approximately 45% smaller than the original PlayStation, and it emulates the original’s look and feel by featuring the same controllers and similar packaging.

PlayStation Classic

Long-time fans will appreciate the nostalgia that comes with rediscovering the games they know and love, while gamers who might be new to the platform can enjoy the groundbreaking PlayStation console experience that started it all. All of the preloaded games will be playable in their original format.

PlayStation Classic

Each unit will also come with an HDMI cable to connect to your TV, alongside two controllers for local multiplayer within compatible titles. PlayStation Classic will be available for €99.99 (RRP) on 3rd December, 2018 – a historic date for all of us at PlayStation.

Stay tuned to PlayStation Blog for the full line-up of titles coming to PlayStation Classic. There are more fan favourites, and we can’t wait to share more details in the coming months.

Do you have any favourite original PlayStation memories? Please share in the comments below!

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How Downward Spiral: Horus Station’s creator perfected zero-G movement in its sci-fi thriller, out today on PS4 http://feedproxy.google.com/~r/SCEEBlog/~3/PeTRkyZ437Q/ https://blog.eu.playstation.com/2018/09/18/how-downward-spiral-horus-stations-creator-perfected-zero-g-movement-in-its-sci-fi-thriller-out-today-on-ps4/#comments Tue, 18 Sep 2018 17:01:48 +0000 http://blog.eu.playstation.com/?p=280409 All of us at 3rd Eye Studios are very proud to launch Downward Spiral: Horus Station, our mysterious and atmospheric zero gravity thriller set in a lost and forgotten space station. It’s out now on PS4, PS4 Pro and also for PSVR. It’s not to be missed. Innovative player locomotion for zero-G As the lead […]

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All of us at 3rd Eye Studios are very proud to launch Downward Spiral: Horus Station, our mysterious and atmospheric zero gravity thriller set in a lost and forgotten space station. It’s out now on PS4, PS4 Pro and also for PSVR. It’s not to be missed.

Downward Spiral: Horus Station

Innovative player locomotion for zero-G

As the lead programmer, something I’m incredibly proud to bring to PlayStation 4 is our player locomotion controls for zero-g. We offer various tools to quickly and easily propel you around, but as we set out to create a unique experience, we needed something different for the core movement.

Downward Spiral: Horus Station

Having the player act like a spaceship or let alone walk around with magnetized boots just doesn’t cut it. Instead, we drew inspiration from how actual zero gravity movement works: you need to grab something solid, plan where you are heading and then push away.

The system I created makes use of the familiar left stick to move, but instead of walking your feet, it controls your hands to immersively grab surfaces.

Originally the player needed to use the triggers to separately control left and right hand grabbing, but that felt a bit too tedious and also made simultaneous usage of items tricky. Instead, a push of the left stick causes the avatar to grab the nearest surface automatically, by whichever hand is more convenient. Releasing the stick then launches the player to the direction of the gaze.

Downward Spiral: Horus Station

We had a lot of fun iterating the design with the team and while it requires a bit of getting used to, other space games feel very different afterwards.

Enhanced immersion with PlayStation Move controllers

In PS VR, you can play the game with the Dualshock controller 4 similar to the flat version. However, if you have two PlayStation Move controllers, you can unlock your avatar’s VR hands pushing the experience to a whole other level.

Downward Spiral: Horus Station

Most of the automatic helpers described above are disabled and instead you physically move your hands and use the Move controllers to grab surfaces, aim weapons and hack away in melee. Remember to use the iron sights if aiming feels hard – there is no auto-aim here!

Downward Spiral: Horus Station

Your friends at 3rd Eye Studios can’t wait for you all to play soon! To stay up to date be sure to follow us on Facebook, Twitter and Instagram and get ready to Discover Horus Station tomorrow on PS4, PS4 PRO and PS VR. While waiting, you can also take a look at the sound design and music with our previous blog post.

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How PS VR adventure Astro Bot Rescue Mission pushes the boundaries of the platforming genre http://feedproxy.google.com/~r/SCEEBlog/~3/kPdAvtS2o8o/ https://blog.eu.playstation.com/2018/09/18/how-ps-vr-adventure-astro-bot-rescue-mission-pushes-the-boundaries-of-the-platforming-genre/#comments Tue, 18 Sep 2018 15:01:09 +0000 http://blog.eu.playstation.com/?p=280405 Hi PS VR fans! This is Nicolas Doucet, Creative Director on Astro Bot Rescue Mission and I’ve got some good news… Astro Bot Rescue Mission has gone gold and is being readied to launch on 3rd October, exclusively on PS VR! We’re super excited about this game and have packed in lots of content for […]

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Hi PS VR fans! This is Nicolas Doucet, Creative Director on Astro Bot Rescue Mission and I’ve got some good news… Astro Bot Rescue Mission has gone gold and is being readied to launch on 3rd October, exclusively on PS VR!

We’re super excited about this game and have packed in lots of content for you. There are 26 levels ranging from city, sky, water and fire stages, epic bosses to beat (including a memorable final boss battle), a range of challenge stages, collectibles and loads of extra replay value. We can’t wait to see what you think!

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As we get closer to launch, we wanted to tell you some more about the development of the game before you get the chance to play for yourselves.

One of our goals was to take classic platforming to new heights; this was made possible thanks to the unique capabilities of PS VR. I took the opportunity to sit down with Gento Morita, our Lead Designer and Sebastian Brueckner, our Art Director to discuss what makes Astro Bot level design different from classic TV platformers.

This video gives you a unique BTS look at some particular aspects of Astro Bot Rescue Mission that we are especially proud of.

From how we created 360 gameplay in VR while keeping the experience comfortable, to exploring how moving your body gives you a unique perspective, lets you interact with the scenery and your location more fully.

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You can now pre-order Astro Bot Rescue Mission physically or digitally. By reserving your copy you will be able to play as soon as we launch, get the full game soundtrack (courtesy of PlayStation veteran Kenneth C M Young) and a specially created dynamic theme.

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So that’s it from me for now, stay tuned as we will be back soon with even more behind-the-scenes footage of the ASOBI! Team and more information about Astro Bot Rescue Mission.

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Everything you need to know about PlayStation VR’s first MOBA, Dark Eclipse, out 25th September http://feedproxy.google.com/~r/SCEEBlog/~3/c2Awtbx1oXI/ https://blog.eu.playstation.com/2018/09/18/everything-you-need-to-know-about-playstation-vrs-first-moba-dark-eclipse-out-25th-september/#comments Tue, 18 Sep 2018 14:48:03 +0000 http://blog.eu.playstation.com/?p=280451 The team here at SUNSOFT is thrilled to announce that Dark Eclipse for PlayStation VR will be available digitally in Europe on next week, 25th September. Dark Eclipse is a VR MOBA – the first of its kind on the platform, taking advantage of VR technology to provide a truly immersive experience. You battle against […]

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The team here at SUNSOFT is thrilled to announce that Dark Eclipse for PlayStation VR will be available digitally in Europe on next week, 25th September.

Dark Eclipse is a VR MOBA – the first of its kind on the platform, taking advantage of VR technology to provide a truly immersive experience. You battle against your opponent by first selecting 3 unique Leaders from a roster of Heroes and Dominators – characters who inhabit the game’s dark fantasy world of Oldus. Victory is achieved by destroying your opponent’s towers while defeating their Leaders and gaining ground on the battlefield.

Dark EclipseDark Eclipse

 

Online play

As an online-only title, Dark Eclipse pits players against each other from all over the world through PSN. Following rigorous testing over the course of two closed beta periods, we’ve carefully tuned the game to be as balanced as possible, avoiding the potential for players to “pay to win.” Much like any other eSports MOBA, it’s players’ ability to carefully choose their leaders and make tactical use of special abilities which will see them victorious in battle.

Unlike other eSports MOBA’s however, the way in which players interact with their Leaders is made unique through PS VR, as they watch the battle unfold around them with full 360 degree vision, negating the need for a complex mini-map. This technology allows players to fly over the field, picking up and placing their units by simply reaching out and grasping them.

Dark EclipseDark Eclipse

 

Updates and add-ons

Dark Eclipse’s starting roster of Heroes and Dominators isn’t all players can expect going forward. Here at SUNSOFT, we’re planning regular, free updates to the game; adding new Leaders and fine-tuning the game’s balance. Additionally, we’ll be making special Starter Packs available through PS Store, featuring unique character skins and players icons.

Dark EclipseDark Eclipse

It’s important to note that the only items exclusively available through these packs are purely cosmetic. Players are able to purchase new Leaders through these packs, but all Leaders are also available to purchase in-game through earned currency.

Dark Eclipse has been built from the ground up, specially for PS VR – making use of the technology to provide an intuitive, immersive experience. We’ll be constantly working to improve and refine the title, so please have fun and look forward to the game’s launch on the 25th of September.

For more information on upcoming Dark Eclipse news and content, stay tuned to PlayStation Blog, check out the official website and follow the devs on Twitter.

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Boxing tie-in Creed: Rise to Glory gets PvP mode when it hits PlayStation VR on 25th September http://feedproxy.google.com/~r/SCEEBlog/~3/YciyT2SxRcc/ https://blog.eu.playstation.com/2018/09/18/boxing-tie-in-creed-rise-to-glory-gets-pvp-mode-when-it-hits-playstation-vr-on-25th-september/#comments Tue, 18 Sep 2018 14:00:59 +0000 http://blog.eu.playstation.com/?p=280393 Hi everyone! We’re excited to announce Creed: Rise to Glory will be launching 25th September with an online PvP mode*, where you’ll be able to settle the score with friends or challenge unassuming contenders in Quick Match. This PS VR boxing experience features intense 1:1 boxing gameplay set against the rich backdrop of the Creed […]

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Hi everyone! We’re excited to announce Creed: Rise to Glory will be launching 25th September with an online PvP mode*, where you’ll be able to settle the score with friends or challenge unassuming contenders in Quick Match.

This PS VR boxing experience features intense 1:1 boxing gameplay set against the rich backdrop of the Creed film universe. With a Career mode charting the ascent of Adonis Creed as he trains with Rocky Balboa and additional Freeplay and Training Montages, Creed: Rise to Glory has plenty of options for when you feel like raising your gloves.

Before you step into the ring, we decided to ask our devs what advice they have for PS VR players ahead of next week’s launch.

10 tips to make you a champion in the ring

 

 

  1. Practice makes perfect – The knowledge you gain in training exercises will prepare you for the fight ahead. For instance, the treadmill exercise gives you a solid idea of how much effort you should be putting into knockdown recovery.
  2. Vary your punches and approach – The best boxers are strategic on when and where they swing. Take advantage of short openings or trigger powerful combos.
  3. Know when to defend – Blocking and fast reaction times are crucial to a clean KO. Sometimes it’s better to stay on defense and wait out attacks, or time a perfect dodge and catch your opponent off guard.
  4. Keep an eye on your gloves – The lower your stamina, the longer it takes for your stamina to start recovering. Take a breather and block a few hits while your gloves are still orange and before they flash red. Pacing is everything.
  5. Put some muscle behind it – The more effort you put into your swings and movements, the more that gets translated in game. Harder hits will cause more damage, faster strides will increase running speed. But be careful! Don’t overextend or overexert. Know your limits (and your playspace**)!
  6. Dodging for stamina – In single-player modes, triggering a slow-motion dodge will recover the player’s stamina–perfect for lining up a powerful punch or quick combo.
  7. Always block in PvP – Make sure to block your opponents hits as much as you can! A successful block in PvP Mode gives you some stamina back. Likewise, if you hit when your opponent is blocking, your stamina will get drained.
  8. Read the opponent – When the opponent rears back for a power hit, be prepared to either dodge or block using both hands. While blocking is safer, the hit will drain your stamina on impact and you’ll lose the opportunity to counter the swing.
  9. The third knockdown – If you make it back on your feet from a third knockdown, take caution: the next knockdown comes quickly, and there is no recovering from it.
  10. Stay (not) thirsty – VR boxing is not an idle pastime. Please make sure to stay hydrated, and occasionally check the status of your headset. Take frequent breaks and keep a towel nearby!

 

We can’t wait to share what we’ve created with the PlayStation community. This is a title we as a company were excited to take on to bring our own spin to the VR boxing genre. We’ll be continuing to refine the player experience post-launch, and would love to hear your feedback!

Thanks again for your interest in Creed: Rise to Glory, and we’ll see you in the ring 25th September.

*PS Plus is required for online play.

**As with any VR title, we highly advise playspace awareness and assume no responsibility for what may ensue outside the playspace area. This includes but is not limited to: broken televisions, controllers, light bulbs and/or windows, drywall repairs, medical bills or noise complaints. Standard practice. Good luck.

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Battle fish and fellow anglers across North America and Europe in Fishing Sim World, out on PS4 today http://feedproxy.google.com/~r/SCEEBlog/~3/RA90lgnPuJ4/ https://blog.eu.playstation.com/2018/09/18/battle-fish-and-fellow-anglers-across-north-america-and-europe-in-fishing-sim-world-out-on-ps4-today/#comments Tue, 18 Sep 2018 13:00:10 +0000 http://blog.eu.playstation.com/?p=280385 Fishing Sim World is going to take you on an angling journey like no other. Feel the adrenaline rush of landing trophy-sized largemouth bass and the thrill of fighting huge carp and monster pike as perfectly combined realistic game physics and accurate fish AI create an authentic experience that will have you hooked from the […]

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Fishing Sim World is going to take you on an angling journey like no other. Feel the adrenaline rush of landing trophy-sized largemouth bass and the thrill of fighting huge carp and monster pike as perfectly combined realistic game physics and accurate fish AI create an authentic experience that will have you hooked from the start.

Whether you’re a beginner or an experienced angler there’s something for you to enjoy in Fishing Sim World. Fishing Sim World launches with 18 different species of fish, including largemouth and smallmouth bass, carp and pike, all with their own unique AI and behavioural systems.

To help you successfully catch each species, there are hundreds of items of equipment to choose from with thousands of combinations. Target the bass by using spinning or baitcaster rods and reels from Duckett Fishing and Fitzgerald Fishing. Equip your reels with line from Fitzgerald or Sunline and select the correct lures or baits from Nichols Lures, Missile Baits and Bill Lewis (Rat-L-Trap). Target carp with equipment from leading names including Korda, RidgeMonkey, Mainline Baits and Delkim.

Fishing Sim WorldFishing Sim World

 

Not only do the fish behave differently, reacting to water temperature and bait choice, but the dynamic weather also plays a huge role in where the fish will be.

You will need to ensure you choose your strategy and location carefully depending on the conditions. Fish at your own pace, find your perfect set up but be prepared to change tactic as the weather does!

There are seven different destinations awaiting you in Fishing Sim World varying vary from huge North American Lakes to picturesque venues in Europe. Each presents its own challenge and requires different tactics, equipment and angling skills to master.

The venues featured include the sun drenched Lake Johnson in Florida and the glacial Lake Boulder in upstate New York, both of which are over 2000 acres in size with endless different spots to try to catch trophy fish from.

Of course, a lake that size needs a boat to get around on and Fishing Sim World features three high powered models including two from our licensed partner, Bass Cat Boats. Drive at speeds in excess of 70 mph, activate your sonar and find a perfect spot to fish.

In Europe, you will find France’s legendary Gigantica Main Lake that has been replicated in stunning detail and contains all of the known boss fish including the incredible ‘Fudgies’ weighing in excess of 85 pounds!

A challenging stretch of the UK’s Grand Union Canal awaits and is home to some monster predator fish including big, powerful pike that will test your set-up to the limit.

Finally, we have Manor Farm Lake (from the leading day-ticket water complex in the UK, Linear Fisheries) Waldsee and Bergsee which are our three favourite lakes from Euro Fishing. These venues have been remastered to not only look even more stunning but now feature a larger number of species to catch, new and bigger boss fish to target and all of the new equipment and styles of fishing to try and land the lakes monsters.

Fishing Sim WorldFishing Sim World

 

Fishing Sim World reflects the competitive element of this great sport, allowing you take part in live tournaments against opponents from around the world. Featuring the launch of ‘The Dovetail Fishing League’ (DFL) players can compete with fellow anglers across the world in individual events for the glory of being crowned ‘Angler of the Month.’

The DFL consists of multiple events split across four different series. Each of the series has its own season leaderboards with points earned added together to determine your position in the Global Season leaderboard.

Players can also opt to fish with friends in four-player multiplayer, comparing catches on real-time leaderboards as well as communicating via voice chat.

So whether you’re trophy bass hunting in the USA, spinning for a monster pike in England, or sat by the side of a peaceful French carp venue waiting for that catch of a lifetime, there will be something for everyone.

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This week’s PlayStation Store highlights: Transference, The Gardens Between, Anodyne, more http://feedproxy.google.com/~r/SCEEBlog/~3/Iu8aXvJbLFI/ https://blog.eu.playstation.com/2018/09/17/this-weeks-playstation-store-highlights-transference-the-gardens-between-anodyne-more/#comments Mon, 17 Sep 2018 18:21:42 +0000 http://blog.eu.playstation.com/?p=280315 What do Elijah Wood, dream worlds and retro goodness have in common? Why, all three feature in this week’s PlayStation Store releases. Our highlights of the next seven days are below, followed by the full round-up of new arrivals – and we’ve also flagged those games that have just opened their doors to pre-orders as […]

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What do Elijah Wood, dream worlds and retro goodness have in common? Why, all three feature in this week’s PlayStation Store releases. Our highlights of the next seven days are below, followed by the full round-up of new arrivals – and we’ve also flagged those games that have just opened their doors to pre-orders as well.

This week’s PlayStation Store highlights

1. Transference

Admittedly we know little more about this psychological thriller adventure than when it debuted on Ubisoft’s stage at last year’s E3. But what we do know makes us intrigued to find out more. One, you’re locked in a corrupted simulation and need to escape. Two the game is a collaboration between Ubisoft Montreal and Eljiah Wood’s company SpectreVision. Three, it’s PS VR compatible. Four: you can try its story prequel for free now.

2. The Gardens Between

Puzzle fans should not miss this beautifully surreal adventure. Play as two best friends as they embark on a dreamlike journey, manipulating time to solve challenges across an archipelago of islands, each populated with objects from their childhood.

3. Capcom Beat’Em Up Bundle

Capcom Beat'Em Up Bundle

A surprise announcement from Capcom last week that a new retro compilation was inbound, featuring seven side-scrollers that originally appeared in arcades. While the most recognisable name on the roster is Final Fight, beat’em up fans should be checking this bundle out for the inclusion of Armored Warriors and Battle Circuit, both of which make their console debut.

  • Available: Tuesday 18th September

4. Anodyne

The retro flavour continues this week with the top-down pixel art adventure Anodyne. Though while it looks extracted from the halls of videogame history, this lovely game has more contemporary roots, originally releasing on PC in 2013. Its dungeon-filled dream world finally makes the leap to PS4 this week.

  • Available: Wednesday 19th September

5. Downward Spiral: Horus Station

The creator of this PS VR sci-fi thriller has spent considerable time ensuring that, regardless of whether you’re using two PS Move controllers or a Dualshock 4, your exploration (and ransacking) of a derelict space station perfectly captures all your science fiction fantasies. And if you grow tired of solitude? Let a friend enjoy the tense atmosphere with co-op.

This week’s new pre-orders

1. Hollow Knight: Voidheart Edition

The sprawling critically-acclaimed adventure arrives on PS4 next week and PS Plus members can net a 20% discount if they pre-order before release.

2. Dead or Alive 6

Dead or Alive 6

Team Ninja rejoins the fighting genre with the sixth iteration of its long-running one-on-one battler. Pre-order to get an additional fighter, Nyotengu, as well as a PS4 Theme. Go for the Deluxe Edition and you’ll also receive 25 extra costumes and three additional songs for the game’s soundtrack.

PlayStation StoreOut this week

ps4

 

 

 

 

 

 

 

 


  • The Gardens Between
    20th September

  • Toon War (Not in Bahrain, Denmark, Finland, Kuwait, Lebanon, Norway, Oman, Poland, Qatar, Saudi Arabia, Sweden, Turkey & UAE)
    20th September

  • TERA: Dojo Fighter Pack (Not in Bahrain, Cyprus, India, Israel, Kuwait, Lebanon, Oman, Qatar, Russia, Saudi Arabia, South Africa, Turkey & UAE)
    20th September

 

 

 

Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store.

Free for PlayStation Plus subscribers in September

The post This week’s PlayStation Store highlights: Transference, The Gardens Between, Anodyne, more appeared first on PlayStation.Blog.Europe.

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PlayStation developers on the difference HDR brings to their PS4 games http://feedproxy.google.com/~r/SCEEBlog/~3/4ezoF2WeKqE/ https://blog.eu.playstation.com/2018/09/14/playstation-developers-on-the-difference-hdr-brings-to-their-ps4-games/#comments Fri, 14 Sep 2018 16:59:09 +0000 http://blog.eu.playstation.com/?p=280275 Imagine! It’s been two years since every single PS4 model was upgraded to support HDR, thanks to system software update 4.0. Looking back, HDR has had a heckuva impact on game artistry, greatly elevating already beautiful-looking games like God of War and Horizon Zero Dawn. As a primer, HDR, aka high dynamic range, is an […]

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Imagine! It’s been two years since every single PS4 model was upgraded to support HDR, thanks to system software update 4.0. Looking back, HDR has had a heckuva impact on game artistry, greatly elevating already beautiful-looking games like God of War and Horizon Zero Dawn.

As a primer, HDR, aka high dynamic range, is an image display technology that can generate more vivid and dynamic colours, deeper blacks, and brilliant highlights. It’s one of those rendering technologies that you need to see to believe, because it makes the colors and light you see on your screen more closely matched to reality than with a non-HDR compatible TV.

You’ll want to make sure your 2K or 4K HDR-capable TV supports the HDR10 format. On your PS4 or PS4 Pro, activate this feature by heading to Settings → Sound and Screen →Video Output Settings →HDR and click “Automatic”.

To mark the big day, we asked developers for their insights on how adding HDR brings brilliance to their games.

Marvel’s Spider-Man

Marvel's Spider-Man

“We’ve tried to find the right balance with our HDR implementation such that the medium tones and dark tones in the image look the same as they would in non-HDR, but the brightest parts of the image really pop. Swinging around the city at night or in the rain shows off HDR nicely—the bright lights of the city really stand out against the darker background.

“As you progress through the game and meet up with some of the more colorful villains Spidey needs to contend with, there are some gorgeous night scenes with bright effects—but you’ll have to play the game to see what I mean.”

-Al Hastings, Chief Architect, Insomniac Games

Shadow of the Tomb Raider

Shadow of the Tomb Raider

“Our team worked very hard to fully support HDR, and revamped our entire pipeline to support HDR from the beginning. Our game offers realistic lights intensity calibration, HDR textures and global illumination energy conservation. Throughout the development of the game, we made sure to integrate HDR every step of the way.

“Thanks to this ongoing work, Shadow of the Tomb Raider looks more real and immersive, with more intensity and nuance. There are many areas we’re looking forward for you to experience in HDR, such as our jungle – which is especially amazing with the light on the sun coming through the dense foliage.”

-Frederic Robichaud, Programming Director, Eidos-Montréal

God of War

God of War

“Bringing to life the beautiful and fantastic world of Norse mythology is no easy feat, but in the latest God of War, Santa Monica Studio uses HDR to immerse players in a realm beyond imagining. HDR technology enhances the spectacular vistas you see in the game, and the realistic lighting that draws the players into a world of myth and legend.

“From inside Kratos’ home to the caves of Peaks Pass, there are a myriad of impressive examples in God of War of how HDR can take the gaming experience to a higher level of visual quality.”

– Florian Strauss, Technical Director, Santa Monica Studio

The Witness

The Witness

“Having our own in-house engine with a full HDR pipeline already in place made it easy to transition to HDR TVs. We just had to adapt the output image to this new standard… HDR allowed us to fully express the colourful, striking, visual art style of The Witness.

“Players can notice this immediately as soon as they exit the initial entry tunnel. The improved colour space brought out colours impossible to show before, as well as rendered scenes in extreme light and brightness conditions. Our main challenge came from the fact that colour in this game is an integral part of gameplay, and we couldn’t break any of the puzzles.”

– Salvador Bel Murciano, Programmer, Thekla

Horizon Zero Dawn and Horizon Zero Dawn: The Frozen Wilds

Horizon Zero Dawn

“Creating a lush, visually captivating game world was always one of the core development goals for Horizon Zero Dawn, and the HDR capabilities allowed the team at Guerrilla to really bring the brilliance to life.

“On HDR-compatible 4K displays, Horizon Zero Dawn’s environments truly stun, and the enhanced colour fidelity brings out the rich hues and subtle details of the wilderness. Sunsets are particularly breathtaking; the suffusion of deep reds and oranges are guaranteed to make players forget they’re surrounded by deadly machines.”

– Jeroen Roding, Community Manager, Guerrilla

Final Fantasy XV

Final Fantasy XV

“Final Fantasy XV’s HDR support, mainly targeted toward 1,000 nits TVs, adjusts the tone curve when a screen filter is applied, so that the images are most beautifully displayed under the target environment.
While the tone curve is adjusted to stay within the colour value of 1.0 in LDR, the curve forms a more gentle shape in HDR. Gaming in HDR will allow players to experience the dazzling sun, lush forests and vast nature where living creatures exist, at resolutions that offers an enhanced sense of realism.

“Another great part of this is that they can witness Final Fantasy’s whimsical and beautiful world with greater clarity.”

– Yuji Shinoda, Producer for Final Fantasy XV, Luminous Productions

Hellblade: Senua’s Sacrifice

Hellblade: Senua's Sacrifice

“With the HDR update to Hellblade: Senua’s Sacrifice, we re-generated a lot of our sky textures from an HDR source to get the best range of lighting possible. Hellblade will detect when a player has an HDR TV and optimise its lighting and art accordingly, resulting in a much better range of brightness – the weather and atmospheric effects in Hellblade are particularly noticeable in this regard.

“Additionally, we tweaked the interface colours to maintain their detail and vibrancy within more extreme lighting. The moment when the golden sunset breaks through the clouds as you approach the bridge to Helheim for the first time is made all the more breathtaking with HDR.”

– Francesca Mead, Product Manager, Ninja Theory

Deus Ex: Mankind Divided

Deus Ex: Mankind Divided

“Deus Ex: Mankind Divided came out just before PS4 Pro launched. It was an interesting challenge for our team, as our game was completed and we couldn’t go back and tweak the non-HDR visual experience. On the other hand, creating the HDR version wasn’t as easy as flipping a switch – as you can imagine!

“As a first step, we had to take frames from our game in sRGB colour space (regular TVs), and apply the necessary transformations to display the same frames in Rec. 2020 color space (HDR TVs), with an average luminance level. We could then see for ourselves how tints varied, following colour rotations between the two spaces. For the final luminance curve to apply, we simply used the same Brightness calibration menu we already had in our game. The same asset, displayed in a different colour space, allows an HDR player to help us identify the maximum luminance level of his TV.

“Finally, we bet on the fact that players would be particularly impressed by the brilliancy of certain colours, compared to non-HDR visuals. We added an artificial curve to our final image, in order to boost brilliant pixels. It was kind of an empiric process, but it allowed us to obtain the best results considering our constraints.

“One of our favourite areas of the game to appreciate in HDR is Golem City, with all its neon lights that contrast with the darkness of the environment itself.”

– Jean-François Dufort, Lead Graphics Programmer, Eidos-Montréal

There are plenty more games to come that we can’t wait to play through in HDR, including Days Gone, Call of Duty: Black Ops 4, Assassin’s Creed Odyssey, and more.

What game do you think shows HDR off best? Let us know in the comments below!

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The story behind Destiny 2: Forsaken’s stunning new PS4 Theme, out on PlayStation Store next week http://feedproxy.google.com/~r/SCEEBlog/~3/k8TNrW-gcvo/ https://blog.eu.playstation.com/2018/09/14/the-story-behind-destiny-2-forsakens-stunning-new-ps4-theme-out-on-playstation-store-next-week/#comments Fri, 14 Sep 2018 14:09:44 +0000 http://blog.eu.playstation.com/?p=280235 I’ve been drawing since I can remember and playing video games almost just as long. I grew up in the late 80’s and early 90’s when gaming was young, and fan art was just something I did on pieces of notebook paper that I crammed into one of my school folders. I remember spending hours […]

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I’ve been drawing since I can remember and playing video games almost just as long. I grew up in the late 80’s and early 90’s when gaming was young, and fan art was just something I did on pieces of notebook paper that I crammed into one of my school folders.

I remember spending hours copying the artwork of my favourite games from Nintendo Power and GamePro magazines. Having my hands on a new GamePro was like holding treasure in those days. I actually think I learned most of my anatomy at that age from all of the Mortal Kombat and Street Fighter artwork that I copied from those pages. I still have some of those magazines to this day.

The original concept

For the Forsaken Theme, I originally had the idea of creating two images that complemented one another in layout. My original idea was to have the first image based around a focus on Cayde-6 and the second image with a focus on Uldren Sov and his Barons. I also wanted to make sure that I worked the design around how it would be viewed on the PlayStation. This was the most difficult part, because it limited the viewable space I had to work with.

Destiny 2: Forsaken PS4 Theme - Concept

Early concept art of the Theme

After some initial sketching and placement, I decided to bring Cayde down a bit on the right which is the most prominent viewing area for the main screen. This would leave me with a lot of open space to work with and instead of placing Uldren on the second image I decided to place him with Cayde in a standoff sort of position.

I liked the result better because the characters didn’t feel so disconnected and there was more tension between them this way.

I think the foundation is the most important part of a drawing. If I can get to a happy place there, everything else falls into place.

Using charcoal as a base

The skills I’ve learned in drawing are mostly self-taught, but I do attribute the biggest shift in my art process to my time in college. Programs for digital art weren’t as accessible and affordable as they are now outside of school, so that left me learning a lot from my foundational classes and figure drawing with traditional media. Drawing with charcoal became a passion of mine, which is where my deeper love and enjoyment for black-and-white media really comes from.

My figure drawing classes changed my thought process in how to approach drawing a subject. We studied gesture a lot, and that’s where I began to learn how to create form by using shape and value as opposed to line work. This process is evident in the time lapse videos of my Destiny artwork and also with the Destiny Forsaken Theme, which releases on PlayStation Store next Thursday, 20th September in Europe.

I start sketching with the vine charcoal brush trying to create interesting shapes and then use the airbrush eraser to pull out the lights and highlights. This essentially creates the subject or subjects that make up the image. The process is similar to using charcoal and a kneaded eraser in traditional charcoal work on paper.

When I bought my copy of Destiny in October 2014, I could never have imagined the impact it would have on the next four years of my life. I started creating fan art in 2015 as just a way of expressing the love I have for the characters and the Destiny universe. The artwork I created then was so well received that I decided to keep making more. I have played Destiny almost exclusively since its release and when Destiny 2 was released my wife started playing as well.

Destiny 2: Forsaken PS4 Theme

Main Screen

Destiny 2: Forsaken PS4 Theme

Function Screen

The dark aspect of Forsaken really fits the “feel” that I have for the Destiny universe, and how I have always pictured the characters that I draw. The surprising reveal of Uldren Sov’s betrayal and Cayde’s death has re-ignited the community and gives real motivation for pursuing revenge in Forsaken. It really is an exciting time for Destiny 2, even though we are losing one of its most beloved characters.

On a final note, I can’t wait to see the new raid within the Dreaming City of the Awoken! It’s always exciting to watch the race to see who solves the puzzles that Bungie has laid out in front of us. As Cayde would say: “There will be a ton of loot!”

Destiny 2: Forsaken PS4 Theme - Full Art

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8 reasons why you should pick up No Man’s Sky, discounted this weekend on PlayStation Store http://feedproxy.google.com/~r/SCEEBlog/~3/sgeTFpYfA94/ https://blog.eu.playstation.com/2018/09/14/8-reasons-why-you-should-pick-up-no-mans-sky-discounted-this-weekend-on-playstation-store/#comments Fri, 14 Sep 2018 13:30:29 +0000 http://blog.eu.playstation.com/?p=280207 In the two years since its launch, the passionate team at Hello Games have worked tirelessly to expand No Man’s Sky and its near-infinite universe even further. Four massive free updates – Foundation, Pathfinder, Atlas Rises and Next – have dramatically transformed the sandbox survival experience, delivering hours of new story content, totally new gameplay […]

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In the two years since its launch, the passionate team at Hello Games have worked tirelessly to expand No Man’s Sky and its near-infinite universe even further.

Four massive free updates – Foundation, Pathfinder, Atlas Rises and Next – have dramatically transformed the sandbox survival experience, delivering hours of new story content, totally new gameplay systems and a massive visual overhaul.

With so much new stuff to check out, it’s the perfect time to jump in – especially given that it’s discounted on PlayStation Store this weekend. Need more convincing? Here are eight reasons why you should pull the trigger:

1. Play with friends

No Man's Sky

Are you alone in the universe? Not anymore! Following the most recent patch you can buddy-up with friends or rendezvous with total strangers and explore endless galaxies together.

Build bases, take down pirates, catalogue the local fauna or establish a galactic trading empire – all with your mates in tow.

2. Customise your character

No Man's Sky

Along with multiplayer, the recent ‘Next’ update also introduced a third-person camera mode that works both while flying and on foot. Naturally enough, that means you can now see your character – and it really can be your character: pick their race, their outfit and their colour scheme to suit your own adventure.

3. Lead your own armada

No Man's Sky

Not only can you cruise around the universe in your very own star ship, you can also purchase gigantic interstellar freighters and customise them to act as giant flying fortresses.

Build your own base aboard them, store precious cargo and hire up to 50 frigate vessels to protect you from opportunistic bandits or head out on exploratory missions of their own. Your career as space overlord starts here.

4. Admire the view

No Man's Sky

No Man’s Sky’s grand-scale universe looks better than ever as each successive update has brought a raft of visual improvements. These include full volumetric cloud formations that hover realistically above the planet’s surface; crepuscular light rays that dance between the trees at twilight; and vastly more detailed planets and landscapes that stretch further into the distance that ever before. And of course, you can capture it all and share with your friends by firing up Photo Mode.

5. Build your own base, anywhere

No Man's Sky

If you’ve fallen in love with the new planet you’ve just discovered and can’t bring yourself to leave, you’re in luck. Travellers are free to put down roots wherever they feel at home, whether that’s atop a snowy mountain, beside an idyllic lake or to live as a hermit on a barren desert plain.

If you’ve got the resources, you can build your home among the stars – complete with a teleporter, so you can hop back home at any time when you’re out exploring the galaxy.

6. Go for a spin in an Exocraft

No Man's Sky

So you’ve chosen the perfect spot on your favourite planet, and started work on your dream base – but what next? Well, what better way to explore your new home world than in one of the three vehicles you can own; the Nomad is light, zippy and can glide across water, the Roamer is an all-rounder that can cross all kinds of terrain, while the Colossus is a slow but mighty cargo-hauling beast.

But it’s not all work, work, work. You can expand your base with a race track, invite fellow travellers to go for a spin and post their best times on your leader board. And then kick them off your planet when they beat you, obviously.

7. Follow the storyline, head out on missions and reap the rewards

No Man's Sky

While No Man’s Sky gives you the freedom to explore at your leisure and forge your own galactic path, those travellers who prefer a little more direction won’t feel lost.

There are three main story arcs to follow, as well as countless sub-missions for the different characters you’ll encounter on space stations, on planets, or making their way through the stars.

And of course, completing these quest lines will reap rewards, including technology blueprints, currency, new gear and upgrades, amongst others.

8. Find your place in the galaxy and play your own way

No Man's Sky

So you’ve got all this freedom, but what are you actually going to do with it? Well, with a virtually limitless galaxy to make your mark on, you can make a living in many different ways.

You could live the simple life of a farmer and live in peace, or head out into the stars for a life of adventure and plunder as a galactic pirate, taking out freighters, stealing their loot and evading the Sentinels that will try to stop your getaway.

You could cruise through space, salvaging crashed spacecraft and selling them on for a profit, or command a huge fleet of mining ships, trawling the galaxy for resources.

In No Man’s Sky it really is up to you – and chances are, once you’ve spent a few hours in this bold, surprising and hugely immersive universe, you’ll find your place among the stars.

The post 8 reasons why you should pick up No Man’s Sky, discounted this weekend on PlayStation Store appeared first on PlayStation.Blog.Europe.

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Assassin’s Creed Odyssey’s ambitious post-launch plans detailed in new interview with its creative director http://feedproxy.google.com/~r/SCEEBlog/~3/-Ez58GmVgr4/ https://blog.eu.playstation.com/2018/09/13/assassins-creed-odysseys-ambitious-post-launch-plans-detailed-in-new-interview-with-its-creative-director/#comments Thu, 13 Sep 2018 16:00:14 +0000 http://blog.eu.playstation.com/?p=280175 Assassin’s Creed Odyssey is a huge game, and after it arrives on PS4 on 5th October, it’s going to keep growing. Post-launch content for Season Pass owners will include two major new story arcs told across multiple episodes, with each episode releasing approximately six weeks apart. Between the releases of the larger episodes, The Lost […]

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Assassin’s Creed Odyssey is a huge game, and after it arrives on PS4 on 5th October, it’s going to keep growing. Post-launch content for Season Pass owners will include two major new story arcs told across multiple episodes, with each episode releasing approximately six weeks apart.

Between the releases of the larger episodes, The Lost Tales of Greece will bring a series of new story quests that will be free to all players, and they’ll be joined by free in-game events, including daily and weekly mercenary contracts.

The first major arc, Legacy of the First Blade, launches in December, and introduces players to the early predecessors of the Assassins, including the first person to use a Hidden Blade.

In Spring 2019, The Fate of Atlantis confronts players with creatures straight out of Greek myth and challenges them to discover the secrets of the sunken city.

Additionally, Season Pass owners will get Assassin’s Creed III Remastered, which includes all of the original game’s content, plus Assassin’s Creed Liberation Remastered. Both games will support 4K and HDR on PS4 Pro, and sport higher-resolution textures, improved lighting, and other visual enhancements.

Before the first post-launch content arrives, Assassin’s Creed Odyssey will deliver an epic adventure across Ancient Greece, in which you’ll match wits with historical figures and mythical monsters.

To find out more about what’s ahead when the game launches on 5th October, we chatted with Jonathan Dumont, Creative Director for Assassin’s Creed Odyssey.

Assassin's Creed Odyssey

How familiar were you with Ancient Greece when you started developing Assassin’s Creed Odyssey? Do you find you’ve learned a lot during development?

Jonathan Dumont: We learned quite a bit (laughs). We’re not historians; we share a passion for history, but when we pick a setting, we do research up front, and we research a few settings. Then, when we lock in a good setting, we do quite a bit more research.

The full team researches through books, literature, movies, anything we can find. In the case of our game, because Ancient Greece has something like 5,000 years of history, we brought in a specialist on our team, a historian. We always have a historian on our team, but now we brought in somebody that has a PhD in Ancient Greek history, so that we could know as much as we can.
She’s able to read Ancient Greek, so she would go back into Herodotus’ texts and things like that, so we would get information directly from the primary source.

The fun thing about Greece is, it’s a familiar setting for many people. So we know a lot of those legends and myths, we know a lot of history and historical characters, we know about Socrates – but we don’t know. We know about it, but we don’t know all the details, so we go through that same process where we start out knowing some of it, and we’re interested by it, and it’s a relatable world.

Just as an example, you go around Attika, one of the regions in our world, and there’s an area called Marathon. That’s where the word comes from. And why is it called that? Because some dude ran 42 kilometers [or 26 miles, the length of a marathon] to warn Athens.

So you start digging into terminology or concepts that you already know, that we’ve already been using for 2,000 years, and then you can label them; “oh, that’s why it’s called that,” or “oh, that’s why we do this now!” So it’s very interesting to see where we come from. We dive into it like students; there are experts on this somewhere else that know a lot more than we do, but we try to know as much as we can.

You recently showed off the mythical side of Odyssey by revealing a high-level encounter with Medusa, which seems like the kind of thing that might ordinarily be kept under wraps until after launch. Why reveal her before launch?

JD: I think it shows the things you’re going to be doing in the game; it’s not just Medusa that’s in the game. We have other mythical creatures that could be there, so we picked one that we said, “this should be a fun challenge.”

We also wanted to show what the endgame content can look like as well, and what it feels like to have level-50 abilities, so people can say, “OK, that’s where it’s going to go.” I think it’s an interesting way to show progression.

If you’ve played before, you might have played the E3 demo, which is maybe 20 levels in. So you get a little taste of progression there, but seeing a little bit of the final results – not final-final, but toward the end of the game – shows the promise that the game is different, the game is about the First Civilization as well.

I think it’s cool to let people see things about a game, and not hide it until the end. There’s also quite a bit of stuff we’re not talking about yet, so we’re not burning everything.

Assassin's Creed Odyssey

As we’ve seen in previous Assassin’s Creed games, technology left behind by the ancient First Civilization enables fantastical things to happen in a relatively realistic universe; is it creatively freeing to work with those elements?

JD: Most of the game is pretty much historically accurate. We try to depict the Peloponnesian war, we go to Athens during the plague. We meet a ton of historical characters, and spend a lot of time getting to know them as well.

What was important to us was to say, “all right, those are the facts that came out, how history was recorded” – but we also do something interesting in most of our games toward the end, where somebody picks up an artifact and burns people up or something. So what would happen if you had an artifact like that [from the start], and what would be the perceptions of the people living in that world about their gods and their mythology?

Tapping into that, and trying to tie it to the First Civilization to make it credible in that universe, was interesting and very challenging, but opens it up to different things. It’s not like Medusa’s in the middle of Athens. These are found in secluded places in the world, so they’re mysteries.

If you’re looking at the map of where you found Medusa, it is in one of the most remote places in the corner of the map, in this forest hidden behind the mountains. It’s not something that’s in your face; it’s some secret of that world that you will discover.

I think [the First Civilization focus] gives us a little bit of flexibility; the theme that you have an artifact in your hands opens some doors for us to explore.

After Assassin’s Creed Origins, which had the elephants and the Trials of the Gods, did you see more demand for big endgame challenges (like Medusa) for high-level players to pursue?

JD: Well, while building an RPG, the challenge needs to go up; sometimes it’s hard to keep it on natural characters, like a humanoid character.

In this case, I think it’s an interesting scale-up; if you were playing the game and you started with that, obviously it would be a little weird. For a game that you’re going to spend a lot of time in, having these challenges that are a little bigger than life are interesting.

If you take a look at Origins, with the elephants for example, those elephants are pretty big. They feel like they’re elephants, but almost magical elephants. I think it goes with progression scaling, I think it helps actually measure yourself against the game and tap into that fantasy of exploring myths and legends. I don’t think that’s mandatory, that we were pushed into that, but it felt natural to do it with an RPG.

Assassin's Creed Odyssey

What are you most excited for people to discover in Assassin’s Creed Odyssey?

JD: I think it’s interesting to see some of the visual diversity we have. The Greek islands, more in the north, have more forest areas. There are always choices at the heart of the game, so there’s a lot of possibilities for you to exercise them not only in quests, but also in play style.

What I’m excited about is that you can choose to play the game fully in stealth; you can go in forts and play it stealthy. Assassin’s Creed is over 10 years old, and through the years we’ve introduced different mechanics, so we all play a different way.

I think our game caters to the way you want to play; if you say, “I just want to shoot people with a bow and arrow, because I’m a ranged guy,” you can actually do it, and if you want to stealth most of the game, you can do that. And if you just want to fight and kick people off ledges, you can do that as well.

I’m actually pretty excited that the way people want to play Assassin’s Creed will be available to them, and a viable option.

The post Assassin’s Creed Odyssey’s ambitious post-launch plans detailed in new interview with its creative director appeared first on PlayStation.Blog.Europe.

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The 7 Spidey storylines that inspired Marvel’s Spider-Man http://feedproxy.google.com/~r/SCEEBlog/~3/Oyaj1LiCPF4/ https://blog.eu.playstation.com/2018/09/13/the-7-spidey-storylines-that-inspired-marvels-spider-man/#comments Thu, 13 Sep 2018 13:00:16 +0000 http://blog.eu.playstation.com/?p=280143 Hey, True Believers! Now that Marvel’s Spider-Man has swung on to PlayStation 4 systems around the world, we thought you’d like to score extra nerd points on your friends by schooling them on the comic books that inspired the game’s creators and collaborators. So which comics am I talking about? Glad you asked! (And if […]

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Hey, True Believers! Now that Marvel’s Spider-Man has swung on to PlayStation 4 systems around the world, we thought you’d like to score extra nerd points on your friends by schooling them on the comic books that inspired the game’s creators and collaborators. So which comics am I talking about? Glad you asked! (And if you’d like to read these for yourself, you can check them out in a special Marvel Unlimited curation featuring the comics below.)

1. Amazing Fantasy (1962) #15

A legend is born! Our game doesn’t retell the famous origin of Spider-Man that writer Stan Lee and artist Steve Ditko did so masterfully here, but at the heart of our story beats the famous “With great power there must also come great responsibility” mantra that first saw print in this historic issue.

Amazing Fantasy (1962) #15

2. Amazing Spider-Man (1963) #1 – #38

The blueprint for everything Spider-Man can be found in these trailblazing issues by the legendary team of Lee and Ditko. From the introduction of Spider-Man’s sprawling supporting cast to the formation of his infamous rogue’s gallery, this is where Stan and Steve unleashed the magic and revealed that the best Spidey stories happen when the civilian world of Peter Parker collides with the superhuman world of Spider-Man.

Amazing Spider-Man (1963) #1

3. Ultimate Spider-Man (2000) #1

Not only did writer Brian Michael Bendis and artist Mark Bagley reimagine Spider-Man’s famous origin for an all-new, modern audience, but they did it in an innovative way that kept readers guessing what was going to happen next! This series inspired Insomniac Games to mix familiar faces and situations into unexpected and thrilling combinations.

Ultimate Spider-Man (2000) #1

4. Amazing Spider-Man (1999) #546

This kick-off of the “Brand New Day” era not only featured the beginning of Dan Slott’s historic run as solo writer on Amazing Spider-Man, but it also featured the first appearance of Martin Li, a.k.a. Mister Negative, his Inner Demons and the F.E.A.S.T. Center! Fun fact: Writer Dan Slott, Stephen Wacker (who edited this issue) and Nick Lowe (current Spider-Man editor), all participated in the all-day brainstorming session held at the offices of Insomniac Games that laid the groundwork for our game’s story!

Amazing Spider-Man (1999) #546

5. Dark Reign: Mister Negative (2009) #1 & AMAZING SPIDER-MAN (2015) #6

The first tale, by writer Fred Van Lente and artist Gianluca Gigliotta, delves deep into the divided worlds of Martin Li and Mister Negative, showing us how far Li is willing to go to protect his empire. The second story, by Dan Slott and Matteo Buffagni, includes ingenious expressions of Mister Negative corruptive abilities.

Dark Reign_Mister Negative (2009) #1Amazing Spider-Man (2015) #6

6. Amazing Spider-Man (1999) #659

In the “Infested, Stage 1: Bug Time” back-up story, writer Dan Slott showed off his tremendous talent for taking wild ideas to their extreme. In this case, the ordinary citizens of Manhattan all gain the spider-powers of Peter Parker, kicking off the “Spider Island” saga that ran until Amazing Spider-Man #665. While our story doesn’t tell that exact story, when you play the game you’ll see how the web-slinger must save the city from a different but equally deadly infection.

Amazing Spider-Man (1999) #659

7. Spider-Man/Fantastic Four (2010) #1 & AMAZING SPIDER-MAN (1991) #661

Two terrific tales which display scripting stylings of Christos Gage, who brought his titanic talents to the game’s writing team! While I was an editor at Marvel, I was lucky enough to work with Christos on several projects, most notably Avengers Academy, which you should also check out to see just how skillfully he weaves together the trademark Spider-Man ingredients of drama, action and humor.

Spider-Man_Fantastic Four (2010) #1Amazing Spider-Man (1999) #661

And that’s just a portion of the cool comics that in many ways inspired everything from gameplay and environments to poses and costumes. Everyone at Insomniac Games, Marvel Games, and PlayStation salutes the colossal creators who told these tales, paving the way and inspiring us all to Be Greater.

The post The 7 Spidey storylines that inspired Marvel’s Spider-Man appeared first on PlayStation.Blog.Europe.

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Team-based PS VR shooter Firewall Zero Hour’s upcoming gameplay updates detailed http://feedproxy.google.com/~r/SCEEBlog/~3/0T6vqHNMvgU/ https://blog.eu.playstation.com/2018/09/12/team-based-ps-vr-shooter-firewall-zero-hours-upcoming-gameplay-updates-detailed/#comments Wed, 12 Sep 2018 17:00:46 +0000 http://blog.eu.playstation.com/?p=280039 Hi guys, Shabs here, Game Director at First Contact Entertainment. We’re the developers behind Firewall Zero Hour — the multiplayer FPS that just launched exclusively on PS VR! Here’s our launch trailer, in case you missed it: First up, we’ve been so excited to see the overwhelmingly positive feedback from the Firewall Zero Hour community […]

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Hi guys, Shabs here, Game Director at First Contact Entertainment. We’re the developers behind Firewall Zero Hour — the multiplayer FPS that just launched exclusively on PS VR!

Here’s our launch trailer, in case you missed it:

First up, we’ve been so excited to see the overwhelmingly positive feedback from the Firewall Zero Hour community since launch last week! We have loved seeing all of your posts, comments, and livestreams. Thank you, everyone, from the bottom of our hearts.

We wanted to reconvene, and get a tip sheet ready for those who are just now learning about the game. Here are some tips for how to get started in Firewall Zero Hour, straight from the devs:

  1. Take Aim
  2. If you’re new to PS VR, you can play the game with a PS VR headset and either a Dualshock 4 controller or PS VR Aim Controller. Firewall Zero Hour is also currently available as a game bundle with the PS VR Aim Controller, so it’s the perfect opportunity to get both, if you don’t have them yet.

  3. Get comfortable
  4. Say you’ve just got the game. Awesome! If you’re new to VR in general, once you fire up Firewall Zero Hour, it’s great to experiment with the different comfort settings available for VR locomotion. In the game menu settings, you can toggle between smooth turning and snap turning. You can also change the “vignette” settings, where you toggle on/off blinders for sprinting.

  5. Learn loadouts without battlefield stress
  6. Stepping into the game. On your first outing, try out the Tutorial, then try out solo training for a few different maps. In Solo Training* you’ll go up against AI, and get a feel for what it’s like to be an Attacker or Defender. You can also experiment with different default loadouts and their weaponry (Assault, CQB, Support).

  7. Fight AI to build your communication skills
  8. Once you get the hang of different game mechanics, you’re ready try out multiplayer training.** You and your teammates will play co-op, going up against AI and learning the value of teamwork by communication. Try out different Contractors in this mode and see how their Primary skills play out.

  9. Get thinking offensively and defensively
  10. Now you’re ready for multiplayer contracts mode — the creamy center of Firewall Zero Hour. In this mode, teams of 4v4 go head to head in public PVP, and the stage is set for unpredictable outcomes. You’ll experience what it’s like to play as an Attacker, and a Defender, as your role switches after every round. Strategise together in the lobby and throughout the match. Who’s staying together? Who’s going to flank? Who’s going to place mines by the laptop? Who’s bringing the revive pistol? Vocal communication with your teammates is crucial to your success.

  11. Use the environment to your advantage
  12. Experiment with different default loadouts. As a Defender, try the Support loadout, and lay your mines strategically around the laptop. Backs of chairs, tops of tables, and all around doors are fair game when it comes to mine placement locations. As an Attacker, the Assault loadout is great for a variety of maps, thanks to its mid-range assault rifle and powerful frag grenades.

  13. Look for bonus XP
  14. So you’ve been playing lots of Contracts, gaining XP and Crypto along the way. What are some other ways you can gain XP and Crypto in the game? Look carefully in maps — each match has an Intel pickup that any player can obtain for bonus XP, as well as stacks of Crypto coins scattered around the map.

  15. Unlock long range revivals
  16. Weapon and equipment challenges are another great way to improve your skills and earn XP. Every time you activate an Access Point, revive a teammate, or take out an enemy with C4, you are earning XP and leveling up. On that note–did you know you can revive your teammates from afar? Just equip a Revive Pistol as a secondary weapon, unlocked at level 26.

  17. Test out attachments
  18. Once you’ve reached level 4, you can start experimenting with customising your loadout in the menu. What to spend your Crypto on first? Try experimenting with different weapon attachments. How about a Red Laser Sight, a Suppressor, or a Grip? Perhaps you’re saving up for a whole new weapon entirely. The Kruger assault rifle is a favourite for long-range maps, like Docks and Warehouse.

  19. Contractors offer different perks

Continue to progress and keep leveling up. Unlock new Contractors. Suit them up to your liking, with camo, facepaint, and a weapon trinket.

Is being quick-on-your feet is of utmost importance? Try playing as Diaz (unlocked at level 15), his Primary skill of “Double Time” allows for faster movement speed–or, try equipping his skill as the Secondary skill of one of your other Contractors.

Are you ‘nades, ‘nades, grenades all day? The “Bang Bang” skill gives you an extra frag grenade. Is frantically looking for signal modifiers making you short on time to hack the laptop?
Try equipping your Contractor with the Hacker skill as their Secondary skill, which allows you to initiate the laptop hack faster.

There are a vast number of things you can do to personalise the way you want to play in Firewall Zero Hour.

Community update

We wanted to reiterate that we’ve been reading and listening to all the community feedback. Thanks for all the messages you’ve been sending us!

We wanted to acknowledge some early questions and concerns from the community, and let you know we are working on various bug fixes and improvements to the game. Every patch has to undergo rigorous testing to make sure we don’t add to a problem, or create new bugs. This can take time. Here are some of the items that we are currently working on:

  • Setting up a squad with squadmates: We’re continuing to evaluate and improving squad handling. We are aware that players who join as squads are having issues with their lobbies, and we are working hard on a fix that addresses this.
  • Host performance: We currently use a peer-to-peer format, so please be aware that it is possible that quitting early may affect everyone else’s game. We are working on improved in-game messaging and a way to protect the loss of progression (Crypto and XP) for players when this happens.

Lastly, we wanted you to know we are reading all the feedback we can, and our goal is to continue to improve the game so that it’s a great experience for everyone. We wanted to note that we are focused on supporting the game post-launch with additional new content, and will have more to share about that soon!

Thanks again for playing the game and making the launch such an amazing experience. We can’t wait to play with you online in PS VR!

*An internet connection is required for all modes of Firewall Zero Hour, including single player training mode.
**PS Plus is required for multiplayer training and multiplayer contract modes.

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