<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:webfeeds="http://webfeeds.org/rss/1.0">
<channel>
	<title>Softpedia News / Global</title>
	<description>Softpedia News / Global</description>
	<webfeeds:accentColor>002873</webfeeds:accentColor>
	<webfeeds:related layout="card" target="browser"/>
	<webfeeds:icon>http://cdn.softpedia.com/_img/spdfavicon.svg</webfeeds:icon>
	<webfeeds:logo>http://cdn.softpedia.com/_img/spdlogo.svg</webfeeds:logo>
	<link>https://news.softpedia.com/</link>	
	<generator>Softpedia</generator>
	<language>en-us</language>
	<copyright>2001-2026 Softpedia. All rights reserved.</copyright>
	<pubDate>Wed, 14 Oct 2026 00:44:11 +0000</pubDate>
	<lastBuildDate>Wed, 14 Oct 2026 00:44:11 +0000</lastBuildDate>
	<category>News</category>
	<docs>http://blogs.law.harvard.edu/tech/rss</docs>
	<ttl>10</ttl>
	<atom:link href="https://news.softpedia.com/newsRSS/x-0.xml" rel="self" type="application/rss+xml" />
	<image>
		<url>https://cdnssl.softpedia.com/_img/softpedia_logo_rss.png</url>
		<title>Softpedia News / Global</title>
		<link>https://news.softpedia.com/</link>
	</image>
<item>
	<title>Battleplan Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/battleplan-review-538296.shtml</link>
	<description><![CDATA[Drawing the perfect square or circle isn’t a requirement for battlefield success. But it does help create a clear mental map of what divisions are doing and where. And a good plan, even if it does not survive contact with the enemy, is crucial for anyone fighting against the Nazis in 1944.

So I use two smallish circles to tell two infantry divisions, one Canadian and another Scottish, to slowly move forward, cause casualties, and then stand their ground. Meanwhile, the 7th Guards is waiting for an hour and then breaking through the German frontline, seeking to exploit ground and capture supply depots once it hits open country. Let’s hope that the enemy doesn’t have the manpower for a defense-in-depth setup.

It takes close to a day, but the Allies execute their plans well. The armor division does take around 10% losses, which can become a problem in the long term, but we’re now in a good position to isolate and secure Caen. I have scout plans over the city, seeking ...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/battleplan-review-pc-538296.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>Drawing the perfect square or circle isn’t a requirement for battlefield success. But it does help create a clear mental map of what divisions are doing and where. And a good plan, even if it does not survive contact with the enemy, is crucial for anyone fighting against the Nazis in 1944.</strong><br />
<br />
So I use two smallish circles to tell two infantry divisions, one Canadian and another Scottish, to slowly move forward, cause casualties, and then stand their ground. Meanwhile, the 7th Guards is waiting for an hour and then breaking through the German frontline, seeking to exploit ground and capture supply depots once it hits open country. Let’s hope that the enemy doesn’t have the manpower for a defense-in-depth setup.<br />
<br />
It takes close to a day, but the Allies execute their plans well. The armor division does take around 10% losses, which can become a problem in the long term, but we’re now in a good position to isolate and secure Caen. I have scout plans over the city, seeking ... (<a href="https://www.softpedia.com/reviews/games/pc/battleplan-review-538296.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Tue, 13 Oct 2026 13:06:05 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/battleplan-review-538296.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/battleplan-review-pc-538296.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/battleplan-review-pc-538296.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Transport Fever 3 Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/transport-fever-3-review-538295.shtml</link>
	<description><![CDATA[I’ve played both previous iterations of Transport Fever, and I found them to be incredibly fun, albeit time-consuming. Transport Fever 3 is no different, it focuses a lot on micromanagement, it brings deeper economic management, even more complex transport networks and outstanding long-term replay value. The main strength of this game is its sandbox mode where you can go crazy the way you want, but even the campaign is immersive, albeit a tad restrictive since it tries to put you on a very specific path.

Right off the bat, the game starts you from 1900 and it goes beyond 2030, so we pretty much have all the modern day to experience by ourselves, from a transportation standpoint. The campaign has 8 missions, and it does a great job of guiding you with some interesting, sometimes challenging objectives. Aside from that, you have the free game mode, which is my favorite, over 35 industries, more than 40 cargo types, 275+ vehicles and 4 climate types. So yes, there’s a ...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/transport-fever-3-review-pc-538295.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>I’ve played both previous iterations of Transport Fever, and I found them to be incredibly fun, albeit time-consuming. Transport Fever 3 is no different, it focuses a lot on micromanagement, it brings deeper economic management, even more complex transport networks and outstanding long-term replay value. The main strength of this game is its sandbox mode where you can go crazy the way you want, but even the campaign is immersive, albeit a tad restrictive since it tries to put you on a very specific path.</strong><br />
<br />
Right off the bat, the game starts you from 1900 and it goes beyond 2030, so we pretty much have all the modern day to experience by ourselves, from a transportation standpoint. The campaign has 8 missions, and it does a great job of guiding you with some interesting, sometimes challenging objectives. Aside from that, you have the free game mode, which is my favorite, over 35 industries, more than 40 cargo types, 275+ vehicles and 4 climate types. So yes, there’s a ... (<a href="https://www.softpedia.com/reviews/games/pc/transport-fever-3-review-538295.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Mon, 12 Oct 2026 14:08:32 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/transport-fever-3-review-538295.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/transport-fever-3-review-pc-538295.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/transport-fever-3-review-pc-538295.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Solnox - Grimoire of Seasons Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/solnox-grimoire-of-seasons-review-538294.shtml</link>
	<description><![CDATA[It’s spring, and I have three blocks in my hand, with only one arrow added for offensive action. This is the season for killing, when striking down a foe means you get a new rune to play. Basically, with a little luck, my crusading hero can win a battle as long as some of his foes have already been weakened and he has the runes to get close to pesky archers or casters.

But that lovely chain of killing is impossible, so I settle on slashing two enemies before piling on as much defense as possible, wedged between two rocks so only four enemies can attack me. They do so, managing to eliminate all my blocks and deal two damage. Summer comes around, a great season for attacking, with boosted values for all damage-dealing runes.

I exhaust one card to get fury, which further enhances attack, and get to work. With all opponents dead, I get to pick two new runes, including an arrow that will make it easier to deal with ranged opponents. I have two fights, one against vetera...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/solnox-grimoire-of-seasons-review-pc-538294.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>It’s spring, and I have three blocks in my hand, with only one arrow added for offensive action. This is the season for killing, when striking down a foe means you get a new rune to play. Basically, with a little luck, my crusading hero can win a battle as long as some of his foes have already been weakened and he has the runes to get close to pesky archers or casters.</strong><br />
<br />
But that lovely chain of killing is impossible, so I settle on slashing two enemies before piling on as much defense as possible, wedged between two rocks so only four enemies can attack me. They do so, managing to eliminate all my blocks and deal two damage. Summer comes around, a great season for attacking, with boosted values for all damage-dealing runes.<br />
<br />
I exhaust one card to get fury, which further enhances attack, and get to work. With all opponents dead, I get to pick two new runes, including an arrow that will make it easier to deal with ranged opponents. I have two fights, one against vetera... (<a href="https://www.softpedia.com/reviews/games/pc/solnox-grimoire-of-seasons-review-538294.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Sun, 11 Oct 2026 08:10:56 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/solnox-grimoire-of-seasons-review-538294.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/solnox-grimoire-of-seasons-review-pc-538294.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/solnox-grimoire-of-seasons-review-pc-538294.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Box Knight Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/box-knight-review-538293.shtml</link>
	<description><![CDATA[There have been a large number of beat’em’ups on the market recently, all with their own twist. Box Knight stands out because it has a very familiar premise. Many of us work at an office and don’t have the best work environment. At some point, maybe we dream of beating up people and even the CEO. Well, this is a game where you can totally do that, even if it’s in a more simplistic setting.

Box Knight’s premise is that the company you are working for has fallen into darkness and the toxic culture has turned employees into creatures. Your mission is to clean the place floor by floor, until you reach the CEO and battle him. Being an office worker by day and a Box Knight once the clock hits 5 PM on a Friday, that’s pretty cool, and it lends itself to a very interesting experience here.

It’s a great starting point and honestly, I had a great overall experience increasing my level, getting new upgrades and improving my character. It feels like an RPG at times, where you ...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/box-knight-review-pc-538293.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>There have been a large number of beat’em’ups on the market recently, all with their own twist. Box Knight stands out because it has a very familiar premise. Many of us work at an office and don’t have the best work environment. At some point, maybe we dream of beating up people and even the CEO. Well, this is a game where you can totally do that, even if it’s in a more simplistic setting.</strong><br />
<br />
Box Knight’s premise is that the company you are working for has fallen into darkness and the toxic culture has turned employees into creatures. Your mission is to clean the place floor by floor, until you reach the CEO and battle him. Being an office worker by day and a Box Knight once the clock hits 5 PM on a Friday, that’s pretty cool, and it lends itself to a very interesting experience here.<br />
<br />
It’s a great starting point and honestly, I had a great overall experience increasing my level, getting new upgrades and improving my character. It feels like an RPG at times, where you ... (<a href="https://www.softpedia.com/reviews/games/pc/box-knight-review-538293.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Sat, 10 Oct 2026 11:45:35 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/box-knight-review-538293.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/box-knight-review-pc-538293.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/box-knight-review-pc-538293.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Tower Tactics II Preview (PC)</title>
	<link>https://news.softpedia.com/news/tower-tactics-ii-preview-pc-538292.shtml</link>
	<description><![CDATA[Tower Tactics II is a very interesting game where you have a hero going through space, trying to eliminate enemies. But it’s all done in a tower defense setting, with some cool deckbuilding involved as well. You have the roguelike element where you can choose the battles/path you want to go on, and then you can opt for one of the heroes available, each with their own abilities.

New cards and towers are unlocked as you play, which I found to be great, because it encourages you to play more and you can access all kinds of stuff such as new trinkets, and things that might help you improve your gameplay. And that’s excellent, because it gives you the means to experiment and try out new stuff at your own pace.

Once you select the desired path to go on, you’re just focused on entering the level and placing towers. You have a limited number of resources to use every wave, so that definitely encourages you to think twice before placing any tower. I like the tower variety, ...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/tower-tactics-ii-preview-pc-538292.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>Tower Tactics II is a very interesting game where you have a hero going through space, trying to eliminate enemies. But it’s all done in a tower defense setting, with some cool deckbuilding involved as well. You have the roguelike element where you can choose the battles/path you want to go on, and then you can opt for one of the heroes available, each with their own abilities.</strong><br />
<br />
New cards and towers are unlocked as you play, which I found to be great, because it encourages you to play more and you can access all kinds of stuff such as new trinkets, and things that might help you improve your gameplay. And that’s excellent, because it gives you the means to experiment and try out new stuff at your own pace.<br />
<br />
Once you select the desired path to go on, you’re just focused on entering the level and placing towers. You have a limited number of resources to use every wave, so that definitely encourages you to think twice before placing any tower. I like the tower variety, ... (<a href="https://news.softpedia.com/news/tower-tactics-ii-preview-pc-538292.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Fri, 09 Oct 2026 12:20:20 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://news.softpedia.com/news/tower-tactics-ii-preview-pc-538292.shtml</guid>
	<category><![CDATA[PC Games]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/tower-tactics-ii-preview-pc-538292.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/tower-tactics-ii-preview-pc-538292.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Fallen Tear: The Ascension Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/fallen-tear-the-ascension-review-538291.shtml</link>
	<description><![CDATA[I’ve always appreciated the art and intense gameplay that goes into creating a solid metroidvania, and when I played Fallen Tear: The Ascension earlier this year, the game held a lot of promise. Not only is it a story-driven platformer, but everything from the combat to the platforming felt very well. Now, moving on to the main release, how do those things manage to hold up? Let’s find out.

You play the role of Hira, who is a kid marked by a dark element and who is fated to take on ancient gods. You have the classic JRPG party building here, combined with excellent metroidvania and some soulslike action for good reason. What’s great is that there are over 20 regions in the game, all of them quite large, and everything is interconnected.

Another thing that impressed me a lot was the scale of this game. The map is huge, and every region has a lot of twists and turns for you to explore. There is backtracking, obviously, but it’s rewarded and not just thrown in there t...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/fallen-tear-the-ascension-review-pc-538291.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>I’ve always appreciated the art and intense gameplay that goes into creating a solid metroidvania, and when I played Fallen Tear: The Ascension earlier this year, the game held a lot of promise. Not only is it a story-driven platformer, but everything from the combat to the platforming felt very well. Now, moving on to the main release, how do those things manage to hold up? Let’s find out.</strong><br />
<br />
You play the role of Hira, who is a kid marked by a dark element and who is fated to take on ancient gods. You have the classic JRPG party building here, combined with excellent metroidvania and some soulslike action for good reason. What’s great is that there are over 20 regions in the game, all of them quite large, and everything is interconnected.<br />
<br />
Another thing that impressed me a lot was the scale of this game. The map is huge, and every region has a lot of twists and turns for you to explore. There is backtracking, obviously, but it’s rewarded and not just thrown in there t... (<a href="https://www.softpedia.com/reviews/games/pc/fallen-tear-the-ascension-review-538291.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Fri, 09 Oct 2026 12:10:28 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/fallen-tear-the-ascension-review-538291.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/fallen-tear-the-ascension-review-pc-538291.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/fallen-tear-the-ascension-review-pc-538291.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>MXGP 26 – The Official Game Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/mxgp-26-the-official-game-review-538290.shtml</link>
	<description><![CDATA[The history of MXGP games isn’t great, with the previous titles not having an exceptional track record. It was quite the opposite, actually. Now that the series moved to Artefacts Studio, a new developer, MXGP 26 has a lot to prove. And while it certainly has its own issues and it’s far from perfect, the game is pushing the series forward, while also offering some interesting gameplay mechanics and ideas.

Right off the bat, the thing that impressed me the most in this game was its visuals. As expected, the game features all 19 racetracks from the real MXGP series, and a plethora of amazing bikes. There’s a huge attention to detail when showcasing these tracks, and they spare no expense to try and make them as realistic as possible.

On PC, I found that the random graphics settings recommended by the game won’t give you the best performance or visuals, so a bit of tinkering is necessary. That being said, you can see the move to Unreal Engine 5 was a great one, becaus...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/mxgp-26-the-official-game-review-pc-538290.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>The history of MXGP games isn’t great, with the previous titles not having an exceptional track record. It was quite the opposite, actually. Now that the series moved to Artefacts Studio, a new developer, MXGP 26 has a lot to prove. And while it certainly has its own issues and it’s far from perfect, the game is pushing the series forward, while also offering some interesting gameplay mechanics and ideas.</strong><br />
<br />
Right off the bat, the thing that impressed me the most in this game was its visuals. As expected, the game features all 19 racetracks from the real MXGP series, and a plethora of amazing bikes. There’s a huge attention to detail when showcasing these tracks, and they spare no expense to try and make them as realistic as possible.<br />
<br />
On PC, I found that the random graphics settings recommended by the game won’t give you the best performance or visuals, so a bit of tinkering is necessary. That being said, you can see the move to Unreal Engine 5 was a great one, becaus... (<a href="https://www.softpedia.com/reviews/games/pc/mxgp-26-the-official-game-review-538290.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Thu, 08 Oct 2026 13:02:40 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/mxgp-26-the-official-game-review-538290.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/mxgp-26-the-official-game-review-pc-538290.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/mxgp-26-the-official-game-review-pc-538290.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Nivalis Nights Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/nivalis-nights-review-538289.shtml</link>
	<description><![CDATA[After creating a great noir cyberpunk story with Cloudpunk, the team at Ion Lands is back at it again. While we explore a cyberpunk town once again, this time around Nivalis Nights brings us to the city of Nivalis with a different approach. Our focus is to start a business and expand it and become a great entrepreneur. And we get to do that in a district pushed to the brink by the CorpSec crackdowns and where a mysterious serial killer is loose.

Nivalis Nights manages to seamlessly blend some story elements with life simulations. Of course, we have to connect and interact with the people in this town, that’s expected. Yet at the same time, we also want to focus on expanding the growth of our business. Which honestly, is not that difficult to begin with.

I like the focus that this game has on giving you control over the experience. You can run around the city and connect with people, you can manage your restaurant, even place furniture the way you want. And honestly...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/nivalis-nights-review-pc-538289.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>After creating a great noir cyberpunk story with Cloudpunk, the team at Ion Lands is back at it again. While we explore a cyberpunk town once again, this time around Nivalis Nights brings us to the city of Nivalis with a different approach. Our focus is to start a business and expand it and become a great entrepreneur. And we get to do that in a district pushed to the brink by the CorpSec crackdowns and where a mysterious serial killer is loose.</strong><br />
<br />
Nivalis Nights manages to seamlessly blend some story elements with life simulations. Of course, we have to connect and interact with the people in this town, that’s expected. Yet at the same time, we also want to focus on expanding the growth of our business. Which honestly, is not that difficult to begin with.<br />
<br />
I like the focus that this game has on giving you control over the experience. You can run around the city and connect with people, you can manage your restaurant, even place furniture the way you want. And honestly... (<a href="https://www.softpedia.com/reviews/games/pc/nivalis-nights-review-538289.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Wed, 07 Oct 2026 13:23:00 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/nivalis-nights-review-538289.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/nivalis-nights-review-pc-538289.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/nivalis-nights-review-pc-538289.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Nighthawks Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/nighthawks-review-538288.shtml</link>
	<description><![CDATA[All these vampires would make their un-lives so much better by simply banding together to solve some core problems. Like finding a sustainable way to drink blood without having to resort to hunts and creating a system that quickly and efficiently punishes anyone who actually drinks from a human without consent.

But it’s much more fun to see them bicker and plot, while finding out secrets and deciding what’s best for the city and your new vampire character. Using detective skills to reveal details and exploration opportunities feels great, especially when the marks don’t know what’s coming to them. Some nice sewer exploration can help. And when everything fails, it’s time to put on a suit, get the shotgun, and choose the right relic to make a direct confrontation easier.

Nighthawks is developed by The Curiosity Engine and published by Wadjet Eye Games. I played it on Steam on the PC, the only platform on which it is offered. The video game takes the core structure o...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/nighthawks-review-pc-538288.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>All these vampires would make their un-lives so much better by simply banding together to solve some core problems. Like finding a sustainable way to drink blood without having to resort to hunts and creating a system that quickly and efficiently punishes anyone who actually drinks from a human without consent.</strong><br />
<br />
But it’s much more fun to see them bicker and plot, while finding out secrets and deciding what’s best for the city and your new vampire character. Using detective skills to reveal details and exploration opportunities feels great, especially when the marks don’t know what’s coming to them. Some nice sewer exploration can help. And when everything fails, it’s time to put on a suit, get the shotgun, and choose the right relic to make a direct confrontation easier.<br />
<br />
Nighthawks is developed by The Curiosity Engine and published by Wadjet Eye Games. I played it on Steam on the PC, the only platform on which it is offered. The video game takes the core structure o... (<a href="https://www.softpedia.com/reviews/games/pc/nighthawks-review-538288.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Tue, 06 Oct 2026 06:43:16 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/nighthawks-review-538288.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/nighthawks-review-pc-538288.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/nighthawks-review-pc-538288.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Barbarian Saga: The Beastmaster Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/barbarian-saga-the-beastmaster-review-538287.shtml</link>
	<description><![CDATA[Over the past few years, we’ve had quite a lot of metroidvania titles that allow you to explore the world at your own pace, with Hollow Knight being a prime example. Barbarian Saga: The Beastmaster strives to bring that unique feel, while also offering us that 80s and 90s platforming goodness. The visual style is certainly reminiscent of that era, and the gameplay is swift, thus making for a rather entertaining experience.

In Barbarian Saga: The Beastmaster, you are the last beastmaster, so your focus is to try and progress in your adventure, defeat the bad guys trying to destroy Arborea, and all of that can be very challenging. The main gripe that I have with this game is the overall story and its dialog. They are forgettable and you won’t really feel very immersed in reading the text.

Thankfully, this is the type of game where reading text isn’t exactly necessary. You will have a pretty good idea of where you need to go and who you need to kill to move onward, or...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/barbarian-saga-the-beastmaster-review-pc-538287.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>Over the past few years, we’ve had quite a lot of metroidvania titles that allow you to explore the world at your own pace, with Hollow Knight being a prime example. Barbarian Saga: The Beastmaster strives to bring that unique feel, while also offering us that 80s and 90s platforming goodness. The visual style is certainly reminiscent of that era, and the gameplay is swift, thus making for a rather entertaining experience.</strong><br />
<br />
In Barbarian Saga: The Beastmaster, you are the last beastmaster, so your focus is to try and progress in your adventure, defeat the bad guys trying to destroy Arborea, and all of that can be very challenging. The main gripe that I have with this game is the overall story and its dialog. They are forgettable and you won’t really feel very immersed in reading the text.<br />
<br />
Thankfully, this is the type of game where reading text isn’t exactly necessary. You will have a pretty good idea of where you need to go and who you need to kill to move onward, or... (<a href="https://www.softpedia.com/reviews/games/pc/barbarian-saga-the-beastmaster-review-538287.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Sun, 04 Oct 2026 10:22:25 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/barbarian-saga-the-beastmaster-review-538287.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/barbarian-saga-the-beastmaster-review-pc-538287.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/barbarian-saga-the-beastmaster-review-pc-538287.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Divinum Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/divinum-review-538286.shtml</link>
	<description><![CDATA[Divinum is a game that caught my eye early on with its stylish gameplay videos and the ability to create amazing builds. And naturally, when it launched, it was going to be on my radar. Now that the game just came out, I was able to play it, and I am happy to report that the wait was worth it. Even if it does have its quirks, the game is still incredibly immersive, and it offers an exceptional metroidvania gameplay that I started to enjoy more and more as I played.

Right off the bat, you have an interesting story that I found to be familiar with, but also really enjoyable. You play the role of Fjor, which is a young warrior and she has some great combat ability. However, you still need to train and get better. Especially in the beginning, before you access any runes or special abilities, it will be easy for enemies to defeat you, which is quite interesting.

That means you have to dodge, go back, and be creative with your attacks. Thankfully, the island you explore ...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/divinum-review-pc-538286.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>Divinum is a game that caught my eye early on with its stylish gameplay videos and the ability to create amazing builds. And naturally, when it launched, it was going to be on my radar. Now that the game just came out, I was able to play it, and I am happy to report that the wait was worth it. Even if it does have its quirks, the game is still incredibly immersive, and it offers an exceptional metroidvania gameplay that I started to enjoy more and more as I played.</strong><br />
<br />
Right off the bat, you have an interesting story that I found to be familiar with, but also really enjoyable. You play the role of Fjor, which is a young warrior and she has some great combat ability. However, you still need to train and get better. Especially in the beginning, before you access any runes or special abilities, it will be easy for enemies to defeat you, which is quite interesting.<br />
<br />
That means you have to dodge, go back, and be creative with your attacks. Thankfully, the island you explore ... (<a href="https://www.softpedia.com/reviews/games/pc/divinum-review-538286.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Sat, 03 Oct 2026 16:09:39 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/divinum-review-538286.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/divinum-review-pc-538286.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/divinum-review-pc-538286.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Tempest Rising: The Veti’s Wrath DLC – Yay or Nay (PC)</title>
	<link>https://news.softpedia.com/news/tempest-rising-the-veti-s-wrath-dlc-yay-or-nay-pc-538285.shtml</link>
	<description><![CDATA[Tempest Rising was fun, but what it lacked was a campaign for the bad guys, and with the new DLC called The Veti’s Wrath, I finally get it. I enjoyed the original campaign quite a bit, however I felt that it needed a campaign for the Veti, and now we have an 11-mission campaign that’s very well-made, with a cohesive story and what I felt was a rather satisfying ending.

It’s nice to see the Veti in a different light, as they are seeking reclamation, while fighting internal corruption. Plus, we also have some new mechanics thrown into the mix, like subjugating enemies, converting fallen infantry into enlightened units and other stuff like that. I found it to be not only very engaging and creative, but it certainly adds a unique sense of gravitas, too. Plus, you can sacrifice infantry to the power structures so you can fuel the war machine.

Additionally, the DLC adds some cool new arsenal, like the advanced alien units like the Phantom Artillery or the War Ender. They...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/tempest-rising-the-veti-s-wrath-dlc-yay-or-nay-pc-538285.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>Tempest Rising was fun, but what it lacked was a campaign for the bad guys, and with the new DLC called The Veti’s Wrath, I finally get it. I enjoyed the original campaign quite a bit, however I felt that it needed a campaign for the Veti, and now we have an 11-mission campaign that’s very well-made, with a cohesive story and what I felt was a rather satisfying ending.</strong><br />
<br />
It’s nice to see the Veti in a different light, as they are seeking reclamation, while fighting internal corruption. Plus, we also have some new mechanics thrown into the mix, like subjugating enemies, converting fallen infantry into enlightened units and other stuff like that. I found it to be not only very engaging and creative, but it certainly adds a unique sense of gravitas, too. Plus, you can sacrifice infantry to the power structures so you can fuel the war machine.<br />
<br />
Additionally, the DLC adds some cool new arsenal, like the advanced alien units like the Phantom Artillery or the War Ender. They... (<a href="https://news.softpedia.com/news/tempest-rising-the-veti-s-wrath-dlc-yay-or-nay-pc-538285.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Fri, 02 Oct 2026 13:48:00 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://news.softpedia.com/news/tempest-rising-the-veti-s-wrath-dlc-yay-or-nay-pc-538285.shtml</guid>
	<category><![CDATA[PC Games]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/tempest-rising-the-veti-s-wrath-dlc-yay-or-nay-pc-538285.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/tempest-rising-the-veti-s-wrath-dlc-yay-or-nay-pc-538285.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Garfield - Escape from Monday Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/garfield-escape-from-monday-review-538284.shtml</link>
	<description><![CDATA[Garfield games tend to be hit and miss, but I am always excited about developers trying new genres featuring the popular lasagna-loving cat. And with Garfield - Escape from Monday, they delve into the 3D platformer genre, which is extremely appealing and interesting for most people. Now, to get it out of the way, this is not the most innovative, nor the most creative 3D platformer. However, it does something right, as it’s very engaging, fun and a pleasure to play.

Like many of the Garfield games, this one is made specifically for kids, and you can see that. It doesn’t feature excessive difficulty, nor does it come with a darker color tone. Instead, it features vibrant colors, simple platforming, and a variety of items/collectibles for you to acquire. While it’s not going to blow away gameplaywise with tons of new ideas, the ones added here are functional, immersive, and you will be amazed with the stuff this game has to offer.

The main premise behind the game is a...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/garfield-escape-from-monday-review-pc-538284.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>Garfield games tend to be hit and miss, but I am always excited about developers trying new genres featuring the popular lasagna-loving cat. And with Garfield - Escape from Monday, they delve into the 3D platformer genre, which is extremely appealing and interesting for most people. Now, to get it out of the way, this is not the most innovative, nor the most creative 3D platformer. However, it does something right, as it’s very engaging, fun and a pleasure to play.</strong><br />
<br />
Like many of the Garfield games, this one is made specifically for kids, and you can see that. It doesn’t feature excessive difficulty, nor does it come with a darker color tone. Instead, it features vibrant colors, simple platforming, and a variety of items/collectibles for you to acquire. While it’s not going to blow away gameplaywise with tons of new ideas, the ones added here are functional, immersive, and you will be amazed with the stuff this game has to offer.<br />
<br />
The main premise behind the game is a... (<a href="https://www.softpedia.com/reviews/games/pc/garfield-escape-from-monday-review-538284.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Fri, 02 Oct 2026 13:38:20 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/garfield-escape-from-monday-review-538284.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/garfield-escape-from-monday-review-pc-538284.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/garfield-escape-from-monday-review-pc-538284.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Crusader Kings III: By God Alone DLC – Yay or Nay (PC)</title>
	<link>https://news.softpedia.com/news/crusader-kings-iii-by-god-alone-dlc-yay-or-nay-pc-538283.shtml</link>
	<description><![CDATA[If you can’t become the Pope, making your Rite powerful is a great alternative goal. And if powerful isn’t really attainable, choosing the three weirdest Tenets might make for an even better campaign goal for an ambitious archbishop. Avoiding becoming a heretic might take some effort, while securing the support of a powerful duke or even king is good backup.

For a secular power, personal faith can be an issue. An ambitious king might have to organize an ecumenical council and invest resources just to keep his conscience clear as he seeks more land and power. Getting someone on the Papal Throne might be a better solution, although it requires a bigger investment.

Crusader Kings III: By God Alone is developed by Paradox Development Studio and published by Paradox Interactive. This downloadable content pack for the role-playing grand strategy title gives players the option to play as Christian religious leaders, including the Pope, while boosting the role that institu...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/crusader-kings-iii-by-god-alone-dlc-yay-or-nay-pc-538283.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>If you can’t become the Pope, making your Rite powerful is a great alternative goal. And if powerful isn’t really attainable, choosing the three weirdest Tenets might make for an even better campaign goal for an ambitious archbishop. Avoiding becoming a heretic might take some effort, while securing the support of a powerful duke or even king is good backup.</strong><br />
<br />
For a secular power, personal faith can be an issue. An ambitious king might have to organize an ecumenical council and invest resources just to keep his conscience clear as he seeks more land and power. Getting someone on the Papal Throne might be a better solution, although it requires a bigger investment.<br />
<br />
Crusader Kings III: By God Alone is developed by Paradox Development Studio and published by Paradox Interactive. This downloadable content pack for the role-playing grand strategy title gives players the option to play as Christian religious leaders, including the Pope, while boosting the role that institu... (<a href="https://news.softpedia.com/news/crusader-kings-iii-by-god-alone-dlc-yay-or-nay-pc-538283.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Thu, 01 Oct 2026 20:26:06 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://news.softpedia.com/news/crusader-kings-iii-by-god-alone-dlc-yay-or-nay-pc-538283.shtml</guid>
	<category><![CDATA[PC Games]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/crusader-kings-iii-by-god-alone-dlc-yay-or-nay-pc-538283.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/crusader-kings-iii-by-god-alone-dlc-yay-or-nay-pc-538283.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Serious Sam: Shatterverse Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/serious-sam-shatterverse-review-538282.shtml</link>
	<description><![CDATA[I still vividly remember playing Serious Sam 2 around 20 years ago and having a blast. This is a series that’s always been close to my heart, and seeing another entry is very exciting. However, Serious Sam: Shatterverse is not a regular Serious Sam game. Sure, it’s an FPS and all, but the roguelike DNA is strong here, and that’s both a good and a bad thing.

At its core, Serious Sam: Shatterverse is a cooperative game, so you can play with a few friends and try to eliminate all the enemies that come in front of you. At certain points, you will find yourself accessing upgrades and improvements, both to regular abilities and your ultimate ability. It’s cool because you have the opportunity to improve how you play, and the gameplay itself is pretty good.

One of the problems with Serious Sam: Shatterverse being a roguelite is that we don’t have the up to 10k enemies coming in waves on our screens. It’s all washed down to a lot less enemies attacking at once. But that’s ...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/serious-sam-shatterverse-review-pc-538282.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>I still vividly remember playing Serious Sam 2 around 20 years ago and having a blast. This is a series that’s always been close to my heart, and seeing another entry is very exciting. However, Serious Sam: Shatterverse is not a regular Serious Sam game. Sure, it’s an FPS and all, but the roguelike DNA is strong here, and that’s both a good and a bad thing.</strong><br />
<br />
At its core, Serious Sam: Shatterverse is a cooperative game, so you can play with a few friends and try to eliminate all the enemies that come in front of you. At certain points, you will find yourself accessing upgrades and improvements, both to regular abilities and your ultimate ability. It’s cool because you have the opportunity to improve how you play, and the gameplay itself is pretty good.<br />
<br />
One of the problems with Serious Sam: Shatterverse being a roguelite is that we don’t have the up to 10k enemies coming in waves on our screens. It’s all washed down to a lot less enemies attacking at once. But that’s ... (<a href="https://www.softpedia.com/reviews/games/pc/serious-sam-shatterverse-review-538282.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Thu, 01 Oct 2026 14:33:13 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/serious-sam-shatterverse-review-538282.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/serious-sam-shatterverse-review-pc-538282.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/serious-sam-shatterverse-review-pc-538282.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Deified Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/deified-review-538281.shtml</link>
	<description><![CDATA[I’m not having a ton of luck with the relics on offer. My version of Sator is carrying a bow and has already upgraded his mushroom creature summoning power to level 3. But I’m having trouble upgrading something that works well with a ranged attack, and re-rolling until I’m forced to fight is a bad idea in the long term.

So I stick with my simple armor-giving power, which basically allows my hero to get hit once every turn. Eliminating archers, with help from my poison-spewing creature, is easy as long as there’s enough space to avoid a brute or an assassin. It’s even better if I position Sator in a way that makes enemies walk into trap triggers and then attack my summon rather than my hero.

Deified is developed by Unexpected and published by Goblinz Publishing. I played it on the PC using Steam, the only hardware on which it is available. The video game combines tactical battles with relic selection and a run-driven structure. The narrative setup involves powerful ...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/deified-review-pc-538281.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>I’m not having a ton of luck with the relics on offer. My version of Sator is carrying a bow and has already upgraded his mushroom creature summoning power to level 3. But I’m having trouble upgrading something that works well with a ranged attack, and re-rolling until I’m forced to fight is a bad idea in the long term.</strong><br />
<br />
So I stick with my simple armor-giving power, which basically allows my hero to get hit once every turn. Eliminating archers, with help from my poison-spewing creature, is easy as long as there’s enough space to avoid a brute or an assassin. It’s even better if I position Sator in a way that makes enemies walk into trap triggers and then attack my summon rather than my hero.<br />
<br />
Deified is developed by Unexpected and published by Goblinz Publishing. I played it on the PC using Steam, the only hardware on which it is available. The video game combines tactical battles with relic selection and a run-driven structure. The narrative setup involves powerful ... (<a href="https://www.softpedia.com/reviews/games/pc/deified-review-538281.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Wed, 30 Sep 2026 09:21:21 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/deified-review-538281.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/deified-review-pc-538281.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/deified-review-pc-538281.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Voidface Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/voidaface-review-538280.shtml</link>
	<description><![CDATA[Voidface is a bullet hell game that focuses on embracing the weirdness and honestly, it does a very good job at that. It creates a very disturbing, yet immersive world where you try to do everything you can to stay alive. And it’s a bullet hell world, where all enemies are trying to kill you. Dodging projectiles is extremely difficult, but it’s crucial if you want to stay alive.

You’ll notice that Voidface’s marketing pushes the idea that every enemy is a boss. And that does not sound bad, until you realize it’s the actual truth. You have a variety of bosses here and pretty much every second you play is a boss fight. It truly is a boss rush, and you have to try and figure out the best approach to tackle enemies here. Which is not going to be an easy thing. But removing the clutter enemies and focusing on intense boss battles is an interesting choice for Voidface, albeit it does come with its challenges.

The game features 27 unique bosses split into 9 stages, each w...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/voidface-review-pc-538280.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>Voidface is a bullet hell game that focuses on embracing the weirdness and honestly, it does a very good job at that. It creates a very disturbing, yet immersive world where you try to do everything you can to stay alive. And it’s a bullet hell world, where all enemies are trying to kill you. Dodging projectiles is extremely difficult, but it’s crucial if you want to stay alive.</strong><br />
<br />
You’ll notice that Voidface’s marketing pushes the idea that every enemy is a boss. And that does not sound bad, until you realize it’s the actual truth. You have a variety of bosses here and pretty much every second you play is a boss fight. It truly is a boss rush, and you have to try and figure out the best approach to tackle enemies here. Which is not going to be an easy thing. But removing the clutter enemies and focusing on intense boss battles is an interesting choice for Voidface, albeit it does come with its challenges.<br />
<br />
The game features 27 unique bosses split into 9 stages, each w... (<a href="https://www.softpedia.com/reviews/games/pc/voidaface-review-538280.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Tue, 29 Sep 2026 13:53:35 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/voidaface-review-538280.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/voidface-review-pc-538280.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/voidface-review-pc-538280.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Demeo x Dungeons &amp; Dragons: Battlemarked – Twilight&#039;s End DLC – Yay or Nay (PC)</title>
	<link>https://news.softpedia.com/news/demeo-x-dungeons-dragons-battlemarked-twilight-s-end-yay-or-nay-pc-538279.shtml</link>
	<description><![CDATA[Battlemarked’s third adventure is finally here, and it’s one for ages. I’ve been a huge fan of the original Demeo x Dungeons & Dragons: Battlemarked missions, and Twilight's End doubles down on that, as we go on a final battle for the fate of Faerun. It’s interesting that we are going back to some familiar lands, but also explore new locations, complete side quests, and try to upgrade our characters to the best of our capabilities.

One of the things I like about this DLC is the addition of multi-floor dungeons, which makes the gameplay feel more diverse and interesting. Additionally, bosses in Twilight’s End are very well designed, and they force players to strategize in order to win. Sometimes, they will throw unique twists at you, to see how you would react. For example, party members might have to switch roles because attacks become nullified based on the conditions. It’s a creative approach that makes enemies even more challenging and a boss battle deadly than e...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/demeo-x-dungeons-dragons-battlemarked-twilight-s-end-yay-or-nay-pc-538279.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>Battlemarked’s third adventure is finally here, and it’s one for ages. I’ve been a huge fan of the original Demeo x Dungeons & Dragons: Battlemarked missions, and Twilight's End doubles down on that, as we go on a final battle for the fate of Faerun. It’s interesting that we are going back to some familiar lands, but also explore new locations, complete side quests, and try to upgrade our characters to the best of our capabilities.</strong><br />
<br />
One of the things I like about this DLC is the addition of multi-floor dungeons, which makes the gameplay feel more diverse and interesting. Additionally, bosses in Twilight’s End are very well designed, and they force players to strategize in order to win. Sometimes, they will throw unique twists at you, to see how you would react. For example, party members might have to switch roles because attacks become nullified based on the conditions. It’s a creative approach that makes enemies even more challenging and a boss battle deadly than e... (<a href="https://news.softpedia.com/news/demeo-x-dungeons-dragons-battlemarked-twilight-s-end-yay-or-nay-pc-538279.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Mon, 28 Sep 2026 13:30:42 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://news.softpedia.com/news/demeo-x-dungeons-dragons-battlemarked-twilight-s-end-yay-or-nay-pc-538279.shtml</guid>
	<category><![CDATA[PC Games]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/demeo-x-dungeons-dragons-battlemarked-twilight-s-end-yay-or-nay-pc-538279.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/demeo-x-dungeons-dragons-battlemarked-twilight-s-end-yay-or-nay-pc-538279.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>RuneScape: Dragonwilds Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/runescape-dragonwilds-review-538278.shtml</link>
	<description><![CDATA[While RuneScape was never my cup of tea, I appreciated its lore and unique style, not to mention the great community that it created. But with RuneScape: Dragonwilds, Jagex is trying to bring RuneScape to the mainstream world, and for the most part it succeeds. That’s because it takes place in the same world as Gielinor, and it takes one of the core quests from the original game, the Dragon Slayer, and puts that at the middle of a survival game, which Dragonwilds is.

It might not seem like much, but as soon as you enter this game, you’ll find yourself enjoying the world, exploration and story. Having the wise man set you off on a quest to slay a dragon is always exciting, and the game doesn’t shy away from bringing you all kinds of challenges to face as you play.

The beginning of the game is very chill and simple, since RuneScape: Dragonwilds holds your hand and it teaches you all the various mechanics, from resource gathering to crafting, magic and so on. One of t...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/runescape-dragonwilds-review-pc-538278.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>While RuneScape was never my cup of tea, I appreciated its lore and unique style, not to mention the great community that it created. But with RuneScape: Dragonwilds, Jagex is trying to bring RuneScape to the mainstream world, and for the most part it succeeds. That’s because it takes place in the same world as Gielinor, and it takes one of the core quests from the original game, the Dragon Slayer, and puts that at the middle of a survival game, which Dragonwilds is.</strong><br />
<br />
It might not seem like much, but as soon as you enter this game, you’ll find yourself enjoying the world, exploration and story. Having the wise man set you off on a quest to slay a dragon is always exciting, and the game doesn’t shy away from bringing you all kinds of challenges to face as you play.<br />
<br />
The beginning of the game is very chill and simple, since RuneScape: Dragonwilds holds your hand and it teaches you all the various mechanics, from resource gathering to crafting, magic and so on. One of t... (<a href="https://www.softpedia.com/reviews/games/pc/runescape-dragonwilds-review-538278.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Mon, 28 Sep 2026 09:33:00 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/runescape-dragonwilds-review-538278.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/runescape-dragonwilds-review-pc-538278.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/runescape-dragonwilds-review-pc-538278.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Silent Hill: Townfall Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/silent-hill-townfall-review-538277.shtml</link>
	<description><![CDATA[Having played last year’s Silent Hill F, I was not expecting to play yet another Silent Hill game for a while. But thankfully, Townfall is here, and it shifts from the third person perspective to first person, making things feel even more personal, challenging and scary. Simply put, the game brings us to a fictional town called St Amelia, where we follow Simon Ordell, a man who doesn’t really know who he is, aside from having a medical bracelet with his name, blood type and date of birth.

Right off the bat, this city of St Amelia is incredibly made, and it brings that innate tension you want from this genre. What’s amazing about the game is that you have lots of info boards and elements to inform you about the town’s history, its residents, and as you explore you really get to know these people, even if you won’t meet most of them anyway. 

Some of the town is engulfed in fog, and some scary things are roaming through there. However, the game is not very combat-heav...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/silent-hill-townfall-review-pc-538277.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>Having played last year’s Silent Hill F, I was not expecting to play yet another Silent Hill game for a while. But thankfully, Townfall is here, and it shifts from the third person perspective to first person, making things feel even more personal, challenging and scary. Simply put, the game brings us to a fictional town called St Amelia, where we follow Simon Ordell, a man who doesn’t really know who he is, aside from having a medical bracelet with his name, blood type and date of birth.</strong><br />
<br />
Right off the bat, this city of St Amelia is incredibly made, and it brings that innate tension you want from this genre. What’s amazing about the game is that you have lots of info boards and elements to inform you about the town’s history, its residents, and as you explore you really get to know these people, even if you won’t meet most of them anyway. <br />
<br />
Some of the town is engulfed in fog, and some scary things are roaming through there. However, the game is not very combat-heav... (<a href="https://www.softpedia.com/reviews/games/pc/silent-hill-townfall-review-538277.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Sun, 27 Sep 2026 19:08:30 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/silent-hill-townfall-review-538277.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/silent-hill-townfall-review-pc-538277.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/silent-hill-townfall-review-pc-538277.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>BONEREADER Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/bonereader-review-538276.shtml</link>
	<description><![CDATA[The Fibonacci sequence has served me well, and I intend to craft my entire future dice-powered journey around it. My tattoos give an extra re-roll, which I try not to rely on because luck is a fickle mistress. Getting the five dice needed to complete a card objective in two or, at the most, three rolls is the objective.

Opponent house rules and spells work against me. But my dice selection is pretty strong, even if the shop didn’t deliver great options. Reaching the final round won’t be hard, but I need to get another strong tattoo and some improved dice to make sure I can hit the score limit without losing any of my lives. BONEREADER is developed by Bonereaders and published by DANGEN Entertainment. I played it on the PC using Steam, and the video game is not launched on other hardware. The title combines dice rolling and deck building as it challenges players to reach target scores.

The narrative wrapper is a dark fantasy one. The gamer’s soul is somewhere in Pur...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/bonereader-review-pc-538276.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>The Fibonacci sequence has served me well, and I intend to craft my entire future dice-powered journey around it. My tattoos give an extra re-roll, which I try not to rely on because luck is a fickle mistress. Getting the five dice needed to complete a card objective in two or, at the most, three rolls is the objective.</strong><br />
<br />
Opponent house rules and spells work against me. But my dice selection is pretty strong, even if the shop didn’t deliver great options. Reaching the final round won’t be hard, but I need to get another strong tattoo and some improved dice to make sure I can hit the score limit without losing any of my lives. BONEREADER is developed by Bonereaders and published by DANGEN Entertainment. I played it on the PC using Steam, and the video game is not launched on other hardware. The title combines dice rolling and deck building as it challenges players to reach target scores.<br />
<br />
The narrative wrapper is a dark fantasy one. The gamer’s soul is somewhere in Pur... (<a href="https://www.softpedia.com/reviews/games/pc/bonereader-review-538276.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Sat, 26 Sep 2026 08:21:22 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/bonereader-review-538276.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/bonereader-review-pc-538276.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/bonereader-review-pc-538276.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>NASCAR 26 Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/nascar-26-review-538275.shtml</link>
	<description><![CDATA[Racing afficionados got plenty of good racing games this year, but those that are into simulation were definitely looking forward to the new NASCAR game, and now it’s finally here. NASCAR 26 strives to be the most realistic depiction of NASCAR, and it features 27 official cup racetracks and locations.

Since I watch NASCAR online sometimes, I am quite familiar with most of these tracks, and I found their NASCAR 26 depiction to be realistic. I like the small details on the track too, as you can see some minor track damage, tire tracks and other things that bring the track to life in ways other NASCAR titles/versions didn’t beforehand.

For a regular car game enjoyer, NASCAR 26 can be overwhelming, but thankfully they do a great job when it comes to showcasing the beauty of the tracks, the intensity of NASCAR races and the intricate controls. Speaking of that, the game offers support solely for gamepad and wheels, so you can’t play using your keyboard. That being said,...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/nascar-26-review-pc-538275.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>Racing afficionados got plenty of good racing games this year, but those that are into simulation were definitely looking forward to the new NASCAR game, and now it’s finally here. NASCAR 26 strives to be the most realistic depiction of NASCAR, and it features 27 official cup racetracks and locations.</strong><br />
<br />
Since I watch NASCAR online sometimes, I am quite familiar with most of these tracks, and I found their NASCAR 26 depiction to be realistic. I like the small details on the track too, as you can see some minor track damage, tire tracks and other things that bring the track to life in ways other NASCAR titles/versions didn’t beforehand.<br />
<br />
For a regular car game enjoyer, NASCAR 26 can be overwhelming, but thankfully they do a great job when it comes to showcasing the beauty of the tracks, the intensity of NASCAR races and the intricate controls. Speaking of that, the game offers support solely for gamepad and wheels, so you can’t play using your keyboard. That being said,... (<a href="https://www.softpedia.com/reviews/games/pc/nascar-26-review-538275.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Fri, 25 Sep 2026 10:01:25 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/nascar-26-review-538275.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/nascar-26-review-pc-538275.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/nascar-26-review-pc-538275.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Sublight Preview (PC)</title>
	<link>https://news.softpedia.com/news/sublight-preview-pc-538274.shtml</link>
	<description><![CDATA[I should have banked a ton more money before the massive enemy dreadnought got on the field. I have decent firepower, delivering more than 1,000 damage when I run at the enemy vessel and deliver my best broadside. My frigate also has plenty of armor that makes ramming enemies relatively safe.

But the sheer number of enemies is becoming a problem, and it’s sometimes impossible to get out of a tight spot without pushing through a big group of opponents. There are ten seconds until I can use my automated heal, so I try to get some speed going and find some open space. If I had more money, I could hit an upgrade package, re-roll it, then refuse the upgrade and heal a little. But with funds low, the only option is to survive, get most opponents behind my battleship, and maybe find one of those beacons to defend.

Sublight is developed and published by CODEBREW SOFTWARE LTD. The game is on Steam and in Early Access. The title takes the Vampire Survivor-like to space, wher...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/sublight-preview-pc-538274.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>I should have banked a ton more money before the massive enemy dreadnought got on the field. I have decent firepower, delivering more than 1,000 damage when I run at the enemy vessel and deliver my best broadside. My frigate also has plenty of armor that makes ramming enemies relatively safe.</strong><br />
<br />
But the sheer number of enemies is becoming a problem, and it’s sometimes impossible to get out of a tight spot without pushing through a big group of opponents. There are ten seconds until I can use my automated heal, so I try to get some speed going and find some open space. If I had more money, I could hit an upgrade package, re-roll it, then refuse the upgrade and heal a little. But with funds low, the only option is to survive, get most opponents behind my battleship, and maybe find one of those beacons to defend.<br />
<br />
Sublight is developed and published by CODEBREW SOFTWARE LTD. The game is on Steam and in Early Access. The title takes the Vampire Survivor-like to space, wher... (<a href="https://news.softpedia.com/news/sublight-preview-pc-538274.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Fri, 25 Sep 2026 09:49:30 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://news.softpedia.com/news/sublight-preview-pc-538274.shtml</guid>
	<category><![CDATA[PC Games]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/sublight-preview-pc-538274.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/sublight-preview-pc-538274.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Pioneers of Pagonia – Echoes of Aldramar DLC – Yay or Nay (PC)</title>
	<link>https://news.softpedia.com/news/pioneers-of-pagonia-echoes-of-aldramar-dlc-yay-or-nay-pc-538273.shtml</link>
	<description><![CDATA[Pioneers of Pagonia has become one of my favorite Settlers alternatives, and they are churning out a lot of content, including some impressive DLCs. With Echoes of Aldramar, we get a meaty expansion featuring 4 new maps, along with a much-expected desert landscape and some great biome mechanics. Those things truly add a lot of excitement to Pioneers of Pagonia, because we now have barren soil, scarce water, quicksand and sand dunes, not to mention the challenge of trying to restore sand into fertile land.

The new content looks impressive, and it stays in line with the existing stuff. I never felt that Pioneers of Pagonia – Echoes of Aldramar is out of place, instead it’s fun and it brings some creative, unique mechanics as well. One of the things I liked the most was the addition of expedition camp building and the expedition builders that can easily restore ancient monuments and magical obelisks outside of the regular settlement borders.

I appreciate the addition ...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/pioneers-of-pagonia-echoes-of-aldramar-dlc-yay-or-nay-pc-538273.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>Pioneers of Pagonia has become one of my favorite Settlers alternatives, and they are churning out a lot of content, including some impressive DLCs. With Echoes of Aldramar, we get a meaty expansion featuring 4 new maps, along with a much-expected desert landscape and some great biome mechanics. Those things truly add a lot of excitement to Pioneers of Pagonia, because we now have barren soil, scarce water, quicksand and sand dunes, not to mention the challenge of trying to restore sand into fertile land.</strong><br />
<br />
The new content looks impressive, and it stays in line with the existing stuff. I never felt that Pioneers of Pagonia – Echoes of Aldramar is out of place, instead it’s fun and it brings some creative, unique mechanics as well. One of the things I liked the most was the addition of expedition camp building and the expedition builders that can easily restore ancient monuments and magical obelisks outside of the regular settlement borders.<br />
<br />
I appreciate the addition ... (<a href="https://news.softpedia.com/news/pioneers-of-pagonia-echoes-of-aldramar-dlc-yay-or-nay-pc-538273.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Thu, 24 Sep 2026 14:28:07 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://news.softpedia.com/news/pioneers-of-pagonia-echoes-of-aldramar-dlc-yay-or-nay-pc-538273.shtml</guid>
	<category><![CDATA[PC Games]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/pioneers-of-pagonia-echoes-of-aldramar-dlc-yay-or-nay-pc-538273.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/pioneers-of-pagonia-echoes-of-aldramar-dlc-yay-or-nay-pc-538273.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>ENDLESS Legend 2 Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/endless-legend-2-review-538272.shtml</link>
	<description><![CDATA[Saiadha is unforgiving. Scouts, even the upgraded nimble ones, are easily killed by marauding minor faction armies that are protecting their territory. Hero-led armies can also take losses as they seek to pacify villages and establish new camps. And when the monsoon rages, it’s a good idea to retreat to friendly provinces rather than pursue quests. And Doomwraiths can cripple even well-equipped heroes with upgraded armies.

But the planet, as it reveals more of itself after each Tidefall, is the keystone of any successful civilization. Special tiles significantly boost cities, especially once altars enter the picture, and the challenging Fortresses give heroes plenty of loot once cleared. Each faction interacts with the world in different ways, but all have to respect it as they seek victory.

ENDLESS Legend 2 is developed by AMPLITUDE Studios and published by Hooded Horse. I played it on PC via Steam, with the title also offered on the PlayStation 5 from Sony and th...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/endless-legend-2-review-pc-538272.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>Saiadha is unforgiving. Scouts, even the upgraded nimble ones, are easily killed by marauding minor faction armies that are protecting their territory. Hero-led armies can also take losses as they seek to pacify villages and establish new camps. And when the monsoon rages, it’s a good idea to retreat to friendly provinces rather than pursue quests. And Doomwraiths can cripple even well-equipped heroes with upgraded armies.</strong><br />
<br />
But the planet, as it reveals more of itself after each Tidefall, is the keystone of any successful civilization. Special tiles significantly boost cities, especially once altars enter the picture, and the challenging Fortresses give heroes plenty of loot once cleared. Each faction interacts with the world in different ways, but all have to respect it as they seek victory.<br />
<br />
ENDLESS Legend 2 is developed by AMPLITUDE Studios and published by Hooded Horse. I played it on PC via Steam, with the title also offered on the PlayStation 5 from Sony and th... (<a href="https://www.softpedia.com/reviews/games/pc/endless-legend-2-review-538272.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Thu, 24 Sep 2026 14:15:00 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/endless-legend-2-review-538272.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/endless-legend-2-review-pc-538272.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/endless-legend-2-review-pc-538272.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Terminator: Dark Fate – Defiance: Evolution DLC – Yay or Nay (PC)</title>
	<link>https://news.softpedia.com/news/terminator-dark-fate-defiance-evolution-dlc-yay-or-nay-pc-538271.shtml</link>
	<description><![CDATA[Infantry in buildings remain humanity’s most potent weapon. Two anti-tank guided missile squads with increased rate of fire and extra ammunition can stop machine tanks and hunter platforms. Meanwhile, Rangers, a heavily augmented militia squad, and two sharpshooters are dealing with walking proto-Terminators. Their only limit is ammunition. After two or three attack waves, they either have to walk to a supply trailer, or I have to get a tractor to move it to their cluster of buildings.

Movement attracts Legion artillery fire, which field repairs can make tolerable for a short time. So while the infantry is holding the line, two Bradleys, one featuring a plasma turret, are preparing to hunt for the enemy’s indirect fire emplacement. Terminator: Dark Fate – Defiance: Evolution is developed and published by Slitherine Ltd. This is a downloadable content pack for the real-time strategy title, adding a new story-driven campaign that asks players to deal with a new machin...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/terminator-dark-fate-defiance-evolution-dlc-yay-or-nay-pc-538271.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>Infantry in buildings remain humanity’s most potent weapon. Two anti-tank guided missile squads with increased rate of fire and extra ammunition can stop machine tanks and hunter platforms. Meanwhile, Rangers, a heavily augmented militia squad, and two sharpshooters are dealing with walking proto-Terminators. Their only limit is ammunition. After two or three attack waves, they either have to walk to a supply trailer, or I have to get a tractor to move it to their cluster of buildings.</strong><br />
<br />
Movement attracts Legion artillery fire, which field repairs can make tolerable for a short time. So while the infantry is holding the line, two Bradleys, one featuring a plasma turret, are preparing to hunt for the enemy’s indirect fire emplacement. Terminator: Dark Fate – Defiance: Evolution is developed and published by Slitherine Ltd. This is a downloadable content pack for the real-time strategy title, adding a new story-driven campaign that asks players to deal with a new machin... (<a href="https://news.softpedia.com/news/terminator-dark-fate-defiance-evolution-dlc-yay-or-nay-pc-538271.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Wed, 23 Sep 2026 03:41:08 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://news.softpedia.com/news/terminator-dark-fate-defiance-evolution-dlc-yay-or-nay-pc-538271.shtml</guid>
	<category><![CDATA[PC Games]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/terminator-dark-fate-defiance-evolution-dlc-yay-or-nay-pc-538271.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/terminator-dark-fate-defiance-evolution-dlc-yay-or-nay-pc-538271.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Active Matter Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/active-matter-review-538270.shtml</link>
	<description><![CDATA[We’ve seen quite a lot of extraction shooters recently, and they all try to bring their own twist into the mix. Active Matter is one of the latest titles in the genre, and its focus is on taking the familiar structure of entering a dangerous zone, grabbing resources, killing AI enemies and real players, and then extracting with all your loot, if you can.

That sounds similar to most extraction games, so what makes Active Matter different? Simply out, it has the titular active matter, which is used to collapse timeline sand bend space and time. You’ll have parts of the environment pulled from parallel timelines, same with objects, you can climb onto walls affected by this matter and so on.
The game’s story is quite simple, since you are an operative trapped in a time loop. If you die, you return and head back into the same cycle. There’s also a monolith into the game, which becomes a major part of the progression system here. You’ll enter a raid at first, but that’s m...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/active-matter-review-pc-538270.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>We’ve seen quite a lot of extraction shooters recently, and they all try to bring their own twist into the mix. Active Matter is one of the latest titles in the genre, and its focus is on taking the familiar structure of entering a dangerous zone, grabbing resources, killing AI enemies and real players, and then extracting with all your loot, if you can.</strong><br />
<br />
That sounds similar to most extraction games, so what makes Active Matter different? Simply out, it has the titular active matter, which is used to collapse timeline sand bend space and time. You’ll have parts of the environment pulled from parallel timelines, same with objects, you can climb onto walls affected by this matter and so on.<br />
The game’s story is quite simple, since you are an operative trapped in a time loop. If you die, you return and head back into the same cycle. There’s also a monolith into the game, which becomes a major part of the progression system here. You’ll enter a raid at first, but that’s m... (<a href="https://www.softpedia.com/reviews/games/pc/active-matter-review-538270.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Wed, 23 Sep 2026 03:24:00 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/active-matter-review-538270.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/active-matter-review-pc-538270.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/active-matter-review-pc-538270.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Roguecraft DX Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/roguecraft-dx-review-538269.shtml</link>
	<description><![CDATA[It was the need to optimize that got me killed. My rogue left behind one shiny nice heart, guaranteed to heal when walked over, because only one section of his health bar was missing. The idea was to clear two or three more rooms and get back at the right moment, using this precious resource efficiently. And then I killed a blob monster and only then remembered the room also featured a chicken.

The chicken landed a hit, which it does about once in a hundred attempts, and my rogue died. I gathered all that gold for nothing. Not even one small upgrade to add something for my next run. Teleporting with the rogue feels awkward and rarely helps in fights, so I decide to go with the warrior next, hoping that his tough nature will make it easier to get at least to dungeon level 10. Let’s hope we kill all chickens in one strike.

After moving through the wilderness and two dungeon levels with few issues, my momentum starts to slow. I unwisely allow a blob and a bat monster ...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/roguecraft-dx-review-pc-538269.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>It was the need to optimize that got me killed. My rogue left behind one shiny nice heart, guaranteed to heal when walked over, because only one section of his health bar was missing. The idea was to clear two or three more rooms and get back at the right moment, using this precious resource efficiently. And then I killed a blob monster and only then remembered the room also featured a chicken.</strong><br />
<br />
The chicken landed a hit, which it does about once in a hundred attempts, and my rogue died. I gathered all that gold for nothing. Not even one small upgrade to add something for my next run. Teleporting with the rogue feels awkward and rarely helps in fights, so I decide to go with the warrior next, hoping that his tough nature will make it easier to get at least to dungeon level 10. Let’s hope we kill all chickens in one strike.<br />
<br />
After moving through the wilderness and two dungeon levels with few issues, my momentum starts to slow. I unwisely allow a blob and a bat monster ... (<a href="https://www.softpedia.com/reviews/games/pc/roguecraft-dx-review-538269.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Tue, 22 Sep 2026 03:30:05 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/roguecraft-dx-review-538269.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/roguecraft-dx-review-pc-538269.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/roguecraft-dx-review-pc-538269.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>The Blood of Dawnwalker Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/the-blood-of-dawnwalker-review-538268.shtml</link>
	<description><![CDATA[It’s not easy to build a game that offers the same level of quality and entertainment as Witcher III, even if the iconic title follows a well-established formula. But when more people who worked on the Witcher franchise get together to create an action RPG, you expect better results than any other copycat.

The Blood of Dawnwalker certainly gives Witcher III vibes, but the game is nowhere near as great as CD Projekt RED’s masterpiece. However, for being the first game developed by a studio, the folks at Rebel Wolves did a fine job, especially considering the ambitious vision. But what makes The Blood of Dawnwalker a divisive is that unlike typical open-world games where there are no time constraints, the studio behind the title decided to put more pressure on RPG fans by adding a time limit to the main quest.

In Blood of Dawnwalker, players step into the shoes of Coen, an enhanced vampire who is in a race against time to save his family from The Court, a vampiric go...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/the-blood-of-dawnwalker-review-pc-538268.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>It’s not easy to build a game that offers the same level of quality and entertainment as Witcher III, even if the iconic title follows a well-established formula. But when more people who worked on the Witcher franchise get together to create an action RPG, you expect better results than any other copycat.</strong><br />
<br />
The Blood of Dawnwalker certainly gives Witcher III vibes, but the game is nowhere near as great as CD Projekt RED’s masterpiece. However, for being the first game developed by a studio, the folks at Rebel Wolves did a fine job, especially considering the ambitious vision. But what makes The Blood of Dawnwalker a divisive is that unlike typical open-world games where there are no time constraints, the studio behind the title decided to put more pressure on RPG fans by adding a time limit to the main quest.<br />
<br />
In Blood of Dawnwalker, players step into the shoes of Coen, an enhanced vampire who is in a race against time to save his family from The Court, a vampiric go... (<a href="https://www.softpedia.com/reviews/games/pc/the-blood-of-dawnwalker-review-538268.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Mon, 21 Sep 2026 16:57:21 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/the-blood-of-dawnwalker-review-538268.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/the-blood-of-dawnwalker-review-pc-538268.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/the-blood-of-dawnwalker-review-pc-538268.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Hearth and Hamlet Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/hearth-and-hamlet-review-538267.shtml</link>
	<description><![CDATA[When I saw Hearth and Hamlet would get released soon, I was excited about it, because I am a major fan of medieval times and city builders. Seemed like a match made in heaven for me, and I was not mistaken. Even if it does have some rough edges in various areas, Hearth and Hamlet is still incredibly fun, exciting and immersive, while still offering you in-depth upgrade trees, great resource management and challenges as you try to build and establish your hamlet and an eventual kingdom down the line.

Hearth and Hamlet is an incremental game, which means that you will automate quite a bit of things. And that’s great, because despite having a pixelated art style, it’s quite complex at times. However, the main idea in this game is to acquire resources, assign workers, as well as construct buildings and expand your city. As the name suggests, you are starting off with a hamlet, but you can grow it as you build new stuff.

There are lots of upgrades you can find within th...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/hearth-and-hamlet-review-pc-538267.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>When I saw Hearth and Hamlet would get released soon, I was excited about it, because I am a major fan of medieval times and city builders. Seemed like a match made in heaven for me, and I was not mistaken. Even if it does have some rough edges in various areas, Hearth and Hamlet is still incredibly fun, exciting and immersive, while still offering you in-depth upgrade trees, great resource management and challenges as you try to build and establish your hamlet and an eventual kingdom down the line.</strong><br />
<br />
Hearth and Hamlet is an incremental game, which means that you will automate quite a bit of things. And that’s great, because despite having a pixelated art style, it’s quite complex at times. However, the main idea in this game is to acquire resources, assign workers, as well as construct buildings and expand your city. As the name suggests, you are starting off with a hamlet, but you can grow it as you build new stuff.<br />
<br />
There are lots of upgrades you can find within th... (<a href="https://www.softpedia.com/reviews/games/pc/hearth-and-hamlet-review-538267.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Sun, 20 Sep 2026 14:40:00 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
	<guid isPermaLink="true">https://www.softpedia.com/reviews/games/pc/hearth-and-hamlet-review-538267.shtml</guid>
	<category><![CDATA[Game reviews]]></category>
		<media:thumbnail url="https://news-cdn.softpedia.com/images/fitted/340x180/hearth-and-hamlet-review-pc-538267.jpg" />
			<media:content type="image" width="620" url="https://news-cdn.softpedia.com/images/fitted/620x/hearth-and-hamlet-review-pc-538267.jpg" />
		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
</channel>
</rss>
