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	<title>Softpedia News / Global</title>
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	<pubDate>Wed, 23 Sep 2026 03:20:13 +0000</pubDate>
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	<category>News</category>
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<item>
	<title>Roguecraft DX Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/roguecraft-dx-review-538269.shtml</link>
	<description><![CDATA[It was the need to optimize that got me killed. My rogue left behind one shiny nice heart, guaranteed to heal when walked over, because only one section of his health bar was missing. The idea was to clear two or three more rooms and get back at the right moment, using this precious resource efficiently. And then I killed a blob monster and only then remembered the room also featured a chicken.

The chicken landed a hit, which it does about once in a hundred attempts, and my rogue died. I gathered all that gold for nothing. Not even one small upgrade to add something for my next run. Teleporting with the rogue feels awkward and rarely helps in fights, so I decide to go with the warrior next, hoping that his tough nature will make it easier to get at least to dungeon level 10. Let’s hope we kill all chickens in one strike.

After moving through the wilderness and two dungeon levels with few issues, my momentum starts to slow. I unwisely allow a blob and a bat monster ...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/roguecraft-dx-review-pc-538269.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>It was the need to optimize that got me killed. My rogue left behind one shiny nice heart, guaranteed to heal when walked over, because only one section of his health bar was missing. The idea was to clear two or three more rooms and get back at the right moment, using this precious resource efficiently. And then I killed a blob monster and only then remembered the room also featured a chicken.</strong><br />
<br />
The chicken landed a hit, which it does about once in a hundred attempts, and my rogue died. I gathered all that gold for nothing. Not even one small upgrade to add something for my next run. Teleporting with the rogue feels awkward and rarely helps in fights, so I decide to go with the warrior next, hoping that his tough nature will make it easier to get at least to dungeon level 10. Let’s hope we kill all chickens in one strike.<br />
<br />
After moving through the wilderness and two dungeon levels with few issues, my momentum starts to slow. I unwisely allow a blob and a bat monster ... (<a href="https://www.softpedia.com/reviews/games/pc/roguecraft-dx-review-538269.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Tue, 22 Sep 2026 03:30:05 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
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<item>
	<title>The Blood of Dawnwalker Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/the-blood-of-dawnwalker-review-538268.shtml</link>
	<description><![CDATA[It’s not easy to build a game that offers the same level of quality and entertainment as Witcher III, even if the iconic title follows a well-established formula. But when more people who worked on the Witcher franchise get together to create an action RPG, you expect better results than any other copycat.

The Blood of Dawnwalker certainly gives Witcher III vibes, but the game is nowhere near as great as CD Projekt RED’s masterpiece. However, for being the first game developed by a studio, the folks at Rebel Wolves did a fine job, especially considering the ambitious vision. But what makes The Blood of Dawnwalker a divisive is that unlike typical open-world games where there are no time constraints, the studio behind the title decided to put more pressure on RPG fans by adding a time limit to the main quest.

In Blood of Dawnwalker, players step into the shoes of Coen, an enhanced vampire who is in a race against time to save his family from The Court, a vampiric go...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/the-blood-of-dawnwalker-review-pc-538268.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>It’s not easy to build a game that offers the same level of quality and entertainment as Witcher III, even if the iconic title follows a well-established formula. But when more people who worked on the Witcher franchise get together to create an action RPG, you expect better results than any other copycat.</strong><br />
<br />
The Blood of Dawnwalker certainly gives Witcher III vibes, but the game is nowhere near as great as CD Projekt RED’s masterpiece. However, for being the first game developed by a studio, the folks at Rebel Wolves did a fine job, especially considering the ambitious vision. But what makes The Blood of Dawnwalker a divisive is that unlike typical open-world games where there are no time constraints, the studio behind the title decided to put more pressure on RPG fans by adding a time limit to the main quest.<br />
<br />
In Blood of Dawnwalker, players step into the shoes of Coen, an enhanced vampire who is in a race against time to save his family from The Court, a vampiric go... (<a href="https://www.softpedia.com/reviews/games/pc/the-blood-of-dawnwalker-review-538268.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Mon, 21 Sep 2026 16:57:21 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Hearth and Hamlet Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/hearth-and-hamlet-review-538267.shtml</link>
	<description><![CDATA[When I saw Hearth and Hamlet would get released soon, I was excited about it, because I am a major fan of medieval times and city builders. Seemed like a match made in heaven for me, and I was not mistaken. Even if it does have some rough edges in various areas, Hearth and Hamlet is still incredibly fun, exciting and immersive, while still offering you in-depth upgrade trees, great resource management and challenges as you try to build and establish your hamlet and an eventual kingdom down the line.

Hearth and Hamlet is an incremental game, which means that you will automate quite a bit of things. And that’s great, because despite having a pixelated art style, it’s quite complex at times. However, the main idea in this game is to acquire resources, assign workers, as well as construct buildings and expand your city. As the name suggests, you are starting off with a hamlet, but you can grow it as you build new stuff.

There are lots of upgrades you can find within th...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/hearth-and-hamlet-review-pc-538267.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>When I saw Hearth and Hamlet would get released soon, I was excited about it, because I am a major fan of medieval times and city builders. Seemed like a match made in heaven for me, and I was not mistaken. Even if it does have some rough edges in various areas, Hearth and Hamlet is still incredibly fun, exciting and immersive, while still offering you in-depth upgrade trees, great resource management and challenges as you try to build and establish your hamlet and an eventual kingdom down the line.</strong><br />
<br />
Hearth and Hamlet is an incremental game, which means that you will automate quite a bit of things. And that’s great, because despite having a pixelated art style, it’s quite complex at times. However, the main idea in this game is to acquire resources, assign workers, as well as construct buildings and expand your city. As the name suggests, you are starting off with a hamlet, but you can grow it as you build new stuff.<br />
<br />
There are lots of upgrades you can find within th... (<a href="https://www.softpedia.com/reviews/games/pc/hearth-and-hamlet-review-538267.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Sun, 20 Sep 2026 14:40:00 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>HOT WHEELS Infinite Rush Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/hot-wheels-infinite-rush-review-538266.shtml</link>
	<description><![CDATA[The HOT WHEELS game series from Milestone has always been interesting, because it brought these beautiful toy cars to impressive, real-world locations. Yet with HOT WHEELS Infinite Rush, the developers are taking this to a fully open world experience, which naturally comes with its own pros and cons.

At its core, this new title is very similar to Forza Horizon, where you have a large open world with races and challenges or dealerships spread all over, along with the obvious collectibles. HOT WHEELS Infinite Rush comes with 4 different islands, each with its own theme and towering characters like a monkey or a squid which you can see in the middle. Accessing races is easy, since you just go to designated spots, and some of those might even have more than one race available. Competing in races is important, because it gives you the opportunity to access the game’s currency and grind it to acquire new vehicles.

Of course, that’s just one way to get new vehicles, via t...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/hot-wheels-infinite-rush-review-pc-538266.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>The HOT WHEELS game series from Milestone has always been interesting, because it brought these beautiful toy cars to impressive, real-world locations. Yet with HOT WHEELS Infinite Rush, the developers are taking this to a fully open world experience, which naturally comes with its own pros and cons.</strong><br />
<br />
At its core, this new title is very similar to Forza Horizon, where you have a large open world with races and challenges or dealerships spread all over, along with the obvious collectibles. HOT WHEELS Infinite Rush comes with 4 different islands, each with its own theme and towering characters like a monkey or a squid which you can see in the middle. Accessing races is easy, since you just go to designated spots, and some of those might even have more than one race available. Competing in races is important, because it gives you the opportunity to access the game’s currency and grind it to acquire new vehicles.<br />
<br />
Of course, that’s just one way to get new vehicles, via t... (<a href="https://www.softpedia.com/reviews/games/pc/hot-wheels-infinite-rush-review-538266.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Sat, 19 Sep 2026 15:25:00 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Golden Swirl Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/golden-swirl-review-538265.shtml</link>
	<description><![CDATA[I’ve taken down two bosses, including a pair that deployed both brute force strikes and magical explosions against my hero, and I was feeling confident in my card-playing abilities. But this group of normal monsters might signal the end of this run. And it’s all because I picked a boss artifact that took a chunk out of my health but allowed me to pick up more each time my character killed an opponent.

My Grail Knight is using each crystallize, block, and move card to dodge attacks and to tank damage. But there are enough monsters on screen that they can attack in waves, never creating any time or space for recovery. I hit the redraw button as soon as it is available; I use all offered defensive cards, and only then deploy the most powerful attack I have. But when the knight is still, he gets hit.

Thankfully, a dash and attack card allows me to drop two monsters at once. It takes another three redraw cycles to win, with barely 30 health left. Let’s hope the coming i...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/golden-swirl-review-pc-538265.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>I’ve taken down two bosses, including a pair that deployed both brute force strikes and magical explosions against my hero, and I was feeling confident in my card-playing abilities. But this group of normal monsters might signal the end of this run. And it’s all because I picked a boss artifact that took a chunk out of my health but allowed me to pick up more each time my character killed an opponent.</strong><br />
<br />
My Grail Knight is using each crystallize, block, and move card to dodge attacks and to tank damage. But there are enough monsters on screen that they can attack in waves, never creating any time or space for recovery. I hit the redraw button as soon as it is available; I use all offered defensive cards, and only then deploy the most powerful attack I have. But when the knight is still, he gets hit.<br />
<br />
Thankfully, a dash and attack card allows me to drop two monsters at once. It takes another three redraw cycles to win, with barely 30 health left. Let’s hope the coming i... (<a href="https://www.softpedia.com/reviews/games/pc/golden-swirl-review-538265.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Fri, 18 Sep 2026 13:35:35 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Shroom and Gloom Preview (PC)</title>
	<link>https://news.softpedia.com/news/shroom-and-gloom-preview-pc-538264.shtml</link>
	<description><![CDATA[Carefully upgraded roast cards allow me to turn less capable enemies into food to restore my hit points, giving me plenty of options during battle, even when high health enemies with retaliation abilities show up. But I have a troubling tendency to take damage during camp, because the extra actions are the only way to boost my cards and keep up with enemy capabilities.

Equipped with a new coffee machine from the trader, I hope to be more efficient when camping. But with more and more opponents using thorns to throw damage back at my character, I need to significantly improve my damage dealing. Ideally, I want to one-hit a 10 health enemy and turn it into a toasty, while my higher damage cards focus on taking out the mushroom leaders.

Shroom and Gloom is developed by Team Lazerbeam and published by Devolver Digital. The title is now in Early Access on Steam. The video game combines classic card-driven runs with an interesting, expanded take on camping.

Players beco...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/shroom-and-gloom-preview-pc-538264.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>Carefully upgraded roast cards allow me to turn less capable enemies into food to restore my hit points, giving me plenty of options during battle, even when high health enemies with retaliation abilities show up. But I have a troubling tendency to take damage during camp, because the extra actions are the only way to boost my cards and keep up with enemy capabilities.</strong><br />
<br />
Equipped with a new coffee machine from the trader, I hope to be more efficient when camping. But with more and more opponents using thorns to throw damage back at my character, I need to significantly improve my damage dealing. Ideally, I want to one-hit a 10 health enemy and turn it into a toasty, while my higher damage cards focus on taking out the mushroom leaders.<br />
<br />
Shroom and Gloom is developed by Team Lazerbeam and published by Devolver Digital. The title is now in Early Access on Steam. The video game combines classic card-driven runs with an interesting, expanded take on camping.<br />
<br />
Players beco... (<a href="https://news.softpedia.com/news/shroom-and-gloom-preview-pc-538264.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Thu, 17 Sep 2026 16:13:35 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
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	<category><![CDATA[PC Games]]></category>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Holonoptic Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/holonoptic-review-538263.shtml</link>
	<description><![CDATA[I’m still learning when and what to take to become a more capable Chief Executive Officer. Coffee is a universal drug, widely used to boost productivity or to make people at least feel awake and ready for anything. But I doubt anyone in the real world takes something called Apollon, a pill that’s supposed to increase both awareness and detachment.

My company has installed most of the infrastructure needed to further boost the abilities of an already capable Artificial Intelligence but also took steps to make life easier for the workers. I’ve got more types of legal and presumably highly experimental medicine in my inventory and using combinations to find what might make the CEO both a better negotiator and an empathetic human.

Some big decisions are coming up. Should I push to acquire as many companies as possible, or is focusing on a steady profit a better idea? Which of my executives should I trust? And, given how powerful Geist will be, why am I still the person...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/holonoptic-review-pc-538263.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>I’m still learning when and what to take to become a more capable Chief Executive Officer. Coffee is a universal drug, widely used to boost productivity or to make people at least feel awake and ready for anything. But I doubt anyone in the real world takes something called Apollon, a pill that’s supposed to increase both awareness and detachment.</strong><br />
<br />
My company has installed most of the infrastructure needed to further boost the abilities of an already capable Artificial Intelligence but also took steps to make life easier for the workers. I’ve got more types of legal and presumably highly experimental medicine in my inventory and using combinations to find what might make the CEO both a better negotiator and an empathetic human.<br />
<br />
Some big decisions are coming up. Should I push to acquire as many companies as possible, or is focusing on a steady profit a better idea? Which of my executives should I trust? And, given how powerful Geist will be, why am I still the person... (<a href="https://www.softpedia.com/reviews/games/pc/holonoptic-review-538263.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Thu, 17 Sep 2026 16:04:05 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
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	<category><![CDATA[Game reviews]]></category>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>The Alighieri Circle: Dante’s Bloodline Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/the-alighieri-circle-dante-039-s-bloodline-review-538262.shtml</link>
	<description><![CDATA[As a huge fan of Dante Alighieri and his unique depiction of hell in his books, I was very curious to see what a game focused on him would be like. The Alighieri Circle: Dante’s Bloodline brings the idea that The Divine Comedy is more than just a literary classic. Instead, it masks a truth about Hell, and Dante’s descendants have been tasked with using the poem’s pages imbued with magic to complete a ritual every 33 years.

That ritual helps re-seal the door between the plane of torment and our reality. In The Alighieri Circle: Dante’s Bloodline, you play as Gabrielle Alighieri, who isn’t really keen on dealing with this burden that the ancestors placed on him. In fact, he’s been dreading this for a very long time, and he really wants to find a way out of this curse. First, we have Gabrielle in his ancestral home, and then he goes into The Dive, where he learns that hell is not the way he thought.

Instead, The Alighieri Circle: Dante’s Bloodline depicts hell like a ...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/the-alighieri-circle-dante-s-bloodline-review-pc-538262.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>As a huge fan of Dante Alighieri and his unique depiction of hell in his books, I was very curious to see what a game focused on him would be like. The Alighieri Circle: Dante’s Bloodline brings the idea that The Divine Comedy is more than just a literary classic. Instead, it masks a truth about Hell, and Dante’s descendants have been tasked with using the poem’s pages imbued with magic to complete a ritual every 33 years.</strong><br />
<br />
That ritual helps re-seal the door between the plane of torment and our reality. In The Alighieri Circle: Dante’s Bloodline, you play as Gabrielle Alighieri, who isn’t really keen on dealing with this burden that the ancestors placed on him. In fact, he’s been dreading this for a very long time, and he really wants to find a way out of this curse. First, we have Gabrielle in his ancestral home, and then he goes into The Dive, where he learns that hell is not the way he thought.<br />
<br />
Instead, The Alighieri Circle: Dante’s Bloodline depicts hell like a ... (<a href="https://www.softpedia.com/reviews/games/pc/the-alighieri-circle-dante-039-s-bloodline-review-538262.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Tue, 15 Sep 2026 15:43:16 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
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	<category><![CDATA[Game reviews]]></category>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Broken Arrow: Russian Guard DLC – Yay or Nay (PC)</title>
	<link>https://news.softpedia.com/news/broken-arrow-russian-guard-dlc-yay-or-nay-pc-538261.shtml</link>
	<description><![CDATA[Despite my deployment of Ka-60 Kasatka and 9K512 Uragan-1M, it’s my grunts who are winning this battle. The three BARS squads, well-hidden inside buildings, have so far managed to stop superior NATO numbers, and, as they are falling back, a mixed formation of Spetsnaz and reservists is preparing another nasty surprise if the Americans push using a mechanized force.

My allies are pushing on the flanks, which should divert some enemy groups. With all my T-72s on the field, I can only give them armored support with some older T-62s with no upgrades. If our MIGs manage to keep the sky clear, I have two Yak-130s that can execute some solid ground attack missions.

Broken Arrow: Russian Guard is developed by Steel Balalaika and published by Slitherine Ltd. This is the first paid downloadable content pack for the military-themed strategy title, which adds a new specialization for the Russian faction.

The Guards moniker has been historically used by the Soviets to highligh...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/broken-arrow-russian-guard-dlc-yay-or-nay-pc-538261.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>Despite my deployment of Ka-60 Kasatka and 9K512 Uragan-1M, it’s my grunts who are winning this battle. The three BARS squads, well-hidden inside buildings, have so far managed to stop superior NATO numbers, and, as they are falling back, a mixed formation of Spetsnaz and reservists is preparing another nasty surprise if the Americans push using a mechanized force.</strong><br />
<br />
My allies are pushing on the flanks, which should divert some enemy groups. With all my T-72s on the field, I can only give them armored support with some older T-62s with no upgrades. If our MIGs manage to keep the sky clear, I have two Yak-130s that can execute some solid ground attack missions.<br />
<br />
Broken Arrow: Russian Guard is developed by Steel Balalaika and published by Slitherine Ltd. This is the first paid downloadable content pack for the military-themed strategy title, which adds a new specialization for the Russian faction.<br />
<br />
The Guards moniker has been historically used by the Soviets to highligh... (<a href="https://news.softpedia.com/news/broken-arrow-russian-guard-dlc-yay-or-nay-pc-538261.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Tue, 15 Sep 2026 07:02:00 +0000</pubDate>
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	<category><![CDATA[PC Games]]></category>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Onimusha: Way of the Sword Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/onimusha-way-of-the-sword-review-538260.shtml</link>
	<description><![CDATA[It’s been two decades since the last Onimusha game, so many gamers probably don’t remember the series, especially the new generation of video games addicts. The long-awaited new Onimusha game is finally here and after spending dozens of hours with it I can definitely say that it’s the best entry into the series for those who haven’t played any of the previous games.

Onimusha: Way of the Sword follows the story of a samurai named Miyamoto Musashi, as he is trying to become the best swordsman in the world. Set in the Edo period, the game explores a dark fantasy version of Kyoto where Musashi challenges rival swordsmen to establish his dominion as the best swordsman alive.

After beating master swordsman Seijuro, Musashi meets one of his main rivals, Sasaki Ganryu. As they’re preparing for another duel, they are ambushed by supernatural creatures, the same that killed Seijuro, and killed. In the depths of hell, when he’s just about to be thrown in Hell, Musashi is appr...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/onimusha-way-of-the-sword-review-pc-538260.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>It’s been two decades since the last Onimusha game, so many gamers probably don’t remember the series, especially the new generation of video games addicts. The long-awaited new Onimusha game is finally here and after spending dozens of hours with it I can definitely say that it’s the best entry into the series for those who haven’t played any of the previous games.</strong><br />
<br />
Onimusha: Way of the Sword follows the story of a samurai named Miyamoto Musashi, as he is trying to become the best swordsman in the world. Set in the Edo period, the game explores a dark fantasy version of Kyoto where Musashi challenges rival swordsmen to establish his dominion as the best swordsman alive.<br />
<br />
After beating master swordsman Seijuro, Musashi meets one of his main rivals, Sasaki Ganryu. As they’re preparing for another duel, they are ambushed by supernatural creatures, the same that killed Seijuro, and killed. In the depths of hell, when he’s just about to be thrown in Hell, Musashi is appr... (<a href="https://www.softpedia.com/reviews/games/pc/onimusha-way-of-the-sword-review-538260.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Mon, 14 Sep 2026 10:57:38 +0000</pubDate>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
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<item>
	<title>Ashes of the Damned: The Forgotten Ward Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/ashes-of-the-damned-the-forgotten-ward-review-538259.shtml</link>
	<description><![CDATA[We’ve seen a lot of horror games recently which started focusing more and more on the psychological aspect rather than body horror or jump scares. And Ashes of the Damned: The Forgotten Ward is one of those games. Basically, you enter an abandoned psychiatric ward and your focus is to find the patient files, solve the puzzles, uncover your connection to the ward and survive the various enemies found on the halls.

An interesting and brave choice is the fact that this game has no combat. And while it sounds great at first, it also means that if some enemy tries to follow and attack you, all you can do is run. Since Ashes of the Damned: The Forgotten Ward is a first-person game, they want to bring you that sense of immersion, and I think that adding combat was not exactly the right approach for them. It still works very nicely this way, and knowing you can’t fight back still gives some innate sense of strategy, which is great.

The game is not very long, it takes a few...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/ashes-of-the-damned-the-forgotten-ward-review-pc-538259.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>We’ve seen a lot of horror games recently which started focusing more and more on the psychological aspect rather than body horror or jump scares. And Ashes of the Damned: The Forgotten Ward is one of those games. Basically, you enter an abandoned psychiatric ward and your focus is to find the patient files, solve the puzzles, uncover your connection to the ward and survive the various enemies found on the halls.</strong><br />
<br />
An interesting and brave choice is the fact that this game has no combat. And while it sounds great at first, it also means that if some enemy tries to follow and attack you, all you can do is run. Since Ashes of the Damned: The Forgotten Ward is a first-person game, they want to bring you that sense of immersion, and I think that adding combat was not exactly the right approach for them. It still works very nicely this way, and knowing you can’t fight back still gives some innate sense of strategy, which is great.<br />
<br />
The game is not very long, it takes a few... (<a href="https://www.softpedia.com/reviews/games/pc/ashes-of-the-damned-the-forgotten-ward-review-538259.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Sat, 12 Sep 2026 14:01:57 +0000</pubDate>
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	<category><![CDATA[Game reviews]]></category>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Dystopicon Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/dystopicon-review-538258.shtml</link>
	<description><![CDATA[I like hunting rats more than I like inputting codes. The six-symbol passwords aren’t hard to turn into money, but I am somehow blind to the blinking green light that shows a new one has arrived. Rats, small and dark, stand out when running across the floor, and there’s a sense of achievement when I squish one.

Better to make less money while keeping my home clean than to make money by propping up the regime. I take a look at the slowly dropping comfort and decide to take a quick nap. Then I switch to sports, to make some money while getting my fun meter up. I’ve got a solid cash reserve, and I plan on being in the best possible shape when I finally get to become a leading citizen and secure access to some more amenities.

Dystopicon is developed and published by Palitroque. I played using Steam on the PC, with the game only offered on this hardware platform. The title combines a dark vision of the future with light survival mechanics. In an unspecified future, an a...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/dystopicon-review-pc-538258.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>I like hunting rats more than I like inputting codes. The six-symbol passwords aren’t hard to turn into money, but I am somehow blind to the blinking green light that shows a new one has arrived. Rats, small and dark, stand out when running across the floor, and there’s a sense of achievement when I squish one.</strong><br />
<br />
Better to make less money while keeping my home clean than to make money by propping up the regime. I take a look at the slowly dropping comfort and decide to take a quick nap. Then I switch to sports, to make some money while getting my fun meter up. I’ve got a solid cash reserve, and I plan on being in the best possible shape when I finally get to become a leading citizen and secure access to some more amenities.<br />
<br />
Dystopicon is developed and published by Palitroque. I played using Steam on the PC, with the game only offered on this hardware platform. The title combines a dark vision of the future with light survival mechanics. In an unspecified future, an a... (<a href="https://www.softpedia.com/reviews/games/pc/dystopicon-review-538258.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Fri, 11 Sep 2026 13:42:25 +0000</pubDate>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Midnight Moments Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/midnight-moments-review-538257.shtml</link>
	<description><![CDATA[I need more neon. As much of it as possible should be red and blue, with some green thrown in to offer a bit of balance. But most of these lights are simply functional, yellowish, and unsuited to a cyberpunk universe. I switch to another item category and rummage through it, searching for something with the potential to make this small scene feel more alive.

I’ve got two buildings that seem to almost be fighting, both with generous space on their roofs for people to watch the street below. The constantly falling rain is not bothering the trio that occupies one, who are very busy trying to decide which red neon sign to place over their door.

I haven’t yet decided who will inhabit the other building. I’d like to find something to connect the roofs, allowing people to move without going down to street level. More texture variety for the wall would help the world feel more lived-in. But only more neon variety can make this small space feel like it’s part of a bigger cy...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/midnight-moments-review-pc-538257.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>I need more neon. As much of it as possible should be red and blue, with some green thrown in to offer a bit of balance. But most of these lights are simply functional, yellowish, and unsuited to a cyberpunk universe. I switch to another item category and rummage through it, searching for something with the potential to make this small scene feel more alive.</strong><br />
<br />
I’ve got two buildings that seem to almost be fighting, both with generous space on their roofs for people to watch the street below. The constantly falling rain is not bothering the trio that occupies one, who are very busy trying to decide which red neon sign to place over their door.<br />
<br />
I haven’t yet decided who will inhabit the other building. I’d like to find something to connect the roofs, allowing people to move without going down to street level. More texture variety for the wall would help the world feel more lived-in. But only more neon variety can make this small space feel like it’s part of a bigger cy... (<a href="https://www.softpedia.com/reviews/games/pc/midnight-moments-review-538257.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Thu, 10 Sep 2026 17:42:22 +0000</pubDate>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Advent: Dawn Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/advent-dawn-review-538256.shtml</link>
	<description><![CDATA[For a genius-level neuroscientist, my character isn’t very good at high-level thinking. Of course, his relative stupidity might be a function of the fact that I, as the player, know more than he does. Basically, I can explore the timeline of his actions and interactions at will. Atlas Everly might have invented neural implants, but he isn’t omniscient.

The big question is whether this rational individual can open his mind to the possibilities of a mysterious island and to the need to connect to others. He is trapped in a cave, and a murderer might be lurking in the shadows. Deciding who can be trusted and who is worthy of extra scrutiny is difficult. And the only way to understand what and why is happening is to accept that failure is inevitable and that getting out alive might involve disappointing or abandoning other characters.

Advent: Dawn is developed and published by Spire Games. I played the title on the PC using Steam, and it is not launched on other platfo...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/advent-dawn-review-pc-538256.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>For a genius-level neuroscientist, my character isn’t very good at high-level thinking. Of course, his relative stupidity might be a function of the fact that I, as the player, know more than he does. Basically, I can explore the timeline of his actions and interactions at will. Atlas Everly might have invented neural implants, but he isn’t omniscient.</strong><br />
<br />
The big question is whether this rational individual can open his mind to the possibilities of a mysterious island and to the need to connect to others. He is trapped in a cave, and a murderer might be lurking in the shadows. Deciding who can be trusted and who is worthy of extra scrutiny is difficult. And the only way to understand what and why is happening is to accept that failure is inevitable and that getting out alive might involve disappointing or abandoning other characters.<br />
<br />
Advent: Dawn is developed and published by Spire Games. I played the title on the PC using Steam, and it is not launched on other platfo... (<a href="https://www.softpedia.com/reviews/games/pc/advent-dawn-review-538256.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Wed, 09 Sep 2026 18:02:56 +0000</pubDate>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Piroker Preview (PC)</title>
	<link>https://news.softpedia.com/news/piroker-preview-pc-538255.shtml</link>
	<description><![CDATA[I should have focused on making it as easy as possible to get a straight. But the initially revealed cards convinced me that working the multiplier directly was the better strategy. So, I basically wasted three shop rounds, failed to get into the winner groups, and got my pirate attacked with eggs and knives by his rivals.

Now I’m pivoting to the straight approach, but it will take time to fish the right upgrades. And even if I do, I might already be too far behind. Maybe pure luck when it comes to card draws will help to constantly push some of the current leaders into the losers’ group over the next few rounds.

Piroker is developed and published by HABBY.FUN. I played using Steam on the PC, with the game not launched on other hardware platforms. The title is multiplayer-oriented and mixes high score chasing, poker hands, and upgrade hunting. The name combines pirate and poker, and that’s the general theme of the experience. Because the focus is on player-versus-p...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/piroker-preview-pc-538255.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>I should have focused on making it as easy as possible to get a straight. But the initially revealed cards convinced me that working the multiplier directly was the better strategy. So, I basically wasted three shop rounds, failed to get into the winner groups, and got my pirate attacked with eggs and knives by his rivals.</strong><br />
<br />
Now I’m pivoting to the straight approach, but it will take time to fish the right upgrades. And even if I do, I might already be too far behind. Maybe pure luck when it comes to card draws will help to constantly push some of the current leaders into the losers’ group over the next few rounds.<br />
<br />
Piroker is developed and published by HABBY.FUN. I played using Steam on the PC, with the game not launched on other hardware platforms. The title is multiplayer-oriented and mixes high score chasing, poker hands, and upgrade hunting. The name combines pirate and poker, and that’s the general theme of the experience. Because the focus is on player-versus-p... (<a href="https://news.softpedia.com/news/piroker-preview-pc-538255.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Tue, 08 Sep 2026 12:48:14 +0000</pubDate>
	<source url="https://news.softpedia.com/newsRSS/x-0.xml">Softpedia News / Global</source>
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	<category><![CDATA[PC Games]]></category>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>Bus Simulator 27 Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/bus-simulator-27-review-538254.shtml</link>
	<description><![CDATA[I’ve always been very excited about the idea of driving a bus in real life, but naturally that requires a lot of training, not to mention it’s dangerous. But with Bus Simulator 27, I have the next best thing, a very realistic bus driver simulator which is not only really cool, but also full of licensed buses you can experience at your own pace.

Bus Simulator 27 is focused on being the most ambitious entry in the series, and it delivers 45 licensed buses coming from 13 manufacturers. That means you have a ton of choices when it comes to the type of bus you want to drive. You have simple buses, more complex ones, and varied features from makers as well. And while you have a career mode, you also have a more freedom-focused mode where you get to enjoy missions and set your own pace.

This new Bus Simulator game takes place in Felicia Bay, which is inspired by Portugal and Spain. They made 2 cities, Mequina and Alcaztelar which have 20 different districts to explore. I ...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/bus-simulator-27-review-pc-538254.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>I’ve always been very excited about the idea of driving a bus in real life, but naturally that requires a lot of training, not to mention it’s dangerous. But with Bus Simulator 27, I have the next best thing, a very realistic bus driver simulator which is not only really cool, but also full of licensed buses you can experience at your own pace.</strong><br />
<br />
Bus Simulator 27 is focused on being the most ambitious entry in the series, and it delivers 45 licensed buses coming from 13 manufacturers. That means you have a ton of choices when it comes to the type of bus you want to drive. You have simple buses, more complex ones, and varied features from makers as well. And while you have a career mode, you also have a more freedom-focused mode where you get to enjoy missions and set your own pace.<br />
<br />
This new Bus Simulator game takes place in Felicia Bay, which is inspired by Portugal and Spain. They made 2 cities, Mequina and Alcaztelar which have 20 different districts to explore. I ... (<a href="https://www.softpedia.com/reviews/games/pc/bus-simulator-27-review-538254.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Tue, 08 Sep 2026 12:38:39 +0000</pubDate>
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	<category><![CDATA[Game reviews]]></category>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
</item>
<item>
	<title>John Carpenter&#039;s Toxic Commando Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/john-carpenter-039-s-toxico-commando-review-538253.shtml</link>
	<description><![CDATA[Zombie horde shooters are always fun, because they are the type of game where you can turn your brain off and have fun. John Carpenter's Toxic Commando is no different, while it has a story, it’s nothing that will stick with you. Its gameplay, however, is very satisfying and intense, and it truly sets the tone for one immersive, engaging and rewarding experience that you want to repeat over and over. Thankfully, you can do that, because the game encourages you to grind.

Like many zombie horde shooters, John Carpenter's Toxic Commando focuses on the idea of taking the action on very large maps. Because of that, you have immediate access to vehicles in most cases, which makes going around a whole lot easier. Moreover, these vehicles have their own abilities, like self-destruction, trucks with flamethrowers and so on. It’s nice, because you have unique ways of eliminating your enemies.

John Carpenter’s Toxic Commando brings a high level of intensity to every map, and ...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/john-carpenter-s-toxic-commando-review-pc-538253.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>Zombie horde shooters are always fun, because they are the type of game where you can turn your brain off and have fun. John Carpenter's Toxic Commando is no different, while it has a story, it’s nothing that will stick with you. Its gameplay, however, is very satisfying and intense, and it truly sets the tone for one immersive, engaging and rewarding experience that you want to repeat over and over. Thankfully, you can do that, because the game encourages you to grind.</strong><br />
<br />
Like many zombie horde shooters, John Carpenter's Toxic Commando focuses on the idea of taking the action on very large maps. Because of that, you have immediate access to vehicles in most cases, which makes going around a whole lot easier. Moreover, these vehicles have their own abilities, like self-destruction, trucks with flamethrowers and so on. It’s nice, because you have unique ways of eliminating your enemies.<br />
<br />
John Carpenter’s Toxic Commando brings a high level of intensity to every map, and ... (<a href="https://www.softpedia.com/reviews/games/pc/john-carpenter-039-s-toxico-commando-review-538253.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Sun, 06 Sep 2026 12:14:56 +0000</pubDate>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
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	<title>Quasimorph Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/quasimorph-review-538252.shtml</link>
	<description><![CDATA[It’s always a good idea to have an action point left when doing something even slightly dangerous. And always reload a weapon when there’s not even a hint that an enemy might be around. Explosives are a great force equalizer. These are simple tactical lessons, but it’s easy to forget them and then pay in mercenary clone blood to learn them once more.

I’m running this mission for the second time, so I have some idea of what to expect. My merc is loaded with ammo and medical supplies and has picked up some pricey items. But I’m close to hitting the limits of her inventory and thinking about what to carry out makes me sloppy. I clear a room using two grenades and my high-powered assault rifle, but I notice someone coming up behind my merc too late, and she gets proper shot. Another encounter like that will lead to another failed mission.

Quasimorph is developed by Magnum Scriptum and published by HypeTrain Digital. I played it using Steam on the PC, the only hardware ...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/quasimorph-review-pc-538252.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>It’s always a good idea to have an action point left when doing something even slightly dangerous. And always reload a weapon when there’s not even a hint that an enemy might be around. Explosives are a great force equalizer. These are simple tactical lessons, but it’s easy to forget them and then pay in mercenary clone blood to learn them once more.</strong><br />
<br />
I’m running this mission for the second time, so I have some idea of what to expect. My merc is loaded with ammo and medical supplies and has picked up some pricey items. But I’m close to hitting the limits of her inventory and thinking about what to carry out makes me sloppy. I clear a room using two grenades and my high-powered assault rifle, but I notice someone coming up behind my merc too late, and she gets proper shot. Another encounter like that will lead to another failed mission.<br />
<br />
Quasimorph is developed by Magnum Scriptum and published by HypeTrain Digital. I played it using Steam on the PC, the only hardware ... (<a href="https://www.softpedia.com/reviews/games/pc/quasimorph-review-538252.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Sat, 05 Sep 2026 07:06:54 +0000</pubDate>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
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<item>
	<title>Marsupilami 2: Salsa Palombia Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/marsupilami-2-salsa-palombia-review-538251.shtml</link>
	<description><![CDATA[Marsupilami is a Belgian comic book character and ever since 1952, it has appeared in a lot of media, including its own movie. With Marsupilami 2: Salsa Palombia, we see the titular character and his friend delve into a sequel to the original Marsupilami game from 2021. This one brings improvements when it comes to the gameplay, some amazing new locations, and 3 marsupial characters, each with their own different style and character.

There are 3 main worlds in the game, each with its own visual style and enemies. I like all 3 because they feel distinct, you go to the mountains, in a cool city, etc, and all of them bring some impressive platforming. In fact, that’s the main strength of Marsupilami 2: Salsa Palombia, the fact that it has excellent platforming, and it continually pushes the boundaries to deliver something new, immersive and creative.

We can play as Punch, Hope and Twister, each one has their own special move. Hope has the double dump, Twister can sail...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/marsupilami-2-salsa-palombia-review-pc-538251.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>Marsupilami is a Belgian comic book character and ever since 1952, it has appeared in a lot of media, including its own movie. With Marsupilami 2: Salsa Palombia, we see the titular character and his friend delve into a sequel to the original Marsupilami game from 2021. This one brings improvements when it comes to the gameplay, some amazing new locations, and 3 marsupial characters, each with their own different style and character.</strong><br />
<br />
There are 3 main worlds in the game, each with its own visual style and enemies. I like all 3 because they feel distinct, you go to the mountains, in a cool city, etc, and all of them bring some impressive platforming. In fact, that’s the main strength of Marsupilami 2: Salsa Palombia, the fact that it has excellent platforming, and it continually pushes the boundaries to deliver something new, immersive and creative.<br />
<br />
We can play as Punch, Hope and Twister, each one has their own special move. Hope has the double dump, Twister can sail... (<a href="https://www.softpedia.com/reviews/games/pc/marsupilami-2-salsa-palombia-review-538251.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Fri, 04 Sep 2026 01:10:00 +0000</pubDate>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
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<item>
	<title>Sins of a Solar Empire II: Harbinger DLC – Yay or Nay (PC)</title>
	<link>https://news.softpedia.com/news/sins-of-a-solar-empire-ii-harbinger-dlc-yay-or-nay-pc-538241.shtml</link>
	<description><![CDATA[It’s never easy to adapt fleet composition to what the enemy is doing. The Eidolon have only brought two capital ships to this fight, while I have three, but my TEC force might struggle to deal with their beam weaponry focus. I launch two radiation strikes immediately, hoping to even the odds a little.

To make the engagement harder, most of their ships seem to be near the top of their corruption range, which makes them a bigger threat. I quickly decide to go for one of their capital ships and retreat as soon as I destroy it, with my cruisers sacrificing to make sure my own battleships are not threatened. Destroying the Eidolon will involve attrition, which means I need to up my mining game and push for weapon upgrades quickly.

Sins of a Solar Empire II: Harbinger is developed by Ironclad Games Corporation and Stardock Entertainment, with publishing handled by Stardock Entertainment. This is the first downloadable content pack for the space-based real-time strategy ...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/sins-of-a-solar-empire-ii-harbinger-dlc-yay-or-nay-pc-538241.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>It’s never easy to adapt fleet composition to what the enemy is doing. The Eidolon have only brought two capital ships to this fight, while I have three, but my TEC force might struggle to deal with their beam weaponry focus. I launch two radiation strikes immediately, hoping to even the odds a little.</strong><br />
<br />
To make the engagement harder, most of their ships seem to be near the top of their corruption range, which makes them a bigger threat. I quickly decide to go for one of their capital ships and retreat as soon as I destroy it, with my cruisers sacrificing to make sure my own battleships are not threatened. Destroying the Eidolon will involve attrition, which means I need to up my mining game and push for weapon upgrades quickly.<br />
<br />
Sins of a Solar Empire II: Harbinger is developed by Ironclad Games Corporation and Stardock Entertainment, with publishing handled by Stardock Entertainment. This is the first downloadable content pack for the space-based real-time strategy ... (<a href="https://news.softpedia.com/news/sins-of-a-solar-empire-ii-harbinger-dlc-yay-or-nay-pc-538241.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Thu, 03 Sep 2026 14:00:00 +0000</pubDate>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
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<item>
	<title>Talaka Preview (PC)</title>
	<link>https://news.softpedia.com/news/talaka-preview-pc-538250.shtml</link>
	<description><![CDATA[This shotgun is great at dealing damage but interferes with my momentum. With snakes and weird bugs nipping at her heels, my hero needs to stay airborne as much as possible, looking out for incoming colorful projectiles to dodge. I need to take out six more opponents quickly, and I have just used my parry.

Constantly jumping makes it easier to use the powerful downward attack. Stomping on monsters is very satisfying, and a good way to strike while also avoiding incoming damage. It takes about 90 more seconds to deal with the remaining creatures. Now it’s time to pick an upgrade offered by a nice god. Do I want constant healing for the future or a big chunk of hit points right now? I’ll pick the second as I’m due to go toe-to-toe with a mini-boss pretty soon.

Talaka is developed by Potato Kid and published by Acclaim, Inc. I played a preview version of the title on Steam. The game combines side-scrolling combat with a rogue-lite core. The world is inspired by Brazil...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/talaka-preview-pc-538250.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>This shotgun is great at dealing damage but interferes with my momentum. With snakes and weird bugs nipping at her heels, my hero needs to stay airborne as much as possible, looking out for incoming colorful projectiles to dodge. I need to take out six more opponents quickly, and I have just used my parry.</strong><br />
<br />
Constantly jumping makes it easier to use the powerful downward attack. Stomping on monsters is very satisfying, and a good way to strike while also avoiding incoming damage. It takes about 90 more seconds to deal with the remaining creatures. Now it’s time to pick an upgrade offered by a nice god. Do I want constant healing for the future or a big chunk of hit points right now? I’ll pick the second as I’m due to go toe-to-toe with a mini-boss pretty soon.<br />
<br />
Talaka is developed by Potato Kid and published by Acclaim, Inc. I played a preview version of the title on Steam. The game combines side-scrolling combat with a rogue-lite core. The world is inspired by Brazil... (<a href="https://news.softpedia.com/news/talaka-preview-pc-538250.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Wed, 02 Sep 2026 15:20:13 +0000</pubDate>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
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<item>
	<title>Moonlighter 2: The Endless Vault Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/moonlighter-2-the-endless-vault-review-538249.shtml</link>
	<description><![CDATA[Moonlighter 2: The Endless Vault was an early access success, but we all wanted to see how its final version would pan out, and if it’s something that we would play over and over. Having spent plenty of time with this finished version, I can say that Moonlighter 2 has something for everyone. It fulfills the shop management fantasy, but at the same time, you also get your action RPG and roguelike fix with some pretty immersive battles out there as well.

The main city which serves as your base is full of merchants and people that will give you a plethora of quests, and those are going to be quite immersive as you play. What I like about the game is that they delve into the Endless Vault theme to complete the story, and every new challenge is offering you additional tidbits of story. But don’t dismiss the quests from NPCs too, I found them to be fun as well, and they do a pretty good job at fleshing out the world and making it more immersive and unique, something that ...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/moonlighter-2-the-endless-vault-review-pc-538249.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>Moonlighter 2: The Endless Vault was an early access success, but we all wanted to see how its final version would pan out, and if it’s something that we would play over and over. Having spent plenty of time with this finished version, I can say that Moonlighter 2 has something for everyone. It fulfills the shop management fantasy, but at the same time, you also get your action RPG and roguelike fix with some pretty immersive battles out there as well.</strong><br />
<br />
The main city which serves as your base is full of merchants and people that will give you a plethora of quests, and those are going to be quite immersive as you play. What I like about the game is that they delve into the Endless Vault theme to complete the story, and every new challenge is offering you additional tidbits of story. But don’t dismiss the quests from NPCs too, I found them to be fun as well, and they do a pretty good job at fleshing out the world and making it more immersive and unique, something that ... (<a href="https://www.softpedia.com/reviews/games/pc/moonlighter-2-the-endless-vault-review-538249.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Wed, 02 Sep 2026 15:08:45 +0000</pubDate>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
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<item>
	<title>Resonance: A Plague Tale Legacy Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/resonance-a-plague-tale-legacy-review-538248.shtml</link>
	<description><![CDATA[The main protagonists of the A Plague Tale series, the siblings Amicia de Rune and her younger brother Hugo de Rune, take a step back in the new entry in the franchise, Resonance: A Plague Tale Legacy. Contrary to what many might think, Resonance is a prequel, so instead of progressing the plot of the first two games, it actually brings the series to a long-awaited conclusion by answering many of the questions that the previous titles thrown at players.

Even though Amicia and Hugo de Rune aren’t part of this game, fans of the series will immediately recognize the protagonist of Resonance: A Plague Tale Legacy, Sophia, who was initially introduced in A Plague Tale: Requiem. She was the first person to welcome the De Rune family aboard her ship, the Rascasse. Resonance: A Plague Tale Legacy is set 15 years before the events in Requiem, and fully focuses on the origins of young Sophia, long before she became a famous sea captain, as well as her career.

Abandoned in a ...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/resonance-a-plague-tale-legacy-review-pc-538248.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>The main protagonists of the A Plague Tale series, the siblings Amicia de Rune and her younger brother Hugo de Rune, take a step back in the new entry in the franchise, Resonance: A Plague Tale Legacy. Contrary to what many might think, Resonance is a prequel, so instead of progressing the plot of the first two games, it actually brings the series to a long-awaited conclusion by answering many of the questions that the previous titles thrown at players.</strong><br />
<br />
Even though Amicia and Hugo de Rune aren’t part of this game, fans of the series will immediately recognize the protagonist of Resonance: A Plague Tale Legacy, Sophia, who was initially introduced in A Plague Tale: Requiem. She was the first person to welcome the De Rune family aboard her ship, the Rascasse. Resonance: A Plague Tale Legacy is set 15 years before the events in Requiem, and fully focuses on the origins of young Sophia, long before she became a famous sea captain, as well as her career.<br />
<br />
Abandoned in a ... (<a href="https://www.softpedia.com/reviews/games/pc/resonance-a-plague-tale-legacy-review-538248.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Tue, 01 Sep 2026 18:12:11 +0000</pubDate>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
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	<title>Mexican Ninja Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/mexican-ninja-review-538247.shtml</link>
	<description><![CDATA[I enjoy beat’em’ups as much as the next guy, and if they are well-made, it’s very easy for me to spend dozens of hours in those games. With that in mind, Mexican Ninja is one of those games that bring you the intense gameplay and combos you want from this genre, along with crazy boss battles and an immersive visual style. I was hooked the moment I started playing, and that feeling stuck with me right until the end credits.

Mexican Ninja has a simple story, but realistically, these games don’t really need a huge premise. Here, you have the Narkuza crime syndicate that’s all within Nuevo Tokyo, and you are trying to remove them from your city. It’s not easy, and there are lots of different bosses you have to defeat, which can be rather tricky to do, in all honesty.

Right from the beginning, the game’s visuals impressed me. It’s a very distinctive visual style, and it works great for a title in this genre. I also like the character design, which is cool, and they do g...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/mexican-ninja-review-pc-538247.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>I enjoy beat’em’ups as much as the next guy, and if they are well-made, it’s very easy for me to spend dozens of hours in those games. With that in mind, Mexican Ninja is one of those games that bring you the intense gameplay and combos you want from this genre, along with crazy boss battles and an immersive visual style. I was hooked the moment I started playing, and that feeling stuck with me right until the end credits.</strong><br />
<br />
Mexican Ninja has a simple story, but realistically, these games don’t really need a huge premise. Here, you have the Narkuza crime syndicate that’s all within Nuevo Tokyo, and you are trying to remove them from your city. It’s not easy, and there are lots of different bosses you have to defeat, which can be rather tricky to do, in all honesty.<br />
<br />
Right from the beginning, the game’s visuals impressed me. It’s a very distinctive visual style, and it works great for a title in this genre. I also like the character design, which is cool, and they do g... (<a href="https://www.softpedia.com/reviews/games/pc/mexican-ninja-review-538247.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Mon, 31 Aug 2026 13:08:23 +0000</pubDate>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
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	<title>Feed the Scorchpot Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/feed-the-scorchpot-review-538246.shtml</link>
	<description><![CDATA[I really needed extra flavor that wasn’t directly linked to dice rolls. The dragon has decided that this year sixes do not count, an expression of his spite. So I basically cannot deliver the combined eleven I need to actually make my Weiner recipe work. This means I need to rely on something else to boost my multiplier. My merchant posts can’t satiate the dragon’s hunger on their own.

Unfortunately, the shop only offers Cheese Spread, which works with low values that would make it impossible for my homesteads to actually harvest anything, and a fish-based recipe that does nothing for me. There also aren’t any tools that I can activate to give myself a boost. So, I place another cairn, hoping that it will help, and push through three seasons aiming to harvest as much dairy and meat as possible.

I fail to hit the dragon’s satiation threshold by a few hundred points, so my island administrator gets put into the pot and eaten. For my next run, I hope to get an initial...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/feed-the-scorchpot-review-pc-538246.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>I really needed extra flavor that wasn’t directly linked to dice rolls. The dragon has decided that this year sixes do not count, an expression of his spite. So I basically cannot deliver the combined eleven I need to actually make my Weiner recipe work. This means I need to rely on something else to boost my multiplier. My merchant posts can’t satiate the dragon’s hunger on their own.</strong><br />
<br />
Unfortunately, the shop only offers Cheese Spread, which works with low values that would make it impossible for my homesteads to actually harvest anything, and a fish-based recipe that does nothing for me. There also aren’t any tools that I can activate to give myself a boost. So, I place another cairn, hoping that it will help, and push through three seasons aiming to harvest as much dairy and meat as possible.<br />
<br />
I fail to hit the dragon’s satiation threshold by a few hundred points, so my island administrator gets put into the pot and eaten. For my next run, I hope to get an initial... (<a href="https://www.softpedia.com/reviews/games/pc/feed-the-scorchpot-review-538246.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Fri, 28 Aug 2026 16:42:51 +0000</pubDate>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
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<item>
	<title>Lunarium Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/lunarium-review-538245.shtml</link>
	<description><![CDATA[As someone who enjoys action RPGs, I am always on the lookout for games in this genre, and Lunarium immediately caught my eye. Right off the bat, the game’s hand-drawn art direction establishes an exceptional visual identity, and then you get to enjoy the intense, yet fair gameplay which is extremely interesting.

In Lunarium, you play as Ave, which is a light-armored knight. Your task is to eliminate monsters that appeared right near your village. After you take down those enemies, then a shadowy force surrounds the creature and it brings that creature back to life, in a more sinister manner. Ave falls in battle, and she ends up saved by Lune.

We soon learn that Lune is a Starfarer, which protects the surrounding valley and has been doing so for a long time, even if she lost her memory.  The relationship built between Lune and Ave is at the forefront of Lunarium, and in the 8-10 hours of the story, you’ll find this to evolve and grow quite nicely. Without spoiling,...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/lunarium-review-pc-538245.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>As someone who enjoys action RPGs, I am always on the lookout for games in this genre, and Lunarium immediately caught my eye. Right off the bat, the game’s hand-drawn art direction establishes an exceptional visual identity, and then you get to enjoy the intense, yet fair gameplay which is extremely interesting.</strong><br />
<br />
In Lunarium, you play as Ave, which is a light-armored knight. Your task is to eliminate monsters that appeared right near your village. After you take down those enemies, then a shadowy force surrounds the creature and it brings that creature back to life, in a more sinister manner. Ave falls in battle, and she ends up saved by Lune.<br />
<br />
We soon learn that Lune is a Starfarer, which protects the surrounding valley and has been doing so for a long time, even if she lost her memory.  The relationship built between Lune and Ave is at the forefront of Lunarium, and in the 8-10 hours of the story, you’ll find this to evolve and grow quite nicely. Without spoiling,... (<a href="https://www.softpedia.com/reviews/games/pc/lunarium-review-538245.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Thu, 27 Aug 2026 14:55:35 +0000</pubDate>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
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<item>
	<title>Burn With Me Preview (PC)</title>
	<link>https://news.softpedia.com/news/burn-with-me-preview-pc-538244.shtml</link>
	<description><![CDATA[Burning down the entire hand to gain a boost is a solid move, as long as just the imp who actually likes that, Gemma, is affected. Each time this imp card is burned, which means it is eliminated from the deck, she gives two base value points to every other imp I am working with. And when dealing with a demon boss, every +2 helps.

Burn With Me is developed by Nozomu Games and published by Inner Pocket. I played a preview version of the game on Steam. The title combines card action with a Balatro-inspired point limit system. The game’s universe is populated by animals with the power to reason and talk, and more importantly, the ability to perform dark rituals to summon imps and battle demons. The developers are aiming for cozy creepy when it comes to atmosphere and mostly hit the mark. This is a world where people are ready to lose themselves as long as they can use occult forces to solve problems.

Each chapter follows a different character, with story sequences that...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/burn-with-me-preview-pc-538244.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>Burning down the entire hand to gain a boost is a solid move, as long as just the imp who actually likes that, Gemma, is affected. Each time this imp card is burned, which means it is eliminated from the deck, she gives two base value points to every other imp I am working with. And when dealing with a demon boss, every +2 helps.</strong><br />
<br />
Burn With Me is developed by Nozomu Games and published by Inner Pocket. I played a preview version of the game on Steam. The title combines card action with a Balatro-inspired point limit system. The game’s universe is populated by animals with the power to reason and talk, and more importantly, the ability to perform dark rituals to summon imps and battle demons. The developers are aiming for cozy creepy when it comes to atmosphere and mostly hit the mark. This is a world where people are ready to lose themselves as long as they can use occult forces to solve problems.<br />
<br />
Each chapter follows a different character, with story sequences that... (<a href="https://news.softpedia.com/news/burn-with-me-preview-pc-538244.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Thu, 27 Aug 2026 04:57:53 +0000</pubDate>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
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<item>
	<title>Case Closed: The London Files Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/case-solved-the-london-files-review-538243.shtml</link>
	<description><![CDATA[How good would you be as a detective in a noir London? Turns out that you can finally do that with a game called Case Closed: The London Files. It’s a game with 3 mains tory cases, along with optional secret cases and 15 underlying logic puzzle stages. I felt that the amount of content was fine for the price, but as always, once you get into the gameplay, you want more and more, and that’s exactly what I thought at the end of this experience.

Right off the bat, I enjoyed the noir-inspired, hand-drawn 2D art. It’s beautiful, artsy and downright cute, which made for a very impressive and interesting setting. It also comes in handy to have a jazz soundtrack, because it increases immersion, while being a delight to immerse yourself in this.

When it comes to the gameplay, Case Closed: The London Files tends to be pretty easy to understand. You need to talk with the people in each location, and you grab clues from them. Every person will tell you about a clue, and when y...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/case-closed-the-london-files-review-pc-538243.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>How good would you be as a detective in a noir London? Turns out that you can finally do that with a game called Case Closed: The London Files. It’s a game with 3 mains tory cases, along with optional secret cases and 15 underlying logic puzzle stages. I felt that the amount of content was fine for the price, but as always, once you get into the gameplay, you want more and more, and that’s exactly what I thought at the end of this experience.</strong><br />
<br />
Right off the bat, I enjoyed the noir-inspired, hand-drawn 2D art. It’s beautiful, artsy and downright cute, which made for a very impressive and interesting setting. It also comes in handy to have a jazz soundtrack, because it increases immersion, while being a delight to immerse yourself in this.<br />
<br />
When it comes to the gameplay, Case Closed: The London Files tends to be pretty easy to understand. You need to talk with the people in each location, and you grab clues from them. Every person will tell you about a clue, and when y... (<a href="https://www.softpedia.com/reviews/games/pc/case-solved-the-london-files-review-538243.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Wed, 26 Aug 2026 16:35:23 +0000</pubDate>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
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<item>
	<title>Hell Let Loose: Vietnam Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/hell-let-loose-vietnam-review-538242.shtml</link>
	<description><![CDATA[The original Hell Let Loose was extremely popular because it brought a lot of realism to WWII battles, and now with this new release, we are taking that gameplay to Vietnam. Naturally, like any large scale competitive multiplayer shooter, Hell Let Loose: Vietnam is not free of any problems. But it does have some great upsides, and it strives to be extremely interesting and fun, even if it has its own issues.

The important thing about Hell Let Loose: Vietnam is that it retains the original’s structure, at least for the most part. Matches are 50v50, so massive-scale battles that feel incredible, regardless of what role you have in the game. Being able to play alongside others and striving to eliminate enemies feels rewarding, and that sense of comradery and cooperation is exceptional, if you have the right team that is. I ended up with great teams, but also with solo cowboys that ended up dying because they didn’t work together with others.

As always, Hell Let Loose:...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/hell-let-loose-vietnam-review-pc-538242.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>The original Hell Let Loose was extremely popular because it brought a lot of realism to WWII battles, and now with this new release, we are taking that gameplay to Vietnam. Naturally, like any large scale competitive multiplayer shooter, Hell Let Loose: Vietnam is not free of any problems. But it does have some great upsides, and it strives to be extremely interesting and fun, even if it has its own issues.</strong><br />
<br />
The important thing about Hell Let Loose: Vietnam is that it retains the original’s structure, at least for the most part. Matches are 50v50, so massive-scale battles that feel incredible, regardless of what role you have in the game. Being able to play alongside others and striving to eliminate enemies feels rewarding, and that sense of comradery and cooperation is exceptional, if you have the right team that is. I ended up with great teams, but also with solo cowboys that ended up dying because they didn’t work together with others.<br />
<br />
As always, Hell Let Loose:... (<a href="https://www.softpedia.com/reviews/games/pc/hell-let-loose-vietnam-review-538242.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Tue, 25 Aug 2026 10:16:00 +0000</pubDate>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
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<item>
	<title>Tukoni: Forest Keepers Review (PC)</title>
	<link>https://www.softpedia.com/reviews/games/pc/tukoni-forest-keepers-review-538240.shtml</link>
	<description><![CDATA[How many teapots can one tea mistress need hanging outside her teapot-shaped home? And what playful miscreants take one away, knowing that this make the tea master hide in her house, unwilling to share the secrets of the delightful beverage with others? Thankfully, any past malarkey can easily be solved by my Traveller, who’s very interested in securing some precious tea knowledge.

So I get some items to reach for other items and then nail the art of cramming items into backpacks. Once the greatness of the hanging teapot forest is restored, I get invited into the inner sanctum, hoisted up in a cauldron, deal with a locked safe, and get an amazing gift that my character will then use to create closer connections with others.

The Traveller would probably love to stay here, spending time with friends in one of the cozy places he has discovered. Unfortunately, winter is nearing; the warm colors of fall will soon be gone, and there are more forest creatures that need a ...]]></description>
	<content:encoded><![CDATA[<img src="https://news-cdn.softpedia.com/images/fitted/340x180/tukoni-forest-keepers-review-pc-538240.jpg" style="margin: 0 0 20px 0;" width="340" height="180" /><strong>How many teapots can one tea mistress need hanging outside her teapot-shaped home? And what playful miscreants take one away, knowing that this make the tea master hide in her house, unwilling to share the secrets of the delightful beverage with others? Thankfully, any past malarkey can easily be solved by my Traveller, who’s very interested in securing some precious tea knowledge.</strong><br />
<br />
So I get some items to reach for other items and then nail the art of cramming items into backpacks. Once the greatness of the hanging teapot forest is restored, I get invited into the inner sanctum, hoisted up in a cauldron, deal with a locked safe, and get an amazing gift that my character will then use to create closer connections with others.<br />
<br />
The Traveller would probably love to stay here, spending time with friends in one of the cozy places he has discovered. Unfortunately, winter is nearing; the warm colors of fall will soon be gone, and there are more forest creatures that need a ... (<a href="https://www.softpedia.com/reviews/games/pc/tukoni-forest-keepers-review-538240.shtml" rel="nofollow">read more</a>)]]></content:encoded>
	<pubDate>Mon, 24 Aug 2026 10:55:12 +0000</pubDate>
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		<dc:creator>Softpedia News (Cosmin Vasile)</dc:creator>
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