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	<description>We're a pair of narrative junkies caught up in the gaming scene. We'll be looking at how games impact on culture and vice versa. More chin-stroking than score-giving. We'll also take a look at films and events in and around London town.</description>
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	<itunes:explicit>yes</itunes:explicit><copyright>Copyright 2016 The Conversation Tree</copyright><itunes:image href="https://theconversationtreepodcast.files.wordpress.com/2016/07/conversationtreeimage.png"/><itunes:keywords>games,gaming,video,games,xbox,ps4,playstation,film,movies,cinema,London,geek</itunes:keywords><itunes:summary>We're a pair of narrative junkies caught up in the gaming scene. We'll be looking at how games impact on culture and vice versa. More chin-stroking than score-giving. We also take a look at films and events in and around London town. </itunes:summary><itunes:subtitle>A pair of narrative junkies take a long hard look at games.</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><itunes:author>The Conversation Tree</itunes:author><itunes:owner><itunes:email>theconversationtree@gmail.com</itunes:email><itunes:name>The Conversation Tree</itunes:name></itunes:owner><item>
		<title>Episode 9: Life is Strange – Suicide Ain’t Painless</title>
		<link>https://theconversationtreepodcast.wordpress.com/2016/11/13/episode-9-life-is-strange-suicide-aint-painless/</link>
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		<pubDate>Sun, 13 Nov 2016 18:31:07 +0000</pubDate>
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					<description><![CDATA[https://archive.org/download/TheConversationTreePodcastEpisode9LifeIsStrangeSuicideAintPainless/The%20Conversation%20Tree%20Podcast%20Episode%209%20-%20Life%20Is%20Strange%20-%20Suicide%20Ain&#039;t%20Painless.mp3 Life is Strange is one of the stand-out games of the last few years. What makes it work so well, though? And what&#8217;s going on under the surface? Is there a difference between raising issues under-represented in gaming and actually dealing with those issues? We take a look at the subtext, the mechanics, the &#8230; <a href="https://theconversationtreepodcast.wordpress.com/2016/11/13/episode-9-life-is-strange-suicide-aint-painless/" class="more-link">Continue reading <span class="screen-reader-text">Episode 9: Life is Strange &#8211; Suicide Ain&#8217;t&#160;Painless</span></a>]]></description>
										<content:encoded><![CDATA[<p><img data-attachment-id="371" data-permalink="https://theconversationtreepodcast.wordpress.com/2016/11/13/episode-9-life-is-strange-suicide-aint-painless/life-is-strange/" data-orig-file="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/11/life-is-strange.jpg" data-orig-size="1920,1080" data-comments-opened="1" data-image-title="life-is-strange" data-image-description="" data-image-caption="" data-large-file="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/11/life-is-strange.jpg?w=863" class="alignnone size-full wp-image-371" src="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/11/life-is-strange.jpg?w=863" alt="life-is-strange"   srcset="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/11/life-is-strange.jpg 1920w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/11/life-is-strange.jpg?w=150&amp;h=84 150w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/11/life-is-strange.jpg?w=300&amp;h=169 300w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/11/life-is-strange.jpg?w=768&amp;h=432 768w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/11/life-is-strange.jpg?w=1024&amp;h=576 1024w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/11/life-is-strange.jpg?w=1440&amp;h=810 1440w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<audio class="wp-audio-shortcode" id="audio-362-2" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://archive.org/download/TheConversationTreePodcastEpisode9LifeIsStrangeSuicideAintPainless/The%20Conversation%20Tree%20Podcast%20Episode%209%20-%20Life%20Is%20Strange%20-%20Suicide%20Ain&#038;?_=2#039;t%20Painless.mp3" /><a href="https://archive.org/download/TheConversationTreePodcastEpisode9LifeIsStrangeSuicideAintPainless/The%20Conversation%20Tree%20Podcast%20Episode%209%20-%20Life%20Is%20Strange%20-%20Suicide%20Ain&#039;t%20Painless.mp3">https://archive.org/download/TheConversationTreePodcastEpisode9LifeIsStrangeSuicideAintPainless/The%20Conversation%20Tree%20Podcast%20Episode%209%20-%20Life%20Is%20Strange%20-%20Suicide%20Ain&#039;t%20Painless.mp3</a></audio>
<p>Life is Strange is one of the stand-out games of the last few years. What makes it work so well, though? And what&#8217;s going on under the surface? Is there a difference between raising issues under-represented in gaming and actually dealing with those issues? We take a look at the subtext, the mechanics, the characters and the games it sits alongside.</p>
<p>Spoilers for the whole of Life is Strange, natch.</p>
<p>Cited works (in progress):</p>
<p><a href="https://gomakemeasandwich.wordpress.com/2015/07/07/life-is-strange-and-the-importance-of-womens-stories/" target="_blank">https://gomakemeasandwich.wordpress.com/2015/07/07/life-is-strange-and-the-importance-of-womens-stories/</a></p>
<p><a href="https://mrpootler.wordpress.com/2016/11/11/life-is-strange-the-secret-to-its-success/" target="_blank">https://mrpootler.wordpress.com/2016/11/11/life-is-strange-the-secret-to-its-success/</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">362</post-id>
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			<media:title type="html">mrpootler</media:title>
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		<media:content medium="image" url="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/11/life-is-strange.jpg">
			<media:title type="html">life-is-strange</media:title>
		</media:content>
	<dc:creator>theconversationtree@gmail.com (The Conversation Tree)</dc:creator><itunes:explicit>yes</itunes:explicit><itunes:subtitle>https://archive.org/download/TheConversationTreePodcastEpisode9LifeIsStrangeSuicideAintPainless/The%20Conversation%20Tree%20Podcast%20Episode%209%20-%20Life%20Is%20Strange%20-%20Suicide%20Ain&amp;#039;t%20Painless.mp3 Life is Strange is one of the stand-out games of the last few years. What makes it work so well, though? And what&amp;#8217;s going on under the surface? Is there a difference between raising issues under-represented in gaming and actually dealing with those issues? We take a look at the subtext, the mechanics, the &amp;#8230; Continue reading Episode 9: Life is Strange &amp;#8211; Suicide Ain&amp;#8217;t&amp;#160;Painless</itunes:subtitle><itunes:author>The Conversation Tree</itunes:author><itunes:summary>https://archive.org/download/TheConversationTreePodcastEpisode9LifeIsStrangeSuicideAintPainless/The%20Conversation%20Tree%20Podcast%20Episode%209%20-%20Life%20Is%20Strange%20-%20Suicide%20Ain&amp;#039;t%20Painless.mp3 Life is Strange is one of the stand-out games of the last few years. What makes it work so well, though? And what&amp;#8217;s going on under the surface? Is there a difference between raising issues under-represented in gaming and actually dealing with those issues? We take a look at the subtext, the mechanics, the &amp;#8230; Continue reading Episode 9: Life is Strange &amp;#8211; Suicide Ain&amp;#8217;t&amp;#160;Painless</itunes:summary><itunes:keywords>games,gaming,video,games,xbox,ps4,playstation,film,movies,cinema,London,geek</itunes:keywords></item>
		<item>
		<title>Episode 8: Layers Of Fear – “Littered With The Corpses Of Once Beautiful Women”</title>
		<link>https://theconversationtreepodcast.wordpress.com/2016/11/01/episode-8-layers-of-fear-littered-with-the-corpses-of-once-beautiful-women/</link>
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		<pubDate>Tue, 01 Nov 2016 20:59:28 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
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		<category><![CDATA[gothic]]></category>
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		<category><![CDATA[patriarchy]]></category>
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		<guid isPermaLink="false">http://theconversationtreepodcast.wordpress.com/?p=339</guid>

					<description><![CDATA[https://archive.org/download/TheConversationTreePodcastEpisode8LitteredWithTheCorpsesOfOnceBeautifulWomen/The%20Conversation%20Tree%20Podcast%20Episode%208%20-%20Littered%20With%20The%20Corpses%20Of%20Once%20Beautiful%20Women.mp3 For halloween our intrepid heroes delve deep into the gothic with a look at Layers Of Fear. Beneath the game&#8217;s beautiful exterior lurks a dark, worm-ridden subtext, but like the best of the genre there&#8217;s a perverse pleasure in coming back for one more taste&#8230; Spoilers for Layers Of Fear and its Inheritance DLC. &#8230; <a href="https://theconversationtreepodcast.wordpress.com/2016/11/01/episode-8-layers-of-fear-littered-with-the-corpses-of-once-beautiful-women/" class="more-link">Continue reading <span class="screen-reader-text">Episode 8: Layers Of Fear &#8211; &#8220;Littered With The Corpses Of Once Beautiful&#160;Women&#8221;</span></a>]]></description>
										<content:encoded><![CDATA[<p><img data-attachment-id="348" data-permalink="https://theconversationtreepodcast.wordpress.com/2016/11/01/episode-8-layers-of-fear-littered-with-the-corpses-of-once-beautiful-women/layers-of-fear/" data-orig-file="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/layers-of-fear.jpg" data-orig-size="620,400" data-comments-opened="1" data-image-title="layers-of-fear" data-image-description="" data-image-caption="" data-large-file="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/layers-of-fear.jpg?w=620" class="alignnone size-full wp-image-348" src="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/layers-of-fear.jpg?w=863" alt="layers-of-fear"   srcset="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/layers-of-fear.jpg 620w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/layers-of-fear.jpg?w=150&amp;h=97 150w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/layers-of-fear.jpg?w=300&amp;h=194 300w" sizes="(max-width: 620px) 100vw, 620px" /></p>
<audio class="wp-audio-shortcode" id="audio-339-4" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://archive.org/download/TheConversationTreePodcastEpisode8LitteredWithTheCorpsesOfOnceBeautifulWomen/The%20Conversation%20Tree%20Podcast%20Episode%208%20-%20Littered%20With%20The%20Corpses%20Of%20Once%20Beautiful%20Women.mp3?_=4" /><a href="https://archive.org/download/TheConversationTreePodcastEpisode8LitteredWithTheCorpsesOfOnceBeautifulWomen/The%20Conversation%20Tree%20Podcast%20Episode%208%20-%20Littered%20With%20The%20Corpses%20Of%20Once%20Beautiful%20Women.mp3">https://archive.org/download/TheConversationTreePodcastEpisode8LitteredWithTheCorpsesOfOnceBeautifulWomen/The%20Conversation%20Tree%20Podcast%20Episode%208%20-%20Littered%20With%20The%20Corpses%20Of%20Once%20Beautiful%20Women.mp3</a></audio>
<p>For halloween our intrepid heroes delve deep into the gothic with a look at Layers Of Fear. Beneath the game&#8217;s beautiful exterior lurks a dark, worm-ridden subtext, but like the best of the genre there&#8217;s a perverse pleasure in coming back for one more taste&#8230;</p>
<p>Spoilers for Layers Of Fear and its Inheritance DLC.</p>
<p><span style="text-decoration:underline;">References and Recommended reading:</span></p>
<p><del></del>Carol J. Clover. <em>Men, Women and Chainsaws; Gender in Modern Horror Film</em></p>
<p><em></em>Vivian Sobchack.  <em>&#8216;</em>Child/Alien/Father: Patriarchal Crisis and Generic Exchange.&#8217; in <em></em><em>Close Encounters: Film, Feminism, and Science Fiction</em></p>
<p>Barbara Creed.  &#8216;Horror and the Monstrous-Feminine; An Imaginary Abjection.&#8217; in  <em><span id="productTitle" class="a-size-large">The Monstrous-Feminine: Film, Feminism, Psychoanalysis</span></em></p>
<p>Linda Williams.  &#8216;When the Woman Looks.&#8217; in <em></em><em><span class="fn"><span dir="ltr">Horror, the Film Reader</span></span></em></p>
<p>Barbara Creed.  &#8216;Dark Desires; Male Masochism in the Horror Film.&#8217; in <em>Screening the Male: Exploring Masculinities in the Hollywood Cinema</em></p>
<p>Peter Hutchings. &#8216;Masculinity and the Horror Film.&#8217; in <em>You Tarzan: Masculinity, Movies and Men</em></p>
<p>Brigid Cherry. &#8216;Refusing to Refuse to Look; Female Viewers of the Horror Film.&#8217; in <em><span class="fn"><span dir="ltr">Horror, the Film Reader</span></span></em></p>
<p>Dale Townshend <span class="contribution"><span class="a-color-secondary">(Editor), </span></span><em><span id="productTitle" class="a-size-large">Terror and Wonder: The Gothic Imagination</span></em></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">339</post-id>
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		<media:content medium="image" url="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/layers-of-fear.jpg">
			<media:title type="html">layers-of-fear</media:title>
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	<dc:creator>theconversationtree@gmail.com (The Conversation Tree)</dc:creator><itunes:explicit>yes</itunes:explicit><itunes:subtitle>https://archive.org/download/TheConversationTreePodcastEpisode8LitteredWithTheCorpsesOfOnceBeautifulWomen/The%20Conversation%20Tree%20Podcast%20Episode%208%20-%20Littered%20With%20The%20Corpses%20Of%20Once%20Beautiful%20Women.mp3 For halloween our intrepid heroes delve deep into the gothic with a look at Layers Of Fear. Beneath the game&amp;#8217;s beautiful exterior lurks a dark, worm-ridden subtext, but like the best of the genre there&amp;#8217;s a perverse pleasure in coming back for one more taste&amp;#8230; Spoilers for Layers Of Fear and its Inheritance DLC. &amp;#8230; Continue reading Episode 8: Layers Of Fear &amp;#8211; &amp;#8220;Littered With The Corpses Of Once Beautiful&amp;#160;Women&amp;#8221;</itunes:subtitle><itunes:author>The Conversation Tree</itunes:author><itunes:summary>https://archive.org/download/TheConversationTreePodcastEpisode8LitteredWithTheCorpsesOfOnceBeautifulWomen/The%20Conversation%20Tree%20Podcast%20Episode%208%20-%20Littered%20With%20The%20Corpses%20Of%20Once%20Beautiful%20Women.mp3 For halloween our intrepid heroes delve deep into the gothic with a look at Layers Of Fear. Beneath the game&amp;#8217;s beautiful exterior lurks a dark, worm-ridden subtext, but like the best of the genre there&amp;#8217;s a perverse pleasure in coming back for one more taste&amp;#8230; Spoilers for Layers Of Fear and its Inheritance DLC. &amp;#8230; Continue reading Episode 8: Layers Of Fear &amp;#8211; &amp;#8220;Littered With The Corpses Of Once Beautiful&amp;#160;Women&amp;#8221;</itunes:summary><itunes:keywords>games,gaming,video,games,xbox,ps4,playstation,film,movies,cinema,London,geek</itunes:keywords></item>
		<item>
		<title>Episode 7: Finding Something To Fight For – The Last Of Us</title>
		<link>https://theconversationtreepodcast.wordpress.com/2016/10/16/episode-7-finding-something-to-fight-for-the-last-of-us/</link>
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		<pubDate>Sun, 16 Oct 2016 18:19:33 +0000</pubDate>
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		<category><![CDATA[Last of Us, Witcher 3, Bioshock Infinite, Walking Dead 1 & 2, Dishonored]]></category>
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		<guid isPermaLink="false">http://theconversationtreepodcast.wordpress.com/?p=311</guid>

					<description><![CDATA[https://archive.org/download/TheConversationTreePodcastEpisode7FindingSomethingToFightForTheLastOfUs/The%20Conversation%20Tree%20Podcast%20Episode%207%20-%20Finding%20Something%20To%20Fight%20For%20-%20The%20Last%20Of%20Us.mp3 We spent this podcast looking at the last 6 issues in relation to &#8216;The Last of Us&#8217;, so expect all the spoilers, some bickering, lots of pondering and thoughts on topics such as damaged dads, absent mums, patriarchy, narrative points, game play versus story telling, character point of view, and all the subtext, that&#8217;s &#8230; <a href="https://theconversationtreepodcast.wordpress.com/2016/10/16/episode-7-finding-something-to-fight-for-the-last-of-us/" class="more-link">Continue reading <span class="screen-reader-text">Episode 7: Finding Something To Fight For &#8211; The Last Of&#160;Us</span></a>]]></description>
										<content:encoded><![CDATA[<p><img data-attachment-id="320" data-permalink="https://theconversationtreepodcast.wordpress.com/2016/10/16/episode-7-finding-something-to-fight-for-the-last-of-us/4c898bdc-e671-46ee-87b0-0294f9c6acdf-jpg-_cb330007706_/" data-orig-file="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/4c898bdc-e671-46ee-87b0-0294f9c6acdf-_cb330007706_.jpg" data-orig-size="1920,1080" data-comments-opened="1" data-image-title="4c898bdc-e671-46ee-87b0-0294f9c6acdf-jpg-_cb330007706_" data-image-description="" data-image-caption="" data-large-file="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/4c898bdc-e671-46ee-87b0-0294f9c6acdf-_cb330007706_.jpg?w=863" class="alignnone size-full wp-image-320" src="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/4c898bdc-e671-46ee-87b0-0294f9c6acdf-_cb330007706_.jpg?w=863" alt="4c898bdc-e671-46ee-87b0-0294f9c6acdf-jpg-_cb330007706_"   srcset="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/4c898bdc-e671-46ee-87b0-0294f9c6acdf-_cb330007706_.jpg 1920w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/4c898bdc-e671-46ee-87b0-0294f9c6acdf-_cb330007706_.jpg?w=150&amp;h=84 150w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/4c898bdc-e671-46ee-87b0-0294f9c6acdf-_cb330007706_.jpg?w=300&amp;h=169 300w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/4c898bdc-e671-46ee-87b0-0294f9c6acdf-_cb330007706_.jpg?w=768&amp;h=432 768w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/4c898bdc-e671-46ee-87b0-0294f9c6acdf-_cb330007706_.jpg?w=1024&amp;h=576 1024w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/4c898bdc-e671-46ee-87b0-0294f9c6acdf-_cb330007706_.jpg?w=1440&amp;h=810 1440w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
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<p>We spent this podcast looking at the last 6 issues in relation to &#8216;The Last of Us&#8217;, so expect all the spoilers, some bickering, lots of pondering and thoughts on topics such as damaged dads, absent mums, patriarchy, narrative points, game play versus story telling, character point of view, and all the subtext, that&#8217;s right, all of it.</p>
<p><span style="color:#800000;">Spoilers for the games: The Last of Us, Left Behind DLC, Life is Strange, Gone Home, Bioshock Infinite, Walking Dead season 2, Witcher 3</span></p>
<p>Resources and Recommendations:</p>
<p><a href="https://www.youtube.com/watch?v=vGl12Sv9SNs" target="_blank">&#8216;<span id="eow-title" class="watch-title" dir="ltr" title="We Don't Talk About Kenny: Telltale's Walking Dead Season 2">We Don&#8217;t Talk About Kenny: Telltale&#8217;s Walking Dead Season 2</span>&#8216; by Innuendo Studios</a></p>
<p class="watch-title-container"><a href="https://www.youtube.com/watch?v=bAzqDgKYfiM" target="_blank"><span class="watch-title" dir="ltr" title="Errant Signal - The Last of Us (Spoilers)">&#8216;The Last of Us&#8217; by </span><span id="eow-title" class="watch-title" dir="ltr" title="Errant Signal - The Last of Us (Spoilers)">Errant Signal </span></a></p>
<p class="watch-title-container"><a href="https://www.youtube.com/watch?v=ZkLPKd-Vs8g" target="_blank">&#8216;<span id="eow-title" class="watch-title" dir="ltr" title="The Last Of Us - The Movie (Marathon Edition) - All Cutscenes/Story With Gameplay (HD)">The Last Of Us &#8211; The Movie (Marathon Edition)</span>&#8216; by dansg08</a></p>
<p class="watch-title-container"><a href="https://www.youtube.com/watch?v=yH5MgEbBOps" target="_blank"><span class="watch-title" dir="ltr" title="Errant Signal - The Last of Us (Spoilers)">&#8216;</span><span id="eow-title" class="watch-title" dir="ltr" title="Grounded: The Making of The Last of Us">The Making of The Last of Us</span>&#8216; from PlayStation</a></p>
<p class="watch-title-container"><a href="http://www.bloomsbury.com/uk/passionate-detachments-9780340652251/" target="_blank">&#8216;Passionate Detachments:An Introduction to Feminist Film Theory&#8217; By Sue Thornham</a></p>
]]></content:encoded>
					
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	<dc:creator>theconversationtree@gmail.com (The Conversation Tree)</dc:creator><itunes:explicit>yes</itunes:explicit><itunes:subtitle>https://archive.org/download/TheConversationTreePodcastEpisode7FindingSomethingToFightForTheLastOfUs/The%20Conversation%20Tree%20Podcast%20Episode%207%20-%20Finding%20Something%20To%20Fight%20For%20-%20The%20Last%20Of%20Us.mp3 We spent this podcast looking at the last 6 issues in relation to &amp;#8216;The Last of Us&amp;#8217;, so expect all the spoilers, some bickering, lots of pondering and thoughts on topics such as damaged dads, absent mums, patriarchy, narrative points, game play versus story telling, character point of view, and all the subtext, that&amp;#8217;s &amp;#8230; Continue reading Episode 7: Finding Something To Fight For &amp;#8211; The Last Of&amp;#160;Us</itunes:subtitle><itunes:author>The Conversation Tree</itunes:author><itunes:summary>https://archive.org/download/TheConversationTreePodcastEpisode7FindingSomethingToFightForTheLastOfUs/The%20Conversation%20Tree%20Podcast%20Episode%207%20-%20Finding%20Something%20To%20Fight%20For%20-%20The%20Last%20Of%20Us.mp3 We spent this podcast looking at the last 6 issues in relation to &amp;#8216;The Last of Us&amp;#8217;, so expect all the spoilers, some bickering, lots of pondering and thoughts on topics such as damaged dads, absent mums, patriarchy, narrative points, game play versus story telling, character point of view, and all the subtext, that&amp;#8217;s &amp;#8230; Continue reading Episode 7: Finding Something To Fight For &amp;#8211; The Last Of&amp;#160;Us</itunes:summary><itunes:keywords>games,gaming,video,games,xbox,ps4,playstation,film,movies,cinema,London,geek</itunes:keywords></item>
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		<title>Episode 6: New Forms – EGX, VR, Ads</title>
		<link>https://theconversationtreepodcast.wordpress.com/2016/10/02/episode-6-new-forms-egx-vr-ads/</link>
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		<pubDate>Sun, 02 Oct 2016 20:02:06 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[29]]></category>
		<category><![CDATA[Aaliyah]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[All the Delicate Duplicates]]></category>
		<category><![CDATA[ASA]]></category>
		<category><![CDATA[EGX]]></category>
		<category><![CDATA[father]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[geek]]></category>
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		<category><![CDATA[NFTS]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[Peter Molyneux]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Relapse]]></category>
		<category><![CDATA[The Circle]]></category>
		<category><![CDATA[Troll and I]]></category>
		<category><![CDATA[video games]]></category>
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		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">http://theconversationtreepodcast.wordpress.com/?p=296</guid>

					<description><![CDATA[https://archive.org/download/TheConversationTreePodcastEpisode6NewForms/The%20Conversation%20Tree%20Podcast%20Episode%206%20-%20New%20Forms.mp3 Having braved EGX 2016, our podcasting heroes relate their tales of daring dos, some gaming dont&#8217;s, highlights of EGX, thoughts on VR as a new way of role-playing and their insiders take on the ASA investigation of No Man&#8217;s Sky.  Much beer is had. Referenced and recommended resources: &#8216;Why is games TV advertising down &#8230; <a href="https://theconversationtreepodcast.wordpress.com/2016/10/02/episode-6-new-forms-egx-vr-ads/" class="more-link">Continue reading <span class="screen-reader-text">Episode 6: New Forms &#8211; EGX, VR,&#160;Ads</span></a>]]></description>
										<content:encoded><![CDATA[<audio class="wp-audio-shortcode" id="audio-296-8" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://archive.org/download/TheConversationTreePodcastEpisode6NewForms/The%20Conversation%20Tree%20Podcast%20Episode%206%20-%20New%20Forms.mp3?_=8" /><a href="https://archive.org/download/TheConversationTreePodcastEpisode6NewForms/The%20Conversation%20Tree%20Podcast%20Episode%206%20-%20New%20Forms.mp3">https://archive.org/download/TheConversationTreePodcastEpisode6NewForms/The%20Conversation%20Tree%20Podcast%20Episode%206%20-%20New%20Forms.mp3</a></audio>
<p><img loading="lazy" data-attachment-id="305" data-permalink="https://theconversationtreepodcast.wordpress.com/2016/10/02/episode-6-new-forms-egx-vr-ads/egx/" data-orig-file="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/egx.jpg" data-orig-size="2048,1152" data-comments-opened="1" data-image-title="egx" data-image-description="" data-image-caption="" data-large-file="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/egx.jpg?w=863" class="alignnone size-full wp-image-305" src="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/egx.jpg?w=863" alt="egx"   srcset="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/egx.jpg 2048w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/egx.jpg?w=150&amp;h=84 150w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/egx.jpg?w=300&amp;h=169 300w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/egx.jpg?w=768&amp;h=432 768w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/egx.jpg?w=1024&amp;h=576 1024w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/10/egx.jpg?w=1440&amp;h=810 1440w" sizes="(max-width: 2048px) 100vw, 2048px" /></p>
<p>Having braved EGX 2016, our podcasting heroes relate their tales of daring dos, some gaming dont&#8217;s, highlights of EGX, thoughts on VR as a new way of role-playing and their insiders take on the ASA investigation of No Man&#8217;s Sky.  Much beer is had.</p>
<p><strong>Referenced and recommended resources:</strong></p>
<p><a href="http://www.mcvuk.com/news/read/opinion-why-is-games-tv-advertising-down-year-on-year/0170174" target="_blank">&#8216;Why is games TV advertising down year-on-year?&#8217;, <em>Generation Media account executive Joe Phelan looks at the decline in games marketing so far this year and finds out in which sectors TV ads are concentrated.</em></a></p>
<p><a href="https://www.rockpapershotgun.com/2015/02/13/peter-molyneux-interview-godus-reputation-kickstarter/" target="_blank">Peter Molyneux Interview: “I haven’t got a reputation in this industry any more”, By John Walker</a></p>
<p><a href="https://www.cap.org.uk/Advertising-Codes.aspx" target="_blank">Advertising Codes: The UK Advertising Codes lay down rules for advertisers, agencies and media owners to follow.</a></p>
<p><a href="http://www.eurogamer.net/articles/2016-09-28-advertising-standards-launches-investigation-into-no-mans-sky" target="_blank">&#8216;Advertising Standards launches investigation into No Man&#8217;s Sky&#8217; by Wesley Yin-Poole</a></p>
<p><a href="https://www.reddit.com/r/NoMansSkyTheGame/comments/54n5yz/official_asa_response_valve_and_hello_games_have/?st=itx0tzo7&amp;sh=7dafd9d6" target="_blank">Reddit thread discussing the No Man&#8217;s Sky official complaint to the ASA</a></p>
<p><a href="http://www.eurogamer.net/articles/2010-08-12-kane-and-lynch-2-too-violent-for-telly-ad" target="_blank">&#8216;Kane &amp; Lynch 2 too violent for telly&#8217;, by Wesley Yin-Poole</a></p>
<p><a href="http://www.pocketgamer.biz/comment-and-opinion/64100/how-not-to-advertise-games-on-tv/" target="_blank">&#8216;How not to advertise games on TV&#8217;, by Volker Dressel</a></p>
<p><strong>From EGX 2016:</strong></p>
<p><a href="http://www.relapse-game.com/" target="_blank"><em>Relapse</em>: A horror themed adventure game</a></p>
<p><a href="http://trollandi.maximumgames.com/" target="_blank"><em>Troll and I</em> is a third-person action adventure game with melee and long-ranged combat, cunning stealth, and dual character control.</a></p>
<p><a href="https://humblegrove.itch.io/29" target="_blank"><em>29</em>: A magical realist point and click game, that follows the personal experiences of Bo and Ao: two graduates preparing to move out of their flat.</a></p>
<p><a href="http://www.nfts-games.com/" target="_blank"><em>Aaliyah</em>: 2D Point and Click developed by Jameela Khan as part of the NFTS Games project</a></p>
<p><a href="http://www.nfts-games.com/" target="_blank"><em>The Circle</em>: VR role-playing developed by Manos Agianniotakis  as part of the NFTS Games project</a></p>
<p><a href="http://allthedelicateduplicat.es/" target="_blank"><em>All the Delicate Duplicates: </em></a><a href="http://allthedelicateduplicat.es/" target="_blank">A transmedia project that narratively toys with the concept of time, offering a series of windows into the lives of its characters.</a></p>
]]></content:encoded>
					
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	<dc:creator>theconversationtree@gmail.com (The Conversation Tree)</dc:creator><itunes:explicit>yes</itunes:explicit><itunes:subtitle>https://archive.org/download/TheConversationTreePodcastEpisode6NewForms/The%20Conversation%20Tree%20Podcast%20Episode%206%20-%20New%20Forms.mp3 Having braved EGX 2016, our podcasting heroes relate their tales of daring dos, some gaming dont&amp;#8217;s, highlights of EGX, thoughts on VR as a new way of role-playing and their insiders take on the ASA investigation of No Man&amp;#8217;s Sky.  Much beer is had. Referenced and recommended resources: &amp;#8216;Why is games TV advertising down &amp;#8230; Continue reading Episode 6: New Forms &amp;#8211; EGX, VR,&amp;#160;Ads</itunes:subtitle><itunes:author>The Conversation Tree</itunes:author><itunes:summary>https://archive.org/download/TheConversationTreePodcastEpisode6NewForms/The%20Conversation%20Tree%20Podcast%20Episode%206%20-%20New%20Forms.mp3 Having braved EGX 2016, our podcasting heroes relate their tales of daring dos, some gaming dont&amp;#8217;s, highlights of EGX, thoughts on VR as a new way of role-playing and their insiders take on the ASA investigation of No Man&amp;#8217;s Sky.  Much beer is had. Referenced and recommended resources: &amp;#8216;Why is games TV advertising down &amp;#8230; Continue reading Episode 6: New Forms &amp;#8211; EGX, VR,&amp;#160;Ads</itunes:summary><itunes:keywords>games,gaming,video,games,xbox,ps4,playstation,film,movies,cinema,London,geek</itunes:keywords></item>
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		<title>Episode 5: Parents – ‘Elizabeth, Why Is Your Mom A Ghost?’</title>
		<link>https://theconversationtreepodcast.wordpress.com/2016/09/18/episode-5-parents-elizabeth-why-is-your-mom-a-ghost/</link>
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		<pubDate>Sun, 18 Sep 2016 19:43:44 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Bioshock Infinite]]></category>
		<category><![CDATA[Brothers]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[dystopia]]></category>
		<category><![CDATA[father]]></category>
		<category><![CDATA[feminism]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[Last of Us]]></category>
		<category><![CDATA[Life is Strange]]></category>
		<category><![CDATA[Neverending Nightmares]]></category>
		<category><![CDATA[parent]]></category>
		<category><![CDATA[patriarchy]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Walking Dead]]></category>
		<category><![CDATA[Witcher 3]]></category>
		<guid isPermaLink="false">http://theconversationtreepodcast.wordpress.com/?p=235</guid>

					<description><![CDATA[https://archive.org/download/TheConversationTreePodcastEpisode5WhyIsYourMumAGhost/The%20Conversation%20Tree%20Podcast%20Episode%205%20-%20Why%20is%20your%20mum%20a%20ghost.mp3 In which our heroes discuss the way parents are represented in recent games . . . or not represented most of the time, if they&#8217;re mums.  Questions on our minds were: how do divorce rates and single-parent families affect representation in games? Does the in-game patriarchy reappropriate &#8216;female suffering&#8217;? Daughters, hot or not? Do &#8230; <a href="https://theconversationtreepodcast.wordpress.com/2016/09/18/episode-5-parents-elizabeth-why-is-your-mom-a-ghost/" class="more-link">Continue reading <span class="screen-reader-text">Episode 5: Parents &#8211; &#8216;Elizabeth, Why Is Your Mom A&#160;Ghost?&#8217;</span></a>]]></description>
										<content:encoded><![CDATA[<audio class="wp-audio-shortcode" id="audio-235-10" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://archive.org/download/TheConversationTreePodcastEpisode5WhyIsYourMumAGhost/The%20Conversation%20Tree%20Podcast%20Episode%205%20-%20Why%20is%20your%20mum%20a%20ghost.mp3?_=10" /><a href="https://archive.org/download/TheConversationTreePodcastEpisode5WhyIsYourMumAGhost/The%20Conversation%20Tree%20Podcast%20Episode%205%20-%20Why%20is%20your%20mum%20a%20ghost.mp3">https://archive.org/download/TheConversationTreePodcastEpisode5WhyIsYourMumAGhost/The%20Conversation%20Tree%20Podcast%20Episode%205%20-%20Why%20is%20your%20mum%20a%20ghost.mp3</a></audio>
<p><img loading="lazy" data-attachment-id="287" data-permalink="https://theconversationtreepodcast.wordpress.com/2016/09/18/episode-5-parents-elizabeth-why-is-your-mom-a-ghost/lady-comstock/" data-orig-file="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/09/lady-comstock.jpg" data-orig-size="1280,720" data-comments-opened="1" data-image-title="lady-comstock" data-image-description="" data-image-caption="" data-large-file="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/09/lady-comstock.jpg?w=863" class="alignnone size-full wp-image-287" src="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/09/lady-comstock.jpg?w=863" alt="lady-comstock"   srcset="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/09/lady-comstock.jpg 1280w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/09/lady-comstock.jpg?w=150&amp;h=84 150w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/09/lady-comstock.jpg?w=300&amp;h=169 300w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/09/lady-comstock.jpg?w=768&amp;h=432 768w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/09/lady-comstock.jpg?w=1024&amp;h=576 1024w" sizes="(max-width: 1280px) 100vw, 1280px" />In which our heroes discuss the way parents are represented in recent games . . . or not represented most of the time, if they&#8217;re mums.  Questions on our minds were: how do divorce rates and single-parent families affect representation in games? Does the in-game patriarchy reappropriate &#8216;female suffering&#8217;? Daughters, hot or not? Do daughters sit in judgement on the decline of patriarchy, or inherit the power-baton from dear ol&#8217; Dad?  What&#8217;s progressive about these games and what might they be saying about the role of women in hyper-masculinised landscapes?</p>
<p><span style="color:#800000;">Spoilers for the games: Last of Us, Witcher 3, Bioshock Infinite, Walking Dead 1 &amp; 2, Dishonored.</span></p>
<p><strong>Referenced and recommended resources:</strong></p>
<p class="booktitle"><a href="https://books.google.co.uk/books/about/Me_Jane.html?id=9HZZAAAAMAAJ&amp;redir_esc=y" target="_blank"><span class="fn"><span dir="ltr">&#8216;Melodrama and Men in Post-Classical Romantic Comedy&#8217;, Kathleen Rowe,<em> Me Jane</em></span></span><em>: <span class="subtitle"><span dir="ltr">masculinity, movies, and women</span></span></em><span class="subtitle"><span dir="ltr">, ed. </span></span><span dir="ltr">Pat Kirkham</span>, <span dir="ltr">Janet Thumin</span></a></p>
<p><a href="http://www.polygon.com/features/2016/7/7/12025874/where-are-the-video-game-moms" target="_blank"><span class="subtitle"><span dir="ltr">&#8216;</span></span>Where are all the video game moms?&#8217;, Colin Campbell</a></p>
<p><a href="http://www.theatlantic.com/magazine/archive/2014/07/why-are-all-the-cartoon-mothers-dead/372270/" target="_blank">&#8216;Why Are All the Cartoon Mothers Dead?&#8217;, Sarah Boxer</a></p>
<p class="c-page-title"><a href="http://www.polygon.com/2015/7/6/8900975/telltale-games-parenting" target="_blank">&#8216;They will remember this: How Telltale taught me to love and fear parenting&#8217;, <span class="c-byline__item"> Ben Kuchera </span></a></p>
<p><a href="http://www.popmatters.com/post/171275-putting-my-girl-back-together-again/" target="_blank">&#8216;Putting My Girl Back Together Again&#8217;, G. Christopher Williams</a></p>
<p><a href="http://www.gamasutra.com/blogs/GregPollock/20130719/196651/Lets_Get_Real_about_Fatherhood_and_Video_Games.php" target="_blank">&#8216;Let&#8217;s Get Real about Fatherhood and Video Games&#8217;, <span class="newsAuth">Greg Pollock</span></a></p>
<p><a href="https://www.theguardian.com/technology/gamesblog/2013/jul/01/last-of-us-bioshock-infinite-male-view" target="_blank">&#8216;The Last of Us, Bioshock: Infinite and why all video game dystopias work the same way&#8217;, Keith Stuart</a></p>
<p><a href="http://www.press.uillinois.edu/books/catalog/88dne4rw9780252031762.html" target="_blank">&#8216;Brutal:Manhood and the Exploitation of Animals&#8217;, Brian Luke</a></p>
]]></content:encoded>
					
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			<media:title type="html">conversationtreepodcast</media:title>
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	<dc:creator>theconversationtree@gmail.com (The Conversation Tree)</dc:creator><itunes:explicit>yes</itunes:explicit><itunes:subtitle>https://archive.org/download/TheConversationTreePodcastEpisode5WhyIsYourMumAGhost/The%20Conversation%20Tree%20Podcast%20Episode%205%20-%20Why%20is%20your%20mum%20a%20ghost.mp3 In which our heroes discuss the way parents are represented in recent games . . . or not represented most of the time, if they&amp;#8217;re mums.  Questions on our minds were: how do divorce rates and single-parent families affect representation in games? Does the in-game patriarchy reappropriate &amp;#8216;female suffering&amp;#8217;? Daughters, hot or not? Do &amp;#8230; Continue reading Episode 5: Parents &amp;#8211; &amp;#8216;Elizabeth, Why Is Your Mom A&amp;#160;Ghost?&amp;#8217;</itunes:subtitle><itunes:author>The Conversation Tree</itunes:author><itunes:summary>https://archive.org/download/TheConversationTreePodcastEpisode5WhyIsYourMumAGhost/The%20Conversation%20Tree%20Podcast%20Episode%205%20-%20Why%20is%20your%20mum%20a%20ghost.mp3 In which our heroes discuss the way parents are represented in recent games . . . or not represented most of the time, if they&amp;#8217;re mums.  Questions on our minds were: how do divorce rates and single-parent families affect representation in games? Does the in-game patriarchy reappropriate &amp;#8216;female suffering&amp;#8217;? Daughters, hot or not? Do &amp;#8230; Continue reading Episode 5: Parents &amp;#8211; &amp;#8216;Elizabeth, Why Is Your Mom A&amp;#160;Ghost?&amp;#8217;</itunes:summary><itunes:keywords>games,gaming,video,games,xbox,ps4,playstation,film,movies,cinema,London,geek</itunes:keywords></item>
		<item>
		<title>Episode 4: Romance – Massages, Moustaches and Macrame</title>
		<link>https://theconversationtreepodcast.wordpress.com/2016/09/04/episode-4-massages-moustaches-and-macrame/</link>
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		<pubDate>Sun, 04 Sep 2016 21:55:46 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Dorian]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Dragon Age Inquisition]]></category>
		<category><![CDATA[Extra Credits]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Geralt]]></category>
		<category><![CDATA[Life is Strange]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[relationships]]></category>
		<category><![CDATA[romance]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Witcher]]></category>
		<guid isPermaLink="false">http://theconversationtreepodcast.wordpress.com/?p=167</guid>

					<description><![CDATA[https://archive.org/download/TheConversationTreePodcastEpisode4MassagesMoustachesAndMacrame/The%20Conversation%20Tree%20Podcast%20Episode%204%20-%20Massages,%20Moustaches%20and%20Macrame.mp3 The relationship episode, which doesn&#8217;t contain any sex.  We discuss how relationship building in games affects our sense of character, and how our characters affect relationships.  Do predefined characters, such as Geralt in the Witcher games, encourage more meaningful relationships than &#8216;blank canvas&#8217; characters?  And is &#8216;blank canvas&#8217; character an expression of our wish &#8230; <a href="https://theconversationtreepodcast.wordpress.com/2016/09/04/episode-4-massages-moustaches-and-macrame/" class="more-link">Continue reading <span class="screen-reader-text">Episode 4: Romance &#8211; Massages, Moustaches and&#160;Macrame</span></a>]]></description>
										<content:encoded><![CDATA[<audio class="wp-audio-shortcode" id="audio-167-12" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://archive.org/download/TheConversationTreePodcastEpisode4MassagesMoustachesAndMacrame/The%20Conversation%20Tree%20Podcast%20Episode%204%20-%20Massages,%20Moustaches%20and%20Macrame.mp3?_=12" /><a href="https://archive.org/download/TheConversationTreePodcastEpisode4MassagesMoustachesAndMacrame/The%20Conversation%20Tree%20Podcast%20Episode%204%20-%20Massages,%20Moustaches%20and%20Macrame.mp3">https://archive.org/download/TheConversationTreePodcastEpisode4MassagesMoustachesAndMacrame/The%20Conversation%20Tree%20Podcast%20Episode%204%20-%20Massages,%20Moustaches%20and%20Macrame.mp3</a></audio>
<p><img loading="lazy" data-attachment-id="204" data-permalink="https://theconversationtreepodcast.wordpress.com/2016/09/04/episode-4-massages-moustaches-and-macrame/dorian/" data-orig-file="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/09/dorian.png" data-orig-size="609,606" data-comments-opened="1" data-image-title="Dorian" data-image-description="" data-image-caption="" data-large-file="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/09/dorian.png?w=609" class="alignnone  wp-image-204" src="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/09/dorian.png?w=412&#038;h=410" alt="Dorian" width="412" height="410" srcset="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/09/dorian.png?w=412&amp;h=410 412w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/09/dorian.png?w=150&amp;h=150 150w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/09/dorian.png?w=300&amp;h=300 300w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/09/dorian.png 609w" sizes="auto, (max-width: 412px) 100vw, 412px" /></p>
<p>The relationship episode, which doesn&#8217;t contain any sex.  We discuss how relationship building in games affects our sense of character, and how our characters affect relationships.  Do predefined characters, such as Geralt in the Witcher games, encourage more meaningful relationships than &#8216;blank canvas&#8217; characters?  And is &#8216;blank canvas&#8217; character an expression of our wish fulfilment?</p>
<p>Spoilers ahead for The Witcher 3, Dragon Age Inquisition, Life Is Strange and the Mass Effect series.</p>
<p>Referenced resources:</p>
<p class="watch-title-container"><span id="eow-title" class="watch-title" dir="ltr" title="Romantic Dilemmas - How Witcher 3 Builds Character through Choice - Extra Credits"><a href="https://www.youtube.com/watch?v=A6PUReOuHVw" target="_blank">Romantic Dilemmas &#8211; How Witcher 3 Builds Character through Choice &#8211; Extra Credits</a></span></p>
<p><a href="http://www.techtimes.com/articles/131110/20160212/how-bioware-elevated-the-video-game-romance.htm" target="_blank">How BioWare Elevated The Video Game Romance, by <span class="t1">Robin Burks </span></a></p>
<div><a href="http://www.gamasutra.com/view/feature/131528/sex_in_videogames_part_3_.php" target="_blank">Sex in Videogames, Part 3: Dramatic Significance,<span class="newsAuth">by Ernest Adams</span></a></div>
<div></div>
<div>
<p class="author"><a href="https://bitchmedia.org/article/lets-get-digital-gaming-erotic-roleplaying-rpg-sex" target="_blank">Let&#8217;s Get Digital<span class="subhead">The prejudices—and the potential—of gaming and erotic roleplaying,</span>by Katherine Cross</a></p>
<p class="author">Recommended resources:</p>
<p><a href="https://www.theguardian.com/technology/2015/jan/28/sex-witcher-3-grand-theft-auto-of-fantasy-games" target="_blank">Why sex matters in Witcher 3, the Grand Theft Auto of fantasy games, by Simon Parkin</a></p>
</div>
<div><a href="http://blog.bioware.com/2012/05/07/same-sex-relationships-in-mass-effect-3/" target="_blank">Same-Sex Relationships in Mass Effect 3, by <span class="entry-author"><span class="entry-author-name">Patrick Weekes</span></span></a></div>
<div>
<p class="content__headline js-score"><a href="https://www.theguardian.com/technology/2015/jan/14/boyfriend-dragon-age-inquisition-gay" target="_blank">My boyfriend in Dragon Age: Inquisition broke my heart when he told me he was gay, by Kate Gray</a></p>
<p class="byline"><a href="https://www.brainpickings.org/2015/10/05/adam-phillips-missing-out-frustration-love/" target="_blank">Why We Fall in Love: The Paradoxical Psychology of Romance and Why Frustration Is Necessary for Satisfaction, by Maria Popova</a></p>
</div>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">167</post-id>
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			<media:title type="html">conversationtreepodcast</media:title>
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		<media:content medium="image" url="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/09/dorian.png">
			<media:title type="html">Dorian</media:title>
		</media:content>
	<dc:creator>theconversationtree@gmail.com (The Conversation Tree)</dc:creator><itunes:explicit>yes</itunes:explicit><itunes:subtitle>https://archive.org/download/TheConversationTreePodcastEpisode4MassagesMoustachesAndMacrame/The%20Conversation%20Tree%20Podcast%20Episode%204%20-%20Massages,%20Moustaches%20and%20Macrame.mp3 The relationship episode, which doesn&amp;#8217;t contain any sex.  We discuss how relationship building in games affects our sense of character, and how our characters affect relationships.  Do predefined characters, such as Geralt in the Witcher games, encourage more meaningful relationships than &amp;#8216;blank canvas&amp;#8217; characters?  And is &amp;#8216;blank canvas&amp;#8217; character an expression of our wish &amp;#8230; Continue reading Episode 4: Romance &amp;#8211; Massages, Moustaches and&amp;#160;Macrame</itunes:subtitle><itunes:author>The Conversation Tree</itunes:author><itunes:summary>https://archive.org/download/TheConversationTreePodcastEpisode4MassagesMoustachesAndMacrame/The%20Conversation%20Tree%20Podcast%20Episode%204%20-%20Massages,%20Moustaches%20and%20Macrame.mp3 The relationship episode, which doesn&amp;#8217;t contain any sex.  We discuss how relationship building in games affects our sense of character, and how our characters affect relationships.  Do predefined characters, such as Geralt in the Witcher games, encourage more meaningful relationships than &amp;#8216;blank canvas&amp;#8217; characters?  And is &amp;#8216;blank canvas&amp;#8217; character an expression of our wish &amp;#8230; Continue reading Episode 4: Romance &amp;#8211; Massages, Moustaches and&amp;#160;Macrame</itunes:summary><itunes:keywords>games,gaming,video,games,xbox,ps4,playstation,film,movies,cinema,London,geek</itunes:keywords></item>
		<item>
		<title>Episode 3: Narrative – Lovecraftian Space Baby</title>
		<link>https://theconversationtreepodcast.wordpress.com/2016/08/21/episode-3-lovecraftian-space-baby/</link>
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		<pubDate>Sun, 21 Aug 2016 13:20:34 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Andrea Phillips]]></category>
		<category><![CDATA[apophenia]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[Don't Starve]]></category>
		<category><![CDATA[Fable]]></category>
		<category><![CDATA[First Person Scholar]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[Rim World]]></category>
		<category><![CDATA[sandbox]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://theconversationtreepodcast.wordpress.com/?p=117</guid>

					<description><![CDATA[Video games haven&#8217;t started the apocalypse quite yet.  Before the end of the world, we had time to talk about traditional narrative and open, sandbox-style gaming.  Does the natural human compulsion to seek patterns and meanings make narrative easier or harder to find in games?  And how do individuals appropriate that to a personal, and &#8230; <a href="https://theconversationtreepodcast.wordpress.com/2016/08/21/episode-3-lovecraftian-space-baby/" class="more-link">Continue reading <span class="screen-reader-text">Episode 3: Narrative &#8211; Lovecraftian Space&#160;Baby</span></a>]]></description>
										<content:encoded><![CDATA[<audio class="wp-audio-shortcode" id="audio-117-13" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://archive.org/download/TheConversationTreePodcastEpisode3LovecraftianSpaceBaby/The%20Conversation%20Tree%20Podcast%20Episode%203%20-%20Lovecraftian%20Space%20Baby.mp3?_=13" /><a href="https://archive.org/download/TheConversationTreePodcastEpisode3LovecraftianSpaceBaby/The%20Conversation%20Tree%20Podcast%20Episode%203%20-%20Lovecraftian%20Space%20Baby.mp3">https://archive.org/download/TheConversationTreePodcastEpisode3LovecraftianSpaceBaby/The%20Conversation%20Tree%20Podcast%20Episode%203%20-%20Lovecraftian%20Space%20Baby.mp3</a></audio>
<p><img loading="lazy" data-attachment-id="158" data-permalink="https://theconversationtreepodcast.wordpress.com/2016/08/21/episode-3-lovecraftian-space-baby/lovecraftian-space-baby/" data-orig-file="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/08/lovecraftian-space-baby.jpg" data-orig-size="1160,652" data-comments-opened="1" data-image-meta="{&quot;credit&quot;:&quot;Jon Laury&quot;,&quot;created_timestamp&quot;:&quot;1471788510&quot;}" data-image-title="Lovecraftian Space Baby" data-image-description="" data-image-caption="" data-large-file="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/08/lovecraftian-space-baby.jpg?w=863" class="alignnone size-full wp-image-158" src="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/08/lovecraftian-space-baby.jpg?w=863" alt="Lovecraftian Space Baby"   srcset="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/08/lovecraftian-space-baby.jpg 1160w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/08/lovecraftian-space-baby.jpg?w=150&amp;h=84 150w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/08/lovecraftian-space-baby.jpg?w=300&amp;h=169 300w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/08/lovecraftian-space-baby.jpg?w=768&amp;h=432 768w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/08/lovecraftian-space-baby.jpg?w=1024&amp;h=576 1024w" sizes="(max-width: 1160px) 100vw, 1160px" />Video games haven&#8217;t started the apocalypse quite yet.  Before the end of the world, we had time to talk about traditional narrative and open, sandbox-style gaming.  Does the natural human compulsion to seek patterns and meanings make narrative easier or harder to find in games?  And how do individuals appropriate that to a personal, and meaningful experience?</p>
<p>References and recommendations:</p>
<p><a href="https://www.psychologytoday.com/blog/reality-play/201207/being-amused-apophenia" target="_blank">&#8216;Being Amused by Apophenia&#8217;, by Bruce Poulsen</a>: Short and sharp article about our need and desire to find patterns and meanings in our interactions, whether they exist or not.</p>
<p><a href="http://www.deusexmachinatio.com/blog/2013/1/18/games-story-and-an-extended-metaphor.html" target="_blank">&#8216;Games, Story, and An Extended Metaphor&#8217;, by Andrea Phillips</a>: A blog raising some interesting theories about the gamer&#8217;s relationship to narrative.</p>
<p><a href="https://www.theguardian.com/technology/2015/oct/13/video-games-digital-storytelling-naomi-alderman" target="_blank">&#8216;The first great works of digital literature are already being written&#8217;, by Naomi Alderman</a>: Title says it all.  Good point, well made.</p>
<p><a href="http://www.ludology.org/articles/VGT_final.pdf" target="_blank">&#8216;Simulation versus Narrative: Introduction to Ludology&#8217;, by Gonzalo Frasca</a>: Well referenced academic article contemplating the difference between simulation and representation in games.</p>
<p class="content__headline js-score"><a href="https://www.theguardian.com/film/video/2016/aug/11/robert-redford-petes-dragon-video-interview" target="_blank">Robert Redford: &#8216;Technology deprives us of coming up with our own stories&#8217; – video interview</a></p>
<p class="content__headline js-score"><a href="http://www.gamasutra.com/blogs/ThomasGrip/20140429/216467/4Layers_A_Narrative_Design_Approach.php" target="_blank">4-Layers, A Narrative Design Approach</a></p>
<p><a href="https://www.rockpapershotgun.com/2016/08/12/how-rimworld-generates-great-stories/" target="_blank">How RimWorld Generates Great Stories</a></p>
<p><a href="http://kotaku.com/no-mans-sky-the-kotaku-review-1785383774" target="_blank"><i>No Man&#8217;s Sky</i>: The <i>Kotaku</i> Review</a></p>
<div><a title="Dark Souls Roundtable" href="http://www.firstpersonscholar.com/dark-souls-roundtable/">Dark Souls Roundtable</a> <a title="Dark Souls Roundtable" href="http://www.firstpersonscholar.com/dark-souls-roundtable/">Design, Difficulty, &amp; Death w Prof. Jonathan Boulter</a></div>
]]></content:encoded>
					
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			<media:title type="html">Lovecraftian Space Baby</media:title>
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		<media:content medium="audio" url="https://archive.org/download/TheConversationTreePodcastEpisode3LovecraftianSpaceBaby/The%20Conversation%20Tree%20Podcast%20Episode%203%20-%20Lovecraftian%20Space%20Baby.mp3%20"/>
	<dc:creator>theconversationtree@gmail.com (The Conversation Tree)</dc:creator><itunes:explicit>yes</itunes:explicit><itunes:subtitle>Video games haven&amp;#8217;t started the apocalypse quite yet.  Before the end of the world, we had time to talk about traditional narrative and open, sandbox-style gaming.  Does the natural human compulsion to seek patterns and meanings make narrative easier or harder to find in games?  And how do individuals appropriate that to a personal, and &amp;#8230; Continue reading Episode 3: Narrative &amp;#8211; Lovecraftian Space&amp;#160;Baby</itunes:subtitle><itunes:author>The Conversation Tree</itunes:author><itunes:summary>Video games haven&amp;#8217;t started the apocalypse quite yet.  Before the end of the world, we had time to talk about traditional narrative and open, sandbox-style gaming.  Does the natural human compulsion to seek patterns and meanings make narrative easier or harder to find in games?  And how do individuals appropriate that to a personal, and &amp;#8230; Continue reading Episode 3: Narrative &amp;#8211; Lovecraftian Space&amp;#160;Baby</itunes:summary><itunes:keywords>games,gaming,video,games,xbox,ps4,playstation,film,movies,cinema,London,geek</itunes:keywords></item>
		<item>
		<title>Episode 2: Comedy – We’ve Got Dada Issues</title>
		<link>https://theconversationtreepodcast.wordpress.com/2016/08/07/episode-2-weve-got-dada-issues/</link>
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		<pubDate>Sun, 07 Aug 2016 20:03:25 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[comedy]]></category>
		<category><![CDATA[doublefine]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[geek]]></category>
		<category><![CDATA[ghostbusters]]></category>
		<category><![CDATA[goat simulator]]></category>
		<category><![CDATA[headlander]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[humour]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[stanley parable]]></category>
		<category><![CDATA[videogames]]></category>
		<guid isPermaLink="false">http://theconversationtreepodcast.wordpress.com/?p=92</guid>

					<description><![CDATA[https://archive.org/download/TheConversationTreePodcastEpisode2WeveGotDadaIssues/The%20Conversation%20Tree%20Podcast%20Episode%202%20-%20We&#039;ve%20Got%20Dada%20Issues.mp3 Welcome to our second episode, in which we learn just how hilarious analysing humour in games can be. Discussed in this episode: Comedy in games, featuring Headlander, The Stanley Parable, Jazzpunk, Grand Theft Auto series, Tales From The Borderlands, Goat Simulator, Skyrim, Dragon Age: Inquisition, Fable 2, Fallout series, Portal series and Leisure Suit &#8230; <a href="https://theconversationtreepodcast.wordpress.com/2016/08/07/episode-2-weve-got-dada-issues/" class="more-link">Continue reading <span class="screen-reader-text">Episode 2: Comedy &#8211; We&#8217;ve Got Dada&#160;Issues</span></a>]]></description>
										<content:encoded><![CDATA[<audio class="wp-audio-shortcode" id="audio-92-15" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://archive.org/download/TheConversationTreePodcastEpisode2WeveGotDadaIssues/The%20Conversation%20Tree%20Podcast%20Episode%202%20-%20We&#038;?_=15#039;ve%20Got%20Dada%20Issues.mp3" /><a href="https://archive.org/download/TheConversationTreePodcastEpisode2WeveGotDadaIssues/The%20Conversation%20Tree%20Podcast%20Episode%202%20-%20We&#039;ve%20Got%20Dada%20Issues.mp3">https://archive.org/download/TheConversationTreePodcastEpisode2WeveGotDadaIssues/The%20Conversation%20Tree%20Podcast%20Episode%202%20-%20We&#039;ve%20Got%20Dada%20Issues.mp3</a></audio>
<p><img loading="lazy" data-attachment-id="294" data-permalink="https://theconversationtreepodcast.wordpress.com/2016/08/07/episode-2-weve-got-dada-issues/goat-simulator/" data-orig-file="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/08/goat-simulator.png" data-orig-size="300,300" data-comments-opened="1" data-image-title="goat-simulator" data-image-description="" data-image-caption="" data-large-file="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/08/goat-simulator.png?w=300" class=" size-full wp-image-294 alignleft" src="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/08/goat-simulator.png?w=863" alt="goat-simulator"   srcset="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/08/goat-simulator.png 300w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/08/goat-simulator.png?w=150&amp;h=150 150w" sizes="(max-width: 300px) 100vw, 300px" />Welcome to our second episode, in which we learn just how hilarious analysing humour in games can be.</p>
<p>Discussed in this episode:</p>
<p>Comedy in games, featuring Headlander, The Stanley Parable, Jazzpunk, Grand Theft Auto series, Tales From The Borderlands, Goat Simulator, Skyrim, Dragon Age: Inquisition, Fable 2, Fallout series, Portal series and Leisure Suit Larry: Magna Cum Laude.</p>
<p>Films: Ghostbusters (2016), Contact, Crazy in Alabama and In a World.</p>
<p>If you&#8217;re looking for the playthrough of the Hitman Gary Busey mission, head to our YouTube channel <a href="https://www.youtube.com/watch?v=g9MEPZyY3So" target="_blank">here.</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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	<dc:creator>theconversationtree@gmail.com (The Conversation Tree)</dc:creator><itunes:explicit>yes</itunes:explicit><itunes:subtitle>https://archive.org/download/TheConversationTreePodcastEpisode2WeveGotDadaIssues/The%20Conversation%20Tree%20Podcast%20Episode%202%20-%20We&amp;#039;ve%20Got%20Dada%20Issues.mp3 Welcome to our second episode, in which we learn just how hilarious analysing humour in games can be. Discussed in this episode: Comedy in games, featuring Headlander, The Stanley Parable, Jazzpunk, Grand Theft Auto series, Tales From The Borderlands, Goat Simulator, Skyrim, Dragon Age: Inquisition, Fable 2, Fallout series, Portal series and Leisure Suit &amp;#8230; Continue reading Episode 2: Comedy &amp;#8211; We&amp;#8217;ve Got Dada&amp;#160;Issues</itunes:subtitle><itunes:author>The Conversation Tree</itunes:author><itunes:summary>https://archive.org/download/TheConversationTreePodcastEpisode2WeveGotDadaIssues/The%20Conversation%20Tree%20Podcast%20Episode%202%20-%20We&amp;#039;ve%20Got%20Dada%20Issues.mp3 Welcome to our second episode, in which we learn just how hilarious analysing humour in games can be. Discussed in this episode: Comedy in games, featuring Headlander, The Stanley Parable, Jazzpunk, Grand Theft Auto series, Tales From The Borderlands, Goat Simulator, Skyrim, Dragon Age: Inquisition, Fable 2, Fallout series, Portal series and Leisure Suit &amp;#8230; Continue reading Episode 2: Comedy &amp;#8211; We&amp;#8217;ve Got Dada&amp;#160;Issues</itunes:summary><itunes:keywords>games,gaming,video,games,xbox,ps4,playstation,film,movies,cinema,London,geek</itunes:keywords></item>
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		<title>Episode 1: Intro &amp; Overview – Nose To The Dreamstone</title>
		<link>https://theconversationtreepodcast.wordpress.com/2016/07/24/episode-1-nose-to-the-dreamstone/</link>
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		<pubDate>Sun, 24 Jul 2016 20:30:40 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[brighton]]></category>
		<category><![CDATA[Brothers]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[geek]]></category>
		<category><![CDATA[Gone Home]]></category>
		<category><![CDATA[Hitman]]></category>
		<category><![CDATA[Life is Strange]]></category>
		<category><![CDATA[london]]></category>
		<category><![CDATA[Maggie's Plan]]></category>
		<category><![CDATA[Mud]]></category>
		<category><![CDATA[Neverending Nightmares]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[Oxenfree]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Shakespeare]]></category>
		<category><![CDATA[Silent Hill]]></category>
		<category><![CDATA[Soma]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">http://theconversationtreepodcast.wordpress.com/?p=69</guid>

					<description><![CDATA[It&#8217;s here! The very first episode of your favourite new videogaming podcast, presented by a pair of narrative junkies. Discussed on this show are: Develop Brighton, Unnamed Shakespeare Game, VR and Fragments of Him Brothers: A Tale Of Two Sons and Neverending Nightmares Gone Home, Life is Strange and Oxenfree Resident Evil 7 and Soma &#8230; <a href="https://theconversationtreepodcast.wordpress.com/2016/07/24/episode-1-nose-to-the-dreamstone/" class="more-link">Continue reading <span class="screen-reader-text">Episode 1: Intro &#38; Overview &#8211; Nose To The&#160;Dreamstone</span></a>]]></description>
										<content:encoded><![CDATA[<audio class="wp-audio-shortcode" id="audio-69-16" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://archive.org/download/ConversationTreePodcastEpisode1NoseToTheDreamstone/Conversation%20Tree%20Podcast%20Episode%201%20-%20Nose%20To%20The%20Dreamstone.mp3?_=16" /><a href="https://archive.org/download/ConversationTreePodcastEpisode1NoseToTheDreamstone/Conversation%20Tree%20Podcast%20Episode%201%20-%20Nose%20To%20The%20Dreamstone.mp3">https://archive.org/download/ConversationTreePodcastEpisode1NoseToTheDreamstone/Conversation%20Tree%20Podcast%20Episode%201%20-%20Nose%20To%20The%20Dreamstone.mp3</a></audio>
<p><img loading="lazy" data-attachment-id="40" data-permalink="https://theconversationtreepodcast.wordpress.com/home/chris-riddell-pictures/" data-orig-file="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/07/chris-riddell-pictures.jpg" data-orig-size="5312,2988" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.2&quot;,&quot;camera&quot;:&quot;SM-G900F&quot;,&quot;created_timestamp&quot;:&quot;1468777977&quot;,&quot;focal_length&quot;:&quot;4.8&quot;,&quot;iso&quot;:&quot;80&quot;,&quot;shutter_speed&quot;:&quot;0.03030303030303&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Chris Riddell Pictures" data-image-description="" data-image-caption="" data-large-file="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/07/chris-riddell-pictures.jpg?w=863" class="alignnone size-full wp-image-40" src="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/07/chris-riddell-pictures.jpg?w=863" alt="Chris Riddell Pictures"   srcset="https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/07/chris-riddell-pictures.jpg 5312w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/07/chris-riddell-pictures.jpg?w=150&amp;h=84 150w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/07/chris-riddell-pictures.jpg?w=300&amp;h=169 300w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/07/chris-riddell-pictures.jpg?w=768&amp;h=432 768w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/07/chris-riddell-pictures.jpg?w=1024&amp;h=576 1024w, https://theconversationtreepodcast.wordpress.com/wp-content/uploads/2016/07/chris-riddell-pictures.jpg?w=1440&amp;h=810 1440w" sizes="(max-width: 5312px) 100vw, 5312px" />It&#8217;s here! The very first episode of your favourite new videogaming podcast, presented by a pair of narrative junkies.</p>
<p>Discussed on this show are:</p>
<p>Develop Brighton, Unnamed Shakespeare Game, VR and Fragments of Him</p>
<p>Brothers: A Tale Of Two Sons and Neverending Nightmares</p>
<p>Gone Home, Life is Strange and Oxenfree</p>
<p>Resident Evil 7 and Soma</p>
<p>Hitman</p>
<p>Southernrail Tycoon</p>
<p>Maggie&#8217;s Plan and Mud</p>
<p>For those wondering after the podcast, it&#8217;s the 400th anniversary of Shakespeare&#8217;s death. And you can find the clip of teen dialogue in Gone Home, Oxenfree and Life is Strange <a href="https://www.youtube.com/watch?v=yPvOkrU_eOc" target="_blank">here</a>.</p>
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			<media:title type="html">Chris Riddell Pictures</media:title>
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		<media:content medium="audio" url="https://archive.org/download/ConversationTreePodcastEpisode1NoseToTheDreamstone/Conversation%20Tree%20Podcast%20Episode%201%20-%20Nose%20To%20The%20Dreamstone.mp3%20"/>
	<dc:creator>theconversationtree@gmail.com (The Conversation Tree)</dc:creator><itunes:explicit>yes</itunes:explicit><itunes:subtitle>It&amp;#8217;s here! The very first episode of your favourite new videogaming podcast, presented by a pair of narrative junkies. Discussed on this show are: Develop Brighton, Unnamed Shakespeare Game, VR and Fragments of Him Brothers: A Tale Of Two Sons and Neverending Nightmares Gone Home, Life is Strange and Oxenfree Resident Evil 7 and Soma &amp;#8230; Continue reading Episode 1: Intro &amp;#38; Overview &amp;#8211; Nose To The&amp;#160;Dreamstone</itunes:subtitle><itunes:author>The Conversation Tree</itunes:author><itunes:summary>It&amp;#8217;s here! The very first episode of your favourite new videogaming podcast, presented by a pair of narrative junkies. Discussed on this show are: Develop Brighton, Unnamed Shakespeare Game, VR and Fragments of Him Brothers: A Tale Of Two Sons and Neverending Nightmares Gone Home, Life is Strange and Oxenfree Resident Evil 7 and Soma &amp;#8230; Continue reading Episode 1: Intro &amp;#38; Overview &amp;#8211; Nose To The&amp;#160;Dreamstone</itunes:summary><itunes:keywords>games,gaming,video,games,xbox,ps4,playstation,film,movies,cinema,London,geek</itunes:keywords></item>
		<item>
		<title>The Conversation Tree Podcast: Trailer</title>
		<link>https://theconversationtreepodcast.wordpress.com/2016/07/17/the-conversation-tree-podcast-trailer/</link>
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		<pubDate>Sun, 17 Jul 2016 15:20:06 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
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		<category><![CDATA[london]]></category>
		<category><![CDATA[new]]></category>
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		<guid isPermaLink="false">http://theconversationtreepodcast.wordpress.com/?p=33</guid>

					<description><![CDATA[This is the teaser for our upcoming podcast. We&#8217;re a pair of Londoners caught up in the gaming scene and will be looking at how games impact on culture and vice versa. More chin-stroking than score-giving. We&#8217;ll also take a look at films and events in and around London town. We may also talk about booze. &#8230; <a href="https://theconversationtreepodcast.wordpress.com/2016/07/17/the-conversation-tree-podcast-trailer/" class="more-link">Continue reading <span class="screen-reader-text">The Conversation Tree Podcast:&#160;Trailer</span></a>]]></description>
										<content:encoded><![CDATA[<audio class="wp-audio-shortcode" id="audio-33-17" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://archive.org/download/ConversationTreeTrailer/Conversation%20Tree%20Trailer.mp3?_=17" /><a href="https://archive.org/download/ConversationTreeTrailer/Conversation%20Tree%20Trailer.mp3">https://archive.org/download/ConversationTreeTrailer/Conversation%20Tree%20Trailer.mp3</a></audio>
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<p>This is the teaser for our upcoming podcast. We&#8217;re a pair of Londoners caught up in the gaming scene and will be looking at how games impact on culture and vice versa. More chin-stroking than score-giving.</p>
<p>We&#8217;ll also take a look at films and events in and around London town.</p>
<p>We may also talk about booze. We&#8217;ll certainly be drinking it.</p>
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	<dc:creator>theconversationtree@gmail.com (The Conversation Tree)</dc:creator><itunes:explicit>yes</itunes:explicit><itunes:subtitle>This is the teaser for our upcoming podcast. We&amp;#8217;re a pair of Londoners caught up in the gaming scene and will be looking at how games impact on culture and vice versa. More chin-stroking than score-giving. We&amp;#8217;ll also take a look at films and events in and around London town. We may also talk about booze. &amp;#8230; Continue reading The Conversation Tree Podcast:&amp;#160;Trailer</itunes:subtitle><itunes:author>The Conversation Tree</itunes:author><itunes:summary>This is the teaser for our upcoming podcast. We&amp;#8217;re a pair of Londoners caught up in the gaming scene and will be looking at how games impact on culture and vice versa. More chin-stroking than score-giving. We&amp;#8217;ll also take a look at films and events in and around London town. We may also talk about booze. &amp;#8230; Continue reading The Conversation Tree Podcast:&amp;#160;Trailer</itunes:summary><itunes:keywords>games,gaming,video,games,xbox,ps4,playstation,film,movies,cinema,London,geek</itunes:keywords></item>
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