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    <title>The Spark Cast</title>
    <link>https://sparkcg.org/news/podcasts</link>
    <copyright>© 2020 Spark Computer Graphics Society</copyright>
    <pubDate>Sun, 05 Jul 2020 12:00:00 +0000</pubDate>
    <language>en</language>
    <itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author>
    <itunes:type>Episodic</itunes:type>
    
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    <itunes:summary>The Spark podcast is a bi-weekly show where we explore the creativity, technology, and business of CG. </itunes:summary>
    &gt;
    <itunes:explicit>no</itunes:explicit>
    <description>The Spark podcast is a bi-weekly show exploring the creativity, technology, and business of CG.&#13;
&#13;
The show is produced by the Spark Computer Graphics Society. Fore more about Spark, visit sparkcg.org</description>

    <itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords><itunes:subtitle>The Spark podcast is a bi-weekly show where we explore the creativity, technology, and business of CG. </itunes:subtitle><itunes:category text="Arts"><itunes:category text="Visual Arts"/></itunes:category><itunes:category text="Technology"/><itunes:category text="Education"/><itunes:category text="TV &amp; Film"/><itunes:owner><itunes:email>marina@sparkcg.ca</itunes:email><itunes:name>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:name></itunes:owner><item>
      <itunes:episode>1</itunes:episode>
      <title>S01E01: A Conversation with Takeshi Furukawa</title>
      <itunes:title>S01E01: A Conversation with Takeshi Furukawa</itunes:title>
      <link>https://sparkcg.org/news/podcasts/media/Spark_S01E01.mp3</link>
      <guid>https://sparkcg.org/news/podcasts/media/Spark_S01E01.mp3</guid>
      <description>A Conversation With Takeshi Furukawa</description>
      <pubDate>Sun, 5 Jul 2020 12:00:00 +0000</pubDate>
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        <title>Spark Podcast S01E01 - A Conversation with Takeshi Furukawa</title>
        <link>https://sparkcg.org/news/podcasts/media/Spark_Podcast.S01E01-300.jpg</link>
      </itunes:image>
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>A Conversation With Takeshi Furukawa</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>A Conversation With Takeshi Furukawa</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>2</itunes:episode>
      <title>S01E02: A Conversation with Brenda Gilbert</title>
      <itunes:title>S01E02: A Conversation with Brenda Gilbert</itunes:title>
      <link>https://sparkcg.org/news/podcasts/media/Spark_S01E02.mp3</link>
      <guid>https://sparkcg.org/news/podcasts/media/Spark_S01E02.mp3</guid>
      <description>A Conversation With Brenda Gilbert</description>
      <pubDate>Mon, 20 Jul 2020 12:00:00 +0000</pubDate>
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    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>A Conversation With Brenda Gilbert</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>A Conversation With Brenda Gilbert</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>3</itunes:episode>
      <title>S01E03: A Conversation with Gordon Durity</title>
      <itunes:title>S01E03: A Conversation with Gordon Durity</itunes:title>
      <link>https://sparkcg.org/news/podcasts/media/Spark_S01E03.mp3</link>
      <guid>https://sparkcg.org/news/podcasts/media/Spark_S01E03_01.mp3</guid>
      <description>A Conversation With Gordon Durity</description>
      <pubDate>Sun, 2 Aug 2020 12:00:00 +0000</pubDate>
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    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>A Conversation With Gordon Durity</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>A Conversation With Gordon Durity</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>4</itunes:episode>
      <title>S01E04: A Conversation with Sean O'Reilly</title>
      <itunes:title>S01E04: A Conversation with Sean O'Reilly</itunes:title>
      <link>https://sparkcg.org/news/podcasts/media/Spark_S01E04.mp3</link>
      <guid>https://sparkcg.org/news/podcasts/media/Spark_S01E04.mp3</guid>
      <description>A Conversation with Sean O'Reilly</description>
      <pubDate>Mon, 17 Aug 2020 12:00:00 +0000</pubDate>
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    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>A Conversation with Sean O'Reilly</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>A Conversation with Sean O'Reilly</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>5</itunes:episode>
      <title>S01E05: A Conversation with Simon Barry</title>
      <itunes:title>S01E05: A Conversation with Simon Barry</itunes:title>
      <link>https://sparkcg.org/news/podcasts/media/Spark_S01E05.mp3</link>
      <guid>https://sparkcg.org/news/podcasts/media/Spark_S01E05.mp3</guid>
      <description>A Conversation with Simon Barry</description>
      <pubDate>Sun, 30 Aug 2020 12:00:00 +0000</pubDate>
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    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>A Conversation with Simon Barry</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>A Conversation with Simon Barry</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>6</itunes:episode>
      <title>S01E06: A Conversation with Nilo Rodis - Part 1</title>
      <itunes:title>S01E06: A Conversation with Nilo Rodis - Part 1</itunes:title>
      <link>https://sparkcg.org/news/podcasts/media/Spark_S01E06.mp3</link>
      <guid>https://sparkcg.org/news/podcasts/media/Spark_S01E06.mp3</guid>
      <description>Nilo Rodis’ career spans such iconic franchises as Star Wars, Raiders and Star Trek. In fact, his career is so epic, we couldn’t fit it all in onto one episode! In part one of our exclusive conversation, Rodis discusses his early career working in Detroit’s once-booming car industry, how he came to work with George Lucas, and his unlikely friendship and colaboration with John Hughes.</description>
      <pubDate>Thu, 1 Oct 2020 12:00:00 +0000</pubDate>
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    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Nilo Rodis’ career spans such iconic franchises as Star Wars, Raiders and Star Trek. In fact, his career is so epic, we couldn’t fit it all in onto one episode! In part one of our exclusive conversation, Rodis discusses his early career working in Detroit’s once-booming car industry, how he came to work with George Lucas, and his unlikely friendship and colaboration with John Hughes.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Nilo Rodis’ career spans such iconic franchises as Star Wars, Raiders and Star Trek. In fact, his career is so epic, we couldn’t fit it all in onto one episode! In part one of our exclusive conversation, Rodis discusses his early career working in Detroit’s once-booming car industry, how he came to work with George Lucas, and his unlikely friendship and colaboration with John Hughes.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>7</itunes:episode>
      <title>S01E07: A Conversation with Nilo Rodis - Part 2</title>
      <itunes:title>S01E07: A Conversation with Nilo Rodis - Part 2</itunes:title>
      <link>https://sparkcg.org/news/podcasts/media/Spark_S01E07.mp3</link>
      <guid>https://sparkcg.org/news/podcasts/media/Spark_S01E07.mp3</guid>
      <description>In part two of our conversation, Nilo talks candidly about that time he quit the business. We take a deep-dive into Johnny Mnemonic, his career shift into video games, and how he stays creative, motivated, and inspired.</description>
      <pubDate>Tue, 20 Oct 2020 12:00:00 +0000</pubDate>
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    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>In part two of our conversation, Nilo talks candidly about that time he quit the business. We take a deep-dive into Johnny Mnemonic, his career shift into video games, and how he stays creative, motivated, and inspired.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>In part two of our conversation, Nilo talks candidly about that time he quit the business. We take a deep-dive into Johnny Mnemonic, his career shift into video games, and how he stays creative, motivated, and inspired.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>8</itunes:episode>
      <title>S01E08: A Conversation with Cinzia Angelini</title>
      <itunes:title>S01E08: A Conversation with Cinzia Angelini</itunes:title>
      <link>https://sparkcg.org/news/podcasts/media/Spark_S01E08.mp3</link>
      <guid>https://sparkcg.org/news/podcasts/media/Spark_S01E08.mp3</guid>
      <description></description>
      <pubDate>Fri, 6 Nov 2020 12:00:00 +0000</pubDate>
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    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>9</itunes:episode>
      <title>S01E09: A Conversation with Snowden+Fine</title>
      <itunes:title>S01E09: A Conversation with Snowden+Fine</itunes:title>
      <link>https://sparkcg.org/news/podcasts/media/Spark_S01E09.mp3</link>
      <guid>https://sparkcg.org/news/podcasts/media/Spark_S01E09.mp3</guid>
          <itunes:subtitle>Alison Snowden and David Fine have spent over 30 years together as both creative and life partners. The pair have numerous awards under their belts, including an Oscar and three other Oscar nominations. They have also created TV series, including Bob and Margaret and the kids series, Ricky Sprocket and worked on such iconic properties as Shaun the Sheep and Peppa Pig (their daughter was also the original voice of Peppa!)</itunes:subtitle>
          <itunes:summary>Alison Snowden and David Fine have spent over 30 years together as both creative and life partners. The pair have numerous awards under their belts, including an Oscar and three other Oscar nominations. They have also created TV series, including Bob and Margaret and the kids series, Ricky Sprocket and worked on such iconic properties as Shaun the Sheep and Peppa Pig (their daughter was also the original voice of Peppa!)</itunes:summary>
      <description></description>
      <pubDate>Wed, 25 Nov 2020 12:00:00 +0000</pubDate>
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    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>10</itunes:episode>
      <title>S01E10: A Conversation with Jennifer Twiner McCarron</title>
      <itunes:title>S01E10: A Conversation with Jennifer Twiner McCarron</itunes:title>
      <itunes:subtitle>We spoke with Jennifer about discovering her passion at an early age, taking the big leap into the role of CEO, and her leadership
      during a pandemic.</itunes:subtitle>
      <itunes:summary>We spoke with Jennifer about discovering her passion at an early age, taking the big leap into the role of CEO, and her leadership
      during a pandemic.</itunes:summary>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_Podcast.S01E10.BIG.jpg"/>
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      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S01E10-PERMANENT</guid>
      <description>
        <![CDATA[

         <p>Jennifer Twiner McCarron has always known that she wanted
         to create safe spaces for artists and creators to create,
         innovate and excel, and in her tenure at the helm of
         Thunderbird Entertainment, she has done just that, growing
         Atomic Cartoons from 25 to more than 450 artists, and leading
         the company into a new era of award-winning original works
         and content.</p>

         <p>We spoke with Jennifer about discovering her passion at an
         early age, taking the big leap into the role of CEO, and her
         leadership during a pandemic.</p>

         <strong>Jennifer Twiner McCarron</strong>
         <ul>
           <li><a href="https://www.imdb.com/name/nm0878586/">Jennifer Twiner McCarron on IMDb</a></li>
         </ul>

         <strong>Atomic Cartoons</strong>
           <ul>
             <li><a href="https://atomiccartoons.com">Atomic Cartoons Website</a></li>
             <li><a href="https://www.instagram.com/atomiccartoons/">Atomic Cartoons on Instagram</a></li>
             <li><a href="https://twitter.com/atomiccartoons">Atomic Cartoons on Twiter</a></li>
           </ul>

         <strong>Thunderbird</strong>
           <ul>
             <li><a href="http://thunderbird.tv">Thunderbird Website</a></li>
             <li><a href="https://www.instagram.com/tbirdent/">Thunderbird on Instagram</a></li>
             <li><a href="https://twitter.com/tbirdent">Thunderbird on Twitter</a></li>
             <li><a href="https://www.facebook.com/tbirdent/">Thunderbird on Facebook</a></li>
           </ul>

        <strong>Table of Content</strong>

        <p>
          00:00 - Welcome<br />
          00:17 - Introduction<br />
          01:19 - Sources of Inspiration<br />
          04:06 - Creator/Leadership Crossroads<br />
          07:06 - Trusting Ones Skills<br />
          11:58 - Diversity and Authenticity<br />
          17:56 - Pandemic Work/Life Balance<br />
          24:10 - Supporting Remote Workers<br />
          27:07 - COVID-19 Aftermath<br />
          29:14 - Lessons Learned and Future Goals<br />
          32:38 - Parting Advice<br />
        </p>

        ]]>
      </description>
      <pubDate>Mon, 7 Dec 2020 12:00:00 +0000</pubDate>
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>11</itunes:episode>
      <title>S02E01: Timothy Ware-Hill &amp; Arnon Manor — Broadway and VFX Come Together</title>
      <itunes:title>S02E01: Timothy Ware-Hill &amp; Arnon Manor — Broadway and VFX Come Together</itunes:title>
      <itunes:subtitle>How do a Broadway star and a VFX executive come together to create an animated short film? The story behind how Cops and Robbers, a new short film from Timothy Ware-Hill and Arnon Manor, came to be, is inspiring and speaks to the power of Ware-Hill’s writing, performance and conviction.</itunes:subtitle>
      <itunes:summary>We recently spoke with Ware-Hill and Manor about the inspiration for the film, the challenges of working with over 30 artists to create a six-minute project, and how answering an Instagram DM started the ball rolling on the project.</itunes:summary>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_Podcast.S02E01_BIG.jpg"/>
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      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S02E01-PERMANENT</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_Podcast.S02E01.jpg" /></p>

        <p>How do a Broadway star and a VFX executive come together to create an animated short film? The story behind how Cops and Robbers, a new short film from Timothy Ware-Hill and Arnon Manor, came to be, is inspiring and speaks to the power of Ware-Hill’s writing, performance and conviction.</p>

        <p>We recently spoke with Ware-Hill and Manor about the inspiration for the film, the challenges of working with over 30 artists to create a six-minute project, and how answering an Instagram DM started the ball rolling on the project.</p>

        <strong>Episode Links</strong>
        <ul>
          <li><a href="https://youtu.be/MKQbQd_cbmI">Cops and Robbers — Official Trailer</a></li>
          <li><a href="https://www.imdb.com/name/nm5811268/">Timothy Ware-Hill on IMDb</a></li>
          <li><a href="https://www.imdb.com/name/nm0006875/">Arnon Manor on IMDb</a></li>
        </ul>

        <strong>Table of Content</strong>

        <p>
          00:00 - Introduction<br />
          00:55 - Coming together<br />
          07:53 - A Taste of Chocolate<br />
          13:22 - Tipping points<br />
          19:25 - Animation collaboration<br />
          25:20 - Quilt of experiences<br />
          33:08 - Equity and inclusivity<br />
          40:26 - What's next<br />
          48:24 - Closing<br />
        </p>

        ]]>
      </description>
      <pubDate>Wed, 13 Jan 2021 12:00:00 +0000</pubDate>
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>12</itunes:episode>
      <title>S02E02: Joseph Hodges — Builder of Worlds</title>
      <itunes:title>S02E02: Joseph Hodges — Builder of Worlds</itunes:title>
      <itunes:subtitle>Joseph Hodges’ first passion was flight, but after a failed attempt at the pilot’s exam, he opted for his second passion: architecture. His designs were always seen as too big and ambitious for real buildings, but when Joseph found himself working on the set of Hook, his passion for design found an outlet, and over his career he has worked on everything from period dramas, and sci-fi, to contemporary dramas.</itunes:subtitle>
      <itunes:summary>We recently caught up with Joseph to talk about his experiences working on Hook, his long run on 24, and how he’s staying creative outside of the Hollywood system.</itunes:summary>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_Podcast.S02E02_BIG.jpg"/>
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      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S02E02-PERMANENT</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_Podcast.S02E02.jpg" /></p>

        <p>Joseph Hodges’ first passion was flight, but after a failed attempt at the pilot’s exam, he opted for his second passion: architecture. His designs were always seen as too big and ambitious for real buildings, but when Joseph found himself working on the set of <i>Hook</i>, his passion for design found an outlet, and over his career he has worked on everything from period dramas, and sci-fi, to contemporary dramas.</p>

        <p>We recently caught up with Joseph to talk about his experiences working on <i>Hook</i>, his long run on <i>24</i>, and how he’s staying creative outside of the Hollywood system.</p>

        <strong>Episode Links</strong>
        <ul>
          <li><a href="https://www.imdb.com/name/nm0388182/">Joseph Hodges on IMDb</a></li>
        </ul>

        <strong>Table of Content</strong>

        <p>
          00:00 - Welcome<br />
          00:16 - Introduction<br />
          01:07 - The Desire to Create<br />
          03:25 - The Architecture of Movies<br />
          07:22 - Beamed to Hollywood<br />
          13:06 - Hook and Dracula Workmanship<br />
          18:55 - Refreshing Star Trek<br />
          25:01 - Keeper of the Look of 24<br />
          34:29 - Ongoing Learning<br />
          39:49 - Regrets Would Feel Fake<br />
        </p>

        ]]>
      </description>
      <pubDate>Wed, 27 Jan 2021 12:00:00 +0000</pubDate>
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>13</itunes:episode>
      <title>S02E03: Taylor Shaw — Shaping Narrative Through Animation</title>
      <itunes:title>S02E03: Taylor Shaw — Shaping Narrative Through Animation</itunes:title>
      <itunes:subtitle>A number of years ago, Taylor K. Shaw was looking to staff her project with black animators, people who looked like the characters that she was creating, but the task proved to be more difficult than she anticipated. Eventually, she did find one black female animator, but the search led her to think that there had to be a better way to find these creative individuals, and to create a space for black women to collaborate, inspire each other, and raise each other up. What started as the Black Girl Animators Collective led to Black Women Animate, a mission-driven animation studio that is changing the landscape and pushing boundaries in the animation industry.</itunes:subtitle>
      <itunes:summary>We recently caught up with Taylor Shaw to discuss the catalyst of how BWA came to be, the accomplishments and challenges of the studio’s first four years, and what’s next for both the studio and Taylor.</itunes:summary>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_Podcast.S02E03_BIG.jpg"/>
      <enclosure length="20116510" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S02E03.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S02E03-PERMANENT</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_Podcast.S02E03.jpg" /></p>

        <p>A number of years ago, Taylor K. Shaw was looking to staff her project with black animators, people who looked like the characters that she was creating, but the task proved to be more difficult than she anticipated. Eventually, she did find one black female animator, but the search led her to think that there had to be a better way to find these creative individuals, and to create a space for black women to collaborate, inspire each other, and raise each other up. What started as the Black Girl Animators Collective led to Black Women Animate, a mission-driven animation studio that is changing the landscape and pushing boundaries in the animation industry.</p>

        <p>We recently caught up with Taylor to discuss the catalyst of how BWA came to be, the accomplishments and challenges of the studio’s first four years, and what’s next for both the studio and Taylor.</p>

        <strong>Table of Content</strong>

        <p>
          00:00 - Welcome<br />
          00:16 - Introduction<br />
          01:18 - Born to express<br />
          03:32 - Power to control narrative<br />
          09:02 - Building an animation community<br />
          14:38 - JLove — Creative accomplice<br />
          19:58 - The world is waking up<br />
          24:01 - Family encouragement<br />
          27:55 - Pursuing purpose<br />
          32:12 - Pandemic driven shift<br />
          36:21 - Fueling one's creativity<br />
          41:10 - Closing<br />
        </p>

        ]]>
      </description>
      <pubDate>Wed, 10 Feb 2021 12:00:00 +0000</pubDate>
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>14</itunes:episode>
      <title>S02E04: DaCosta Bayley — Taking a Chance on Yourself</title>
      <itunes:title>S02E04: DaCosta Bayley — Taking a Chance on Yourself</itunes:title>
      <itunes:subtitle>If you attended a Spark festival in years past, chances are that you’ve seen DaCosta Bayley’s work. A self-taught, award-winning illustrator, DaCosta has been creating professionally since 1995. Working under the studio name CHOCOLATE SOOP®, DaCosta has produced designs across various media, has launched the popular “MARCH of ROBOTS” drawing challenge on Instagram, collaborated with artists around the world, and has worked with major brands like Nintendo, Sony, Hasbro, Wacom, and Google.</itunes:subtitle>
      <itunes:summary>We recently caught up with DaCosta Bayley to talk about how he broke into the industry, how his passion for robots developed, and what he’s working on now.</itunes:summary>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_Podcast.S02E04_BIG.jpg"/>
      <enclosure length="50012189" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S02E04.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S02E04-PERMANENT</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_Podcast.S02E04.jpg" /></p>

        <p>If you attended a Spark festival in years past, chances are that you’ve seen DaCosta Bayley’s work. A self-taught, award-winning illustrator, DaCosta has been creating professionally since 1995. Working under the studio name CHOCOLATE SOOP®, DaCosta has produced designs across various media, has launched the popular “MARCH of ROBOTS” drawing challenge on Instagram, collaborated with artists around the world, and has worked with major brands like Nintendo, Sony, Hasbro, Wacom, and Google.</p>

        <p>We recently caught up with DaCosta to talk about how he broke into the industry, how his passion for robots developed, and what he’s working on now.</p>

          <strong>Chocolate Soop</strong>
           <ul>
             <li><a href="https://chocolatesoopstudio.com">Chocolate Soop Website</a></li>
             <li><a href="https://www.instagram.com/chocolatesoop/">Chocolate Soop on Instagram</a></li>
           </ul>

        ]]>
      </description>
      <pubDate>Wed, 24 Feb 2021 12:00:00 +0000</pubDate>
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>15</itunes:episode>
      <title>S02E05: Mindy Johnson — Animation History Treasure Hunter</title>
      <itunes:title>S02E05: Mindy Johnson — Animation History Treasure Hunter</itunes:title>
      <itunes:subtitle>Mindy Johson is an award-winning author, historian, educator, and filmmaker. She is a leading expert in women’s roles in animation and film history. Her work in the field has garnered her a number of prestigious awards, including the 2020 ASIFA-Hollywood Animation Educators Forum Faculty Grant and the 2019 Academy Film Scholar Award. But, did you know that Mindy is also a Grammy-nominated musician?</itunes:subtitle>
      <itunes:summary>We recently caught up with Mindy Johnson to discuss her varied interests, multiple careers, and how a passion for life-long learning has made her a leading and essential voice in the study of women’s roles in Hollywood history.</itunes:summary>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_Podcast.S02E05_BIG.jpg"/>
      <enclosure length="74624919" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S02E05.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S02E05-PERMANENT</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_Podcast.S02E05.jpg" /></p>

        <p>Mindy Johnson is an award-winning author, historian, educator, and filmmaker. She is a leading expert in women’s roles in animation and film history. Her work in the field has garnered her a number of prestigious awards, including the 2020 ASIFA-Hollywood Animation Educators Forum Faculty Grant and the 2019 Academy Film Scholar Award. But, did you know that Mindy is also a Grammy-nominated musician?</p>

        <p>We recently caught up with Mindy to discuss her varied interests, multiple careers, and how a passion for life-long learning has made her a leading and essential voice in the study of women’s roles in Hollywood history.</p>

        <strong>Table of Content</strong>
        <p>
          00:00 - Welcome<br />
          00:28 - Introduction<br />
          01:11 — From Minnesota to Neverland<br />
          20:31 — Familiar Waters<br />
          27:50 — Teaching and Learning<br />
          37:46 — Tinker Bell<br />
          40:12 — Ink & Paint<br />
          47:38 — Pencils, Pens & Brushes<br />
          51:54 — Current Projects<br />
          54:26 — Getting Women’s History Right<br />
        </p>

        <strong>Episode Links</strong>
        <ul>
            <li><a href="https://www.mindyjohnsoncreative.com">Mindy Johnson Creative</a></li>
            <li><a href="https://www.imdb.com/name/nm4169878/?ref_=fn_al_nm_2">Mindy Johnson on IMDb</a></li>
            <li><a href="https://www.mindyjohnsoncreative.com/tinker-bell">Tinker Bell — An Evolution</a></li>
            <li><a href="https://www.mindyjohnsoncreative.com/ink-paint">Ink & Paint</a></li>
            <li><a href="https://www.mindyjohnsoncreative.com/pencils-pens-and-brushes">Pencils, Pens & Brushes</a></li>
            <li><a href="https://youtu.be/23M-yEKJ5rg">Sounds of Blackness — Familiar Waters</a></li>
            <li><a href="https://www.youtube.com/channel/UCzeBG0EK26JNVBcMCQ60PYg">Mindy Johnson Playing the Harp</a></li>
        </ul>

        <p>
            Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
            Sound & Music: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
            ©2021 Spark CG Society · All Rights Reserved.
        </p>

        ]]>
      </description>
      <pubDate>Wed, 24 Mar 2021 12:00:00 +0000</pubDate>
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>16</itunes:episode>
      <title>S02E06: Tomm Moore — Authentic Storytelling Rooted in Folklore &amp; Nature</title>
      <itunes:title>S02E06: Tomm Moore — Authentic Storytelling Rooted in Folklore &amp; Nature</itunes:title>
      <itunes:summary>We recently caught up with three-time Oscar nominee Tomm Moore to talk about the early days of the studio, his passion for history, his compulsive need to draw and his next project.</itunes:summary>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_Podcast.S02E06_BIG.jpg"/>
      <enclosure length="48668033" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S02E06_TommMoore.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S02E06-PERMANENT</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_Podcast.S02E06.jpg" /></p>

        <p>One might assume that as a three-time Oscar nominee and one of the co-founders of the celebrated Cartoon Saloon, Tomm Moore might be an aloof figure. Instead, he’s warm and fathery wth a rebel streak and a spirit that bucks popular trends.</p>

        <p>It’s this outsider spirit and willingness to follow their hearts that has put Cartoon Saloon on the map, and though it hasn’t always been easy, the studio has flourished into a collaborative enterprise that feels more like a family than a studio.</p>

        <p>We recently caught up with Tomm to talk about the early days of the studio, his passion for history, his compulsive need to draw and his next project.</p>

        <strong>Table of Content</strong>
        <p>
          00:00 - Welcome<br />
          00:26 - Introduction<br />
          01:10 - Compulsive Drawing<br />
          08:12 - Cartoon Saloon<br />
          13:19 - The Rich Folklore Well<br />
          16:32 - Cultivating Studio Culture<br />
          24:59 - Developing Concepts<br />
          32:31 - Connected to Nature<br />
          38:40 - Next Generation Animators<br />
        </p>

        <strong>Episode Links</strong>
        <ul>
         <li><a href="https://www.cartoonsaloon.ie">Cartoon Saloon</a></li>
         <li><a href="https://www.imdb.com/name/nm1119079/?ref_=nv_sr_srsg_0">Tomm Moore on IMDb</a></li>
         <li><a href="https://www.cartoonsaloon.ie/the-secret-of-kells/">The Secret of Kells</a></li>
         <li><a href="https://www.cartoonsaloon.ie/song-of-the-sea/">Song of the Sea</a></li>
         <li><a href="https://www.cartoonsaloon.ie/wolfwalkers/">WolfWalkers</a></li>
         <li><a href="https://tv.apple.com/us/movie/wolfwalkers/umc.cmc.amuoq00hqelfi98j0gvg641x">WolfWalkers on Apple TV+</a></li>
        </ul>

        <p>
            Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
            Sound & Music: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
            ©2021 Spark CG Society · All Rights Reserved.
        </p>

        ]]>
      </description>
      <pubDate>Wed, 21 Apr 2021 12:00:00 +0000</pubDate>
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>One might assume that as a three-time Oscar nominee and one of the co-founders of the celebrated Cartoon Saloon, Tomm Moore might be an aloof figure. Instead, he’s warm and fathery wth a rebel streak and a spirit that bucks popular trends. It’s this outsider spirit and willingness to follow their hearts that has put Cartoon Saloon on the map, and though it hasn’t always been easy, the studio has flourished into a collaborative enterprise that feels more like a family than a studio. We recently caught up with Tomm to talk about the early days of the studio, his passion for history, his compulsive need to draw and his next project. Table of Content 00:00 - Welcome 00:26 - Introduction 01:10 - Compulsive Drawing 08:12 - Cartoon Saloon 13:19 - The Rich Folklore Well 16:32 - Cultivating Studio Culture 24:59 - Developing Concepts 32:31 - Connected to Nature 38:40 - Next Generation Animators Episode Links Cartoon Saloon Tomm Moore on IMDb The Secret of Kells Song of the Sea WolfWalkers WolfWalkers on Apple TV+ Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>17</itunes:episode>
      <title>S02E07: Denver Jackson — The One-Man Animation Studio</title>
      <itunes:title>S02E07: Denver Jackson — The One-Man Animation Studio</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_Podcast.S02E07_BIG.jpg"/>
      <enclosure length="52321755" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S02E07_DenverJackson.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S02E07_DenverJackson</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_Podcast.S02E07.jpg" /></p>

        <p>Denver Jackson has always wanted to be a storyteller. In 2012, he began his journey by creating a 9-minute short film titled <i>Cloudrise</i>. Nine years later, Cloudrise is an independent studio, and Denver has made three short films, a webseries, and now an upcoming feature film titled <i>Esluna: The Crown of Babylon</i>.</p>

        <p>We recently spoke with Denver about his creative process, working as a solo animator, and how he overcame the challenges of making a feature film on his own.</p>

        <strong>Table of Content</strong>
        <p>
          00:00 – Welcome<br />
          00:30 – Introduction<br />
          01:12 – Learning by Doing<br />
          08:59 – Visual &amp; Storytelling Style<br />
          20:53 – One-Person Ensemble<br />
          30:20 – Getting the Job Done<br />
          41:30 – Upcoming Projects<br />
        </p>

        <strong>Episode Links</strong>
        <ul>
         <li><a href="http://www.cloudrisepictures.com">Cloudrise Pictures</a></li>
         <li><a href="https://www.imdb.com/name/nm3364672/">Denver Jackson on IMDb</a></li>
         <li><a href="https://www.cloudrisepictures.com/cloudrise">Cloudrise (Short)</a></li>
         <li><a href="https://www.cloudrisepictures.com/esluna-the-first-monolith">ESLUNA: The First Monolith (Web Series)</a></li>
         <li><a href="https://www.cloudrisepictures.com/crown-of-babylon-in-production">Esluna: The Crown of Babylon (Feature)</a></li>
        </ul>

        <p>
            Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
            Sound & Music: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
            ©2021 Spark CG Society · All Rights Reserved.
        </p>

        ]]>
      </description>
      <pubDate>Wed, 29 Apr 2021 12:00:00 +0000</pubDate>
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Denver Jackson has always wanted to be a storyteller. In 2012, he began his journey by creating a 9-minute short film titled Cloudrise. Nine years later, Cloudrise is an independent studio, and Denver has made three short films, a webseries, and now an upcoming feature film titled Esluna: The Crown of Babylon. We recently spoke with Denver about his creative process, working as a solo animator, and how he overcame the challenges of making a feature film on his own. Table of Content 00:00 – Welcome 00:30 – Introduction 01:12 – Learning by Doing 08:59 – Visual &amp;amp; Storytelling Style 20:53 – One-Person Ensemble 30:20 – Getting the Job Done 41:30 – Upcoming Projects Episode Links Cloudrise Pictures Denver Jackson on IMDb Cloudrise (Short) ESLUNA: The First Monolith (Web Series) Esluna: The Crown of Babylon (Feature) Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Denver Jackson has always wanted to be a storyteller. In 2012, he began his journey by creating a 9-minute short film titled Cloudrise. Nine years later, Cloudrise is an independent studio, and Denver has made three short films, a webseries, and now an upcoming feature film titled Esluna: The Crown of Babylon. We recently spoke with Denver about his creative process, working as a solo animator, and how he overcame the challenges of making a feature film on his own. Table of Content 00:00 – Welcome 00:30 – Introduction 01:12 – Learning by Doing 08:59 – Visual &amp;amp; Storytelling Style 20:53 – One-Person Ensemble 30:20 – Getting the Job Done 41:30 – Upcoming Projects Episode Links Cloudrise Pictures Denver Jackson on IMDb Cloudrise (Short) ESLUNA: The First Monolith (Web Series) Esluna: The Crown of Babylon (Feature) Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>18</itunes:episode>
      <title>S02E08: Ann Marie Fleming — Compelled to Share</title>
      <itunes:title>S02E08: Ann Marie Fleming — Compelled to Share</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_Podcast.S02E08_BIG.jpg"/>
      <enclosure length="60152720" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S02E08_AnnMarieFleming.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S02E08_AnnMarieFleming</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_Podcast.S02E08.jpg" /></p>

        <p>Ann Marie Fleming is a prolific filmmaker, visual artist,
        and storyteller who has spent the bulk of her career exploring
        themes of history, family, and memory — both her own and
        others’.</p>

        <p>Be it her powerful short film <i>You Take Care Now</i>,
        which explores the trauma she experienced as a young woman, or
        <i>The Magical Life of Long Tack Sam</i> which explores the
        life of her great grandfather, or the adventures of Stickgirl,
        Ann Marie has long shared personal stories with the world.</p>

        <p>We recently spoke with the artist about inspiration,
        creativity and why she continues to tell and explore deeply
        personal stories in her art.</p>

        <strong>Table of Content</strong>
        <p>
        00:00 — Welcome<br />
        00:32 — Introduction<br />
        01:22 — Adjusting to a New Culture<br />
        07:08 — Entranced by Animation<br />
        11:26 — You Take Care Now<br />
        22:26 — New Shoes<br />
        28:07 — Sources of Inspiration<br />
        30:57 — Stickgirl<br />
        36:57 — Compulsion to Share<br />
        40:58 — Sources of Motivation<br />
        47:18 — Advice to my Younger Self<br />
        </p>

        <strong>Episode Links</strong>
        <ul>
         <li><a href="https://www.sleepydogfilms.com">Sleepy Dog Films</a></li>
         <li><a href="https://vimeo.com/annmariefleming">Ann Marie Fleming on Vimeo</a></li>
         <li><a href="https://www.imdb.com/name/nm0281599/?ref_=nv_sr_srsg_0">Ann Marie Fleming on IMDb</a></li>
        </ul>

        <p>
            Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
            Sound & Music: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
            ©2021 Spark CG Society · All Rights Reserved.
        </p>

        ]]>
      </description>
      <pubDate>Thu, 13 May 2021 06:00:00 +0000</pubDate>
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ann Marie Fleming is a prolific filmmaker, visual artist, and storyteller who has spent the bulk of her career exploring themes of history, family, and memory — both her own and others’. Be it her powerful short film You Take Care Now, which explores the trauma she experienced as a young woman, or The Magical Life of Long Tack Sam which explores the life of her great grandfather, or the adventures of Stickgirl, Ann Marie has long shared personal stories with the world. We recently spoke with the artist about inspiration, creativity and why she continues to tell and explore deeply personal stories in her art. Table of Content 00:00 — Welcome 00:32 — Introduction 01:22 — Adjusting to a New Culture 07:08 — Entranced by Animation 11:26 — You Take Care Now 22:26 — New Shoes 28:07 — Sources of Inspiration 30:57 — Stickgirl 36:57 — Compulsion to Share 40:58 — Sources of Motivation 47:18 — Advice to my Younger Self Episode Links Sleepy Dog Films Ann Marie Fleming on Vimeo Ann Marie Fleming on IMDb Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Ann Marie Fleming is a prolific filmmaker, visual artist, and storyteller who has spent the bulk of her career exploring themes of history, family, and memory — both her own and others’. Be it her powerful short film You Take Care Now, which explores the trauma she experienced as a young woman, or The Magical Life of Long Tack Sam which explores the life of her great grandfather, or the adventures of Stickgirl, Ann Marie has long shared personal stories with the world. We recently spoke with the artist about inspiration, creativity and why she continues to tell and explore deeply personal stories in her art. Table of Content 00:00 — Welcome 00:32 — Introduction 01:22 — Adjusting to a New Culture 07:08 — Entranced by Animation 11:26 — You Take Care Now 22:26 — New Shoes 28:07 — Sources of Inspiration 30:57 — Stickgirl 36:57 — Compulsion to Share 40:58 — Sources of Motivation 47:18 — Advice to my Younger Self Episode Links Sleepy Dog Films Ann Marie Fleming on Vimeo Ann Marie Fleming on IMDb Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>20</itunes:episode>
      <title>S02E10: Tibo Charroppin — Spare-Time VFX Wiz</title>
      <itunes:title>S02E10: Tibo Charroppin — Spare-Time VFX Wiz</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_Podcast.S02E10_BIG.jpg"/>
      <enclosure length="59507495" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S02E10_TiboCharroppin.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S02E10_TiboCharroppin</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_Podcast.S02E10.jpg" /></p>

        <p>In his dayjob, Tibo Charroppin is a director and video editor for the ACLU, but in his spare time, he’s a visual effects wiz who, with the help and support of his partner Olivia Boone, edits their beloved cat Lizzy into famous movie scenes.</p>

        <p>With a passion for problem solving and learning, and maybe out of a little bit of boredom, Tibo posted the first video with Lizzy on Reddit. Eventually, that little video turned into OwlKitty, an Instagram and YouTube sensation that brings joy, laughter and technical marvel with each short clip.</p>

        <p>We spoke with Tibo about how OwlKitty came to be, his process for creating movie magic, and his white whale.</p>

        <strong>Table of Content</strong>
        <p>
          00:00 — Welcome<br />
          00:41 — Introduction<br />
          01:37 — 1918<br />
          04:20 — Digital Artist<br />
          12:26 — ACLU<br />
          14:12 — OwlKitty is Born<br />
          22:24 — Monetization Considerations<br />
          24:52 — Planning a Video<br />
          29:08 — Filming Patience<br />
          33:12 — Post Production<br />
          37:20 — White Whale<br />
          39:46 — Hobby vs. Work<br />
          42:14 — Problem Solving Approaches<br />
          46:04 — Making People Smile<br />
      </p>

        <strong>Episode Links</strong>
        <ul>
        <li><a href="https://www.owl-kitty.com">Website</a></li>
        <li><a href="https://www.youtube.com/c/OwlKitty/featured">YouTube Channel</a></li>
        <li><a href="https://www.instagram.com/owl__kitty/">Instagram</a></li>
        <li><a href="https://www.facebook.com/owlkittyofficial/">Facebook</a></li>
      </ul>

        <p>
            Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
            Sound & Music: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
            ©2021 Spark CG Society · All Rights Reserved.
        </p>

        ]]>
      </description>
      <pubDate>Thu, 10 Jun 2021 07:00:00 +0000</pubDate>
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>In his dayjob, Tibo Charroppin is a director and video editor for the ACLU, but in his spare time, he’s a visual effects wiz who, with the help and support of his partner Olivia Boone, edits their beloved cat Lizzy into famous movie scenes. With a passion for problem solving and learning, and maybe out of a little bit of boredom, Tibo posted the first video with Lizzy on Reddit. Eventually, that little video turned into OwlKitty, an Instagram and YouTube sensation that brings joy, laughter and technical marvel with each short clip. We spoke with Tibo about how OwlKitty came to be, his process for creating movie magic, and his white whale. Table of Content 00:00 — Welcome 00:41 — Introduction 01:37 — 1918 04:20 — Digital Artist 12:26 — ACLU 14:12 — OwlKitty is Born 22:24 — Monetization Considerations 24:52 — Planning a Video 29:08 — Filming Patience 33:12 — Post Production 37:20 — White Whale 39:46 — Hobby vs. Work 42:14 — Problem Solving Approaches 46:04 — Making People Smile Episode Links Website YouTube Channel Instagram Facebook Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>In his dayjob, Tibo Charroppin is a director and video editor for the ACLU, but in his spare time, he’s a visual effects wiz who, with the help and support of his partner Olivia Boone, edits their beloved cat Lizzy into famous movie scenes. With a passion for problem solving and learning, and maybe out of a little bit of boredom, Tibo posted the first video with Lizzy on Reddit. Eventually, that little video turned into OwlKitty, an Instagram and YouTube sensation that brings joy, laughter and technical marvel with each short clip. We spoke with Tibo about how OwlKitty came to be, his process for creating movie magic, and his white whale. Table of Content 00:00 — Welcome 00:41 — Introduction 01:37 — 1918 04:20 — Digital Artist 12:26 — ACLU 14:12 — OwlKitty is Born 22:24 — Monetization Considerations 24:52 — Planning a Video 29:08 — Filming Patience 33:12 — Post Production 37:20 — White Whale 39:46 — Hobby vs. Work 42:14 — Problem Solving Approaches 46:04 — Making People Smile Episode Links Website YouTube Channel Instagram Facebook Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>21</itunes:episode>
      <title>S03E01: Michelle Grady — Determined Journey</title>
      <itunes:title>S03E01: Michelle Grady — Determined Journey</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_S03E01_MichelleGrady.BIG.jpg"/>
      <enclosure length="19056158" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S03E01_MichelleGrady.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S03E01_MichelleGrady</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_S03E01_MichelleGrady.jpg" /></p>

        <p>Michelle Grady’s career in the CG industry started small: an unpaid job working in the equipment room of a post-production facility. Determined and in need of a paying job, she soon found herself as the receptionist.</p>

        <p>Michelle has come a long way since that first receptionist job, all the way to Executive Vice-President and General Manager of Sony Pictures Imageworks, and her career has grown alongside Vancouver’s expanding production business.</p>

        <p>We recently spoke with Michelle about her humble beginnings, the challenges of leadership, making mistakes, and how taking chances has shaped her career.</p>

        <strong>Episode Links</strong>
        <ul>
        <li><a href="https://www.imageworks.com/">Sony Pictures Imageworks</a></li>
        <li><a href="https://www.facebook.com/SonyPicturesImageworks">Facebook</a></li>
        <li><a href="https://twitter.com/imageworksvfx/">Twitter</a></li>
        <li><a href="https://www.instagram.com/imageworksvfx/">Instagram</a></li>
        <li><a href="https://www.youtube.com/user/ImageworksVFX">YouTube</a></li>
        <li><a href="https://www.linkedin.com/in/michelle-grady-274613b/">Michelle Grady on LinkedIn</a></li>
      </ul>

        <p>
            Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
            Sound & Music: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
            ©2021 Spark CG Society · All Rights Reserved.
        </p>

        ]]>
      </description>
      <pubDate>Thu, 24 Jun 2021 07:00:00 +0000</pubDate>
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Michelle Grady’s career in the CG industry started small: an unpaid job working in the equipment room of a post-production facility. Determined and in need of a paying job, she soon found herself as the receptionist. Michelle has come a long way since that first receptionist job, all the way to Executive Vice-President and General Manager of Sony Pictures Imageworks, and her career has grown alongside Vancouver’s expanding production business. We recently spoke with Michelle about her humble beginnings, the challenges of leadership, making mistakes, and how taking chances has shaped her career. Episode Links Sony Pictures Imageworks Facebook Twitter Instagram YouTube Michelle Grady on LinkedIn Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Michelle Grady’s career in the CG industry started small: an unpaid job working in the equipment room of a post-production facility. Determined and in need of a paying job, she soon found herself as the receptionist. Michelle has come a long way since that first receptionist job, all the way to Executive Vice-President and General Manager of Sony Pictures Imageworks, and her career has grown alongside Vancouver’s expanding production business. We recently spoke with Michelle about her humble beginnings, the challenges of leadership, making mistakes, and how taking chances has shaped her career. Episode Links Sony Pictures Imageworks Facebook Twitter Instagram YouTube Michelle Grady on LinkedIn Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>22</itunes:episode>
      <title>S03E02: Marv Newland — Accidental Legend</title>
      <itunes:title>S03E02: Marv Newland — Accidental Legend</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_S03E02_MarvNewland.BIG.jpg"/>
      <enclosure length="55266993" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S03E02_MarvNewland.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S03E02_MarvNewland</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_S03E02_MarvNewland.jpg" /></p>

        <p>Marv Newland didn’t plan to be an animator but after a career that spans over half a century, more than twenty films, and some of the industry’s most notable prizes, it’s safe to say that he’s done alright for himself. Especially when one considers that the film that launched his animation career almost didn’t happen.</p>

        <p>From his first project <i>Bambi Meets Godzilla</i>, to last year’s <i>Katalog of Flaws</i>, Marv’s films blend his style, sensibility, and sense of humour, in a unique and instantly recognizable package.</p>

        <p>We recently spoke with Marv about creativity, developing your style, and what keeps him inspired to continue making films.</p>

        <strong>Episode Links</strong>
        <ul>
        <li><a href="https://www.imdb.com/name/nm0627954/">Marv Newland on IMDb</a></li>
      </ul>

        <p>
            Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
            Sound & Music: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
            ©2021 Spark CG Society · All Rights Reserved.
        </p>

        ]]>
      </description>
      <pubDate>Wed, 7 Jul 2021 16:45:00 +0000</pubDate>
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Marv Newland didn’t plan to be an animator but after a career that spans over half a century, more than twenty films, and some of the industry’s most notable prizes, it’s safe to say that he’s done alright for himself. Especially when one considers that the film that launched his animation career almost didn’t happen. From his first project Bambi Meets Godzilla, to last year’s Katalog of Flaws, Marv’s films blend his style, sensibility, and sense of humour, in a unique and instantly recognizable package. We recently spoke with Marv about creativity, developing your style, and what keeps him inspired to continue making films. Episode Links Marv Newland on IMDb Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Marv Newland didn’t plan to be an animator but after a career that spans over half a century, more than twenty films, and some of the industry’s most notable prizes, it’s safe to say that he’s done alright for himself. Especially when one considers that the film that launched his animation career almost didn’t happen. From his first project Bambi Meets Godzilla, to last year’s Katalog of Flaws, Marv’s films blend his style, sensibility, and sense of humour, in a unique and instantly recognizable package. We recently spoke with Marv about creativity, developing your style, and what keeps him inspired to continue making films. Episode Links Marv Newland on IMDb Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>


    <item>
      <itunes:episode>23</itunes:episode>
      <title>S03E03: Jinko Gotoh — Animation Problem Solver</title>
      <itunes:title>S03E03: Jinko Gotoh — Animation Problem Solver</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_S03E03_JinkoGotoh.BIG.jpg"/>
      <enclosure length="36722115" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S03E03_JinkoGotoh.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S03E03_JinkoGotoh</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_S03E03_JinkoGotoh.jpg" /></p>

        <p>Jinko Gotoh’s love for animation began as a child in Japan. But as someone who didn’t draw, she could never have guessed that she would go on to produce some of the largest animated blockbusters of all time, from Finding Nemo and Fantasia 2000 to Mortal Kombat and Space Jam, among many, many others.</p>

        <p>The realization that animation could be a career path didn’t come until she studied engineering at Columbia University, where she stumbled upon a programming course.</p>

        <p>We recently spoke with Jinko about her career, straddling cultures, technology, and her advocacy work.</p>

        <strong>Episode Links</strong>
        <ul>
            <li><a href="https://www.imdb.com/name/nm1380146/">IMDb.com</a></li>
            <li><a href="https://www.linkedin.com/in/jinko-gotoh-168855/">LinkedIn</a></li>
            <li><a href="https://www.instagram.com/bambamandchibi/">Instagram</a></li>
            <li><a href="https://www.facebook.com/jinko.gotoh">Facebook</a></li>
            <li><a href="https://www.netflixanimation.com">Netflix Animation</a></li>
            <li><a href="https://womeninanimation.org">Women in Animation</a></li>
        </ul>

        <p>
            Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
            Sound & Music: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
            ©2021 Spark CG Society · All Rights Reserved.
        </p>

        ]]>
      </description>
          <!--Do not change from Thu to Wed. This is UTC, not Pacific Time-->
      <pubDate>Thu, 22 Jul 2021 02:00:00 +0000</pubDate>
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Jinko Gotoh’s love for animation began as a child in Japan. But as someone who didn’t draw, she could never have guessed that she would go on to produce some of the largest animated blockbusters of all time, from Finding Nemo and Fantasia 2000 to Mortal Kombat and Space Jam, among many, many others. The realization that animation could be a career path didn’t come until she studied engineering at Columbia University, where she stumbled upon a programming course. We recently spoke with Jinko about her career, straddling cultures, technology, and her advocacy work. Episode Links IMDb.com LinkedIn Instagram Facebook Netflix Animation Women in Animation Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Jinko Gotoh’s love for animation began as a child in Japan. But as someone who didn’t draw, she could never have guessed that she would go on to produce some of the largest animated blockbusters of all time, from Finding Nemo and Fantasia 2000 to Mortal Kombat and Space Jam, among many, many others. The realization that animation could be a career path didn’t come until she studied engineering at Columbia University, where she stumbled upon a programming course. We recently spoke with Jinko about her career, straddling cultures, technology, and her advocacy work. Episode Links IMDb.com LinkedIn Instagram Facebook Netflix Animation Women in Animation Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>24</itunes:episode>
      <title>S03E04: Michael Fukushima — Champion for the Under-represented</title>
      <itunes:title>S03E04: Michael Fukushima — Champion for the Under-represented</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_S03E04_MichaelFukushima.BIG.jpg"/>
      <enclosure length="51350121" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S03E04_MichaelFukushima.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S03E04_MichaelFukushima</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_S03E04_MichaelFukushima.jpg" /></p>

        <p>Michael Fukushima spent the majority of his career fighting for improved diversity and inclusion behind the scenes of the National Film Board of Canada. This wasn’t an accidental role: Michael saw the advantage of working for change from inside an organization and dedicated much of his career to advancing minority voices within the NFB.</p>

        <p>The road was not always easy but the fruits of his labour are evident in the legacy he left at the NFB after a 31 year career with the institution including new mandates for more inclusivity, as well as the ongoing Hothouse program.</p>

        <p>We recently had a chance to speak with Michael about his career as a filmmaker, producer and champion for the under-represented.</p>

        <strong>Episode Links</strong>
        <ul>
            <li><a href="https://www.imdb.com/name/nm0298041/">IMDb.com</a></li>
            <li><a href="https://www.linkedin.com/in/michael-fukushima-72ab0949/">LinkedIn</a></li>
            <li><a href="https://www.instagram.com/michaelfukushima/">Instagram</a></li>
            <li><a href="https://www.facebook.com/michael.fukushima.7">Facebook</a></li>
            <li><a href="https://twitter.com/em_fukushima">Twitter</a></li>
            <li><a href="https://www.imdb.com/name/nm0298041/">National Film Board of Canada</a></li>
        </ul>

        <p>
            Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
            Sound & Music: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
            ©2021 Spark CG Society · All Rights Reserved.
        </p>

        ]]>
      </description>
          <!--Do not change from Thu to Wed. This is UTC, not Pacific Time-->
      <pubDate>Thu, 5 Aug 2021 21:15:00 +0000</pubDate>
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Michael Fukushima spent the majority of his career fighting for improved diversity and inclusion behind the scenes of the National Film Board of Canada. This wasn’t an accidental role: Michael saw the advantage of working for change from inside an organization and dedicated much of his career to advancing minority voices within the NFB. The road was not always easy but the fruits of his labour are evident in the legacy he left at the NFB after a 31 year career with the institution including new mandates for more inclusivity, as well as the ongoing Hothouse program. We recently had a chance to speak with Michael about his career as a filmmaker, producer and champion for the under-represented. Episode Links IMDb.com LinkedIn Instagram Facebook Twitter National Film Board of Canada Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Michael Fukushima spent the majority of his career fighting for improved diversity and inclusion behind the scenes of the National Film Board of Canada. This wasn’t an accidental role: Michael saw the advantage of working for change from inside an organization and dedicated much of his career to advancing minority voices within the NFB. The road was not always easy but the fruits of his labour are evident in the legacy he left at the NFB after a 31 year career with the institution including new mandates for more inclusivity, as well as the ongoing Hothouse program. We recently had a chance to speak with Michael about his career as a filmmaker, producer and champion for the under-represented. Episode Links IMDb.com LinkedIn Instagram Facebook Twitter National Film Board of Canada Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>25</itunes:episode>
      <title>S03E05: Sharon Taylor — An Animal from the Start</title>
      <itunes:title>S03E05: Sharon Taylor — An Animal from the Start</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_S03E05_SharonTaylor.BIG.jpg"/>
      <enclosure length="25845977" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S03E05_SharonTaylor.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S03E05_SharonTaylor</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_S03E05_SharonTaylor.jpg" /></p>

                <p>Sharon Taylor is proof that passion, determination,
                and curiosity can take you anywhere.</p>

                <p>Sharon’s career at Animal Logic started more than
                15 years ago when she answered a newspaper ad for the
                position of assistant accountant. She eventually moved
                from accounting to production and today, she’s the
                studio’s Group Chief Operating Officer, a position
                that has included expanding the studio’s operation and
                setting up Animal Logic Vancouver in 2015.</p>

                <p>We recently had a chance to speak with Sharon about
                her career, clearing the runway for creatives, and
                what makes Animal Logic such a special place to
                work.</p>

        <strong>Episode Links</strong>
        <ul>
            <li><a href="https://animallogic.com/">Animal Logic</a></li>
            <li><a href="https://www.instagram.com/animallogicstudios/">Instagram</a></li>
            <li><a href="https://www.facebook.com/animallogicstudios/">Facebook</a></li>
            <li><a href="https://twitter.com/AnimalLogic">Twitter</a></li>
            <li><a href="https://www.youtube.com/AnimalLogicStudios">YouTube</a></li>
            <li><a href="https://www.linkedin.com/in/sharon-taylor-0713a023/?originalSubdomain=au">LinkedIn</a></li>
        </ul>

        <p>
            Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
            Sound & Music: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
            ©2021 Spark CG Society · All Rights Reserved.
        </p>

        ]]>
      </description>
          <!--Do not change from Thu to Wed. This is UTC, not Pacific Time-->
      <pubDate>Wed, 18 Aug 2021 17:35:00 +0000</pubDate>
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Sharon Taylor is proof that passion, determination, and curiosity can take you anywhere. Sharon’s career at Animal Logic started more than 15 years ago when she answered a newspaper ad for the position of assistant accountant. She eventually moved from accounting to production and today, she’s the studio’s Group Chief Operating Officer, a position that has included expanding the studio’s operation and setting up Animal Logic Vancouver in 2015. We recently had a chance to speak with Sharon about her career, clearing the runway for creatives, and what makes Animal Logic such a special place to work. Episode Links Animal Logic Instagram Facebook Twitter YouTube LinkedIn Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Sharon Taylor is proof that passion, determination, and curiosity can take you anywhere. Sharon’s career at Animal Logic started more than 15 years ago when she answered a newspaper ad for the position of assistant accountant. She eventually moved from accounting to production and today, she’s the studio’s Group Chief Operating Officer, a position that has included expanding the studio’s operation and setting up Animal Logic Vancouver in 2015. We recently had a chance to speak with Sharon about her career, clearing the runway for creatives, and what makes Animal Logic such a special place to work. Episode Links Animal Logic Instagram Facebook Twitter YouTube LinkedIn Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>26</itunes:episode>
      <title>S03E06: Larry Bafia — Innovation, Education &amp; the Future</title>
      <itunes:title>S03E06: Larry Bafia — Innovation, Education &amp; the Future</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_S03E06_LarryBafia.BIG.jpg"/>
      <enclosure length="34974946" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S03E06_LarryBafia.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S03E06_LarryBafia</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_S03E06_LarryBafia.jpg" /></p>

                <p>Before stepping into the role of educator, Larry Bafia was an animator with a love for stop-motion. His passion for the form eventually landed him at Will Vinton Studios working on such iconic commercials as the California Raisins.</p>

                <p>Larry eventually made the move to feature films and after his first project was cut short, he found himself at Pacific Data Images where he was at the forefront of a new era for animation: CG.</p>

                <p>We recently spoke with Larry about his career in the animation industry, his second career in education, and his next film.</p>

        <strong>Episode Links</strong>
        <ul>
            <li><a href="https://thecdm.ca/people/faculty/larry-bafia">Centre for Digital Media</a></li>
            <li><a href="https://www.linkedin.com/in/larrybafia/?originalSubdomain=ca">LinkedIn</a></li>
            <li><a href="https://www.imdb.com/name/nm2285790/">IMDb</a></li>
            <li><a href="https://twitter.com/lb_vancouver">Twitter</a></li>
        </ul>

        <p>
            Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
            Sound & Music: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
            ©2021 Spark CG Society · All Rights Reserved.
        </p>

        ]]>
      </description>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 2 Sep 2021 04:30:00 +0000</pubDate>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Before stepping into the role of educator, Larry Bafia was an animator with a love for stop-motion. His passion for the form eventually landed him at Will Vinton Studios working on such iconic commercials as the California Raisins. Larry eventually made the move to feature films and after his first project was cut short, he found himself at Pacific Data Images where he was at the forefront of a new era for animation: CG. We recently spoke with Larry about his career in the animation industry, his second career in education, and his next film. Episode Links Centre for Digital Media LinkedIn IMDb Twitter Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Before stepping into the role of educator, Larry Bafia was an animator with a love for stop-motion. His passion for the form eventually landed him at Will Vinton Studios working on such iconic commercials as the California Raisins. Larry eventually made the move to feature films and after his first project was cut short, he found himself at Pacific Data Images where he was at the forefront of a new era for animation: CG. We recently spoke with Larry about his career in the animation industry, his second career in education, and his next film. Episode Links Centre for Digital Media LinkedIn IMDb Twitter Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>27</itunes:episode>
      <title>S03E07: Prem Gill — Making Your Own Path</title>
      <itunes:title>S03E07: Prem Gill — Making Your Own Path</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_S03E07_PremGill.BIG.jpg"/>
      <enclosure length="36671528" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S03E07_PremGill.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S03E07_PremGill</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_S03E07_PremGill.jpg" /></p>

                <p>As a child growing up in Burnaby, British Columbia, Prem Gill knew she wanted to work in TV, but she never imagined she would be helping to shape the mass media industry in British Columbia and across the country.</p>

                <p>As CEO of Creative BC, Prem leads the organization responsible for maintaining and growing BC’s diverse creative sector — from films and TV, to magazine and book publishing. It’s a huge mandate, but one that Prem and her team have successfully continued to grow and nurture; even through a worldwide health crisis.</p>

                <p>We recently had a chance to speak with Prem about her career, navigating the constantly changing technology landscape, and how mentorship has been integral to her career.</p>

        <strong>Episode Links</strong>
        <ul>
            <li><a href="https://www.creativebc.com/">Creative BC</a></li>
            <li><a href="https://www.facebook.com/creativebcs">Creative BC on Facebook</a></li>
            <li><a href="https://twitter.com/creativebcs">Creative BC on Twitter</a></li>
            <li><a href="https://www.instagram.com/creativebcs/">Creative BC on Instagram</a></li>
            <li><a href="https://www.linkedin.com/company/creative-bc/">Creative BC on LinkedIn</a></li>
            <li><a href="https://www.linkedin.com/in/prem-gill-1b70a95/">Prem Gill on LinkedIn</a></li>
            <li><a href="https://twitter.com/premgill">Prem Gill on Twitter</a></li>
        </ul>

        <p>
            Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
            Sound & Music: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
            ©2021 Spark CG Society · All Rights Reserved.
        </p>

        ]]>
      </description>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 16 Sep 2021 16:45:00 +0000</pubDate>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>As a child growing up in Burnaby, British Columbia, Prem Gill knew she wanted to work in TV, but she never imagined she would be helping to shape the mass media industry in British Columbia and across the country. As CEO of Creative BC, Prem leads the organization responsible for maintaining and growing BC’s diverse creative sector — from films and TV, to magazine and book publishing. It’s a huge mandate, but one that Prem and her team have successfully continued to grow and nurture; even through a worldwide health crisis. We recently had a chance to speak with Prem about her career, navigating the constantly changing technology landscape, and how mentorship has been integral to her career. Episode Links Creative BC Creative BC on Facebook Creative BC on Twitter Creative BC on Instagram Creative BC on LinkedIn Prem Gill on LinkedIn Prem Gill on Twitter Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>As a child growing up in Burnaby, British Columbia, Prem Gill knew she wanted to work in TV, but she never imagined she would be helping to shape the mass media industry in British Columbia and across the country. As CEO of Creative BC, Prem leads the organization responsible for maintaining and growing BC’s diverse creative sector — from films and TV, to magazine and book publishing. It’s a huge mandate, but one that Prem and her team have successfully continued to grow and nurture; even through a worldwide health crisis. We recently had a chance to speak with Prem about her career, navigating the constantly changing technology landscape, and how mentorship has been integral to her career. Episode Links Creative BC Creative BC on Facebook Creative BC on Twitter Creative BC on Instagram Creative BC on LinkedIn Prem Gill on LinkedIn Prem Gill on Twitter Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>28</itunes:episode>
      <title>S03E08: Donald Mowat — Making Up Make-Up</title>
      <itunes:title>S03E08: Donald Mowat — Making Up Make-Up</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_S03E08_DonaldMowat.BIG.jpg"/>
      <enclosure length="18055814" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S03E08_DonaldMowat.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S03E08_DonaldMowat</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_S03E08_DonaldMowat.jpg" /></p>

                <p>Donald Mowat’s love for film started early, but it was seeing Stanley Kubrick’s Barry Lyndon at the age of 12 that sparked his love for make-up specifically.</p>

                <p>Today, Donald is one of the industry’s most sought-after makeup artists working with some of the world’s most notable directors including John Carpenter, Guillermo del Toro, Martin Scorsese, Sam Mendes, and David Mamet among many others.</p>

                <p>Over the past decade, Donald has worked closely with Denis Villeneuve. Their latest partnership Dune, a project in which Donald is make-up and hair department head as well as prosthetic designer, is the culmination of Donald’s vast experience and his working relationship with Villeneuve.</p>

                <p>We recently had a chance to speak with Donald about his career, the challenges of making Dune, how technology is changing the industry, and he provides great insights for young people interested in starting their careers in film.</p>

        <strong>Episode Links</strong>
        <ul>
            <li><a href="https://www.imdb.com/name/nm0610244/">IMDb</a></li>
            <li><a href="https://twitter.com/donaldmowat">Twitter</a></li>
            <li><a href="https://www.instagram.com/mowatdonald">Instagram</a></li>
            <li><a href="https://www.linkedin.com/in/donaldmowat/">LinkedIn</a></li>
        </ul>

        <p>
            Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
            Sound & Music: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
            ©2021 Spark CG Society · All Rights Reserved.
        </p>

        ]]>
      </description>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 30 Sep 2021 02:00:00 +0000</pubDate>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Donald Mowat’s love for film started early, but it was seeing Stanley Kubrick’s Barry Lyndon at the age of 12 that sparked his love for make-up specifically. Today, Donald is one of the industry’s most sought-after makeup artists working with some of the world’s most notable directors including John Carpenter, Guillermo del Toro, Martin Scorsese, Sam Mendes, and David Mamet among many others. Over the past decade, Donald has worked closely with Denis Villeneuve. Their latest partnership Dune, a project in which Donald is make-up and hair department head as well as prosthetic designer, is the culmination of Donald’s vast experience and his working relationship with Villeneuve. We recently had a chance to speak with Donald about his career, the challenges of making Dune, how technology is changing the industry, and he provides great insights for young people interested in starting their careers in film. Episode Links IMDb Twitter Instagram LinkedIn Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Donald Mowat’s love for film started early, but it was seeing Stanley Kubrick’s Barry Lyndon at the age of 12 that sparked his love for make-up specifically. Today, Donald is one of the industry’s most sought-after makeup artists working with some of the world’s most notable directors including John Carpenter, Guillermo del Toro, Martin Scorsese, Sam Mendes, and David Mamet among many others. Over the past decade, Donald has worked closely with Denis Villeneuve. Their latest partnership Dune, a project in which Donald is make-up and hair department head as well as prosthetic designer, is the culmination of Donald’s vast experience and his working relationship with Villeneuve. We recently had a chance to speak with Donald about his career, the challenges of making Dune, how technology is changing the industry, and he provides great insights for young people interested in starting their careers in film. Episode Links IMDb Twitter Instagram LinkedIn Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>29</itunes:episode>
      <title>S03E09: Munkhtsetseg Nandigjav — Educating for the Future</title>
      <itunes:title>S03E09: Munkhtsetseg Nandigjav — Educating for the Future</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_S03E09_MunkhtsetsegNandigjav.BIG.jpg"/>
      <enclosure length="35522532" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S03E09_MunkhtsetsegNandigjav.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S03E09_MunkhtsetsegNandigjav</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_S03E09_MunkhtsetsegNandigjav.jpg" /></p>

                <p>Growing up in Mongolia, Munkhtsetseg “Muunuu” Nandigjav, wanted to be a fashion designer or a lawyer. Though she didn’t ultimately pursue either career, they both influenced her career choice as an educator: she works in a field that mixes the creative and technical and she commands audiences.</p>

                <p>Muunuu’s passion for learning and education led her to teach, preparing future creative professionals both as an educator but also as a leader with SIGGRAPH, an organization that she first discovered as a young student.</p>

                <p>We recently had a chance to speak with Muunuu about growing up in Mongolia, how online learning is changing education, and her work as Conference Chair for SIGGRAPH 2022.</p>

        <strong>Episode Links</strong>
        <ul>
            <li><a href="https://www.siggraph.org/">SIGGRAPH</a></li>
            <li><a href="https://www.scad.edu/academics/faculty/munkhtsetseg-nandigjav">Munkhtsetseg Nandigjav</a></li>
            <li><a href="https://www.instagram.com/muunuu.n/">Instagram</a></li>
            <li><a href="https://www.linkedin.com/in/munkhtsetseg-nandigjav/">LinkedIn</a></li>
        </ul>

        <p>
            Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
            Sound & Music: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
            ©2021 Spark CG Society · All Rights Reserved.
        </p>

        ]]>
      </description>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Wed, 13 Oct 2021 23:00:00 +0000</pubDate>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Growing up in Mongolia, Munkhtsetseg “Muunuu” Nandigjav, wanted to be a fashion designer or a lawyer. Though she didn’t ultimately pursue either career, they both influenced her career choice as an educator: she works in a field that mixes the creative and technical and she commands audiences. Muunuu’s passion for learning and education led her to teach, preparing future creative professionals both as an educator but also as a leader with SIGGRAPH, an organization that she first discovered as a young student. We recently had a chance to speak with Muunuu about growing up in Mongolia, how online learning is changing education, and her work as Conference Chair for SIGGRAPH 2022. Episode Links SIGGRAPH Munkhtsetseg Nandigjav Instagram LinkedIn Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Growing up in Mongolia, Munkhtsetseg “Muunuu” Nandigjav, wanted to be a fashion designer or a lawyer. Though she didn’t ultimately pursue either career, they both influenced her career choice as an educator: she works in a field that mixes the creative and technical and she commands audiences. Muunuu’s passion for learning and education led her to teach, preparing future creative professionals both as an educator but also as a leader with SIGGRAPH, an organization that she first discovered as a young student. We recently had a chance to speak with Muunuu about growing up in Mongolia, how online learning is changing education, and her work as Conference Chair for SIGGRAPH 2022. Episode Links SIGGRAPH Munkhtsetseg Nandigjav Instagram LinkedIn Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>30</itunes:episode>
      <title>S03E10: Amir Nasrabadi — Drawn to Creative Fire</title>
      <itunes:title>S03E10: Amir Nasrabadi — Drawn to Creative Fire</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_S03E10_AmirNasrabadi.BIG.jpg"/>
      <enclosure length="36066857" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S03E10_AmirNasrabadi.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S03E10_AmirNasrabadi</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_S03E10_AmirNasrabadi.jpg" /></p>

                <p>Amir Nasrabadi’s love for animation grew out of
                watching cartoons as a child: Peanuts, Rocky &
                Bullwinkle, and pretty much anything else he could
                find on TV, but he never imagined that he’d one day
                find himself working in the industry that sparked his
                creative passion.</p>

                <p>A career in finance seemed like a great idea; it
                was stable and as a career counselor told him, “there
                will always be a need for accountants,” but after
                years of working as an auditor, he followed an inner
                instinct to search for something new, and that search
                lead him to his first position in the film
                industry.</p>

                <p>Now with 20+ years of experience, Amir is a veteran
                and leader of the industry, having worked at some of
                the largest and most respected companies in animation,
                including Pixar, Paramount Pictures Animation,
                Illumination Entertainment, and Disney.</p>

                <p>We recently had a chance to speak with Amir about
                his career, taking risks, and how his curiosity has
                shaped his work as a leader.</p>

        <strong>Episode Links</strong>
        <ul>
            <li><a href="https://www.disneyanimation.com/">Walt Disney Animation Studios</a></li>
            <li><a href="https://www.facebook.com/DisneyAnimation/">Facebook</a></li>
            <li><a href="https://twitter.com/DisneyAnimation">Twitter</a></li>
            <li><a href="https://www.instagram.com/disneyanimation/">Instagram</a></li>
            <li><a href="https://www.linkedin.com/company/walt-disney-animation-studios/">LinkedIn</a></li>
            <li><a href="https://www.linkedin.com/in/amir-nasrabadi-7649a46/">Amir Nasrabadi</a></li>
        </ul>

        <p>
            Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
            Sound & Music: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
            ©2021 Spark CG Society · All Rights Reserved.
        </p>

        ]]>
      </description>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Wed, 27 Oct 2021 19:30:00 +0000</pubDate>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Amir Nasrabadi’s love for animation grew out of watching cartoons as a child: Peanuts, Rocky &amp; Bullwinkle, and pretty much anything else he could find on TV, but he never imagined that he’d one day find himself working in the industry that sparked his creative passion. A career in finance seemed like a great idea; it was stable and as a career counselor told him, “there will always be a need for accountants,” but after years of working as an auditor, he followed an inner instinct to search for something new, and that search lead him to his first position in the film industry. Now with 20+ years of experience, Amir is a veteran and leader of the industry, having worked at some of the largest and most respected companies in animation, including Pixar, Paramount Pictures Animation, Illumination Entertainment, and Disney. We recently had a chance to speak with Amir about his career, taking risks, and how his curiosity has shaped his work as a leader. Episode Links Walt Disney Animation Studios Facebook Twitter Instagram LinkedIn Amir Nasrabadi Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Amir Nasrabadi’s love for animation grew out of watching cartoons as a child: Peanuts, Rocky &amp; Bullwinkle, and pretty much anything else he could find on TV, but he never imagined that he’d one day find himself working in the industry that sparked his creative passion. A career in finance seemed like a great idea; it was stable and as a career counselor told him, “there will always be a need for accountants,” but after years of working as an auditor, he followed an inner instinct to search for something new, and that search lead him to his first position in the film industry. Now with 20+ years of experience, Amir is a veteran and leader of the industry, having worked at some of the largest and most respected companies in animation, including Pixar, Paramount Pictures Animation, Illumination Entertainment, and Disney. We recently had a chance to speak with Amir about his career, taking risks, and how his curiosity has shaped his work as a leader. Episode Links Walt Disney Animation Studios Facebook Twitter Instagram LinkedIn Amir Nasrabadi Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>31</itunes:episode>
      <title>S04E01: David Burgess — Love What You Do</title>
      <itunes:title>S04E01: David Burgess — Love What You Do</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_S04E01_DavidBurgess.BIG.jpg"/>
      <enclosure length="62163775" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S04E01_DavidBurgess.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S04E01_DavidBurgess</guid>
      <description>
    <![CDATA[

    <p>
      <img src="https://sparkcg.org/news/podcasts/media/Spark_S04E01_DavidBurgess.jpg"/>
    </p>

    <p>
      If you were to ask David Burgess about being involved in two of
      the three films that are considered “game changers” in modern
      animation history, he’ll chalk it up to luck but in reality,
      it’s a combination of hard work and a willingness to take
      chances: moving to Toronto after college without a job lined up,
      moving to LA without a job lined up, leaving Disney for the new
      world of CG.</p>

    <p>
      David has always worked and been motivated by the concept of
      loving what you do and his career is a testament to his love of
      creativity, energy, and new challenges.</p>

    <p>
      A veteran of the industry with 30+ years of experience, David
      has worked on some of the biggest movies of our generation
      including Beauty and the Beast, Aladdin, The Lion King, Shrek 2,
      and Trolls. We recently had a chance to speak with him about his
      career, taking chances, and how technology has changed how he
      works.</p>

    <strong>Episode Links</strong>
    <ul>
      <li><a href="https://www.imdb.com/name/nm0121272/?ref_=fn_al_nm_1">IMDb</a></li>
      <li><a href="https://www.linkedin.com/in/david-burgess-280414130/">David Burgess on LinkedIn</a></li>
      <li><a href="https://www.linkedin.com/company/animal-logic/">Animal Logic on LinkedIn</a></li>
      <li><a href="https://www.instagram.com/animallogicstudios/">Instagram</a></li>
      <li><a href="https://twitter.com/animallogic">Twitter</a></li>
      <li><a href="https://www.facebook.com/animallogicstudios">Facebook</a></li>
    </ul>

    <p>
      Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
      Sound & Music: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
      ©2021 Spark CG Society · All Rights Reserved.
    </p>

    ]]>
      </description>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 20 Jan 2022 03:00:00 +0000</pubDate>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>If you were to ask David Burgess about being involved in two of the three films that are considered “game changers” in modern animation history, he’ll chalk it up to luck but in reality, it’s a combination of hard work and a willingness to take chances: moving to Toronto after college without a job lined up, moving to LA without a job lined up, leaving Disney for the new world of CG. David has always worked and been motivated by the concept of loving what you do and his career is a testament to his love of creativity, energy, and new challenges. A veteran of the industry with 30+ years of experience, David has worked on some of the biggest movies of our generation including Beauty and the Beast, Aladdin, The Lion King, Shrek 2, and Trolls. We recently had a chance to speak with him about his career, taking chances, and how technology has changed how he works. Episode Links IMDb David Burgess on LinkedIn Animal Logic on LinkedIn Instagram Twitter Facebook Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>If you were to ask David Burgess about being involved in two of the three films that are considered “game changers” in modern animation history, he’ll chalk it up to luck but in reality, it’s a combination of hard work and a willingness to take chances: moving to Toronto after college without a job lined up, moving to LA without a job lined up, leaving Disney for the new world of CG. David has always worked and been motivated by the concept of loving what you do and his career is a testament to his love of creativity, energy, and new challenges. A veteran of the industry with 30+ years of experience, David has worked on some of the biggest movies of our generation including Beauty and the Beast, Aladdin, The Lion King, Shrek 2, and Trolls. We recently had a chance to speak with him about his career, taking chances, and how technology has changed how he works. Episode Links IMDb David Burgess on LinkedIn Animal Logic on LinkedIn Instagram Twitter Facebook Host: Marina Antunes Sound &amp; Music: Michael Edlund ©2021 Spark CG Society · All Rights Reserved.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>32</itunes:episode>
      <title>S04E02: Ere Santos — Autodidactic Animation Savant</title>
      <itunes:title>S04E02: Ere Santos — Autodidactic Animation Savant</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_S04E02_EreSantos.BIG.jpg"/>
      <enclosure length="36289564" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S04E02_EreSantos.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S04E02_EreSantos</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_S04E02_EreSantos.jpg"/></p>

        <p>Like many animators, Ere Santos discovered his love for
        animation at a young age but rather than wait until he was
        “grown-up” to pursue his dream, he started on it
        immediately. With a copy of Blender, an animation school
        syllabus, and a dream to work at Pixar, eight-year-old Ere was
        on his way.</p>

        <p>A decade later, Ere found himself standing at the gates of
        Pixar for his first day of work.</p>

        <p>The journey to working in animation has been long and
        challenging but through it all, Ere has persevered, working
        through the challenges and rejection to make a career for
        himself and now he’s looking ahead to the next stage of his
        creative life.</p>

        <p>We recently had a chance to speak with Ere about his
        self-guided journey to working in animation, inspiration, and
        his self-dubbed lofty goals for the future.</p>

        <strong>Episode Links</strong>

        <ul>
          <li><a href="https://twitter.com/ereoflight">Twitter</a></li>
          <li><a href="https://www.instagram.com/ereoflight">Instagram</a></li>
          <li><a href="https://www.linkedin.com/in/ere-santos-4673a51b/">LinkedIn</a></li>
        </ul>

        <p>
          Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
          Produced by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
          ©2022 Spark CG Society · All Rights Reserved.
        </p>

        ]]>
      </description>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 3 Feb 2022 03:00:00 +0000</pubDate>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Like many animators, Ere Santos discovered his love for animation at a young age but rather than wait until he was “grown-up” to pursue his dream, he started on it immediately. With a copy of Blender, an animation school syllabus, and a dream to work at Pixar, eight-year-old Ere was on his way. A decade later, Ere found himself standing at the gates of Pixar for his first day of work. The journey to working in animation has been long and challenging but through it all, Ere has persevered, working through the challenges and rejection to make a career for himself and now he’s looking ahead to the next stage of his creative life. We recently had a chance to speak with Ere about his self-guided journey to working in animation, inspiration, and his self-dubbed lofty goals for the future. Episode Links Twitter Instagram LinkedIn Host: Marina Antunes Produced by: Michael Edlund ©2022 Spark CG Society · All Rights Reserved.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Like many animators, Ere Santos discovered his love for animation at a young age but rather than wait until he was “grown-up” to pursue his dream, he started on it immediately. With a copy of Blender, an animation school syllabus, and a dream to work at Pixar, eight-year-old Ere was on his way. A decade later, Ere found himself standing at the gates of Pixar for his first day of work. The journey to working in animation has been long and challenging but through it all, Ere has persevered, working through the challenges and rejection to make a career for himself and now he’s looking ahead to the next stage of his creative life. We recently had a chance to speak with Ere about his self-guided journey to working in animation, inspiration, and his self-dubbed lofty goals for the future. Episode Links Twitter Instagram LinkedIn Host: Marina Antunes Produced by: Michael Edlund ©2022 Spark CG Society · All Rights Reserved.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>33</itunes:episode>
      <title>S04E03: Isabel Bailin — Searching for the Next Big Thing</title>
      <itunes:title>S04E03: Isabel Bailin — Searching for the Next Big Thing</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_S04E03_IsabelBailin.BIG.jpg"/>
      <enclosure length="37962975" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S04E03_IsabelBailin.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S04E03_IsabelBailin</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_S04E03_IsabelBailin.jpg" /></p>

        <p>Isabel Bailin always knew she wanted to be a creator, but
        it wasn’t until she arrived at Barnard College, and had the
        opportunity to intern at various networks and studios that she
        discovered her passion for finding independent voices.</p>

        <p>Now the Director of Development for Frederator Studios, the
        company responsible for such hit shows as <i>Adventure
        Time</i> and <i>Castlevania</i>, Isabel finds herself in a
        position to discover, nurture, and champion creatives.</p>

        <p>We recently had the opportunity to speak with Isabel about
        the career advantage of internships, the changing landscape of
        adult animation, and how self-care is crucial to career
        development.</p>

        <strong>Episode Links</strong>

        <ul>
          <li><a href="https://www.linkedin.com/in/isabel-bailin/">LinkedIn</a></li>
          <li><a href="https://barnard.edu">Barnard College</a></li>
          <li><a href="https://frederatorstudios.com/">Frederator Studios</a></li>
          <li><a href="https://www.facebook.com/frederatorstudios/">Facebook</a></li>
          <li><a href="https://twitter.com/FrederatorS">Twitter</a></li>
        </ul>

        <p>
          Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
          Produced by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
          ©2022 Spark CG Society · All Rights Reserved.
        </p>

        <p>Thank you to our sponsors!</p>

        <p>TERABYTE: Creative BC.</p>

        <p>MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix.</p>

        <p>KILOBYTE: Atomic Cartoons · Bardel Entertainment Inc. · BRON Studios · Mainframe Studios · Sony Pictures Imageworks.</p>

        <p>BYTE: CMPA BC · Centre for Digital Media · DigiBC · Foundry · Scanline VFX · The Little Dev Shop · NOX VFX · Unreal Engine · Versatile Media · Wacom Store Canada.</p>

        <p>PARTNERS: ACM SIGGRAPH.</p>

        <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

        ]]>
      </description>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 17 Feb 2022 02:00:00 +0000</pubDate>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Isabel Bailin always knew she wanted to be a creator, but it wasn’t until she arrived at Barnard College, and had the opportunity to intern at various networks and studios that she discovered her passion for finding independent voices. Now the Director of Development for Frederator Studios, the company responsible for such hit shows as Adventure Time and Castlevania, Isabel finds herself in a position to discover, nurture, and champion creatives. We recently had the opportunity to speak with Isabel about the career advantage of internships, the changing landscape of adult animation, and how self-care is crucial to career development. Episode Links LinkedIn Barnard College Frederator Studios Facebook Twitter Host: Marina Antunes Produced by: Michael Edlund ©2022 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment Inc. · BRON Studios · Mainframe Studios · Sony Pictures Imageworks. BYTE: CMPA BC · Centre for Digital Media · DigiBC · Foundry · Scanline VFX · The Little Dev Shop · NOX VFX · Unreal Engine · Versatile Media · Wacom Store Canada. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Isabel Bailin always knew she wanted to be a creator, but it wasn’t until she arrived at Barnard College, and had the opportunity to intern at various networks and studios that she discovered her passion for finding independent voices. Now the Director of Development for Frederator Studios, the company responsible for such hit shows as Adventure Time and Castlevania, Isabel finds herself in a position to discover, nurture, and champion creatives. We recently had the opportunity to speak with Isabel about the career advantage of internships, the changing landscape of adult animation, and how self-care is crucial to career development. Episode Links LinkedIn Barnard College Frederator Studios Facebook Twitter Host: Marina Antunes Produced by: Michael Edlund ©2022 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment Inc. · BRON Studios · Mainframe Studios · Sony Pictures Imageworks. BYTE: CMPA BC · Centre for Digital Media · DigiBC · Foundry · Scanline VFX · The Little Dev Shop · NOX VFX · Unreal Engine · Versatile Media · Wacom Store Canada. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>34</itunes:episode>
      <title>S04E04: Nagin Cox — Exploring For The Next Generation</title>
      <itunes:title>Nagin Cox — Exploring For The Next Generation</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_S04E04_NaginCox.BIG.jpg"/>
      <enclosure length="65367147" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S04E04_NaginCox.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S04E04_NaginCox</guid>
      <description>
    <![CDATA[

        <p>
          <img src="https://sparkcg.org/news/podcasts/media/Spark_S04E04_NaginCox.jpg"/>
        </p>

        <p>At 14, Nagin Cox knew that she wanted to be a space
        explorer but being an astronaut was not her main goal. Keenly
        aware that the true early explorers were robots, Nagin focused
        her energy on becoming an engineer with a dream of working at
        NASA’s Jet Propulsion Laboratory (JPL).</p>

        <p>How does an Indian girl from Kansas City find her way to
        being a systems engineer at NASA? With a lot of hard work,
        perseverance, and a can-do attitude.</p>

        <p>We recently had the opportunity to speak with Nagin about
        her road to JPL, working remotely on Mars, how technology is
        changing her work, and finding balance between her personal
        and professional life.</p>

        <p><strong>Episode Links</strong></p>

        <ul>
          <li><a href="https://nagincox.org"></a>Nagin Cox</li>
          <li><a href="https://twitter.com/nagincox">Twitter</a></li>
          <li><a href="https://www.instagram.com/nagincox/">Instagram</a></li>
          <li><a href="https://www.linkedin.com/in/nagin-cox-618b8b5b/">LinkedIn</a></li>
          <li><a href="https://www.facebook.com/nagin.cox">Facebook</a></li>
        </ul>

        <p>
          Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
          Produced by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
          ©2022 Spark CG Society · All Rights Reserved.
        </p>

        <p>Thank you to our sponsors!</p>

        <p>TERABYTE: Creative BC.</p>

        <p>MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix.</p>

        <p>KILOBYTE: Atomic Cartoons · Bardel Entertainment Inc. · BRON Studios · DNEG · Mainframe Studios · Sony Pictures Imageworks.</p>

        <p>BYTE: Animasia Animation Studio · CMPA BC · Centre for Digital Media · DigiBC · Foundry · Scanline VFX · The Little Dev Shop · NOX VFX · Unreal Engine · Versatile Media · Wacom Store Canada.</p>

        <p>PARTNERS: ACM SIGGRAPH.</p>

        <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

        ]]>
      </description>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 3 Mar 2022 06:00:00 +0000</pubDate>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>At 14, Nagin Cox knew that she wanted to be a space explorer but being an astronaut was not her main goal. Keenly aware that the true early explorers were robots, Nagin focused her energy on becoming an engineer with a dream of working at NASA’s Jet Propulsion Laboratory (JPL). How does an Indian girl from Kansas City find her way to being a systems engineer at NASA? With a lot of hard work, perseverance, and a can-do attitude. We recently had the opportunity to speak with Nagin about her road to JPL, working remotely on Mars, how technology is changing her work, and finding balance between her personal and professional life. Episode Links Nagin Cox Twitter Instagram LinkedIn Facebook Host: Marina Antunes Produced by: Michael Edlund ©2022 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment Inc. · BRON Studios · DNEG · Mainframe Studios · Sony Pictures Imageworks. BYTE: Animasia Animation Studio · CMPA BC · Centre for Digital Media · DigiBC · Foundry · Scanline VFX · The Little Dev Shop · NOX VFX · Unreal Engine · Versatile Media · Wacom Store Canada. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>At 14, Nagin Cox knew that she wanted to be a space explorer but being an astronaut was not her main goal. Keenly aware that the true early explorers were robots, Nagin focused her energy on becoming an engineer with a dream of working at NASA’s Jet Propulsion Laboratory (JPL). How does an Indian girl from Kansas City find her way to being a systems engineer at NASA? With a lot of hard work, perseverance, and a can-do attitude. We recently had the opportunity to speak with Nagin about her road to JPL, working remotely on Mars, how technology is changing her work, and finding balance between her personal and professional life. Episode Links Nagin Cox Twitter Instagram LinkedIn Facebook Host: Marina Antunes Produced by: Michael Edlund ©2022 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment Inc. · BRON Studios · DNEG · Mainframe Studios · Sony Pictures Imageworks. BYTE: Animasia Animation Studio · CMPA BC · Centre for Digital Media · DigiBC · Foundry · Scanline VFX · The Little Dev Shop · NOX VFX · Unreal Engine · Versatile Media · Wacom Store Canada. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>35</itunes:episode>
      <title>S04E05: Mike Lasker — Visualizing Imagination</title>
      <itunes:title>Mike Lasker — Visualizing Imagination</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_S04E05_MichaelLasker.BIG.jpg"/>
      <enclosure length="35716834" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S04E05_MichaelLasker.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S04E05_MichaelLasker</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_S04E05_MichaelLasker.jpg"/></p>

        <p>Mike Lasker always knew that he wanted to make things no
        one had ever seen before. Curious about early VFX and inspired
        by <i>Jurassic Park</i>, <i>The Abyss</i>
        and <i>Terminator</i>, Mike found himself at Syracuse
        University, studying computer graphics. He eventually landed
        in New York City, working on everything from medical animation
        and architectural previsualization to commercials before
        deciding that he wanted to make movies.</p>

        <p>The need to expand his horizons eventually led him to LA
        and a job at Sony Pictures Imageworks, where Mike has spent 16
        years honing his skills, and doing what he always wanted to
        do: make things no one has ever seen before.</p>

        <p>We recently had the opportunity to speak with Mike about
        how his early days in New York prepared him for his move to
        Sony, working his way up the studio ranks, and how his passion
        for wowing audiences keeps him motivated.</p>

        <p><strong>Episode Links</strong></p>

        <ul>
          <li><a href="https://www.imdb.com/name/nm2257027/?ref_=fn_al_nm_1">Mike Lasker</a></li>
          <li><a href="https://www.imageworks.com">Sony Pictures Imageworks</a></li>
          <li><a href="https://www.facebook.com/SonyPicturesImageworks">Facebook</a></li>
          <li><a href="https://twitter.com/imageworksvfx">Twitter</a></li>
          <li><a href="https://www.instagram.com/imageworksvfx/">Instagram</a></li>
        </ul>

        <p>
          Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
          Produced by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
          ©2022 Spark CG Society · All Rights Reserved.
        </p>

        <p>Thank you to our sponsors!</p>

        <p>TERABYTE: Creative BC.</p>

        <p>MEGABYTE: AMPD Technologies · Animal Logic · Capilano
        University · Netflix.</p>

        <p>KILOBYTE: Atomic Cartoons · Bardel Entertainment Inc. ·
        BRON Studios · DNEG · Mainframe Studios · Sony Pictures
        Imageworks · WildBrain Studios.</p>

        <p>BYTE: AMD · Animasia Animation · Centre for Digital Media ·
        CMPA BC · DigiBC · Foundry · Ghost VFX · NGX Interactive · NOX
        VFX · Scanline VFX · The Little Dev Shop · Unreal Engine ·
        Versatile Media · Wacom Store Canada.</p>

        <p>PARTNERS: ACM SIGGRAPH.</p>

        <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

        ]]>
      </description>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 17 Mar 2022 05:00:00 +0000</pubDate>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Mike Lasker always knew that he wanted to make things no one had ever seen before. Curious about early VFX and inspired by Jurassic Park, The Abyss and Terminator, Mike found himself at Syracuse University, studying computer graphics. He eventually landed in New York City, working on everything from medical animation and architectural previsualization to commercials before deciding that he wanted to make movies. The need to expand his horizons eventually led him to LA and a job at Sony Pictures Imageworks, where Mike has spent 16 years honing his skills, and doing what he always wanted to do: make things no one has ever seen before. We recently had the opportunity to speak with Mike about how his early days in New York prepared him for his move to Sony, working his way up the studio ranks, and how his passion for wowing audiences keeps him motivated. Episode Links Mike Lasker Sony Pictures Imageworks Facebook Twitter Instagram Host: Marina Antunes Produced by: Michael Edlund ©2022 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment Inc. · BRON Studios · DNEG · Mainframe Studios · Sony Pictures Imageworks · WildBrain Studios. BYTE: AMD · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC · Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop · Unreal Engine · Versatile Media · Wacom Store Canada. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Mike Lasker always knew that he wanted to make things no one had ever seen before. Curious about early VFX and inspired by Jurassic Park, The Abyss and Terminator, Mike found himself at Syracuse University, studying computer graphics. He eventually landed in New York City, working on everything from medical animation and architectural previsualization to commercials before deciding that he wanted to make movies. The need to expand his horizons eventually led him to LA and a job at Sony Pictures Imageworks, where Mike has spent 16 years honing his skills, and doing what he always wanted to do: make things no one has ever seen before. We recently had the opportunity to speak with Mike about how his early days in New York prepared him for his move to Sony, working his way up the studio ranks, and how his passion for wowing audiences keeps him motivated. Episode Links Mike Lasker Sony Pictures Imageworks Facebook Twitter Instagram Host: Marina Antunes Produced by: Michael Edlund ©2022 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment Inc. · BRON Studios · DNEG · Mainframe Studios · Sony Pictures Imageworks · WildBrain Studios. BYTE: AMD · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC · Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop · Unreal Engine · Versatile Media · Wacom Store Canada. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>36</itunes:episode>
      <title>S04E06: Nosipho Maketo-van den Bragt — Art, Change &amp; Community</title>
      <itunes:title>Nosipho Maketo-van den Bragt — Art, Change &amp; Community</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_S04E06_NosiphoMaketo.BIG.jpg"/>
      <enclosure length="49912750" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S04E06_NosiphoMaketo.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S04E06_NosiphoMaketo</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_S04E06_NosiphoMaketo.jpg" /></p>

        <p>Growing up in Apartheid South Africa, Nosipho Maketo-van
        den Bragt recognized that there was something “off” about the
        world around her, but it wasn’t until her family moved to
        Zimbabwe at the age of 10 that she saw what life could be
        like.</p>

        <p>Becoming a lawyer was an act of rebellion, a way of
        fighting for herself and for her community, but it was the
        creation of Chocolate Tribe, the studio she founded with her
        husband, that has fully visualized Nosipho’s vision of a
        better world, one that is equal, open, vibrant, and
        creative.</p>

        <p>We recently had the opportunity to speak with Nosipho about
        being a child in a household of active rebellion, the pressure
        of being a woman in a role of authority, and the importance of
        making time for yourself.</p>


        <p><strong>Episode Links</strong></p>

        <ul>
          <li><a href="https://chocolatetribe.co.za/">Chocolate Tribe</a></li>
          <li><a href="https://www.linkedin.com/company/chocolate-tribe/">LinkedIn</a></li>
          <li><a href="https://twitter.com/ChocolateTribe">Twitter</a></li>
          <li><a href="https://www.facebook.com/ChocolateTribe/?_rdc=2&_rdr">Facebook</a></li>
          <li><a href="https://www.instagram.com/chocolatetribe/?hl=en">Instagram</a></li>
        </ul>

        <p>
          Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
          Produced by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
          ©2022 Spark CG Society · All Rights Reserved.
        </p>

        <p>Thank you to our sponsors!</p>

        <p>TERABYTE: Creative BC.</p>

        <p>MEGABYTE: AMPD Technologies · Animal Logic · Capilano  University · Netflix.</p>

        <p>KILOBYTE: Atomic Cartoons · Bardel Entertainment Inc. · BRON Studios · DNEG · Mainframe Studios · Sony Pictures Imageworks · WildBrain Studios.</p>
        <p>BYTE: AMD Canada · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC · Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop · Unreal Engine · Versatile Media · Wacom Store Canada.</p>

        <p>PARTNERS: ACM SIGGRAPH.</p>

        <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

        ]]>
      </description>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 7 Apr 2022 05:00:00 +0000</pubDate>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Growing up in Apartheid South Africa, Nosipho Maketo-van den Bragt recognized that there was something “off” about the world around her, but it wasn’t until her family moved to Zimbabwe at the age of 10 that she saw what life could be like. Becoming a lawyer was an act of rebellion, a way of fighting for herself and for her community, but it was the creation of Chocolate Tribe, the studio she founded with her husband, that has fully visualized Nosipho’s vision of a better world, one that is equal, open, vibrant, and creative. We recently had the opportunity to speak with Nosipho about being a child in a household of active rebellion, the pressure of being a woman in a role of authority, and the importance of making time for yourself. Episode Links Chocolate Tribe LinkedIn Twitter Facebook Instagram Host: Marina Antunes Produced by: Michael Edlund ©2022 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment Inc. · BRON Studios · DNEG · Mainframe Studios · Sony Pictures Imageworks · WildBrain Studios. BYTE: AMD Canada · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC · Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop · Unreal Engine · Versatile Media · Wacom Store Canada. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Growing up in Apartheid South Africa, Nosipho Maketo-van den Bragt recognized that there was something “off” about the world around her, but it wasn’t until her family moved to Zimbabwe at the age of 10 that she saw what life could be like. Becoming a lawyer was an act of rebellion, a way of fighting for herself and for her community, but it was the creation of Chocolate Tribe, the studio she founded with her husband, that has fully visualized Nosipho’s vision of a better world, one that is equal, open, vibrant, and creative. We recently had the opportunity to speak with Nosipho about being a child in a household of active rebellion, the pressure of being a woman in a role of authority, and the importance of making time for yourself. Episode Links Chocolate Tribe LinkedIn Twitter Facebook Instagram Host: Marina Antunes Produced by: Michael Edlund ©2022 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment Inc. · BRON Studios · DNEG · Mainframe Studios · Sony Pictures Imageworks · WildBrain Studios. BYTE: AMD Canada · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC · Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop · Unreal Engine · Versatile Media · Wacom Store Canada. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>37</itunes:episode>
      <title>S04E07: Matthew Celestial — Life is PR</title>
      <itunes:title>Matthew Celestial — Life is PR</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_S04E07_MatthewCelestial.BIG.jpg"/>
      <enclosure length="37083337" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S04E07_MatthewCelestial.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S04E07_MatthewCelestial</guid>
      <description>
    <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_S04E07_MatthewCelestial.jpg" /></p>

        <p>If Matthew Celestial has a life mantra, it’s likely “Focus
        on the wins.”</p>

        <p>A shy kid who came out of his shell in public, Matthew
        often found himself at the centre of the group, uniting
        friends under a common love for tv and film, but it was his
        passion for the stars that led him to attend university to
        pursue astronomy. The cosmos had other plans for him.</p>

        <p>An encounter while on a practicum led him to make a
        connection that changed his life and opened the door to a
        career in public relations, first for Paramount Canada before
        eventually striking out on his own.</p>

        <p>We recently spoke with Matthew about his journey into the
        world of PR, the challenges of keeping up with the
        ever-changing media landscape, dealing with difficult clients,
        and he shares some tips and tricks for individuals looking to
        start marketing their brand.</p>


        <p><strong>Episode Links</strong></p>

        <ul>
          <li><a href="https://www.statementworldwide.com">Statement Strategies</a></li>
          <li><a href="https://twitter.com/mattcelestial">Twitter</a></li>
          <li><a href="https://www.instagram.com/matthewcelestial/?hl=en">Instagram</a></li>
        </ul>

        <p>
          Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
          Produced by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
          ©2022 Spark CG Society · All Rights Reserved.
        </p>

        <p>Thank you to our sponsors!</p>

        <p>TERABYTE: Creative BC.</p>

        <p>MEGABYTE: AMPD Technologies · Animal Logic · Capilano
        University · Netflix.</p>

        <p>KILOBYTE: Atomic Cartoons · Bardel Entertainment Inc. ·
        BRON Studios · DNEG · Mainframe Studios · Sony Pictures
        Imageworks · WildBrain Studios.</p>

        <p>BYTE: AMD Canada · Animasia Animation · Centre for Digital
        Media · CMPA BC · DigiBC · Foundry · Ghost VFX · NGX
        Interactive · NOX VFX · Scanline VFX · The Little Dev Shop ·
        Unreal Engine · Versatile Media · Wacom Store Canada.</p>

        <p>PARTNERS: ACM SIGGRAPH.</p>

        <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

        ]]>
      </description>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Wed, 13 Apr 2022 22:00:00 +0000</pubDate>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>If Matthew Celestial has a life mantra, it’s likely “Focus on the wins.” A shy kid who came out of his shell in public, Matthew often found himself at the centre of the group, uniting friends under a common love for tv and film, but it was his passion for the stars that led him to attend university to pursue astronomy. The cosmos had other plans for him. An encounter while on a practicum led him to make a connection that changed his life and opened the door to a career in public relations, first for Paramount Canada before eventually striking out on his own. We recently spoke with Matthew about his journey into the world of PR, the challenges of keeping up with the ever-changing media landscape, dealing with difficult clients, and he shares some tips and tricks for individuals looking to start marketing their brand. Episode Links Statement Strategies Twitter Instagram Host: Marina Antunes Produced by: Michael Edlund ©2022 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment Inc. · BRON Studios · DNEG · Mainframe Studios · Sony Pictures Imageworks · WildBrain Studios. BYTE: AMD Canada · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC · Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop · Unreal Engine · Versatile Media · Wacom Store Canada. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>If Matthew Celestial has a life mantra, it’s likely “Focus on the wins.” A shy kid who came out of his shell in public, Matthew often found himself at the centre of the group, uniting friends under a common love for tv and film, but it was his passion for the stars that led him to attend university to pursue astronomy. The cosmos had other plans for him. An encounter while on a practicum led him to make a connection that changed his life and opened the door to a career in public relations, first for Paramount Canada before eventually striking out on his own. We recently spoke with Matthew about his journey into the world of PR, the challenges of keeping up with the ever-changing media landscape, dealing with difficult clients, and he shares some tips and tricks for individuals looking to start marketing their brand. Episode Links Statement Strategies Twitter Instagram Host: Marina Antunes Produced by: Michael Edlund ©2022 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment Inc. · BRON Studios · DNEG · Mainframe Studios · Sony Pictures Imageworks · WildBrain Studios. BYTE: AMD Canada · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC · Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop · Unreal Engine · Versatile Media · Wacom Store Canada. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>38</itunes:episode>
      <title>S04E08: Maisha Moore — Open to Connections</title>
      <itunes:title>Maisha Moore — Open to Connections</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_S04E08_MaishaMoore.BIG.jpg"/>
      <enclosure length="37205048" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S04E08_MaishaMoore.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S04E08_MaishaMoore</guid>
      <description>
        <![CDATA[

          <p>
            <img src="https://sparkcg.org/news/podcasts/media/Spark_S04E08_MaishaMoore.jpg" />
          </p>

          <p>Vancouver-native Maisha Moore has always been creative,
          dabbling in everything from sculpture to music. For a time,
          she was convinced that she’d be making music for Disney
          movies before finding that her passion lay elsewhere,
          notably in animation.</p>

          <p>After graduating from Capilano University’s 3D program,
          she spent a year working outside the industry before landing
          a job as a shader and eventually making the transition to
          her true calling, design.</p>

          <p>We recently spoke with Maisha about learning on the job,
          how thinking about the big picture is essential for working
          in teams, and how important networking is to career
          advancement.</p>

          <p><strong>Episode Links</strong></p>

          <ul>
           <li><a href="https://www.instagram.com/maisha_aileen_moore/?hl=en">Instagram</a></li>
          </ul>

          <p>
            Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
            Produced by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
            ©2022 Spark CG Society · All Rights Reserved.
          </p>

          <p>Thank you to our sponsors!</p>

          <p>TERABYTE: Creative BC.</p>

          <p>MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix.</p>

          <p>KILOBYTE: Atomic Cartoons · Bardel Entertainment · BRON Media Corp. · DNEG · Image Engine · Mainframe Studios · Sony Pictures Imageworks.</p>

          <p>BYTE: AMD Canada · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC · Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop · Unreal Engine · Versatile Media · Wacom Store Canada.</p>

          <p>PARTNERS: ACM SIGGRAPH.</p>

          <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

        ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 19 May 2022 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Vancouver-native Maisha Moore has always been creative, dabbling in everything from sculpture to music. For a time, she was convinced that she’d be making music for Disney movies before finding that her passion lay elsewhere, notably in animation. After graduating from Capilano University’s 3D program, she spent a year working outside the industry before landing a job as a shader and eventually making the transition to her true calling, design. We recently spoke with Maisha about learning on the job, how thinking about the big picture is essential for working in teams, and how important networking is to career advancement. Episode Links Instagram Host: Marina Antunes Produced by: Michael Edlund ©2022 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment · BRON Media Corp. · DNEG · Image Engine · Mainframe Studios · Sony Pictures Imageworks. BYTE: AMD Canada · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC · Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop · Unreal Engine · Versatile Media · Wacom Store Canada. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Vancouver-native Maisha Moore has always been creative, dabbling in everything from sculpture to music. For a time, she was convinced that she’d be making music for Disney movies before finding that her passion lay elsewhere, notably in animation. After graduating from Capilano University’s 3D program, she spent a year working outside the industry before landing a job as a shader and eventually making the transition to her true calling, design. We recently spoke with Maisha about learning on the job, how thinking about the big picture is essential for working in teams, and how important networking is to career advancement. Episode Links Instagram Host: Marina Antunes Produced by: Michael Edlund ©2022 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment · BRON Media Corp. · DNEG · Image Engine · Mainframe Studios · Sony Pictures Imageworks. BYTE: AMD Canada · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC · Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop · Unreal Engine · Versatile Media · Wacom Store Canada. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>39</itunes:episode>
      <title>S04E09: James Curtis — Accidental Biographer </title>
      <itunes:title>James Curtis — Accidental Biographer </itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/Spark_S04E09_JamesCurtis.BIG.jpg"/>
      <enclosure length="72728927" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S04E09_JamesCurtis.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S04E09_JamesCurtis</guid>
      <description>
        <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/Spark_S04E09_JamesCurtis.jpg" /></p>

        <p>James Curtis didn't set out to become a biographer but his
        interest in film and his passion for research led him to the
        job while still in university. What began with curiosity and a
        bit of luck, eventually resulted in his first book, a
        biography of director James Whale.</p>

        <p>Though writing never came easily, James continued to pursue
        his love for research and truthtelling while also developing a
        career as an executive in the insurance and computer
        industries. Over the course of 25 years, James’ passion for
        biographies has yielded eight books and along the way, his
        "side hustle" became his full-time job.</p> <p>We recently
        spoke with James about his passion for research, overcoming
        subject block, and why biographies are important.</p>

       <p><strong>Episode Links</strong></p>

       <ul>
         <li><a href="www.jamescurtis.net">www.jamescurtis.net</a></li>
       </ul>

       <p>
         Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
         Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
         Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
         ©2022 Spark CG Society · All Rights Reserved.
       </p>

       <p>Thank you to our sponsors!</p>

       <p>TERABYTE: Creative BC.</p>

       <p>MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix.</p>

       <p>KILOBYTE: Atomic Cartoons · Bardel Entertainment · BRON Media Corp. · DNEG · Image Engine ·
          Mainframe Studios · Sony Pictures Imageworks.</p>

       <p>BYTE: AMD Canada · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC ·
          Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop ·
          Unreal Engine · Versatile Media · Wacom Store Canada.</p>

       <p>PARTNERS: ACM SIGGRAPH.</p>

       <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

        ]]>
      </description>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 2 Jun 2022 02:00:00 +0000</pubDate>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>James Curtis didn't set out to become a biographer but his interest in film and his passion for research led him to the job while still in university. What began with curiosity and a bit of luck, eventually resulted in his first book, a biography of director James Whale. Though writing never came easily, James continued to pursue his love for research and truthtelling while also developing a career as an executive in the insurance and computer industries. Over the course of 25 years, James’ passion for biographies has yielded eight books and along the way, his "side hustle" became his full-time job. We recently spoke with James about his passion for research, overcoming subject block, and why biographies are important. Episode Links www.jamescurtis.net Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2022 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment · BRON Media Corp. · DNEG · Image Engine · Mainframe Studios · Sony Pictures Imageworks. BYTE: AMD Canada · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC · Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop · Unreal Engine · Versatile Media · Wacom Store Canada. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>James Curtis didn't set out to become a biographer but his interest in film and his passion for research led him to the job while still in university. What began with curiosity and a bit of luck, eventually resulted in his first book, a biography of director James Whale. Though writing never came easily, James continued to pursue his love for research and truthtelling while also developing a career as an executive in the insurance and computer industries. Over the course of 25 years, James’ passion for biographies has yielded eight books and along the way, his "side hustle" became his full-time job. We recently spoke with James about his passion for research, overcoming subject block, and why biographies are important. Episode Links www.jamescurtis.net Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2022 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment · BRON Media Corp. · DNEG · Image Engine · Mainframe Studios · Sony Pictures Imageworks. BYTE: AMD Canada · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC · Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop · Unreal Engine · Versatile Media · Wacom Store Canada. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>40</itunes:episode>
      <title>S04E10: Carla Patullo — Storytelling Through Music</title>
      <itunes:title>Carla Patullo — Storytelling Through Music</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s04e10.1080x1080"/>
      <enclosure length="58902942" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S04E10_CarlaPatullo.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S04E10_CarlaPatullo</guid>
      <description>
        <![CDATA[

          <p><img src="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s04e10.300x300.jpg" /></p>

          <p>Carla Patullo always knew she wanted to make music. Her
          parents insisted that if this was the path she wanted to
          pursue, she needed to go to school, which is how Carla found
          herself at Berklee College of Music in Boston,
          Massachusetts, one of two women in the music program.</p>

          <p>Beyond earning a degree, Carla left Berklee with
          something else: a passion for new and unique music that she
          hadn’t been exposed to growing up but it was film scoring
          that called to her and after a few years of writing music
          and touring with her band White Widow, she began work in the
          film industry, scoring everything from documentaries to
          horror films.</p>

          <p>We recently spoke with Carla about her creative process,
          the challenges of being an openly gay woman working in a
          largely male industry, and the balance of creating
          commercial work to fund the important work.</p>

          <p><strong>Episode Links</strong><p>

        <ul>
          <li><a href="https://www.carlapatullo.com/">www.carlapatullo.com/</a></li>
          <li><a href="https://www.instagram.com/carlapatullo/?hl=en">Instagram</a></li>
          <li><a href="http://www.lotte-movie.com/shadowmaker"><i>Shadowmaker</i></a></li>
        </ul>

        <p>
         Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
         Opening & Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
         Produced & Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
         ©2022 Spark CG Society · All Rights Reserved.
       </p>

       <p>Thank you to our sponsors!</p>

       <p>TERABYTE: Creative BC.</p>

       <p>MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix.</p>

       <p>KILOBYTE: Atomic Cartoons · Bardel Entertainment · BRON Media Corp. · DNEG · Image Engine ·
          Mainframe Studios · Sony Pictures Imageworks.</p>

       <p>BYTE: AMD Canada · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC ·
          Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop ·
          Unreal Engine · Vancouver Film School · Versatile Media · Wacom Store Canada.</p>

       <p>PARTNERS: ACM SIGGRAPH.</p>

       <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

        ]]>
      </description>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 16 Jun 2022 02:00:00 +0000</pubDate>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Carla Patullo always knew she wanted to make music. Her parents insisted that if this was the path she wanted to pursue, she needed to go to school, which is how Carla found herself at Berklee College of Music in Boston, Massachusetts, one of two women in the music program. Beyond earning a degree, Carla left Berklee with something else: a passion for new and unique music that she hadn’t been exposed to growing up but it was film scoring that called to her and after a few years of writing music and touring with her band White Widow, she began work in the film industry, scoring everything from documentaries to horror films. We recently spoke with Carla about her creative process, the challenges of being an openly gay woman working in a largely male industry, and the balance of creating commercial work to fund the important work. Episode Links www.carlapatullo.com/ Instagram Shadowmaker Host: Marina Antunes Opening &amp; Closing Credits by: Michael Edlund Produced &amp; Edited by: Joshua Peterman ©2022 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment · BRON Media Corp. · DNEG · Image Engine · Mainframe Studios · Sony Pictures Imageworks. BYTE: AMD Canada · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC · Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop · Unreal Engine · Vancouver Film School · Versatile Media · Wacom Store Canada. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Carla Patullo always knew she wanted to make music. Her parents insisted that if this was the path she wanted to pursue, she needed to go to school, which is how Carla found herself at Berklee College of Music in Boston, Massachusetts, one of two women in the music program. Beyond earning a degree, Carla left Berklee with something else: a passion for new and unique music that she hadn’t been exposed to growing up but it was film scoring that called to her and after a few years of writing music and touring with her band White Widow, she began work in the film industry, scoring everything from documentaries to horror films. We recently spoke with Carla about her creative process, the challenges of being an openly gay woman working in a largely male industry, and the balance of creating commercial work to fund the important work. Episode Links www.carlapatullo.com/ Instagram Shadowmaker Host: Marina Antunes Opening &amp; Closing Credits by: Michael Edlund Produced &amp; Edited by: Joshua Peterman ©2022 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment · BRON Media Corp. · DNEG · Image Engine · Mainframe Studios · Sony Pictures Imageworks. BYTE: AMD Canada · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC · Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop · Unreal Engine · Vancouver Film School · Versatile Media · Wacom Store Canada. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>40</itunes:episode>
      <title>S04E11: Leonard Maltin — The Serendipitous Critic</title>
      <itunes:title>Leonard Maltin — The Serendipitous Critic</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s04e11.1080x1080"/>
      <enclosure length="67692771" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S04E11_LeonardMaltin.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S04E11_LeonardMaltin</guid>
      <description>
        <![CDATA[

          <p><img src="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s04e11.300x300.jpg" /></p>

          <p>The movies have always been a part of Leonard Maltin’s
          life and while a career as a critic and historian was never
          "the plan," he's been reporting on film for nearly 60
          years.</p>

          <p>From fan zines to television, Leonard has been a part of
          the cultural film conversation for decades and he continues
          to share his knowledge and passion for the medium on a
          weekly basis.</p>

          <p>We recently spoke with Leonard about his career, legacy,
          and the power of curiosity.</p>

          <p><strong>Episode Links</strong></p>
          <ul>
            <li><a href="https://leonardmaltin.com/">www.leonardmaltin.com/</a></li>
          </ul>

          <p>
          Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
          Opening & Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
          Produced & Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
          ©2022 Spark CG Society · All Rights Reserved.
          </p>

          <p>Thank you to our sponsors!</p>

          <p>TERABYTE: Creative BC.</p>

       <p>MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix · TrickFilm.</p>

       <p>KILOBYTE: Atomic Cartoons · Bardel Entertainment · BRON Media Corp. · DNEG · Image Engine ·
          Mainframe Studios · Sony Pictures Imageworks.</p>

       <p>BYTE: AMD Canada · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC ·
          Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop ·
          Unreal Engine · Vancouver Film School · Versatile Media · Wacom Store Canada.</p>

       <p>PARTNERS: ACM SIGGRAPH.</p>

       <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

        ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 16 Jun 2022 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>The movies have always been a part of Leonard Maltin’s life and while a career as a critic and historian was never "the plan," he's been reporting on film for nearly 60 years. From fan zines to television, Leonard has been a part of the cultural film conversation for decades and he continues to share his knowledge and passion for the medium on a weekly basis. We recently spoke with Leonard about his career, legacy, and the power of curiosity. Episode Links www.leonardmaltin.com/ Host: Marina Antunes Opening &amp; Closing Credits by: Michael Edlund Produced &amp; Edited by: Joshua Peterman ©2022 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix · TrickFilm. KILOBYTE: Atomic Cartoons · Bardel Entertainment · BRON Media Corp. · DNEG · Image Engine · Mainframe Studios · Sony Pictures Imageworks. BYTE: AMD Canada · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC · Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop · Unreal Engine · Vancouver Film School · Versatile Media · Wacom Store Canada. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>The movies have always been a part of Leonard Maltin’s life and while a career as a critic and historian was never "the plan," he's been reporting on film for nearly 60 years. From fan zines to television, Leonard has been a part of the cultural film conversation for decades and he continues to share his knowledge and passion for the medium on a weekly basis. We recently spoke with Leonard about his career, legacy, and the power of curiosity. Episode Links www.leonardmaltin.com/ Host: Marina Antunes Opening &amp; Closing Credits by: Michael Edlund Produced &amp; Edited by: Joshua Peterman ©2022 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix · TrickFilm. KILOBYTE: Atomic Cartoons · Bardel Entertainment · BRON Media Corp. · DNEG · Image Engine · Mainframe Studios · Sony Pictures Imageworks. BYTE: AMD Canada · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC · Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop · Unreal Engine · Vancouver Film School · Versatile Media · Wacom Store Canada. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

        <item>
      <itunes:episode>42</itunes:episode>
      <title>S04E12: Tracey Goessel — The Movie Doctor</title>
      <itunes:title>Tracey Goessel — The Movie Doctor</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s04e12.1080x1080"/>
      <enclosure length="101143774" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S04E12_TraceyGoessel.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S04E12_TraceyGoessel</guid>
      <description>
        <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s04e12.300x300.jpg" /></p>

        <p>Tracey Goessel's first passion was medicine. Inspired, in
        part, by <i>Star Trek</i>, and with a goal of financial
        independence, she attended medical school and had a successful
        career as a clinician and trauma doctor before becoming an
        entrepreneur.</p>

        <p>Her success as an entrepreneur allowed Tracey to pursue her
        other passion: silent film. Her love for Douglas Fairbanks
        Sr. led her to write <i>First King of Hollywood: The Life of
        Douglas Fairbanks</i>, considered by many to be the key
        biography of the early Hollywood legend, and in 2014, Tracey
        founded the Film Preservation Society. The goal of the
        organization is to rescue all 460+ Biograph films directed by
        D.W. Griffith between 1908 and 1913.</p>

        <p>We recently spoke with Tracey about her passion for silent
        film, how her career as a physician has informed her work as a
        film historian, how technology is aiding her preservation
        work, and why film preservation is important.</p>

        <p><strong>Episode Links</strong></p>

        <ul>
          <li><a href="http://www.filmpreservationsociety.org">www.filmpreservationsociety.org</a></li>
          <li><a href="https://twitter.com/biographproject/">Twitter</a></li>
          <li><a href="https://www.facebook.com/filmpreservationsociety/">Facebook</a></li>
        </ul>

        <p>
          Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
          Opening & Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
          Produced & Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
          ©2022 Spark CG Society · All Rights Reserved.
        </p>

        <p>Thank you to our sponsors!</p>

        <p>TERABYTE: Creative BC.</p>

        <p>MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix · TrickFilm.</p>

        <p>KILOBYTE: Atomic Cartoons · Bardel Entertainment · BRON Media Corp. · DNEG · Image Engine ·
          Mainframe Studios · Sony Pictures Imageworks.</p>

        <p>BYTE: AMD Canada · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC ·
          Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop ·
          Unreal Engine · Vancouver Film School · Versatile Media · Wacom Store Canada.</p>

        <p>PARTNERS: ACM SIGGRAPH.</p>

        <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

      ]]>
      </description>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Wed, 13 Jul 2022 02:00:00 +0000</pubDate>
          <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Tracey Goessel's first passion was medicine. Inspired, in part, by Star Trek, and with a goal of financial independence, she attended medical school and had a successful career as a clinician and trauma doctor before becoming an entrepreneur. Her success as an entrepreneur allowed Tracey to pursue her other passion: silent film. Her love for Douglas Fairbanks Sr. led her to write First King of Hollywood: The Life of Douglas Fairbanks, considered by many to be the key biography of the early Hollywood legend, and in 2014, Tracey founded the Film Preservation Society. The goal of the organization is to rescue all 460+ Biograph films directed by D.W. Griffith between 1908 and 1913. We recently spoke with Tracey about her passion for silent film, how her career as a physician has informed her work as a film historian, how technology is aiding her preservation work, and why film preservation is important. Episode Links www.filmpreservationsociety.org Twitter Facebook Host: Marina Antunes Opening &amp; Closing Credits by: Michael Edlund Produced &amp; Edited by: Joshua Peterman ©2022 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix · TrickFilm. KILOBYTE: Atomic Cartoons · Bardel Entertainment · BRON Media Corp. · DNEG · Image Engine · Mainframe Studios · Sony Pictures Imageworks. BYTE: AMD Canada · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC · Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop · Unreal Engine · Vancouver Film School · Versatile Media · Wacom Store Canada. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Tracey Goessel's first passion was medicine. Inspired, in part, by Star Trek, and with a goal of financial independence, she attended medical school and had a successful career as a clinician and trauma doctor before becoming an entrepreneur. Her success as an entrepreneur allowed Tracey to pursue her other passion: silent film. Her love for Douglas Fairbanks Sr. led her to write First King of Hollywood: The Life of Douglas Fairbanks, considered by many to be the key biography of the early Hollywood legend, and in 2014, Tracey founded the Film Preservation Society. The goal of the organization is to rescue all 460+ Biograph films directed by D.W. Griffith between 1908 and 1913. We recently spoke with Tracey about her passion for silent film, how her career as a physician has informed her work as a film historian, how technology is aiding her preservation work, and why film preservation is important. Episode Links www.filmpreservationsociety.org Twitter Facebook Host: Marina Antunes Opening &amp; Closing Credits by: Michael Edlund Produced &amp; Edited by: Joshua Peterman ©2022 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: AMPD Technologies · Animal Logic · Capilano University · Netflix · TrickFilm. KILOBYTE: Atomic Cartoons · Bardel Entertainment · BRON Media Corp. · DNEG · Image Engine · Mainframe Studios · Sony Pictures Imageworks. BYTE: AMD Canada · Animasia Animation · Centre for Digital Media · CMPA BC · DigiBC · Foundry · Ghost VFX · NGX Interactive · NOX VFX · Scanline VFX · The Little Dev Shop · Unreal Engine · Vancouver Film School · Versatile Media · Wacom Store Canada. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>43</itunes:episode>
      <title>S05E01: Nora Twomey — Magic Maker</title>
      <itunes:title>Nora Twomey — Magic Maker</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e01.1080x1080.jpg"/>
      <enclosure length="60956780" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S05E01_NoraTwomey.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S05E01_Nora_Twomey</guid>
      <description>
        <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e01.300x300.jpg" /></p>

        <p>Sometimes being a studio founder means doing the work no
        one else wants to do: from cleaning toilets to finding the
        work that keeps the studio lights on.</p>

        <p>While it's been some time since Cartoon Saloon co-founder
        Nora Twomey, had to clean a toilet, she’s not below doing what
        needs to be done to stay creative and independent.</p>

        <p>We had the opportunity to speak with Nora about her early
        love for drawing and animation, the ups and downs of running a
        studio, how she stays creative, as well as her latest feature
        film <i>My Father's Dragon</i>, a beautiful adaptation of Ruth
        Stiles Gannett's award-winning children's book.</p>

        <p><strong>Episode Links</strong></p>

        <ul>
          <li><a href="https://www.cartoonsaloon.ie/">Cartoon Saloon</a></li>
          <li><a href="https://www.instagram.com/cartoonsaloon/">Instagram</a></li>
          <li><a href="https://www.facebook.com/cartoonsaloonireland">Facebook</a></li>
          <li><a href="https://www.youtube.com/user/CartoonSaloon">YouTube</a></li>
          <li><a href="https://twitter.com/CartoonSaloon/">Twitter</a></li>
          <li><a href="https://www.netflix.com/title/80178603">Watch <i>My Father's Dragon</i></a></li>
        </ul>

         <p>
           Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
           Opening & Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
           Produced & Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
           ©2023 Spark CG Society · All Rights Reserved.
         </p>

         <p>Thank you to our sponsors!</p>

         <p>TERABYTE: Creative BC.</p>

         <p>MEGABYTE: Animal Logic · Capilano University.</p>

         <p>KILOBYTE: Atomic Cartoons · Image Engine · Industrial Light &amp; Magic · Mainframe Studios.</p>

         <p>BYTE: CMPA BC · Scanline VFX · The Little Dev Shop.</p>

         <p>PARTNERS: ACM SIGGRAPH.</p>

         <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

        ]]>
      </description><!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 12 Jan 2023 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Sometimes being a studio founder means doing the work no one else wants to do: from cleaning toilets to finding the work that keeps the studio lights on. While it's been some time since Cartoon Saloon co-founder Nora Twomey, had to clean a toilet, she’s not below doing what needs to be done to stay creative and independent. We had the opportunity to speak with Nora about her early love for drawing and animation, the ups and downs of running a studio, how she stays creative, as well as her latest feature film My Father's Dragon, a beautiful adaptation of Ruth Stiles Gannett's award-winning children's book. Episode Links Cartoon Saloon Instagram Facebook YouTube Twitter Watch My Father's Dragon Host: Marina Antunes Opening &amp; Closing Credits by: Michael Edlund Produced &amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University. KILOBYTE: Atomic Cartoons · Image Engine · Industrial Light &amp;amp; Magic · Mainframe Studios. BYTE: CMPA BC · Scanline VFX · The Little Dev Shop. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Sometimes being a studio founder means doing the work no one else wants to do: from cleaning toilets to finding the work that keeps the studio lights on. While it's been some time since Cartoon Saloon co-founder Nora Twomey, had to clean a toilet, she’s not below doing what needs to be done to stay creative and independent. We had the opportunity to speak with Nora about her early love for drawing and animation, the ups and downs of running a studio, how she stays creative, as well as her latest feature film My Father's Dragon, a beautiful adaptation of Ruth Stiles Gannett's award-winning children's book. Episode Links Cartoon Saloon Instagram Facebook YouTube Twitter Watch My Father's Dragon Host: Marina Antunes Opening &amp; Closing Credits by: Michael Edlund Produced &amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University. KILOBYTE: Atomic Cartoons · Image Engine · Industrial Light &amp;amp; Magic · Mainframe Studios. BYTE: CMPA BC · Scanline VFX · The Little Dev Shop. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>44</itunes:episode>
      <title>S05E02: Henry Selick — Scaring Not Scarring</title>
      <itunes:title>Henry Selick — Scaring Not Scarring</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e02.1080x1080.png"/>
      <enclosure length="64800331" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S05E02_HenrySelick.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S05E01_HenrySelick</guid>
      <description>
        <![CDATA[

          <p><img src="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e02.300x300.png" /></p>

          <p>Henry Selick's artistic talents were noted at an early
          age but he shied away from the attention, turning instead to
          another creative outlet: music. While in college studying
          math and science, he rediscovered his love for art and
          eventually found himself at CalArts.</p>

          <p>Unable to keep up with the ferocious pace at
          Hanna-Barbera, Henry went knocking on Disney's door, a
          relationship that eventually led him to direct the
          ground-breaking <i>The Nightmare Before Christmas</i>.</p>

          <p>We spoke with Henry about his inspiration and early
          passion for art, his penchant for the macabre, the evolution
          of stop-motion and his latest film <i>Wendell &amp;
          Wild</i>.</p>

          <p><strong>Episode Links</strong></p>

          <ul>
            <li><a href="https://www.netflix.com/title/80231433">Watch <i>Wendell &amp; Wild</i></a></li>
          </ul>

         <p>
           Host: <a href="https://twitter.com/themarina">Marina Antunes</a><br />
           Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
           Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
           ©2023 Spark CG Society · All Rights Reserved.
         </p>

         <p>Thank you to our sponsors!</p>

         <p>TERABYTE: Creative BC.</p>

         <p>MEGABYTE: Animal Logic · Capilano University.</p>

         <p>KILOBYTE: Atomic Cartoons · BRON · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios.</p>

         <p>BYTE: CMPA BC · Digi BC · Scanline VFX · The Little Dev Shop · Vancouver Film School.</p>

         <p>PARTNERS: ACM SIGGRAPH.</p>

         <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>
       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 26 Jan 2023 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Henry Selick's artistic talents were noted at an early age but he shied away from the attention, turning instead to another creative outlet: music. While in college studying math and science, he rediscovered his love for art and eventually found himself at CalArts. Unable to keep up with the ferocious pace at Hanna-Barbera, Henry went knocking on Disney's door, a relationship that eventually led him to direct the ground-breaking The Nightmare Before Christmas. We spoke with Henry about his inspiration and early passion for art, his penchant for the macabre, the evolution of stop-motion and his latest film Wendell &amp;amp; Wild. Episode Links Watch Wendell &amp;amp; Wild Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University. KILOBYTE: Atomic Cartoons · BRON · DNEG · Image Engine · Industrial Light &amp;amp; Magic · Mainframe Studios. BYTE: CMPA BC · Digi BC · Scanline VFX · The Little Dev Shop · Vancouver Film School. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Henry Selick's artistic talents were noted at an early age but he shied away from the attention, turning instead to another creative outlet: music. While in college studying math and science, he rediscovered his love for art and eventually found himself at CalArts. Unable to keep up with the ferocious pace at Hanna-Barbera, Henry went knocking on Disney's door, a relationship that eventually led him to direct the ground-breaking The Nightmare Before Christmas. We spoke with Henry about his inspiration and early passion for art, his penchant for the macabre, the evolution of stop-motion and his latest film Wendell &amp;amp; Wild. Episode Links Watch Wendell &amp;amp; Wild Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University. KILOBYTE: Atomic Cartoons · BRON · DNEG · Image Engine · Industrial Light &amp;amp; Magic · Mainframe Studios. BYTE: CMPA BC · Digi BC · Scanline VFX · The Little Dev Shop · Vancouver Film School. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>45</itunes:episode>
      <title>S05E03: Peggy Holmes — Choreographing Animation</title>
      <itunes:title>Peggy Holmes — Choreographing Animation</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e03.1080x1080.png"/>
      <enclosure length="58115275" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S05E03_PeggyHolmes.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S05E03_PeggyHolmes</guid>
      <description>
        <![CDATA[

          <p><img src="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e03.300x300.png" /></p>

          <p>Peggy Holmes is proof that a career in animation can
          start at any age. Before animation, she had an enormously
          successful career as a choreographer for film and stage,
          even going on the road with Michael Jackson on two tours.
          </p>

          <p> So how did she get from choreography to directing? We
          spoke with Peggy about her first career, the transition into
          animation at Disney, her move to Skydance Animation, and the
          making of the studio's first animated feature film
          <i>Luck</i>.</p>

          <p><strong>Episode Links</strong></p>

          <ul>
            <li><a href="https://skydance.com/animation/#-">Skydance Animation</a></li>
            <li><a href="https://www.facebook.com/skydanceanim/">Facebook</a></li>
            <li><a href="https://www.instagram.com/skydanceanimation/">Instagram</a></li>
            <li><a href="https://tv.apple.com/us/movie/luck/umc.cmc.5w6fq1u39v7ozsdv3jkx0nrfs">Watch <i>Luck</i></a></li>
          </ul>

         <p>
           Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
           Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
           Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
           ©2023 Spark CG Society · All Rights Reserved.
         </p>

         <p>Thank you to our sponsors!</p>

         <p>TERABYTE: Creative BC.</p>

         <p>MEGABYTE: Animal Logic · Capilano University · Netflix.</p>

         <p>KILOBYTE: Atomic Cartoons · BRON · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios.</p>

         <p>BYTE: Animasia BC · CMPA BC · Digi BC · Scanline VFX · The Little Dev Shop · Vancouver Film School.</p>

         <p>PARTNERS: ACM SIGGRAPH.</p>

         <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>
       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 9 Feb 2023 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Peggy Holmes is proof that a career in animation can start at any age. Before animation, she had an enormously successful career as a choreographer for film and stage, even going on the road with Michael Jackson on two tours. So how did she get from choreography to directing? We spoke with Peggy about her first career, the transition into animation at Disney, her move to Skydance Animation, and the making of the studio's first animated feature film Luck. Episode Links Skydance Animation Facebook Instagram Watch Luck Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · BRON · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp;amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · Scanline VFX · The Little Dev Shop · Vancouver Film School. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Peggy Holmes is proof that a career in animation can start at any age. Before animation, she had an enormously successful career as a choreographer for film and stage, even going on the road with Michael Jackson on two tours. So how did she get from choreography to directing? We spoke with Peggy about her first career, the transition into animation at Disney, her move to Skydance Animation, and the making of the studio's first animated feature film Luck. Episode Links Skydance Animation Facebook Instagram Watch Luck Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · BRON · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp;amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · Scanline VFX · The Little Dev Shop · Vancouver Film School. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>46</itunes:episode>
      <title>S05E04: Kevin Lima — Obsessively Creating</title>
      <itunes:title>Kevin Lima — Obsessively Creating</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e04.1080x1080.png"/>
      <enclosure length="75814604" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S05E04_KevinLima.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S05E04_KevinLima</guid>
      <description>
        <![CDATA[

         <p><img src="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e04.300x300.png" /></p>


          <p>
            Growing up with his grandmother in Rhode Island, Kevin
            Lima doesn't remember a time when he didn't draw. That
            passion for creativity led to puppetry and, eventually,
            CalArts.
          </p>

          <p>
            A successful career at Disney followed, working on Disney
            Renaissance classics <i>The Little Mermaid</i>, <i>Beauty
            and the Beast</i> and <i>Aladdin</i>, later transitioning
            into directing a trio of cult favourites: <i>A Goofy
            Movie</i>, <i>Tarzan</i> and the live-action/animation
            hit <i>Enchanted</i>.
          </p>

          <p>
            In our conversation, Kevin discusses his career
            trajectory, his sources of inspiration, his passion for
            storytelling, and the vital skill of knowing when a story
            isn't working.
          </p>

          <p><strong>Episode Links</strong></p>

          <ul>
            <li><a href="https://www.linkedin.com/in/kevin-lima-8199259/">LinkedIn</a></li>
            <li><a href="https://www.twasentertainment.com/">'Twas Entertainment</a></li>
          </ul>

         <p>
           Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
           Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
           Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
           ©2023 Spark CG Society · All Rights Reserved.
         </p>

         <p>Thank you to our sponsors!</p>

         <p>TERABYTE: Creative BC.</p>

         <p>MEGABYTE: Animal Logic · Capilano University · Netflix.</p>

         <p>KILOBYTE: Atomic Cartoons · BRON · Doberman Pictures · DNEG · Image Engine · Industrial Light & Magic · Mainframe Studios · WildBrain Studios.</p>

         <p>BYTE: Animasia BC · CMPA BC · Digi BC · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media.</p>

         <p>PARTNERS: ACM SIGGRAPH.</p>

         <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>
       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 23 Feb 2023 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Growing up with his grandmother in Rhode Island, Kevin Lima doesn't remember a time when he didn't draw. That passion for creativity led to puppetry and, eventually, CalArts. A successful career at Disney followed, working on Disney Renaissance classics The Little Mermaid, Beauty and the Beast and Aladdin, later transitioning into directing a trio of cult favourites: A Goofy Movie, Tarzan and the live-action/animation hit Enchanted. In our conversation, Kevin discusses his career trajectory, his sources of inspiration, his passion for storytelling, and the vital skill of knowing when a story isn't working. Episode Links LinkedIn 'Twas Entertainment Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · BRON · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Growing up with his grandmother in Rhode Island, Kevin Lima doesn't remember a time when he didn't draw. That passion for creativity led to puppetry and, eventually, CalArts. A successful career at Disney followed, working on Disney Renaissance classics The Little Mermaid, Beauty and the Beast and Aladdin, later transitioning into directing a trio of cult favourites: A Goofy Movie, Tarzan and the live-action/animation hit Enchanted. In our conversation, Kevin discusses his career trajectory, his sources of inspiration, his passion for storytelling, and the vital skill of knowing when a story isn't working. Episode Links LinkedIn 'Twas Entertainment Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · BRON · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>47</itunes:episode>
      <title>S05E05: Karissa Valencia — Crafting Authenticity</title>
      <itunes:title>Karissa Valencia — Crafting Authenticity</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e05.1080x1080.png"/>
      <enclosure length="43634688" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S05E05_KarissaValencia.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S05E05_KarissaValencia</guid>
      <description>
        <![CDATA[

         <p><img src="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e05.300x300.png" /></p>

          <p>
            Karissa Valencia spent her youth travelling between the
            bustling metropolis of San Diego and the peaceful Santa
            Ynez Chumash Reservation. Growing up with a foot in both
            of those worlds deeply affected both the stories Karissa
            tells and how she tells them.
          </p>

          <p>
            In our conversation with Karissa, she shares insights into
            what it's like to craft stories for young children, the
            process of "indigenizing" her award-winning
            series <i>Spirit Rangers</i>, and how her native identity
            and being a woman have shaped her storytelling.
          </p>

          <p><strong>Episode Links</strong></p>

          <ul>
            <li><a href="https://www.linkedin.com/in/karissavalencia/">LinkedIn</a></li>
            <li><a href="https://www.instagram.com/karissavalencia__/">Instagram</a></li>
            <li><a href="https://www.netflix.com/title/81098500"><i>Spirit Rangers</i></a></li>
          </ul>

          <p>
            Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
            Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br />
            Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
            ©2023 Spark CG Society · All Rights Reserved.
          </p>

          <p>Thank you to our sponsors!</p>

          <p>TERABYTE: Creative BC.</p>

          <p>MEGABYTE: Animal Logic · Capilano University · Netflix · Tickfilm.</p>

          <p>KILOBYTE: Atomic Cartoons · BRON · Doberman Pictures · DNEG · Image Engine · Industrial Light & Magic · Mainframe Studios · WildBrain Studios.</p>

          <p>BYTE: Animasia BC · CMPA BC · Digi BC · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios.</p>

          <p>PARTNERS: ACM SIGGRAPH.</p>

          <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>
       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 9 Mar 2023 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
   <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Karissa Valencia spent her youth travelling between the bustling metropolis of San Diego and the peaceful Santa Ynez Chumash Reservation. Growing up with a foot in both of those worlds deeply affected both the stories Karissa tells and how she tells them. In our conversation with Karissa, she shares insights into what it's like to craft stories for young children, the process of "indigenizing" her award-winning series Spirit Rangers, and how her native identity and being a woman have shaped her storytelling. Episode Links LinkedIn Instagram Spirit Rangers Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix · Tickfilm. KILOBYTE: Atomic Cartoons · BRON · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Karissa Valencia spent her youth travelling between the bustling metropolis of San Diego and the peaceful Santa Ynez Chumash Reservation. Growing up with a foot in both of those worlds deeply affected both the stories Karissa tells and how she tells them. In our conversation with Karissa, she shares insights into what it's like to craft stories for young children, the process of "indigenizing" her award-winning series Spirit Rangers, and how her native identity and being a woman have shaped her storytelling. Episode Links LinkedIn Instagram Spirit Rangers Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix · Tickfilm. KILOBYTE: Atomic Cartoons · BRON · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios. PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

   <item>
      <itunes:episode>48</itunes:episode>
      <title>S05E06: Ron Clements — Veteran Insight</title>
      <itunes:title>Ron Clements — Veteran Insight</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e06.1080x1080.png"/>
      <enclosure length="113487304" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S05E06_RonClements.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S05E06_RonClements</guid>
      <description>
        <![CDATA[

          <p><img src="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e06.300x300.png" /></p>

          <p>
            Ron Clements's animation career began while he was still
            in high school and working part-time at the local
            television station in Sioux City, Iowa. An ill-fated trip
            to New York changed his career, leading a young Ron to Los
            Angeles and a job at Hanna-Barbera before landing his
            dream job: Disney.
          </p>

          <p>

           In this conversation, Ron talks about his early passion for
           drawing and experimentation with film, the highs and lows
           of his career; from being at the forefront of the "Disney
           Renaissance" with the release of <i>The Little Mermaid</i>
           to the disappointment of <i>Treasure Planet</i>, and the
           shift to CG animation.</p>

         <p>
           Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
           Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
           Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
           ©2023 Spark CG Society · All Rights Reserved.
         </p>

         <p>Thank you to our sponsors!</p>

         <p>TERABYTE: Creative BC.</p>

         <p>MEGABYTE: Animal Logic · Capilano University · Netflix · Tickfilm.</p>

         <p>KILOBYTE:
            Atomic Cartoons · BRON · Doberman Pictures · DNEG · Image Engine · Industrial Light & Magic ·
            Mainframe Studios · WildBrain Studios.
         </p>

         <p>BYTE:
           Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX ·
           The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX
         </p>

         <p>PARTNERS: ACM SIGGRAPH.</p>

         <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>
       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 30 Mar 2023 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ron Clements's animation career began while he was still in high school and working part-time at the local television station in Sioux City, Iowa. An ill-fated trip to New York changed his career, leading a young Ron to Los Angeles and a job at Hanna-Barbera before landing his dream job: Disney. In this conversation, Ron talks about his early passion for drawing and experimentation with film, the highs and lows of his career; from being at the forefront of the "Disney Renaissance" with the release of The Little Mermaid to the disappointment of Treasure Planet, and the shift to CG animation. Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix · Tickfilm. KILOBYTE: Atomic Cartoons · BRON · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Ron Clements's animation career began while he was still in high school and working part-time at the local television station in Sioux City, Iowa. An ill-fated trip to New York changed his career, leading a young Ron to Los Angeles and a job at Hanna-Barbera before landing his dream job: Disney. In this conversation, Ron talks about his early passion for drawing and experimentation with film, the highs and lows of his career; from being at the forefront of the "Disney Renaissance" with the release of The Little Mermaid to the disappointment of Treasure Planet, and the shift to CG animation. Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix · Tickfilm. KILOBYTE: Atomic Cartoons · BRON · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>49</itunes:episode>
      <title>S05E07: Elizabeth Baron — Driving Change</title>
      <itunes:title>Elizabeth Baron — Driving Change</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e07.1080x1080.png"/>
      <enclosure length="106960087" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S05E07_ElizabethBaron.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S05E07_ElizabethBaron</guid>
      <description>
        <![CDATA[

          <p><img src="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e07.300x300.png" /></p>

          <p>
            Elizabeth Baron fell in love with computing at an early
            age, a passion that led her to study computer science at
            Eastern Michigan University. Hailing from a self-proclaimed
            "Ford Family," Elizabeth began her career at the car
            manufacturer shortly after graduation and over the years
            moved around various departments, eventually running Ford's
            Immersive Virtual Environment Lab, a lab she also helped to create.
          </p>

          <p>
            In our conversation with Elizabeth, she recounts her early
            years at Ford and the challenges and achievements of her career
            at the company, being awarded the Dr. Haren Gandhi Research
            and Innovation Award, her passion for SIGGRAPH, the challenge
            of starting a new career after 30 years with the same company,
            and she shares some insights into what she believes to be the
            challenges of immersive technologies.
          </p>

          <p><strong>Episode Links</strong></p>

          <ul>
            <li><a href="https://www.linkedin.com/in/elizabethsbaron/">LinkedIn</a></li>
            <li><a href="https://www.instagram.com/unitytechnologies/?hl=en">Instagram</a></li>
            <li><a href="https://www.facebook.com/unitytech/">Facebook</a></li>
            <li><a href="https://unity.com"><i>Unity</i></a></li>
          </ul>

          <p>
            Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
            Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
            Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
            ©2023 Spark CG Society · All Rights Reserved.
          </p>

         <p>Thank you to our sponsors!</p>

         <p>TERABYTE: Creative BC.</p>

         <p>MEGABYTE: Animal Logic · Capilano University · Netflix · Tickfilm.</p>

         <p>KILOBYTE:
            Atomic Cartoons · BRON · Doberman Pictures · DNEG · Image Engine · Industrial Light & Magic ·
            Mainframe Studios · WildBrain Studios.
         </p>

         <p>BYTE:
           Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX ·
           The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX
         </p>

         <p>PARTNERS: ACM SIGGRAPH.</p>

         <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>
       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 8 Jun 2023 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Elizabeth Baron fell in love with computing at an early age, a passion that led her to study computer science at Eastern Michigan University. Hailing from a self-proclaimed "Ford Family," Elizabeth began her career at the car manufacturer shortly after graduation and over the years moved around various departments, eventually running Ford's Immersive Virtual Environment Lab, a lab she also helped to create. In our conversation with Elizabeth, she recounts her early years at Ford and the challenges and achievements of her career at the company, being awarded the Dr. Haren Gandhi Research and Innovation Award, her passion for SIGGRAPH, the challenge of starting a new career after 30 years with the same company, and she shares some insights into what she believes to be the challenges of immersive technologies. Episode Links LinkedIn Instagram Facebook Unity Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix · Tickfilm. KILOBYTE: Atomic Cartoons · BRON · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Elizabeth Baron fell in love with computing at an early age, a passion that led her to study computer science at Eastern Michigan University. Hailing from a self-proclaimed "Ford Family," Elizabeth began her career at the car manufacturer shortly after graduation and over the years moved around various departments, eventually running Ford's Immersive Virtual Environment Lab, a lab she also helped to create. In our conversation with Elizabeth, she recounts her early years at Ford and the challenges and achievements of her career at the company, being awarded the Dr. Haren Gandhi Research and Innovation Award, her passion for SIGGRAPH, the challenge of starting a new career after 30 years with the same company, and she shares some insights into what she believes to be the challenges of immersive technologies. Episode Links LinkedIn Instagram Facebook Unity Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix · Tickfilm. KILOBYTE: Atomic Cartoons · BRON · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>50</itunes:episode>
      <title>S05E08: Alain Chesnais — Lifelong Innovator</title>
      <itunes:title>Alain Chesnais — Lifelong Innovator</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e08.1080x1080.png"/>
      <enclosure length="102000000" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S05E08_AlainChesnais.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S05E08_AlainChesnais</guid>
      <description>
        <![CDATA[

          <p><img src="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e08.300x300.png" /></p>

          <p>
                                Math always came easily to Alain Chesnais, something he partially
                        attributes to genes. That ease has lent itself well to his career,
                        helping him navigate studies in math, science, and eventually computing.
          </p>

          <p>
                                Working with groundbreaking computer scientist Henri Gouraud
                        greatly impacted the trajectory of Alain's career, in part by
                        introducing him to computer graphics.

          </p>

          <p>
                                Alain has devoted his career to innovation and research, and
                        some of his achievements include the development of Maya, a tool
                        that is now widely used in the CG industry, as well as TrendSpottr,
                        a predictive analytics tool for social media.

          </p>

         <p>
                                In our conversation with Alain, he shares insights into his
                        career including his work with SIGGRAPH and how he played an
                        instrumental role in the launch of SIGGRAPH Asia. He also shares
                        tips on being an effective leader, and provides insight into
                        emerging trends he is most excited about.

          </p>

                <p><strong>Episode Links</strong></p>

                <ul>
                  <li><a href="https://www.linkedin.com/in/alainchesnais/?originalSubdomain=ca">LinkedIn</a></li>
                          <li><a href="https://www.facebook.com/alain.chesnais">Facebook</a></li>
                  <li><a href="http://www.alainchesnais.com/"><i>Website</i></a></li>
                </ul>

          <p>
            Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
            Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
            Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
            ©2023 Spark CG Society · All Rights Reserved.
          </p>

         <p>Thank you to our sponsors!</p>

         <p>TERABYTE: Creative BC.</p>

         <p>MEGABYTE: Animal Logic · Capilano University · Netflix · Tickfilm.</p>

         <p>KILOBYTE:
            Atomic Cartoons · BRON · Doberman Pictures · DNEG · Image Engine · Industrial Light & Magic ·
            Mainframe Studios · WildBrain Studios.
         </p>

         <p>BYTE:
           Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX ·
           The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX
         </p>

         <p>PARTNERS: ACM SIGGRAPH.</p>

         <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>
       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 22 Jun 2023 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Math always came easily to Alain Chesnais, something he partially attributes to genes. That ease has lent itself well to his career, helping him navigate studies in math, science, and eventually computing. Working with groundbreaking computer scientist Henri Gouraud greatly impacted the trajectory of Alain's career, in part by introducing him to computer graphics. Alain has devoted his career to innovation and research, and some of his achievements include the development of Maya, a tool that is now widely used in the CG industry, as well as TrendSpottr, a predictive analytics tool for social media. In our conversation with Alain, he shares insights into his career including his work with SIGGRAPH and how he played an instrumental role in the launch of SIGGRAPH Asia. He also shares tips on being an effective leader, and provides insight into emerging trends he is most excited about. Episode Links LinkedIn Facebook Website Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix · Tickfilm. KILOBYTE: Atomic Cartoons · BRON · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Math always came easily to Alain Chesnais, something he partially attributes to genes. That ease has lent itself well to his career, helping him navigate studies in math, science, and eventually computing. Working with groundbreaking computer scientist Henri Gouraud greatly impacted the trajectory of Alain's career, in part by introducing him to computer graphics. Alain has devoted his career to innovation and research, and some of his achievements include the development of Maya, a tool that is now widely used in the CG industry, as well as TrendSpottr, a predictive analytics tool for social media. In our conversation with Alain, he shares insights into his career including his work with SIGGRAPH and how he played an instrumental role in the launch of SIGGRAPH Asia. He also shares tips on being an effective leader, and provides insight into emerging trends he is most excited about. Episode Links LinkedIn Facebook Website Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix · Tickfilm. KILOBYTE: Atomic Cartoons · BRON · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX PARTNERS: ACM SIGGRAPH. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>51</itunes:episode>
      <title>S05E09: Brenda Chapman — Perpetual Storyteller</title>
      <itunes:title>Brenda Chapman — Perpetual Storyteller</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e09.1080x1080.png"/>
      <enclosure length="79792850" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S05E09_BrendaChapman.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S05E09_BrendaChapman</guid>
      <description>
        <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e09.300x300.png" /></p>
        <p>
          Growing up the youngest of five in rural Illinois, Brenda
          Chapman's passion for drawing was encouraged by her mother.
          Working her way through school, Brenda began her formal
          studies at Illinois College before applying and being rejected
          by CalArts.
        </p>

        <p>
          Brenda did eventually make it to CalArts where she met Joe Ranft,
          an encounter that changed the trajectory of her career.
        </p>

        <p>
          Over the course of this conversation, Brenda shares her experience
          in the industry, from her first animation job on <i>Hulk Hogan's Rock
          'n' Wrestling</i> and early career at Disney, writing and directing the
          Oscar®-winning <i>Brave</i>, the importance of mentorship, and how she
          stays creative.
        </p>

        <p><strong>Episode Links</strong></p>

       <ul>
         <li><a href="https://www.linkedin.com/in/brenjchapman/">LinkedIn</a></li>
         <li><a href="https://www.twasentertainment.com/">Website</a></li>
       </ul>

       <p>
         Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
         Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
         Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
         ©2023 Spark CG Society · All Rights Reserved.
       </p>

       <p>Thank you to our sponsors!</p>

       <p>TERABYTE: Creative BC.</p>

       <p>MEGABYTE: Animal Logic · Capilano University · Netflix · Tickfilm. </p>

       <p>KILOBYTE:
         Atomic Cartoons · Doberman Pictures · DNEG · Image Engine · Industrial Light & Magic ·
         Mainframe Studios · WildBrain Studios.
       </p>

       <p>BYTE:
         Animasia BC · BRON · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX ·
         The Little Dev Shop · Vancouver Film School · Versatile Media ·
         Walt Disney Animation Studios · Wētā FX.
       </p>

       <p>PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia.</p>

       <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>
       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 20 Jul 2023 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Growing up the youngest of five in rural Illinois, Brenda Chapman's passion for drawing was encouraged by her mother. Working her way through school, Brenda began her formal studies at Illinois College before applying and being rejected by CalArts. Brenda did eventually make it to CalArts where she met Joe Ranft, an encounter that changed the trajectory of her career. Over the course of this conversation, Brenda shares her experience in the industry, from her first animation job on Hulk Hogan's Rock 'n' Wrestling and early career at Disney, writing and directing the Oscar®-winning Brave, the importance of mentorship, and how she stays creative. Episode Links LinkedIn Website Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix · Tickfilm. KILOBYTE: Atomic Cartoons · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · BRON · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Growing up the youngest of five in rural Illinois, Brenda Chapman's passion for drawing was encouraged by her mother. Working her way through school, Brenda began her formal studies at Illinois College before applying and being rejected by CalArts. Brenda did eventually make it to CalArts where she met Joe Ranft, an encounter that changed the trajectory of her career. Over the course of this conversation, Brenda shares her experience in the industry, from her first animation job on Hulk Hogan's Rock 'n' Wrestling and early career at Disney, writing and directing the Oscar®-winning Brave, the importance of mentorship, and how she stays creative. Episode Links LinkedIn Website Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix · Tickfilm. KILOBYTE: Atomic Cartoons · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · BRON · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>52</itunes:episode>
      <title>S05E10: Henrique Reginato — Seize Opportunity</title>
      <itunes:title>Henrique Reginato — Seize Opportunity</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e10.1080x1080.png"/>
      <enclosure length="93940902" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S05E10_HenriqueReginato.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S05E10_HenriqueReginato</guid>
      <description>
        <![CDATA[

        <p><img src="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e10.300x300.jpg" /></p>
        <p>
          Henrique Reginato was always artistically inclined but he came to visual storytelling
          through, of all things, radio.
        </p>

        <p>
          After a series of false starts, Henrique found himself far from home and family at
          Vancouver Film School. The goal was simple: finish the program, return to Brazil
          and start a career but the universe had other plans and instead, Henrique found
          himself working and settling down in Vancouver.
        </p>

        <p>
          After years of working in studios, Henrique ventured out on his own in 2020 and
          launched NOX Visual Effects, a visual effects bureau with a focus on compositing
          but being "the boss" sometimes means making mistakes. In our candid conversation,
          Henrique shares valuable tips on surviving contract work, the importance of
          networking and mentorship, and insight into launching a business.
        </p>

        <p><strong>Episode Links</strong></p>

        <ul>
          <li><a href="https://www.linkedin.com/in/henriquereginato/?originalSubdomain=ca">LinkedIn</a></li>
          <li><a href="https://www.noxvfx.com/">Website</a></li>
        </ul>

        <p>
          Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
          Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
          Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
          ©2023 Spark CG Society · All Rights Reserved.
        </p>

        <p>Thank you to our sponsors!</p>

        <p>TERABYTE: Creative BC.</p>

        <p>MEGABYTE: Animal Logic · Capilano University · Netflix. </p>

        <p>KILOBYTE:
          Atomic Cartoons · Doberman Pictures · DNEG · Image Engine · Industrial Light & Magic ·
          Mainframe Studios · WildBrain Studios.
        </p>

        <p>BYTE:
          Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX ·
          The Little Dev Shop · Vancouver Film School · Versatile Media ·
          Walt Disney Animation Studios · Wētā FX.
        </p>

        <p>PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia.</p>

        <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>
       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 3 Aug 2023 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Henrique Reginato was always artistically inclined but he came to visual storytelling through, of all things, radio. After a series of false starts, Henrique found himself far from home and family at Vancouver Film School. The goal was simple: finish the program, return to Brazil and start a career but the universe had other plans and instead, Henrique found himself working and settling down in Vancouver. After years of working in studios, Henrique ventured out on his own in 2020 and launched NOX Visual Effects, a visual effects bureau with a focus on compositing but being "the boss" sometimes means making mistakes. In our candid conversation, Henrique shares valuable tips on surviving contract work, the importance of networking and mentorship, and insight into launching a business. Episode Links LinkedIn Website Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Henrique Reginato was always artistically inclined but he came to visual storytelling through, of all things, radio. After a series of false starts, Henrique found himself far from home and family at Vancouver Film School. The goal was simple: finish the program, return to Brazil and start a career but the universe had other plans and instead, Henrique found himself working and settling down in Vancouver. After years of working in studios, Henrique ventured out on his own in 2020 and launched NOX Visual Effects, a visual effects bureau with a focus on compositing but being "the boss" sometimes means making mistakes. In our candid conversation, Henrique shares valuable tips on surviving contract work, the importance of networking and mentorship, and insight into launching a business. Episode Links LinkedIn Website Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>53</itunes:episode>
      <title>S05E11: Debi Wong — Disruptive Tendencies</title>
      <itunes:title>Debi Wong — Disruptive Tendencies</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e11.1080x1080.png"/>
      <enclosure length="77135411" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S05E11_DebiWong.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S05E11_DebiWong</guid>
      <description>
        <![CDATA[

        <p>
          Technology. Innovation. Interactive. Disruptive. These are not terms generally
                      associated with opera but for Debi Wong and her team at re:Naissance Opera,
                      these words are at the core of what they do. But how does one go from studying
                      classical music at Yale School of Music and Sibelius-Akatemia to creating
                      operas in VR?
        </p>

        <p>
          For Debi, it's simply in her nature. A disruptor at her core, she's always
                            pushed the envelope of tradition, asking “why” at every opportunity but it
                            was the discovery of early Baroque opera and the spirit of innovation present
                            in the early days of the art form that inform her work.
        </p>

        <p>
          In our conversation, Debi takes us on an insider's journey through her career,
                            from the early days of discovering that music was something you could do for
                            a living to how her love for video games informed her first VR project and
                            she shares insights into how failing doesn't necessarily mean failure.
        </p>

        <p><strong>Episode Links</strong></p>

        <ul>
          <li><a href="www.reopera.com">Website</a></li>
          <li><a href="https://ca.linkedin.com/in/debiwongvoice">LinkedIn</a></li>
          <li><a href="https://www.instagram.com/debiwong/?hl=en">Instagram</a></li>
              </ul>

        <p>
          Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
          Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
          Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
          ©2023 Spark CG Society · All Rights Reserved.
        </p>

        <p>Thank you to our sponsors!</p>

        <p>TERABYTE: Creative BC.</p>

        <p>MEGABYTE: Animal Logic · Capilano University · Netflix. </p>

        <p>KILOBYTE:
          Atomic Cartoons · Doberman Pictures · DNEG · Image Engine · Industrial Light & Magic ·
          Mainframe Studios · WildBrain Studios.
        </p>

        <p>BYTE:
          Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX ·
          The Little Dev Shop · Vancouver Film School · Versatile Media ·
          Walt Disney Animation Studios · Wētā FX.
        </p>

        <p>PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia.</p>

        <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>
       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 17 Aug 2023 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Technology. Innovation. Interactive. Disruptive. These are not terms generally associated with opera but for Debi Wong and her team at re:Naissance Opera, these words are at the core of what they do. But how does one go from studying classical music at Yale School of Music and Sibelius-Akatemia to creating operas in VR? For Debi, it's simply in her nature. A disruptor at her core, she's always pushed the envelope of tradition, asking “why” at every opportunity but it was the discovery of early Baroque opera and the spirit of innovation present in the early days of the art form that inform her work. In our conversation, Debi takes us on an insider's journey through her career, from the early days of discovering that music was something you could do for a living to how her love for video games informed her first VR project and she shares insights into how failing doesn't necessarily mean failure. Episode Links Website LinkedIn Instagram Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Technology. Innovation. Interactive. Disruptive. These are not terms generally associated with opera but for Debi Wong and her team at re:Naissance Opera, these words are at the core of what they do. But how does one go from studying classical music at Yale School of Music and Sibelius-Akatemia to creating operas in VR? For Debi, it's simply in her nature. A disruptor at her core, she's always pushed the envelope of tradition, asking “why” at every opportunity but it was the discovery of early Baroque opera and the spirit of innovation present in the early days of the art form that inform her work. In our conversation, Debi takes us on an insider's journey through her career, from the early days of discovering that music was something you could do for a living to how her love for video games informed her first VR project and she shares insights into how failing doesn't necessarily mean failure. Episode Links Website LinkedIn Instagram Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>54</itunes:episode>
      <title>S05E12: JM Blay — Art is a Lifestyle</title>
      <itunes:title>JM Blay — Art is a Lifestyle</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e12.1080x1080.png"/>
      <enclosure length="85667944" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media//Spark_S05E12_JMBlay.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S05E12_JMBlay</guid>
      <description>
        <![CDATA[

          <p>Hailing from a family with a long history of artists, JM
            Blay seemed destined to enter the art world. As if
            predestined, once he started drawing, he never
            stopped.</p>

          <p>His love of art developed into a fascination with
            photography and movement. Unbeknownst to him, JM had
            stumbled into the world of motion design and his “weird
            fascination” became the cornerstone of his career.</p>

          <p>JM’s versatile, unpretentious approach to creative
            collaboration has served him well, leading to a 20+ year
            career and collaborations on everything from film to music
            videos; working with major brands from around the globe
            including Netflix, Adidas, Doritos, Paul McCartney, and
            Lady Gaga among many others.</p>

          <p>In this candid conversation, JM shares insights into the
            world and history of motion design and how AI is
            disrupting the status quo. Along the way, he also shares
            valuable tips on working with difficult clients, staying
            creative, and finding a work/life balance.</p>

          <p><strong>Episode Links</strong></p>

          <ul>
            <li><a href="https://blay.studio/">Website</a></li>
            <li><a href="https://es.linkedin.com/in/jmblay ">LinkedIn</a></li>
            <li><a href="https://www.imdb.com/name/nm9069464/">IMDb</a></li>
            <li><a href="https://www.instagram.com/jmblay/">Instagram</a></li>
            <li><a href="https://www.facebook.com/jmblay">Facebook</a></li>
            <li><a href="https://twitter.com/jm_blay">X</a></li>
            <li><a href="https://www.behance.net/jmblay">Behance</a></li>
            <li><a href="https://vimeo.com/jmblay">Vimeo</a></li>
            <li><a href="https://blay.studio/">Blay Studio</a></li>
          </ul>

        <p>
          Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
          Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
          Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
          ©2023 Spark CG Society · All Rights Reserved.
        </p>

        <p>Thank you to our sponsors!</p>

        <p>TERABYTE: Creative BC.</p>

        <p>MEGABYTE: Animal Logic · Capilano University · Netflix. </p>

        <p>KILOBYTE:
          Atomic Cartoons · Doberman Pictures · DNEG · Image Engine · Industrial Light & Magic ·
          Mainframe Studios · WildBrain Studios.
        </p>

        <p>BYTE:
          Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX ·
          The Little Dev Shop · Vancouver Film School · Versatile Media ·
          Walt Disney Animation Studios · Wētā FX.
        </p>

        <p>PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia.</p>

        <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>
       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 7 Sep 2023 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Hailing from a family with a long history of artists, JM Blay seemed destined to enter the art world. As if predestined, once he started drawing, he never stopped. His love of art developed into a fascination with photography and movement. Unbeknownst to him, JM had stumbled into the world of motion design and his “weird fascination” became the cornerstone of his career. JM’s versatile, unpretentious approach to creative collaboration has served him well, leading to a 20+ year career and collaborations on everything from film to music videos; working with major brands from around the globe including Netflix, Adidas, Doritos, Paul McCartney, and Lady Gaga among many others. In this candid conversation, JM shares insights into the world and history of motion design and how AI is disrupting the status quo. Along the way, he also shares valuable tips on working with difficult clients, staying creative, and finding a work/life balance. Episode Links Website LinkedIn IMDb Instagram Facebook X Behance Vimeo Blay Studio Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Hailing from a family with a long history of artists, JM Blay seemed destined to enter the art world. As if predestined, once he started drawing, he never stopped. His love of art developed into a fascination with photography and movement. Unbeknownst to him, JM had stumbled into the world of motion design and his “weird fascination” became the cornerstone of his career. JM’s versatile, unpretentious approach to creative collaboration has served him well, leading to a 20+ year career and collaborations on everything from film to music videos; working with major brands from around the globe including Netflix, Adidas, Doritos, Paul McCartney, and Lady Gaga among many others. In this candid conversation, JM shares insights into the world and history of motion design and how AI is disrupting the status quo. Along the way, he also shares valuable tips on working with difficult clients, staying creative, and finding a work/life balance. Episode Links Website LinkedIn IMDb Instagram Facebook X Behance Vimeo Blay Studio Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>55</itunes:episode>
      <title>S05E13: Athena Georgaklis - Taking Leaps</title>
      <itunes:title>Athena Georgaklis - Taking Leaps</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e13.1080x1080.jpg"/>
      <enclosure length="75849621" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S05E13_AthenaGeorgaklis.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S05E13_AthenaGeorgaklis</guid>
      <description>
        <![CDATA[

          <p>Growing up a child of the 80s, Athena Georgaklis loved
            cartoons and while she knew she wanted to work in film,
            her career in animation came almost by chance after taking
            a job as an assistant at the then-fledgling Teletoon. Once
            she realized that animation was what she wanted to do with
            her life, there was no turning back.
          </p>

          <p>With a willingness to learn and take on new challenges,
            Athena rose to the role of Director of Programming at
            Teletoon before making another big leap and leaving behind
            the world of acquisitions for the world of creation, first
            as Head of Development at Nelvana Studios and most
            recently, as Vice President.
          </p>

          <p>With a career that spans many aspects of project creation
            from, development to delivery, Athena has seen and
            experienced it all: from early morning pitch meetings gone
            wrong to delivering projects with lasting impact. In our
            conversation, Athena shares insights into the ups and
            downs of content creation, management in a post-pandemic
            world, the importance of believing in yourself and your
            work, and she provides invaluable tips and advice for
            content creators selling their work.
          </p>

          <p>
            Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
            Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
            Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
            ©2023 Spark CG Society · All Rights Reserved.
          </p>

          <p>Thank you to our sponsors!</p>

          <p>TERABYTE: Creative BC.</p>

          <p><strong>MEGABYTE:</strong> Animal Logic · Capilano University · Netflix.</p>

          <p><strong>KILOBYTE: </strong>
            Atomic Cartoons · Bardel Entertainment · Doberman Pictures · DNEG · Image Engine ·
            Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios.</p>

          <p><strong>BYTE:</strong>
            Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX ·
            The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX.</p>

          <p><strong>PARTNERS:</strong> ACM SIGGRAPH · SIGGRAPH Asia.</p>

          <p><strong>ORGANIZERS:</strong> Spark CG Society · Vancouver ACM SIGGRAPH.</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 21 Sep 2023 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Growing up a child of the 80s, Athena Georgaklis loved cartoons and while she knew she wanted to work in film, her career in animation came almost by chance after taking a job as an assistant at the then-fledgling Teletoon. Once she realized that animation was what she wanted to do with her life, there was no turning back. With a willingness to learn and take on new challenges, Athena rose to the role of Director of Programming at Teletoon before making another big leap and leaving behind the world of acquisitions for the world of creation, first as Head of Development at Nelvana Studios and most recently, as Vice President. With a career that spans many aspects of project creation from, development to delivery, Athena has seen and experienced it all: from early morning pitch meetings gone wrong to delivering projects with lasting impact. In our conversation, Athena shares insights into the ups and downs of content creation, management in a post-pandemic world, the importance of believing in yourself and your work, and she provides invaluable tips and advice for content creators selling their work. Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp;amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Growing up a child of the 80s, Athena Georgaklis loved cartoons and while she knew she wanted to work in film, her career in animation came almost by chance after taking a job as an assistant at the then-fledgling Teletoon. Once she realized that animation was what she wanted to do with her life, there was no turning back. With a willingness to learn and take on new challenges, Athena rose to the role of Director of Programming at Teletoon before making another big leap and leaving behind the world of acquisitions for the world of creation, first as Head of Development at Nelvana Studios and most recently, as Vice President. With a career that spans many aspects of project creation from, development to delivery, Athena has seen and experienced it all: from early morning pitch meetings gone wrong to delivering projects with lasting impact. In our conversation, Athena shares insights into the ups and downs of content creation, management in a post-pandemic world, the importance of believing in yourself and your work, and she provides invaluable tips and advice for content creators selling their work. Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp;amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>56</itunes:episode>
      <title>S05E14: Athomas Goldberg: Experience Maker</title>
      <itunes:title>Athomas Goldberg: Experience Maker</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e14.1080x1080.png"/>
      <enclosure length="81536598" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S05E14_Athomas_Goldberg.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S05E14_Athomas_Goldberg</guid>
      <description>
        <![CDATA[

      <p>Starting as a lighter and later designer for concerts and
        plays in New York City, Athomas Goldberg never imagined
        he’d be at the forefront of a new form of entertainment
        but curiosity, necessity and a willingness to take chances
        have led him to exactly that: a new frontier where live
        entertainment and technology meet.</p>

      <p>From the early days of experimenting with Ken Perlin at
        NYU’s Media Research Lab, Athomas saw the possibility for
        technology and performance to converge. While not
        immediately apparent, each new career experience was
        another step in bringing the two disparate disciplines
        together.</p>

      <p>Throughout our conversation, Athomas shares the
        excitement and challenges of his time at the Media
        Research Lab and how that led to him being an Artist in
        Residence to a researcher. We also explore how his work
        and career coincided with the rise of various
        technologies, from mocap to real-time rendering, that have
        shaped the work he does today and he shares some insight
        into the future of this new form of storytelling.</p>

      <p><strong>Episode Links</strong></p>

      <ul>
        <li><a href="http://www.shocap.com">Shocap Entertainment</a></li>
        <li><a href="http://www.peppersghost.org">Pepper’s Ghost Media</a></li>
        <li><a href="http://lifelikeandbelievable.com">Lifelike and Believable</a></li>
        <li><a href="https://www.linkedin.com/in/athomasgoldberg">LinkedIn</a></li>
        <li><a href="https://www.facebook.com/ShocapEntertainment">Facebook</a></li>
        <li><a href="https://www.youtube.com/@Shocap">YouTube</a></li>
      </ul>

      <p>
        Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
        Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
        Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
        ©2023 Spark CG Society · All Rights Reserved.
      </p>

      <p>Thank you to our sponsors!</p>

      <p><strong>TERABYTE:</strong> Creative BC.</p>

      <p><strong>MEGABYTE:</strong> Animal Logic · Capilano University · Netflix.</p>

      <p><strong>KILOBYTE: </strong>Atomic Cartoons · Bardel Entertainment · Doberman Pictures · DNEG ·
          Image Engine · Industrial Light &amp; Magic · Mainframe Studios · WildBrain Studios.</p>

      <p><strong>BYTE:</strong> Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX ·
          The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX.</p>

      <p><strong>PARTNERS:</strong> ACM SIGGRAPH · SIGGRAPH Asia.</p>

      <p><strong>ORGANIZERS:</strong> Spark CG Society · Vancouver ACM SIGGRAPH.</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 5 Oct 2023 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Starting as a lighter and later designer for concerts and plays in New York City, Athomas Goldberg never imagined he’d be at the forefront of a new form of entertainment but curiosity, necessity and a willingness to take chances have led him to exactly that: a new frontier where live entertainment and technology meet. From the early days of experimenting with Ken Perlin at NYU’s Media Research Lab, Athomas saw the possibility for technology and performance to converge. While not immediately apparent, each new career experience was another step in bringing the two disparate disciplines together. Throughout our conversation, Athomas shares the excitement and challenges of his time at the Media Research Lab and how that led to him being an Artist in Residence to a researcher. We also explore how his work and career coincided with the rise of various technologies, from mocap to real-time rendering, that have shaped the work he does today and he shares some insight into the future of this new form of storytelling. Episode Links Shocap Entertainment Pepper’s Ghost Media Lifelike and Believable LinkedIn Facebook YouTube Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp;amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Starting as a lighter and later designer for concerts and plays in New York City, Athomas Goldberg never imagined he’d be at the forefront of a new form of entertainment but curiosity, necessity and a willingness to take chances have led him to exactly that: a new frontier where live entertainment and technology meet. From the early days of experimenting with Ken Perlin at NYU’s Media Research Lab, Athomas saw the possibility for technology and performance to converge. While not immediately apparent, each new career experience was another step in bringing the two disparate disciplines together. Throughout our conversation, Athomas shares the excitement and challenges of his time at the Media Research Lab and how that led to him being an Artist in Residence to a researcher. We also explore how his work and career coincided with the rise of various technologies, from mocap to real-time rendering, that have shaped the work he does today and he shares some insight into the future of this new form of storytelling. Episode Links Shocap Entertainment Pepper’s Ghost Media Lifelike and Believable LinkedIn Facebook YouTube Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp;amp; Magic · Mainframe Studios · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>57</itunes:episode>
      <title>S05E15: Audrea Topps Harjo: Master of Chaos</title>
      <itunes:title>Audrea Topps Harjo: Master of Chaos</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e15.1080x1080.jpg"/>
      <enclosure length="103477162" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S05E15_Audrea_Topps_Harjo.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S05E15_Audrea_Topps_Harjo</guid>
      <description>
        <![CDATA[

      <p>From the moment she learned to read, Audrea Topps Harjo has
        been a creator, first turning words into worlds in her mind,
        and then sharing those stories she loved so much with her
        family as a performer. Her passion led her to filmmaking in
        various forms, from telling her own stories in her own voice
        as a director, to helping other creators bring their visions
        to life.
      </p>

      <p>A skilled problem solver with a knack for breaking down
        complicated problems and navigating complex work environments,
        Audrea has made a name for herself as someone you can turn to
        when you need help, be it setting up something new or stepping
        in to bring teams into alignment.
      </p>

      <p>From Washington, DC, to LA, New Zealand and back, Audrea has
        not only worked everywhere but she’s also worked with everyone
        and in our conversation, she shares insights into her career,
        from the early days of working at Sony Pictures Imageworks to
        adventures at Electronic Arts and Lightstorm
        Entertainment. Along the way, she discusses culture shock,
        “otherness,” and how taking risks has been a cornerstone of
        her career.
      </p>

      <p><strong>Episode Links</strong></p>

      <ul>
        <li><a href="https://www.inclusionfx.com/">Inclusion FX</a></li>
        <li><a href="https://www.instagram.com/inclusion_fx/">Inclusion FX Instagram</a></li>
        <li><a href="https://www.instagram.com/drebbie1/">Instagram</a></li>
        <li><a href="https://twitter.com/drebbie">X</a></li>
        <li><a href="https://www.youtube.com/channel/UCMBam6uEvad_S2INDSmXMSw">YouTube</a></li>
      </ul>

      <p>
        Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
        Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
        Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
        ©2023 Spark CG Society · All Rights Reserved.
      </p>

      <p>Thank you to our sponsors!</p>

      <p><strong>TERABYTE:</strong> Creative BC.</p>

      <p><strong>MEGABYTE:</strong> Animal Logic · Capilano University · Netflix.</p>

      <p><strong>KILOBYTE: </strong>Atomic Cartoons · Bardel Entertainment · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · Mainframe Studios · Sony Pictures Imageworks · WildBrain Studios.</p>

      <p><strong>BYTE:</strong> Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX.</p>

      <p><strong>PARTNERS:</strong> ACM SIGGRAPH · SIGGRAPH Asia.</p>

      <p><strong>ORGANIZERS:</strong> Spark CG Society · Vancouver ACM SIGGRAPH.</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 19 Oct 2023 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>From the moment she learned to read, Audrea Topps Harjo has been a creator, first turning words into worlds in her mind, and then sharing those stories she loved so much with her family as a performer. Her passion led her to filmmaking in various forms, from telling her own stories in her own voice as a director, to helping other creators bring their visions to life. A skilled problem solver with a knack for breaking down complicated problems and navigating complex work environments, Audrea has made a name for herself as someone you can turn to when you need help, be it setting up something new or stepping in to bring teams into alignment. From Washington, DC, to LA, New Zealand and back, Audrea has not only worked everywhere but she’s also worked with everyone and in our conversation, she shares insights into her career, from the early days of working at Sony Pictures Imageworks to adventures at Electronic Arts and Lightstorm Entertainment. Along the way, she discusses culture shock, “otherness,” and how taking risks has been a cornerstone of her career. Episode Links Inclusion FX Inclusion FX Instagram Instagram X YouTube Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp;amp; Magic · Mainframe Studios · Sony Pictures Imageworks · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>From the moment she learned to read, Audrea Topps Harjo has been a creator, first turning words into worlds in her mind, and then sharing those stories she loved so much with her family as a performer. Her passion led her to filmmaking in various forms, from telling her own stories in her own voice as a director, to helping other creators bring their visions to life. A skilled problem solver with a knack for breaking down complicated problems and navigating complex work environments, Audrea has made a name for herself as someone you can turn to when you need help, be it setting up something new or stepping in to bring teams into alignment. From Washington, DC, to LA, New Zealand and back, Audrea has not only worked everywhere but she’s also worked with everyone and in our conversation, she shares insights into her career, from the early days of working at Sony Pictures Imageworks to adventures at Electronic Arts and Lightstorm Entertainment. Along the way, she discusses culture shock, “otherness,” and how taking risks has been a cornerstone of her career. Episode Links Inclusion FX Inclusion FX Instagram Instagram X YouTube Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp;amp; Magic · Mainframe Studios · Sony Pictures Imageworks · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · The Little Dev Shop · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>58</itunes:episode>
      <title>S05E16: Brian Leif Hansen: Cooking Up Animation</title>
      <itunes:title>Brian Leif Hansen: Cooking Up Animation</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s05e16.1080x1080.jpg"/>
      <enclosure length="73950702" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S05E16_Brian_Leif_Hansen.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S05E16_Brian_Leif_Hansen</guid>
      <description>
        <![CDATA[

      <p>Growing up on a dairy farm in Denmark, Brian Leif Hansen
        assumed he’d spend his life living near where he grew up,
        perhaps a farmer himself, but the universe had other ideas for
        him.</p>

      <p>While a love for puppets and animation was always with him,
        that didn’t seem like a viable option for a career so he did
        the next best thing and trained to be a chef. While he didn’t
        realize it then, that early training prepared him for the life
        of an animator: building stamina, and cultivating an eye for
        precision and detail.</p>

      <p>Leaving behind a successful career in the kitchen, at 24
        Brian took a leap and enrolled in a program at the
        world-renowned Animation Workshop and the rest, as they say,
        is history.</p>

      <p>In our conversation, Brian shares memories of growing up on a
        farm and takes us through his whirlwind, if short-lived,
        career in the culinary arts. He then shares his animation path
        and how he applied lessons learned throughout his career to
        tackle his biggest challenge: <em>Guillermo del Toro’s
        Pinocchio</em>.</p>

      <p><strong>Episode Links</strong></p>

      <ul>
        <li><a href="https://www.brianleifhansen.com/">Website</a></li>
        <li><a href="https://www.imdb.com/name/nm1305122/?ref_=fn_al_nm_1">IMDb</a></li>
        <li><a href="https://www.linkedin.com/in/brianleifhansen/">LinkedIn</a></li>
      </ul>

      <p>
        Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
        Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
        Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
        ©2023 Spark CG Society · All Rights Reserved.
      </p>

      <p>Thank you to our sponsors!</p>

      <p><strong>TERABYTE:</strong> Creative BC.</p>

      <p><strong>MEGABYTE:</strong> Animal Logic · Capilano University · Netflix.</p>

      <p><strong>KILOBYTE: </strong>Atomic Cartoons · Bardel Entertainment · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · The Little Dev Shop · Mainframe Studios · Sony Pictures Imageworks · WildBrain Studios.</p>

      <p><strong>BYTE:</strong> Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX.</p>

      <p><strong>PARTNERS:</strong> ACM SIGGRAPH · SIGGRAPH Asia.</p>

      <p><strong>ORGANIZERS:</strong> Spark CG Society · Vancouver ACM SIGGRAPH.</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 16 Nov 2023 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Growing up on a dairy farm in Denmark, Brian Leif Hansen assumed he’d spend his life living near where he grew up, perhaps a farmer himself, but the universe had other ideas for him. While a love for puppets and animation was always with him, that didn’t seem like a viable option for a career so he did the next best thing and trained to be a chef. While he didn’t realize it then, that early training prepared him for the life of an animator: building stamina, and cultivating an eye for precision and detail. Leaving behind a successful career in the kitchen, at 24 Brian took a leap and enrolled in a program at the world-renowned Animation Workshop and the rest, as they say, is history. In our conversation, Brian shares memories of growing up on a farm and takes us through his whirlwind, if short-lived, career in the culinary arts. He then shares his animation path and how he applied lessons learned throughout his career to tackle his biggest challenge: Guillermo del Toro’s Pinocchio. Episode Links Website IMDb LinkedIn Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp;amp; Magic · The Little Dev Shop · Mainframe Studios · Sony Pictures Imageworks · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Growing up on a dairy farm in Denmark, Brian Leif Hansen assumed he’d spend his life living near where he grew up, perhaps a farmer himself, but the universe had other ideas for him. While a love for puppets and animation was always with him, that didn’t seem like a viable option for a career so he did the next best thing and trained to be a chef. While he didn’t realize it then, that early training prepared him for the life of an animator: building stamina, and cultivating an eye for precision and detail. Leaving behind a successful career in the kitchen, at 24 Brian took a leap and enrolled in a program at the world-renowned Animation Workshop and the rest, as they say, is history. In our conversation, Brian shares memories of growing up on a farm and takes us through his whirlwind, if short-lived, career in the culinary arts. He then shares his animation path and how he applied lessons learned throughout his career to tackle his biggest challenge: Guillermo del Toro’s Pinocchio. Episode Links Website IMDb LinkedIn Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2023 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp;amp; Magic · The Little Dev Shop · Mainframe Studios · Sony Pictures Imageworks · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>59</itunes:episode>
      <title>S06E01: Sam Fell: From Junk to Clay</title>
      <itunes:title>Sam Fell: From Junk to Clay</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s06e01.1080x1080.png"/>
      <enclosure length="75312720" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S06E01_SamFell.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S06E01_Sam_Fell</guid>
      <description>
        <![CDATA[

      <p>Sam Fell was always drawn to creation and in the 1980s, he
      found himself in London, studying fine art and making
      interdisciplinary works of art, junk sculptures with speakers
      and cassette tapes inside, and eventually adding mechanics to
      move his works. It was around this time that he rediscovered
      stop-motion animation and the works of The Quay Brothers and Jan
      Švankmajer.</p>

      <p>Sam taught himself stop motion and eventually, found himself
      making the trek from London to Bristol, the home of Aardman
      Animations. He felt at home in the artist-driven studio where he
      continued to hone his craft and storytelling from Peter Lord,
      before embarking on his career as a director.</p>

      <p>In our conversation, Sam shares his road to the director’s
      chair, from his early days as a directionless teen in London to
      working with Peter Lord in the early years of Aardman to his
      move into CG and the blending of tech and tradition that has led
      to his latest feature film Chicken Run: Dawn of the Nugget.</p>

      <p><strong>Episode Links</strong></p>

      <ul>
        <li><a href="https://www.aardman.com/">Website</a></li>
        <li><a href="https://www.imdb.com/name/nm0271402/">IMDb</a></li>
        <li><a href="https://www.netflix.com/title/81223025">Watch <em>Chicken Run: Dawn of the Nugget</em></a></li>
      </ul>

      <p>
        Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
        Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
        Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
        ©2024 Spark CG Society · All Rights Reserved.
      </p>

      <p>Thank you to our sponsors!</p>

      <p><strong>TERABYTE:</strong> Creative BC.</p>

      <p><strong>MEGABYTE:</strong> Animal Logic · Capilano University · Netflix.</p>

      <p><strong>KILOBYTE: </strong>Atomic Cartoons · Bardel Entertainment · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp; Magic · The Little Dev Shop · Mainframe Studios · Sony Pictures Imageworks · WildBrain Studios.</p>

      <p><strong>BYTE:</strong> Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX.</p>

      <p><strong>PARTNERS:</strong> ACM SIGGRAPH · SIGGRAPH Asia.</p>

      <p><strong>ORGANIZERS:</strong> Spark CG Society · Vancouver ACM SIGGRAPH.</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 4 Jan 2024 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Sam Fell was always drawn to creation and in the 1980s, he found himself in London, studying fine art and making interdisciplinary works of art, junk sculptures with speakers and cassette tapes inside, and eventually adding mechanics to move his works. It was around this time that he rediscovered stop-motion animation and the works of The Quay Brothers and Jan Švankmajer. Sam taught himself stop motion and eventually, found himself making the trek from London to Bristol, the home of Aardman Animations. He felt at home in the artist-driven studio where he continued to hone his craft and storytelling from Peter Lord, before embarking on his career as a director. In our conversation, Sam shares his road to the director’s chair, from his early days as a directionless teen in London to working with Peter Lord in the early years of Aardman to his move into CG and the blending of tech and tradition that has led to his latest feature film Chicken Run: Dawn of the Nugget. Episode Links Website IMDb Watch Chicken Run: Dawn of the Nugget Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp;amp; Magic · The Little Dev Shop · Mainframe Studios · Sony Pictures Imageworks · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Sam Fell was always drawn to creation and in the 1980s, he found himself in London, studying fine art and making interdisciplinary works of art, junk sculptures with speakers and cassette tapes inside, and eventually adding mechanics to move his works. It was around this time that he rediscovered stop-motion animation and the works of The Quay Brothers and Jan Švankmajer. Sam taught himself stop motion and eventually, found himself making the trek from London to Bristol, the home of Aardman Animations. He felt at home in the artist-driven studio where he continued to hone his craft and storytelling from Peter Lord, before embarking on his career as a director. In our conversation, Sam shares his road to the director’s chair, from his early days as a directionless teen in London to working with Peter Lord in the early years of Aardman to his move into CG and the blending of tech and tradition that has led to his latest feature film Chicken Run: Dawn of the Nugget. Episode Links Website IMDb Watch Chicken Run: Dawn of the Nugget Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Atomic Cartoons · Bardel Entertainment · Doberman Pictures · DNEG · Image Engine · Industrial Light &amp;amp; Magic · The Little Dev Shop · Mainframe Studios · Sony Pictures Imageworks · WildBrain Studios. BYTE: Animasia BC · CMPA BC · Digi BC · NOX VFX · Rotomaker · Scanline VFX · Vancouver Film School · Versatile Media · Walt Disney Animation Studios · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>60</itunes:episode>
      <title>S06E02: Lera Nyukalova: Driven to Create</title>
      <itunes:title>Lera Nyukalova: Driven to Create</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s06e02.18.1080x1080.png"/>
      <enclosure length="70938644" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S06E02_LeraNyukalova.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S06E02_Lera_Nyukalova</guid>
      <description>
        <![CDATA[

      <p>There was little doubt that Lera Nyukalova would be an
      artist. Her first foray into art was sketching Sailor Moon but
      her passion and drive to learn and challenge herself led her
      first to university to study architecture and eventually to make
      the move from Kazakhstan to Vancouver to further her
      practice.</p>

      <p> Lera found solace and inspiration in the dynamic urban
      landscape of the city, keeping a visual diary that would
      eventually become "Visual Diaries," a collection of paintings
      that span a decade of personal memories, emotions, and the
      ever-evolving beauty of Vancouver.</p>

      <p>In our conversation with Lera, she shares her tale of growth,
      harnessing both familial encouragement and the sprawling
      resources of internet forums to refine her craft amidst the
      biting critiques that shaped her resilient spirit. She also
      shares insights into the blending of job-honed techniques with
      bold forays into 3D modelling, all while maintaining the
      integrity of her vision against the relentless tick of the
      clock.</p>

      <p><strong>Episode Links</strong></p>

      <ul>
        <li><a href="https://leranyukalova.com/">Website</a></li>
        <li><a href="https://www.instagram.com/leranyukalova/">Instagram</a></li>
        <li><a href="https://www.tiktok.com/@leranyukalova">TikTok</a></li>
        <li><a href="https://www.linkedin.com/in/leranyukalova/">LinkedIn</a></li>
        <li><a href="https://www.imdb.com/name/nm12592605/?ref_=fn_al_nm_1">IMDb</a></li>
        <li><a href="https://www.facebook.com/LeraNyukalovaArt">Facebook</a></li>
      </ul>

      <p>
        Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
        Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
        Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
        ©2024 Spark CG Society · All Rights Reserved.
      </p>

      <p>Thank you to our sponsors!</p>

      <p><strong>TERABYTE:</strong> Creative BC.</p>

      <p><strong>MEGABYTE:</strong> Animal Logic.</p>

      <p><strong>KILOBYTE: </strong>Bardel Entertainment · Industrial Light & Magic · The Little Dev Shop · Sony Pictures Imageworks · WildBrain Studios.</p>

      <p><strong>BYTE:</strong>Cinesite · DigiBC · Vancouver Film School.</p>

      <p><strong>PARTNERS:</strong> ACM SIGGRAPH · SIGGRAPH Asia.</p>

      <p><strong>ORGANIZERS:</strong> Spark CG Society · Vancouver ACM SIGGRAPH.</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 18 Jan 2024 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>There was little doubt that Lera Nyukalova would be an artist. Her first foray into art was sketching Sailor Moon but her passion and drive to learn and challenge herself led her first to university to study architecture and eventually to make the move from Kazakhstan to Vancouver to further her practice. Lera found solace and inspiration in the dynamic urban landscape of the city, keeping a visual diary that would eventually become "Visual Diaries," a collection of paintings that span a decade of personal memories, emotions, and the ever-evolving beauty of Vancouver. In our conversation with Lera, she shares her tale of growth, harnessing both familial encouragement and the sprawling resources of internet forums to refine her craft amidst the biting critiques that shaped her resilient spirit. She also shares insights into the blending of job-honed techniques with bold forays into 3D modelling, all while maintaining the integrity of her vision against the relentless tick of the clock. Episode Links Website Instagram TikTok LinkedIn IMDb Facebook Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic. KILOBYTE: Bardel Entertainment · Industrial Light &amp; Magic · The Little Dev Shop · Sony Pictures Imageworks · WildBrain Studios. BYTE:Cinesite · DigiBC · Vancouver Film School. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>There was little doubt that Lera Nyukalova would be an artist. Her first foray into art was sketching Sailor Moon but her passion and drive to learn and challenge herself led her first to university to study architecture and eventually to make the move from Kazakhstan to Vancouver to further her practice. Lera found solace and inspiration in the dynamic urban landscape of the city, keeping a visual diary that would eventually become "Visual Diaries," a collection of paintings that span a decade of personal memories, emotions, and the ever-evolving beauty of Vancouver. In our conversation with Lera, she shares her tale of growth, harnessing both familial encouragement and the sprawling resources of internet forums to refine her craft amidst the biting critiques that shaped her resilient spirit. She also shares insights into the blending of job-honed techniques with bold forays into 3D modelling, all while maintaining the integrity of her vision against the relentless tick of the clock. Episode Links Website Instagram TikTok LinkedIn IMDb Facebook Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic. KILOBYTE: Bardel Entertainment · Industrial Light &amp; Magic · The Little Dev Shop · Sony Pictures Imageworks · WildBrain Studios. BYTE:Cinesite · DigiBC · Vancouver Film School. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>61</itunes:episode>
      <title>S06E03: Don Perro: Animation Mentor</title>
      <itunes:title>Don Perro: Animation Mentor</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/instagram.sparkcast.s06e03.01.1080x1080.png"/>
      <enclosure length="100888591" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S06E03_DonPerro.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S06E03_Don_Perro</guid>
      <description>
        <![CDATA[

      <p>
	Growing up among the steel mills of Hamilton, Ontario, Don
	Perro knew he wanted something different for his life but when
	his first attempt at getting out failed, he knew he needed to
	cast his net wider and the result was acceptance at art school
	in Vancouver where he found his comrades among the misfits
	studying animation at Emily Carr College of Art and Design
	(now known as Emily Carr University of Art and Design).
      </p>

      <p>
	It was here that Don fell in love with education and he set a
	goal for himself: work in the industry for a decade and then
	turn his life to teaching, a goal he achieved just shy of his
	10-year plan.
      </p>

      <p>
	In our lively discussion, Don recounts some of the experiences
	that shaped his career, from the string of rejection letters
	and bad interviews that nudged him in the direction of finding
	his true calling, to his experience setting up the
	world-renowned animation program at Capilano University and
	his 20+ year career as an educator.
      </p>

      <p><strong>Episode Links</strong></p>

      <ul>
	<li>
          <a href="https://www.capilanou.ca/">Website</a>
	</li>
	<li>
          <a href="https://www.linkedin.com/in/don-perro-b66b015/">LinkedIn</a>
      </ul>

      <p>
        Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
        Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
        Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
        ©2024 Spark CG Society · All Rights Reserved.
      </p>

      <p>Thank you to our sponsors!</p>

      <p><strong>TERABYTE:</strong> Creative BC.</p>
      <br/>
      <p><strong>MEGABYTE:</strong> Animal Logic · Capilano University · Netflix.</p>
      <br/>
      <p><strong>KILOBYTE: </strong>Bardel Entertainment · Industrial Light & Magic · The Little Dev Shop · Sony Pictures Imageworks · WildBrain Studios.</p>
      <br/>
      <p><strong>BYTE:</strong>Cinesite · DigiBC · Vancouver Film School.</p>
      <br/>
      <p><strong>PARTNERS:</strong> ACM SIGGRAPH · SIGGRAPH Asia.</p>
      <br/>
      <p><strong>ORGANIZERS:</strong> Spark CG Society · Vancouver ACM SIGGRAPH.</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 1 Feb 2024 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Growing up among the steel mills of Hamilton, Ontario, Don Perro knew he wanted something different for his life but when his first attempt at getting out failed, he knew he needed to cast his net wider and the result was acceptance at art school in Vancouver where he found his comrades among the misfits studying animation at Emily Carr College of Art and Design (now known as Emily Carr University of Art and Design). It was here that Don fell in love with education and he set a goal for himself: work in the industry for a decade and then turn his life to teaching, a goal he achieved just shy of his 10-year plan. In our lively discussion, Don recounts some of the experiences that shaped his career, from the string of rejection letters and bad interviews that nudged him in the direction of finding his true calling, to his experience setting up the world-renowned animation program at Capilano University and his 20+ year career as an educator. Episode Links Website LinkedIn Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp; Magic · The Little Dev Shop · Sony Pictures Imageworks · WildBrain Studios. BYTE:Cinesite · DigiBC · Vancouver Film School. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Growing up among the steel mills of Hamilton, Ontario, Don Perro knew he wanted something different for his life but when his first attempt at getting out failed, he knew he needed to cast his net wider and the result was acceptance at art school in Vancouver where he found his comrades among the misfits studying animation at Emily Carr College of Art and Design (now known as Emily Carr University of Art and Design). It was here that Don fell in love with education and he set a goal for himself: work in the industry for a decade and then turn his life to teaching, a goal he achieved just shy of his 10-year plan. In our lively discussion, Don recounts some of the experiences that shaped his career, from the string of rejection letters and bad interviews that nudged him in the direction of finding his true calling, to his experience setting up the world-renowned animation program at Capilano University and his 20+ year career as an educator. Episode Links Website LinkedIn Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp; Magic · The Little Dev Shop · Sony Pictures Imageworks · WildBrain Studios. BYTE:Cinesite · DigiBC · Vancouver Film School. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>62</itunes:episode>
      <title>S06E04: Ashley Christine: STEM is Life</title>
      <itunes:title>Ashley Christine: STEM is Life</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/instagram.sparkcast.s06e04.1080x1080.png"/>
      <enclosure length="70944933" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S06E04_AshleyChristine.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S06E04_Ashley_Christine</guid>
      <description>
        <![CDATA[

      <p>
        Ashley Christine is used to battles, from growing up off the
	grid in the White Mountain National Forest and contending with
	the harsh elements of New Hampshire winters to navigating the
	social media landscape, she has dealt with both physical and
	mental battles. But how does a young woman go from studying
	mathematics at university to spending her days making TikTok
	videos about STEM?
      </p>

      <p>
	In our conversation with Ashley, she shares her fascinating
	transition from small-town life to a career in mathematics,
	her unexpected path to becoming a STEM content creator, and
	the importance of personalized guidance in this field. She
	shares insights into her approach to dealing with online
	toxicity and negativity and the resilience it takes to promote
	STEM education effectively.
      </p>

      <p>
	<strong>Episode Links:</strong>
      </p>

      <ul>
	<li>
          <a href="https://www.moderndayeratosthenes.com/"><span>Website</span></a>
	</li>
	<li>
          <a href="https://www.tiktok.com/@modernday_eratosthenes?lang=en"><span>TikTok</span></a>
	</li>
	<li>
          <a href="https://www.youtube.com/@modernday_eratosthenes"><span>YouTube</span></a>
	</li>
	<li>
          <a href="https://www.instagram.com/modernday_eratosthenes/?hl=en"><span>Instagram</span></a>
	</li>
      </ul>
      <p>
        Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
        Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
        Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
        ©2024 Spark CG Society · All Rights Reserved.
      </p>

      <p>Thank you to our sponsors!</p>

      <p><strong>TERABYTE:</strong> Creative BC</p>
      <br/>
      <p><strong>MEGABYTE:</strong> Animal Logic · Capilano University · Netflix</p>
      <br/>
      <p><strong>KILOBYTE: </strong>Bardel Entertainment · Industrial Light &amp; Magic · The Little Dev Shop · Sony Pictures Imageworks · WildBrain Studios</p>
      <br/>
      <p><strong>BYTE:</strong>Cinesite · DigiBC · Vancouver Film School</p>
      <br/>
      <p><strong>PARTNERS:</strong> ACM SIGGRAPH · SIGGRAPH Asia</p>
      <br/>
      <p><strong>ORGANIZERS:</strong> Spark CG Society · Vancouver ACM SIGGRAPH</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 15 Feb 2024 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ashley Christine is used to battles, from growing up off the grid in the White Mountain National Forest and contending with the harsh elements of New Hampshire winters to navigating the social media landscape, she has dealt with both physical and mental battles. But how does a young woman go from studying mathematics at university to spending her days making TikTok videos about STEM? In our conversation with Ashley, she shares her fascinating transition from small-town life to a career in mathematics, her unexpected path to becoming a STEM content creator, and the importance of personalized guidance in this field. She shares insights into her approach to dealing with online toxicity and negativity and the resilience it takes to promote STEM education effectively. Episode Links: Website TikTok YouTube Instagram Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC MEGABYTE: Animal Logic · Capilano University · Netflix KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · The Little Dev Shop · Sony Pictures Imageworks · WildBrain Studios BYTE:Cinesite · DigiBC · Vancouver Film School PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Ashley Christine is used to battles, from growing up off the grid in the White Mountain National Forest and contending with the harsh elements of New Hampshire winters to navigating the social media landscape, she has dealt with both physical and mental battles. But how does a young woman go from studying mathematics at university to spending her days making TikTok videos about STEM? In our conversation with Ashley, she shares her fascinating transition from small-town life to a career in mathematics, her unexpected path to becoming a STEM content creator, and the importance of personalized guidance in this field. She shares insights into her approach to dealing with online toxicity and negativity and the resilience it takes to promote STEM education effectively. Episode Links: Website TikTok YouTube Instagram Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC MEGABYTE: Animal Logic · Capilano University · Netflix KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · The Little Dev Shop · Sony Pictures Imageworks · WildBrain Studios BYTE:Cinesite · DigiBC · Vancouver Film School PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>63</itunes:episode>
      <title>S06E05: Zach Lipovsky: Ripple Effect Master</title>
      <itunes:title>Zach Lipovsky: Ripple Effect Master</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/instagram.sparkcast.s06e05.29.1080x1080.png"/>
      <enclosure length="84921990" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S06E05_ZachLipovsky.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S06E05_Zach_Lipovsky</guid>
      <description>
        <![CDATA[

      <p>
	Zach Lipovsky has early memories of a childhood spent on sets
	surrounded by the buzz of TVs and master controls, thanks to
	his mother's career in television. But it was a transformative
	experience at the tender age of nine when <em>Jurassic
	Park</em> left an indelible mark on him. The youthful
	actor-turned-filmmaker invested his early earnings into the
	digital revolution, teaching himself visual effects and
	collaborating with a community of budding filmmakers.
      </p>

      <p>
	In this chat, Zach speaks candidly about the highs and lows of
	an artist's life, emphasizing the importance of finding joy in
	the journey and not just the destination. We touch on the
	delicate act of juggling personal creative projects with
	commissioned work, offering insight into how these endeavours
	can fuel each other. The power of collaboration comes to the
	forefront as well, with anecdotes about successful
	partnerships that illustrate the potential when combining
	forces in the film industry. Additionally, we discuss the
	crucial aspects of pitching and preparation for filmmakers,
	including a riveting account of how a dramatic pitch meeting
	landed Zach a job directing the upcoming <em>Final
	Destination</em> film.
      </p>

      <p>
	<strong>Episode Links:</strong>
      </p>
      <ul>
	<li>
          <a href="https://zachlipovsky.com/">Website</a>
	</li>
	<li>
          <a href="https://www.instagram.com/zach.lipovsky/">Instagram</a>
	</li>
	<li>
          <a href="https://www.imdb.com/name/nm0513554/">IMDb</a>
	</li>
      </ul>

      <p>
        Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
        Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
        Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
        ©2024 Spark CG Society · All Rights Reserved.
      </p>

      <p>Thank you to our sponsors!</p>

      <p><strong>TERABYTE:</strong> Creative BC</p>
      <br/>
      <p><strong>MEGABYTE:</strong> Animal Logic · Capilano University · Netflix</p>
      <br/>
      <p><strong>KILOBYTE: </strong>Bardel Entertainment · Industrial Light &amp; Magic · The Little Dev Shop · Sony Pictures Imageworks · WildBrain Studios</p>
      <br/>
      <p><strong>BYTE:</strong>Cinesite · DigiBC · Vancouver Film School  · Wētā FX</p>
      <br/>
      <p><strong>PARTNERS:</strong> ACM SIGGRAPH · SIGGRAPH Asia · INFilm</p>
      <br/>
      <p><strong>ORGANIZERS:</strong> Spark CG Society · Vancouver ACM SIGGRAPH</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 29 Feb 2024 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Zach Lipovsky has early memories of a childhood spent on sets surrounded by the buzz of TVs and master controls, thanks to his mother's career in television. But it was a transformative experience at the tender age of nine when Jurassic Park left an indelible mark on him. The youthful actor-turned-filmmaker invested his early earnings into the digital revolution, teaching himself visual effects and collaborating with a community of budding filmmakers. In this chat, Zach speaks candidly about the highs and lows of an artist's life, emphasizing the importance of finding joy in the journey and not just the destination. We touch on the delicate act of juggling personal creative projects with commissioned work, offering insight into how these endeavours can fuel each other. The power of collaboration comes to the forefront as well, with anecdotes about successful partnerships that illustrate the potential when combining forces in the film industry. Additionally, we discuss the crucial aspects of pitching and preparation for filmmakers, including a riveting account of how a dramatic pitch meeting landed Zach a job directing the upcoming Final Destination film. Episode Links: Website Instagram IMDb Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC MEGABYTE: Animal Logic · Capilano University · Netflix KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · The Little Dev Shop · Sony Pictures Imageworks · WildBrain Studios BYTE:Cinesite · DigiBC · Vancouver Film School · Wētā FX PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia · INFilm ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Zach Lipovsky has early memories of a childhood spent on sets surrounded by the buzz of TVs and master controls, thanks to his mother's career in television. But it was a transformative experience at the tender age of nine when Jurassic Park left an indelible mark on him. The youthful actor-turned-filmmaker invested his early earnings into the digital revolution, teaching himself visual effects and collaborating with a community of budding filmmakers. In this chat, Zach speaks candidly about the highs and lows of an artist's life, emphasizing the importance of finding joy in the journey and not just the destination. We touch on the delicate act of juggling personal creative projects with commissioned work, offering insight into how these endeavours can fuel each other. The power of collaboration comes to the forefront as well, with anecdotes about successful partnerships that illustrate the potential when combining forces in the film industry. Additionally, we discuss the crucial aspects of pitching and preparation for filmmakers, including a riveting account of how a dramatic pitch meeting landed Zach a job directing the upcoming Final Destination film. Episode Links: Website Instagram IMDb Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC MEGABYTE: Animal Logic · Capilano University · Netflix KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · The Little Dev Shop · Sony Pictures Imageworks · WildBrain Studios BYTE:Cinesite · DigiBC · Vancouver Film School · Wētā FX PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia · INFilm ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>64</itunes:episode>
      <title>S06E06: Georgina Hayns: Fostering Creative Passion</title>
      <itunes:title>Georgina Hayns: Fostering Creative Passion</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s06e06.14.1080x1080.png"/>
      <enclosure length="78404837" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S06E06_GeorginaHayns.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S06E06_Georgina_Hayns</guid>
      <description>
        <![CDATA[


  <p>Growing up in the English Midlands, Georgina Hayns defied
    academic norms, discovering her passion for the arts in a
    technical college. Her journey reflects the transformative power
    of parental support and prioritizing passion over conformity.</p>

  <p>From childhood struggles to professional success, Georgina's
    story is a testament to embracing individuality. Her career
    trajectory highlights the importance of internships, networking,
    and mentorship. Working with industry giants like McKinnon and
    Saunders and collaborating with Tim Burton shaped her career and
    honed her craft.</p>

  <p>Delving into the intricacies of puppetry, we explore
    armature-making, resilience, leadership in creative teams and the
    culmination of all her training coming together in Guillermo del
    Toro's Pinocchio. Georgina's experiences offer a rare glimpse into
    the elusive world of stop-motion animation.</p>

  <p><strong>Episode Links:</strong></p>

      <ul>
        <li>
          <a href="https://www.instagram.com/georginahayns/?hl=en">Instagram</a>
        </li>
        <li>
          <a href="https://www.imdb.com/name/nm1181398/">IMDb</a>
        </li>
        <li>
          <a href="https://www.linkedin.com/in/georginahayns/">LinkedIn</a>
        </li>
        <li>
          <a href="https://www.shadowmachine.com/">ShadowMachine</a>
        </li>
      </ul>

      <p>
        Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
        Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
        Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
        ©2024 Spark CG Society · All Rights Reserved.
      </p>

      <p><strong>Thank you to our sponsors!</strong></p>

      <p>TERABYTE: Creative BC.</p>

      <p>MEGABYTE: Animal Logic · Capilano University · Netflix.</p>

      <p>KILOBYTE: Bardel Entertainment · Industrial Light &amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios.</p>

      <p>BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX.</p>

      <p>PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &nbsp;· INFilm.</p>

      <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 28 Mar 2024 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Growing up in the English Midlands, Georgina Hayns defied academic norms, discovering her passion for the arts in a technical college. Her journey reflects the transformative power of parental support and prioritizing passion over conformity. From childhood struggles to professional success, Georgina's story is a testament to embracing individuality. Her career trajectory highlights the importance of internships, networking, and mentorship. Working with industry giants like McKinnon and Saunders and collaborating with Tim Burton shaped her career and honed her craft. Delving into the intricacies of puppetry, we explore armature-making, resilience, leadership in creative teams and the culmination of all her training coming together in Guillermo del Toro's Pinocchio. Georgina's experiences offer a rare glimpse into the elusive world of stop-motion animation. Episode Links: Instagram IMDb LinkedIn ShadowMachine Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Growing up in the English Midlands, Georgina Hayns defied academic norms, discovering her passion for the arts in a technical college. Her journey reflects the transformative power of parental support and prioritizing passion over conformity. From childhood struggles to professional success, Georgina's story is a testament to embracing individuality. Her career trajectory highlights the importance of internships, networking, and mentorship. Working with industry giants like McKinnon and Saunders and collaborating with Tim Burton shaped her career and honed her craft. Delving into the intricacies of puppetry, we explore armature-making, resilience, leadership in creative teams and the culmination of all her training coming together in Guillermo del Toro's Pinocchio. Georgina's experiences offer a rare glimpse into the elusive world of stop-motion animation. Episode Links: Instagram IMDb LinkedIn ShadowMachine Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>65</itunes:episode>
      <title>S06E07: Faruk Heplevent: No Happy Accidents</title>
      <itunes:title>Faruk Heplevent: No Happy Accidents</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s06e07.1080x1080.png"/>
      <enclosure length="106297925" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S06E07_FarukHeplevent.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S06E07_Faruk Heplevent</guid>
      <description>
        <![CDATA[

        <p>Faruk Heplevent's story begins with a passion for
          photography and a neighbour's friend who needed an
          apprentice.  The mix of technical and creative appealed to
          the young enthusiast and the precision and technicality he
          learned in those early years paid off as his career
          developed. Faruk was one of the few individuals who could
          process film on the go - a skill that set him apart from
          other photographers.</p>

        <p>Rather than being angry after losing a job to CG, he saw it
          as the future for the industry and started The Scope, a CG
          studio dedicated to automotive marketing. He didn't know how
          a CG studio works, what tools and equipment he would need or
          how he would find artists but he had an idea: bring the
          creative to CG-generated automotive marketing.</p>

        <p>While The Scope didn't begin as a tech company, Faruk and
          his team have embraced new technology to help drive their
          core value of creativity. If a tool can be used to help
          artists be more creative and deliver better assets to
          clients, it's worth exploring. The result is not only an
          award-winning studio but one that consistently innovates.
          Their latest achievement is Scope City, a procedurally
          designed full CG city location.</p>

        <p>In this conversation, Faruk shares insights into how
          technology changed and continues to change the marketing
          landscape, finding work-life balance and discusses other
          use-case scenarios and the future for Scope City.</p>

        <p><strong>Episode Links:</strong></p>

        <ul>
          <li>
            <a href="https://www.thescope.studio/">Website</a>
          </li>
          <li>
            <a href="https://www.linkedin.com/in/farukheplevent">LinkedIn</a>
          </li>
          <li>
            <a href="https://www.linkedin.com/company/the-scope/">Company LinkedIn</a>
          </li>
          <li>
            <a href="https://www.instagram.com/thescope.studio/">Instagram</a>
          </li>
        </ul>

        <p>
        Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
        Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
        Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
        ©2024 Spark CG Society · All Rights Reserved.
        </p>

        <p><strong>Thank you to our sponsors!</strong></p>

        <p>TERABYTE: Creative BC.</p>

        <p>MEGABYTE: Animal Logic · Capilano University · Netflix.</p>

        <p>KILOBYTE: Bardel Entertainment · Industrial Light &amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios.</p>

        <p>BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX.</p>

        <p>PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &nbsp;· INFilm.</p>

        <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 11 Apr 2024 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Faruk Heplevent's story begins with a passion for photography and a neighbour's friend who needed an apprentice. The mix of technical and creative appealed to the young enthusiast and the precision and technicality he learned in those early years paid off as his career developed. Faruk was one of the few individuals who could process film on the go - a skill that set him apart from other photographers. Rather than being angry after losing a job to CG, he saw it as the future for the industry and started The Scope, a CG studio dedicated to automotive marketing. He didn't know how a CG studio works, what tools and equipment he would need or how he would find artists but he had an idea: bring the creative to CG-generated automotive marketing. While The Scope didn't begin as a tech company, Faruk and his team have embraced new technology to help drive their core value of creativity. If a tool can be used to help artists be more creative and deliver better assets to clients, it's worth exploring. The result is not only an award-winning studio but one that consistently innovates. Their latest achievement is Scope City, a procedurally designed full CG city location. In this conversation, Faruk shares insights into how technology changed and continues to change the marketing landscape, finding work-life balance and discusses other use-case scenarios and the future for Scope City. Episode Links: Website LinkedIn Company LinkedIn Instagram Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Faruk Heplevent's story begins with a passion for photography and a neighbour's friend who needed an apprentice. The mix of technical and creative appealed to the young enthusiast and the precision and technicality he learned in those early years paid off as his career developed. Faruk was one of the few individuals who could process film on the go - a skill that set him apart from other photographers. Rather than being angry after losing a job to CG, he saw it as the future for the industry and started The Scope, a CG studio dedicated to automotive marketing. He didn't know how a CG studio works, what tools and equipment he would need or how he would find artists but he had an idea: bring the creative to CG-generated automotive marketing. While The Scope didn't begin as a tech company, Faruk and his team have embraced new technology to help drive their core value of creativity. If a tool can be used to help artists be more creative and deliver better assets to clients, it's worth exploring. The result is not only an award-winning studio but one that consistently innovates. Their latest achievement is Scope City, a procedurally designed full CG city location. In this conversation, Faruk shares insights into how technology changed and continues to change the marketing landscape, finding work-life balance and discusses other use-case scenarios and the future for Scope City. Episode Links: Website LinkedIn Company LinkedIn Instagram Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>66</itunes:episode>
      <title>S06E08: Dawn Fidrick: Taking Creative Leaps</title>
      <itunes:title>Dawn Fidrick: Taking Creative Leaps</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s06e08.1080x1080.png"/>
      <enclosure length="115710841" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S06E08_Dawn_Fidrick.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S06E08_Dawn_Fidrick</guid>
      <description>
        <![CDATA[
          <p>
            Dawn Fidrick's journey from the vibrant stages in Drexel
            Hill to the dynamic film sets of New York City is one of
            taking chances and seizing opportunities. Raised on the
            East Coast, Dawn shares how early experiences sparked her
            love for performing. Following the tragic events of 9/11,
            she found herself in New York, embarking on a 12-year
            adventure in the city and transitioning from stage to
            screen.
          </p>

          <p>
            Dawn reveals the serendipitous moments that shaped her
            career in New York's film and theater scene. From
            responding to an ad that led to a key indie film project
            to a chance encounter in a coffee shop that turned into a
            lifelong partnership and filmmaking journey. She shares
            her growth from assistant director to producer and delves
            into her experience with the project <em>Signs of
            Life</em>, highlighting the emotional journey and
            strategies for maintaining momentum post-completion.
          </p>

          <p>
            Whether you're an artist or a fan of behind-the-scenes
            stories, this episode promises a rich blend of personal
            anecdotes and professional insights from Dawn's journey in
            the creative arts.
          </p>

          <p><strong>Episode Links:</strong></p>

	  <ul>
	    <li>
              <a href="https://www.dawnfidrick.com/">Website</a>
	    </li>
	    <li>
              <a href="https://www.linkedin.com/in/dawnfidrick/">LinkedIn</a>
	    </li>
	  </ul>

        <p>
          Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
          Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
          Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
          ©2024 Spark CG Society · All Rights Reserved.
        </p>

        <p><strong>Thank you to our sponsors!</strong></p>

        <p>TERABYTE: Creative BC.</p>

        <p>MEGABYTE: Animal Logic · Capilano University · Netflix.</p>

        <p>KILOBYTE: Bardel Entertainment · Industrial Light &amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios.</p>

        <p>BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX.</p>

        <p>PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &nbsp;· INFilm.</p>

        <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 25 Apr 2024 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Dawn Fidrick's journey from the vibrant stages in Drexel Hill to the dynamic film sets of New York City is one of taking chances and seizing opportunities. Raised on the East Coast, Dawn shares how early experiences sparked her love for performing. Following the tragic events of 9/11, she found herself in New York, embarking on a 12-year adventure in the city and transitioning from stage to screen. Dawn reveals the serendipitous moments that shaped her career in New York's film and theater scene. From responding to an ad that led to a key indie film project to a chance encounter in a coffee shop that turned into a lifelong partnership and filmmaking journey. She shares her growth from assistant director to producer and delves into her experience with the project Signs of Life, highlighting the emotional journey and strategies for maintaining momentum post-completion. Whether you're an artist or a fan of behind-the-scenes stories, this episode promises a rich blend of personal anecdotes and professional insights from Dawn's journey in the creative arts. Episode Links: Website LinkedIn Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Dawn Fidrick's journey from the vibrant stages in Drexel Hill to the dynamic film sets of New York City is one of taking chances and seizing opportunities. Raised on the East Coast, Dawn shares how early experiences sparked her love for performing. Following the tragic events of 9/11, she found herself in New York, embarking on a 12-year adventure in the city and transitioning from stage to screen. Dawn reveals the serendipitous moments that shaped her career in New York's film and theater scene. From responding to an ad that led to a key indie film project to a chance encounter in a coffee shop that turned into a lifelong partnership and filmmaking journey. She shares her growth from assistant director to producer and delves into her experience with the project Signs of Life, highlighting the emotional journey and strategies for maintaining momentum post-completion. Whether you're an artist or a fan of behind-the-scenes stories, this episode promises a rich blend of personal anecdotes and professional insights from Dawn's journey in the creative arts. Episode Links: Website LinkedIn Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>67</itunes:episode>
      <title>S06E09: Rick Mischel: Empowering Creative Talent</title>
      <itunes:title>Rick Mischel: Empowering Creative Talent</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s06e09.1080x1080.png"/>
      <enclosure length="77078207" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S06E09_Rick_Mischel.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S06E09_Rick_Mischel</guid>
      <description>
        <![CDATA[
          <p>
            Rick Mischel’s journey took him from the electric buzz of
            Broadway in New York to the sunny embrace of South Florida and
            now as Founder and CEO of Artists Animation Studio, to
            Kelowna, BC.
          </p>

          <p>
            His early days as a Club Med kids' club counselor and a number
            of other unexpected roles laid the foundation for an
            extraordinary path through the entertainment realm, a journey
            that brought him to Vancouver for a tenure at Rainmaker
            Studios, where he faced the daunting challenge of steering the
            company away from the brink of disaster. He shares the bold
            decisions, the difficult layoffs, and the personal sacrifices
            made to keep the dream alive. It's a tale of resilience and
            leadership, where transparency and respect become the
            keystones of a remarkable recovery.
	  </p>

          <p>
            His career in the boardrooms of Technicolor and Sony Pictures
            ImageWorks, and his pivotal role in the animation renaissance
            at Bardell have all led to this latest challenge: the
            formation of Artists Animation Studio where Rick looks forward
            to continuing a legacy of fostering a culture of creativity
            and innovation.
	  </p>

          <p><strong>Episode Links:</strong></p>

	  <ul>
            <li>
              <a href="https://artistsanimation.com/">Website</a>
            </li>
	  </ul>

        <p>
          Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
          Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
          Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
          ©2024 Spark CG Society · All Rights Reserved.
        </p>

        <p><strong>Thank you to our sponsors!</strong></p>

        <p>TERABYTE: Creative BC.</p>

        <p>MEGABYTE: Animal Logic · Capilano University · Netflix.</p>

        <p>KILOBYTE: Bardel Entertainment · Industrial Light &amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios.</p>

        <p>BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX.</p>

        <p>PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &nbsp;· INFilm.</p>

        <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 9 May 2024 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Rick Mischel’s journey took him from the electric buzz of Broadway in New York to the sunny embrace of South Florida and now as Founder and CEO of Artists Animation Studio, to Kelowna, BC. His early days as a Club Med kids' club counselor and a number of other unexpected roles laid the foundation for an extraordinary path through the entertainment realm, a journey that brought him to Vancouver for a tenure at Rainmaker Studios, where he faced the daunting challenge of steering the company away from the brink of disaster. He shares the bold decisions, the difficult layoffs, and the personal sacrifices made to keep the dream alive. It's a tale of resilience and leadership, where transparency and respect become the keystones of a remarkable recovery. His career in the boardrooms of Technicolor and Sony Pictures ImageWorks, and his pivotal role in the animation renaissance at Bardell have all led to this latest challenge: the formation of Artists Animation Studio where Rick looks forward to continuing a legacy of fostering a culture of creativity and innovation. Episode Links: Website Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Rick Mischel’s journey took him from the electric buzz of Broadway in New York to the sunny embrace of South Florida and now as Founder and CEO of Artists Animation Studio, to Kelowna, BC. His early days as a Club Med kids' club counselor and a number of other unexpected roles laid the foundation for an extraordinary path through the entertainment realm, a journey that brought him to Vancouver for a tenure at Rainmaker Studios, where he faced the daunting challenge of steering the company away from the brink of disaster. He shares the bold decisions, the difficult layoffs, and the personal sacrifices made to keep the dream alive. It's a tale of resilience and leadership, where transparency and respect become the keystones of a remarkable recovery. His career in the boardrooms of Technicolor and Sony Pictures ImageWorks, and his pivotal role in the animation renaissance at Bardell have all led to this latest challenge: the formation of Artists Animation Studio where Rick looks forward to continuing a legacy of fostering a culture of creativity and innovation. Episode Links: Website Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>68</itunes:episode>
      <title>S06E10: Amy Tang: People Whisperer</title>
      <itunes:title>Amy Tang: People Whisperer</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s06e10.1080x1080.png"/>
      <enclosure length="73200021" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S06E10_Amy_Tang.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S06E10_Amy_Tang</guid>
      <description>
        <![CDATA[
	  <div class='podcast-description'>
            <p>Growing up in the sprawling serenity of Portage la
            Prairie, Manitoba, Amy Tang's childhood is brimming with
            rural charm and the purest of pleasures but Amy's dreams
            and aspirations for the performing arts were bigger than
            her small-town roots. Her story is one of transformation,
            from farm life to city dwelling, and how the stark
            contrast of Winnipeg's urban sprawl shaped her cultural
            identity and nurtured her dreams of one day gracing the
            stage as a Disney princess.</p>

          <p>In our conversation, Amy shares the unpredictability of
            her career, from the world of voice acting and a career in
            the healthcare sector which started as a part-time job
            that evolved into a passion for supporting individuals
            with intellectual disabilities. The entirety of her
            experience has led her to her current position as a
            supervising producer, supporting and leading artists to do
            their best work.</p>
	</div>
	<p><strong>Episode Links:</strong></p>
	<div class='podcast-links'>
          <ul>
            <li>
              <a href="https://www.linkedin.com/in/amy-tang-pro/">LinkedIn</a>
            </li>
            <li>
              <a href="https://www.mainframe.ca/">Mainframe Studios</a>
            </li>
          </ul>
	</div>

        <p>
          Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
          Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
          Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
          ©2024 Spark CG Society · All Rights Reserved.
        </p>

        <p><strong>Thank you to our sponsors!</strong></p>

        <p>TERABYTE: Creative BC.</p>

        <p>MEGABYTE: Animal Logic · Capilano University · Netflix.</p>

        <p>KILOBYTE: Bardel Entertainment · Industrial Light &amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios.</p>

        <p>BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX.</p>

        <p>PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &nbsp;· INFilm.</p>

        <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 23 May 2024 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Growing up in the sprawling serenity of Portage la Prairie, Manitoba, Amy Tang's childhood is brimming with rural charm and the purest of pleasures but Amy's dreams and aspirations for the performing arts were bigger than her small-town roots. Her story is one of transformation, from farm life to city dwelling, and how the stark contrast of Winnipeg's urban sprawl shaped her cultural identity and nurtured her dreams of one day gracing the stage as a Disney princess. In our conversation, Amy shares the unpredictability of her career, from the world of voice acting and a career in the healthcare sector which started as a part-time job that evolved into a passion for supporting individuals with intellectual disabilities. The entirety of her experience has led her to her current position as a supervising producer, supporting and leading artists to do their best work. Episode Links: LinkedIn Mainframe Studios Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Growing up in the sprawling serenity of Portage la Prairie, Manitoba, Amy Tang's childhood is brimming with rural charm and the purest of pleasures but Amy's dreams and aspirations for the performing arts were bigger than her small-town roots. Her story is one of transformation, from farm life to city dwelling, and how the stark contrast of Winnipeg's urban sprawl shaped her cultural identity and nurtured her dreams of one day gracing the stage as a Disney princess. In our conversation, Amy shares the unpredictability of her career, from the world of voice acting and a career in the healthcare sector which started as a part-time job that evolved into a passion for supporting individuals with intellectual disabilities. The entirety of her experience has led her to her current position as a supervising producer, supporting and leading artists to do their best work. Episode Links: LinkedIn Mainframe Studios Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>69</itunes:episode>
      <title>S06E11: Wilson Tang: Outside the Box</title>
      <itunes:title>Wilson Tang: Outside the Box</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s06e11.1080x1080.png"/>
      <enclosure length="77111774" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S06E11_Wilson_Tang.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S06E11_Wilson_Tang</guid>
      <description>
        <![CDATA[
          <div class='podcast-description'>
            <p>
              By his own admission, Wilson Tang’s career path has been
              anything but linear but one constant has guided his choices:
              change.
            </p>
            <p>
              Beginning his career as an architect, his passion for design
              and the urge to create worlds led Wilson to leap into
              animation, a step in his career that would make him the ideal
              candidate for Industrial Light &amp; Magic. Just when he
              thought he’d made it, his itch to try something new led him to
              Electronic Arts to build and lead the <em>Need for Speed</em>
              team.
            </p>
            <p>
              The advent of cellular phones and the growing mobile gaming
              market caught Wilson’s attention and in 2010, he co-founded
              Exploding Barrel Games, a mobile game studio that proved so
              successful that it was acquired by Kabam in 2013. After over a
              decade in the gaming industry, Wilson has taken on his next
              project, this time in the evolving landscapes of AR and VR.
              </p>
            <p>
              In our conversation, Wilson shares the strategic vision that
              guides YumeBau and the potential for immersive technology to
              shape our future. He shares insights into the future of VR,
              offering creative tips for those looking to stay ahead in the
              industry amidst the rise of AI and other emerging
              technologies. He also reflects on the significance of
              creativity and the invaluable lessons he hopes to pass down to
              future generations, emphasizing the importance of nurturing
              one's artistic passions and the power of collaboration.
            </p>
          </div>
          <p><strong>Episode Links:</strong></p>
          <div class='podcast-links'>
            <ul>
              <li>
                <a href="https://www.yumebau.com/">Website</a>
              </li>
              <li>
                <a href="https://www.linkedin.com/in/wilsontangdesign/">LinkedIn</a>
              </li>
            </ul>
          </div>

        <p>
          Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
          Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
          Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
          ©2024 Spark CG Society · All Rights Reserved.
        </p>

        <p><strong>Thank you to our sponsors!</strong></p>

        <p>TERABYTE: Creative BC.</p>

        <p>MEGABYTE: Animal Logic · Capilano University · Netflix.</p>

        <p>KILOBYTE: Bardel Entertainment · Industrial Light &amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios.</p>

        <p>BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX.</p>

        <p>PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &nbsp;· INFilm.</p>

        <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 13 Jun 2024 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>By his own admission, Wilson Tang’s career path has been anything but linear but one constant has guided his choices: change. Beginning his career as an architect, his passion for design and the urge to create worlds led Wilson to leap into animation, a step in his career that would make him the ideal candidate for Industrial Light &amp;amp; Magic. Just when he thought he’d made it, his itch to try something new led him to Electronic Arts to build and lead the Need for Speed team. The advent of cellular phones and the growing mobile gaming market caught Wilson’s attention and in 2010, he co-founded Exploding Barrel Games, a mobile game studio that proved so successful that it was acquired by Kabam in 2013. After over a decade in the gaming industry, Wilson has taken on his next project, this time in the evolving landscapes of AR and VR. In our conversation, Wilson shares the strategic vision that guides YumeBau and the potential for immersive technology to shape our future. He shares insights into the future of VR, offering creative tips for those looking to stay ahead in the industry amidst the rise of AI and other emerging technologies. He also reflects on the significance of creativity and the invaluable lessons he hopes to pass down to future generations, emphasizing the importance of nurturing one's artistic passions and the power of collaboration. Episode Links: Website LinkedIn Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>By his own admission, Wilson Tang’s career path has been anything but linear but one constant has guided his choices: change. Beginning his career as an architect, his passion for design and the urge to create worlds led Wilson to leap into animation, a step in his career that would make him the ideal candidate for Industrial Light &amp;amp; Magic. Just when he thought he’d made it, his itch to try something new led him to Electronic Arts to build and lead the Need for Speed team. The advent of cellular phones and the growing mobile gaming market caught Wilson’s attention and in 2010, he co-founded Exploding Barrel Games, a mobile game studio that proved so successful that it was acquired by Kabam in 2013. After over a decade in the gaming industry, Wilson has taken on his next project, this time in the evolving landscapes of AR and VR. In our conversation, Wilson shares the strategic vision that guides YumeBau and the potential for immersive technology to shape our future. He shares insights into the future of VR, offering creative tips for those looking to stay ahead in the industry amidst the rise of AI and other emerging technologies. He also reflects on the significance of creativity and the invaluable lessons he hopes to pass down to future generations, emphasizing the importance of nurturing one's artistic passions and the power of collaboration. Episode Links: Website LinkedIn Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>70</itunes:episode>
      <title>S06E12: Alyssa Zarate: Betting on Yourself</title>
      <itunes:title>Alyssa Zarate: Betting on Yourself</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s06e12.1080x1080.png"/>
      <enclosure length="77111774" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S06E12_Alyssa_Zarate.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S06E12_Alyssa_Zarate</guid>
      <description>
        <![CDATA[
          <div class='podcast-description'>
            <p>
	      From the quiet beginnings in a Malaysian town to the
              vibrant creative landscape of Christchurch, Alyssa
              Zarate’s journey is one of determination. With a passion
              for film and a dream to create but no direct line on how
              to get there, Alyssa’s career began in programming and
              over the years has evolved into a set of skills that
              have shaped her and her career.
           </p>

           <p>
              From supporting herself with hospitality jobs between gigs,
              training in several different programs and taking jobs in
              diverse disciplines, she never lost sight of the final goal:
              storytelling. Alyssa constantly took chances, risks, and
              seized opportunities that would later prove invaluable.
           </p>

           <p>
              In this conversation, Alyssa shares her story of perseverance,
              and how she went from labouring over matte paintings to
              contributing to notable series and films including "Spartacus"
              and Prometheus before finding herself in Vancouver and a long
              tenure at Sony Pictures ImageWorks before taking yet another
              leap: giving back to the community via her new project The VFX
              Mentor.
            </p>
          </div>
          <p><strong>Episode Links:</strong></p>
          <div class='podcast-links'>
            <ul>
              <li>
                <a href="https://thevfxmentor.com/">Website</a>
              </li>
              <li>
                <a href="https://www.linkedin.com/in/alyssazarate/">LinkedIn</a>
              </li>
            </ul>
          </div>

        <p>
          Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
          Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
          Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
          ©2024 Spark CG Society · All Rights Reserved.
        </p>

        <p><strong>Thank you to our sponsors!</strong></p>

        <p>TERABYTE: Creative BC.</p>

        <p>MEGABYTE: Animal Logic · Capilano University · Netflix.</p>

        <p>KILOBYTE: Bardel Entertainment · Industrial Light &amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios.</p>

        <p>BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX.</p>

        <p>PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &nbsp;· INFilm.</p>

        <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 4 Jul 2024 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>From the quiet beginnings in a Malaysian town to the vibrant creative landscape of Christchurch, Alyssa Zarate’s journey is one of determination. With a passion for film and a dream to create but no direct line on how to get there, Alyssa’s career began in programming and over the years has evolved into a set of skills that have shaped her and her career. From supporting herself with hospitality jobs between gigs, training in several different programs and taking jobs in diverse disciplines, she never lost sight of the final goal: storytelling. Alyssa constantly took chances, risks, and seized opportunities that would later prove invaluable. In this conversation, Alyssa shares her story of perseverance, and how she went from labouring over matte paintings to contributing to notable series and films including "Spartacus" and Prometheus before finding herself in Vancouver and a long tenure at Sony Pictures ImageWorks before taking yet another leap: giving back to the community via her new project The VFX Mentor. Episode Links: Website LinkedIn Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>From the quiet beginnings in a Malaysian town to the vibrant creative landscape of Christchurch, Alyssa Zarate’s journey is one of determination. With a passion for film and a dream to create but no direct line on how to get there, Alyssa’s career began in programming and over the years has evolved into a set of skills that have shaped her and her career. From supporting herself with hospitality jobs between gigs, training in several different programs and taking jobs in diverse disciplines, she never lost sight of the final goal: storytelling. Alyssa constantly took chances, risks, and seized opportunities that would later prove invaluable. In this conversation, Alyssa shares her story of perseverance, and how she went from labouring over matte paintings to contributing to notable series and films including "Spartacus" and Prometheus before finding herself in Vancouver and a long tenure at Sony Pictures ImageWorks before taking yet another leap: giving back to the community via her new project The VFX Mentor. Episode Links: Website LinkedIn Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>71</itunes:episode>
      <title>S06E13: Jorge R. Gutiérrez: Embracing Failure</title>
      <itunes:title>Jorge R. Gutiérrez: Embracing Failure</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s06e13.1080x1080.png"/>
      <enclosure length="106557164" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_SE06E13_Jorge_Gutierrez.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S06E13_Jorge_Gutierrez</guid>
      <description>
        <![CDATA[
          <div class='podcast-description'>
            <p>
              Jorge R. Gutiérrez is a visionary Mexican filmmaker whose
              colorful childhood on the US-Mexico border turned into a rich
              tapestry of storytelling. Growing up in 1980s Tijuana, Jorge
              faced cultural clashes and tense encounters that sparked his
              creative fire.
            </p>

            <p>
              Hear how a serendipitous twist led him to CalArts at just 17
              years old, and discover his candid reflections on navigating
              the animation industry. Jorge talks about the importance of
              authenticity and how staying true to his roots brought
              projects like <em>The Book of Life</em> to life.
            </p>

            <p>
              Get an inside look at how budget constraints and technological
              advancements shape his creative decisions, with fascinating
              insights into the VR experience <em>Son of Jaguar</em>. Jorge
              also opens up about his autism diagnosis, sharing how it has
              influenced his life and work.
            </p>

            <p>
              This episode is a tribute to embracing failure, taking risks,
              and living a life filled with extraordinary experiences.
            </p>
          </div>
          <p><strong>Episode Links:</strong></p>
          <div class='podcast-links'>
            <ul>
              <li>
                <a href="https://www.saatchiart.com/mexopolis">Website</a>
              </li>
              <li>
                <a href="https://www.instagram.com/mexopolis/">Instagram</a>
              </li>
              <li>
                <a href="https://www.imdb.com/name/nm1509613/">IMDb</a><br>
              </li>
            </ul>
          </div>

        <p>
          Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
          Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
          Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
          ©2024 Spark CG Society · All Rights Reserved.
        </p>

        <p><strong>Thank you to our sponsors!</strong></p>

        <p>TERABYTE: Creative BC.</p>

        <p>MEGABYTE: Animal Logic · Capilano University · Netflix.</p>

        <p>KILOBYTE: Bardel Entertainment · Industrial Light &amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios.</p>

        <p>BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX.</p>

        <p>PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &nbsp;· INFilm.</p>

        <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 18 Jul 2024 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Jorge R. Gutiérrez is a visionary Mexican filmmaker whose colorful childhood on the US-Mexico border turned into a rich tapestry of storytelling. Growing up in 1980s Tijuana, Jorge faced cultural clashes and tense encounters that sparked his creative fire. Hear how a serendipitous twist led him to CalArts at just 17 years old, and discover his candid reflections on navigating the animation industry. Jorge talks about the importance of authenticity and how staying true to his roots brought projects like The Book of Life to life. Get an inside look at how budget constraints and technological advancements shape his creative decisions, with fascinating insights into the VR experience Son of Jaguar. Jorge also opens up about his autism diagnosis, sharing how it has influenced his life and work. This episode is a tribute to embracing failure, taking risks, and living a life filled with extraordinary experiences. Episode Links: Website Instagram IMDb Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Jorge R. Gutiérrez is a visionary Mexican filmmaker whose colorful childhood on the US-Mexico border turned into a rich tapestry of storytelling. Growing up in 1980s Tijuana, Jorge faced cultural clashes and tense encounters that sparked his creative fire. Hear how a serendipitous twist led him to CalArts at just 17 years old, and discover his candid reflections on navigating the animation industry. Jorge talks about the importance of authenticity and how staying true to his roots brought projects like The Book of Life to life. Get an inside look at how budget constraints and technological advancements shape his creative decisions, with fascinating insights into the VR experience Son of Jaguar. Jorge also opens up about his autism diagnosis, sharing how it has influenced his life and work. This episode is a tribute to embracing failure, taking risks, and living a life filled with extraordinary experiences. Episode Links: Website Instagram IMDb Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>72</itunes:episode>
      <title>S06E14: Justine Emard: Art in the Data Stream</title>
      <itunes:title>Justine Emard: Art in the Data Stream</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s06e14.1080x1080.png"/>
      <enclosure length="80225996" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S06E14_JustineEmard.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>Spark_S06E14_Justine_Emard</guid>
      <description>
        <![CDATA[
	  <div class='podcast-description'>
	    <p>
	      Justine Emard is a visual artist whose career is a mix
	      of relentless innovation and defiance of the art world's
	      conventional boundaries. Her story isn't just about
	      creation; it's a narrative that charts her evolution as
	      an artist who integrates the realms of technology,
	      dance, and music into a symphony of digital and physical
	      installations that have captured the international
	      stage.
	    </p>
	    <p>
	      In this episode, Justine shares her creative process,
	      revealing how she finds harmony in the cacophony of virtual
	      reality, coding, and augmented reality. Her collaborations
	      with scientists, from the depths of archaeological discoveries
	      to the peaks of neuroscience, are not merely a fusion of
	      disciplines, but a dance where art and science elevate each
	      other. Justine's reflections on inspiration, drawn from the
	      elegance of natural systems to the intricate world of Japanese
	      robotics, serve as a beacon for anyone navigating the creative
	      landscape.
	    </p>
	    <p>
	      But it's not all about the art itself; it's also about the
	      creator's journey as Justine discusses the significance of
	      errors and the transformative potential they hold within the
	      creative odyssey.
	    </p>
	  </div>
	<p><strong>Episode Links:</strong></p>
	<div class='podcast-links'>
	  <ul>
	    <li>
              <a href="https://www.justineemard.com">Website</a>
	    </li>
	    <li>
              <a href="https://www.instagram.com/justineemard">Instagram</a>
	    </li>
	    <li>
              <a href="https://www.facebook.com/Emard.Justine">Facebook</a>
	    </li>
	    <li>
              <a href="https://twitter.com/JustineEmard">Twitter</a>
	    </li>
	  </ul>
	</div>

        <p>
          Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
          Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
          Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
          ©2024 Spark CG Society · All Rights Reserved.
        </p>

        <p><strong>Thank you to our sponsors!</strong></p>

        <p>TERABYTE: Creative BC.</p>

        <p>MEGABYTE: Animal Logic · Capilano University · Netflix.</p>

        <p>KILOBYTE: Bardel Entertainment · Industrial Light &amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios.</p>

        <p>BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX.</p>

        <p>PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &nbsp;· INFilm.</p>

        <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 15 Aug 2024 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Justine Emard is a visual artist whose career is a mix of relentless innovation and defiance of the art world's conventional boundaries. Her story isn't just about creation; it's a narrative that charts her evolution as an artist who integrates the realms of technology, dance, and music into a symphony of digital and physical installations that have captured the international stage. In this episode, Justine shares her creative process, revealing how she finds harmony in the cacophony of virtual reality, coding, and augmented reality. Her collaborations with scientists, from the depths of archaeological discoveries to the peaks of neuroscience, are not merely a fusion of disciplines, but a dance where art and science elevate each other. Justine's reflections on inspiration, drawn from the elegance of natural systems to the intricate world of Japanese robotics, serve as a beacon for anyone navigating the creative landscape. But it's not all about the art itself; it's also about the creator's journey as Justine discusses the significance of errors and the transformative potential they hold within the creative odyssey. Episode Links: Website Instagram Facebook Twitter Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Justine Emard is a visual artist whose career is a mix of relentless innovation and defiance of the art world's conventional boundaries. Her story isn't just about creation; it's a narrative that charts her evolution as an artist who integrates the realms of technology, dance, and music into a symphony of digital and physical installations that have captured the international stage. In this episode, Justine shares her creative process, revealing how she finds harmony in the cacophony of virtual reality, coding, and augmented reality. Her collaborations with scientists, from the depths of archaeological discoveries to the peaks of neuroscience, are not merely a fusion of disciplines, but a dance where art and science elevate each other. Justine's reflections on inspiration, drawn from the elegance of natural systems to the intricate world of Japanese robotics, serve as a beacon for anyone navigating the creative landscape. But it's not all about the art itself; it's also about the creator's journey as Justine discusses the significance of errors and the transformative potential they hold within the creative odyssey. Episode Links: Website Instagram Facebook Twitter Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>73</itunes:episode>
      <title>S06E15: Ginger Alford: Fusing Creativity and Technology</title>
      <itunes:title>Ginger Alford: Fusing Creativity and Technology</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s06e15.1080x1080.png"/>
      <enclosure length="70071972" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S06E15_Ginger_Alford.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>SparkCG_S05E15_Ginger_Alford</guid>
      <description>
        <![CDATA[
	  <div class='podcast-description'>
	    <p>
	      Ever wondered how a mix of structured logic and creative
	      expression can shape a tech career? Growing up with a
	      mathematician father and an artsy mother, Ginger
	      Alford's unique perspective led her to a vibrant career
	      in software engineering and computer graphics.
             </p>

             <p>
	       Discover how a pivot from philosophy to computer
	       science and an unexpected encounter with SIGGRAPH
	       sparked Ginger's passion for advanced graphics and
	       interactive techniques. Tune in as we explore Ginger's
	       career, from her work on heads-up displays to her
	       dedication to public engagement, including teaching at
	       SMU to inspiring young minds at the Fort Worth Museum
	       of Science and History. Hear how she makes math and
	       science accessible and fun, emphasizing the creative
	       aspects of these subjects.
	     </p>

	    <p>
	      We also dive into the evolving landscape of AI,
	      immersive experiences, and the future of tech and
	      storytelling. Ginger discusses the significance of
	      SIGGRAPH as a hub for art and science collaboration and
	      shares practical advice on balancing professional and
	      personal commitments.
	    </p>
	  </div>

	  <p><strong>Episode Links:</strong></p>
	  <div class='podcast-links'>
	    <ul>
	      <li>
		<a href="https://www.smu.edu/lyle">Website</a>
	      </li>
	      <li>
		<a href="https://www.linkedin.com/in/gingeralford/">LinkedIn</a>
	      </li>
	    </ul>
	  </div>

        <p>
          Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
          Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
          Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
          ©2024 Spark CG Society · All Rights Reserved.
        </p>

        <p><strong>Thank you to our sponsors!</strong></p>

        <p>TERABYTE: Creative BC.</p>

        <p>MEGABYTE: Animal Logic · Capilano University · Netflix.</p>

        <p>KILOBYTE: Bardel Entertainment · Industrial Light &amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios.</p>

        <p>BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX.</p>

        <p>PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &nbsp;· INFilm.</p>

        <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 29 Aug 2024 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ever wondered how a mix of structured logic and creative expression can shape a tech career? Growing up with a mathematician father and an artsy mother, Ginger Alford's unique perspective led her to a vibrant career in software engineering and computer graphics. Discover how a pivot from philosophy to computer science and an unexpected encounter with SIGGRAPH sparked Ginger's passion for advanced graphics and interactive techniques. Tune in as we explore Ginger's career, from her work on heads-up displays to her dedication to public engagement, including teaching at SMU to inspiring young minds at the Fort Worth Museum of Science and History. Hear how she makes math and science accessible and fun, emphasizing the creative aspects of these subjects. We also dive into the evolving landscape of AI, immersive experiences, and the future of tech and storytelling. Ginger discusses the significance of SIGGRAPH as a hub for art and science collaboration and shares practical advice on balancing professional and personal commitments. Episode Links: Website LinkedIn Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Ever wondered how a mix of structured logic and creative expression can shape a tech career? Growing up with a mathematician father and an artsy mother, Ginger Alford's unique perspective led her to a vibrant career in software engineering and computer graphics. Discover how a pivot from philosophy to computer science and an unexpected encounter with SIGGRAPH sparked Ginger's passion for advanced graphics and interactive techniques. Tune in as we explore Ginger's career, from her work on heads-up displays to her dedication to public engagement, including teaching at SMU to inspiring young minds at the Fort Worth Museum of Science and History. Hear how she makes math and science accessible and fun, emphasizing the creative aspects of these subjects. We also dive into the evolving landscape of AI, immersive experiences, and the future of tech and storytelling. Ginger discusses the significance of SIGGRAPH as a hub for art and science collaboration and shares practical advice on balancing professional and personal commitments. Episode Links: Website LinkedIn Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>74</itunes:episode>
      <title>S06E16: Jeff Chiba Stearns: Finding Creative Bliss</title>
      <itunes:title>Jeff Chiba Stearns: Finding Creative Bliss</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s06e15.1080x1080.png"/>
      <enclosure length="112522640" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/Spark_S06E16_Jeff_Chiba_Searms.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>SparkCG_S05E16_Jeff_Chiba_Stearns</guid>
      <description>
        <![CDATA[
	  <div class='podcast-description'>
	    <p>
	      Jeff Chiba Stearns’ transformative journey is one of a
	      filmmaker whose creative roots trace back to a childhood
	      spent on an orchard in Kelowna. Growing up in a remote
	      setting, Jeff’s early experiences shaped his strong work
	      ethic and artistic aspirations. Alongside apple picking,
	      he was captivated by satellite TV of the 90s and its mix
	      of “Japanimation” and adult cartoons. It was here that
	      Jeff began to develop a style and unique creative voice
	      that was later honed while attending animation school at
	      Emily Carr University of Art and Design.
	    </p>

	    <p>
              Those early days of finding his place in Vancouver’s
              thriving indie animation scene helped Jeff build a
              network and a resiliency that has supported him
              throughout his career. It was the unexpected success of
              a personal project made out of desperation that changed
              his life forever.
	    </p>

            <p>
	      In this episode, Jeff speaks candidly about his approach
	      to animation as a form of self-reflection, shares
	      insights into his creative process as a storyteller
	      whose work spans not only animation but also
	      illustration, documentary filmmaking, graphic novels,
	      children’s books and education, and stresses the
	      importance of carving out a niche in the creative world.
	    </p>
	  </div>

	  <p><strong>Episode Links:</strong></p>
	  <div class='podcast-links'>
	    <ul>
	      <li>
                <a href="https://www.meditatingbunny.com ">Website</a>
	      </li>
	      <li>
                <a href="https://www.instagram.com/meditatingbunny/">Instagram</a>
	      </li>
	      <li>
                <a href="https://www.facebook.com/chibastearns">Facebook</a>
	      </li>
	      <li>
                <a href="https://www.linkedin.com/in/jeffchibastearns">LinkedIn</a><br>
	      </li>
	    </ul>
	  </div>

        <p>
          Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
          Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
          Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
          ©2024 Spark CG Society · All Rights Reserved.
        </p>

        <p><strong>Thank you to our sponsors!</strong></p>

        <p>TERABYTE: Creative BC.</p>

        <p>MEGABYTE: Animal Logic · Capilano University · Netflix.</p>

        <p>KILOBYTE: Bardel Entertainment · Industrial Light &amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios.</p>

        <p>BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX.</p>

        <p>PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &nbsp;· INFilm.</p>

        <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 12 Sep 2024 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Jeff Chiba Stearns’ transformative journey is one of a filmmaker whose creative roots trace back to a childhood spent on an orchard in Kelowna. Growing up in a remote setting, Jeff’s early experiences shaped his strong work ethic and artistic aspirations. Alongside apple picking, he was captivated by satellite TV of the 90s and its mix of “Japanimation” and adult cartoons. It was here that Jeff began to develop a style and unique creative voice that was later honed while attending animation school at Emily Carr University of Art and Design. Those early days of finding his place in Vancouver’s thriving indie animation scene helped Jeff build a network and a resiliency that has supported him throughout his career. It was the unexpected success of a personal project made out of desperation that changed his life forever. In this episode, Jeff speaks candidly about his approach to animation as a form of self-reflection, shares insights into his creative process as a storyteller whose work spans not only animation but also illustration, documentary filmmaking, graphic novels, children’s books and education, and stresses the importance of carving out a niche in the creative world. Episode Links: Website Instagram Facebook LinkedIn Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Jeff Chiba Stearns’ transformative journey is one of a filmmaker whose creative roots trace back to a childhood spent on an orchard in Kelowna. Growing up in a remote setting, Jeff’s early experiences shaped his strong work ethic and artistic aspirations. Alongside apple picking, he was captivated by satellite TV of the 90s and its mix of “Japanimation” and adult cartoons. It was here that Jeff began to develop a style and unique creative voice that was later honed while attending animation school at Emily Carr University of Art and Design. Those early days of finding his place in Vancouver’s thriving indie animation scene helped Jeff build a network and a resiliency that has supported him throughout his career. It was the unexpected success of a personal project made out of desperation that changed his life forever. In this episode, Jeff speaks candidly about his approach to animation as a form of self-reflection, shares insights into his creative process as a storyteller whose work spans not only animation but also illustration, documentary filmmaking, graphic novels, children’s books and education, and stresses the importance of carving out a niche in the creative world. Episode Links: Website Instagram Facebook LinkedIn Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2024 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>75</itunes:episode>
      <title>S07E01: Nick Park: Crafting Icons</title>
      <itunes:title>Nick Park: Crafting Icons</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s07e01.1080x1080.png"/>
      <enclosure length="112522640" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/S07E01_The_Spark_Cast_Nick_Park.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>S07E01_The_Spark_Cast_Nick_Park</guid>
      <description>
        <![CDATA[
    <div class='podcast-description'>

      <p>
        What inspires a creative genius to transform the
        mundane into the magical? Join us as we uncover the
        origins of a celebrated animator whose journey began in
        the gritty yet charming landscape of Preston. With stories
        that intertwine personal history with artistic evolution,
        Nick Park shares how a childhood steeped in creativity led
        to a lifelong passion for animation. Drawing from a
        tapestry of early experiences, including the influence of
        a photographer father and tailor mother, we explore the
        whimsical elements that define iconic works like Wallace
        and Gromit.
      </p>

      <p>
        Our conversation traverses the early days of stop-motion
        magic, fueled by an adventurous spirit and family support. At
        the heart of Nick’s creative journey are beloved projects
        like <em>A</em> <em>Grand Day Out</em> and <em>Creature
        Comforts</em>, which garnered acclaim even before the age of
        social media virality. We celebrate the slow crescendo of
        Wallace and Gromit's cultural impact, revealing how these
        characters came to embody the quintessential charm of British
        animation.
      </p>

      <p>
        We also pull back the curtain on the collaborative artistry
        that breathes life into these timeless characters. This
        conversation is a heartfelt homage to the enduring legacy of
        Wallace and Gromit, a testament to Nick’s inventive
        craftsmanship, and a warm tribute to the personal influences
        that continue to inspire.
      </p>
    </div>

    <p><strong>Episode Links:</strong></p>
    <div class='podcast-links'>
      <ul>
        <li>
          <a href="https://www.netflix.com/title/81351936">Film</a>
        </li>
        <li>
          <a href="https://www.instagram.com/aardmananimations/">Instagram</a>
        </li>
        <li>
          <a href="https://www.facebook.com/aardman/">Facebook</a>
        </li>
        <li>
          <a href="https://www.netflix.com/title/81351936">LinkedIn</a>
        </li>
      </ul>
    </div>

    <p>
      Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
      Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
      Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
      ©2025 Spark CG Society · All Rights Reserved.
    </p>

    <p><strong>Thank you to our sponsors!</strong></p>

    <p>TERABYTE: Creative BC.</p>

    <p>MEGABYTE: Animal Logic · Capilano University · Netflix.</p>

    <p>KILOBYTE: Bardel Entertainment · Industrial Light &amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios.</p>

    <p>BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX.</p>

    <p>PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &nbsp;· INFilm.</p>

    <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 30 Jan 2025 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>What inspires a creative genius to transform the mundane into the magical? Join us as we uncover the origins of a celebrated animator whose journey began in the gritty yet charming landscape of Preston. With stories that intertwine personal history with artistic evolution, Nick Park shares how a childhood steeped in creativity led to a lifelong passion for animation. Drawing from a tapestry of early experiences, including the influence of a photographer father and tailor mother, we explore the whimsical elements that define iconic works like Wallace and Gromit. Our conversation traverses the early days of stop-motion magic, fueled by an adventurous spirit and family support. At the heart of Nick’s creative journey are beloved projects like A Grand Day Out and Creature Comforts, which garnered acclaim even before the age of social media virality. We celebrate the slow crescendo of Wallace and Gromit's cultural impact, revealing how these characters came to embody the quintessential charm of British animation. We also pull back the curtain on the collaborative artistry that breathes life into these timeless characters. This conversation is a heartfelt homage to the enduring legacy of Wallace and Gromit, a testament to Nick’s inventive craftsmanship, and a warm tribute to the personal influences that continue to inspire. Episode Links: Film Instagram Facebook LinkedIn Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2025 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>What inspires a creative genius to transform the mundane into the magical? Join us as we uncover the origins of a celebrated animator whose journey began in the gritty yet charming landscape of Preston. With stories that intertwine personal history with artistic evolution, Nick Park shares how a childhood steeped in creativity led to a lifelong passion for animation. Drawing from a tapestry of early experiences, including the influence of a photographer father and tailor mother, we explore the whimsical elements that define iconic works like Wallace and Gromit. Our conversation traverses the early days of stop-motion magic, fueled by an adventurous spirit and family support. At the heart of Nick’s creative journey are beloved projects like A Grand Day Out and Creature Comforts, which garnered acclaim even before the age of social media virality. We celebrate the slow crescendo of Wallace and Gromit's cultural impact, revealing how these characters came to embody the quintessential charm of British animation. We also pull back the curtain on the collaborative artistry that breathes life into these timeless characters. This conversation is a heartfelt homage to the enduring legacy of Wallace and Gromit, a testament to Nick’s inventive craftsmanship, and a warm tribute to the personal influences that continue to inspire. Episode Links: Film Instagram Facebook LinkedIn Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2025 Spark CG Society · All Rights Reserved. Thank you to our sponsors! TERABYTE: Creative BC. MEGABYTE: Animal Logic · Capilano University · Netflix. KILOBYTE: Bardel Entertainment · Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop · WildBrain Studios. BYTE: Cinesite · DigiBC · Vancouver Film School · Wētā FX. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

    <item>
      <itunes:episode>76</itunes:episode>
      <title>S07E02: Joan Collins: From Canvas to Code</title>
      <itunes:title>Joan Collins: From Canvas to Code</itunes:title>
      <itunes:image href="https://sparkcg.org/news/podcasts/media/cover.sparkcast.s07e02.1080x1080.png"/>
      <enclosure length="28010326" type="audio/mpeg" url="https://sparkcg.org/news/podcasts/media/S07E02_The_Spark_Cast_Joan_Collins.mp3"/>
      <link>https://sparkcg.org/news/podcasts/</link>
      <guid>S07E02_The_Spark_Cast_Joan_Collins</guid>
      <description>
        <![CDATA[
    <div class='podcast-description'>
      <p>
	Joan Collins' artistic journey is a tale of unexpected twists
	and boundless creativity. As a young artist, Joan found
	herself deeply rooted in traditional art forms until she saw
	Supertramp live and found herself mesmerized by the multimedia
	magic of the concert. This pivotal moment set Joan on a path
	that would merge her love for art with the allure of visual
	technology. From crafting vibrant concert posters in college
	to exploring the digital realm in her graduate studies at
	UCLA, Joan's transition from watercolor and oil to the world
	of computer graphics is as inspiring as it is transformative.
      </p>

      <p>
	In our conversation, Joan unveils the challenges and triumphs
	of producing tech shows for SIGGRAPH. What started as modest
	presentations transformed under her visionary touch into grand
	spectacles. Joan's ambition saw her pushing boundaries, which,
	as she candidly shares, sometimes led to unforeseen
	hurdles. Tune in to hear how Joan navigated these challenges
	and glean insights into how traditional and digital art can
	harmonize to create something truly extraordinary.
      </p>
    </div>

    <p><strong>Episode Links:</strong></p>
    <div class='podcast-links'>
      <ul>
	<li>
          <a href="https://lasiggraph.org/index.php/">Website</a>
	</li>
	<li>
          <a href="https://www.linkedin.com/in/collinsjoan/">LinkedIn</a>
	</li>
      </ul>
    </div>

    <p>
      Host: <a href="https://www.instagram.com/themarina2/">Marina Antunes</a><br />
      Opening &amp; Closing Credits by: <a href="https://twitter.com/ArcticLeo">Michael Edlund</a><br/>
      Produced &amp; Edited by: <a href="https://www.linkedin.com/in/joshua-peterman-11229820/">Joshua Peterman</a><br />
      ©2025 Spark CG Society · All Rights Reserved.
    </p>

    <p><strong>Thank you to our sponsors!</strong></p>

    <p>MEGABYTE: Creative BC.</p>

    <p>KILOBYTE: Industrial Light &amp; Magic · Sony Pictures Imageworks · The Little Dev Shop.</p>

    <p>BYTE: BCIT · Vancouver Film School · WildBrain Studios.</p>

    <p>PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &nbsp;· INFilm.</p>

    <p>ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</p>

       ]]>
      </description>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
      <pubDate>Thu, 13 Feb 2025 02:00:00 +0000</pubDate>
      <!--DO NOT CHANGE THIS! This is UTC, not Pacific Time-->
    <author>marina@sparkcg.ca (The Spark podcast is a production of the Spark Computer Graphics Society. )</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>Joan Collins' artistic journey is a tale of unexpected twists and boundless creativity. As a young artist, Joan found herself deeply rooted in traditional art forms until she saw Supertramp live and found herself mesmerized by the multimedia magic of the concert. This pivotal moment set Joan on a path that would merge her love for art with the allure of visual technology. From crafting vibrant concert posters in college to exploring the digital realm in her graduate studies at UCLA, Joan's transition from watercolor and oil to the world of computer graphics is as inspiring as it is transformative. In our conversation, Joan unveils the challenges and triumphs of producing tech shows for SIGGRAPH. What started as modest presentations transformed under her visionary touch into grand spectacles. Joan's ambition saw her pushing boundaries, which, as she candidly shares, sometimes led to unforeseen hurdles. Tune in to hear how Joan navigated these challenges and glean insights into how traditional and digital art can harmonize to create something truly extraordinary. Episode Links: Website LinkedIn Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2025 Spark CG Society · All Rights Reserved. Thank you to our sponsors! MEGABYTE: Creative BC. KILOBYTE: Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop. BYTE: BCIT · Vancouver Film School · WildBrain Studios. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:subtitle><itunes:author>The Spark podcast is a production of the Spark Computer Graphics Society. </itunes:author><itunes:summary>Joan Collins' artistic journey is a tale of unexpected twists and boundless creativity. As a young artist, Joan found herself deeply rooted in traditional art forms until she saw Supertramp live and found herself mesmerized by the multimedia magic of the concert. This pivotal moment set Joan on a path that would merge her love for art with the allure of visual technology. From crafting vibrant concert posters in college to exploring the digital realm in her graduate studies at UCLA, Joan's transition from watercolor and oil to the world of computer graphics is as inspiring as it is transformative. In our conversation, Joan unveils the challenges and triumphs of producing tech shows for SIGGRAPH. What started as modest presentations transformed under her visionary touch into grand spectacles. Joan's ambition saw her pushing boundaries, which, as she candidly shares, sometimes led to unforeseen hurdles. Tune in to hear how Joan navigated these challenges and glean insights into how traditional and digital art can harmonize to create something truly extraordinary. Episode Links: Website LinkedIn Host: Marina Antunes Opening &amp;amp; Closing Credits by: Michael Edlund Produced &amp;amp; Edited by: Joshua Peterman ©2025 Spark CG Society · All Rights Reserved. Thank you to our sponsors! MEGABYTE: Creative BC. KILOBYTE: Industrial Light &amp;amp; Magic · Sony Pictures Imageworks · The Little Dev Shop. BYTE: BCIT · Vancouver Film School · WildBrain Studios. PARTNERS: ACM SIGGRAPH · SIGGRAPH Asia &amp;nbsp;· INFilm. ORGANIZERS: Spark CG Society · Vancouver ACM SIGGRAPH.</itunes:summary><itunes:keywords>animation,vfx,technology,ar,vr,vancouver,technology,movies,tv,learning,interview</itunes:keywords></item>

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