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<!--Generated by Site-Server v@build.version@ (http://www.squarespace.com) on Thu, 20 Aug 2026 00:40:23 GMT
--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:media="http://www.rssboard.org/media-rss" version="2.0"><channel><title>Too Much Gaming: Philippines Video Games News &#x26; Reviews</title><link>https://www.toomuchgaming.net/blog-news/</link><lastBuildDate>Thu, 20 Aug 2026 00:38:05 +0000</lastBuildDate><language>en-US</language><generator>Site-Server v@build.version@ (http://www.squarespace.com)</generator><description><![CDATA[]]></description><item><title>Marvel Tokon: Fighting Souls Review - Easy to Pick up, Fun to Master</title><category>News</category><category>Reviews</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Thu, 20 Aug 2026 00:32:21 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/marvel-tokon-fighting-souls-review</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a863cab0027934c69dfd712</guid><description><![CDATA[Arc System Works nailed Tokon and showed once again why they are one of the 
best in the genre. While it’s too soon to know if this game will perfectly 
fill the tag team Marvel void in the fighting game community, it launched 
with a respectable package perfect for everyone.]]></description><content:encoded><![CDATA[<figure class="
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  <p class="">The reveal of <em>Marvel Tokon: Fighting Souls</em> was a shock. We were getting a 4v4 tag team fighting game made by the Japanese studio Arc System Works, developers that I believe are one of the best in the genre. It’s a Marvel fighting game that has the potential to fill a void in the fighting game community, and based on what I played for days, it has all the right elements to do so, as this is the complete fighting game package for casual and avid fighting game enthusiasts.&nbsp;</p><h2>Anime Marvel</h2>


  




















































  

    
  
    

      

      
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  <p class="">It’s a fighting game that doesn’t feel all that intimidating at face value, one paired with an art style that gives us a unique anime-style look at iconic characters like Iron Man and Captain America. Marvel fans can simply show up, press some buttons, and feel like a force of nature dishing out cool moves and combinations. And if&nbsp; the competitive spirit in them feels eager to get better at the game, there’s room to do that, as when I was playing <em>Tokon</em> on a daily basis, I felt myself learning something new about Tokon’s fighting system each time I booted up the game, worked to apply the new knowledge to my preferred team composition, and felt the growth as more time was spent on the game.</p><p class="">Everything you need to learn about <em>Tokon</em> and how to get better is all packaged and ready to go at launch. After the introduction tutorial that teaches you the very basics, I hit the training mode to slowly compose my main team, and what I learned is that the training mode is so complex that you can practice for just about any kind of scenario.</p><h2>The Perfect Training Ground</h2>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true" class="">You can record moves, allow dummies to randomly jump, only block lows, or record your foe’s moves or combos to have them dish out on you. Players have access to the game’s frame data, you can set up to practice your anti-airs, or gain that muscle memory for that confusing mixup to open up a very defensive player. It’s a joy to be in <em>Tokon’s</em> training room, as the systems placed into this game mode clearly show that the game was built by developers that are well-experienced in the genre.</p><p data-rte-preserve-empty="true" class="">When you get slightly better, there are even combo challenges for each character. While the challenge is nice, I realized that the combos in each of these challenges feel like hints of what’s possible with each character. These challenges made me realize how Captain America’s shield thrown in the air can extend a juggle when done right, or how Spider-Man’s web swing can also be both a combo extender or used as a hit confirm to trigger an assist to further extend a combo. It’s a teaser of what is possible, as each of the 20 characters at launch all have unique traits and abilities that will feel different depending on the three other characters assisting them.</p><p data-rte-preserve-empty="true" class="">I started with Captain America as my first character to learn, as I thought focusing on one first then slowly learning others seems like a reasonable approach for a game like this, and I realized that many online had the same idea, because the first weekend with the game felt like a 1v1 game with assists, as barely anyone online was tagging out different characters during a match.&nbsp;</p><p data-rte-preserve-empty="true" class="">They were doing crazy combos, extending by calling assists, smashing them into walls, and doing so much damage that almost half of my life was deleted after one contact. It was crazy to see this many players learning so much in such little time, and I thought that the weekend would be probably all the time everyone needed to fully understand the game, but I was completely wrong.</p><h2 data-rte-preserve-empty="true">Simplicity Molded with Complexity</h2>


  




















































  

    
  
    

      

      
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  <p class="">As I read up online and continued to play, improving my execution in training mode, I started to realize the importance of defense, the use of assists, stage transitions, and how effective it is to switch between one character to another during a round, and mid-combo. I started to realize this game has a routine to properly execute a combo from ground, to juggling in the air, then bringing them down to continue the beatdown back on the ground, ending with a super. There’s more to <em>Tokon’s</em> fighting game system as the days go by, combos started looking complex online, and 1v1 matches started to feel like <em>Marvel vs Capcom</em> <em>2</em> bouts with so many characters on the screen at once.&nbsp;</p><p class=""><em>Marvel Tokon: Fighting Souls</em> has depth despite being inviting to newcomers of the genre. You can do a character’s move with the quick skill button without the need to do the motion to trigger a specific move. The only difference is that one does more damage than the other. It’s not significantly bigger in terms of damage, but enough to give room to reward players that go for the more complex route. I love this about <em>Tokon</em>, how one who can grip the basics has a fighting chance, while the experienced fighting game player is rewarded for more demanding executions.&nbsp;</p><p class="">The core roster is fairly balanced in terms of variety. You have straightforward characters like Captain America or Magik, and there’s more challenging characters to pilot, like Storm or Loki. But even the simplest of characters on paper have room for complexity. It’s all thanks to each character having a unique skill that makes them stand out. For example, Storm can control wind, which allows her to manipulate an object’s and your enemy’s movements, as you can pull them in, push them away, or bring them up or down. Magik can teleport and come out in different ways, giving her a confusing mix up game. Star-Lord can load different elemental weapon types, giving him different defensive or offensive options depending on what rounds are loaded to fire.</p><p class="">Each character has a small toolset of skills, but rightfully so, as this is still a 4v4 game. If you look at the game as a 1v1, it feels one-dimensional, but when you start mixing Ghost Rider’s abilities with Magneto’s ranged attacks, then factor in Spider-Man’s mobility, it can get crazy fast.</p><h2>Story Mode for the Sake of Having One</h2>


  




















































  

    
  
    

      

      
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  <p class=""><br>After all the training and online battles, I finally gave the game’s story mode a try. At this point, I’d spent over 40 hours on the game, thanks to training and online matches. This section is <em>Tokon’s</em> weakest, and understandably so, as the game’s Episodes cover perspectives of each of the game’s main teams, as select characters are chosen to fight in teams to see who will be worthy to face The Champion (an Arc Systems Works original) threatening the planet’s existence, as he’s simply looking for a challenging fight.&nbsp;</p><p class="">Each of the six teams have their own respective Episode providing essentially the same version of the game’s story, with the only change being that each episode provides the perspective of what would happen if that particular team won the competition and fought the big bad at the end. Each episode is told in comic book panel style, each is fully voiced, and each and every one has the most awkward writing. It’s campy at best during each interaction, as the formation of each team feels forced. It’s as if the writers had to create a story as to why these specific characters banded together to join The Champion’s competition. For example, Star-</p><p class="">Lord joins Spider-Man as he teleports him and Ms. Marvel to him, then thanks to an issue when teleporting back, Peni Parker from another universe just shows up, and there you have it, Spidey’s team. It felt like they had to make a story for the sake of making a story as to why these characters are fighting. It's rare to have any good story mode in a fighting game, as it’s expected to have a rather lackluster game mode. But we got one, and that’s honestly a win in today’s world. I just wished it had a more entertaining story behind all of it.</p><h2>A Rough Online Beginning</h2>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true" class="">Online matches were relatively smooth overall. It was just that initial weekend after launch, as the PC port is notoriously not performing well both technically and in network matches. Latency issues and rollback netcode can be inaccurate at times, but I quickly discovered that network issues were mostly found when connecting to a player from a different platform. PS5 to PC online matches for some reason were unplayable, but PS5 to PS5 worked wonderfully.&nbsp;</p><p data-rte-preserve-empty="true" class="">This issue was short-lived, at least for me. A week later, it felt like things have improved when matching with PC players, as I started to barely see lag or random disconnects. It’s not completely fixed, but I can feel the developers are on top of it. For the most part, technical issues are non-existent on the PS5 version, but PC is reported to have a completely different story.</p><p data-rte-preserve-empty="true" class="">When online works, it’s a lot of fun. <em>Marvel Tokon: Fighting Souls</em> has this player hub that allows players to roam around, sit on arcade stations, and wait for players to come and join them for either endless rounds, best-of-3, or single matches. It’s also a cute and detailed hub with the game’s launch characters and other Marvel characters, all in chibi-like form, just chilling in the area.&nbsp;</p><p data-rte-preserve-empty="true" class="">If the hub isn’t your thing, casual and ranked play can be done through the game’s menu screen, and players can create custom lobbies for private online sessions. Local LAN play is also working as you’d expect, so it’s a complete experience, which is good to see right out of the box.</p><h2 data-rte-preserve-empty="true">A Marvelous package</h2>


  




















































  

    
  
    

      

      
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  <p class="">Fighting games can be intimidating most of the time, as it’s hard for newcomers to just sit down, pick characters they like, and just press buttons and be in awe with what’s happening on the screen. <em>Tokon</em> can be fun without knowing frame data or how to properly do a combo. Each super is a spectacle, from Ghost Rider ramming his opponent with his car to Dr. Doom summoning his Doombots to finish the job. The screen can be busy when each player has their team fully assembled, but that’s how I want it to be as that’s what tag team fighting games are all about: finding ways to squeeze a win during all the chaos.</p><p class="">Arc System Works nailed Tokon and showed once again why they are one of the best in the genre. While it’s too soon to know if this game will perfectly fill the tag team Marvel void in the fighting game community, it launched with a respectable package perfect for everyone.</p>


  










  



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  <p class=""><strong>Verdict: 4.5 / 5 (Near Exceptional)</strong></p><h2><strong>PROS</strong></h2><ul data-rte-list="default"><li><p class="">The full fighting game package with story, challenges, local and online multiplayer</p></li><li><p class="">An inviting fighting game system with deep layers for players to uncover and improve</p></li><li><p class="">Light-hearted art style that delivers a unique approach to iconic Marvel characters</p></li></ul><h2><strong>CONS</strong></h2><ul data-rte-list="default"><li><p class="">Network connection can be spotty</p></li><li><p class="">Story mode felt forced, as if they crafted something based on the core roster</p></li></ul><h2><strong>What I’ve Played&nbsp;</strong></h2><ul data-rte-list="default"><li><p class="">Completed most episodes in the story mode</p></li><li><p class="">Spent over 50 hours through lan, online, and training mode </p></li><li><p class="">Did a good number of challenges for more than five characters and completed some Arena and Survival runs</p></li></ul><p class=""><em>*This review is based on a PS5 review copy provided to the reviewer</em></p>


  










  



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  <h3><span><strong>About the Author - </strong></span><a href="https://www.toomuchgaming.net/blog-news?author=57f8132df5e231f7e7a44730" target="_blank"><span><strong>Joseph Choi</strong></span></a></h3><p class="">Filipino-American gamer, professional shepherd and farmer, author, and filmmaker/videographer living in Central California. First consoles were the Game Boy and Sega Genesis, and I've been gaming since then, with a focus on Nintendo and Sony consoles. </p><h3><span><strong>About the Author - </strong></span><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1787185890469-UXSS95MQG235K6FZVS4G/Marvel-Tokon-Review-1.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Marvel Tokon: Fighting Souls Review - Easy to Pick up, Fun to Master</media:title></media:content></item><item><title>PULSE Elevate Wireless Speakers Will Cost PHP 14,709 in the Philippines</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Wed, 19 Aug 2026 09:37:25 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/pulse-elevate-wireless-speakers-price-philippines</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a85733f2cf2584dec767040</guid><description><![CDATA[The PULSE Elevate wireless speakers will cost PHP 14,709 in the Philippines 
when they launch on November 12, 2026. Pre-orders begin September 2.]]></description><content:encoded><![CDATA[<figure class="
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  <p class=""><a href="https://blog.playstation.com/2026/08/18/20260818-speaker/" target="_blank">Sony Interactive Entertainment shared</a> how much the PULSE Elevate wireless speakers will cost in the Philippines, as the speakers are set to release on November 12, 2026, and will cost PHP 14,709. </p>


  










  


  
  
    
    
      
        
        
        
          
          
            
        
        
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  <h2 data-rte-preserve-empty="true">PULSE Elevate Wireless Speakers Pre-order Details</h2><p data-rte-preserve-empty="true" class="">Those interested in picking up these gaming speakers can secure a pair starting September 2, 2026 on local retailers like DataBlitz or iTech.</p><p data-rte-preserve-empty="true" class="">For those unfamiliar with the PULSE Elevate, these are the PlayStation branded peripherals designed to be paired with the PS5, PlayStation Portal, and PC.</p><p data-rte-preserve-empty="true" class="">Here’s a rundown of the PULSE Elevate’s features:</p><p data-rte-preserve-empty="true" class="" data-indent="1"><strong><em>Planar magnetic drivers</em></strong></p><p data-rte-preserve-empty="true" class="" data-indent="1"><em>These studio-inspired drivers reproduce sound with near perfect accuracy along the entire audible spectrum, so you can hear games exactly how the developers intended.</em></p><p data-rte-preserve-empty="true" class="" data-indent="1"><strong><em>Built-in woofer</em></strong></p><p data-rte-preserve-empty="true" class="" data-indent="1"><em>Each speaker has a woofer that provides a range of rich bass tones, combining to create a varied soundscape that’s perfect for desktop gaming.</em></p><p data-rte-preserve-empty="true" class="" data-indent="1"><strong><em>Tempest 3D AudioTech</em></strong></p><p data-rte-preserve-empty="true" class="" data-indent="1"><em>Surround yourself with sound via Tempest 3D AudioTech, producing lifelike, immersive audio experiences in supported games on a PS5 console.</em></p><p data-rte-preserve-empty="true" class="" data-indent="1"><strong><em>Built-in mic with AI-enhanced noise rejection</em></strong></p><p data-rte-preserve-empty="true" class="" data-indent="1"><em>Be heard loud and clear with the built-in microphone’s AI-enhanced noise-rejection feature.</em></p><p data-rte-preserve-empty="true" class="" data-indent="1"><strong><em>PlayStation Link technology</em></strong></p><p data-rte-preserve-empty="true" class="" data-indent="1"><em>Powered by ultra-low latency and lossless technology, PlayStation Link wireless technology delivers sound at lightning speed without losing detail.</em></p><p data-rte-preserve-empty="true" class="" data-indent="1"><strong><em>Intuitive controls</em></strong></p><p data-rte-preserve-empty="true" class="" data-indent="1"><em>Take control with a simple, intuitive interface including a mute button, with LED indicator light for chat and a PlayStation Link button for quick swapping between devices.</em></p><p data-rte-preserve-empty="true" class="" data-indent="1"><strong><em>Adjustable orientation</em></strong></p><p data-rte-preserve-empty="true" class="" data-indent="1"><em>Tilt each speaker to get just the right angle for your setup, whether you aim to keep the focus on yourself for immersive gaming sessions or to fill a room with music.</em></p><p data-rte-preserve-empty="true" class="" data-indent="1"><strong><em>Customisable settings via your PS5 or PC UI</em></strong></p><p data-rte-preserve-empty="true" class="" data-indent="1"><em>Access presets or create your own for a personalised audio experience, adjust side-tone volume to check how you sound to your teammates, and change volume and mic settings, all via your PS5 or PC* UI.</em></p><p data-rte-preserve-empty="true" class="" data-indent="1"><em>*PC options available post launch.</em></p><p data-rte-preserve-empty="true" class="">These speakers will launch in either Midnight Black or White. </p><h3 data-rte-preserve-empty="true">PULSE Elevate Wireless Speakers Southeast Asia Prices</h3><p data-rte-preserve-empty="true" class="">The PULSE Elevate will also be available in Southeast Asia countries like Singapore, Malaysia, Thailand, and Vietnam this November in the following prices.</p><ul data-rte-list="default"><li><p data-rte-preserve-empty="true" class="">SGD 319</p></li><li><p data-rte-preserve-empty="true" class="">MYR 1,099 </p></li><li><p data-rte-preserve-empty="true" class="">THB 8,499 </p></li><li><p data-rte-preserve-empty="true" class="">VND 6,999,000</p></li></ul>


  










  



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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1787132096503-EAO4HR1AR536R5H51LZG/ELEVATE_PRGROUP_02_RGB_WithNotice.jpeg?format=1500w" medium="image" isDefault="true" width="1500" height="1000"><media:title type="plain">PULSE Elevate Wireless Speakers Will Cost PHP 14,709 in the Philippines</media:title></media:content></item><item><title>Control Resonant Has Gone Gold, Physical Release Delayed to October</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Wed, 19 Aug 2026 01:09:45 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/control-resonant-gone-gold-physical-release-delayed</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a84f47cd35bfd7ef3470e1e</guid><description><![CDATA[Control Resonant has officially gone gold, but its physical release has 
been delayed to October 15, 2026. The digital release remains set for 
September 24.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true" class="">Developer Remedy Entertainment has announced that its upcoming action sci-fi game <em>Control Resonant </em>has officially gone gold, meaning the game has reached a shippable state, completing major development. Unfortunately, the physical release of the game has been delayed to October 15, 2026. Players can still pick up and play the game digitally on September 24, 2026.</p>


  










  


  
  
    
    
      
        
        
        
        
          <center><blockquote class="twitter-tweet"><p lang="en" dir="ltr">CONTROL Resonant has gone gold!<br><br>Get ready to unleash Dylan Faden&#39;s paranatural abilities in warped Manhattan on September 24th.<br><br>The physical release date for the game has moved to October 15th. We need just a little more time to deliver the physical version to you, but rest… <a href="https://t.co/ZY03U4bmpm">pic.twitter.com/ZY03U4bmpm</a></p>&mdash; Remedy Entertainment 🔻Pre-order CONTROL Resonant! (@remedygames) <a href="https://x.com/remedygames/status/2089729278548021391?ref_src=twsrc%5Etfw">August 18, 2026</a></blockquote> </center>
        
        
        
      
    
  
  
    



  



  



  
  <p data-rte-preserve-empty="true">The developer simply needs more time to deliver physical copies. No other details about the delay were given, but it does give players something to think about: Play <em>Control Resonant</em> digitally on September 24, during an already <a target="_blank" href="https://www.toomuchgaming.net/blog-news/video-game-release-dates-2026">packed month</a> with <em>Marvel’s Wolverine, Fire Emblem: Fortune’s Weave, Dune: Awakening, Silent Hill: Townfall, </em>and more, or wait for the physical copy dropping on October 15, which is arguably an even more packed month.</p><p data-rte-preserve-empty="true">This will be Remedy’s first major release since <em>Alan Wake 2. </em>The studio did release its multiplayer co-op first-person shooter <em>FBC: Firebreak </em>in June 2025, but despite being set in the same universe as its previous games, and it being a decent co-op offering, it failed to capture a sizeable player base. Remedy hasn’t shut down the shooter, but the developers did confirm that its Open House update would be the game’s final Major update.</p><p data-rte-preserve-empty="true"><em>Control Resonant </em>is set to release on PlayStation 5, Xbox Series X|S, GeForce NOW, and PC.</p>


  










  



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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1787101722781-MJRAIHK2W38B24TCO42M/ss_36eb4c588274f15ea0d958af6db8b2283602cb55.1920x1080.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Control Resonant Has Gone Gold, Physical Release Delayed to October</media:title></media:content></item><item><title>Respawn Monday #12: Why Beast of Reincarnation Felt Rough at the Start</title><category>Opinion</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Mon, 17 Aug 2026 11:05:52 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/respawn-monday-12-beast-of-reincarnation-first-impressions</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a8260cce705ca39a572bedc</guid><description><![CDATA[Diving back into Street Fighter 6 to learn Yasmine and first impressions of 
Marvel Tokon: Fighting Souls in this week's Respawn Monday.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true">The beauty of <a target="_blank" href="https://www.toomuchgaming.net/blog-news/how-to-sign-up-for-pc-game-pass-in-the-philippines">PC Game Pass</a> is that I get to give a game a try before going all-in on a title. I did just that over the weekend with little expectation for <em>Beast of Reincarnation, </em>and what I experienced during the first few hours felt rough, to say the least. Some thoughts.</p><h2 data-rte-preserve-empty="true">Pokémon Devs not doing Pokémon</h2><p data-rte-preserve-empty="true">The unusual pull for me was that <em>Beast of Reincarnation </em>comes from Game Freak, the developers behind Pokemon, and that put a certain amount of weight on the game. That was probably the only thing I knew about <em>Beast</em> and its initial trailers. </p><p data-rte-preserve-empty="true">I was definitely intrigued, but not blown away when it was revealed. As much as recent Pokemon games have found continued financial success, I never considered Game Freak one of the best studios from Japan. They’re the Pokemon developers.</p><p data-rte-preserve-empty="true"><em>Beast of Reincarnation </em>is reinforcing my thoughts on the studio, as the initial hours took a lot out of me to stay invested.</p><p data-rte-preserve-empty="true">It boils down to the introduction to the world and the many systems that make it what it is as a video game. I get bits of <em>Dark Souls, </em>an open-world scale, time-slowing mechanics that let you cast skills safely in real time like <em>Final Fantasy VII Remake, </em>and an atmosphere and cast of characters that remind me of <em>NieR: Automata</em> and <em>Stellar Blade. </em></p><p data-rte-preserve-empty="true">being inspired and using certain video game design concepts are valid, but I struggled to pinpoint its identity. All I was getting were constant reminders of previous games before it.</p><p data-rte-preserve-empty="true">That bothered me because identity is an important element for me when it comes to playing video games. It felt like <em>Beast of Reincarnation</em> was Game Freak’s opportunity to experiment with all these cool game design concepts, but they’ve decided to do it all at once.</p><h2 data-rte-preserve-empty="true">I'll Continue Playing, but Initial Story Isn't Helping</h2>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true">Another unusual pain point is the pacing of the game’s story.</p><p data-rte-preserve-empty="true">It starts with a big set piece where enemies (despite their scale) can be easily taken out with a couple of swings, before ending the encounter with a cliffhanger. Then it goes back months before that initial encounter.</p><p data-rte-preserve-empty="true">That’s fine. Many games have done this. But I was never left wondering what was going on, or how important that moment was that the game needed to go back a few months for added context. I actually forgot about it.</p><p data-rte-preserve-empty="true">A few hours later, you’re slowly introduced to protagonist Emma’s goal and how she met her now companion wolf Koo, through flashbacks, followed by more flashbacks covering the core cast that accompany Emma in her journey to defeat the Beast of Reincarnation. It felt like the story’s pacing was jumbled unnecessarily for the sake of keeping the player eager to continue, but that didn’t happen for me.</p><p data-rte-preserve-empty="true">Emma’s stone-faced demeanor didn’t help either, although it makes more sense as you move forward with the story.</p><p data-rte-preserve-empty="true">If the game were more upfront with each character’s background and motivations, it would have been an easier story to consume. There’s no attachment made before these flashbacks, so going back doesn’t feel like a bonus. It feels like forced exposition.</p><p data-rte-preserve-empty="true">I still have plans to go through the game, but those initial chapters didn’t do it any favors.</p><p data-rte-preserve-empty="true">So far, the game works and I do have some fun with it, but it still feels shaky now that i’m 10 hours in. The boss fights feel awkward, which I’ll share more about throughout the week.</p><p data-rte-preserve-empty="true">Right now, <em>Beast of Reincarnation </em>isn’t an easy recommendation at full price.</p>


  










  



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  <p data-rte-preserve-empty="true" class=""><a href="https://www.toomuchgaming.net/blog-news/respawn-monday-6-diablo-iv-dead-by-daylight-sony-discless">Respawn Monday #06: Diablo IV, Dead by Daylight Sweats, and Sony going Discless</a></p><p data-rte-preserve-empty="true"><a target="_blank" href="https://www.toomuchgaming.net/blog-news/respawn-monday-7-palworld-1-0-black-flag-open-seas">Respawn Monday #07: Palworld 1.0, and the Black Flag Open Seas</a></p><p data-rte-preserve-empty="true"><a href="https://www.toomuchgaming.net/blog-news/respawn-monday-8-palworld-has-taken-over-my-life">Respawn Monday #08: Palworld has taken over my life</a></p><p data-rte-preserve-empty="true"><a target="_blank" href="https://www.toomuchgaming.net/blog-news/respawn-monday-9-palworld-tokon-fighting-souls-beta">Respawn Monday #09: Palworld Tokon Fighting Souls Beta</a></p><p data-rte-preserve-empty="true"><a target="_blank" href="https://www.toomuchgaming.net/blog-news/respawn-monday-10-mistfall-hunter-impressions">Respawn Monday #10: Mistfall Hunter is an Extraction Soulslike Gem</a></p><p data-rte-preserve-empty="true"><a target="_blank" href="https://www.toomuchgaming.net/blog-news/respawn-monday-11-street-fighter-6-yasmine-marvel-tokon">Respawn Monday #11: Marvel Tokon: Fighting Souls, Street Fighter 6 Week</a></p>


  










  



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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1786964736209-2M18F25LQ2CY9RRFQ93M/BeastOfReincarnation-WinGDK-Shipping_t2tPSIPFhK.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Respawn Monday #12: Why Beast of Reincarnation Felt Rough at the Start</media:title></media:content></item><item><title>The Blood of the Dawnwalker’s New Trailer Explains Its Biggest Gameplay Mechanics</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Fri, 14 Aug 2026 07:55:37 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/the-blood-of-the-dawnwalker-gameplay-trailer</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a7ec48c98a9b66d0767ff3c</guid><description><![CDATA[Rebel Wolves showcases The Blood of the Dawnwalker in a new gameplay 
trailer, explaining its day and night systems, combat, time limit, and 
choices.]]></description><content:encoded><![CDATA[<figure class="
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  <p class="">Developer Rebel Wolves has released what is essentially the best trailer to introduce players to their new open world RPG game <em>The Blood of the Dawnwalker, </em>as this six-minuter video covers all the key systems and even the overall plot.</p>


  










  


  
  
    
    
      
        
        
        
          
          
            
        
        
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  <h2 data-rte-preserve-empty="true">Day and Night Completely Change How you Play</h2>


  










  
  <p data-rte-preserve-empty="true">At first glance, <em>The Blood of the Dawnwalker</em> felt like the typical open world action RPG, but I didn’t realize just how much player choice. I also didn’t expect how differently the game plays during the day and at night, or that the protagonist has a limited amount of time to save his family, which serves as the story’s initial objective.</p><p data-rte-preserve-empty="true">You play as Coen, a Dawnwalker who can roam the world as a human during the, but become a vampire, the same monsters that now rule the region. Day combat consists of you casting spells and hexes, while at night you get to use your vampiric abilities. </p><p data-rte-preserve-empty="true">The trailer also shows how massive the world is, but thankfully, simply exploring doesn’t advance time. Instead, time only progresses when completing quests or unlocking abilities. That’s a smart decision because a strict timer can easily discourage exploration in an open world game. Player’s aren’t constantly pressured to rush ahead and can instead decided when they’re ready to move the story forward.</p><p data-rte-preserve-empty="true">The 30-day timer also isn’t a game over. Even if you fail to save Coen’s family in time, the story continues. It’s not an all-or-nothing objective, just the first major goal, it seems. I also like that certain opportunities and choices disappear as time passes, giving the game plenty of replay value.</p><p data-rte-preserve-empty="true">These systems have me intrigued enough to keep an eye on <em>The Blood of the Dawnwalker</em> when it launches on September 3. It’s Rebel Wolves’ first game as a studio, and with it being built in Unreal Engine 5, I hope it avoids the technical issues that have plagued other large-scale UE5 titles. The game will launch on PS5, Xbox Series X|S, and PC via Steam.</p>


  










  



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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1786694005350-483Q6THSJDCIYUE25QEZ/Blood-of-the-dawnwalker-2026.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">The Blood of the Dawnwalker’s New Trailer Explains Its Biggest Gameplay Mechanics</media:title></media:content></item><item><title>Pokémon Pokopia Sells 5 Million Copies Four Months After Release</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Fri, 14 Aug 2026 04:40:08 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/pokemon-pokopia-5-million-copies-sold</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a7e97ac5f0a6d063591f238</guid><description><![CDATA[Pokémon Pokopia has surpassed 5 million copies sold worldwide just four 
months after launching on Nintendo Switch 2.]]></description><content:encoded><![CDATA[<figure class="
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  <p class=""><em>Pokémon Pokopia, </em>the first Switch 2 exclusive for the franchise, just reached an impressive milestone of 5 million units sold (physical and digital) in just four months since launching. The cozy simulator game launched on March 5.</p>


  










  
  <p data-rte-preserve-empty="true">Pokopia isn’t like mainline Pokémon titles as it’s a cozy crafting and building simulator that is in line with games like Animal Crossing, only this time you play as a Ditto transformed into a human, cooperating with other Pokémon to build cities and do other activities with its ability to transform.</p><h2 data-rte-preserve-empty="true">Pokémon Pokopia First DLC Out Now</h2><p data-rte-preserve-empty="true">Post-launch content is coming to the game with <a target="_blank" href="https://www.toomuchgaming.net/blog-news/pokemon-pokopia-bubbly-basin-dlc-release-date">Bubbly Basin</a>, the game’s first DLC, released on August 5. It’s launch also came with the game’s free major update that adds the ability to explore underwater and even build cities underwater.</p><p data-rte-preserve-empty="true">Bubbly Basin is part of the game’s expansion pass, so owners who already own the pass instantly have access to the DLC and future content planned for the game. It’s second DLC, which will add accessories and more to the game, is planned for late 2026 release, while the third DLC is set for a 2027 and will feature a new town to explore.</p>


  










  



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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1786682161513-XJ0BQB5HXCG4GON75QY3/Pokopedia-sells-5-million2.jpg?format=1500w" medium="image" isDefault="true" width="1280" height="720"><media:title type="plain">Pokémon Pokopia Sells 5 Million Copies Four Months After Release</media:title></media:content></item><item><title>Ghost of Yōtei Complete Edition Announced, Comes with First Expansion</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Thu, 13 Aug 2026 15:06:32 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/ghost-of-yotei-complete-edition-announced</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a7dc47138dd0e5a28174c21</guid><description><![CDATA[Sony and Sucker Punch reveal Ghost of Yōtei Complete Edition, bundling the 
base game with the new Echoes of Sekigahara expansion, plus the new Most 
Wanted survival roguelike mode.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true" class="">Sony Interactive Entertainment announced <em>Ghost of Yōtei</em><strong><em>‍ </em> ‍</strong><em>Complete Edition</em>, a package of the PS5 open world game that comes with the new expansion titled ‘Echoes of Sekigahara’. </p>


  










  


  
  
    
    
      
        
        
        
          
          
            
        
        
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  <p data-rte-preserve-empty="true" class="sqsrte-large"><a target="_blank" href="https://www.toomuchgaming.net/blog-news/ghost-of-yotei-review"><strong>Ghost of Yōtei Review</strong></a></p>


  










  
  <p data-rte-preserve-empty="true">The expansion is told between the present day and through flashbacks during the time Atsu was on the mainland. The past is about Atsu’s relationship with a new character named Nagato and her experience during the Battle of Sekigahara, a key moment in her life before the main story of the game began. While in the present, players will be able to explore a new area once inhabited by The Snake.</p><h2 data-rte-preserve-empty="true">New Survival Mode - Most Wanted</h2><p data-rte-preserve-empty="true">The game is also getting a new game mode called Most Wanted, a roguelike where you accept bounties, clear waves of enemies, earn new perks, then unlock new playable characters that excel at different weapon types. Sucker Punch didn’t spill all the details about this new game mode as they plan to share more at a later date.</p><h2 data-rte-preserve-empty="true">What if you own Ghost of <strong>Yōtei</strong>?</h2><p data-rte-preserve-empty="true">Those who own the base game of <em>Ghost of Yotei</em> can opt for the Complete edition upgrade, which simply gives you access to the new expansion and the new game mode. </p><p data-rte-preserve-empty="true">This is how much it will cost in their respective regions:</p><p data-rte-preserve-empty="true"><strong>Ghost of Yōtei Complete Edition Upgrade</strong></p><ul data-rte-list="default"><li><p data-rte-preserve-empty="true">Singapore - SGD 20.27</p></li><li><p data-rte-preserve-empty="true">Malaysia - MYR 60.11</p></li><li><p data-rte-preserve-empty="true">Indonesia - IDR 220,890</p></li><li><p data-rte-preserve-empty="true">Thailand - THB 524</p></li></ul><p data-rte-preserve-empty="true">There won’t be a physical copy for the complete edition upgrade.</p>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true"><em>Ghost of Yōtei: Complete Edition </em>(That will also come with a disc version)<em> </em>is a package for new players that packs the base game, the Digital Edition goodies, the new expansion, and the Most Wanted Game mode, will cost PHP 4,099 on October 2.</p><p data-rte-preserve-empty="true">For those in other regions in Southeast Asia, here’s how much it will cost.</p><ul data-rte-list="default"><li><p data-rte-preserve-empty="true">Singapore - SGD 89.90 (Disc Version) / SGD 97.90 (Digital Version) </p></li><li><p data-rte-preserve-empty="true">Malaysia - MYR 299 (Disc/Digital Version) </p></li><li><p data-rte-preserve-empty="true">Indonesia - IDR 1,169,000 (Disc Version) / IDR 1,142,000 (Digital Version)</p></li><li><p data-rte-preserve-empty="true">Thailand - THB 2,290 (Disc/Digital Version) / PHP 4,099 (Disc Version) </p></li><li><p data-rte-preserve-empty="true">Vietnam -  VND 1,799,000 (Disc Version)</p></li></ul><p data-rte-preserve-empty="true">You can buy the complete edition now online, and doing so gives you access to the base game, all the digital goodies, and the 4-player co-op mode Ghost of Yōtei Legends. The new expansion and the new survival game mode will be available on October 2 and will be added through a patch.</p>


  










  



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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1786633078886-C2FRS8ZP1UUU96EGVHI1/Ghost-of-Yotei-expansion+%281%29.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Ghost of Yōtei Complete Edition Announced, Comes with First Expansion</media:title></media:content></item><item><title>Helldivers 2 Now Available for PS Plus Extra and Deluxe Subscribers</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Thu, 13 Aug 2026 13:19:36 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/helldivers-2-ps-plus-extra-deluxe-august-2026</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a7dbd8d4f74dd3e78dad2b0</guid><description><![CDATA[Helldivers 2 joins the PS Plus Extra and Deluxe Game Catalog for August 
2026, alongside the Devoid of Liberty update. See what else is added this 
month.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true" class="">The <a target="_blank" href="https://blog.playstation.com/2026/08/12/playstation-plus-game-catalog-for-august-helldivers-2-kingdom-come-deliverance-ii-vampire-survivors-hell-is-us-and-more/">PlayStation Plus Game Catalog lineup for August 2026</a> was revealed and the big surprise is that the 4-player co-op shooter <em>Helldivers 2</em> is available for Extra and Deluxe subscribers starting today.</p><p data-rte-preserve-empty="true" class="">This launch goes together with the game’s Devoid of Liberty update, which adds new missions and objectives, the ability to drop SEAF platoons to help players in a mission, a new level cap of 300, and new enemy types such as the Illuminate’s The Wretch and The Crusher.</p>


  










  


  
  
    
    
      
        
        
        
          
          
            
        
        
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  <p data-rte-preserve-empty="true" class="sqsrte-large"><a target="_blank" href="https://www.toomuchgaming.net/blog-news/helldivers-2-review-democracy-delivers"><strong>Helldivers 2 Review</strong></a></p>


  










  
  <h2 data-rte-preserve-empty="true">PlayStation Plus Game and Classic Catalog for August 2026</h2><p data-rte-preserve-empty="true"><em>Helldivers 2</em> isn’t the only game being added to the list of playable games for PS Plus subscribers this August. There are seven more titles that are going to be added on the Game Catalog, as these games will become available starting August 18.</p><p data-rte-preserve-empty="true"><strong>Game Catalog</strong></p><ul data-rte-list="default"><li><p data-rte-preserve-empty="true"><em>Kingdom Come: Deliverance 2</em> (PS5)</p></li><li><p data-rte-preserve-empty="true"><em>Vampire Survivors</em> (PS5, PS4)</p></li><li><p data-rte-preserve-empty="true"><em>Hell is Us</em> (PS5)</p></li><li><p data-rte-preserve-empty="true"><em>Umamusume Pretty Derby - Party Dash</em> (PS4)</p></li><li><p data-rte-preserve-empty="true"><em>Two Point Museum</em> (PS5)</p></li><li><p data-rte-preserve-empty="true"><em>Metro Exodus</em> (PS5, PS4)</p></li><li><p data-rte-preserve-empty="true"><em>Dying Light 2</em> (PS5, PS4)</p></li></ul><p data-rte-preserve-empty="true"><em>Dying Light 2</em> will be available on August 25 for US, UK, and Japan players.</p><p data-rte-preserve-empty="true"><strong>Classic Catalog</strong></p><ul data-rte-list="default"><li><p data-rte-preserve-empty="true">Onimusha: Dawn of Dreams (PS5, PS4)</p></li><li><p data-rte-preserve-empty="true">Disney’s Atlantis: The Lost Empire (PS5, PS4)</p></li></ul>


  










  



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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1786626719931-C97MDOB3S7FB9J9RQYB9/Photos_yuNSHbiV5D.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="739"><media:title type="plain">Helldivers 2 Now Available for PS Plus Extra and Deluxe Subscribers</media:title></media:content></item><item><title>Marvel's Wolverine PS5 Bundle Price Revealed for Southeast Asia</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Wed, 12 Aug 2026 15:04:16 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/marvel-wolverine-limited-edition-ps5-price-asia</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a7c7cf0cb659d6bc5ece1a0</guid><description><![CDATA[Sony has revealed the Southeast Asia pricing for the Marvel’s Wolverine 
Limited Edition PS5 bundle, along with the matching DualSense controller 
and console covers. Pre-orders for the PS5 bundle goes live on August 19.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true" class=""><a target="_blank" href="https://blog.playstation.com/2026/08/11/20260812-ps5/">Sony Interactive Entertainment revealed</a> a limited edition <em>Marvel’s Wolverine </em>PS5 bundle that will launch alongside the game on September 15, 2026. The PS5 Digital Edition features a battle yellow finish, while the separately sold console covers feature a metallic Adamantium design. Both designs showcase Wolverine’s face along with a single claw slash mark.</p><p data-rte-preserve-empty="true" class="">While there won’t be a PS5 Pro bundle, those with a PS5 Pro can opt to get the limited edition covers separately.</p><p data-rte-preserve-empty="true" class="">The bundle also comes with a limited edition DualSense controller matching the console’s color scheme and claw slash design.</p><h2 data-rte-preserve-empty="true">Marvel’s Wolverine PS5 Bundle Pre-Orders</h2>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true" class="">Pre-orders for the <em>Marvel’s Wolverine</em> PS5 Digital Edition bundle will go live starting August 19 at 10 AM local. The limited edition PS5 and PS5 Pro console covers will not be available for pre-order.</p><h3 data-rte-preserve-empty="true">Limited Edition Marvel’s Wolverine PS5 Bundle, Controller, and Console Cover Prices</h3><p data-rte-preserve-empty="true" class="">Here’s how Sony priced each item in Southeast Asia. </p><p data-rte-preserve-empty="true" class=""><strong>PlayStation 5 Digital Edition – Marvel’s Wolverine Battle Yellow Limited Edition Bundle&nbsp;</strong></p><ul data-rte-list="default"><li><p data-rte-preserve-empty="true" class="">SGD 849 / MYR 2,799 / IDR 11,399,000 / THB 20,990</p></li></ul><p data-rte-preserve-empty="true" class=""><strong>DualSense Wireless Controller – Marvel’s Wolverine Battle Yellow Limited Edition</strong></p><ul data-rte-list="default"><li><p data-rte-preserve-empty="true" class="">SGD 115 / MYR 419 / IDR 1,549,000 / THB 2,890 / PHP 5,411 / VND 2,399,000</p></li></ul><p data-rte-preserve-empty="true" class=""><strong>PlayStation 5 Console Covers – Battle Yellow Limited Edition</strong></p><ul data-rte-list="default"><li><p data-rte-preserve-empty="true" class="">SGD 101 / MYR 369 / IDR 1,359,000 / THB 2,590 / PHP 4,767 / VND 2,099,000</p></li></ul><p data-rte-preserve-empty="true" class=""><strong>PlayStation 5 Pro Console Covers – Marvel’s Wolverine Battle Yellow Limited Edition</strong></p><ul data-rte-list="default"><li><p data-rte-preserve-empty="true" class="">SGD 101 / MYR 369 / IDR 1,359,000 / THB 2,590</p></li></ul><p data-rte-preserve-empty="true" class=""><strong>PlayStation 5 Pro Console Covers – Marvel’s Wolverine Adamantium Limited Edition</strong></p><ul data-rte-list="default"><li><p data-rte-preserve-empty="true" class="">SGD 101 / MYR 369 / IDR 1,359,000 / THB 2,590</p></li></ul><p data-rte-preserve-empty="true" class=""><strong>DualSense Wireless Controller – Marvel’s Wolverine Adamantium Limited Edition</strong></p><ul data-rte-list="default"><li><p data-rte-preserve-empty="true" class="">SGD 115 / MYR 419 / IDR 1,549,000 / THB 2,890 / PHP 5,411 / VND 2,399,000</p></li></ul><p data-rte-preserve-empty="true" class="">While Sony announced Philippine pricing for the controllers and the console covers, it did not announce local pricing or availability for the PS5 Digital edition bundle, suggesting it won’t officially launch in the country on September 15.</p><p data-rte-preserve-empty="true" class="">This is also the first limited edition PS5 bundle for a PlayStation exclusive in a long time to launch without a disc-based console option. The previous <em>Ghost of Yotei</em> limited edition bundle featured a disc version. The decision is notable given that Sony is planning to <a target="_blank" href="https://www.toomuchgaming.net/blog-news/playstation-disc-production-ending-2028-philippines">halt disc production for new games starting in January 2028</a>.</p><p data-rte-preserve-empty="true" class="">It’s also surprising not to see this limited edition officially available in the Philippines. I’m particularly curious how much it would have cost locally, especially now that the <a target="_blank" href="https://www.toomuchgaming.net/blog-news/ps5-price-philippines-2026-or-ps5-price-increase-philippines-may-2026">PS5 slim starts at over PHP 40,000</a> while the PS5 Pro now retails for PHP 64,995.</p>


  










  



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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/webp" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1786545851693-5FMOACHK9TP9UE7IRPBX/473ad751b61665fbc700562ee4699df6de8849dd.webp?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Marvel's Wolverine PS5 Bundle Price Revealed for Southeast Asia</media:title></media:content></item><item><title>Street Fighter 6's Yasmine Launch Event Showed the Best of the Fighting Game Community</title><category>News</category><category>Opinion</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Tue, 11 Aug 2026 09:57:01 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/street-fighter-6-yasmine-event-philippine-fgc-editorial</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a7a9a130877306296a29bc0</guid><description><![CDATA[Capcom's Street Fighter 6 Yasmine Celebration Cup Manila reminded me why 
the Philippine fighting game community remains one of the most passionate 
in gaming.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true" class="">Last Sunday I attended Capcom’s <em>Street Fighter 6 </em>Yasmine Celebration Cup Manila, an event help in the Philippines to celebrate the release of the series’ <a target="_blank" href="https://www.toomuchgaming.net/blog-news/street-fighter-6-yasmine-year-4-launch">first Filipino fighter, Yasmine</a>. It was a great event because it showcased two of the reasons why I love fighting gam events so much: community and passion.</p><p data-rte-preserve-empty="true" class="">For as long as I can remember, the fighting game community in the Philippines has always been a close-knit community. I used to attend weekly Street Fighter events at Playbook (First branch) back in Paranaque, and I always played and hung with the usual suspects. Years have gone by, yet many of the same people still show up for events and tournaments. Whether they’re winning or losing, they continue to show up, compete, support each other, and simply have fun with the game they’ve been playing for years.</p><p data-rte-preserve-empty="true" class="">Fast-forward to today, while some have moved on, most of the same people show up. Each one is stone-faced and ready to compete. Ready give it their all once they sit down and finish their button checks. Once the match ends, they’re back on their feet, smiling and enjoying being in their element.</p><p data-rte-preserve-empty="true" class="">This is what I’ve always expected from the local FGC, and I’m happy to see that, even after all these years, very little has changed. This isn’t a <em>Street Fighter </em>exclusive either, as this is usually the case for other fighting game communities in the Philippines.</p><h2 data-rte-preserve-empty="true">Yasmine bringing the Community together</h2>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true" class="">This launch event felt like a success as it captured the essence of the FGC community I just described. On paper, it’s an event at a local bar with demo and free play sessions, a claw machine to win freebies, giveaway opportunities, a phot op area, then an invite-only local tournament complete with a full production team and casters commentating every featured match for both the live audience and viewers watching online. But you had to be there. The Top 8 matches were electric, with every competitor giving it everything they had.</p><p data-rte-preserve-empty="true" class="">It was a treat to witness as everyone was cheering for everyone. There were no sides or pocket groups, just a collection of fighting gam enthusiasts and newcomers just having a great time, cheering and reacting to key plays that determined a match, as players fighting as if their life depended on it. Mind you, there was no significant incentive like a cash prize for the victors beyond the trophy given to the top 3, and the cool Yasmine hoodie awarded to every player that competed, win or lose.</p><p data-rte-preserve-empty="true" class="">Below is an example of the event’s energy as I was able to capture the final round of the Tournament. Fittingly, H1ghscor3’s Yasmine defeated Manza’s A.K.I in the Grand Finals. It was a great back and forth battle as Manza, coming from the Losers Bracket, won the first set to force a bracket reset. H1ghscor3 then closed out the second set to win the tournament.</p>


  










  


  
  
    
    
      
        
        
        
        
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  <h2 data-rte-preserve-empty="true">The Community Deserves More Opportunities to Shine</h2>


  




















































  

    
  
    

      

      
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<p data-rte-preserve-empty="true"><strong>Further Reading:</strong>‍  ‍<a target="_blank" href="https://www.toomuchgaming.net/blog-news/bandai-namco-bonus-level-event-philippines"><strong>We Need more Events like Bonus Level</strong></a></p><p data-rte-preserve-empty="true">I haven’t had fun in an event like this in a long time, and I didn’t event play, I was just a spectator. It made me wonder why events like this have become so rare, Opportunities for the Philippine fighting game community to gather, compete, and simply celebrate the games they love shouldn’t feel like special occasions. The community deserves more opportunities to shine. Where are the events set to be the successor to REV Majors? Where are the weekly streams showing the world the talent cultivating here? Playbook is now the past, and while smaller organizers continue to keep the community active (like this <a target="_blank" href="https://www.facebook.com/nolitajoes/posts/pfbid02uZenCQaurhAatUmP8Tjsf8dinRTRMqWVguK6u4uZWSvoVW1kMtMiEpjUtibPEbHXl">Yasmine-only tournament at Nolita Joes</a>), there still hasn’t been a true successor that brings everyone together the way it once did.</p>
<p data-rte-preserve-empty="true">That’s why Capcom coming to deliver an event like this is significant. It’s been years since Capcom was present in the Philippines, and it shows that they are aware, and that the community is alive and exciting as ever. FIghting game players and commentators from around the world know how intensely passionate, loud, and incredibly high-energy the Filipino community can be no matter the game, and in 2026, it doesn’t feel like they lost that trait one bit.</p><p data-rte-preserve-empty="true">How the local FGC reached this point is a story for another day, but man, once I came back I was reminded of why I love the atmosphere only a fighting game community can produce. I felt the need to just boot up <em>Street Fighter 6</em> again. On my way home, I realized how much I missed doing multiple sets with all kinds of players for hours with no signs of getting sick of being in that world.</p><p data-rte-preserve-empty="true">Sunday’s event reminded me that the Philippine FGC never disappeared. They were just doing their own thing, playing, gathering to compete among each other whenever possible. If by some chance another organization comes along to fill the void and support them, there’s no question that they will show up in full force.</p>


  










  



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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1786441137321-TEVANC296RAF73F2OCLY/Street-Fighter-6-Yasmine-Launch-1.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Street Fighter 6's Yasmine Launch Event Showed the Best of the Fighting Game Community</media:title></media:content></item><item><title>1666: Amsterdam Enters Early Access on August 25</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Tue, 11 Aug 2026 00:39:40 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/1666-amsterdam-early-access-date-august-25</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a7a621cae2fd15d4094d943</guid><description><![CDATA[1666: Amsterdam launches in early access August 25 on Steam and Epic Games 
Store for $29.99. New trailer reveals day/night gameplay loop and combat.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true">Panache Digital Games is set to release <em>1666: Amsterdam</em> in early access on August 25 through Steam and the Epic Games Store, at a price of $29.99. Together with this announcement, a new trailer for the game was released to showcase the game’s day and night cycle.</p>


  










  


  
  
    
    
      
        
        
        
          
          
            
        
        
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  <p data-rte-preserve-empty="true"><em>1666: Amsterdam </em>revolves around a gameplay loop where Noa and the cat Aaron stay anonymous during the day to investigate what they can find about each of the Originals hiding in Amsterdam. Magic is frowned upon, so you’ll need to approach each opportunity discreetly, but during the night the gloves are off as Noa gets to freely use her powers to handle the threats that show up.</p><p data-rte-preserve-empty="true">This is the first gameplay trailer that gives a good explanation of what players will have to do, and how gameplay looks in both combat and during the daytime when you explore and investigate.</p><p data-rte-preserve-empty="true"><em>1666: Amsterdam </em>was officially revealed back in June 2026 during this year’s Summer Game Fest, a game the studio has been working on for years, as the last game released by them was <em>Ancestors: The Human Odyssey, </em>which was released in 2019.</p>


  










  



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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1786408077709-WQE8S7UEFPOTFTANDKY4/1666-amsterdam-early-access.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">1666: Amsterdam Enters Early Access on August 25</media:title></media:content></item><item><title>Respawn Monday #11: Marvel Tokon: Fighting Souls, Street Fighter 6 Week</title><category>Opinion</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Mon, 10 Aug 2026 05:28:48 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/respawn-monday-11-street-fighter-6-yasmine-marvel-tokon</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a793ebeb282b0528ca38cfc</guid><description><![CDATA[Diving back into Street Fighter 6 to learn Yasmine and first impressions of 
Marvel Tokon: Fighting Souls in this week's Respawn Monday.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true">It was a fighting game weekend for me as I attended the <a target="_blank" href="https://www.toomuchgaming.net/blog-news/street-fighter-6-yasmine-event-philippine-fgc-editorial"><em>Street Fighter 6 </em>Yasmine launch celebration event</a> in the Philippines, plus starting playing <em>Marvel Tokon: Fighting Souls</em> that just released last Friday. Befor that, a revisit of <em>Street Fighter 6</em> to learn Yasmine, so imagine how tired my hands are from all the button pressing, but it was all worth it. Some thoughts.</p><h2 data-rte-preserve-empty="true">Street Fighter 6 Year 4 Begins with Yasmine</h2><p data-rte-preserve-empty="true">I went back into the fighting game groove, re-installed <em>Street Fighter 6 </em>the day Yasmine was added into the game to not only try the new DLC character for Year 4, but to see where the game stands after leaving a couple of years ago.</p><p data-rte-preserve-empty="true">It felt like riding a bike. As soon as I cleaned the arcade stick I bought on <em>Street Fighter V </em>launch (yes, that old), I booted up SF6 and started going to town with Ranked matches. No warm up for me, but I did go for Ryu, my main when I used to play extensively.</p><p data-rte-preserve-empty="true">The combos still flowed, my neutrals seem to be on-point, and the rust and issues are clear but will correct themselves the more I play. Finding a match takes literally seconds and netcode remains rock-solid. <em>Street Fighter 6 </em>still feels like a well-maintained fighting game machine with an active player base that continues to keep playing.</p><p data-rte-preserve-empty="true">I’m having a blast, but in my corrent rank of Diamond 5 with Ryu, it was sweaty almost every match. I love the tension this game gives, the possible mistakes you make because of the pressure a player can feel in the corner. I forgot this feeling, and it was slowly getting less intimidating when going against players that have been playing since launch.</p><p data-rte-preserve-empty="true">I have no plans to reach Masters, one of the highest ranks in Ranked, but it’s good to know that I still understand the fundamentals of the game, so I applied that on Yasmine, learning her through training mode.</p><h3 data-rte-preserve-empty="true">Yasminme is fun to pilot</h3><p data-rte-preserve-empty="true">Yasmine is not the usual character I play as I’m used to having a fireball option to zone players, which is why I went for Ryu, so it was a massive adjustment on my part as her moves aren’t natural to me. It took me hours but I eventually established a good bread and butter combo as my go-to when I see an opening, and understand the pros and cons of the moves Yasmibe has in her arsenal.</p><p data-rte-preserve-empty="true">Her pressure game is insane and fun to do. Simple for veterans, but inviting to newcomers or even returning players. She can flip around, have an anti-air that dares anyone that approaches from the skies, and cool supers that put you in a good position when you land it safely.</p><p data-rte-preserve-empty="true">As for her character design, she’s great both in looks and personality. Probably a bit too much in terms of the color choice and the Philippine flag to really make sure it’s clear she’s <em>Street Fighter’s </em>first Filipina fighter. They even bothered to give her Tagalog terms during her emotes or when she loses. For example, she sometimes screams “Kuya” when losing a round, a word that translates as “brother”, as she learned how to fight through him and their grandfather. I haven’t jumped into her arcade mode to learn more of her backstory as I’m focused on player her, but as a Filipino, it’s great to hear words only Filipinos can understand when she speaks or when checking her move list. It’s also a treat when foreigners try to pronounce each move, especially content creators.</p><p data-rte-preserve-empty="true">I’ll give myself time with the game and will share my full thoughts on Yasmine and the state of SF6 soon, but it’s great to experience game now on its fourth year, still alive and just as fun as I remember.</p><p data-rte-preserve-empty="true">I’ve also shared what I thought of the Capcom-hosted event for Yasmine’s celebration launch. Below is the final round of the local tournament.</p>


  










  


  
  
    
    
      
        
        
        
          
          
            
        
        
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  <h2 data-rte-preserve-empty="true">Marvel Tokon: Fighting Souls - Currently Being Played as a 1v1</h2>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true" class="sqsrte-large"><a target="_blank" href="https://www.toomuchgaming.net/blog-news/marvel-tokon-fighting-souls-review">Marvel Tokon: Fighting Souls Review</a></p>


  










  
  <p data-rte-preserve-empty="true">During the weekend, I started my run of learning everything I could about Arc System Works’ new game <em>Marvel Tokon: Fighting Souls. </em>I can’t provide a full review of the game just yet as I haven’t delved deep through the game’s story mode called Episodes as I’m too focused on finding the right team that fits on how I play, going through training mode, and do online matches to understand and aborb the game’s many gameplay systems.</p><p data-rte-preserve-empty="true">On my first day with it, I realized something: this can be easily played like a 1v1 fighting game with assists. As much as it’s a 4v4 fighting game, Tokon doesn’t punish you for simply focusing on one character for the whole match and treats the remaining characters in your group as assist tools. For the whole weekend, most of the people I fought against online focused on one character, which I think is understandable as it’s unlikely players have the confidence to play all 4 characters in their team. We are still trying to get ourselves comfortable with a handful of characters, so that makes me excited about how the game will feel in a couple of weeks when there are more players with more than one character capable of taking out half of your life bar in one combo.</p><p data-rte-preserve-empty="true">What I also noticed is how terrible the online connection can be when playing against PC players. With me on PS5, given the issues and problems PC players are facing right now, it feels like I dodged a bullet, but i’m not immune to how bad the game’s PC version actually is as there’s a likely chance I will have a disconnect or some lag issue against a player playing on their PC. This is only my experience on the Asia servers as others may be experiencing something entirely different, but I’m hearing online chatter that some are experiencing similar cases, which is why turning off cross-play could be a good band-aid solution to keep online games consistency smooth in the short term.</p><p data-rte-preserve-empty="true">I’ be sharing more about Tokon, but despite the PC port and it’s online issues, this is looking to be a complete fighting game package. Training modes has all the bells and whistles to set up what I want to practice on, challenge modes to test a player’s ability to execute combos, tutorials for almost every aspect of the game, story mode, online mode hubs, and a rather extensive replay mode.</p><p data-rte-preserve-empty="true">Look out for final verdict on Tokon soon, as well as how it feels to play SF6 in 2026.</p><p data-rte-preserve-empty="true" class="sqsrte-large"></p>


  










  



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  <p data-rte-preserve-empty="true" class=""><a href="https://www.toomuchgaming.net/blog-news/respawn-monday-6-diablo-iv-dead-by-daylight-sony-discless">Respawn Monday #06: Diablo IV, Dead by Daylight Sweats, and Sony going Discless</a></p><p data-rte-preserve-empty="true"><a target="_blank" href="https://www.toomuchgaming.net/blog-news/respawn-monday-7-palworld-1-0-black-flag-open-seas">Respawn Monday #07: Palworld 1.0, and the Black Flag Open Seas</a></p><p data-rte-preserve-empty="true"><a href="https://www.toomuchgaming.net/blog-news/respawn-monday-8-palworld-has-taken-over-my-life">Respawn Monday #08: Palworld has taken over my life</a></p><p data-rte-preserve-empty="true"><a target="_blank" href="https://www.toomuchgaming.net/blog-news/respawn-monday-9-palworld-tokon-fighting-souls-beta">Respawn Monday #09: Palworld Tokon Fighting Souls Beta</a></p><p data-rte-preserve-empty="true"><a target="_blank" href="https://www.toomuchgaming.net/blog-news/respawn-monday-10-mistfall-hunter-impressions">Respawn Monday #10: Mistfall Hunter is an Extraction Soulslike Gem</a></p>


  










  



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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1786339690855-03ZPY3LC0LRO0UKH2IFQ/SF6_Yasmine+Respawn+Monday.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Respawn Monday #11: Marvel Tokon: Fighting Souls, Street Fighter 6 Week</media:title></media:content></item><item><title>Mistfall Hunter Hits 1 Million Players, Full Roadmap Revealed</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Fri, 07 Aug 2026 07:32:10 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/mistfall-hunter-1-million-players-roadmap</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a7581c4300c5133f1602e9f</guid><description><![CDATA[Bellring Games' extraction shooter Mistfall Hunter surpasses 1 million 
players. See the full post-launch roadmap, login rewards, and what's coming 
in Season 2.]]></description><content:encoded><![CDATA[<figure class="
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<p data-rte-preserve-empty="true">Bellring Games announced that their extraction game <em>Mistfall Hunter </em>has reached 1 million players across all of its available platforms. This is a big accomplishment as this is a paid title in a niche genre, but it’s worth noting that this is also available on Xbox Game Pass and PC Game Pass.</p><p data-rte-preserve-empty="true">To celebrate this milestone, the developers is giving in-game rewards through the game’s mailing system for players that log in before August 12:</p><ul data-rte-list="default"><li><p data-rte-preserve-empty="true">Standing Pose: Spellcasting emote</p></li><li><p data-rte-preserve-empty="true">5x Moonlight Nectar</p></li><li><p data-rte-preserve-empty="true">1x Pro Combat Bag</p></li><li><p data-rte-preserve-empty="true">1x Advanced Combat Bag</p></li></ul><p data-rte-preserve-empty="true">They also revealed the game’s first full roadmap after it officially launched last week.</p>
<h2 data-rte-preserve-empty="true">Mistfall Hunter Post-Launch Roadmap</h2>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true">The roadmap shared didn’t have exact dates, but players now have a good idea what to expect from the rest of season 1 and what’s coming in season 2.</p><p data-rte-preserve-empty="true">For Starters, they just updated the game with Mist Lord challenges in the Einherjar, which shows their plans of adding more to the game post-launch has just started. The exciting thing is the fact that on phase 2, players will be able to play the game’s second map solo in the future. This is one of the most requested features since it launched as right now, only solo play can be done in the game’s first map.</p><p data-rte-preserve-empty="true">The other plans are a bit vague if you’re not familiar with the game, but season 2 will have a major addition as the Blackarrow class (archer) will be getting a new weapon type: the Javalin.</p><p data-rte-preserve-empty="true">Hitting the 1 million players mark is really a difficult goal in today’s market as extraction-like online games have been considered niche due to its punishing risk and reward concept of losing all your gear and spoils in each death. It’s a type of game that can actually make you sweat as there’s a lot of pressure of losing an item you desperately need for progression, a concept made famous by the first-person shooter <em>Escape from Tarkov.</em></p><p data-rte-preserve-empty="true">Since launch, the game peaked at over 44K players on Steam and has a reasonably stable player base stabilizing around 30K in peak hours. A good sign as we don’t see much of a player drop off in the first week. On Steam, user reviews are currently ‘mixed’ due to network, technical, and balancing issues slowly showing up as more players have a full understanding of each class. OCE players are also constantly requesting for their own servers and others are experiencing rubber banding and other lag issues.</p><p data-rte-preserve-empty="true">I’ve played the game extensively since it launched with zero to no knowledge about it as I never had the opportunity to play the game’s many playtests. Thankfully, I have it a shot on PC Game Pass as I consider it an <a href="https://www.toomuchgaming.net/blog-news/respawn-monday-10-mistfall-hunter-impressions">extraction game gem</a>, as it’s filling the void that extraction game <em>Dark and Darker</em> is struggling to fill.</p>


  










  



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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1786087811829-1B0GP6GI8Z0JT9I9D84I/Mistfall+Hunter_EN_KV2.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Mistfall Hunter Hits 1 Million Players, Full Roadmap Revealed</media:title></media:content></item><item><title>Ubisoft Updates Ghost Recon Wildlands to Celebrate series’ 25th Anniversary</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Fri, 07 Aug 2026 04:40:49 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/ghost-recon-wildlands-last-rites-25th-anniversary-update</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a755a95161aa7158aac3173</guid><description><![CDATA[Ubisoft's Last Rites update brings a new story mission, 4K/60FPS support, 
and the Predator's return to Ghost Recon Wildlands for the series' 25th 
anniversary. Here's everything included.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true">Ubisoft is celebrating the <em>Tom Clancy’s Ghost Recon </em>series by updating <em>Ghost Recon Wildlands, </em>which is still considered the series’ most beloved title. The update adds 60 FPS and 4K support and a new story driven mission.</p>


  










  


  
  
    
    
      
        
        
        
          
          
            
        
        
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  <p data-rte-preserve-empty="true">For a 2017 game to get ne content in 2026 clearly shows the popularity of the game. Last Rites is a free content drop developed by the team at Ubisoft Bordeaux, and is a standalone mission set in a darker, more oppressive Bolivia. Players enter a region controlled by Los Penitentes, a fanatical cult united by faith, sacrifice, an violent justice. The overall goal? To hunt down the cult leader La Llorona. </p><h3 data-rte-preserve-empty="true">Predator Mission Returns</h3><p data-rte-preserve-empty="true">The update also brings back the free Predator mission where you get to hunt a Predator with your team of Ghosts. As far as we know, this mission is now permanently added to the game, but I wouldn’t be surprised if it goes away again as I suspect it’s a licensing issue that makes content like this a limited event.</p><p data-rte-preserve-empty="true"><em>“Ghost Recon wouldn’t be where it is today without the passion, dedication, and feedback of its community over the past 25 years,” </em>said Oliver Leonardi, Creative Director. <em>“With Last Rites, we wanted to create an experience that honors that legacy—something that feels authentic to longtime Gohsts, celebrates what makes this franchise special, and reflects our appreciation for the players who have been with us every step of the way.”</em></p><h2 data-rte-preserve-empty="true">Free Play Sessions for Wildlands and Breakpoint</h2><p data-rte-preserve-empty="true">As part of the celebration, both <em>Ghost Recon Wildlands </em>and <em>Ghost Recon Breakpoint </em>will be free to play from August 6 to August 10, 2026. Breakpoint is also celebrating the anniversary with a bundle releasing in September that adds free items such as the M4A1 Tactical Brown, Wolf Enhancement Helmet, and the Opheis Mk.II Hunter.</p><p data-rte-preserve-empty="true"><strong>Ghost Recon Insider Program</strong></p><p data-rte-preserve-empty="true"> Development of new content is a promising sign for fans of <em>Ghost Recon, </em>and the fact that Ubisoft set up a Insider program to get feedback for the next entry in the series confirms they are currently have no intentions to shelve the series and is working on the next entry. Those who want to help shape the next game by providing feedback can do so <a target="_blank" href="https://register.ubisoft.com/ghost-recon-insider-program/en-US">by registering here</a>.</p>


  










  



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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/png" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1786077147423-25ST8MVWMTID4U7B38XD/LastRites_Screenshot-BoatIntroduction.png?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Ubisoft Updates Ghost Recon Wildlands to Celebrate series’ 25th Anniversary</media:title></media:content></item><item><title>Moonlighter 2: The Endless Vault 1.0 launches on September 2</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Wed, 05 Aug 2026 14:57:00 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/moonlighter-2-the-endless-vault-1-0-launch-september-2</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a7344d2d0fc4e516732f941</guid><description><![CDATA[Moonlighter 2: The Endless Vault leaves Early Access and launches its full 
1.0 version on September 2, adding the conclusion to its story, new 
challenges, and more.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true"><em>Moonlighter 2: The Endless Vault</em> is leaving Early Access and is set to fully launch on September 2 for PC and consoles.</p>


  










  


  
  
    
    
      
        
        
        
          
          
            
        
        
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<p data-rte-preserve-empty="true"><em>Moonlighter 2 </em>has a fun concept where you play as a shopkeeper who spends his nights dungeon crawling, then opens his shop during the day to sell the spoils from his latest adventure. It features a roguelike gameplay loop where you choose a biome and complete a series of levels, upgrading your abilities along the way to become strong enough to defeat the boss waiting at the end of each run.</p><p data-rte-preserve-empty="true">I had a great time with its <a target="_blank" href="https://www.toomuchgaming.net/blog-news/moonlighter-2-early-access-release">Early Access version</a> and purposely stopped playing because I wanted to experience the game in its complete form. Since entering Early Access, the game has received two major content updates. <em>Greed and Glory </em>introduced the HEX combat path, the Bio-Blitza dual guns, and the wave-based Greed Colosseum. The second update, <em>Blob-Life balance, </em>added Bloblet shop companions, a stackable Poison Path, new weapons, and a Hard difficulty mode.</p><h2 data-rte-preserve-empty="true">What is in Moonlighter 2: The Endless Vault 1.0?</h2>
<p data-rte-preserve-empty="true">The 1.0 update completes the game’s main story, The Early Access version already featured a substantial amount of content, and version 1.0 rounds out the experience by concluding the narrative while allowing players to unlock the shop’s final upgrades.</p><p data-rte-preserve-empty="true">Players will also gain access to a new post-game challenge: an ever-escalating gauntlet of gold-filled runs designed to test a player’s limits. There will also be a Hardcore mode for those seeking an extra challenge, where dying sends you back to the very beginning of the game.</p><h2 data-rte-preserve-empty="true">Moonlighter Free for a Limited Time</h2><p data-rte-preserve-empty="true">To celebrate the announcement of the game’s full release, 11 Bit Studios will be giving away the <a target="_blank" href="https://store.steampowered.com/app/606150/Moonlighter/">first game <em>Moonlighter</em> for free</a> on Steam rom now until August 9.</p><p data-rte-preserve-empty="true">With the release date now confirmed, pre-orders for <em>Moonlighter 2: The Endless Vault </em>are now live for PlayStation 5, Nintendo Switch 2, and Xbox Series X|S. The game will also be available on Game Pass. You can try the game’s demo, which is available on all the platforms mentioned above.</p>


  










  



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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1785941740105-FVPODPLDJ9SI0WNB1VHH/Moonligher-2-Endless-vault-Full-release2.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Moonlighter 2: The Endless Vault 1.0 launches on September 2</media:title></media:content></item><item><title>Fallen Tear: The Ascension launching on September 16 on PC</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Wed, 05 Aug 2026 14:37:56 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/fallen-tear-the-ascension-september-16-pc-release</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a733bbbd508827f2029e3cf</guid><description><![CDATA[Fallen Tear: The Ascension from Philippine-based studio CMD Studios leaves 
Steam Early Access on September 16, bringing its full 1.0 release to PC 
with new regions, bosses, and over 35 hours of gameplay.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true"><a target="_blank" href="https://store.steampowered.com/app/1446900/Fallen_Tear_The_Ascension/"><em>Fallen Tear: The Ascension</em></a><em>, </em>a side-scrolling action metroidvania from Philippine-based studio CMD Studios, is set to leave Steam Early Access on PC and officially launch on September 16, 2026.</p>


  










  


  
  
    
    
      
        
        
        
          
          
            
        
        
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<p data-rte-preserve-empty="true"><em>Fallen Tear </em>will cost $24.99 / €24.99 / £21.99 / ~PHP 599, with a 10 percent launch discount when version 1.0 releases. The game will support English, German Brazilian, Portuguese, and Simplified Chinese at launch, while French, Italian, Spanish, Turkish, Japanese, and Korean support will be added sometime after release.</p><p data-rte-preserve-empty="true">There’s currently no release date for the console version.</p><h2 data-rte-preserve-empty="true">What Does the 1.0 Version of Fallen Tear Contain?</h2>
<p data-rte-preserve-empty="true">The Early Access version of the metroid vania action platformer features 10 interconnected regions, six main bosses (three optional), and 10 Fated Bonds, the game’s mechanic where protagonist Hira bonds with key characters to earn unique abilities. </p><p data-rte-preserve-empty="true">The full version nearly doubles the available content by adding 10 additional major regions, five new main bosses, 11 new Fated Bonds, and a staggering 19 optional bosses for completionists.</p><p data-rte-preserve-empty="true">As for Hira himself, version 1,0 adds three additional Ascensions, six new Hunter Skills, four new Elemental Imbuements, and 16 new Mastery Skills. All of this results in a game that could take roughly 35 to 40 hours to complete the main story, while players aiming for 100 percent completion can expect around 80 hours.</p><p data-rte-preserve-empty="true">The game’s time in Steam Early Access was relatively short, as the project entered Early Access just this March. CMD Studios received strong support from its growing player base after launching its <a target="_blank" href="https://www.toomuchgaming.net/blog-news/fallen-tear-ascension-kickstarter-officially-launches-on-august-27">Kickstarter campaign in 2024</a>.</p><p data-rte-preserve-empty="true">The campaign performed exceptionally well, attracting 3,0002 Backers and raising $135,918 in additional funding despite having an initial goal of just $30,000. While the campaign didn’t reach every planned stretch goal, it still managed to unlock eight of them, such as free post-launch content, more NPCs, voice acting, new game modes, New Game+, and even an alternate ending.</p><p data-rte-preserve-empty="true">Support for the project has been overwhelmingly positive, impressing many players who have tried the game. On Steam, it currently holds a ‘Positiv” review rating with over 200 user reviews since entering Early Access.</p><p data-rte-preserve-empty="true">CMD Studios is an indie studio based in the Philippines, and <em>Fallen Tear: The Ascension</em> is its first release. I previously spoke with several members of the development team about their <a target="_blank" href="https://www.toomuchgaming.net/blog-news/fallen-tear-the-ascension-cmd-studios-bold-leap-into-indie-development">leap into indie game development</a>, an endeavor that remains a risky undertaking for Philippine developers.</p>


  










  



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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1785940589430-6S4KJYDR8O6FCS82BFVK/Fallen-Tear-Date_08-05-26-768x432-pc-release-date.jpg?format=1500w" medium="image" isDefault="true" width="768" height="432"><media:title type="plain">Fallen Tear: The Ascension launching on September 16 on PC</media:title></media:content></item><item><title>Street Fighter 6 Year 4 Has Begun, Filipina Yasmine Now Available</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Wed, 05 Aug 2026 02:49:43 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/street-fighter-6-yasmine-year-4-launch</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a729c1bc56b961a4828ad13</guid><description><![CDATA[Street Fighter 6's Year 4 has kicked off with Yasmine, the first Filipino 
martial artist in the roster, plus the Onimusha collab event.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true">Capcom just updated <em>Street Fighter 6</em> with its newest playable character named Yasmine, the first Filipino martial artist to join the <em>Street Fighter </em>franchise. Her arrival starts Year 4 of content planned for the game, with three more DLC characters planned for released for the rest of 2026 and during the first half of 2027.</p>


  










  


  
  
    
    
      
        
        
        
          
          
            
        
        
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  <p data-rte-preserve-empty="true">The addition of Yasmine comes with a few new additions to the game, such as more content added to the game’s Avatar Arcade and Battle Tour modes, plus other features like the ability to turn on and off the frame meter in the training menu.</p><p data-rte-preserve-empty="true">The game was also updated with new master ACT reward colors, giving those who love climbing ranked play nwew color palettes to chase for their preferred characters. On top of this, the game was given a series of balance changes that hopefully shifts the meta for the game overall, with older characters given some tweaks, like how Mai was gutted with a series of nerfs, though she does feel just as strong, probably just not as dominant as before. Time will tell.</p><h2 data-rte-preserve-empty="true">Way of the Oni x Way of the Fist Event</h2>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true"><em>Street Fighter 6</em> will also feature a Way of the Oni x Way of the Fist limited event that starts from August 7 to August 31, 2026. It’s a collaboration with Capcom’s <em>Onimusha </em>series that allows players who log in to receive special colors for select characters. The Battle Hub’s looks will be changed to an Onimusha-inspired aesthetic during the time of the event.</p><h2 data-rte-preserve-empty="true">Celebrating Yasmine’s Launch</h2><p data-rte-preserve-empty="true">Capcom is celebrating the Filipin Yasimne in the best way possible by <a target="_blank" href="https://www.toomuchgaming.net/blog-news/street-fighter-6-yasmine-philippines-tournament">hosting an event in the Philippines</a>, happening on August 9 at the Salud! by Primera Bar &amp; Restaurant in Makati City, Philippines. The event will consist of a local tournament with invite-only participants, some giveaway opportunities, and play sessions to celebrate the launch of the new character. You can see how it went down and <a target="_blank" href="https://www.toomuchgaming.net/blog-news/street-fighter-6-yasmine-event-philippine-fgc-editorial">what I thought about the event here</a>.</p><p data-rte-preserve-empty="true">Three more characters are planned to be released in Year 4: new character Arjun, <em>Fanal Fantasy VII’s </em>Tifa, and Bosch from SF 6’s World Tour story mode.</p>


  










  



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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/png" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1785898106043-MCD3J14WIUV2GOPLV4KP/Yasmine.png?format=1500w" medium="image" isDefault="true" width="848" height="478"><media:title type="plain">Street Fighter 6 Year 4 Has Begun, Filipina Yasmine Now Available</media:title></media:content></item><item><title>Respawn Monday #10: Mistfall Hunter is an Extraction Soulslike Gem</title><category>Opinion</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Mon, 03 Aug 2026 05:43:14 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/respawn-monday-10-mistfall-hunter-impressions</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a701ea34ab6f61104f145c9</guid><description><![CDATA[A week deep into Mistfall Hunter on PC Game Pass: how it fixes what Dark 
and Darker got wrong, and the free-to-play systems hiding in a $25 game.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true">Last week was a big surprise for me as all week was mostly me enjoying the extraction action RPG <em>Mistfall Hunter</em> through PC Game Pass. With no prior knowledge about the game, but with an interest in anything extraction, I jumped in with few expectations and left the weekend with the need to play as much as I can. Some thoughts.</p><h2 data-rte-preserve-empty="true">Extraction Soulslike done right?</h2>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true">When <em>Dark and Darker</em> was introduced, many flocked to the concept as a high fantasy action RPG where you can lose all of your gear if you die or fail to extract in a match. It was challenging, but too frustrating to find actual progress, and the combat is too stiff to get that satisfying feeling when fighting either a player or the PVE content scattered in each map.</p><p data-rte-preserve-empty="true"><em>Mistfall Hunter</em> is an extraction action RPG without the issues found in <em>Dark and Darker</em>. It looks and runs smoothly, combat is actually fun to engage and master, and the progression isn't crippling as I feel like I'm moving forward despite some of the losses.</p><p data-rte-preserve-empty="true">It's a solid balance felt almost immediately in my first day with the game. The gameplay loop pushes me to play more, and the auction house and the many vendors can be upgraded for access to more features and gear. Over 20 hours in, I still see goals I'm hoping to complete, items I want to grab, and challenges I hope to overcome as there are bosses that I have yet to beat.</p><h2 data-rte-preserve-empty="true">Mistfall is a premium product wrapped in Free-to-play features</h2>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true">The biggest issue that could be a problem in the long run is the systems attached to the game. The blacksmith can create gear for you if you have the right materials, but you have to wait two real-life hours for it to complete. It's something you'd see in free-to-play games like <em>Warframe</em>, where crafting requires you to wait.</p><p data-rte-preserve-empty="true">Another system is their take on safe pockets, an inventory slot where, if you die in a match, you won't lose the item stored in it. By default, every player has one slot, but can be given a second or third slot when equipping a better safe pocket, and these pockets, when activated, will only be available for the player for a limited time. For example, I got a voucher to use the safe pocket with two slots for just three real-time days. There's even a scavenger system that lets you send a scavenger team out to get items for you, and they usually go back in two hours.</p><p data-rte-preserve-empty="true">These are just some of the many systems and concepts you'd expect from a free-to-play game, and it's weird to see as this is a premium product as the game costs $25, or PHP 799 for those in the Philippines. It's effective as I log in to get things set, and it makes things more accessible; it's just an awkward feeling of practices that push players to engage or even spend in a premium product.<br><br>So far, it's not pay-to-win, but I could be wrong as I've only been playing since launch.</p><p data-rte-preserve-empty="true">Will share more in the coming days or even weeks, but so far <em>Mistfall Hunter</em> is surprisingly good for what it is. I only tried one of the six playable characters, which each have their own playstyle I wish to explore. I'm also curious about how much content the game has as it only features two maps with different difficulty options. We'll see how much meat these two spaces have in the long run.</p>


  










  



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  <p data-rte-preserve-empty="true" class=""></p><p data-rte-preserve-empty="true" class=""><a target="_blank" href="https://www.toomuchgaming.net/blog-news/respawn-monday-5-silent-hill-2-remake-dead-by-daylight">Respawn Monday #05: Silent Hill 2 and the Dead by Daylight Addiction</a></p><p data-rte-preserve-empty="true" class=""><a href="https://www.toomuchgaming.net/blog-news/respawn-monday-6-diablo-iv-dead-by-daylight-sony-discless">Respawn Monday #06: Diablo IV, Dead by Daylight Sweats, and Sony going Discless</a></p><p data-rte-preserve-empty="true"><a target="_blank" href="https://www.toomuchgaming.net/blog-news/respawn-monday-7-palworld-1-0-black-flag-open-seas">Respawn Monday #07: Palworld 1.0, and the Black Flag Open Seas</a></p><p data-rte-preserve-empty="true"><a href="https://www.toomuchgaming.net/blog-news/respawn-monday-8-palworld-has-taken-over-my-life">Respawn Monday #08: Palworld has taken over my life</a></p><p data-rte-preserve-empty="true"><a target="_blank" href="https://www.toomuchgaming.net/blog-news/respawn-monday-9-palworld-tokon-fighting-souls-beta">Respawn Monday #09: Palworld Tokon Fighting Souls Beta</a></p>


  










  



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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1785735713059-B4LPT55MLIDV2J2IB2RJ/MistfallHunter-WinGDK-Shipping_6o5dMSDwpE.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Respawn Monday #10: Mistfall Hunter is an Extraction Soulslike Gem</media:title></media:content></item><item><title>Garena announced Palworld Online for iOS and Android</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Mon, 03 Aug 2026 04:14:51 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/palworld-online-mobile-mmorpg-garena-announcement</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a700ffdbecbe1017638729a</guid><description><![CDATA[Garena has officially unveiled Palworld Online, a new MMORPG bringing 
Pocketpair's hit survival IP to iOS and Android in 2026.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true">Garena announced <em>Palworld Online, </em>an MMORPG coming to iOS and Android mobile devices. In collaboration with developer Pocketpair that started the new IP on PC, the new mobile game will be developed and produced by Garena.</p><h2 data-rte-preserve-empty="true">Palworld Online to Feature an Original Story</h2><p data-rte-preserve-empty="true">Based on what was announced, this MMORPG is going to provide a similar gameplay structure where players gather materials, build bases, and capture Pals to fight and work together. Garena also states that this iteration of the game will feature an original story and a<em> “Seamless, interconnected open world”</em>. The original game already features online servers that can cater up to 32 players, and it’s going to be interesting if they can pull off having hundreds of players playing together in a sandbox world.</p><p data-rte-preserve-empty="true">Here are the game’s features according to Garena:</p><p data-rte-preserve-empty="true" data-indent="1"><strong><em>Online Play and Cooperative Progression</em></strong></p><p data-rte-preserve-empty="true" class="" data-indent="1"><em>Centred on playing together, Palworld Online lets players meet others in the world, form groups, build shared settlements, and engage in cooperative and competitive activities — from tackling challenging PvE encounters with friends to facing thrilling PvP matches. Those seeking a more relaxed pace can visit others’ bases, team up to fight rampaging bosses in the open world, or hunt down rare Pals together.</em></p><p data-rte-preserve-empty="true" class="" data-indent="1"><strong><em>Immersive Survival and Crafting in a Shared World</em></strong></p><p data-rte-preserve-empty="true" class="" data-indent="1"><em>Together with their friends, players can establish a shared home base that grows into a collaborative hub for crafting, defence, and daily life. By expanding structures and deploying Pals to automate production and safeguard the settlement, players can focus on creating a living space that supports social interaction.</em></p><p data-rte-preserve-empty="true" class="" data-indent="1"><strong><em>Designed for Mobile Accessibility</em></strong></p><p data-rte-preserve-empty="true" class="" data-indent="1"><em>Optimised specifically for mobile play, Palworld Online features a streamlined, touch-friendly interface with optional one-tap controls, making base planning, construction, relocation, and Pal deployment easier to manage on handheld devices, without sacrificing depth or flexibility across a wide range of phone specifications.</em></p><p data-rte-preserve-empty="true" class="">The shocker is that Garena is aiming for a 2026 release, which suggests that <em>Palworld Online </em>has been in development for quite some time.</p><p data-rte-preserve-empty="true" class="">I’ve played over 80 hours of <em>Palworld </em>since its 1.0 launch and it’s ohne of the most complete survival base building sandbox game out today. Palworld’s concept of capturing Pals to fight and work alongside you is more of a feature other than being the centra feature as it’s a survival game first.</p>


  










  



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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1785730444603-FY0BX3YBA931DP9L7KL8/Palworld+Online-mmorpg-tmg.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Garena announced Palworld Online for iOS and Android</media:title></media:content></item><item><title>Pokémon Pokopia 'Bubbly Basin' DLC Releases August 5</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Thu, 30 Jul 2026 06:51:21 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/pokemon-pokopia-bubbly-basin-dlc-release-date</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a6aea45238d23305ffbf8d3</guid><description><![CDATA[Pokémon Pokopia's first paid DLC, Bubbly Basin, launches August 5 alongside 
a free update. Here's what's new, plus details on DLC 2 and DLC 3.]]></description><content:encoded><![CDATA[<figure class="
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  <p class="">The Pok<em>é</em>mon Company is set to release <em>Pokémon Pokopia’s </em>first DLC titled ‘Bubbly Basin’ August 5, alongside the free Ver. 2.0.0 update for the game. This paid DLC is the first of three included in the game’s expansion pass.</p>


  










  


  
  
    
    
      
        
        
        
          
          
            
        
        
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  <p data-rte-preserve-empty="true">The Bubbly Basin DLC adds new content as players can explore the underwater town called Bubbly Basin. The DLC adds new food, new Pokémon, new building mechanics like buoyant blocks, a power up for the move Surf, a new prepared food called Smoothies, bubble machines, new furniture, new outfits, and even a Sharpedo submarine room that gives that secret base atmosphere. It essentially gives you the tools to create underwater-theme layouts and creations.</p><p data-rte-preserve-empty="true">The DLC also features new areas to explore as players can explore a mysterious hole that leads to the deep sea, and if you obtain a Starmie doll, you can visit a Dream Island which wasn’t possible before.</p><h3 data-rte-preserve-empty="true">Free Ver. 2.0.0 update adds underwater freedom</h3><p data-rte-preserve-empty="true">The ability to create towns underwater isn’t exclusive to the DLC as it’s a free update to the base game. Thanks to the inclusion of the Pokémon Manaphy, Ditto is taught Dive, which simply makes them explore underwater and create under the sea. This isn't available right away, players first need to complete 'Raise the environment level!' in Bleak Beach and already know Surf and jumping before they can dive underwater.</p><p data-rte-preserve-empty="true"><strong>Fetching Scales for Feebas event on August 13</strong></p><p data-rte-preserve-empty="true">They also revealed that an in-game event called ‘Fetching Scales for Feebas’ will go live from August 13 to August 28. Feebas (the Fish Pokémon) comes to town for a limted time. You’ll have to collect prism scales, available only during the event period, to befriend Feebas and its evolution Milotic. Prism scales can be exchanged for swimming-themed furniture, and building habitats, which in turn allows you to befriend both Feebas and Milotic.</p><h2 data-rte-preserve-empty="true">Second and Third DLCs teased</h2><p data-rte-preserve-empty="true">The second DLC planned for the game (set for a late 2026 release) was also teased as you can expect the DLC to add new accessories, more added furniture and other Pokémon to interact with. This seems to be a smaller DLC drop compared to Bubbly Basin as they confirmed that it won’t add a new town to the game.</p><p data-rte-preserve-empty="true">The third DLC is another story. Planned for a 2027 release, you can expect it to add a new town, more Pokémon, furniture, and more.</p><p data-rte-preserve-empty="true">All of these DLCs are included in the game’s expansion pass, which if you own, will also come with a Dynamic Ditto print DLC, which gives players Ditto print blocks and wallpaper for added customizations and is claimable  via the in-game DLC menu. Owning the expansion pass before August 31, 2027 also gives you 30 rare Pokémetal ingots.</p><p data-rte-preserve-empty="true"><em>Pokémon Pokopia </em>is available now and is exclusively on the Switch 2.</p>


  










  



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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1785394237557-QF7BAYE0M4QVUOK4X7RD/Pokopia-dlc_Thumbnail_0731-resized.jpg?format=1500w" medium="image" isDefault="true" width="1280" height="720"><media:title type="plain">Pokémon Pokopia 'Bubbly Basin' DLC Releases August 5</media:title></media:content></item></channel></rss>