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<!--Generated by Site-Server v@build.version@ (http://www.squarespace.com) on Fri, 26 Jun 2026 15:17:30 GMT
--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:media="http://www.rssboard.org/media-rss" version="2.0"><channel><title>Too Much Gaming: Philippines Video Games News &#x26; Reviews</title><link>https://www.toomuchgaming.net/blog-news/</link><lastBuildDate>Fri, 26 Jun 2026 10:02:51 +0000</lastBuildDate><language>en-US</language><generator>Site-Server v@build.version@ (http://www.squarespace.com)</generator><description><![CDATA[]]></description><item><title>Marathon's Upcoming PvE Mode Takes Away the Extraction Part of the Game</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Wed, 24 Jun 2026 06:51:15 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/marathon-vaultbreaker-pve-mode-explained</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a3b485ac8baad5d50ffcd70</guid><description><![CDATA[Bungie's new Vaultbreaker PvE mode lets Marathon players explore the 
endgame map Cryo Archive risk-free. Here's how it works, plus what Season 3 
is teasing.]]></description><content:encoded><![CDATA[<figure class="
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  <p class="">Bungie just revealed their next PvE game mode for their extraction shooter <em>Marathon</em>, coming sometime in the mid-season update for Season 2. The game mode is called Vaultbreaker, and it lets players queue into Cryo Archive without other player squads, free to explore and open a series of vaults. This can be done in trios, duos, or solo, and when you extract, you don't bring back any of the items you found, as it’s pretty much eliminating the extraction part of the game.</p>


  










  
  
    
    
      
        
        
        
        
          <center><blockquote class="twitter-tweet"><p lang="zxx" dir="ltr"><a href="https://t.co/cb9oRLw5HB">https://t.co/cb9oRLw5HB</a></p>&mdash; Marathon Development Team (@MarathonDevTeam) <a href="https://x.com/MarathonDevTeam/status/2069511054552686661?ref_src=twsrc%5Etfw">June 23, 2026</a></blockquote> </center>
        
        
        
      
    
  


  
  <p data-rte-preserve-empty="true">As far as I understand it, this is a friendly way for players to explore the endgame map with little to no risk. You jump in for a Vaultbreaker run with a set Sponsored Kit and exit with vault data collected from the vaults you open along the way. Vault data is a new currency that can improve your Vaultbreaker Sponsored Kits and be used to earn gear usable in the regular modes.</p><p data-rte-preserve-empty="true">I see this game mode as another sign of Bungie's continued push to make the game more player-friendly, and to make its endgame content more accessible. Fair enough, as the majority of the player base hasn't even set foot on the endgame map or witnessed the unique boss encounter hidden inside, me included.</p><h2 data-rte-preserve-empty="true">Season 3 Tease</h2><p data-rte-preserve-empty="true">The update also teased Season 3, which starts on September 22. It looks like we're not getting a new map, but a rework of Perimeter, the game's starter map, with new locations and more. Entirely new content doesn't seem to be Bungie's biggest priority right now as it feels like it's all about adjusting what's already available, but the new season will still come with a new Shell, weapons, and "surprises."</p><p data-rte-preserve-empty="true">If Season 2 is any indicator, the new iterations of older maps aren't just reskins but actually new places to play. Night Marsh isn't just Dire Marsh at night, a new section in Complex becomes accessible once you meet the right requirements after interacting with the new towers placed at each point of interest. The atmosphere is completely different, with new audio cues, jump-scare elements, and creatures that run at you and explode in your face the moment they spot you. It's a great addition that now rotates between day and night versions, and if Perimeter gets a similar rework with more to the map, I'm all for it.</p><p data-rte-preserve-empty="true">This is just a tease of what's coming, and I'm hoping to hear more soon. The Cradle system is also expanding with a prestige feature that lets players reset their Cradle progress in exchange for unique cosmetic rewards and an extra energy point added to their Cradle, which sounds like a punishing grind.</p><p data-rte-preserve-empty="true"><em>Marathon</em> continues to struggle to find solid footing. Season 2's launch-day fumble didn't help, with server issues making the game practically unplayable during the first hours of its first free week. It also didn't help that loot was easy to come by. Between the new Night Marsh loot pool, Sponsor Kit rewards from playing Season 1, access to the map Outpost for season 1 players, and the compensation Sponsor Kits handed out for the server issues, the beginning of season 2 saw players with decent gear in just a couple of days, failing to capture the satisfying progression found in the first weeks of the game’s official release.</p><p data-rte-preserve-empty="true">The game does have a loyal player base at this point, but it still struggles to look appealing to average players, as the extraction shooter subgenre remains the most intimidating and niche type of shooter today.</p><p data-rte-preserve-empty="true">If you’re interested in seeing what I think about the game for newcomers, here’s my <a target="_blank" href="https://www.toomuchgaming.net/blog-news/marathon-review">full review of <em>Marathon</em></a><em>. </em>If you’re a newcomer, here’s a <a target="_blank" href="https://www.toomuchgaming.net/blog-news/marathon-beginner-guide-tips">quick beginners guide</a> that stays relevant even in season 2.</p>


  










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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1782283556688-JDXK55FKX6LB9A4GHPDM/Marathon+Season+3+tease.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Marathon's Upcoming PvE Mode Takes Away the Extraction Part of the Game</media:title></media:content></item><item><title>Steam Machine Prices Revealed, How Much Would they Cost in the Philippines?</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Tue, 23 Jun 2026 01:00:15 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/steam-machine-price-philippines-php-cost</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a39cfe8a86d071848b93e6c</guid><description><![CDATA[Valve revealed Steam Machine prices, but it's not sold in the Philippines. 
Here's the peso conversion, and full specs breakdown.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true" class="">Steam has revealed how the new Steam Machine will cost when the first wave of units go live on June 30, but how much would it cost if it was sold in the Philippines?</p><p data-rte-preserve-empty="true" class="">For starters, here’s the given price range from Steam:</p><ul data-rte-list="default"><li><p data-rte-preserve-empty="true" class="">512GB, no controller - $1,049</p></li><li><p data-rte-preserve-empty="true" class="">512GB + Steam Controller - $1,128</p></li><li><p data-rte-preserve-empty="true" class="">2TB, no controller - $1,349</p></li><li><p data-rte-preserve-empty="true" class="">2TB + Steam Controller - $1,428</p></li></ul><p data-rte-preserve-empty="true" class=""><strong>Registering for a unit in the US</strong></p><p data-rte-preserve-empty="true" class="">Right now, it’s only available in select regions. For those in the US, you can <a target="_blank" href="https://store.steampowered.com/hardware/steammachine">visit this link</a> to register before June 25, 10 AM PT/ 1PM ET. You can repeat this process as many times as you need for as many models but everyone has a good chance at being part of the reservation list. </p><p data-rte-preserve-empty="true" class="">For added measure, you must have a Steam account in good standing and need to have made at least one purchase on Steam prior to April 27, 2026.</p><p data-rte-preserve-empty="true" class="">To be clear: <strong>you are registering to be part of the reservation list</strong>. </p><p data-rte-preserve-empty="true" class="">Other regions, like the UK, Japan, Taiwan, EU, Australia, and Hong Kong, have their own sign up methods.</p><p data-rte-preserve-empty="true" class="">For those in the Philippines, there’s no official option, sadly, so you’ll have to find “other means” to get the unit, which will be tough as, despite the steep prices, the first waves are expected to be very limited and people will jump at this when the first batch starts shipping on June 29.</p><p data-rte-preserve-empty="true" class="">But, eventually, these units will find their way here, just like how the Steam Decks are available here, despite those in the Philippines not being able to purchase them directly from Steam. </p><h2 data-rte-preserve-empty="true">Steam Machine Converted Prices for the Philippines</h2><p data-rte-preserve-empty="true" class="">Here’s how much a Steam Machine could cost based on conversions (PHP61/USD).</p><ul data-rte-list="default"><li><p data-rte-preserve-empty="true" class="">512GB - ₱64,000</p></li><li><p data-rte-preserve-empty="true" class="">512GB + controller - ₱68,800</p></li><li><p data-rte-preserve-empty="true" class="">2TB - ₱82,300</p></li><li><p data-rte-preserve-empty="true" class="">2TB + controller - ₱87,100</p></li></ul><p data-rte-preserve-empty="true" class="">These are assumptions as there’s no official pricing, and knowing local stores, they could bump prices even slightly.</p><p data-rte-preserve-empty="true" class="">A Steam Machine at it’s lowest possible option is still likely going to set you back over 60k, which isn't ideal if you're using it for both gaming and light computer work, as 512GB doesn't go far when games alone can run past 50GB, sometimes over 100GB.</p><p data-rte-preserve-empty="true" class="">You can increase storage in the future  if you opt for the base model as these machines are upgradable, but that’s still money out of your pocket to justify the purchase.</p><p data-rte-preserve-empty="true" class="">It’s an expensive box, more expensive than even the PS5 systems that received a <a target="_blank" href="https://www.toomuchgaming.net/blog-news/ps5-price-philippines-2026-or-ps5-price-increase-philippines-may-2026">insane price bump in the Philippines</a> lately.</p><p data-rte-preserve-empty="true" class="">It’s also worth noting that Steam Machine have these specs:</p><ul data-rte-list="default"><li><p data-rte-preserve-empty="true" class="">CPU: Custom AMD chip, Zen 4-based, 6 cores / 12 threads, up to ~4.86GHz, 16MB L3 cache</p></li><li><p data-rte-preserve-empty="true" class="">GPU: Custom AMD RDNA 3, 28 compute units (~RX 7600-class), up to 2.45GHz sustained</p></li><li><p data-rte-preserve-empty="true" class="">Graphics memory: 8GB GDDR6 (dedicated pool, not shared with system RAM)</p></li><li><p data-rte-preserve-empty="true" class="">System RAM: 16GB DDR5 (two 8GB SODIMMs)</p></li></ul><p data-rte-preserve-empty="true" class="">That puts the Steam Machine below the PS5 Pro in graphical power and VRAM, despite costing more. If you just want a box that works out of the box, the PS5 Pro is the easier sell.</p><p data-rte-preserve-empty="true" class="">Why the price hike? Mostly because AI data centers are buying up the same RAM and storage these machines depend on, creating a global supply bottleneck that's pushed hardware prices up across the board. The Steam Machine's pricing shows it isn't immune to what's happening in the broader computer hardware market.</p><p data-rte-preserve-empty="true" class="">I’m not entirely sure where Steam Machine fits now that I'm seeing these prices, I’d prefer to set money aside and work towards a PC that could leave me satisfied after over 5 years of use. If I really want a box, current consoles, despite the absurd price increases, still feel like the same option. Even the Steam Deck feels more viable at this point.</p><p data-rte-preserve-empty="true" class="">The next question is how it is to use as a product, and we’ll see soon enough in the coming weeks after the first wave is shipped.</p>


  










  
  
    
    



  
  
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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1782176149138-MDLU8SRWIIN2V68C1P8Y/Steam-Machine-prices-revealed.jpg?format=1500w" medium="image" isDefault="true" width="800" height="450"><media:title type="plain">Steam Machine Prices Revealed, How Much Would they Cost in the Philippines?</media:title></media:content></item><item><title>Respawn Monday #4: Valor Mortis, Witchfire, and Dead by Daylight</title><category>Opinion</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Mon, 22 Jun 2026 02:51:02 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/respawn-monday-4-jason-dead-by-daylight</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a3898990365e5446bafadf0</guid><description><![CDATA[A horror-themed Respawn Monday: Jason joins Dead by Daylight's 10th 
anniversary, Valor Mortis impresses at Steam Next Fest, and Witchfire's 0.9 
update nears 1.0.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true" class="">Last weekend felt horror-themed. While recovering from the flu, I revisited <em>Dead by Daylight</em> to experience being chased by Jason himself, played the new <em>Valor Mortis</em> demo at Steam Next Fest, and wrapped up the latest <em>Witchfire</em> update. Some thoughts.</p><h2 data-rte-preserve-empty="true">Dead by Daylight Celebrates 10 Years</h2>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true" class="">The 4v1 online multiplayer game <em>Dead by Daylight</em> celebrates 10 years this year, and the latest update delivers the most iconic slasher horror character, Jason from <em>Friday the 13th</em>, the one character that has eluded the game for years but has finally made it to the Fog.</p><p data-rte-preserve-empty="true" class="is-empty">It's been years since I played, and this game is still going strong with a roster of characters that made it the home of anything horror. From <em>Castlevania</em>'s Dracula to Nicolas Cage, it's a weird pot of horrors that can go from light to the most fitting franchises. <em>Dungeons &amp; Dragons’</em> Vecna can be the killer in one game, then <em>Resident Evil's</em> Wesker in the next, then Jason, who many consider the best Killer in the game right now.</p><p data-rte-preserve-empty="true" class="is-empty">I won't go into specifics, but he does have the ability to show up in the most unexpected places, then throw a spear at those caught off guard. Jason being a ranged Killer was a surprise, but it works rather well, and it looks like the Killer community is loving him as most games right now have a Jason on the Killer side.</p><p data-rte-preserve-empty="true" class="is-empty">It's great that Behaviour Interactive is still at it, and it looks like they're not slowing down anytime soon. They're planning character model improvements plus more Chapters, including a community-picked one, the Terrifier Chapter, and even one based on <em>The Casting of Frank Stone</em>, the interactive horror game set in the same <em>Dead by Daylight</em> world.</p><p data-rte-preserve-empty="true" class="is-empty">I'll continue to play more games, as I'm finding the fun in it again. It feels like riding a bike when playing older maps, but when I jump into a new one, I feel like a headless chicken.<br></p><h2 data-rte-preserve-empty="true">Valor Mortis Demo</h2>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true"><em>Valor Mortis</em> was featured in the 2026 Xbox Games Showcase and was my first exposure to the game, as that gameplay trailer was all the information I had going into the demo at Steam Next Fest. I didn't know I was getting into another soulslike game. The setting of a dark, supernatural 19th-century Europe during Napoleon Bonaparte’s war was what caught my eye.</p><p data-rte-preserve-empty="true">I didn't expect to be timing parries, dodging unblockable attacks, and running toward hanging lanterns to replenish healing items and health, only to have the whole area around me reset, reviving all the monstrosities I'd just killed.</p>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true">It's typical Soulslike fare, but in a first-person perspective, which I kind of enjoyed based on the two playable levels in the demo. The bosses were the typical soulslike encounters, with multiple phases and attack strings that must be mastered to some degree in order to come out alive.</p><p data-rte-preserve-empty="true">I'll be keeping an eye on this one, as it's set for an October 13 release. It was supposed to be earlier, in September, but the devs quickly found out that September is a crowded month, so they opted for a later date, one that isn’t as crowded and doesn't fall near the bomb that is <a target="_blank" href="https://www.toomuchgaming.net/blog-news/gta-6-pre-orders-june-25-2026"><em>Grand Theft Auto VI</em> coming in November</a>.</p><h2 data-rte-preserve-empty="true">Witchfire 0.9 Update</h2>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true" id="yui_3_17_2_1_1782096521887_10649">For a couple of weeks, <a target="_blank" href="https://www.toomuchgaming.net/blog-news/witchfire-0-9-revelations-update-preview">I was given the opportunity</a> to play the latest build of <em>Witchfire</em> before the 0.9 update went live. It's such a fantastic shooter. A melting pot of ideas, as it's a roguelike with extraction elements, RPG elements for build crafting, and shooting that's as satisfying as any Bungie game.</p><p data-rte-preserve-empty="true">It's near complete; all that's left, in my eyes, is more narrative elements, the final encounter, and more endgame additions. Buying it now already makes it worth the asking price. That said, as mentioned in my piece about the update, it also doesn't hurt to wait a bit longer for the full 1.0 experience as it’s literally one major patch away from full release.</p>


  









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  <p data-rte-preserve-empty="true" class=""><a target="_blank" href="https://www.toomuchgaming.net/blog-news/respawn-monday-001">Respawn Monday #01: Abiotic Factor, Marathon Runs, and Outward 2</a></p><p data-rte-preserve-empty="true" class=""><a target="_blank" href="https://www.toomuchgaming.net/blog-news/respawn-monday-2-marathon-season-2-game-shows-darktide">Respawn Monday #02: Marathon Season 2, Game Shows, and Darktide</a></p><p data-rte-preserve-empty="true" class=""><a target="_blank" href="https://www.toomuchgaming.net/blog-news/respawn-monday-3-guild-wars-3-destiny-2-final-update">Respawn Monday #03: Guild Wars 3, and Destiny 2’s Final Update</a></p>


  









<hr />

  
  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1782096435139-U5JVI87MD37K522G2QYY/Dead-by-daylight-Jason.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Respawn Monday #4: Valor Mortis, Witchfire, and Dead by Daylight</media:title></media:content></item><item><title>Witchfire 0.9 Revelation Update Preview - Marshlands and the added Story Bits</title><category>Opinion</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Thu, 18 Jun 2026 16:15:31 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/witchfire-0-9-revelations-update-preview</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a33b5c1ecdd7216ced5b1d1</guid><description><![CDATA[Hands-on impressions of Witchfire's 0.9 Revelations update: the new 
Marshlands map, raised Gnosis level cap, and first story content before 
1.0.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true" class="">It's been close to three years since developer Astronauts released their first-person shooter <em>Witchfire</em> into Steam early access, and they've just rolled out the game's 0.9 update. I got the chance to try the new build a few days early to see what's added, what's changed, and how the overall game is shaping up now that the full release is just around the corner. Here's what I thought of The Revelations update.</p><h2 data-rte-preserve-empty="true">Witchfire’s 0.9 Revelations Update</h2>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true" class="">This update is a mix of refinement and new content added to the established gameplay loop. For those who've played <em>Witchfire</em> through previous patches, this is a good one: the final location, now called the Marshland, is finally available, completing the game's full roster of maps. No more placeholders for what's coming, as it's all laid out now as your Preyer looks over the horizon at the Hermitorium.</p><p data-rte-preserve-empty="true" class="">It's bleak and damp, as you'd expect from a place called the Marshland. Ruined religious structures enveloped by thick trees and foliage. A nice ray of light for a sunsetting sun but some weird dark spots that made me second guess if it was intentional or not. It's a wide map with a series of locations where you can pick up quests and events, or take out batches of enemies for temporary upgrades. </p><p data-rte-preserve-empty="true" class="">The new enemies here aren't overly challenging, but they are annoying, to say the least. Mostly because of the mosquito-like creature that buzzes around, fires projectiles, then charges head-first at you the moment you look away. There are also floating suicide creatures called Carriers that charge and explode on top of you, and another type that repeatedly slams the ground to dish out AOE damage.</p><p data-rte-preserve-empty="true" class="">The most painful addition to the new map is an enemy called the Lament. It doesn't attack and doesn't really do anything, it just muffles your ears with an annoying cry, masking the audio cues you didn't realize you needed for a smooth fight against the things that actually hurt you. You have to track down the specific Lament that's locked onto you to get your hearing back, and that's a pain to navigate.</p><p data-rte-preserve-empty="true" class="">I probably owe the many Laments I’ve killed so far some thanks, because it made me realize just how sharp and precise the audio design is in this game. With my hearing out of the picture, I started getting hit a lot more often. I'd miss the audio cue warning me a shot was about to land, or that an enemy was danger-close, or that the clanking of armor was getting louder. These small audio details fuel a lot of my enjoyment of <em>Witchfire</em>, and it sucks when they're taken away as I feel crippled. </p><p data-rte-preserve-empty="true" class="">The new map provides a different kind of challenge, one where you have to fight through all the distractions while maneuvering to deal with bigger threats like the Grenadier or a swarm of melee enemies closing in. Working through the map felt like a lesson in setting priorities for better outcomes in a fight, which I enjoyed as a nice change of pace from the other maps.</p><h3 data-rte-preserve-empty="true">The map’s Pacing </h3>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true" class="">Marshland also surprised me with how its main objective was presented. The first time you set foot on the map, you'll naturally find yourself working towards figuring out how to gain access to the Cathedral, the central and and prominent structure in the map as it’s the only section locked off at the start. From there, you're guided through a series of objectives, moving from one area of the map to the next until you eventually gain access to the inside. The way they handled objectives felt better here, as it gave the sense of being guided to different parts of the map, similar to how Velmorne starts off limited by locked paths before slowly opening up as you explore each section and acquire the keys for each one.</p><p data-rte-preserve-empty="true" class="">Marshland was the piece that felt missing when going through the game’s previous progression, which I got the chance to <a target="_blank" href="https://www.toomuchgaming.net/blog-news/witchfire-webgrave-update-preview">try the Webgrave update before its launch</a>. This added piece completes an almost finished picture of a <em>Witchfire</em> playthrough as reaching over level 50 feels more natural, since I didn't feel the need to grind to hit certain milestones early on in the game's progression. By the time you reach Marshland, you'll likely also have access to the game's last map, the Witch Mountain, and while you can't yet face the Witch herself (still unavailable), the playthrough now feels complete, and at this point, it’s all about refining what you’ve built for the final fight and any endgame content left untouched.</p><h2 data-rte-preserve-empty="true">The Narrative element</h2>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true" class="">The 0.9 update brings the game's first real injection of NPCs and story. It's basic at best. We get short cutscenes of a weird creature called Mesel scurrying away behind the floating mirror. After a few runs, it warms up and befriends the Preyer, sharing some non-voiced dialogue, with the Preyer mostly responding with "…". Despite the dev’s first wave of adding storytelling and narration, the Preyer remains the silent type.</p><p data-rte-preserve-empty="true" class="">The bigger surprise comes right at the start of the game, as this update gives players their first glimpse of the Witch herself (picture above). She makes a brief appearance, dressed in red and fully voiced during the tutorial of the game, then disappears, never to be heard from again. It's a nice addition, but a strange one too, since the Witch to me has always felt like a boogeyman of the world since the start of early access as how she appears was left to our imagination: residing on her mountain, radiating her influence over the area, and populating nearby lands with her forces. I enjoyed the mystery, and I'm curious whether Astronauts will have the Witch show up more before the eventual encounter on Witch Mountain.</p>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true" class="">Other narrative elements come as a small injection to add more world-building and context to the Fallen Preyers, spirits that assist the player in their mission to hunt the Witch. This patch lets players explore each spirit's past as you get to know what happened to them once you've completed their mask and delve further to their story when exploring specific maps. These are simple side quests, as it’s just a matter of returning to its location on different parts of the map multiple times, with some visits interrupted by an ambush, and others rewarding you with nothing more than a chest full of loot.</p><p data-rte-preserve-empty="true" class="">Not necessarily my favorite addition, but it does give the game more personality and a bit of life, which is likely the goal.</p><h2 data-rte-preserve-empty="true">Should You Play Witchfire's 0.9 Update?</h2>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true">Even on a second playthrough, with me knowing pretty much what to do up to the new map, <em>Witchfire</em> was a blast thanks to its build variety since I approached leveling a bit differently this time, which led to some interesting combinations. Combat is still the top reason to play this game, and it's a tough one: dying sends you back to homebase and strips you of all your accumulated witchfire, the resource needed to unlock new areas, level up your character, and more. It's a fusion of roguelike and <em>Destiny 2</em>-style gameplay, which involves the player switching between a primary and secondary weapon, flinging spells when off cooldown, and dashing or sliding away from danger to avoid getting overwhelmed.</p><p data-rte-preserve-empty="true">This game is all about running the same maps multiple times, since progression is really about raising your Gnosis level, the game’s difficulty tier, and doing so unlocks more character progression and secrets, events, and more on each map. There are multiple layers to why you revisit each map repeatedly, and I love the joy of slowly uncovering each secret as I move up, which also makes the game harder overall awhile opening it to further customization. In this patch, once you hit Gnosis 5, the difficulty ramps up nicely, but so does the grind for the next level, since moving up at this point is where it can feel grindy for those struggling to enjoy the thrill of exploring the game’s secrets. I haven't reached the new Gnosis level cap, which is now up to seven. As of this writing, I'm one level away from it but enjoying the climb as I think I can get what I need after a few runs on the other new vaults and clearing others I’m familiar with.</p><p data-rte-preserve-empty="true">The option to crank up the difficulty at your pace is what keeps pulling me back in after multiple runs: what you do on the map, what Gnosis level you're at, and the current state of World Corruption in that run all shape how things play out. World Corruption isn’t new for <em>Witchfire </em>vets, but it’s updated now to be player-controlled, meaning it’s growth is based on what you interact with in the world. Doing interactions like forcing a locked chest or accepting “gifts” from the witch slowly makes the map harder, and it’s fun system that can be reset to regular levels by doing a bell cleansing event that requires you to take out five waves of enemies.</p>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true">There's a lot to play around with in the 0.9 update, and it only reinforces what I already felt about <em>Witchfire</em>. It's a fantastic shooter that borrows elements from different genres to create a familiar gameplay loop that challenges you and pushes you to experiment with your build. More weapons added, new spells, updated systems, to a new addition like the garden system in the player hub, there’s so many systems working with each other to make it the way it is today.</p><p data-rte-preserve-empty="true">At this stage, it's so near-complete that it feels almost awkward to recommend it with 1.0 so close. It wouldn't hurt for newcomers to wait a little longer for the full experience, but you also won't feel cheated playing it now as it's already a chunky, polished game for an early access title. </p><p data-rte-preserve-empty="true">With where the game's at right now, it's amazing how much they've been able to change in three years of early access. <em>Witchfire</em> has earned the benefit of the doubt with this 0.9 update as it's the clearest sign yet that the game is ready to stop being a work in progress. A bit more polish, a proper finale, and a few more layers of endgame content sound like the perfect way to cross the finish line, and i’m eager to see 1.0 in all its glory.</p><p data-rte-preserve-empty="true">Have the game and is eager to give the latest update a try? <em>Witchfire’s 0.9 </em>update should be live today.</p>


  









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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1781791987210-P0SYQV00WUNH624VE13K/Witchfire-Win64-Shipping_mglmPANDXT.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Witchfire 0.9 Revelation Update Preview - Marshlands and the added Story Bits</media:title></media:content></item><item><title>Grand Theft Auto VI Pre-orders Begins on June 25</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Thu, 18 Jun 2026 14:53:28 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/gta-6-pre-orders-june-25-2026</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a3400df92400005daea1d68</guid><description><![CDATA[Rockstar Games has confirmed GTA VI pre-orders go live June 25, 2026, 
alongside new official cover art — here's what we know ahead of the 
November 19 launch.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true" class=""><a target="_blank" href="https://www.rockstargames.com/VI">Rockstar Games announced</a> that pre-orders for <em>Grand Theft Auto VI</em>, arguably the most anticipated game of 2026, will go live on June 25, 2026.</p>


  










  
  
    
    
      
        
        
        
        
          <Center><blockquote class="twitter-tweet"><p lang="en" dir="ltr">Pre-orders for Grand Theft Auto VI will officially begin on June 25 on digital storefronts and at other select retailers.<br><br>Check out the official cover art, also available as downloadable artwork at <a href="https://t.co/XPwC8URCQ4">https://t.co/XPwC8URCQ4</a> <a href="https://t.co/pRVXk4eyDQ">pic.twitter.com/pRVXk4eyDQ</a></p>&mdash; Rockstar Games (@RockstarGames) <a href="https://x.com/RockstarGames/status/2067594067030979053?ref_src=twsrc%5Etfw">June 18, 2026</a></blockquote> </center>
        
        
        
      
    
  


  
  <p data-rte-preserve-empty="true" class="">It's as simple as that, but I consider this the start of Rockstar's marketing push as we lead up to the game's official release on November 19, 2026, on PlayStation 5 and Xbox Series X|S.</p><p data-rte-preserve-empty="true" class="">It’s also confirmed that pre-loading for those who pick up the digital version will be available on November 12.</p><p data-rte-preserve-empty="true" class="">Rockstar also released the official cover art for the game, which you can see above.</p><p data-rte-preserve-empty="true" class="">Expect more on the game in the coming months, or actually weeks as people are now reporting a trailer is set to hit sometime next week. Despite being the most anticipated title since its reveal, both developer and publisher have barely said a word about it beyond the two trailers released so far. But that's starting to change.</p><p data-rte-preserve-empty="true" class="">For those somehow not familiar that it’s actually coming out, <em>Grand Theft Auto VI</em> returns to Vice City. Here's a quick synopsis from the official website:</p><p data-rte-preserve-empty="true" class=""><em>“Jason and Lucia have always known the deck is stacked against them. But when an easy score goes wrong, they find themselves on the darkest side of the sunniest place in America, in the middle of a criminal conspiracy stretching across the state of Leonida — forced to rely on each other more than ever if they want to make it out alive.”</em></p><p data-rte-preserve-empty="true" class="">People already know how massive this game will be as there are <a target="_blank" href="https://www.toomuchgaming.net/blog-news/video-game-release-dates-2026">no other major game releasing</a> this November alongside it, and for good reason.</p><p data-rte-preserve-empty="true" class="">For more details on <em>Grand Theft Auto VI</em>, especially for those in the Philippines, here's a <a target="_blank" href="https://www.toomuchgaming.net/blog-news/gta-6-philippines-release-date-price">quick hub page</a> with all the important info, updated as more is shared.</p>


  









<hr />

  
  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1781794284597-2ASKOVF6XQ1PYNVTSGCJ/Grand+Theft+Aut+VI+official+cover+art.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="1659"><media:title type="plain">Grand Theft Auto VI Pre-orders Begins on June 25</media:title></media:content></item><item><title>Outward 2 Early Access Delayed to 2027</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Wed, 17 Jun 2026 07:33:40 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/outward-2-early-access-delayed-2027</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a324366a6b79330e07199f5</guid><description><![CDATA[Nine Dots Studio delays Outward 2's early access launch to 2027. Read the 
CEO's statement and our impressions from the closed and open beta.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true" class="">Developer Nine Dots announced that the early access launch of their action RPG <em>Outward 2</em> has been delayed to 2027. Open beta is <a target="_blank" href="https://www.toomuchgaming.net/blog-news/outward-2-open-beta-steam">available only until June 22</a>. </p><p data-rte-preserve-empty="true" class="">Here’s the <a target="_blank" href="https://www.ninedotsstudio.com/news/delaying-the-launch-of-outward-2">message from the CEO of the studio</a> on the delay:</p><p data-rte-preserve-empty="true" class="" data-indent="1"><em>Hi everyone,</em></p><p data-rte-preserve-empty="true" class="" data-indent="1"><em>I know that this might seem sudden as not that long ago we released a trailer inviting people to explore Aurai during summer, but the truth is that if we just stick to the plan stubbornly, we’re delivering a product that might not satisfy your expectations. The last thing we want to do is disappoint fans of Outward and there has been a lot of comments stating that they wish for the game to spend more time in development before the launch. The point of a Beta is to listen to feedback, and so we will.</em></p><p data-rte-preserve-empty="true" class="" data-indent="1"><em>Dropping this news is especially painful knowing that some of our most dedicated players actually planned their summer break around the release date. It sucks for you and I personally apologize to everyone affected this way. However, it would be even worse if you ended up playing something over your vacation that you were not even happy with.</em></p><p data-rte-preserve-empty="true" class="" data-indent="1"><em>It’s hard to gauge what is the appropriate degree of stability expected for Early Access. The best we can do is take a hard, honest look at the game, and at our team, and ask: in a few weeks, will this be good enough to charge money for? Our aim is to have such a stark jump between this Beta and the Early Access launch that we earn the trust of our players. You were there for the first Outward and that’s why we were successful. We want you to be happy to be there again for Outward 2.</em></p><p data-rte-preserve-empty="true" class="" data-indent="1"><em>Thank you to everyone who participated in the Beta and our earlier playtests, who provided feedback, who shared our news, talked with us directly during streams or on Discord. I apologize that we couldn’t give you the game you guys deserve on time. I guess that’s the game development’s equivalent of a defeat scenario: a setback and we come back better prepared.</em></p><p data-rte-preserve-empty="true" class="">Based on the closed beta and open beta, <em>Outward 2</em>'s current state feels more like an alpha test. There's a series of technical issues, from stutters when opening the inventory to FPS being all over the place, plus inconsistent environmental assets and objects that aren't even solid. For example, I was able to walk straight through a throne when I was exploring one of its three starting cities. Small things, but the longer you play, the more you notice, and they just compound. Bugs are constant, so this delay is a sigh of relief. From what I've played across both the open beta and the closed beta before it, it's clear the game isn't ready for public consumption, especially for early access, which requires players to pay for the game in its current state.</p><h3 data-rte-preserve-empty="true">Fans of the original will enjoy this one</h3><p data-rte-preserve-empty="true" class="">Fans of the original game should feel excited despite the delay, as the sequel is clearly leaning toward delivering a challenging action RPG where exploration is rewarding and handholding is kept at the bare minimum. Going out on a run to explore a dungeon meant I had to prepare properly, bringing the right amount of consumables and healing items, even for the return trip, since there's no fast travel available in this game. The implementation of co-op is also a great addition, though I'll likely continue playing solo, since this feels like the type of game that calls for it.</p><p data-rte-preserve-empty="true" class="">The bones and vision are still there, but it just needs more time, and giving Nine Dots at least six more months to work on the game is the right call — probably the best use of a beta in a long time. Players expressed their concerns, and the studio listened. Hope to see more in early 2027.</p>


  










  
  
    
    



  
  
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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1781681495057-DV7W8PIU1ARQD41FVHV7/otw2_ue_cZ0gqrA8o5.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Outward 2 Early Access Delayed to 2027</media:title></media:content></item><item><title>Respawn Monday #3: Guild Wars 3, and Destiny 2’s Final Update</title><category>Opinion</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Mon, 15 Jun 2026 02:03:13 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/respawn-monday-3-guild-wars-3-destiny-2-final-update</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a2f5063fc6e5235f30b4179</guid><description><![CDATA[This week's gaming diary covers the excitement around Guild Wars 3's 
announcement and what it means for ArenaNet's live service plans, plus 
thoughts on logging back into Destiny 2's final Monument of Triumph update.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true" class="">Last weekend was about looking back. As I relax and let the week end on a high note, I look back at two games: one looking towards the future, and another concluded with its future uncertain. Some quick thoughts.</p><h2 data-rte-preserve-empty="true">Preparing for Guild Wars 3</h2><p data-rte-preserve-empty="true" class="">Ever since <em>Guild Wars 2</em> released in 2012, I always had the game installed and ready whenever I wanted to return. On and off I go back to play the latest expansion and create this personal goal to chase. Be it farming for a legendary item or completing everything there is to do in their latest map. Whatever I plan on doing, I do it in my own time without much worry or fuss.</p><p data-rte-preserve-empty="true" class=""><em>Guild Wars 2</em> has been my comfort food for years, and I'm excited that developer ArenaNet is taking a bold move with the <a target="_blank" href="https://www.toomuchgaming.net/blog-news/guild-wars-3-announced-summer-game-fest-2026">announcement of <em>Guild Wars 3</em></a>. The new game <a target="_blank" href="https://www.toomuchgaming.net/blog-news/guild-wars-3-no-subscription-battle-pass">won't have a subscription fee</a>, and it's set 1,000 years before the first game.</p><p data-rte-preserve-empty="true" class="font-claude-response-body break-words whitespace-normal leading-[1.7]">The devs are slowly giving out more information about the new game, but also about what they plan to do with the first two games. Simply put, they're supporting all three at once. With <em>Guild Wars 3</em> development ongoing, <em>Guild Wars 2</em> will continue to receive not minor updates, but substantial ones, as the 13-year-old game will wrap up the last expansion’s content later this year and get a feature that allows players to earn rewards for <em>Guild Wars 3. </em>It’s all about polish for the GW2 team, but once the new game launches, they will be back to releasing new expansions. <em>Guild Wars Reforged</em> also has a dedicated team behind it, and that game is set to hit mobile later this month.</p><p data-rte-preserve-empty="true" class="font-claude-response-body break-words whitespace-normal leading-[1.7]">Live service games are a tough business nowadays, and ArenaNet is set to support three. All of this encouraged me to boot up <em>Guild Wars 2</em> again, and that urge to play on a daily basis is back, and it seems like the same is true for many players. The developers mentioned that the announcement triggered a spike of returning players stronger than any of its recent expansion launches. The hype for a new MMO is real.</p><h2 data-rte-preserve-empty="true">Logging into Destiny 2's Final Update</h2>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true">Excited for one, sad for another. <em>Destiny 2</em> received a major update for the last time as the Monument of Triumph has shaped the game into its final sandbox. Hundreds of changes, tons of added dialogue, all of it proving further that this is <a target="_blank" href="https://www.toomuchgaming.net/blog-news/destiny-2-closing-bungie-shutdown">truly the end</a>.</p><p data-rte-preserve-empty="true" class="">I haven't grinded all that hard; I've just been picking up new dialogue and watching the scenes locked behind certain activities. This final update is really about leaving the game in its best possible form, with storylines closed and hints of what could have been if it had been given the chance to keep going. The more you play, the more the pain of there being nothing after sets in. There are thousands of players who considered <em>Destiny 2</em> a second home, content creators who built entire careers around the game. It's a strange thing to sit with, but there's a silver lining: at least Bungie gets to give it a proper send-off.</p><p data-rte-preserve-empty="true" class="">That's what this update did, in the end. I know this is as dire as it gets, but it could have been worse. They could have left the game as-is, without a Monument of Triumph update, just whatever was released earlier this year. Feeling unfinished.</p><p data-rte-preserve-empty="true" class="">Another way to look at it: at least the FOMO is gone. Some players might miss that feeling most of all, but now everyone can go back and complete whatever they missed without worrying about being undergeared. Hit the last gear score and you're set: clear any Dungeon or Raid at your own pace. Chase achievements and play as much as you want on your own terms.</p><p data-rte-preserve-empty="true" class="">I don't know how long Bungie can keep the servers running, and honestly, I hope they keep them on for years. With a <a target="_blank" href="https://steamdb.info/app/1085660/charts/">peak of 160K players on Steam</a> for the final update's release (<em>Destiny 2</em> has a lot of console players too ), it would be foolish not to keep catering to that community. Both Sony and Bungie owe them at least that much.</p>


  









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  <p data-rte-preserve-empty="true" class=""><a target="_blank" href="https://www.toomuchgaming.net/blog-news/respawn-monday-001">Respawn Monday #01: Abiotic Factor, Marathon Runs, and Outward 2</a></p><p data-rte-preserve-empty="true" class=""><a target="_blank" href="https://www.toomuchgaming.net/blog-news/respawn-monday-2-marathon-season-2-game-shows-darktide">Respawn Monday #02: Marathon Season 2, Game Shows, and Darktide</a></p>


  









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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1781488814262-90SPWG0IS1DC2HNNTDPT/destiny2_AI6v3ikW1n.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Respawn Monday #3: Guild Wars 3, and Destiny 2’s Final Update</media:title></media:content></item><item><title>Valor Mortis Delayed to Avoid Crowded September, Now Out in October 13</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Fri, 12 Jun 2026 05:06:51 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/valor-mortis-delayed-october-2026</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a2b7f82bd39ec09940c2a3a</guid><description><![CDATA[One More Level and Lyrical Games have delayed Valor Mortis from September 
24 to October 13, citing a packed release calendar. Here's what the new IP 
is up against.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true" class="">Developer One More Level (<em>Ghostrunner</em>) and publisher Lyrical Games, who recently announced their new game <em>Valor Mortis</em>, are delaying the game simply because its initial September 24 release date has seemingly become very crowded, forcing them to push it back to October 13.</p>


  










  
  
    
    
      
        
        
        
          
          
            
        
        
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  <p data-rte-preserve-empty="true">It's a great-looking new IP. A first-person action "soulslike" that, when it was revealed at the 2026 Xbox Games Showcase, was given a September release date. The developer and its publisher seemingly didn't anticipate how crowded the end of September 2026 would be.</p>


  











  
  
    
    
      
        
        
        
        
          <blockquote class="twitter-tweet"><p lang="en" dir="ltr">We are moving our release date to October 13th <a href="https://t.co/LHHhg9BAiT">pic.twitter.com/LHHhg9BAiT</a></p>&mdash; Valor Mortis (@ValorMortis) <a href="https://x.com/ValorMortis/status/2065087751092068529?ref_src=twsrc%5Etfw">June 11, 2026</a></blockquote>

        
        
        
      
    
  


  
  <p data-rte-preserve-empty="true">"We want to give Valor Mortis (and your wallets) some room to breathe," the developers wrote in an X post, and these are the <a target="_blank" href="https://www.toomuchgaming.net/blog-news/video-game-release-dates-2026">games that are planning to come out</a> around their original release date:</p><ul data-rte-list="default"><li><p data-rte-preserve-empty="true">The Blood of the Dawnwalker (Sept 3)</p></li><li><p data-rte-preserve-empty="true">Valheim full launch (Sept 9)</p></li><li><p data-rte-preserve-empty="true">Marvel's Wolverine (Sept 15)</p></li><li><p data-rte-preserve-empty="true">Runescape: Dragonwilds (Sept 15)</p></li><li><p data-rte-preserve-empty="true">Fire Emblem: Fortune's Weave (Sept 17)</p></li><li><p data-rte-preserve-empty="true">Control: Resonant (Sept 24)</p></li><li><p data-rte-preserve-empty="true">Silent Hill: Townfall (Sept 24)</p></li><li><p data-rte-preserve-empty="true">Onimusha: Way of the Sword (Sept 25)</p></li><li><p data-rte-preserve-empty="true">Minecraft Dungeons (Sept 29)</p></li></ul><p data-rte-preserve-empty="true">Just looking at the week of their original release date, it's brutal for a completely new IP. If they didn’t this move, they would clearly go against stiff competition for people's attention, to say the least.</p><p data-rte-preserve-empty="true">September and October are going to be the busiest months of 2026. Funnily enough, there's no other major release joining <em>Grand Theft Auto VI</em> in November, which is one of the major reasons these upcoming months are looking so cramped.</p>


  











  
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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1781240571188-XIH0S8ONTM5HH2XSC7Y4/Valor-Mortis+screenshot-delayed.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Valor Mortis Delayed to Avoid Crowded September, Now Out in October 13</media:title></media:content></item><item><title>Outward 2 Open Beta now Live on Steam</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Wed, 10 Jun 2026 08:45:27 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/outward-2-open-beta-steam</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a290291f9810b67c3eec95b</guid><description><![CDATA[The Outward 2 open beta is now available on Steam until June 22. Here's 
what to expect from this challenging action RPG before its July 7 early 
access launch.]]></description><content:encoded><![CDATA[<figure class="
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  <p class="">Developer Nine Dots Studio has released an open beta for their upcoming challenging action RPG <em>Outward 2</em>. Those on Steam can play the open beta from now until June 22, 2026.</p>


  










  
  
    
    
      
        
        
        
          
          
            
        
        
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  <p data-rte-preserve-empty="true">The open beta is simply the closed beta from a few weeks back, as they've opened the doors to anyone eager to try out this version of the game. The game has a variety of dungeons to explore, tough enemy types, and co-op features like online and split-screen co-op available.</p><h2 data-rte-preserve-empty="true">Outward 2 Open Beta is really a beta</h2><p data-rte-preserve-empty="true">I won't sugarcoat this one. The open beta is truly a beta version of the game, meaning there are a variety of technical issues and missing features. This version of <em>Outward 2</em> will feel a bit rough. Based on what I've been playing since I got access to the closed beta, optimization issues can show up randomly with frame rate being inconsistent.</p><p data-rte-preserve-empty="true">Newcomers will also be a bit confused by the state of the game, as some features you'd expect from an action RPG are actually intentional design choices rather than missing content.</p><p data-rte-preserve-empty="true">For instance, there's no fast travel at all in this game. You will have to plan accordingly to manage thirst and hunger before heading out of town, and have enough inventory space for any key items you'd like to bring home. When you die, you respawn back at your starting town with your bag left behind where you fell.</p><p data-rte-preserve-empty="true">It's tough for a reason. The game intentionally doesn't hold your hand as you're pretty much expected to figure things out yourself, just like the first game. The tutorial is a bit barebones as well, so patience is key to appreciating what the developers are trying to accomplish here.</p><p data-rte-preserve-empty="true">It can be rewarding, but also frustrating for some. <em>Outward</em> was a divisive game when it released years ago, but those who loved it appreciated how it captured a genuine sense of adventure with enough challenge to make progress feel earned. <em>Outward 2</em> has these elements in check to deliver the same experience, but on a much bigger scale. Character progression is also deeper with the Exercise system, which rewards players with breakthrough points for simply performing certain actions.</p><p data-rte-preserve-empty="true">This is all in preparation for <em>Outward 2</em>'s early access launch on July 7. The developers are listening to feedback, so playing now will greatly help its development.</p>


  










<hr />

  
  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1781081079425-JNVD2DJKPIAJJIJMQ73A/otw2_ue_mjkCfSSlmP.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Outward 2 Open Beta now Live on Steam</media:title></media:content></item><item><title>Dragon's Dogma 2: Dark Arisen Announced, Coming October 9, 2026</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Tue, 09 Jun 2026 16:46:45 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/dragons-dogma-2-dark-arisen-announced-october-2026</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a283e7418244268eb5802ee</guid><description><![CDATA[Capcom announced Dragon's Dogma 2: Dark Arisen at the June 2026 Nintendo 
Direct. The expansion adds the Norgan region, new dungeons, and more. The 
expansion is launching October 9 on PS5, Xbox Series X|S, PC, and Switch 2.]]></description><content:encoded><![CDATA[<figure class="
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  <p class="">Capcom was at the June 2026 Nintendo Direct and casually revealed <em>Dragon's Dogma 2: Dark Arisen</em>, an expansion for the action RPG. It will launch on October 9, 2026 on PS5, Xbox Series X|S, PC, and Switch 2.</p>


  










  
  
    
    
      
        
        
        
          
          
            
        
        
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  <p data-rte-preserve-empty="true"><em>Dragon's Dogma 2: Dark Arisen</em> will launch bundled with the base game on Switch 2, but those who already own the base game on other platforms can purchase the expansion separately. No price has been revealed just yet.</p><p data-rte-preserve-empty="true">This expansion adds the snowy Norgan region to explore, a new appraisal mechanic where players find items and have them appraised to unlock new weapons, armor, and skills, and introduces the Relic Expedition Cycle. The expansion will also feature 12 new dungeon challenges spread across the game world, along with new hairstyles and tattoo cosmetics for your Pawn.</p><h3 data-rte-preserve-empty="true">Dragon's Dogma 2 free updates coming</h3><p data-rte-preserve-empty="true">The expansion is still a few months away, but Capcom is also rolling out free title updates for the base game. The first launches today, June 9, adding quality-of-life improvements including an Eternal Ferrystone and more Portcrystals. This is a useful addition to the base game given that <em>Dragon's Dogma 2</em> doesn't use traditional fast travel, requiring players to manually place Portcrystals at locations before they can warp to them.</p><p data-rte-preserve-empty="true">The second update arrives in August, bringing framerate and performance improvements across all platforms, additional save slots, and more.</p>


  










<hr />

  
  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1781023447489-SPYPYQORI3YRW3XVQ6WP/brave_nyZbVqlu5x.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Dragon's Dogma 2: Dark Arisen Announced, Coming October 9, 2026</media:title></media:content></item><item><title>Kingdom Hearts 4 Launching on PS5, Xbox Series X|S, Switch 2, and PC Simultaneously</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Tue, 09 Jun 2026 16:05:03 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/kingdom-hearts-4-platforms-ps5-xbox-switch-2-pc</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a2836156f10a86c3719231a</guid><description><![CDATA[Square Enix confirmed Kingdom Hearts 4 will launch simultaneously on PS5, 
Xbox Series X|S, Nintendo Switch 2, and PC. A Kingdom Hearts Collection for 
Switch 2 is also coming October 8, 2026.]]></description><content:encoded><![CDATA[<figure class="
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  <p class="">During the June 9 Nintendo Direct, Square Enix dropped a new trailer for <em>Kingdom Hearts 4</em>, the next entry in the long and confusing action RPG series featuring Disney and Square Enix characters.</p>


  










  
  
    
    
      
        
        
        
          
          
            
        
        
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  <p data-rte-preserve-empty="true">It has been years since we last heard anything substantial about <em>Kingdom Hearts 4</em>, and Square Enix has finally got  something to share, and to be honest i’m surprised to see it in a Nintendo Direct. </p><p data-rte-preserve-empty="true">The new trailer gives us a deeper look at the game in action, and with it comes a major platform announcement: <em>Kingdom Hearts 4</em> will launch simultaneously on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC, with no platform exclusivity. It also marks the first time a mainline <em>Kingdom Hearts</em> game will be available natively on a Nintendo console at launch.</p><h2 data-rte-preserve-empty="true">Kingdom Hearts Collection [I~III]</h2><p data-rte-preserve-empty="true">Square Enix also announced <em>Kingdom Hearts Collection [I~III]</em> for Nintendo Switch 2 during the Direct, replacing the previous cloud-only versions of the games. The collection includes <em>Kingdom Hearts HD 1.5 + 2.5 ReMIX</em>, <em>Kingdom Hearts HD 2.8 Final Chapter Prologue</em>, and <em>Kingdom Hearts III + Re Mind (DLC)</em>, and will be available on Switch 2, PS5, Xbox Series X|S, and PC on October 8, 2026. </p><p data-rte-preserve-empty="true">Players who own the original Switch cloud versions will be able to transfer their save data.</p>


  











  
  
    
    
      
        
        
        
          
          
            
        
        
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  <p data-rte-preserve-empty="true">The June Nintendo Direct had a lot of heavy hitters as well. They revealed <a href="https://www.toomuchgaming.net/blog-news/xenoblade-genesis-announced-switch-2"><em>Xenoblade Genesis</em></a><em>, </em>and a remake of <em>The </em><a target="_blank" href="https://www.toomuchgaming.net/blog-news/zelda-ocarina-of-time-remake-switch-2-announced"><em>Legend of Zelda: Ocarina of Time</em></a><em>.</em></p>


  










<hr />

  
  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1781020965545-0QDWVOXCQ1CCTBGF9FO7/brave_8IOvYCF2sX.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Kingdom Hearts 4 Launching on PS5, Xbox Series X|S, Switch 2, and PC Simultaneously</media:title></media:content></item><item><title>Xenoblade Chronicles Genesis Announced for the Switch 2</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Tue, 09 Jun 2026 15:36:25 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/xenoblade-genesis-announced-switch-2</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a28308090b95c65f64c5a3d</guid><description><![CDATA[Monolith Soft reveals Xenoblade Genesis at the June 2026 Nintendo Direct. 
The next mainline Xenoblade game launches exclusively on Nintendo Switch 2 
in 2027.]]></description><content:encoded><![CDATA[<figure class="
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  <p class="">During the Nintendo Direct that aired on June 9, 2026, developer Monolith Soft revealed the next mainline entry in the Xenoblade franchise, and it's called <em>Xenoblade Genesis</em>. It's set to launch in 2027 as a Switch 2 exclusive.</p>


  










  
  
    
    
      
        
        
        
          
          
            
        
        
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  <p data-rte-preserve-empty="true">The reveal trailer was lengthy, and for good reason, as the developers appear to be setting aside the sci-fi elements of the trilogy for a more high fantasy tone focused on magic, or Anima, as it's called in the game. The new entry is set in a location called Leukos, and the game world is looking rather vast and open, similar to previous titles. There are also hints that it could serve as a prequel of sorts to the mainline series.</p><p data-rte-preserve-empty="true">It's set for a 2027 release, but Switch 2 owners can spend time with the upgraded versions of the first three games in the meantime. <em>Xenoblade Chronicles</em>, <em>Xenoblade Chronicles 2</em>, and <em>Xenoblade Chronicles 3</em> are all getting Switch 2 editions. <em>Xenoblade Chronicles</em> Switch 2 Edition is available digitally today, with a physical release on July 30. <em>Xenoblade Chronicles 2</em> hits digital on July 30 and physical on October 1. <em>Xenoblade Chronicles 3</em> launches digitally and physically on December 3, 2026.</p><p data-rte-preserve-empty="true">This is just one of the many big reveals, as Nintendo ended the show with the reveal of The<a target="_blank" href="https://www.toomuchgaming.net/blog-news/zelda-ocarina-of-time-remake-switch-2-announced"><em> Legend of Zelda: Ocarina of Time</em></a> remake.</p>


  










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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1781019317803-YBIA3JKOV7F02AAX225N/brave_IZmbXhJHfr.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Xenoblade Chronicles Genesis Announced for the Switch 2</media:title></media:content></item><item><title>The Legend of Zelda: Ocarina of Time Remake Announced for Switch 2</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Tue, 09 Jun 2026 15:19:12 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/zelda-ocarina-of-time-remake-switch-2-announced</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a282ab1b211971caaea696e</guid><description><![CDATA[Nintendo revealed a remake of The Legend of Zelda: Ocarina of Time for the 
Switch 2 at its June 2026 Direct, with a 2026 release window.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true">The June 2026 Nintendo Direct ended on a massive note with the reveal of a remake of <em>The Legend of Zelda: Ocarina of Time</em> for the Switch 2, and the bigger shock is that it's coming sometime this year.</p>


  










  
  
    
    
      
        
        
        
          
          
            
        
        
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  <p data-rte-preserve-empty="true">There isn't much to go on yet. The teaser doesn’t even hit two minutes, but what it does show is young Link in his house, and more importantly, a glimpse of the visual fidelity Nintendo is targeting for this remake. Beyond that, no further details were shared. More news is on the way.</p><p data-rte-preserve-empty="true"><em>The Legend of Zelda: Ocarina of Time</em> originally launched on November 21, 1998 for the Nintendo 64, and it remains one of the most beloved entries in the franchise. For many, it's embedded deep in childhood memory, and for those who played it in their teens at the time, the attachment runs even deeper. It's the kind of game that still earns "one of the greatest of all time" from a lot of people, even in 2026, and honestly, it's hard to argue with that.</p>


  










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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1781018389063-8K6FOM6N7ACHLY8GSFOY/brave_wkawNHAt4R.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">The Legend of Zelda: Ocarina of Time Remake Announced for Switch 2</media:title></media:content></item><item><title>Guild Wars 3 Will Not Have a Subscription or a Battle Pass</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Tue, 09 Jun 2026 01:41:20 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/guild-wars-3-no-subscription-battle-pass</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a275df503c6265ce4c21ac1</guid><description><![CDATA[ArenaNet confirms Guild Wars 3 will be pay-to-play with no subscription and 
no Battle Pass. Plus, Guild Wars 1 Reforged and Guild Wars 2 will remain in 
active development alongside the new MMO.]]></description><content:encoded><![CDATA[<figure class="
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  <p class=""><a href="https://www.toomuchgaming.net/blog-news/guild-wars-3-announced-summer-game-fest-2026" target="_blank"><em>Guild Wars 3</em> was one of the big reveals</a> during the 2026 Summer Game Fest, and while the new MMORPG is still a ways off, players are eager to learn more about the game set 1,000+ years before the events of the first. IGN sat down with studio head Colin Johanson, who confirmed several key details about <em>Guild Wars 3</em>, including that it will not require a subscription fee.</p>


  










  
  
    
    
      
        
        
        
        
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  <h2 data-rte-preserve-empty="true">Guild Wars 3 will be pay-to-play, no Battle Pass</h2><p data-rte-preserve-empty="true">That has always been the series' thing: you pay for the base game or an expansion, and you are good to go. No $15 a month to keep playing, just buy the content and play whenever you want. <em>Guild Wars Reforged</em> and <em>Guild Wars 2</em> were always celebrated for their accessibility, and <em>Guild Wars 3</em> will be no different.</p><p data-rte-preserve-empty="true">I wouldn't be surprised if the new game incorporates a monetization system similar to what <em>Guild Wars 2</em> used, where players can purchase in-game currency through a real-time economy that lets gold and premium currency fluctuate in value. It was never overly aggressive, but it did offer services that made certain tasks easier, like infinite materials gathering tools, extra character slots, and additional bag space.</p><p data-rte-preserve-empty="true">In my first years with <em>Guild Wars 2</em>, I never felt the urge to spend anything beyond expansions and the base game. There was no wall preventing progress. It was only later that I was comfortable dropping a little for an extra bag slot, or converting the gold I earned through play into premium currency for quality-of-life tools. Some players took issue with it; I never did. If ArenaNet implements something similar in <em>Guild Wars 3</em>, they will have a player base that is already familiar and largely on board.</p><p data-rte-preserve-empty="true">The confirmation of no Battle Pass is another win. That monetization model has been applied to nearly every live service title in recent years, and while some players find value in it, it consistently creates the feeling that you are falling behind if you cannot commit enough time to complete the pass.</p><p data-rte-preserve-empty="true">Towards the end of the interview, Colin says "We will respect our players' time", a simple concept that is, honestly, rarely seen in live service titles anymore.</p><h3 data-rte-preserve-empty="true">Guild Wars 2 and Guild Wars 1 will be supported alongside Guild Wars 3 development</h3>


  











  
  
    
    
      
        
        
        
          
          
            
        
        
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  <p data-rte-preserve-empty="true">Shortly after <em>Guild Wars 3</em> was announced, ArenaNet released a video confirming that past games will not be put into maintenance mode (<a target="_blank" href="https://www.toomuchgaming.net/blog-news/bungie-ends-destiny-2-development-final-update-june-9">not like that other live service game</a>) while the new title is in development. They plan to actively support both <em>Guild Wars 2</em> and <em>Guild Wars 1</em> simultaneously.</p><p data-rte-preserve-empty="true"><em>Guild Wars 2</em> will not receive a new expansion in 2026. When Visions of Eternity (current expansion) wraps up this September, the team will shift focus to polishing the base game and revisiting older systems.</p><p data-rte-preserve-empty="true">Together with the polishing, they will work on releasing Halls of Monuments 2.0, a system that lets players carry certain accomplishments over into <em>Guild Wars 3</em>. The new Hall of Monuments will roll out in phases, covering accomplishments of the base game first, then each expansion one by one over the course of a year.</p><p data-rte-preserve-empty="true">World vs. World is not being left behind either. ArenaNet is planning a new Borderlands map for that mode, as well as a new map set in Orr that will add a deeper connection between <em>Guild Wars 2</em> and <em>Guild Wars 3</em>.</p><p data-rte-preserve-empty="true">All of this will be the team's focus after <em>Visions of Eternity</em> concludes. Once <em>Guild Wars 3</em> ships, they will return to releasing new content, though ArenaNet has not confirmed whether that will follow the same yearly expansion model.</p><p data-rte-preserve-empty="true">As for <em>Guild Wars 1</em>, the remastered version is receiving UI improvements and 4K resolution scaling. In partnership with Two Weeks Games, the team has also recently brought Steam Deck support and improvements over to the mobile version of the game.</p><p data-rte-preserve-empty="true"><em>Guild Wars Reforged</em> will fully launch on mobile on June 24. Anyone who owns a copy of the original game can play the mobile version at no additional cost, and mobile players can play alongside PC players. They also made sure that players that owned at least one of the first game’s expansions will have access to all the other expansions at no cost. ArenaNet is also working on new content for the first game, following strong reception to two newly released dungeons.</p><p data-rte-preserve-empty="true">It is genuinely ambitious to keep three live service games in active development at the same time. Most studios struggle to maintain one. But ArenaNet's commitment to respecting players' time, keeping past games alive, and refusing to lean on the monetization shortcuts that have become standard, makes <em>Guild Wars 3</em> one of the more exciting things on the horizon for MMO fans.</p>


  









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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1780969095944-CJDKF8FO91CZFP8CKVJX/ss_3d3d6e936fe71b7ae3de9768c4aa106ad646e3a7.1920x1080.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Guild Wars 3 Will Not Have a Subscription or a Battle Pass</media:title></media:content></item><item><title>Crazy Taxi: World Tour Announced, Coming 2027</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Mon, 08 Jun 2026 07:28:10 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/crazy-taxi-world-tour-announced-2027</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a266bde3227df3b2b2a5286</guid><description><![CDATA[Sega officially reveals Crazy Taxi: World Tour at the 2026 Xbox Games 
Showcase. The classic arcade series returns in 2027 with a story mode, five 
cities, and online multiplayer.]]></description><content:encoded><![CDATA[<figure class="
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  <p class="">Sega revealed <em>Crazy Taxi: World Tour</em>, a new entry in the series that first started during the arcade days. It was revealed during the 2026 Xbox Games Showcase and is set to release in 2027 on PS5, Xbox Series X|S, Switch 2, and PC.</p>


  










  
  
    
    
      
        
        
        
          
          
            
        
        
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  <p data-rte-preserve-empty="true" class="font-claude-response-body break-words whitespace-normal leading-[1.7]"><em>Crazy Taxi: World Tour</em> delivers the same rush of picking up customers and bringing them to their destination via the craziest routes possible, as fast as you can. This one not only features a story mode where you follow protagonist Axel across five unique cities around the globe, it also has online multiplayer. Original <em>Crazy Taxi</em> creator Kenji Kanno is returning to direct, which is a great sign for fans of the series.</p><p data-rte-preserve-empty="true" class="font-claude-response-body break-words whitespace-normal leading-[1.7]"><em>Crazy Taxi</em> started in arcades in 1999 before becoming more widely known through its Dreamcast release, which is where I was first exposed to the series.</p><p data-rte-preserve-empty="true" class="font-claude-response-body break-words whitespace-normal leading-[1.7]">Sega had a major presence during the Xbox Games Showcase, also r<a target="_blank" href="https://www.toomuchgaming.net/blog-news/persona-6-announced-xbox-game-pass-day-one">evealing <em>Persona 6</em></a> and a first look at <em>Persona 4 Revival</em> gameplay.</p>


  










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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1780903638377-BS2EO99CAHZU3GSFVDVX/crazy-taxi-world-tour-reveal-xbox-games-showcase-2026.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Crazy Taxi: World Tour Announced, Coming 2027</media:title></media:content></item><item><title>Respawn Monday #2: Marathon Season 2, Game Shows, and Darktide</title><category>News</category><category>Opinion</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Mon, 08 Jun 2026 06:38:20 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/respawn-monday-2-marathon-season-2-game-shows-darktide</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a26556eec68211b7f17e783</guid><description><![CDATA[A week of big gaming shows and new games — Marathon Season 2's rough 
launch, takeaways from SGF, State of Play, and Xbox Showcase, and jumping 
into Darktide on PS Plus.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true" class="">What a weekend. As I write this, it's still not over as I'm still absorbing what I watched at the 2026 Xbox Showcase, plus the other shows that have come and gone. Despite the reveals from Summer Game Fest 2026, Xbox's bombardment of game reveals, and Sony's tame State of Play, I still got some games in. Some thoughts.</p><h2 data-rte-preserve-empty="true">Marathon Season 2</h2><p data-rte-preserve-empty="true" class="">Love it or hate it, I'm having a blast with Season 2 of <em>Marathon</em>. This is partly due to the fact that I now have a solid and consistent group to pull from to lessen my urge to pair up with random players. The fights are intense, the loot too lucrative, and the night version feels like a mini-cryo experience with a special section closed off and accessible if a group has the requirements to enter and loot what's inside.</p><p data-rte-preserve-empty="true" class="font-claude-response-body break-words whitespace-normal leading-[1.7]">It's not all positive. It's actually pretty negative at launch, as servers took a nosedive with multiple disconnects ruining the first 10 hours of the new season. This resulted in an emergency maintenance, which is funny because when Sony promoted <em>Marathon</em> during their State of Play presentation, mentioning it's free to play until June 11 (extended), people who saw that message and downloaded the game were likely met with matchmaking offline. I was lucky to avoid these pain points as, in the Philippines, servers went live early in the morning, so when I woke up and was done with work, everything was stable.</p><p data-rte-preserve-empty="true" class="font-claude-response-body break-words whitespace-normal leading-[1.7]">A bad look regardless, as Bungie's bad luck continues.</p><h2 data-rte-preserve-empty="true">State of Play vs Xbox Games Showcase vs Summer Game Fest</h2>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true" class="">From mid-week to the weekend, it's all about the big gaming shows. State of Play June 2026, the 2026 Xbox Games Showcase, and Summer Game Fest 2026 all delivered simply games, really. All had their high points, but on a personal level, Summer Game Fest delivered as there was more of what I was interested in at that show.</p><p data-rte-preserve-empty="true" class="font-claude-response-body break-words whitespace-normal leading-[1.7]"><a target="_blank" href="https://www.toomuchgaming.net/blog-news/final-fantasy-vii-revelation-announced-spring-2027"><em>Final Fantasy VII: Revelation</em></a>, <a href="https://www.toomuchgaming.net/blog-news/guild-wars-3-announced-summer-game-fest-2026"><em>Guild Wars 3</em></a>, <a target="_blank" href="https://www.toomuchgaming.net/blog-news/resident-evil-veronica-announced-summer-game-fest-2026"><em>Resident Evil: Veronica</em></a>, just to name a few, got me excited about what the future of games looks like. While State of Play had interesting reveals, only <em>ILL</em> stood out, as <a target="_blank" href="https://www.toomuchgaming.net/blog-news/marvels-wolverine-price-philippines"><em>Marvel's Wolverine</em></a> isn't as interesting as <em>Spider-Man</em> despite looking good, and <a target="_blank" href="https://www.toomuchgaming.net/blog-news/god-of-war-laufey"><em>God of War: Laufey</em></a> is something I never found myself wondering about Kratos' wife, despite her being a significant element in both <em>God of War</em> (2018) and <em>Ragnarok</em>.</p><p data-rte-preserve-empty="true" class="font-claude-response-body break-words whitespace-normal leading-[1.7]">As for the Xbox Showcase, it was just a rapid fire of game reveals. <a target="_blank" href="https://www.toomuchgaming.net/blog-news/persona-6-announced-xbox-game-pass-day-one"><em>Persona 6</em></a>, <em>State of Decay 3</em>, <em>Senua</em>, <em>Gears of War: E-Day</em>, <em>Castlevania: Belmont's Curse</em>, <a target="_blank" href="https://www.toomuchgaming.net/blog-news/spyro-a-realm-beyond-announced-spring-2027"><em>Spyro: A Realm Beyond</em></a>, <em>Clockwork Revolution</em>. That's a lot of games that caught my eye, and most of them are heading to Game Pass on day one, showing that Xbox is still committed to the service.</p><p data-rte-preserve-empty="true" class="font-claude-response-body break-words whitespace-normal leading-[1.7]">The big shocker is Xbox pivoting once again on their stance on exclusivity. <a target="_blank" href="https://www.toomuchgaming.net/blog-news/gears-of-war-e-day-release-date-xbox-console-exclusive"><em>Gears of War: E-Day</em> is now an Xbox console exclusive</a>, meaning it will only be out on Xbox consoles and PC. <a target="_blank" href="https://www.toomuchgaming.net/blog-news/clockwork-revolution-2027-xbox-console-exclusive"><em>Clockwork Revolution</em> is also an Xbox console exclusive</a> when it launches in 2027.</p><p data-rte-preserve-empty="true" class="font-claude-response-body break-words whitespace-normal leading-[1.7]">They want to give the Xbox brand more weight, and despite their multi-platform commitments, exclusivity is now back on the table. They still plan to release first-party titles on other platforms, like <em>State of Decay 3</em>, but there will be titles only available on their own hardware.</p><p data-rte-preserve-empty="true" class="font-claude-response-body break-words whitespace-normal leading-[1.7]">A lot of major adjustments, but to be expected as there's now new management at the top.</p><p data-rte-preserve-empty="true" class="font-claude-response-body break-words whitespace-normal leading-[1.7]">Overall, a great showing for gamers as there's something for everyone.</p><p data-rte-preserve-empty="true" class="font-claude-response-body break-words whitespace-normal leading-[1.7]"><em>Fun fact: Grand Theft Auto VI</em> is the undisputed major release this November. A few smaller titles dare to share the month, but no major release wants any part of that launch window, making September and October looking rather crowded.</p><h2 data-rte-preserve-empty="true"><strong>Warhammer 40K: Darktide</strong></h2>


  




















































  

    
  
    

      

      
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  <p data-rte-preserve-empty="true">I randomly downloaded <em>Warhammer 40,000: Darktide</em> on the PS5 as it was one of the monthly games offered this June for PS Plus subscribers. A change of pace as I tend to spend time on the console when winding down in bed.</p><p data-rte-preserve-empty="true" class="font-claude-response-body break-words whitespace-normal leading-[1.7]">I delved into this one on release via PC, and it's good to see it now well-optimized and still thriving with players on multiple platforms. Granted, there's an influx of new players thanks to PS Plus, but those I paired up with are maxed-out players on PC. With me being in Asia, it's reassuring that finding players won't be a problem.</p><p data-rte-preserve-empty="true" class="font-claude-response-body break-words whitespace-normal leading-[1.7]">It's also good that Fatshark continues to update the game. The skill tree is completely different, and they now have two new DLC classes with one more on the way. Fatshark is one of those studios that releases games in a questionable state, but always bounces back after years of updates. Good to see they still haven't lost their touch.</p><p data-rte-preserve-empty="true" class="">What did you play?&nbsp;</p><p data-rte-preserve-empty="true" class=""><a target="_blank" href="https://www.toomuchgaming.net/blog-news/respawn-monday-001">Respawn Monday #01: Abiotic Factor, Marathon Runs, and Outward 2</a></p>


  









<hr />

  
  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1780899415686-89DF60GR1SUSVXXZZ4Y8/brave_UAvsykCah2.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Respawn Monday #2: Marathon Season 2, Game Shows, and Darktide</media:title></media:content></item><item><title>State of Decay 3 Gameplay Revealed at Xbox Games Showcase, Still Going Multi-platform</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Mon, 08 Jun 2026 04:47:20 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/state-of-decay-3-gameplay-reveal-2027-ps5-game-pass</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a26424e6e37ab008aeec453</guid><description><![CDATA[State of Decay 3 gets its first gameplay reveal at the 2026 Xbox Games 
Showcase. Here's everything we know about the open-world survival game 
launching in 2027.]]></description><content:encoded><![CDATA[<figure class="
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  <p data-rte-preserve-empty="true">The 2026 Xbox Games Showcase revealed our first look at <em>State of Decay 3</em> gameplay, showing that the third title is still delivering an open-world game about base building, managing multiple survivors, and scavenging.</p>


  










  
  
    
    
      
        
        
        
          
          
            
        
        
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  <p data-rte-preserve-empty="true"><em>State of Decay</em> is one of the original survivor experiences before base-building survival games became a thing, and it looks like the series is slowly evolving in that direction. Beyond the third game being bigger in scale (four times the size of a single <em>State of Decay 2</em> map, the studio claims), multiplayer sounds like an integral part of <em>State of Decay 3</em>. Shared worlds allow players to contribute to a single world on their own time, building upon it as you work on multiple bases and progress through the game. Multiplayer can be up to 4 players.</p><p data-rte-preserve-empty="true">Sounds familiar, but it's an inevitable evolution for the series given how many base-building survival games have emerged with different themes, like <em>Valheim</em>, <em>Subnautica 2</em>, just to name a few. These games are different in their own right, but they all scratch a similar itch.</p><h2 data-rte-preserve-empty="true">State of Decay 3 will be Multi-platform</h2><p data-rte-preserve-empty="true">With Xbox putting more weight on the Xbox console brand through the return of exclusive titles (<a target="_blank" href="https://www.toomuchgaming.net/blog-news/gears-of-war-e-day-release-date-xbox-console-exclusive"><em>Gears of War: E-Day</em></a>, <a target="_blank" href="https://www.toomuchgaming.net/blog-news/clockwork-revolution-2027-xbox-console-exclusive"><em>Clockwork Revolution</em></a>), Undead Labs and Xbox confirm that <em>State of Decay 3</em> will be available on Xbox Series X|S, PC, Game Pass, and PlayStation 5 sometime in 2027. They're not going all-in on exclusivity just yet, simply bringing it back to the table.</p><p data-rte-preserve-empty="true">Those interested in trying out <em>State of Decay 3</em> can opt to <a target="_blank" href="https://playtest.stateofdecay.com/">register for the game’s closed playtests</a> currently ongoing. </p>


  










<hr />

  
  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/png" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1780893976206-9WF3Q6VVP3AXW00K1OM3/brave_xe5LWZcuJv.png?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">State of Decay 3 Gameplay Revealed at Xbox Games Showcase, Still Going Multi-platform</media:title></media:content></item><item><title>Spyro: A Realm Beyond Announced at Xbox Games Showcase</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Sun, 07 Jun 2026 19:41:38 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/spyro-a-realm-beyond-announced-spring-2027</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a25c5d555f0b80a8a0e07f4</guid><description><![CDATA[Toys for Bob reveals Spyro: A Realm Beyond, a brand-new Spyro adventure 
coming Spring 2027 to Xbox, PS5, Switch 2, and PC with Day 1 Game Pass 
access.]]></description><content:encoded><![CDATA[<figure class="
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  <p class="">Activision Blizzard and developer Toys for Bob revealed a brand-new <em>Spyro</em> game called <em>Spyro: A Realm Beyond</em>, set to release in Spring 2027 for Xbox Series X|S, PS5, Switch 2, and PC. It will also be available on Game Pass on day one.</p>


  










  
  
    
    
      
        
        
        
          
          
            
        
        
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  <p data-rte-preserve-empty="true">It's great to see <em>Spyro</em> return, and it looks like he's all grown up, as his character design has changed, and he's now more than capable of full flight rather than just gliding, clearly showing that aerial freedom will be a major feature in the new game.</p><p data-rte-preserve-empty="true">Toys for Bob is the same developer behind the <em>Spyro Reignited Trilogy</em>, and this new game marks the first original mainline entry in the series since 2008. It was also confirmed that Tom Kenny, the original voice actor of Spyro, will return for the new game.</p><p data-rte-preserve-empty="true">This is one of the many big reveals during the 2026 Xbox Games Showcase, which also saw <a target="_blank" href="https://www.toomuchgaming.net/blog-news/persona-6-announced-xbox-game-pass-day-one"><em>Persona 6</em></a> get announced, along with both <a target="_blank" href="https://www.toomuchgaming.net/blog-news/gears-of-war-e-day-release-date-xbox-console-exclusive"><em>Gears of War: E-Day</em></a> and <a target="_blank" href="https://www.toomuchgaming.net/blog-news/clockwork-revolution-2027-xbox-console-exclusive"><em>Clockwork Revolution</em></a> confirmed as Xbox console exclusives.</p>


  










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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/png" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1780861193977-3UDBT9ZC66Y5F35BGSFN/brave_IbNmjnJGxr.png?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Spyro: A Realm Beyond Announced at Xbox Games Showcase</media:title></media:content></item><item><title>Clockwork Revolution Coming in 2027, Now an Xbox Console Exclusive</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Sun, 07 Jun 2026 19:23:54 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/clockwork-revolution-2027-xbox-console-exclusive</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a25bf404d2d1c1841a27576</guid><description><![CDATA[InXile Entertainment's Clockwork Revolution is confirmed for 2027 as an 
Xbox console exclusive with Day 1 Game Pass. Here's everything revealed at 
the 2026 Xbox Games Showcase.]]></description><content:encoded><![CDATA[<figure class="
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  <p class="">Developer InXile Entertainment's <em>Clockwork Revolution</em> is again a ways away, now set for a 2027 release, and as an Xbox console exclusive.</p>


  










  
  
    
    
      
        
        
        
          
          
            
        
        
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<p data-rte-preserve-empty="true"></p><p data-rte-preserve-empty="true" data-indent="1">For those unfamiliar, here’s a synopsis of the game:<br><br><em>Wield the power of an incredible device to travel back in time, changing the past and rewriting the future of the city you call home: the vibrant steampunk metropolis of Avalon.</em></p><p data-rte-preserve-empty="true" data-indent="1"><em>In this immersive RPG, you’ll step into the shoes of Morgan Vanette, a fully customizable player-character and member of the Rotten Row Hooligans. Travel between past and present as you battle the ruthless Lady Ironwood, who has been manipulating time to keep the working class struggling while amassing immense wealth and power.</em></p><p data-rte-preserve-empty="true" data-indent="1"><em>Your interactions and choices will have a butterfly effect on the deep, narrative-driven world, shaping characters and events in unexpected ways.</em></p><p data-rte-preserve-empty="true" data-indent="1"><em>With the power of time in your hands, how will you fight your way through Avalon’s history and redefine its future?</em></p>
<p data-rte-preserve-empty="true">Many were banking on <em>Clockwork Revolution</em> to carry the rest of 2026 once <em>Fable</em> was pushed to next year, but it looks like <em>Gears of War: E-Day</em> will have to do the heavy lifting this year.</p><p data-rte-preserve-empty="true">This is the second Xbox console exclusive announced at the showcase, after <a target="_blank" href="https://www.toomuchgaming.net/blog-news/gears-of-war-e-day-release-date-xbox-console-exclusive"><em>Gears of War: E-Day</em></a>. Not everything is getting the exclusive treatment, though, since <em>Fable</em> is still coming to multiple platforms on February 23, 2027, and <em>Halo: Campaign Evolved</em> is launching on PS5, Xbox, and PC on July 28. It's a confusing mixed message: the same showcase that doubles down on exclusivity also markets <em>Halo</em>, one of Xbox's most iconic franchises, coming to PS5 for the first time ever.</p><p data-rte-preserve-empty="true">That said, it does make some sense when you consider that both <em>Halo: Campaign Evolved</em> and the new <em>Fable</em> were confirmed as multiplatform titles long before this showcase, whereas <em>Gears of War: E-Day</em> never had that confirmation. So the exclusivity move with <em>Clockwork Revolution</em> and <em>E-Day</em> may be less of a flip-flop and more of a line being drawn going forward.</p>


  










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  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1780860173868-OYHPRE59CWP0FT71E0CU/brave_OspwEUtqlR.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Clockwork Revolution Coming in 2027, Now an Xbox Console Exclusive</media:title></media:content></item><item><title>Persona 6 Announced During Xbox Games Showcase, Coming Day 1 on Game Pass</title><category>News</category><dc:creator>Carlos Hernandez</dc:creator><pubDate>Sun, 07 Jun 2026 18:45:21 +0000</pubDate><link>https://www.toomuchgaming.net/blog-news/persona-6-announced-xbox-game-pass-day-one</link><guid isPermaLink="false">56d5457d8259b57a20245e80:56d54601e32140fc7fd2ec38:6a25b90fd854ca3d103e398c</guid><description><![CDATA[Persona 6 is officially coming to PS5, Xbox Series X|S, and PC with Day 1 
Game Pass access. Here's everything revealed at the 2026 Xbox Games 
Showcase.]]></description><content:encoded><![CDATA[<figure class="
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  <p class="">One of the big reveals during the Xbox Games Showcase is Atlus' announcement of <em>Persona 6</em>, which is coming to PS5, Xbox Series X|S, and PC. The upcoming JRPG will also be on Game Pass on day one.</p>


  










  
  
    
    
      
        
        
        
          
          
            
        
        
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  <p data-rte-preserve-empty="true">The teaser for <em>Persona 6</em> points at being horror-themed, as we see a graveyard full of headstones that eventually reveal the game's logo. The color shown is significant, as each mainline title has a specific color theme: <em>Persona 5</em> being red, <em>Persona 4</em> with yellow, <em>Persona 3</em> with blue, and now <em>Persona 6</em> with green.</p><p data-rte-preserve-empty="true">Beyond this, there's not much to go by. No release date was given, but with the success of <em>Persona 5</em>, another entry was a no-brainer.</p><p data-rte-preserve-empty="true">It's interesting to see Xbox continue to build a strong partnership with Japanese studios, particularly with Sega and Atlus. The timing is also notable, as <em>Persona 5 Royal</em> is returning to Game Pass on June 9, making it a great entry point for anyone looking to catch up before <em>Persona 6</em> arrives.</p>


  










<hr />

  
  <h3><strong>About the Author - </strong><a href="https://www.toomuchgaming.net/blog-news?author=56d5457be32140fc7fd2ea16" target="_blank"><span><strong>Carlos Hernandez</strong></span></a></h3><p class="">Carlos Hernandez is the founder and Editor-in-Chief of <em>Too Much Gaming</em>, where he writes about video games, reviews, and industry news. A lifelong gamer, he would do anything to experience <em>Final Fantasy Tactics</em> for the first time again and has a love/hate relationship with games that require hunting for new gear to improve your character.</p>]]></content:encoded><media:content type="image/jpeg" url="https://images.squarespace-cdn.com/content/v1/56d5457d8259b57a20245e80/1780857846815-RS1Y2LSDDV08ZHJUY8II/brave_DVdAUFjuqV.jpg?format=1500w" medium="image" isDefault="true" width="1500" height="844"><media:title type="plain">Persona 6 Announced During Xbox Games Showcase, Coming Day 1 on Game Pass</media:title></media:content></item></channel></rss>