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   <channel>
      <title>WoW300.Co.CC | Sitewide Feed</title>
      <description>http://wow300.co.cc - World of Warcraft Macro Generator, Source, Tutorials and Syntax Directory.</description>
      <link>http://pipes.yahoo.com/pipes/pipe.info?_id=DhHrv57L3RG6t2aaBR50VA</link>
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      <pubDate>Thu, 01 Oct 2015 21:55:25 +0000</pubDate>
      <generator>http://pipes.yahoo.com/pipes/</generator>
      <item>
         <title>nil value</title>
         <link>http://feedproxy.google.com/~r/wowlua/~3/pmd0ppcv7mQ/nil-value.html</link>
         <description>Description

A nil value means nothing. None. Null. Blank. void. But NOT zero.

For example, if you are not targeting a unit and you execute a macro with UnitHealth(&quot;target&quot;), then it will return...&lt;br/&gt;
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         <author>Albert</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1869873787401507826.post-8911771801267539211</guid>
         <pubDate>Fri, 26 Sep 2008 00:27:00 +0000</pubDate>
      </item>
      <item>
         <title>Local Variables</title>
         <link>http://feedproxy.google.com/~r/wowlua/~3/vWe3EJvV6y4/local-variables.html</link>
         <description>Introduction
Variables, as I said in my tutorials, have two kinds, a global and a local variable.

And yes, you can guess it there difference by there name. Global variables will retain it's value...&lt;br/&gt;
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         <author>Albert</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1869873787401507826.post-8198862941467734932</guid>
         <pubDate>Fri, 26 Sep 2008 00:19:00 +0000</pubDate>
      </item>
      <item>
         <title>Global Variables</title>
         <link>http://feedproxy.google.com/~r/wowlua/~3/ugGjiCLs36c/global-variables.html</link>
         <description>Introduction
Variables, as I said in my variable tutorials , have two kinds, a global and a local variable.

And yes, you can guess it there diffrence by there name. Global variables will retain it's...&lt;br/&gt;
&lt;br/&gt;
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         <author>Albert</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1869873787401507826.post-7243298403868068214</guid>
         <pubDate>Thu, 25 Sep 2008 23:40:00 +0000</pubDate>
      </item>
      <item>
         <title>VI: Arrays</title>
         <link>http://feedproxy.google.com/~r/wowlua/~3/K-5l7mt3yBM/vi-arrays.html</link>
         <description>Arrays is a variable that is divided into many sections and this sections can be called separately and is represented by &amp;lt;Variable Name&amp;gt;[&amp;lt;index&amp;gt;] the best advantage of arrays versus...&lt;br/&gt;
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         <author>Albert</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1869873787401507826.post-931638381558665065</guid>
         <pubDate>Wed, 23 Jul 2008 09:26:00 +0000</pubDate>
      </item>
      <item>
         <title>V: Looping</title>
         <link>http://feedproxy.google.com/~r/wowlua/~3/KKeOuNtp9ow/looping.html</link>
         <description>Introduction
Looping is doing a group of functions repeatedly until certain declared condition is achieved. This is useful in WoW macros to do functions that can be repeatedly done without...&lt;br/&gt;
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         <author>Albert</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1869873787401507826.post-2455159396159709528</guid>
         <pubDate>Tue, 22 Jul 2008 18:17:00 +0000</pubDate>
      </item>
      <item>
         <title>IV: if then else</title>
         <link>http://feedproxy.google.com/~r/wowlua/~3/KOziw83CiY4/iv-if-then-else.html</link>
         <description>if then else is a Lua function. The syntax format is if &amp;lt;condition&amp;gt; then  &amp;lt;functions to be done if condition is right&amp;gt; else  &amp;lt;function to be done if the condition is not right&amp;gt;...&lt;br/&gt;
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         <author>Albert</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1869873787401507826.post-8160145873086134188</guid>
         <pubDate>Mon, 21 Jul 2008 06:52:00 +0000</pubDate>
      </item>
      <item>
         <title>III: Operators</title>
         <link>http://feedproxy.google.com/~r/wowlua/~3/ddBFu19SOJI/iii-operators.html</link>
         <description>Introduction
Addition, Subtraction, Multiplication and Division and other math operations can only be done in numeric values and if you try it with strings you will get error and script will not...&lt;br/&gt;
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         <author>Albert</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1869873787401507826.post-7024969569219816945</guid>
         <pubDate>Mon, 21 Jul 2008 05:56:00 +0000</pubDate>
      </item>
      <item>
         <title>II: Variables</title>
         <link>http://feedproxy.google.com/~r/wowlua/~3/CouyeP5jE9I/ii-variables.html</link>
         <description>Introduction
using variables is essential to save characters and prevent overflowing to 255 character limit. Variable names may contain numbers or letters but must start with a letter. Normal...&lt;br/&gt;
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         <author>Albert</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1869873787401507826.post-6630020649600160777</guid>
         <pubDate>Mon, 21 Jul 2008 05:29:00 +0000</pubDate>
      </item>
      <item>
         <title>I: Basics</title>
         <link>http://feedproxy.google.com/~r/wowlua/~3/tRNCuP2OyZE/subtitle-content1-test-content2.html</link>
         <description>Introduction
World of Warcraft is built with a programming language called LUA.
Calling a function is done by /run &amp;lt;FunctionName()&amp;gt;. Every function is case sensitive and won't work if not cased...&lt;br/&gt;
&lt;br/&gt;
----------------------------------------------------------- Hey! o.O -- To know more about this topic, please visit WoWLua.Blogspot.com&lt;div class=&quot;feedflare&quot;&gt;
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         <author>Albert</author>
         <guid isPermaLink="false">tag:blogger.com,1999:blog-1869873787401507826.post-5589094925506768447</guid>
         <pubDate>Mon, 21 Jul 2008 05:00:00 +0000</pubDate>
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