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	<title>GlitterBerri's Game Translations</title>
	
	<link>https://www.glitterberri.com</link>
	<description>GlitterBerri's Game Translations</description>
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		<title>Protected: Unused Armor: Part 1 – Dark Souls Equipment</title>
		<link>http://feedproxy.google.com/~r/Glitterberri/~3/PiidWY2NOYA/</link>
					<comments>https://www.glitterberri.com/dark-souls/dark-souls-iii/unused-armor-part-1/#respond</comments>
		
		<dc:creator><![CDATA[GlitterBerri]]></dc:creator>
		<pubDate>Fri, 14 Apr 2017 08:23:46 +0000</pubDate>
				<category><![CDATA[Dark Souls III]]></category>
		<guid isPermaLink="false">http://www.glitterberri.com/?p=22746</guid>

					<description><![CDATA[There is no excerpt because this is a protected post.]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			<feedburner:origLink>https://www.glitterberri.com/dark-souls/dark-souls-iii/unused-armor-part-1/</feedburner:origLink></item>
		<item>
		<title>Spaceworld ’97 Demo Play Account</title>
		<link>http://feedproxy.google.com/~r/Glitterberri/~3/yg8xO64_zjE/</link>
					<comments>https://www.glitterberri.com/pokemon-gold-silver/spaceworld-97-demo/#respond</comments>
		
		<dc:creator><![CDATA[GlitterBerri]]></dc:creator>
		<pubDate>Wed, 15 Mar 2017 04:21:41 +0000</pubDate>
				<category><![CDATA[Pokemon Gold & Silver]]></category>
		<guid isPermaLink="false">http://www.glitterberri.com/?p=22244</guid>

					<description><![CDATA[Almost twenty years ago, a dedicated fan named Kouichi Hiwasa attended Spaceworld &#8217;97, a trade show at which the latest Nintendo games and hardware were exhibited. He was thoughtful enough to record his observations on the first publicly playable demo of Pokémon Gold &#038; Silver. Because the Spaceworld &#8217;97 demo predated the games&#8217; Japanese release [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			<feedburner:origLink>https://www.glitterberri.com/pokemon-gold-silver/spaceworld-97-demo/</feedburner:origLink></item>
		<item>
		<title>Protected: SNES CD-ROM – 50 Companies to Develop Games</title>
		<link>http://feedproxy.google.com/~r/Glitterberri/~3/M6HaDaxe6Jw/</link>
					<comments>https://www.glitterberri.com/snes-cd-rom/50-companies-to-develop-games/#respond</comments>
		
		<dc:creator><![CDATA[GlitterBerri]]></dc:creator>
		<pubDate>Thu, 26 Jan 2017 06:40:10 +0000</pubDate>
				<category><![CDATA[SNES CD-ROM]]></category>
		<guid isPermaLink="false">http://www.glitterberri.com/?p=22181</guid>

					<description><![CDATA[There is no excerpt because this is a protected post.]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			<feedburner:origLink>https://www.glitterberri.com/snes-cd-rom/50-companies-to-develop-games/</feedburner:origLink></item>
		<item>
		<title>SNES CD-ROM – Flash Interview With Shigeru Miyamoto</title>
		<link>http://feedproxy.google.com/~r/Glitterberri/~3/g2_0PYiOpso/</link>
					<comments>https://www.glitterberri.com/snes-cd-rom/flash-interview/#comments</comments>
		
		<dc:creator><![CDATA[GlitterBerri]]></dc:creator>
		<pubDate>Wed, 25 Jan 2017 00:16:04 +0000</pubDate>
				<category><![CDATA[SNES CD-ROM]]></category>
		<guid isPermaLink="false">http://www.glitterberri.com/?p=21965</guid>

					<description><![CDATA[Remember the &#8220;Nintendo Playstation&#8221; prototype that was unearthed in late 2015? My friend einstein95 is preparing an article on the development process of this Super NES CD-ROM, from its birth to its cancellation, and I thought I&#8217;d help him out by translating some old Japanese magazine articles that have been archived around the web. The [&#8230;]]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
			<feedburner:origLink>https://www.glitterberri.com/snes-cd-rom/flash-interview/</feedburner:origLink></item>
		<item>
		<title>SNES CD-ROM – Famimaga Article</title>
		<link>http://feedproxy.google.com/~r/Glitterberri/~3/mUg8F5XNLNI/</link>
					<comments>https://www.glitterberri.com/snes-cd-rom/famimaga-article-1/#comments</comments>
		
		<dc:creator><![CDATA[GlitterBerri]]></dc:creator>
		<pubDate>Tue, 17 Jan 2017 05:14:05 +0000</pubDate>
				<category><![CDATA[SNES CD-ROM]]></category>
		<guid isPermaLink="false">http://www.glitterberri.com/?p=21831</guid>

					<description><![CDATA[Hey, guys! It&#8217;s been awhile, hasn&#8217;t it. Remember the &#8220;Nintendo Playstation&#8221; prototype that was unearthed in late 2015? My friend einstein95 is preparing an article on the development process of this Super NES CD-ROM, from its birth to its cancellation, and I thought I&#8217;d help him out by translating some old Japanese magazine articles that [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.glitterberri.com/snes-cd-rom/famimaga-article-1/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			<feedburner:origLink>https://www.glitterberri.com/snes-cd-rom/famimaga-article-1/</feedburner:origLink></item>
		<item>
		<title>Jewelry Master Twinkle – Special Interview</title>
		<link>http://feedproxy.google.com/~r/Glitterberri/~3/9ko2KfqI4U4/</link>
					<comments>https://www.glitterberri.com/developer-interviews/jmt-special-interview/#respond</comments>
		
		<dc:creator><![CDATA[GlitterBerri]]></dc:creator>
		<pubDate>Mon, 27 Jul 2015 16:00:43 +0000</pubDate>
				<category><![CDATA[Developer Interviews]]></category>
		<guid isPermaLink="false">http://www.glitterberri.com/?p=7068</guid>

					<description><![CDATA[The following interview was retrieved from Arika&#8217;s homepage. It was translated as a commission. For those unfamiliar, Jewelry Master Twinkle is a puzzle game. Jewelry Master Twinkle Series &#8211; Special Interview Today, we present a special interview in commemoration of the release of an indie game for the Xbox 360 known as Jewelry Master Twinkle [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			<feedburner:origLink>https://www.glitterberri.com/developer-interviews/jmt-special-interview/</feedburner:origLink></item>
		<item>
		<title>V-Jump Video Screenshots</title>
		<link>http://feedproxy.google.com/~r/Glitterberri/~3/eR1gVodVZq4/</link>
					<comments>https://www.glitterberri.com/chrono-trigger/v-jump-video-screenshots/#respond</comments>
		
		<dc:creator><![CDATA[GlitterBerri]]></dc:creator>
		<pubDate>Sat, 25 Jul 2015 16:00:03 +0000</pubDate>
				<category><![CDATA[Chrono Trigger]]></category>
		<guid isPermaLink="false">http://www.glitterberri.com/?p=3777</guid>

					<description><![CDATA[The following screenshots are taken from the V-Jump Preview Video 2 section of the Chrono Compendium page. Apologies for the slightly more amateurish translation in this post. I did this a long time ago, but I believe it was lost when my site when down. (Or perhaps never published in the first place?) I&#8217;ve filled [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			<feedburner:origLink>https://www.glitterberri.com/chrono-trigger/v-jump-video-screenshots/</feedburner:origLink></item>
		<item>
		<title>Unused Dialogue &amp; Script Retranslation</title>
		<link>http://feedproxy.google.com/~r/Glitterberri/~3/vx3xuCcz0BA/</link>
					<comments>https://www.glitterberri.com/ico/unused-dialogue-and-retranslation/#comments</comments>
		
		<dc:creator><![CDATA[GlitterBerri]]></dc:creator>
		<pubDate>Tue, 21 Jul 2015 01:07:03 +0000</pubDate>
				<category><![CDATA[Ico]]></category>
		<guid isPermaLink="false">http://www.glitterberri.com/?p=9102</guid>

					<description><![CDATA[Art by cellar-fcp In celebration of The Last Guardian&#8217;s official re-unveiling, let&#8217;s treat ourselves to a closer examination of the game designer Fumito Ueda&#8217;s acclaimed first release! One of the primary hallmarks of Ueda&#8217;s creations thus far is the simplicity in their storytelling. In both ICO and Shadow of the Colossus, Ueda showcased his ability [&#8230;]]]></description>
		
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			<slash:comments>7</slash:comments>
		
		
			<feedburner:origLink>https://www.glitterberri.com/ico/unused-dialogue-and-retranslation/</feedburner:origLink></item>
		<item>
		<title>Save Shrines &amp; Location Names</title>
		<link>http://feedproxy.google.com/~r/Glitterberri/~3/dxDBK3WKWJQ/</link>
					<comments>https://www.glitterberri.com/shadow-of-the-colossus/script-analysis/save-shrines-location-names/#respond</comments>
		
		<dc:creator><![CDATA[GlitterBerri]]></dc:creator>
		<pubDate>Sat, 18 Jan 2014 23:13:01 +0000</pubDate>
				<category><![CDATA[Script Analysis]]></category>
		<guid isPermaLink="false">http://www.glitterberri.com/?p=4005</guid>

					<description><![CDATA[Hidden Location Names Many of the resources of Shadow of the Colossus are categorized according to the area in which they are used. Peering into a list of the game&#8217;s files reveals hidden developer names for each area. These are often references to real-world locations that the in-game locations resemble, or are possibly based on. [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			<feedburner:origLink>https://www.glitterberri.com/shadow-of-the-colossus/script-analysis/save-shrines-location-names/</feedburner:origLink></item>
		<item>
		<title>Items</title>
		<link>http://feedproxy.google.com/~r/Glitterberri/~3/y4g_x6nIi2E/</link>
					<comments>https://www.glitterberri.com/shadow-of-the-colossus/script-analysis/items/#respond</comments>
		
		<dc:creator><![CDATA[GlitterBerri]]></dc:creator>
		<pubDate>Wed, 15 Jan 2014 01:33:22 +0000</pubDate>
				<category><![CDATA[Script Analysis]]></category>
		<guid isPermaLink="false">http://www.glitterberri.com/?p=3770</guid>

					<description><![CDATA[In addition to the basic items Wander uses in his adventure, players can gain an additional 16 items by defeating the Colossi in Normal Time Attack and Hard Time Attack modes. Each time a Colossus is defeated in these modes, an item appears in the pool at the back of the Shrine of Worship, as [&#8230;]]]></description>
		
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