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	<title>Guerilla Showrunner</title>
	
	<link>http://guerillashowrunner.com</link>
	<description>Make your web series better. Faster. Now.</description>
	<lastBuildDate>Fri, 10 Jun 2011 11:48:31 +0000</lastBuildDate>
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		<title>Quiet Times Part 2 – On Hiatus</title>
		<link>http://feedproxy.google.com/~r/GuerillaShowrunner/~3/HFvLgQcnU-w/</link>
		<comments>http://guerillashowrunner.com/2011/06/quiet-times-part-2-on-hiatus/#comments</comments>
		<pubDate>Fri, 10 Jun 2011 11:48:31 +0000</pubDate>
		<dc:creator>Hugh Hancock</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://guerillashowrunner.com/?p=455</guid>
		<description><![CDATA[Hey, guys! So, unfortunately, the time has come when I have to concentrate hard on making shows, and less on writing about them. As such, things are going to go kinda quiet around here for a bit. I may sometimes do a drive-by article, but they&#8217;ll be irregular. Best way would be to subscribe to [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Hey, guys! </p>
<p>So, unfortunately, the time has come when I have to concentrate hard on making shows, and less on writing about them. As such, things are going to go kinda quiet around here for a bit. </p>
<p>I may sometimes do a drive-by article, but they&#8217;ll be irregular. Best way would be to subscribe to my Twitter or the RSS feed here to get notified when they appear. </p>
<p>On the publicity product I was talking about a while ago &#8211; that may or may not happen. I&#8217;m not seeing a huge amount of demand for it, and it&#8217;d take a lot of time. If you&#8217;re really, really waiting for it, do comment or contact me, since that will affect whether or not it appears! </p>
<p>Anyway, see you on the flipside, with a cool new series.
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		<title>Do This, and your work WILL get more views/comments/fans. I promise.</title>
		<link>http://feedproxy.google.com/~r/GuerillaShowrunner/~3/9BgJb1dMPL8/</link>
		<comments>http://guerillashowrunner.com/2011/06/do-this-and-your-work-will-get-more-viewscommentsfans-i-promise/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 16:09:05 +0000</pubDate>
		<dc:creator>Hugh Hancock</dc:creator>
				<category><![CDATA[Hard Information]]></category>
		<category><![CDATA[hats]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[more fans]]></category>
		<category><![CDATA[publicity]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://guerillashowrunner.com/?p=456</guid>
		<description><![CDATA[Heya, everyone! OK, it&#8217;s practical, actionable advice time. By the end of this article &#8211; IF you actually DO IT, not just read and move on &#8211; you&#8217;ll have a New Plan to get more of whatever you want &#8211; comments, fans, viewers, money &#8211; for your show or film. So, let&#8217;s get started. Note: [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Heya, everyone! </p>
<p>OK, it&#8217;s practical, actionable advice time. By the end of this article &#8211; IF you actually DO IT, not just read and move on &#8211; you&#8217;ll have a New Plan to get more of whatever you want &#8211; comments, fans, viewers, money &#8211; for your show or film. </p>
<p>So, let&#8217;s get started. </p>
<p>Note: this is a practical tutorial. As I say above, you need to do more than just read here. When I tell you to write stuff down or do something else, if you want to get more viewers/fans/comments/Crunchie Bars, you need to actually do it. Do so, and I virtually (see the end of the article) guarantee More Good Things. </p>
<h2>Job The First: Get Very Specific</h2>
<p>OK, you presumably know what your broad goal is for your show. (If you don&#8217;t, some guy not too far away from this keyboard wrote an article on <a href="http://guerillashowrunner.com/2011/01/whats-your-goal-for-your-show-probably-not-what-you-think-it-is/">figuring out your show or film&#8217;s goals</a> a while back).</p>
<p>It&#8217;s easy to get paralyzed on publicity. Often we&#8217;ll end up with really broad-strokes stuff, try a bunch of different things once, and get disheartened. </p>
<p>So, the first job here to get things going is to get very, very specific about what you want. </p>
<p>You want comments? From who? What sort of comments? Do you want &#8220;this is awesome&#8221;, or &#8220;I didn&#8217;t understand BLAH&#8221; or even &#8220;I think it would be better if you&#8217;d dropped 3 beats from Scene 2&#8243;?</p>
<p>You want money? How much? In what quantities? Regular or one-off?</p>
<p>You want viewers? Great. What sort? You just want massive numbers on YouTube, or you actually want repeat viewers? Do you want people who will stick around for the series, or one-time drivebys? Do you care if they leave nice or nasty comments?</p>
<p>Seriously, write this stuff down, now, then come back and read the next bit. </p>
<h2>Job The Second: List Your Assets</h2>
<p>Not your ass. I don&#8217;t want to know if you own a donkey. Unless the donkey&#8217;s key to the series, in which case, stick it down. </p>
<p>Here&#8217;s where you list everything that&#8217;s of interest about your film or series. I do mean EVERYTHING. It&#8217;s very easy to assume you know what will make your series stand out &#8211; but you probably don&#8217;t know everything. Did I realise that because I cast someone with a very non-Receieved Pronunciation accent in BloodSpell, I would end up with a small but enthusiastic Liverpudlian following? No I didn&#8217;t. </p>
<p>So. What&#8217;s interesting about your show or film? What&#8217;s the story about? What challenges do the characters face? How is it different from every other YouTube vid? Is it funnier? Prettier? Covering a different group of people? Who are your characters? What characteristics of theirs would people like? What hobbies do your characters have? What accessories are they seen with? (Seriously, this stuff matters. Google &#8220;Smallville Cars&#8221; and look for the Lotus Enthusiasts&#8217; Forum &#8211; the Superman show got free publicity from a wide variety of sportscar enthusiasts because one of the characters is super-rich and so drives interesting cars. And more publicity because another character runs a coffee shop. And rides horses. And so on.) </p>
<p>What&#8217;s unusual about how the show&#8217;s made? What&#8217;s unusual about the people in it? Or the people making it? Or where it&#8217;s made? (Never underestimate the power of local press). </p>
<p>And so on. </p>
<p>You should end up with PAGES of material &#8211; if you haven&#8217;t got at least one page&#8217;s worth, keep going. </p>
<h2>Job The Third: Combine The Two Lists</h2>
<p>You&#8217;re probably starting to see where we&#8217;re going with this one now. </p>
<p>There are actually two mini-jobs here. First of all, you need to look at your &#8220;stuff I want&#8221; list, and turn that from stuff into people. Who would be likely to do, give or leave the things you want?</p>
<p>In contrast to everything so far, you DON&#8217;T want to be too specific here &#8211; just get a general idea. Most importantly, you need to know your dealbreakers. For example, if you want constructive comments, you don&#8217;t want people who never comment, and you don&#8217;t want people who leave &#8220;LOLS TIHS SUXXXX MNW3 PWNS NOOBS&#8221; comments on YouTube. If you want money, to quote Naomi Dunford, they have to have some money, and they have to be at least theoretically willing to give some of it to you. </p>
<p>You should end up with a paragraph-ish long description. For example, if I was looking for more repeat viewers for Kamikaze Cookery, I&#8217;d be looking for people who want to be entertained, are at least vaguely interested in food, who watch video online, who aren&#8217;t totally turned off by science or geekery, who have the time to watch every week, and who have an attention span of longer than 30 seconds. </p>
<p>Note that I&#8217;ve not said they HAVE to be interested in science or HAVE to be geeks. I&#8217;m keeping my field broad here. </p>
<p>Now, it&#8217;s brainstorming time. Turn off the critical part of your brain. Accept that there is no such thing as a stupid idea. And get ready to write a LOT of ideas down. </p>
<p>Now, look at your assets list, and write down any route you can think of that would let you contact people who fit your criteria and would be attracted by, interested in, or feel fellow feeling with something on your assets list. ANY route. No matter how daft or impossible-sounding. </p>
<p>One of your characters wears hats? Great! What type of hats? Maybe you could find a forum for people who like that kind of hat! Maybe you could find shops that sell that kind of hat and get them to give you free advertising, or a mention on their blog, or just get the shop owner watching. Maybe you could do an Ebay auction of the hat and link to your show. Maybe you could contact a celebrity who also likes that kind of hat. Maybe you could invite hat shop owners in your town to a free screening. Maybe you could start a Twitter account for the hat and look for other people mentioning hats in their Twitter feeds. Maybe you could get people to stick adverts for your show to the side of their hats. Maybe there&#8217;s a hat blogosphere? And so on. </p>
<p>Again, you should end up with PAGES of this stuff. If you can&#8217;t get started, start by writing down stuff that would definitely not work, and see if that sparks any ideas. Or just concentrate on one part of your asset list, or one item. Or free-associate from a word (&#8220;Blue&#8221;, for example &#8211; could you make a news story about the hat turning blue? Could you make a blue movie featuring the hat? And the guy in the hat? Could you contact Blue&#8217;s Clues about the hat?) </p>
<h2>Job The Fourth: Do Eet Now. </h2>
<p>OK, you have pages of ideas. </p>
<p>Turn your critical faculties back on. Look for the ones that seem the most likely to work to you. Make a shorter list of them. </p>
<p>Try and find a grouping of 4 or 5 similar ideas &#8211; for example, if you&#8217;ve got 2 great hat-related ideas and 3 pretty good ones, go for those. Don&#8217;t stress about quality too much &#8211; you don&#8217;t know what ideas are good yet. Do bear in mind cost (if it costs more than you can afford, you can&#8217;t do it) and time (If it takes longer than you can afford, you can&#8217;t do it). Also, look for ideas with certain results (posting on a forum = definitely going to do something. Contacting a news outlet = more of a gamble) and wide scope (Forum with 50 readers? Definite but limited scope. Oprah? Unlikely but HUGE if it works) and try for a balance between certainty and potential impact. </p>
<p>Put those 5 on a list. </p>
<p>Congratulations, you now have a new marketing plan. Your job now is simple. Do Them. </p>
<p>Then, once you&#8217;ve done them, look back and see how well they did. Well? Keep doing more things like that. Badly? Do something else off your massive ideas list. </p>
<p>Keep doing this, and you WILL build your viewership up. </p>
<p>&#8212;-</p>
<p>And that&#8217;s it! </p>
<p>OK, so, here&#8217;s the deal. I hear a lot of people getting quite despairing about publicising their work. And I know it&#8217;s hard &#8211; but I also know, from a lot of experience, that if you follow this plan it WILL work. </p>
<p>So &#8211; if you try this, and have ANY problems at all, from &#8220;I don&#8217;t know what I want&#8221; to &#8220;I can&#8217;t think of enough ideas&#8221;, to &#8220;I tried it and nothing worked&#8221;, comment below, and I&#8217;ll help out, and keep helping out until you&#8217;re actually getting more viewers in. </p>
<p>Seriously. I want you to succeed. </p>
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		<item>
		<title>Quiet Times, Part 1</title>
		<link>http://feedproxy.google.com/~r/GuerillaShowrunner/~3/SKZWbY8Ndhc/</link>
		<comments>http://guerillashowrunner.com/2011/06/quiet-times-part-1/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 17:16:11 +0000</pubDate>
		<dc:creator>Hugh Hancock</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[busybusy]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://guerillashowrunner.com/?p=453</guid>
		<description><![CDATA[Apologies for the recent silence here &#8211; it&#8217;s been crazy busy at Strange Company Towers. I&#8217;ll have a new post up tomorrow, touch wood &#8211; however, posting may be a bit erratic for a while.]]></description>
			<content:encoded><![CDATA[<p></p><p>Apologies for the recent silence here &#8211; it&#8217;s been crazy busy at Strange Company Towers. </p>
<p>I&#8217;ll have a new post up tomorrow, touch wood &#8211; however, posting may be a bit erratic for a while. </p>
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		<title>Why behaving like the contestants on “The Apprentice” could make your series amazing</title>
		<link>http://feedproxy.google.com/~r/GuerillaShowrunner/~3/ykcMU3fVD-I/</link>
		<comments>http://guerillashowrunner.com/2011/05/why-behaving-like-the-contestants-on-the-apprentice-could-make-your-series-amazing/#comments</comments>
		<pubDate>Fri, 20 May 2011 15:43:10 +0000</pubDate>
		<dc:creator>Hugh Hancock</dc:creator>
				<category><![CDATA[Rants]]></category>
		<category><![CDATA[productivity]]></category>
		<category><![CDATA[publicity]]></category>
		<category><![CDATA[stupidity]]></category>
		<category><![CDATA[time management]]></category>

		<guid isPermaLink="false">http://guerillashowrunner.com/?p=445</guid>
		<description><![CDATA[Oh, ye gods. What a horror. I watched an episode of &#8220;The Apprentice&#8221;. For those who don&#8217;t know &#8211; &#8220;The Apprentice&#8221; is a UK reality TV show where a bunch of alleged experienced businessmen and women compete in a variety of allegedly business-related tasks to become the &#8220;apprentice&#8221; to alleged business guru (and, to be [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Oh, ye gods. What a horror. </p>
<p>I watched an episode of &#8220;The Apprentice&#8221;. </p>
<p>For those who don&#8217;t know &#8211; &#8220;The Apprentice&#8221; is a UK reality TV show where a bunch of alleged experienced businessmen and women compete in a variety of allegedly business-related tasks to become the &#8220;apprentice&#8221; to alleged business guru (and, to be fair, successful tycoon) Alan Sugar. </p>
<p>It&#8217;s horrifying. &#8220;Normal&#8221; business practise is presented as a mass of sniping, backbiting, and bullying from Lord Sugar on down. The tasks bear about as much relation to actual business as that dude in the bear suit at your local mall does to an actual grizzly. </p>
<p>And the contenders are both spectacularly odious &#8211; sexist, overbearing, pretentious, backstabbing &#8211; and incredibly stupid. Stupid to the point that a team of seven of them, in an entire day, couldn&#8217;t figure out what a &#8220;cloche&#8221; was in the context of a posh hotel. (To be fair, they weren&#8217;t allowed to use Google, which would have put my personal time on that task up from 30 seconds to, ooh, about 3 minutes). </p>
<p>And yet these guys and girls are all very successful in business. One had made 70k a year whilst studying at the same time. Another ran a not-that-small company. </p>
<p>And this got me thinking. If you forced one of these morons to run a web series, would they do as well at that, in spite of their deficiencies?</p>
<p>Quite likely. Why? </p>
<p>Balls. </p>
<p><span id="more-445"></span></p>
<p>If you&#8217;re smart, sensitive and empathic, as most web series creators are, it&#8217;s very easy to assess the risks. Very easy to get into other peoples&#8217; shoes and figure out what they might think of our little web series. And so we&#8217;re &#8220;realistic&#8221;, and focus our efforts on stuff we have assessed we&#8217;ve got a good chance of succeeding at, and avoid things that are doomed to horrible failure or serious embarassment. </p>
<p>Meanwhile, if you&#8217;re dumb as a post and cocky as something that can&#8217;t be mentioned on primetime TV, your first reaction to &#8220;How do I publicise this series?&#8221; is &#8220;Call the New York Times and tell them it&#8217;s awesome!&#8221;</p>
<p>And actually, that&#8217;s a very, very good idea. </p>
<p>I&#8217;ve been working very hard in the last few years on differentiating between situations where I&#8217;ve got no chance at all, and situations where I&#8217;ve got a pretty small chance, but a good chance of feeling embarassed too. The latter are very, very easy to mistake for the former, because it gets you out of scary stuff. </p>
<p>Scary stuff like seriously pitching the New York Times film section about your web series &#8211; not sending a generic PR, but actually calling them up and saying &#8220;I&#8217;ve got this thing and it&#8217;s AWESOME!&#8221;. Like taking your dream cast list and actually calling their agents. Like phoning a major theater chain and saying &#8220;Hey, guys, fancy showing the pilot of my series as a trailer to Pirates of the Carribean 4?&#8221;</p>
<p>Now, you&#8217;re probably sitting there thinking &#8220;yeah, but there&#8217;s no chance that would ever work.&#8221; Wrong. There is SOME chance that would work. </p>
<p>I&#8217;ve been featured in the New York Times. And on CNN. Entertainment Weekly. About half of the UK&#8217;s national newspapers. And various other places. It&#8217;s doable. Hell, I pitched one of the biggest name casting agents in the UK the idea for a World of Warcraft fanfilm and she agreed to work on it. And subsequently a whole bunch of very famous people also agreed to be in it, thanks to her. (Joanna Lumley. Brian Blessed. Jack Davenport. Anna Chancellor. Think they&#8217;d agree to be in a tiny webseries? Turns out, yes they would.) </p>
<p>Does this mean that I&#8217;m awesome? Not especially. It just means I made a bunch of phonecalls that I thought had almost no chance for success, and it turned out my risk assessment wasn&#8217;t as good as I thought it was. </p>
<p>What stuff could you do for your web series (or hey, I know we have non-webseries readers, your film, or your iPhone app, or your ebook) that would totally revolutionise its success? Which ones are clearly stupidly impossible? </p>
<p>How confident are you that they&#8217;re impossible? </p>
<p>Confident enough that you&#8217;ll take 10 minutes of embarassing telephone conversation over the chance for an A-Lister as your lead actor? </p>
<p>Confident enough it can&#8217;t happen that it&#8217;s not even worth TRYING to get the Hollywood Reporter to cover you?</p>
<p>Are you really so sure that you&#8217;re right? </p>
<p>Or can you pretend to be dumb enough that you believe it might work?</p>
<p>Smart&#8217;s good. But sometimes, to achieve remarkable stuff, you&#8217;ve got to pretend you&#8217;ve got balls of steel but a brain of lead. </p>
<p>Good luck. </p>
<p>P.S. Oh, and don&#8217;t just do it once. Hollywood Reporter told you to shove it? Engage dumb-but-cocky mode again. They&#8217;re clearly morons who don&#8217;t appreciate your genius. Time to phone Variety.
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		<item>
		<title>A quick tip – how to track clicks off-site with Google Analytics</title>
		<link>http://feedproxy.google.com/~r/GuerillaShowrunner/~3/7P0fO0gRqG4/</link>
		<comments>http://guerillashowrunner.com/2011/05/a-quick-tip-how-to-track-clicks-off-site-with-google-analytics/#comments</comments>
		<pubDate>Fri, 13 May 2011 09:48:10 +0000</pubDate>
		<dc:creator>Hugh Hancock</dc:creator>
				<category><![CDATA[Hard Information]]></category>
		<category><![CDATA[analytics]]></category>
		<category><![CDATA[conversions]]></category>
		<category><![CDATA[off-site clicks]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://guerillashowrunner.com/?p=438</guid>
		<description><![CDATA[No lengthy post this week, because I&#8217;m travelling &#8211; just a quick tip. There seem to be loads of times when you want to be able to track how many people LEAVE your site &#8211; whether it&#8217;s to a Feedburner RSS feed, an email list, or an affiliate product. So how do you track clicks [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>No lengthy post this week, because I&#8217;m travelling &#8211; just a quick tip. There seem to be loads of times when you want to be able to track how many people LEAVE your site &#8211; whether it&#8217;s to a Feedburner RSS feed, an email list, or an affiliate product. So how do you track clicks off-site with Analytics?</p>
<p>It&#8217;s actually surprisingly easy. Assuming you&#8217;re using the latest tracking code (see <a href="http://www.google.com/support/analytics/bin/answer.py?answer=75129">Google&#8217;s guide to how to tell which version you&#8217;re using</a>), you just need to add a bit of code to any link you want to check. </p>
<p>After the &#8220;a&#8221; in your link, add the following code: </p>
<p><code>onclick="javascript: _gaq.push(['_trackPageview','/goal/feed/about']);"</code></p>
<p>You can replace &#8220;/goal/feed/about/&#8221; with anything you like &#8211; it&#8217;s a fake website path that Google will record, so use whatever&#8217;s easy to remember. I tend to be using this functionality to track conversions of some kind on a page, so I use &#8220;goal&#8221; followed by the goal, followed by where it came from. </p>
<p>So, the end code should look like this:</p>
<p><code>&lt;a onclick="javascript: _gaq.push(['_trackPageview','/goal/feed/about']);" href="http://www.feedburner.com/somefeed"&gt;</code></p>
<p>And your fake URL will just start showing up in Analytics &#8211; after about 2 hours, in my experience. </p>
<p>So now you can track which of your posts get you the most subscribers, or where an affiliate link is best placed to make you money, or any number of other uses. Enjoy!
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		<title>How To Make Money On YouTube, Vimeo, or other video sites – 3 ways that are better than ads</title>
		<link>http://feedproxy.google.com/~r/GuerillaShowrunner/~3/P_-sh70zrZQ/</link>
		<comments>http://guerillashowrunner.com/2011/05/how-to-make-money-on-youtube-vimeo-or-other-video-sites/#comments</comments>
		<pubDate>Wed, 04 May 2011 16:21:08 +0000</pubDate>
		<dc:creator>Hugh Hancock</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[monetizing]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[vimeo]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://guerillashowrunner.com/?p=416</guid>
		<description><![CDATA[Hey, people! Ok, today we&#8217;re going for a fairly back-to-basics column &#8211; it&#8217;s pretty clear that the number one issue in the web series community at the moment is cash, the getting of it, and the using of it to fund projects. It could be funding, it could be an exit strategy &#8211; but, put [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Hey, people! Ok, today we&#8217;re going for a fairly back-to-basics column &#8211; it&#8217;s pretty clear that the number one issue in the web series community at the moment is cash, the getting of it, and the using of it to fund projects. It could be funding, it could be an exit strategy &#8211; but, put simply, we all want to know how to make money on YouTube. Or Vimeo. Or wherever. </p>
<p>Now, of course, most people immediately leap from &#8220;make money on YouTube&#8221; to ads, and the YouTube partner program. Unfortunately, it&#8217;s reasonably well-understood that unless you have truly insane traffic, ads from a third party you don&#8217;t control, choose, or even profit more than 50% from are one of the worst ways to make cash from content. In a previous column on <a href="http://guerillashowrunner.com/2011/03/a-modest-proposal-make-an-awesome-web-series-then-get-people-to-pay-for-it/">making money with webseries</a>, I&#8217;ve suggested that you need to be in the million-views territory per month in order to earn a semi-reasonable living from it. That math is still right. </p>
<p>Fortunately, there are better options &#8211; and better ways to execute them, too. </p>
<h2>Affiliate Sales</h2>
<p>In the mainstream Internet Marketing world, affiliate sales are probably the most common and also most successful way for marketers to start making money. They don&#8217;t require much effort, and they can earn very nicely &#8211; there are a significant number of people out there earning in the thousands or higher with affiliate products. </p>
<p><span id="more-416"></span></p>
<p>What&#8217;s an affiliate product? Probably the best known example is Amazon&#8217;s Affiliate program. When you provide a link to anything on Amazon, you&#8217;re also given a code to incorporate with that link. When readers or viewers follow that link and buy the product, you&#8217;re credited with 10% or so of the sale price. </p>
<p>Amazon&#8217;s actually a pretty awful place to earn affiliate cash. The payout percentages are tiny &#8211; 5 or 10% &#8211; and many products don&#8217;t convert (sell) as well as you&#8217;d expect. There are exceptions to the rule &#8211; I&#8217;m reliably informed that home appliances between $50 and $500 convert like crazy &#8211; and there are people out there who are making a lot of money from Amazon, but there are sites with far higher payouts &#8211; 50% or more of the purchase price in many cases. </p>
<p>The biggest pain in the ass with affiliate products is finding one that fits with your audience in the first place. Again, I&#8217;d strongly recommend following your audience&#8217;s lead &#8211; look at and ask about what they&#8217;re interested in, then find an affiliate program that matches it. If, for example, you&#8217;re making a show about wannabe models, it&#8217;s fairly likely that many of your audience will be interested in modelling or becoming models themselves. From there, you&#8217;d head to <a href="http://www.e-junkie.com">E Junkie</a>, <a href="http://www.comissionjunction.com">Comission Junction</a>, <a href="http://www.clickbank.com">ClickBank</a>, and Amazon, and search for relevant products. Find the most promising ones, get a copy (either buying it or asking the producer for one), and if they&#8217;re the kind of thing you&#8217;d be comfortable promoting, tell your audience. (There&#8217;s an excellent more advanced guide on evaluating ClickBank products in particular <a href="http://www.warriorforum.com/main-internet-marketing-discussion-forum/218961-selecting-product.html#post2161932">on the otherwise terrifying Warrior Forums</a>.)</p>
<p>How to do that&#8217;s an article of its own, of course. You could use an old-fashioned &#8220;Show Sponsored By&#8221; message with a URL (remember, you can use Bit.ly or similar to shorten unwieldy affiliate URLS), you could use YouTube&#8217;s Promoted Video feature to add a clickable ad to the bottom of either the episode or another seperate video (which you can then link to using Annotations), you can email your list (if you don&#8217;t have a list, watch <a href="http://guerillashowrunner.com/crazed-stalkers-free/">Get Crazed Stalkers</a> to find out why you should do) or you could simply spread the word via Twitter and other social media. Many affiliate programs will also let you put together a &#8220;special offer&#8221; package, offering your viewership a discount if they buy through your affiliate code &#8211; a very good way to get people to follow up. </p>
<p>Either way, the math on affilate sales is pretty good. If you get a 5% conversion rate from your viewers (and most Internet Marketers reckon that, if you&#8217;re selling to an audience that wants what you&#8217;re selling and trusts you not to peddle crap, you should be looking at 20% conversion rates or more &#8211; this assumes your audiences trusts you, of course!), selling a $25 product (either ebook or physical), with a 50% affiliate commission, you&#8217;re looking at $625 per 1000 viewers. That&#8217;s about 100 times more revenue than Google ads! Obviously, that&#8217;s an ideal case, but certainly revenues of 10-50 times more than unoptimised ads are possible. </p>
<p>(It&#8217;s only fair to note that there are plenty of people who have tried and made $0 from affiliate sales, too. If your calls to action don&#8217;t work, if your sales copy sucks, or most commonly if you&#8217;re not promoting something your audience will be excited about, it&#8217;ll all go south. The reason this stuff makes more money than ads is it requires more skill and more acceptance of risk to execute &#8211; but the skill isn&#8217;t rocket science, and the risk is, if you&#8217;re smart, very managable.) </p>
<p>Last tip on Affiliate Sales &#8211; remember, if a vendor doesn&#8217;t have a program, there&#8217;s nothing to stop you calling them up and asking for a commission if you promote their product! </p>
<h2>Merchandise &#8211; T-Shirts, DVDs, etc</h2>
<p>Merch is probably the first alternative to ads most people consider. And it works well &#8211; as <a href="http://guerillashowrunner.com/2011/03/interview-burnie-burns-of-red-vs-blue/">Burnie Burns mentioned to us</a> a few weeks ago, Red vs Blue essentially survived on T-Shirts for the first few years of its release. </p>
<p>Of all these options, DVDs probably monetise the best. However, even here, it&#8217;s important to consider the primary rule &#8211; does it actually contain something that people want? A DVD that&#8217;s just copies of the episodes in the same quality you can find them on YouTube doesn&#8217;t offer new value to its buyers, unless your episodes are particularly hard to find. Red vs Blue took the latter approach, as did Dr Horrible, but unless you&#8217;re deliberately &#8220;retiring&#8221; your episodes off the Web, you&#8217;ll need something else. </p>
<p>If there&#8217;s no compelling value proposition in the DVD, you&#8217;re essentially asking people to donate. That&#8217;s OK (see below), but you&#8217;ve got to be aware which strategy you&#8217;re persuing. If you intend to offer the DVD to your viewers as an actual valuable item, make sure it&#8217;s got something on it that you can&#8217;t get elsewhere. Commentaries are an easy option, but don&#8217;t appear to be too popular (although I don&#8217;t have solid numbers on this). Making Of documentaries are, again, fairly minority offerings. On the other hand, blooper reels are good if lightweight, and most compelling of all is to offer extra episodes &#8211; maybe one or two episodes, mini-episodes, or something tangential to the main storyline of your show (if it has one, and if it&#8217;s drama). It&#8217;s more production work, but a tangible and credible chunk of value on the DVD will dramatically increase sales. </p>
<p>As for other merchandise &#8211; ask your viewership what they want! The most common &#8211; and one of the most expensive &#8211; mistakes made by any starting businessperson is creating a product then looking for a demand, rather than the other way around. Chat to your fans. Ask questions on Facebook. Watch what products they&#8217;re Twittering about when they&#8217;re not talking about your show. For some audiences, T-Shirts with witty slogans on them will kick ass (Penny Arcade shifts a horde of them). For others, you&#8217;ll be looking at MP3 players (it&#8217;s surprisingly cheap to aquire show-branded electronics products), and for others yet, you might be looking at information products &#8211; which brings us back to affiliate sales, above! </p>
<h2>Donations</h2>
<p>Yep, we&#8217;re back to the tip jar. Most people &#8211; including me &#8211; had given up on donations until recently, but they&#8217;re actually a remarkably powerful way to monetise your show &#8211; if you do it right. </p>
<p>The key thing to remember with donations is that you&#8217;re still selling value in exchange for cash. It&#8217;s just that the value proposition is different. Instead of saying &#8220;pay me X and you get this nifty T-Shirt&#8221;, you&#8217;re saying &#8220;Pay me X and you get this nifty sense of pride at supporting a worthy cause&#8221;. </p>
<p>So, you&#8217;ve got to make it seem that the cause of supporting your show is worth your viewers&#8217; money. For starters, if you&#8217;re going the donation route, it helps to be 100% specific about what you&#8217;ll be spending the money on. Paying cast and crew, buying or renting equipment, catering &#8211; let your viewers know what you need. I&#8217;ve seen a lot more donation campaigns be successful when they&#8217;re targetting something very specific, like website hosting, than just a general &#8220;give cash&#8221; sign. </p>
<p>(Note &#8211; it doesn&#8217;t necessarily matter if what they&#8217;re spending on isn&#8217;t bottom-line stuff. There&#8217;s a reason a lot of sites have a button saying &#8220;Buy me a beer&#8221; &#8211; it helps solidify and contextualise exactly what you&#8217;re doing when you donate. Uncertainty&#8217;s a killer for donations &#8211; if you&#8217;re not sure how much to donate, or why, or what it&#8217;s for, that&#8217;s an unpleasant sensation. On the other hand, the idea of buying the creator of your show a beer is something you can visualise, something you&#8217;d like to do &#8211; it&#8217;s suddenly a valuable act for a set price.) </p>
<p>You also need to offer something else of value. Often, this can just be recognition of their efforts. People like to feel important. Wikipedia, for example, has a <a href="http://wikimediafoundation.org/wiki/Wikimedia_thanks_all_contributors">supporters page</a>, listing all major donators. The Open Rights Group in the UK gives every supporter a unique number, meaning that people can be proud of being close to the start, or closer to the start of the organisation than others. (And, of course, this also means that if you stop supporting, you &#8220;lose your spot&#8221; &#8211; meaning your spot has value you&#8217;ll consider when you think about stopping paying. </p>
<p>You&#8217;ll probably notice that a lot of the advice here is similar to the advice I gave last week in &#8220;<a href="http://guerillashowrunner.com/2011/04/3-mistakes-that-might-be-killing-your-kickstarterindiegogo-campaign/">3 mistakes that might be killing your Kickstarter or Indiegogo Campaign</a>&#8220;. There&#8217;s a good reason for this &#8211; one of the most effective ways to monetise donations, at least up to a break-even level, is to run a Kickstarter campaign to fund your series in future. It offers your viewers something of value (more of the show), it&#8217;s a well-understood and well-established model, and it&#8217;s probably one of the best ways to at least ensure you&#8217;re not losing money on a web series. </p>
<p><b>So here&#8217;s what I want you to do now:</b> </p>
<p>If this article gave you some new ideas for making money from your series, whether on YouTube or not, hit the ReTweet button below to share it with others. </p>
<p>And if you found the article useful, consider <a href="http://feeds.feedburner.com/GuerillaShowrunner">Subscribing to Guerilla Showrunner</a> to get more handy information on running a web show or web series every week.
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		<title>Would you be interested in a “How To Promote Your Show or Film” ebook?</title>
		<link>http://feedproxy.google.com/~r/GuerillaShowrunner/~3/kCWXPcYxjDg/</link>
		<comments>http://guerillashowrunner.com/2011/05/would-you-be-interested-in-a-how-to-promote-your-show-or-film-ebook/#comments</comments>
		<pubDate>Tue, 03 May 2011 16:02:14 +0000</pubDate>
		<dc:creator>Hugh Hancock</dc:creator>
				<category><![CDATA[Courses]]></category>
		<category><![CDATA[courses]]></category>
		<category><![CDATA[promotion]]></category>
		<category><![CDATA[question]]></category>

		<guid isPermaLink="false">http://guerillashowrunner.com/?p=411</guid>
		<description><![CDATA[So, it&#8217;s new project season here at Guerilla Showrunner Towers, and as you may have seen on Twitter, I&#8217;m considering working on a more detailed manual for show promotion than I could offer in a blog post. Now, I&#8217;ve made the mistake of developing something big without checking it&#8217;s needed before, and it just wastes [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>So, it&#8217;s new project season here at Guerilla Showrunner Towers, and as you may have seen on Twitter, I&#8217;m considering working on a more detailed manual for show promotion than I could offer in a blog post. </p>
<p>Now, I&#8217;ve made the mistake of developing something big without checking it&#8217;s needed before, and it just wastes everyone&#8217;s time. </p>
<p>So &#8211; would you be interested in buying a complete guide to promoting your online film or series? It&#8217;d basically cover the same strategies that I used to get <a href="http://www.bloodspell.com">BloodSpell</a> 100k+ viewers and exposure on CNN and a whole bunch of other places, <a href="http://www.kamikazecookery.com">Kamikaze Cookery</a> featured all over the &#8216;net, and so on, plus a whole bunch of new stuff I&#8217;ve learned in the last couple of years. </p>
<p>Topics I&#8217;m currently thinking to cover would include: </p>
<ul>
<li>How to network outside the web series community to get your show wider exposure</li>
<li>How to make sure from Day 1 that your show has a large audience who will watch it.</li>
<li>How to use sites like Reddit, Digg, and Stumbleupon to drive the viewers you want to your film or show</li>
<li>Offline press &#8211; how to approach them, how to win them over. </li>
<li>How to use search engine optimisation and article marketing with your videos to create steady traffic streams.</li>
<li>Advertising &#8211; what works, what doesn&#8217;t, and where to get it at affordable rates</li>
<li>How to cut trailers, and how to use them</li>
</ul>
<p>So &#8211; sound interesting enough to spend a bit of cash on? And if so, what topics would you be particularly interested in seeing covered?
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		<item>
		<title>3 mistakes that might be killing your Kickstarter or Indiegogo campaign</title>
		<link>http://feedproxy.google.com/~r/GuerillaShowrunner/~3/W36aSISUX4g/</link>
		<comments>http://guerillashowrunner.com/2011/04/3-mistakes-that-might-be-killing-your-kickstarterindiegogo-campaign/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 14:04:23 +0000</pubDate>
		<dc:creator>Hugh Hancock</dc:creator>
				<category><![CDATA[Hard Information]]></category>
		<category><![CDATA[crowdsourced funding]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[indiegogo]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://guerillashowrunner.com/?p=401</guid>
		<description><![CDATA[Crowdsourced funding &#8211; it&#8217;s the new revolution! Just start your Indiegogo or Kickstarter campaign, call your mates, put it up on Twitter, and bingo! No problems, right? Actually, it looks like there are a lot of problems. Funding is funding is funding, whether you&#8217;re talking to a major studio, a rich investor, or a crowd [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Crowdsourced funding &#8211; it&#8217;s the new revolution! Just start your <a href="http://www.indiegogo.com/">Indiegogo</a> or <a href="http://www.kickstarter.com/">Kickstarter</a> campaign, call your mates, put it up on Twitter, and bingo! No problems, right?</p>
<p>Actually, it looks like there are a lot of problems. Funding is funding is funding, whether you&#8217;re talking to a major studio, a rich investor, or a crowd from whom you plan to source. You&#8217;ve still got to persuade them that they should give you money &#8211; and that means sales. </p>
<p>I&#8217;m seeing a lot of Indiegogo campaigns making the same mistakes &#8211; mistakes that are pretty obvious if you&#8217;ve got a background in sales and Internet Marketing, but probably not at all if you don&#8217;t&#8230;</p>
<p><span id="more-401"></span></p>
<h2>No social proof</h2>
<p>This is the big one. There&#8217;s an old saying that Venture Capitalists don&#8217;t invest in the product, they invest in the team. Although your smaller investors might not conciously realise it, all humans operate on similar principles &#8211; we always look at the human element of any plan. Trust in people equals trust in the plan. </p>
<p>The primary question any potential investor will probably be asking is &#8220;can these guys make this happen?&#8221;</p>
<p>Your Indiegogo campaign will benefit massively from ANY information you can give investors about your team. For starters, they need to know who you are as project creator, and what experience and other assets you have that will make this project a) possible at all and b) awesome. Do you have other filmmaking experience? If so, share it. Link your best work or your showreel. &#8220;I worked on X large movie as Y, and am taking that experience to making my own unique projects&#8221; works really well. </p>
<p>Let everyone know about other impressive people you have on board already (and if you don&#8217;t have some, go out and try and recruit them!). This doesn&#8217;t just mean actors, although of course well-known actors really help &#8211; it also means crew, producers, effects guys. Anyone involved with serious experience. </p>
<p>If you possibly can, add some video of you and the cast/crew talking about the show. Keep it short, but seeing a human face is extremely powerful for sales. Internet Marketing types report 40% or more increases in &#8220;conversions&#8221; (translation &#8211; people who buy their stuff) with video pitches &#8211; it&#8217;s the new big thing in the IM world. We&#8217;re filmmakers &#8211; use that to your advantage. </p>
<h2>Vague plans</h2>
<p>You need to do two things for your investors. You need to persuade them you can make this thing happen, and you need to get them involved and excited about the process. </p>
<p>You can do both by sharing your plan of action in as much detail as possible. </p>
<p>Don&#8217;t just say &#8220;we need $20k, which we&#8217;ll use for cameras and crew and cast and stuff&#8221;. Break down your timeframe. Tell people when things are going to happen. As much as you can without breaking contracts, tell them where the money&#8217;s going to go. It&#8217;s no coincidence that many of the most successful Indiegogo and Kickstarter projects are very specific about what they need the cash for &#8211; color correction, prints, marketing, even catering. </p>
<p>People respond well to numbers &#8211; particularly non-round numbers. Get your estimates as precise as possible. Tell your investors that it&#8217;ll take 13 days to shoot the film, and 27 days to edit and color correct. Explain why. Be real here &#8211; &#8220;working around my day job, from past experience I&#8217;ll be able to edit the first episode in 17 days from shooting&#8221;. Include stuff that non-filmmakers might not think of, like catering, M&#038;E, legal and accountancy costs. Make it sound credible and real. </p>
<p>Investors are stuck between two poles &#8211; hoping that the project you&#8217;re pitching could be awesome, but afraid that it&#8217;s going to fail. Will they look like idiots if this thing disappears? Will their friends laugh at them? Indiegogo projects tend to do well at the hope side of things, but badly at the soothing fears aspect. Don&#8217;t make that mistake. </p>
<p>Oh, and when you&#8217;re doing this &#8211; eliminate or explain all jargon. Have your mum read it over, assuming your mum isn&#8217;t an executive at Columbia or something. If a normal person can&#8217;t understand your pitch, they won&#8217;t invest in your project. </p>
<h2>No Call To Action</h2>
<p>It&#8217;s a simple thing. But it increases the number of people who take the action you want by, in some cases, orders of magnitude. </p>
<p>I&#8217;m talking about a call to action, which regular readers are probably sick to death of me banging on about. </p>
<p>Short version: if you want people to do something, tell them to do it. Nicely, but tell them. So, for your indiegogo campaign, your pitch should end with something like &#8220;Contribute to the project now!&#8221; or &#8220;Claim your perk on the right of this page to make this project happen&#8221;. </p>
<p>Ideally, you want to build a benefit into the call, and make it as clear as possible what you want them to do. &#8220;Support us&#8221;, for example, might seem perfect but research shows is too vague. You want your readers to give you money, right? Then ask them to do that. &#8220;Fund PROJECTNAME now!&#8221;</p>
<p>At the same time, if you can reference the reason they&#8217;d be doing that, it makes it even stronger. &#8220;Start MAIN CHARACTER&#8217;s journey by funding us now!&#8221;. </p>
<p>And if you can build a time limit in, it becomes stronger still &#8211; &#8220;Our campaign closes on Thursday, so start MAIN CHARACTER&#8217;s journey by funding us now!&#8221;</p>
<p>It&#8217;s a very simple thing &#8211; so simple that you might think it wouldn&#8217;t work. But nearly a hundred years of marketing (I&#8217;m not kidding &#8211; calls to action are referenced in my copy of &#8220;Tested Advertising Methods&#8221;, pub. 1932) show that they do work. And well. </p>
<p><b>Was that article useful to you? If so, please retweet it &#8211; and if you&#8217;d like more tips on polishing your crowdsourced campaign, comment below! </b>
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		<title>How to make sure your web series site can handle Digg’s traffic (and Reddit’s, and the New York Times’s…)</title>
		<link>http://feedproxy.google.com/~r/GuerillaShowrunner/~3/LyrjzEdjyf0/</link>
		<comments>http://guerillashowrunner.com/2011/04/how-to-make-sure-your-web-series-site-is-digg-proof-and-reddit-proof-and-new-york-times-proof/#comments</comments>
		<pubDate>Wed, 20 Apr 2011 15:55:12 +0000</pubDate>
		<dc:creator>Hugh Hancock</dc:creator>
				<category><![CDATA[Hard Information]]></category>
		<category><![CDATA[digg]]></category>
		<category><![CDATA[load]]></category>
		<category><![CDATA[testing]]></category>
		<category><![CDATA[traffic]]></category>
		<category><![CDATA[website]]></category>

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		<description><![CDATA[Heya, and welcome to the final part in our series on creating websites for your web show or series. This week, we&#8217;re going to be talking about running one final test &#8211; but it&#8217;s a test you really want to be sure your site can pass. Hoping your series will go viral? Or pitching to [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Heya, and welcome to the final part in our <a href="http://guerillashowrunner.com/how-to-webpage/">series on creating websites for your web show or series</a>. </p>
<p>This week, we&#8217;re going to be talking about running one final test &#8211; but it&#8217;s a test you really want to be sure your site can pass. </p>
<p>Hoping your series will go viral? Or pitching to sites like Digg or major press outlets? Then you need to make sure that if you get that sort of exposure your site doesn&#8217;t let you down. </p>
<h2>Checking your site is Digg-proof</h2>
<p>Load testing &#8211; testing how well your site will cope if a whole load of people suddenly want to read it &#8211; used to be a pain in the ass if you weren&#8217;t a techie. Does &#8220;ab [ -A auth-username:password ] [ -c concurrency ] [ -C cookie-name=value ] [ -d ] [ -e csv-file ] [ -g gnuplot-file ] [ -h ] [ -H custom-header ] &#8221; sound like your idea of a fun afternoon?</p>
<p>That was a problem, because normally the first sign you&#8217;d have that your site might not be ready for a big traffic surge would be when a large site mentioned your series, and your mood went from &#8220;woohoo!&#8221; to &#8220;Oh, god&#8221; in seconds flat as your site became totally unresponsive. It happened to me in the summer of 2006 when my show <a href="http://www.bloodspell.com">BloodSpell</a> was mentioned on the huge blog BoingBoing &#8211; five minutes later, all that could be seen of the BloodSpell website was an error message. </p>
<p>(There was a happy ending &#8211; we managed to dive into the website code and fix it before we lost too many visitors, and the site subsequently stood up under a whole load more press attention as BloodSpell became remarkably successful. But I digress.) </p>
<p>Why does a perfectly functional website suddenly go pear-shaped? Well, there are a number of reasons, and they all boil down to inefficiencies that you might not notice when the site&#8217;s not getting many visitors, but that become extremely obvious as soon as the traffic mounts up. Most notably, WordPress websites do a LOT of database calls, and there&#8217;s only a fixed number of those that your server can handle a second. Much more traffic = many more calls = overloaded server = badness. </p>
<p>(That&#8217;s why we added a cache plugin in part 2, for those of you who have been following along.) </p>
<p>Fortunately, these days it&#8217;s easily possible to simulate a major traffic surge, thanks to the free service provided by a site called <a href="http://www.loadimpact.com">Load Impact</a>. These guys started in the Hacker News community, and the service they provide is very cool. For free, they&#8217;ll simulate up to 50 simltaneous users hitting your site, and show you whether it holds up. (They also offer a paid service that will simulate a lot more, but unless you&#8217;ve got J J Abrams directing your series, you won&#8217;t need those sorts of numbers.) </p>
<p>Running a test with LoadImpact is simplicity itself &#8211; I recommend you start one now if you already have a website. Just open a new tab, load up the <a href="http://www.loadimpact.com">Load Impact website</a>, type in your URL, and hit &#8220;start free test&#8221; on the next page. It may take a little while to get going, but it&#8217;ll get there. </p>
<h2>What do the results of the test mean?</h2>
<p>50 concurrent users might not sound like a lot, but it&#8217;s a <b>lot</b>. A few weeks ago Guerilla Showrunner was featured on the front page of Hacker News, one of the bigger traffic sources out there on the Internet right now. We had something like 10k visitors inside a day &#8211; a number that is pretty comparable in my experience to the numbers you&#8217;ll get from the front page of BoingBoing or Digg, or other major showcase sites. I&#8217;ve not been featured on Reddit, unlike the others, but I believe you&#8217;ll get about 7k from them. In short, you&#8217;re not going to get a lot more than 10k visitors from any single traffic source &#8211; unless your series becomes genuinely newsworthy for sites like the New York Times, a 10k bump in a day is about the most you&#8217;ll ever see. </p>
<p>That 10k bump works out at&#8230; wait for it&#8230; about 8 concurrent visitors at any one time if they&#8217;re spending about 3 minutes on your site. In order to get up to more than the 50 concurrent visitors you&#8217;re testing through LoadImpact, you&#8217;d have to either be looking at more like a 50k bump (and there are NOT a lot of places that can drive those numbers), or visitors staying for 15 minutes or more. </p>
<p>So, in other words, for most series, if your site performs fine at 50 concurrent visitors it&#8217;ll be fine for anything. </p>
<p>So, what&#8217;s a reasonable load time? <a href="http://www.useit.com/papers/responsetime.html">According to Jakob Neilsen</a> (who has some critics, but is as good an authority for this particular metric as anyone), less than one second is optimal, and less than 10 seconds is vital. From my personal experience, I&#8217;d say that a site should load in under 5 seconds to avoid losing impatient viewers. If your LoadImpact test is showing your site as well below that benchmark, you&#8217;re golden!</p>
<h2>What if my site&#8217;s not performing?</h2>
<p>There are a hell of a lot of reasons why a site can run slow, but here are some of the most obvious fixes you could try: </p>
<ul>
<li><b>Install a cache</b> If your site has any dynamic content (content that&#8217;s being served up with code, rather than just a straight HTML site), you really need a cache &#8211; it&#8217;s a program that stores common user requests and runs them much faster than if the program was just running each of them one at a time. If you&#8217;re running WordPress, this is pretty simple: download the plugin <a href="http://wordpress.org/extend/plugins/hyper-cache/">HyperCache</a> and install it. If you&#8217;re running a custom site, talk to your developers &#8211; it&#8217;s very easy to add caching using both Ruby on Rails and PHP, two of the most popular coding languages for the Web. </li>
<li><b>Check your cache is running</b> This one bit me when I was putting together the test site for this series of articles. If your site seems to be running slowly, check your cache is working. For WordPress, go to the Admin panel, then Settings, then the Hypercache tab, and check there are no error messages there. Most likely you&#8217;ll have set your file permissions wrong &#8211; when I fixed this, it reduced my load times from upward of 10 seconds to 2 seconds. </li>
<li><b>Check all the external files you&#8217;re serving.</b> WordPress plugins are particularly good at slowing a site down if they have to load a Javascript or other file from an external site. Try disabling all your plugins except your cache, and rerunning the test &#8211; if it&#8217;s suddenly a lot faster, one of your plugins is causing the slowdown. Re-enable them one at a time. If you&#8217;re not using WordPress, check any Javascript or image files you&#8217;re running from a site other than yours, and try temporarily removing them from your page. Suddenly speeds up? You&#8217;ve got your smoking gun. </li>
<li><b>Check you don&#8217;t have any HUUUUUUUGE files.</b> Use the online tool at <a href="http://www.websiteoptimization.com/services/analyze/">http://www.websiteoptimization.com/services/analyze/</a> to check the size of your front page as well as a bunch of other useful info. Frankly, page size doesn&#8217;t matter as much as it used to, but if you&#8217;re north of 200kb on your page, you might want to try slimming down some big images or big Javascript files. Over 2Mb is definitely alarm bells territory &#8211; something&#8217;s far larger than it should be.</li>
<li><b>Talk to your hosts.</b> Most webhosts are more than happy to look into speed issues &#8211; frankly, if they ain&#8217;t interested when you say &#8220;erm, my site&#8217;s slower than a snail superglued to a tin of molasses&#8221;, you should look for another host. There are a lot of tweaks that they can probably implement to speed your site up &#8211; ask about your web server config in particular.</li>
<p>If all else fails, prepare a simple static HTML page containing your latest episodes, contact information, and a link to your RSS feed. If you do get a traffic surge, rename that to &#8220;Index.html&#8221;, rename whatever your current index file is, and stick your new &#8220;index.html&#8221; in the main folder of your website- it&#8217;ll act as a new, simple front page and handle the load better. </p>
<p>And that&#8217;s it! Now, you either know that you can handle a Happy Event, or at least you&#8217;re on the way to figuring out what&#8217;s slowing you up! </p>
<p><b>Any other tips for making sure your site&#8217;s ready for a serious Digging? How have your sites handled major traffic in the past?</b>
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		<title>The Complete Guide To Setting Up Your Webseries Webpage, Part 3: Design and Designers</title>
		<link>http://feedproxy.google.com/~r/GuerillaShowrunner/~3/pRtXkCyC1bs/</link>
		<comments>http://guerillashowrunner.com/2011/04/the-complete-guide-to-setting-up-your-webseries-webpage-part-3-design-and-designers/#comments</comments>
		<pubDate>Wed, 13 Apr 2011 17:26:19 +0000</pubDate>
		<dc:creator>Hugh Hancock</dc:creator>
				<category><![CDATA[Hard Information]]></category>
		<category><![CDATA[customisation]]></category>
		<category><![CDATA[deisgn]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[thesis]]></category>
		<category><![CDATA[webdesign]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://guerillashowrunner.com/?p=357</guid>
		<description><![CDATA[Other parts of this series : The Complete Guide to Setting Up Your Webseries Webpage Hello and welcome to the third part in our series on creating your webseries&#8217; webpage. (Yes, it&#8217;s a series on a webpage about making a webpage for a series. Meta, huh?) This week, we&#8217;ll be looking at the final aspects [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Other parts of this series : <a href="http://guerillashowrunner.com/how-to-webpage/">The Complete Guide to Setting Up Your Webseries Webpage</a></p>
<p>Hello and welcome to the third part in our series on creating your webseries&#8217; webpage. (Yes, it&#8217;s a series on a webpage about making a webpage for a series. Meta, huh?)</p>
<p>This week, we&#8217;ll be looking at the final aspects of your website: setting up a design that will achieve the goals we set out in the first article, looking at customisations to WordPress and Thesis that will let us do that, discussing whether to hire a designer (and how to get best value from them), and talking about how to tweak and develop your site so that it looks like it was professionally designed. </p>
<p>This article&#8217;s going to be going into a bit more depth than the other articles, and will be a bit more hands-on &#8211; however, it should still be skimmable.</p>
<p><span id="more-357"></span></p>
<h2>How To Choose A Design</h2>
<p>I&#8217;ve already written <a href="http://guerillashowrunner.com/2011/02/why-a-good-porn-site-makes-our-web-show-pages-look-like-amateurish-crap/">an article about this</a>, which I&#8217;d heartily recommend reading if you get a chance. In summary, using lessons from the porn industry (which spends a lot of time and money figuring out the best way to design a site to attract visitors), I&#8217;d recommend a site with a trailer for either the entire show or the latest episode (depending on if your show is serialised) prominently visible when you arrive on the site, other episodes below that using pictures rather than text to &#8220;sell&#8221; them, a strong call to action next to the trailer at the top inviting your visitors to either subscribe or watch the full episode, a compelling description of the episode below that, and not much else on the front page.</p>
<p>Common tropes for a web series I wouldn&#8217;t recommend would include:</p>
<ul>
<li><strong>News page as the front page</strong>. New visitors can&#8217;t easily use your news, which is often full of production updates and similar things, to figure out what your show is about, and it means you&#8217;re not showcasing your best content up front.</li>
<li><strong>Full episode on the front page</strong> Full episodes don&#8217;t contain the very best bits of your show, right up front. Sell your visitors on watching your show.</li>
<li><strong>No textual information on the show</strong>. With no info on what they&#8217;re about to watch, many viewers won&#8217;t even click on your trailer, or won&#8217;t stay long. It&#8217;s all about persuasion.</li>
<li><strong>No easy access to a subscription medium (email or RSS dedicated to the show)</strong>. Twitter is great, but unless your twitter feed is very, very focussed, you&#8217;re risking losing readers who don&#8217;t like your other, non &#8220;new episode&#8221; twitters. Also, there&#8217;s a lot of noise on that channel. Go with a subscription medium, ideally push (email) and keep it clear of anything except episode updates.</li>
</ul>
<p>For the rest of this article, I&#8217;m going to be working to produce something on the Divine Bitches mold (see the article above). So, we&#8217;ll be looking at a single column layout with a navigation menu below the logo, a teaser trailer below that, and then other episodes below that. If you don&#8217;t have a strong idea of what you want to do with your website design, I&#8217;d recommend that as a good basic approach.</p>
<p>Here&#8217;s the site that I set up as a test for this article: <a href="http://kamikazecookery.nfshost.com/">http://kamikazecookery.nfshost.com/</a> . It&#8217;s far from perfect yet, but it&#8217;s a good basic starting point, about where I&#8217;d expect to get to after the basic design setup I discuss below. I&#8217;ll discuss what you&#8217;d do to improve it in &#8220;So How Do I Make It Slicker?&#8221;, below.</p>
<h2>Do You Need To Hire A Designer?</h2>
<p>Do you need to hire a designer? Is that the only way to get a really great design?</p>
<p>Well, it depends on how great you want to go. A top designer will be able to produce something far nicer &#8211; and far more functional &#8211; than you&#8217;d be able to manage. People like the guys from <a href="http://www.menwithpens.ca">Men With Pens</a> (I&#8217;ve not worked with them, but I hear they have a fantastic rep) will create you an incredible design &#8211; but you&#8217;ll pay for it. Men With Pens&#8217; design options start from $5k. Other equally good designers are a bit cheaper, but realistically you won&#8217;t come out with much change from $2k.</p>
<p>Now, don&#8217;t get me wrong &#8211; if you can possibly afford that, go for it. (I&#8217;m seriously considering hiring someone of that sort of status for Guerilla Showrunner right now &#8211; although it may come down to a choice between that and a new mocap suit for <a href="http://www.strangecompany.org">Strange Company</a>). It&#8217;ll make you look a hell of a lot more credible, it will actually boost views, subscribers and business in general &#8211; <a href="http://www.thelaunchcoach.com">Dave Navarro</a> says his business nearly doubled after he forked out for a really slick design &#8211; and it&#8217;ll make your crew feel great into the bargain.</p>
<p>If you can&#8217;t &#8211; it&#8217;s worth checking out outsourcing sites, but you&#8217;ll have to put the time in to find a designer with a style that you really like. <a href="http://www.99designs.com">99 Designs</a> and Elance.com are both worth looking at. However, even here, you&#8217;ll pay more than you&#8217;d expect for a really awesome design, probably in the $1k range.</p>
<p>So surely it&#8217;s worth looking for some hungry student or dubious third-world outsourcer? No, not really. If you&#8217;re a reasonably visual person and you&#8217;re willing to put some time in, you&#8217;ll do a better job of coming up with a design that suits your website from the building blocks of Thesis and WordPress than J. Random Designer will. I&#8217;ve tried hiring people on price for visual work a few times, and it&#8217;s rarely a good idea. </p>
<p>Sometimes, if you really search, and you know what you want, you can find a great designer who&#8217;s just starting out, and get a bargain. But it&#8217;s far from guaranteed. Overall, if you can&#8217;t pay at least reasonably well, well, and you have some or any skill, you&#8217;re better doing it yourself.</p>
<h2>How To Customise WordPress To Meet Your Needs</h2>
<p>This is where Thesis, the custom theme I recommended <a href="http://guerillashowrunner.com/2011/04/the-complete-guide-to-setting-up-your-webseries-webpage-part-2">in the last article</a>, really starts to shine. You could use a free WordPress theme if you like, but you&#8217;ll end up having to heavily customise it at the code level, and some features will be tricky to implement &#8211; I believe! I&#8217;ve never tried it, and I&#8217;d have to learn quite a bit about WordPress theme design before I did.</p>
<p>In general, about 80% of the tweaks we need to make can be done within Thesis&#8217; main interface. A few of the more cunning bits will need to use custom CSS and in one case custom code, through Thesis&#8217; &#8220;custom&#8221; section.</p>
<p>However, don&#8217;t be too scared by this &#8211; in 90% of the cases below, I found out what I needed to do to tweak my design by Googling &#8220;Thesis&#8221; and whatever customisation I wanted, like &#8220;Nav menu below logo&#8221;, and then simply followed the instructions that Google threw at me!</p>
<h2>Initial Thesis Tweaks</h2>
<p>First up, don&#8217;t forget to set your site&#8217;s title under &#8220;Site Options -&gt; Home Page SEO&#8221;. Make sure that any keywords that people might use to find your site (&#8220;Scientific Cookery&#8221;, &#8220;Geek cooking&#8221; and similar combinations in Kamikaze Cookery&#8217;s case) are in your header, but don&#8217;t make it sound unnatural. I went for &#8220;Kamikaze Cookery &#8211; Geeks cook. With Science.&#8221;. Fill out the Meta Description too &#8211; that&#8217;s what people will see in search results for your main site.</p>
<p>Now, under Design Options, there are a few tweaks we need to make. Set your Columns first. Single-column layouts seem to be becoming the standard for web series, and are what the Divine Bitches site uses &#8211; in general, I&#8217;d recommend them because they present the viewer with the least visual clutter and allow you to draw the eye as easily as possible.</p>
<p>Width should be around 900px these days, although you can change it if you have a specific reason to.</p>
<p>Under &#8220;Features and Teasers&#8221;, set the number of Features to either 1 or 2 &#8211; 1 if you&#8217;re running a show where people can jump in at any point, 2 if your show is arced or there might be other reasons you&#8217;d prefer a new viewer to start at a specific episode. </p>
<p>The &#8220;Features&#8221; are the episodes that we&#8217;ll have showcased at the top of the page, with a trailer and a description. If we&#8217;ve got two features, we&#8217;re going to showcase two episodes on the front page &#8211; the first or best entry episode, and also the latest one, thus ensuring that both returning and new visitors can easily find what they&#8217;re looking for.</p>
<p>Under &#8220;Posts&#8221;, set &#8220;Display Post Excerpts&#8221;. That allows us to show a teaser for a video on the front page and the actual video on a seperate page.</p>
<p>Set &#8220;Feature Box&#8221; to &#8220;Do Not Use Feature Box&#8221; &#8211; it&#8217;s not a feature we need.</p>
<p>That&#8217;s about all we need to do for now.</p>
<h2>Populating your show</h2>
<p>Now, we need some content before we can start customising. Use your show&#8217;s <strong>existing episodes</strong> if you already have them &#8211; otherwise, just grab some random YouTube videos in approximately the format you expect to show (Widescreen if you&#8217;re widescreen, roughly the same style or content, etc). Obviously, you&#8217;ll have to replace those with real content before you go live, but you can use random videos to make sure your design works.</p>
<p>You&#8217;ll also need some<strong> thumbnail images</strong> from the episodes &#8211; grab them from the videos using the image editor of your choice (Pause video, Print Screen, and crop out the image).</p>
<p>And you&#8217;ll need at least one<strong> trailer</strong> for the show &#8211; either use one you&#8217;ve got already or grab a random video, either one of yours or a completely random one. You should probably cut a trailer anyway if you haven&#8217;t got one!</p>
<p>Now, here&#8217;s where it gets a bit tricky. You&#8217;ll want the main body of your post to JUST contain the video you&#8217;re wanting to show &#8211; use the YouTube (or whatever site you&#8217;re hosting your vids on) embed code for now, with the width set to 40 px less than the width of your site, although later on you can substitute <a href="http://guerillashowrunner.com/2011/03/how-to-learn-where-your-youtube-viewers-stop-watching-your-videos-when-they-start-where-they-come-from-and-more/">tracking code to let you get detailed stats from your videos</a> at a later date (or now if you feel ambitious).</p>
<p>IN the &#8220;Excerpt&#8221; box further down the WordPress page, add the following code:</p>
<p><code>&lt;div&gt;EMBED CODE&lt;div style="float: right; padding-left: 10px; width: 380px"&gt;&lt;h2&gt;&lt;a href="LINK TO POST"&gt;View full episode&lt;/a&gt;&lt;/h2&gt;<br />
&lt;b&gt;EPISODE TITLE&lt;/b&gt;<br />
Length: EPISODE LENGTH<br />
EPISODE DESCRIPTION&lt;/div&gt;&lt;/div&gt;</code></p>
<p>Replace EPISODE TITLE, EPISODE LENGTH and EPISODE DESCRIPTION with the specific elements of your episode, of course. LINK TO POST should be replaced with the link to the current post &#8211; get it from the top of the WordPress post page. EMBED CODE should be the embed code or tracking code for your trailer for the episode (or series), set to about 480 width if you&#8217;re using a 900 page width.</p>
<p>Finally, upload your thumbnail image using the upload tools at the top of the WordPress Post page. Copy the address for the Medium size image (it&#8217;ll be obvious when you do it), and paste that into &#8220;Thumbnail Image&#8221;, about half-way down.</p>
<p>Repeat this process for every episode you have, or for 3 or 4 sample episodes if you&#8217;re just using test footage for now.</p>
<p>Once you&#8217;ve done that, take a look at your front page &#8211; it&#8217;ll look a bit of a mess, but the site will be starting to come together.</p>
<h2>Tweaking The Design</h2>
<p>This is where things start to get a bit personal. At this point, you&#8217;ll want to start playing around with and tweaking the various design options in Thesis and generally trying to make your site look as nice as possible.</p>
<p>Here are some suggestions for things I did to make my test site look nicer, and some tricks to make Thesis do things that aren&#8217;t initially obvious.</p>
<ul>
<li><strong>Fix Your Excerpts</strong> Initially, the most obvious thing about your page will be the ugly, ugly videos below the main one, cluttering up the page. Fortunately, this is easy to fix. Go to the Custom File Editor, and at the bottom of Custom.css, add<br />
<code><br />
.custom .format_teaser .excerpt {display : none}<br />
</code><br />
Now, go to Design Options -&gt; Teaser Display Options, and uncheck everything except &#8220;Post Excerpt&#8221; and &#8220;Post Title&#8221;. You can drag-and-drop those two to change the order they&#8217;re in. Reload the page, and you&#8217;ll just have lovely, lovely thumbnails.</li>
<li><strong>Add a logo</strong>. Pretty easy, this one &#8211; resize or otherwise edit your logo (you could add whitespace using Photoshop or another editing package to make it the same width as your page if you don&#8217;t want it centered) to the width of your site, then upload it through Thesis&#8217; &#8220;Header Image&#8221; function. Now change Design Options -&gt; Header to not show your site title or tagline as text.</li>
<li><strong>Add a nice border</strong> This is a nifty effect &#8211; in Design Options -&gt; Fonts, Colors and More -&gt; Body (And Content Area), select &#8220;Add a cool shadow effect to your layout&#8221;. Does exactly what it says!</li>
<li><strong>Put the navigation menu below the header image</strong> For a site design like this, you&#8217;ll almost always want the menu below the logo as a way to break the page up a bit (unless you&#8217;ve included a break in the logo image itself). There&#8217;s no menu option to do this in Thesis, but it&#8217;s simple to do with custom code.Go to &#8220;Custom File Editor&#8221;, and select &#8220;Custom_Functions.php&#8221;. You&#8217;ll be presented with a text document &#8211; where it says &#8220;add your code here&#8221;, or words to that effect, add<br />
<code><br />
remove_action('thesis_hook_before_header', 'thesis_nav_menu');<br />
add_action('thesis_hook_after_header', 'thesis_nav_menu');<br />
</code><br />
That&#8217;s it &#8211; your menu will now be below your logo.</li>
<li><strong>Hide unnecessary bits on featured posts</strong> You don&#8217;t need or want to show &#8220;Author&#8221;, number of comments (unless it&#8217;s huge), date, or various other things on your post. Go to Design Options -&gt; Byline and uncheck all the options you don&#8217;t want &#8211; I&#8217;ve unchecked them all. Then go to Tagging, and deselect &#8220;Show Tags on Index and Archive Pages&#8221;.</li>
<li><strong>Make your menu bar a solid colour</strong> I wanted a solid block of colour for my menu bar. Fortunately, this is really easy &#8211; in Custom.css in the Custom File Editor, simply add<br />
<code><br />
.custom .menu {background-color: rgb(255, 102, 0)}<br />
</code></li>
</ul>
<p>So, after all that, you should have something a bit like <a href="http://kamikazecookery.nfshost.com/">http://kamikazecookery.nfshost.com/</a> &#8211; not super-slick, but certainly usable.</p>
<h2>So How Do I Make It Slicker?</h2>
<p>After you&#8217;ve done all that and fiddled about for a while, you&#8217;ve probably got something that looks clean and acceptable, but certainly not as slick as the Divine Bitches site or anything like it.</p>
<p>Unless you have some serious hidden talent, you&#8217;re never going to get to the level of the slickest of the slick &#8211; after all, the top sites on the Internet are designed by people who spend their lives doing very little but obsessing on website design. I know a few of those guys, and they&#8217;re better than I&#8217;m ever going to be. </p>
<p>However, you don&#8217;t need to be in that top 0.1%, and as I discussed above, you probably can&#8217;t afford to be either. If you&#8217;re not in a situation where you can drop a couple of thousand bucks on your website, you can make a remarkably pretty and functional site up yourself just by taking the design you already have &#8211; which is already probably better than most non-professional efforts &#8211; and spending a day or so tweaking. </p>
<p>Here are a few tips for improving your design by yourself:</p>
<ul>
<li><strong>Get LOTS of feedback</strong>, and not just feedback from people you know. Certainly, ask for critiques and things you could do better from your friends, and from Facebook friends, and so on &#8211; but also put it out there in the harsh light of day. Ask for a crit on Web Series Network, or on IndieTalk, or on the forums for the tools you use. Find web design forums and &#8211; HUMBLY &#8211; ask for suggestions. Maybe even post somewhere like Hacker News or Reddit and ask for feedback there &#8211; it&#8217;ll be pretty harsh, but there are some very smart people out there, and often you only need one tip &#8211; &#8220;Reduce the font size&#8221;, &#8220;Put a gradient on the background&#8221; &#8211; to massively improve your site.</li>
<li><strong>Play around</strong> Particularly if you&#8217;re new to webdesign, don&#8217;t be afraid to play. It&#8217;s reasonably hard to break your site permanently &#8211; try different colour schemes. Try changing border sizes. Mess around.</li>
<li><strong>Read Books</strong> My number one tip for most things &#8211; read a book. Find a book on web design and read it. You&#8217;ll probably find half a dozen ideas &#8211; try them as you go. This is a great way to build up a skill too &#8211; although it ain&#8217;t fast. <a href="http://designingfortheweb.co.uk/book/index.php">This is a good, free place</a> to start.</li>
<li><b>Add some shots from the show</b> One great way to spruce up a website is to use some graphics &#8211; and you&#8217;ve already got a great source of graphics in your show! Try using them as spacers &#8211; use a line of tiny thumbnails from the show &#8211; as background images &#8211; blurred a bit and spread out &#8211; or even use graphical elements from your titles for edges and corners. It&#8217;s amazing what you can do with a bit of time with Photoshop and some great images from the show.</li>
<li><strong>Pay a great designer to do as much as you can afford</strong> You&#8217;re better off getting something from a great designer than everything from a below-average one. Find the designer you&#8217;d really like to have design your site &#8211; look at their portfolio and past work &#8211; and then ask them if they&#8217;d be willing to give you some suggestions for improving your site design, or a full critique, or even an image-based mockup you could work from. Negotiate! See what they can do for you.</li>
</ul>
<p>I&#8217;ve never hired a designer for any of my series&#8217; sites. At the end of the day, even if your site isn&#8217;t perfect or beautiful, if it lets people find your series and watch it, it&#8217;s doing the job you need it to do.</p>
<h2>Next Week: Stress-Testing, Continuous Improvement, and More</h2>
<p>Well, the good news is, if you&#8217;ve followed through that, you&#8217;re basically done! You&#8217;ve got a site, it&#8217;s perfectly capable of serving your series up to your audience, and it looks at least reasonably appealing and professional. </p>
<p>There are a few more things that you can and probably should do. Next week we&#8217;ll have the final, slightly shorter part of the series, where I discuss checking if your site can handle all the traffic it might suddenly get &#8211; including anything up to a mention on a site like Digg or Reddit &#8211; and how to improve things if it can&#8217;t. I&#8217;ll also discuss continuous improvement, testing, and how to keep making your site steadily better as your series grows.</p>
<p>But for now &#8211; you&#8217;ve got a site, or at least you know enough to make one. Woohoo! </p>
<p><strong>What to do next:</strong></p>
<p><em>If you had any trouble with any parts of this article, or if you&#8217;ve got questions or suggestions on designing your series&#8217; website, post them in the Comments below! </em></p>
<p><em>And if you felt you got some value out of this article, please hit the Retweet button below to share it with more people it could help! </em>
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