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		<title>Improve Your Recordings and Mixes, on the Cheap</title>
		<link>https://www.hometracked.com/2008/05/31/improve-your-recordings-and-mixes-on-the-cheap/</link>
				<comments>https://www.hometracked.com/2008/05/31/improve-your-recordings-and-mixes-on-the-cheap/#comments</comments>
				<pubDate>Sun, 01 Jun 2008 00:24:55 +0000</pubDate>
		<dc:creator><![CDATA[des]]></dc:creator>
				<category><![CDATA[Articles for Beginners]]></category>
		<category><![CDATA[arrangement]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[professional-engineers]]></category>

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				<description><![CDATA[Some of the easiest ways to improve your recordings are also the cheapest. In fact, the most effective techniques require no money at all. Here&#8217;s a collection of tips you might find helpful the next time a pricey piece of gear stands between you and great recordings. Help from others Have a friend perform: Home [&#8230;]]]></description>
								<content:encoded><![CDATA[<p><img style="float:right;margin-left:10px" src="http://media.hometracked.com/wp-content/uploads/musicmoney.gif" alt="musicmoney.gif" />Some of the easiest ways to improve your recordings are also the cheapest. In fact, the most effective techniques require no money at all. </p>
<p>Here&#8217;s a collection of tips you might find helpful the next time a pricey piece of gear stands between you and great recordings. </p>
<h3>Help from others</h3>
<p><strong>Have a friend perform: </strong> Home recording, especially for singer/songwriters and electronic musicians, often involves a single musician writing and recording all the music. But artists in this situation can find themselves too close to the song, at mix time, to make decisions critically.</p>
<p>Working with other musicians might initially complicate recording and mixing. However, creating a great mix depends, in part, on your ability to remove unnecessary details, and most of us are more comfortable objectively critiquing someone <em>else&#8217;s</em> work. So asking a friend (or <a href="http://www.themissingtrack.com" title="The Missing Track">some professionals</a>) to perform a track or two will ultimately<span id="more-394"></span> make mixing easier, <em>and</em> more effective.</p>
<p><strong>Get more ears on the mix: </strong>With any task requiring attention to detail, it&#8217;s easy to lose the forest for the trees. And so it goes with mixing. A second or third opinion can draw your attention back to details you&#8217;ve glossed over. </p>
<p>And outside opinions needn&#8217;t come from other musicians and engineers. (Although the <a href="http://homerecording.com/bbs/forumdisplay.php?f=15">homerecording.com MP3 mixing clinic</a> is a great source for free advice.) Often, regular listeners give the best feedback because they don&#8217;t think in technical terms about the production, and instead form their thoughts on how the song makes them feel. And some of the best mix feedback I&#8217;ve gotten has come from children, who are unconditioned by musical convention.</p>
<p><strong>Listen on multiple systems: </strong>Hearing a mix through different speakers is a little like getting a second opinion. And professional mixing engineers rely on this technique. Chris Lord Alge, for example, keeps a portable radio near his console <a href="http://mixonline.com/mag/audio_chris_lordalge/index3.html">for checking mixes</a>:</p>
<blockquote><p>[E]very client who comes in here wants to hear their mixes on it. If it doesn&#8217;t sound good through 2-inch speakers on your little boom box, what&#8217;s the point? It&#8217;s got to sound big on a small speaker.</p></blockquote>
<h3>Simplify &#8230; </h3>
<p><strong>Avoid dogma: </strong>Our hobby (or profession, if you&#8217;re lucky) is plagued with religious arguments, like &#8220;tube gear sounds better,&#8221; and &#8220;analog sounds warmer than digital.&#8221; Regardless of each argument&#8217;s merit, these dogmatic issues over-complicate the recording process, and distract us from the importance of technique &#8211; which, of course, costs nothing!</p>
<p><strong>Cut. Ruthlessly: </strong>As musicians, our egos push us to put everything we&#8217;ve got into every part we record. But virtuoso performances and great recordings don&#8217;t necessarily go together. The whole, as they say, is often greater than the sum of the parts.</p>
<p>In most song arrangements, over-instrumentation usually just leads to clutter. And along with being more difficult to mix, clutter rarely sounds good.</p>
<div style="float:left;padding:10px;border:1px solid #666666;position:relative;margin-left:-215px;width:170px;font-color:#555555"><em>The so-called &#8220;car test,&#8221; checking a mix though car speakers, helps gauge the overall balance of a mix rather than the translation of small details. So instead of burning a CD of every mix you want to check, transfer the mixes to a cheap MP3 player. You may lose tiny details with the MP3 compression, but you&#8217;ll still be able to judge if the bass is too loud or the vocals are too quiet, and you&#8217;ll save time and money in the long run.</em></div>
<p><strong>Make every part do work: </strong>Ensure that every part competing for the listener&#8217;s attention is <em>supposed</em> to compete for the listener&#8217;s attention.</p>
<h3>Practice</h3>
<p><strong>Practice your performance before hitting record: </strong>The benefits of practice should be obvious to all musicians, but home recording fosters a &#8220;write as you record&#8221; approach to song creation. </p>
<p>Practice takes time. But it needn&#8217;t hamper the creative process; and in most cases it will ultimately save time. Though the tracks may take longer to record, it&#8217;s far easier &#8211; and quicker &#8211; to mix a set of well-performed, polished performances. </p>
<p>Not only do the performances themselves benefit from practice, but the final mix will sound more professional.</p>
<p><strong>Use reference CDs: </strong>No single technique will do more to improve the quality of your mixes. Working with a <a href="http://www.hometracked.com/2006/04/30/on-the-importance-of-checking-a-reference-while-mixing/">reference mix</a> is, in some ways, like getting a free lesson on mixing from a professional engineer.</p>
<p><strong>Practice mixing when you&#8217;re not in the studio: </strong>Every mixing engineer should spend time listening critically to professional mixes. Set aside some time every day, say 10 minutes, to immerse yourself in a mix someone else has done. Consider the panning, which instruments take your focus, and how the focus changes as the song evolves. Try to determine the effects in use, and why they were chosen. In modern pop and rock mixes, the interplay between the lead vocal and the snare drum is particularly important, as is the bass guitar/kick drum relationship, so spend some time analyzing these parts in detail.</p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p class="previouslink"><strong>See Also: </strong><a href="http://www.hometracked.com/2006/12/22/10-hallmarks-of-amateur-recordings/">Create more professional home recordings</a></p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p>For more home recording tips, <br />
<a class="feed" title="Subscribe to the Hometracked feed" href="http://feeds.feedburner.com/Hometracked">Subscribe to the Hometracked feed, or receive email updates</a>.</p>
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		<title>10 Myths About Normalization</title>
		<link>https://www.hometracked.com/2008/04/20/10-myths-about-normalization/</link>
				<comments>https://www.hometracked.com/2008/04/20/10-myths-about-normalization/#comments</comments>
				<pubDate>Sun, 20 Apr 2008 12:17:47 +0000</pubDate>
		<dc:creator><![CDATA[des]]></dc:creator>
				<category><![CDATA[Articles for Beginners]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[myths]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2008/04/20/10-myths-about-normalization/</guid>
				<description><![CDATA[The process of normalization often confuses newcomers to digital audio production. The word itself, &#8220;normalize,&#8221; has various meanings, and this certainly contributes to the confusion. However, beginners and experts alike are also tripped up by the myths and misinformation that abound on the topic. I address the 10 most common myths, and the truth behind [&#8230;]]]></description>
								<content:encoded><![CDATA[<p><img src="http://media.hometracked.com/wp-content/uploads/distortion.gif" alt="distortion" />The process of normalization often confuses newcomers to digital audio production. The word itself, &#8220;normalize,&#8221; has various meanings, and this certainly contributes to the confusion. However, beginners and experts alike are also tripped up by the myths and misinformation that abound on the topic. </p>
<p>I address the 10 most common myths, and the truth behind each, below.</p>
<h3>Peak Normalization</h3>
<p>First, some background: While &#8220;normalize&#8221; can mean several things (<a href="http://www.hometracked.com/2008/04/20/10-myths-about-normalization/#other">see below</a>), the myths below primarily involve <strong>peak normalization</strong>. </p>
<p>Peak normalization is an automated process that changes the level of each sample in a digital audio signal by the same amount, such that the loudest sample reaches a specified level. Traditionally, the process is used to ensure that the signal peaks at 0dBfs, the loudest level allowed in a digital system.</p>
<p>Normalizing is indistinguishable from moving a volume knob or fader. The entire signal changes by the same fixed amount, up or down, as required. But the process is automated: The digital audio system scans the entire signal to find the loudest peak, then adjusts each sample accordingly.</p>
<p>Some of the myths below reflect nothing more than a misunderstanding of this process. As usual with common misconceptions, though, some of the myths also stem from a more fundamental <span id="more-391"></span>misunderstanding &#8211; in this case, about sound, mixing, and digital audio.</p>
<h3>Myths and misinformation</h3>
<p><strong>Myth #1: Normalizing makes each track the same volume</strong><br />
Normalizing a set of tracks to a common level ensures only that the loudest peak in each track is the same. However, our perception of <a href="http://en.wikipedia.org/wiki/Loudness">loudness depends on many factors</a>, including sound intensity, duration, and frequency. While the peak signal level is important, it has no consistent relationship to the overall loudness of a track &#8211; think of the cannon blasts in the <em>1812 Overture</em>.</p>
<p><strong>Myth #2: Normalizing makes a track as loud as it can be</strong><br />
Consider these two mp3 files, each normalized to -3dB:<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-normalize-myths-ClipA.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-normalize-myths-ClipA.mp3'>[download MP3]</a></span></div><br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-normalize-myths-ClipB.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-normalize-myths-ClipB.mp3'>[download MP3]</a></span></div></p>
<p>The second is, by any subjective standard, &#8220;louder&#8221; than the first. And while the normalized level of the first file obviously depends on a single peak, the snare drum hit at 0:04, this serves to better illustrate the point: Our perception of loudness is largely unrelated to the peaks in a track, and much more dependent on the average level throughout the track.</p>
<p><strong>Myth #3: Normalizing makes mixing easier</strong><br />
I suspect this myth stems from a desire to remove some mystery from the mixing process. Especially for beginners, the challenge of learning to mix can seem insurmountable, and the promise of a &#8220;trick&#8221; to simplify the process is compelling.</p>
<p>In this case, unfortunately, there are no short cuts. A track&#8217;s level <em>pre-fader</em> has no bearing on how that track will sit in a mix. With the audio files above, for example, the guitar must come down in level at least 12dB to mix properly with the drums.</p>
<p>Simply put, there is no &#8220;correct&#8221; track volume &#8211; let alone a correct track peak level.</p>
<p><strong>Myth #4: Normalizing increases (or decreases) the dynamic range</strong><br />
A normalized track can sound as though it has more punch. However, this is an illusion dependent on our tendency to mistake &#8220;louder&#8221; for &#8220;better.&#8221;</p>
<p>By definition, the dynamic range of a recording is the difference between the loudest and softest parts. Peak normalization affects these equally, and as such leaves the difference between them unchanged. You can affect a recording&#8217;s dynamics with fader moves &#038; volume automation, or with processors like compressors and limiters. But a simple volume change that moves everything up or down in level by the same amount doesn&#8217;t alter the dynamic range.</p>
<p><strong>Myth #5: Normalized tracks &#8220;use all the bits&#8221;</strong><br />
With the <a href="http://en.wikipedia.org/wiki/Audio_bit_depth#Dynamic_range">relationship between bit depth and dynamic range</a>, each bit in a digital audio sample represents 6dB of dynamic range. An 8-bit sample can capture a maximum range of 48dB between silence and the loudest sound, where a 16-bit sample can capture a 96dB range.</p>
<p>In a 16-bit system, a signal peaking at -36dBfs has a maximum dynamic range of 60dB. So in effect, this signal doesn&#8217;t use the top 6 bits of each sample*. The thinking goes, then, that by normalizing the signal peak to 0dBfs, we &#8220;reclaim&#8221; those bits and make use of the full 96dB dynamic range. </p>
<p>But as shown above, normalization doesn&#8217;t affect the dynamic range of a recording. Normalizing may increase the range of sample values used, but the actual dynamic range of the encoded audio doesn&#8217;t change. To the extent it even makes sense to think of a signal in these terms*, normalization only changes <em>which</em> bits are used to represent the signal. </p>
<p><small>*NOTE: This myth also rests on a fundamental misunderstanding of digital audio, and perhaps binary numbering. Every sample in a digital (PCM) audio stream uses all the bits, all the time. Some bits may be set to 0, or &#8220;turned off,&#8221; but they still carry information.</small></p>
<p><strong>Myth #6: Normalizing can&#8217;t hurt the audio, so why not just do it?</strong><br />
<a href="http://www.hometracked.com/2007/11/13/the-rule-of-mixing/">Best mixing practices</a> dictate that you never apply processing &#8220;just because.&#8221; But even setting that aside, there are at least 3 reasons NOT to normalize:</p>
<ol>
<li>Normalizing raises the signal level, but also raises the noise level. Louder tracks inevitably mean louder noise. You can turn the level of a normalized track down to lower the noise, of course, but then why normalize in the first place?</li>
<li>Louder tracks leave less headroom before clipping occurs. Tracks that peak near 0dBfs are more likely to clip when processed with EQ and effects.</li>
<li>Normalizing to near 0dbfs can introduce <a href="http://www.hometracked.com/2007/11/08/prevent-intersample-peaks/" title="inter-sample peaks">inter sample peaks</a>.</li>
</ol>
<p><strong>Myth #7: One should always normalize</strong><br />
As mixing and recording engineers, &#8220;always&#8221; and &#8220;never&#8221; are the closest we have to dirty words. Every mixing decision depends on the mix itself, and since every mix is different, <em>no single technique</em> will be correct 100% of the time.</p>
<p>And so it goes with normalization. Normalizing has valid applications, but you should decide on a track-by-track basis whether or not the process is required.</p>
<p><strong>Myth #8: Normalizing is a complete waste of time.</strong><br />
There are at least 2 instances when your DAW&#8217;s &#8216;normalize&#8217; feature is a great tool:</p>
<ol>
<li>When a track&#8217;s level is so low that you can&#8217;t use gain and volume faders to make the track loud enough for your mix. This points to an issue with the recording, and ideally you&#8217;d re-record the track at a more appropriate level. But at times when that&#8217;s not possible, normalizing can salvage an otherwise unusable take.</li>
<li>When you explicitly need to set a track&#8217;s peak level without regard to its perceived loudness. For example, when working with test tones, white noise, and other non-musical content. You can set the peak level manually &#8211; play through the track once, note the peak, and raise the track&#8217;s level accordingly &#8211; but the normalize feature does the work for you.</li>
</ol>
<p><strong>Myth #9: Normalizing ensures a track won&#8217;t clip</strong><br />
A single track normalized to 0dBfs won&#8217;t clip. However, that track may be processed or filtered (e.g. an EQ boost,) causing it to clip. And if the track is part of a mix that includes other tracks, all normalized to 0dB, it&#8217;s virtually guaranteed that the sum of <em>all</em> the tracks will exceed the loudest peak in any single track. In other words, normalizing only protects you against clipping in the simplest possible case.</p>
<p><strong>Myth #10: Normalizing requires an extra dithering step</strong><br />
(Note: Please read <a href="http://www.hometracked.com/2008/04/20/10-myths-about-normalization/#comment-54790">Adam&#8217;s comment</a> below for a great description of how I oversimplified this myth.) This last myth is a little esoteric, but it pops up sporadically in online recording discussions. Usually, in the form of a claim, &#8220;it&#8217;s OK to normalize in 24 bits but not in 16 bits, because &#8230;&#8221; followed by an explanation that betrays a misunderstanding of digital audio. </p>
<p>Simply put: A digital system dithers when changing bit depth. (i.e. Converting from 24-bits to 16-bits.) Normalizing operates independent of bit depth, changing only the level of each sample. Since no bit-rate conversion takes place, no dithering is required.</p>
<h3><a name="other">Other Definitions</a></h3>
<p>Normalizing can mean a few other things. In the context of mastering an album, engineers often normalize the album&#8217;s tracks to the same level. This refers to the perceived level, though, as judged by the mastering engineer, and bears no relationship to the peak level of each track.</p>
<p>Some systems (e.g. Sound Forge) also offer &#8220;RMS Normalization,&#8221; designed to adjust a track based on its average, rather than peak, level. This approach closer matches how we interpret loudness. However, as with peak normalization, it ultimately still requires human judgment to confirm that the change works as intended.</p>
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		<title>Using Delays for 3D Sound Placement</title>
		<link>https://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/</link>
				<comments>https://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comments</comments>
				<pubDate>Tue, 04 Mar 2008 23:57:03 +0000</pubDate>
		<dc:creator><![CDATA[des]]></dc:creator>
				<category><![CDATA[Technique]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[hearing]]></category>
		<category><![CDATA[psychoacoustics]]></category>
		<category><![CDATA[reverb]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/</guid>
				<description><![CDATA[The easiest way to move a track &#8220;back&#8221; in a mix is to lower its volume. This works because in our everyday lives, sounds get quieter as they recede from us, so we&#8217;re accustomed to the effect. But our brains also use other cues to determine distance. For example, human hearing excels at matching a [&#8230;]]]></description>
								<content:encoded><![CDATA[<p><img style="float:right;margin-left:5px" src="http://media.hometracked.com/wp-content/uploads/sound_wave.jpg" alt="Sound wave" />The easiest way to move a track &#8220;back&#8221; in a mix is to lower its volume. This works because in our everyday lives, sounds get quieter as they recede from us, so we&#8217;re accustomed to the effect.</p>
<p>But our brains also use other cues to determine distance. For example, human hearing excels at matching a sound with the echoes and reflections it causes, to localize its source. And we can apply this principle to add realism when creating the <span id="more-389"></span>sound stage in a mix.</p>
<h3>The Speed of Sound</h3>
<p>Consider this picture, and the accompanying audio samples below. </p>
<div style="width:100%;text-align:center;margin-bottom:10px;"><img style="float:none;"src="http://www.hometracked.com/wp-content/uploads/reverb-direct-reflected-sound.gif" alt="Reverb - direct sound vs. reflections off rear wall" /></div>
<p>In the scenario illustrated above, sound from the guitar reaches the listener almost immediately, whereas the reflections off the rear wall make a 40-foot round trip, and therefore arrive 40ms later. (Sound travels approximately <a href="http://en.wikipedia.org/wiki/Speed_of_sound">1 foot per millisecond</a>.) With the drum kit, on the other hand, the direct and reflected sounds arrive at almost the same time.</p>
<p>The series of events goes something like this:<center></p>
<table style="border:1px solid #CCCCCC;width:456px;">
<tr>
<th align='left'>Time</th>
<th align='left'>Event</th>
</tr>
<tr>
<td align='right'>0ms &#8211;</td>
<td>Guitar and drum both play</td>
</tr>
<tr>
<td align='right'>5ms &#8211;</td>
<td>Guitar sound arrives at listener</td>
</tr>
<tr>
<td align='right'>20ms &#8211;</td>
<td>Drum sound arrives at listener</td>
</tr>
<tr>
<td align='right'>25ms &#8211;</td>
<td>Drum sound reflected off rear wall arrives at listener</td>
</tr>
<tr>
<td align='right'>40ms &#8211;</td>
<td>Guitar sound reflected off rear wall arrives at listener</td>
</tr>
</table>
<p></center></p>
<p>Our ears and brain are sensitive to these differences in sound arrival time, and use the information (along with other cues, like volume) to judge where a sound source is located in the space around us. Our brains know that sounds and reflections arriving together at our ears must have originated close to a wall, where sounds that arrive much before their reflections must be close to our ears.</p>
<h3>Hear it in practice</h3>
<p>Here are two short instrumental samples, both mixed from the same raw tracks, to illustrate how this can apply in a mix. </p>
<p>In the first sample, I&#8217;ve placed the drums closer by adding a delay between the direct drum sound and the reverb, so the reflections arrive 40ms later than the direct sound &#8211; which tricks our ears into hearing a 20ft distance between the drums and rear wall, as with the guitar in the above diagram:<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-3d-sound-close.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-3d-sound-close.mp3'>[download MP3]</a></span></div></p>
<p>In the second sample, I&#8217;ve simulated moving the drums further back by having the direct sound and reverb occur together, both 40ms later than the guitar.<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-3d-sound-far.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-3d-sound-far.mp3'>[download MP3]</a></span></div></p>
<p>Note that the levels are the same in each clip. I changed the delay times only, to illustrate the effect.</p>
<h3>Issues</h3>
<p><strong>Caveat</strong>: The illustration above is grossly over-simplified. Sounds in a real room reflect off all the walls and surfaces, not just the rear wall. And our ears depend on much more than just timing differences to determine distance. But for the technique at hand, those complications generally aren&#8217;t important. The idea here is to trick listeners&#8217; brains by exploiting a property of their sense of hearing, and whether there&#8217;s one wall or 4, human ears and brains interpret reverberant sounds the same. (If your listeners are mostly non-human, then all bets are off.)</p>
<p><strong>Implementation</strong>: In Sonar, I configure sends (i.e. busses) with delay plugins for each delay time that I need, and I route tracks accordingly. But any platform that allows bussing or routing the signal can accomplish the same end result. So long as you can independently control the delay on the direct sound and on the reverb, you can manipulate the relationship between the two as described above.</p>
<p><strong>Other levels</strong>: In practice, you&#8217;ll also reduce the level of the drum kit somewhat to make it sound more distant, and adjust the reverb level as required to make the effect more obvious. </p>
<h3>Pre-delay</h3>
<p>As an addendum: Most reverb units and plugins have a pre-delay setting for controlling the delay between the input sound and the reflections it generates. Pre-delay serves exactly the same function as placing a delay between the direct sound and the reverb. In essence, it &#8220;moves&#8221; the sound further from the simulated reflecting surface. So if your reverb unit or plugin supports pre-delay, you can accomplish much of the above technique without a separate delay plugin.</p>
<p>And remember this simple guideline when using reverbs for realistic 3d sound stages: To bring a sound forward in the mix, increase the pre-delay.</p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p class="previouslink"><strong>See Also: </strong><a href="http://www.hometracked.com/2007/06/05/using-reverb-for-a-heavier-kick-drum-tone/">Reverb on kick drum</a>, <a href="http://www.hometracked.com/2006/04/28/reverb-possibilities/">Reverb possibilities</a></p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p>For more home recording tips, <br />
<a class="feed" title="Subscribe to the Hometracked feed" href="http://feeds.feedburner.com/Hometracked">Subscribe to the Hometracked feed, or receive email updates</a>.</p>
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		<title>Busy Day</title>
		<link>https://www.hometracked.com/2008/02/07/busy-day/</link>
				<comments>https://www.hometracked.com/2008/02/07/busy-day/#comments</comments>
				<pubDate>Fri, 08 Feb 2008 02:48:39 +0000</pubDate>
		<dc:creator><![CDATA[des]]></dc:creator>
				<category><![CDATA[Tools]]></category>
		<category><![CDATA[hometracked]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2008/02/07/busy-day/</guid>
				<description><![CDATA[My apologies if you tried to reach Hometracked earlier and saw a 503 error. The site got a little busy &#8211; visitors from Digg, Reddit, and the awesome AbsolutePunk &#8211; and Dreamhost throttled my bandwidth. (So much for the 10Tb, I guess.) No matter, everything looks to be running again, and the hate-mail from angry [&#8230;]]]></description>
								<content:encoded><![CDATA[<p>My apologies if you tried to reach Hometracked earlier and saw a 503 error. The site got a little busy &#8211; visitors from Digg, Reddit, and the awesome <a href="http://absolutepunk.net/index.php">AbsolutePunk</a> &#8211; and Dreamhost throttled my bandwidth. (So much for the 10Tb, I guess.) No matter, everything looks to be running again, and the hate-mail from angry NFG fans has let up.</p>
<p>It&#8217;s a good time to point out, though, that if you subscribe to Hometracked updates via RSS (<a href="http://feeds.feedburner.com/Hometracked">click here</a>, or use the links on the left), you take Dreamhost&#8217;s whims out of the equation. I publish a full feed, so you can read all Hometracked&#8217;s articles in their ad-free entirety within your feed reader.</p>
<p>Anyway, back to the good stuff!</p>
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		<title>Vocal EQ Tips</title>
		<link>https://www.hometracked.com/2008/02/07/vocal-eq-tips/</link>
				<comments>https://www.hometracked.com/2008/02/07/vocal-eq-tips/#comments</comments>
				<pubDate>Fri, 08 Feb 2008 02:48:00 +0000</pubDate>
		<dc:creator><![CDATA[des]]></dc:creator>
				<category><![CDATA[Articles for Beginners]]></category>
		<category><![CDATA[EQ]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[vocals]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2008/02/07/vocal-eq-tips/</guid>
				<description><![CDATA[Here are some tips and techniques for treating vocal tracks with EQ while mixing. Most importantly: Every voice is different, and every song is different. That advice bears remembering, even if you&#8217;ve heard it dozens of times. When you find yourself approaching a vocal mix on auto-pilot, applying effects &#8220;because they worked last time,&#8221; consider [&#8230;]]]></description>
								<content:encoded><![CDATA[<p><img style="float:right;margin-left:8px" src="http://media.hometracked.com/wp-content/uploads/microphone3.jpg" alt="Elvis-style vintage microphone" />Here are some tips and techniques for treating vocal tracks with EQ while mixing. </p>
<p><strong>Most importantly:</strong> Every voice is different, and every song is different. That advice bears remembering, even if you&#8217;ve heard it dozens of times. When you find yourself approaching a vocal mix on auto-pilot, applying effects &#8220;because they worked last time,&#8221; consider disabling the EQ altogether to gauge just how badly the adjustments are needed.</p>
<p><strong>Reasons to EQ:</strong> The 3 main reasons to filter a vocal with EQ are<br />
&nbsp;1) to help the voice sit better in the mix,<br />
&nbsp;2) to correct a specific problem, and<span id="more-371"></span><br />
&nbsp;3) to create a deliberate effect, like &#8220;A.M. radio voice.&#8221; </p>
<p>If you&#8217;ve EQ&#8217;d a vocal track for some other reason, be sure the result is improving the mix.</p>
<p><strong>Gentle boosts: </strong>The &#8220;<a href="http://www.hometracked.com/2008/01/31/eq-cut-narrow-boost-wide/">cut narrow, boost wide</a>&#8221; guideline applies to vocals perhaps more than any instrument. Our ears have evolved remarkable sensitivity to the sound of human speech. (Consider how easily we pick up a single conversation in a crowded noisy room.) So we&#8217;re immediately, instinctively aware when a voice has been processed unnaturally.</p>
<p><strong>High-pass:</strong> Most vocals &#8211; though of course not all &#8211; benefit from a low cut filter. The average fundamental frequency in an adult male voice is 125Hz, and often you can roll off up to 180Hz without affecting the sound. (If your mic or preamp has a low-cut filter, consider engaging it when recording vocals, as most subsonic audio in a vocal track consists of mic-stand noise, breath rumble, popping, and other undesirable sounds.)</p>
<p><strong>Bypass: </strong>Especially with high-pass filters, it&#8217;s easy to remove too much body from a vocal, as our ears adjust so quickly to new sounds when mixing. If your EQ has a bypass option, use it periodically to make sure you haven&#8217;t gone too far with an adjustment.</p>
<p><strong>Common fixes: </strong></p>
<ul>
<li>To reduce a nasal sound, try dipping a few dB around 1kHz, and moving the center frequency slightly up or down to find the most effective point.</li>
<li>To treat popping P&#8217;s and T&#8217;s, cut everything below 80 Hz.</li>
<li>For a little extra clarity and presence, try <em>gently</em> boosting the &#8220;vocal presence range&#8221; between 4kHz and 6kHz.</li>
</ul>
<p><strong>Reasons NOT to EQ:</strong> EQ can&#8217;t make your voice sound like someone else&#8217;s. </p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p class="previouslink"><strong>See Also: </strong><a href="http://www.hometracked.com/2007/01/22/better-vocals-improve-your-recordings/">Better vocals improve your recordings</a>, <a href="http://www.hometracked.com/2007/01/11/best-free-vocal-plugins/">Great free vocal plugins</a></p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p>For more home recording tips, <br />
<a class="feed" title="Subscribe to the Hometracked feed" href="http://feeds.feedburner.com/Hometracked">Subscribe to the Hometracked feed, or receive email updates</a>.</p>
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		<title>Auto-Tune Abuse in Pop Music &#8211; 10 Examples</title>
		<link>https://www.hometracked.com/2008/02/05/auto-tune-abuse-in-pop-music-10-examples/</link>
				<comments>https://www.hometracked.com/2008/02/05/auto-tune-abuse-in-pop-music-10-examples/#comments</comments>
				<pubDate>Wed, 06 Feb 2008 03:45:58 +0000</pubDate>
		<dc:creator><![CDATA[des]]></dc:creator>
				<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[freeplugins]]></category>
		<category><![CDATA[mixing]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2008/02/05/auto-tune-abuse-in-pop-music-10-examples/</guid>
				<description><![CDATA[Pitch correction software has applications from restoration and mix-rescue to outright distortion of a voice or instrument. I&#8217;ll discuss some of the more tasteful uses of these auto-tune tools (whether the original from Antares, or a variant like the free GSnap) below. But first I thought I&#8217;d highlight their misuse to illustrate the effects we [&#8230;]]]></description>
								<content:encoded><![CDATA[<p><img style="float:right; margin-left:8px;" src="http://media.hometracked.com/wp-content/uploads/faders6.jpg" alt="Faders" />Pitch correction software has applications from restoration and mix-rescue to outright distortion of a voice or instrument. I&#8217;ll discuss some of the more tasteful uses of these auto-tune tools (whether the original from Antares, or a variant like the free <a href="http://www.gvst.co.uk/gsnap_manual.htm">GSnap</a>) below. But first I thought I&#8217;d highlight their <em>misuse</em> to illustrate the effects we usually try to avoid.</p>
<p>So, listen here to 10 of pop music&#8217;s most blatant auto-tune abuses:<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-atabuse.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-atabuse.mp3'>[download MP3]</a></span></div></p>
<p>If you&#8217;re unfamiliar with Auto-tune, and especially if you listen to much pop and rock, you might not hear it initially. When overdone, the effect yields an unnatural yodel or warble in a singer&#8217;s voice. But the sound is so commonplace in modern mainstream music that your ears may have<span id="more-383"></span> tuned out the auto-tune!</p>
<p>The songs in this clip, in order, and the phrases most affected by auto-tuning to help you spot them:</p>
<p><strong>Dixie Chicks</strong> &#8211; <em>The Long Way Around</em> &#8211; Noticeable on &#8220;parents&#8221; and &#8220;but I.&#8221;</p>
<p><strong>T-Pain</strong> &#8211; <em>I&#8217;m Sprung</em> &#8211; Especially obvious on &#8220;homies&#8221; and &#8220;lady.&#8221;</p>
<p><strong>Avril Lavigne</strong> &#8211; <em>Complicated</em> &#8211; Listen to &#8220;way,&#8221; &#8220;when,&#8221; &#8220;driving,&#8221; &#8220;you&#8217;re.&#8221;</p>
<p><strong>Uncle Kracker</strong> &#8211; <em>Follow Me</em><br />
The whole vocal sounds strained, but especially the word &#8220;goodbye.&#8221;</p>
<p><strong>Maroon 5</strong> &#8211; <em>She Will Be Loved</em> &#8211; Listen for &#8220;rain&#8221; and &#8220;smile.&#8221;</p>
<p><strong>Natasha Bedingfield</strong> &#8211; <em>Love Like This</em> &#8211; &#8220;Apart&#8221; and &#8220;life.&#8221;</p>
<p><strong>Sean Kingston</strong> &#8211; <em>Beautiful girls</em> &#8211; &#8220;OoooOver&#8221; doesn&#8217;t sound human.</p>
<p><strong>JoJo</strong> &#8211; <em>Too Little Too Late</em> &#8211; Appropriately, &#8220;problem&#8221; stands out.</p>
<p><strong>Rascal Flatts</strong> &#8211; <em>Life is a Highway</em><br />
Every vocal, foreground and background, is treated, but &#8220;drive&#8221; in particular.</p>
<p><strong>New Found Glory</strong> &#8211; <em>Hit or Miss</em> &#8211; &#8220;Thriller&#8221;, and every time Jordan sings &#8220;I.&#8221;</p>
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<h3>The Cher Effect</h3>
<p>When used noticeably, an auto-tuner produces what most call &#8220;<a href="http://www.soundonsound.com/sos/feb99/articles/tracks661.htm">The Cher Effect</a>&#8220;, named for her trademark sound in the song <em>Believe</em><a href="http://www.hometracked.com/2008/02/05/auto-tune-abuse-in-pop-music-10-examples/#comment-41860">*</a>. (In essence, we named the effect like scientists naming a new disease after its first victim.) Treated this heavily, a vocal track sounds synthetic, and obviously processed.</p>
<p>But not all auto-tuning is so blatant. In the sample above, it&#8217;s harder to hear the pitch correction on Uncle Kracker and Avril than on T-Pain and Bedingfield. </p>
<h3>Tasteful Uses</h3>
<p>As with any tool, a little care can yield great results. Some simple things to keep in mind about pitch correction tools:</p>
<ul>
<li><strong>Performance:</strong> Most importantly, an auto-tuner isn&#8217;t a shortcut to a perfect performance. If you can&#8217;t sing the song properly, no amount of post-processing will make it sound like you did. So when your pitch matters, and you don&#8217;t want to correct it with an effect, you&#8217;ll need to work on your performance until it&#8217;s right.</li>
<li><strong>Less is more: </strong> The fewer notes you correct, the less obvious your use of an auto tuner will be. Consider automating the plugin so it acts only when most needed.</li>
<li><strong>Graphical mode: </strong>If your pitch correction software offers a graphical mode (like Antares Auto-Tune and Melodyne,) learn how to work with it. The default &#8220;auto&#8221; modes are OK for basic corrections, but often produce noticeable yodeling.</li>
<li><strong>Backing vocals:</strong> In general, you can get away with more pitch correction on backing vocals than lead vocals.</li>
<li><strong>Outdated: </strong>Obvious vocoder-style autotuning is dated, and borders on kitschy. The synthetic warbling vocal sound marks songs as having come from a specific era, the same way gated-reverb on drums instantly places a song in the 1980&#8217;s. Remember: If you make the auto tuner obvious, people will say your song uses &#8220;the Cher effect.&#8221; Let this be a guideline.</li>
</ul>
<h3>Be sure it&#8217;s needed</h3>
<p>Two songs have auto tuners on my mind today: Snoop&#8217;s <em>Sensual Seduction</em> (because of Anil Dash&#8217;s <a href="http://www.dashes.com/anil/2008/02/the-death-of-analog-vocoder-edition.html">ruminations on the death of the analog vocoder</a>,) and Natasha Bedingfield&#8217;s <em>Love Like This</em>, which I heard on the radio. In the former, the auto tuner is clearly a gimmick. But every time I hear Bedingfield&#8217;s song, I&#8217;m struck by the same question: Why do that to her voice?</p>
<p>She&#8217;s a <a href="http://www.youtube.com/watch?v=rQUmyMg5uOk">fantastic singer</a>, and once you&#8217;ve heard the song without the cheesy auto tuner effect, it&#8217;s hard to take the radio single seriously. </p>
<p>And there&#8217;s a lesson in that for home recordists, (even those of us who don&#8217;t write pop music,) which echoes the <a href="http://www.hometracked.com/2007/11/13/the-rule-of-mixing/">rule of mixing</a>: If an effect significantly changes the sound of a track, especially one so important as the lead vocal, be sure that change improves the song before committing it to the mix.</p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p class="previouslink"><strong>See Also: </strong><a href="http://www.hometracked.com/2007/11/13/the-rule-of-mixing/">The Rule of Mixing</a></p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p>For more home recording tips, <br />
<a class="feed" title="Subscribe to the Hometracked feed" href="http://feeds.feedburner.com/Hometracked">Subscribe to the Hometracked feed, or receive email updates</a>.</p>
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		<title>EQ &#8211; &#8220;Cut narrow, boost wide&#8221; explained</title>
		<link>https://www.hometracked.com/2008/01/31/eq-cut-narrow-boost-wide/</link>
				<comments>https://www.hometracked.com/2008/01/31/eq-cut-narrow-boost-wide/#comments</comments>
				<pubDate>Fri, 01 Feb 2008 02:01:34 +0000</pubDate>
		<dc:creator><![CDATA[des]]></dc:creator>
				<category><![CDATA[Technique]]></category>
		<category><![CDATA[EQ]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2008/01/31/eq-cut-narrow-boost-wide/</guid>
				<description><![CDATA[This tip arises in most discussions of good equalizer technique: &#8220;Use narrow adjustments when cutting frequencies, and wide adjustments when boosting.&#8221; There are some great reasons to heed this advice. But they&#8217;re not immediately obvious, especially if you&#8217;re unfamiliar or uncomfortable with parametric EQs, and they&#8217;re rarely fully explained. I&#8217;ll explain and demonstrate below, and [&#8230;]]]></description>
								<content:encoded><![CDATA[<p><img src="http://www.hometracked.com/wp-content/uploads/mixing-desk-faders-1.jpg" alt="Mix desk faders" />This tip arises in most discussions of good equalizer technique: &#8220;Use narrow adjustments when cutting frequencies, and wide adjustments when boosting.&#8221;</p>
<p>There are some great reasons to heed this advice. But they&#8217;re not immediately obvious, especially if you&#8217;re unfamiliar or uncomfortable with parametric EQs, and they&#8217;re rarely fully explained. I&#8217;ll explain and demonstrate below, and you can use the information to improve your EQ adjustments, and in turn your mixes.<span id="more-374"></span></p>
<h3>Background</h3>
<p>In brief, equalizers alter the tonal quality of audio by applying gain to a specific frequency range. (For something a little less brief, Sound On Sound&#8217;s <a href="http://www.soundonsound.com/sos/jul01/articles/equalisers1.asp">Equalisers Explained</a> is the best EQ primer I&#8217;ve read.)</p>
<p>Every EQ filter has 3 settings: <strong>Frequency</strong>, <strong>Gain</strong>, and <strong>Bandwidth</strong>.</p>
<p><strong>Frequency</strong> determines where in the tonal spectrum an adjustment occurs. Low frequencies correspond to bass sounds, high frequencies to treble.</p>
<p><strong>Gain</strong> determines the magnitude of the adjustment. Positive values increase the signal level at the specified frequency, and we call this a &#8220;boost.&#8221; Negative gain values decrease the signal level, and we call this a &#8220;cut.&#8221;</p>
<p><strong>Bandwidth</strong> allows us to choose the range of neighbouring frequencies that our adjustment affects. Bandwidth is usually called &#8220;Q&#8221; (for <a href="http://en.wikipedia.org/wiki/Quality_factor">esoteric reasons</a> from filter theory.) Higher Q values affect fewer frequencies, and we refer to this as a &#8220;narrow&#8221; filter. Low Q values, on the other hand, yield &#8220;wide&#8221; filters that affect many frequencies.</p>
<p>This is easier to understand as a visual:</p>
<div style="text-align:center;padding-bottom:10px;"><img style="float:none" src="http://www.hometracked.com/wp-content/uploads/eq-narrow-wide-cut-boost-sonar.gif" alt="EQ cut narrow boost wide" /></div>
<p>The diagram above shows 4 key combinations. From left to right:<br />
#1 &#8211; A <strong>narrow cut</strong> &#8211; Note the high Q value, and negative gain.<br />
#2 &#8211; A <strong>narrow boost</strong> &#8211; Note the positive gain.<br />
#3 &#8211; A <strong>wide cut</strong> &#8211; Note the low Q value.<br />
#4 &#8211; A <strong>wide boost</strong>.</p>
<p>Your EQ plugin may not look the same (for comparison here&#8217;s the <a target="_new" href="http://www.hometracked.com/wp-content/uploads/eq-narrow-wide-cut-boost-reaper.gif" title="EQ equalizer wide cut narrow boost">above illustration using Reaper&#8217;s EQ</a>) but all parametric equalizers support the same 3 basic options: Frequency, Q, and gain. And using these options, we can &#8220;cut narrow, and boost wide.&#8221; </p>
<h3>But why is it good advice?</h3>
<p>In practice, wide EQ cuts remove more signal, and therefore more of a sound&#8217;s defining characteristics. Remove too much signal, and the audio you&#8217;re treating no longer sounds like itself. This can certainly produce interesting effects, but it won&#8217;t yield accurate mixes.</p>
<p>Narrow surgical cuts, on the other hand, remove only specific frequencies, and as such leave the signal largely unchanged. The narrowest cuts can be practically inaudible, as they remove so little from the sound. Often, we use narrow cuts to remove only &#8220;problem frequencies,&#8221; such as ringing overtones from a drum or boomy resonance from an acoustic guitar, without affecting the overall character of the sound. </p>
<p>It might seem the same should be true of boosting &#8211; that narrow boosts are the least audible. But in fact, because of how our ears work, narrow EQ boosts usually sound unnatural and jarring, where wide boosts are much less obvious. (The reasons behind this involve science a little beyond the scope of this article. Summarized: Human brains evolved an innate understanding of the <a href="http://en.wikipedia.org/wiki/Harmonic_series_(music)">harmonic series</a>, and narrow EQ boosts affect specific harmonics, producing timbres that we sense can&#8217;t possibly have occurred naturally.)</p>
<p>The effect should be clear in the examples below. These 5 audio files illustrate the various extreme EQ adjustments. First, an untreated track:<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-eq-13008-normal.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-eq-13008-normal.mp3'>[download MP3]</a></span></div></p>
<p>In the next sample, I&#8217;ve used a narrow boost at 2060Hz. <a href="javascript:flipObj('img1');">[diagram]</a> </p>
<div id="img1" style="display:none;"><img src="http://www.hometracked.com/wp-content/uploads/eq-narrow-boost.gif" /></div>
<p>The ringing is immediately apparent, and sounds unnatural and distracting. (Your ears and brain sense, based on the other frequencies, that there shouldn&#8217;t be a loud harmonic at that frequency.)</p>
<p><div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-eq-13008-narrow-boost.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-eq-13008-narrow-boost.mp3'>[download MP3]</a></span></div></p>
<p>Now, here&#8217;s a wide boost at 2060Hz. <a href="javascript:flipObj('img2');">[diagram]</a> </p>
<div id="img2" style="display:none;"><img src="http://www.hometracked.com/wp-content/uploads/eq-wide-boost.gif" alt="Broad EQ cut" /></div>
<p>While the sound might not be great, the ringing effect introduced above isn&#8217;t apparent, because the boost affects so many other frequencies:<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-eq-13008-wide-boost.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-eq-13008-wide-boost.mp3'>[download MP3]</a></span></div></p>
<p>The next example illustrates a wide cut at 2060Hz. <a href="javascript:flipObj('img3');">[diagram]</a> </p>
<div id="img3" style="display:none;"><img src="http://www.hometracked.com/wp-content/uploads/eq-wide-cut.gif" /></div>
<p>Notice how much of the guitar&#8217;s character disappears:<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-eq-13008-wide-cut.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-eq-13008-wide-cut.mp3'>[download MP3]</a></span></div></p>
<p>Finally, in this example the narrow cut is barely audible at 2060Hz.<a href="javascript:flipObj('img4');">[diagram]</a> </p>
<div id="img4" style="display:none;"><img src="http://www.hometracked.com/wp-content/uploads/eq-narrow-cut.gif" /></div>
<p>All we&#8217;ve done is remove the ringing frequency, though since it wasn&#8217;t readily apparent in the original sample, its removal is hard to hear.<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-eq-13008-narrow-cut.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-eq-13008-narrow-cut.mp3'>[download MP3]</a></span></div></p>
<h3>Caveats &#038; Footnotes</h3>
<p>These examples were contrived to illustrate an effect. (i.e. You&#8217;d never actually apply at 14dB boost at 2060Hz to an acoustic guitar track.) However, the principle applies regardless of the audio with which you&#8217;re working.</p>
<p>Note, too, that this technique is relevant only to adjustments made with parametric equalizers. Graphic EQs have a fixed bandwidth at each frequency, so &#8220;narrow&#8221; vs. &#8220;wide&#8221; cuts aren&#8217;t possible.</p>
<p>Finally, and perhaps most importantly, the advice is generally useful but NOT a set-in-stone rule. Sometimes, a ringing effect or hollowed-out sound is exactly what a mix requires. As with everything in audio engineering, let your ears be the final judge of what works best.</p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p class="previouslink"><strong>See Also: </strong><a href="http://www.hometracked.com/2007/11/13/the-rule-of-mixing/">The Rule Of Mixing</a>, <a href="http://www.hometracked.com/2007/01/04/general-eq-guidelines/">General EQ Guidelines</a></p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p>For more home recording tips, <br />
<a class="feed" title="Subscribe to the Hometracked feed" href="http://feeds.feedburner.com/Hometracked">Subscribe to the Hometracked feed, or receive email updates</a>.</p>
<div style="text-align:center; padding-top:5px;padding-bottom:5px;margin-top:20px;margin-bottom:20px;border-top:1px solid #999999;border-bottom:1px solid #999999"><script type="text/javascript" src="http://www.hometracked.com/scripts/HTAdsense-horiz.js"></script><script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"></script></div>
<p><script type="text/javascript">function flipObj(obj) {var el = document.getElementById(obj);if ( el.style.display != "none" ) {el.style.display = 'none';} else {el.style.display = 'block';}}</script></p>
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		<title>Friday scraps</title>
		<link>https://www.hometracked.com/2008/01/25/friday-scraps/</link>
				<comments>https://www.hometracked.com/2008/01/25/friday-scraps/#comments</comments>
				<pubDate>Sat, 26 Jan 2008 01:44:18 +0000</pubDate>
		<dc:creator><![CDATA[des]]></dc:creator>
				<category><![CDATA[Online discussions]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[arrangement]]></category>
		<category><![CDATA[hearing]]></category>
		<category><![CDATA[myths]]></category>
		<category><![CDATA[vocals]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2008/01/25/friday-odds-and-ends/</guid>
				<description><![CDATA[A few Homerecording.com regulars debate the merits of dithering. The conversation could easily have devolved into a flame war, but the participants kept it civil, and offered some great food for thought. Some engineers even argue over which type of dither is best, claiming this algorithm is more airy sounding that that one, and so [&#8230;]]]></description>
								<content:encoded><![CDATA[<p><img style="float:right;" src="http://www.hometracked.com/wp-content/uploads/friday-beer.jpg" alt="friday-beer.jpg" />A few Homerecording.com regulars debate the <a href="http://homerecording.com/bbs/showthread.php?t=256952">merits of dithering</a>. The conversation could easily have devolved into a flame war, but the participants kept it civil, and offered some great food for thought.</p>
<blockquote><p>Some engineers even argue over which type of dither is best, claiming this algorithm is more airy sounding that that one, and so forth. But just because everyone believes this, does that make it true?</p></blockquote>
<p>That quote comes from Ethan Winer&#8217;s <a href="http://www.ethanwiner.com/dither.html" title="Why dither?">great summary</a> of his position on the matter &#8211; he&#8217;s squarely in the &#8220;dithering is usually not needed&#8221; camp. </p>
<p>I tend to agree with Ethan. Responsible mixing engineers don&#8217;t apply processing to a mix if they themselves don&#8217;t hear the effect of the processing. Simply put, if you can&#8217;t <a href="http://www.hometracked.com/2007/02/03/sample-rate-and-the-myth-of-accuracy/">hear a difference, don&#8217;t make the change</a>.</p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p>Unmitigated awesome: Daved Lee Roth&#8217;s <a href="http://www.fimoculous.com/archive/post-3719.cfm">vocal track from <em>Runnin With The Devil</em></a>, solo&#8217;d.</p>
<div style="text-align:center;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p>Converting <a href="http://ikeahacker.blogspot.com/2007/09/hack-bedside-tables-into-music-studio.html">Ikea bedside tables into studio racks</a>: &#8220;the Rast bedside table makes a snug rack for music machines.&#8221;</p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p>Two unrelated sites feature famous songwriters discussing what went on behind the scenes as they wrote:</p>
<p>First, Joni Mitchell on the <a href="http://www.starpulse.com/news/index.php/2007/09/17/joni_mitchell_talks_about_each_track_on_">writing and recording of her most recent album</a>:</p>
<blockquote><p>When I recorded it, I was sick so a doctor prescribed some penicillin, which I had an allergic reaction to. I was delirious, stressed out, and we worked all night long. I was so delirious that I was playing way back on the beat&#8230; [I]n January 2007, I had demos of the Shine songs with me and played them to some friends at a party afterward. James Taylor told me that he had to play on this song. I wasn&#8217;t sure if anyone could because it was created in such a rare spirit. But James came in anyway and I asked him to play short figures like a saxophone. So you can hear fractions of James&#8217; guitar playing here.</p></blockquote>
<p><a href="http://www.jimvallance.com/">Jim Vallance&#8217;s site</a> has some fantastic insight into the mind of a professional songwriter. Jim, who&#8217;s worked with Aerosmith, Ozzy, Bryan Adams, The Scorpions, and Thornley, <a href="http://www.jimvallance.com/01-music-folder/pg-discography.html">meticulously lists every song he has ever written</a>. The site is full of anecdotes and details about his creation process. </p>
<blockquote><p>On our very first basement demo of &#8220;Summer of &#8217;69&#8221; we started the song with the 12-string riff, exactly like the &#8220;break down&#8221; section in the middle of the song &#8230; but on subsequent demo&#8217;s we replaced the 12-string with a chunky 6-string intro. In fact, we toiled over the musical arrangement for several weeks, maybe longer. We recorded the song three or four different ways, and we still weren&#8217;t convinced we had it right! Bryan even considered dropping the song from the Reckless album.</p>
<p>Now, 20 years later, when I hear &#8220;Summer of &#8217;69&#8221; on the radio, I honestly can&#8217;t remember what bothered us.</p></blockquote>
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		<title>Quick Home Studio Monitor Tests</title>
		<link>https://www.hometracked.com/2008/01/25/quick-home-studio-monitor-tests/</link>
				<comments>https://www.hometracked.com/2008/01/25/quick-home-studio-monitor-tests/#comments</comments>
				<pubDate>Sat, 26 Jan 2008 01:43:45 +0000</pubDate>
		<dc:creator><![CDATA[des]]></dc:creator>
				<category><![CDATA[Articles for Beginners]]></category>
		<category><![CDATA[acoustics]]></category>
		<category><![CDATA[monitors]]></category>
		<category><![CDATA[stereo]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2008/01/25/quick-home-studio-monitor-tests/</guid>
				<description><![CDATA[I keep a collection of audio samples designed to help check my monitor setup. Test tones, essentially, that I use after I&#8217;ve moved my speakers or desk, to ensure the speakers still behave as they should. I&#8217;ve included 4 of the samples below, and I hope you find them useful &#8211; and possibly enlightening. Each [&#8230;]]]></description>
								<content:encoded><![CDATA[<p><img src="http://www.hometracked.com/wp-content/uploads/soundwaves.jpg" alt="Sound Waves" />I keep a collection of audio samples designed to help check my monitor setup. Test tones, essentially, that I use after I&#8217;ve moved my speakers or desk, to ensure the speakers still behave as they should.</p>
<p>I&#8217;ve included 4 of the samples below, and I hope you find them useful &#8211; and possibly enlightening. Each tests a facet of the two most common monitoring problems in home studios: Uneven bass response, and poor stereo imaging.</p>
<h3>Sine wave sweep</h3>
<p><strong>Contents:</strong> A sine wave sweeping from 40Hz to 300Hz.<br />
<strong>Use this to test for:</strong> Bass response, sympathetic vibrations.<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-sine-sweep-40-300.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-sine-sweep-40-300.mp3'>[download MP3]</a></span></div></p>
<p>Unless you&#8217;re outdoors, or listening on headphones, you&#8217;ll notice the volume rising and falling as the audio plays. That&#8217;s normal, although the level doesn&#8217;t actually change. (Open the MP3 in your DAW to confirm this.) Rather, you&#8217;re exposing the acoustic response of<span id="more-367"></span> your room.  </p>
<p>Use this test as a rough gauge of how extreme the acoustic issues are in your space. (You can flatten the response somewhat, but acoustic treatment is a topic unto itself. For some more information, check the quick backgrounder on <a href="http://www.hometracked.com/2007/06/12/home-studio-acoustics/">home studio acoustics</a>.) </p>
<p>Additionally, the sweep can expose low-frequency dependent rattles, buzzes, or other sympathetic vibrations happening in the area around you. With this test, I once discovered the casing on an overhead light shook at exactly 140Hz, after puzzling with a mix for 15 minutes, unable to isolate the odd rattling sound.</p>
<h3>Two octave walk-up</h3>
<p><strong>Contents:</strong> Consecutive semitones from G1 (49Hz) to E3 (164.8Hz)<br />
<strong>Use this to test for:</strong> Bass response, specific problem notes.<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-2-octave-walkup.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-2-octave-walkup.mp3'>[download MP3]</a></span></div></p>
<p>Here, the tone ascends through a chromatic scale. Certain notes will jump out or disappear, for the same reasons as above. Remember these notes, as they&#8217;re important to the character of your mixing space. Specifically, when you know that, for example, the B at 61.7Hz drops in volume in your space, you can reconsider when you find yourself reaching for the fader every time the bass guitar plays B.</p>
<h3>5-point pan check</h3>
<p><strong>Contents:</strong> 5 bursts of white noise at different pan positions.<br />
<strong>Use this to test for:</strong> Coarse panning issues.<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-pan-check.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-pan-check.mp3'>[download MP3]</a></span></div></p>
<p>This file plays sound at the center, hard left, hard right, half left, and half right. If you don&#8217;t hear 5 separate panning locations, you&#8217;ve got stereo issues!</p>
<p>Most stereo imaging problems are caused by incorrect speaker configuration (i.e. the speaker aren&#8217;t equal distances from your ears,) and poor room acoustics. </p>
<h3>Short-pan test</h3>
<p><strong>Contents:</strong> White noise at 3 different pan positions.<br />
<strong>Use this to test for:</strong> Fine panning issues.<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-pan-test.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-pan-test.mp3'>[download MP3]</a></span></div></p>
<p>This file plays a sound at 50% left, then hard right, then 25% left. (The jump to the right distracts your ear so it can&#8217;t track the sound moving from 50% to 25%) The 3 sounds then repeat on the other side.</p>
<p>Most listeners can reliably distinguish 5 or 7 distinct pan positions.  So if your stereo imaging is clear across 9 points, i.e. 25% increments, you&#8217;re in good shape (for mixing in a home studio, at any rate.)</p>
<p>On the other hand, if the difference from 50% to 25% isn&#8217;t clear in your monitors, or is more defined on one side, you might want to consider using headphones to verify your important panning decisions.</p>
<p>Note: Since these test don&#8217;t require high fidelity, MP3s should be fine for checking your setup. However, here are links for WAV versions of the test:</p>
<p><a href="http://www.hometracked.com/mp3/hometracked-sine-sweep-40-300.wav">Sine Wave Sweep &#8211; 40Hz &#8211; 300Hz</a><br />
<a href="http://www.hometracked.com/mp3/hometracked-2-octave-walkup.wav">Consecutive semitones from G1 (46.2Hz) to F3 (174.6Hz)</a><br />
<a href="http://www.hometracked.com/mp3/hometracked-pan-check.wav">White noise at 5 pan positions</a><br />
<a href="http://www.hometracked.com/mp3/hometracked-pan-test.wav">White noise at 3 pan positions</a></p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p>For more home recording tips, <br />
<a class="feed" title="Subscribe to the Hometracked feed" href="http://feeds.feedburner.com/Hometracked">Subscribe to the Hometracked feed, or receive email updates</a>.</p>
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		<slash:comments>21</slash:comments>
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		<title>7 Questions from Amateur Mix Engineers</title>
		<link>https://www.hometracked.com/2008/01/24/7-questions-from-amateur-mix-engineers/</link>
				<comments>https://www.hometracked.com/2008/01/24/7-questions-from-amateur-mix-engineers/#comments</comments>
				<pubDate>Fri, 25 Jan 2008 03:40:47 +0000</pubDate>
		<dc:creator><![CDATA[des]]></dc:creator>
				<category><![CDATA[Articles for Beginners]]></category>
		<category><![CDATA[EQ]]></category>
		<category><![CDATA[FAQs]]></category>
		<category><![CDATA[microphones]]></category>
		<category><![CDATA[miking]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[professional-engineers]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2008/01/24/7-questions-from-amateur-mix-engineers/</guid>
				<description><![CDATA[Over time, I&#8217;ve noted several questions that arise repeatedly on the web&#8217;s home recording forums. Each question reads as though it should have a simple answer, but none of them do. And indeed, the questions themselves betray their askers&#8217; lack of experience with the subject. In effect, posing one of these questions tells the world [&#8230;]]]></description>
								<content:encoded><![CDATA[<p><img style="float:right;" src="http://www.hometracked.com/wp-content/uploads/htnote.gif" alt="Hometracked Note" />Over time, I&#8217;ve noted several questions that arise repeatedly on the web&#8217;s home recording forums. Each question reads as though it <em>should</em> have a simple answer, but none of them do. And indeed, the questions themselves betray their askers&#8217; lack of experience with the subject.</p>
<p>In effect, posing one of these questions tells the world you&#8217;re an amateur. But I hope that by explaining why the questions don&#8217;t have the simple answers a rookie expects, you&#8217;ll appreciate how an experienced engineer thinks about each problem, and be better equipped to identify gaps in your own knowledge.<span id="more-301"></span></p>
<h3>Questions</h3>
<p><strong>1. What are the best EQ settings for guitar?</strong><br />
Or its many variants: &#8220;What are the best compressor settings for vocals,&#8221; &#8220;what reverb settings should I use for mastering,&#8221; and so on. </p>
<p>This question has a straightforward answer: The best settings are the ones that sound right. But for most beginners, who haven&#8217;t yet learned critical listening skills, this advice seems trite. </p>
<p>Unfortunately, any other answer is meaningless. Every track, in every song, has its own unique requirements. And the best settings, for EQ or compression or any effect, are dictated solely by the requirements of the song. (See <a href="http://www.hometracked.com/2007/11/13/the-rule-of-mixing/">the Rule of Mixing</a> for more.)</p>
<p><strong>2. Which is the best microphone?</strong><br />
We&#8217;d all love to own a U87 or a C12. But engineers covet those mics because they&#8217;re reliable and versatile, not because either is inherently superior. In fact, there are as many ways to define &#8220;best&#8221; (and for that matter &#8220;worst&#8221;) as there are sounds to record. As with the question above, what&#8217;s best ultimately depends on what fits the song.</p>
<p><strong>3. How do I record my song to sound like The Foo Fighters?</strong><br />
This question stems from the misconception that The Foo Fighters, or any band, sound the way they do because of their equipment. Acquire the same instruments and mics, the thinking goes, and you can duplicate their recordings.</p>
<p>Most professional recordings have deceptive clarity. They sound, at least to listeners unfamiliar with the process, as though they <em>should</em> be easy to reproduce. But the question above has only one honest answer. To sound like The Foo Fighters:</p>
<ul>
<li>Buy quality instruments, and learn how to play them well.</li>
<li>Write songs suitable for the genre.</li>
<li>Arrange those songs to support Foo Fighters-style production.</li>
<li>Practice. Lots. </li>
<li>Record in a great live room.</li>
<li>Spend time on microphone selection and placement.</li>
<li>Play every part till you get it right.</li>
</ul>
<p>In other words, there are no shortcuts, and it&#8217;s not easy. Great recordings take time and talent.</p>
<p><strong>4. What vocal chain does Paul Simon use?</strong><br />
Also commonly worded as &#8220;I want to sound like John Mayer. Which microphones and settings should I use?&#8221;</p>
<p>Beginners ask this question assuming that we can recreate a track by knowing how it was recorded. Unfortunately, even if you bought Paul Simon&#8217;s complete signal chain, you&#8217;d have little success matching his recordings. His voice, and John Mayer&#8217;s voice, and of course the voice of any famous musician, is unique, as are his performances.</p>
<p>To sound like Paul Simon, in short, you need to have him sing your vocal</p>
<p><strong>5. How do I remove the room&#8217;s ambiance from a recording?</strong><br />
Conceptually, it makes sense that since we use reverb to add depth, there must be some way to reverse the process. </p>
<p>There isn&#8217;t. If you don&#8217;t notice until you&#8217;re mixing that a guitar track has too much room sound, you have 2 options: Live with the sound, or re-record.</p>
<p><strong>6. Is this mix finished?</strong><br />
Rookie engineers like to think there&#8217;s a golden standard sound to which they aspire, and once they&#8217;ve attained that sound, their mixes will thereafter be perfect.</p>
<p>We should be so lucky! In truth, our learning never stops. We continue (hopefully) to improve, but none of us is ever done acquiring knowledge, as true of recording and mixing as it is of life. But this is OK. Learning, after all, is the fun part!</p>
<p>To the question: As a general guideline, a mix is finished when it best represents the song. Of course, &#8220;best&#8221; is open to interpretation here as it is everywhere in recording. You need to use your ears and your gut, and make the call when it feels right. In other words, only you know when the mix is finished.</p>
<p>Unless someone has paid you, in which case the mix is done when the deadline arrives.</p>
<p>Finally, a surefire question to signal your newbie status to the world:<br />
<strong>7. How do I use this $1,200 plugin that I just happen to have installed on my machine?</strong><br />
Answer: You read the manual, which comes with the software when you buy it legally.</p>
<h3>In Closing</h3>
<p>You&#8217;ll out yourself as a novice by asking these questions of an experienced engineer. But really, there&#8217;s nothing wrong with that. In some senses, we&#8217;re all amateurs.</p>
<p>Take the colleague of my friend Paul, who once asked him, â€œwhat does a compressor do?â€ The question seems innocent enough until you learn that this colleague has been a film industry sound engineer for over 20 years, and has worked on dozens of major motion pictures. Of course, Paul now has difficulty taking his colleague seriously as an audio professional. But the guy still works on movies as a sound engineer, so the anecdote should be comforting for the rest of us amateurs!</p>
<p class="previouslink"><strong>See Also: </strong><a href="http://www.hometracked.com/2006/12/22/10-hallmarks-of-amateur-recordings/">Tips for more professional recordings</a></p>
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