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        <pubDate>Fri, 17 Jan 2025 16:23:00 -0800</pubDate>
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                <title>Naughty Dog&#039;s Favorite Games of 2024</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_favorite_games_of_2024</link>
                <pubDate>Fri, 20 Dec 2024 10:00:00 -0800</pubDate>
                <author>Megan Mehran</author>
                <guid>75797</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_favorite_games_of_2024</url>
                <slug>naughty_dog_favorite_games_of_2024</slug>
                <body><![CDATA[<p>2024 has been an awesome year in gaming with no shortage of unique and inspiring games. New releases ranged from narratively deep experiences like 1000xResist, imaginative platformers like Astro Bot, imaginative roguelikes like Balatro, and so much more. </p>
<p>We asked the Dogs for their personal games of the year, and the Kennel had a wide range of picks across all genres. While there were so many wonderful games to choose from, we wanted to highlight a few of Naughty Dog’s favorites this year; maybe we can convince you to check out a new game this holiday season. Until next year! </p>
<h2><strong>1000xResist, Sunset Visitor</strong> </h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/1000xResist.png" data-image="75864"></figure>
<div><strong><br></strong>
<p><strong>Matthew Gallant, Game Director</strong></p>
<p>1000xResist is the most striking narrative game I played this year. It uses a unique sci-fi setting (featuring giant alien visitors and a repressive underground clone society) to tell a heartfelt family story of generational inheritance and diaspora. It also reflects on feelings of isolation and alienation we all experienced through the global pandemic. The developers at Sunset Visitor have a background in theatre and visual arts, a fact that comes through in their bold art direction, beautiful music, and superb dialogue. </p>
<h2><strong>Anthology of the Killer, Thecatamites</strong></h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/AnthologyoftheKiller.png" data-image="75865"></figure>
<p><strong>Josh Reyes, Tester</strong><strong>/Development Support</strong></p>
<p>I love narrative games and atmospheric games, especially when they’re character-driven and experimental in nature. Imagine my delight upon playing the surreal comedy horror game Anthology of the Killer! With a charming low-fi art style that looks like it was created in an old ‘90s paint program, and a dialogue style that is strange and witty but also grounded and human, it feels like discovering a hidden gem in the form of a zine found in a cardboard box in the back of an old record store. I know a game is special when I don’t want to leave behind the world or the characters and I continue to think about them long after I’m done playing. </p>
<h2><strong>Astro Bot, Team Asobi </strong></h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Astro_Bot.png" data-image="75866"></figure>
<p><strong>Matteo Potenza, System Administrator</strong> </p>
<p>This one is easy. Astro Bot is such a relentlessly joyful and fun game that was the first PlayStation game our ten-year-old son really engaged with. It reminds me of some of the quirkier, more colorful and playful entries I grew up on in the PS1 days. It's an immaculate platformer that lit up our living room for weeks on end. Even when I wasn't playing, I would often stop to marvel at what was on screen, and of course enjoyed the music pumping through my house. Admittedly, our son played it much more than I, but that passing of the torch itself was emotionally resonant. It brought me such joy to see him playing Astro Bot the way I played games when I was his age in the ‘90s! I can't help but applaud Team Asobi for this tremendous achievement, which not only shines on its own but also serves as such a celebration of 30 years of PlayStation and it's rich and vibrant history! </p>
<h2><strong>Balatro, LocalThunk </strong></h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Balatro.png" data-image="75867"></figure>
<p><strong>Derrick Pemberton, Game Designer</strong> </p>
<p>Send help! Since Balatro was released in late February, Jimbo the Joker has had me held captive. This is not entirely a complaint, however, since Balatro is easily my favorite game this year. Deceptively simple on the surface, Balatro contains countless strategies and discoveries. Every run of this poker-inspired, deck-building roguelike reveals new jokers, booster packs, card upgrades, and combinations of all the above. </p>
<p>In my mind, the essence of Balatro lies in this moment: I have one final hand of a brutal boss blind. I could succeed, but I’m not quite confident. I play the hand. Suddenly, time slows as I’m hypnotized by dancing cards and tranquil music in the dreamy void of uncertainty. Will I hit it big? The chips and multipliers tick up and up while the flames around their values glow bigger and brighter. “So close, but not this time,” laughs Jimbo. “Well…just one more run couldn’t hurt. “ </p>
<h2><strong>Core Keeper, Pugstorm </strong></h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/CoreKeeper.png" data-image="75868"></figure>
<p><strong>Victoria Law, Technical Artist</strong> </p>
<p>Core Keeper is my favorite game for 2024. Gameplay focuses on exploring through procedurally generated worlds and various combat styles via skill trees and equipment types. The multiplayer aspect is enjoyable and creates a great opportunity for sharing fun gaming moments with friends. The customization is also very in-depth for a game of its size, and between the visual cosmetics, sandbox building, and character classing, the player gets a huge sense of agency over their playthrough experience. With all these core elements—along with steady updates from the dev team—I welcome many more future playthroughs. </p>
<h2><strong>Crypt Custodian, Kyle Thompson</strong> </h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/CryptCustodian.png" data-image="75869"></figure>
<p><strong>Brian Sanders, </strong>Digital Asset and Accounts Specialist </p>
<p>A cozy yet challenging Metroidvania where you play as a cat forced to be the afterlife's janitor - that premise, combined with charming art and music, adds up to a very enjoyable experience. The cute charm of Crypt Custodian offers a well-polished challenge with traversal puzzles and unique bosses. The game balances difficulty without feeling punishing (besides the whole janitor forever thing). Meanwhile, the map is massive, with a wide variety of biomes. That are worth revisiting as you improve your skills and traversal. It was a joy seeing the afterlife grow around me as I made more friends, and uncovering memories and lore rounded out the experience nicely. The creators put such care into the player experience and included some lovely accessibility features and speed runner mode, allowing players to curate their game experience (I used increased puzzle timer assistance). I would highly recommend Crypt Custodian to anyone wanting to spend time sweeping up. </p>
<h2><strong>Dragon Age: Veilguard, BioWare </strong></h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/DragonAgeVeilguard.png" data-image="75870"></figure>
<p><strong>Mariah Clawson-Simons, </strong>Producer </p>
<p>I've been waiting TEN YEARS to get my revenge on the Dread Wolf and I LOVED EVERY MINUTE OF IT! Dragon Age has always been a franchise I've admired for its bravery and elven-god-tier level of storytelling that has inspired me in ways no other games have. BioWare really knows how to make us feel like heroes and I'm so happy to put this one on my shelf this year!! &lt;3 </p>
<h2><strong>Final Fantasy VII Rebirth, Square Enix</strong> </h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/FFVII.png" data-image="75871"></figure>
<p><strong>Jared Miller, Programmer</strong> </p>
<p>A beautiful game, an incredible soundtrack, and 15+ minigames in a package that managed not only to replicate but to elevate a game that seemed impossible to do justice to in the modern era. The developers were not satisfied with doing “just enough,” and met every challenge with a scope and scale that I never expected the remakes to hit. </p>
<h2><strong>Indiana Jones and the Great Circle, MachineGames </strong></h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Indy.png" data-image="75872"></figure>
<p><strong>Scott Mattes, Tester</strong><strong>/Development Support </strong></p>
<p>MachineGames releases might be few and far between, but they never disappoint. From the diegetic main menu screen to the shot-for-shot Raiders of the Lost Ark intro, to awarding adventure points for photographing stray cats…This game is full of surprises, and I haven’t been able to put it down since it released. </p>
<h2><strong>Lorelei and the Laser Eyes, Simogo </strong></h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/LoreleiandtheLaserEyes.png" data-image="75873"></figure>
<p><strong>Thomas Barrett, Senior Dialogue Coordinator</strong> </p>
<p>Lorelei and the Laser Eyes One of my favorite puzzle games I've ever played! An absolute ideal game for late-night, moody puzzle vibes. Everything about this game from the art direction, puzzle design, to the soundscape is just wonderfully executed. I've never quite interacted with a game like this before. I would take time to explore the game world and when I came across a puzzle, I would set my controller down and start scrawling out notes, which to an outside observer made it look like I was losing it. I absolutely love this game, it's my new Outer Wilds (aka it's the game I won't stop recommending to people). </p>
<h2><strong>Prince of Persia: The Lost Crown, Ubisoft </strong></h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/PrinceofPersia.png" data-image="75874"></figure>
<p><strong>Yang Liu, </strong><strong>Cinematic Lighting Artist </strong></p>
<p>The newest Prince of Persia strikes a beautiful balance between stylish, anime-inspired combat and beautifully crafted vertical levels. And one of my favorite under sung elements of it is how stunning the lighting and visuals are. The clever use of negative space gives the world an incredible sense of depth, expanding the visuals beyond the gameplay without ever feeling distracting. I love the adjustable difficulty settings; it’s great to tweak things when a boss fight feels overwhelming, but the tricky level design keeps the game rewarding. There’s a real joy in failing a tough jump over and over, knowing the designers probably had fun imagining my struggle. It brought back so many childhood memories of playing classic platformers and loving every moment. This game is a wonderful mix of nostalgia and fresh ideas, making it one of my favorite gaming experiences this year. </p>
<h2><strong>Satisfactory, Coffee Stain Studios </strong></h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Satisfactory.png" data-image="75875"></figure>
<p><strong>Rica Feng,</strong><strong> UI Technical Designer </strong></p>
<p>My favorite game released this year is Satisfactory! I found the core loop of researching, building, automating, and delivering items to be incredibly engaging. What most impressed me, however, was how committed Satisfactory is to immersing the player in its world. Nearly every mechanic and feature in this game is contextualized within the setting. Instead of tutorials being given through non-diegetic notifications, tutorials and the occasional "encouragement" are spoken to you by a sarcastic AI companion. Researching new technologies is presented in a much more interesting way that involves finding hard drives and alien artifacts. Instead of playing as a non-descript avatar, you are instead a FICSIT employee supposedly given an extremely important mission that could impact humanity at large (or so you've been told). I also really like the UI, which is both functional and easy to use. There's a lot of little aesthetic things to appreciate, like the switches you pull or flip for certain actions, or the locked panels on some buildings that unlock when you research the right technology. Since Satisfactory also offers multiplayer, different world starts, alternate recipes, and seasonal events, playing the game again offers just as much excitement as when I first started. About 250 hours ago to be exact. </p>
<h2><strong>Until Then, Polychroma Games </strong></h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/UntilThen.png" data-image="75876"></figure>
<p><strong>J Dietrich</strong><strong>, Accessibility QA Tester/Development Support </strong></p>
<p>A beautiful story about the different types of grief, and how it affects us and those around us, set in a fictional version of the Philippines. Until Then offers stunning visuals, with well- executed pixel art that pulls you in and doesn't let you go. The story hits right where it's supposed to in your mind and heart and had me crying on many occasions. A slow build up in the lives of people that are inextricably tied to one another through tragedy and hope. </p></div>]]></body>
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                <title>Announcing Intergalactic: The Heretic  Prophet, a New Franchise From Naughty  Dog</title>
                <link>https://www.naughtydog.com/blog/intergalactic_the_heretic_prophet_announcement</link>
                <pubDate>Thu, 12 Dec 2024 19:58:00 -0800</pubDate>
                <author>Neil Druckmann</author>
                <guid>75043</guid>
                <url>https://www.naughtydog.com/blog/intergalactic_the_heretic_prophet_announcement</url>
                <slug>intergalactic_the_heretic_prophet_announcement</slug>
                <body><![CDATA[<p><br></p>
<p>We’re back! You have been dying to know what’s next for us, and I’m thrilled to finally be able to answer: Naughty Dog’s next game is Intergalactic: The Heretic Prophet, currently in development for the PlayStation 5 console. We’ve been working on this brand-new adventure since 2020! This game is shaping up to be our wildest, most creative story yet. If you haven’t already, check out the announcement trailer:</p>
<figure><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/o7TVPoxwi74" frameborder="0" allowfullscreen=""></iframe></figure>
<p>Intergalactic stars our newest protagonist, Jordan A. Mun, a dangerous bounty hunter who ends up stranded on Sempiria – a distant planet whose communication with the outside universe went dark hundreds of years ago. In fact, anyone who’s flown to it hoping to unravel its mysterious past was never heard from again. Jordan will have to use all her skills and wits if she hopes to be the first person in over 600 years to leave its orbit.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/ND_Screenshot_001.png" data-image="75051"></figure>
<p>Beyond that, we’re keeping everything about the story under wraps – at least for now. What we can tell you is that this game lives up to the Naughty Dog tradition of creating an emotional, character-driven epic journey. Our narrative goals are rivaled only by our gameplay ambitions. This will be the deepest gameplay in Naughty Dog’s history, taking our learnings from our previous franchises and pushing them beyond anything we’ve ever done before.</p>
<p>Jordan is played by the talented Tati Gabrielle, who leads a stellar cast (pun intended!). Eagle-eyed players might spot some of the other cast members in the trailer. We’ll reveal more of our ensemble down the line.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/ND_Screenshot_002.png" data-image="75052"></figure>
<p>Our incredible voyage into the cosmos also needs an equally incredible soundtrack. As tremendous fans of their work, I’m excited to announce our collaboration with Trent Reznor and Atticus Ross who’ll be scoring Intergalactic! The guys are cooking, and the trailer is just a small tease of their work for the game.</p>
<p>We know you’re eager for more – and trust us, we’re very eager to share more with you. For now, though, it’s time to put our heads back down and keep cranking away on Jordan’s adventure.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/ND_Screenshot_003.png" data-image="75053"></figure>
<p><br></p>
<p>On behalf of the entire team at Naughty Dog, thank you to all our fans! Your support allows us to work on our dream games, bringing these wonderful new worlds and characters to life. We can’t wait to show you more! </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/ND_Screenshot_004.png" data-image="75054"></figure>
<p>See you on the other side,</p>
<p>Neil Druckmann</p>
<p>Naughty Dog Studio Head</p>
<h2><br>Intergalactic: The Heretic Prophet Wallpapers<br></h2><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Jordan_Wallpaper_4KNoLogo.png" data-image="76077" alt="Desktop" style="opacity: 1;"><figcaption>Desktop</figcaption></figure>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Jordan_Wallpaper_4K.png" data-image="76076" alt="Desktop With Logo" style="opacity: 1;"><figcaption>Desktop With Logo</figcaption></figure>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Jordan_Wallpaper_UltrawideNoLogo.png" data-image="76079" alt="Ultrawide" style="opacity: 1;"><figcaption>Ultrawide</figcaption></figure>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Jordan_Wallpaper_Phone.png" data-image="76078" alt="Phone" style="opacity: 1;"><figcaption>Phone</figcaption></figure>]]></body>
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                <title>The Last of Us Part II Remastered Comes to PC April 3, 2025</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_2_remastered_pc_announcement</link>
                <pubDate>Thu, 12 Dec 2024 19:08:00 -0800</pubDate>
                <author>Jonathon Dornbush</author>
                <guid>74827</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_2_remastered_pc_announcement</url>
                <slug>the_last_of_us_part_2_remastered_pc_announcement</slug>
                <body><![CDATA[<p>We here at Naughty Dog are thrilled to finally announce that The Last of Us Part II Remastered will be available on PC via Steam and the Epic Games Store on April 3, 2025. </p>
<p>Originally released for the PlayStation 5 console earlier this year, Part II Remastered allows players to continue the acclaimed story of The Last of Us with a definitive version featuring the award-winning campaign, new modes, improved quality, and more. But before we dive into how that experience is making the jump to PC be sure to watch our announcement trailer below. </p>
<figure><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/AsOJ1JJJ4Zc" frameborder="0" allowfullscreen=""></iframe></figure>
<p>The Last of Us Part II Remastered is designed to let players who have never experienced this story to do so in the best way possible, while also offering those replaying the story to deepen their appreciation for its creation, mechanics, and all the incredible work done by our team at Naughty Dog. </p>
<p>“We’re all thrilled to bring The Last of Us Part II to the PC audience, including all the great new features we added in the Remastered version for PS5,” The Last of Us Part II Remastered Game Director Matthew Gallant said. “We hope players enjoy the captivating story, rich combat mechanics, extensive behind-the-scenes commentary, and test their skills in the roguelike mode No Return. We’re working hard to ensure that the game feels great on this new platform, and has the high performance and robust features that PC players expect.” </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/T2R-PC_AnnounceTrailer_Screenshot_Disclaimer_008.png" data-image="74839"></figure>
<p>Part II Remastered for PC, made along with our development partners at Nixxes Software and Iron Galaxy Studios, features the award-winning campaign focused on Ellie and Abby’s thrilling journeys, and brings with it all the new features the PS5 version introduced. That includes our thrilling and fan-favorite No Return roguelike mode, a series of levels left on the cutting room floor featuring developer commentary called the Lost Levels, a Guitar Free Play mode, and more. You can read about these in our original deep dive about <a href="https://www.naughtydog.com/blog/the_last_of_us_part_ii_remastered_announcement" target="_blank" rel="noreferrer noopener">Part II Remastered features</a> to learn more, but we can’t wait for a whole new set of players to experience these offerings. </p>
<p>We’re also proud to confirm Part II Remastered will be newly optimized and enhanced for PC. The teams at Nixxes and Iron Galaxy have been hard at work in concert with Naughty Dog to ensure The Last of Us Part II Remastered is a thrill for PC players from the jump. We’ll be delving further into the PC-specific features and specs as we get closer to launch. </p>
<p>“We are honored and excited to be working closely together with Naughty Dog and Iron Galaxy on bringing The Last of Us Part II Remastered to PC. Our highly skilled and motivated team is working hard to make sure players have a great experience on PC. We're combining our experience, in-house technology, and passion for this game series to deliver a scalable and high-performance port that players expect from us,” Coen Frauenfelder, PC Product Director at Nixxes, said. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/T2R-PC_AnnounceTrailer_Screenshot_Disclaimer_004.png" data-image="74838"></figure>
<p>Ahead of its launch, you can wishlist The Last of Us Part II Remastered on both Epic and Steam: </p>
<p><a href="https://store.steampowered.com/app/2531310/" target="_blank" rel="noreferrer noopener">Steam Wishlist Link</a> </p>
<p><a href="https://store.epicgames.com/p/the-last-of-us-part-ii-remastered">Epic Games Store Wishlist link</a></p>
<p>The Last of Us Part II Remastered is intended to be the definitive way to play a game that has meant so much to our studio and to so many players as well. We are so excited to offer this adventure for the first time on a new platform and bring Ellie and Abby’s emotional, unforgettable adventure to a new audience (and to those of you wanting to experience it again as well!). </p>
<p>While we’re excited to share more with you in the months ahead of launch, if you haven’t already, be sure to play The Last of Us Part I on PC, available via Steam and the Epic Games Store, and catch up on the story before Part II Remastered arrives. </p>]]></body>
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                <title>Photo Mode Collection: No Return</title>
                <link>https://www.naughtydog.com/blog/photo_mode_collection_no_return</link>
                <pubDate>Thu, 26 Sep 2024 07:01:00 -0700</pubDate>
                <author>Colin Stevens</author>
                <guid>73367</guid>
                <url>https://www.naughtydog.com/blog/photo_mode_collection_no_return</url>
                <slug>photo_mode_collection_no_return</slug>
                <body><![CDATA[<p>As part of The Last of Us Day 2024, we invited fans to snap their best Photo Mode shots from No Return, the roguelike survival mode in The Last of Us Part II Remastered. Beloved characters like Lev, Dina, Tommy, and more can be played in No Return, giving players a chance to see what the world of The Last of Us is like in their shoes – with their own tailored loadouts and playstyles. Naturally, fans delivered with some incredible shots that we’re proud to share with you today.</p>
<p>In previous Photo Mode challenges, fans submitted incredible photos that highlighted the <a href="https://www.naughtydog.com/blog/photo_mode_collection_the_last_of_us_part_ii_remastered">new features of The Last of Us Part II Remastered</a>, the <a href="https://www.naughtydog.com/blog/photo_mode_collection_terrifying_infected">terrifying Infected</a> you face throughout the series, <a href="https://www.naughtydog.com/blog/photo_mode_collection_breathtaking_environments">breathtaking environments</a> found across The Last of Us games, and the <a href="https://www.naughtydog.com/blog/photo_mode_collection_unforgettable_characters">unforgettable characters</a> introduced since the Outbreak first occurred. We loved seeing all the awesome Photo Mode images you captured for this No Return challenge, and it was extremely difficult to narrow it down to the images that we ultimately decided to showcase. Check them out below!<br></p><p>The featured images were submitted by:</p>
<p><a href="https://x.com/NickVPgamer/">@NickVPgamer</a>, <a href="https://x.com/tlouluvrr">@tlouluvrr</a>, <a href="https://x.com/Druig_ru/">@Druig_ru</a>, <a href="https://x.com/UkkoVP/">@UkkoVP</a>, <a href="https://x.com/FrameCaptureVP">@FrameCaptureVP</a>, <a href="https://www.instagram.com/tlouphotographer/">@tlouphotographer</a>, <a href="https://x.com/shadow_I1/">@shadow_I1</a>, <a href="https://www.instagram.com/raysofvp/">@raysofvp</a>, and <a href="https://x.com/GSmind89/">@GSmind89</a></p>
<p>Don’t forget to read our <a href="https://www.naughtydog.com/blog/the_last_of_us_day_2024">blog post</a> that shares what we’re doing to celebrate the franchise for TLOU Day this year. Follow us on <a href="https://x.com/Naughty_Dog">Twitter</a>, <a href="https://www.instagram.com/naughty_dog_inc/">Instagram</a>, <a href="https://www.facebook.com/naughtydog/">Facebook</a>, <a href="https://www.threads.net/@naughty_dog_inc">Threads</a>, and now <a href="https://www.tiktok.com/@naughtydog">TikTok</a> to stay up to date with Naughty Dog news and to see more Photo Mode shots - we feature a fan-submitted piece every Monday sent through <a href="https://naughty-dog.tumblr.com/ugc">this link</a>.</p>
<p>If you haven’t gotten your hands on No Return, <a href="https://www.playstation.com/en-us/games/the-last-of-us-part-ii-remastered/">The Last of Us Part II Remastered</a> is now available on PlayStation 5. Players who purchased The Last of Us Part II on PlayStation 4 can upgrade to The Last of Us Part II Remastered for $10 USD. For more information on how to upgrade, visit the <a href="https://store.playstation.com/en-us/product/UP9000-PPSA10662_00-THELASTOFUSPART2" target="_blank">PlayStation Store</a>. For more info on what The Last of Us Part II Remastered offers, <a href="https://www.naughtydog.com/blog/the_last_of_us_part_2_remastered_features_launch" target="_blank">check out our blog</a> that dives deep into the game’s features.</p>
<p>*By tagging your screenshots with #TLOUPhotoMode and @Naughty_Dog, you give SIE permission to share your content on SIE websites and social media channels. Posts must not contain personal information or content that is defamatory, harmful, offensive or otherwise violates the rights or interests of SIE or third parties.</p>]]></body>
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                <title>Celebrating The Last of Us Day 2024</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_day_2024</link>
                <pubDate>Thu, 26 Sep 2024 07:00:00 -0700</pubDate>
                <author>Jonathon Dornbush</author>
                <guid>73551</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_day_2024</url>
                <slug>the_last_of_us_day_2024</slug>
                <body><![CDATA[<p>We here at Naughty Dog team are thrilled to continue celebrating The Last of Us Day with our incredible, passionate TLOU community. In our 11th year of honoring the franchise, our talented teams, and the tremendous group of fans that have supported us, we’re reflecting both on where the franchise started and how far it’s grown. </p>
<p>We’ve been so overjoyed by your reaction to The Last of Us Part II Remastered this past year. Since January, we’ve loved watching you all tackle nail-biting No Return runs, show off your musical talents in Guitar Free Play, and go behind-the-scenes of development with the Lost Levels. Seeing new and old fans alike gain a deeper appreciation for our team’s work, and find new elements of our games to love, motivates our team to continue creating amazing experiences for you. </p>
<p>For TLOU Day 2024, we’re excited to offer a few new goodies for more fans on PC, announcing some new merchandise, and more. Read on for a breakdown of this year’s celebrations. </p><h2>HBO Season 2 The Last of Us Day Teaser</h2>
<p>Season 2 of HBO’s The Last of Us is coming next year, and after your incredible reaction to the first look just a few weeks ago, we and HBO couldn’t wait to show you more of what’s in store. And thankfully, the wait wasn’t that long! Be sure to watch the jam-packed new TLOU Day Teaser for season two of the returning series.<br></p><figure><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/BOsAJ7oe2QE" frameborder="0" allowfullscreen=""></iframe>?si=cMAWjbrvLuQdxVRg</figure>
<p>Let us know what your favorite moment from the trailer is on social media – what scenes you recognize from the game, and what new glimpses you caught, too.</p><h2>TLOU Part I on PlayStation Plus </h2>
<p>While you wait for season 2 in 2025, maybe you want to refresh your memory on the story that started it all – or play it for the first time. We have exciting news for PlayStation Plus subscribers at the Extra and Premium Tiers! </p>
<p>The Last of Us Part I is <a href="https://blog.playstation.com/2024/09/26/the-last-of-us-joins-playstations-30th-anniversary-celebrations/" target="_blank">now available</a> as part of the PS Plus libraries at those tiers.* PlayStation 5 players can jump into our from-the-ground-up remake of the original TLOU. Explore the story of Joel and Ellie’s journey across America, enjoying the full campaign and the Left Behind standalone DLC, both with remade visuals, improved gameplay, and 3D audio enhancements. </p>
<h2>New Steam Assets </h2>
<p>It's been a joy to see so many new players fall in love with The Last of Us Part I since its launch on PC in 2023. To celebrate TLOU Day this year, we wanted to offer a host of new Steam bonuses. </p>
<p>Starting today, Steam owners can purchase new TLOU-themed animated stickers, avatars, and more via the <a href="https://store.steampowered.com/points/shop/app/1888930" target="_blank">Steam Points Shop</a>. And among our new offerings is a The Last of Us-themed Steam Deck Startup Movie, featuring a take on the iconic The Last of Us’ original opening. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/SteamDeck_16x9_A.gif" data-image="73585" alt="The Last of Us Part I Steam Deck Animation"><figcaption>The Last of Us Part I Steam Deck Animation</figcaption></figure>
<p>But the mold featured in this new startup animation was home grown by our own Graphic Designer Jason Ferry. Here was his creative approach to sprouting, capturing, and adapting a real-life mold into this intro: </p>
<blockquote>“The Steam Deck animation is a timelapse of slime mold growing over a few days. I wanted the mold to grow into the shape of the Steam Deck logo so it felt more tactile and less like generic stock footage. To do this, I tried a bunch of different methods from 3D printing mazes to creating cookie cutters in the shape of the logo, but the best results came when the mold was grown upside down and baited with an oat flake.” </blockquote>
<p>You can also check out some of Jason’s in-progress development of the mold in the photos below:</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/JasonFerry_SlimeMold_004.png" data-image="73582"><figcaption>Frames for the mold to grow into the shape of both the Steam Deck and Naughty Dog logos</figcaption></figure>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/JasonFerry_SlimeMold_001.png" data-image="73583"><figcaption>Growing the mold during Jason's tests</figcaption></figure>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/JasonFerry_SlimeMold_003.png" data-image="73584"><figcaption>The mold taking on the shape of the Steam Deck logo</figcaption></figure>
<h2>New The Last of Us Merchandise </h2>
<p>We’re excited to reveal a few new offerings commemorating TLOU Day 2024. The first <a href="https://www.youtooz.com/collections/the-last-of-us" target="_blank" rel="noreferrer noopener">Youtooz The Last of Us collectibles</a> are available for preorder starting later today. We’re thrilled to showcase the first in this new line of TLOU figures with Joel and the Clicker. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/tlou-drop1_render_square.png" data-image="73586"></figure>
<p> In our continued partnership with our friends at <a href="https://www.gallerynucleus.com/" target="_blank" rel="noreferrer noopener">Gallery Nucleus</a>, they are offering a new limited-run print that was previously showcased as part of last year’s TLOU 10th anniversary gallery show. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/GN-TLOU-Day-Print.png" data-image="73587"></figure>
<p>Additionally, new Joel and Ellie posable figures are now available for preorder from <a href="https://gear.playstation.com/brands/the-last-of-us" target="_blank">Spin Master</a>. </p>
<p>And last but not least, a whole new set of TLOU merchandise is available at the <a href="https://gear.playstation.com/brands/the-last-of-us" target="_blank">PlayStation Gear store</a>**. Check out the Seraphite jacket replica, the Look for the Light t-shirt, a cassette tape ornament, and a giraffe plushie keychain. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/insertcoin_jacket.png" data-image="73588"></figure>
<p>Thank you so much for celebrating The Last of Us Day for over a decade with us. It continues to be our team’s great honor to know how many of you have been moved by the games we make. The beautiful fan art, wonderfully detailed cosplay, and so much more you share stuns us daily, and we’re so thankful for your support. </p>
<p>If you haven’t already, be sure to check out our <a href="https://www.naughtydog.com/blog/photo_mode_collection_no_return" target="_blank">The Last of Us Day photo mode spotlight results</a> – thank you to everyone who participated – and as always, we’re grateful to continue celebrating TLOU Day alongside you. </p>
<p><em>*Game Catalog varies over time, region/country, and plan. PS Plus is subject to a recurring subscription fee taken automatically until cancellation. Terms apply: <a href="http://play.st/psplus-usageterms" target="_blank">play.st/psplus-usageterms</a>. </em></p>
<p><em>**Availability limited to certain countries. See <a href="https://gear.playstation.com/splash" target="_blank">PlayStation Gear store</a> for details. </em></p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOUDay_Blog_Animations.gif" data-image="73665"></figure>
<p><em><br></em></p>]]></body>
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                <title>Photo Mode Collection: The Last of Us Part II Remastered</title>
                <link>https://www.naughtydog.com/blog/photo_mode_collection_the_last_of_us_part_ii_remastered</link>
                <pubDate>Thu, 25 Jan 2024 08:59:00 -0800</pubDate>
                <author>Faith Ries</author>
                <guid>69417</guid>
                <url>https://www.naughtydog.com/blog/photo_mode_collection_the_last_of_us_part_ii_remastered</url>
                <slug>photo_mode_collection_the_last_of_us_part_ii_remastered</slug>
                <body><![CDATA[<p>We here at Naughty Dog released <a href="https://www.playstation.com/en-us/games/the-last-of-us-part-ii-remastered/" target="_blank" rel="noreferrer noopener">The Last of Us Part II Remastered</a> last week, and our team has loved to see so many of you enjoying its new features. From your excitement over tackling Daily Runs in No Return, to diving into Lost Levels, to mastering your favorite instrument in Guitar Free Play, to unlocking new skins for Ellie and Abby, we’re overwhelmed by your response. </p>
<p>As you dig into everything Part II Remastered has to offer, you’ve snapped some incredible photos along the way that beautifully showcase these features using its enhanced Photo Mode. Our first Photo Mode challenge centered around Part II Remastered is an effort to celebrate the stunning creativity of your shots so far! </p>
<p>Below is a collection of Photo Mode submissions from members of our virtual photography community highlighting some of their favorite features in The Last of Us Part II Remastered. </p><p><a href="https://twitter.com/FrameCaptureVP"></a>The featured submissions above are by:  </p>

<p><a href="https://twitter.com/discophotomode">@discophotomode</a>, <a href="https://twitter.com/DotPone">@DotPone</a>,<a href="https://twitter.com/FrameCaptureVP">@FrameCaptureVP</a>, <a href="https://twitter.com/gabedoesvp/">@gabedoesvp</a>, <a href="https://twitter.com/HopefulPablito/">@HopefulPablito</a>, <a href="https://twitter.com/illia_kor">@illia_kor</a>, <a href="https://twitter.com/OuterRimsPhoto/">@OuterRimsPhoto</a>, <a href="https://twitter.com/Sarokeye">@Sarokeye</a>, <a href="https://twitter.com/sorathluna">@sorathluna</a>, <a href="https://twitter.com/TakaSanGames/">@TakaSanGames</a>, and <a href="https://twitter.com/WaveRC_">@WaveRC</a>.</p>

<p>You all wowed us again with your Photo Mode work, and we’re so honored to see you all digging into the new and returning tools as you create these incredible works. To our virtual photography community, we hope The Last of Us Part II Remastered inspires you to reach new creative heights and that you’ll continue to share your photos with us. We’re grateful to the community that has sprung up around the mode. </p>

<p>Thank you to all who submitted Photo Mode creations for this challenge! If your photos weren’t selected this time, don’t worry, because we have plenty of opportunities to be featured coming up. We just kicked off a new, weekly community spotlight for your creations called Photo Mode Mondays. To submit your photos to be considered for Photo Mode Mondays, you can do so via <a href="https://naughty-dog.tumblr.com/ugc?sf271416252=1" target="_blank" rel="noreferrer noopener">this submission form</a>. Don’t forget to add your social media handle(s) so we can tag you! </p>

<p>The Last of Us Part II Remastered is the definitive way to experience Ellie and Abby’s stories and is <a href="https://www.playstation.com/en-us/games/the-last-of-us-part-ii-remastered/">now available on PlayStation 5</a>. Players who purchased The Last of Us Part II on PS4 can upgrade to The Last of Us Part II Remastered on the PS5 for a fee. For more information on how to upgrade, visit the <a href="https://store.playstation.com/en-us/product/UP9000-PPSA10662_00-THELASTOFUSPART2" target="_blank" rel="noreferrer noopener">PlayStation Store</a>. And for more info on what The Last of Us Part II Remastered offers, <a href="https://www.naughtydog.com/blog/the_last_of_us_part_2_remastered_features_launch" target="_blank" rel="noreferrer noopener">check out our blog deep diving into the game’s features.</a> </p>]]></body>
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                <title>Dive Deeper into New The Last of Us Part II Remastered Features, Out Jan. 19</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_2_remastered_features_launch</link>
                <pubDate>Tue, 16 Jan 2024 07:00:00 -0800</pubDate>
                <author>Jonathon Dornbush</author>
                <guid>68858</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_2_remastered_features_launch</url>
                <slug>the_last_of_us_part_2_remastered_features_launch</slug>
                <body><![CDATA[<p>The Last of Us Part II Remastered launches January 19, and we here at Naughty Dog are so thrilled to offer new and returning players the definitive way to experience Ellie and Abby’s story. Coupled with new behind-the-scenes features and new modes, Part II Remastered is intended to let players dive deeper into the story and gameplay than they ever have before. </p>
<p>Ahead of launch later this week, we’re excited to showcase a new features trailer, that digs a little further into all the ways The Last of Us Part II Remastered enhances the original release. Check it out below: </p>
<figure><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/5J2JEinZZRc" frameborder="0" allowfullscreen=""></iframe></figure>
<p>For returning players who have been waiting to jump into the remastered version the $10 upgrade will be available as Part II Remastered launches! If you’re an existing digital or physical owner of The Last of Us Part II on the PlayStation 4 console, head on over to the <a href="https://store.playstation.com/en-us/product/UP9000-PPSA10662_00-THELASTOFUSPART2" target="_blank">PlayStation Store</a> as soon as Part II Remastered is available to purchase the upgrade. If you own The Last of Us Part II via a disc, you must insert disc copies into your PS5 via a disc drive to download and play the digital version of The Last of Us Part II Remastered. You’ll be able to import existing saves from the original PS4 game and pick up from where you left off. Existing Trophy progress will also migrate to The Last of Us Part II Remastered. </p>
<p><strong>No Return mode</strong> </p>
<p>Speaking of trophies, Part II Remastered’s exciting new single-player roguelike survival mode No Return comes with its own set of <a href="https://twitter.com/Naughty_Dog/status/1745868362868310172" target="_blank">new trophies</a> that should encourage you to dig into everything the mode has to offer. With a roster of 10 characters, including some never before playable in the world of The Last of Us, new gameplay mods, and so much more, we’re thrilled for all of you to jump into this new addition to the world of The Last of Us. No Return also integrates a number of Part II Remastered’s accessibility features, and combined with the ability to create custom runs that allow you to take on runs as you see fit, we look forward to hearing about your time with No Return. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/No-Return-008.png" data-image="68880"></figure>
<p>And before you kick off your first No Return run, be sure to check out our <a href="https://www.naughtydog.com/blog/the_last_of_us_part_2_remastered_no_return" target="_blank">primer on the roguelike survival mode new to The Last of Us Part II Remastered</a>. We can’t wait to see how your Daily Run scores stack up against others on the leaderboards! </p>
<p><strong>Guitar Free Play </strong><strong>and more features</strong> </p>
<p>While No Return is designed to let players engage with The Last of Us Part II Remastered’s combat on a deeper level, it’s one of several <a href="https://www.naughtydog.com/blog/the_last_of_us_part_ii_remastered_announcement" target="_blank">new features included in Part II Remastered</a>. Be sure to watch the features trailer above if you haven’t already for a rundown of the full experience, which also includes Guitar Free Play. This mode will let you fully immerse yourself in our guitar-playing minigame while you play as Joel, Ellie, and The Last of Us composer Gustavo Santaolalla, and strum on the guitar, banjo, and steel resonator. Use FX pedals to modulate your performance, and test out your musical expertise with a fan favorite feature we’re so happy to spotlight in its own mode. </p>
<p>Part II Remastered features new additions to our suite of accessibility features, like Speech to Vibrations and Cinematic Descriptions, which we previously included in The Last of Us Part I. We’re excited to bring these features to the Part II Remastered experience, as we also are to introduce Speedrun Mode, which we also introduced in Part I. W<span dir="ltr">e’ve also made some additions like dynamic lighting, Frame Forward, Gaze Direction, and new frame and logo options for Photo Mode, and we’re delighted to share that Photo Mode will be usable in No Return as well, ensuring you can capture all the unexpected and thrilling moments from your runs.</span> </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/t2-remastered-gameplay-12-Copy.png" data-image="68878"></figure>
<p><strong>Inside The Last of Us Part II Remastered’s development </strong></p>
<p>We’ve also included features we hope will give you a deeper appreciation for the game and its development. That includes hours of new developer commentary accompanying cinematics from Neil Druckmann, Halley Gross, Laura Bailey, Troy Baker, Ashley Johnson, and Shannon Woodward. There are also three Lost Levels that show early-development slices of levels that didn’t make it into the final game. Those sequences - Boar Hunt, Jackson Party, and Sewers - include developer commentary explaining the intention and plans for these sections, which you can hear by activating them via interactables strewn throughout these levels. </p>
<p>To further offer a glimpse behind-the-scenes of The Last of Us Part II’s production, we’re excited to share that <a href="https://www.youtube.com/watch?v=TxCrkSlOVa8" target="_blank">Grounded II: Making The Last of Us Part II</a> will be added to The Last of Us Part II Remastered in a post-launch update, (release date TBA) and be available to watch online (release date TBA). A sequel to the original Grounded documentary for The Last of Us, the documentary will offer an in-depth look at Part II’s original development. Stay tuned to Naughty Dog’s social channels for updates on when to expect it. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/t2-remastered-gameplay-13-Copy.png" data-image="68879"></figure>
<p>In the meantime, be sure to check out our awesome Features trailer if you haven’t watched it already. As you dive into your adventure on January 19, let us know how you’re faring against No Return’s Daily Runs and share your Part II Remastered Photo Mode shots from the mode with us using the hashtag #NoReturn! We’ll be sharing some of our favorites in the weeks to come on the official Naughty Dog Twitter. </p>
<p>From all of us at Naughty Dog, we’re so thankful to those of you returning to this story with The Last of Us Part II Remastered; and to all of our new players – welcome! We’re grateful for your support in allowing us to craft experiences that mean so much to our team and to know how much they mean to you. </p>]]></body>
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                <title>An Update on The Last of Us Online</title>
                <link>https://www.naughtydog.com/blog/an_update_on_the_last_of_us_online</link>
                <pubDate>Thu, 14 Dec 2023 15:52:00 -0800</pubDate>
                <author>Naughty Dog</author>
                <guid>68104</guid>
                <url>https://www.naughtydog.com/blog/an_update_on_the_last_of_us_online</url>
                <slug>an_update_on_the_last_of_us_online</slug>
                <body><![CDATA[<p>We realize many of you have been anticipating news around the project that we’ve been calling The Last of Us Online. There’s no easy way to say this: We’ve made the incredibly difficult decision to stop development on that game. </p>
<p>We know this news will be tough for many, especially our dedicated The Last of Us Factions community, who have been following our multiplayer ambitions ardently. We’re equally crushed at the studio as we were looking forward to putting it in your hands. We wanted to share with you some background of how we came to this decision. </p>
<p>The multiplayer team has been in pre-production with this game since we were working on The Last of Us Part II – crafting an experience we felt was unique and had tremendous potential. As the multiplayer team iterated on their concept for The Last of Us Online during this time, their vision crystalized, the gameplay got more refined and satisfying, and we were enthusiastic about the direction in which we were headed.</p>
<p>In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage. </p>
<p>We are immensely proud of everyone at the studio that touched this project. The learnings and investments in technology from this game will carry into how we develop our projects and will be invaluable in the direction we are headed as a studio. We have more than one ambitious, brand new single player game that we're working on here at Naughty Dog, and we cannot wait to share more about what comes next when we’re ready. </p>
<p>Until then, we’re incredibly thankful to our community for your support throughout the years. </p>]]></body>
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                <title>Naughty Dog’s Favorite Games of 2023</title>
                <link>https://www.naughtydog.com/blog/naughty_dogs_favorite_games_of_2023</link>
                <pubDate>Mon, 11 Dec 2023 09:59:00 -0800</pubDate>
                <author>Naughty Dog</author>
                <guid>64413</guid>
                <url>https://www.naughtydog.com/blog/naughty_dogs_favorite_games_of_2023</url>
                <slug>naughty_dogs_favorite_games_of_2023</slug>
                <body><![CDATA[<p>Developers across the industry delivered an incredible lineup of games in 2023. From the thrilling web-slinging action of Marvel’s Spider-Man 2, to sailing dangerous waters in Dredge, to the deep worldbuilding of Baldur’s Gate 3’s Dungeons & Dragons-inspired adventures, to so many more adventures than we could name, this year wowed us with memorable and varied gaming experiences. To celebrate 2023’s impressive lineup, we asked some of our developers which games they couldn’t pull themselves away from, and here are a few of the titles that captivated them most. </p><h1>Alan Wake II</h1><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Alan-Wake-2.jpg" data-image="64427" style="opacity: 1;"></figure>
<ul></ul><h3>Ashley Jane Morrow, Producer </h3>
<p>Alan Wake II is my favorite game of 2023 because of its groundbreaking approach to survival horror and its immersive storytelling that expands the narrative universe into other Remedy games. Seamlessly blending horror and comedy, Alan Wake II crafts an experience that keeps players engaged while also incorporating various media forms in an innovative way. The dynamic environments add a unique layer to its gameplay, which allows players to manipulate their surroundings to gain strategic advantages. It’s so good! A round of applause for Remedy! </p>
<p><br></p>
<ul></ul><h1>Baldur’s Gate 3</h1><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Baldurs-Gate-3.jpeg" data-image="64428" style="opacity: 1;"></figure><h3>Patrick Goss, Director of Quality Assurance</h3>
<p>As an old school D&D player, the Forgotten Realms games have always been as close as I felt I could get to replicating the experience of sitting down with friends and using pen and paper. But with apologies to an all-time favorite in Neverwinter Nights, it took Baldur’s Gate 3 to really get the 20-sided dice rolling… literally! The freedom Baldur’s Gate 3 gave me to choose what kind of character I wanted to play and how to react both tactically and narratively to situations is second to none. From character creation, to replaying events with a wildly different cast, to epic and challenging boss fights, it hits every note for people like me that love to sink neck deep into a state-of-the-art RPG. It’s a super polished game, and I’m a massive fan both personally and professionally of what Larian Studios accomplished. <br></p>
<h3>Melanie Jorgensen, Operations Specialist</h3>
<ul></ul>
<p>Baldur's Gate 3 is absolutely my favorite game of 2023! I’ll start with its stunningly beautiful graphics. Each act is packed full of gorgeous fantasy details. I love the little things - the different outfits, backgrounds, and character art. I've spent hours customizing my characters, adding all those little details that make them unique. </p>
<p>I've lost count of the hours I've spent getting to know my companions, each with their own distinct personalities. It's hilarious and heartwarming at the same time. I can really appreciate the immense work and love put into this game by the developers. I mean, I've clocked nearly 190 hours on a single solo campaign! Playing Baldur's Gate 3 inspired me to play real D&D with my husband. We’ve now run three exciting campaigns with friends! Overall, Baldur’s Gate 3 was a remarkable experience. <br></p>
<ul></ul><h1>Bramble: The Mountain King</h1><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Bramble-the-mountain-king.jpg" data-image="64429" style="opacity: 1;"></figure><h3>Mariah Morris, Associate Producer</h3>
<p>Bramble: The Mountain King is a witch’s house made of gingerbread: I ate the entire door, and then it threw me into an oven. It’s a masterclass in folk horror that makes the most of the simplest game mechanics: run, hide, and DON’T be seen! </p>
<p>The stealth sequences are tense and unsettling, the monsters are behemoth and deadly. You'll be holding your breath praying the gods are hearing your pleas for mercy. Every set piece and environment in-between are grimly beautiful, whimsical, yet completely full of nightmares, from quiet moments to screaming crescendos, you'll feel as if a child-gobbling troll is swinging you by the ankle. By the end of it, I felt I had truly overcome Olle’s childlike fears and learned to be brave in the face of what goes bump in the night. One zillion gold stars for Dimfrost Studios! </p><h1>Chants of Sennaar</h1><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Chants-of-Sennar.jpg" data-image="64430" style="opacity: 1;"></figure><h3>Matthew Gallant, Game Director </h3>
<p>Chants of Sennaar is a beautiful game about deciphering a foreign language through observation while climbing the Tower of Babel. This may sound daunting, but the game is smartly designed to gradually unfold in complexity. The real magic trick is recognizing that language and culture are deeply connected, so the narrative world-building and the vocabulary puzzle-solving reinforce each other. Sennaar creates these wonderful lightbulb moments when you recognize how two similar glyphs are related, or understand how one glyph modifies another, or finally piece together the meaning behind some inscrutable symbol. <br></p>
<ul></ul><h1>Cocoon</h1><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Cocoon.jpg" data-image="64431" style="opacity: 1;"></figure><h3>Evan Wells, Co-Head of Studio</h3>
<p>2023 has been packed full of amazing games so it's really hard to pick a favorite, but if I only get to highlight one, I'll have to choose Cocoon. The puzzle design is mind blowing! So many times, when I thought I was completely stumped, that “aha” moment would come and the solution became clear. I don’t know how the developers at Geometric Interactive so consistently pulled that off. And of course, the art direction was equally beautiful. It was an amazing experience the whole way through.</p><h1>Dredge</h1><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/dredge2.PNG" data-image="66844" style="opacity: 1;"></figure><h3>Sebastian Gromann, Art Director</h3>
<p>My favorite game of 2023 is Dredge. Unlike a lot of other brilliant-looking games this year, this one wasn’t initially on my (sonar) radar. I love Dredge's moments of immense relief. As a down-on-their-luck fisherman, I’m far out on the sea as the sun sets. I haul in the latest catch. It’s a Blacktip Reef Shark - finally! Reeling it in takes longer than I thought. It’s pitch black now and the music intensifies as a Lovecraftian sea monster starts chasing me. Trying to avoid colliding with boulders, while occasionally checking my map for the nearest inhabited island, I just baaarely make it into the safety of a harbor. I dock, breathe, sleep, sell my fish, upgrade my vessel - and I’m ready to try my luck again. I wonder what's to the east of where I was yesterday? Dredge was almost impossible for me to put down. </p><h1>Lies of P</h1><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Lies-of-P-Header.jpg" data-image="66950" style="opacity: 1;"></figure><h3>Trent Tharalson, Associate Recruiter </h3>
<p>Lies of P was by far the biggest surprise of the year for me. It's a retelling of a classic childhood tale in a SoulsBorne shell that rivals the very titles that gave the genre its name. I completely fell in love with every aspect of it, from the interesting bosses to the incredible soundtrack to the world as a whole. My favorite aspect of Lies of P is the combat, specifically the high-risk, high-reward loop of perfecting my parry timing instead of dodging out of the way. </p>
<p>It's rare for me to take the time to do a new game plus run in any game, let alone multiple runs, but trying new builds, new abilities, and uncovering various secrets exclusive to new game plus runs keep me coming back for more. 60 hours, three playthroughs and a Platinum trophy later I'm already itching to start playthrough number four. In a jam-packed year with countless games to play, I continued to make time for Lies of P again and again. </p><h1>Marvel’s Spider-Man 2</h1><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Spider-Man-2.jpg" data-image="64434" style="opacity: 1;"></figure><h3>Christina Drake, Recruiter</h3>
<p>I’m a diehard Spidey fan, and I knew Marvel’s Spider-Man 2 was going to be good. But I wasn’t prepared to have my mind blown by how truly incredible it is. The opening tutorial is one of the most impressive introductions to a game I have ever seen. Spider-Man is a superhero that both my two-year-old son and I love, and Marvel’s Spider-Man 2 has action-packed, age-appropriate content that aligns with my partner and I's parenting strategy in terms of content and education about accessibility, disabilities, and diversity. It gives my two-year-old the opportunity to hold the controller and feel equally involved in the story by playing as Miles Morales and to see ASL used by his deaf cousins in action. The narrative is compelling and emotionally complex, and a love letter to Spider-Man fans across generations. The high-caliber cinematics, extensive side quests, and many customization options allow our family to have a shared experience with this beloved franchise! </p><h1>Stray Gods: The Roleplaying Musical</h1><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Key_Art_-_THE_ROLEPLAYING_MUSICAL_1080p_PNG.png" data-image="67029" style="opacity: 1;"></figure><h3>Brian Sanders, Outsource Artist</h3>
<p>Mixing Greek mythology, urban fantasy, and musicals, Stray Gods: The Roleplaying Musical takes some of my favorite genres and creates a rare experience that I can’t help but sing about. </p>
<p>Playing as an interactive mystery, the story of Stray Gods places the player at the heart of a crime: the murder of an Idol, one of the last of the ancient Greek gods. Despite being centered around gods, the core of this story explores a wide breadth of the human experience, dealing with topics of finding yourself, love, trauma, connection, and fate. </p>
<p>I could sing praise endlessly for both the narrative and top-tier voice cast (including a few that fans of Naughty Dog will recognize), but the amazing roster of songs that drive the heart of this story bring everything about this game to the next level. The lyrics and rhythm shift based on your decisions as a player, propelling the story down branching paths as you uncover more of the overarching mystery. </p>
<p>A single playthrough gave me seven hours of solid gameplay, and each additional replay has given me vastly different experiences – new dialogue trees, new lyrics, new choices – along with a soundtrack playing on loop in my mind. <br></p><h1>Street Fighter 6</h1><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/street-fighter-6.jpg" data-image="64436" style="opacity: 1;"></figure><h3>Wasim Khan, Director of Character Technology</h3>
<p>I’ve had an emotional connection with Street Fighter since I was nine years old. It’s the franchise that inspired me to pursue a career in game development. Street Fighter 6 is a world-class fighting game that drips in style and confidence with fantastic art direction and a cast of characters both old and new. For me it's one of the most impressive fighting games ever created. <br></p>
<ul></ul><h1>Super Mario Bros. Wonder</h1><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Super-Mario-Bros-Wonder.jpg" data-image="64437" style="opacity: 1;"></figure><h3>Rochelle Snyder, Director of Communications</h3>
<p>I know I love a game when I wake up earlier than needed to get a turn in. The game that accomplished that this year was Mario Bros. Wonder. Listen, we all know the creative minds behind this franchise are delightfully askew oddballs and they really proved that out with this entry to the canon. </p>
<p>Yeah, sure, let’s make a game where I’m an elephant wearing overalls keeping time to a beat, jumping my way through the clouds dodging giant Bowser fists, while using my hat as a parachute. Why not. </p>
<p>Also, I don’t know who designed the Jump!Jump!Jump! level but I hope you’re happy with yourself. </p>
<p>Anyways…while remaining nostalgically formulaic, the worlds are well thought out, unique and masterfully designed. The new gameplay capabilities and addition of making rhythm central to the experience are fantastic additions that beautifully layer onto the tried-and-true Mario mechanics. This also allows for a pretty sprawling choice of individualized play that’s really cohesively packaged. This game is bubble gum but make it something Willy Wonka would hand you with a smirk. </p>
<p> </p>
<p> </p><h1>The Legend of Zelda: Tears of the Kingdom</h1><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/totk.jpg" data-image="66566" style="opacity: 1;"></figure><h3>Jeremy Yates, Co-Head of Art</h3>
<p>2023 was a masterful year for gaming, maybe the most complete in recent memory. That said, my favorite game pick has to go to The Legend of Zelda: Tears of the Kingdom. </p>
<p>TotK reminded me why we do what we do: To make something that’s genuinely fun to play. Link’s latest adventure is a masterclass in game design, art design, and storytelling. It’s difficult for a sequel not to feel like a mere expansion, but to me the sequel to The Legend of Zelda: Breath of the Wild stands on its own. Every boss battle feels unique and every encounter feels grounded in the universe that decades of Zelda games worked hard to establish. Thank you, Team Nintendo, for this gift to the games industry and players everywhere. </p><p>As we close the curtain on 2023, we want to thank the endlessly talented developers who created these incredible games. You inspire us daily and motivate us to reach new heights. To our fans, we can’t thank you enough for all the support and passion you share for the studio and our games. We hope you have a wonderful holiday season and find some time to play the games you love! </p>]]></body>
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                <title>The Last of Us Part II Remastered: Exploring the Roguelike Survival Mode, No Return</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_2_remastered_no_return</link>
                <pubDate>Tue, 05 Dec 2023 09:00:00 -0800</pubDate>
                <author>Jonathon Dornbush</author>
                <guid>63460</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_2_remastered_no_return</url>
                <slug>the_last_of_us_part_2_remastered_no_return</slug>
                <body><![CDATA[<p>The Last of Us Part II Remastered arrives for the PlayStation 5 console <a href="https://www.naughtydog.com/blog/the_last_of_us_part_ii_remastered_announcement" target="_blank">on January 19, 2024</a>. With it comes a slew of new behind-the-scenes content, technical enhancements to leverage the PS5 hardware, and new modes to ensure that whether you’re experiencing the award-winning sequel’s story for the first or fifth time, there’s something new to discover. </p>
<p>Preorders for both the standard version of the game, physically and digitally, as well as the W.L.F. Edition, are available starting today. And to mark the occasion, we’re excited to highlight one of the most expansive new additions: No Return, a single-player roguelike survival mode. Before we jump in, check out our trailer for the mode below. </p>
<figure><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/GQaceGrFIok" frameborder="0" allowfullscreen=""></iframe></figure>
<p>No Return is a new foray for the world of The Last of Us, built to spotlight Part II’s nuanced and engrossing gameplay in a unique way. Let’s dive a bit deeper into what you can expect from the mode. </p>
<h2>What Is No Return? </h2>
<p>No Return allows players to choose their own path and test their skills across runs of randomized encounters, throwing you into familiar spaces from The Last of Us Part II’s campaign, like Jackson, the Channel 13 News Station, and many more. These scenarios will be unfamiliar and even unexpected, though, with unique gameplay twists. But be warned: death is permanent in No Return, so if you fail a run midway, you’ll lose all weapons, items, and upgrades accumulated for that run and begin again with a fresh set of randomized scenarios. How you progress during any given run isn’t pre-defined – throughout a run, players will have to choose between different encounters, which will determine not only the type of gameplay mode you tackle, but also what rewards you may unlock, what potential modifiers you’ll encounter, and more. And in between each combat scenario, you’ll return to a Hideout, where you can prep and choose your next fight via a path laid out on a corkboard in these familiar locations. </p>
<p>Should you make it all the way to the end of a run, you’ll come up against one of six successively unlocked boss encounters (and after you’ve conquered them all, they will randomly cap off future runs) against some of Part II’s most memorable foes, but not necessarily in the ways you first fought them. Runs, whether they end in a victory or at the hands of a Clicker or Hunter midway through an encounter, culminate in a score and you’ll receive a rank based on your performance. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/s20231031_NoReturn_006_WM.png" data-image="63510"><figcaption>The Last of Us Part II Remastered - Fighting the Rat King</figcaption></figure>
<p>That next run will be unique from the one before it, offering a fresh set of encounters each time you play. No Return’s challenges fall into four different types – Assault, which pits you against waves of enemies; Capture, in which you have to break into a safe full of valuable supplies enemies are guarding; Holdout, during which you and an AI-controlled buddy defend against Infected swarming around you; and Hunted, in which you need to survive until the timer runs out against continuous enemy reinforcements. </p>
<p>Each type can take place in a variety of locations, and to continue ensuring each run feels fresh and distinct from what’s come before, Mods will randomly be applied to encounters. Choosing to take on modded challenges affects the rewards you’ll receive. We don’t want to spoil the full list, but these will test your skills in some fun and surprising ways, including mods like enemies dropping pipe bombs upon death, a thick fog enveloping the encounter map, and more. We’re excited for fans to experience the full suite of Mods in-game, as they offer some truly exciting twists to any given encounter. </p>
<p>Gambits are optional dynamic challenges that can further spice up any given round. From needing to land a number of headshots to dodging melee attacks, Gambits can both help you solidify a plan going into a challenge or offer up an opportunity to expand your strategy while working toward additional resources for that run. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/s20231031_NoReturn_005_WM.png" data-image="63509"></figure>
<p>Speaking of resources, as players of The Last of Us Part II will already be familiar with, the campaign features a number of upgradeable weapons for Ellie and Abby’s arsenal, as well as skill upgrade trees. These ideas carry over to No Return, but upgrades reset after each run, so you’ll have to make difficult choices as you progress about which weapon upgrades to spend your acquired resources on or what skills you think might offer the best edge in upcoming encounters. Which weapons drop also varies from run to run, which will further impact which upgrade paths you may want to, or need to, take to ensure survival.<br></p>
<h2>No Return's Metagame </h2>
<p>In addition to purely trying to survive a run, No Return offers a host of metagame objectives and unlockables that carry over from run to run, so that even if you can’t quite make it to a boss fight, you’re still working toward new characters, skins, and more. </p>
<p>No Return starts off with Ellie and Abby as playable characters, but one of the ways we wanted to offer player choice is with a wider suite of characters you can unlock, including some playable for the first time in the franchise. By progressing through various Challenges, you can unlock Ellie’s fellow Jacksonites Dina, Joel, Tommy, and Jesse, while Abby’s companions Lev, Yara, Mel, and Manny are all also unlockable. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/s20231031_NoReturn_009_WM.png" data-image="63512"></figure>
<p>Each character has unique traits that offer different playstyles. Dina, for example, comes equipped with trap and stun bomb recipes from the jump, and has an upgrade in her skill tree to craft double the amount of bombs, while Abby comes with a melee upgrade recipe and heals on melee hits. We hope the variety allows players to not only invest in the playstyles they love but also test out mechanics they may use less often.<br></p>
<p>Challenge tracks are associated with each playable character and the mode overall, and completing these objectives will unlock everything from new playable characters to new skins to gameplay twists like Gambits, Buddies, and more. </p>
<p>Though runs are randomized, you can separately take on custom runs that allow you to toggle on or off various factors that affect No Return’s gameplay. And if you’re feeling competitive, a new Daily Run will be available every day to prove your skills against the world.* Every player will have one shot at the same randomly generated run with the same character. See how you fare against other Part II Remastered players thanks to a leaderboard where you can track how your score and runtime stack up. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/s20231031_NoReturn_004_WM.png" data-image="63508"></figure>
<p>No Return will be playable as soon as you boot up The Last of Us Part II Remastered, though we encourage newcomers to play the campaign first to get a handle on gameplay. For both new and returning players, this mode is designed to challenge your skills, and while it does offer tutorial information, having a solid basis of the fundamentals of our combat system is recommended. Whatever your prior experience with The Last of Us, we hope No Return will offer something fresh and unexpected.<br></p>
<p>If you haven’t already, be sure to read our The Last of Us Part II Remastered announcement blog for a broader look at what the remaster includes. Players who already own The Last of Us Part II on PS4 will be able to upgrade for $10 USD to the Remastered version**. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Upgrade-Path.png" data-image="63515"></figure>
<p>But if you’ve never played before, Part II Remastered is available for preorder starting today. That includes the physical The Last of Us Part II Remastered W.L.F. Edition, <a href="https://direct.playstation.com/en-us/buy-games/the-last-of-us-part-ii-remastered-wlf-edition-ps5" target="_blank">available direct from PlayStation</a> in select markets (United States, United Kingdom, Germany, France, Benelux, Italy, Spain, Portugal, and Austria), which includes 47 Society of Champions trading cards, a SteelBook display case, and more.<br></p>
<p>Whichever way you decide to play, we can’t wait for you all to experience for the first time or relive The Last of Us Part II Remastered when it arrives for PS5 on January 19, 2024. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Beauty-Shot-WLF.png" data-image="63514"></figure>
<p><em>*Daily Run requires internet connection. </em></p>
<p><em>**Price shown in U.S. currency and may vary by country. Check PS Store at launch on January 19, 2024 for local pricing. <br> <br>Upgrades for disc copies of the PS4 version of the Last of Us Part II are only available if you have a PlayStation 5 console with a disc drive. Owners of PS4 disc copies must insert them into the PS5 every time they want to download or play the PS5 digital version. </em></p>]]></body>
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                <title>The Last of Us Part II Remastered Coming to PS5 on January 19, 2024</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_ii_remastered_announcement</link>
                <pubDate>Fri, 17 Nov 2023 16:30:00 -0800</pubDate>
                <author>Jonathon Dornbush</author>
                <guid>62963</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_ii_remastered_announcement</url>
                <slug>the_last_of_us_part_ii_remastered_announcement</slug>
                <body><![CDATA[<p>The team here at Naughty Dog is excited to announce The Last of Us Part II Remastered, the definitive way to experience the acclaimed The Last of Us sequel originally released in 2020. We’re thrilled to confirm you won’t have to wait long for it either; players can jump into Ellie and Abby’s emotional journeys on the PlayStation 5 console on January 19, 2024. </p>
<p>Whether you’ve already played and even platinumed The Last of Us Part II on the PlayStation 4 console or have recently jumped into The Last of Us Part I on PS5 and want to continue the story, Part II Remastered will offer plenty of reasons for new and returning players to revisit a story that means so much to our studio. The engrossing campaign returns alongside technological improvements, new modes, and new behind-the-scenes features that will deepen your understanding of Part II’s creation. But before we break down what’s in store, take a look at our announcement trailer below. </p>
<figure><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/Ye3st9z6jQY" frameborder="0" allowfullscreen=""></iframe></figure>
<p>The Last of Us Part II Remastered is designed to let you dig deeper into both its development and mechanics. Chief among these is a brand-new mode called No Return, a roguelike survival mode designed to let players prove their mettle in randomized encounters and experience The Last of Us Part II’s combat in a fresh experience. </p>
<p>The mode includes a host of playable characters to choose from - some playable for the first time in The Last of Us franchise (which you may have spotted in our trailer) - who each come with their own traits to suit different playstyles. Players will chart their own course on each run, choosing between various stealth and combat encounters that will pit you against a range of enemies, with unique twists that can add new, unexpected factors to any given encounter. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/s20230504_T2R_AnnounceTrailer_Gameplay_4_wm.jpg" data-image="62992" alt="The Last of Us Part II Remastered Screenshot"><figcaption>The Last of Us Part II Remastered - A look at the new mode No Return</figcaption></figure>
<p>Each run will offer a new chance to decide what rewards you get after each encounter, how you spec out your character, and more. Unlock more characters, skins, and more as you progress to use in the mode, customize your own runs, and compete on a global leaderboard as part of a Daily Run(2). We’re excited to share more about No Return as we get closer to launch. </p>
<p>For those who have already played The Last of Us Part II, we know the included sections featuring a playable guitar were a favorite for many, and you burgeoning rockstars impressed us with your performances. So we’ve introduced a new Guitar Free Play mode, which will let you strum the strings across a host of unlockable instruments, use audio FX pedals to modulate your performance, and play as different characters in several in-game locations to customize the mood and feel of your set. </p><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/T2R_AnnounceTrailer_Gameplay_3_wm.png" data-image="63356" alt="The Last of Us Part II Remastered Screenshots" style="opacity: 1;"><figcaption>A first look at Guitar Free Play in The Last of Us Part II Remastered</figcaption></figure>
<p>And for both new and returning players interested in learning more, we’ve designed Part II Remastered to offer a comprehensive dive behind-the-scenes of how our studio brought this game to life. A new set of Lost Levels in Part II Remastered allow players a unique chance to check out some playable sequences previously cut from the game. These aren’t fully finished levels, but rather early-development slices that not only let you see some new glimpses of Part II’s world, but also include embedded developer commentary to give them richer context. Explore these spaces and hear directly from the team about the intention of aspects of each level – this is a unique inclusion for our studio and we’re excited to allow players a glimpse into the creative process. </p>

<p>We’ve also included newly recorded director’s commentary across the campaign’s cutscenes from director Neil Druckmann, narrative lead Halley Gross, and actors Troy Baker, Ashley Johnson, and Laura Bailey. They assembled to offer insight into the story and its characters that mean so much to both our team and our fans, and we’re delighted to give fans even more understanding of the team’s approach to this story. </p>
<p>The Last of Us Part II Remastered will feature enhanced graphics, including native 4K output(1) in Fidelity Mode, 1440p upscaled to 4K(1) in Performance Mode, an Unlocked Framerate option for TVs that support VRR, increased texture resolution, increased Level-of-Detail distances, improved shadow quality, animation sampling rate, and more. It all brings the world of Part II’s story to life in richer and smoother detail, from the snow-swept mountains of Jackson, Wyoming to the rainy cityscape of Seattle, Washington, and should make a first visit or a return trip to the complex journeys of Ellie and Abby all the more engrossing. </p>
<p>Part II Remastered takes advantage of the PS5’s power and features in more ways as well, including improved loading times. Part II Remastered also incorporates DualSense wireless controller haptic feedback and adaptive triggers integration to better immerse you in every moment of combat and exploration. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/s20230918_T2R_Screenshots_Gameplay_WM_002.png" data-image="62993" alt="The Last of Us Part II Remastered Screenshots - Ellie"></figure>
<p>We’ve ensured Part II’s award-winning suite of accessibility options returns for the PS5 experience, alongside new additions like the inclusion of Descriptive Audio and Speech to Vibrations, which uses the DualSense controller to indicate character speech and cadence. The unlockable Speedrun Mode, included in The Last of Us Part I, will also be coming to Part II Remastered, allowing players to post their best times. Following The Last of Us Part I, The Last of Us Part II Remastered includes the ability to unlock bonus skins for Ellie, Abby, and their weapons that we’re excited for players to see and take some incredible Photo Mode shots with. You can get a first look at some in our announcement trailer. And speaking of Photo Mode, we’ve made some additions that players of The Last of Us Part I may be familiar with, including dynamic lighting, Frame Forward, and Gaze Direction, as well as new frame and logo options. </p>
<p>We’re so excited to natively bring The Last of Us Part II to the PlayStation 5 as the definitive way to experience the sequel and everything it has to offer, while also offering fans new and returning deeper levels of appreciation for the work that went into it. Preorders will be available beginning December 5, both for the standard edition, as well as The Last of Us Part II Remastered W.L.F. Edition, which will be exclusively available direct from PlayStation in select markets (United States, United Kingdom, Germany, France, Benelux, Italy, Spain, Portugal, and Austria). It includes a SteelBook® display case, four enamel pins, a Washington Liberation Front Patch, and a total of 47 Society of Champions trading cards, including eight holographic cards. These were a favorite of Part II players to collect in-game, and we’re so happy we could bring these to life. Check it out below: </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/T2R-WLF-Edition.png" data-image="63007" alt="The Last of Us Part II Remastered W.L.F. Edition"><figcaption>The Last of Us Part II Remastered W.L.F. Edition</figcaption></figure>
<p>And good news for existing owners of The Last of Us Part II on PlayStation 4! You will be able to upgrade to a digital version of The Last of Us Part II Remastered for $10 USD(3) at launch.(4) You’ll also be able to import your saves from the original game to Part II Remastered. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Upgrade-Path-T2R.png" data-image="63000" alt="The Last of Us Part II Remastered Upgrade Path Graphic"><figcaption>The Last of Us Part II Remastered Upgrade Path Details</figcaption></figure>
<p>We’re excited to share more with you about The Last of Us Part II Remastered as we get closer to its release on PlayStation 5 on January 19! Preorders will go live on December 5. </p>
<p>(1) 4K resolution requires compatible 4K TV or display. </p>
<p>(2) Internet connection required to compete in Daily Run. </p>
<p>(3) Price shown in U.S. currency and may vary by country. Check PS Store at launch on January 19, 2024 for local pricing. </p>
<p>(4) Upgrades for disc copies of the PS4 version of the Last of Us Part II are only available if you have a PlayStation 5 console with a disc drive. Owners of PS4 disc copies must insert them into the PS5 every time they want to download or play the PS5 digital version. </p>]]></body>
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                <title>The Last of Us Day 2023</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_day_2023</link>
                <pubDate>Tue, 26 Sep 2023 09:30:00 -0700</pubDate>
                <author>Faith Ries</author>
                <guid>60651</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_day_2023</url>
                <slug>the_last_of_us_day_2023</slug>
                <body><![CDATA[<p>It is an incredible honor for us here at Naughty Dog to celebrate the 10th annual The Last of Us Day with all of you this year! As we’ve been celebrating The Last of Us’ 10th anniversary throughout the year, this annual tradition is always an inspiring moment to celebrate the wonderful support you, the fans, have shown our team and this series since it first began in 2013. </p>
<p> </p>
<p>Whether you’re celebrating TLOU Day with us for the first or tenth time, we see September 26 - the date in which the cordyceps virus catalyzed the events of The Last of Us, also known as “Outbreak Day” - as an opportunity to honor your enthusiasm for this series that you share with one another, celebrate the incredible work of our teams here at the studio, and particularly in the 10th anniversary year of The Last of Us, highlight the legacy of this franchise. While we will not be making announcements regarding any future projects, we wanted to highlight some of the new and ongoing ways we’re celebrating this franchise with you and showing our appreciation for the passion, joy, and support you have shown us these last 10 years. We kicked things off this morning with a livestream – you can watch a VOD of the stream below or read on for a full recap of all the ways we’re celebrating. </p>
<h2><strong>Troy Baker Concert</strong> </h2>
<p>The Last of Us games’ very own Joel, Troy Baker, performed a special concert in 2022 for a group of fans in Seattle, Washington. Baker’s beautiful set included a series of songs integral to The Last of Us that fans will surely recognize. While the concert was previously only enjoyed by those in attendance, we’re overjoyed to share his moving performance with all of you to celebrate The Last of Us Day. You can watch the concert on the<a href="https://www.youtube.com/watch?v=c2XuzgGifWM"> livestream VOD</a>! </p>
<h2><strong>Pearl Jam x The Last of Us T-Shirt </strong></h2>
<p>As players of The Last of Us Part II will know, Pearl Jam plays a pivotal emotional role in Joel’s story, so we’re honored Pearl Jam asked Naughty Dog to collaborate for the band’s yearly Halloween shirt. Fans can now order a The Last of Us-themed Pearl Jam T-shirt, featuring some awesome Clicker concept art, on the <a href="https://shop.pearljam.com/products/2023-halloween" target="_blank" rel="noreferrer noopener">Pearl Jam website</a>. But act fast, because it’s only available to order through September 29. See Pearl Jam’s website for more information.</p>
<figure style="width: 738px; max-width: 738px;"><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/d20230912_TLOU_TLOUDay2023_PearlJam_Shirt_16x9_FINAL.png" data-image="61804" width="auto" height="auto"></figure>
<p> </p>
<h2><strong>The Last of Us Halloween Horror Nights at Universal Studios </strong></h2>
<p>For weeks now, fans have been stepping into the world of The Last of Us as part of Universal Studios’ Halloween Horror Nights. Immersing fans in an incredible haunted house experience inspired by the Pittsburgh section of The Last of Us, we are grateful to have heard how many of you have enjoyed – and been terrified by – this unique collaboration. Featuring newly recorded dialogue by Joel and Ellie actors Troy Baker and Ashley Johnson, we worked closely with our partners at Universal Studios to deliver an authentic The Last of Us journey. There’s still time to attend! Halloween Horror Nights runs select nights through October 31 at <a href="https://urldefense.com/v3/__https:/www.universalstudioshollywood.com/hhn/en/us/tickets__;!!JmoZiZGBv3RvKRSx!_cdWAgu2-aFClsMPPDbOeWnmNz9GR_-PQHyywZOIErAToW4w7AvnbH8PuXvDGVHBtz3zeVO7pVDlNwYk84JIwXBqYHlPrnYfzIYvT_WcTXKX-Q$" target="_blank" rel="noreferrer noopener">Universal Studios Hollywood</a>, and November 4 at <a href="https://urldefense.com/v3/__https:/www.universalorlando.com/hhn/en/us__;!!JmoZiZGBv3RvKRSx!_cdWAgu2-aFClsMPPDbOeWnmNz9GR_-PQHyywZOIErAToW4w7AvnbH8PuXvDGVHBtz3zeVO7pVDlNwYk84JIwXBqYHlPrnYfzIYvT_VetwLEsg$" target="_blank" rel="noreferrer noopener">Universal Orlando Resort</a>. </p>
<h2><strong>Gallery Nucleus Showcase </strong></h2>
<p>Earlier this month, Gallery Nucleus kicked off a special showcase celebrating the 10th anniversary of The Last of Us, spotlighting a host of new pieces inspired by the series from a talented mix of artists offering their unique takes on the franchise. Naughty Dog had the opportunity to visit the gallery to check out all the beautiful art, meet with fans, sign pieces available at the showing, and more. You can see photos from the event below, and if you’d like to own some of the stunning art pieces for yourself, you can order prints on the <a href="https://www.gallerynucleus.com/events/1002" target="_blank" rel="noreferrer noopener">Gallery Nucleus website</a>. </p>
<h2><strong>Fangamer The Last of Us Posters </strong></h2>
<p>We’ve partnered with Fangamer to create a duology of The Last of Us artwork from artist Greg Ruth! This poster set consists of two pieces of art: one featuring Ellie in The Last of Us Part I, and the other depicting Ellie from The Last of Us on HBO, which debuted earlier this year. We’re thrilled to honor both The Last of Us games and their HBO adaptation in this set, and <a href="https://www.fangamer.com/collections/the-last-of-us-day?utm_campaign=tlou-day&utm_source=social" target="_blank" rel="noreferrer noopener">preorders are open now</a> through October 10, 11:59 PM PDT. The pieces are expected to ship early 2024. </p>
<figure style="width: 639px; max-width: 639px;"><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOUDay_FanGamer_Facebook_Solo_Hunt.png" data-image="61805" width="auto" height="auto"></figure>
<h2><strong>Community Photo Mode Challenge – Infected </strong> </h2>
<p>We’ve been hosting monthly Photo Mode competitions since The Last of Us’ 10th anniversary in June, and we capped off this miniseries by tasking fans to submit Photo Mode shots centered around The Last of Us’ Infected. Our fandom continuously blows us away with their impeccable Photo Mode skills, and as always, it was so difficult to narrow down to a small list of favorites. We want to offer a massive thank you to all the fans who have participated in these challenges over the last few months, and <a href="https://www.naughtydog.com/blog/photo_mode_collection_terrifying_infected" target="_blank" rel="noreferrer noopener">you can see the full community photo album of our picks here.</a> </p>
<h2><strong>PlayStation Gear Store Merch Drop </strong></h2>
<p>New The Last of Us merch dropped on the <a href="https://gear.playstation.com/Browse/TLOU" target="_blank">PlayStation Gear Store</a> today, including a replica of Ellie’s backpack, key art poster, new apparel and accessories, and more!*</p>
<p>And, you can use code TLOUDAY23 for a 20% discount on select TLOU merch from 9/26 – 10/3! </p>
<p>*Replica of Ellie’s backpack, key art poster, and some apparel and accessories are available for preorder. Expected to ship Fall 2023. </p>
<h2><strong>10th Anniversary Wallpapers </strong></h2>
<p>Lastly, we put together wallpaper versions of the 10th anniversary celebratory graphic in a variety of sizes that are free to download! You can find them on our <a href="https://www.playstation.com/en-us/the-last-of-us/community/" target="_blank" rel="noreferrer noopener">community hub page</a>. </p>
<figure style="width: 633px; max-width: 633px;"><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TheLastOfUs_TenYears_1920x1080.png" data-image="61701" width="auto" height="auto"></figure>
<p><em>Phew</em>. What a day it’s been! We are so honored to celebrate The Last of Us Day with all of you, particularly as we honor 10 years of this franchise. Thank you for the last decade you’ve spent playing, showing your admiration for, and talking about these games. These stories mean so much to our studio, and we know in turn how much they mean to you. We hope you enjoyed this year’s The Last of Us Day celebrations, and thank you again for the last 10 years; they’ve been truly special. </p>]]></body>
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                <title>Photo Mode Collection: Terrifying Infected</title>
                <link>https://www.naughtydog.com/blog/photo_mode_collection_terrifying_infected</link>
                <pubDate>Tue, 26 Sep 2023 08:30:00 -0700</pubDate>
                <author>Faith Ries</author>
                <guid>60657</guid>
                <url>https://www.naughtydog.com/blog/photo_mode_collection_terrifying_infected</url>
                <slug>photo_mode_collection_terrifying_infected</slug>
                <body><![CDATA[<p>To close out our 10th anniversary Photo Mode series and celebrate The Last of Us Day, we felt it was only fitting for our final Photo Mode challenge to focus on the Infected to coincide with the day in the world of The Last of Us that the cordyceps virus reached a critical mass. Over the last decade, we’ve heard from so many fans about what makes The Last of Us special, and the Infected are always a memorable part of the conversation. An incredible amount of work across the teams here at Naughty Dog has gone into making the Infected consistently feel tense, challenging, and deeply rooted in the world of The Last of Us; if you’re interested to learn more, you can <a href="https://naughtydog.com/blog/the_last_of_us_part_i_hbo_tv_show_clickers" target="_blank" rel="noreferrer noopener">check out our deep dive into The Last of Us’ Clickers.</a> As such, we wanted to see what you could do with a challenge that meant getting up close and personal with the very foes you find so terrifying. </p>
<p>In our previous Photo Mode challenges, we saw quintessential TLOU moments represented in our <a href="https://www.naughtydog.com/blog/the_last_of_us_10th_anniversary_photo_mode_collection">10th anniversary kickoff challenge</a>, tons of lush, beautiful landscapes in our <a href="https://www.naughtydog.com/blog/photo_mode_collection_breathtaking_environments" target="_blank">challenge highlighting the breathtaking environments of The Last of Us</a>, and solemn character portraits in our <a href="https://www.naughtydog.com/blog/photo_mode_collection_unforgettable_characters" target="_blank">challenge celebrating the unforgettable characters of The Last of Us</a>. This time, your submissions were packed with exciting action. It was a thrill to see all of your photos, and below are 15 images that blew us away with their beautiful use of color, perspective, and motion. Check them out! </p><p>The featured submissions above were shared by: <a href="https://twitter.com/Photoingame" target="_blank" rel="noreferrer noopener">@Photoingame</a>, <a href="https://twitter.com/ArnyMars1" target="_blank" rel="noreferrer noopener">@ArnyMars1</a>, <a href="https://twitter.com/elliesrnbw" target="_blank" rel="noreferrer noopener">@elliesrnbw</a>, <a href="https://twitter.com/elliesspacesuit" target="_blank" rel="noreferrer noopener">@elliesspacesuit</a>, <a href="https://twitter.com/GGMattt_" target="_blank" rel="noreferrer noopener">@GGMattt_</a>, <a href="https://twitter.com/theonlyjess_vp" target="_blank" rel="noreferrer noopener">@theonlyjess_vp</a>, <a href="https://twitter.com/summers458" target="_blank" rel="noreferrer noopener">@summers458</a>, <a href="https://twitter.com/LukeKasinger" target="_blank" rel="noreferrer noopener">@LukeKasinger</a>, <a href="https://twitter.com/KeenEyeVP" target="_blank" rel="noreferrer noopener">@KeenEyeVP</a>, <a href="https://twitter.com/jabivgp" target="_blank" rel="noreferrer noopener">@jabivgp</a>, <a href="https://twitter.com/HazzaniVP" target="_blank" rel="noreferrer noopener">@HazzaniVP</a>, <a href="https://twitter.com/alpha_sunii" target="_blank" rel="noreferrer noopener">@alpha_sunii</a>, <a href="https://twitter.com/calisarah1998" target="_blank" rel="noreferrer noopener">@calisarah1998</a>, <a href="https://twitter.com/ElektroVP" target="_blank" rel="noreferrer noopener">@ElektroVP</a>, <a href="https://www.instagram.com/mayyourdeathbeswift/" target="_blank">@mayyourdeathbeswift</a><br></p>
<p>You represented the full catalogue of Infected so well in your submissions, with everything from Runners to the Rat King making appearances. From an epic decapitation, to a melancholic Shambler, to an... unexpectedly sassy Clicker, the breadth of what you captured was a delightful surprise. We can tell many of you risked some close encounters to get some of these shots, and your bravery and resolve paid off, resulting in some truly spectacular photos. </p>
<p>We hope you enjoyed participating or following along with our 10th anniversary Photo Mode challenges the last few months. We want to share a heartfelt thank you to the fans for your support over the last decade, and for spending TLOU Day with us. It’s an honor to see your love for The Last of Us still burning brightly ten years later, and it’s been so much fun celebrating the franchise with you all. </p>
<p>That’s a wrap on our celebratory 10-year anniversary Photo Mode challenge series! Follow us on <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank" rel="noreferrer noopener">Instagram</a> and <a href="https://twitter.com/Naughty_Dog" target="_blank" rel="noreferrer noopener">Twitter</a> to stay in the loop on future opportunities to participate in Photo Mode challenges. </p>
<p>Lastly, if you’re looking to dive further into the world of The Last of Us, <a href="https://www.playstation.com/en-us/games/the-last-of-us-part-i/" target="_blank" rel="noreferrer noopener"><strong>The Last of Us Part I is available now on PlayStation 5</strong></a> and on PC via <a href="https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I/" target="_blank" rel="noreferrer noopener"><strong>Steam</strong></a> or <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1" target="_blank" rel="noreferrer noopener"><strong>Epic Games Store</strong></a>. And, <a href="https://www.playstation.com/en-us/games/the-last-of-us-part-ii/" target="_blank" rel="noreferrer noopener"><strong>The Last of Us Part II is available on PlayStation 4</strong></a>. </p>
<p>*By tagging your screenshots with #TLOUPhotoMode and @Naughty_Dog, you give SIE permission to share your content on SIE websites and social media channels. Posts must not contain personal information or content that is defamatory, harmful, offensive or otherwise violates the rights or interests of SIE or third parties. </p>]]></body>
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                <title>Photo Mode Collection: Breathtaking Environments</title>
                <link>https://www.naughtydog.com/blog/photo_mode_collection_breathtaking_environments</link>
                <pubDate>Thu, 24 Aug 2023 09:59:00 -0700</pubDate>
                <author>Faith Ries</author>
                <guid>58761</guid>
                <url>https://www.naughtydog.com/blog/photo_mode_collection_breathtaking_environments</url>
                <slug>photo_mode_collection_breathtaking_environments</slug>
                <body><![CDATA[<p>In your time playing The Last of Us over the past 10 years, it has meant so much to our studio to hear how impactful your experiences have been, whether it was the tension of sneaking by Infected, the sense of wonder while exploring the abandoned buildings of downtown Boston, and so much more. To continue our 10th anniversary celebration of TLOU, we asked you to immerse yourselves once more in the diverse landscapes of Part I and Part II with a Photo Mode challenge highlighting environments. We were so impressed by your ability to masterfully capture the distinct terrains and cityscapes, and you all proved that the world of The Last of Us can be as beautiful as it is terrifying.</p>

<p>For this Photo Mode challenge, you wowed us with your snapshots of a lush, overgrown Seattle, wide, expansive views of Jackson, and beyond. We selected 16 images that exemplify the meticulous detail and beauty of The Last of Us, and your impressive talents in capturing them via Photo Mode. Below is a compilation of just some of the many incredible submissions that took our breath away. </p><p>The featured submissions above were shared by: <a href="https://twitter.com/@amich_vp" target="_blank">@amich_vp</a>. <a href="https://twitter.com/DCTLOUVP" target="_blank">@DCTLOUVP</a>, <a href="https://twitter.com/EagleTWB2">@EagleTWB2</a>, <a href="https://twitter.com/erdturo" target="_blank">@erdturo</a>, <a href="https://twitter.com/Gamography_" target="_blank">@Gamography_</a>, <a href="https://twitter.com/mayursurvival" target="_blank">@mayursurvival</a>, <a href="https://twitter.com/nalauravp" target="_blank">@nalauravp</a>, <a href="https://twitter.com/Oos10_" target="_blank">@Oos10_</a>, <a href="https://twitter.com/Photoingame" target="_blank">@Photoingame</a>, <a href="https://twitter.com/sicparvismagnap" target="_blank">@sicparvismagnap</a>, <a href="https://twitter.com/sorathluna" target="_blank">@sorathluna</a>, <a href="https://twitter.com/Tanfoi" target="_blank">@Tanfoi</a>, <a href="https://twitter.com/UkkoVP" target="_blank">@UkkoVP</a>, <a href="https://twitter.com/VPPops" target="_blank">@VPPops</a>, <a href="https://twitter.com/wistfulembrace">@wistfulembrace</a>, and <a href="https://www.instagram.com/pointandgriff/" target="_blank">@pointandgriff</a>.</p>
<p>The world of The Last of Us is so near and dear to us, and we absolutely love to see your unique artistic perspectives give the series new life through Photo Mode. It was so fun to see you highlight the subtleties of locations and the stories they hold throughout the world; we put so much thought and detail into our games, and it’s such an honor to see you hone-in on those very details in your photos. </p>
<p>You all delighted us with your submissions once again, and we’re so grateful for your consistent, loyal support for The Last of Us and our community Photo Mode challenges. We’re going to <a href="https://www.naughtydog.com/blog/celebrating_the_10th_anniversary_of_the_last_of_us" target="_blank" rel="noreferrer noopener">continue our 10-year celebration of The Last of Us</a>, so stay tuned for more information on how to participate in our next Photo Mode challenge. If you haven’t seen one of your submissions featured yet, don’t be discouraged! There will be more opportunities to share soon. Follow us on <a href="https://twitter.com/Naughty_Dog" target="_blank" rel="noreferrer noopener">Twitter</a> and <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank" rel="noreferrer noopener">Instagram</a> to stay in the loop regarding our next themed challenge. Or, if you want to see more of the incredible Photo Mode shots done by our community members, <a href="https://www.naughtydog.com/blog/the_last_of_us_10th_anniversary_photo_mode_collection" target="_blank" rel="noreferrer noopener">check out our Photo Mode blog celebrating 10 years of The Last of Us</a> and our <a href="https://www.naughtydog.com/blog/photo_mode_collection_unforgettable_characters" target="_blank" rel="noreferrer noopener">Photo Mode blog highlighting the iconic characters of TLOU.</a> </p>
<p>If this look back at the world of The Last of Us has struck a nostalgic chord in you, <a href="https://www.playstation.com/en-us/games/the-last-of-us-part-i/" target="_blank" rel="noreferrer noopener">The Last of Us Part I is available now on PlayStation 5</a> and on PC via <a href="https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I/" target="_blank" rel="noreferrer noopener">Steam</a> or <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1" target="_blank" rel="noreferrer noopener">Epic Games Store</a>. And, <a href="https://www.playstation.com/en-us/games/the-last-of-us-part-ii/" target="_blank" rel="noreferrer noopener">The Last of Us Part II is available on PlayStation 4</a>. </p>
<p>*By tagging your screenshots with #TLOUPhotoMode and @Naughty_Dog, you give SIE permission to share your content on SIE websites and social media channels. Posts must not contain personal information or content that is defamatory, harmful, offensive or otherwise violates the rights or interests of SIE or third parties. </p>]]></body>
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                <title>Photo Mode Collection: Unforgettable Characters</title>
                <link>https://www.naughtydog.com/blog/photo_mode_collection_unforgettable_characters</link>
                <pubDate>Thu, 27 Jul 2023 07:59:00 -0700</pubDate>
                <author>Faith Ries</author>
                <guid>55897</guid>
                <url>https://www.naughtydog.com/blog/photo_mode_collection_unforgettable_characters</url>
                <slug>photo_mode_collection_unforgettable_characters</slug>
                <body><![CDATA[<p>Over the last 10 years, our team has consistently been moved by all the ways you have shared how much of an impact the characters of The Last of Us have had on you. With that in mind, for the second of our Photo Mode challenges celebrating The Last of Us’ 10th anniversary, it only felt right to ask our talented virtual photography community to submit images highlighting the unique personalities of The Last of Us’ characters. </p>
<p> </p>
<p>And, of course, you did not disappoint, with so many incredible photos submitted capturing the essence of Joel, Ellie, Abby, and beyond. It’s beautiful to see everything from Ellie’s bright, playful spirit to the subtle pain behind Marlene’s stare represented in your submissions. It’s always difficult to choose our favorites, but the 15 images below truly show the emotional range and complexities of each character, and your talents of highlighting them through Photo Mode. </p><p>The featured submissions above are done by: <a href="https://twitter.com/Ziggy_Princess_">@Ziggy_Princess_</a>, <a href="https://twitter.com/Ilyas_BenHaddou">@Ilyas_BenHaddou</a>, <a href="https://twitter.com/ElektroVP">@ElektroVP</a>, <a href="https://twitter.com/Sided_dice">@Sided_dice</a>, <a href="https://twitter.com/amich_vp">@amich_vp</a>, <a href="https://twitter.com/cristiandrakeYT">@cristiandrakeYT</a>, <a href="https://twitter.com/Marco_Salva01VP">@Marco_Salva01VP</a>, <a href="https://twitter.com/dpruttz_vp">@dpruttz_vp</a>, <a href="https://twitter.com/TakaSanGames">@TakaSanGames</a>, <a href="https://twitter.com/playpausephoto">@playpausephoto</a>, <a href="https://twitter.com/Kiddo274">@Kiddo274</a>, <a href="https://twitter.com/Photoingame">@PhotoInGame</a>, <a href="https://twitter.com/Thibzz180">@Thibzz180</a>, <a href="https://twitter.com/GSmind89">@GSMind89</a>, and <a href="https://twitter.com/Skiae_">@Skiae_</a>. </p>
<p>As you can see, you all showed Ellie a lot of love in this challenge. We saw so many amazing shots of her, it was hard to pick just a few. You also showed up in a big way for our expansive cast, capturing <em>great</em> moments of Lev, Yara, and Marlene. You always rise to the challenge and it’s so much fun for us to see your creativity! </p>
<p> </p>
<p>We want to offer a huge thank you to everyone who submitted their incredible work for this Photo Mode challenge. If you don’t see your shots represented in this round, don’t worry! There will be more chances to be featured soon as we <a href="https://www.naughtydog.com/blog/celebrating_the_10th_anniversary_of_the_last_of_us" target="_blank" rel="noreferrer noopener">continue celebrating 10 years of The Last of Us</a>! Keep an eye on our <a href="https://twitter.com/Naughty_Dog" target="_blank" rel="noreferrer noopener">Twitter</a> and <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank" rel="noreferrer noopener">Instagram</a> to participate in our next themed community challenge. Or, if you can’t wait to see more of our community’s stunning virtual photography work, <a href="https://www.naughtydog.com/blog/the_last_of_us_10th_anniversary_photo_mode_collection">check out our previous Photo Mode blog celebrating the 10th anniversary of TLOU</a>.</p>
<p> </p>
<p>If you’re feeling as nostalgic as we are reflecting back on the past decade, you can play <a href="https://www.playstation.com/en-us/games/the-last-of-us-part-i/" target="_blank" rel="noreferrer noopener">The Last of Us Part I today on PlayStation 5</a> or on PC via <a href="https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I/" target="_blank" rel="noreferrer noopener">Steam</a> or <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1" target="_blank" rel="noreferrer noopener">Epic Games Store</a>. And, <a href="https://www.playstation.com/en-us/games/the-last-of-us-part-ii/" target="_blank" rel="noreferrer noopener">The Last of Us Part II is available on PlayStation 4</a>. </p>
<p> </p>
<p>*By tagging your screenshots with #TLOUPhotoMode and @Naughty_Dog, you give SIE permission to share your content on SIE websites and social media channels. Posts must not contain personal information or content that is defamatory, harmful, offensive or otherwise violates the rights or interests of SIE or third parties. </p>]]></body>
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                <title>Co-President Neil Druckmann Shares an Update on Naughty Dog&#039;s New Studio Leadership Team</title>
                <link>https://www.naughtydog.com/blog/neil_druckmann_naughty_dog_studio_leadership_team</link>
                <pubDate>Tue, 11 Jul 2023 14:51:00 -0700</pubDate>
                <author>Neil Druckmann</author>
                <guid>55664</guid>
                <url>https://www.naughtydog.com/blog/neil_druckmann_naughty_dog_studio_leadership_team</url>
                <slug>neil_druckmann_naughty_dog_studio_leadership_team</slug>
                <body><![CDATA[<p><em>The following message was shared with the Naughty Dog team earlier today. Please read on for a statement from Neil Druckmann regarding promotions and updates around studio leadership.</em></p>
<p>Dogs, <br> <br>Today Evan Wells announced that after 25 years at Naughty Dog, <a href="https://www.naughtydog.com/blog/evan_wells_retirement_naughty_dog" target="_blank">he’ll be retiring at the end of 2023</a>. </p>
<p>While he will very much still be part of the Studio Leadership Team until his departure, he and I have spent much of the past couple of years building a leadership structure that reflects our growing team at the Kennel and sets us up for the future. <br> <br>As Evan has pointed out, our good fortune has led to immense and steady growth. With that kind of success and size comes the need to re-evaluate how we structure a Studio Leadership Team that reflects the next chapter for Naughty Dog. <br> </p>
<p>At present, I will be Co-Head of the studio with Evan Wells, along with taking on the responsibilities of Head of Creative, ensuring that I will be able to invest in the future of our projects, creative vision, and overall business strategy. <br> <br>Alison Mori is getting promoted to Studio Manager and Head of Operations, where she will be responsible for Naughty Dog’s overall operations and finances and will join me in steering the business of our studio. </p>
<p>Arne Meyer will be continuing his work in developing long term cultural impact and wellbeing at the studio and is now Head of Culture and Communications. </p>
<p>Our Head of Technology will be Christian Gyrling, who will continue to push us to new heights in innovation and technical solutions. <br> <br>Joining our already existing Studio Leadership bench will be Erick Pangilinan and Jeremy Yates as Co-Heads of our extensive and impressive Art Departments, while Anthony Newman will move into his new role as Head of Production and Design. <br> <br>Erick Pangilinan has been a tremendous asset for over 25 years with Naughty Dog, and his contributions both to the studio and to our games are without parallel and cannot be overstated, from progression to environment artist to Art Director to building our industry-leading outsourcing pipeline, the dedication and aptitude Erick brings to our studio is invaluable. <br> <br>Jeremy Yates has brought expertise and craftsmanship to Naughty Dog for over 20 years, from Lead Animator on the UNCHARTED franchise to our first Animation Director, his contributions and organizational skills span across a multitude of projects, making him the perfect candidate to make the studio stronger. <br> <br>Anthony Newman joined us during UNCHARTED 2 and went on to Co-Game Direct The Last of Us Part II. His high level of attention to detail and quality will undoubtably aid us in bringing more rigor and standards to our processes to ensure we continue to craft our games in an environment that brings out the best in our creative process and in our talent. </p>
<p>While Evan will be terribly missed, I am confident that our evolved Studio Leadership Team will allow us to thrive and grow in new areas. <br> <br>We wish Evan well in his well-earned retirement! He’s been extremely generous to stay on for much longer than he originally planned, working closely with us to thoroughly craft this new structure. I feel truly honored to have such a passionate, thoughtful, and talented team at Naughty Dog, and this growth reflects the ability to recognize the meaningful contributions from all departments, while setting up our studio to be more accessible, agile, and scalable. <br> <br>I know I speak for everyone at Naughty Dog when I say, from the bottom of our hearts, thank you, Evan; for your knowledge, your love of this studio and the industry, and for the great care you took to ensure that our studio was always moving in the right direction, your inspiring leadership will forever be part of our DNA. <br> <br>- Neil <br></p>]]></body>
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                <title>Co-President Evan Wells Announces His Retirement From Naughty Dog</title>
                <link>https://www.naughtydog.com/blog/evan_wells_retirement_naughty_dog</link>
                <pubDate>Tue, 11 Jul 2023 14:41:00 -0700</pubDate>
                <author>Evan Wells</author>
                <guid>55654</guid>
                <url>https://www.naughtydog.com/blog/evan_wells_retirement_naughty_dog</url>
                <slug>evan_wells_retirement_naughty_dog</slug>
                <body><![CDATA[<p><em>The following message was shared with the Naughty Dog team earlier today. Please read on for a statement from Evan Wells regarding his retirement.</em></p>
<p>Dogs, </p>
<p>After 25 years at Naughty Dog, I wanted to share with all of you that I’ve decided to retire at the end of this year. </p>
<p>This is something that I’ve been discussing with Naughty Dog’s Studio Leadership Team for well over a year, and with Neil for even longer than that. The decision brings with it overwhelming and conflicting emotions, but I’ve come to realize that I’m content with my time at the studio and all that we’ve accomplished together over the last 25 years. I couldn’t be more confident in Neil's ability to carry on running the studio. It’s the right time for me to provide the opportunity for him and the others on the Studio Leadership Team to steer the studio into a successful future. </p>
<p> I’ve been making games professionally for over 30 years, and Naughty Dog has been my home for over half my life! I’ve seen this studio grow from hire number 14 (me!) during the Crash 3 days in 1998 to over 400 Dogs today. Every major life milestone I can track with a Naughty Dog project – I met my wife during Crash Team Racing, we took our honeymoon after shipping Jak 2, had our first child E3 week when we announced Uncharted: Drake’s Fortune, and our second child was born right in the thick of development on The Last of Us. </p><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Evan-1-Copy.jpg" data-image="55677" style="opacity: 1;"></figure>
<p>Working here has been awe inspiring and I have nothing but gratitude for everything that I’ve been able to learn and be a part of. And, getting to collaborate with the passionate and driven teams at SIE and the other PlayStation Studios has been a pleasure. I’ve never taken for granted the opportunity I’ve had to be surrounded by such impressive creativity and talent and I’m thankful to all – past and present – for teaching me so much. </p>
<p>There’s never a perfect time to step away, but I’m incredibly confident that I'll be leaving the studio in the best hands. Neil and the rest of the capable and dynamic Studio Leadership Team are perfectly suited to ensure Naughty Dog continues to lead the industry - not only in the games we make, but the environment in which we make them. I am positive that Naughty Dog will continue to push the industry and our medium forward. </p><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Evan-2-Copy.jpg" data-image="55678" style="opacity: 1;"></figure>
<p>I couldn’t be more excited about our current projects and not getting to see those games to completion is going to be hard. But we’ve never had a stronger team in place to ensure that we will deliver them in a way that will set industry standards and exceed all expectations. </p>
<p>Finally, to all the Dogs in the Kennel - I am humbled to see what you all have accomplished, and I am thrilled to have the honor to watch from the sidelines as you all continue to uphold the well-established development culture that has led to our good fortune and string of successful games. I have no doubt Naughty Dog will reach new heights and continue to raise the bar for the state of the art. </p>
<p>Thank you for what has truly been a tremendous adventure, I’m thrilled to see what the future holds for this inspiring team and I’m so proud of you all! </p>
<p> </p>
<p>- Evan </p><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Evan-3-Copy.jpg" data-image="55679" style="opacity: 1;"></figure>]]></body>
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                <title>Celebrating the 10th Anniversary of The Last of Us</title>
                <link>https://www.naughtydog.com/blog/celebrating_the_10th_anniversary_of_the_last_of_us</link>
                <pubDate>Wed, 14 Jun 2023 10:28:00 -0700</pubDate>
                <author>Naughty Dog</author>
                <guid>54401</guid>
                <url>https://www.naughtydog.com/blog/celebrating_the_10th_anniversary_of_the_last_of_us</url>
                <slug>celebrating_the_10th_anniversary_of_the_last_of_us</slug>
                <body><![CDATA[<p>10 years! That’s how long it’s been since we released Joel & Ellie and the world of The Last of Us into the wild! What an incredible journey it’s been since then! <br> <br>It’s hard to describe the gratitude we have for the tens of millions of you who have played the games, watched the HBO show, and continued discussing The Last of Us to this day. Your excitement for our work continues to inspire us. <br> <br>It’s crazy to think of all the hundreds of people that have worked on this series. And even crazier to think of all the people who have joined Naughty Dog over the past ten years because of this series. I’d like to send a heartfelt thank you to all of the people that have ever touched The Last of Us in a small or major way. Making art on this scale is a massive collaboration! I’m so proud (and very lucky) to work alongside such wonderful, talented people each day. <br> <br>Below, you’ll hear from a few current-day Naughty Dogs about the original game’s development and get another small glimpse into the making of the game that has changed our lives. <br> <br>From all of us at Naughty Dog, thank you for an unforgettable first 10 years of The Last of Us! Much more to come! </p>
<p>Until next time, endure and survive! <em><br>- Neil Druckmann, Co-President</em></p>
<h2>What is one of your favorite memories from working on the original development of The Last of Us? </h2>
<p><strong>Evan Wells, Co-President:</strong> We had been working for months on a trailer to officially announce The Last of Us at the 2011 Video Game Awards. Miraculously, we had managed to keep its existence completely secret despite it being in development for nearly two years. As the days passed and we got closer and closer to the debut, we obsessively checked the internet for any possible leaks. It looked like we were going to make it. Then just days before the event, I got a call from Neil [Druckmann] who sheepishly told me that he had lost his iPad on a plane that had the trailer on it! He was sure that he had blown it, and that we'd be seeing our trailer leaked just hours before the big night. Thankfully, his iPad was locked and nothing came of it. Everything went off without a hitch, [and] it just made the anticipation for us that much more exciting! </p>
<p><strong>Matthew Gallant, Game Director:</strong> TLOU was the first game I worked on when I joined Naughty Dog, so my memories of working on it are very tied up with getting to know the team and the studio culture. One thing that stood out to me immediately was the unabashed willingness of developers here to just get up and act things out. If someone was requesting a particular animation, or they wanted an NPC to behave a certain way in combat, they would just get up and pantomime their idea out in the middle of the office. Having come from a studio culture that was more reserved, this was quite surprising to me. Especially since I was mostly working on infected combat, I got to see (and do) some very interesting performances! I distinctly recall looking up from my computer one day and seeing one designer running down the hall with another designer in their arms, perhaps testing some idea for the (now iconic) opening with Joel and Sarah. It made a strong impression on me that this was a studio culture that was playful and creative, and it demonstrated how everyone on the team was pouring their heart and soul into the game. </p>
<p><strong>Shaun Escayg, Creative Director:</strong> One of my favorite memories [from working] on TLOU was at the first trailer launch. I remember the trailer began and you could hear all the murmurs in the crowd... What game is this? Whose game is this? The awe and confusion at the same time. And of course, we (The Dogs) were all biting our nails; Do they like it? Love it? Hate it? Then the crowd's reaction when they saw Ellie and the Naughty Dog logo. The thrill. I had never been to an event quite like that before. It was epic. </p>
<p><strong>Christian Gyrling, Vice President:</strong> The drug store [level] was our testing ground for AI early in the game's development. Figuring out the combat and AI in that area was a huge challenge. I remember the excitement when the AI started navigating around the bookshelves and the player could sneak in-between the shelves; that was the moment when we knew we had some exciting gameplay. </p>
<p> <br> </p>
<h2>What were some of the biggest lessons you learned from The Last of Us' development that impacted work on future games? </h2>
<p><strong>Erick Pangilinan, Art Director: </strong>Setting up constraints in our art direction forced us to be more thoughtful in our decisions, ultimately creating a better visual identity for the game. For example, in lighting, we were limited to only using natural light, since most [in-game locations would have had no electricity. This forced us to design scenes with the sun's direction as a big consideration, or where the windows were placed in an interior space. This gave [The Last of Us] a more natural feel that helped [curate] the grounded, realistic look we were going for. </p>
<p><strong>Matthew</strong>: On the design team, the leads and directors had this principle that, rather than bring prototypes to them for feedback, we first wander over to another department and ask someone from another discipline to playtest. As a newcomer to the team this was a daunting prospect, but it forced me to get around the studio and meet new people. Of course, the feedback we got from this process was always valuable, since people outside of the design team had fewer preconceptions about how things were supposed to play. </p>
<p><strong>Eric Baldwin, Lead Cinematic Animator: </strong>We key-framed all the facial performances for the initial version of the game. We were really pushed to embrace the more grounded, subtle, yet emotional performances that we needed to achieve. It was a new challenge that we were excited about and really honed our abilities to hit the right tone and emotions of our actors and characters. </p>
<p><strong>Hyoung Taek Nam, Senior Character Concept Artist:</strong> The Last of Us was the first project that challenged every design process that I used to build characters, with a deep focus on character storytelling. It was a huge opportunity to conceptualize narrative ideas as part of the design of the characters. It was a very cinematic development process, and it was a great learning experience as to how powerful and impactful characters can be in a game with a strong narrative. </p>
<h2>What scene or moment do you most love from The Last of Us? </h2>
<p><strong>Erick:</strong> I love the scene where Ellie is sitting by the window in the ranch house, and the intense dialogue between her and Joel in the bedroom. The lighting, facial expressions and performances really came through and made a lasting impression on me. </p>
<p><strong>Christian</strong>: When Joel is trying to save Ellie from David. Enough said... </p>
<p><strong>Matthew</strong>: I love the intensity of the bloater boss fight in the high school gym. I love the flooded hotel basement with its jump-scare intro and creepy stalkers. I love how the financial plaza fight highlights how dynamic the AI is. And I love playing as Ellie at the lakeside resort, stalking cannibals in the snow. </p>
<p><strong>Shaun</strong>: There are many, but if I had to pick a favorite scene in The Last of Us, it's the scene where Joel is confronted by Ellie at the abandoned farmhouse. There's something about Ashley and Troy's performances and the way our team of animators were able to capture that gut-wrenching feeling of desertion and abandonment. The way Ellie’s eyes well up when it dawns on her that her instincts were right - Joel <em>was</em> planning to abandon her. And, Joel's reaction to being called out. It is rare that real, human emotion is captured in 3D so precisely and subtlety. I am moved every time I see that scene. </p>
<p><strong>Eric: </strong>Joel holding Sarah as she passes is just so heartbreaking and emotional, it's hard not to completely empathize with him in that moment. The title card hasn't even played yet. It sets the stage for the story and experience we're about to journey on, and it does so much to let us understand this character we're going to live through the experience with. </p>
<p><strong>Hyoung:</strong> For me, the most memorable scene was when Ellie and Joel argue after Joel plans to leave Ellie with Tommy. They shared the same pains in their life, and it was the first time they truly opened their hearts to one another. Ellie’s iconic line during that scene really struck my heart. I agree we don’t need many, but it’s enough to have one true person who cares for you in life. And of course, the giraffe scene was awesome, but somehow, I loved the monkey running around even more... </p>
<h2> <br>Since TLOU's release, is there a particular moment with a fan or the wider community that sticks out to you as demonstrating how powerful a connection TLOU has made with players? </h2>
<p><strong>Erick: </strong>I've had several instances where I was eating in a restaurant, and I would overhear a conversation about TLOU from the next table. They would be telling their friends or partner about the game they just finished playing. The excitement in their voices and seeing how it affected them made me realize the genuine connection this game has made with different people. </p>
<p><strong>Christian</strong>: This was more related to Left Behind, but numerous individuals reached out to Naughty Dog and expressed immense gratitude for how the game gave them the courage to come out and be the person they really were. It was heartwarming and an incredible feeling to have indirectly helped someone through such a difficult time. </p>
<p><strong>Eric: </strong>I was in a checkout line at a hardware store, wearing my TLOU shirt. The young woman working the register said "Ooh, I love your shirt! That's my favorite game!" Which is always flattering to hear - I replied "oh, great! Thanks" - She stopped short and asked if I worked at Naughty Dog. "Yes" I said. She seemed to get shy while also speaking of being excited for the sequel. And before I left, she hesitated, then asked if she could get a selfie with me. That kind of stuff is for real celebrities, and in that moment it really stuck out to me what the game meant to her. It was really touching to have that normal day-to-day interaction with someone and see that something we worked on has such a place in the hearts of fans. </p>
<p><strong>Hyoung:</strong> I received many letters and comments on my social media that were all lovely, and I felt very thankful to the fans. One of the most memorable things was a fanbook I received from an online Korean TLOU fan club. I realized that The Last of Us love was worldwide. I also appreciate the many fan art creations done of Clickers, and the many photos of Ellie and Joel cosplayers. They are all amazing. </p>
<h2> <br>Brick or bottle? </h2>
<p><strong>Erick: </strong>I like the solid impact feel of the brick! </p>
<p><strong>Christian</strong>: Brick, all the way. </p>
<p><strong>Matthew: </strong>Brock the Brick! </p>
<p><strong>Shaun</strong>: Brick. </p>
<p><strong>Hyoung: </strong>Brick!!! </p>
<p><strong>Eric:</strong> Brick, all day, every day. </p>
<h2>Any other memories or anecdotes that immediately come to mind about The Last of Us, its legacy, and its impact on you and the team? </h2>
<p><strong>Christian: </strong>During the development of The Last of Us, I was about to become a parent myself. The strong bond between Joel and Ellie triggered parental protective feelings in me. I will never forget it. </p>
<p><strong>Matthew: </strong>Having spent a better part of the last decade working on a game with “The Last of Us” in the title, this series will forever have a special place in my heart. Thanks to all the players who have come on these journeys with us. </p>
<p><strong>Eric: </strong>It's been a joy to see the growing exposure of The Last of Us to the world, both through the PS5 and PC releases of the remake, and through the HBO series. We always knew the story and experience of this game was something that could appeal to a broad audience, and it's very gratifying to see more people get to enjoy it. </p>
<p><strong>Hyoung: </strong>I always feel lucky and proud that I was involved at the very beginning of The Last of Us as Character Concept Designer. It was all possible because we had an amazing team who were passionate and dedicated their whole hearts to making a great game. </p>
<p>We’re so grateful to the fans who have shown their incredible support for The Last of Us over the last ten years. It’s been amazing to hear how The Last of Us has impacted you all, and your passion for Joel and Ellie’s story helps drive us. It means so much, and we want to extend a heartfelt thank you to our fantastic community. </p>]]></body>
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                <title>Photo Mode Collection: The Last of Us 10th Anniversary</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_10th_anniversary_photo_mode_collection</link>
                <pubDate>Wed, 14 Jun 2023 09:00:00 -0700</pubDate>
                <author>Faith Ries</author>
                <guid>54419</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_10th_anniversary_photo_mode_collection</url>
                <slug>the_last_of_us_10th_anniversary_photo_mode_collection</slug>
                <body><![CDATA[<p>It’s unbelievable that it’s been 10 years since the release of The Last of Us. It's surreal to see how much our community has grown over the past decade. We’ve seen no shortage of incredible fan creations since we first released The Last of Us in 2013; spanning everything from fan art, to cosplay, and beyond. To celebrate 10 years of The Last of Us and the amazing talent within our community, we invited you all to capture photo mode shots that embody what the game means to you and submit using the hashtag #TLOUPhotoMode. As always, your remarkable talent shone through! </p>
<p>To commemorate The Last of Us reaching this 10-year milestone, we’ve selected 10 stunning virtual photography shots from the phenomenal submissions. It was, as always, a tremendous challenge to pick just a few from your many wonderful submissions, so know that we appreciate and are so grateful for every shot you shared. See our picks below: </p>
<p> </p><p>The featured submissions above are by: <a href="https://twitter.com/guille7600/status/1667858933032140800" target="_blank" rel="noreferrer noopener">@Guille7600</a>, <a href="https://twitter.com/Photoingame/status/1668294854487465984" target="_blank" rel="noreferrer noopener">@PhotoInGame</a>, <a href="https://twitter.com/Ceraphyte/status/1668337533665837056" target="_blank" rel="noreferrer noopener">@Ceraphyte</a>, <a href="https://twitter.com/BranCakesVP/status/1667278765733609474" target="_blank" rel="noreferrer noopener">@BranCakesVP</a>, <a href="https://twitter.com/spm_vp/status/1668605203594067971" target="_blank" rel="noreferrer noopener">@spm_vp</a>, <a href="https://twitter.com/wistfulembrace/status/1668644734930173953" target="_blank" rel="noreferrer noopener">@wistfulembrace</a>, <a href="https://twitter.com/gabedoesvp/status/1668426979580805120" target="_blank" rel="noreferrer noopener">@gabedoesvp</a>, <a href="https://twitter.com/Dash_845/status/1668241806159388674" target="_blank" rel="noreferrer noopener">@Dash_845</a>, <a href="https://twitter.com/MaraKnightVP/status/1668612149210660868" target="_blank" rel="noreferrer noopener">@MaraKnightVP</a>, and <a href="https://twitter.com/calisarah1998/status/1668706571340185602" target="_blank" rel="noreferrer noopener">@calisarah1998.</a><br></p>
<p>To our community: Thank you for your unbelievable support over the past decade! Your love for The Last of Us inspires us, and we’re so grateful to all of you. </p>
<p>If you're looking to experience the unforgettable story that started it all and take your own photos, or if you’re just feeling nostalgic, you can play <a href="https://www.playstation.com/en-us/games/the-last-of-us-part-i/" target="_blank" rel="noreferrer noopener">The Last of Us Part I today on PlayStation 5</a> or on PC via <a href="https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I/" target="_blank" rel="noreferrer noopener">Steam</a> or <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1" target="_blank" rel="noreferrer noopener">Epic Games Store</a>. </p>
<p><em>* By tagging your screenshots with #TLOUPhotoMode you give SIE permission to share your content and Instagram or Twitter username on SIE websites and social media channels. Posts must not </em>contain personal information or content that is defamatory, harmful, offensive or otherwise violates the rights or interests of SIE or third parties. </p>]]></body>
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                <title>Celebrating the Release of The Last of Us Part I on PC</title>
                <link>https://www.naughtydog.com/blog/celebrating_the_release_of_the_last_of_us_part_i_on_pc</link>
                <pubDate>Tue, 28 Mar 2023 08:00:00 -0700</pubDate>
                <author>Christian Gyrling</author>
                <guid>51959</guid>
                <url>https://www.naughtydog.com/blog/celebrating_the_release_of_the_last_of_us_part_i_on_pc</url>
                <slug>celebrating_the_release_of_the_last_of_us_part_i_on_pc</slug>
                <body><![CDATA[<p>The Last of Us Part I arrives on PC today! It’s an exciting time for both Naughty Dog’s developers and fans alike, whether you previously played The Last of Us on PlayStation consoles, voraciously watched the HBO adaptation, or will experience Ellie and Joel’s journey for the first time with this PC release. We are so thrilled to share The Last of Us Part I with you and the passionate, global community of PC gamers.</p><p>As we began development in-house, we wanted PC players to experience an amazing story that truly lasts the test of time while maintaining the equally high-quality bar across both PC and PlayStation consoles. The Last of Us Part I marks the first time an entry in The Last of Us series has been <a href="https://www.naughtydog.com/blog/the_last_of_us_part_i_pc_features_specs" target="_blank">available on PC with PC-specific quality of life improvements and features</a> such as VSync and frame rate cap options, adjustable Texture Quality, Shadows, Reflections, Ambient Occlusion, and more. As our second modern PC release after UNCHARTED: Legacy of Thieves Collection, it’s important to us as a studio to consider what it means to reach new and old audiences alike.</p>
<h1>Familiar World, New Territory</h1>
<p>Following <a href="https://www.naughtydog.com/blog/uncharted_legacy_of_thieves_collection_pc_launch" target="_blank">UNCHARTED: Legacy of Thieves Collection’s PC release</a>, we focused our efforts and learnings onto the PC version of The Last of Us Part I. Behind the scenes, we worked towards ensuring that The Last of Us Part I would be an authentic, satisfying experience for those playing on PC. The challenges we overcame and the successes we achieved in our previous modern PC release empowered us to dig into Part I’s PC development. New projects bring new challenges and opportunities alike.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/s20230214_T1X_PCTrailer_Stills_3_WM.jpg" data-image="51963"></figure>
<p>We were determined to do this right by preserving an experience so many love while delivering it to a new platform. From a technical perspective, Naughty Dog’s engine used for Part I was optimized for PS5. Moving it to PC meant a large amount of tuning, tweaking, and even re-thinking, especially when it came to how we utilized the GPU. We made careful decisions on how to adapt the overall experience for the PC.</p>
<p dir="ltr">PC gaming gives a lot of personal freedom to players to customize their experience. As developers, we must ensure the experience is authentic across platforms while addressing the reality of differing hardware, even if we must reconsider fundamental aspects of a game. For example, The Last of Us Part I on PlayStation 5 employs “stick-walking,” where players traverse a space using the DualSense controller’s thumb stick. As we all know, walking too fast in The Last of Us might alert the Infected, which, if you’re trying to remain stealthy, you’ll want to avoid. But while using the thumb stick, players’ emotions might sometimes get the best of them, resulting in throttling the speed at which they walk. This feature is both tactile and emotional, adding to the suspense of any encounter. For the PC version, we had to consider many players’ preference of using a keyboard and mouse as a viable control method. However, they don’t necessarily behave the same way as a controller. So, the Design team explored and adapted this traversal method while still ensuring a world-class player experience with mouse and keyboard. We want PC players to experience the same level of tactile and suspenseful gameplay console players already enjoy.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/s20230214_T1X_PCTrailer_Stills_4_WM_ESRBSafe.jpg" data-image="51964"></figure>
<p dir="ltr">These are only a few examples of the considerations and adjustments made for us to deliver The Last of Us Part I on PC. We knew every modification, whether a slight tweak or complete adaptation to the PC platform, made a big impact on players’ experiences. Developing for both platforms will also allow us to incorporate lessons learned from either platform into the overall way our games are designed and played.<br></p>
<h1>A 10 Year Journey</h1>
<p dir="ltr">PC may be a relatively newer platform for modern-day Naughty Dog, but this milestone is part of an almost decade-long journey for this beloved story. We originally released The Last of Us in 2013, introducing a new story, characters, and world to players globally.</p>
<p dir="ltr">Every developer contributed their talents and creativity, sometimes in moments of unexpected inspiration. I remember when we recorded our Animation Director and a concept artist acting as a survivor and a Clicker to demonstrate how they’d move and interact in-game. In this video, a survivor scavenges for food while a Clicker stalks him as prey. This demo was so suspenseful to watch! What was even more surreal is seeing this footage adapted by our talented teams into the in-game Clicker’s erratic, scary movement style that still scares all of us today. Whether we were handwriting (and, at times, hand-drawing) discoverable letters Joel and Ellie would find along their adventure or working together to craft fun and tense gameplay, we felt incredibly proud to contribute towards an experience that was a summation of our collective creativity and passion for games.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/s20230214_T1X_PCTrailer_Stills_1_WM.jpg" data-image="51962"></figure>
<p dir="ltr">As development of the original The Last of Us neared its end, we played the completed game for the first time at our desks. We emailed back and forth, proud and emotional over this profoundly evocative experience we poured so much effort into creating. Nearly 10 years later, we are humbled how it resonates with so many of you, and it is surreal to see fans of every era celebrate the games and watch the HBO adaptation. Countless talented developers contributed to the world of The Last of Us over the years, and their contributions have brought us to this day. We are proud of the work we’ve done, both now and then. </p>
<p dir="ltr">Remaking The Last of Us Part I was an immense creative and technical undertaking. While the story remains timeless, we knew we could significantly modernize the original experience and showcase an even more vibrant world to explore. We remade Part I for PlayStation 5, using all our learnings from the past decade. We’re proud of how this version breathes fresh life into the original story, so returning players and new fans alike may experience Joel and Ellie’s journey with modern visuals and gameplay.</p>
<p dir="ltr">Now that we accomplished releasing the remake on PS5, we are thrilled to bring this game, not just to PC but for PC.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/s20230214_T1X_PCTrailer_Stills_11_WM.jpg" data-image="51965"></figure>
<p dir="ltr"> </p>
<h1>The Road Ahead</h1>
<p dir="ltr">So, where will the next Naughty Dog development adventure take us? Rest assured, PlayStation and PC players, we’re already looking forward to sharing more, whether you prefer a DualSense controller or a keyboard and mouse. Developing for both platforms empowers us to incorporate lessons learned from either into the overall design of our games. Sharing our stories and experiences on PS5 as well as PC is something that Naughty Dog has embraced and will continue to support moving forward.</p>
<p dir="ltr">That said: today, we celebrate! We have many people to thank for the launch of The Last of Us Part I on PC.</p>
<p dir="ltr">Thank you to Sony Interactive Entertainment, and, of course, our studio members who contributed their efforts towards launching The Last of Us Part I.</p>
<p dir="ltr">To The Last of Us community – thank you for all these years of support and passion. We are continually humbled and motivated by your energy and excitement. To new players, welcome to the world of The Last of Us! We hope you have an incredibly gratifying experience as you navigate the world with Ellie and Joel.</p>
<p dir="ltr">Thank you for playing. Endure and survive -- and thrive.<br></p>
<p dir="ltr"></p>
<p dir="ltr"><em>--</em></p>
<p dir="ltr"><i><br></i></p>
<p><em><em>The Last of Us Part I is now available on PC at <a href="https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I">Steam</a>
and <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1">Epic Game Store</a>. You may also experience the definitive version of this timeless experience on <a href="https://www.playstation.com/games/the-last-of-us-part-i/">PlayStation 5</a>.</em></em></p>]]></body>
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                <title>The Last of Us Actors Reflect on Legacy of In-Game Performances and New HBO Series Roles</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_ellie_joel_game_actors_hbo_show_roles</link>
                <pubDate>Thu, 23 Mar 2023 08:00:00 -0700</pubDate>
                <author>Jonathon Dornbush</author>
                <guid>51879</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_ellie_joel_game_actors_hbo_show_roles</url>
                <slug>the_last_of_us_ellie_joel_game_actors_hbo_show_roles</slug>
                <body><![CDATA[<p>Since its original debut nearly a decade ago, the original The Last of Us’ core characters, Ellie and Joel, have left an indelible mark on our studio, our fans, and the wider world of this franchise. So many members of the Naughty Dog team have had a hand in bringing the two to life. And it would be difficult to think of these characters and their origins without the performers that brought them to life, Ashley Johnson and Troy Baker. </p>
<p>With the HBO series having just completed its first season, and with The Last of Us Part I now available for the PlayStation 5 console and for pre-purchase on PC via <a href="https://store.steampowered.com/app/2254450/The_Last_of_Us_Part_I__Upgrade_to_Digital_Deluxe_Edition/" target="_blank" rel="noreferrer noopener">Steam</a> and the <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1--digital-deluxe-edition" target="_blank" rel="noreferrer noopener">Epic Games Store</a> (available March 28, 2023), our behind-the-scenes series <a href="https://www.youtube.com/playlist?list=PLVTWPp76nRPyyGhCO1XZzukDXgMsnDlI-" target="_blank" rel="noreferrer noopener">Building The Last of Us</a> next turns to Naughty Dog Co-President and HBO series executive producer Neil Druckmann discussing the two actors and bringing them into the show in new roles, while Baker and Johnson reflect on seeing the roles they performed take on new life in The Last of Us HBO series, the surreal nature of stepping into new roles in the TV series, and more. </p>
<p>Watch the video below to hear from Baker, Druckmann, and Johnson, and be sure to check out past entries in our series, including a look at how <a href="https://www.naughtydog.com/blog/the_last_of_us_ellie_and_joe_story_game_show" target="_blank" rel="noreferrer noopener">Ellie and Joel’s relationship is at the heart of The Last of Us</a>, a dive into <a href="https://www.naughtydog.com/blog/building_the_last_of_us_opening_scene" target="_blank" rel="noreferrer noopener">The Last of Us’ unforgettable opening</a>, how <a href="https://www.naughtydog.com/blog/the_last_of_us_part_i_hbo_tv_show_clickers" target="_blank" rel="noreferrer noopener">TLOU’s Clickers continue to scare</a> us, and how <a href="https://www.naughtydog.com/blog/the_last_of_us_part_i_hbo_show_bills_town_boston_qz" target="_blank" rel="noreferrer noopener">the cruel world of The Last of Us is brought to life</a>. </p>
<figure><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/AYujwF_NFyU" frameborder="0" allowfullscreen=""></iframe></figure>
<p><br></p>
<p><strong>Spoilers follow for The Last of Us game and show</strong><strong> follow. </strong></p>
<p>In bringing the entirety of The Last of Us to life in a new medium, Druckmann hoped the talented teams involved in developing The Last of Us would be proud of this adaptation, including those performers who were so essential to bringing these characters to life. </p>
<p>“The people I was most nervous about liking the show were Naughty Dogs, people that have dedicated big chunks of their lives to bringing this game to life. And then parallel to that is everybody I’ve met and connected to while making the show, I wanted them to be proud of this thing that they’ve dedicated so much of themselves to,” Druckmann explained. “In that equation is the incredible cast that we work with, but specifically, Troy and Ashley, who were on this journey, both for [the original game and Part II], and to have them continue this journey with us in this other medium was really special.” </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU-Blog-5-Screenshot-Copy.png" data-image="51885"></figure>
<p>Baker, who originally played Joel, steps into the HBO series as James, a member of David’s crew in the Winter-set episode, “When We Are in Need.” As Druckmann explained, this allowed Baker to come into the story at a very unique point given his experience playing Joel. </p>
<p>“There was something interesting about putting him in the Winter sequence, especially on the Ellie side of that story, because there’s a Joel part and then an Ellie part. And Troy got to experience the Joel part in the game,” Druckmann said. “And he does a phenomenal job [as James]. It’s a really nuanced performance, and Craig [Mazin] and I are very impressed with what he pulled off.” </p>
<p>For Baker, he was grateful to have a role that, well, we don’t want to steal his excellent pun from him. </p>
<p>“Giving me a role that had some meat on it, pardon the pun, as opposed to just being a wink to the camera, was fun, it was a challenge,” Baker said. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU-Blog-5-Joel-Copy.png" data-image="51887"></figure>
<p>“And to see these scenes and sets that were originally, literally a gray wooden box on gray carpet, with 64 cameras around us, on a soundstage, to now, built from the ground up, with meticulous detail,” Baker continued. “If I could have gone back to the person that was walking into the production office [for the original The Last of Us] and said, ‘Dude, you’re not going to believe this, but more than 10 years from now, let me tell you what this thing looks like.’” </p>
<p>Meanwhile, Druckmann explained that “there was no question” in his and fellow executive producer Craig Mazin’s minds about who needed to play Ellie’s mom Anna, given the significance Johnson, who has played Ellie in both The Last of Us Part I and Part II, would bring to the role. </p>
<p>“There’s only one person that should play this role, and, of course, that’s Ashley Johnson, who...brought Ellie to life in one respect and now gets to bring Ellie to life in a very different way,” Druckmann said. “Ashley’s fantastic...and to hear Ellie’s voice that you know from the game, and here she’s given birth to this other Ellie, there’s something just so poetic and cyclical about the whole thing.” </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU-Blog-5-05-Copy.png" data-image="51889"></figure>
<p>For Johnson, it was important that her performance made an impact with both fans, and people new to the world of The Last of Us. </p>
<p>“[This franchise] is something that we care so much about, and there's that feeling that I don’t want to let anybody down,” Johnson said. “More people are going to see this, people that know nothing about the game. I want those people to be as connected to it as some of the people were to the game, connected to these characters and connected to the story, and believe in these people. </p>
<p>“There’s a lot of me that was very nervous to play Ellie’s mom...[but] I wanted it to be good and believable, and I want people to be able to feel all of the feelings in the best way.” </p>
<p>For both actors, the experience allowed them to revisit the world of The Last of Us in a particularly unique way. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU-Blog-5-steakhouse-Copy.png" data-image="51886"></figure>
<p>“I can’t think of any other thing where someone would’ve experienced it in this way, to where it was something that they were a part of making that then got adapted to something else that they were also in but in a different way. We’ve watched it develop, played it, watched it get adapted, we’re in that as well, and now viewing it...that doesn’t happen,” Baker explained. “...It was absolutely surreal.” </p>
<p>“This was Craig Mazin and Neil Druckmann getting together and being like, ‘How do we keep the integrity of the story and bring it to life onto screen for people who aren’t gamers,” Johnson said, reflecting on how the casting of and portrayal of Ellie by Bella Ramsey on the HBO Series “blew me away.” </p>
<p>“I couldn’t be happier because if you work on something and love it as much as we do and care about this project as much as we do, you want that. You want it to be good, and you want to make sure that the next stage that it goes to, you want other people to have that same feeling, and it’s there. I’m just, I’m blown away,” Johnson said. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU-Blog-5-Giraffe-Copy.png" data-image="51888"></figure>
<p>And Johnson echoed Baker’s sentiments about how to best encapsulate this experience for the two of them...surreal. </p>
<p>“’Surreal’ is perfect. It’s the closest word to describe the feeling of it, knowing that we’ve been a part of this project for a decade," Johnson said. </p>
<p>And whether you’ve been with the franchise as a player for nearly a decade, newly come to it via the HBO series, or simply want to re-immerse yourself in the world of The Last of Us, the series’ first season is now streaming on HBO Max. And The Last of Us Part I is available for PS5 and for pre-purchase on <a href="https://store.steampowered.com/app/2254450/The_Last_of_Us_Part_I__Upgrade_to_Digital_Deluxe_Edition/" target="_blank" rel="noreferrer noopener">Steam</a> and the <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1--digital-deluxe-edition" target="_blank" rel="noreferrer noopener">Epic Games Store</a> (available March 28, 2023). To learn more about it, be sure to check out our recent look at <a href="https://www.naughtydog.com/blog/the_last_of_us_part_i_pc_features_specs" target="_blank" rel="noreferrer noopener">The Last of Us Part I on PC’s specs and features</a>. </p>]]></body>
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                <title>PHOTO MODE COLLECTION: THE LAST OF US EPISODES 7 - 9</title>
                <link>https://www.naughtydog.com/blog/tlou_hbo_photo_mode_collection_3</link>
                <pubDate>Fri, 17 Mar 2023 09:00:00 -0700</pubDate>
                <author>Faith Ries</author>
                <guid>50943</guid>
                <url>https://www.naughtydog.com/blog/tlou_hbo_photo_mode_collection_3</url>
                <slug>tlou_hbo_photo_mode_collection_3</slug>
                <body><![CDATA[<p>After nine weeks of incredible and emotional episodes, season one of The Last of Us on HBO has come to a close. It’s been fantastic to see your reactions week after week, and we’re honored that many of you decided to follow along by playing The Last of Us Part I. Not only that, but when we’ve asked you to submit your in-game The Last of Us Photo Mode creations inspired by the HBO show, you consistently delivered. If you’re feeling nostalgic, take a look back at our community albums for <a href="https://www.naughtydog.com/blog/tlou_hbo_photo_mode_collection_1" target="_blank" rel="noreferrer noopener">TLOU episodes 1 and 2</a>, and <a href="https://www.naughtydog.com/blog/photo_mode_collection_2_the_last_of_us_hbo" target="_blank" rel="noreferrer noopener">The Last of Us episodes 3 – 6</a>. </p>
<p>To celebrate an unforgettable end to season one, and the phenomenal talent present in our virtual photography community, we selected 16 of our favorite #TLOUPhotoMode shots inspired by episodes 7 – 9 of The Last of Us. </p>
<p>See our picks from our wonderful community below: <br></p><p>The featured submissions above are by: <a href="https://twitter.com/discophotomode">@discophotomode</a>, <a href="https://twitter.com/EclipsedFantasy">@EclipsedFantasy</a>, <a href="https://twitter.com/ForgottenJasmin">@ForgottenJasmin</a>, <a href="https://twitter.com/HyKirley">@HyKirley</a>, <a href="https://twitter.com/i3ecci_">@i3ecci_</a>, <a href="https://twitter.com/jabivgp">@jabivgp</a>, <a href="https://twitter.com/Photoingame">@photoingame</a>, <a href="https://twitter.com/RevolutionAndre">@RevolutionAndre</a>, <a href="https://twitter.com/Simon0aVp">@Simon0aVp</a>, <a href="https://twitter.com/souchan1235">@souchan1235</a>, <a href="https://twitter.com/TheFourthFocus">@TheFourthFocus</a>, <a href="https://twitter.com/tlou_captures">@tlou_captures</a>, <a href="https://twitter.com/VPPops">@VPPops</a>, <a href="https://twitter.com/VrPhotoGamess">@vrphotogamess</a>, <a href="https://twitter.com/XxPAGZxX">@XxPAGZxX</a>, <a href="https://twitter.com/OuterRimsPhoto">@OuterRimsPhoto</a></p>
<p>To our community: Your immense talent always shines through in your spectacular Photo Mode shots, and we’re so thankful you share your inventive skills and passion for our world with us. We’re so grateful for your participation in our #TLOUPhotoMode Challenges over the last nine weeks, your support of the HBO show, and your wider support for The Last of Us that drives our studio every day. </p>
<p>If these pieces make you want to create your own virtual photography, don’t forget that <a href="https://store.playstation.com/en-us/product/UP9000-PPSA03396_00-THELASTOFUSPART1" target="_blank" rel="noreferrer noopener"><strong>The Last of Us Part I is n</strong><strong><strong>ow available on PlayStation 5</strong></strong></a>, and available for pre-purchase on PC via <a href="https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I/" target="_blank" rel="noreferrer noopener"><strong>Steam</strong></a> and the <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1" target="_blank" rel="noreferrer noopener"><strong>Epic Games Store</strong></a>. </p>
<p>Lastly, for more information on The Last of Us and how it was adapted for HBO, be sure to check out our behind-the-scenes series Building The Last of Us to learn more about <a href="https://www.naughtydog.com/blog/building_the_last_of_us_opening_scene" target="_blank" rel="noreferrer noopener">The Last of Us’ unforgettable opening</a>, the <a href="https://www.naughtydog.com/blog/the_last_of_us_part_i_hbo_tv_show_clickers" target="_blank" rel="noreferrer noopener">creation of The Last of Us’ Clickers,</a> how the game’s developers <a href="https://www.youtube.com/watch?v=ZNqYXxRoYJM" target="_blank" rel="noreferrer noopener">built the world of The Last of Us</a>, and why <a href="https://www.youtube.com/watch?v=0tKJe89VkRw" target="_blank" rel="noreferrer noopener">Ellie and Joel’s story is at the heart of TLOU</a> in both game and show form. </p>
<p>* By tagging your screenshots with #TLOUPhotoMode you give SIE permission to share your content and Instagram or Twitter username on SIE websites and social media channels. Posts must not contain personal information or content that is defamatory, harmful, offensive or otherwise violates the rights or interests of SIE or third parties. </p>]]></body>
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                <title>The Last of Us: Bringing Ellie and Joel’s Story to Life in Game and Show</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_ellie_and_joe_story_game_show</link>
                <pubDate>Wed, 15 Mar 2023 08:00:00 -0700</pubDate>
                <author>Jonathon Dornbush</author>
                <guid>50665</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_ellie_and_joe_story_game_show</url>
                <slug>the_last_of_us_ellie_and_joe_story_game_show</slug>
                <body><![CDATA[<p>At the heart of Ellie and Joel’s journey across America in The Last of Us is the way in which the pair grow from apprehensive strangers unexpectedly thrown together to a surrogate family for one another. Players can experience for themselves the ways in which that parent-child bond grows through The Last of Us Part I, while viewers have also been watching a new version of that pair take form on The Last of Us on HBO. But no matter the medium, that central relationship is at the bedrock of this first chapter in the story of The Last of Us. </p>
<p>With the HBO series having just completed its first season, and with The Last of Us Part I now available for the PlayStation 5 console and for pre-purchase on PC via <a href="https://store.steampowered.com/app/2254450/The_Last_of_Us_Part_I__Upgrade_to_Digital_Deluxe_Edition/" target="_blank" rel="noreferrer noopener">Steam</a> and the <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1--digital-deluxe-edition" target="_blank" rel="noreferrer noopener">Epic Games Store</a> (available March 28, 2023), our behind-the-scenes series <a href="https://www.youtube.com/playlist?list=PLVTWPp76nRPyyGhCO1XZzukDXgMsnDlI-" target="_blank" rel="noreferrer noopener">Building The Last of Us</a> next takes a look at the way Joel and Ellie’s relationship grows over the course of both game and show. </p>
<p>Watch the video below to hear from Neil Druckmann, Ashley Johnson and Troy Baker, who originally starred as Ellie and Joel respectively, and Bella Ramsey and Pedro Pascal, who star as the pair in the HBO series, and read on for more from the creatives. And be sure to check out our full Building The Last of Us series for a dive into <a href="https://www.naughtydog.com/blog/building_the_last_of_us_opening_scene" target="_blank" rel="noreferrer noopener">The Last of Us’ unforgettable opening</a>, how <a href="https://www.naughtydog.com/blog/the_last_of_us_part_i_hbo_tv_show_clickers" target="_blank" rel="noreferrer noopener">TLOU’s Clickers continue to scare</a> us, and how <a href="https://www.naughtydog.com/blog/the_last_of_us_part_i_hbo_show_bills_town_boston_qz" target="_blank" rel="noreferrer noopener">the cruel world of The Last of Us is brought to life</a>. </p>
<figure><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/0tKJe89VkRw" frameborder="0" allowfullscreen=""></iframe></figure>
<p>Early in The Last of Us Part I’s story, and its TV adaptation, Joel is put in charge of Ellie to get her out of the Boston QZ, but the setup isn’t ideal for either party. </p>
<p>“These two characters collide with each other and are forced to be together, and you can tell neither one of them wants it,” Naughty Dog co-president and The Last of Us on HBO executive producer Neil Druckmann said. “It’s more explicit in the show than it was even in the game because, with the game, we were finding it as we’re making it.” </p>
<p>The two characters come from different outlooks on the world, different relationships with this post-pandemic world, and different points in their life, and so they aren’t necessarily happy about being forced together. But there’s a clear recognition early on in the way these characters relate to one another. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU-Blog-4-001-Copy.png" data-image="50684"></figure>

<p>“Joel’s relationships at the start of the story have everything to do with what motivates him, what keeps him going. The relationship to his brother, the loss of his daughter... there are very few things left in life, you know, to help him remember that he’s an actual human being or that there’s a real beating heart inside his chest, which makes him capable of really dark things” HBO series Joel actor Pedro Pascal said. “And then he meets Ellie, who’s even more like him than anyone else, and [she] will reignite the essence of his identity and purpose.” </p>
<p>“Growing up in the Boston QZ with a load of other kids in the FEDRA education system, [Ellie is just] one of the masses and has no concept of a future, of what to do with her life,” HBO series Ellie actor Bella Ramsey said. “And as soon as she finds out that she has this immunity, she feels like she belongs here. She feels like she has a purpose.” </p>
<p>And though it may be unspoken, the two form a bond over a shared fear – ending up alone in this cruel world. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU-Blog-4-009-Copy.png" data-image="50685"></figure>

<p>“When we first meet Ellie, Joel doesn’t know anything about her, and I can see without having any knowledge of who she is that she seems like a [jerk]. But it’s a bit of a front. Her biggest fear is ending up alone,” Ramsey explained. “She [feels] the same way that Joel does, because Ellie is afraid of putting her trust into somebody and becoming reliant on their constant presence for the fear that one day, it’s just going to stop, and she is going to end up alone.” </p>
<p>The duo shifts from unhappily venturing out together to, over the course of their shared struggles, caring deeply for one another as if they were father and daughter. </p>
<p>“Joel and Ellie have become a metaphor for the connection a parent feels for their child, which is this very primal feeling that can override a lot of other motivations and goals,” Druckmann said. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU-Blog-4-008-Copy.jpg" data-image="50686"></figure>

<p>Evoking that relationship is a task two other actors know well – Ashley Johnson and Troy Baker played Ellie and Joel, respectively, in The Last of Us games, and have the unique position of seeing these characters they first inhabited over a decade ago come to new life with the show. </p>
<p>“It's [almost as if we’ve] been waiting for this moment for Bella to be able to bring this character to screen because it’s like seeing Ellie the video game character come to life,” Johnson said. </p>
<p>“I had one singular goal [in watching] the show: teach me something new about Joel,” Baker explained. “What did I miss? Because I felt like I went over that [character] with a fine-tooth comb...and Pedro did that episode 1, and he continues to do that through episode 9.” </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU-Blog-4-002-Copy.png" data-image="50687"></figure>

<p>The Last of Us in game form keeps players immersed in the experiences of its core relationship, so that players have direct involvement in every tense encounter, each momentary relief as the duo thinks they’ve found safety, and, of course, choosing to hear all of Ellie’s puns. While Ellie and Joel come across other survivors on their journey, it was a purposeful choice to never deviate from the perspective of their story. </p>
<p>“We gave ourselves this rule when we were making [the original game], everything is either seen through Joel’s perspective or Ellie’s perspective, and that’s it, because we want you to spend a lot of time with them moving from space to space in real time and becoming them,” Druckmann explained. </p>
<p>The show, as a non-interactive form of the story, offers deeper looks at some of the characters related to Joel and Ellie’s journey in a way that reinforces and reflects on the ideas of how important relationships with others can be in a life of survival. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU-Blog-4-003-Copy.png" data-image="50689"></figure>

<p>“With the show, [only offering Joel and Ellie’s perspective] would not have worked. Instead, we had this opportunity to unplug from our main characters and plug into these other characters... and I’ve now heard from a couple people that have watched the whole show and went back to play the game, and they said the game feels richer now having watched the show,” Druckmann said. </p>
<p>But in whichever form it takes, the story of The Last of Us comes back to its heart – the relationship at the core of its journey and what it represents. </p>
<p>“Both versions of the story I think ultimately have a similar conversation about love,” Druckmann said, echoing a sentiment shared by Johnson and Baker that both watching and playing leads to a deeper understanding of the characters and themes present throughout the story.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU-Blog-4-004-Copy.png" data-image="50690"></figure>
<p>“This was Craig Mazin and Neil Druckmann getting together and being like, ‘How do we keep the integrity of the story and bring it to life onto screen’...and they honored the game in a huge way,” Johnson said. “It’s a companion in a way, but you’re going to have two different experiences with the show and a different experience with the game.” </p>
<p>“What they got the opportunity to do was explore those same moments and same emotional beats in a different way,” Baker said. “It’s not an either/or. It’s yes/and. It’s do both. Play the game, then watch the show, or watch the show, and then play the game.” </p>
<p>“They’re such unique experiences, [but] people that do experience both will get the richest version of that story...these things can live side by side and speak to and enrich one another,” Druckmann said. </p>
<p>And whether you’ve watched and played, only experienced one version, or want to re-immerse yourself in the world of The Last of Us, the series’ first season is now streaming on HBO Max. And The Last of Us Part I is available for PS5 and for pre-purchase on <a href="https://store.steampowered.com/app/2254450/The_Last_of_Us_Part_I__Upgrade_to_Digital_Deluxe_Edition/" target="_blank" rel="noreferrer noopener">Steam</a> and the <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1--digital-deluxe-edition" target="_blank" rel="noreferrer noopener">Epic Games Store</a> (available March 28, 2023). To learn more about it, be sure to check out our recent look at <a href="https://www.naughtydog.com/blog/the_last_of_us_part_i_pc_features_specs" target="_blank" rel="noreferrer noopener">The Last of Us Part I on PC’s specs and features</a>. </p>
<figure><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/Vbzz6A2ElB4" frameborder="0" allowfullscreen=""></iframe></figure>]]></body>
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                <title>The Last of Us Part I PC’s Features and Specs Detailed</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_i_pc_features_specs</link>
                <pubDate>Thu, 09 Mar 2023 09:00:00 -0800</pubDate>
                <author>Jonathon Dornbush</author>
                <guid>50008</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_i_pc_features_specs</url>
                <slug>the_last_of_us_part_i_pc_features_specs</slug>
                <body><![CDATA[<p>After its successful debut on the PlayStation 5 console last year, The Last of Us Part I is making its way to PC on March 28! Marking the first time The Last of Us has been available on PC via <a href="https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I/" target="_blank" rel="noreferrer noopener">Steam</a> and the <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1" target="_blank" rel="noreferrer noopener">Epic Games Store</a>, we can’t wait for new and returning players to experience Joel and Ellie’s emotional journey on a new platform. </p>
<p>Whether you’re coming to the launch of The Last of Us Part I on PC as a first timer – maybe you’ve been enjoying The Last of Us on HBO and want to jump into the game? – or if you’re a returning player who wants to experience this memorable adventure all over again, we hope the PC version will be an exciting way for everyone to play. </p>
<p>We previously confirmed <a href="https://www.naughtydog.com/blog/the_last_of_us_part_i_arrives_on_pc_march_3_2023" target="_blank" rel="noreferrer noopener">Part I’s PC iteration</a> will bring with it the same main content as its PS5 counterpart, but with the PC release drawing near, we snuck by some frightening Clickers to deliver more information about what players can expect. </p>
<figure><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/zgvAMY1xOwk" frameborder="0" allowfullscreen=""></iframe></figure>
<p>Whatever your previous experience with The Last of Us Part I, its PC release brings with it plenty of PC features to bring Joel and Ellie’s tense and unforgettable journey to life. This version of The Last of Us Part I is optimized for PC with PC-centric quality-of-life enhancements. Part I will feature AMD FSR 2.2 support*, Nvidia DLSS Super Resolution support*, VSync and frame rate cap options, and a host of features designed specifically for PC, including adjustable Texture Quality, Shadows, Reflections, Ambient Occlusion, and more. </p>
<p>Through the experiences of Joel and Ellie, PC players can fully immerse themselves in beautiful yet haunting environments in stunning detail with true 4K resolutions**. From the harsh, oppressive streets of the Boston QZ to the overgrown and abandoned homes of Bill’s Town to so much more, embark on a beautiful journey across the United States of America with Ultra-Wide Monitor Support for both 21:9 Ultrawide and 32:9 Super Ultrawide aspect ratios. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU-1-PC-Ultrawide-Copy.png" data-image="50450"></figure>
<p>Experience all these locations, stealthily sneaking through abandoned homes and cities (and picking their drawers and cabinets clean looking for supplies) or engage in tense, captivating action with 3D audio support to better hear the rustle of leaves, the crack of glass, or the footfalls of enemies trying to ambush you***. </p>
<p>The Last of Us Part I on PC features DualSense support through a wired connection so players can feel the impact of battle, the rumble of a tank rolling by, and so much more through haptic feedback and dynamic triggers. With support for the DualShock 4 controller, a wide range of other gamepads, and keyboard and mouse, players can adjust their playstyle to suit their preferences. The PC release includes a number of new control customization options including full control remapping, primary and secondary bindings for keyboard and mouse control, an adaptive mode that allows players to combine keyboard and controller inputs, and more. </p>
<p>As our team has been hard at work on the PC version since Part I’s PS5 release, we’ve also been continuously listening to player feedback. The Last of Us Part I on PC will include a number of bug fixes and improvements throughout the game, in big part thanks to our community’s feedback. </p>
<p>To ensure you have a smooth experience, we recommend the following PC specifications: </p>

<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU-1-PC-Specs-Graphic.jpg" data-image="52121" style="opacity: 1;"></figure>
<p><br></p>
<p>Whether you’re a new or returning player, The Last of Us Part I on PC will bring with it the same core gameplay experience of the PS5 version, including its award-winning campaign, the Left Behind DLC chapter, additional modes like Speedrun Mode****, Permadeath Mode, and Photo Mode. Part I’s PC launch will also include The Last of Us Part I’s suite of accessibility features so that players can adjust the experience to suit their needs and preferences.<br></p>
<p>If you’re counting the days until launch, you can still pre-purchase The Last of Us Part I on PC! </p>
<p>The Firefly Edition of The Last of Us Part I for PC via Steam is still available in limited quantities in the U.S., U.K., France, Germany, Belgium, Netherlands, and Luxembourg through <a href="https://direct.playstation.com/en-us/games/game/the-last-of-us-part-i-firefly-edition-pc.1000037019" target="_blank" rel="noreferrer noopener">direct.playstation.com</a>. Pre-purchase it to receive a SteelBook, physical copies of The Last of Us: American Dreams comics, and more. </p>
<p>The Last of Us Part I PC Firefly Edition: <a href="https://direct.playstation.com/en-us/games/game/the-last-of-us-part-i-firefly-edition-pc.1000037019" target="_blank" rel="noreferrer noopener">direct.playstation.com</a> </p>
<p>Additionally, the standard and digital deluxe editions of The Last of Us Part I are still available for pre-purchase. All pre-purchases will receive bonus supplements and bonus weapon parts for their adventure, while the Digital Deluxe Edition includes early in-game unlocks, cosmetics, and more. Make like a Runner and head over to the following storefronts to pre-purchase your copy now: </p>
<p>The Last of Us Part I PC Digital Deluxe Edition: <a href="https://store.steampowered.com/app/2254450/The_Last_of_Us_Part_I__Upgrade_to_Digital_Deluxe_Edition/" target="_blank" rel="noreferrer noopener">Steam</a> | <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1--digital-deluxe-edition" target="_blank" rel="noreferrer noopener">Epic Games Store</a> </p>
<p>The Last of Us Part I PC: <a href="https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I/" target="_blank" rel="noreferrer noopener">Steam</a> | <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1" target="_blank" rel="noreferrer noopener">Epic Games Store</a> </p>
<p>We have been so moved by the incredible support from new and returning fans alike for the franchise over the years, and especially since the start of 2023. We’re so grateful to the incredible fans, new and old, who have been loving The Last of Us series on HBO, and for everyone who has been, and with this PC launch is looking forward to, jumping into our games. Thank you for all your continued support, and we can’t wait to welcome more players to Joel and Ellie’s journey on March 28! </p>
<p><em>* Compatible PC and graphics card required for enhanced graphics. <br>** Compatible PC, graphics card, and 4K display device required. <br>*** 3D Audio requires stereo headphones or compatible speakers. <br>****Game progression required to unlock for The Last of Us Part I Standard Edition.</em> </p>]]></body>
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                <title>Photo Mode Collection: The Last of Us Episodes 3 - 6</title>
                <link>https://www.naughtydog.com/blog/photo_mode_collection_2_the_last_of_us_hbo</link>
                <pubDate>Fri, 24 Feb 2023 11:00:00 -0800</pubDate>
                <author>Faith Ries</author>
                <guid>47551</guid>
                <url>https://www.naughtydog.com/blog/photo_mode_collection_2_the_last_of_us_hbo</url>
                <slug>photo_mode_collection_2_the_last_of_us_hbo</slug>
                <body><![CDATA[<p>It’s been a few weeks since we shared our virtual photography favorites from our <a href="https://www.naughtydog.com/blog/tlou_hbo_photo_mode_collection_1">#TLOUPhotoMode challenge inspired by the first two episodes</a> of The Last of Us on HBO, and since then, four more emotional and heart-pounding episodes of the show have been released. We laughed, cried, and held our breath along the way, much like we know many of you did when you experienced the game for the first time. Your submissions recapturing moments from the show in-game using our Photo Mode tools clearly demonstrate how the game and show have inspired and captivated you all, and we couldn’t be happier. </p>
<p>Your #TLOUPhotoMode shots for our challenge spanning episodes 3 – 6 were truly something to behold. Many of you captured images so reminiscent of the show we had to double-check they weren’t stills from each episode! From the <em>many</em> incredible submissions we’ve chosen 15 incredible shots that capture the heart of the story thus far. And if these pieces make you want to create your own virtual photography, don’t forget that <a href="https://store.playstation.com/en-us/product/UP9000-PPSA03396_00-THELASTOFUSPART1" target="_blank" rel="noreferrer noopener"><strong>The Last of Us Part I is now available on PlayStation 5</strong></a>, and available for pre-purchase on PC via <a href="https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I/" target="_blank" rel="noreferrer noopener"><strong>Steam</strong></a> and the <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1" target="_blank" rel="noreferrer noopener"><strong>Epic Games Store</strong></a>. </p>
<p>See our picks from our wonderful community below: </p><p>The featured submissions above are by: <a href="https://twitter.com/_LastGlass_">@_LastGlass_</a>, <a href="https://twitter.com/calisarah1998">@calisarah1998</a>, <a href="https://twitter.com/ENfamily_gt77">@ENfamily_gt77</a>, <a href="https://twitter.com/GSMind89">@GSMind89</a>, <a href="https://twitter.com/HyKirley">@HyKirley</a>, <a href="https://twitter.com/iShouldGoN7">@iShouldGoN7</a>, <a href="https://twitter.com/KMBsVP">@KMBvsVP</a>, <a href="https://twitter.com/Mett981">@Mett981</a>, <a href="https://twitter.com/OuterRimsPhoto">@OuterRimsPhoto</a>, <a href="https://twitter.com/Sarokeye">@Sarokeye</a>, <a href="https://twitter.com/Simon0aVp">@Simon0aVp</a>, <a href="https://www.instagram.com/EclipsedFantasy/">@EclipsedFantasy</a>, <a href="https://www.instagram.com/wingsforgames/">@wingsforgames</a>, <a href="https://www.instagram.com/evanescentpixel/">@evanescentpixel</a>, <a href="https://www.instagram.com/videogameflicks/">@videogameflicks</a> </p>
<p>We can’t thank you enough for your enthusiasm and participation in our #TLOUPhotoMode Challenge. We’re consistently amazed by your eye for detail, creative perspective, and ability to convey emotion in your pieces. And this Photo Mode challenge was no different – we're so grateful to everyone who submitted their breathtaking in-game photos. </p>
<p>The next challenge will cover episodes 7 - 9, and we’re so excited to see what you create. Be sure to use the #TLOUPhotoMode and tag <a href="https://twitter.com/Naughty_Dog" target="_blank" rel="noreferrer noopener">@Naughty_Dog</a> on Twitter or <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank" rel="noreferrer noopener">@Naughty_Dog_Inc</a> on Instagram for a chance to be featured in our final community photo album inspired by season one of The Last of Us on HBO! </p>
<p>If you’re looking to learn more about Joel and Ellie's unforgettable story and how it’s been adapted for TV, be sure to check out our deep-dive on <a href="https://www.naughtydog.com/blog/building_the_last_of_us_opening_scene" target="_blank" rel="noreferrer noopener">The Last of Us’ unforgettable opening</a>, the <a href="https://www.naughtydog.com/blog/the_last_of_us_part_i_hbo_tv_show_clickers" target="_blank" rel="noreferrer noopener">creation of The Last of Us’ Clickers,</a> and how the game’s developers <a href="https://www.youtube.com/watch?v=ZNqYXxRoYJM" target="_blank" rel="noreferrer noopener">built the world around Joel and Ellie</a>. </p>
<p>* By tagging your screenshots with #TLOUPhotoMode you give SIE permission to share your content and Instagram or Twitter username on SIE websites and social media channels. Posts must not contain personal information or content that is defamatory, harmful, offensive or otherwise violates the rights or interests of SIE or third parties. </p>]]></body>
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                <title>The Last of Us Developers, HBO Creators on Building the World Around Joel and Ellie</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_i_hbo_show_bills_town_boston_qz</link>
                <pubDate>Tue, 07 Feb 2023 07:59:00 -0800</pubDate>
                <author>Jonathon Dornbush</author>
                <guid>47074</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_i_hbo_show_bills_town_boston_qz</url>
                <slug>the_last_of_us_part_i_hbo_show_bills_town_boston_qz</slug>
                <body><![CDATA[<p>The Last of Us revolves around the story of Joel and Ellie, but their story is a constantly moving one. From one location to the next, the pair learns how many parts of the United States have weathered the Cordyceps outbreak while coming into contact with survivors and their encampments, from those squatting in the ruins of major cities while others have built up new communities in suburban areas or even out in nature. </p>
<p>The world they, and players, explore can be a cruel and unforgiving one, but also a world filled with beauty and light amidst the struggle for survival. Players are met with two distinct but clear examples of how life has transformed in this post-pandemic world early in the adventure of The Last of Us Part I – the Boston Quarantine Zone and Bill’s Town. The dichotomy of these locations demonstrates the human and natural threats around every corner, as well as the bright spots of humanity struggling to survive in this world. With both locations recently featured on The Last of Us on HBO, as well as recently remade in <a href="https://store.playstation.com/en-us/product/UP9000-PPSA03396_00-THELASTOFUSPART1" target="_blank" rel="noreferrer noopener">The Last of Us Part I on PlayStation 5 console</a> and available March 28 on PC via <a href="https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I/" target="_blank" rel="noreferrer noopener">Steam</a> and the <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1" target="_blank" rel="noreferrer noopener">Epic Games Store</a>, let’s dive into what makes these locations so essential to Joel and Ellie’s journey, and how the HBO adaptation tackled Joel and Ellie’s viewpoint of the world around them. </p>
<figure><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/ZNqYXxRoYJM" frameborder="0" allowfullscreen=""></iframe></figure>
<h2>Cruel World </h2>
<p>On the note of viewpoint, when playing The Last of Us, despite wherever the adventure takes you or the characters you meet, the team endeavored to tell this story quite specifically. </p>
<p>“We gave ourselves this rule when we were making it, everything is either seen through Joel’s perspective or Ellie’s perspective, and that’s it, because we want you to spend a lot of time with them moving from space to space in real time and becoming them,” Naughty Dog Co-President Neil Druckmann said. </p>
<p>That perspective feeds into how players are introduced to and informed of The Last of Us’ world and characters. That’s not only true of how <a href="https://www.naughtydog.com/blog/building_the_last_of_us_opening_scene" target="_blank" rel="noreferrer noopener">The Last of Us’ unforgettable opening</a> communicates its emotional stakes, but also in how players are introduced to the post-outbreak landscape via Joel’s time in the Boston Quarantine Zone, a heavily militarized community overseen by FEDRA, where civilians are just trying to eek by in a harsh world. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOUBlog_Ep003_QZ1-Copy.png" data-image="47095"></figure>
<p><br></p>
<p>“In The Last of Us, when nature takes over society again, we tried to bring out the beauty of natural lighting, and the tone and atmosphere of that," Naughty Dog Art Director Erick Pangilinan said. “When we show the QZ, we take out all the plants. We take out all the natural life. You won’t see a lot of trees in the QZ, you won’t see a lot of grass. Everything is very sterile, everything is man-made, and you can see the misery of what’s happening in the QZ.” </p>
<p>“It’s very oppressive in the Boston QZ, and we want to express that right away with everything you see. As soon as you walk out onto the street, you see men with guns, fences up everywhere keeping you from walking anywhere other than where the government wants you to be,” Lead Cinematic Animator Bryant Wilson said. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOUBlog_ConceptArt_TheQuarantineZone065-Copy.png" data-image="47101"></figure>
<p>The Naughty Dog team, both originally for The Last of Us’ debut in 2013, and for The Last of Us Part I remake, had to consider how first impressions could immediately communicate the tone and mood of the Boston QZ, and by proxy the way of life so many survivors were facing. </p>
<p>“That first street [in the QZ] does a lot of work creating that world they’re in. The people who are pulled out of their homes, and they’re being forced to take an infected test. When you play through that, you’re given the option to sit and watch it or just walk on by, and it’s not something that we force you to look at, and that’s on purpose,” Wilson said. “It’s a reality of this world.” </p>
<p>“The QZ is man trying to control other people, and how to maintain control over the world and over nature,” Pangilinan said. “A lot of the materials in the QZ are very angular and hard. We like to create that tension of how this oppressive organization is controlling day-to-day life.” </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOUBlog_ConceptArt_TheQuarantineZone102-Copy.png" data-image="47100"></figure>
<p>Evoking the tone of this portion of the world, and the difficult realities survivors face under the thumb of FEDRA, is conveyed through every artistic choice, every animation and moment the development team produces to bring the post-pandemic world to life. </p>
<p>“The lighting in that area is very bluish and very overcast. We like to create this atmosphere like you’re in a prison... in the QZ, the people are very frustrated. We wanted to bring out their frustration, their hopelessness,” Pangilinan said. “And you can also see this in the marketplace where, when we tried to design it, we wanted to make sure that the place felt very desperate, very scarce, and people are selling rats and scrap metal because this is what they’ve got, and they’re trading things just to get by.” </p>
<p>The Boston QZ serves an important function in the context of The Last of Us’ story as the players’ introduction to the state of the world in this new era. When considering how to both preserve and refine that experience for The Last of Us Part I, the development team endeavored to bring the world to life with richer detail, but not for the sake of simply adding more. </p>
<p>“The first thing we always do is ask, 'What was the original intent of this scene,’” like, for example, the QZ marketplace. It’s so easy to just clutter that with goods,” Pangilinan said. “But, in fact, the goal of that scene was to show the scarcity of living in the QZ and how desperate people were. It was important to show what they were eating or what they were selling, and how the whole thing is set up, where everything is just made to pack up and run once they get caught.” </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOUBlog_Ep003_QZ2-Copy.png" data-image="47096"></figure>
<p><br></p>
<p>A refinement and improvement of details, rather than a surplus of new ones, helped guide the team in ensuring the remake maintained the tone and emotional honesty of Part I’s original story. </p>
<p>“If there’s any animation that could be improved upon we would, but we didn’t want to add too much to it, mainly because we don’t want to ruin the feeling of the original,” Wilson explained. “Every animation in that sequence has been retouched, redone, reworked and improved, even in ways that may not be noticeable right away.” </p>
<p>HBO’s The Last of Us introduced viewers to the Boston QZ in its premiere, and, as Executive Producer Neil Druckmann explained, offered one of the many opportunities to showcase TLOU’s world from multiple vantage points. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOUBlog_ConceptArt_TheQuarantineZone044-Copy.png" data-image="47102"></figure>
<p>“With the show...we had this opportunity to unplug from our main characters and plug into these other characters,” he said. “You get to see Marlene talking with this new character, Kim, and we get to flesh [Marlene] out some more and see how she deals with the situation of being the leader of the Fireflies in a way that we didn’t get to see in the game. We heard about it offhandedly, but now we get to see the drama of what this character is wrestling with and the push and pull she’s feeling between different parts of her duty.” </p>
<p>“One of my favorite things was being able to walk out certain things about her life and her experiences that were only locked in my imagination,” Merle Dandridge, who plays Marlene both in the game and show, explained. “Obviously, we’d had a ton of conversations, we had imagined, dreamed and thought about who she was and where she had been. But some of these things that the audience is going to get to see are fresh to them in some ways butt still steeped in the truth of who she is and where she came from.” </p>
<p>Even with familiar locations like Marlene and the QZ, the HBO series finds new ground to examine the world of The Last of Us through a new lens. And that idea is particularly true of another environment game fans will be familiar with. </p>
<h2>Beauty in the Danger </h2>
<p>Compared to the sharp-edged buildings, nature-less city streets, and gloomy palette of the QZ, Bill’s Town as seen in The Last of Us Part I is a breath of fresh air, albeit one with danger still lurking in the brush. An abandoned Massachusetts town, the titular Bill has, essentially, created an intricate maze of traps and alarms to keep himself safe in an area largely devoid of human life, but filled with the potential danger of the Infected. </p>
<p>But even with that looming threat, Bill’s Town is an opportunity for players to see the world of The Last of Us come alive – beautiful natural light drenches abandoned homes overgrown with natural flora. </p>
<p>“This is the world that one guy has been curating, and it gives the player a little bit of time to breathe, to look at this beautiful area,” Wilson explained. “This is what freedom looks like now. It’s dangerous, but it has this beauty to it, where the natural world has come back and overtaken it.” </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOUBlog_ConceptArt_BillsTown174-Copy.png" data-image="47103"></figure>
<p>“Bill’s Town has its own isolationist feeling, it’s a person’s castle and it’s his domain. He controls what he lets in and out. And nature is one of those things that can go in and out of it. So we wanted to create Bill’s Town in a warm setting, with the sunset shining through nature and the buildings," Pangilinan said. “It creates this different aesthetic to contrast where you just came from, the tunnels and the sewer, which is very dark and dangerous." </p>
<p>But just like with any decision about the artistic ambitions for a given portion of The Last of Us, the world around the player reflects back on the story and characters at the heart of it. </p>
<p>“In Bill’s Town, he lets nature takes it course, but he also has built this into his sort of small QZ. And we wanted to create this mixture of how nature and man balances out,” Pangilinan said. “But Bill’s Town is also representative of Joel. It’s representative of his psyche and his isolationist and paranoid side of his personality. That’s why we represent it with, with walls, with traps, a lot of things that trigger and, and fights back and pushes back so that they can be on their own. </p>
<p>Of course, as those who have watched The Last of Us on HBO’s third episode will know, Bill’s Town is still depicted, in essence, as Bill’s personal fortress, but the way viewers experience it is quite different from the game. Rather than via Joel and Ellie’s perspective, the show flashes back to let us watch Bill (Nick Offerman) and Frank (Murray Bartlett) fall in love and live out their lives. It changes the experience of how fans learn of this corner of the world, but it retains the characters and pathos in a format that better suits its new medium. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOUBlog_Ep003_BillsTown-Copy.png" data-image="47097"></figure>
<p><br></p>
<p>“Bill’s Town is an interesting one because that section was great in the game, but it’s very much a great encounter. You go to this interesting place that is an environmental change from the QZ that you’re in. It’s a small Massachusetts town. You meet a guy who’s funny and cranky and weird, and then there’s gameplay,” Executive Producer Craig Mazin explained of the shift in direction for the show. </p>
<p>“There’s a philosophical argument between these two characters of Bill and Frank that was touched on in the game and is really expanded on in the show, which is, yes, you could survive but to what end,” Druckmann said. “That’s where these two philosophies are presented, where Bill’s position is, 'That is the end. The end is survival.' And then Frank is like, 'No, there’s more to life than this.' In the game, they have a falling out, and Frank leaves. And in [Craig’s and my] conversations, we thought it could be interesting to show the opposite of that in the show.” </p>
<p>“I thought there’s another way of thinking about this [section of the game and its message], which is that Joel and Ellie are two people that love in different ways,” Mazin explained. “And there’s a good argument to be made that you need both kinds of people, people who love outwardly and then people whose love is protective, both of which can get you into trouble, and that there was an interesting opportunity to just expand the Bill and Frank storyline to tell a story that we didn’t see [in the game].” </p>
<p>The depictions of this portion of The Last of Us diverge, giving fans of the game something entirely new to experience in the episode, while those introduced to Bill and Frank in the show can come to understand their corner of the world in a different way by playing the game. But they’re all rooted in the same desire to bring forth these memorable characters, what their stories mean, and how these relationships impact their lives. And it’s an alternative take that Druckmann welcomed when Mazin presented it, especially as it allowed the show to showcase more perspectives of the world beyond Joel and Ellie while still reverberating through to their story. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOUBlog_ConceptArt_BillsTown117-Copy.png" data-image="47104"></figure>
<p>“I was terrified when I sent it to Neil because... talk about wandering off the path, and he loved it. I mean he was just like, 'This is my favorite one so far,’” Mazin said. “Which is a testament to... how much space he created for me to play around and think of some new things.” </p>
<p>“The tragedy of that episode is the note that Bill leaves Joel, which is to say, ‘This is your job. This is what you have to do with Tess,’ and Joel gets that message too late, and that’s when that shift happens,” Druckmann said. He’s like, 'Well, it was too late for Tess. Maybe it’s not too late for this kid,' and that’s the mental shift he makes at the end of that episode. Without saying it, that whole Bill and Frank episode reflects back onto them and makes you understand this significant choice that Joel is making at that point.” </p>
<p>And for Druckmann, it was all about adapting the story the Naughty Dog team had worked on in a way that best fit its new medium. In doing so, he hopes it’s an experience that can impact playing The Last of Us for those who have watched it. </p>
<p>“There’s no core [gameplay] loops in a TV show other than viewers sit there, watch and enjoy it. But the drama has to be elevated because of that,” Druckmann explained. "So, that allowed us to, in some ways, enrich the world and the characters, and I’ve now heard from a couple of people that have watched the whole show and went back to play the game, and they said the game feels richer now having watched the show." </p>
<p>And whether you’ve already begun to, or are planning to jump back into the game, The Last of Us Part I is now available on PS5, and available for pre-purchase for PC via <a href="https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I/" target="_blank" rel="noreferrer noopener">Steam</a> and <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1" target="_blank" rel="noreferrer noopener">the Epic Games Store</a> for release on March 28. For more on The Last of Us and its adaptation to TV, be sure to check out our deep-dive into <a href="https://www.naughtydog.com/blog/building_the_last_of_us_opening_scene" target="_blank" rel="noreferrer noopener">The Last of Us’ unforgettable opening</a>, and a breakdown of <a href="https://www.naughtydog.com/blog/the_last_of_us_part_i_hbo_tv_show_clickers" target="_blank" rel="noreferrer noopener">how Naughty Dog brought The Last of Us’ Clickers to life</a>. </p>]]></body>
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                <title>Photo Mode Collection: The Last of Us Episodes 1 and 2</title>
                <link>https://www.naughtydog.com/blog/tlou_hbo_photo_mode_collection_1</link>
                <pubDate>Fri, 27 Jan 2023 08:00:00 -0800</pubDate>
                <author>Faith Ries</author>
                <guid>43910</guid>
                <url>https://www.naughtydog.com/blog/tlou_hbo_photo_mode_collection_1</url>
                <slug>tlou_hbo_photo_mode_collection_1</slug>
                <body><![CDATA[<p>If you’ve been tuning in weekly to watch The Last of Us on HBO, you probably noticed no shortage of striking visuals that will look familiar to fans who played The Last of Us. Desolate cityscapes overtaken by nature, terrifying Infected, and so much more have been brought to live-action in ways we’ve been so happy to see fans enjoy. </p>
<p>To celebrate the familiar threads between the show and game, we thought this would be a perfect opportunity to highlight one of our favorite features from The Last of Us Part I, Photo Mode! We asked members of our community to submit in-game re-creations from the first two episodes of The Last of Us on HBO with the hashtag #TLOUPhotoMode for a chance to be featured, and you all delivered with some <em>incredible</em> photos. </p>
<p>To our community: you consistently amaze us with your talent and eye for detail. It’s amazing how you can capture so much emotion in one frame and have us looking at iconic moments through a completely different lens. It’s such a pleasure to see your passion for The Last of Us come through in your virtual snapshots. </p>
<p>It was incredibly difficult to narrow down our choices from all the wonderful submissions, but we’ve selected 13 striking virtual photography pieces that captured the essence of the story so far. And if these pieces inspire you, don’t forget that <a href="https://store.playstation.com/en-us/product/UP9000-PPSA03396_00-THELASTOFUSPART1" target="_blank" rel="noreferrer noopener">The Last of Us Part I is now available on PlayStation 5</a>, and available for pre-purchase on PC via <a href="https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I/" target="_blank" rel="noreferrer noopener">Steam</a> and the <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1" target="_blank" rel="noreferrer noopener">Epic Games Store</a>. </p>
<p>See our picks from our wonderful community below: </p><p><br>The featured submissions above are by: <a href="https://www.instagram.com/groovighost/">@Groovighost</a>, <a href="https://twitter.com/johnnie_talkie">@Johnnie_Talkie</a>, <a href="https://twitter.com/Sarokeye">@Sarokeye</a>, <a href="https://twitter.com/solemist">@Solemist</a>, <a href="https://twitter.com/Dash_845">@Dash_845</a>, <a href="https://twitter.com/QuelBia94">@Quelbia94</a>, <a href="https://twitter.com/VRPhotoGamess">@VRPhotoGamess</a>, <a href="https://twitter.com/calisarah1998">@CaliSarah1998</a>, <a href="https://twitter.com/coalabr14">@Coalabr14</a>, <a href="https://twitter.com/RevolutionAndre">@RevolutionAndre</a>, <a href="https://twitter.com/jules_vp_">@Jules_vp_</a>, <a href="https://twitter.com/lucaslu_ckli">@Lucaslu_ckli</a>, <a href="https://www.instagram.com/eclipsedfantasy/">@EclipsedFantasy</a><br></p>

<p>Thank you again to all who submitted Photo Mode shots inspired by the first two episodes of the show. Our next Photo Mode Challenge will cover episodes 3 – 6, and we can’t wait to see what you come up with. Be sure to use the #TLOUPhotoMode and tag <a href="https://twitter.com/Naughty_Dog">@Naughty_Dog</a> on Twitter or <a href="https://www.instagram.com/naughty_dog_inc/">@Naughty_Dog_Inc</a> on Instagram for a chance to be featured in our next community photo album! </p>
<p>And if you’re looking to learn more about the story that started it all, and how it’s been adapted for TV, be sure to check out our deep-dive on <a href="https://www.naughtydog.com/blog/building_the_last_of_us_opening_scene" target="_blank" rel="noreferrer noopener">The Last of Us’ unforgettable opening</a> and our look into the <a href="https://www.naughtydog.com/blog/the_last_of_us_part_i_hbo_tv_show_clickers" target="_blank" rel="noreferrer noopener">creation of The Last of Us’ Clickers</a>. </p>
<p><em>* </em>By tagging your screenshots with #TLOUPhotoMode you give SIE permission to share your content and Instagram or Twitter username on SIE websites and social media channels. Posts must not contain personal information or content that is defamatory, harmful, offensive or otherwise violates the rights or interests of SIE or third parties. </p>]]></body>
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                <title>The Last of Us Devs Discuss Bringing Clickers to Life, HBO Producers on Adapting TLOU Action</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_i_hbo_tv_show_clickers</link>
                <pubDate>Tue, 24 Jan 2023 08:00:00 -0800</pubDate>
                <author>Jonathon Dornbush</author>
                <guid>43595</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_i_hbo_tv_show_clickers</url>
                <slug>the_last_of_us_part_i_hbo_tv_show_clickers</slug>
                <body><![CDATA[<p>The Last of Us offers no shortage of challenges to players’ survival, and perhaps none are more imposing than the various Infected Joel, Ellie, and others encounter. They vary in size and tactics, all memorable in their own right, but one of the most iconic among them is the Clicker, one of the first Infected players come across in The Last of Us Part I. </p>
<p>Whether you encountered these foes when the original The Last of Us debuted in 2013, watched their live-action versions appear on The Last of Us on HBO, have recently experienced them in <a href="https://store.playstation.com/en-us/product/UP9000-PPSA03396_00-THELASTOFUSPART1">The Last of Us Part I on the PlayStation 5 console</a>, or are planning to play Part I on PC starting March 3 via the <a href="https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I/" target="_blank" rel="noreferrer noopener">Steam</a> or <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1" target="_blank" rel="noreferrer noopener">Epic Games Store</a>, the Clickers are not to be taken lightly. Following our deep dive into <a href="https://www.naughtydog.com/blog/building_the_last_of_us_opening_scene" target="_blank" rel="noreferrer noopener">The Last of Us’ unforgettable opening</a> for our series Building The Last of Us, we next spoke to members of the Naughty Dog team both from the original TLOU and Part I about what make these Clickers, well... click, and about how the TV show’s creators tackled bringing the tension of TLOU combat to live-action. And for more, be sure to check out our look into <a href="https://www.naughtydog.com/blog/the_last_of_us_part_i_hbo_show_bills_town_boston_qz" target="_blank">iconic The last of Us locations like Bill's Town and the Boston QZ</a>.</p>
<figure><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/iNzLOyp4rA0" frameborder="0" allowfullscreen=""></iframe></figure>
<h2>Creature Creation </h2>
<p>The Last of Us’ Clickers are an immediate threat when introduced to players, but they of course had to feel natural to The Last of Us’ unique take on a post-pandemic world. </p>
<p>“When we started working on the [The Last of Us]...It was very clear you’re going to fight other factions, other humans as they’re trying to survive, and you will have competing goals. That was very clear. And then we’re like, 'Do we even want the Infected?,’” Naughty Dog Co-President Neil Druckmann explained. </p>
<p>The team considered keeping The Last of Us so grounded as to only have human enemies, but in realizing another enemy type could help showcase the idea of what brought mankind to the brink, the germ of the Infected was born. But they didn’t suddenly spring to life fully formed. </p>
<p>“We were always wary of how we differentiate ourselves from zombies, because there have been a lot of zombie movies, a lot of zombie games, and we could easily fall into that trap of just being one more zombie thing without having some fresh take on it,” Druckmann said, explaining that a specific piece of art during the concepting phase solidified where the team could take the Infected. </p>
<p>“Hyoung Nam, one of our concept artists, eventually did this mash up...he took these fungal growths, these photographs of them and this person that was slumped against a wall and bashed them together, so this person that was against the wall, just covered in fungus, you couldn’t even see their face anymore,’” Druckmann said. </p>
<p>From there, the team kept iterating and refining this core idea of what the infected could be, including the idea that the Cordyceps infection at the heart of this outbreak would grow into a person’s brain and split open their head, leading to what eventually became the iconic look of a Clicker’s head. </p>
<p>“We tried to be true to the idea and the concept of the Cordyceps,” Art Director Erick Pangilinan said. “That unique bloom in the head is how we were trying to tie that back into the Cordyceps idea. The Clicker bloom was definitely an 'Ah, ha!' moment." </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/HBO_Blog_ep002_clickerconcept002_WM-1.png" data-image="43610"></figure>
<p>Just as important to conveying the fear the Clicker strikes in players is its movements. The quick snaps of its neck, the flicking of its limbs – every step the Clicker takes is one scary step closer to it discovering you. But, as Lead Cinematic Animator Bryant Wilson, who worked on The Last of Us Part I and Part II, describes it, his personal philosophy when animating a Clicker’s movement is rooted in an idea that stays true to Nam’s original concept – a human body being controlled by something else. </p>
<p>“My own way of thinking about whenever I was animating a Clicker is that these are alive human beings that have something pulling their strings,” Wilson explained. “It’s almost like they would be marionetted by this fungus inside their brain. That’s why you get these motions where, while they move in the right direction, it’s like someone’s pulling them in that direction.” </p>
<p>And as The Last of Us players will know, the introduction to the Clicker is a striking moment. </p>
<p>“The first introduction to a clicker, other than the dead one, is one that’s right up in your face, and we do that on purpose,” Wilson said. “It’s a jump scare that works because, at this point, we’ve kind of only talked them up. You’ve seen the regular runners, and this is the first time that you see [a Clicker] that’s, that’s been out there for a while in the wild.” </p>
<p>But what players will perhaps know is just as frightening as being up close with a Clicker right in Joel’s face is what you hear before you see it, and that’s what gives it its namesake. </p>
<h2>Click, Click, Click </h2>
<p>The Clickers earn their name for a reason – without sight, Clickers use these sounds to not only conveniently strike fear in the player, but also to understand their surroundings and track their prey. Though the team knew it wanted to emulate the idea of Clickers using these sounds as a means of echolocation like a bat or dolphin, they still needed to land on what that was. </p>
<p>“One of the most important things was to try to use human sounds as much as possible. We did not want to just make it very creature-y,” PlayStation Studios Senior Director of Sound and Lead Audio on the original The Last of Us Phil Kovats said of the entire Infected soundscape. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/HBO_Blog_ep002_clickerconcept002_WM-2.png" data-image="43606"></figure>
<p>“We weren’t sure what we needed. We weren’t sure how we were going to get that. We hired probably four or five actors and spent some time on the stage with them to let them evolve into a sound and figure out what they could do because that’s what they’re good at,” Kovats explained. “We hired very specific actors. And the one actor that found the voice was Misty Lee. And we’d worked with her in the past before, and she’s amazing, and she’s very fun and creative and playful, and she did this back of the throat, kind of dolphin sound, which Derrick Espino and I look at each other, and we’re like, 'Oh, my God, what is that? This is amazing.’” </p>
<p>Phil and the team took Lee’s sessions and worked with them to establish the depth and range of sounds the Clicker can emit, as the wider Naughty Dog team continued to iterate, refine, and collaborate on what these Infected were capable of. But even with Lee’s work, which was intended for female Clickers, Kovats realized pitching it down or adjusting the audio didn’t sound quite right for what they intended for male Clickers. The answer to that solution came from a surprising place – Kovats himself. </p>
<p>“I found out that I could do the same sound. I think I surprised myself in that. I spent a lot of time laughing with Derrick Espino and Erick Ocampo and recording myself in the sound rooms [at Naughty Dog],” Kovats said, noting how he differentiated his performance a bit. “I’m a little resonate, and using the back of my throat, I always had this tailing whine that would happen as well, too.” </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/HBO_Blog_ep002_clickerconcept007_WM.png" data-image="43611"></figure>
<p>But as players of The Last of Us will already know, and future players will find out, is how dynamic the Clickers are in their vocalization. There is clear and distinct emotion in their soundscape, and that’s very much intentional and achieved thanks to the collaborative work across departments. </p>
<p>“We had to work on creating all these stages and then work with the animation teams and the AI teams to script this as if it was dialog,” Kovats explained. “It’s not just a sound effect. We treated these sounds like dialog of a character.” </p>
<p>Delivering that authenticity meant providing enough depth and believability to the various states players might find a Clicker in, from more docile (though still threatening) moments to how they’d behave in the midst of combat encounters. </p>
<p>“There was a lot of work that went into making sure that you could place the emotion and the state of the character, from unaware, sleeping, there was just breathing and maybe occasional clicks. We saw the animation and how they would have the character twitch, and so we would add little things that would happen like that randomly. We would have buckets of sound that we could call randomly in this to make it seem very organic and natural in that state,” Kovats said. </p>
<p>“And as it started to move...if it was unaware, we would have very quiet vocal tones and nothing that sounded really threatening, but still trying to creep the player out,” he continued. “There were these light clicks as it was navigating its environment...and once it knew something was around, then it was more aggressive sounding, more of the vocal content would be added, as well as higher clicks, louder clicks.” </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/HBO_Blog_ep002_clickerconcept005_WM-1.png" data-image="43607"></figure>
<p>This variety of sound of course not only adds authenticity and depth to the Clickers to make them feel like more of a threat, but it also serves an important gameplay function – as players choose whether to stealthily avoid these foes, being able to hear their alert level, and their location relative to you, allows the player to better determine how to survive against one of The Last of Us’ most iconic threats. </p>
<p>And that threat continues to linger all these years later, a legacy built from the work across developers and departments throughout Naughty Dog to bring Clickers to life, and continue to do so, most recently via The Last of Us Part I, now available on PlayStation 5 and available for pre-purchase on PC via Steam and the Epic Games Store. </p>
<p>“There were very talented sound designers at the time [of the original game], Derrick Espino and Erick Ocampo, who took on a large mantle of trying to put all that together for the game,” Kovats said. "We worked on it together, and we tried to make sure it was right, and there was a lot of iteration back and forth to get it to be great. And then moving forward into the second game and what people are hearing more now for Part I, Beau Jimenez came in later and reworked a lot of the sounds for the second game. They had a lot more to work with, there were more behaviors, it was more dynamic in the second game and for Part I.” </p>
<p>Bringing the Clickers to Life </p>
<p>And of course, the Clickers have now been seen in live action via The Last of Us on HBO. The second episode also marked Druckmann’s television directorial debut and allowed him to bring the franchise’s most iconic Infected to life. In doing so, he had to consider the differences in making such a scary creation so effective in a new medium during a sequence like the museum Clicker encounter. </p>
<p>“One of the biggest differences for an action sequence, we would almost never put that in a cutscene in the game because it’d be like, ‘Oh, I want to play that.’ Those are the parts we want to give control to the player and say, 'Deal with the situation,’ and that gets you to feel the threat,” Druckmann said. “You can’t do that with the show. So, what the show is a lot about, especially a show like this, was a lot about restraint. When something is horrific like this, it’s scarier when you don’t see it.” </p>
<p>That leads to tense moments where Joel, Ellie, and Tess in the TV show get a glimpse of the Clickers, but don’t immediately come into combat with them. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/HBO_Blog_ep002_clickerconcept001_WM.png" data-image="43612"></figure>
<p>“We’re going to see glimpses of them, or you’re going to see them in a reflection in the glass. Even at the end of that episode, when that horde [of Infected] is coming towards Tess, we keep them out of focus because it was creepier not to see them, to just feel their presence,” Druckmann said. And it’s scarier, especially in that medium, to see the fear in the character’s eyes. So, a lot of the direction, as far as where you put the camera is, 'Let’s show the characters’ fear as much as possible, even more so than the thing that’s chasing them.’” </p>
<p>The scarcity of the Clickers, and the tension it elicits in the television version, also plays into some of the differences the creators were challenged by between the different mediums. In the game version, players <em>want</em> to have multiple encounters and test their skills while engaging with stealth and combat mechanics. But too much action in a show could feel repetitive. </p>
<p>“When you have an action sequence, it should be singular. So, one of the things we talked about was the role of action in the show and our belief that we would appreciate the action moments more if they were each unique, separate and apart from each other, each one of them impacting the story directly in a very clear way and either being very small or very big,” executive producer Craig Mazin said. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/HBO_Blog_ep002_clickerconcept006_WM-1.png" data-image="43608"></figure>
<p>And there’s one mechanical element in particular that the show’s creatives had to consider when adapting action to TV: they can’t have characters healing as often as players can. </p>
<p>“The other issue with the show where we had to do things differently than the game is games have healing mechanics and healing doesn’t work quite that way on television. It’s just, we can’t crouch, bandage, you know, and be fine. So, violence has a different impact. Smaller bits of violence do a lot more damage, and the damage lasts much, much longer or permanently,” Mazin said. </p>
<p>A shift from game to television also necessitates a change in the choreography of a sequence like this. Viewers don’t need to be taught combat or stealth mechanics like players do, and so the ways in which the characters behave can also be changed to better suit the goals of a scene. </p>
<p>“We don’t just want Joel to sit there and say, 'Okay, this is what happens.’ In the game, we actually had to do that because we wanted to make it very clear what those mechanics are. Here, we can go, ‘Okay, let’s do it in a very cinematic way with no dialog,’” Druckmann said. “So, Joel’s putting his finger to his mouth and pointing to the ear and trying to explain to Ellie what they need to do, why it’s so important to be quiet and then demonstrate what happens when you’re not. That became really important.” </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/HBO_Blog_ep002_clickerconcept003_WM-1.png" data-image="43609"></figure>
<p>Action, in general, marked a major difference in philosophy between mediums. </p>
<p>“In the game, you need to have enough action for mastery of mechanics so you can connect with the characters, you get into a flow state,” Druckmann said. “With the show, every action sequence, our approach was, 'How do we make it character driven?' Something needs to happen with the characters. They can’t be purely about spectacle. And in this [Clicker] sequence, up until that point, Ellie is really connected to Tess. Only when she’s forced to does she talk to Joel, and it feels like it’s an effort for her to ask him questions. They don’t like each other, but this sequence forces them together and forces Joel to protect her in a way that he didn’t want to, but he can’t help himself.” </p>
<p>In whatever medium, the action of The Last of Us brings to a head the tension, emotions, and themes of the world through every encounter. And the Clickers themselves represent the work of members across Naughty Dog’s development team working together to bring a frightening, but true-to-the-world adversary to life. For those wanting to test their mettle against the Clickers and many other Infected, <a href="https://store.playstation.com/en-us/product/UP9000-PPSA03396_00-THELASTOFUSPART1" target="_blank" rel="noreferrer noopener">The Last of Us Part I is currently available on PlayStation 5</a>, and available for pre-purchase on PC via <a href="https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I/" target="_blank" rel="noreferrer noopener">Steam</a> and the <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1" target="_blank" rel="noreferrer noopener">Epic Games Store</a> until its release on March 3. The Last of Us airs on HBO and streams on HBO Max. </p>]]></body>
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                <title>A Father&#039;s Love - Building The Last of Us Episode 1</title>
                <link>https://www.naughtydog.com/blog/building_the_last_of_us_opening_scene</link>
                <pubDate>Wed, 18 Jan 2023 08:00:00 -0800</pubDate>
                <author>Jonathon Dornbush</author>
                <guid>43287</guid>
                <url>https://www.naughtydog.com/blog/building_the_last_of_us_opening_scene</url>
                <slug>building_the_last_of_us_opening_scene</slug>
                <body><![CDATA[<p>In one horrific night, Joel’s life is changed forever. As the player’s introduction to the world of The Last of Us, the evening spent with Joel, Sarah, and Tommy as the Cordyceps outbreak changes everything cements the tone, style, and stakes of the franchise’s world. Whether you experienced that opening nearly a decade ago, just recently via <a href="https://www.naughtydog.com/blog/the_last_of_us_part_i_arrives_on_pc_march_3_2023" target="_blank">The Last of Us Part I on the PlayStation 5 console or soon via PC</a>, or by watching The Last of Us on HBO, Joel’s harrowing night is an effective and necessary introduction to fully understanding Joel and Ellie’s journey throughout the rest of the game. </p>
<p>To help us understand how that sequence came to be, and how its legacy lives on today, members of the Naughty Dog team and HBO show spoke about the work undertaken originally to create such an evocative opening, how The Last of Us Part I brings the sequence to fresh life, and what it's like to bring the moment to live action. And to learn more about The Last of Us, check out our deep dive into <a href="https://www.naughtydog.com/blog/the_last_of_us_part_i_hbo_tv_show_clickers" target="_blank">how The Last of Us' Clickers were made, and how HBO producers adapted TLOU's action</a>.</p>
<p>Spoilers ahead if you haven’t played or watched The Last of Us! </p>
<figure><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/Vbzz6A2ElB4" frameborder="0" allowfullscreen=""></iframe></figure>
<h2>The End Is the Beginning </h2>
<p>While the introduction is also The Last of Us’ first chance to leave an impression on the player, the Naughty Dog team obviously iterated and adjusted this sequence throughout development. One of the most significant among those? Players would have, for a time during development, had control of Joel much earlier. </p>
<p>“The beginning of the game was one of the last things we got finalized when we were making The Last of Us,” Naughty Dog President and The Last of Us Co-Director Neil Druckmann said. “For a long time, the plan was to play as Joel, not to play as Sarah, and you as Joel would hear commotion over at your neighbor’s house, you would walk over there, you’d see they’re infected. Then you’d head back and grab your daughter...and then everything else [in the final game] was how it was planned.” </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/tom-sarah-joel-casual-bg_new_04_WM.png" data-image="43299"></figure>
<p>But starting the adventure and experiencing all that through Joel’s perspective felt... familiar to the team. In wanting to differentiate the story from others in its genre, the idea of playing as Sarah came up during a design brainstorm. With that, “everything kind of fell into place” according to Druckmann. </p>
<p>“That felt like a really unique take on [this story]. The fact that you’re seeing it through a very innocent child made everything creepier, scarier, and that became the north star,” he continued. Having that defined perspective affected the entire team’s approach to bringing that introduction to life. </p>
<p>"There always had to be a reason for what you heard, and there always had to be an emotion tied to it,” SIE Senior Sound Director and Lead Audio on the original The Last of Us Phil Kovats said, noting Sarah’s perspective allowed the devs to evoke that authentic emotion as Sarah wakes up on a dark, mysterious night. </p>
<p>“She didn’t know anything bad was happening, but she couldn’t find her dad," Kovats explained. “That feeling of disconnection and worry had to be portrayed, [so we had] stark, quiet sounds mixed with, say, the TV that was loud, [or] the explosion that shook the room. ...Everything was there to create this uneasy tension that was palpable at that moment.” </p>
<p>That’s also true of the immensely important art direction for a sequence like this. Before Sarah awakens in confusion late into the night, she gets to spend a bit of time with her dad, and we see her and Joel bond. It’s a moment paramount to conveying the emotions the developers hope players feel as the entire sequence plays out. </p>
<p>“In the beginning of that game, it was very important to build the relationship of Joel and Sarah,” Art Director Erick Pangilinan said. “During that [sequence], we wanted to keep the lighting very warm, to keep them looking closer and to build that relationship together. Our lighting is very soft, with a more homey feel, and then when things go bad, we move the lighting a little further. When you do that, you create tension, you create longer shadows, you create more contrast in the scene, you put the player in darkness, and you push the player toward the light.” </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/s20230104_T1X_Editorial_Hometown_1_WM.jpg" data-image="43294"></figure>
<p><br></p>
<p>Pushing the player toward that light pushes Sarah to any shred of hope in a world quickly descending into chaos. Joel eventually comes home, and the gravity of the night begins to creep its way into Sarah’s life, as Joel, Sarah, and Joel’s brother Tommy hit the road in search of safety. In such an economical sequence, every minute is essential to conveying story, character, and plot to the player, but in a way that feels earned and honest to the moment. As Tommy and Joel debate what to do and discuss the panicked state of the world, the player controls Sarah, with a 360-degree view as the trio drives...anywhere. </p>
<p>“Once you get into the car, you have the tension being raised by police cars going through with all their lights spinning around. You see all these vignettes, like the burning house, the headlights that shine on the family that’s being left, but the view is very claustrophobic,” Pangilinan noted of how the developers crafted the emotions of the scene. </p>
<p>“One of the most important things to show in that drive was the family that’s asking for help, and Joel saying, 'Don’t stop. We don’t know if they’re sick or not.’ And it’s at that moment, Joel shows you who he is,” Druckmann explained. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/bridge3_WM.png" data-image="43317"></figure>
<p><br></p>
<p>The drive culminates into a desperate run through town, in which Joel’s car is T-boned by another driver, and the severity of the moment ratchets up, while also providing the developers a chance to adjust the perspective of the scene. </p>
<p>“It’s in that commotion, all of a sudden, you come to, and you’re a different character, you’re breaking the window, and now you’re grabbing Sarah. Now you're the father instead of the daughter,” Druckmann said. </p>
<p>“[Because this level was completed near the end of development], the chaos of trying to finish the game made its way into the chaos of what was happening, and we felt that that really was the emotion, was confusion, chaos, being disjointed, not knowing what was going to happen,” Kovats explained. </p>
<p>The chaos heightens to a fever pitch as Joel carries an injured Sarah away from shouting civilians, growling infected, and raging fires. But just when he thinks he’s fleeing away from the scene, he’s held at gunpoint, with a soldier clearly receiving instructions to kill him. In a bid to protect his daughter, Joel turns just as the soldier fires, but, it’s not enough. Joel loses his world in a stark, brutal moment. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/movie_night_WM.png" data-image="43292"></figure>
<p><br></p>
<p>“The simplicity of Sarah’s death was actually really hard to get to,” Druckmann explained. “I had made the mistake of hyping up that scene to Troy [Baker], and just talking about how impactful it is because it sets the stage for the rest of the story. And then when we went to capture it, it always felt really big to me, like overly dramatic.” </p>
<p>While the performance was moving enough to cause some crew members to even need to walk off the set that day, while in the edit for the game, Druckmann realized the original take of the sequence wasn’t quite capturing what he wanted to. Thankfully, the team had another go at filming the sequence on the motion capture stage. </p>
<p> </p>
<p>“I felt there was more to mine there. It could be even better. I had to swallow my pride because I feel my job as a director is to say when we got it, when we don’t got it, and I was like, 'I made a mistake. We should’ve kept going,’” Druckmann said. </p>
<p>And with a better understanding of what he wanted the sequence to convey, the team was able to find the honesty of the scene in this second go-round. </p>
<p>“When we were shooting it the second time, I was like, 'I don’t want you to focus on the tragedy of it. Really focus on the mechanics of what you’re going to do next. She’s hurt, where are you going to take her? First, you have to lift her. She’s in pain, okay, help her with the pain.’ And I just wanted to be as pragmatic as possible because the scene is already so sad, we don’t have to sell the sadness or the drama of it, just sell the mechanics of it. Everything else will happen naturally.” </p>
<h2>Revisiting an Iconic Moment </h2>
<p>Naughty Dog revisited this iconic opening, and the entirety of the first game, with The Last of Us Part I, currently available for PlayStation 5 and available for pre-purchase on PC via <a href="https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I/">Steam</a> and the <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1">Epic Games Store</a> ahead of its March 3 launch. With such an important sequence, as with the entire remake, the team sought to honor the original story being told and the gameplay experience being delivered, enhancing it with modern technology to bring out the emotion of the sequence as much as possible. </p>
<p>“The [original game] holds up very well emotionally, but with what we’re able to do with the new rigs, with the new facial set up, [the team] could really push it to the absolute limits that we’ve done,” Bryant Wilson said. </p>
<p>“Now, you can see the intensity on Joel’s face when he’s telling Tommy to keep them safe. He can see Tommy pleading with them to just run as he’s holding the door back from a bunch of infected. There’s a deeper emotional connection you get just watching these smaller animations that you maybe didn’t quite feel quite as significantly the first time around.” </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Tommy_WM.png" data-image="43298"></figure>
<p><br></p>
<p>All the work done on Part I comes back to bringing forth that emotional honesty in the sequence, but in greater detail and nuance than ever before. That can mean everything from the vignettes Joel, Tommy, and Sarah pass by in their car to the cacophony that greets them in town and the way non-player characters react to the horror around them. </p>
<p>“They’re reacting to their environment in a way that’s much more realistic than what we had in the original,” Wilson explained. </p>
<p>And, of course, bringing forth the emotion of those final moments even further while preserving the work that had been originally done was key for the team. </p>
<p>“We wanted to keep everything backlit, and we wanted that light to focus on you and have stronger silhouettes,” Pangilinan explained. “And we wanted that soldier to be far away from you to create that distance and coldness so that you can’t read what he’s going to do, but you know that there’s that danger. That intensity of those harsh shadows keep that	final moment very intense.” </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/s20230104_T1X_Editorial_Hometown_4_WM.jpg" data-image="43296"></figure>
<p><br></p>
<p>And this whole sequence is one that, 10 years later, Druckmann, along with executive producer Craig Mazin, has revisited in an entirely new way with The Last of Us on HBO. While viewers will know by now (though, spoiler alert if you haven’t yet watched!) that many of the familiar beats longtime fans would expect are there, the first episode of the HBO series spends more time outside of this night, and finds new ways of evoking the tension and horrors of this sequence. </p>
<p>“I think Neil and I were both excited by the idea that we could actually add a little bit more context to Joel and Sarah’s relationship and explore just a little bit more with Sarah,” Mazin said. “What we couldn’t do was give the audience the feeling that I had, and every player I assume had, when they first started playing the game, where you are Sarah, and you wake up, and you can’t find your dad, and you go downstairs, and that, we couldn’t give them that, not in the same way.” </p>
<p>We see more of Joel and Sarah, and their relationship, leading up to those fateful moments. </p>
<p>"Let’s show them waking up, let’s show them having breakfast, let’s show Sarah going to school, Sarah going to get her dad’s watch fixed, more hints of the outbreak,” Druckmann explained of their approach. “But more important than that was to build these characters out even further, specifically Sarah and specifically her bond with Joel.” </p>
<p>Another difference the show delivers is more time spent with Tommy and coming to better understand him pre-outbreak. Some of those elements weren’t there originally, but came about when Druckmann and executive producer Craig Mazin and their team had reshoots for the pilot. </p>
<p>“That breakfast scene [in the premiere] is one of those scenes that initially when we shot it, Tommy wasn’t there, and we had a budget to reshoot some of the stuff in the pilot, and that’s one of those ideas that we came up with,” Druckmann said. “We got him into that breakfast scene, and that phone call where Joel has to bail him out of jail, that was part of the reshoot as well.” </p>
<p>“You see pretty quickly that Tommy’s more than capable of taking care of himself, in fact, it’s Tommy who saves Joel’s life [in the premiere],” Mazin said. “And that interesting concept of who needs saving and who’s going to do the saving is a theme that we will bring up over and over and over.” </p>
<p>Those additions were essential for the actors too, who saw solidifying this family bond from the get-go as a major factor of the show and, in particular, Joel and Tommy’s relationship. </p>
<p>“I wanted to put into the balance of what Joel isn’t that Tommy is. This family we meet very early in the show, and, of course, we meet in the game, you want to give them life, you want to give them the realistic sense of family and love and what these guys are to each other,” Gabriel Luna, who plays Tommy on The Last of Us, said. “I’m the younger brother that’s always needling him and keeping him on his toes, but I’ll also be the guy that is always there. No matter how much crap we give each other, he can always call on me, and I can always call on him when I get in a pinch.” </p>
<p>And for the actor behind Joel, Pedro Pascal, understanding the heart and emotion behind this entire opening is essential to his, and the audience’s, understanding of who Joel is. </p>
<p>“Joel’s loss is, I think, the centerpiece of his existence as a character because I think he dies with his daughter, and, as he sees it, staying alive is really an empty function,” Pascal said. “And I don’t think that he sees himself, which makes him capable of really dark things because I don’t think that he sees himself as human without being in the light of the love of his daughter, meaning something to somebody.” </p>
<p>Both the ways in which the show follows the blueprint of the game, while also finding space to find new pathways to explore the world further solidifies what is at the heart of The Last of Us, no matter the medium – its characters. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/neil-bts-watch.jpg" data-image="43293"><figcaption>A photo of Joel's watch from The Last of Us on HBO</figcaption></figure>
<p>“I could really relate to this guy that doesn’t really feel like celebrating his own birthday, and the idea of his whole world is it’s a small one. It’s his daughter and his brother, and we don’t really know anything else outside of this small family that is everything to him until the world at large completely starts to come apart,” Pascal said. </p>
<p>One of the premiere’s most harrowing moments is, of course like the game, Sarah’s death. And though Druckmann came to the show with an understanding of what did and didn’t work for the game’s version, Mazin, who directed the debut episode, explained how the TV version came with its own unique challenges. </p>
<p>“We were shooting it in the summer. It was early on, and we’re far north in Calgary. That means the nights are short. So, the second the sun goes down, you’re working really hard to make sure that you get what you need,” Mazin said. “We also had a blood rig and things [you] don’t have to worry about when you’re making video games... All of this stuff is going on, plus fighting wind and everything [else]. And in the center of all that chaos, you have just two people trying to perform a moment.” </p>
<p>Mazin praised the work actors Pedro Pascal and Nico Parker did to bring this essential scene to life. </p>
<p>“There’s something about Nico, particularly when it was pain, fear, all these negative emotions that I think a lot of people find hard to portray, she just accessed them instantly, and it was remarkable to watch,” Mazin said. [And] Pedro did this beautiful thing where he just lets his denial coast until it’s no longer tenable, and then he just goes somewhere. My favorite little moment of that is the very last one...he’s holding her, and then his eyes just go really big, like he just, in that second, realized, 'Oh, no,' and then, boom.” </p>
<p>Watching the sequence unfold in a new way through the TV show offers new and old fans a chance to gain a new perspective on the events that change Joel’s life forever. For longtime players and potential new ones interested in experiencing this sequence, and the full story, firsthand, The Last of Us Part I’s improvements honor the weight and emotion of Joel, Sarah, and Tommy’s stories while bringing this classic story to new life, offering the most immersive and technically advanced way to play. </p>
<p>The Last of Us Part I is currently available on PlayStation 5, and available for pre-purchase on PC via <a href="https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I/" target="_blank">Steam</a> and the <a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1">Epic Games Store</a> until it’s release on March 3. The Last of Us airs on HBO and steams on HBO Max. Be sure to check out the second entry in our Building The Last of Us series to find out about <a href="https://www.naughtydog.com/blog/the_last_of_us_part_i_hbo_tv_show_clickers" target="_blank">the origins and legacy of TLOU's Clickers</a>.</p>]]></body>
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                <title>Reflecting on a Big Year to Come for The Last of Us</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_10th_anniversary_kickoff</link>
                <pubDate>Wed, 04 Jan 2023 07:00:00 -0800</pubDate>
                <author>Neil Druckmann</author>
                <guid>43077</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_10th_anniversary_kickoff</url>
                <slug>the_last_of_us_10th_anniversary_kickoff</slug>
                <body><![CDATA[<p>The Last of Us fans, </p>
<p>A very Happy New Year to all our players! We here at Naughty Dog couldn’t be more excited to jump into 2023, as it marks an important milestone for The Last of Us franchise. </p>
<p>The Last of Us turns 10 this coming June, and though that decade feels like it flew by, we have treasured every moment of your support and love for this series since it debuted. The beautiful fan art, the incredibly detailed cosplay, the letters of support about what these games have meant to you, and everything else that has poured in over this last decade: thank you! Thank you for supporting this story our studio believes in so deeply. Our team could never have imagined over a decade ago that the kernel of what was The Last of Us would have such a profound impact on our lives, and the lives of so many of you out there. </p>
<p>We are so proud to share that the entire The Last of Us franchise has sold through more than 37 million copies globally as of December 2022, and is continuing to reach new and old players every day. To know that Joel, Ellie, and our whole cast of characters have been experienced and loved by so many of you drives the entire studio forward. </p>
<p>Even as it turns 10 years old, it feels like The Last of Us has only just begun, and this busy year will certainly show why. After The Last of Us Part I’s successful launch on PlayStation 5 last year, we can’t wait to bring you the <a href="https://www.naughtydog.com/blog/the_last_of_us_part_i_arrives_on_pc_march_3_2023" target="_blank" rel="noreferrer noopener">PC version on March 3</a>! We’ll have more information on the PC version’s features and specs ahead of its launch. </p>
<p>We’re looking ahead to The Last of Us’ 10th anniversary in June, and we’re so excited to share more with you about the future of this franchise. We’ll have some fun surprises for you along the way, but later this year we will begin to offer you some details on our ambitious The Last of Us multiplayer game. With a team led by Vinit Agarwal, Joe Pettinati, and Anthony Newman, the project is shaping up to be a fresh, new experience from our studio, but one rooted in Naughty Dog’s passion for delivering incredible stories, characters, and gameplay. We <a href="https://www.naughtydog.com/blog/the_growing_future_of_the_last_of_us" target="_blank" rel="noreferrer noopener">first shared concept art</a> of the project with you last year, and we hope this new piece of concept art below further excites you for what our team is working on. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/teaser-image.png" data-image="43103"></figure>
<p>And of course, The Last of Us’ TV adaptation will be premiering on HBO and HBO Max in just a few days, January 15. Knowing that the television series will be a thrilling moment for old and new fans alike (and, of course, for all of us here at Naughty Dog), we thought this was an excellent time to reflect on the incredible work our developers at Naughty Dog have accomplished. Over the course of The Last of Us show’s season, we’ll have an exciting inside look into the original The Last of Us, Part I, and its adaptation to television with exclusive interviews and behind-the-scenes looks at the process in order to offer you a deeper appreciation for the work that went into your favorite characters, locations, and moments. </p>
<p>It has been an unbelievable 10 years, and to know the journey of our characters has meant so much to so many of you moves our team. Thank you for your support and appreciation for the work our teams do. We hope you’ll continue to follow us along this road, just don’t forget to pack a brick or bottle. </p>
<p>Until next time, endure and survive, </p>
<p>Neil <br></p>]]></body>
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                <title>Naughty Dog&#039;s Favorite Games of 2022</title>
                <link>https://www.naughtydog.com/blog/naughty_dogs_favorite_games_of_2022</link>
                <pubDate>Thu, 22 Dec 2022 08:00:00 -0800</pubDate>
                <author>Naughty Dog</author>
                <guid>42630</guid>
                <url>https://www.naughtydog.com/blog/naughty_dogs_favorite_games_of_2022</url>
                <slug>naughty_dogs_favorite_games_of_2022</slug>
                <body><![CDATA[<p>As 2022 comes to a close, it’s a great chance to look back on the many games that graced us with no shortage of spectacular and diverse experiences. From incredible adventures from our friends at other PlayStation Studios like Santa Monica Studio’s God of War Ragnarök to blissful skateboard sessions in OlliOlli World, 2022’s lineup of amazing games were as varied as they were memorable. While there were many, many games from the year that made major impressions on our studio members, here are a few of the games that most excited, captivated, and inspired us in 2022.</p>
<h2><strong>Elden Ring</strong></h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Elden-Ring-KA-HORIZONTAL.jpg" data-image="42639"></figure>
<h3><br></h3>
<h3>Arne Meyer, Vice President </h3>
<p>I know Elden Ring will be a popular choice this year, but if you have heard me talking about playing games this year or looked at my 2022 PlayStation Wrap-Up, it won't come as a surprise I'm fully on this hype train. So much of what draws me to Elden Ring is the layers of narrative and world building that get richer the more you dissect the visual references, listen to character dialog, and read item texts. Connecting so many complex elements to metaphors of trees, to say the least, is just stunning in the attention to detail and volume of deliberate work required. The addition of Torrent and the ability to explore massive areas of the game not far into playing hooked me right from the start. I loved taking my time to just travel through spaces and soak in the different, vast environments all while making mental notes of more difficult enemies I knew I would come back to. </p>
<p>I haven't even said anything about the mechanics! FromSoftware did a lot in their continuous learning and refinement of their combat mechanics and systems from their previous games. I loved trying out different weapons and different builds at any point to find my own satisfying way to play. Even though I'm not one to go deep into NG+, Elden Ring will be a game in steady rotation. Fantastic work Miyazaki-san and team! </p>
<h3>Jeremy Yates, Animation Director </h3>
<p>My favorite game of 2022 is still Elden Ring. As someone who has given much of his life to animation, I could appreciate the devotion, wild creativity, and attention to detail that went into the creation of every encounter. From the originality of Godrick’s second phase to the moment you descend a strange lift to see the Siofra River for the first time, Elden Ring gave me an experience that I simply did not want to end. I could go on about the vast world the developers created, the edge-of-your-seat combat, or the hours of fun I had co-op’ing a tough boss…but I will say that what FromSoftware did with this game is nothing short of a masterpiece and should be regarded as such. </p>
<h2><strong>Gran Turismo 7</strong></h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Gran-Turismo-7-KA-HORIZONTAL.jpg" data-image="42642"></figure>
<h3><br></h3>
<h3>Christian Gyrling, Vice President </h3>
<p>I was really impressed with Gran Turismo 7. I ended up driving and perfecting my cornering until the wee hours, day after day. It's a game that’s hard to put down and offered so many ways to customize the difficulty to allow me to grow as a driver in the more challenging circuits as I continued to spend hours playing. I am sure that the holiday break will bring me back to the circuits for many more hours of fun. </p>
<h2><strong>Marvel Snap</strong></h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/MARVEL-SNAP-KA-HORIZONTAL.png" data-image="42644"></figure>
<h3><br></h3>
<h3>Matthew Gallant, Game Director </h3>
<p>As a longtime digital card game enthusiast, I've been completely enamored with Marvel Snap. The streamlined turn-based mechanics and condensed game length are laudable design innovations in the genre. But the real genius of Marvel Snap is the addition of the three, slowly-revealed random locations, which gives each match a unique flavor and rewards skillfully playing around uncertainty. Hats off to Second Dinner on its debut release! <strong><br></strong></p>
<h2><strong>OlliOlli World </strong></h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/OlliOlli-World-KA-HORIZONTAL.jpg" data-image="42673"></figure>
<h3><br></h3>
<h3>Rochelle Snyder, Communications Lead</h3>
<p>The absolute <em>vibes</em> OlliOlli World put out into the universe this year have been immaculate. I cannot think of a game I spent more time with, or had more fun playing in 2022. I chose to boot this game on my Nintendo Switch, and I have zero regrets – it’s the perfect platform for a Candyland-like approach to a dreamscape skateboarding sim. </p>
<p>Not only did I sink countless hours on my couch to it, but I took OlliOlli World all over the world traveling. Had a break at GDC? I was mastering that 720 stalefish spin transitioning into a slick grind, while high fiving the local ice-cream headed natives in Sunshine Valley. A few free minutes at PAX? You could catch me scooting through Radlandia on a “gnarly route” absolutely loving the stylish art and musical accompaniments that Roll7 took care to include. Vacation with the S.O? Bet I’m pushing off touristy things to flowride as a genderless banana in hot pink boots, slapping palms with a dude with a Starfish head (sorry about that, hon). Give this game your money, your time, your attention - it's fantastic, complex, and a totally unique build on the OlliOlli franchise. </p>
<h2><strong>God of War Ragnarök</strong></h2>
<figure><strong><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/God-of-War-Ragnorak-KA-HORIZONTAL.jpg" data-image="42641"></strong></figure>
<h3><br></h3>
<h3>Theo Tanaka, Senior Quality Assurance</h3>
<h3><strong> </strong> </h3>
<p>Very few games grab hold of me, make me play every day, and leave me satisfied like God of War Ragnarök did. It has a great mix of good combat, skills, and equipment progression, built into satisfying levels, and a deep narrative that has a real purpose. Every beat of the latest God of War is engaging, every character has their own little arc, and it's great to see Kratos as this aged warrior who wants nothing but to protect his son. I had some truly cathartic moments with this game, so good! </p>
<h2><strong><strong>Rollerdrome</strong> </strong></h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Rollerdrome-KA-HORIZONTAL.jpg" data-image="42691"></figure>
<h3><br></h3>
<h3>Jonathon Dornbush, Editorial Content Manager </h3>
<p>Somehow the incredible teams over at Roll7 delivered two of my favorite games of 2022 between OlliOlli World and Rollerdrome. I loved both but wanted to give a special shoutout to Rollerdrome as a brand-new franchise but one that comes fully formed from the jump. A mix of roller skating and arena combat shooters, Rollerdrome takes two disparate ideas and meshes them beautifully. I found myself always improving, always learning more nuance, as I chased high scores and arena-specific missions. The layers of Rollerdrome's mechanics extend to its setting, gorgeously depicted (and brought to life by an incredible soundtrack) and filled with more intriguing worldbuilding than I expected. But even if you're just in it to look stylish and pull off cool tricks, Rollerdrome's core is so fun and fresh you may find yourself playing for weeks like I have. </p>
<h2><strong>Stray</strong></h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Stray-KA-HORIZONTAL.jpg" data-image="42645"></figure>
<h3><br></h3>
<h3>Yang Liu, Cinematic Lighting Artist</h3>
<p>I was first stunned by Stray’s elegant lighting design, which is not only beautiful, but intelligently used to lure players. The verticality and interactivity in each level also amazed me, as I was never lost and found myself having so much fun exploring everywhere and wanting to poke everything (just like a cat!). That the developers at BlueTwelve Studio were able to make you feel, experience, and think like a cat is an impressive achievement. </p>
<p> </p>
<h3>El Trofimova, Character Artist </h3>
<p>Stray was beautiful, short, and fun to play. Adult life is hard and when there’s little time to play so many games, turning into a cat in a dystopian world for a little while was a great distraction. <em>Purrfect</em> game, [it] took just a few short sessions to finish. Best of all, our cat loved it too, and watched us play from start to finish. &#x1f43e; </p>
<h2>Valorant</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/VALORANT-Beta-Closed-KA-HORIZONTAL.jpg" data-image="42646"></figure>
<h3><br></h3>
<h3>Kurt Mendoza, Senior Localization Manager </h3>
<p>Valorant was incredibly hard to put down this year. There's a very steep learning curve but it's super satisfying to see yourself make improvements. </p>
<h2>Horizon Forbidden West</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Horizon-Forbidden-West-KA-HORIZONTAL.jpg" data-image="42643"></figure>
<h3><br></h3>
<h3>Joy Liberatore, Senior Quality Assurance </h3>
<p>I loved playing Horizon Forbidden West and adventuring with Aloy again! As a San Francisco Bay Area native, it was extra fun playing in the post-apocalyptic version of the city I know and exploring this version of the Sierra Nevada. The art direction was rich and gorgeous; I spent the first 10 minutes of playing just admiring the vegetation! I loved seeing Aloy's character growth as she became a part of a community. </p>
<h2>Signalis</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Signalis-KA-HORIZONTAL.jpg" data-image="42693"></figure>
<h3><br></h3>
<h3>J Dietrich, Accessibility Quality Assurance </h3>
<p>I can't get Signalis out of my head; everything about this game was fresh and new with the right amount of Survival Horror Nostalgia vibes. The story is unlike anything I've ever seen, and I'll remember this narrative for the rest of my life. 10/10 beautiful, fun. and delightfully challenging! </p>
<h2>Sifu</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Sifu-OLD-LOGO-KA-HORIZONTAL.png" data-image="42692"></figure>
<h3><br></h3>
<h3>Ray Hayse, Recruiting Coordinator </h3>
<p>It's gotta be Sifu for me; Sloclap started 2022 with a bang! It was challenging but the learning curve wasn't brutal, I felt right at home after a few runs. It was one of the first Platinum trophies I added to my collection this year! </p>
<h3>Paul Bishai, Game Designer </h3>
<p>Sifu's combat has a lot of elegant design behind it and every level is packed with unique themes and shapes. </p>
<h2>Bloom</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Bloom-RNG-Party-Games-KA-HORIZONTAL.png" data-image="42640"></figure>
<h3><br></h3>
<h3>Julian Elwood, Environment Artist </h3>
<p>This year I finally got my Playdate console, a tiny, hand-held, one-bit console with a crank. Bloom, a game developed for Playdate is probably the game that stands out the most to me this year. Between the epic AAA experiences we all love, I kept coming back to Bloom, a real-time, Tamagotchi-style game about a flower shop owner who, under the pretense of being in college, has secretly opened up a small business growing and selling flowers. </p>
<p>This charming little story unfolds through the texts you receive at real time intervals throughout the day. I found myself checking my Playdate as I would check my own messenger apps, awaiting new developments in the life of myself as a flower shop owner. I scraped by, lied to my parents, fought with my partner, all to make the dream of this flower shop a reality. This small one-bit game that consists of functionally, two background images and one menu, delivers a riveting experience and emotional performance from a vibrant cast of characters! I was blown away. Bloom and just the existence of the Playdate really excites me from a game design perspective. </p>
<h3>Happy New Year!</h3>
<p>Before we sign off for the year, we want to give a massive thank you to the developers who created these amazing games. To our fans, thank you for your continued support, and for playing any of our adventures new and old over the last year. We can’t wait to share all the exciting things to come in 2023 with you. <strong><br></strong></p>]]></body>
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                <title>The Last of Us Part I arrives on PC March 28, 2023 [Update]</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_i_arrives_on_pc_march_3_2023</link>
                <pubDate>Thu, 08 Dec 2022 20:01:00 -0800</pubDate>
                <author>Faith Ries</author>
                <guid>42081</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_i_arrives_on_pc_march_3_2023</url>
                <slug>the_last_of_us_part_i_arrives_on_pc_march_3_2023</slug>
                <body><![CDATA[<p>Prepare to endure and survive, PC players. We’re so excited to reveal The Last of Us Part I will be released on PC via Steam and the Epic Games Store March 28, 2023.</p>
<p>We’ve been anticipating this launch for a while now, and we know many of you have as well. We’re thrilled to be bringing The Last of Us to PC for the first time. If you didn’t catch our reveal trailer at The Game Awards, be sure to watch it below.</p>
<p><br></p>
<figure><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/LW5NwaUXgIA" frameborder="0" allowfullscreen=""></iframe></figure>
<p><br></p>
<p>We were so honored by the reception of The Last of Us Part I when it debuted on the PS5 earlier this year, and we can’t wait to welcome new and returning players on Joel and Ellie’s unforgettable adventure, newly optimized and enhanced for PC. We’ll have more information about The Last of Us Part I’s PC specs and features closer to release, so please look forward to more ahead of the March launch. <br></p>
<p>“The development of The Last of Us Part I on PC provided us with an opportunity to open our game in new ways.” The Last of Us Part I Game Director Matthew Gallant said. </p>
<p>“We learned a lot from the development of UNCHARTED: Legacy of Thieves Collection on PC earlier this year, and we can’t wait to make The Last of Us Part I at home on the PC as well.” </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/s20221130_TLOUX_PC_Release_Date_Stills_2_WM.png" data-image="42084"></figure>
<p><br></p>
<p>To ensure you can play The Last of Us Part I soon as it is released on March 28, 2023, you can pre-purchase on both Epic and Steam. </p>
<p><strong>The Last of Us Part I Standard Edition ($59.99) </strong></p>
<p><a href="https://store.epicgames.com/en-US/p/the-last-of-us-part-1">Pre-purchase on Epic Games Store</a></p>
<p><a href="https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I/">Pre-purchase on Steam</a></p>
<p>If you pre-purchase The Last of Us Part I on PC, you will receive the following in-game items: </p>
<ul><li>Bonus Supplements to upgrade your skillset </li></ul>
<ul><li>Bonus Weapon Parts to upgrade your arsenal</li></ul>
<ul></ul>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/s20221130_TLOUX_PC_Release_Date_Stills_1_WM.jpg" data-image="42085"></figure>
<p><br></p>
<p>“I’m so excited for new players to journey across America with Joel and Ellie. Not only will they get to experience this beloved story for the first time, but they’ll be playing a game that takes full advantage of modern hardware and incorporates many of the features and improvements we’ve made in the decade since the game was originally released,” Matthew Gallant said. </p>
<p>The whole Naughty Dog team is so ecstatic PC gamers will soon experience the story that has captivated audiences for nearly a decade. It’s been a long time coming, and we so appreciate your enthusiasm and passion for the opportunity to play one of our most beloved titles. Thank you, and if you are embarking on this journey for the first time or re-living it again, remember: Look for the light. </p>
<p><em>This story has been updated to reflect The Last of Us Part I PC's <a href="https://twitter.com/Naughty_Dog/status/1621539243402174470" target="_blank">new release date</a>.</em></p>]]></body>
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                <title>Celebrating UNCHARTED: Drake’s Fortune 15-Year Anniversary</title>
                <link>https://www.naughtydog.com/blog/uncharted_drakes_fortune_15th_anniversary</link>
                <pubDate>Fri, 18 Nov 2022 08:00:00 -0800</pubDate>
                <author>Naughty Dog</author>
                <guid>41559</guid>
                <url>https://www.naughtydog.com/blog/uncharted_drakes_fortune_15th_anniversary</url>
                <slug>uncharted_drakes_fortune_15th_anniversary</slug>
                <body><![CDATA[<p>UNCHARTED fans! As our beloved franchise hits its 15th anniversary this November 19, we, first of all, want to say a massive thank you to all of you out there who have supported the franchise. Whether you were there from day one, or just discovered the series this year with the launch of UNCHARTED: Legacy of Thieves Collection, we’re eternally grateful for and floored by your support. For years we’ve received letters, both handwritten and email, about how deeply the UNCHARTED games have impacted lives around the world. Everything from fan art to cosplay photos to hand-forged rings bearing “Sic Parvis Magna” make their way to Naughty Dog, reminding us that, even after FIFTEEN YEARS, Drake and his adventures live so far beyond when we first published each game. </p>
<p>While it’s been 15 years since we introduced Nathan Drake to the world, for some of our veteran studio members, they still remember our pioneering adventure into creating a realistic, third-person action-adventure title like it was yesterday. So, to celebrate the long-enduring legacy of UNCHARTED: Drake’s Fortune, we asked some of UNCHARTED’s original developers to reflect on heart-pounding moments, lessons learned, and the impact UNCHARTED: Drake’s Fortune had on the studio. </p>
<h2>What’s one of your favorite memories from working on UNCHARTED: Drake’s Fortune? </h2>
<p><strong>Evan Wells, President</strong>: It's hard to believe how late in the development we decided to switch to a third-person aiming mechanic for the gunplay. It couldn't have been more than nine months before we shipped that we were still trying to make a lock on mechanic work. It literally was a game-changer, but it left us very little time to rework our combat setups. That being said, we didn't have a lot of working setups to begin with [at that time], so it actually made the remaining work easier to complete. A lot of UNCHARTED came together in those last nine months. </p>
<p><strong>Erick Pangilinan, Art Director:</strong> UNCHARTED: Drake’s Fortune was a significant transition for Naughty Dog. As a studio, UNCHARTED pushed us out of our comfort zone of doing these stylized fantasy platformers like Jak & Daxter or Crash Bandicoot. It made us rethink all our systems and grow as a team to tackle more complex problems. My favorite memory was working on the Spanish fortress to establish the quality bar of UNCHARTED. We had to redo this level several times from scratch to get the right look and construction process. Ultimately, it became our vertical slice and ended up being featured on a magazine cover with Elena being a brunette! </p>
<p><strong>Nei</strong><strong>l Druckmann, President</strong>: As UNCHARTED was starting to come together, whenever we got a new area or mechanic up, we would call others to our desk to playtest it. There would be a bunch of us huddled around a monitor watching, waiting. Then the discussion would start. What worked. What didn't. There was an energy around the studio that we were making something special. The passion and excitement was infectious. </p>
<p><strong>Christian Gyrling, Vice Presiden</strong>t: I joined Naughty Dog about one year before UNCHARTED: Drake's Fortune was released. At the time, I was working on enemy behavior and their animations. I remember how the whole studio was rallying behind a single focus point to test out the experience of playing UNCHARTED. That level will forever be seared into my memory... Jungle-A-2. </p>
<p><strong>Jeremy Yates, Animation Director:</strong> My fondest memory was working on Jungle-A-2 (Jungle Area 2), which was the short combat section about 10 minutes after Drake and Elena crashed their plane. It was one of the first levels in production that eventually evolved into our vertical slice, from which we determined the core gameplay loop of UNCHARTED. The area was peppered with old ruins of a stone structure and consisted of climbing, low cover, high cover around a number of arched columns, a traversal puzzle, explosive barrels, and pirates to fight. We spent several months developing that small arena, continuously fleshing out every player and enemy mechanic until we knew we had something really special. We built everything from scratch, including our animation tools and really, the entire pipeline. It was a fun time of challenges and discoveries. </p>
<p><strong>Travis McIntosh, Programming Director: </strong>Near the end of the first Uncharted, many of the climbing sections were only sketched in. As they were finished, I would need to sit with the animators and code each new type of climb or jump that was made, implementing them as needed one at a time. It was hectic and last minute, but it was also thrilling, as we knew we were making something spectacular. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Uncharted_-The-Nathan-Drake-Collection™_20221110152717_WM.jpg" data-image="41619"></figure>
<h2><br></h2>
<h2>What scene or moment do you most love from UNCHARTED: Drake's Fortune?</h2>
<p><strong>Jeremy: </strong>If I had to pick one moment, it would be when the player shot the barrel from the back of a jeep, causing it to explode, flip into the air, and land between two rock columns, creating a temporary bridge for the player to cross. This essentially was our first “set piece” in the UNCHARTED world. By today’s standards, this kind of moment wouldn’t even be considered a big deal, but for us back in 2007, it planted a seed for what we could do to create cinematic moments during gameplay. The rest is history, as this little idea expanded exponentially each game, so much so that we formed an entire department on our animation team solely dedicated to creating these moments. Ultimately, giant action set pieces emerged as one of the signatures of the UNCHARTED franchise. </p>
<p><strong>Erick: </strong>The one that sticks out in my head is when Nate and Elena were flying to the island. Their plane was shot down by pirates and they had to jump out of a burning plane. I really like that sequence because it is a classic pulp fiction action sequence that reminds me of Indiana Jones. The dialogue between Elena and Drake is so campy and lighthearted that it’s really fun to watch. Several departments were involved in making this scene, so there was a lot of love poured into this moment. </p>
<p><strong>Evan:</strong> There are many moments from UNCHARTED that I love, but if I had to pick one it would have to be one with Eddy Raja. He's still one of my favorite characters from the franchise. He's an obvious villain in UNCHARTED, but it's clear that he and Nate have a history where they weren't always on opposite sides. </p>
<p><strong>Christian:</strong> I love when you come across the submarine in the middle of the jungle. It's such a surprising moment. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/U1_Chase-4x4-Cliff_WM.png" data-image="41620"></figure>
<p><br></p>
<h2>What were some of the biggest lessons you learned during UNCHARTED: Drake's Fortune's development?</h2>
<p><strong>Evan:</strong> The transition the studio made from hand-keyed animation to mocap was a huge lesson for us. The work that went into performance capture for our cutscenes set the standard for the industry so there was no blueprint to follow - we just stumbled along and learned as we went. In fact, on UNCHARTED: Drake's Fortune, we still weren't shooting mocap on a sound stage, so we had to ADR all the dialog on a second pass. We definitely learned that lesson, and in future games had a new stage built that would allow us to capture both the motion and the dialog simultaneously, which is now the standard way of doing things. </p>
<p><strong>Jeremy:</strong> Embrace motion capture. When Naughty Dog initially started working on UNCHARTED, we were all coming from the very stylized and cartoony background of the Jak and Daxter franchise. This was our first time using motion capture, and it seemed incredibly expensive at the time. We shot almost all the mocap for gameplay in just a few days towards the beginning of production, hoping to cover everything we might need. Today, we are fortunate to have easier access to the mocap stage, so we shoot as needed in smaller chunks at a time. This helps remove much of the future guess work and makes it more likely to get it right the first time. Creating motion on the stage has become one of our favorite aspects of production. </p>
<p><strong>Neil:</strong> From a gameplay standpoint, we were just figuring out verticality in combat and how to build spaces that leveraged Nate's traversal mechanics. We were also learning how to tell an intimate character-driven story in gameplay. Those early baby steps set the stage for what UNCHARTED 2 became! </p>
<p><strong>Travis:</strong> I learned a lot about what it takes to polish a game to perfection. Although Drake's Fortune was arguably the least polished of any of the UNCHARTED games, it was still the most polished game I had ever made. Seeing the reaction it got, and how important the attention to detail was to our players, really made an impression on the whole team, myself included. It drove a lot of our decisions about what was acceptable going forward and made us want to push ourselves to produce finer and more focused work in later games. </p><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/U1_U-boat-Wideshot_WM.png" data-image="41618" style="opacity: 1;"></figure>

<h2>Any personal or behind-the-scenes moments that really stick out to you when you think about the original UNCHARTED's development?</h2>
<p><strong>Jeremy:</strong> Creating our E3 2006 first reveal trailer was a particularly intense and exciting period of production. We were just starting to get the overall tone of UNCHARTED figured out. We wanted to use the opportunity to give the world a sneak peek of what we were working on for Sony’s upcoming PlayStation 3 console. We created a montage of moments that helped us set the bar both visually and thematically for the project. We were honestly just winging it, as we still had so much to learn and discover before actually turning this into a playable game. Most of what we showed was built and animated by a relatively tiny team over just a month or so before the debut. We hadn’t even settled on a title yet so for the audience, UNCHARTED was just referred to as “Naughty Dog.” The graphical jump from PS2 to PS3 was huge, and everything we were trying to do was uncharted territory. It was definitely an adventure in and of itself. </p>
<p><strong>Neil:</strong> When UNCHARTED was starting out, I was actually on another project... a Jak and Daxter sequel for the PSP. I would constantly open the UNCHARTED folder on the network and see how the concept art or the teaser trailer were coming along. I was enamored with this ordinary man in a shootout in the middle of the jungle. </p>
<p><strong>Travis: </strong>[I remember]<strong> </strong>sitting down with [fellow teammates] as we tried to figure out what the shooting mechanics of UNCHARTED would be. We started with lock-on aiming, no camera control, and clunky as all get-out target switching, like the Jak and Daxter franchise. We ended up with an actual shooter. We were a smaller studio then, and it felt like we were just a bunch of friends hanging around at someone's computer working out what would be cool. It was one of the most formative experiences of my career. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/U1_Fort-Ruins-Fight_WM.png" data-image="41617"></figure>
<p><strong><br></strong></p>
<h2>What does it mean to you to see the UNCHARTED franchise become so important to players since Drake's Fortune’s debut? </h2>
<p><strong>Erick:</strong> Nathan Drake has come a long way since being called “Dude Raider” but despite the early comparisons, we knew UNCHARTED was special and we just had to own the world we created. It felt like our studio grew up and had burst through new levels after each new release of UNCHARTED. Everyone on the team loved the franchise, and a lot of people joined us because they wanted to be part of this project. Until now, I get chills watching old trailers and demos we did, because those days were an exciting time to be a Naughty Dog. </p>
<p><strong>Neil:</strong> It's such a joy whenever I attend some kind of fan con, seeing so many attendees dressed as characters from UNCHARTED. We made these games from inspiration of pulp action-adventure stories, movies, and other games. To see UNCHARTED have that kind of reach and impact is gratifying on a deeply personal level. </p>
<p><strong>Christian:</strong> For me, UNCHARTED was a pivotal moment for Naughty Dog when we doubled down on story telling and bringing the player new emotional experiences that were uncommon in those days. </p>
<p><strong>Travis: </strong>It is immensely satisfying. Moreso, because of how fun it was to make the original UNCHARTED. There were times, many times, during that game that we weren't sure Naughty Dog was going to be able to finish that game. It is still the hardest project I've ever worked on, and also one of the most satisfying. Seeing it come together, going from rough blockmesh to a finished project, the last few months of development was like witnessing a miracle. </p>
<p>Thank you for celebrating the 15th anniversary of UNCHARTED: Drake’s Fortune with us. UNCHARTED: Legacy of Thieves Collection is the latest adventure in the series and is available now for the <a href="https://www.playstation.com/en-us/games/uncharted-legacy-of-thieves-collection/" target="_blank" rel="noreferrer noopener">PlayStation 5</a> console and PC via <a href="https://store.steampowered.com/app/1659420/UNCHARTED_Legacy_of_Thieves_Collection/" target="_blank" rel="noreferrer noopener">Steam</a> and the <a href="https://store.epicgames.com/en-US/p/uncharted-legacy-of-thieves-collection" target="_blank" rel="noreferrer noopener">Epic Games Store</a>. </p>
<p>Sic Parvis Magna. </p>]]></body>
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                <title>The Last of Us Tabletop Game Announced with Themeborne</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_board_game_themeborne</link>
                <pubDate>Tue, 01 Nov 2022 08:00:00 -0700</pubDate>
                <author>Naughty Dog</author>
                <guid>40788</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_board_game_themeborne</url>
                <slug>the_last_of_us_board_game_themeborne</slug>
                <body><![CDATA[<p>Prepare to endure and survive in a whole new way, because we here at Naughty Dog are thrilled to announce that The Last of Us is coming to the world of tabletop gaming courtesy of <a href="https://www.themeborne.com/">Themeborne</a> in The Last of Us: Escape the Dark.</p>
<p>As tabletop gaming fans may already know, Themeborne’s Escape the Dark series values cooperative and easy-to-understand gameplay. Themeborne’s games include some seriously beautiful black-and-white illustrated chapter cards that players work to resolve together, overcoming challenges and creating new paths each time they play so no two games are quite alike.</p>
<p>Having previously published Escape the Dark Castle and Escape the Dark Sector, Themeborne’s award-winning work has included multiple expansions for their base games, as well as successful Kickstarter campaigns behind them. </p>
<p>To learn much more about this fascinating take on Joel and Ellie’s adventure, look forward to <a href="https://www.kickstarter.com/projects/themeborne/the-last-of-us-escape-the-dark" target="_blank">The Last of Us: Escape the Dark’s Kickstarter campaign</a>, which will be live on November 8, and will offer fans not only a deeper look at the game but also the chance to get their hands on an exclusive collector’s edition of the game. We hope you’ll check it out and be as excited as we are about what the Themeborne team has in store.</p>
<p>With Themeborne’s penchant for bold art and approachable game design going into the development of The Last of Us: Escape the Dark, we can’t wait to see how they realize the world of The Last of Us in a brand-new way.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/tlou-escape-the-dark-pack-shot.png" data-image="40953"></figure>]]></body>
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                <title>How UNCHARTED: Legacy of Thieves Collection’s PC Launch Speaks to Naughty Dog’s Present and Future</title>
                <link>https://www.naughtydog.com/blog/uncharted_legacy_of_thieves_collection_pc_launch</link>
                <pubDate>Wed, 19 Oct 2022 08:00:00 -0700</pubDate>
                <author>Christian Gyrling</author>
                <guid>39885</guid>
                <url>https://www.naughtydog.com/blog/uncharted_legacy_of_thieves_collection_pc_launch</url>
                <slug>uncharted_legacy_of_thieves_collection_pc_launch</slug>
                <body><![CDATA[<p>The release of UNCHARTED: Legacy of Thieves Collection on PC is an important one for Naughty Dog, as it lets us celebrate our past and introduce a new, meaningful audience to the world of Nathan Drake and Chloe Frazer. But it also represents a pivotal moment for us, a chance to look ahead and expand the way we develop games, all while ensuring the level of quality our audience expects. </p>
<p>To achieve that, we partnered with Iron Galaxy Studios to bring two of the most emotional and thrilling UNCHARTED adventures to a new platform with PC-centric quality-of-life features. We’re so thrilled new players can experience these two incredible stories, all in one great package. So with its launch, let’s reflect a bit on why this release is so meaningful to Naughty Dog, and how we hope it will continue to showcase our commitment to delivering unforgettable games, now to more players than ever. </p><h2>Bringing UNCHARTED to PC </h2>
<p> While PlayStation 5 remains our primary platform, we saw the possibility of bringing our games to PC as a great chance to reach a new massive, global audience. When considering what to debut on PC with, we looked through our catalog and decided the beautiful, globetrotting stories of the UNCHARTED series felt like a natural fit to introduce to players all around the world. Now, you may be wondering why we didn’t start with the original UNCHARTED. We felt that, while Nathan Drake’s first three adventures from the PlayStation 3 console still stand the test of time narratively, they would require a major overhaul visually to stand-up to modern PC releases and the expectations players may have. </p>
<p>The UNCHARTED franchise comprises standalone adventures that players new and old can jump into, and so while there’s still incredible stories and character development in those first three games, we felt players could <a href="https://www.naughtydog.com/blog/uncharted_4_climbing_legacy_of_thieves_collection_pc" target="_blank">easily dive into UNCHARTED 4: A Thief’s End</a> and pick up Nathan, Elena, and Sully’s stories. Especially with the introduction of new characters like Sam Drake, Rafe Adler, and Nadine Ross, A Thief’s End offers so much to players regardless of their history getting into and out of trouble as Nathan Drake. And UNCHARTED: The Lost Legacy, which is also included in the collection, offers a new playable protagonist in Chloe Frazer. Fans who know the original trilogy will be delighted to see her return, but newcomers will have no trouble understanding her wonderful story by starting with the collection. </p>
<p>And so, these two games, both developed on more modern hardware, and also receiving a remaster for the PlayStation 5 console, felt like perfect candidates to introduce the franchise, and Naughty Dog, to modern PC players. We also wanted to ensure we were providing players with a worthy value, and so we bundled both experiences together, offering an overall suite of PC features and customization options to suit as many players as possible. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/ULOTC_PC__NATE_SCREEN_05a.jpg" data-image="40036"></figure>
<p><br></p>
<p>We also knew this PC release wasn’t going to be a one-off. As you may already know, The Last of Us Part I is in development for PC following its successful launch on PlayStation 5, and with this being, ahem, uncharted territory for us, we knew we have a lot to learn about bringing our games to PC. But we were also determined to bring our careful consideration for every aspect of our games to this new version. So for the UNCHARTED: Legacy of Thieves Collection, we deliberately partnered with Iron Galaxy because we saw in the studio not only a tremendous understanding of PC development we could learn from, but also a team that shared a love for our series as if it were their own. Iron Galaxy offered a partner we could trust would deliver a high-quality version of these two UNCHARTED games, and with whom we could work closely to better understand PC development while internally staying focused on current and future projects and bringing them to PC as well. </p>
<h2>Lessons Learned </h2>
<p>The UNCHARTED series’ PC debut is both thrilling and reflective, a chance for us to take the lessons learned about offering our games on a new platform, and the expectations and opportunities that go along with it. In learning so much through our partners at Iron Galaxy, we’re able to look ahead to the future of Naughty Dog games on PC more excitedly than ever. </p>
<p>First and foremost, we learned, particularly through our partnership, what it takes to bring our own engine to parity to deliver on PC hardware. UNCHARTED 4 and UNCHARTED: The Lost Legacy are already beautiful games in their own right, and we wanted to maintain that quality in the PC release. But we still wanted to provide flexibility in fine-tuning an experience PC players expect, and so it was important for us to support more cinematic resolutions as well as specific PC graphical features. One of the biggest visual changes for UNCHARTED: Legacy of Thieves Collection is Ultra-Wide Monitor Support*, which allows you to experience the UNCHARTED series’ breathtaking environments like Madagascar, the Western Ghats, and more like never before. But, with our cinematic cutscenes, we tested a host of graphical variations to see what worked best. Ultimately, we decided to actually add black bars to our cinematic scenes because, through all our iteration and testing, we determined that maintaining the original artistic intent and design of those bespoke scenes was paramount to the emotional experience. </p>
<p>The PC space is also one that offers users a ton of flexibility in hardware specs, controls, and more. As we’ve primarily only ever had to focus on considering one or two system specs in the past, this was simply eye-opening for us. Having primarily developed for console controllers, we had to learn about the preferences and flexibility keyboard and mouse controls offer, and we found that we had to re-evaluate certain game mechanics to fit the new input methods. For example, UNCHARTED: The Lost Legacy features a tense lock-picking minigame that utilizes a controller’s analog stick and haptic feedback to help players unlock them. But without those features inherently on keyboard and mouse, we had to rethink the application of that mechanic. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLL-SUW-Scenic-2.jpg" data-image="40037"></figure>

<p> We also needed to account for the variability of PC hardware as it pertains to data loading, and so we reworked our engine to add a "safety valve" of sorts to ensure a smooth gameplay experience across various PC specs. This isn’t something we’ve had to worry about since the Jak and Daxter days, when we added an animation of Jak stumbling if data was loading in too slowly. </p>
<p>Learning all of this through our partnership with Iron Galaxy Studios only helps to bolster Naughty Dog’s understanding of PC development, and allow us to deliver the quality you expect in our future releases. We’re excited to be offering The Last of Us Part I on PC in the future, and know that, moving forward, adding PC development to the way we develop games, which in no way undermines the importance of PlayStation 5 as our primary platform, will continue to benefit our team in the long run. As Naughty Dog has come to better understand hybrid and work-from-home development over the last few years, PC development offers our team flexibility in how, when, and where our games are created. Much like players can enjoy UNCHARTED: Legacy of Thieves Collection on PC from a variety of PC builds, our developers can work on PC iterations on various pieces of hardware from home or in the office. </p>
<p>UNCHARTED: Legacy of Thieves Collection’s PC release is a transformative pivot point for Naughty Dog. We not only have another chance to celebrate our bel oved franchise but also introduce it to so many new players. In doing so, we set the stage for Naughty Dog to deliver high-quality games on PlayStation 5, with the option of a PC release as well, with an understanding of how to cater to the different needs of both audiences now and in the future. </p>
<p>UNCHARTED: Legacy of Thieves Collection has created a tremendous foundation of technology and learnings that will only benefit our future development. We’re grateful to our partners at Iron Galaxy Studios, and to our fans new and old, as we reach this important milestone for Naughty Dog. </p>
<p>*Compatible PC and display device required. </p>]]></body>
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                <title>Breaking Down UNCHARTED 4’s Climbing Evolution as UNCHARTED: Legacy of Thieves Collection Launches on PC This Week</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_climbing_legacy_of_thieves_collection_pc</link>
                <pubDate>Tue, 18 Oct 2022 05:00:00 -0700</pubDate>
                <author>Jonathon Dornbush</author>
                <guid>39565</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_climbing_legacy_of_thieves_collection_pc</url>
                <slug>uncharted_4_climbing_legacy_of_thieves_collection_pc</slug>
                <body><![CDATA[<p>Prepare for adventure–we’re thrilled to celebrate this week’s launch of UNCHARTED: Legacy of Thieves Collection on PC!</p>
<p>We’ve previously equipped aspiring treasure hunters with <a href="https://blog.playstation.com/2022/09/15/uncharted-legacy-of-thieves-arrives-on-pc-october-19-2022/" target="_blank" rel="noreferrer noopener">the PC features and specs</a> so you can enjoy Naughty Dog’s UNCHARTED 4: A Thief’s End and UNCHARTED: The Lost Legacy optimized for PC by Iron Galaxy Studios.</p>
<p>Whether the series is, well, uncharted territory for you, or if you’re a seasoned spelunker who’s survived crushing encounters, we thought the UNCHARTED series' PC debut offered a chance to look back on how these two adventures pushed the franchise forward. We unearthed some details about how Naughty Dog took a core pillar of UNCHARTED gameplay to brand new heights.</p>
<h2>Climb Time</h2>
<p>With UNCHARTED 4: A Thief’s End marking the franchise’s first original PlayStation 4 outing, the team saw a chance to push the franchise forward. Climbing is a prime example of that next-gen evolution; UNCHARTED 4 introduced a level of control players never had before while grounding Nathan Drake’s movements with stunning animations.</p>
<p>“With UNCHARTED 4, we wanted to add more depth to the climbing and look at it more realistically,” Animation Director Jeremy Yates explained.</p>
<p>A trip to an indoor climbing gym and lessons from an instructor early in production helped ground that endeavor. That trip resulted in some pretty meaningful lessons for UNCHARTED 4’s new climbing system. The team was equipped with firsthand experience and visual references to understand balance and weight placement, as well as the thoughtfulness that has to go into each movement.<br></p><p>“When we climbed on the wall ourselves, one of the first things we noticed was how much your weight is on your feet. That really translated into how the animations work,” Lead Game Designer Emilia Schatz said.</p>
<p>The team tried out a host of potential routes to take the system, from including a stamina bar to free-climbing that would allow players to scale a mountain in a route of their own choosing. There was a lot of fun and tension to be had, but the team needed to consider how climbing fit into the overall game.</p>
<p>“It almost became too complex. The important thing about any of our systems is we layer them with other systems. So while climbing itself may have been really amazing, we had to remember UNCHARTED 4 is not only a climbing game,” Schatz said.</p><p>With some of those systems stripped away, the focus came more clearly into view: leveraging climbing in UNCHARTED 4 to connect the player to Nathan Drake and eventually Chloe Frazer in UNCHARTED: The Lost Legacy. And that meant giving players more control over UNCHARTED’s climbing than ever before.</p>
<h2>Reaching Out</h2>
<p>“We wanted to be able to give the player very fine control and complete analog control over where Drake places his hands. That's where the reach system was formed,” Yates explained.</p>
<p>The reach system in UNCHARTED 4 lets you do much more than simply hop from one handhold to the next along a clearly defined route. Using the left analog stick on the controller, the player can precisely direct how far and what angle Drake reaches out his hand. In practice, it looks fluid and realistic, but behind-the-scenes, there’s a clever system of rings that accounts for Drake’s possible moves. <em>Many</em> animations are needed to pull off each movement.</p><figure segoe="" ui",="" roboto,="" oxygen,="" ubuntu,="" cantarell,="" "fira="" sans",="" "droid="" "helvetica="" neue",="" sans-serif;="" vertical-align:="" baseline;="" display:="" block;="" outline:="" none="" !important;="" position:="" relative;="" box-sizing:="" inherit;="" clear:="" both;="" color:="" rgb(63,="" 77,="" 90);="" letter-spacing:="" normal;="" orphans:="" 2;="" text-align:="" start;="" text-indent:="" 0px;="" text-transform:="" none;="" white-space:="" widows:="" word-spacing:="" -webkit-text-stroke-width:="" background-color:="" rgb(251,="" 252,="" 254);="" text-decoration-thickness:="" initial;="" text-decoration-style:="" text-decoration-color:="" initial;"="" style="margin: 0px 0px 1em; padding: 0px; border: 0px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-variant-numeric: inherit; font-variant-east-asian: inherit; font-weight: 400; font-stretch: inherit; font-size: 16px; line-height: inherit; font-family: system-ui, BlinkMacSystemFont, -apple-system, "><br class="Apple-interchange-newline"><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/climbing-reach-diagram.jpg" alt="" data-image="v7jdw5373eqq"><figcaption style="margin: 0px; padding: 0px; border: 0px; font-style: italic; font-variant: inherit; font-weight: inherit; font-stretch: inherit; font-size: 12px; line-height: inherit; font-family: inherit; vertical-align: baseline; display: block; outline: none !important; box-sizing: inherit; opacity: 0.6; text-align: left;">A diagram of the potential points Nathan Drake can reach to from a given hanging spot.</figcaption></figure>
<p>“That was a huge challenge to animate and design all those poses, and then from each of those [points], the delta between your base and wherever the handhold will be, that position might have a number of very specific animations,” Yates explained.</p>
<p>To ensure what was depicted in-game mirrored real life climbing terrain, the team constructed an adjustable rock wall in the mocap stage and captured parkour athlete Jesse La Flair going through the motions of Nate’s various movements.</p>
<p>“We replicated those rings, and there are holes pre-drilled in all those different positions so we could move handholds around easily…We had Jesse climb every conceivable combination we could give him,” Yates explained, noting that this allowed him to really ground the physicality of Drake’s motions.<br></p><figure segoe="" ui",="" roboto,="" oxygen,="" ubuntu,="" cantarell,="" "fira="" sans",="" "droid="" "helvetica="" neue",="" sans-serif;="" vertical-align:="" baseline;="" display:="" block;="" outline:="" none="" !important;="" position:="" relative;="" box-sizing:="" inherit;="" clear:="" both;="" color:="" rgb(63,="" 77,="" 90);="" letter-spacing:="" normal;="" orphans:="" 2;="" text-align:="" start;="" text-indent:="" 0px;="" text-transform:="" none;="" white-space:="" widows:="" word-spacing:="" -webkit-text-stroke-width:="" background-color:="" rgb(251,="" 252,="" 254);="" text-decoration-thickness:="" initial;="" text-decoration-style:="" text-decoration-color:="" initial;"="" style="margin: 0px 0px 1em; padding: 0px; border: 0px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-variant-numeric: inherit; font-variant-east-asian: inherit; font-weight: 400; font-stretch: inherit; font-size: 16px; line-height: inherit; font-family: system-ui, BlinkMacSystemFont, -apple-system, "><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/ClimbingPhoto_Edit_2.jpg" data-image="39603"><figcaption style="margin: 0px; padding: 0px; border: 0px; font-style: italic; font-variant: inherit; font-weight: inherit; font-stretch: inherit; font-size: 12px; line-height: inherit; font-family: inherit; vertical-align: baseline; display: block; outline: none !important; box-sizing: inherit; opacity: 0.6; text-align: left;">Jesse La Flair during a motion capture session for Nathan Drake's climbing.</figcaption></figure>
<p>To help achieve the reach system’s fluidity of movement, Principal Programmer Ryan Broner was among those working on getting this in-depth climbing system to function properly.</p>
<p>“The big change from UNCHARTED 3 was being able to hold onto two edges at once, and they could just be any distance apart,” Broner said. This meant work had to be done to ensure the upper body would move in the right direction, but, as the team learned at the climbing gym, the feet were also just as essential to consider.</p>
<p>“[We worked to have] the feet actually look for an edge instead of having them just dangling and swinging.”</p>
<p>“Ryan was...really getting full-body [inverse kinematics] working with all four limbs and your root and how they move together. That helped us create a much more organic system to climb on than we've previously been able to,” Yates said.</p>
<p>Imbuing climbing with more natural and variable movement also benefited making the actual paths Drake takes more dynamic and rewarding for the player.</p>
<p>“It allowed us to make more organic rock faces. It used to be that the distance you could move handholds from where Nathan Drake was [felt] pretty short,” Schatz explained. “In UNCHARTED 4, we were able to space those out, because Nathan Drake could reach quite a bit. By being able to space those out, we could make it so that the handholds themselves, visually, did not always imply a precise route. They were spaced out enough that you had to try it yourself and get used to how far his reach is.”</p>
<p>Not only are climbing routes more naturally embedded within the environment, but thanks to a set of tools the team worked with, more complex routes could be carved out to allow players creativity in how they wanted to progress.</p>
<p>“The organic integration into the wall was automated. What you see in-game…that’s dynamically placed,” Yates said, noting that background artists didn’t have to go in and virtually sculpt out each handhold’s spot. “In real time we could move the handholds around…It was so easy to add those handholds, so it was easier for us to develop what we called ‘Swiss cheese’ for some of these walls. We tried to give the player the ability to find their own path.”</p>
<p>Players can experiment with how they scale each stretch of rock or dilapidated building. Another way players have more agency over climbing is the piton. Born from the experimenting done with a more free-climbing system (you can see the idea of using two pitons at once below), the piton presents a bit of puzzle solving for the player to work through.</p>
<p>The pitons come into play as players hurtle toward specific walls, requiring the right timing and angle to hook the piton into the wall where they want to continue progressing.</p><p>“We want you to have creativity in how you can move around and place your handholds. You got a sense of, as a player, I need to decide ‘Where do I want Nathan Drake's piton to be so I can jump to this ledge over there,'” Schatz said. “The piton is a really cool thing we wouldn't have been able to do without the analog reach of Nathan Drake [introduced in UNCHARTED 4].”</p>
<p>With all the ideas the Naughty Dog team implemented – and the lessons learned from those they didn’t – UNCHARTED 4’s climbing offers more precise, analog control over Nathan Drake’s climbing than ever before. That implementation continued with UNCHARTED: The Lost Legacy, which features Chloe Frazer as its protagonist while retaining all the work that went into Nathan Drake’s climbing mechanics. Lost Legacy allowed the team to integrate the piton, which features later in A Thief’s End, throughout more of Chloe’s adventure.</p>
<p>“We were really happy with how it turned out in Uncharted 4...and we were able to put it in a lot more in The Lost Legacy, and it was really able to come into its own there,” Schatz said.</p>
<p>Following the journey of this feature’s development, the team had some big takeaways.</p>
<p>“[UNCHARTED 4’s climbing showed] the importance of feedback in player systems,” Broner said. “In UNCHARTED 4, you push the stick, and even if you can't reach anything, you see the body start to move in a certain direction. Getting that feedback allows you to adjust to your intended direction in a way that feels natural, and makes you feel more connected to the character."</p>
<p>“We always really strive for the feeling of groundedness...because when that works really well, you identify more with the character, you're invested more with the character,” Schatz said.</p>
<p>Everything evolved about the climbing system, from the reach system to the piton to the sheer fluidity and realism of movement, allows players to become invested in UNCHARTED’s characters like never before. We hope longtime fans can appreciate this essential part of the UNCHARTED experience on a deeper level, and we’re so excited for newcomers to experience Nathan and Chloe’s climbing, combat, and much more.</p>
<p>UNCHARTED: Legacy of Thieves Collection is available October 19, 2022 on <a href="https://store.steampowered.com/app/1659420/UNCHARTED_Legacy_of_Thieves_Collection/" target="_blank">Steam</a> and <a href="https://store.epicgames.com/p/uncharted-legacy-of-thieves-collection" target="_blank">Epic Games Store</a>.</p>]]></body>
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                <title>The Digital Spirits Project x Naughty Dog: Coming October 5, 2022</title>
                <link>https://www.naughtydog.com/blog/moth_and_wolf</link>
                <pubDate>Mon, 03 Oct 2022 07:58:00 -0700</pubDate>
                <author>Naughty Dog</author>
                <guid>39273</guid>
                <url>https://www.naughtydog.com/blog/moth_and_wolf</url>
                <slug>moth_and_wolf</slug>
                <body><![CDATA[<p>After two years of cross-continental collaboration, we’re thrilled to announce a special offering with The Digital Spirits Project. We’ve worked closely with their highly skilled and talented team to develop Moth & Wolf, a limited-edition Blended Scotch Whisky inspired by The Last of Us Part II. Much like our approach to game-making, we collectively pored over every detail. From the packaging to the whisky tasting notes, every contributor was dedicated to ensuring Moth & Wolf authentically represents the game that inspired it.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/DJ_EDIT_Bottle_TLOU-CHIVAS-FINAL_ND_UPDATED_22072022-1.jpg" data-image="39320"></figure>
<p>In our studio’s DNA, our games are connected by a mission to create impactful stories. With any partnership, we endeavor to impart that same spirit of storytelling and authenticity. Many of you have experienced an emotional journey playing The Last of Us Part II – the rumble of the controller, the beautiful sights, and the music and audio that make the world come together. Now, that experience has been masterfully translated into two senses that you can’t experience in modern games: taste and smell.<br><br>This project’s big question: how can this all-American story translate into Scotch whisky? Moth & Wolf is a special blend of 2013 vintage scotch whisky matured in American oak barrels. Eagle-eyed fans may note that 2013 is a pivotal year in the world of The Last of Us. It’s no coincidence that 2013 vintages were selected for the blend. Even the barrels’ American oak was specifically selected to hearken to the forests players navigated in The Last of Us Part II.<br></p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/MW_Jackson_750x480_PARTNERSHIPS.jpg" data-image="39321"></figure>
<p>Additionally, we felt the game’s prominent theme of “Duality” would be powerful to translate into whisky. While duality is seen in myriad ways throughout The Last of Us Part II, the team was drawn to the contrast of two major locations in-game. From the homey comforts of Jackson, with sweet, smooth notes, to the characters’ struggles in overcast Seattle, with dark, smokey embers, the Blend Master went above and beyond to pair contrasting yet complementary flavors, creating a blend that’s as complex and layered as the story itself. To learn more about how The Last of Us Part II inspired the creation of Moth & Wolf, check out this video:<br></p><p>We aimed to make the packaging a special collectible for fans, even after they’ve enjoyed the last sip. The label features the Jackson fields against the Seattle skyline. The moth and wolf are powerful symbols in The Last of Us Part II, and we wanted to ensure that iconography was reflected not only in name but in the label’s compass itself.</p>
<p>“Having worked with Chivas Brothers for two years now, we are incredibly proud of Moth & Wolf,” says Naughty Dog’s Senior Designer of Brand, Marketing, and Product, Joshua Bradley. “They knew how much our game and world meant to us when we started, and to smell and taste the inspiration of that world turned into complex and bespoke flavors was something truly astounding. I have never quite experienced development of something this unique that stayed true to the material."</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/MW_Jackson_3840x2160_PARTNERSHIPS.jpg" data-image="39323"></figure>
<p>It’s truly surreal to “smell” and “taste” a story – and Moth & Wolf whisky wholly evokes the feeling of the story we captured in The Last of Us Part II. It’s been a privilege to have the passionate and talented team at Chivas Brothers and The Digital Spirits Project share their heritage and mastery of their craft with us. It has been an exciting journey developing Moth & Wolf, and we can’t wait to share this experience with The Last of Us fans across the United States.</p>
<p>For more information on Moth & Wolf, visit <a href="https://www.digitalspirits.com/">digitalspirits.com</a>. Must be 21+ to enjoy. Please drink responsibly.</p>
<p>Cheers!</p>]]></body>
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                <title>The Last of Us Day 2022: Photo Mode Collection</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_day_2022_photo_mode_collection</link>
                <pubDate>Mon, 26 Sep 2022 10:29:00 -0700</pubDate>
                <author>Jonathon Dornbush</author>
                <guid>36415</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_day_2022_photo_mode_collection</url>
                <slug>the_last_of_us_day_2022_photo_mode_collection</slug>
                <body><![CDATA[<p dir="ltr">It’s humbling to regularly see fan creations from the world of The Last of Us. Our developers spend years crafting the story, characters, world, and sound of our games. And it is always an immense privilege to see our characters and world come to life or reimagined in fanart, cosplay, tattoos, and everything in between. For those who play The Last of Us, one of the most accessible forms of artistic experimentation and expression is Photo Mode – and we’ve been so happy to see this community flourish.</p>
<p dir="ltr">It’s no secret: we love Photo Mode. When we took a deeper dive with developers and Virtual Photography (VP) community members, we found that it’s not about simply grabbing a screenshot. The creative goals, the lighting, the model adjustments, the placement – just like traditional photography, so many elements are considered when capturing a memorable shot. More than anything, it delights us to see photographers’ personalities expressed through their Photo Mode shots. Learning what subjects people are drawn to is an absolute joy, and it’s a pleasure to see Photo Mode photographers’ passion and talent on display year-round. We adore watching your talent grow, and we love the joy that is shared among the community when sharing these photos.</p>
<p>For <a href="https://www.naughtydog.com/blog/the_last_of_us_day_2022" target="_blank">The Last of Us Day 2022</a>, we asked Photo Mode fans to use #TLOUPhotoMode and tag us on <a href="https://twitter.com/naughty_dog">Twitter</a> and <a href="https://instagram.com/naughty_dog_inc">Instagram</a>. We selected a few of our favorites for a digital scrapbook. And to help inspire you on your continuing virtual photography adventures, some of the Naughty Dog team contributed their personal Photo Mode shots, as well as some tips on how to compose beautiful photos of your own.</p>
<h1>#TLOUPhotoMode Community Submissions</h1>
<p dir="ltr">It is a consistent joy to look through all of the incredible Photo Mode pictures our community takes year-round, and it was particularly heartwarming to go through all of your wonderful submissions for this year’s TLOU Day Photo Mode community album. With photo modes in The Last of Us Remastered, The Last of Us Part II, and now The Last of Us Part I, we are so thrilled to see all the different locations, characters, and elements of our worlds you’ve beautifully captured with your collective virtual photography skills.</p>
<p dir="ltr">With that in mind, we’ve selected a few of our favorites from the <em>many</em> impressive photos you all took. Thank you to everyone who submitted this year, and please continue to share your favorite Photo Mode pictures with us on <a href="https://twitter.com/Naughty_Dog">Twitter</a> and <a href="https://www.instagram.com/naughty_dog_inc/">Instagram</a>.<br></p><p>Thank you to everyone who submitted! There were so many awe-inspiring submissions and talented Virtual Photographers. The featured Photo Mode submissions above are by: <a href="https://twitter.com/coalabr14" target="_blank">@coalabr14</a>, <a href="https://twitter.com/Ceraphyte" target="_blank">@Ceraphyte</a>, <a href="https://www.instagram.com/andre_revolution" target="_blank">@andre_revolution</a>, <a href="https://www.instagram.com/amaphotomode" target="_blank">@amaphotomode</a>, <a href="https://twitter.com/1saiahmercado" target="_blank">@1saiahmercado</a>, <a href="https://twitter.com/EclipsedFantasy" target="_blank">@EclipsedFantasy</a>, <a href="https://twitter.com/fearnefilms" target="_blank">@fearnefilms</a>, <a href="https://www.instagram.com/gazdous" target="_blank">@gazdous</a>, <a href="https://twitter.com/KMBsVP" target="_blank">@KMBsVP</a>, <a href="https://www.instagram.com/jgoring90" target="_blank">@jgoring90</a>, <a href="https://twitter.com/nahHermes" target="_blank">@nahHermes</a>, <a href="https://twitter.com/NotTheBadTrump" target="_blank">@NotTheBadTrump</a>, <a href="https://twitter.com/Photoingame" target="_blank">@Photoingame</a>, <a href="https://twitter.com/TheJules13" target="_blank">@TheJules13</a>, <a href="https://www.instagram.com/tlou_photos" target="_blank">@tlou_photos</a>, <a href="https://twitter.com/YouSpoonyBardd" target="_blank">@YouSpoonyBardd</a><br></p>



<ul></ul><h1>Naughty Dog Photo Mode Tips</h1>
<p dir="ltr">The Naughty Dog team doesn’t just love seeing your Photo Mode shots - we love taking our own, too! The feature is a favorite to use for many of us, as we get to explore and see our games in a new light even after years of working on them. And because we know how many of you out there love to take in-game photos, too, but may not know where to start, some of our incredible team have offered up their tips and tricks so that you’ll be taking photos you’re proud of in no time.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Ryan-Photo-Mode-1.jpg" data-image="36837"><figcaption>Photo by Ryan Chan, Senior Cinematographer</figcaption></figure>
<blockquote>"Oftentimes, having a strong subject in your frame is a good way to get a strong photo. Here, we’re using the leading lines of the buildings and a strong backlit silhouette to draw focus to Joel as he balances along a plank. I also love using a more vertical frame like Film 2 to accentuate the tallness of the buildings, and using the Vintage filter to add a filmic look to match the frame." - Ryan Chan, Senior Cinematographer<br></blockquote>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Ryan-Photo-Mode-2.jpg" data-image="36835"><figcaption>Photo by Ryan Chan</figcaption></figure>
<blockquote>"Capturing an action shot can be tough when trying to pause on that perfect moment. But Frame Forward is a great feature that allows you go frame by frame to help nail that ideal shot, whether it’s a lightning strike illuminating the sky or Joel stealthily taking out an infected. Adding Tilt is also a great way to add drama and tension to a photo by skewing the frame, and using a filter like Noir can help as well, by pushing the contrast and making the lighting feel even more dynamic." - Ryan Chan</blockquote>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Ryan-Photo-Mode-3.jpg" data-image="36836"><figcaption>Photo by Ryan Chan</figcaption></figure>
<blockquote>"The Last of Us Part I is filled with beautiful environments and lighting. To capture your own landscape photos, using the Hide Characters feature under the Filter tab is perfect for removing any distracting subjects and making the level art the focus of your frame. Pressing R3 will toggle the Grid - a visual representation of what’s commonly known as the “Rule of Thirds.” Placing points of interest - such as an abandoned truck - along the grid lines or intersections, is a simple and surefire way to create appealing, balanced compositions." - Ryan Chan</blockquote><blockquote><em>"My absolute favorite new features in The Last of Us Part I Photo Mode are the new multi-light rig and the frame-forward. I use the frame-forward constantly to adjust the character pose, move out of an awkward stance, and especially to advance to an ideal facial expression. The new dynamic three-light system turns any frozen moment into a studio portrait. Being able to find a composition no matter the lighting conditions opens up a whole world of possibilities. I usually use one light for a neutral fill to bring out all of the character details; a second light for “bounce” to simulate light reflecting off surfaces and give the character additional color and highlights; and a third light is usually a rim light, positioned to one side to carve out the shape of the character and help them pop from the background. I combine these with a tight depth of field to isolate characters from background, and often with the camera roll to create a more dynamic composition, or for tall vertical compositions (great for cellphone wallpapers)." - Derek Chatwood, Senior Game Designer</em></blockquote>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Stay-Quiet.jpg" data-image="36834"><figcaption>Photo by Joy Liberatore</figcaption></figure>
<blockquote>"A strong silhouette will draw in the viewer’s attention to the area of interest. Try to keep your main subject dark and against a bright background, or vice versa. Also, that area of interest doesn’t have to be a character; it can be an object the character is holding, some plants in the foreground, something on a shelf… anything! I like to use the Noir filter to check if my silhouettes are strong before choosing another filter, and usually I like the results so much I stick with the Noir filter!" - Joy Liberatore, Senior QA Tester</blockquote>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Your-Watch-Is-Broken.jpg" data-image="36833"><figcaption>Photo by Joy Liberatore</figcaption></figure>
<blockquote>"Tangents are when two edges of objects at different distances meet. For example, if Joel is aiming his gun, but the end of the gun is lined up with the edge of a door far in the background, that’s a tangent. With tangents, you can accidentally ruin the sense of depth to an image, and tangents also detract from strong silhouettes. While it’s impossible to avoid <em>all </em>tangents, try to avoid tangents that interfere with the focal point of your image." - Joy Liberatore</blockquote>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Survivor.jpg" data-image="36832"><figcaption>Photo by Joy Liberatore</figcaption></figure>
<blockquote>"We humans have eyes that will wander, always searching for something of interest. But good framing can prevent the eyes from wandering too far from your subject. For example, a photo of just Joel and Ellie with nothing else around them makes it difficult for the eye to wander; there’s really only one thing to focus on. But, if Joel and Ellie are surrounded by trees, infected, sprays of blood… the viewer might not focus on any one thing. Thankfully, there are a lot of ways to frame the focal point of your image. You can use the environment and other characters to guide your eye to the focal point. If the photo I’m taking is in an area with a lot of foliage, I’ll try to move the camera so the plants become an almost literal frame. Strong light and shadow can achieve the same effect. Or you can use Depth of Field to literally bring your focal point into focus! Try to use the natural setting of your photo to your advantage as you’re framing it." - Joy Liberatore</blockquote>
<p>We hope you enjoyed these amazing photos from both our team and the community as much as we did. While we could only pick a handful of selects, be sure to check out the hashtag #TLOUPhotoMode to see even more incredible talent on display.</p>
<p>From all of us at Naughty Dog, Happy The Last of Us Day, and thank you so much.<br></p>]]></body>
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                <title>The Last of Us Day 2022</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_day_2022</link>
                <pubDate>Mon, 26 Sep 2022 06:59:00 -0700</pubDate>
                <author>Naughty Dog</author>
                <guid>36333</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_day_2022</url>
                <slug>the_last_of_us_day_2022</slug>
                <body><![CDATA[<p dir="ltr">9 years of The Last of Us Day. </p>
<p dir="ltr">In 2013, our studio released a new game, The Last of Us. While we felt immense pride in what we accomplished, we could never imagine that nine years later we’d still see new and seasoned players experiencing this game and sharing their passion for Joel and Ellie’s stories. This year in particular we’re honored to celebrate the franchise with The Last of Us Part I on PlayStation 5, a faithful remake of the beloved original. It not only offers returning players a chance to play Joel and Ellie’s journey in a modernized way but also introduces an entirely new generation of gamers to that original story. With advanced visuals and an expanded suite of accessibility features, and more, we’ve been delighted to watch new fans discover the game and longtime fans re-immerse themselves in the story that started it all.</p>
<p dir="ltr">And so, we’re humbled to see this outpouring of excitement for the franchise grow and stay strong nearly a decade later. So many of you have shared how much the series has impacted you, and it’s such a privilege to know that The Last of Us continues to resonate with players worldwide.</p>
<p dir="ltr">The Last of Us Day is our way of celebrating the incredible The Last of Us community who bring so much positivity, kindness, and joy, not only to us at the studio but to each other. For 2022, we have some surprises that we’re thrilled to share!<br></p><h1>GIF Drop</h1><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Video-Game-Dancing-GIF-by-Naughty-Dog-downsized.gif" data-image="37568" style="opacity: 1;"></figure>

<p dir="ltr">With every game release, our animators select some of their favorite GIFs and recreate them using characters and scenery from our games. When The Last of Us Part I released, they brought forward this project, and to say we were excited would be an understatement. The opportunity to laugh, pay homage to some of our favorite TV shows and movies, and collaborate with artists of different disciplines to make these GIFs has truly been a delight. Thank you to everyone who contributed your talent and sense of humor to create these! Our feeds will never be the same again.</p>
<p dir="ltr">This year, the team not only created a batch of GIFs special for the release of The Last of Us Part I; they also continued the fun for The Last of Us Day 2022! Check out <a href="https://giphy.com/naughty_dog/the-last-of-us-part-i/the-last-of-us-day-2022">the full The Last of Us Day 2022 drop on GIPHY</a>!</p>
<p>You can also see the entire collection of The Last of Us Part I animator-crafted GIFs in our <a href="https://giphy.com/naughty_dog/the-last-of-us-part-i/the-reacts-of-us-part-i">Reacts of Us Part I GIF Collection on GIPHY</a>.</p><h1>Wallpaper</h1>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/1080-x-1920.jpg" data-image="37484"></figure>
<p dir="ltr"><a href="https://twitter.com/KOPF_STOFF/">Artist David Blatt</a> is an incredible community member that we’ve loved for years. Somehow, his art keeps getting better and better. We’ve had the privilege of working with David and seeing him leave his mark, illustrating the stunning key art for The Last of Us Part I. We’re forever fans of his work and thrilled to share a previously unreleased, black-and-white piece from his keyart set. </p>
<p dir="ltr">By the way, if David’s mom is reading this, <a href="https://twitter.com/KOPF_STOFF/status/1572857573807734784">know that we’re as proud of him as you are</a>.</p>
<p dir="ltr">We love seeing his art, and we couldn’t resist the opportunity to share more. We’re excited to introduce a new mobile and desktop wallpaper featuring previously unreleased artwork from The Last of Us Part I. </p>
<p dir="ltr">Click the links below to select your wallpaper for your device of choice!</p>
<h2 dir="ltr"><strong>Mobile</strong></h2>
<p dir="ltr"></p>
<p dir="ltr"><a href="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Mobile_1080x1920.png" target="_blank">1080 x 1920</a></p>
<p dir="ltr"><a href="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Android_GalaxyNote.png" target="_blank">Android Galaxy</a></p>

<p dir="ltr"></p>
<p dir="ltr"><a href="https://s3.us-east-1.amazonaws.com/nd.images/uploads/iPhone_8andAbove.png" target="_blank">iPhone 8+</a></p>

<p dir="ltr"></p>
<p dir="ltr"><a href="https://s3.us-east-1.amazonaws.com/nd.images/uploads/iPhone_ProSeries.png" target="_blank">iPhone Pro Series</a></p>
<ul></ul>
<h2 dir="ltr"><strong>Desktop</strong></h2>
<p dir="ltr"></p>
<p dir="ltr"><a href="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Desktop_1920x1080.png" target="_blank">1920 x 1080</a></p>

<p dir="ltr"></p>
<p dir="ltr"><a href="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Desktop_2560x1440.png" target="_blank">2560 x 1440</a></p>

<p dir="ltr"></p>
<p dir="ltr"><a href="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Desktop_3840x2160.png" target="_blank">3840 x 2160</a></p>
<ul></ul>
<h2 dir="ltr"><strong>Tablet</strong></h2>
<p dir="ltr"></p>
<p dir="ltr"><a href="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Tablet_UniversalPortrait.png" target="_blank">Portrait</a></p>

<p dir="ltr"></p>
<p dir="ltr"><a href="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Tablet_UniversalLandscape.png" target="_blank">Landscape</a></p>
<ul></ul><h1>Photo Mode Community Album</h1>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Derek-Photo-Mode-4.jpeg" data-image="36710"></figure>
<p>On Friday, September 23, we posted on our Twitter and Instagram about #TLOUPhotoMode, asking the virtual photography community to share their favorite shots from The Last of Us. A few incredible devs at the studio -- who are also major Photo Mode fans -- contributed their shots and tips & tricks as well! We received an incredible response, and you can check it out now on the Naughty Dog blog: <a href="the_last_of_us_day_2022_photo_mode_collection"><strong>The Last of Us Day #TLOUPhotoMode Collection</strong></a>.</p>
<p>Thank you for sharing your incredible talent!</p><p>We’re so humbled to celebrate The Last of Us community annually with #TLOUDay. To the edge of the universe and back – with all the gratitude and thanks to our incredible community – endure and survive.</p>]]></body>
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                <title>Celebrating the Launch of The Last of Us Part I</title>
                <link>https://www.naughtydog.com/blog/celebrating_the_launch_of_the_last_of_us_part_i</link>
                <pubDate>Fri, 02 Sep 2022 07:30:00 -0700</pubDate>
                <author>Naughty Dog</author>
                <guid>35712</guid>
                <url>https://www.naughtydog.com/blog/celebrating_the_launch_of_the_last_of_us_part_i</url>
                <slug>celebrating_the_launch_of_the_last_of_us_part_i</slug>
                <body><![CDATA[<p dir="ltr">Today, we celebrate the launch of The Last of Us Part I for the PlayStation 5. Making this short and sweet, we wanted to thank the community and fans who have been looking forward to this rebuild. With this remake, we’re bringing the game to its full potential – a process that’s been both rewarding and humbling. To see Ellie and Joel take on their harsh reality in such stunning fidelity, not to mention watching a Bloater careen at you in 4K, has been wildly fun (albeit mildly, freshly terrifying). </p>
<p dir="ltr">A few words of thanks and appreciation from Game Director Matthew Gallant and Creative Director Shaun Escayg:</p>
<p dir="ltr"></p>
<p dir="ltr"><strong><em>“Having the opportunity to remake one of the most beloved games of all time was both a tremendous honour and a daunting challenge. I am extremely proud of the work this team has done, remaining faithful to the original vision of The Last of Us while expanding it beyond what was possible on the original hardware.</em></strong></p>
<p dir="ltr"><strong><em>If you’re a returning player, I hope you find new depths of emotion and humanity in the storytelling and experience new tension and intensity in the improved gameplay and combat. If you’re new to The Last of Us, I hope that Part I is the best way to begin your journey with Joel and Ellie, continuing forward into Part II and beyond.”</em></strong></p>
<p dir="ltr">- Matthew Gallant, Game Director</p>
<p dir="ltr"></p>
<p dir="ltr"><strong><em>“There is a deep sense of responsibility when remaking arguably one of the greatest games ever made. It’s a concert of emotions. Pride. Fear. Humility. Would we measure up? Could we make significant improvements that would both retain and heighten the core experience of the original? These questions weighed heavily on us as a team.</em></strong></p>
<p dir="ltr"><strong><em>I couldn’t be prouder of what we’ve achieved. The Last of Us Part 1 sits effortlessly alongside Part 2.</em></strong></p>
<p dir="ltr"><strong><em>For our existing and new fans, it’s my hope that you’ll find new and deeper emotional meaning to Ellie and Joel’s story. That you are invested in their journey, their struggle, and completely immersed in their world. That you fight for them. And ultimately, love them as we do”.</em></strong></p>
<p dir="ltr">- Shaun Escayg, Creative Director</p>
<p dir="ltr"></p>
<p dir="ltr">Endure and Survive,</p>
<p dir="ltr">Naughty Dog</p><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/FVOFlz2VsAAThNy.jpg" data-image="35778" style="opacity: 1;"></figure>]]></body>
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                <title>The Growing Future of The Last of Us</title>
                <link>https://www.naughtydog.com/blog/the_growing_future_of_the_last_of_us</link>
                <pubDate>Thu, 09 Jun 2022 00:00:00 -0700</pubDate>
                <author>Rochelle Snyder</author>
                <guid>33825</guid>
                <url>https://www.naughtydog.com/blog/the_growing_future_of_the_last_of_us</url>
                <slug>the_growing_future_of_the_last_of_us</slug>
                <body><![CDATA[<p>Whether you’re here following our Summer Games Fest announcements or just catching up on the latest news from the studio, we’re excited to share what’s in store for the future of The Last of Us. Many of you have expressed how strongly The Last of Us series resonates with you, and we’re humbled by the community’s outpouring of passion and excitement towards the series’ growing and evolving world and characters.</p>
<p>We’re happy to share that The Last of Us Part II has sold through more than 10 million copies globally, as of this Spring. Knowing the support we have, our studio continues to see exciting, new avenues to introduce curious audiences and galvanize fans. With that opportunity in mind, let’s talk about the immense future of The Last of Us.</p><h1>Standalone Multiplayer</h1>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TO1_MARKETING_PROMO_FINAL_FULL.jpg" data-image="33841"></figure>
<p>It’s no secret that many of you are not only drawn to The Last of Us’ stories but also the game’s original Factions multiplayer. Since The Last of Us Factions’ release almost a decade ago, dedicated players have been vocal about an expansion upon that offering. </p>
<p>However, we can finally announce that we’re creating something much larger than a mode. We’re thrilled to share a piece of concept art from our upcoming multiplayer experience, which is an extremely ambitious undertaking. We’re growing our studio significantly to ensure we build this full-scale, standalone game, with its massive scope and immense world, in a way that fans have come to expect from The Last of Us and Naughty Dog.</p>
<p>We aim to make our newest entry into multiplayer inviting to new players while still a thrilling challenge for more of our seasoned fans. There will be more news to come next year, and we cannot wait to introduce you to the team behind this new experience!</p><h1>The Last of Us on HBO</h1>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/PhotoComp-FINAL.jpg" data-image="33932"></figure>
<p>From the onset, our original vision for The Last of Us’ story was cinematic and character driven, and HBO enthusiastically continued the spirit of that same vision to bring this story to TV screens worldwide. Helmed by Craig Mazin, Creator and Writer of Chernobyl, in tandem with Executive Producer Carolyn Strauss and Neil Druckmann, the incredible cast and crew strove to ensure a faithful retelling of the story and its intricately detailed world.</p>
<p>In the spirit of collaboration and authenticity, Neil has taken on the roles of Executive Producer and Writer and also directed a full episode. Bringing The Last of Us to life has been a deeply creative collaboration between our studio and HBO.</p>
<p>The worlds of video games and television continue to overlap as Ashley Johnson and Troy Baker, Ellie and Joel’s in-game actors respectively, join the cast in major roles. We cannot wait to see them on-screen along with new and longtime fans of The Last of Us.</p><h1>The Last of Us Part I</h1>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/d20220518_TLOUX_SocialAssets_T1X_-Annouce_16x9.jpg" data-image="33826"></figure>
<p>The Last of Us released almost a decade ago on the PlayStation 3 console, and it’s left an indelible mark on our studio. Joel and Ellie’s story continues to be powerfully evocative with players worldwide, and we’re humbled these characters continue to leave an impression. </p>
<p>With leaps in technology and hardware that allow us to push the limits of the visual fidelity and interactivity, we’re thrilled to announce this complete remake of The Last of Us, releasing September 2, 2022 for the PlayStation 5 console and in development for PC. </p><p>We’ve implemented modernized gameplay, improved controls, and expanded accessibility options in this single-player experience to allow even more individuals to enjoy the game. Effects, exploration, and combat have all been enhanced. Leveraging the PS5’s powerful hardware, we also implemented 3D Audio*, haptics, and adaptive triggers. Both returning fans and new players alike will have the opportunity to experience both The Last of Us Part I and its prequel story Left Behind in a whole new way.</p>
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	<img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/end-lab-intro-ps5_WM.jpg" data-image="34316" style="opacity: 1;">
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 </div><p>For this rebuild, Neil has passed the directorial baton to Game Director Matthew Gallant and Creative Director Shaun Escayg to bring this project to life. Matthew joined our studio a decade ago to work on The Last of Us and UNCHARTED 4: A Thief's End. He rose to Lead Systems Designer on The Last of Us Part II and co-headed the charge for over 60 accessibility features. Shaun started as Lead Cinematic Animator on The Last of Us and UNCHARTED 4: A Thief's End. Shaun would later go on to become the Creative Director of UNCHARTED: The Lost Legacy. With their deep creative and technical expertise with the series, they’re the perfect fit to helm this project, and you’ll be hearing even more about The Last of Us Part I from them soon.</p>
<p>Along with the trailer, we’re also pleased to announce that you may pre-order The Last of Us Part I for PS5 today at 4PM PT**. We partnered with PlayStation to develop multiple editions of the game: The Last of Us Part I Standard Edition ($69.99 USD MSRP/ $89.99 CAD MSRP/ €79.99 EUR MSRP/ ¥7,900 JPY MSRP), Digital Deluxe Edition, and the Firefly Edition.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/en_US_T1X_FullGame_MasterImage_2160x2160_R.jpg" data-image="33938"></figure><p>The Digital Deluxe ($79.99 USD MSRP/ $99.99 CAD MSRP/ €89.99 EUR MSRP/ ¥8,900 JPY MSRP) includes an early unlock of the following in-game items:</p>
<ul><li>Increased Crafting Speed Skill</li><li>Increased Healing Speed Skill</li><li>9mm Reload Speed Increase Upgrade</li><li>Rifle Clip Capacity Increase Upgrade</li><li>Explosive Arrows Gameplay Modifier</li><li>Dither Punk Filter</li><li>Speedrun Mode</li><li>Six Weapon Skins: Black Gold 9mm Pistol, Silver Filigree 9mm Pistol, Rubber Tactical Shotgun, Sculpted Oak Shotgun, Arctic White Bow, Carbon Black Bow<br></li></ul>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/T1X-Beauty-Shot-DDE-008-JYK.jpg" data-image="33951"></figure><p>The Firefly Edition ($99.99 USD MSRP), available in the US via <a href="https://direct.playstation.com/en-us/games/game/the-last-of-us-part-i-firefly-edition-ps5.1000031947?emcid=ow-ps-443685" target="_blank">direct.playstation.com</a> only, includes the in-game early unlock bonuses featured in the Digital Deluxe Edition as well as a SteelBook® display case and The Last of Us: American Dreams Comics #1 to #4 with new cover art for each comic.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/T1X-Beauty-Shot-Firefly-Edition-010-JYK.jpg" data-image="33965"></figure><p>If you pre-order** any edition of The Last of Us Part I for PS5, you’ll receive the following in-game items***:</p>
<ul><li>Bonus Supplements to upgrade your skillset</li><li>Bonus Weapon Parts to upgrade your arsenal</li></ul>
<p>We are looking forward to sharing even more over the coming months leading up to the release of The Last of Us Part I. Your love and passion for our games are truly inspiring, and we’re immensely proud to share this experience with you.</p>
<p>Endure and survive!</p>
<p>__</p>
<p><em>*3D Audio via built-in TV speakers or analog/USB stereo headphones. Set up required.</em></p>
<p><em>**Depending on your region, it may take some time for physical editions to appear. Please check with your chosen local retailer for listings and availability.</em></p>
<p><em>***Pre-order bonuses are not available in some regions. Please check with your chosen local retailer for availability.</em></p>]]></body>
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                <title>UNCHARTED: Legacy of Thieves Collection is Now Available for PS5</title>
                <link>https://www.naughtydog.com/blog/uncharted_legacy_of_thieves_collection_is_now_available_for_ps5</link>
                <pubDate>Fri, 28 Jan 2022 06:00:00 -0800</pubDate>
                <author>Naughty Dog</author>
                <guid>32686</guid>
                <url>https://www.naughtydog.com/blog/uncharted_legacy_of_thieves_collection_is_now_available_for_ps5</url>
                <slug>uncharted_legacy_of_thieves_collection_is_now_available_for_ps5</slug>
                <body><![CDATA[<p>We’re thrilled to finally say: today marks the release of UNCHARTED: Legacy of Thieves Collection on the PlayStation 5!</p>
<p>When we set out to remaster UNCHARTED 4: A Thief’s End and UNCHARTED: The Lost Legacy, we had a lot of fun re-living Nathan Drake and Chloe Frazer’s awe-inspiring journeys. Our goal was to present these award-winning experiences at the highest quality possible, taking advantage of what the PlayStation 5 has to offer. In doing so, we feel that this makes the gameplay and story feel that much more immersive. </p>
<p>We’ve leveraged the awesome haptic feedback system in the DualSense controller, allowing you to feel differences in each individual combat and melee weapon, even down to Nate’s dart gun. The haptic feedback system also allows for directionality in what you feel, so when you take damage, you can tell from what direction the blow was dealt. Of course, we brought that mechanic into traversal, so the player feels feedback using the rope, swinging, jumping landing, all the high velocity action that Nate and Chloe constantly hurtle through. Updates like these were especially fun for us to implement into the more iconic UNCHARTED moments, like the Madagascar car chase scene, the opening boat sequence in U4, and the epic swordfight battle with Rafe. </p>
<p>Whether you’re familiar with the world of UNCHARTED or embarking on these adventures for the first time, we hope you enjoy playing these games that are incredibly special to our team. UNCHARTED 4 and UNCHARTED: The Lost Legacy were touched by hundreds of talented, ambitious individuals who poured their unique skills into the production of these games. Drake and Chloe, as well as all their cohorts that surround them, are so important to all of us at the studio, we’re stoked to bring these two UNCHARTED stories to life on the PS5.</p>
<p>Thank you for passionately supporting UNCHARTED all these years. Sic Parvis Magna.</p>]]></body>
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                <title>Naughty Dog’s Favorite Games of 2021</title>
                <link>https://www.naughtydog.com/blog/naughty_dogs_favorite_games_of_2021</link>
                <pubDate>Tue, 21 Dec 2021 00:00:00 -0800</pubDate>
                <author>Naughty Dog</author>
                <guid>31375</guid>
                <url>https://www.naughtydog.com/blog/naughty_dogs_favorite_games_of_2021</url>
                <slug>naughty_dogs_favorite_games_of_2021</slug>
                <body><![CDATA[<p dir="ltr">2021 was quite a year for games -- both as a developer and as a player. Whether we leapt through jaw-dropping, wild worlds in Ratchet & Clank: Rift Apart or leapt through time in Deathloop, we feel privileged to not only make games but experience the incredible work of our peers -- and, of course, have a blast!</p>
<p>We enjoyed talking about <a href="https://www.naughtydog.com/blog/naughty_dogs_favorite_games_of_2020">our Favorite Games of 2020</a> so much that we decided to go another round this year. Check out some of the games that inspired, thrilled, and entertained a few of us here at Naughty Dog in 2021:</p><h2>Bugsnax</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/bugsnax.jpg" data-image="31383" style="opacity: 1;"><figcaption>Bugsnax © 2020 Young Horses, Inc. All rights reserved.</figcaption></figure>
<h3 dir="ltr">Christian Gyrling, Vice President</h3>
<p dir="ltr">This was a unique and great game that my 7-year old daughter and I bonded over. We worked together and took turns. The different bugs and all of their special strengths and weaknesses made for a compelling adventure/puzzle game. #WouldBuyAgain<br></p><h2>Deathloop</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/deathloop.jpg" data-image="31384" alt="Deathloop" style="opacity: 1;"><figcaption>© 2021 Bethesda Softworks LLC, A ZeniMax Media Company. Deathloop™ developed by Arkane Studios, a ZeniMax Media Company.</figcaption></figure>
<h3 dir="ltr">Matthew Gallant, Game Director</h3>
<p dir="ltr">Setting an immersive sim in a time loop was a brilliant idea. Every space you visit and revisit becomes richer as you gain new tools, new information, and new appreciation of the environmental storytelling. The art direction is also stunning, layering 60’s Bond villain mansions atop abandoned bunkers from Lost, all on a gorgeously rugged and desolate island.</p>
<p>Most importantly, Deathloop helped me break my bad immersive sim habits. The time loop structure gave me permission to let go of playing flawless zero-kill zero-alert runs, and adopt a more improvisational and chaotic playstyle. This was particularly true when invaded by a skilled Julianna player, instantly recontextualizing the map I had been stealthing through into a thrilling cat & mouse arena.</p>
<h3 dir="ltr">Waylon Brinck, Development Director</h3>
<p dir="ltr">The freshness of the universe is what really grabbed me, at a time when so many games feel like more of the same. The level of polish is rock-solid too, from the art direction, to the audio design, to the gunplay, the protagonists and the world, everything is telling the same story. <br></p>
<h3 dir="ltr">Kurt Margenau, Game Director</h3>
<p dir="ltr">I've always admired Arkane's level and mechanics design in Dishonored, and with Deathloop, l feel like they fully embraced their immersive sim nature and built an entirely unique structure of a game out of it. It's such a simple premise, but it's so complex in how you unravel it all as a player. Brilliant work.<br></p><h2>Fortnite</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/fortnite-ch_3.jpg" data-image="31469" alt="Fortnite Chapter 3" style="opacity: 1;"><figcaption>© 2021 Epic Games, Inc. All rights reserved.</figcaption></figure>
<h3 dir="ltr">Anthony Newman, Game Director</h3>
<p dir="ltr">When I first started working on this multiplayer project, I had a very superficial opinion of Fortnite as something that was a mere toy for tweens, a passing fad that was only popular because of Drake. How wrong I was! Fortnite is truly inspiring, not just as a multiplayer game but as a game period. Epic takes incredible creative risks every season, coming up with new ways to totally transform the game, and they seem anything but short of new ideas. I've been especially impressed with the interactive "concert" events they created: a multiplayer, interactive, limited time musical event? Doesn't get much more innovative than that! Now if I could only learn to build... <br></p><h2>Frostpunk</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/frostpunk.jpg" data-image="31385" alt="Frostpunk" style="opacity: 1;"><figcaption>© 2018 11 bit studios S.A. Frostpunk™. All rights reserved.</figcaption></figure>
<h3 dir="ltr">Patrick Goss, QA Director</h3>
<p dir="ltr">I love City Builders, and I love Steampunk City Builders even more. Taking a Steampunk City Builder and jamming Victorian era humanity’s "last stand" into the arctic... giddy up! Spending a day laying out street infrastructure to keep a coal fired generator running while your dirigible equipped hunters try to find enough food to keep your peeps from starving isn't everyone's jam, but if it is, this thing is going to blow your mind. Frostpunk was beautifully gameplay balanced with just the right learning curve to teach you every time you failed (again and again and again). The payoff the first time you win? You'll text your friends. I enjoyed the cello-heavy score for hours on end, and the atmosphere the game created was so chilly I usually grabbed a blanket, even here in sunny Santa Monica.<br></p><h2>House of Ashes</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/houseofashes.jpg" data-image="31386" alt="House of Ashes" style="opacity: 1;"><figcaption>© 2021 Supermassive Games Limited. All rights reserved.</figcaption></figure>
<h3 dir="ltr">Ashley Swidowski, Character Art Director</h3>
<p dir="ltr">Supermassive's unique anthology continues to impress with the latest in their series of short, original horror stories. House of Ashes doesn't shy away from acknowledging its inspirations, but still feels exciting in its approach. I'm always protective of the cast in each of these installments and losing any one of them feels devastating! Knowing the decisions I make will always have a rippling effect makes me think long and hard about my choices – well, as long as the timer lets me, anyway. Thanks for carrying the torch for horror in games, Supermassive!<br></p><h2>Inscryption</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/inscryption.jpg" data-image="31387" alt="Inscryption" style="opacity: 1;"><figcaption>© 2021 Devolver Digital Inc. All Rights Reserved</figcaption></figure>
<h3 dir="ltr">Vinit Agarwal, Game Director</h3>
<p dir="ltr">I actually can't say too much about this game because it's one of those games that's best enjoyed the less you know about it. I will say though I haven't been as blown away by the creativity of a game in a very long time, and despite having a toddler I found myself up till 3AM every night playing till I finished it. Can't recommend it enough.<br></p><h2>It Takes Two</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/ItTakesTwo.jpg" data-image="31388" alt="It Takes Two" style="opacity: 1;"><figcaption>© 2021 Electronic Arts Inc.</figcaption></figure>
<h3 dir="ltr">Rochelle Snyder, Senior Communications Manager</h3>
<p dir="ltr">There's really no greater joy than watching a fuzzy bumble bee bust out of a hive with two victorious dolls attached to its hindquarters after you've left a wasp nest smoldering in fire.</p>
<p dir="ltr">Truly, I'm sure that this game absolutely wrecked some relationships (romantic and otherwise), but this was a huge hit in my household. My partner has never been a gamer, and she really got into this. We've spent hours on the couch laughing, plotting, and occasionally forcefully giving directions at each other (HONEY I NEED YOU STEERING THIS DAMN UNDERWEAR!). What a gift Hazelight Studios delivered -- absolutely superb. </p>
<h3 dir="ltr">Evan Wells, Co-President</h3>
<p dir="ltr">I'm a sucker for platform games, and It Takes Two combines that gameplay with amazing puzzles, a great story, and beautiful art. There is so much variety, and clever mechanics are continually introduced. And the bold choice of requiring a second player made the experience unique. I had a ton of fun playing it with my son.<br></p><h2>Metroid Dread</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/metroiddread.jpg" data-image="31389" alt="Metroid Dread" style="opacity: 1;"><figcaption>© 2021 Nintendo. Metroid is a trademark of Nintendo.</figcaption></figure>
<h3 dir="ltr">Wasim Khan, Director of Character Technology</h3>
<p dir="ltr">The first Metroid game established principles of the non-linear platformer and inspired game subgenre called "metroidvania". </p>
<p dir="ltr">I'm so happy to see 2.5D Metroid exists with fine tuned player controls, new slide, and well-timed Melee Counters. </p>
<p dir="ltr">Metroid Dread leaves you in awe thanks to its satisfying gameplay and moody atmosphere while telling an engaging story.</p>
<p dir="ltr">Studio "Mercury Steam" did a fantastic job with "Metroid: Samus Returns" on 3ds back in 2017, now "Metroid Dread" and I'm craving for more. <br></p><h2>Returnal</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/returnal.jpg" data-image="31390" alt="Returnal" style="opacity: 1;"><figcaption>©2021 Sony Interactive Entertainment Europe. Developed by Housemarque Oy. Returnal is a trademark of Sony Interactive Entertainment LLC.</figcaption></figure>
<h3 dir="ltr">Jeremy Yates, Animation Director</h3>
<p dir="ltr">A wonderful concoction of beauty and horror, Returnal created a world I lost myself in for MANY hours during 2021. Returnal was a masterclass in design efficiency and created a really compelling game loop that made my heart pound and palms sweat. The art and audio were both spectacular and satisfying. I loved the subtle environmental storytelling and how the backstory slowly revealed itself in unconventional ways.<br></p>
<h3 dir="ltr">Arne Meyer, Vice President</h3>
<p dir="ltr">There's no doubt that Returnal is a product of its time both mechanically and thematically and one that checks off so many boxes for me. I've enjoyed many roguelites and timeloop inspired games for so many years now, from Don't Starve to Bloodborne to Deathloop. Add to that the existential themes Returnal explores and you end up with elements that are being explored in so much of our entertainment these past few years. Rightly so, given that the world around us lately can have us simultaneously feeling stuck in time while questioning our existence and future. Okay, enough of the heavy stuff! Returnal is also wholly engrossing, features expertly tuned gameplay, and is stunning to look at. Unraveling the narrative piece by unexpected piece as you struggle to get further and further along had me hooked for hours, when I wasn't trying to master the thrilling boss fights. When I first saw a glimpse of Returnal many years ago, I was not at all prepared for how much of my mental space it would occupy at release. It is still on my mind to this day! Hats off to the entire team at Housemarque. I cannot wait for what's next!<br></p><h2>Happy New Year!</h2>
<p>We want to thank all the developers who created such incredible experiences. Thank you to the fans and players who supported us through the year. We hope you have a happy and safe holiday season, and we look forward to seeing you in 2022!</p>]]></body>
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                <title>UNCHARTED: Legacy of Thieves Collection News</title>
                <link>https://www.naughtydog.com/blog/uncharted_legacy_of_thieves_collection_news</link>
                <pubDate>Tue, 07 Dec 2021 06:00:00 -0800</pubDate>
                <author>Rochelle Snyder</author>
                <guid>30724</guid>
                <url>https://www.naughtydog.com/blog/uncharted_legacy_of_thieves_collection_news</url>
                <slug>uncharted_legacy_of_thieves_collection_news</slug>
                <body><![CDATA[<p>It’s been a minute since we discussed our upcoming release of UNCHARTED: Legacy of Thieves Collection, the special, remastered bundle of the single-player adventures from UNCHARTED 4: A Thief’s End and UNCHARTED: The Lost Legacy. If you’re as excited as we are, you’d probably like to know more, so we wanted to provide some clarity around what’s to come! </p>
<p>We packed a Drake-sized one-two punch of info in today’s post <a href="https://blog.playstation.com/2021/12/07/uncharted-legacy-of-thieves-collection-details-on-the-remastered-bundle/" target="_blank">on the PlayStation Blog</a> with details about the January 28th release date for PS5, all the snazzy graphic updates and achievements we’ve implemented, a clear-cut and helpful guide of the upgrade path to get your copy, as well as a cool time-limited offer for participating territories. Spoiler alert, but UNCHARTED movie ticket anyone? </p>
<p>We know a lot of you are asking for more PC details, and rest assured those are coming! In the meantime, <a href="https://blog.playstation.com/2021/12/07/uncharted-legacy-of-thieves-collection-details-on-the-remastered-bundle/" target="_blank">head on over to the PS Blog</a> to check out all the new trailer and all that info. </p>
<p>-Rochelle </p>]]></body>
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                <title>Jak and Daxter: The Precursor Legacy 20-Year Anniversary</title>
                <link>https://www.naughtydog.com/blog/jak_and_daxter_the_precursor_legacy_20_year_anniversary</link>
                <pubDate>Fri, 03 Dec 2021 07:59:00 -0800</pubDate>
                <author>Naughty Dog</author>
                <guid>30331</guid>
                <url>https://www.naughtydog.com/blog/jak_and_daxter_the_precursor_legacy_20_year_anniversary</url>
                <slug>jak_and_daxter_the_precursor_legacy_20_year_anniversary</slug>
                <body><![CDATA[<p>For many of the studio members here at Naughty Dog, Jak and Daxter: The Precursor Legacy was not only one of the many games that inspired us to join the video game industry but also a game that truly was a significant part of our fond childhood memories.</p><h2 dir="ltr"><strong>What’s your favorite memory of your time working on Jak and Daxter?</strong></h2>
<p><strong>Evan Wells, Co-President: </strong>As we were hitting a major deadline (Beta?) it was right before a holiday weekend (Labor Day?). I had planned to drive out to Las Vegas with my wife to meet our friends, but I couldn’t leave until we had confirmed that the game could be completed to 100%. We had a small QA department, but I could collect all the orbs and powercells faster than most, if not all, of them, so with the extra motivation that night I got it down to about 1 hour 45 minutes, so I could get on the road and start the vacation!</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/jak008.jpg" data-image="30372" style="opacity: 1;"><figcaption>Captured on PS3™</figcaption></figure>
<h2 dir="ltr"><strong>What is your favorite scene from Jak and Daxter and why?</strong></h2>
<p dir="ltr"><strong>Wells: </strong>My favorite scene is the entire intro animation. I watched it so many times and love Samos’s soliloquy (“Even the rocks do not recall!”). But I think the whole sequence sets up the adventure very well, and it’s the only time in the franchise that you get to see Daxter in human(?) form!</p>
<h2 dir="ltr"><strong>What is the biggest thing you learned while working on Jak and Daxter? </strong></h2>
<p><strong>Wells: </strong>The biggest thing I learned was the challenge of designing an open world game without using load times! We set out from the start to design a world and not levels like we were used to, coming from Crash. And we made it a rule that if you could see it you could walk (or boat or fly!) to it and that when you reached a building or cave that you could go inside and that the inside would have to fit within the space that the exterior could support! It wasn’t easy!<br></p><h2 dir="ltr"><strong>Any behind-the-scenes nuggets or personal memories associated with Jak and Daxter?</strong><br></h2>
<p><strong>Wells:</strong> I remember the day we received our first PS2 devkit back when they were top secret. They were so scarce that they couldn’t be trusted to any courier or delivery service, so we had to drive to LAX and go to a special offsite customs warehouse to pick it up personally. I’m pretty sure it was the first devkit in the US for many months. We had to keep it in a windowless room inside our office at the time that only a few programmers had access to. As we started to see the leap up in rendering capability it was from the PS1, our minds were racing with the possibilities which lead us to the vision of the game!</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/vortex1.jpg" data-image="30432" style="opacity: 1;"><figcaption>Captured on PS3™</figcaption></figure><p dir="ltr">A special thank you to Evan Wells for sharing your memories of the development of Jak and Daxter. We wanted to close out with a thank you to you -- the fans.</p>
<p dir="ltr">Jak and Daxter were friendly, funny faces that would eventually become familiar, even sentimental parts of our formative gaming experiences -- and it’s undeniable that many of you feel the same way. Whether you played Jak and Daxter: The Precursor Legacy on the PS2 or experienced the remastered Jak and Daxter Collection on the PS4, we’re honored that you’ve joined us on this storied journey. Cheers to the fans who joyfully navigated the diverse locales with Jak, laughed at Daxter’s one-liners, and pursued every last Precursor orb. We’re humbled to see the impact that Jak and Daxter have made on your lives.</p>
<p dir="ltr"><strong><a href="https://blog.playstation.com/2021/12/03/jak-and-daxter-turns-20-reflections-from-playstation-studios-and-friends/" target="_blank">Check out the PlayStation Blog to read more about Jak and Daxter: The Precursor Legacy’s 20-year release anniversary!</a></strong><br></p>]]></body>
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                <title>UNCHARTED 3: Drake&#039;s Deception 10-Year Anniversary</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_drakes_deception_10_year_anniversary</link>
                <pubDate>Mon, 01 Nov 2021 07:59:00 -0700</pubDate>
                <author>Naughty Dog</author>
                <guid>30194</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_drakes_deception_10_year_anniversary</url>
                <slug>uncharted_3_drakes_deception_10_year_anniversary</slug>
                <body><![CDATA[<p>It's unreal that it's been a <em>decade </em>since Uncharted 3: Drake's Deception was released. We're honored that so many have played and celebrated Nathan Drake's third foray into high-stakes fortune hunting over the years. We sat down with studio leadership to chat and reminisce about developing Uncharted 3, and much like Nathan's journey, making the game was an adventure. </p><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/u310ya-sandlantisSTATUE_EntranceGate_v2.jpg" data-image="30205" style="opacity: 1;"></figure>
<p><br></p><h2>What’s your favorite memory of your time working on Uncharted 3?</h2>
<p><strong>Evan Wells, President: </strong>I really enjoyed working on the multiplayer side of things. It was a very small, scrappy team that was building on our first MP outing that we had in Uncharted 2. So many new features were added, we greatly improved our map designs, and did some very early live updates with limited time modes and even experimental maps that we rotated through called “The Lab.”</p>
<p><strong>Christian Gyrling, Vice President:</strong> The game was almost done. We had sent most of the team home to play the game as we were only a few days away from submitting the final build to Sony for manufacturing. I myself brought the game home and started playing the game from the beginning. After a few hours of playing, the game started having glitches. The glitches got worse and worse until enemies would be invisible, the ocean became blood red, and levels would be outright missing. I freaked out, and the next morning, I walked into Evan's office saying, “We can't ship the game like this.” Playing the game for a few hours on older PS3s would in almost all cases result in a broken game experience. I had, however, come up with a hypothesis about what was going on with the game. I sat down with the senior programmers and discussed the issue and my proposed solution. They agreed that we should make the fix, but we needed to know if it really did fix the issue. I made 2 versions of the game. One was the current “broken” version of the game but with some debug text printing on the screen. The second version was the “fixed” version, and it also had debug text printing on the screen. If our hunch was right, we would be able to see that from the numbers printing on screen for the two versions. We had two of our QA staff play through the two versions of the game side-by-side. We all stood there watching them play, and lo and behold, the numbers started confirming the hypothesis. After an hour, the one tester that was running the “broken” version of the game started seeing glitching, the other one did not. We ended up putting the fix in and shipping Uncharted 3 with this critical bug fix just 2 days later.</p>
<p><strong>Kurt Margenau, Game Director: </strong>Definitely building the Cargo Plane sequence. It was the first time in my career getting to really bring together something like that. It was truly a collaborative effort with animators, programmers, sound designers, and anyone else who cared to contribute. It started with an off-the-cuff idea of, “What if you could chase down a plane on the tarmac and board it,” which turned into, “Ok, what if the plane crashed while you were in it?”, and then figuring out how that could even work and be playable. I think coming off the high of the success of Uncharted 2, we all thought the sky was the limit, and we could achieve whatever wild-ass blockbuster idea we could think up to one-up ourselves. Our tech and excitement were really firing on all cylinders, but it still took the bulk of the two-year production time to really make that sequence into a reality. I was making little models of trucks on my desk to figure out how the player could climb on these things as they’re hanging out of the back of the plane. Jeremy [Yates] was doing wire-work on the mocap stage to capture climbing on a cargo net blowing in the wind. We had to implement some old-school perfectly seamed-up infinitely scrolling backgrounds to make the desert able to move infinitely below the plane (while the plane actually stood still. shhh). We even had a fully playable zero-g sequence inside the plane that we cut at the last second! There were just a ton of new innovations and fun problems to solve every step of the way and I will always love that feeling of creatively solving them. I’ll always remember my time on that set-piece and the people I worked on it with so fondly. It’s such a surreal feeling now seeing that Uncharted 3 Cargo Plane scene inspiring the one in the upcoming Uncharted movie, and I’m so excited to see their take on it!</p><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/u310ya-desert.jpg" data-image="30203" style="opacity: 1;"></figure>
<h2>What is your favorite scene from Uncharted 3 and why?</h2>
<p><strong>Evan:</strong> I have so many! It’s hard to choose. Of course, I do love the entire cargo plane set-piece, but I’ll give a little love to the sequence that follows it – Drake lost in the desert. The contrast of the slow pace and desperation from the high action that you just went through finally gives you a chance to breathe, and getting to experience the hallucinations of Sully I think really connects you to Drake’s emotions in the moment.</p>
<p><strong>Christian:</strong> I love the overgrown Chateau. It was one of the first levels where I really felt that "This is Uncharted."</p>
<p><strong>Kurt:</strong> Maybe I’m biased because I also worked on it, but I like what the “Lost in the Desert” scene was trying to do. Our Lead Designer Richard Lemarchand really wanted to capture the epic cinematic scale of the desert and feeling of being lost, the way Lawrence of Arabia [1962 film] did. So, we were playing with these ridiculously wide shots with the camera hundreds of meters away from Drake, like a helicopter shot and still allowing the player to be in control. I remember experimenting with all the different fades and how to advance the sequence in these non-traditional ways; how to tell this little mini story of Nate completely lost, at his lowest point and make the player feel that aimlessness. We drew a lot from the language of film, and even tried real-time playable cross-dissolves, where control of Drake shifted from one scene to the next as the image faded between them. Turns out that wasn’t really in the cards for the PS3 to be rendering the scene twice every frame, so it didn’t make the cut, and we ended up transitioning the scenes on fade-to-white or fade-to-black instead. But I love that we tried it, and the team was dedicated to making such a non-traditional sequence work. In the end, I’m proud of that scene and think it stands out in the game full of otherwise high-action moments.</p>
<h2>What is the biggest thing you learned while working on Uncharted 3?</h2>
<p><strong>Evan: </strong>Announcing your ship date the day that you announce your game is not a great idea! Our reveal trailer included our release date and sticking to that was extraordinarily difficult. We had to pull most of the (already very limited) resources from early development on The Last of Us, and it was still a challenging development process for us.</p>
<p><strong>Christian: </strong>Together we can achieve anything.</p>
<h2>Any behind-the-scenes nuggets or personal memories associated with Uncharted 3?</h2>
<p><strong>Evan:</strong> When we had our press event for the multiplayer reveal we had double- and triple-checked that the venue had a solid and fast internet connection, and they assured us that it was “T1” which we thought meant “very fast”. When we got there and set up, nothing was working. We couldn’t figure out what the problem was. The press was going to be arriving any minute and we couldn’t get a match going. We soon discovered the problem was that we were streaming too much data (we had “Uncharted TV” that was streaming highlight reels from YouTube in the lobby), and we were choking the bandwidth. Christophe [Balestra] began furiously trying to rewrite the backend server code as the press started to gather in the adjacent room, while we had programmers back in the office racing to send over an updated build that disabled the streaming. In the end, the updated code arrived minutes before the event started and the rest of the day went off without a hitch. Later we discovered that “T1” didn’t mean “very fast” and only guarantees 1.44mbs!</p><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/u310ya-desk.jpg" data-image="30204" style="opacity: 1;"></figure>]]></body>
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                <title>Week 5: The Last of Us Photo Mode Event</title>
                <link>https://www.naughtydog.com/blog/tlou_photo_mode_2021_week_5</link>
                <pubDate>Mon, 25 Oct 2021 09:00:00 -0700</pubDate>
                <author>Dinah Bakeer</author>
                <guid>28564</guid>
                <url>https://www.naughtydog.com/blog/tlou_photo_mode_2021_week_5</url>
                <slug>tlou_photo_mode_2021_week_5</slug>
                <body><![CDATA[<p>Your submissions for <a href="https://www.naughtydog.com/blog/tlou_photo_mode_2021_week_4">Week 4's #TLOUPhotoMode event</a> truly took us back to nature! <a href="https://twitter.com/Naughty_Dog" target="_blank">Our Twitter feed</a> was a lush, scenic experience. Thank you to all who submitted, whether you are a Photo Mode fanatic or a little <em>green </em>to snapping environment shots. We'd also like to thank the awesome <a href="https://twitter.com/eveygamephoto" target="_blank">@eveygamephoto</a> for the spectacular theme and inspiration shots!</p>
<p>This is the <strong>last </strong>week of this event, and it's been an absolute blast! It was an incredible joy to collaborate with the incredible Photo Mode contributors every week, and this week is no exception.</p>
<p>Week 5's theme -- a fitting close to this event that was full of so much joy and camaraderie -- takes on the more sentimental side of The Last of Us.<br></p><h1>Week 5 Theme: A Moment of Peace</h1>
<h2><strong>Theme & Shots by <a href="https://twitter.com/MindJackedJimmy" target="_blank">@MindJackedJimmy</a></strong></h2>
<p>Softly, sounding like warm amber, Ellie strums her guitar and softly sings to Dina -- a moment of respite in a hostile world. Ellie will later reminisce about a special trip to the museum with Joel, the man who truly did anything he could for her. Somewhere, in another time, Abby and her father are building memories that she'd do anything to keep. Regardless of her losses, she will find family again -- "Hey -- <em>you're</em> my people."<br></p>
<p>Friendships, romance, family, and laughter are the powerful forces that break through the daily struggle of surviving in the world of The Last of Us -- which inspired this week's theme: <strong>A Moment of Peace</strong>.</p>
<p>Thank you to <a href="https://twitter.com/MindJackedJimmy" target="_blank">@MindJackedJimmy</a> for this heartfelt theme and beautiful inspiration shots featured below! This is an incredible way to close out #TLOUPhotoMode -- let's get sentimental!</p><p>Ready to capture those fun, emotional, and meaningful moments? Here's how to participate:</p><ol><li>We'll post a new theme every Monday featuring a theme and image by an incredible Photo Mode account</li><li>Tag your theme-appropriate posts with <strong>#TLOUPhotoMode</strong> +<strong> @Naughty_Dog </strong>to make sure we can see your incredible talent and work*</li><li>All week long, we'll retweet and share some of our favorites on both Twitter and the Naughty Dog blog</li><li>We'll announce new themes at the top of the week so definitely keep an eye out on Mondays on <a href="https://twitter.com/Naughty_Dog" target="_blank">our Twitter</a> and <a href="https://www.naughtydog.com/blog" target="_blank">the Naughty Dog blog</a> for the latest weekly theme</li></ol>
<p>Don't forget the tags -- <strong>#TLOUPhotoMode </strong>+ <strong>@Naughty_Dog</strong>! That's how we can best find you :)</p><p><em>*By tagging your screenshots with <code>#TLOUPhotoMode</code> and <code>@NaughtyDog</code> by <em>12 PM PST on </em>October 29, 2021, you give SIE permission to share your content on SIE websites and social media channels. Posts must not contain personal information or content that is defamatory, harmful, offensive or otherwise violates the rights or interests of SIE or third parties.</em></p>]]></body>
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                <title>Naughty Dog at GDC 2021</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_at_gdc_2021</link>
                <pubDate>Fri, 22 Oct 2021 09:01:00 -0700</pubDate>
                <author>Trent Tharalson</author>
                <guid>29982</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_at_gdc_2021</url>
                <slug>naughty_dog_at_gdc_2021</slug>
                <body><![CDATA[]]></body>
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                <title>World Premiere of UNCHARTED Movie Trailer</title>
                <link>https://www.naughtydog.com/blog/world_premiere_of_uncharted_movie_trailer</link>
                <pubDate>Thu, 21 Oct 2021 06:00:00 -0700</pubDate>
                <author>Neil Druckmann</author>
                <guid>29606</guid>
                <url>https://www.naughtydog.com/blog/world_premiere_of_uncharted_movie_trailer</url>
                <slug>world_premiere_of_uncharted_movie_trailer</slug>
                <body><![CDATA[<p>This is a pretty epic day for us at Naughty Dog. It’s been almost fourteen years since our team first brought you the bombastic, jaw dropping, globe-trotting adventures with Nathan Drake, Chloe Frazer and all the lovable characters that have come to make up the franchise – Sully, Sam, Elena, Nadine and beyond!</p>
<p>UNCHARTED has had huge impact, not only on the people that created it, but to millions of worldwide fans, becoming one of PlayStation’s most enjoyed franchises - spanning four stand-alone titles as well as a spinoff starring Chloe Frazer with The Lost Legacy as well!</p>
<p>Today, we’re humbled and incredibly excited to show you the world premiere of the first official trailer for the much-anticipated UNCHARTED movie – starring Tom Holland, Mark Wahlberg and Antonio Banderas. In a collaboration between Sony Pictures Entertainment, PlayStation Productions, and Naughty Dog we captured the spirit, spectacle, and heart that UNCHARTED is known for (some of you will recognize some of the humor, landmarks, music, and relics.)</p>
<p>In discussions with the film’s director, Ruben Fleischer, he shared that he “made the movie for both hardcore fans of the game and those who are not yet familiar with the franchise and believe that both will be equally entertained by this incredibly fun and action-packed film."</p>
<p>It’s going to be an epic, emotional ride for new and old fans as we watch Nathan Drake make his big screen debut! Sic Parvis Magna indeed!</p>
<p>Without any further delay, presenting the UNCHARTED movie trailer.</p><p>UNCHARTED will be available exclusively in theaters on February 18, 2022, <a href="https://blog.playstation.com/2021/09/09/uncharted-legacy-of-thieves-collection-coming-to-ps5-and-pc/">UNCHARTED: Legacy of Thieves Collection</a>
will be available on PS5 and PC in early 2022. </p>
<p>On behalf of everyone at Naughty Dog, thank you!</p>
<p>-Neil</p>]]></body>
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                <title>Week 4: The Last of Us Photo Mode Event</title>
                <link>https://www.naughtydog.com/blog/tlou_photo_mode_2021_week_4</link>
                <pubDate>Mon, 18 Oct 2021 09:00:00 -0700</pubDate>
                <author>Dinah Bakeer</author>
                <guid>28559</guid>
                <url>https://www.naughtydog.com/blog/tlou_photo_mode_2021_week_4</url>
                <slug>tlou_photo_mode_2021_week_4</slug>
                <body><![CDATA[<p>Contrary to the theme of "Rage," <a href="https://www.naughtydog.com/blog/tlou_photo_mode_2021_week_3" target="_blank">your submissions for Week 3's #TLOUPhotoMode event</a> brought us so much joy -- we're blown away by all the incredible talent, passion, and camaraderie from the Photo Mode community <a href="https://twitter.com/Naughty_Dog" target="_blank">on Twitter</a>! Thank you so much to Week 3's contributor <a href="https://twitter.com/Photoingame" target="_blank">@Photoingame</a> and to all who submitted your most fury-filled captures!</p>
<p>From now until October 29th, we'll be hosting a Twitter Photo Mode event. Read towards the end of this post for all the information on how to participate.</p>
<p>For Week 4, we have a special theme that's, shall we say, evergreen!</p><h1><a href="https://twitter.com/eveygamephoto" target="_blank"></a>Week 4 Theme: Nature Prevails</h1><h2>Theme & shots by <a href="https://twitter.com/eveygamephoto" target="_blank">@eveygamephoto</a></h2>
<p>This week's theme -- <strong>Nature Prevails</strong> -- is an opportunity to highlight the lush environments of the world of The Last of Us. Whether it's urban skyscrapers or countryside trails, survivors must navigate worn and collapsing locales swathed in dense, resilient foliage and flora. </p>
<p>Share the scenery that resonates with you, whether you want to capture the overgrown interior ruins of a Seattle office building, the abandoned villas of Santa Barbara, or the lush foliage of a once-manicured suburb. This week, <strong>Nature Prevails</strong>,<strong> </strong>and it's front and center!</p>
<p>Thank you to <a href="https://twitter.com/eveygamephoto" target="_blank">@eveygamephoto</a> for providing this week's special theme and providing the awesome inspiration shots below!<br></p><p>Ready to return to nature and get scenic? Here's what you can expect:</p><ol><li>We'll post a new theme every Monday featuring a theme and image by an incredible Photo Mode account</li><li>Tag your theme-appropriate posts with <strong>#TLOUPhotoMode</strong> +<strong> @Naughty_Dog </strong>to make sure we can see your incredible talent and work*</li><li>All week long, we'll retweet and share some of our favorites on both Twitter and the Naughty Dog blog</li><li>We'll announce new themes at the top of the week so definitely keep an eye out on Mondays on <a href="https://twitter.com/Naughty_Dog" target="_blank">our Twitter</a> and <a href="https://www.naughtydog.com/blog" target="_blank">the Naughty Dog blog</a> for the latest weekly theme</li></ol>
<p>Don't forget the tags -- <strong>#TLOUPhotoMode </strong>+ <strong>@Naughty_Dog</strong>! That's how we can best find you :)</p><p><em>*By tagging your screenshots with <code>#TLOUPhotoMode</code> and <code>@NaughtyDog</code> by <em>12 PM PST on </em>October 22, 2021, you give SIE permission to share your content on SIE websites and social media channels. Posts must not contain personal information or content that is defamatory, harmful, offensive or otherwise violates the rights or interests of SIE or third parties</em></p>]]></body>
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                <title>Week 3: The Last of Us Photo Mode Event</title>
                <link>https://www.naughtydog.com/blog/tlou_photo_mode_2021_week_3</link>
                <pubDate>Mon, 11 Oct 2021 09:00:00 -0700</pubDate>
                <author>Dinah Bakeer</author>
                <guid>28556</guid>
                <url>https://www.naughtydog.com/blog/tlou_photo_mode_2021_week_3</url>
                <slug>tlou_photo_mode_2021_week_3</slug>
                <body><![CDATA[<p>We're having a blast checking <a href="https://www.naughtydog.com/blog/tlou_photo_mode_2021_week_2" target="_blank">your submissions for Week 2's #TLOUPhotoMode event</a> and can't wait to keep seeing even more <a href="https://twitter.com/Naughty_Dog" target="_blank">on Twitter</a>! Thank you so much to Week 2's contributor <a href="https://twitter.com/EclipsedFantasy" target="_blank">@EclipsedFantasy</a>, and thank you to all who submitted your stellar, detailed shots!</p>
<p>From now until October 29th, we'll be hosting a Twitter Photo Mode event. Read towards the end of this post for all the information on how to participate.</p>
<p>It's a new week, and this week's contributor brought a theme is going to be furiously fun to capture. Let's check it out!</p><h1>Week 3 Theme: Rage</h1>
<h2>Theme & shot by <a href="https://twitter.com/Photoingame" target="_blank">@Photoingame</a></h2>
<p>Don't snap! Instead, <em>take a snap</em> for this week's theme -- <strong>Rage</strong>! <a target="_blank" data-stringify-link="https://blog.playstation.com/2020/08/28/the-story-behind-the-last-of-us-part-iis-staggeringly-realistic-in-game-character-facial-animation/" delay="150" data-sk="tooltip_parent" href="https://blog.playstation.com/2020/08/28/the-story-behind-the-last-of-us-part-iis-staggeringly-realistic-in-game-character-facial-animation/" rel="noopener noreferrer">The Last of Us Part II debuted a special systematic animation facial tech</a>, which hopefully gives ample opportunity for Photo Mode fanatics to capture <em>all those feelings</em>.</p>
<p>A huge thank you to <a target="_blank" data-stringify-link="https://twitter.com/Photoingame" delay="150" data-sk="tooltip_parent" href="https://twitter.com/Photoingame" rel="noopener noreferrer">@Photoingame </a>who provided the theme and inspiration shot below. Whether it's Ellie's unforgettable glare, Abby's dynamic, revenge-fueled combat, or a Clicker captured while screeching a bone-rattling howl, we're excited to see how you capture and interpret <strong>Rage</strong>!<br></p>
<figure><em><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/week_3-rage.jpg" data-image="29316" style="opacity: 1;"></em></figure>
<p><em>Credit: Photoingame (Twitter)</em></p><p>Ready to...rage? (Sorry, we couldn't resist the pun). We can't wait to see your emotional shots! Here's what you can expect:</p>
<ol><li>We'll post a new theme every Monday featuring a theme and image by an incredible Photo Mode account</li><li>Tag your theme-appropriate posts with <strong>#TLOUPhotoMode</strong> +<strong> @Naughty_Dog </strong>to make sure we can see your incredible talent and work*</li><li>All week long, we'll retweet and share some of our favorites on both Twitter and the Naughty Dog blog</li><li>We'll announce new themes at the top of the week so definitely keep an eye out on Mondays on <a href="https://twitter.com/Naughty_Dog" target="_blank">our Twitter</a> and <a href="https://www.naughtydog.com/blog" target="_blank">the Naughty Dog blog</a> for the latest weekly theme</li></ol>
<p>Don't forget the tags -- <strong>#TLOUPhotoMode </strong>+ <strong>@Naughty_Dog</strong>! That's how we can best find you :)</p><p><em>*By tagging your screenshots with <code>#TLOUPhotoMode</code> and <code>@NaughtyDog</code> by <em>12 PM PST on </em>October 15, 2021, you give SIE permission to share your content on SIE websites and social media channels. Posts must not contain personal information or content that is defamatory, harmful, offensive or otherwise violates the rights or interests of SIE or third parties.</em></p>]]></body>
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                <title>Week 2: The Last of Us Photo Mode Event</title>
                <link>https://www.naughtydog.com/blog/tlou_photo_mode_2021_week_2</link>
                <pubDate>Mon, 04 Oct 2021 09:00:00 -0700</pubDate>
                <author>Dinah Bakeer</author>
                <guid>28536</guid>
                <url>https://www.naughtydog.com/blog/tlou_photo_mode_2021_week_2</url>
                <slug>tlou_photo_mode_2021_week_2</slug>
                <body><![CDATA[<p><a href="https://www.naughtydog.com/blog/tlou_photo_mode_2021_week_1" target="_blank">Week 1 of #TLOUPhotoMode was awesome!</a> We're stoked to continue our month-long Photo Mode event. A huge thank you to last week's contributor, <a href="https://twitter.com/PoachiiN" target="_blank">@PoachiiN</a>, and the incredible participants who sent your incredible Photo Mode shots! It was definitely awesome to see every submission, and we hope to keep the party going.</p>
<p>From now until October 29th, we'll be hosting a Twitter Photo Mode event. Read towards the end of this post for all the information on how to participate.</p>
<p>Now let's...zoom in...on this week's awesome theme and contributor!</p><h1>Week 2 Theme: Close Up/Details</h1>
<h2><strong>Theme & shots by <a href="https://twitter.com/EclipsedFantasy" target="_blank">@EclipsedFantasy</a></strong></h2>
<h2><strong><a href="https://twitter.com/EclipsedFantasy" target="_blank"></a></strong></h2>
<p>This week's super awesome theme -- <strong>Close Up</strong> -- is definitely a fun one! Whatever subject, whatever character, whatever scene -- zoom in and capture those details up close! We can't wait to see your take on this theme.</p>
<p>Thank you to <a href="https://twitter.com/EclipsedFantasy" target="_blank">@EclipsedFantasy</a> for providing this awesome theme and shot below. Artistic details are definitely a big part of the games we make, and it's incredibly cool to see these shots. Check them out below:</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/close-up.jpg" data-image="28649" style="opacity: 1;"></figure><p>Got some details shots that will blow us away? We'd love to "magnify" your work! Here's what you can expect:</p>
<ol><li>We'll post a new theme every Monday featuring a theme and image by an incredible Photo Mode account</li><li>Tag your theme-appropriate posts with <strong>#TLOUPhotoMode</strong> +<strong> @Naughty_Dog </strong>to make sure we can see your incredible talent and work*</li><li>All week long, we'll retweet and share some of our favorites on both Twitter and the Naughty Dog blog</li><li>We'll announce new themes at the top of the week so definitely keep an eye out on Mondays on <a href="https://twitter.com/Naughty_Dog" target="_blank">our Twitter</a> and <a href="https://www.naughtydog.com/blog" target="_blank">the Naughty Dog blog</a> for the latest weekly theme</li></ol>
<p>Don't forget the tags -- <strong>#TLOUPhotoMode </strong>+ <strong>@Naughty_Dog</strong>! That's how we can best find you :)</p><p><em>*By tagging your screenshots with <code>#TLOUPhotoMode</code> and <code>@NaughtyDog</code> by <em>12 PM PST on </em>October 8, 2021, you give SIE permission to share your content on SIE websites and social media channels. Posts must not contain personal information or content that is defamatory, harmful, offensive or otherwise violates the rights or interests of SIE or third parties.</em></p>]]></body>
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                <title>Jane Mullaney: A Thank you from Naughty Dog</title>
                <link>https://www.naughtydog.com/blog/jane_mullaney</link>
                <pubDate>Thu, 30 Sep 2021 16:30:00 -0700</pubDate>
                <author>Naughty Dog</author>
                <guid>28283</guid>
                <url>https://www.naughtydog.com/blog/jane_mullaney</url>
                <slug>jane_mullaney</slug>
                <body><![CDATA[<p dir="ltr"><strong>You’re one of the first few Dogs, with a tenure of 21 years! Tell us a bit about how you originally started working at the studio?</strong>	</p>
<p dir="ltr">When I came in for my interview with Jason Rubin, I got to see the incredible concept art for what would become the first Jak and Daxter game. The very small team had just finished the last Crash Bandicoot game. I started January 3, 2000 and was completely excited to be working on Jak and Daxter. I believe I was employee #26. </p>
<p dir="ltr"><strong>How has working on props evolved since you started working in this industry? Did you start in props?</strong></p>
<p dir="ltr">I was building levels when I first started at ND, and, slowly, as the games got bigger and more realistic, I switched into props. Props has evolved into its own department and covers everything that is intractable with the characters.<br></p><p dir="ltr"><strong>How big was Naughty Dog when you first started? How has it been working on bigger and bigger projects over time?</strong></p>
<p dir="ltr">As I mentioned, I think I was employee #26 when I started. We stayed relatively small for the Jak and Daxter series but really started to expand with UNCHARTED. I look back and marvel at how much the look of the games has changed over the years. The difference in the last UNCHARTED game and, now, to The Last of Us Part II is even leaps and bounds better with the improvements in the consoles and the technology in general. It really does require a lot of people to accomplish that kind of detail, along with everything that goes into a triple- A game.</p>
<p dir="ltr"><strong>In that time, what has been your favorite project you’ve seen come to life? Why?</strong></p>
<p dir="ltr">My favorite game of all that I’ve worked on is still UNCHARTED 2: Among Thieves. The location of the game was Nepal. I just loved the story and the challenges in making and playing the game. I still listen regularly to the track of the music soundtrack called “Reunion”; it’s one of my favorites, and it elicits just a wonderful feeling whenever I hear it. Greg Edmonson wrote some great music for that game.</p>
<p dir="ltr"><strong>You mentioned once that Ish’s letters from The Last of Us were hand-written. Could you tell us that story?</strong></p>
<p dir="ltr">We wanted to give a real personal feel to the letter pickups in the game because each one told its own, at most times, heartbreaking story. Instead of going the typeface route, we decided to hand-write them, and everybody wanted to add their penmanship to the job.</p>
<p dir="ltr">Ish’s letters were important because there were several, and each added to the story of Ish and his companions. We even had some of our coworkers’ kids add drawings and letters.</p>
<p dir="ltr">TLOU’s fans usually mentioned how much those letters affected them. We loved hearing that.</p>
<p dir="ltr"><strong>It’s no secret that the video game industry is male-dominated. How have you navigated that space while making a successful career for yourself?</strong></p>
<p dir="ltr">I’ve never really worked in any job I’ve had, in the course of my working life, where men weren’t in the majority, or I was the only woman, in some instances. I rarely encountered any problems with anyone I’ve worked with, and it was always a matter of personality, not that I was a woman and they were a man. I’ve always found if you treat people well, they will usually reciprocate. </p>
<p dir="ltr"><strong>Any wisdom for other women looking to break into the video game industry?</strong></p>
<p dir="ltr">Love what you do (whatever the discipline within the industry), be willing to go the extra mile to make a great game, and just try to keep a balance between your working life and your home life. That’s pretty much true for everybody.</p>]]></body>
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                <title>Celebrating The Last of Us Day 2021</title>
                <link>https://www.naughtydog.com/blog/celebrating_the_last_of_us_day_2021</link>
                <pubDate>Sun, 26 Sep 2021 17:00:00 -0700</pubDate>
                <author>Rochelle Snyder</author>
                <guid>28327</guid>
                <url>https://www.naughtydog.com/blog/celebrating_the_last_of_us_day_2021</url>
                <slug>celebrating_the_last_of_us_day_2021</slug>
                <body><![CDATA[<p>Hi all,<br><br>When the team sat down to discuss what we’d be doing for The Last of Us Day this year, the thoughts were along the lines of, “It’s been a year already?!” After that initial shock, the immediate want was to sit down and address you, our community, directly.<br><br>Years ago, the love and diversity that The Last of Us showcased caught my attention as a fan and re-shaped the lens with which I viewed gaming. For the first time, I could see myself reflected in characters that weren’t tokenized, marginalized, or tossed in as an afterthought. As Joel and Ellie’s story unfolded, there were tears on my end; yes, the narrative is gorgeous and heart wrenching, but there’s also something deeply moving and validating about finally seeing meaningful representation in this medium. I know I’m not alone in that sentiment. If I’m being honest, I think that’s why this franchise is loved so fiercely among you, our community; there's a little bit of all us parsed out in The Last of Us. It’s special and something we hold with great care; we at the studio are all humbled by that trust and love.<br><br>In June of 2020 we expanded the world of The Last of Us with a new storyline, a project that was years in the making. The Last of Us Part II is now the most awarded game of all time -- an accomplishment of which we are continually proud and understand is due in large part to the incredible fan base we have. We are continually in awe of the support you provide and please know that our team reads the fan letters, marvels over the art you make, and is moved by the heart you all bring to re-creating a slice of The Last of Us in your own world. <br><br>The Last of Us Day is also a chance to thank our incredible team inside the studio who trusted the vision and heart of this franchise and saw it through to fruition - you’re the best and the ripple effect of your efforts are leaving lasting marks around the world.<br><br>“Yeah, that’s lovely and great Naughty Dog, but what are you doing with The Last of Us right now?”<a href="https://twitter.com/naughty_dog/status/1177392945458286595?lang=en"><br><br>In short, we’re working on it</a> - we see the community comments as many of you clamor for multiplayer and want updates. For now, we’ll say that we love what the team is developing and want to give them time to build out their ambitious project, we’ll reveal more when it’s ready! To that end, we’ve been busy growing our team inside the kennel since The Last of Us Part II launched and are currently in full swing of hiring for MP-related positions (hint hint), so if you or somebody you know qualifies for anything you see on our <a href="https://www.naughtydog.com/careers">jobs page</a>, apply! <br><br>In the meantime, another The Last of Us Day comes to a close. We hope you’ve had as much fun with us today as we have putting it together and we will be watching closely for all the epic photos, art and stories you send our way.<br><br>In appreciation,<br><br>Rochelle & Naughty Dog</p>]]></body>
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                <title>Week 1: The Last of Us Photo Mode Community Event</title>
                <link>https://www.naughtydog.com/blog/tlou_photo_mode_2021_week_1</link>
                <pubDate>Sun, 26 Sep 2021 09:05:00 -0700</pubDate>
                <author>Naughty Dog</author>
                <guid>28467</guid>
                <url>https://www.naughtydog.com/blog/tlou_photo_mode_2021_week_1</url>
                <slug>tlou_photo_mode_2021_week_1</slug>
                <body><![CDATA[<p>Hi everybody! We've had an awesome eight years of The Last of Us Day. At its core, The Last of Us Day (#TLOUDay if you're shouting us out on socials!) is about community. We felt that we wanted to make this celebration about the amazing people who played, experienced, and continue to celebrate the world of The Last of Us every single day.</p>
<p>From now until October 29th, we'll be hosting a Twitter Photo Mode event. Here's what you can expect:</p>
<ol><li>We'll post a new theme every Monday featuring a theme and image by an incredible Photo Mode account</li><li>Tag your theme-appropriate posts with <strong>#TLOUPhotoMode</strong> +<strong> @Naughty_Dog </strong>to make sure we can see your incredible talent and work*</li><li>All week long, we'll retweet and share some of our favorites on both Twitter and the Naughty Dog blog</li><li>We'll announce new themes at the top of the week so definitely keep an eye out on Mondays on <a href="https://twitter.com/Naughty_Dog" target="_blank">our Twitter</a> and <a href="https://www.naughtydog.com/blog" target="_blank">the Naughty Dog blog</a> for the latest weekly theme</li></ol>
<p>Don't forget the tags -- <strong>#TLOUPhotoMode </strong>+ <strong>@Naughty_Dog</strong>! That's how we can best find you :)</p>
<p>Now onto the magic!</p><h1>Week 1 Theme: Fortitude/Strength</h1>
<h2><strong>Theme & shots by <a href="https://twitter.com/PoachiiN">@PoachiiN</a></strong><br></h2>
<p>This week, starting on The Last of Us Day, September 26th, is a special day for many reasons, and here's one of those reasons: we're excited to announce the first theme for this Photo Mode event: <strong>Fortitude/Strength</strong>. Feel free to convey emotional or physical strength, whatever speaks to you! We look forward to seeing your incredible shots.</p>
<p>Thank you to the incredible <a href="https://twitter.com/PoachiiN">@PoachiiN</a> for providing this incredibly versatile and powerful theme and the stunning shots in the slideshow below that demonstrate the theme!</p><p><em>*By tagging your screenshots with <code>#TLOUPhotoMode</code> and <code>@NaughtyDog</code> by 12 PM PST on October 1, 2021, you give SIE permission to share your content on SIE websites and social media channels. Posts must not contain personal information or content that is defamatory, harmful, offensive or otherwise violates the rights or interests of SIE or third parties.</em></p>]]></body>
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                <title>The Last of Us Day 2021: A Community Celebration</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_day_2021_a_community_celebration</link>
                <pubDate>Sun, 26 Sep 2021 09:00:00 -0700</pubDate>
                <author>Naughty Dog</author>
                <guid>28319</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_day_2021_a_community_celebration</url>
                <slug>the_last_of_us_day_2021_a_community_celebration</slug>
                <body><![CDATA[<p>Hi, everyone! It’s been over a year since we released The Last of Us Part II, a major chapter in the growing The Last of Us universe. It’s that same world that we’ve been privileged to celebrate with the incredibly passionate and ever-growing fanbase for <em>eight years</em>! When we planned this year’s event, we aimed to make this day super engaging so we can celebrate the diverse and talented The Last of Us community on a global scale.</p>
<p>We’re very fortunate to have a great relationship with our community and The Last of Us Day is one of our favorite days to share and engage in back-and-forth dialogue with our fans. Whether you use Facebook, Instagram, and Twitter, use the hashtag <strong>#TLOUDay </strong>to spread the cheer and good vibes. Share your art, cosplay, creations, Photo Mode shots, or even special memories of your experiences with The Last of Us universe. We’re looking forward to having you all join in on celebrating The Last of Us Day - we’ll be active on social all day!</p>
<p>To cap off the day, please check back at <a href="https://www.naughtydog.com/" target="_blank" rel="noreferrer noopener">NaughtyDog.com</a> at 8 PM EST/5 PM PST for a The Last of Us Day wrap up note to you -- the amazing fans.</p>
<p>Let’s chat about what we got cooking!</p>

<p><strong>The Last of Us Part II: Covers and Rarities Now Streaming and</strong><strong> Limited Edition Vinyl by Mondo</strong></p>
<figure style="margin-left: auto; margin-right: auto; text-align: center;"><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/d20210823_T2_TLOU_Day_2021_SocialAssets_16x9_Mondo_Vinyl.jpg" data-image="29144" style="opacity: 1;"></figure>
<p><br></p>
<p>Attention audiophiles and collectors: time to warm up your record players! Working in close collaboration with our friends at Mondo, we’re excited to finally announce pre-orders for The Last of Us Part II: Covers and Rarities vinyl.</p>
<p>This limited edition vinyl features stunning, exclusive artwork by Dani Pendergast, and a special message by The Last of Us Part II’s Director, Neil Druckmann.</p>
<p>This special release has been a huge fan request, and we’re excited to present this EP featuring tracks sung by Ashley Johnson (Ellie) and Troy Baker (Joel) and guitar by Chris Rondinella.</p>
<p>Pre-orders open today, September 26, at 10 am PST exclusively on <a href="https://mondoshop.com/products/the-last-of-us-part-ii-covers-and-rarities-ep" target="_blank" rel="noreferrer noopener">Mondo’s website</a></p>
<p>For those of you that might want to take Joel’s rendition of “Wayfaring Stranger” and Ellie’s serenade of “Take On Me” with you wherever you go, we’ll also be releasing Covers and Rarities online - and it will be available globally on iTunes, Spotify, Amazon, Tidal, and <a href="https://soundtracks.lnk.to/tlou2covers">all major global streaming outlets</a> today at 9 PM PST. </p>

<p><strong>The Last of Us Part II Joel Statue by Dark Horse</strong><br></p>
<figure style="margin-left: auto; margin-right: auto; text-align: center;"><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/d20210823_T2_TLOU_Day_2021_SocialAssets_16x9_DH_Joel.jpg" data-image="29067" style="opacity: 1;"></figure>
<p>In partnership with Dark Horse Direct, we’re proud to present a new, limited edition 14.25” Joel statue from The Last of Us Part II. This limited-edition statue is crafted in stunning detail, and he comes fully equipped, wielding his gun and guitar. This statue is available for pre-order until October 29 at 5 PM PST via <a href="https://direct.darkhorse.com/products/the-last-of-us-part-ii-joel-statue" target="_blank" rel="noreferrer noopener">Dark Horse’s website</a> and will ship May - July 2022.</p>
<p><strong><br></strong></p>
<p><strong>PlayStation Gear </strong><strong>Store - We Got That Exclusive Merch!</strong><br></p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/d20210823_T2_TLOU_Day_2021_SocialAssets_16x9_GS_Apparel.jpg" data-image="29141" style="opacity: 1;"></figure>
<p>The goods! We have some stunning brand-new merch going up on the <a href="https://gear.playstation.com/Browse/TLOU" target="_blank" rel="noreferrer noopener">PlayStation Gear Store.</a></p>
<p>New offerings include a waxed canvas backpack for here, there and everywhere, and an awesome Stormtech® Waterfall Insulated Rain Jacket with a laser engraved patch that’s perfect for the changing seasons.</p>
<p>We’re also excited to announce exclusive merchandise to live out your best troubadour experiences – such as new Taylor straps and picks. By popular fan demand, we’re also pleased to offer The Last of Us Part II GS Mini and 314ce guitars, which is exclusively available on the <a href="https://gear.eu.playstation.com/Browse/TLOU" target="_blank" rel="noreferrer noopener">PlayStation EU* Gear Store site</a>.</p>
<p>Joining the PlayStation Gear Store lineup is Insert Coin’s meticulously crafted W.L.F Bomber jacket so you can channel Abby.</p>
<p>On top of all this, we’re pleased that pre-existing The Last of Us merchandise will see a 20% off discount through September 30th on the PlayStation Gear Store** and The Last of Us Remastered, The Last of Us: Left Behind and DLC will see a 50% reduction on PlayStation Store through September 27th.</p>
<p>* Ships to Austria, France, Germany, Ireland, Italy, Spain and the United Kingdom.</p>
<p>** Discount cannot be combined with any other ongoing offer/promotion/discount.</p>
<p><br><strong>The Triumphant Return of Photo Mode</strong></p>
<p>We absolutely loved seeing everybody’s creativity run wild with last year’s Photo Mode contest. There were so many incredible submissions (and several very sweet messages!). We wished that we could share even more with the community, so, this year, we’re expanding the Photo Mode event!</p>
<p>Starting today until October 29, we’re kicking off a month of community captures, with different themes each week as we make our way through October. Post your Photo Mode shots to Twitter with the hashtag <strong>#TLOUPhotoMode </strong>and tag <strong>@Naughty_Dog</strong> to enter.</p>
<p>Not only will we re-tweet several of our selects daily, but we’ll also keep an ongoing scrapbook of those Photo Mode shots on the <a href="https://www.naughtydog.com/blog" target="_blank" rel="noreferrer noopener">Naughty Dog blog</a>, reminding us to always endure and survive - together.</p>
<p>Whether you are ready to flex your Photo Mode skills or want to check out some amazing talent, join us on <a href="http://twitter.com/naughty_dog" target="_blank" rel="noreferrer noopener">Twitter</a>.</p>
<p><em>By tagging your screenshots with #TLOUPhotoMode and tagging @Naughty_</em>Dog by October 28, 2021, you give SIE and @Naughty_Dog permission to share your content on SIE and Naughty Dog websites and social media channels. <em>Posts </em><em>must not contain personal information or content that is defamatory, harmful, offensive or otherwise violates the rights or interests of SIE or third parties.</em></p>
<p>________________</p>


<p>First and foremost, this day is for celebrating <em>you</em>, the incredible community! Follow us on <a href="http://twitter.com/naughty_dog" target="_blank" rel="noreferrer noopener">Twitter</a>, <a href="https://www.facebook.com/naughtydog/" target="_blank" rel="noreferrer noopener">Facebook</a>, and <a href="https://instagram.com/naughty_dog_inc/" target="_blank" rel="noreferrer noopener">Instagram</a> to get all the latest updates and activities! On behalf of the studio, thank you for celebrating The Last of Us with us year-round -- and especially today.</p>
<p>Happy The Last of Us Day! ✌️</p>]]></body>
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                <title>Link List</title>
                <link>https://www.naughtydog.com/links</link>
                <pubDate>Tue, 14 Sep 2021 12:03:00 -0700</pubDate>
                <author></author>
                <guid>27400</guid>
                <url>https://www.naughtydog.com/links</url>
                <slug>link_list</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
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                <title>UNCHARTED: Legacy of Thieves Collection Coming to PS5 and PC</title>
                <link>https://www.naughtydog.com/blog/uncharted_legacy_of_thieves_collection_coming_to_playstation_5_and_pc</link>
                <pubDate>Thu, 09 Sep 2021 14:00:00 -0700</pubDate>
                <author>Rochelle Snyder</author>
                <guid>26853</guid>
                <url>https://www.naughtydog.com/blog/uncharted_legacy_of_thieves_collection_coming_to_playstation_5_and_pc</url>
                <slug>uncharted_legacy_of_thieves_collection_coming_to_playstation_5_and_pc</slug>
                <body><![CDATA[<p dir="ltr">We’re excited to announce that we’re bringing UNCHARTED to the PlayStation 5 console and PC with the release of UNCHARTED: Legacy of Thieves Collection.</p>
<p dir="ltr">This brand-new remastered bundle includes UNCHARTED 4: A Thief's End, featuring Nathan Drake as he hunts for Captain Avery’s long-lost treasure, setting off for one final far flung adventure across the jungles of Madagascar to long lost pirate colony of Libertalia. It also includes UNCHARTED: The Lost Legacy, which chronicles Chloe Frazer’s breakout exploits as she moves from frenemy to hero. Enlisting the assistance of renowned mercenary Nadine Ross, Chloe ventures to India’s Western Ghats to locate the Golden Tusk of Ganesh.</p>
<p dir="ltr"> UNCHARTED: Legacy of Thieves Collection will be available in early 2022 for PS5. The PC version is in development by our partners at Iron Galaxy and will release shortly after the PS5 version. As these dates approach, we’ll discuss more details. </p>
<p dir="ltr">Needless to say, we’re pretty excited that more players will get the chance to meet (and fall in love with) Nathan, Chloe, Nadine and the rest of the cast in the UNCHARTED: Legacy of Thieves Collection.</p>
<p dir="ltr">Get ready to (re-)seek your fortune. Or, you know, discover it for the first time -- we recommend bringing a grappling hook!<br></p>]]></body>
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                <title>Naughty Dog at SIGGRAPH Asia 2020</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_at_siggraph_asia_2020</link>
                <pubDate>Thu, 05 Aug 2021 17:22:00 -0700</pubDate>
                <author>Trent Tharalson</author>
                <guid>26785</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_at_siggraph_asia_2020</url>
                <slug>naughty_dog_at_siggraph_asia_2020</slug>
                <body><![CDATA[]]></body>
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                <title>Openings</title>
                <link>https://www.naughtydog.com/openings</link>
                <pubDate>Thu, 15 Jul 2021 16:35:00 -0700</pubDate>
                <author></author>
                <guid>25720</guid>
                <url>https://www.naughtydog.com/openings</url>
                <slug>openings</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
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                <title>The Last of Us Part II – One Year Later</title>
                <link>https://www.naughtydog.com/blog/the-last-of-us-part-ii-one-year</link>
                <pubDate>Fri, 18 Jun 2021 12:00:00 -0700</pubDate>
                <author>Neil Druckmann</author>
                <guid>25593</guid>
                <url>https://www.naughtydog.com/blog/the-last-of-us-part-ii-one-year</url>
                <slug>the-last-of-us-part-ii-one-year</slug>
                <body><![CDATA[<p>This has been a very special week for us. On Monday, we celebrated the eighth anniversary of The Last of Us. To end the week, we are celebrating the first anniversary of The Last of Us Part II. We didn’t plan it this way, but we can’t think of a better way to have the anniversary of Part I and Part II dovetailing each other. </p>
<p>It’s absolutely crazy that it’s been <strong>EIGHT</strong> years since we introduced Joel and Ellie to the world. Your love for them, their journey, and our game has forever changed our lives. Your support has fueled us while we were working on the ambitious journeys of Ellie and Abby with The Last of Us Part II. </p>
<div class="row no-gutters row no-gutters align-items-center justify-content-center" style="background-color:#fffbf8">
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</div>
<p>It’s wild to think that, just one year ago, we at Naughty Dog saw The Last of Us Part II released. Years of planning, designing, crafting, and creating were now in the hands of our fans around the world. Since then, millions of you have played The Last of Us Part II! </p>
<p>The development and release of The Last of Us Part II has been a deeply personal and emotional journey for us. The game came out in the middle of a world-wide pandemic. We’ve sorely missed meeting all of you at public events over the last year to celebrate and talk about the game. In fact, one of our biggest bummers is that we’ve yet to celebrate the launch of the game physically with everyone that has worked on it! </p>
<p>But do you know what has been incredibly uplifting? Your passionate reactions! Your tweets of support! Your beautiful fanart! Your thoughtful (video and written) essays! Your gorgeous Photo Mode shots! The heartfelt letters about what the game has meant to you or how it helped you during this difficult year! </p>
<p>We know that it’s been a challenging 15 months and that, for many of you, those challenges persist. Here’s to hoping we get through this soon. We look forward to the day we can meet up in person again!</p>
<p>We can’t convey how much we appreciate y’all for being such an amazing community and fans of The Last of Us and Naughty Dog in general. It’s been a wild and, at times, bumpy ride, but if somehow we had another shot at it… we’d do it all over again! </p>
<p>On behalf of everyone that worked on The Last of Us Part II, thank you! We love you!</p>
<p>And as we work on our next set of games, know that your support continues to fuel us!</p>
<p>Until next time… endure and survive!</p>
<p>- Neil</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/farmhouse.jpg" data-image="25685" style="opacity: 1;"></figure>]]></body>
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                <title>The Last of Us Part II Performance Patch for PS5</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_ii_performance_patch_for_ps5</link>
                <pubDate>Wed, 19 May 2021 08:05:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>25480</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_ii_performance_patch_for_ps5</url>
                <slug>the_last_of_us_part_ii_performance_patch_for_ps5</slug>
                <body><![CDATA[<p>So far 2021 has been incredible, and supremely humbling, as The Last of Us Part II has been recognized with over 300 Game of the Year Awards, an unprecedented achievement. We are super grateful to our community for your terrific support over the past year, including voting us the BAFTA EE Game of the Year and the Golden Joystick Ultimate Game of the Year. We’ve received a ton of fan mail letting us know how meaningful The Last of Us series has been for you and we’ve been astounded by all the excellent fanart, cosplay, and tattoos you have been sharing with us. </p>
<p>One of the most requested items from our community has been to release a PS5 performance patch for The Last of Us Part II. </p>
<p><strong>Well, today is the day and you can download the free *patch right now!</strong></p><p>Once patch 1.08 for The Last of Us Part II is installed on your PS5, you will find a toggle in the Display options that allows you to choose between a Framerate Target of 30 FPS or 60 FPS. This allows you to choose your preferred framerate to complement the rest of the enhancements that are part of the PS5 backward compatibility with PS4 games, such as an enhanced resolution, faster load times, and more.</p>
<p>The team has been digging into the PS5 hardware and the possibilities it unlocks since launch last year and we’re excited about what the future holds. This patch is just the first step of working on the PS5. We’ll let you know when we’ve got more news to share!</p><p><em>*Internet connection required.</em></p>]]></body>
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                <title>Uncharted 4: A Thief&#039;s End: The 5-Year Anniversary Retrospective</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_a_thiefs_end_the_5_year_anniversary_retrospective</link>
                <pubDate>Mon, 10 May 2021 08:00:00 -0700</pubDate>
                <author>Dinah Bakeer</author>
                <guid>26889</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_a_thiefs_end_the_5_year_anniversary_retrospective</url>
                <slug>uncharted_4_a_thiefs_end_the_5_year_anniversary_retrospective</slug>
                <body><![CDATA[<p dir="ltr">We’ve been honored by the reception Uncharted 4: A Thief’s End has received from you, the community, fans, and players. As of 2021, over 37 million individual players have downloaded and experienced Nathan Drake’s ultimate adventure.</p>
<p dir="ltr">To celebrate Uncharted 4’s 5th anniversary, we wanted to take this opportunity to look back with some of the developers on the amazing accomplishments and behind-the-scenes notes that made this game so special.<br></p>
<div class="row no-gutters">
</div><h2 style="color:#d8101b;text-align:center;">UNCHARTED TERRITORY</h2>
<p>When Naughty Dog kicked off development of Uncharted 4, there were several things that were certain: there’d be pirates, breathtaking locations, and the familiar characters that you’ve gotten to know in the previous three entries of the series. Even so, there are core pillars that are part of the studio’s approach to every game: character-driven storytelling and innovating wherever possible.<br><br>Vinit Agarwal, Game Director at Naughty Dog, discussed his experience as a game designer working on both multiplayer and single player experiences for Uncharted 4.<br><br>“We make story games. Uncharted and The Last of Us are very different games. I think it’s because we’re taking the fundamentals of design and applying it to the ‘canvas’ we’re working on. We try to understand the essence and the emotion behind what we’re trying to make and capture the essence in those mechanics.”<br><br>As Naughty Dog’s first game developed specifically for the PlayStation 4 from start to finish, the developers sought to push the boundaries of the studio’s new engine, from fidelity to animation to gameplay. Beyond the considerations of brand new hardware and a new engine, it was also the first time facial capture was used for motion capture in a Naughty Dog game.</p><div class="row no-gutters">
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</div><p>Marianne Hayden, Story Animator at Naughty Dog and Cinematics Animator for Uncharted 4, talked about a new approach to animating faces. “It was the first project that we used facial capture, so that was a transition for our team because we were used to hand-keying everything. Now, we had not only full-body data where we had to learn how to use a new rig and a new system, we had to figure out how to make it look really good.”</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/drake-sam-survived.jpg" data-image="21076" style="opacity: 1;"></figure>
<p dir="ltr">A myriad of new improvements was introduced that truly brought the world of Uncharted 4 to life, from jumping between vehicles to details in Nathan and NPCs' movements and interactions with the world around them. One of the biggest goals was ensuring character movement would be as fluid as possible.</p>
<p dir="ltr">Almudena Soria, Lead Animator at Naughty Dog and animator on Uncharted 4, sought to improve the NPC Traversal System, working closely with the scripting and AI teams to push the boundaries of realistic player and NPC movements. “It wasn’t just the animation side but also the AI team. I was like, ‘Ok, choose this TAP [Traversal Action Pack] <em>and </em>choose your next point before you finish the TAP. Otherwise, it’s not going to ‘know’ what type of movement to exit to. Knowing the AI had to choose things in advance to be able to play them -- that was huge.”</p>
<p dir="ltr">She further explained how this translated to the gameplay experience, stating, “We had a lot of bodies. They had to lead. ‘Leading’ means they have to be as responsive as the player and be realistic and believable. There’s a lot of choices that need to be done, not just from an animation point-of-view but also from scripting and AI to make sure our animations look good.”</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/drake-sully-farm.jpg" data-image="21095" style="opacity: 1;"></figure>
<p dir="ltr">Another key marker of every Uncharted game is Nathan Drake’s travels to exotic locales, stunning ruins, and remote, hidden enclaves of the world. Waylon Brinck, Development Director at Naughty Dog, put the staggering amount of in-game environments into perspective: “What really strikes me is how we achieved such amazing fidelity, far beyond anything else that came out at the time (or even still today). But, on top of that, it's not just one ‘look.’ It's like two dozen radically different environments that all hit that quality bar. For example, the Madagascar level was the plains, the ruins interior, the crowded marketplace, the clock tower, the chase through the city, the chase through the countryside, and the hotel scene at the end, all created by different teams.”</p>
<p dir="ltr">From gameplay to animation to environment and beyond, the game developers at Naughty Dog endeavored to make sure that every part of the game was true to the Uncharted series, Nathan Drake, and the game’s core themes.</p><h2 style="color:#d8101b;text-align:center;">The Hero</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/2014_12_03_Uncharted4_PSXBlog.jpg" data-image="20919" style="opacity: 1;"></figure>
<p dir="ltr">If gameplay made the movement and physical experiences of Nathan Drake <em>feel</em> real, his story further demystified the man behind the adventurer. When we catch up with Nathan at the beginning Uncharted 4, he and Elena are living a relatively normal life complete with trash duty and work deadlines.</p>
<p dir="ltr">However, Uncharted wouldn’t be the story it is without adventure, and Nathan is clearly itching to return to his fortune-seeking exploits.</p>
<p dir="ltr">As Writer Josh Scherr explains, “A running thing that became more prominent with each successive game was that Nathan Drake was, in addition to being a very smart, learned person, who obviously knew a lot about history and used that as his superpower, was also a bit of an adrenaline junkie, a thrill-seeker. Someone who was restless, someone looking for the next big thing. That sort of manifested itself in some of the early games, with the fact that he seemed to be constantly getting together with and breaking up with Elena.”</p>
<p dir="ltr">However, Nathan would encounter the final push he needed to resume treasure hunting and mercenary fighting.<br></p><h2 style="color:#d8101b;text-align:center;">The Rogue</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/highres_1142311192201601_160002.jpg" data-image="21254" style="opacity: 1;"></figure>
<p dir="ltr">In Uncharted 4, we’re introduced to the man who knew Nathan Drake before he became a renowned, treasure-hunting fortune seeker -- Sam Drake, Nathan’s older brother, previously presumed dead.</p>
<p dir="ltr">For better or worse, Sam is the one who finally pushes Nathan to return to adventuring -- even if it means hiding his plans from Elena. Moreover, Sam serves to force Nathan to acknowledge the truth around his past.</p>
<p dir="ltr">In the original draft of Uncharted 4, Sam was intended to be the primary antagonist. Although we see his manipulative behavior throughout the story, his role evolved to become more of a mirror of Drake’s own personal demons and regrets.</p>
<p dir="ltr">“He still turns out to be a liar, if not necessarily a direct antagonist,” Josh explains. “Ultimately, he is a physical representation of Drake’s past. He’s the one who pulled him out of the orphanage. He’s the one who set their destinies on the path and said, ‘This is what we’re going to do with our lives.’ In some ways Nate felt sort of beholden to him for helping him out but also because he was lost himself.”</p><h2 style="color:#d8101b;text-align:center;">The Adversary</h2>
<p dir="ltr">If Sam challenged Nathan emotionally, Rafe Adler challenged Nathan mortally. While Nathan and Sam had to climb and fight their way to glory, Rafe is the man who has it all.</p>
<p dir="ltr">“We needed somebody to contrast the Drake brothers,” Josh details. “This is a guy who comes from 100% privilege who had everything handed to him and feels the need to prove himself -- that he can do these things.”</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/9781630087067.jpg" data-image="21440" style="opacity: 1;"></figure>
<p dir="ltr">The clash between Nathan, Sam, and Rafe culminates in a brutal sword fight. As Vinit recalls, the design team wanted to push this boss battle further to convey to the player a different side to Nathan Drake.</p>
<p dir="ltr">“This is a guy who’s good with guns. He’s good with his fists. You never really see him use a sword. In a way, he’s out of his element against Rafe who’s kind of his match. I wanted to put the player in his shoes, in the shoes of a Nathan Drake who doesn’t have it all covered this time.”</p>
<p dir="ltr">The fight, in its original incarnation, was a series of quicktime events. In order to raise the stakes for the player, Vinit suggested removing the button prompts so that the player would only be able to use triangle to “Block Left Attacks” and Circle to “Block Right Attacks”. The removal of quicktime prompts forced the player to rely on quick wits and a sharp eye on Rafe’s movements to survive the final fight -- much like an actual duel.</p>
<p dir="ltr">Once the fight was polished, the designers, Vinit, and Co-Director Bruce Straley strove to finesse this battle on all difficulties and make it particularly punishing on Crushing Difficulty. Rafe’s condescending taunts towards Nathan during this challenging fight makes victory feels even sweeter.</p>
<p dir="ltr">Ultimately, in the aftermath of the battle, Nathan Drake, although victorious over Rafe, still has one challenge ahead of him: finding real happiness.</p><h2 style="color:#d8101b;text-align:center;">The Balance</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Uncharted-4_-A-Thief’s-End.jpg" data-image="20103" style="opacity: 1;"></figure>
<p dir="ltr">As the story unfolds in Uncharted 4, one prominent quality that Sam and Nathan share beyond blood is a desire for fortune and glory. However, while Sam is steadfast and resolute in his pursuit of treasure hunting, Nathan begins to realize that his priorities have changed.</p>
<p dir="ltr">“In a funny way, Uncharted 4 is a lot about work-life balance and trying to find the balance between the things you’re passionate about and the other things that are important to you,” Josh states. “What happens when you sacrifice one for the other?”</p>
<p dir="ltr">Ultimately, Nathan finds what truly matters in his life -- Elena. Although it took a hunt for pirate treasure, battling countless mercenaries, and grappling with his past, his final hurdle is learning to truly balance his passions and the people in his life who matter.</p>
<p dir="ltr">Josh perfectly sums up the conclusion of Uncharted 4. In his words, the game ends “with Nate and Elena making this conscious choice to find a compromise between illegal, explosive, death-defying stuff and sitting bored at home with boring jobs they hate. They find something in between...and play Crash Bandicoot.”</p><h2 style="color:#d8101b;text-align:center;">The Adventure Beyond</h2>
<p dir="ltr">When Nathan Drake’s adventures ended, the adventure continued with Uncharted 4’s multiplayer.</p>
<p dir="ltr">In comparison to previous Naughty Dog multiplayer entries, Vinit envisioned Uncharted 4’s Multiplayer experience as one that emphasized the lighthearted nature of the franchise. “There’s a different flavor of teamwork that I wanted to exist in Uncharted which was a sense of camaraderie.”</p>
<p dir="ltr">Additionally, it was an opportunity for characters from the entire Uncharted franchise to reunite, offering a synergy between the heroes (and villains) of the series. “It was cool to see Sam, Nathan, Sully, and Elena moving together in a group and taking on the baddies. It was cool to see Lazarević there in the mix.”</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/PLUNDER_SCREEN_11.jpg" data-image="21883" style="opacity: 1;"></figure>
<p dir="ltr">“The other big goal was trying to honor Uncharted as a franchise. We added a lot of the Mystical items from the previous Uncharted games, which weren’t present in Uncharted 4. In a lot of ways, Uncharted 4 Multiplayer was an homage to Uncharted as a brand.”</p>
<p dir="ltr">Moreover, we’re thrilled to see that Uncharted 4 Multiplayer continues to be celebrated by the community of players. You truly brought the spirit of camaraderie, challenge, and fun. “It’s really cool to see people still playing Uncharted 4 Multiplayer today and talking about it,” Vinit states. “I still see people streaming it!”</p><h2 style="color:#d8101b;text-align:center;">The Legacy</h2>
<p dir="ltr">Thank you to the players who played and continue to play Uncharted 4: A Thief’s End. We’re humbled by the continued support and enthusiasm of the community, players, and fans and are thrilled to celebrate this milestone with you.</p>
<p dir="ltr">So many developers poured passion, love, and talent into making this game. We could only scratch the surface of their achievements and experiences, and we’re so grateful to have had the opportunity to share the developers’ contributions and perspectives. A special thank you to Naughty Dog studio members Almudena Soria, Arne Meyer, Josh Scherr, Marianne Hayden, Soa Lee, Vinit Agarwal, and Waylon Brinck for contributing to this retrospective.</p>
<p dir="ltr">Sic parvis magna.</p>]]></body>
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                <title>Naughty Dog at SIGGRAPH 2020</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_at_siggraph_2020</link>
                <pubDate>Thu, 11 Feb 2021 18:06:00 -0800</pubDate>
                <author>Naughty Dog</author>
                <guid>19325</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_at_siggraph_2020</url>
                <slug>naughty_dog_at_siggraph_2020</slug>
                <body><![CDATA[]]></body>
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                <title>Naughty Dog’s Favorite Games of 2020</title>
                <link>https://www.naughtydog.com/blog/naughty_dogs_favorite_games_of_2020</link>
                <pubDate>Fri, 01 Jan 2021 06:55:00 -0800</pubDate>
                <author>Dinah Bakeer</author>
                <guid>17945</guid>
                <url>https://www.naughtydog.com/blog/naughty_dogs_favorite_games_of_2020</url>
                <slug>naughty_dogs_favorite_games_of_2020</slug>
                <body><![CDATA[<p dir="ltr">As we enter a brand new year with new possibilities, it’s only natural to get a little sentimental. 2020 was a year of unprecedented challenges, but, as we closed our doors and found ourselves more disconnected than ever, its game releases inspired and reunited us, granting us incredible experiences that continue to push the narrative, technical, and artistic boundaries of the medium.</p>
<p dir="ltr">For the first post of 2021, we asked devs here at Naughty Dog, “What was your favorite game of 2020?” Here’s what they had to say:<br></p><h2 class="heading">Astro's Playroom</h2>
<figure>
 <img class="w-100" src="https://s3.amazonaws.com/nd.images/uploads/12172020-nd_favorites-astros-playroom.jpg" alt="Astro's Playroom" data-image="jrcr6d9qbpr2">
</figure>
<h3 class="w-100 d-flex justify-content-start align-items-center mt-4 mb-2">
<figure class="my-0 h-auto w-auto d-flex align-items-center"><img class="mr-2" src="https://s3.amazonaws.com/nd.images/uploads/icons/ND_RED_PAW-25.png" data-image="3o18aw9k5jpz"></figure>
 Erick Pangilinan - Art Director
</h3>
<p><em>I have been playing Astro's Playroom with my young kids because it’s one of the few games I can share time with them and is age appropriate. The mechanics are easy enough for them to enjoy most of the game....but the difficulty ramps up so I can jump in to get them through the tough parts. It’s great to see your kids get excited about these classic games because you see a bit of yourself in them when you first experienced this.</em></p>
<h3 class="heading w-100 d-flex justify-content-start align-items-center mt-4 mb-2">
 <figure class="my-0 mr-2 w-auto"><img class="mr-2" src="https://s3.amazonaws.com/nd.images/uploads/icons/ND_RED_PAW-25.png" data-image="vsd91osyj78m"></figure>
 Waylon Brinck - Development Director
</h3>
<p><em>It's the right place at the right time - Astro's Playroom is an awesome introduction to the PS5 and a giddy trip down PlayStation memory lane. But the real surprise for me was how my 4-year-old was eager to play it, his first console game ever. He learned SO FAST, which is a testament to both the game design, and to the DualSense controller. The haptic feedback made it easier for him to coordinate his actions to the screen, but also added excitement that made him want to try, try again!</em></p>
<p><em><br></em></p><h2 class="heading">Demon's Souls</h2>
<figure>
 <img class="w-100" src="https://s3.amazonaws.com/nd.images/uploads/12172020-nd_favorites-demons_souls.jpg" alt="Demon's Souls" data-image="mgyxrcu1u28r">
</figure>
<h3 class="heading w-100 d-flex justify-content-start align-items-center mt-4 mb-2">
 <figure class="my-0 mr-2 w-auto"><img class="mr-2" src="https://s3.amazonaws.com/nd.images/uploads/icons/ND_RED_PAW-25.png" data-image="02rj2r9brbp1"></figure>
 Jeremy Yates - Animation Director
</h3>
<p><em>Perhaps 2020 has made me a glutton for punishment, but Demon’s Souls is a game I haven’t been able to put down. While not the most accessible, DS has been a great example of precision gameplay where every decision has consequences and step has been earned. The PS5 remaster is also jaw droppingly beautiful.</em></p>
<p><em><br></em></p><h2 class="heading">Fall Guys</h2>
<figure>
 <img class="w-100" src="https://s3.amazonaws.com/nd.images/uploads/12172020-nd_favorites-fall_guys.jpg" alt="Fall Guys" data-image="ib6ecg9qoyz2">
</figure>
<h3 class="heading w-100 d-flex justify-content-start align-items-center mt-4 mb-2">
 <figure class="my-0 mr-2 w-auto"><img class="mr-2" src="https://s3.amazonaws.com/nd.images/uploads/icons/ND_RED_PAW-25.png" data-image="tlku5ryje450"></figure>
 Neil Druckmann - Co-President
</h3>
<p><em>Fall Guys was the right combination of chaos, humor, and camaraderie (when my friends were on.). It was the perfect game to play late as a stress relief when we were finalizing The Last of Us Part II. It also happens to be my only platinum trophy! (subtle flex)</em></p>
<h3 class="heading w-100 d-flex justify-content-start align-items-center mt-4 mb-2">
 <figure class="my-0 mr-2 w-auto"><img class="mr-2" src="https://s3.amazonaws.com/nd.images/uploads/icons/ND_RED_PAW-25.png" data-image="qsho2d28ukel"></figure>
 Vinit Agarwal - Game Director
</h3>
<p><em>For a few weeks, I remember it was every night with Kurt, Neil, and some other Ddogs -- “Aare we Fall Guy-ing tonight?” Then we’d log on, and Neil’s decked out in full chicken gear (at least 5 crowns worth of stuff), and I’m mad jealous, and now we’re competing. Def my game of the year -- shoutout to the Mediatonic team for innovating in the multiplayer space. Respect!</em><br></p>
<p><em><br></em></p><h2 class="heading">Final Fantasy VII Remake</h2>
<figure><img class="w-100" src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/12172020-nd_favorites-ff7r.jpg" data-image="18762" alt="Final Fantasy 7 Remake" style="opacity: 1;"></figure>
<h3 class="w-100 d-flex justify-content-start align-items-center mt-4 mb-2">
<figure class="my-0 h-auto w-auto d-flex align-items-center"><img class="mr-2" src="https://s3.amazonaws.com/nd.images/uploads/icons/ND_RED_PAW-25.png" data-image="24fpvvx6zm72"></figure>
 Ashley Swidowski - Character Art Director
</h3>
<p><em>Being a fan of the original, I couldn’t wait to revisit this world and it’s characters reimagined on the PS4. The team did an incredible job recreating the huge, bustling world of Midgar while adding new intrigue and a contemporary battle system. Spending time with Aerith and Cloud again brought me so much joy this year!</em><br></p>
<p><em><br></em></p><h2 class="heading">For the King</h2>
<figure>
 <img class="w-100" src="https://s3.amazonaws.com/nd.images/uploads/12172020-nd_favorites-fortheking.jpg" alt="For the King" data-image="mtfcdvvt7hua">
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<h3 class="w-100 d-flex justify-content-start align-items-center mt-4 mb-2">
<figure class="my-0 h-auto w-auto d-flex align-items-center"><img class="mr-2" src="https://s3.amazonaws.com/nd.images/uploads/icons/ND_RED_PAW-25.png" data-image="ci0tcbv1pzyi"></figure>
 Richard Cambier - Game Director
</h3>
<p><em>So many greats of 2020 - go play all the games on the lists - but I want to call attention to one called For The King. First off, I love co-op games! And this is a super playful turn-based RPG that feels like a little tabletop adventure. It came out in 2019, but I found it this year. And I’m glad I did because during the pandemic, firing this up with a buddy gave me a little sense of escape and some much needed laughs, along with some pretty challenging battles. (For The King can be tricky since it also has some rogue-like elements, kind of like that amazing king-of-the-underworld game.) Happy Holidays. Play Games. Be kind.</em><br></p>
<p><em><br></em></p><h2 class="heading">Ghost of Tsushima</h2>
<figure><img class="w-100" src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/12172020-nd_favorites-ghost_of_tsushima.jpg" data-image="18764" alt="Ghost of Tsushima" style="opacity: 1;"></figure>
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 Christian Gyrling - Vice President
</h3>
<p><em>I loved the setting for the game, the Japanese countryside. It was incredibly beautiful and satisfying to play as a samurai as I slowly got more and more proficient at using my sword and knives while taking on larger and larger groups of enemies. In the end, I felt like a real badass.</em></p>
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 Kurt Margenau - Co-Game Director
</h3>
<p><em>Hopping into Tsushima and clearing out Mongols from camps is exactly the therapeutic gameplay I needed in 2020. The world is beautiful, there are tons of things to discover, the combat is fluid and surprisingly deep, and I can feel like I’m actually accomplishing something turning the entire map from red to white! Sucker Punch really delivered on the samurai fantasy.</em></p>
<p>Check out more of Kurt's and other devs' favorite games of 2020 on the <a href="https://blog.playstation.com/2020/12/31/playstation-developers-favorite-games-of-2020/" target="_blank">PlayStation.Blog</a></p>
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 Patrick Goss - Quality Assurance Director
</h3>
<p><em>I love open world games, and absolutely adore those that provide deep compelling narrative like Ghost did. Visceral and frenetic combat followed by sitting quietly to write haiku - and caring about both! It transported me to Feudal Japan sufficiently that it's one of the few games I felt obligated to platinum just to ensure I didn't miss anything.</em><br></p>
<p><em><br></em></p><h2 class="heading">Griftlands</h2>
<figure>
 <img class="w-100" src="https://s3.amazonaws.com/nd.images/uploads/12172020-nd_favorites-griftlands.png" alt="Griftlands" data-image="59caokihcwap">
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 Arne Meyer - Director of Communications
</h3>
<p><em>There were so many great games in! I'm picking Klei Entertainment's Griftlands. Full disclosure: it's still in Early Access and was originally released in 2019 but was released via Steam Early Access this year, so it counts, right??</em></p>
<p><em>I love all sorts of games, but this ticks a lot of boxes for me. It's a roguelike, deck-building game with some narrative and RPG elements. And lots of character. I also loved exploring a game where one of the conflict resolution mechanics is non-violent -- in the physical sense. It's got such a simple game loop, but the solid systems and increasing strategy as you build your deck made this game one I came back to again and again. It even inspired me to try my hand at making a strategy- based deck-building game. It doesn't get more inspirational than that!</em></p>
<p><em><br></em></p><h2 class="heading">No Man's Sky</h2>
<figure>
 <img class="w-100" src="https://s3.amazonaws.com/nd.images/uploads/12172020-nd_favorites-no_mans_sky.jpg" alt="No Man's Sky" data-image="njeivmst7ctk">
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<h3 class="w-100 d-flex justify-content-start align-items-center mt-4 mb-2">
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 Anthony Newman - Co-Game Director
</h3>
<p><em>In a lot of ways, NMS is the opposite of the games we make at Naughty Dog: rather than every moment being carefully crafted, literally the entire galaxy is procedurally generated. Digging a tunnel to take shelter from a raging radiation storm, barely avoiding freezing to death diving for ancient secrets in a polar ocean, building my dream-base on a forest moon filled with giant squid creatures, quietly watching flying animals flock and undulate with the planet's ring backing them in the sky... Some amazing memorable moments in that game, all the more special because no one will ever have those exact moments but me. The next-gen update on PS5 is amazing, a great reason to come back.</em></p>
<p>Check out more of Anthony's and other devs' favorite games of 2020 on the <a href="https://blog.playstation.com/2020/12/31/playstation-developers-favorite-games-of-2020/">PlayStation.Blog</a></p>
<p>
</p>
<p><br></p><h2 class="heading">Marvel’s Spider-Man: Miles Morales</h2>
<figure>
 <img class="w-100" src="https://s3.amazonaws.com/nd.images/uploads/12172020-nd_favorites-spiderman.png" alt="Marvel’s Spider-Man: Miles Morales" data-image="m0b8t1qey832">
</figure>
<h3 class="w-100 d-flex justify-content-start align-items-center mt-4 mb-2">
<figure class="my-0 h-auto w-auto d-flex align-items-center"><img class="mr-2" src="https://s3.amazonaws.com/nd.images/uploads/icons/ND_RED_PAW-25.png" data-image="dr6kl6eqhyac"></figure>
 Evan Wells - Co-President
</h3>
<p><em>However much I enjoyed the original Spider-Man, Miles Morales exceeds it in every way. It looks absolutely stunning on the PS5, and the story, characters and gameplay were also all improved.</em><br></p>
<h3 class="w-100 d-flex justify-content-start align-items-center mt-4 mb-2">
<figure class="my-0 h-auto w-auto d-flex align-items-center"><img class="mr-2" src="https://s3.amazonaws.com/nd.images/uploads/icons/ND_RED_PAW-25.png" data-image="dr6kl6eqhyac"></figure>
 Rob Krekel - Audio Director
</h3>
<p><em>Insomniac have just nailed the feel of being Spider-Man. Having the story focus on Miles this time around was really great! I’m also glad that it was real (actively-speaking) short.</em><br></p>
<p><em><br></em></p><p dir="ltr">While it’s nearly impossible to list all of our favorite games, it also amplifies how many incredible titles released in 2020. The passion and admiration we share for other studios, their development teams, and their games goes beyond our professional perspectives -- their games gifted us with indelible memories that will last far beyond this year. It’s a privilege to experience the results of their hard work, immense talent, and boundless imagination. </p>
<p dir="ltr">Thank you to all of the hardworking development teams that crafted and released some of our favorite games this year!</p>
<p dir="ltr">Happy New Year from Naughty Dog!<br></p>]]></body>
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                <title>An Update from Studio President Evan Wells</title>
                <link>https://www.naughtydog.com/blog/studio_announcement_dec2020</link>
                <pubDate>Fri, 04 Dec 2020 14:30:00 -0800</pubDate>
                <author>Evan Wells</author>
                <guid>17831</guid>
                <url>https://www.naughtydog.com/blog/studio_announcement_dec2020</url>
                <slug>studio_announcement_dec2020</slug>
                <body><![CDATA[<p>As we close out a year that has seen its challenges as we all live through a global pandemic, there have been bright moments too. One exciting moment for Naughty Dog was the long-anticipated release of The Last of Us Part II in June. Another moment comes today as we wanted to share some other terrific news about the studio.<br><br>At an all-studio meeting today, we announced some well-deserved promotions:<br><br>Neil Druckmann now joins me as Co-President of Naughty Dog, after serving almost three years as Vice President. In addition, we’re welcoming Alison Mori and Christian Gyrling as Vice Presidents of Naughty Dog. Prior to becoming Vice President, Alison served as our Director of Operations and Christian served as our Co-Director of Programming. <br><br>We have such an incredible team at Naughty Dog and being able to work alongside each and every one of them is especially meaningful these days. I feel proud of the team when I’m able to recognize their accomplishments and contributions to the studio. Please join me in giving them all a big congratulations!</p>]]></body>
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                <title>The Last of Us Part II: Explore Abby’s Story in New Trailer</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_ii_explore_abbys_story_in_new_trailer</link>
                <pubDate>Thu, 03 Dec 2020 06:00:00 -0800</pubDate>
                <author>Scott Lowe</author>
                <guid>17785</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_ii_explore_abbys_story_in_new_trailer</url>
                <slug>the_last_of_us_part_ii_explore_abbys_story_in_new_trailer</slug>
                <body><![CDATA[<p>It’s been nearly six months since we <a href="https://www.naughtydog.com/blog/the_last_of_us_part_ii_out_now">launched The Last of Us Part II</a> and, in that time, we’ve been overwhelmed by the support shown by everyone that has played the game and reached out to share their experience with us. This story and its characters mean so much to the entire studio and to have it resonate with millions of people around the world and be recognized by industry and fan-voted awards over the last several weeks is beyond humbling. </p>
<p>With the year winding down and new players picking up the game for the first time over the holidays, we’ve put together a new trailer that provides an expanded look at the story, and, for the first time, focuses on Abby’s emotional journey as it intersects and collides with Ellie’s. It explores her origins, the events that spark her search for vengeance, and the devastating repercussions that follow. You’ll also get a glimpse into Abby's unique gameplay and how her training, equipment, and skills contrast Ellie's. We hope you enjoy it:<br></p><p>Thank you again to everyone that has played The Last of Us Part II. For all those picking it up for the first time, we’d love to hear from you by following and tagging us on <a href="http://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="http://facebook.com/naughtydog" target="_blank">Facebook</a>, or <a href="http://instagram.com/naughty_dog_inc" target="_blank">Instagram</a>. We hope you stay safe, stay healthy, and have a happy holidays and a wonderful New Year.</p>]]></body>
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                <title>The Last of Us Part II Photo Mode Contest Winners</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_ii_photo_mode_contest_winners</link>
                <pubDate>Fri, 09 Oct 2020 10:25:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>17115</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_ii_photo_mode_contest_winners</url>
                <slug>the_last_of_us_part_ii_photo_mode_contest_winners</slug>
                <body><![CDATA[<p>As part of our <a href="https://www.naughtydog.com/blog/the_last_of_us_day_2020">The Last of Us Day celebrations</a> on September 26, we announced that we would be hosting a special The Last of Us Part II Photo Mode contest for the month of October. In the days since, we’ve received hundreds of submissions from some incredibly talented fans and we’re excited to spend the next four weeks highlighting the winning submissions right her on our blog and our social media pages. Every Friday, we’ll be naming one lucky winner of a coveted The Last of Us Part II Ellie Edition, as well as three runners up, who will each receive a Limited Edition The Last of Us Part II DualShock 4. Bookmark this page and follow us on <a href="http://twitter.com/naughty_dog">Twitter</a>, <a href="http://facebook.com/naughtydog">Facebook</a>, and <a href="http://instagram.com/Naughty_dog_inc">Instagram</a> to see the winners.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/d20200909_T2_TLOUDAY_2020_16x9_Social_Photomode.jpg" data-image="16748" style="opacity: 1;"></figure>
<p><br>If you’d like to enter, here’s how: just boot up The Last of Us Part II, capture your stunning Photo Mode shot, and then share the image with us via <a href="http://naughtydog.com/ugc">naughtydog.com/ugc</a>. Be sure to include your name, mailing address, and date of birth. The contest is open to fans who are 18 years or older and legal residents of the United States (excluding Arizona) and Canada (excluding Quebec). Void in Puerto Rico, all U.S. territories and possessions and overseas military installations and where prohibited or restricted by law. For full T&Cs, visit <a href="http://naughtydog.com/TLOUDayContest">naughtydog.com/TLOUDayContest</a>.</p><h3>Week 1: Friday, October 9</h3>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Winner_WM.png" data-image="17159" style="opacity: 1;"><figcaption>Winner: Daniel K.</figcaption></figure>
<p>Runners Up:</p><p>Congratulations to the winner Daniel K. and our runners up Ariana M., Christian B., and Omar K.!</p><h3>Week 2: Friday, October 16</h3><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Week2_Winner_WM.png" data-image="17411" style="opacity: 1;"><figcaption>Winner: Casey L.</figcaption></figure>
<p>Runners Up:</p><p>Congratulations to the winner Casey L. and our runners up Manny G., Radovan S., and Nicholas M.!</p><h3>Week 3: Friday, October 23</h3><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Week3_Winner_WM.png" data-image="17522" alt="Week 3 Photo Mode Winner" style="opacity: 1;"><figcaption>Winner: Theo H.</figcaption></figure><p>Congratulations to the winner Theo H. and our runners up Zachary S., Marlon M., and James C.!</p><h3>Week 4: Friday, October 30</h3><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Week4_Winner_WM.png" data-image="17620" alt="Winner: Allie T." style="opacity: 1;"><figcaption>Winner: Allie T.</figcaption></figure><p>Congratulations to the winner Allie T. and our runners up Ben P., Szewai H., and Marybeth W.!</p>]]></body>
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                <title>The Last of Us Day 2020 Preview: Celebrate with New Limited-Edition Posters, Collectibles, and More</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_day_2020</link>
                <pubDate>Fri, 25 Sep 2020 06:57:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>16730</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_day_2020</url>
                <slug>the_last_of_us_day_2020</slug>
                <body><![CDATA[<p>Hey everyone! It’s been a few months since we launched The Last of Us Part II in June, but we’ve been keeping busy. In August, we launched <a href="https://blog.playstation.com/2020/08/11/the-last-of-us-part-ii-update-adds-grounded-difficulty-permadeath-mode-and-more/">our free Grounded Update</a>*, which added new features like Permadeath Mode, Grounded Difficulty, and other bonuses to the game. We’ve also been hard at work on preparations for <a href="https://twitter.com/Naughty_Dog/status/1308451830800629763">The Last of Us Day</a>, our annual community celebration, which kicks off tomorrow September 26. We have a lot of exciting content lined up, which you’ll be able to find on <a href="http://thelastofus.com/TLOUDay">TheLastofUs.com/TLOUDay</a> tomorrow starting at 9:00am PT, but we wanted to give you a little preview in the meantime. Let's get right to it!</p>
<h3><strong>The Last of Us Part II Original Soundtrack 2XLP Vinyl + Limited Edition Posters</strong></h3>
<p>We love our good friends at Mondo and the incredible artists they collaborate with. We’ve created some special things together for The Last of Us Day in the past, and this year, we wanted to go even bigger. Tomorrow, Mondo will be debuting a special vinyl release of The Last of Us Part II Original Soundtrack by Gustavo Santaolalla and Mac Quayle and debuting not one, but <em>two</em> new screenprinted posters.</p>
<p>Renowned illustrator Tula Lotay designed the stunning album art for this special 2XLP release, as well as two beautiful new The Last of Us Part II-inspired posters. All will be revealed and available for pre-order tomorrow starting at 9:00am PT/12:00pm ET/6:00pm CET. </p>
<p>The vinyl will be available while supplies last, but the posters will be timed editions with pre-orders that end on 9:59pm PT on Wednesday, September 30 (1:59am ET / 9:00am CET Thursday, October 1). In other words, after pre-orders close, they’re gone and won’t be printed again. Keep your eyes on <a href="http://mondoshop.com">MondoShop.com</a> for more information and don’t miss out!</p>
<h3><strong>Announcing The Last of Us Board Game</strong></h3>
<p>Tabletop gamers, rejoice! The Last of Us Board Game is coming. We’re excited to announce our new partnership with the talented team at <a href="https://www.cmon.com/">CMON</a>, makers of Bloodborne: The Board Game and God of War: The Card Game, to develop a brand new board game for The Last of Us. Our love of games--digital, card, board, or otherwise--knows no bounds, and we couldn’t be more excited to be bringing the characters and world of The Last of Us to a tabletop format. Development is already underway, and we can’t wait to share more info with you when the time is right. For more info, be sure to check out the full announcement over on CMON.com.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/d20200909_T2_TLOUDAY_2020_16x9_Social_CMON.jpg" data-image="16744" style="opacity: 1;"></figure>
<h3><strong>The Last of Us Part II Abby Cosplay Guide</strong></h3>
<p>Each week on our social media channels, we spotlight the meticulously crafted costumes, props, and makeup created by The Last of Us cosplay community. We’re continually in awe of the level of thought and care that goes into representing our characters, which is why, last year, we wanted to share our support by releasing an official cosplay guide for Ellie. The response was incredible, and we’re proud to follow it up with an official cosplay guide for Abby.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/d20200909_T2_TLOUDAY_2020_16x9_Social_Cosplay.jpg" data-image="16745" style="opacity: 1;"></figure>
<p><br>This downloadable PDF features high-resolution renders of every facet of Abby’s design, including detailed shots of her clothing, weapons, equipment, and hair style. You can also find information about materials, color reference, and more. </p>
<p>We’ve already received some incredible Abby cosplay submissions in the months since launch, so we can’t wait to see what you can do with this additional reference. Be sure to share your cosplay and other creations with us via <a href="http://naughtydog.com/ugc">naughtydog.com/ugc</a>.</p>
<h3><strong>New The Last of Us and The Last of Us Part II Premium Statues and Figures</strong></h3>
<p>For all of the collectors out there, we have new The Last of Us statues to add to your display cases!</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/d20200909_T2_TLOUDAY_2020_16x9_Social_IPFactory.jpg" data-image="16747" style="opacity: 1;"></figure>
<p><br></p>
<p>First up, we’ve collaborated once again with Gaming Heads--makers of the Clicker statue we revealed for <a href="https://www.naughtydog.com/blog/the_last_of_us_outbreak_day_2015">The Last of Us Day 2015</a>--to produce a new 16” Ellie statue from The Last of Us Part II that is available in three unique editions. In the base version, Ellie stands at the ready with her machete, while the Stealth Edition adds interchangeable arms and a head piece that allow you to alter Ellie’s expression and swap out her machete for a bow. A special Hunter Version offers everything in the Stealth Edition, but features a special paint finish. All three can be pre-ordered starting today and more info can be found via <a href="https://www.gamingheads.com/ellie-stealth-statue.html">GamingHeads.com</a>.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/d20200909_T2_TLOUDAY_2020_16x9_Social_Ampus.jpg" data-image="16743" style="opacity: 1;"></figure>
<p><br></p>
<p>Next, for the fans that have been with us from the beginning, we have brand new modular figures from Mamegyorai Collectibles. Sculpted and painted by Masato Ohata, these two individual figures of Ellie and Joel stand at 1/9th scale and can be displayed individually or adjoined to form a unified scene. The set is available for pre-order via <a href="https://mamegyorai.jp/html/the-last-of-us/">Mamegyorai’s website</a> and will ship in March of next year.</p>
<h3><strong>Free New The Last of Us Part II PS4 System Theme</strong></h3>
<p>As we thought about introducing players to the experience of The Last of Us Part II, we wanted the main menu to symbolize the journey you were about to take and, once finished, the one you’ve taken. For The Last of Us Day, we wanted to take that final parting image of the boat washed ashore with the waves gently rolling onto the beach and make it into a dynamic system theme, so that you can enjoy it anytime you load up your PS4 system --and we’re making it available to everyone for free. <a href="http://store.playstation.com/?resolve=UP9000-CUSA07820_00-TLOUIIBEACHTHEME" target="_blank">Get it now on PlayStation Store</a>.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/d20200909_T2_TLOUDAY_2020_16x9_Social_Theme.jpg" data-image="16749" style="opacity: 1;"></figure>
<p><br>To top it off, we’re also making all of our existing The Last of Us Part II themes and avatars free on PlayStation Store from now until Monday, September 28 at 11:59pm PT. Don’t miss out.</p>
<h3><strong>Save on The Last of Us Remastered, Left Behind, and on The Last of Us merch</strong></h3>
<p>Oh, we’re not done! Rounding out our celebrations for The Last of Us Day, PlayStation Gear Store is introducing new items to their The Last of Us collection, including the Joel Funko Pop! (while supplies last) and a brand new t-shirt and mug available tomorrow. There will also be a limited number of the special edition The Last of Us Part II Taylor 314ce and GS Mini guitars back on the store for The Last of Us Day--for one day only--so if you missed an opportunity to grab one in July, you’ve got another shot. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/d20200909_T2_TLOUDAY_2020_16x9_Social_Deals.jpg" data-image="16746" style="opacity: 1;"></figure>
<p>Existing The Last of Us merch not added for The Last of Us Day will be discounted <a href="https://gear.playstation.com/Browse/TLOU" target="_blank">up to 40% on PlayStation Gear Store</a> and PlayStation Store will be hosting a <a href="https://store.playstation.com/?resolve=UP9000-CUSA00552_00-THELASTOFUS00000" target="_blank">The Last of Us Day Sale</a> with a 50% discount on The Last of Us Remastered, The Last of Us: Left Behind, and select The Last of Us Remastered Factions Bundles all weekend.</p>
<p>The Last of Us Day PlayStation Gear Store and PlayStation Store sales start today and end on Monday, September 28 at 11:59pm PT!</p>
<h3><strong>The Last of Us Part II Photo Mode Contest</strong></h3>
<p>With every Photo Mode post we receive on social media, we get to see our own game through a new lens -- yours. The way you’ve been able to capture the characters, landscapes, and emotions of The Last of Us Part II in Photo Mode is so inspiring and for The Last of Us Day, we wanted to share our appreciation. That’s why, we’ll be kicking off a brand new The Last of Us Part II Photo Mode Contest for the month of October. Each week, we’ll select winners that will receive a coveted Ellie Edition and runners up that will earn a The Last of Us Part II Limited Edition DualShock 4.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/d20200909_T2_TLOUDAY_2020_16x9_Social_Photomode.jpg" data-image="16748" style="opacity: 1;"></figure>
<p>To enter, all you have to do is capture your masterpiece in The Last of Us Part II’s Photo Mode and share it with us via <a href="https://naughty-dog.tumblr.com/ugc">NaughtyDog.com/ugc</a> and include your name, address, and date of birth between Thursday, October 1 12:01am PT and Thursday, October 29 11:59pm PT. We’ll be selecting one winner a week every Friday starting on October 9 until Friday, October 30 and featuring the winners on Naughty Dog’s social media channels. The contest is open to fans who are 18 years or older and legal residents of the United States (excluding Arizona) and Canada (excluding Quebec). Void in Puerto Rico, all U.S. territories and possessions and overseas military installations and where prohibited or restricted by law. For full T&Cs, visit <a href="http://naughtydog.com/TLOUDayContest">naughtydog.com/TLOUDayContest</a>.</p>
<p>We can’t wait to see what you create!</p>
<hr>
<p>We’ve covered <em>a lot</em> here, but we have a few other things up our sleeves for tomorrow’s The Last of Us Day festivities. Be sure to check <a href="http://thelastofus.com/TLOUDay">TheLastofUs.com/TLOUDay</a> tomorrow and follow us on <a href="http://twitter.com/naughty_dog">Twitter</a>, <a href="https://www.facebook.com/naughtydog/">Facebook</a>, and <a href="https://instagram.com/naughty_dog_inc/">Instagram</a> to get all the latest updates.</p>
<p><em>*Available via patch 1.05. Internet connection and an account for PlayStation Network required.</em></p>
<p><br></p>]]></body>
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                <title>The Last of Us Part II Update Adds Grounded Difficulty, Permadeath Mode, and More</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_ii_grounded_update</link>
                <pubDate>Tue, 11 Aug 2020 07:55:00 -0700</pubDate>
                <author>Matthew Gallant</author>
                <guid>16409</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_ii_grounded_update</url>
                <slug>the_last_of_us_part_ii_grounded_update</slug>
                <body><![CDATA[<p>Hello everyone! We hope you’ve been well, staying safe, and enjoying The Last of Us Part II. We’ve loved seeing all of you share your experience playing the game, whether it’s by posting your thoughts and impressions on social media, sending us your fan art, or capturing your favorite moments in masterfully choreographed gameplay videos. However, that’s not all that’s been keeping us busy. We’ve been preparing a new update* for The Last of Us Part II, which introduces new features, gameplay modes, Trophies, and more--including the much-requested return of Grounded difficulty. Best of all, it arrives August 13, so let's get straight into what the Grounded update includes.</p><h2><strong>Grounded Difficulty Returns, Plus New Permadeath Mode</strong></h2>
<p>For veteran The Last of Us fans, Grounded difficulty represents the ultimate test of skill. This difficulty raises the stakes by not only making enemies deadlier and ammo, upgrade, and crafting materials incredibly scarce, but also removing invaluable tools for survival, such as disabling Listen mode, deactivating elements of the HUD, and more**. Beginning with the update, Grounded will become one of the base difficulty options available when starting the story, so you won’t need to have beaten the game once already to access it. </p>
<p>As an additional layer of challenge, we’re also introducing a brand new Permadeath mode***. With this custom mode enabled, there are no second chances--you must complete the entire game without dying or start over from the beginning. However, if taking on the whole game is too daunting, you can choose to enable Permadeath mode with checkpoints on a per-chapter or per-act basis. In other words, if you die at the end of Day One, you’ll have to play the entire day over again.</p>
<p>You’ll also be rewarded for your efforts. The Grounded update introduces two new Trophies: one for completing the game with any Permadeath mode enabled and another for beating it on Grounded difficulty. Don’t worry, though, neither of these Trophies will be required in order to earn the Platinum. </p>
<h2><strong>New Graphics, Audio, and Gameplay Modifiers</strong></h2>
<p>Have you ever wondered what The Last of Us Part II would look like as a cel-shaded adventure or if it was made in the retro 8-bit era? How about if it was a black and white noir thriller or sepia-toned classic? With this week’s update, we’re adding nearly 30 new graphics rendering modes, as well as several new audio modifiers that allow you to change the look and feel of the game. </p><p>We’re also debuting new unlockable gameplay modifiers, like One Shot or Touch of Death that enable one-hit kills or Infinite Ammo, Infinite Crafting, or Infinite Listen Mode Range to add a new twist to gameplay:</p>
<ul><li>Mirror World</li><li>Mirror on Death</li><li>Slow Motion</li><li>Bullet Speed Mode</li><li>Infinite Ammo</li><li>Infinite Crafting</li><li>Infinite Melee Durability</li><li>Infinite Listen Mode Range</li><li>One Shot</li><li>Touch of Death</li><li>8-bit Audio</li><li>4-bit Audio</li><li>Helium Audio</li><li>Xenon Audio</li><li>Saves now display playtime up to the second</li><li>Film Grain Adjustment option</li><li>Disable Listen Mode option</li><li>Motion Sensor Function Aiming option</li><li>Arc Throw HUD Display option</li><li>Aiming Acceleration Scale option</li><li>Aiming Ramp Power Scale option</li><li>Accessibility improvements to Ground Zero encounter, collectible tracking, Enhanced Listen Mode for collectibles, and rope gameplay</li></ul>
<p>All of these modifiers can be accessed via the Extras menu and unlocked after completing the game.<br></p><h2><strong>New Options and Improvements</strong></h2>
<p>Alongside these new modes, we’re excited to introduce a number of frequently requested improvements to the game, including the option to disable Listen Mode, adjust Film Grain levels, additional display options, improvements to accessibility features, and more. For our friends in the speedrunning community, we’re also adding the ability to see playtime up to the second in the saves menu, making it easier to track and verify your runs. Here’s a quick overview of the new features that will be added with the Grounded update:</p><ul><li>Saves now display playtime up to the second</li><li>Film Grain Adjustment option</li><li>Disable Listen Mode option</li><li>Motion Sensor Function Aiming option</li><li>Arc Throw HUD Display option</li><li>Aiming Acceleration Scale option</li><li>Aiming Ramp Power Scale option</li><li>Accessibility improvements to Ground Zero encounter, collectible tracking, Enhanced Listen Mode for collectibles, and rope gameplay</li></ul>
<p>We hope you enjoy everything coming to The Last of Us Part II with the Grounded update and we can’t wait for all of your awesome gameplay videos and live streams as you take on Grounded difficulty and Permadeath mode. Be sure to keep sharing them with us by following and tagging Naughty Dog on <a href="http://twitter.com/naughty_dog">Twitter</a>, <a href="http://facebook.com/naughtydog">Facebook</a>, and <a href="http://instagram.com/naughty_dog_inc">Instagram</a>.</p>
<hr>
<p>*Available via patch 1.05. Internet connection and an account for PlayStation Network required. <br>**In-game pre-order bonuses and some options and gameplay modifiers are disabled during Grounded difficulty gameplay.<br>***Some options and gameplay modifiers are disabled during Permadeath mode.</p>]]></body>
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                <title>The Last of Us Part II is Out Now</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_ii_out_now</link>
                <pubDate>Thu, 18 Jun 2020 20:58:00 -0700</pubDate>
                <author>Neil Druckmann</author>
                <guid>16297</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_ii_out_now</url>
                <slug>the_last_of_us_part_ii_out_now</slug>
                <body><![CDATA[<p>These words have been years in the making: <a href="https://store.playstation.com/?resolve=UP9000-CUSA07820_00-THELASTOFUS2STND" target="_blank">The Last of Us Part II is out now</a>!</p>
<p>When we set out to make this game, we knew it would be risky. We’re fortunate that so many of you loved The Last of Us and that it left a lasting impression. These characters and their stories mean so much to us, as we know they do to so many of you. Which is why we didn’t take lightly the task of returning to their world for another story. In fact, we debated this for a while whether we should, but the problem was that we had landed on a story concept that inspired us. It felt thrilling and intrinsic to the world of The Last of Us, but more importantly, it felt like a story that needed to be told.</p>
<p>On the surface, it may seem like a simple “revenge story,” but as you dive into the game, its deeper themes will emerge. This is a story of obsession and the lengths we will go to for justice and the ones we love--when is it time to let go? And when should you hold on at any cost? This is a story of trauma, redemption, and empathy. </p><p>Seven years ago, we set out to create a video game that would explore these challenging themes. Since then, hundreds of talented developers have dedicated their passion to bring this vision to life.</p>
<p>We crafted a character driven story, focusing on flawed individuals and the difficult choices that they make. As you experience it with them, we hope you’ll laugh, cry, and even feel their struggle through heavy moments that are designed to be emotionally challenging. Most of all, we hope this game inspires in you the kind of philosophical debates we had while making it.</p>
<p>On behalf of everyone at Naughty Dog, thank you for being a part of this journey.</p>
<p>Until next time, endure and survive!</p>
<p>-Neil</p>]]></body>
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                <title>The Last of Us Part II: Accessibility Features Detailed</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_ii_accessibility_features_detailed</link>
                <pubDate>Tue, 09 Jun 2020 09:00:00 -0700</pubDate>
                <author>Matthew Gallant</author>
                <guid>15027</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_ii_accessibility_features_detailed</url>
                <slug>the_last_of_us_part_ii_accessibility_features_detailed</slug>
                <body><![CDATA[<p>With launch fast approaching, today we’re excited to share a comprehensive overview of the accessibility features that will be available in The Last of Us Part II when it releases on June 19. From the very beginning, our goal has been to ensure that as many fans as possible have an opportunity to experience the game through our most robust accessibility feature set to-date. Building upon the foundations we <a href="https://www.youtube.com/watch?v=Ls_CD4mB42s" target="_blank">established with Uncharted 4: A Thief’s End</a>, The Last of Us Part II features more than 60 accessibility settings, with expanded options focused on fine-motor and hearing, as well as completely new features that benefit low-vision and blind players. We encourage everyone to take advantage of these features to create a gameplay experience that’s right for them.</p>
<figure><img class="mw-100" src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOUPII_Enhanced-Listen_01.jpg" data-image="15224" alt="Nearby interactive elements highlighted by large circles while using Enhanced Listen mode"></figure><h2><strong>Accessibility Presets</strong></h2>
<p>One challenge in creating a large number of configurable options is making you aware of which options might be relevant for your needs. In addition, many features were created to work well in concert with one another. To help with this, we created three accessibility presets that configure all the recommended settings for vision, hearing, and motor accessibility. While we hope these will provide a good starting point, you can always go through and tweak individual options, even after selecting a preset.</p>
<table>
 <tbody>
 <tr>
 <td><h4>Apply Vision Accessibility Preset</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Configures all the recommended settings designed for players who are blind or have low vision.</p>
<p>This will enable settings across multiple menus, such as:</p>
<p>• Text-to-Speech</p>
<p>• High Contrast Display</p>
<p>• HUD Scale &gt; Large</p>
<p>• Lock-On Aim &gt; Auto-Target</p>
<p>• Traversal and Combat Audio Cues</p>
<p>• Navigation and Traversal Assistance</p>
<p>• Ledge Guard</p>
<p>• Enhanced Listen Mode</p>
<p>• Invisible While Prone &gt; Unlimited</p>
<p>• Skip Puzzle Option</p>
<p>• Various adjustments in the <strong>Combat Accessibility</strong> menu</p></td>
 </tr>
 <tr>
 <td><h4>Apply Hearing Accessibility Preset</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Configures all the recommended settings designed for players who are deaf or hard of hearing.</p>
<p>This will enable settings across multiple menus, such as:</p>
<p>• Awareness Indicators</p>
<p>• Pick-Up Notifications</p>
<p>• Dodge Prompts &gt; Frequent</p>
<p>• Subtitles &gt; Story + Combat</p>
<p>• Subtitle Names</p>
<p>• Subtitle Direction</p>
<p>• Combat Vibration Cues</p>
<p>• Guitar Vibration Cues</p></td>
 </tr>
 <tr>
 <td><h4>Apply Motor Accessibility Preset</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Configures all the recommended settings designed for players with a physical or mobility disability.</p>
<p>This will enable settings across multiple menus, such as:</p>
<p>• Lock-On Aim &gt; Auto-Target</p>
<p>• Auto Weapon Swap</p>
<p>• Auto Pick Up</p>
<p>• Camera Assist &gt; On</p>
<p>• Navigation and Traversal Assistance</p>
<p>• Ledge Guard</p>
<p>• Infinite Breath</p>
<p>• Repeated Button Presses &gt; Hold</p>
<p>• Melee Combos &gt; Hold</p>
<p>• Weapon Sway &gt; Off</p>
<p>• Skip Puzzle Option</p>
<p>• Various adjustments in the <strong>Combat Accessibility</strong> menu</p></td>
 </tr>
</tbody></table><p><strong><br></strong></p>
<figure><img class="mw-100" src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOUPII_Controller_Remap_Menu.png" data-image="14637" alt="Menu screen for configuring a custom control scheme, showing jump/climb being remapped from X to R1 with a full explanation of what jump/climb does, controller in upside down orientation, left/right sticks always flipped, and warnings that X is being unbound"></figure>
<h2>Alternate Controls</h2>
<p>For the first time in a Naughty Dog game, we are offering full control customization. This allows you to remap every
 command to a different controller input, including touch pad swipes and controller shake. Because holding or rapidly
 tapping buttons can be challenging for some players, we have individual options to change every button hold into a
 toggle, and every rapid press into a hold. Returning from Uncharted 4, we also provide expanded options for camera
 assistance and lock-on aim.</p>
<h3>Input Remap</h3>
<table>
 <tbody>

 <tr>
 <td><h4>Customize Controls</h4></td>
 <td></td>
 <td><p>Remap and fully customize all controls.</p></td>
 </tr>
 <tr>
 <td><h4>Control Scheme</h4></td>
 <td><p><strong>Options: </strong>Default, Right Hand Only, Left Hand Only, Custom Scheme 1, Custom Scheme 2,
 Custom Scheme 3</p></td>
 <td><p>Select a preset or create your own controller layout.</p></td>
 </tr>
 <tr>
 <td><h4>Rename Control Scheme</h4></td>
 <td></td>
 <td><p>Change the name of your custom scheme.</p></td>
 </tr>
 <tr>
 <td><h4>Controller Orientation</h4></td>
 <td><p><strong>Options: </strong>Default, Left, Right, Upside Down</p></td>
 <td><p>Select how you hold your controller, which rotates the directional buttons, left stick, and right
 stick to match.</p></td>
 </tr>
 <tr>
 <td><h4>Left Stick and Right Stick</h4></td>
 <td><p><strong>Options: </strong>Default, Flipped While Aiming, Flipped Always</p></td>
 <td><p>Swap the functionality of the left stick and right stick.</p></td>
 </tr>
 <tr>
 <td><h4>Boat Controls</h4></td>
 <td><p><strong>Options: </strong>Default or Alternate</p></td>
 <td><p>Change the input method for driving the boat.</p>
<p><strong>DEFAULT</strong>: Use |Left Stick| to steer and accelerate and |L2| to reverse.</p>
<p><strong>ALTERNATE</strong>: Hold |R2| to accelerate and |L2| to reverse. Use |left-stick| to steer.
 </p>
<p>DEFAULT recommended for players who are blind or have low vision and are using Navigation Assistance
 to orient themselves.</p></td>
 </tr>
 <tr>
 <td><h4>Rope/Ladder Movement</h4></td>
 <td><p><strong>Options: </strong>Character or Camera</p></td>
 <td><p>Change the directional input for movement on ladders and ropes.</p>
<p><strong>CHARACTER</strong>: Movement up/down ladders and ropes with |Left Stick| is relative to the
 player's orientation.</p>
<p><strong>CAMERA</strong>: Movement up/down ladders and ropes with |Left Stick| is relative to the
 camera's orientation. Recommended for players who are blind or have low vision and are using
 Navigation Assistance to orient themselves.</p></td>
 </tr>
 <tr>
 <td><h4>Guitar Strumming Input</h4></td>
 <td><p><strong>Options: </strong>Vertical, Horizontal, Taps</p></td>
 <td><p>Change the input method for playing the guitar.</p>
<p><strong>VERTICAL</strong> (Default): Swipe up and down on the touch pad to strum the guitar.</p>
<p><strong>HORIZONTAL</strong>: Swipe left and right on the touch pad to strum the guitar.</p>
<p><strong>TAPS</strong>: Press |X| to strum the guitar. This can be bound to a different button in
 Customize Controls under Select / Alternate Strumming.</p></td>
 </tr>
 <tr>
 <td><h4>Melee While Aiming</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Allows the player to melee with |Square| while aiming.</p>
<p>This will disable Shoulder Swap, or whichever control is mapped to |Square| while aiming.</p></td>
 </tr>
 </tbody>
</table><h3>Holds and Presses</h3>
<table>

 <tbody>
 <tr>
 <td><h4>Repeated Button Presses</h4></td>
 <td><p><strong>Options: </strong>Tap or Hold</p></td>
 <td><p>Change the input method for repeated button press prompts.</p>
<p><strong>TAP</strong> (Default): Press the button repeatedly to progress.</p>
<p><strong>HOLD</strong>: Hold the button to progress.</p></td>
 </tr>
 <tr>
 <td><h4>Melee Combos</h4></td>
 <td><p><strong>Options: </strong>Tap or Hold</p></td>
 <td><p>Change the input method for performing a melee combo.</p>
<p><strong>TAP</strong> (Default): Press |Square| repeatedly to melee combo.</p>
<p><strong>HOLD</strong>: Hold |Square| to melee combo.</p></td>
 </tr>
 <tr>
 <td><h4>Aiming Mode</h4></td>
 <td><p><strong>Options: </strong>Hold or Toggle</p></td>
 <td><p>Change the input method for aiming.</p>
<p><strong>HOLD</strong> (Default): Hold |L2| to aim. Release to stop aiming.</p>
<p><strong>TOGGLE</strong>: Press |L2| to aim. Press |L2| again to stop aiming.</p></td>
 </tr>
 <tr>
 <td><h4>Listen Mode</h4></td>
 <td><p><strong>Options: </strong>Hold or Toggle</p></td>
 <td><p>Change the input method for listen mode.</p>
<p><strong>HOLD </strong>(Default): Hold |R1| to listen. Release to stop listening.</p>
<p><strong>TOGGLE</strong>: Briefly hold |R1 to listen. Briefly hold |R1| again to stop listening.</p></td>
 </tr>
 <tr>
 <td><h4>Sprinting (Available with Patch 1.01*)</h4></td>
 <td><p><strong>Options: </strong>Hold or Toggle</p></td>
 <td><p>Change the input method for sprinting.</p>
<p><strong>HOLD</strong> (Default): Hold |L1| to sprint. Release to stop sprinting.</p>
<p><strong>TOGGLE</strong>: Briefly hold |L1| to start sprinting. Briefly hold |L1| again to stop
 sprinting.</p></td>
 </tr>
 <tr>
 <td><h4>Crafting</h4></td>
 <td><p><strong>Options: </strong>Hold or Toggle</p></td>
 <td><p>Change the input method for crafting and upgrading.</p>
<p><strong>HOLD</strong> (Default): Hold |X| to start crafting and release to cancel.</p>
<p><strong>TOGGLE</strong>: Tap |X| to start crafting and tap to cancel.</p></td>
 </tr>
 <tr>
 <td><h4>Backpack Weapon Swap</h4></td>
 <td><p><strong>Options: </strong>Hold or Toggle</p></td>
 <td><p>Change the input method for swapping weapons in your holsters.</p>
<p><strong>HOLD</strong> (Default): Hold |Square| to enter backpack weapon swapping and release to exit.
 </p>
<p><strong>TOGGLE</strong>: Hold |Square| to enter backpack weapon swapping and tap to exit.</p></td>
 </tr>
 <tr>
 <td><h4>Bow Firing</h4></td>
 <td><p><strong>Options: </strong>Hold or Taps</p></td>
 <td><p>Change the input method for firing the bow.</p>
<p><strong>HOLD</strong> (Default): Hold |R2| while aiming to draw the arrow back and release to fire.
 </p>
<p><strong>TAPS</strong>: Tap |R2| while aiming to automatically draw the arrow back and tap again to
 fire.</p></td>
 </tr>
 <tr>
 <td><h4>Hold Breath Mode</h4></td>
 <td><p><strong>Options: </strong>Hold or Toggle</p></td>
 <td><p>Change the input method for holding your breath while aiming. Hold Breath skill is unlocked as a
 player upgrade.</p>
<p><strong>HOLD</strong>: Hold |L3| while aiming to hold your breath.</p>
<p><strong>TOGGLE</strong> (Default): Press |L3| while aiming to hold your breath. Press |L3| again or
 stop aiming to release.</p></td>
 </tr>
 </tbody>
</table>
<p><em>*Internet connection required.</em></p>
<p><em><br></em></p>
<h3>Assistance<br></h3>
<table>
 <tbody>

 <tr>
 <td><h4>Camera Assist</h4></td>
 <td><p><strong>Options: </strong>On , Off, Horizontal, Vertical</p></td>
 <td><p>Automatically reorients the camera in the direction of your movement. Select
 <strong>HORIZONTAL</strong> or <strong>VERTICAL</strong>
 to limit assistance to that axis.</p>
<p>Designed for players who are new to action games or have difficulty using Left Stick and Right Stick
 simultaneously.</p></td>
 </tr>
 <tr>
 <td><h4>Lock-On Aim</h4></td>
 <td><p><strong>Options: </strong>Off, On, Auto-Target</p></td>
 <td><p>Automatically lock-on to enemy targets when aiming.</p>
<p>Targets the center of the enemy's body by default. Use |Right Stick| to target the head or legs.</p>
<p>If set to <strong>AUTO-TARGET</strong>, you will lock onto the next enemy automatically even if
 they're offscreen.</p></td>
 </tr>
 <tr>
 <td><h4>Lock-On Strength</h4></td>
 <td><p><strong>Options: </strong>1 to 10 Slider</p></td>
 <td><p>Adjust the pull strength of <strong>Lock-On Aim</strong>.</p></td>
 </tr>
 <tr>
 <td><h4>Arc-Throw Lock-on</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Automatically lock-on to enemy targets when |L2| aiming a throwable.</p>
<p>In stealth, bricks and bottles lock-on slightly away from enemies to facilitate distractions. Use
 |Right Stick| to directly target the enemy instead.</p></td>
 </tr>
 <tr>
 <td><h4>Arc-Throw Lock-on Strength</h4></td>
 <td><p><strong>Options: </strong>1 to 10 Slider</p></td>
 <td><p>Adjust the pull strength of <strong>Arc-Throw Lock-On</strong>.</p></td>
 </tr>
 <tr>
 <td><h4>Auto Weapon Swap</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Automatically swap to another holstered weapon when you run out of ammo.</p></td>
 </tr>
 <tr>
 <td><h4>Auto Pick-Up</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Automatically picks up nearby ammo and ingredients.</p></td>
 </tr>
 </tbody>
</table><h2>Magnification and Visual Aids</h2>
<p>Text, UI, and gameplay elements that are too small or difficult to read can be frustrating. To address these issues,
 we created options to fine-tune the HUD size, color, and contrast. Our new High Contrast Display is a special render
 mode that provides more contrast for in-game elements. We also provide a Screen Magnifier, which allows you to
 zoom-in on any part of the screen using the DUALSHOCK 4 touch pad.</p>
<table>
 <tbody>
 <tr>
 <td><h4>HUD Scale</h4></td>
 <td><p><strong>Options: </strong>Default, Large</p></td>
 <td><p>Changes the size of in-game HUD elements.</p></td>
 </tr>
 <tr>
 <td><h4>HUD Background</h4></td>
 <td><p><strong>Options: </strong>Default, Light, Darkened</p></td>
 <td><p>Changed HUD background darkness.</p></td>
 </tr>
 <tr>
 <td><h4>HUD Color</h4></td>
 <td><p><strong>Options: </strong>White, Yellow, Blue, Red, Green</p></td>
 <td><p>Changes the color of text and HUD elements.</p></td>
 </tr>
 <tr>
 <td><h4>HUD Colorblind Mode</h4></td>
 <td><p><strong>Options: </strong>Off, Protanopia, Deuteranopia, Tritanopia</p></td>
 <td><p>Changes the color palette of HUD accents.</p></td>
 </tr>
 <tr>
 <td><h4>HUD Flashing</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Enables flashing HUD animations.</p></td>
 </tr>
 <tr>
 <td><h4>High Contrast Display</h4></td>
 <td><p><strong>Options: </strong>Off, Setting 1, Setting 2, Setting 3</p></td>
 <td><p>Mutes environment colors and adds distinct contrast coloring to allies, enemies, items, and
 interactive objects.</p>
<p>When enabled, use |Touch Pad Swipe Left| to toggle high contrast display.</p></td>
 </tr>
 <tr>
 <td><h4>Screen Magnifier</h4></td>
 <td><p><strong>Options: </strong>Off, Low, Medium, High</p></td>
 <td><p>Magnifies a section of the screen.</p>
<p>Lightly double tap touch pad to quickly toggle zoom. Holding the second tap will slowly increase the
 zoom, locking the zoom level on release.</p>
<p>Use touch pad to move magnifier over different areas of the screen. Double tap again to exit.</p></td>
 </tr>
 <tr>
 <td><h4>Translation Prompts</h4></td>
 <td><p><strong>Options: </strong>Off, On, Auto</p></td>
 <td><p>Enables |Triangle| translation prompts for in-world text.</p>
<p>When set to AUTO, this feature is automatically enabled when a non-English text language is selected
 or if text-to-speech is enabled.</p></td>
 </tr>
 </tbody>
</table><h2><strong>Motion Sickness</strong></h2>
<p>Simulated 3D movement can be a source of motion sickness for many players. To create a more visually comfortable
 experience, we provide options to adjust camera shake, motion blur, camera follow distance, and even field of view.
 We also provide an option for a persistent white dot in the center of the screen, which can alleviate the sensation.
</p>
<table>
 <tbody>
 <tr>
 <td><h4>Camera Shake</h4></td>
 <td><p><strong>Options: </strong>1 to 10 Slider</p></td>
 <td><p>Adjust the intensity of camera shake.</p></td>
 </tr>
 <tr>
 <td><h4>Motion Blur</h4></td>
 <td><p><strong>Options: </strong>1 to 10 Slider</p></td>
 <td><p>Adjust the intensity of the motion blur effect.</p></td>
 </tr>
 <tr>
 <td><h4>Camera Distance</h4></td>
 <td><p><strong>Options: </strong>-5 to +5 Slider</p></td>
 <td><p>Adjust the distance of the 3rd person camera.</p>
<p>Increasing this value moves the camera further from the player.</p>
<p>Decreasing this value moves the camera closer to the player.</p></td>
 </tr>
 <tr>
 <td><h4>Field of View</h4></td>
 <td><p><strong>Options: </strong>-5 to +5 Slider</p></td>
 <td><p>Adjust the field of view of the 3rd person camera.</p>
<p>Increasing this value makes the field of view wider.</p>
<p>Decreasing this value makes the field of view narrower.</p></td>
 </tr>
 <tr>
 <td><h4>Dolly Zoom Effect</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Toggles moments where the camera moves backwards and zooms at the same time, creating a disorienting
 effect.</p></td>
 </tr>
 <tr>
 <td><h4>Full Screen Effects</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Enables screen effects that indicate player status.</p></td>
 </tr>
 <tr>
 <td><h4>Persistent Center Dot</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Displays a persistent reticle in the center of the screen, hidden during cinematics and while aiming.
 </p></td>
 </tr>
 </tbody>
</table>
<figure><img class="m-4 mw-100" src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOUPII_Traversal_Cues.jpg" data-image="15228" alt="The player in front of a large hole in the wall, with a navigation assistance arrow pointing towards it"></figure>
<h2><strong>Navigation and Traversal</strong></h2>
<p>Making a game that's accessible for blind and low-vision players means providing new ways of navigating the game
 world. Navigation Assistance can be used to guide you along the golden path of story progression or you can use
 Enhanced Listen Mode to go off and find enemies or pickups instead. To help you move through the game world, we also
 provide options for simplified traversal input, ledge guard, and the ability to skip puzzles altogether. </p>
<table>
 <tbody>
 <tr>
 <td><h4>Navigation Assistance</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Pressing |L3| faces the camera in the direction of story progression, marking the path to follow.</p>
<p>If <strong>Enhanced Listen Mode</strong> is also enabled, then pressing |L3| while in listen mode
 (hold |R1|) will instead direct the player towards the most recently scanned item or enemy.</p></td>
 </tr>
 <tr>
 <td><h4>Traversal Assistance</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Enables simplified traversal input.</p>
<p>• Press |X| to automatically perform certain difficult jumps.</p>
<p>• Automatically climb ledges and squeeze through small gaps.</p>
<p>• Automatically vault small obstacles while on the horse.</p>
<p>• Automatically sprint in certain encounters.</p></td>
 </tr>
 <tr>
 <td><h4>Ledge Guard</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Guards against falling off ledges with additional audio and vibration feedback.</p>
<p>Prevents you from falling from ledges that will kill you.</p></td>
 </tr>
 <tr>
 <td><h4>Enhanced Listen Mode</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Enables the ability to scan for items |Circle| and enemies |Square| while in listen mode.</p>
<p>Send out a scan triggering audio cues at the target's location. The pitch of the sound changes based
 on the target's height relative to you.</p>
<p>If <strong>Navigation Assistance</strong> is also enabled, then pressing |L3| while in listen mode
 will direct the player towards the most recently scanned item or enemy.</p></td>
 </tr>
 <tr>
 <td><h4>Scan Range</h4></td>
 <td valign="bottom"><p><strong>Options: </strong>10m - 30m Slider</p></td>
 <td><p>Adjust the maximum distance of <strong>Enhanced Listen Mode</strong> scans.</p></td>
 </tr>
 <tr>
 <td><h4>Scan Time</h4></td>
 <td valign="bottom"><p><strong>Options: </strong>1s - 5s Slider</p></td>
 <td><p>Adjust time for an <strong>Enhanced Listen Mode</strong> scan to reach its maximum distance.</p></td>
 </tr>
 <tr>
 <td><h4>Infinite Breath</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Enables infinite breath while swimming underwater.</p></td>
 </tr>
 <tr>
 <td><h4>Skip Puzzle Option</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>When in a puzzle, select <strong>SKIP PUZZLE</strong> from the pause menu to advance to the puzzle's
 completion.</p>
<p>This setting is highly recommended for players who are blind or have low vision because some puzzle
 progression may not be fully accessible.</p>
<p>Additional accessibility assistance for puzzles is available with the 1.01 and 1.02 patches.</p></td>
 </tr>
 </tbody>
</table><h2><strong>Text-to-Speech and Audio Cues</strong></h2>
<p>Any information that is only represented visually is unavailable to a blind player. To address this discrepancy, we
 created several options to convey this information through sound and controller vibration instead. Traversal and
 Combat Audio Cues work alongside the game's audio to map easily identifiable sounds to commonly used actions
 (scavenging pickups, jumping across gaps, dodging incoming melee attacks, etc.). These audio cues are catalogued in
 an audio glossary that you can refer back to at any time. Additionally, our menus and other on-screen text can be
 voiced using the Text-To-Speech* option. For those that have their language set to English and Text-to-Speech*
 enabled at the console level, The Last of Us Part II will automatically enable Text-to-Speech for you in-game.</p>
<p><em>* Text-to-speech features available in all supported languages**, except for Thai</em></p>
<p><em><br></em></p>
<h3><strong>Text-to-Speech Audio Cues</strong><br></h3>
<table>
 <tbody>

 <tr>
 <td><h4>Text-to-Speech</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Enables narration of on-screen text.</p>
<p>When enabled, request a text-to-speech description of your current status with |Touch Pad Swipe Up|.
 </p>
<p>Text-to-Speech volume can be adjusted from the <strong>Audio Volumes</strong>
 menu.</p></td>
 </tr>
 <tr>
 <td><h4>Traversal Cues</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Enables additional accessibility audio cues to assist with traversal and exploration.</p>
<p>Plays a sound cue for:</p>
<p>• Jumpable gaps, climbable ledges, and squeeze-throughs</p>
<p>• Areas that require crouching or going prone</p>
<p>• Interacts and pick-ups</p>
<p>• Nearby breakable glass</p>
<p>• Gaining or losing movement control</p>
<p>• When <strong>Ledge Guard</strong> is enabled, plays a sound cue when it activates</p>
<p>For additional sound cue information, consult the <strong>Audio Cue Glossary</strong>.</p></td>
 </tr>
 <tr>
 <td><h4>Combat Audio Cues</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Enables additional accessibility audio cues to assist with combat and stealth.</p>
<p>Plays a sound cue for:</p>
<p>• Enemy grab and strike prompts</p>
<p>• Incoming enemy melee attacks</p>
<p>• Being impaled with an arrow</p>
<p>• Aiming at an enemy</p>
<p>• Landing a shot on an enemy</p>
<p>For additional sound cue information, consult the <strong>Audio Cue Glossary</strong>.</p></td>
 </tr>
 <tr>
 <td><h4>Combat Vibration Cues</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Enables vibration cues to assist with combat.</p>
<p>Plays a vibration cue for:</p>
<p>• Incoming enemy melee attacks</p>
<p>• Aiming at an enemy</p>
<p>• Landing a shot on an enemy</p></td>
 </tr>
 <tr>
 <td><h4>Guitar Vibration Cues</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Enables a vibration cue when the correct guitar note for story progression is selected.</p></td>
 </tr>
 </tbody>
</table><h3>Audio Volumes</h3>
<table>
 <tbody>
 <tr>
 <td><h4>Effects</h4></td>
 <td><p><strong>Options: </strong>0 to 100 Slider</p></td>
 <td><p>Adjust the volume of sound effects.</p></td>
 </tr>
 <tr>
 <td><h4>Dialogue</h4></td>
 <td><p><strong>Options: </strong>0 to 100 Slider</p></td>
 <td><p>Adjust the volume of spoken dialogue.</p></td>
 </tr>
 <tr>
 <td><h4>Music</h4></td>
 <td><p><strong>Options: </strong>0 to 100 Slider</p></td>
 <td><p>Adjust the volume of music.</p></td>
 </tr>
 <tr>
 <td><h4>Cinematics</h4></td>
 <td><p><strong>Options: </strong>0 to 100 Slider</p></td>
 <td><p>Adjust the volume of cinematics.</p></td>
 </tr>
 <tr>
 <td><h4>Accessibility Audio Cues</h4></td>
 <td><p><strong>Options: </strong>0 to 100 Slider</p></td>
 <td><p>Adjust the volume of accessibility audio cues.</p>
<p>Audio cues for traversal and combat can be enabled from the <strong>Accessibility menu</strong>.</p></td>
 </tr>
 <tr>
 <td><h4>Text-to-Speech</h4></td>
 <td><p><strong>Options: </strong>0 to 100 Slider</p></td>
 <td><p>Adjust the volume of text-to-speech narration.</p></td>
 </tr>

 <tr>
 <td><h4>Audio Cue Glossary</h4></td>
 <td></td>
 <td><p>Browse and listen to various audio cues that appear throughout gameplay.</p></td>
 </tr>
 </tbody>
</table>
<h2><strong><br></strong></h2>
<h2><strong>Combat Accessibility</strong></h2>
<p>Because we want combat in The Last of Us Part II to be accessible for all players, we provide a number of options
 that can significantly alter the gameplay experience. For instance, the Invisible While Prone feature allows you to
 experience stealth gameplay that might otherwise be inaccessible. If you have difficulty aiming, you can give
 yourself more time by enabling Slow Motion while aiming. Our goal is to provide you with all the tools you need to
 make the combat experience enjoyable and challenging.</p>
<table>
 <tbody>
 <tr>
 <td><h4>Enable Combat Accessibility</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Enables the combat accessibility settings.</p>
<p>These settings are designed to make combat accessible for all players. As such, they can
 significantly alter the gameplay experience.</p></td>
 </tr>
 <tr>
 <td><h4>Hostages Don't Escape</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Enemies grabbed by you will not break free while struggling.</p></td>
 </tr>
 <tr>
 <td><h4>Allies Don't Get Grabbed</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Allies will automatically escape when grabbed by enemies.</p>
<p>This setting will not apply during certain combat encounters.</p></td>
 </tr>
 <tr>
 <td><h4>Enemies Don't Flank</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Enemies will not intentionally try to get behind your position.</p></td>
 </tr>
 <tr>
 <td><h4>Reduced Enemy Perception</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Reduce enemy perception in stealth.</p>
<p>This setting is relative to the chosen difficulty.</p></td>
 </tr>
 <tr>
 <td><h4>Reduced Enemy Accuracy</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Reduce enemy accuracy when shooting.</p>
<p>This setting is relative to the chosen difficulty.</p></td>
 </tr>
 <tr>
 <td><h4>Enhanced Dodge</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Dodge with |L1| is better at evading enemy attacks.</p></td>
 </tr>
 <tr>
 <td><h4>Invisible While Prone</h4></td>
 <td><p><strong>Options: </strong>Off, Limited, Unlimited</p></td>
 <td><p>You are invisible to enemies while prone and not aiming. This setting is disabled during certain
 encounters where stealth is not an option.</p>
<p>If set to <strong>LIMITED</strong>, the time limit will be based on the stealth difficulty settings.
 </p></td>
 </tr>
 <tr>
 <td><h4>Weapon Sway</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Enables camera sway while aiming weapons.</p></td>
 </tr>
 <tr>
 <td><h4>Slow Motion</h4></td>
 <td><p><strong>Options: </strong>Off, While Aiming, Toggle</p></td>
 <td><p>Reduces game speed when enabled.</p>
<p>When set to <strong>TOGGLE</strong> use |Touch Pad Swipe Right| to toggle slow motion.</p></td>
 </tr>
 </tbody>
</table><h2><strong>HUD</strong></h2>
<p>If you’re deaf, hard-of-hearing, or need to play at low or no volume, you may not be able to access gameplay
 information that is only represented through audio. To address this discrepancy, we provide several options to
 display this information visually instead. Awareness Indicators allow you to determine when you’re being spotted in
 stealth; they also can be set to persist during combat, pointing in the direction of high-threat enemies.</p>
<table>
 <tbody>
 <tr>
 <td><h4>Damage Indicators</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Enables HUD spikes in the direction damage was taken.</p></td>
 </tr>
 <tr>
 <td><h4>Awareness Indicators</h4></td>
 <td><p><strong>Options: </strong>Off, Stealth, Always</p></td>
 <td><p>Enables HUD element warning you when enemies are about to spot you and from which direction.</p>
<p><strong>STEALTH</strong>: Awareness indicators display until you are spotted.</p>
<p><strong>ALWAYS</strong>: Awareness indicators persist during combat. This setting is recommended for
 players who are deaf or hard of hearing. (Available with Patch 1.01*)</p></td>
 </tr>
 <tr>
 <td><h4>Hints</h4></td>
 <td><p><strong>Options: </strong>Off, Sometimes, Frequent</p></td>
 <td><p>Enables gameplay hints that appear when you're lost in an area for some time.</p>
<p>Hints are activated by pressing |L3|.</p></td>
 </tr>
 <tr>
 <td><h4>Pick-Up Notifications</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Displays a HUD notification when you pick up ammo, crafting ingredients, or other resources</p></td>
 </tr>
 <tr>
 <td><h4>Dodge Prompts</h4></td>
 <td><p><strong>Options: </strong>Off, Sometimes, Frequent</p></td>
 <td><p>Adjust the frequency of the |L1| dodge tutorial prompt that appears when enemies begin a melee
 attack.</p></td>
 </tr>
 </tbody>
</table>
<p><em>*Internet connection required.</em></p><h2><strong>Subtitles</strong></h2>
<p>Subtitles are an extremely popular accessibility feature, and we wanted to provide you with a wide array of
 customization options for them. You can tweak the size and color, add a dark background for contrast, enable speaker
 names, and even a directional arrow for offscreen speakers. For the first time in a Naughty Dog game, we also allow
 you to enable subtitles for all systemic enemy dialogue during stealth and combat.</p>
<table>
 <tbody>
 <tr>
 <td><h4>Subtitles</h4></td>
 <td><p><strong>Options: </strong>Off, Story Dialogue, Story + Combat Dialogue</p></td>
 <td><p>Enables subtitles for spoken dialogue.</p>
<p><strong>STORY DIALOGUE</strong>: Enables subtitles for main characters, important enemy dialogue, and
 cinematics.</p>
<p><strong>COMBAT DIALOGUE</strong>: Enables subtitles for additional enemy dialogue while in stealth
 and combat.</p></td>
 </tr>
 <tr>
 <td><h4>Size</h4></td>
 <td><p><strong>Options: </strong>Small, Medium, Large</p></td>
 <td><p>Adjust the size of subtitle text.</p></td>
 </tr>
 <tr>
 <td><h4>Background</h4></td>
 <td><p><strong>Options: </strong>Off, Default, Darkened</p></td>
 <td><p>Enables a dark background behind subtitles to improve legibility.</p></td>
 </tr>
 <tr>
 <td><h4>Names</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Displays the name of the speaker with the subtitle.</p></td>
 </tr>
 <tr>
 <td><h4>Name Colors</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>When subtitle <strong>Names</strong> are enabled, displays the names with a unique color per speaker.
 </p></td>
 </tr>
 <tr>
 <td><h4>Direction</h4></td>
 <td><p><strong>Options: </strong>On or Off</p></td>
 <td><p>Enables an arrow next to subtitles indicating the screen-relative direction of the person speaking.
 </p>
<p>Does not display for on-screen speakers.</p></td>
 </tr>
 <tr>
 <td><h4>Color</h4></td>
 <td><p><strong>Options: </strong>White, Yellow, Blue, Red, Green</p></td>
 <td><p>Changes the color of subtitle text.</p></td>
 </tr>
 </tbody>
</table>
<h3><strong><br></strong></h3>
<h3><strong>Game Difficulty</strong></h3>
<p>As an extension of our accessibility features, The Last of Us Part II also includes expanded difficulty options. At
 launch, we provide five different challenge levels: Very Light, Light, Moderate, Hard, and Survivor. We also allow
 you to customize specific aspects of difficulty to your needs or desired experience. You can individually tweak
 difficulty settings related to incoming damage, enemy and ally effectiveness, stealth, and resources. Trophies are
 not limited by difficulty.</p>
<table>
 <tbody>
 <tr>
 <td><h4>Challenge</h4></td>
 <td><p><strong>Options: </strong>Very Light, Light, Moderate, Hard, Survivor, Custom</p></td>
 <td><p>Adjust the overall difficulty of the game</p></td>
 </tr>
 <tr>
 <td><h4>Player</h4></td>
 <td><p><strong>Options: </strong>Very Light, Light, Moderate, Hard, Survivor</p></td>
 <td><p>Adjusts difficulty settings related to:</p>
<p>• Amount of damage the player takes from enemies</p>
<p>• Frequency of mid-encounter dynamic checkpoints</p></td>
 </tr>
 <tr>
 <td><h4>Enemies</h4></td>
 <td><p><strong>Options: </strong>Very Light, Light, Moderate, Hard, Survivor</p></td>
 <td><p>Adjusts difficulty settings related to:</p>
<p>• Accuracy of enemy gunfire and frequency of projectiles</p>
<p>• Aggression of enemies advancing and flanking</p>
<p>• Complexity of enemy melee combos</p>
<p>• Movement speed of certain high-threat enemies</p>
<p>• Custom tuning to specific combat encounters</p></td>
 </tr>
 <tr>
 <td><h4>Allies</h4></td>
 <td><p><strong>Options: </strong>Very Light, Light, Moderate, Hard, Survivor</p></td>
 <td><p>Adjusts difficulty settings related to:</p>
<p>• Aggressiveness of allies in combat</p>
<p>• Frequency at which allies kill enemies</p></td>
 </tr>
 <tr>
 <td><h4>Stealth</h4></td>
 <td><p><strong>Options: </strong>Very Light, Light, Moderate, Hard, Survivor</p></td>
 <td><p>Adjusts difficulty settings related to:</p>
<p>• Enemy's perception through vision, hearing, and smell</p>
<p>• Length of grace period before enemies will alert others</p>
<p>• Conditions for grabbing enemies from stealth</p></td>
 </tr>
 <tr>
 <td><h4>Resources</h4></td>
 <td><p><strong>Options: </strong>Very Light, Light, Moderate, Hard, Survivor</p></td>
 <td><p>Adjusts difficulty settings related to:</p>
<p>• Quantity of ammunition and supplies found in the world</p>
<p>• Durability of melee weapons dropped by enemies</p>
<p>• Yield of certain crafting recipes</p></td>
 </tr>
 </tbody>
</table>
<p>We look forward to having players leverage these features and continuing to drive awareness and advocacy for
 accessibility support in games together. Alongside everyone at the studio, we’d like to recognize all of the people
 that helped make these features possible, including our partners at PlayStation, Worldwide Studios, and our
 accessibility consultants: Brandon Cole, James Rath, Paul Lane, Josh Straub, Steve Saylor, Morgan Baker, and Ian
 Hamilton. Thank you for all of your incredible support and guidance.</p>
<p><em>** Supported Text-to-Speech languages include: English, UK English, French, Italian, German, Danish, Turkish,
 Russian, Czech, Greek, Finnish, Swedish, Norwegian, Hungarian, Polish, Portuguese, Spanish, Dutch,
 Traditional Chinese, Simplified Chinese, Japanese, Korean, Croatian, LATAM Spanish, Brazilian </em><i>Portuguese</i></p>]]></body>
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                                                        <item>
                <title>Feedback</title>
                <link>https://www.naughtydog.com/feedback</link>
                <pubDate>Thu, 28 May 2020 12:04:00 -0700</pubDate>
                <author></author>
                <guid>13732</guid>
                <url>https://www.naughtydog.com/feedback</url>
                <slug>feedback</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
            </item>
                                                        <item>
                <title>The Last of Us Part II: New Gameplay Footage Released</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_ii_new_gameplay_footage_released</link>
                <pubDate>Wed, 27 May 2020 13:51:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>13675</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_ii_new_gameplay_footage_released</url>
                <slug>the_last_of_us_part_ii_new_gameplay_footage_released</slug>
                <body><![CDATA[<p>It’s hard to believe that <a href="https://store.playstation.com/?resolve=UP9000-CUSA07820_00-THELASTOFUS2STND">The Last of Us Part II’s release on June 19</a> is just a few short weeks away. Like you, we’re counting the days, hours, and minutes until it finally arrives in your hands. To make the wait just a little bit easier, today during State of Play, our own Neil Druckmann shared an in-depth preview of the game, including a never-before-seen extended gameplay sequence. Although the video spans more than 20 minutes, it only scratches the surface of what awaits you in The Last of Us Part II and we’ve carefully selected the content to preserve the experience for when you can play it for yourselves. Check it out:</p><p>We’ll have more to share with you as we enter this final stretch before launch, so keep your eyes peeled for updates by following us on <a href="http://twitter.com/naughty_dog">Twitter</a>, <a href="http://facebook.com/naughtydog">Facebook</a>, and <a href="http://instagram.com/naughty_dog_inc">Instagram</a>.</p>]]></body>
            </item>
                                                        <item>
                <title>The Last of Us Part II Limited Edition Collection Revealed</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_ii_limited_edition_collection</link>
                <pubDate>Tue, 19 May 2020 05:07:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>13441</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_ii_limited_edition_collection</url>
                <slug>the_last_of_us_part_ii_limited_edition_collection</slug>
                <body><![CDATA[<p>Today marks just one month to go until The Last of Us Part II launches on June 19. What better way to celebrate than with the reveal of a brand new collection of The Last of Us Part II Limited Edition hardware? We’ve worked closely with the teams at PlayStation to design and create a new Limited Edition The Last of Us Part II PlayStation 4 Pro Bundle, Limited Edition DualShock 4 Wireless Controller, and Limited Edition Gold Wireless Headset, as well as a Limited Edition The Last of Us Part II Officially Licensed Seagate 2TB Game Drive--all of which will be launching alongside the game next month.</p>
<p>Head over to the <a href="https://blog.us.playstation.com/2020/05/19/celebrating-the-last-of-us-part-ii-with-a-limited-edition-ps4-pro-bundle-and-more/" target="_blank">PlayStation Blog to learn all about them</a>, but for now, check out the gallery below and this quote from our own John Sweeney, Art Director on The Last of Us Part II, about the design inspiration for the Limited Edition The Last of Us Part II PlayStation 4 Pro:</p><p><em>When we first revealed The Last of Us Part II, we had no idea how quickly fans would embrace Ellie’s tattoo. Within a day, we started seeing real-life versions showing up on social media and fans have been sharing photos of their new tattoos with us week after week ever since.</em></p>
<p><em>When the opportunity arose to create a custom PS4 Pro for The Last of Us Part II, I worked with our graphic designer at the time, Angel Garcia, and we considered a few different ideas, but we kept coming back to Ellie’s tattoo. By that point, it had become a symbol of the game and for the community--much like the Firefly logo in the first game. It was the clear choice, but we wondered: what if it could be engraved? It hadn’t been done before, so we weren’t sure it was even possible, but thanks to the incredible efforts of the teams at PlayStation, we found a way.</em></p>
<p><em>The result is something we feel is really special--a design that honors the passion of our incredible fans and that we ourselves would be proud to own.</em></p>
<p><em>We can’t wait for you to see it in person and for you to experience The Last of Us Part II for yourselves!</em></p><p>For all the latest on The Last of Us Part II, be sure to follow us on <a href="http://Twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="http://Facebook.com/naughtydog" target="_blank">Facebook</a>, and <a href="http://Instagram.com/naughty_dog_inc" target="_blank">Instagram</a>.</p>]]></body>
            </item>
                                                        <item>
                <title>Introducing “Inside The Last of Us Part II” Video Series</title>
                <link>https://www.naughtydog.com/blog/inside_the_last_of_us_part_ii_video_series</link>
                <pubDate>Wed, 13 May 2020 07:00:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>13253</guid>
                <url>https://www.naughtydog.com/blog/inside_the_last_of_us_part_ii_video_series</url>
                <slug>inside_the_last_of_us_part_ii_video_series</slug>
                <body><![CDATA[<p>We hope you’re taking care of yourselves, staying safe, and making solid progress on your back catalog of games. </p>
<p>The Last of Us Part II is by far the largest and most ambitious game we’ve ever made and there will be so much for you to dig into when it arrives on June 19th. Leading up to launch, we’re releasing a brand new series of videos breaking down key aspects of the game. Each video will feature interviews with members of our team as we discuss the design, technology, and ideas that have shaped the development of our game over the last six years. </p>
<p>We’re kicking things off by taking a closer look at the story in The Last of Us Part II, including some of the core themes we’re exploring, a glimpse into Ellie and Joel’s life in Jackson, and how we’re broadening the world and cast of characters. Don’t worry, we’re keeping all episodes spoiler-free and there will be so much more for you to dig into on June 19th! Check it out:<br></p><p>From here on out, we’ll be releasing new videos every week for the next three weeks. Here’s what to expect and when:</p>
<ul><li><del>May 13th: Inside the Story</del></li><li><del>May 20th: Inside the Gameplay</del></li><li><del>May 27th 28th: Inside the Details</del></li><li><del>June 3rd: Inside the World</del></li></ul>
<p>We look forward to sharing more in the weeks to come! Enjoy!<br></p><p><strong>Episode 2: Inside the Gameplay is Now Live!</strong></p><p><strong>Episode 3: Inside the Details is Now Live!</strong></p><p><strong>Episode 4: Inside the World is Now Live!</strong></p>]]></body>
            </item>
                                                        <item>
                <title>Watch the New The Last of Us Part II Story Trailer</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_ii_story_trailer</link>
                <pubDate>Wed, 06 May 2020 07:01:00 -0700</pubDate>
                <author>Neil Druckmann</author>
                <guid>12803</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_ii_story_trailer</url>
                <slug>the_last_of_us_part_ii_story_trailer</slug>
                <body><![CDATA[<p>The last few weeks have been eventful, and with our <a href="https://blog.us.playstation.com/2020/04/27/release-date-updates-for-the-last-of-us-part-ii-ghost-of-tsushima/" target="_blank">new release date confirmed</a> and <a href="https://twitter.com/Naughty_Dog/status/1257363766393679872" target="_blank">development of The Last of Us Part II complete</a>, we’re now just over a month away from launch on June 19, 2020. It’s a surreal feeling, to say the least. This project represents not only years of hard work and passion from everyone here at Naughty Dog, but the continuation of a journey that began with Ellie, Joel, and each of you about seven years ago. There have been some twists and turns, but we’re so lucky to have had you with us every step of the way. Your enthusiasm and support means so much to everyone here at the studio.</p><p>As we ramp up for this final stretch before The Last of Us Part II arrives in your hands, there’s still more we’re looking forward to sharing with you, beginning with the debut of our all-new story trailer that provides a brief look into the next chapter in Ellie and Joel’s story. Check it out:</p>
<div class="agegate"><figure><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/vhII1qlcZ4E" frameborder="0" allowfullscreen=""></iframe></figure></div><p>The pace is only going to pick up from here, so keep an eye out for more exciting news as we count the weeks, days, and hours until The Last of Us Part II launches. Lastly, since many of you have asked, we’re happy to say pre-orders are back up, including <a href="https://store.playstation.com/?resolve=UP9000-CUSA07820_00-THELASTOFUS2STND" target="_blank">digital versions of The Last of Us Part II</a> on PlayStation Store and physical copies at participating retailers around the world. Physical copies will also be available to purchase at launch, but may vary by region and retailer. Check with your local stores to find out more.</p><p>Until then, take care of yourselves!</p>
<p>Neil</p>]]></body>
            </item>
                                                        <item>
                <title>About The Delay of The Last of Us Part II</title>
                <link>https://www.naughtydog.com/blog/the-last-of-us-part-ii-delay-statement</link>
                <pubDate>Thu, 02 Apr 2020 11:00:00 -0700</pubDate>
                <author>Naughty Dog</author>
                <guid>12672</guid>
                <url>https://www.naughtydog.com/blog/the-last-of-us-part-ii-delay-statement</url>
                <slug>the-last-of-us-part-ii-delay-statement</slug>
                <body><![CDATA[<p>As you’ve likely just seen, the release of The Last of Us Part II has been delayed. We’re sure this news is just as disappointing to you as it is to us. We wanted to reach out to all of you in our community to give you a little more information. </p>

<p>The good news is, we’re nearly done with development of The Last of Us Part II. We are in the midst of fixing our final bugs.</p>

<p>However, even with us finishing the game, we were faced with the reality that due to logistics beyond our control, we couldn’t launch The Last of Us Part II to our satisfaction. We want to make sure everyone gets to play The Last of Us Part II around the same time, ensuring that we’re doing everything possible to preserve the best experience for everyone. This meant delaying the game until such a time where we can solve these logistic issues.</p>

<p>We were bummed about this decision but ultimately understood it’s what’s best and fair to all of our players. We’re hoping that this won’t be a long delay and we’ll update you as soon as we have new information to share. </p>

<p>We wish you all, your families, and your friends the best of health. Thank you for being amazing fans and your continued support.</p>

<p>Stay safe!</p>
<p>- Naughty Dog</p><ul></ul>]]></body>
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                                                        <item>
                <title>The Last of Us Part II Ellie Edition Restock, New Key Art, and More</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_ii_ellie_edition_restock_new_key_art_and_more</link>
                <pubDate>Tue, 11 Feb 2020 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>6591</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_ii_ellie_edition_restock_new_key_art_and_more</url>
                <slug>the_last_of_us_part_ii_ellie_edition_restock_new_key_art_and_more</slug>
                <body><![CDATA[<p>There are a scant 108 days to go until The Last of Us Part II <a href="https://blog.us.playstation.com/2019/09/24/the-last-of-us-part-ii-arrives-on-february-21-2020/" data-redactor-span="true">releases on May 29</a>! We are thrilled to say that we’ve entered the final stretch of production and are putting the finishing touches on The Last of Us Part II as you read this. The end of development puts us one very large step closer to launch. We know all of you have been so patient over the last few years, so it’s been thrilling to see our game taking on its final shape and knowing that means it will be in your hands soon. Today, we’re kicking off regular communications about The Last of Us Part II with a few awesome announcements!</p>
<h3>The Last of Us Part II Ellie Edition Returns</h3>
<p>You’ve been sending us letters, e-mails, and messages on social media asking if we could get more Ellie Editions in your hands. Since selling out last September, we’ve been working closely with the teams at PlayStation to make more The Last of Us Part II Ellie Editions. We’re delighted to let you know the Ellie Edition will be back and available for pre-order in limited quantities (available at select retailers across US and Canada only) starting Thursday, February 13 at 6:00am PST at Amazon, Best Buy, GameStop, Walmart.com, Target, and EB Games for $229.99 USD / $299.99 CAD MSRP.</p>

<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Ellie-Edition-Beauty-Shot-for-Feb-11-Blog_200304_205021.png" data-image="6596"></figure><p><br></p><p>As a refresher, the Ellie Edition is packed with all of the collectibles and content found in the The Last of Us Part II Collector’s Edition, but is the only version that comes with a full-scale, fully-functional replica of Ellie’s backpack, an embroidered patch, and a 7” vinyl single featuring music from the game.</p>
<p>Don’t miss out!</p>
<h3><del>The Last of Us Part II Hands-on Demo at PAX East 2020</del></h3>
<p><em>UPDATE: Sony Interactive Entertainment made the decision to cancel its participation at PAX East in Boston this year due to increasing concerns related to COVID-19 (also known as “novel coronavirus”). We felt this was the safest option as the situation is changing daily. We are disappointed to cancel our participation in this event, but the health and safety of our global workforce is our highest concern.</em></p>
<p><del>Not only did Ellie and Joel’s journey begin in Boston, but PAX East also has special meaning for us: it was where we gave you the first ever opportunity to go hands on with The Last of Us back in 2013. We thought it would only be fitting to return to the city that started it all to give fans the first-ever public hands-on with The Last of Us Part II. From February 27 until March 1, attendees will have an opportunity to play “Patrol”, featuring an early area of the game where Ellie and Dina must venture out of Jackson into the surrounding areas to clear out infected. The demo will span an hour of gameplay and provide just a small glimpse into what awaits you in the full game.</del></p>

<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Patrol-Demo-Screenshot-for-Feb-11-Blog.png" data-image="6597"></figure><p><del>Attendees can visit the booth to play the demo, but space is limited! We recommend securing your spot via the Experience PlayStation mobile app available on Apple Store* and Google Play**. New appointments will be made available each day of the show. For more information about the demo and to get updates about our presence at PAX East, keep an eye on Naughty Dog’s <a href="http://twitter.com/naughtydog" data-redactor-span="true">Twitter</a>, <a href="http://facebook.com/naughtydog" data-redactor-span="true">Facebook</a>, and <a href="http://instagram.com/naughty_dog_inc" data-redactor-span="true">Instagram</a> pages.</del><br></p>
<h3>New Collectible Ellie Statue and Concept Art Prints</h3>
<p>Following up the 12” limited-edition Ellie statue revealed on <a href="https://blog.us.playstation.com/2019/09/26/the-last-of-us-part-ii-outbreak-day-2019/" data-redactor-span="true">Outbreak Day 2019</a>, we’ve teamed up with Dark Horse once again to release a brand new 8” “Ellie with Machete” polyresin statuette. Designed and sculpted by our incredibly talented character artists, this new statuette will be a limited production run based on the number of pre-orders received via <a href="https://direct.darkhorse.com/products/the-last-of-us-part-II-ellie-with-machete-statuette" data-redactor-span="true">Dark Horse Direct</a> before March 13, 2020. After that, it’s gone! You can begin pre-ordering today. Additionally, Dark Horse will be releasing an 8” PVC version of the “Ellie with Bow” statue revealed last year, which will be available at participating retailers this summer.</p><figure><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/IGmviB69aZM" frameborder="0" allowfullscreen=""></iframe></figure>
<p>Our friends at Cook and Becker have launched a set of new concept art prints from The Last of Us Part II. These new pieces join the collection of designs released last year and can be purchased as museum-grade-quality giclee art prints, individually numbered and packaged with a certificate of authenticity. You can see them now on <a href="https://www.cookandbecker.com/en/catalog/videogame/the-last-of-us-part-ii" data-redactor-span="true">CookandBecker.com</a>.</p><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Cook-and-Becker-Prints-Promo-Image-for-Feb-11-Blog_200304_205332.png" data-image="6598"></figure>

<h3>New Key Art, Wallpapers, and Free PlayStation 4 System Dynamic Theme</h3>
<p>Speaking of art, today we’re proud to reveal our two latest pieces of key art for The Last of Us Part II, which explore the two sides of Ellie’s journey: from the relative peace she’s found when the story begins to the relentless pursuit of vengeance that follows.</p>


<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Key-Art-Images-Light-for-Feb-11-Blog_200304_205427.jpg" data-image="6599"></figure><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Key-Art-Images-Dark-for-Feb-11-Blog_200304_205559.jpg" data-image="6600"></figure><p>You can download high-resolution versions of the art as wallpapers for your device of choice via <a href="https://www.playstation.com/en-us/explore/playstation-wallpapers/" target="_blank" data-redactor-span="true">PlayStation.com/wallpapers</a>. We’ve also produced a new dynamic system theme that transitions from day to night based on your PS4 system clock, available now for free.</p>
<figure><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/23LhwUl9VGM" frameborder="0" allowfullscreen=""></iframe></figure><p>To get the theme, redeem the below code via the <a href="http://store.playstation.com/" target="_blank" data-redactor-span="true">PlayStation Store</a>:</p>
<p>Americas: 4FMP-BBNM-J5L3</p>
<p>Europe/AU/NZ/Russia/Middle East/Africa/India: 9DEK-PKNG-N445</p>
<p><em>Japan and Asia: Please check out each country’s official PlayStation social channel for more details. </em><em>Codes expire February 11, 2021 Redeem Region-specific code on PS Store while supplies last.</em></p>
<p>As we mentioned, this is just the first step on the road to the launch of The Last of Us Part II on May 29, and there’s plenty more to come. Be sure to follow us on <a href="http://twitter.com/naughty_dog" data-redactor-span="true">Twitter</a>, <a href="http://facebook.com/naughtydog" data-redactor-span="true">Facebook</a>, and <a href="http://instagram.com/naughty_dog_inc" data-redactor-span="true">Instagram</a> for all the latest!</p>
<pre>*Minimum iOS v11.3 required.
 
**Minimum Android v8.0 required.
 
Apple and the Apple Logo are registered trademarks of Apple Inc.
Google Play and the Google Play logo are trademarks of Google LLC.</pre>]]></body>
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                <title>Celebrating Jak and Daxter and Worthy Causes</title>
                <link>https://www.naughtydog.com/blog/celebrating_jak_and_daxter_and_worthy_causes</link>
                <pubDate>Wed, 11 Dec 2019 08:55:00 -0800</pubDate>
                <author>Evan Wells</author>
                <guid>4122</guid>
                <url>https://www.naughtydog.com/blog/celebrating_jak_and_daxter_and_worthy_causes</url>
                <slug>celebrating_jak_and_daxter_and_worthy_causes</slug>
                <body><![CDATA[<p>This year, we’re celebrating Naughty Dog’s 35<sup>th</sup> anniversary, and as we look back at the games we’ve made, the Jak and Daxter series holds a special place in our history. From the original Jak and Daxter to Jak X: Combat Racing, each game allowed us to try new ideas and evolve and grow as developers.</p>
<p>Over the last year, we’ve been thrilled to <a href="https://www.naughtydog.com/blog/jak_daxter_classics_re_released_with_limited_run_games" target="_blank">team up with Limited Run Games</a> to preserve the original classics as physical releases for the PlayStation 4. The response from Jak fans has been incredible with Collector’s Editions selling out within hours and the Standard Editions within the first week. </p>
<p>However, we wanted to use this opportunity to not only celebrate the Jak franchise, but to support causes we believe in. Today, I’m excited to announce that we will donate all money received by Naughty Dog from Limited Run Games’ sales of Jak and Daxter, Jak II, Jak 3, and Jak X: Combat Racing to several incredible charitable organizations. </p>
<ul><li><a href="https://www.k9sforwarriors.org/" target="_blank">K9 for Warriors</a>
 </li><li><a href="http://childsplaycharity.org/" target="_blank">Child’s Play</a>
 </li><li><a href="https://www.surfrider.org/" target="_blank">Surfrider Foundation</a>
 </li><li><a href="https://lalgbtcenter.org/" target="_blank">LGBT Center of Los Angeles</a>
 </li><li><a href="https://ablegamers.org/" target="_blank">AbleGamers</a>
 </li><li><a href="https://dagersystem.com/" target="_blank">DAGERS</a>
 </li></ul>
<p>We’re proud to lend our support to these groups advocating and advancing important work for accessibility, environmental conservation, veterans, the LGBTQ+ community, and children’s hospitals.
 </p>
<p>This wouldn’t be possible without you&mdash;our amazing fans&mdash;or our partners at Sony Interactive Entertainment and Limited Run Games, who have championed and supported this vision from the beginning.
 </p>
<p>Thank you!
</p>]]></body>
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                <title>Naughty Dog Live Returning Tuesday, 11/19</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_live_stream_twitch_youtube</link>
                <pubDate>Fri, 15 Nov 2019 10:55:00 -0800</pubDate>
                <author>Scott Lowe</author>
                <guid>4110</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_live_stream_twitch_youtube</url>
                <slug>naughty_dog_live_stream_twitch_youtube</slug>
                <body><![CDATA[<p>Hey everyone! After an extended period away, I’m excited to share that next week we’ll be making our return to regular live streaming on <a href="http://twitch.tv/naughtydog" target="_blank">Twitch</a> and <a href="http://youtube.com/naughtydog" target="_blank">YouTube</a> this week. Over the last several months, we’ve been hard at work to completely rebuild our broadcast setup from the ground up, including a brand new set and look. We can’t wait for you to see it, so here’s a sneak peek:</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/StreamSetSM.jpg"></figure>
<p>Beginning Tuesday, November 19, we’ll be hosting regular streams as our way to connect with you--our incredible community--and play some games from our own catalog, the latest releases from our friends at other studios, and some of our old favorites. We’ll also be chatting with an evolving lineup of new and familiar faces from around the studio. 
</p>
<p>To kick things off, we’ll be celebrating the 12th anniversary of Uncharted: Drake’s Fortune by revisiting the game that started it all! Be sure to drop by on Tuesday as we play the first game via the Uncharted: The Nathan Drake Collection on PS4.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/d20191014_01_ND_StreamingPromo_Templates_Calendar_16x9-_OCT.jpg"></figure>
<p>As we get back into the swing of things, there are likely to be bumps along the way, so please bear with us! Since we’re still heads-down on finishing the game, we won’t have anything new to share about The Last of Us Part II, so please set expectations accordingly. When we have something to reveal or discuss, don’t worry--we’ll make it known in advance.
</p>
<p>We look forward to seeing you next week!
</p>]]></body>
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                <title>The Last of Us Part II Now Arrives May 29, 2020 [UPDATE]</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_ii_release_date_may_29_2020</link>
                <pubDate>Thu, 24 Oct 2019 09:02:00 -0700</pubDate>
                <author>Neil Druckmann</author>
                <guid>4115</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_ii_release_date_may_29_2020</url>
                <slug>the_last_of_us_part_ii_release_date_may_29_2020</slug>
                <body><![CDATA[<p><strong>April 2, 2020 Update: </strong>A statement from the studio about the delay of The Last of Us Part II:</p>
<p><a href="https://www.naughtydog.com/blog/the-last-of-us-part-ii-delay-statement">https://www.naughtydog.com/blog/the-last-of-us-part-ii-delay-statement</a></p>
<p>
</p>
<hr>

<p>To our fans,</p>
<p>Let me cut to the chase and get the news out of the way. The Last of Us Part II has a new release date of May 29, 2020.</p>
<p>I know. It was just about a month ago when we had our big blowout for the game, letting media play over two hours of it along with debuting our new story trailer and revealing the release date. The positive response we saw from our community was overwhelming. You can feel the energy among the team members. After working on something for so many years, it’s invigorating to get a glimpse of validation for all the hard work.</p>
<p>However, it was during the last few weeks, as we were closing out sections of the game, that we realized we simply didn’t have enough time to bring the entire game up to a level of polish we would call Naughty Dog quality. At this point we were faced with two options: compromise parts of the game or get more time. We went with the latter, and this new release date allows us to finish everything to our level of satisfaction while also reducing stress on the team.</p>
<p>While we’re relieved that we won’t have to compromise our vision, we’re disappointed that we weren’t able to avoid this exact situation. We wish we could’ve foreseen the amount of polish we needed, but the size and scope of this game got the better of us. We hate disappointing our fans and for that we’re sorry.</p>
<p>We hope you understand that this additional time ensures that The Last of Us Part II lives up to our collective ambition as well as our commitment to the highest level of quality. We know the extra few months will add to what may already be an excruciating wait for all of us. We are grateful for your patience and continued support. Come next May, you will finally rejoin Ellie in The Last of Us Part II.</p>
<p>-Neil
</p>]]></body>
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                <title>The Last of Us Remastered Photo Mode Contest Winners</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_remastered_photo_mode_contest_winners</link>
                <pubDate>Fri, 04 Oct 2019 11:00:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>4106</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_remastered_photo_mode_contest_winners</url>
                <slug>the_last_of_us_remastered_photo_mode_contest_winners</slug>
                <body><![CDATA[<p>The Last of Us Remastered is one of <a href="https://store.playstation.com/en-us/home/games/psplus">PlayStation Plus’ free games for the month of October</a>, which means it’s the perfect time to catch up or revisit Ellie and Joel’s story before it continues when The Last of Us Part II launches on February 21. Whether you’re a first-timer or a returning fan, we wanted to make this month extra special by inviting you to share your best Photo Mode shots in The Last of Us Remastered contest for a chance to win complete sets of our past Outbreak Day posters, each signed by the development team. These were produced in limited quantities and are no longer for sale, so don’t miss out on a chance to win them! </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOUPII_OutbreakDay2019_PhotoContest.jpg"></figure>
<p>Here’s a quick recap of how to enter: fire up The Last of Us Remastered, create your Photo Mode masterpiece using the in-game tools, and then share the image with us via <a href="https://www.naughtydog.com/ugc">NaughtyDog.com/ugc</a> and include your name, date of birth, and mailing address. The contest is open to fans who are 18 years or older and legal residents of the United States (excluding Arizona) and Canada (excluding Quebec). Void in Puerto Rico, all U.S. territories and possessions and overseas military installations and where prohibited or restricted by law. Full rules here: <a href="https://www.naughtydog.com/OutbreakDayContest">NaughtyDog.com/OutbreakDayContest</a><br></p>
<p>Every Friday, beginning October 4 and ending on November 1, we’ll be selecting one winner a week and highlighting their Photo Mode shots below and on our social media channels. Check back each week to see the winners!
</p>
<h2>Friday, October 1</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/PhotoContestWinner_100419_WM.jpg"></figure>
<p>Congratulations Zachary!</p>
<h2>Friday, October 11</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/PhotoContestWinner_101119_WM.jpg"></figure>
<p>Congratulations Mohammed!</p>
<h2>Friday, October 18</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/PhotoContestWinner_101819_WM.png"></figure>
<p>Congratulations Christopher!</p>
<h2>Friday, October 25</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/PhotoContestWinner_102519_WM.png"></figure>
<p>Congratulations Christine!</p>
<h2>November 1</h2>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/PhotoContestWinner_110119_WM.jpg"></figure>
<p>Congratulations Adrienne!<br></p>
<p>For all the latest, be sure to follow us on <a href="http://twitter.com/naughty_dog">Twitter</a>, <a href="http://facebook.com/naughtydog">Facebook</a>, and <a href="http://instagram.com/naughty_dog_inc">Instagram</a>.
</p>]]></body>
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                <title>The Last of Us Part II: Outbreak Day 2019</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_ii_outbreak_day_2019</link>
                <pubDate>Thu, 26 Sep 2019 09:00:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>4103</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_ii_outbreak_day_2019</url>
                <slug>the_last_of_us_part_ii_outbreak_day_2019</slug>
                <body><![CDATA[<p>To say it’s been an exciting week for all of us here at Naughty Dog would be an understatement. On Tuesday, we released our brand <a href="https://www.naughtydog.com/blog/the_last_of_us_part_ii_release_date_february_21_2020">new trailer for The Last of Us Part II</a>, which featured all-new footage, the reveal of Joel, and confirmed that the game will be launching on February 21, 2020. As you may know, this week is important for another reason: today is Outbreak Day--our celebration of The Last of Us community that takes place every year on September 26. This marks our seventh anniversary of Outbreak Day, so we wanted to make it special. There’s a lot to cover, so let's get straight to it!</p>
<p><br></p>
<h3>The Last of Us Part II: Inside The Demo
 </h3>
<p>Earlier this week, journalists from all over the globe had their first-ever hands-on with The Last of Us Part II. Alongside their in-depth coverage and impressions you can find online right now, we've released The Last of Us Part II: Inside the Demo, a special behind-the-scenes video that showcases new footage and shares more details about the story and gameplay featured in the two new demo levels. </p>
<div class="agegate"><div class="embed-responsive embed-responsive-16by9"><figure><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/fhMma6QzR3E" frameborder="0" allowfullscreen=""></iframe></figure></div></div>
<p><br></p>
<h3>Free PS4 System Theme and PlayStation Store Sale
 </h3>
<p>What’s better than a new PS4 system theme for Outbreak Day? A free one! In keeping up with tradition, we’ve released our new <a href="https://store.playstation.com/?resolve=UP9000-CUSA07820_00-TLOU2OUTBREAKD19" target="_blank">The Last of Us Part II Grunge Theme</a>, featuring animated effects, new art, and music from The Last of Us Part II, and it’s available now on PlayStation Store for free. As an added bonus, all of existing The Last of Us Part II PS4 system themes and avatars are 50% off from now until next Tuesday, October 1.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOUPII_OutbreakDay2019_DynamicTheme.jpg" data-image="t473bjgcq3vf"></figure>
<p><strong><br></strong></p>
<h3>The Last of Us Part II Ellie Cosplay Guide 
 </h3>
<p>Since announcing The Last of Us Part II nearly three years ago, we have been floored by the enthusiasm we’ve seen from the cosplay community. Week after week, fans from all over the world have shared photos of their meticulously crafted Ellie cosplay. As a small token of our appreciation and to help aspiring cosplayers, we’ve created an extensive cosplay guide that features high-resolution renders and insights about every aspect of Ellie’s character design--from her distinctive frayed work shirt to the style of her hair. It’s available to download now via <a href="https://www.thelastofus.com/OutbreakDay" target="_blank">TheLastofUs.com/OutbreakDay</a>. Be sure to share your cosplay, fan art, and other creations with us on <a href="https://www.naughtydog.com/ugc">NaughtyDog.com/ugc</a>.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOUPII_OutbreakDay2019_CosplayGuideGraphic.jpg" data-image="fu3t2qv2fa32"></figure>
<p><br></p>
<h3>New The Last of Us Part II Gear
 </h3>
<p>Of course, it wouldn’t be Outbreak Day without new The Last of Us merch! PlayStation Gear Store has just launched a new collection of The Last of Us Part II items, including awesome new Ellie and Joel graphic tees, and black-on-black The Last of Us Part II logo hat. The lineup also includes a new The Last of Us Part II logo tee and a Firefly logo hat.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOUPII_OutbreakDay2019_16x9_EllieShirt.jpg" data-image="y13baycyu90m"></figure>
<p>Best of all of the items introduced for Outbreak Day, as well as all existing The Last of Us and The Last of Us Part II products on PlayStation Gear Store are 20% off from today, September 26, until Sunday, September 29. <a href="https://gear.playstation.com/Browse/TLOU">Swing by PlayStation Gear Store</a> to see more.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOUPII_OutbreakDay2019_2019_16x9_JoelShirt.jpg" data-image="ib78nnxav19g"></figure>
<p><strong><br></strong></p>
<h3>The Last of Us Part II Limited-Edition Statue and Art Book
 </h3>
<p>For all of the collectors out there, we’ve teamed up with our friends at Dark Horse to create a new <a href="https://direct.darkhorse.com/products/the-last-of-us-part-2-ellie-statue" target="_blank">limited-edition The Last of Us Part II Ellie Statue</a> and the official art book for The Last of Us Part II. Standing at 12” tall, this premium polyresin statue was designed by our own character artists and features Ellie standing with her bow at the ready. It’s up for pre-order now via Dark Horse Direct and is expected to ship in summer 2020.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOUPII_OutbreakDay2019_DarkHorse.jpg" data-image="sppqtuaqwhsh"></figure>
<p>Alongside the new limited-edition Ellie statue, we’re also excited to share <a href="https://www.darkhorse.com/Books/3004-691/The-Art-of-the-Last-of-Us-Part-2-HC" target="_blank">The Art of The Last of Us Part II</a>--an exhaustive collection of hundreds of pieces of original concept art, character art, and more from The Last of Us Part II. The Art of The Last of Us Part II will be available for pre-order next Monday, September 30 and will release on March 3, 2020.</p>
<p><br></p>
<h3>Win Outbreak Day Posters Signed by the Studio
 </h3>
<p>If you missed our limited-edition The Last of Us Part II Outbreak Day posters from years past, don’t worry! To coincide with The Last of Us Remastered joining the PlayStation Plus lineup for the month of October*, next week we’re kicking off a Photo Mode contest where you can enter for an opportunity to win a set of all three Outbreak Day posters, signed by the development team here at Naughty Dog.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOUPII_OutbreakDay2019_PhotoContest.jpg" data-image="9ttmcfrqwy69"></figure>
<p>Beginning on October 1, all you have to do is fire up The Last of Us Remastered, capture your Photo Mode masterpiece, and share it with us via <a href="https://www.NaughtyDog.com/ugc" target="_blank">NaughtyDog.com/ugc</a> and include your name, address, and date of birth for a chance to win. We’ll be selecting one winner a week every Friday from October 4 to November 1 and feature the winners on Naughty Dog’s social media channels. The contest is open to fans who are 18 years or older and legal residents of the United States (excluding Arizona) and Canada (excluding Quebec). Void in Puerto Rico, all U.S. territories and possessions and overseas military installations and where prohibited or restricted by law.<br></p>
<p>If your area isn’t listed, we’re sorry and hope to catch you in the future. For a full list of rules and requirements, visit this link: <a href="https://www.naughtydog.com/OutbreakDayContest">NaughtyDog.com/OutbreakDayContest</a></p>
<p>On behalf of the entire studio, thank you for all of your passion and support for The Last of Us and helping us celebrate Outbreak Day year in and year out! For all the latest, be sure to follow us on <a href="https://twitter.com/naughty_dog">Twitter</a>, <a href="https://www.facebook.com/naughtydog/">Facebook</a>, and <a href="https://instagram.com/naughty_dog_inc/">Instagram</a>.
 </p>
<hr>
<p><em>*The Last of Us Remastered is available to active PS Plus members between October 1 and November 4, 2019. </em>
</p>]]></body>
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                <title>The Last of Us Part II Arrives May 29, 2020</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_ii_release_date_february_21_2020</link>
                <pubDate>Tue, 24 Sep 2019 15:37:00 -0700</pubDate>
                <author>Neil Druckmann</author>
                <guid>4089</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_ii_release_date_february_21_2020</url>
                <slug>the_last_of_us_part_ii_release_date_february_21_2020</slug>
                <body><![CDATA[<p>Thank you for being patient with us. Very patient. Even though we’ve been eager to share more about The Last of Us Part II and tell you its release date, we wanted to wait until we were close to wrapping up production and we were confident in the date itself. We have a bunch of new stuff to share with you today… starting with the fact that on <del>February 21st, 2020</del> <a href="https://www.naughtydog.com/blog/the_last_of_us_part_ii_release_date_may_29_2020">May 29, 2020</a> The Last of Us Part II can finally be in your hands. </p>
<p>We began working on this game over five years ago. It’s hard to describe the immense pressure of following up the first game. We know how much you love this world and its characters -- especially Ellie and Joel. Believe me, we’re fans as well. We love them. Which is why we spent years crafting a game that we feel will do them justice, telling a nuanced story that deals with the core question: how far would you go to exact justice against the people that hurt the ones you love? It’s a highly emotional story with complex themes that befit the world of The Last of Us. What we realized pretty early on is that we were putting together Naughty Dog’s most ambitious and longest game in our 35 year history. To tell this kind of story the game needed to be massive. Without spoiling too much, here is the brand new trailer that we debuted earlier today on State of Play that just scratches the surface of what the game has in store:
</p>
<div class="agegate"><figure><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/II5UsqP2JAk" frameborder="0" allowfullscreen=""></iframe></figure></div>
<p>Alongside the trailer, we’re thrilled to reveal the various editions of the game, including The Last of Us Part II Standard Edition, Special Edition, Digital Deluxe Edition, Collector’s Edition, and Ellie Edition. In collaboration with PlayStation, we worked hard to make sure these versions would be truly special by including content and items drawn from the game and its characters.
</p>
<p>Let's kick things off with the Collector’s Edition, which includes a beautifully crafted 12” Ellie statue, a life-sized replica of Ellie’s bracelet, a custom SteelBook case, 48-page mini art book from Dark Horse, a set of six enamel pins, lithograph art print, and a set of five stickers. The Collector’s Edition also comes with a voucher for digital content, including a PS4 dynamic theme, a set of six PSN avatars, a digital soundtrack, and a digital version of the mini art book.
</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU2_CE_BEAUTYSHOT_SIMPLIFIED_003.jpg" data-image="8rlej96zwm76"></figure>
<p>The Ellie Edition gives you all of the contents of the Collector’s Edition, plus a full-sized, fully functional recreation of Ellie’s backpack, an embroidered patch, and a 7” vinyl record featuring music from the original soundtrack. We’ll also have a Special Edition version that features the custom SteelBook case and all of the digital content found in the Ellie Edition and Collector’s Edition.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU2_ELLIE_BEAUTYSHOT.jpg" data-image="612nrle3fyxl"></figure>
<p>For those that prefer to go digital, we have the Digital Deluxe Edition, which includes all of the digital content outlined above, as well as a digital copy of the Standard Edition. If you pre-order either of these versions on PlayStation Store, you’ll instantly receive a The Last of Us Part II PSN avatar featuring Ellie’s tattoo. Additionally, if you pre-order any edition of the game, you’ll also receive two in-game unlocks at launch:
</p>
<ul><li>Ammo Capacity Upgrade: Instantly unlock an ammo capacity upgrade for Ellie’s pistol.
</li><li>Crafting Training Manual: Instantly unlock the Crafting Training Manual, which provides access to new crafting recipes and upgrades. 
</li></ul>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU2_DDE_BEAUTYSHOT_SIMPLIFIED_003.jpg" data-image="sfxu7h0qy0mr"></figure>
<p>Hold on. We’re not done. Today, journalists from all over the world are going hands-on with two new levels at a press event in Los Angeles--playing roughly three hours of the game! Thankfully, you won’t have to wait long to see and hear more about it. Their impressions and videos will be going live this Thursday, September 26 around 8:00am PT, or, as many fans of The Last of Us know it: Outbreak Day.
</p>
<p>Inspired by the day the cordyceps fungus reached critical mass, every September 26 we celebrate The Last of Us community and we’ve got some exciting things planned! Be sure to check back here and follow Naughty Dog on <a href="http://twitter.com/naughty_dog">Twitter</a>, <a href="http://facebook.com/naughtydog">Facebook</a>, and <a href="http://instagram.com/naughty_dog_inc">Instagram</a> for all the latest.
</p>
<p>You are now months away from playing The Last of Us Part II. Your love for our games inspires and fuels us as we work hard and deliver an experience worthy of our fans. We are extremely proud of the game we’re crafting and cannot wait to share it with y’all. 
</p>
<p>Until then, endure and survive!
</p>
<p>-Neil 
</p>]]></body>
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                <title>An Update on Uncharted and The Last of Us Multiplayer on PS3</title>
                <link>https://www.naughtydog.com/blog/uncharted_the_last_of_us_multiplayer_ps3_offline_september_3_2019</link>
                <pubDate>Wed, 05 Jun 2019 08:00:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>4084</guid>
                <url>https://www.naughtydog.com/blog/uncharted_the_last_of_us_multiplayer_ps3_offline_september_3_2019</url>
                <slug>uncharted_the_last_of_us_multiplayer_ps3_offline_september_3_2019</slug>
                <body><![CDATA[<p>After nearly 10 years of operation, on Tuesday, September 3, 2019 [5:00 PM PT] we will be bidding farewell to the <a href="https://feedback.naughtydog.com/knowledgebase/articles/1914295" target="_blank">multiplayer servers for Naughty Dog games on the PlayStation 3</a>, including Uncharted 2: Among Thieves, Uncharted 3: Drake’s Deception, The Last of Us, and The Last of Us Left Behind. It’s bittersweet to say the least. Uncharted and The Last of Us multiplayer on the PS3 are defining entries in Naughty Dog’s history and we’ve been honored to support the passionate communities that have grown around them for almost a decade. We have so many fond memories from playing alongside you throughout the years.</p>
<p>However, we wanted to make sure we gave multiplayer on PS3 a proper send-off. From now until September 3, 2019 [5:00 PM PT] all multiplayer services will remain intact and we’re making all multiplayer DLC for Uncharted 2, Uncharted 3, and The Last of Us on PS3 totally free. Just fire up PlayStation Store and look for our new free <a href="https://store.playstation.com/?resolve=UP9000-BCUS98123_00-U2COLLECTIONBUND" target="_blank">Uncharted 2</a>, <a href="https://store.playstation.com/?resolve=UP9000-BCUS98233_00-U3COLLECTIONBUND" target="_blank">Uncharted 3</a>, and <a href="https://store.playstation.com/?resolve=UP9000-BCUS98174_00-T1COLLECTIONBUND" target="_blank">The Last of Us</a> multiplayer DLC bundles, which include all gameplay and vanity items. Whether you’re an active player or want to play a few rounds for old time’s sake, there’s never been a better time to experience the full breadth of Uncharted 2, Uncharted 3, The Last of Us, and The Last of Us Left Behind multiplayer on PS3.</p>
<p>Thank you to everyone who has played Uncharted and The Last of Us multiplayer on PS3 and for all of your incredible enthusiasm, feedback, and support.
</p>
<p>As always, be sure to follow Naughty Dog on <a href="http://twitter.com/naughty_dog">Twitter</a>, <a href="http://facebook.com/naughtydog">Facebook</a>, or <a href="http://instagram.com/naughty_dog_inc">Instagram</a> for the latest updates from the studio.
</p>]]></body>
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                <title>New The Last of Us and Uncharted Merch Now Available</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_and_uncharted_merch_2019</link>
                <pubDate>Fri, 19 Apr 2019 12:02:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>4078</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_and_uncharted_merch_2019</url>
                <slug>the_last_of_us_and_uncharted_merch_2019</slug>
                <body><![CDATA[<p>Great news, friends! Today, the all-new <a href="http://gear.playstation.com" target="_blank">PlayStation Gear Store</a> went live and with it, a brand new collection of Naughty Dog merch. We were thrilled to have the opportunity to work with our friends at PlayStation to develop a launch lineup of new t-shirts, hoodies, mobile accessories, and more for <a href="https://gear.playstation.com/Browse/TLOU" target="_blank">The Last of Us Part II</a> and the <a href="https://gear.playstation.com/Browse/UNC" target="_blank">Uncharted series</a>. Here’s a quick recap of what’s available:</p>
<h2>The Last of Us Part II</h2>
<p>We've seen and heard your requests for new The Last of Us Part II merch and we're happy to deliver! Our range includes new shirts, PopSockets, hoodies, water bottles, and even a custom skate deck, as well as items previously available only at events, like the Ellie Graphic Portrait Tee.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU_Merch_Lineup.jpg"></figure>
<h4>Clothing:</h4>
<ul><li><a href="https://gear.playstation.com/Product/1512095-The_Last_of_Us_Part_II_Hoodie?cat=TLOU#frm%3DTLOU%26p%3D3" target="_blank">The Last of Us Part II Hoodie</a>
</li><li><a href="https://gear.playstation.com/Product/1512296-The_Last_of_Us_Part_II_Ellie_Forest_Tee?cat=TLOU#frm%3DTLOU%26p%3D5" target="_blank">The Last of Us Part II Ellie Forest Tee</a>
</li><li><a href="https://gear.playstation.com/Product/1512295-The_Last_of_Us_Part_II_Bar_Logo_Pullover_Hoodie?cat=TLOU#frm%3DTLOU%26p%3D7" target="_blank">The Last of Us Part II Bar Logo Pullover Hoodie</a>
</li><li><a href="https://gear.playstation.com/Product/1512297-The_Last_of_Us_Part_II_Bar_Logo_Tee?cat=TLOU#frm%3DTLOU%26p%3D6" target="_blank">The Last of Us Part II Bar Logo Tee</a>
</li><li><a href="https://gear.playstation.com/Product/1440994-The_Last_of_Us_Part_II_Ellie_Graphic_Portrait_Tee?cat=TLOU#frm%3DTLOU%26p%3D4" target="_blank">The Last of Us Part II Ellie Graphic Portrait Tee</a></li></ul>
<h3>Gear:
</h3>
<ul><li><a href="https://gear.playstation.com/Product/1440997-The_Last_of_Us_Part_II_Logo_Skateboard?cat=TLOU#frm%3DTLOU%26p%3D0" target="_blank">The Last of Us Part II Logo Skateboard Deck</a>
</li><li><a href="https://gear.playstation.com/Product/1440876-The_Last_of_Us_Part_II_Logo_Water_Bottle?cat=TLOU#frm%3DTLOU%26p%3D1" target="_blank">The Last of Us Part II Logo Water Bottle</a></li><li><a href="https://gear.playstation.com/Product/1512298-The_Last_of_Us_Part_II_Ellie_Graphic_Portrait_Water_Bottle?cat=TLOU#frm%3DTLOU%26p%3D2" target="_blank">The Last of Us Part II Ellie Graphic Portrait Water Bottle</a></li><li><a href="https://gear.playstation.com/Product/1440996-The_Last_of_Us_Part_II_Firefly_PopSocket?cat=TLOU#frm%3DTLOU%26p%3D8" target="_blank">The Last of Us Part II Firefly Pop Socket</a>
</li><li><a href="https://gear.playstation.com/Product/1440995-The_Last_of_Us_Part_II_Logo_PopSocket?cat=TLOU#frm%3DTLOU%26p%3D9" target="_blank">The Last of Us Part II Logo Pop Socket</a>
</li></ul>
<figure><br></figure>
<h2>Uncharted Series</h2>
<p>We've also got a great lineup for all of our die hard Uncharted fans. Some of our favorites include the Uncharted Sic Parvis Magna cufflinks, the new Uncharted speckled ceramic mug, and Uncharted graphic tee series, which feature a stylized treasures from the each of five entries of the core series, like Drake's Ring from Uncharted: Drake's Fortune and the Phurba Dagger from Uncharted 2: Among Thieves.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Uncharted_Gear_Store_Lineup.jpg"></figure>
<h4>Clothing:</h4>
<ul><li><a href="https://gear.playstation.com/Product/1440871-Uncharted_Drakes_Ring_Tee?cat=UNC#frm%3DUNC%26p%3D0" target="_blank">Uncharted Drake’s Ring Tee</a>
</li><li><a href="https://gear.playstation.com/Product/1440990-Uncharted_2_Phurba_Dagger_Tee?cat=UNC#frm%3DUNC%26p%3D1" target="_blank">Uncharted 2 Phurba Dagger Tee</a>
</li><li><a href="https://gear.playstation.com/Product/1440872-Uncharted_3_Cipher_Disk_Tee?cat=UNC#frm%3DUNC%26p%3D2" target="_blank">Uncharted 3 Cipher Disk Tee</a>
</li><li><a href="https://gear.playstation.com/Product/1440873-Uncharted_4_Libertalia_Coin_Tee?cat=UNC#frm%3DUNC%26p%3D3" target="_blank">Uncharted 4 Libertalia Coin Tee</a>
</li><li><a href="https://gear.playstation.com/Product/1440874-Uncharted_The_Lost_Legacy_Tusk_of_Ganesh_Tee?cat=UNC#frm%3DUNC%26p%3D4" target="_blank">Uncharted: The Lost Legacy Tusk of Ganesh Tee</a>
</li><li><a href="https://gear.playstation.com/Product/1440992-Uncharted_4_A_Thiefs_End_Hoodie?cat=UNC#frm%3DUNC%26p%3D5" target="_blank">Uncharted 4: A Thief’s End Hoodie</a>
</li></ul>
<h3>Gear:
</h3>
<ul><li><a href="https://gear.playstation.com/Product/1440991-Uncharted_Sic_Parvis_Magna_Cufflinks?cat=UNC#frm%3DUNC%26p%3D8" target="_blank">Uncharted Sic Parvis Magna Cufflinks</a>
</li><li><a href="https://gear.playstation.com/Product/1440875-Uncharted_Artifacts_Coasters-Set_of_4?cat=UNC#frm%3DUNC%26p%3D9" target="_blank">Uncharted Artifacts Coasters</a>
</li><li><a href="https://gear.playstation.com/Product/1512170-Uncharted_Speckled_Ceramic_Mug?cat=UNC#frm%3DUNC%26p%3D10">Uncharted Speckled Ceramic Mug</a>
</li></ul>
<p>Head over to <a href="http://gear.playstation.com" target="_blank">gear.playstation.com</a> to see the entire collection and be sure to follow us on <a href="https://twitter.com/naughty_dog">Twitter</a>, <a href="https://www.facebook.com/naughtydog/">Facebook</a>, and <a href="https://www.instagram.com/naughty_dog_inc/">Instagram</a> for all the latest from the studio.</p>]]></body>
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                <title>Naughty Dog at GDC 2019</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_at_gdc_2019</link>
                <pubDate>Fri, 15 Mar 2019 12:41:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>4064</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_at_gdc_2019</url>
                <slug>naughty_dog_at_gdc_2019</slug>
                <body><![CDATA[<p>It’s that time of year again! <a href="https://www.gdconf.com/" target="_blank">Game Developers Conference</a> (GDC) will be kicking off on Monday, March 18 and developers from Naughty Dog will hosting talks, roundtables, and recruiting activities throughout the week! If you’re going to be in San Francisco and at the event, be sure to check out the schedule below to hear from our members of our team and learn more about our studio, our approach to development, and our open roles.</p>
<h2>Talks and Roundtables</h2>
<h3>Design vs. Story: How 'Uncharted: The Lost Legacy' Addressed the Elephant in the Room
 </h3>
<p><strong>Date & Time: </strong>Tuesday, 3/19 at 2:10pm <strong>|</strong> <strong>Location:</strong> Room 3016, West Hall <strong>|</strong> <strong>Speaker:</strong> Marianne Hayden – Story Animator
 </p>
<p><strong>Summary:</strong> Who wants to ride an elephant in a Naughty Dog 'Uncharted' game? According to play testers, everyone. Aren't wild elephants dangerous? Yes. How do you keep this plausible while still supporting the need of the narrative? Design at Naughty Dog often influences story, and story, design. Sometimes, the Naughty Dog team has a design idea so unusual and unique they find a way to incorporate it into the story no matter the complexity and cost. From background character to full, peaceful story moment, this talk covers the story and design evolution of the elephant ride in 'Uncharted: The Lost Legacy'.</p>
<h3>Multiplayer Roundtable Day 1
 </h3>
<p><strong>Date & Time: </strong>Wednesday, 3/20 at 5:00pm<strong> | Location: </strong>Room 207, South Hall<strong> | Speaker: </strong>Edward Pereira, Programmer
 </p>
<p><strong>Summary: </strong>Multiplayer games are getting more complicated by the day, developers are starting to manage player counts in one session upwards of 100 players for some very popular modern games. In this roundtable session, attendees will talk about server development practices that range from small, non-intensive, simulations to large scale simulations with ever growing player counts.</p>
<h3>Multiplayer Roundtable Day 2</h3>
<p><strong>Date & Time: </strong>Thursday, 3/21 at 10:00am<strong> | Location: </strong>Room 214, South Hall<strong> | Speaker: </strong>Edward Pereira, Programmer</p>
<p><strong>Summary: </strong>In the 2nd roundtable session, participants will delve into development best practices. Topics include how programmers can more easily test code that requires many users, and what tools have developers made that give designers the power to make their gameplay scripts network aware?</p>
<h3><a href="https://schedule.gdconf.com/session/multiplayer-roundtable-day-3/865214">Multiplayer Roundtable Day 3</a>
 </h3>
<p><strong>Date & Time: </strong>Friday, 3/22 at 11:30am<strong> | Location: </strong>Room 207, South Hall<strong> | Speaker: </strong>Edward Pereira, Programmer
 </p>
<p><strong>Summary: </strong>The last roundtable session will be less technically focused. Here attendees will discuss the multiplayer space as a whole. The discussion will go over the successes of the past, the current direction of the medium, and dig into what developers wish to see in the future.</p>
<h2>Meet Our Recruiting Team
 </h2>
<p>Members of our incredible recruiting team will be around all week meeting with developers to talk about our open roles and sharing updates from the event. Be sure to follow <a href="http://twitter.com/NaughtyDogJobs" target="_blank">@NaughtyDogJobs</a> and the hashtag <a href="https://twitter.com/search?q=%23FollowThePaw&src=typd" target="_blank">#FollowthePaw</a> to get updates on where and when to find them throughout the show!</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/GDC2019_Recruiting.jpg" data-image="4ymuq46a763j"></figure>
<p>As always, keep an eye on <a href="http://naughtydog.com/">NaughtyDog.com</a> and follow us on <a href="http://twitter.com/naughty_dog">Twitter</a>, <a href="http://facebook.com/naughtydog" target="_blank">Facebook</a>, and <a href="http://instagram.com/naughty_dog_inc" target="_blank">Instagram</a> for all the latest from the studio.
</p>]]></body>
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                <title>Celebrating International Women&#039;s Day 2019!</title>
                <link>https://www.naughtydog.com/blog/international_womens_day_2019</link>
                <pubDate>Fri, 08 Mar 2019 08:00:00 -0800</pubDate>
                <author>Alison Mori</author>
                <guid>4046</guid>
                <url>https://www.naughtydog.com/blog/international_womens_day_2019</url>
                <slug>international_womens_day_2019</slug>
                <body><![CDATA[<p>Today marks International Women’s Day 2019 and we are once again proud to take this opportunity to recognize and celebrate the incredible women at Naughty Dog, in the industry, and around the globe. To commemorate this important occasion, we’ve posted a new video that features just a few of the many talented women developers here at the studio. Watch as they share insight into their experiences joining and working in the games industry:</p>
<div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/3PtKSDsJLUs" frameborder="0" allowfullscreen=""></iframe></div>
<p><br></p>
<p>We were also proud to join our friends at Media Molecule, Santa Monica Studio, Guerrilla, Pixel Opus, and London Studio in their support of International Women’s Day with a video that features women from across PlayStation’s Worldwide Studios--check it out <a href="https://www.youtube.com/watch?v=H4UQnS_A_fs">now on YouTube</a>.</p>
<p>Happy International Women’s Day!
</p>]]></body>
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                <title>Jak &amp; Daxter Classics Re-Released with Limited Run Games</title>
                <link>https://www.naughtydog.com/blog/jak_daxter_classics_re_released_with_limited_run_games</link>
                <pubDate>Fri, 25 Jan 2019 15:43:00 -0800</pubDate>
                <author>Dinah Bakeer</author>
                <guid>4038</guid>
                <url>https://www.naughtydog.com/blog/jak_daxter_classics_re_released_with_limited_run_games</url>
                <slug>jak_daxter_classics_re_released_with_limited_run_games</slug>
                <body><![CDATA[<p>Last month, we were excited to reveal our collaboration with <a href="https://www.limitedrungames.com/">Limited Run Games</a> to celebrate one of the most defining series in our history with the release of all four original <a href="https://www.playstation.com/en-us/games/jak-and-daxter-ps4/?smcid=pssocial:blog:game:jak_and_daxter_gets_physical_ps4_versions_collectors_edition_releases:12_7_18">Jak and Daxter</a> PlayStation 2 games as physical discs for PlayStation 4! Together we are giving fans an opportunity to collect and relive these games for years to come.</p>
<p>Limited Run Games kicked things off with the debut of Jak & Daxter: The Precursor Legacy in December, dropping both a Standard Edition and a Collector’s Edition that include special collectible items and previously unreleased content. The Collector’s Edition features a poster, Design Archive book, Precursor Orb statue, PS2 Memory Card-shaped USB drive, foil trading card set, and the official soundtrack.. We were blown away to find that all editions sold out immediately!
</p>
<p><img src="https://lh5.googleusercontent.com/wxfN5sBKI1CAHGjb8YbiwYecTwMD6KTkGSywpjhkHaD0NILOxmfdk9UxE_OqBdgAtEUcq3fPyd_clA-4JaikR0UxtSKcZVE21so1aedcIE7EWKpaYNPtLA6BIZ4kI-Lm5BSFDA4H" width="624" height="312">
</p>
<p>Following the first set, Limited Run Games will be continuing with the release of Jak II, Jak 3, and Jak X: Combat Racing, beginning today with pre-sales for Jak II. Just like the first Limited Run Games Jak & Daxter release, the Jak II Collector’s Edition features special mementos for the superfan. You can be sure that Limited Run Games has other exciting things in store for Jak 3 and Jak X.
</p>
<p><img src="https://lh3.googleusercontent.com/Zhsg5oHYCGQyeRbEOEOI9swqJ8BnuggclSQy4Al-qtJ93-wr2dCWKYnPGJV7SroqSmy6DOqCNBNljVXdMDohhfjf-gANnJKyp0Ye0DpEslyXfwIRfqVveGFw1v5dvCw2hZoSlTx1" width="624" height="312">
</p>
<p>If you’re feeling nostalgic for the entire Jak and Daxter series, don’t worry, the team at Limited Run Games will have news about the Standard and Collector’s Editions of Jak 3 and Jak X: Combat Racing soon. If you don’t want to miss out, follow <a href="http://twitter.com/#!/naughty_dog">@Naughty_Dog</a> and <a href="https://twitter.com/LimitedRunGames">@LimitedRunGames</a> for the most recent updates, announcements, and details.
</p>]]></body>
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                <title>Contact</title>
                <link>https://www.naughtydog.com/press/contact</link>
                <pubDate>Wed, 19 Dec 2018 12:21:04 -0800</pubDate>
                <author></author>
                <guid>8</guid>
                <url>https://www.naughtydog.com/press/contact</url>
                <slug>contact</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
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                <title>Uncharted: The Lost Legacy Photo Mode Contest Winners!</title>
                <link>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_photo_mode_contest_winners</link>
                <pubDate>Wed, 03 Oct 2018 11:48:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>3766</guid>
                <url>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_photo_mode_contest_winners</url>
                <slug>uncharted_the_lost_legacy_photo_mode_contest_winners</slug>
                <body><![CDATA[<p>Last month, we celebrated the <a href="https://www.naughtydog.com/blog/uncharted_the_lost_legacy_one_year_anniversary">one-year anniversary of Uncharted: The Lost Legacy</a> by inviting you to share your most inspired Photo Mode screenshots with an opportunity to win a poster signed by the development team and cast. We received a ton of amazing submissions and the team was absolutely floored by the creativity on display.</p>
<p>As we were reviewing all of the submissions, it was extremely challenging to narrow them down to only the top five shots, but we managed to do so and we are excited to announce the winners today! Check them out:</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/JuliaNguyen_01.jpg"></figure>
<figure><strong>Credit: </strong><strong><a href="https://twitter.com/Jul_tn/status/1037376393447919617">@Jul_tn</a></strong></figure>

<p><br></p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/KateReed_01.jpg"></figure>
<figure><strong>Credit: </strong><strong><a href="https://twitter.com/kaytana08/status/1032390244740419585">@kaytana08</a></strong></figure>

<p><br></p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/poisonivvy_01.jpg"></figure>
<p><strong>Credit: </strong><strong><a href="https://twitter.com/annarizo13/status/1033029091077836803">@annarizo13</a></strong><br></p>

<p><br></p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TomDegez_02.jpg"></figure>
<p><strong>Credit: </strong><strong><a href="https://twitter.com/tdegez/status/1033534811162533889">@tdegez</a></strong><br></p>

<p><br></p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/oPenguo_01.jpg"></figure>
<p><strong>Credit:</strong><strong><a href="https://twitter.com/oPenguo/status/1037297046271799296"> @oPenguo</a></strong><br></p>
<p>Thank you to everyone who participated and congrats to all of the winners!
For all the latest from the studio, be sure to follow us on <a href="https://twitter.com/naughty_dog">Twitter</a>, <a href="https://www.facebook.com/naughtydog/">Facebook</a>, and <a href="https://www.instagram.com/naughty_dog_inc/">Instagram</a>.<br></p>]]></body>
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                <title>The Last of Us: Outbreak Day 2018</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_outbreak_day_2018</link>
                <pubDate>Wed, 26 Sep 2018 09:03:34 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>3754</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_outbreak_day_2018</url>
                <slug>the_last_of_us_outbreak_day_2018</slug>
                <body><![CDATA[<p>We launched The Last of Us five years ago and, later that year, began what would become one of our favorite traditions: celebrating Outbreak Day. Every year on September 26, we’ve had the opportunity to celebrate The Last of Us community and share our appreciation for the love and passion you have for this world, these characters, and their stories. This year, to commemorate the Fifth Anniversary of Outbreak Day, we’re excited to share a new collection of The Last of Us and The Last of Us Part II merch, content, and special promotions. This is our biggest Outbreak Day lineup yet--and it’s all available right now on <u><a href="http://thelastofus.com/outbreakday">thelastofus.com/outbreakday</a></u>.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU_OutbreakDay2018_Blog_Graphic_01_SM.jpg"></figure>
<p>We’re excited to continue our collaboration with Mondo with a new The Last of Us-inspired poster for 2018 designed by Sam Wolfe Connelly. Once again, this year’s Outbreak Day poster will only be available as a timed-edition release. You’ll only have until this 9:00am PT this Saturday, September 29 to get one. After that, it’s gone! We’re also teaming up with Mondo to re-release the original The Last of Us soundtrack on vinyl in two volumes, the first of which is available today. Ever since the soundtrack was originally released as a box set in 2015, we’ve heard your requests for a re-release and we’re thrilled to be able to make it a reality!<br></p>
<p> To help add a little more The Last of Us to your digital life, we’ve also released a new set of The Last of Us Part II wallpapers and launched The Last of Us Stickers for Apple devices. Pop over to the App Store and show off your infectious personality with help from Ellie, Joel, the infected, and other The Last of Us iconography illustrated by Lily Nishita.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU_OutbreakDay2018_Blog_Graphic_02_SM.jpg"></figure>
<p>We’ve released a new theme song from The Last of Us Part II called “The Last of Us (Cycles)” by the one and only Gustavo Santaolalla. You may have seen Gustavo perform it live at the E3 2018 PlayStation Showcase, but now, the studio version is here and ready for you to listen to on repeat. To go along with it, we’ve also released a new The Last of Us Part II dynamic system theme for PS4 and collection of PS4 avatars that are available for free from now until 9:00am PT, September 27 on PlayStation Store. The PS Store is also offering Outbreak Day discounts on The Last of Us Remastered and other The Last of Us DLC through October 2.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU_OutbreakDay18_Shirt.jpg"></figure>
<p>For those that want to wear their fandom on their sleeve, our friends at Insert Coin Clothing have created a new shirt for Outbreak Day featuring Ellie’s tattoo from The Last of Us Part II.</p>
<p>But this is just a quick overview of what we’ve cooked up for this year’s Outbreak Day. Head over to <u><a href="http://thelastofus.com/outbreakday">The Last of Us website</a></u> for all things Outbreak Day and, as always, be sure to follow Naughty Dog on <u><a href="https://twitter.com/naughty_dog">Twitter</a></u>, <u><a href="https://www.facebook.com/naughtydog/">Facebook</a></u>, and <u><a href="https://www.instagram.com/naughty_dog_inc/">Instagram</a></u> for updates.</p>
<p>Happy Outbreak Day!
</p>]]></body>
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                <title>Celebrating Uncharted: The Lost Legacy&#039;s One-Year Anniversary</title>
                <link>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_one_year_anniversary</link>
                <pubDate>Wed, 22 Aug 2018 14:59:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>3715</guid>
                <url>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_one_year_anniversary</url>
                <slug>uncharted_the_lost_legacy_one_year_anniversary</slug>
                <body><![CDATA[<p><br></p>
<p>Has it been a year already? It felt like just the other day, but <a href="https://www.unchartedthegame.com/en-us/games/uncharted-the-lost-legacy/">Uncharted: The Lost Legacy</a> launched exactly one year ago today on August 22, 2017. We’ve been honored by your love for the game and the continued support we’ve seen, including the incredible cosplay, fan art, gameplay videos, and Photo Mode submissions we see week after week.<br></p>
<p>To commemorate the one year anniversary, we wanted to celebrate your passion for Uncharted: The Lost Legacy with a special Photo Mode competition. From now, August 22, 2018 until 1:00 PM PT on September 5, we’re inviting you to share your original Uncharted: The Lost Legacy Photo Mode creations for an opportunity to win a poster signed by the cast of the game and the development team here at Naughty Dog.</p>
<figure><img src="https://s3.amazonaws.com/nd.images/uploads/UTLL_PhotoModeContest_Giveaway.jpg"></figure>
<p><br></p>
<p>From dramatic portraits and stunning landscapes to your favorite action shots and hilarious moments&mdash;we want to see your creativity on display.
</p>
<p>So, how can you participate? All you have to do is capture your shot using Uncharted: The Lost Legacy’s in-game Photo Mode tools, Tweet it at <a href="http://twitter.com/naughty_dog">@Naughty_Dog</a> with the hashtag <a href="https://twitter.com/search?f=tweets&q=%23UTLLPhotoModeContest">#UTLLPhotoModeContest</a>, and follow <a href="http://twitter.com/naughty_dog">@Naughty_Dog</a>. You can also submit your shots by completing the form, including the #UTLLPhotoModeContest hashtag in the caption, and uploading the images via <a href="http://www.naughtydog.com/ugc">NaughtyDog.com/ugc</a>. 
</p>
<p>We’ll be judging each submission and the winners will be announced on Wednesday, October 3. The Uncharted: The Lost Legacy Photo Mode contest is open to fans who are legal residents of the United States (excluding Arizona) and Canada (excluding Quebec). Void in Puerto Rico, all U.S. territories and possessions and overseas military installations and where prohibited or restricted by law. 
</p>
<p>If your area isn’t listed, we’re sorry and hope to catch you next time. For a full list of the rules and requirements, visit this link: <a href="http://bit.ly/UTLLPhotoModeContestRules">http://bit.ly/UTLLPhotoModeCon...</a></p>
<p>Thank you again for taking this adventure with us, Chloe, and Nadine. We can’t wait to see what you create!
</p>
<p>
</p>]]></body>
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                <title>The Last of Us Part II @ E3 2018: Full Schedule, New Merch and Mondo Vinyl, and more</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_ii_e3_2018</link>
                <pubDate>Tue, 12 Jun 2018 10:02:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>3603</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_ii_e3_2018</url>
                <slug>the_last_of_us_part_ii_e3_2018</slug>
                <body><![CDATA[<p><br></p>
<p>We hope the PlayStation Showcase and the reveal of The Last of Us Part II gameplay was as exciting for you as it was for us. We’ve been looking forward to this week for a long time and we’ve been blown away by the response so far--and E3 is just getting started! From our panel at the E3 Coliseum to awesome new merch, here’s a quick rundown of all things The Last of Us Part II and Naughty Dog at E3 2018.</p>
<p><br></p>
<h2>The Last of Us Part II Panel at the E3 Coliseum</h2>
<p><em>Tuesday, June 12 at 11:00am PT (<a href="https://www.timeanddate.com/worldclock/fixedtime.html?msg=The+Last+of+Us+Part+II+E3+Coliseum+Panel&iso=20180612T11&p1=137" target="_blank">Find Your Local Time</a>)</em></p>
<figure><img src="https://s3.amazonaws.com/nd.images/uploads/De3H7SaWkAAq0tb.jpg"></figure>
<p><br></p>
<p>Tune in as our own <a href="http://twitter.com/Neil_Druckmann">Neil Druckmann</a> (Director and Writer), <a href="http://twitter.com/baddata_">Anthony Newman</a> (Co-Game Director), and <a href="http://twitter.com/kurtmargenau">Kurt Margenau</a> (Co-Game Director) sit down with moderator Lucy O’Brien from IGN for an in-depth discussion about our The Last of Us Part II gameplay reveal trailer. For anyone following along from home, the panel will be broadcasting live on <a href="http://live.playstation.com/">live.playstation.com</a> and most streaming platforms starting at 11am PT. Meanwhile, those in Los Angeles with an E3 badge can come see it live and in person at the Novo Theater.</p>
<p><br></p>
<h2>The Last of Us Part II on PlayStation Live from E3</h2>
<p><em>Wednesday, June 13 at 4:30pm PT (<a href="https://www.timeanddate.com/worldclock/fixedtime.html?msg=E3+Live+Show&iso=20180613T1630&p1=137" target="_blank">Find Your Local Time</a>)</em></p>
<figure><img src="https://s3.amazonaws.com/nd.images/uploads/TheLastofUsPartII_E32018_04_WM.jpg"></figure>
<p><br></p>
<p>Get insights into The Last of Us Part II’s new gameplay features and systems from Co-Game Directors Anthony Newman and Kurt Margenau as part of the PlayStation Live from E3 broadcast. The segment will be streamed on <a href="https://live.playstation.com/">live.playstation.com</a> and anyone at E3 can come watch the discussion in-person at the PlayStation E3 booth in West Hall. Don’t miss it!</p>
<p><br></p>
<h2>New The Last of Us Part II Vinyl Single from Mondo</h2>
<p>We’ve teamed up with our friends at Mondo to create a special The Last of Us Part II vinyl single with music from our E3 demo and a new song from the game’s score--and it’s available RIGHT NOW on <a href="https://mondotees.com/">MondoNews.com</a> and at the PlayStation Gear Store at E3 (while supplies last).</p>
<p>The 7” vinyl features “Little Sadie” by Crooked Still, which can be heard in the opening dance sequence of the demo, as well as “The Last of Us (Cycles)” the beautiful new theme Gustavo Santaolalla performed to open the PlayStation Showcase on Monday night. It comes in a sleeve with new, unreleased art from The Last of Us Part II and there are two special color variants for the vinyl itself. A blue version is exclusive to MondoTees.com, while a blood red variant is available at the PlayStation Gear Store at E3.<br></p>
<figure><img src="https://s3.amazonaws.com/nd.images/uploads/TLOUP2_merch_169.jpg"></figure>
<p><br></p>
<h2>New The Last of Us Part II - Ellie T-Shirt</h2>
<p>Alongside the vinyl, fans at E3 or in the Los Angeles area will find an all-new The Last of Us Part II t-shirt featuring Ellie at the PlayStation Gear Store outside of the Los Angeles Convention Center. Be sure to drop by and pick one up.</p>
<p><br></p>
<h2>Coverage and Updates From the Show</h2>
<p>On top of everything else, we’ll be giving interviews, conducting live demos, and talking more about The Last of Us Part II all week long with the press at E3. Keep an eye on your favorite outlets for their coverage. To get the full experience and catch updates from us direct from the show, be sure to follow Naughty Dog on <a href="http://twitter.com/naughty_dog">Twitter</a>, <a href="https://www.instagram.com/naughty_dog_inc/?hl=en">Instagram</a>, and <a href="http://facebook.com/naughtydog">Facebook</a>. </p>
<p><br></p>]]></body>
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                <title>The Last of Us Part II Gameplay Revealed</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_ii_gameplay_revealed</link>
                <pubDate>Mon, 11 Jun 2018 18:37:00 -0700</pubDate>
                <author>Neil Druckmann</author>
                <guid>3609</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_ii_gameplay_revealed</url>
                <slug>the_last_of_us_part_ii_gameplay_revealed</slug>
                <body><![CDATA[<p><br></p>
<p>Six months ago, I promised that we would have something special to share with you at E3 2018 and I’m excited to finally say that the wait is over. Here is the world premiere of The Last of Us Part II gameplay:</p>
<div class="agegate">
<div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/btmN-bWwv0A" frameborder="0" allowfullscreen=""></iframe></div></div>
<p><br></p>
<p>In The Last of Us Part II, Ellie is now 19 and has found a semblance of peace and normality living in Jackson. She’s had a chance to be a teenager and forge lasting relationships. When that peace is disrupted by a violent act, Ellie is thrust into a brutal journey of retribution, fueled by a need to bring those that have wronged her to justice, pushing her to her very limits. </p>
<p>From the way Ellie plays to the way she navigates through this hostile world, you’re going to feel her physical, emotional, and mental state expressed through every facet of gameplay. We’ve completely overhauled our engine, developed new combat mechanics, created a new analog stealth systems, and revamped our animation system to fully express Ellie’s desperation, resourcefulness, and unique agility.</p>
<p>We’re also upping the stakes and tension of the world. Our environments are broader, more complex, and more detailed--bringing unprecedented realism, verticality, and player choice to the world of The Last of Us. The human enemies you’ll encounter are now more threatening and capable, using sophisticated communication and environmental awareness to create intense, more dynamic stealth and head-on combat encounters.</p>
<p>All of this is underscored by the characters that surround Ellie and their shared experience. The Last of Us Part II features new and returning characters (including that gruff Texan who’s yet to make his full appearance), brought to life by our latest performance capture techniques and our exceptional cast. This week at E3, Ellie, played by Ashley Johnson, is joined by two new characters: Dina, played by Shannon Woodward, and Jesse, played by Stephen Chang.</p>
<p>We’ve got a lot more to discuss in the week ahead at E3, including interviews and live show appearances. We’re kicking it off with a panel at the E3 Coliseum on Tuesday, June 12 at 11am PT. On Wednesday at 4:30pm PT, our Co-Game Directors <a href="https://twitter.com/BadData_">Anthony Newman</a> and <a href="https://twitter.com/kurtmargenau">Kurt Margenau</a> will appear on the PlayStation Live from E3 stream as they do an in-depth breakdown of our gameplay demo. Don’t miss it!</p>
<p>Until next time, endure and survive,</p>
<p>Neil</p>]]></body>
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                <title>Celebrating the Anniversary of Uncharted 4: A Thief’s End</title>
                <link>https://www.naughtydog.com/blog/uncharted-4-2nd-anniversary</link>
                <pubDate>Thu, 10 May 2018 11:12:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>3615</guid>
                <url>https://www.naughtydog.com/blog/uncharted-4-2nd-anniversary</url>
                <slug>uncharted-4-2nd-anniversary</slug>
                <body><![CDATA[<p>It’s hard to believe it’s already been two years since we launched Uncharted 4 on May 10, 2016. Despite the time that has passed, we still see such amazing love and support for the game and Uncharted series through your social media comments, fan art submissions, Photo Mode creations, cosplay photos, and gameplay clips week after week. We are truly fortunate to have such an incredible Uncharted community.
 </p>
<p>As a small gesture of our thanks, to celebrate the anniversary of Uncharted 4, today we’ve launched a new set of <a href="https://itunes.apple.com/us/app/uncharted-4-stickers/id1320066796?ls=1&mt=8">Uncharted 4: A Thief’s End Stickers</a> for Apple devices and a <a href="https://store.playstation.com/en-us/product/UP9000-CUSA07737_00-UNCHARTED10THAN2">new Uncharted 10<sup>th</sup> Anniversary Theme for PlayStation 4</a>.</p>
<figure><img src="https://s3.amazonaws.com/nd.images/uploads/U4_iMessage_Template-iMessageApp-Stickers_169.png"></figure>
<p><br></p>
<p>Available now on the App Store, the new Uncharted 4: A Thief’s End Stickers set allows you to add a little adventure to your conversations with help from Nate, Elena, Sully, and Sam. Add even more flair with the <a href="https://www.naughtydog.com/blog/uncharted_the_lost_legacy_stickers_for_apple_devices_now_available">Uncharted: The Lost Legacy Stickers</a> featuring Chloe and Nadine that we released last August.</p>
<figure><img src="https://s3.amazonaws.com/nd.images/uploads/U10_gold_E_PS4_02.png"></figure>
<p><br></p>
<p>The Uncharted 10<sup>th</sup> Anniversary Gold Edition Theme includes illustrations of iconic moments and characters from across the Uncharted series in a new black and gold color scheme. Fire up your PS4 and find it now on the PlayStation Store.
 </p>
<p>We hope you enjoy these as much as we enjoyed making them!
 </p>
<p>For all things Naughty Dog, be sure to follow us on <a href="https://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="https://facebook.com/naughtydog" target="_blank">Facebook</a>, and <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank">Instagram</a>.
</p>]]></body>
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                <title>Naughty Dog at GDC 2018</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_at_gdc_2018</link>
                <pubDate>Wed, 14 Mar 2018 08:00:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>3496</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_at_gdc_2018</url>
                <slug>naughty_dog_at_gdc_2018</slug>
                <body><![CDATA[<p>If you’re headed to Game Developers Conference in San Francisco, which kicks off on Monday, March 19, don’t miss out on these talks featuring Naughty Dog devs! Alongside these talks about development techniques and the making of Uncharted: The Lost Legacy, our recruiting team will also be on-hand. Be sure to keep an eye on the <a href="http://twitter.com/naughtydogjobs" target="_blank">@NaughtyDogJobs</a> Twitter account for details on how you can meet them and learn more about the studio and our open roles.<br></p>



<p><strong>ANIMATION BOOTCAMP: TRICKS OF THE TRADE</strong>
 </p>
<p><strong>Date: </strong>Monday, March 19 | 4:40pm - 5:10pm
 </p>
<p><strong>Speakers:</strong> Gwen Frey (The Molasses Flood), Joe Han (Riot Games), Almudena Soria (Naughty Dog, Inc.), Jalil Sadool (Steamroller Studios), Kyle Chittenden (Certain Affinity), James Benson (Campo Santo)
 </p>
<p><strong>Location:</strong> Room 2010, West Hall
 </p>
<p><strong>Description:</strong>
 </p>
<p>Six animators rapidly deliver their best tips and tricks. They have 5 minutes each to showcase their personal ideas, workflows, and animation techniques.<br></p>

<p><br></p>
<p><strong>LEVEL DESIGN WORKSHOP: INVISIBLE INTUITION: BLOCKMESH AND LIGHTING TIPS TO GUIDE PLAYERS AND SET THE MOOD</strong>
 </p>
<p><strong>Date:</strong> Tuesday, March 20 | 11:20am - 12:20pm
 </p>
<p><strong>Speakers:</strong> David Shaver (Naughty Dog, Inc.), Robert Yang (NYU Game Center)
 </p>
<p><strong>Location:</strong> Room 20, North Hall
 </p>
<p><strong>Description:</strong>
 </p>
<p>Waypoints, HUD markers, buddy callouts, cutscenes, forced camera moves and more: these navigation aids are ubiquitous in games to guide players to their goals. But can it be done without them? In this talk, two experts on blockmeshing and lighting present practical techniques that establish mood and naturally guide players through 3D environments.
 </p>
<p>In the first part of the session, David Shaver shares techniques that developers like Respawn and Naughty Dog use to establish natural level flow via blockmesh design, environment art, FX, audio and scripting. Using examples from shipped games as well as custom material created specifically for this talk, David shows early blockmeshing techniques that guarantee proper playtest feedback and verify layout changes work as intended. Attendees will then see many more "before and after" examples of how the best practices presented here improve a level layout’s ability to guide the player intuitively. </p>
<p>In part two of this session Robert Yang delves into one of the most important yet often overlooked means of understanding levels: light. Lighting is one of the most crucial design tools for setting mood and readability in a game world, but level designers and environment artists often lack the language and theory to collaborate effectively on lighting design. Robert will illuminate what light does for games and show how developers can use it to facilitate specific experience goals for games. Robert's talk begins with a brief cultural history of lighting before moving on to an overview of lighting design theory as well as various case studies.
 <a href="http://schedule.gdconf.com/session/character-development-in-non-linear-spaces-uncharted-the-lost-legacy/853685"></a><br></p>

<p><br></p>
<p><strong>CHARACTER DEVELOPMENT IN NON-LINEAR SPACES: 'UNCHARTED: THE LOST LEGACY'</strong>
 </p>
<p><strong>Date:</strong> Tuesday, March 20 | 1:20pm - 1:50pm
 </p>
<p><strong>Summit Speaker: </strong>Josh Scherr (Naughty Dog, Inc.)
 </p>
<p><strong>Location:</strong> Room 3016, West Hall
 </p>
<p><strong>Description:</strong>
 </p>
<p>When Naughty Dog set out to make a huge, open-ended area for 'Uncharted: The Lost Legacy', they had to adapt their usual "wide-linear" narrative techniques to allow for more player choice, while still keeping the development of Chloe and Nadine's relationship consistent and natural. In this talk, co-writer Josh Scherr will provide an overview of Naughty Dog's story development techniques, followed by a detailed look at the writing process for this unique area, including: cutscenes and gameplay dialogue, the choices and compromises they made to make it work, and the mistakes they hope to avoid in the future.<br></p>]]></body>
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                <title>An Update from Studio President Evan Wells</title>
                <link>https://www.naughtydog.com/blog/studio_update_neil_druckmann_the_last_of_us_part_ii</link>
                <pubDate>Fri, 09 Mar 2018 09:55:00 -0800</pubDate>
                <author>Evan Wells</author>
                <guid>3492</guid>
                <url>https://www.naughtydog.com/blog/studio_update_neil_druckmann_the_last_of_us_part_ii</url>
                <slug>studio_update_neil_druckmann_the_last_of_us_part_ii</slug>
                <body><![CDATA[<p><br></p>
<p>As we are kicking off 2018, we have some exciting studio news we wanted to share. During a recent all-studio meeting, we announced some well-deserved promotions:</p>
<p>In recognition of his expanded role, contributing on critical, studio level decisions, Neil Druckmann is now Vice President of Naughty Dog. He’s been a vital part of the management team for some time now, and we’re proud to formally acknowledge his involvement. In addition to his new position, Neil will continue as the Creative Director on The Last of Us Part II.</p>
<p>We’re also excited to announce that Anthony Newman and Kurt Margenau are the joint Game Directors on The Last of Us Part II. Both Kurt and Anthony joined Naughty Dog during Uncharted 2 and have been instrumental in leading the design department, and have been key contributors on our subsequent games. Emilia Schatz and Richard Cambier are the Lead Designers that round out the extremely talented design department’s leadership team.</p>
<p>We have such an incredible team at Naughty Dog, and I’m always happy when I am able to recognize those who have made an outstanding contribution to our games and the studio. Please join me in giving them all a big congratulations!
</p>]]></body>
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                <title>Naughty Dog @ DICE 2018: Storytelling Talk, Awards, and More</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_dice_2018</link>
                <pubDate>Mon, 19 Feb 2018 10:57:00 -0800</pubDate>
                <author>Scott Lowe</author>
                <guid>3490</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_dice_2018</url>
                <slug>naughty_dog_dice_2018</slug>
                <body><![CDATA[<p><br></p><p>This week, we’re headed to the DICE Summit in Las Vegas, where we’ll join our friends and peers from around the industry for some great talks about the process of making games and to celebrate the achievements of the last year at the DICE Awards. For those that can’t attend in person, you can follow along with live stream broadcasts from the event all week long, including a guest speaker session with our own Neil Druckmann, Creative Director and Co-Writer of The Last of Us Part II.</p>
<p>On Wednesday, February 21, Neil will be sitting down to talk storytelling across games, film, and TV with Dan Trachtenberg, the director behind 10 Cloverfield Lane, Black Mirror’s “PlayTest” episode, and more. The talk will be taking place a 2:10pm PT (<a href="https://www.timeanddate.com/worldclock/fixedtime.html?msg=Neil+Druckmann+Talk+at+DICE+2018&iso=20180221T1410&p1=127&ah=1" target="_blank">Find Your Local Time</a>) – don’t miss it!
 </p>
<p>Then, on Thursday, February 22, we’ll be attending the 2018 DICE Awards, where Uncharted: The Lost Legacy is up for five awards, including Adventure Game of the Year, Outstanding Achievement in Animation, Outstanding Achievement in Character, Outstanding Achievement in Sound Design, and Outstanding Achievement in Game Direction. The awards ceremony kicks off at 8:00pm PT and will be live streamed on IGN and across a variety of platforms.</p>
<p>We’ll also be posting to Naughty Dog channels all throughout the event, so be sure to follow us on <a href="http://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="https://www.facebook.com/naughtydog/" target="_blank">Facebook</a>, and <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank">Instagram</a> for updates!
</p>]]></body>
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                <title>Celebrate Valentine’s Day with The Last of Us Part II Cards</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_ii_valentines_day_2018</link>
                <pubDate>Wed, 14 Feb 2018 08:00:00 -0800</pubDate>
                <author>Scott Lowe</author>
                <guid>3476</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_ii_valentines_day_2018</url>
                <slug>the_last_of_us_part_ii_valentines_day_2018</slug>
                <body><![CDATA[<p>Show that special Naughty Dog fan in your life that you care with our new The Last of Us Part II Valentine’s Day Cards! We’re continuing <a href="https://www.naughtydog.com/blog/naughty_dog_celebrates_valentines_day_2017">our annual tradition</a> with a new set of adorable Valentine’s Cards inspired by your favorite Naughty Dog characters and games. This year, you can spread the love with a little help from Ellie, Lev, and the infected, designed by <a href="http://twitter.com/beavs" target="_blank">Alexandria Neonakis</a> – one of our incredible Character Concept Artists.</p>
<p>We hope you’ll share these messages of love far and wide, whether it’s on your Valentine’s Facebook wall, in a Tweet, or in a text. For those feeling especially outgoing, you can even <a href="http://bit.ly/TLOU_VDAY18" target="_blank">download printable versions</a>!
 </p>
<p>For more Naughty Dog Valentine’s Day cards, check out our designs from <a href="https://www.naughtydog.com/blog/naughty_dog_celebrates_valentines_day">2013</a>, <a href="https://www.naughtydog.com/blog/spread_the_love_naughty_dog_celebrates_valentines_day_2014">2014</a>, <a href="https://www.naughtydog.com/blog/happy_naughty_dog_valentines_day_2015">2015</a>, <a href="https://www.facebook.com/pg/naughtydog/photos/?tab=album&album_id=10156477207035246">2016</a>, or <a href="https://www.naughtydog.com/blog/naughty_dog_celebrates_valentines_day_2017">2017</a>. Lastly, be sure to follow Naughty Dog on Instagram, Twitter, or Facebook for all the latest on The Last of Us Part II, Uncharted, and more.
 </p>
<p>From everyone here at the studio, Happy Valentine’s Day!
</p>
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                <title>Uncharted 10th Anniversary and The Last of Us Part II at PSX 2017</title>
                <link>https://www.naughtydog.com/blog/psx_2017_uncharted_10th_anniversary_the_last_of_us_part_ii</link>
                <pubDate>Thu, 07 Dec 2017 11:00:00 -0800</pubDate>
                <author>Scott Lowe</author>
                <guid>3448</guid>
                <url>https://www.naughtydog.com/blog/psx_2017_uncharted_10th_anniversary_the_last_of_us_part_ii</url>
                <slug>psx_2017_uncharted_10th_anniversary_the_last_of_us_part_ii</slug>
                <body><![CDATA[<p><br></p>
<p>We’re just a couple of days away from the kick-off of PlayStation Experience and we can’t wait to spend the weekend with everyone in Anaheim and with all those following along from home. We’ve got a lot of fun things planned as part of our Uncharted 10th Anniversary celebrations, a great panel lined up for The Last of Us Part II, and some cool new merch.</p>
<p>To get ready for the weekend, we’ve put together this handy guide of all things Naughty Dog at PSX 2017. Check it out:
 </p>
<h3>Uncharted 10th Anniversary Cast Signing and Panel
 </h3>
<p>Don’t miss our Uncharted 10th Anniversary panel at 5:00pm PT (<a href="https://www.timeanddate.com/worldclock/fixedtime.html?msg=Uncharted+10th+Anniversary+Panel+%40+PSX&iso=20171209T17&p1=783&ah=1" target="_blank">Find Your Local Time</a>) live on the PlayStation Experience stage and broadcasting on live.PlayStation.com. We’ve gathered members of the cast of Uncharted, both past and present, for a look back on the last ten years of adventure. Tune in or attend live as Nolan North, Emily Rose, Richard McGonagle, Claudia Black, Laura Bailey, Troy Baker, Graham McTavish, and Robin-Atkin Downes chat with moderator Greg Miller of Kinda Funny.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/d20171116_01_U4_U10_Anniversary_Social_Banners_16x9_01.jpg"></figure>
<p><br></p>
<p>We’ll also be hosting a signing session with the cast at 3:00pm. If you’re at PSX, come on by to meet the cast, receive a special Uncharted 10th Anniversary mini-poster, and have it signed. See the Experience PlayStation app for location information.
 </p>
<p><br></p>
<h3>
 The Last of Us Part II Panel and Signing
 </h3>
<p>Not long after the Uncharted 10th Anniversary panel, we’ll be hosting a The Last of Us Part II panel at 6:30pm PT (<a href="https://www.timeanddate.com/worldclock/fixedtime.html?msg=The+Last+of+Us+Part+II+Panel+%40+PSX+2017&iso=20171209T1830&p1=783&ah=1" target="_blank">Find Your Local Tim</a>e). Our own Neil Druckmann (Director and Co-Writer) and Halley Gross (Co-Writer) will be joined by moderator Hannah Hart and members of the cast as they discuss the making of our latest trailer, revealed just a few short weeks ago at Paris Games Week. Afterward at 8:00pm PT, join Neil, Halley, and the cast for a signing session where we’ll be giving out a The Last of Us Part II mini-poster. See the Experience PlayStation app for location information.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TheLastofUsPartII_PGW_YT_Thumbnail.jpg"></figure>
<p> 
 </p>
<h3>The Uncharted 10th Anniversary Booth
 </h3>
<p>If you’re going to be on the ground in Anaheim, be sure to drop by the Uncharted 10th Anniversary booth, where we’ll have game stations, a photo opp, and a real-life recreation of Nathan Drake’s attic from Uncharted 4. On Saturday and Sunday, team up with friends and other fans at PSX to explore the attic and to discover clues to solve a puzzle crafted by Nate. You can also check out a display of rare relics and props from the Uncharted series, gather around for a group photo at the photo booth, or get hands-on time with Uncharted: The Nathan Drake Collection, Uncharted 4: A Thief’s End, or Uncharted: The Lost Legacy at one of our game stations.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/PSX17_DrakesAttic_U4ConceptArt.jpg"></figure>
<p><br></p>
<p>Can’t make it to the show? Don’t worry; we’ll be sharing the experience on Naughty Dog’s social channels. Follow us on <a href="http://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="https://www.facebook.com/naughtydog/" target="_blank">Facebook</a>, and <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank">Instagram</a> to see photos, updates, and more from PSX.
 </p>
<p> 
 </p>
<h3>New Uncharted 10th Anniversary and The Last of Us Part II Merch
 </h3>
<p>We’ll also be debuting some new merch for Uncharted 10th Anniversary and The Last of Us Part II at PSX! First up, we’ve developed a range of five Uncharted 10th Anniversary shirts – one for each of the core Uncharted games – with art inspired by the iconic treasures of each game. Check them out:</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/d20171201_01_U4_U10_Booth_Display_Merch_SOCIAL01.jpg"></figure>
<p><br></p>
<p>We’ve also worked with artist Paul Mann and iam8bit to produce a limited-edition Uncharted 10th Anniversary poster, which will be available for sale at the iam8bit booth.
 </p>
<p>Speaking of iam8bit, you may have caught the news earlier this week about the Uncharted: The Lost Legacy soundtrack receiving a two-disc vinyl release. The vinyl will be up for pre-order starting Saturday at the iam8bit booth at PSX, as well as on iam8bit.com. Those that pre-order over PSX weekend will also receive a special Uncharted: The Lost Legacy slip mat.
 </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/01-UnchartedLL_VinylJacket-burst.JPG"></figure>
<p><br></p>
<p>For our incredible The Last of Us community, we’re also excited to introduce a new The Last of Us Part II-inspired t-shirt featuring an original design from Greg Coulton.
 </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/PSX_T2_Tee_16x9_01.jpg"></figure>
<p><br></p>
<p>Be sure to check out these and other Uncharted and The Last of Us merch at the PlayStation Gear Store and iam8bit booths all weekend long while supplies last.
 </p>
<p> 
 </p>
<h3>Uncharted 10th Anniversary Snapchat Filter
 </h3>
<p>Last, but certainly not least, while you’re checking out our Uncharted 10th Anniversary celebrations at PSX, be sure to tag your posts with #Uncharted10 and if you’re an avid Snapchat fan, use our Uncharted 10th Anniversary geofilter, available at the Anaheim Convention Center throughout the weekend.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/d20171201_01_U4_U10_Booth_Display_Snap_01.jpg"></figure>
<hr>
<p>We can’t wait to see you all this weekend and share the experience with everyone tuning in from around the world. For more on Naughty Dog @ PSX, be sure to follow us on <a href="http://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="https://www.facebook.com/naughtydog/" target="_blank">Facebook</a>, and <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank">Instagram</a>. 
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                <title>Celebrating 10 Years of Uncharted</title>
                <link>https://www.naughtydog.com/blog/uncharted_10th_anniversary</link>
                <pubDate>Fri, 17 Nov 2017 08:00:00 -0800</pubDate>
                <author>Evan Wells</author>
                <guid>3438</guid>
                <url>https://www.naughtydog.com/blog/uncharted_10th_anniversary</url>
                <slug>uncharted_10th_anniversary</slug>
                <body><![CDATA[<p><br></p>
<p>This Sunday, November 19, marks the 10th anniversary of Uncharted: Drake’s Fortune first release in North America. At the time, we knew it was the beginning of an exciting new chapter in the studio’s history, but never in our wildest dreams could we have imagined that it would be the first step in an adventure that would span five games across two console generations during the last decade. We’re truly fortunate to have had the opportunity to build the world of Uncharted and tell unbelievable stories with Nate, Elena, Sully, Sam, Chloe, Nadine, and the rest of the cast; all while you, our biggest fans, were along for the ride.<br></p>
<p>We’re commemorating the Uncharted 10th Anniversary with a month long celebration, beginning Sunday and culminating at PlayStation Experience 2017.
 </p>
<p>Join us as we take a look back with a new video that revisits some of the most beloved moments from Uncharted: Drake’s Fortune through Uncharted: The Lost Legacy:
 </p>
<div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/DsIeYgGh-80" frameborder="0" allowfullscreen=""></iframe></div>
<p><br></p>
<p>We’ve also teamed up with PlayStation to create and release a new Uncharted 10th Anniversary PS4 system theme and profile avatar, which will be available for free for 48 hours--from Sunday, November 19 at 8:00am PT until 8:00am PT, Tuesday, November 21. During this period, other select Uncharted PS4 system themes and avatars will also be free. Visit the PlayStation Store and look for an “UNCHARTED 10th Anniversary Bundle”. Don’t miss it.
 </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/U10_SystemTheme.jpg"></figure>
<p><br></p>
<p>For our multiplayer fans, starting later today until December 19, we’re giving away an Uncharted 10th Anniversary character skin bundle in Uncharted 4 and Uncharted: The Lost Legacy multiplayer, which includes some classic skins for Nate, Elena, and Sully. We’re also hosting a 50% off sale on all Uncharted Point and Relic items until December 19.<br></p>
<p>We’ll wrap up the Uncharted 10<sup>th</sup> Anniversary celebrations at PSX with event activities, including a special retrospective panel featuring members of the cast of Uncharted and a show floor puzzle room experience set in a life-sized recreation of Nate’s Attic. We’ll also have new Uncharted 10th Anniversary merchandise available at the PlayStation Gear Store booth. Be sure to tune-in for the panel on Saturday, December 9 at 5:00pm PT on live.playstation.com and follow Naughty Dog and PlayStation social channels all weekend long to see updates from the event.
 </p>
<p>On behalf of everyone at the studio, thank you for 10 incredible years of Uncharted.
</p>]]></body>
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                <title>The Last of Us Part II – Another Piece of the Puzzle</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_ii_teaser_trailer_2_paris_games_week</link>
                <pubDate>Mon, 30 Oct 2017 10:05:00 -0700</pubDate>
                <author>Neil Druckmann</author>
                <guid>3430</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_ii_teaser_trailer_2_paris_games_week</url>
                <slug>the_last_of_us_part_ii_teaser_trailer_2_paris_games_week</slug>
                <body><![CDATA[<p><br></p>
<p>After nearly a year since our announcement that we’re <a href="https://blog.us.playstation.com/2016/12/03/the-last-of-us-part-ii/">working on The Last of Us Part II</a>, we’re finally ready to reveal a bit more of the game. The following is an all-new in-game cutscene on the latest iteration of the Naughty Dog engine, running on a PlayStation 4 Pro. Enjoy!</p>
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<div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/UzdNECcio54" frameborder="0" allowfullscreen="">&amp;amp;amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;amp;amp;gt;</iframe></div></div>
<p><br></p>
<p>At its core, The Last of Us is still very much about Ellie and Joel, but for this reveal, we wanted to showcase several new characters that are integral to their next journey. We’re sure you have many questions after watching this scene. We’re also pretty sure that we’re going to see all sorts of theories about whom these characters are, where and when this scene takes place, and how all of this fits into Ellie and Joel’s next story. For now we’re keeping mum, but we’re excited to see what y’all make of this piece of the puzzle.
 </p>
<p>With all of Naughty Dog working on The Last of Us Part II, we’re making great headway into the project. From art, technology, gameplay, and story, this is by far our most ambitious game yet. You’re in for an intense, beautiful, harrowing, and emotionally moving ride. We’re extremely proud of the game we’re crafting and can’t wait to show you even more – and we promise you won’t have to wait as long for the next big reveal!
 </p>
<p>Until next time, endure and survive!
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                <title>An important statement from Naughty Dog</title>
                <link>https://www.naughtydog.com/blog/an_important_statement_from_naughty_dog</link>
                <pubDate>Sun, 15 Oct 2017 08:00:22 -0700</pubDate>
                <author>Naughty Dog</author>
                <guid>3429</guid>
                <url>https://www.naughtydog.com/blog/an_important_statement_from_naughty_dog</url>
                <slug>an_important_statement_from_naughty_dog</slug>
                <body><![CDATA[<p><br></p>
<p><br></p>
<p>We have recently read on social media that an ex-employee of Naughty Dog, Dave Ballard, claims he was sexually harassed when he worked at Naughty Dog. We have not found any evidence of having received allegations from Mr. Ballard that he was harassed in any way at Naughty Dog or Sony Interactive Entertainment. Harassment and inappropriate conduct have no place at Naughty Dog and Sony Interactive Entertainment. We have taken and always will take reports of sexual harassment and other workplace grievances very seriously. We value every single person who works at Naughty Dog and Sony interactive Entertainment. It is of utmost importance to us that we maintain a safe, productive workplace environment that allows us all to channel our shared passion for making games.</p>
<p><br></p>
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                <title>Introducing Tournaments for Uncharted: The Lost Legacy and Uncharted 4 Multiplayer</title>
                <link>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_uncharted_4_multiplayer_tournaments</link>
                <pubDate>Thu, 05 Oct 2017 09:19:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>3419</guid>
                <url>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_uncharted_4_multiplayer_tournaments</url>
                <slug>uncharted_the_lost_legacy_uncharted_4_multiplayer_tournaments</slug>
                <body><![CDATA[<p>Gather your team and gear up – Team Tournaments are coming to Uncharted: The Lost Legacy and Uncharted 4 Multiplayer. Alongside the <a href="https://blog.us.playstation.com/2017/10/03/ps4-system-software-update-5-00-out-now/" target="_blank">launch of PlayStation 4 system software 5.00</a>, we’re adding tournament matchmaking and real-time results reporting to Uncharted: The Lost Legacy and Uncharted 4 Multiplayer. Starting this week, you’ll be able to create teams, register for tournaments, complete matches against other teams, and have results posted seamlessly&mdash;all directly from your PS4 and within the game. <br></p>
<p>The first-ever tournament begins Sunday, October 8 and registration is now open! To get you ready to compete, here’s a quick overview of how to get started with Team Tournaments in Uncharted: The Lost Legacy and Uncharted 4 Multiplayer.
 </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/PS4_Tournaments_01.png"></figure>
<p><br></p><p>With PS4 5.00 installed, you’ll want to head over to the Events menu on your PS4 and find the new and improved Tournaments section. From here, you’ll be able to join or create teams, manage team rosters, and more. From the Tournaments menu, you can also browse and enroll in ongoing tournaments, view match schedules and rules, check standings, and communicate directly with your team.<br></p>
<p>Once you’ve registered for a tournament, you’ll be able to access the new Tournaments menu within Uncharted: The Lost Legacy and Uncharted 4 Multiplayer. When it’s time to compete in a scheduled match, you’ll be able to matchmake with the opposing team and see player information directly from this menu. All you have to do is log in on time, hit “Play Tournament Match,” and play. You’ll automatically be paired with your teammates, matched against the appropriate team, and the results will be posted to the official tournament standings.
 </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/U4MP_Tournament_Menu.jpg"></figure>
<p><br></p><p>We’re excited to support Team Tournaments and look forward to seeing competitions unfold in the weeks and months to come.<br></p>
<p>For all the latest on Uncharted: The Lost Legacy and Uncharted 4 Multiplayer, follow us on <a href="http://facebook.com/naughtydog">Facebook</a>, <a href="http://twitter.com/naughty_dog">Twitter</a>, and <a href="http://instagram.com/naughty_dog_inc">Instagram</a>.
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                <title> The Last of Us: Outbreak Day 2017 – New Poster, PS4 System Theme, and More</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_outbreak_day_2017</link>
                <pubDate>Tue, 26 Sep 2017 06:00:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>3401</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_outbreak_day_2017</url>
                <slug>the_last_of_us_outbreak_day_2017</slug>
                <body><![CDATA[<p>Since revealing The Last of Us Part II, we’ve been overwhelmed by the response from the community. In no time at all, you were sharing your covers of “Through the Valley,” photos of your picture-perfect cosplay, your beautiful fan art submissions, and even your real-life tattoos inspired by Ellie’s. Your passion humbles and inspires us and every year we celebrate The Last of Us community with Outbreak Day on September 26&mdash;the date the infection hit critical mass in The Last of Us.
 </p>
<p>This year marks our fourth Outbreak Day and we’re kicking things off with a brand-new The Last of Us Part II poster, new PS4 system theme, and t-shirt, as well as hosting a week of sales on select The Last of Us content on the PlayStation Store.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU-FINAL9100.jpg"></figure>
<p><br></p>
<p>As a <a href="https://www.naughtydog.com/blog/the-last-of-us-outbreak-day-2016-mondo-poster" target="_blank">follow-up to last year’s poster</a>, we’ve once again teamed up with artist Kevin Tong and Mondo to create an all-new The Last of Us-inspired poster. To ensure everyone has a chance to buy one, Mondo is making the Outbreak Day 2017 poster a timed-edition release. Beginning today at 10:00am PT until Friday, September 29 at 10:00am PT, anyone can pick one up via <a href="http://mondotees.com" target="_blank">MondoTees.com</a> without fear of it selling out, but after that, it’s gone. Don’t miss it!
 </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/d20170921_01_Outbreak_Day_Tee_SGS_Theme.jpg"></figure>
<p><br></p>
<p>Alongside the poster, we’re also launching a The Last of Us Part II PS4 system theme based on the world reveal trailer from PlayStation Experience. Set within the overgrown neighborhood street and firefly graffiti stop sign from the introduction sequence, this new dynamic theme features ambient audio from the trailer, unique key tones, and animated effects. Keep your eyes peeled for it on the PlayStation Store.</p>
<p>Speaking of the PlayStation Store, our friends at PlayStation are also hosting deals on The Last of Us content all week long. There’s also a brand new The Last of Us Part II t-shirt arriving on the PlayStation Gear Store later today!</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/d20170921_01_Outbreak_Day_Tee_SGS_02.jpg"></figure>
<p><br></p>
<p>We hope you enjoy Outbreak Day and we can’t wait to share more of The Last of Us Part II with you. In the meantime, follow us on <a href="http://facebook.com/naughtydog">Facebook</a>, <a href="http://twitter.com/naughty_dog">Twitter</a>, and <a href="http://instagram.com/naughty_dog_inc">Instagram</a> for all the latest and be sure to keep sharing your cosplay, art, and other original creations with us via the<a href="https://naughty-dog.tumblr.com/ugc"> Naughty Dog Tumblr</a>.
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                <title>A message from Bruce Straley</title>
                <link>https://www.naughtydog.com/blog/a_messsage_from_bruce_straley</link>
                <pubDate>Wed, 13 Sep 2017 10:00:00 -0700</pubDate>
                <author>Bruce Straley</author>
                <guid>3265</guid>
                <url>https://www.naughtydog.com/blog/a_messsage_from_bruce_straley</url>
                <slug>a_messsage_from_bruce_straley</slug>
                <body><![CDATA[<p><br></p><p>It’s impossible to summarize 18 of the most influential years of my career in a blog post, but here we are &mdash; today, with the heaviest of hearts, I am announcing my departure from Naughty Dog.<br> <br>This has been the hardest decision of my career. Naughty Dog is home. The Kennel is family. I’ve learned and grown so much from working with this incredible team. But after heading up three extremely demanding projects, and taking some extended time away from the office, I found my energy focusing in other directions, and I slowly realized this was the signal that it’s time to move on. <br> <br>I joined the Kennel in 1999 as a texture artist on Crash Team Racing. Back before Naughty Dog even had a coffee maker. I was employee #15. From day one, I knew I was surrounded by some of the most talented, driven, and passionate people in the industry. They were pushing themselves to do things beyond what they even thought was possible, which in turn pushed me, and I loved it! I mean, it was also extremely intimidating, but the energy and determination to make something great, something we could all be proud of, was infectious. And that’s the way it still is to this day. <br> <br>I’m leaving Naughty Dog with the strongest team it’s ever had, and that’s saying a lot. But more than the talent, it’s the people that I’ll miss the most. The work culture at Naughty Dog is about getting out of your seat and solving problems together. It’s what has allowed me to build so many friendships and gain so much respect for this stellar group of people. I get it &mdash;“it’s just work” &mdash; but when you spend as much time as we do together, in the pressure cooker of creative work and deadlines, you really get to know a person. And I’ve had my share of difficult and humbling moments. But having the privilege to see people grow beyond their concept of what’s possible for themselves technically, creatively, and personally has been the most rewarding aspect of my job and continues to motivate me to do the same. I’m so proud to have been a part of this team. I can’t wait to see what they create in the future.<br> <br>With the deepest gratitude &mdash; thank you to everyone I’ve gotten to work with over the years. I’ll miss you and your energy profoundly. Thanks to Andy and Jason for taking a chance on me and setting the bar. Thanks to Amy and Neil for being great creative partners. Thanks to Christophe for all the support and inspiration &mdash; I’ve learned so much from you. And an extra special thanks to Evan Wells. You were the first person I met who truly inspired me to believe in the power of gaming, and if not for you I may never have made it to Naughty Dog in the first place. My appreciation goes way beyond what words can say. <br> <br>And a sincere thanks to the fans. Knowing I was a part of creating something that touched or moved any of you made this whole thing worthwhile &mdash; and now I, too, get to anticipate the next Naughty Dog masterpiece! </p>
<p>As I close this chapter with a heavy heart and an appreciation for everything Naughty Dog has done for me, I open the next with an excitement to continue the journey into the creative process. I don’t have anything to announce just yet, but I look forward to the discovery and to sharing it with you all soon. </p>
<p>You can keep a lookout for any announcements on my Twitter: <a href="https://twitter.com/bruce_straley" target="_blank">@bruce_straley</a></p>
<p> <br>Dog for life,<br>Bruce Straley</p>
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                <title>A message from Naughty Dog President Evan Wells</title>
                <link>https://www.naughtydog.com/blog/a_message_from_president_evan_wells</link>
                <pubDate>Wed, 13 Sep 2017 07:00:00 -0700</pubDate>
                <author>Evan Wells</author>
                <guid>3395</guid>
                <url>https://www.naughtydog.com/blog/a_message_from_president_evan_wells</url>
                <slug>a_message_from_president_evan_wells</slug>
                <body><![CDATA[<p><br></p>
<p>Over the past few months, Bruce and I have been discussing his eventual return to Naughty Dog after his well-deserved break following Uncharted 4. As we talked about it more, it became clear that his time away led Bruce to realize it was time to move on from Naughty Dog, however hard of a decision that may be. Over the years Naughty Dog has had to part ways with many talented team members, and it’s always sad to see them go, but this one is particularly hard for me.<br> <br>Bruce brought his passion and determination to Naughty Dog over eighteen years ago, starting out as a key member of the team working on Crash Team Racing, and then the Jak and Daxter series. He stepped up to co-art direct Uncharted: Drake’s Fortune and was so involved with all aspects of production that when it came time to kick off Uncharted 2: Among Thieves, he was given the Game Director role. He made it his stated goal that Uncharted 2 was going to win Game of the Year awards, and for the first time in Naughty Dog history, it did just that and the studio’s efforts were commended across the industry. But he wasn’t satisfied with achieving that goal – he wanted to build a franchise from scratch. He got that opportunity, and went on to co-direct The Last of Us which won an unprecedented number of Game of the Year awards and would further establish Naughty Dog’s reputation for quality. <br> <br>Bruce’s drive for excellence and enthusiastic support for his teammates has helped shape the studio culture and will continue to have a lasting impact. For that alone, the entire team is grateful. And for me, I can attribute much of my own personal growth as a game developer to having worked alongside his amazing talent for more than twenty years. It's really crazy to think that much time has passed! And through it all, I’m even more fortunate to be able to count him as a friend. <br> <br>Although I am sad to see him go, I couldn't be more excited to see what ideas Bruce is working on. We all wish him the best luck on his new endeavors. <br> <br>Bruce, it’s been an honor. Thanks for everything - keep making it awesome.</p><p><br></p>]]></body>
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                <title>Uncharted: The Lost Legacy is Out Now on PS4</title>
                <link>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_is_out_now_on_ps4</link>
                <pubDate>Tue, 22 Aug 2017 16:02:00 -0700</pubDate>
                <author>Kurt Margenau</author>
                <guid>3387</guid>
                <url>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_is_out_now_on_ps4</url>
                <slug>uncharted_the_lost_legacy_is_out_now_on_ps4</slug>
                <body><![CDATA[<p><br></p>
<p>Uncharted 4 was a big deal. It was the end for a hero we’d spent nearly a decade with and, 15 months ago, we got to finally share the conclusion of Nathan Drake’s story with the world. It was amazing to see the reception of Nate’s last adventure, and it made all the team’s effort worth it. Then (after a much needed break), we came back to the studio to think about the seemingly unthinkable: <em>Could we make an Uncharted without Nathan Drake?</em> </p>
<p>To us, Uncharted has always been about the ensemble. Over the years, we’ve spent time with many colorful allies and adversaries, each with their own quirks and personalities. We love that everyone at the studio has their own favorite Uncharted character, so we saw this new project as an opportunity to take characters we love and shine a spotlight on them, to really give them the full Uncharted treatment. At Naughty Dog, we don’t embark on a project unless we think we have a story worth telling and new challenges to tackle. With Chloe Frazer and Nadine Ross, we knew we had something special, and the team was on board to dip in for one more helping of adventure.</p>
<p>Today, just over a year later, you can get your hands on Uncharted: The Lost Legacy--the result of hundreds of the most incredibly talented and passionate individuals in the industry pouring just as much of their heart into Chloe’s journey as any of Nathan’s past. We knew this adventure through the Western Ghats of India was an ambitious one: chock full of touching moments, incredible vistas, daring escapes, and epic blockbuster sequences. Somehow, the team has pulled it off again and the result is truly stunning. It’s a humbling reminder that with the right team, even the unthinkable is possible.</p>
<p>We at Naughty Dog thank your continued support that allows us to make the games we love, with the characters we adore. We couldn’t be more proud of this game, and we hope you have room in your heart for another Uncharted hero.</p>
<p>Have fun out there,
 </p>
<p>Kurt & Shaun 
 </p>
<p> 
</p>]]></body>
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                <title>Uncharted: The Lost Legacy Stickers for Apple Devices Now Available</title>
                <link>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_stickers_for_apple_devices_now_available</link>
                <pubDate>Wed, 16 Aug 2017 07:00:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>3385</guid>
                <url>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_stickers_for_apple_devices_now_available</url>
                <slug>uncharted_the_lost_legacy_stickers_for_apple_devices_now_available</slug>
                <body><![CDATA[<p><br></p>
<p>Uncharted: The Lost Legacy is less than a week away from arriving on store shelves and into your hands, but as we count these final days, we’re doing everything we can to help pass the time. As part of our pre-launch preparations, we’re thrilled to be rolling out our new <a href="https://itunes.apple.com/us/app/uncharted-the-lost-legacy-stickers/id1238333851?ls=1&mt=8" target="_blank">Uncharted: The Lost Legacy Stickers for Apple Devices</a>.
 </p>
<p><br></p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/UTLL_iOSKeyboard.jpg"></figure>
<p><br></p>
<p>These adorably illustrated stickers will add a little adventure to any conversation with help from Chloe, Nadine, Asav, and a few animal friends. From OMW to YAS QWEEN and so many things in between, these new stickers will add some cute and roguish flair to any exchange.<br></p>
<p>Best of all, they’re available for free, starting <a href="https://itunes.apple.com/us/app/uncharted-the-lost-legacy-stickers/id1238333851?ls=1&mt=8" target="_blank">right now on the App Store</a>!
 </p>
<p>Stay tuned for more updates on Uncharted: The Lost Legacy by following Naughty Dog on <a href="https://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="https://facebook.com/naughtydog" target="_blank">Facebook</a>, and <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank">Instagram</a>!
</p>]]></body>
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                <title>Uncharted: The Lost Legacy Update Coming to Uncharted 4 Multiplayer</title>
                <link>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_survival_arena_multiplayer_update</link>
                <pubDate>Tue, 15 Aug 2017 12:00:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>3367</guid>
                <url>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_survival_arena_multiplayer_update</url>
                <slug>uncharted_the_lost_legacy_survival_arena_multiplayer_update</slug>
                <body><![CDATA[<p>Just in time for the launch of <a href="http://unchartedthegame.com" target="_blank">Uncharted: The Lost Legacy</a> next week, we’re excited to announce a new update for Uncharted 4 Multiplayer that adds new Uncharted: The Lost Legacy character skins, an all-new playable character, and a new cooperative challenge mode: Survival Arena. </p>
<p>Arriving alongside Uncharted: The Lost Legacy on August 22, the update will introduce new skins for Chloe and Nadine featuring character models and outfits pulled directly from Uncharted: The Lost Legacy. We’ll also be adding Asav, Uncharted: The Lost Legacy’s antagonist as a playable villain character for Multiplayer and Survival, complete with his own uniquely menacing VO.
 </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/UTLL_Character_Bundle.jpg"></figure>
<p>It will also include Survival Arena – a new take on our cooperative Survival mode that adds over 100 new waves with new enemy types, new Siege zones, and all-new wave modifiers. Survival Arena offers thousands of potential encounter combinations for you and up to two additional players to take on. For your efforts, you can also earn our new Savage Starlight Skeleton skins, unlockable through Survival Arena.<br></p>
<p>Best of all, the update will be available for both Uncharted 4 owners and for those picking up Uncharted: The Lost Legacy, which comes with all Uncharted 4 Multiplayer content*. The community is also unified, so regardless of which game you own, you can team up and play with your friends.
 </p>
<div class="embed-responsive embed-responsive-16by9"></div><div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/7djaBn7GgXE" frameborder="0" allowfullscreen=""></iframe></div>
<p>Alongside the announcement of the Survival Arena update, this week, our friends at PlayStation are kicking off their countdown to the launch of Uncharted: The Lost Legacy with new updates to <a href="http://live.playstation.com" target="_blank">live.playstation.com</a> every day. Check it out to see new videos and earn unique rewards. On Monday, August 21, you’ll also be able to tune in for a special live stream direct from Naughty Dog that will lead up to the moment Uncharted: The Lost Legacy unlocks on the PlayStation Store.
 </p>
<p>Last but certainly not least, this week Uncharted: The Lost Legacy Stickers for Apple devices arrive on the App Store. Get the message across in your conversations with a little help from illustrated versions of Chloe, Nadine, and Asav&mdash;from OMW to YAS QUEEN and plenty in between. </p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/UTLL_iOSKeyboard.jpg"></figure>
<p>In the meantime, follow Naughty Dog on <a href="https://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="https://facebook.com/naughtydog" target="_blank">Facebook</a>, and <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank">Instagram</a> to get the latest on Uncharted: The Lost Legacy.<br></p>
<p>*<em>(PlayStation Plus membership required, sold separately)</em></p>]]></body>
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                <title>Get an Inside Look at Uncharted: The Lost Legacy</title>
                <link>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_behind_the_scenes</link>
                <pubDate>Thu, 03 Aug 2017 08:00:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>3353</guid>
                <url>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_behind_the_scenes</url>
                <slug>uncharted_the_lost_legacy_behind_the_scenes</slug>
                <body><![CDATA[<p>It's an exciting time for everyone here at Naughty Dog. After spending just over a year developing Uncharted: The Lost Legacy, in just a few short weeks it'll be in your hands. In preparation, last week we revealed <a href="https://www.naughtydog.com/blog/uncharted_the_lost_legacy_western_ghats_gameplay">nearly 14 minutes of new gameplay footage</a> and now, we're excited to share a behind-the-scenes look at the game. Our friends at PlayStation recently visited the studio to sit down with Creative Director, Shaun Escayg, and Game Director, Kurt Margenau to discuss how the project began, the story we ultimately wanted to tell, and some of the new gameplay elements you'll experience when the game launches, beginning on August 22.
 </p>
<p>Watch below to hear directly from Shaun and Kurt and see some brand-new footage from the game.
 </p>
<div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/iXxQAulmHh0" frameborder="0" allowfullscreen=""></iframe></div>
<p>As we enter the home stretch for launch, we'll have more exciting things to share in the days and weeks ahead. Keep your eyes peeled and be sure to follow Naughty Dog on <a href="https://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="https://facebook.com/naughtydog" target="_blank">Facebook</a>, and <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank">Instagram</a> to see all the latest.
</p>]]></body>
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                <title>Uncharted: The Lost Legacy - Western Ghats Gameplay Revealed</title>
                <link>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_western_ghats_gameplay</link>
                <pubDate>Tue, 25 Jul 2017 07:00:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>3347</guid>
                <url>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_western_ghats_gameplay</url>
                <slug>uncharted_the_lost_legacy_western_ghats_gameplay</slug>
                <body><![CDATA[<p><br></p>
<p>As we count the weeks, days, and hours until you can experience Uncharted: The Lost Legacy beginning August 22, today we’re excited to debut nearly 14 minutes of new gameplay that takes place in the largest playable environment we’ve ever created.</p>
<p><br></p>
<div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/pOSPd7o0Iic" frameborder="0" allowfullscreen=""></iframe></div>
<p>We’ve done our best to limit spoilers, so be sure to check out the gameplay above to see just some of what you’ll be able to see and do in the Western Ghats chapter when Uncharted: The Lost Legacy arrives next month. What’s more, we’ve been traveling the globe giving the first-ever hands-on with the Western Ghats level, so drop by the PlayStation Blog and some of your favorite sites to see coverage, impressions, and more.</p>
<p>In the meantime, be sure to follow us on <a href="https://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="https://facebook.com/naughtydog" target="_blank">Facebook</a>, and <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank">Instagram</a> for more updates on Uncharted: The Lost Legacy.</p>]]></body>
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                <title>Uncharted 4 Multiplayer: Double XP + 50% Off Sale Until July 5</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_multiplayer_double_xp_50_off_sale_until_july_5</link>
                <pubDate>Fri, 30 Jun 2017 11:55:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>3343</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_multiplayer_double_xp_50_off_sale_until_july_5</url>
                <slug>uncharted_4_multiplayer_double_xp_50_off_sale_until_july_5</slug>
                <body><![CDATA[<p><br></p>
<p>We’re kicking off the weekend with a new in-game event for Uncharted 4 Multiplayer and Survival. From now until Wednesday, July 5, we’re activating double XP for both Multiplayer and Survival, as well as a 50% off sale on all Uncharted Points items in the in-game store. Jump into your favorite mode, including Ranked King of the Hill or the Classic playlist, to earn double XP. You can also score a 50% discount on all Uncharted Points items, like our <a href="https://www.naughtydog.com/blog/uncharted_4_multiplayer_classic_throwback_dlc_now_available">new sports-themed character skins, new weapons, and more</a>.</p>
<p>Lastly, in celebration of the Fourth of July holiday in the United States, we’re giving away the USA hat to all players! Just log in between now and Wednesday, July 5 and you’ll automatically unlock the USA hat in the customization menu.</p>
<p>For more updates on Uncharted Multiplayer and more, stay tuned to Naughty Dog on <a href="https://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="https://facebook.com/naughtydog" target="_blank">Facebook</a>, and <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank">Instagram</a>.
</p>]]></body>
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                <title>Uncharted 4 Multiplayer - Classic Throwback DLC Now Available</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_multiplayer_classic_throwback_dlc_now_available</link>
                <pubDate>Tue, 20 Jun 2017 11:56:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>3335</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_multiplayer_classic_throwback_dlc_now_available</url>
                <slug>uncharted_4_multiplayer_classic_throwback_dlc_now_available</slug>
                <body><![CDATA[<p><br></p>
<p>Alongside the debut of our extended <a href="https://www.naughtydog.com/blog/uncharted_the_lost_legacy_extended_e3_demo">gameplay demo from Uncharted: The Lost Legacy</a>, today we’re excited to announce Classic Throwback&mdash;our latest DLC update to Uncharted 4: Multiplayer! The update includes Classic Mode as a permanent gametype, Ranked King of the Hill, new weapons, over 80 new customization items, and more. Check out our new trailer and all of the details below!</p><div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/g0DHMqCyCS4" frameborder="0" allowfullscreen=""></iframe></div><p><br></p>
<p>The update includes:</p>
<ul>
<li>Two new weapons:</li>
<ul>
<li>Carrigan 53 Long Gun</li>
<li>GX3-9 Long Gun</li>
</ul>
<li>40 new character skins, including new sports-themed sets</li>
<li>21 new vanity items</li>
<li>13 new taunts</li>
<li>16 new weapon skins</li>
<li>Three new Survival boosters</li>
<li>New Ranked season rewards</li>
<li>Challenges for new items</li>
</ul>
<p>After debuting in the Beta Test playlist, Classic Mode is now a permanent gametype available from the Multiplayer menu. This back-to-basics mode focuses on core combat and traversal--there’s no in-game store, no Mysticals, and no Sidekicks. </p>
<p>Here’s a full list of the mode rules:</p>
<ul>
<li>No store (no sidekicks, mystical, heavy weapons to purchase)</li>
<li>No marking (Boosters that allow marking will not function)</li>
<li>No weapon mods or Hero Weapons</li>
<li>No radar</li>
<li>Grenades only</li>
<li>Instant respawn</li>
<li>Heavy Weapons spawn on the map</li>
</ul>
<p>We’ve also added King of the Hill to Ranked play! Two teams must compete to capture and control rotating hills. Once a hill is captured, the controlling team must defend it against incoming attacks from the enemy team. Without a chance to respawn, the defending team must fight to maintain control as long as they can and avoid getting wiped out.</p>
<p>We’re also introducing new scoring rules for Ranked. Starting today, your performance grade is determined by your total score, including objective score, offense score, support score. There is also now a bonus for a blowout victory - if your team wins the match by a margin of 100 or more, you get an extra 10 rank points. We’ve also got a brand new set of Ranked Rewards: the Ranked Masks set.</p>
<p>This update is available now to all Uncharted 4 owners now, but will also be included with Uncharted: The Lost Legacy when it launches on August 22.</p>]]></body>
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                <title>Watch the Uncharted: The Lost Legacy Extended E3 Demo</title>
                <link>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_extended_e3_demo</link>
                <pubDate>Tue, 20 Jun 2017 11:11:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>3329</guid>
                <url>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_extended_e3_demo</url>
                <slug>uncharted_the_lost_legacy_extended_e3_demo</slug>
                <body><![CDATA[<p><br></p><p>Last week at E3, we were thrilled share more of what we’ve been working on in Uncharted: The Lost Legacy, including the debut of our new story trailer and a never-before-seen gameplay demo at the PlayStation booth. However, we wanted to make sure that everyone who couldn’t make it to the show had their chance to see it by posting it online. Check it out:</p>
<p>The demo picks up after Chloe and Nadine have recovered a critical clue to finding the golden Tusk of Ganesh&mdash;an invaluable ancient artifact--and must navigate through the overgrown ruins of the long, lost Hoysala Empire. However, their paths soon cross with Asav, our new antagonist revealed in the E3 story trailer. Asav is a ruthless warmonger that’s also out for the Tusk and will stop at nothing to ensure he gets to it first. This level is also a testament to the beauty of India’s Western Ghats and just a small taste of the environments you’ll be exploring on August 22.</p>
<div class="agegate">
<div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/B8QiF7ycXDo" frameborder="0" allowfullscreen=""></iframe></div></div>
<p><br></p>
<p>Alongside the new gameplay demo, today we also released our latest DLC update to Uncharted 4 Multiplayer and Survival, which will also be included with Uncharted: The Lost Legacy at launch. The update adds two new weapons, three new Survival boosters, over 60 new character skins and vanity items, 13 new taunts, and more. The update also makes Classic Mode a permanent gametype and a new mode for Ranked play: King of the Hill. </p>
<p>We hope you enjoy our new update to Uncharted 4: Multiplayer and our first gameplay demo from Uncharted: The Lost Legacy. We’ve got more exciting plans for the road to the launch of Uncharted: The Lost Legacy, so stay tuned to our official <a href="https://twitter.com/naughty_dog" target="_blank" rel="noreferrer noopener"><strong>Twitter</strong></a>, <a href="https://facebook.com/naughtydog" target="_blank" rel="noreferrer noopener"><strong>Facebook</strong></a>, and <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank" rel="noreferrer noopener"><strong>Instagram</strong></a> channels.</p>]]></body>
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                <title>Uncharted: The Lost Legacy Gameplay Debuting on June 20</title>
                <link>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_e3_gameplay_demo_reveal</link>
                <pubDate>Fri, 16 Jun 2017 09:55:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>3323</guid>
                <url>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_e3_gameplay_demo_reveal</url>
                <slug>uncharted_the_lost_legacy_e3_gameplay_demo_reveal</slug>
                <body><![CDATA[<p><br></p><p>It’s been an amazing week for Naughty Dog at E3. We opened the PlayStation Press Conference with our <a href="https://www.naughtydog.com/blog/uncharted_the_lost_legacy_e3_2017_story_trailer" target="_blank">all-new trailer for Uncharted: The Lost Legacy</a> and over the last few days, we’ve had a packed schedule of live shows, interviews, and demoing never before seen gameplay at the PlayStation booth. Thank you to everyone who came down to see us!
 </p>
<p>However, we wanted to make sure that everyone following along from home would also have a chance to see the E3 demo. Next Tuesday, June 20, we’re going to be debuting our E3 gameplay demo from Uncharted: The Lost Legacy gameplay live on <a href="http://Twitch.tv/NaughtyDog" target="_blank">Twitch.tv/NaughtyDog</a>, starting at 10:00am PT/1:00pm ET/7:00pm CET (<a href="https://www.timeanddate.com/worldclock/fixedtime.html?msg=Live+Stream&iso=20170620T10&p1=137">Find Your Time Zone</a>). Tune in to hear from Creative Director, Shaun Escayg, and Game Director, Kurt Margenau as they share more details about the game and answer viewer questions. 
 </p>
<p>We’ll also be revealing our new DLC update for Uncharted 4: Multiplayer and Survival, which will be launching later that day and included with Uncharted: The Lost Legacy in August. 
 </p>
<p>Mark your calendars! You won’t want to miss this. 
 </p>
<p>For more updates, keep an eye on our official <a href="https://twitter.com/naughty_dog" target="_blank"><strong>Twitter</strong></a>, <a href="https://facebook.com/naughtydog" target="_blank"><strong>Facebook</strong></a>, and <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank"><strong>Instagram</strong></a> channels.
</p>]]></body>
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                                                        <item>
                <title>Watch the New E3 Story Trailer for Uncharted: The Lost Legacy</title>
                <link>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_e3_2017_story_trailer</link>
                <pubDate>Mon, 12 Jun 2017 19:44:25 -0700</pubDate>
                <author>Shaun Escayg</author>
                <guid>3317</guid>
                <url>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_e3_2017_story_trailer</url>
                <slug>uncharted_the_lost_legacy_e3_2017_story_trailer</slug>
                <body><![CDATA[<p><br></p>
<p>The launch of <a href="https://www.playstation.com/en-us/games/uncharted-the-lost-legacy-ps4/">Uncharted: The Lost Legacy</a> is just around the corner and we can’t wait to get it into your hands. This week at E3, we’re excited to share a closer look at what awaits you on August 22, kicking things off with our all-new story trailer. If you missed it during the PlayStation E3 Showcase or just want to watch it again, check it out here:
 </p>
<div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/i8qzBkHjk_0" frameborder="0" allowfullscreen=""></iframe></div><p><br></p>
<p>As you can see, we’ve had a chance to take the best of Uncharted&mdash;the set pieces, the puzzles, cinematic storytelling, and exotic locales&mdash;and tell a completely new story with Chloe Frazer at the helm. She’s on the hunt for the legendary golden Tusk of Ganesh forged by the ancient Hoysala Empire, and to find it, she enlists the help of Nadine Ross. However, if there’s anything we know about Chloe and Nadine, it’s that they both keep things close to the vest. Over the course of the story, we’ll explore Chloe and Nadine’s struggle to trust one another.</p>
<p>But they aren’t the only ones searching for the Tusk. The story trailer also introduces our new antagonist: Asav. He’s a calm, calculating, and ruthless warmonger that is waging a civil war in the region. To keep it from falling into Asav’s hands, Chloe and Nadine will travel from war-torn city streets to the depths of India’s Western Ghats mountain range and the ruins of the Hoysala Empire.
 </p>
<p>Alongside the story trailer, we’re also debuting our new extended gameplay demo at E3. If you’re visiting the show, be sure to come see us at the PlayStation booth and be among the first in the world to see it. If you’re following along from home, don’t worry–we’ve got you covered. Keep an eye out later this week for details on when you can see the E3 demo.
 </p>
<p>In the meantime, be sure to follow us on <a href="http://twitter.com/naughty_dog">Twitter</a>, <a href="http://facebook.com/naughtydog">Facebook</a>, and <a href="http://instagram.com/naughty_dog_inc">Instagram</a> for more updates from E3.
 </p>
<p><em>Shaun Escayg, Creative Director
 </em></p>
<p><em>Kurt Margenau, Game Director</em>
</p>
<p><br></p>]]></body>
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                <title>Uncharted 4 Multiplayer: Double XP, 50% Off Sale, and Classic Mode This Weekend</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_multiplayer_double_double_xp_50_sale_and_classic_mode_weekend</link>
                <pubDate>Fri, 26 May 2017 11:20:34 -0700</pubDate>
                <author>Robert Cogburn</author>
                <guid>3315</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_multiplayer_double_double_xp_50_sale_and_classic_mode_weekend</url>
                <slug>uncharted_4_multiplayer_double_double_xp_50_sale_and_classic_mode_weekend</slug>
                <body><![CDATA[<p><br></p>
<p>We’ve got some great news! Starting this Friday we’re activating Double XP for each competitive and Survival match completed. You can even earn Double XP in the limited-time Classic Beta Test that will also be running through the long weekend as well! Players can get back-to-basics in this Beta Test that focuses on core combat and movement.</p>
<p>Additionally, until Tuesday, May 30, we’re cutting prices on ALL Uncharted Points items by 50%. Everything from Chests to individual items, like taunts, character skins, and more will be half off. The 50% off sale also applies to the savings already offered by Bundles for a total discount of 67%.
 </p>
<p>This special extended weekend event runs until the morning of Tuesday, May 30. 
</p>]]></body>
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                <title>Uncharted 4 Multiplayer: Classic Mode Returns, Relic Bonus Weekend, and Free Hat Giveaway</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_multiplayer_relic_bonus_weekend_may_2017</link>
                <pubDate>Wed, 03 May 2017 10:00:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>3309</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_multiplayer_relic_bonus_weekend_may_2017</url>
                <slug>uncharted_4_multiplayer_relic_bonus_weekend_may_2017</slug>
                <body><![CDATA[<p><br></p>
<p>This weekend, we’re gearing up for another in-game event for Uncharted 4 Multiplayer. Starting this Friday, May 5, Classic Mode comes back to the Beta Test Playlist, offering a new take on our back-to-basics gametype for you to try out and share your feedback on. In celebration of Classic Mode’s return and the Cinco De Mayo holiday, we’re activating a 50% Relic bonus for all Challenges and giving away the Mexico Cap vanity item.
 </p>
<p>For our latest Classic Mode test, we’re introducing some new gameplay changes. In addition to no down state or Mysticals, we’re also implementing instant respawns and restricting use of Hero Weapons and the Marking and Combat Marking Boosters. We’re also eliminating all deployable Gear, save for Grenades.
 </p>
<p>Whether you’re playing Classic Mode, another Multiplayer mode, or playing Survival, you’ll also be able to earn a 50% bonus on all Relic Challenges this weekend. Ahead of Friday, make sure you’ve got a fresh set of Challenges so you can rack up those Relics.
 </p>
<p>Lastly, in honor of Cinco de Mayo, we’re giving away the Mexico Cap character customization item to anyone who plays Uncharted 4 Multiplayer or Survival from the launch of our live update on Friday, May 5 through the end of the promotion on Monday, May 8. Be sure to jump online to get yours!
 For more updates, be sure to keep an eye on <a href="http://naughtydog.com/"><strong>NaughtyDog.com</strong></a>, as well as our official <a href="https://twitter.com/naughty_dog" target="_blank"><strong>Twitter</strong></a>, <a href="https://facebook.com/naughtydog" target="_blank"><strong>Facebook</strong></a>, <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank"><strong>Instagram</strong></a>, and <a href="https://www.snapchat.com/add/naughtydoggames" target="_blank"><strong>Snapchat</strong></a> channels for more updates</p>]]></body>
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                <title>Uncharted: The Lost Legacy Launching August 22</title>
                <link>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_august_22_release_date</link>
                <pubDate>Tue, 11 Apr 2017 07:58:00 -0700</pubDate>
                <author>Shaun Escayg</author>
                <guid>3295</guid>
                <url>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_august_22_release_date</url>
                <slug>uncharted_the_lost_legacy_august_22_release_date</slug>
                <body><![CDATA[<p><br></p>
<p>We’ve been hard at work since revealing Uncharted: The Lost Legacy at PSX building a story and an experience that joins a new protagonist, fan favorite Chloe Frazer, with all of the hallmarks of an Uncharted adventure. Today, we’re excited to share new footage and additional details about the game you’ve been eagerly waiting for&mdash;beginning with our release date. Uncharted: The Lost Legacy will launch on August 22, 2017 in North America for $39.99 USD, $49.99 CAD. The Lost Legacy will arrive on August 23 in Europe.</p>
<p>In December we said that we’re approaching this project as a true Uncharted game&mdash;complete with its own deep narrative with complex character development, all-new destinations, refined gameplay, and blockbuster cinematic moments. We’re especially excited to have Chloe as our new protagonist and explore more of her story as she and Nadine venture across India in search of the fabled Tusk of Ganesh. To that end, we wanted to share a new scene from early on in the game as Chloe and Nadine try to unravel the clues leading to the Tusk’s location. Check it out:
 </p>
<div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/E6IOOWnOXlw" frameborder="0" allowfullscreen=""></iframe></div>
<p><br></p>
<p>Finally, you may have heard that our friends at PlayStation are bringing all four of the original Jak and Daxter PS2 classics to the PS4 via PS Store later this year. As beloved games in Naughty Dog history, we couldn’t imagine a better pairing for Uncharted: The Lost Legacy. Anyone that pre-orders The Lost Legacy at participating retailers will receive a free digital copy of Jak and Daxter: The Precursor Legacy for PS4 when it launches on August 22. For those who pre-order on PS Store, you’ll also get an Uncharted: The Lost Legacy PS4 theme designed by Truant Pixel.</p>
<p>If you picked up the Uncharted 4: A Thief’s End Digital Deluxe Edition, Explorer’s Pack, or the Triple Pack, you’ll get Uncharted: The Lost Legacy as a digital download at launch. Owners of these products are not eligible for any pre-order bonuses.
 </p>
<p>We look forward to sharing more details about Uncharted: The Lost Legacy soon.
</p>]]></body>
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                <title>New Treasury Map Now Available in Uncharted 4 Multiplayer</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_multiplayer_new_map_treasury</link>
                <pubDate>Mon, 03 Apr 2017 10:53:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>3293</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_multiplayer_new_map_treasury</url>
                <slug>uncharted_4_multiplayer_new_map_treasury</slug>
                <body><![CDATA[<p><br></p>
<p>Following up on last month’s <a href="https://www.naughtydog.com/blog/uncharted_4_multiplayer_new_mode_weapons_and_more_launching_this_friday">Uncharted 4 Multiplayer DLC update</a>, which added King of the Hill, new weapons, and more, today, we’re excited to introduce Treasury&mdash;an all-new map set in the crumbling ruins of Libertalia’s Treasury building. Available now as part of our latest update to Uncharted 4, Treasury is a medium-scale map that combines tight interiors and wider exterior play spaces that short-to-mid-range players will be sure to enjoy. Things get especially hectic in the gallery located at the center of the map. Dodge quickly around collapsed bookcases to get the edge on the competition.</p>
<div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/gPv1RH9s5YU" frameborder="0" allowfullscreen=""></iframe></div>
<p><br></p>
<p>Today’s update also heralds the arrival of the latest Ranked Team Deathmatch Season and rewards, as well as a number of balance and bug fixes. Visit <a href="http://UnchartedTheGame.com" target="_blank">UnchartedTheGame.com</a> to see the complete patch notes.
</p>]]></body>
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                <title>Uncharted 4 Multiplayer: New Mode, Weapons, and More Launching March 17</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_multiplayer_new_mode_weapons_and_more_launching_this_friday</link>
                <pubDate>Wed, 15 Mar 2017 12:00:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>3279</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_multiplayer_new_mode_weapons_and_more_launching_this_friday</url>
                <slug>uncharted_4_multiplayer_new_mode_weapons_and_more_launching_this_friday</slug>
                <body><![CDATA[<p><br></p>
<p>As Uncharted 4’s one-year anniversary approaches, we’re continuing to release new content for Multiplayer, as promised in the roadmap we shared just before launch. It’s been an incredible DLC update season so far and we’ve got more to come, beginning this week with an all-new drop this Friday, March 17 that includes a new mode, new weapons, new vanity items, and more.
 </p>
<p>First up, we’re introducing a new permanent game mode: King of the Hill. It tasks two teams with fighting for control of rotating capture points in order to reach the score limit. King of the Hill requires careful coordination and skilled use of Multiplayer’s core combat and movement systems. However, even if victory seems assured, King of the Hill offers a unique twist--after the score limit has been reached, the losing team has one last chance to make a comeback through what we call the Victory Hill. The leading team must capture the Victory Hill to win, but if the losing team takes it, they get a second chance at glory.
 </p>
<p><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Screenshot-1.png"><br></p>
<p>Alongside King of the Hill, we’re also introducing an array of new vanity items and three new weapons: the INSAS and Type-95 long guns, as well as a scoped Krivosk-XS pistol.</p>
<p>Fans of The Last of Us may recognize our new Savage Starlight character skins. Inspired by the in-game comics strewn across the world of The Last of Us, you can now customize select characters in Uncharted 4 Multiplayer with Savage Starlight outfits. 
 </p>
<p><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/U4MP_SavageStarlight.jpg"><br></p>
<p>But these are just some of the highlights in this week’s DLC drop, be sure to visit UnchartedTheGame.com to see our full list of new content and changes.
 </p>
<p>As always, all of our DLC for Uncharted 4 Multiplayer is available to all players at no additional cost with just a simple update to the game. Keep an eye out this Friday, March 17 for our 1.21 patch to get King of the Hill and all of the latest content.
</p>]]></body>
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                <title>Uncharted 4 Multiplayer DLC Preview Set for March 15</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_multiplayer_dlc_preview_set_for_march_15</link>
                <pubDate>Mon, 13 Mar 2017 10:55:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>3275</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_multiplayer_dlc_preview_set_for_march_15</url>
                <slug>uncharted_4_multiplayer_dlc_preview_set_for_march_15</slug>
                <body><![CDATA[<p><br></p>
<p>Our next DLC update for Uncharted 4 Multiplayer is nearly here and in preparation, we’re going to be hosting a live stream this Wednesday, March 15 to showcase all of the new content, including new weapons, vanity items, and more. We’ll be kicking things off at 11am PT/2pm ET/8:00pm CET on <a href="http://twitch.tv/naughtydog" target="_blank">Twitch.tv/NaughtyDog</a>, where we’ll be offering an overview of the update, streaming live gameplay, and answering your questions. We’ll also be joined by a special guest SanchoWest.</p>
<center>
<iframe src="https://player.twitch.tv/?channel=naughtydog&autoplay=false" frameborder="0" allowfullscreen="true" scrolling="no" height="450" width="800">&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;span id="selection-marker-1" class="redactor-selection-marker"&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/span&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;</iframe>
</center>
<p>This upcoming update is the latest milestone in our Uncharted 4 Multiplayer roadmap, which began shortly after the game’s launch and has introduced new maps, modes, customization items, and more--all as free updates to the game. And we’re not done yet--our Spring DLC drop is still to come.</p>
<p>For more on this week’s stream, be sure to stay tuned to our <a href="http://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="http://facebook.com/naughtydog" target="_blank">Facebook</a>, <a href="http://instagram.com/naughty_dog_inc" target="_blank">Instagram</a>, and <a href="https://www.snapchat.com/add/naughtydoggames" target="_blank">Snapchat</a> channels. </p>]]></body>
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                <title>A Message from Co-President Christophe Balestra</title>
                <link>https://www.naughtydog.com/blog/a_message_from_copresident_christophe_balestra_1</link>
                <pubDate>Wed, 08 Mar 2017 15:00:00 -0800</pubDate>
                <author>Christophe Balestra</author>
                <guid>3393</guid>
                <url>https://www.naughtydog.com/blog/a_message_from_copresident_christophe_balestra_1</url>
                <slug>a_message_from_copresident_christophe_balestra_1</slug>
                <body><![CDATA[<p><br></p>
<p>I never thought I would be saying something this difficult so soon &mdash; after fifteen years here, I am announcing my departure from Naughty Dog. My last day will be on April 3, 2017.<br></p>
<p>It’s very challenging to come to the realization that it’s time to step away from a career to pursue fulfilling personal ambitions and projects. I am doing it now out of utmost respect for the team and their unwavering dedication to Naughty Dog and our projects. The time has come for me to now spend more time with my family and create a void to see what I can fill it with (which will obviously involve programming). </p>
<p>Joining Naughty Dog in 2002 was the biggest decision for my family and my career. I was excited to join the team that created Crash Bandicoot and Jak & Daxter. For me, the biggest appeal was working with the team responsible for games I love to play, ones that also looked stunning and were technically ahead of their time. I would have never guessed what my future at Naughty Dog would look like when I joined the studio as a programmer. </p>
<p>I had the luxury and the honor to work with the most determined, talented and perfectionist people in our industry during my time at Naughty Dog. The collective high ambitions of everyone on the team have led us to ship some of the most awarded and critically acclaimed games of all time. I always smile when we’re asked what our secret is. We don’t have any &mdash; we dedicate ourselves to assembling the best and most determined group of programmers, designers and artists we can find. Our “secret” is and, always will be, the talent and drive of the whole team at Naughty Dog. That’s why I can step away feeling confident about the future of Naughty Dog &mdash; because the team is only losing only one of its many members. </p>
<p>Twelve years ago, when Evan and I became Co-Presidents, Naughty Dog was facing a challenging future with the transition to a new platform while developing a new engine and an entirely new franchise simultaneously. Looking back and seeing where we managed to take the studio in just over a decade is undoubtedly my biggest professional achievement. Evan has been the perfect partner and I couldn’t imagine achieving the success we’ve had without him. It’s been a privilege to work with you, my friend. </p>
<p>Thanks from the bottom of my heart to everyone I worked with during the last fifteen years, it’s just been incredible.</p>
<p>And to all the fans&hellip; I know what’s in store and, with Evan leading the best team on the planet as President, I know that Naughty Dog will continue to blow you away!</p>
<p> </p>]]></body>
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                <title>The Uncharted 4 Multiplayer Sale Starts Now!</title>
                <link>https://www.naughtydog.com/blog/the_uncharted_4_multiplayer_sale_starts_now</link>
                <pubDate>Fri, 24 Feb 2017 11:05:00 -0800</pubDate>
                <author>Scott Lowe</author>
                <guid>3255</guid>
                <url>https://www.naughtydog.com/blog/the_uncharted_4_multiplayer_sale_starts_now</url>
                <slug>the_uncharted_4_multiplayer_sale_starts_now</slug>
                <body><![CDATA[<p><br></p><p>Starting today, we’re kicking off a week and a half of deep discounts in the Uncharted 4 Multiplayer Store. From now until Monday, March 6, we’re cutting prices on ALL Uncharted Points items by 50%. Everything from Chests to individual items, like taunts, character skins, and more will be half off. The 50% off sale also applies to the savings already offered by Bundles for a total discount of 67%.
 </p>
<p>If you’ve been looking to round out your collection of skins or haven’t nabbed some of the latest items added to the game, like our Warrior skins or new weapons like the Desert 5, now’s the time.
 </p>
<p>The sale runs until the morning of Monday, March 6. For more on Uncharted 4 Multiplayer and Survival, keep an eye on NaughtyDog.com and our <a href="http://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="http://facebook.com/naughtydog" target="_blank">Facebook</a>, <a href="http://instagram.com/naughty_dog_inc" target="_blank">Instagram</a>, and Snapchat channels.
</p>]]></body>
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                <title>Naughty Dog at GDC 2017</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_gdc_2017</link>
                <pubDate>Thu, 23 Feb 2017 09:51:00 -0800</pubDate>
                <author>Scott Lowe</author>
                <guid>3245</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_gdc_2017</url>
                <slug>naughty_dog_gdc_2017</slug>
                <body><![CDATA[<p>What does it take to bring a game like Uncharted 4 to life? Next week at <a href="http://www.gdconf.com/" target="_blank">Game Developers Conference</a> in San Francisco, our developers will be sharing behind-the-scenes insights into the techniques and technologies that go into a Naughty Dog game. We’ll be hosting or participating in sessions that cover a wide array of topics, including art, animation, systems design, programming, narrative, and more.
 </p>

<p>If you’re attending the show, here’s a full rundown of all of our planned talks. 
 </p>
<p><br></p>
<h3>Animation Bootcamp: Animating 'Uncharted 4': Workflow and Prototyping
 </h3>
<p><strong>Date & Time: </strong>Monday, 2/27 at 11:20am | <strong>Location:</strong> Room 132, North Hall | <strong>ND</strong> <strong>Speaker(s): </strong>Jeremy Yates, Lead Animator and Almudena Soria, Lead Animator<a href="http://schedule.gdconf.com/session/animation-bootcamp-uncharted-4-naughty-dogs-animation-workflow-animation-prototyping-in-uncharted-4-" target="_blank"></a></p>
<p><strong>Summary:</strong>
 </p>
<p>Part One: Animation Workflow 
 </p>
<p>In this presentation, Jeremy Yates, Lead Animator at Naughty Dog, uncovers the methodologies used by Naughty Dog to bring the characters of 'Uncharted' to life. He will delve into the unique culture of Naughty Dog as well as uncover the animation pipeline from concept to console, including previs, their motion capture process, achieving seamless transitions, tracking assets, and communicating feedback.
 </p>
<p>Part Two: Prototyping
 </p>
<p>In this talk, Almudena Soria Lead animator at Naughty Dog will show how animation prototyping can play a very important role in development. Instead of waiting for design or programming to make decisions about a feature, animators, can help to make those decisions easier by creating prototypes that help visualizing features. Prototypes from 'Uncharted 4' will be showcased.
 </p>
<p><br></p>
<h3>Art Direction Bootcamp: Cinematic Environment Production for 'Uncharted 4'
 </h3>
<p><strong>Date & Time: </strong>Monday, 2/27 at 4:00pm | <strong>Location:</strong> Room 130, North Hall | <strong>ND</strong> <strong>Speaker(s): </strong>Erick Pangilinan, Art Director and Christian Nakata, Lead Environment Artist<a href="http://schedule.gdconf.com/session/art-direction-bootcamp-cinematic-environment-production-for-uncharted-4" target="_blank"></a></p>
<p>'Uncharted 4', Naughty Dog's latest title, took you on an unparalleled globe-trotting adventure. However, the team at Naughty Dog wanted to complement their larger than life destinations and set pieces with quieter, more intimate moments of exploration and character building. They accomplish that by presenting more down to earth moments in the life of their heroes and allowing the player to soak in the richly detailed environment spaces that tell a lot of the story. In this talk, they wanted to use some of their more narrative-driven spaces to walk the audience through their entire production pipeline, from concept to polish. Naughty Dog hopes you enjoy!</p>
<p><br></p>
<h3>Animation Bootcamp: Tricks of the Trade 
 </h3>
<p><strong>Date & Time:</strong> Monday, 2/27 at 5:30pm<strong> </strong>| <strong>Location: </strong>Room 132, North Hall | <strong>ND Speaker(s): </strong>Almudena Soria, Lead Animator<a href="http://schedule.gdconf.com/session/animation-bootcamp-tricks-of-the-trade" target="_blank"></a></p>
<p><strong>Summary: </strong>Join our own Almudena Soria and other talented developers from Ubisoft, Sparkypants, Lab Zero Games, Vicarious Visions, and Boss Key Productions as they share bite-sized tips for animation.</p>
<p><br></p>
<h3>Interactive Cinematic Sequences in Uncharted 4
 </h3>
<p><strong>Date & Time: </strong>Tuesday, 2/28 | <strong>Location: </strong>Twitch | <strong>ND Speaker(s): </strong>Jonathan Cooper, Animator</p>
<p><strong>Summary: </strong>From initial idea to final polish, animation and design at Naughty Dog work in lockstep to pre-vis, prototype then assemble memorable and cinematic story sequences with the aim to keep the action as “on-the-stick” interactive and exciting as possible.<strong> </strong></p>
<p><br></p>
<h3>Multiplayer Roundtable Day 1: Synchronizing Game State 
 </h3>
<p><strong>Date & Time: </strong>Wednesday, 3/1 at 11:00am<strong> </strong>| <strong>Location: </strong>Room 123, North Hall | <strong>ND Speaker(s): </strong>Edward Pereira, Programmer and Drew Thaler, Programmer</p>
<p><strong>Summary: </strong>One of the first tasks for any multiplayer game is connecting players together and getting them to agree on game state. The way this is handled can be impacted by all sorts of things: the game's genre, the target audience, and the expected variety of internet connections involved. Using the group's interests as a guide, this roundtable will explore different methods to keep the state consistent and talk about solutions to problems that arise when dealing with the vast and complicated internet. Topics can include but are not limited to peer-to-peer networking, latency reduction, and bandwidth management.</p>
<p><br></p>
<h3>The Future of Art Production in Games
 </h3>
<p><strong>Date & Time: </strong>Wednesday, 3/1 at 12:00pm<strong> </strong>| <strong>Location: </strong>Room 130, North Hall | <strong>ND Speaker(s): </strong>Andrew Maximov, Lead Artist</p>
<p><strong>Summary:</strong> With the abundance of emerging technologies like photoscanning, procedurally generated content, neural networks, VR, AR one can find of himself understandably confused and lost in regards to the future of production as the industry knows it today. Join this talk and get together to discuss what a video game production will most likely look like 10 years from now and most importantly, how it will affect YOU as a creator.</p>
<p><br></p>
<h3>The Future of Real-Time Lighting: Panel Discussion
 </h3>
<p><strong>Date & Time: </strong>Wednesday, 3/1 at 2:00pm<strong> </strong>| <strong>Location: </strong>West Hall 3022 | <strong>ND Speaker(s): </strong>Andrew Maximov, Lead Technical Artist</p>
<p><strong>Summary: </strong>Real-time lighting is a relatively young field within games. It is also one of the most important. As cinematographers have long known, it can make or break the final image, set the mood or enhance the story. But creating real-time lighting in games comes with a unique set of creative and technological challenges. This panel of industry experts will explore current issues in real-time lighting and discuss what the future holds in terms of opportunities and challenges. We will conduct the session in a town-hall style with a moderator and the opportunity for attendees to ask questions to the panel.</p>
<p><br></p>
<h3>Creating Compelling Characters: Insights from a Panel of Character Concept Artists
 </h3>
<p><strong>Date & Time: </strong>Wednesday 3/1 at<strong> </strong>5:00pm<strong> </strong>| <strong>Location: </strong>Room 2020, West Hall | <strong>ND Speaker(s): </strong>Richard Lyons, Concept Artist</p>
<p><strong>Summary: </strong>Creating compelling, memorable characters can be a critical step in the game development process. There are many approaches towards creating characters that resonate with players and audiences and no one technique can always get the job done. In this panel, four characters designers and concept artists from diverse development backgrounds will share some of their philosophies and ideas on how to create compelling characters from four very different perspectives. Their artistic approaches, design philosophies, practical tips, and general wisdom will be explored to help the audience think about character design in a different light.</p>
<p><br></p>
<h3>Realistic Performances in Games
 </h3>
<p><strong>Date & Time: </strong>Wednesday, 3/1 at 5:00pm<strong> </strong>| <strong>Location: </strong>Room 132, North Hall | <strong>ND Speaker(s): </strong>Ryan James, Lead Editor</p>
<p><strong>Summary: </strong>There's a perceived stigma about the narrative experience in the video games industry: that the average game has (at best) a thin story with cardboard cutout characters. But many companies have worked tirelessly to write relatable characters, capture them though subtle performances with their actors, and translate them into their games. At Naughty Dog, the praise and awards they've received are due to not only the methods they have for writing and recording those performances, but also the ways they seamlessly implement them, and later reconform them as the game evolves. Each developer has their own way of doing this, and in this session, Naughty Dog's lead editor will share some of the methods that they employ.</p>
<p><br></p>
<h3>Physics Animation in 'Uncharted 4: A Thief's End'
 </h3>
<p><strong>Date & Time: </strong>Thursday, 3/2 at 10:00am<strong> </strong>| <strong>Location: </strong>Room 130, North Hall | <strong>ND Speaker(s): </strong>Michal Mach, Technical Animator</p>
<p><strong>Summary: </strong>For 'Uncharted 4', Naughty Dog, Inc. chose to take a risky step and experiment with adding a layer of physics simulation on top of their gameplay animation for added fluidity and momentum, with hopes that they could also save some production time by creating less assets and letting the physics do the awesome. Initial results were pretty terrible because of the physics' tricky nature and physically absolutely unrealistic gameplay animation. Players tend to prefer responsiveness over reality, after all. But one day, their physics programmer found a way to drive the physics objects with animation more predictably, with minimal distortions and almost absolute artistic control.</p>
<p><br></p>
<h3>Multiplayer Roundtable Day 2: Server Architecture
 </h3>
<p><strong>Date & Time: </strong>Thursday, 3/2 at 10:00am<strong> </strong>| <strong>Location: </strong>Room 123, North Hall | <strong>ND Speaker(s): </strong>Edward Pereira, Programmer and Drew Thaler, Programmer</p>
<p><strong>Summary: </strong>More and more multiplayer games these days have become full-fledged services that players invest their time and money in. As such, programmers need to build the back-end systems that manage all of this data, foster social connections, and even track financial transactions. In this roundtable, attendees will talk about server technologies to fill these requirements like matchmaking, friends lists, player profile storage, virtual currency, cloud computing, and any other topics the group is interested in.</p>
<p><br></p>
<h3>The Science of Off-Roading: 'Uncharted 4's' 4x4
 </h3>
<p><strong>Date & Time: </strong>Thursday, 3/2 at 2:00pm<strong> </strong>| <strong>Location: </strong>Room 130, North Hall | <strong>ND Speaker(s):</strong> Edward Pereira, Programmer</p>
<p><strong>Summary: </strong>Creating a vehicle for a AAA adventure title like 'Uncharted' requires an enormous amount of iteration on several aspects of the vehicle in order to make it fun and easy to use for as wide an audience as possible. This session will break down individual physical elements of Uncharted 4's 4x4, such as tire collision response and the motor simulation, and explain how Naughty Dog's team tuned it to handle the rugged terrain of Madagascar. Furthermore, the talk will explain how they added an AI element to the 4x4 in order to allow designers to direct the vehicle around the same spaces the player can drive around.</p>
<p><br></p>
<h3>Authored vs. Systemic: Finding a Balance for Combat AI in 'Uncharted 4'
 </h3>
<p><strong>Date & Time: </strong>Thursday, 3/2 at 4:00pm<strong> </strong>| <strong>Location: </strong>Room 3001, West Hall | <strong>ND Speaker(s): </strong>Matthew Gallant, Game Designer</p>
<p><strong>Summary: </strong>While combat in the 'Uncharted' series has historically been tightly authored by the design team, Naughty Dog knew early in development that 'Uncharted 4' was going to be different. The open-ended gameplay and large complex environments led them to explore a more systems-driven approach to artificial intelligence. After over-steering in that direction, they ultimately found a balance between authored content and systemic behaviors. This talk explores the development process of 'Uncharted 4', and the lessons they learned about partitioning control of the AI between design and engineering.</p>
<p><br></p>
<h3>Multiplayer Roundtable Day 3: The Ecosystem
 </h3>
<p><strong>Date & Time: </strong>Friday, 3/3 at 10:00am<strong> </strong>| <strong>Location: </strong>Room 122, North Hall | <strong>ND Speaker(s): </strong>Edward Pereira, Programmer and Drew Thaler, Programmer</p>
<p><strong>Summary: </strong>Beyond the gritty details of synchronization and servers, there's a lot more to multiplayer games. Tournaments, streaming, community building and management, promotions, telemetry, and a host of other topics. This session will be a higher level discussion about all these things and your dreams for the future of multiplayer technology.</p>
<p><br></p>
<h3>Technical Art Techniques of Naughty Dog: Vertex Shaders and Beyond
 </h3>
<p><strong>Date & Time: </strong>Friday, 3/3 at 3:00pm<strong> </strong>| <strong>Location: </strong>Room 2002, West Hall | <strong>ND Speaker(s): </strong>Andrew Maximov, Lead Technical Artist</p>
<p><strong>Summary: </strong>In this talk, Andrew Maximov is going to do a deep dive into vertex shader pipelines and process using features implemented at Naughty Dog for 'Uncharted 4', as an example. From wind systems to interactivity, to ambient animations, to optimizations, there is a lot of use you can get out of vertex shaders. He's going to cover theory, practice, roadmaps for advancing this technology, and will offer the audience both interesting solutions and interesting problems to solve. There is a lot of unrealized potential for creative solutions in vertex shaders and his hope with this talk is to inform you about another powerful tool in your technical quiver as well as inspire you to do some tinkering of your own. Come by, it's going to be fun!
</p>]]></body>
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                <title>Spread the Love with Naughty Dog&#039;s Valentine&#039;s Day Cards for 2017</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_celebrates_valentines_day_2017</link>
                <pubDate>Tue, 14 Feb 2017 08:00:00 -0800</pubDate>
                <author>Scott Lowe</author>
                <guid>3233</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_celebrates_valentines_day_2017</url>
                <slug>naughty_dog_celebrates_valentines_day_2017</slug>
                <body><![CDATA[<p><br></p>
<p>What better way to share your love and admiration this Valentine’s Day than with a special message from a beloved character from The Last of Us or Uncharted? In <a href="https://www.naughtydog.com/blog/naughty_dog_celebrates_valentines_day">keeping with tradition</a>, we’re back with a new set of Valentine’s Day cards that are sure to warm the hearts of those special people in your lives. This year’s designs were crafted by our very own <a href="https://twitter.com/JaniceChu_89">Janice Chu</a>, who drew inspiration from the recent reveals of Uncharted: The Lost Legacy and The Last of Us Part II, alongside some callbacks to Uncharted 4 and The Last of Us.</p>
<p><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/ND_ValentinesDay_02.jpg"><br></p>
<p>We invite everyone to spread the love and download, print, email, or share these on their social network of choice. </p>
<center>
<p><strong><a href="https://www.flickr.com/gp/naughty_dog/2o3F3P" target="_blank">Click Here to See and Download All Of the Valentines</a></strong></p>
</center>
<p>You can also check out the Naughty Dog Valentine’s Day cards of years past by revisiting our designs from <a href="https://www.naughtydog.com/blog/naughty_dog_celebrates_valentines_day">2013</a>, <a href="https://www.naughtydog.com/blog/spread_the_love_naughty_dog_celebrates_valentines_day_2014">2014</a>, <a href="https://www.naughtydog.com/blog/happy_naughty_dog_valentines_day_2015">2015</a>, and <a href="https://www.facebook.com/pg/naughtydog/photos/?tab=album&album_id=10156477207035246">2016</a>.
 </p>
<p>From everyone here at the studio, Happy Valentine’s Day!
</p>]]></body>
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                <title>We&#039;re Streaming Uncharted 4: Survival on Wednesday, February 1</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_survival_live_stream_february_1_2017</link>
                <pubDate>Mon, 30 Jan 2017 11:06:00 -0800</pubDate>
                <author>Scott Lowe</author>
                <guid>3197</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_survival_live_stream_february_1_2017</url>
                <slug>uncharted_4_survival_live_stream_february_1_2017</slug>
                <body><![CDATA[<p>Right on the heels of <a href="https://www.naughtydog.com/blog/uncharted_4_survival_live_stream_wednesday_january_25">last week’s live stream with Team Reapers</a>, we’re back this week with more Uncharted 4: Survival gameplay. This Wednesday, February 1, we’re going to be diving deeper into the updates launching on Friday, February 3 with patch 1.20, including changes to Ranked play, Survival’s Hardcore mode, and more. To help us, we’ll be joined by <a href="https://twitter.com/teamskwid" target="_blank">Team SKWID</a>, the team with the second fastest Survival completion time at PSX.</p>
<center>
<iframe src="https://player.twitch.tv/?channel=naughtydog&autoplay=false" frameborder="0" allowfullscreen="true" scrolling="no" height="450" width="800">&amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;span id="selection-marker-1" class="redactor-selection-marker"&amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/span&amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;</iframe>
</center>
<p>We’ll be kicking things off at 12:00pm PT | 3:00pm ET | 9:00pm CET (<a href="https://www.timeanddate.com/worldclock/fixedtime.html?msg=Naughty+Dog+Live+Stream&iso=20170201T12&p1=137&ah=1" target="_blank">Find Your Local Time</a>) on <a href="http://twitch.tv/naughtydog" target="_blank">Twitch.tv/NaughtyDog</a>. Be sure to tune in and share your questions in the chat for a chance to have them answered on-air.
</p>
<p>For more updates, keep an eye on our <a href="http://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="http://facebook.com/naughtydog" target="_blank">Facebook</a>, <a href="http://instagram.com/naughty_dog_inc" target="_blank">Instagram</a>, and <a href="https://www.snapchat.com/add/naughtydoggames" target="_blank">Snapchat</a> channels.
</p>
<p><br></p>
<p><br></p>]]></body>
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                <title>Uncharted 4: Survival Live Stream Set for Wednesday, January 25</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_survival_live_stream_wednesday_january_25</link>
                <pubDate>Wed, 18 Jan 2017 09:59:00 -0800</pubDate>
                <author>Scott Lowe</author>
                <guid>3183</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_survival_live_stream_wednesday_january_25</url>
                <slug>uncharted_4_survival_live_stream_wednesday_january_25</slug>
                <body><![CDATA[<p><br></p>
<p>Since launching <a href="http://www.naughtydog.com/blog/uncharted_4_survival_is_now_available">Uncharted 4: Survival</a> just over a month ago, we’ve seen some incredible performances from the community. Players all over the world have taken on the challenge of Survival’s 50 waves and many have triumphed over its Crushing difficulty level. To kick off our first live stream of 2017, we thought it would be great to spend some time playing Survival with some of the mode’s most seasoned players: Team Reapers. This talented team was among the first in the world to play Survival at PSX and went on to hold the fastest completion time of the show.</p>
<p>On Wednesday, January 25 at 12:00pm PT (<a href="https://www.timeanddate.com/worldclock/fixedtime.html?msg=Naughty+Dog+Live+Stream&iso=20170125T12&p1=137&ah=1">Find Your Local Time</a>), we’ll be joined by Team Reapers as we play Survival live on <a href="http://twitch.tv/NaughtyDog">Twitch.tv/NaughtyDog</a>, learn their tips and strategies, and talk about what's to come for Survival. We’ll also be answering viewer questions, so be sure to jump into the chat for a chance to be answered on-air.
 </p>
<p>In the meantime, keep an eye on Naughty Dog’s <a href="http://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="http://facebook.com/naughtydog" target="_blank">Facebook</a>, <a href="http://instagram.com/naughty_dog_inc" target="_blank">Instagram</a>, and <a href="https://www.snapchat.com/add/naughtydoggames" target="_blank">Snapchat</a> pages for updates.
</p>]]></body>
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                <title>Make Your Own Crochet Ellie from The Last of Us Part II</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_ii_ellie_crochet</link>
                <pubDate>Tue, 20 Dec 2016 08:50:00 -0800</pubDate>
                <author>Emilia Schatz</author>
                <guid>3133</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_ii_ellie_crochet</url>
                <slug>the_last_of_us_part_ii_ellie_crochet</slug>
                <body><![CDATA[<p><br>Hey everyone!<br></p>
<p>Interested in a killer holiday crafting project? In my excitement in the few weeks leading up to <a href="http://www.naughtydog.com/blog/the_last_of_us_part_ii" target="_blank">our PSX announcement</a>, I started work on an amigurumi crochet Ellie, inspired by the iconic scene shown in our teaser trailer. I finished her just a few days ago and then got to work writing up instructions on how you can make your own --<a href="http://s3.amazonaws.com/nd.images/uploads/Ellie_and_guitar_TLOU2_crochet-FINAL.pdf" target="_blank">click here to download the full instructions</a>.</p>
<p>It’s a lot of meticulous work, but at the end you’ll have your very own post-apocalyptic heroine to take with you everywhere. Or put her in a place of honor playing guitar on the edge of your PS4 console! So, totally worth it.</p>
<p><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/TLOU_EllieCrochet_05.jpg" alt="" title=""></p>
<figcaption>Photo by <a href="http://www.instagram.com/photosbyiki" target="_blank">Iki Ikram</a></figcaption>
<p><br>Everyone here at Naughty Dog has loved seeing fans’ enthusiastic reactions to our work. This is a project very dear to us and we can’t wait until we can show some more of what we’ve been doing.<br></p>
<p>Best,<br>Em Schatz<br>Lead Game Designer</p>
<p>Do you have your own The Last of Us or Uncharted inspired creation that you'd like to share with us? <a href="http://www.naughtydog.com/ugc" target="_blank">Visit our Submit page!</a></p>]]></body>
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                <title>Uncharted 4: Survival is Now Available</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_survival_is_now_available</link>
                <pubDate>Wed, 14 Dec 2016 12:47:00 -0800</pubDate>
                <author>Vinit Agarwal</author>
                <guid>3123</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_survival_is_now_available</url>
                <slug>uncharted_4_survival_is_now_available</slug>
                <body><![CDATA[<p><br></p>
<p>Hey everyone! I’m happy to announce that our next major update to Uncharted 4 launches today, and with it, our new mode: <a href="https://www.unchartedthegame.com/en-us/survival" target="_blank">Survival</a>. Survival is our new cooperative mode where you and up to two of your friends can take on 50 waves of increasingly skilled enemies, a variety of challenging objectives and modifiers, and intense boss battles. Feel like playing solo or not (yet) a PlayStation Plus member? You can still hop in and play Survival by yourself. With multiple difficulty levels, its own dedicated progression system, unlockable rewards, and yes, new Trophies--we’re excited for the community to jump in and take on Survival. If you want an in-depth look at what to expect, don’t miss my post from earlier this month that outlines all of the new features. </p><center><div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/JQfOYR8ER9k" frameborder="0" allowfullscreen=""></iframe></div><p><br></p></center>
<p>Survival isn’t all you’ll find in our latest patch&mdash;we’re also adding a ton of new content for Uncharted 4 Multiplayer, including two new maps, five flashback weapons, new vanity items and color variant options, as well as an all-new mode: King of the Hill.
 </p>
<ul><li><strong>New Maps:</strong> Train Wreck (from Uncharted 2) and Prison
 </li><li><strong>Returning Classic Weapons:</strong> M4 Assault Rifle, PAK-80 Light Machine Gun, Micro 9mm Automatic Pistol, Para 9 Pistol, and the Desert 5 Pistol (Heavy Weapon)
 </li><li><strong>New Beta Test Playlist Mode:</strong> King of the Hill – teams to compete to retain control of a single Hill and earn Victory Points. Respawning restricted when your team controls the Hill
 </li><li><strong>New Character Skins:</strong> 48 new character skins, including new Biker-themed skins
 </li><li><strong>New Color Customization: </strong>Customize any character skin with 25 unique color variants
 </li><li><strong>New Multiplayer Levels and Rewards:</strong> Max rank increased to Level 90 with two new vanity unlocks
 </li><li><strong>New Challenges: </strong>Earn Relics with new Challenges for Multiplayer and Survival
 </li></ul>
<p>Alongside all of the new content in the Survival update, we’re also revamping our Multiplayer economy. We’ve been listening to your feedback and we’re making to changes to the Multiplayer experience to make it more rewarding. Starting today, we’re permanently reducing the cost of in-game chests, making it easier to unlock new vanity and gameplay items. We’re also introducing Relic Boosters that give you a 300% increase in Relics earned for completing matches and also include a stackable bonus for all other players on your team. Anyone who purchases or has purchased Uncharted Points in the past will also earn VIP Status, which includes a permanent 20% bonus to all Relics earned from Challenges. Check out <a href="https://www.unchartedthegame.com/en-us/patch-notes">our patch notes page</a> for a full list of the Economy 2.0 changes.
 </p>
<p>Thanks you for all of your continued support and feedback. We look forward to hearing about your experiences in Survival and seeing you online in Multiplayer! Until the next time, stay tuned to Naughty Dog’s <a href="http://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="http://facebook.com/naughtydog" target="_blank">Facebook</a>, <a href="http://instagram.com/naughty_dog_inc" target="_blank">Instagram</a>, and <a href="https://www.snapchat.com/add/naughtydoggames" target="_blank">Snapchat</a> pages for updates.
</p>]]></body>
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                <title>Uncharted 4: Survival Launching This Week</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_survival_launching_next_week</link>
                <pubDate>Fri, 09 Dec 2016 11:51:00 -0800</pubDate>
                <author>Scott Lowe</author>
                <guid>3119</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_survival_launching_next_week</url>
                <slug>uncharted_4_survival_launching_next_week</slug>
                <body><![CDATA[<p><br></p>
<p>The wait is nearly over, <a href="http://www.naughtydog.com/blog/uncharted_4_survival_revealed_go_hands_on_at_psx">Uncharted 4: Survival</a> will launch this week, bringing a new cooperative and solo experience to Uncharted 4, plus new competitive multiplayer content. In preparation for the arrival of the Survival update, we’re hosting a live stream on Tuesday, December 13. Tune in as we debut the new maps, mode, weapons, and more coming to Uncharted 4: Multiplayer, as well as extended live gameplay from Survival.
 </p>
<p><br></p>
<center>
<div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/pajI_GSiLtA" frameborder="0" allowfullscreen=""></iframe></div>
<p><br></p>
</center>
<p>We’ll be kicking things off at 11:00am PT/2:00pm ET/8:00pm CET on <a href="https://www.twitch.tv/naughtydog" target="_blank">Twitch.tv/NaughtyDog</a>. Be sure to jump into the chat for a chance to have your questions answered live on-stream by the developers. Be sure to stay tuned to our <a href="http://facebook.com/naughtydog" target="_blank">Facebook</a>,<a href="http://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank">Instagram</a>, and Snapchat channels for all the latest updates.
</p>]]></body>
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                <title>PlayStation Experience 2016 Recap</title>
                <link>https://www.naughtydog.com/blog/playstation_experience_2016_recap</link>
                <pubDate>Wed, 07 Dec 2016 11:30:00 -0800</pubDate>
                <author>Scott Lowe</author>
                <guid>3101</guid>
                <url>https://www.naughtydog.com/blog/playstation_experience_2016_recap</url>
                <slug>playstation_experience_2016_recap</slug>
                <body><![CDATA[<p><br></p>
<p>Two game reveals, three panels, two meet and greets, 36 hands-on stations, and a live show appearance&mdash;PlayStation Experience 2016 was one of the biggest events in our studio’s history. The response we’ve received from the community, both at the show and online, has been overwhelming. Thank you all for your kind words and support. We can’t wait for what lies ahead, but for now, let’s take a look back at PSX.
 </p>
<h3>Uncharted: The Lost Legacy Revealed
 </h3>
<p>We were honored to have the opportunity to open the PSX Showcase with Uncharted: The Lost Legacy, our new standalone story chapter in the Uncharted series with returning fan-favorite Chloe Frazer and Nadine Ross at the helm. If you missed it, don’t miss the blog post from project leads Shaun Escayg, Kurt Margenau, and Josh Scherr to learn more about what’s to come in The Lost Legacy. If you want to see the full nearly 9 minute gameplay demo from the Showcase again, check out the video below.
 </p>
<div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/PZjx5ao7alw" frameborder="0" allowfullscreen=""></iframe></div>
<p><br></p>
<p>Following the Showcase, we hosted a special Uncharted: The Lost Legacy panel featuring moderator Sid Shuman, Shaun, Kurt, and Josh, as well as actors Claudia Black (Chloe) and Laura Bailey (Nadine). From the origins of the project to the return of both characters, watch below as the team shares early insights.</p>
<div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/4xbs1j1UcMA" frameborder="0" allowfullscreen=""></iframe></div>
<p><br></p>
<p>Afterward, we invited fans to join us for a meet and greet, where they could chat with the developers and actors, as well as have their Uncharted gear signed.</p>
<h3>The Last of Us Part II
 </h3>
<p>Alongside The Lost Legacy, we officially confirmed The Last of Us Part II with a world reveal trailer that closed out the Showcase. Many of us from the studio were in the audience and the reception from the crowd was unforgettable. We are truly fortunate to have such a passionate community of fans around the world.
 </p>
<div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/W2Wnvvj33Wo" frameborder="0" allowfullscreen=""></iframe></div>
<p><br></p>
<p>If you missed the panel broadcast, be sure to watch as moderator Andy McNamara, writer and director Neil Druckmann, Ashley Johnson (Ellie), and Troy Baker (Joel) as they talk about coming back to the universe and characters, as well as provide background on the trailer. Once again, all attendees were invited to take part in a meet and greet following the panel.</p>
<div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/gF1EQAtaZEo" frameborder="0" allowfullscreen=""></iframe></div>
<p><br></p>
<p>Between the trailer debut and the panel, we’ve already seen YouTube renditions of “Through The Valley” and fan art. We’ve even seen some early cosplay and today, by popular request, we posted an early <a href="https://www.facebook.com/naughtydog/posts/10157786735045246" target="_blank">concept image of Ellie and high-res graphic of her tattoo</a> for reference.</p>
<h3>Uncharted 4: Survival First Hands-On
 </h3>
<p>Throughout the weekend, PSX attendees also had a chance to be among the first to play Uncharted 4: Survival, our new cooperative and solo mode launching this month. We had 36 stations on the floor, where anyone could form a team of three and take on 5 waves, including an intense boss battle. Vinit Agarwal, a Game Designer on Survival, also sat down with PlayStation to talk about Survival as part of their PSX live show. Watch the archive here:
 </p>
<div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/v8d7MwfnYS0" frameborder="0" allowfullscreen=""></iframe></div>
<p><br></p>
<h3>Accessibility: Making Games for All Gamers Panel
 
</h3>
<p>Earlier this year, we discussed the accessibility features we were building in Uncharted 4 to ensure that it could be enjoyed by as many gamers as possible, regardless of disability. This weekend at PSX, our own Alexandria Neonakis, a UI designer, joined other advocates and developers Ian Hamilton, Mark Barlet, Tara Voelker, and Josh Straub to talk about the work being done to improve accessibility for all gamers.
 </p>
<div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/5gslH30CTao" frameborder="0" allowfullscreen=""></iframe></div>
<p><br></p>
<hr>
<p>Thanks again to everyone who came out to see us this weekend at PSX and followed along from home. Keep an eye on NaughtyDog.com and our Facebook, Twitter, Instagram, and Snapchat channels for more updates.
</p>]]></body>
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                <title>The Last of Us Part II</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_part_ii</link>
                <pubDate>Sat, 03 Dec 2016 12:19:00 -0800</pubDate>
                <author>Neil Druckmann</author>
                <guid>3095</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_part_ii</url>
                <slug>the_last_of_us_part_ii</slug>
                <body><![CDATA[<p><br></p>
<p>Let’s cut to the chase. The sequel to <em>The Last of Us</em> is happening, it’s called <em>The Last of Us Part II</em> and here is the just released announce trailer:<br></p>
<div class="agegate"><div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/W2Wnvvj33Wo" frameborder="0" allowfullscreen=""></iframe></div></div><p><br></p>
<p>I can’t tell you how satisfying it is to finally be able to say that Ellie and Joel are back for another intense, harrowing, and emotional adventure. Like many of you, we have a deep love for the world of The Last of Us and its characters, and while a sequel may have seemed like a foregone conclusion, it wasn’t the case. We knew that it needed to be a story worth telling and, perhaps more importantly, a story worthy of Joel and Ellie. After spending years on different ideas (and almost giving up), we finally uncovered a story that felt special&mdash;a story that evolved into an epic journey.</p>
<p>It’s still early days for the project--the game’s release is a ways off--but we couldn’t wait any longer to give you a glimpse of what’s to come. We’re going to let the trailer speak for itself, but expect more information about <em>The Last of Us Part II</em> in the coming months.</p>
<p>Until next time, endure and survive! </p>
<p>Neil Druckmann </p>
<p>Director, <em>The Last of Us Part II</em></p>]]></body>
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                <title>Uncharted: The Lost Legacy Announced</title>
                <link>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_announced_coming_in_2017</link>
                <pubDate>Sat, 03 Dec 2016 12:17:00 -0800</pubDate>
                <author>Shaun Escayg</author>
                <guid>3091</guid>
                <url>https://www.naughtydog.com/blog/uncharted_the_lost_legacy_announced_coming_in_2017</url>
                <slug>uncharted_the_lost_legacy_announced_coming_in_2017</slug>
                <body><![CDATA[<p>We've spent the better part of the last 10 years on a journey
with Nathan Drake, but as his story came to a close in Uncharted 4 and we
looked ahead to the series’ first-ever story DLC, we were faced with an
unprecedented question: whose story did we want to tell next? Over the years,
we’ve assembled an incredible cast of characters, but of them all, we kept
coming back to one in particular: Chloe Frazer. As the smooth-talking master thief
that debuted in Uncharted 2, Chloe is not only one of our favorite characters,
but we know she’s a favorite amongst our community. She’s also a strong and enigmatic
character &mdash;in other words, perfect to be our lead protagonist in Uncharted: The
Lost Legacy.</p>
<p>We revealed a first look at Uncharted: The Lost Legacy at the
PlayStation Experience today with a 9 minute video of gameplay. Check out the
full clip below.</p>
<div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/PZjx5ao7alw" frameborder="0" allowfullscreen=""></iframe></div>
<p>Our video shows an early section of the game where we find Chloe
in a war-torn city on her way to a rooftop rendezvous with her partner, Nadine
Ross. Much like Chloe, Nadine is a formidable and interesting character whose
complex nature we just started exploring in her Uncharted 4 debut. She’s a
skilled tactician, whose cool, calculating nature offers an important contrast
to Chloe’s improvisation and wit. As they venture deep into India’s Western
Ghats mountain range, they’ll need to work together to recover the long lost
Tusk of Ganesh.</p>
<p>When we began to plot out the story and our vision for the game,
we realized we were building something more than an extension of Uncharted 4,
and instead, a standalone story in the Uncharted universe. We wanted this
adventure to feature all of the hallmarks of the series, from cinematic
storytelling set within exotic destinations, to dynamic combat and intricate
puzzles. It’s our biggest story expansion to-date and will be available as a
standalone game on store shelves and for digital download.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/d20161201_07_Reveal_Trailer_Thumbnail_01.jpg"></figure>
<p>If you picked up the Uncharted 4 Digital Deluxe Edition or the
Explorer’s Pack, you’ll get The Lost Legacy as a download at launch. Both
versions will only be available until December 13, so don’t miss your chance to
get Uncharted 4 and The Lost Legacy at an amazing value.</p>
<p><br></p>
<p>Shaun Escayg, Creative Director</p>
<p>Kurt Margenau, Game Director</p>
<p>Josh Scherr, Writer</p>]]></body>
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                <title>Uncharted 4: Survival Revealed, Go Hands-on at PSX</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_survival_revealed_go_hands_on_at_psx</link>
                <pubDate>Mon, 21 Nov 2016 08:04:00 -0800</pubDate>
                <author>Vinit Agarwal</author>
                <guid>3073</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_survival_revealed_go_hands_on_at_psx</url>
                <slug>uncharted_4_survival_revealed_go_hands_on_at_psx</slug>
                <body><![CDATA[<p><br></p>
<p>Since announcing it as part of our Uncharted 4 Multiplayer road map back in May, one of the most common questions we get is: what’s in store for co-op? Well, today I’m excited to give you a first look at Uncharted 4: Survival, our new cooperative and solo mode that will make its public hands-on debut at PlayStation Experience next week and launch in mid-December.
 </p>
<p>Survival is a wave-based mode where you and up to two additional friends can take on swarms of increasingly powerful enemies and unique objectives. If you played Co-Op Arena from Uncharted 2 and Uncharted 3, you’re going to feel right at home in Survival. We’ve built upon and evolved the core gameplay experience with an entirely new level of depth, challenge, and variety. From new enemy types and powerful new bosses to a dedicated progression system and expansive upgradable arsenal, Survival is all about strategy, camaraderie, and skill.
 </p>
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<p><br></p>
</center>
<p>Across 50 waves and 10 maps, you’ll face off against Shoreline mercenaries, heavily armored Brutes, Snipers, Hunters, and more that will only get more precise, more aggressive, and better equipped as time goes on. Every 10 waves culminates in an intense boss battle, including our all-new Pirate Warlords. Inspired by the story of Uncharted 4, some of the Founders of Libertalia have arrived to hunt you down with powerful Mystical attacks. Don’t miss Adam Baldridge himself as the Djinn-wielding Warlord boss in the video above.
 </p>
<p>But Survival requires more than just dispatching enemies. To reach wave 50, you’ll need to work your way through objective modes where victory depends on defending a particular area, collecting treasures within a time limit, or taking out marked enemies. We might even throw a curveball at you from time to time, like when an active modifier makes it so only pistols, headshots, or melee attacks do damage to enemies. As you take out enemies and complete objectives, you’ll earn in-game cash, which can be used to unlock and equip weapons and gear via arsenal crates around the map. You can buy everything from Heavy Weapons, long guns, Mysticals, and more.
 </p>
<p><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/U4_Survival_01.jpg"><br></p>
<p>Survival also features its own dedicated progression system, Relic Challenges, and loadouts. As you rank up, you’ll earn upgrades for your weapons, as well as new items, such as Survival-exclusive boosters. There are also vanity items that can only earned by playing Survival, but can be used to deck out your character in both Survival and Multiplayer. Best of all, the challenge grows with you. Enemies will adapt to your increased firepower and there are multiple difficulties to choose from. Those that finish Survival on Hard Mode will unlock Crushing Mode, which as the name suggests, is the ultimate test of your will and determination.
 </p>
<p>But this is just a small taste of what to expect when Survival launches next month. To see more, be sure to check out IGN’s exclusive coverage and extended gameplay videos. And if you’re attending PSX next week, come see us at the Uncharted 4: Survival booth to try out the mode for yourself.
</p>]]></body>
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                <title>Uncharted 4 and The Last of Us Remastered on PS4 Pro</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_and_the_last_of_us_remastered_on_ps4_pro</link>
                <pubDate>Thu, 10 Nov 2016 11:03:00 -0800</pubDate>
                <author>Scott Lowe</author>
                <guid>3057</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_and_the_last_of_us_remastered_on_ps4_pro</url>
                <slug>uncharted_4_and_the_last_of_us_remastered_on_ps4_pro</slug>
                <body><![CDATA[<p><br></p>
<p>At Naughty Dog, we strive to make you, the player, feel as though you inhabit the stories, characters, and worlds we create. If we’re doing our job right, every aspect should feel believable and grounded in our fiction and we should elicit the same response in you as the characters are experiencing in the game. The key to it all is in details. Whether it’s animation, lighting, performance capture, dialog, or environment design, we spend a lot of time on even the smallest details that, when they all work together, help establish that emotional connection and sense of immersion.</p>
<p>When we first learned about the PS4 Pro, we were excited to see how we could drive new levels of fidelity and immersion in our games. We’re taking our first step by introducing day one PS4 Pro support for Uncharted 4, The Last of Us Remastered, and The Last of Us: Left Behind. Whether you own a 4K HDR display, normal 4K display, or even just a 1080p display, you’ll be able to reap the benefits of the PS4 Pro with our new game updates. Though, once you’ve seen them in 4K HDR, it might be hard to go back to anything else. 
 </p>
<h3>Unprecedented Detail 
 </h3>
<p>It’s easy to think of resolution as simply a measure of clarity, but for games, it’s about more than just a sharp, clean image&mdash;it’s about a greater sense of depth and scale. The PS4 Pro has allowed us to meaningfully increase the resolution so that you’ll not only appreciate more detail in the textures, but smoother, sharper edges that better distinguish characters, effects, and the environment. Terrain, buildings, and plant life that might otherwise blend together really stand out, creating life-like distance. It’s especially evident in the wide, sweeping landscapes of Uncharted 4, as well as the overgrown cities and towns of The Last of Us Remastered. Perhaps equally important, the higher resolution allows us to maintain that fidelity in motion, eliminating the shimmering that you might see on the standard PS4.
 </p>
<p><a href="https://www.flickr.com/photos/playstationblog/30770911382/" target="_blank"><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/PS4Pro_Uncharted4_01.jpg" alt="" title=""></a><br></p>
<p>For those with a 4K display, Uncharted 4’s story can be played on the PS4 Pro at 1440p resolution, up from 1080p on the PS4. Multiplayer’s fluid, high-framerate gameplay remains the same, but the resolution has also been increased to a full 1080p on PS4 Pro, up from 900p on PS4. The Last of Us Remastered, on the other hand, allows you to choose whether you want to play in the game’s original target framerate of 30FPs at 2160p or at a high targeted framerate of 60FPS at 1800p.
 </p>
<p>However, those using a PS4 Pro with a standard high-definition (1080p) display will also benefit. Both Uncharted 4 and The Last of Us Remastered will render at the highest resolution and downscale the super-sampled image to 1080p, resulting in noticeably crisp and smooth graphics.
 </p>
<h3>New Worlds of Color
 </h3>
<p>Combining enhanced resolution with an HDR-capable display will only make the benefits of the PS4 Pro more apparent when playing Uncharted 4 and The Last of Us Remastered. HDR drastically expands the range of color and brightness in both games, particularly on the lightest and darkest ends of the spectrum. Uncharted 4 and The Last of Us Remastered use color in distinctive ways and each highlight the numerous benefits of HDR. Whereas Uncharted 4’s exotic locales leverage a brighter, more painterly composition to highlight HDR’s full breadth of colors, nature’s reclamation of towns and cities in The Last of Us Remastered necessitates a more organic and gritty approach that complements HDR’s deeper, richer black tones. Best of all, HDR support is available on the standard PS4, as well as PS4 Pro.
 </p>
<p><a href="https://www.flickr.com/photos/playstationblog/30255214544/" target="_blank"><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/PS4Pro_TLOUR_02.jpg" alt="" title=""></a><br></p>
<h3>4K Photo Mode and 1080p Gameplay Clips
 </h3>
<p>The Uncharted 4 and The Last of Us Remastered communities have already been able to produce some awe-inspiring images with our built-in Photo Mode tools on PS4. Now, with the PS4 Pro, we expect to see even more stellar creations as players will be able to capture 4K screenshots using the system’s Share functionality. You can also use the Share button on the PS4 Pro to stream at up to 1080p 60FPS or capture in-game highlights at 1080p 30FPS. We hope you’ll share your Photo Mode shots and best gameplay moments with us using our submission tool on <a href="http://naughtydog.com/ugc">naughtydog.com/ugc</a>!
 </p>
<hr>
<p>We are really proud of the experiences we’ve been able to create for the PS4 and now bring to the PS4 Pro. We believe that the addition of HDR and 4K technology not only adds a new level of depth, detail, and life to our games, but opens new doors for the future. We hope you enjoy Uncharted 4 and The Last of Us Remastered on the PS4 Pro!
</p>]]></body>
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                <title>Uncharted 4 Multiplayer: Introducing a New Beta Test Playlist</title>
                <link>https://www.naughtydog.com/blog/uncharted4_multiplayer_beta_test_classic</link>
                <pubDate>Thu, 03 Nov 2016 12:19:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>2979</guid>
                <url>https://www.naughtydog.com/blog/uncharted4_multiplayer_beta_test_classic</url>
                <slug>uncharted4_multiplayer_beta_test_classic</slug>
                <body><![CDATA[<p><br></p>
<p>Some exciting things are on the horizon for Uncharted 4 Multiplayer. Since launching our last major update, <a href="http://www.naughtydog.com/blog/uncharted_4_multiplayer_bounty_hunters_dlc_out_now_introduces_new_mode_classic_map_and_more">Uncharted 4 Multiplayer: Bounty Hunters</a>, we’ve been hard at work on an all-new co-op experience, new maps, and more. But that’s not all; we’ve also been cooking up a new way for the community to try out new multiplayer modes and give their feedback: a new limited-time Beta Test playlist. Starting later today, November 3, and through the weekend, we’re giving players the chance to try out Classic Mode&mdash;a back-to-basics mode that focuses on core combat and movement. There’s no in-match Store, Radar, Mysticals, downed state, or Sidekicks and Heavy Weapons will spawn around the map. 
 </p>
<p>
 </p>
<p>We’re excited for you to check out Classic and hope you’ll share your feedback with us via social, the forums, and our upcoming Beta Test Playlist survey.</p>
<p>
 </p>
<p>For more updates, be sure to keep an eye on <a href="http://naughtydog.com/">NaughtyDog.com</a>, as well as our official <a href="https://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="https://facebook.com/naughtydog" target="_blank">Facebook</a>, <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank">Instagram</a>, and <a href="https://www.snapchat.com/add/naughtydoggames" target="_blank">Snapchat</a> channels for more updates.</p>]]></body>
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                <title>Contact Media Relations</title>
                <link>https://www.naughtydog.com/press</link>
                <pubDate>Wed, 26 Oct 2016 13:34:52 -0700</pubDate>
                <author></author>
                <guid>2977</guid>
                <url>https://www.naughtydog.com/press</url>
                <slug>press</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
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                <title>Naughty Dog x Erick Scarecrow Uncharted 4 limited edition figure</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_x_erick_scarecrow_uncharted_4_limited_edition_figure</link>
                <pubDate>Sat, 22 Oct 2016 12:46:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2967</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_x_erick_scarecrow_uncharted_4_limited_edition_figure</url>
                <slug>naughty_dog_x_erick_scarecrow_uncharted_4_limited_edition_figure</slug>
                <body><![CDATA[<p><br></p>

<p>Beginning with Uncharted 3, we’ve worked closely with ESC-Toy and Erick Scarecrow to create amazing collectibles from the Uncharted universe and The Last of Us. From high-quality pin and limited edition vinyl figures, Erick and ESC-Toy have brought a distinctive stylized approach to our characters. Now, inspired by Uncharted 4, ESC-Toy has returned to release a new Nathan Drake figure. On top of the signature ESC-Toy design, the Uncharted 4 Nathan Drake now has 15 points of articulation and a removable grappling hook.</p>



<p>There are three colorways and two of them are extremely limited. The unique red and black Naughty Dog colorway is back, and only 250 pieces of that will be released. If you’re looking for something even more unique, there’s a bundle pack that includes the regular colorway, the Naughty dog colorway, an all gold colorway, and a brand new Nathan Drake pin that matches the style of the figures. The full set is limited to only 100 bundles! 

 </p>















<p>Pre-ordering any of the three versions will also get you a yet to be revealed, but exclusive Uncharted 4 Multiplayer DLC character customization item. 

 </p>















<p>The limited edition Uncharted 4 Nathan Drake figures are now available for pre-order on <a href="http://esctoy.limitedrun.com/">http://esctoy.limitedrun.com/</a>

 </p>]]></body>
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                <title>Uncharted 4 Multiplayer Double XP and Relic Bonus Weekend Starts Friday</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_multiplayer_double_xp_and_relic_bonus_weekend_starts_friday</link>
                <pubDate>Thu, 13 Oct 2016 10:00:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>2959</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_multiplayer_double_xp_and_relic_bonus_weekend_starts_friday</url>
                <slug>uncharted_4_multiplayer_double_xp_and_relic_bonus_weekend_starts_friday</slug>
                <body><![CDATA[<p><br></p>

<p>Looking to spend some time this weekend battling it out in Uncharted 4 Multiplayer? Well, we’ve got great news: starting tomorrow, we’re activating Double XP for each match completed and 50% Relic Bonuses on all completed Challenges. If you’ve been nearing that next level progression reward or if you want to invest some Relics in a new Vanity Chest, this weekend’s the perfect time to jump in.</p>

<p><br></p>



<center>



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</center>



<p>It’s also a great opportunity to check out Uncharted 4 Multiplayer: Bounty Hunters – our latest DLC update that introduced an all-new team-based mode, marked the return of The Village multiplayer map from Uncharted 2, Cinema Replay mode, and more. Check out <a href="http://www.naughtydog.com/blog/uncharted_4_multiplayer_bounty_hunters_dlc_out_now_introduces_new_mode_classic_map_and_more">our blog post to learn all about it</a>.
 </p>













<p>Per usual, you can stay up to date on all things Naughty Dog and Uncharted 4 right here on <a href="http://naughtydog.com/">NaughtyDog.com</a> and by following us on <a href="https://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="https://facebook.com/naughtydog" target="_blank">Facebook</a>, <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank">Instagram</a>, and <a href="https://www.snapchat.com/add/naughtydoggames" target="_blank">Snapchat</a>.
 </p>]]></body>
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                <title>The Last of Us: Outbreak Day 2016 Mondo Poster Revealed</title>
                <link>https://www.naughtydog.com/blog/the-last-of-us-outbreak-day-2016-mondo-poster</link>
                <pubDate>Mon, 26 Sep 2016 07:58:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>2949</guid>
                <url>https://www.naughtydog.com/blog/the-last-of-us-outbreak-day-2016-mondo-poster</url>
                <slug>the-last-of-us-outbreak-day-2016-mondo-poster</slug>
                <body><![CDATA[<p><br></p>
<p>In the lore of The Last of Us, September 26 represents the day the Cordyceps virus reached critical mass. A grim day for the inhabitants of that world, perhaps, but for Naughty Dog and The Last of Us community, it’s <a href="http://blog.us.playstation.com/tag/outbreak-day/">Outbreak Day</a>&mdash;an annual fan celebration featuring deals on the game, DLC, and merch, as well as the debut of new collectibles, and more.
 </p>
<p>This year, we wanted to create something special, so we teamed up with <a href="http://mondotees.com" target="_blank">Mondo</a> to create a limited edition poster inspired by The Last of Us. Illustrated by <a href="http://www.tragicsunshine.com/" target="_blank">Kevin Tong</a> and developed in close collaboration with the studio, this incredible design is part of a small volume production and each will be individually hand numbered and signed by the artist. 
 </p>
<center><br><p><a href="http://mondotees.com" target="_blank"><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/_blogPostImage/TLOU-ColorFinals_0000_Reg.jpg" alt="The Last of Us - Outbreak Day 2016 Poster" title="The Last of Us - Outbreak Day 2016 Poster" height="800" width="600"></a></p>
<figcaption>Illustration by Kevin Tong</figcaption>
</center>
<p><br></p>
<p>So, how can you get one? The poster is slated to go on-sale today, Monday, September 26, at 10:00am PDT / 1:00pm EDT / 7:00pm CEST (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Outbreak+Day+2016+-+Mondo+Poster+On-Sale&iso=20160926T10&p1=137" target="_blank">Find Your Local Time</a>) on <a href="https://mondotees.com/">MondoTees.com</a>. Again, quantities will be limited, so when the time comes, you’ll want to act fast. 
 </p>
<p>Alongside the poster, we’ve worked with PlayStation to coordinate a global Outbreak Day sale on the PlayStation Store. The sale will run for the next week and includes significant discounts on The Last of Us Remastered, the Left Behind standalone DLC, select multiplayer add-ons, and the Outbreak Day PS4 theme. Pricing and availability will vary, so fire up your PS4 or check the PlayStation Store to find the deals in your region. Lastly, the <a href="http://gear.playstation.com/en-us/brands/the-last-of-us.html" target="_blank">PlayStation Gear Store</a> is offering 20% off on The Last of Us apparel and collectibles.</p>
<p>But we also want to hear from you. Share your The Last of Us memories, gameplay videos, screenshots, and original art with us on <a href="http://facebook.com/naughtydog">Facebook</a>, <a href="http://twitter.com/naughty_dog">Twitter</a>, and <a href="http://instagram.com/naughty_dog_inc">Instagram</a> and use the hashtag #OutbreakDay2016. You can also submit original creations to us directly via the <a href="https://naughty-dog.tumblr.com/ugc">Naughty Dog Tumblr</a>.</p>]]></body>
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                <title>Uncharted 4 Multiplayer: Bounty Hunters DLC Available Now</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_multiplayer_bounty_hunters_dlc_out_now_introduces_new_mode_classic_map_and_more</link>
                <pubDate>Wed, 21 Sep 2016 11:26:00 -0700</pubDate>
                <author>Robert Cogburn</author>
                <guid>2915</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_multiplayer_bounty_hunters_dlc_out_now_introduces_new_mode_classic_map_and_more</url>
                <slug>uncharted_4_multiplayer_bounty_hunters_dlc_out_now_introduces_new_mode_classic_map_and_more</slug>
                <body><![CDATA[<p><br></p>

<p>Since launching our Lost Treasures multiplayer DLC update in June, we’ve been hard at work fine-tuning the multiplayer experience, launching the New Devon bonus map, and developing our next DLC release: Uncharted 4 Multiplayer: Bounty Hunters DLC, available now via a new update to Uncharted 4. With a returning fan-favorite map, new tools to capture and create your own original gameplay videos, an all-new objective game mode, new weapons, and more, Uncharted 4 Multiplayer: Bounty Hunters DLC is one of the biggest multiplayer DLC updates we’ve ever produced.<br></p>





<p>Most importantly, just like Lost Treasures and all future multiplayer DLC updates, Uncharted 4 Multiplayer: Bounty Hunters DLC is free for all players.. Here’s a closer look at what’s included:
 </p>



<center>

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<p><br></p>



</center>

<h3>RETURNING CLASSIC MAP: Village from Uncharted 2</h3>





<p>That’s right; we’re bringing back Village. Not only is it one of our personal favorites, it’s also one of the most requested maps from the Uncharted 4 Multiplayer community. Village has been completely rebuilt to take advantage of the PlayStation 4, including new lighting systems, high-fidelity textures, and more. We’ve also added support for Uncharted 4’s new traversal mechanics&mdash;most notably the grappling hook.
 </p>





<p><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/_blogPostImage/U4MP-BountyHunters_Village.jpg" class="img-responsive center-block"><br></p>





<h3>NEW MODE: Bounty Hunter
 </h3>





<p>We’ve heard your feedback asking for new modes for Uncharted 4 Multiplayer, and today, we’re proud to introduce Bounty Hunter&mdash;a new game type that encourages teamwork, strategy, and skill. Two teams compete to reach the score limit by collecting Bounties from KO’d players. When you KO a player, they drop a Bounty worth 10 points, which you or your teammates must retrieve before an enemy can swoop in and deny it. Throughout the match, teams will also alternate between having one random player assigned the role of Captain&mdash;a high-value target that the opposing team must hunt down and within a time limit. If the attacking team can successfully KO the enemy’s Captain, they’ll have a chance to collect a huge Bounty worth 60 to 120 points toward their team’s overall score. However, there’s a catch: Captain’s Bounties take time to collect, so players must work together to either protect their teammates as they retrieve the Bounty or fight to deny the attacking team before the clock runs out.
 </p>





<p>We love playing this mode at the studio and we hope you enjoy it, too. It inspires some incredibly tense moments and close plays. 
 </p>





<p><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/_blogPostImage/U4MP-BountyHunters_BH.jpg" class="img-responsive center-block"><br></p>





<h3>NEW WEAPONS, MYSTICAL, AND BOOSTERS
 </h3>





<p>We’ve also introduced a collection of new weapons and boosters, as well as a new Mystical, which can be obtained through DLC Gameplay Chests. Using Relics earned through Multiplayer matches and Challenges, DLC Gameplay Chests now have the chance of granting access to any of the four new weapons introduced with Uncharted 4 Multiplayer: Bounty Hunters DLC, as well as those added with Lost Treasures and as part of the base game. Our latest Mystical, Shield of Asgard, temporarily reduces incoming damage. While it can be helpful in objective modes, it comes at the cost of movement speed.
 </p>





<p><strong>Weapons</strong>
 </p>





<ul><li>DC Single Action – Semi-Automatic Revolver</li><li>RKL-155 – Fully Automatic mid Pistol</li><li>Lowe-S - Assault Rifle</li><li>Harrison 1890 - Lever Action Rifle</li><li>US-AN 12 - Automatic Shotgun (Heavy Weapon)</li></ul>





<p><strong>Boosters</strong>
 </p>





<ul><li>Lock ‘n Load – Put ammo from pickups immediately in your clip</li><li>Undisturbed – Hold a charge melee while rolling and climbing</li><li>Silent Assassin – Take out the enemy without the other their team knowing</li><li>Weapons Expert – Aim your weapon while vaulting, falling, jumping</li></ul>





<p><strong>Mystical</strong>
 </p>





<ul><li>Shield of Asgard ­– Reduces incoming damage for a brief period</li></ul>



<p><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/_blogPostImage/U4MP-BountyHunters_ShieldofAsgard.jpg" class="img-responsive center-block"></p>





<h3>NEW FEATURE: Cinema Replay
 </h3>





<p>As promised in the Multiplayer Roadmap we shared before launch, Uncharted 4 Multiplayer: Bounty Hunters DLC adds Cinema Replay&mdash;a new suite of tools for capturing epic moments in-game and creating your own original videos. Building upon the tools players will recognize from previous Uncharted games, Cinema Replay creates archived versions of matches that allow you to go back and relive every moment from any player’s perspective or through a variety of different cameras. Within Cinema Replay, you can pause, slow down, swap perspectives, or line up the perfect shot to create highlight montages, original videos, or perhaps a dance compilation or two. 
 </p>





<p>Between Cinema Replay and the PlayStation 4’s ShareFactory app, we can’t wait to see what kind of videos you create.
 </p>





<h3>NEW PERSONALIZATION ITEMS
 </h3>





<p>As with our last DLC drop, we have again introduced an awesome assortment of vanity items to Uncharted 4 Multiplayer that offer new ways to deck out your favorite hero or villain characters, including: 
 </p>





<ul><li>Over 40 new Skins and Pre-Sets</li><li>A wealth of new Hats, Face Wear items, and Taunts</li></ul>





<p>This time around we have focused on a Wild West and Post-apocalyptic theme. We also introduced a few Pirate themed taunts that are sure to entertain.</p>



<p><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/_blogPostImage/U4MP-BountyHunters_PI.jpg" class="img-responsive center-block"><br></p>





<h3>TRIPLE PACK UPDATE
 </h3>





<p>Multiplayer Pack 2 for the Triple Pack owners will also be available today. All your new items can be found, ready to use, in the customization and loadout menus.
 </p>





<p>Multiplayer Pack 2 contains:
 </p>





<ul><li>RKL-155 Pistol</li><li>Lock and Load Booster</li><li>Shield of Asgard Mystical</li><li>Bandit Hat</li><li>Pistol Spin taunt</li></ul>





<p>So there you have it, a detailed overview of what’s included with Uncharted 4 Multiplayer: Bounty Hunters and version 1.13. We hope you enjoy it and continue to share your feedback with us. For all the latest, be sure to follow Naughty Dog on Twitter, Facebook, and Instagram.
 </p>





<p>See you online!</p>]]></body>
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                <title>Uncharted 4 Multiplayer: Bounty Hunters DLC Reveal Set for September 21</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_multiplayer_bounty_hunters_dlc_reveal_set_for_september_21</link>
                <pubDate>Wed, 14 Sep 2016 10:31:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>2903</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_multiplayer_bounty_hunters_dlc_reveal_set_for_september_21</url>
                <slug>uncharted_4_multiplayer_bounty_hunters_dlc_reveal_set_for_september_21</slug>
                <body><![CDATA[<p><br></p>

<p>Join us on Wednesday, September 21 as we reveal our next DLC update to Uncharted 4 Multiplayer. Starting at 10:30am PDT/1:30pm EDT/7:30pm CEST (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?iso=20160921T1030&p1=137" target="_blank">Find Your Time Zone</a>), we’ll be showcasing all of the new content launching with Uncharted 4 Multiplayer: Bounty Hunters DLC, including the debut of an all-new mode, the return of a fan-favorite map from Uncharted 2, a first look at our Cinema Replay tools, and more. We’ll be broadcasting live gameplay on <a href="http://Twitch.tv/NaughtyDog" target="_blank">Twitch.tv/NaughtyDog</a> and taking questions from the community via chat.</p>

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<p>In the meantime, jump into multiplayer and check out New Devon, a new map we introduced earlier this month, free for all players as part of our 1.12 update to Uncharted 4. Be sure to keep an eye on <a href="http://NaughtyDog.com">NaughtyDog.com</a>, as well as our official <a href="https://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="https://facebook.com/naughtydog" target="_blank">Facebook</a>, <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank">Instagram</a>, and <a href="https://www.snapchat.com/add/naughtydoggames" target="_blank">Snapchat</a> channels for more updates. </p>



<p><br></p>]]></body>
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                <title>New Uncharted 4 Multiplayer Map Available Now With Free Update</title>
                <link>https://www.naughtydog.com/blog/uncharted-4-multiplayer-new-devon-free-map</link>
                <pubDate>Wed, 31 Aug 2016 12:00:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>2893</guid>
                <url>https://www.naughtydog.com/blog/uncharted-4-multiplayer-new-devon-free-map</url>
                <slug>uncharted-4-multiplayer-new-devon-free-map</slug>
                <body><![CDATA[<p>It’s been just over a month since we launched Uncharted: 4 <a href="http://www.naughtydog.com/blog/uncharted_4_multiplayer_lost_treasures_dlc_and_patch_1_08_out_today">Lost Treasures</a> DLC&mdash;our first multiplayer DLC update for Uncharted 4 Multiplayer, which introduced a new map, new weapons, a new Mystical, our revamped Rank System, and more. Since then we’ve been hard at work on our next major multiplayer DLC release and gathering player feedback as we continue to evolve the multiplayer experience. One comment we see and hear the most is “release more maps!” Rest assured, we’ve heard you loud and clear and today we’re excited to introduce New Devon, an all-new multiplayer map available now in Uncharted 4 Multiplayer. 
 </p>

<p>Like all of our DLC, New Devon is available for all players as part of a free update. Inspired by the Uncharted 4 campaign, New Devon is set in the lush ruins of an abandoned pirate colony. It’s one of our largest maps to-date and features wide open exteriors with elevated vantages for those who prefer long-range engagements. If you’re more of a run-and-gun player, don’t worry&mdash;there’s no shortage of tight corridors for close-quarters combat. </p>

















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<p>Alongside the launch of New Devon, we’re also introducing an array of changes and improvements to Uncharted 4 Multiplayer, including new ways to earn Relics and unlock Multiplayer items. Now, in addition to completing Challenges, players can acquire relics by completing and winning matches. We’ve also added Premium DLC Skins and Pre-Set outfits to DLC Vanity Chests, giving players a chance to unlock Premium vanity items at a reduced Relic cost. This Friday, September 2, we’re also kicking off a sale in the Uncharted 4 Multiplayer Store, offering discounts from 33% to 62% on all DLC Relic chests until Friday, September 16.
 </p>

















<p>For our more competitive players, the 1.12 patch also includes updates to Ranked Team Deathmatch and a new set of rewards for Season 2. We’ve taken the community’s feedback to heart and with these changes, we’re aiming to make the competitive experience more rewarding for solo players. Be sure to swing by the Uncharted 4: A Thief’s End website for <a href="http://www.unchartedthegame.com/en-us/rank-system">more details on Ranked Team Deathmatch Season 2</a> and <a href="http://www.unchartedthegame.com/en-us/patch-notes">full list of updates in 1.12</a>.
 </p>

















<p>As we’ve said before, there’s plenty more to come in Uncharted 4. In September, we’ll be launching our new DLC update, which will add a new map, game-type, personalization items, and more. We’ll be sharing more news about our next DLC drop soon, so keep close eye on <a href="http://www.naughtydog.com/">NaughtyDog.com</a> and <a href="https://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="https://www.facebook.com/naughtydog/" target="_blank">Facebook</a>, <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank">Instagram</a>, and <a href="https://www.snapchat.com/add/naughtydoggames" target="_blank">Snapchat</a> for more updates.</p>















<p><as we’ve="" said="" before,="" there’s="" plenty="" more="" to="" come="" in="" uncharted="" 4.="" september,="" we’ll="" be="" launching="" our="" new="" dlc="" update,="" which="" will="" add="" a="" map,="" game-type,="" personalization="" items,="" and="" more.="" sharing="" news="" about="" next="" drop="" soon,="" so="" keep="" an="" eye="" on="" ###a="" href="https://twitter.com/naughty_dog" target="_blank"></as></p>

















<p>In the meantime we hope you enjoy New Devon and we’ll see you online!</p>]]></body>
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                <title>How to Report Cheating in Uncharted 4 Multiplayer</title>
                <link>https://www.naughtydog.com/blog/how_to_report_cheating_in_uncharted_4_multiplayer</link>
                <pubDate>Tue, 23 Aug 2016 12:16:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>2877</guid>
                <url>https://www.naughtydog.com/blog/how_to_report_cheating_in_uncharted_4_multiplayer</url>
                <slug>how_to_report_cheating_in_uncharted_4_multiplayer</slug>
                <body><![CDATA[<p><br></p>

<p>We strive to make our games fun, inclusive, and fair for all players. However, when someone cheats, uses an exploit, or otherwise gains an unfair advantage it’s not fun&mdash;certainly not for other players and arguably, not even for those cheating. It cheapens the experience for everyone. We take cheating seriously and work to maintain a level playing field through moderation, patches, and live updates. While we employ many methods to combat cheating, player feedback is an essential component to our efforts, which is why today we’ve launched a new system that allows anyone to report suspected cheating in Uncharted 4 Multiplayer directly to our development teams.</p>

<p>Starting today, anyone can visit <a href="http://www.naughtydog.com/report" target="_blank">NaughtyDog.com/Report</a>, log in with their PlayStation Network ID, and share details about suspected cheating, exploits, or unsporting play they encounter in Uncharted 4 Multiplayer. So, what constitutes cheating or an otherwise actionable offense? Here are some of the things we look out for*:

 </p>







<ul> <li>Alteration of Game Code

 </li><li>Use of Modified Game Software

 </li><li>Use of Modified Game Hardware 

 </li><li>Manipulation of In-Game Systems

 </li><li>Exploiting Environmental Geometry

 </li><li>Manipulation of Connectivity

 </li><li>Boosting and Other Forms of Unsporting Play

 </li></ul>







<p>Anyone can use this system, but in order for us to properly investigate a report, we need a few things&mdash;including a video of the cheat, exploit, or unsporting play you’re reporting. For a list of everything required and detailed instructions, visit <a href="http://www.naughtydog.com/report">NaughtyDog.com/Report</a>.

 </p>







<p>As always, keep your feedback coming and keep close eye on <a href="http://www.naughtydog.com/">NaughtyDog.com</a> and <a href="https://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="https://www.facebook.com/naughtydog/" target="_blank">Facebook</a>, <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank">Instagram</a>, and <a href="https://www.snapchat.com/add/naughtydoggames" target="_blank">Snapchat</a> for more updates.</p>









<p>*Please note that deceptive conduct, cheating, hacking, and other misuse of the PlayStation Network are already prohibited by the Code of Conduct contained in the <a href="https://account.sonyentertainmentnetwork.com/info/terms-of-use.action?displayBackButtons=false">PlayStation Network Terms of Service and User Agreement</a>. Prohibition against instances of cheating, exploits, and unsporting play noted above is in addition to, and not instead of, rules set forth in the PlayStation Network Terms of Service and User Agreement. </p>]]></body>
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                <title>Uncharted 4 Multiplayer Relic Bonus Weekend Kicks Off This Friday</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_multiplayer_relic_bonus_weekend_kicks_off_friday_august_5</link>
                <pubDate>Tue, 02 Aug 2016 16:14:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>2863</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_multiplayer_relic_bonus_weekend_kicks_off_friday_august_5</url>
                <slug>uncharted_4_multiplayer_relic_bonus_weekend_kicks_off_friday_august_5</slug>
                <body><![CDATA[<p>Get ready--this Friday we’ll be kicking off a Relic Bonus weekend in Uncharted 4 Multiplayer. From Friday, August 5 at 11am PDT / 8pm CEST until 11am PDT / 8pm CEST Monday, August 8, players in Uncharted 4 multiplayer will earn an additional 50% Relic bonus for every Multiplayer Challenge completed.
 </p>

<p>Alongside winning matches or completing Trials, Challenges are a great way to earn Relics in Uncharted 4 multiplayer. Whether it’s racking up downs with a certain weapon, mastering a specific Mystical, or hitting another multiplayer milestone, Challenges offer big Relic rewards, which can then be used to unlock new vanity items, boosters, hero weapons, and more via Chests from the in-game store. Regardless of which Chest you choose, you’ll always get something new--Chests never drop duplicates.
 </p>







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<p>In addition to the announcement of the Relic Bonus weekend, today we also introduced a live update to Uncharted 4 Multiplayer that includes a variety of tweaks to weapon balance, Sidekicks, and more. Check out <a href="http://unchartedthegame.com/patch-notes">UnchartedTheGame.com/Patch-Notes</a> to see the full list of changes and for more updates about Uncharted 4, keep an eye on NaughtyDog.com and follow us on <a href="https://twitter.com/naughty_dog">Twitter</a>, <a href="https://www.facebook.com/naughtydog/">Facebook</a>, <a href="https://www.instagram.com/naughty_dog_inc/">Instagram</a>, and <a href="https://www.snapchat.com/add/naughtydoggames">Snapchat</a>.</p>]]></body>
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                <title>Announcing the Uncharted 4 Multiplayer Summer Sale!</title>
                <link>https://www.naughtydog.com/blog/announcing_the_uncharted_4_multiplayer_summer_sale</link>
                <pubDate>Tue, 19 Jul 2016 12:35:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>2849</guid>
                <url>https://www.naughtydog.com/blog/announcing_the_uncharted_4_multiplayer_summer_sale</url>
                <slug>announcing_the_uncharted_4_multiplayer_summer_sale</slug>
                <body><![CDATA[<p><br></p>

<p>With Uncharted 4 Multiplayer, we wanted to give players more choice&mdash;whether it’s more ways to personalize your character, more variety in weapons and gear, more control over your loadouts, or new ways to <a href="http://blog.us.playstation.com/2016/07/12/bringing-uncharted-4s-dance-taunts-to-life/">celebrate victories over your enemies</a>. Most importantly, we wanted to keep introducing new multiplayer content well after launch. We kicked things off earlier this month with <a href="http://blog.us.playstation.com/2016/06/29/uncharted-4-multiplayer-lost-treasures-dlc-patch-1-08-out-today/">Lost Treasures, our first multiplayer DLC</a>, which added a new map, a new ranked play system, and even more weapons, taunts, boosters, and an all-new mystical. With so many new items to unlock through chests or purchase with Uncharted Points, we wanted to celebrate with a four week sale in the in-game Uncharted 4 Multiplayer Store.

 </p>













<p>Starting today, Wednesday, July 20 and lasting through Wednesday, August 17, we’re introducing discounts of anywhere from 25% to 40% on everything that can be purchased with Uncharted Points in the multiplayer store. The sale covers community favorites like the Chloe character, new skins like Dread Pirate Drake, and new gameplay items like Path of Indra and the new P90 weapon. Alongside individual items, we’re also discounting bundles, like the Scalleywag Bundle or the Git Gud Bundle.

 </p>























<p>Uncharted Points are available via the in-game multiplayer store or the PlayStation Network Store, beginning with the 500 Uncharted Points Pack all the way up to the 10,000 Uncharted Points Pack. Larger packs of Uncharted Points include bonus points from 50% to 100%--the bigger the pack, the bigger the bonus.

 </p>























<p>But again, this is only the first stop in our Uncharted 4 Multiplayer road map. We’re planning to introduce more new multiplayer content updates later this year and another on the way in 2017. Keep an eye on NaughtyDog.com and follow us on <a href="https://twitter.com/naughty_dog" target="_blank"><strong>Twitter</strong></a>, <a href="https://www.facebook.com/naughtydog/" target="_blank"><strong>Facebook</strong></a>, <a href="https://www.instagram.com/naughty_dog_inc/" target="_blank"><strong>Instagram</strong></a>, and <a href="https://www.snapchat.com/add/naughtydoggames" target="_blank"><strong>Snapchat</strong></a> for more updates.

 See you online!</p>]]></body>
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                <title>Naughty Dog Plays Uncharted 4 Multiplayer LIVE – Wednesday, July 20</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_plays_uncharted_4_live_wednesday_july_20</link>
                <pubDate>Tue, 19 Jul 2016 10:00:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>2831</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_plays_uncharted_4_live_wednesday_july_20</url>
                <slug>naughty_dog_plays_uncharted_4_live_wednesday_july_20</slug>
                <body><![CDATA[<p><br></p>

<p>It’s been almost three weeks since we launched <a href="http://www.naughtydog.com/blog/uncharted_4_multiplayer_lost_treasures_dlc_and_patch_1_08_out_today">Lost Treasures</a>, our first multiplayer DLC for Uncharted 4, which introduced a new map, new weapons, more customization items, a revamped ranked system, and more. While the team is hard at work on the next stage of our Multiplayer Roadmap, we wanted to take some time to discuss some of the improvements and changes we’ve made since launching Lost Treasures, check in on the mid-season status of Ranked Team Deathmatch, answer questions from the community, and stream live multiplayer gameplay.</p>



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<p><a href="https://www.twitch.tv/naughtydog?tt_medium=live_embed&tt_content=text_link">Watch live video from NaughtyDog on www.twitch.tv</a></p>













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<p>Tune in tomorrow, Wednesday July 20, at 12:00pm PT/3:00pm ET (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Naughty+Dog+Plays+Uncharted+4+LIVE&iso=20160720T12&p1=137&ah=1">What Time Is That In My City?</a>) as we broadcast live on <a href="http://twitch.tv/naughtydog">Twitch.tv/NaughtyDog</a> and be sure to jump into the comments to ask your burning questions.
 </p>















<p>For updates, be sure to stay tuned to NaughtyDog.com and follow us by following us on <strong><strong><strong><strong><strong><strong><a href="https://twitter.com/naughty_dog" target="_blank">Twitter</a>, <a href="https://www.facebook.com/naughtydog/" target="_blank">Facebook</a>,<a href="https://www.instagram.com/naughty_dog_inc/" target="_blank">Instagram</a>, and <a href="https://www.snapchat.com/add/naughtydoggames" target="_blank">Snapchat</a>.</strong></strong></strong></strong></strong></strong></p>]]></body>
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                <title>Bringing Uncharted 4’s Dance Taunts to Life</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_dance_taunts_behind_the_scenes</link>
                <pubDate>Tue, 12 Jul 2016 08:00:00 -0700</pubDate>
                <author>Scott Lowe</author>
                <guid>2811</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_dance_taunts_behind_the_scenes</url>
                <slug>uncharted_4_dance_taunts_behind_the_scenes</slug>
                <body><![CDATA[<p>Since launching in May, our Uncharted 4 Multiplayer community has been celebrating victories over their enemies with The Pop and Lock, The Robot, The Dab, and a collection of other elaborate dance taunts. As the ultimate expression of your triumph in multiplayer, we knew we had to make them as authentic as possible and fun to watch, which is why we enlisted the help of professional choreographers <a href="https://twitter.com/mattsteffanina">Matt Steffanina</a> and <a href="https://twitter.com/DanaAlexaNY">Dana Alexa</a>. Together, they donned motion capture suits and performed the array of modern and classic dance routines that you can now find in-game. To show you how we brought Matt and Dana’s performances to life in Uncharted 4 Multiplayer, check out this new video that offers behind-the-scenes footage:<br></p>

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<p>In addition to the collection of dance taunts available at launch, on June 28, we released a new DLC update to <a href="http://www.naughtydog.com/blog/uncharted_4_multiplayer_lost_treasures_dlc_and_patch_1_08_out_today">Uncharted 4 multiplayer: Lost Treasures</a>. As part of the update, we added even more dance taunts, alongside a wealth of other new multiplayer content, including a new map (at no cost!), ranked play system, new character items, and more. 
 </p>











<p>But the Lost Treasures DLC is just the beginning. We’ll be introducing more new multiplayer content <a href="http://blog.us.playstation.com/2016/05/02/uncharted-4-multiplayer-guide-2/">throughout the year and into 2017</a>. For all the latest, keep an eye out for updates on <a href="http://www.naughtydog.com/">NaughtyDog.com</a> and by following us on <a href="https://twitter.com/naughty_dog">Twitter</a>, <a href="https://www.facebook.com/naughtydog/">Facebook</a>, <a href="https://www.instagram.com/naughty_dog_inc/">Instagram</a>, and <a href="https://www.snapchat.com/add/naughtydoggames">Snapchat</a>.</p>]]></body>
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                <title>Uncharted 4 Multiplayer: Lost Treasures DLC and Patch 1.08 Out Today</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_multiplayer_lost_treasures_dlc_and_patch_1_08_out_today</link>
                <pubDate>Wed, 29 Jun 2016 10:58:00 -0700</pubDate>
                <author>Robert Cogburn</author>
                <guid>2763</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_multiplayer_lost_treasures_dlc_and_patch_1_08_out_today</url>
                <slug>uncharted_4_multiplayer_lost_treasures_dlc_and_patch_1_08_out_today</slug>
                <body><![CDATA[<p><br></p><p>Naughty Dog has been floored by your reception to Uncharted 4 Multiplayer since it was released on May 10. Since then, we’ve seen over 1.8 million people play nearing a total of almost 54 years of matches played. Multiplayer continues to be important to the team and we’re continuing to work on patch deployments to deliver significant improvements and gameplay tuning. Our first major post-launch update, patch 1.08, includes our first MP DLC drop, a Level system AND an entirely new Rank system with special rewards.</p>

<p>We just want to clearly communicate to our community the size of the patch. I think this is okay because the patch delivers a ton of content – the map and all the gameplay and vanity items. </p>



<div class="embed-responsive embed-responsive-16by9">
 <iframe class="embed-responsive-item" src="//www.youtube.com/embed/awkgZLYUSLc" allowfullscreen="">&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;span id="selection-marker-1" class="redactor-selection-marker"&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/span&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;</iframe></div>

















<p><br></p>

















<h1>Lost Treasures
 </h1>

















<p>Lost Treasures is our first post-launch content drop, and includes our first free map release, new gameplay items, and amazing-looking character skins.</p>

















<p><strong class="redactor-inline-converted"><strong class="redactor-inline-converted">Sunken Ruins Map</strong></strong>
 </p>

















<p>As promised, all DLC Maps are included with purchase in U4 MP, and our first map is Sunken Ruins. You may recognize some areas from the single-player campaign, but the Sunken Ruins map is a small, fast-paced map with tight fronts and some hidden water flank routes.</p>

















<p><img class="img-responsive" src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/_blogPostImage/blog-sunken-ruins.png"><br></p>

















<p><strong class="redactor-inline-converted"><strong class="redactor-inline-converted">Gameplay Items</strong></strong> </p>

















<p>You can now purchase DLC Gameplay Chests with Relics. These unique Chests will grant you all the new gameplay DLC items, including the new P90 Long Gun or the incredibly exciting Path of Indra Mystical that allows you to teleport your teammates. You will never get duplicates of any item you have already unlocked through our DLC Gameplay Chests. 
 </p>

















<p>
 The full list of new gameplay items is:</p>

















<p><strong class="redactor-inline-converted">Weapons</strong>:</p>

















<table class="center-block">
<tbody>
<tr>
<td><img class="img-responsive" src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/blog-p90.png"><br></td>
<td>A full auto submachine gun with a very large magazine</td>
</tr>
<tr>
<td><img class="img-responsive" src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/blog-arrowhead.png"><br></td>
<td>A full auto long range variable rifle (choose to scope in or not)</td>
</tr>
<tr>
<td><img class="img-responsive" src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/blog-enforcer.png"><br></td>
<td>Semi-auto very fast rate of fire pistol</td>
</tr>
<tr>
<td><img class="img-responsive" src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/blog-agarwal.png"><br></td>
<td>Semi-auto hard-hitting 40-caliber pistol</td>
</tr><tr>
<td><img class="img-responsive" src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/blog-harbinger.png"><br></td>
<td>A Heavy Weapon sniper gun</td>
</tr>
</tbody>
</table>

















<p><strong class="redactor-inline-converted">Boosters</strong>:</p>

















<table class="center-block">
<tbody>
<tr>
<td><img class="img-responsive" src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/blog-booster-radar.png"><br></td>
<td>Increases the range of radar and show directional arrows for enemies </td>
</tr>
<tr>
<td><img class="img-responsive" src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/blog-booster-gunslinger.png"><br></td>
<td>Swap weapons faster and reload faster while rolling</td>
</tr>
<tr>
<td><img class="img-responsive" src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/blog-booster-hard.png"><br></td>
<td>Reduced damage wobble</td>
</tr>
<tr>
<td><img class="img-responsive" src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/blog-booster-gifting.png"><br></td>
<td>Give allies a full gear recharge</td>
</tr>
</tbody>
</table>

















<p><strong class="redactor-inline-converted">Mystical</strong>:</p>

















<table class="center-block">
<tbody>
<tr>
<td><img class="img-responsive" src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/blog-path-of-indra.png"><br></td>
<td> Teleport to any ally</td>
</tr>
</tbody>
</table>

















<p><strong class="redactor-inline-converted"><strong class="redactor-inline-converted">Vanity Items </strong></strong></p>

















<p>In addition to new gameplay items, we have also introduced a wide variety of Vanity items for all our beloved characters. </p>

















<ul><li>Over 50 new Skins and Pre-Sets</li><li>Over 70 new Hat and Face Wear items</li><li>An assortment of new Taunts and Weapon Skins</li></ul>

















<p>Some of the new items (there is a new skin for each character for example) present certain characters in in some fantastic Pirate and Military themes – who doesn’t want to play as Pirate Sullivan or Military Lazarevic? Our Character team put in a ton of time and love working on all these new Skins and it shows.</p>

















<p><img class="img-responsive" src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/_blogPostImage/blog-character-skin.png"><br></p>

















<h1>Patch 1.08
 </h1>

















<p><strong class="redactor-inline-converted"><strong class="redactor-inline-converted">Level System</strong></strong> </p>

















<p>One of the most significant pieces of feedback we’ve received was that Uncharted 4 Multiplayer did not release with a Level System. We’re glad to say that we are addressing this in 1.08, which introduces a system that many of you will be familiar with. Our Level System features 70 levels, with each level awarding you with items ranging from Relics to Chests. Every 5 levels you will earn a vanity item that cannot be attained through any other method. They are unique and a great way to show off your veteran status. They are quite mystical, actually&hellip;</p>

















<p>You will level up by earning XP which comes from three sources: completing matches, earning score, and earning medals. We have also introduced a wide variety of new medals into Team Deathmatch and Ranked Team Deathmatch.</p>

















<p><strong class="redactor-inline-converted"><strong class="redactor-inline-converted">Ranked Team Deathmatch</strong></strong> </p>

















<p>The Multiplayer team at Naughty Dog is extremely competitive and this is a big reason we did a FULL revamp for Ranked Team Deathmatch Mode, which is also included in 1.08.</p>

















<p>Ranked Team Deathmatch will now be occurring over the course of Seasons. Season One will last 60 days, ending on August 20, 2016. When the Season is over, we’ll take a short break before the next Season starts to allow us time to make and implement any changes and updates. </p>

















<p>As you reach Gold, Platinum or Diamond, you will be awarded with a vanity item. These vanity items will be available for Ranked Team Deathmatch for the Season, so if you do not reach the needed Rank for a reward, you may never be able to get that reward again.</p>

















<p>We have also made Rank a much easier system to understand in how points are awarded/taken, removed the restrictions for parties, and introduced a forfeit option. This patch will also introduce an entirely new goal for the highly competitive players among you – Master Rank.</p>

















<p>I highly suggest you visit our Ranked Team Deathmatch details page on <a href="http://www.unchartedthegame.com/en-us/rank-system" target="_blank">Unchartedthegame.com</a> for some more insight into how this mode works – we think it’s awesome and everyone should be playing it!</p>

















<p><strong class="redactor-inline-converted"><strong class="redactor-inline-converted">Triple Pack Update</strong></strong></p>

















<p>For those of you who purchased the Triple Pack, Multiplayer Pack 1 of the Triple Pack is available today. Your items can be found unlocked in the customization and loadout menus.</p>

















<p>The Triple Pack contains:</p>

















<ul><li>P90 Long Gun</li><li>Gifting Booster</li><li>Pirate Drake Skin</li><li>Pirate Commodore Hat</li><li>The Rubber Leg Taunt</li></ul>

















<p><img class="center-block img-responsive" src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/U4MP_Bundle_TriplePack1.png"><br></p>

















<p>We will continue to hand pick content to be included in the Triple Pack for those that have already purchased it or those who continue to purchase the Digital Deluxe version. The Triple Pack was a great launch offering, but we’ll soon be offering the Explorer’s Pack which includes the much anticipated single-player DLC and 3,200 Uncharted Points. This will provide players with even greater choice on which items they prefer to own. You’ll start seeing this roll out in the coming weeks. </p>

















<p><strong>Improvements</strong></p>

















<p>In addition to all the above updates, we have made a number of more minor improvements that work together to make Uncharted 4 Multiplayer even better. Check out the full details for 1.08 on our <a href="http://www.unchartedthegame.com/wiki/patch-1-08-022" target="_blank">Patch Notes pages.</a></p>

















<ul><li>The ability for a player to accumulate an offline Relic bonus; log back in and play games to pull Relics from your offline bonus</li><li>Leaderboards have been fixed</li><li>The Brute Sidekick can no longer detect players behind them unless they are damaged</li><li>Spirit of the Djinn – Increase Duration mod will now grant you an additional 5 seconds for each KO you get while your Djinn is active</li><li>The Farmer Booster has been totally revamped so you can deal with Sidekicks more effectively</li><li>Damage wobble and blind-fire have had significant balance updates</li></ul>

















<p>Most of these improvements will have a deep impact in how Uncharted 4 Multiplayer plays and we are looking forward to hearing your feedback. We will continue to make updates to deliver the best Uncharted Multiplayer experience. <br></p>

















<p>Don’t forgot to join us on our next Twitch broadcast later this week as we do a rundown of Ranked Team Deathmatch and answer your questions to any and all of the new content that was released as part of patch 1.08. We’ll be broadcasting on our Twitch channel <a href="https://www.twitch.tv/naughtydog" target="_blank">https://www.twitch.tv/naughtydog</a> at 11:30 AM PT / 20:30 CET on Thursday, June 30.</p>

















<p>See you online!</p>]]></body>
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                <title>Patch 1.08 and first Multiplayer DLC preview on Twitch	</title>
                <link>https://www.naughtydog.com/blog/patch_1_08_and_first_multiplayer_dlc_preview_on_twitch</link>
                <pubDate>Fri, 24 Jun 2016 15:30:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2729</guid>
                <url>https://www.naughtydog.com/blog/patch_1_08_and_first_multiplayer_dlc_preview_on_twitch</url>
                <slug>patch_1_08_and_first_multiplayer_dlc_preview_on_twitch</slug>
                <body><![CDATA[<style>
td {padding: 2px;}
</style>
<p><br></p>
<p>Our first Multiplayer DLC release and next major update to Uncharted 4 Multiplayer will be released on Wednesday, June 29 – next week. This update will mark the first content release in the <a href="http://blog.us.playstation.com/2016/05/02/uncharted-4-multiplayer-guide-2/">Multiplayer Roadmap</a> we revealed before launch. If you’re an owner of the Triple Pack, this release will also include the items for MP Pack #1.</p>
<p>We’re all excited about this release because not only does it include a lot of great content – like our first free map (!!!) – but it includes updates to Multiplayer that many of you have been asking for. We’re just scratching the surface by saying it includes new guns, new boosters, new taunts, new skins, custom matches, custom loadout names, a revamp to Ranked Team Deathmatch, and more! There’s one in particular we won’t reveal here, but you can probably guess what it is if you’ve been tracking what is likely the most requested new feature by our community.</p>
<table cellpadding="5"><tbody><tr><td><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Custom-game-settings-small.jpg"></td><td><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/Rename-Custom-loadouts-small.jpg"></td></tr></tbody></table>
<p><br></p>
<p>We will preview the new map and updates with our Multiplayer Team on Twitch, Tuesday, June 28.</p>
<p><u>Uncharted 4 Multiplayer Patch 1.08 and Multiplayer DLC Preview
<br></u>Tuesday, June 28<br>11:30 AM PT / 20:30 CET (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?iso=20160628T1130&p1=137" target="_blank">what time is that in my city?</a>)</p>
<p>The Multiplayer Team will also be back on our Twitch channel on Thursday, June 30 to do a deep dive on Ranked Team Deathmatch, and will answer your questions and discuss feedback after everyone has had a chance to play new content and updates.</p>
<p><u>Uncharted 4 Ranked and post-patch discussion<br></u>Thursday, June 30<br>11:30 AM PT / 20:30 CET (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?iso=20160630T1130&p1=137" target="_blank">what time is that in my city?</a>)</p>
<p>Join us on our channel at <a href="https://www.twitch.tv/naughtydog" target="_blank">Twitch.tv/NaughtyDog</a> on Tuesday and Thursday!</p>
<p><br></p>
<p><br></p>]]></body>
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                <title>Patch 1.08 and first Multiplayer DLC preview on Twitch</title>
                <link>https://www.naughtydog.com/blog/patch_1_08_and_first_multiplayer_dlc_preview_on_twitch_1</link>
                <pubDate>Fri, 24 Jun 2016 15:30:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>3629</guid>
                <url>https://www.naughtydog.com/blog/patch_1_08_and_first_multiplayer_dlc_preview_on_twitch_1</url>
                <slug>patch_1_08_and_first_multiplayer_dlc_preview_on_twitch_1</slug>
                <body><![CDATA[<style>
td {padding: 2px;}
</style>
<p><br></p>
<p>Our first Multiplayer DLC release and next major update to Uncharted 4 Multiplayer will be released on Wednesday, June 29 – next week. This update will mark the first content release in the <a href="http://blog.us.playstation.com/2016/05/02/uncharted-4-multiplayer-guide-2/">Multiplayer Roadmap</a> we revealed before launch. If you’re an owner of the Triple Pack, this release will also include the items for MP Pack #1.</p>
<p>We’re all excited about this release because not only does it include a lot of great content – like our first free map (!!!) – but it includes updates to Multiplayer that many of you have been asking for. We’re just scratching the surface by saying it includes new guns, new boosters, new taunts, new skins, custom matches, custom loadout names, a revamp to Ranked Team Deathmatch, and more! There’s one in particular we won’t reveal here, but you can probably guess what it is if you’ve been tracking what is likely the most requested new feature by our community.</p>
<table cellpadding="5"><tbody><tr><td><img src="https://s3.amazonaws.com/nd.images/uploads/Custom-game-settings-small.jpg"></td><td><img src="https://s3.amazonaws.com/nd.images/uploads/Rename-Custom-loadouts-small.jpg"></td></tr></tbody></table>
<p><br></p>
<p>We will preview the new map and updates with our Multiplayer Team on Twitch, Tuesday, June 28.</p>
<p><u>Uncharted 4 Multiplayer Patch 1.08 and Multiplayer DLC Preview
<br></u>Tuesday, June 28<br>11:30 AM PT / 20:30 CET (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?iso=20160628T1130&p1=137" target="_blank">what time is that in my city?</a>)</p>
<p>The Multiplayer Team will also be back on our Twitch channel on Thursday, June 30 to do a deep dive on Ranked Team Deathmatch, and will answer your questions and discuss feedback after everyone has had a chance to play new content and updates.</p>
<p><u>Uncharted 4 Ranked and post-patch discussion<br></u>Thursday, June 30<br>11:30 AM PT / 20:30 CET (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?iso=20160630T1130&p1=137" target="_blank">what time is that in my city?</a>)</p>
<p>Join us on our channel at <a href="https://www.twitch.tv/naughtydog" target="_blank">Twitch.tv/NaughtyDog</a> on Tuesday and Thursday!</p>
<p><br></p>
<p><br></p>]]></body>
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                <title>Uncharted 4 MP Bonus Weekend May 27 - 31</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_mp_bonus_weekend_may_27_31</link>
                <pubDate>Mon, 06 Jun 2016 16:56:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2685</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_mp_bonus_weekend_may_27_31</url>
                <slug>uncharted_4_mp_bonus_weekend_may_27_31</slug>
                <body><![CDATA[<p>We're having a Memorial Day bonus weekend! Just in case you haven't heard of it, in the United States, this weekend is Memorial Day, which lets many of us have a full three-day weekend. We thought this was the perfect time to run our first promotion in Uncharted 4 Multiplayer as a thank you to all our awesome fans who made Uncharted 4 such a successful launch and built a strong MP community. </p>





<p>Starting Friday May 27, for 4 days everyone will see Relic bonuses and a hefty discount on Vanity item bundles.</p>







<p><strong>WHAT</strong></p>







<ul>
<li>50% Relic bonus on all challenges</li>
<li>70% discount on all Vanity item bundles</li>
</ul>















<p><strong>WHEN</strong></p>







<p>Starts: Friday, May 27 at 12:00 PM PT / 8:00 PM CET (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?iso=20160527T12&p1=137" target="_blank">what time is that in my city?</a>)<br>Ends: Tuesday, May 31 at 12:00 PM PT / 8:00 PM CET (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?iso=20160531T12&p1=137" target="_blank">what time is that in my city?</a>)</p>







<p>Enjoy the long weekend (if you have one) and see you online!</p>

<div class="blog_prev_next">
									</div>]]></body>
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                <title>Uncharted 4 patch 1.03</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_patch_103</link>
                <pubDate>Fri, 13 May 2016 00:00:00 -0700</pubDate>
                <author>Jason Paul</author>
                <guid>2441</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_patch_103</url>
                <slug>uncharted_4_patch_103</slug>
                <body><![CDATA[<p class="p1"><br></p><p>Now that patch 1.03 and live update .013 are out, we wanted to take a moment to update everyone with our full patch notes below. We are actively working on getting more fixes for some of the problems you all have encountered in the wild. If you run into something, please report it here: <a href="http://feedback.naughtydog.com/forums/363840-uncharted-4">http://feedback.naughtydog.com/forums/363840-uncharted-4</a></p>

<p>Have fun out there!</p>

























<p><strong>Uncharted 4 – PS4 Patch 1.03 Notes</strong></p>

























<p><strong><u>1.03.012</u></strong></p>

























<p><strong>General:</strong></p>

























<ul>
<li>Various Localization updates</li>
</ul>

























<p><strong>Single Player:</strong></p>

























<ul>
<li>Fixed various crashes</li>
<li>Fixed particle sync issue</li>
</ul>

























<p><strong>Multiplayer:</strong></p>

























<ul>
<li>General
<ul>
<li>Gameplay crash fixes</li>
<li>Fix for Entitlement Limits being reached causing users to not see Uncharted Points they had purchased</li>
<li>Enabled a pop-up to appear while in the menus to inform users of new updates</li>
<li>Fix for Challenge completed pop-up appearing after already completing the challenge</li>
<li>Fix for Loadout Point unlocks not triggering properly</li>
<li>Fix for store item descriptions</li>
<li>Leaderboard text fixes</li>
<li>Fix for post-game medal description</li>
<li>Added Leaderboards menu item to matchmaking page so players can check out their leaderboard stats while in matchmaking</li>
<li>Fixed booster level issue for late-joiners</li>
<li>Sniper Sidekick - Path of Indra mod now plays sound properly when Sniper teleports</li>
<li>Timer display error fix for Matchmaking lobby</li>
<li>Fix for private match settings not being visible after viewing previous game results</li>
<li>Fixed crash that can occur during the end game scoreboard</li>
</ul>
</li>
<li>Ranked TDM
<ul>
<li>Fix for team favor display for when teams are evenly matched in Ranked TDM</li>
<li>Fix for rank point bug where players were incorrectly getting penalized for both win/loss</li>
<li>Rank progress is now displayed when browsing the Ranked TDM playlist, before entering</li>
<li>Lowered the max rank that can be achieved after initial placement matches from Gold I to Gold III</li>
</ul>
</li>
<li>Command
<ul>
<li>Fix for a crash that occurs during a game of Command</li>
<li>Fix for store prices sometimes being improper while being a Captain</li>
<li>Fix for contested status icon not updating properly</li>
<li>Fix for late-join player seeing improper status icon</li>
</ul>
</li>
<li>Plunder
<ul>
<li>Fix for the idol respawn timer not appearing properly</li>
<li>Fix for weapon gameplay issues while hodling the idol</li>
<li>Treasure chest, player starting spawns, & idol spawn locations tweaked</li>
<li>Fix for idol pickup causing loss of functionality</li>
<li>Fix for scoring animation playing improperly</li>
<li>Fix for throwing animation playing improperly</li>
</ul>
</li>
<li>Weapons
<ul>
<li>Fix for sniper rifle scope-in times</li>
<li>Fix for weapon progression being inappropriately earned</li>
<li>Fix for starting ammo mod on some weapons</li>
</ul>
</li>
<li>Mysticals
<ul>
<li>Spirit of the Djinn
<ul>
<li>Fix for timer not working properly</li>
<li>Fix for FX not deactivating properly</li>
<li>Fix for improperly turning off during to network errors</li>
<li>Fix for icon not clearing properly when a player dies while it is active</li>
<li>Fix for not being able to purchase while wating to respawn</li>
</ul>
</li>
<li>Staff of Ayar Manco received a decrease in the ammount of points it contributes towards your Support Score</li>
</ul>
</li>
</ul>

























<p><strong>1.03.013 (MP ONLY)</strong></p>

























<ul>
<li>Decrease number of Warm-Up matches to unlock other playlists to 1 game</li>
<li>Decreased the maximum Warm-Up matches from 10 to 5</li>
<li>Tripled the Rank Points lost for a quit or disconnect in Ranked TDM</li>
</ul>]]></body>
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                <title>Uncharted 4 Multiplayer Twitch broadcast - Fri, May 13</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_multiplayer_twitch_broadcast_fri_may_13</link>
                <pubDate>Thu, 12 May 2016 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2373</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_multiplayer_twitch_broadcast_fri_may_13</url>
                <slug>uncharted_4_multiplayer_twitch_broadcast_fri_may_13</slug>
                <body><![CDATA[<p>We'll be broadcasting on our Naughty Dog Twitch channel *TWICE* on Friday, May 13, as some of our Multiplayer Game Designers hop in to play Uncharted 4 Multiplayer. We'll be joined by special guests Easy Allies in the morning, and SanchoWest in the evening.</p>

<p><strong>Uncharted 4 Multiplayer<br></strong>Friday, May 13</p>





<p>w/ Easy Allies<br>11:30 AM PT / 20:30 CET (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?iso=20160513T1130&p1=137" target="_blank">what time is that in my city?</a>)</p>





<p>w/ SanchoWest<br>6:00 PM PT / 03:00 CET (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?iso=20160513T18&p1=137" target="_blank">what time is that in my city?</a>)</p>





<p>Head over to our channel at <a href="https://www.twitch.tv/naughtydog" target="_blank">Twitch.tv/NaughtyDog</a> on Friday or just watch it below. </p>





<p><iframe frameborder="0" height="540" scrolling="no" src="http://player.twitch.tv/?channel=naughtydog" width="960"></iframe></p>]]></body>
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                                                        <item>
                <title>All about Ranked TDM in Uncharted 4 Multiplayer</title>
                <link>https://www.naughtydog.com/blog/all_about_ranked_tdm_in_uncharted_4_multiplayer</link>
                <pubDate>Wed, 11 May 2016 00:00:00 -0700</pubDate>
                <author>Erin Daly</author>
                <guid>2395</guid>
                <url>https://www.naughtydog.com/blog/all_about_ranked_tdm_in_uncharted_4_multiplayer</url>
                <slug>all_about_ranked_tdm_in_uncharted_4_multiplayer</slug>
                <body><![CDATA[<h2>Uncharted 4 MP – Ranked TDM Deep Dive</h2>

<p>Today we wanted to share all the details about how our new Ranked Team Deathmatch mode works.</p>





<h2>Goals – Competition and Balance</h2>





<p>We want Ranked TDM to be the most competitive and balanced way to play Uncharted 4 Multiplayer. We’ve done a lot of work on the ranking system to ensure it accurately reflects players’ skill. Ranked TDM is also the only mode where one-use-boosters are not used, which ensures all players enter the match with the same benefits.</p>





<p>We’ll also be listening to <a href="http://community.us.playstation.com/t5/UNCHARTED-4-A-Thief-s-End/bd-p/7462936" target="_blank">feedback from the community</a> and making adjustments as the game progresses. We’re interested in hearing from you!</p>





<h2>Starting out – Placement Matches</h2>





<p>When you first enter Ranked TDM you’ll have to play 5 placement matches to determine your initial rank:</p>





<p><img alt="" height="600" src="http://nd.images.s3.amazonaws.com/uploads/1-Placement_Matches_Progress_crop.png" width="802"></p>





<p>Once you’ve completed your placement matches you’ll be placed in a Rank based on your performance. There are a total of 5 Ranks (Bronze / Silver / Gold / Platinum / Diamond) with 3 tiers in each Rank.</p>





<p><img alt="" height="601" src="http://nd.images.s3.amazonaws.com/uploads/2-Placement_Matches_Complete_crop.png" width="803"></p>





<h2>Earning Rank Points</h2>





<p>Once you’ve been placed in a rank you can now start earning Rank Points. If you win a match, you’ll earn points. If you lose a match, you’ll lose points. The amount you earn will be based off your overall performance rating compared to the average rating in your Rank (players who have a higher rating than their current Rank will earn more points) and whether your team or the enemy team is favored to win (teams that are not favored to win will earn more points. At the start of the match you can see which team is favored to win.</p>





<p><img alt="" height="600" src="http://nd.images.s3.amazonaws.com/uploads/3-Division_Matches_Progress_crop.png" width="799"></p>





<h2>Ranking Up</h2>





<p>Once you’ve earned 100 Rank Points you’ll move into a series of qualifier matches that will decide whether you’ll make the leap to the next rank:</p>





<p><img alt="" height="601" src="http://nd.images.s3.amazonaws.com/uploads/4-Qualifier_Matches_Progress_crop.png" width="800"></p>





<p>The number of qualifying matches required depends on the rank. Moving up within a Rank (e.g. from Gold II to Gold I) requires winning two out of three matches. Moving up to a new Rank (e.g. from Gold I to Platinum III) requires winning three out of five matches. If you pass the qualifiers you’ll rank up:</p>





<p><img alt="" height="602" src="http://nd.images.s3.amazonaws.com/uploads/5-Qualifier_Rank_Up_crop.png" width="802"></p>





<p>If you don’t win enough matches to qualify for the next rank you’ll lose some Rank Points, but not all of them. You’ll be in a good position to earn your way back into the qualifiers again soon. </p>





<h2>Ranking Down</h2>





<p>If you have the misfortune of getting down to 0 Rank Points don’t freak out just yet. You can be at 0 and lose a few matches without losing rank right away. It’s an opportunity to turn things around and start your comeback. </p>





<h2>Upcoming Changes</h2>





<p>One feature we expect to be adding to Ranked is the concept of seasons, where every x months (on a time interval to be determined) the rankings are reset and players can start a new progression. This gives players a chance to kickstart their progression by working to start out at a higher initial ranking, and also clears out rankings from players who may no longer be playing.</p>





<p>There are some other changes we’re considering and as noted we’ll also be listening to feedback from the community and making adjustments to ensure that Ranked TDM is our most competitive and balanced mode.</p>]]></body>
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                <title>UNCHARTED: Fortune Hunter now available on iOS/Android!</title>
                <link>https://www.naughtydog.com/blog/uncharted_fortune_hunter_now_available_on_ios_android</link>
                <pubDate>Fri, 06 May 2016 00:00:00 -0700</pubDate>
                <author>Jason Paul</author>
                <guid>2415</guid>
                <url>https://www.naughtydog.com/blog/uncharted_fortune_hunter_now_available_on_ios_android</url>
                <slug>uncharted_fortune_hunter_now_available_on_ios_android</slug>
                <body><![CDATA[<p>As the release of <em>UNCHARTED 4: A Thief’s End</em> draws near, we’re very excited to surprise fans with something wholly unexpected. Today we’re announcing the launch of <em>UNCHARTED: Fortune Hunter</em> an original action-puzzle adventure for your mobile phone and tablet -- a daring first for the franchise that has never hesitated to give players new and unexpected experiences. Underneath the irreverent wit and original style of Nate’s first mobile outing lies a crafted, brain-punching puzzle experience that we (Naughty Dog, Sony Interactive Entertainment America, and Playspree) have built for you in secret, with love, over the past year.</p>

<p>The game is available right now in the <a href="https://itunes.apple.com/app/uncharted-fortune-hunter/id1104415942">App Store</a> and on <a href="https://play.google.com/store/apps/details?id=com.playstation.U4">Google Play</a>.</p>



<p><img alt="" height="540" src="http://nd.images.s3.amazonaws.com/uploads/Uncharted-FortuneHunter-960x540-000.jpg" width="960"></p>



<p>As you’ll quickly notice, this is not a port. In fact, <em>this</em> Nathan Drake (and Sully, too!) is everything you remember and nothing like what you’ve seen before. For nearly a decade, the <em>UNCHARTED</em> franchise has defined the standard by which creators bring their imagination to life on PlayStation and (as you will soon experience) our incredible colleagues at Naughty Dog have continued to push that standard higher. So instead of banging our heads against old mobile phones, our teams came together to take on a far more daunting challenge: to offer you an unexpected take on Nathan Drake that you could fall in love with all over again! The aesthetic may be new, but underneath Nate’s low-poly skin is a playful, yet witty, homage to how we first met him many years ago.</p>



<p><img alt="" height="540" src="http://nd.images.s3.amazonaws.com/uploads/Uncharted-FortuneHunter-960x540-06.jpg" width="960"></p>



<p><img alt="" height="540" src="http://nd.images.s3.amazonaws.com/uploads/Uncharted-FortuneHunter-960x540-02.jpg" width="960"></p>



<p><img alt="" height="540" src="http://nd.images.s3.amazonaws.com/uploads/Uncharted-FortuneHunter-960x540-04.jpg" width="960"></p>



<h2><strong>This is an original puzzle game... pure and simple.</strong></h2>



<p>Well, not “simple” – it offers over 200 levels of smart, strategic survival across four deadly environments and six unique adventures. You can play for a few minutes at a time, for months to come. Each adventure also adds an element to the challenge -- from rotating dart traps to pushable blocks to paths that turn to rubble under your feet.</p>



<p><img alt="" height="540" src="http://nd.images.s3.amazonaws.com/uploads/Uncharted-FortuneHunter-960x540-08.jpg" width="960"></p>



<h2><strong>It’s full of multiplayer rewards for <em>UNCHARTED 4: A Thief’s End</em>.</strong></h2>



<p>You can earn six vanity items, and also partner with Sully to harvest one-time boosters and extra multiplayer relics while you’re away from the PlayStation. Find all of the treasures in <em>UNCHARTED: Fortune Hunter</em> and you’ll get this Naughty Dog Top Hat to prove it.</p>



<p><img alt="" height="540" src="http://nd.images.s3.amazonaws.com/uploads/Uncharted-FortuneHunter-960x540-09.jpg" width="960"></p>



<h2><strong>It’s free!</strong></h2>



<p>While optional in-app purchases can be used to supplement your mastery or vanity, the rewards in <em>UNCHARTED: Fortune Hunter</em> is free to download, and the rewards can be earned for free by playing. That said, Nate might look good in a move-enhancing Mo-Cap suit, don’t you think?!</p>



<p><img alt="" height="540" src="http://nd.images.s3.amazonaws.com/uploads/Uncharted-FortuneHunter-960x540-05.jpg" width="960"></p>



<h2><strong>The game needs you!</strong></h2>



<p>Ultimately, it comes down to you - our fans - to determine where <em>UNCHARTED: </em><em>Fortune Hunter</em> goes next, so please download and rate the game today. On behalf of all the teams and talents involved in this unexpected surprise, we hope that you’ll enjoy it and thanks for playing!</p>]]></body>
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                <title>All about Uncharted 4 Multiplayer Twitch broadcast - May 4</title>
                <link>https://www.naughtydog.com/blog/all_about_uncharted_4_multiplayer_twitch_broadcast_may_5</link>
                <pubDate>Tue, 03 May 2016 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2419</guid>
                <url>https://www.naughtydog.com/blog/all_about_uncharted_4_multiplayer_twitch_broadcast_may_5</url>
                <slug>all_about_uncharted_4_multiplayer_twitch_broadcast_may_5</slug>
                <body><![CDATA[<p>In <a href="http://blog.us.playstation.com/2016/05/02/uncharted-4-multiplayer-guide-2/">yesterday’s post on the PlayStation.blog</a>, we’ve *told* you everything about Uncharted 4 Multiplayer. But on Wednesday, May 4, we will be <a href="https://www.twitch.tv/naughtydog">broadcasting on our Twitch channel</a> *showing* you everything about Multiplayer and answering as many of your questions as we can.</p>

<p>Join Robert Cogburn, Erin Daly, and just about everyone from the Multiplayer team as we give you a comprehensive overview of the modes, skins, weapons, loadouts, economy, and more to be found in Uncharted 4 Multiplayer at launch next week, May 10!</p>



<p><strong>All about Uncharted 4 Multiplayer<br></strong>Wednesday, May 4<br>Starting at 11:00 AM PT / 20:00 CET</p>







<p><iframe frameborder="0" height="540" scrolling="no" src="http://player.twitch.tv/?channel=naughtydog" width="960"></iframe></p>]]></body>
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                <title>Twitch broadcast - Uncharted 4 Madagascar preview</title>
                <link>https://www.naughtydog.com/blog/twitch_broadcast_uncharted_4_madagascar_preview</link>
                <pubDate>Tue, 12 Apr 2016 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2347</guid>
                <url>https://www.naughtydog.com/blog/twitch_broadcast_uncharted_4_madagascar_preview</url>
                <slug>twitch_broadcast_uncharted_4_madagascar_preview</slug>
                <body><![CDATA[<p>A <a href="https://www.google.com/search?q=uncharted+4+preview&espv=2&biw=1293&bih=1310&source=lnt&tbs=cdr%3A1%2Ccd_min%3A4%2F3%2F2016%2Ccd_max%3A4%2F6%2F2016&tbm=nws" target="_blank">ton of news</a> was released last week showcasing our first hands-on opportunity with Uncharted 4: A Thief's End. We also gave a bunch of interviews around the world about the Madagascar sequence -- but now is the time for <strong>you</strong> to ask <strong>us</strong> questions directly during this week's Naughty Dog Twitch broadcast!</p>
<p>I'll be on the Twitch broadcast with three Game Designers -- James Cooper, Nicholas Lance, and Zied Rieke -- as we play through the Madagascar preview sequence live. With luck we'll be able to show you several different approaches to the combat setup at the end of the sequence.</p>
<p>Head over to <a href="https://www.twitch.tv/naughtydog" target="_blank">Twitch.tv/NaughtyDog</a> on Thursday, April 14 at 11:30 AM PT / 20:30 CET (<a href="https://www.timeanddate.com/worldclock/fixedtime.html?iso=20160414T1130&p1=137" target="_blank">what time is that in my city?</a>) or you can watch below when we are live.</p>
<figure><iframe frameborder="0" height="540" scrolling="no" src="http://player.twitch.tv/?channel=naughtydog" width="960"></iframe></figure>]]></body>
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                <title>First video of The Making of Uncharted 4 drops today!</title>
                <link>https://www.naughtydog.com/blog/first_video_of_the_making_of_uncharted_4_drops_today</link>
                <pubDate>Wed, 09 Mar 2016 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2349</guid>
                <url>https://www.naughtydog.com/blog/first_video_of_the_making_of_uncharted_4_drops_today</url>
                <slug>first_video_of_the_making_of_uncharted_4_drops_today</slug>
                <body><![CDATA[<p>We’ve got a great treat for you as we head into the final weeks of development – today, we are kicking off our five-episode behind-the-scenes series, The Making of Uncharted 4: A Thief’s End. The video team at PlayStation was given incredible access to our studio, game assets, and many of the people working on Uncharted 4, to craft a compelling series to cap off this final chapter for Nathan Drake.</p>
<p>We’re calling this first episode The Evolution of a Franchise. It’s a great way to kick off this “Making of” series as we take a brief look how Naughty Dog and the Uncharted series has evolved since Uncharted: Drake’s Fortune made its debut on the PS3 in 2007, including the influence of The Last of Us on the team and our development process.</p>
<p>Enough talk, here’s the first episode of The Making of Uncharted 4: A Thief’s End.</p>
<div class="embed-responsive embed-responsive-16by9"><iframe frameborder="0" height="540" src="https://www.youtube.com/embed/aGihxo9afQQ" width="960">&amp;amp;amp;amp;amp;amp;amp;amp;nbsp;</iframe></div>
<p>The five-episode series is scheduled to be released throughout March and April, so check back to get a behind-the-scenes look at the Making of Uncharted 4: A Thief’s End. You’ll want to stick around for the full series – I would go so far as to say it was emotional for a few people here to watch by the time the series wrapped up.</p>
<p>Here’s a quick rundown at the upcoming episodes:</p>
<ul>
<li>The Making of Uncharted 4: A Thief’s End: The Evolution of a Franchise</li>
<li>The Making of Uncharted 4: A Thief’s End: Growing up with Drake</li>
<li>The Making of Uncharted 4: A Thief’s End: Pushing Technical Boundaries Part 1</li>
<li>The Making of Uncharted 4: A Thief’s End: Pushing Technical Boundaries Part 2</li>
<li>The Making of Uncharted 4: A Thief’s End: In the End</li>
</ul>
<p>The team is still hard at work finishing up Uncharted 4: A Thief’s End, and we’ll be revealing more leading up to the worldwide release on May 10, 2016. <a href="http://www.unchartedthegame.com/en-us/purchase" target="_blank">Pre-order your copy now</a> if you haven’t already.</p>]]></body>
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                <title>An update on the Uncharted 4: A Thief’s End Story Trailer</title>
                <link>https://www.naughtydog.com/blog/an_update_on_the_uncharted_4_a_thiefs_end_story_trailer</link>
                <pubDate>Wed, 24 Feb 2016 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2328</guid>
                <url>https://www.naughtydog.com/blog/an_update_on_the_uncharted_4_a_thiefs_end_story_trailer</url>
                <slug>an_update_on_the_uncharted_4_a_thiefs_end_story_trailer</slug>
                <body><![CDATA[<p>In our eagerness to get the story trailer out we made a regrettable mistake and didn’t thoroughly vet the art work used for an in game painting. <a href="https://youtu.be/hh5HV4iic1Y" target="_blank">We’ve already updated the trailer.</a> We hold all artistry in high regard and take full responsibility for having allowed this to happen.</p>

<p>We want to sincerely apologize to everyone at Ubisoft, the Assassin’s Creed team, the original artist, and our fans.</p>







<p>Naughty Dog</p>]]></body>
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                <title>Uncharted: Drake’s Fortune Speedrun on Twitch TODAY!</title>
                <link>https://www.naughtydog.com/blog/uncharted_drakes_fortune_speedrun_on_twitch_today_1</link>
                <pubDate>Tue, 12 Jan 2016 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2351</guid>
                <url>https://www.naughtydog.com/blog/uncharted_drakes_fortune_speedrun_on_twitch_today_1</url>
                <slug>uncharted_drakes_fortune_speedrun_on_twitch_today_1</slug>
                <body><![CDATA[<p>We're really excited for our first Twitch broadcast of 2016 today! We've got some really great guests from within the Naughty Dog studio as we to tackle Uncharted: Drake's Fortune using the speedrun mode in <a href="https://www.unchartedthegame.com/en-us/games/uncharted-collection" target="_blank">Uncharted: The Nathan Drake Collection</a>. Daniel and Francesco from our QA team are both accomplished speedrunners and both of participated in <a href="https://gamesdonequick.com/" target="_blank">Games Done Quick</a> in the past. In fact, when I looked up some speedrun leaderboards, Daniel has the second fastest speed run for Uncharted: Drake's Fortune at 47:30. That’s 47 minutes! Francesco isn't far behind, as they both have been pretty competitive about it for a while now. It blows my mind that you can even do this in under an hour, and now we're going to have two people who have both been able to finish the game in under an hour join us on our Twitch broadcast.</p>
<p>We are also doing something really fun – which is we're going to have Daniel and Francesco do their speedruns head-to-head. So, not only are we going to see two very accomplished speedrunners making a go of it live on <a href="https://www.twitch.tv/naughtydog" target="_blank">our Twitch channel</a>, but we're settle who really is fastest when the pressure’s on. They let me know they were within 90 seconds of each other during practice runs this weekend!</p>
<p>Let's get to know Daniel and Francesco a little better:</p>
<div class="youtube"><object data="https://www.youtube.com/v/7og953tuKao&hd=1&modestbranding=1" height="540" type="application/x-shockwave-flash" width="960"><param name="movie" value="https://www.youtube.com/v/7og953tuKao&hd=1&modestbranding=1"><param name="wmode" value="transparent"></object></div>
<p>I think this will be a speedrun event that is not to be missed! We hope you join us on <a href="https://www.twitch.tv/naughtydog" target="_blank">Twitch.tv/NaughtyDog</a> today, Tuesday, January 12 at 11:30 AM PT / 20:30 CET (<a href="https://www.timeanddate.com/worldclock/fixedtime.html?iso=20160112T1130&p1=137" target="_blank">what time is that in my city?</a>) or you can watch below when we are live.</p>
<figure><iframe frameborder="0" height="540" scrolling="no" src="https://player.twitch.tv/?channel=naughtydog" width="960"></iframe></figure>]]></body>
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                <title>Twitch Broadcast - Uncharted 1 Speedrun</title>
                <link>https://www.naughtydog.com/blog/twitch_broadcast_uncharted_1_speedrun</link>
                <pubDate>Wed, 06 Jan 2016 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2331</guid>
                <url>https://www.naughtydog.com/blog/twitch_broadcast_uncharted_1_speedrun</url>
                <slug>twitch_broadcast_uncharted_1_speedrun</slug>
                <body><![CDATA[<p>We've had a lot of fun doing Twitch broadcasts last month for the Uncharted 4 Multiplayer Beta. So much fun that we're going to start having regular Twitch broadcasts throughout the year in 2016! We're looking to run a broadcast at least twice monthly with all sorts of guests and content. As we start getting things scheduled, we'll be sure to give you a heads up with plenty of time to join us during the broadcasts. Of course, we'll have most, if not all, our broadcasts archived for later viewing as well.</p>

<p>Our first Twitch broadcast for 2016 is next week, Tuesday, January 12, starting at 11:30 am PT / 20:30 UTC -- <a href="http://www.timeanddate.com/worldclock/fixedtime.html?iso=20160112T1130&p1=137" target="_blank">what time is that in my city?</a></p>







<p>For our first broadcast, we're tackling a speedrun of Uncharted: Drake's Fortune, using the PS4 version from <a href="http://www.unchartedthegame.com/en-us/games/uncharted-collection" target="_blank">Uncharted: The Nathan Drake Collection</a>. We've got some very good, highly competitive speedrunners amongst us at Naughty Dog, and they're going to do their best to rise to the challenge and set a solid speedrun time live during our broadcast. I wouldn't miss out on this.</p>







<p>Join us on <a href="http://www.twitch.tv/naughtydog" target="_blank">Twitch.tv/NaughtyDog</a> next week -- we hope to see you then!</p>]]></body>
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                <title>Uncharted 4: A Thief’s End arrives on April 26, 2016</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_a_thiefs_end_arrives_on_april_26_2016</link>
                <pubDate>Tue, 22 Dec 2015 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2309</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_a_thiefs_end_arrives_on_april_26_2016</url>
                <slug>uncharted_4_a_thiefs_end_arrives_on_april_26_2016</slug>
                <body><![CDATA[<p>Earlier today, the PlayStation Blog <a href="http://blog.us.playstation.com/2015/12/23/uncharted-4-a-thiefs-end-arrives-on-april-26-2016/" target="_blank">published a note</a> from Neil Druckmann and Bruce Straley about the shift in release date for Uncharted 4: A Thief's End. We wanted to include it here as well, on the Naughty Dog blog:</p>



<p>Let’s start with the good news: Uncharted 4: A Thief’s End is wrapping up production and is shaping up to be the proper send off for Nathan Drake that we’ve promised you. The bad news is that we need a bit more time to finish the game so that it meets our standards and vision. Let’s cut to the chase, Uncharted 4: A Thief’s End has a new release date in North America of April 26, 2016.</p>



<p>This is our largest Uncharted game to date, and the team has been working incredibly hard to meet the challenge of closing out the game’s development in a timely manner. However, as we approached our final deadlines and started wrapping up the game’s levels, we realized that several key sequences needed extra resources to bring them to the finish line. After carefully considering all of our options, we decided to extend our schedule, making sure that we get a few more polish passes before submitting our gold master (the final disc for manufacturing).</p>



<p>Pushing the date is not an easy choice, and we wouldn’t do it if we didn’t feel in our hearts it’s the best course of action for the game. To you, our loyal fans, we hope you’ll accept our sincere apology. We know many of you have been waiting patiently for Nathan Drake’s final chapter, and now we humbly ask you to wait a bit longer.</p>



<p>On April 26, 2016 the most ambitious installment in the Uncharted series will be in your hands.</p>



<p><em>Neil Druckmann & Bruce Straley</em></p>]]></body>
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                <title>Uncharted 4: A Thief’s End Multiplayer Beta Contest!</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_a_thiefs_end_multiplayer_beta_contest</link>
                <pubDate>Tue, 08 Dec 2015 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2303</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_a_thiefs_end_multiplayer_beta_contest</url>
                <slug>uncharted_4_a_thiefs_end_multiplayer_beta_contest</slug>
                <body><![CDATA[<p>Time to show off some of your best – and worst – moments in the Uncharted 4 Multiplayer Beta to your fellow community members. In partnership with our pals at PlayStation, we’re running a contest where you can win some great prizes or shout-outs on social media by sharing those very moments.</p>

<p>We’re calling it Uncharted 101.</p>



<p>During the Uncharted 4 multiplayer beta, challenges will be released on social media, asking you to explore many of the interesting gameplay features in the Beta, such as using the grappling hook to deploying a Mystical in a match. We’re asking our community to share what they’ve learned using #Uncharted101ContentEntry on Facebook and Twitter, rewarding the authors of the best posts with re-posts, re-tweets, or a chance to win a copy of Uncharted 4: A Thief’s End once it’s released.</p>



<p><strong>The contest starts TODAY at 12:00 PM PST!</strong></p>



<p>We’ve got some great prizes lined up. 50 entrants will have a chance to win a digital copy of Uncharted 4: A Thief’s End and one entrant will have the chance to win the <a href="http://www.unchartedthegame.com/en-us/purchase" target="_blank">Uncharted 4: A Thief’s End Libertalia Collector’s Edition</a>.</p>



<p>It’s easy to participate:</p>



<ul><li>The contest starts on December 9, 2015 at 12pm PST and ends December 13, 2015 12pm PST</li><li>You have to be following @Naughty_Dog (<a href="https://twitter.com/naughty_dog" target="_blank">https://twitter.com/naughty_dog</a>) on Twitter or Facebook (<a href="https://www.facebook.com/naughtydog" target="_blank">https://www.facebook.com/naughtydog</a>) or @PlayStation (<a href="https://twitter.com/PlayStation" target="_blank">https://twitter.com/PlayStation</a>) on Twitter or Facebook (<a href="https://twitter.com/PlayStation" target="_blank">https://www.facebook.com/PlayStation</a>)</li><li>Share your entry photo or video with @Naughty_Dog or @PlayStation using the hashtag #Uncharted101ContestEntry on Twitter, or post to your public Facebook feed with the hashtag #Uncharted101ContestEntry</li><li>Your tweet or post must include the #Uncharted101ContestEntry hashtag and a image or video completing the challenge issued by Naughty Dog</li><li>You must use the “Share” button on your PS4 system and then share it on Twitter or Facebook with the hashtag #Uncharted101ContestEntry</li><li>You must be a legal resident in one of the 50 United States excluding Arizona</li></ul>



<p>Be sure to read the Official Rules right away and then start sharing your content:<br><a href="http://www.naughtydog.com/legal/uncharted101_contest_rules" target="_blank">http://www.naughtydog.com/legal/uncharted101_contest_rules</a></p>]]></body>
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                <title>New Uncharted 4 Cinematic Revealed at The Game Awards 2015</title>
                <link>https://www.naughtydog.com/blog/new_uncharted_4_cinematic_revealed_at_the_game_awards_2015</link>
                <pubDate>Thu, 03 Dec 2015 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2310</guid>
                <url>https://www.naughtydog.com/blog/new_uncharted_4_cinematic_revealed_at_the_game_awards_2015</url>
                <slug>new_uncharted_4_cinematic_revealed_at_the_game_awards_2015</slug>
                <body><![CDATA[<p>Were you watching The Game Awards 2015 tonight? If you weren’t, you missed some great exclusive reveals and a wonderful music act – certainly one of my favorite bands in the last few years.<br>But what I’m referring to is the reveal of a brand new cinematic clip from Uncharted 4: A Thief’s End! The clip shows Nathan Drake meeting a new, decidedly less than friendly character. You can watch it again below:</p>

<p><iframe height="540" src="//www.youtube.com/embed/02OnzheWyqo" width="960" class="center-block"></iframe></p>







<p>There’s much, much more to learn about Uncharted 4: A Thief’s End in the next few months leading up to our worldwide release on March 18, 2016. If you are attending The PlayStation Experience in San Francisco this weekend, check out our <a href="http://blog.us.playstation.com/2015/11/25/playstation-experience-join-neil-druckmann-and-the-cast-of-uncharted-4/">Uncharted 4 panel on Saturday, December 6 at 3:00 PM</a>, and hit the exhibit floor to play Uncharted 4 Multiplayer.</p>









<p>We hope to see you there!</p>]]></body>
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                <title>Uncharted 4 Multiplayer Beta Stream</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_multiplayer_beta_stream</link>
                <pubDate>Tue, 01 Dec 2015 00:00:00 -0800</pubDate>
                <author>Jason Paul</author>
                <guid>2304</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_multiplayer_beta_stream</url>
                <slug>uncharted_4_multiplayer_beta_stream</slug>
                <body><![CDATA[<p>If you missed the livestream earlier today, dont worry check out the full archive below. Join us as we discuss everything and anything, from gameplay features to the character customization (with tips and tricks along the way), of the Uncharted 4 Multiplayer Beta with Arne Meyer (<a href="https://twitter.com/arnemeyer" target="_blank">@arnemeyer</a>), Vinit Agarwal (<a href="https://twitter.com/vinixkun" target="_blank">@vinixkun</a>), Robert Cogburn (<a href="https://twitter.com/robertcogburn" target="_blank">@robertcogburn</a>), and Erin Daly</p>

<p>We explore the Mysticals, Sidekicks, Boosters, weapons, skins, Challenges, and much more.</p>



<p><iframe frameborder="0" height="378" scrolling="no" src="http://player.twitch.tv/?video=v27973811" width="620"></iframe><a href="http://www.twitch.tv/naughtydog?tt_medium=live_embed&tt_content=text_link">Watch live video from NaughtyDog on www.twitch.tv</a></p>]]></body>
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                <title>Uncharted 4 Multiplayer Revealed!</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_multiplayer_reveal</link>
                <pubDate>Tue, 27 Oct 2015 00:00:00 -0700</pubDate>
                <author>Jason Paul</author>
                <guid>1812</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_multiplayer_reveal</url>
                <slug>uncharted_4_multiplayer_reveal</slug>
                <body><![CDATA[<p>So it has finally happened! The Uncharted 4: A Thief's End Multiplayer was revealed to the world. The trailer shown earlier today at the PlayStation press conference for Paris Games Week gave people a glimpse of all the hard work the Naughty Dog multiplayer team have put into it. If you didn't see it live, check it out below!</p>

<p><iframe frameborder="0" height="540" src="https://www.youtube.com/embed/gHDKnWosOyY" width="960">&amp;amp;amp;amp;nbsp;</iframe></p>



<p>Over the course of development for Uncharted 4 Multiplayer there have been a number of ideas that sounded great on paper, which were tried and failed. This happened time and time again but through each iteration there was one nugget of "that is cool" that we would cling to and bring with us into the next iteration. We were constantly applying our lessons learned on our previous experiences with Uncharted 2, Uncharted 3 and The Last of Us which helped shape an incredibly exciting, fast and deeply rich multiplayer game.</p>



<p><img alt="" height="540" src="https://c2.staticflickr.com/6/5823/22331656468_abf7b336ce_b.jpg" width="960"></p>



<p>Expect the teamwork, over-the-top action-adventure, and detail-rich gameplay environments you've come to expect from the Uncharted series Multiplayer mode. We have greatly enriched multiplayer with elements you may have caught in the trailer. One thing we have done in particular is introduce a number of systems completely unique to Uncharted 4: A Thief's End Multiplayer.</p>



<ul><li style="font-weight: 400;"><strong>Sidekicks:</strong> When you are in a pinch you can call in your friendly Sidekick to help you. These are unique, AI controlled characters that come equipped with unique abilities that can help turn the tide of a battle. </li><li style="font-weight: 400;"><strong>Mysticals:</strong> These are super natural abilities from the Uncharted series that give a player unique powers. See if you can recognize what Mystical abilities we are showing off in the trailer.</li><li style="font-weight: 400;"><strong>Grappling Hook: </strong>Last, you will be able to leverage the <strong>grappling hook</strong> in a number of locations in our multiplayer maps. We have also heavily leveraged this exciting mechanic for our melee. Yes, you will be able to land on people and take them out - would you expect less?</li></ul>



<p>If you are at Paris Games Week, please join us at the PlayStation booth on the show floor to get your hands on our first playable demo of Uncharted 4: A Thief's End Multiplayer. This demo will also be at PAX Australia from October 30 - November 1, and at Lisboa Games Week from November 5 to November 8.</p>



<p><img height="540" src="https://c2.staticflickr.com/6/5833/21900784054_38fd002386_b.jpg" width="960"></p>



<p><img alt="" height="540" src="https://c2.staticflickr.com/6/5827/22335574340_e3d6432dc9_b.jpg" width="960"></p>



<p>If you can't join us at one of these shows, you can gain exclusive access to the Uncharted 4 Multiplayer Beta by buying Uncharted: The Nathan Drake collection. The Beta will run from December 4 to December 13, 2015.</p>



<p>We look forward to seeing you online in the final, full version of Multiplayer when Uncharted 4: A Thief's End is released worldwide on March 18, 2016.</p>]]></body>
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                <title>New UNCHARTED Merch from the Collection</title>
                <link>https://www.naughtydog.com/blog/new_uncharted_merch_from_the_collection</link>
                <pubDate>Tue, 13 Oct 2015 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1813</guid>
                <url>https://www.naughtydog.com/blog/new_uncharted_merch_from_the_collection</url>
                <slug>new_uncharted_merch_from_the_collection</slug>
                <body><![CDATA[<p class="text-justify">Well, we’ve seen it happen already. There have been a handful of platinum trophies attained for UNCHARTED: The Nathan Drake Collection. We’re looking forward to watching the various playthroughs of Brutal Mode and seeing more spectacular <a href="https://twitter.com/ermonacelli/status/653350793542635520">photos</a> from Photo Mode that will be online soon, but now we want to share with you a slew of fresh UNCHARTED items. We’re excited to see you wear your fandom and share your UNCHARTED love on your social networks. </p>

<p>First up, we have something special for all you collectors out there. Pre-orders for the UNCHARTED Mini-Busts created by PlayStation Sr. Manager of Fabrication Arts Gary Barth, are now available on the <a href="http://gear.playstation.com/en-us/">PlayStation Gear Store</a> in the <a href="http://gear.playstation.com/en-us/brands/naughty-dog.html">Naughty Dog Shop</a>. Check <a href="http://www.naughtydog.com/site/blog/">Naughty Dog blog</a> and social channels for more updates about these highly collectible items.</p>





<p><img src="http://nd.images.s3.amazonaws.com/uploads/fb-uc-busts_960p.jpg" class="img-responsive center-block"></p>







<p class="text-justify">Also, available for pre-order in the <a href="http://gear.playstation.com/en-us/brands/naughty-dog.html">Naughty Dog Shop</a> as of last week, is this ultra-fine, limited edition “The Dreamers of the Day” giclee by renowned artist <a href="http://thanuka.com/">Tomer Hanuka</a>. </p>







<p><img src="http://nd.images.s3.amazonaws.com/uploads/UC-dreamerofthedayart_INLINE_960p.jpg" class="img-responsive center-block"></p>







<p class="text-justify">For all the music lovers out there, we're also thrilled to announce that we've partnered with <a href="http://iam8bit.com/store/">iam8bit</a> to produce a collectible vinyl record set for The Nathan Drake Collection. This Triple LP set will feature music from all three games, and include a heaping amount of new art by the incredible duo <a href="http://www.wbyk.com.au/">We Buy Your Kids</a>. Stay tuned and follow <a href="https://twitter.com/iam8bit">@iam8bit</a> on Twitter for more reveals coming soon!</p>







<p><img src="http://nd.images.s3.amazonaws.com/uploads/UNDC_VinylTease_INLINE.jpg" class="img-responsive center-block"></p>







<p class="text-justify">Additionally, you can now wear your UNCHARTED fandom with a unique set of four UNCHARTED themed temporary tattoos. This set will soon be available from purveyors of the finest, removable body art out there, <a href="http://tattly.com/">Tattly.com</a>.</p>







<p><img src="http://nd.images.s3.amazonaws.com/uploads/tattly_uncharted_collection_INLINE.jpg" class="img-responsive center-block"></p>







<p class="text-justify">Lastly, we wrapped up our UNCHARTED: The Nathan Drake Collection <a href="http://www.welovefine.com/feature/uncharted-design-contest.html">fan art design contest</a> with <a href="http://www.welovefine.com/feature/uncharted-design-contest.html">We Love Fine</a> a couple weeks back. All winning designs are <a href="http://www.welovefine.com/feature/uncharted-design-contest.html">now available</a> for purchase.</p>







<p><img src="http://nd.images.s3.amazonaws.com/uploads/WLF_UnchartedContestAdv2_INLINE_960p.jpg" class="img-responsive center-block"></p>







<p class="text-justify">There will be more new, cool merch and UNCHARTED specific goods coming over the next few weeks. Keep an eye on the <a href="http://www.naughtydog.com/site/blog/">Naughty Dog</a> <a href="https://twitter.com/naughty_dog">social</a> <a href="https://www.facebook.com/naughtydog">channels</a> and the <a href="http://gear.playstation.com/en-us/brands/naughty-dog.html">Naughty Dog Shop</a> in the <a href="http://gear.playstation.com/en-us/">PlayStation Gear Store</a> for the latest. If you haven’t picked it up yet, UNCHARTED The Nathan Drake Collection is available <a href="http://www.unchartedthegame.com/en-us/purchase">in stores</a> and digitally on the <a href="https://store.playstation.com/#!/en-us/games/uncharted-the-nathan-drake-collection/cid=UP9000-CUSA02320_00-UNCHARTEDTRILOGY">PlayStation Store</a>. Happy fortune hunting!</p>]]></body>
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                <title>The Last of Us Outbreak Day 2015</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_outbreak_day_2015</link>
                <pubDate>Tue, 22 Sep 2015 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1814</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_outbreak_day_2015</url>
                <slug>the_last_of_us_outbreak_day_2015</slug>
                <body><![CDATA[<p>We’re celebrating Outbreak Day for The Last of Us this year a little early. In the past, we’ve marked the occasion with a <a href="http://blog.us.playstation.com/2013/09/26/the-last-of-us-outbreak-day-and-alternate-ending/">video</a> and a <a href="http://www.naughtydog.com/site/post/outbreak_day_the_last_of_us_remastered_photo_mode_winners">contest</a> but today we are happy to finally reveal there’s a new Clicker Statue from our friends at IP Factory/Gaming Heads now available for <a href="http://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=206">pre-order</a>.</p>

<div align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/clicker_stautes_960p.jpg"></div>



<p>You can get your very own Clicker as an <a href="http://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=207">exclusive edition</a> with a gas mask or a <a href="http://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=206">regular edition</a>. Both are terrifyingly beautiful. Get the full details over on the Gaming Heads <a href="http://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=206">site</a>. In addition to the statue we’re proud to announce there will be a global PSN Sale on select The Last of Us content.</p>



<div align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/OutbreakDaySale_PromoImage_960p.jpg"></div>



<p>If you haven’t played one of the most <a href="http://www.metacritic.com/game/playstation-4/the-last-of-us-remastered">critically</a> <a href="http://www.metacritic.com/game/playstation-3/the-last-of-us">acclaimed</a> video games of all-time now is your chance. The Outbreak Day sale will run from <strong>September 23 until October 7</strong> in various regions. You’ll be saving 40-50% on select content for The Last of Us and The Last of Us Remastered including a price reduction on the game itself. PS Plus members will be able to save even more in some instances. Please login and check the local PS Store in your region to see exactly what’s being offered up.</p>



<p>In addition, we’ve created a new dynamic theme specifically themed around Outbreak Day. Featuring the <a href="http://www.artofthetitle.com/title/the-last-of-us/">fungal growth</a> from our amazing <a href="http://www.artofthetitle.com/title/the-last-of-us/">title sequence</a> and the hauntingly beautiful melodies of Gustavo Santaolalla you can buy the theme for only $0.99 for a limited time. Be sure to get it while the sale lasts.</p>



<p>Speaking of sales, the <a href="http://gear.playstation.com/en-us/brands/naughty-dog.html">PlayStation Gear store</a> is having an Outbreak Day sale. Head over to the <a href="http://gear.playstation.com/en-us/brands/naughty-dog.html">Naughty Dog shop</a> to find great deals on select The Last of Us items.</p>



<p>Happy Outbreak Day 2015. Be on the lookout for more The Last of Us news in the future.</p>]]></body>
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                <title>UNCHARTED: The Nathan Drake Collection: New Trailer &amp; UNCHARTED 4 MP Beta</title>
                <link>https://www.naughtydog.com/blog/uncharted_the_nathan_drake_collection_new_trailer_uncharted_4_mp_beta</link>
                <pubDate>Thu, 17 Sep 2015 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1815</guid>
                <url>https://www.naughtydog.com/blog/uncharted_the_nathan_drake_collection_new_trailer_uncharted_4_mp_beta</url>
                <slug>uncharted_the_nathan_drake_collection_new_trailer_uncharted_4_mp_beta</slug>
                <body><![CDATA[<p>Earlier this week we gave everyone a first look at a section of the remastered Uncharted: Drake’s Fortune on our <a href="http://www.twitch.tv/naughtydog/">Twitch</a> stream. We played it live from our pre-release copy of the <a href="http://www.unchartedthegame.com/games/uncharted-collection">Uncharted: The Nathan Drake Collection</a>. But no, we’re not going to stop there. Just about every week up until release on October 9, we will pull back the curtain bit by bit on all the new features and upgraded visuals to be found across the three games in the Collection.</p>

<p>Ready for another look? Keeping with the action-packed theme from the Twitch stream, this trailer showcases many of the awesome #UnchartedMoments; all of which can be experienced in Uncharted: The Nathan Drake Collection.</p>

<p class="youtube"><object data="https://www.youtube.com/v/2Lse_EyMB-4&modestbranding=1" height="540" type="application/x-shockwave-flash" width="960"><param name="movie" value="https://www.youtube.com/v/2Lse_EyMB-4&modestbranding=1"><param name="wmode" value="transparent"></object></p>

<p>If you missed the end (and you should have watched the whole trailer!), mark your calendars for <strong>December 4 – December 13</strong>. Those are the dates the exclusive Uncharted 4 Multiplayer Beta will be available to everyone with a copy of the Uncharted: The Nathan Drake Collection. So be sure you pick up a copy to be able to see what’s in store for Uncharted’s newest multiplayer mode, you can now pre-order either the standalone collection or the newly announced PS4 hardware bundle (<a href="http://www.unchartedthegame.com/purchase">http://www.unchartedthegame.com/purchase</a>). </p>

<p>We know you are all looking forward to hearing more about what’s new in multiplayer, what’s new with gameplay, and what new modes and maps you can expect. We’re planning a grand reveal that will answer many of your questions about Uncharted 4 multiplayer before the Beta goes live this December.</p>

<p>We have just a few weeks to go until our October 9 launch date. Don’t forget, we’ve got two more #UnchartedMoments <a href="http://www.naughtydog.com/site/post/unchartedmoments_live_on_twitch_and_demo_dated/">Twitch streams</a> left to go on September 29 and October 6. Be sure to vote for your favorite Uncharted moment if you want to see it on the stream! Then you can get your hands on Uncharted: The Nathan Drake Collection early when the much anticipated single-player demo drops on the PlayStation Store on September 29.</p>

<p>We’re looking forward to seeing everyone post their own #UnchartedMoments directly via the Share button from the Uncharted: The Nathan Drake Collection when it releases on October 9, 2015.</p>]]></body>
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                <title>#UnchartedMoments - Live on Twitch and Demo Dated</title>
                <link>https://www.naughtydog.com/blog/unchartedmoments_live_on_twitch_and_demo_dated</link>
                <pubDate>Mon, 14 Sep 2015 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1816</guid>
                <url>https://www.naughtydog.com/blog/unchartedmoments_live_on_twitch_and_demo_dated</url>
                <slug>unchartedmoments_live_on_twitch_and_demo_dated</slug>
                <body><![CDATA[<p>The story of Nathan Drake is full of nearly indescribable, wondrous moments. If you attended PAX Prime you might have made one of your own <a href="https://twitter.com/Naughty_Dog/status/638155688166862848">#UnchartedMoments</a>. Now, as we look toward the release of <em>UNCHARTED: The Nathan Drake Collection</em> next month, we wanted to invite you into our studio to talk about some of our personal favorite moments from the first three UNCHARTED games.</p>
<p>The first moment that came to mind is this scene from UNCHARTED: Drake’s Fortune. Drake is being held in an abandoned prison by the ruthless pirate, Eddy Raja, and his escape results in a white-knuckle truck chase. This scene really gets at the humor present in the series and the depths Elena and Drake will go through together. It was a memorable scene to create as it began our obsession with having a thrilling vehicle chase in subsequent UNCHARTED games. The play-through below comes straight from the new UNCHARTED collection, faithfully and beautifully remastered for PlayStation 4.</p>
<p class="youtube"><object data="https://www.youtube.com/v/E8LaUiK6TF4&modestbranding=1" height="540" type="application/x-shockwave-flash" width="960"><param name="movie" value="https://www.youtube.com/v/E8LaUiK6TF4&modestbranding=1"><param name="wmode" value="transparent"></object></p>
<p>Pretty thrilling stuff, right? We’re showing off more of this sequence and talking about what went into making one of our favorite moments in the franchise on our <a href="https://www.twitch.tv/naughtydog/">Naughty Dog Twitch</a> channel right now. <a href="https://www.naughtydog.com/media/twitch/">Tune in!</a> In fact, we’ll be sharing development team insights about select UNCHARTED moments and other cool, new features in <em>Uncharted: The Nathan Drake Collection</em> starting now through launch. </p>
<p><strong>Uncharted Moments #1: </strong>UNCHARTED Drake’s Fortune – Chapters 6-8</p>
<p><strong>Monday, September 14, 2015 (11:30-12:30pm PST)</strong></p>
<ul><li> Host: <a href="https://twitter.com/ermonacelli">Eric Monacelli</a></li><li>Guests: <a href="https://twitter.com/joshscherr">Josh Scherr</a>, <a href="https://twitter.com/consperic">Eric Baldwin</a></li></ul>
<p><strong>Uncharted Moments #2: </strong>Fan Voted!</p>
<p><strong>Tuesday, September 29, 2015 (11:30-12:30pm PST)</strong></p>
<ul><li> Host: <a href="https://twitter.com/joepettinati">Joe Pettinati</a></li><li>Guests: TBD</li></ul>
<p>What is your favorite UNCHARTED Moment? We want to hear from you. Take the poll below or sound off in the chat over on the <a href="https://www.twitch.tv/naughtydog/">Naughty Dog Twitch</a> channel. We’ll stream the winning moment on our <strong>September 29</strong> steam. Choose wisely, you can only pick one. Voting will end next <strong>Monday, September 21</strong> so vote today!</p>

<figure><iframe frameborder="0" height="839" src="https://www.naughtydog.com/site/poll/" width="960"></iframe></figure>
<p><strong>Uncharted Moments #3: UNCHARTED: The Nathan Drake Collection New Game Modes & Features</strong></p>

<p><strong>Tuesday, October 6, 2015 (11:30-12:30pm PST)</strong></p>
<ul><li> Host: <a href="https://twitter.com/joepettinati">Joe Pettinati</a></li><li>Guests: <a href="https://twitter.com/PortableKingpin">Sam Thompson</a>, Dan Carrigan</li></ul>
<p>Can’t wait to play part of the new UNCHARTED collection? We’re happy to announce that you’ll be able to play through one of our other favorite moments, the Warzone chapter of UNCHARTED 2: Among Thieves, in the consumer demo that will go live on the PlayStation Store on <strong>September 29</strong>.</p>
<p>Speaking of fan voting, we recently wrapped our We Love Fine <em>UNCHARTED: The Nathan Drake Collection</em> <a href="https://community.welovefine.com/m/contests/detail/Uncharted-Fan-Design-Contest">Design Contest</a>. Here are the winning t-shirt designs as voted by the fans and our esteemed panel of judges.</p>
<figure><img src="https://nd.images.s3.amazonaws.com/uploads/UnchartedContestWLF_960p_v2.jpg" data-image="t261l1ntc8cs"></figure>
<p>T-Shirts featuring the <a href="https://www.welovefine.com/feature/uncharted-design-contest.html">winning designs</a> will be available for purchase on <a href="https://www.welovefine.com/feature/uncharted-design-contest.html">We Love Fine</a>. <em>UNCHARTED: The Nathan Drake Collection </em>launches October 9 so be sure to watch #UnchartedMoments on the <a href="https://www.twitch.tv/naughtydog/">Naughty Dog Twitch</a> channel and download the PSN demo on September 29.</p>]]></body>
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                <title>Uncharted: The Nathan Drake Collection Story Trailer</title>
                <link>https://www.naughtydog.com/blog/uncharted_the_nathan_drake_collection_story_trailer</link>
                <pubDate>Mon, 17 Aug 2015 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1817</guid>
                <url>https://www.naughtydog.com/blog/uncharted_the_nathan_drake_collection_story_trailer</url>
                <slug>uncharted_the_nathan_drake_collection_story_trailer</slug>
                <body><![CDATA[<p>Every great adventure is made up of legendary tales. <em>Uncharted: The Nathan Drake Collection</em> packs three thrilling adventures into <a href="http://www.unchartedthegame.com/games/uncharted-collection">one amazing collection</a>. Nathan Drake has grown from man to legend as his story permeated our studio DNA and PlayStation lore. Here’s a glimpse of that transformation:</p>

<p class="youtube"><object data="https://www.youtube.com/v/-mH2SVyBMAQ&hd=1&modestbranding=1" height="540" type="application/x-shockwave-flash" width="960"><param name="movie" value="https://www.youtube.com/v/-mH2SVyBMAQ&hd=1&modestbranding=1"><param name="wmode" value="transparent"></object></p>

<p>The exchange seen here between Sully and Drake is a defining moment in the Uncharted story. Sir Francis Drake’s motto “Greatness from small beginnings” has a special place in Nathan Drake’s backstory and frames his epic journeys. He achieved greatness from humble beginnings with a lot of help along the way. Sully became a father-figure and mentor of sorts for Nate and that relationship served as a rock in the often wild, always adventurous saga that you’ll play in <em>Uncharted: The Nathan Drake Collection.</em></p>

<p><em>Uncharted: The Nathan Drake Collection </em>is the culmination of years of hard work at our studio that has been lovingly rebuilt by the team at <a href="http://bluepointgames.com/">Bluepoint Games</a>. It’s incredible to watch Drake run, leap, and shoot on the PS4 with enhanced graphics and gameplay. Capturing those white-knuckle, trademark Uncharted moments has never been more fun than via the new Photo Mode tools built into the collection. Various improvements in lighting, rendering, texture mapping, and dynamic audio mean all three games are looking and sounding better than ever.</p>

<p>New trophies and modes such as our Explorer, Speed Run, and Brutal Modes will invite long time adventurers to replay these classics while welcoming newcomers to discover Uncharted greatness.</p>

<ul><li><strong>Explorer Mode</strong> is an all-new mode for beginners where combat difficulty is reduced greatly.</li><li><strong>Speed Run Mode </strong>adds a timer that allows players to track their gameplay time against their friends as they play sections of the game.</li><li><strong>Brutal Difficulty Mode</strong> is the ultimate challenge as the gameplay will be more punishing than Crushing Difficulty (unlocked after beating Crushing Difficulty in the same game)</li></ul>

<p>You can even play all three single-player games in the collection as <a href="http://uncharted.wikia.com/wiki/Doughnut_Drake">Doughnut Drake</a> (or any one of over sixty-five other characters skins) if you’re so inclined. A lot of new polish, hard work, and love were put into making this the ultimate Uncharted collection. </p>

<p>If you want to see what Nathan Drake and his crew is up to next, you’ll only be able to get access to the <em>Uncharted 4: A Thief’s End</em> multiplayer beta by purchasing <em>Uncharted: The Nathan Drake Collection</em>. The game arrives October 9, 2015. Uncover the legend and <a href="http://www.unchartedthegame.com/purchase">pre-order today</a>.</p>]]></body>
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                                                        <item>
                <title>Company</title>
                <link>https://www.naughtydog.com/company</link>
                <pubDate>Wed, 12 Aug 2015 12:22:47 -0700</pubDate>
                <author></author>
                <guid>5</guid>
                <url>https://www.naughtydog.com/company</url>
                <slug>company</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
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                <title>E3 2015: Uncharted 4 Sam Pursuit Gameplay</title>
                <link>https://www.naughtydog.com/blog/e3_2015_uncharted_4_sam_pursuit_gameplay</link>
                <pubDate>Wed, 01 Jul 2015 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1818</guid>
                <url>https://www.naughtydog.com/blog/e3_2015_uncharted_4_sam_pursuit_gameplay</url>
                <slug>e3_2015_uncharted_4_sam_pursuit_gameplay</slug>
                <body><![CDATA[<p>Our <a href="https://youtu.be/zL46dpNEPPA">E3 press conference demo</a> literally left Drake hanging and with good cause. We wanted to give attendees of E3 a treat and show them if Sully and Drake ever caught up to Nathan’s brother, Sam, in time. The <a href="http://www.ign.com/articles/2015/06/16/e3-2015-uncharted-4s-extended-e3-demo-is-incredible">reaction</a> was <a href="http://www.forbes.com/sites/davidthier/2015/06/16/the-uncharted-4-e3-demo-is-crazy-beautiful/">pretty</a> <a href="http://www.gamesradar.com/extended-uncharted-4-e3-demo/">fantastic</a>. Now, for everyone not able to see it at the show, for those who missed our <a href="http://www.twitch.tv/naughtydog">Twitch</a> broadcast earlier today, or for those who just want to watch it again and again, here it is:</p>

<p><iframe height="540" src="//www.youtube.com/embed/sB0xy74Zrj8" width="960"></iframe></p>

<p>Get ready for a wild ride as <em>Uncharted 4: A Thief’s End</em> will be careening into your living room in 2016.</p>]]></body>
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                <title>E3 2015: Uncharted 4 Vehicle Chase Gameplay</title>
                <link>https://www.naughtydog.com/blog/e3_2015_uncharted_4_vehicle_chase_gameplay</link>
                <pubDate>Mon, 15 Jun 2015 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1819</guid>
                <url>https://www.naughtydog.com/blog/e3_2015_uncharted_4_vehicle_chase_gameplay</url>
                <slug>e3_2015_uncharted_4_vehicle_chase_gameplay</slug>
                <body><![CDATA[<p>That was quite a press conference, huh? Now that you’ve recovered from those initial chills and thrills here’s your chance to re-watch new gameplay from Nathan Drake’s final adventure. Or maybe this is your first time watching? If’s that’s the case, please click play before reading any further. You won’t want to miss this. </p>

<p class="youtube"><object data="https://www.youtube.com/v/zL46dpNEPPA&modestbranding=1" height="540" type="application/x-shockwave-flash" width="960"><param name="movie" value="https://www.youtube.com/v/zL46dpNEPPA&modestbranding=1"><param name="wmode" value="transparent"></object></p>

<p>It’s very rewarding to finally show off all of our hard work on this new section of Drake’s escapades, set in a meticulously crafted, fictional, Madagascan city, and re-introducing his old friend and mentor, Victor Sullivan. Yes, in addition to his new, wild, rope swinging acrobatics, Nathan Drake will be able to drive various vehicles for the first time ever in franchise history. This is the most action-packed demo we’ve ever assembled for E3. If you’re at the show please stop by the Uncharted 4 theater in the PlayStation booth in West Hall to check out even more of what Drake and Sully are up to.</p>

<p>Can’t wait for Uncharted 4? Catch up on Nathan Drake’s adventures and get ready for his next one with <a href="http://unchartedthegame.com/uncharted_nathan_drake_collection.html#2"><em>Uncharted: The Nathan Drake Collection</em></a>, which releases October 9, 2015. Every copy of <a href="http://unchartedthegame.com/uncharted_nathan_drake_collection.html#2"><em>Uncharted: The Nathan Drake Collection</em></a> comes with access to <em>Uncharted 4: A Thief’s End</em> multiplayer beta. Also, if you live in the US and have an artistic itch, be sure to check out the We Love Fine <a href="http://community.welovefine.com/m/contests/detail/Uncharted-Fan-Design-Contest">UNCHARTED design contest</a> happening now. Submit a winning design and you’ll be among the first to secure a copy of <em>Uncharted 4: A Thief’s End</em> when it releases in 2016.</p>]]></body>
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                <title>UNCHARTED: The Nathan Drake Collection  – Available October 2015 on PS4</title>
                <link>https://www.naughtydog.com/blog/uncharted_the_nathan_drake_collection_available_october_2015_on_ps4</link>
                <pubDate>Wed, 03 Jun 2015 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1820</guid>
                <url>https://www.naughtydog.com/blog/uncharted_the_nathan_drake_collection_available_october_2015_on_ps4</url>
                <slug>uncharted_the_nathan_drake_collection_available_october_2015_on_ps4</slug>
                <body><![CDATA[<p>You’ve asked for it and we listened. Today we finally get to announce that <em>Uncharted: Drake’s Fortune, Uncharted 2: Among Thieves, & Uncharted 3: Drake’s Deception </em>are being released for the PS4 in the <a href="https://unchartedthegame.com/"><em>Uncharted: The Nathan Drake Collection</em></a>, available October 9, 2015!</p>
<p>Since the launch of the PS4, we’ve seen plenty of requests across our <a href="https://twitter.com/naughty_dog">Twitter</a>, <a href="https://www.facebook.com/naughtydog">Facebook</a>, and message boards all over the internet to provide remastered releases for the first three games in the <em>Uncharted</em> series, which sold an amazing 21+ million copies and garnered an average 92 Metacritic rating. We couldn’t agree more. What better way to prepare for <a href="https://unchartedthegame.com/"><em>Uncharted 4: A Thief’s End</em></a> than to revisit – or play for the first time – the first three games that launched the fortune hunting icon that is Nathan Drake? </p><p>Early last month, <a href="https://twitter.com/ermonacelli">Eric</a> and <a href="https://twitter.com/arnemeyer">I</a> took a trip to Austin on the down low to visit the incredible team at <a href="https://bluepointgames.com/">Bluepoint Games</a> to check out <a href="https://unchartedthegame.com/">Uncharted: The Nathan Drake Collection</a> in person and get ready for this announcement. What we’ve seen of the collection so far looks fantastic!</p>
<p>The team at <a href="https://bluepointgames.com/">Bluepoint Games</a> is incomparable regarding their portfolio of achievements and remastered releases, and we’ve been working closely with them to bring over our engine to make <a href="https://unchartedthegame.com/"><em>Uncharted: The Nathan Drake Collection</em></a> an exemplary game. That means not only delivering the single-player campaigns of <em>Uncharted: Drake’s Fortune</em>, <em>Uncharted 2: Among Thieves</em>, and <em>Uncharted 3: Drake’s Deception</em> in 1080p and 60fps with better lighting, textures, and models, but also adding a range of improvements and additions across all three games including Photo Mode and new trophies. We put together the list of these improvements and additions based on countless forum posts, messages, Tweets, and even through personal conversations we’ve had with a number of you over the years. More on these specifics in future updates.</p>
<p>By pre-ordering <a href="https://unchartedthegame.com/"><em>Uncharted: The Nathan Drake Collection</em></a> today, you can receive the Nathan Drake Pack which includes single player skins of iconic Drake outfits as well as everyone’s favorite weapons: the Golden AK-47 and Golden 92FS guns. If you <a href="https://store.playstation.com/#!/cid=UP9000-CUSA-02320_00-UNCHARTEDTRILOGY?emcid=pa-we-685">pre-order</a> the digital download via the <a href="https://store.playstation.com/#!/cid=UP9000-CUSA-02320_00-UNCHARTEDTRILOGY?emcid=pa-we-685">PlayStation Store</a>, you will also get an <a href="https://unchartedthegame.com/"><em>Uncharted: Nathan Drake Collection</em></a> PS4 dynamic theme as an immediate <a href="https://store.playstation.com/#!/cid=UP9000-CUSA-02320_00-UNCHARTEDTRILOGY?emcid=pa-we-685">download</a>.</p>
<figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/ND_Blog_UNDCannounce_960x540_Preorder.jpg" data-image="h7g4ev6aa8rd"></figure>
<p>Oh, and one other important note, buying the <a href="https://unchartedthegame.com/"><em>Uncharted: The Nathan Drake Collection</em></a> grants you exclusive access to <em>Uncharted 4: A Thief’s End </em>multiplayer Beta version (while the Beta is available, of course.)</p>
<p>With the release a scant four months away, we’re looking forward to getting you ready for Drake’s next adventure with the remastered versions of these first <em>three </em>Uncharted titles. With luck we’ll be able to put together some opportunities for our fans to see and play parts of <a href="https://unchartedthegame.com/"><em>Uncharted: The Nathan Drake Collection</em></a> prior to its release. We’ll keep you posted here in the upcoming months.</p>]]></body>
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                <title>Ten Reasons You Should Download The Last of Us: Left Behind this Weekend</title>
                <link>https://www.naughtydog.com/blog/ten_reasons_you_should_download_the_last_of_us_left_behind_this_weekend</link>
                <pubDate>Sat, 30 May 2015 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1821</guid>
                <url>https://www.naughtydog.com/blog/ten_reasons_you_should_download_the_last_of_us_left_behind_this_weekend</url>
                <slug>ten_reasons_you_should_download_the_last_of_us_left_behind_this_weekend</slug>
                <body><![CDATA[<p><strong>1. </strong><strong>The performances and the talent. Brilliance like this:</strong></p>

<p><iframe frameborder="0" height="540" src="https://www.youtube.com/embed/_lBiJd1S4UQ" width="960"></iframe></p>

<p><strong>2. </strong><strong>The writing. </strong> </p>

<p><iframe frameborder="0" height="540" src="https://www.youtube.com/embed/81n-iaUY-Js" width="960"></iframe></p>

<p><strong> </strong><strong>3. </strong><strong>ShareSnap.</strong></p>

<p align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/TLOU_LB_SA_SHARE_SNAP_MULTI_480.gif"></p>

<p><strong> </strong><strong>4. </strong><strong>The Halloween Store.</strong></p>

<p align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/TLOU_LB_SA_HALLOWEEN_480.gif"></p>

<p><strong> </strong><strong>5. </strong><strong>The relationship.</strong></p>

<p align="center"><a href="http://gear.playstation.com/lets-just-lose-our-minds-together-lithograph.html"><img src="http://nd.images.s3.amazonaws.com/uploads/Left_Behind_Final_.jpg"></a></p>

<p><strong>6. </strong><strong>Water guns.</strong></p>

<p align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/TLOU_LB_SA_WATERGUN_TEXT_480.gif"></p>

<p><strong> </strong><strong>7. </strong><strong>Dancing.</strong></p>

<p align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/TLOU_LB_SA_DANCE_480.gif"></p>

<p><strong> </strong><strong>8. </strong><strong>Winston&hellip;who is that guy?</strong></p>

<p align="center"><a href="http://www.darkhorse.com/Books/22-396/The-Last-of-Us-American-Dreams-TPB"><img src="http://nd.images.s3.amazonaws.com/uploads/Young_Winston_540p.jpg"></a></p>

<p><strong> </strong><strong>9. </strong><strong>American Dreams tie-in.</strong></p>

<p align="center"><a href="http://www.darkhorse.com/Books/22-396/The-Last-of-Us-American-Dreams-TPB"><img src="http://nd.images.s3.amazonaws.com/uploads/TLOUAD_Cover_4_540p.jpg"></a></p>

<p><strong> </strong><strong>10. </strong><strong> Raja’s Arcade – Black Fang vs Angel Knives.</strong></p>

<p align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/wallpaper_finalink_540.jpg"></p>

<p><strong>BONUS: </strong>The price. You can’t even go see a movie for $9.99. This will experience will stick with you much longer.</p>

<p>That’s our list. What’s yours?</p>

<p>And if you haven’t played yet, <a href="https://store.playstation.com/#!/cid=UP9000-CUSA00553_00-THELASTOFUS00000?emcid=pa-we-686">download The Last of Us: Left Behind now</a></p>]]></body>
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                <title>The Last of Us: Left Behind available today as a Stand-Alone Download</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_left_behind_available_today_as_a_standalone_download</link>
                <pubDate>Tue, 12 May 2015 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1822</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_left_behind_available_today_as_a_standalone_download</url>
                <slug>the_last_of_us_left_behind_available_today_as_a_standalone_download</slug>
                <body><![CDATA[<p>Today you can download <em>The Last of Us: Left Behind</em> – the gripping prequel to <em>The Last of Us</em> – as a stand-alone story chapter on both the PS3 and PS4. The stand-alone release of <em>Left Behind</em> is the perfect entry into this world of survival, loyalty, and love if you haven’t experienced it yet. Here’s a glimpse of that story and some of the critical acclaim it’s received since its initial launch on the PS3 and PS4.</p>

<p class="agegate"><object data="/system/undefined" height="540" type="application/x-shockwave-flash" width="960"><param name="data" value="undefined"><param name="wmode" value="transparent"><param name="src" value="/system/undefined"></object></p>

<p><em>The Last of Us: Left Behind</em><strong> </strong>is <a href="https://store.playstation.com/#!/cid=UP9000-CUSA00553_00-THELASTOFUS00000?emcid=pa-we-686">available now</a> for $9.99 on the PS3 or PS4. It includes a free trial of <em>The Last of Us</em> Factions, the multiplayer mode from the full game. Learn more about everything included <a href="http://blog.us.playstation.com/2015/05/01/the-last-of-us-left-behind-available-as-standalone-download-may-12th/">here</a>.</p>

<p>If you haven’t played this seminal DLC yet buy it now. If you have, tell a friend who hasn’t or replay it on your preferred livestreaming channel. There’s a lot left to share with your friends, family, loved ones, and strangers from this groundbreaking release. </p>

<p>We’ll be celebrating the release of the stand-alone over the next couple weeks by rolling out some memorable moments and mementos related to <em>Left Behind</em>. The first of those kicks off our artist series over on the <a href="http://gear.playstation.com/en-us/brands/naughty-dog.html">Naughty Dog Shop</a> section of the <a href="http://gear.playstation.com/en-us/">PlayStation Gear</a> store. Check out our two <em>Left Behind</em> protagonists, Ellie and Riley, illustrated by the talented <a href="http://cuylersmith.com/">Cuyler Smith</a>:</p>

<p align="center"><a href="http://gear.playstation.com/lets-just-lose-our-minds-together-lithograph.html"><img src="http://nd.images.s3.amazonaws.com/uploads/Left_Behind_Final_.jpg"></a></p>

<p>Just beautiful, right? This artwork will be a limited edition, signed, numbered lithograph of 300. It is now available for <a href="http://gear.playstation.com/lets-just-lose-our-minds-together-lithograph.html">pre-order</a> on the <a href="http://gear.playstation.com/en-us/">PlayStation Gear</a> store.</p>

<p>Follow the <a href="https://twitter.com/naughty_dog">Naughty Dog</a> <a href="https://plus.google.com/b/112063116155978782075">Social</a> <a href="https://www.facebook.com/naughtydog">channels</a>, including our newly minted <a href="https://instagram.com/naughty_dog_inc">Instagram</a> and <a href="https://vine.co/u/1207834797586702336">Vine</a> channels, and the <a href="/blog/">blog</a> for more <em>Left Behind</em> in the coming weeks. Download and play it today. After all, everyone deserves to know who truly wins when a water gun fight breaks out in an abandoned shopping mall. </p>]]></body>
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                <title>The Last of Us: Left Behind Available as a Standalone Download May 12</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_left_behind_available_as_a_standalone_download_may_12</link>
                <pubDate>Fri, 01 May 2015 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1823</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_left_behind_available_as_a_standalone_download_may_12</url>
                <slug>the_last_of_us_left_behind_available_as_a_standalone_download_may_12</slug>
                <body><![CDATA[<p>The team at Naughty Dog is excited to let you know that <em>Left Behind</em>, the critically acclaimed and award-winning single-player chapter to <em>The Last of Us</em>, will be available as a standalone download via the PlayStation Store. <em>The Last of Us: Left Behind</em> standalone will be available on both PS3 and PS4 on May 12 for only $9.99. We will be dropping the price of the Left Behind Add-on on PS3 to the same price on that day as well.</p>

<p>If you haven’t had a chance yet to check out <em>The Last of Us</em>, this is a nicely priced gateway to checking out the world and characters so many people (and critics loved). While part of the story of <em>Left Behind</em> takes place during the main narrative arc of <em>The Last of Us</em>, I think some of the best and most touching moments of any game in recent memory occur during the prequel segments, as we follow Ellie and Riley as they sneak out of boarding school to visit an abandoned mall, getting one final chance to enjoy their friendship before Riley leaves to join the Fireflies.</p>

<p>You can get more immersed into the story of Ellie and Riley in <em><a href="https://www.darkhorse.com/Search/the+last+of+us">The Last of Us: American Dreams</a></em> comic book, published by Dark Horse, co-written by <a href="https://twitter.com/FaithErinHicks">Faith Erin Hicks</a> and <em>The Last of Us</em> Creative Director Neil Druckmann, with interior art by <a href="https://twitter.com/FaithErinHicks">Faith Erin Hicks</a>. I highly, highly recommend it.</p>

<p>We realize that most of Naughty Dog fans and readers of the PlayStation.Blog will have probably already played <em>The Last of Us</em> and maybe even the <em>Left Behind</em> Add-on chapter &mdash; if you enjoyed the games, be sure to tell your friends that haven’t played of this great introduction to <em>The Last of Us</em>. We’ve also included a two hour trial of the Factions Multiplayer mode. The <em>Left Behind</em> standalone game will have built-in upgrade paths through the in-game store to both the full Factions experience and/or the full game for <em>The Last of Us</em>.</p>

<p>Below are the details on the upgrade possibilities on both PS3 and PS4 after you already own the <em>Left Behind</em> standalone game.</p>

<p><strong>PS4</strong></p>

<table border="1" cellpadding="0" cellspacing="0"><tbody><tr><td valign="top" width="511"><p>Full Factions Multiplayer</p></td><td valign="top" width="127"><p>$9.99</p></td></tr><tr><td valign="top" width="511"><p>Full digital single-player game with Treacherous Territories Map Pack</p><p>(if you already own the full Factions Multiplayer)</p></td><td valign="top" width="127"><p>$29.99</p></td></tr><tr><td valign="top" width="511"><p>Full digital single-player game, Factions Multiplayer Mode, and the Treacherous Territories Map Pack bundle</p></td><td valign="top" width="127"><p>$39.99</p></td></tr></tbody></table>

<p><strong>PS3</strong></p>

<table border="1" cellpadding="0" cellspacing="0"><tbody><tr><td valign="top" width="511"><p>Full Factions Multiplayer</p></td><td valign="top" width="127"><p>$9.99</p></td></tr><tr><td valign="top" width="511"><p>Full digital single-player game with Treacherous Territories Map Pack</p><p>(if you already own the full Factions Multiplayer)</p></td><td valign="top" width="127"><p>$19.99</p></td></tr><tr><td valign="top" width="511"><p>Full digital single-player game, Factions Multiplayer Mode, and the Treacherous Territories Map Pack bundle</p></td><td valign="top" width="127"><p>$29.99</p></td></tr></tbody></table>

<p>We hope to see all you new fans of <em>The Last of Us</em> on May 12!</p>]]></body>
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                <title>Operation Supply Drop’s 8-Bit Salute Year Two</title>
                <link>https://www.naughtydog.com/blog/operation_supply_drops_8_bit_salute_year_two</link>
                <pubDate>Fri, 24 Apr 2015 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1824</guid>
                <url>https://www.naughtydog.com/blog/operation_supply_drops_8_bit_salute_year_two</url>
                <slug>operation_supply_drops_8_bit_salute_year_two</slug>
                <body><![CDATA[<p><strong>UPDATE: TOP THREE DONORS</strong></p>

<p>It was an incredible weekend and thank you to everyone who watched our <a href="http://www.twitch.tv/naughtydog">Twitch stream</a>. Most importantly, a huge thank you to everyone who donated to our <a href="https://fundraise.operationsupplydrop.org/fundraise/team?ftid=46136">8-bit Salute</a> with Operation Supply Drop. <em><strong>We raised nearly $12,500</strong></em>. That’s a testament to how awesome our community is. Two donors contributed over $1,000 apiece. Tremendously cool of <strong>Dominic Jay DeStefano</strong> and<strong> John Knowles</strong> to do this. Dominic was our top donor and John donated the second most. Jesus Patino also pitched in 1K. Prizing was only available to our top three U.S. residents and <strong>Heather Currie-Martinez</strong> came in third. A hearty thank you to our top donors and everyone who contributed! The prizing is over but you can <a href="https://fundraise.operationsupplydrop.org/fundraise/team?ftid=46136">still donate</a> to this worthy cause. Top donors will contacted today, May 18, via email. </p>

<p>++++++++++++++++++++++++</p>

<p>We're going to host a livestream for <strong>Operation Supply Drop's 8-Bit Salute </strong><a href="/site/post/operation_supply_drops_8_bit_salute_and_uncharted_3_drakes_deception_patch_/">again</a> this year. It's not our anniversary or anything like that. Why are we doing it again? Well...</p>

<hr>

<p><strong>From:</strong> Jeff Bullock <br> <strong>Sent:</strong> Thursday, February 19, 2015 2:29 PM <br> <strong>To:</strong> ndi-dog <br> <strong>Subject:</strong> Uncharted and how it helped me in Iraq</p>

<p>To the wonderful people who made the Uncharted games,</p>

<p>My name is Jeff Bullock. I am a veteran of the war in Iraq and I just wanted to take a few minutes to let you know what your games have meant to me over the years. The newest Uncharted game is on its way, so I started replaying 1-3 today. This inspired me to write this email. <br> <br> I was in Iraq from December of 2010 to October of 2011 at FOB Warrior in Kirkuk, Iraq. I brought my PS3 over there with me and set up a projector so I could play my games in my CHU (compartmentalized housing unit), basically a glorified trailer, on a big screen.</p>

<p>While not conducting missions outside the base, I spent most of my time in my CHU trying to relax and forget for a moment that I was in Iraq. We constantly had indirect fire, specifically rockets, lobbed our way. It was a multiple times a day sort of thing. To this day, I still have problems when I hear sounds similar to the incoming alarm or to the sound the rockets themselves made. It was usually the first thing we talked about in the mornings. "Hey, did you hear those rockets last night? Sounded like it landed pretty close." That sort of thing.</p>

<p>So, there are two things I would like to let you know your games did for me. The first is the most obvious. They allowed me an escape into another world, even if that world also had explosions, they were not real and also controllable. Nothing at all like getting caught out in the open when the incoming alarm went off and just laying down to take cover and hoping that today wasn't your day to die. It was an escape, one I desperately needed every day.</p>

<p>The second benefit to your games is a little less straight forward. There were many of those morning conversations about rockets the previous night that I was happy to have nothing to contribute. I would play Uncharted on my big projector screen and turn the volume up. As it happens, many times this blocked out the sound of real rockets. So instead of hearing the alarm or the explosions, I would continue playing, blissfully unaware of the potential dangers around me. I should mention that even if I had heard the alarm or explosions, there really isn't anything that I could do but sit and wait and hope. Much better to be happy and distracted. <br> <br> Your games helped to eliminate some measure of the stress of everyday life in a war zone. I just felt this was something I should share, and I hope that it brings all of you some measure of happiness to know what your games meant to me, and I'm sure to many others in similar situations.</p>

<p>Thank you, and I wish you and your families the best life can offer. Keep doing what you're doing, you never know how much it can mean to someone.</p>

<p>With great sincerity,</p>

<p>Jeff Bullock</p>

<p>A Grateful Veteran<br></p><hr>

<p>Team Naughty Dog starts live streaming our support of <a href="http://nghtyd.gs/1cxaNwg">Operation Supply Drop's 8-Bit Salute</a> on Saturday May 16. Tune in from <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Naughty+Dog+8-Bit+Salute&iso=20140517T12&p1=137&ah=12">noon PST until 9pm PST</a> to <a href="http://www.twitch.tv/naughtydog">our official Twitch channel</a> to watch and game with us. </p>

<p>To make this event even more fun, we've teamed up with the <a href="https://twitter.com/OSD_LosAngeles">LA Chapter of Operation Supply Drop</a> and we'll have some very special guests coming to the studio. Our good friends <a href="https://twitter.com/BrandonJLa?lang=en">Brandon Laatsch</a> and <a href="https://twitter.com/SanchoWest">SanchoWest</a> will be hanging out and hosting <a href="http://www.twitch.tv/naughtydog">the live stream</a> for us.</p>

<p>Here's the schedule:</p>

<table class="rwd-table"><tbody><tr><th>Saturday May 16</th><th>Name</th><th>Title</th><th>Guest</th></tr><tr><td>12noon-1pm</td><td>Eric Monacelli</td><td>Community Strategist</td><td>Bryan Parent (vet)</td></tr><tr><td>1pm-2pm</td><td>Tal Peleg & Ricardo Flores</td><td>Animators</td><td>Kat Quinn</td></tr><tr><td>2pm-3pm</td><td>Richard Lyons & Andrew Maximov</td><td>Concept Artist & Environmental Artist</td><td>Derrik Ford (vet)</td></tr><tr><td>3pm-4pm</td><td>Vinit Agarwal & Anthony Newman</td><td>Game Designer & Lead Game Designer</td><td>Carlos Paredes (vet)</td></tr><tr><td>4pm-5pm</td><td>Trevor Stevens & Jack Coleman</td><td>QA Lead & Studio Recruiting Coordinator</td><td>Lemar Harris</td></tr><tr><td>6pm-7pm</td><td>Sam Johnston & Arne Meyer</td><td>Programmer & Community Strategist</td><td>Brian Chung (vet)</td></tr><tr><td>7pm-8pm</td><td>Robert Krekel </td><td>Sound Designer</td><td>Jeff Bullock (vet)</td></tr></tbody></table>

<p>Other Naughty Dogs will be available at various times during our 8-bit salute:</p>

<table class="rwd-table"><tbody><tr><th>Play with the Dogs</th><th>PSN ID</th></tr><tr><td>Jordan Espinosa</td><td>PeptoTheGreat</td></tr><tr><td>Joshua McCormick</td><td>TheRealBobMan</td></tr><tr><td>Nicholas Mazur</td><td>vVvEnmity</td></tr><tr><td>Hunter Adams</td><td>FissionSt</td></tr><tr><td>Arthur Chen</td><td>AChenSensation</td></tr><tr><td>William Cranmer</td><td>KillStuff101</td></tr><tr><td>Trevor Stevens</td><td>rekliss</td></tr><tr><td>Emily Beatty</td><td>vor_vor</td></tr><tr><td>Tyler Held</td><td>Fatality4420</td></tr><tr><td>James Elrick</td><td>MrBlue0307</td></tr><tr><td>Joel Youkhanna</td><td>SapphirePaladinX</td></tr></tbody></table>

<p>As we did last year, we'll be rewarding top donors with special prizes.</p>

<p align="center"><a href="https://fundraise.operationsupplydrop.org/fundraise/team?ftid=46136"><img src="http://nd.images.s3.amazonaws.com/uploads/OSD_Prizes_2015_960p.jpg"></a></p>

<p>Here are our prize tiers:</p>

<p><strong>Top Donor</strong></p>

<ul><li>The Last of Us Remastered Japan-only PS4 Faceplate signed by Ashley Johnson</li><li>Uncharted 4: A Thief's End PS4 Faceplate (one of a kind)</li><li>The Last of Us Remastered Steelbook signed by Ashley Johnson</li><li>Limited edition The Art of Naughty Dog Art Book signed by Naughty Dog Team</li><li>Uncharted 4: A Thief's End for PS4 (after release to the public)</li><li>Jak and Daxter Statue Exclusive Edition </li></ul>

<p><strong>Second Place Donor</strong></p>

<ul><li>Naughty Dog 30th Anniversary PlayStation 4 Faceplate (one of a kind)</li><li>The Last of Us Remastered Steelbook signed by Ashley Johnson</li><li>Limited edition The Art of Naughty Dog Art Book signed by Naughty Dog Team</li><li>Uncharted 4: A Thief's End for PS4 (after release to the public)</li><li>Jak and Daxter Statue </li></ul>

<p><strong>3rd Place Donor</strong></p>

<ul><li>Uncharted 4: A Thief's End for PS4 (after release to the public)</li><li>The Last of Us Remastered Steelbook</li><li>Jak and Daxter Statue</li><li>Limited edition The Art of Naughty Dog Art Book </li></ul>

<p>Pretty cool stuff, right? If there's a tie for any of the prize tiers, the prize will go to the donor who submits his or her donation the earliest. These prizes are available only to fans who are residents of the United States. So please donate early and often if you're seeking any of these prizes!</p>

<p>If you're watching on any of the livestreams we'll be giving out some codes for DLC and full games to the first people to redeem the codes. The codes are valid for residents of the United States only and cannot be redeemed in other regions. The codes will be redeemable for items such as the Helldivers full game or Uncharted or The Last of Us DLC grab bags. The codes will work in the United States only.</p>

<p>The codes will be posted into the chat thread at random intervals or will be awarded to first correct answers to trivia questions. Residents of the United States only. Here's what you'll be able to potentially win via giveaway just by watching: </p>

<p>- The Last of Us (PS3 Full Game)</p>

<p>- The Last of Us Remastered (Full game)</p>

<p>- The Last of Us Remastered DLC Grab Bag</p>

<p>- The Last of Us Avatars</p>

<p>- UNCHARTED Avatars</p>

<p>- Jak and Daxter Collection (PS3 full game)</p>

<p>- <a href="https://www.playstation.com/en-us/games/helldivers-ps4/">Helldivers</a> (PS4 full game)</p>

<p>Around 9pm PST on Saturday, May 16, our beloved PlayStation MVPs on Team Naughty Dog will take over to support the cause. Donate to 8-bit Salute and game with them!</p>

<table class="rwd-table"><tbody><tr><th>Saturday May 16</th><th>PSN ID</th><th>Activity</th><th>Livestream Link</th></tr><tr><td>9pm-10pm</td><td>cmdluke</td><td>TLOU Remastered Factions</td><td><a href="http://twitch.tv/cmdluke">twitch.tv/cmdluke</a></td></tr><tr><td>10pm-11pm</td><td>cmdluke</td><td>TLOU Remastered Factions</td><td><a href="http://twitch.tv/cmdluke">twitch.tv/cmdluke</a></td></tr><tr><td>11pm-Midnight</td><td>SweetPoison13</td><td>TLOU Remastered Factions</td><td><a href="http://www.twitch.tv/sweet13poison">http://www.twitch.tv/sweet13poison</a></td></tr><tr><th>Sunday May 17</th><th>PSN ID</th><th>Activity</th><th>Livestream Link</th></tr><tr><td>12midnight to 1am</td><td>SweetPoison13</td><td>TLOU Remastered Factions</td><td><a href="http://www.twitch.tv/sweet13poison">http://www.twitch.tv/sweet13poison</a></td></tr><tr><td>1am to 2am</td><td>tripleWRECK</td><td>TLOU Remastered Factions and Uncharted</td><td><a href="http://www.twitch.tv/tripleWRECKTV">twitch.tv/tripleWRECKTV</a></td></tr><tr><td>2am to 3am</td><td>barryhains</td><td>TLOU Remastered Factions and Uncharted</td><td><a href="http://www.twitch.tv/tripleWRECKTV">twitch.tv/tripleWRECKTV</a></td></tr><tr><td>3am to 4am</td><td>Redd_Dragons / sQuiiDx</td><td>TLOU Remastered Factions and Uncharted</td><td><a href="http://www.twitch.tv/tripleWRECKTV">twitch.tv/tripleWRECKTV</a></td></tr><tr><td>4am to 5am</td><td>Redd_Dragons / sQuiiDx</td><td>TLOU Remastered Factions and Uncharted</td><td><a href="http://www.twitch.tv/tripleWRECKTV">twitch.tv/tripleWRECKTV</a></td></tr><tr><td>5am to 6am</td><td>Sadist-</td><td>Various Naughty Dog and other games</td><td><a href="http://www.twitch.tv/urgentfury">Twitch.tv/urgentfury</a></td></tr><tr><td>6am to 7am</td><td>Sadist-</td><td>Various Naughty Dog and other games</td><td><a href="http://www.twitch.tv/urgentfury">Twitch.tv/urgentfury</a></td></tr><tr><td>7am to 8am</td><td>Spider-Jew</td><td>Streaming with Radio PlayStation</td><td><a href="http://www.twitch.tv/radioplaystation">twitch.tv/radioplaystation</a></td></tr><tr><td>8am to 9am</td><td>Spider-Jew</td><td>Streaming with Radio PlayStation</td><td><a href="http://www.twitch.tv/radioplaystation">twitch.tv/radioplaystation</a></td></tr><tr><td>9am to 10 am</td><td>Sadist-</td><td>Various Naughty Dog and other games</td><td><a href="http://www.twitch.tv/urgentfury">Twitch.tv/urgentfury</a></td></tr><tr><td>10am to 11am</td><td>Sadist-</td><td>Various Naughty Dog and other games</td><td><a href="http://www.twitch.tv/urgentfury">Twitch.tv/urgentfury</a></td></tr><tr><td>11am to 12noon</td><td>SanchoWest</td><td>Wrapup - Recap of the stream earlier and Naughty Dog games</td><td><a href="http://www.twitch.tv/sanchowest">twitch.tv/sanchowest</a></td></tr></tbody></table>

<p>Game and DLC codes will be given away to random selected people who watch or play with our PlayStation MVPs as well, so be sure to tune in for your chance to get some really cool giveaways!</p>

<p>Please share our <a href="http://nghtyd.gs/1cxaNwg">team page</a>, donate if you can, and <a href="http://nghtyd.gs/1cxaNwg">pledge your support</a>! Hope to see you online!</p>

<hr>

<p>Operation Supply Drop Inc., 9301 Alvyn Lake Circle, Bristow, VA 20136, (412) 370-3665. Operation Supply Drop is a 501(c)(3) organization, Tax ID: 27-3842517, mission statement: <a href="http://www.operationsupplydrop.org/about/">http://www.operationsupplydrop.org/about/</a></p>

<hr>]]></body>
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                <title>Homepage</title>
                <link>https://www.naughtydog.com/</link>
                <pubDate>Wed, 08 Apr 2015 17:35:56 -0700</pubDate>
                <author></author>
                <guid>2</guid>
                <url>https://www.naughtydog.com/</url>
                <slug>homepage</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
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                <title>2015 Naughty Dog GDC Talks and Art Bootcamp</title>
                <link>https://www.naughtydog.com/blog/2015_naughty_dog_gdc_talks_and_art_bootcamp</link>
                <pubDate>Fri, 27 Feb 2015 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1825</guid>
                <url>https://www.naughtydog.com/blog/2015_naughty_dog_gdc_talks_and_art_bootcamp</url>
                <slug>2015_naughty_dog_gdc_talks_and_art_bootcamp</slug>
                <body><![CDATA[<p>Mark your calendar for March! We’re back at GDC <a href="/site/post/2014_naughty_dog_gdc_talks_and_the_last_of_us_accolades/">again</a> this year with some great talks from various Dogs. We’re participating in daylong <a href="http://www.gdconf.com/conference/tutorials.html">bootcamps</a> for animators and artists this year in addition to having two talks in the more traditional tracks. If you’ve ever wanted to learn our techniques and best practices in tech, art, and animation this is a good year to attend GDC.</p>

<p>Here’s the full rundown of sessions and talks from our team in 2015. Please visit the <a href="http://schedule.gdconf.com/list">GDC Schedule Builder</a> if you’d like to add these to your calendar. Hope to see you there!</p>

<p align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/BlogBanner_GDC_ArtDirection.jpg"></p>

<p><a href="http://www.gdconf.com/conference/tutorials.html">Bootcamp</a> Organizer: Andrew Maximov, Environmental Artist (Naughty Dog) </p>

<p>Speaker: Robh Ruppel, Art Director (Naughty Dog)</p>

<p>Location: Room 303, South Hall</p>

<p>Date: Monday, March 2nd</p>

<p>Time: 11:45am - 12:15pm</p>

<p><a href="http://schedule.gdconf.com/session/art-direction-bootcamp-cinematography-for-art-directors">This talk</a> will cover how cinematography and concept art have evolved together over the years. Examples will be shown tracking art and photography styles from the 30's and 40's thru today's current state of the industry - a comprehensive look at how art informs photography and vice versa. Also discussed is how changes in film equipment and lighting have drastically changed to look of concept art. The principles of good composition still apply to both but film style and art style have piggy backed on top of each other producing a type of image that wasn't in the vernacular 20 years ago.</p>

<p align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/BlogBanner_GDC_Animate.jpg"></p>

<p>Speakers: Brianna Wu (Giant Spacekat), Mariel Cartwright (Lab Zero Games), Jonathan Cooper (Naughty Dog), Tim Borrelli (5th Cell)</p>

<p>Location: Room 132, North Hall </p>

<p>Date: Monday, March 2nd</p>

<p>Time: 1:45pm - 2:45pm</p>

<p>Diversity in game characters has been a controversial subject, especially over the past year. From claims that "women are too hard to animate" to supposed limitations in tech and resources, the fact is that there are many genders, races and orientations that are sorely under-represented in games. <a href="http://schedule.gdconf.com/session/animation-bootcamp-women-are-not-too-hard-to-animate">This panel</a> will use its expertise in game planning & tech (Brianna Wu), large-scale animation direction (Jonathan Cooper) and independent, diverse animation creation (Mariel Cartwright) to discuss how game teams can plan for diverse characters and performances from an animation standpoint. It's time we stop relying on the age-old excuses.</p>

<p align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/BlogBanner_GDC_Mocap.jpg"></p>

<p>Speaker: Damon Shelton - Motion Capture Pipeline Technical Director, Naughty Dog</p>

<p>Location: Room 305, South Hall</p>

<p>Date: Wednesday, March 4</p>

<p>Time: 12:00pm - 12:30pm</p>

<p><a href="http://schedule.gdconf.com/session/capturing-the-last-of-us-motion-capture-pipeline">"Capturing The Last of Us"</a> is a technical look into the design and development process for the motion capture pipeline developed for The Last of Us. In this lecture, you will learn about the needs, requirements and thought processes used to design the pipeline. You will also learn about the tools developed to create high-quality motion capture data, manage the large amount of data required to fill the needs of such a large project, and how to deliver this data to the animators. There will be a more in-depth look into the tools developed to clean up the raw data, turn this data into animation curves and the tools created to re-target the animation data onto the character skeletons.</p>

<p align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/BlogBanner_GDC_60fps.jpg"></p>

<p>Christian Gyrling - Lead Programmer, Naughty Dog</p>

<p>Location: Room 306, South Hall</p>

<p>Date: Wednesday, March 4</p>

<p>Time: 5:00pm - 6:00pm</p>

<p><a href="http://schedule.gdconf.com/session/parallelizing-the-naughty-dog-engine-using-fibers">This talk</a> is a detailed walkthrough of the game engine modifications needed to make The Last of Us Remastered run at 60 fps on PlayStation 4. Topics covered will include the fiber-based job system Naughty Dog adopted for the game, the overall frame-centric engine design, the memory allocation patterns used in the title, and our strategies for dealing with locks.</p>]]></body>
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                <title>Happy Naughty Dog Valentine’s Day 2015</title>
                <link>https://www.naughtydog.com/blog/happy_naughty_dog_valentines_day_2015</link>
                <pubDate>Fri, 13 Feb 2015 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1826</guid>
                <url>https://www.naughtydog.com/blog/happy_naughty_dog_valentines_day_2015</url>
                <slug>happy_naughty_dog_valentines_day_2015</slug>
                <body><![CDATA[<p>Over the past two years we’ve celebrated Valentine’s Day with some pretty <a href="/site/post/naughty_dog_celebrates_valentines_day/">memorable sweetness</a> from a few of <a href="/site/post/spread_the_love_naughty_dog_celebrates_valentines_day_2014/">our characters</a>. This year we’re marking not only Valentine’s Day but the one year anniversary of <a href="http://www.thelastofus.playstation.com/left-behind.php">The Last of Us: Left Behind</a>. To commend the occasion please enjoy these <a href="http://nd.images.s3.amazonaws.com/uploads/Naughty_Dog_Valentines_2015.zip">two adorable Ellie and Riley designs</a> you can share with your special someone. </p>

<p>If you’re in a feistier mood Angel Knives and Black Fang from Raja’s Arcade are available to help you work out all your emotions.</p>

<p align="center"><a href="http://nd.images.s3.amazonaws.com/uploads/Naughty_Dog_Valentines_2015.zip"><img src="http://nd.images.s3.amazonaws.com/uploads/Blogbanner_TheTurningFix.jpg"></a></p>

<p>And, of course, it wouldn’t be very loving if didn’t include our latest characters. Check out some incredible <a href="http://unchartedthegame.com/">Uncharted 4: A Thief’s End</a> <a href="http://nd.images.s3.amazonaws.com/uploads/Naughty_Dog_Valentines_2015.zip">card designs</a> featuring Drake, Sam, and Nadine.</p>

<p align="center"><a href="http://nd.images.s3.amazonaws.com/uploads/Naughty_Dog_Valentines_2015.zip"><img src="http://nd.images.s3.amazonaws.com/uploads/Blogbanner_Uncharted.jpg"></a></p>

<p>Last but not least, we wanted to make our valentines a bit more interactive this year. You can now predict your Valentine’s Day fate by asking Skeleseer in this awesome papercraft:</p>

<p><a href="https://dl.dropboxusercontent.com/u/5399646/valentines15-Skeleseer-print.pdf"></a></p>

<p align="center"><a href="https://dl.dropboxusercontent.com/u/5399646/valentines15-Skeleseer-print.pdf"><img src="http://nd.images.s3.amazonaws.com/uploads/skeleseer-valentines-banner.jpg"></a></p>

<p>We recommend you print out all these lovely designs on card stock for more durable and longer lasting adoration. Just click on the links embedded in this blog to get print or email ready versions of the various valentines or <a href="http://nd.images.s3.amazonaws.com/uploads/Naughty_Dog_Valentines_2015.zip">download them all here</a>. Once printed please share them online and, while you’re spreading the love, thank <a href="https://twitter.com/beavs">Alexandria</a> and <a href="https://twitter.com/lazerlily">Lily</a> for their wonderful creations.</p>

<p>We’re not just rolling out valentines this week. Now available on the Naughty Dog Shop is our brand new, super creepy-cute <a href="http://shop.naughtydog.com/clicker-pinny.html">Clicker pinny</a>! Yes, we’re continuing the ongoing series with <a href="http://penny-arcade.com/pinny-arcade/">Penny Arcade Pinny</a>. You’ll hear more about this series later this year. For now you can buy a <a href="http://shop.naughtydog.com/clicker-pinny.html">Clicker Pinny</a> and pin your favorite person on the heart! (Just please be careful&hellip;)</p>

<p align="center"><a href="http://shop.naughtydog.com/clicker-pinny.html"><img src="http://nd.images.s3.amazonaws.com/uploads/fb-nd-clickerpin_edit_webonly.jpg"></a></p>

<p>Happy Valentine’s Day from Naughty Dog!</p>]]></body>
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                <title>Happy Holidays from Naughty Dog: 30th Anniversary Video</title>
                <link>https://www.naughtydog.com/blog/happy_holidays_from_naughty_dog_30th_anniversary_video</link>
                <pubDate>Tue, 23 Dec 2014 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1827</guid>
                <url>https://www.naughtydog.com/blog/happy_holidays_from_naughty_dog_30th_anniversary_video</url>
                <slug>happy_holidays_from_naughty_dog_30th_anniversary_video</slug>
                <body><![CDATA[<p>Happy holidays everyone! 2014 was a big year for us. We turned thirty years old, <a href="/site/post/the_last_of_us_remastered_out_today/">launched The Last of Us Remastered</a> to <a href="http://www.metacritic.com/game/playstation-4/the-last-of-us-remastered">widespread acclaim</a>, opened a <a href="http://shop.naughtydog.com/">shop</a>, had a couple <a href="/site/post/naughty_dog_30_year_anniversary_gallery_show_recap_and_future_plans/">art shows</a>, and revealed gameplay from our next project, just to name some highlights. To celebrate the season here’s our studio holiday card for this year:</p>

<p align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/xmascard2014.jpg"></p>

<p>Pretty fantastic, huh? This sweater, designed by our very own <a href="https://twitter.com/beavs">Alexandria Neonakis</a>, will be available in physical form at some point in the near future. It might be perfect for a Christmas in July situation or perhaps a holiday 2015 addition to our <a href="http://shop.naughtydog.com/">ND Shop</a>. Let us know if you’d buy one in the comments and we’ll see when we can make it appear on the shop.</p>

<p>December has been a joyous month for us as we revealed <a href="/site/post/uncharted_4_a_thiefs_end_first_gameplay/">fifteen minutes of gameplay</a> from our next project, <a href="http://unchartedthegame.com/">Uncharted 4: A Thief’s End</a>, and talked about re-<a href="http://youtu.be/70jVUBnp6lQ">designing Nathan Drake for the PS4</a> at the first ever <a href="http://www.playstation.com/en-us/campaigns/2014/playstation-experience/">PlayStation Experience</a>. This reveal was truly the icing on our thirty year cake.</p>

<p>As a special holiday treat we’re making our full length 30<sup>th</sup> anniversary video, which we screened for the first time at the <a href="http://www.playstation.com/en-us/campaigns/2014/playstation-experience/">PlayStation Experience</a>, available for free. Watch it now:</p>

<p class="youtube" id="yt_cont"><object data="http://www.youtube.com/v/cdr7THH0zo8" height="540" type="application/x-shockwave-flash" width="960"><param name="data" value="http://www.youtube.com/v/cdr7THH0zo8"><param name="wmode" value="transparent"><param name="src" value="http://www.youtube.com/v/cdr7THH0zo8"></object></p>

<p>While we had many cool things happen when we turned thirty we have much more to share with you. First off, we’ll be rolling out a <a href="/timeline">timeline of our history</a> in the coming months. Additionally we have some cool surprises with Penny Arcade coming that will expand our <a href="http://penny-arcade.com/pinny-arcade">Pinny</a> collection with them. Obviously, we’ll be talking more about <a href="http://unchartedthegame.com/">Uncharted 4: A Thief’s End</a> over the next year as well. Thirty was pretty great but thirty-one is going to be even better. Get ready for an incredible 2015!</p>]]></body>
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                <title>The Last of Us Patch 1.11 and 1.06 - New MP Add-Ons</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_patch_111_and_106_new_mp_add_ons</link>
                <pubDate>Tue, 09 Dec 2014 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1828</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_patch_111_and_106_new_mp_add_ons</url>
                <slug>the_last_of_us_patch_111_and_106_new_mp_add_ons</slug>
                <body><![CDATA[<p>Patch 1.06 for The Last of Us Remastered and patch 1.11 for The Last of Us PS3 will be made available globally over the next 24 hours. </p>

<p>These updates include new DLC add-ons that are purchasable when the PS Store updates in your region.</p>

<p>Here’s a full rundown of both patches. Visit <a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/bd-p/20103">our forums</a> and our <a href="http://feedback.naughtydog.com/">feedback site</a> to discuss your thoughts.</p>

<p><strong> </strong></p>

<p><strong>The Last of Us Remastered – PS4 Patch 1.06 Notes</strong></p>

<p><strong>Factions Multiplayer</strong></p>

<p><strong>New DLC Executions:</strong></p>

<p>- Rifle (Semi-Auto, Burst Rifle, Full Auto, Variable Rifle, Scoped Semi Auto, Scoped Full Auto)</p>

<p>- Automatic Rifle (Assault Rifle, Specter)</p>

<p>- Sniper (Hunting Rifle, Military Sniper)</p>

<p>- Bow</p>

<p>- Revolver (Revolver, El Diablo)</p>

<p>- Pistol (9mm, Enforcer)</p>

<p>- Ground Shiv (unarmed, pistol)</p>

<p>- Stealth Shiv (from-behind and smoke-stunned shiv executions)</p>

<p>- Shotgun (Shotgun, Double Barrel, Tactical Shotgun)</p>

<p><strong>New DLC Weapons:</strong></p>

<p>- Tactical Shotgun</p>

<p>- Burst Pistol</p>

<p>- Short Rifle</p>

<p>- Crossbow</p>

<p><strong>New DLC Survival Skills:</strong></p>

<p>- Lone Wolf</p>

<p>- Second Chance</p>

<p>- Jack of All Trades</p>

<p>- Lucky Break</p>

<p>- Lethal Efficiency</p>

<p><strong>New DLC Headgear:</strong></p>

<p>- Viking Hat</p>

<p>- Plague Mask</p>

<p>- Smiley Mask</p>

<p>- Outlaw Mask</p>

<p>- Ski Goggles</p>

<p>- Broken Gas Mask</p>

<p>- Urban Camo Helmet</p>

<p>- Ballistic Helmet</p>

<p><strong>New DLC Gestures:</strong></p>

<p>- Dust Myself Off</p>

<p>- Evil Laugh</p>

<p>- Game Over</p>

<p>- Intimidation</p>

<p>- You're Done</p>

<p>- Combat Formation</p>

<p>- Stretch</p>

<p>- I'm Watching You</p>

<p><strong>Fixes:</strong></p>

<p>- Agility footsteps are now as almost completely silent, like they are on PS3</p>

<p>- Arrows now fly in the correct direction for players observing the firing player</p>

<p>- Impact sounds from arrows are now audible</p>

<p>- Fixed a bug where a player could not send invites</p>

<p>- Fixed a bug that was kicking players who late-joined a game of Survivors</p>

<p>- Shooting a downed player who is using Fortitude 2 now deals the proper amount of damage for all users</p>

<p>- Scavenger 1 now gives the proper amount of ammo to a Variable Rifle user</p>

<p>- Fixed a crash that can occur when spectating your teammates</p>

<p>- Fixed several locations where graphics would drop out on High School and Hometown</p>

<p>- Fixed location where spawning on a teammate could result in getting stuck inside geometry on University and High School</p>

<p>- Fix for Late-Joiners possibly receiving more parts than intended when late-joining a game</p>

<p>- Fix for center supply box on University not spawning a 2x4 when opening in Survivors</p>

<p>- Fixed an issue with players being dropped from the lobby while searching for a matchmaking game</p>

<p>- Fixed a bug for a player be awarded extra stats for defensive downs in Interrogation</p>

<p>- Fixed a bug for a player be awarded extra stats for downing an attacker in Interrogations</p>

<p><strong>Balance Changes</strong></p>

<p><strong> </strong></p>

<p><strong>Weapon Balance:</strong></p>

<p>- Silenced 9mm now costs one loadout point (was two)</p>

<p>- Full Auto Rifle now has a silencer option for two additional loadout points</p>

<p>- Full Auto Rifle upgrades now costs 300 / 600 parts (was 400 / 800)</p>

<p>- Machete now costs two loadout points instead of three</p>

<p>- Machete now gets one additional durability when modded</p>

<p><strong>Part rewards:</strong></p>

<p>- Winning 4-0 in Survivors (Absolute Victory) now gives an additional 1500 parts</p>

<p>- Winning 4-1 in Survivors (Decisive Victory) now gives an additional 500 parts</p>

<p>- Executing an enemy who is on a streak now gives an additional 200 parts. Players are considered to be on a streak when they have a total of six combined downs + executions without dying (e.g. downing and executing 3 players).</p>

<p>- Players late-joining into a game with unbalanced teams will receive additional 200 late-join parts for every missing player on their team</p>

<p><strong>Interrogation Spawning:</strong></p>

<p>- Added logic to Interrogation spawning so players who are being spawn-camped around their lockbox should spawn further away from it</p>

<p>- Updated Interrogation spawn points to provide more spawning options for players defending their lockbox on the following maps: Checkpoint, Lakeside, Bill’s Town, University, High School, Downtown, The Dam, Bookstore, Hometown, Bus Depot, Suburbs</p>

<p><strong>TDM / Interrogation Spawning:</strong></p>

<p>Adjusted some TDM / Interrogation spawns on certain maps that were causing players to spawn too far from the action - </p>

<p><strong>Bill's Town</strong></p>

<p>- Removed spawns behind garage</p>

<p><strong>Checkpoint</strong></p>

<p>- Removed spawns in back alley behind Theater building</p>

<p><strong>High School</strong></p>

<p>- Removed most remote spawns in locker rooms</p>

<p>- Removed most remote spawns in back of gymnasium</p>

<p>- Added spawns inside gym closer to front doors</p>

<p>- Removed most remote spawns in library</p>

<p>- Removed most remote spawns above auto shop</p>

<p><strong>University</strong></p>

<p>- Removed most remote spawns in administration buildings near upper start spawn</p>

<p>- Removed duplicate set of spawns in upstairs sniper perch room above fountain</p>

<p>- Removed most remote spawns in back of science building</p>

<p>- Removed spawns on second floor walkway in science building (behind windows)</p>

<p><strong>Water Tower</strong></p>

<p>- Water Tower item caches (uphill & downhill) have been move to safer locations</p>

<p><strong>Cover additions:</strong></p>

<p>- Added selective cover to certain map locations which needed additional protection or sightline blocking for balance.</p>

<p>- Checkpoint: low cover added to the ambulance outside the theater</p>

<p>- Lakeside: low cover added next to the shed by the boat facing the gazebo</p>

<p>- Lakeside: low cover added at the back of the building facing the supply box behind the general store</p>

<p>- University: low cover added in both hallways where supply boxes are located</p>

<p>- High School: low cover added behind the school bus facing the supply box outside next to the flagpole</p>

<p>- High School: folded tables next to hallway supply box had the gaps at the bottom covered up; same with the folded table near the library spawn</p>

<p>- Bill’s Town: truck at the bottom of the street had the open door and gaps below the truck blocked</p>

<p><strong>Supply Box Adjustments:</strong></p>

<p>- Adjusted supply box locations closest to each team spawn on Water Tower to provide more cover / defensibility</p>

<p><strong>The Last of Us – PS3 Patch 1.11 Notes</strong></p>

<p><strong>Factions Multiplayer</strong></p>

<p>All notes for PS4 Patch 1.06 apply but there are six DLC executions categories instead of nine.</p>

<p><strong>New DLC Executions:</strong></p>

<p>- Sniper (Hunting Rifle, Military Sniper)</p>

<p>- Bow</p>

<p>- Revolver (Revolver, El Diablo)</p>

<p>- Pistol (9mm, Enforcer)</p>

<p>- Stealth Shiv (from-behind and smoke-stunned shiv executions)</p>

<p>- Shotgun (Shotgun, Double Barrel, Tactical Shotgun)</p>

<p><strong>Additional Fixes:</strong></p>

<p>- Fix for Interrogation lockbox unlocking too quickly early in the match</p>

<p>- Fix for the Launcher not awarding Long Range downs</p>

<p>- Fixed a typo on the Emblem selection screen</p>]]></body>
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                <title>The Last of Us: Deadly New Multiplayer Add-Ons</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_deadly_new_multiplayer_add_ons</link>
                <pubDate>Tue, 09 Dec 2014 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1829</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_deadly_new_multiplayer_add_ons</url>
                <slug>the_last_of_us_deadly_new_multiplayer_add_ons</slug>
                <body><![CDATA[<p>If you were fortunate enough to attend the <a href="https://www.playstation.com/en-us/campaigns/2014/playstation-experience/">PlayStation Experience</a> this past weekend you may have played The Last of Us Remastered with some of our brand new Factions mode add-ons. Or maybe you attended the <a href="https://www.playstation.com/en-us/campaigns/2014/playstation-experience/panels/">panel</a> with our multiplayer team and learned about how this was developed. If you participated in our tournament in Vegas you might be downloading this new content for free today.</p>
<p>For those of you who didn’t make it out to the PlayStation Experience there’s a lot of fun coming your way. Here’s a look:</p><p>Clearly our The Last of Us combat designer has a soft spot for a good takedown and has designed some very visceral, very lethal <strong>Special Executions</strong> across nine different weapon categories. These sets of animations are available for purchase for $0.99 each. We had to exclude some sets from the PS3 version of the game due to memory constraints on the hardware. Yes, it seems with our latest add-ons we’re squeezing every last ounce of memory the PS3 has to run our Factions mode. </p>
<p>You can purchase our new <strong>Tactical Weapons Bundle</strong> for $2.99. In the bundle you’ll get the <strong>Tactical Shotgun</strong>, <strong>Burst Pistol</strong>, <strong>Frontier Rifle</strong>, and <strong>Crossbow</strong>. Yes, a Crossbow. These items are available for $0.99 each if you prefer to pick your arms individually. </p>
<p>If you’re looking to avoid falling victim to some of these new executions and weapons buy the new <strong>Risk Management Survival Skills Bundle</strong> for $3.99. In the bundle you’re getting <strong>Lone Wolf</strong>, a skill that grants you temporary survival skills when you are away from your team, <strong>Second Chance</strong>, a skill that gives you a free health kit when you have none and take more than half damage, <strong>Jack of All Trades</strong>, a skill that grants you grab-bag level 1 skills at discount, <strong>Lucky Break</strong>, a skill that allows you to get more ammo and crafting ingredients when you open supply boxes, and <strong>Lethal Efficiency</strong>, a skill that allows you to perform a faster, low-to-the-ground neck snap when performing a special execution. If you just want one of these skills it’ll cost you $0.99.</p>
<p>Some of you just want to look your best as you’re surviving the post-pandemic life. We have you covered as the <strong>Misfit Head Item Bundle</strong> will soothe your style itch. Get the <strong>Viking Hat, Plague Mask, Smiley Mask, Outlaw Mask, Ski Goggles, Broken Gas Mask, Ballistic Helmet </strong>and <strong>Urban Camo Helmet</strong> in the <strong>Misfit Head Item Bundle</strong> for $6.99. Aside from the bundle exclusive Plague mask, you can buy these items individually for various prices.</p>
<p>Rounding out the content drop are our two new Gestures bundles. You’ll get <strong>Dust Myself Off, Evil Laugh, Game Over,</strong> and <strong>Intimidation </strong>in <strong>Gestures Pack 2</strong>. <strong>Gestures Pack 3</strong> features <strong>You’re Done, Combat Formation, Stretch,</strong> and <strong>I’m Watching You. </strong>Both packs are available for $2.49 or you can buy individual gestures for $0.99.</p>
<p>All this fantastic content will be available when the PlayStation Store updates in your region. Fire up The Last of Us or The Last of Us Remastered and have some post-pandemic, holiday fun this December. </p>]]></body>
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                <title>Uncharted 4: A Thief’s End First Gameplay</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_a_thiefs_end_first_gameplay</link>
                <pubDate>Sat, 06 Dec 2014 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1830</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_a_thiefs_end_first_gameplay</url>
                <slug>uncharted_4_a_thiefs_end_first_gameplay</slug>
                <body><![CDATA[<p>Saturday morning at the inaugural <a href="http://www.playstation.com/en-us/campaigns/2014/playstation-experience/">PlayStation Experience</a> we unveiled the very first <a href="http://unchartedthegame.com/"><em>Uncharted 4: A Thief’s End</em></a> gameplay. In case you missed it, here’s the full playthrough:</p>

<p class="youtube" id="yt_cont"><object data="http://www.youtube.com/v/Ow2cL-pp6p8" height="540" type="application/x-shockwave-flash" width="960"><param name="data" value="http://www.youtube.com/v/Ow2cL-pp6p8"><param name="wmode" value="transparent"><param name="src" value="http://www.youtube.com/v/Ow2cL-pp6p8"></object></p>

<p>Although we are still in the pre-alpha stage of development, everything you see in the video is in-game and in real-time running at 1080p and a stable 30hz. It’s looking pretty spectacular already and we still have quite some time to optimize and refine our technology to make this the best looking and playing Uncharted game to date.</p>

<p>If you’re wondering who called Nathan Drake “little brother” and exactly what that means, we’ll be trickling out more details soon. Why is Drake on an island? What’s he searching for? Who’s shooting at Drake again and why is he shooting back? Be sure to pay attention to our <a href="https://twitter.com/naughty_dog">Twitter feed</a> and <a href="https://www.facebook.com/naughtydog">social</a> <a href="https://plus.google.com/u/0/b/112063116155978782075/+naughtydog/posts">channels</a> for the latest news and updates. 2015 is going to be awesome. </p>]]></body>
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                <title>The Naughty Dog Shop: 30th Anniversary Precursor Orb</title>
                <link>https://www.naughtydog.com/blog/the_naughty_dog_shop_30th_anniversary_precursor_orb</link>
                <pubDate>Wed, 19 Nov 2014 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1831</guid>
                <url>https://www.naughtydog.com/blog/the_naughty_dog_shop_30th_anniversary_precursor_orb</url>
                <slug>the_naughty_dog_shop_30th_anniversary_precursor_orb</slug>
                <body><![CDATA[<p>We are officially kicking off a new franchise in our collectible line on the <a href="http://shop.naughtydog.com/">official Naughty Dog Shop</a> this week. We previously revealed our PlayStation Collectibles <a href="/site/post/the_naughty_dog_shop_clicker_bust/">Clicker Bust</a> and now we’re going back in time a few years with the <a href="http://shop.naughtydog.com/30th-anniversary-precursor-orb.html">30th Anniversary Jak and Daxter Precursor Orb</a>.</p>

<div class="youtube" id="yt_cont"><object data="http://www.youtube.com/v/DQ6B0HiY46A" height="540" type="application/x-shockwave-flash" width="960"><param name="data" value="http://www.youtube.com/v/DQ6B0HiY46A"><param name="wmode" value="transparent"><param name="src" value="http://www.youtube.com/v/DQ6B0HiY46A"></object></div>



<p>This mysterious artifact is an iconic symbol of our studio. The orb has appeared in every one of our games in some manner since its inception. For the physical version, we’ve adorned the Polystone base with our <a href="/site/post/naughty_dog_30_year_anniversary_gallery_show_recap_and_future_plans/">30th anniversary logo</a> and the orb itself is made of Polystone. The orb stands 10” tall by 5” wide and 6” deep. It’s a proper relic that’s worthy of catching before the limited edition of 1,000 pieces disappears. It is <a href="http://shop.naughtydog.com/30th-anniversary-precursor-orb.html">available now for pre-order</a> on the shop for $120. We ship to North America and Canada and are hard at work to start shipping to other regions in the coming months.</p>



<p>We’ll have a special discount on other items in the shop soon so get ready to get some holiday shopping done. Once you get your items share it with the world by using <strong>#NDShop. </strong>We will be retweeting some of our favorite photos.<strong> </strong>Be sure to check out the <a href="http://shop.naughtydog.com/">official Naughty Dog Shop</a> often for new products and sales. </p>]]></body>
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                <title>The Naughty Dog Shop: Clicker Bust</title>
                <link>https://www.naughtydog.com/blog/the_naughty_dog_shop_clicker_bust</link>
                <pubDate>Tue, 11 Nov 2014 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1832</guid>
                <url>https://www.naughtydog.com/blog/the_naughty_dog_shop_clicker_bust</url>
                <slug>the_naughty_dog_shop_clicker_bust</slug>
                <body><![CDATA[<p>We recently launched the <a href="http://shop.naughtydog.com/">official Naughty Dog Shop</a> and highlighted <a href="http://nghtyd.gs/10zfkrt">two of the cooler items</a> we’ve developed so far. The next product design we’re really proud to show off is the <a href="http://shop.naughtydog.com/brands/the-last-of-us/clicker-bust.html">The Last of Us Clicker Bust</a> from PlayStation Collectibles.</p>

<div class="youtube" id="yt_cont"><object data="http://www.youtube.com/v/5Ibg-xi1BqI" height="540" type="application/x-shockwave-flash" width="960" title="Adobe Flash Player"><param name="data" value="http://www.youtube.com/v/5Ibg-xi1BqI"><param name="wmode" value="transparent"><param name="src" value="http://www.youtube.com/v/5Ibg-xi1BqI"></object></div>



<p>She’s a beauty, right? Hand sculpted by Emmy Award nominated Hollywood VFX artist, Vincent Van Dyke, there was a lot of care that went into the design of this collectible. It’s limited to only 1,500 units. The bust is <a href="http://shop.naughtydog.com/brands/the-last-of-us/clicker-bust.html">available for pre-sale now</a> on the shop for $150. We currently ship to North America and Canada and are working on other regions.</p>



<p>More products and product highlights will be shown on the <a href="/">Naughty Dog blog</a> and around our various social channels over the next few weeks. Look for new merch and special discounts online soon. If you find something you love share it with use by using <strong>#NDShop. </strong>Visit the <a href="http://shop.naughtydog.com/">official Naughty Dog Shop</a> often for the latest. Reminder: the holidays are approaching fast!</p>]]></body>
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                <title>The Naughty Dog Shop: Ellie’s Fall Hoodie and Limited Edition Art Book</title>
                <link>https://www.naughtydog.com/blog/the_naughty_dog_shop_ellies_fall_hoodie_and_limited_edition_art_book</link>
                <pubDate>Fri, 07 Nov 2014 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1833</guid>
                <url>https://www.naughtydog.com/blog/the_naughty_dog_shop_ellies_fall_hoodie_and_limited_edition_art_book</url>
                <slug>the_naughty_dog_shop_ellies_fall_hoodie_and_limited_edition_art_book</slug>
                <body><![CDATA[<p>In case you missed it, we launched the <a href="http://shop.naughtydog.com/">official Naughty Dog Shop</a> last week! We’d been working on some fantastic product designs for launch and we are delighted they are <a href="http://shop.naughtydog.com/brands/naughty-dog/the-art-of-naughty-dog-limited-edition.html">now out there</a>. We wanted to spotlight a couple of the more unique products we have available. First up: Ellie’s Fall Hoodie.</p>

<div class="youtube" id="yt_cont"><object data="http://www.youtube.com/v/7AV6J3Egy24" height="540" type="application/x-shockwave-flash" width="960" title="Adobe Flash Player"><param name="data" value="http://www.youtube.com/v/7AV6J3Egy24 "><param name="wmode" value="transparent"><param name="src" value="http://www.youtube.com/v/7AV6J3Egy24"></object></div>



<p> </p>



<p>Modeled after Ellie’s in-game <a href="http://shop.naughtydog.com/brands/the-last-of-us/ellies-fall-hoodie.html">hoodie</a> from the Fall section of The Last of Us, this <a href="http://shop.naughtydog.com/brands/the-last-of-us/ellies-fall-hoodie.html">hoodie</a>, as you can see, is really cool looking yet simple. We’ve kept it logo free aside from our custom Naughty Dog tag so if you put this on it looks like you’re wearing a normal, colorful, Neapolitan ice cream themed <a href="http://shop.naughtydog.com/brands/the-last-of-us/ellies-fall-hoodie.html">hoodie</a>. It’s super comfortable and perfect for the colder months ahead. Get some <a href="http://shop.naughtydog.com/brands/the-last-of-us/ellies-fall-hoodie.html">ice cream warmth</a> now.</p>



<p>Also now on the shop is the limited edition <a href="http://blog.us.playstation.com/2014/08/28/naughty-dog-at-pax-prime-2014-limited-edition-art-book-details/">The Art of Naughty Dog book</a>:</p>



<div class="youtube" id="yt_cont"><object data="http://www.youtube.com/v/0l4SzzFBDok" height="540" type="application/x-shockwave-flash" width="960"><param name="data" value="http://www.youtube.com/v/0l4SzzFBDok "><param name="wmode" value="transparent"><param name="src" value="http://www.youtube.com/v/0l4SzzFBDok"></object></div>



<p>The book is a treasure trove of art and insights from the thirty year history of the studio. It’s limited to less than one thousand copies on the Naughty Dog Shop so <a href="http://shop.naughtydog.com/brands/naughty-dog/the-art-of-naughty-dog-limited-edition.html">order today</a>. It’s a great gift.</p>



<p>We’ll have more product highlights over the coming weeks. Be sure to check to into the <a href="http://shop.naughtydog.com/">official Naughty Dog Shop</a> often for the latest. Use <strong>#NDShop</strong> to share your purchases with us!</p>



<p> </p>]]></body>
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                <title>The Official Naughty Dog Shop is now Open!</title>
                <link>https://www.naughtydog.com/blog/the_official_naughty_dog_shop_is_now_open</link>
                <pubDate>Thu, 30 Oct 2014 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1834</guid>
                <url>https://www.naughtydog.com/blog/the_official_naughty_dog_shop_is_now_open</url>
                <slug>the_official_naughty_dog_shop_is_now_open</slug>
                <body><![CDATA[<p>It’s been in the works for years. We’ve been <a href="/site/post/naughty_dog_30_year_anniversary_gallery_show_recap_and_future_plans/">hinting at</a> <a href="http://shop.naughtydog.com/">it</a> for months. Today the day finally arrives. The <a href="http://gear.playstation.com/en-us/brands/naughty-dog.html">Naughty Dog shop</a> is now open for your enjoyment and perusal! We have some pretty cool items readily available:</p>

<div align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/ND_ShopLaunch_Assortment_960x540.jpg"></div>



<p>From the <a href="http://shop.naughtydog.com/ellies-fall-hoodie.html">Ellie’s Fall hoodie</a> to the <a href="http://shop.naughtydog.com/uncharted-4-a-thiefs-end-map-tshirt.html">Uncharted 4: A Thief’s End map shirt</a> and all other cool things, this is just the starting assortment of merchandise we’ve been developing. Drop in and buy what you love. Share with your friends and family what you want (the holidays are coming!). We’ll be rolling out more merchandise as the year moves along so <a href="http://gear.playstation.com/en-us/brands/naughty-dog.html">check back often</a>.</p>



<p>If you missed out on getting the limited edition version of <a href="http://shop.naughtydog.com/the-art-of-naughty-dog-limited-edition.html">The Art of Naughty Dog</a> during our <a href="/site/post/naughty_dog_30_year_anniversary_gallery_show_recap_and_future_plans/">30th Anniversary Art show</a> now is your chance to <a href="http://shop.naughtydog.com/the-art-of-naughty-dog-limited-edition.html">get a copy</a> before it’s sold out for good:</p>



<div align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/ND_ShopLaunch_LEArtBook_960x540.jpg"></div>



<p>There’s a lot more in store. If you don’t see the size you need <a href="https://shopnaughtydog.zendesk.com/home">let us know</a>. If there’s a shirt or item you’d like to see in a unisex or ladies’ or men’s cut, <a href="https://shopnaughtydog.zendesk.com/home">let us know</a>. If you think a v-neck of a t-shirt would be awesome, <a href="https://shopnaughtydog.zendesk.com/home">let us know that too</a>. If you want a deep double v-neck, well, that’s not likely but <a href="https://shopnaughtydog.zendesk.com/home">we want to hear from you</a> anyway.</p>



<p>Once you receive your merch be sure to upload your photos using <strong>#NDShop</strong> to your social channels. We’ll be retweeting and re-posting up some of your pictures and can’t wait to hear what you have to say about our latest gear and apparel.</p>



<p>This is just the start of something really cool for our fans and our PlayStation family. We’ve partnered with ThinkGeek Solutions to bring this to life and there’s a lot more in development. Stay tuned for more information and exciting news in the coming months. Happy shopping!</p>]]></body>
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                <title>Naughty Dog 30 Year Anniversary Gallery Show Recap and Future Plans</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_30_year_anniversary_gallery_show_recap_and_future_plans</link>
                <pubDate>Fri, 03 Oct 2014 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1835</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_30_year_anniversary_gallery_show_recap_and_future_plans</url>
                <slug>naughty_dog_30_year_anniversary_gallery_show_recap_and_future_plans</slug>
                <body><![CDATA[<p>Saturday, September 27 was opening night for our <a href="https://nghtyd.gs/Ycni9E">A Tribute to Naughty Dog: 30 Year Anniversary</a> show at Gallery Nucleus. We expected to have a good turnout but the response was truly unbelievable.</p>
<div align="center"><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/ND_30thArtShowRecap_Images_960x540_line.jpg" data-image="hq13x54rt7iy"></figure></div>
<p>That was the line nearly an hour before the show started. Once inside it was even crazier:</p>
<div align="center"><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/ND_30thArtShowRecap_Images_960x540_gallery.jpg" data-image="6fs4312ki76f"></figure></div>
<p>We can’t express enough how awesome all our fans are and we thank everyone who visited the gallery or joined the conversation online via <strong>#NDMemories</strong> or <strong>#ND30</strong>. We asked one of the opening night attendees, a PlayStation MVP, <a href="https://twitter.com/sanchowest">SanchoWest</a>, to tell us about his experience there. Here’s what he had to say:</p>
<p>“<em>Art meets Art. In many ways, this sentence totally nails what Naughty Dog’s 30 Year Anniversary Art Show at Gallery Nucleus is all about. The video games we experience everyday are, in fact, interactive, artistic expressions. The visual concept art from these games hanging next to fan art within an art gallery just made a lot of sense. I wondered - why don’t other developers do this? Naughty Dog is constantly showing us that the root of great games is art. </em></p>
<p><em>When I was at the exhibit, it was like seeing old friends again. Remembering the time spent with Nathan Drake, going through the jungles, trekking across the desert and scaling the mountains for lost loot to remembering the pain, anguish and despair I felt with Ellie in The Last of Us. A particular art piece stood out to me called “</em><a href="https://www.gallerynucleus.com/detail/17793"><em>A Portrait of a Happy-Go-Lucky Girl</em></a><em>” and it featured a woman infected by the Cordyceps virus. The artist, Matthew Woodson, captured her last human moments before turning into a “Clicker”. It was haunting and sorrowful. While a very powerful image, I never thought a game could inspire such wonderful art. But, give credit to Naughty Dog for welcoming this medium and championing it. </em></p>
<p><em>I assumed that I was going to see impactful pieces and relive gaming memories. One thing I did not expect came from a The Last of Us installation. It was very simple. It was a looping video of various The Last of Us Game environments, similar to a screensaver. This is where I found myself lost; lost in the attention to detail. I was entranced with a post-apocalyptic world filled with empty buildings. Vegetation invaded concrete jungles. Buildings looked worn and tired. It was surreal and very unexpected because these feelings came from taking a brief moment to stop and reflect on images I had seen a million times while playing The Last of Us. </em></p>
<p><em>Overall, the event was very inspiring and showed, in the abundance of fans pouring into Gallery Nucleus, and in the elated faces of the Dogs, 30 years well spent. I’m really looking forward to Naughty Dog’s future. Their recent events, like One Night Live and 30 Year Art Gallery, along with the new Naughty Dog Online store, are creating a stronger bond between us fans and the Dogs. Do yourself a favor and visit this exhibit, and experience some lasting, memorable art</em>.”</p>
<div align="center"><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/ND_30thArtShowRecap_Images_960x540_artists.jpg" data-image="8o03sglrvbyk"></figure></div>
<p>The show runs until October 12. If you want to buy some amazing fan art act now. Select pieces are still available <a href="https://www.gallerynucleus.com/gallery/pieces/409?page=all">online</a>. Also, for a limited time, Gallery Nucleus is the only place you can get our <a href="https://www.gallerynucleus.com/detail/17838">The Art of Naughty Dog Limited Edition book</a> as well as <a href="https://www.gallerynucleus.com/gallery/exhibition/409">other cool Naughty Dog merchandise</a>. </p>
<p>On <a href="https://www.gallerynucleus.com/gallery/exhibition/450">October 4</a>, from 1-5pm PST, Naughty Dog artists will hold a <a href="https://www.gallerynucleus.com/gallery/exhibition/450">Concept Art Workshop</a> at the gallery for a limited audience. The following weekend, on <a href="https://www.gallerynucleus.com/event/451">October 12</a>, a <a href="https://www.gallerynucleus.com/event/451">3D Character Modeling Workshop</a> featuring a character modeling demo from our artists and a 3D Printing Demo by <a href="https://www.3dsystems.com/">3D Systems</a> will be happening from 1-5pm PST. These events are first come, first serve, so show up to the gallery early to get a seat.</p>
<p>Hope to see you at the gallery or hear your stories about the show and our anniversary during the next few weeks. Share your thoughts with <strong>#NDMemories </strong>and/or <strong>#ND30</strong>. We’ll be re-tweeting and sharing our favorites. Onto the next 30 years! </p>]]></body>
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                <title>Outbreak Day: The Last of Us Remastered Photo Mode Winners</title>
                <link>https://www.naughtydog.com/blog/outbreak_day_the_last_of_us_remastered_photo_mode_winners</link>
                <pubDate>Fri, 26 Sep 2014 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1836</guid>
                <url>https://www.naughtydog.com/blog/outbreak_day_the_last_of_us_remastered_photo_mode_winners</url>
                <slug>outbreak_day_the_last_of_us_remastered_photo_mode_winners</slug>
                <body><![CDATA[<p>Today, <a href="http://blog.us.playstation.com/2013/09/26/the-last-of-us-outbreak-day-and-alternate-ending/">September 26</a>, is noteworthy in the world of The Last of Us. It’s the day the Cordyceps outbreak officially became a pandemic. What better way to mark the occasion than by revealing the US winners of our <a href="http://blog.us.playstation.com/2014/08/15/the-last-of-us-remastered-photo-contest-starts-today/">Photo Mode contest</a>?</p>

<p>We received thousands of amazing entries. It is humbling to view images captured from our game that are so visually arresting and utterly unique. Determining our top pick for each category was incredibly difficult but we narrowed it down to these stunning images:</p>



<div align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/ENVIRONMENTAL_ART_WINNER.jpg"></div>



<div align="center"><p><strong>Environmental - Winner: </strong><a href="https://twitter.com/vFIXXXERv"><strong>@vFIXXXERv</strong></a></p></div>



<div align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/ACTION_WINNER_FINAL.jpg"></div>



<div align="center"><strong>Action - Winner: <a href="https://twitter.com/conz8000/status/508082922294083584">@conz8000</a></strong></div>



<div align="center"><strong><br></strong></div>



<div align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/CHARACTER_ART_WINNER.jpg"></div>



<div align="center"><strong>Character - Winner: @</strong><strong><a href="https://twitter.com/Jd8531">Jd8531</a></strong></div>



<div align="center"><strong><br></strong></div>



<div align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/GRAND_PRIZE.jpg"></div>



<div align="center"><strong>Grand Prize - Winner: </strong><strong><a href="https://twitter.com/stoicdies">@stoicdies</a></strong></div>



<p> </p>



<p>We want to give props to so many more talented Photo Mode photographers. Here are some of our honorable mentions: <a href="https://twitter.com/luiscarrion87/status/507538398727643136">@luiscarrion87</a>, <a href="https://twitter.com/MahmoudHamo1/status/507248769239642113">@MahmoudHamo1</a>, <a href="https://twitter.com/Harperion24/status/505176917532631041">@Harperion24</a>, <a href="https://twitter.com/KevinArtan/status/508001097060208640">@KevinArtan</a>, <a href="https://twitter.com/NotIsrael/status/500644331779538945">@NotIsrael</a>, <a href="https://twitter.com/adampseal/status/501003924988772352">@adampseal</a></p>



<p>Congratulations to our four winners and a hearty handclap for everyone who wowed us. Winners will be contacted via direct message on Twitter in the next few days.</p>



<p>To keep things going we want to hear your best <strong>#NDMemories</strong> related to Outbreak Day. Use <strong>#OutbreakDay</strong> and/or <strong>#NDMemories </strong>and we’ll retweet some of our favorites throughout the day. Bonus points if you add a photo from Photo Mode to your post.</p>



<p>Finally, there’s a surprise we’d like to unveil today to mark Outbreak Day. It’s apropos to the outbreak’s end result and, in our real world context, it’s a part of something we’ve been hinting at for awhile now:</p>



<div align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/Clicker_Bust_Blog.jpg"></div>



<p>Pretty damn cool looking, right? For information on where, when, and how you can purchase one of these unique Clicker Statues just <a href="http://shop.naughtydog.com/">click here</a>.</p>]]></body>
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                <title>The Last of Us Remastered Patch 1.04</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_remastered_patch_104</link>
                <pubDate>Wed, 24 Sep 2014 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1837</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_remastered_patch_104</url>
                <slug>the_last_of_us_remastered_patch_104</slug>
                <body><![CDATA[<p>Patch 1.04 for The Last of Us Remastered will be made available globally over the next 24 hours. </p>

<p><strong>The Last of Us Remastered - Patch 1.04 Notes</strong></p>





<p>Factions Multiplayer</p>





<ul><li>Updates to matchmaking</li></ul>





<p> </p>





<p>Yes, that's it. It's a very minor patch!</p>





<ul></ul>]]></body>
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                <title>Naughty Dog 30th Anniversary Art Show and Video</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_30th_anniversary_art_show_and_video</link>
                <pubDate>Thu, 11 Sep 2014 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1838</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_30th_anniversary_art_show_and_video</url>
                <slug>naughty_dog_30th_anniversary_art_show_and_video</slug>
                <body><![CDATA[<p>September marks thirty years of making awesome games at Naughty Dog. From our start as a team of two at <a href="http://logos.wikia.com/wiki/Naughty_Dog">JAM Software</a> to the world-renown, two hundred plus devs at the studio you know today, we’ve been hard at work to continually set the standard then surpass it with every subsequent game we create. We’re looking back while looking forward in our upcoming 30th anniversary art show and video.</p>

<div class="youtube" id="yt_cont"><object data="http://www.youtube.com/v/I_px8YdfllY" height="540" type="application/x-shockwave-flash" width="960" title="Adobe Flash Player"><param name="data" value="http://www.youtube.com/v/I_px8YdfllY"><param name="wmode" value="transparent"><param name="src" value="http://www.youtube.com/v/I_px8YdfllY"></object></div>



<p>This is only a tease of the unbelievable stories and rich history told in the full length 30th anniversary video. We’re delighted to announce the first place you'll be able to watch the full length video is during special screenings held on <a href="http://www.gallerynucleus.com/gallery/exhibition/450">October 4</a> and <a href="http://www.gallerynucleus.com/event/451">12</a>, 2014 at our <a href="http://nghtyd.gs/Ycni9E">Gallery Nucleus</a> art show - <em>A Tribute to Naughty Dog: 30th Anniversary. </em>The complete video will be available online sometime in the next month as well. </p>



<p>The art show itself kicks off <a href="http://nghtyd.gs/Ycni9E">September 27</a>. Opening night will be full of fun including a photo booth area, cosplay, a birthday cake, special guests and the opportunity to get some very cool merch such as <a href="http://blog.us.playstation.com/2014/08/28/naughty-dog-at-pax-prime-2014-limited-edition-art-book-details/"><em>The Art of Naughty Dog</em></a> art book. Special workshops in concept and character art featuring artists from our studio will be held <a href="http://www.gallerynucleus.com/gallery/exhibition/450">October 4</a> and <a href="http://www.gallerynucleus.com/event/451">October 12</a>.</p>



<p>Speaking of artists, not only is the art show the first place anywhere you’ll be able to buy <em>The Art of Naughty Dog</em> in the Limited or Regular Edition, it’s the first place you’ll be able to get 30th anniversary t-shirts from the fan artists who won our <a href="http://contest.welovefine.com/contest/77-naughty-dog-s-30th-anniversary-design-contest#.VAplC_ldXzg">We Love Fine 30th anniversary design contest</a>. </p>



<p>We’re delighted to announce our art show and celebration: A Tribute to Naughty Dog: 30th Anniversary</p>



<p>You’ll want to be among the first to arrive at <a href="http://nghtyd.gs/Ycni9E">Gallery Nucleus</a>. Door prizes and giveaways will be given out to a select handful of early attendees including limited quantities of the 30th anniversary t-shirt and posters, which were created by some <a href="https://twitter.com/lazerlily">talented</a> <a href="https://twitter.com/beavs">folks</a> here at the studio. The first 30 people in line will be entitled to receive a very limited edition Penny Arcade 30th Anniversary Pinny:</p>



<div align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/2014_09_08_30thAnniversary_ArtShowAnnounce_960p_stuff.jpg"></div>



<p>Starting today and until the art show ends <strong>(October 12)</strong> we’re asking you to tweet out your favorite Naughty Dog memories as a way for celebrating our anniversary online with us. Just use <strong>#NDMemories</strong> and tell us your favorite moment from a game or a story you’d like to share with us. Post up a photo or screenshot. Make us an anniversary GIF. We’ll retweet the best memories and possibly send you something really cool.</p>



<p>We’ll have an announcement very shortly about a partnership with <a href="http://treehousebrandstores.com/">Treehouse Brand Stores</a> that will make some of these cool items more obtainable for everyone but get out to Los Angeles for our art show if you can. It’s going to be a celebration you won’t want to miss! </p>



<p>Be sure you’re <a href="https://twitter.com/naughty_dog">following</a> our <a href="https://www.facebook.com/naughtydog">social</a> <a href="/blog/">channels</a> for all the latest 30<sup>th</sup> anniversary news throughout the month of September and beyond. </p>]]></body>
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                <title>The Last of Us – Free Maps and New Weapons</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_free_maps_and_new_weapons</link>
                <pubDate>Fri, 29 Aug 2014 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1839</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_free_maps_and_new_weapons</url>
                <slug>the_last_of_us_free_maps_and_new_weapons</slug>
                <body><![CDATA[<p>Happy Friday! We’re pushing a patch today (<a href="http://nghtyd.gs/1luNbvU">view full notes here</a>) that addresses many of the matchmaking issues taking place in Factions mode for The Last of Us Remastered. You should see improved matchmaking all around. It will be rolling out over the next twenty-four hours globally. Look for the update when you turn on your system today.</p>

<p>With that patch, as promised, we’re giving away two, brand new multiplayer maps for <a href="/site/post/free_maps_and_about_those_pesky_matchmaking_times/">FREE</a>. The first map is the Beach, an excellent map for long-range experts. The second map is Financial Plaza, which is ideal for both sniping and close quarters combat. The maps will be free for both PS3 and PS4 players. Check out these maps in our latest trailer:</p>



<div class="agegate"><div class="youtube" id="yt_cont"><object data="http://www.youtube.com/v/cFZchjvPOFw" height="540" type="application/x-shockwave-flash" width="960"><param name="data" value="http://www.youtube.com/v/cFZchjvPOFw"><param name="wmode" value="transparent"><param name="src" value="http://www.youtube.com/v/cFZchjvPOFw"></object></div></div>



<p>Once we’ve deployed the maps, upon signing into Factions multiplayer, the store will pop up and you’ll be asked to download them for free. Here are the screens you should see:</p>



<div align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/PS3_DLC3and4Flow_small.jpg"><p>(<a href="http://nd.images.s3.amazonaws.com/uploads/PS3_DLC3and4Flow.jpg">click here to enlarge</a>)</p></div>



<p>If you’re super excited and want to see how quickly you can get back to playing Factions, the Maps for PS4 are roughly 291MB and the patch is about 137MB. For PS3, patch 1.09 will be approximately 170MB and the same maps are about 143MB. </p>



<p>Also newly available is our <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-CUSA00552_00-TLOUSCOPDWEAPONS?emcid=pa-we-420">Scoped Weapons Bundle</a> which can be purchased on the PlayStation®Store for $2.99 right now. The four new weapons in the bundle are sold individually for $0.99 if you’re more selective about your guns. All weapons are available for The Last of Us on BOTH the <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-TLOUSCOPDWEAPONS?emcid=pa-we-419">PS3</a> and <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-CUSA00552_00-TLOUSCOPDWEAPONS?emcid=pa-we-420">PS4</a>.</p>



<p>Enjoy the free maps and get geared up with some new weapons and any of our many other The Last of Us Add-Ons such as the <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-CUSA00552_00-TLOUULTIMATEHATS?emcid=pa-we-408">Ultimate Head Item Pack</a> - which includes every head item we’ve made to date! Be sure to give us your <a href="http://feedback.naughtydog.com/">feedback</a> about the <a href="http://nghtyd.gs/1luNbvU">patch</a> and new Add-Ons. Thank you for all the information you’ve given us so far. See you online! </p>]]></body>
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                <title>The Last of Us Patch 1.03 and 1.09 - Free Maps!</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_patch_103_and_109_free_maps</link>
                <pubDate>Fri, 29 Aug 2014 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1840</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_patch_103_and_109_free_maps</url>
                <slug>the_last_of_us_patch_103_and_109_free_maps</slug>
                <body><![CDATA[<p>Patch 1.03 for The Last of Us Remastered and patch 1.09 for The Last of Us PS3 will be made available globally over the next 24 hours. </p>

<p>These updates include free maps that you will need to download before you can play multiplayer Factions mode.</p>





<p>Here’s a full rundown of both patches. Visit <a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/bd-p/20103">our forums</a> and our <a href="http://feedback.naughtydog.com/">feedback site</a> to discuss your thoughts.</p>





<p> </p>





<p><strong>The Last of Us Remastered – Patch 1.03 Notes</strong></p>





<p><strong>General</strong></p>





<p>- Fixed multiple scenarios that could result in a crash</p>





<p><strong>Single Player</strong></p>





<p>- Fixed minor issues with AI pathing</p>





<p>- Fixed minor issues with missing sound effects</p>





<p><strong>Photo Mode</strong></p>





<p>- Altered the 'Roll' option for the 'Camera' function (now rolls 90 degrees in either direction)</p>





<p>- Added localized logos to the 'Logo Bars' selection of the 'Frame' function (Russian and Japanese only)</p>





<p>- Improved camera placement and control allowances</p>





<p>- Added “Hide Characters” functionality” to photo mode</p>





<p><strong>Factions Multiplayer</strong></p>





<p><strong>Free Maps – now in all playlists:</strong></p>





<ul><li>Beach</li><li>Financial Plaza</li></ul>





<p>When entering Factions you will be prompted to download the maps from the PSN Store.</p>





<p><strong>Factions Bug Fixes:</strong></p>





<ul><li>Updated matchmaking system to decrease the time it takes to find a match</li><li>Implemented Party Chat/microphone fixes and improvements</li><li>Fixed bug where microphone icon would not appear next to the player’s name when talking in the lobby or in-game</li><li>Fixed various crashes and bugs in the game invite system</li><li>Adjusted controller vibration intensity when damaged by a gun or bow</li><li>Fixed an issue where the gun reticle would not display in multiplayer if it was turned off in single player</li><li>Fixed an issue where grunt and effort sounds could be heard coming from a player with Agility 2 equipped</li><li>Fixed an issue where Fortitude level 2 wasn't providing additional health when being shot by a bow while downed</li><li>Fix for bug where muting a player in the lobby causes a different player to be muted when the lobby changes</li></ul>





<p> </p>





<p><strong>The Last of Us – PS3 Patch 1.09 Notes</strong></p>





<p><strong>Factions Multiplayer</strong></p>





<p><strong>Free Maps – now in all playlists:</strong></p>





<ul><li>Beach</li><li>Financial Plaza</li></ul>





<p>When entering Factions you will be prompted to download the maps from the PSN Store.</p>]]></body>
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                <title>30th Anniversary Announcements: PAX Prime, Limited Edition Art Book, and Future Plans</title>
                <link>https://www.naughtydog.com/blog/30th_anniversary_announcements_pax_prime_limited_edition_art_book_and_futur</link>
                <pubDate>Thu, 28 Aug 2014 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1841</guid>
                <url>https://www.naughtydog.com/blog/30th_anniversary_announcements_pax_prime_limited_edition_art_book_and_futur</url>
                <slug>30th_anniversary_announcements_pax_prime_limited_edition_art_book_and_futur</slug>
                <body><![CDATA[<p>If you didn’t catch our <a href="http://nghtyd.gs/1hGvJve">post in April</a>, we’re celebrating 30 years of making awesome games this year. September happens to be the actual month of our anniversary. To kick off festivities a little early we’re heading to PAX Prime this week. First off is a panel from two of our game designers, <a href="https://twitter.com/dougvfx">Doug Holder</a> and <a href="https://twitter.com/BadData_">Anthony Newman</a> alongside friends at <a href="https://twitter.com/SuckerPunchProd">Sucker Punch Productions</a> and <a href="https://twitter.com/Respawn">Respawn</a>, which explores <a href="http://prime.paxsite.com/schedule/panel/aaa-combat-behind-the-scenes">AAA Combat: Behind the Scenes</a>. Details about the panel, which will be held Saturday, August 30 at 4:30pm PST, can be found on the <a href="http://prime.paxsite.com/schedule/panel/aaa-combat-behind-the-scenes">PAX Prime website</a>. </p>

<p>Our second PAX panel features our Web Designer, <a href="https://twitter.com/lazerlily">Lily Nishita</a>, and covers a topic many of you will find very elucidating. Head to the <a href="http://prime.paxsite.com/schedule/panel/game-changers-making-mid-career-transitions-awesome-games"><em>Game-Changers: Making Mid-Career Transitions & Awesome Games</em></a> panel happening Sunday, August 31 at 11:30am PST to learn tips about how to break into the game industry!</p>



<p>While at PAX you can score some cool Naughty Dog merchandise when you visit <a href="http://www.welovefine.com/">We Love Fine</a> (Booth #7511) and <a href="http://www.darkhorse.com/">Dark Horse</a> (Booth Sky 10). Dark Horse will be selling <a href="http://www.darkhorse.com/Books/22-397/The-Art-of-the-Last-of-Us-HC"><em>The Art of The Last of Us</em></a> and a limited edition version of <em>The Last of Us: American Dreams</em> graphic novel along with other items. <a href="http://www.welovefine.com/">We Love Fine</a> will have booth space dedicated to a selection of their unique <a href="http://www.welovefine.com/419-the-last-of-us">The Last of Us apparel</a> including a PAX Prime exclusive t-shirt design. Be sure to drop by to grab these items while they are still in stock. </p>



<div align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/NDBlog_30th_PAXPanels_Merch.jpg"></div>



<p>Also <a href="http://nghtyd.gs/1hGvJve">mentioned in April</a>, in partnership with <a href="http://www.darkhorse.com/?gclid=CMKYz6Tdrr0CFcWTfgodIwkA1A">Dark Horse Comics</a>, we’ve compiled an art book to celebrate our history. We enjoyed it so much we went ahead and created a Limited Edition run of 2,000 copies of the art book.</p>



<div align="center"><img src="http://nd.images.s3.amazonaws.com/uploads/NDBlog_30th_PAXPanels_Book.jpg"></div>



<p><em>The Art of Naughty Dog</em> Limited Edition includes a clamshell case with die-cut, red foil paw design, a black, faux leather version of the art book with red cloth bookmark, and two, gate-fold folios featuring four lithographs of our art and two lithographs of fan art. It retails for $99 dollars and pictures don’t do it justice. It’s <a href="http://nd.images.s3.amazonaws.com/uploads/Art_of_Naughty_Dog_Full_Product_Shot.jpg">a beauty</a>. The Limited Edition Art Book will be available exclusively this September during our 30 year anniversary celebration art show at <a href="http://www.gallerynucleus.com/">Gallery Nucleus</a>. If you want to be among the first 100 people to own the limited edition art book you’ll have to be there. We’ll have more specifics on the art show in the coming weeks.</p>



<p>If you can’t make it to PAX or the Los Angeles art show and are wondering where you’ll be able to get <em>The Art of Naughty Dog</em> limited edition, or some of the other awesome merch noted here, don’t fret. We have a big, upcoming announcement in conjunction with <a href="http://treehousebrandstores.com/">Treehouse Brand Stores</a> that you won’t want to miss.</p>



<p>Hope to see you in Seattle! Get the latest by <a href="https://twitter.com/naughty_dog">following</a> our <a href="https://www.facebook.com/naughtydog">social</a> <a href="/blog/">channels</a> for 30<sup>th</sup> anniversary news throughout the month of September.</p>]]></body>
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                <title>The Last of Us Factions – New Weapons Today, Free Maps this Week</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_factions_new_weapons_today_free_maps_this_week</link>
                <pubDate>Tue, 26 Aug 2014 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1842</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_factions_new_weapons_today_free_maps_this_week</url>
                <slug>the_last_of_us_factions_new_weapons_today_free_maps_this_week</slug>
                <body><![CDATA[<p>For PS3 players, patch 1.08 will be made available globally over the next 24 hours. PS4 will a get live update during this time.</p>

<p>These updates will make available the new scoped weapons. The free maps are coming out later this week alongside additional fixes for the PS4, including updates to improve matchmaking times.</p>





<p>Here’s a full rundown of items included in Patch 1.08 and the live update. Be sure to visit <a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/bd-p/20103">our forums</a> via the links below to discuss your thoughts.</p>





<p><strong>Patch 1.08 and Live Update Notes:</strong></p>





<p><strong><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Patch-1-08-and-Live-update-New-Weapons-New-Missions-and-New-Pre/td-p/44360356">New Weapons</a></strong></p>





<ul><li>Variable Rifle <ul><li>Fast and accurate rifle that downs in four shots. Press x while aiming to use the variable scope zoom!</li></ul></li><li>Scoped Semi-Auto <ul><li>Scoped version of the Semi-Auto Rifle.</li></ul></li><li>Scoped Full-Auto <ul><li>Scoped version of the Full-Auto Rifle</li></ul></li><li>Scoped Burst Rifle <ul><li>Scoped version of the Burst Rifle. <ul></ul><ul></ul></li></ul></li></ul>





<p><strong><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Patch-1-08-and-Live-update-New-Weapons-New-Missions-and-New-Pre/td-p/44360356">New Missions</a></strong></p>





<ul><li>All new weapons have their own missions </li></ul>





<p><strong><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Patch-1-08-and-Live-update-New-Weapons-New-Missions-and-New-Pre/td-p/44360356">Updated Pre-set Loadouts</a></strong></p>





<ul><li>COMMANDO</li><li>RECON</li><li>SHADOW</li><li>MARKSMAN</li><li>BARRAGE</li><li>SALVO</li><li>SUPPRESSION </li></ul>





<p>The free maps are coming out later this week</p>





<p><strong>PS3 1.08 Patch Notes:</strong></p>





<p>Patch 1.08 File Size: 151MB</p>





<p><strong>NOTE: that all these fixes are already included in The Last of Us: Remastered on PS4.</strong></p>





<p><strong><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Patch-1-08-for-The-Last-of-Us-PS3-Weapon-Balance-Feedback/td-p/44360392">Weapon Balance</a></strong></p>





<ul><li>Hunting Rifle scope altered to show headshot hit marker.</li><li>Hunting Rifle scope upgrade level 2 is visually different, like in Single Player.</li><li>Hunting Rifle now does 70 damage instead of 55. It's still 2 shots to down but Hunting Rifle players can now finish off wounded enemies more easily.</li><li>Reduce aim assist of second level zoom on Hunting Rifle and Military Sniper</li></ul>





<p><strong><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Patch-1-08-for-The-Last-of-Us-PS3-Bug-Fixes-Feedback/td-p/44360404">Bug fixes</a></strong></p>





<ul><li>Fix for buying armor, switching to another loadout while alive, then respawning and losing the armor</li><li>Fix for buying purchaseable weapon, switching to another loadout which has the same purchaseable weapon, respawning and losing the purchased weapon</li><li>Fix for being able to spawn on a teammate after switching to a loadout with Strategist 3 before having spawned with that loadout</li><li>Fix for being able to buy ammo for purchaseable weapon on the waiting-to-respawn screen without the price going up</li><li>Fix to losing durability on a melee weapon when killing a downed player from more than 1.5 meters away</li><li>Fix to player going into t-pose when in high cover while holding a shiv</li><li>Fix for modded 2x4 not downing a player on slopes in certain cases</li><li>Fix for 2x4 missing player on a slope when doing the horizontal swing animation</li><li>Fix to not being able to shiv a player from behind on a slope unless you were extremely close</li><li>Fix to not being able to shiv a stunned player from the front on a slope <ul><li>Note: unfortunately this fix introduced a separate bug where in rare cases of a smoke bomb shiv from the front, the animation of the attacker and victim don't line up properly. No shiv functionality is affected, this bug is visual only. We are looking into a fix for this. </li></ul></li><li>Players using Bomb Expert 3 will no longer be stunned by their own smoke bomb while vaulting or falling</li><li>Hit sound and enemy flinch reaction for bombs and molotovs now only plays when you actually damage your opponent. The flinch radius was larger than the damage radius on bomb, molotov, and launcher.</li><li>Fix for late-joiner in a game of Survivors getting additional ingredients and parts at the first supply box in every round</li><li>Fix for picking up a modded melee weapon and receiving an extra binding / blade / rag</li><li>Fix for Specter firing sound not playing on University map</li><li>Fix to Last One Standing not kicking in when players quit a match to leave one player on a team</li><li>Fix to Last One Standing items not spawning when player had a supply box open at the moment when they became Last One Standing, then picked up the items from that box</li><li>Fix to Last One Standing items spawning at multiple supply boxes in Survivors under certain rare conditions</li><li>Fix to 2x4's that weren't picked up sometimes not getting cleaned up when player moves far away from the supply box that spawned it</li><li>Fix for game ending vox occasionally not playing <ul></ul></li></ul>





<p><strong><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Patch-1-08-for-The-Last-of-Us-PS3-Supply-Box-Balance-and-Team/td-p/44360412">Supply Box Balance</a></strong></p>





<ul><li>Supply boxes now adjust for unbalanced teams. Being on a team of 3 players against a team of 4 players is equivalent to being down by 3 lives in Supply Raid or 2 rounds in Survivors. There is no reduction in items for players who are on the team with more players. </li></ul>





<p><strong><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Patch-1-08-for-The-Last-of-Us-PS3-Supply-Box-Balance-and-Team/td-p/44360412">Team Balance</a></strong></p>





<ul><li>Improved logic for balancing teams between matches <ul><li>Players are rated based on their combined leaderboard KDR values from Supply Raid and Survivors.</li><li>Teams are balanced such that the sums of each team's player ratings are as close as possible.</li><li>This also applies to parties, however when parties are involved the assignments of players are more limited so the team balance may not be as close.</li><li>Note that Interrogation mode also uses the combined KDR values from Supply Raid and Survivors. In future updates if we have time we'd like to add a unique player rating for each mode.</li></ul></li></ul>





<p> </p>]]></body>
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                <title>Free maps! And about those pesky matchmaking times…</title>
                <link>https://www.naughtydog.com/blog/free_maps_and_about_those_pesky_matchmaking_times</link>
                <pubDate>Thu, 21 Aug 2014 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1843</guid>
                <url>https://www.naughtydog.com/blog/free_maps_and_about_those_pesky_matchmaking_times</url>
                <slug>free_maps_and_about_those_pesky_matchmaking_times</slug>
                <body><![CDATA[<p>It's time for a quick status update regarding matchmaking in <em>The Last of Us Remastered</em>. We've been working hard to alleviate the long waits in Factions matchmaking some of our multiplayer community have been experiencing. We are working on resolving this issue for those in our community who are still affected.</p>

<p>We know this can be frustrating and the team here at Naughty Dog wants everyone in our community to know that working on this issue continues to be our number one priority.</p>



<p>Over the last couple of weeks, we have deployed LiveUpdates and Patch 1.02, which have resulted in some significant improvements, but there is still more to be done to reduce the matchmaking wait times.</p>



<p>there is still more to be done to reduce the matchmaking wait times</p>



<p>Over the last two weeks, we've discovered that the most significant improvements may come from working with other teams at PlayStation to make updates to some of the existing matchmaking libraries. Since we are working with multiple groups inside and outside of the studio, we don’t yet have an exact date on when these updates will roll out. Our current estimate is on the short side of weeks, rather than months. We'll be sure to keep you updated the moment we can provide more specific timing, or an actual date.</p>



<p>Believe me, the entire team at Naughty Dog completely understands how frustrating this has been for many of you in our community. We've got some good news. At the end of July, we teased some new multiplayer add-on content which included a glimpse at new maps for Factions. We're glad to say that we've decided to release these two maps for free on both the PS3 and PS4 in appreciation for all of your continued patience as we work to resolve the matchmaking issues.<br>we've decided to release these two maps for free on both the PS3 and PS4 </p>



<p>We will keep you updated as we continue to work on improving the matchmaking wait times and when we can expect the bigger update the roll out. In the meantime, if you find yourself waiting to get into a match, the best thing you can do is exit matchmaking and select "Find Match" again.</p>



<p>Thank you to everyone in our community for your understanding and continued support.</p>]]></body>
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                <title>The Last of Us Remastered Photo Mode Contest!</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_remastered_photo_mode_contest</link>
                <pubDate>Fri, 15 Aug 2014 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1844</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_remastered_photo_mode_contest</url>
                <slug>the_last_of_us_remastered_photo_mode_contest</slug>
                <body><![CDATA[<p>As we were putting the finishing touches on <a href="http://www.thelastofus.playstation.com/" target="_blank">The Last of Us: Remastered</a> a couple of months ago, we couldn’t wait to see the results from including Photo Mode tools in our game. In just the last two weeks since release we’ve seen some incredible output from our community, some of it even in video format!</p>

<p>The gang over at <a href="http://www.neogaf.com/forum/forumdisplay.php?f=2" target="_blank">NeoGAF</a> have a massive thread of amazing Photo Mode shots we look at every day. You may have seen Grant Voegtle’s amazing The Last of Us trailer that was created entirely using Photo Mode. We’ve also seen a steady stream of great Photo Mode shots fill up our Twitter feed, and that’s just scratching the surface of what is being shared on a daily basis.</p>



<p>We seriously have no words how awesome all these contributions are – the creativity and quality of your images has gone way beyond our wildest expectations.</p>



<p>Now we want to give a little back to recognize and celebrate all these awesome images we’ve been seeing&hellip; Starting TODAY at 12:00 PM PST, we are running a Photo Mode Contest for The Last of Us Remastered!</p>



<p>We’ve got some great prizes lined up including <strong>poster sized images of your winning photo signed by the Naughty Dog development team</strong> (!!!), a Joel and Ellie statuette previously only available in The Last of Us Post Pandemic Edition, a digital copy of <a href="http://www.darkhorse.com/Books/22-397/The-Art-of-the-Last-of-Us-HC" target="_blank">The Art of The Last of Us</a> by Dark Horse, and more!</p>



<p>It’s easy to participate:</p>



<ul><li>The contest starts on August 15, 2014, at 12:00 PM PST and ends on September 5, 2014, at 11:59 PM PST</li><li>You have to be following <a href="https://twitter.com/naughty_dog" target="_blank">@Naughty_Dog</a> on Twitter</li><li>Send your entry photo to @Naughty_Dog using the hashtag #TLOUPhotoModeContest</li><li>Your tweet must specify one category you are entering your photo into: <ul><li>Environmental</li><li>Action</li><li>Character</li></ul></li><li>You must use the “Share” button on your PS4</li><li>You must be a legal resident in one of the 50 United States (excluding Arizona) or Washington, D.C.</li><li>If you haven’t used Photo Mode before, watch this <a href="http://youtu.be/ZmAFhQmuBD4" target="_blank">handy tutorial video</a> we made for you</li></ul>



<p>Be sure to read the Official Rules right away and then start sharing your Photo Mode shots: <a href="http://www.thelastofus.playstation.com/photo_contest_rules.html" target="_blank">http://www.thelastofus.playstation.com/photo_contest_rules.html</a></p>



<p>If you live in Europe – don’t fret, the PlayStation team over there will also run a Photo Mode contest in a few weeks. We’ll update you with more details when we have them!</p>]]></body>
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                <title>The Last of Us Remastered Patch 1.02</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_remastered_patch_102</link>
                <pubDate>Fri, 08 Aug 2014 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1845</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_remastered_patch_102</url>
                <slug>the_last_of_us_remastered_patch_102</slug>
                <body><![CDATA[<p>Patch 1.02 will be deployed in North America today. We are working to have the patch deployed in Europe as soon as possible over the weekend, and we expect the patch to be deployed in Asia next week. If you are already logged in, be sure to quit out of the game and check your Downloads notifications that the update file for The Last of Us Remastered has been downloaded and installed.</p>

<p>As many of you may know, especially if you are among the many, many, many people who have been playing our Factions multiplayer mode, that some people have been experiencing long wait times while trying to find a match. We've deployed several LiveUpdates over the past week in an effort to improve the matchmaking wait times. Things have definitely improved but there still remains work for us to get the matchmaking experience where we feel it should be. Patch 1.02 is our latest effort to continuing improving the matchmaking experience.</p>



<p>Once the patch has been deployed, the team here will be keeping a close eye on the time it takes to find a match among our player community so we can continue to address this issue.</p>



<p>One tip: if you've found yourself waiting what you feel is a very long time to get into a match, quit out of matchmaking and go back into "Find a Match". Even though this adds an extra step, we've found that it sometimes helps players get into matches quicker than continuing to wait.</p>



<h2><strong>Patch 1.02</strong></h2>



<p><strong>File size: </strong>142 MB</p>



<p><strong>Multiplayer</strong></p>



<ul><li>Matchmaking updates to improve long wait times some players have experienced to find a match</li></ul>



<p> </p>]]></body>
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                <title>The Last of Us – New Add-Ons: Gestures and Head Items</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_new_add_ons_gestures_and_head_items</link>
                <pubDate>Tue, 05 Aug 2014 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1846</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_new_add_ons_gestures_and_head_items</url>
                <slug>the_last_of_us_new_add_ons_gestures_and_head_items</slug>
                <body><![CDATA[<p>The Last of Us Remastered <a href="http://blog.us.playstation.com/2014/07/29/the-last-of-us-remastered-out-today-on-ps4/">launched</a> last week and we’ve enjoyed hearing your reactions and watching your <a href="http://www.twitch.tv/directory/game/The%20Last%20of%20Us">Twitch streams</a>. Your <a href="https://twitter.com/WestonAlbert/status/494711898357923840">#PhotoMode</a> images have been breathtakingly good. If you haven’t jumped into Factions multiplayer, now is the time. All throughout August we have some great new content rolling out. </p>

<p>Starting today the <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-DLC3GRITGEARBUND?emcid=pa-we-432">Grit and Gear</a> <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-CUSA00552_00-DLC3GRITGEARBUND?emcid=pa-we-433">Bundle</a> and new <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-CUSA00552_00-DLC3GESTURESBUND?emcid=pa-we-428">Gestures</a> can be purchased when the PlayStation®Store updates in your region. These items will be available for The Last of Us on BOTH the PS3 and PS4.</p>



<p>Next week we’re continuing to give you ways to prepare your Factions clan for post-pandemic survival by releasing the <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-CUSA00552_00-DLC3PROFSPRTSBUN?emcid=pa-we-412">Professional Sports</a> <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-DLC3PROFSPRTSBUN?emcid=pa-we-411">Bundle</a>. This bundle is available for PS3 and PS4 as well.</p>



<p>You can buy the new Gestures individually or grab a bundle of all three for $2.49. The Grit and Gear Bundle features six items and costs $6.99. Professional Sports Bundle has seven items and runs $7.99. Both head item bundles each feature an exclusive item that can only be obtained by buying the bundle.</p>



<p>We have more Add-On content coming two weeks from now. From that drop we revealed one map and showed off some of the new weapons on our <a href="http://www.twitch.tv/naughtydog">Twitch channel</a> in July. We’ll detail another new map, the weapons, and some new bundles over the next couple of weeks. Be sure to watch our <a href="https://www.facebook.com/naughtydog">social</a> <a href="https://twitter.com/naughty_dog">channels</a> for latest <a href="http://thelastofus.com/">The Last of Us</a> news and Add-On content all month long. See you online!</p>]]></body>
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                <title>The Last of Us Remastered – Out TODAY</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_remastered_out_today</link>
                <pubDate>Tue, 29 Jul 2014 15:56:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2483</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_remastered_out_today</url>
                <slug>the_last_of_us_remastered_out_today</slug>
                <body><![CDATA[<p>The time is here. The Last of Us Remastered in all its 1080p60 glory <a href="http://www.thelastofus.playstation.com/purchase-now.html" target="_blank">is now available in stores</a> and digitally on the <a href="https://store.sonyentertainmentnetwork.com/#!/en-us/games/the-last-of-us-remastered/cid=UP9000-CUSA00552_00-THELASTOFUS00000?emcid=pa-th-291" target="_blank">PlayStation Store</a>! If you were lucky enough to log in late last night, you were already able to buy and download our game and start playing even quicker.</p>

<div class="video-container"><iframe style="width: 100%; height: 585px;" src="//www.youtube.com/embed/ygVPHxkokAE" frameborder="0" allowfullscreen=""></iframe></div>







<p><br></p>







<p>We’re extremely proud to launch the definitive edition of The Last of Us. We’re looking forward to reading and watching your reactions as you play the game for the first time or revisit the world again with all our new features and technical improvements. </p>







<p>If multiplayer is your thing, we’ve got a new bundle – the Killer Bundle – available today as well. You can check out details on this bundle of nightmarish head items on <a href="http://www.thelastofus.playstation.com/head-items.php" target="_blank">TheLastofUs.com</a>. As you boot up your copy of The Last of Us Remastered, be sure to check out our video on Photo Mode:</p>







<ul>
<li><a href="/site/post/the_last_of_us_remastered_photo_mode/" target="_blank">Photo Mode tutorial</a> with <a href="https://twitter.com/negusaurusrex" target="_blank">Jeff Negus</a></li>
</ul>







<p>We also have a <a href="http://www.thelastofus.playstation.com/faq.html" target="_blank">New Features and Audio FAQ</a> available that should help answer some questions you may have. The FAQ and the videos will help you get the most of our copy of The Last of Us Remastered.</p>







<p>If you’re new to the game, welcome! Please play the single player campaign before your jump into Left Behind. If you’re a survivor of the PS3 version, welcome back! We’re looking forward to seeing your clan in Factions and seeing how quickly you can platinum the Remastered edition.</p>







<p>And let’s see your Photo Mode screenshots!</p>







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                <title>The Last of Us Remastered Photo Mode</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_remastered_photo_mode</link>
                <pubDate>Fri, 25 Jul 2014 16:03:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2487</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_remastered_photo_mode</url>
                <slug>the_last_of_us_remastered_photo_mode</slug>
                <body><![CDATA[<style>
 
</style>

<p>We made a <a href="http://nghtyd.gs/1wVVXlR">slew</a> of <a href="http://nghtyd.gs/1kfOXJR">cool additions</a> to <a href="http://www.thelastofus.playstation.com/purchase-now.html">The Last of Us</a> Remastered to create the definitive The Last of Us game but one of the features we’re most excited about is Photo Mode. After all, what’s a beautiful post pandemic landscape if you can’t share some good pictures of it?</p>





<p>Photo Mode is activated through the pause screen. You can activate it by simply tapping L3 to freeze the action in-game as long you aren’t in a cutscene. For a clear description of how it works, check out a tutorial from <a href="https://twitter.com/negusaurusrex">Jeff Negus</a>, our in-house editor and videographer:</p>



<div class="video-container"><iframe style="width: 100%; height: 585px;" src="//www.youtube.com/embed/ZmAFhQmuBD4" frameborder="0" allowfullscreen=""></iframe></div>



<p><br></p>





<p>Camera control, field of view, and depth of field adjustments will help you frame the perfect shot. Aesthetically, you can add one of ten different color filters and adjust its intensity. You can choose to give your photo a vignette or even select from a selection of eleven different frames. If you like the look of film grain, you can add that as well. There are a ton of options for you to explore. </p>





<p>Photo Mode arrives in Patch 1.01 for The Last of Us Remastered. It will only be available in this PS4 edition of the game. Patch 1.01 will be rolled out globally by the time you get your hands on the game July 29. Let’s see your best photos! Use #TheLastofUs so we can find them and we’ll re-tweet some of our favorites from the official <a href="https://twitter.com/naughty_dog">Naughty Dog Twitter</a>.</p>





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                <title>The Last of Us Remastered Multiplayer: Factions</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_remastered_multiplayer_factions</link>
                <pubDate>Tue, 22 Jul 2014 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1847</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_remastered_multiplayer_factions</url>
                <slug>the_last_of_us_remastered_multiplayer_factions</slug>
                <body><![CDATA[<p>The Last of Us Remastered launches next week in North America. We’ll be revealing some upcoming DLC and streaming a basic introduction to the multiplayer mode, Factions, live later this week over on our <a href="http://www.twitch.tv/naughtydog">Twitch channel</a>. We plan to show off the new features for PS4 as well as give our primer for those not familiar with the mode on <strong>Thursday July 24</strong> at <strong>11:30am PST</strong> and <strong>5:30pm PST</strong>.</p>

<p>If you can’t watch Twitch stream we asked Erin Daly, Lead Multiplayer Designer, and Quentin Cobb, Game Designer a couple of questions about Factions multiplayer mode in the game. If you’re new to the world of Factions this is a great primer. If you’re a hardened survivor with a clan that never diminishes read on to hear about some exciting developments we were able to make in The Last of Us Remastered.</p>



<p> </p>



<p><strong>Q: Why is the multiplayer mode called Factions?</strong></p>



<p><strong>Quentin Cobb: </strong>We wanted the online multiplayer to focus on the larger story of the player representing a faction (Fireflies or Hunters) and rebuilding their own clan in that faction. This grounds the online matches in a world where each player is fighting for the survival of their clan and therefore gives each match more weight and importance.</p>



<p><strong>Erin Daly:</strong> The name Factions came from what we call the 'metagame'. Instead of just earning XP and ranking up like most multiplayer games, when you start multiplayer you are put in charge of a small group of survivors trying to stay alive and grow their numbers. To make progress you must ally yourself with one of the major factions from the single player game - the Hunters, a rag-tag group of brutal killers, or the Fireflies, a more well-equipped resistance group that is still trying to find a cure for the infection. As you progress events will occur that put your survivors at risk and require you to complete missions during your multiplayer matches to keep them alive. You must survive for 12 weeks with either the Hunters or Fireflies to beat the metagame.</p>



<p> </p>



<p><strong>Q: What was the inspiration for Factions multiplayer?</strong> </p>



<p><strong>Quentin Cobb: </strong>The inspiration really came from the combat encounters of the single player campaign. We wanted to mirror the slow pace and high lethality of those encounters while keeping a very similar crafting and scavenging system. We did this by making every weapon very lethal, placing crafting items inside of item caches located in strategic parts of the map, having the player appear on the radar while sprinting and keeping ammo very scarce. This would lead to the players sneaking around the map, trying to get to item caches and picking the moment to attack very carefully and making their shots count. We also added a down state which would allow players to revive teammates. All of these factors put an emphasis on stealth and teamwork which many shooters don’t achieve. This created a very unique experience which we feel makes our multiplayer special.</p>



<p><strong>Erin Daly:</strong> As Quentin mentioned the inspiration really came from trying to capture the slower pace, stealth, lethality, and consequence of combat in single player, something that is really challenging to do in a live multiplayer environment. In most multiplayer shooters these days players sprint around at high speeds and spray bullets at anything that moves. To capture the feeling of combat in single player we had to slow the game down a lot, while still keeping the controls and player movement feeling responsive. By making the game fairly lethal, but giving players a higher level of awareness of their enemies, we were able to create some very tactical combat, especially when combined with the variety of craftable items like molotovs, nail bombs, and smoke bombs. In general, players playing overly aggressively will usually find themselves at a disadvantage in The Last of Us. In the end it's a game where your tactical decision-making matters more than your aiming reflexes.</p>



<p>We also needed to add some of our own unique elements to multiplayer that didn't exist in single player. For this we build a new loadout system with a variety of survival skills, added some new guns, and added an in-game store where players can use parts they earn in combat to purchase additional ammo, weapon upgrades, and armor. Combined with the crafting system it offers a lot of on-the-fly tactical choices. Another big addition was the revive system - when players take enough damage they go into a down state and can crawl around slowly while bleeding out. With only 4 players on each team it means every life matters and sticking with your team and keeping them alive is a very big part of the game. It also adds a lot of consequence to death, something we also wanted to capture from single player. Taking out one enemy is a big deal, as is losing one of your own team.</p>



<p>We've read a lot of feedback from players that they feel the MP game captured the feel of single player very well, which is something we're really happy with.</p>



<p> </p>



<p><strong>Q: How big is PS3 multiplayer community and how has it been?</strong></p>



<p><strong>Erin Daly:</strong> We have around 9 thousand concurrent players at peak and the community has been very active. The community gives us a lot of feedback on our forums that we use to help balance and tweak Factions.</p>



<p> </p>



<p><strong>Q: Any cool or funny community stories from people playing Factions?</strong></p>



<p><strong>Quentin Cobb:</strong> I would say the “Batman Shiv” is a cool story. People like to drop down from above an enemy and quickly turn around and shiv an enemy. This has become a very stylish way to shiv someone and I wish we could have gotten in some kind of stat to track when a player successfully pulls off a “Batman Shiv” to award them extra points!</p>



<p> </p>



<p><strong>Q: What are the new features for Factions in The Last of Us Remastered?</strong></p>



<p><strong>Erin Daly: </strong>Well, first off we are running the game at 1080p and targeting 60 fps. The power of the PS4 and some of our talented engineers were able to significantly improve the load times.</p>



<p><strong>Quentin Cobb:</strong> On the gameplay side we made some important tweaks. The DLC map trophies now require five downs or executions and deaths don’t matter. We added eighteen new tips for new players.</p>



<p>If you’re a new player you’ll start with 9 loadout points instead of 8. You’ll reach the max of 13 loadout points sooner as a result. All fifteen of our maps are in each playlist so the player pool will be consolidated. This means faster matchmaking and that you will have a greater variety of maps in each playlist! There’s a lot of great new stuff.</p>



<p> </p>



<p><strong>Q: What’s your absolute favorite new feature in Factions in the Remastered edition?</strong></p>



<p><strong>Quentin Cobb:</strong> Playing with the higher fps is by far my favorite feature. This improves gameplay dramatically and makes shooting much more precise! I find that gameplay in general is much more responsive and accurate.</p>



<p><strong>Erin Daly:</strong> Yeah, agreed. Playing Factions running with higher fps is awesome. Everything feels much tighter and more precise, especially when it comes to gunplay. Players are really going to like it.</p>



<p> </p>



<p><strong>Q: What are you looking forward to most in the Remastered version?</strong></p>



<p><strong>Quentin Cobb:</strong> I’m looking forward to playing Interrogation (my favorite game type) on all the new maps and recording and streaming my matches!</p>



<p><strong>Erin Daly:</strong> Yeah, I’m excited to see what our community records and shares. We’ve seen some amazing content and look forward to watching what else get put out there.</p>



<p> </p>



<p><strong>Q: I love getting trophies. Will I be able to collect any new trophies in the Remastered edition for Factions?</strong></p>



<p><strong>Quentin Cobb: </strong>Remastered will include all DLC trophies along with the original game trophies. No new trophies were added but eight of them were changed to be easier to earn.</p>



<p> </p>



<p><strong>Q: Will my The Last of Us Season Pass DLC content carry over?</strong></p>



<p><strong>Erin Daly:</strong> Yes, any weapons, survival skills, head items you have purchased on PS3 will carry over. You just need to go into your download list on PS4 and re-download them.</p>



<p> </p>



<p><strong>Q: Will we be seeing anymore DLC for Factions?</strong></p>



<p><strong>Erin Daly:</strong> Remember those head items some of our more eagle eye forums members caught a glimpse of? We made it work and those will be coming out.</p>



<p><strong>Quentin Cobb:</strong> Well&hellip;yes, we’re also currently hard at work finishing up some cool new DLC for Factions. We’ll talk about it more in the coming days and after The Last of Us Remastered releases on July 29.</p>]]></body>
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                <title>Naughty Dog 30th Anniversary Fan Art Design Contest</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_30th_anniversary_fan_art_design_contest</link>
                <pubDate>Tue, 08 Jul 2014 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1848</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_30th_anniversary_fan_art_design_contest</url>
                <slug>naughty_dog_30th_anniversary_fan_art_design_contest</slug>
                <body><![CDATA[<p>Our <a href="http://blog.us.playstation.com/2014/04/11/the-art-of-naughty-dog-celebrating-30-years-of-games/">30<sup>th</sup> Anniversary art book</a> has gone to print and will be ready in the coming months. We’re excited to show you our historical body of work. Now it’s time to involve you more directly in celebrating thirty years of Naughty Dog. We teamed up <a href="http://contest.welovefine.com/contest/57-the-last-of-us-fan-design-contest#.U7XW6vldXzg">once again</a> with <a href="http://www.welovefine.com/">We Love Fine</a> and are pleased to announce the Naughty Dog 30<sup>th</sup> Anniversary <a href="http://nghtyd.gs/1qUazl9">fan art design contest</a>. </p>

<p>We’ve seen some truly <a href="http://patrickbrown.deviantart.com/art/Uncharted-3-321269027">incredible</a> <a href="http://nghtyd.gs/1fTxH0T">fan art</a> over the years. It is now your chance to show us the best of the best and win big. So get ready as submissions need to be sent in <strong>between July 8 and August 5, 2014</strong>.</p>



<p>Before we go into the contest prizes we wanted to point out the recent announcement of our involvement with <a href="http://www.luccacomicsandgames.com/it/2014/home/">Lucca Comics and Games</a> festival in Italy. One of our Art Directors, <a href="http://www.luccacomicsandgames.com/it/2014/games/ospiti/robh-ruppel/">Robh Ruppel</a>, will be attending as the guest of honor to give a presentation, a workshop, and oversee the development of the art show we’ll have on-site there.</p>



<p>Speaking of art shows, you can win some amazing prizes in our 30<sup>th</sup> Anniversary <a href="http://nghtyd.gs/1qUazl9">fan art design contest</a>. The Grand Prize Winner will win a trip to our United States art show at <a href="http://www.gallerynucleus.com/">Gallery Nucleus</a> where their work will be featured in the exhibit. They will also get a tour of our studio. Other prizes include copies of select Naughty Dog games and a signed, limited edition copy of <em>The Art of Naughty Dog </em>book<em>.</em> Grand prize will be determined by fan votes.</p>



<p>There are also special prizes awarded at the discretion of our guest judges. Details can be found on the <a href="http://nghtyd.gs/1qUazl9">contest page</a>. You’ll have to be very, very good as the judges for the contest are Gallery Nucleus and none other than our current Naughty Dog Co-Presidents, <a href="https://twitter.com/evan_wells">Evan Wells</a> and <a href="https://twitter.com/cbalestra">Christophe Balestra</a>, and the founders of Naughty Dog, <a href="https://twitter.com/Jason_Rubin">Jason Rubin</a> and <a href="https://twitter.com/asgavin">Andrew Gavin</a>. All winning designs will be made into apparel that can be purchased on the <a href="http://www.welovefine.com/419-the-last-of-us">We Love Fine website</a>.</p>



<p>Look for even more exciting announcements and news to come. <a href="https://twitter.com/naughty_dog">Follow us</a> and read <a href="/blog/">our blog</a> here for the latest.</p>]]></body>
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                <title>Uncharted 4: A Thief’s End 2014 E3 Trailer</title>
                <link>https://www.naughtydog.com/blog/uncharted_4_a_thiefs_end_2014_e3_trailer</link>
                <pubDate>Tue, 10 Jun 2014 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2493</guid>
                <url>https://www.naughtydog.com/blog/uncharted_4_a_thiefs_end_2014_e3_trailer</url>
                <slug>uncharted_4_a_thiefs_end_2014_e3_trailer</slug>
                <body><![CDATA[<p>You've been waiting for it and it’s finally here. At E3 2014 we unveiled two trailers, one for each<strong> </strong>of the PS4 projects we’re currently developing. The UNCHARTED game we’ve been working on sees the return of&hellip;well, why don’t you watch the high quality 1080p60 trailer and see for yourself: </p>

<div class="video-container"><iframe style="width: 100%; height: 585px;" src="//www.youtube.com/embed/y1Rx-Bbht5E" frameborder="0" allowfullscreen="">&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;span id="selection-marker-1" class="redactor-selection-marker"&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/span&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;</iframe></div>















<p>All footage you see in the trailer was captured completely in engine. That’s Nathan Drake rendered in 1080p full glory using the power of our PS4 engine. All footage you see in the trailer was captured completely in engine. We’re targeting 60fps for Uncharted 4: A Thief’s End and as you can see the visual fidelity for our character models will reach new heights. In fact, thanks to the power of the PS4, right now Drake’s Uncharted 4 model is <em>over</em> <em>double</em> the polygons of Joel from The Last of Us PS3.</p>















<p>The next generation of Nathan Drake will explore what it means when Drake is forced back into the world of thieves. He will embark on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. It’s his greatest adventure yet and will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.</p>















<p>You should <a href="http://www.unchartedthegame.com/">pre-order now</a>.</p>















<p>All footage you see in the trailer was captured completely in engine.We'll be providing regular updates on Uncharted 4: A Thief's End from now until release in 2015. </p>]]></body>
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                <title>The Last of Us Remastered 2014 E3 Trailer and Release Date</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_remastered_2014_e3_trailer_and_release_date</link>
                <pubDate>Tue, 10 Jun 2014 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2497</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_remastered_2014_e3_trailer_and_release_date</url>
                <slug>the_last_of_us_remastered_2014_e3_trailer_and_release_date</slug>
                <body><![CDATA[<p>Today's E3 2014 PlayStation Press Conference was a big one for us. We revealed not one but two<strong> </strong>trailers for PS4 projects we’re currently developing. We followed up the announcement of The Last of Us Remastered with a trailer showing cinematics and gameplay in full, high quality 1080p60: </p>

<div class="video-container"><iframe style="width:100%;height:545px;" src="//www.youtube.com/embed/AaOWRvmtEFQ" frameborder="0" allowfullscreen="">&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;span id="selection-marker-1" class="redactor-selection-marker"</iframe></div>





<p>You can find The Last of Us Remastered <a href="http://www.thelastofus.playstation.com/purchase-now.html">available in stores</a> and <a href="https://store.sonyentertainmentnetwork.com/#!/en-us/games/the-last-of-us-remastered-pre-order/cid=UP9000-CUSA00552_00-THELASTOFUS00000?emcid=pa-th-291">digitally</a> on July 29, 2014. If you <a href="http://www.thelastofus.playstation.com/purchase-now.html">pre-order now</a>, you’ll get some <a href="http://blog.us.playstation.com/2014/04/09/the-last-of-us-remastered-coming-to-ps4-summer-2014/">great additional content</a>.</p>





<p>The trailer is full 1080p and rendered in 60fps, which is what we're targeting for the game. We're working on various improvements such as higher resolution character models, improved lighting and shadows, upgraded textures, functionality unique to the PS4 controller and more. You'll get the complete The Last of Us experience as the PS4 version includes the <a href="http://www.metacritic.com/game/playstation-3/the-last-of-us-left-behind">highest rated standalone single player DLC expansion</a> for PlayStation ever, Left Behind, all difficulty modes (including <a href="http://blog.us.playstation.com/2014/04/16/the-last-of-us-grounded-bundle-detailed/">Grounded Mode</a>, the newest, hardest difficulty level) for single player and both our multiplayer map packs, Abandoned Territories and Reclaimed Territories.</p>





<p>We <a href="http://www.twitch.tv/naughtydog/b/526150018">recently announced</a> that player progress from The Last of Us PS3 multiplayer will not carry over to the PS4 version - giving all players a level playing field in Factions mode. However if you played Factions on PS3, you will be getting a supply bonus to give your Factions mode progression on The Last of Us Remastered a boost. We can now also say that all current DLC content – head items, weapons, and survival skills – that you have purchased for PS3 will be available for you in the PS4 version. So check out the <a href="http://blog.us.playstation.com/2014/04/16/the-last-of-us-grounded-bundle-detailed/">latest DLC</a> if you haven’t yet.</p>





<p><a href="http://www.thelastofus.playstation.com/purchase-now.html">Pre-Order</a> The Last of Us Remastered today. We’ll have more details on the game over the next two months as July 29 approaches. </p>]]></body>
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                <title>Operation Supply Drop’s 8-Bit Salute and Uncharted 3: Drake’s Deception Patch 1.19</title>
                <link>https://www.naughtydog.com/blog/operation_supply_drops_8_bit_salute_and_uncharted_3_drakes_deception_patch_</link>
                <pubDate>Fri, 16 May 2014 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1849</guid>
                <url>https://www.naughtydog.com/blog/operation_supply_drops_8_bit_salute_and_uncharted_3_drakes_deception_patch_</url>
                <slug>operation_supply_drops_8_bit_salute_and_uncharted_3_drakes_deception_patch_</slug>
                <body><![CDATA[<p><strong>UPDATE #2- 5/28/2014 - </strong>Congratulations to Darrn Flynn (highest donor), Sam Hammarberg (2nd place donor), and Tom Jackson (3rd place donor) for contributing the most to our Operation Supply Drop 8-bit Salute. Given the total funds raised from the event itself and those sent via PayPal on our behalf while the site was down we topped over $5,000 for the cause. Thank you to everyone who supported Team Naughty Dog! </p>

<p><strong>UPDATE - 5/19/2014 -</strong> So as you might have heard the Operation Supply Drop website went down Saturday about 30 minutes into the event due to a <a href="http://www.joystiq.com/2014/05/17/ddos-attack-wounds-operation-supply-drop-charity-drive/">DDoS attack</a>. This coming weekend is a make-up weekend and some of our community members listed in the schedule for May 18 now also will be streaming May 24 and/or 25. We will be awarding <a href="#prizes"> prizes for top donations </a> based on the total we have in by May 26 now. If you want to try to win any of the prizes, please visit our <a href="http://www.operationsupplydrop.org/index.cfm?fuseaction=donorDrive.team&teamID=5013">team page</a> for the list of <a href="http://www.operationsupplydrop.org/index.cfm?fuseaction=donorDrive.teamDonations&teamID=5013">current donations</a>. There you can see who has donated the most. (FYI - top donor is currently over $500 as we have some PayPal receipts in from when the OSD site was taken down.)</p>



<p>If you donated more than $250 during the time when the website was down please send your PayPal receipt to this email: <a href="mailto:ndi-dog@naughtydog.com" title="mailto:ndi-dog@naughtydog.com">ndi-dog@naughtydog.com</a> with the subject line "OSD PayPal Receipt."</p>



<p>If you donated multiple times, please forward each receipt with the correct subject line. The receipts should be time stamped from May 17 noon PST to May 18 noon PST. </p>



<p>Thank you for your understanding and your support!</p>



<p>++++++ </p>



<p>Happy Friday! We’re updating Uncharted 3: Drake’s Deception&trade;<strong> </strong>with patch 1.19 this week. The changes are:</p>



<ul><li>Leaderboard reset</li><li>Block Mesh maps in the custom game list under Team Deathmatch and in The Lab are changed</li></ul>



<p>We know a leaderboard reset can be contentious but we wanted to give everyone a fresh start for our upcoming participation in <a href="http://nghtyd.gs/1glc83v">Operation Supply Drop’s 8-Bit Salute</a> event. To celebrate, all Golden Guns will now be FREE and available to all players. With Patch 1.19 we are winding down patch support for Uncharted 3 but we will continue to provide updates on any sales, community events, and other activities such as the upcoming <a href="http://www.umggaming.com/tournaments/4v4-In-Honor-Naughty-Dog-229">“In Honor” Uncharted 3 tournament</a> <a href="http://www.umggaming.com/">UMG</a> is holding to mark our connection with <a href="http://nghtyd.gs/1glc83v">8-Bit Salute</a>.</p>



<p>Team Naughty Dog is live streaming our involvement in <a href="http://nghtyd.gs/1glc83v">Operation Supply Drop’s 8-Bit Salute</a> this Saturday. Tune in May 17 from <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Naughty+Dog+8-Bit+Salute&iso=20140517T12&p1=137&ah=12">noon PST until midnight PST</a> to <a href="http://www.twitch.tv/naughtydog">our official Twitch channel</a>. If you receive the PlayStation email newsletter you might have heard already that we’re nearing our goal but we can use your help. <a href="http://nghtyd.gs/1glc83v">Please donate</a> to the cause and <a href="http://nghtyd.gs/1glc83v">support the troops</a>!</p>



<p>Come game with us this Saturday! To participate directly, just hop on your PS3 system and make friends with <strong>ND8bit</strong>. Obviously, we can’t play with everyone but we’ll be online and <a href="http://www.twitch.tv/naughtydog">live streaming our play</a> of every Naughty Dog game available on the PS3 system as well as some of our personal favorite PS3 titles from other studios. To make it even more fun the incredible <a href="https://twitter.com/BrandonJLa">Brandon Laatsch</a> will be hanging out and hosting <a href="http://www.twitch.tv/naughtydog">the live stream</a> with us.</p>



<p>Here’s the schedule:</p>



<table border="1" cellpadding="0" cellspacing="0"><tbody><tr><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="183"><p><strong>Saturday May 17 (all times PST)</strong></p></td><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="228"><p><strong>Name</strong></p></td><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="433"><p><strong>Title</strong></p></td></tr><tr><td nowrap="nowrap" valign="top" width="183"><p>12noon-1pm</p></td><td nowrap="nowrap" valign="top" width="228"><p><a href="https://twitter.com/QTrainCobb">Quentin Cobb</a>/<a href="https://twitter.com/The_Ur_Quan">Tal Peleg</a></p></td><td nowrap="nowrap" valign="top" width="433"><p>Game Designer/Animator</p></td></tr><tr><td nowrap="nowrap" valign="top" width="183"><p>1pm-2pm</p></td><td nowrap="nowrap" valign="top" width="228"><p><a href="https://twitter.com/negusaurusrex">Jeff Negus</a></p></td><td nowrap="nowrap" valign="top" width="433"><p>Videographer</p></td></tr><tr><td nowrap="nowrap" valign="top" width="183"><p>2pm-3pm</p></td><td nowrap="nowrap" valign="top" width="228"><p>Patrick Goss/<a href="https://twitter.com/Rekliss">Trevor Stevens</a></p></td><td nowrap="nowrap" valign="top" width="433"><p>QA Manager/QA Lead</p></td></tr><tr><td nowrap="nowrap" valign="top" width="183"><p>3pm-4pm</p></td><td nowrap="nowrap" valign="top" width="228"><p>Mychau Le/<a href="https://twitter.com/imjessflowin">Jessica Nguyen</a></p></td><td nowrap="nowrap" valign="top" width="433"><p>Studio Adminstrators</p></td></tr><tr><td nowrap="nowrap" valign="top" width="183"><p>4pm-5pm</p></td><td nowrap="nowrap" valign="top" width="228"><p>Bryant Wilson</p></td><td nowrap="nowrap" valign="top" width="433"><p>Animator</p></td></tr><tr><td nowrap="nowrap" valign="top" width="183"><p>6pm-7pm</p></td><td nowrap="nowrap" valign="top" width="228"><p><a href="https://twitter.com/DBal">David Ballard</a>/<a href="https://twitter.com/JeremyHuxley">Jeremy Huxley</a></p></td><td nowrap="nowrap" valign="top" width="433"><p>Environmental Artists</p></td></tr><tr><td nowrap="nowrap" valign="top" width="183"><p>7pm-8pm</p></td><td nowrap="nowrap" valign="top" width="228"><p><a href="https://twitter.com/Sintax201">Robert Ryan</a></p></td><td nowrap="nowrap" valign="top" width="433"><p>Game Designer</p></td></tr><tr><td nowrap="nowrap" valign="top" width="183"><p>9pm-10pm</p></td><td nowrap="nowrap" valign="top" width="228"><p><a href="https://twitter.com/robkrekel">Robert Krekel</a></p></td><td nowrap="nowrap" valign="top" width="433"><p>Sound Designer</p></td></tr><tr><td nowrap="nowrap" valign="top" width="183"><p>10pm-11pm</p></td><td nowrap="nowrap" valign="top" width="228"><p><a href="https://twitter.com/dougvfx">Doug Holder</a>/<a href="https://twitter.com/lazerlily">Lily Nishita</a></p></td><td nowrap="nowrap" valign="top" width="433"><p>Game Designer/Web Designer</p></td></tr><tr><td nowrap="nowrap" valign="top" width="183"><p>11pm-Midnight</p></td><td nowrap="nowrap" valign="top" width="228"><p><a href="https://twitter.com/ermonacelli">Eric Monacelli</a>/<a href="https://twitter.com/jmpaul">Jason Paul</a></p></td><td nowrap="nowrap" valign="top" width="433"><p>Community Strategist/Web Developer</p></td></tr></tbody></table>



<p> </p>



<p>Other Naughty Dogs available during the live stream hours:</p>



<table border="1" cellpadding="0" cellspacing="0"><tbody><tr><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="183"><p><strong>Play with the Dogs</strong></p></td><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="228"><p><strong>PSN ID</strong></p></td></tr><tr><td nowrap="nowrap" valign="top" width="183"><p>Richard Lopez</p></td><td nowrap="nowrap" valign="top" width="228"><p>iBROUGHTMYLUNCH</p></td></tr><tr><td nowrap="nowrap" valign="top" width="183"><p>Miguel Ocegueda</p></td><td nowrap="nowrap" valign="top" width="228"><p>DarkNinja0125</p></td></tr><tr><td nowrap="nowrap" valign="top" width="183"><p>Andrew Mantilla</p></td><td nowrap="nowrap" valign="top" width="228"><p>thrillamantilla</p></td></tr><tr><td nowrap="nowrap" valign="top" width="183"><p>Jordan Espinosa</p></td><td nowrap="nowrap" valign="top" width="228"><p>PeptoTheGreat</p></td></tr><tr><td nowrap="nowrap" valign="top" width="183"><p>Joshua McCormick</p></td><td nowrap="nowrap" valign="top" width="228"><p>TheRealBobMan</p></td></tr><tr><td nowrap="nowrap" valign="top" width="183"><p>Nicholas Mazur</p></td><td nowrap="nowrap" valign="top" width="228"><p>vVvEnmity</p></td></tr></tbody></table>



<p> </p>



<p>During the live stream we’ll be giving away digital codes for full games as well as DLC for our titles. Here’s what you’ll be able to potentially win via giveaway just by watching:</p>



<p>Jak and Daxter Collection PS3 (Digital Game)</p>



<p>Jak and Daxter Collection PS Vita (Digital Game)</p>



<p>Uncharted 3: Drake’s Deception&trade; Game of the Year (Digital Game)</p>



<p>Uncharted 3 Patriotic Hats Bundle DLC</p>



<p>The Last of Us&trade; Reclaimed Territories Map Pack</p>



<p>The Last of Us Survivalist Weapon Bundle</p>



<p>The Last of Us Grounded Difficulty Mode</p>



<p>The Last of Us Situational Survival Skills Bundle</p>



<p>The Last of Us Professional Survival Skills Bundle</p>



<p>The Last of Us Season Pass</p>



<p> </p>



<p>Additionally the people who donate the most to support the troops can earn some very cool physical prizes.</p>



<p> </p>



<p><em><strong><a id="prizes">Largest Donation </a></strong></em><strong>to Team Naughty Dog:</strong><strong> </strong></p>



<p><a href="http://www.thelastofus.playstation.com/">The Last of Us Remastered</a> (when released) signed by members of the Naughty Dog staff</p>



<p><a href="https://flic.kr/p/mJpsED">The Last of Us: American Dreams Limited Edition graphic novel</a> signed by Neil Druckmann</p>



<p> </p>



<p><em><strong>Second Largest Donation </strong></em><strong>to Team Naughty Dog:</strong></p>



<p><a href="http://www.amazon.com/The-Last-Us-American-Dreams/dp/1616552123">The Last of Us: American Dreams graphic novel</a> signed by <a href="http://www.imdb.com/name/nm0424534/">Ashley Johnson</a> and <a href="http://www.imdb.com/name/nm1477301/">Yaani King</a></p>



<p>Uncharted 3 Naughty Dog Colorway <a href="/site/post/nathan_drake_vinyl_figures_from_erick_scarecrow/">Erick Scarecrow Vinyl</a></p>



<p> </p>



<p><em><strong>Third Largest Donation </strong></em><strong>to Team Naughty Dog:</strong></p>



<p><a href="http://www.darkhorse.com/Comics/22-393/The-Last-of-Us-American-Dreams-2">The Last of Us: American Dreams comic</a> signed by Neil Druckmann and Faith Erin Hicks</p>



<p> </p>



<p>At midnight our PlayStation MVPs and community partners will take over for us. Go game with them!</p>



<table border="1" cellpadding="0" cellspacing="0"><tbody><tr><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="114"><p><strong>Sunday May 18</strong></p></td><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="110"><p><strong>PSN ID</strong></p></td><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="212"><p><strong>Activity</strong></p></td><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="203"><p><strong>Livestream Link</strong></p></td></tr><tr><td nowrap="nowrap" valign="top" width="114"><p>12midnight to 1am</p></td><td nowrap="nowrap" valign="top" width="110"><p>SanchoWest</p></td><td nowrap="nowrap" valign="top" width="212"><p>TLOU FACTIONS ACTION 12AM-3AM and 8AM-12PM PST</p></td><td nowrap="nowrap" valign="top" width="203"><p>twitch.tv/sanchowest</p></td></tr><tr><td nowrap="nowrap" valign="top" width="114"><p>1am to 2am</p></td><td nowrap="nowrap" valign="top" width="110"><p>tripleWRECK</p></td><td nowrap="nowrap" valign="top" width="212"><p>Uncharted 3 and TLOU MP 12am-12pm PST</p></td><td nowrap="nowrap" valign="top" width="203"><p>twitch.tv/tripleWRECKTV</p></td></tr><tr><td nowrap="nowrap" valign="top" width="114"><p>2am to 3am</p></td><td nowrap="nowrap" valign="top" width="110"><p>barryhains</p></td><td nowrap="nowrap" valign="top" width="212"><p>Uncharted 3 and TLOU MP 12am-3am PST(Stream with tripleWRECK)</p></td><td nowrap="nowrap" valign="top" width="203"><p>twitch.tv/tripleWRECKTV</p></td></tr><tr><td nowrap="nowrap" valign="top" width="114"><p>3am to 4am</p></td><td nowrap="nowrap" valign="top" width="110"><p>SweetPoison13</p></td><td nowrap="nowrap" valign="top" width="212"><p>Uncharted 3 MP 3am-5am PST</p></td><td nowrap="nowrap" valign="top" width="203"><p>Communicate via PSN Messaging</p></td></tr><tr><td nowrap="nowrap" valign="top" width="114"><p>4am to 5am</p></td><td nowrap="nowrap" valign="top" width="110"><p>SweetPoison13</p></td><td nowrap="nowrap" valign="top" width="212"><p>Uncharted 3 MP 3am-5am PST</p></td><td nowrap="nowrap" valign="top" width="203"><p>Communicate via PSN Messaging</p></td></tr><tr><td nowrap="nowrap" valign="top" width="114"><p>5am to 6am</p></td><td nowrap="nowrap" valign="top" width="110"><p>Redd_Dragons / sQuiiDx</p></td><td nowrap="nowrap" valign="top" width="212"><p>Streaming with tripleWRECK</p></td><td nowrap="nowrap" valign="top" width="203"><p>twitch.tv/tripleWRECKTV</p></td></tr><tr><td nowrap="nowrap" valign="top" width="114"><p>6am to 7am</p></td><td nowrap="nowrap" valign="top" width="110"><p>Redd_Dragons / sQuiiDx</p></td><td nowrap="nowrap" valign="top" width="212"><p>Streaming with tripleWRECK</p></td><td nowrap="nowrap" valign="top" width="203"><p>twitch.tv/tripleWRECKTV</p></td></tr><tr><td nowrap="nowrap" valign="top" width="114"><p>7am to 8am</p></td><td nowrap="nowrap" valign="top" width="110"><p>Spider-Jew</p></td><td nowrap="nowrap" valign="top" width="212"><p>Streaming with Radio PlayStation</p></td><td nowrap="nowrap" valign="top" width="203"><p>twitch.tv/radioplaystation</p></td></tr><tr><td nowrap="nowrap" valign="top" width="114"><p>8am to 9am</p></td><td nowrap="nowrap" valign="top" width="110"><p>cmdluke</p></td><td nowrap="nowrap" valign="top" width="212"><p>TLOU Factions 8am-10am PST</p></td><td nowrap="nowrap" valign="top" width="203"><p>http://www.twitch.tv/ZookeyTK</p></td></tr><tr><td nowrap="nowrap" valign="top" width="114"><p>9am to 10 am</p></td><td nowrap="nowrap" valign="top" width="110"><p>cmdluke</p></td><td nowrap="nowrap" valign="top" width="212"><p>TLOU Factions 8am-10am PST</p></td><td nowrap="nowrap" valign="top" width="203"><p>http://www.twitch.tv/ZookeyTK</p></td></tr><tr><td nowrap="nowrap" valign="top" width="114"><p>10am to 11am</p></td><td nowrap="nowrap" valign="top" width="110"><p>Sadist- /</p><p>TimaKay</p></td><td nowrap="nowrap" valign="top" width="212"><p>U3 and TLOU select level 'talk' throughs</p></td><td nowrap="nowrap" valign="top" width="203"><p>Twitch.tv/urgentfury</p></td></tr><tr><td nowrap="nowrap" valign="top" width="114"><p>11am to 12noon</p></td><td nowrap="nowrap" valign="top" width="110"><p>Sadist- / TimaKay</p></td><td nowrap="nowrap" valign="top" width="212"><p>U3/TLOU talkthrough, TLOU community multiplayer</p></td><td nowrap="nowrap" valign="top" width="203"><p>twitch.tv/urgentfury</p></td></tr></tbody></table>



<p> </p>



<p>Our community partners and MVPs will have DLC codes as well so be sure to watch or play with them online for your chance to get some really cool giveaways!</p>



<p>Twenty four hours for gaming - <a href="http://nghtyd.gs/1glc83v">all for the troops</a>. Again, <a href="http://nghtyd.gs/1glc83v">please donate</a> to the cause and <a href="http://nghtyd.gs/1glc83v">pledge your support</a>! Let’s make this awesome!</p>



<p> </p>



<p>Operation Supply Drop Inc., 9301 Alvyn Lake Circle, Bristow, VA 20136, (412) 370-3665. Operation Supply Drop is a 501(c)(3) organization, Tax ID: 27-3842517, <a href="http://www.operationsupplydrop.org/index.cfm?fuseaction=cms.page&id=1001" title="mission statment" target="_blank">mission statement</a></p>]]></body>
            </item>
                                                        <item>
                <title>The Last of Us Patch 1.07 and Upcoming Events</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_patch_107_and_upcoming_events</link>
                <pubDate>Tue, 06 May 2014 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1850</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_patch_107_and_upcoming_events</url>
                <slug>the_last_of_us_patch_107_and_upcoming_events</slug>
                <body><![CDATA[<p>Patch 1.07 for The Last of Us will be rolling out globally over the next 24 hours. There are a slew of changes and some great new content so be sure to read on and watch our <a href="http://www.twitch.tv/naughtydog">Twitch videos</a> for in-depth details.</p>

<p>The Last of Us Lead Multiplayer Designer Erin Daly and Game Designer <a href="https://twitter.com/QTrainCobb">Quentin Cobb</a> will be holding a <a href="http://www.reddit.com/r/IAmA/">Reddit AMA</a> this Friday May 9 at 230pm PST to answer any of your lingering questions about this patch or The Last of Us Multiplayer. </p>







<p>Team Naughty Dog will be participating in <a href="http://www.operationsupplydrop.org/index.cfm?fuseaction=donorDrive.team&teamID=5013">Operation Supply Drop’s 8-Bit Salute</a> event on May 17. If you get the PlayStation email newsletter you likely heard about it but we’ll provide more details next week. For now, <a href="http://www.operationsupplydrop.org/index.cfm?fuseaction=donorDrive.team&teamID=5013">please donate</a> to the cause and <a href="http://www.operationsupplydrop.org/index.cfm?fuseaction=donorDrive.team&teamID=5013">support the troops</a>!</p>







<p>Here’s a full rundown of Patch 1.07. Be sure to visit <a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/bd-p/20103">our forums</a> via the links below to discuss your thoughts. Hit the links below to jump to a section:</p>







<ul><li><strong> Patch 1.07 File Size:</strong> 151MB</li></ul>







<p><strong>Table of Contents</strong> </p>







<p><a href="#SPpatch">Single Player</a></p>







<p><a href="#MP">Multiplayer</a></p>







<ul><li><a href="#BugFix">Bug Fixes</a></li></ul>







<p><strong><a href="#features">Features additions and changes</a></strong></p>







<ul><li><a href="#melee">Melee</a></li><li><a href="#weapons">Weapons</a></li><li><a href="#audio">Audio</a></li><li><a href="#menu">Menu</a></li><li><a href="#ss">Survival Skills</a></li><li><a href="#maps">Maps</a></li><li><a href="#supply">Supply Boxes</a></li><li><a href="#newmaps">New Maps</a></li><li><a href="#newweapons">New Weapons</a></li><li><a href="#nss">New Survival Skills</a></li><li><a href="#presets">Preset Loadouts</a></li><li><a href="#gestures">Gestures</a></li><li><a href="#newmissions">New Missions</a></li><li><a href="#trophies">New Trophies</a></li></ul>







<p> </p>







<p><strong> </strong><strong><a id="SPpatch">Single Player</a></strong></p>







<ul><li>Grounded Difficulty added for Single Player. <ul><li>Want a challenge? This mode is for the toughest of the hardcore. Super aggressive AI. Bring your best game or you won't survive.</li></ul></li></ul>







<p><strong><a id="MP">Multiplayer</a></strong></p>







<p><strong> </strong><strong><a id="BugFix">Bug Fixes </a></strong><em><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/The-Last-of-Us-Patch-1-07-Multiplayer-Bug-Fixes/td-p/43467860">[discuss]</a></em></p>







<ul><li>Invisibility & Stuck-on-black-screen bug <ul><li>Players who have become invisible or are stuck on a black screen (typically when waiting to respawn) will be kicked from the match.</li><li>Players who are kicked will not advance a clan day and suffer any clan losses.</li><li>Fixed a bug that allowed players to exploit supply boxes for extra ammo and 2x4s.</li><li>Fixed a bug that allowed player who was the Last One Standing to get additional comeback items from multiple supply boxes.</li><li>Fixed a bug where the game would sometimes crash when late joining a match.</li><li>Fixed a bug where players on opposite teams who are spawning at the same time would sometimes spawn near each other.</li><li>Fixed a bug where players would sometimes get stuck on a black screen when the host quits out during the match intro.</li><li>Fixed a bug that allowed players to avoid being stunned by a smoke bomb by vaulting over cover.</li><li>Fixed a rare crash that occurred for the player who stayed in a matchmaking game after all other players had quit.</li><li>Fixed a bug that prevented the death grunt VOX from playing when dying.</li><li>Fixed an issue that prevented players from properly shiv killing an enemy who was unlocking the lockbox.</li><li>Fixed an issue that prevented players using an upgraded 2x4 from downing an enemy who was unlocking the lockbox while repeatedly pressing Triangle</li><li>Corrected the alignment of many intro animation cameras.</li><li>Fixed an issue where players were receiving large weapon ammo when downing an enemy with a melee weapon after changing to a pistol-only loadout.</li><li>Fixed bug where players would sometimes get no ammo from a down/execution when using a pistol-only loadout.</li><li>Fixed a bug where player would hold their large firearm while doing a melee finisher.</li><li>Fixed a crash that occurred when the player would sign out while refreshing the in-game store.</li><li>Fixed an issue where game winning VOX would not play when a game of survivors was won with a shiv kill.</li><li>Fixed an issue where a player’s modded 2x4 attack animation would be canceled if a player vaulted over an object.</li><li>Fixed a bug where the shiv cone wasn't aligned properly in certain cases, which made it easier to get a shiv from one side than the other.</li><li>The Military Sniper has reduced aim assist.</li></ul></li></ul>







<p><strong><a id="features">Feature additions and changes</a></strong></p>







<p><strong><a id="melee">Melee </a></strong><em><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/The-Last-of-Us-Patch-1-07-Multiplayer-Melee-Changes/td-p/43467896">[discuss]</a></em></p>







<ul><li>Machete now interrupts melee like a gunshot would. This, combined with the change to a 3-hit swing allows it to beat an upgraded 2x4 in a fight where both players swing at the same time.</li><li>Machete now has a 3 swing animation and takes 3 hits to down.</li><li>Upgrading any Melee Weapon now requires 3 items to upgrade (blade, binding and rag).</li></ul>







<p><strong><a id="weapons">Weapons </a></strong><em><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/The-Last-of-Us-Patch-1-07-Multiplayer-Weapon-Additions-and/td-p/43467912">[discuss]</a></em></p>







<ul><li>Burst Rifle now destroys armor in 2 bullets.</li><li>The first upgrade for the 9mm and Shorty now cost 250 parts.</li><li>The upgrades for the Hunting Rifle and Burst Rifle now cost 300 for the first level and 600 for the second level</li><li>The Hunting Rifle scope-in time is slightly faster at the base level. The upgraded levels have not changed.</li><li>The Hunting Rifle and Military Sniper headshot damage is increased. Now if you get a headshot on an enemy with a helmet, it will only take a body shot to down them.</li><li>Silenced weapon sounds now falloff at 70 meters. Silenced weapons can be heard less easily at a distance.</li></ul>







<p><strong><a id="audio">Audio</a></strong></p>







<ul><li>Players wearing certain masks and helmets will now have a muffled filter added to their dialogue.</li><li>Players will now call out to teammates while in the down state.</li></ul>







<p><strong><a id="menu">Menu</a></strong></p>







<ul><li>Playlists have been updated: <ul><li>Find Match (DLC 2) has been added. This includes the new maps from the Reclaimed Territories map pack (available now), and the original maps, although the DLC maps will appear much more frequently.</li><li>Find Match (No Parties) is now at the top of the list for each gametype</li><li>Find Match renamed to Find Match (Parties Allowed)</li><li>Removed upcoming map image that would appear above the loadout selections during loading to make room for additional loadouts.</li><li>When the user clicks on a DLC item, they are now taken directly to the item to download instead of the store listing.</li></ul></li></ul>







<p><strong><a id="ss">Survival Skills</a></strong></p>







<ul><li>Sharp Ears now has a third level and has had all levels significantly buffed.</li></ul>







<p><strong><a id="maps">Maps</a></strong></p>







<ul><li>Downtown has had its render settings altered to make players appear brighter on the level and to make the overall lighting on the level a bit brighter.</li><li>The depth of field on High School was tweaked to match the other multiplayer maps.</li></ul>







<p><strong><a id="supply">Supply Boxes</a></strong></p>







<ul><li>Supply boxes now only spawn comeback weapons (purchase weapon or machete) when a player is the "Last One Standing". In situations where a player would have received a comeback weapon, that a player now receives a 2x4 (if they don’t already have one).</li><li>Increased threshold for comeback parts to spawn so they won't spawn when a team is losing by a small margin.</li></ul>







<p><strong><a id="newmaps">New Maps </a></strong><em><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/The-Last-of-Us-Patch-1-07-Multiplayer-New-Maps-Discussion/td-p/43467922">[discuss]</a></em></p>







<ul><li>Water Tower <ul><li>Set in Lincoln, PA, the Water Tower map features two primary chokepoints for some deadly face-to-face confrontations. It's mainly an outdoor map with a few indoor areas and some very unique lighting. It might seem open but it's really a tight map that's perfect for close quarters melee.</li></ul></li><li>Capitol <ul><li>Set in Boston, the Capitol Map features indoor and outdoor gameplay. It encourages the intelligent use of flanking.</li></ul></li><li>Coal Mine <ul><li>Set in Colorado, Coal Mine is a winter map that is spotted with abandoned buildings. It's a spacious map that has long lines of sight and a bridge that's a perfect perch for snipers. The dynamic snowstorm obscures the view so be on your toes.</li></ul></li><li>Wharf <ul><li>Set in the rusted-out docks where Joel encountered Robert, the Wharf map features close quarters gameplay, two snipers nests, and a giant boat. It's full of good opportunities for climbing, flanking and stealth.</li></ul></li></ul>







<p><strong><a id="newweapons">New Weapons </a></strong><em><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/The-Last-of-Us-Patch-1-07-Multiplayer-New-Weapons/td-p/43467928">[discuss]</a></em></p>







<p>Included free in patch 1.07<strong> </strong></p>







<ul><li>Full-Auto Rifle <ul><li>A fully automatic all-purpose rifle. This is a 2 loadout point long gun that takes 5 shots to down.</li></ul></li></ul>







<p>Available from the PSN Store, and included in the Season's Pass. Also available to play with for free in the new pre-set loadouts below:</p>







<ul><li>Enforcer <ul><li>A versatile pistol with great range and accuracy. It is a 1 loadout point weapon that takes 4 shots to down.</li></ul></li><li>Double Barrel <ul><li>A 1 loadout point purchase weapon that takes 2 shots to down and has very cheap ammo.</li></ul></li><li>Specter <ul><li>A 3 loadout point purchase weapon that is a silenced fully automatic weapon with a high rate of fire, low damage and quick reload.</li></ul></li><li>Launcher <ul><li>A 4 loadout point purchase weapon that launches small homemade explosives. It takes 2 shots to down and has a slow reload.</li></ul></li></ul>







<p><strong><a id="nss">New Survival Skills </a></strong><em><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/The-Last-of-Us-Patch-1-07-Multiplayer-New-Survival-Skills/td-p/43467934">[discuss]</a></em><strong> </strong></p>







<p>Available from the PSN Store, and included in the Season's Pass. Also available to play with for free in the new pre-set loadouts below:</p>







<ul><li>Executioner <ul><li>(1 loadout points) Earn double the parts for shiv kills.</li><li>(3 loadout points) Earn 50% more parts for special executions, get an extra shiv use every time you craft a shiv and earn double the parts for shiv kills.</li><li>(4 loadout points) Get 2 extra shiv uses every time you craft a shiv and earn double the parts for shiv kills, special executions and interrogations.</li></ul></li><li>Scavenger <ul><li>(3 loadout points) Enemies drop 50% more ammo.</li><li>(4 loadout points) Automatically pick up ammo and supplies from kills and enemies drop double the ammo.</li><li>(5 loadout points) Enemies sometimes drop a random crafting item and always drop double ammo. Automatically pick up ammo and supplies from kills.</li></ul></li><li>Damage Marker <ul><li>(3 loadout points) Any damage dealt marks the target who receives the damage.</li><li>(4 loadout points) Earn double the parts for marking enemies and any damage dealt marks the target who receives the damage.</li></ul></li><li>Awareness <ul><li>(1 loadout points) Enemy nametags remain on screen for 5 seconds when you take damage.</li><li>(3 loadout points) Enemy nametags appear at twice the normal distance and remain on screen when you take damage for 10 seconds.</li></ul></li><li>Fortitude <ul><li>(1 loadout points) Bleed out time is increased by 25% and slightly increased downed crawling speed.</li><li>(2 loadout points) Earn 25 parts after healing more than half health and carry an extra health pack. Downed health is increased and bleed out time is increased by 35% along with even faster downed crawling speed.</li><li>(3 loadout points) Start with a health pack, earn 50 parts for healing more than half health and carry an extra health pack. Bleed out time is increased by 50% and downed health is increased along with much faster crawling speed.</li></ul></li><li>Gunslinger <ul><li>(2 loadout points) Pistol ammo is increased by 30% at spawn (this does not stack with weapon upgrades).</li><li>(3 loadout points) Pistol ammo is increased by 70% at spawn (this does not stack with weapon upgrades).</li><li>(4 loadout points) Pistol ammo is doubled at spawn (this does not stack with weapon upgrades).</li></ul></li><li>Bomb Expert <ul><li>(2 loadout points) Smoke bombs and bombs have a slightly shorter fuse when thrown.</li><li>(3 loadout points) Placed bombs, thrown smoke bombs and thrown bombs have an even shorter fuse.</li><li>(5 loadout points) You are immune to the stun of your own smoke bomb. Placed bombs, thrown smoke bombs and thrown bombs have a very short fuse.</li></ul></li><li>Agility <ul><li>(2 loadout points) – Crouch walk and climb slightly faster.</li><li>(3 loadout points) – Walk, climb and crouch walk even faster.</li><li>(4 loadout points) – You are nearly impossible to hear while moving. Walk, climb and crouch walk very quickly.</li></ul></li></ul>







<p><strong><a id="presets">Preset Loadouts </a></strong><em><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/The-Last-of-Us-Patch-1-07-Multiplayer-Preset-Loadouts/td-p/43467938">[discuss]</a></em><strong> </strong></p>







<p><strong>New Custom Loadouts</strong></p>







<ul><li>2 new custom loadout slots added so everyone now has 6 total custom loadout slots.</li></ul>







<p><strong>New Preset Loadouts</strong></p>







<ul><li>ONSLAUGHT</li><li>INFILTRATOR</li><li>RAINMAKER</li><li>STRIKER</li></ul>







<p><strong>Old Preset Loadouts</strong></p>







<p><strong> </strong> Have been enhanced to use all 13 loadout points:</p>







<ul><li>ASSAULT</li><li>SNIPER</li><li>SUPPORT</li><li>STEALTH</li></ul>







<p><strong><a id="gestures">Gestures</a></strong></p>







<ul><li>Fist Pump (update) <ul><li>Updated fist pump animation</li></ul></li><li>Big Time (replaced the Knuckles gesture) <ul><li>Get your shine on </li></ul></li><li>Blow Smoke (update) <ul><li>Updated blow smoke animation</li></ul></li><li>Salute (update) <ul><li>Updated salute animation</li></ul></li><li>Chest Pound (update) <ul><li>Updated chest pound</li></ul></li><li>Bow (update) <ul><li>Updated bow out of respect</li></ul></li></ul>







<p><strong><a id="newmissions">New Missions </a></strong><em><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/The-Last-of-Us-Patch-1-07-Multiplayer-New-Trophies/td-p/43467950">[discuss]</a></em></p>







<ul><li>Downs with Enforcer</li><li>Downs with Specter</li><li>Downs with Double Barrel</li><li>Downs with Launcher</li><li>Downs with El Diablo</li><li>Downs with Assault Rifle</li><li>Downs with Flamethrower</li><li>Downs with Shotgun</li><li>Downs with Military Sniper Rifle</li><li>Downs with Machete</li><li>Downs with Full-Auto</li></ul>







<p><strong><a id="trophies">New Trophies </a></strong><em><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/The-Last-of-Us-Patch-1-07-Multiplayer-New-Trophies/td-p/43467950">[discuss]</a></em><strong> </strong></p>







<p><strong>Grounded Mode Trophies</strong></p>







<ul><li>Completed Grounded Mode</li><li>Completed Grounded Mode Plus</li></ul>







<p><strong>Abandoned Territories Trophies</strong></p>







<ul><li>Forsaken Supply Raider <ul><li>Complete a game of Supply Raid on Bookstore, Home Town, Suburbs, or Bus Depot</li></ul></li><li>Forsaken Survivalist <ul><li>Complete a game of Survivors on Bookstore, Home Town, Suburbs, or Bus Depot</li></ul></li><li>Forsaken Interrogator <ul><li>Complete a game of Interrogation on Bookstore, Home Town, Suburbs, or Bus Depot</li></ul></li><li>Bookstore <ul><li>Complete a match on Bookstore without dying and getting at least 3 downs or executions</li></ul></li><li>Bus Depot <ul><li>Complete a match on Bus Depot without dying and getting at least 3 downs or executions</li></ul></li><li>Home Town <ul><li>Complete a match on Home Town without dying and getting at least 3 downs or executions</li></ul></li><li>Suburbs <ul><li>Complete a match on Suburbs without dying and getting at least 3 downs or executions</li></ul></li></ul>







<p><strong>Reclaimed Territories Trophies</strong></p>







<ul><li>Recovered Supply Raider <ul><li>Complete a game of Supply Raid on Wharf, Capitol, Water Tower, or Coal Mine</li></ul></li><li>Recovered Survivalist <ul><li>Complete a game of Survivors on Wharf, Capitol, Water Tower, or Coal Mine</li></ul></li><li>Recovered Interrogator <ul><li>Complete a game of Interrogation on Wharf, Capitol, Water Tower, or Coal Mine</li></ul></li><li>Water Tower <ul><li>Complete a match on Water Tower without dying and getting at least 3 downs or executions</li></ul></li><li>Wharf <ul><li>Complete a match on Wharf without dying and getting at least 3 downs or executions</li></ul></li><li>Capitol <ul><li>Complete a match on Capitol without dying and getting at least 3 downs or executions</li></ul></li><li>Coal Mine <ul><li>Complete a match on Coal Mine without dying and getting at least 3 downs or executions</li></ul></li></ul>







<p> </p>







<p>Operation Supply Drop Inc., 9301 Alvyn Lake Circle, Bristow, VA 20136, (412) 370-3665. Operation Supply Drop is a 501(c)(3) organization, Tax ID: 27-3842517, mission statement: <a href="http://www.operationsupplydrop.org/index.cfm?fuseaction=cms.page&id=1001">http://www.operationsupplydrop.org/index.cfm?fuseaction=cms.page&id=1001</a>.</p>]]></body>
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                <title>The Last of Us Reclaimed Territories DLC trailer and Twitch Livestream!</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_reclaimed_territories_dlc_trailer_and_twitch_livestream</link>
                <pubDate>Sun, 04 May 2014 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1851</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_reclaimed_territories_dlc_trailer_and_twitch_livestream</url>
                <slug>the_last_of_us_reclaimed_territories_dlc_trailer_and_twitch_livestream</slug>
                <body><![CDATA[<p>It’s a great week to be a fan of The Last of Us – especially if you are a Season Pass holder!</p>

<p>Throughout the week, the PlayStation Stores around the world will be updated with <a href="http://blog.us.playstation.com/2014/04/16/the-last-of-us-grounded-bundle-detailed/">our latest drop of DLC content</a> for The Last of Us. Each pack or bundle is available separately, unless you are a Season Pass holder, in which case <strong>all</strong> this content is included with your Season Pass. In addition, <strong>everyone</strong> will be getting a new gun for free – the Full-Auto Rifle, is a fully automatic, modified burst rifle that offers a flexible play style.</p>



<p>For a quick recap, our next drop includes The Reclaimed Territories Map Pack, the Professional Survival Skills Bundle, the Situational Survival Skills Bundle, the Survivalist Skills Bundle, and the Grounded Mode Difficulty for the single player campaign.</p>



<p>Or you could just watch this trailer we put together just for you.</p>



<div class="agegate"><div class="youtube" id="yt_cont"><object data="http://www.youtube.com/v/j8nBuBPPbGU" height="540" type="application/x-shockwave-flash" width="960"><param name="data" value="http://www.youtube.com/v/j8nBuBPPbGU"><param name="wmode" value="transparent"><param name="src" value="http://www.youtube.com/v/j8nBuBPPbGU"></object></div></div>



<p>To prepare for the new content release, The Last of Us multiplayer Patch 1.07 will go out tomorrow. We will post the full patch notes just before the update goes live.</p>



<p>For a more in-depth look at this multiplayer content release, be sure to catch our <a href="http://www.twitch.tv/naughtydog">Twitch livestream TODAY</a> at 12pm – 1pm PST <a href="http://www.timeanddate.com/worldclock/fixedtime.html?iso=20140505T12&p1=137]">(What time is this in my city?) </a></p>



<p>See you there!</p>



<p> </p>



<p> </p>]]></body>
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                <title>The Last of Us: New DLC and Season Pass End</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_grounded_bundle_and_season_pass_end</link>
                <pubDate>Wed, 16 Apr 2014 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1852</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_grounded_bundle_and_season_pass_end</url>
                <slug>the_last_of_us_grounded_bundle_and_season_pass_end</slug>
                <body><![CDATA[<p>We’re pleased to announce the third and final drop in The Last of Us season pass. Here’s a rundown of what’s in the new DLC drop. </p>
<p>New trophies and a mix of single player and multiplayer content await you in this DLC drop. <strong>Grounded Mode</strong> will be the hardest challenge you’ll ever face as you try to complete the single player campaign of The Last of Us. The AI is relentless, smart, and brutal and survival will be near impossible. “Completed Grounded Mode” might be one of the most difficult trophies you’ll ever earn. If you’re not a season pass holder <strong>Grounded Mode</strong> will cost $4.99 standalone.</p>
<div align="center"><img src="https://farm8.staticflickr.com/7323/13884316484_d5dac76604_o.png"></div>
<p>The <strong>Reclaimed Territories Map Pack </strong>features four news maps: Wharf, Capitol, Coal Mine, and Water Tower. Each map has a mix of trophies attached and is set in location that will be familiar yet unfamiliar to players of the single player campaign. Intelligent use of climbing, stealth, flanking, and all your clan survival techniques will be essential to master these maps.<strong> </strong>It is available for $9.99 for non-season pass holders.</p>
<table border="1" cellpadding="0" cellspacing="0"><tbody><tr><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="251"><p>Wharf</p></td><td valign="top" width="891"><p>Set in the rusted-out docks where Joel encountered Robert, the Wharf map features close quarters gameplay, two snipers nests, and a giant boat. It's full of good opportunities for climbing, flanking and stealth.</p></td></tr><tr><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="251"><p>Capitol</p></td><td valign="top" width="891"><p>Set in Boston, the Capitol Map features indoor and outdoor gameplay. It encourages the intelligent use of flanking.</p></td></tr><tr><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="251"><p>Coal Mine</p></td><td valign="top" width="891"><p>Set in Colorado, Coal Mine is a winter map that is spotted with abandoned buildings. It's a spacious map that has long lines of sight and a bridge that's a perfect perch for snipers. The dynamic snowstorm obscures the view so be on your toes.</p></td></tr><tr><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="251"><p>Water Tower</p></td><td valign="top" width="891"><p>Set in Lincoln, PA, the Water Tower map features two primary chokepoints for some deadly face-to-face confrontations. It's mainly an outdoor map with a few indoor areas and some very unique lighting. It might seem open but it's really a tight map that's perfect for close quarters melee.</p></td></tr></tbody></table>
<p> </p>
<div align="center"><img src="https://farm3.staticflickr.com/2937/13883916615_7926a31171_o.png"></div>
<p>New guns and new survival skills are coming as part of the new DLC as well. All new guns and skills are available to try before you buy as part of new pre-set load outs. The <strong>Survivalist Weapon Bundle </strong>costs $5.99<strong> </strong>contains four new weapons: Specter, Double Barrel, Enforcer, and Launcher. These guns have very unique attributes that have been carefully balanced so as to offer new play styles that fit into the existing Factions gameplay.</p>
<table border="1" cellpadding="0" cellspacing="0"><tbody><tr><td bgcolor="#e1dbca" nowrap="nowrap" valign="top" width="251"><p>Survivalist Weapon Bundle</p></td><td valign="top" width="891"><p>Need more firepower? This is your bundle. The Survivalist Weapon bundle includes the Specter, Double Barrel, Enforcer, and Launcher. PSN purchase unlocks this gun for use in your Custom Loadout. </p></td></tr><tr><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="251"><p>Specter </p></td><td valign="top" width="891"><p>A silenced assault rifle that's great if your style is stealth stalker. PSN purchase unlocks this gun for use in your Custom Loadout. Equip in the Purchasable loadout slot, then use in-game parts to buy it during the match.</p></td></tr><tr><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="251"><p>Double Barrel </p></td><td valign="top" width="891"><p>Classic, deadly, double-barrel shotgun. Only 1 loadout point. PSN purchase unlocks this gun for use in your Custom Loadout. Equip in the Purchasable loadout slot, then use in-game parts to buy it during the match.</p></td></tr><tr><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="251"><p>Enforcer </p></td><td valign="top" width="891"><p>Highly accurate pistol but will cost you an extra loadout point.</p></td></tr><tr><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="251"><p>Launcher</p></td><td valign="top" width="891"><p>A weapon that fires small explosives, in the vein of a home-made potato gun. PSN purchase unlocks this gun for use in your Custom Loadout. Equip in the Purchasable loadout slot, then use in-game parts to buy it during the match.</p></td></tr></tbody></table>
<p>Two Survival Skills Bundles, <strong>Situational Survival Skills Bundle and Professional Survival Skills Bundle</strong>, are also included if you own the season pass. If you want to purchase these standalone they’ll cost you $3.99 each. These skills are very effective ways to find your new favorite play style. </p>
<table border="1" cellpadding="0" cellspacing="0"><tbody><tr><td bgcolor="#e1dbca" nowrap="nowrap" valign="top" width="251"><p>Situational Survival Skills Bundle</p></td><td valign="top" width="388"><p>Unlock four survival skills that will help you get the best of any situation. This bundle includes Agility, Awareness, Fortitude, and Scavenger.</p></td></tr><tr><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="251"><p>Agility</p></td><td valign="top" width="388"><p>Climb, vault, and move while crouching faster than you could before. At level 3 you are nearly impossible to hear while moving.</p></td></tr><tr><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="251"><p>Awareness</p></td><td valign="top" width="388"><p>See enemy nametags before they see yours and enemy nametags remain on screen for several seconds when taking fire.</p></td></tr><tr><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="251"><p>Fortitude</p></td><td valign="top" width="388"><p>Downed? Level up this skill and it will help you survive longer as you'll take longer to bleed out, crawl faster, and have more health when downed. At higher levels you'll start with an extra health pack, and earn extra parts each time you heal.</p></td></tr><tr><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="251"><p>Scavenger</p></td><td valign="top" width="388"><p>Automatically pick up ammo and supplies and see increases in drops from enemies with this valuable skill. At level 3 enemies sometimes drop a random crafting ingredient.</p></td></tr><tr><td bgcolor="#e1dbca" nowrap="nowrap" valign="top" width="251"><p>Professional Survival Skills Bundle</p></td><td valign="top" width="388"><p>Unlock four survival skills that will make you even more deadly. This bundle includes Gunslinger, Bomb Expert, Executioner, and Damage Marker.</p></td></tr><tr><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="251"><p>Gunslinger</p></td><td valign="top" width="388"><p>Equip this skill to start each spawn with more pistol ammo as you level up the skill.</p></td></tr><tr><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="251"><p>Bomb Expert</p></td><td valign="top" width="388"><p>Your bombs will explode more quickly and you'll be immune to the stun of your own smoke bomb as you level up this skill.</p></td></tr><tr><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="251"><p>Executioner</p></td><td valign="top" width="388"><p>If your play style is the higher the risk, the greater the reward then this is the skill you want. Earn more parts for shiv kills and special executions, and get extra shiv uses every time you craft a shiv.</p></td></tr><tr><td bgcolor="#B6B6B4" nowrap="nowrap" valign="top" width="251"><p>Damage Marker</p></td><td valign="top" width="388"><p>Good at hitting your targets? This is the skill for you as you'll automatically mark any enemies you hit and earn double the parts for making. </p></td></tr></tbody></table>
<p>Finally everyone, non-season pass holders included, will be getting a new gun - the <strong>Full-Auto Rifle </strong>- for free. This is a fully automatic, modified burst rifle that is very easy to use. It’s the perfect weapon for people who are new to Factions and experts alike.</p>
<div align="center"><img src="https://farm6.staticflickr.com/5308/13884549274_dd066d6b00_b.jpg"></div>
<p>While it’s been very cool to tell you about all this fresh content nothing beats showing you. To that end we’ll be live-streaming for the first time ever Thursday, April 24 over on the <a href="http://www.twitch.tv/naughtydog">Naughty Dog Twitch</a> channel. We’ll be showing off some of the new DLC content so tune in at 12noon PST on April 24 to see new DLC in action. </p>
<p>Additionally, we’ll be doing some live-streaming on Twitch of our participation in Operation Supply Drop’s <a href="http://www.operationsupplydrop.org/index.cfm?fuseaction=donorDrive.team&teamID=5013">8-Bit Salute</a> on May 17. Head over to learn more about the event at <a href="http://www.operationsupplydrop.org/index.cfm?fuseaction=donorDrive.team&teamID=5013">Team Naughty Dog</a>’s fundraising page today.</p>
<p>If you haven’t purchased a season pass for The Last of Us yet you’re missing out. With our final pack, this new DLC drop, as well as the <a href="http://blog.us.playstation.com/2013/10/15/the-last-of-us-first-dlc-out-today-livestream-today/">Abandoned Territories</a>, the <a href="http://blog.us.playstation.com/2014/02/13/the-last-of-us-left-behind-out-tonight-launch-trailer-revealed/">Left Behind</a>, and the <a href="http://blog.us.playstation.com/2013/11/18/the-last-of-us-new-heads-revealed-neil-druckmann-pbs-interview/">multiplayer head items</a> drops all included, you’ll be getting savings of over 80% versus purchasing all the content individually. The season pass will be available for $19.99 for four more weeks. After the week of May 13, when the PlayStation®Store updates in your region, the season pass will no longer be available. Get the most out of The Last of Us while you still can.</p>
<p>Operation Supply Drop Inc., 9301 Alvyn Lake Circle, Bristow, VA 20136, (412) 370-3665. Operation Supply Drop is a 501(c)(3) organization, Tax ID: 27-3842517, mission statement: <a href="http://www.operationsupplydrop.org/index.cfm?fuseaction=cms.page&id=1001">http://www.operationsupplydrop.org/index.cfm?fuseaction=cms.page&id=1001</a>.</p>]]></body>
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                <title>The Last of Us Remastered Teaser Trailer</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_remastered_announcement_teaser_trailer</link>
                <pubDate>Fri, 11 Apr 2014 00:00:00 -0700</pubDate>
                <author>Jason Paul</author>
                <guid>1853</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_remastered_announcement_teaser_trailer</url>
                <slug>the_last_of_us_remastered_announcement_teaser_trailer</slug>
                <body><![CDATA[<p>Hot on the heels of yesterday’s announcement of <em>The Last of Us Remastered</em> on PS4 comes this teaser trailer.</p>
<p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/OmTnhXu9dqc" width="960"></iframe></p>
<p>We’re also making the trailer available as a full 1080p download, if you want to experience it without the necessary streaming compression.</p>
<center><a href="http://dkjdz4k7deoi9.cloudfront.net/videos/thelastofus_remastered.mov"><img src="/assets/site/images/global/download_1080p.png"></a></center><br><p>Hope you like this little tease – you can be sure you’ll be seeing more of what <em>The Last of Us Remastered</em> looks like as we get closer to launch. We can’t wait to show you more!</p>
<p>(Oh, and don't forget you can <a href="http://www.thelastofus.playstation.com/purchase-now.html" target="_blank">preorder <em>The Last of Us Remastered</em> now!</a>)</p>]]></body>
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                <title>The Art of Naughty Dog: Celebrating 30 Years of Games</title>
                <link>https://www.naughtydog.com/blog/the_art_of_naughty_dog_celebrating_30_years_of_games</link>
                <pubDate>Fri, 11 Apr 2014 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1854</guid>
                <url>https://www.naughtydog.com/blog/the_art_of_naughty_dog_celebrating_30_years_of_games</url>
                <slug>the_art_of_naughty_dog_celebrating_30_years_of_games</slug>
                <body><![CDATA[<p>Yes, you read the headline right. Back in 1984 <a href="https://twitter.com/asgavin">Andrew Gavin</a> and <a href="https://twitter.com/Jason_Rubin">Jason Rubin</a> formed a company called JAM (Jason and Andy Magic) Software. Five years later, after finding new publishing support, the game development company with the very 80s name incorporated as Naughty Dog, Inc. Fast forward to 2014, tally up over seventy million games sold globally, and we’re now celebrating thirty years of making awesome games. </p>
<p>One of the hallmarks of Naughty Dog always has been our top-notch artistic quality and talent. We’re paying tribute to that this year as we’re teaming up with <a href="http://www.darkhorse.com/?gclid=CMKYz6Tdrr0CFcWTfgodIwkA1A">Dark Horse Comics</a> to release The Art of Naughty Dog. </p>
<div align="center"><img src="https://farm4.staticflickr.com/3717/13725132533_e57e31eb16_o.jpg"></div>
<p>The Art of Naughty Dog will be available later this year. It will span the history of Naughty Dog and feature hand-picked and never before released artwork depicting our past, present, and future. Being around for thirty years has bestowed upon us all kinds of incredible art from our amazing fans. Select fan art will be a chapter of the book as well. To mark the occasion properly we’re having a book launch event later in the year. We’ll have more details once the pages and the plans are ready. </p>
<p>We’ll have other celebratory merchandise available and we have some very special events planned over the next few months. We’re currently at <a href="http://blog.us.playstation.com/2014/04/04/pax-east-2014-playstation-wws-community-exchange/">PAX East</a> with the rest of our PlayStation Family and there are hints at what’s coming for our anniversary in our activities there. Also, if you didn’t hear the news, it was recently announced that we are participating in Operation Supply Drop’s <a href="http://www.operationsupplydrop.org/index.cfm?fuseaction=donorDrive.team&teamID=5013">8-Bit Salute</a>. We encourage you to check out <a href="http://www.operationsupplydrop.org/index.cfm?fuseaction=donorDrive.team&teamID=5013">Team Naughty Dog</a>’s fundraising page today.</p>
<p>This kicks off several anniversary announcements happening over the coming months. Turning thirty is going to be a fun year for us all. Get ready to celebrate with us! </p>
<p>Operation Supply Drop Inc., 9301 Alvyn Lake Circle, Bristow, VA 20136, (412) 370-3665. Operation Supply Drop is a 501(c)(3) organization, Tax ID: 27-3842517, mission statement: <a href="http://www.operationsupplydrop.org/index.cfm?fuseaction=cms.page&id=1001">http://www.operationsupplydrop.org/index.cfm?fuseaction=cms.page&id=1001</a>.</p>]]></body>
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                <title>The Last of Us Remastered - Coming to PS4 Summer 2014</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_remastered_coming_to_ps4_summer_2014</link>
                <pubDate>Wed, 09 Apr 2014 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1855</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_remastered_coming_to_ps4_summer_2014</url>
                <slug>the_last_of_us_remastered_coming_to_ps4_summer_2014</slug>
                <body><![CDATA[<p>Well, it’s no secret that we have been working night and day at the studio to bring <em>The Last of Us</em> to PS4.</p>
<p><strong>We’re calling it <em>The Last of Us Remastered</em>.</strong></p>
<p><strong><img src="/images_blog/TLOUPS4_Blog960x540box.jpg"><br></strong></p>
<p>Moving our efforts to the PS4 has allowed us to remaster an already phenomenal looking <em>The Last of Us</em> in 1080p with a list of upgrades including higher resolution character models, improved shadows and lighting, and upgraded textures, along with even more improvements. We love setting challenging technical hurdles for us when working on each game – and this is no different. We’ve been working hard on <em>The Last of Us Remastered</em> to release a next-gen evolution worthy of the 200+ Game of the Year awards, not to mention the acclaim and expectations of our fans. We will be revealing more detailed information about the upgrades for the PS4 version in the coming months.</p>
<p>In addition to all the technical updates, we’re also including an exclusive director’s commentary for all in-game cinematics featuring Creative Director and Writer, Neil Druckmann; Voice Actor, Troy Baker, who plays Joel; and BAFTA Award winning Voice Actress, Ashley Johnson, who plays Ellie.</p>
<p>We’ve released a ton of additional content since <em>The Last of Us</em> launched in June 2013, including our first ever single player expansion, <em>Left Behind</em>. We’re happy to say that the major content releases will be included with <em>The Last of Us Remastered</em>:</p>
<ul><li><a href="http://www.thelastofus.playstation.com/left-behind.html" target="_blank"><em>Left Behind</em> single player expansion</a></li><li><a href="http://www.thelastofus.playstation.com/abandoned-territories.html" target="_blank">Abandoned Territories multiplayer map pack</a></li><li>Reclaimed Territories pack – details will be coming soon on exactly what is included</li></ul>
<p>Whether you are <a href="http://www.thelastofus.playstation.com/index.php" target="_blank">new to <em>The Last of Us</em></a> or have played it already on the PS3, we hope you are all looking forward to this release. We are!</p>
<p><br>You can preorder <em>The Last of Us Remastered</em> for PS4 right now <a href="http://www.thelastofus.playstation.com/purchase-now.html" target="_blank">from many of your favorite retailers</a> and receive these preorder bonuses:</p>
<ul><li>100 Supply Points (XP) for use in Factions mode</li><li>Two special bonus skins for Joel and Ellie which will be unlocked after your complete the single player campaign</li><li>Increased Crafting Speed for use in the Single Player Campaign</li><li>Increased Healing Speed for use in the Single Player Campaign</li><li>9mm Reload Speed Increase Upgrade for use in the Single Player Campaign</li><li>Rifle Clip Capacity Increase Upgrade for use in the Single Player Campaign</li></ul>
<p>If you <a href="https://store.sonyentertainmentnetwork.com/#!/en-us/games/the-last-of-us-remastered-pre-order/cid=UP9000-CUSA00552_00-THELASTOFUS00000?emcid=pa-th-291" target="_blank">preorder on the PlayStation Store</a>, you will receive three extra preorder bonuses to unlocks in Factions multiplayer:</p>
<ul><li>Early Access to the Brawler Survival Skill in Factions Mode</li><li>Early Access to additional Loadout Points for use in Factions mode</li><li>Early Access to the Jeep Cap and Surgical Mask for use in Factions mode</li></ul>
<p>We've made a set of nifty wallpapers featuring the new art we created especially for <em>The Last of Us Remastered</em> on <a href="http://nghtyd.gs/1escRzV" target="_blank">our Flickr account here</a>.</p>
<p>Now that we’ve finally gotten the official announcement out of the way, we’ll be keeping you updated regularly about <em>The Last of Us Remastered</em> until it releases Summer 2014.</p>]]></body>
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                <title>PAX East 2014: PlayStation Worldwide Studios Community Exchange</title>
                <link>https://www.naughtydog.com/blog/pax_east_2014_playstation_worldwide_studios_community_exchange</link>
                <pubDate>Fri, 04 Apr 2014 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1856</guid>
                <url>https://www.naughtydog.com/blog/pax_east_2014_playstation_worldwide_studios_community_exchange</url>
                <slug>pax_east_2014_playstation_worldwide_studios_community_exchange</slug>
                <body><![CDATA[<p><a href="http://www.gameconfs.com/year/2014">April</a> truly marks the beginning of the gaming event season in many ways. With spring in full bloom it’s the best time to try something fresh and new. We’re doing just that at <a href="http://east.paxsite.com/">PAX East</a> this year. For the first time ever, five of PlayStation’s Worldwide Studios community teams have banded together to construct a community focused booth.</p>
<div align="center"><img src="https://farm4.staticflickr.com/3791/13592027393_c11cbf6b37_o.jpg"></div>
<p>Come hang out with your PlayStation family in booth #608 at the Boston Convention Center April 11-13. You can discuss, share, and create PlayStation memories with community team leads from <a href="http://www.guerrilla-games.com/">Guerrilla</a>, <a href="http://www.mediamolecule.com/">Media Molecule</a>, <a href="/">Naughty Dog</a>, <a href="http://sms.playstation.com/">Sony Santa Monica</a>, and <a href="http://sonyxdeveurope.com/">Sony Xdev</a>. We have a slew of daily activities planned for all attendees, even those who cannot make the trip to Boston. Join our conversation now and all show long with <strong>#PSPax </strong>to participate!</p>
<p>While you’re there we’ll be offering up some highly collectible PlayStation memorabilia. This merchandise is rare, coveted, unique to PAX East, and will sell out! Here’s a full rundown on what’s been created exclusively for sale at the PlayStation Worldwide Studios Community Exchange: </p>
<p><strong>PlayStation Family (#PSPax) </strong></p>
<div align="center"><img src="https://farm4.staticflickr.com/3721/13591919823_842e2a4d57_o.jpg"></div>
<p>To commemorate our first ever community-driven booth we’ve made a PlayStation Family Limited Edition PAX East 2014 T-shirt. These beauties are limited to 500 shirts total and will be sold for $20 so be sure to get one while you can.</p>
<p><a href="http://www.guerrilla-games.com/"><strong>Guerrilla</strong></a><strong> </strong></p>
<p>The hardworking people of New Helghan have created two unique items especially for PAX! Both will be available exclusively from the PlayStation World Wide Studios stand (booth #608).</p>
<div align="center"><img src="https://farm4.staticflickr.com/3694/13591884375_1d3aa46656_o.jpg"></div>
<p><strong>Killzone Shadow Fall Assault Trooper T-shirt ($20 US)</strong> <br> Helghast Assault Troopers form the backbone of the New Helghan army. Show the world that you support the Helghast cause with this stylish Assault Trooper T-shirt. Available in S, M, L and XL.</p>
<p><strong>Killzone Shadow Fall "Toothpick Holder" ($10 US)</strong> <br> This "toothpick holder" is the rightful property of the Helghan people and may not be removed from Helghast territories under penalty of death. A great conversation starter at Vektan parties.</p>
<p><a href="/"><strong>Naughty Dog</strong></a><strong> </strong></p>
<div align="center"><img src="https://farm4.staticflickr.com/3818/13592258394_c67f92fc27_o.jpg"></div>
<p>PAX <a href="http://www.penny-arcade.com/news/post/2014/03/21/pinny-arcade-at-pax-east">Pinny arcade</a> just got way cooler as Ellie from <a href="http://www.thelastofus.playstation.com/">The Last of Us</a> gets her very own Pinny. The <strong>Ellie Pinny </strong>is available for $15. Also from <a href="http://www.thelastofus.playstation.com/">The Last of Us</a> and <a href="http://www.thelastofus.playstation.com/left-behind.html">The Last of Us: Left Behind</a> put down $20 for <strong>The Last of Us: Left Behind Cool Bunny T-shirt</strong> or <strong>The Last of Us Firefly Symbol T-shirt</strong>, both exclusive colors for PAX East and never before available outside of the studio.</p>
<p>Finally, in conjunction with <a href="http://www.darkhorse.com/?gclid=CMKYz6Tdrr0CFcWTfgodIwkA1A">Dark Horse Comics</a>, featuring new cover artwork from <a href="https://twitter.com/faitherinhicks">Faith Erin Hicks</a> and coloring by <a href="https://twitter.com/Beavs">Alexandria Neonakis</a>, there will be 200 copies of a short run of 1,000 copies of <strong>The Last of Us: American Dreams Limited Edition Graphic Novel </strong>available at PAX East.</p>
<p>Be sure to check out the back cover for a special logo foreshadowing a unique event regarding the studio. Related to that be sure to visit the Naughty Dog team page on Operation Supply Drop’s <a href="http://www.operationsupplydrop.org/index.cfm?fuseaction=donorDrive.team&teamID=5013">8-bit Salute</a>.</p>
<p><a href="http://sms.playstation.com/"><strong>Sony Santa Monica</strong></a><strong> </strong></p>
<div align="center"><img src="https://farm4.staticflickr.com/3751/13591885035_27f4cb4d73_o.jpg"></div>
<p>The Gods of Olympus have smiled upon you, <a href="http://east.paxsite.com/">PAX East</a> mortals, as two original items, both featuring the <a href="http://godofwar.playstation.com/verify_age/?next=/">God of War&trade;</a> Ascending design, will be available for purchase. We like to call this “Kratos of the Rising Sun”, and his favorite “toothpick glass.”</p>
<p>If you feel like chilling out (and who wouldn’t) then be sure to pick-up this whimsical, eclectic t-shirt from the world of <a href="http://sms.playstation.com/hohokum/">Hohokum</a> , coming this year from the geniuses at <a href="http://www.honeyslug.com/">Honeyslug</a>. You can get either of these PAX exclusive t-shirts for just $20 while the “toothpick glass” will cost you $10.</p>
<p><a href="http://sonyxdeveurope.com/"><strong>Sony Xdev</strong></a><strong> </strong></p>
<p>Sackboy has come out to spread joy in the form of a cheery phone case for iPhone and Samsung phones and a happy, little mug. You get these items from the booth shop for just $20 and $10 respectively. </p>
<div align="center"><img src="https://farm4.staticflickr.com/3693/13591885515_f679758886_o.jpg"></div>
<p>We will also be giving away some exclusive Sony Xdev prizes ranging from games made by our top studio to some signed artwork from the team behind Murasaki Baby!</p>
<p><a href="http://www.mediamolecule.com/"><strong>Media Molecule</strong></a> has made a host of Tearaway items that you can get for FREE via giveaways, trade or with purchases at our store. </p>
<div align="center"><img src="https://farm8.staticflickr.com/7197/13591885115_41d75afb34_o.jpg"></div>
<p>Yes! That’s an iota Pinny! Come and find one of the WWS community managers to trade or just bargain for one of these. With only 1000 in circulation, they’re going to be pretty rare!</p>
<p>We’ll be giving these Tearaway posters away throughout the weekend, come and see us to find out when.</p>
<p>These iota and atoi phone charms will be FREE with every purchase at the booth, while stocks last, and limited in number each day, so come early to avoid disappointment!</p>
<p>The biggest show exclusive we have to offer comes from recently released <a href="http://www.suckerpunch.com/index.php?option=com_content&view=category&layout=blog&id=68&Itemid=126"><strong>inFAMOUS Second Son</strong></a><strong>.</strong> Limited to just 77 pieces at PAX East 2014, with only 300 ever made, this will be the first time the inFAMOUS Second Son Collectible Delsin Statue has been available for sale to the public. It’s a work of art and can be yours for $150 dollars. It’ll be out for one day only – Saturday April 12 – so don’t miss out!</p>
<div align="center"><img src="https://farm8.staticflickr.com/7076/13591884655_c322314be0_o.jpg"></div>
<p>There’s so much more to our PlayStation Community Exchange than just awesome collectible goods. Of course it’s not a PlayStation event if there’s not an element of play as well. Be on the lookout for all the fun happenings and cool activities we have planned for our PAX East community booth in an upcoming blog post.</p>
<p>See you in a few days! #PSPax</p>
<p>Follow us all and visit our studio websites for the latest details!</p>
<p><a href="http://www.twitter.com/naughty_dog">@Naughty_Dog</a> & <a href="/">www.naughtydog.com</a></p>
<p><a href="http://www.twitter.com/sonyxdeveurope">@SonyXDevEurope</a> & <a href="http://www.sonyxdeveurope.com/">www.sonyxdeveurope.com</a></p>
<p><a href="http://www.twitter.com/sonysantamonica">@SonySantaMonica</a> & <a href="http://sms.playstation.com/">sms.playstation.com</a></p>
<p><a href="http://www.twitter.com/mediamolecule">@MediaMolecule</a> & <a href="http://www.mediamolecule.com/">www.mediamolecule.com</a></p>
<p><a href="https://twitter.com/killzone">@Killzone</a> & <a href="http://www.guerrilla-games.com">www.guerrilla-games.com</a></p>]]></body>
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                <title>2014 Naughty Dog GDC Talks and The Last of Us Accolades</title>
                <link>https://www.naughtydog.com/blog/2014_naughty_dog_gdc_talks_and_the_last_of_us_accolades</link>
                <pubDate>Fri, 14 Mar 2014 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1857</guid>
                <url>https://www.naughtydog.com/blog/2014_naughty_dog_gdc_talks_and_the_last_of_us_accolades</url>
                <slug>2014_naughty_dog_gdc_talks_and_the_last_of_us_accolades</slug>
                <body><![CDATA[<p>As we did in <a href="/site/post/naughty_dog_at_gdc_2012/">in 2012</a>, we’ll have a large pack of Dogs giving talks at <a href="http://www.gdconf.com/">GDC 2014</a>. We just wrapped up <a href="http://www.thelastofus.playstation.com/left-behind.html">The Last of Us: Left Behind</a> to universal critical acclaim. It currently has a score of 89 on <a href="http://www.metacritic.com/game/playstation-3/the-last-of-us-left-behind">Metacritic</a> making it the highest rated PS3 downloadable content ever. We also recently received five <a href="http://awards.bafta.org/award/2014/games">BAFTA awards</a>, including the coveted Best Game in 2014, for our work on The Last of Us.</p>
<p>We’re now heading to GDC to talk about some of the techniques and process that went into making The Last of Us, which has now hit over six million copies sold worldwide, as well as what made Left Behind, our first ever downloadable, single player story chapter, so unique.</p>
<p>The full list of sessions for all Naughty Dog talks, along with dates, times, locations and descriptions, is available below. Visit the <a href="http://schedule.gdconf.com/"><strong>GDC Schedule builder</strong></a> if you want to put these sessions in your calendar, export them or print them out.</p>
<div align="center"><img src="http://farm8.staticflickr.com/7395/13138130965_f81e5c848e_o.jpg"></div>
<p> </p>
<p><a href="http://schedule.gdconf.com/speaker/silli-elisabetta.22886">Elisabetta Silli</a> | Game Designer</p>
<p> </p>
<p>Location: Room 303, South Hall</p>
<p>Date: Tuesday, March 18</p>
<p>Time: 3:00pm-4:00pm</p>
<p>It's particularly hard joining a project toward the end, during its most crucial moments. You have a limited time to understand the game, the vision and to help make it better - all at the same time. <a href="http://schedule.gdconf.com/session-id/828001">This talk</a> will focus on Elisabetta's experience of joining Naughty Dog during the last months of development of The Last of Us, her work on the combat tutorial, and how her involvement on it led to her training and understanding of a very different genre than she had previously worked on.</p>
<p><strong>Elisabetta says:</strong></p>
<p>“Joining a new studio, culture, and a new IP is never easy. My talk is about how I crashed onto The Last of Us during the final months of its development and lived to tell the tale”</p>
<div align="center"><img src="http://farm4.staticflickr.com/3680/13138130715_d50fcda7a1_o.jpg"></div>
<p> </p>
<p><a href="http://schedule.gdconf.com/speaker/guerrette-keith.20909">Keith Guerrette</a> | Lead FX Artist</p>
<p> </p>
<p>Location: Room 3016, West Hall</p>
<p>Date: Wednesday, March 19</p>
<p>Time: 5:00pm-5:25pm</p>
<p>The sky is one of the most integral components of an outdoor composition - it dictates the lighting and color palette, it casts the mood and drives the story, and frequently, it can consume a majority of the pixels on-screen. Yet, it's often one of the most overlooked, snubbed components of level creation. And for making it move? Most practices either look terrible, or require vast amounts of time and technology. Within this presentation, Keith <a href="http://schedule.gdconf.com/session-id/826594">will walk the audience</a> through the artistic considerations of creating a compelling, dramatic sky to cast as a backdrop for their artwork. More importantly, he'll introduce the production challenges of skies within The Last of Us, and teach the audience how we were able to use vector fields, flow and some simple math to imply the motion of clouds receding into the horizon on a single matte painting, without losing our fast iteration.</p>
<p><strong>Keith says:</strong></p>
<p>“Because the tone, color palette, and setting were so important to the narrative experience of The Last of Us, we had to treat the skies like they had their own personalities and stories to tell. Come and let me share with you all of the successes, and way more of the failures, from our experience building the skies in The Last of Us.” </p>
<div align="center"><img src="http://farm4.staticflickr.com/3667/13138130435_da6b963ffa_o.jpg"></div>
<p> </p>
<p><a href="http://schedule.gdconf.com/speaker/cook-eben.20331">Eben Cook </a>| Lead Visual Effects Artist</p>
<p> </p>
<p>Location: Room 3016, West Hall</p>
<p>Date: Wednesday, March 19</p>
<p>Time: 5:35pm-6:00pm</p>
<p>In The Last of Us you spill a lot of blood during melee combat and gun fighting. It was important that the effects had a realistically rendered appearance even if the amount and use of blood was stylized. The blood and water in the game needed to have the physical properties of liquid, such as surface tension, reflection and refraction, all represented by a shader on a particle. <a href="http://schedule.gdconf.com/session-id/826601">This session</a> goes in depth to show the tools and shader techniques developed for the blood and water particles in The Last of Us.</p>
<p><strong>Eben says:</strong></p>
<p>“Blood makes me squeamish, but I faced my fears and came up with a clever way to make it happen in The Last of Us. Come see how I did it!”</p>
<div align="center"><img src="http://farm4.staticflickr.com/3714/13138130185_57e2e39bc3_o.jpg"></div>
<p> </p>
<p><a href="http://schedule.gdconf.com/speaker/newman-anthony.30307">Anthony Newman </a>| Game Designer</p>
<p> </p>
<p>Location: Room 2016, West Hall</p>
<p>Date: Thursday, March 20</p>
<p>Time: 10:00am-11:00am</p>
<p><a href="http://schedule.gdconf.com/session-id/825809">This session</a> is an overview of the design and implementation of the melee system for The Last of Us. The design portion of the talk will discuss solutions to the challenges of creating an effective hybrid between gunplay and melee combat, and how those mechanics emphasized the tone and world of The Last of Us. The implementation portion will delve into the technical details of how we sync animations, our memory management, and efficient scripting practices. The talk will also cover the evolutions made between Uncharted and TLOU, the additional challenges of multiplayer, and an examination of techniques we used to achieve the game's brutal aesthetic.</p>
<p><strong>Anthony says:</strong></p>
<p>“This talk will be a breakdown of the techniques used to make the melee system of The Last of Us, from animation style to game mechanics to scripting techniques. Come learn how to make people punch other people in the face better.”</p>
<div align="center"><img src="http://farm4.staticflickr.com/3830/13138413404_72944ec2a8_o.jpg"></div>
<p> </p>
<p><a href="http://schedule.gdconf.com/speaker/gregory-jason.27448">Jason Gregory </a>| Lead Gameplay Programmer</p>
<p> </p>
<p>Location: Room 3003, West Hall</p>
<p>Date: Thursday, March 20</p>
<p>Time: 10:00am-11:00am</p>
<p>In our most recent game, The Last of Us, the sound team at Naughty Dog created a powerful dialog system that allows enemy and ally NPCs to converse with each other and the player character in realistic ways. This system takes into account rich contextual information, including individual knowledge, collective knowledge, global game state, and information about the surrounding environment. This system puts a great deal of power directly into the hands of the sound designers, freeing the programmers to focus on AI behaviors. <a href="http://schedule.gdconf.com/session-id/825966">This talk</a> will explore the requirements and problems inherent in any NPC dialog system, and describe the baseline features required of any such system. The talk will then investigate the unique problems Naughty Dog faced in The Last of Us, and describe the systems developed to solve them. It will then conclude with Q&A and a discussion of some ideas for future work.</p>
<p><strong>Jason says:</strong></p>
<p>"Join me and take a tour of the dialog system in <em>The Last of Us</em>. You'll learn what problems we faced, and what solutions we decided to use. My hope is that you'll come away with some good ideas for making 'The Most Awesome Dialog System Ever' in <em>your</em> next project!"</p>
<div align="center"><img src="http://farm3.staticflickr.com/2637/13138131745_c837bbf523_o.jpg"></div>
<p> </p>
<p><a href="http://schedule.gdconf.com/speaker/lanier-jonathan.25557">Jonathan Lanier</a> | Programmer</p>
<p> </p>
<p>Location: Room 3002, West Hall</p>
<p>Date: Thursday, March 20</p>
<p>Time: 10:00am-11:00am</p>
<p>In The Last of Us, immersive audio played a critical role in supporting the gameplay and story. The audio team was faced with difficult challenges: the immersion had to be believable, but subtle. It had to convey tactical information, but important dialogue and effects still had to be audible. Cinematic setups sometimes conflicted with standard audio models. Solutions required compromise and collaboration between sound design and technology. <a href="http://schedule.gdconf.com/session-id/826424">This talk</a> examines how specific problems were solved, such as getting the environment to lead the player to or from tactically important areas, ensuring the audibility of important dialogue, adjusting the mix dynamically based on game state, and dealing with obstruction/occlusion issues. The emphasis is on successful implementation of immersive audio in a modern game using a synergy of sound design and technology, citing specific examples from The Last of Us.</p>
<p><strong>Jonathan says:</strong></p>
<p>“My talk will cover the audio technology used in The Last of Us, and how it was used to enhance the immersion of the game. See how we solved some difficult environmental audio problems in unique ways.”</p>
<div align="center"><img src="http://farm8.staticflickr.com/7408/13138242993_5a5cbe828e_o.jpg"></div>
<p> </p>
<p><a href="http://schedule.gdconf.com/speaker/mcintosh-travis.30201">Travis McIntosh </a>| Lead Programmer</p>
<p> </p>
<p>Location: Room 2006, West Hall</p>
<p>Date: Thursday, March 20</p>
<p>Time: 3:05pm-3:30pm</p>
<p><a href="http://schedule.gdconf.com/session-id/825537">This talk</a> covers the technical and design decisions made to produce the human enemy AI as seen in The Last of Us. It covers the systems that formed the core of the AI decision making, as well as a higher-level look at the behaviors that formed the building blocks of enemy combat and stealth. Navigation, real-time level analysis, combat, search and stealth are all covered in detail, as well as mistakes and future improvements. Finally, the performance characteristics of the AI and various optimizations are discussed in detail. Consider this talk a description, then a postmortem of the human enemy AI.</p>
<p><strong>Travis says</strong></p>
<p>“The talk is a brain dump/postmortem on the enemy AI in the Last of Us. This will include info on how and why we built the enemy npcs and combat, what we screwed up, and what we think we can improve in the future.”</p>
<div align="center"><img src="http://farm4.staticflickr.com/3819/13138243613_a7d5b4090a_o.jpg"></div>
<p> </p>
<p><a href="http://schedule.gdconf.com/speaker/ruppel-robh.30191">Robh Ruppel</a> | Art Director</p>
<p> </p>
<p>Location: Room 2006, West Hall</p>
<p>Date: Thursday, March 20</p>
<p>Time: 3:05pm-3:30pm</p>
<p><a href="http://schedule.gdconf.com/session-id/825545">This talk</a> is intended to illustrate visual concepts that can add deeper meaning, content and context to the game experience. By exploring and utilizing visual ideas, the game maker can connect more deeply with the audience. Just as good story and good characters are important to an immersive experience, so are more complex visual design ideas such as allegory, alliteration and iconography. Robh will walk thru several examples of these ideas, and illustrate them with specific slides to show how more sophisticated visual design has been part of media for a while, and how we can and should be integrating this into game visuals.</p>
<p><strong>Robh says:</strong></p>
<p>“Just as good story and good characters are important to an immersive experience, so are more complex visual design ideas such as visual metaphor, allegory, alliteration and iconography /symbolism. Being aware of visual design language is just as important as learning about story structure or how the latest GI rendering engines work. Visual design structure needn't only be the province of movies, plays, literature or television.”</p>
<div align="center"><img src="http://farm4.staticflickr.com/3701/13138243233_23e4e97d12_o.jpg"></div>
<p> </p>
<p><a href="http://schedule.gdconf.com/speaker/dyckhoff-max.25939">Max Dyckhoff</a> | Engineer</p>
<p> </p>
<p>Location: Room 2020, West Hall</p>
<p>Date: Thursday, March 20</p>
<p>Time: 4:00pm-5:00pm</p>
<p>The character of Ellie in The Last of Us presented a challenge. The game was centered on the player's relationship with her, and we needed to ensure that the systematic presentation of the character was in line with what was presented by the narrative. <a href="http://schedule.gdconf.com/session-id/825792">This session</a> will investigate the successful techniques used to generate a believable "buddy" AI character, including an overview of the mindset with which we developed the character, and a look at the individual systems developed. The talk will also review the shortcomings and discuss why certain decisions were made.</p>
<p><strong>Max says</strong></p>
<p>“Meet the leading lady in The Last of Us, and the process behind her development. Learn from our mistakes in making fun companion AI.”</p>
<div align="center"><img src="http://farm8.staticflickr.com/7441/13138412844_c6a98c495b_o.jpg"></div>
<p> </p>
<p><a href="http://schedule.gdconf.com/speaker/ding-vivian.30676">Vivian Ding </a>| Lead Lighting Artist</p>
<p> </p>
<p>Location: Room 2016, West Hall</p>
<p>Date: Thursday, March 20</p>
<p>Time: 5:30pm-6:30pm</p>
<p>From creating the visually believable environments in a post-apocalyptic world to supporting the complex story narrative, lighting plays a huge role in The Last of Us. <a href="http://schedule.gdconf.com/session-id/826600">This talk</a> is designed to give you a deep look into Naughty Dogs lighting creation through the inspirations of our concept art, experiments in the lighting pipeline, and the major technological improvements such as dominant directionality, ambient shadows and flashlight bounce lighting we developed to achieve the desired rendering results. The session will provide you the essential processes and differences between our in-game lighting and cinematic lighting.</p>
<p><strong>Vivian says: </strong><br> “You will leave the session with in-depth understanding about Naughty Dog’s in-game and cinematic lighting technology in The Last of Us. We will show what we learned to approach art and tech together for making a game with virtually next-gen visual quality on a current-gen console.”</p>
<p> </p>
<p> </p>]]></body>
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                                                        <item>
                <title>Statement from Co-Presidents Evan Wells and Christophe Balestra</title>
                <link>https://www.naughtydog.com/blog/statement_from_the_co_presidents1</link>
                <pubDate>Thu, 06 Mar 2014 00:00:00 -0800</pubDate>
                <author>Evan Wells</author>
                <guid>1858</guid>
                <url>https://www.naughtydog.com/blog/statement_from_the_co_presidents1</url>
                <slug>statement_from_the_co_presidents1</slug>
                <body><![CDATA[<p>Earlier this week we had to confirm the regrettable news that Amy Hennig has left Naughty Dog. She will be missed and, as we stated before, we appreciate the significant contributions that she has made to Naughty Dog and the industry in general. We wish her the best. </p>
<p>However, we feel it necessary to clear up a very important point that was unprofessionally misreported when the story broke. Bruce Straley and Neil Druckmann were NOT involved in what transpired. It was very upsetting to us that dozens of stories were run, linking back to the same hurtful accusations in the original report. As co-presidents of Naughty Dog, we are responsible for all studio affairs. </p>
<p>Normally, we wouldn’t respond to rumors and speculation on matters that are internal to Naughty Dog, but because the personal reputation of two of our employees is being damaged we needed to set the record straight. There is nothing left to be said on this subject. Now we’re going back to what we should be focused on – making games.</p>
<p><a href="https://twitter.com/evan_wells">Evan Wells</a> and <a href="http://www.twitter.com/cbalestra">Christophe Balestra</a></p>]]></body>
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                <title>Go Behind the Scenes of The Last of Us and The Last of Us: Left Behind</title>
                <link>https://www.naughtydog.com/blog/go_behind_the_scenes_of_the_last_of_us_and_the_last_of_us_left_behind</link>
                <pubDate>Fri, 28 Feb 2014 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1859</guid>
                <url>https://www.naughtydog.com/blog/go_behind_the_scenes_of_the_last_of_us_and_the_last_of_us_left_behind</url>
                <slug>go_behind_the_scenes_of_the_last_of_us_and_the_last_of_us_left_behind</slug>
                <body><![CDATA[<p>Stop reading now and <a href="http://www.thelastofus.playstation.com/left-behind.html">head here</a> if you haven’t completed <a href="http://www.thelastofus.playstation.com/left-behind.html">The Last of Us: Left Behind</a> or <a href="http://www.thelastofus.playstation.com/left-behind.html">The Last of Us</a>.</p>
<p>To be crystal clear so you’re not tempted to read on&hellip;.</p>
<p> </p>
<p><strong>SPOILERS AHEAD – TURN BACK NOW</strong></p>
<p> </p>
<p> </p>
<p> </p>
<p>OK, if you HAVE played the new story chapter and learned about Ellie’s adventures and relationship with Riley, we’re happy to show you our addendum to <em>Grounded</em>, our feature-length documentary on the development of The Last of Us. Our new video is called From Dreams – The Making of The Last of Us: Left Behind. Watch it now: </p>
<div class="agegate"><div class="youtube" id="yt_cont"><object data="http://www.youtube.com/v/v7WEeNH_C2I" height="540" type="application/x-shockwave-flash" width="960"><param name="data" value="http://www.youtube.com/v/v7WEeNH_C2I "><param name="wmode" value="transparent"><param name="src" value="http://www.youtube.com/v/v7WEeNH_C2I"></object></div></div>
<p>Maybe you’ve caught <em>Grounded</em>: The Making of The Last of Us on <a href="http://blog.us.playstation.com/2014/02/18/grounded-the-making-of-the-last-of-us-now-available-on-amazon-instant-video/">Amazon Instant Video</a> or via the <a href="http://www.thelastofus.playstation.com/season-pass.html">Season Pass</a> on PSN. Perhaps you prefer to watch videos on YouTube. We made that possible as the full feature is now up on the <a href="http://www.youtube.com/watch/yH5MgEbBOps">PlayStation YouTube channel</a>.</p>
<p>We are exploring additional ways to make these videos available to watch in your region of the world. These are the stories of development on The Last of Us we have so far. There’s more to come. Our final drop in the Season Pass is coming. It is chock full of multiplayer goodness with new maps, new weapons, new skills, and also a brand new difficulty mode for the single player campaign. We’ll have more information on it as in-game elements near completion. </p>]]></body>
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                <title>The Last of Us: Left Behind Available Now</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_left_behind_available_now</link>
                <pubDate>Fri, 14 Feb 2014 00:00:00 -0800</pubDate>
                <author>Neil Druckmann</author>
                <guid>1860</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_left_behind_available_now</url>
                <slug>the_last_of_us_left_behind_available_now</slug>
                <body><![CDATA[<p>It’s been an incredible February. On the same night, The Last of Us won big at the 41st annual <a href="http://annieawards.org/nominees/#8">Annie Awards</a> and the 2014 <a href="http://www.wga.org/content/default.aspx?id=5399">Writers Guild Awards</a>. Five days later, we took home ten awards including Game of the Year, Adventure Game of the Year, Outstanding Character Performance by <a href="https://twitter.com/TheVulcanSalute">Ashley Johnson</a> for her role as Ellie, and many others at the <a href="http://variety.com/2014/biz/news/naughty-dogs-the-last-of-us-wins-game-of-the-year-at-the-dice-awards-1201090875/">17th annual DICE Awards</a>. To date we’ve received over <a href="http://gotypicks.blogspot.com/">230 Game of the Year picks</a> around the globe. We are deeply honored and humbled to receive such high praise and recognition from our peers and industry fans. On behalf of everyone that worked on The Last of Us, thank you!</p>
<p>We’re proud to continue this strong month by releasing our first ever single-player downloadable story campaign, <a href="https://store.sonyentertainmentnetwork.com/#!/en-us/games/addons/the-last-of-us-left-behind/cid=UP9000-BCUS98174_00-THELASTOFUSDLC02?smcid=psblog:addons/the-last-of-us-left-behind:up9000-bcus98174_00-thelastofusdlc02:ps-blog-2014-02-13-the-last-of-us-left-behind-out-tonight-launch-trailer-revealed">The Last of Us: Left Behind</a>. Unless you’re on a media blackout check out the launch trailer for Left Behind:</p>
<p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/FjkM414zZRU" width="960"></iframe></p>
<p><a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSDLC02?emcid=pa-th-201">Left Behind</a> tells the story of Ellie and Riley. It continues the themes of survival, loyalty, and love that we explored in the full game. We wanted to dig deeper into the events that transformed Ellie into the fighter players were introduced to on her fateful meeting with Joel. What does it mean for two teenagers to survive in a world that offers little hope? How far will you go to save yourself? How far will you go to save the ones you love? While you might think you know how <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSDLC02?emcid=pa-th-201">Left Behind</a> ends, there are plenty of surprises and insights into who Ellie is. Fans of The Last of Us will not want to miss this new chapter that ties directly into the main story.</p>
<p><a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSDLC02?emcid=pa-th-201">The Last of Us: Left Behind </a>drops tonight at around 10pm PST globally! At that time it’ll be available on the PlayStation®Store in your region. It’s a hefty 5GB so get ready early to download and be the first to play it!</p>
<p>After you’ve finished <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSDLC02?emcid=pa-th-201">Left Behind</a>, write down those burning questions as we’ll be holding a <a href="http://www.reddit.com/r/AMA/">Reddit AMA</a> on <strong>Friday, February 21 at 230pm PST.</strong></p>
<p>If you still haven’t played the full game, there are regional PlayStation®Network sales happening that offer The Last of Us and our season pass bundled at a great discount. <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-TLOUDIGSESNPSBND?emcid=pa-th-200">Buy it online</a> and enjoy the complete story.</p>
<p><a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSDLC02?emcid=pa-th-201"> Left Behind</a> is really something special. It is one of the most polished single-player experiences we’ve ever crafted. We are super proud of the quality of the gameplay and the depth of the story. </p>
<p>And once again, thank you making The Last of Us so successful. None of this would be possible without your support of the game.</p>
<p><a href="https://twitter.com/Neil_Druckmann/">Neil</a> & <a href="https://twitter.com/bruce_straley">Bruce</a></p>]]></body>
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                <title>The Last of Us Patch 1.06 Available Today!</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_patch_106_available_today</link>
                <pubDate>Thu, 13 Feb 2014 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>1861</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_patch_106_available_today</url>
                <slug>the_last_of_us_patch_106_available_today</slug>
                <body><![CDATA[<p>Later today, Patch 1.06 for The Last of Us will be available in all regions globally. If you are already logged in, please be sure to quit out to the XMB and back into <em>The Last of Us</em> to receive the patch.</p>
<p>This patch is <strong>REQUIRED</strong> to play our downloadable chapter, <em><a href="https://store.sonyentertainmentnetwork.com/#!/en-us/games/addons/the-last-of-us-left-behind-pre-order/cid=UP9000-BCUS98174_00-THELASTOFUSDLC02">The Last of Us: Left Behind</a></em>.</p>
<p>For Patch 1.06, we made extensive changes across many aspects of our multiplayer game. In most of the cases, these changes are meant to fix or improve things we saw in the Multiplayer game. Head over to these threads in the official forums for The Last of Us to get more details on why we made these changes in and provide feedback (or report new issues) on Patch 1.06:</p>
<ul><li>General Patch 1.06 thread</li><li><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Patch-1-06-Networking-Changes-Discussions/td-p/42937985">Networking changes feedback</a></li><li><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Patch-1-06-Interrogation-Mode-Changes-Discussions/td-p/42938025">Interrogation Mode changes feedback</a></li><li><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Patch-1-06-Reviving-amp-Bleed-out-Discussions/td-p/42938033">Reviving and Bleed-out changes feedback</a></li><li><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Patch-1-06-Melee-Changes-Discussions/td-p/42938043">Melee changes feedback</a></li><li><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Patch-1-06-Supply-Box-Changes-Discussions/td-p/42938053">Supply Box changes feedback</a></li><li><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Patch-1-06-Loadout-Balance-Changes-Discussions/td-p/42938065">Loadout changes feedback</a></li></ul>
<p> </p>
<p><strong>Patch 1.06 File Size:</strong> 103 MB</p>
<p><strong>Table of Contents</strong></p>
<ul><li><a href="#SPpatch">Single Player</a></li><li><a href="#Networking">Networking</a> <ul><li><a href="#Updaterate">Network update rate doubled</a></li><li><a href="#LagDetect">Lag Detection check now stricter</a></li><li><a href="#NetTroubleIcon">Added Network Trouble icon</a></li><li><a href="#Netfeedback">Network Lag Detection feedback requested</a></li></ul></li><li><a href="#Interrogation">Interrogation Mode</a></li><li><a href="#Survivors">Survivors Mode</a></li><li><a href="#Reviving">Reviving and Bleed-out</a></li><li><a href="#Melee">Melee</a></li><li><a href="#Spawning">Spawning</a></li><li><a href="#Supplybox">Supply Boxes</a></li><li><a href="#Maps">Maps</a></li><li><a href="#WeaponBalance">Weapon Balance</a></li><li><a href="#LoadoutBalance">Loadout Balance</a></li><li><a href="#Crashes">Crashes</a></li><li><a href="#Misc">Misc</a></li></ul>
<p> </p>
<p><strong><a id="SPpatch">Single Player</a></strong></p>
<ul><li>Patch 1.06 is required to play The Last of Us: Left Behind chapter</li><li>Adds "Left Behind" to the Main Menu</li><li>Adds 10 new Trophies (1 Silver, 9 Bronze) for The Last of Us: Left Behind</li></ul>
<p> </p>
<p><strong><a id="Networking">Networking - </a></strong><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Patch-1-06-Networking-Changes-Discussions/td-p/42937985">Forums Thread</a></p>
<p><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Patch-1-06-Networking-Changes-Discussions/td-p/42937985"></a>We've been working hard to improve the latency issues that many of our players have reported. We have made two changes to networking in Patch 1.06 which should lead to improvements in online play. We will keep a close watch on how these changes work out, as it is difficult to effectively test for the real-world environment. We absolutely need to hear your experiences and your feedback about these changes.</p>
<ul><li><strong><a id="Updaterate">Network update rate doubled</a></strong> <ul><li>Doubled the rate player movement updates are sent peer-to-peer, reduced latency in game engine to 66ms.</li><li>Increasing the network update rate will increase network traffic on your Internet connection. Let us know if you are having trouble with your Internet connection after this change and/or if you are hitting our Lag Detection Check frequently.</li></ul></li><li><strong><a id="LagDetect">Lag Detection Check now stricter</a></strong> <ul><li>This change is designed to catch situations where a player is lagging significantly and causing severe problems.</li><li>When the Lag Detection Check occurs, your character will be frozen in place and you will see the Network Trouble icon appear on your screen. This is to ensure the lagging player cannot gain an advantage during this time.</li></ul></li><li><strong><a id="NetTroubleIcon">Added Network Trouble icon</a></strong> <ul><li><img height="129" src="/images_blog/network_trouble_icon.png" width="128"></li><li>If you are seeing the Network Trouble icon frequently, here are some things you can do to improve your connection:<ol><li>Use a wired Ethernet connection instead of Wi-Fi.</li><li>Avoid any major internet usage while playing. Things like torrents, Netflix, YouTube, etc. will have a big impact on your performance.</li><li>Ensure your NAT (Network Address Translation) is not restricted (Type 3). To check if it is, go to the XMB --&gt; Settings --&gt; Network Settings --&gt; Network connection test). Check with your router manufacturer for specific instructions on how to open up your NAT for your specific router model.</li></ol></li></ul></li><li><strong><a id="Netfeedback">Network Lag Detection Feedback</a></strong> <ul><li>Feedback we are looking for: <ol><li>Are you still seeing severe lag situations, e.g. dying several seconds after you killed another player?</li><li>Are you getting the Network Trouble icon frequently? Do you see it almost constantly or only a few times during a match?</li><li>Have you tried the above steps to improve your connection?</li></ol></li></ul></li></ul>
<p> </p>
<p><strong><a id="Interrogation">Interrogation Mode- </a></strong><strong><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Patch-1-06-Interrogation-Mode-Changes-Discussions/td-p/42938025">Forums Thread</a></strong></p>
<ul><li>Under certain conditions, the defending team would respawn too quickly and too close to their lockbox, making it too difficult for the attacking team to make progress. To alleviate this condition, we have made the following changes. <ul><li>All players will have a minimum respawn time of 7 seconds, if their lockbox has spawned.</li><li>A team will not respawn instantly when the whole team is wiped out, if their lockbox has spawned.</li><li>Spawn exclusion zones around the lockboxes have been adjusted across all maps so defenders don't spawn too close to their own lockbox.</li></ul></li><li>Other fixes <ul><li>To improve spawning, reduced time that dead allies affect the downweight on spawn points from 40 seconds to 20 seconds.</li><li>Fixed an issue where a player could get downed by a bomb just as they open a lockbox, and continue opening the lockbox while at 0 health.</li><li>Fixed an issue where a lagging player could continue unlocking the box for some time after being attacked or downed. <ul><li>Note: Unfortunately this fix introduced a new issue where a player opening the lockbox cannot be shivved properly. This issue was caught after we submitted this patch and we weren't able to update the patch before going live. This is a known issue and we will issue a fix for this in the next patch.</li></ul></li><li>Fixed an issue with the end of match music stinger so it plays when the "You Won" or "You Lost" pop-up appears on screen, before the final scoreboard.</li></ul></li></ul>
<p> </p>
<p><strong><a id="Survivors">Survivors Mode</a></strong></p>
<ul><li>Fixed an issue that prevented the 2x4 to spawn in the center item cache.</li></ul>
<p> </p>
<p><strong><a id="Reviving">Reviving and Bleed-out - </a></strong><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Patch-1-06-Reviving-amp-Bleed-out-Discussions/td-p/42938033">Forums Thread</a></p>
<p>Under certain conditions the revive system can allow teams to get their teammates back into combat too quickly, as when there are multiple players reviving. To address these issues we've made the following changes.</p>
<ul><li>Reduced the speed bonus that a player assisting with the revive gives from 50% to 25%.</li><li>Reviver skill now only applies for the player who started the reviving action.</li><li>Parts for reviving a player are reduced from 100 to 50 after that player has already been revived. Resets to default on player death.</li><li>Supply Raid and Survivors only: Bleed-out time for a player (15 seconds in Supply Raid, 40 seconds in Survivors) is now reduced by 25% each time that player is revived, up to a maximum 50% off. Resets to default on player daeth.</li></ul>
<p> </p>
<p><strong><a id="Melee">Melee - </a></strong><strong><a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Patch-1-06-Melee-Changes-Discussions/td-p/42938043">Forums Thread</a></strong></p>
<ul><li>Fixed where shooting a player who was in process of a melee attack could result in the melee attacker aborting the move after the melee victim already registered the hit.</li><li>Now melee attacks will only abort when the attacker is in the wind-up phase of the attack. <ul><li>Note: because of latency, you may be seeing a player in the wind-up phase on your machine, but on their machine the attack is already connecting. In this case the melee attack will not abort.</li></ul></li><li>Fixed “shiv dance”. If you damage a player, that player won't be able to shiv you for the next 3 seconds. </li></ul>
<p> </p>
<p><strong><a id="Spawning">Spawning</a></strong></p>
<ul><li>Fixed an issue where downed players would make it more likely for teammates to spawn near them.</li></ul>
<p> </p>
<p><strong><a id="Supplybox">Supply Boxes </a></strong><strong>- <a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Patch-1-06-Supply-Box-Changes-Discussions/td-p/42938053">Forums Thread</a></strong></p>
<ul><li>Fixed an issue where the machete could spawn as a comeback item when the player already has a machete.</li><li>When spawning a comeback item, a molotov will only spawn if the player already has 2 bombs. If the player already has 2 bombs and 2 molotovs, no comeback item will spawn.</li><li>Fixed Supply Raid and Interrogation where players with 1 execution and only 1 or 2 deaths would get additional crafting ingredients from a supply box</li><li>Fixed exploit where a player could fire off a couple shots before opening a supply box and get extra ammo. <ul><li>Players now receive ammo in more precise quantities, so players won't get a box of 5 bullets when they should only get 2 bullets.</li><li>As a result, more ammo boxes will spawn with varying amounts of ammo.</li><li>Slight adjustments were made to the ammo given for certain weapons to keep them consistent with the current ammo given under the old scheme.</li></ul></li><li>Fixed an issue where players could lose a comeback item or weapon by being killed after opening a supply box, but before picking anything up. Now, players will have the same chance of getting that item or weapon at the next supply box.</li><li>Fixed issue in Survivors where players could get additional items by opening a box, not picking up the items, then going to another box to open and pick up items, and returning to the first opened box to pick up additional items.</li><li>Fixed issue where player who was Last One Standing would not get any ammo from a supply box.</li><li>Fixed issue where Flamethrower could not be picked up when it spawned as a comeback weapon.</li><li>Re-balanced ammo in comeback weapon spawns to match the amount when purchased: <ul><li>Shotgun went from 5 to 2.</li><li>Assault Rifle from 20 to 10.</li><li>El Diablo from 4 to 3.</li></ul></li></ul>
<p> </p>
<p><strong><a id="Maps">Maps</a></strong></p>
<ul><li>Fixed an issue where two of the supply boxes on Bill's Town would not respawn in Survivors.</li><li>Fixed an issue in Supply Raid and Interrogation where the supply box behind the Sammy's sign on Bill's Town would respawn while players were still close to the spawn point.</li><li>Fixed an issue in all modes on Checkpoint where the item cache in front of the movie theater would not respawn under certain conditions.</li><li>Adjusted regions on High School for supply boxes in Elimination (side boxes) to improve the balance and ensure they respawn at the same rate as the other boxes on the map.</li></ul>
<p> </p>
<p><strong><a id="WeaponBalance">Weapon Balance</a></strong><br>We have other weapon balance changes in the works, but with the amount of fixes going into this patch we haven't been able to spend enough time to implement and test them thoroughly. We'll let you know when they're ready.</p>
<ul><li>Max ammo for Shorty increased from 6 to 8, due to ammo box spawning changes</li></ul>
<p> </p>
<p><strong><a id="LoadoutBalance">Loadout Balance </a></strong><strong>- <a href="http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Patch-1-06-Loadout-Balance-Changes-Discussions/td-p/42938065">Forums Thread</a></strong></p>
<ul><li>Crafter 3 increased from 5 to 6 loadout points.</li><li>Military Sniper purchase weapon decreased from 4 to 3 loadout points.</li><li>Machete purchase weapon decreased from 4 to 3 loadout points.</li><li>Strategist Level 1 decreased from 2 to 1 loadout points.</li><li>Collector parts bonus no longer applies to gifted items or healing. </li></ul>
<p> </p>
<p><strong><a id="Crashes">Crashes</a></strong><br>We have located one of the more common crashes that occurs when players late-join a match. Unfortunately, this fix didn't make it in time for this patch, but it will be in the next patch. In addition, we are still actively working to isolate and fix other reported crashes.</p>
<p> </p>
<p><strong><a id="Misc">Misc</a></strong></p>
<ul><li>Fixed late-joining players receiving extra parts after a host migration occurs.</li><li>Fixed where some player outlines (allies or enemies) would fail to draw when enemies were marked using Hawk Eye 2 or 3.</li></ul>
<p> </p>]]></body>
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                <title>Spread the Love: Naughty Dog Celebrates Valentine’s Day 2014</title>
                <link>https://www.naughtydog.com/blog/spread_the_love_naughty_dog_celebrates_valentines_day_2014</link>
                <pubDate>Wed, 12 Feb 2014 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1862</guid>
                <url>https://www.naughtydog.com/blog/spread_the_love_naughty_dog_celebrates_valentines_day_2014</url>
                <slug>spread_the_love_naughty_dog_celebrates_valentines_day_2014</slug>
                <body><![CDATA[<p>It’s that time of year again. The time when many people’s thoughts and most things you find in stores turn to hearts, sparkles, and some form of red and white paper craft. Or maybe this kind of heartfelt celebration is a joyful, everyday occurrence for you. Even if you’re the Who-needs-love type we have something special for you to mark the occasion. </p>
<p>As you might recall <a href="/site/post/naughty_dog_celebrates_valentines_day/">last year we posted </a>up some funny Valentines featuring heroes, villains, and objects from our games. We’ve expanded the cast of characters this year. Check out a few sentimental reflections on love, tenderness, and romantic etiquette from our beloved IP - The Last of Us, Uncharted, and Jak and Daxter. </p>
<div align="center"><img src="http://farm3.staticflickr.com/2829/12471126944_755f0b891c_o.jpg"></div>
<p>Drawn by <a href="https://twitter.com/beavs">Alexandria Neonakis</a> and <a href="https://twitter.com/lazerlily">Lily Nishita</a>, two of our many talented artists at Naughty Dog, these ardent wishes are the perfect surprise for your favorite friend or biggest crush. So <a href="http://www.flickr.com/photos/naughty_dog/sets/72157640840605853">select a proper sentiment or favorite character</a> and paste it into an email. It’s sure to bring a smile.</p>
<div align="center"><img src="http://farm8.staticflickr.com/7293/12470837813_9815cd6b08_o.jpg"></div>
<p>If you're not into hearts, but still enjoy cool stuff, check out our latest collaboration with <a href="http://www.welovefine.com/419-the-last-of-us">We Love Fine</a>, a new The Last of Us: Left Behind t-shirt by fan art design contest winner <a href="https://twitter.com/BrandonMeier">Brandon Meier</a>: </p>
<div align="center"><img src="http://farm8.staticflickr.com/7328/12470512015_0a5d59ca9e_o.jpg"></div>
<p>Pretty sweet, huh? You can <a href="http://www.welovefine.com/featured/117-the-last-of-us-design-contest-winners#.UvvHnl5kIfg">order it</a> on the <a href="http://www.welovefine.com/419-the-last-of-us">We Love Fine website</a> now. Also, hitting the online stores and your local music shop is the new The Last of Us: Left Behind soundtrack by world-renowned composer Gustavo Santaolalla. Featuring twenty-five, brand new, sonically beautiful tracks, it is now available on <a href="http://nghtyd.gs/1cqEXu0">Amazon</a> and will be available via iTunes. </p>
<div align="center"><img src="http://farm8.staticflickr.com/7315/12469288883_cd0fde4f0d.jpg"></div>
<p>The Last of Us: Left Behind, our first ever single player downloadable chapter, arrives in less than 48 hours. Spread the love and get excited! Happy Valentine’s Day!</p>]]></body>
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                <title>The Last of Us/We Love Fine Design Contest Winners Announced</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_we_love_fine_design_contest_winners_announced</link>
                <pubDate>Tue, 21 Jan 2014 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1863</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_we_love_fine_design_contest_winners_announced</url>
                <slug>the_last_of_us_we_love_fine_design_contest_winners_announced</slug>
                <body><![CDATA[<p>Wow. You guys and gals really love The Last of Us. We had over three hundred and sixty incredible submissions that poured in over just three weeks during our <a href="http://www.welovefine.com/">We Love Fine</a> <a href="http://nghtyd.gs/1fTxH0T">fan art design contest</a>. We saw some <a href="https://wlfcontest-mightyfine.netdna-ssl.com/img/cnt/57/21261-submit.jpg">silly</a> ideas and some <a href="https://wlfcontest-mightyfine.netdna-ssl.com/img/cnt/57/20925-submit.jpg">serious</a> designs but all designs showed an incredible amount of passion and talent. Thank you for sharing these with everyone.</p>
<p>It was very difficult to pick the winners but after the fan voting and the judging rounds a few rose to the top. Check them out in the header image. </p>
<p>The <a href="http://nghtyd.gs/1fTxH0T">Grand Prize winner</a>, the t-shirt in the center of this image with the word “Endure” on it, was chosen by your votes. Our guest judges, <a href="https://twitter.com/TheVulcanSalute">Ashley Johnson</a> (Ellie) and <a href="https://twitter.com/TroyBakerVA">Troy Baker</a> (Joel), selected the two runner-up winners while <a href="https://twitter.com/Neil_Druckmann">Neil Druckmann</a> (Creative Director) and <a href="https://twitter.com/bruce_straley">Bruce Straley</a> (Game Director) awarded the special prizes category winners. All these designs are now available as t-shirts you can proudly wear. You can purchase these and many other cool items on the <a href="http://www.welovefine.com/419-the-last-of-us">We Love Fine website</a>.</p>
<p>We loved so many of your designs that we talked it over with the awesome people of <a href="http://nghtyd.gs/1fTxH0T">We Love Fine</a> and they agreed to potentially make more t-shirts and items based on your art. News about this will be coming once we have worked out all the details. Look for more awesome Naughty Dog merchandise from We Love Fine in the coming months. </p>]]></body>
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                <title>Uncharted 3 – Flying Spaghetti Map Returns and Tournament Prizes Update</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_flying_spaghetti_map_returns_and_tournament_prizes_update</link>
                <pubDate>Tue, 17 Dec 2013 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1864</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_flying_spaghetti_map_returns_and_tournament_prizes_update</url>
                <slug>uncharted_3_flying_spaghetti_map_returns_and_tournament_prizes_update</slug>
                <body><![CDATA[<p>Happy Tuesday and <a href="/site/post/holiday_greetings_from_naughty_dog/">happy holidays</a>! We’re updating the Lab with a fan favorite Block Mesh Lab Map today. It’s the return of the flying spaghetti monster by Naughty Dog game designer Kurt Margenau (@kurtmargenau). It’s a wild map with a ton of zip lines so we’ll be leaving it up for a while so everyone can get the hang of it. Literally. </p>
<p>The <a href="/games/uncharted_tournament/">Tournament</a> rewards have been updated as well. You can earn the Elf Gun and Elf Shirt on the bronze and silver tiers, as well as the rare Drake Present Head on gold tier. Use your <a href="/games/uncharted_tournament/">Tournament</a> tickets to celebrate the holiday season in-game with style!</p>
<p>Every week the <a href="http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/Naughty-Paws-Community-Game-Nights/td-p/37827255">Naughty Paws</a> community event is run. Have you joined in this awesome event or any of our cool community events yet? Be sure to sign up and participate when you can. Our <a href="http://community.us.playstation.com/t5/Naughty-Dog-Discussion/ct-p/14811">forums</a> are a great resource to learn more about what’s going on.</p>
<p>We have over 300 pieces of DLC, including our awesome <a href="/games/uncharted_freetoplay/">themed DLC</a>, now available. You can buy all DLC via the in-game store or on the PlayStation®Store. The horse head and the T-Rex head are my favorite. What are yours?</p>
<p>Have the best holiday season! See you online! </p>
<p> </p>]]></body>
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                <title>Holiday Greetings from Naughty Dog!</title>
                <link>https://www.naughtydog.com/blog/holiday_greetings_from_naughty_dog</link>
                <pubDate>Thu, 12 Dec 2013 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1865</guid>
                <url>https://www.naughtydog.com/blog/holiday_greetings_from_naughty_dog</url>
                <slug>holiday_greetings_from_naughty_dog</slug>
                <body><![CDATA[<p>Wishing you all a very Happy Holidays from everyone at Naughty Dog! Aside from launch day, this is the most wonderful time of the year!</p>
<p>2013 marked the launch of <a href="http://www.thelastofus.com/">The Last of Us</a> and the <a href="/site/post/uncharted_3_two_year_anniversary/">two-year anniversary</a> of <a href="/games/uncharted_dlc/">Uncharted 3: Drake’s Deception</a>. We also were honored to take home the <a href="http://www.spike.com/vgx/studio-of-the-year">Studio of the Year</a> award at the Spike VGX and hope it’s the first of many to come. <a href="http://www.thelastofus.com/">The Last of Us</a> <a href="http://www.spike.com/vgx/best-playstation-game">won</a> <a href="http://www.computerandvideogames.com/435281/golden-joysticks-2013-full-list-of-winners/">many</a> <a href="http://www.spike.com/vgx/best-voice-actor">awards</a> <a href="http://www.spike.com/vgx/best-voice-actress">already</a> and is up for even more so please show your support where you can and wish us luck on the ones you can’t vote for!</p>
<p>Currently <a href="http://www.thelastofus.com/">The Last of Us</a> team is hard at work on our first ever single player DLC, <a href="http://www.thelastofus.playstation.com/left-behind.html">The Last of Us: Left Behind</a>. It’s shaping up to be awesome and we’ll have more news on it soon. We released a glimpse into its world recently:</p>
<p><strong> </strong></p>

<div class="youtube" id="yt_cont"><object data="http://www.youtube.com/v/f6V0HNNHQK4" height="540" type="application/x-shockwave-flash" width="960"><param name="data" value="http://www.youtube.com/v/f6V0HNNHQK4"><param name="wmode" value="transparent"><param name="src" value="http://www.youtube.com/v/f6V0HNNHQK4"></object></div>

<p>As for our UNCHARTED team, they’re really busy too. If you haven’t seen the teaser trailer from the PS4 launch event in November, yet you definitely should watch it now: </p>
<p><strong> </strong></p>
<div class="youtube" id="yt_cont"><strong> <object data="http://www.youtube.com/v/_SnJPTkrD7o" height="540" type="application/x-shockwave-flash" width="960"><param name="data" value="http://www.youtube.com/v/_SnJPTkrD7o"><param name="wmode" value="transparent"><param name="src" value="http://www.youtube.com/v/_SnJPTkrD7o"></object></strong></div>
<p><strong> </strong></p>
<p>Once 2014 hits we’ll start frequently rolling out fresh news and information about all our upcoming projects over on the <a href="http://blog.us.playstation.com/">PlayStation blog</a> and here on the <a href="/blog/">Naughty Dog blog</a> so make sure to visit frequently.</p>
<p>Thank you for your comments, critiques, feedback, love and for showing up whenever we dropped games, DLC or news in 2013. Your support keeps our studio going and our aim true. We’re grateful to have some of the best and most passionate fans in gaming and it’s just tremendously cool to have backing from all of you.</p>
<p>2014 marks a very special time in Naughty Dog’s history and we’ll have more information about what that means early next year.</p>
<p>Have a joyful, wonderful holiday season!</p>]]></body>
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                <title>Uncharted 3 Multiplayer Rare Treasure Drop and Double Cash Holiday Event</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_multiplayer_rare_treasure_drop_and_double_cash_holiday_event</link>
                <pubDate>Tue, 03 Dec 2013 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1866</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_multiplayer_rare_treasure_drop_and_double_cash_holiday_event</url>
                <slug>uncharted_3_multiplayer_rare_treasure_drop_and_double_cash_holiday_event</slug>
                <body><![CDATA[<p>It’s the holiday time of year and we want to make it special for all our Uncharted 3 multiplayer players and fans. Starting today we’re holding another Uncharted 3 Rare Treasure Drop event AND a double cash event!</p>
<p>It’s best time to increase your rank and get those treasure sets you haven’t been able to complete. Double Cash will help you level up faster than ever. The Uncharted 3 Rare Treasure Drop event is going on for both co-op and competitive game types. We’ve kicked up the drop rates for all treasures so get to fortune hunting now. </p>
<p>Both events run starting <strong>now until Tuesday Dec 10, 2013 at 12:00 GMT.</strong></p>
<p>See you online!</p>]]></body>
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                <title>The Last of Us Season Pass Benefits and Go Between The Lines with Neil Druckmann</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_season_pass_benefits_and_go_between_the_lines_with_neil_druc</link>
                <pubDate>Mon, 18 Nov 2013 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1867</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_season_pass_benefits_and_go_between_the_lines_with_neil_druc</url>
                <slug>the_last_of_us_season_pass_benefits_and_go_between_the_lines_with_neil_druc</slug>
                <body><![CDATA[<p>Our first-ever single player DLC, <a href="http://www.thelastofus.com/leftbehind">The Last of Us: Left Behind</a>, was unveiled last week in New York during the PS4 launch event. If you haven’t seen the teaser, <a href="http://www.youtube.com/watch?v=f6V0HNNHQK4">check it out now</a>. There are some cool hints as to what kind of gameplay you’ll be seeing in the video.</p>
<p><a href="http://www.thelastofus.com/leftbehind">The Last of Us: Left Behind</a> is one element of our <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSSEPAS?emcid=pa-we-26">$19.99 Season Pass</a>. We wanted the <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSSEPAS?emcid=pa-we-26">Season Pass</a> to be all-inclusive and a great value. The first piece of DLC for the <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSSEPAS?emcid=pa-we-26">Season Pass</a> was our Abandoned Territories Map Pack. The <a href="/site/post/the_last_of_us_abandoned_territories_map_pack_and_patch_105_available_now/">Abandoned Territories Map Pack</a> released in October and it’s a blast with four brand new maps for the Factions multiplayer in The Last of Us. </p>
<p>In addition to our behind-the-scenes documentary, <em>Grounded: The Making of The Last of Us</em>, we added over 60 multiplayer head items to the <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSSEPAS?emcid=pa-we-26">Season Pass</a>. The <a href="/site/post/the_last_of_us_country_flag_hats_available_now/">Country Flag Hats</a> and <a href="/site/post/the_last_of_us_nightmare_bundle_available_this_week/">Nightmare Bundle</a> are out now. We’re making the next three bundles special for <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSSEPAS?emcid=pa-we-26">Season Pass</a> holders by making them available starting as soon the PlayStation®Store updates up in your region. Here’s a look at what’s coming your way:</p>
<div align="center"><h2><strong>Government Issue Bundle</strong> </h2><p><strong>Available immediately </strong>for<a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSSEPAS?emcid=pa-we-26"> Season Pass</a> holders.</p><p><strong>Releasing November 19 on the PlayStation®Store</strong> for $8.99 (individual head items prices vary).</p><div align="center"><img src="http://farm4.staticflickr.com/3775/10931037036_16da25b526.jpg"></div><h2><strong>Rally Bundle</strong></h2><p><strong>Available immediately</strong> for <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSSEPAS?emcid=pa-we-26">Season Pass</a> holders.</p><p><strong>Releasing December 3 on the PlayStation®Store</strong> for $8.99 (individual head items prices vary).</p><div align="center"><img src="http://farm8.staticflickr.com/7310/10931274383_4be13f68da.jpg"></div><h2><strong>Bygones Bundle</strong> </h2><p><strong>Available immediately</strong> for <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSSEPAS?emcid=pa-we-26">Season Pass</a> holders.</p><p><strong>Releasing December 17 on the PlayStation®Store</strong> for $8.99 (individual head items prices vary).</p><div align="center"><img src="http://farm4.staticflickr.com/3769/10931008725_ce507b4f86.jpg"></div></div>
<p>That’s some serious early access and you’ll have the coolest multiplayer character out there if you pick up the <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSSEPAS?emcid=pa-we-26">Season Pass</a> now. If you don’t get the <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSSEPAS?emcid=pa-we-26">Season Pass</a> you’ll have to buy the separate bundles to get every multiplayer head item. Each bundle has its own exclusive head item. The Nightmare Mask, Battle Mask, Flame Motorcycle Helmet, and the Rooster Hat are only wearable if you buy the bundle associated with it or purchase the <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSSEPAS?emcid=pa-we-26">Season Pass</a>.</p>
<p>When you do the math, the <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSSEPAS?emcid=pa-we-26">Season Pass</a> is a tremendous value with savings of 75% over the purchasing all the content individually. So it’s the best way to get all of The Last of Us content without crushing your wallet. Not only do you get immediate access to all the head items but you’ll be getting awesome multiplayer content and what we promise will be one of the most compelling pieces of single player DLC ever made.</p>
<p>A few weeks ago <a href="http://thelastofus.com/">The Last of Us</a> Creative Director <a href="https://twitter.com/Neil_Druckmann">Neil Druckmann</a> visited local LA TV station <a href="https://twitter.com/KLCStv">KLCS</a> and filmed <a href="http://www.klcs.org/btl/">Between the Lines</a> with <a href="http://www.barrykibrickblogs.com/">Barry Kibrick</a>. Barry wanted to dive deeper into the philosophy behind <a href="http://thelastofus.com/">The Last of Us</a> and what makes the game the <a href="http://www.metacritic.com/game/playstation-3/the-last-of-us">universally acclaimed hit</a> it is. The full episode is now available online. It’s a great interview with some questions and answers you wouldn’t typically hear. Watch it now:</p>
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<p>Look for more news and information about <a href="http://www.thelastofus.com/leftbehind">The Last of Us: Left Behind</a> and all multiplayer DLC content that will be available via the <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSSEPAS?emcid=pa-we-26">Season Pass</a> in the near future. </p>]]></body>
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                <title>Uncharted on PS4 and The Last of Us: Left Behind DLC on PS3 revealed!</title>
                <link>https://www.naughtydog.com/blog/uncharted_on_ps4_and_the_last_of_us_left_behind_dlc_on_ps3_revealed</link>
                <pubDate>Fri, 15 Nov 2013 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>1868</guid>
                <url>https://www.naughtydog.com/blog/uncharted_on_ps4_and_the_last_of_us_left_behind_dlc_on_ps3_revealed</url>
                <slug>uncharted_on_ps4_and_the_last_of_us_left_behind_dlc_on_ps3_revealed</slug>
                <body><![CDATA[<p>This has been an incredible week at <a href="/">Naughty Dog</a> as we were getting ready for two major reveals - both of which blew up the Spike TV PS4 All Access launch extravaganza this evening.</p>
<p>We premiered our first teaser trailer for <em><a href="http://www.thelastofus.com/left-behind.html">The Last of Us: Left Behind</a></em>, a single-player DLC campaign coming early next year. But we weren’t done with announcements quite yet; we had one more treat for our fans – a teaser video that confirms we are working on an <em><a href="http://www.unchartedthegame.com/">Uncharted</a></em> game on the PlayStation 4 system!</p>
<p><strong>Check out the teaser trailer below for <em>The Last of Us: Left Behind</em>.</strong> <object data="http://www.youtube.com/v/f6V0HNNHQK4" height="540" type="application/x-shockwave-flash" width="960"><param name="data" value="http://www.youtube.com/v/f6V0HNNHQK4"><param name="wmode" value="transparent"><param name="src" value="http://www.youtube.com/v/f6V0HNNHQK4"></object></p>
<p> </p>
<p><strong>Check out the teaser for <em>Uncharted</em> - voiced by a mysterious character - below.</strong> <object data="http://www.youtube.com/v/_SnJPTkrD7o" height="540" type="application/x-shockwave-flash" width="960"><param name="data" value="http://www.youtube.com/v/_SnJPTkrD7o"><param name="wmode" value="transparent"><param name="src" value="http://www.youtube.com/v/_SnJPTkrD7o"></object></p>
<p> </p>
<p>We also provided a little bit more information about both our announcements during the Spike TV PS4 All Access show, which we’ve posting below. Get excited!</p>
<p><strong><em>The Last of Us: Left Behind<br></em></strong><img src="/images_blog/BlogBanner_LeftBehind_960x180.jpg"></p>
<p><a href="http://www.thelastofus.com/left-behind.html">The Last of Us: Left Behind</a> is Naughty Dog's first ever single-player DLC. <a href="https://twitter.com/bruce_straley">Bruce</a>, <a href="https://twitter.com/Neil_Druckmann">Neil</a>, and the rest of the team are getting close to wrapping work on this new campaign, which will meet the quality and gameplay what you've come to expect with <em>The Last of Us</em>, along with a few surprises. </p>
<p>She's back! <a href="https://twitter.com/TheVulcanSalute">Ashley Johnson</a> reprises her role as Ellie in <em><a href="http://www.thelastofus.com/left-behind.html">The Last of Us: Left Behind</a></em> single-player DLC. <em>Left Behind</em> takes place while Ellie is attending a military boarding school in the Boston quarantine zone, prior to meeting Joel and the events in the main campaign of <em>The Last of Us</em>.</p>
<p>In just a few short months since the release of <em>The Last of Us</em>, you have made it clear that Ellie has become one of your favorite characters in games. Today, we're excited to confirm that you play as Ellie throughout the entirety of <em>Left Behind</em>.</p>
<p>Joining Ellie on this new adventure is Riley, her best friend and also a mentor of sorts at the military boarding school. Just as <em>The Last of Us</em> focused on the bond between Ellie and Joel, <em>Left Behind</em> explores the bond between Ellie and Riley through a series of events that will forever change both of their lives.</p>
<p>Bringing Riley to life through our performance capture process is the talented <a href="http://www.imdb.com/name/nm1477301/">Yaani King</a>, who we had the pleasure of working with on the DLC.</p>
<p>If you just can't wait until the DLC drops to get more of <em>The Last of Us</em>, go out immediately and read the <a href="http://www.darkhorse.com/">Dark Horse</a> comic series, <em><a href="http://www.darkhorse.com/Search/the+last+of+us">The Last of Us: American Dreams</a></em> - which is conveniently available in the <a href="http://www.darkhorse.com/Books/22-396/The-Last-of-Us-American-Dreams-TPB">recently released paperback collection</a>. I cannot recommend this series enough and it's even more relevant now, as in the comic you will learn more about how Ellie and Riley first became friends, giving you even more insight into Ellie's story in <em>The Last of Us</em> universe. And it's also just plain great!</p>
<p><em><a href="http://www.thelastofus.com/left-behind.html">The Last of Us: Left Behind</a></em> will be releasing in early 2014 - we will announce a specific date as soon as we iron out all the details. The awesome news is that <em>Left Behind</em> is included in the <em>The Last of Us</em> <a href="http://thelastofus.com/season-pass.html">Season Pass</a>, which also includes a ton of multiplayer DLC, and is the best deal you can get for all the DLC content we've planned to release - over 75% worth of savings compared to buying all the DLC separately. If you're only interested in the single-player DLC, you can pre-order it starting November 19 on the PlayStation Store for $14.99.</p>
<p>We've also got the polaroid image for <em>The Last of Us: Left Behind</em> in convenient wallpaper sizes. <a href="http://www.flickr.com/photos/naughty_dog/sets/72157637683057044/">Get them now!</a></p>
<p><strong><em>Uncharted<br></em></strong><img height="180" src="/images_blog/BlogBanner_Uncharted_960x180.jpg" width="960"></p>
<p>We have great news for all our <em><a href="http://www.unchartedthegame.com/">Uncharted</a></em> fans - <a href="https://twitter.com/amy_hennig">Amy</a>, <a href="https://twitter.com/wildspeculation">Justin</a>, and the team are hard at work on an amazing new installment of the <em>Uncharted</em> series to be released exclusively on the PlayStation 4 system. Our goal is to continue what we've done in previous console generations and once again deliver the best in storytelling, performance capture, technical innovation and graphics on the PS4.</p>
<p>There isn't much more we can say right now about <em>The Last of Us: Left Behind</em> and even less about our <em>Uncharted</em> project, but feel free to let us know what you think in the comments below. Believe me - we can't wait to shed more light on both of these projects to our fans.</p>
<p> </p>]]></body>
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                <title>The Last of Us Nightmare Bundle Available this Week</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_nightmare_bundle_available_this_week</link>
                <pubDate>Mon, 04 Nov 2013 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1869</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_nightmare_bundle_available_this_week</url>
                <slug>the_last_of_us_nightmare_bundle_available_this_week</slug>
                <body><![CDATA[<p>We’re keeping the spirit of Halloween alive and kicking this week as the <a href="http://thelastofus.com/head-items.html">Nightmare Bundle</a> will be available when the PlayStation®Store updates in your region. This is our second batch of multiplayer head items.</p>
<p>These nine gnarly masks and helmets can be downloaded for free if you buy The Last of Us <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSSEPAS?emcid=pa-we-26">Season Pass</a>. If you still haven’t purchased a <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSSEPAS?emcid=pa-we-26">Season Pass</a>, get it now as you’ll be savings over 75% versus buying all DLC individually. If you don’t want to buy individual items or the <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSSEPAS?emcid=pa-we-26">Season Pass</a>, these Nightmare head items are also part of a bundle. If you want the Nightmare Mask for your character they’ll only be able to wear it if you have a <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSSEPAS?emcid=pa-we-26">Season Pass</a> or purchase the Nightmare Bundle. In other words, the Nightmare Mask is exclusive to the Nightmare Bundle and Season Pass holders.</p>
<p>Get ready for more <a href="http://thelastofus.com/">The Last of Us</a> coverage, multiplayer head items, and DLC news in the coming weeks. See you online!</p>]]></body>
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                <title>Uncharted 3 Two Year Anniversary</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_two_year_anniversary</link>
                <pubDate>Tue, 29 Oct 2013 00:00:00 -0700</pubDate>
                <author>Naughty Dog</author>
                <guid>1870</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_two_year_anniversary</url>
                <slug>uncharted_3_two_year_anniversary</slug>
                <body><![CDATA[<p>It’s been two years since Uncharted 3 was released. Our community is simply amazing and we’re looking to make it stronger than ever. To that end we combed over a multitude of comments and <a href="http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/bd-p/24818">forum posts</a> to see what you wanted changed in the multiplayer game. We took the most highly sought changes mentioned and made them happen. The list of those changes is below and it’s an epic patch that rivals <a href="http://blog.us.playstation.com/2012/08/07/uncharted-3-version-1-13-is-naughty-dogs-biggest-patch-ever/">patch 1.13</a>.</p>
<p>If you want to talk to us more about any of the changes please join in our <a href="http://www.reddit.com/r/iama">Reddit AMA</a> celebrating the Uncharted 3 two year anniversary <strong>Friday, November 1 from 3pm-4:30pm PST</strong> (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Uncharted+3+AMA&iso=20131101T15&p1=137&ah=1&am=30">find your local time here</a>). Uncharted 3 Game Director Justin Richmond (<a href="https://twitter.com/wildspeculation">@wildspeculation</a>) and Lead Game Designer Robert Cogburn (<a href="https://twitter.com/RobertCogburn">@RobertCogburn</a>) will be answering your questions.</p>
<p>We wanted to celebrate our two biggest changes to the multiplayer in a video. Here you go:</p>
<div class="youtube" id="yt_cont"><object data="http://www.youtube.com/v/V8sOhC2aoy4&rel=0" height="540" type="application/x-shockwave-flash" width="960"><param name="data" value="http://www.youtube.com/v/V8sOhC2aoy4&rel=0"><param name="wmode" value="transparent"><param name="src" value="http://www.youtube.com/v/V8sOhC2aoy4&rel=0"></object></div>
<p>A new map and all our DLC maps, meaning all the multiplayer maps are now free&hellip; pretty cool, huh? We asked Lead Game Designer Robert Cogburn to shed a little insight on the making of the Dry Docks map:</p>
<div class="rundown"><p>When the Dry Docks map was pitched as a single player level for Uncharted 3 the talented Game Designer Junki Saita was working on a number of setups for the level. All these level setups were represented in a blockmesh format - this is a 3D representation of a playable space using rudimentary geometry made in Maya (the 3D program we use at Naughty Dog). We've shown a number of maps like this for Uncharted 3 Multiplayer via our Block Mesh Lab Maps.</p><p>One setup in particular Junki was working on showed a lot of promise for a multiplayer map so I grabbed the blockmesh and started editing it for competitive multiplayer. After some time had passed, it was determined the setup for single player would not be used and instead the single player layout you see in the final version of the game was completed. This meant what I had done to make Dry Docks would ONLY be used for multiplayer.</p><p>Making games is very time consuming so you cut things that make sense. It made sense to not have our art team invest time in taking the multiplayer version of Dry Docks to the level of quality we adhere to at Naughty Dog - therefore the Dry Docks map was cut.</p><p>A little less than two years passed and the map was forgotten.</p><p>With the two year anniversary for Uncharted 3 and its multiplayer, and the number of cool things we are doing for 1.18, we decided to resurrect this map and release it to our fans. It's quite different from the original version but the changes we've made has made Dry Docks all the better. </p><p>We hope you enjoy it.</p></div>
<p>As for the full breadth of the patch, here is the rundown of changes we made:</p>
<p><strong>Maps</strong></p>
<ul><li>All DLC maps are now available to download for <strong>free</strong>! Go to the in game store and download the Flashback Map Pack 1, 2 and Drake’s Deception Map Pack.</li><li><strong>Dry Docks</strong> makes its triumphant debut and is available in all competitive playlists and custom games!</li></ul>
<p><strong>Co-op</strong></p>
<ul><li>Old Quarter map has been added to Co-op arena mode</li><li>The drop rate for all co-op treasures has been increased</li><li>Old Quarter has been removed from the Hunter Arena playlist.</li></ul>
<p><strong>Weapons</strong></p>
<ul><li>Hipfire accuracy has been greatly reduced on all weapons along with the angle and distance at which the auto lock engages. But Blindfire from cover has not been changed</li><li>Increased recoil on the M9</li><li>Decreased recoil on FAL-SS</li><li>Rate of Fire mod has been decreased on the M9, Arm Micro and KAL-7</li><li>The recoil of the last round fired in a G-MAL burst has been significantly reduced</li><li>The burst delay and recoil have been reduced on the Raffica </li><li>The accuracy mod on the Raffica has been slightly improved</li><li>The recoil has been reduced on the Tau Sniper and the weapon does not automatically scope</li><li>The rate of fire mod has increased effectiveness for the Tau Sniper</li></ul>
<p><strong>Gameplay</strong> </p>
<ul><li>Sprint maneuverability moderately reduced</li><li>Mega Bombs and Cluster Bombs can no longer be thrown back (competitive mode only)</li><li>The Marked Man power play now occurs when a team is up 8 kills instead of 6</li><li>The Exposed power play occurs when a team is up 10 kills instead of 8 and the range that player names appear has been reduced from 40 meters to 20</li><li>The Double Damage power play now occurs when a team is up 15 kills instead of 10 and the damage the losing team does is only x1.5 instead of x2</li><li>Deathmatch has been removed from Team Objective</li><li>Increase score limit in three-team Deathmatch from 20 to 25</li><li>Increase score limit of free-for-all from 15 to 20</li><li>Multiple steps have been added during the matchmaking process to help find games with lower ping. Wait times to find matches during off peak hours may increase</li></ul>
<p><strong>Medal Kickbacks</strong></p>
<ul><li>The Medal Kickback Creepy Crawler now costs 12 medals and lasts for 25 seconds</li><li>Quick Boom now costs 12 medals and lasts for 12 seconds</li><li>Explosives now costs 5 medals</li></ul>
<p><strong>Boosters</strong></p>
<ul><li>Slot 1 now has Kickback Endurance, Ammo Award, Bargain and Team Safe</li><li>Slot 2 now has Beast Mode, Regeneration, Explosive Expert and Explosive Shell Expert</li><li>Bargain paid booster cost increase from $100k to $250k</li><li>PING paid booster cost increase from $100k to $250k</li></ul>
<p><strong><strong>New 3rd Buddy Boosters</strong><br></strong></p>
<ul><li>Cutter – Cutter KAL-7 – Jade Para 9 – Sugar Buddy</li><li>Eddie – Eddie’s AK – Jade Para 9 – Booty Buddy</li><li>Draza – Draza’s Dragon – jade Para 9 – Thanks Buddy</li><li>Flynn – Flynn’s G-MAL – Jade Para 9 – Explosive Buddy</li><li>Lazarevic – Lazarevic’s FAL-SS – Jade Para 9 – Stealth Buddy</li></ul>
<p><strong>Map adjustments</strong></p>
<ul><li>Gate added to London Underground tunnel to block off dead end</li><li>Plunders chests have been rebalanced on Syria and Museum</li></ul>
<p>A minor note: if you notice any doubling of boosters, reconfigure your loadouts. Once you un-equip and re-equip your boosters there should be no more visible doubling effect. This effect is purely aesthetic (in the UI) and has no impact on gameplay.</p>
<p>And there it is. This will be the final major patch to Uncharted 3 unless there’s a dire need for a future one. Our support for the game will continue via Lab updates and community events.</p>
<p>We’re also offering up some super deep discounts on select Uncharted 3 multiplayer items. Check the in-game store and on the PlayStation®Store to see what’s on sale in your region. These deals are incredibly sweet so don’t miss out as they’ll end November 4.</p>
<p>Enjoy the Dry Docks map, the discounts, and now having all multiplayer maps for free. Thank you for an incredible two years. We’ll see you online!</p>]]></body>
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                <title>The Last of Us Country Flag Hats Available Now</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_country_flag_hats_available_now</link>
                <pubDate>Tue, 22 Oct 2013 00:00:00 -0700</pubDate>
                <author>Naughty Dog</author>
                <guid>1871</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_country_flag_hats_available_now</url>
                <slug>the_last_of_us_country_flag_hats_available_now</slug>
                <body><![CDATA[<p>Halloween is rapidly approaching in North America. We’re celebrating by starting to roll out the initial batch of the multiplayer head items for The Last of Us multiplayer. First up are the <a href="http://www.thelastofus.com/head-items.html">Country Flag hats</a>.</p>
<p>Comprising twenty-two items representing twenty-two countries these hats are included as part of The Last of Us <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSSEPAS?emcid=pa-we-26">Season Pass</a>. If you haven’t purchased a <a href="https://store.sonyentertainmentnetwork.com/#!/cid=UP9000-BCUS98174_00-THELASTOFUSSEPAS?emcid=pa-we-26">Season Pass</a>, it’s a great deal with 75% savings over buying all DLC individually. If you’d rather buy these hats separately, they are available for $0.99 each.</p>
<p>If you’ve missed out entirely and haven’t even picked up The Last of Us yet, the North American PlayStation®Store is kicking off their <a href="http://blog.us.playstation.com/2013/10/21/sale-of-the-dead-discounts-on-the-last-of-us-puppeteer-and-more/">Sale of the Dead</a> with deep discounts on the digital version of the full game. Visit the <a href="http://blog.us.playstation.com/2013/10/21/sale-of-the-dead-discounts-on-the-last-of-us-puppeteer-and-more/">Sale of the Dead</a> blog post for specifics. </p>
<p><a href="http://challonge.com/apocalypseTLOU">Apocalypse</a> is the first community run The Last of Us tournament ever. We’re happy to lend support and provide prizing for it. Check out this fan created trailer promoting the tournament from community member and tournament organizer, <a href="http://www.youtube.com/user/tripleWRECK">Triplewreck</a>:</p>
<div id="agegate"><div class="youtube" id="yt_cont"><object data="http://www.youtube.com/v/I9zdoNInVbQ&rel=0" height="540" type="application/x-shockwave-flash" width="960"><param name="data" value="http://www.youtube.com/v/I9zdoNInVbQ&rel=0"><param name="wmode" value="transparent"><param name="src" value="http://www.youtube.com/v/I9zdoNInVbQ&rel=0"></object></div></div>
<p>Choose your faction and enter your <a href="https://docs.google.com/forms/d/1OYNyZuTkAgY1ybFqddvsB8ckVevdr8ho4H-Y6A7fBZA/viewform">best team</a> of survivors. <a href="http://challonge.com/apocalypseTLOU">Apocalypse</a> starts Friday, October 25.</p>
<p>Be on the lookout for more tournaments and more multiplayer head items in the coming weeks. See you online!</p>]]></body>
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                <title>Uncharted 3 Multiplayer – Double XP and Block Mesh Lab Map Update</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_multiplayer_double_xp_and_block_mesh_lab_map_update</link>
                <pubDate>Fri, 18 Oct 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1872</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_multiplayer_double_xp_and_block_mesh_lab_map_update</url>
                <slug>uncharted_3_multiplayer_double_xp_and_block_mesh_lab_map_update</slug>
                <body><![CDATA[<p>UPDATE (Oct. 18): we will be delaying this event until next week due to technical issues. We're sweetening the deal tho...read on...</p>
<p>Happy Friday! future Tuesday (Oct. 22)! We revised the <a href="/stats/uncharted3/">Lab calendar</a> to reflect some changes to the Block Mesh Lap Map schedule. We’ve reached a point where finishing up incomplete (and not yet fun) Block Mesh maps was impacting our two year anniversary plans. Therefore we amended the <a href="/stats/uncharted3/">Lab calendar</a> to concentrate on what’s in store for the anniversary. If you’re crying about the schedule changes, dry your eyes; we think you’re going to be very happy. </p>
<p>This week the Lab will see the return of Lead Uncharted 3 Multiplayer Designer Robert Cogburn's (@RobertCogburn) first Block Mesh Map. If you didn’t get a chance to play it when it was first released, it’s a ton of fun. Check it out.</p>
<p>Are you looking to level up? A Double XP event will be happening from <strong>October 22 at 2:30pm PST until October 29 at 2:30pm PST.</strong> Yes, an entire week of Double XP! Get online and rank up!</p>
<p>Also, starting this week you can earn our limited-time Halloween themed <a href="/games/uncharted_tournament/">Tournament</a> rewards of Jacko Gun and Jacko Shirt on the bronze and silver tiers, the rare Drake Pumpkin Head on the gold tier. To unlock these items use your tickets or buy new tickets to enter into the weekly <a href="/games/uncharted_tournament/">Tournament</a> before the rewards switch up again. </p>
<p>Speaking of cool items, our <a href="/games/uncharted_freetoplay/">themed DLC</a> is the perfect way to show your personal character style during the Halloween season. You can purchase any of this content via the in-game store or on PSN. Horse Head and Cowboy gear FTW!</p>
<p>Have you played with our awesome community in the <a href="http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/Naughty-Paws-Community-Game-Nights/td-p/37827255">Naughty Paws</a> or any other community event yet? Sign up and participate today. Dogs join these events from time-to-time so check the <a href="http://community.us.playstation.com/t5/Naughty-Dog-Discussion/ct-p/14811">forums</a> to see who might be playing online. See you online! </p>]]></body>
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                <title>The Last of Us We Love Fine Fan Art Design Contest</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_we_love_fine_fan_art_design_contest</link>
                <pubDate>Tue, 15 Oct 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1873</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_we_love_fine_fan_art_design_contest</url>
                <slug>the_last_of_us_we_love_fine_fan_art_design_contest</slug>
                <body><![CDATA[<p>The Last of Us has reached its four month anniversary. To celebrate we’re working with We Love Fine to hold a <a href="http://www.welovefine.com/contest/57-the-last-of-us-fan-design-contest">fan art design contest</a> for The Last of Us. If you’ve survived Joel and Ellie’s journey by now, you likely have some compelling ideas about certain aspects of the game you’d like to see in the real world. We want to see those ideas! Enter into the design contest and your design could be featured on future The Last of Us merchandise. The submission period starts today so get inspired and you might win some really cool prizes!</p>
<p>The Submission period will run from 12:01 AM PST on October 15, 2013 until 11:59 PM Pacific Time on November 11, 2013. You can submit up to five designs in total. Eight days after submissions close a rating period starts in which all our fans can rate each entered design. Taking those ratings as a way to bubble favorites up to the top once December 17 hits we’ll start the final judging period.</p>
<p>In conjunction with We Love Fine, we’ll be judging submissions based on artistic metric and how true it is to the brand and the spirit of the game. We’ll have guest judges <a href="https://twitter.com/TheVulcanSalute">Ashley Johnson</a> (Ellie) and <a href="https://twitter.com/TroyBakerVA">Troy Baker</a> (Joel) as well as <a href="https://twitter.com/Neil_Druckmann">Neil Druckmann</a> (Creative Director) and <a href="https://twitter.com/bruce_straley">Bruce Straley</a> (Game Director) who will be selecting winners for special prizes categories. Head over to <a href="http://www.welovefine.com/contest/57-the-last-of-us-fan-design-contest">We Love Fine</a> to see what those prizes are and read more about the contest. All winners will be posted on We Love Fine January 16, 2014.</p>
<p>We’re really, really looking forward to your entries as we’ve seen some <a href="http://www.annathered.com/2013/09/09/stuffed-stuff-giraffe-plush-from-the-last-of-us/">amazing</a>, <a href="http://argentinaland.deviantart.com/art/The-Last-Of-Us-Joel-391150321">really talented</a> <a href="http://mikedimayuga.deviantart.com/art/The-Last-Of-Us-Fall-382981567">fan art</a> already. Get ready and good luck!</p>]]></body>
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                <title>The Last of Us: Abandoned Territories Map Pack and Patch 1.05 Available Now</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_abandoned_territories_map_pack_and_patch_105_available_now</link>
                <pubDate>Tue, 15 Oct 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1874</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_abandoned_territories_map_pack_and_patch_105_available_now</url>
                <slug>the_last_of_us_abandoned_territories_map_pack_and_patch_105_available_now</slug>
                <body><![CDATA[<p><strong><em> </em></strong>Our first <a href="https://www.thelastofus.com/dlc">DLC</a> for The Last of Us launches today when the PlayStation Store updates. Want to see it in action now? Here it is:</p>
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<p>You can buy the <a href="https://www.thelastofus.com/dlc/abandonedterritoriesmappack">Abandoned Territories Map Pack</a> for $9.99 stand-alone or, if you’re looking for a great value, the map pack is included in the $19.99 The Last of Us Season Pass. We recently detailed our <a href="https://blog.us.playstation.com/2013/09/27/the-last-of-us-future-dlc-plans/">future plans</a> for all <a href="https://www.thelastofus.com/dlc">Season Pass DLC</a> and the 75% savings you’ll get by purchasing one. The Season Pass will be available for a limited time so grab it via the PlayStation Store or at your local game retailer today.</p>
<p>We’ve also patched certain aspects of the game. In fact we re-doubled our patch version 1.04 efforts decided to skip straight to 1.05. You can hear about the major changes via <a href="https://youtu.be/K5SdmPklvZ4">Patch 1.05 in this video</a>.</p>
<p>If you want to see all changes with Patch 1.05; here’s our list. Patch 1.05 will be rolling out globally over the next 24 hours.</p>
<p><strong>MULTIPLAYER</strong></p>
<p><strong>Abandoned Territories Map Pack DLC </strong></p>
<ul><li>DLC playlist added for each game type. This includes both the retail maps and the DLC maps, but the DLC maps should appear much more frequently in the vote.</li><li>Added five unlock rewards- Camo Hat, Dia de los Muertos Mask, Dragonfly Helmet, Ski Mask, and Skimmer Hat</li></ul>
<p><strong>Gameplay</strong></p>
<ul><li>Fixed an issue where players on the winning team would occasionally get fully crafted items or machetes from caches, while players on the losing team would get incorrect items.</li><li>Players should no longer get comeback weapons (pre-crafted molotovs / bombs / purchase weapons) when they are winning by more than a small margin.</li><li>Fixed the consistency of comeback weapons spawning - there should be less comeback weapons in close matches and more consistent spawning in severely unbalanced matches. Once a player receives comeback weapons, however, they will not receive them again until a certain amount of progress has occurred in the match.</li><li>2x4 Spawning logic has been adjusted in Supply Raid and Interrogation: <ul><li>Fixed a bug where it would occasionally be impossible for a player to receive a 2x4 in a game.</li><li>Reworked the initial 2x4 spawning logic to make the first 2x4 spawn a bit later to balance the escalation of the match.</li><li>Lowered the overall number of potential 2x4s that could spawn in a match by including weighting based on match progress.</li></ul></li><li>The additional hit on modded melee weapons has been moved from Brawler Level 1 to Level 2, and the health gain from melee hits moved from Level 2 to 1.</li><li>Added a Parts bonus for late joiners, based on when you join a match in progress. This bridges the gap between players who started from the beginning of the game and might have a Parts advantage over the late joiner.</li><li>When late-joining beyond the first 2 minutes that match will no longer count towards any clan progress or missions.</li><li>Fixed an issue on Checkpoint and Lakeside that had locations where some items could not be picked up.</li><li>Made a fix to prevent players from being able to climb the tilted flag pole on the High School map.</li><li>Fixed an issue with level graphics dropping out on The Dam.</li></ul>
<p><strong>Interrogation Mode Fixes</strong></p>
<ul><li>Games no longer end in ties unless both teams are on the same section of the unlocking process. If one team has more interrogations than the other, that team will win the match.</li><li>The additional parts bonus for winning by a large margin is only awarded when the lockbox is fully unlocked. Otherwise only the standard win bonus is awarded.</li><li>Killcard now correctly describes whether your character was executed or interrogated.</li><li>Fire on the ground (from a Molotov) now damages the player when they attempt to unlock the lockbox and will properly interrupt the unlock process.</li><li>Sounds have been added to the Interrogation animation</li><li>Fixed a bug where the end-of-match music was not playing in Interrogation mode.</li></ul>
<p><strong>Technical Fixes</strong></p>
<ul><li>Intro speech should no longer occasionally be heard twice at the start of the game</li><li>A flashing exclamation mark will be shown on DLC option for when new items are added</li></ul>
<p><strong>SINGLE PLAYER</strong></p>
<ul><li>Tweaks to a couple of art assets in the game.</li></ul>
<p>That’s just the start as we’re already working on the next patch. For now, hop online, enjoy the new maps and let’s all endure and survive. See you online!</p>]]></body>
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                <title>Uncharted 3 - Block Mesh Lab Map 12 and Tournament Prizes Update</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_block_mesh_lab_map_12_and_tournament_prizes_update</link>
                <pubDate>Tue, 24 Sep 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1875</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_block_mesh_lab_map_12_and_tournament_prizes_update</url>
                <slug>uncharted_3_block_mesh_lab_map_12_and_tournament_prizes_update</slug>
                <body><![CDATA[<p>Happy Tuesday! We’re pushing a brand new Block Mesh Lab map today. It’s a fresh Block Mesh Lab Map by Naughty Dog game designer Junki Saita (<a href="https://twitter.com/dirt_herder">@dirt_herder</a>). The map has a central courtyard and lots of good corridors for sneak attacks to take place. Junki’s map will be added to the Lab playlist alongside our other Block Mesh Lab Maps in the Custom Games option. Block Mesh Lab Maps will rotate in and out through the four available slots we have for them in Custom Games as the year progresses. </p>
<p>This will be your final week to earn the <a href="/games/uncharted_tournament/">Tournament</a> rewards of Skello Gun and Drake Revolution Shirt on the bronze and silver tiers, and the rare Drake Bronze Mask on gold tier. If you want your favorite character to wear any of these items next week use your tickets to enter into the weekly <a href="/games/uncharted_tournament/">Tournament</a> before the next update. Starting October 1<sup> </sup>we’ll update the Tournament prizes to Snake Eyes gun, Mr Croc Shirt, and Cutter Guard Hat for the bronze, silver, and gold tiers respectively. </p>
<p>Joined in the <a href="http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/Naughty-Paws-Community-Game-Nights/td-p/37827255">Naughty Paws</a> or any other community event yet? Be sure to sign up and participate today. You’ll likely see some Dogs online in these events. Stay active on our <a href="http://community.us.playstation.com/t5/Naughty-Dog-Discussion/ct-p/14811">forums</a> and keep guessing about what you believe our Uncharted 3 anniversary plans are. Some of you have been pretty spot on and we like to hear what you think! </p>
<p>Our <a href="/games/uncharted_freetoplay/">themed DLC</a> is available now. You can find all of it via the in-game store or on PSN. Get a Horse Head or T-Rex Head today; it’ll make you happy. Or giggly. Works every time for me.</p>
<p>The <a href="/stats/uncharted3/">Lab calendar</a> is your resource for what’s in store for Uncharted 3 multiplayer. Check it out today. See you online! </p>]]></body>
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                <title>The Last of Us Art Prints and Development Series Episode 6 Out Now</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_art_prints_and_development_series_episode_6_out_now</link>
                <pubDate>Thu, 12 Sep 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1876</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_art_prints_and_development_series_episode_6_out_now</url>
                <slug>the_last_of_us_art_prints_and_development_series_episode_6_out_now</slug>
                <body><![CDATA[<p>The amount of work and artistry that went into the concept art behind The Last of Us is remarkable. We wanted to celebrate the hard work out concept art team puts into their pieces and our last episode in The Last of Us Development Series does just that. If you haven’t beaten the game yet, hold off on watching the video as it has some spoilers. Enjoy:</p>
<div id="agegate"><div id="agegate"><div class="youtube"><object data="http://www.youtube.com/v/tr42NvgtPC8" height="540" type="application/x-shockwave-flash" width="960"><param name="data" value="http://www.youtube.com/v/tr42NvgtPC8"><param name="wmode" value="transparent"><param name="src" value="http://www.youtube.com/v/tr42NvgtPC8"></object></div></div></div>
<div><p>If you didn’t watch the first five videos in the series be sure to check those out over on the <a href="http://www.youtube.com/playlist?list=PL3FC85D21ED5849A9">Naughty Dog YouTube channel</a>. With the reveal of this final video in the series we’re pleased to announce select art print pieces from our ultra-talented corps of artists can now be purchased via <a href="http://www.candb.com/en/">Cook and Becker’s</a> website. </p><p>The art prints are museum-grade Certified Art Giclees and are meant to showcase the visual design of The Last of Us in the best possible quality. All prints have been extensively proofed by both the artists at Naughty Dog and Cook & Becker’s master printer to get as close to the digital source as possible. The prints are hand-numbered and signed and come with a Certificate of Authenticity signed by the artist. The collection features the work of Naughty Dog artists <a href="http://sweeneyillustrates.blogspot.com/">John Sweeney</a>, <a href="http://maciejkuciara.com/">Maciej Kuciara</a>, <a href="http://limonick.com/">Aaron Limonick</a>, <a href="http://rednight81.blogspot.com/">Hyoung T. Nam</a> and <a href="http://catstyle.cghub.com/">Michael Knowland</a>. All artworks are available today via <a href="http://www.candb.com/en/">Cook & Becker’s online gallery</a>.</p><p>The definitive look at all topics covered in the Development series is available in <em>Grounded: The Making of The Last of Us</em>, our ninety minute documentary about the development of the game. You can get <em>Grounded</em> by purchasing the <a href="http://blog.us.playstation.com/2013/05/28/the-last-of-us-pre-order-the-digital-edition-season-pass-dlc-detailed/">season pass</a>. The Last of Us is <a href="http://thelastofus.com/purchase-now.html">available now</a> in stores and digitally worldwide. </p></div>]]></body>
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                <title>Uncharted 3: Labo(u)r Day Celebration and Lab Map Update</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_labour_day_celebration_and_lab_map_update</link>
                <pubDate>Tue, 03 Sep 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1877</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_labour_day_celebration_and_lab_map_update</url>
                <slug>uncharted_3_labour_day_celebration_and_lab_map_update</slug>
                <body><![CDATA[<p>Happy Tuesday! We celebrated <a href="http://en.wikipedia.org/wiki/Labor_Day">Labo(u)r Day</a> in the US and Canada (hence the “U” in Labor) and wanted to give you all a gift for your hard work. Previously only available as a Tournament prize Elena’s Mountie Hat is now free and available to everyone! So get a little patriotic about the maple leaf and equip it today.</p>
<p>We’re pushing a brand new Block Mesh Lab map today. It’s a huge map with large towers and cool vantage points by ex-Naughty Dog designer Jonathan Stein. Jonathan’s map will be added to the Lab playlist alongside our other Block Mesh Lab Maps in the Custom Games option. We will continue to rotate Block Mesh Lab Maps through the four available slots we have for them in Custom Games as the year progresses. Dodgeball returns to the Lab Playlist as well. </p>
<p>Our <a href="/games/uncharted_freetoplay/">themed DLC</a> is available now and you can find all of it via the in-game store or on PSN. We updated the <a href="/games/uncharted_tournament/">Tournament</a> rewards just last week and if you earned them last week you’ll be seeing them for the first time today. As a reminder you can earn the Skello Gun and Drake Revolution Shirt on the bronze and silver tiers. If you hit the gold tier you can earn the rare Drake Bronze Mask. The unique Raptor Mask for Drake and Dive Helmet for Talbot are achieved by reaching Platinum status. Use your tickets to enter into the weekly <a href="/games/uncharted_tournament/">Tournament</a> for a chance to play with these items before the next update. </p>
<p>Dogs will be playing in <a href="http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/Naughty-Paws-Community-Game-Nights/td-p/37827255">Naughty Paws</a> and other community events over the next few weeks so sign up to participate in our community today. Also, we have some big plans for the anniversary of Uncharted so stay active on our <a href="http://community.us.playstation.com/t5/Naughty-Dog-Discussion/ct-p/14811">forums</a> and tell us your hopes and wishes. We’ll keep you posted on our plans.</p>
<p>The <a href="/stats/uncharted3/">Lab calendar</a> has been recently updated so glimpse it for a hint of what’s to come. See you online! </p>]]></body>
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                <title>The Last of Us – Patch 1.03 Interrogation Mode</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_patch_103_interrogation_mode</link>
                <pubDate>Wed, 28 Aug 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1878</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_patch_103_interrogation_mode</url>
                <slug>the_last_of_us_patch_103_interrogation_mode</slug>
                <body><![CDATA[<p>We are deploying patch 1.03 for The Last of Us today. It will be available for all regions over the next twenty-four hours. Please download and install as soon as it becomes available in your region.</p>
<p>Check the video rundown of all Patch 1.03 notes here:</p><p><strong>Changelist for Patch 1.03</strong></p>
<p><strong>Single Player fixes</strong></p>
<ul><li>Fixes for “It’s me” and “By any means” cinematics in the Cutscene Viewer</li></ul>
<p><strong>Multiplayer addition</strong></p>
<ul><li>New game mode – <strong>Interrogation</strong></li></ul>
<p><strong>Interrogation</strong> is a 4 versus 4, two-part objective game mode where rival factions vie to find and open the other faction’s lockbox, stealing the supplies inside. Each team must first achieve five interrogations of players on the other team. Players can get interrogations by shivving an enemy, or getting an enemy into the down state, then pressing triangle while next to them. Once your team collects five interrogations the location of the enemy’s lockbox will be revealed. Your team must attempt to open the lockbox before the other team can collect five interrogations and open your lockbox first. Whichever team opens the opposing team’s lockbox first wins.</p>
<p><strong>Multiplayer fixes</strong></p>
<ul><li>Revive range has increased slightly (about 1 meter). It’s more difficult to accidentally crawl out of range when a teammate is reviving you now</li><li>Players can prevent opponents from finishing Executions/Interrogations so that the opponent does not receive Parts for the special Execution/Interrogation. (The downed player will still lose their life, but this makes preventing Executions/Interrogations more helpful to your team as you prevent the other team from gaining Parts.)</li><li>Matchmaking update: players should find opponents around their level of experience more often and teams should be balanced more evenly</li><li>Item cache locations adjusted for balance on University, High School, Lakeside, and Downtown</li><li>Starting cameras adjusted so they show your player with greater frequency</li><li>Item cache disbursement tweaked so additional items are given out more fairly</li><li>Winning a Survivors match by a count of 4 rounds to 0 now means your team will get more bonus parts for winning the match by that margin. This applies for games with scores of 4-1, 4-2, etc. as well. Rewards are tiered by how dominant your team is. This system is in place for Interrogation mode as well.</li></ul>
<p>That’s all for patch 1.03 and expect a lot more to come over the next few months in future patches. Keep reporting any issues on our <a href="http://community.us.playstation.com/t5/Technical-Questions/bd-p/34179">technical forums</a> and let us know what you think.</p>
<p>Be sure to <a href="http://bit.ly/1apaNe9">check the forums</a> this weekend and post your thoughts on patch 1.03. Talk with us and we’ll reward good thoughts. Participate in the thread you’ll earn a cool, digital The Last of Us prize. See you online!</p>]]></body>
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                <title>The Last of Us at Pax Prime 2013</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_at_pax_prime_2013</link>
                <pubDate>Wed, 28 Aug 2013 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1879</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_at_pax_prime_2013</url>
                <slug>the_last_of_us_at_pax_prime_2013</slug>
                <body><![CDATA[<p>There is no doubt we look forward to attending PAX Prime and PAX East every year - either just to show up, or showing off our game at the PlayStation booth, or with panels and signings. With PAX Prime coming up fast, we wanted to make sure you got time blocked away on your PAX schedule to attend our panels and make it to one of our signings. All the info you need is listed below. We hope to see you there!</p>
<p><strong><a href="http://prime.paxsite.com/schedule/panel/pitching-the-last-of-us" target="_blank">Pitching The Last of Us</a></strong><br><strong>Date:</strong> Friday, August 30<br><strong>Time:</strong> 2:00 – 3:00pm<br><strong>Location:</strong> Pegasus Theatre (Sheraton Hotel - 2nd floor)</p>
<p>Join Creative Director Neil Druckmann and Game Director Bruce Straley as they tell you how they successfully pitched Naughty Dog and PlayStation to develop and publish The Last of Us. From this pitch, Neil and Bruce convinced a bunch of folks to go off on their own to explore game ideas, build a whole separate team inside a formerly one-team only studio, and develop Naughty Dog’s first Mature rated title – all leading to a release this year amidst eventual critical and commercial success. But really, Neil and Bruce will pull back the curtain to show you their original pitch for The Last of Us&hellip; and giving everyone at this panel a look at how close or far the final game ended up from the original pitch.</p>
<p><strong>Panelists<br></strong>Neil Druckmann [Creative Director, Naughty Dog]<br>Bruce Straley [Game Director, Naughty Dog]<br>Arne Meyer [Community Strategist, Naughty Dog]</p>
<p> </p>
<p><strong><a href="http://prime.paxsite.com/schedule/panel/gender-diversity-in-games-where-are-all-the-believable-female-characters" target="_blank">Gender Diversity in Games: Where Are All The Believable Female Characters?</a></strong><br><strong>Date:</strong> Monday, September 2<br><strong>Time:</strong> 2:00 – 3:00pm<br> <strong>Location:</strong> Pegasus Theatre (Sheraton Hotel - 2nd floor)</p>
<p>As the videogame entertainment medium matures, why hasn’t its depiction of women matured with it? Graphics, game mechanics, animation, sound, and countless other technical achievements have given game developers the tools to deliver innovative games and incredibly realistic, moving character performances. Despite this, many videogames portray their characters within established, and stereotypical, tropes. In particular, most female characters continue to be portrayed in notoriously unrealistic terms both in their appearance and personality, progressing at a slower pace than their male videogame counterparts. Our panel of esteemed developers, writers, and journalists will examine why this continues to be the case, and the challenges facing developers and the videogame market in developing and marketing realistic female characters.</p>
<p><strong>Panel</strong><br>Neil Druckmann [Creative Director, Naughty Dog]<br>Susan O’Connor [Writer, Susan O’Connor Writing Studio]<br>Carolyn Petit [Editor, GameSpot]<br>Danielle Riendeau [Reviews Editor, Polygon]</p>
<p><br>While they were up at PAX, Neil and Bruce were gracious enough to let us schedule some time for signings. We're giving away two different posters for the signing. </p>
<p>The first is in anticipation of the upcoming <a href="http://www.darkhorse.com/Books/22-396/The-Last-of-Us-American-Dreams-TPB" target="_blank">trade paperback version of <em>The Last of Us: American Dreams</em></a> comic book, Dark Horse had these great posters of the cover art made for us for Neil to sign.</p>
<p><img src="/images_blog/PAX_Dark_Horse_poster.jpg"></p>
<p>For the other poster, we've got a great little surprise for you -- we've printed a run of double sided, Blu-ray sized mini-posters (hint hint). One side features super exclusive artwork by Naughty Dog John Sweeney - this artwork is particularly special to us as it was originally created as a commerative launch poster for The Last of Us team at Naughty Dog. The other side of the mini-poster features some remixed artwork by Corey Schmitz. </p>
<p><img height="265" src="/images_blog/PAX_TLOU_poster_s1_alt.jpg" width="475"><img height="265" src="/images_blog/PAX_TLOU_poster_s2_alt.jpg" width="475"></p>
<p> </p>
<p><strong>The Last of Us signings</strong><br><strong>Date:</strong> Friday, August 30, 4:00 – 5:00pm and Saturday, August 31, 2:00 – 3:00pm <br><strong>Location:</strong> PlayStation Booth (#212)</p>
<p><strong>This is a ticketed signing.</strong> Wristbands for each signing will be distributed at the opening of the expo hall (10:00am) on the day of each signing. Come to the PlayStation booth early for your best chance to get a wristband. Signing lines will be closed as needed.</p>
<p> </p>
<p>Not related to either of our games, but if you're interested a job within the videogame industry, I'm sitting on a panel featuring a diverse group of folks within the industry sharing how we got started in the industry and providing helpful - I hope - advice to our audience.</p>
<p><strong><a href="http://prime.paxsite.com/schedule/panel/from-obsession-to-profession-how-to-forge-the-career-you-want-in-the-videog" target="_blank">From Obsession to Profession: How to Forge the Career You Want in the Videogame Industry</a><br></strong>Date: Friday, August 30,<br>Time: 12:30pm - 1:30pm<br>Location: Unicorn Theatre (Grand Hyatt - 1st Floor)</p>
<p>Video games are big business, but how easy is it to get started working on the inside? Luckily for many of us, you don’t necessarily have to have artistic or programming skills to land a rewarding job in the videogame industry. Career opportunities in videogame journalism, marketing, public relations, community management, business development and even running your own game studio are all available to those with the passion, preparation and perseverance. During this panel, you’ll hear from industry pros on how they got their start in the biz, and what you can do to forge your own career out of your favorite hobby. These veterans (who hail from publishers, game studios both large and small as well as media and entertainment networks) will cover topics such as what courses you should take in school, what types of experience and internships will set you up for success, and how to go about landing your first industry gig. The panel will be fun, personal and insightful, with an emphasis on audience Q&A.</p>
<p><strong>Panelists:<br></strong>Mark Van Lommel [Director, Brand Communications, PMK*BNC]<br>Vince Vanasin [Head of Marketing, Mobile, Majesco Entertainment]<br>Arne Meyer [Community Strategist, Naughty Dog]<br>Matthew Cohen [Director, Business Development, Machinima]<br>Charley Price [Co-founder and Creative Director, Hidden Variable Studios]<br>Erin Reynolds [Creative Director, Nevermind]<br>Nikole Zivalich [Writer, Host, Producer, Freelance Game Journalist]</p>]]></body>
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                <title>Uncharted 3: The Return of the Lab</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_the_return_of_the_lab</link>
                <pubDate>Tue, 27 Aug 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1880</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_the_return_of_the_lab</url>
                <slug>uncharted_3_the_return_of_the_lab</slug>
                <body><![CDATA[<p>It’s <a href="http://www.usa.gov/Topics/Back-to-School.shtml">back to school</a> time in the US and we thought it’d be a good idea to return to the Lab. We’re going straight to the source and refreshing the game with the original lab – Team Deathmatch with T-Bolt Sniper and Pistole weapons only. The Lab will update on a weekly basis barring any new Block Mesh Lab Maps we release or any unforeseen delays. Yup, we still have some new Block Mesh Lab Maps we’re getting ready. Visit the <a href="/stats/uncharted3/">Lab calendar</a> for an idea of what we will be rolling out.</p>
<p>We’re changing up the Block Mesh Lab Maps in Custom Games as well. Don’t worry; Lab Map Dodgeball won’t be going away. Lab Dodgeball is forever accessible via the Custom Games menu.</p>
<p>Our <a href="/games/uncharted_freetoplay/">themed</a> DLC is available now and you can find all of it via the in-game store or on PSN. We’re updating the <a href="/games/uncharted_tournament/">Tournament</a> rewards this week. You can earn the Skello Gun and Drake Revolution Shirt on the bronze and silver tiers. If you hit the gold tier you can earn the rare Drake Bronze Mask. The unique Raptor Mask for Drake and Dive Helmet for Talbot are achieved by reaching Platinum status. Use your tickets to enter into the weekly <a href="/games/uncharted_tournament/">Tournament</a> for a chance to play with these items. </p>
<p>Be sure to visit the Lab <a href="/stats/">calendar</a> on your <a href="/stats/">Uncharted 3 stats page</a> to read about upcoming Labs and future multiplayer events. We have a lot in store as we head towards 2014 so great ready for some awesome surprises and discounts. See you online! </p>]]></body>
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                <title>Ask Me Anything with Naughty Dog’s The Last of Us Directors</title>
                <link>https://www.naughtydog.com/blog/ask_me_anything_with_naughty_dogs_the_last_of_us_directors</link>
                <pubDate>Fri, 26 Jul 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1881</guid>
                <url>https://www.naughtydog.com/blog/ask_me_anything_with_naughty_dogs_the_last_of_us_directors</url>
                <slug>ask_me_anything_with_naughty_dogs_the_last_of_us_directors</slug>
                <body><![CDATA[<p>By now you’ve had well over a month to play the <a href="http://www.metacritic.com/game/playstation-3/the-last-of-us/critic-reviews">highest rated console game of 2013</a>. If you haven’t played <a href="http://thelastofus.com/purchase-now.html">The Last of Us</a> by now, you’re missing out on a remarkable experience that over <a href="http://www.eurogamer.net/articles/2013-07-09-sony-declares-the-last-of-us-a-success-with-over-3-4-million-global-sales">3.4 million people</a> have been <a href="http://www.ign.com/articles/2013/06/05/the-last-of-us-review">raving</a> <a href="http://www.edge-online.com/review/the-last-of-us-review/">about</a>. If you have played it you must have some lingering questions and curiosities concerning the game itself, its development, or what kind of vacations (if any) we’ve been taking, right?</p>
<p>It’s your chance to get some of those questions answered as we’re doing our second <a href="http://www.reddit.com/r/IAmA/">Reddit AMA</a>. Head over to <a href="http://reddit.com/r/iama/">Reddit</a> and at <a href="http://www.timeanddate.com/worldclock/fixedtime.html?iso=20130731T15&p1=137">3pm PT/6pm ET on Wednesday July 31</a> to join in an <a href="http://www.reddit.com/r/IAmA/">Ask Me Anything</a> with <a href="https://twitter.com/bruce_straley">Bruce Straley</a>, Game Director, and <a href="https://twitter.com/Neil_Druckmann">Neil Druckmann</a>, Creative Director, on <a href="http://thelastofus.com/purchase-now.html">The Last of Us</a>. Bruce and Neil will be taking all your questions and replying to them as in-depth and rapidly as possible. Just don’t ask about why Bruce just recently joined Twitter&hellip;</p>
<p>If you missed our first Reddit foray check it out <a href="http://www.reddit.com/r/IAmA/comments/1fvtwj/naughty_dog_auaa_hi_were_max_dyckhoff_programmer/">here</a>. Mark <a href="http://www.timeanddate.com/worldclock/fixedtime.html?iso=20130731T15&p1=137">next Wednesday</a> on your calendars and get those burning questions ready. Funny questions are appreciated as well. See you online!</p>]]></body>
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                <title>UNCHARTED 3: Multiplayer Summer Flash Sale</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_multiplayer_summer_flash_sale</link>
                <pubDate>Fri, 26 Jul 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1882</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_multiplayer_summer_flash_sale</url>
                <slug>uncharted_3_multiplayer_summer_flash_sale</slug>
                <body><![CDATA[<p>We are in the midst of <a href="http://en.wikipedia.org/wiki/Dog_Days">dog days of summer</a> right now. Go outside, have some fun, and enjoy the sun but when it’s time to go in why not sit down with your PS3 and some UNCHARTED 3 Multiplayer? We want to make that a bit easier for you this weekend. Starting Friday July 26 at Noon PDT we’ll be holding a flash sale on all our <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a> core components. Here’s a rundown of the price changes:</p>
<p>SALE $7.99 UNCHARTED&trade; 3: Multiplayer Co-op Adventure Add On</p>
<p>SALE $5.99 UNCHARTED&trade; 3: Multiplayer Co-op Arena Add On</p>
<p>SALE $11.99 UNCHARTED&trade; 3: Multiplayer Competitive MP- No Level Limit</p>
<p>SALE $2.99 UNCHARTED&trade; 3: Multiplayer Competitive MP - Level 25 Limit</p>
<p>SALE $17.99 UNCHARTED&trade; 3: Multiplayer DLC Map Packs</p>
<p>SALE $24.99 UNCHARTED 3: Drake's Deception&trade; Single Player Experience</p>
<p>This flash sale runs from <a href="http://www.timeanddate.com/worldclock/fixedtime.html?iso=20130726T12&p1=137"><strong>Friday July 26 at Noon PDT</strong></a><strong> until </strong><a href="http://www.timeanddate.com/worldclock/fixedtime.html?iso=20130729T12&p1=137"><strong>Monday July 29 at Noon PDT</strong></a>. Once it’s over, the prices will return to their pre-sale level. You’ll only be able to find these deals via the “<strong>Extras</strong>” menu on the main start screen once you boot up Uncharted 3. Just click into that submenu and the items will be discounted at the low rates you see. Go competitive with no limits to your leveling up for fewer than twelve dollars. It’s a pretty cool deal. </p>
<p>If you haven’t picked up all of our <a href="/games/uncharted_freetoplay">themed DLC</a> yet check out what’s available via our <a href="/games/uncharted_freetoplay">themed DLC pages</a>. You can also browse the in-game store or the PlayStation®Store to see all the DLC that’s available for UNCHARTED 3 Multiplayer. Be sure to read our <a href="/games/uncharted_freetoplay_faq/">UNCHARTED 3 Multiplayer Free-to-Play FAQ</a> for answers to almost all of your questions about <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a>. Hop on our <a href="http://community.us.playstation.com/t5/Naughty-Dog-Discussion/ct-p/14811">forums</a> to discuss any lingering questions with us and our millions-strong, awesome community of Uncharted 3 fans.</p>
<p>See you online!</p>]]></body>
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                <title>The Last of Us Supply Drop and Uncharted 3 Rare Treasure Drop July 4th Events</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_supply_drop_and_uncharted_3_rare_treasure_drop_july_4th_even</link>
                <pubDate>Wed, 03 Jul 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1883</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_supply_drop_and_uncharted_3_rare_treasure_drop_july_4th_even</url>
                <slug>the_last_of_us_supply_drop_and_uncharted_3_rare_treasure_drop_july_4th_even</slug>
                <body><![CDATA[<p>It’s almost time for <a href="http://en.wikipedia.org/wiki/Independence_Day_(United_States)">fireworks in the USA</a> and we wanted to celebrate with a couple blasts of our own. We’re kicking off the inaugural The Last of Us Supply Drop event AND we’re holding another Uncharted 3 Rare Treasure Drop event!</p>
<p>The Last of Us Supply Drop event will see an increase to the parts to supplies conversion. This will help you grow your clan to be healthy and large. Also, since some very cool unlocks are tied to clan size, you’ll be able to unlock that multiplayer content more quickly. However, we didn’t alter the number of supplies an enemy will drop when they are killed. You’ll have to play well and strategically to maximize the supplies you’ll earn during this event.</p>
<p>The Uncharted 3 Rare Treasure Drop event applies to both co-op and competitive game types. We are feeling generous so if there are any treasures you’ve been hunting for this is the time to get online and earn them.</p>
<p>Both events will run starting <strong>now until Monday July 8, 2013 at 12:00 GMT.</strong></p>
<p>We recently pushed <a href="/site/post/the_last_of_us_patch_102/">Patch 1.02</a> for The Last of Us and are hard at work on other tweaks and patches as well as the Season Pass DLC. On the Uncharted 3 front, we’ll be revising the Lab <a href="/stats/uncharted3/">calendar</a> and rolling out some more lab maps in custom games in the coming months. Today we’ve changed up the Lab playlist to have different Lab Maps. We’re also looking through our archives to see what else we might be able to get out there for you. For the record, Lab Dodgeball is here to stay.</p>
<p>Be active on the <a href="http://community.us.playstation.com/t5/News-and-Announcements/Valentine-s-Day-Giveaway-Submissions/td-p/39517437">forums</a> and let us know what you think. Enjoy the weekend and we’ll see you online!</p>]]></body>
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                <title>The Last of Us - Patch 1.02</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_patch_102</link>
                <pubDate>Fri, 28 Jun 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1884</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_patch_102</url>
                <slug>the_last_of_us_patch_102</slug>
                <body><![CDATA[<p>We are deploying patch 1.02 for The Last of Us today. It will be available globally at 5pm PST. Please download and install as soon as it becomes available in your region.</p>
<p><strong>Changelist for Patch 1.02</strong></p>
<ul><li><strong>Single player</strong> <ul><li>Texture of a phone number on a bulletin board changed</li></ul></li></ul>
<ul><li><strong>Multiplayer</strong></li></ul>
<p> Technical</p>
<ul><li>Host migration has been improved. Losing connection to the host during a migration should occur less often</li><li>General crash when leaving multiplayer fixed</li><li>Intro camera fix for some introductory cut-scenes </li><li>Connectivity issues while playing have been tuned</li><li>If you disconnect or lose connection to the host, you will no longer advance a clan day. You will only advance a day if you are kicked from the match, or exit through the menu</li></ul>
<p> Gameplay</p>
<ul><li>Explosion Expert level 2 should be selectable now</li><li>The voting time for match selection has been reduced to 15 seconds</li><li> “No party” playlist options have been added to both Supply Raid and Survivors, players can only join this playlist solo </li><li>Melee against a downed character now uses the same range as normal melee</li></ul>
<p>As you see we made some tweaks to improve various gameplay and technical issues that arose once the game was launched. We’ll be updating and adding additional fixes over the coming months. Keep reporting any issues on our <a href="http://community.us.playstation.com/t5/Technical-Questions/bd-p/34179">technical forums</a>.</p>
<p>See you online! </p>
<p> </p>]]></body>
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                <title>The Last of Us Winter Cover Render</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_winter_cover_render</link>
                <pubDate>Wed, 26 Jun 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1885</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_winter_cover_render</url>
                <slug>the_last_of_us_winter_cover_render</slug>
                <body><![CDATA[<p>You may have seen this image circulating around the internet but we wanted to get out the full, high resolution version of it for everyone to witness. While we are taking a bit of time to celebrate a successful launch for The Last of Us we are also hard at work on the <a href="/site/post/the_last_of_us_pre_order_the_digital_edition_and_the_dlc_season_pass/">new season pass DLC</a> we're creating. We'll have more details about the DLC as well as how successful our launch was in the coming weeks but for now enjoy this cover render by Naughty Dog concept artist <a href="http://maciejkuciara.com/">Maciej Kuciara</a></p>
<div align="center"><img src="http://farm6.staticflickr.com/5509/9146334158_65432ec544_z.jpg"></div>
<p>If you would like some cool new wallpaper for your laptop, desktop or tablet download the image from any of the links below. </p>
<div align="center"><p><a href="http://www.flickr.com/photos/naughty_dog/9146334158/sizes/o/">Original</a></p><p><a href="http://www.flickr.com/photos/naughty_dog/9146336810/sizes/o/in/photostream/">1280x720 </a>- <a href="http://www.flickr.com/photos/naughty_dog/9146336604/sizes/o/in/photostream/">game logo</a> - <a href="http://www.flickr.com/photos/naughty_dog/9146336332/sizes/o/in/photostream/">logos</a></p><p><a href="http://www.flickr.com/photos/naughty_dog/9144112833/sizes/o/in/photostream/">1920x1080</a> - <a href="http://www.flickr.com/photos/naughty_dog/9146335836/sizes/o/in/photostream/">game logo</a> - <a href="http://www.flickr.com/photos/naughty_dog/9144112223/sizes/o/in/photostream/">logos</a></p><p><a href="http://www.flickr.com/photos/naughty_dog/9144111975/sizes/o/in/photostream/">2560x1440</a> - <a href="http://www.flickr.com/photos/naughty_dog/9144111627/sizes/o/in/photostream/">game logo</a> - <a href="http://www.flickr.com/photos/naughty_dog/9146334548/sizes/o/">logos</a></p></div>
<p>This Friday marks two weeks since the launch of The Last of Us. Have you completed the single player yet? What do you think? Also, what do you think about the Multiplayer? Let us know in the comments below! </p>]]></body>
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                <title>Uncharted 3: Ancient Themed DLC Arrives</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_ancient_themed_dlc_arrives</link>
                <pubDate>Tue, 18 Jun 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1886</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_ancient_themed_dlc_arrives</url>
                <slug>uncharted_3_ancient_themed_dlc_arrives</slug>
                <body><![CDATA[<p>It’s nearly the summer solstice and we’re going to bring the cycle to a close on a happy, historical note. Our final themed DLC drop includes items for our <a href="/games/uncharted_ancient">Ancient theme</a>. These will be available via the in-game store or the PlayStation®Store over the coming week globally! Purchase the <a href="/games/uncharted_ancient">Ancient theme</a> bundle to get the exclusive Egyptian Mask for Chloe.</p>
<p>We will be cycling tournament prizes as the year rolls along but now the <a href="/games/uncharted_ancient">Ancient theme</a> Tournament rewards can be earned. On the Bronze and Silver tiers, you can earn the Circuit Gun and Circuit Shirt as <a href="/games/uncharted_tournament/">Tournament</a> rewards. If you reach the gold tier you can unlock the cool looking Sully Tengu mask. The Raptor Mask for Drake and Dive Helmet for Talbot are achieved by reaching Platinum status. Buy tickets to enter into the weekly <a href="/games/uncharted_tournament/">Tournament</a> and earn access to those items to show off your multiplayer skills.</p>
<p>Check out <a href="/games/uncharted_freetoplay_faq/">UNCHARTED 3 Multiplayer Free-to-Play FAQ</a> for answers to your questions about UNCHARTED 3 Multiplayer Free-to-Play.</p>
<p>We look forward to playing with you more online in the coming months. No promises but we’re going to regroup and see what else might be possible to add to the multiplayer as well.</p>
<p>See you online! </p>
<p> </p>]]></body>
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                <title>The Last of Us Launch Day and Midnight Openings</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_launch_day_and_midnight_openings</link>
                <pubDate>Thu, 13 Jun 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1887</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_launch_day_and_midnight_openings</url>
                <slug>the_last_of_us_launch_day_and_midnight_openings</slug>
                <body><![CDATA[<p>It’s finally here. In a little under twenty-hours you can pop the <a href="http://www.metacritic.com/game/playstation-3/the-last-of-us/critic-reviews">most critically acclaimed game of 2012-2013</a> to date into your PS3 and go on a breathtaking, tension-filled journey with Joel and Ellie. The critical reception has been humbling and awe-inspiring. We’re honored by the recognition but most excited to hear what you, our fans, followers, family and friends, think about our work. If you missed it here’s a look at some of what’s in store for you:</p>
<div id="agegate"><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/OQpdSVF_k_w" width="960"></iframe><p> </p></div>
<p>This is the birth of the Survival Action genre. Joel and Ellie’s journey together Westward won’t be an easy one. The challenges of survival in the post-pandemic United States change from moment-to-moment. You’ll want to listen closely to everything that’s happening around you and acclimate yourself to the harsh realities of the familiar yet unfamiliar environments. Take time to listen but be ready for that beautiful hush to turn into a deafening cacophony of action at any moment. </p>
<p>Nationwide in the USA <a href="http://www.gamestop.com/">GameStop</a> will be hosting midnight launch events at various locations. If you happen to be in the LA area the <a href="http://www.yelp.com/biz/gamestop-west-hollywood">West Hollywood</a> location midnight event will feature The Last of Us Creative Director <a href="https://twitter.com/Neil_Druckmann">Neil Druckmann</a>, Ellie, <a href="https://twitter.com/TheVulcanSalute">Ashley Johnson</a>, and Joel, <a href="https://twitter.com/TroyBakerVA">Troy Baker</a>. All three will be on hand to sign copies of the game or whatever The Last of Us/Naughty Dog merchandise you might want autographed. There will be Naughty Dog developers at other locations throughout the LA area as well as one in Manchester, CT and one at San Carlos Village in San Diego.</p>
<p>June 14 is going to be awesome. We can’t wait to hear, watch, read, and see what you have to say about The Last of Us!</p>]]></body>
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                <title>The Last of Us Brady Games Strategy Guides</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_brady_games_strategy_guides</link>
                <pubDate>Tue, 11 Jun 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1888</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_brady_games_strategy_guides</url>
                <slug>the_last_of_us_brady_games_strategy_guides</slug>
                <body><![CDATA[<p>Two trips, approximately sixteen very long days, and innumerable discussions with our team later the wizards at <a href="http://www.bradygames.com/">Brady Games</a> have written the official guide for our most ambitious game to date. It’s the most comprehensive look at The Last of Us you’ll find outside the walls of Naughty Dog. We were pleased to collaborate with the <a href="http://www.bradygames.com/">Brady Games</a> team to bring two editions of the guide to fruition. They did an excellent job capturing our game and the strategies that will help you survive and succeed. The Last of Us strategy guides are available for <a href="http://www.bradygames.com/promotions/promotion.aspx?promo=139249">pre-order now</a> and come in two varieties:</p>
<p><strong>The Last of Us Limited Edition Strategy Guide </strong></p>
<ul><li>Exclusive Fireflies key chain pendant – show that you’re a part of the Fireflies.</li><li>Collectible hardcover strategy guide with deluxe finish.</li><li>Full walkthrough with illustrated maps of every area in the game.</li><li>Tips and tactics for using every weapon and ability.</li><li>Complete character biographies and supplemental story information.</li><li>All of the expert tips and strategies from our Signature Series Strategy Guide.</li><li>Detailed appendices for in-game enemies, equipment, weapons, and collectibles.</li></ul>
<p><strong>The Last of Us Signature Series Strategy Guide</strong></p>
<ul><li>This game is strategic as much as it is action. Players must master stealth gameplay and an unconventional approach to find objects to prevail. We provide those critical tactics.</li><li>Exclusive access to the Naughty Dog team provides insight into the rich story and character development of this complex game.</li><li>Walkthrough details path of progression, enemy encounters, useful objects, and the unfolding drama.</li><li>Character profiles and descriptions of all the people you’ll encounter throughout Joel and Ellie’s journey. </li></ul>
<p>We are merely a couple days away from launch now. If you want Joel and Ellie to survive their post-pandemic journey these guides will help vastly improve your chances. <a href="http://www.bradygames.com/promotions/promotion.aspx?promo=139249">Pre-order now</a> and be ready for June 14. </p>]]></body>
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                <title>Ask Me (Almost) Anything with Naughty Dog</title>
                <link>https://www.naughtydog.com/blog/ask_me_almost_anything_with_naughty_dog</link>
                <pubDate>Thu, 06 Jun 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1889</guid>
                <url>https://www.naughtydog.com/blog/ask_me_almost_anything_with_naughty_dog</url>
                <slug>ask_me_almost_anything_with_naughty_dog</slug>
                <body><![CDATA[<p>We’re just a few days from E3 then the launch of The Last of Us and we’ve been getting some pretty <a href="http://www.metacritic.com/game/playstation-3/the-last-of-us/critic-reviews">solid review scores</a>. With some well-deserved downtime happening for most of the Dogs, we’ve been given an opportunity to do something we’ve wanted to do for a long time now.</p>
<p>Please hop over to <a href="http://reddit.com/r/iama/">Reddit</a> and at 1pm PST/4pm EST to join in an Ask Me (Almost) Anything with <a href="https://twitter.com/maxdyckhoff">Max Dyckhoff</a>, Programmer, <a href="https://twitter.com/dougvfx">Doug Holder</a>, Visual Effects Artist, and Reuben Shah, Environmental Artist. They will be on Reddit to field your questions about Doug’s skateboarding skills as well as Max’s coding chops, and Reuben’s love of the Lakers. Also, they’ll probably answer some questions about how we do what we do here at Naughty Dog as well.</p>
<p>We’re going to be holding more conversations on Reddit in the coming weeks so be on the lookout for those announcements. See you online!</p>]]></body>
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                <title>Uncharted Nathan Drake up for Best Media Tie-In Award</title>
                <link>https://www.naughtydog.com/blog/uncharted_nathan_drake_up_for_best_media_tie_in_award</link>
                <pubDate>Thu, 06 Jun 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1890</guid>
                <url>https://www.naughtydog.com/blog/uncharted_nathan_drake_up_for_best_media_tie_in_award</url>
                <slug>uncharted_nathan_drake_up_for_best_media_tie_in_award</slug>
                <body><![CDATA[<p>Our friend Erick Scarecrow - <a href="http://www.twitter.com/erickscarecrow" target="_blank">@erickscarecrow</a> - worked with Naughty Dog to make an amazing representation of Uncharted's Nathan Drake. It has been almost 2 years since the first release of our Nathan Drake Vinyl and the figurine has stood the pressures of time to be nominated for an award. </p>
<p> </p>

<center><img height="400" src="http://designertoyawards.com/sites/default/files/imagecache/category_large/nominate/uncharted_nathan_drake__3556.jpeg" width="400"></center>

<p>The Designer Toy Awards are the leading award honoring excellence and innovation in the Designer Toy community, they celebrate the best of the industry's artists, designers and brands, as well as honoring those involved in championing Designer Toys throughout the world. Please go register and vote daily for the Uncharted Nathan Drake - <a href="http://designertoyawards.com/categories/12" target="_blank">Designer Toy Awards</a></p>]]></body>
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                <title>The Last of Us Multiplayer Reveal</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_multiplayer_reveal</link>
                <pubDate>Tue, 04 Jun 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1891</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_multiplayer_reveal</url>
                <slug>the_last_of_us_multiplayer_reveal</slug>
                <body><![CDATA[<p>Over the past few days we invited media to play our The Last of Us multiplayer mode called Factions. Most of these <a href="http://www.gameinformer.com/games/the_last_of_us/b/ps3/archive/2013/06/03/naughty-dog-breaks-down-the-last-of-us-multiplayer.aspx">impressions</a> are <a href="http://www.ign.com/articles/2013/06/03/first-the-last-of-us-multiplayer-screenshots-released">available</a> online now but you’ll be seeing more as our review embargo on the game ends very soon. The multiplayer is extension of the themes you’ll find in the single player game. The moment-to-moment survival present in the single player campaign is integral to the multiplayer. You’ll feel tension and need to be intensely alert at all times. We want to show you a glimpse of what the gameplay looks like:</p>
<div id="agegate"><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/gO0iNQXujww" width="960"></iframe></div>
<p>In Factions you’ll have to pick a side and roll with the Hunters or the Fireflies. Each player starts with a small clan of survivors that you need to keep alive and grow. There are two modes in which you can accomplish the growth and survival of your Clan. In <em>Supply Raid</em>, you’ll have to scavenge the area and keep your team alive. Your team has a pool of twenty reinforcements. Once the reinforcements have been exhausted, the match will go to sudden death. In <em>Survivors</em>, you’re going to have to be extremely vigilant. There are no respawns. Once you’re gone you’ve been eliminated until the next round. It’s a best of seven rounds in which the first team to win four rounds wins the match.</p>
<p>The core gameplay is very tactical, featuring the same crafting system found in Single Player. Stealthy players can do well by using Listen Mode to locate enemies and flank them with silenced weapons. Teamwork is essential - fallen teammates can crawl to their allies and be revived, so players who stick together will excel. Melee combat is a brutal affair, and after downing a player you have the choice of performing an execution move. There are many more layers to explore, from the robust loadout system to the in-game economy. We can't wait to see you online!</p>
<p>Pre-Order <a href="http://thelastofus.com/">The Last of Us</a> to receive some cool multiplayer items via the Survival DLC Pack. Pairing with the initial game offerings if you buy the <a href="http://blog.us.playstation.com/2013/05/28/the-last-of-us-pre-order-the-digital-edition-season-pass-dlc-detailed/">Season Pass</a> you’ll be entitled to receive even more multiplayer content when we release newly created DLC we’re planning for the game.</p>
<p>The Last of Us is available globally June 14, 2013.</p>]]></body>
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                <title>The Last of Us Demo Now Available via God of War: Ascension</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_demo_now_available_via_god_of_war_ascension</link>
                <pubDate>Fri, 31 May 2013 00:00:00 -0700</pubDate>
                <author>Jason Paul</author>
                <guid>1892</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_demo_now_available_via_god_of_war_ascension</url>
                <slug>the_last_of_us_demo_now_available_via_god_of_war_ascension</slug>
                <body><![CDATA[<p>When the PlayStation®Store updates in your region tomorrow night if you were wise enough to purchase a copy of <a href="http://godofwar.playstation.com/">God of War: Ascension</a>, you’ll be able to pop that disc into your PS3 and download <a href="http://thelastofus.com/">The Last of Us</a> <a href="http://godofwar.playstation.com/en-us/demo/">demo</a>. Instructions for installation came with your voucher code so find that flyer and get to downloading! If you’re having any trouble finding your flyer, just insert your <a href="http://godofwar.playstation.com/">God of War: Ascension</a> disc into your PS3, navigate to the “Launch The Last of Us Demo” options on the main menu and you’ll be taken to the PlayStation®Store where you can download the demo. Once downloaded, simply find it on your XMB and install it to start playing.</p>
<p>The <a href="http://godofwar.playstation.com/en-us/demo/">demo</a> features the Outskirts level of The Last of Us in which Joel and Ellie, along with Tess, will encounter multiple Infected enemies. Runners and Clickers have distinct behaviors and methods of attacking you. You’re going to need to explore the environment and scavenge your surroundings for items and objects that might give you the kind of offensive or defensive advantage that suits your play style. Here’s a look at the tense situation Joel and Ellie will be in:</p>
<div align="center"><img src="/images/TLOUDemo/ambush960p.png"></div>
<div align="center"></div>
<p>If you’re already sold, we think this demo will sate your hunger for the full game until it launches in just a few weeks. If you haven’t read or seen much about The Last of Us, hopefully this demo will pique your curiosity to pre-order The Last of Us today. The Last of Us will be available June 14, 2013. </p>
<p><strong>UPDATE:</strong> The PS Store is seeing increased traffic and we're working to make sure the demo will be available for download as soon as possible. </p>
<p><strong>UPDATE 2:</strong> The demo should be readily available for all trying to download it. Please try again if you had errors earlier today. Enjoy!</p>]]></body>
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                <title>The Last of Us – Pre Order the Digital Edition and the DLC Season Pass</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_pre_order_the_digital_edition_and_the_dlc_season_pass</link>
                <pubDate>Tue, 28 May 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1893</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_pre_order_the_digital_edition_and_the_dlc_season_pass</url>
                <slug>the_last_of_us_pre_order_the_digital_edition_and_the_dlc_season_pass</slug>
                <body><![CDATA[<p>The Last of Us arrives in just a few weeks. We’re happy to let you know you can pre-order the full digital edition of the game starting today on the PlayStation®Store. The game will be a Day 1 Digital <a href="https://store.sonyentertainmentnetwork.com/#!/en-us/cid=UP9000-NPUA80960_00-THELASTOFUSDIG01" target="_blank">download</a>. This means you can get it at midnight on June 14. The digital edition features a unique download installer which will allow you to start playing the game once the game data is a little over half way downloaded. </p>
<p><a href="http://thelastofus.com/">The Last of Us</a> is a universe rich in character and story with many facets that we could potentially explore for years. We’re getting started by announcing that there will be three packs of downloadable content for <a href="http://thelastofus.com/">The Last of Us</a> available after the game launches. </p>
<p>If you want to lock in all three of those DLC packs at discounted price, step up now and get our <a href="https://store.sonyentertainmentnetwork.com/#!/en-us/games/addons/the-last-of-us-season-pass/cid=UP9000-BCUS98174_00-THELASTOFUSSEPAS" target="_blank">Season Pass</a>. The Last of Us Season Pass DLC is available for pre-order now on PlayStation®Store for only $19.99 for the three DLC Packs. This is a 30% savings over the pricing of the DLC packs individually. The Season Pass will be obtainable at your local GameStop retailer when you pick up The Last of Us as well. Unique to Season Pass buyers are the following Day 1 bonuses:</p>
<div align="center"><img src="/images/TLOUSeasonPass/SeasonPass480.png"></div>
<div align="center"></div>
<p><br> <br> <strong>Day 1 Bonuses</strong> <br> • Increased Crafting Speed <br> • Increased Healing Speed <br> • 9mm Reload Speed Upgrade <br> • Rifle Clip Capacity Upgrade <br> • <em>Grounded</em> – exclusive 90min “Making of The Last of Us” documentary</p>
<p>These Day 1 bonuses will help you get a head start and an edge in Joel and Ellie’s struggle to survive through the single player campaign of <a href="http://thelastofus.com/">The Last of Us</a>. The documentary, <em>Grounded</em>, is an in-depth look at the making of <a href="http://thelastofus.com/">The Last of Us</a> throughout its development by <a href="http://area5.tv/">Area 5</a>.</p>
<p>For the first time ever we’ll be offering single player DLC. The journey and cast of characters in The Last of Us lends itself to thorough narrative exploration and we’ve got more of the story to tell. The two other DLC packs will feature multiplayer content in the form of additional multiplayer maps and other expansions. You’ll be hearing about our multiplayer over the next couple of days. It’s an experience that continues the themes, tone and tension from the single player campaign and we can’t wait to tell you more about it.</p>
<p>Pre-Order the full digital edition of The Last of Us as well as The Last of Us Season Pass now on the PlayStation®Store. Not going digital yet? Look for the Season Pass when you get your game in retail stores on launch day, June 14, 2013. </p>]]></body>
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                <title>UNCHARTED 3: Multiplayer goes Patriotic and Memorial Week Flash Sale</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_multiplayer_goes_patriotic_and_memorial_week_flash_sale</link>
                <pubDate>Mon, 27 May 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1894</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_multiplayer_goes_patriotic_and_memorial_week_flash_sale</url>
                <slug>uncharted_3_multiplayer_goes_patriotic_and_memorial_week_flash_sale</slug>
                <body><![CDATA[<p><a href="http://blog.us.playstation.com/2013/03/01/playstation-community-update-venture-into-uncharted-territory/">Our community</a> has embraced the <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a> and our player base continues to grow. We are stoked to witness that growth and see UNCHARTED 3 Multiplayer being played fanatically in countries all over the world.</p>
<p>Keeping our global perspective strong our May DLC drop is themed around country flags. In the USA <a href="http://en.wikipedia.org/wiki/Memorial_Day">Memorial Day</a> happens to fall at the end of May. We are globally celebrating and honoring Memorial Day with our <a href="/games/uncharted_patriotic">Patriotic themed</a> character parts for your custom UNCHARTED 3 Multiplayer characters. Pledge your allegiance to your country by purchasing some of our Patriotic DLC parts available when the PS Store updates in your region.</p>
<p><img src="/images/Patriotic/AmericaFlagShirt.png"><img src="/images/Patriotic/PirateFlagShirt.png"></p>
<p>The Pirate shirt is a new exclusive item to the Patriotic parts bundle, but you’ll have to purchase the Patriotic parts bundle to get this rare item. Of course, our <a href="/games/uncharted_animal">Animal</a> and <a href="/games/uncharted_oddball">Oddball</a> themed bundles and parts are also still available for purchase. Check out the in-game store or the PlayStation®Store to see the treasure trove of DLC that’s available for UNCHARTED 3 Multiplayer.</p>
<p>The <a href="/games/uncharted_patriotic">Patriotic theme</a> means that new Tournament rewards can be earned. You can earn the Revolution Gun and Drake Revolution Shirt as Bronze and Silver <a href="/games/uncharted_tournament/">Tournament</a> rewards. If you hit the gold tier you can earn the rare Canadian Mountie Hat for Elena. If manage to achieve Platinum status you’ll earn the rare Shade Raptor Mask for Drake and Shade Dive Helmet for Talbot. Use your in-game tickets to enter into the weekly <a href="/games/uncharted_tournament/">Tournament</a> and unlock these items as a testament to your skills.</p>
<p>In honor of Memorial Day, we’re staging a Memorial Week sale on the core multiplayer components for <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a>. If you haven’ t fully bought in yet here’s what you’re looking at to ramp up your Free-to-Play experience and join into our community of over five hundred thousand active players:</p>
<p><strong>SALE</strong> $9.99 UNCHARTED&trade; 3: Multiplayer Co-op Adventure Add On</p>
<p><strong>SALE </strong>$7.99 UNCHARTED&trade; 3: Multiplayer Co-op Arena Add On</p>
<p><strong>SALE</strong> $14.99 UNCHARTED&trade; 3: Multiplayer Competitive MP- No Level Limit</p>
<p><strong>SALE</strong> $3.99 UNCHARTED&trade; 3: Multiplayer Competitive MP - Level 25 Limit</p>
<p><strong>SALE</strong> $0.99 UNCHARTED&trade; 3: Multiplayer Splitscreen Add On</p>
<p><strong>SALE</strong> $19.99 UNCHARTED&trade; 3: Multiplayer DLC Map Packs</p>
<p><strong>SALE</strong> $27.99 UNCHARTED 3: Drake's Deception&trade; Single Player Experience</p>
<p>The sale for these core multiplayer components will run from Tuesday May 28 until midnight GMT Tuesday June 4. To get in on this flash sale go to the “<strong>extras menu”</strong> in <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a> or disc version of the game where you’ll find all these components on sale. Nab a sale before Memorial Week ends!</p>
<p>You can find out everything you need to know about the Patriotic theme over on our <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a> page. Check it out and be sure to read our <a href="/games/uncharted_freetoplay_faq/">UNCHARTED 3 Multiplayer Free-to-Play FAQ</a> for answers to most of your questions about <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a>.</p>
<p>Log in and show your country pride and loyalty! See you online! </p>]]></body>
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                <title>Tribeca Film Festival 2013</title>
                <link>https://www.naughtydog.com/blog/tribeca_film_festival_2013</link>
                <pubDate>Fri, 24 May 2013 00:00:00 -0700</pubDate>
                <author>Josh Scherr</author>
                <guid>1895</guid>
                <url>https://www.naughtydog.com/blog/tribeca_film_festival_2013</url>
                <slug>tribeca_film_festival_2013</slug>
                <body><![CDATA[<p class="p1">A few weeks back, I was given the opportunity to represent Naughty Dog on a panel at the Tribeca Film Festival. The panel, entitled “New Standards, New Aesthetics,” aimed to discuss new creative formats and tools available to storytellers, including 3D, 4k digital cameras, and&hellip; video games? Yeah, it might seem unusual to include video games at a film festival, but the TFF in recent years has provided avenues for interactive titles to be showcased to an audience that might not be as familiar with the medium. Josh Topolsky – EIC of The Verge and the panel moderator – wanted to include us because he felt Naughty Dog’s titles bridge the gap between games and film.</p>
<p class="p1">Plus, it meant a trip to New York City with my family, so why not?</p>
<p class="p1">The panel was held at 92Y Tribeca, a cool community space used for theater, film, and other public events. What’s nice about these panels is that they’re free to the general public, so anyone can attend without paying big bucks for a festival pass. The room held about 150 people and was filled to capacity.</p>
<p class="p1">Before the panel started, I met Josh T. and the other panel members back stage to go over some of the questions beforehand. We were a fairly eclectic bunch – a cinematographer, a digital post expert, a marketing president from Sony, and a video game developer. I think I learned more about the latest digital filmmaking tech from them in 30 minutes backstage than I had reading dozens of articles. That’s one of the great things about festivals like these: a chance to speak directly with the people doing actual work with the new technology. It was fun chatting with them about storytelling and cinematic technique in games, as it was all completely new to them.</p>
<p class="p1">Here’s more information on the other panelists:</p>
<p class="p2">Christina Voros: <a href="http://christinavoros.com/" target="_blank">http://christinavoros.com/</a></p>
<p class="p2">Michael Cioni: <a href="http://www.lightiron.com/about/management/michael-cioni" target="_blank">http://www.lightiron.com/about/management/michael-cioni</a></p>
<p class="p2">Alec Shapiro: <a href="https://blog.sony.com/leadership/alec-shapiro/" target="_blank">https://blog.sony.com/leadership/alec-shapiro/</a></p>
<p class="p2">The panel itself went really well, save for some bizarre audio issues; the hour flew by and we certainly could’ve kept going. You can watch the panel in its entirety here:</p>
<p><iframe frameborder="0" height="540" src="http://www.youtube.com/v/s3FC35XB15c&vq=hd720" width="960"></iframe></p>
<p>As often happens with these things, I didn’t get to half the things I wanted to talk about, but I had a chance to talk with Alexa Ray Corriea from Polygon afterwards. You can read her write-up here: <a href="http://www.polygon.com/2013/4/29/4271478/the-last-of-us-beyond-two-souls-tribeca-film-festival-2013" title="Polygon - The Last of Us Tribeca Film Festival 2013" target="_blank">Polygon - The Last of Us Tribeca Film Festival 2013</a></p>
<p>I have to say the highlight of the panel happened backstage, five minutes after we finished. The next panel that afternoon was between David Denby and A.O. Scott, the film critics for the New Yorker and the New York Times, respectively. I’ve read their work for years and getting a chance to talk to them was both a little intimidating and surreal. Denby was especially interested in the idea of interactive games, although he was a little skeptical about giving control to the player. He actually seized me by the shoulders and said “when I see a film, I want to be controlled and manipulated by the director!” As I explained to him, we have a lot of control over the player in our games – the trick is we try to be subtle about it. The puppets only get angry when they find out about the strings. </p>
<p class="p1">The rest of my time in NYC was spent running around with my family, and I’ll spare you those details, but I do want to make another recommendation to those visiting the city: if you get a chance, I highly suggest you see <em><a href="http://sleepnomorenyc.com/">Sleep No More</a></em>, which I’d wanted to see for the better part of a year. For lack of a better way to describe it, it’s an immersive, fully interactive <em>Macbeth, </em>staged in a massive multi-room warehouse designed to resemble a hotel from the 1940s. Those of you interested in interactive narrative, game design, or just innovative theater should definitely seek it out.</p>]]></body>
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                <title>The Music of The Last of Us: Gustavo Santaolalla</title>
                <link>https://www.naughtydog.com/blog/the_music_of_the_last_of_us_gustavo_santaolalla</link>
                <pubDate>Fri, 17 May 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1896</guid>
                <url>https://www.naughtydog.com/blog/the_music_of_the_last_of_us_gustavo_santaolalla</url>
                <slug>the_music_of_the_last_of_us_gustavo_santaolalla</slug>
                <body><![CDATA[<p>When pre-production started in earnest on <a href="http://thelastofus.com/">The Last of Us</a> there was a folder of music files featuring work by some of the preeminent musicians in video games, television, and film. These tracks held a sampling of the ideal musical quality, direction, and tone we wanted to have for the project. The <a href="http://www.imdb.com/name/nm0763395/awards">Academy Award winning</a> work of <a href="http://www.imdb.com/name/nm0763395/">Gustavo Santaolalla</a> appeared multiple times. Being that he had never composed for video games before the thought of getting him to work on <a href="http://thelastofus.com/">The Last of Us</a> seemed a bit farfetched. He was approached by our music group at Sony and, well, this video will tell you the full story about the man himself and how he came to work on <a href="http://thelastofus.com/">The Last of Us</a>:</p>
<p> </p>
<div id="agegate"><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/Ejdjcun2Jo4" width="960"></iframe></div>
<p> </p>
<p>We are honored to have Gustavo’s music and talents in our game. The texture of Gustavo’s musical score serves the game’s narrative and the music is rife with poignant, descriptive and intimate sounds. His work is unlike anything heard in a video game before. It’s a beautiful, haunting, sonic landscape that makes the game’s themes more emotionally resonant and emphasizes thoughtfully how Joel, Ellie, and all the characters in the game perceive the world around them. It’s a masterful musical score.</p>
<p>Want a sampling of the sonic delight Gustavo crafted for <a href="http://thelastofus.com/">The Last of Us</a>? Visit the Sony Music Soundtracks <a href="https://soundcloud.com/sony-soundtracks/sets/the-last-of-us">SoundCloud set</a>. If you pre-order the game, via the <a href="http://thelastofus.com/#preorder">Sights & Sounds DLC pack</a>, you’ll get full access to the official digital soundtrack. The soundtrack is also <a href="http://www.amazon.com/Last-Us-Video-Game-Soundtrack/dp/B00CDSIMI4/ref=sr_1_1?ie=UTF8&qid=1368717550&sr=8-1&keywords=the+last+of+us+soundtrack">available for purchase</a> as a CD via the <a href="http://www.sonymasterworks.com/">Sony Masterworks</a> label. <a href="http://thelastofus.com/">The Last of Us</a> arrives June 14, 2013. </p>]]></body>
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                <title>The Last of Us Firefly Pendant Winners and Limited Edition Strategy Guide</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_firefly_pendant_winners</link>
                <pubDate>Fri, 03 May 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1897</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_firefly_pendant_winners</url>
                <slug>the_last_of_us_firefly_pendant_winners</slug>
                <body><![CDATA[<p>Our <a href="/site/post/the_last_of_us_firefly_collectibles_contests/">Firefly Pendant contests</a> have ended! The entries for all contests were incredible. Even having seen <a href="http://youtu.be/Mc9RywitXs0">amazing past work</a> from our fans these entries exceeded our lofty expectations. Here’s a list of our winners for the Fan Art and Video Creation contests. Just click their names to witness some truly remarkable work.</p>
<div align="center"><p>Fan Art Winners</p><p><a href="https://www.facebook.com/media/set/?set=a.157013031133671.1073741836.144829249018716&type=1">David Michael Vigil</a></p><p><a href="http://ben3555.deviantart.com/art/The-Last-of-Us-Pixelated-Contest-Entry-366336932?q=gallery:ben3555&qo=0">Ben Glueck</a></p><p><a href="http://polyplant.co/Naughty_Dog/Additional_1.jpg">Philip Liu</a></p><p><a href="http://polyplant.co/Naughty_Dog/Additional_2.jpg">Joseph Lenz</a></p><p><a href="http://www.flickr.com/photos/95256964@N08/">Michael Kiper</a></p><p><a href="http://melsartstuff.blogspot.com/2013/04/the-last-of-us-firefly-collectible-fan.html">Melinda Davidson</a></p><p><a href="http://cghub.com/images/view/503693/">Shiyao Jiang</a></p><p><a href="http://i531.photobucket.com/albums/dd351/Luffywang573/lous2_zps116d9e6e.jpg">Hui</a> <a href="http://i531.photobucket.com/albums/dd351/Luffywang573/lous3_zpsf25d2293.jpg">Wang</a></p><p> </p><p>Video Creation Winners</p><p><a href="http://youtu.be/zo0pkZbMSiU">Alex Raymond Vincent</a></p><p><a href="http://www.youtube.com/watch?feature=player_embedded&v=dw4d-LcxPHs">Peter Mrozik</a></p><p><a href="http://www.youtube.com/watch?feature=player_embedded&v=8H7tsjlwGjQ">Kazden</a> <a href="http://www.youtube.com/watch?feature=player_embedded&v=iBj768PEfRk">Risk</a></p><p><a href="http://www.youtube.com/watch?v=0eacOSCYwnc&feature=player_embedded">Joe Warren</a></p><p><a href="http://www.youtube.com/watch?feature=player_embedded&v=V7HnC-i7oXk">Colby Reed</a></p><p><a href="http://www.youtube.com/watch?v=xZ6zLeIO3AM">Robert</a> <a href="http://www.youtube.com/watch?v=2uIeBWv-scU">Righetti</a></p><p><a href="http://www.youtube.com/watch?feature=player_embedded&v=lm5siCEDYSE">Lucas Rios</a></p><p><a href="http://www.youtube.com/watch?feature=player_embedded&v=ikQ8ry5dFsI">Josh Scheffler</a></p></div>
<p>A <a href="https://www.facebook.com/media/set/?set=a.157013031133671.1073741836.144829249018716&type=1">pencil holder</a>! A <a href="http://www.flickr.com/photos/95256964@N08/">birdhouse</a>! An <a href="http://vimeo.com/65311433">entire environment</a> in a game engine! There’s so much talent and incredible work here, right? We want to thank everyone who took time to enter and congratulate all winners. If you’re wondering about the third contest, the eight winners of our <a href="http://www.ign.com/videos/2013/05/03/meet-the-ign-readers-in-the-last-of-us">Cosplay contest</a> can be found over on <a href="http://www.ign.com/videos/2013/05/03/meet-the-ign-readers-in-the-last-of-us">IGN</a> or in the video below. Be sure to check out the video and pick out your favorite Joel, Ellie, Hunter or Infected.</p>
<p> </p>
<div id="agegate"><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/reC80UmqI6A" width="960"></iframe></div>
<p> </p>
<p>To find all the newly appointed Fireflies and their respective pendants in the game it’ll take some serious scavenging. If you’re looking for a way to help you to find these pendants or just some helpful tips and tricks for your journey you’ll want to purchase one of the official The Last of Us strategy guides. You’ll be able to choose between the Signature Series guide and the sleek Limited Edition guide. If you didn’t happen to win or couldn’t enter one of our Firefly pendant contests every purchase of the Limited Edition guide comes with an exclusive Fireflies key chain pendant of your very own.</p>
<p> </p>
<div align="center"><img src="/images/firefly/TLOUBradyLE.png"></div>
<p>Both guides can now be <a href="http://www.bradygames.com/promotions/promotion.aspx?promo=139249">pre-ordered</a> over the <a href="http://www.bradygames.com/promotions/promotion.aspx?promo=139249">Brady Games</a> website. The Signature Series guide is available in the USA, Canada, UK, France, Italy, Germany, Spain, and Australia while the Limited Edition guide is offered for sale in the USA, Canada, UK, and Australia. The guides will be coming out when The Last of Us launches June 14, 2013. Congratulations once again to all our new Fireflies!</p>]]></body>
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                <title>Uncharted 3: Animal Themed DLC Arrives and Double Cash</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_animal_themed_dlc_arrives_and_double_cash</link>
                <pubDate>Tue, 16 Apr 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1898</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_animal_themed_dlc_arrives_and_double_cash</url>
                <slug>uncharted_3_animal_themed_dlc_arrives_and_double_cash</slug>
                <body><![CDATA[<p>We're halfway through the month of April and it’s time to release the animals. All DLC items in our <a href="/games/uncharted_animal">Animal theme</a> will be available via the in-game store or the PlayStation®Store over the next three days globally! Purchase the <a href="/games/uncharted_animal">Animal theme</a> bundle to get the exclusive T-Rex Head for Talbot or, if you haven’t yet, buy the <a href="/games/uncharted_oddball">Oddball theme</a> bundle to get the exclusive Fireball t-shirt. </p>
<p>Double Cash events will be shut off today but they return this Friday. Here’s the remaining schedule for the month of April:</p>
<p><strong>Start:</strong> Friday, April 19, at 12:00 PM PDT or 19:00 GMT/UTC</p>
<p><strong>End:</strong> Tuesday, April 23, at 12:00 PM PDT or 19:00 GMT/UTC</p>
<p> </p>
<p><strong>Start:</strong> Friday, April 26, at 12:00 PM PDT or 19:00 GMT/UTC</p>
<p><strong>End:</strong> Tuesday, April 30, at 12:00 PM PDT or 19:00 GMT/UTC</p>
<p> </p>
<p>As mentioned previously, April is <a href="http://spcala.com/aboutUs/index.php">Prevention of Cruelty to Animals month</a> and our charity DLC will be available until the end of the month. Buy the Pogo and Trumpet items to support the animals and the spcaLA* today!</p>
<p>The <a href="/games/uncharted_animal">Animal theme</a> Tournament rewards can now be earned. On the Bronze and Silver tiers, you can earn the Croc Gun and Mr Croc Shirt as <a href="/games/uncharted_tournament/">Tournament</a> rewards. If you hit the gold tier you can unlock the lucky Snake Eyes T-shirt. The Shade Raptor Mask for Drake and Shade Dive Helmet for Talbot are achieved by reaching Platinum status. Buy tickets to enter into the weekly <a href="/games/uncharted_tournament/">Tournament</a> and earn access to those items to show off your multiplayer skills.</p>
<p>Looking for another challenge with your UNCHARTED 3 Multiplayer talents? Check out the <a href="http://kelevrachallenge.com/uncharted-challenge/">kelevra challenge</a> happening May 3 to June 3. Here’s a <a href="http://www.youtube.com/watch?v=d9MKZO0332Q">video preview</a> of the challenge. Good luck! </p>
<p>Check out <a href="/games/uncharted_freetoplay_faq/">UNCHARTED 3 Multiplayer Free-to-Play FAQ</a> if you haven’t yet for some answers to your questions about UNCHARTED 3 Multiplayer Free-to-Play.</p>
<p>See you online!</p>
<p>*For those of you who are curious here’s some further info on the spcaLA charity. All proceeds on the sales of these Pogo and Trumpet DLC items will go to the Society for the Prevention of Cruelty to Animals Los Angeles (spcaLA), 5026 W Jefferson Blvd Los Angeles, CA 90016, 1-888-772-2521, <a href="mailto:info@spcaLA.com"><strong>info@spcaLA.com</strong></a>. spcaLA is a 501(c)(3) organization, Tax ID: 95-1738153, mission statement:<a href="http://spcala.com/aboutUs/index.php"><strong>http://spcala.com/aboutUs/index.php</strong></a>. This promotion begins on April 2, 2013 and ends May 1, 2013. Purchases of items are not tax-deductible.</p>
<p> </p>]]></body>
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                <title>The Last of Us Firefly Pendant Contests</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_firefly_collectibles_contests</link>
                <pubDate>Mon, 15 Apr 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1899</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_firefly_collectibles_contests</url>
                <slug>the_last_of_us_firefly_collectibles_contests</slug>
                <body><![CDATA[<p>We’re heads down putting the finishing touches on The Last of Us, launching June 14. Your excitement and devotion has kept us going strong as we’ve seen you make some <a href="http://youtu.be/Mc9RywitXs0">amazing fan content.</a> Now we want to give our most dedicated fans the opportunity to be a part of our hard work. So get thinking creatively about The Last of Us and show us what you’ve got. </p>
<p>We’re holding a trio of contests that will allow you to get your name into the game. All three contests reward you with your name being stamped on a Firefly pendant that will be collectible in-game. Carve your name in video game history as a member of the Fireflies!</p>
<div align="center"><img src="/images/firefly/fireflycollectible_960p.png"></div>
<p>The first way to earn your place as a Firefly will be a <a href="http://nghtyd.gs/10YgW8K">Fan Art contest</a>. The Fan Art contest is being held right here on this webpage. Eight creative winners will become a part of the Fireflies by submitting their best fan art in the comments section below. Please provide a link to your image. Show us your best work! Official rules are available in the links below.</p>
<p>A trio of contests that will allow you to get your name into the gameIf you’re not into drawing, sketching, painting, or generally making artwork, over on IGN, there is a <a href="http://www.ign.com/articles/2013/04/15/the-last-of-us-get-your-name-in-the-game">Cosplay Contest</a> you can enter. The prizing is the same as eight lucky winners will be selected by our very own <a href="https://twitter.com/TheVulcanSalute">Ashley Johnson</a> (Ellie) and Naughty Dog staff.</p>
<p>Cosplay not your thing? On the PlayStation Forums we’ll holding a <a href="http://us.playstation.com/thelastofusfireflycollectiblescontest">Video Creation Contest</a> that will also put you into the running for getting your name in the game. Make a trailer. Shoot a short film. Do a clicker comedy skit. Give us your best impress us and get your name in the game. Naughty Dog staff will be selecting eight fortunate Fireflies from all those submissions as well. (Note: PSN is down until later tonight so get to work on the footage gathering and editing so you can post up to <a href="http://us.playstation.com/thelastofusfireflycollectiblescontest">the link</a> later)</p>
<p>The official rules for all these contests can be found here:</p>
<p><a href="/site/tlou_fireflycollectibles_fanart_rules/">Fan Art Contest</a></p>
<p><a href="/site/tlou_fireflycollectibles_cosplay_rules/">Cosplay Contest</a></p>
<p><a href="/site/tlou_fireflycollectibles_videocreation_rules/">Video Contest</a></p>
<p>The deadline for entry for all contests is April 24. You must be a resident of the United States to be eligible to win. Get inspired and become a Firefly! Best of luck and hope to see your name in the game!</p>
<p><strong>REMINDER:</strong> Submit your fan art links in the comments below.</p>]]></body>
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                <title>The Last of Us Development Series Episode 2: Wasteland Beautiful</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_development_series_episode_2_wasteland_beautiful</link>
                <pubDate>Tue, 09 Apr 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1900</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_development_series_episode_2_wasteland_beautiful</url>
                <slug>the_last_of_us_development_series_episode_2_wasteland_beautiful</slug>
                <body><![CDATA[<p>In our <a href="http://blog.us.playstation.com/2013/02/28/the-last-of-us-development-series-episode-1-hush/">first video</a> in The Last of Us Development series we took a look at the Infected. We explored their unpredictable nature, what the Cordyceps fungus has done to these humans, and how we as developers worked some plausible science about infection into the game. <a href="http://area5.tv/">Area 5</a> returned to the studio to discover how we created the game world. The second video in the series looks at what went into the concept and design of the world and its environments in The Last of Us. Check it out:</p>
<p> </p>
<div id="agegate"><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/-ZJ2C6wAVpg" width="960"></iframe></div>
<p> </p>
<p> </p>
<p>Contrast is the key word for the development of every aspect in The Last of Us. There’s a counterpoint to nearly every detail in the game and we strive to show as much beauty as the ugly, brutal realities of the world allow. We think you’ll find our wasteland beautiful once you get into the game world in just a couple months. </p>
<p>Our next video in the series will explore the crafting and scavenging gameplay mechanics. An in-depth documentary on the game disc will contain an expanded look at all the content in these videos. The Last of Us will be available June 14 2013.</p>]]></body>
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                <title>Uncharted 3 Multiplayer Double Cash Events all April</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_multiplayer_double_cash_events_all_april</link>
                <pubDate>Fri, 05 Apr 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1901</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_multiplayer_double_cash_events_all_april</url>
                <slug>uncharted_3_multiplayer_double_cash_events_all_april</slug>
                <body><![CDATA[<p>We mentioned that April is the <a href="/site/post/uncharted_3_multiplayer_animal_themed_dlc_arrives_this_april/">Prevention of Cruelty to Animals</a> month and we have some very special <a href="/games/uncharted_animal">animal themed DLC</a> coming out to recognize this great cause. We want to make April even more outstanding for all Uncharted 3 Multiplayer players. Starting this Friday, and continuing EVERY Friday in April, we’ll be holding Double Cash events! Here’s a rundown of those dates and times:</p>
<p><strong>Double Cash Events - (UPDATE: </strong>We ran into some issues with the first push so we're extending Double Cash for a full 8 days starting Monday. Thanks for understanding and your patience!)</p>
<p><strong>Start:</strong> Monday, April 8, at 12:00 PM PDT or 19:00 GMT/UTC</p>
<p><strong>End:</strong> Tuesday, April 16, at 12:00 PM PDT or 19:00 GMT/UTC</p>
<p> </p>
<p><strong>Start:</strong> Friday, April 19, at 12:00 PM PDT or 19:00 GMT/UTC</p>
<p><strong>End:</strong> Tuesday, April 23, at 12:00 PM PDT or 19:00 GMT/UTC</p>
<p><strong> </strong></p>
<p><strong>Start:</strong> Friday, April 26, at 12:00 PM PDT or 19:00 GMT/UTC</p>
<p><strong>End:</strong> Tuesday, April 30, at 12:00 PM PDT or 19:00 GMT/UTC</p>
<p>During the next couple of months the PlayStation Community team will be holding contests for Uncharted 3. The first is the <a href="http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/The-Uncharted-3-Bad-Lip-Reading-Contest/td-p/39985701">Bad Lip Reading contest</a>. Some very cool prizes will be awarded in the contest including rare Naughty Dog and UNCHARTED items and even a copy of The Last of Us once it’s released. Submit your entry today!</p>
<p>We won’t be updating the Lab until mid-May but we’ll have double cash events all month and the full slate of <a href="/games/uncharted_animal">animal themed DLC</a> drops later this April.</p>
<p>Look for more Double Cash events and maybe even Triple Cash events as 2013 progresses. Be sure to check out <a href="/stats/uncharted3/">the calendar</a> on your stats page for the latest events and Labs happening in Uncharted 3 multiplayer. See you online! </p>
<p> </p>]]></body>
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                <title>Uncharted 3 Multiplayer: Animal Themed DLC Arrives this April</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_multiplayer_animal_themed_dlc_arrives_this_april</link>
                <pubDate>Wed, 03 Apr 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1902</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_multiplayer_animal_themed_dlc_arrives_this_april</url>
                <slug>uncharted_3_multiplayer_animal_themed_dlc_arrives_this_april</slug>
                <body><![CDATA[<p>April is <a href="http://spcala.com/aboutUs/index.php">Prevention of Cruelty to Animals</a> month and we’re honoring this with some animal themed items for your UNCHARTED 3: Multiplayer characters. First off, we have some very special and limited DLC available for purchase this month. Pogo and Trumpet, the resident Naughty Dogs, are now immortalized on custom t-shirts and weapons. All proceeds from the sales of these items will go to the <a href="http://spcala.com/aboutUs/index.php">SPCALA</a>, a charity that supports the prevention of cruelty to animals. These items will be available individually and as bundles. The sales of the Pogo and Trumpet items will start April 2 in the North American regions and later in the month in all other regions. These items are only available for the month of April so buy them today!</p>
<div align="center"><img src="/images/PogoTrumpet/Pogo_240p.png"><img src="/images/PogoTrumpet/trumpet_240p.png"></div>
<p> </p>
<p>We will be launching all our Animal themed character parts DLC globally this month. Every Animal item you’ll be able to purchase as part of the Animal theme is outlined over on our <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a> page. We will have a bundle for all the animal themed parts that includes the exclusive T-Rex Head for Talbot. Additionally, we are posting up a bundle of our Oddball themed parts with an exclusive bonus item – the Fireball T-Shirt - as well this month. Check out the in-game store or the PlayStation®Store to see when these bundles are available for purchase.</p>
<p>All proceeds from the sales of Pogo and Trumpet items go to the spcaLA supporting the Prevention of Cruelty to AnimalsOne of the coolest things about the <a href="/games/uncharted_animal">Animal theme</a> will be the new Tournament rewards that can be earned. You can earn the Croc Gun and Mr Croc Shirt as <a href="/games/uncharted_tournament/">Tournament</a> rewards. If you hit the gold tier you can earn the unique Snake Eyes T-shirt. The Shade Raptor Mask for Drake and Shade Dive Helmet for Talbot are achieved by reaching Platinum status. Buy tickets to enter into the weekly <a href="/games/uncharted_tournament/">Tournament</a> and unlock these items as a testament to your outstanding gameplay ability. </p>
<p>The Lab Playlist will remain as it is until Mid-May as we’re in the process of testing new Block Mesh Lab Maps and working on finishing The Last of Us. We will update you once we have new Labs rolling out again. </p>
<p>If you haven’t read it yet, be sure to check out our <a href="/games/uncharted_freetoplay_faq/">UNCHARTED 3 Multiplayer Free-to-Play FAQ</a> for answers to almost of your questions about the newly available <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a>.</p>
<p>For those of you who are curious here’s some further info on the charity. All proceeds on the sales of these Pogo and Trumpet DLC items will go to the Society for the Prevention of Cruelty to Animals Los Angeles (spcaLA), 5026 W Jefferson Blvd Los Angeles, CA 90016, 1-888-772-2521, <a href="mailto:info@spcaLA.com">info@spcaLA.com</a>. spcaLA is a 501(c)(3) organization, Tax ID: 95-1738153, mission statement: <a href="http://spcala.com/aboutUs/index.php">http://spcala.com/aboutUs/index.php</a>. This promotion begins on April 2, 2013 and ends May 1, 2013. Purchases of items are not tax-deductible.</p>
<p>Show your support for the animals! See you online! </p>]]></body>
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                <title>The Last of Us: Watch the Extended First TV Spot</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_watch_the_red_band_trailer</link>
                <pubDate>Mon, 01 Apr 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1903</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_watch_the_red_band_trailer</url>
                <slug>the_last_of_us_watch_the_red_band_trailer</slug>
                <body><![CDATA[<p>We kicked off the television campaign for <a href="http://us.playstation.com/games/the-last-of-us-ps3.html?CMP=soc_us__gm_TLOU_RedBand_04_01_13" target="_blank">The Last of Us</a> on Sunday, with our first official TV spot on the season finale of AMC’s The Walking Dead. We’d like to share with you the extended version story trailer that TV spot called out. Take a look at some new gameplay from The Last of Us:</p>
<p> </p>
<div id="agegate"><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/p4pYIsaZqE0" width="960"></iframe></div>
<p> </p>
<p>This gameplay represents a slice of the journey Joel and Ellie will be taking across the United States. They’ll travel westward, traversing different climates, environments, and seasons. The moral dilemmas and decisions they’re forced to make will test the limits of their conscience and humanity. Who is a friend and who is a foe? The Last of Us explores many questions that deal with themes of loyalty, love, and redemption. We’re excited to hear what you have to say about the game and its narrative.</p>
<p>The Last of Us will be available June 14th, 2013.</p>
<p> </p>]]></body>
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                <title>Uncharted 3: The Lab and Community Update #5</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_the_lab_and_community_update_5</link>
                <pubDate>Tue, 26 Mar 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1904</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_the_lab_and_community_update_5</url>
                <slug>uncharted_3_the_lab_and_community_update_5</slug>
                <body><![CDATA[<p>Happy Tuesday! You love it so we’re keeping it in there. Lab Map Dodgeball is here to stay! Lab Dodgeball will always be accessible in the Custom Games menu. Also, we’re adding back another fan favorite as 5 versus 5 Team Deathmatch with SAS-12 shotgun and Mag-5 weapons will return this week.</p>
<p>Our <a href="/games/uncharted_oddball">Oddball theme</a> is in full effect and you can earn some strange and unique <a href="/games/uncharted_tournament/">Tournament</a> rewards. You can earn the Gas Mask Gun and Gas Mask Shirt on the bronze and silver tiers. If you hit the gold tier you can earn the rare British Guard Hat for Cutter. The stylish Raptor Mask for Drake and Dive Helmet for Talbot are achieved by reaching Platinum status. Use your tickets to enter into the weekly <a href="/games/uncharted_tournament/">Tournament</a> for a chance to play with these items. </p>
<p>Our <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a> items will get dynamic pricing changes from time to time so be sure to visit the Extras section of the <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a> and be on the lookout. We will announce when these price changes occur via our <a href="http://www.facebook.com/naughtydog">social</a> <a href="http://www.twitter.com/naughty_dog">media channels</a> and likely here on the blog. </p>
<p>As always visit the Lab <a href="/stats/">calendar</a> on your <a href="/stats/">Uncharted 3 stats page</a> to get some hints about upcoming Labs and future multiplayer events. See you online! </p>
<p> </p>]]></body>
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                <title>The Last of Us Demo and Merch at PAX East</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_demo_and_merch_at_pax_east</link>
                <pubDate>Thu, 21 Mar 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1905</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_demo_and_merch_at_pax_east</url>
                <slug>the_last_of_us_demo_and_merch_at_pax_east</slug>
                <body><![CDATA[<p>We’re ecstatic to head to <a href="http://east.paxsite.com/">PAX East</a>. Mostly because we get to show off all our hard work on <a href="http://thelastofus.com/">The Last of Us</a> and mainly because it’s the event were you can be the first fan ever to go hands-on with the game! We can’t wait to hear and read about your reactions to the demo. </p>
<p>The demo will be played inside a custom-designed booth modeled after an in-game environment. To top it all off the demo itself is set in Boston after the city has been decimated by the <a href="http://en.wikipedia.org/wiki/Cordyceps">Cordyceps</a> infection. Steel your nerves and see if you can make it to the end of the demo. If you manage to reach the end in the time you’re allotted you’ll be rewarded with one of our tension bricks (that we’ve playfully named <a href="/site/post/naughty_dog_celebrates_valentines_day/">Brock</a>):</p>
<div align="center"><strong>Happy Brock</strong></div>
<div align="center"></div>
<div align="center"><img src="/images/PAXEast2013/HappyBrockTheBrick_960p.png"></div>
<div align="center"></div>
<div align="center"><strong>Sad Brock</strong></div>
<div align="center"></div>
<div align="center"><img src="/images/PAXEast2013/SadBrockTheBrick_960p.png"></div>
<div align="center"></div>
<p> </p>
<p>All fans who play the demo (while supplies last) will receive a very special <a href="/system/U:\MarketingCommunications\The_Last_of_Us\Licensing\Project Triforce\From Triforce\2013_03_20_feedback">The Last of Us</a> t-shirt:</p>
<div align="center"><img src="/images/PAXEast2013/AngelKnives_960p.png"></div>
<p>We’ll have male and females sizes of the t-shirts available. The shirt features art by the awesome <a href="https://twitter.com/faitherinhicks">Faith Erin Hicks</a> who is working with us on <a href="http://www.darkhorse.com/Comics/22-392/The-Last-of-Us-American-Dreams-1">The Last of Us: American Dreams</a>. Additionally, <a href="http://www.darkhorse.com/">Dark Horse Comics</a> has provided us with 250 of a limited run of 500 posters featuring cover art by Julian Totino Tedesco from <a href="http://www.darkhorse.com/Comics/22-393/The-Last-of-Us-American-Dreams-2">The Last of Us: American Dreams</a> issue #2.</p>
<div align="center"><img src="/images/PAXEast2013/2013PaxEastPosterTLOU_540p.png"></div>
<p> </p>
<p>Supplies are limited for all items and when they’re gone, that’s it. So be sure to stop by the PlayStation Booth and play The Last of Us for the first time and earn some very unique The Last of Us merch. </p>
<p>See you in Boston!</p>]]></body>
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                <title>Uncharted 3: The Lab and Community Update #4</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_the_lab_and_community_update_4</link>
                <pubDate>Tue, 19 Mar 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1906</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_the_lab_and_community_update_4</url>
                <slug>uncharted_3_the_lab_and_community_update_4</slug>
                <body><![CDATA[<p>Happy Tuesday! Our Lab for this week marks the return of Lab Map Dodgeball! Practice those grenades lobs and staying nimble with your analog sticks. Also, we’re pushing Block Mesh Lab map #4 by Rodney Reece (<a href="https://twitter.com/Hey_its_Rod">@Hey_its_Rod</a>), a long range map good for expert snipers, live as well. Rodney’s map will be added to our first two Block Mesh Lab Maps in the Custom Games option. We will continue to add Block Mesh Lab Maps to the Custom Games option as the year progresses.</p>
<p>Our <a href="/games/uncharted_oddball">Oddball theme</a> means you can start earning some cool new <a href="/games/uncharted_tournament/">Tournament</a> rewards. You can earn the Gas Mask Gun and Gas Mask Shirt on the bronze and silver tiers. If you hit the gold tier you can earn the rare British Guard Hat for Cutter. The always awesome Raptor Mask for Drake and Dive Helmet for Talbot are achieved by reaching Platinum status. Use your tickets to enter into the weekly <a href="/games/uncharted_tournament/">Tournament</a> and unlock these items before our next theme starts in April. </p>
<p><a href="http://community.eu.playstation.com/t5/user/viewprofilepage/user-id/881905">SilverDefender</a> invited the Naughty Dog crew to play the <a href="http://community.eu.playstation.com/t5/Uncharted/SCEE-vs-Naughty-Dog/m-p/18436522">EU community</a> recently. We now have some videos of those matches. Watch them in this <a href="http://www.youtube.com/playlist?list=PLwgkP6k_zDh-vByF1JVUkg0p7CvZ2iYG9">playlist</a>.</p>
<p>Dogs will be playing in <a href="http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/Naughty-Paws-Community-Game-Nights/td-p/37827255">Naughty Paws</a> and other community events in the coming months so be sure to participate and stay active on our <a href="http://community.us.playstation.com/t5/Naughty-Dog-Discussion/ct-p/14811">forums</a>. We hope to see you during many more events over the next few months.</p>
<p>Reminder: If you’re looking to remove the ads from <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a> you’ll need to purchase one of the following core components: Single Player Experience, Co-Op Adventure Mode, No Level Cap, or the DLC Map Packs. Please note you won’t earn XP until you purchase either the Level 25 limit or the no Level cap unlocks.</p>
<p>The UNCHARTED 3: Drake’s Deception Game of Year Digital Edition will be available in the EU PlayStation®Store tomorrow March 20. This is the best way to get the complete Uncharted 3 experience if you’ve purchased the <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a>.</p>
<p>The Lab calendar is in a state of flux and we’ll be updating it soon. Visit the Lab <a href="/stats/">calendar</a> on your <a href="/stats/">Uncharted 3 stats page</a> to get some hints about upcoming Labs and future multiplayer events. See you online! </p>]]></body>
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                <title>Uncharted 3: Oddball Themed DLC</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_oddball_themed_dlc</link>
                <pubDate>Tue, 19 Mar 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1907</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_oddball_themed_dlc</url>
                <slug>uncharted_3_oddball_themed_dlc</slug>
                <body><![CDATA[<p>The <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a> launched a few weeks ago and we’ve seen a healthy uplift to <a href="http://blog.us.playstation.com/2013/03/01/playstation-community-update-venture-into-uncharted-territory/">our community</a> to tune of over three hundred and fifty thousand downloads of the Free-to-Play client to date globally. We’re very excited to see our community grow and stoked to keep expanding the world of UNCHARTED to as many people as possible.</p>
<p>To keep that momentum going, as promised, we’re making new DLC available for purchase every month until June 2013. This month we’re recognizing <a href="http://www.holidayinsights.com/moreholidays/March/extabductday.htm">Extraterrestrial Abductions Day</a> – or a day around it anyway – by unveiling our <a href="/games/uncharted_oddball">Oddball themed</a> character parts for your UNCHARTED 3 Multiplayer characters. Why Oddball? Well, these character parts defy classification as they don’t quite fit among the numerous other parts we’ll have coming out over the next few months, and Extraterrestrial Abductions Day is a bit of an odd holiday anyway.</p>
<p>A full rundown of everything that’s available with our Oddball theme is over on our <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a> page. We’ll have a bundle of all Oddball parts with an exclusive bonus item available for purchase in early April. Check out the in-game store or the PlayStation®Store to see what’s available.</p>
<p>Our <a href="/games/uncharted_oddball">Oddball theme</a> means that new Tournament rewards can be earned. You can earn the Gas Mask Gun and Gas Mask Shirt as <a href="/games/uncharted_tournament/">Tournament</a> rewards. If you hit the gold tier you can earn the rare British Guard Hat for Cutter as well as Raptor Mask for Drake and Dive Helmet for Talbot by achieving Platinum status. Use your tickets to enter into the weekly <a href="/games/uncharted_tournament/">Tournament</a> and unlock these items as a testament to your skills. </p>
<p>Be sure to read our <a href="/games/uncharted_freetoplay_faq/">UNCHARTED 3 Multiplayer Free-to-Play FAQ</a> for answers to most of your questions about the newly available <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a>.</p>
<p>Log in and let’s all get a little odd! See you online! </p>
<p> </p>]]></body>
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                <title>Uncharted 3: The Lab and Community Update #3</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_the_lab_and_community_update_3</link>
                <pubDate>Tue, 12 Mar 2013 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1908</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_the_lab_and_community_update_3</url>
                <slug>uncharted_3_the_lab_and_community_update_3</slug>
                <body><![CDATA[<p>Happy Tuesday! The <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a> continues to grow our Uncharted 3 Multiplayer community and we’re excited to get more fun DLC content out to you soon.</p>
<p>The Lab this week is Plunder with Pistoles and Grenades only. Guard that idol! It’s going to be explosive. We’ll be adding some more very cool stuff to the Lab next week.</p>
<p>Our <a href="/games/uncharted_nyan_drake">colorful theme</a> will end next Tuesday and a new theme will be unveiled. You can still earn the Rainbow Gun and Rainbow Shirt as <a href="/games/uncharted_tournament/">Tournament</a> rewards if you play this week. If you hit the gold tier you can earn the rare Bronze Mask for Drake as well as Shade Raptor Mask for Drake and Shade Dive Helmet for Talbot for achieving Platinum status. Use your tickets to enter into the weekly <a href="/games/uncharted_tournament/">Tournament</a> and unlock these items as a proof you’re awesome. </p>
<p><a href="http://community.us.playstation.com/t5/user/viewprofilepage/user-id/122538">SweetPoison13</a> has been running <a href="http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/Naughty-Paws-Community-Game-Nights/td-p/37827255">Naughty Paws</a> with the Uncharted 3 Multiplayer community for a few months now. She’s awesome and always looking for new players to join in the fun. <a href="http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/Naughty-Paws-Community-Game-Nights/td-p/37827255">Naughty Paws</a> is held almost every Saturday at 2pm PST/9pm GMT. We’re going to get the Naughty Dog crew to play in Naughty Paws soon but we want to hear from you. Let us know what Saturday would be best for you in the comments below!</p>
<p>Reminder: if you’re looking to remove the ads from <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a> you’ll need to purchase one of the following core components: Single Player Experience, Co-Op Adventure Mode, No Level Cap, or the DLC Map Packs. Please note you won’t earn XP until you purchase either the Level 25 limit or the no Level cap unlocks.</p>
<p>As always check out the Lab <a href="/stats/">calendar</a> on your <a href="/stats/">Uncharted 3 stats page</a> to learn about upcoming Labs and future multiplayer events. See you online! </p>
<p> </p>]]></body>
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                <title>Uncharted 3: The Lab and Community Update #2</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_the_lab_and_community_update_2</link>
                <pubDate>Tue, 05 Mar 2013 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1909</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_the_lab_and_community_update_2</url>
                <slug>uncharted_3_the_lab_and_community_update_2</slug>
                <body><![CDATA[<p>Happy Tuesday! We launched <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a> last week and we’ve seen a healthy uplift to <a href="http://blog.us.playstation.com/2013/03/01/playstation-community-update-venture-into-uncharted-territory/">our community</a> to tune of over one hundred thousand downloads of the Free-to-Play in one week in North America alone. We’re excited to see our community grow and stoked to keep expanding the world of UNCHARTED to as many people as possible. </p>
<p>As a way to say thank you for all your continued support and give newcomers additional ways to play the multiplayer we’re adding Block Mesh Lab Maps #1 and #2 to The Lab this week. Also, both maps will be available in the Custom Games option. That means you can now play Game Designer Junki Saita’s (<a href="https://twitter.com/dirt_herder">@dirt_herder</a>) inaugural Block Mesh Lap Map and Lead Multiplayer Designer Robert Cogburn’s (<a href="https://twitter.com/robertcogburn">@RobertCogburn</a>) block mesh map creations as often as you’d like. We’re looking forward to seeing what kind of videos you’ll be making using these maps.</p>
<p>Our <a href="/games/uncharted_nyan_drake">colorful theme</a> continues and you can earn the Rainbow Gun and Rainbow Shirt as <a href="/games/uncharted_tournament/">Tournament</a> rewards. If you hit the gold tier you can earn the rare Bronze Mask for Drake. You get the very cool Shade Raptor Mask for Drake and Shade Dive Helmet for Talbot by achieving Platinum status. Use your tickets to enter into the weekly <a href="/games/uncharted_tournament/">Tournament</a> and unlock these items as a testament to your skills. </p>
<p><a href="http://community.eu.playstation.com/t5/user/viewprofilepage/user-id/881905">SilverDefender</a> invited the Naughty Dog crew to play the <a href="http://community.eu.playstation.com/t5/Uncharted/SCEE-vs-Naughty-Dog/m-p/18436522">EU community</a> and we’ll have some Dogs playing online this Saturday, March 9 at 12noon PST. Visit the EU community <a href="https://www.facebook.com/playstationaccess/app_442638389131516">events page</a> and this <a href="http://community.eu.playstation.com/t5/Uncharted/SCEE-vs-Naughty-Dog/m-p/18436522">thread</a> for all the details. We hope to be holding many more events with you in the coming months.</p>
<p>EU users who are experiencing issues with earning XP in <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a> after purchasing the UNCHARTED 3: Multiplayer Competitive MP- No Level Limit or the UNCHARTED 3: Drake’s Deception Game of Year Digital Edition we have sorted out the issues and we will follow up with the proper corrective measures in the <a href="http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/Not-earning-XP-after-purchasing-the-No-Level-Limit-or-Digital/m-p/39738149#U39738149">forums</a>. A reminder: XP doesn’t accrue on your profile past level 15 <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a> until you unlock it. Only the money you will have earned will still be accumulated.</p>
<p>If you’re looking to remove the ads from <a href="/games/uncharted_freetoplay/">UNCHARTED 3 Multiplayer Free-to-Play</a> you’ll need to purchase one of the following core components: Single Player Experience, Co-Op Adventure Mode, No Level Cap, or the DLC Map Packs. Please note you won’t earn XP past Level 15 until you purchase either the Level 25 limit or the no Level cap unlocks.</p>
<p>The Lab calendar will remain the same for a few months but we’ll be adding to it in the future. Visit the Lab <a href="/stats/">calendar</a> on your <a href="/stats/">Uncharted 3 stats page</a> to learn about upcoming Labs and future multiplayer events. See you online! </p>]]></body>
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                <title>Uncharted 3 Multiplayer Goes Free-to-Play!</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_multiplayer_goes_free_to_play</link>
                <pubDate>Tue, 26 Feb 2013 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1910</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_multiplayer_goes_free_to_play</url>
                <slug>uncharted_3_multiplayer_goes_free_to_play</slug>
                <body><![CDATA[<p>After a few months of dropping hints our secret is ready to be made public. We are fortunate to have some of the most devoted and amazing fans in gaming. We want to introduce those fans and the world of UNCHARTED multiplayer to everyone possible. And we want every person who plays our multiplayer game to engage with it how they best see fit. It’s time to go big and grow our community even more. We’re thrilled to announce that today (tomorrow in Europe) is the day that<strong> UNCHARTED 3: Drake’s Deception Multiplayer goes Free-to-Play!</strong></p>
<p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/5IetxPuWH4g" width="960"></iframe></p>
<p>UNCHARTED 3: Drake’s Deception Multiplayer is now Free-to-PlayTo date <strong>over 3.5 million people</strong> have played in over <strong>37 million matches</strong> of UNCHARTED 3: Drake’s Deception Multiplayer. All Free-to-Play players will become a part of this same <strong>player pool of over a half a million</strong> passionate players actively playing our game every month. So if you haven’t tried yet, you have no excuse to not be playing one of the most exciting multiplayer experiences on the PS3 system&mdash; it’s free! Join the adventure today!</p>
<p>Once you download UNCHARTED 3: Multiplayer Free-to-Play from the PlayStation®Store you can hop online and play for as long as you want, as much as you want, up to Level 15. Upon reaching level 15, you’re welcome to continue to play as long as you want without paying a cent. Unlocking the level cap will allow you to continue building up your profile right from where the level 15 cap stops you. If you choose not unlock the level cap or purchase anything you’ll be missing out on a <a href="/site/post/new_dlc_for_uncharted_3_stage_1/">slew</a> of<a href="/site/post/new_dlc_for_uncharted_3_week_2/"> cool</a> <a href="/site/post/new_dlc_for_uncharted_3_week_3/">in-game</a> <a href="/site/post/new_dlc_for_uncharted_3_week_4/">items</a> and <a href="/games/uncharted_dlc/">downloadable content</a> we have made for the game to date. Here’s a rundown of what you can unlock via purchase:</p>
<p><img src="/images/F2P/F2Pcontent.png"></p>
<div align="left"><strong>UNCHARTED&trade; 3: Multiplayer Co-op Adventure Add On</strong><br>Unlocks Co-Op Adventure mode including the Fort Adventure DLC for UNCHARTED 3: Multiplayer Free-to-Play<br><strong>UNCHARTED&trade; 3: Multiplayer Co-op Arena Add On</strong><br>Unlocks to gain access to the Co-Op Arena Playlist for UNCHARTED 3: Multiplayer Free-to-Play</div>
<div align="left">Includes the Co-Op Shade Survival Mode DLC for UNCHARTED 3: Multiplayer Free-to-Play.<br><strong>UNCHARTED&trade; 3: Multiplayer Competitive MP- No Level Limit</strong><br>Removes the level cap for UNCHARTED 3: Multiplayer Free-to-Play.<br><strong>UNCHARTED&trade; 3: Multiplayer Competitive MP - Level 25 Limit</strong><br>Removes the Level 15 cap and allows you to play UNCHARTED 3: Multiplayer Free-to-Play up to Level 25<br><strong>UNCHARTED&trade; 3: Multiplayer Split Screen Add On</strong><br>Unlocks Multiplayer Split Screen for UNCHARTED 3: Multiplayer Free-to-Play<br><strong>UNCHARTED&trade; 3: Multiplayer DLC Map Packs</strong><br>Unlocks all three DLC map packs released for UNCHARTED 3: Drake's Deception&trade;.</div>
<div align="left">Includes Flashback Map Pack 1, Flashback Map Pack 2, and Drake's Deception Map Pack.<br><strong>UNCHARTED 3: Drake's Deception&trade; Single Player Experience</strong><br>Uncover the Truth. Unlock the Single Player campaign.</div>
<p> </p>
<p>If Pick up UNCHARTED 3: Drake’s Deception Game of the Year Edition from the in-game storeyou’re really enjoying the UNCHARTED&trade; 3: Multiplayer Free to Play and are looking for the full UNCHARTED 3: Drake’s Deception experience, the best deal is to pick up the<strong> UNCHARTED 3: Drake’s Deception Game of the Year Edition</strong> from the in-game store, which also launches today. This digital version of the UNCHARTED 3: Drake’s Deception Game of the Year Edition includes all 12 DLC maps, all Co-Op multiplayer modes, and over 40 character skins. Purchase the digital version of the UNCHARTED 3: Drake’s Deception Game of the Year and essentially you’re getting the single player game free!</p>
<p>If you already own UNCHARTED 3: Drake’s Deception and you are a long time Multiplayer participant we’re giving you some very special gifts as a way of saying thank you. Next time you log in online you’ll see a custom Naughty Dog Paw on your rank icon and you’ll receive the Naughty Dog Paw shirt for your custom characters.</p>
<p>Also, to celebrate the launch of UNCHARTED 3: Drake’s Deception Multiplayer Free-to-Play we’re getting more colorful. Every character item and every character skin in multiplayer will now have more color options. These new color options are completely free. </p>
<p>During the coming months over 40 additional DLC items will be made available. Every DLC drop will have a theme and we’ll be unveiling that content here on the <a href="/blog/">Naughty Dog Blog</a>, over on the <a href="http://blog.us.playstation.com/">PlayStation Blog</a>, and on our UNCHARTED 3: Multiplayer <a href="/games/uncharted_freetoplay">Free-to-Play webpage</a>.</p>
<p>Patch 1.17 was released recently. It includes some big changes you can read about on the <a href="/blog/">Naughty Dog Blog</a>. For instance, we’ve added another tier to our <a href="/games/uncharted_tournament/">Tournament</a>. It’s the Platinum level and we have some very cool permanent Platinum level prizes for people who achieve this prestigious level. </p>
<p>We've also updated The Lab for this week. The Lab for this week is 5 versus 5 Team Deathmatch with Hammer and Uzi only. Fire it up and play with some new friends!</p>
<p>We can’t wait to welcome all the new players into our community. Happy Fortune hunting! See you online!</p>]]></body>
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                <title>Uncharted 3 - Patch 1.17 Notes</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_patch_117_notes</link>
                <pubDate>Mon, 25 Feb 2013 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1911</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_patch_117_notes</url>
                <slug>uncharted_3_patch_117_notes</slug>
                <body><![CDATA[<p>We're starting off the week with a taste of what's in store. This patch will set up everything so we can deploy our biggest update to Uncharted 3 Multiplayer yet tomorrow.</p>
<p><strong>Patch 1.17 Notes</strong></p>
<p><strong>Available:</strong> Globally - February 25, 2013 before 6:30pm PST. </p>
<p><strong>GAMEPLAY</strong></p>
<ul><li>Inactive players leaderboard reset </li><li>Naughty Dog Paw icon will appear near your rank icon - we love you. We'll explain more tomorrow. </li><li>Multiple Block Mesh Lab Maps can now be added to the Lab and Custom Games Playlist by Naughty Dog </li><li>More than one Lab Map may now appear in the Lab Playlist</li><li>The following Medals have been removed from Team Objective and Plunder:</li></ul>
<p><strong>Gunslinger</strong></p>
<p><strong>Commando</strong></p>
<p><strong>Fisticuffs</strong></p>
<p><strong>Strike Three</strong></p>
<p><strong>Spray and Pray</strong></p>
<p><strong>Long Ranger</strong></p>
<p><strong>Unlucky</strong></p>
<p><strong>Oh Snap</strong></p>
<p><strong>Dangerous</strong></p>
<ul><li>Changes to existing Team Objective and Plunder medals:</li></ul>
<p><strong>Expansionist</strong> from 5 territories to 2 and $1,000 to $500</p>
<p><strong>None Shall Pass</strong> from 5 kills to 2 and $1,000 to $500</p>
<p><strong>Captured</strong> from $500 to $2,000</p>
<p><strong>Protectorate</strong> from $250 to $1,000</p>
<p><strong>No Cigar</strong> from $750 to $2,000</p>
<p><strong>Executioner</strong> from $250 to $1,000</p>
<p><strong>Guard Duty</strong> $350 to $1,500</p>
<p> </p>
<p><strong>CHARACTERS</strong></p>
<ul><li>Additional colors added to every item and skin. - MOAR COLORS! Hooray!</li><li>New head items item for various characters - available later on </li><li>New shirts for custom characters - available later on</li></ul>
<p> </p>
<p><strong>TOURNAMENT</strong></p>
<ul><li>Platinum tournament tier - reached at 23,500 points</li><li>11 new items just for the Tournament rewards</li><li>Starting immediate Platinum Tournament rewards are Drake Shade Raptor Mask and Talbot Shade Dive Helmet, these will be unlocked once you acheive Platinum for the first time.</li><li>There are four new Platinum tier permanent unlocks for the Djinn Skin.</li><li>You will earn the Djinn Stunner Shades after 2 Platinum tiers.</li><li>You will earn the Djinn Head Wrap after 4 Platinum tiers.</li><li>You will earn the Djinn Helmet after 6 Platinum tiers.</li><li>You will earn the Djinn Horns after 8 Platinum tiers. The Djinn horns have a stat that no other item has: +Aimed Movement Speed!</li></ul>
<p> </p>
<p><strong>TECHNICAL FIXES</strong></p>
<ul><li>Addressed several recurrent bugs</li></ul>]]></body>
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                <title>Uncharted 3: Block Mesh Lab Map and Community Update</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_block_mesh_lab_map_and_community_update</link>
                <pubDate>Tue, 19 Feb 2013 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1912</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_block_mesh_lab_map_and_community_update</url>
                <slug>uncharted_3_block_mesh_lab_map_and_community_update</slug>
                <body><![CDATA[<p>Happy Tuesday! Our <strong>Double Cash</strong> weekend and <strong>Rare Treasure Drop</strong> event has ended but don’t fret as we’ll have more special events and weekends happening down the road. Hope you all racked up some serious XP and found some cool rare treasures during the event.</p>
<p>The Lab this week is a return to the start of it all as we’re posting up Game Designer Junki Saita’s (<a href="https://twitter.com/dirt_herder">@dirt_herder</a>) inaugural Block Mesh Lap Map. This is a map that challenges you to think vertically. We have new Block Mesh Lab maps in the making but you’re going to see a return to some of the beloved OG ones while we finish up the other maps.</p>
<p>This week is the last week for the golden guns and special Shade items <a href="/games/uncharted_tournament/">Tournament</a> rewards. Use your tickets to enter into the weekly <a href="/games/uncharted_tournament/">Tournament</a> and win these items before they disappear next week.</p>
<p><a href="http://community.us.playstation.com/t5/user/viewprofilepage/user-id/838271">DrakeShepard</a> is throwing down the gauntlet and challenging you to join in the Uncharted 3 Community World Championship. If you’ve seen the B2K <a href="http://youtu.be/j6gyjIt90H8">Summer Olympics</a> and <a href="http://youtu.be/-3dk9G3BaKA">Winter Olympics</a> and wanted to test your skill at any of these meta-games now is your chance. The Community World Championship starts March 9 (Saturday) at 9PM GMT. The first round will be spread out over the course of two weekends to be determined at a later date. The finals will take place on the third weekend if all goes well. Read all the details and <a href="http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/Community-World-Championship-Sign-ups-OPEN/m-p/39557763#U39557763">sign up today</a>! We will be providing some rare and new in-game prizes to the grand prize winners.</p>
<p>Patch 1.17 and something new for Uncharted 3 Multiplayer will be deployed next week. Full details will appear on the PlayStation and Naughty Dog blogs. Get those reading glasses cleaned as it’s going to be a long read.</p>
<p>As mentioned the initial wave of Block Mesh Lab Maps will be in the Lab calendar and more are in the pipeline. Once patch 1.17 is deployed we’ll update on how many Labs per week you’ll be seeing. Visit the Lab <a href="/stats/">calendar</a> on your <a href="/stats/">Uncharted 3 stats page</a> to check out upcoming Labs and future multiplayer events. See you online! </p>
<p> </p>]]></body>
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                <title>Uncharted 3: Valentine’s Day Event and Lab Update</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_valentines_day_event_and_lab_update</link>
                <pubDate>Tue, 12 Feb 2013 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1913</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_valentines_day_event_and_lab_update</url>
                <slug>uncharted_3_valentines_day_event_and_lab_update</slug>
                <body><![CDATA[<p>Happy Tuesday and happy (almost) Valentine’s Day! To start off the week we made some <a href="/site/post/naughty_dog_celebrates_valentines_day/">Naughty Dog Valentines</a> for you and we have more goodness in store. We would love to see what Valentines you can create yourself. Be sure to post up your creations on the <a href="http://community.us.playstation.com/t5/News-and-Announcements/Valentine-s-Day-Giveaway-Submissions/td-p/39517437">forums</a> by end of day on Valentine’s Day (Feb 14) and you could get some cool Naughty Dog stuff! </p>
<p>To help spread even more Valentine’s Day love starting Friday we’re holding a <strong>Double Cash</strong> weekend AND a <strong>Rare Treasure Drop</strong> event! All rare treasures in both competitive and co-operative modes will see an increase in drop frequency. Co-Op rare treasures will be weighted slightly higher and more obtainable than competitive rare treasures. This event will run from <strong>Friday February 15, 2013 at 12:00 GMT</strong> to<strong> Tuesday February 19, 2013 at 12:00 GMT</strong>. Be sure to login into Uncharted 3 multiplayer starting this Friday to earn some serious booty for your characters and your profile.</p>
<p>The Lab this week is a Team Objective game type featuring Carpet Bombs, and the KAL-7 and Raffica only. The Lab will be available before 630pm PST today. Be ready for some wild fights! </p>
<p>The <a href="/games/uncharted_tournament/">Tournament</a> rewards this week are golden guns and special Shade items. Enter into the weekly <a href="/games/uncharted_tournament/">Tournament</a> and try to win these cool items before they disappear from the prize rotation.</p>
<p>Patch 1.17 is coming. Yup, we’re skipping over 1.16 and making 1.17 the next patch we release. Be sure to check back here on the Naughty Dog blog for the complete story and all the details.</p>
<p>We heard you enjoyed the Lab Dodgeball so we’re revisiting the calendar and going to see how we can work it into the rotation more. In fact we have a feature coming in patch 1.17 that will make the number of Labs you see per week potentially increase. Be sure to visit the Lab <a href="/stats/">calendar</a> on your <a href="/stats/">Uncharted 3 stats page</a> to glimpse upcoming Labs and future multiplayer events. See you online!</p>]]></body>
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                <title>Naughty Dog Celebrates Valentine’s Day</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_celebrates_valentines_day</link>
                <pubDate>Mon, 11 Feb 2013 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1914</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_celebrates_valentines_day</url>
                <slug>naughty_dog_celebrates_valentines_day</slug>
                <body><![CDATA[<p>Happy Monday! You may already be stringing up paper hearts or you may be the down on love type but ready or not this week is the week that <a href="http://en.wikipedia.org/wiki/Valentine's_Day">Valentine’s Day</a> happens around the world. To make sure you’re prepared for V-day this Thursday we’re starting your week out right and giving you a set of awesome UNCHARTED and The Last of Us Valentines to print out. These are perfect to give to your friends, family, and super-secret crushes. How could anyone spurn Brock the Brick? And Sully’s stache will surely melt anyone’s heart!</p>
<div align="center"><img src="http://farm9.staticflickr.com/8093/8465254991_58cdd30b67_o.png"></div>
<p><em> Credit: Alexandria Neonakis (@beavs)</em></p>
<p>You can download the full set of valentines via <a href="https://dl.dropbox.com/u/5399646/ND%20Valentines%202013.zip">here</a> or <a href="http://www.flickr.com/photos/naughty_dog/sets/72157632747482790/">here</a>. We challenge you to come up with your own Naughty Dog themed Valentine’s Day valentines. Please link to your own creations on <a href="http://community.us.playstation.com/t5/News-and-Announcements/Valentine-s-Day-Giveaway-Submissions/td-p/39517437">our forums</a>. We will still take submissions in the comments section below. We’ll review them internally on Valentine's Day (Feb 14) and select a random person to receive some very cool Naughty Dog giveaway prizes after that. </p>
<p>We have more Valentine’s Day surprises planned that we’ll talk about in the Uncharted 3 Lab post tomorrow! Happy Valentine’s Day Week! </p>
<p><strong>UPDATE:</strong> Our Valentines giveway winners are <a href="http://community.us.playstation.com/t5/image/serverpage/image-id/92593i2E0E73E7B1939F71/image-size/original?v=mpbl-1&px=-1">NearRivers</a> and <a href="http://community.us.playstation.com/t5/image/serverpage/image-id/92953i4D5E30673C0E92D0/image-size/original?v=mpbl-1&px=-1">MikeMov89</a>. Please check your direct messages!</p>]]></body>
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                <title>Uncharted 3: Sawed-Off Shotgun/Uzi Cluster Bomb 2v2v2 Lab Update</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_sawed_off_shotgun_uzi_cluster_bomb_2v2v2_lab_update</link>
                <pubDate>Tue, 05 Feb 2013 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1915</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_sawed_off_shotgun_uzi_cluster_bomb_2v2v2_lab_update</url>
                <slug>uncharted_3_sawed_off_shotgun_uzi_cluster_bomb_2v2v2_lab_update</slug>
                <body><![CDATA[<p>Happy Tuesday! The Lab this week packs some heavy firepower. Boot up the Lab playlist for some Sawed-Off Shotgun/Uzi, Cluster Bomb 2v2v2 action. Small teams mean you’ll have to communicate intelligently. The Lab will be available before 630pm PST today. Stay alert and be ready for the barrage! </p>
<p>We changed up the <a href="/games/uncharted_tournament/">Tournament</a> rewards this week. Golden guns and special Shade items will be available. Enter into the weekly <a href="/games/uncharted_tournament/">Tournament</a> and try to win these cool items before they disappear from the prize rotation.</p>
<p>We mentioned we have some Big Uncharted 3 Multiplayer news and it’s coming&hellip;by the end of the month. The delay is due to some further optimizations needed for the patch. Be sure to check back here on the Naughty Dog blog for the complete story and all the details.</p>
<p>As always, the Lab <a href="/stats/">calendar</a> will be forever changing so visit your <a href="/stats/">Uncharted 3 stats page</a> to preview all upcoming Labs and future multiplayer events. See you online! </p>
<p> </p>]]></body>
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                <title>Resumes &amp; Portfolios: The Naughty Dog Way</title>
                <link>https://www.naughtydog.com/blog/resumes_portfolios_the_naughty_dog_way</link>
                <pubDate>Fri, 01 Feb 2013 00:00:00 -0800</pubDate>
                <author>Naughty Dog</author>
                <guid>1916</guid>
                <url>https://www.naughtydog.com/blog/resumes_portfolios_the_naughty_dog_way</url>
                <slug>resumes_portfolios_the_naughty_dog_way</slug>
                <body><![CDATA[<p>Greetings, folks! Welcome to Naughty Dog’s new Recruiting blog. We’re Candace and Areia, the people responsible for hiring the best talent in the industry to work and play with us here at the Kennel.</p>
<p>If you’re interested in joining the Naughty Dog team, then you’re probably wondering what it takes to get a foot in the door here. What precisely are the gatekeepers at Naughty Dog looking for in a resume and portfolio? Scour the internet for this kind of info if you’d like, but you’re better off going right to the source – and that’s us!</p>
<p>Allow us to be your guides to not only opening the door to the Kennel, but blowing it straight off the hinges. We proudly present:</p>
<p> </p>
<h2>The Naughty Dog Guide to Resumes & Portfolios</h2>
<p> </p>
<h2>THE RESUME</h2>
<p><strong>1.) WHO YOU ARE</strong></p>
<p>These are the basics, but you’d be surprised how often people leave off essentials like their full name, address, phone number, email, and website (if you have one). We can’t get in touch unless we know who and where you are, so please be thorough!</p>
<p><strong>2.) WHAT YOU WANT</strong></p>
<p>Let us know what position you’re applying for. After all, at any given time we’ve got anywhere from 15-20 positions open. Try to be focused and targeted and you’ll help us help you. (Example: “I am currently seeking a position as a game designer at Naughty Dog.”)</p>
<p><strong>3.) WHAT YOU CAN DO</strong></p>
<p>What platforms have you developed for and what operating systems are you familiar with? The more technical information you provide us, the better! If you’re an artist, let us know the art packages, programming languages, level editors, and other development tools and API that you have experience with. And if you don’t know what those things are&hellip;well, you might want to get back to us when you’ve brushed up on your knowledge a bit.</p>
<p><strong>4.) WHAT YOU’VE DONE</strong></p>
<p>Resumes vary, but we recommend the reverse chronological format when you submit. Begin with your most recent employer and list all the companies you have worked for. Be sure to include the name and location of each company, the dates of your employment, the name of the project you worked on, and the platform(s) the project was for.</p>
<p><strong><em>Example:</em></strong></p>
<p><strong>Naughty Dog</strong>, Santa Monica, CA</p>
<p><strong>Uncharted 2: Among Thieves</strong> (PS3)</p>
<p><em>Game Programmer</em></p>
<ul><li>Added animation features, including channels, in-verse cinematics, and extracted motion</li><li>Improved character behavior and motion while focusing on visual quality and responsiveness</li></ul>
<p><strong>5.) WHAT YOU’VE LEARNED</strong></p>
<p>Your education was probably a big investment, so don’t neglect to put it on your resume! If applicable, list any college degrees, advanced degrees, or professional programs that you’ve completed. For each one, include the name of the school and the program, and its start and completion dates.</p>
<p><strong>6.) WHAT YOU’VE WON</strong></p>
<p>That prestigious industry accolade shouldn’t just gather dust on your shelf – we definitely want to know about it. Be sure to include any awards that you have received, professional organizations that you are a member of and your interests and hobbies. Trust us, it’s okay to have a life outside of game development!</p>
<p> </p>
<p>And for the artists among you, we’ve got some extra advice...</p>
<p> </p>
<h2>THE PORTFOLIO</h2>
<p><strong>1.) </strong><strong>HOW TO DO IT</strong></p>
<p>We strongly prefer to receive online submissions. Several people will review your portfolio, so having it online will allow us to evaluate it in a timelier manner. It’s also more environmentally friendly to submit your work online, and you don’t have to worry about expensive printing costs! Physical reels and resumes will not be returned, which gives another point of advantage to submitting electronically.</p>
<p><strong>2.) </strong><strong>HOW TO IDENTIFY YOURSELF</strong></p>
<p>Artists need resumes, too! Make sure to include your resume in the online submission. It’s very helpful for us to know your experience when we view your reel, so we can better put your work into context.</p>
<p><strong>3.) </strong><strong>HOW TO FORMAT (AND WHAT TO INCLUDE)</strong></p>
<p>We prefer reels to be no more than 4 minutes in length. We strongly recommend putting your best work first, since (as they say) you only have one chance to make a first impression. Your reel and/or portfolio should give examples of your abilities and style – don’t be afraid to highlight what truly makes you shine! And please keep download sizes small so your reel loads quickly. Lastly, you should only include material that is approved for release.</p>
<p><strong>4.) </strong><strong>HOW TO SHOW OFF YOUR NON-TECHNICAL TALENTS</strong></p>
<p>We know that art doesn’t begin an end with a Wacom tablet, so feel free to include traditional work such as life drawings and concept art (as long as they pertain to the position you’re applying for).</p>
<p><strong>5.) </strong><strong>HOW TO BREAK IT DOWN FOR US</strong></p>
<p>A shot breakdown is a MUST! Include an explanation of what you did and describe what software you used to achieve the effects. It works in your favor to assume we know nothing&hellip;about your process, at any rate.</p>
<p><strong>6.) </strong><strong>HOW TO STAY IN TOUCH</strong></p>
<p>So you’re awesome and we love your work – great! It won’t do you much good if we don’t have your address, phone number and email address, so it’s critical you include these with your submission.</p>
<p> </p>
<p>Were you able to make this guide work for you? We want to see the results! Send your resumes and portfolios to <a href="mailto:jobs@naughtydog.com">jobs@naughtydog.com</a>, because there’s no point in opening the door if you don’t stride on through it...</p>
<p> </p>]]></body>
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                <title>Uncharted 3: Dodgeball Lab Update</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_dodgeball_lab_update</link>
                <pubDate>Tue, 29 Jan 2013 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1917</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_dodgeball_lab_update</url>
                <slug>uncharted_3_dodgeball_lab_update</slug>
                <body><![CDATA[<p>Happy Tuesday! This week’s lab is going to demand that you get creative with your grenade lobs and tosses. Head to the Lab and play Lab Map Dodgeball. It’s played on a small court size map with a clear wall between teams. You’ll have to throw grenades over the wall and rack up kills to score and win. It will be available before 630pm PST today. Get your game face on and fire up the Lab playlist!</p>
<p>This is your last week to earn any of the in-game <a href="/site/post/uncharted_3_holiday_items_and_block_mesh_lab_map/">festive holiday items</a> that were available during the holidays as <a href="/games/uncharted_tournament/">Tournament</a> rewards. Enter into the weekly <a href="/games/uncharted_tournament/">Tournament</a> and try to win these cool items before they disappear from the prize rotation until next Holiday season.</p>
<p>The big Uncharted 3 Multiplayer news we’ve been hinting at all these past weeks will revealed next month. Be sure to check the Naughty Dog blog for all the awesome details.</p>
<p>As always, the Lab <a href="/stats/uncharted3/">calendar</a> is a fluid document so visit your <a href="/stats/uncharted3/">Uncharted 3 stats page</a> to preview all upcoming Labs and future multiplayer events. See you online! </p>
<p> </p>]]></body>
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                <title>The Last of Us Demo Available for God of War: Ascension Owners</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_demo_available_for_god_of_war_ascension_owners</link>
                <pubDate>Thu, 24 Jan 2013 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1918</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_demo_available_for_god_of_war_ascension_owners</url>
                <slug>the_last_of_us_demo_available_for_god_of_war_ascension_owners</slug>
                <body><![CDATA[<p>In just a few short months, <a href="http://thelastofus.com/">The Last of Us</a> will launch and put the fate of Joel and Ellie into your hands as they embark on a brutal journey across a post-pandemic United States. Right now, <a href="http://www.youtube.com/watch?v=W01L70IGBgE&feature=share&list=PLBD91A2F4DA486E51">May 7, 2013</a> might seem like a long way away so to help assuage the excruciating wait we have some very exciting news to share with you. We’re announcing today that you’ll be able to demo <a href="http://thelastofus.com/">The Last of Us</a> when it becomes available prior to launch by <a href="http://www.godofwar.com/en-us/preorder/">picking up a copy of God of War: Ascension</a>. Fans that picked up God of War: Ascension will be the only people to get their hands on this chapter of The Last of Us prior to the launch of the full game!</p>
<p>We teamed up with the development crew at <a href="https://twitter.com/SonySantaMonica">Santa Monica Studio</a> to include a chapter of The Last of Us in every copy of God of War: Ascension so you won’t have to wait too long to get your hands on two of the biggest games of the year. You’ll simply have to load your God of War: Ascension disc into your PS3 and find The Last of Us listing on the main menu. There you’ll find details on how you can obtain The Last of Us demo for free and when it launches. So, shortly after you’re done carving your way through Ancient Greece in Kratos’ quest for vengeance, you’ll be able to get an early taste of the story in The Last of Us without even swapping discs.</p>
<p>We hope you’re as excited about this news as we are and we know what’s likely on your mind now: what will you be able to play? We’ll have more news about what’s in store for you after God of War: Ascension launches in March. We hope your wait just got better! </p>
<p> </p>]]></body>
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                <title>Uncharted 3: Block Mesh Lab Map #10 Update</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_block_mesh_lab_map_10_update</link>
                <pubDate>Tue, 22 Jan 2013 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1919</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_block_mesh_lab_map_10_update</url>
                <slug>uncharted_3_block_mesh_lab_map_10_update</slug>
                <body><![CDATA[<p>Happy Tuesday! Today we are rolling out a new Block Mesh Lab map by Game Designer Emilia Schatz (<a href="https://twitter.com/thegreatbluebit">@thegreatbluebit</a>). It’s a large open map with multiple paths and many different rooms to explore. It will be available before 630pm PST. Be sure to check it out on the Lab playlist.</p>
<p>All of the in-game <a href="/site/post/uncharted_3_holiday_items_and_block_mesh_lab_map/">festive holiday items</a> that were available during the holidays are now available as <a href="/games/uncharted_tournament/">Tournament</a> rewards. So enter into the weekly <a href="/games/uncharted_tournament/">Tournament</a> and earn these cool items before they disappear from the prize rotation.</p>
<p>We’ve been teasing big news for Uncharted 3 multiplayer for a few weeks now. We’d had some hiccups so we can’t reveal everything this month but more multiplayer goodness is coming. Look for a huge wave of news the first week in February. Keep checking in on the blog for the latest updates. Our Lab <a href="/stats/uncharted3/">calendar</a> is undergoing some changes as well so visit your <a href="/stats/uncharted3/">Uncharted 3 stats page</a> to preview all upcoming Labs and future multiplayer events. See you online!</p>
<p> </p>]]></body>
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                <title>Uncharted 3: 3 v 3 Team Objective Lab Map</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_3_v_3_team_objective_lab_map</link>
                <pubDate>Wed, 16 Jan 2013 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1920</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_3_v_3_team_objective_lab_map</url>
                <slug>uncharted_3_3_v_3_team_objective_lab_map</slug>
                <body><![CDATA[<p>Happy Tuesday! Today we have a new, fun, small teams Lab for you. It’s a 3 versus 3 Team Objective game type. Grab your closest multiplayer buddies and take on everyone. The Lab is live now and will run for one week.</p>
<p>We’ve made some tweaks to the Free-for-All mode so that starting spawns and power weapon spawns in the Sanctuary, Cave, Fort, and Lost City maps are slightly different. This balances the gameplay for those maps a bit more evenly.</p>
<p>For just two more weeks our <a href="/site/post/uncharted_3_holiday_items_and_block_mesh_lab_map/">festive holiday items</a> are available as <a href="/games/uncharted_tournament/">Tournament</a> rewards. Drop a ticket into the weekly <a href="/games/uncharted_tournament/">Tournament</a> and rack up those points to win Present Head Nathan Drake, the custom character shirt of Naughty Dog Co-President <a href="https://twitter.com/cbalestra">Christophe Balestra</a> as an elf and the other in-game holiday items today!</p>
<p>Just a couple more days then we’ll be setting free some major Uncharted 3 news. Keep checking back to the blog for the latest! Our Lab <a href="/stats/uncharted3/">calendar</a> has changed. Visit your <a href="/stats/uncharted3/">Uncharted 3 stats page</a> to preview all upcoming Labs and future multiplayer events as it will continually be updated. See you online!</p>
<p> </p>]]></body>
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                <title>Uncharted 3: Block Mesh Lab Map #9 Update</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_block_mesh_lab_map_9_update</link>
                <pubDate>Tue, 08 Jan 2013 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1921</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_block_mesh_lab_map_9_update</url>
                <slug>uncharted_3_block_mesh_lab_map_9_update</slug>
                <body><![CDATA[<p>Happy Tuesday and Happy first blog post of 2013! We are rolling out a new block mesh Lab map by QA Specialist Shawn Henshaw (<a href="http://www.twitter.com/blast3d" target="_blank"><strong>@blast3d</strong></a>). It’s a smaller map with two main bases, close quarters and some prime sniper towers. So stay alert and get vertical for some quick kills.</p>
<p>All of the <a href="/site/post/uncharted_3_holiday_items_and_block_mesh_lab_map/">festive holiday items</a> that were available in-game during the holidays are now available as <a href="/games/uncharted_tournament/">Tournament</a> rewards. So enter into the weekly <a href="/games/uncharted_tournament/">Tournament</a> and win Present Head Nathan Drake, the custom character shirt of Naughty Dog Co-President <a href="https://twitter.com/cbalestra">Christophe Balestra</a> as an elf and the other in-game holiday items!</p>
<p>In addition, we updated the <a href="http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/DLC-Map-Priority/m-p/38940127#U38940127">DLC switch priority</a> so that people who own the Drake’s Deception Map Pack DLC are given priority. Check out this thread to see what that means for you. We’ll periodically change the priority of the <a href="http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/DLC-Map-Priority/m-p/38940127#U38940127">DLC switch</a> throughout the year.</p>
<p><strong>Changes will go live tomorrow by 6:30pm PST Wednesday, January 9th 2013.</strong></p>
<p>We are a few weeks away from letting free some major Uncharted 3 news. Keep checking back to the blog for the latest! Over the coming months our Lab <a href="/stats/uncharted3/">calendar</a> might undergo some changes so be sure to visit your <a href="/stats/uncharted3/">Uncharted 3 stats page</a> to preview all upcoming Labs and future multiplayer events. See you online!</p>
<p><strong> </strong></p>]]></body>
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                <title>Happy Holidays from Naughty Dog!</title>
                <link>https://www.naughtydog.com/blog/happy_holidays_from_naughty_dog_2013</link>
                <pubDate>Tue, 25 Dec 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1922</guid>
                <url>https://www.naughtydog.com/blog/happy_holidays_from_naughty_dog_2013</url>
                <slug>happy_holidays_from_naughty_dog_2013</slug>
                <body><![CDATA[<p>As 2013 starts to dawn and we all know we survived the <a href="http://en.wikipedia.org/wiki/2012_phenomenon">2012 phenomenon</a> we wanted to wish you a very happy holidays from <a href="/">Naughty Dog</a> studio!</p>
<p>2012 was jam packed with <a href="http://blog.us.playstation.com/2012/09/05/watch-the-last-of-us-pax-theater-gameplay-demo-in-hd/">breaking</a> <a href="http://blog.us.playstation.com/2012/12/14/the-last-of-us-new-survivor-tess-background-details/">news</a> about <a href="http://www.thelastofus.com/">The Last of Us</a> and <a href="http://blog.us.playstation.com/2012/02/07/play-as-the-villains-in-new-uncharted-3-co-op-adventure-dlc/">fresh</a> <a href="http://blog.us.playstation.com/2012/03/08/uncharted-3-co-op-shade-survival-mode-detailed-final-fortune-hunters-club-dlc-coming-in-april/">content</a> <a href="http://blog.us.playstation.com/2012/04/05/uncharted-3-gets-new-drakes-deception-multiplayer-map-pack-tuesday/">reveals</a> for <a href="/games/uncharted_dlc/">Uncharted 3: Drake’s Deception</a>. On the Uncharted 3 front, we recently announced our <a href="/site/post/uncharted_3_holiday_items_and_block_mesh_lab_map">holiday items</a> and we’ll have even more content inbound in the New Year. Additionally, we have some very exciting information about multiplayer around the start of next year. Get ready for all the big news by checking back to the <a href="http://blog.us.playstation.com/">PlayStation blog</a> and <a href="/blog/">Naughty Dog blog</a> once 2013 hits. </p>
<p>Speaking of 2013, there’s a very special date you need have marked down if you haven’t already: <a href="http://blog.us.playstation.com/2012/12/09/the-last-of-us-on-ps3-may-7th-2013-pre-order-bonuses-new-trailer-revealed/">May 7, 2013</a>. We’re all working towards that date now as we announced that <a href="http://www.thelastofus.com/">The Last of Us</a> will be in stores globally <a href="http://blog.us.playstation.com/2012/12/09/the-last-of-us-on-ps3-may-7th-2013-pre-order-bonuses-new-trailer-revealed/">May 7, 2013</a> during the <a href="http://blog.us.playstation.com/2012/12/07/new-the-last-of-us-trailer-to-debut-at-spike-video-game-awards-stream-here/">2012 Spike Video Game Awards</a>. If you haven’t been able to watch the Story trailer we released at the show check it out now:</p>
<p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/W01L70IGBgE" width="960"></iframe></p>
<p>Your support, your feedback, and your enthusiasm keep us goingOver the holidays our The Last of Us team will be hard at work marching towards achieving the next project milestone and making the game awesome. The rest of us will be doing research for upcoming work and assisting The Last of Us team as needed. We will all be enjoying some down time with friends and family and those games we never got a chance to play or those amazing films we didn’t yet get to see this year. </p>
<p>It’s been a breathtaking year and we can’t express how much your response and reactions to our games means to us. Your support, your feedback, and your enthusiasm keep us going and make our work enjoyable. You give our games their player – it would be just a collection of data without you. Thank you. We hope to see you online these holidays and we can’t wait to show you what we have brewing for 2013!</p>
<p>Have a safe, happy holiday season!</p>]]></body>
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                <title>Exclusive Naughty Dog UNCHARTED x EscToy Vinyl Figures</title>
                <link>https://www.naughtydog.com/blog/exclusive_naughty_dog_uncharted_x_esctoy_vinyl_figures</link>
                <pubDate>Fri, 21 Dec 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1923</guid>
                <url>https://www.naughtydog.com/blog/exclusive_naughty_dog_uncharted_x_esctoy_vinyl_figures</url>
                <slug>exclusive_naughty_dog_uncharted_x_esctoy_vinyl_figures</slug>
                <body><![CDATA[<p>Over the past two years we have partnered with <a href="http://esctoy.com/">ESC-Toy</a> and artist <a href="http://erickscarecrow.blogspot.com/">Erick Scarecrow</a> to release some very cool, ultra exclusive UNCHARTED collectible vinyl figures. We are pleased to announce we’ve teamed up with Erick Scarecrow again to end this year with a bang. We made a 1 of 1 figure signed by the Naughty Dog team!</p>
<p>This one off figure is available via EscToy's <a href="http://www.ebay.com/itm/Uncharted-Nathan-Drake-SPECIAL-/330847757543">eBay auction</a> right now. Check it out in the header image to see a glimpse of the figure and head to the <a href="http://www.ebay.com/itm/Uncharted-Nathan-Drake-SPECIAL-/330847757543">eBay page</a> to see more angles of it. All proceeds from the auction will go to support the <a href="http://www.childsplaycharity.org/">Child’s Play</a> charity. The <a href="http://www.ebay.com/itm/Uncharted-Nathan-Drake-SPECIAL-/330847757543">auction</a> will be ending right before the New Year hits so get bidding as it’s for a great cause!</p>
<p>To celebrate this auction and over a year of awesome figure launches we’re recapping all the figures that are available to date. Click <a href="http://www.flickr.com/photos/naughty_dog/sets/72157632306862484/">here</a> to see the full gallery of Erick’s creations. Blue Camo Drake is the latest to be added to the line. There will be only two or three more color versions released after this. So head over to <a href="http://esctoy.com/">ESC-Toy</a> to nab one of these beauties before they sell out!</p>
<div align="center"></div><figure><img src="https://s3.us-east-1.amazonaws.com/nd.images/uploads/BlueCamoTwinDrakes.png"></figure><div align="center"><br></div>
<p>Which figure is your favorite?</p>
<p>Be sure to follow the <a href="https://twitter.com/ESCtoy">ESC-Toy Twitter</a> for the latest information on UNCHARTED figures and all the cool stuff Erick creates. </p>
<p> </p>]]></body>
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                <title>Untimed: A Naughty Dog Founder’s Latest Project</title>
                <link>https://www.naughtydog.com/blog/untimed_a_naughty_dog_founders_latest_project</link>
                <pubDate>Fri, 21 Dec 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1924</guid>
                <url>https://www.naughtydog.com/blog/untimed_a_naughty_dog_founders_latest_project</url>
                <slug>untimed_a_naughty_dog_founders_latest_project</slug>
                <body><![CDATA[<p>In the spirit of the end of the year, and surviving the 2012 phenomenon, we thought it would be good to give you an update on one of the founding Dogs. Last time Naughty Dog Co-Founder Andy Gavin dropped by our offices the <a href="/site/post/jak_and_daxter_collection_on_the_horizon_a_founding_dog_returns/">Jak and Daxter Collection</a> was being launched. After finishing his well-received novel <a href="http://the-darkening-dream.com/"><em>The Darkening Dream</em></a><em>,</em> Andy’s been a very busy man. He’s written a brand new, even more ambitious book entitled <a href="http://untimed-novel.com/"><em>Untimed</em></a>. It’s <a href="http://amzn.to/12sDlh8">available now</a>!</p>
<div align="center"><img src="/images/gavin/FrontCoverUntimed.png"></div>
<p>To celebrate the release of his book Andy has given us some cool giveaways. He will be signing a paperback copy of <a href="http://untimed-novel.com/"><em>Untimed</em></a> for one lucky, randomly chosen winner! Also, we’ll be giving a digital code for a download of the book to another randomly chosen winner. To win you have to answer this trivia question correctly and post it in the comments section. Good luck!</p>
<p><strong>GIVEAWAY TRIVIA:</strong></p>
<p>Andrew Gavin has a long standing love of what? (Hint: it led him to pitch for it in Crash Bandicoot: Warped! and Jak 2&hellip;.and it’s something that happened big time in one of those games&hellip;)</p>
<p>Happy holidays! We’ll be contacting the giveaway winners via private message in the New Year. Happy New Year and be sure to check out Andy’s new book!</p>
<p>For information about the book and check out sample please read on. </p>
<p>+++++++++++++++++</p>
<p>About <strong><em>Untimed</em></strong></p>
<p>Charlie’s the kind of boy that no one notices. Hell, his own mother can’t remember his name. So when a mysterious clockwork man tries to kill him in modern day Philadelphia, and they tumble through a hole into 1725 London, Charlie realizes even the laws of time don’t take him seriously.</p>
<p>Still, this isn’t all bad. Who needs school when you can learn about history first hand, like from Ben Franklin himself. And there’s this girl&hellip; Yvaine&hellip; another time traveler. All good. Except for the rules: boys only travel into the past and girls only into the future. And the baggage: Yvaine’s got a baby boy and more than her share of ex-boyfriends. Still, even if they screw up history &mdash; like accidentally let the founding father be killed &mdash; they can just time travel and fix it, right?</p>
<p>But the future they return to is nothing like Charlie remembers. To set things right, he and his scrappy new girlfriend will have to race across the centuries, battling murderous machines from the future, jealous lovers, reluctant parents, and time itself.</p>
<p><strong>You can find <em>Untimed</em> the ebook on Amazon here:</strong> <a href="http://amzn.to/12rE9Tl">http://amzn.to/12rE9Tl</a></p>
<p><strong>And in paperback here:</strong> <a href="http://amzn.to/T2zPZ1">http://amzn.to/T2zPZ1</a></p>
<p><strong>Read the first two chapters here: </strong><a href="http://all-things-andy-gavin.com/untimed/sample/">http://all-things-andy-gavin.com/untimed/sample/</a></p>
<p><strong>About the author</strong></p>
<p><img src="/images/gavin/AndyGavin.png"></p>
<p>Andy Gavin is an unstoppable storyteller who studied for his Ph.D. at M.I.T. and founded video game developer Naughty Dog, Inc. at the age of fifteen, serving as co-president for two decades. There he created, produced, and directed over a dozen video games, including the award winning and bestselling Crash Bandicoot and Jak & Daxter franchises, selling over 40 million units worldwide. He sleeps little, reads novels and histories, watches media obsessively, travels, and of course, writes.</p>
<p><strong>Learn more about Andy Gavin at:</strong> <a href="http://all-things-andy-gavin.com/">http://andy-gavin-author.com</a></p>]]></body>
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                <title>Uncharted 3: Holiday Items and Block Mesh Lab Map</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_holiday_items_and_block_mesh_lab_map</link>
                <pubDate>Mon, 17 Dec 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1925</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_holiday_items_and_block_mesh_lab_map</url>
                <slug>uncharted_3_holiday_items_and_block_mesh_lab_map</slug>
                <body><![CDATA[<p>Happy Tuesday and, more importantly, Happy Holidays! We have some festive goodies in store for you today. Take a look. Yup, that’s Naughty Dog Co-President <a href="https://twitter.com/cbalestra">Christophe Balestra</a> as an elf on this dashing Custom Character shirt. We also have a matching themed weapon with Christophe’s mug emblazoned on it. He’s a good sport and a jolly fellow. These items will be available for FREE for your custom character. </p>
<div align="center"><img src="/images/holiday2012/2012_U3_Holiday_Elf.png"></div>
<p>If you don’t want to rock a custom character but you’re still in the cheery, giving holiday mood, you can play as Present Head Drake:</p>
<div align="center"><img src="/images/holiday2012/2012_U3_Holiday_PresentDrake.png"></div>
<p> </p>
<p>Don an elf shirt or a present head and join in the Lab playlistIn addition, we are deploying a Block Mesh Lab map update. It’s an exciting, new Block Mesh Lab map by former Naughty Dog Lead Game Designer, current <a href="http://interactive.usc.edu/members/rlemarchand/">USC professor</a> Richard Lemarchand (<a href="https://en.twitter.com/rich_lem"><strong>@rich_lem</strong></a>) that challenges you to be aware of your surroundings at all times. </p>
<p>These holiday items and the new Block Mesh Lab map will be available from <strong>December 18, 2012 until January 8, 2013</strong>. All holidays items are FREE for this duration. You’ll get to spread holiday cheer and joy after January 8, 2013 by earning the holiday items in our weekly <a href="/games/uncharted_tournament/">Tournament</a>. The lab and the holiday items will be available today before 630pm PST. Fire up your PS3, don an elf shirt or a present head, and join in the Lab playlist for some raucous holiday fun!</p>
<p>We have some massive surprises we’re going to color in and then let free in the New Year. Get ready for some big news and more exciting events in 2013! Be sure to visit <a href="/stats/uncharted3/">the calendar</a> on your stats page to check out all upcoming maps and some of our future multiplayer events. Have a safe, happy holiday season. See you online!</p>]]></body>
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                <title>Uncharted 3: Co-Op Rare Treasure Drop Weekend and Double Cash</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_co_op_rare_treasure_drop_weekend_and_double_cash</link>
                <pubDate>Fri, 14 Dec 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1926</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_co_op_rare_treasure_drop_weekend_and_double_cash</url>
                <slug>uncharted_3_co_op_rare_treasure_drop_weekend_and_double_cash</slug>
                <body><![CDATA[<p>We promised we would be spreading some holiday joy and cheer this week and today we’re delivering on that promise. All Co-Op modes in Uncharted 3 Multiplayer – Hunter, Arena, and Adventure – now include a greater chance you’ll be receiving a rare treasure drop! This is the first ever treasure drop weekend for Uncharted 3 multiplayer. Your chance to earn a rare treasure in Crushing Co-Op Adventure has tripled while the likelihood of you seeing a rare treasure drop in Hard Co-Op Adventure has doubled. For Normal and Easy settings in Co-Op Adventure mode common treasure chances have increased as well. In Co-Op Arena mode and Co-Op Hunter mode the chance for treasure from NPCs or players has doubled across all difficulties.</p>
<p>In addition to increasing your opportunities to earn more treasure, we’ve made it so you’ll earn double cash across all game modes in Uncharted 3 Multiplayer. It’s a cornucopia of multiplayer riches this weekend!</p>
<p>This event will last from Friday December 14, 2012 at 12:00 GMT to Tuesday December 18, 2012 at 12:00 GMT.</p>
<p>We’ll be having more rare treasure drop weekends for both Co-Op and for Competitive games types in the future so be sure to check the events and Lab calendar on your <a href="/stats/uncharted3/">Uncharted 3 stats page</a>. </p>
<p>Next Tuesday even more festiveness is heading your way! You won’t want to miss it. Check back to the <a href="/blog/">Naughty Dog blog</a> and our <a href="http://www.facebook.com/naughtydog">social</a> <a href="http://www.twitter.com/naughty_dog">feeds</a> for the latest details. See you online! </p>]]></body>
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                <title>Uncharted 3 Lab Update: Crushing TDM with Reduced Health</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_lab_update_crushing_tdm_with_reduced_health</link>
                <pubDate>Wed, 12 Dec 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1927</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_lab_update_crushing_tdm_with_reduced_health</url>
                <slug>uncharted_3_lab_update_crushing_tdm_with_reduced_health</slug>
                <body><![CDATA[<p>Happy Tuesday! We have a new challenge for you this week. Crushing Team Death Match, five versus five, with reduced health for all players is heading your way. The Lab will be available today before 630pm PST. Fire up the Lab playlist and stay focused!</p>
<p>We’ll be getting into the giving holiday spirit before the weekend hits. There are some cool surprises in store this weekend. We’ll have even more starting next Tuesday so get ready for some festiveness! Check back to the Naughty Dog blog and our <a href="http://www.facebook.com/naughtydog">social</a> <a href="http://www.twitter.com/naughty_dog">feeds</a> for the latest details.</p>
<p>Be sure to enter into <a href="/games/uncharted_tournament/">the weekly Tournament</a> today to earn some cool, rare prizes as it’s the start of a new week. Check out the <a href="/games/uncharted_tournament/">Tournament FAQ</a> or the Tournament section of the in-game menu for full details on how to achieve these. We’ve made some revisions to the lab schedule so visit <a href="/stats/uncharted3/">the calendar</a> on your Uncharted 3 stats page to preview the upcoming labs and multiplayer events. See you online! </p>]]></body>
            </item>
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                <title>Uncharted 3 Lab Update: Block Mesh Lab Map 7</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_lab_update_block_mesh_lab_map_7</link>
                <pubDate>Wed, 05 Dec 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1928</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_lab_update_block_mesh_lab_map_7</url>
                <slug>uncharted_3_lab_update_block_mesh_lab_map_7</slug>
                <body><![CDATA[<p>Happy Tuesday! Today’s lab is a special lab by our senior multiplayer lead tester, Trevor Stevens (<a href="https://twitter.com/Rekliss">@Rekliss</a>). It’s a densely packed map with a ton of color, vantage points and high perches. Be on your toes and keep a steady aim. Trevor would love to hear your feedback on the map so tweet at him and let him know what you think. It'll be live by the time you read this blog. </p>
<p>Based on the cool combinations we’ve found lately we’ve added new weapon sets for the custom game settings. These include:</p>
<p>G-MAL and Raffica Only</p>
<p>Dragon Sniper and Tau Only</p>
<p>M9 and Para 9 Only</p>
<p>KAL-7 and Arm Micro Only</p>
<p>FAL-SS and Para 9 Only</p>
<p>Fire up a custom match with any of these settings after the live update happens today. These settings will be available once the Lab has been deployed.</p>
<p>If you haven’t played in <a href="/games/uncharted_tournament/">the Tournament</a> yet what are you waiting for?! You’ll earn some rare prizes. Read our <a href="/games/uncharted_tournament/">Tournament FAQ</a> and the in-game menu Tournament section for full details on how to achieve the prizes. As always, visit <a href="/stats/uncharted3/">the calendar</a> on your Uncharted 3 stats page for upcoming labs and multiplayer events. See you online! </p>]]></body>
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                <title>Uncharted 3 Lab Update: Plunder RPGs and Mag-5 Only</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_lab_update_plunder_rpgs_and_mag_5_only</link>
                <pubDate>Tue, 27 Nov 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1929</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_lab_update_plunder_rpgs_and_mag_5_only</url>
                <slug>uncharted_3_lab_update_plunder_rpgs_and_mag_5_only</slug>
                <body><![CDATA[<p>Happy Tuesday! We have a fun, new Lab for you this week. Get ready from some heavy firepower as you chase the idol in a Plunder game type Lab featuring RPGs or Mag-5 weapons only. The Lab will be available today before 630pm PST. Load up the Lab playlist and fire away!</p>
<p>Based on the popularity of past Labs we’ve added some new weapon sets for the custom game settings. These include:</p>
<p>Shotgun & Mag-5 Only</p>
<p>Hammer & Pistole Only</p>
<p>Riot Shield, Pistols, and Megabombs Only</p>
<p>Rockets & Mag-5 Only</p>
<p>Try a custom match with any of these settings after the live update happens today. These settings will be available once the Lab has been deployed.</p>
<p>We’ve rolled out some new <a href="/games/uncharted_tournament/">Tournament</a> prizes in this week’s update as well. The popular Fireball weapons and a handful of very cool Shade torso and head items can be won. Enter <a href="/games/uncharted_tournament/">the Tournament</a> today to earn these rare prizes. Check out the <a href="/games/uncharted_tournament/">Tournament FAQ</a> or the Tournament section of the in-game menu for full details on how to achieve these. As always, visit <a href="/stats/uncharted3/">the calendar</a> on your Uncharted 3 stats page for upcoming labs and multiplayer events. See you online! </p>
<p>UPDATE: The DLC map pack priority has been switched so that Flashback Map Pack 2 is the priority. We'll be rotating the DLC prority from time-to-time. For a chart on how this works check out this breakdown of the <a href="http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/DLC-Map-Priority/td-p/38939211">different possible priorities</a>. </p>
<p> </p>]]></body>
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                <title>Uncharted 3 Lab Update: New Block Mesh Lab Map</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_lab_update_new_block_mesh_lab_map1</link>
                <pubDate>Tue, 20 Nov 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1930</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_lab_update_new_block_mesh_lab_map1</url>
                <slug>uncharted_3_lab_update_new_block_mesh_lab_map1</slug>
                <body><![CDATA[<p>Happy Tuesday! If you live in the USA, Happy <a href="http://en.wikipedia.org/wiki/Election_Day_(United_States)">Election Day</a>! Today we’re rolling out a Block Mesh Lab map by former Naughty Dog Lead Game Designer, current <a href="http://interactive.usc.edu/members/rlemarchand/">USC professor</a> Richard Lemarchand (<strong><a href="https://en.twitter.com/rich_lem">@rich_lem</a></strong>). Think vertically and don’t get too claustrophobic as there are some pretty close quarters on this map. The lab will be available today before 630pm PST. So fire up that playlist and get ready for a great new map!</p>
<p>A handful of people have been running into an issue in which their multiplayer profile becomes reset. This typically occurs after accepting the EULA when it pops up again. This is a rare issue. We should be able to retrieve your account data <strong>if you contact us as soon as it happens</strong>. If you see your profile data has been reset at all, please don’t play past level 10 on the same account and make sure you direct message us via the forums right away. <a href="http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/U3-Profile-Resets-Fix/td-p/38728369">Read full details on what to do here</a>.</p>
<p>Visit <a href="/stats/uncharted3/">the calendar</a> on your stats page to check out other upcoming maps and multiplayer events. We have made some updates recently. See you online! </p>
<p> </p>]]></body>
            </item>
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                <title>Uncharted 3 Lab Update: Team Objective T-Bolt and Pistoles Only</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_lab_update_team_objective_t_bolt_and_pistoles_only</link>
                <pubDate>Tue, 13 Nov 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1931</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_lab_update_team_objective_t_bolt_and_pistoles_only</url>
                <slug>uncharted_3_lab_update_team_objective_t_bolt_and_pistoles_only</slug>
                <body><![CDATA[<p>The new lab this week involves the Team Objective game types. You’ll be armed with a T-Bolt and Pistole only. The lab is available now. Load up the Lab playlist and get ready to crush those objectives.</p>
<p>We’ve made some live updates to Uncharted 3 Multiplayer. Matchmaking will now search for players within a wider range of rank. For instance, if you’re level 75, we will form a match for you looking for players ranked 40 and higher. This should help matchmaking happen more quickly.</p>
<p>We want to drop a quick reminder about profile resets. It’s a rare occurrence that’s been happening to a few players. It typically occurs after accepting the EULA when it pops up again. As we said last week, we can likely retrieve your account data <strong>if you contact us as soon as it happens</strong>. If you see your profile data has been reset at all, please don’t play past level 10 on the same account. Send us a direct message us via the forums right away and wait until we reply. <a href="http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/U3-Profile-Resets-Fix/td-p/38728369">Read full details on what to do here</a>.</p>
<p>As always, check out <a href="/stats/uncharted3/">the calendar</a> on your stats page for other upcoming labs and multiplayer events. See you online! </p>
<p> </p>]]></body>
            </item>
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                <title>Uncharted 3 Lab Update: New Block Mesh Lab Map</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_lab_update_new_block_mesh_lab_map</link>
                <pubDate>Tue, 06 Nov 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1932</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_lab_update_new_block_mesh_lab_map</url>
                <slug>uncharted_3_lab_update_new_block_mesh_lab_map</slug>
                <body><![CDATA[<p>Happy Tuesday! If you live in the USA, Happy <a href="http://en.wikipedia.org/wiki/Election_Day_(United_States)">Election Day</a>! Today we’re rolling out a Block Mesh Lab map by former Naughty Dog Lead Game Designer, current <a href="http://interactive.usc.edu/members/rlemarchand/">USC professor</a> Richard Lemarchand (<strong><a href="https://en.twitter.com/rich_lem">@rich_lem</a></strong>). Think vertically and don’t get too claustrophobic as there are some pretty close quarters on this map. The lab will be available today before 630pm PST. So fire up that playlist and get ready for a great new map!</p>
<p>A handful of people have been running into an issue in which their multiplayer profile becomes reset. This typically occurs after accepting the EULA when it pops up again. This is a rare issue. We should be able to retrieve your account data <strong>if you contact us as soon as it happens</strong>. If you see your profile data has been reset at all, please don’t play past level 10 on the same account and make sure you direct message us via the forums right away. <a href="http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/U3-Profile-Resets-Fix/td-p/38728369">Read full details on what to do here</a>.</p>
<p>Visit <a href="/stats/uncharted3/">the calendar</a> on your stats page to check out other upcoming maps and multiplayer events. We have made some updates recently. See you online! </p>
<p> </p>]]></body>
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                <title>The One Year Anniversary of Uncharted 3</title>
                <link>https://www.naughtydog.com/blog/the_one_year_anniversary_of_uncharted_3</link>
                <pubDate>Thu, 01 Nov 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1933</guid>
                <url>https://www.naughtydog.com/blog/the_one_year_anniversary_of_uncharted_3</url>
                <slug>the_one_year_anniversary_of_uncharted_3</slug>
                <body><![CDATA[<p>Today Uncharted 3: Drake’s Deception turns one.Last November we launched <a href="http://www.gameinformer.com/b/news/archive/2011/11/10/uncharted-3-ships-3-8m-copies.aspx">3.8 million copies</a> of Drake’s third adventure day one. We received <a href="http://www.metacritic.com/game/playstation-3/uncharted-3-drakes-deception">amazing critical</a> reception and some remarkable fan response. It was awesome. Fifteen patches later our design ideas and your comments on <a href="http://community.us.playstation.com/t5/Naughty-Dog-Discussion/ct-p/14811">our forums</a> continue to help us make it even more awesome. Today marks a special day as <em>Uncharted 3: Drake’s Deception</em> turns one.</p>
<p>We are still hard at work making Uncharted 3 an even more robust experience by fleshing out our multiplayer, including things like the <a href="/games/uncharted_tournament/">Tournament System</a> that we recently introduced. We’ll be letting all our next ideas free once they are ready but today we are celebrating by unveiling a long standing project. It’s a beauty - just check out the preview image in the header.</p>
<p>We teamed up with <a href="http://www.sideshowcollectibles.com/">Sideshow Collectibles</a> to produce this <a href="http://www.sideshowtoy.com/redirect/?page_id=38303&utm_source=NaughtyDog_S">Nathan Drake Premium Format Statue</a>. It won’t be available for pre-order until January 2013 but Sideshow is giving one away starting November 7, 2012 along with four <em>Uncharted 3: Drake’s Deception</em> Collector’s Edition boxes as runner up prizes. So mark that date on your calendars as you celebrate the one year of anniversary of Nathan Drake’s third adventure with us!</p>
<p>If you participate in the giveaway you’ll get an exclusive first look at another Uncharted project we’ve been at work on with Sideshow Collectibles. Make sure you enter the giveaway between Nov 7<sup>th</sup>, 2012 and Dec 7<sup>th</sup>, 2012 as that’s the duration and then it’s gone. It’s an international giveaway so everyone can enter.</p>
<p>Thank you for all your support, feedback, and game play hours during Uncharted 3’s first year. We have some great surprises in store for you and look forward to fortune hunting online with you in the coming months. See you online!</p>]]></body>
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                <title>Uncharted 3 Lab Update: 5v5 TDM with shields and Pistols + Mega Bombs</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_lab_update_5v5_tdm_with_shields_and_pistols_mega_bombs</link>
                <pubDate>Tue, 30 Oct 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1934</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_lab_update_5v5_tdm_with_shields_and_pistols_mega_bombs</url>
                <slug>uncharted_3_lab_update_5v5_tdm_with_shields_and_pistols_mega_bombs</slug>
                <body><![CDATA[<p>Tuesday, October 30 means tonight is Devil’s night! And what can be more fitting than getting into some mischief with a brand new Uncharted 3 Lab that introduces mega bombs?!? That’s what we’re bringing you as the lab playlist will be updated before 6pm PST today to include a 5 versus 5 team death match game type that features shields and pistols only. Most importantly, instead of standard grenades you’ll be given mega bombs! So duck and cover and keep those shields ready!</p>
<p>Also, be sure to check out the new Tournament prizes for this week in the Tournament section in-game menus. If you missed the cool Halloween-themed items during our <a href="/site/post/uncharted_3_multiplayer_halloween_weekend/">Double Cash weekend</a> you can now earn these Halloween themed <a href="/site/post/uncharted_3_multiplayer_halloween_weekend/">head items, weapons, and t-shirts</a> by placing in one of three Tournament Tiers in the Tournament. Now sure how to enter into the Tournament? Not certain what a Tournament Tier is? Check out our <a href="/games/uncharted_tournament/">Tournament FAQ</a> for all the latest details.</p>
<p>If you haven’t checked your stats page lately our <a href="/stats/uncharted3/">lab calendar</a> has dropped so give it a look. We will be freeing up more details about Uncharted 3: Multiplayer as our development progresses. See you online!</p>]]></body>
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                <title>Uncharted 3: Multiplayer Halloween Weekend</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_multiplayer_halloween_weekend</link>
                <pubDate>Fri, 26 Oct 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1935</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_multiplayer_halloween_weekend</url>
                <slug>uncharted_3_multiplayer_halloween_weekend</slug>
                <body><![CDATA[<p>Are you spooky good? So good you haunt other player’s nightmares? Well, it’s your chance to scare up massive amounts of in-game cash as it’s a double cash weekend in Uncharted 3: Multiplayer! Here is the duration of the double cash weekend:</p>
<p><strong>Start:</strong> Friday, October 26, at 12:00 PM PDT or 19:00 GMT/UTC</p>
<p><strong>End:</strong> Monday, October 29, at 12:00 PM PDT or 19:00 GMT/UTC</p>
<p>To make the weekend more festive we’re going to reveal next week’s Tournament prizes a week early. All weekend long you’ll be able to go Headless Horseman style and don the Pumpkin Head on your favorite Drake skin. Check it out:</p>
<div align="center"><img src="/images/halloween2012/PumpkinHeadDrake4.png"></div>
<p>Additionally you can equip a cool Pumpkin Head t-shirt on your custom hero or villain:</p>
<div align="center"><img src="/images/halloween2012/PumpkinShirt2.png"></div>
<p>To complete your outfit every long gun in the game will have a Jacko skin that you can select in the loadout screen. See the blog image for a look at one of these.</p>
<p>While these items will be free and wearable only this weekend, all of these Halloween themed items can be earned via the Tournament starting Tuesday, October 30. So<sup> </sup>if you’d like to equip them once the real Halloween ends make sure you participate in the Tournament starting next week.</p>
<p>If you don’t know what the Tournament is, check out our new <a href="/games/uncharted_tournament/">Tournament FAQ</a>.</p>
<p>We have a slew of big surprises in store for Uncharted 3 multiplayer. Get ready for some mega bombs and other goodness!</p>
<p>Happy haunting! See you online!</p>]]></body>
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                <title>Uncharted 3 – Patch 1.15 Notes</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_patch_115_notes</link>
                <pubDate>Tue, 23 Oct 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1936</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_patch_115_notes</url>
                <slug>uncharted_3_patch_115_notes</slug>
                <body><![CDATA[<p>Patch 1.15 is ready for deployment! It will be made available across all regions globally today October 23, 2012. We’ve brought back Classic Mode, made some widespread changes to the Tournament system, and introduced a slew of other gameplay additions and tweaks. A full video recap of the changes is available here:</p>
<p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/gVCOUNzHWuM" width="960"></iframe></p>
<p>Here is the full list of changes for those of you who still prefer to read first, watch second. </p>
<p><strong>Patch 1.15 Notes</strong></p>
<p><strong>Deployment:</strong> Globally - October 23, 2012 at 7pm PST. </p>
<p><strong>Matchmaking</strong></p>
<ul><li>Players will be appropriately matched according to Legacy level in matchmaking.</li></ul>
<p><strong>Team Balancing</strong></p>
<ul><li>Team balancing will now take into account players’ Legacy level.</li></ul>
<p><strong>Tournament</strong></p>
<ul><li>New gun skins for Tournament tier rewards will roll out over the next several months. The new guns skins this month are the Fireball M9, Dragon Sniper and FAL-SS.</li><li>New Shade custom pieces for silver and bronze tier. The new pieces are the Shade Gas Mask, Shade Belling Mask, Shade Headphones, Shade Dark Vest and Shade Biker Jacket.</li><li>Treasure drops can sometimes be tournament tickets </li><li>Progress towards permanent tournament prizes now appears inside of tier screen menu</li><li>There is a new leader board for single tournament scores </li><li>Players can see all Players’ Tournament Tier in the scoreboard during a match. This will happen only if the player is ranked in the Tournament</li><li>Spending a tournament ticket increases your treasure drop chances for that match. This also makes rare treasures more likely to drop. </li><li>Players will now receive a small amount of points based on their kills and deaths for losing during a tournament game.</li><li>Tournament formula change: </li></ul>
<p> </p>
<p><strong>Winning </strong></p>
<p>Points = [1000 + (100*kills) + (25*assists) – (80*deaths)] * [1.2-(party size*0.2)] </p>
<p>Minimum = 200, Max = 6000</p>
<p> </p>
<p><strong>Losing</strong></p>
<p>Points = Points = [100 + (10*kills) + (2.5*assists) – (8*deaths)] * [1.2-(party size*0.2)] </p>
<p>Minimum = 100, Max = 500</p>
<p> </p>
<p><strong>Gameplay</strong></p>
<ul><li>Classic Mode to replace Hardcore Mode </li><li>Classic Mode details: <ul><li>Boosters on </li><li>Kickbacks off </li><li>Throwback grenades off </li><li>Buddy spawning off </li><li>No load out weapons so every player starts with an AK and Para 9 </li><li>Lots of placed weapons on the map</li></ul></li><li>Treasure drops over time so after extended play you will be guaranteed a treasure drop on your next kill</li><li>A treasure will appear in every drop and “Just Cash” is now “Plus Cash” and will never drop by itself anymore</li><li>Revenge grenades will no longer kill teammates</li><li>Toggle in the customization menu to turn on or off the bonuses on your head gear</li><li>11 new taunts for sale</li><li>Extras section in the main menu for watching trailers and purchasing other UNCHARTED games</li><li>Block mesh lab maps can now be viewed in Cinema</li><li>Increase Elimination only treasure drop rate. The affected treasures sets are: Sage Deity, Affluent Relics, Deadly Ensemble. <ul></ul></li></ul>
<p>In addition to patch 1.15 we’ve rolled out our <a href="/games/uncharted_tournament/">Tournament FAQ page</a>. This page will answer all, ok, almost all, of your pressing questions about the Tournament System. No, we don’t think we’ll ever add Wetsuit Elena or Pinkerton or Rika Raja skins as tournament rewards but the fundamental questions about what the tournament is and how it works will be answered there. It’s a living page so it’ll be updated from time to time.</p>
<p>So what do you think? We have more Uncharted 3 Multiplayer surprises to free up and let loose so get ready for some big news in the coming months. See you online!</p>]]></body>
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                <title>Uncharted 3 Block Mesh Lab Map Update</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_block_mesh_lab_map_update</link>
                <pubDate>Tue, 23 Oct 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1937</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_block_mesh_lab_map_update</url>
                <slug>uncharted_3_block_mesh_lab_map_update</slug>
                <body><![CDATA[<p>In this Tuesday’s lab we’re excited to bring you the second Block Mesh Lab map by Game Designer Junki (<a href="http://www.twitter.com/dirt_herder" target="_blank"><strong>@dirt_herder</strong></a>). It’s a large and vertical oriented map. Keep your climbing wits about you and be on the lookout for long range sniping on this new map. It will be pushed live today so fire up that lab playlist!</p>
<p>The testing is 99.99% complete and Patch 1.15 will be coming out before the end of the month. We’ve dropped a lot of hints at what you’ll be getting via the monthly dev Q&As on the forums. The full change list will be available once the patch is live and the last test is done. Look for the notes this week or early next week. </p>
<p>Check out <a href="/stats/uncharted3/">the calendar</a> on your stats page to see other upcoming maps and multiplayer events. We will be updating it as necessary as the months roll along. See you online! </p>]]></body>
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                <title>Uncharted 3 Lab Update: Team Objective Hammers and Pistoles Only</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_lab_update_team_objective_hammers_and_pistoles_only</link>
                <pubDate>Tue, 16 Oct 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1938</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_lab_update_team_objective_hammers_and_pistoles_only</url>
                <slug>uncharted_3_lab_update_team_objective_hammers_and_pistoles_only</slug>
                <body><![CDATA[<p>Tuesday means it’s time for a new lab in Uncharted 3 multiplayer! This week we’re bringing a Team Objective playlist that limits your loadout and all in-match weapons to M-32 Hammers and Pistoles only. With all this heavy firepower it’s going to be an all-out war on the maps so stay on your toes and avoid direct lines of fire.</p>
<p>Patch 1.15 is on the way. We have nearly finalized and finished up with testing. We hope to have it ready for download by the end of the month or early next month. We posted some hints at what you can expect in Patch 1.15 in this month’s Q&A with the Dogs. Check out <a href="http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/Q-amp-A-with-the-NaughtyDog-Development-Team-October-edition/m-p/38421217#U38421217">October’s Q&A</a> today!</p>
<p>As always <a href="/stats/uncharted3/">the calendar</a> on your stats page will show you what’s coming for the future labs as well as other events in Uncharted 3 multiplayer. This calendar will be updated as necessary so be on the lookout for additions and changes. We’ll keep you updated via this blog as well. See you online! </p>
<p> </p>]]></body>
            </item>
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                <title>Uncharted 3 Block Mesh Lab Map and DLC Toggle Update</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_block_mesh_lab_map_and_dlc_toggle_update</link>
                <pubDate>Tue, 09 Oct 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1939</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_block_mesh_lab_map_and_dlc_toggle_update</url>
                <slug>uncharted_3_block_mesh_lab_map_and_dlc_toggle_update</slug>
                <body><![CDATA[<p>It’s Tuesday and that means it’s time for a new Uncharted 3 Lab. We’re excited to bring you Block Mesh Lab map #4 by our Studio Coordinator, Rodney Reece (<a href="http://www.twitter.com/Hey_its_Rod" target="_blank"><strong>@Hey_its_Rod</strong></a>). It’s a long range map that’s perfect for expert snipers and marksmen. So get scoped up, steady your breathing and fire up the lab playlist. </p>
<p>We are also changing up the priority for the DLC toggle. The Uncharted 3 Drake’s Deception Map Pack DLC will be given priority. In order for the DLC toggle to work properly you’ll need to own the DDMP DLC. Here’s a breakdown of how it will work:</p>
<div align="center"><table border="1" cellpadding="0" cellspacing="0" width="308"><tbody><tr><th>I have "___" Installed</th> <th>DLC On</th> <th>DLC Off</th></tr><tr><td style="text-align: center;">No DLC</td><td style="text-align: center;">Default</td><td style="text-align: center;">Default</td></tr><tr><td style="text-align: center;">FBMP 1 Only</td><td style="text-align: center;">Default</td><td style="text-align: center;">Default</td></tr><tr><td style="text-align: center;">FBMP 2 Only</td><td style="text-align: center;">Default</td><td style="text-align: center;">Default</td></tr><tr><td style="text-align: center;">UC3DDMP Only</td><td style="text-align: center;">DLC</td><td style="text-align: center;">Default</td></tr><tr><td style="text-align: center;">FBMP1 & 2</td><td style="text-align: center;">Default</td><td style="text-align: center;">Default</td></tr><tr><td style="text-align: center;">FBMP 1 & 2 & DDMP</td><td style="text-align: center;">DLC</td><td style="text-align: center;">Default</td></tr><tr><td style="text-align: center;">FBMP 1 & DDMP</td><td style="text-align: center;">DLC</td><td style="text-align: center;">Default</td></tr><tr><td style="text-align: center;">FBMP 2 & DDMP</td><td style="text-align: center;">DLC</td><td style="text-align: center;">Default </td></tr></tbody></table></div>
<p>Patch 1.15 is being tested and details for patch 1.15 will be coming soon once we have sorted what’s staying and what’s going. If you haven’t seen or participated in our monthly Q&A on the forums you’re missing out on juicy details of what might or might not be coming in Uncharted 3 multiplayer. Post up a question in <a href="http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/Q-amp-A-with-the-NaughtyDog-Development-Team-October-edition/m-p/38421217#U38421217">October’s Q&A</a> today!</p>
<p>If you’re curious to what’s on deck for labs be sure to check <a href="/stats/uncharted3/">the calendar</a> on your stats page. Other events in Uncharted 3 multiplayer are listed there as well. We will be updating it as necessary as the months roll along. See you online! </p>]]></body>
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                <title>NYCC Exclusives from ESC-Toy and Erick Scarecrow</title>
                <link>https://www.naughtydog.com/blog/nycc_exclusives_from_esc_toy_and_erick_scarecrow</link>
                <pubDate>Fri, 05 Oct 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1940</guid>
                <url>https://www.naughtydog.com/blog/nycc_exclusives_from_esc_toy_and_erick_scarecrow</url>
                <slug>nycc_exclusives_from_esc_toy_and_erick_scarecrow</slug>
                <body><![CDATA[<p><a href="http://esctoy.com/">ESC-Toy</a> and artist <a href="http://erickscarecrow.blogspot.com/">Erick Scarecrow</a> are at it once again with some fresh, ultra exclusive UNCHARTED collectible vinyl figures that will make an appearance at <a href="http://www.newyorkcomiccon.com/">New York Comic Con</a>. NYCC happens October 11 through 14. Here’s a sneak peek look at these beauties:</p>
<ol> </ol>
<p> </p>
<div align="center"><p><strong>Shadow Drake</strong><br><strong>Edition size: 15 pieces worldwide</strong><br><strong>Retail: $250</strong></p></div>
<div align="center"><img src="/images/NYCC2012/shadowDrakeNYCC.jpg"></div>
<p> </p>
<p> </p>
<div align="center"><p><strong>Japan Proto 002 Drake</strong><br><strong>Edition size: 3 pieces worldwide</strong><br><strong>Retail: $500</strong></p></div>
<div align="center"><img src="/images/NYCC2012/JapanNYCC.jpg"></div>
<p>These pieces will be available only at NYCC so look for Esc-Toy (Booth #3015) at the <a href="http://www.javitscenter.com/"> Javits Convention Center</a> during NYCC. If you can’t make it to NYCC, text a friend to pick one up for you or keep an eye on <a href="https://twitter.com/ESCtoy">ESC-Toy Twitter</a> for more exclusives in the future. </p>
<p>We’ll have more information about our plans for NYCC in an upcoming post so be on the lookout for it. </p>]]></body>
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                <title>Uncharted 3 Multiplayer Plunder - Pistols Only Lab</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_multiplayer_plunder_pistols_only_lab</link>
                <pubDate>Tue, 02 Oct 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1941</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_multiplayer_plunder_pistols_only_lab</url>
                <slug>uncharted_3_multiplayer_plunder_pistols_only_lab</slug>
                <body><![CDATA[<p>Happy Tuesday! It’s time for a new lab! This week we’re bringing Plunder - Pistols Only madness to the lab playlist. It’s a 5 versus 5 Plunder gametype with no long guns available. So keep a steady hand and guard that idol well.</p>
<p>The Uncharted 3 multiplayer pool grew last week as we launched our <a href="/site/post/uncharted_3_game_of_the_year_edition_available_now/">Game of the Year Edition</a> with Sony. Hop on online and you’ll likely find some new players to game with.</p>
<p>A new block mesh map will be coming next week. Also, as of right now, it’s looking like we’ll have details coming on Patch 1.15 sometime this month so be on the lookout for some cool additions and tweaks to the multiplayer game.</p>
<p>If you haven’t seen it yet, be sure to check <a href="/stats/uncharted3/">the calendar</a> on your stats page for this and other events in Uncharted 3 multiplayer. See you online! </p>
<p> </p>]]></body>
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                                                        <item>
                <title>Uncharted 3 Stats Update</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_stats_update</link>
                <pubDate>Mon, 01 Oct 2012 00:00:00 -0700</pubDate>
                <author>Jason Paul</author>
                <guid>1942</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_stats_update</url>
                <slug>uncharted_3_stats_update</slug>
                <body><![CDATA[<p>Since launch of the UC3 stats, search has gone through logging into PSN before you were able to take action looking up your friends and competitors. There were a few reason for having this user flow at the time, but today I have updated the search of UC3.</p><p>No longer do you need to log in to view a users stats.</p><p>No longer - if you want - do you need to go to the search form to view a users stats.</p><p>First off, you still need to log in to view your own stats, reason for this is PSN login is the only way I can predict its your stats to show.</p><p>So the update for search goes as following. If you like the current flow, you can still input a users PSN id - case sensitive - into the form and view their stats. For those you know those they want to search you can now just append the user PSN id - case sensitive still - at the end of the URL and their stats should appear. You don't not need to be logged into naughtydog.com to search a user anymore.</p><p>You can view my stats without logging in just by going to this URL now:</p><p><a href="/stats/uncharted3_search/JMP_SOUL" rel="nofollow" target="_blank">http://www.naughtydog.com/stats/uncharted3_search/JMP_SOUL</a></p><p>This also allows for a new addition that I know people have been asking for and that is bookmarking your stats.</p><p>Please enjoy.</p>]]></body>
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                <title>Uncharted 3 Game of the Year Edition Available Now</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_game_of_the_year_edition_available_now</link>
                <pubDate>Tue, 25 Sep 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1943</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_game_of_the_year_edition_available_now</url>
                <slug>uncharted_3_game_of_the_year_edition_available_now</slug>
                <body><![CDATA[<p>Still haven’t dove into Nathan Drake’s <a href="http://www.metacritic.com/game/playstation-3/uncharted-3-drakes-deception">critically acclaimed</a> third adventure yet? Today marks the day the Uncharted 3: Drake’s Deception Game of Year Edition is out and widely available in North America, Canada, and Europe. The Game of Year Edition comes packed with a ton of extra content for our multiplayer component including <a href="http://blog.eu.playstation.com/2012/08/21/uncharted-3-drakes-deception-game-of-the-year-edition-release-date/">12 multiplayer maps, over 40 multiplayer character skins, Fort Co-Op Adventure, and Shade Survival Mode</a>. If you’re heading into the store here’s what you should be looking for:</p>
<p> </p>
<div align="center"><strong>North America</strong></div>
<div align="center"><img src="/images/GOTY/U3_GOTY_SCEA.jpg"></div>
<p> </p>
<div align="center"><strong>Europe</strong></div>
<div align="center"><img src="/images/GOTY/U3_GOTY_SCEE.jpg"></div>
<p>Uncharted 3: Drake’s Deception Game of Year Edition is out nowPriced at $39.99 in the US and £29.99 in UK (check your region for specific pricing) you’ll be getting a ton of action and adventure for your dollar playing solo or online with friends. Our Uncharted 3 multiplayer continues to grow as well so be on the lookout for even more exciting development on that front soon. </p>
<p>We also teamed up with Sony to <a href="http://us.playstation.com/ps3/systems/uncharted3-gameofyear-bundle.html">bundle</a> Uncharted 3: Drake’s Deception Game of Year Edition with a <a href="http://blog.us.playstation.com/2012/09/25/new-ps3-model-out-today-exclusive-first-look/">250 GB new slim PS3</a>:</p>
<div align="center"><img src="/images/GOTY/U3 GOTY Bundle.jpg"></div>
<p>At a $270 price point it’s a fantastic deal, so make the leap if you haven’t yet. It's a ride well worth the price of admission.</p>
<p>We’ll have more information and news about Uncharted 3 in the coming months so start today and get ready for even more awesome action and adventure. </p>]]></body>
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                <title>Uncharted 3 Lab Update- New Block Mesh Map and Lab Calendar Rollout</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_lab_update_new_block_mesh_map_and_lab_calendar_rollout</link>
                <pubDate>Tue, 18 Sep 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1944</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_lab_update_new_block_mesh_map_and_lab_calendar_rollout</url>
                <slug>uncharted_3_lab_update_new_block_mesh_map_and_lab_calendar_rollout</slug>
                <body><![CDATA[<p>Patch 1.15 is on its way and we’ve been adding <a href="/site/post/new_dlc_for_uncharted_3_week_4/">more</a> and <a href="/site/post/new_dlc_for_uncharted_3_week_3/">more</a> and <a href="/site/post/new_dlc_for_uncharted_3_week_2/">more</a> and <a href="/site/post/new_dlc_for_uncharted_3_week_1/">more</a> items of DLC to Uncharted 3. We’ll be continually supporting the multiplayer in various other ways as time goes along. The Lab is a huge part of that and today we’re rolling out the first of Lead Multiplayer Designer Robert Cogburn’s (@RobertCogburn) block mesh map creations. Check out the image above to get a taste of its close quarters and its overall layout. </p>
<p>We know the Labs offer up some pretty unique and exciting ways to play so we wanted to give you a heads up on what we’re expecting to have going for the Lab for the next year or so and beyond. We’ve updated the calendar section on your multiplayer profile page to reflect that. If you look at the calendar now you’ll see September 2012:</p>
<div align="center"><img src="/images/labschedule/LabCalendarSept2012.PNG"></div>
<p>until August 2013:</p>
<div align="center"><img src="/images/labschedule/LabCalendarAug2013.PNG"></div>
<p> </p>
<p>The calendar may be updated, revised and retooled over time by usis now filled out with our upcoming lab schedule. These aren’t all the labs we have planned but this calendar is a good snapshot of what you’ll see moving forward for the Uncharted 3 Labs. This is a living document and the calendar may be updated, revised and retooled over time by us. We want to hear from you as well. If there’s a lab you’re clamoring to see return or maybe a fresh idea that might be cool <a href="http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/bd-p/24856">post up on the forums</a> and maybe it could happen someday.</p>
<p>We have a megaton more in store for your Uncharted 3 multiplayer experience. These next few months are going to see some exciting new additions and changes to the current multiplayer. We’re stoked to get it out there and eager to hear what you will have to say about it. Get ready for some big news. See you online!</p>
<p>Congratulations you made it to the end of this post!</p>
<p>To celebrate the launching of the calendar and your reading skills here are some first come, first serve PAX codes! Randomly posted, randomly win. These codes only work in the USA. Don’t be mean and greedy and nab more than one. To help that I’ve added some more, er, code to the codes.</p>
<div align="center"><p><strong>UPDATE: ALL CODES CLAIMED. MORE SOON!</strong></p><p>N(Lou Gehrig jersey number)MJ-66NG-MFFM</p><p>GA22-LTN(Albert Pujols jersey number)-JPJJ</p><p>RGJR-NKNJ-FAP(Cal Ripken Jr jersey number)</p><p>8RG7-NENP-E(Gary Carter jersey number)PN</p><p>6JLL-P6NJ-86(Mickey Mantle jersey number)D</p><p>J5DD-T(Joe DiMaggio jersey number)NC-FJ4D</p><p>4QAP-A6NG-DH(Reggie Jackson jersey number)7</p><p>MDNB-(Craig Biggio jersey number)FNE-7JQT</p><p>T574-KHNA-(Yogi Berra jersey number)Q65</p><p>6KFQ-3ENC-TG6(Babe Ruth jersey number)</p><p>FK2H-K6N6-L7E(Dale Murphy jersey number)</p><p>TAAL-(Harold Baines jersey number)TNL-HRHT</p><p>JNBK-9NNK-G73(Al Kaline jersey number)</p><p>RA(Joe Mauer jersey number)R-DMNP-FGEF</p><p>77DH-2(Joe Morgan jersey number)NL-MDTM</p></div>]]></body>
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                <title>Naughty Dog TV - The Last of Us: E3 2012</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_tv_the_last_of_us_e3_2012</link>
                <pubDate>Fri, 14 Sep 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1945</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_tv_the_last_of_us_e3_2012</url>
                <slug>naughty_dog_tv_the_last_of_us_e3_2012</slug>
                <body><![CDATA[<p>We have a special episode of Naughty Dog TV this month. This year at <a href="/site/post/the_last_of_us_pax_prime_2012/">PAX Prime</a> we were finally able to<a href="http://www.youtube.com/watch?v=GApCMW1F7a0&feature=share&list=PL3FC85D21ED5849A9"> publically release everything</a> we had prepared for E3 2012. Now that everything is out we want to share a video that speaks to what went into making The Last of Us demo and all the accompanying assets we have put out there. The Last of Us team also talks about the reception we got coming out of E3 and what it was like to be there. It was a challenging, nerve-racking, but ultimately a very rewarding and very fun ride. Here's a glimpse into our view of the event:</p>
<p> </p>
<div id="agegate"><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/opUvBt6h2C4" width="960"></iframe></div>
<p> </p>
<p>Hope you enjoyed that. Thank you for all the support and feedback on The Last of Us, both positive, critical, off-kilter, negative, and everything in-between over these past few months. It's already been a wild ride and we're really just getting started. Get ready for more in the coming months as 2013 comes upon us. </p>]]></body>
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                <title>Naughty Dog Environment Artists in Vertex</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_environment_artists_in_vertex</link>
                <pubDate>Fri, 07 Sep 2012 00:00:00 -0700</pubDate>
                <author>David Ballard</author>
                <guid>1946</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_environment_artists_in_vertex</url>
                <slug>naughty_dog_environment_artists_in_vertex</slug>
                <body><![CDATA[<p>Last week, among the hustle and bustle of <a href="/site/post/the_last_of_us_pax_prime_2012/">PAX Prime</a>, a digital book about video game art development was released for free online. This book, called <a href="http://www.artbypapercut.com/"><em>Vertex</em></a>, is an industry wide collaboration project organized by <a href="http://www.facebook.com/artbypapercut">Ryan Hawkins</a>. I’m very excited to share this because I and a few other developers at Naughty Dog contributed some of our knowledge to it.A unique inside look at our specific disciplines within the field</p>
<p>To be precise, the Dogs who wrote the articles with me are all on the Environment team. <a href="http://jeremyhuxley.blogspot.com/">Jeremy</a>, Anthony (<a href="https://twitter.com/Vaccaro3d">@Vaccaro3d</a>), <a href="http://highbred3d.com/">Brad</a> and I (<a href="https://twitter.com/dbal">@DBal</a>) took some time to write a little about what we do on a daily basis at Naughty Dog. As each of us are specialized within our field this is a unique inside look at our specific disciplines within the field, but together, we show a progression of how we work as a team to make the environments of Uncharted and The Last of Us. Combined, our articles total 31 pages worth of techniques, in-game examples and images that show a behind the scenes look at how we create our detailed levels.We push each other every day to continue making the best games we can</p>
<p><a href="http://www.artbypapercut.com/">The book</a> has many more articles written by some very talented individuals throughout the gaming industry, weighing in at an amazing 300 pages total. I have to thank <a href="http://www.facebook.com/artbypapercut">Ryan Hawkins</a> for pulling this all together and giving it away for free on the internet. His goal has been to share the knowledge of professionals in our field to help fuel the passion of those who are interested in the game industry.</p>
<p>Working on this book really reminded me of how talented my coworkers are and how we push each other every day to continue making the best games we can at Naughty Dog. When I wrote the article, it was difficult to think of what I should write about at first. But all I had to do was open one of my level files and the inspiration flooded in. It was a great way to look back and do a post mortem of my level. I know the other artists who also wrote articles are very excited to share their findings as well, and we hope anyone who is interested in what we do enjoys the book. You can find us here:</p>
<div align="center"><iframe frameborder="0" height="1325px" marginheight="0" marginwidth="0" scrolling="no" src="http://www.slideshare.net/slideshow/embed_code/14195242" style="border: 1px solid #CCC; border-width: 1px 1px 0; margin-bottom: 5px;" width="100%"> </iframe><div><strong> <a href="http://www.slideshare.net/naughty_dog/naughty-dog-vertex" title="Naughty Dog Vertex" target="_blank">Naughty Dog Vertex</a> </strong> from <strong><a href="http://www.slideshare.net/naughty_dog" target="_blank">Naughty Dog</a></strong></div></div>
<p>Or in <a href="http://www.artbypapercut.com/">the final book</a> from pages 64-95. We’re constantly learning and changing how we do will better do things here, so be on the lookout for more from all of us at Naughty Dog.</p>]]></body>
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                <title>New DLC for Uncharted 3 – Week 4</title>
                <link>https://www.naughtydog.com/blog/new_dlc_for_uncharted_3_week_4</link>
                <pubDate>Tue, 04 Sep 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1947</guid>
                <url>https://www.naughtydog.com/blog/new_dlc_for_uncharted_3_week_4</url>
                <slug>new_dlc_for_uncharted_3_week_4</slug>
                <body><![CDATA[<p>Stage 4 of the new Uncharted 3 DLC is coming. This stage focuses on the Villains in the UNCHARTED universe. You now can instantly unlock a myriad of menacing content for the Villain characters. Over 60 items will be available on Tuesday September 4<sup> </sup>for North American territories and Wednesday September 5 for The EU territories. Asian territories will release this stage during normal PS Store update hours as well.</p>
<p>Here’s a list of everything that will be available, a small preview image, its price, and who can use the item: </p>
<table id="hor-minimalist-a"></table>
<table id="hor-minimalist-a"><thead> <tr><th scope="col">Name</th><th scope="col">Image</th><th scope="col">Description</th><th scope="col">In-Game Reward</th><th scope="col">Price</th></tr></thead> <tbody><tr><td class="name">Merc Gloves, Soldier Gloves</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Merc-Gloves2_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.99</td></tr><tr><td class="name">Tough Gloves, Worn Gloves, Thick Gloves, Leather Gloves, Reinforced Gloves</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_ToughGloves_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$2.49</td></tr><tr><td class="name">Heavy Gloves, Fingerless Gloves, Combat Gloves</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_FingerlessGloves_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$1.49</td></tr><tr><td class="name">Dead Agent Skin</td><td><img src="/images/90s/stage4/DLC_U3_Skin_Dead-Agent_EN.png"></td><td class="xl6512175">Dead Agent</td><td>Yes</td><td>$0.99</td></tr><tr><td class="name">Desert Talbot Skin</td><td><img src="/images/90s/stage4/DLC_U3_Skin_Desert-Talbot_EN.png"></td><td class="xl6512175">Desert Talbot</td><td>Yes</td><td>$0.99</td></tr><tr><td class="name">Genghis Khan Skin</td><td><img src="/images/90s/stage4/DLC_U3_Skin_Genghis-Khan_EN.png"></td><td class="xl6512175">Genghis Khan</td><td>Yes</td><td>$0.99</td></tr><tr><td class="name">Marlowe Skin</td><td><img src="/images/90s/stage4/DLC_U3_Skin_Katherine-Marlowe_EN.png"></td><td>Katherine Marlowe</td><td>Yes</td><td>$0.99</td></tr><tr><td class="name">Rameses Skin</td><td><img src="/images/90s/stage4/DLC_U3_Skin_Rameses_EN.png"></td><td>Rameses</td><td>Yes</td><td>$0.99</td></tr><tr><td class="name">Salim Skin</td><td><img src="/images/90s/stage4/DLC_U3_Skin_Salim_EN.png"></td><td>Salim</td><td>Yes</td><td>$0.99</td></tr><tr><td class="name">Skelzor Skin</td><td><img src="/images/90s/stage4/DLC_U3_Skin_Skelzor_EN.png"></td><td>Skelzor</td><td>Yes</td><td>$0.99</td></tr><tr><td class="name">Suited Marlowe Skin</td><td><img src="/images/90s/stage4/DLC_U3_Skin_Suited-Marlowe_EN.png"></td><td>Suited Marlowe</td><td>Yes</td><td>$0.99</td></tr><tr><td class="name">Talbot Skin</td><td><img src="/images/90s/stage4/DLC_U3_Skin_Talbot_EN.png"></td><td class="xl6512175">Talbot</td><td>Yes</td><td>$0.99</td></tr><tr><td class="name">Young Marlowe Skin</td><td><img src="/images/90s/stage4/DLC_U3_Skin_Young-Marlowe_EN.png"></td><td>Young Marlowe</td><td>Yes</td><td>$0.99</td></tr><tr><td class="name">Leather Boots, Camo Boots</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Leather-Boots_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.99</td></tr><tr><td class="name">Sandals, Laced Boots, Sneakers, Light Boots, Leather Sandals, Hiking Sneakers</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_LacedBoots_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$2.99</td></tr><tr><td class="name">Hiking Boots, Mountain Boots, Heavy Boots, Combat Boots</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_MountainBoots_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$1.99</td></tr><tr><td class="name">Camera Helmet</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_camera-helmet_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Camo Helmet</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_camo-helmet_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.49</td></tr><tr class="name"><td class="name">Dive Helmet and Goggles</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_DiveHelmetandGoggles_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Emblem Hat</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_EmblemHat_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Emblem Helmet</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Emblem-Helmet_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Emblem Mask</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Emblem-Mask_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Flight Helmet</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Flight-Helmet_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Gas Mask</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Gas-Mask_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Ghillie Gas Mask</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Ghillie-Gas-Mask-1_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Helmet Face Scarf</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Ghillie-Gas-Mask-1_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Helmet, Skull Face Scarf</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Skull-Face-Scarf_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.99</td></tr><tr><td class="name">Worn Beanie, Common Mask, Winter Hat, Hat Scarf, Face Scarf, Camo Cap</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_WornBeanie_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$2.99</td></tr><tr><td class="name">Camo Face Scarf, Headphones, Patterned Face Scarf, Dust Storm Face Scarf</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_CamoFaceScarf_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$1.99</td></tr><tr><td class="name">Sharp Sunglasses</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_SharpSunglasses_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Tailored Face Scarf</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Tailored-Face-Scarf_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Eddy Raja Gold Glasses</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Eddy-Raja-Gold-Glasses_EN.png"></td><td>Eddy Raja</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Harry Flynn Bandit Mask</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Harry-Flynn-Bandit-Mask_EN.png"></td><td>Harry Flynn</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Marlowe Goggles</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_MarloweGoggles_EN.png"></td><td>Katherine Marlowe</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Marlowe Head Wrap</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_MarloweHeadWrap_EN.png"></td><td>Katherine Marlowe</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Rameses Cowboy Hat</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_RamesesCowboyHat_EN.png"></td><td>Rameses</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Salim Goggles</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_SalimGoggles_EN.png"></td><td>Salim</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Suited Marlowe Fancy Hat</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Suited-Marlowe-Fancy-Hat_EN.png"></td><td>Suited Marlowe</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Suited Marlowe Half Mask</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Suited-Marlowe-Half-Mask_EN.png"></td><td>Suited Marlowe</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Talbot Cowboy Hat</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Talbot-Cowboy-Hat_EN.png"></td><td class="xl6512175">Talbot</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Talbot Long Nose Mask</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Talbot-Long-Nose-Mask_EN.png"></td><td class="xl6512175">Talbot</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Young Marlowe Beret</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Young-Marlowe-Beret_EN.png"></td><td>Young Marlowe</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Young Marlowe Stylish Glasses</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Young-Marlowe-Stylish-Glasses_EN.png"></td><td>Young Marlowe</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Lazarevic Assault Helmet</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Lazarevic-Assault-Helmet_EN.png"></td><td>Zoran Lazarevic</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Ghillie Pants</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Ghillie-Pants_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Patchwork Pants, Common Pirate Pants, Explosive Pirate Pants, Camo Pirate Pants, Formal Pirate Pants</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_PatchworkPants_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$2.49</td></tr><tr><td class="name">Merc Pants, Covered Merc Pants, Armored Common Pants</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_MercPants_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$1.49</td></tr><tr><td class="name">Camo Vest</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_camo-vest_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Emblem Merc Shirt</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Emblem-Merc-Shirt-1_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Ghillie Suit</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Ghillie-Suit-1_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Merc Armor</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_MercArmor_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Merc Vest</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_MercVest_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Plain Armor</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_PlainArmor_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Explorer Shirt, Camo Shirt, Merc Shirt, Bandolier Closed, Leather Jacket</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_ExplorerShirt_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$2.49</td></tr><tr><td class="name">Rebreather</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_Rebreather_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Rocket Backpack</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_RocketBackpack_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$0.49</td></tr><tr><td class="name">Emblem Shirt, Heavy Bandolier, Bandolier Open</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_EmblemShirt_EN.png"></td><td>Custom Villain</td><td>Yes</td><td>$1.49</td></tr><tr><td class="name">Bandit Boots</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_bandit-boots_EN.png"></td><td>Custom Villain</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Bandit Gloves</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_bandit-gloves_EN.png"></td><td>Custom Villain</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Bandit Hat</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_bandit-hat_EN.png"></td><td>Custom Villain</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Bandit Pants</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_bandit-pants_EN.png"></td><td>Custom Villain</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Bandit Shirt</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_bandit-shirt_EN.png"></td><td>Custom Villain</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Desperado Boots</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_desperado-boots_EN.png"></td><td>Custom Villain</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Desperado Gloves</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_desperado-gloves_EN.png"></td><td>Custom Villain</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Desperado Hat</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_desperado-hat_EN.png"></td><td>Custom Villain</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Desperado Pants</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_desperado-pants_EN.png"></td><td>Custom Villain</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Desperado Shirt</td><td><img src="/images/90s/stage4/DLC_U3_CharacterPiece_desperado-shirt_EN.png"></td><td>Custom Villain</td><td>No</td><td>$0.49</td></tr></tbody></table>
<p>All the DLC for stage 4 is obtainable via the PS Store. You can preview any item in-game before you buy. Most of the items in this stage can be unlocked by playing the game and leveling up. So if you prefer to grind and collect treasure sets you would be able to unlock some of these items in this DLC stage but now you can just download them instantly. The choice is yours. </p>
<p>Ever wanted to look like a Bandit or a Desperado? Now your custom villain character can. The Bandit and Desperado custom parts can only be unlocked via download on the PS Store. So download a cool new look for your villains today!</p>
<p>This is the final stage of the new DLC content but we have a ton more in store for you including patch 1.15. We’ll have details on Patch 1.15 once the patch has been tested and is ready to go.</p>
<p>See you online!</p>]]></body>
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                <title>Uncharted 3 Multiplayer Double Cash Weekend and New Lab</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_multiplayer_double_cash_weekend_and_new_lab</link>
                <pubDate>Thu, 30 Aug 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1948</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_multiplayer_double_cash_weekend_and_new_lab</url>
                <slug>uncharted_3_multiplayer_double_cash_weekend_and_new_lab</slug>
                <body><![CDATA[<p>You’ve asked about it. You might have some fond memories of it from Uncharted 2. Well, now it’s time. The inaugural Double Cash weekend for Uncharted 3 Multiplayer is happening this Friday!</p>
<p>It’s a holiday weekend in the US (Labor Day) so we thought it’d be cool to celebrate by making it a bit easier for all players to get some cash. Here are the details on when you can login and rake up some serious money:</p>
<p><strong>Double Cash Weekend (US Holiday – Labor Day)</strong></p>
<p><strong>Start:</strong> Friday, August 31, at 12:00 PM PDT or 19:00 GMT/UTC</p>
<p><strong>End:</strong> Tuesday, September 4, at 12:00 PM PDT or 19:00 GMT/UTC</p>
<p>In addition to being able to earn extra cash this weekend we’re pushing out a new lab. 5 versus 5 Team Death Match with SAS-12 Shotgun and Mag 5 only arrives this Friday. So keep your body low and aim for your opponent’s head to pile on the money this weekend.</p>
<p>We’ll be having more Double Cash weekends centered on all kinds of different holidays and whatnots as the year progresses. Be sure to check <a href="/stats/uncharted3/">the calendar</a> on your stats page for this and other events in Uncharted 3 multiplayer. See you online! </p>]]></body>
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                <title>Siggraph 2012 Retrospective Part 2</title>
                <link>https://www.naughtydog.com/blog/siggraph_2012_retrospective_part_2</link>
                <pubDate>Wed, 29 Aug 2012 00:00:00 -0700</pubDate>
                <author>Iki Ikram</author>
                <guid>1949</guid>
                <url>https://www.naughtydog.com/blog/siggraph_2012_retrospective_part_2</url>
                <slug>siggraph_2012_retrospective_part_2</slug>
                <body><![CDATA[<p><strong>My take on Siggraph - Iki Ikram (<a href="https://twitter.com/Iki_Ikram">@Iki_Ikram</a>) - (<a href="http://www.photosbyiki.com/">Photos by Iki</a>)</strong></p>
<p>Have our minds blown by some of the world’s brightest in the field of technologyDoug and I walked into Siggraph on the Wednesday, prepared to have our minds blown by some of the world’s brightest in the field of technology. Siggraph in the past has been a very large and impressive show, held in large convention centres. This year it was at the LA Convention Centre, but it felt smaller and a bit less impressive than previous years. We also had another reason for being at Siggraph on this day; we were presenting a talk as part of the Real-TimeLive show. Real-Time Live is a platform for ten different companies or individuals to showcase their work for eight minutes. That’s right, you only have eight minutes to get across whatever you need to say. We were showcasing our work on the fire effects in Uncharted 3: Drakes Deception. We had rehearsed it over and over again at Naughty Dog studios, so we pretty much had it down. </p>
<p>Siggraph is split into 4 themes (these are my own classifications and are somewhat simplified):</p>
<p> </p>
<p><strong>Talks</strong></p>
<p><strong>Gallery</strong></p>
<p><strong>Advertising</strong></p>
<p><strong>Theatre</strong></p>
<p> </p>
<p><strong>Talks: </strong></p>
<p>This is more like a show and tell, where individuals, studios, and companies will show off their latest products and techniques. This is arguably the main focus of Siggraph and many important papers have been released here, some of which have gone on to become the basis of ideas and techniques used in the various fields. This is a podium for an individual, studio, or company to show what they have to an audience who is well educated, learned and interested.</p>
<p>We attended a couple of these talks, of which, one was really interesting and delivered brilliantly. The talk was by John Edwards from ThatGameCompany and it was about how they created the sand landscape in their game Journey. It was informative, interesting, funny, and it felt honest and open.</p>
<p>It was informative, interesting, funny, and it felt honest and open.Since Doug and I had our own talk to present, we saw things from multiple perspectives.</p>
<p>There is a lot that goes into doing a presentation at Siggraph. It’s not a case of bring your laptop, plug it in, and off you go. There is an entire day of setting up and doing dry runs to make sure that the sound and visuals work and whether your presentation is within the time allocated. A few of the presentations went over the time limit by about double the time on rehearsal day and also on the day of their presentation. There didn’t seem to be any kind of penalty which made us feel like we should’ve gone over the time too! Like true professionals though, Doug and I completed our talk in only eight minutes!</p>
<p>On the day we are fitted with a wireless mic and sat in line to take to the stage. As we waited, the hall filled up with around 2,000 people, eager and ready to see what we all have to show. Our time arrived and we took to the stage. As rehearsed, our talk went swimmingly. It’s a very daunting task to stand in front of so many people and talk eloquently about what you have worked on and why they should care about it. In the end, we figured, we’d just go up there give our talk and hope that people are entertained and educated about what we do. I think we did ok!</p>
<p><strong>________________________________________________________________________________________</strong></p>
<p><strong>Doug's Take <strong>(<a href="https://twitter.com/dougvfx">@dougvfx</a>)</strong>: </strong></p>
<p>This was my first Siggraph and I honestly didn't really know what to expect. It's only fitting that I would jump into the deep end and agree to present with Iki in the Real-Time Live presentation. I say it's only fitting because I tend to agree to do things without really knowing the full scale of what I've gotten myself into until I'm face to face with the task itself. Iki and I prepared for a couple of weeks on something that was only approximately eight minutes long. When we arrived on the Saturday before the venue opened to test our hardware and audio, I was intimidated by the sheer number of chairs in the audience. I think it was close to something like 2,000. We met some very cool people whom were presenting with us. One in particular, Martin Mittring fromPrepared for a couple of weeks on something that was only approximately eight minutes longEpic Games, who was presenting the elemental hero demo for Unreal 4, was very kind and seemed very relaxed. He spoke with us about random tech and fielded some questions from us regarding their particle lighting, butI won’t bore you with the details.</p>
<p>Once the day came for us to present, I remember not being able to sleep very well and imagining all of the horrible things that could go wrong in just eight minutes. Sometimes, in my mind, I would just lose the ability to speak altogether at which point I would probably have to be taken off the stage with some type of crane. Thing are always blown out of proportion in my imagination land. Right before we went on stage my hands got really clammy, but I felt pretty good about what we were presenting. Iki seemed a lot calmer than I did, or at least he was hiding it really well. Overall, it went well without any big issues. I did make a mistake when wrapping up the presentation. I was trying to say “We are very lucky to have such a talented team of artists at Naughty Dog...” But instead I began to say “We are very lucky to be so talented...” I caught myself and corrected it mid-sentence but my ears got really hot. I don’t even think I'm capable of such hubris. I only had time to see a couple of talks but I really enjoyed the experience.</p>
<p><strong>________________________________________________________________________________________</strong></p>
<p><strong>Gallery:</strong></p>
<p>This area of Siggraph is dedicated to showcasing new technologies and art. Here you will get to see 3D tvs without the need for glasses, projection mapping systems used in fun ways, art created using some form of technology etc. It is usually an interesting area of Siggraph but this year it lacked the usual pizazz. I had seen a lot of the stuff on display at previous Siggraph conferences, so it was a little disappointing!</p>
<p><strong>Advertising:</strong></p>
<p>There is an entire hall dedicated to companies and studios selling products. Be it 3D printers, Graphic Cards, Displays, Software or Employment. Yes you can find it all here and the big pull is the Job Fair. Here you can apply for a job at Lucasfilm or Naughty Dog and get immediate feedback on it!</p>
<p><strong>Theatre:</strong></p>
<p> It was a bizarre tale of a woman visiting the butcherThe theatre showcases short films and company showreels. There is a panel of judges that votes on the films on display and awards are handed out at the end for best in showamong other categories. These films are handpicked by Siggraph and they range from excellent to bizarre! Just to give you an idea, this year they showcased the excellent Paperman from Disney, a romantic short about an office worker who attempts to get the attention of a woman by making handmade paper planes. Weird but great nonetheless!</p>
<p>Then there was Rosette by some French students. It was a bizarre tale of a woman visiting the butcher and having a nightmare about being the meat for the butcher in some kind of strange kinky dream! We were left a little shocked and confused after this little gem!</p>]]></body>
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                <title>New DLC for Uncharted 3 – Week 3</title>
                <link>https://www.naughtydog.com/blog/new_dlc_for_uncharted_3_week_3</link>
                <pubDate>Wed, 29 Aug 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1950</guid>
                <url>https://www.naughtydog.com/blog/new_dlc_for_uncharted_3_week_3</url>
                <slug>new_dlc_for_uncharted_3_week_3</slug>
                <body><![CDATA[<p>The time for Stage 3 of the new Uncharted 3 DLC has arrived! If you’re a fan of the hero characters in the UNCHARTED universe this stage will fulfill your heroic fantasies as you can quickly unlock a ton of content for those characters. There are a slew of emblems coming for download as well. Over 70 items will be available on Tuesday August 28<sup> </sup>for North American territories and Wednesday August 29 for The EU territories. Asian territories will release this stage during normal PS Store update hours as well.</p>
<p>Here’s a list of everything that will be available today, a small preview image, its price, and who can use the item: </p>
<table id="hor-minimalist-a"><thead> <tr><th scope="col">Name</th><th scope="col">Image</th><th scope="col">Description</th><th scope="col">In-Game Reward</th><th scope="col">Price</th></tr></thead> <tbody><tr><td class="name">Merc Gloves, Soldier Gloves</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Merc-Gloves_EN.png"></td><td>Custom Hero </td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Tough Gloves, Worn Gloves, Thick Gloves, Leather Gloves, Reinforced Gloves</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_WornGloves_EN.png"></td><td>Custom Hero</td><td>Yes</td><td>$2.49<br></td></tr><tr><td class="name">Heavy Gloves, Fingerless Gloves, Combat Gloves</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_HeavyGloves_EN.png"></td><td>Custom Hero</td><td>Yes</td><td>$1.49<br></td></tr><tr><td class="name">Sully Beast Bling</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Sully-Beast-Bling_EN.png"></td><td>Victor Sullivan</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Sully Champions Ring</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Sully-Champions-Ring_EN.png"></td><td>Victor Sullivan</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Chloe Frazer Skin</td><td><img src="/images/90s/stage3/DLC_U3_Skin_Chloe-Frazer_EN.png"></td><td>Chloe Frazer</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Charlie Cutter Skin</td><td><img src="/images/90s/stage3/DLC_U3_Skin_Charlie-Cutter_EN.png"></td><td>Charlie Cutter</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Desert Drake</td><td><img src="/images/90s/stage3/DLC_U3_Skin_Desert-Drake_EN.png"></td><td>Desert Drake</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Doughnut Drake Skin</td><td><img src="/images/90s/stage3/DLC_U3_Skin_Doughnut-Drake_EN.png"></td><td>Doughnut Drake</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Elena Fisher Skin</td><td><img src="/images/90s/stage3/DLC_U3_Skin_Elena-Fisher_EN.png"></td><td>Elena Fisher</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Marco Polo Skin</td><td><img src="/images/90s/stage3/DLC_U3_Skin_Marco-Polo_EN.png"></td><td>Marco Polo</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Nathan Drake Skin</td><td><img src="/images/90s/stage3/DLC_U3_Skin_Nathan-Drake_EN.png"></td><td>Nathan Drake</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Redshirt Drake</td><td><img src="/images/90s/stage3/DLC_U3_Skin_Redshirt-Drake_EN.png"></td><td>Redshirt Drake</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Sir Francis Drake Skin</td><td><img src="/images/90s/stage3/DLC_U3_Skin_Sir-Francis-Drake_EN.png"></td><td>Sir Francis Drake</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Suited Drake Skin</td><td><img src="/images/90s/stage3/DLC_U3_Skin_Suited-Drake_EN.png"></td><td>Suited Drake</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Suited Sully Skin</td><td><img src="/images/90s/stage3/DLC_U3_Skin_Suited-Sully_EN.png"></td><td>Suited Sully</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Victor Sullivan Skin</td><td><img src="/images/90s/stage3/DLC_U3_Skin_Victor-Sullivan_EN.png"></td><td>Victor Sullivan</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Young Sully Skin</td><td><img src="/images/90s/stage3/DLC_U3_Skin_Young-Sully_EN.png"></td><td>Young Sully</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Crusade, Diamond Two, Double Curve, Flower, Helm, Medal, Medic, Yes Sign, Shield</td><td><img src="/images/90s/stage3/DLC_U3_Emblems_crusade_EN.png"></td><td>N/A</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">The Man, Triad, Kabuki, Wraith, Y-Shape, Phurba, Battle Axe, Samurai</td><td><img src="/images/90s/stage3/DLC_U3_Emblems_man_EN.png"></td><td>N/A</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Emblem Frame Sharp Square, Emblem Base Banner, Emblem Part Ninja, Emblem Part Demon Skull, Emblem Part Chopper</td><td><img src="/images/90s/stage3/DLC_U3_Emblems_EmblemFrameSharp_EN.png"></td><td>N/A</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Demon Skull Two, Ninja Two, Skull</td><td><img src="/images/90s/stage3/DLC_U3_Emblems_DemonSkullTwo_EN.png"></td><td>N/A</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Blade, Bombshell, Broken, Braid, Shotgun</td><td><img src="/images/90s/stage3/DLC_U3_Emblems_Blade_EN.png"></td><td>N/A</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Triple Hex, Triple Streak, Wide Octagon, Abstract, Arrow, Cog, Egg, Sharp Square, Ring, Saw, Shuriken, Splat, Shape X, Bomb, Hand, Five Squares</td><td><img src="/images/90s/stage3/DLC_U3_Emblems_TripleHex_EN.png"></td><td>N/A</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">New Angle, Angled Triangle, Half Circle, Octagon, Round Curve, Squares, Sharp Curve, Large Curve, Angled Corner Two, Arrow Border, Barbed Wire, Bones</td><td><img src="/images/90s/stage3/DLC_U3_Emblems_NewAngle_EN.png"></td><td>N/A</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Eyes, Flame, Grenade, The Hand, Acorn, Five Star, Eight Ball, Nuke, M32, Star, Sun, Boot, Gasmask, Paw, Fist, Rock On, Spooky Eye, Antlers, Arm, Arrow</td><td><img src="/images/90s/stage3/DLC_U3_Emblems_Eyes_EN.png"></td><td>N/A</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Badge, Badge Two, Badge Three, Badge Four, Puffy Star, Rectangle Cluster, Rectangles, Roman Block, Spear Head, Bullet Ring, Card, Circle Cluster, Crescent</td><td><img src="/images/90s/stage3/DLC_U3_Emblems_Badge_EN.png"></td><td>N/A</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Braid, Dotted Outline, Oriental, Oriental Two, Roman Block, Angled Two, Hexes, Skull Swirls</td><td><img src="/images/90s/stage3/DLC_U3_Emblems_Braid_EN.png"></td><td>N/A</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Four Star, Abstract, Hammer, Hawk, Hook, Knife, Leaf, Monkey Wrench, Double Silence, Knot, Eyeball Two, Dagger</td><td><img src="/images/90s/stage3/DLC_U3_Emblems_FourStar_EN.png"></td><td>N/A</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Leather Boots, Camo Boots</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Leather-Boots-2_EN.png"></td><td>Custom Hero</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Sandals, Laced Boots, Sneakers, Light Boots, Leather Sandals, Hiking Sneakers</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Sandals_EN.png"></td><td>Custom Hero</td><td>Yes</td><td>$2.99<br></td></tr><tr><td class="name">Hiking Boots, Mountain Boots, Heavy Boots, Combat Boots</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_HikingBoots_EN.png"></td><td>Custom Hero</td><td>Yes</td><td>$1.99<br></td></tr><tr><td class="name">Chloe Slim Glasses</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_chloe-slim-glasses_EN.png"></td><td>Chloe Frazer</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Chloe Winter Hat</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_chloe-winter-hat_EN.png"></td><td>Chloe Frazer</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Desert Drake Goggles</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_DesertDrakeGoggles_EN.png"></td><td>Desert Drake</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Desert Drake Head Wrap</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_DesertDrakeHeadWrap_EN.png"></td><td>Desert Drake</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Drake Aviators</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_DrakeAviators_EN.png"></td><td>Nathan Drake, Drake UDF, Wetsuit Drake, Nepal Drake, Winter Drake</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Drake Ball Cap</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_drakeballcap_EN.png"></td><td>Nathan Drake, Drake UDF, Wetsuit Drake, Nepal Drake, Winter Drake</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Elena Cat Ears</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Elena-Cat-Ears-1_EN.png"></td><td>Elena Fisher</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Trucker Cap, Hiking Hat, Fisherman’s Hat</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_TruckerCap_EN.png"></td><td>Custom Hero</td><td>Yes</td><td>$1.49<br></td></tr><tr><td class="name">Fedora, Stylish Glasses</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Fedora_EN.png"></td><td>Custom Hero</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Suited Drake Monocle</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Suited-Drake-Monocle_EN.png"></td><td>Suited Drake</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Suited Drake Top Hat</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Suited-Drake-Top-Hat_EN.png"></td><td>Suited Drake</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Suited Sully Bowler Hat</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Suited-Sully-Bowler-Hat_EN.png"></td><td>Suited Sully</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Suited Sully Round Glasses</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Suited-Sully-Round-Glasses_EN.png"></td><td>Suited Sully</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Sully Ascot</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Sully-Ascot_EN.png"></td><td>Victor Sullivan</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Sully Fedora</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Sully-Fedora_EN.png"></td><td>Victor Sullivan</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Sully Glasses</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Sully-Larrge-Rim-Glasses_EN.png"></td><td>Victor Sullivan</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Cutter Sunglasses</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_cutter-sunglasses_EN.png"></td><td>Charlie Cutter</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Combat Leather Pants</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_combat-leather-pants_EN.png"></td><td>Custom Hero</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Jeans, Dirty Khakis, Khakis with Crossed Holster, Dark Leather Pants, Frayed Pants</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Jeans_EN.png"></td><td>Custom Hero</td><td>Yes</td><td>$2.49<br></td></tr><tr><td class="name">Shotgun Jeans, Shotgun Pants, Combat Pants</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_ShotgunJeans_EN.png"></td><td>Custom Hero</td><td>Yes</td><td>$1.49<br></td></tr><tr><td class="name">Ammo Vest</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Ammo-Vest_EN.png"></td><td>Custom Hero</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Biker Jacket and Holster</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_biker-jacket-with-holster_EN.png"></td><td>Custom Hero</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Dark Vest</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_dark-vest_EN.png"></td><td>Custom Hero</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Emblem Sweater</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Emblem-Sweater_EN.png"></td><td>Custom Hero</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Emblem Tanktop</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Emblem-Tanktop_EN.png"></td><td>Custom Hero</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Mountain Jacket</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_mountain-jacket_EN.png"></td><td>Custom Hero</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Leather Jacket, Biker Jacket, Adventure Shirt, Sweater, Dress Shirt</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_LeatherJacket2_EN.png"></td><td>All Characters</td><td>Yes</td><td>$2.49<br></td></tr><tr><td class="name">Tanktop, Sweater and Holster, Strapped Tanktop</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Tanktop_EN.png"></td><td>Custom Hero</td><td>Yes</td><td>$1.49<br></td></tr><tr><td class="name">Strapped Jacket</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Strapped-Jacket_EN.png"></td><td>Custom Hero</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Torn Dress Shirt</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_Torn-Dress-Shirt_EN.png"></td><td>Custom Hero</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Cattle Boots</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_cattle-boots_EN.png"></td><td>Custom Hero</td><td>No</td><td>$0.49<br></td></tr><tr><td class="name">Cattle Gloves</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_cattle-gloves_EN.png"></td><td>Custom Hero</td><td>No</td><td>$0.49<br></td></tr><tr><td class="name">Cattle Hat</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_cattle-hat_EN.png"></td><td>Custom Hero</td><td>No</td><td>$0.49<br></td></tr><tr><td class="name">Cattle Pants</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_cattle-pants_EN.png"></td><td>Custom Hero</td><td>No</td><td>$0.49<br></td></tr><tr><td class="name">Cattle Shirt</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_cattle-shirt_EN.png"></td><td>Custom Hero</td><td>No</td><td>$0.49<br></td></tr><tr><td class="name">Rider Boots</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_rider-boots_EN.png"></td><td>Custom Hero</td><td>No</td><td>$0.49<br></td></tr><tr><td class="name">Rider Gloves</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_rider-gloves_EN.png"></td><td>Custom Hero</td><td>No</td><td>$0.49<br></td></tr><tr><td class="name">Rider Hat</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_rider-hat_EN.png"></td><td>Custom Hero</td><td>No</td><td>$0.49<br></td></tr><tr><td class="name">Rider Pants</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_rider-pants_EN.png"></td><td>Custom Hero</td><td>No</td><td>$0.49<br></td></tr><tr><td class="name">Rider Shirt</td><td><img src="/images/90s/stage3/DLC_U3_CharacterPiece_rider-shirt_EN.png"></td><td>Custom Hero</td><td>No</td><td>$0.49<br></td></tr></tbody></table>
<p>All the DLC for stage 3 can be purchased on the PS Store. You can preview any item in-game before you buy. Most of the items in this stage are available by playing the game and leveling up to unlock. So if you prefer to grind and collect treasure sets you would be able to unlock some of these items in this DLC stage but now you can just download them straight away. The choice is yours. </p>
<p>If you’ve ever wanted to play Uncharted 3 as Cowboy now is your chance. The Cattle and Rider custom parts can only be unlocked via download on the PS Store. They are available for your custom hero character. So cowboy up or go heroic! Nab a Beast Bling ring for Sully today!</p>
<p>We’ll have more information about stage 4 next week. See you online! </p>]]></body>
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                <title>The Last of Us @ PAX Prime 2012</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_pax_prime_2012</link>
                <pubDate>Mon, 27 Aug 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1951</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_pax_prime_2012</url>
                <slug>the_last_of_us_pax_prime_2012</slug>
                <body><![CDATA[<p>We’re heading to PAX Prime! Along with PAX East this is one of the most exciting conventions of the year for us as PAX always features some of the <a href="/site/post/naughty_dog_at_pax_east_2012/">best</a> <a href="/site/post/what_were_up_to_at_pax_prime/">panels</a>, all the most passionate fans and we’re all there for one thing: GAMING. To that end we’ll be showing off a demo of The Last of Us in these digs:</p>
<p><a href="http://farm9.staticflickr.com/8439/7852263016_728f4e8fcc_c.jpg"></a></p>
<div align="center"><img src="http://farm9.staticflickr.com/8439/7852263016_728f4e8fcc_c.jpg"></div>
<p>Recognize the room? Probably not but some of you may be able to place it in the world of The Last of Us. If you can’t figure it out watch the <a href="http://youtu.be/mJt-mlLk10k">announcement trailer</a> and our <a href="http://youtu.be/8ZYkj0glnqs">E3 demo</a> for some clues. </p>
<p>For everyone who stops by to check out the demo we’re giving we’ll have exclusive PAX Prime 2012 t-shirts for you:</p>
<p><a href="http://farm9.staticflickr.com/8285/7852271598_3a4f3374eb_c.jpg.jpg"></a></p>
<div align="center"><img src="http://farm9.staticflickr.com/8285/7852271598_3a4f3374eb_c.jpg"></div>
<p><a href="http://farm9.staticflickr.com/8294/7852271416_674290cc2a_c.jpg"></a></p>
<div align="center"><img src="http://farm9.staticflickr.com/8294/7852271416_674290cc2a_c.jpg"></div>
<p>Over the course of the show we will also be giving away 11x17 posters to hang on your wall or plaster around your town. The poster features custom artwork by Alexander Iaccarino, <a href="http://www.thatkidwhodraws.com/">That Kid who Draws</a>, made specifically for PAX Prime. It’s pretty amazing: </p>
<p><a href="http://farm9.staticflickr.com/8427/7847523160_5290194e9f_b.jpg"></a></p>
<div align="center"><img src="http://farm9.staticflickr.com/8427/7847523160_5290194e9f_b.jpg"></div>
<p>The Last of Us Game Director <a href="/site/post/the_last_of_us_presents_the_bruce/">(The) Bruce</a> Straley will be at PAX Prime Saturday, September 1 from 5-6pm and Sunday, September 2 from 11-12noon to sign your new posters. A few random, lucky attendees of the signing will walk away with some very limited edition swag.</p>
<p>Head over to <a href="http://collider.com/?tag=limited-paper">Collider.com</a> on Wednesday, August 29 for more about Alexander and our very cool poster as well as a surprise announcement about the poster itself that will reveal what the limited edition swag is.</p>
<p>The demo and the signing will take place at PlayStation Booth #112. If you come to the booth (again #112) in Joel or Ellie cosplay we’ll have a very special giveaway for the first five people that show up. We’ll also try to snap your photos and get your mug up on the<a href="https://www.facebook.com/naughtydog"> Naughty Dog Facebook page</a>. So grab a flannel shirt and grow a beard or don a ponytail and shoulder your favorite backpack and come see us!</p>]]></body>
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                <title>Siggraph 2012 Retrospective</title>
                <link>https://www.naughtydog.com/blog/siggraph_2012_retrospective</link>
                <pubDate>Fri, 24 Aug 2012 00:00:00 -0700</pubDate>
                <author>Keith Guerrette</author>
                <guid>1952</guid>
                <url>https://www.naughtydog.com/blog/siggraph_2012_retrospective</url>
                <slug>siggraph_2012_retrospective</slug>
                <body><![CDATA[<p>This was my fifth year attending Siggraph in one capacity or another – without ever really having expectations from large conferences, I ended up with a mixed bag of takeaways and a very enjoyable experience. Below, an overview of my experiences with the career fair, exhibit hall, Master’s Classes, and everything else.</p>
<p>To begin, I got suckered into helping out with the Naughty Dog booth in the career fair for the week. I say “suckered into” because most people have a derogatory impression of the experience, but I thoroughly enjoyed getting the chance to meet all the new (and some legendary) artists, designers, and programmers that swing by, and even got a little nostalgia from my old days of teaching. We had a plethora of fantastic students and quite a few experienced professionals come by to say hi and chat with us. Since we weren’t actively accepting resumes/interviewing on the spot, it kept most of the conversations very casual, constructive, and fun. </p>
<p>They’re all insanely talented at their day jobs. From the career booth, I was always running off to what I, and most, consider the most exciting part of Siggraph: The Master’s Classes. I won’t go into too many details, but after some great presentations from Pixar, ILM, production experts on John Carter, and various other companies/academics, two things became clear. The first, and this is true of all conferences I’ve been to, is that public speaking is really difficult for just about anybody unless they are doing it all the time. I don’t mean any disrespect to any of the presenters by this comment – they’re all <em>insanely</em> talented at their day jobs. </p>
<p>The second, and more relevant, is that the film industry has become heavily focused on optimizing their render and production pipelines in ways that games have been doing for years. I found this theme always lurching behind almost every presentation, and it fascinated me – the thought that talent and tools are allowing artists are to produce so much content that, despite the rate of technology growth, major studios are finally investing large amounts of money to implement instancing, LODs, real-time rendering, and visibility culling into their pipelines blew me away.</p>
<p>On the other hand, us real-time people are still 1,000% enthralled, and excited like giddy children by the artistic and technological advancements in the world of our pre-rendered brethren.</p>
<p>Like giddy children by the artistic and technological advancements in the world The exhibit hall was in many ways a disappointment for me – it’s usually not too difficult for me to find something cool and crazy to geek out on, but this year I was overwhelmed by vague marketing expressions with no tangible meanings and 3d printers. Too many of the booths required me to stop and ask, “so&hellip;. What exactly is it that you’re trying to sell to me?” Which, in my opinion, was a pretty clear that the thousands of dollars they spent on their booths was misguided&hellip; As for the printers, it just struck me as a pricing war happening across the aisles. To be fair, if I were in the market for a 3d printer, it would have been exciting. But alas, I wasn’t. </p>
<p>Let’s be honest though, the truly best part of large conferences like these are the opportunities to see old friends, coworkers, mentors and heroes from around the world, here for one short week each year. The after-conference hours during the week of Siggraph are often times more busy than the conference itself, and this year was no exception. I was blessed with the company of many amazing friends from the world over, and introduced to dozens of more fantastic people that I’m looking forward to keeping in touch with and seeing again in a little less than a year. Now to organize the new additions to my business card collection. </p>]]></body>
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                <title>New DLC for Uncharted 3 – Week 2</title>
                <link>https://www.naughtydog.com/blog/new_dlc_for_uncharted_3_week_2</link>
                <pubDate>Tue, 21 Aug 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1953</guid>
                <url>https://www.naughtydog.com/blog/new_dlc_for_uncharted_3_week_2</url>
                <slug>new_dlc_for_uncharted_3_week_2</slug>
                <body><![CDATA[<p>Download all 79 items in Stage 2The time to launch Stage 2 of the new Uncharted 3 DLC is on the way! We are making a ton of new items for your custom hero and villain characters readily obtainable. All those event specific weapons and shirts you’ve coveted but weren’t able to make it out to the event to acquire will now be available for purchase. In total you can grab all 79 items in stage 2 on Tuesday August 21<sup> </sup>for North American territories and Wednesday August 22 for The EU territories.</p>
<p>All the DLC for stage 2 will be available for purchase on the PS Store. You can preview any item in-game before you buy. In Stage 2, there are only fourteen items that can’t be unlocked as in-game reward. So if you prefer to grind and collect treasure sets you would be able to unlock some of these items in this DLC stage. The choice is yours. </p>
<p>Here’s a list of everything that will be available today, a small preview image, its price, and who can use the item: </p>
<table id="hor-minimalist-a"><thead> <tr><th scope="col">Name</th><th scope="col">Image</th><th scope="col">Description</th><th scope="col">In-Game Reward</th><th scope="col">Price</th></tr></thead> <tbody><tr><td class="name">3D Glasses</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_3d-glasses_EN.png"></td><td>Custom Hero/Villain </td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Bird Nest</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_bird-nest_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Camo Cap</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_CamoCap_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Descendant Mask</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_DescendantMask_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Disguise Glasses</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_DisguiseGlasses_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Drink Helmet</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_Drink-Helmet-1_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Explorer Hat</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_Explorer-Hat_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Knight Helmet</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_KnightHelmet_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Large Sunglasses</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_LargeSunglasses_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Long Nose Gas Mask</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_LongNoseGasMask_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Multi-Tint Glasses</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_multi-tint-glass_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Night Vision Goggles</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_NightVisionGoggles_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Panda Mask</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_PandaMask_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Pirate Hat</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_PirateHat_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Sailor Cap</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_SailorCap_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Sailor Mask</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_SailorMask_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Scholar Hat</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_ScholarHat_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Ski Mask</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_Ski-Mask_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Space Helmet</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_Space-Helmet_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Star Glasses</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_Star-Glasses_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Straw Hat</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_Straw-Hat_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Welding Helmet</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_Welding-Helmet_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Wing Helmet</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_Wing-Helmet_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Wizard Hat</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_Wizard-Hat_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Yeti Mask</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_Yeti-Mask_EN.png"></td><td>Custom Hero/Villain</td><td>Yes</td><td>$0.49<br></td></tr><tr><td class="name">Denied Taunt</td><td><img src="/images/90s/stage2/DLC_U3_Denied_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Heart U Taunt</td><td><img src="/images/90s/stage2/DLC_U3_Heart-U_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Taunts: Kiss, Flex, Flurry, Yes, Dance, Loser</td><td><img src="/images/90s/stage2/DLC_U3_TauntsLoser_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Kiss It Taunt</td><td><img src="/images/90s/stage2/DLC_U3_Kiss-it_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Thrust Taunt</td><td><img src="/images/90s/stage2/DLC_U3_Thrust_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Taunts: Pump, Oh Snap</td><td><img src="/images/90s/stage2/DLC_U3_TauntsPump_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Uppercut Taunt</td><td><img src="/images/90s/stage2/DLC_U3_Uppercut_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Hero E3 Shirt</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_Hero-E3-Shirt_EN.png"></td><td>Custom Hero</td><td>No</td><td>$0.49<br></td></tr><tr><td class="name">Hero Pax Prime Shirt</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_Hero-E3-Shirt_EN.png"></td><td>Custom Hero</td><td>No</td><td>$0.49<br></td></tr><tr><td class="name">Hero SD Comic-Con Shirt</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_Hero_SD-Comic-Con-Shirt-1_EN.png"></td><td>Custom Hero</td><td>No</td><td>$0.49<br></td></tr><tr><td class="name">Hero U3 Cinema Event Shirt</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_Hero-U3-Cinema-Event-Shirt-1_EN.png"></td><td>Custom Hero</td><td>No</td><td>$0.49<br></td></tr><tr><td class="name">NY Comic-Con Shirt</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_NYComicconShirt_EN.png"></td><td>Custom Villain</td><td>No</td><td>$0.49<br></td></tr><tr><td class="name">NYC Sony Flagship Shirt</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_NYCSonyFlagshipShirt_EN.png"></td><td>Custom Hero</td><td>No</td><td>$0.49<br></td></tr><tr><td class="name">Villain Pax East Shirt</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_Villain-PAX-East-Shirt_EN.png"></td><td>Custom Villain</td><td>No</td><td>$0.49<br></td></tr><tr><td class="name">Villain SD Comic-Con Shirt</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_Villain-SD_Comic-Con-Shirt_EN.png"></td><td>Custom Villain</td><td>No</td><td>$0.49<br></td></tr><tr><td class="name">Villain U3 Cinema Event Shirt</td><td><img src="/images/90s/stage2/DLC_U3_CharacterPiece_Villain-U3-Cinema-Event-Shirt_EN.png"></td><td>Custom Villain</td><td>No</td><td>$0.49<br></td></tr><tr><td class="name">Comic Con AK</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_comic-con-ak_EN.png"></td><td>All Characters</td><td>No</td><td>$0.99<br></td></tr><tr><td class="name">Comic Con Para 9</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_comic-con-para9_EN.png"></td><td>All Characters</td><td>No</td><td>$0.99<br></td></tr><tr><td class="name">Drake's AK and Pirate AK</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_Pirate-AK_EN.png"></td><td>All Characters</td><td>No</td><td>$0.99<br></td></tr><tr><td class="name">E3 AK</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_E3-AK_EN.png"></td><td>All Characters</td><td>No</td><td>$0.99<br></td></tr><tr><td class="name">E3 Para 9</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_E3-Para9_EN.png"></td><td>All Characters</td><td>No</td><td>$0.99<br></td></tr><tr><td class="name">Chloe's M9</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_chloe-m9_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Chloe's Tau</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_chloe-tau_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Cutter's KAL-7</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_cutter-kal7_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Drake's Para 9</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_Drakes-Para-9_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Draza's Dragon Sniper</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_Drazas-Dragon-Sniper_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Eddy's AK</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_eddys-AK_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Eddy's FAL-SS</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_eddy-FAL-SS_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Elena's G-MAL</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_Elenas-G-MAL_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Elena's Raffica</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_Elenas-Raffica_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Flynn's G-MAL</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_Flynns-G-MAL_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Flynn's M9</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_Flynns-M9_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Jade AK</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_jade-ak_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Jade M9</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_jade-m9_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Jade Para 9</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_JadePara9_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Lazarevic's FAL-SS</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_lazarevic-fal_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Lazarevic's KAL-7</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_lazarevic-kal7_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Marlowe's M9</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_marlowe-m9_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Marlowe's Para 9</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_marlowe-para-9_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Navarro's AK</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_navarro-ak_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Rameses' Raffica</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_Rameses-raffica_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Rameses' KAL-7</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_rameses-kal7_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Roman's G-MAL</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_romans-GMAL_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Sully's Arm Micro</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_sully-arm-micro_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Sully's Dragon Sniper</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_sully-dragon-sniper_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Talbot's Arm Micro</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_talbot-arm-micro_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Talbot's FAL-SS</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_talbot-fal-ss_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Arm Micro</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_Arm-Micro_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Dragon Sniper</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_Dragon-Sniper_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">FAL-SS</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_FAL-SS_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">KAL-7</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_KAL-7_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">M9</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_m9_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Raffica</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_Raffica_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr><tr><td class="name">Tau Sniper</td><td><img src="/images/90s/stage2/DLC_U3_Weapons_Tau-Sniper_EN.png"></td><td>All Characters</td><td>Yes</td><td>$0.99<br></td></tr></tbody></table>
<p>Finally that Jade M9 or NY Comic-Con shirt you’ve been lusting after can be yours. Also what’s better than a Pirate AK and Pirate hat combo? Maybe some 3D Glasses? Your custom hero and villain can now truly stand out. </p>
<p>Please note if you live in Asian territories <a href="/site/post/new_dlc_for_uncharted_3_stage_1/">stage 1</a> and 2 of the new DLC are now rolling out together this week so you’ll be getting a slew of new content.</p>
<p>We’ll have more information about stages 3 and 4 in the coming weeks. See you online! </p>
<p> </p>]]></body>
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                <title>Uncharted 3 Patch 1.14 Update- Block Mesh Maps Arrive</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_patch_114_update_block_mesh_maps_arrive</link>
                <pubDate>Wed, 15 Aug 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1954</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_patch_114_update_block_mesh_maps_arrive</url>
                <slug>uncharted_3_patch_114_update_block_mesh_maps_arrive</slug>
                <body><![CDATA[<p>Uncharted 3 Patch 1.14 has been deployed for all regions except Asia. It is a minor update and an incremental patch. We are also pushing out a couple live updates and introducing the first Block Mesh Lab by our designer, Junki.</p>
<p><strong>Available:</strong> August 15 2012</p>
<p><strong>Gameplay Changes:</strong></p>
<ul><li>Previously purchased characters and emblems will be properly unlocked for Legacy players</li><li>Djinn and Guerro voiceovers have been restored</li><li>Wins/Losses will in the Lab playlist will not be counted in the leaderboards or on a player’s personal stats</li><li>Rate of fire change to the M9</li><li>Scope Zoom mod fixed to work properly </li><li>Lab updated with Block Mesh Map #1</li></ul>
<p>We are also rolling out the first few months of the community calendar. Check your <a href="/stats/uncharted3/">multiplayer profile page</a> later today to see what kind of maps, activities, and events are on the horizon. We’re just getting started. Get ready for more updates to Uncharted 3 Multiplayer and a full calendar of community events over the next few months. </p>]]></body>
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                <title>Cinematic Process in The Last of Us - Gamescom 2012</title>
                <link>https://www.naughtydog.com/blog/cinematic_process_in_the_last_of_us_gamescom_2012</link>
                <pubDate>Wed, 15 Aug 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1955</guid>
                <url>https://www.naughtydog.com/blog/cinematic_process_in_the_last_of_us_gamescom_2012</url>
                <slug>cinematic_process_in_the_last_of_us_gamescom_2012</slug>
                <body><![CDATA[<div id="agegate"><p>Yesterday at Gamescom in Germany <a href="http://www.imdb.com/name/nm1684869/">Troy Baker</a>, the voice of Joel, and <a href="http://www.imdb.com/name/nm0424534/">Ashley Johnson</a>, the voice of Ellie, took the stage with moderator Arne Meyer, Community Strategist at Naughty Dog, to talk about the cinematic process, the performances, and the creative ideas at play in The Last of Us. Before the presentation began our game’s directors had a few words to say about the project:</p><p> </p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/xMuKM5BIvJk" width="960"></iframe><p> </p><p>In order to make everything Bruce and Neil discuss in the video a reality, the performances of Troy, Ashley, and every actor involved play a crucial role. Performance capture is a long and time intensive process. It involves tight mocap suits, long hours, a ton of writing and often some fortuitous ad-lib. We called attention to these performances, one of the first steps to the game’s cinematic process, at <a href="http://blog.us.playstation.com/2012/07/17/highlights-from-the-last-of-us-comic-con-panel/">our panel during San Diego Comic Con</a>. At Gamescom we went deeper into the process and now you can watch the raw mocap for the cinematic that introduced Bill, played by <a href="http://www.imdb.com/name/nm0114868/">W. Earl Brown</a>. Check it out here:</p><p> </p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/ODxqtwkdegU" width="960"></iframe><p> </p><p>High tech cameras record the tracking markers on the mocap suits to capture these performances. Raw mocap data is taken to our team, cleaned up, and then the next step in the cinematic process takes place. Take a look:</p><p> </p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/aA-8c0_hcPk" width="960"></iframe><p> </p><p>Six steps in about a minute. Making game cinematics looks pretty easy, right? What you’ve seen is a time lapse of video showing over two years of planning, writing, performance, scripting, animation, lighting, and artistry. Then apply more tweaking, more adjusting, and more fine-tuning. And then some more before it ever goes out the door: </p><p> </p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/krLNvmYF7lM" width="960"></iframe><p> </p><p>That’s where we ended up. One cinematic is in the can. There’s much more work to be done. We can’t wait to share it with you!</p></div>]]></body>
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                                                        <item>
                <title>The Last of Us Gamescom 2012 Trailer</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_gamescom_2012_trailer</link>
                <pubDate>Tue, 14 Aug 2012 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1956</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_gamescom_2012_trailer</url>
                <slug>the_last_of_us_gamescom_2012_trailer</slug>
                <body><![CDATA[<p>Hello from Gamescom everyone! It’s always a treat to head out to Germany and show our latest project to media and fans from all over Europe. Earlier today we revealed a brand new trailer we edited especially for Gamescom. Set to a fitting and haunting track by Hank Williams, Sr., this new trailer mixes previously seen content along with some brand new cinematic and gameplay footage to provide some more detail of the beautiful environments and dangerous opposition Joel and Ellie face on their journey across the United States.</p>
<p> </p>
<div id="agegate"><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/MX6eqoCLbTc" width="960"></iframe></div>
<p> </p>
<p>I’ll be here for a couple days with Troy Baker and Ashley Johnson, who play Joel and Ellie in The Last of Us, as they reveal more about the acting process to press from all over Europe. If you’re at Gamescom, be sure to hit the convention floor to get your own eyes on our E3 demo.</p>]]></body>
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                                                        <item>
                <title>Naughty Dog Comments</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_comments</link>
                <pubDate>Mon, 13 Aug 2012 00:00:00 -0700</pubDate>
                <author>Jason Paul</author>
                <guid>1957</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_comments</url>
                <slug>naughty_dog_comments</slug>
                <body><![CDATA[<p>We are always looking to improve the experience of naughtydog.com and as such we are thinking of changing our commenting systems, but we want to get your opinion first.We want to get your opinion first.</p><p>Currently, we are using our own built in commenting system that is connected to your PSN ID. We did this so that you can have the same identity on naughtydog.com as you would have on the forums. As we continue to evolve with technology, we have been contemplating about moving to a new commenting system that would offer a better experience, more options, and improved site performance.</p><p>There are pros &amp; cons to this move. The commenting systems we are thinking about implementing are either Livefyre or Disqus. Both are real-time 3rd party commenting systems that offer many features that we currently do not have, such as notifications, media embedding, social posting, and 3rd party account sign-in. The last feature is something we would like to point out.</p><p>If we chose to move to one of these services all of your comments would be linked to your Facebook, Twitter, Google, LinkedIn, Yahoo, or OpenID accounts instead of your PSN account. We want to make it clear that as of right now, we have yet to create a PSN plug-in for either of these services.</p><p>We understand that your online identity is important to you and having that single identity experience from the site to the forums is important. On the other hand, we want to offer the best user experience we can.</p><p>It should be noted that we are not sold that we will move to either of these systems just yet. As we continue to test these services we wanted to hear what you opinions on the subject so we can take them into our final decision.</p><p>So please comment away.</p><p><a href="http://confectionsbymichele.com" target="_blank">hidden</a></p>]]></body>
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                <title>New DLC for Uncharted 3 – Stage 1</title>
                <link>https://www.naughtydog.com/blog/new_dlc_for_uncharted_3_stage_1</link>
                <pubDate>Fri, 10 Aug 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1958</guid>
                <url>https://www.naughtydog.com/blog/new_dlc_for_uncharted_3_stage_1</url>
                <slug>new_dlc_for_uncharted_3_stage_1</slug>
                <body><![CDATA[<p><a href="http://www.flickr.com/photos/naughty_dog/7756126660/in/photostream">Teddy bear mask</a>! <a href="http://www.flickr.com/photos/naughty_dog/7756125830/in/photostream">Elf ears</a>! <a href="http://www.flickr.com/photos/naughty_dog/7756120480/in/photostream">The Carlton</a>! No, I’m not talking about what happened at last year’s Christmas party. There’s new DLC coming to Uncharted 3 and today’s batch of DLC marks the first time any of these items or taunts have been available for Uncharted 3 multiplayer.</p>
<p>We’re rolling out new DLC content in stagesWe have a plethora of new content and some currently in-game content, such as the event specific items like the Cinema Event T-Shirt, that will be available for download via the PS Store over the next few weeks. We’re rolling out new DLC content in stages and stage 1 arrives Tuesday, August 14<sup>th </sup>for North American territories and Wednesday August 15<sup>th</sup> for The EU territories.</p>
<p>Before we get to next week’s DLC drop we wanted to call out that two new characters skins, Drake from Uncharted Golden Abyss and Guerro, the main villain in Uncharted Golden Abyss, have been made FREE as of earlier this week. They were slated to be included with next week’s stage but Sony Bend Studio and the Dogs here decided we wanted to thank you all for making Uncharted Golden Abyss one of the best-selling games on the PlayStation Vita. Thanks! </p>
<p>All the DLC in next week’s stage is available for purchase on the PS Store. In Stage 1 nothing can be unlocked as in-game reward. You’ll have to buy it to wear it or use it. There are 11 taunts coming that are sure to make your kill streak funnier including the <a href="http://www.flickr.com/photos/naughty_dog/7756120540/in/photostream">Heisman</a> and <a href="http://www.flickr.com/photos/naughty_dog/7756120480/in/photostream">The Carlton</a>. You can preview these taunts in-game before you buy.</p>
<p>The mother lode is that there are 75 head items in this drop for the various UNCHARTED specific character skins. Most of the head items in this stage will come with stats applied to it. For instance, buy the Fur Hat for Drake to get +5 X-Ray Meters and -5% to your Rate of Fire or slap some <a href="http://www.flickr.com/photos/naughty_dog/7756123884/in/photostream">Bunny Ears</a> on Elena to get +10% Regen Speed and -10% Regen Delay. There are many other combinations of stat buffs and de-buffs for the head items that you can see in-game before you choose to unlock it.</p>
<p>With regard to all head items, there are 27 stat combinations, one positive and one negative on each item. All head items with stats will use one of these 27 stat combinations. Players will have access to all 27 stat combinations via grinding. However, to get certain head items with stats that appeal to your personal aesthetic you'll have to buy them. In other words, the stat combinations you’ll get in items that are available for purchase will not be unique from the ones you can grind to earn.</p>
<p>Here’s a list of everything that will be upcoming, its price, and who can use the item. We’ll have more information about stages 2, 3, and 4 next week.</p>
<table id="hor-minimalist-a"><thead> <tr><th scope="col">Name</th><th scope="col">Description</th><th scope="col">In-Game Reward</th><th scope="col">Price</th></tr></thead> <tbody><tr><td class="name"><a href="#">Agent Constable Ha</a>t <br></td><td>Agent 13, Agent 44 </td><td>No</td><td>$0.49<br></td></tr><tr><td class="name">Agent Metal Glasses</td><td>Agent 13, Agent 44</td><td>No</td><td>$0.49<br></td></tr><tr><td class="name">Agent Police Hat</td><td>Agent 13, Agent 44</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Chloe Cat Mask</td><td>Chloe Frazer, Nepal Chloe, Winter Chloe </td><td>No</td><td>$0.49</td></tr><tr><td class="name">Chloe Headdress</td><td>Chloe Frazer, Nepal Chloe, Winter Chloe </td><td>No</td><td>$0.49</td></tr><tr><td class="name">Chloe Heavy Hat</td><td>Chloe Frazer, Nepal Chloe, Winter Chloe </td><td>No</td><td>$0.49</td></tr><tr><td class="name">Chloe Nurse Hat</td><td>Chloe Frazer, Nepal Chloe, Winter Chloe </td><td>No</td><td>$0.49</td></tr><tr><td class="name">Chloe Sailor Hat</td><td>Chloe Frazer, Nepal Chloe, Winter Chloe </td><td>No</td><td>$0.49</td></tr><tr><td class="name">Chloe Teddy Bear Mask</td><td>Chloe Frazer, Nepal Chloe, Winter Chloe </td><td>No</td><td>$0.49</td></tr><tr><td class="name">Chloe Unicorn Mask</td><td>Chloe Frazer, Nepal Chloe, Winter Chloe </td><td>No</td><td>$0.49</td></tr><tr><td class="name">Chloe Wings and Halo</td><td>Chloe Frazer, Nepal Chloe, Winter Chloe </td><td>No</td><td>$0.49</td></tr><tr><td class="name">Cutter Brain</td><td>Charlie Cutter</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Cutter Flat Cap</td><td>Charlie Cutter</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Cutter Naughty Dog Scarf</td><td>Charlie Cutter</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Cutter Paw Hat</td><td>Charlie Cutter</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Cutter Samurai Helmet</td><td>Charlie Cutter</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Dead Agent Spider Back</td><td>Dead Agent</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Dead Agent Spider Front</td><td>Dead Agent</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Dead Agent Spider Top</td><td>Dead Agent</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Dead Explorer Nose Chains</td><td>Dead Explorer</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Dead Explorer Ruined Winter Cap</td><td>Dead Explorer</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Dead Explorer Sapling</td><td>Dead Explorer</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Desert Agent 13 Horns</td><td>Desert Agent 13</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Desert Agent 99 Large Sunglasses</td><td>Desert Agent 99</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Desert Agent Old Gas Mask</td><td>Desert Agent 13, Desert Agent 44</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Doughnut Character Leather Masks</td><td>Doughnut Sully, Doughnut Talbot, Doughnut Lazarevic, Doughnut Eddy, Doughnut Salim</td><td>No</td><td>$0.99</td></tr><tr><td class="name">Doughnut Character Party Hats</td><td>Doughnut Sully, Doughnut Talbot, Doughnut Lazarevic, Doughnut Eddy, Doughnut Salim</td><td>No</td><td>$0.99</td></tr><tr><td class="name">Dragan Double Gas Mask</td><td>Dragan</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Drake Bandana Mask</td><td>Nathan Drake, Drake UDF, Wetsuit Drake, Nepal Drake, Winter Drake</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Drake Elf Ears</td><td>Nathan Drake, Suited Drake, Desert Drake, Drake UDF, Wetsuit Drake, Nepal Drake, Winter Drake</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Drake Fur Hat</td><td>Nathan Drake, Suited Drake, Drake UDF, Wetsuit Drake, Nepal Drake, Winter Drake</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Drake Royal Crown</td><td>Nathan Drake, Suited Drake, Desert Drake, Drake UDF, Wetsuit Drake, Nepal Drake, Winter Drake</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Drake Snorkel</td><td>Nathan Drake, Suited Drake, Desert Drake, Drake UDF, Wetsuit Drake, Nepal Drake, Winter Drake</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Drake Suit Mask</td><td>Nathan Drake, Suited Drake, Desert Drake, Drake UDF, Wetsuit Drake, Nepal Drake, Winter Drake</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Draza Bone Mask</td><td>Lieutenant Draza</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Eddy Gold Chain</td><td>Eddy Raja</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Eddy Jester Hat</td><td>Eddy Raja</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Elena Bunny Ears</td><td>Elena Fisher</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Elena Tiara</td><td>Elena Fisher</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Elena Veil</td><td>Elena Fisher</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Gabriel Roman Axe</td><td>Gabriel Roman</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Jak Goggles</td><td>All Characters</td><td>No</td><td>$1.99</td></tr><tr><td class="name">Jeff Camera Glasses</td><td>Cameraman Jeff</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Lazarevic Cone Crown</td><td>Zoran Lazarevic</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Lazarevic Hair</td><td>Zoran Lazarevic</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Lazarevic Viking Mask</td><td>Zoran Lazarevic</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Marco Polo Stone Marco Mask</td><td>Marco Polo</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Marlowe Crown and Cowl</td><td>Katherine Marlowe</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Marlowe Gas Mask</td><td>Katherine Marlowe</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Marlowe Phantom Mask</td><td>Katherine Marlowe</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Marlowe Thin Sunglasses</td><td>Katherine Marlowe</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Navarro Heavy Goggles</td><td>Atoq Navarro</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Prakoso Football Pads</td><td>Prakoso</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Prakoso Skull Chain</td><td>Prakoso</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Rameses Eye Patch</td><td>Rameses</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Rameses Parrot Hat</td><td>Rameses</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Salim Cloth Mask</td><td>Salim</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Salim Eye Mask</td><td>Salim</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Salim Thick Sunglasses</td><td>Salim</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Salim Wrestling Mask</td><td>Salim</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Schafer Tibetan Hat</td><td>Karl Schafer</td><td>No</td><td>$0.49</td></tr><tr><td class="name">SFD Stone Drake Mask</td><td>Sir Francis Drake</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Skelzor Bone Horns</td><td>Skelzor</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Skelzor Bone Mohawk</td><td>Skelzor</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Skelzor Gold Teeth</td><td>Skelzor</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Soldier Clown Masks</td><td>Tetram, Lovac, Vodnik, Sark</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Stone Genghis Mask</td><td>Genghis Khan</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Suited Marlowe Royal Necklace</td><td>Suited Marlowe</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Talbot Half Gas Mask</td><td>Talbot, Desert Talbot</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Talbot Nose Ring</td><td>Talbot, Desert Talbot</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Tenzin Bandana</td><td>Tenzin</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Tenzin Yak Head</td><td>Tenzin</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Winter Chloe Winter Scarf</td><td>Winter Chloe</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Young Sully Heavy Necklace</td><td>Young Sully</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Young Sully Sideburns</td><td>Young Sully</td><td>No</td><td>$0.49</td></tr><tr><td class="name">Arm Wave Taunt</td><td>All Characters</td><td>No</td><td>$0.99</td></tr><tr><td class="name">Beat It Taunt</td><td>All Characters</td><td>No</td><td>$0.99</td></tr><tr><td class="name">Facepalm Taunt</td><td>All Characters</td><td>No</td><td>$0.99</td></tr><tr><td class="name">FFFUUUUU- Taunt</td><td>All Characters</td><td>No</td><td>$0.99</td></tr><tr><td class="name">Haka Taunt</td><td>All Characters</td><td>No</td><td>$0.99</td></tr><tr><td class="name">Heisman Taunt</td><td>All Characters</td><td>No</td><td>$0.99</td></tr><tr><td class="name">Most Triumphant Taunt</td><td>All Characters</td><td>No</td><td>$0.99</td></tr><tr><td class="name">Take A Bow Taunt</td><td>All Characters</td><td>No</td><td>$0.99</td></tr><tr><td class="name">The Carlton Taunt</td><td>All Characters</td><td>No</td><td>$0.99</td></tr><tr><td class="name">The Spinner Taunt</td><td>All Characters</td><td>No</td><td>$0.99</td></tr><tr><td class="name">Throat Slit Taunt</td><td>All Characters</td><td>No</td><td>$0.99</td></tr></tbody></table>
<p>Now go dress up Cutter in a Flat Cap or the Naughty Dog Scarf and think about what you’re doing for his claustrophobia and his psyche as he runs around Desert Village trying to stay alive while literally sweating bullets in winter garb.</p>
<p>Please note if you live in Asian territories stage 1 and 2 will be rolling out together the week of August 21<sup>st</sup>. The reason you’ll have to wait a bit longer there is that there’s a holiday happening around August 14<sup>th</sup> in those territories.</p>
<p>See you online! I’ll likely be Roman, the guy with the axe in his head&hellip; or maybe I’ll equip the Yak head&hellip;hmmm&hellip;choices. </p>]]></body>
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                                                        <item>
                <title>Patch 1.14 Notes</title>
                <link>https://www.naughtydog.com/blog/patch_114_notes</link>
                <pubDate>Thu, 09 Aug 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1959</guid>
                <url>https://www.naughtydog.com/blog/patch_114_notes</url>
                <slug>patch_114_notes</slug>
                <body><![CDATA[<p>Patch 1.13 is live and there are a few more fixes we want to get out to you. We’ve submitted a new patch for approval and testing. We will be deploying it as soon as it’s ready to go. We expect this to be live early next week around when stage 1 of the new DLC hits the PS Store. The changes for Patch 1.14 are as follows:</p>
<ul><li>Previously purchased characters and emblems will be properly unlocked for Legacy players</li><li>Djinn and Guerro voiceovers have been restored</li><li>Wins/Losses will in the Lab playlist will not be counted in the leaderboards or on a player’s personal stats</li></ul>
<p>This is an incremental patch, so it’s only a 30MB download. You won’t have to download the whole 260MB patch 1.13 again. We will update you once Patch 1.14 is ready. Get ready for Bunny Ears and Jak Goggles next week!</p>
<p>See you online!</p>
<p> </p>]]></body>
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                <title>Patch 1.13 Notes – The Full Rundown</title>
                <link>https://www.naughtydog.com/blog/patch_113_notes_the_full_rundown</link>
                <pubDate>Tue, 07 Aug 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1960</guid>
                <url>https://www.naughtydog.com/blog/patch_113_notes_the_full_rundown</url>
                <slug>patch_113_notes_the_full_rundown</slug>
                <body><![CDATA[<p>Patch 1.13 will be available today August 7Patch 1.13 for Uncharted 3’s Multiplayer has been months in the making. We have decided that releasing just a part 2 of <a href="/site/post/patch_113_gameplay_fixes_part_1/">our notes</a> wasn’t appropriate for the scope of this patch so we are revealing the whole shebang now. Also, we’re planning on deploying the patch a week earlier than we thought possible. So find a comfortable chair, brace yourself, and read on.</p>
<h1><strong>Patch Deployment Date</strong> </h1>
<p>First off, patch 1.13 will be available today, August 7<sup> </sup>although some of the patch content won’t roll live until the August 14<sup> </sup>PSN store update. The content coming August 14th is purely DLC related. Yup, there’s new Uncharted 3 multiplayer DLC coming. We have a quaint teaser video for you in regard to the scope of the DLC:</p>
<p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/l8ivwdHYHO8" width="960"></iframe></p>
<h1><strong>Character Items</strong> </h1>
<p>DLC content will be rolling out on a weekly basis starting August 14As you see we’re adding over 100 pieces of unique, new content to Uncharted 3’s multiplayer in this patch. The upcoming DLC can be unlocked either by earning the necessary in-game levels, completing specific treasure sets through playing or via a PS Store purchase if you’d rather unlock a certain item more quickly. A couple items, such as the Jak Goggles, can <em>only</em> be bought and any items related to the two new Legacy levels we’re introducing in patch 1.13 <em>must</em> be earned. All DLC content will be rolling out on a weekly basis starting August 14 and continuing until September 4. We’ll have a weekly blog post on <a href="/">NaughtyDog.com</a> to detail the content and specifics of each drop. </p>
<p>Aside from DLC, there’s a ton more to patch 1.13. Before reading on, if you’d rather hear us talk about all that’s happening here’s a video that rolls through the entire patch notes: </p>
<p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/aFTqGS_YkAM" width="960"></iframe></p>
<h1><strong>Block Mesh Maps</strong> </h1>
<p>As mentioned in the video above and teased previously, we’re very excited to announce that new experimental block mesh maps are coming to <a href="/site/post/uncharted_3_the_lab_5_v_5_team_death_match_riot_shields_arm_micros_and_gren/">The Lab</a>. Block mesh maps are maps of colored block mesh that have been designed by the imaginative artists and designers here at Naughty Dog to provide some wild and distinct multiplayer gameplay. We’ll be posting a schedule for the upcoming labs in the near future so be on the lookout over on <a href="/">NaughtyDog.com</a>. </p>
<h1><strong>Tournament System</strong> </h1>
<p>A major aspect of this patch is that we’re introducing a whole new system to Uncharted 3’s multiplayer. The Tournament System ushers in a points-based competition that rewards you with in-game weapons and items. There will be three reward tiers which grant you special in-game weapons or items based on how well you’ve played. Once you unlock a weapon or item it’s yours to use until the next tournament period. The points formula for the tournament is as follows: We’re introducing a whole new system to Uncharted 3’s multiplayer.</p>
<p>Points = [1000 + (100*kills) + (25*assists) – (80*deaths)] * [1.2-(party size*0.2)] </p>
<p>The math just helps to keep the numbers nice, clean and round. A tournament leaderboard will be added to the leaderboards section so you can track your skill level among your friends. For a look at the tournament system, and insight into how it all works, check out the video and <a href="http://www.ign.com/articles/2012/08/07/uncharted-3s-tournament-mode-new-dlc">Q&A over on IGN</a> as it covers off the rules and specifics and features Lead Multiplayer Designer Robert Cogburn and Gameplay Designer Robert Ryan. </p>
<h1><strong>Patch 1.13 Details</strong> </h1>
<p>While new Labs, new DLC and the Tournament System are the major elements of Patch 1.13, there’s a laundry list of other changes and improvements we made to the multiplayer experience. Here’s a list of all the features added and gameplay changes that will arrive in patch 1.13.</p>
<h3><strong>NEW FEATURES</strong></h3>
<ul><li>137 brand new custom parts among all skins </li><li>New Custom parts for every UNCHARTED character skin (75 total items)</li><li>2 brand new character skins (Spyder and Djinn skin)</li><li>25 new emblem parts</li><li>11 new taunts for purchase in the PS Store</li><li>25 new treasures sets, 50 new treasures to accompany the new head gear with stats (2 treasures per set per head gear)</li><li>27 Custom Hero/Villain head gear with stats</li><li>New Cowboy items (2 full sets for Custom Heroes and 2 full sets for Custom Villains [torso, head, arms, legs and feet] for a total of 20 new parts)</li><li>Jak Goggles for every character (available for purchase only)</li><li>10 trade show shirts for Custom Heroes/Villains (5 unique shirts for each) now available for purchase</li><li>4 trade show long guns and 4 trade show pistols now available for purchase</li><li>The Last Of Us Shirts (Both FREE!, 1 for Custom Hero and 1 for Custom Villain, different color scheme for each)</li><li>Make.Believe skin, parts & taunts (all of the Make.Believe content is FREE!) <ul><li>1 Make.Believe Skin (Spyder)</li><li>6 New Taunts</li><li>Custom M9</li><li>1 New Custom Torso Item</li><li>1 New Custom Head item</li><li>1 New Custom Legs item</li><li>1 New Custom Feet item</li><li>All new Make.Believe character parts are also available for the Custom Hero & Villain</li></ul></li><li>The option to buy and use new or currently in-game items without having to reach the level requirement</li><li>Experimental Block Mesh Lab Maps</li><li>50 New Trophies <ul><li>10 per DLC pack (3 Silver, 7 bronze per pack)</li><li>Must own the DLC pack to earn progression</li><li>User does not earn trophies based on previous activities</li></ul></li><li>Tournament System <ul><li>New Ticketing system. User gets 10 free tickets at the start of each tournament </li><li>New Tournament occurs on 1 week cycle <ul><li>Bronze tier earns Gold AK, Gold G-MAL, Gold M9 (prizes are unlocked for the entire duration of the next tournament cycle)</li><li>Silver Tier unlocks Shade Jacket and Shade Armor (prizes are unlocked for the entire duration of the next tournament cycle)</li><li>Gold Tier unlocks Shade Clown Mask, Shade Skull Mask, Shade Glasses (prizes are unlocked for the entire duration of the next tournament cycle)</li><li>Leaderboard integration</li><li>Special long Term Prize (Djinn Skin for getting 6 Gold Tiers is unlocked permanently)</li></ul></li></ul></li><li>2 New Legacy levels (Legacy 4 and Legacy 5) with an increased Cash requirement to complete</li><li>New Legacy items to unlock</li><li>Highwayman Mask unlocks at Legacy 4</li><li>Lucha Mask unlocks at Legacy 5</li><li>5 Emblem Parts unlock at Legacy 5 (Two Skulls, Demon, Mad Scientist, Shade Skull, Super Skull)</li><li>Legacy 5 Level 75 unlocks new versions of the 4 clown masks, now with stats</li><li>New level badges</li><li>Sniper-Pistole TDM gametype has been added to the Advanced Game Settings</li></ul>
<h3><strong>GAMEPLAY CHANGES </strong></h3>
<ul><li>Increased recoil has been added to the G-MAL</li><li>Deathmatch will now appear in round 5 instead of round 3 in Team Objective game modes</li><li>Quitting out of Co-op will no longer count as a Competitive loss when signing-out/disconnecting</li><li>Lab games no longer count towards the Leaderboard</li><li>Death from Above medal now requires the player to be at least 2 meters off the ground</li><li>Players can earn more than 1 “Here, Hold This Medal” in a match</li><li>A collection of trophies have been added for each DLC pack available (50 total new trophies)</li><li>The TAU Sniper Pistol has been tuned so the rate of fire is up 30% and you pick 6 instead of 3 bullets upon collecting new ammo now</li><li>The M9 blindfire accuracy has been reduced by 10% efficiency</li><li>Cloaked level 3 is now immune to the effects of Disruption (it wasn’t working properly so we fixed it)</li><li>Marked Men now migrates properly to another player if the marked man drops form the game </li><li>Gunfire is no longer silent when using the shield</li><li>Teleporting with Smoke Bomb while holding the Idol is no longer possible</li><li>An issue with the shield that allowed players to remotely control the turret has been fixed</li></ul>
<p>Whew! That’s the full rundown on Patch 1.13. Check back here on August 14th for more specifics about the DLC as it starts to roll out. Look for more information on <a href="/">NaughtyDog.com</a> about the tournament system between now and the 14th as well. As always fire away with some comments to let us know what you think and any questions you might have. See you online!</p>
<p>+++++++++++</p>
<p>We made a few live updates for the patch today and here's a quick rundown:</p>
<ul><li>Golden Abyss Drake and Guerro Skins are now FREE!</li><li>If you had unlocked Redshirt Drake during the Subway Taste for Adventure, he is now available to you.</li><li>Fixed an issue with incorrect points calculation being awarded for winning a match while using a Tournament Ticket</li><li>Fixed an issue with the Spyder M9 having all mods unlocked (now set to Call Out and Max Ammo)</li><li>Corrected the points formula for the tournament system (see Tournament System heading)</li></ul>]]></body>
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                <title>Spyder joins Uncharted 3 Multiplayer</title>
                <link>https://www.naughtydog.com/blog/spyder_joins_uncharted_3_multiplayer</link>
                <pubDate>Sun, 29 Jul 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1961</guid>
                <url>https://www.naughtydog.com/blog/spyder_joins_uncharted_3_multiplayer</url>
                <slug>spyder_joins_uncharted_3_multiplayer</slug>
                <body><![CDATA[<p>A few months ago Sony teamed up with Naughty Dog and to hold the <a href="http://youtu.be/I9YHwYHEgrM">UNCHARTED Audition</a>. It began as an online competition run with slightly different rules out of the US and the UK, which opened the competition as a whole to a global audience. The competition played out via online video and image posts that were voted on by the community over the course of a few weeks. The voting culminated in an audition being held for the sixteen finalists, representing seven different countries ranging from America to Greece to Belgium, on the Sony Pictures Lot. The audition held some pretty high and cool stakes. Sixteen competitors were selected from seven different regions around the globe for the chance to help design a multiplayer character for Uncharted 3: Drake’s Deception. </p>
<p>The audition was staffed by a panel of judges who are experts in what it takes to be Drake. Nolan North, voice of Nathan Drake, and Emily Rose, voice of Elena Fisher, joined Naughty Dog’s own Amy Hennig, Creative Director, Justin Richmond, Game Director, and Robh Ruppel, Art Director, as well as our motion capture stuntman, Mike Mukatis, and they all served as judges. The audition was hard fought and <a href="http://youtu.be/mFRJ-bRNDEU">showcased some very talented contestants</a> doing their best performances of a character worthy to inhabit the world of Nathan Drake. Ultimately, Jeremy Gallant, hailing from New York City, came out on top.</p>
<p>Jeremy’s grand prize of a trip to our studio to help design a multiplayer character for inclusion in Uncharted 3 multiplayer was dream come true for him. He is heavily involved in the Parkour community and claims he has “always wanted to be video game character.” Jeremy documented his experience during his visit to our studio in three parts. If you haven’t seen them they were posted on the Naughty Dog blog. <a href="/site/post/the_uncharted_audition_along_came_a_spyder/">Part 1</a> is about getting to Naughty Dog and the start of the studio tour. <a href="/site/post/the_uncharted_audition_along_came_a_spyder_part_2/">Part 2</a> is about the design process and more studio tour. <a href="/site/post/the_uncharted_audition_along_came_a_spyder_part_3/">Part 3</a> is all about the mocap and voice work Jeremy got to perform to make his designs come to life in Uncharted 3 multiplayer. Spyder was born and will be a skin you can select in Uncharted 3 multiplayer once patch 1.13 arrives in mid-August. </p>
<p>I’m in a video game! Thank you Sony and Naughty Dog! We snuck Jeremy some images of his near-final character designs, Jeremy had this to say about the entire experience: </p>
<p>“Designing a video game character is unbelievable to me, yet simultaneously it has proven to be completely tangible. I wish to share the feeling with everyone who has ever felt incapable of accomplishment or below the standards of the society around them. Put everything you've got into what you truly love and believe in, and you will be rewarded in spades. I am thrilled, grateful and overjoyed with the opportunity I received and ultimately winning the prize of a lifetime. I’m in a video game! Thank you Sony and Naughty Dog! Stay gold!” </p>
<p>Here's a look at Jeremy's mocap time, studio visit and the creation of his multiplayer skin: </p>
<p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/CDul_GdDMxU" width="960"></iframe></p>
<p>To whet your curiosity further here’s the backstory Jeremy sent over about his character: Get ready for a new character with some slick moves in Uncharted 3 multiplayer</p>
<p><em>Jeremy "Spyder" Gallant is a 24 year old adventurer with a knack for acrobatics and rock star/bad boy behavior. Orphaned when his parents went missing at an early age, Jeremy took to the streets, using his skills as a free runner to traverse rooftops and commit impressive break-ins, burglary, and getaways. Donning the nickname, "Spyder" he now uses his abilities to explore tombs and catacombs to uncover centuries old secrets, for he lives for the thrill of discovery and to follow in the footsteps of his archeologist parents.</em></p>
<p>We’re stoked to have partnered with Sony and that we were able to provide this lasting, awesome addition to the game not only for Jeremy but for everyone who plays Uncharted 3 multiplayer. Spyder comes along this August and he’ll be a free multiplayer skin once patch 1.13 is deployed. Get ready for a new character with some slick moves in Uncharted 3 multiplayer. Spyder brings some truly amazing flips and other taunts, all downloadable for free, all from the the mocap and the mind of Jeremy Gallant and the artists here at Naughty Dog. See you all online soon!</p>]]></body>
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                <title>The Last of Us found in Russia</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_found_in_russia</link>
                <pubDate>Sat, 28 Jul 2012 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1962</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_found_in_russia</url>
                <slug>the_last_of_us_found_in_russia</slug>
                <body><![CDATA[<p> </p>
<blockquote class="twitter-tweet tw-align-center">@<a href="https://twitter.com/Naughty_Dog">Naughty_Dog</a> saw this cool <a href="https://twitter.com/search/%2523lastofus">#lastofus</a> hood on the outskirts of Moscow. I want one and so do you... <a href="http://t.co/VFoTc5Oi" title="http://twitter.com/rickarabian/status/228160978150379520/photo/1">twitter.com/rickarabian/st&hellip;</a><br>&mdash; Rick Arabian (@rickarabian) <a href="https://twitter.com/rickarabian/status/228160978150379520">July 25, 2012</a></blockquote>
<script charset="utf-8" src="http://platform.twitter.com/widgets.js"></script>
<p> </p>
<p> </p>]]></body>
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                <title>Patch 1.13 – Gameplay Fixes Part 1</title>
                <link>https://www.naughtydog.com/blog/patch_113_gameplay_fixes_part_1</link>
                <pubDate>Tue, 17 Jul 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1963</guid>
                <url>https://www.naughtydog.com/blog/patch_113_gameplay_fixes_part_1</url>
                <slug>patch_113_gameplay_fixes_part_1</slug>
                <body><![CDATA[<p>Patch 1.13 for Uncharted 3 - it’s not a unicorn, it’s Godzilla. It’s coming to your PS3 around this August 14th. Due to the sheer amount of content and general information to explain we’re going to be firing off details about the patch over the course of a few blog posts.</p>
<p>We’ve been working extremely hard to get Patch 1.13 thoroughly tested and ready for deployment. Patch 1.13 will contain an exciting new system, fresh DLC, and some gameplay fixes. For this first salvo, we’ll just be addressing the upcoming gameplay fixes. Here’s a rundown of gameplay fixes to expect: </p>
<p><strong>Gameplay</strong></p>
<ul><li>Increased recoil has been added to the G-MAL</li><li>Deathmatch will now appear in round 5 instead of round 3 in Team Objective game modes</li><li>Quitting out of Co-op will no longer count as a Competitive loss when signing-out/disconnecting</li><li>Lab games no longer count towards the Leaderboard </li><li>Death from Above medal now requires the player to be at least 2 meters off the ground </li><li>Players can earn more than 1 “Here, Hold This Medal” in a match </li><li>A collection of trophies have been added for each DLC pack available</li><li>The TAU Sniper Pistol has been tuned so the rate of fire is up 30% and you pick 6 instead of 3 bullets upon collecting new ammo now</li><li>The M9 blindfire accuracy has been reduced by 10% efficiency</li><li>Cloaked level 3 is now immune to the effects of Disruption (it wasn’t working properly so we fixed it)</li></ul>
<p>These fixes are the tip of iceberg. There are more gameplay fixes coming as well but we’re not ready to discuss those yet. To get you amped for Patch 1.13 we posted up exclusive remixes of Uncharted 3 multiplayer power play music. These tracks have never before been released. They can be found and downloaded for free over on <a href="http://soundcloud.com/naughty-dog/sets">our Soundcloud page</a>.</p>
<p>If you have burning questions for the development team head over to our forums. We’ve been holding a monthly Q&A since <a href="http://community.us.playstation.com/t5/Multiplayer-General/The-answers-are-here-Q-A-with-the-NaughtyDog-Development-Team/m-p/37312140/highlight/true#M166797">May</a> in which we answer ten questions per month that are given the most kudos or attention by the community. The <a href="http://community.us.playstation.com/thread/4699701?start=0&tstart=0">June</a> answers are up and the <a href="http://community.us.playstation.com/t5/Multiplayer-General/Q-amp-A-with-the-NaughtyDog-Development-Team-July-edition/m-p/37462663#M197234">July</a> ones will be coming this week or early next. We’ve already dropped some hints about what else to expect in patch 1.13 in those Q&As. Once August 1<sup>st</sup> arrives another thread will be started so hop on the forums and get your questions ready.</p>
<p>On July 30<sup>th</sup>, we’ll have some information about our Make.Believe <a href="/site/post/the_uncharted_audition_along_came_a_spyder_part_3/">Uncharted Audition winner</a>, Jeremy Gallant. Be on the lookout for that and more patch 1.13 news here very Soon&trade; </p>
<p>Patch 1.13 will contain an exciting new system, fresh DLC, and gameplay fixes.</p>]]></body>
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                <title>SDCC 2012 - Bill’s Safe House Cinematic</title>
                <link>https://www.naughtydog.com/blog/sdcc_2012_bills_safe_house_cinematic</link>
                <pubDate>Fri, 13 Jul 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1964</guid>
                <url>https://www.naughtydog.com/blog/sdcc_2012_bills_safe_house_cinematic</url>
                <slug>sdcc_2012_bills_safe_house_cinematic</slug>
                <body><![CDATA[<p>While we’re still processing the awesome and inspiring reception from <a href="http://www.youtube.com/watch?v=ujqSYOU11is&t=416s">fans</a> and <a href="http://blog.us.playstation.com/2012/06/26/best-of-e3-2012-playstation-sweeps-the-game-critics-awards/">critics</a> at E3, we’ve been heads down working to make The Last of Us something to get really, really hyped about. To that end we’re excited that our <a href="/site/post/come_see_us_at_comic_con_2012/">San Diego Comic Con plans</a> afforded us the opportunity to discuss our mocap process and share some new content. It was really just a small glimpse into what we’ve been hard at work developing but we think you’ll enjoy it greatly. Take a look:</p>
<p> </p>
<div id="agegate"><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/krLNvmYF7lM" width="960"></iframe></div>
<p> </p>
<p>First shown during our San Diego Comic Con panel, if you listen carefully at the onset of the video you’ll hear the noises and sounds of Infected as they hunt Joel and Ellie. They manage to escape into the house of some guy in a gas mask. Are they safe?</p>
<p>The masked man turns out to be a new character named Bill. Bill knows Joel somehow and, as you can see in the cinematic, owes Joel a favor. What for? Well, we’re not talking about that yet but you’ll definitely be hearing more about Bill and what makes him tick in the months rolling up to launch. For starters, we also revealed that Bill is voiced by accomplished Hollywood actor, <a href="http://www.imdb.com/name/nm0114868/">W. Earl Brown</a>, who has appeared in numerous movies including <em>There’s Something About Mary</em>, <em>Scream</em>, <em>Vanilla Sky</em>, and the upcoming movie, <em>The Lone Ranger. </em>He also played Dan Dority in the acclaimed HBO series, <em>Deadwood.</em> There will be much more information to come.</p>
<p>It was a joy to talk with fans at SDCC about our mocap and performance process and go behind the scenes on The Last of Us. Get ready for us to fire out more notes from the workshop as development progresses. </p>
<p> </p>]]></body>
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                <title>Dogcast Episode 2: Merch and Gaming</title>
                <link>https://www.naughtydog.com/blog/dogcast_episode_2_merch_and_gaming</link>
                <pubDate>Tue, 10 Jul 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1965</guid>
                <url>https://www.naughtydog.com/blog/dogcast_episode_2_merch_and_gaming</url>
                <slug>dogcast_episode_2_merch_and_gaming</slug>
                <body><![CDATA[<p>Of Dogs and Development has been re-named Dogcast. This is the second video podcast of Naughty Dog's development team covering UNCHARTED merchandise, some of our current gaming habits, and other various thoughts and musings. Listen to Naughty Dog Community Strategist, Arne Meyer (<a href="http://www.twitter.com/arnemeyer" target="_blank">@arnemeyer</a>), Naughty Dog Community Strategist, Eric Monacelli (<a href="http://www.twitter.com/ermonacelli" target="_blank">@ermonacelli</a>), and Sony Producer, Sam Thompson (<a href="http://www.twitter.com/portablekingpin" target="_blank">@portablekingpin</a>) as they discuss UNCHARTED merchandise and how licensing, merch creation, and passion projects soar or stall in this two-part video podcast.</p>
<p>Check out part 1 and part 2 below or on our new <a href="/media/dogcast/">Dogcast video page</a>. You can download or listen to the audio versions of the videos <a href="http://soundcloud.com/naughty-dog/dogcast-episode-2-merch-and">here</a> and <a href="http://soundcloud.com/naughty-dog/dogcast-episode-2-merch-and-1">here</a>. </p>
<p><strong>PART 1:</strong></p>
<p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/evL0LUPDIBs" width="960"></iframe></p>
<p><strong>PART 2:</strong></p>
<p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/HwIrjMzspqY" width="960"></iframe></p>
<p>Special thanks to our video editor Jeff Negus (<a href="http://www.twitter.com/negusaurusrex" title="negusaurusrex" target="_blank">@negusaurusrex</a>) for putting this and all of our podcast videos together.</p>]]></body>
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                <title>Come see us at Comic-Con 2012!</title>
                <link>https://www.naughtydog.com/blog/come_see_us_at_comic_con_2012</link>
                <pubDate>Mon, 09 Jul 2012 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1966</guid>
                <url>https://www.naughtydog.com/blog/come_see_us_at_comic_con_2012</url>
                <slug>come_see_us_at_comic_con_2012</slug>
                <body><![CDATA[<p>I can't tell you enough how excited I am for <a href="http://www.comic-con.org/cci/index.php">Comic-Con</a>! It's probably my favorite non-gaming specific convention every year, even when I've been busy working all five days at a booth. There seems to be a larger presence of gaming content every year, as videogames continues to gain more mainstream acceptance as an entertainment medium, and SDCC 2012 is <a href="http://www.theverge.com/gaming/2012/7/9/3147531/comic-con-2012-schedule">no exception</a>. We're glad to say that Naughty Dog will be back at SDCC again this year, with some fresh <em><a href="http://thelastofus.com/">The Last of Us</a></em> content in tow.</p>
<p>Top on your list should be <strong>our panel on Friday, July 13, at 5:00 PM in room 25ABC</strong> on the second floor near the Lobby G escalators. Creative Director Neil Druckmann and Game Director Bruce Straley will be joined by Troy Baker (Joel), Ashley Johnson (Ellie), and a special, still-secret guest to discuss <em>The Last of Us</em>, featuring <strong>an exclusive reveal of a new cutscene.</strong> Our panel "The Last of Us: Behind the Scenes with Naughty Dog" will be moderated by none other than Adam Sessler. We've also got an exclusive giveaway planned to everyone who attends our panel - more on that as the date draws near. Don't miss out! Be sure to add our panel to your calendar - or on the <a href="http://mysched.comic-con.org/">Comic-Con Schedule builder</a>, on our <a href="http://www.facebook.com/events/482692668414314/">Facebook event page</a>, or on our <a href="https://plus.google.com/u/0/events/csa7rq8hov2rc0q24m7rmhujqqs/112063116155978782075">Google+ page</a>.</p>
<p>That's not all - there's one more extremely limited giveaway. On each and every day at around noon (12 PM), be sure to drop by the PlayStation booth (#4237) in the <a href="http://www.comic-con.org/cci/cci_exhib_1.php">Exhibit Hall</a> to pick up one of these Joel or Ellie t-shirts that were printed just for Comic-Con - there will be <strong>LESS than 100 t-shirts total handed out each day</strong>. We're also handing the shirts out during Preview Night at 7 PM. Keep an eye out on the <a href="https://twitter.com/playstation">@PlayStation</a> and<a href="https://twitter.com/naughty_dog">@Naughty Dog</a> Twitter feeds to get a daily reminder to head over to the PlayStation booth to grab a t-shirt!</p>
<p> </p>
<p><a href="http://www.flickr.com/photos/naughty_dog/7539466540/" title="The Last of US SDCC t-shirts by naughty_dog, on Flickr"><img alt="The Last of US SDCC t-shirts" height="894" src="http://farm9.staticflickr.com/8293/7539466540_da37b90fed_o.jpg" width="824"></a></p>]]></body>
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                <title>Uncharted 3 The Lab: 3 vs 3 Sniper-Pistole Plunder</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_the_lab_3_vs_3_sniper_pistole_plunder</link>
                <pubDate>Wed, 04 Jul 2012 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1967</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_the_lab_3_vs_3_sniper_pistole_plunder</url>
                <slug>uncharted_3_the_lab_3_vs_3_sniper_pistole_plunder</slug>
                <body><![CDATA[<p>We just pushed out an update to The Lab playlist in Uncharted 3 multiplayer just in time for the Independence Day holiday here in the United States. Jumping into The Lab will see you pitting in tense 3 vs 3 Sniper and Pistole only matches of Plunder!</p>
<p>As part of the update today, we also changed the filter for DLC - based on your feedback - to favor Flashback Map Pack 2. Anyone who has Flashback Map Pack 2 downloaded and installed (and your DLC filter on) should be seeing those maps come up way more frequently in matches.</p>
<p>One more thing - cinema files recording during the previous episode of The Lab will playback a little weird. The gameplay will play back fine, but the scoreboard won't be accurate and will try score the game based on Plunder. Don't freak out.</p>
<p>With the July 4 Independence Day holiday tomorrow in the US - we hope to see a bunch of you on trying out The Lab. Happy Holidays!</p>
<p> </p>]]></body>
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                <title>The Last of Us on Late Night with Jimmy Fallon</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_on_late_night_with_jimmy_fallon</link>
                <pubDate>Thu, 14 Jun 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1968</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_on_late_night_with_jimmy_fallon</url>
                <slug>the_last_of_us_on_late_night_with_jimmy_fallon</slug>
                <body><![CDATA[<p>Last night video game week on Late Night with Jimmy Fallon continued as Game Director Bruce Straley and Creative Director Neil Druckmann injected some post-pandemic, brutal reality into the late night talkshow world. We were stoked to be able to demo a clip of gameplay first shown at E3 live on the show and happy to confirm the release year for The Last of Us. Jimmy's response to the gameplay speaks volumes and has to be seen. Check out all the action and Jimmy's reactions in this clip:</p>
<p> </p>
<div id="agegate"><figure><iframe frameborder="0" height="540" id="NBC Video Widget" src="https://www.nbc.com/assets/video/widget/widget.html?vid=1406213" width="960"></iframe></figure></div>
<p> </p>
<p>The Last of Us is coming in 2013. More information about The Last of Us and the story of Joel and Ellie is around the corner so keep your eyes open, stay focused, and be ready for anything. We can't wait to dive more deeply into the rugged, lethal world of The Last of Us with you! </p>]]></body>
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                                                        <item>
                <title>The Last of Us presents The Bruce</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_presents_the_bruce</link>
                <pubDate>Tue, 12 Jun 2012 00:00:00 -0700</pubDate>
                <author>Jason Paul</author>
                <guid>1969</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_presents_the_bruce</url>
                <slug>the_last_of_us_presents_the_bruce</slug>
                <body><![CDATA[<p>Throughout E3 2012 there were many announcements but one man stole the show, Bruce Straley. For us in the office we know Bruce as the Game Director of The Last of Us, but on Monday June 4th he became "The Bruce". At the Sony Press Conference after the amazing God of War Ascension demo, the lights went dark, the ambient sounds arose from the speakers and Bruce Straley walked to the stage to show the first gameplay demo of The Last of Us. As he played, a single light shined above him revealing the first ever recorded footage of "The Bruce". </p><p>The reveal of "The Bruce" it took off like a wild fire and during E3 you could see people all over the show floor channeling their inner "Bruce". Below are some of the Naughty Dog family doing their best impression of "The Bruce":</p><div class="bruce_image"><p><img src="http://farm9.staticflickr.com/8024/7163663547_30b9ec77e6_z.jpg" /></p><p><img src="http://farm9.staticflickr.com/8149/7163663713_3939cb6159_z.jpg" /></p><p><img src="http://farm8.staticflickr.com/7097/7348874552_85862ebb51_z.jpg" /></p><p><img src="http://farm9.staticflickr.com/8025/7348875972_50acf24a06_z.jpg" /></p><p><img src="http://farm8.staticflickr.com/7099/7163665469_2cf501cf71_z.jpg" /></p><p><img src="http://farm8.staticflickr.com/7101/7348876574_6cf3af3019_z.jpg" /></p><p><img src="http://farm8.staticflickr.com/7222/7348876920_6efb9c661f_z.jpg" /></p><p><img src="http://farm8.staticflickr.com/7077/7163666427_a9797aedc5_z.jpg" /></p><p><img src="http://farm9.staticflickr.com/8156/7348877930_d52fbb4c00_z.jpg" /></p><p><img src="http://farm8.staticflickr.com/7223/7163673223_c864a7854b_z.jpg" /></p></div><p>More photos can be found on our Photo Dog Iki's Flickr account <a href="http://www.flickr.com/photos/56162239@N00/sets/72157630074986790/" title="The Bruce" target="_blank">here</a></p><p>As awesome as these are we want to see your best "The Bruce" poses. Send us links of your "The Bruce" in the comments and we will feature the best 5 in the official Naughty Dog <a href="/site/gallery/" title="Naughty Dog Photo Gallery" target="_self">photo gallery</a>. As a bonus, the number 1 pick will get some cool stuff.</p>]]></body>
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                <title>The Uncharted Audition: Along Came a Spyder Part 3</title>
                <link>https://www.naughtydog.com/blog/the_uncharted_audition_along_came_a_spyder_part_3</link>
                <pubDate>Mon, 11 Jun 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1970</guid>
                <url>https://www.naughtydog.com/blog/the_uncharted_audition_along_came_a_spyder_part_3</url>
                <slug>the_uncharted_audition_along_came_a_spyder_part_3</slug>
                <body><![CDATA[<p><a href="https://youtu.be/mFRJ-bRNDEU">The Uncharted Audition</a> was a blast and we found an awesome winner to have his own unique character designs put into the multiplayer of Uncharted 3. Winner Jeremy "Spyder" Gallant documented the experience of winning the audition and has now posted the final part of his video. He edited the video and took most of the footage himself. It's pretty sweet. Check it out here: </p><p>We'll have a new video from Sony documenting Jeremy's audition win soon. Look for Jeremy's designs in Uncharted 3 multiplayer sometime this summer!</p>]]></body>
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                                                        <item>
                <title>E3 2012: Paint It Black - The Last of Us Gameplay</title>
                <link>https://www.naughtydog.com/blog/e3_2012_paint_it_black_the_last_of_us_gameplay</link>
                <pubDate>Mon, 04 Jun 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1971</guid>
                <url>https://www.naughtydog.com/blog/e3_2012_paint_it_black_the_last_of_us_gameplay</url>
                <slug>e3_2012_paint_it_black_the_last_of_us_gameplay</slug>
                <body><![CDATA[<p>Did you catch the PlayStation press conference <a href="https://www.ustream.tv/PlayStation">livestream</a>? Notice when it went all black? We wanted to set a proper mood, tone, and stage for our debut of The Last of Us gameplay. The venue, as well as the hard work of the press conference production crew, afforded us a fantastic setup. It was an amazing opportunity to showcase our blood, sweat, and pixels on the massive video screen in the Los Angeles Memorial Sports Arena this Monday night. We’re amped by the response we’ve received so far and looking forward to a very busy, very fun E3.</p>
<p>Everyone is willing to do whatever it takes to survive.If you didn’t catch the livestream or would like to see unadulterated, pure images of the gameplay watch this video. At this point in the story Joel and Ellie are attempting to get to the bridge and out of the city. They are tourists in an area that’s controlled by hunters. They are hunted and yet they too are hunters. Everyone is willing to do whatever it takes to survive. What you’ll see is something that we’re calling Balance of Power AI. Enemies will react realistically to whatever situation your combat style forces them into. Playing as Joel, Ellie’s help and whatever weapons you can scavenge are your best shot at progressing in this brutal, violent world. Check it out:</p>
<p> </p>
<div id="agegate"><figure><iframe frameborder="0" height="540" src="https://www.youtube.com/embed/8ZYkj0glnqs" width="960"></iframe></figure></div>
<p> </p>
<div>Our ride is just getting started.</div>
<p>The Last of Us is a game like no other. We’ve just begun to show you what’s in store for Joel and Ellie as they travel across the post-pandemic United States. The drive to preserve humanity against the infection creates tension that pushes the limits of what constitutes being human. The story will explore the bond that forms between Joel and Ellie, and themes of loyalty, love, and redemption in ways never before experienced in entertainment. It’s an emotional rollercoaster that plunges and twists into the depths of what it means to be human and what it takes to survive. So buckle up and brace yourself. Our ride is just getting started.</p>]]></body>
            </item>
                                                        <item>
                <title>Patch 1.12 Notes</title>
                <link>https://www.naughtydog.com/blog/patch_112_notes</link>
                <pubDate>Mon, 28 May 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1972</guid>
                <url>https://www.naughtydog.com/blog/patch_112_notes</url>
                <slug>patch_112_notes</slug>
                <body><![CDATA[<p>Patch 1.12 will be deployed May, 29 2012. It will be available for all regions except Japan over the next 24 hours. The following changes will occur:</p>
<p><strong>TECHNICAL</strong></p>
<ul><li>Patch 1.12 contains a technical fix that eliminates all cinema files recorded prior to patch 1.11. It will delete all local and online cinema files. </li><li>The flipped/"mirrorworld" maps players were encountering should be fixed. All maps should play normally. </li></ul>
<p>The patch will be available to Japan soon. We’ll have more information on upcoming updates to Uncharted 3 multiplayer as they become available. Look for more information on the Lab and as well as upcoming multiplayer events in future blog updates. </p>
<p> </p>]]></body>
            </item>
                                                        <item>
                <title>Return of The Lab - Patch 1.11 Deployed</title>
                <link>https://www.naughtydog.com/blog/return_of_the_lab_patch_111_deployed</link>
                <pubDate>Fri, 25 May 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1973</guid>
                <url>https://www.naughtydog.com/blog/return_of_the_lab_patch_111_deployed</url>
                <slug>return_of_the_lab_patch_111_deployed</slug>
                <body><![CDATA[<p>Patch 1.11 has been deployed and will be available for download across all regions over the next 24 hours. Just in time for memorial day weekend in the U.S., Patch 1.11 heralds the return of The Lab, Elimination mode, and many other updates we've outlined in <a href="/site/post/uncharted_3_patch_111_notes_the_return_of_the_lab_elimination_mode_and_more/">our previous blog post</a>. If you don't want to click the link and read that post here's a video that outlines all of the changes: </p><p>Here's rundown of the patch 1.11 notes in written form as well: </p>
<ul><li>The Lab returns and we begin the playlist with a T-bolt/Pistole only map. We will be rolling out other game types as the year progresses. <ul><li>The Lab will contain treasure drops from whatever the base game type is (the T-bolt/Pistole map is considered Team Deathmatch)</li></ul></li></ul>
<ul><li>Elimination Mode has been added. <ul><li>Elimination mode will contain treasure drops from Team Deathmatch</li></ul></li></ul>
<ul><li>Message of the Day returns – a daily message will pop up with news, tips, and other information</li></ul>
<ul><li>The following custom game settings are now available via a menu in Custom Game mode called “Advanced Settings” <ul><li>Respawn Time</li><li>Buddy Spawning toggle</li><li>Health Multiplier – by percentage</li><li>Sprinting toggle</li><li>Weapon Mode (Default, Basic Weapons, Pistols, RPG-7)</li><li>Medal Kickbacks toggle</li><li>Boosters toggle</li><li>Grenade Throw Back toggle</li></ul></li></ul>
<ul><li>If you leave a game, disconnect, or turn off your PS3 mid-game, it will be counted as a loss.</li></ul>
<ul><li>Kill and deaths no longer count towards your career stats in Plunder and Team Objective modes</li></ul>
<ul><li>The technical hooks to make the Game of the Year edition (EU) work properly with DLC were added</li></ul>
<ul><li>The Long Ranger Medal can now be earned by achieving 3 kills at 50 meters in a match instead of 3 kills at 70 meters.</li></ul>
<ul><li>In Team Deathmatch mode the Airstrip and London maps now are listed with “No Intro” variations. If these variations are selected you’ll start those maps with no convoy events.</li></ul>
<p>If your language is Greek, the Message of the Day will be static until the next patch update. We are getting some technical issues ironed out regarding the Greek language Message of the Day and that should be updated in the next patch. We will also be rolling out some minor live updates that you may or may not notice. We'll let you know as these happen if they will affect your gameplay experience. </p>
<p>Notice the awesome gif created by one of our Environmental Artists here at Naughty Dog above? It's quick glimpse into the level construction of our Oasis map. It could be a hint about future labs. A second hint? There won't be any map builder coming. Soooooo.....what's your best guess?</p>
<p>See you in The Lab!</p>
<p> </p>]]></body>
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                <title>The Uncharted Audition: Along Came a Spyder Part 2</title>
                <link>https://www.naughtydog.com/blog/the_uncharted_audition_along_came_a_spyder_part_2</link>
                <pubDate>Thu, 24 May 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1974</guid>
                <url>https://www.naughtydog.com/blog/the_uncharted_audition_along_came_a_spyder_part_2</url>
                <slug>the_uncharted_audition_along_came_a_spyder_part_2</slug>
                <body><![CDATA[<p><a href="https://youtu.be/mFRJ-bRNDEU">The Uncharted Audition</a> wrapped a few weeks ago and it was awesome. Winner Jeremy "Spyder" Gallant has now uploaded part 2 of his experience to YouTube. He edited the video and took most of the footage himself. It's very, very cool. Check it out here: </p>

<figure><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/6cx84fjcaM8" width="960"></iframe></figure>

<p>We're going to see part 3 of Jeremy's video pretty soon and will post it up once available. Look for Jeremy's designs coming to Uncharted 3 multiplayer soon!</p>
<p> </p>]]></body>
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                                                        <item>
                <title>The Last of Us: Joel and Ellie Truck Ambush Cinematic</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_joel_and_ellie_truck_ambush_cinematic</link>
                <pubDate>Tue, 15 May 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1975</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_joel_and_ellie_truck_ambush_cinematic</url>
                <slug>the_last_of_us_joel_and_ellie_truck_ambush_cinematic</slug>
                <body><![CDATA[<p>It’s been nearly six months since <a href="/site/post/834h472kmfs8/">we announced</a> The Last of Us and development has been a beehive of activity. If you picked up the <a href="http://www.gameinformer.com/p/lastofus.aspx">March 2012 issue of Game Informer</a> or have seen any of the online coverage you might have read about Joel and Ellie’s time spent in an abandoned city they have driven to. We are excited to share a very fresh, very provocative video with you today. This video should answer some of the questions you had after reading the stories about what went down inside those city walls. You’ll get a glimpse into the lethality of the world Joel and Ellie are surviving in and what being a survivor in that world truly means. ...glimpse into the lethality of the world Joel and Ellie are surviving in</p>
<p>Joel and Ellie won’t have an easy road ahead on their journey across the U.S. Their path will intersect with other remaining survivors, some of which won’t be so friendly. In this scene Joel and Ellie continue the journey west in a salvaged pickup truck. The somber tune of Hank Williams, Sr. echoes the desolation of the world of The Last of Us. As they drive towards the next destination on their route, really just another place to find resources that will help them survive, they run into some hunters. What happens next is something you have to witness to understand. Check it out:</p>
<p> </p>
<div id="agegate"><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/byKx3wmJU6c" width="960"></iframe></div>
<p> </p>
<p>What you watched here is only a peek into how alone and forsaken the world has become. Our world is a brutal, lethal place in The Last of Us. Be ready for things to get much worse. </p>
<p>If you missed any of <a href="http://www.gameinformer.com/p/lastofus.aspx">Game Informer’s coverage</a> of The Last of Us be sure to dive into it as we have so much more to show you. You won’t want to miss any of the backstory. Most recently, Bruce Straley, Game Director, and Neil Druckmann, Creative Director, spoke with IGN and answered <a href="http://www.ign.com/articles/2012/05/15/the-last-of-us-new-trailer-new-ellie">some questions about the game</a>. Be sure to read it as we can’t wait to share this genre defining game with you. The hounds have started to bay. Get prepared for E3 and the news storm over coming months!</p>
<div align="center"><p><a href="http://www.flickr.com/photos/naughty_dog/6484012041/"><img src="http://farm6.staticflickr.com/5331/7212250066_217ccf2fe2_o.png"></a> <a href="http://www.flickr.com/photos/naughty_dog/6484011965/"><img src="http://farm8.staticflickr.com/7224/7212250198_bb12316a86_o.png"></a></p><p><a href="http://www.flickr.com/photos/naughty_dog/7210732178/"><img src="http://farm8.staticflickr.com/7228/7212250130_71b1e6e160_o.png"></a> <a href="http://www.flickr.com/photos/naughty_dog/7210732418/"><img src="http://farm8.staticflickr.com/7100/7212250106_b481ca4c00_o.png"></a></p></div>]]></body>
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                                                        <item>
                <title>The Uncharted Audition: Along Came a Spyder</title>
                <link>https://www.naughtydog.com/blog/the_uncharted_audition_along_came_a_spyder</link>
                <pubDate>Mon, 14 May 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1976</guid>
                <url>https://www.naughtydog.com/blog/the_uncharted_audition_along_came_a_spyder</url>
                <slug>the_uncharted_audition_along_came_a_spyder</slug>
                <body><![CDATA[<p><a href="http://youtu.be/mFRJ-bRNDEU">The Uncharted Audition</a> happened a few weeks ago and winner Jeremy "Spyder" Gallant just posted up part 1 of his experience to YouTube. He edited the video and took most of the footage himself. It's pretty damn cool. Check it out here: </p>
<p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/px7V6H8F5Ew" width="960"></iframe></p>
<p>We'll have a deeper look into Jeremy's studio visit and news about when his multiplayer designs will be playable in-game over the coming weeks! Be sure to check back in and see what's happening. </p>]]></body>
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                                                        <item>
                <title>Uncharted 3 Patch 1.11 Notes: The Return of the Lab, Elimination mode, and more!</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_patch_111_notes_the_return_of_the_lab_elimination_mode_and_more</link>
                <pubDate>Fri, 11 May 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1977</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_patch_111_notes_the_return_of_the_lab_elimination_mode_and_more</url>
                <slug>uncharted_3_patch_111_notes_the_return_of_the_lab_elimination_mode_and_more</slug>
                <body><![CDATA[<p>It’s back! We are very excited to unveil the details for patch 1.11 for Uncharted 3 as, first of all, we can hail the long anticipated return of The Lab. However if your memory is fuzzy about what the Lab is, we first introduced it in <a href="/site/post/introducing_the_lab_playlist_and_double_cash_weekend_may_28_to_june_1/">Uncharted 2 multiplayer</a>. The Lab is a playlist featuring a unique series of multiplayer game types that our designers have concocted that focus on, above all, being fun. We’re kicking things off with a T-bolt and Pistole only map. So once the patch drops later this month, log onto Uncharted 3 multiplayer and give it a whirl. Let the experiments begin! It's back! We can hail the long anticipated return of The Lab </p>
<p>As for other changes happening in patch 1.11 Uncharted 3’s Lead Multiplayer Designer, Robert Cogburn, and Game Director, Justin Richmond, have something to say:</p>
<p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/cyV0ls4V288" width="960"></iframe></p>
<p>Or if you’d rather read everything in list form here is the full rundown of changes for 1.11:</p>
<ul><li>The Lab returns and we begin the playlist with a T-bolt/Pistole only map. We will be rolling out other game types as the year progresses. <ul><li>The Lab will contain treasure drops from whatever the base game type is (the T-bolt/Pistole map is considered Team Deathmatch)</li></ul></li></ul>
<ul><li>Elimination Mode has been added. <ul><li>Elimination mode will contain treasure drops from Team Deathmatch</li></ul></li></ul>
<ul><li>Message of the Day returns – a daily message will pop up with news, tips, and other information</li></ul>
<ul><li>The following custom game settings are now available via a menu in Custom Game mode called “Advanced Settings” <ul><li>Respawn Time</li><li>Buddy Spawning toggle</li><li>Health Multiplier – by percentage</li><li>Sprinting toggle</li><li>Weapon Mode (Default, Basic Weapons, Pistols, RPG-7)</li><li>Medal Kickbacks toggle</li><li>Boosters toggle</li><li>Grenade Throw Back toggle</li></ul></li></ul>
<ul><li>If you leave a game, disconnect, or turn off your PS3 mid-game, it will be counted as a loss.</li></ul>
<ul><li>Kill and deaths no longer count towards your career stats in Plunder and Team Objective modes</li></ul>
<ul><li>The technical hooks to make the Game of the Year edition (EU) work properly with DLC were added</li></ul>
<ul><li>The Long Ranger Medal can now be earned by achieving 3 kills at 50 meters in a match instead of 3 kills at 70 meters.</li></ul>
<ul><li>In Team Deathmatch mode the Airstrip and London maps now are listed with “No Intro” variations. If these variations are selected you’ll start those maps with no convoy events.</li></ul>
<p>VERY IMPORTANT NOTE: Similar to <a href="/site/post/uncharted_3_patch_109_notes/">patch 1.09</a> all cinema files created pre-patch 1.11 will no longer work once patch 1.11 is released. Therefore if you want to preserve your cinema files please be sure to upload them to YouTube BEFORE downloading and installing patch 1.09. Do it now! Preserve your cinema files. Be sure to upload them to YouTube. </p>
<p> </p>
<p> If you’re curious as to why we jumped to 1.11 and the last patch we talked about was 1.09, well, 1.10 had minor fixes so we kept rolling up the changes so we could get 1.11 out for you. We’re thrilled to open the Lab for Uncharted 3 and can’t wait to see you online! Be ready for more information about The Lab and future Uncharted 3 multiplayer plans in the coming weeks. </p>
<p> </p>]]></body>
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                <title>Fan created Uncharted 3 trailer</title>
                <link>https://www.naughtydog.com/blog/fan_created_uncharted_3_trailer</link>
                <pubDate>Fri, 04 May 2012 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1978</guid>
                <url>https://www.naughtydog.com/blog/fan_created_uncharted_3_trailer</url>
                <slug>fan_created_uncharted_3_trailer</slug>
                <body><![CDATA[<p>Derek Lieu (<a href="https://twitter.com/KickintheheadNY" target="_blank">@KickintheheadNY</a>) decided to take a stab at crediting his own, fan-created edit for a trailer for <em>Uncharted 3: Drake's Deception</em>. When he was done, he sent us out this Tweet to make sure we noticed:</p>
<blockquote class="twitter-tweet tw-align-center">I spent about a week editing this <a href="https://twitter.com/search/%2523Uncharted3">#Uncharted3</a> trailer. Thanks @<a href="https://twitter.com/Naughty_Dog">Naughty_Dog</a> for another great game! <a href="http://t.co/kQ4GrtkA" title="http://youtu.be/70EBx2ZMyB0">youtu.be/70EBx2ZMyB0</a><br>&mdash; Derek Lieu (@KickintheheadNY) <a href="https://twitter.com/KickintheheadNY/status/197370277611569152">May 1, 2012</a></blockquote>
<script charset="utf-8" src="http://platform.twitter.com/widgets.js"></script>
<p>Well, we think it turned out to be pretty great! Take a look at his fan-created trailer below. </p>
<p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/70EBx2ZMyB0" width="960"></iframe></p>
<p> </p>]]></body>
            </item>
                                                        <item>
                <title>Fresh Drake Vinyl from ESC Toy</title>
                <link>https://www.naughtydog.com/blog/fresh_drake_vinyl_from_esc_toy</link>
                <pubDate>Thu, 12 Apr 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1979</guid>
                <url>https://www.naughtydog.com/blog/fresh_drake_vinyl_from_esc_toy</url>
                <slug>fresh_drake_vinyl_from_esc_toy</slug>
                <body><![CDATA[<p>In October 2011, prior to Uncharted 3's launch, Esc Toy released some amazingly cool <a href="/site/post/nathan_drake_vinyl_figures_from_erick_scarecrow/">Nathan Drake vinyl</a>. Erick Scarecrow and the Esc Toy team is back making awesome happen again as they'll be launching a few unique, ultra rare pieces this Friday, April 13th starting at 11am EST. </p>
<p>Here's the lowdown on the incredible vinyl figures you know you'll be purchasing come Friday:</p>
<p><a href="http://esctoy.limitedpressing.com/products/16994">Silver Drake- Limited to 5pcs-worldwide</a></p>
<p><a href="http://farm8.staticflickr.com/7090/6925642874_194c314ec5_m.jpg"><img src="http://farm8.staticflickr.com/7090/6925642874_194c314ec5_m.jpg"></a></p>
<p>Each one of these special figures comes with a GOLD Soopa Coin-UP Bros coin by Erick Scarecrow. If you purchase one of these figures and have these items you could win a special 8 x 10 one off sketch by artist Erick Scarecrow! </p>
<p><a href="http://esctoy.limitedpressing.com/products/17100">Limon Drake-Limited to 15pcs</a></p>
<p><a href="http://farm8.staticflickr.com/7099/6925642846_03036f9823_m.jpg"><img src="http://farm8.staticflickr.com/7099/6925642846_03036f9823_m.jpg"></a></p>
<p>Each one of these special figures comes with a GOLD Soopa Coin-UP Bros coin by Erick Scarecrow. If you purchase one of these figures and have these items you could win a special 8 x 10 one off sketch by artist Erick Scarecrow! </p>
<p><a href="http://esctoy.limitedpressing.com/products/17099">Neo-Tokyo Drake "UNPRODUCED PROTOTYPE" Limited to 1pc </a></p>
<p><a href="http://farm8.staticflickr.com/7116/6925642888_ca04eed4e8_m.jpg"><img src="http://farm8.staticflickr.com/7116/6925642888_ca04eed4e8_m.jpg"></a></p>
<p>This super rare, 1 of 1 figure will come with a special print created by Erick Scarecrow.</p>
<ol start="1"> </ol>
<p>All figures are signed, numbered and for ages 15 & Up. If you want to snag any of these for your collection be sure to keep <a href="http://www.esctoy.com">Esc Toy</a> bookmarked and have your refresh button ready. </p>
<p>Also, if you're looking for the OG Drake, painted in classic Nathan Drake style, you'll have an opporunity before the end of April to buy one of these beauties.</p>
<p><a href="http://farm8.staticflickr.com/7181/6925642746_85b441bfe1_m.jpg"><img src="http://farm8.staticflickr.com/7181/6925642746_85b441bfe1_m.jpg"></a></p>
<p>OG Drake comes with some cool bonus DLC for Uncharted 3 multiplayer for your custom character. </p>
<p>Be sure to tweet a picture of you with your new Nathan Drake vinyl to Erick and the Esc Toy crew on Twitter at:</p>
<p><a href="http://twitter.com/esctoy">Esc Toy</a></p>
<p><a href="http://twitter.com/erickscarecrow">Erick Scarecrow </a></p>]]></body>
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                <title>Uncharted 3 - Patch 1.09 Notes</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_patch_109_notes</link>
                <pubDate>Fri, 06 Apr 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1980</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_patch_109_notes</url>
                <slug>uncharted_3_patch_109_notes</slug>
                <body><![CDATA[<p>The <em>Uncharted 3</em>: <em>Drake’s Deception</em> 1.09 patch will be deployed April 9<sup>th</sup> 2012. It will roll out across all regions globally over 24 hours once deployed. We were able to get both patch 1.08 and 1.09 through the testing and approval processes around the same time. Therefore we are releasing them together. Since the changes are cumulative you’ll only see an update for patch 1.09 when you download it.</p>
<p>Additionally, for those of you who prefer to watch video over reading the notes, we have made two videos detailing the changes in update 1.08 and update 1.09. These videos summarize the patch notes you’ll read in this post. Videos such as these should be available for all patches moving forward. Hooray video! </p>
<p><strong>Upload your cinema files to YouTube this weekend in order to preserve them.</strong></p>
<p><strong>IMPORTANT NOTE:</strong> After seeing the mention of video, if you don’t read anything else, please read this. In case you missed the note on our <a href="http://community.us.playstation.com/thread/4681575?start=0&tstart=0">forums</a> all cinema files made pre-patch 1.08 will crash the game once patch 1.08 is installed if you try to play them. Any files you didn’t save to YouTube BEFORE patch 1.08 is installed will no longer work properly once patch 1.08 is installed. Once patch 1.09 hits all pre 1.08 cinema files will be erased. If you didn’t upload your cinema files to YouTube prior to patch 1.08 you’re no longer going to be able to use those files. In other words: upload your cinema files to YouTube this weekend in order to preserve them. </p>
<p>Just to be crystal about it, don’t scratch your head when you don’t see patch 1.08 downloading (<a href="http://msnbcmedia2.msn.com/j/MSNBC/Components/Photo/_new/100902_head-kenzan-massager.grid-5x2.jpg">unless your head itches</a>). You will only be downloading patch 1.09 as it will include all the changes made in Patch 1.08 in addition to changes made for patch 1.09. The change list for each patch is as follows:<strong> </strong></p>
<p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/_YIqqcsseUs" width="960"></iframe></p>
<p><strong>PATCH 1.08</strong></p>
<p><strong>Available:</strong> April 9, 2012</p>
<p><strong><em>Multiplayer</em></strong></p>
<p><strong>Gameplay</strong></p>
<ul><li>Cloaked level 3 booster better masks the player’s sounds when equipped</li><li>Increased default Tau Sniper ammo total to 18</li><li>Fixed certain regions on Ruins and Facility maps where a thrown Plunder or Treasure Hunter idol would not respawn </li><li>Crushing difficulty on Plaza and Village for Shade Survival is now locked until properly unlocked via gameplay</li><li>Players can no longer infinitely hold a high-five pose to avoid being grabbed by a Choker in Co-Op modes</li></ul>
<p><strong>Technical</strong></p>
<ul><li>Players are now able to vote on the difficulty of Co-Op matches no matter where they are on the menu when the voting period begins</li><li>Players can no longer join the party of a player that is viewing a Cinema file</li></ul>
<p><strong>User Interface</strong></p>
<ul><li>DLC Toggle added to the Options menu </li></ul>
<p>DLC TOGGLE NOTE: The DLC toggle places players into two distinct pools: players searching for DLC and players who are searching for default maps. When the switch is toggled “On” in order for you to be pooled in the DLC group you’ll have to make sure you have downloaded the <a href="/games/uncharted_dlc/">latest DLC maps</a>. All players with the latest DLC maps will be pooled into the DLC group once the toggle is in the “On” switch. If you want to play the default maps and occasionally get DLC maps leave the toggle in the off position.</p>
<p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/U4TsZmsDvmE" width="960"></iframe></p>
<p><strong>PATCH 1.09</strong></p>
<p><strong>Available:</strong> April 9, 2012</p>
<p><strong><em>Multiplayer</em></strong></p>
<p><strong>Gameplay</strong></p>
<ul><li>G-MAL stopping power reduced by 50%</li><li>Shield’s health increased by 18%</li><li>Auto aim while jumping reduced on double-barrel shotguns</li><li>Bullet spread for AK-47 tightened by ~10%</li></ul>
<p><strong>General</strong></p>
<ul><li>All cinema files captured pre patch 1.09 are no longer accessible</li></ul>
<p><strong>Server</strong></p>
<ul><li>Updated the server-side to allow for live updates to weapon functionality</li></ul>
<p>CINEMA FILES NOTE: All cinema files created pre-patch 1.09 will no longer be available.</p>
<p>Thank you for playing and your continued involvement to help make the Uncharted 3 multiplayer community awesome. Be on the lookout for the news about <a href="http://community.us.playstation.com/community/games/action-adventure/uncharted-series/uncharted3/the_lab_uncharted_3_multiplayer">The Lab</a> and any upcoming patches. Please use our <a href="http://community.us.playstation.com/community/general_discussions/naughty-dog">forums</a> for any <a href="http://community.us.playstation.com/community/games/action-adventure/uncharted-series/uncharted2/technical-issues">technical issues</a> you might come across. See you online!</p>]]></body>
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                <title>Naughty Dog Events Page Launches with PAX East</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_events_page_launches_with_pax_east</link>
                <pubDate>Fri, 06 Apr 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1981</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_events_page_launches_with_pax_east</url>
                <slug>naughty_dog_events_page_launches_with_pax_east</slug>
                <body><![CDATA[<p>Are you in Boston? If not, you should be. We’ll forgive you this time but<a href="https://www.e3expo.com/"> E3</a> is right around the corner and <a href="https://www.comic-con.org/">San Diego Comic Con</a> is after that. Events season is in full effect and we thought we’d help you get your gaming convention calendar in order starting with <a href="/events/pax_east_2012">our panel at PAX East</a>. </p>
<p>Check out our newly live <a href="/events/">Events page</a> for all the current, past, and future events that Naughty Dog will participate in as we demo and talk about our games, highlight our gatherings and dish about general Naughty Dog gaming news. </p>
<p>First up is <a href="/events/pax_east_2012">PAX East.</a> Uncharted 3 Game Director, Justin Richmond, Game Designer, Emilia Schatz, and Community Strategist, Arne Meyer will be speaking about The Chateau, Creation to Ashes from Uncharted 3. If you’re not in Boston, it’s streaming live on Twitch TV on our <a href="/events/">Events page</a> so be sure to drop by and post some up comments to us about the panel. You’ll be able to share your comments on Facebook so you can bring your friends into the conversation as well.</p>
<p>Hope to see you at an event soon! Keep your eyes peeled for links and updates to our <a href="/events/">Events page</a>. </p>
<p> </p>
<p>You can check out the video here as well:</p>
<p><object data="https://www.twitch.tv/widgets/live_embed_player.swf" height="585" id="live_embed_player_flash" type="application/x-shockwave-flash" width="900"><param name="data" value="https://www.twitch.tv/widgets/live_embed_player.swf?channel=pax"><param name="bgcolor" value="#000000"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="flashvars" value="hostname=www.twitch.tv&channel=pax&auto_play=false&start_volume=25"><param name="src" value="https://www.twitch.tv/widgets/live_embed_player.swf"></object></p>]]></body>
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                <title>Drake’s Deception Map Pack Arrives and Fortune Hunters’ Club Update</title>
                <link>https://www.naughtydog.com/blog/drakes_deception_map_pack_arrives_and_fortune_hunters_club_update</link>
                <pubDate>Thu, 05 Apr 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1982</guid>
                <url>https://www.naughtydog.com/blog/drakes_deception_map_pack_arrives_and_fortune_hunters_club_update</url>
                <slug>drakes_deception_map_pack_arrives_and_fortune_hunters_club_update</slug>
                <body><![CDATA[<p>You camped out on your favorite ledges to earn the kickoff medal on the Highrise and Yemen maps. You’re a pro at sniping fools running carelessly through the Desert Village and Airstrip. You’ve perfected your master ninja stealth kills in the secluded nooks and crannies of the London Underground and City of Brass. Ok, maybe you truly haven’t perfected any of that yet, but perhaps you’re just looking for something different and new. Whether you’re a rugged Uncharted 3 multiplayer fortune hunter or a causal explorer this trailer should get you amped: </p>
<p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/UV3xKW2YUjQ" width="960"></iframe></p>
<p>Four brand new Uncharted 3 multiplayer maps will be available for download on Tuesday, April 10 2012, on the PS Store. The Graveyard map sets you in motion as you fight among ships and shipping crates on rolling waves. Old Quarter seems like a lovely scene on a cool Yemen night, but it’s full of dangerous alleys and delicately lit rooms. The bar, the back alleys and the broadways of the London Streets map offer some prime spots for a knockdown, drag-out turf war, so be sure to stop by the Pelican Inn for some more brawling. The Oasis map used to provide respite for a Bedouin camp, but now serves as a sun-drenched battlefield for your multiplayer matches. </p>
<p>We put a lot of love and polish into each map and each map has a new dynamic event that occurs as the match progresses. A patrol boat will circle the border of Graveyard launching grenades over the map as it cruises along its path. In Oasis, a plane drops a shipping crate that can flatten you or your enemy if you don’t move out of its way in time. The crate contains a power weapon if you’re smart enough to stay out of the crate’s shadow. London Street and Old Quarter contain dynamic events as well but we want to leave you a couple big surprises now don’t we?</p>
<p>Standalone, this new map pack will cost $9.99 (US). If you’re already a member of the Fortune Hunters’ Club this collection of maps cost you only the initial price of joining the club – just log into your PSN account and you can download the Drake’s Deception Map Pack for free.</p>
<p>If you still haven’t become a member of the Fortune Hunters’ Club, you’ll have until the PS Store updates on April 17, 2012, to join in the action. In just 12 days, the Fortune Hunters’ Club will shut its doors. For $24.99 you’re a FHC member and you save over 60% on 14 packs of Uncharted 3 DLC. If you’re game for that much Uncharted 3 goodness click on the FHC icon and buy the FHC via the PS Store or the in-game Uncharted 3 PS store today. </p>
<p>While the Fortune Hunters’ Club is shutting its doors, this doesn’t mean the DLC for Uncharted 3 will stop. For starters, for those of you itching for new play types and experimental modes, <a href="http://community.us.playstation.com/community/games/action-adventure/uncharted-series/uncharted3/multiplayer/the_lab_uncharted_3_multiplayer">The Lab</a> will make its return to Uncharted multiplayer. We’ll be talking with and polling you in our <a href="http://community.us.playstation.com/community/general_discussions/naughty-dog">forums</a> about various potential ideas we have for the future of Uncharted 3 multiplayer so be sure to join in our community and voice your opinion. Stay hungry as we will have additional news about future DLC and other plans for Uncharted 3 multiplayer in an upcoming blog post. For now let’s hit the new maps and see if your multiplayer chops sink or swim. See you online!</p>]]></body>
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                <title>Grab a poster at our PAX East panel</title>
                <link>https://www.naughtydog.com/blog/grab_a_poster_at_our_pax_east_panel</link>
                <pubDate>Wed, 04 Apr 2012 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1983</guid>
                <url>https://www.naughtydog.com/blog/grab_a_poster_at_our_pax_east_panel</url>
                <slug>grab_a_poster_at_our_pax_east_panel</slug>
                <body><![CDATA[<p><a href="http://www.flickr.com/photos/naughty_dog/6900024784/" title="Uncharted 3 PAX East poster by naughty_dog, on Flickr"><img alt="Uncharted 3 PAX East poster" src="http://farm8.staticflickr.com/7048/6900024784_6e0a52ba90_o.jpg" width="583"></a></p>
<p>We went right down to the wire on putting together a giveaway for PAX East, but our posters are confirmed to be en route to Boston as we speak! You may recognize the poster art from the <a href="http://blog.us.playstation.com/2011/09/07/see-the-uncharted-3-poster-powered-by-penny-arcade/">GameStop exclusive pre-order offer</a> from back before <em>Uncharted 3</em> was released. We felt it was fitting to bring back the <a href="http://www.penny-arcade.com/2011/09/07/my-uncharted-3-poster">awesome artwork illustrated by Gabe</a> for a PAX giveaway, because, you know, Gabe illustrates the Penny Aracde strips and they started this thing called PAX and... well, you get it.</p>
<p>We updated the poster a little bit for the PAX East giveaway - you've got a nice blank border around the artwork so it's easy and totally suited to be matted and framed and placed on a wall in your <em>Uncharted</em> themed room. We've put all the necessary logos outside of the artwork as well, so when (not if) you do frame it, you can showcase the art, and just the art.</p>
<p>We're bringing enough for the expected attendace in the Naga Theatre - so everyone who attends <a href="/site/post/naughty_dog_at_pax_east_2012/">our PAX East panel</a> will be able to walk away with one of these suckers. Just to remind everyone, our panel - "<a href="http://east.paxsite.com/schedule/panel/an-uncharted-3-story-the-chateau-creation-to-ashes">An Unchated 3 Story: The Chateau, Creation to Ashes</a>" happens on Friday, April 6, 2012, at 4:00 PM in the Naga Theatre. The panel will also be <a href="http://www.twitch.tv/pax">streamed on TwitchTV</a> - and we'll have an embedded version of the stream here on NaughtyDog.com. But you won't get a poster if you watch it on the stream.</p>
<p><strong>EXCEPT</strong> - we'll be giving away a few posters to some lucky fans on Thursday and Friday this week. <a href="https://twitter.com/#!/naughty_dog">Follow @Naughty_Dog on Twitter</a> and keep an eye out on our Twitter feed starting TOMORROW, Thursday, April 5, 2012, for a chance to win a poster!</p>
<p>I strongly suggest you show up early as our panels at PAX East 2010 and 2011 were pretty much at or over capacity! </p>
<p>We hope to see you there!</p>
<p>Want this poster? Attend our panel at PAX East<br> or follow us on Twitter @Naughty_Dog for a chance to win one!</p>]]></body>
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                <title>Naughty Dog at PAX East 2012</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_at_pax_east_2012</link>
                <pubDate>Sat, 31 Mar 2012 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1984</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_at_pax_east_2012</url>
                <slug>naughty_dog_at_pax_east_2012</slug>
                <body><![CDATA[<p>Our panel will be streamed LIVE to the internet by TwitchTV! We're one week away from <a href="http://east.paxsite.com/">PAX East 2012</a>, to be held from April 6 to 8, and we're heading out to Boston to follow up our massively successful PAX East 2009 panel, Game Design with the Dogs, with another inside look at the game design process. Our panel, "<a href="http://east.paxsite.com/schedule/panel/an-uncharted-3-story-the-chateau-creation-to-ashes">An Unchated 3 Story: The Chateau, Creation to Ashes</a>" will give you a never beefore scene of The Chateau enviornment. We're bringing some great snapshots of The Chateau during the course of development and will share our decisions that shaped the final Chateau sequencei in Uncharted 3 to a (hopefully) packed Naga Theater. The best news ever is that our panel has been chosen to be streamed LIVE to the internet by <a href="http://www.twitch.tv/">TwitchTV</a>! If you can't make it to Boston, you've still got a chance to check out our panel - which is scheduled for <strong>Friday, April 6, from 4:00 PM to 5:00 PM</strong>. Don't forget to add it to <a href="http://www.facebook.com/events/126662880791687/">your Facebook calendar</a> or into your schedule using the <a href="http://guidebook.com/">Guidebook app</a> that PAX is working with.</p>
<p>We're looking forward to meeting many of our fans there!</p>
<hr>
<p><a href="http://east.paxsite.com/schedule/panel/an-uncharted-3-story-the-chateau-creation-to-ashes">An Uncharted 3 Story: The Chateau, Creation to Ashes</a></p>
<p>Friday, April 6, 2012<br>4:00 PM - 5:00 PM<br><a href="http://east.paxsite.com/schedule/category/nag">Naga Theater</a> </p>
<p>Come hear the behind the scenes story of how we created the Chateau level, from beginning concept to final implementation. Justin Richmond, Game Director, and Eric Schatz, Game Designer, will take you inside the fun and occasionally terrifying process of game design at Naughty Dog. We will give a never before seen tour of one of Uncharted 3’s set piece levels, The Chateau. From first idea all the way through to the final burning husk of the level, you will see it all in videos and screenshots. Gasp at our missteps! Laugh at our silly side ventures! Ask us questions! All this and more when you come to The Chateau, Creation to Ashes: An Uncharted Story.</p>
<p>PANELISTS: Justin Richmond [Game Director, Naughty Dog], Eric Schatz [Game Designer, Naughty Dog], Arne Meyer [Community Strategist, Naughty Dog]</p>
<p> </p>]]></body>
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                <title>Naughty Dog Community Forum Contests</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_community_forum_contests</link>
                <pubDate>Fri, 23 Mar 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1985</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_community_forum_contests</url>
                <slug>naughty_dog_community_forum_contests</slug>
                <body><![CDATA[<p>A few months ago we <a href="/site/post/new_naughty_dog_community_forums/">migrated our forums</a> over to join ranks in with the larger PlayStation community. We were stoked to see you turn out and participate in our <a href="http://community.us.playstation.com/thread/4659167?start=30&tstart=0">Uncharted Gif’ing</a> and <a href="http://community.us.playstation.com/thread/4661204?start=15&tstart=0">Charting Nathan Drake</a> events. The maps in the large image above are from our two winners for Charting Nathan Drake, StargamerX and W1LLBETRAY4FOOD. We want to keep that momentum up, blow it out even bigger, and really see your wildly creative minds at work. We have many more events queued up for you and want to give you all a heads up about what’s coming down the pipe this spring.</p>
<p>We have many more events queued up for you</p>
<p>Like to tell stories? Like to draw, er, Photoshop, stuff? Like to shoot other people (virtually)? We have a few different contests in the works for whatever itch you have. Each contest will have some pretty cool prizes such as exclusive <a href="https://twitter.com/#!/jmpaul/media/slideshow?url=pic.twitter.com%2FfJGrxLvj">The Last of Us t-shirts</a> that are only presently available to Naughty Dog employees. Prizing and full details regarding the specifics of each contest will be posted on the day the contest starts. Here’s the rundown of what’s happening. NOTE: Some of the links to the contest threads won't be active until the date of the contest starts. We'll update this post as they become active.</p>
<p> </p>
<p><strong>MARCH 2012</strong></p>
<p><strong>March 23, 2012:</strong></p>
<p><a href="http://community.us.playstation.com/thread/4678302">The Last of Us “Joel, Y U no give me kiss?!?” contest</a> starts</p>
<p><a href="http://community.us.playstation.com/thread/4676018">Tell Us Your Story Contest</a> starts</p>
<p><strong>March 29, 2012:</strong></p>
<p><a href="http://community.us.playstation.com/thread/4676016">Uncharted 3 Wallpaper Contest</a> starts</p>
<p> </p>
<p> </p>
<p><strong>APRIL 2012</strong></p>
<p><strong>April 7, 2012:</strong><br> <a href="http://community.us.playstation.com/thread/4660857">3 Team Deathmatch</a> Opening Round</p>
<p><strong>April 8, 2012:</strong></p>
<p><a href="http://community.us.playstation.com/thread/4660857">3 Team Deathmatch</a> Opening Round</p>
<p><strong>April 12, 2012:</strong></p>
<p>The Last of Us Box Art contest starts (TBD)</p>
<p><strong>April 14, 2012:</strong></p>
<p><a href="http://community.us.playstation.com/thread/4660857">3 Team Deathmatch</a> Quarter Finals</p>
<p><strong>April 15, 2012:</strong></p>
<p><a href="http://community.us.playstation.com/thread/4660857">3 Team Deathmatch</a> Quarter Finals</p>
<p>The Last of Us “Joel, Y U no give me kiss?!?” contest ends</p>
<p>Uncharted 3 Wallpaper Contest ends</p>
<p><strong>April 21, 2012:</strong></p>
<p><a href="http://community.us.playstation.com/thread/4660857">3 Team Deathmatch</a> Semi-Finals</p>
<p><strong>April 22, 2012:</strong></p>
<p><a href="http://community.us.playstation.com/thread/4660857">3 Team Deathmatch</a> Semi-Finals</p>
<p>Tells Us Your Story ends</p>
<p><strong>April 28, 2012:</strong></p>
<p><a href="http://community.us.playstation.com/thread/4660857">3 Team Deathmatch</a> Finals</p>
<p><strong>April 29, 2012:</strong></p>
<p>Uncharted Wallpaper ends</p>
<p>++++++++++++++++</p>
<p>So get your most insanely creative ideas ready and bone up on your 3 Team Deathmatch playing skills. We’ll update you with reminders via <a href="https://twitter.com/naughty_dog">Twitter</a> and <a href="https://www.facebook.com/naughtydog">Facebook</a> as well as in the <a href="http://community.us.playstation.com/community/general_discussions/naughty-dog">Forums</a> once these contests officially begin. First challenge: “Joel, Y U no give me kiss?!?” - Let’s color the forums with the greatest gifs of infected humans looking for love the internet has ever seen! XOXO the Infected!</p>]]></body>
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                <title>Uncharted 3 Multiplayer Live Update</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_multiplayer_live_update</link>
                <pubDate>Tue, 20 Mar 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1986</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_multiplayer_live_update</url>
                <slug>uncharted_3_multiplayer_live_update</slug>
                <body><![CDATA[<p> We’ve implemented some live updates to Uncharted 3 multiplayer code. Here’s a list of the changes:</p>
<p><strong> Happening:</strong> 630pm PST March 20th 2012</p>
<p>- Changed Mega Bomb kickback from 14 medals to 10 to activate</p>
<p>- Fleet Foot speed levels adjusted</p>
<p>- Increasing the cost of all four paid boosters.</p>
<p> Ping and Bargain now cost 100K. Untraceable now costs 35K. Explosive Expert now costs 25K. </p>
<p>- Changed Shotgun kickback cost increased by +2 medals</p>
<p>- Changed Creepy Crawler kickback cost lowered by -1 medal</p>
<p>- Fixed the drop of the Patterned Ring at the end of London Underground to work regularly</p>
<p>Now go out and put a ring on it! We’ll have further info on any changes to the game in upcoming posts. Thank you for your feedback and keep posting on our <a href="http://community.us.playstation.com/community/general_discussions/naughty-dog">forums</a> and in our comments section. </p>
<p> </p>]]></body>
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                <title>Major League Gaming March Uncharted 3 Multiplayer Event</title>
                <link>https://www.naughtydog.com/blog/major_league_gaming_march_uncharted_3_multiplayer_event</link>
                <pubDate>Tue, 20 Mar 2012 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>1987</guid>
                <url>https://www.naughtydog.com/blog/major_league_gaming_march_uncharted_3_multiplayer_event</url>
                <slug>major_league_gaming_march_uncharted_3_multiplayer_event</slug>
                <body><![CDATA[<p>Attention Mid-westerners! This coming weekend <a href="http://www.majorleaguegaming.com/">Major League Gaming</a> is invading Columbus, Ohio to <a href="http://www.globenewswire.com/newsroom/news.html?d=249594">kick off its ninth</a> annual Pro Circuit season. An Uncharted 3: Drake’s Deception exhibition event will be held there and we wanted to pass along the full details:</p>
<p><strong>Major League Gaming Pro Circuit Exhibition Tournament - - Uncharted 3: Drake's Deception</strong> <br> 3-day Free-For-All (FFA) style competition for $2,500 in cash prizes</p>
<p><strong>How players will sign up:</strong> Walk-up and play. There will be a queue. No sign ups. Players can compete as much as they want.</p>
<p><strong>Timing: </strong></p>
<p>Open Competition - Friday March 23<sup>rd</sup> - 6-10pm</p>
<p>Open Competition – Saturday March 24<sup>th</sup> - 12-8pm</p>
<p>Finals – Sunday March 25<sup>th</sup> - 9:30pm</p>
<p><strong>Tournament Structure: </strong>8 Player FFA Games. Players with longest win streak during open competition will play in the finals. Top 4 stay.</p>
<p><strong>Prizing: </strong>$2,500 total cash prize pool, $1,500 awarded to the first place player.</p>
<p><strong>Location: </strong></p>
<p><a href="http://www.google.com/maps?saddr=400+North+High+Street,+Columbus,+OH+43215&hl=en&sll=34.041407,-118.458752&sspn=0.011771,0.021844&oq=400+N.+High+Street++Columbus+OH+43215++&t=h&mra=ls&z=16&iwloc=ddw0">Greater Columbus Convention Center </a></p>
<p><a href="http://www.google.com/maps?saddr=400+North+High+Street,+Columbus,+OH+43215&hl=en&sll=34.041407,-118.458752&sspn=0.011771,0.021844&oq=400+N.+High+Street++Columbus+OH+43215++&t=h&mra=ls&z=16&iwloc=ddw0">400 N. High Street </a></p>
<p><a href="http://www.google.com/maps?saddr=400+North+High+Street,+Columbus,+OH+43215&hl=en&sll=34.041407,-118.458752&sspn=0.011771,0.021844&oq=400+N.+High+Street++Columbus+OH+43215++&t=h&mra=ls&z=16&iwloc=ddw0">Columbus OH 43215</a></p>
<p><strong>Requirement:</strong> Players must have a MLG spectator pass ($35) to enter the venue and compete. Details are on the MLG website.</p>
<p>If you can’t make it to Ohio but want to watch the event, the event will be streamed live beginning March 23<sup>rd</sup> at 5pm EST. To everyone who makes it out to Ohio to play some Uncharted 3 - Rust Belt represent! Best of luck and have fun! </p>]]></body>
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                <title>Wondercon 2012 - How to get a job in the video gaming industry</title>
                <link>https://www.naughtydog.com/blog/wondercon_2012_how_to_get_a_job_in_the_video_gaming_industry</link>
                <pubDate>Tue, 13 Mar 2012 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>1988</guid>
                <url>https://www.naughtydog.com/blog/wondercon_2012_how_to_get_a_job_in_the_video_gaming_industry</url>
                <slug>wondercon_2012_how_to_get_a_job_in_the_video_gaming_industry</slug>
                <body><![CDATA[<p>We often get asked for advice on how to get into the videogame industry by our fans. Most of the time we're asked about how to get into a position on the game development team and we do our best to try to give valuable advice. The one thing we don't often discuss is how many other jobs exist in the videogaming industry that aren't directly involved in development. I've personally sat on a bunch of panels talking about becoming a community manager or how to get a job in games journalism, but those still only represent a subset of the full range of jobs available in the industry.</p>
<p>Why am I telling you all of this? Because if you're in the southern California area and/or attending <a href="http://www.comic-con.org/wc/wc_prog_fri.php">WonderCon on Friday</a>, I'm participating in a panel that aims to give you advice on how to take other paths into the industry from panelists who represent different disciplines. This is also a great opportunity to network with a bunch of folks from the games industry and we're all sticking around after the panel to make sure to meet everyone who wants to meet us and continue to answer questions.</p>
<p>You can view the event on <a href="http://www.facebook.com/events/393267147369962/">our Facebook Events page</a>, and all the relevant information is also copied below.</p>
<p>Hope to see you there!</p>
<p><strong>How to get a job in the video gaming industry<br></strong>Friday, March 16, 2012<br>4:00 PM - 5:00 PM<br>Room 204</p>
<p><strong>Panelists</strong><br>Arne Meyer, Community Strategist (Naughty Dog), David Vonderhaar, Game Design Director (Treyarch), Grant Luke, Group Brand Manager (CAPCOM), Kevin Converse, Senior Concept Artist - Creative Services and Events (CAPCOM), Elizabeth Chiu, Designer (CAPCOM), Dan Amrich, Social Media Manager (Activision) </p>
<p>Francis Mao (CAPCOM) leads a panel of industry insiders from a variety of game companies and industry outlets to share how they got to "play video games for a living," and the wide assortment of career paths that are available. You don't have to be a programming whiz or a stellar digital artist to have a fun career in the video game industry. Hear about jobs in the areas of public relations, marketing, retail, publishing, editorial, and more! Plus a Q&A session.</p>
<p><a href="http://www.comic-con.org/wc/">WonderCon 2012</a> will be held at the <a href="http://www.comic-con.org/wc/wc_direct.shtml">Anaheim Convention Center in Anaheim, California</a>.</p>
<p> </p>
<p> </p>]]></body>
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                <title>Co-Op Shade Survival Mode and Final FHC DLC</title>
                <link>https://www.naughtydog.com/blog/co_op_shade_survival_mode_and_final_fhc_dlc</link>
                <pubDate>Thu, 08 Mar 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1989</guid>
                <url>https://www.naughtydog.com/blog/co_op_shade_survival_mode_and_final_fhc_dlc</url>
                <slug>co_op_shade_survival_mode_and_final_fhc_dlc</slug>
                <body><![CDATA[<p>By now you’ve become a badass at being a dependable teammate while taking out enemies trying to kill you in Uncharted 3 multiplayer, right? Not really? Ok, well, practice up because a new game type is coming in fiery hot to Uncharted 3: Drake’s Deception multiplayer! Co-Op Shade Survival Mode will be available Tuesday March 13 on the PS Store. You’ll be able to tackle some of the toughest enemies in the UNCHARTED franchise with the help of your friends. Want to see what you’ll be up against? Check this out:<br></p><p>The Djinn haunt this mode as you and your friends will be assaulted by wave after wave of progressively more demanding opponents. There are eight rounds in total. The Djinn’s ability to catch fire and teleport poses a formidable challenge to team strategy and coordination. Later rounds include highly skilled Djinn sporting extra armor and firepower so get ready for a hearty battle.</p>
<p>Players will earn a very sizable amount of cash by playing this mode through to completion and therefore can level up more quickly when surviving the onslaught. There are new medals to earn and different round objectives may come into effect during a match. The Marked Man round objective makes its first appearance in an Arena setting as a certain Djinn will be marked and then heavily protected by other Djinn bodyguards during the match.</p>
<p>Standalone, this mode will cost you $5.99 (US). If you’re already a member of the Fortune Hunters’ Club this new mode has cost you only the initial price of admission – you can download the Co-Op Shade Survival Mode for Free on Tuesday. If you’re still not a member of the Fortune Hunters’ Club but want to get in on all the DLC that’s available for Uncharted 3, the FHC is the most cost effective way to do so. For $24.99 you can become a member today and all 14 packs of DLC content will be marked free for you to download. Just click on the FHC icon to buy it via the PS Store, or grab it via the in-game Uncharted 3 store today.</p>
<p>As a FHC member you save over 60% on the 14 packs of Uncharted 3 DLC. Current members and any new membership purchased will receive all currently available <em>and </em>any upcoming DLC packs for Uncharted 3, as well as the exclusive Fortune Hunters' Club theme for your PS3. When new Uncharted 3 DLC hits, you’ll be notified right from the XMB of your PS3 with a message that will take you right to it.</p>
<p>Incidentally the fiery, devilish Djinn bring our Fortune Hunters’ Club DLC total to lucky number 13. The next, and final, DLC in the Fortune Hunters’ Club will be coming at you next month so be sure to look for our next DLC blog post for full details about what we have in store. For now, see you in the Co-Op Shade Survival mode online!</p>]]></body>
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                <title>Uncharted 3 - Patch 1.07 Notes</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_patch_107_notes</link>
                <pubDate>Tue, 06 Mar 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1990</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_patch_107_notes</url>
                <slug>uncharted_3_patch_107_notes</slug>
                <body><![CDATA[<p>The <em>Uncharted 3</em>: <em>Drake’s Deception</em> 1.07 patch has been pushed and should be rolling out globally over the next 24 hours. The patch notes to update 1.07 are as follows:</p>
<p><strong>Available:</strong> March 6, 2012 </p>
<p>· Upon connecting to Multiplayer, the game checks for ‘old’ version of Flashback Map Pack #2 (EU users only) and displays a message asking the player to download the Map Pack from the PSN Store</p>
<p>· Prevents EU users from playing on Flashback Map Pack #2 maps, if they have not already downloaded the correct, new version </p>
<p>· Added code that allows Naughty Dog to make additional live updates to map content</p>
<p>This patch will make sure all Uncharted 3 DLC owners are using the correct version of Flashback Map Pack #2 if it has been purchased. We'll have details on future patches as they become available. </p>]]></body>
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                <title>Naughty Dog at GDC 2012</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_at_gdc_2012</link>
                <pubDate>Sat, 03 Mar 2012 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>1991</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_at_gdc_2012</url>
                <slug>naughty_dog_at_gdc_2012</slug>
                <body><![CDATA[<p>After a relatively quiet <a href="/site/post/naughty_dog_gdc_2011/">GDC 2011</a> (only four talks that year), the Dogs are hitting GDC 2012 full force. I know plenty of Dogs always look forward to GDC and it's definitely one of my favorite conferences each year. Actually, I think they're all my favorites. Regardless of your discipline in the industry, or if you're a student, if you pick the right sessions, GDC almost always manages to be informative and inspirational. Keep checking the <a href="/tag/gdc12">GDC12 tag on this blog</a> to get daily updates on the talks for that day and anything else that may happen which we don't know about right now!</p>
<p>The full list of sessions, along with dates, times, locations and descriptions, is reproduced below. Visit <a href="http://www.facebook.com/naughtydog/events">our Facebook events page</a> or the <a href="http://schedule.gdconf.com/">GDC Schedule builder</a> if you want to add these sessions to your calendar, export them or print them out.</p>
<p><strong><a href="http://schedule.gdconf.com/session/6482/Water_Technology_of_Uncharted">Water Technology of Uncharted</a><br></strong>Wednesday, March 7, 2012<br>11:00 AM - 12:00 PM<br>Room 2016, West Hall, 2nd Fl</p>
<p><strong>Speakers<br></strong>Carlos Gonzalez-Ochoa (Naughty Dog) </p>
<p><strong>Description<br></strong>Uncharted is a series of games that have constantly improved its graphics rendering technology. As the quality of the graphics has improved with each game so has the water technology. In this talk we describe the features of the water system, including the rendering techniques such as mesh generation and the flow shader. For Uncharted 3 a new ocean system was created specifically for the cruise ship sequence. We use this as an example to describe the mesh LOD system and the wave generation methods.</p>
<p><strong>Carlos says<br></strong><em>"All you really wanted to know and much more about rendering water and were afraid to ask. There will be lots of eye candy and dive into the details of how we render a calm puddle to rivers and finally to a stormy ocean."</em> </p>
<hr>
<p><strong><a href="http://schedule.gdconf.com/session/13473437/Upgrade_Humanity_in_60_Seconds_Flat%3A_The_Game_Design_Challenge_2012">Upgrade Humanity in 60 Seconds Flat: The Game Design Challenge 2012<br></a></strong>Wednesday, March 7, 2012<br>2:00 - 3:00 PM<br>Room 3014, West Hall, 3rd Fl</p>
<p><strong>Speakers<br></strong>Eric Zimmerman (Independent), Noah Falstein (The Inspiracy), Richard Lemarchand (Naughty Dog) and Jason Rohrer (Independent)<strong><br></strong></p>
<p><strong>Description<br></strong>The Game Design Challenge is back for a ninth year of bizarre and innovative game concepts. Join us as last year's champion Jason Rohrer returns to face off against two new contestants. In the past, designers have taken on challenges from a game incorporating real-world death to last year's challenge of designing a game that was also a religion. The design challenge this year? Design a game with a measurably positive impact on its players - that can be played in 60 seconds or less. Every year, the game design challenge explores current industry trends. This year we embrace the idea of a game with real-world impact - but also one that fits the social media addicted, ADD lifestyle of contemporary society. At the session, the panelists will present a unique solution to this game design problem. As always, you will play a crucial role. After each panelist presents, the audience will vote to see who will become the winner of the 2012 Game Design Challenge.</p>
<p><strong>Richard says<br></strong><em>"Naughty Dog’s Richard Lemarchand faces down reigning champion Jason Rohrer and veteran designer Noah Falstein as Eric Zimmerman hosts this year’s Game Design Challenge: Upgrade Humanity in 60 Seconds Flat. Who can create the biggest measurable human impact with a game that takes under a minute? You, the audience, will be the judge!"</em></p>
<hr>
<p><strong><a href="http://schedule.gdconf.com/session/13473166">Attention, Not Immersion: Making Your Games Better with Psychology and Playtesting, the Uncharted Way<br></a></strong>Wednesday, March 7, 2012<br>5:00 PM - 6:10PM<br>Room 134, North Hall</p>
<p><strong>Speakers<br></strong>Richard Lemarchand (Naughty Dog)<strong><br></strong></p>
<p><strong>Description<br></strong>We use the words "immersive" and "engaging" all the time when we're discussing the things that are most important about great videogame experiences and yet, how well do we really understand the concepts that these words point to? Richard Lemarchand, lead game designer at Naughty Dog, will use this session to try and dispel some of the confusion about how videogames keep us fascinated, by introducing the psychological concept of attention to our ongoing conversation about play and games.</p>
<p>Attention! The process of selectively concentrating on one perception or thought, while ignoring other things has been one of the most widely discussed concepts in the one hundred and fifty year history of modern psychology, but it is rarely, if ever, mentioned on stage at GDC. What is attention? How does it work? What is its relationship with the overlapping phenomena of entrancement, compulsion and depth in games, and how can we use our awareness of our players' attention to make our games better?<br><br>By using practical examples from his involvement in the playtesting of the Uncharted games, Richard will describe how you can use metrics data and other methods to get a handle on the elusive subjects of your players' attention, without breaking the bank on elaborate equipment.</p>
<p><strong>Richard says<br></strong><em>"Attention is one of the most widely discussed concepts in the history of psychology, but we hardly ever talk about it at GDC. How does it relate to the concept of immersion, and how can thinking about it make our games better? Come to Richard's talk, and find out!"</em></p>
<hr>
<p><strong><a href="http://schedule.gdconf.com/session/6476/The_Cameras_of_Uncharted_3">The Cameras of Uncharted 3<br></a></strong>Thursday, March 8, 2012<br>10:00 AM - 11:00 AM<br>Room 2006, West Hall, 2nd Fl</p>
<p><strong>Speakers<br></strong>Travis McIntosh (Naughty Dog)<strong><br></strong></p>
<p><strong>Description<br></strong>This session reviews the different types of cameras in Uncharted 3. It also looks at how they are managed in engine. Player cameras such as follow, aim, melee, and cover cameras are discussed, as well as how they can be tweaked by designers. Other cameras, such as fixed, spline, and animated cameras are covered in depth, as well as the designer/programmer's interface for fading them in/out and priority schemes. Next, Uncharted 3's camera shake system is detailed, a separate layer of additive cameras keyed off of player animations. Finally, this session will include Uncharted 3's use of Depth of Field and 3D as it relates to cameras, and plans for future improvements.</p>
<p><strong>Travis says</strong><br><em>"My talk is on everything there is to know about Uncharted cameras."</em></p>
<hr>
<p><strong><a href="http://schedule.gdconf.com/session/13473130/Creating_the_Flood_Effects_in_Uncharted_3">Creating the Flood Effects in Uncharted 3<br></a></strong>Thursday, March 8, 2012<br>11:30 AM - 11:55 AM<br>Room 2006, West Hall, 2nd Fl</p>
<p><strong>Speakers<br></strong>Eben Cook (Naughty Dog)<strong><br></strong></p>
<p><strong>Description<br></strong>This session is a break down of one of the flood effects in Uncharted 3. It discusses how a fluid simulation was used to inspire the final look and how it was used to create an animated surface mesh that made it into the engine. It covers the particle techniques used to complete the look of the flood. Shader features for both the surface and the particles are covered, as are a couple of particle optimizations. The session concludes with the technique used to light the particles.</p>
<p><strong>Eben says:</strong><br><em>"Join me as I dig deep into the specifics of how I made the effects for the flood water that chases Nathan Drake down the corridor of a capsized cruise ship." </em></p>
<hr>
<p><strong><a href="http://schedule.gdconf.com/session/13473316/Effects_Techniques_Used_in_Uncharted_3%3A_Drake%27s_Deception">Effects Techniques Used in Uncharted 3: Drake's Deception<br></a></strong>Thursday, March 8, 2012<br> 2:30 PM - 3:30 PM<br>Room 3009, West Hall, 3rd Fl</p>
<p><strong>Speakers<br></strong>Marshall Robin (Naughty Dog)<strong><br></strong></p>
<p><strong>Description<br></strong>This talk will examine the technology and tools used to produce particle effects in Uncharted 3. We use a highly data driven system coupled with a node based shader editor to control particle behavior and rendering. The particle runtime is SPU based and all particle processing is done without PPU synchronization. The presentation will give an overview of the tool pipeline used to author and process particle assets, a detailed walk through of the simulation and rendering runtime, and some shader techniques used in our effects.</p>
<p><strong>Marshall says:<br></strong><em>"I will be digging way down into the guts of the Uncharted engine to show you how we make things burn and explode. Get the technical details on the effects system that enabled our artists to create the awesome effects in Uncharted 3."</em></p>
<hr>
<p><strong><a href="http://schedule.gdconf.com/session/13473133/GDC_Microtalks_2012%3A_One_Hour%2C_Ten_Voices%2C_Countless_Ideas">GDC Microtalks 2012: One Hour, Ten Voices, Countless Ideas<br></a></strong>Thursday, March 8, 2012<br> 4:00 PM - 5:00 PM<br>Room 3014, West Hall, 3rd Fl</p>
<p><strong>Speakers<br></strong>Amy Hennig (Naughty Dog), Alice Taylor, Cliff Bleszinski (Epic Games), Dan Pinchbeck (thechineseroom), Heather Kelley, Mary Flanagan (Tiltfactor, Dartmouth College), Richard Lemarchand (Naughty Dog), Dave Sirlin, Erin Robinson, and Brandon Sheffield<strong><br></strong></p>
<p><strong>Description<br></strong>The GDC Microtalks are back with another hour of short talks loaded with big ideas, presented by a host of your favorite game industry speakers! The Microtalk concept is simple: each of the session's ten speakers gets 20 slides, each of which will be displayed for exactly 16 seconds before automatically advancing. That gives each speaker exactly five minutes and 20 seconds to speak about subjects that they might not otherwise get to address on-stage at GDC. Don't miss this thought-provoking, creativity-inspiring session that never hesitates to shine a light on the many futures of game design!</p>
<p><strong>Richard says:<br></strong><em>"Join Amy Hennig, Alice Taylor, Brandon Sheffield, Cliff Bleszinski, Dan Pinchbeck, David Sirlin, Erin Robinson, Heather Kelley and Mary Flanagan, along with curator and host Richard Lemarchand, for an hour of short talks loaded with big ideas based on this year's theme, "Playing for Time"!"</em></p>
<hr>
<p><strong><a href="http://schedule.gdconf.com/session/6707/The_Tricks_Up_Our_Sleeves%3A_A_Walkthrough_of_the_Latest_Techniques_Behind_FX_of_Uncharted_3%3A...">The Tricks Up Our Sleeves: A Walkthrough of the Latest Techniques Behind FX of Uncharted 3: Drake's Deception<br></a></strong>Thursday, March 8, 2012<br> 4:00 PM - 5:00 PM<br>Room 2003, West Hall, 2nd Fl</p>
<p><strong>Speakers<br></strong>Keith Guerrette (Naughty Dog)<strong><br></strong></p>
<p><strong>Description</strong><br>Join us for an in-depth look at the evolution of Naughty Dog's visual effects pipeline across the Uncharted franchise and walk-through of the latest solutions for the challenges raised during production on Uncharted 3: Drake's Deception, including: Using scrolling normal maps and a particle-space light vector to create billowing, self-shadowing smoke-stacks; texture biasing and animating the Z-Depth of fire particles to efficiently give the illusion of a wall burning from the inside; and utilizing our new screen space projected particles, vector fields and the world normal buffer to bring natural interactions and life to a desert.</p>
<p>From the most basic illusionary tricks to the larger technical innovations, we'll take an inside look at the secrets and tricks supporting the visual effects of Uncharted 3: Drake's Deception.</p>
<p><strong>Keith says:<br></strong><em>“Learn the secrets behind the special FX of Uncharted 3”</em><strong> </strong></p>
<hr>
<p><strong><a href="http://schedule.gdconf.com/session/6707/The_Tricks_Up_Our_Sleeves%3A_A_Walkthrough_of_the_Latest_Techniques_Behind_FX_of_Uncharted_3%3A..."></a><a href="http://schedule.gdconf.com/session/13473345/Uncharted_Outsourcing">Uncharted Outsourcing</a><br></strong>Friday, March 9, 2012<br> 10:00 AM - 11:00 AM<br>Room 130, North Hall</p>
<p><strong>Speakers<br></strong>Erick Pangilinan (Naughty Dog) and Solomon Temowo (XPEC)<strong><br></strong></p>
<p><strong>Description</strong><br>An insight to Naughty Dog's outsourcing experience through the Uncharted series. It will be a joint presentation with Naughty Dog's first outsourcing partner, XPEC, and they will share their perspective on how they adjusted to match the quality requirements and agile working environment of Naughty Dog. The areas to be discussed will include basic principles of outsourcing and how we built systems to fit the Naughty Dog pipeline, the vendor selection process, creating technical and art style bibles, setting up a spec sheet, giving feedback and iterating work. Finally we will present, in context, a typical workflow by deconstructing and sharing our experiences in creating levels with outsource vendors; specifically XPEC. The success and failures we encountered along the way, and how we plan to adjust for the future projects.</p>
<hr>
<p><strong><a href="http://schedule.gdconf.com/session/13473466/Killer_Portfolio_or_Portfolio_Killer%3A__Part_1_-_Advice_from_Industry_Artists">Killer Portfolio or Portfolio Killer: Part 1 - Advice from Industry Artists<br></a></strong>Friday, March 9, 2012<br>10:10 AM - 11:10 AM<br> Room 135, North Hall</p>
<p><strong>Speakers<br></strong>Jeremy Bennett (Valve), Alison Kelly (Independent), Wyeth Johnson (Epic Games, Inc.), Teagan Morrison (Naughty Dog Inc.) and Shawn Robertson (Irrational Games)<strong><br></strong></p>
<p><strong>Description</strong><br>This is a two part panel consisting of five artists from Firaxis, Epic, Irrational, Naughty Dog and Valve. The first session will focus on the dos and don'ts when trying to get your portfolio noticed. Panelists will discuss common mistakes that most artists make, as well as some of the more unique approaches they have seen. Audience participation is encouraged during the Q&A session.</p>
<p><strong>Teagan says:<br></strong><em>"Your portfolio sucks. Make it not suck."</em></p>
<hr>
<p><strong><a href="http://schedule.gdconf.com/session/6656/The_Last_10%3A_Going_From_Good_To_Awesome">The Last 10: Going From Good To Awesome<br></a></strong>Friday, March 9, 2012<br>10:35 AM - 11:00 AM<br> Room 132, North Hall</p>
<p><strong>Speakers<br></strong>Benson Russell (Naughty Dog)<strong><br></strong></p>
<p><strong>Description</strong><br>Naughty Dog is known for the level of polish that we apply to our shipping titles. We believe it is one of the most important aspects of the game development cycle, yet it also seems to be one of the most marginalized in our industry. This talk will go over the approach and principles that we use to make our games as polished as possible. We'll go over the methods we use internally, the approach to scheduling that we take, the level of detail that we look for and how we strike the balance of making the game awesome while still shipping on time.</p>
<p><strong>Benson says:<br></strong><em>"This talk is about how we fit and applied polish into our tight schedule to focus on quality over quantity!! <img src="http://www.naughtydog.com/images/smileys/smile.gif" width="19" height="19" alt="smile">"</em></p>
<hr>
<p><strong><a href="http://schedule.gdconf.com/session/13473436/The_Art_of_Uncharted_3">The Art of Uncharted 3<br></a></strong>Friday, March 9, 2012<br> 12:05 PM - 12:30 PM<br> Room 132, North Hall</p>
<p><strong>Speakers<br></strong>Robh Ruppel (Naughty Dog)<strong><br></strong></p>
<p><strong>Description</strong><br>What goes into concepting a game at Naughty Dog? Join art director Robh Ruppel as he walks you through the conceptualizing of the latest installment of the Uncharted series. Color scripts, character sketches and environmental designs are all covered with never seen before art and sketches. This is an in depth look into the art behind Uncharted you won't be able to see anywhere else but at GDC</p>
<p><strong>Robh says:<br></strong><em>"Come see all the crazy ideas and sketches that aren't in the game!" </em></p>
<hr>
<p><strong><a href="http://schedule.gdconf.com/session/13473144/Killer_Portfolio_or_Portfolio_Killer%3A__1-1_Portfolio_Reviews">Killer Portfolio or Portfolio Killer: 1-1 Portfolio Reviews<br></a></strong>Friday, March 9, 2012<br> 1:00 PM - 4:00 PM<br> Room 300, South Hall</p>
<p><strong>Speakers<br></strong>Alison Kelly (Independent), Wyeth Johnson (Epic Games, Inc.), Teagan Morrison (Naughty Dog Inc.), Shawn Robertson (Irrational Games), Jeremy Bennett (Valve), Kevin Johnstone (Epic Games, Inc.), Kevin Bradley (Firaxis Games) and David Johnson (Infinity Ward)<strong><br></strong></p>
<p><strong>Description</strong><br>Whether it is your first job in the industry or you are looking to switch jobs, getting a job as an artist in games has never been more competitive. This session will focus on one-on-one portfolio reviews from the panelists. Participants will receive constructive critiques and advice to give their portfolios an edge in this competitive market without the pressure of an interview.</p>
<p><strong>Teagan again says:<br></strong><em>"Your portfolio sucks. Make it not suck."</em></p>
<hr>
<p><strong><a href="http://schedule.gdconf.com/session/6716/Breaking_the_Rules_of_Game_Design%3A_When_to_Go_Against_Competence%2C_Autonomy_and_Relatedness">Breaking the Rules of Game Design: When to Go Against Competence, Autonomy and Relatedness<br></a></strong>Friday, March 9, 2012<br> 1:00 PM - 4:00 PM <br>Room 300, South Hall</p>
<p><strong>Speakers<br></strong>Kaitlyn Burnell (Naughty Dog)<strong><br></strong></p>
<p><strong>Description</strong><br>A psychological result that is being heavily used in game design these days is that the strongest known correlation between player retention and game design is whether the game provides Autonomy (player choice) Competence (players feel capable) and Relatedness (players receive recognition). As designers we've learned how to follow these rules, but when is it right to break them?</p>
<p>This talk will explore games that break autonomy, competence and relatedness in powerful ways, from Valve's Portal to Brenda Brathwaite's Mechanic is the Message board games and analyze the value these games gain by breaking rules. These examples will be distilled to a design technique that lives at the intersection of ludology (game mechanics) and narrative, along with analysis of when to use and when not to use such techniques.</p>
<p><strong>Kaitlyn says:<br></strong><em>"These days psychology is providing us with game design rules well-tested in labs. But when is it right to break these rules? My talk attempts to answer this question, in a blend of game design, psychology, and game writing."</em></p>
<hr>
<p><strong><a href="http://schedule.gdconf.com/session/6716/Breaking_the_Rules_of_Game_Design%3A_When_to_Go_Against_Competence%2C_Autonomy_and_Relatedness"></a><a href="http://schedule.gdconf.com/session/6769/Experimental_Gameplay_Sessions">Experimental Gameplay Sessions</a><br></strong>Friday, March 9, 2012<br>2:30 PM - 4:30 PM<br>Room 3014, West Hall, 3rd Fl</p>
<p><strong>Speakers<br></strong>Nicolo Tedeschi (Santa Ragione), Ramsey Nasser (Pizza Party), Robin Hunicke (thatgamecompany), Daniel Benmergui (Independent), Steve Swink (Enemy Airship), Jenova Chen (thatgamecompany), Douglas Wilson (Die Gute Fabrik), Pietro Righi Riva (Santa Ragione), Nicholas Clark (thatgamecompany), Rami Ismail (Vlambeer), Mathias Nordvall (Linkoping University), Robin Arnott (WRAUGHK), Alex Kerfoot (RPM Collective), Anna Anthropy (Auntie Pixelante), Mars Jokela (Self Aware Games), Kurt Bieg (Simple Machine), Bennett Foddy (foddy.net), Richard Lemarchand (Naughty Dog) and John Sear (WallFour)</p>
<p><strong>Description</strong><br>The Experimental Gameplay Session is back for its 10-year anniversary at GDC!</p>
<p>In this fast-paced, game-packed session we will showcase a selection of surprising and intriguing prototypes made by innovation-minded game developers from all over the world. By demonstrating games that defying conventions and traditions in search for of new genres and ideas, this session aims to ignite the imagination of all game makers. Many games debuted at this session have enjoyed critical and commercial success- including Katamari Damacy, flOw, Braid, Portal, World of Goo and Today I Die. Come see what's happening on in the world of Experimental Gameplay and be inspired!</p>
<p><strong>Richard says:<br></strong><em>"Showcasing a selection of surprising and intriguing prototypes made by innovation-minded game developers from all over the world, this session defies conventions and traditions in search of new genres and ideas. Naughty Dog’s Richard Lemarchand is on the board of the EGS, and encourages you to come along and ignite your imagination!"</em></p>
<hr>
<p> </p>
<p><img height="373" src="/images_blog/2012_03_02_GDCA_960w.png" width="960"></p>
<p>The <a href="http://www.gamechoiceawards.com/">Game Developers Choice Awards</a> will take place on Wednesday, March 7, 2012, starting at 6:30 PM PST (<a href="http://timeanddate.com/worldclock/fixedtime.html?iso=20120307T1830&p1=137">what time is that in my city?</a>) and the awards ceremony will be streamed live on <a href="http://www.gamespot.com/">GameSpot</a>.</p>
<p><em>Uncharted 3: Drake's Deception</em> is nominated in three categories this time around: Best Narrative, Best Technology, and Best Visual Arts. As always, we're up against some tough competition with the other nominees, so we'll have our fingers crossed that we walk away with one of these awards!</p>]]></body>
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                <title>New The Last of Us screenshots</title>
                <link>https://www.naughtydog.com/blog/new_the_last_of_us_screenshots</link>
                <pubDate>Fri, 02 Mar 2012 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>1992</guid>
                <url>https://www.naughtydog.com/blog/new_the_last_of_us_screenshots</url>
                <slug>new_the_last_of_us_screenshots</slug>
                <body><![CDATA[<p>Last night on both the <a href="http://blog.us.playstation.com/2012/03/02/the-last-of-us-the-latest-info-in-one-place/">PS.Blog US</a> and <a href="http://blog.eu.playstation.com/2012/03/02/balance-of-power-gameplay-in-the-last-of-us/">PS.Blog EU</a> - we posted <a href="http://www.flickr.com/photos/naughty_dog/sets/72157628351324573/">screenshots</a> from a gameplay demo of <em>The Last of Us</em> that only the staff of <a href="http://www.gameinformer.com/">Game Informer</a> got to see. Up until now, these screenshots and the overview of what happened in the demo were only available within the pages of the March issue of Game Informer (or the digital version). We've cross-posted the text from the PS.Blog posts below - along with all the screenshots.</p>
<p>February has been a month flush with new information about <em><a href="/tag/the_last_of_us">The Last of Us</a></em> trickling out from a variety of websites, magazines and more that have visited the Naughty Dog studio over the past three months. One of the more in-depth looks at The Last of Us came from the US publication Game Informer, who put together a <a href="http://www.gameinformer.com/p/lastofus.aspx">cover story hub</a> for all the OTHER information they managed to squeeze out of us from a very, very short visit.</p>
<p>The most important part of their visit, to me, was that we were able to show a well-polished, nearly fifteen minute game demo of <em><a href="http://www.lastofus.com/agegate.html">The Last of Us</a></em>. The gameplay demo starts with Joel and Ellie driving down a highway congested with abandoned vehicles, eventually encountering another survivor who looks hurt and is limping towards their pickup truck. Surprisingly, Joel hits the accelerator and just before he barrels into the survivor, he pulls out a gun and shoots at Joel – missing Joel and only breaking the windshield. With this immediate threat behind them, Joel doesn’t have time to react as another survivor in the group rolls a bus downhill towards Joel and Ellie, broad siding them and sending the truck careening into a long-abandoned convenience store.</p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6801025950/" title="The Last of Us - Joel hit with plank by naughty_dog, on Flickr"><img alt="The Last of Us - Joel hit with plank" src="http://farm8.staticflickr.com/7192/6801025950_e710b9d9b0.jpg" width="470"></a></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6947132275/" title="The Last of Us - Joel uses plank as a weapon by naughty_dog, on Flickr"><img alt="The Last of Us - Joel uses plank as a weapon" src="http://farm8.staticflickr.com/7043/6947132275_ca680e2696.jpg" width="470"></a></p>
<p>This is where the gameplay begins – a very tense, deliberate overview of the unique AI for The Last of Us, how the balance of power between weapons creates an atmosphere of extreme tension in combat, exploring the environment and scavenging, and the relationship between Joel and Ellie – both in-combat and out of combat.</p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6947132089/" title="The Last of Us - Joel grappling by naughty_dog, on Flickr"><img alt="The Last of Us - Joel grappling" src="http://farm8.staticflickr.com/7067/6947132089_b37396e87a_b.jpg" width="960"></a></p>
<p>Joel and Ellie are immediately besieged by the group of survivors, leading to a brutal melee sequence with Joel before other survivors reveal that they have a gun and start shooting at Joel. This tips the balance of power until Joel can draw his own gun and then both sides are taking cover and moving around to try to get a good shot off. When Joel’s pistol clicks, revealing he has no ammunition, the remaining survivor thinks he’s got the upper hand and moves much more aggressively since he still has a gun with ammo. Just when he thinks he’s got Joel, Ellie whips a brick at him, stunning him long enough for Joel to take him out via melee attacks.</p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6947132253/" title="The Last of Us - Ellie throws brick by naughty_dog, on Flickr"><img alt="The Last of Us - Ellie throws brick" src="http://farm8.staticflickr.com/7184/6947132253_14d51786a8.jpg" width="470"></a><a href="http://www.flickr.com/photos/naughty_dog/6947132127/" title="The Last of Us - Ellie throws brick by naughty_dog, on Flickr"><img alt="The Last of Us - Ellie throws brick" src="http://farm8.staticflickr.com/7066/6947132127_57d39b1064.jpg" width="470"></a></p>
<p>But this was only the first wave of this group of survivors after Joel and Ellie. A new pack arrive in the convenience store, carrying a variety of weapons and Joel and Ellie duck out a broken window to reassess the situation and figure out how they can get out of here alive. What ensues are several minutes of cat and mouse and Joel and Ellie diligently work to take out each of the survivors one-by-one until none remain.</p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6801025724/" title="The Last of Us - Joel and Ellie on the run by naughty_dog, on Flickr"><img alt="The Last of Us - Joel and Ellie on the run" src="http://farm8.staticflickr.com/7190/6801025724_0789a0cc87.jpg" width="470"></a> <a href="http://www.flickr.com/photos/naughty_dog/6801025846/" title="The Last of Us - Joel throws brick by naughty_dog, on Flickr"><img alt="The Last of Us - Joel throws brick" src="http://farm8.staticflickr.com/7062/6801025846_82375f1229.jpg" width="470"></a></p>
<p>With the combat behind them, Joel and Ellie banter back and forth while they thoroughly explore the environment for anything that they can scavenge that may be useful to them. The exploration takes them through an abandoned building where the survivors apparently were camped out (and killing innocent people) to another roadway choked with abandoned vehicles – strangely beautiful as nature has really overgrown everything – as they head towards the bridge that is their only way out of this city, and any other survivors with less than noble intentions.</p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6801025698/" title="The Last of Us - Joel and Ellie in well lit street by naughty_dog, on Flickr"><img alt="The Last of Us - Joel and Ellie in well lit street" src="http://farm8.staticflickr.com/7058/6801025698_b231d4c355.jpg" width="470"></a> <a href="http://www.flickr.com/photos/naughty_dog/6947132325/" title="The Last of Us - Joel looks at corpse by naughty_dog, on Flickr"><img alt="The Last of Us - Joel looks at corpse" src="http://farm8.staticflickr.com/7055/6947132325_558e944c28.jpg" width="470"></a> <a href="http://www.flickr.com/photos/naughty_dog/6801025744/" title="The Last of Us - Joel and Ellie talking by naughty_dog, on Flickr"><br><img alt="The Last of Us - Joel and Ellie talking" src="http://farm8.staticflickr.com/7198/6801025744_d0058a4345_o.jpg" width="960"></a> <a href="http://www.flickr.com/photos/naughty_dog/6801025648/" title="The Last of Us - Ellie finds ammo by naughty_dog, on Flickr"><img alt="The Last of Us - Ellie finds ammo" src="http://farm8.staticflickr.com/7051/6801025648_829caed75f.jpg" width="470"></a> <a href="http://www.flickr.com/photos/naughty_dog/6947132381/" title="The Last of Us - Clogged hallway by naughty_dog, on Flickr"><img alt="The Last of Us - Clogged hallway" src="http://farm8.staticflickr.com/7039/6947132381_ab0c648246.jpg" width="470"></a></p>
<p>ALL of the screenshots were taken directly from our gameplay demo – yes, actual gameplay. I think they do a great job of representing a decent slice of the beauty and destruction present in the environments, and of the exploration and brutal nature of conflict in the world of <em>The Last of Us</em>.</p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6947132361/" title="The Last of Us - Ellie checks dead body by naughty_dog, on Flickr"><img alt="The Last of Us - Ellie checks dead body" src="http://farm8.staticflickr.com/7070/6947132361_9860b84faa_o.jpg" width="960"></a></p>
<p>The team has been cranking away at building more to the game and story of The Last of Us since we last hosted visitors – we can’t wait to pull back the curtain just a little more when the time comes.</p>]]></body>
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                <title>Uncharted 3 - Patch 1.06 Notes</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_patch_106_notes</link>
                <pubDate>Wed, 29 Feb 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1993</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_patch_106_notes</url>
                <slug>uncharted_3_patch_106_notes</slug>
                <body><![CDATA[<p>The <em>Uncharted 3</em>: <em>Drake’s Deception</em> 1.06 patch has been pushed and should be rolling out globally over the next 24 hours. The patch notes to update 1.06 are as follows:</p>
<p><strong>Available:</strong> February 29, 2012 </p>
<p><strong>MULTIPLAYER</strong></p>
<p><strong>GAMEPLAY</strong></p>
<ul><li>Players can now consistently earn the Return To Sender medal</li><li>Players can now consistently earn the Hot Potato medal</li><li>Players are now able to melee when automatically reloading a gun</li><li>Players can no longer throw grenades while carrying an object</li></ul>
<p><strong>TECHINCAL </strong></p>
<ul><li>Enemy AI now dies appropriately at the end of each Co-Op Arena round for players.</li><li>Mute functionality has been improved; players should no longer be able to hear the other player on either side of the mute action</li><li>Fixed an exploit with thrown objects being used to escape the level boundaries</li><li>During Sudden Death in TDM, players will no longer initially spawn in the last location their buddy spawned</li></ul>
<p><strong>SERVER</strong></p>
<ul><li>Late-joiners to multiplayer games no longer have a new set of power weapons when entering a game</li><li>Fixed a rare issue in which certain users were inappropriately kicked out of a non-DLC matchmaking game</li></ul>
<p>Patch 1.06 adds the necessary technical hooks for the upcoming Co-Op Shade Survival Mode to function. </p>
<p>As always, please let us know thoughts below and in the <a href="http://community.us.playstation.com/community/general_discussions/naughty-dog">forums</a>. We'll have news about the next patch once it's ready to deploy. </p>]]></body>
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                <title>Flashback Map Pack 2 Update</title>
                <link>https://www.naughtydog.com/blog/flashback_map_pack_2_update</link>
                <pubDate>Fri, 24 Feb 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1994</guid>
                <url>https://www.naughtydog.com/blog/flashback_map_pack_2_update</url>
                <slug>flashback_map_pack_2_update</slug>
                <body><![CDATA[<p>There have been many forums posts and comments about Flashback Map Pack 2 and certain glitches that had been found while playing. The reason you saw those bugs is that the version that was posted on February 22<sup>nd</sup> on the European PS Store was an earlier version of the map pack that wasn’t final. For this reason we requested the content be taken down from the EU store temporarily. It was removed and replaced today. </p>
<p><strong>This is important - EU PLAYERS – The correct and final version of Flashback Map Pack 2 is live. You will need to re-download it from your PS Store. </strong>You can do this by viewing recent purchases via the Download List (top right hand corner of your PS Store) and then selecting the Flashback Map Pack 2 content for download.</p>
<p>The version of the Flashback Map Pack 2 that went live in all other regions outside of the EU is the final version. Those regions will not be required to re-download. They will only be subject to the following changes.</p>
<p>During the time the earlier version of the DLC was live we didn’t take any maps out of the matchmaking rotation for any region. We did what was possible to fix the more glaring exploits. These fixes will remain in place until patch 1.07, which will be available shortly after patch 1.06 is released. Patch 1.06 is slated to be released in 1 to 2 weeks. Patch 1.07 will come after that.</p>
<p>If you haven’t seen it already, here’s a list of the changes that had been made to the Plaza map globally. Again, these will remain in place until patch 1.07 releases.</p>
<p><strong>For Competitive Modes (on Plaza)</strong></p>
<ul><li><p>Added a stack of cars to prevent players from accessing an alleyway in Plaza that will drop players out of the level geometry</p></li></ul>
<p><strong>For Co-op Arena and Hunter Arena modes (on Plaza)</strong></p>
<ul><li><p>Added a death region to the affected area, which will instantly kill a player if they travel into it.</p></li><li><p>Removed Plaza from the Hunter Matchmaking playlist</p></li></ul>
<p>We will keep these changes in place until patch 1.07, as it will require all owners of the Flashback Map Pack 2 who have the incorrect version to re-download it. If you have the correct version of Flashback Map Pack 2, you will not need to re-download anything when patch 1.07 hits.</p>
<p>As always please continue to let us know what you see as you are playing via the forums, here, or through our other communication channels. Thank you for your patience and understanding. See you online! </p>]]></body>
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                <title>Uncharted 3 - Patch 1.05 Notes</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_patch_105_notes</link>
                <pubDate>Tue, 21 Feb 2012 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>1995</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_patch_105_notes</url>
                <slug>uncharted_3_patch_105_notes</slug>
                <body><![CDATA[<p>The <em>Uncharted 3</em>: <em>Drake’s Deception</em> 1.05 patch has been pushed and should be rolling out globally over the next 24 hours. The patch notes to update 1.05 are as follows:</p>
<p><strong>Available:</strong> February 21, 2012 </p>
<ul><li>Integrated bandwidth testing for hosts, so only hosts with optimum connections will be permitted to become game hosts (will help improve gameplay experience for everyone)</li><li>Fixed an issue in which, under some circumstances, some players of a party would be left in the lobby while others went into Matchmaking and played matches </li><li>Medal fixes for Fort - Adventure Mode specific medals; all medal icons now show up appropriately and medals can be obtained in-game.</li></ul>
<p>Additionally, Patch 1.05 contains the necessary technical hooks for <a href="/site/post/co_op_shade_survival_mode_announced_flashback_map_pack_2_available_tomorrow/">Flashback Map Pack #2</a>, available on the PlayStation store starting today.</p>
<p>Please note: Patch 1.05 must be downloaded in order to play the upcoming DLC via online or on LAN Party.</p>
<p> </p>]]></body>
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                <title>Co-Op Shade Survival Mode Announced, Flashback Map Pack 2 Available Tomorrow</title>
                <link>https://www.naughtydog.com/blog/co_op_shade_survival_mode_announced_flashback_map_pack_2_available_tomorrow</link>
                <pubDate>Mon, 20 Feb 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1996</guid>
                <url>https://www.naughtydog.com/blog/co_op_shade_survival_mode_announced_flashback_map_pack_2_available_tomorrow</url>
                <slug>co_op_shade_survival_mode_announced_flashback_map_pack_2_available_tomorrow</slug>
                <body><![CDATA[<p>Available when the PlayStation Store updates <strong>tomorrow, February 21</strong>, you’ll be able to play on fresh versions of your favorite maps in the Flashback Map Pack 2 DLC for $9.99 (US). Download the Flashback Map Pack #2 and the Plaza, Temple, Train Wreck, and Village maps will be yours. Check out a preview of these awesome maps here: </p>
<p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/yeTJ73wE8-I" width="960"></iframe></p>
<p>Speaking of new DLC, today we’re revealing a brand new game mode:<br>Co-Op Shade Survival mode.</p>
<p>As you can see in the trailer these maps have all-new dynamic lighting effects, innovative particle effects and tons of other fresh technical polish that only the <em>Uncharted 3</em> engine could allow. The lighting on every map has been completely redone by the artists here at Naughty Dog. This map pack provides a good look at the technical and gameplay shine we can put on <em>Uncharted 3</em> multiplayer maps and foreshadows what you’ll be seeing in new DLC coming out over the next couple months.</p>
<p>Speaking of new DLC we’re announcing today that a new game type is coming in March to <em>Uncharted 3</em> multiplayer. It’s called Co-Op Shade Survival mode and if you look at the screenshot above it is just a small taste of what you'll need to get prepared for in this fiery new game type. </p>
<p>If you want to get in on all the DLC that’s available for <em>Uncharted 3</em> the best way to do so is to become a member of the Fortune Hunters’ Club. If you become a member today, or are already a member, all 14 packs of DLC content will be available free to you for the cost of your membership. You can become a member today by purchasing the FHC from the PS Store. It’s a fantastic deal at $24.99.</p>
<p>As a FHC member you’ll save over 60% on the 14 packs of <em>Uncharted 3</em> DLC. Current members and any new membership purchased will receive <strong>all currently available <em>and </em>any upcoming DLC packs</strong> for <em>Uncharted 3</em>. The exclusive Fortune Hunters' Club theme will let you know when new <em>Uncharted 3</em> DLC hits right from the XMB of your PS3. </p>
<p>We’ll have more details on the Co-Op Shade Survival Mode in March when it launches on the PS Store. Today get ready to enjoy some of your newly launched maps! See you online!</p>]]></body>
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                <title>Interactive Achievement Awards ceremony tonight!</title>
                <link>https://www.naughtydog.com/blog/iaa_awards_2012</link>
                <pubDate>Thu, 09 Feb 2012 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>1997</guid>
                <url>https://www.naughtydog.com/blog/iaa_awards_2012</url>
                <slug>iaa_awards_2012</slug>
                <body><![CDATA[<p>Hello from the 2012 D.I.C.E Summit! A bunch of us from Naughty Dog are here attending the Summit and more will join us tonight for the Interactive Achievement Awards. We're extremely honored to have Uncharted 3 nominated for twelve awards this year across a bunch of categories and we're looking forward to the ceremony.</p>
<p>You can watch the 15th Annual Interactive Achievement Awards with us tonight, February 9, 2012, at 7:30 PM PT / 10:30 PM ET (<a href="http://timeanddate.com/worldclock/fixedtime.html?iso=20120209T1930&p1=127">what time is that in my city?</a>) as it is being streamed LIVE by GameSpot directly on <a href="http://www.gamespot.com/shows/gamespot-live/?event=interactive_achievement_awards20120209">GameSpot.com</a>, <a href="Twitch.tv/gamespot">Twitch.tv/gamespot</a> and <a href="Youtube.com/gamespot">Youtube.com/gamespot</a>.</p>
<p>We hope you'll check in and watch. Good luck to all the Dogs and all our friends and colleagues at all the developers also nominated for awards tonight!</p>]]></body>
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                <title>DLC Roll Out: Uncharted 3 Co-op Adventure DLC Brings UNCHARTED Series First</title>
                <link>https://www.naughtydog.com/blog/dlc_roll_out_uncharted_3_co_op_adventure_dlc_brings_uncharted_series_first</link>
                <pubDate>Tue, 07 Feb 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1998</guid>
                <url>https://www.naughtydog.com/blog/dlc_roll_out_uncharted_3_co_op_adventure_dlc_brings_uncharted_series_first</url>
                <slug>dlc_roll_out_uncharted_3_co_op_adventure_dlc_brings_uncharted_series_first</slug>
                <body><![CDATA[<p>By now you’re hopefully well versed in the long gun nuances, co-op narrative and all the hanging-by-your-fingers-on-edge-of-a-cliff action found in Uncharted 3 multiplayer. Today we’re firing a heavy salvo of Uncharted 3 DLC information your way featuring new content to download individually, or as part of the Fortune Hunter’s Club program. Downloading this fresh content will blow out the co-op storyline and expand the UNCHARTED series in ways that have never been done before. </p>
<p>Coming in today’s PlayStation Store update to Uncharted 3 is the <strong>Fort Co-Op adventure</strong> DLC. Did some of you guess that from our <a href="http://blog.us.playstation.com/2012/01/17/new-year-new-uncharted-3-dlc-fortune-hunters-club-grows/">screenshot hint</a>? Fort Co-Op Adventure will mark the first time in the series you’ll be able to play co-op as the UNCHARTED villains with Zoran Lazarević, Eddy Raja, Harry Flynn joining forces in a tale that further explores the mystery behind the Janus head statue from the on-disc co-op adventure. Check out a preview of that adventure here: </p>
<p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/CPaHRQF_Tbo" width="960"></iframe></p>
<p>Worried you’re becoming an easy target because you’re always playing as Elena, Desert Drake, or Chloe? We have some new skins for you to try. Also available today, <strong>February 7<sup>th</sup></strong>, are the <strong>Rogues Skin Pack 1</strong> and <strong>Rogues Skin Pack 2</strong> as well as everybody’s favorite the skins, the <strong>Doughnut Skin Pack</strong>. </p>

<center><a href="http://www.flickr.com/photos/naughty_dog/sets/72157629210262163/"><img src="http://farm8.staticflickr.com/7161/6833561625_ceb9fbc879_o.png"></a><a href="http://www.flickr.com/photos/naughty_dog/sets/72157629210248927/"><img src="http://farm8.staticflickr.com/7012/6833561603_d7f0a88c57_o.png"></a><a href="http://www.flickr.com/photos/naughty_dog/sets/72157629210265241/"><img src="http://farm8.staticflickr.com/7011/6833561555_56eb7420aa_o.png"></a></center>

<p>If you’re itching for some competitive action on <strong>February 21<sup>st</sup></strong> you can download the Plaza, Temple, Train Wreck, and Village maps in the <strong>Flashback Map Pack 2</strong> DLC. Your favorite maps return with all-new dynamic lighting effects, cutting-edge particle effects and a bevy of other fresh technical polish. The lighting on every map has been completely redone. This map pack provides a good look at what kind of technical and gameplay shine we can put on Uncharted 3 multiplayer maps.</p>

<center><a href="http://www.flickr.com/photos/naughty_dog/sets/72157629209899089/"><img src="http://farm8.staticflickr.com/7149/6833561519_540312698c_o.png"></a></center>
<p> </p>
<p>If you want to buy all this content standalone here’s a handy pricing breakdown:</p>
<p>+++</p>
<p>February 7th 2012 -Fort Co-Op Adventure: $5.99</p>
<p>February 7th 2012 –Doughnut Skin Pack: $1.99</p>
<p>February 7th 2012 –Rogues Skin Pack 1: $2.99</p>
<p>February 7th 2012 - Rogues Skin Pack 2: $2.99</p>
<p>+++</p>
<p>February 21st 2012 - Flashback Map Pack 2: $9.99</p>
<p>+++</p>
<p>If you’re game for becoming a member or already a member all this content will be available free to you as part of the <a href="http://blog.us.playstation.com/2011/10/18/uncharted-3-join-the-fortune-hunters-club/">Fortune Hunters’ Club</a>. If not, you can become a member today by purchasing the FHC from the PS Store. It’s a fantastic deal at $24.99. </p>
<p>As a FHC member you’ll save over 60% on the 14 packs of Uncharted 3 DLC. Current members and any new membership purchased will receive all currently available <em>and </em>any upcoming DLC packs for Uncharted 3. The exclusive Fortune Hunters' Club theme will let you know when new Uncharted 3 DLC hits right from the XMB of your PS3. </p>
<p>The full lowdown on what big DLC is coming after this batch of February awesomeness will follow in a future blog update. We have some very cool surprises for you. Here’s a hint:</p>

<center><img src="http://farm8.staticflickr.com/7002/6833669309_94e3c88306_o.png"></center>
<p> </p>
<p>Uncharted 3 heavy metal mode? A tie-in with The Misfits Fiend Club? Nope, but we’ll have details on exactly what this symbol means in just a little over a month. Remember to be sure to be on the lookout for some brand new, Uncharted 3 renditions of your favorite maps in the middle of the month! For now, see you in your new skins and in the Fort! </p>
<p><strong><br></strong></p>]]></body>
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                <title>Jak and Daxter Collection on the Horizon: A Founding Dog Returns</title>
                <link>https://www.naughtydog.com/blog/jak_and_daxter_collection_on_the_horizon_a_founding_dog_returns</link>
                <pubDate>Mon, 06 Feb 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>1999</guid>
                <url>https://www.naughtydog.com/blog/jak_and_daxter_collection_on_the_horizon_a_founding_dog_returns</url>
                <slug>jak_and_daxter_collection_on_the_horizon_a_founding_dog_returns</slug>
                <body><![CDATA[<style type="text/css"></style>
<p>It’s been 10 years since the <em>Jak and Daxter</em> franchise was born. After <a href="http://blog.us.playstation.com/2011/11/21/jak-and-daxter-collection-coming-to-ps3-with-hd-3d-trophies/">teaming up with Mass Media</a> and letting them take our old PS2 code and perform some ninja-like programming with it, we’re pleased to celebrate the release of the <em>Jak and Daxter</em> <em>Collection</em> Februrary 7 in the US (and February 22 in the SCEE regions)! To mark this occasion we’re launching the <a href="/games/jak_and_daxter">official Jak and Daxter Collection website</a>. You can learn all about all three <em>Jak and Daxter</em> games featured in the collection as well as what those games look like re-mastered in 720p HD with full Stereoscopic 3D. We’ve provided a handy set of links so you can buy the <em>Jak and Daxter</em> Collection directly from your retailer of choice.</p>
<p>Founding Dogs, Andy Gavin and Jason Rubin dropped by the office to join other longtime Dogs to celebrate the imminent release of this Collection and talk about some of their experiences and memories during the development of the <em>Jak and Daxter</em> games in early 2000s. <a href="http://2playerproductions.com/">2 Player Productions</a> came to visit and they shot a wonderful retrospective on the <em>Jak and Daxter</em> franchise, its genesis, its challenges, and its reception. We'll have a cut down of that retrospective to share with you once it's been cleared for online display. Also stay tuned for where and when you can view the full (18 minute!) video.</p>
<p>It was great to see the founders back in kennel. Jason and Andy's trip to the studio brought many smiles and warm wishes all around. We asked Andy Gavin to give us a rundown of his thoughts upon seeing the state of Naughty Dog in 2012 and what he’s been up to since his Dog days ended. Here’s what he had to say:</p>
<p>+++++++++++++++++++</p>
<p>Recently I was invited back to Naughty Dog to participate in some interviews to promote the <em>Jak & Daxter Collection</em>. While I’m still good friends with many Naughty Dogs and frequently see them socially, it’s been a couple years since I was in the office itself – and this was my first time in the new gigantic Watergarden 2.0 space.</p>
<p>Wow! My baby is all grown up and popped out a helluva pack of rugrats. When I left, the office was 25,000 sq/feet and we had about 80 people – which at the time, seemed enormous enough – now it’s over twice that big with more than twice the folks. From the walls hang giant murals of Naughty Dog masterpieces. It’s enough to make you feel small.</p>
<p>But a lot of the same guys and gals were there and I hung out for eight hours mostly catching up. Most of the “old-timers” now run big departments. Everything has become specialized. There are the four guys that just do explosions!</p>
<p>And during<em> </em><em>Crash Bandicoot</em> the company was only seven people! I did half the programming myself. Times have changed.</p>
<p>But the old feeling came flooding back, that sense of being in the midst of something exciting, cool images on every screen, giant TVs looming, toys and games covering every surface. It was quite a rush. And so was playing through the new <em>Jak & Daxter</em>. It’s been years since I last did, but the game is still just as fun. It’s exciting to know that a whole new generation of gamers will be getting their hands on it.</p>
<p>For the last two and a half years I’ve been working on my own, more focused creative projects: two novels! New worlds and stories are always threatening to erupt out of my sub-conscious and I really need to let them out one way or another, be it video games or writing. My first novel, a dark fantasy called <em><a href="http://the-darkening-dream.com">The Darkening Dream</a></em> just hit the (mostly virtual) shelves over the holidays.</p>

<center><a href="http://the-darkening-dream.com/"><img src="http://2.bp.blogspot.com/-1ZqZf4K7TPM/TxWzXr5yVKI/AAAAAAAABMw/9mJX8-THhkQ/s640/TheDarkeningDream.JPG"></a></center><br>
<p> </p>
<p><em>An ominous vision and the discovery of a gruesome corpse lead Sarah Engelmann into a terrifying encounter with the supernatural in 1913 Salem, Massachusetts. With help from Alex, an attractive Greek immigrant, Sarah sets out to track the evil to its source, never guessing that she will take on a conspiracy involving not only a 900-year vampire, but also a demon-loving Puritan warlock, disgruntled Egyptian gods, and an immortal sorcerer, all on a quest to recover the holy trumpet of the Archangel Gabriel.</em></p>
<p><em>Relying on the wisdom of an elderly vampire hunter, Sarah’s rabbi father, and her own disturbing visions, Sarah must fight a millennia-old battle between unspeakable forces, where the ultimate prize might be herself.</em></p>
<p>Learn more at <a href="http://the-darkening-dream.com/">http://the-darkening-dream.com</a> or find the book itself <a href="http://www.amazon.com/gp/product/B006PIMYLY/ref=as_li_ss_tl?ie=UTF8&tag=post-desk-1-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B006PIMYLY">here at Amazon</a>.</p>
<p>And this is only my first book. I have a time travel adventure called <a href="http://untimed-novel.com/"><em>Untimed</em></a> in the queue too!</p>
<p><strong>UPDATE: The Darkening Dream will be FREE Feb 7-8th for your Kindle via <a href="http://www.amazon.com/gp/product/B006PIMYLY/ref=as_li_ss_tl?ie=UTF8&tag=post-desk-1-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B006PIMYLY">Amazon</a>. Pick it up today!</strong></p>
<p>+++++++++++++++++++</p>
<p><em>The Darkening Dream</em> has been given high praise amongst the Dogs who have read it here as well. If you’re in the mood for reading we suggest you check it out. If you’re down for some classic gaming the <em>Jak and Daxter Collection</em> is coming out tomorrow, Tuesday, February 7. It looks and plays fantastically. We’ll have more news about this collection very soon! </p>]]></body>
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                <title>Uncharted 3 - Patch 1.04 Notes</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_patch_104_notes</link>
                <pubDate>Mon, 06 Feb 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>2000</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_patch_104_notes</url>
                <slug>uncharted_3_patch_104_notes</slug>
                <body><![CDATA[<p>The <em>Uncharted 3</em>: <em>Drake’s Deception</em> 1.04 patch has been deployed and will be rolling out across all regions globally over the next 24 hours. The patch notes to update 1.04 are as follows:</p>
<p><strong>Available:</strong> February 6 2012 </p>
<p>· Fixes for Hard and Crushing Co-op Adventure Mode that address treasure sets that could not be completed </p>
<p>Additionally, Patch 1.04 contains the necessary technical hooks for the playing of upcoming DLC. Full details on the DLC content will be posted by February 7th. </p>
<p>Please note: Patch 1.04 must be downloaded in order to play the upcoming DLC via online or on LAN Party. </p>
<p>We will have more information about the next patch as soon as it's ready to be deployed. </p>
<p> </p>]]></body>
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                <title>Uncharted 3 Facebook Timeline cover images</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_facebook_timeline_cover_images</link>
                <pubDate>Thu, 02 Feb 2012 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2001</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_facebook_timeline_cover_images</url>
                <slug>uncharted_3_facebook_timeline_cover_images</slug>
                <body><![CDATA[<p>Looking for something to spruce up your <a href="http://www.facebook.com/about/timeline" title="Facebook Timeline">Facebook Timeline</a> cover image? Some of us at the studio were - and we took a little time out of our still hectic days to put together a set of <em>Uncharted 3</em> images all sized correctly to be uploaded as your cover image - you can check them out and go directly to download them below.</p>
<p>You can view and stay up to date with all the Timeline cover images we have and will create for <a href="/games/uncharted/" title="the Uncharted series">the <em>Uncharted</em> series</a> and, soon, <em><a href="/games/the_last_of_us/" title="The Last of Us">The Last of Us</a></em> by checking out <a href="http://www.flickr.com/photos/naughty_dog/sets/72157629106320943/" title="Facebook Timeline cover images" target="_blank">the Flickr set we created</a>.</p>
<p align="center"><a href="http://www.flickr.com/photos/naughty_dog/6792276103/" title="Facebook timeline cover image - Uncharted 3 Drake in the desert by naughty_dog, on Flickr"><img alt="Facebook timeline cover image - Uncharted 3 Drake in the desert" height="320" src="http://farm8.staticflickr.com/7005/6792276103_5b962f27e3_o.png" width="850"></a></p>
<p align="center"><a href="http://www.flickr.com/photos/naughty_dog/6792276103/" title="Facebook timeline cover image - Uncharted 3 Drake in the desert by naughty_dog, on Flickr"></a> <a href="http://www.flickr.com/photos/naughty_dog/6792276233/" title="Facebook timeline cover image - Uncharted 3 Drake on a horse by naughty_dog, on Flickr"><img alt="Facebook timeline cover image - Uncharted 3 Drake on a horse" height="320" src="http://farm8.staticflickr.com/7153/6792276233_b4ba3ce2e3_o.png" width="850"></a></p>
<p align="center"><a href="http://www.flickr.com/photos/naughty_dog/6792276233/" title="Facebook timeline cover image - Uncharted 3 Drake on a horse by naughty_dog, on Flickr"></a> <a href="http://www.flickr.com/photos/naughty_dog/6792276353/" title="Facebook timeline cover image - Uncharted 3 Drake on a plane by naughty_dog, on Flickr"><img alt="Facebook timeline cover image - Uncharted 3 Drake on a plane" height="320" src="http://farm8.staticflickr.com/7150/6792276353_a617d50c07_o.png" width="850"></a></p>]]></body>
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                <title>Multiplayer Live Update - Uncharted 3</title>
                <link>https://www.naughtydog.com/blog/multiplayer_live_update_uncharted_3</link>
                <pubDate>Thu, 19 Jan 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>2002</guid>
                <url>https://www.naughtydog.com/blog/multiplayer_live_update_uncharted_3</url>
                <slug>multiplayer_live_update_uncharted_3</slug>
                <body><![CDATA[<div><p>We are able to make running live updates to certain aspects of Uncharted 3 multiplayer and have made the follow tweaks active today. You should see your version number read as 1.03.019 now. </p><p>- <strong>The FAL-SS weapon power has been changed.</strong> It now takes five bullets to the body to kill an opponent. It previously took four bullets. It will still take three bullets to the head to take down an enemy using the FAL-SS. </p><p>- <strong>Death planes on certain maps have been changed so that map exploits are no longer functional.</strong> In other words, we’ve removed hidden tricks that were allowing players to hide and take out opponents without the possibility of return fire.</p><p>We will continue to monitor our play tests and your feedback and adjust what we can with the end goal of making your gameplay experience more enjoyable. Let us know your thoughts and we’ll keep you updated with news as any future changes roll out. See you online!</p></div>
<p> </p>
<p> </p>]]></body>
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                <title>New Uncharted 3 DLC, Fortune Hunters’ Club Grows</title>
                <link>https://www.naughtydog.com/blog/new_uncharted_3_dlc_fortune_hunters_club_grows</link>
                <pubDate>Tue, 17 Jan 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>2003</guid>
                <url>https://www.naughtydog.com/blog/new_uncharted_3_dlc_fortune_hunters_club_grows</url>
                <slug>new_uncharted_3_dlc_fortune_hunters_club_grows</slug>
                <body><![CDATA[<p>Happy 2012! We’re starting the year off with a fresh batch of Uncharted 3 DLC content and more in the pipeline that prophecies forbid us from fully portending quite yet. Hope you’ve all gotten 2012 off to a rocking start even with all the <a href="http://en.wikipedia.org/wiki/2012_phenomenon">2012 phenomenon</a> chatter. If not, we’re about to make your end of days talk and your UNCHARTED gaming life much more awesome. </p>
<p>First off, today we’ll be releasing four maps we <a href="http://blog.us.playstation.com/2011/11/15/uncharted-3-dlc-hits-psn-today-fortune-hunters-club-benefits/">teased</a> a couple of weeks after the Uncharted 3 launch. </p>
<p>You’ll be getting the Cave, Fort, Lost City, and Sanctuary maps in this download pack. Dynamic lighting effects, new particle effects and a slew of technical changes have been made to these maps. The lighting was reworked from scratch. New textures and weather effects are apparent and freshly decorate all maps. We poured hours of development time into these maps to make them be really fun in the Uncharted 3 multiplayer ecosystem. This map pack is a taste of how far we can go to remix some of your favorite maps into a completely new Uncharted 3 gameplay experience. </p>
<p>If you’re a member of the <a href="http://blog.us.playstation.com/2011/10/18/uncharted-3-join-the-fortune-hunters-club/">Fortune Hunters’ Club</a> these maps will be available free to you. If not, you can gain access today by purchasing the FHC from the PS Store. It’s a fantastic deal at $24.99.</p>
<p>Initially, the Fortune Hunters’ Club offered a total savings of 45% off the seven multiplayer packs (three character skin packs, four map packs) that will be released for Uncharted 3. We’ve kicked this deal up a few notches and are now offering 14 total packs, 7 new packs that we will be revealing as the year progresses! As a FHC member the savings for these 14 packs will be over 60%! Current membership and any new membership purchased will include all currently available <em>and </em>any upcoming DLC packs for Uncharted 3 as well as an exclusive Fortune Hunters' Club theme that will let you know when new Uncharted 3 DLC hits right from the XMB of your PS3. </p>
<p>Besides the fun new maps you’ll be playing on today, we wanted to tell you about some future hits of DLC. We have three new character skins packs coming at you next. The Rogues Pack 1 and Rogues Pack 2 will let you play as some of the major thugs and minor characters from Uncharted 3. Donut Pack 1 will giant-size some of your favorite Uncharted 3 heroes and villains.</p>
<p><img src="http://farm8.staticflickr.com/7001/6692562185_84bbe646cb_o.png"> <img src="http://farm8.staticflickr.com/7152/6692562165_a96914ed02_o.png"> <img src="http://farm8.staticflickr.com/7035/6692562211_3d7680785d_o.png"></p>
<p>Details on how and when the three new skin packs will be available, and what DLC is coming after that, will follow in our next blog update. We have a lot more DLC coming at you. To whet your appetite, look at the large image above for a hint to as what it may be. </p>
<p>Any guesses to why Lazarević is holding half a Janus head? </p>
<p>As you see we are currently hard at work on completely new DLC for your Uncharted 3 online adventure. As soon as all the content is fully baked, tested through QA and we have locked release dates you’ll be the first to know. For now, let’s explore some new maps together. See you online! </p>]]></body>
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                <title>Uncharted 3 - Patch 1.03 Notes</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_patch_103_notes</link>
                <pubDate>Thu, 12 Jan 2012 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>2004</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_patch_103_notes</url>
                <slug>uncharted_3_patch_103_notes</slug>
                <body><![CDATA[<p>The <em>Uncharted 3</em>: <em>Drake’s Deception</em> 1.03 patch is now deployed and will be rolling out across all regions globally over the next 24 hours. The patch notes to update 1.03 are as follows:</p>
<p><strong>Available:</strong> January 12 2012 </p>
<p>· Users in the largest party in a game room will no longer be designated as Villains a large majority of the time <br> · Cutscene viewer audio issues fixed (3D only)</p>
<p>Patch 1.03 contains the necessary technical hooks for the playing of upcoming DLC. Full details on the DLC content will be posted by January 17th. </p>
<p>Please note: Patch 1.03 must be downloaded in order to play the upcoming DLC via online or on LAN Party. </p>
<p><strong>UPDATE: </strong></p>
<p><strong> </strong>We can make live updates on certain aspects of the multiplayer game and the following changes have been applied:</p>
<p>- Creepy Crawler Kickback - now requires 17 medals to activate (previously 15 medals).</p>
<p>- Quick Boom Kickback - now requires 10 medals to activate (previously 7 medals) and a 5 second decrease has been applied to its duration (now 15 seconds, previously 20 seconds) </p>
<p>We are working on balancing and tweaking other aspects of the multiplayer gameplay such as the FAL-SS and other elements. We'll have an update about upcoming changes as soon as we can make them available. </p>
<p> </p>]]></body>
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                <title>Happy Holidays from Naughty Dog</title>
                <link>https://www.naughtydog.com/blog/happy_holidays_from_naughty_dog</link>
                <pubDate>Sun, 25 Dec 2011 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>2005</guid>
                <url>https://www.naughtydog.com/blog/happy_holidays_from_naughty_dog</url>
                <slug>happy_holidays_from_naughty_dog</slug>
                <body><![CDATA[<p>Naughty Dog has grown into a two team studio for the first time in our 25 year history</p>
<p>Before 2012 rushes upon us we wanted to take a moment to say Happy Holidays from everyone here at the <a href="/">Naughty Dog</a> kennel!</p>
<p>As you can see from our holiday card we’ve welcomed Joel and Ellie from<strong> <a href="http://www.lastofus.com/"><em>The Last of Us</em></a> </strong>into our cast of characters to play among with Drake, Sully, Elena, Chloe, and our UNCHARTED personalities. The year has brought about tremendous change as Naughty Dog has grown into a two team studio for the first time in our 25 year history. This shift is terrifically exciting as it signals an expanded talent pool in which we can share ideas, know-how, and techniques. As future projects evolve, we will continue to strive to maintain our high Naughty Dog standards and always endeavor to do whatever it takes to raise the bar for gaming. </p>
<p>2011 was a grand adventure as we shipped <em>Uncharted 3: Drake’s Deception </em>in November to widespread <a href="http://www.metacritic.com/game/playstation-3/uncharted-3-drakes-deception">critical acclaim</a>. We are grateful of all the recognition we’ve received for the title, ramping up at <a href="http://blog.us.playstation.com/2011/06/30/the-best-of-playstation-at-e3-2011/">E3</a>, continuing throughout development and into post-launch with some pretty <a href="http://youtu.be/5LxSnBX916g">awesome accolades</a> from <a href="http://ps3.ign.com/articles/121/1210241p1.html">numerous</a> <a href="http://content.usatoday.com/communities/gamehunters/post/2011/11/review-uncharted-3-another-ps3-treasure/1">media</a> <a href="http://www.guardian.co.uk/technology/2011/nov/06/uncharted-3-drakes-deception-review">sources</a>. Currently we’re working on some fresh DLC for UNCHARTED 3 and we will be sharing complete details about what you’ll be getting and what’s in store for all members of the <a href="http://blog.us.playstation.com/2011/10/18/uncharted-3-join-the-fortune-hunters-club/">Fortune Hunters’ Club</a> in the New Year. Be sure to check back on the <a href="http://blog.us.playstation.com/">PlayStation blog</a> for details within the first few months of 2012. </p>
<p>The studio also has been teaming with high fives and buzzing with energy via the hype caused by the <a href="http://youtu.be/mJt-mlLk10k">announcement</a> of <em><a href="http://www.lastofus.com/">The Last of Us</a></em> at the 2011 Spike Video Game Awards. If you haven’t seen the trailer yet, be sure to check it out as every frame hints at the kind of gameplay features and atmosphere you can expect to see in the full game:</p>
<p><iframe frameborder="0" height="540" src="http://www.youtube.com/embed/mJt-mlLk10k" width="960"></iframe></p>
<p>We’re working on fresh Uncharted 3 DLC and will share details in the first few months of 2012</p>
<p>Apart from all the activities around our big new game reveal, some of the Dogs have been on well-deserved breaks for the past couple of weeks, either taking some personal time off or spending time with the friends and families who we didn’t see much of during the development of UNCHARTED 3.</p>
<p>Co-President Christophe Balestra is currently taking his first vacation in 10 years (!) while Co-President Evan Wells is heading up to Portland to spend time with family. Amy Hennig, Creative Director on UNCHARTED 3, is spending time with family as well. Bruce Straley, Game Director of <em>The Last of Us</em>, intends to catch up on <em>Shadow of the Colossus</em>, <em>Skyrim</em>, and <em>Rage</em> over the holiday break. Neil Druckmann, Creative Director on <em>The Last of Us</em>, has similar intentions as he’s looking forward to playing <em>Skyrim</em> and <em>The Legend of Zelda: Skyward Sword</em>. Justin Richmond, Game Director on UNCHARTED 3, plans to play <em>Skyrim</em>, hang out with family and make a special trip to an awesome Pirate-themed restaurant. So if pirates crop up in the brand new UNCHARTED 3 DLC that’s coming out down the road, maybe we can all point at Justin’s pirate-themed restaurant visit as the wellspring for that content&hellip;or maybe not.</p>
<p>Jason Paul, our web developer, maker of this site, will be playing <em>NBA Jam</em>, <em>Gran Turismo 5</em>, <em>The Legend of Zelda: Skyward Sword</em> and other fun games during the break. Over the holidays Arne Meyer will be trying to make a dent in this:</p>
<p><img src="http://farm8.staticflickr.com/7013/6550486027_c6b05e821e_z.jpg"></p>
<p>Me? I’ll be hanging with family, making homemade pasta, and will be consumed with trying to sneak away to watch recently released movies like Hugo, Sherlock Holmes 2, and Moneyball. So what are your plans for the holidays?</p>
<p>All told the most important and critical part of our year is seeing, learning, and hearing how you are experiencing our games. Your responses and reactions are what keep us going and we can’t express how much your support helps to make our year fun and our work enjoyable. Thank you. We hope you feel our games do the same for you and your year.</p>
<p>Happy Holidays!</p>]]></body>
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                <title>New Naughty Dog Community Forums</title>
                <link>https://www.naughtydog.com/blog/new_naughty_dog_community_forums</link>
                <pubDate>Wed, 21 Dec 2011 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2006</guid>
                <url>https://www.naughtydog.com/blog/new_naughty_dog_community_forums</url>
                <slug>new_naughty_dog_community_forums</slug>
                <body><![CDATA[<p>If you're not a regular user of the Naughty Dog Community Forums, you may not have noticed o<a href="http://community.us.playstation.com/thread/4591509">ur announcement a few weeks ago</a> that the forums would be migrating in early- to mid-December. The new forums, not only powered by, but they are also fully integrated into the overall PlayStation.com Community Forums. In a nutshell, this integration of Naughty Dog into the PlayStation.com Community Forums lets us take advantage of the additional manpower, features and community support available through the PlayStation.com Community Forums, among other things.</p>
<p>The layout and functions of the new forums will take a little getting while to feel familiar if you were used to the old Naughty Dog forums - there's <a href="http://community.us.playstation.com/message/36188176#36188176">a handy FAQ here</a> to help make the transition easier.</p>
<p>Do yourself a favor and visit the <a href="http://community.us.playstation.com/community/general_discussions/naughty-dog">new Naughty Dog Community Forums</a> and join our community today! See you there!</p>]]></body>
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                <title>The Last of Us is Spreading</title>
                <link>https://www.naughtydog.com/blog/the_last_of_us_is_spreading</link>
                <pubDate>Tue, 13 Dec 2011 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>2007</guid>
                <url>https://www.naughtydog.com/blog/the_last_of_us_is_spreading</url>
                <slug>the_last_of_us_is_spreading</slug>
                <body><![CDATA[<div> We can't wait to immerse you in a truly genre-defining experience.<p>On the heels of <a href="/site/post/834h472kmfs8/">the announcement</a> at the 2011 Spike VGA this past Saturday news about The Last of Us has spread onto the internet and into the PlayStation Store.</p><p>The reception to <a href="/site/post/834h472kmfs8/">the announcement</a> has us all high-fiving and breathing a collective sigh of relief as some of you started to get <a href="http://www.iwaggle3d.com/2011/12/possible-reference-to-last-of-us-found.html">very close to exposing</a> the truth of just who is behind The Last of Us mere days before the announcement. We're excited to share more details and we can't wait to immerse you in a truly genre-defining experience. </p><p>The PS Store has been updated today and will have some The Last of Us content rolling out that includes:</p><p>- The Last of Us Announcement Trailer</p><p>- Joel Avatar ($0.49)</p><img alt="photo" height="120" src="http://farm8.staticflickr.com/7164/6508620515_86bc395553_z.jpg" width="120"><p>- The Last of Us Static Theme</p><p>If you still haven't seen every suspense-filled, emotionally charged second of The Last of Us announcement trailer you'll be able to download it and watch it in glorious 720p on your PS3 via the PS Store today. Be sure to study the trailer carefully. There are hints about the game and how it'll play in nearly every frame. </p><p>A dynamic theme and an Ellie Avatar are on the way. Check back shortly to learn how to get your theme as we'll have details soon. There's a plethora of other content to come as the game develops so be on the lookout.</p><img alt="photo" height="120" src="http://farm8.staticflickr.com/7144/6508620545_46abca7b2c_z.jpg" width="120"> Revered game director Hideo Kojima even took time to tweet out a USA Today article about The Last of Us.<p> </p><p>News about The Last of Us has disseminated via media outlets and some very awesome attendees of the VGAs. Revered game director Hideo Kojima even took time to <a href="https://twitter.com/#!/Kojima_Hideo/status/146656541905391616/photo/1">tweet out</a> a <a href="http://www.usatoday.com/tech/gaming/story/2011-12-12/last-of-us-naughty-dog/51851164/1">USA Today article</a> about The Last of Us.</p><p>After the Spike VGAs we had some European media over at our studio to talk about what it now means for Naughty Dog to be a two team studio. Eurogamer posted up their impressions of the transition and <a href="http://www.eurogamer.net/articles/2011-12-13-the-last-of-us-preview">details about The Last of Us</a>. There will be more coverage coming from this studio visit so be ready to read other impressions of what's happening at Naughty Dog these days.</p><p>We're escatic that the project is out into the world now and looking forward to your reactions, thoughts, and responses! </p><p>UPDATE (12.14.2011): The Ellie Avatar is now available on the PS Store for $0.49.</p><p> </p></div>
<p> </p>]]></body>
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                <title>The Last of Us</title>
                <link>https://www.naughtydog.com/blog/834h472kmfs8</link>
                <pubDate>Sat, 10 Dec 2011 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2008</guid>
                <url>https://www.naughtydog.com/blog/834h472kmfs8</url>
                <slug>834h472kmfs8</slug>
                <body><![CDATA[<p>"Naughty Dog's mission is to change the way people experience videogames."<br>Evan Wells,<br> Co-President</p>
<p>There's been a ton of speculation in the video gaming community over the past week about a couple of videos that were released and also housed on the LastofUs.com website. We're very excited to confirm that <em>The Last of Us</em> is developed by Naughty Dog Inc, the creators behind the UNCHARTED, <em>Jak and Daxter</em>, and <em>Crash Bandicoot</em> series.</p>
<p>Neil Druckmann, Creative Director, and Bruce Straley, Game Director, gave us all a very, very brief snippet on what to expect in <em>The Last of Us</em>:</p>
<p><em>The Last of Us</em> is a genre-defining experience that blends survival and action elements to tell a character driven tale about a modern plague decimating mankind. Nature encroaches upon civilization, forcing remaining survivors to kill for food, weapons and whatever they can find. Joel, a ruthless survivor, and Ellie, a brave young teenage girl who is wise beyond her years, must work together to survive their journey across what remains of the United States.</p>
<p>Check out the following announcement trailer - that was revealed at this year's Spike Video Game Awards.</p>
<p><iframe frameborder="0" height="518" src="http://www.youtube.com/embed/mJt-mlLk10k?hd=1" width="960"></iframe></p>
<p> </p>
<p>All of us at Naughty Dog are very much looking forward to sharing much more with you in the coming months.</p>
<p> </p>
<p><strong>Press release</strong></p>
<p><strong>Sony Computer Entertainment America ANNOUNCES <em>THE LAST OF US</em>, A NEW PLAYSTATION®3 EXCLUSIVE DEVELOPED BY NAUGHTY DOG<br></strong>LOS ANGELES, December 10, 2011 – Sony Computer Entertainment America LLC announced today <em>The Last of Us</em>, a new franchise created exclusively for the PlayStation®3 computer entertainment system. Developed by Naughty Dog, the creators of the highly acclaimed and best-selling UNCHARTED&trade; series, The Last of Us was unveiled in a world premiere trailer at the Spike TV 2011 Video Game Award Show.</p>
<p>The <em>Last of Us</em> is a genre-defining experience that blends survival and action elements to tell a character driven story about a population decimated by a modern plague. Abandoned cities are being reclaimed by nature and the remaining survivors are killing each other for food, weapons and whatever they can get their hands on. Joel, a ruthless survivor, and Ellie, a brave teenage girl who is wise beyond her years, must work together to survive their journey across what remains of the United States.</p>
<p>“We are excited to finally unveil <em>The Last of Us</em>, a project the team has been working hard on for some time,” said Evan Wells, Co-President of Naughty Dog. “Naughty Dog’s mission is to change the way people experience videogames. We are confident <em>The Last of Us</em> will take a leap forward in cinematic gaming and storytelling, providing gamers with an experience unlike anything else in the industry.”</p>
<p><em>The Last of Us</em> is developed by some of the industry most talented game designers including Bruce Straley, game director, and Neil Druckmann, creative director. Naughty Dog advanced to the forefront of the videogame industry in 1996 with the successful introduction of <em>Crash Bandicoot</em> on the original PlayStation. The developer extended the franchise with <em>Crash Bandicoot 2: Cortex Strikes Back</em>, <em>Crash Bandicoot 3: Warped</em> and <em>Crash Team Racing</em>, selling 22 million copies worldwide and led to Naughty Dog being the most successful video game developer in the United States for that console generation. The team then created the <em>Jak and Daxter</em> franchise including <em>Jak & Daxter: The Precursor Legacy</em>®, <em>Jak II&trade;</em>, <em>Jak 3&trade; </em>and <em>Jak X: Combat Racing&trade;</em>. All four of titles are PlayStation®2 “Greatest Hits”. In 2007 the team released <em>UNCHARTED: Drake’s Fortune</em>®<em> </em>and followed with <em>UNCHARTED2: Among</em> <em>Thieves&trade;</em> and the recent November launch of <em>UNCHARTED 3: Drake’s Deception&trade;</em>. Having currently sold over 13 million units worldwide, the <em>UNCHARTED</em> franchise represents some of the most impressive graphics, sound and processing capabilities found on PS3.</p>
<p>Further information about the game as well as images and videos can be found at <a href="http://www.lastofus.com/">www.lastofus.com</a> and <a href="/">www.naughtydog.com</a>. <em>The Last of Us </em>is (RP) rating pending. For more information about the ESRB visit <a href="https://webmail.ketchum.com/owa/redir.aspx?C=bd8e87919f194de9a771eed1ab18950b&URL=http%3a%2f%2fwww.esrb.org">www.esrb.org</a>. </p>
<p><strong>About Sony Computer Entertainment America LLC</strong><strong> <br></strong>Sony Computer Entertainment America LLC continues to redefine the entertainment lifestyle with its PlayStation® and PS one® systems, the PlayStation®2 computer entertainment system, the PSP® (PlayStation®Portable) handheld entertainment system, the ground-breaking PlayStation®3 (PS3&trade;) computer entertainment system and its online and network services the PlayStation®Network and PlayStation®Store. Recognized as the undisputed industry leader, Sony Computer Entertainment America LLC markets the PlayStation family of products and develops, publishes, markets and distributes software for the PS one, PlayStation 2, PSP, PSP®go and PS3 systems for the North American market. Based in Foster City, Calif., Sony Computer Entertainment America LLC serves as headquarters for all North American operations. Visit us on the Web at <a href="http://www.us.playstation.com/">http://www.us.playstation.com</a>.</p>
<p> </p>]]></body>
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                <title>Uncharted 3 - Patch 1.02 Notes</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_patch_102_notes</link>
                <pubDate>Sun, 27 Nov 2011 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>2009</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_patch_102_notes</url>
                <slug>uncharted_3_patch_102_notes</slug>
                <body><![CDATA[<p>The <em>Uncharted 3</em>: <em>Drake’s Deception</em> 1.02 patch has been released and will be rolling out across all regions globally this week, starting today. The patch notes to update 1.02 are as follows:</p>
<p><strong>Available:</strong> November 27, 2011 (US and EU only), Asia (early the week of Nov. 27th)</p>
<p>Uncharted 3 – Patch 1.02 </p>
<p> </p>
<p><strong><em>Single Player</em></strong></p>
<p><strong>General</strong></p>
<ul><li>Movie cutscene viewer added (in the Bonuses menu, Single-Player only)</li></ul>
<p><strong>Technical</strong></p>
<ul><li>Fixed the missing Motion Blur effects (for Single Player only)</li><li>“Alternate Aim Settings” added to the Options menu under Camera options (for Single Player only)</li></ul>
<p> </p>
<p><strong><em>Multiplayer</em></strong></p>
<p><strong>General</strong></p>
<ul><li>Settings bug fixed: all controls being set to flipped mode setting will no longer change all controls back to default</li></ul>
<p><strong>Gameplay</strong></p>
<ul><li>Medal streaks won’t reset if the host migrates to another user</li><li>Blindfire targeting adjusted so that opposing players past a certain vertical angle above and below won’t be hit.</li><li>Allow grenade throw while scoped</li><li>Tuned Pull Down range from 1.5 meters to 2.0 meters</li><li>Lowered the player running speed when players run ‘n gun by approximately 15% </li><li>Slightly increased the turn radius of run ‘n gun </li><li>Slightly decreased the turning speed during Sprint</li></ul>
<p><strong>Technical</strong></p>
<ul><li>Fixed an infrequent hunter spawning issue in Hunter Arena when the match round switches</li><li>Fixed several cinema crashes</li><li>Locked fast-forwarding on convoy sequence in Airstrip TDM and train sequence on London Underground TDM to 3x maximum in Cinema Mode</li><li>Fixed certain cameras in Kick Offs and Pull Downs</li><li>Fixed a late join skin bug with locked content</li><li>Fixed a split-screen Buddy treasure pickup bug</li><li>Fixed duplicate medal problem causing bad tabulation of a few medals to the player’s career stats</li></ul>
<p><strong>User Interface</strong></p>
<ul><li>Objective points now show up in the player’s Competitive statistics tab instead of the Cooperative statistics tab</li><li>Added a Facebook Sign Out option</li><li>Added the Add Friend functionality in the Facebook tab</li><li>Fixed voice icon for mics not appearing in Matchmaking lobby</li><li>Adding missing weapon stats tracking for certain weapons that were not being recorded to the player stats </li><li>Fix for not displaying the entire Online ID within the “Players” column of any leaderboard. </li><li>Fix for a user having an online ID containing fifteen or more characters created in uppercase format and actively using a voice comm device.</li></ul>
<p><strong>Server</strong></p>
<ul><li>Matchmaking now waits for double the number of players in the biggest party in the room to be present before starting a game (to prevent parties from being split frequently)</li><li>Players no longer able to join party that is already in Matchmaking</li></ul>
<p>Thank you for playing and your patience while we built and released this patch. A lot of your feedback went into making this patch happen so keep letting us know what you think of the game. Continue to let us know in the <a href="http://forums.naughtydog.com">forums</a> of any <a href="http://forums.naughtydog.com/t5/Technical-Issues/bd-p/u3-tech-issues">technical issues</a> you might stumble across. Hope you’re enjoying Uncharted 3! See you online!</p>
<p> </p>
<p> </p>
<p> </p>]]></body>
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                <title>Uncharted 3 In-Depth in Words</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_in_depth_in_words</link>
                <pubDate>Thu, 17 Nov 2011 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>2010</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_in_depth_in_words</url>
                <slug>uncharted_3_in_depth_in_words</slug>
                <body><![CDATA[<p> It's a well-wrought rumination on beauty and risk in game design. </p>
<p>Co-Lead Designer of Uncharted 3, Richard Lemarchand, just returned from a three week long tornado of talks and speaking engagements. We wanted to share some of these erudite and insightful dives into the creation, development, and evolution of the UNCHARTED franchise. Most of these talks detail the making of Uncharted 3 itself but the nature and practice of game design itself is addressed as well. So if you're a fan of UNCHARTED or a fan of gaming and game design you'll want to check these out. </p>
<p>Richard's talks are spread across the internet in various forms. We've collected some of them here and wanted to share these with you for your breaks from playing Uncharted 3. Hope you enjoy! </p>
<p><strong>Montreal International Game Summit</strong></p>
<p><iframe frameborder="0" height="540" src="http://www.watchmojo.com/embed/10215" title="WatchMojo.com | Uncharted 3: Drake" width="960"></iframe></p>
<p>Lastly, for you fans of independent games, there's a very engaging video of the full keynote speech for <a href="http://www.indiecade.com/">Indiecade 2011</a> over on G4TV. It's a well-wrought rumination on beauty and risk in game design. There is talk of design decisions made during Uncharted 2 and Uncharted 3 and some very cool imagery during the talk as well. Check it out!</p>
<p><object data="http://www.g4tv.com/lv3/55682" height="540" id="VideoPlayerLg55682" type="application/x-shockwave-flash" width="960"><param name="data" value="http://www.g4tv.com/lv3/55682"><param name="allowScriptAccess" value="always"><param name="allowFullScreen" value="true"><param name="src" value="http://www.g4tv.com/lv3/55682"><param name="name" value="VideoPlayer"><param name="allowfullscreen" value="true"></object></p>
<div><a href="http://www.g4tv.com/games/trailers/" target="_blank">Game Trailers</a> - <a href="http://www.g4tv.com/e3-2012/" target="_blank">E3 2012</a></div>]]></body>
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                <title>Unique Weapons in Uncharted 3 Multiplayer- Part 2: Long Guns</title>
                <link>https://www.naughtydog.com/blog/unique_weapons_in_uncharted_3_multiplayer_part_2_long_guns</link>
                <pubDate>Fri, 11 Nov 2011 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>2011</guid>
                <url>https://www.naughtydog.com/blog/unique_weapons_in_uncharted_3_multiplayer_part_2_long_guns</url>
                <slug>unique_weapons_in_uncharted_3_multiplayer_part_2_long_guns</slug>
                <body><![CDATA[<p>There are 26 long guns that can be unlocked in Uncharted 3 multiplayer. </p>
<p>We talked about some of the <a href="/site/post/unique_weapons_in_uncharted_3_multiplayer_part_1_pistols/">very cool pistols</a> you can unlock in <em>Uncharted 3 </em>multiplayer already and now we’d like to show you more of the unique weapons in <em>Uncharted 3</em> multiplayer armory.</p>
<p>This group of weapons is for those of you that prefer to attack enemies from a distance via long-range gunplay or sniping. There are 26 long guns that can be unlocked in <em>Uncharted 3 </em>multiplayer. The AK47, M9, G-MAL, Dragon, KAL-7 and FAL-SS long guns are represented here. All guns have distinctive textures and mods that make them some of the coolest and more powerful weapons in the game. Here’s a rundown of what you can unlock, how you can unlock it, and what it’ll do for your multiplayer game.</p>
<p><strong>Long Guns</strong></p>
<p><strong>Click on the image of the gun below to see it full size.</strong></p>
<p> </p>
<p><em><strong>M9 guns</strong></em></p>
<p><strong>Jade M9</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335176523/"><img src="/images/unique_weapons/thumbs/jade-m9_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>level up to Rank 75.</p>
<p><strong>What it does: </strong>Clip Size and Reload Speed mods increase the bullets in your chamber and rate at which you can reload.</p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/clipsize.png"></p>
<p><strong>Marlowe’s M9</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335933582/"><img src="/images/unique_weapons/thumbs/marlowe-m9_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>complete the Philosopher's Memory Legendary Treasure Set (Jade Tzongkhapa Statue/ Jade Eight Emblems Pendant/Ruby Tzongkhapa Statue) in Team Death Match.<strong> </strong></p>
<p><strong>What it does: </strong>Reload Speed and Max Ammo mods allow you to carry additional total ammo and reload faster.</p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/max-ammo.png"></p>
<p><strong>Flynn’s M9</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335176575/"><img src="/images/unique_weapons/thumbs/flynn-m9_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>complete the Priceless Incan Figurines Legendary Treasure Set (Emerald Inca Figurine/ Ruby Inca Figurine/Jade Inca Figurine/Lapis Lazuli Inca Figurine) in Plunder.<strong> </strong></p>
<p><strong>What it does: </strong>Clip Size and Blindfire Accuracy mods permit you to have more bullets in your weapon and less worry about actually hitting a target while aiming.</p>
<p><img src="/images/mods/clipsize.png"> <img src="/images/mods/blindfire-accuracy.png"></p>
<p><strong>Chloe’s M9</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335176591/"><img src="/images/unique_weapons/thumbs/chloe-m9_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>complete the Priceless Beads Legendary Treasure Set (Emerald Skull Bead /Jade Skull Bead /Lapis Lazuli Skull Bead) in Free For All. <strong> </strong></p>
<p><strong>What it does:</strong> one of only five weapons with three mods.<strong> </strong>Call Out, Scope Zoom, and Reload Speed mods are equipped. Call Out allows you to target and visually tag enemies for your teammates when you aim your reticle over them. Scope Zoom will increase how far you can zoom in your scope by 25% while Reload Speed helps you to reload faster.</p>
<p><img src="/images/mods/mod-callout.png"> <img src="/images/mods/reload-speed.png"> <img src="/images/mods/scope-zoom.png"></p>
<p> </p>
<p><em><strong>AK47 guns</strong></em></p>
<p><strong>Jade AK47</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335176735/"><img src="/images/unique_weapons/thumbs/jade-ak_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>level up to Rank 65.</p>
<p><strong>What it does: </strong>Blindfire Accuracy and Max Ammo mods increase the total amount of ammo you can carry and your probability of hitting enemies if you prefer to rain bullets without aiming.</p>
<p><img src="/images/mods/max-ammo.png"> <img src="/images/mods/blindfire-accuracy.png"></p>
<p><strong>E3 AK47</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335176775/"><img src="/images/unique_weapons/thumbs/e3-ak_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>exclusive to E3. Attendees of E3 received a voucher code to redeem.<strong> </strong></p>
<p><strong>What it does: </strong>unique pixel art from E3 decorates the gun and Clip Size and Reload Speed mods make your gun fully loaded and quick to reload.</p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/clipsize.png"></p>
<p><strong>Comic-Con AK47</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335933866/"><img src="/images/unique_weapons/thumbs/comic-con-ak_THUMB.png"></a></p>
<p><strong>How to obtain:</strong> exclusive to San Diego Comic Con. Attendees of SDCC received a voucher code to redeem.</p>
<p><strong>What it does:</strong> Clip Size and Reload Speeds mods paired with exclusive <a href="http://erickscarecrow.blogspot.com/">Erick Scarecrow</a> art from the <a href="/site/post/nathan_drake_vinyl_figures_from_erick_scarecrow/">ESCtoy Vinyl Drake figure</a>.</p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/clipsize.png"></p>
<p><strong>PAX Prime AK47</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335933658/"><img src="/images/unique_weapons/thumbs/pax-ak_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>exclusive to PAX Prime. Attendees of PAX Prime received a voucher code to redeem.<strong> </strong></p>
<p><strong>What it does: </strong>exclusive <a href="http://cargocollective.com/coryschmitz">Cory Schmitz</a> artwork from PAX Prime depicting Drake, Elena, the Cargo Plane and a cool U3 logo design matched up with Clip Size and Reload Speed mods.<strong> </strong></p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/clipsize.png"></p>
<p><strong>Eddy’s AK47</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335933778/"><img src="/images/unique_weapons/thumbs/eddy-ak_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>complete the Alexandria Legendary Treasure Set (Emerald Lion/Ruby Lion/Jade Lion Nepal) in Hardcore.<strong> </strong></p>
<p><strong>What it does: </strong>one of only five weapons with three mods.<strong> </strong>Call Out, Scope Zoom, and Clip Size mods are equipped. Call Out allows you to target and visually tag enemies for your teammates when you aim your reticle over them. Scope Zoom will increase how far you can zoom in your scope by 25% while Clip Size allows you to carry more bullets per clip.</p>
<p><img src="/images/mods/mod-callout.png"> <img src="/images/mods/clipsize.png"> <img src="/images/mods/scope-zoom.png"></p>
<p><strong>Drake’s AK47</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335176797/"><img src="/images/unique_weapons/thumbs/drake-ak_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>complete the End of Death Legendary Treasure Set (Emerald Yamantaka/ Ruby Yamantaka/Jade Buddha Statue) in 3 Team Death Match. <strong> </strong></p>
<p><strong>What it does: </strong>Reload speed and Blindfire Accuracy mods let you reload your weapon faster and less worry about actually hitting a target while aiming.</p>
<p><strong> </strong><img src="/images/mods/reload-speed.png"> <img src="/images/mods/blindfire-accuracy.png"></p>
<p><strong>Navarro’s AK47</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335933740/"><img src="/images/unique_weapons/thumbs/navarro-ak_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>complete the Mortician's Curse Legendary Treasure Set (Ivory Ceremonial Blade/Jade Bone Apron/Lapis Lazuli Inca Vessel) in Free for All.<strong> </strong></p>
<p><strong>What it does: </strong>Reload speed and Max Ammo mods let you reload faster and carry more total ammo.</p>
<p><img src="/images/mods/max-ammo.png"> <img src="/images/mods/reload-speed.png"></p>
<p><strong>NDI AK47</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335176673/"><img src="/images/unique_weapons/thumbs/ndi-ak_THUMB.png"></a></p>
<p><strong>How to obtain:</strong> work at Naughty Dog.</p>
<p><strong>What it does:</strong> classic ND paw on snakeskin design.</p>
<p><strong>Naughty Dog AK47</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335933706/"><img src="/images/unique_weapons/thumbs/nd-ak_THUMB.png"></a></p>
<p><strong>How to obtain:</strong> available during the <a href="http://adventure.subway.com/">Subway Taste for Adventure</a> complete multiplayer experience and as prizing for the <a href="http://www.grab-the-ring.com/">Grab the Ring</a> competition. Vouchers codes will be made available potentially as giveaways or via contests in future as well.</p>
<p><strong>What it does:</strong> Clip Size and Reload Speed will help you keep firing away for longer with more bullets in your pistol and make your reloads quicker.</p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/clipsize.png"></p>
<p><strong>Pirate AK47</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335933644/"><img src="/images/unique_weapons/thumbs/pirate-ak_THUMB.png"></a></p>
<p><strong>How to obtain:</strong> available exclusively in the Uncharted 3 Special Edition in the EU.</p>
<p><strong>What it does: </strong>Clip Size and Max Ammo mods for more bullets and more bloodshed.</p>
<p><img src="/images/mods/clipsize.png"> <img src="/images/mods/max-ammo.png"></p>
<p> </p>
<p><em><strong>G-MAL guns </strong></em></p>
<p><strong>Roman’s G-MAL</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335176985/"><img src="/images/unique_weapons/thumbs/roman-galil_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>complete the Priceless Incan Legendary Treasure Set (Jade Inca Vessel/Ruby Inca Vessel) in Hardcore.<strong> </strong></p>
<p><strong>What it does: </strong>Reload speed and Blindfire Accuracy mods permits faster weapon reload and greater high probability when not aiming.<strong> </strong></p>
<p><img src="/images/mods/mod-callout.png"> <img src="/images/mods/reload-speed.png"> <img src="/images/mods/blindfire-accuracy.png"></p>
<p><strong>Elena’s G-MAL</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335177077/"><img src="/images/unique_weapons/thumbs/elena-galil_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>complete the Lord of Obstacles Legendary Treasure Set (Ruby Ganesh Statue/Lapis-Lazuli Ganesh Statue/Jade Ganesh Statue) in Team Objective.<strong> </strong></p>
<p><strong>What it does: </strong>one of only five weapons with three mods.<strong> </strong>Call Out, Reload Speed, and Clip Size mods are equipped. Call Out allows you to target and visually tag enemies for your teammates when you aim your reticle over them. Reload Speed let you reload more quickly while Clip Size allows you to carry more bullets per clip.<strong> </strong></p>
<p><img src="/images/mods/mod-callout.png"> <img src="/images/mods/reload-speed.png"> <img src="/images/mods/clipsize.png"></p>
<p><strong>Flynn’s G-MAL</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335934118/"><img src="/images/unique_weapons/thumbs/flynn-galil_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>complete the Eerie Ritual Set Legendary Treasure Set (Gold Ritual Vase/Jade Ceremonial Blade/Ivory Ceremonial Mask) in 3 Team Death Match. <strong> </strong></p>
<p><strong>What it does: </strong>Clip Size and Max Ammo mods allow for larger clips with more ammo per clip.<strong> </strong></p>
<p><img src="/images/mods/clipsize.png"> <img src="/images/mods/max-ammo.png"></p>
<p><strong>PAX G-MAL</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335934066/"><img src="/images/unique_weapons/thumbs/pax-galil_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>exclusive to PAX East. Attendees of PAX East 2011 received a voucher code to redeem.<strong> </strong></p>
<p><strong>What it does: </strong>stylish PAX East 2011 artwork and Reload Speed and Clip Size mods will keep you firing fast and firing away.</p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/clipsize.png"></p>
<p> </p>
<p><em><strong>Dragon Sniper guns</strong></em></p>
<p><strong>Draza’s Dragon</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335933928/"><img src="/images/unique_weapons/thumbs/draza-dragon_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>complete the Gold Death Set Legendary Treasure Set (Gold Yamantaka Head/Gold Skull Rosary/Gold Skull Bead) in 3 Team Death Match. <strong> </strong></p>
<p><strong>What it does: </strong>Reload Speed and Clip Size mods allow you reload faster and have more ammo per clip.<strong> </strong></p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/clipsize.png"></p>
<p><strong>Sully’s Dragon</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335176859/"><img src="/images/unique_weapons/thumbs/sully-dragon_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>complete the Lost Sanxingdui Legendary Treasure Set (Ruby Sanxingdui Flattop Head/Crystal Sanxingdui Flattop Head/Ivory Sanxingdui Roundtop Head) in Plunder.<strong> </strong></p>
<p><strong>What it does: </strong>Call Out mod allows you to target and visually tag enemies for your teammates when you aim your reticle over them. Max Ammo mod ensures you’ll have plenty of ammo in your clip if your teammate misses. <strong> </strong></p>
<p><img src="/images/mods/mod-callout.png"> <img src="/images/mods/clipsize.png"></p>
<p> </p>
<p><em><strong>KAL-7 guns</strong></em></p>
<p><strong>Lazarevic’s KAL-7</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335934194/"><img src="/images/unique_weapons/thumbs/lazarevic-kal7_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>complete the Supreme Wrath Legendary Treasure Set (Ruby Wrathful Deity Head/Emerald Wrathful Deity Head/Jade Chimera) in Plunder.<strong> </strong></p>
<p><strong>What it does: </strong>Blindfire Accuracy and Max Ammo mods permit a great chance of hitting your enemy when not aiming and increased maximum ammo per clip.</p>
<p><img src="/images/mods/max-ammo.png"> <img src="/images/mods/blindfire-accuracy.png"></p>
<p><strong>Rameses’ KAL-7</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335934160/"><img src="/images/unique_weapons/thumbs/ramses-kal7_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>complete the Hunting Pack Legendary Treasure Set (Emerald Animal/Lapis Lazuli Animal/Jade Animal) in Team Death Match.<strong> </strong></p>
<p><strong>What it does: </strong>Reload Speed and Clip Size mods allow you reload faster and have more ammo per clip.<strong> </strong></p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/clipsize.png"></p>
<p><strong>Cutter’s KAL-7</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335934216/"><img src="/images/unique_weapons/thumbs/cutter-kal7_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>complete the Jade Sanxingdui Legendary Treasure Set (Jade Sanxingdui Flattop Head/Jade Sanxingdui Roundtop Head) in Team Objective.<strong> </strong></p>
<p><strong>What it does: </strong>one of only five weapons with three mods.<strong> </strong>Call Out, Scope Zoom, and Reload Speed mods are equipped. Call Out allows you to target and visually tag enemies for your teammates when you aim your reticle over them. Scope Zoom will increase how far you can zoom in your scope by 25% while Reload Speed allows you to reload faster.</p>
<p><img src="/images/mods/mod-callout.png"> <img src="/images/mods/reload-speed.png"> <img src="/images/mods/scope-zoom.png"></p>
<p> </p>
<p><em><strong>FAL-SS guns</strong></em></p>
<p><strong>Eddy’s FAL-SS</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335176963/"><img src="/images/unique_weapons/thumbs/eddy-fal_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>complete the Delicate Pendants Legendary Treasure Set (Ivory Garuda/Lapis Lazuli Eight Emblems Pendent/Gold Tairona Pendant) in Free for All.<strong> </strong></p>
<p><strong>What it does: </strong>Clip Size and Max Ammo mods allow for larger clips with more ammo per clip.<strong> </strong></p>
<p><img src="/images/mods/max-ammo.png"> <img src="/images/mods/clipsize.png"></p>
<p><strong>Talbot’s FAL-SS</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335933952/"><img src="/images/unique_weapons/thumbs/talbot-fal_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>complete the Mythology Set Legendary Treasure Set (Gold Seadragon Pendant/Emerald Chimera/Jade Yamantaka Head) in Hardcore.<strong> </strong></p>
<p><strong>What it does: </strong>one of only five weapons with three mods.<strong> </strong>Call Out, Reload Speed, and Clip Size mods are equipped. Call Out allows you to target and visually tag enemies for your teammates when you aim your reticle over them. Reload Speed lets you reload more quickly while Clip Size allows you to carry more bullets per clip.</p>
<p><img src="/images/mods/mod-callout.png"> <img src="/images/mods/reload-speed.png"> <img src="/images/mods/clipsize.png"></p>
<p><strong>Lazarevic’s FAL-SS</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6335176925/"><img src="/images/unique_weapons/thumbs/lazarevic-fal_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>complete the Jade Mothers Legendary Treasure Set (Jade Saraswait Statue/Jade Lotus Jar/Jade Gilt Tara) in Team Death Match.<strong> </strong></p>
<p><strong>What it does: </strong>Reload speed and Blindfire Accuracy mods let you reload your weapon faster and less worry about actually hitting a target while aiming.</p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/blindfire-accuracy.png"></p>
<p>+++++++++++++++++++++++</p>
<p>So how many have you unlocked? Which weapons do you covet? Hope you’re having fun playing <em>Uncharted 3: Drake’s Deception</em> and be sure to show your love and pride by trying to unlock some of these rare and powerful unique weapons. See you online!</p>
<p> </p>]]></body>
            </item>
                                                        <item>
                <title>Uncharted 3 - Patch 1.01 Notes</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_patch_101_notes</link>
                <pubDate>Mon, 07 Nov 2011 00:00:00 -0800</pubDate>
                <author>Eric Monacelli</author>
                <guid>2012</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_patch_101_notes</url>
                <slug>uncharted_3_patch_101_notes</slug>
                <body><![CDATA[<p>The <em>Uncharted 3</em>: <em>Drake’s Deception</em> 1.01 patch has been released and will be rolling out across all regions globally in the next 24 hours. The patch notes to update 1.01 are as follows:</p>
<p><strong>Available:</strong> November 7, 2011</p>
<p><strong>Technical</strong></p>
<ul><li>Fixed an issue so that 3D works properly on all Sony SimulView 3D TVs. </li></ul>
<p>We’ll keep you updated as to the any other fixes and patches coming online as they happen. Let us know in the <a href="http://forums.naughtydog.com/">forums</a> of any <a href="http://forums.naughtydog.com/t5/Technical-Issues/bd-p/u3-tech-issues">technical issues</a> you might see and hope you’re enjoying Uncharted 3! See you online!</p>
<p> </p>]]></body>
            </item>
                                                        <item>
                <title>Unique Weapons in Uncharted 3 Multiplayer- Part 1: Pistols</title>
                <link>https://www.naughtydog.com/blog/unique_weapons_in_uncharted_3_multiplayer_part_1_pistols</link>
                <pubDate>Thu, 03 Nov 2011 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>2013</guid>
                <url>https://www.naughtydog.com/blog/unique_weapons_in_uncharted_3_multiplayer_part_1_pistols</url>
                <slug>unique_weapons_in_uncharted_3_multiplayer_part_1_pistols</slug>
                <body><![CDATA[<p>There are 14 different unique pistols that can be unlocked as you play multiplayer.</p>
<p>The summer multiplayer beta and Subway Taste for Adventure complete multiplayer experience have passed and now we're a few days into the official launch of Uncharted 3: Drake's Deception. We want to tell you about some very unique and very cool unlockable weapons that will help elevate your multiplayer game. </p>
<p>The first group of weapons is for those of you that prefer short-range, close-quarters gunplay. There are 14 different unique pistols that can be unlocked as you play multiplayer. The Para 9, Arm Micro, and Raffica, and Tau all make an appearance and come fully loaded and stylized with unique textures and mods. Here’s a rundown of what you can unlock, how you can unlock it, and what it’ll do for your multiplayer game.</p>
<p><strong>Unique Pistols</strong></p>
<p>click on any thumbnail to see the gun full size.</p>
<p><strong>Jade Para 9</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6310990242/"><img src="/images/unique_weapons/thumbs/jade-p99_THUMB.png"></a></p>
<p><strong>How to obtain: </strong>level up to 56</p>
<p><strong>What it does:</strong> Reload Speed and Blindfire Accuracy mods equipped for increased reload speed and blindfire hit probability. </p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/blindfire-accuracy.png"></p>
<p><strong>PAX East Para 9</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6310989944/"><img src="/images/unique_weapons/thumbs/pax-p99_THUMB.png"></a></p>
<p><strong>How to obtain:</strong> exclusive to PAX East. Attendees of PAX East received a voucher code to redeem </p>
<p><strong>What it does:</strong> it’s Gabe and Tycho on a pistol paired with Clip Size and Reload Speed mods to allow you to hold more bullets and reload faster. How cool is that?</p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/clipsize.png"></p>
<p><strong>PAX Prime Para 9</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6310989976/"><img src="/images/unique_weapons/thumbs/pax-prime-p99_THUMB.png"></a></p>
<p><strong>How to obtain:</strong> exclusive to PAX Prime. Attendees of PAX Prime received a voucher code to redeem.</p>
<p><strong>What it does:</strong> exclusive <a href="http://cargocollective.com/coryschmitz">Cory Schmitz</a> artwork from PAX Prime depicting Drake, Elena, the Cargo Plane and a cool U3 logo design teamed up with Clip Size and Reload Speed mods. </p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/clipsize.png"></p>
<p><strong>E3 Para 9</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6310469095/"><img src="/images/unique_weapons/thumbs/e3-p99_THUMB.png"></a></p>
<p><strong>How to obtain:</strong> exclusive to E3. Attendees of E3 received a voucher code to redeem.</p>
<p><strong>What it does:</strong> unique pixel art from E3 on the gun along with Clip Size and Reload Speed mods make your gun stylish and fully loaded. </p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/clipsize.png"></p>
<p><strong>Comic-Con Para 9</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6310469021/"><img src="/images/unique_weapons/thumbs/comic-con-p99_THUMB.png"></a></p>
<p><strong>How to obtain:</strong> exclusive to San Diego Comic Con. Attendees of SDCC received a voucher code to redeem.</p>
<p><strong>What it does:</strong> Clip Size and Reload Speeds mods coupled with exclusive <a href="http://erickscarecrow.blogspot.com/">Erick Scarecrow</a> art from the <a href="/site/post/nathan_drake_vinyl_figures_from_erick_scarecrow/">ESCtoy Vinyl Drake figure</a>. </p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/clipsize.png"></p>
<p><strong>Drake’s Para 9</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6310989776/"><img src="/images/unique_weapons/thumbs/drake-p99_thumb.png"></a></p>
<p><strong>How to obtain:</strong> complete the Gold Weapons Legendary Treasure Set (Gold Ceremonial Axe/Gold Ceremonial Blade) in Team Deathmatch</p>
<p><strong>What it does:</strong> Clip Size and Reload Speed mods will help with blast away at enemies for longer with bigger clips.</p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/clipsize.png"></p>
<p><strong>Marlowe’s Para 9</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6310989820/"><img src="/images/unique_weapons/thumbs/marlowe-p99_THUMB.png"></a></p>
<p><strong>How to obtain:</strong> complete the Aristocrat’s Vice Legendary Treasure Set (Gold Snuff Box/Silver Snuff Box) in Hardcore Mode</p>
<p><strong>What it does:</strong> Clip Size and Blindfire Accuracy Mods will increase the bullets in your chamber and help you fire without aiming more precisely. </p>
<p><img src="/images/mods/blindfire-accuracy.png"> <img src="/images/mods/clipsize.png"></p>
<p><strong>NDI Para 9</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6310989906/"><img src="/images/unique_weapons/thumbs/ndi-p99_THUMB.png"></a></p>
<p><strong>How to obtain:</strong> work at Naughty Dog.</p>
<p><strong>What it does:</strong> it definitely looks pretty cool with its ND paw on snakeskin design. </p>
<p><strong>Naughty Dog Para 9</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6310469173/"><img src="/images/unique_weapons/thumbs/naughtydog-p99_THUMB.png"></a></p>
<p><strong>How to obtain:</strong> available during the <a href="http://adventure.subway.com/">Subway Taste for Adventure</a> complete multiplayer experience and as prizing for the <a href="http://www.grab-the-ring.com/">Grab the Ring</a> competition. Vouchers codes will be made available potentially as giveaways or via contests in future as well.</p>
<p><strong>What it does:</strong> Clip Size and Reload Speed will help you keep firing away for longer with more bullets in your pistol and make your reloads quicker.</p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/clipsize.png"></p>
<p><strong>Talbot’s Arm Micro</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6310469457/"><img src="/images/unique_weapons/thumbs/talbot-mpa_THUMB.png"></a></p>
<p><strong>How to obtain:</strong> complete the Lapis Lazuli Sanxingdui Legendary Treasure Set (Lapis lazuli Sanxingdui Roundtop Head/Lapis lazuli Sanxingdui Stickeye Head) in Team Objective</p>
<p><strong>What it does:</strong> Clip Size and Reload Speed will help you keep firing away for longer with higher ammo count and make your reloads quicker.</p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/clipsize.png"></p>
<p><strong>Sully’s Arm Micro</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6310469429/"><img src="/images/unique_weapons/thumbs/sully-mpa_THUMB.png"></a></p>
<p><strong>How to obtain:</strong> complete the Spanish Coins Legendary Treasure Set (Gold Spanish Coin /Silver Spanish Coin) in 3 Team Deathmatch</p>
<p><strong>What it does:</strong> Reload Speed and Blindfire Accuracy help you reload faster and fire with abandon with an increased chance of hitting your foe. </p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/blindfire-accuracy.png"></p>
<p><strong>Rameses’ Raffica</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6310990072/"><img src="/images/unique_weapons/thumbs/Rameses-raffica_THUMB.png"></a></p>
<p><strong>How to obtain:</strong> complete the Gold Earrings Legendary Treasure Set (Gold Mosaic Earring/Gold Inca Earring) in Plunder</p>
<p><strong>What it does:</strong> Clip Size and Reload Speed will help you keep enemies at bay as you fire for longer with higher ammo count and are able to reload quicker.</p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/clipsize.png"></p>
<p><strong>Elena’s Raffica</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6310990022/"><img src="/images/unique_weapons/thumbs/elena-raffica_THUMB.png"></a></p>
<p><strong>How to obtain:</strong> complete the Gold Rings Legendary Treasure Set (Gold Intricate Ring/Gold Etched Ring) in Free For All</p>
<p><strong>What it does:</strong> Reload Speed and Blindfire Accuracy help you reload faster and allow to spread bullets around with a greater chance of hitting your foe.</p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/blindfire-accuracy.png"></p>
<p><strong>Chloe’s Tau</strong></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6310990116/"><img src="/images/unique_weapons/thumbs/chloe-tau_THUMB.png"></a></p>
<p><strong>How to obtain:</strong> complete the Nine Jewel Legendary Treasure Set (Gold Nine Jewel Ring/Silver Nine Jewel Ring) in Team Objective</p>
<p><strong>What it does:</strong> Call Out and Reload Speed mods will help you target enemies for your friends and allow you to reload more quickly.</p>
<p><img src="/images/mods/reload-speed.png"> <img src="/images/mods/mod-callout.png"></p>
<p>+++++++++++++++++++++++++++++++++++++</p>
<p>Check back soon for our unique weapons post that will cover the awesome special Long Guns that can be unlocked in Uncharted 3 multiplayer!</p>]]></body>
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                <title>A look at gun mechanics in single-player and multiplayer</title>
                <link>https://www.naughtydog.com/blog/singleplayer_multiplayer_gun_mechanics</link>
                <pubDate>Wed, 02 Nov 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2014</guid>
                <url>https://www.naughtydog.com/blog/singleplayer_multiplayer_gun_mechanics</url>
                <slug>singleplayer_multiplayer_gun_mechanics</slug>
                <body><![CDATA[<p>Judging from a few threads we've seen popping up on <a href="http://www.neogaf.com/forum/showthread.php?t=450689">various forums</a>, including <a href="http://forums.naughtydog.com/t5/General-Discussion/Big-problem-with-the-aiming-with-L1/td-p/607411">our own fourms</a> on NaughtyDog.com, there's a good debate brewing on what's different or changed with our gun combat mechanics in both single-player and multiplayer. Since we've got access to all the underlying bits for those mechanics, we wanted to share some of those details for you.</p>
<p><strong>Single-player</strong><br>Justin Richmond, our Game Director, came over to discuss the debate about our single-player guns, which centers mostly around aiming and accuracy. We want explain exactly what changed with the aiming/shooting between <em>Uncharted 2</em> and <em>Uncharted 3</em>.</p>
<p>Guns fire in a completely different way in Uncharted 2 compared to what you're experiencing now in Uncharted 3.</p>
<p>First off, the guns fire in a completely different way in <em>Uncharted 2</em> compared to what you're experiencing now in <em>Uncharted 3</em>. Keep that in mind, as it affects your perception of gun combat as a whole since it's very easy to want to compare the two sets of mechanics between the two games. In <em>Uncharted 2</em> the bullets would leave the barrel at a pre-set deviation when you were aimed in. What this means is that the bullets would not fire straight out of the barrel all the time -- they could come out at an angle. Therefore, you could have a target clearly in the reticle and still miss it by a wide margin. This was frustrating, because it was difficult to tell why you were missing a target.</p>
<p>As a result, we wanted to be sure you had a better grasp of whether you were hitting or missing a target. In <em>Uncharted 3</em> the bullets now fire straight out of the barrel 100% of the time. However, we have recoil -- where the reticle moves/bounces as you fire. Therefore, it is easier to tell if you are missing or hitting a target. Now it is much more obvious when you are hitting or missing based on the reticle itself.</p>
<p>Aiming is identical to <em>Uncharted 2</em> - we took a look at the values side by side. We did adjust the sensitivity to be MUCH higher in Uncharted 3 to give you a more precise feel. With <em>Uncharted 2</em> it was pretty much guaranteed you would aim in one of the 8 directions and it was hard to deviate from that (imagine it being almost like a traditional 8-way arcade stick). With Uncharted 3, you can deviate from the straight path from each of the 8 directions much easier and more precisely.</p>
<p>We also changed how the enemies move in <em>Uncharted 3</em>. Your foes can run faster to their desired position than in <em>Uncharted 2</em>, which changes the flow of gun combat as well, from what you were used to if you're coming off fresh from <em>Uncharted 2</em>.</p>
<p>Perhaps one of the more significant changes revolves around the accuracy to the AK rifles. In <em>Uncharted 2</em>, you could fire the AK across the map with extreme accuracy, and thus players would tend to stick with the AK all the time. In <em>Uncharted 3</em>, we changed the AK to be used at closer ranges to encourage players to use other guns rather than just keeping the AK the entire game. Fact is, the AK in <em>Uncharted 3</em> isn’t great at long range intentionally. The GMAL or the M9 are much better choices for long range combat. Don't forget that the AK also works much better and with better accuracy if you burst fire it rather than just holding the trigger down. </p>
<p><strong>Multiplayer</strong><br>In addition, Robert Ryan, a Game Designer working on multiplayer, wrote me an e-mail recently to talk about the discussion regarding multiplayer gun combat, and wanted to shed some more, much detailed, light on some of the changes we made during the Subway / PlayStation Plus Multiplayer Experience. </p>
<p>We had updated stopping power and now it is exactly the same as the July beta for all rifles.</p>
<p>The recoil on the G-MAL was updated and it is currently 18% lower than the July beta. We also fixed a bug that caused the G-MAL to have 0 recoil occasionally when moving side-to-side, which is no good.</p>
<p>We didn't change anything on the base recoil for the AK rifles from the July Beta, the only change was that the recoil would no longer go downwards past the original point of fire. The Rate of Fire Weapon Mod was removed for the AK rifiles. In addition, we set base rate of fire to the same value as if you had the Weapon Mod equipped. This was the direct cause as to why AK rifles felt like recoil was behaving differently - recoil wasn't, just the rate of fire was better/faster. Currently, the rate of fire for the AK rifles is about 8% faster than the July Beta, and recoil has been tuned to make the weapon feel less erratic - recoil is now at a lower value than during the July Beta.</p>
<p>We didn't change anything during the Multipayer Experience with a player's base movement speed, but if you're comparing to the July Beta, we did make you about 3% faster. Sprint duration is lower than it was during the July Beta too - you have 2 seconds less of Sprint time.</p>
<p>We also brought in the auto-acquire zone for blindfire by a significant margin. It’s currently at about 25% the effectiveness it was during of the July beta for the majority of guns! That's 75% less effective than the July Beta.</p>
<p> </p>
<p> </p>]]></body>
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                <title>The Uncharted 3: Drake’s Deception Complete Official Piggyback Guide and Drake’s Journal</title>
                <link>https://www.naughtydog.com/blog/the_uncharted_3_drakes_deception_complete_official_piggyback_guide_and_drak</link>
                <pubDate>Mon, 31 Oct 2011 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>2015</guid>
                <url>https://www.naughtydog.com/blog/the_uncharted_3_drakes_deception_complete_official_piggyback_guide_and_drak</url>
                <slug>the_uncharted_3_drakes_deception_complete_official_piggyback_guide_and_drak</slug>
                <body><![CDATA[<p>A truly great book is nearly impossible to find. Once you find one, it may lead you on some pretty wild adventures. A good strategy for those adventures? Even harder to find. We teamed up with Piggyback to give you some help. Beautifully designed and thoughtfully written, the <em>Uncharted 3: Drake’s Deception </em>Complete Official Guide will be your secret weapon in your gameplay strategy, giving you a deeper understanding of the game and adding to your overall experience. The standard edition is available with a complete game walkthrough, hi-res maps, in-depth extras, and a full 64 pages on the multiplayer mode alone. The hardbound collector’s edition is a massive 272 pages with an exclusive 16 page Naughty Dog Cast Gallery, access to the Piggyback in-game multiplayer emblem, and a free CD with ten tracks from the official <em>Uncharted 3</em> music score. The full guides will help you in your quest to uncover the truth. The guides are designed to be spoiler controlled so you can read it with peace of mind as you embark with Nathan Drake on his latest adventure. </p>
<p>If you’d like to check out what’s included in the guide in a little more depth before you order, you can visit the Piggyback website for a free downloadable 24-page PDF preview. </p>
<p><a href="http://twitter.com/nolan_north">Nolan North</a>, the voice of Nathan Drake himself, also chronicles the adventure of <em>Uncharted 3: Drake’s Deception </em>in a brand new book that goes behind the scenes of the making of Uncharted 3. The 128-page <em>Drake’s Journal</em> will be available shortly after the game launches on 11.1.11 and provides an exclusive, in-depth look at life in a motion cap suit, brining to life the outstanding performances of all of our fantastic cast members. So if you’re curious about a day in the life of a video game character and how that character comes to life, there is no better authority than the actors themselves and the stories you’ll read about in <em>Drake’s Journal</em>. </p>
<p>What better guides to take you deeper into a truly unforgettable interactive cinematic experience then these books? Be sure to check them out. They are available from <a href="http://piggyback.com/en/">Piggyback</a> and <a href="http://gamespheres.com/drakes-journal/">GameSpheres</a> for ordering now!</p>
<p> </p>
<p> </p>
<p> </p>]]></body>
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                <title>Nathan Drake Vinyl Figures from Erick Scarecrow</title>
                <link>https://www.naughtydog.com/blog/nathan_drake_vinyl_figures_from_erick_scarecrow</link>
                <pubDate>Wed, 26 Oct 2011 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>2016</guid>
                <url>https://www.naughtydog.com/blog/nathan_drake_vinyl_figures_from_erick_scarecrow</url>
                <slug>nathan_drake_vinyl_figures_from_erick_scarecrow</slug>
                <body><![CDATA[<p>After a couple of years and many revisions, the ESC Toy Nathan Drake vinyl figure is finally arriving! We teamed up with Erick Scarecrow to product a very slick-looking 7" vinyl figure that depicts Nathan Drake running, gun out, ready for his new adventure on your desk or in your UNCHARTED collection at home. These beauties are available for pre-order now and both retail for $49.99. There are two colorways, a OG standard edition and a limited Naughty Dog themed edition. The ND edition is limited to 500pcs worldwide. </p>
<p><a href="http://esctoy.limitedpressing.com/products/11715">Nathan Drake OG- Standard Edition</a></p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6284564823/" title="U3-Drake-OG-no-bg by naughty_dog, on Flickr"><img alt="U3-Drake-OG-no-bg" height="500" src="http://farm7.static.flickr.com/6107/6284564823_64217c3c85.jpg" width="497"></a></p>
<p><a href="http://esctoy.limitedpressing.com/products/11716">Nathan Drake Naughty Dog Colorway - Limited Edition (500pcs worldwide)</a></p>
<p> </p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6284564799/" title="U3-Drake-ND-no-bg by naughty_dog, on Flickr"><img alt="U3-Drake-ND-no-bg" height="500" src="http://farm7.static.flickr.com/6228/6284564799_ddcd68b896.jpg" width="497"></a></p>
<p>These figures ship in late November with a unique serial code for exclusive DLC content (mystery skinned item) for Uncharted 3: Drake's Deception. So check them out on over on ESC Toy today, order one, and get some content for the game when it launches just five days from now!</p>]]></body>
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                <title>UPDATE: Subway Unlock Codes for Uncharted 3: Drake’s Deception</title>
                <link>https://www.naughtydog.com/blog/subway_unlock_codes_for_uncharted_3_drakes_deception</link>
                <pubDate>Fri, 21 Oct 2011 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>2017</guid>
                <url>https://www.naughtydog.com/blog/subway_unlock_codes_for_uncharted_3_drakes_deception</url>
                <slug>subway_unlock_codes_for_uncharted_3_drakes_deception</slug>
                <body><![CDATA[<p>We’re at the penultimate Friday before the Subway Taste for Adventure Uncharted 3 full competitive multiplayer experience wraps up on 10.28 and even though it’s not Halloween quite yet we have a treat in store for you.</p>
<p>We’ve read your posts, forum comments and seen the feedback about specific items that can be unlocked during the Subway Taste for Adventure. <strong>The Naughty Dog Pistol, Naughty Dog AK-47, Subway Hero Shirt, and Subway 5 Dollar Footlong Taunt </strong>are highly sought unlocks and something we’d like to share with you. We’re going to make that happen starting today!</p>
<p>If you head over to the <a href="http://www.twitter.com/naughty_dog">Naughty Dog Twitter</a> we’ll be tweeting out codes at random for all four of the unlocks listed above for the next eight days from 10.21.2011 until 10.28.2011. These codes are for US ONLY.</p>
<p>It’s a blast seeing all the feedback from and playing with you in the Subway Taste for Adventure Uncharted 3 full competitive multiplayer experience. Be sure to get into the action this final week to take advantage of some very cool unlocks and play a newly revamped map launch! See you online!</p>
<p><strong>UPDATE:</strong> We'll have other communication channels giving out codes starting this Monday. As for the Twitter giveaway of codes, it'll be trivia/response based starting Monday. So you'll need to answer a question and you'll be sent a code directly via direct message. All codes are US only as we don't have codes for the EU right now. Tomorrow's batch of 25 codes for each item will be posted in the forums at around 12noon PST (Oct 23rd 2011). 25 codes per each item will be given out until 10.28 via this same mechanic or on the forums. </p>]]></body>
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                <title>Uncharted 3: Drake’s Deception Launch Trailer</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_drakes_deception_launch_trailer</link>
                <pubDate>Wed, 19 Oct 2011 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>2018</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_drakes_deception_launch_trailer</url>
                <slug>uncharted_3_drakes_deception_launch_trailer</slug>
                <body><![CDATA[<p>Last night at five select AMC Theaters from coast-to-coast and now here online we are stoked to premiere the Launch trailer for UNCHARTED 3: Drake's Deception. Launch? Yes, we're a couple weeks away from November 1st but we were so excited after finishing up this trailer that we couldn't wait to share it with you. <br> <br> This trailer is taken entirely from in-game footage. Click play and check it out!</p>
<p><iframe frameborder="0" height="360" src="http://www.youtube.com/embed/dJuyv_ckh98" width="640"></iframe></p>
<p>Drake's secret waits. If that didn't get you ready to uncover the truth November 1st, I'm not sure you're ready for the truth. In fact you might not even be able to handle it regardless but you'll definitely have a great, fun adventure ahead of you once November 1st hits. We'll have more info and video to get you primed and pumped so check back regularly. We're looking forward to reading, watching and hearing about your reactions to what's revealed in UNCHARTED 3: Drake's Deception! </p>]]></body>
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                <title>Uncharted 3 Launch TV Spot!</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_launch_tv_spot</link>
                <pubDate>Fri, 14 Oct 2011 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>2019</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_launch_tv_spot</url>
                <slug>uncharted_3_launch_tv_spot</slug>
                <body><![CDATA[<p>In a little over two weeks, on November 1<sup>st,</sup> the truth will be revealed. If you’re a fan of the NFL and plan on watching the Minnesota Vikings take on the Chicago Bears this Sunday at 8:20PM (EST) be sure not to miss a certain commercial that just might get you touchdown level excited. If you’re not a fan of the NFL, well this post might be all you need to attain that same level of excited “We scored!” satisfaction</p>
<p>We’re stoked to show you the final version of the last TV Spot for Uncharted 3: Drake’s Deception after the years of blood, sweat, and pixel refining joy that went into the making of these images. Everything you see here we created from in-game footage. Check it out:</p><p>11.1.11<sup> </sup>can’t arrive soon enough, right? Let us know what you <a href="https://forums.naughtydog.com/">think</a> and be on the lookout for many, many more thrilling details about Uncharted 3 in the remaining weeks.</p>
<p> </p>]]></body>
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                <title>Uncharted 3: Drake’s Deception Goes Gold!</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_drakes_deception_goes_gold</link>
                <pubDate>Tue, 11 Oct 2011 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>2020</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_drakes_deception_goes_gold</url>
                <slug>uncharted_3_drakes_deception_goes_gold</slug>
                <body><![CDATA[<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p>Nearly one year ago <a href="http://popwatch.ew.com/2010/12/09/uncharted-3-first-look/">Entertainment Weekly broke the news</a> that <a href="http://blog.us.playstation.com/tag/uncharted-3-drakes-deception/">UNCHARTED 3: Drake’s Deception</a> was real and coming out in 2011. Today we have finally reached the point of breaking through that finish line tape in another marathon of game development. We’re proud to announce that the third installment in the UNCHARTED franchise has <a href="http://en.wikipedia.org/wiki/Gone_Gold">gone gold</a>, and is on its way to being manufactured for its November 1st release. We can’t wait to see everyone’s reaction to the next chapter of Nathan Drake’s adventures as it hits store shelves and homes everywhere in just three short weeks!</p>
<p>And as an added bonus, all retail copies of Uncharted 3 will include a voucher code for early access to the upcoming <a href="http://blog.us.playstation.com/tag/starhawk/">Starhawk</a> Public Beta, which will be coming in early 2012. Just like Uncharted 3, Starhawk promises to provide an incredible multiplayer experience that only PS3 can deliver. Here’s a glimpse of what the voucher insert looks like, and you can keep tabs on <a href="http://starhawkthegame.com/index/">StarhawkTheGame.com</a> for more details.</p>
<p><img alt="starhawkbeta_small2" border="0" src="/images/uploads/starhawkbeta_small2.jpg"></p>
<p>We also wanted to tell you about another very cool bonus that our tireless dev team helped produce. We’ll have four behind-the-scenes videos detailing the development and production of UNCHARTED 3 for free and available on the retail UNCHARTED 3 disc! Those of you attending our AMC Theatre events will be in for a special treat as we’ll have a teaser of some of that behind-the-scenes video content.</p>
<p>Be sure to check back to the PlayStation.Blog for more details and information about UNCHARTED 3 in the coming weeks as we rocket towards launch on November 1st. We’re excited to get the full retail game into your hands and hear your reactions very soon!</p>
<p> </p>]]></body>
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                <title>Subway Taste for Adventure Uncharted 3 Multiplayer Experience- Week 2</title>
                <link>https://www.naughtydog.com/blog/subway_taste_for_adventure_uncharted_3_multiplayer_experience_week_2</link>
                <pubDate>Mon, 10 Oct 2011 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>2021</guid>
                <url>https://www.naughtydog.com/blog/subway_taste_for_adventure_uncharted_3_multiplayer_experience_week_2</url>
                <slug>subway_taste_for_adventure_uncharted_3_multiplayer_experience_week_2</slug>
                <body><![CDATA[<p>To kick off week 2 of the Subway Taste for Adventure full competitive multiplayer experience we have added two new maps for you to explore! Get ready to think vertically and rack up the Pull! medals as revamped Highrise makes a return to Uncharted multiplayer. The Ruins takes a turn for the worse as molten lava replaces water. Additionally, there is now a patch that addresses various issues we’ve been reading about on the forums or have been seeing during our play time with everyone.</p>
<p>Patches and updates active right now as of 6pm PST include:</p>
<p>-Molten Ruins Map has been added</p>
<p><img alt="ruins" border="0" src="/images/uploads/ruins.jpg"></p>
<p>-Highrise Map has been added</p>
<p><img alt="Highrise" border="0" src="/images/uploads/highrise.jpg"></p>
<p>-Fixed a bug which would cause players to stop accumulating cash and items purchased</p>
<p>-Fixed a bug that could cause the player to lock up accessing the Friends list, or when a Friend joined them</p>
<p>-Microphone icon will now appear in the Multiplayer lobby to indicate who is using a mic</p>
<p>-Fixed a bug in which reconfigured control schemes were not being saved properly</p>
<p>-Players will no longer able to join a party that is in the Find Game function or actively in a game (was causing various issues with players not being pulled into games properly)</p>
<p>Over the course of the next 24 hours we will be rolling out more updates. As these updates are rolled out, after you end a game you may notice that your Kills/Deaths ranking on the leaderboards has changed. This is being done because of tweaks to leaderboard calculations. For instance, kills achieved during Plunder do not count in the Kills/Deaths leaderboard. These updates are:</p>
<p>- European and American players will be re-integrated into the same play lists with this patch</p>
<p>- Removed Team Objective and Plunder kills from being tabulated against the Kills/Deaths Leaderboard (all kill/death stats are still kept locally for the player under Statistics)</p>
<p>- Your personal Leaderboard progress is reset to coincide with the above change</p>
<p>As always we will continue to play along with you and will be listening on the forums and the Naughty Dog Twitter to address any further concerns that may crop up. Thank you for taking time to provide us constructive feedback and keep on fortune hunting! We’ll see you online!</p>
<p> </p>
<p> </p>]]></body>
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                <title>Subway Taste for Adventure Uncharted 3 Multiplayer Experience- Week 1</title>
                <link>https://www.naughtydog.com/blog/subway_taste_for_adventure_uncharted_3_multiplayer_experience_week_1</link>
                <pubDate>Thu, 06 Oct 2011 00:00:00 -0700</pubDate>
                <author>Eric Monacelli</author>
                <guid>2022</guid>
                <url>https://www.naughtydog.com/blog/subway_taste_for_adventure_uncharted_3_multiplayer_experience_week_1</url>
                <slug>subway_taste_for_adventure_uncharted_3_multiplayer_experience_week_1</slug>
                <body><![CDATA[<p>We’ve seen a tremendous amount of feedback during the first few days of the <a href="http://adventure.subway.com/">Subway Taste for Adventure </a>full competitive Uncharted 3 multiplayer experience. Many of you drew upon your experiences from the Late June/July multiplayer beta and we have been listening to your concerns. We pushed a new update live today that will address some of those concerns. The changes include that tweaks to kickbacks, weapons, and the timing of sprint. Specific changes are:</p>
<p>- Stopping Power is back.</p>
<p>- RPG Kickback cost has changed from 8 medals to 10</p>
<p>- Sprint duration has changed from 6 seconds to 4.5 seconds</p>
<p>- AK-47 recoil is tuned</p>
<p>- G-MAL recoil is tuned</p>
<p>Comments have been made about the increased effectiveness of run and gun, but the accuracy has actually been reduced since the Beta. The removal of stopping power is what created this perception. So the old Spray n’ Pray remains true to the phrase. So aside from the turn radius of the sprint, your gameplay experience should be a lot closer to how it was during the Late June/July multiplayer beta. </p>
<p>We will continue to play along with you and will be listening on the forums and the <a href="http://www.twitter.com/naughty_dog">Naughty Dog Twitter</a> to address any further concerns that may arise. We’re stoked we have a second opportunity to refine and develop the multiplayer with such an active and attentive audience as the full retail experience of<em> <a href="http://www.unchartedthegame.com">Uncharted 3: Drake’s Deception</a></em> rockets towards launch.</p>
<p>Good fortune hunting and see you online!</p>]]></body>
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                <title>Penny Arcade Uncharted 3 poster - GameStop exclusive pre-order bonus</title>
                <link>https://www.naughtydog.com/blog/penny_arcade_uncharted_3_poster_gamestop_exclusive_pre_order</link>
                <pubDate>Wed, 07 Sep 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2023</guid>
                <url>https://www.naughtydog.com/blog/penny_arcade_uncharted_3_poster_gamestop_exclusive_pre_order</url>
                <slug>penny_arcade_uncharted_3_poster_gamestop_exclusive_pre_order</slug>
                <body><![CDATA[<p>Penny Arcade and Naughty Dog have been mutual fans for quite a while -- we compiled their <em>Jak II</em> and not one, but two, <em>Uncharted 2</em> related comics in a <a href="/site/post/penny_arcade_takes_on_uncharted_2/">post here on NaughtyDog.com</a> way back in 2009. We couldn't be more thrilled to find a way to work with them as closely and as often as possible -- we try to have <a href="/tag/pax+prime">some sort</a> of presence at <a href="/tag/pax+east">every PAX</a> and we sent over an <a href="http://blog.us.playstation.com/2009/09/04/uncharted-2-among-thieves-fortune-hunter-edition/"><em>Uncharted 2</em> Fortune Hunter Edition</a> for the <a href="http://www.1up.com/do/blogEntry?bId=9012359">Child's Play Charity Dinner Auction</a> in 2009, among other thing. They're all just a really good crew at <a href="http://www.penny-arcade.com/">Penny Arcade</a>. We've never been able to team up in any sort of official capacity, but that time has now come. As <a href="http://blog.us.playstation.com/2011/09/07/see-the-uncharted-3-poster-powered-by-penny-arcade/">revealed on PlayStation.Blog</a> and by <a href="http://www.penny-arcade.com/2011/09/07/my-uncharted-3-poster">Gabe on Penny-Arcade.com</a>, Gabe put his signature artistic style of a selection of the <em>Uncharted 3</em> cast for a poster.</p>
<p>The <strong>ONLY</strong> way to grab this poster is to pre-order the <a href="http://www.gamestop.com/ps3/uncharted-3-drakes-deception/88913"><em>Uncharted 3</em> standard edition</a> or <a href="http://www.gamestop.com/ps3/uncharted-3-drakes-deception-collectors-edition/91256"><em>Uncharted 3</em> Collector's Edition</a> from GameStop - either online or in-person. Check out the full poster artwork below.</p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6136759611/" title="Penny Arcade poster - Gamestop exclusive Uncharted 3 pre-order bonus item by naughty_dog, on Flickr"><img alt="Penny Arcade poster - Gamestop exclusive Uncharted 3 pre-order bonus item" height="640" src="http://farm7.static.flickr.com/6180/6136759611_4208f70941_z.jpg" width="427"></a></p>]]></body>
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                <title>Uncharted 3 Cargo Plane gameplay direct feed from Gamescom and PAX!</title>
                <link>https://www.naughtydog.com/blog/cargo_plane_gameplay_direct_feed_gamescom_pax</link>
                <pubDate>Thu, 01 Sep 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2024</guid>
                <url>https://www.naughtydog.com/blog/cargo_plane_gameplay_direct_feed_gamescom_pax</url>
                <slug>cargo_plane_gameplay_direct_feed_gamescom_pax</slug>
                <body><![CDATA[<p>I can't tell you how excited we were to premiere a new <em>Uncharted 3: Drake's Deception</em> gameplay demo (and reveal) at the PlayStation press conference at Gamescom 2011. We had shown this very demo to a very select group of press back at E3 2011, yet we kept it under wraps until our planned public reveal at Gamescom. If you missed the PlayStation press conference, and my on-stage LIVE playthrough of the cargo plane gameplay demo, check out the video below for direct feed of the same demo.</p>
<p><iframe frameborder="0" height="401" src="http://www.youtube.com/embed/0Hp_3qgEsGs?hd=1" width="660"></iframe></p>
<p>We had a treat for the press who came to our behind closed doors presentations at Gamescom - they got to see what happens to Drake after he climbs back up into the plane. As a special treat to our fans, we brought that same demo to PAX Prime just a week later and showed it off in our Uncharted 3 theater in back-to-back-to-back demos for three straight days! If you missed us at PAX Prime (for shame!), check the video below to see the rest of the cargo plane sequence.</p>
<p><iframe frameborder="0" height="401" src="http://www.youtube.com/embed/MiySJj7Sky0?rel=0&hd=1" width="660"></iframe></p>
<p>While we were at PAX Prime, we took a few photos of the exclusive Uncharted 3 theater and some fans who came by in Uncharted cosplay. You can check out the photos on <a href="http://www.flickr.com/photos/naughty_dog/sets/72157627526275227/">our Flickr gallery here</a>!</p>
<p><a href="http://www.flickr.com/photos/naughty_dog/6139174900/" title="Uncharted 3 logo at the PAX Prime 2011 theater by naughty_dog, on Flickr"><img alt="Uncharted 3 logo at the PAX Prime 2011 theater" height="160" src="http://farm7.static.flickr.com/6202/6139174900_41e4004d28_m.jpg" width="240"></a> <a href="http://www.flickr.com/photos/naughty_dog/6139174494/" title="Inside the Uncharted 3 PAX Prime 2011 theater by naughty_dog, on Flickr"><img alt="Inside the Uncharted 3 PAX Prime 2011 theater" height="160" src="http://farm7.static.flickr.com/6068/6139174494_8359cbeed7_m.jpg" width="240"></a> <a href="http://www.flickr.com/photos/naughty_dog/6139174668/" title="Chloe and Nathan Drake cosplay at PAX Prime 2011 by naughty_dog, on Flickr"><img alt="Chloe and Nathan Drake cosplay at PAX Prime 2011" height="240" src="http://farm7.static.flickr.com/6089/6139174668_1fb7d3c5fc_m.jpg" width="160"></a></p>
<p>We can't wait to head out to the next PAX - hopefully we can get some post-launch rest and figure out a fun panel to hold.</p>
<p> </p>]]></body>
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                <title>Uncharted Dual Pack - Uncharted 1 and 2 in one box</title>
                <link>https://www.naughtydog.com/blog/uncharted_dual_pack_uncharted_1_and_2_in_one_box</link>
                <pubDate>Wed, 31 Aug 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2025</guid>
                <url>https://www.naughtydog.com/blog/uncharted_dual_pack_uncharted_1_and_2_in_one_box</url>
                <slug>uncharted_dual_pack_uncharted_1_and_2_in_one_box</slug>
                <body><![CDATA[<p>We’re under <strong>two months away</strong> from the release of <em><a href="/games/uncharted/">Uncharted 3: Drake’s Deception</a></em> and what better way to get caught up with the series than to play Nathan Drake’s first two adventures – <a href="/games/uncharted_drakes_fortune/">UNCHARTED: Drake’s Fortune</a> and <a href="/games/uncharted2_among_thieves/">UNCHARTED 2: Among Thieves</a>. To help you do just that, we've put together the <em>Uncharted</em> Greatest Hits Dual Pack. The <em>Uncharted</em> Greatest Hits Dual Pack includes the Greatest Hits versions of both <em>Uncharted: Drake’s Fortune</em> and <em>Uncharted 2: Among Thieves</em> -- Game of the Year Edition for only $39.99.</p>
<p>The Dual Pack is also packed to the brim with bonus content, including a “Super Voucher” containing <a href="/site/post/uncharted_2_game_of_the_year_edition/">all of the DLC content from the <em>Uncharted 2</em> Game of the Year Edition</a>, as well as two DLC items from <em>Uncharted 3: Drake's Deception</em> – the <em>Uncharted 3</em> Announcement <a href="http://www.flickr.com/photos/playstationblog/5253025816/">Nathan Drake PSN Avatar</a> and the <em>Uncharted 3</em> Announcement <a href="http://youtu.be/cpb2MI4gIjs?hd=1">Dynamic Theme</a>! To recap, the <em>Uncharted 2</em> Game of the Year Edition DLC content includes:</p>
<ul><li><a href="/site/post/uncharted_2_playstation_heroes_skin_pack_available_today/" title="PlayStation Heroes Skin Pack">PlayStation Heroes Skin Pack</a></li><li><a href="/site/post/drakes_fortune_multiplayer_pack_available_today/" title="UNCHARTED: Drake’s Fortune Multiplayer Pack"><em>UNCHARTED: Drake’s Fortune</em> Multiplayer Pack</a> </li><li><a href="/site/post/siege_expansion_pack_available_for_purchase_now/" title="UNCHARTED 2 Siege Expansion Pack"><em>UNCHARTED 2</em> Siege Expansion Pack</a> </li><li>Currency Multiplier which grants Double XP up to level 10 in Multiplayer</li><li>Golden Guns option for the AK-47 and the 92FS – 9mm pistol for use in Multiplayer</li><li>Early access to “Revenge” Booster – you still have to purchase it with in-game cash!</li><li><a href="http://blog.us.playstation.com/2010/03/17/uncharted-eye-of-indra-motion-comic-bundle-rika-and-pinkerton-skins-launch-on-april-1/" title="UNCHARTED: Eye of Indra - Motion Comic Bundle (which includes Episodes 1-4) "><em>UNCHARTED: Eye of Indra</em> - Motion Comic Bundle (which includes Episodes 1-4) </a></li><li><a href="http://blog.us.playstation.com/2010/03/17/uncharted-eye-of-indra-motion-comic-bundle-rika-and-pinkerton-skins-launch-on-april-1/" title="UNCHARTED: Eye of Indra - Rika Raja and Daniel Pinkerton Character Skins"><em>UNCHARTED: Eye of Indra</em> - Rika Raja and Daniel Pinkerton Character Skins</a> </li><li><a href="/site/post/new_psn_avatars_available_tuesday_may_25/" title="UNCHARTED 2: Among Thieves - Avatar Pack 1"><em>UNCHARTED 2: Among Thieves</em> - Avatar Pack 1</a> </li><li><a href="/site/post/new_psn_avatars_available_tuesday_may_25/" title="UNCHARTED 2: Among Thieves - Avatar Pack 2"><em>UNCHARTED 2: Among Thieves</em> - Avatar Pack 2</a> </li><li><a href="/site/post/new_psn_avatars_on_tuesday_july_27/" title="UNCHARTED Avatar Pack 3"><em>UNCHARTED</em> Avatar Pack 3</a></li><li><a href="/site/post/new_psn_avatars_on_tuesday_july_27/" title="UNCHARTED Avatar Pack 4"><em>UNCHARTED</em> Avatar Pack 4</a> </li><li>Pinball Heroes – <em>UNCHARTED</em> for the PSP</li></ul>
<p>We've also put together a great retrospective trailer to commemorate the announcement of the Dual Pack - check it out below!</p>
<p><iframe frameborder="0" height="401" src="http://www.youtube.com/embed/agDbVDremto?hd=1" width="660"></iframe></p>
<p> </p>
<p>Here at Naughty Dog, we’re excited to bring these two critically acclaimed games together for the very first time. As we focus on finishing up <em>Uncharted 3</em> as we speak, we look back and are humbled by the accolades we received for <em>Uncharted: Drake’s Fortune</em>, our first game in the series, and we never could have imagined that our second entry, <em>Uncharted 2: Among Thieves</em>, would go on to become the 2nd highest-rated video game of all time, receiving over 200 Game of the Year awards and over 41 perfect review scores. We want to thank all of you again for your continued support!</p>
<p>So for all you who are new to the PlayStation community, or for those of you who just haven’t yet had the opportunity to join Drake, Sully, Elena, and Chloe – this is your chance! <strong>Grab your Uncharated Dual Pack NOW at your favorite retailer in-person or online</strong> – get tons of loot with the included “Super Voucher” – and prepare to uncover the truth in <em>Uncharted 3: Drake’s Deception</em> on 11-1-11.</p>]]></body>
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                <title>Watch the Gamescom 2011 Press Conference Live!</title>
                <link>https://www.naughtydog.com/blog/watch_the_gamescom_2011_press_conference_live</link>
                <pubDate>Tue, 16 Aug 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2026</guid>
                <url>https://www.naughtydog.com/blog/watch_the_gamescom_2011_press_conference_live</url>
                <slug>watch_the_gamescom_2011_press_conference_live</slug>
                <body><![CDATA[<p>Don't forget to watch the SCEE Press Conference TODAY at 10:00 AM PDT. You can find out what time that is in your timezone here: <a href="http://www.timeanddate.com/worldclock/fixedtime.html?iso=20110816T19&p1=83">Time Zone Check</a> A live stream can be found on the PlayStation Blog EU at <a href="http://blog.eu.playstation.com/2011/08/16/watch-the-gamescom-press-conference-live/">PlayStation Blog EU</a> Don't miss out!</p>]]></body>
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                <title>Website will be down on Sunday, Aug 14</title>
                <link>https://www.naughtydog.com/blog/website_will_be_down_on_sunday</link>
                <pubDate>Sat, 13 Aug 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2027</guid>
                <url>https://www.naughtydog.com/blog/website_will_be_down_on_sunday</url>
                <slug>website_will_be_down_on_sunday</slug>
                <body><![CDATA[<p>Just wanted to give everyone a heads up that the NaughtyDog.com website will be unavailble for an undetermined amount of time on Sunday, August 14, as we do some site maintenance and prep the site for some minor upgrades and a facelift.</p>
<p>We'll keep you updated on our <a href="http://www.twitter.com/Naughty_Dog">Twitter (@Naughty_Dog)</a> when we expect the site to come back up!</p>]]></body>
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                <title>Uncharted 3 Beta Stats!</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_beta_stats</link>
                <pubDate>Thu, 14 Jul 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2028</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_beta_stats</url>
                <slug>uncharted_3_beta_stats</slug>
                <body><![CDATA[<p>As the rest of the team has been working incredibly hard on the remaining tasks to complete <em>Uncharted 3</em>, other folks at the studio - namely Jason, our in-house web developer - have been working really hard to allow you to view some of your Beta stats.</p>
<p>We’re glad to let you know that you can now view a <strong>LIMITED</strong> set of <strong>BASIC</strong> player profile stats and a summary of your game history, right here on NaughtyDog.com. To check your stats, <em><strong>make sure you’re logged into PSN on NaughtyDog.com</strong></em> and hit the “<em><a href="/stats/beta_career">Uncharted 3: Beta Stats</a></em>” navigation item in our menu above or click on <a href="/stats/beta_career">this link</a>!</p>
<p>We wanted to be sure that everyone who is looking forward to the <em>Uncharted 3</em> Beta rewards (<a href="/site/post/uncharted_3_multiplayer_beta_details/">details at the end of this post</a>) have an opportunity to check up on their progress. This will allow you to do that – the Uncharted 3 Beta stats allows you to check your level and go through your game history to figure out how many games of each gametype you’ve played.</p>
<p>We’ve thrown in a few more, basic, profile stats like kills, deaths, headshots, wins, losses and the time you’ve spent playing either Competitive gametypes or Cooperative gametypes.</p>
<p>We’re looking forward to the October and November, when the FULL Multiplayer mode of <em>Uncharted 3</em> will be available – which will have a comprehensive package of stats displayed on a redesigned NaughtyDog.com.</p>
<p>Some of you have also been wondering what time exactly the <em>Uncharted 3</em> Multiplayer Beta will be shut down. The Beta ends at:</p>
<p><strong>Friday, July 15, 2011 at 9:00 AM PDT<br></strong><strong>(<a href="http://timeanddate.com/worldclock/fixedtime.html?iso=20110715T09&p1=137">what time is this in my city?</a>)</strong></p>
<p>If you’ll notice, that’s a bit after July 14 – oops! Now you have just a little extra time to hit those requirements for the Beta rewards!</p>]]></body>
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                <title>Uncharted 3 Beta Rank and Profile Reset</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_beta_rank_and_profile_reset</link>
                <pubDate>Wed, 13 Jul 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2029</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_beta_rank_and_profile_reset</url>
                <slug>uncharted_3_beta_rank_and_profile_reset</slug>
                <body><![CDATA[<p>Earlier today, July 12, we started getting reports that some users were logging back into the <em>Uncharted 3</em> Multiplayer Beta and finding that their progress in the game has been reset. Many players have had to re-accept the online agreement when logging in to the Beta and their profile shows they are at level 1, with no XP accumulated or Cash remaining in their profile.</p>
<p><strong>We’re actively looking into what caused the issue so we can prevent it from happening in the future.</strong></p>
<p>We know this is particularly worrying for those of you who have been working towards to the <em>Uncharted 3</em> Beta rewards – we’ve reposted the details on the Beta rewards at the end of this post.</p>
<p>IF you were one of the players affected by this profile reset, here’s the scoop:</p>
<p>The <strong>GOOD</strong> <strong>news</strong> is that your <strong>progress towards those rewards has NOT been lost</strong> – we still have all of your detailed play history by game stored safely and <strong>ALL</strong> games you have played in the past and are playing right now <strong>WILL</strong> be counted towards your overall progress.</p>
<p>The <strong>BAD</strong> <strong>news</strong> is that we won’t be able to update your profile back to your current level, cash and unlocks. Unfortunately, that means <strong>all affected players will not be able to check their progress towards the requirements for the Beta rewards</strong>. We won’t be able to update your profile or even look up if you had 1,000 XP or 100,000 XP left before hitting level 25 before the <em>Uncharted 3</em> Beta ends.</p>
<p><strong>Uncharted 3 Multiplayer Beta Rewards<br> </strong>All of the rewards listed below are ONLY for the final, retail version of <em>Uncharted 3: Drake’s Deception</em>. Players who have met the requirement to receive the rewards will be notified on how they can redeem their award before<em> Uncharted 3</em> is released in November 2011. We’ll be keeping you updated on how you will be notified and when.</p>
<ul><li><strong>Download the <em>Uncharted 3</em> Beta</strong> and receive the <strong>exclusive <em>UNCHARTED 3</em> PSN Beta Tester Avatar!</strong></li><li>Complete <strong>10 matches in every Gametype of Competitive Multiplayer</strong> and receive the <strong>Exclusive Beta Decal Pack 1</strong>!</li><li>Complete <strong>5 matches in every Gametype of Co-operative Multiplayer</strong> and receive the <strong>Exclusive Beta Decal Pack 2!</strong></li><li><strong>Complete 4 Treasure Sets</strong> and receive the <strong>Treasure Hunter's Starter Pack!</strong></li><li><strong>Rank up to level 25 in the Beta</strong> and receive a handsome reward of<strong> in-game cash</strong> on day one!</li></ul>
<p>To those players who have been affected – we know that losing your progress and not having an easy way to find out if you’ve hit the Beta requirements is extremely frustrating. We hope that knowing that your hard-earned progress to date has not actually been lost is some consolation to not being able to readily check up on your progress, and having to advance again from level 1 in the Beta over the next couple of days. You can still actively work towards meeting the requirements for all of the rewards and, as always, everything you do is helping us work towards a much better experience for when the retail version of <em>Uncharted 3</em> is released in November. </p>
<p>After all – finding these kinds of issues early is (thankfully) what a Beta period is for.</p>
<p> </p>]]></body>
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                <title>Uncharted 3 Multiplayer Beta - Week 3</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_multiplayer_beta_week_3</link>
                <pubDate>Sun, 10 Jul 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2030</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_multiplayer_beta_week_3</url>
                <slug>uncharted_3_multiplayer_beta_week_3</slug>
                <body><![CDATA[<p>Today, Sunday, July 10, marks the beginning of the final week of the <em>Uncharted 3</em> Multiplayer Beta! You've only got just over <strong>4 days left</strong> to get your fill of this preview of <em>Uncharted 3</em> multiplayer and to achieve the <a href="/site/post/uncharted_3_multiplayer_beta_details/">requirements to get your rewards</a> for the full version when <em>Uncharted 3</em> is released in November. </p>
<p>The Beta recently hit <strong><a href="http://blog.us.playstation.com/2011/07/08/uncharted-3-multiplayer-beta-hits-1-million-players-co-op-adventure-and-new-map-hit-710/">1 MILLION unique players</a></strong> and our player count was growing steadily over the weekend. I'd love it if we could hit 1.5 million players - that's absolutely within reach, so be sure to let any of your friends who haven't checked out the <em>Uncharted 3</em> Multiplayer Beta to grab their free download from the PlayStation Store and jump in for a match or two, or twenty.</p>
<p>As we head into the final week of the Beta, we made a decision to make sure that everyone was able to try out all of the gametypes and maps! As of today, when you head into matchmaking, you'll notice that <strong>ALL of the gametypes</strong> are available to choose from. Be sure to try them all, find your favorites and let us know what you think (and, again, any issues you may be experiencing) on the <a href="http://forums.naughtydog.com/t5/Multiplayer-Beta-Discussion/bd-p/U3-MP-Beta"><em>Uncharted 3</em> Multiplayer Beta feedback forum</a>, here on NaughtyDog.com.</p>
<div class="maps_dates"><div class="left"><strong>July 10</strong> <br>to <br><strong>July 14</strong></div><div class="right"><strong>Gametypes:</strong><p>Team Deathmatch, Team Objective, Free For All, Plunder, Three Team Deathmatch, Hardcore, Co-op Adventure, Co-op Arena, Co-op Hunter</p><strong>Maps:</strong><p>Airstrip, Chateau, Yemen</p></div><div class="clear"></div></div>
<p>If you get the <em>Uncharted 3</em> Multiplayer itch after the Beta is up, don't forget that you'll have one more chance -- in October, our partnership with Subway will let you download and play the<strong> FULL<em> Uncharted 3</em> Multiplayer experience BEFORE the game hits retail shelves</strong>. Keep on eye out for more details in the next few months to find out how you can get access from a partcipating Subway location.</p>
<p>See you in matchmaking!</p>]]></body>
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                <title>Uncharted 3 Beta 1.04 Patch Notes</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_beta_104_patch_notes</link>
                <pubDate>Fri, 08 Jul 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2031</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_beta_104_patch_notes</url>
                <slug>uncharted_3_beta_104_patch_notes</slug>
                <body><![CDATA[<p>The <em>Uncharted 3</em> Multiplayer Beta 1.02 patch was released this morning in Europe and Asia, and will continue to roll out across all regions participating in the Beta. The full patch notes to update 1.04 are listed below.</p>
<p><strong>Available:</strong> June 8, 2011</p>
<p><strong>Technical</strong></p>
<ul><li>Fixed an issue with the Facebook friends list where it would display duplicate and/or incorrect PSN IDs for some players</li><li>Fixed an issue where some players would gain cash/XP during the playback of some Cinema files</li></ul>
<p><strong><br></strong></p>]]></body>
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                <title>Uncharted 3 Beta 1.03 Patch Notes</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_beta_103_patch_notes</link>
                <pubDate>Wed, 06 Jul 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2032</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_beta_103_patch_notes</url>
                <slug>uncharted_3_beta_103_patch_notes</slug>
                <body><![CDATA[<p><em>Uncharted 3</em> Multiplayer Beta 1.03 patch was just released and will be rolling out across all regions participating in the Beta.</p>
<p><strong>Available:</strong> July 6, 2011</p>
<p><strong>Technical</strong></p>
<ul><li>Fixed an issue that prevented some SCEE (European) region players from finding a match</li></ul>
<p> </p>
<p> </p>
<p> </p>]]></body>
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                <title>Uncharted 3 Beta 1.02 Patch Notes</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_beta_102_patch_notes</link>
                <pubDate>Wed, 06 Jul 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2033</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_beta_102_patch_notes</url>
                <slug>uncharted_3_beta_102_patch_notes</slug>
                <body><![CDATA[<p><em>Uncharted 3</em> Multiplayer Beta 1.02 patch was made <a href="http://timeanddate.com/worldclock/fixedtime.html?iso=20110705T2230&p1=137">available at 10:30 PM PDT</a> for the North America PlayStation Store and will roll out across all the regions participating in the Beta over the next few hours. The full patch notes to update 1.02 are listed below.</p>
<p>In addition, we have updated the available gametypes to bring back Plunder! As a result, Free for All has been removed from this week’s available gametypes.</p>
<p><strong>Available:</strong> July 5, 2011</p>
<p><strong>General</strong></p>
<ul><li>Last place team in Three Team Deathmatch now gets placed into Observer Mode in Sudden Death</li></ul>
<p><strong>Gameplay</strong></p>
<ul><li>Disabled the accumulation of medals to stack Medal Kickback activations. Now, if your Medal Kickback is waiting to be activated, you cannot earn more medals that count towards your Medal Kickback counter until you have activated your current Medal Kickback. Players will still be awarded medals</li><li>Disabled the activation of a Power Play after 40 kills have been reached in Team Deathmatch</li><li>Increase the minimum time between Power Plays activating from 30 seconds to 60 seconds</li></ul>
<p><strong>Technical</strong></p>
<ul><li>Made updates to reduce the long Matchmaking wait times some players were experiencing</li><li>Fixed an issue where some in-game objects would not be able to be picked up by players</li><li>Fixed an issue where the idol in Plunder would not reset properly. The Plunder idol will now reset to one of the specified idol spawn points</li><li>Fixed an issue in which the team with the least amount of kills could potentially win in Sudden Death even if they finished the game with less kills than the first place team</li><li>Fixed issue with the game timer hitting 0:00 in Co-op Hunter and the match not ending properly</li><li>Fixed instances where some players would take damage through the shield in Co-op matches</li><li>Fixed issues which caused some players to experience trouble connecting to Multiplayer</li><li>Fixed an issue where some PS3 consoles would hard reset under certain circumstances</li><li>Added support for early generation HDTV sets that do not support 720p by enabling 1080i upscaling</li></ul>
<p><strong>User Interface</strong></p>
<ul><li>Change “Found Player” notification to reflect the actual player ID in the Matchmaking screen after having completed a match</li><li>Reduce the waiting time before the vote count down after a match from 30 seconds to 15 seconds</li><li>Added an option in the Display menu for disabling Uncharted TV </li><li>Sound from Uncharted TV now plays through TV output instead of the headset</li><li>Enabled Facebook functionality that was temporarily disabled. Players can now use their PS3 linked Facebook accounts to view the online status of their Facebook friends, send invites, and join parties</li><li>Invite notification now appears in the Multiplayer Lobby. Notification will appear as a red asterix in the Invites tab.</li><li>Added an icon in the upper right corner of the screen to indicate that your buddy wants to High Five. Only appears when you and your buddy have created a “buddy kill” situation and the blue “buddy kill” icon appears on your screen.</li><li>New font for in-game text and menus</li></ul>
<p><strong>Server</strong></p>
<ul><li>Added additional data tracking to aid analysis of matches, player behavior, and other technical information by Naughty Dog</li></ul>]]></body>
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                <title>Uncharted 3 Multiplayer Beta - Week 2</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_multiplayer_beta_week_2</link>
                <pubDate>Mon, 04 Jul 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2034</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_multiplayer_beta_week_2</url>
                <slug>uncharted_3_multiplayer_beta_week_2</slug>
                <body><![CDATA[<p>We’re just one day away from the <em>Uncharted 3</em> Multiplayer Beta going <strong>public tomorrow, Tuesday, July 5</strong> – if you haven’t been able to find a voucher code from the multitude of sources to play the Beta, it won’t matter tomorrow as anyone and everyone who can access the PlayStation Store will be able to join in. You’ll find the <em>Uncharted 3</em> Multiplayer Beta as <strong>a regular download on the PS Store</strong> sometime tomorrow!</p>
<p>Today also marks the beginning of the second week of the Beta and that means our scheduled updates to the available gametypes have been pushed – we’ve added in Team Objective and Co-op Hunters to the mix for this week. Once you’ve logged in, the version number on the top right should read 1.00.647.</p>
<p>On tap for this week are the following gametypes and modes:</p>
<div class="maps_dates"><div class="left" id="week2_left"><strong>July 4</strong> <br>to <br><strong>July 9</strong></div><div class="right" id="week2_right"><strong>Gametypes:</strong><p>Team Deathmatch, Free For All, Team Objective, Hardcore, Co-op Hunter</p><strong>Maps:</strong><p>Airstrip, Chateau</p></div><div class="clear"></div></div>
<p>In addition, the video playlist for Uncharted TV has been updated with new content. See if you’ve made it into <a href="http://youtu.be/iA2O9CX-_7s?hd=1">Rockshow2oo8’s Best Plays of the Week #1 – Beta Edition</a>. We love this sort of thing! We’re always on the lookout for awesome user content – if you’ve got something you’ve been working on, leave us <a href="http://forums.naughtydog.com/t5/Uncharted-3-Fan-Created-Content/bd-p/u3-ugc">a post in the Uncharted 3 Fan Created Content forum</a>!</p>
<p>As always, please leave us your feedback on the Beta, individual gametypes and maps, and any issues you may have discovered on the <a href="http://forums.naughtydog.com/t5/Multiplayer-Beta-Discussion/bd-p/U3-MP-Beta">Uncharted 3 Multiplayer Beta discussion</a> in the Naughty Dog community forums! There may be a ton of posts in there, but rest assured, we’re getting around to reading all your posts.</p>
<p> </p>]]></body>
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                <title>Everybody’s Working for the Weekend</title>
                <link>https://www.naughtydog.com/blog/everybodys_working_for_the_weekend</link>
                <pubDate>Sat, 02 Jul 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2035</guid>
                <url>https://www.naughtydog.com/blog/everybodys_working_for_the_weekend</url>
                <slug>everybodys_working_for_the_weekend</slug>
                <body><![CDATA[<p>The first weekend during the <em>Uncharted 3</em> Multiplayer Beta also happens to be a long holiday weekend. We’re expecting a higher number of players than during the week – as is typical in our experience – so we wanted to make sure that everyone knows where to leave us feedback.</p>
<p>We can’t stress this point enough – we want to hear from you about anything and everything you like, dislike or any issues you encounter while playing the <em>Uncharted 3</em> Multiplayer Beta. <strong>The best place to do that, and make sure that we get it, it to post it on <a href="http://forums.naughtydog.com/t5/Multiplayer-Beta-Discussion/bd-p/U3-MP-Beta">the Multiplayer Beta discussion forum on NaughtyDog.com here</a>.</strong></p>
<p>Many of us have been playing in the Beta with you during the week and we’ll be on this weekend as well – see you online!</p>]]></body>
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                                                        <item>
                <title>Uncharted 3 Beta 1.01 Patch Notes</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_beta_101_patch_notes</link>
                <pubDate>Wed, 29 Jun 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2036</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_beta_101_patch_notes</url>
                <slug>uncharted_3_beta_101_patch_notes</slug>
                <body><![CDATA[<p>Much, much earlier today, Wednesday, June 29, we pushed out the 1.01 update to the <em>Uncharted 3</em> Multiplayer Beta. Full patch notes to the update are listed below.</p>
<p><strong>Available: </strong>June 29, 2011</p>
<p><strong>Relevant minor updates prior to 1.01</strong></p>
<ul><li>Temporarily removed Plunder gametype from matchmaking</li><li>Added in Free For All to replace Plunder</li><li>Temporarily disabled Facebook integration</li></ul>
<p><strong>Gameplay</strong></p>
<ul><li>Removed Yemen from map rotation in Free For All. Yemen will return during <a href="/site/post/uncharted_3_multiplayer_beta_details/">its regularly scheduled week.</a></li><li>Temporarily removed Cursed from Power Play rotation</li></ul>
<p><strong>Technical</strong></p>
<ul><li>Fixed issue where a crash would occur when backing out of multiplayer</li><li>Fixed frequent slowing of framerate that could lead to the Beta freezing</li><li>Fixed a crash involving Emblems</li></ul>
<p> </p>]]></body>
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                <title>Uncharted 3 Multiplayer BETA Details!</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_multiplayer_beta_details</link>
                <pubDate>Sat, 25 Jun 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2037</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_multiplayer_beta_details</url>
                <slug>uncharted_3_multiplayer_beta_details</slug>
                <body><![CDATA[<p>With the <em>Uncharted 3</em> Multiplayer Beta right around the corner, I’m sure you all want to know exactly what we’re putting into the Beta and what you can expect over the three weeks it is active. A few weeks ago, just before E3, IGN posted a thorough <a href="https://ps3.ign.com/articles/117/1171344p1.html">first sneak peek</a> at the details of our upcoming Uncharted 3 Multiplayer Beta.</p>
<p>Now, we can give you the FULL rundown of the <em>Uncharted 3</em> Multiplayer Beta for things that weren’t necessarily covered in the IGN reveal. We put together a handy little FAQ below with ALL the details.</p>
<p><strong>When can I start playing?<br></strong><strong>Tuesday, June 28, for all Infamous 2 and current PlayStation Plus members</strong>, who all get early access to the Beta.<br>Unfortuantely, PS Plus Members under the Welcome Back program won't be able to get early access in the following countries: Germany, Portugal, Spain and New Zealand. Sorry!</p>
<p>If you’re not an owner of Infamous 2 or a current PlayStation Plus member, we’re opening the floodgates to the <em>Uncharted 3</em> Multiplayer Beta <strong>for EVERYONE on Tuesday, July 5</strong>.</p>
<p><strong>What time EXACTLY can I start playing?<br></strong>UPDATE: The <em>Uncharted 3</em> Multiplayer Beta is <strong>now available for download on ALL participating PS Stores</strong> (see above).</p>
<p><strong>Is the Beta available in my region/country?<br></strong>The Beta is be available in <strong>all current PSN Store regions – except Japan.</strong></p>
<p><strong>When does the Beta end?<br></strong>The <em>Uncharted 3</em> Multiplayer Beta will <strong>end on Thursday, July 14</strong>.</p>
<p><strong>What gametypes and maps are available?<br></strong>Throughout the three weeks of the Beta, we’ll be <strong>rotating through a variety competitive and co-op gametypes, along with access to three different maps</strong>.</p>
<div class="maps_dates"><div class="left"><strong>June 28</strong> <br>to <br><strong>July 3</strong></div><div class="right"><strong>Gametypes:</strong>
<p>Team Deathmatch, Free for All, Three Team Deathmatch, Hardcore, Co-op Arena</p><strong>Maps:</strong>
<p>Airstrip, Chateau</p></div><div class="clear"></div><div class="left"><strong>July 4</strong> <br>to <br><strong>July 9</strong></div><div class="right"><strong>Gametypes:</strong>
<p>Team Deathmatch, Plunder, Team Objective, Hardcore, Co-op Hunter</p><strong>Maps:</strong>
<p>Airstrip, Chateau</p></div><div class="clear"></div><div class="left"><strong>July 10</strong> <br>to <br><strong>July 14</strong></div><div class="right"><strong>Gametypes:</strong>
<p>Team Deathmatch, Plunder, Three Team Deathmatch, Hardcore, Co-op Adventure, Co-op Arena</p><strong>Maps:</strong>
<p>Airstrip, Yemen</p></div><div class="clear"></div></div>
<p><strong>Can you tell me more about a specific gametype or map?<br></strong>They say a picture is worth a thousand words right? So a video is worth at least 24,000 words per second multiplied by… or something.<br>Check out the video below for looks at most, but not all, of the Gametypes, Maps, and options you can experience in the Uncharted 3 Multiplayer Beta.</p>
<p><a href="https://youtu.be/NcpanPnKHuM?hd=1">UNCHARTED 3 Multiplayer reveal trailer</a></p>
<p><br></p>
<figure><iframe frameborder="0" height="314" src="https://www.youtube.com/embed/NcpanPnKHuM?rel=0&hd=1" width="500"></iframe></figure>
<p><a href="https://www.youtube.com/watch?v=kZ7f-ekN4Cc" rel="nofollow" target="_blank">Co-op Hunter gameplay - Airstrip map</a><br> </p>
<figure><iframe height="314" src="https://www.youtube.com/embed/kZ7f-ekN4Cc?rel=0&hd=1" width="500"></iframe></figure>

<p><a href="https://www.youtube.com/watch?v=qykiPEt_9Uw&hd=1">Co-op Adventure gameplay - Syria map</a><br> </p>
<figure><iframe frameborder="0" height="314" src="https://www.youtube.com/embed/qykiPEt_9Uw?rel=0&hd=1" width="500"></iframe></figure>

<p><a href="https://www.youtube.com/watch?v=CVLiKiqqGk8&hd=1">Chateau multiplayer map flythrough</a><br> </p>
<figure><iframe frameborder="0" height="314" src="https://www.youtube.com/embed/CVLiKiqqGk8?rel=0&hd=1" width="500"></iframe></figure>

<p><a href="https://www.youtube.com/watch?v=Qy6CphAeH_o&hd=1">Airstrip multiplayer map flythrough</a><br> </p>
<figure><iframe frameborder="0" height="314" src="https://www.youtube.com/embed/Qy6CphAeH_o?rel=0&hd=1" width="500"></iframe></figure>

<p><strong>Can you tell me about any of the Boosters, Medal Kickbacks, and Weapon I can expect in the Beta?</strong></p>
<div class="booster_kickback"><h2>Competitive Booster Slot 1</h2><div class="box"><div class="left_col"><div class="left">Come Here</div><div class="left">Endurance</div><div class="left">Cloaked</div><div class="left">Weapon Expert</div></div><div class="right_col"><div class="right">See the opponent that killed you within a specified distance until they die</div><div class="right">Decrease sprint recovery time</div><div class="right">Opponents will not see your player arrow and you are difficult to hear</div><div class="right">Add one additional MOD slot to all pistols</div></div></div><h2>Competitive Booster Slot 2</h2><div class="box"><div class="left_col"><div class="left">Power Hunter</div><div class="left">Daredevil</div><div class="left">Back in the Saddle</div><div class="left">Bargain</div></div><div class="right_col"><div class="right">See the location of Power Weapons within a specified distance</div><div class="right">Taunt over an opponent's body to receive ammo</div><div class="right">Respawn time reduced by a specified time</div><div class="right">Decrease Medal Kickback cost</div></div></div><h2>Competitive Medal Kickbacks</h2><div class="box"><div class="left_col"><div class="left">RPG!!!</div><div class="left">Speedy G</div><div class="left">Smoke Bomb</div><div class="left">Militia Man</div><div class="left">Cluster Bomb</div><div class="left">Disruption</div><div class="left">Creepy Crawler</div></div><div class="right_col"><div class="right">Spawns an RPG</div><div class="right">Speed boost</div><div class="right">Vanish in a puff of smoke</div><div class="right">No reloading</div><div class="right">One grenade explodes into multiple</div><div class="right">Nearby enemies cannot see player arrows</div><div class="right">Transform into a swarm of spiders</div></div></div><h2>Co-op Booster Slot 1</h2><div class="box"><div class="left_col"><div class="left">Scoped In - Co-op</div><div class="left">Regeneration - Co-op</div><div class="left">Beast Mode - Co-op</div></div><div class="right_col"><div class="right">Reduced pain wobble while scoped in</div><div class="right">Recover from wounds faster</div><div class="right">Move faster with heavy objects</div></div></div><h2>Co-op Booster Slot 2</h2><div class="box"><div class="left_col"><div class="left">Monkey Man - Co-op</div><div class="left">Bargain - Co-op</div><div class="left">Back in the Saddle - Co-op</div></div><div class="right_col"><div class="right">Increase traversal speed</div><div class="right">Decrease Medal Kickback cost</div><div class="right">Respawn time reduced by a specified time</div></div></div><h2>Co-op Medal Kickbacks</h2><div class="box"><div class="left_col"><div class="left">Militia Man - Co-op</div><div class="left">Team Medic</div><div class="left">Speedy G - Co-op</div><div class="left">Mega Bomb - Co-op</div><div class="left">Army of Three</div></div><div class="right_col"><div class="right">No redloading</div><div class="right">Heal yourself and teammates</div><div class="right">Speed Boost</div><div class="right">One massive grenade explosion</div><div class="right">Doubles the damage of all players within a specified distance</div></div></div></div>
<p> </p>
<p><strong>Weapon Mods</strong></p>
<ul><li>Accuracy</li><li>Blindfire Accuracy (Co-op only)</li><li>Call Out</li><li>Clip Size</li><li>Max Ammo</li><li>Reload Speed</li><li>Scope Zoom (Co-op only)</li></ul>
<p><strong><strong>Will Power Plays be active? What weapons will I have? What characters can I choose to play with? Will I be able to customize them? And Emblems?</strong><br></strong>Power Plays are active, so if you’re in a match that is decidedly lopsided, you’ll get to experience it. As far as weapons, we’ve got a good range of sidearms and long guns to use and unlock in the beta, such as the AK-47, G-MAL, Para – 9, M9 and more! You’ll only get to choose between a few characters, but you’ll have access to a limited set of customization options to personalize your character on both the Heroes and Villains team. You can also check out our Emblem editor and create your own custom emblems.<strong><br></strong></p>
<p><strong>Can I play in Stereoscopic 3D and/or use split-screen?<br></strong><strong>YES!</strong> Yes, you can. But not at the same time.</p>
<p><strong>Can I see my Facebook Friends list?<br></strong>Yes, all of your Facebook Friends that have linked their <a href="https://blog.us.playstation.com/2009/11/16/playstation-3-firmware-v3-10-update/">Facebook account via their PS3</a> will appear on the Facebook Friends list in our multiplayer menu - they don't even have to also be your PSN friend! Feel free to send them an invite to play the <em>Uncharted 3</em> Beta!</p>
<p><strong>Can I upload videos and photos to Facebook or YouTube?<br></strong>No, that functionality is not available during the Beta.</p>
<p><strong>Will my Beta progress or unlocks carry over to the final game?<br></strong>No, what happens in the <em>Uncharted 3</em> Multiplayer Beta stays in the Beta, however we’ve lined up some killer rewards for the retail version of <em>Uncharted 3</em> if you keep playing in the Beta:</p>
<ul><li><strong>Download the <em>Uncharted 3</em> Beta</strong> and receive the <strong>exclusive <em>UNCHARTED 3</em> PSN Beta Tester Avatar!</strong></li><li>Complete <strong>10 matches in every Gametype of Competitive Multiplayer</strong> and receive the <strong>Exclusive Beta Decal Pack 1</strong>!</li><li>Complete <strong>5 matches in every Gametype of Co-operative Multiplayer</strong> and receive the <strong>Exclusive Beta Decal Pack 2!</strong></li><li><strong>Complete 4 Treasure Sets</strong> and receive the <strong>Treasure Hunter's Starter Pack!</strong></li><li><strong>Rank up to level 25 in the Beta</strong> and receive a handsome reward of<strong> in-game cash</strong> on day one!</li></ul>
<p><strong>Is there a level cap in the Beta?<br></strong>Yes, it’s currently set to level 25.</p>
<p><strong>Can I check my Uncharted 3 Multiplayer Beta stats on NaughtyDog.com?<br></strong>Stay tuned – we’ve got some cool things in store for NaughtyDog.com <strong>real soon.</strong></p>
<p><strong>I like/hate something in the Beta OR I think I found a bug – where do I tell you about this?<br></strong>Let us know on the <a href="https://forums.naughtydog.com/t5/Multiplayer-Beta-Discussion/bd-p/U3-MP-Beta"><em>Uncharted 3</em> Multiplayer Beta forum</a> in the NaughtyDog.com Community Forums.</p>
<p>We can’t stress this enough – please, please, <strong>PLEASE</strong> <a href="https://forums.naughtydog.com/t5/Multiplayer-Beta-Discussion/bd-p/U3-MP-Beta">post in the <em>Uncharted 3</em> Multiplayer Beta forum</a> with your thoughts, complaints and suggestions! Your forum feedback was critical in finalizing the <em>Uncharted 2</em> multiplayer modes between Beta and the final retail version. We absolutely want your feedback this time around as well. You will help us make a better multiplayer game.</p>
<p>DEFINITELY see you online!</p>
<p> </p>
<p><strong>UPDATE 6/28 2:30 PM PDT: We've temporarily replaced Plunder with Free For All as we investigate an issue with Plunder.</strong></p>]]></body>
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                <title>Looking back - UNCHARTED 3 at E3 2011</title>
                <link>https://www.naughtydog.com/blog/looking_back_uncharted_3_at_e3_2011</link>
                <pubDate>Fri, 24 Jun 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2038</guid>
                <url>https://www.naughtydog.com/blog/looking_back_uncharted_3_at_e3_2011</url>
                <slug>looking_back_uncharted_3_at_e3_2011</slug>
                <body><![CDATA[<p>We only just wrapped the very hectic, very awesome <a href="http://www.e3expo.com/">E3 Expo</a> just a couple of weeks ago – and we’ve been working tirelessly on putting the finishing touches for what I can only believe to be the mouth-frothingly anticipated <em>Uncharted 3</em> Multiplayer Beta. We’ll have a full, in-depth look at everything and anything you want to know about the Beta within the next few days, so you can get the scoop before it launches.</p>
<p>Speaking of which, the <em>Uncharted 3</em> Multiplayer Beta will be available for all owners of specially marked copies of Infamous 2 and for current PlayStation Plus members on Tuesday, June 28. We’ll be sure to give you a not-so-subtle reminder when it’s ready to be downloaded.</p>
<p>Enough about the Beta! I’m here because we’ve been so busy, we didn’t get a chance to give you a quick look at all our single-player reveals from the week of E3.</p>
<p>We had two massive reveals to kick off the week. Putting together an E3 trailer is one of the most hectic, but also one of the most rewarding tasks we take on in the weeks before the show. This time around we not only had to put together an awesome, cinematic trailer, but we had to also put it out in 3D for the SCEA Press Conference! If you happened to have missed viewing the <a href="http://youtu.be/8yYQT3KHhMU?hd=1"><em>Uncharted 3</em> E3 2011 Trailer</a> – and clearly, you did miss it, as the video hasn’t hit 1 million views yet – I’ve embedded trailer below for easy viewing.</p>
<p><iframe frameborder="0" height="314" src="http://www.youtube.com/embed/8yYQT3KHhMU?rel=0&hd=1" width="500"></iframe></p>
<div class="social"><div class="facebook_post"></div><div class="twitter_post"></div></div>
<p> </p>
<p>As part of the opening of the SCEA Press Conference, Evan and Christophe got on stage to introduce the on-stage demo of The Cruise Ship. Christophe also mentioned how we’re <a href="http://www.joystiq.com/2011/06/06/unlock-multiplayer-access-to-uncharted-3-in-october-through-s">partnering with Subway</a> to give away the entire <em>Uncharted 3</em> Multiplayer experience in October, prior to launch. More on that as October gets closer. In the meantime, check out this pristine, direct feed video of the Cruise Ship demo.</p>
<p><iframe frameborder="0" height="314" src="http://www.youtube.com/embed/Z99qgk7jfgM?rel=0&hd=1" width="500"></iframe></p>
<p>Later on during the week, the PlayStation.Blog grabbed me to do a quick, totally live interview about the Cruise Ship demo, multiplayer and a question submitted through Twitter. The PlayStation.Blog was good enough to <a href="http://blog.us.playstation.com/2011/06/16/e3-replay-naughty-dog-demos-uncharted-3/">repost the video last week</a>.</p>
<p><object data="http://www.viddler.com/simple_on_site/853506a9" height="303" id="viddler" style="display: block; margin-left: auto; margin-right: auto;" type="application/x-shockwave-flash" width="500"><param name="data" value="http://www.viddler.com/simple_on_site/853506a9"><param name="allowScriptAccess" value="always"><param name="allowFullScreen" value="true"><param name="flashvars" value="fake=1"><param name="src" value="http://www.viddler.com/simple_on_site/853506a9"><param name="name" value="viddler"><param name="allowfullscreen" value="true"></object></p>
<p>Finally, we released a bunch of Uncharted 3 single-player and cinematics screenshots – you can check out the full set on our <a href="http://www.flickr.com/photos/naughty_dog/sets/72157626956442756/">E3 2011 Flickr set here</a>.</p>
<p>Whew! And that only covers our single-player campaign reveals at E3!</p>]]></body>
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                <title>Facebook commenting enabled</title>
                <link>https://www.naughtydog.com/blog/facebook_commenting_enabled</link>
                <pubDate>Thu, 26 May 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2039</guid>
                <url>https://www.naughtydog.com/blog/facebook_commenting_enabled</url>
                <slug>facebook_commenting_enabled</slug>
                <body><![CDATA[<p>Over the past week or so, since PSN has come back up, we've been looking into an issue with NaughtyDog.com that's preventing all of you from logging in via PSN to leave comments on <a href="/blog/">the blog</a> or log in to the <a href="http://forums.naughtydog.com/">Naughty Dog forums</a>. We're still looking into the issue so we can make the necessary changes (if needed) to make sure everyone can log in to our site through the PSN log in process.</p>
<p>Since this has been taking a bit longer than we would have liked, we've <strong>temporarily</strong> enabled the <a href="http://developers.facebook.com/blog/post/472">Facebook Comments box plugin</a>, which allows you to leave a comment on our blog posts through your Facebook, Yahoo, AOL or Hotmail accounts. We'll leave the Facebook Comments enabled until we've properly fixed the PSN log in process on NaughtyDog.com. Unfortunately, this means you're still unable to log into the Naughty Dog forums for the time being.</p>
<p><strong>NOTE:</strong> Once PSN log ins have been enabled again, all of the past Facebook Comments will not be available on each individual blog post any longer. </p>]]></body>
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                <title>POSTPONED: “The Lab” - M -32 Hammers Only</title>
                <link>https://www.naughtydog.com/blog/postponed_the_lab_m_32_hammers_only</link>
                <pubDate>Fri, 22 Apr 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2040</guid>
                <url>https://www.naughtydog.com/blog/postponed_the_lab_m_32_hammers_only</url>
                <slug>postponed_the_lab_m_32_hammers_only</slug>
                <body><![CDATA[<p>Due to the continuing PlayStation Network outage, we will be postponing this weekend’s combined “The Lab” and Triple Cash event in <em>UNCHARTED 2</em> Multiplayer until next weekend – Friday, April 29, through Monday, May 2.</p>
<p>We’ll provide another regularly scheduled update on <a href="/">NaughtyDog.com</a> on the Thursday prior to “The Lab” start. We will run both “The Lab” and Triple Cash as we had scheduled for this weekend.</p>
<p>As always, be sure to check the <a href="http://blog.us.playstation.com/">PlayStation.Blog US</a>, <a href="http://blog.eu.playstation.com/">PlayStation.Blog EU</a> and the <a href="http://www.twitter.com/playstation">@PlayStation</a> Twitter accounts for up to date information on the PSN Outage.</p>
<p> </p>]]></body>
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                                                        <item>
                <title>REMINDER: The Lab - M - 32 Hammers Only</title>
                <link>https://www.naughtydog.com/blog/reminder_the_lab_m_32_hammers_only1</link>
                <pubDate>Thu, 21 Apr 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2041</guid>
                <url>https://www.naughtydog.com/blog/reminder_the_lab_m_32_hammers_only1</url>
                <slug>reminder_the_lab_m_32_hammers_only1</slug>
                <body><![CDATA[<p>Welcome back to final “The Lab” weekend in April!</p>
<p>I’m sure everyone has been carefully reviewing all the <a href="/site/post/uncharted_3_multplayer_revealed/"><em>UNCHARTED 3: Drake’s Deception</em> multiplayer details</a> we revealed earlier this week and – I hope – you are all looking forward to getting some hands on when the beta hits on June 28, 2011. However, that’s still a couple of months away – and our episode of “The Lab” this weekend can take care of that online multiplayer itch.</p>
<p>“The Lab” is a special, limited-time playlist for <em>UNCHARTED 2: Among Thieves</em> multiplayer that is active every other weekend. “The Lab” playlist features one or more custom-tuned gametype variations chosen by our game designers to test potential new settings, try out alternate gametypes in a real-world setting or just mix things up for the sake of variety.</p>
<p>“The Lab” is open from <strong>Friday, April 22, at 10:00 AM PDT</strong> (<a href="http://timeanddate.com/worldclock/fixedtime.html?msg=UNCHARTED+2+-+The+Lab+-+M+-+32+Hammers+Only&iso=20110422T10&p1=137">what time is that in my city?</a>) through <strong>Monday, April 25, at 10:00 AM PDT</strong> (<a href="http://timeanddate.com/worldclock/fixedtime.html?msg=UNCHARTED+2+-+The+Lab+-+M+-+32+Hammers+Only&iso=20110425T10&p1=137">what time is that in my city?</a>).</p>
<p>We last ran the M – 32 Hammers Only episode of “The Lab” in November 2010. We had a lot of fun with it and it sure sounded like many of you liked it quite a bit as well! In this episode of “The Lab,” all players are armed with only an M - 32 Hammer, which all but guarantees that each match will be full of explosions and knockdowns – of course, unless you’ve slotted in the Sure Foot booster.</p>
<p>It's been a while since we last ran a Double or Triple or more cash weekend, so we're also really happy to let you know that we'll be running <strong>Triple Cash</strong> throughout the entirety of "The Lab" this weekend! Please note that we'll be removing the Chain Reaction gametype from the All Competitive Modes during this "The Lab" and Triple Cash combo weekend.</p>
<p>The maps available during this weekend of “The Lab” are: </p>
<ul><li>The Plaza</li><li>The Sanctuary</li><li>The Temple</li><li>The Village</li></ul>
<p>We’ll be opening a brand new M – 32 Hammers discussion thread on the <a href="http://forums.naughtydog.com/t5/Multiplayer/bd-p/U2AT-multiplayer">Naughty Dog community forums</a> at about the same time “The Lab” starts this weekend. Be sure to leave your thoughts after you’ve had a chance to play a few rounds!</p>
<p>As I'm sure many of you are aware, the PlayStation Network is currently experiencing <a href="http://blog.us.playstation.com/2011/04/21/latest-update-on-psn-outage/">an extended outage</a> which may affect the start of "The Lab" and Triple Cash weekend. Check back on the <a href="http://blog.us.playstation.com/">PlayStation.Blog</a> (view the <a href="http://blog.eu.playstation.com/">EU PlayStation.Blog here</a>) and the <a href="http://twitter.com/playstation">@PlayStation</a> Twitter account for updates on the outage.</p>]]></body>
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                <title>UNCHARTED 3 Multplayer First Look!</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_multplayer_revealed</link>
                <pubDate>Mon, 18 Apr 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2042</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_multplayer_revealed</url>
                <slug>uncharted_3_multplayer_revealed</slug>
                <body><![CDATA[<p>We're extremely proud and excited to finally start revealing our plans for the multiplayer modes in <em>Uncharted 3: Drake's Deception</em>. There's a massive post that just went up on the PlayStation.Blog that just gives you an idea of how much information there is to share, and really, we've just scratched the surface. We wanted to have the opportunity to give you the definitive guide to all of the information we've shared with the media since our Multiplayer press event last week.</p>
<p>Before we get started, make sure to check out our Uncharted 3 Multiplayer Trailer below or directly on <a href="http://www.youtube.com/user/NaughtyDog">our YouTube page</a>. It is your crash course into all of our reveals -- and there's even more if you watch closely.</p>
<p><iframe frameborder="0" height="311" src="http://www.youtube.com/embed/NcpanPnKHuM?hd=1" title="YouTube video player" width="500"></iframe></p>
<p>There's so many features and ideas for multiplayer we packed into this trailer, that repeat viewings will shed light on things you may have missed the first few times around. The music selection for this is a custom Naughty Dog remix of "Kill Everybody" by <a href="http://www.skrillex.com/">Skrillex</a>. Cinematic Production Lead Taylor Kurosaki lead up editing the trailer, but also came up with not only the music track to use, but did the remix all by himself! Head over to <a href="http://www.flickr.com/photos/naughty_dog/sets/72157626518982786/">our Flickr page for some gameplay screenshots</a> to get a close up on the action.</p>
<p>Our guiding philosophy during the continuing development of Uncharted 3 multiplayer was to take everything we've done and learned from the multiplayer modes in Uncharted 2 and evolve them in a massive leap forward. We felt that the Uncharted games have a pretty unique core gameplay mechanic, integrated with some pretty awesome underlying technology and visual effects, that make our single-player campaigns feel so satisfying to play. It's all about taking the verticality of our games, the ability to traverse across all these beautiful, interactive enviornments, while experiencing solid action-adventure shooter mechanics and intense set-piece modments, and translating them to a multiplayer environment.</p>
<p>There are three gametypes we covered off on recently -- a small subset of the full list of gametypes we'll be revealing over time. <strong>Team Deathmatch</strong> - you should know this one by now. Two teams of up to 5 players each trying to get to the allotted winning number of kills before time runs out. <strong>Three Team Deathmatch</strong> - A small team variation of Team Deathmatch with 6 total players across three teams -- 2 vs. 2 vs. 2. <strong>Free-for-All</strong> - One of the most requested gametypes. It wasn't possible to implement this into Uncharted 2 after we shipped, so we put it into Uncharted 3 instead.</p>
<p>All our maps have always been based on environments taken from the single-player campaign and <em>Uncharted 3</em> is no exception. Although the trailer shows more than two maps/environments, we've only detailed and presented two so far. These are pretty well documented in the screenshots of actual multiplayer gameplay we've uploaded to our Flickr stream (feel free to download them). <strong>The Airstrip</strong> - Looking over <a href="http://www.flickr.com/photos/naughty_dog/sets/72157626518982786/">the screenshots</a> it looks like there's three maps represented, but in reality there's only two maps. The Airstrip is a two-part map where the location and map layout actually changes in the middle of the match! The first part of the match takes place on a massive cargo plane being chased by trucks, with players jumping from truck to truck and between the cargo plane and the truck convoy. The second part of the match begins when the cargo plane is about to take off from the runway. After takeoff, the match changes locations for all players to the airstrip hangar area for a slightly more traditional multiplayer setting and layout. Just watch out for the fighter planes that will inevitably come in for a strafing run. <strong>The Chateau</strong> - You've seen the interior of the Chateau in our first gameplay video release. This map lets you explore the interior and surrounding grounds of the Chateau in a more traditional arena style setup. Apart from plenty of verticality (and ziplines), the Chateau is another dynamic map as parts of the building will be burning during the match.</p>
<p>New to Uncharted 3 multiplayer is character customization. Both heroes and villains skins will have a hundreds of customizable parts, from accessories to shirts and pants to a deep weapon customization feature. Even named characters, like Drake or Sully, will get plenty of options to make your character your own. Hand in hand with customization is our emblem editor. If you’ve worked with emblem editors in other games, you’ll be pretty familiar with the one we’ve implemented in <em>Uncharted 3. </em>Our emblem editor extends the level of customization of your online profile with hundreds of decals, three layers, rotate and scale functions – you’ll see your final emblem on your character and even possibly in the environment during matches. Speaking of weapon customizations - it goes beyond the cosmetic. We have weapon mods that not only change the look of your weapon of choice, but they are functional too, adding precise scopes, bigger clips and more!</p>
<p><a href="http://www.flickr.com/photos/naughty_dog/5628338331/" title="UNCHARTED 3 multiplayer - airstrip runway by naughty_dog, on Flickr"><img alt="UNCHARTED 3 multiplayer - airstrip runway" height="281" src="http://farm6.static.flickr.com/5103/5628338331_074320fd4a.jpg" width="500"></a></p>
<p>Boosters are back in <em>Uncharted 3</em>, but we didn't just carry over the Booster selection from <em>Uncharted 2</em>. There are a few old favorites in there, but we've created what we feel is a more satisfying mix of old and new based on your feedback and selection patterns. We've extended the Booster system with a special subset of Paid Boosters, give you a one-time Booster that you spend some cash to have the option of using during a match. There's still other ways to get minor advantages during a match. You have to option to select a specific Medal Kickback, which activate when you've racked up the required number of Medals for that specific Kickback. You can see this in the Multiplayer Trailer when the RPG Kickback is activated at 00:50 into the video. You're taking a little chance when you select these, as some really choice Kickbacks require you to get a significant number of Medals before you can activate them.</p>
<p>Those are a TON of customization options you can pick through and we know that you don't want to be bogged down in menus in the limited time before the match begins trying to figure out which sets of customizations you want to slot for that match. We've introduced four slots to save specific loadouts -- your starting rifle, starting sidearm, weapon customizations and mods, Boosters, and Kickbacks.</p>
<p>All of these customization and modifier options allowed us to extend our in-game reward system. No longer is everything tied to level gain or cash. During matches, you'll have the opportunity to get items from treasure chests on the maps. You'll also be able unlock a wide variety of items and modifiers through Missions. There are two types of Missions - some are instant missions and others, accessible from the Multiplayer menu, are more long term. Instant missions can appear in the middle of a match and provide a target that you can complete within a few matches tops. The Missions you select from the Multiplayer menu will take significantly more time, days of playtime possibly, and the rewards will be accordingly more significant.</p>
<p>A couple of things we've learned over the past year and a half of reviewing thousands upon thousands of <em>Uncharted 2</em> matches is that it really sucks to be blown out on the way to losing a match and that winning or losing a tightly contested match by some kill made way off-screen is a bit of a letdown. We've thought of some ways to make these inevitable multiplayer moments a bit more exciting and satisfying. Power Plays activate when one team is way behind in the score count. They provide the team on top with an opportunity to maximize their cash for the match, while evening the odds a little for the team on the losing end of the equation and giving them the opportunity to close the gap a little.</p>
<p>If matches are too close to call as they get close to the end, Overtime will activate, giving either time an opportunity to win the match by more than one point within a limited time. If the game is still too close to call, the match enters Sudden Death. Sudden Death is similar to Elimination - there are no respawns and the last player standing wins the match for their team.</p>
<p>As you're looking to get into matches, we've made some updates to make it easier to get into games quicker, and with your friends. The first is Late Join, which is a staple of many online games and for good reason. It ensures that matches stay full, that you can get into matches faster and you can get into your friends matches faster if there's a slot for you, instead of waiting for your friend to finish their current round. We've heard that many of you want to play with a friend on the same couch and we're really proud to say that we were able to not only implement same-console split screen but you can log into two independent PSN IDs for most gametypes - the ones you can't are to prevent unfair collusion between players.</p>
<p>Playing with friends and creating a team environment is extremely important for us and we're trying to encourage this with the Buddy system. Each player will be partnered with a Buddy and you'll be able to collectively share your successes throughout the match with each other. You can even pick up Treasures -- more on that later -- for your Buddy. The Buddy system also allows you to choose to spawn on your Buddy if they are safely out of combat so you can jump into the action together quicker. This is key since most of our game modes are all about team play and teams that stick together will do far better than teams who don't.</p>
<p>We've also made it easier to share your passion for <em>Uncharted 3</em> multiplayer with your real life friends and family through social media hooks we've added to the game. We've integrated Facebook into the game in a way unseen on a console game so far - way more than just sharing videos and photos, or updates to your Wall. USA Today has <a href="http://www.usatoday.com/tech/gaming/2011-04-18-uncharted18_ST_N.htm">an exclusive look at our plans</a> to bring social networks into <em>Uncharted 3</em>. Cinema mode has gotten a revamp allowing you to create clips from full matches and upload them directly to your own YouTube OR Facebook account (or both). We're streaming a tightly curated list of awesome <em>Uncharted</em> videos created by you - our community - back into your multiplayer menu via Uncharted TV. We'll have more details on all of the above over the next few days.</p>
<p>If you're a fan of our cooperative multiplayer modes, I think you'll be intrigued with how we've taken this approach to evolve multiplayer into the co-op gametypes. However, we haven't revealed anything for co-op yet. Everything and anything co-op will be revealed further down the line.</p>
<p>In just a couple of months - the Multiplayer Beta for <em>Uncharted 3</em> begins WORLDWIDE on June 28, 2011, with early access for PlayStation Plus members or by purchasing specially marked copies of Infamous 2.</p>
<p> </p>
<p>There should be a ton of news stories out there from the US and Europe from our Multiplayer Player event last week, I'll be keeping this post updated during the day with as many links as I can.</p>]]></body>
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                <title>“The Lab” - April 2011 Schedule</title>
                <link>https://www.naughtydog.com/blog/the_lab_april_2011_schedule</link>
                <pubDate>Thu, 07 Apr 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2043</guid>
                <url>https://www.naughtydog.com/blog/the_lab_april_2011_schedule</url>
                <slug>the_lab_april_2011_schedule</slug>
                <body><![CDATA[<p>We're looking forward to "The Lab" in April - we've got a new gametype that hasn't been seen outside of Custom Games and we're capping off the month with a one of our favorite past episodes of "The Lab." We hope you'll join us!</p>
<p>If you’re new to “The Lab,” welcome! “The Lab” is a special playlist we will be running for a limited time on designated weekends, roughly every other weekend. You can access “The Lab” playlist within the set of playlists found in Matchmaking in <em>UNCHARTED 2</em> multiplayer. During each weekend “The Lab” is active, we’ll be running a specialized playlist featuring one or more custom-tuned gametype variations from the tons of variables we can tweak in our multiplayer gameplay settings.</p>
<p>Your April 2011 schedule for “The Lab” is:</p>
<p><strong>April 8 - 11 <br></strong><strong><em>Deathmatch – Crushing<br></em></strong>This gametype variation hasn't actually been seen in "The Lab" yet - t's only been available as an option within Custom Games. For this weekend of "The Lab" you'll finally be able to earn some cash in multiplayer for participating in this hardcore gametype variation of Team Deathmatch. If you haven't been able to get a group of your friends together for a custom game before, the Crushing option sets player health at 80% of normal health - which means you and all your opponents are going to go down that much quicker when being shot at. </p>
<p><strong>April 22 - 25<br></strong><strong><em>M32 - Hammers Only<br></em></strong>We last saw this explosive gametype variation back <a href="/site/post/reminder_the_lab_m_32_hammers_only/">in November 2010</a> and we think it's ended up being one of the most fun gametypes we've debuted in "The Lab." All players are armed with only an M - 32 Hammer, which all but guarantees that each match will be full of explosions and chaos! This is a great gametype variation to slot in the Sure Foot booster. </p>
<p>As before, we’re in the process of evaluating the timing and content of our next playlist update – be sure to continue to leave your comments in the <a href="http://forums.naughtydog.com/t5/Multiplayer/All-Competitive-Modes-playlist-update-please-comment/td-p/242879">playlist feedback forum thread</a>! </p>
<p>We’ll also be hosting a new thread for every event on the <a href="http://forums.naughtydog.com/">Naughty Dog community forums</a> to get your feedback and thoughts on each one of our “The Lab” events.</p>
<p> </p>]]></body>
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                <title>Gamers Heart Japan - support Red Cross relief efforts for the people of Japan</title>
                <link>https://www.naughtydog.com/blog/gamers_heart_japan_support_red_cross_relief_efforts_for_the_people_of_japan</link>
                <pubDate>Wed, 06 Apr 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2044</guid>
                <url>https://www.naughtydog.com/blog/gamers_heart_japan_support_red_cross_relief_efforts_for_the_people_of_japan</url>
                <slug>gamers_heart_japan_support_red_cross_relief_efforts_for_the_people_of_japan</slug>
                <body><![CDATA[<p>We’re proud to support <a href="http://www.gamersheartjapan.com/">Gamers Heart Japan</a> – a collection of members from the global videogame community who have come together to help put together a special video – to not only show appreciation for the Japanese videogame industry, but also raise donations to aid in the Red Cross relief efforts for the people of Japan.</p>
<p>Check out the video below for a ton of notable folks from the videogame industry talking about why they love Japan and Japanese videogames. Stick around for the whole sixty minutes to check out Naughty Dog Co-President Evan Wells’s submission and even a special guest appearance from Nathan Drake, Victor Sullivan and Elena Fisher!</p>
<p><iframe frameborder="0" height="311" src="http://www.youtube.com/embed/ROHJmP_TNR0" title="YouTube video player" width="500"></iframe></p>
<p>Don’t forget to head over to <a href="http://www.gamersheartjapan.com/">www.GamersHeartJapan.com</a> to get more information and to donate to the Red Cross relief efforts!</p>
<p> </p>]]></body>
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                <title>REMINDER: The Lab - Snipers and Pistole</title>
                <link>https://www.naughtydog.com/blog/reminder_the_lab_snipers_pistole</link>
                <pubDate>Thu, 24 Mar 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2045</guid>
                <url>https://www.naughtydog.com/blog/reminder_the_lab_snipers_pistole</url>
                <slug>reminder_the_lab_snipers_pistole</slug>
                <body><![CDATA[<p>Welcome back to “The Lab.” Our final episode of “The Lab” in March features the return of Snipers & Pistole, a popular gametype variation we <a href="/site/post/uncharted_2_playlist_update/">removed from the All Competitive Types playlist</a> a month ago.</p>
<p>“The Lab” is a special, limited-time playlist for <em>UNCHARTED 2: Among Thieves</em> multiplayer that is active every other weekend. “The Lab” playlist features one or more custom-tuned gametype variations chosen by our game designers to test potential new settings, try out alternate gametypes in a real-world setting or just mix things up for the sake of variety.</p>
<p>“The Lab” is open from <strong>Friday, March 25, at 10:00 AM PDT</strong> (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=3&day=25&year=2011&hour=10&min=0&sec=0&p1=137">what time is that in my city?</a>) through <strong>Monday, March 28, at 10:00 AM PDT</strong> (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=3&day=28&year=2011&hour=10&min=0&sec=0&p1=137">what time is that in my city?</a>).</p>
<p>The removal of Snipers & Pistole from the All Competitive Modes playlist was our way to try to mix things up a little bit outside of running our “The Lab” weekends. We removed a couple long running gametype variations from the playlist, like Snipers & Pistole, and added in some variations that were previously only available in “The Lab.”</p>
<p>Snipers & Pistole is just that – all players are equipped with a Dragon Sniper rifle and the Pistole as their sidearm. The setup is meant to encourage long range and short range battles by trying to cut out the availability of the standard weapons, which are equally effective at medium range confrontations. Of course, the Dragon Sniper is pretty lethal and if you’re a good no-scope shot and can switch to your sidearm quickly, you can be just as dangerous when closing in on an opponent or being closed in on by an opponent.</p>
<p>As we stated during our <a href="/site/post/the_lab_march_2011_schedule/">March schedule post</a> for “The Lab,” we’re in the process of evaluating the timing and content of our next playlist update – be sure to continue to leave your comments in the <a href="http://forums.naughtydog.com/t5/Multiplayer/All-Competitive-Modes-playlist-update-please-comment/td-p/242879">playlist feedback forum thread</a>.</p>
<p>The maps available during this weekend of “The Lab” are: </p>
<ul><li>The Ice Cave</li><li>The Lost City</li><li>The Sanctuary</li><li>The Village</li></ul>
<p>We’ll be opening a brand new <a href="http://forums.naughtydog.com/t5/Multiplayer/quot-The-Lab-quot-Playlist-Snipers-amp-Pistole-ALL-COMMENTS-GO/td-p/261485">Snipers & Pistole discussion thread</a> on the Naughty Dog community forums at about the same time “The Lab” starts this weekend. Be sure to leave your thoughts after you’ve had a chance to play a few rounds!</p>]]></body>
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                <title>“The Lab” - March 2011 Schedule</title>
                <link>https://www.naughtydog.com/blog/the_lab_march_2011_schedule</link>
                <pubDate>Fri, 18 Mar 2011 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2046</guid>
                <url>https://www.naughtydog.com/blog/the_lab_march_2011_schedule</url>
                <slug>the_lab_march_2011_schedule</slug>
                <body><![CDATA[<p>Okay, okay, so we missed posting the March 2011 schedule for “The Lab” earlier this month like we should have. We blame the dangerous proximity of <a href="/site/post/naughty_dog_gdc_2011/">GDC</a> and <a href="/site/post/pax_east_2011_is_only_one_day_away/">PAX East</a> for our delay. We hope you didn’t <a href="http://twitter.com/#!/Naughty_Dog/status/46657836155027456">miss our tweet</a> notifying you of our first “The Lab” weekend in March last week – if you missed the update, you may want to also follow <a href="http://www.twitter.com/naughty_dog">our Twitter stream</a>.</p>
<p>Along with the “The Lab” you have to look forward to next weekend, we’ve recapped the description and information for the first “The Lab” weekend in March in the schedule below.</p>
<p>If you’re new to “The Lab,” welcome! “The Lab” is a special playlist we will be running for a limited time on designated weekends, roughly every other weekend. You can access “The Lab” playlist within the set of playlists found in Matchmaking in <em>UNCHARTED 2</em> multiplayer. During each weekend “The Lab” is active, we’ll be running a specialized playlist featuring one or more custom-tuned gametype variations from the tons of variables we can tweak in our multiplayer gameplay settings.</p>
<p>Your March 2011 schedule for “The Lab” is:</p>
<p><strong>March 11 - 14<br></strong><strong><em>Deathmatch – No Boosters<br></em></strong>There exists a certain popularity for playing matches with no Boosters enabled – there’s no denying some within our multiplayer community have a distinct dislike for Situational Awareness, Down the Irons, and other boosters. That’s cool – we don’t judge – and while there isn’t a permanent No Boosters gametype in our playlist rotation, we thought it would be nice to trot this gametype variation out for it’s day in the “The Lab.”</p>
<p><strong>March 25 – 28<br></strong><strong><em>Snipers & Pistole<br></em></strong>About a month ago we updated the All Competitive Modes playlist – to mix things up a little bit, we removed a few old standbys from the playlist rotation and added in a few gametype variations from “The Lab.” We brought back RPG – 7s Only as a standalone “The Lab” to get your specific impressions about that gametype variation. For this weekend of “The Lab,” we’re bringing back the other gametype variation that was removed – Snipers & Pistole. In your comments in our <a href="http://forums.naughtydog.com/t5/Multiplayer/All-Competitive-Modes-playlist-update-please-comment/td-p/242879">playlist update feedback forum thread</a>, this gametype variation appears to be one of the fan favorites, so we’ve brought it back as a standalone episode of “The Lab.”</p>
<p>We’re in the process of evaluating the timing and content of our next playlist update – be sure to continue to leave your comments in the <a href="http://forums.naughtydog.com/t5/Multiplayer/All-Competitive-Modes-playlist-update-please-comment/td-p/242879">playlist feedback forum thread</a>!</p>
<p>We’ll also be hosting a new thread for every event on the <a href="http://forums.naughtydog.com/">Naughty Dog community forums</a> to get your feedback and thoughts on each one of our “The Lab” events.</p>]]></body>
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                <title>PAX East 2011 is only one day away!</title>
                <link>https://www.naughtydog.com/blog/pax_east_2011_is_only_one_day_away</link>
                <pubDate>Thu, 10 Mar 2011 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2047</guid>
                <url>https://www.naughtydog.com/blog/pax_east_2011_is_only_one_day_away</url>
                <slug>pax_east_2011_is_only_one_day_away</slug>
                <body><![CDATA[<p>PAX East is right around the corner and we hope that any of you who were interested in attending managed to get tickets before the convention sold out on Monday.</p>
<p>We had a great time at the inaugural PAX East last year with our panel <a href="/site/post/video_of_our_pax_east_2010_panel_game_design_with_the_dogs/">Naughty Dog Live & Unleashed - Game Design with the Dogs</a>. So much fun that we wanted to come back even though the studio is massively busy cranking away on <em>UNCHARTED 3: Drake’s Deception</em>. We had the incredible privilege recently to work with 2 Player Productions – you may remember them from <a href="http://www.penny-arcade.com/patv/pa-the-series/">PATV Season 1</a> and the massive buzz surrounding their <a href="http://www.kickstarter.com/projects/2pp/minecraft-the-story-of-mojang">Minecraft Kickstarter project</a> – on a behind the scenes piece covering the lead up to the announcement of <em>UNCHARTED 3</em>. I know many of you have seen <a href="http://www.youtube.com/watch?v=cwLMwwJ2-4c&tracker=False&hd=1">Part 1 of their UNCHARTED 3 behind the scenes piece</a> and have been wondering when Part 2 will be released.</p>
<p>Wonder no more – during our PAX East panel with 2 Player Productions, titled The Making of an Announcement – Uncharted 3: Drake’s Deception, we will <strong>PREMIERE a work-in-progress edit of Part 2 of their behind the scenes</strong>! The panel will take place on <strong>Friday, March 11, from 6:00 PM to 7:00 PM in the Wyvern Theatre</strong>. Check the list of panel descriptions below (or on <a href="http://east.paxsite.com/schedule.php">the PAX schedule</a>) for more information.</p>
<p>Now, obviously I want all of you to come to the panel just because I think it will be a cool look at what it takes to announce a game with a kick-ass trailer. However, I’m bringing some stuff to giveaway that you won’t want to miss out on. There’s two parts to this giveaway.</p>
<p>The first part is this slick looking exclusive PAX East t-shirt that features a bold graphical treatment of the <em>UNCHARTED 3</em> cover art. We’ll have plenty of t-shirts on hand at the panel and I’ll be bringing a bunch with me to the other panels I’m a panelist on which occur AFTER our <em>UNCHARTED 3</em> panel.</p>
<p><img height="328" src="/images/uploads/PAX-East-2011-tshirt-sample.png" width="400"></p>
<p>The second part is that each t-shirt comes with a voucher code redeemable for one of three future <em>UNCHARTED 3: Drake’s Deception</em> multiplayer DLC items! One of the items is a to-be-determined character skin sporting an in-game replica of the PAX East t-shirt we’re giving away. The other two items are for one of two skinned weapons.</p>
<p>We’ll be giving you more specifics on all three of these DLC items in the future, but trust me, you want to do everything you can to snag one of them if you have the opportunity to do so.</p>
<p>I personally have a bunch of other panels at PAX East, many of which are about community managers and what we do, that you may want to check out if you’re interested in that sort of thing. There’s an interesting one regarding the reception Abbie Heppe’s review of Metroid: Other M that you may also want to check out.</p>
<p>I’ve listed all of the panels I’m appearing on below. I hope to meet some of you during PAX East – be sure to mention you read the NaughtyDog.com blog!</p>
<p><strong>The Making of an Announcement – Uncharted 3: Drake’s Deception<br></strong>Wyvern Theatre<br>Friday, 6:00pm - 7:00pm</p>
<p><strong>Description<br></strong>You may have watched the “Uncharted 3 – The Reveal” pieces on YouTube or the PSN Store recently – and if you haven’t, for shame and go watch them now! The two-part video series barely scratches the surface on the immense effort and hectic pace of activities at a video game developer once an announcement date is set and the studio pulls together to put together a polished set of assets. Join Naughty Dog (developers of the UNCHARTED games) and 2 Player Productions (you may know them from PATV Season 1 and the Infamous and Uncharted web docs) as we delve deeper into the events leading up to the announcement of UNCHARTED 3: Drake’s Deception. The Dogs will talk about the specific challenges in producing a highly polished gameplay demo, a completed trailer, along with screenshots and other announcement assets, within a short timeframe. During that time, 2 Player Productions were the first outsiders we’ve ever invited to document this process firsthand – and they will join the Dogs to let you know what it was like to witness the chaos and excitement for themselves – and we’ve made them promise to bring some never-before-seen footage from the cutting room floor. We’ll be sure to leave some time to answer questions at the end.</p>
<p><strong>Panelists<br></strong>Arne Meyer [Community Strategist, Naughty Dog], Eric Baldwin [Lead Cinematics Animator, Naughty Dog], Paul Levering [2 Player Productions], Paul Owens [2 Player Productions], Asif Siddiky [2 Player Productions]</p>
<p><br><br></p>
<p><strong>What the Heck is a Community Manager?<br></strong>Manticore Theatre<br>Friday, 3:30pm - 4:30pm</p>
<p><strong>Description<br></strong>What the heck is a community manager? What does he or she do? Why are there a growing number of community management positions at publishers and development studios? We’ll talk to the industry’s leading group of community managers about their jobs, how they got where they are, how they actually “manage” the “community,” and how they influence the games their studios make and the people who play them.</p>
<p><strong>Panelists<br></strong>Tracey John [Games Writer, Freelance Games Writer], Arne Meyer [Community Strategist, Naughty Dog], James Stevenson [Senior Community Manage, Insomniac Games], Seth Killian [Strategic Director, online & community, Capcom], Regina Buenaobra [Community Manager, ArenaNet]</p>
<p><br><br></p>
<p><strong>The Roads to Becoming a Community Manager (East Coast Version!)<br></strong>Wyvern Theatre<br>Saturday, 4:30pm - 5:30pm</p>
<p><strong>Description<br></strong>Based on the great feedback we received after this panel at PAX Prime, we've decided to do it again! East-Coast Style. You hear us on podcasts, see us in videos, read our blogs on websites, retweet us, argue with us on forums, and give us high fives at PAX. But have you ever wondered how we became community managers? From games journalism to forum moderation to public policy and QA, every road is different. Find out the random history of some of your favorite game studio community managers, and hear their advice on what skills and knowledge you’ll need to become one of gaming’s next-generation of community managers.</p>
<p><strong>Panelists<br></strong>Alli Thresher [Community Moderator, Harmonix Music Systems, Inc], James Stevenson [Community Manager, Insomniac Games], Arne Meyer [Community Strategist, Naughty Dog], Sam Houston [Online Content Manager, Playfish, EA], Jennifer Kye [Company Blogger, Social Media Editor, Gameloft]</p>
<p><br><br></p>
<p><strong>The "Other" Us: If We're All Gamers, Does Our Gender Matter?<br></strong>Naga Theatre<br>Saturday, 6:30pm - 7:30pm</p>
<p><strong>Description<br></strong>Abbie Heppe's review of Metroid: Other M prompted a wave of backlash across the gaming community. Words like "feminist" got thrown around in comments sections of popular gaming sites as if it were the new "f" word. But what is really feminist versus what is perceived as feminist by virtue of the fact that it comes from a woman’s perspective? Using these reactions as a jumping off point, a panel of gamers, journalists, and members of the industry will look at the ways gender is treated in gaming culture at large. In our debate and discussion of Abbie's review, we'll be looking at the larger question: "As our industry becomes more progressive and, arguably, gender-blind, is geek and gamer culture regressing?"</p>
<p><strong>Panelists<br></strong>Alli Thresher [Community Moderator, Harmonix Music Systems, Inc], Abbie Heppe [Senior Gaming Content Producer, G4 TV], Eric Pope [Community Moderator, Harmonix Music Systems, Inc.], Yesenia Cisneros [Games Tester, Excell], Jennifer Kye [Company Blogger, Social Media Editor, Gameloft], Michael Abbot [Owner / Writer, Brainy Gamer], Arne Meyer [Community Strategist, Naughty Dog], Justin McElroy [Reviews Coordinator, Joystiq]</p>
<p><br><br></p>
<p><strong>Game Marketing & Community Management Roundtable<br></strong>IGDA Dev Center<br>Sunday, 11:00am - 11:50 am</p>
<p><strong>Description<br></strong>Role-specific roundtables will consist of top game artists, designers, community managers, and marketing professionals. Each roundtable will be structured into four sections focusing on roles/responsibilities, personal history, career paths, and hot topics/issues.</p>
<p><strong>Panelists<br></strong>Arne Meyer [Community Strategist, Naughty Dog], Chris Parsons [Product Manager, Muzzy Lane], James Stevenson [Marketing Manager, Insomniac Games], Allison Thresher [Junior Choreo Designer, Harmonix]</p>
<p><br><br></p>
<p><strong>The Sorting Workshop<br></strong>Cat Theatre<br>Sunday, 12:00pm - 1:00pm</p>
<p><strong>Description<br></strong>Industry vets walk you through a writing exercise that will determine where in the industry an aspiring writer belongs. A game developer and publicist kick things off with a 10-minute product demo that you get 20 minutes to write up. Then we (journalists, community managers, publicists, and marketing specialists) sort your writing sample into which field it ought to be in based on tone, content, and accuracy. You won't be graded, but you might be mocked with dramatic readings of your sample. Whatever happens, you'll have a chance to make industry contacts and learn the difference between writing for journalism, for community management, for marketing, and for PR. Bring pens, pencils, and a surface to write on (we recommend the PAX guide) -- we'll provide the rest.</p>
<p><strong>Panelists<br></strong>AJ Glasser [News Editor, GamePro Media], Susan Arendt [Senior Editor, The Escapist], Dan Amrich [Social Media Manager, Activision], Arne Meyer [Community Strategist, Naughty Dog], Sue Bohle [Boss, The Bohle Company]</p>]]></body>
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                <title>Introducing Katherine Marlowe in UNCHARTED 3: Drake’s Deception</title>
                <link>https://www.naughtydog.com/blog/introducing_katherine_marlowe</link>
                <pubDate>Tue, 08 Mar 2011 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2048</guid>
                <url>https://www.naughtydog.com/blog/introducing_katherine_marlowe</url>
                <slug>introducing_katherine_marlowe</slug>
                <body><![CDATA[<p>Last week, a few of us headed up to San Francisco to attend <a href="http://www.gdconf.com/">GDC 2011</a> for a busy week of sessions and an extremely well-attended press event. With the <a href="http://blog.us.playstation.com/">PlayStation.Blog</a> blogger lounge at the W hotel filled to near capacity, we presented two new aspects to <em>UNCHARTED 3: Drake's Deception</em> - gameplay in stereoscopic 3D and the main antagonist, Katherine Marlowe.</p>
<p>It's awesome to now be able to talk about this as the press embargo lifted earlier this morning -- apart from our blog post here and <a href="http://blog.us.playstation.com/2011/03/08/uncharted-3-lights-up-gdc-with-3d-villainess-katherine-marlowe/">on the PlayStation.Blog</a>, be sure to visit any of the numerous publications who attended for their take on the event and the reveals.</p>
<p>The press event started off with a demo of the <em>UNCHARTED 3</em> burning chateau gameplay sequence, but it was presented in stereoscopic 3D for the first time ever outside of the studio. As I had mentioned over on the PlayStation.Blog, I feel that with this small snippet of gameplay we’ve proven that we’re able to perfectly retain all of the spectacular visuals and effects that you’ve come to expect from Naughty Dog and <em>UNCHARTED</em> into the 3D presentation. During interviews Evan Wells and Richard Lemarchand pointed out that, in our experiences within the studio so far, playing in 3D provides some gameplay benefits, such as improved aiming around corners and an excellent read on depth for all traversal sequences, no matter how tricky. Unfortunately, there is no video available of UNCHARTED 3 gameplay running in 3D right now - you'll probably have to attend an event where <em>UNCHARTED 3</em> is being shown in 3D or possibly when <em>UNCHARTED 3</em> <a href="http://us.playstation.com/games-and-media/games/uncharted-3-drakes-deception-ps3.html?retailerOverlay=ci">releases this November</a>. In the meantime you’ll have to rely on impressions from all the press coverage to get an idea of how our 3D gameplay was received from the attending media.</p>
<p>The major reveal during our press event was unveiling the main antagonist Nathan Drake and Victor Sullivan will face throughout <em>UNCHARTED 3</em>. We'd like to introduce you to Katherine Marlowe.</p>
<p><iframe frameborder="0" height="311" src="http://www.youtube.com/embed/xY3gTvxxvng" title="YouTube video player" width="500"></iframe></p>
<p>Without a doubt, Marlowe is going to be one tough customer to deal with, and I think it's clear she's used to getting what she wants, and won't let anyone get in the way. Recapping some of the background information on Marlowe we provided on the PlayStation.Blog, Katherine Marlowe is the coldly calculating leader of a secret society whose roots date back over four hundred years to the court of Queen Elizabeth I. She has a long-standing rivalry with Nathan Drake over Sir Francis Drake’s ring – something they both contend is rightfully theirs and is also the key to an ancient mystery. It's obvious from the cutscene we embedded above that Marlowe is a much more cerebral enemy than Drake has confronted in the past, using both psychological and physical tactics to get what she is after. Marlowe also has the assistance of her team of highly-trained agents in this secret society – they are far more elusive and dangerous than the hired guns Nathan Drake and Victor Sullivan have faced before!</p>
<p>We’ve uploaded a set of stills from the cutscene, a high-res render of Katherine Marlowe and concept art of the agents and thugs Nathan Drake and Victor Sullivan will face in <em>UNCHARTED 3: Drake’s Deception </em>to <a href="http://www.flickr.com/photos/naughty_dog/sets/72157626096451321/">our Flickr page</a> - check them out!</p>
<p>Don't forget to keep checking back on the <a href="/tag/uncharted+3"><em>UNCHARTED 3</em> tag on NaughtyDog.com</a> to keep up to date on the latest <em>UNCHARTED 3</em> news.</p>
<p><strong>UPDATE</strong><br>Our PR team sent me a bunch of links leading to online articles written about our GDC press event. I've put all the links below so you've got one easy place to check out all the different articles and impressions. </p>
<p><a href="http://content.usatoday.com/communities/gamehunters/post/2011/03/trailer-park-uncharted-3-drakes-deception/1">USA Today<br></a><a href="http://www.g4tv.com/games/ps3/64706/uncharted-3-drakes-deception/articles/73805/Uncharted-3-Drakes-Deception-GDC-2011-Preview----Villain-3D-Revealed/">G4TV<br></a><a href="http://www.gametrailers.com/video/gdc-11-uncharted-3/711403">GameTrailers<br></a><a href="http://www.gameinformer.com/games/uncharted_3_drakes_deception/b/ps3/archive/2011/03/08/preview-.aspx">GameInformer<br></a><a href="http://ps3.ign.com/articles/115/1154011p1.html">IGN<br></a><a href="http://gdc.gamespot.com/video/6302823/">GameSpot</a> <br><a href="http://www.joystiq.com/2011/03/08/uncharted-3s-main-villainess-katherine-marlowe-revealed/">Joystiq (Marlowe)<br></a><a href="http://www.joystiq.com/2011/03/08/uncharted-3-d-preview-drake-drop-distance/">Joystiq (3D preview)<br></a><a href="http://kotaku.com/#!5779624/if-uncharted-3-doesnt-make-me-want-3d-gaming-what-will">Kotaku<br></a><a href="http://www.gamesradar.com/ps3/uncharted-3-drakes-deception/preview/uncharted-3-preview-meet-katherine-marlowe/a-20110307151318361040/g-201012097331276088">GamesRadar<br></a><a href="http://www.digitaltrends.com/gaming/meet-katherine-marlowe-uncharted-3%E2%80%99s-new-villainess/">Digital Trends<br></a><a href="http://www.escapistmagazine.com/articles/view/conferences/gdc_2011/8704-Uncharted-3-First-Look-in-3D">Escapist Magazine<br></a><a href="http://playstationlifestyle.net/2011/03/08/gdc-preview-uncharted-3-drakes-deception/">PlayStation Lifestyle<br></a><a href="http://venturebeat.com/2011/03/08/uncharted-3-team-shows-its-3d-muscle/">Venture Beat<br></a><a href="http://www.1up.com/previews/uncharted-3-drake-deception-main-villain-old-woman?cmpid=uncharted3preview_030811_twitter">1UP.com</a></p>
<p>I'll add more links as I spot them.</p>]]></body>
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                <title>GDC 2011 - Day Two</title>
                <link>https://www.naughtydog.com/blog/gdc_2011_day_two</link>
                <pubDate>Thu, 03 Mar 2011 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2049</guid>
                <url>https://www.naughtydog.com/blog/gdc_2011_day_two</url>
                <slug>gdc_2011_day_two</slug>
                <body><![CDATA[<p>We hope everyone has had a great first day of GDC 2011 and that some of you were able to attend the absolutely <strong>packed</strong> GDC Microtalks session yesterday. Today, we've got several sessions we recommend checking out if you're a Naughty Dog fan.</p>
<p>The full list of sessions for today with times, locations and descriptions, is reproduced below. Visit <a href="http://www.facebook.com/naughtydog?sk=app_2344061033">our Facebook events page</a> or the <a href="http://schedule.gdconf.com/">GDC Schedule builder</a> if you want to add these sessions to your calendar, export them or print them out.</p>
<p>Keep checking back on the <a href="/tag/gdc11">GDC11 tag</a> to stay up to date with the sessions and our goings on throughout GDC.</p>
<p><strong>Experimental Gameplay Sessions<br></strong>Thursday, March 3, 2011<br>1:30 PM – 2:30 PM<br>Room 303, South Hall</p>
<p><strong>Speakers<br></strong>Andy Schatz (Pocketwatch Games), Asher Vollmer (University of Southern California), Jason Rohrer (Independent), Hanford Lemoore (Independent), Michael Brough (Independent), Nicolai Troshinsky (Independent), Mihir Sheth (University of Southern California), Chris Bell (Carnegie Mellon ETC), Agustin Perez Fernandez (Independent), Frank Lantz (Area/Code/Zynga), Robin Hunicke (thatgamecompany), Richard Lemarchand (Naughty Dog), Daniel Benmergui (Independent) and Jonathan Blow (Number None, Inc.)</p>
<p><strong>Description<br></strong>The 9th annual Experimental Gameplay Sessions invites developers of experimental gameplay to demonstrate and discuss their games and prototypes. In a series of short presentations, this session focuses on the exploration of new frontiers in game design. Independent games, academic projects, and AAA mainstream games that break new ground are all represented.</p>
<p><strong>My thoughts<br></strong><em>This session never disappoints year after year as the speakers are always incredibly creative and innovative, not to mention at the top of their game. Always inspirational and thought-provoking.</em></p>
<p> </p>
<p><strong>Classic Game Postmortem - MARBLE MADNESS<br></strong>Thursday, March 3, 2011<br>1:30 PM – 2:30 PM<br>Room 3007, West Hall 3rd Floor</p>
<p><strong>Speakers<br></strong>Mark Cerny (Cerny Games)</p>
<p><strong>Description<br></strong>Mark Cerny is a legend in the games industry, working as a consultant, producer, and programmer on hits like RESISTANCE, RATCHET AND CLANK, JAK AND DAXTER, SPYRO THE DRAGON, and SONIC THE HEDGEHOG 2. Before building that near-incomparable resume, though, he designed Atari's MARBLE MADNESS, the addictive and maddening arcade game that ate scads of quarters as players craved another spin of its trackball. Along with the game's catchy soundtrack and Escheresque graphics, Cerny will share insights on how he designed the classic title that paved the way for games like SUPER MONKEY BALL, SPINDIZZY, MARBLE BLAST, and KORORINPA.</p>
<p><strong>My thoughts<br></strong><em>There’s no doubt all of the Classic Game Postmortem sessions will be packed to the rafters and Mark’s postmortem of classic arcade game Marble Madness will be a tough one to miss if you opt for the equally excellent Experimental Gameplay Sessions listed above. I have to shamefully admit that although I’ve seen Mark numerous times in the Naughty Dog halls, it wasn’t until the <a class="external" href="http://www.g4tv.com/videos/51366/DICE-2011The-End-of-DeathThe-Crash-of-1982--Presentation/" target="_blank">DICE Summit 2011</a> that I learned he worked on one of my favorite early arcade games Marble Madness.</em></p>
<p> </p>
<p><strong>Animating NPC's in UNCHARTED<br></strong>Thursday, March 3, 2011<br>4:30 PM – 5:30 PM<br>Room 134, North Hall</p>
<p><strong>Speakers<br></strong>John Bellomy (Naughty Dog)</p>
<p><strong>Description<br></strong>This talk will cover the design and growth of Naughty Dog's animation system with emphasis on NPC's. Starting with the initial design in DRAKE'S FORTUNE, the talk will cover the problems and eventual solutions we addressed to achieve the desired variety and fidelity. Starting with improvements in both CPU efficiency and memory usage, we will show how these changes also helped evolve the authoring pipeline to improve animator efficiency and allow for rapid iteration. The combined benefits allowed us to greatly increase the number of NPC characters we shipped compared to UNCHARTED 1 while avoiding the need to grow our animation department.</p>
<p><strong>My thoughts<br></strong><em>On the more technical end of things, John “Cowboy” Bellomy will provide an in-depth look at our animation design and runtime solutions as we worked to increase the scope and quality of our animations from game to game. I’ve always thought the team here has done an impressive job having enough animations to blend smoothly between all the various states and attitudes all the different characters show in the game, so this should provide some insight into how we tackled that challenge.</em></p>
<p>We hope to see some of you at one of these sessions!</p>]]></body>
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                <title>GDC 2011 - Day One</title>
                <link>https://www.naughtydog.com/blog/gdc_2011_day_one</link>
                <pubDate>Wed, 02 Mar 2011 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2050</guid>
                <url>https://www.naughtydog.com/blog/gdc_2011_day_one</url>
                <slug>gdc_2011_day_one</slug>
                <body><![CDATA[<p>We're just kicking off the first day of the main conference sessions here at GDC 2011. There's plenty of sessions during each time slot that promise to be interesting, compelling, educational or entertaining. I know it's been difficult for me to narrow down some of the sessions I've wanted to attend!</p>
<p>Of course, one of Naughty Dog's own, Richard Lemarchand, is running a panel today that I've always enjoyed - and it's in it's third straight year at GDC! Titled GDC Microtalks 2011: One Hour, Ten Speakers, Hundreds of Fun New Ideas, the panel collects a diverse group of industry notables and gives them a highly constrained forum to discuss their thoughts on this years theme. I've copied the full session description below, so check it out for more details and I hope that some of you will attend!</p>
<p>The full list of sessions, along with dates, times, locations and descriptions, is reproduced below. Visit <a href="http://www.facebook.com/naughtydog?sk=app_2344061033">our Facebook events page</a> or the <a href="http://schedule.gdconf.com/">GDC Schedule builder</a> if you want to add these sessions to your calendar, export them or print them out.</p>
<p>Keep checking back on the <a href="/tag/gdc11">GDC11 tag</a> to stay up to date with the sessions and our goings on throughout GDC.</p>
<p><strong>GDC Microtalks 2011: One Hour, Ten Speakers, Hundreds of Fun New Ideas<br></strong>Wednesday, March 2, 2011<br>12:00 PM – 1:00 PM<br>Room 3014, West Hall 3rd Floor</p>
<p><strong>Speakers<br></strong>Jamin Brophy-Warren (Kill Screen Magazine), Jason Rohrer (Independent), Colleen Macklin (Parsons the New School for Design), Naomi Clark (Fresh Planet), Brandon Boyer (Independent Games Festival), David Jaffe (Eat Sleep Play), Michael John (Electronic Arts), Richard Lemarchand (Naughty Dog), Brenda Brathwaite (Lolapps) and Asi Burak (Games for Change)</p>
<p><strong>Description<br></strong>The fast-moving talk format with fans all around the world returns to GDC for another hour of lightning-fast lectures, visual punch and innovative ideas. The concept is simple: MC Richard Lemarchand invites nine experts from different game design-related fields to give a short talk on a subject related to this years theme, 'Say How You Play' - a discussion of new contexts for play and games. Each speaker gets 20 slides, each of which will be displayed for exactly 16 seconds before automatically advancing, giving the speaker five minutes and 20 seconds to deliver their fresh game design perspectives.</p>
<p><strong>My thoughts<br></strong><em>I highly recommend one of my personal favorite GDC sessions – and, now in its third straight year on the schedule, fast becoming a GDC institution. In my opinion all the speakers are amazing and will no doubt entertain – I’m personally curious to see how much content David Jaffe will try to cram into his 20 slides and 5 minute 20 second time allotment.</em></p>
<p><em><br></em></p>
<p> </p>]]></body>
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                <title>UNCHARTED 2 playlist update and “The Lab”</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_playlist_update</link>
                <pubDate>Fri, 25 Feb 2011 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2051</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_playlist_update</url>
                <slug>uncharted_2_playlist_update</slug>
                <body><![CDATA[<p>If you've spent any time in the "All Competitive Modes" playlist, or selected this variation in Custom Games, there's a chance you may recognize this weekend's episode of "The Lab" - RPG - 7s Only - from the "All Competitive Modes" playlist as RPG's. Why would we put RPG - 7s Only, which you can already find in an existing playlist, into "The Lab" you ask? Because we have updated some of the gametype modes within the "All Competitive Modes" playlist.</p>
<p>The update to "All Competitive Modes" removed the RPG - 7s Only and Snipers & Pistole gametypes entirely from rotation. In their place, we've added two gametype modes from "The Lab" - No Power Weapons and Desert 5 - Shootout.</p>
<p>The current "All Competitive Modes" playlist now includes:</p>
<ul><li>Chain Reaction</li><li>Plunder</li><li>Turf War</li><li>King of the Hill</li><li>Pistol & Grenades</li><li>No Power Weapons</li><li>Desert - 5 Shootout</li></ul>
<p>We'll be keeping an eye on how the playlist changes shake out - we're thinking of making a couple more updates to the playlists through the rest of 2011!</p>
<p>On top of that, we've launched <a href="/site/post/the_lab_february_2011_schedule/">"The Lab"</a> just a little bit early instead of our usual Friday launch.</p>
<p>“The Lab” is a special, limited-time playlist for <em>UNCHARTED 2: Among Thieves</em> multiplayer that is active every other weekend. “The Lab” playlist features one or more custom-tuned gametype variations chosen by our game designers to test potential new settings, try out alternate gametypes in a real-world setting or just mix things up for the sake of variety.</p>
<p>“The Lab” is open <strong>NOW</strong> through <strong>Monday, February 28, at 10:00 AM PDT</strong> (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=2&day=28&year=2011&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>).</p>
<p>RPG - 7s Only is a gametype normally only found within the All Competitive Modes playlist – and only when it’s randomly selected from the broad range of potential gametypes – or within custom games, we’ve decided to give RPG-7s Only it’s day in “The Lab.” Fans of this rocket-propelled explosion fest will now get their chance to play it over and over and over. Boosters are on.</p>
<p>The maps available during this weekend of “The Lab” are:</p>
<ul><li>The Ice Cave</li><li>The Lost City</li><li>The Plaza</li><li>The Village</li></ul>
<p>As usual, we've opened a brand new RPG - 7s Only discussion thread on the Naughty Dog community forums. Be sure to leave your thoughts after you’ve had a chance to play a few rounds!</p>]]></body>
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                <title>Naughty Dog @ GDC 2011</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_gdc_2011</link>
                <pubDate>Wed, 23 Feb 2011 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2052</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_gdc_2011</url>
                <slug>naughty_dog_gdc_2011</slug>
                <body><![CDATA[<p>Looking over the full list of sessions, it looks like <a href="http://www.gdconf.com/">GDC 2011</a> is going to be pretty cool conference this year, as the conference <a href="http://gdconf.com/aboutgdc/index.html">celebrates its 25th anniversary</a>. For the occasion, the GDC Advisory Board has even scheduled a great <a href="http://www.gdconf.com/conference/classicgames.html">series of Classic Game Postmortems</a>, running the gamut from <a href="http://www.gdconf.com/conference/classicgames.html#pacman">Pac-Man</a> to <a href="http://www.gdconf.com/conference/classicgames.html#bejeweled">Bejeweled</a>, not to mention one on <a href="http://www.gdconf.com/conference/classicgames.html#marble">Marble Madness</a> by one of our favorite industry luminaries, Mark Cerny.</p>
<p>GDC 2011 is going to be a relatively quiet conference for Naughty Dog as everyone is back at the studio working on <a href="/tag/uncharted+3/">UNCHARTED 3</a> – we’ve only got 8 months left until release! Although we’re not hitting GDC full force like we did last year, there’s still a few sessions you should consider if you happen to be attending the conference.</p>
<p>The full list of sessions, along with dates, times, locations and descriptions, is reproduced below. Visit <a href="http://www.facebook.com/naughtydog?sk=app_2344061033">our Facebook events page</a> or the <a href="http://schedule.gdconf.com/">GDC Schedule builder</a> if you want to add these sessions to your calendar, export them or print them out.</p>
<p>Keep checking back on the <a href="/tag/gdc11">GDC11 tag</a> to stay up to date with the sessions and our goings on throughout GDC.</p>
<p> </p>
<p><strong>GDC Microtalks 2011: One Hour, Ten Speakers, Hundreds of Fun New Ideas<br></strong>Wednesday, March 2, 2011<br>12:00 PM – 1:00 PM<br>Room 3014, West Hall 3rd Floor</p>
<p><strong>Speakers<br></strong>Jamin Brophy-Warren (Kill Screen Magazine), Jason Rohrer (Independent), Colleen Macklin (Parsons the New School for Design), Naomi Clark (Fresh Planet), Brandon Boyer (Independent Games Festival), David Jaffe (Eat Sleep Play), Michael John (Electronic Arts), Richard Lemarchand (Naughty Dog), Brenda Brathwaite (Lolapps) and Asi Burak (Games for Change)</p>
<p><strong>Description<br></strong>The fast-moving talk format with fans all around the world returns to GDC for another hour of lightning-fast lectures, visual punch and innovative ideas. The concept is simple: MC Richard Lemarchand invites nine experts from different game design-related fields to give a short talk on a subject related to this years theme, 'Say How You Play' - a discussion of new contexts for play and games. Each speaker gets 20 slides, each of which will be displayed for exactly 16 seconds before automatically advancing, giving the speaker five minutes and 20 seconds to deliver their fresh game design perspectives.</p>
<p><strong>My thoughts<br></strong><em>I highly recommend one of my personal favorite GDC sessions – and, now in its third straight year on the schedule, fast becoming a GDC institution. In my opinion all the speakers are amazing and will no doubt entertain – I’m personally curious to see how much content David Jaffe will try to cram into his 20 slides and 5 minute 20 second time allotment.</em></p>
<p><em><br></em></p>
<p><strong>Experimental Gameplay Sessions<br></strong>Thursday, March 3, 2011<br>1:30 PM – 2:30 PM<br>Room 303, South Hall</p>
<p><strong>Speakers<br></strong>Andy Schatz (Pocketwatch Games), Asher Vollmer (University of Southern California), Jason Rohrer (Independent), Hanford Lemoore (Independent), Michael Brough (Independent), Nicolai Troshinsky (Independent), Mihir Sheth (University of Southern California), Chris Bell (Carnegie Mellon ETC), Agustin Perez Fernandez (Independent), Frank Lantz (Area/Code/Zynga), Robin Hunicke (thatgamecompany), Richard Lemarchand (Naughty Dog), Daniel Benmergui (Independent) and Jonathan Blow (Number None, Inc.)</p>
<p><strong>Description<br></strong>The 9th annual Experimental Gameplay Sessions invites developers of experimental gameplay to demonstrate and discuss their games and prototypes. In a series of short presentations, this session focuses on the exploration of new frontiers in game design. Independent games, academic projects, and AAA mainstream games that break new ground are all represented.</p>
<p><strong>My thoughts<br></strong><em>This session never disappoints year after year as the speakers are always incredibly creative and innovative, not to mention at the top of their game. Always inspirational and thought-provoking.</em></p>
<p> </p>
<p><strong>Classic Game Postmortem - MARBLE MADNESS<br></strong>Thursday, March 3, 2011<br>1:30 PM – 2:30 PM<br>Room 3007, West Hall 3rd Floor</p>
<p><strong>Speakers<br></strong>Mark Cerny (Cerny Games)</p>
<p><strong>Description<br></strong>Mark Cerny is a legend in the games industry, working as a consultant, producer, and programmer on hits like RESISTANCE, RATCHET AND CLANK, JAK AND DAXTER, SPYRO THE DRAGON, and SONIC THE HEDGEHOG 2. Before building that near-incomparable resume, though, he designed Atari's MARBLE MADNESS, the addictive and maddening arcade game that ate scads of quarters as players craved another spin of its trackball. Along with the game's catchy soundtrack and Escheresque graphics, Cerny will share insights on how he designed the classic title that paved the way for games like SUPER MONKEY BALL, SPINDIZZY, MARBLE BLAST, and KORORINPA.</p>
<p><strong>My thoughts<br></strong><em>There’s no doubt all of the Classic Game Postmortem sessions will be packed to the rafters and Mark’s postmortem of classic arcade game Marble Madness will be a tough one to miss if you opt for the equally excellent Experimental Gameplay Sessions listed above. I have to shamefully admit that although I’ve seen Mark numerous times in the Naughty Dog halls, it wasn’t until the <a href="http://www.g4tv.com/videos/51366/DICE-2011The-End-of-DeathThe-Crash-of-1982--Presentation/">DICE Summit 2011</a> that I learned he worked on one of my favorite early arcade games Marble Madness.</em></p>
<p> </p>
<p><strong>Animating NPC's in UNCHARTED<br></strong>Thursday, March 3, 2011<br>4:30 PM – 5:30 PM<br>Room 134, North Hall</p>
<p><strong>Speakers<br></strong>John Bellomy (Naughty Dog)</p>
<p><strong>Description<br></strong>This talk will cover the design and growth of Naughty Dog's animation system with emphasis on NPC's. Starting with the initial design in DRAKE'S FORTUNE, the talk will cover the problems and eventual solutions we addressed to achieve the desired variety and fidelity. Starting with improvements in both CPU efficiency and memory usage, we will show how these changes also helped evolve the authoring pipeline to improve animator efficiency and allow for rapid iteration. The combined benefits allowed us to greatly increase the number of NPC characters we shipped compared to UNCHARTED 1 while avoiding the need to grow our animation department.</p>
<p><strong>My thoughts<br></strong><em>On the more technical end of things, John “Cowboy” Bellomy will provide an in-depth look at our animation design and runtime solutions as we worked to increase the scope and quality of our animations from game to game. I’ve always thought the team here has done an impressive job having enough animations to blend smoothly between all the various states and attitudes all the different characters show in the game, so this should provide some insight into how we tackled that challenge.</em></p>
<p> </p>
<p>I'll be up in San Francisco attending GDC - I hope to catch some of you at some of these sessions, if not at GDC proper.</p>]]></body>
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                <title>Triple Cash THIS weekend!</title>
                <link>https://www.naughtydog.com/blog/triple_cash_this_weekend</link>
                <pubDate>Fri, 18 Feb 2011 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2053</guid>
                <url>https://www.naughtydog.com/blog/triple_cash_this_weekend</url>
                <slug>triple_cash_this_weekend</slug>
                <body><![CDATA[<p>This weekend is a long weekend for many of us in the United States, as we celebrate the Federal Holiday that is known as <a href="http://en.wikipedia.org/wiki/Presidents_day">Presidents Day</a> on Monday, February 21. It’s also been about a month since our last Double or multiple Cash weekend and I’ve been hearing more than a few people ask when the next such weekend will happen. That weekend is now.</p>
<p>We’ll be running Triple (3x) Cash in ALL playlists from Friday, February 18, at 10:00 AM PST (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=2&day=18&year=2011&hour=10&min=0&sec=0&p1=137">what time is that in my city?</a>) through Tuesday, February 22, at 10:00 AM PST (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=2&day=22&year=2011&hour=10&min=0&sec=0&p1=137">what time is that in my city?</a>).</p>
<p>When we ran the <a href="/site/post/reminder_the_lab_no_power_weapons1/">last Triple Cash weekend</a> in early January, a few people here and there were wondering why we chose to do 3x cash instead of the usual Double Cash. After running some <a href="/site/post/double_cash_and_more_to_celebrate_hanukkah/">mega cash</a> multiplayer <a href="/site/post/reminder_best_of_the_lab_holiday_event/">events</a> in December, it felt to some of us that we set a little bit of a new expectation with multiple cash weekends and that it was a downer to take you all the way back down to “just” Double Cash. Feel free to let us know what you think in the comments below, we’re always interested in hearing what you think.</p>
<p><strong>NOTE:</strong> There is NO episode of “The Lab” this weekend. Check the <a href="/site/post/the_lab_february_2011_schedule/">February schedule</a> for the next “The Lab” weekend (next weekend) and details on the gametype variation.</p>]]></body>
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                <title>REMINDER: The Lab - Shotguns Only</title>
                <link>https://www.naughtydog.com/blog/reminder_the_lab_shotguns_only</link>
                <pubDate>Thu, 10 Feb 2011 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2054</guid>
                <url>https://www.naughtydog.com/blog/reminder_the_lab_shotguns_only</url>
                <slug>reminder_the_lab_shotguns_only</slug>
                <body><![CDATA[<p>Welcome back to “The Lab.” For our first episode of “The Lab” in February, we’re bringing back the most popular gametype variation from the original three episodes of “The Lab” from way back in June 2010 – Shotguns Only. Here’s some trivia, Shotguns Only was the favorite gametype of nearly 45% of the over 2,400 players who voted in our front page poll, handily beating out Sniper Extermination and 2 vs 2 Team Deathmatch, both tied at about 27% of the total votes.</p>
<p>“The Lab” is a special, limited-time playlist for <em>UNCHARTED 2: Among Thieves</em> multiplayer that is active every other weekend. “The Lab” playlist features one or more custom-tuned gametype variations chosen by our game designers to test potential new settings, try out alternate gametypes in a real-world setting or just mix things up for the sake of variety.</p>
<p>“The Lab” is open from <strong>Thursday, February 10, at 10:00 AM PDT</strong> (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=2&day=10&year=2011&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) through <strong>Monday, February 14, at 10:00 AM PDT</strong> (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=2&day=14&year=2011&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>).</p>
<p>Come ready for short range battles during this Shotguns Only episode of “The Lab.” All players will be equipped with Moss – 12 shotguns and Pistoles only. There are no grenades or any other weapons available for pickup on the map, although there will be shotguns and pistols placed around the map for ammo replenishment. Riot shields are still available on the map, as are propane tanks to use as tactical incendiary devices against your opponents. Boosters are on.</p>
<p>The maps available during this weekend of “The Lab” are:</p>
<ul><li>The Ice Cave</li><li>The Temple</li><li>The Train Wreck</li><li>The Village </li></ul>
<p>We’ll be opening a <a href="http://forums.naughtydog.com/t5/Multiplayer/quot-The-Lab-quot-Playlist-Shotguns-Only-ALL-COMMENTS-GO-HERE/td-p/233875" title="brand new Shotguns Only discussion thread">brand new Shotguns Only discussion thread</a> on the Naughty Dog community forums at about the same time “The Lab” starts this weekend. Be sure to leave your thoughts after you’ve had a chance to play a few rounds!</p>
<p> </p>]]></body>
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                <title>“The Lab” - February 2011 Schedule</title>
                <link>https://www.naughtydog.com/blog/the_lab_february_2011_schedule</link>
                <pubDate>Thu, 10 Feb 2011 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2055</guid>
                <url>https://www.naughtydog.com/blog/the_lab_february_2011_schedule</url>
                <slug>the_lab_february_2011_schedule</slug>
                <body><![CDATA[<p>We’ve into the second month of 2011, and we’re only <strong>EIGHT months away from the release</strong> of <em><a href="/tag/uncharted+3" title="UNCHARTED 3: Drake's Deception">UNCHARTED 3: Drake’s Deception</a></em>. I know everyone is also looking forward to seeing what we’ve got in store for <em>UNCHARTED 3</em> multiplayer and we’ll be scratching the surface of what I think is an incredibly deep multiplayer offering in due time – I mean it can’t be too long now right, since we’re running out of months before release.</p>
<p>In the meantime, our focus is still with <em>UNCHARTED 2</em> multiplayer and our “The Lab” series. For February we’re mixing things up a little – one of the very first “The Lab” gametype variations, Shotguns Only, returns for a standalone weekend. For the second “The Lab” weekend, we’ve pulled out an existing All Competitive Modes gametype variation.</p>
<p>If you’re new to “The Lab,” welcome! “The Lab” is a special playlist we will be running for a limited time on designated weekends, roughly every other weekend. You can access “The Lab” playlist within the set of playlists found in Matchmaking in <em>UNCHARTED 2</em> multiplayer. During each weekend “The Lab” is active, we’ll be running a specialized playlist featuring one or more custom-tuned gametype variations from the tons of variables we can tweak in our multiplayer gameplay settings.</p>
<p>Your February 2011 schedule for “The Lab” is:</p>
<p><strong>February 10 – 14<br></strong><strong><em>Shotguns Only<br></em></strong>This popular episode of “The Lab” favors short range battles as all players are equipped with only the Shotgun and Pistole. There are no grenades and no other weapons available for pickup on the map, although you can still rock the riot shields and use propane tanks to make your enemies go big splody fast. </p>
<p><strong>February 25 - 28<br></strong><strong><em>RPG-7s Only<br></em></strong>Normally only found within the All Competitive Modes playlist – and only when it’s randomly selected from the broad range of potential gametypes – or within custom games, we’ve decided to give RPG-7s Only it’s day in “The Lab.” Fans of this rocket-propelled explosion fest will now get their chance to play it over and over and over.</p>
<p> </p>
<p>We’ll also be hosting a new thread for every event on the <a href="http://forums.naughtydog.com/">Naughty Dog community forums</a> to get your feedback and thoughts on each one of our “The Lab” events.</p>]]></body>
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                <title>Making Crash Bandicoot by Andy Gavin and Jason Rubin</title>
                <link>https://www.naughtydog.com/blog/making_crash_bandicoot_by_andy_gavin_and_jason_rubin</link>
                <pubDate>Wed, 09 Feb 2011 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2056</guid>
                <url>https://www.naughtydog.com/blog/making_crash_bandicoot_by_andy_gavin_and_jason_rubin</url>
                <slug>making_crash_bandicoot_by_andy_gavin_and_jason_rubin</slug>
                <body><![CDATA[<p>Can you believe that 2011 marks the FIFTEENTH anniversary of the release of the original <em><a href="http://en.wikipedia.org/wiki/Crash_Bandicoot_(video_game)">Crash Bandicoot game</a></em>? That’s right. Later this year – August 31 to be precise – will mark fifteen years since <em>Crash Bandicoot</em> was released in the United States for the original <a href="http://en.wikipedia.org/wiki/PlayStation_(console)">PlayStation console</a>. Europe got to experience <em>Crash Bandicoot</em> just over two months later, in November.</p>
<p>That would a series of blog posts covering the entire making of the original <em>Crash Bandicoot</em> game quite timely, don’t you think? Lucky for all of us, last week Naughty Dog co-founder Andy Gavin, did just that. The six-part series of blog posts by Andy, with additional insight from the other Naughty Dog co-founder, Jason Rubin, is a great, uncensored look at both the development the inaugural <em>Crash Bandicoot</em> game and game development in general during the mid-1990s.</p>
<p>Click on the links below to read all of the “Making Crash Bandicoot” articles.</p>
<p><a href="http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/">Making Crash Bandicoot – part 1<br></a><a href="http://all-things-andy-gavin.com/2011/02/03/making-crash-bandicoot-part-2/">Making Crash Bandicoot – part 2<br></a><a href="http://all-things-andy-gavin.com/2011/02/04/making-crash-bandicoot-part-3/">Making Crash Bandicoot – part 3<br></a><a href="http://all-things-andy-gavin.com/2011/02/05/making-crash-bandicoot-part-4/">Making Crash Bandicoot – part 4<br></a><a href="http://all-things-andy-gavin.com/2011/02/06/making-crash-bandicoot-part-5/">Making Crash Bandicoot – part 5<br></a><a href="http://all-things-andy-gavin.com/2011/02/07/making-crash-bandicoot-part-6/">Making Crash Bandicoot – part 6</a></p>
<p>A bit of trivia – three of the seven Dogs pictured in <a href="http://all-things-andy-gavin.com/2011/02/05/making-crash-bandicoot-part-4/">Part 4</a> are <strong>STILL</strong> with Naughty Dog!</p>
<p>Please note that before you all go asking us to make another <em>Crash Bandicoot</em> game, which we hear quite a bit, the franchise is currently being run by <a href="http://www.activision.com/index.html#brand|en_US|brandId:crash">Activision</a>.</p>]]></body>
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                <title>REMINDER: The Lab – Sniper Extermination</title>
                <link>https://www.naughtydog.com/blog/reminder_the_lab_sniper_extermination1</link>
                <pubDate>Thu, 27 Jan 2011 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2057</guid>
                <url>https://www.naughtydog.com/blog/reminder_the_lab_sniper_extermination1</url>
                <slug>reminder_the_lab_sniper_extermination1</slug>
                <body><![CDATA[<p>Welcome back to another episode of “The Lab” and the episode which concludes our first month of this very special playlist. If you’re looking forward to what’s coming up after this weekend in “The Lab” – and we don’t blame you one bit – we’ll be posting the July schedule early next week. “The Lab” is open from <strong>TODAY</strong>, Friday, June 25, at 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=6&day=25&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) through Monday, June 28, at 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=6&day=28&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). This episode of “The Lab” is <strong>Sniper Extermination</strong>, which features a snipers-only race to see which team can exterminate all the other players first. Get exterminated by an opponent and you’re out for the remainder of that round. Exterminate out all your opponents and your team wins the round. Best of five rounds wins the match. Find some key sniping spots, make sure to watch your six and be very, very careful peeking out from behind cover, lest you be exterminated with one well-placed headshot. Can I say “exterminate” one more time? You bet. The active maps for this weekend of “The Lab” are:</p>
<ul><li>The Sanctuary</li><li>The Train Wreck</li><li>The Plaza</li><li>The Lost City</li></ul>
<p>Oh, and we’ve turned off Boosters for “The Lab” playlist so there’s no fools with Situational Awareness messing with the deliberately tense environment of an all snipers, sudden death match. Do us a favor and log in to <em>UNCHARTED 2</em> multiplayer next weekend for a little something special. Yes, I said <strong>next weekend</strong>.</p>]]></body>
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                <title>Neil Druckmann at Sundance 2011</title>
                <link>https://www.naughtydog.com/blog/neil_druckmann_at_sundance_2011</link>
                <pubDate>Wed, 26 Jan 2011 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2058</guid>
                <url>https://www.naughtydog.com/blog/neil_druckmann_at_sundance_2011</url>
                <slug>neil_druckmann_at_sundance_2011</slug>
                <body><![CDATA[<p>Not sure how many of our community may be attending <a href="http://www.sundance.org/festival/" title="Sundance 2011">Sundance 2011</a> - but if you happen to find yourself at or near Park City and the festival, there's a video games panel you may not want to miss. That panel is called <strong>Video Games: The Plot Thickens</strong> and takes place at <a href="http://www.sundance.org/festival/film-events/new-frontier-venue/" title="New Frontier at the Miner's Hospital">New Fronter at the Miner's Hospital</a> on Wedesnday, January 26, 2011, and features panelists from the video game industry who will get together and discuss narrative and character development in the unique interactive medium of video games.</p>
<p>We're honored to see Naughty Dog Neil Druckmann make the trip out to Sundance 2011 to take part in the panel -- he's more than well-qualified to discuss the topic, having served as one of our game designers - along with some writing duties - on the UNCHARTED games, wrote and directed the <a href="/site/post/reminder_eye_of_indra_bundle_now_available_on_psn/" title="UNCHARTED: Eye of Indra">UNCHARTED: Eye of Indra</a> motion comic series, and is author of his own graphic novel, <a href="http://www.amazon.com/Second-Chance-At-Sarah/dp/1934944084/ref=sr_1_1?ie=UTF8&qid=1296002902&sr=8-1" title="A Second Chance at Sarah">A Second Chance at Sarah</a>.</p>
<p>You can grab the full description of the panel below - <a href="http://sundance.slated.com/2011/films/videogamestheplotthickens_sundance2011" title="or on the Sundance 2011 site">or on the Sundance 2011 site</a>. Seats are still available for for the panel at the time of posting!</p>
<p><strong><a href="http://sundance.slated.com/2011/films/videogamestheplotthickens_sundance2011" title="Video Games: The Plot Thickens">Video Games: The Plot Thickens<br></a></strong>Writer seeks missing wife. Cowboy settles a score. Adventurer hunts lost treasure. All are plots of standout video games. The stories are realized in visually rich worlds that draw liberally from a variety of cinematic references. This panel takes a look at recent successes in game narrative and character development in addition to exploring other modes of approaching stories as experiences. It’s not so much about writing a story as it is about designing one. Moderated by <strong>Michelle Byrd</strong>, co-president of Games for Change, and featuring writer <strong>Mikko Rautalahti</strong> (ALAN WAKE), writer & designer<strong> Neil Druckmann</strong> (UNCHARTED: DRAKE'S FORTUNE, UNCHARTED 2: AMONG THIEVES), and <strong>Nick Fortugno</strong>, CCO/co-founder of Playmatics.</p>
<p><strong>Date:</strong> Wednesday, January 26, 2011<br><strong>Time:</strong> Starts at 10:30 AM and is scheduled for 90 minutes.<br><strong>Location:</strong> <a href="http://www.sundance.org/festival/film-events/new-frontier-venue/" title="New Frontier at the Miner's Hospital">New Fronter at the Miner's Hospital</a></p>
<p><iframe frameborder="0" height="400" marginheight="0" marginwidth="0" scrolling="no" src="http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=miner's+hospital,+park+city,+ut&aq=&sll=40.653182,-111.50414&sspn=0.011086,0.023378&ie=UTF8&hq=miner's+hospital,&hnear=Park+City,+Summit,+Utah&cid=12536148269245736854&ll=40.661694,-111.501875&spn=0.025848,0.04283&z=14&iwloc=A&output=embed" width="500"></iframe><br><small><a href="http://maps.google.com/maps?f=q&source=embed&hl=en&geocode=&q=miner's+hospital,+park+city,+ut&aq=&sll=40.653182,-111.50414&sspn=0.011086,0.023378&ie=UTF8&hq=miner's+hospital,&hnear=Park+City,+Summit,+Utah&cid=12536148269245736854&ll=40.661694,-111.501875&spn=0.025848,0.04283&z=14&iwloc=A">View Larger Map</a></small></p>]]></body>
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                <title>Up and X</title>
                <link>https://www.naughtydog.com/blog/up_and_x</link>
                <pubDate>Sat, 22 Jan 2011 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2059</guid>
                <url>https://www.naughtydog.com/blog/up_and_x</url>
                <slug>up_and_x</slug>
                <body><![CDATA[<p>I spotted this homage to one of the <a href="http://www.latenightwithjimmyfallon.com/blogs/2010/12/uncharted-3-world-premiere-demo/" title="greatest moments in televised history">greatest moments in televised history</a> on one of the many whiteboards we use around the studio.</p>
<p>(Don't go looking for secrets or hidden messages, what you see is what you get.)</p>
<p> </p>]]></body>
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                <title>REMINDER: The Lab – No Power Weapons</title>
                <link>https://www.naughtydog.com/blog/reminder_the_lab_no_power_weapons1</link>
                <pubDate>Fri, 14 Jan 2011 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2060</guid>
                <url>https://www.naughtydog.com/blog/reminder_the_lab_no_power_weapons1</url>
                <slug>reminder_the_lab_no_power_weapons1</slug>
                <body><![CDATA[<p>Welcome back to our second of “The Lab” in August! “The Lab” is open from Friday, August 20, at 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=8&day=20&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) through Monday, August 23, at 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=8&day=23&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). This episode of “The Lab” features Team Deathmatch games, but with all power weapons removed from the selected maps. That means there is no more rushing for the M-32 Hammer at the beginning of the match, no waiting for the tank to come rumbling through The Village to grab the RPG. In the three maps listed below, we’ve removed all trace of the Desert – 5, M4, Dragon Sniper, Moss – 12, SAS – 12, Pistole, RPG – 7, GAU – 19, and the M32 – Hammer. Yeah, that means the only tools left in your arsenal are the AK47, FAL, 92FS – 9MM, Micro – 9MM and the Mk-NDI grenades. The active maps for this weekend of “The Lab” are:</p>
<ul><li>The Plaza</li><li>The Train Wreck</li><li>The Village</li></ul>
<p>We’ll be opening the <a href="http://forums.naughtydog.com/t5/Multiplayer/The-Lab-quot-Playlist-No-Power-Weapons-ALL-COMMENTS-GO-HERE/td-p/84303" title="No Power Weapons discussion thread">No Power Weapons discussion thread</a> on the Naughty Dog community forums at about the same time “The Lab” starts this weekend. Be sure to leave your thoughts after you’ve had a chance to play a few rounds!</p>]]></body>
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                <title>“The Lab” – January 2011 Schedule</title>
                <link>https://www.naughtydog.com/blog/the_lab_january_2011_schedule</link>
                <pubDate>Wed, 12 Jan 2011 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2061</guid>
                <url>https://www.naughtydog.com/blog/the_lab_january_2011_schedule</url>
                <slug>the_lab_january_2011_schedule</slug>
                <body><![CDATA[<p>Welcome everyone to 2011 and a brand new of year of “The Lab” in <em>UNCHARTED 2</em> Multiplayer!</p>
<p>If you’ve been playing <em>UNCHARTED 2</em> multiplayer for the past six or so months, you may recognize episodes of “The Lab” we’ve listed below for January. As the studio continues to work feverishly on our next game, <em><a href="/tag/uncharted+3/" title="UNCHARTED 3">UNCHARTED 3</a></em>, we’ll be easing up on the workload of our game designers so they can kick ass at making <em>UNCHARTED 3</em> multiplayer awesome. We will help them out by focusing “The Lab” more on gametype variations we have already tested and deployed successfully. While this means we won’t be able to explore some of the hundreds of gametype and playlist <a href="http://forums.naughtydog.com/t5/Multiplayer/Playlist-and-game-mode-ideas-suggestions-and-requests/td-p/10413" title="suggestions you’ve given us">suggestions you’ve given us</a>, we’ve been able to map out our schedule for “The Lab,” Double (or greater) Cash Weekends and even some updates to the Playlists for the forseeable future.</p>
<p>We’re still dedicated to making an effort to keep things fresh with <em>UNCHARTED 2</em> multiplayer during 2011 and we hope you continue to join us during all our multiplayer events!</p>
<p>If you’re new to “The Lab,” welcome! “The Lab” is a special playlist we will be running for a limited time on designated weekends, roughly every other weekend. You can access “The Lab” playlist within the set of playlists found in Matchmaking in <em>UNCHARTED 2</em> multiplayer. During each weekend “The Lab” is active, we’ll be running a specialized playlist featuring one or more custom-tuned gametype variations from the tons of variables we can tweak in our multiplayer gameplay settings.</p>
<p>As always, we’ll be hosting a new thread for every "The Lab" episode on the <a href="http://forums.naughtydog.com/" title="Naughty Dog community forums">Naughty Dog community forums</a> to get your feedback and thoughts on each one of our “The Lab” events.</p>
<p>“The Lab” episodes for January are:</p>
<p><strong>January 14 – 18</strong><br> <em><strong>No Power Weapons</strong></em><br> Regular old Team Deathmatch, but think twice if you think you can just make a rush at the start of the match for the power weapon(s) – you’ll come up empty handed, and probably with a face full of lead from the opposing team. All of the active maps during this episode of “The Lab” have been wiped clean of the Desert – 5, Dragon Sniper, Moss – 12, SAS – 12, Pistole, RPG – 7, GAU – 19, and the M32 – Hammer. That leaves you and your skills with the AK47, M4, FAL, 92FS – 9MM, and Micro – 9MM to dominate the games. Grenades are also active during this episode of “The Lab.”</p>
<p>To kick off 2011, this first episode of “The Lab” is also a <strong>3x Cash weekend</strong>! There’s more – “The Lab” will run one day longer, until Tuesday, January 18, in observance of the <a href="http://en.wikipedia.org/wiki/Martin_Luther_King,_Jr._Day" title="Martin Luther King, Jr. Day federal holiday">Martin Luther King, Jr. Day federal holiday</a> here in the United States.</p>
<p><strong>January 28 – 31</strong><br> <em><strong>Sniper Extermination</strong></em><br> This variation to a Elimination gametype hasn’t been seen since its original run back in June 2010 and didn’t make our “Best of&hellip;” list. If you weren’t with us back in June, think Elimination – you’re out for the round as soon as you’ve been taken out by the other team – but with Sniper rifles <strong>ONLY</strong>.</p>]]></body>
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                <title>UNCHARTED 3 interviews, gameplay from the end of December</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_interviews_gameplay_and_more_from_the_end_of_december</link>
                <pubDate>Sat, 08 Jan 2011 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2062</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_interviews_gameplay_and_more_from_the_end_of_december</url>
                <slug>uncharted_3_interviews_gameplay_and_more_from_the_end_of_december</slug>
                <body><![CDATA[<p>Happy New Year and welcome to our first post in what’s sure to be a very busy 2011 at NaughtyDog.com! I hope everyone had an excellent time over the holidays – and had a chance to log in to UNCHARTED 2 multiplayer during the Holiday Event. While the studio was on holiday break, another barrage of UNCHARTED 3 news, interviews and gameplay videos hit the internets. We’ve put a list of all the coverage we found below. But first, check out an embedded playlist of the three direct feed videos of the UNCHARTED 3 Chateau gameplay we showed off to the press in November and December 2010. <object data="http://www.youtube.com/p/20E4DBCD5870D292?hl=en_US&hd=1&color1=0x5d1719&color2=0xcd311b" height="306" type="application/x-shockwave-flash" width="500"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/p/20E4DBCD5870D292?hl=en_US&hd=1&color1=0x5d1719&color2=0xcd311b"><param name="allowfullscreen" value="true"></object>Below is a handy list of all the articles, interviews and videos that came out of hosting various journalists in December.</p>
<blockquote><a href="http://www.gamespot.com/ps3/action/uncharted3drakesdeception/video/6285796" title="Uncharted 3: Drake's Deception Interview: Story Details – GameSpot">Uncharted 3: Drake's Deception Interview: Story Details – GameSpot</a> <a href="http://www.gamespot.com/ps3/action/uncharted3drakesdeception/video/6285833" title="Uncharted 3: Drake's Deception: Escape the Inferno – GameSpot">Uncharted 3: Drake's Deception: Escape the Inferno – GameSpot</a> <a href="http://video.foxnews.com/v/4476457/uncharted-3-behind-the-scenes" title="Uncharted 3: Behind the Scenes - Fox News Gamers Weekly">Uncharted 3: Behind the Scenes - Fox News Gamers Weekly</a> <a href="http://g4tv.com/thefeed/blog/post/709427/Uncharted-3-Storyline-Levels--Gameplay-Explained-By-Naughty-Dog-Developers.html" title="Uncharted 3 Storyline, Levels, & Gameplay Explained by Naughty Dog Developers – G4TV">Uncharted 3 Storyline, Levels, & Gameplay Explained by Naughty Dog Developers – G4TV</a> <a href="http://g4tv.com/thefeed/blog/post/709426/Trailer-Talkabout-Uncharted-3---We-Tell-the-Truth-About-Drakes-Deception.html" title="Trailer Talkabout: Uncharted 3- We Tell the Truth About Drake's Deception - G4TV">Trailer Talkabout: Uncharted 3- We Tell the Truth About Drake's Deception - G4TV</a> <a href="http://www.gameinformer.com/b/news/archive/2010/12/28/sony-releases-expanded-uncharted-footage.aspx" title="Sony Releases Expanded Uncharted 3 Footage – Game Informer">Sony Releases Expanded Uncharted 3 Footage – Game Informer</a> <a href="http://www.gamepro.com/video/news/151463/video-preview-uncharted-3/" title="Video Preview: Uncharted 3 – GamePro">Video Preview: Uncharted 3 – GamePro</a> <a href="http://gamerant.com/uncharted-3-interview-details-naughty-dog-trung-58913/" title="Uncharted 3 Game Director Talks Story, Co-Op, & Gameplay Changes – GameRant">Uncharted 3 Game Director Talks Story, Co-Op, & Gameplay Changes – GameRant</a> <a href="http://gamercrave.com/new-uncharted-3-drakes-deception-videos-inspire-awe-lame-fire-puns/4777/" title="New Uncharted 3: Drake's Deception videos Inspire – GamerCrave">New Uncharted 3: Drake's Deception videos Inspire – GamerCrave</a> <a href="http://www.gamerevolution.com/manifesto/uncharted-3s-fire-still-looks-awesome-3617" title="Uncharted 3's Fire Still Looks Awesome – GameRevolution">Uncharted 3's Fire Still Looks Awesome – GameRevolution</a> <a href="http://www.gamershell.com/news_108746.html" title="Uncharted3: Drake's Deception Chateau Gameplay Trailer – GamersHell.com">Uncharted3: Drake's Deception Chateau Gameplay Trailer – GamersHell.com</a> <a href="http://ps3.gamespy.com/playstation-3/uncharted-3-drakes-deception/1142130p1.html" title="Uncharted 3: Drake's Deception Developer Interview – GameSpy">Uncharted 3: Drake's Deception Developer Interview – GameSpy</a> <a href="http://www.gametrailers.com/video/gameplay-evolution-uncharted-3/708765" title="Gameplay Evolution Interview – GameTrailers">Gameplay Evolution Interview – GameTrailers</a> <a href="http://www.gametrailers.com/video/story-interview-uncharted-3/708697" title="Story Interview – GameTrailers">Story Interview – GameTrailers</a> <a href="http://www.gametrailers.com/video/chateau-gameplay-uncharted-3/708784" title="Chateau Gameplay Part I – GameTrailers">Chateau Gameplay Part I – GameTrailers</a> <a href="http://www.gametrailers.com/video/chateau-gameplay-uncharted-3/708782" title="Chateau Gameplay Part II – GameTrailers">Chateau Gameplay Part II – GameTrailers</a> <a href="http://www.ign.com/videos/2010/12/28/uncharted-3-video-preview" title="Video Preview: Uncharted 3 – IGN">Video Preview: Uncharted 3 – IGN</a> <a href="http://www.joystiq.com/2010/12/28/uncharted-3-interview-with-justin-richmond/" title="Uncharted 3 interview: The Difference with Drake – Joystiq">Uncharted 3 interview: The Difference with Drake – Joystiq</a> <a href="http://kotaku.com/5719463/new-uncharted-3-gameplay-videos-are-on-fire" title="Watch Uncharted 3 Burn Down This Gorgeous Old House – Kotaku">Watch Uncharted 3 Burn Down This Gorgeous Old House – Kotaku</a> <a href="http://www.metacafe.com/watch/5720867/video_preview_uncharted_3/" title="Video Preview: Uncharted 3 – MetaCafe">Video Preview: Uncharted 3 – MetaCafe</a> <a href="http://playstationlifestyle.net/2010/12/28/uncharted-3-lost-city-plot-discovered/" title="Uncharted 3 Lost City, Plot Discovered - PlayStation Lifestyle">Uncharted 3 Lost City, Plot Discovered - PlayStation Lifestyle</a> <a href="http://www.psu.com/Uncharted-3-heats-up-with-extended-Chateau-gameplay--a010321-p0.php" title="Uncharted 3 heats up with extended Chateau gameplay - PlayStation Universe">Uncharted 3 heats up with extended Chateau gameplay - PlayStation Universe</a> <a href="http://www.product-reviews.net/2010/12/29/uncharted-3-new-gameplay-footage-surfaces-online/" title="Uncharted 3 - New Gameplay Footage Surfaces Online - Product-Reviews">Uncharted 3 - New Gameplay Footage Surfaces Online - Product-Reviews</a> <a href="http://www.psxextreme.com/ps3-news/8340.html" title="More Uncharted 3 Gameplay Footage Surfaces, Astounds – PSXExtreme">More Uncharted 3 Gameplay Footage Surfaces, Astounds – PSXExtreme</a> <a href="http://www.shacknews.com/onearticle.x/66965" title="Uncharted 3: Drake's Deception Gameplay Footage Take Us Through a Chateau – ShackNews">Uncharted 3: Drake's Deception Gameplay Footage Take Us Through a Chateau – ShackNews</a> <a href="http://www.escapistmagazine.com/news/view/106469-Uncharted-3-Gameplay-Footage-Now-With-More-Gameplay" title="Uncharted 3 Gameplay Footage: Now With More Gameplay - The Escapist">Uncharted 3 Gameplay Footage: Now With More Gameplay - The Escapist</a> <a href="http://www.inquisitr.com/94119/video-five-juicy-minutes-of-uncharted-3-gameplay-footage/" title="Five Juicy Minute of Uncharted 3 Gameplay Footage - The Inquisitr">Five Juicy Minute of Uncharted 3 Gameplay Footage - The Inquisitr</a> <a href="http://www.thesixthaxis.com/2010/12/28/uncharted-3- new-gameplay-clip-and-interview/" title="Uncharted 3: New Gameplay Clip And Interview - The Sixth Axis">Uncharted 3: New Gameplay Clip And Interview - The Sixth Axis</a> <a href="http://techland.time.com/2010/12/28/uncharted-3-directors-on-why-they-set-the-game-in-the-desert/" title="Uncharted 3 Directors on Why They Set the Game in the Desert - Time/Techland">Uncharted 3 Directors on Why They Set the Game in the Desert - Time/Techland</a> <a href="http://content.usatoday.com/communities/gamehunters/post/2010/12/watch-more-uncharted-3-in-action/1" title="Watch more 'Uncharted 3' in action - USA Today">Watch more 'Uncharted 3' in action - USA Today</a></blockquote>
<p>We’re looking forward to the rest of our reveals leading up to launch in November 2011, we hope you are too!</p>]]></body>
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                <title>REMINDER: Best Of… The Lab - Holiday Event</title>
                <link>https://www.naughtydog.com/blog/reminder_best_of_the_lab_holiday_event</link>
                <pubDate>Tue, 21 Dec 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2063</guid>
                <url>https://www.naughtydog.com/blog/reminder_best_of_the_lab_holiday_event</url>
                <slug>reminder_best_of_the_lab_holiday_event</slug>
                <body><![CDATA[<p>The year is winding down and many of us are headed off to spend time with our families, friends and loved ones for the holidays. We’ve had an incredible year and we’re looking forward to working super hard in 2011 to release <a href="/tag/uncharted+3/" title="UNCHARTED 3: Drake’s Deception"><em>UNCHARTED 3: Drake’s Deception</em></a>. Before we take off, we have one final episode of “The Lab” for 2010. We’re running “The Lab” for an entire twelve days over the holiday, starting tomorrow, December 22, and ending just after the 2011 starts on January 3. “The Lab” will be running a rotating list of playlists culled from past favorites, similar to the “Best of&hellip;” playlist from <a href="/site/post/uncharted_2_anniversary_best_of_the_lab/" title="our anniversary event">our anniversary event</a> – but with a built-in holiday treat: <strong>4x Cash for the entire twelve days</strong>. “The Lab” is a special, limited-time playlist for <em>UNCHARTED 2: Among Thieves</em> multiplayer that is active every other weekend. “The Lab” playlist features one or more custom-tuned gametype variations chosen by our game designers to test potential new settings, try out alternate gametypes in a real-world setting or just mix things up for the sake of variety. “The Lab” is open a <strong>FULL 12 DAYS</strong> from <strong>Wednesday, December 22, at 10:00 AM PST</strong> (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=12&day=22&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) through <strong>Monday, January 3, 2011, at 10:00 AM PST</strong> (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=1&day=3&year=2011&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). The “Best of&hellip;” gametype variations in our Holiday Event are:</p>
<ul><li><a href="/site/post/reminder_the_lab_is_open_this_weekend/" title="Shotguns Only">Shotguns Only</a></li><li><a href="/site/post/reminder_the_lab_plunder_pistols_only/" title="Plunder Pistols Only">Plunder Pistols Only</a></li><li><a href="/site/post/reminder_the_lab_no_power_weapons/" title="No Power Weapons">No Power Weapons</a></li><li><a href="/site/post/reminder_the_lab_desert_5_shootout/" title="Desert-5 Shootout">Desert-5 Shootout</a></li><li>Deathmatch – No Boosters</li></ul>
<p>The active maps for “The Lab” Holiday Event are:</p>
<ul><li>The Lost City</li><li>The Plaza</li><li>The Sanctuary</li><li>The Temple</li></ul>
<p>If you’ve never visited <a href="http://forums.naughtydog.com/" title="our community forums">our community forums</a> – take a moment during the holidays and stop by to chat about the Uncharted games, the Jak and Daxter games or anything else you feel like. Everyone is welcome! We hope everyone has a great holiday and a happy New Year – see you in 2011!</p>]]></body>
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                <title>Go behind the scenes with UNCHARTED 3 - The Reveal</title>
                <link>https://www.naughtydog.com/blog/go_behind_the_scenes_with_uncharted_3_the_reveal</link>
                <pubDate>Fri, 17 Dec 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2064</guid>
                <url>https://www.naughtydog.com/blog/go_behind_the_scenes_with_uncharted_3_the_reveal</url>
                <slug>go_behind_the_scenes_with_uncharted_3_the_reveal</slug>
                <body><![CDATA[<p>We’re honored to have worked with <a href="http://www.2playerproductions.com/" title="2 Player Productions">2 Player Productions</a> to provide our community with a stellar behind the scenes look at all the work Naughty Dog put into creating the reveal trailer and all the announcement activities for <em>UNCHARTED 3: Drake’s Deception</em>. You may know 2 Player Productions from their acclaimed documentary <a href="http://www.2playerproductions.com/projects/rtp" title="Reformat the Planet"><em>Reformat the Planet</em></a>, as the documentary force behind the first season of <a href="http://www.penny-arcade.com/patv/pa-the-series/" title="PATV">PATV</a>, or for their <a href="http://www.2playerproductions.com/projects/infamous-ps3" title="Infamous Developer Diaries">Infamous Developer Diaries</a> – I cannot recommend enough that you watch all of those videos as soon as you can. I first heard of 2PP back in 2008 when <em>Reformat the Planet</em> was making a splash at <a href="http://sxsw.com/" title="SXSW">SXSW</a> – I may have downloaded the entire film from the streaming file because I liked it so much, don’t tell! It couldn’t have been more awesome to find out earlier this year that forces were already at work to bring 2PP and Naughty Dog together in the first of what I hope is a lengthy partnership to provide an exhaustive look at the game development process. “<em>UNCHARTED 3</em> – The Reveal” – the first part of a two-part documentary series – premiered on the PlayStation Network on Sunday, December 12, and is also available for viewing on the <a href="http://www.youtube.com/user/NaughtyDog" title="Naughty Dog YouTube channel">Naughty Dog YouTube channel</a>. Part 2 is scheduled to be released in early 2011. Check out the whole first part in our embed code below. We’ve got an insightful interview with Asif Siddiky, Paul Levering and Paul Owens included after the video. <object data="http://www.youtube.com/v/cwLMwwJ2-4c?fs=1&hl=en_US&rel=0&hd=1&color1=0x5d1719&color2=0xcd311b" height="306" type="application/x-shockwave-flash" width="500"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/cwLMwwJ2-4c?fs=1&hl=en_US&rel=0&hd=1&color1=0x5d1719&color2=0xcd311b"><param name="allowfullscreen" value="true"></object><strong>The cinematography, the camera work, the editing, in your releases are all top notch. What are the backgrounds for your team prior to 2PP?</strong> <strong>Paul Owens: </strong>Asif [Siddiky] and I went to film school together, so even back then (I’m talking eight years ago) our styles were syncing and we were mutually respectful of what we each were bringing to the table. Once we graduated, we worked for a number of years documenting feature films, developing a style of shooting and editing that we thought was simple, yet stylized. I formed 2 Player Productions with Paul Levering in late 2005 and immediately asked Asif if he wanted to be involved. Then we were able to pretty easily transfer our old techniques over to the gaming world. <strong>Asif Siddiky: </strong>Paul Owens and I met in 2001 as freshmen enrolled in the same film production program at Drexel University in Philadelphia. Over the years, we worked on a lot of the same projects and eventually lived together with five other kids in our major. During the summer between our third and fourth years, we (along with our classmate, Jim Guerriero) were hired to shoot a behind the scenes documentary for a locally produced feature film called <em>Shadowboxer</em> (2005). Although the movie never saw a wide theatrical release, we maintained a good relationship with the first-time director, Lee Daniels (at that point, he was mostly known for having produced <em>Monster's Ball</em> (2001)). Within the year after our graduation in 2005, 2PP was born and I moved to New York City but we continued to produce BTS documentaries for Daniels' next two projects, <em>Tennessee</em> (2007) and <em>Precious</em> (2009) in between various freelance gigs – documenting everything from poetry festivals and weddings to off-Broadway plays and real estate videos. Somewhere in there I also shot an independent film called <em>Natural Causes</em> (2008), briefly interned at the office of documentary legend Albert Maysles (an amazing opportunity I regrettably had to exchange for steadier paid employment at a bank), and spent my last year in the city creating video content for an online shopping network with Owens. All of this was happening parallel to the work 2PP was doing at the time shooting live chipmusic shows and profiling the artists for <em>Reformat the Planet</em>. So ultimately, I think our technique was shaped (and continues to be shaped) by this wide variety of experiences -- allowing us to try out different ideas with each project and implement the successful ones in future shoots. <br> <img align="right" alt="image" height="217" hspace="5" src="/system/http://www.naughtydog.com/uploads/20100826_2pp_bts_00004.jpg" width="325"><strong>Do you have any film or documentary inspirations or people whose work you look up to?</strong> <strong>PO: </strong>I think we're all pretty obsessed with “This American Life.” It's a good thing to watch just before an important shoot, just to be reminded about the possibilities of documentary filmmaking. <strong>Paul Levering:</strong> The work Penelope Speeris did on <em>The Decline of Western Civilization</em> is really amazing. We also enjoyed watching through the entire "Long Way Round" series recently. I think the best documentary work is simple and true to its subject, it doesn't need to be flashy and expensive, just honest. <strong>AS:</strong> Personally, I'm most directly inspired by Errol Morris' "First Person" (2001) series, the video episodes of “This American Life” (2007), and pretty much anything made by Werner Herzog or the Maysles brothers. They all have a knack for turning over these seemingly unremarkable stones and revealing them as gems. I'm also a huge fan of movies like <em>Sans Soleil</em> (1983), <em>The Times of Harvey Milk</em> (1984), <em>Soy Cuba</em> (1964), and the cinematography of Roger Deakins, Robert Elswit, and Christopher Doyle. Their fingerprints may not always be immediately apparent on the surface but each one significantly impacted my perception of how the medium can be presented in one way or another. <br> <strong>I got to know about 2 Player Productions because of your <em>Reformat the Planet</em> documentary – what ended up driving the shift towards only profiling lesser known aspects of videogaming to including doing high-profile work with commercial studios like Sucker Punch and Naughty Dog? </strong> <strong>PO:</strong> MONEY. Kidding, kidding. Actually, we see the gaming world as one single entity that has very commercial aspects, and then more underground facets. We tend to focus on the more human side of things with our work so most of our themes are universal ones that anyone can share and relate to. Whether it's underground chip music or a blockbuster video game, the human elements are the same. <strong>PL:</strong> It's exciting to try and show a personal side of the games industry people may not be familiar with. To many consumers these are large faceless companies, but we have the opportunity to help create a human connection. I think that’s very rewarding. When people have passion for a project they work hard and pour themselves into it, regardless if it's an indie game or a AAA title. I hope as we move forward we can continue to work on both. <strong>AS:</strong> I think it was just a matter of opportunity. Our interest and our intentions have always included both ends of the spectrum because they carry and equal weight in our minds. <em>Reformat the Planet</em>, back when it was still called <em>Play</em>, was originally meant to paint a much broader portrait of the world of video game music that would take you from an underground chipmusic show in New York to Koji Kondo's living room and examine all the facets in between. Obviously this never happened and we scaled it back a bit but it ended up being a valuable experience upon which we could cut our teeth. When we screened <em>Reformat the Planet</em> at the Penny Arcade Expo in 2008, we didn't have DVDs available for retail so we loaded our booth with all kinds of colorful chipmusic merchandise on behalf of some of our film's subjects. This eventually caught the passing eye of a producer at Sony [Computer Entertainment America], Sam Thompson. Intrigued by the concept of original music written on vintage gaming gear, he ended up going back to his hotel with some CDs a burned copy of the movie. Before PAX was over, we were already discussing how our style could fit in at Sony. It was through his advocacy that we were given access to these amazing studios and we can't thank him enough for that. <br> <img align="left" alt="image" height="217" hspace="5" src="/system/http://www.naughtydog.com/uploads/20100910_2pp_bts_00002.jpg" width="325"><strong>What’s your process in determining who to work with, in terms of sourcing music for your commercial pieces? Do you have a few go-to performers?</strong> <strong>PO:</strong> A lot of our friends are musicians from the chip music world and it's become a symbiotic relationship. Their music ordinarily wouldn't be heard anywhere else and so by allowing us to use it we expose a lot of people to it, while at the same time lifting the quality of our work up as well. It gives us an identity too I think and keeps us connected to the chip music world, which is what 2PP initially formed to document. <strong>PL:</strong> With <em>Reformat the Planet</em> we set out to show people that there is more depth to the chip music world then they might expect. We're continuing to drive that concept by bringing the music into projects where people may not expect to hear it, but it still works. <strong>PO:</strong> As far as favorite musicians, I used pretty much every Alex Mauer track in existence for season one of Penny Arcade: The Series. For the Uncharted doc, I wanted a more mature sound, so chip musicians like Failotron and Bear & Walrus seemed appropriate. <strong>AS:</strong> We typically draw from our friends in the chipmusic community for a number of reasons. Most of the content we put in our pieces is already freely available under some form of Creative Commons so the conditions surrounding their use are straightforward and mutually beneficial (i.e. free music for us, free exposure for the musician). But, more importantly, we feel as though there's a strong conceptual link between that sonic aesthetic and our approach to this subject matter. Their music is detached from the actual experience of playing video games in the same way that our documentaries are less focused on the specifics of gameplay and more concerned with the process behind their creation. It also doesn't hurt that our go-to performers are amazing musicians in their own right. Alex Mauer, Anamanaguchi, Bear & Walrus, Cheap Dinosaurs, Disasterpeace, and failotron in particular can always be counted upon for that perfect soundtrack. <br> <strong>The vast majority of behind the scenes work covering the commercial side of the industry appear to be high production value promotional pieces – how do you feel your 2PP work fits in or brings something new to the table? </strong> <strong>PO: </strong>We're not really part of the industry so that gives us more freedom to explore other elements of the games, without having to worry about if what we're doing will help the game sell. We've benefited from being outsiders for sure. <strong>PL:</strong> That kind of work certainly has a place but it's very far removed from what we set out to do. I think you can boil it down to our content being about the people behind the games, while that content is just about the games. Even when they have the actual developers talking, they are just hitting selling points about the game, so you don't really get a sense of who the people behind the scenes are. When I look at how the majority of gamers see the industry as a whole, there seems to be a vast emotional disconnect. People love games but they don't see the effort that goes into them. Nurturing a concept of respect and educating the consumer about the process of game development can only lead to greater loyalty, so I think there is tremendous value in what we do. <br> <strong>What kinds of topics do you think are underserved in BTS pieces – what would you like to see more of based on your experiences so far?</strong> <strong>PO:</strong> A typical Behind the Scenes piece will usually discuss the new features of the game or the graphics in order to get the fans excited to play it. Problem is, once you've played the game there's no reason to go back and look at the BTS again because you already know that information. They need to tell you what the game doesn't--about all the passion and hard work that went into crafting a work of art, not a product. <strong>PL:</strong> I'm very disappointed when I go to watch some recently unlocked bonus content and find nothing but commercials for the game I just finished playing. I think you can appreciate art on two very basic levels; the intended purpose of the piece and the human effort that went into creating it. I'd like to see people have more opportunities to take games apart and see the basic elements. I'm a big fan of the <em><a href="http://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty#The_Document_of_Metal_Gear_Solid_2" title="The Document of Metal Gear Solid 2">The Document of Metal Gear Solid 2</a></em> disc – it basically spread out every component of the game and gave you control to manipulate them freely. There is something very tangible about that, like going back stage at a play or being on a movie shoot. <br> <strong>How did you come to work with Naughty Dog on a BTS for the announcement trailer?</strong> <strong>PO:</strong> Sam Thompson, a producer at [SCEA], saw our <em>Reformat the Planet</em> doc and was intrigued by our ideas about a new type of game development doc. He gave us the freedom to try out our style on a piece about the making of <em>Infamous</em> for PS3. I think based on that, he was willing to trust us with the Naughty Dog gig. Without someone like Sam constantly supporting us, we would have never made it as far as Naughty Dog. He's pretty much the reason we're here. <strong>PL:</strong> Many potential projects came and went after the work we initially did on <em>Infamous</em>. Most of the time these would never get off the ground just because of how difficult it can be to find that right window of opportunity to slip into a games development cycle. The Penny Arcade series kept us busy for the better part of a year, and just as work on that came to a close, Naughty Dog was getting into Uncharted 3. I was set up to meet with Naughty Dog and talk about some ideas for a BTS, and now here we are. <br> <strong>I think I recall that when you came to our motion capture stage to start shooting “<em>UNCHARTED 3</em> – The Reveal” that was your first time shooting Naughty Dog and at our motion capture stage. What were your initial impressions once that day was over?</strong> <strong>PO:</strong> I thought that I was seeing a lot of stuff no one outside Naughty Dog had ever seen before. I had a realization that we could really show the fans a whole new world. <strong>PL:</strong> I was aware of how Naughty Dog worked in motion capture, but that still didn't really prepare me for the kind of open, almost black-box theater style of production that was taking place. It was always my impression that motion capture shoots would stick firmly to a script and not allow any variation, and in most instances that is totally true. The degree to which Naughty Dog allowed the actors to improvise was fascinating. In wasn't even just allowed, it was encouraged that they embrace the characters and explore any number of ways a scene could play out. <strong>AS:</strong> That we had entered an environment populated by some of the leading players in the field. It was the same way I felt after hearing the guys at Sucker Punch talk about their work. It wasn't the physical scale of the production or the impressive technical capabilities of the mo-cap studio as much as it was the clear expression of everyone's vision coupled with the willingness to experiment, improvise, and act upon gut instincts. It is often said that there is no vertical hierarchy at Naughty Dog – that good ideas are incorporated into the project no matter from whom they come from. After that day at the sound stage and our subsequent visits over the following months, we began to appreciate how essential that was to creating the best space to develop games in as a team. <br> <img align="right" alt="image" height="217" hspace="5" src="/system/http://www.naughtydog.com/uploads/20100910_2pp_bts_00001.jpg" width="325"><strong>How does your shooting and editing process differ, if at all, when you’re working for a “client” versus for your own work?</strong> <strong>PO:</strong> It doesn't really. I think we just do what we feel is right. So far it hasn't gotten us in trouble (yet). <strong>PL:</strong> There are always preconceptions for a piece when it comes to doing contract work. Generally I try to keep pre-production outlines as simple and vague as possible. Sure a client is going to want something done a certain way to meet a specific need, but documentary work is at its heart an organic process. You are there to capture the feel of an environment, not bend it to match a preconception. It can be difficult to explain that when going into a contract job, and I tend to fall back on trusting the final product will speak for itself. <strong>AS:</strong> From a shooting perspective, I don't think there's a conscious effort on our parts to approach the two any differently. We do what we feel best suits the project at hand regardless of who it's for and, thankfully, we've had the good fortune to work with people that respect that creative freedom and don't try to tell us what to do all the time. As an example, our Sucker Punch series shared some tonal similarities with a piece we produced about circuit-bender Pete Edwards (which was technically for CurrentTV but we treated it as our own work). When we shot and edited the live musical performances for the PAX 2009 DVD set for Penny Arcade, we were able to inject it with the same loose, kinetic energy we had grown comfortable with while filming chipmusic shows. <br> <strong>“<em>UNCHARTED 3</em> – The Reveal” is the first part of a two-part series, what can you tell us to look forward to with Part 2?</strong> PO: In part two, we get to see the emotional release of getting the trailer out there. The Naughty Dog team has been working for a year on this game already and I think in part one, we really explored their insecurities about their progress thus far. Now that the world is responding positively to the trailer, I think the company is finally ready to start making the game for real. PL: I find it interesting that there are no real big egos at Naughty Dog. Even though members of the team have to deal with these high profile media events, they are all still out to put the game first instead of becoming famous themselves. I hope we can portray that accurately as the team is thrust through this gauntlet. AS: More shots of Christophe's dog. Learn more about 2 Player Productions at <a href="http://www.2playerproductions.com/" title="www.2playerproductions.com">www.2playerproductions.com</a> or follow them on Twitter at <a href="http://twitter.com/2pproductions" title="@2PProductions">@2PProductions</a>.</p>]]></body>
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                <title>UNCHARTED 3 gameplay impressions, direct feed video and screenshots hit the web</title>
                <link>https://www.naughtydog.com/blog/uncharted_3_gameplay_impressions_direct_feed_video_and_screenshots_hit_the_</link>
                <pubDate>Fri, 17 Dec 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2065</guid>
                <url>https://www.naughtydog.com/blog/uncharted_3_gameplay_impressions_direct_feed_video_and_screenshots_hit_the_</url>
                <slug>uncharted_3_gameplay_impressions_direct_feed_video_and_screenshots_hit_the_</slug>
                <body><![CDATA[<p>Bright and early this morning -- at 3 AM PST, 6 AM EST and 11 AM GMT -- the embargo lifted on impressions from members of the press to our gameplay demo that they got to see behind closed doors late last month and earlier this week. We'll try to compile links to all the impressions and new information on UNCHARTED 3: Drake's Deception below. But first... The embargo also lifted on a set of <a href="https://www.flickr.com/photos/naughty_dog/sets/72157625489233999/with/5267371609/" title="screenshots from ACTUAL gameplay">screenshots from <strong>ACTUAL gameplay</strong></a> that you can check out on our Flickr <a href="https://www.flickr.com/photos/naughty_dog/" title="photostream">photostream</a>. We've also released direct feed video of the gameplay sequence that made it's world premiere earlier this week on<a href="https://www.latenightwithjimmyfallon.com/blogs/2010/12/uncharted-3-world-premiere-demo/" title=" Late Night with Jimmy Fallon"> Late Night with Jimmy Fallon</a> on the <a href="https://www.youtube.com/user/naughtydog" title="Naughty Dog YouTube channel">Naughty Dog YouTube channel</a>. The video is also embedded below: </p>
<figure><iframe width="560" height="315" src="https://www.youtube.com/embed/vvsHMBg6hjg" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""></iframe></figure>
<p>Here's a list of all the articles and impressions I've been able to catch so far: <a href="https://www.latenightwithjimmyfallon.com/blogs/2010/12/twitter-questions-evan-wells-christophe-balestra/" title="Twitter Questions - Late Night with Jimmy Fallon">Twitter Questions - Late Night with Jimmy Fallon</a> <a href="https://www.usatoday.com/tech/gaming/2010-12-17-uncharted17_ST_N.htm" title="Nathan Drake preps for another 'Uncharted' adventure - USA Today Game Hunters">Nathan Drake preps for another 'Uncharted' adventure - USA Today Game Hunters</a> <a href="https://www.joystiq.com/2010/12/17/uncharted-3-preview/" title="Uncharted 3 preview: A Drake and Sully story - Joystiq">Uncharted 3 preview: A Drake and Sully story - Joystiq</a> <a href="https://ps3.ign.com/articles/114/1140768p1.html" title="Uncharted 3: Drake's Deception Preview"><em>Uncharted 3: Drake's Deception</em> Preview - IGN</a> <a href="https://kotaku.com/5713480/how-uncharted-3-drakes-deception-will-outdo-a-game-of-the-year" title="How Uncharted 3 Will Improve Upon A 'Game Of The Year' - Kotaku">How <em>Uncharted 3</em> Will Improve Upon A 'Game Of The Year' - Kotaku</a> <a href="https://www.gamepro.com/article/previews/217639/uncharted-3-drakes-deception-preview/" title="Uncharted 3: Drake's Deception Preview - GamePro">Uncharted 3: Drake's Deception Preview - GamePro</a> <a href="https://www.destructoid.com/preview-uncharted-3-drake-s-deception-189502.phtml&mainnav=&track=featurebox" title="Preview: Uncharted 3: Drake's Deception">Preview: <em>Uncharted 3: Drake's Deception - Destructoid</em></a> <a href="https://www.1up.com/do/previewPage?cId=3182829" title="The Essential Building Blocks of Uncharted 3 - 1UP">The Essential Building Blocks of <em>Uncharted 3</em> - 1UP</a> <a href="https://www.eurogamer.net/articles/2010-12-17-uncharted-3-drakes-deception-preview" title="Uncharted 3: Drake's Deception - Eurogamer"><em>Uncharted 3: Drake's Deception</em> - Eurogamer</a> <a href="https://www.vg247.com/2010/12/17/first-look-at-uncharted-3-drakes-deception-in-la/" title="First look at Uncharted 3: Drake’s Deception in LA - VG247">First look at <em>Uncharted 3: Drake’s Deception</em> in LA - VG247</a> <a href="https://www.gamespot.com/ps3/action/uncharted3drakesdeception/news.html?sid=6285563&tag=topslot;thumb;2&mode=previews" title="Uncharted 3: Drake's Deception First Look - GameSpot"><em>Uncharted 3: Drake's Deception</em> First Look - GameSpot</a> <a href="https://video.foxnews.com/v/4466884/uncharted-3-first-impressions" title="Uncharted 3: First Impressions - Fox News Gamers Weekly"><em>Uncharted 3</em>: First Impressions - Fox News Gamers Weekly</a> <a href="https://g4tv.com/games/ps3/64706/uncharted-3-drakes-deception/articles/73178/Uncharted-3-Gameplay-Impressions-From-Burning-Buildings-to-the-Scorching-Desert-/" title="Uncharted 3 Gameplay Impressions: From Burning Buildings to the Scorching Desert - G4"><em>Uncharted 3</em> Gameplay Impressions: From Burning Buildings to the Scorching Desert - G4</a> <a href="https://ps3.gamespy.com/playstation-3/uncharted-3-drakes-deception/1140814p1.html" title="Uncharted 3: Drake's Deception Gameplay Demo - GameSpy"><em>Uncharted 3: Drake's Deception</em> Gameplay Demo - GameSpy</a> <a href="https://www.insidesocal.com/techout/2010/12/sonys-uncharted.html" title="Sony's ">Sony's "Uncharted 3" revealed in Hollywood - Tech-Out</a></p>]]></body>
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                <title>“The Lab” – December 2010 Schedule</title>
                <link>https://www.naughtydog.com/blog/the_lab_december_2010_schedule</link>
                <pubDate>Fri, 17 Dec 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2066</guid>
                <url>https://www.naughtydog.com/blog/the_lab_december_2010_schedule</url>
                <slug>the_lab_december_2010_schedule</slug>
                <body><![CDATA[<p>I hope everyone has recovered from the progressive cash multiplier from our <a href="/site/post/double_cash_and_more_to_celebrate_hanukkah/" title="Hanukkah event">Hanukkah event</a> and from the <a href="/site/post/uncover_the_truth_in_uncharted_3/" title="UNCHARTED 3: Drake’s Deception announcement"><em>UNCHARTED 3: Drake’s Deception</em> announcement</a>. I sure haven’t quite recovered yet! No matter... since before we close out 2010, we have one more episode of “The Lab” to host to go along with the holidays at the end of December – Christmas, <a href="http://en.wikipedia.org/wiki/Kwanzaa" title="Kwanzaa">Kwanzaa</a>, New Year’s celebrations, and maybe others we’re not aware of. Since this is a Holiday Event and we set the bar pretty high for ourselves with a progressive cash multiplier recently, we’re announcing <strong>4x Cash during the entire TWELVE days</strong> “The Lab” will run! That should make for some very Happy Holidays indeed. If you’re new to “The Lab,” welcome! “The Lab” is a special playlist we will be running for a limited time on designated weekends, roughly every other weekend. You can access “The Lab” playlist within the set of playlists found in Matchmaking in <em>UNCHARTED 2</em> multiplayer. During each weekend “The Lab” is active, we’ll be running a specialized playlist featuring one or more custom-tuned gametype variations from the tons of variables we can tweak in our multiplayer gameplay settings. We’ll also be hosting a new thread for every event on the <a href="http://forums.naughtydog.com/" title="Naughty Dog community forums">Naughty Dog community forums</a> to get your feedback and thoughts on each one of our “The Lab” events. The year-ending episode of “The Lab” is: <strong>December 22 – January 3, 2011</strong> <strong><em>Best of&hellip; “The Lab”</em></strong> If you didn’t get a chance to participate in our one-day only <a href="/site/post/uncharted_2_one_year_anniversary_event_details/" title="Anniversary Event">Anniversary Event</a> back in October, you missed out on playing within a “The Lab” playlist which cycles through multiple gametype variations. We’ve brought the Best Of&hellip; playlist back for a whole twelve days – along with 4x Cash. We’ll drop full details early next week!</p>]]></body>
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                <title>Uncover the truth in UNCHARTED 3!</title>
                <link>https://www.naughtydog.com/blog/uncover_the_truth_in_uncharted_3</link>
                <pubDate>Thu, 09 Dec 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2067</guid>
                <url>https://www.naughtydog.com/blog/uncover_the_truth_in_uncharted_3</url>
                <slug>uncover_the_truth_in_uncharted_3</slug>
                <body><![CDATA[<p>Well, it sure has been an interesting morning, don’t you think? About 3 hours ago, Entertainment Weekly were the <a href="https://popwatch.ew.com/2010/12/09/uncharted-3-first-look/" title="first to reveal">first to reveal</a> what you probably knew was coming anyway – that the next <em>UNCHARTED</em> game has been in development here at Naughty Dog and it will be called <em>UNCHARTED 3: Drake’s Deception</em>. We're really excited (and can now breathe a sigh of relief) to have announced <em>UNCHARTED 3</em> -- we're absolutely looking forward to working hard on the game over the next year and telling you all about it along the way! You can get further details about we’re able to currently share from <a href="https://blog.us.playstation.com/2010/12/09/uncover-the-truth-in-uncharted-3/" title="my blog post that just went up">my blog post that just went up</a> on the PlayStation Blog. A brief, top line look at all the info that’s been released so far is copied below.</p>
<blockquote><em>UNCHARTED 3: Drake’s Deception</em> features the return of famed fortune hunter Nathan Drake and follows him through a gripping, action-packed storyline that will take you all over the world. In his search for the fabled “Atlantis of the Sands,” Nathan Drake and longtime friend and mentor Victor Sullivan set off on a daring trek into the heart of the Arabian Desert. But when terrible secrets of this lost city are uncovered, their journey becomes a desperate bid for survival that will force him to confront his deepest fears. Throughout <em>UNCHARTED 3</em>, you’ll be taken to spectacular new locations around the globe that will showcase all of the work we’ve taken on to take our physics, particle and visual effects to a new level. Competitive and co-op multiplayer will return as a key ingredient to the <em>UNCHARTED 3</em> package, where all of the new features we have planned will combine with our signature single-player cinematic gameplay to create a unique action-adventure multiplayer experience that can only be found in the <em>UNCHARTED</em> universe. Oh, and there’s one more thing – <em>UNCHARTED 3: Drake’s Deception</em> fully supports high-resolution Stereoscopic 3D.</blockquote>
<p>Our announcement has now put a lot of things we’ve been planning carefully for a long time in motion, and you’ll start seeing a lot of that over the next few weeks. As you can see on the Entertainment Weekly article, you’ll want to watch the <a href="https://www.spike.com/event/vga" title="Spike VGA 2010">Spike VGA 2010</a> show on Saturday, December 11, for more <em>UNCHARTED 3</em>.</p><p>Beyond that you’ll start seeing a ton of content being placed on the PSN Store, many, many articles and more. We’ll be sure to point you to all the new news that is coming out, just in case you somehow happened to miss it. I don’t think that will be much of a problem… Be sure to check back there on NaughtyDog.com or follow us on <a href="https://www.facebook.com/naughtydog" title="Facebook">Facebook</a> or <a href="https://www.twitter.com/naughty_dog" title="Twitter">Twitter</a> to stay up to the minute on everything and anything <em>UNCHARTED 3</em>.</p>]]></body>
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                <title>Double cash (and more!) to celebrate Hanukkah</title>
                <link>https://www.naughtydog.com/blog/double_cash_and_more_to_celebrate_hanukkah</link>
                <pubDate>Thu, 02 Dec 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2068</guid>
                <url>https://www.naughtydog.com/blog/double_cash_and_more_to_celebrate_hanukkah</url>
                <slug>double_cash_and_more_to_celebrate_hanukkah</slug>
                <body><![CDATA[<p>The great thing about December is that is has a ton of holidays and if there’s anything we love at Naughty Dog, it's holidays – because they give us reason to do cool things for our <em>UNCHARTED 2</em> multiplayer community. <a href="http://en.wikipedia.org/wiki/Hanukkah" title="Hanukkah">Hanukkah</a> just started yesterday and will run through sundown on Thursday, December 9, this year. We were talking about running Double Cash during the full eight days, but one of our game designers did us one better. He suggested we run a progressive multiplier for each day of Hanukkah. We’ve started observing the Hanukkah holiday on Wednesday, December 1, with 1x cash. At around 10:30 AM PST (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=12&day=2&year=2010&hour=10&min=30&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) on Thursday, December 2, we will kick up the bonus to 2x. Each subsequent day the multiplier will go up by one at roughly the same time. Day one is only 1x cash, but day two (Thursday, December 2) is 2x cash, day three (Friday, December 3) is 3x cash and so on, ending with a never before seen 8x cash on the last day of Hanukkah! Our progressive cash multiplier event will end at around sundown – just before 5:00 PM PST (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=12&day=9&year=2010&hour=17&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) on Thursday, December 9.</p>]]></body>
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                <title>REMINDER: The Lab – Plunder – Snipers Only</title>
                <link>https://www.naughtydog.com/blog/reminder_the_lab_plunder_snipers_only</link>
                <pubDate>Tue, 23 Nov 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2069</guid>
                <url>https://www.naughtydog.com/blog/reminder_the_lab_plunder_snipers_only</url>
                <slug>reminder_the_lab_plunder_snipers_only</slug>
                <body><![CDATA[<p>In just one day our Thanksgiving Event will kick off and hopefully provide our community with five days of awesome within all our <em>UNCHARTED 2</em> mutiplayer modes. We’ve made sure our Thanksgiving Event is packed with goodies -- read on below to get all the details. If this is your first time playing "The Lab" -- “The Lab” is a special, limited-time playlist for <em>UNCHARTED 2: Among Thieves</em> multiplayer that is active every other weekend. “The Lab” playlist features one or more custom-tuned gametype variations chosen by our game designers to test potential new settings, try out alternate gametypes in a real-world setting or just mix things up for the sake of variety. “The Lab” is open from Wednesday , November 24, at 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=11&day=24&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) through Monday, November 29, at 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=11&day=29&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). This episode of “The Lab” features is <strong>Plunder – Snipers Only</strong>. All players are only equipped with the Dragon Sniper, initially loaded up with 8 rounds of ammo – <strong><em> and no pistols and no grenades whatsoever</em></strong>. There will be Dragon Sniper weapon pick-ups littered around all the maps to help you refresh ammo as you deplete your supply during the match. We know everyone – well, most of you anyway – play to get cash and increase in level, so we've kept Boosters enabled during this weekend! I think slotting Deposit is a no-brainer if you want to maximize your cash throughout all the matches in "The Lab." If your team is working together and communicating well, or you're under level 40, you or one of your teammates may want to slot Treasure Bearer instead, as scoring often and quickly to get a 5–0 shutout is key to getting as much cash as possible in Plunder. We're also guessing it's pretty much a forgone conclusion to see Fleet Foot slotted across the board, as pairing that with the Dragon Sniper proves to be a beneficial combination. Speaking of cash – we’ve enabled <strong>Double Cash for the full FIVE days</strong> of our Thanksgiving Event. The weekend gets that much sweeter when you remember that we are also <a href="/site/post/thanksgiving_event_update/" title="removing the cash cap entirely"><strong>removing the cash cap entirely</strong></a> starting on Wednesday. As mentioned last week, we’ll be taking a close look at the games once we remove the cash cap to make sure games are not being exploited in such a way that will make games unplayable. We’re aware of a few ways you can play the system to rack up a lot of cash – however, there are better ways to maximize your cash per minute rate in the long run than exploiting the system in these ways. Finally, you may remember we had some special skins around this time last year – I think they were popular, so we’ve brought back <a href="http://www.flickr.com/photos/naughty_dog/sets/72157622876126468/" title="Doughnut Drake and Doughnut Lazarevic">Doughnut Drake and Doughnut Lazarevic</a> for the Thanksgiving Event. The active maps for this weekend of “The Lab” are:</p>
<ul><li>The Lost City</li><li>The Plaza</li><li>The Train Wreck</li><li>The Sanctuary</li></ul>
<p>This limited load out is very likely to produce some interesting matches as the weekend plays out. I have no doubt, based on forum chatter, that some of you will find this weekend’s “The Lab” somewhat hit or miss depending on how the teams stack up. I’ll be really interested to read through the impressions thread on <a href="http://forums.naughtydog.com/t5/Multiplayer/bd-p/U2AT-multiplayer" title="our NaughtyDog.com community forums">our NaughtyDog.com community forums</a> once the “The Lab” has closed and all is said and done. We’ll be opening the <a href="http://forums.naughtydog.com/t5/Multiplayer/quot-The-Lab-quot-Playlist-Plunder-Snipers-Only-ALL-COMMENTS-GO/td-p/145631" title="Plunder – Snipers Only discussion thread">Plunder – Snipers Only discussion thread</a> on the Naughty Dog community forums at about the same time “The Lab” starts this weekend. Be sure to leave your thoughts after you’ve had a chance to play a few rounds!</p>]]></body>
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                <title>Thanksgiving Event UPDATE</title>
                <link>https://www.naughtydog.com/blog/thanksgiving_event_update</link>
                <pubDate>Sat, 20 Nov 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2070</guid>
                <url>https://www.naughtydog.com/blog/thanksgiving_event_update</url>
                <slug>thanksgiving_event_update</slug>
                <body><![CDATA[<p>Don’t like the cash cap? I know there’s a good segment of our community who doesn’t like it and doesn’t think it’s necessary. After carefully going through game data from our one-day <a href="/site/post/uncharted_2_one_year_anniversary_event_details/" title="Anniversary Event">Anniversary Event</a> with a fine tooth comb, we agree – the cash cap appears that it’s not necessary! Starting with our Thanksgiving Event next week, we’ll be removing the per game cash cap on all matches<strong> PERMANENTLY</strong>. As in <em><strong>forever</strong></em>. We’re going to be keeping a close eye to make sure this isn’t going to bring a new round of exploits and abuses. We want this to be a reward to our loyal community who have requested and demanded for the removal of the cash cap and not open season for those players who exploit our game, making matches fun for everyone. Speaking of our Thanksgiving Event – we updated the start date on our <a href="/site/post/the_lab_november_2010_schedule/" title="November schedule">November schedule</a> to be one day earlier. The Thanksgiving Event will start on Wednesday, November 24. Stay tuned to the <a href="/blog/" title="NaughtyDog.com blog">NaughtyDog.com blog</a> or our <a href="http://forums.naughtydog.com/t5/Multiplayer/bd-p/U2AT-multiplayer" title="community forums">community forums</a> for an update next week with full details on Plunder – Snipers Only.</p>]]></body>
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                <title>Naughty Dog celebrates Halloween</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_celebrates_halloween</link>
                <pubDate>Thu, 18 Nov 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2071</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_celebrates_halloween</url>
                <slug>naughty_dog_celebrates_halloween</slug>
                <body><![CDATA[<p>Naughty Dog celebrates Halloween every year by encouraging the Dogs to show off their creativity by holding a costume contest. As you can see from previous years, many of the Dogs go all out!</p>
<p>Back on October 29, we took some video to document this year’s festivities, which you can check out on <a href="https://www.youtube.com/watch?v=22pM2sFmMDI" title="our YouTube channel">our YouTube channel</a> or in the embed below.</p>]]></body>
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                <title>REMINDER: The Lab – M – 32 Hammers Only</title>
                <link>https://www.naughtydog.com/blog/reminder_the_lab_m_32_hammers_only</link>
                <pubDate>Thu, 11 Nov 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2072</guid>
                <url>https://www.naughtydog.com/blog/reminder_the_lab_m_32_hammers_only</url>
                <slug>reminder_the_lab_m_32_hammers_only</slug>
                <body><![CDATA[<p>Just a quick note – don’t forget that today is <a href="http://en.wikipedia.org/wiki/Remembrance_Day" title="Remembrance Day">Remembrance Day</a> in many countries around the world. If you’re in one of the countries that observes this holiday today, don’t forget to take a moment to commemorate the fallen members of the armed forces of your nation. And now, on to info on "The Lab"... We kick off November with a blast – literally – as our first episode of “The Lab” this month is M – 32 Hammers Only. “The Lab” is a special, limited-time playlist for <em>UNCHARTED 2: Among Thieves</em> multiplayer that is active every other weekend. “The Lab” playlist features one or more custom-tuned gametype variations chosen by our game designers to test potential new settings, try out alternate gametypes in a real-world setting or just mix things up for the sake of variety. “The Lab” is open from <strong>Friday, November 12, at 10:00 AM PDT</strong> (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=11&day=12&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) through <strong>Monday, November 15, at 10:00 AM PDT</strong> (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=11&day=15&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). This episode of “The Lab” features is <strong>M – 32 Hammers Only</strong>. When we say “only” we mean only – NO grenades, NO pistol. Each player will start with 8 shots in their M -32 Hammer and there will be some M – 32 Hammers scattered around the map for ammo replenishment. UPDATED: Boosters are ACTIVE for this episode of “The Lab” and you’ll have plenty of interesting choices to consider for your slot 2 Booster – Sure Foot so you don’t get stunned from a nearby explosion, Launch Man to increase your M-32 Hammer ammo or either of the Badge of Honor boosters – Half Loaded cuts down your clip size and makes you more vulnerable to groups of players or Come Get Some. The active maps for this weekend of “The Lab” are:</p>
<ul><li>The Plaza</li><li>The Sanctuary</li><li>The Temple</li><li>The Train Wreck</li></ul>
<p>We’ll be opening the <a href="http://forums.naughtydog.com/t5/Multiplayer/quot-The-Lab-quot-Playlist-M-32-Hammers-Only-ALL-COMMENTS-GO/td-p/132717" title="M – 32 Hammers Only discussion thread">M – 32 Hammers Only discussion thread</a> on the Naughty Dog community forums at about the same time “The Lab” starts this weekend. Be sure to leave your thoughts after you’ve had a chance to play a few rounds!</p>]]></body>
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                <title>“The Lab” – November 2010 Schedule</title>
                <link>https://www.naughtydog.com/blog/the_lab_november_2010_schedule</link>
                <pubDate>Tue, 09 Nov 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2073</guid>
                <url>https://www.naughtydog.com/blog/the_lab_november_2010_schedule</url>
                <slug>the_lab_november_2010_schedule</slug>
                <body><![CDATA[<p>“The Lab” starts up again later this week with a weekend of M32 - Hammers Only -- we'll post full details, including variation parameters and maps on Thursday, November 11 -- and then we'll be closing out the month with a Thanksgiving themed event. If you’re new to “The Lab,” welcome! “The Lab” is a special playlist we will be running for a limited time on designated weekends, roughly every other weekend. You can access “The Lab” playlist within the set of playlists found in Matchmaking in <em>UNCHARTED 2</em> multiplayer. During each weekend “The Lab” is active, we’ll be running a specialized playlist featuring one or more custom-tuned gametype variations from the tons of variables we can tweak in our multiplayer gameplay settings. We’ll also be hosting a new thread for every event on the <a href="http://forums.naughtydog.com/" title="Naughty Dog community forums">Naughty Dog community forums</a> to get your feedback and thoughts on each one of our “The Lab” events. “The Lab” episodes for November are: <strong>November 12 - 15</strong> <em><strong>M32 - Hammers Only</strong></em> You've experienced RPGs Only through our Deathmatch variations options and been through "The Lab" episode of Grenades Only to get your fill of explosives-only action in multiplayer. In that vein, we've focused on that one power weapon -- the M32 - Hammer, just in case you didn't catch that just now -- that you all both love and hate. We're keeping Boosters active expressly so you are presented with the difficult choice -- do I go for Sure Foot or Launch Man? Of course, some of you are going to go with Come Get Some for the extra cash -- although with relatively limited ammo in your M32 - Hammer, you may not want to opt for Half Loaded unless you're exceedingly masochistic or just want a challenge. There's a few other gametype parameters we're working out for this episode, so check back later this week for our regular Thursday update on "The Lab" for full details. <strong>November 24 - 29</strong> <em><strong>Thanksgiving Event: Plunder - Snipers Only</strong></em> This episode of the "The Lab" should be rather interesting to play -- you may just find yourself running a gauntlet of sniper scopes trained at you from well-placed defensive positions as you try to bring the treasure to your team's chest to score. Or not. I do know that you WILL be able to get <a href="http://www.flickr.com/photos/naughty_dog/sets/72157622876126468/" title="a visual on your target, I mean opponent, a bit easier">a visual on your target, I mean opponent, a bit easier</a> for this Thanksgiving Event, but remember, the hit boxes are the same size as the less, er, voluminous versions of Drake and Lazarevic. We're keeping Boosters active -- so get your Deposit on for maximum cash in this Plunder variation, which will be <strong>DOUBLY</strong> effective during this Thanksgiving Event version of "The Lab." See what I did there? As always, more full details will be available the day prior to when "The Lab" launches for the weekend. <strong>UPDATE: Thanksgiving Event dates changed to reflect a start date of Wednesday, November 24.</strong></p>]]></body>
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                <title>The Lab &lt;3’s Halloween</title>
                <link>https://www.naughtydog.com/blog/the_lab_lt3s_halloween</link>
                <pubDate>Fri, 29 Oct 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2074</guid>
                <url>https://www.naughtydog.com/blog/the_lab_lt3s_halloween</url>
                <slug>the_lab_lt3s_halloween</slug>
                <body><![CDATA[<p>We love holidays like Halloween! I’m sure you do too – because it almost always means we’ve got something more special than the same-old, same-old planned in <em>UNCHARTED 2</em> multiplayer for such weekends. Don’t forget that there tend to be plenty of holidays towards the end of the calendar – and we’re heading into the last couple of months of 2010. As always, to recap: “The Lab” is a special, limited-time playlist for <em>UNCHARTED 2: Among Thieves</em> multiplayer that is active every other weekend. “The Lab” playlist features one or more custom-tuned gametype variations chosen by our game designers to test potential new settings, try out alternate gametypes in a real-world setting or just mix things up for the sake of variety. “The Lab” is open from <strong>Friday, October 29, at 10:00 AM PDT</strong> (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=10&day=29&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) through <strong>Monday, November 1, at 10:00 AM PDT</strong> (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=11&day=1&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). The Halloween weekend episode of “The Lab” features <strong>2 vs 2 Elimination</strong>. The suspense created by having only one life per round in Elimination fits a Halloween nicely, don’t you think? Because the teams are limited to 2 players each, we’ve lowered the number of rounds to 3 in each match. We’ve also disabled Boosters – to keep things on an even field with teams of this small size – and removed power weapons from all the active maps in “The Lab.” Of course, nothing says a Halloween event without a trick and a treat. The trick is we’re putting everyone in a Halloween appropriate “costume” for the entirety of this weekend – by having teams of only the Dead Explorer and Skelzor, just as we had during <a href="http://www.flickr.com/photos/naughty_dog/sets/72157622697977170/" title="our Halloween event in 2009">our Halloween event in 2009</a>. The treat is that all weekend we’ll be awarding Double Cash and the cash cap has been raised to double its normal amount as well – to $150,000 for competitive multiplayer and $200,000 for cooperative multiplayer. The active maps for this weekend of “The Lab” are:</p>
<ul><li>The Ice Cave</li><li>The Plaza</li><li>The Temple</li><li>The Train Wreck</li></ul>
<p>We’ll be opening the <a href="http://forums.naughtydog.com/t5/Multiplayer/quot-The-Lab-quot-Playlist-2-vs-2-Elimination-ALL-COMMENTS-GO/td-p/124228" title="2 vs 2 Elimination discussion thread">2 vs 2 Elimination discussion thread</a> on the Naughty Dog community forums at about the same time “The Lab” starts this weekend. Be sure to leave your thoughts after you’ve had a chance to play a few rounds!</p>]]></body>
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                <title>Another batch of UNCHARTED 2 PSN Avatars hits the PSN Store!</title>
                <link>https://www.naughtydog.com/blog/another_batch_of_uncharted_2_psn_avatars_hits_the_psn_store</link>
                <pubDate>Tue, 26 Oct 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2075</guid>
                <url>https://www.naughtydog.com/blog/another_batch_of_uncharted_2_psn_avatars_hits_the_psn_store</url>
                <slug>another_batch_of_uncharted_2_psn_avatars_hits_the_psn_store</slug>
                <body><![CDATA[<p>A new batch of <em>UNCHARTED 2</em> PSN Avatars are scheduled to be released on the PlayStation Network Store this week in nearly all of the regions – the Asia PSN Store will be updated with these PSN Avatars next week, on November 2, 2010. Please note that the PlayStation Network Store updates at different times for each region – so please be patient as the Store update reaches your region. Our latest set of PSN Avatars features a selection of some popular multiplayer characters, all shown in the familiar retro photo frame theme from the character selection screen in <em>UNCHARTED 2</em> multiplayer. The new PSN Avatars will be available for purchase individually for $0.49 each, although you’ll get a much better value if you get one of the Avatar Packs that will be released in most of the regions, which includes 5 Avatars per pack for only $1.49 each. The full list of PSN Avatars to be released are:</p>
<ul><li>Doughnut Drake</li><li>Doughnut Lazarevic</li><li>Marco Polo</li><li>Genghis Kahn</li><li>Zorskel</li><li>Lieutenant Draza</li><li>Tetram</li><li>Skelzor</li><li>Glowzor</li><li>Platzor</li></ul>
<p><em>UNCHARTED</em> Avatar Pack 5 includes:</p>
<ul><li>Doughnut Drake</li><li>Marco Polo</li><li>Skelzor</li><li>Tetram</li><li>Glowzor</li></ul>
<p><em>UNCHARTED</em> Avatar Pack 6 includes:</p>
<ul><li>Doughnut Lazarevic</li><li>Genghis Kahn</li><li>Zorskel</li><li>Lieutenant Draza</li><li>Platzor</li></ul>
<p><strong>This information is specific to North America – please check your regional PlayStation Network Store for specifics on availability and local pricing.</strong></p>]]></body>
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                <title>Twitter giveaways soon! and Anniversary Event stats!</title>
                <link>https://www.naughtydog.com/blog/anniversary_event_recap_and_some_giveaways_coming_soon</link>
                <pubDate>Fri, 22 Oct 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2076</guid>
                <url>https://www.naughtydog.com/blog/anniversary_event_recap_and_some_giveaways_coming_soon</url>
                <slug>anniversary_event_recap_and_some_giveaways_coming_soon</slug>
                <body><![CDATA[<p>In partnership with our good friends at the PlayStation.Blog, we've <a href="http://blog.us.playstation.com/2010/10/22/uncharted-2-giveaways-coming-soon-anniversary-event-recap" title="combined forces (and blog posts)">combined forces (and blog posts)</a> to reveal some stats from our recent Anniversary event and Last weekend, we held our first <a href="/site/post/uncharted_2_one_year_anniversary_event_details/" title="Anniversary Event">Anniversary Event</a> to celebrate one year since the release of <em>UNCHARTED 2: Among Thieves</em>, and I think we’d be understating things to say it was anything but a rousing success! All of us at Naughty Dog wanted to thank everyone (<a href="http://twitter.com/Naughty_Dog/status/27616444311" title="again">again</a>) who went online to participate in our Anniversary Event – getting the <a href="http://www.flickr.com/photos/naughty_dog/sets/72157625043865847/" title="Anniversary Drake skin">Anniversary Drake skin</a>, along with mega-cash, in return – and made it such a special day for the Dogs to spend with our fan community. We pulled a few amazing stats from the Anniversary Event we thought you’d like to know:</p>
<ul><li>We recorded <strong>over 2.5 man years</strong> of game time in a period of <strong>just 24 hours</strong> (1 game that lasts 20 minutes = 20 minutes, regardless of how many players in the game)</li><li>Those 2.5 years came from <strong>1,079,850 player games</strong> (10 players in a game = 10 player games)</li><li>We also saw <strong>12,376,755 kills</strong> during our Anniversary Event (that’s strictly pvp – NPC kills in co-op games aren’t recorded)</li><li>Everyone benefited from the 5x cash bonus and no cash cap, accumulating a collective <strong>$49 BILLION</strong> in in-game cash – which would rank UNCHARTED 2 about #70 in the list of countries by GDP</li><li>I only completed 66% of my 24 hour straight personal challenge (total #FAIL)</li></ul>
<p>Last week also saw the release of the <a href="/site/post/uncharted_2_game_of_the_year_edition/" title="UNCHARTED 2: Among Thieves Game of the Year Edition"><em>UNCHARTED 2: Among Thieves</em> Game of the Year Edition</a> (psst! you can <a href="/site/post/uncharted_2_game_of_the_year_edition/" title="order your copy here">order your copy here</a> or visit your local brick and mortar), although a few of our eagle eyed community members noticed that our most recent DLC releases – the <a href="http://blog.us.playstation.com/2010/08/12/august-17th-new-uncharted-2-multiplayer-skins-and-dynamic-theme/" title="UNCHARTED 2: Among Thieves Sidekick Skins Pack and UNCHARTED 2 Dynamic Theme"><em>UNCHARTED 2: Among Thieves</em> Sidekick Skins Pack and <em>UNCHARTED 2</em> Dynamic Theme</a> – wasn’t included as part of the value-priced, DLC-packed retail release. To rectify this, we’re going to hold a few giveaways really soon to give our fans – release-day veterans or GOTY Edition newbs – a shot at snagging both these DLC releases! Follow <a href="http://twitter.com/playstation" title="@PlayStation">@PlayStation</a> and <a href="http://twitter.com/naughty_dog" title="@Naughty_Dog">@Naughty_Dog</a> on Twitter and keep a close watch next week for more details!</p>]]></body>
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                <title>UNCHARTED 2 Anniversary Skins going out!</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_anniversary_skins_going_out</link>
                <pubDate>Wed, 20 Oct 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2077</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_anniversary_skins_going_out</url>
                <slug>uncharted_2_anniversary_skins_going_out</slug>
                <body><![CDATA[<p>As we mentioned last week, everyone in our community who played during our <em>UNCHARTED 2</em> Anniversary Event on Saturday, October 16, will be receiving exclusive access to the <a href="http://www.flickr.com/photos/naughty_dog/sets/72157625043865847/" title="special Anniversary Drake multiplayer skin">special Anniversary Drake multiplayer skin</a>. We've JUST completed making the necessary updates and the next time you log into <em>UNCHARTED 2</em> multiplayer -- it should show version 1.09.033 or higher in the upper right -- everyone who participated will be able to select the Anniversary Drake skin in the Hero Character selection within their online profile in multiplayer. <strong>If you have ANY issues whatsoever -- did you play but you don't have the skin? Are you missing skins you should have in your multiplayer profile? -- please head to <a href="http://forums.naughtydog.com/t5/Technical-Issues/So-you-did-not-get-your-ND-Anniversary-Skin-yet-Read-here/td-p/117907" title="this thread in our community forums and let us know!">this thread in our community forums and let us know!</a></strong> We'll be keeping a close eye in the thread and will work with all of your to correct any valid issues we hear about. Thanks to all of our wonderful fan community for an awesome year and, from all of us at Naughty Dog who played with you -- thanks to everyone who participated in the UNCHARTED 2 Anniversary event - we had a blast!!</p>]]></body>
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                <title>UNCHARTED 2 One Year Anniversary Event Details!</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_one_year_anniversary_event_details</link>
                <pubDate>Fri, 15 Oct 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2078</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_one_year_anniversary_event_details</url>
                <slug>uncharted_2_one_year_anniversary_event_details</slug>
                <body><![CDATA[<p>The <em>UNCHARTED 2: Among Thieves</em> One Year Anniversary Event will run a FULL 24 HOURS from Saturday, October 16, 2010, at 12:01 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=10&day=16&year=2010&hour=0&min=1&sec=0&p1=137" title="what time is that in my city">what time is that in my city?</a>) through Saturday, October 16, 2010, at 11:59 PM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=10&day=16&year=2010&hour=23&min=59&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). We will be running a special, one-day only episode of “The Lab” on October 16, featuring a compilation of the most popular previous episodes of “The Lab” based on your votes. The "Best of... The Lab" playlist will rotate through the following gametype variations:</p>
<ul><li><a href="/site/post/reminder_the_lab_is_open_this_weekend/" title="Shotguns Only">Shotguns Only</a></li><li><a href="/site/post/reminder_the_lab_plunder_pistols_only/" title="Plunder Pistols Only">Plunder Pistols Only</a></li><li><a href="/site/post/reminder_the_lab_no_power_weapons/" title="No Power Weapons">No Power Weapons</a></li><li><a href="/site/post/reminder_the_lab_desert_5_shootout/" title="Desert-5 Shootout">Desert-5 Shootout</a></li><li>Deathmatch – No Boosters</li></ul>
<p>All of the gametypes will be played on the following maps:</p>
<ul><li>The Plaza</li><li>The Sanctuary</li><li>The Temple</li><li>The Train Wreck</li></ul>
<p>Looking to hit level 60? Or level 80? This is absolutely your day to get a massive leg up on your run to the highest levels of the game. We've lifted the cash cap in ALL playlists – that's right, <strong>NO CASH CAP. Period.</strong> But that's not enough to celebrate our anniversary! For only these 24 hours, we've opened the floodgates and you'll be getting <strong>5x cash in all playlists, all day</strong>! <strong>UPDATE: For the 24-hour event, only Naughty Dogs with the red paw will have access to the <a href="http://www.flickr.com/photos/naughty_dog/sets/72157625043865847/" title="exclusive Anniversary Nathan Drake skin for multiplayer">exclusive Anniversary Nathan Drake skin for multiplayer</a>. BUT..... everybody who plays in a game in Matchmaking during the 24-hour event will have the skin activated for their account early next week. If you don't play in a Matchmaking game, you won't EVER get the skin. This is our special gift to our most loyal players who are celebrating our anniversary with us.</strong> We've made sure to have plenty of Naughty Dog staff online over nearly the entire 24 hour anniversary period playing <strong>EXCLUSIVELY within the “Best of... The Lab” playlist</strong>. Most of the Dogs will be clustered around the primetime playing hours of 9:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=10&day=16&year=2010&hour=9&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) through 9:00 PM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=10&day=16&year=2010&hour=21&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). You can recognize official Naughty Dog employees by the red paw next to their PSN ID displayed in-game – <strong>if they don't have the paw, they're not a Dog,</strong> simple as that. We have a roster of Dogs playing on October 16 over 30 deep representing every department at the studio: Andrew O. Anthony N. Arne M. Benson R. Brenden Q. Brian R. Christian G. Christophe B. Conner M. Damon A. David B. #1 David B. #2 Dustin K. Evan W. Jeff S. Jerome D. John B. Justin R. Kion P. Kurt M. Lee D. Lizz M. Mark B. Matt R. Michael H. Mike H. #1 Mike H. #2 Ricky C. Robert C. Rodney R. Shawn H. Thomas W. Travis K. As a special treat, and a test of our endurance, both Robert C. and I will attempt to play for nearly the entire 24 hours of our anniversary event. Let's see how far we can make it through the day! We hope to see many of you online during our Anniversary event -- we've had a tremendous year with <em>UNCHARTED 2</em> in every way possible and we couldn't have done it without our fan community.</p>]]></body>
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                <title>UNCHARTED 2 Anniversary - Best of… The Lab</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_anniversary_best_of_the_lab</link>
                <pubDate>Wed, 06 Oct 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2079</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_anniversary_best_of_the_lab</url>
                <slug>uncharted_2_anniversary_best_of_the_lab</slug>
                <body><![CDATA[<p>We’re just over one week away from our special one-day only anniversary event to celebrate 1 year since the release of <em>UNCHARTED 2</em>. (Can you believe it’s nearly been a year <strong>ALREADY</strong>?) We’ve got a bunch of things planned to make our one-year anniversary not only an awesome special event, but to also show how much we do appreciate our fans and our community – from those of you who have been around since last year’s beta to everyone joining us with the release of the<a href="/site/post/uncharted_2_game_of_the_year_edition/" title=" Game of the Year Edition."> Game of the Year Edition.</a> We'll post more details on NaughtyDog.com next week, but for now, we wanted to reveal the special playlist available for one day only, on October 16 -- "The Best of... The Lab." The “Best of&hellip; The Lab” playlist compiles the most popular <a href="/tag/the+lab/" title="episodes of “The Lab”">episodes of “The Lab”</a> as voted on by <strong>YOU</strong> on our <a href="/" title="NaughtyDog.com home page">NaughtyDog.com home page</a> polls. We’re also including a more standard gametype into the mix to make sure there’s plenty of variety when you’re at the voting screen in matchmaking. The playlist will rotate through the following gametype variations:</p>
<ul><li><a href="/site/post/reminder_the_lab_is_open_this_weekend/" title="Shotguns Only">Shotguns Only</a></li><li><a href="/site/post/reminder_the_lab_plunder_pistols_only/" title="Plunder Pistols Only">Plunder Pistols Only</a></li><li><a href="/site/post/reminder_the_lab_no_power_weapons/" title="No Power Weapons">No Power Weapons</a></li><li><a href="/site/post/reminder_the_lab_desert_5_shootout/" title="Desert-5 Shootout">Desert-5 Shootout</a></li><li>Deathmatch – No Boosters</li></ul>
<p>All of the gametypes will be played on the following maps:</p>
<ul><li>The Plaza</li><li>The Sanctuary</li><li>The Temple</li><li>The Train Wreck</li></ul>
<p>As we <a href="/site/post/uncharted_2_game_of_the_year_edition/" title="mentioned before">mentioned before</a>, we've scheduled plenty of Dogs to be online and playing on October 16 and you will find them playing <strong>ONLY</strong> in the "The Best of... The Lab" playlist all day. It will <strong>DEFINITELY be worth your while</strong> to come play with us in the playlist on our anniversary! More on that next week...</p>]]></body>
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                <title>Pre-order links for Game of the Year Edition</title>
                <link>https://www.naughtydog.com/blog/pre_order_links_for_game_of_the_year_edition</link>
                <pubDate>Fri, 01 Oct 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2080</guid>
                <url>https://www.naughtydog.com/blog/pre_order_links_for_game_of_the_year_edition</url>
                <slug>pre_order_links_for_game_of_the_year_edition</slug>
                <body><![CDATA[<p>Earlier this week we announced the impending availability of the <a href="/site/post/uncharted_2_game_of_the_year_edition/" title="UNCHARTED 2: Among Thieves Game of the Year Edition"><em>UNCHARTED 2: Among Thieves</em> Game of the Year Edition</a> – and I know some of you were looking for places you can pre-order this new edition of the game. If you still haven’t managed to place your pre-order, you can hit up <a href="http://unchartedthegame.com/U2AT/buynow/buynow.html" title="our pre-order page">our pre-order page</a> that has links to a few online retailers ready to take your pre-order. This page is updated dynamically, so anytime a new online retailer lets us know they’ve put up a product page, it will be reflected here. This page will also automatically take you to the order links once the Game of the Year Edition ships on October 12, 2010. There’s a banner on the <a href="/" title="NaughtyDog.com front page">NaughtyDog.com front page</a> that we’ll always keep updated to the pre-order or order page for the most recent edition of <em>UNCHARTED 2</em> that is available at retailers. Just thought you’d like to know!</p>]]></body>
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                <title>REMINDER: The Lab – 3 vs 3 Plunder</title>
                <link>https://www.naughtydog.com/blog/reminder_the_lab_3_vs_3_plunder</link>
                <pubDate>Thu, 30 Sep 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2081</guid>
                <url>https://www.naughtydog.com/blog/reminder_the_lab_3_vs_3_plunder</url>
                <slug>reminder_the_lab_3_vs_3_plunder</slug>
                <body><![CDATA[<p>October is shaping up to be a great month – we’ve got the <a href="/site/post/uncharted_2_game_of_the_year_edition/" title="UNCHARTED 2: Among Thieves Game of the Year Edition"><em>UNCHARTED 2: Among Thieves</em> Game of the Year Edition</a> coming out on October 12 (in North America), we were able to schedule three episodes of “The Lab” and we figured out what we wanted to do for the one-year anniversary of the release of <em>UNCHARTED 2</em>. We’re looking forward to every single one of those things! In case you’re new to “The Lab” weekends, “The Lab” is a special, limited-time playlist for <em>UNCHARTED 2: Among Thieves</em> multiplayer that is active every other weekend. “The Lab” playlist features one or more custom-tuned gametype variations chosen by our game designers to test potential new settings, try out alternate gametypes in a real-world setting or just mix things up for the sake of variety. “The Lab” is open from <strong>Friday, October 1, at 10:00 AM PDT</strong> (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?month=10&day=1&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) through <strong>Monday, October 4, at 10:00 AM PDT</strong> (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?month=10&day=4&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). The first of three episodes of “The Lab” in October will be <strong>3 vs 3 Plunder</strong>. We’ve already tried 2 vs 2 Deathmatch and 3 vs 3 Deathmatch variations, so we figured why not try it with an objective game where less players on each team start to draw out new and different strategies? The result is this weekend’s episode of “The Lab” – <strong>3 vs 3 Plunder</strong>. All boosters are active, so I suggest at least one player in your party slot in Treasure Bearer instead of the Deposit I know most of you will be slotting. The lower number of overall players means there will likely be opportunities for someone to make a break for it with the treasure, especially since it will be much more difficult for a team of 3 to control the map and treasure capture or spawn points. Your team will still need to get 5 caps to win, providing you with a shot to hit the cash cap in every Plunder match during "The Lab." We’re looking forward to checking out how our Plunder community – and those of you who join us in “The Lab” every other weekend – all adapt new strategies to 3 vs 3 Plunder. The active maps for this weekend of “The Lab” are:</p>
<ul><li>The Plaza</li><li>The Sanctuary</li><li>The Temple</li><li>The Train Wreck</li></ul>
<p>We’ll be opening the 3 vs 3 Plunder discussion thread on the Naughty Dog community forums at about the same time “The Lab” starts this weekend. Be sure to leave your thoughts after you’ve had a chance to play a few rounds!</p>]]></body>
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                <title>“The Lab” – October 2010 Schedule</title>
                <link>https://www.naughtydog.com/blog/the_lab_october_2010_schedule</link>
                <pubDate>Wed, 29 Sep 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2082</guid>
                <url>https://www.naughtydog.com/blog/the_lab_october_2010_schedule</url>
                <slug>the_lab_october_2010_schedule</slug>
                <body><![CDATA[<p>October has a lot of meaning for us – it is the first month in a while to have three “The Lab” weekends AND the one year anniversary of the release of <em>UNCHARTED 2</em>. We’re looking forward to taking full advantage of what the month has to offer&hellip; If you’re new to “The Lab,” welcome! “The Lab” is a special playlist we will be running for a limited time on designated weekends, roughly every other weekend. You can access “The Lab” playlist within the set of playlists found in Matchmaking in <em>UNCHARTED 2</em> multiplayer. During each weekend “The Lab” is active, we’ll be running a specialized playlist featuring one or more custom-tuned gametype variations from the tons of variables we can tweak in our multiplayer gameplay settings. We’ll also be hosting a new thread for every event on the <a href="http://forums.naughtydog.com/" title="Naughty Dog community forums">Naughty Dog community forums</a> to get your feedback and thoughts on each one of our “The Lab” events. “The Lab” episodes for October are: <strong>October 1 - 4</strong> <em><strong>3 vs 3 Plunder</strong></em> More players is not always better&hellip; It’s been quite interesting to see how team tactics change (or don’t change) in previous episodes of “The Lab” as we reduce the number of players on each team. Plunder is one of those gametypes where things start to get really interesting when you have less teammates assert your domination over the maps. The tide can turn quickly and a lucky lone wolf can get the opening needed to take the treasure all the way to score – just like Devin Hester did against the Packers. <strong>October 16</strong> <em><strong>One Year Anniversary – Best of “The Lab”</strong></em> As part of our one year anniversary celebration, we’re running a very special, one-day only playlist rotating through your favorite episodes of “The Lab” – as voted on through our NaughtyDog.com poll. We’re planning to have a grand assemblage of Dogs playing in this playlist throughout the day, along with a few more surprises we'll reveal in the next two weeks. We're also looking forward to hosting many new players to our online community, as the <a href="/site/post/uncharted_2_game_of_the_year_edition/" title="UNCHARTED 2: Among Thieves Game of the Year Edition"><em>UNCHARTED 2: Among Thieves Game of the Year Edition</em></a> releases earlier this week. <strong>October 29 – November 1</strong> <em><strong>2 vs 2 Elimination</strong></em> How do you make Elimination even more tactical? Reduce the maximum number of players on each team down to two. Teamwork, good communication and a sound strategy are absolutely necessary if you want to win rounds and matches.</p>]]></body>
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                                                        <item>
                <title>UNCHARTED 2 Game of the Year Edition</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_game_of_the_year_edition</link>
                <pubDate>Tue, 28 Sep 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2083</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_game_of_the_year_edition</url>
                <slug>uncharted_2_game_of_the_year_edition</slug>
                <body><![CDATA[<p>News of this <a href="http://blog.us.playstation.com/2010/09/28/uncharted-2-among-thieves-game-of-the-year-edition-coming-october-12th/" title="announcement">announcement</a> shouldn’t come as a surprise as it is all over <a href="http://ps3.ign.com/articles/112/1123604p1.html" title="the internets">the internets</a> this morning. To commemorate <em>UNCHARTED 2</em> as the definitive Game of the Year in 2009 – we won over 50 of these awards, by the way – we’re proud to reveal the <a href="http://www.flickr.com/photos/naughty_dog/5033703724/" title="UNCHARTED 2: Among Thieves Game of the Year Edition"><em>UNCHARTED 2: Among Thieves</em> Game of the Year Edition</a>. <object data="http://www.youtube.com/v/KQA1NJIXwCs?fs=1&hl=en_US&rel=0&color1=0x5d1719&color2=0xcd311b&hd=1" height="306" type="application/x-shockwave-flash" width="500"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/KQA1NJIXwCs?fs=1&hl=en_US&rel=0&color1=0x5d1719&color2=0xcd311b&hd=1"><param name="allowfullscreen" value="true"></object>Due at retailers all over North America starting on October 12, 2010, the <em>UNCHARTED 2: Among Thieves</em> Game of the Year Edition has a suggested retail price of $49.99, which includes the regular retail Blu-ray of <em>UNCHARTED 2: Among Thieves</em> along with a “super voucher” for the PlayStation Network Store that lets you download over $35.00 of DLC content -- some of which were pre-order items only available for launch and they are still NOT available for purchase on the PlayStation Network Store. It's been a dream to see the game so well received and continue to sell -- we're at over 3.8 million units worldwide to date -- and we wanted to give anyone who the UNCHARTED 2 community sometime post-release, or just now joining us with the release of the Game of the Year Edition, a second chance of sorts to snatch up these pre-order items. You'll find the full rundown of ALL the DLC content included below:</p>
<ul><li><a href="/site/post/uncharted_2_playstation_heroes_skin_pack_available_today/" title="PlayStation Heroes Skin Pack">PlayStation Heroes Skin Pack</a></li><li><a href="/site/post/drakes_fortune_multiplayer_pack_available_today/" title="UNCHARTED: Drake’s Fortune Multiplayer Pack"><em>UNCHARTED: Drake’s Fortune</em> Multiplayer Pack</a> </li><li><a href="/site/post/siege_expansion_pack_available_for_purchase_now/" title="UNCHARTED 2 Siege Expansion Pack"><em>UNCHARTED 2</em> Siege Expansion Pack</a> </li><li>Currency Multiplier which grants Double XP up to level 10 in Multiplayer</li><li>Golden Guns option for the AK-47 and the 92FS – 9mm pistol for use in Multiplayer</li><li>Early access to “Revenge” Booster – you still have to purchase it with in-game cash!</li><li><a href="http://blog.us.playstation.com/2010/03/17/uncharted-eye-of-indra-motion-comic-bundle-rika-and-pinkerton-skins-launch-on-april-1/" title="UNCHARTED: Eye of Indra - Motion Comic Bundle (which includes Episodes 1-4) "><em>UNCHARTED: Eye of Indra</em> - Motion Comic Bundle (which includes Episodes 1-4) </a></li><li><a href="http://blog.us.playstation.com/2010/03/17/uncharted-eye-of-indra-motion-comic-bundle-rika-and-pinkerton-skins-launch-on-april-1/" title="UNCHARTED: Eye of Indra - Rika Raja and Daniel Pinkerton Character Skins"><em>UNCHARTED: Eye of Indra</em> - Rika Raja and Daniel Pinkerton Character Skins</a> </li><li><a href="/site/post/new_psn_avatars_available_tuesday_may_25/" title="UNCHARTED 2: Among Thieves - Avatar Pack 1"><em>UNCHARTED 2: Among Thieves</em> - Avatar Pack 1</a> </li><li><a href="/site/post/new_psn_avatars_available_tuesday_may_25/" title="UNCHARTED 2: Among Thieves - Avatar Pack 2"><em>UNCHARTED 2: Among Thieves</em> - Avatar Pack 2</a> </li><li><a href="/site/post/new_psn_avatars_on_tuesday_july_27/" title="UNCHARTED Avatar Pack 3"><em>UNCHARTED</em> Avatar Pack 3</a></li><li><a href="/site/post/new_psn_avatars_on_tuesday_july_27/" title="UNCHARTED Avatar Pack 4"><em>UNCHARTED</em> Avatar Pack 4</a> </li><li>Pinball Heroes – <em>UNCHARTED</em> for the PSP</li></ul>
<p>While we’re at it,<strong> MARK YOUR CALENDARS and join us online on Saturday, October 16, 2010</strong>, for some awesome festivities to celebrate one year since the release of <em>UNCHARTED 2</em>! We’ll be running a special one-day only playlist which compiles a “Best of&hellip;” selection of gametypes we’ve chosen from <a href="/tag/the+lab/" title="previous episodes of The Lab.">previous episodes of "The Lab."</a> We’ll also have plenty of Dogs online nearly all day in that playlist to play against. But that’s not all – we’re not ready to reveal everything yet, so please check back on <a href="/" title="NaughtyDog.com">NaughtyDog.com</a> in the next few weeks to get all the details on how we’re celebrating our one year anniversary!</p>]]></body>
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                <title>Vote for UNCHARTED 2 in the Golden Joystick Awards!</title>
                <link>https://www.naughtydog.com/blog/vote_for_uncharted_2_in_the_golden_joystick_awards</link>
                <pubDate>Mon, 20 Sep 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2084</guid>
                <url>https://www.naughtydog.com/blog/vote_for_uncharted_2_in_the_golden_joystick_awards</url>
                <slug>vote_for_uncharted_2_in_the_golden_joystick_awards</slug>
                <body><![CDATA[<p>Somehow it slipped by me that voting for this year’s <a href="http://www.goldenjoystick.com/" title="Golden Joystick Awards">Golden Joystick Awards</a> opened back in June. We have to make up for some lost time now – and do what we can to help the awards organizers try to reach their goal of 1.5 million votes by the end of the voting period. In case you’ve never heard about them, the Golden Joystick Awards are hosted by Future Publishing in the UK – where they cover videogames in <a href="http://www.next-gen.biz/" title="EDGE Magazine">EDGE Magazine</a> and <a href="http://www.gamesradar.com/" title="GamesRadar">GamesRadar</a>, among other publications. The event runs every year and all the winners are chosen from votes cast by <strong>YOU</strong> – fans of all kinds of videogames. Of course, the reason I’m writing this post is that <em>UNCHARTED 2</em> is among the shortlist of nominees in a few categories and we want your help to come out on top! Head over to the Golden Joystick Awards voting page and vote for your choice for the best videogames in each of the categories. As you vote in each of the categories represented, please consider voting for <em>UNCHARTED 2</em> in the categories we are nominated in:</p>
<ul><li>Action Game of the Year</li><li>Soundtrack of the Year</li><li>Ultimate Game of the Year</li></ul>
<p>Vote now as voting for the Golden Joystick Awards closes just about a month away on October 25, 2010!</p>]]></body>
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                <title>REMINDER: The Lab – Desert – 5 Shootout</title>
                <link>https://www.naughtydog.com/blog/reminder_the_lab_desert_5_shootout</link>
                <pubDate>Thu, 16 Sep 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2085</guid>
                <url>https://www.naughtydog.com/blog/reminder_the_lab_desert_5_shootout</url>
                <slug>reminder_the_lab_desert_5_shootout</slug>
                <body><![CDATA[<p>Welcome back to another episode of “The Lab” in September. “The Lab” is a special, limited-time playlist for UNCHARTED 2: Among Thieves multiplayer that is active every other weekend. “The Lab” playlist features one or more custom-tuned gametype variations chosen by our game designers to test potential new settings, try out alternate gametypes in a real-world setting or just mix things up for the sake of variety. “The Lab” is open from <strong>Friday, September 17, at 10:00 AM PDT</strong> (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=9&day=17&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) through <strong>Monday, September 20, at 10:00 AM PDT</strong> (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=9&day=20&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). This episode of “The Lab” features a <strong>Desert – 5 Shootout</strong>. All players spawn with only the powerful Desert – 5 pistol and one Mk-NDI grenade. You’ll find some Desert – 5 weapon pickups littered among the maps to replenish your ammo supply. On the other hand, use your sole Mk-NDI grenade wisely – you’ve only got one of these and there aren’t any more available on the maps to replace it. You’ll want to keep your only grenade for key situations, such as flushing a stubborn opponent out of cover or evening the odds slightly if they’ve managed to secure a decidedly advantageous position on the map. If you’re fresh out of grenades, propane tanks are still active on the map&hellip; in the event you’re still looking to make an explosive statement. Boosters have been deactivated for all Desert – 5 Shootout matches – individual skill and teamwork wins the day (and the match)! The active maps for this weekend of “The Lab” are:</p>
<ul><li>The Sanctuary</li><li>The Temple</li><li>The Train Wreck</li></ul>
<p>We’ll be opening the <a href="http://forums.naughtydog.com/t5/Multiplayer/quot-The-Lab-quot-Playlist-Desert-5-Shootout-ALL-COMMENTS-GO/td-p/101122" title="Desert – 5 Shootout discussion thread">Desert – 5 Shootout discussion thread</a> on the Naughty Dog community forums at about the same time “The Lab” starts this weekend. Be sure to leave your thoughts after you’ve had a chance to play a few rounds!</p>]]></body>
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                <title>REMINDER: The Lab – 3 vs. 3 Deathmatch and Double Cash</title>
                <link>https://www.naughtydog.com/blog/reminder_the_lab_3_vs_3_deathmatch_and_double_cash</link>
                <pubDate>Thu, 02 Sep 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2086</guid>
                <url>https://www.naughtydog.com/blog/reminder_the_lab_3_vs_3_deathmatch_and_double_cash</url>
                <slug>reminder_the_lab_3_vs_3_deathmatch_and_double_cash</slug>
                <body><![CDATA[<p>Celebrate our first episode of “The Lab” in September with 3 vs 3 Deathmatch and Double Cash throughout the long weekend! “The Lab” is open from <strong>Friday, September 3, at 10:00 AM PDT </strong>(<a href="http://timeanddate.com/worldclock/fixedtime.html?month=9&day=3&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) through <strong>Tuesday, September 7, at 10:00 AM PDT</strong> (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=9&day=7&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). This episode of “The Lab” features <strong>3 vs 3 Deathmatch</strong> games. Team sizes are limited to only three players, allowing each team ample room to execute new strategies in the selected medium size maps which were not possible with larger team sizes. You’ll have a significant advantage over a less organized opponent if your team manages to stick together as much as possible in this episode of “The Lab.” The conditions to win a match have also been adjusted for the smaller team size – there is a 20 minute time limit and 25 kills by one team will end the match. We have also disabled boosters for all matches in this playlist.</p>
<ul><li>The Sanctuary</li><li>The Train Wreck</li><li>The Temple</li></ul>
<p>We’ll be opening the <a href="http://forums.naughtydog.com/t5/Multiplayer/quot-The-Lab-quot-Playlist-3-vs-3-Deathmatch-ALL-COMMENTS-GO/td-p/93851" title="3 vs 3 Deathmatch discussion thread">3 vs 3 Deathmatch discussion thread</a> on the Naughty Dog community forums at about the same time “The Lab” starts this weekend. Be sure to leave your thoughts after you’ve had a chance to play a few rounds!</p>]]></body>
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                                                        <item>
                <title>What we’re up to at PAX Prime</title>
                <link>https://www.naughtydog.com/blog/what_were_up_to_at_pax_prime</link>
                <pubDate>Tue, 31 Aug 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2087</guid>
                <url>https://www.naughtydog.com/blog/what_were_up_to_at_pax_prime</url>
                <slug>what_were_up_to_at_pax_prime</slug>
                <body><![CDATA[<p>I’m really looking forward to <a href="http://www.paxsite.com/paxprime/index.php" title="PAX Prime">PAX Prime</a> this weekend. It’s going to be awesome to spend time checking out what all the other developers and publishers are showing off, attending a ton of panels, speaking on three panels and – hopefully – running into some of our fans and community members. <strong>What we’re NOT up to at PAX Prime is making any kind of announcements</strong>... just in case you were wondering. So, what am I bringing up to PAX Prime? <a href="/site/post/uncharted_2_buttons_at_pax_prime/" title="A couple of weeks ago">A couple of weeks ago</a>, we asked you which <em>UNCHARTED</em> characters you would like to have on an order of 1-inch buttons we were placing. The results of our survey came in last Monday and we immediately placed an order for buttons featuring Nathan Drake, Victor Sullivan, Elena Fisher and Chloe Frazer. You check out a photo of the buttons below and on <a href="http://www.flickr.com/photos/naughty_dog/4946630256/" title="our Flickr page">our Flickr page</a>. <a href="http://www.flickr.com/photos/naughty_dog/4946630256/" title="UNCHARTED buttons for PAX Prime by naughty_dog, on Flickr"><img alt="image" height="334" src="http://farm5.static.flickr.com/4093/4946630256_cbe1515c68.jpg" width="500"></a> You’ll notice we’re bringing more than four buttons with us – we’ll reveal the other two buttons, including a limited, very special design, over the next two days leading up to PAX Prime. I also happened to find a bunch of extra voucher codes for some of our recent <em>UNCHARTED 2</em> downloadable content – the <a href="/site/post/drakes_fortune_multiplayer_pack_available_today/" title="Drake’s Fortune MP Pack">Drake’s Fortune MP Pack</a>, the <a href="/site/post/uncharted_2_playstation_heroes_skin_pack_available_today/" title="PlayStation Heroes Pack">PlayStation Heroes Pack</a>, the <a href="/site/post/siege_expansion_pack_dlc/" title="Siege Expansion Pack">Siege Expansion Pack</a>, and the <a href="/tag/avatars" title="two UNCHARTED Avatar Packs">two <em>UNCHARTED</em> Avatar Packs</a> for your PSN profiles – and I’m bringing a bunch of them with me to give away. To keep things fair, I will only be giving a limited amount away each day, Thursday through Sunday. How will you be able to get these buttons and/or DLC voucher codes? By one of these three easy ways&hellip; On Thursday, September 2, I will be dropping by the <a href="http://blog.us.playstation.com/2010/08/26/playstation-and-ign-team-up-for-pax-playstation-blog-beyond-meetup/" title="PlayStation.Blog Beyond Meetup">PlayStation.Blog Beyond Meetup</a>. On Friday, September 3, I will be <a href="http://www.paxsite.com/paxprime/schedule.php" title="speaking on three panels">speaking on three panels</a> – "What Do Fans Want? Fan Feedback on Community" at 3:30 PM in Serpent Theatre, "Movin’ on Up: How to Make It (Or Not) in Videogames Journalism" at 4:30 PM in Unicorn Theatre and "The Various Roads to Becoming a Community Manager" at 6:00 PM in Unicorn Theatre. If you miss everything else, I strongly suggest you come by the “What Do Fans Want?” panel – all of us on the panel want to know directly from you – our fans – how we can improve our website offerings and how we can do better in working with our respective communities. Show up, or else! (Kidding.) The final way is to follow our <a href="http://twitter.com/naughty_dog" title="@Naughty_Dog">@Naughty_Dog</a> Twitter account to find out where I’ll be and how to run into me at various points throughout PAX Prime. See you there!</p>]]></body>
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                                                        <item>
                <title>“The Lab” – September 2010 Schedule</title>
                <link>https://www.naughtydog.com/blog/the_lab_september_2010_schedule</link>
                <pubDate>Fri, 27 Aug 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2088</guid>
                <url>https://www.naughtydog.com/blog/the_lab_september_2010_schedule</url>
                <slug>the_lab_september_2010_schedule</slug>
                <body><![CDATA[<p>“The Lab” starts up again in the first weekend of September – that’s next week, along with <a href="http://en.wikipedia.org/wiki/Labor_Day" title="Labor Day">Labor Day</a> and <a href="http://www.paxsite.com/paxprime/index.php" title="PAX Prime">PAX Prime</a> – and we hope you’ll join us. If you’re new to “The Lab,” welcome! “The Lab” is a special playlist we will be running for a limited time on designated weekends, roughly every other weekend. You can access “The Lab” playlist within the set of playlists found in Matchmaking in <em>UNCHARTED 2</em> multiplayer. During each weekend “The Lab” is active, we’ll be running a specialized playlist featuring one or more custom-tuned gametype variations from the tons of variables we can tweak in our multiplayer gameplay settings. We’ll also be hosting a new thread for every event on the <a href="http://forums.naughtydog.com/" title="Naughty Dog community forums">Naughty Dog community forums</a> to get your feedback and thoughts on each one of our “The Lab” events. “The Lab” episodes for September are: <strong>September 3 - 7</strong> <em><strong>3 vs 3 Deathmatch</strong></em> We’ve dropped two of everything for all matches in this Deathmatch variation – you’ll have two less teammates and two less Boosters to aid in your domination of the opposing team. <strong>September 17 - 20</strong> <em><strong>Desert - 5 Shootout</strong></em> In this episode of “The Lab,” you’ve only got your trusty eight-shooter, the Desert - 5, to rely on against your opponents.</p>]]></body>
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                                                        <item>
                <title>REMINDER: The Lab – No Power Weapons</title>
                <link>https://www.naughtydog.com/blog/reminder_the_lab_no_power_weapons</link>
                <pubDate>Thu, 19 Aug 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2089</guid>
                <url>https://www.naughtydog.com/blog/reminder_the_lab_no_power_weapons</url>
                <slug>reminder_the_lab_no_power_weapons</slug>
                <body><![CDATA[<p>Welcome back to our second of “The Lab” in August! “The Lab” is open from Friday, August 20, at 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=8&day=20&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) through Monday, August 23, at 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=8&day=23&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). This episode of “The Lab” features Team Deathmatch games, but with all power weapons removed from the selected maps. That means there is no more rushing for the M-32 Hammer at the beginning of the match, no waiting for the tank to come rumbling through The Village to grab the RPG. In the three maps listed below, we’ve removed all trace of the Desert – 5, M4, Dragon Sniper, Moss – 12, SAS – 12, Pistole, RPG – 7, GAU – 19, and the M32 – Hammer. Yeah, that means the only tools left in your arsenal are the AK47, FAL, 92FS – 9MM, Micro – 9MM and the Mk-NDI grenades. The active maps for this weekend of “The Lab” are:</p>
<ul><li>The Plaza</li><li>The Train Wreck</li><li>The Village</li></ul>
<p>We’ll be opening the <a href="http://forums.naughtydog.com/t5/Multiplayer/The-Lab-quot-Playlist-No-Power-Weapons-ALL-COMMENTS-GO-HERE/td-p/84303" title="No Power Weapons discussion thread">No Power Weapons discussion thread</a> on the Naughty Dog community forums at about the same time “The Lab” starts this weekend. Be sure to leave your thoughts after you’ve had a chance to play a few rounds!</p>]]></body>
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                <title>UNCHARTED 2 buttons at PAX Prime</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_buttons_at_pax_prime</link>
                <pubDate>Wed, 18 Aug 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2090</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_buttons_at_pax_prime</url>
                <slug>uncharted_2_buttons_at_pax_prime</slug>
                <body><![CDATA[<p>I'm heading up to Seattle in a couple of weeks just to check out <a href="http://www.paxsite.com/paxprime/index.php" title="PAX Prime">PAX Prime 2010</a> (and sit in on <a href="http://www.paxsite.com/paxprime/schedule.php" title="a few panels">a few panels</a>). As the date for PAX Prime started to draw near, we figured I should bring something cool to hand out to our fans over the weekend. We're going to order a limited run of 1-inch buttons featuring a selection of <em>UNCHARTED</em> characters, but we were having a little bit of a hard time narrowing down which characters we wanted to print on the 4 buttons. That's where you come in... To help us decide which characters we'll print on the buttons, check out the survey below and rank, from 1 (least favorite) to 10 (most favorite), your favorite <em>UNCHARTED</em> characters that are listed. The survey will <strong>end on <a href="http://timeanddate.com/worldclock/fixedtime.html?month=8&day=23&year=2010&hour=10&min=0&sec=0&p1=137" title="Monday, August 23, at around 10:00 AM PDT">Monday, August 23, at around 10:00 AM PDT</a></strong>. Oh, and you have to rank at least 4 characters. [EDIT: The survey has ended - stay tuned to see who made the cut!] Thanks for helping us out -- we hope to see you at the show!</p>]]></body>
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                                                        <item>
                <title>New MP skins and Dynamic Theme available on August 17</title>
                <link>https://www.naughtydog.com/blog/new_mp_skins_and_dynamic_theme_available_on_august_17</link>
                <pubDate>Thu, 12 Aug 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2091</guid>
                <url>https://www.naughtydog.com/blog/new_mp_skins_and_dynamic_theme_available_on_august_17</url>
                <slug>new_mp_skins_and_dynamic_theme_available_on_august_17</slug>
                <body><![CDATA[<p><a href="http://blog.us.playstation.com/2010/08/12/august-17th-new-uncharted-2-multiplayer-skins-and-dynamic-theme/" title="Over on the PlayStation.Blog">Over on the PlayStation.Blog</a>, we revealed that there’s some more <em>UNCHARTED 2</em> downloadable content to be released on the PlayStation Network Store next week – a multiplayer skin pack with eight new skins and a PS3 Dynamic Theme. If you’ve been reading our community forums, you probably found out about the multiplayer skins a few weeks ago, but now it’s official and we’ve got a release date for you -- Tuesday, August 17, 2010. There’s been a ton of requests for all kinds of <em>UNCHARTED 2</em> DLC up on our community forums (feel free to add more!), so that’s exactly where we headed when we were looking for ideas for our next set of multiplayer skins. After a little group decision making, we settled on these eight skins for the <em>UNCHARTED 2: Among Thieves</em> Sidekick Skins Pack:</p>
<ul><li>Heist Chloe</li><li>Borneo Chloe</li><li>Borneo Sullivan</li><li>UDF Sullivan</li><li>Winter Sullivan</li><li>Wetsuit Elena</li><li>Dillon</li><li>Mac</li></ul>
<p>You can check out a selection of screenshots featuring these multiplayer skins in <a href="http://www.flickr.com/photos/naughty_dog/sets/72157624581918743/" title="our Flickr set">our Flickr set</a>. Also available on the PlayStation Network Store that day is the <em>UNCHARTED 2: Among Thieves</em> Dynamic Theme for your PS3. You can get a good look at the Dynamic Theme in action in the video embedded below. <object data="http://www.youtube.com/v/7F_ABt2-3ao?fs=1&hl=en_US&rel=0&color1=0x5d1719&color2=0xcd311b&hd=1" height="306" type="application/x-shockwave-flash" width="500"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/7F_ABt2-3ao?fs=1&hl=en_US&rel=0&color1=0x5d1719&color2=0xcd311b&hd=1"><param name="allowfullscreen" value="true"></object>Both the <em>UNCHARTED 2: Among Thieves</em> Sidekick Skins Pack and the Dynamic Theme are priced at $2.99 in North America. If you’re located outside of the US and Canada, please check your local PlayStation Network Store for pricing in your region.</p>]]></body>
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                <title>REMINDER: The Lab – Co-op Crushing</title>
                <link>https://www.naughtydog.com/blog/reminder_the_lab_co_op_crushing</link>
                <pubDate>Fri, 06 Aug 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2092</guid>
                <url>https://www.naughtydog.com/blog/reminder_the_lab_co_op_crushing</url>
                <slug>reminder_the_lab_co_op_crushing</slug>
                <body><![CDATA[<p>Welcome to a very special episode of “The Lab” as we present <strong>Co-Op Crushing</strong>! “The Lab” is open from <strong>Friday, August 6, at 10:00 AM PDT</strong> (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=8&day=6&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) through <strong>Monday, August 9, at 10:00 AM PDT</strong> (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=8&day=9&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). Co-op Crushing takes the Co-op Arena matches you’ve gotten used to and makes them much harder by giving you and your teammates Crushing level health. That means at about 80% your normal health, you’re a much softer target for the wave after wave of enemies trying to dispatch you in Survival or stop you from capturing the treasure in Gold Rush. We suggest that you find one or two more-than-capable teammates to get the most out of this “The Lab” variation of Co-op Arena! The active maps for this weekend of “The Lab” are:</p>
<ul><li>The Plaza – Gold Rush</li><li>The Village – Gold Rush</li><li>The Lost City – Survival</li></ul>
<p>Please note, <a href="/site/post/the_lab_august_2010_schedule/" title="our original schedule">our original schedule</a> stated that this episode of “The Lab” would have both Co-op Objective and Co-op Arena modes. We’ve since learned of an issue that prevents us from including Co-op Objective into this episode of “The Lab.” It works out better anyway since Co-op Arena does not have the selectable difficulty setting which Co-op Objective has. Head over to the <a href="http://forums.naughtydog.com/t5/Multiplayer/quot-The-Lab-quot-Playlist-Co-op-Crushing-ALL-COMMENTS-GO-HERE/td-p/75165" title="Naughty Dog community forums">Naughty Dog community forums</a> to post your impressions of “The Lab” once you’ve had a chance to play a few rounds. We’ll open the thread up when “The Lab” launches.</p>]]></body>
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                <title>“The Lab” – August 2010 Schedule</title>
                <link>https://www.naughtydog.com/blog/the_lab_august_2010_schedule</link>
                <pubDate>Mon, 02 Aug 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2093</guid>
                <url>https://www.naughtydog.com/blog/the_lab_august_2010_schedule</url>
                <slug>the_lab_august_2010_schedule</slug>
                <body><![CDATA[<p>We hope the last two months of “The Lab” have been fun for all of you – from 2 vs. 2 Team Deathmatch to Plunder with pistols only to the explosive chaos of Grenades Only. We’ve been having a blast ourselves – no pun intended. If you’re new to “The Lab,” welcome! “The Lab” is a special playlist we will be running for a limited time on designated weekends, roughly every other weekend. You can access “The Lab” playlist within the set of playlists found in Matchmaking in <em>UNCHARTED 2</em> multiplayer. During each weekend “The Lab” is active, we’ll be running a specialized playlist featuring one or more custom-tuned gametype variations from the tons of variables we can tweak in our multiplayer gameplay settings. We’ll also be hosting a new thread for every event on the <a href="http://forums.naughtydog.com/" title="Naughty Dog community forums">Naughty Dog community forums</a> to get your feedback and thoughts on each one of our “The Lab” events. August has only two weekends of “The Lab” in store for all of us. They are: <strong>August 6 – 9</strong> <em><strong>Co-Op Crushing</strong></em> Think you’ve mastered all of our Co-op modes? Give this episode of “The Lab” a try – we’ve lowered the health to Crushing levels in a selection of Co-op Objective and Co-op Arena maps. <strong>August 20 – 23</strong> <em><strong>No Power Weapons</strong></em> Can you still dominate with the basic tools of <em>UNCHARTED 2</em> multiplayer? During this weekend of "The Lab" we’ll be running Team Deathmatch but you'll discover that all power weapons are absent on the selected maps. That means no weapons like the M-32 Hammer, GAU-19, SAS-12, Pistole, and more, will be available for pickup.</p>]]></body>
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                <title>Video of our PAX East 2010 panel—Game Design with the Dogs</title>
                <link>https://www.naughtydog.com/blog/video_of_our_pax_east_2010_panel_game_design_with_the_dogs</link>
                <pubDate>Fri, 30 Jul 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2094</guid>
                <url>https://www.naughtydog.com/blog/video_of_our_pax_east_2010_panel_game_design_with_the_dogs</url>
                <slug>video_of_our_pax_east_2010_panel_game_design_with_the_dogs</slug>
                <body><![CDATA[<p>Missed out on attending <a href="http://www.paxsite.com/paxeast/" title="PAX East">PAX East</a> this year? Didn’t get into the Naughty Dog panel because of the humongous line? Lucky for you we took (slightly shaky) video of the whole darn thing and we’re making it available to everyone. The point to our panel, “Naughty Dog Live and Unleashed – Game Design with the Dogs,” was to give everyone a peek inside the game design process at Naughty Dog. I joined three of our game designers – Richard Lemarchand, Jacob Minkoff, and Justin Richmond – on a frosty weekend in Boston to take on the challenge of developing a new gameplay sequence in <em>UNCHARTED: Drake’s Fortune</em>. We wanted to show off the same highly collaborative, iterative design process that we use all the time at Naughty Dog to design a new sequence, with some specific game and story goals in mind, to take place between Chapter 3 and Chapter 4. To keep in the spirit of being highly collaborative, we also opened up the floor to audience questions and suggestions at a key point during our panel to give our fans a shot at influencing our game design decisions for this fictional chapter. Head over to <a href="http://www.youtube.com/watch?v=EleTKthTRhg" title="our YouTube page">our YouTube page</a> or watch the whole thing from the embedded video below. </p>
<figure><iframe src="https://www.youtube.com/embed/EleTKthTRhg" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""></iframe></figure>
<p> Special thanks go out to James Stevenson from <a href="http://www.insomniacgames.com/" title="Insomniac Games">Insomniac Games</a> for holding our heavy camera for nearly an hour to record this video.</p>]]></body>
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                                                        <item>
                <title>Title Update 1.09</title>
                <link>https://www.naughtydog.com/blog/title_update_109</link>
                <pubDate>Tue, 27 Jul 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2095</guid>
                <url>https://www.naughtydog.com/blog/title_update_109</url>
                <slug>title_update_109</slug>
                <body><![CDATA[<p>Title Update 1.09 will be released in all regions on Wednesday, July 28, 2010 at about 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=7&day=28&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). Title Update 1.09 includes the following:</p>
<ul><li>Changes made to multiplayer character skin system to allow for voices to be included with future skins</li><li>Made changes to character game mechanics to prevent players from using exploits</li><li>Fixed ability for players to “super throw” the treasure in Plunder matches</li><li>Cash awarded per kill in Elimination has been increased to $750 per kill</li><li>Enabled the ability for Naughty Dog to easily alter the amount of cash earned for individual Medals on a playlist or gametype basis and per-kill</li></ul>
<p>Thanks to some of the changes above, we’ll be issuing a LiveData update that will rescale Medal cash awards in Objective games <strong>ONLY</strong>. For matches which fall under the Objective modes, cash for individual and kill-based medals have been decreased in value, while cash for Objective based medals have been increased as follows:</p>
<ul><li>Tip Off – $1,000</li><li>Captured – $4,000</li><li>That’s Embarrassing – $10,000</li><li>Protectorate – $2,000</li><li>No Cigar – $2,000</li><li>Drop It – $1,000</li><li>None Shall Pass – $5,000</li><li>Expansionist – $5,000</li></ul>
<p>Head over to <a href="http://forums.naughtydog.com/t5/Multiplayer/Title-Update-1-09-Wednesday-July-28-2010-at-10-00-AM-PDT-5-00-PM/td-p/66962" title="our community forums">our community forums</a> and leave your feedback, questions or any issues you may have encountered with Title Update 1.09.</p>]]></body>
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                <title>New PSN Avatars on Tuesday, July 27!</title>
                <link>https://www.naughtydog.com/blog/new_psn_avatars_on_tuesday_july_27</link>
                <pubDate>Mon, 26 Jul 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2096</guid>
                <url>https://www.naughtydog.com/blog/new_psn_avatars_on_tuesday_july_27</url>
                <slug>new_psn_avatars_on_tuesday_july_27</slug>
                <body><![CDATA[<p>We’re proud to reveal that our next batch of <em>UNCHARTED</em> PSN Avatars will be available for purchase on the PlayStation Network Store on Tuesday, July 27, 2010. Please note that the PlayStation Network Store updates at different times for each region – so please be patient as the Store update reaches your region. This batch of PSN Avatars has a little bit of a throwback theme as we’re featuring characters from <em>UNCHARTED: Drake’s Fortune</em> and <em>UNCHARTED: Eye of Indra</em> – both stories covering events prior to <em>UNCHARTED 2</em>. The new PSN Avatars will be available for purchase individually for $0.49 each, although you’ll get a much better value if you get one of the Avatar Packs, which includes 4 Avatars, and costs $1.25 per pack. <em>UNCHARTED</em> Avatar Pack #3 includes:</p>
<ul><li>Nathan Drake</li><li>Gabriel Roman</li><li>Atoq Navarro</li><li>Rika Raja</li></ul>
<p><em>UNCHARTED</em> Avatar Pack #4 includes:</p>
<ul><li>Elena Fisher</li><li>Eddy Raja</li><li>Javier</li><li>Daniel Pinkerton</li></ul>
<p>Please check your regional PlayStation Network Store for specifics on availability and local pricing.</p>]]></body>
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                <title>REMINDER: The Lab – Grenades Only</title>
                <link>https://www.naughtydog.com/blog/reminder_the_lab_grenades_only</link>
                <pubDate>Wed, 21 Jul 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2097</guid>
                <url>https://www.naughtydog.com/blog/reminder_the_lab_grenades_only</url>
                <slug>reminder_the_lab_grenades_only</slug>
                <body><![CDATA[<p>Welcome back to the second episode of “The Lab” in July! I have no doubt a bunch of you will be heading down to San Diego this weekend to attend Comic-Con, but in case you’re not able to attend Comic-Con, consider joining us in “The Lab.” “The Lab” is open from Friday, July 23, at 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=7&day=23&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) through Monday, July 26, at 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=7&day=26&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). This episode of “The Lab” promises to be quite <strong>explosive</strong> with the Grenades Only variation of our standard Deathmatch mode. When we say Grenades Only, we mean <strong>grenades ONLY</strong>. Every player spawns with 99 grenades – that’s virtually an unlimited supply – to blow up everything in sight. Well, actually make an attempt and try not to kill your teammates. We’ve also disabled boosters for “The Lab” this weekend – it wouldn’t be much fun if just about everybody used Sure Foot, right? End result? It’s pretty much what I said in our blog post <a href="/site/post/the_lab_july_2010_schedule/" title="announcing the schedule for July">announcing the schedule for July</a> – BOOM. The active maps for this weekend of “The Lab” are:</p>
<ul><li>The Plaza</li><li>The Sanctuary</li><li>Train Wreck</li><li>The Village</li></ul>
<p>We’ll be opening the <a href="http://forums.naughtydog.com/t5/Multiplayer/quot-The-Lab-quot-Playlist-Grenades-Only-ALL-COMMENTS-GO-HERE/td-p/62769" title="Grenades Only discussion thread">Grenades Only discussion thread</a> on the Naughty Dog community forums at about the same time “The Lab” starts this weekend. Be sure to leave your thoughts after you’ve had a chance to play a few rounds!</p>]]></body>
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                <title>Multiplayer during the World Cup</title>
                <link>https://www.naughtydog.com/blog/multiplayer_during_the_world_cup</link>
                <pubDate>Mon, 19 Jul 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2098</guid>
                <url>https://www.naughtydog.com/blog/multiplayer_during_the_world_cup</url>
                <slug>multiplayer_during_the_world_cup</slug>
                <body><![CDATA[<p>Last week, Google posted the effects of the World Cup on <a href="http://googleblog.blogspot.com/2010/07/most-world-cup-crazy-countries.html" title="search engine queries to Google.com by country">search engine queries to Google.com by country</a>. They showed how much of an impact certain games, and the tournament overall, had on search activity – basically showing that, in general, significant amounts of people were focused solely on the World Cup during the fixture. Not surprising considering that soccer (or football) is considered the world’s most popular sport. We figured we would take a look and see if we saw something similar with <em>UNCHARTED 2</em> multiplayer. Before even looking, we expected to see the number of concurrent online players to drop during World Cup fixtures. We weren’t disappointed. The graph below shows the typical curve of our concurrent online player population on an average day. <img alt="image" height="215" src="/system/http://www.naughtydog.com/uploads/2010-07-16-MP-stats-average.jpg" width="500"> As you can see, we typically get our peak player population around the middle of the day, U.S. Pacific time. Now let’s see what happened during the World Cup Third Place fixture, which was played on Saturday, July 10, 2010. <img alt="image" height="239" src="/system/http://www.naughtydog.com/uploads/2010-07-16-MP-stats-Saturday.jpg" width="500"> It’s pretty clear that a portion of our player population that is typically online was watching the World Cup fixture. It’s interesting to note that people started coming online before the game was over, much less decided, as the game-winning goal didn’t come until about four minutes before regulation time expired. Now, we would expect to see a much more severe dip during the World Cup Final, and that’s precisely what we saw, as shown in the map below. <img alt="image" height="239" src="/system/http://www.naughtydog.com/uploads/2010-07-16-MP-stats-Sunday.jpg" width="500"> It’s not surprising that just about everybody watched the entire game before hopping back to playing <em>UNCHARTED 2</em>. Even after the game, not everybody came back – no doubt either celebrating Spain’s first World Cup or lamenting the loss suffered by the Netherlands.</p>]]></body>
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                <title>An Evening with the UNCHARTED 2 Music Team</title>
                <link>https://www.naughtydog.com/blog/an_evening_with_the_uncharted_2_music_team</link>
                <pubDate>Wed, 14 Jul 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2099</guid>
                <url>https://www.naughtydog.com/blog/an_evening_with_the_uncharted_2_music_team</url>
                <slug>an_evening_with_the_uncharted_2_music_team</slug>
                <body><![CDATA[<p>Back in December 2009, Pyramind Studios <a href="http://www.pyramind.com/community/calendar/view/34/85.html" title="hosted an exclusive behind-the-scenes event">hosted an exclusive behind-the-scenes event</a> on the making of the music for <em>UNCHARTED 2</em>. For this event, Pyramind brought together a bunch of folks from SCEA, Skywalker Sound and the composer for our game, Greg Edmonson to discuss their experiences working on this production. Hosted by Paul Lipson, COO/Composer at Pyramind Studios, the list of attendees included:</p>
<ul><li>Greg Edmonson - <em>UNCHARTED 2: Among Thieves</em> Composer</li><li>Leslie Ann Jones - Director of Music Recording & Scoring, Skywalker Sound</li><li>Clint Bajakian - Senior Music Manager, SCEA</li><li>Jonathan Mayer - Music Manager, SCEA</li><li>Scott Hanau - Music Editor, SCEA</li><li>Marc Senasac - Music Engineer, SCEA</li><li>Joel Yarger - Music Engineer, SCEA</li></ul>
<p>Just a few days ago, they posted a video of highlights from An Evening with the <em>UNCHARTED 2</em> Music Team – we’ve embedded the video below or you can head straight to the <a href="http://www.youtube.com/watch?v=dIGgzeRgwsQ" title="Pyramind YouTube channel">Pyramind YouTube channel</a>. I think you’ll want to check it out! <object data="http://www.youtube.com/v/dIGgzeRgwsQ&hl=en_US&fs=1?rel=0&color1=0x5d1719&color2=0xcd311b&hd=1" height="306" type="application/x-shockwave-flash" width="500"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/dIGgzeRgwsQ&hl=en_US&fs=1?rel=0&color1=0x5d1719&color2=0xcd311b&hd=1"><param name="allowfullscreen" value="true"></object></p>]]></body>
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                <title>REMINDER: The Lab – Plunder Pistols Only</title>
                <link>https://www.naughtydog.com/blog/reminder_the_lab_plunder_pistols_only</link>
                <pubDate>Thu, 08 Jul 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2100</guid>
                <url>https://www.naughtydog.com/blog/reminder_the_lab_plunder_pistols_only</url>
                <slug>reminder_the_lab_plunder_pistols_only</slug>
                <body><![CDATA[<p>Welcome back to another episode of “The Lab” -- kicking off the first of two "The Lab" weekends in July! “The Lab” is open from <strong>TODAY</strong>, Friday, July 9, at 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=7&day=9&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) through Monday, July 12, at 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=7&day=12&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). This episode of “The Lab” is <strong>Plunder Pistols Only</strong>. This the the Plunder you know and love, or hate (or get farm killed on) but with one, significant, difference -- everyone spawns with ONLY a 92FS - 9mm pistol. Oh, and a grenade. All the maps in this Plunder variant for "The Lab" only have 92FS pistols and grenades as available weapon pickups. This puts the treasure bearer and his assailants on equal ground as far as firepower, which is just the recipe needed for some intense, competitive Plunder matches. The active maps for this weekend of “The Lab” are:</p>
<ul><li>The Plaza</li><li>The Sanctuary</li><li>Train Wreck</li><li>Lost City</li></ul>
<p>We'll be opening the <a href="http://forums.naughtydog.com/t5/Multiplayer/quot-The-Lab-quot-Playlist-Plunder-Pistols-Only-ALL-COMMENTS-GO/m-p/52433" title="Plunder Pistols Only discussion thread">Plunder Pistols Only discussion thread</a> on the Naughty Dog <a href="http://forums.naughtydog.com/" title="community forums">community forums</a> at about the same time "The Lab" starts this weekend. Be sure to leave your thoughts after you've had a chance to play a few rounds. Hope to see you online!</p>]]></body>
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                <title>“The Lab” – July 2010 Schedule</title>
                <link>https://www.naughtydog.com/blog/the_lab_july_2010_schedule</link>
                <pubDate>Fri, 02 Jul 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2101</guid>
                <url>https://www.naughtydog.com/blog/the_lab_july_2010_schedule</url>
                <slug>the_lab_july_2010_schedule</slug>
                <body><![CDATA[<p>First of all, thank you to everyone who have logged into UNCHARTED 2 multiplayer and played “The Lab” for the past three sessions so far. Because we’re on a bi-weekly schedule, July loses out and only gets two sessions of “The Lab” which will continue until October, when we have three weekends that fall within our scheduling plan. Here’s <a href="/site/post/introducing_the_lab_playlist_and_double_cash_weekend_may_28_to_june_1/" title="a quick refresher on what “The Lab” series is">a quick refresher on what “The Lab” series is</a> if you’re new (or have forgotten)&hellip; We’ll also be hosting a new thread for every event on the <a href="http://forums.naughtydog.com/t5/Multiplayer/bd-p/U2AT-multiplayer" title="Naughty Dog community forums">Naughty Dog community forums</a> to get your feedback and thoughts on each one of our “The Lab” events. And now the schedule for July: <strong>July 9 – 12</strong> <em><strong>Plunder Pistols Only</strong></em> Plunder. But with Pistols only, no rifles, no power weapons. This should even the odds between the treasure bearer and his assailants as all will be equipped with the relative high-rate of fire and excellent accuracy of the 92FS pistol. This will be a good playlist to hit up if you are still looking to get your Protectorate medal. <strong>July 23 – 26</strong> <em><strong>Grenades Only</strong></em> Boom.</p>]]></body>
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                <title>Double Cash Weekend! July 2 - July 7</title>
                <link>https://www.naughtydog.com/blog/double_cash_weekend_july_2_july_7</link>
                <pubDate>Thu, 01 Jul 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2102</guid>
                <url>https://www.naughtydog.com/blog/double_cash_weekend_july_2_july_7</url>
                <slug>double_cash_weekend_july_2_july_7</slug>
                <body><![CDATA[<p>This weekend marks yet another Double Cash Weekend in <em>UNCHARTED 2</em> multiplayer! For the next 5 days, the per-match limit on earned cash will be $150,000. That's not a typo -- we're running the Double Cash weekend a day longer than typical for a holiday weekend. Make the most of it! It goes without saying that this is probably a good time to get a leg up on your run to <a href="/site/post/multiplayer_level_cap_increase_live/" title="hit level 80">hit level 80</a>. I know I'll be checking into multiplayer to get a jump on gaining levels. <strong>Double Cash Weekend</strong> <strong>Starts:</strong> Friday, July 2, 2010 at 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=7&day=2&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) <strong>Ends:</strong> Wednesday, July 7, 2010 at 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=7&day=7&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>)</p>]]></body>
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                <title>Support your team in UNCHARTED 2 MP</title>
                <link>https://www.naughtydog.com/blog/support_your_team_in_uncharted_2_mp</link>
                <pubDate>Sat, 26 Jun 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2103</guid>
                <url>https://www.naughtydog.com/blog/support_your_team_in_uncharted_2_mp</url>
                <slug>support_your_team_in_uncharted_2_mp</slug>
                <body><![CDATA[<p>The next time you log in to <em>UNCHARTED 2</em> multiplayer you’ll notice that your character selection choices in your multiplayer profile have changed significantly – but only for a limited time&hellip; more on that later. You have a smaller pool of characters skins to choose from, but you’ll have 16 different versions of Drake and Flynn to choose from in the Heroes and Villians selections. Those 16 versions represent the countries whose soccer teams have made it to the second round in South Africa as of today. Since we’ve been seeing so many displays of team support across the Internet and on forums, we thought it would be cool to extend that show of fan support within <em>UNCHARTED 2</em> multiplayer. So for a limited time – for two weeks or until about Monday, July 12, 2010 – you’ll be able to choose Heroes and Villians skins with the following country uniforms:</p>
<ul><li>Uruguay</li><li>Mexico</li><li>Argentina</li><li>South Korea</li><li>United States</li><li>England</li><li>Germany</li><li>Ghana</li><li>Netherlands</li><li>Japan</li><li>Paraguay</li><li>Slovakia</li><li>Brazil</li><li>Portugal</li><li>Spain</li><li>Chile</li></ul>
<p>In order to have all these characters available, we’ve had to temporarily remove some of the characters from the selection screen. We’ve done this to ensure that all the characters that are available through paid DLC are still available. There is one piece of bad news here though – the newly added characters of Blaine and Dutch will be among those that will be temporarily inactive for the next couple of weeks. I wanted to close out with some good news related to <a href="/site/post/reminder_the_lab_sniper_extermination/" title="The Lab">"The Lab”</a> and the <a href="/site/post/multiplayer_level_cap_increase_live/" title="level cap increase">level cap increase</a>, both of which went active earlier today. Along with this live update for the characters, we’ve also removed the Pistole from the “The Lab” so that “Sniper Extermination” is exactly that – Dragon Sniper only matches. A global per-match cash cap increase to $75,000 will also take effect when you log in next to multiplayer. I’ll be trying to put in as much time playing “The Lab” as I can – I hope to see some of you online.</p>]]></body>
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                <title>Multiplayer level cap increase live</title>
                <link>https://www.naughtydog.com/blog/multiplayer_level_cap_increase_live</link>
                <pubDate>Fri, 25 Jun 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2104</guid>
                <url>https://www.naughtydog.com/blog/multiplayer_level_cap_increase_live</url>
                <slug>multiplayer_level_cap_increase_live</slug>
                <body><![CDATA[<p>Along with launching “The Lab” for the weekend this morning, many of you noticed that the level cap has been increased beyond 60 (X). This now makes the maximum level attainable currently in <em>UNCHARTED 2</em> is now 80 and is designated by an in-game badge which uses the roman numerals XXX. You can check out <a href="http://www.flickr.com/photos/naughty_dog/4734353978/" title="the full set of level badges">the full set of level badges</a> on our Flickr <a href="http://www.flickr.com/photos/naughty_dog/" title="photostream">photostream</a>. Each level beyond 60 requires accumulating $15,000,000 in cash to level up and that stays consistent throughout 61 to 80. That means you will need to accumulate a total of $362,965,500 to hit level 80. If you had already hit level 60 (and hopefully kept playing) – there is some good news for you. With the level cap raise, you’ll automatically be brought up to the level that is appropriate to the total cash you’ve accumulated up to that point. That means you could come back to your profile to a higher level in recognition of all the hard work you’ve been putting in playing <em>UNCHARTED 2</em> multiplayer, even though you had already hit level 60. Increasing the maximum level has let us create a couple rewards to the players who have continued to play multiplayer. Hitting level 70 (XX) and level 80 (XXX) will unlock one new villain skin at each of those levels for purchase within the in-game store – <a href="http://www.flickr.com/photos/naughty_dog/4733715687/" title="Blaine">Blaine</a> is available at level 70 (XX) and <a href="http://www.flickr.com/photos/naughty_dog/4734354056/" title="Dutch">Dutch</a> is available at level 80 (XXX). We've also put up screenshots of both skins on <a href="http://www.flickr.com/photos/naughty_dog/" title="our Flickr photostream">our Flickr photostream</a>. You may recognize both characters are mercenary characters from <em>UNCHARTED: Drake’s Fortune</em>, which we’ve updated to <em>UNCHARTED 2</em> models and graphical standards specifically for the level cap increase. <strong>Blaine and Dutch are completely exclusive rewards to players who gain levels 70 and 80 respectively.</strong> In addition, later today we’ll be <strong>increasing the per-match cash cap to $75,000</strong> to make reaching these highest levels just a bit more within reach. We've also got plenty of Double Cash weekends planned for the future. On a side note&hellip; as far as rising the level cap without warning – we had originally scheduled to make this change next week and planned to give everyone an ample heads-up about the level cap increase. Unfortunately, due to some miscommunication, that was not the case and the update went out without any warning. I’m not thrilled that I wasn’t able to communicate this change to our community ahead of time – I know that being surprised by something significant like this doesn’t feel good and can really feel unfair. The bottom line is that you should know as much as you can – and that we’re able to provide – about any game changes or updates before they happen as soon as possible. I’ll be doing all I can to make sure we don’t surprise you again.</p>]]></body>
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                <title>REMINDER: The Lab – Sniper Extermination</title>
                <link>https://www.naughtydog.com/blog/reminder_the_lab_sniper_extermination</link>
                <pubDate>Fri, 25 Jun 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2105</guid>
                <url>https://www.naughtydog.com/blog/reminder_the_lab_sniper_extermination</url>
                <slug>reminder_the_lab_sniper_extermination</slug>
                <body><![CDATA[<p>Welcome back to another episode of “The Lab” and the episode which concludes our first month of this very special playlist. If you’re looking forward to what’s coming up after this weekend in “The Lab” – and we don’t blame you one bit – we’ll be posting the July schedule early next week. “The Lab” is open from <strong>TODAY</strong>, Friday, June 25, at 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=6&day=25&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) through Monday, June 28, at 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=6&day=28&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). This episode of “The Lab” is <strong>Sniper Extermination</strong>, which features a snipers-only race to see which team can exterminate all the other players first. Get exterminated by an opponent and you’re out for the remainder of that round. Exterminate out all your opponents and your team wins the round. Best of five rounds wins the match. Find some key sniping spots, make sure to watch your six and be very, very careful peeking out from behind cover, lest you be exterminated with one well-placed headshot. Can I say “exterminate” one more time? You bet. The active maps for this weekend of “The Lab” are:</p>
<ul><li>The Sanctuary</li><li>The Train Wreck</li><li>The Plaza</li><li>The Lost City</li></ul>
<p>Oh, and we’ve turned off Boosters for “The Lab” playlist so there’s no fools with Situational Awareness messing with the deliberately tense environment of an all snipers, sudden death match. Do us a favor and log in to <em>UNCHARTED 2</em> multiplayer next weekend for a little something special. Yes, I said <strong>next weekend</strong>.</p>]]></body>
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                <title>REMINDER: “The Lab” is open this weekend!</title>
                <link>https://www.naughtydog.com/blog/reminder_the_lab_is_open_this_weekend</link>
                <pubDate>Fri, 11 Jun 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2106</guid>
                <url>https://www.naughtydog.com/blog/reminder_the_lab_is_open_this_weekend</url>
                <slug>reminder_the_lab_is_open_this_weekend</slug>
                <body><![CDATA[<p>Welcome back to "The Lab." "The Lab" is open Friday, June 11, at 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=6&day=11&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) through Monday, June 14, at 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=6&day=14&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). This pre-E3 installment of the "The Lab" weekend is a short range fest with <strong>only the Shotgun and Pistole available</strong> on a select set of maps. There are no grenades and no power weapons available for pickup on the map - in fact, there are no other weapons available on the map at all. On the other hand, riot shields and propane tanks are available on the maps. The maps available during this weekend of "The Lab" are:</p>
<ul><li>Temple</li><li>Village</li><li>Train Wreck</li><li>Ice Cave</li></ul>
<p>As with last time, we would love to get your comments and criticism on the Shotgun and Pistole matches throughout "The Lab" weekend. Be sure to visit <a href="http://forums.naughtydog.com/t5/Multiplayer/Welcome-to-week-2-of-quot-The-Lab-quot-Shotguns-and-Pistoles-ALL/td-p/31578" title="the Shotgun and Pistole comments thread">the Shotgun and Pistole comments thread</a> on the Naughty Dog community forums after you've played a few matches to tell us what you think.</p>]]></body>
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                <title>Title Update 1.08</title>
                <link>https://www.naughtydog.com/blog/title_update_108</link>
                <pubDate>Wed, 02 Jun 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2107</guid>
                <url>https://www.naughtydog.com/blog/title_update_108</url>
                <slug>title_update_108</slug>
                <body><![CDATA[<p>Title Update 1.08 for <em>UNCHARTED 2: Among Thieves</em> was released in Europe (region 2) on Saturday, May 29, 2010, and in the remaining regions worldwide on Tuesday, June 1, 2010. Title Update 1.08 includes the following:</p>
<ul><li>Addressed exploit where players were able to use three Boosters simultaneously</li><li>Additional changes made to address players exploiting within matches by leaving normal map boundaries</li><li>Players who have reached Level 60 will have their level displayed in-game with an icon next to their PSN ID</li><li>Players with DLC and <a href="/site/post/the_new_dlc_matchmaking_and_you/" title="the DLC Matchmaking option selected in their online profile">the DLC Matchmaking option selected in their online profile</a> will find games in those maps more consistently</li><li>Improvements made to team balancing calculations</li><li>Removed Twitter update functionality from in-game menu</li></ul>
<p>Let us know about any comments or issues with Title Update 1.08 in our <a href="http://forums.naughtydog.com/t5/Multiplayer/Title-Update-1-08-Full-update-notes/td-p/26327" title="community forums">community forums</a>.</p>]]></body>
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                <title>REMINDER: “The Lab” and Double Cash Weekend</title>
                <link>https://www.naughtydog.com/blog/reminder_the_lab_and_double_cash_weekend</link>
                <pubDate>Thu, 27 May 2010 00:00:00 -0700</pubDate>
                <author>Justin Richmond</author>
                <guid>2108</guid>
                <url>https://www.naughtydog.com/blog/reminder_the_lab_and_double_cash_weekend</url>
                <slug>reminder_the_lab_and_double_cash_weekend</slug>
                <body><![CDATA[<p>We just wanted to remind everyone that our inaugural weekend of “The Lab” starts <strong>TOMORROW, Friday, May 28 at 10:00 AM PDT</strong> (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?month=5&day=28&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city">what time is that in my city</a>) and will turn until <strong>Tuesday, June 1 at 10:00 AM PDT</strong> (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?month=6&day=1&year=2010&hour=17&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). Of course, over the same time, all matchmaking playlists will be under Double Cash Weekend during the same start and end times above, with an increased maximum cash per match limit of $150,000. This weekend’s installment of “The Lab” Playlist series is <strong>2 vs. 2 Team Deathmatch</strong>. Parties are limited to two people only, obviously. We’ve set the match conditions to a 15 minute time limit and 25 kills. We also made sure to limit the active maps in “The Lab” Playlist this weekend to maps that are best suited for the small team size. The maps active within "The Lab" Playlist are:</p>
<ul><li>Temple</li><li>Ice Cave</li><li>Plaza</li><li>Village</li></ul>
<p>We would love to get your thoughts about <strong>2 vs. 2 Team Deathmatch</strong> after you’ve had a chance to play it – be sure to visit the <a href="http://forums.naughtydog.com/t5/Multiplayer/quot-The-Lab-quot-Playlist-2-vs-2-Team-Deathmatch-ALL-COMMENTS/td-p/21065" title="2 vs. 2 Team Deathmatch feedback and comments thread">2 vs. 2 Team Deathmatch feedback and comments thread</a> on the Naughty Dog community forums to let us know what you think. Oh, and as we mentioned last week, you’ll want to pick a steady and reliable teammate to join you in all your 2 vs. 2 Team Deathmatch games this weekend...</p>]]></body>
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                <title>Unboxing The Art of Uncharted 2</title>
                <link>https://www.naughtydog.com/blog/unboxing_the_art_of_uncharted_2</link>
                <pubDate>Tue, 25 May 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2109</guid>
                <url>https://www.naughtydog.com/blog/unboxing_the_art_of_uncharted_2</url>
                <slug>unboxing_the_art_of_uncharted_2</slug>
                <body><![CDATA[<p>Just over a couple of months ago, <a href="/site/post/the_art_of_uncharted_2_among_thieves_out_in_april_2010/" title="Ballistic Publishing revealed">Ballistic Publishing revealed</a> that they were releasing <em>The Art of Uncharted 2</em> – an in-depth look at the concept art, production art and artistic process during the development of <em>UNCHARTED 2</em>. <em>The Art of Uncharted 2</em> comes in three flavors – <a href="http://www.ballisticpublishing.com/books/uncharted2/" title="Soft Cover">Soft Cover</a>, <a href="http://www.ballisticpublishing.com/books/limited_editions.php?id=122" title="Special Edition">Special Edition</a>, and a <a href="http://www.ballisticpublishing.com/books/uncharted2/folio.php" title="Limited Folio Edition">Limited Folio Edition</a> – each increasing in price to go along with the nicer materials and, in the case of the Limited Folio Edition, exclusivity since only 200 signed and numbered copies will be sold. We got copies of all three versions in the studio recently and thought it was only fitting to take a bunch of photos and put together an unboxing video below so you can get a good look at what you get when purchasing <em>The Art of Uncharted 2</em>. Visit our <a href="http://www.flickr.com/photos/naughty_dog/sets/72157624129877448/" title="Unboxing The Art of Uncharted 2 Flickr set">Unboxing <em>The Art of Uncharted 2</em> Flickr set</a> to see shots of the exterior and interior pages of <em>The Art of Uncharted 2</em> Special Edition and Limited Folio Edition. <object data="http://www.youtube.com/v/HAUjoi0Uq5E&hl=en_US&fs=1&rel=0&color1=0x5d1719&color2=0xcd311b&hd=1" height="307" type="application/x-shockwave-flash" width="500"><param name="align" value="center"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/HAUjoi0Uq5E&hl=en_US&fs=1&rel=0&color1=0x5d1719&color2=0xcd311b&hd=1"><param name="allowfullscreen" value="true"></object><em>The Art of Uncharted 2</em> is <strong>now available for purchase</strong> <a href="http://www.ballisticpublishing.com/books/uncharted2/" title="directly from Ballistic Publishing">directly from Ballistic Publishing</a> or from a variety of retailers.</p>]]></body>
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                <title>UNCHARTED 2 PSN Avatars - Tuesday, May 25</title>
                <link>https://www.naughtydog.com/blog/new_psn_avatars_available_tuesday_may_25</link>
                <pubDate>Mon, 24 May 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2110</guid>
                <url>https://www.naughtydog.com/blog/new_psn_avatars_available_tuesday_may_25</url>
                <slug>new_psn_avatars_available_tuesday_may_25</slug>
                <body><![CDATA[<p>Not too long ago we submitted a set of PSN Avatars to supplement the few existing <em>UNCHARTED</em> ones that have been available for quite some time. We've just gotten word that the first of hopefully several sets of PSN Avatars has been approved for deployment on the PSN Store on Tuesday, May 25. The PSN Avatars were created from renders we made from<em> UNCHARTED 2</em> and include Nathan Drake, Elena Fisher, Victor Sullivan, Chloe Frazer, Jeff, Tenzin, Karl Schafer, Zoran Lazarevic, Harry Flynn, and an image of the Phurba dagger. The Avatars will be available for $0.49 each or in two bundles of 5 Avatars for $1.49 per bundle. The bundle options that the PSN Team has created turns out to be a pretty good deal, adding up to a savings of nearly $1 compared to purchasing 5 avatars separately. I only have US pricing at the moment, but the pricing in other regions will be similar to that of existing Avatars already available on the PSN Store.</p>]]></body>
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                <title>Introducing “The Lab” Playlist and Double Cash Weekend</title>
                <link>https://www.naughtydog.com/blog/introducing_the_lab_playlist_and_double_cash_weekend_may_28_to_june_1</link>
                <pubDate>Fri, 21 May 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2111</guid>
                <url>https://www.naughtydog.com/blog/introducing_the_lab_playlist_and_double_cash_weekend_may_28_to_june_1</url>
                <slug>introducing_the_lab_playlist_and_double_cash_weekend_may_28_to_june_1</slug>
                <body><![CDATA[<p>Next weekend – May 28 to June 1 – we’re introducing a new playlist that will mix things up and maybe, possibly lead to updates or additions to the existing playlists in competitive Matchmaking. We’re calling this playlist “<strong>The Lab</strong>.” We’ll be running “The Lab” Playlist roughly <strong>every other weekend</strong> for the foreseeable future. During each weekend “The Lab” is active, we’ll be running a playlist featuring one or more custom-tuned gametype variations from the tons of variables we can tweak in our multiplayer gameplay settings. We’ll also be hosting a new thread for every event on our <a href="http://forums.naughtydog.com/t5/Multiplayer/bd-p/U2AT-multiplayer" title="Naughty Dog community forums">Naughty Dog community forums</a> to get your feedback and thoughts on each one of our “The Lab” events. Here’s the current schedule and descriptions for the first three events in our “The Lab” Playlist series: <strong>May 28 – June 1 <em>2 vs. 2 Team Deathmatch</em></strong> Grab a partner for this small- to medium-size map mow-down. You’ve got 15 minutes to rack up 25 kills, or more than the other team, to prove your small-team superiority. I'm going to recommend now that you're going to want pick a reliable teammate you want to play with over the weekend... <strong>June 11 – 14 <em>Shotguns Only</em></strong> We’re serving up short-range mayhem as all players and maps spawn with Moss-12 and Pistole only. Oh, and <strong>NO grenades</strong>. <strong>June 25 – 28 <em>Sniper Extermination</em></strong> Two teams. Dragon Sniper rifles. One life per round. Best of 5 rounds takes the match win. Absolutely tense, totally tactical. Keep track of future updates on "The Lab" including updated schedules through "The Lab" topic in our community forums or through <a href="http://www.naughtydog.com/tag/the+lab/">"The Lab" blog keyword tag</a>. Of course, to commemorate the launch of “The Lab” Playlist program will be a <strong>Double Cash Weekend</strong>! <strong>Starts: </strong>Friday, May 28, 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=5&day=28&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) <strong>Ends:</strong> Tuesday, June 1, 10:00 AM PDT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=6&day=1&year=2010&hour=17&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) As with our previous Double Cash Weekend, the per match cash limit has also been raised to $150,000 maximum per match.</p>]]></body>
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                <title>Map updates to prevent exploits</title>
                <link>https://www.naughtydog.com/blog/map_updates_to_prevent_exploits</link>
                <pubDate>Wed, 19 May 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2112</guid>
                <url>https://www.naughtydog.com/blog/map_updates_to_prevent_exploits</url>
                <slug>map_updates_to_prevent_exploits</slug>
                <body><![CDATA[<p>We just pushed updates to many of the multiplayer maps in <em>UNCHARTED 2</em>. The updates include steps to prevent the use of exploits, such as glitching out of a map, which prevent unfair situations in matchmaking. The next time you connect to multiplayer, the updates will be synced during the connection process -- this is not a Title Update to <em>UNCHARTED 2</em>. We're working on another similar update for more maps that we hope to launch in the near future.</p>]]></body>
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                <title>Siege Expansion - On Asia PSN Store May 7</title>
                <link>https://www.naughtydog.com/blog/siege_expansion_on_asia_psn_store_may_7</link>
                <pubDate>Fri, 30 Apr 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2113</guid>
                <url>https://www.naughtydog.com/blog/siege_expansion_on_asia_psn_store_may_7</url>
                <slug>siege_expansion_on_asia_psn_store_may_7</slug>
                <body><![CDATA[<p>After seeing some questions come in from our community as to the availability of the Siege Expansion Pack on the Asia region PlayStation Network Stores. After we've heard from a few people, we heard from SCE that due to some unforeseen technical issues, the publish date of the Siege Expansion Pack on the Asia region PSN Stores has been delayed to May 7, 2010. This applies for the Hong Kong and Singapore PSN Stores -- I understand that the Japan PSN Store already has the Siege Expansion Pack available for purchase. We mentioned this delay in the past couple of days on our <a href="http://twitter.com/naughty_dog" title="Twitter feed">Twitter feed</a> and our <a href="http://forums.naughtydog.com/" title="community forums">community forums</a>, but wanted to make sure that everybody who may be in those regions gets the news. We hope you'll join us online with the DLC then!</p>]]></body>
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                <title>REMINDER: Double Cash Weekend - April 23 to April 26</title>
                <link>https://www.naughtydog.com/blog/reminder_double_cash_weekend_april_23_to_april_26</link>
                <pubDate>Fri, 23 Apr 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2114</guid>
                <url>https://www.naughtydog.com/blog/reminder_double_cash_weekend_april_23_to_april_26</url>
                <slug>reminder_double_cash_weekend_april_23_to_april_26</slug>
                <body><![CDATA[<p>REMINDER to all: this weekend is Double Cash Weekend! Starts: Friday, April 23, 10:00 AM PDT (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?month=4&day=23&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) Ends: Monday, April 26, 10:00 AM PDT (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?month=4&day=26&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) The per match cash limit has also been raised to $150,000 maximum per match. Enjoy!</p>]]></body>
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                <title>Siege Expansion Pack available for purchase NOW!</title>
                <link>https://www.naughtydog.com/blog/siege_expansion_pack_available_for_purchase_now</link>
                <pubDate>Fri, 23 Apr 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2115</guid>
                <url>https://www.naughtydog.com/blog/siege_expansion_pack_available_for_purchase_now</url>
                <slug>siege_expansion_pack_available_for_purchase_now</slug>
                <body><![CDATA[<p>With the announcement on the PlayStation.Blog that <a href="http://blog.us.playstation.com/2010/04/22/playstation-store-update-133/" title="the PlayStation Store has been updated">the PlayStation Store has been updated</a> in North America we can now say that all regions can now purchase the newest downloadable content for <em>UNCHARTED 2: Among Thieves</em> -- the Siege Expansion Pack. The Siege Expansion Pack is available on the PlayStation Network store for $5.99 / £4.79 / €5.99. Fans in other regions -- you'll have to check your local store for your local pricing. As <a href="/site/post/siege_expansion_pack_dlc/" title="we announced">we announced</a> just two weeks ago, the Siege Expansion Pack is our biggest DLC release to date: two new maps, six new multiplayer skins, one new co-op game type and 11 new online-only Trophies. UNCHARTED 2: Among Thieves Expansion Pack $5.99 / £4.79 / €5.99 <strong>Siege cooperative game type</strong> An arena co-op game type where two to three players defend a marked territory within a map against waves of NPC opponents. At the end of every round, the territory will change locations within the map and the NPC opponents will increase in difficultly. The only way you can score co-op points is to have all your players within the captured territory, all while being assaulted by NPC opponents. <object data="http://www.youtube.com/v/X2F-8e_owY8&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b&hd=1" height="307" type="application/x-shockwave-flash" width="500"><param name="align" value="center"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/X2F-8e_owY8&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b&hd=1"><param name="allowfullscreen" value="true"></object><strong>2 maps</strong> The Highrise Towering over the streets of Nepal, The Highrise is a map with plenty of opportunities for players to get the high ground on their opponents. Set on a series of destroyed and under-construction buildings, players need to be on their toes as there are many different jump locations and paths around the map. Players should also watch out for the incoming airstrikes, as they can clear the rooftops in seconds. <object data="http://www.youtube.com/v/-tqucYP4yCM&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b&hd=1" height="307" type="application/x-shockwave-flash" width="500"><param name="align" value="center"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/-tqucYP4yCM&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b&hd=1"><param name="allowfullscreen" value="true"></object>The Museum Set at dusk amongst the courtyards and display cases at the site of Drake and Flynn's heist, The Museum provides players with a mix of intense gameplay covering traversing across rooftops, dodging gunfire through twisting corridors, and close quarters fighting. Players need to watch their backs as there are numerous flank routes in all parts of this circular map. Players should also learn the secret climbing routes that will allow them to get the drop on their opponents. <object data="http://www.youtube.com/v/y8RsyIVKnIw&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b&hd=1" height="307" type="application/x-shockwave-flash" width="500"><param name="align" value="center"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/y8RsyIVKnIw&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b&hd=1"><param name="allowfullscreen" value="true"></object><strong>6 multiplayer skins</strong></p>
<ul><li>Wetsuit Drake</li><li>Baseball Shirt Drake</li><li>Prakoso</li><li>Platzor</li><li>Glowzor</li><li>Dead Explorer</li></ul>
<p><strong>11 Trophies</strong></p>
<ul><li>Bronze<ul><li>You Can't Break Me – Complete all 3 co-op objective maps on Crushing</li><li>Under Siege – Finish Wave 10 in 1 Siege game</li><li>Speedy – Get 10 First! Medals</li><li>I'll Cover You – Get 50 Defender Medals</li><li>Fallen Angel – Get 50 Afterlife Medals</li><li>Not So Fast – Get 20 "Shut'em Down Medals</li><li>Jack of All Trades – Get 15 Triple Threat Medals</li><li>You Run, I'll Shoot – Get 10 Protectorate Medals</li><li>Back At Ya – Get 50 Retaliation Medals</li><li>Kneel Before Z&hellip; – Get 5 Put-em Down Medals</li></ul></li><li>Silver</li></ul>
<li>Rock a Rhyme – Get 100 Tricky Medals</li>]]></body>
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                <title>Title Update 1.07</title>
                <link>https://www.naughtydog.com/blog/title_update_107</link>
                <pubDate>Wed, 21 Apr 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2116</guid>
                <url>https://www.naughtydog.com/blog/title_update_107</url>
                <slug>title_update_107</slug>
                <body><![CDATA[<p>Title Update 1.07 will be released worldwide today, April 21, 2010, at about 11:00 AM PDT / 6:00 PM GMT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=4&day=21&year=2010&hour=18&min=0&sec=0&p1=0" title="what time is that in my city?">what time is that in my city?</a>). Some regions may receive the update slightly earlier or later than this time, but every region will receive Title Update 1.07 today. Title Update 1.07 includes the following:</p>
<ul><li>Players can now select a Hero skin through their online profile for Co-op Arena matches only</li><li>Additional spawn system changes to enhance <a href="/site/post/spawn_point_update_april_19/" title="spawn point update">spawn point update</a> effectiveness</li><li>Gameplay changes to prevent “airwalk” exploit by players</li><li>Updates to map geometry collision detection to improve prevention of players attempting to leave normal multiplayer map boundaries</li></ul>
<p>Let us know about any comments or issues with Title Update 1.07 in our <a href="http://forums.naughtydog.com/" title="community forums">community forums</a>.</p>]]></body>
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                <title>Community Forums now up!</title>
                <link>https://www.naughtydog.com/blog/community_forums_now_up</link>
                <pubDate>Tue, 20 Apr 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2117</guid>
                <url>https://www.naughtydog.com/blog/community_forums_now_up</url>
                <slug>community_forums_now_up</slug>
                <body><![CDATA[<p>After about a week of a “soft-launch,” we’re proud to announce the official launch of the Naughty Dog community forums!</p>
<p>You can access the forums via our main navigation at top of any NaughtyDog.com page or by clicking this link: <a href="http://forums.naughtydog.com/" title="http://forums.naughtydog.com/">http://forums.naughtydog.com/</a>. We’ve got active discussions already going about Naughty Dog, UNCHARTED 2, UNCHARTED: Drake’s Fortune, the Jak and Daxter franchise and even an off-topic forum. </p>
<p>I’m definitely making a point to be very active on the forums, answering your questions and contributing to the discussions, and we’ll have other Dogs drop in from time to time. You can identify us by both <a href="http://naughtydog.i.lithium.com/html/images/Naughty-Dog-Paw-PSforums-2.png" title="the Naughty Dog paw">the Naughty Dog paw</a> next to our names and Naughty Dog dev, Naughty Dog moderator or Naughty Dog admin as our title.</p>
<p>I would also make sure you were familiar (and regularly check) <a href="http://forums.naughtydog.com/t5/Forum-Rules-and-Guidelines/bd-p/1" title="our forum rules and guidelines">our forum rules and guidelines</a> to keep all discussions on track and respectful to each other. It will go a long way to keeping things friendly and constructive.</p>
<p>We hope you’ll join us in building a strong, active community here at NaughtyDog.com.</p>]]></body>
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                <title>Spawn point update - April 19</title>
                <link>https://www.naughtydog.com/blog/spawn_point_update_april_19</link>
                <pubDate>Mon, 19 Apr 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2118</guid>
                <url>https://www.naughtydog.com/blog/spawn_point_update_april_19</url>
                <slug>spawn_point_update_april_19</slug>
                <body><![CDATA[<p>We've just released updates to UNCHARTED 2 player spawn points <strong>across ALL maps</strong> and in <strong>all multiplayer game types except Plunder</strong>. All Plunder game types -- in both the Plunder and Objectives playlists -- won't receive this update. We felt we still needed to do some work to improve the spawning in this mode since the way the games play out is pretty different to other game types. We needed some more time to focus and try to do the job right with Plunder, but didn't want to hold up the release of spawn point updates on all the other maps and game types. We've spent the last several weeks since the previous spawn updates working on and testing a comprehensive new spawning system that we hope will make a marked improvement in preventing unfair spawns -- or surprisingly opportunistic spawns, depending on which side you're on. We're eagerly waiting to see how the system works when thoroughly strained by real-world match conditions. Have at it for a bunch of games until you get a feel for what's changed. Then head over to <a href="http://forums.naughtydog.com/t5/Multiplayer/Spawns-update-April-19/td-p/246" title="the NaughtyDog.com community forums">the NaughtyDog.com community forums</a> and let us know how the update feels! <strong>UPDATE: In further discussion with one of MP game designers and the QA team -- I've learned that within Title Update 1.07 are some hooks that work with the spawn update that have shown a marked improvement in our testing. And that without TU1.07 we see only minor improvements. I may have jumped the gun a little on this one - sorry!</strong></p>]]></body>
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                <title>Siege Expansion Pack DLC - Out April 22</title>
                <link>https://www.naughtydog.com/blog/siege_expansion_pack_dlc</link>
                <pubDate>Fri, 09 Apr 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2119</guid>
                <url>https://www.naughtydog.com/blog/siege_expansion_pack_dlc</url>
                <slug>siege_expansion_pack_dlc</slug>
                <body><![CDATA[<p>Mark your calendars for Thursday, April 22. That's when our latest DLC release for <em>UNCHARTED 2</em>, the Siege Expansion Pack, goes up for sale on the PlayStation Network Store. Full details on what's inside the Siege Expansion Pack below. <strong>Siege cooperative game type</strong> An arena co-op game type where two to three players defend a marked territory within a map against waves of NPC opponents. At the end of every round, the territory will change locations within the map and the NPC opponents will increase in difficultly. The only way you can score co-op points is to have all your players within the captured territory, all while being assaulted by NPC opponents. <strong>2 maps</strong> The Highrise Towering over the streets of Nepal, The Highrise is a map with plenty of opportunities for players to get the high ground on their opponents. Set on a series of destroyed and under-construction buildings, players need to be on their toes as there are many different jump locations and paths around the map. Players should also watch out for the incoming airstrikes, as they can clear the rooftops in seconds. The Museum Set at dusk amongst the courtyards and display cases at the site of Drake and Flynn's heist, The Museum provides players with a mix of intense gameplay covering traversing across rooftops, dodging gunfire through twisting corridors, and close quarters fighting. Players need to watch their backs as there are numerous flank routes in all parts of this circular map. Players should also learn the secret climbing routes that will allow them to get the drop on their opponents. <strong>6 multiplayer skins</strong></p>
<ul><li>Wetsuit Drake</li><li>Baseball Shirt Drake</li><li>Prakoso</li><li>Platzor</li><li>Glowzor</li><li>Dead Explorer</li></ul>
<p><strong>11 Trophies</strong></p>
<ul><li>Bronze<ul><li>You Can't Break Me – Complete all 3 co-op objective maps on Crushing</li><li>Under Siege – Finish Wave 10 in 1 Siege game</li><li>Speedy – Get 10 First! Medals</li><li>I'll Cover You – Get 50 Defender Medals</li><li>Fallen Angel – Get 50 Afterlife Medals</li><li>Not So Fast – Get 20 "Shut'em Down Medals</li><li>Jack of All Trades – Get 15 Triple Threat Medals</li><li>You Run, I'll Shoot – Get 10 Protectorate Medals</li><li>Back At Ya – Get 50 Retaliation Medals</li><li>Kneel Before Z&hellip; – Get 5 Put-em Down Medals</li></ul></li><li>Silver</li></ul>
<li>Rock a Rhyme – Get 100 Tricky Medals</li><p>We've put screenshots of The Museum and The Highrise, a few Siege gameplay images and character renders of all the new multiplayer skins in the <a href="http://www.flickr.com/photos/naughty_dog/sets/72157623816504782/" title="Siege Expansion Pack Set on our Flickr page">Siege Expansion Pack Set on our Flickr page</a>. The PlayStation.Blog.Europe has <a href="http://blog.eu.playstation.com/2010/04/09/uncharted-2-siege-expansion-dlc/" title="all the information, including pricing">all the information, including pricing</a>, for our fans in Europe. Shortly prior to the when the Siege Expansion Pack goes on sale, Title Update 1.07 will be released. We'll provide more info what's in Title Update 1.07 as we get closer to release. For those of you wondering -- this title update won't make any changes to bring multiplayer back to 1.04/pre-1.04 -- but, there are some great updates in that we're pretty certain you'll like quite a bit!</p>]]></body>
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                <title>REMINDER: Eye of Indra Bundle now available on PSN</title>
                <link>https://www.naughtydog.com/blog/reminder_eye_of_indra_bundle_now_available_on_psn</link>
                <pubDate>Sun, 04 Apr 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2120</guid>
                <url>https://www.naughtydog.com/blog/reminder_eye_of_indra_bundle_now_available_on_psn</url>
                <slug>reminder_eye_of_indra_bundle_now_available_on_psn</slug>
                <body><![CDATA[<p>Just wanted to remind everyone that the <em>UNCHARTED: Eye of Indra</em> motion comic bundle is now up on the PlayStation Network Stores for Canada, Mexico and the United States. Purchasing the bundle includes the bonus Rika Raja and Daniel Pinkerton skins for multiplayer.</p>
<p>You’ll also notice that the individual episodes of <em>UNCHARTED: Eye of Indra</em> are currently not available on the PSN Store. This is all part of the process to offer up both the motion comic bundle AND the bonus multiplayer skins to our fans in North America, who haven’t been able to get either despite seeing many of their friends in Europe with this downloadable content.</p>
<p>We’ve <a href="http://blog.us.playstation.com/2010/03/17/uncharted-eye-of-indra-motion-comic-bundle-rika-and-pinkerton-skins-launch-on-april-1/" title="explained everything in detail">explained everything in detail</a> in a PlayStation.Blog post from a few weeks ago. </p>
<p>Remember&mdash;If you’ve already purchased all of the individual <em>UNCHARTED: Eye of Indra</em> episodes prior to April 1, 2010, you should be receiving an e-mail within the next week with a voucher code to download the full bundle and the skins for <strong>FREE</strong>.</p>]]></body>
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                <title>Naughty Dog @ PAX East</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_pax_east</link>
                <pubDate>Wed, 24 Mar 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2121</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_pax_east</url>
                <slug>naughty_dog_pax_east</slug>
                <body><![CDATA[<p>Naughty Dog is traveling across the country to attend <a href="http://www.paxsite.com/paxeast/" title="PAX East">PAX East</a> this coming weekend. We couldn’t be more excited to fly out and participate in this inaugural outing of PAX East and meet our fans.</p>
<p>The <a href="http://www.paxsite.com/paxeast/schedule.php" title="PAX East schedule">PAX East schedule</a> is looking pretty awesome with a ton of great panels and sessions every day. We’re looking forward to our panel on Saturday evening, where we show you a little bit of how we do game design at Naughty Dog. Be sure to show up early as sessions tend to fill up quickly!</p>
<blockquote><strong>Naughty Dog LIVE – Game Design with the Dogs</strong><br>Naga Theatre<br>Saturday, 4:00pm<br>Come take a peek into how we get games made at Naughty Dog. Three Naughty Dog game designers hold a game design meeting right in the middle of PAX East to tackle the challenge of developing a new gameplay sequence in the <em>UNCHARTED</em> universe, and to make it work for both a single-player campaign and multiplayer modes. We’ll take you through the same highly collaborative, iterative, no-holds-barred design process that went into <em>UNCHARTED 2</em> – hear us laugh at our own ridiculous design suggestions; check out our terrible drawing skills; witness us engage in, er, “friendly” debate as we overcome challenges! We’ll also take this time to pull back the curtain on what it was like to design gameplay for <em>UNCHARTED 2</em> and answer questions until we run out of time.<br>Panelists Include: Richard Lemarchand Jacob Minkoff Justin Richmond Arne Meyer [Senior Community Manager]<br></blockquote>
<p>I’m sitting in on another panel that is scheduled for Friday, March 26. It’s also a behind the scenes discussion, but of a slightly different topic we hope you find interesting&mdash;although we have some stiff competition coming in the form of the Wil Wheaton keynote during the same time slot.</p>
<blockquote><strong>Puppet Masters - The not so Invisible Hands of Video Game PR</strong><br>Naga Theatre<br>Friday, 3:30pm<br>Four masters of video game PR talk about the role of public relations in the video game industry. They’ll cover the buying and selling of souls, crafting and controlling messages, the rise of community, and how social media is changing how they do business.<br>Panelists Include: Charles Husemann [Editor in Chief, Gaming Nexus], Arne Meyer [Senior Manager, Marketing Communications, Naughty Dog], Aram Jabbari [Manager of Public Relations, Atlus], Stephanie Tinsley Schopp [Owner, Tinsley PR], Chris Paladino [Promethium Marketing, Director of Community Relations]<br></blockquote>
<p>Don’t forget to check out <a href="http://blog.us.playstation.com/2010/03/18/playstation-blog-moves-east-next-week-come-meetup-with-us/" title="the PlayStation.Blog meet-up">the PlayStation.Blog meet-up</a> at the Colonnade Hotel on Thursday, March 25&mdash;the day before PAX East starts&mdash;in case you’re already in town by then.</p>
<p>We hope to see you there and we’re really looking forward to meeting more of our fans!</p>]]></body>
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                <title>Multiplayer spawn point updates</title>
                <link>https://www.naughtydog.com/blog/multiplayer_spawn_point_updates</link>
                <pubDate>Mon, 22 Mar 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2122</guid>
                <url>https://www.naughtydog.com/blog/multiplayer_spawn_point_updates</url>
                <slug>multiplayer_spawn_point_updates</slug>
                <body><![CDATA[<p>Last week we mentioned we were <a href="/site/post/player_spawn_point_updates_being_rolled_out/" title="rolling out updates">rolling out updates</a> to player spawning in some of our multiplayer maps and we were asking for your feedback on how they felt. As of this post, we have locked down our current updates to the spawns on a handful of maps. Since I've seen some comments as recent as today on the original post from last week, we wanted to let you know what maps had spawning tweaked and how they were tweaked -- that way we can keep getting your feedback. Maps affected:</p>
<ul><li>The Fort</li><li>The Facility</li><li>The Ice Cave</li></ul>
<p>To alleviate the spawn point issues, we changed how spawn points closest to players on your team were weighted in the spawn point selection calculation. Please try to keep this post on topic relating to spawning and spawn points <strong>only</strong> as that would help us the most. You can also leave comments and feedback <a href="http://boardsus.playstation.com/t5/Uncharted-Series-PS3/Spawn-point-updates/td-p/45423756" title="in this forum thread">in this forum thread</a>.</p>]]></body>
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                <title>The Art of UNCHARTED 2: Among Thieves - out in April 2010</title>
                <link>https://www.naughtydog.com/blog/the_art_of_uncharted_2_among_thieves_out_in_april_2010</link>
                <pubDate>Fri, 19 Mar 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2123</guid>
                <url>https://www.naughtydog.com/blog/the_art_of_uncharted_2_among_thieves_out_in_april_2010</url>
                <slug>the_art_of_uncharted_2_among_thieves_out_in_april_2010</slug>
                <body><![CDATA[<p>With all the activity around the Game Developers Conference last week, you may have missed a really important (well, in our opinion anyway) <a href="http://www.ballisticpublishing.com/press/2010_03/press_release.php" title="announcement from Ballistic Publishing">announcement from Ballistic Publishing</a> revealing the imminent release of <em>The Art of UNCHARTED 2: Among Thieves</em> art books. We don't have any copies in the studio yet, but we saw some unbound production versions just prior to GDC and the quality of the paper and printing is really quite exceptional -- something Ballistic is well-known for. I'll post some photos that won't do the book justice at all when we get some copies in at the studio. The Limited Folio edition, of only 200 will be printed, throws in some sweet extras beyond the standard paperback and the leather-bound Special Edition. The Limited Folio Edition of the art book is bound in black suede leather with gold-embossed cover art, and a matching hand-crafted, black suede leather-bound presentation case with a ribbon. Also included is a certificate of authenticity that have been individually numbered and hand signed by Evan, Amy, Robh and Erick. Each book is 272 pages and contains over 180 pages of concept art, and over 80 pages of production art and character models. <strong>All three editions will be available in April 2010 and are available <a href="http://www.ballisticpublishing.com/books/uncharted2/" title="for pre-order NOW at the Ballistic Publishing website">for pre-order NOW at the Ballistic Publishing website</a>.</strong> You can get a sneak peek at what you would be receiving, as the pre-order page allows you to preview the contents of the art book. There's also a pre-order bonus -- the first 300 people to buy the paperback edition, and all Special and Limited Folio Edition customers will receive a free 15-minute walkthrough video of three concept pieces from <em>UNCHARTED 2: Among Thieves</em>. The video shows pieces by Naughty Dog Art Director Robh Ruppel and Concept Artist Andrew Kim.</p>]]></body>
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                <title>UNCHARTED 2 wins 4 BAFTA Awards at the GAME British Academy Video Game Awards</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_wins_4_bafta_awards_at_the_game_british_academy_video_game_awar</link>
                <pubDate>Fri, 19 Mar 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2124</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_wins_4_bafta_awards_at_the_game_british_academy_video_game_awar</url>
                <slug>uncharted_2_wins_4_bafta_awards_at_the_game_british_academy_video_game_awar</slug>
                <body><![CDATA[<p>Evan Wells and Christophe Balestra was on had at the <a href="http://www.bafta.org/awards/video-games/" title="GAME British Academy Video Game Awards ceremony">GAME British Academy Video Game Awards ceremony</a> in London today, representing Naughty Dog as <em>UNCHARTED 2: Among Thieves</em> wins four awards! Cheers were heard around Naughty Dog as many of us were watching the live stream of the event. We're all extremely happy and proud to have <a href="http://www.bafta.org/awards/video-games/nominations-in-2010,1017,BA.html" title="won the prestigious BAFTA awards in four categories">won the prestigious BAFTA awards in four categories</a>:</p>
<ul><li>Action</li><li>Original Score</li><li>Story</li><li>Use of Audio</li></ul>
<p>Congratulations also go out to our friends and former colleagues at <a href="http://www.worldwidestudios.net/cambridge" title="Cambridge Studio">Cambridge Studio</a>, <a href="http://www.infinityward.com/" title="Infinity Ward">Infinity Ward</a>, <a href="http://www.rocksteadyltd.com/" title="Rocksteady Games">Rocksteady Games</a>, <a href="http://thatgamecompany.com/" title="thatgamecompany">thatgamecompany</a> and <a href="http://www.valvesoftware.com/" title="Valve">Valve</a> for their respective well-deserved BAFTA wins - 2009 was an awesome year for exceedingly high-quality video games. Photo of Evan Wells and Christophe Balestra courtesy of <a href="http://twitter.com/_Bryony_/" title="Bryony Stewart-Seume">Bryony Stewart-Seume</a> from <a href="http://thisismyjoystick.com/" title="This Is My Joystick!">This Is My Joystick!</a></p>]]></body>
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                <title>GAME British Academy Video Games Awards</title>
                <link>https://www.naughtydog.com/blog/game_british_academy_video_games_awards</link>
                <pubDate>Fri, 19 Mar 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2125</guid>
                <url>https://www.naughtydog.com/blog/game_british_academy_video_games_awards</url>
                <slug>game_british_academy_video_games_awards</slug>
                <body><![CDATA[<p>The GAME British Academy Video Games Awards are what I believe the last awards show to celebrate games which were released in 2009. They're pretty darn prestigious too, as they are part of the overall British Academy of Film and Television Arts awards. Evan and Christophe flew over to London, United Kingdom, to attend the awards and represent Naughty Dog. We're proud to say that <em>UNCHARTED 2: Among Thieves</em> <a href="http://www.bafta.org/awards/video-games/nominations-in-2010,1017,BA.html" title="is nominated in 10 categories">is nominated in 10 categories</a>:</p>
<ul><li>Action</li><li>Artistic Achievement</li><li>Best Game</li><li>Gameplay</li><li>Multiplayer</li><li>Original Score</li><li>Story</li><li>Use of Audio</li><li>Use of Online</li><li>GAME Award of 2009</li></ul>
<p>The GAME Award of 2009 is selected by the British public from among the ten titles shortlisted by an expert panel of games journalists and gamers. You can watch the GAME British Academy Video Games Awards ceremony <a href="http://www.baftagameaward.com/awards/index.html" title="LIVE at their website">LIVE at their website</a>. The ceremony starts at 1:45 PM PDT / 8:45 PM GMT (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=3&day=19&year=2010&hour=20&min=45&sec=0&p1=0" title="what time is that in my city?">what time is that in my city?</a>). Be sure head over later today and cheer us on!</p>]]></body>
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                <title>Player spawn point updates being rolled out</title>
                <link>https://www.naughtydog.com/blog/player_spawn_point_updates_being_rolled_out</link>
                <pubDate>Thu, 18 Mar 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2126</guid>
                <url>https://www.naughtydog.com/blog/player_spawn_point_updates_being_rolled_out</url>
                <slug>player_spawn_point_updates_being_rolled_out</slug>
                <body><![CDATA[<p>Over the last few weeks we've heard about, and witnessed, an increase of players spawning too close to their opponents or in positions on the map which would place them or their opponents at a significant advantage and result in unfair kills. Of course the flip-side is that you would feel like many deaths were ill-gotten and too easy. We've been testing changes to the way players spawn after being killed in multiplayer to alleviate these occurrences. Throughout this week we've been rolling out updates -- three maps so far -- and we're testing changes to spawns on other maps daily. We will roll out additional updates to maps on an ongoing basis as soon as they're ready. What maps have been updated? We're not telling yet. We're not trying to keep you in the dark -- we want to get your thoughts on the spawns as they occur naturally as you play, rather than have all of you focus on some particular maps only. We're also likely to update some things on the fly for the time being. Let us know in the comments below how you're finding spawn positions and timing in your matches right now, and if you are running across any trouble spots with spawns.</p>]]></body>
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                <title>Rika and Pinkerton MP skins come to North America</title>
                <link>https://www.naughtydog.com/blog/rika_and_pinkerton_mulitplayer_skins_come_to_north_america</link>
                <pubDate>Wed, 17 Mar 2010 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2127</guid>
                <url>https://www.naughtydog.com/blog/rika_and_pinkerton_mulitplayer_skins_come_to_north_america</url>
                <slug>rika_and_pinkerton_mulitplayer_skins_come_to_north_america</slug>
                <body><![CDATA[<p>We’re totally not pulling an April Fool’s on you for this one&mdash;on April 1, the <em>UNCHARTED: Eye of Indra</em> Bundle is going to be launched on the PlayStation Network store in the US, Canada and Mexico. </p>
<p>Along with it also come the oft-requested Rika Raja and Daniel Pinkerton multiplayer skins!</p>
<p>We’ve been working a long time to bring these over from Europe and we’ve worked closely with SCEA to make sure that we will also make sure all all our fans who have already purchased all three episodes also get the Rika and Pinkerton skins.</p>
<p>FULL details on the release of the Bundle and how this will all work are <a href="http://blog.us.playstation.com/2010/03/17/uncharted-eye-of-indra-motion-comic-bundle-rika-and-pinkerton-skins-launch-on-april-1/ " title="on the PlayStation.Blog">on the PlayStation.Blog</a>.</p>]]></body>
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                <title>GDC Sessions - Saturday, March 13</title>
                <link>https://www.naughtydog.com/blog/gdc_sessions_saturday_march_13</link>
                <pubDate>Sat, 13 Mar 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2128</guid>
                <url>https://www.naughtydog.com/blog/gdc_sessions_saturday_march_13</url>
                <slug>gdc_sessions_saturday_march_13</slug>
                <body><![CDATA[<p>If you're still in San Francisco this Saturday for GDC, and haven't already succumbed to the effects of all the GDC activities, feel free to drop by any one of our four sessions today. This is also your last day to drop by the Naughty Dog booth at the Career Pavilion to ask any and all questions you may have about seeking employment at Naughty Dog and our studio culture. In that vein, if you're looking to work in the game industry, or if you want some tips on how to make yourself a more attractive candidate, may I suggest you check out game designer Jacob Minkoff's session, "Getting Noticed: Why You Need an Online Portfolio and How to Make One." </p>
<p><strong>Saturday (March 13, 2010) 10:30am - 11:30am<br></strong><a href="https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10342" title="Uncharted 2 Character Pipeline: An In-depth Look at the Creation of U2's Characters">Uncharted 2 Character Pipeline: An In-depth Look at the Creation of U2's Characters</a> <br>Richard Diamant (Lead Character Artist, Naughty Dog Inc.), Judd Simantov (Lead Character Technical Director, Naughty Dog Inc) <br>Room 135, North Hall <br>Some of the topics covered will include how we used our propriety modeling and UV tools to deal with output a variety of meshes in an efficient manner. How we use Maya referencing to allow us to maintain one skeleton for all the different outfits. Our facial rigging setup and how we are able to use one skeleton for both male and female characters. The process of sculpting our character, building our arbitrary meshes and sampling the hi-resolution detail down to this new mesh. Dealing with seams created by UV border. As well as all the other interesting challenges and solutions we encountered and solved during production. </p>
<p><strong>Saturday (March 13, 2010) 1:30pm - 2:30pm<br></strong><a href="https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10429" title="Animation and Player Control in Uncharted: Drake's Fortune and Uncharted 2: Among Thieves">Animation and Player Control in Uncharted: Drake's Fortune and Uncharted 2: Among Thieves<br></a>Travis McIntosh (Lead Programmer, Naughty Dog Inc.)<br>Room 135, North Hall <br>A look at the techniques used by <em>UNCHARTED: Drake's Fortune</em> and <em>UNCHARTED 2: Among Thieves</em> for implementing the player character's animation and control. Partial and additive animations, layering, remapping, flipping, performance and memory considerations are all examined in depth, as well as particular focus on the the player's core movement implementation. This is a look at what worked, and what didn't work, how we did what we did, how we're going to improve it in the future, and what non-standard animation features proved particularly valuable for the player's look and feel in the <em>UNCHARTED</em> series. </p>
<p><strong>Saturday (March 13, 2010) 1:30pm - 2:30pm<br></strong><a href="https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10795" title="Getting Noticed: Why You Need an Online Portfolio and How to Make One">Getting Noticed: Why You Need an Online Portfolio and How to Make One</a> <br>Jacob Minkoff (Game Designer, Naughty Dog Inc)<br>Room 306, South Hall <br>Acquiring the right skills is only the first step to getting hired in the games industry; now those skills need to be displayed. A well-written cover-letter and resume are important but, in game development, the online portfolio is king. Using examples drawn from actual industry portfolios spanning multiple disciplines and laying out a step-by-step process for portfolio website and content generation, this talk will show you how to easily create a professional-quality portfolio website that will substantially increase your odds of being hired for a game development position no matter what your concentration or experience level.</p>
<p><strong>Saturday (March 13, 2010) 3:00pm - 4:00pm<br></strong><a href="https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10578" title="Uncharted 2: HDR Lighting">Uncharted 2: HDR Lighting<br></a>John Hable (Programmer, Naughty Dog)<br>Room 305, South Hall<br>This session talks about HDR Lighting in <em>UNCHARTED 2</em>. The main focus will be Gamma/Linear-Space Lighting, Filmic Tonemapping, and Screen-Space Ambient Occlusion. Throughout the session, we will talk about all the little details that no one tells you, like why our SSAO only affects ambient light, how our highlights avoid clamping, and if specular maps should be stored in linear or gamma space.</p>]]></body>
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                <title>GDC Sessions - Friday, March 12</title>
                <link>https://www.naughtydog.com/blog/gdc_sessions_friday_march_12</link>
                <pubDate>Fri, 12 Mar 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2129</guid>
                <url>https://www.naughtydog.com/blog/gdc_sessions_friday_march_12</url>
                <slug>gdc_sessions_friday_march_12</slug>
                <body><![CDATA[<p>There are three sessions today, Friday, March 12, at GDC10 which have participation by Naughty Dogs and/or is about UNCHARTED 2. As yesterday, if you're at GDC10 this week, we'd love to see you come by and attend! Don't forget to also stop by our booth at the GDC Career Pavilion where we are holding <a href="/site/post/naughty_dog_at_the_gdc_career_pavilion/" title="a business card raffle">a business card raffle</a> for great (and at least one item of relevant) merch. </p>
<p><strong>Friday (March 12, 2010) 9:00am - 10:00am<br></strong><a href="https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10349" title="GDC Microtalks 2010: Ten Speakers, 200 Slides, Limitless Ideas!"><strong>GDC Microtalks 2010: Ten Speakers, 200 Slides, Limitless Ideas!<br></strong></a>Richard Lemarchand (Game Designer, Naughty Dog), Ian Bogost (Associate Professor, The Georgia Institute of Technology), Chaim Gingold (levity lab), Gary Penn (Guru, Denki), Sam Roberts (Festival Director, indiecade.com), Margaret Robertson (Consultant and writer, Lookspring), Kellee Santiago (President and Co Founder, thatgamecompany), Suzanne Seggerman (President, Games for Change), Jesse Schell (ETC Carnegie Mellon, Schell Games), Jane Pinckard (Business Development, Foundation 9 Entertainment) <br>Room 134, North Hall <br>The short-format lecture style that has taken the creative world by storm returns to GDC for its second year of rapid-fire visuals, wide-ranging ideas, and fun! Building on the success of the first GDC Microtalks, nine all-new speakers will collaborate with organizer and MC Richard Lemarchand to create a fun, thought-provoking hour within this game-like format. The concept is simple: each speaker gets 20 slides, each of which will be displayed for exactly 16 seconds before automatically advancing, giving the speaker exactly five minutes and 20 seconds to make their point and blow our minds. United under this year's umbrella concept of 'Play with Us' - emphasizing everything from social and serious play to user-generated content and the relationship between developers and audience - ten great speakers will lead us through a garden of fresh ideas, unexpected vantage points and creativity around games and play. </p>
<p><strong>Friday (March 12, 2010) 1:30pm - 2:30pm<br></strong><a href="https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10323" title="Creating the Active Cinematic Experience of Uncharted 2: Among Thieves ">Creating the Active Cinematic Experience of Uncharted 2: Among Thieves<br></a>Bruce Straley (Game Director, Naughty Dog), Neil Druckmann (Co-Lead Designer, Naughty Dog)<br>Room 305, South Hall<br>In creating <em>UNCHARTED 2: Among Thieves</em> we strived to create an interactive summer blockbuster. We not only wanted you to play big, over-the-top action set pieces, but we also wanted you to have an emotional investment in those sequences' outcome by establishing relationships with grounded, empathetic allies. This talk will explore how Naughty Dog used The Active Cinematic Experience to parallel gameplay and storytelling in <em>UNCHARTED 2: Among Thieves</em>. We'll break down two examples of in-game narrative sequences from <em>UNCHARTED 2</em>, discussing the different techniques we used to achieve some of the more interesting plot turns in the game. </p>
<p><strong>Friday (March 12, 2010) 4:30pm - 5:30pm<br></strong><a href="https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10344" title="Uncharted 2 Art Direction"><strong>Uncharted 2 Art Direction<br></strong></a>Erick Pangilinan (Art Director, Naughty Dog), Robh Ruppel (Art Director, Naughty Dog)<br>Room 306, South Hall <br>This session presents an overview of Naughty Dog's art production pipeline. It will cover the visual development process of our environments, and walk you through how we apply our design principles to translate a 2d concept art to a full 3d interactive environment. Our examples will include the design thought process in creating one of our most challenging organic environments. We will discuss how we tried to differentiate it from a similar level of <em>Uncharted</em>, and the tools and tech that enable us to make it possible to run in game.</p>]]></body>
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                <title>Watch the Game Developer Choice Awards streaming live TONIGHT</title>
                <link>https://www.naughtydog.com/blog/game_developer_choice_awards_2010</link>
                <pubDate>Fri, 12 Mar 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2130</guid>
                <url>https://www.naughtydog.com/blog/game_developer_choice_awards_2010</url>
                <slug>game_developer_choice_awards_2010</slug>
                <body><![CDATA[<p>After the first full day of main conference sessions, many of us -- and I think all the Dogs at GDC -- will head to attend the Independent Games Festival Awards and Game Developer Choice Awards. We're especially excited for the GDCA as UNCHARTED 2 is nominated in seven categories:</p>
<ul><li>Game of the Year</li><li>Best Writing</li><li>Best Game Design</li><li>Best Technology</li><li>Best Visual Arts</li><li>Innovation Award</li><li>Best Audio</li></ul>
<p>The IGF Awards are significant and you shouldn't miss them either -- they recognize the best entries into the Independent Games Festival and can give a great glimpse into some of the awesome things that come from being small and passionate -- showcasing interesting game play innovations and game developers to watch. Best of all, both awards ceremonies will be streamed back-to-back LIVE from GameSpot's GDC hub at <a href="http://gdc.gamespot.com/" title="http://gdc.gamespot.com/">http://gdc.gamespot.com/</a>. Be sure to head over there at 6:30 PM PST (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=3&day=11&year=2010&hour=18&min=30&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) to watch the awards events -- and hopefully cheer us on. Our fingers are crossed that we pick up a few wins!</p>]]></body>
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                                                        <item>
                <title>GDC Sessions - Thursday, March 11</title>
                <link>https://www.naughtydog.com/blog/gdc_sessions_thursday_march_11</link>
                <pubDate>Thu, 11 Mar 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2131</guid>
                <url>https://www.naughtydog.com/blog/gdc_sessions_thursday_march_11</url>
                <slug>gdc_sessions_thursday_march_11</slug>
                <body><![CDATA[<p>Today, Thursday, March 11, is the first day of the GDC10 main conference and Naughty Dog figures prominently in three sessions today. If you're at GDC10 this week (and reading this instead of attending sessions), we'd love to see you come by.</p>
<p> <strong>Thursday (March 11, 2010) 1:30pm - 2:30pm</strong> <br><a href="https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10300" title="Among Friends - An Uncharted 2: Among Thieves Post-Mortem"><strong>Among Friends - An Uncharted 2: Among Thieves Post-Mortem</strong></a> <br>Richard Lemarchand (Game Designer, Naughty Dog) <br>Room 134, North Hall <br>Naughty Dog faced many entirely new challenges in the creation of <em>UNCHARTED 2: Among Thieves</em> - in expanding our gameplay through the use of new traversal, combat and AI technologies, introducing characters that shed new light on our hero Nathan Drake, and tackling our first foray into multiplayer in four years. Co-Lead Game Designer Richard Lemarchand will candidly describe how we tackled the problems that we faced, and how the studio's philosophy of collaboration, open communication and investment of responsibility in the people who create the game allowed Naughty Dog to surpass the accomplishment of our first PlayStation 3 hit. He will also discuss how our small studio of around one hundred people tackled the issues we faced in executing our most complex production yet, giving practical examples and telling interesting stories of crisis points overcome and valuable lessons learned. </p>
<p><strong>Thursday (March 11, 2010) 3:00pm - 4:00pm</strong> <br><a href="https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10366" title="Behind the Scenes: Uncharted 2's Unique Cinematic Production Process"><strong>Behind the Scenes: Uncharted 2's Unique Cinematic Production Process</strong></a> <br>Josh Scherr (Cinematics Animation Lead, Naughty Dog), Amy Hennig (Creative Director, Naughty Dog, Inc.) <br>Room 303, South Hall <br>The development and production process behind the acclaimed characters and cinematics in <em>UNCHARTED 2</em> is labor-intensive and demands both time and flexibility. But there’s a method to our madness, and in this session, we'll be sharing what's different and unique about our approach, covering both the how, and more importantly, the why behind that process. Topics we'll cover include casting, motion capture production, writing, our animation pipeline, and how we adapted our process for an ambitious production scope and demanding schedule. </p>
<p><strong>Thursday (March 11, 2010) 4:30pm - 5:30pm</strong> <br><a href="https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10939" title="Micro or Massive: It's Fricking Tough to Achieve a Vision "><strong>Micro or Massive: It's Fricking Tough to Achieve a Vision</strong></a> <br>Baiyon Tomohisa Kuramitsu (Artist/Musician, PixelJunk/Q-Games), Richard Lemarchand (Game Designer, Naughty Dog) <br>Room 135, North Hall <br>In this session, Baiyon, graphic artist and composer on PixelJunk Eden, and Richard Lemarchand, lead designer on <em>UNCHARTED 2</em>, will lead a lively discussion on the inherent similarities of artistic endeavor, even on two projects as different in style and scope as Uncharted and PixelJunk Eden. This is a talk about artistry as much as it is about the speakers' specific games, and should prove to be a vital cross-cultural look into the nature of creativity and process in games. Later on tonight, after the sessions close, we'll be headed over to attend the <a href="http://www.gamechoiceawards.com/" title="Game Develop Choice Awards">Game Develop Choice Awards</a>. Check back later today to learn more about what's in store for us there.</p>]]></body>
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                <title>Naughty Dog at the GDC Career Pavilion</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_at_the_gdc_career_pavilion</link>
                <pubDate>Thu, 11 Mar 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2132</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_at_the_gdc_career_pavilion</url>
                <slug>naughty_dog_at_the_gdc_career_pavilion</slug>
                <body><![CDATA[<p>Naughty Dog has its own booth at the <a href="https://www.gdconf.com/events/careerpavilion.html" title="GDC Career Pavilion">GDC Career Pavilion</a> this year—you can see our concept for our booth in the image above. It won’t look exactly like that, but it’s still pretty sweet looking.</p>
<p>If you’re at <a href="https://www.gdconf.com/" title="GDC">GDC</a> this year and you’re curious about what it’s like to work at Naughty Dog, or you’re seeking employment and Naughty Dog is a place you think you may be a good fit for, please stop by our booth to say hello and ask questions.We’ll be glad to answer your questions and tell you about nearly everything there is to know about Naughty Dog. You can stop by even if we don’t have the position best suited for your skills currently posted on <a href="https://www.naughtydog.com/work/" title="our Careers page">our Careers page</a>—so don’t let that stop you. If you’re an artist, we will take a look and give feedback on artists portfolios <strong>BUT bring flat books ONLY</strong> if you’re going to come by.<br></p>
<p>We typically ask for your resume and, if applicable, an online portfolio or reel. You can get an idea of the materials we usually request from other positions on <a href="https://www.naughtydog.com/work/" title="our Careers page">our Careers page</a> or you can stop by the booth to ask. Please note that we are NOT accepting resumes or applications at our Career Pavilion booth.<br></p>
<figure><a href="https://www.flickr.com/photos/naughty_dog/4423067487/" title="GDC-giveaway-items-01-large by naughty_dog, on Flickr"><img src="https://farm5.static.flickr.com/4043/4423067487_f84b9b1d37_m.jpg" width="240" height="180" alt="GDC-giveaway-items-01-large" data-image="0jlwf1kq8x6x"></a></figure>
<p><br>If you stop by, you may have a shot at winning some great Naughty Dog and <em>UNCHARTED 2</em> prizes we brought \with us.</p>
<p>Drop off your business card and we’ll be drawing them randomly in our raffle. Prizes include signed games, signed posters, t-shirts, a signed copy of <a href="https://www.flickr.com/photos/naughty_dog/4423067441/" title="Jason Gregory's">Jason Gregory’s</a> book, <a href="https://www.gameenginebook.com/" title="Game Engine Architecture"><em>Game Engine Architecture</em></a>, and more!</p>
<p><strong>Naughty Dog is at booth #2415 in the GDC Career Pavilion.</strong></p>]]></body>
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                <title>Naughty Dog @ GDC10</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_gdc10</link>
                <pubDate>Wed, 10 Mar 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2133</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_gdc10</url>
                <slug>naughty_dog_gdc10</slug>
                <body><![CDATA[<p>Many of us at Naughty Dog are up in San Francisco to attend <a href="http://www.gdconf.com/" title="GDC10">GDC10</a> this week. The Dogs are participating in ten sessions this week, covering just about every aspect of the development of <em>UNCHARTED 2</em>, along with some hiring advice and the continuing run of the GDC Microtalks session. </p>
<p>We're also attending this year's <a href="http://www.gamechoiceawards.com/" title="Game Developer Choice Awards">Game Developer Choice Awards</a> on Thursday, March 11, as we hope to win some awards from the <a href="http://www.gamechoiceawards.com/winners/index.htm" title="seven categories we've been nominated in">seven categories we've been nominated in</a> Naughty Dog is also going have its own booth at the <a href="http://www.gdconf.com/events/careerpavilion.html" title="Career Pavilion">Career Pavilion</a> -- more on that and why you would want to swing by tomorrow. We've got the full list of sessions we're participating in, along with links to descriptions below. </p>
<p>Visit <a href="http://www.facebook.com/events.php?oid=57327290245&vm=all" title="our Facebook events page">our Facebook events page</a> or the <a href="http://schedule.gdconf.com/" title="GDC Schedule builder">GDC Schedule builder</a> if you want to add these sessions to your calendar, export them or print them out. Keep checking back via the <a href="/tag/gdc10" title="GDC10 tag">GDC10 tag</a> to stay up to date on GDC and what the Dogs are up to throughout the week! </p>
<p><strong><br></strong></p>
<p><strong>Thursday (March 11, 2010) 1:30pm - 2:30pm<br></strong><a href="https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10300" title="Among Friends - An Uncharted 2: Among Thieves Post-Mortem">Among Friends - An Uncharted 2: Among Thieves Post-Mortem<br></a>Richard Lemarchand (Game Designer, Naughty Dog)<br>Room 134, North Hall </p>
<p><strong>Thursday (March 11, 2010) 3:00pm - 4:00pm<br></strong><a href="https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10366" title="Behind the Scenes: Uncharted 2's Unique Cinematic Production Process">Behind the Scenes: Uncharted 2's Unique Cinematic Production Process<br></a>Josh Scherr (Cinematics Animation Lead, Naughty Dog), Amy Hennig (Creative Director, Naughty Dog, Inc.)<br>Room 303, South Hall </p>
<p><strong>Thursday (March 11, 2010) 4:30pm - 5:30pm<br></strong><a href="https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10939" title="Micro or Massive: It's Fricking Tough to Achieve a Vision ">Micro or Massive: It's Fricking Tough to Achieve a Vision<br></a>Baiyon Tomohisa Kuramitsu (Artist/Musician, PixelJunk/Q-Games), Richard Lemarchand (Game Designer, Naughty Dog)<br>Room 135, North Hall </p>
<p><strong>Friday (March 12, 2010) 9:00am - 10:00am<br></strong><a href="https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10349" title="GDC Microtalks 2010: Ten Speakers, 200 Slides, Limitless Ideas!">GDC Microtalks 2010: Ten Speakers, 200 Slides, Limitless Ideas!<br></a>Richard Lemarchand (Game Designer, Naughty Dog), Ian Bogost (Associate Professor, The Georgia Institute of Technology), Chaim Gingold (levity lab), Gary Penn (Guru, Denki), Sam Roberts (Festival Director, indiecade.com), Margaret Robertson (Consultant and writer, Lookspring), Kellee Santiago (President and Co Founder, thatgamecompany), Suzanne Seggerman (President, Games for Change), Jesse Schell (ETC Carnegie Mellon, Schell Games), Jane Pinckard (Business Development, Foundation 9 Entertainment)<br>Room 134, North Hall </p>
<p><strong>Friday (March 12, 2010) 1:30pm - 2:30pm</strong> <br><a href="https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10323" title="Creating the Active Cinematic Experience of Uncharted 2: Among Thieves ">Creating the Active Cinematic Experience of Uncharted 2: Among Thieves <br></a> Bruce Straley (Game Director, Naughty Dog), Neil Druckmann (Co-Lead Designer, Naughty Dog)<br>Room 305, South Hall </p>
<p><strong>Friday (March 12, 2010) 4:30pm - 5:30pm</strong> <br><a href="https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10344" title="Uncharted 2 Art Direction">Uncharted 2 Art Direction</a> <br>Erick Pangilinan (Art Director, Naughty Dog), Robh Ruppel (Art Director, Naughty Dog) <br>Room 306, South Hall </p>
<p><strong>Saturday (March 13, 2010) 10:30am - 11:30am</strong> <br><a href="https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10342" title="Uncharted 2 Character Pipeline: An In-depth Look at the Creation of U2's Characters">Uncharted 2 Character Pipeline: An In-depth Look at the Creation of U2's Characters</a> <br>Richard Diamant (Lead Character Artist, Naughty Dog Inc.), Judd Simantov (Lead Character Technical Director, Naughty Dog Inc) <br>Room 135, North Hall </p>
<p><strong>Saturday (March 13, 2010) 1:30pm - 2:30pm</strong> <br><a href="https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10429" title="Animation and Player Control in Uncharted: Drake's Fortune and Uncharted 2: Among Thieves">Animation and Player Control in Uncharted: Drake's Fortune and Uncharted 2: Among Thieves</a> <br>Travis McIntosh (Lead Programmer, Naughty Dog Inc.) <br>Room 135, North Hall </p>
<p><strong>Saturday (March 13, 2010) 1:30pm - 2:30pm</strong> <br><a href="https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10795" title="Getting Noticed: Why You Need an Online Portfolio and How to Make One">Getting Noticed: Why You Need an Online Portfolio and How to Make One</a> <br>Jacob Minkoff (Game Designer, Naughty Dog Inc) <br>Room 306, South Hall </p>
<p><strong>Saturday (March 13, 2010) 3:00pm - 4:00pm</strong> <br><a href="https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10578" title="Uncharted 2: HDR Lighting">Uncharted 2: HDR Lighting</a> <br>John Hable (Programmer, Naughty Dog) <br>Room 305, South Hall</p>]]></body>
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                <title>Final reminder - Naughty Dog art show</title>
                <link>https://www.naughtydog.com/blog/final_reminder_naughty_dog_art_show</link>
                <pubDate>Sat, 06 Mar 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2134</guid>
                <url>https://www.naughtydog.com/blog/final_reminder_naughty_dog_art_show</url>
                <slug>final_reminder_naughty_dog_art_show</slug>
                <body><![CDATA[<p>Just one more quick reminder&mdash;if you’re local to Los Angeles, drop by the “Unleashed: The Art of Naughty Dog” opening reception on Saturday, March 6, at the <a href="http://www.gnomongallery.com/" title="Gnomon Gallery">Gnomon Gallery</a>. I’ll definitely be there and I have it on good authority that a good number of other Dogs will be there. Feel free to come by and mingle&mdash;it’s open to the public and (I believe) it’s free.</p>
<p>Full details, including the address can be found on <a href="http://www.naughtydog.com/site/post/reminder_naughty_dog_art_show_at_the_gnomon_gallery_opens_this_weekend/" title="our first reminder post">our first reminder post</a> from earlier this week.</p>
<p>(Yes, the bee-like creature makes yet another appearance!)</p>]]></body>
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                <title>Title Update 1.06 and Multiplayer updates</title>
                <link>https://www.naughtydog.com/blog/title_update_106_and_multiplayer_updates</link>
                <pubDate>Wed, 03 Mar 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2135</guid>
                <url>https://www.naughtydog.com/blog/title_update_106_and_multiplayer_updates</url>
                <slug>title_update_106_and_multiplayer_updates</slug>
                <body><![CDATA[<p>Title Update 1.06 will be released on Thursday, March 4, 2010 at 10:00 AM PST (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?month=3&day=4&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). After that time, you will be prompted to download and install Title Update 1.06 when you connect online to <em>UNCHARTED 2</em> multiplayer. Title Update 1.06 includes a couple under-the-hood fixes we needed to make that don’t affect gameplay. Beyond that, we’ve also made the following updates:</p>
<ul><li>Removed automatic shoulder selection when players click the L1 shoulder button to aim</li><li>Delayed the appearance of the scoreboard to allow time for players to view any medals received simultaneously with player death</li></ul>
<p>At the same time the Title Update is released, we’ll also be pushing live updates to other aspects of our multiplayer. These updates include:</p>
<ul><li>Adjusted hitbox attributes so that players will take less damage to the character’s legs</li><li>Decreased kill radius of grenades by 1 meter</li><li>Decreased accuracy of Down the Irons by 15%</li><li>Reduced rate of fire of the FAL by 10%</li><li>Reduced rate of fire for the Dragon Sniper by 10%</li><li>Collision and geometry changes to “The Fort” to prevent intentional glitching by players</li></ul>
<p>We’ll be keeping an eye on how these changes work out in-game and, as usual, through your comments, forum posts and Twitter. See you online!</p>]]></body>
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                <title>REMINDER - Naughty Dog art show at the Gnomon Gallery opens this weekend</title>
                <link>https://www.naughtydog.com/blog/reminder_naughty_dog_art_show_at_the_gnomon_gallery_opens_this_weekend</link>
                <pubDate>Tue, 02 Mar 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2136</guid>
                <url>https://www.naughtydog.com/blog/reminder_naughty_dog_art_show_at_the_gnomon_gallery_opens_this_weekend</url>
                <slug>reminder_naughty_dog_art_show_at_the_gnomon_gallery_opens_this_weekend</slug>
                <body><![CDATA[<p>About a month ago <a href="http://www.naughtydog.com/site/post/unleashed_the_art_of_naughty_dog_at_gnomon_gallery/" title="we let you know">we let you know</a> that a bunch of artists at Naughty Dog will be showing their art at the Gnomon Gallery as part of a group show. The date for the opening reception is drawing near and we just wanted to remind you in case you live nearby or will happen to be visiting the Los Angeles area. </p>
<p>So, if you happen to be near the Los Angeles area for any reason on Saturday, March 6, 2010, feel free to drop by the Gnomon Gallery from 7:00 PM to 11:00 PM to attend the <a href="http://www.gnomongallery.com/next.php" title="opening reception of " unleashed:="" the="" art="" of="" naughty="" dog.""="">opening reception of “Unleashed: The Art of Naughty Dog.”</a></p>
<p>You can find out more about our gallery show and other events at the Gnomon Gallery on their website <a href="http://www.gnomongallery.com/" title="www.gnomongallery.com">www.gnomongallery.com</a>.</p>
<p>The Gnomon Gallery is located at <a href="http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=1015+N+Cahuenga+Blvd,+Los+Angeles,+CA+90038&sll=34.008105,-118.484612&sspn=0.016418,0.033023&ie=UTF8&hq=&hnear=1015+N+Cahuenga+Blvd,+Los+Angeles,+California+90038&z=17" title="1015 N. Caheunga Blvd, Hollywood, CA 90038">1015 N. Caheunga Blvd, Hollywood, CA 90038</a>. <br>We’ve included a handy Google map too:</p>
<p><iframe width="500" height="412" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=1015+N+Cahuenga+Blvd,+Los+Angeles,+CA+90038&sll=34.008105,-118.484612&sspn=0.016418,0.033023&ie=UTF8&hq=&hnear=1015+N+Cahuenga+Blvd,+Los+Angeles,+California+90038&z=17&ll=34.090156,-118.328861&output=embed"></iframe><br><small><a href="http://maps.google.com/maps?f=q&source=embed&hl=en&geocode=&q=1015+N+Cahuenga+Blvd,+Los+Angeles,+CA+90038&sll=34.008105,-118.484612&sspn=0.016418,0.033023&ie=UTF8&hq=&hnear=1015+N+Cahuenga+Blvd,+Los+Angeles,+California+90038&z=17&ll=34.090156,-118.328861">View Larger Map</a></small></p>]]></body>
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                <title>In the works…</title>
                <link>https://www.naughtydog.com/blog/in_the_works</link>
                <pubDate>Sat, 27 Feb 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2137</guid>
                <url>https://www.naughtydog.com/blog/in_the_works</url>
                <slug>in_the_works</slug>
                <body><![CDATA[<p>Earlier this week, we blogged about how <a href="/site/post/were_listening/" title="we are listening">we are listening</a> to the conversations in our player community about our recent Title Update 1.05. To close out the week we wanted to share some of the things we’ve been looking at and testing internally within <em>UNCHARTED 2</em> multiplayer -- all based on feedback from our community. Just to be clear – these are some of the adjustments and refinements we’ve been talking about and we’ve been testing internally to date. <strong>By no means does this mean any of this is guaranteed to happen</strong>. And now the list...</p>
<blockquote><strong>Auto-shoulder switching</strong> We’re thinking about removing this entirely and/or adding a toggle to your online profile. <strong>Medals being obscured when you have been killed</strong> If you happen to get medals right as you’re killed, the scoreboard comes up and you can’t see the medal and cash award. I think it’s safe to assume we’ll address this. <strong>Limb damage</strong> We’ve been testing out changing the hitboxes so that shots to the limb require require damage than torso hits or headshots to dispatch your opponent. <strong>Grenades</strong> We’ve been looking at different adjustments to grenade damage and radius to see how those adjustments fare. <strong>Boosters</strong> We've been playing around with balance adjustments to some boosters. <strong>Glitches and exploits</strong> This is a little bit of an on-going process, but addressing these are definitely things we’re working on and have been updating consistently over time.</blockquote>
<p>When we’ve made more solid decisions regarding any adjustments or refinements to multiplayer, we'll be sure to let you know in detail.</p>]]></body>
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                <title>“Drake’s Fortune Multiplayer Pack” available TODAY</title>
                <link>https://www.naughtydog.com/blog/drakes_fortune_multiplayer_pack_available_today</link>
                <pubDate>Fri, 26 Feb 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2138</guid>
                <url>https://www.naughtydog.com/blog/drakes_fortune_multiplayer_pack_available_today</url>
                <slug>drakes_fortune_multiplayer_pack_available_today</slug>
                <body><![CDATA[<p>Our latest downloadable content for <em>UNCHARTED 2</em> – the “Drake’s Fortune Multiplayer Pack” – is now available on our local PlayStation Network Store for purchase. The <a href="https://blog.us.playstation.com/2010/02/the-drakes-fortune-multiplayer-pack-releases-today-for-uncharted-2-among-thieves/" title="PlayStation.Blog post we put up today">PlayStation.Blog post we put up today</a> has full details on what’s included and pricing for the United States PSN Store. They also posted a few high-resolution character renders that we’ve got in a convenient set for you to view or download on <a href="https://www.flickr.com/photos/naughty_dog/sets/72157623502630190/" title="our Flickr page">our Flickr page</a>. The “Drake’s Fortune Multiplayer Pack” bundle includes the six new character skins for competitive multiplayer and two new maps, all based on characters and environments from <em>UNCHARTED: Drake’s Fortune</em>, at the awesome price of $5.99. You’ll notice this bundle saves you some cash over purchasing everything separately. The six character skins are: UDF Drake, UDF Elena, Gabriel Roman, Atoq Navarro, Eddy Raja and Javier – who was the mercenary chopper pilot. The skins are also available separately for $2.99. We’re really excited about the two maps, which have been recreated as multiplayer and cooperative arenas entirely within the Naughty Dog Engine 2.0 with all the graphical upgrades and benefits that come with it. We’ve got a bunch of nice screenshots of the two maps – “The Flooded Ruins” and “The Facility” – in <a href="https://www.flickr.com/photos/naughty_dog/sets/72157623508985626/" title="a set on our Flickr page">a set on our Flickr page</a>. That way you can check out what they look like and even work out some strategies before committing the purchase. The maps are also available separately for $3.99. Downloading either the maps or the full bundle also unlocks 12 new Trophies – all of which are tied to playing multiplayer and cooperative matches. Of these, 11 are Bronze Trophies and we’ve included 1 Silver Trophy. NOTE: Downloading the skins-only content will NOT unlock the Trophies. Even though there is an in-game prompt to have you set your matchmaking preferences, head over to our post about how we’ve incorporated the new maps into matchmaking for <a href="https://www.naughtydog.com/blog/the_new_dlc_matchmaking_and_you/" title="a quick rundown on how it works">a quick rundown on how it works</a>. And now we leave you with the trailer we made to announce the “Drake’s Fortune Multiplayer Pack” content. Oh, and if you haven’t noticed – "The Flooded Ruins" has rain, thunder and lightning. That’s right.]]></body>
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                <title>The new DLC, Matchmaking and you</title>
                <link>https://www.naughtydog.com/blog/the_new_dlc_matchmaking_and_you</link>
                <pubDate>Thu, 25 Feb 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2139</guid>
                <url>https://www.naughtydog.com/blog/the_new_dlc_matchmaking_and_you</url>
                <slug>the_new_dlc_matchmaking_and_you</slug>
                <body><![CDATA[<p>We’re right on the doorstep of releasing the “Drake’s Fortune Multiplayer Pack” – our latest set of downloadable content which includes six character skins and two new maps available separately or as a bundle for use with <em>UNCHARTED 2: Among Thieves</em>. A common question we’ve seen from our players is how we will add these maps to our matchmaking system. Purchasing either the maps or the bundle unlocks an option in your online profile, which is accessible by pushing the square button on your controller. As you can see in <a href="http://www.flickr.com/photos/naughty_dog/sets/72157623504002654/" title="this set of screenshots">this set of screenshots</a>, the new option is called “Matchmaking.” The option has two available options: “Default” and “DLC.” Leaving the option at “Default” essentially tells our matchmaking system that you want to get into matches as quickly as possible. The matchmaking system will then prioritize your matchmaking based on the installed content. The matchmaking system will <strong>first</strong> attempt to place you in matches where all players have the new maps installed – up to 10 players in competitive modes and 3 players in cooperative modes. If it cannot find an open slot for you, your party or create a new full match within a reasonable amount of time, the matchmaking system then expands its search and attempts to place you in <strong>any</strong> match using the original on-disk maps with open spots. <strong>This does mean that you risk the chance of not playing the new maps very often until enough players with the new maps installed have entered the matchmaking pool.</strong> Choosing the “DLC” option tells our matchmaking system that you want to be matched with players who also have the new maps <strong>above all else</strong>. This means you are essentially forcing yourself to <strong>ONLY</strong> play with players who also have the new maps installed. This can potentially mean long waits if there are no open slots in existing matches or if the system cannot create a new match where all players have the new maps installed. If you have a party of friends who all have the new maps, have the “Matchmaking” option selected to “DLC” and <strong>THEN</strong> a new friend joins your party <strong>without</strong> the new maps, the system will recognize this and only place your party in matches playing the original on-disk maps to ensure that your party does not have to break up. Whatever setting you choose, we hope you’ll find “Drake’s Fortune Multiplayer Pack” worth your hard earned cash. Choose wisely and see you online!</p>]]></body>
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                <title>Naughty Dog is moving!</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_is_moving</link>
                <pubDate>Wed, 24 Feb 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2140</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_is_moving</url>
                <slug>naughty_dog_is_moving</slug>
                <body><![CDATA[<p>Naughty Dog is proud to reveal that after 6 years in our current studio space, it’s time for the Dogs to move on to a bigger, better Kennel. As of March 1, 2010, we’ll be based out of our new studio less than 500 feet away from our current space. </p>
<p>We’ve built out our new studio from a raw and open floorplan to a killer new studio that provides us with more flexibility in space, layout and adjusting to fluctuating staffing needs – not to mention there are some significant upgrades to help us keep developing cutting-edge, award-winning games.</p>
<p>As I was talking to our Co-President Evan Wells about the history of Naughty Dog and the several moves the studio has made in its lifetime – more on that later – he mentioned that he felt our new space “positions Naughty Dog perfectly to adapt to the demands of developing PlayStation games that continue to raise the bar for our industry for the next decade and beyond.” Needless to say, all of the Dogs are looking forward to settling in to our brand new Kennel!</p>
<p>Head on over to <a href="http://www.flickr.com/photos/naughty_dog/sets/72157623378769163/" title="our Flickr set">our Flickr set</a> to check out some in-progress shots of the new Naughty Dog studio as it was being built out for our imminent arrival.</p>
<p>Over the next few weeks, <a href="http://www.naughtydog.com/tag/moving/" title="we’ll be showing">we’ll be showing</a> you a bit more about what makes our new space great – including photos from our move in and a closer look at our upgrades.</p>
<p><a href="http://www.flickr.com/photos/naughty_dog/4385467147/" title="Naughty Dog is moving! by naughty_dog, on Flickr"><img src="http://farm3.static.flickr.com/2782/4385467147_cafb15615f.jpg" width="500" height="313" alt="Naughty Dog is moving!"></a></p>]]></body>
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                <title>We’re listening…</title>
                <link>https://www.naughtydog.com/blog/were_listening</link>
                <pubDate>Tue, 23 Feb 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2141</guid>
                <url>https://www.naughtydog.com/blog/were_listening</url>
                <slug>were_listening</slug>
                <body><![CDATA[<p>It’s been a week since we released <a href="/site/post/uncharted_2_title_update_105_feb_15_2010/" title="Title Update 1.05">Title Update 1.05</a> to our multiplayer community. Without a doubt, this has been our most talked about update to multiplayer to date and for good reason – there were a lot of additions and adjustments we made and not all of them were received well by everyone. This is something we’ve seen from your comments on our blog, on <a href="/system/Facebook" title="Facebook">Facebook</a>, in various <a href="http://boardsus.playstation.com/playstation/board?board.id=uncharteddf" title="forums">forums</a>, and via <a href="http://twitter.com/naughty_dog" title="Twitter">Twitter</a>. Our game designers have been discussing some further adjustments to what we introduced with Title Update 1.05; some of those we’ve been trying out during our daily playtesting sessions. We don’t have anything we can share yet, however we’ll be forthcoming as to the “what” and “when” regarding any future adjustments so you know what to expect. We value our multiplayer community and your feedback quite a bit. As Richard mentioned during <a href="/site/post/last_day_at_dice_summit_2010/" title="his session">his session</a> at the D.I.C.E. Summit last week, collaboration and iteration is an integral part of our development process. Including the voice of our community as part of this process is important to us as we continue supporting the multiplayer modes to <em>UNCHARTED 2</em>. We’re listening.</p>]]></body>
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                <title>Last day at D.I.C.E. Summit 2010</title>
                <link>https://www.naughtydog.com/blog/last_day_at_dice_summit_2010</link>
                <pubDate>Sat, 20 Feb 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2142</guid>
                <url>https://www.naughtydog.com/blog/last_day_at_dice_summit_2010</url>
                <slug>last_day_at_dice_summit_2010</slug>
                <body><![CDATA[<p>Despite a late night after receiving our <a href="http://www.naughtydog.com/site/post/uncharted_2_nabs_10_awards_game_of_the_year_at_the_interactive_achievement_/" title="ten wins at the Interactive Achievement Awards">ten wins at the Interactive Achievement Awards</a> (we’re still beaming, by the way), we managed to get up in the morning and close out the <a href="http://www.dicesummit.org" title="D.I.C.E. Summit 2010">D.I.C.E. Summit 2010</a>.</p>
<p><a href="http://www.dicesummit.org/schedules/2010_schedule.asp" title="Today's sessions">Today’s sessions</a> had Randy Pitchford explaining the history, overall development philosophy and business management of <a href="http://www.gearboxsoftware.com/" title="Gearbox Software">Gearbox Software</a>; John Schappert from <a href="http://www.ea.com/" title="EA">EA</a> promising not to tell us how much money he’s made and discussing EA’s publishing philosophy in these more difficult economic times; Mike Yuen from <a href="http://www.zeeboinc.com/" title="Zeebo">Zeebo</a> talking about how his company is looking for success in under-served markets while fostering low development costs; Joe Madureira and David Adams from <a href="http://www.vigilgames.com/" title="Vigil Games">Vigil Games</a> taking us through their development process of <em><a href="http://www.darksiders.com/" title="Darksiders">Darksiders</a></em> as an independent studio; and, to conclude the day and the summit, Greg Short and Geoffrey Zatkin from <a href="http://www.eedar.com/" title="EEDAR">EEDAR</a> providing quantitative data and analysis on this console generation by looking at trends and comparisons in a variety of ways.</p>
<p>The EEDAR session was really interesting and eye-opening and rather than try (and fail) to summarize the important things I’ve learned from that session, I would recommend checking back to <a href="http://www.dicesummit.org/" title="www.dicesummit.org">www.dicesummit.org</a> next week as their presentation will be published there. I’ll also update this post when I’ve noticed it live on the website.</p>
<p>After that last session, we said goodbye to friends and colleagues of both the new and old variety, saw some of our childhood game design heroes leave the premises and headed back home. For me, it was inspiring in a way that I can’t put to words right now, but it will definitely show through as I head back to work next week and I’ll carry it with me for a long while to come. Hopefully, at least, until the D.I.C.E. Summit 2011 next year.</p>
<p>Robt Juster from G4 sent me a Tweet today that they posted Richard Lemarchand’s opening session talk, “Uncharted 2 - How to Fly By the Seat of Your Pants Without Crapping Them” online for all of us. </p>
<p>Head over to G4 to <a href="http://g4tv.com/videos/44276/DICE-2010-Naughty-Dog-Presentation/" title="view the video">view the video</a> or you can also watch the embedded version below. Thanks <a href="http://twitter.com/juster" title="@Juster">@Juster</a>!</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="500" height="435" id="VideoPlayerLg44276">xtagstartzparam name="movie" value="</object></p>]]></body>
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                <title>UNCHARTED 2 nabs 10 awards, GOTY at the Interactive Achievement Awards</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_nabs_10_awards_game_of_the_year_at_the_interactive_achievement_</link>
                <pubDate>Fri, 19 Feb 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2143</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_nabs_10_awards_game_of_the_year_at_the_interactive_achievement_</url>
                <slug>uncharted_2_nabs_10_awards_game_of_the_year_at_the_interactive_achievement_</slug>
                <body><![CDATA[<p>Even though we've been out celebrating, this news just can't wait. Earlier this evening, eight Naughty Dogs including myself, attended the <a href="http://www.interactive.org/awards/index.asp" title="13th Annual Interactive Achievement Awards">13th Annual Interactive Achievement Awards</a> ceremony as part of the D.I.C.E. Summit 2010. We didn't know what to expect, as we were nominated in an unprecedented 15 categories and up against some very worthy games in every category -- 2009 was an incredible year for gaming as every game nominated was great enough to win an award. But I know we all wanted to win something, to be recognized, with the hope that the members of our industry, the members of the <a href="http://www.interactive.org/" title="Academy of Interactive Arts and Sciences">Academy of Interactive Arts and Sciences</a> thought our game was worthy of recognition, hopefully of the Game of the Year kind. Boy, did they. We're proud, honored and exceedingly flattered to have <em>UNCHARTED 2</em> nab 10 awards this evening:</p>
<ul><li>Game of the Year</li><li>Outstanding Achievement in Game Direction</li><li>Adventure Game of the Year</li><li>Outstanding Achievement in Animation</li><li>Outstanding Achievement in Visual Engineering</li><li>Outstanding Achievement in Art Direction</li><li>Outstanding Achievement in Story - Original</li><li>Outstanding Achievement in Original Music Composition</li><li>Outstanding Achievement in Game Play Engineering</li><li>Outstanding Achievement in Sound Design</li></ul>
<p>There will be a better time for a more thoughtful thank you, but we couldn't wait to tell everyone -- thank you to all our fans and community and all our colleagues in the gaming industry for the positive words, the support and the recognition you've brought to our studio, our work and our games. It means a lot to us. Also -- a well-deserved congratulations to the many friends and colleagues throughout the industry whose work was nominated or won an award this evening! We're not stopping just because we won a crazy number of important awards. We have the great fortune of having an amazing multiplayer community for <em>UNCHARTED 2</em> that is really important to us. We'll continue to support that community through our downloadable content and updates to our online modes -- however popular or unpopular they may be -- to refine <em>UNCHARTED 2</em> multiplayer and it as awesome as we can.</p>]]></body>
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                <title>Watch the 13th Annual Interactive Achievement Awards online tonight</title>
                <link>https://www.naughtydog.com/blog/watch_the_13th_annual_interactive_achievement_awards_online_tonight</link>
                <pubDate>Fri, 19 Feb 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2144</guid>
                <url>https://www.naughtydog.com/blog/watch_the_13th_annual_interactive_achievement_awards_online_tonight</url>
                <slug>watch_the_13th_annual_interactive_achievement_awards_online_tonight</slug>
                <body><![CDATA[<p>We’re about halfway through a very long day at the <a href="http://www.dicesummit.org/index.asp" title="D.I.C.E. Summit 2010">D.I.C.E. Summit 2010</a> today. Our own Richard Lemarchand kicked off the sessions for the day with his talk, “Uncharted 2 - How to Fly By the Seat of Your Pants Without Crapping Them.” His talk presented an overview of how Naughty Dog operates as a studio and an inside look at what our development process is like. I hope it was interesting to many of the developers and business folk in the audience, because I like to believe we have fairly unique and unorthodox development process, but one that at a glance may freak many people out (especially producers) used to more rigid development processes. </p>
<p>Richard can put it far better than I could ever put it, even though I’m seen him speak about our process a handful of times already. In a nutshell, he explained how we value a highly collaborative and iterative process that can seem to outsiders extremely chaotic and on the verge of falling apart. But that doesn’t happen&mdash;instead through incredibly passionate and talented people, who have an incredible amount of trust and mutual respect of their co-workers, work together to produce games with a high level of quality and technical innovation. Richard mentioned that when he was listening to <a href="http://www.wetafx.co.nz/" title="Weta Digital">Weta Digital</a> co-founder Richard Taylor speak about how they were able to produce a their high level of quality and success from their employees&mdash;that Weta sought out individuals who presented the following four attributes, in order of importance: Passion, Enthusiasm, Tenacity and Talent. Having experienced how Naughty Dog operates for just over a year and a half now, I can tell that those same attributes are highly valued when it comes to prospective new hires.</p>
<p>There are a ton of interesting ways our studio thinks differently from some of the more traditional styles of game development that I believe contributes to our success in games, and I hope that Richard’s peek into that was insightful to many of our colleagues at the summit today.</p>
<p>So far, the rest of the day following Richard has had a lot of incredibly interesting talks and insights from speakers <a href="http://www.etc.cmu.edu/people/faculty/index.php" title="Jesse Schell">Jesse Schell</a> discussing how Facebook surprised a lot of people and game design (even if it hasn’t been designed by a game designer) lives in a lot of things around us; Bobby Kotick discussing his personal background in games and personal history with Activision, including some lessons learned about how they do business and work with studios; and Brian Reynolds, Chief Game Designer at <a href="http://www.zynga.com/" title="Zynga">Zynga</a> discussing social games, what they’ve learned about making them successful and how the genre differs from traditional game development.</p>
<p>There’s more sessions for the rest of the day, as you can see on the <a href="http://www.dicesummit.org/schedules/2010_schedule.asp" title="D.I.C.E. Summit schedule">D.I.C.E. Summit schedule</a>. Matias Myllyrinne talk on Remedy and the development of Alan Wake over six years and Jamin Brophy-Warren’s panel on diversity in games should be pretty interesting.</p>
<p>As you may have seen from <a href="http://twitter.com/evan_wells/status/9292425575" title="Evan Well's Twitter update">Evan Well’s Twitter update</a> earlier today, several of the Dogs are heading into Las Vegas today to attend the 13th Annual Interactive Achievement Awards. I noticed late last night that IFC.com will be <a href="http://www.ifc.com/interactive-awards/" title="streaming the awards ceremony LIVE">streaming the awards ceremony LIVE</a>, starting at 7:00 PM PST (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=2&day=18&year=2010&hour=19&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). Head over to the site in a few hours to check it out.</p>]]></body>
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                <title>D.I.C.E. Summit 2010 and AIAS Awards</title>
                <link>https://www.naughtydog.com/blog/dice_summit_2010_and_aias_awards</link>
                <pubDate>Thu, 18 Feb 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2145</guid>
                <url>https://www.naughtydog.com/blog/dice_summit_2010_and_aias_awards</url>
                <slug>dice_summit_2010_and_aias_awards</slug>
                <body><![CDATA[<p>Richard Lemarchand, Co-Lead Game Designer on <em>UNCHARTED 2</em>, and I just arrived in Las Vegas several hours ago, where both of us will attend our first <a href="http://www.dicesummit.org/index.asp" title="D.I.C.E. Summit">D.I.C.E. Summit</a>. </p>
<p>The easiest way to explain the D.I.C.E. Summit is that it’s kind of like a mini-GDC focusing on the business of making games, but really a bit more on a high level. It’s notable industry figures giving us their perceptions and big picture about making and selling games right now. And there’s no shortage of notables&mdash;just in our first session today you could spot key folks from Epic, <a href="http://www.gamasutra.com/view/news/27274/Garriott_Founds_Facebook_Gaming_Company_Portalarium.php" title="Portalarium">Portalarium</a>, Valve, Silicon Knights, Insomniac, Ubisoft, EA, Activision, and on and on and on. Not to mention we’re all essentially trapped in the same hotel the conference is at, so it’s a great time to meet new people, see old friends, catch up and share ideas, in a quieter, more subdued environment than other industry events.</p>
<p>I really enjoyed one of the opening sessions today, “Hot Topics,” during which Adam Sessler moderated a series of three mini debates on different topics between two notable industry people&mdash;one on casual games, one on narrative (and narrative innovation) in games, and one on being an independent studio in this industry. I can’t really pinpoint what it was exactly, but not only was the session entertaining, but it felt inspiring as well. Hopefully you’ll be able to catch some of it online at some point soon.</p>
<p>Just looking over <a href="http://www.dicesummit.org/schedules/2010_schedule.asp" title="the schedule for the next two days">the schedule for the next two days</a> promises a conference full of sessions that will likely prove just as interesting and inspiring.</p>
<p>If you look carefully, you’ll notice one Richard Lemarchand, whom I mentioned at the beginning of this post, as the first speaker of the conference proper with his interestingly titled presentation ”<em>Uncharted 2: Among Thieves&mdash;How To Fly By The Seat Of Your Pants Without Crapping Them</em>.” I told Richard that he’s going to set the pace for the rest of the summit. Good luck Richard!</p>
<p>Tomorrow, a bunch of other Dogs will be joining us to attend the <a href="http://www.interactive.org/awards/index.asp" title="13th Annual Interactive Achievement Awards">13th Annual Interactive Achievement Awards</a>. This is a huge deal for us, as UNCHARTED 2 received an <a href="http://www.gamasutra.com/view/news/26905/Uncharted_2_Nominated_For_Majority_Of_AIAS_Awards.php" title="awesome 15 nominations">awesome 15 nominations</a> from our peers in the interactive entertainment industry. It means a lot to us to see our peers, all of whom we respect and have respect for their work, recognize our achievement with <em>UNCHARTED 2</em> in this way. We’ll all have our fingers crossed we pick up some wins during the ceremony on Thursday night. Wish us luck!</p>]]></body>
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                <title>UNCHARTED 2 Title Update 1.05 – Feb 15, 2010</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_title_update_105_feb_15_2010</link>
                <pubDate>Mon, 15 Feb 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2146</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_title_update_105_feb_15_2010</url>
                <slug>uncharted_2_title_update_105_feb_15_2010</slug>
                <body><![CDATA[<p>Last week we spent a few days giving you a peek into some of the <a href="/site/post/more_details_about_title_update_105/" title="major">major</a> or <a href="/site/post/experimental_weekend_poll_results/" title="important">important</a> updates we include in Title Update 1.05. With the imminent release of Title Update 1.05 today, February 15, at 10:00 AM PST (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?month=2&day=15&year=2010&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>), we’re publishing the detailed changelist. Title Update 1.05 includes the following:</p>
<ul><li>Weapon damage and attributes have been rebalanced</li><li>On-screen display of medals awarded during a match has been updated</li><li>Implemented detection and removal of flagrantly idle players from the active matchmaking player pool</li><li>Cash penalty for leaving matches has been adjusted and is now tiered by player level as follows:<ul><li>Levels 1 – 20 = -10,000</li><li>Levels 21 – 40 = -20,000</li><li>Levels 41 – 60 = -40,000</li></ul></li><li>Updated player networking protocols to remove all occurrences of “error syncing player data,” Level resets and Ranked playlist Skill Level resets</li><li>Added crawling ticker display of leaderboard statistics to the multiplayer menu screen</li><li>Updated multiplayer menu screen to include a “Trophy” selection to enable players to display and track progress on the new Trophies included in the Drake’s Fortune Multiplayer Pack</li><li>Collision and geometry updates to various multiplayer maps</li><li>13 new medals have been added<ul><li>Defender - Kill a player that is actively shooting one of your teammates</li><li>Finish Him! - Get the last kill of the game</li><li>First! - Get the first kill of the game</li><li>Fly on the Wall - Kill a player who is climbing</li><li>No Cigar - Kill the treasure carrier while they are about to score the treasure</li><li>None Shall Pass - Get 5 Kills while in the hill during a King of the Hill game</li><li>Protectorate - Shoot and kill 5 enemies that were damaging the treasure carrier</li><li>Put'em Down - Kill someone in the knockdown state with a pistol weapon</li><li>Retaliation - Kill the last player that killed you</li><li>That Was Embarrassing - Earn a shutout in plunder</li><li>Tip Off - Be the first player to grab the treasure in a plunder match</li><li>Tricky - Kill a player with a pistol weapon while hanging</li><li>Unlucky - Die 5 times in a row without getting a kill</li></ul></li></ul>
<p>Alright. I think I got it all. As always, we’ll be scanning the forums, <a href="http://www.twitter.com/naughty_dog" title="Twitter">Twitter</a>, <a href="http://www.facebook.com/pages/Naughty-Dog-Inc/57327290245" title="Facebook">Facebook</a> and more to read your feedback on the changes and adjustments introduced with this Title Update. <strong>UPDATE February 17, 2010</strong> I noticed that with the heavy volume of comments on this post (500+ and counting), some visitors may be having issues leaving a comment or seeing some of our responses. In the event you're experiencing any issue -- you can also leave us your thoughts on the <a href="http://boardsus.playstation.com/playstation/board?board.id=uncharteddf" title="PlayStation.com forums">PlayStation.com forums</a> in the meantime. We hope to have our own forums up and running sometime relatively soon as well. Just one quick comment -- we have and are reading all of your feedback, positive and negative, about some of the changes we made with Title Update 1.05. We feel we need to give everything some time for the dust to settle -- it's only been a few days.</p>]]></body>
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                <title>Hair of the Dog - Week of Feb 7, 2010</title>
                <link>https://www.naughtydog.com/blog/hair_of_the_dog_week_of_feb_7_2010</link>
                <pubDate>Sat, 13 Feb 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2147</guid>
                <url>https://www.naughtydog.com/blog/hair_of_the_dog_week_of_feb_7_2010</url>
                <slug>hair_of_the_dog_week_of_feb_7_2010</slug>
                <body><![CDATA[<p><a href="http://blog.us.playstation.com/2010/02/uncharted-2-soundtrack-in-stores-today/" title="UNCHARTED 2 Soundtrack in Stores Today - PlayStation.Blog">UNCHARTED 2 Soundtrack in Stores Today - PlayStation.Blog</a><br>Greg Edmonson’s wonderful original score for UNCHARTED 2 was released on a physical format this week&mdash;the CD, if you’re curious. The PlayStation.Blog is hosting streaming previews of three until now unreleased tracks to the original soundtrack: “Take That!,” “Tunnel Vision,” and “The Heist.” If you picked up the original soundtrack already on iTunes or elsewhere, you can head over to Sumthing Digital website to <a href="https://www.sumthingdigital.com/AlbumDetails.aspx?albumid=4544" title="purchase the tracks for download individually">purchase the tracks for download individually</a>.</p>
<p><a href="http://blog.us.playstation.com/2010/02/thank-you-for-a-great-2009/" title="Thank You for a Great 2009 - PlayStation.Blog">Thank You for a Great 2009 - PlayStation.Blog</a><br>President and CEO of SCEA, Jack Tretton, posted a recap of how well the PlayStation brand fared in 2009 (hint: really, really well)&mdash;in it he reveals that we’re doing really well too, mentioning that <em>UNCHARTED 2</em> is “closing in on three million copies sold worldwide.” That’ll be a great milestone to pass and we’ll keep doing everything we can to keep that train rolling!</p>
<p><a href="http://www.naughtydog.com/site/post/experimental_weekend_poll_results/" title="Experimental Weekend poll results - NaughtyDog.com">Experimental Weekend poll results - NaughtyDog.com</a><br>Our Experimental Weekend&mdash;which featured a global health reduction for a weekend just to see what our players thought about it&mdash;is quite an incendiary topic. We didn’t expect the debate to be any less heated when we revealed the results of the poll. As you can see in our comments, players opinions on the health change that weekend is indeed quite opinionated and heated. We also revealed that Title Update 1.05 is coming soon, and that we took what we learned from Experimental Weekend to provide direction to some upcoming changes to multiplayer.</p>
<p><a href="http://www.naughtydog.com/site/post/more_details_about_title_update_105/" title="More details about Title Update 1.05 - NaughtyDog.com">More details about Title Update 1.05 - NaughtyDog.com</a><br>After giving everyone a proper day to debate the Experimental Weekend poll&mdash;and it’s still going, of course&mdash;we shed some more light on what’s to come in Title Update 1.05. In a nutshell: tiered penalties for leaving a match, fixes for the Level and Skill Rank reset issue we’ve been spotting, addressing flagrant AFK players, and we teased there were more features to come.</p>
<p><a href="http://ps3.ign.com/articles/106/1069066p1.html" title="Uncharted 2: Among Thieves DLC Blast - IGN">Uncharted 2: Among Thieves DLC Blast - IGN</a><br>After two days of revealing details on Title Update 1.05, Greg Miller at IGN reveals that we have some more DLC on the way, due February 25. This DLC is centered around bringing some favorites from <em>UNCHARTED: Drake’s Fortune</em> into <em>UNCHARTED 2</em> multiplayer. There’s six character skins and two maps&mdash;all taken from the debut title of the <em>UNCHARTE</em>D franchise. Greg also reveals that we’ve got 12 new multiplayer Trophies that will be unlocked if you purchase the Drake’s Fortune Multiplayer Pack, and that 13 new medals will come with incoming Title Update 1.05. Speaking of Title Updates&hellip;</p>
<p><a href="http://www.naughtydog.com/site/post/todays_title_update_er_dlc_announcement/" title="Today's Title Update, er, DLC announcement - NaughtyDog.com">Today’s Title Update, er, DLC announcement - NaughtyDog.com</a><br>In our brief post pointing out IGN’s exclusive reveal, we also reveal when we’re dropping Title Update 1.05. That date is <strong>Monday, February 15.</strong><br></p>]]></body>
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                <title>Today’s Title Update, er, DLC announcement</title>
                <link>https://www.naughtydog.com/blog/todays_title_update_er_dlc_announcement</link>
                <pubDate>Fri, 12 Feb 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2148</guid>
                <url>https://www.naughtydog.com/blog/todays_title_update_er_dlc_announcement</url>
                <slug>todays_title_update_er_dlc_announcement</slug>
                <body><![CDATA[<p>Normally, we'd shed some more light on Title Update 1.05, but what we would be revealing is covered in today's exclusive reveal by IGN about our upcoming Drake's Fortune Multiplayer Pack DLC releases. <a href="http://ps3.ign.com/articles/106/1069066p1.html" title="Head over there">Head over there</a> to read about new maps, new skins, new Trophies and new Medals. I bet now the blurry portion from <a href="http://www.flickr.com/photos/naughty_dog/sets/72157623412387764/" title="yesterday's multiplayer menu screenshots">yesterday's multiplayer menu screenshots</a> now make sense! Hint: it's the Trophy menu item. All 13 of the new Medals will be added for everyone when <strong>Title Update 1.05 is released on Monday, February 15, 2010</strong>. Have a great holiday weekend for <a href="http://en.wikipedia.org/wiki/List_of_holidays_by_country" title="many of you around the world">many of you around the world</a>! As a bonus, we've embedded from IGN the Drake's Fortune Multiplayer Pack trailer we made expressly for this announcement. <object data="http://media.ign.com/ev/embed.swf" height="281" id="ignplayer" type="application/x-shockwave-flash" width="500"><param name="data" value="http://media.ign.com/ev/embed.swf"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="bgcolor" value="#000000"><param name="flashvars" value="vgroup=uncharted2_trl_dlctrailer_21210&object=14225971"><param name="src" value="http://media.ign.com/ev/embed.swf"></object></p>
<div><a href="http://ps3.ign.com/dor/objects/14225971/uncharted-2/videos/uncharted2_trl_dlctrailer_21210.html?show=hi">Uncharted 2: Among Thieves PlayStation 3 Trailer - DLC Trailer</a></div>]]></body>
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                <title>More details about Title Update 1.05</title>
                <link>https://www.naughtydog.com/blog/more_details_about_title_update_105</link>
                <pubDate>Fri, 12 Feb 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2149</guid>
                <url>https://www.naughtydog.com/blog/more_details_about_title_update_105</url>
                <slug>more_details_about_title_update_105</slug>
                <body><![CDATA[<p>Yesterday’s blog post about our Experimental Weekend results sparked quite a bit of debate in the comments and on the PlayStation.com forums. That was not unexpected, especially when we have such a great, vocal multiplayer community. Changing some aspects of gameplay is never an easy consideration for us, nor is it something easy for the players to adapt to. I’m sure once Title Update 1.05 goes up, it will renew the debate. As always – we’ll be reading closely and seeing how the multiplayer matches are playing out. There’s quite a bit more in store for everyone with Title Update 1.05 and it’s all really good stuff. In our <a href="/site/post/uncharted_2_title_update_now_up/" title="very first Title Update">very first Title Update</a> we introduced a penalty system to deter players who were spuriously quitting from matches (also to quite a bit of debate).The deterrent actually worked really well – we saw in-match departures drop significantly almost immediately. That didn’t mean that the system we worked out was the best implementation, so we looked at ways to improve it, which will be active when Title Update 1.05 goes live. The cash penalty for leaving a match will now be commensurate to your level at the time the penalty is applied. REMEMBER: You won’t receive a penalty for leaving a match for whatever reason for the first time within a particular span of time. The tiered penalty by level is as follows:</p>
<ul><li>Levels 1 – 20: -10,000</li><li>Levels 21 – 40 = -20,000</li><li>Levels 41 – 60 = -40,000</li></ul>
<p>We’ve also noticed – and heard your reports – of players who are flagrantly <a href="http://www.urbandictionary.com/define.php?term=afk" title="AFK">AFK</a> during matches, apparently affecting Plunder matches the most. We’ve put in some hooks to look out for AFK players and remove them from the active matchmaking player pool until they’ve returned. That doesn’t mean you won’t run into AFK players or that some less than honorable players will find a workaround, but this should aid matches stay more balanced between teams. Since Title Update 1.04, we’ve started to hear from you about seeing your individual Level being reset and also seeing your Ranked playlist skill rank reset again during the course of play. Both cases have been some very nasty occurrences that have not been easy to completely eradicate, despite our best efforts. Thanks to some aid from our community, we have been able to get to the bottom of what’s been affecting a small portion of our players. Addressing this as soon as possible was incredibly important to us, which is while you’ll be seeing Title Update 1.05 released very soon. One last, more cosmetic, detail you’ll see in Title Update 1.05 concerns the <a href="http://www.flickr.com/photos/naughty_dog/4133614839/" title="multiplayer menu screen">multiplayer menu screen</a>. Back in <a href="/site/post/uncharted_2_title_update_2_nov_27_2009/" title="Title Update 1.02">Title Update 1.02</a> we added <a href="http://www.flickr.com/photos/naughty_dog/sets/72157622875890738/" title="leaderboards">leaderboards</a> in various categories to the menu screen. To supplement this, we’ve added a crawling ticker to the bottom of the menu screen which displays select stats from the leaderboards.We've posted a couple screenshots of this in action in the <a href="http://www.flickr.com/photos/naughty_dog/sets/72157623412387764/" title="Title Update 1.05 Flickr set">Title Update 1.05 Flickr set</a>. It may be hard to believe, but we haven’t covered everything that’s in the upcoming Title Update 1.05 yet. Stay tuned for more!</p>]]></body>
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                <title>Experimental weekend poll results</title>
                <link>https://www.naughtydog.com/blog/experimental_weekend_poll_results</link>
                <pubDate>Wed, 10 Feb 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2150</guid>
                <url>https://www.naughtydog.com/blog/experimental_weekend_poll_results</url>
                <slug>experimental_weekend_poll_results</slug>
                <body><![CDATA[<p>About two months ago, in early December, we ran <a href="/site/post/experimental_weekend_plunder_only/" title="a little experiment over a weekend">a little experiment over a weekend</a> – we would lower the health for all players, in all playlists and game types, to be roughly the equivalent of activating the Crushing variation in a Custom game. We wanted to see what you – our player population – thought about this change. We also invited everyone to take a poll on NaughtyDog.com to let us know what you thought. After a couple of months had passed, we took the poll down and looked at the data we got from running the poll. The results are in the graph below. <img alt="Experimental weekend poll results chart" src="http://chart.apis.google.com/chart?chs=500x180&cht=bhs&chd=t:1159,1949,2329,268,215&chds=0,2500&chg=10,0&chtt=Experimental+Weekend+poll+results&chco=ffc8c3|ff7f73|ff0000|991c24|330000&chdlp=r&chdl=Didn't+like+it!|Give+it+its+own+playlist|Love+it|Not+enough|Too+much&chxt=x&chxr=0,0,2500,500&chm=N*f0*,000000,0,-1,12&chf=c,lg,0,FFFFFF,1,CCCCCC,0|bg,s,FFFFFF"> What did we learn? Overwhelmingly, to the tune of 39% of everyone who replied, you let us know that you enjoyed the lowered health during the Experimental Weekend. Coming in at a close second, 33% of you felt that it was a good thing as well, but that we should keep it within its own playlist, rather than have the lowered health active across all playlists and game types. By contrast, only 20% of respondents disliked the lowered player health outright. If we take into account everyone who responded critically to the Experimental Weekend – adding those who didn’t like it along with those who thought the health was lowered too much – then 24% of all respondents didn’t like the change to player health. Even counting our margin of error (at the bottom of this post), the results are pretty clear – the majority of you liked the lowered health. So&hellip; where does that leave us? We hosted the Experimental Weekend to see if the lowered health addressed criticism that opponents were “bullet sponges” without affecting the overall game mechanics. After reviewing gameplay data and the poll results, if this is something we really wanted to do, then the answer would be far more complex than just changing health. After a lot of tweaking and a ton of internal play-testing, we collectively determined the only correct way to tackle this would be to tune a broader range of multiplayer mechanics rather than only change player health. Our upcoming Title Update 1.05 will reveal the minor weapon damage and attribute balancing we’ve done based on this poll, which we feel evolves our multiplayer game and keeps it fun to play and true to our gameplay philosophy. (Results are based on a poll hosted on NaughtyDog.com which had 5,920 respondents, after removing duplicate and invalid responses, that was conducted from December 4, 2009, to January 30, 2010. For results based on the total sample of our unique player population, one can say with 99% confidence that the maximum margin of sampling error is ±1.7 percentage points.)</p>]]></body>
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                <title>UNCHARTED 2 soundtrack in stores today</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_soundtrack_in_stores_today</link>
                <pubDate>Tue, 09 Feb 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2151</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_soundtrack_in_stores_today</url>
                <slug>uncharted_2_soundtrack_in_stores_today</slug>
                <body><![CDATA[<p>Earlier today we <a href="http://blog.us.playstation.com/2010/02/uncharted-2-soundtrack-in-stores-today/" title="posted on the PlayStation.Blog">posted on the PlayStation.Blog</a> that today, February 9, marks the physical media CD release of the <em>UNCHARTED 2: Among Thieves</em> original soundtrack. We were pleased and honored to work again with <a href="http://en.wikipedia.org/wiki/Greg_Edmonson" title="Greg Edmonson">Greg Edmonson</a> -- who also created the score for <em>UNCHARTED: Drake's Fortune</em>, just in case you didn't know that already. But I'm sure you did. You can find the CD release at major stores and at your preferred online retailer starting today. As an additional bonus, the CD release of the original soundtrack includes three previously unreleased tracks: "Take That!," "Tunnel Vision," and "The Heist." You can <a href="http://blog.us.playstation.com/2010/02/uncharted-2-soundtrack-in-stores-today/" title="preview the tracks">preview the tracks</a> on the PlayStation.blog. I've also recently learned that the label, Sumthin Else Music Works, has the entire UNCHARTED 2 original soundtrack available <a href="https://www.sumthingdigital.com/AlbumDetails.aspx?albumid=4544" title="for download on their online store">for download on their online store</a>. You can also download the additional unreleased tracks separately at the online store, in case you already picked up the whole soundtrack via the <a href="http://www.apple.com/itunes/overview/?cid=OAS-US-DOMAINS-itunes.com" title="iTunes">iTunes</a> release last year.</p>]]></body>
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                <title>Hair of the Dog - Week of Jan 31, 2010</title>
                <link>https://www.naughtydog.com/blog/hair_of_the_dog_week_of_jan_31_2010</link>
                <pubDate>Sun, 07 Feb 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2152</guid>
                <url>https://www.naughtydog.com/blog/hair_of_the_dog_week_of_jan_31_2010</url>
                <slug>hair_of_the_dog_week_of_jan_31_2010</slug>
                <body><![CDATA[<p>We’ve got just the thing to cure your weekly gaming hangover&hellip; every Saturday morning, Hair of the Dog compiles a round-up of interesting Naughty Dog and <em>UNCHARTED 2</em> links from around the web.</p>
<p><a href="http://content.usatoday.com/communities/gamehunters/post/2010/02/games-of-the-decade-naughty-dogs-evan-wells/1" title="Games of the decade: Naughty Dog's Evan Wells - USA Today: Game Hunters">Games of the decade: Naughty Dog’s Evan Wells - USA Today: Game Hunters</a><br>USA Today’s Game Hunters blog asked our Co-President Evan Wells to pick his top 5 favorite games of the decade and tell us a little about why those games are important to him. </p>
<p><a href="http://www.latimes.com/business/la-fi-himi7-2010feb07,0,7109862.story" title="How I Made It: Amy Hennig - Los Angeles Times">How I Made It: Amy Hennig - Los Angeles Times</a><br>Ben Fritz came by the studio a couple of weeks ago to talk to Amy and the get inside story on how she went from film school grad student to Creative Director at Naughty Dog. Even <em><a href="http://en.wikipedia.org/wiki/Michael_Jordan_in_Chaos_in_the_Windy_City" title="Michael Jordan: Chaos in the Windy City">Michael Jordan: Chaos in the Windy City</a></em> makes a brief mention!</p>
<p><a href="http://www.thebitbag.com/2010/02/02/the-bitbag-2009-editors-choice-award-winners/" title="The Bitbag 2009 Editor’s Choice Award Winners - The Bitbag">The Bitbag 2009 Editor’s Choice Award Winners - The Bitbag</a><br>The Bigbag reveals their Editor’s Choice Award winners for 2009. We’ve really set the bar high for ourselves for future projects&mdash;we got 5 more awards here, including another Game of the Year nod.</p>
<p><a href="http://www.naughtydog.com/site/post/playstation_heroes_skin_pack_trailer_and_new_renders/" title="PlayStation Heroes Skin Pack trailer and NEW renders - NaughtyDog.com">PlayStation Heroes Skin Pack trailer and NEW renders - NaughtyDog.com</a><br>Not sure you could miss this on our site since it’s the post immediately preceding this Hair of the Dog update, but in case you did, we posted an embedded video (and link) to a trailer we put together for the PlayStation Heroes Skin Pack DLC and a link to new renders we’ve made available publicly of those skins.</p>]]></body>
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                <title>PlayStation Heroes Skin Pack trailer and NEW renders</title>
                <link>https://www.naughtydog.com/blog/playstation_heroes_skin_pack_trailer_and_new_renders</link>
                <pubDate>Sat, 06 Feb 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2153</guid>
                <url>https://www.naughtydog.com/blog/playstation_heroes_skin_pack_trailer_and_new_renders</url>
                <slug>playstation_heroes_skin_pack_trailer_and_new_renders</slug>
                <body><![CDATA[<p>As we were putting the finishing touches on the PlayStation Heroes Skin Pack DLC content, we started working on creating some videos we could put together into a trailer to show off the new characters you could buy in the pack. We finished up the trailer last week and GameSpot <a href="http://www.gamespot.com/ps3/action/uncharted2amongthieves/video/6249163/uncharted-2-among-thieves-costume-pack-dlc-trailer" title="posted it on Monday">posted it on Monday</a> as an exclusive. Now it's our turn to post it and share it with everyone. The video is posted below and you can also check it out on <a href="http://www.youtube.com/NaughtyDog" title="our YouTube Channel">our YouTube Channel</a>. <object data="http://www.youtube.com/v/Xk-f-iWaZjE&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b&hd=1" height="307" type="application/x-shockwave-flash" width="500"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/Xk-f-iWaZjE&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b&hd=1"><param name="allowfullscreen" value="true"></object>Thanks go out to CHRP718, HighLuxury, I-Owe-you-Pain, W0Wbaggr, Yeef, Fizarf, Gyrian, RyanardoDaVinci, womfalcs3, and BrokenOath from <a href="http://www.neogaf.com/forum/forumdisplay.php?f=2" title="NeoGAF">NeoGAF</a> for a little help with this one. Over on <a href="http://www.flickr.com/photos/naughty_dog/" title="our Flickr page">our Flickr page</a>, we put up a <strong>brand new set</strong> of <a href="http://www.flickr.com/photos/naughty_dog/sets/72157623360191362/" title="high-resolution renders of all the character skins">high-resolution renders of all the character skins</a>. We got more than a few requests to put these on a plain background to make it easier to knock them out of the background and use them on fan sites, stats cards, signatures and so on. We listened -- feel free to head over to <a href="http://www.flickr.com/photos/naughty_dog/" title="our Flickr">our Flickr</a> and download to your heart's content.</p>]]></body>
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                <title>Hair of the Dog - Week of Jan 24, 2010</title>
                <link>https://www.naughtydog.com/blog/hair_of_the_dog_week_of_jan_24_2010</link>
                <pubDate>Sat, 30 Jan 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2154</guid>
                <url>https://www.naughtydog.com/blog/hair_of_the_dog_week_of_jan_24_2010</url>
                <slug>hair_of_the_dog_week_of_jan_24_2010</slug>
                <body><![CDATA[<p>We’ve got just the thing to cure your weekly gaming hangover&hellip; every Saturday morning, Hair of the Dog compiles a round-up of interesting Naughty Dog and <em>UNCHARTED 2</em> links from around the web.</p>
<p>Most of the chatter online this week just covered <a href="http://blog.us.playstation.com/2010/01/uncharted-2-among-thieves-single-player-demo-and-playstation-heroes-skin-pack-dlc/" title="our announcement last Friday">our announcement last Friday</a> regarding the release of the UNCHARTED 2 PSN Demo and the PlayStation Heroes Skin Pack, but we did find one thing that we didn’t write ourselves&hellip;</p>
<p><a href="http://kotaku.com/5455099/kotakus-2009-game-of-the-year" title="Kotaku's 2009 Game of the Year - Kotaku">Kotaku’s 2009 Game of the Year - Kotaku</a><br>After much deliberation among the staff, and a good dose of healthy debate, Kotaku finally reveals their Game of the Year for 2009. We’re pleased as peach it’s <em>UNCHARTED 2</em>&mdash;I think we can officially say we’re the “must have game of 2009” now that we’ve got some 32 Game of the Year awards to our name.</p>
<p><a href="http://www.naughtydog.com/site/post/unleashed_the_art_of_naughty_dog_at_gnomon_gallery/" title="Unleashed: The Art of Naughty Dog at the Gnomon Gallery - NaughtyDog.com">Unleashed: The Art of Naughty Dog at the Gnomon Gallery - NaughtyDog.com</a><br>A bunch of the Dogs have been working hard trying to get this group show at the Gnomon Gallery underway and everything is all set. The show is booked and the artwork has been selected, now all that’s left is printing, mounting and hanging before the group show opens on March 6, 2010. Hope to see some of you there!</p>
<p><a href="http://www.naughtydog.com/site/post/uncharted_2_title_update_104_jan_27_2010/" title="UNCHARTED 2 Title Update 1.04 – Jan 27, 2010 - NaughtyDog.com">UNCHARTED 2 Title Update 1.04 – Jan 27, 2010 - NaughtyDog.com</a><br>The day before our PlayStation Heroes Skin Pack was released, we provided a small but potent update to UNCHARTED 2 in the form of Title Update 1.04. The sole purpose to this Title Update was to clear out all the “Error syncing player data” messages some of the players were getting that were preventing from playing our game online. This did come with a price we worked extremely hard to avoid&mdash;those players had to have their Levels rolled back to 1. Oh, and there was one more undocumented and unintentional addition to the Title Update&mdash;the ammo capacity of the Dragon Sniper was reduced from 10 shots to 6 shots.</p>
<p><a href="http://www.naughtydog.com/site/post/uncharted_2_playstation_heroes_skin_pack_available_today/" title="UNCHARTED 2 PlayStation Heroes Skin Pack available TODAY - NaughtyDog.com">UNCHARTED 2 PlayStation Heroes Skin Pack available TODAY - NaughtyDog.com</a><br>On the day the PlayStation Heroes Skin Pack was <a href="http://blog.us.playstation.com/2010/01/playstation-store-update-121/" title="available on various PSN Stores">available on various PSN Stores</a> around the world, we marked the occasion by releasing seven character renders of the the skins included in our first downloadable content pack.</p>]]></body>
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                <title>UNCHARTED 2 PlayStation Heroes Skin Pack available TODAY</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_playstation_heroes_skin_pack_available_today</link>
                <pubDate>Thu, 28 Jan 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2155</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_playstation_heroes_skin_pack_available_today</url>
                <slug>uncharted_2_playstation_heroes_skin_pack_available_today</slug>
                <body><![CDATA[<p>Today, January 28, is a great day for us at Naughty Dog as the first downloadable content for <em>UNCHARTED 2</em> is available on the PlayStation Network Store for anyone and everyone around the world to purchase. Announced last week on the <a href="http://blog.us.playstation.com/2010/01/uncharted-2-among-thieves-single-player-demo-and-playstation-heroes-skin-pack-dlc/" title="US PlayStation.Blog">US PlayStation.Blog</a> and <a href="http://blog.eu.playstation.com/2010/01/22/new-uncharted-2-dlc-out-next-week/" title="EU PlayStation.Blog">EU PlayStation.Blog</a>, the PlayStation Heroes features seven key characters from your favorite first-party PS3 games from the last fourteen months -- <em>inFAMOUS</em>, <em>Killzone 2</em>, and <em>Resistance 2</em>. By downloading the PlayStation Heroes Skin Pack, you'll get a chance to use Cole, Evil Cole, Zeke, Sev, a Helghast soldier, Nathan Hale or a Chimera out into the competitive multiplayer modes of <em>UNCHARTED 2</em> (and hopefully surprise a few people you're playing against). The Pack is priced in the US at $4.99. If you're reading from outside the United States, check your local PlayStation Network Store for your local pricing. Since this was our first attempt at importing characters from other games and engines into the Naughty Dog Engine that powers <em>UNCHARTED 2</em>, I hit up one of our lead character artists to help me coordinate and produce some nice high-resolution renders of all these characters from within our tools pipeline. We put all the character renders in <a href="http://www.flickr.com/photos/naughty_dog/sets/72157623298129068/" title="a Flickr set">a Flickr set</a> you to check out or download for your own personal use. I have to say, all these models look pretty amazing. I hope everyone at Sucker Punch, Guerrilla Games, and Insomniac think so too!</p>]]></body>
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                <title>UNCHARTED 2 Title Update 1.04 – Jan 27, 2010</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_title_update_104_jan_27_2010</link>
                <pubDate>Wed, 27 Jan 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2156</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_title_update_104_jan_27_2010</url>
                <slug>uncharted_2_title_update_104_jan_27_2010</slug>
                <body><![CDATA[<p>The next time you connect online with <em>UNCHARTED 2: Among Thieves</em> you will be prompted for a Title Update. Title Update 1.04 makes the following change:</p>
<ul><li>Allows players affected by "error syncing player data" issue to connect again to multiplayer</li></ul>
<p>While the Title Update 1.04 changelist isn't copious, the update does address something we've been monitoring and looking into for a little while now. Late last year, we spotted a small percentage of our player base receiving the "error syncing player data" message, which was preventing those players from connecting to <em>UNCHARTED 2</em> multiplayer from that moment forward. As soon as we spotted this, we started looking into the issue, replicating it locally, and investigating possible solutions so that everyone who wanted to participate in our multiplayer modes would be able to do so. It's been in the works a little longer than anticipated, but a solution to the "error syncing player data" issue has finally arrived with this Title Update. There is, however, one important detail -- addressing this issue has required us to roll back <strong>only</strong> the affected accounts to Level 1. Just to be clear, this is going to happen <strong>ONLY</strong> to the accounts who couldn't connect because of the "error syncing player data" message. Everyone else who has been able to connect and play normally will be <strong>entirely unaffected</strong>. This was not an easy decision for us to make. Over time it became clear to us that there was absolutely no other option remaining to eliminate this issue for all affected -- and ensure it doesn't happen again. Our team at Naughty Dog was tireless in looking for a solution over the last few months -- we took a look at every possible way to address this, using every possible approach we could think of, and even ones we didn't think of initially. At the conclusion of our efforts, we were left with the solution implemented in Title Update 1.04 -- which forced us to roll back affected accounts to Level 1 to clear up the "error syncing player data" issue. We understand that some players affected by this issue may find the solution in Title Update 1.04 less than ideal and <strong>we completely understand how you feel</strong>. If there was an alternative that didn't require rolling back the affected accounts, we would have implemented that in a second. We hope that those of you that weren't able connect until today's Title Update will consider joining us again in multiplayer despite the Level roll back -- we look forward to playing with and against you online! <strong>UPDATE</strong> There were a few questions that came up that we wanted to include in this post. <strong>Will this prevent "error syncing player data" in the future?</strong> <em>Yes, we've taken steps to prevent this error from coming up again. We cannot account for every circumstance, but we're confident no players will see this issue arise in the future. Please let us know here if you believe you have been affected by a new "error syncing player data" issue after you have installed Title Update 1.04</em> <strong>I'm getting "error syncing models" and can't play multiplayer!</strong> <em>The "error syncing models" is a wholly different issue and can be cleared up easily by doing the following:</em></p>
<ul><li>On the PS3 XMB bar, click right until you reach the "Game" icon</li><li>Click up until you reach the "Game Data Utility" icon and hit X to enter the utility</li><li>Using "triangle" delete ONLY the Uncharted 2 data and ONLY within the "Game Data Utility"</li><li>Restart Uncharted 2, allow it to install all the Title Updates, enter Multiplayer and you will go through a longer than normal "Syncing live data" process</li></ul>
<p>You should be all set after that! <em><strong>NOTE:</strong> Do not delete your saved games in the "Saved Data Utility"!</em></p>]]></body>
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                <title>Unleashed: The Art of Naughty Dog at the Gnomon Gallery</title>
                <link>https://www.naughtydog.com/blog/unleashed_the_art_of_naughty_dog_at_gnomon_gallery</link>
                <pubDate>Tue, 26 Jan 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2157</guid>
                <url>https://www.naughtydog.com/blog/unleashed_the_art_of_naughty_dog_at_gnomon_gallery</url>
                <slug>unleashed_the_art_of_naughty_dog_at_gnomon_gallery</slug>
                <body><![CDATA[<p>We’re extremely proud to let you know that nineteen artists from Naughty Dog will have their own group art show! They’ll be displaying a broad variety of their own art, nicely printed and displayed, at <a href="http://www.gnomongallery.com/" title="the Gnomon Gallery">the Gnomon Gallery</a>&mdash;which is affiliated with the <a href="http://www.gnomonschool.com/" title="Gnomon School of Visual Effects">Gnomon School of Visual Effects</a>.</p>
<p>The show starts with an opening reception on Saturday, March 6, 2010, from 7:00 PM to 11:00 PM. Full information on the Gnomon Gallery, including location and hours, and the artists included in the show can be found <a href="http://www.gnomongallery.com/next.php" title="here">here</a>.</p>
<p> Drop by if you’re in the area and check it out and I’m sure there’ll be more than a few Naughty Dogs who will also drop by&mdash;I’m planning on it. If you can’t make it, I hear the show will run into April sometime. We’ll keep you posted as we get more details.</p>]]></body>
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                <title>Hair of the Dog - Week of Jan 10, 2010</title>
                <link>https://www.naughtydog.com/blog/hair_of_the_dog_week_of_jan_10_2010</link>
                <pubDate>Sat, 16 Jan 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2158</guid>
                <url>https://www.naughtydog.com/blog/hair_of_the_dog_week_of_jan_10_2010</url>
                <slug>hair_of_the_dog_week_of_jan_10_2010</slug>
                <body><![CDATA[<p>We’ve got just the thing to cure your weekly gaming hangover&hellip; every Saturday morning, Hair of the Dog compiles a round-up of interesting Naughty Dog and <em>UNCHARTED 2</em> links from around the web.</p>
<p><a href="http://www.variety.com/article/VR1118013788.html?categoryId=1009&cs=1" title="WGA opts for vidgame sequels - Variety">WGA opts for vidgame sequels - Variety</a><br>Friday morning, Variety posted the first report I could find of the Writers Guild of America awards for videogame writing. We’re glad to see <em>UNCHARTED 2</em> and our own Amy Hennig, make the list this year. You would recognize the other nominees as some of the bigger titles that came out this year&mdash;<em>Assassin’s Creed II</em>, <em>Call of Duty: Modern Warfare 2</em>, <em>Wet</em> and <em>X-Men Origins: Wolverine</em>. The WGA will announce the winner on February 20, 2009 during their awards ceremonies. Congratulations, Amy!</p>
<p><a href="http://www.geektown.co.uk/2010/01/10/geektowns-top-5-games-of-year-2009/" title="GeekTown's Top 5 Games of the Year 2009 - GeekTown">GeekTown’s Top 5 Games of the Year 2009 - GeekTown</a><br>GeekTown counts down their best games of 2009&mdash;while it has a slightly few different entries in the top 5 than we’ve seen so far, <em>UNCHARTED 2</em> makes the number 2 slot.</p>
<p><a href="http://negativegamer.com/2010/01/10/dear-game-its-over-uncharted-2/" title="Dear Game, It's Over: Uncharted 2 - Negative Gamer">Dear Game, It’s Over: Uncharted 2 - Negative Gamer</a><br>Peter “SurplusGamer” writes a breakup letter to Uncharted 2. “It’s complicated.”</p>
<p><a href="http://thisismyjoystick.com/reviews/review-uncharted-2-among-thieves/" title="Review: Uncharted 2: Among Thieves - This is My Joystick">Review: Uncharted 2: Among Thieves - This is My Joystick</a><br>Bryony writes her review of <em>Uncharted 2</em> for This is My Joystick, gaining the site’s “Buy It” rating.</p>
<p><a href="http://acegamez.com/012010/blog/the-acegamez-awards-2009-winners.html" title="The Acegamez Awards 2009&mdash;Winners - Acegamez">The Acegamez Awards 2009&mdash;Winners - Acegamez</a><br>Acegamez lists out their 2009 in a variety of categories. Nice as always to see <em>Uncharted 2 </em>pick up a few awards, namely four for PlayStation Game of the Year, Best Action/Adventure Game, Best Visuals and Best Story.</p>
<p><a href="http://www.4colorrebellion.com/archives/2010/01/13/the-games-of-2009-part-two-xbox-360ps3/" title="The Games of 2009 - Part Two (Xbox 360 / PS3) - 4 color rebellion">The Games of 2009 - Part Two (Xbox 360 / PS3) - 4 color rebellion</a><br>The 4 color rebellion staff covers their favorite games of 2009. <em>Uncharted 2</em> nabs Gregory Gay’s game of the year, proving him wrong for disliking “short” ten hour games.</p>
<p><a href="http://bestof.ign.com/2009/overall/index.html" title="Best of 2009 Awards - IGN">Best of 2009 Awards - IGN</a><br>IGN also clocks in with their Best of 2009 awards. I can’t say we’re disappointed at all to find out that <em>Uncharted 2</em> won 10 awards from IGN, including Overall <strong>AND</strong> PS3 nods for Best Action Game, Award for Visual Excellence, Award for Excellence in Sound. Our game also picked up PS3 Best Multiplayer game, PS3 Game of the Year and Overall Best Story&mdash;we lost out to the as deserving inFAMOUS for the PS3 Best Story, congrats Sucker Punch! And if you haven’t seen it yet, the <a href="http://bestof.ign.com/2009/overall/index.html" title="Overall Game of the Year, um, video">Overall Game of the Year, um, video</a>, is er, <u>very interesting</u>.</p>
<p><a href="http://www.wired.com/gamelife/2010/01/december-npd-spin/" title="NPD: Nintendo, Microsoft, Sony Spin the Numbers - Wired Game|Life">NPD: Nintendo, Microsoft, Sony Spin the Numbers - Wired Game|Life</a><br>Wired’s Game|Life blog recaps the official December 2009 NPD results statements by all three console manufacturers and publishers. In the statement from SCEA, it’s revealed the <em>Uncharted 2</em> has <strong>surpassed 1 million units</strong> in North America, in just a few months. We hope all million (and more, covering worldwide) of you have and are enjoying our game!</p>
<p><a href="http://www.naughtydog.com/site/post/holiday_cards/" title="Holiday Cards - NaughtyDog.com">Holiday Cards - NaughtyDog.com</a><br>By request, we posted a nice high-resolution image of our holiday card to share with everyone. We also posted but 3 of the many holiday cards we received from friends, other studios and partners recently. </p>
<p><a href="http://www.naughtydog.com/site/post/ranked_playlist_skill_reset_upcoming/" title="“Ranked” playlist skill reset upcoming - NaughtyDog.com">“Ranked” playlist skill reset upcoming - NaughtyDog.com</a><br>We gave early warning that the skill levels in the “Ranked” playlist were going to be reset this week in an attempt to address an issue. We try extremely hard to make sure any solutions don’t impact our players and our community, but sometimes there’s no other way to make a necessary change that will ensure our game is fun (and worthwhile) to play for months and years to come.</p>]]></body>
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                <title>“Ranked” playlist skill reset upcoming</title>
                <link>https://www.naughtydog.com/blog/ranked_playlist_skill_reset_upcoming</link>
                <pubDate>Thu, 14 Jan 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2159</guid>
                <url>https://www.naughtydog.com/blog/ranked_playlist_skill_reset_upcoming</url>
                <slug>ranked_playlist_skill_reset_upcoming</slug>
                <body><![CDATA[<p>Recently, we’ve been monitoring an issue in the “Ranked” playlist where players are seeing their playlist-specific skill rank being reset to level 1 throughout the course of play. In order to resolve this issue, we’ll be resetting the skill ranks for all players within the “Ranked” playlist on Friday, January 15, 2010 at 12:00 PM PST (<a href="http://www.timeanddate.com/worldclock/fixedtime.html?month=1&day=15&year=2010&hour=12&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). We will also be letting everyone know through an update of the multiplayer Message of the Day at that time. Now don’t panic! We’re NOT resetting your overall progress or any other part of your accumulated stats. Your skill rank ONLY exists in the Ranked playlist and it is the number <a href="http://www.flickr.com/photos/naughty_dog/4094164341/" title="displayed between your level and your PSN ID">displayed between your level and your PSN ID</a> – your level and the cash you’ve accumulated to date won’t change at all. After the skill rank reset, all players should start seeing their skill rank increase (or decrease) normally. We’ll be keeping an eye on things to make sure all is working as expected. In the meantime, we’re still working on addressing some other issues and, of course, working on DLC – which you’ll hear more about soon.</p>]]></body>
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                <title>Holiday cards</title>
                <link>https://www.naughtydog.com/blog/holiday_cards</link>
                <pubDate>Thu, 14 Jan 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2160</guid>
                <url>https://www.naughtydog.com/blog/holiday_cards</url>
                <slug>holiday_cards</slug>
                <body><![CDATA[<p>We wished everyone <a href="http://blog.us.playstation.com/2010/01/happy-new-year-from-naughty-dog/" title="happy holidays">happy holidays</a> over on the PlayStation.Blog back on the first day of the year, but <a href="http://blog.us.playstation.com/2009/12/happy-holidays-from-insomniac-games/" title="unlike our friends at Insomniac">unlike our friends at Insomniac</a>, we neglected to post the image we put on our holiday cards to share with everybody. Some of you got to see it when <a href="http://www.examiner.com/x-12218-Video-Game-Examiner~y2009m12d27-Naughty-Dog-and-Uncharted-2-rule-the-holidays" title="word originally got out">word originally got out</a> about our 2009 holiday cards. Since then, we’ve gotten a bunch of requests to post up a high-quality image of our holiday card and we’ve done just that. You can see (and grab) our holiday card image from <a href="http://www.flickr.com/photos/naughty_dog/4258362878/" title="our Flickr photostream">our Flickr photostream</a>.</p>
<p>In the spirit of that, we wanted to share some of the holiday cards we received at the studio below&mdash;I really love the brushstroke signature of our one colleagues in Japan. </p>
<p>Oh, and since it’s been more than a few weeks since we took off for the holidays, unfortunately we only had a few to show as many cards made their way back to the respective homes of the Dogs. Enjoy!</p>
<p><img src="http://www.naughtydog.com/uploads/2009-SCE-Japan-holiday-card.jpg" alt="image" width="500" height="462"><br><img src="http://www.naughtydog.com/uploads/2009-co-optimus-holiday-card.jpg" alt="image" width="500" height="367"><br><img src="http://www.naughtydog.com/uploads/2009-1UP-holiday-card.jpg" alt="image" width="500" height="704"></p>]]></body>
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                <title>Hair of the Dog - Week of Jan 3, 2010</title>
                <link>https://www.naughtydog.com/blog/hair_of_the_dog_week_of_jan_3_2010</link>
                <pubDate>Sat, 09 Jan 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2161</guid>
                <url>https://www.naughtydog.com/blog/hair_of_the_dog_week_of_jan_3_2010</url>
                <slug>hair_of_the_dog_week_of_jan_3_2010</slug>
                <body><![CDATA[<p>We’ve got just the thing to cure your weekly gaming hangover&hellip; every Saturday morning, Hair of the Dog compiles a round-up of interesting Naughty Dog and <em>UNCHARTED 2</em> links from around the web.</p>
<p><a href="http://www.gamasutra.com/view/news/26661/Analysis_The_Sexual_Politics_Of_Uncharted_2.php" title="Analysis: The Sexual Politics Of Uncharted 2 - Gamasutra">Analysis: The Sexual Politics Of Uncharted 2 - Gamasutra</a><br>Writing for Gamasutra, Tom Cross takes a worthwhile look at the characters&mdash;specifically Drake, Elena and Chloe&mdash;in <em>UNCHARTED 2</em>, analyzing the archtypes they occupy and the underlying motivations they have as it relates to gender and their relaltionships with each other.</p>
<p><a href="http://www.computerandvideogames.com/article.php?id=230445" title="Games Of The Decade: 2009 - CVG">Games Of The Decade: 2009 - CVG</a><br>CVG lists their games of the decade by year&mdash;<em>UNCHARTED 2</em> takes the honors against the usual, but excellent other titles which came out this year, including <em>Batman: Arkham Asylum</em>, <em>Assassin’s Creed II</em>, <em>Call of Duty: Modern Warfare 2</em> and <em>Legend of Zelda: Spirit Tracks</em>.</p>
<p><a href="http://www.pushsquare.com/9646/pushsquares-playstation-game-of-the-year-09-uncharted-2-among-thieves/" title="PushSquare’s Playstation Game Of The Year ‘09: Uncharted 2: Among Thieves - PushSquare">PushSquare’s Playstation Game Of The Year ‘09: Uncharted 2: Among Thieves - PushSquare</a><br>Continuing our flattering run of Game of the Year awards we’ve received, word comes down that PushSquare gave <em>UNCHARTED 2</em> their nod for their GOTY award.</p>
<p><a href="http://spong.com/feature/10110033/Feature-SPOnGs-Review-of-the-Year-09-October" title="SPOnG's Review of the Year '09: October - SPOnG">SPOnG’s Review of the Year ‘09: October - SPOnG</a><br>SPOnG continues their year in review of 2009, as they get to the tenth month of the year, October. Reading it over, a quite a bit happened in October (I didn’t remember how much), and of course, SPOnG mentioned the release of <em>UNCHARTED 2</em>, linking to to an interview with Justin and their review of our game.</p>
<p><a href="http://playstation.joystiq.com/2010/01/05/uncharted-2-gets-big-multiplayer-site-update/" title="Uncharted 2 gets big multiplayer site update - Joystiq">Uncharted 2 gets big multiplayer site update - Joystiq</a><br>Joystiq’s PlayStation specific news feed relays our post from the end of 2009 mentioning our major update to the stats reporting on <a href="http://www.naughtydog.com/" title="NaughtyDog.com">NaughtyDog.com</a>. If you haven’t already, head over to the <a href="http://www.naughtydog.com/site/post/multiplayer_stats_updated/" title="original post">original post</a> and leave a comment about any issues or a wishlist of future stats you may want to see.</p>
<p><a href="http://www.co-optimus.com/article/3237/Possibility_for_More_Co-Op_In_Uncharted_2_Still_Open__But_Not_Likely.html" title="Possibility for More Co-Op In Uncharted 2 Still Open, But Not Likely - Co-Optimus">Possibility for More Co-Op In Uncharted 2 Still Open, But Not Likely - Co-Optimus</a><br>Reading a little deeper into G4’s <a href="http://g4tv.com/thefeed/blog/post/701413/Reaction-Time-Naughty-Dogs-Evan-Wells-Reflects-on-Uncharted-2-Among-Thieves.html" title="recent interview with Evan Wells">recent interview with Evan Wells</a>, Co-Optimus gleans that the door may be open to more co-operative gametypes in <em>UNCHARTED 2</em>.</p>
<p><a href="http://gaygamer.net/2010/01/the_gaygamernet_2009_readers_c_1.html" title="The GayGamer.net 2009 Reader's Choice Awards: The Winners! - GayGamer.net">The GayGamer.net 2009 Reader’s Choice Awards: The Winners! - GayGamer.net</a><br>GayGamer.net posts the results of their 2009 Reader’s Choice Awards across a broad variety of categories.</p>
<p><a href="http://gamerant.com/game-design-linear-vs-non-linear-trung-5823/" title="Game Design: Linear or Nonlinear? - Game Rant">Game Design: Linear or Nonlinear? - Game Rant</a><br>Game Rant takes a brief look at comparing linear games versus non-linear games, with one hybrid example thrown in, to generate discuss on which game design style their readers prefer and why.</p>
<p><a href="http://www.videogamer.com/news/dice_bad_company_2_reaching_uncharted_2s_graphics.html" title="DICE: Bad Company 2 'reaching' Uncharted 2's graphics - VideoGamer.com">DICE: Bad Company 2 ‘reaching’ Uncharted 2’s graphics - VideoGamer.com</a><br>VideoGamer.com speaks with <em>Battlefield: Bad Company 2</em> producer Gordon Van Dyke about DICE’s highly anticipated sequel, in which he gives UNCHARTED 2 some props for the quality of our graphics. Gordon throws down the gauntlet over the vistas in our respective games. As Evan <a href="http://twitter.com/evan_wells/status/7533202363" title="said on Twitter">said on Twitter</a>&mdash;we can’t wait until BC2 is out so we can take a look for ourselves!</p>
<p><a href="http://www.ps3center.net/news/4232/uncharted-2-achieves-target-sales/" title="Uncharted 2 Achieves Target Sales - PS3center.net">Uncharted 2 Achieves Target Sales - PS3center.net</a><br>PS3center.net took note that, as far as <a href="http://vgchartz.com/games/game.php?id=28733" title="VGChartz is concerned">VGChartz is concerned</a>, <em>UNCHARTED 2</em> has recently surpassed sales of <em>UNCHARTED: Drake’s Fortune</em> in a scant 10 weeks, compared to just under a couple of years for our previous title. I don’t have any up to date sales data, but if this is even close, this is awesome news and we can only hope that many more people out there continue to purchase and enjoy our game!</p>]]></body>
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                <title>Hair of the Dog - Week of Dec 27, 2009</title>
                <link>https://www.naughtydog.com/blog/hair_of_the_dog_week_of_dec_27_2009</link>
                <pubDate>Sat, 02 Jan 2010 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2162</guid>
                <url>https://www.naughtydog.com/blog/hair_of_the_dog_week_of_dec_27_2009</url>
                <slug>hair_of_the_dog_week_of_dec_27_2009</slug>
                <body><![CDATA[<p>We’ve got just the thing to cure your weekly gaming hangover&hellip; every Saturday morning, Hair of the Dog compiles a round-up of interesting Naughty Dog and <em>UNCHARTED 2</em> links from around the web.</p>
<p><a href="http://www.eurogamer.net/articles/eurogamers-game-of-the-year-2009" title="Eurogamer's Game of the Year 2009 - Eurogamer">Eurogamer’s Game of the Year 2009 - Eurogamer</a><br>Eurogamer staff discuss the publication’s pick for the top game released in 2009&mdash;our own <em>UNCHARTED 2</em>.</p>
<p><a href="http://www.eurogamer.net/articles/eurogamer-readers-top-50-games-of-2009-article" title="Eurogamer Reader's Top 50 Games of 2009 - Eurogamer">Eurogamer Reader’s Top 50 Games of 2009 - Eurogamer</a><br>Eurogamer readers voted on their top games of this year. Echoing Eurogamer staff, we’re pleased as punch to see that they feel <em>UNCHARTED 2</em> also deserves the top spot.</p>
<p><a href="http://www.examiner.com/x-12218-Video-Game-Examiner~y2009m12d27-Naughty-Dog-and-Uncharted-2-rule-the-holidays" title="Naughty Dog and Uncharted 2 rule the holidays - Examiner.com">Naughty Dog and Uncharted 2 rule the holidays - Examiner.com</a><br>Matt at Examiner.com posts the holiday card we sent out to journalists, friends and partners last month.</p>
<p><a href="http://g4tv.com/thefeed/blog/post/701413/Reaction-Time-Naughty-Dogs-Evan-Wells-Reflects-on-Uncharted-2-Among-Thieves.html" title="Reaction Time: Naughty Dog's Evan Wells Reflects on Uncharted 2: Among Thieves - The Feed - G4">Reaction Time: Naughty Dog’s Evan Wells Reflects on Uncharted 2: Among Thieves - The Feed - G4</a><br>After receiving X-Play’s award for Game of the Year, G4 takes some extra time to have a very interesting chat with Evan Wells about <em>UNCHARTED 2</em> and the development process. G4’s excellent questions leads to some worthwhile insight into what went into making our game.</p>
<p><a href="http://www.escapistmagazine.com/articles/view/events/favorites2009" title="Staff Favorites 2009 - The Escapist">Staff Favorites 2009 - The Escapist</a><br>The staff of the Escapist lists their personal Top 5 games of 2009. In a year filled with a TON of “Top 5” worthy games, it’s always nice to see <em>UNCHARTED 2</em> appear in a couple of these lists.</p>
<p><a href="http://zoknowsgaming.com/2010/01/01/zkgs2009bestofps3awards/" title="ZoKnowsGaming’s 2009 Best Of PS3 Video Game Awards - ZoKnowsGaming">ZoKnowsGaming’s 2009 Best Of PS3 Video Game Awards - ZoKnowsGaming</a><br>ZoKnowsGaming lists their opinions on the Best PS3 games from 2009 in a variety of categories. Looking over their list, it’s definitely been a great year for gaming. Of course, it’s a great year for us with yet another Game of the Year award.</p>
<p><a href="http://www.examiner.com/x-33364-NY-Video-Game-Community-Examiner~y2009m12d29-Best-video-games-of-the-decade" title="Best video games of the decade - Examiner.com">Best video games of the decade - Examiner.com</a><br>It’s great to get recognized as one of the best games of this year, but it’s amazing to see that we make Examiner.com’s list of the best video games of the decade. </p>
<p><a href="http://thisismyjoystick.com/editorials/the-obligatory-game-of-the-year-article/" title="The Obligatory 'Game of the Year' Article - This is My Joystick">The Obligatory ‘Game of the Year’ Article - This Is My Joystick</a><br>The staff of This Is My Joystick each list out their pick for the game of the year&mdash;as always, awesome to see <em>UNCHARTED 2</em> get a couple of mentions. </p>
<p><a href="http://www.giantbomb.com/news/giant-bombs-game-of-the-year-2009/1821/" title="Giant Bomb's Game of the Year, 2009 - Giant Bomb">Giant Bomb’s Game of the Year, 2009 - Giant Bomb</a><br>Absolutely awesome to see we took the top spot in Giant Bomb’s survey of the best games of 2009 - they’ve built an incredible site and community in just a year. We look forward to seeing them grow more in 2010. </p>
<p><a href="http://www.newsarama.com/games/091229-Games-Best-2009.html" title="Newsarama's Best Video Games of 2009 - Newsarama">Newsarama’s Best Video Games of 2009 - Newsarama</a><br>I can’t sum it up any better than Lucas Siegel’s opening to his pick for Game of the Year:<br></p>
<blockquote><em>Uncharted 2</em> is not just the game of the year on the PlayStation 3.<br><em>Uncharted 2</em> is not just the game of the year 2009.<br><em>Uncharted 2</em> is the best game so far on this generation of consoles.<br></blockquote>
<p><a href="http://eis-blog.ucsc.edu/2009/12/uncharted-2s-sloppy-fiction/" title="Uncharted 2's Sloppy Fiction - Expressive Intelligence Studio">Uncharted 2’s Sloppy Fiction - Expressive Intelligence Studio</a><br>Noah Wardrip-Fruin, Assistant Professor at UC Santa Cruz, writes for the Expressive Intelligence Studio about his experience with <em>UNCHARTED 2</em> and takes a critical view on how we handled storytelling in our game. </p>
<p><a href="http://kotaku.com/5438346/the-ten-most-influential-women-in-games-of-the-past-decade/gallery/" title="The Ten Most Influential Women In Games Of The Past Decade - Kotaku">The Ten Most Influential Women In Games Of The Past Decade - Kotaku</a><br>Trina Schwimmer, of <a href="http://www.gamingangels.com/" title="GamingAngels.com">GamingAngels.com</a>, covers off on her list of the ten most influential women in games over the last ten years for Kotaku. Congrats to our own Amy Hennig for making a well deserved appearance on Trina’s list!</p>
<p><a href="http://kotaku.com/5437760/the-2009-ebay-holiday-video-game-grey-market-report" title="The 2009 eBay Holiday Video Game Grey Market Report - Kotaku">The 2009 eBay Holiday Video Game Grey Market Report - Kotaku</a><br>Kotaku’s Mike Fahey does an analysis of video game console and game sales over eBay during 2009 with some insightful results to write about. Our <em>UNCHARTED 2</em> fans may want to take a look at how the Fortune Hunter Edition fared on the grey market, interesting stuff!</p>
<p><a href="http://news.vgchartz.com/news.php?id=6326" title="PlayStation 3 VGChartz Game of the Year Awards 2009 - VGChartz">PlayStation 3 VGChartz Game of the Year Awards 2009 - VGChartz</a><br>VGChartz posts their picks for their best games on PlayStation 3 in a variety of categories. <em>UNCHARTED 2</em> picks up four awards from VGChartz, including PlayStation 3 Game of the Year.</p>
<p><a href="http://news.vgchartz.com/news.php?id=6358" title="Overall VGChartz Game of the Year Awards 2009 - VGChartz">Overall VGChartz Game of the Year Awards 2009 - VGChartz</a><br><em>UNCHARTED 2</em> picked up more awards from VGChartz in four “Overall” categories, including Game of the Year&mdash;we were also the VGChartz reader pick on that one. Nice!</p>
<p><a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009/" title="Joystiq's Top 10 Games of 2009 - Joystiq">Joystiq’s Top 10 Games of 2009 - Joystiq</a><br>Joystiq reveals their picks for the top games that were released this year. Anybody want to take any guesses on which game took the top honors?</p>
<p><a href="http://www.naughtydog.com/site/post/multiplayer_stats_updated/" title="Multiplayer stats updated on NaughtyDog.com - Naughty Dog">Multiplayer stats updated on NaughtyDog.com - Naughty Dog</a><br>Earlier this week we updated all of the multiplayer stats you can check out on NaughtyDog.com. We posted about it to let you know what’s been updated and what’s news.</p>
<p><a href="http://blog.us.playstation.com/2010/01/happy-new-year-from-naughty-dog/" title="Happy New Year from Naughty Dog - PlayStation.blog">Happy New Year from Naughty Dog - PlayStation.blog</a><br>We take a look back at our 2009 and wish all our fans a Happy New Year!</p>]]></body>
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                <title>Multiplayer stats updated on NaughtyDog.com</title>
                <link>https://www.naughtydog.com/blog/multiplayer_stats_updated</link>
                <pubDate>Wed, 30 Dec 2009 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2163</guid>
                <url>https://www.naughtydog.com/blog/multiplayer_stats_updated</url>
                <slug>multiplayer_stats_updated</slug>
                <body><![CDATA[<p>It's been a while in the works -- we recently made a major update to NaughtyDog.com to add a ton more detail to everyone's multiplayer stats and we think you'll really like this website update. There's still a few things here and there that need tweaking and updating, but this update brings us quite close to our original vision of displaying multiplayer stats from UNCHARTED 2. Once we get back to the studio in 2010 we'll be looking at how we can potentially expand our stats display further. We'd love to hear your thoughts on the new stats display and the types of things you'd like to see, so please let us know in the comments or in <a href="http://boardsus.playstation.com/playstation/board/message?board.id=uncharteddf&thread.id=126652" title="this thread">this thread</a> on the PlayStation.com forums. Below is a brief overview of what's new and updated with multiplayer stats. <strong>Career</strong></p>
<ul><li>We're now displaying expanded details of competitive and cooperative stats separately</li><li>Many personal stats can compared to global averages</li><li>You can now view in-depth stats for <a href="/images/uploads/2009-12-29-Gametype-map-large.jpg" title="any single gametype, map or valid combination of both">any single gametype, map or valid combination of both</a></li></ul>
<p><strong>Match History</strong></p>
<ul><li>A <a href="/images/uploads/2009-12-29-Match-history-large.jpg" title="full history of previously played matches">full history of previously played matches</a> is now available</li><li>Per match details by player is now available as well</li></ul>
<p><strong>Weapons</strong></p>
<ul><li>Updated the kills by and deaths by stats to be accurate for competitive games only</li></ul>
<p><strong>Medals</strong></p>
<ul><li>Competitive and cooperative medals awarded has been split out into two separate pages</li></ul>
<p>A couple things to note:</p>
<ul><li>Currently, custom games aren't displayed or factored into all the stats.</li><li>There is delay before a match you've played shows up in your match history while we process the stats. The delay will vary depending on how many games are being played that day across the entire player population -- please, be patient if it doesn't show up quickly!</li></ul>]]></body>
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                <title>Deck the Halls with Double Cash</title>
                <link>https://www.naughtydog.com/blog/deck_the_halls_with_double_cash</link>
                <pubDate>Wed, 23 Dec 2009 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2164</guid>
                <url>https://www.naughtydog.com/blog/deck_the_halls_with_double_cash</url>
                <slug>deck_the_halls_with_double_cash</slug>
                <body><![CDATA[<p>The holidays are all about the giving spirit and we’re in a giving mood! As we <a href="http://blog.us.playstation.com/2009/12/deck-the-halls-with-uncharted-2-double-cash/" title="revealed on the PlayStation.blog">revealed on the PlayStation.blog</a>, we’re holding another Double Cash weekend from Thursday, December 24, 2009, at 10:00 AM PST (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=12&day=24&year=2009&hour=10&min=0&sec=0&p1=137" title="what time is it in my city?">what time is it in my city?</a>) through Sunday, December 27, 2009, at 11:00 AM PST (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=12&day=27&year=2009&hour=11&min=0&sec=0&p1=137" title="what time is it in my city?">what time is it in my city?</a>) you would earn double for all kills and medals. Yes, you read that right, you’ll be getting Double Cash for medals as well! Oh, and our characters have gotten into <a href="http://www.flickr.com/photos/naughty_dog/4209945996/" title="Nathan Drake dresses up for the Holidays by naughty_dog, on Flickr">the spirit of the season</a> to celebrate the occasion! <a href="http://www.flickr.com/photos/naughty_dog/4209946226/" title="Drake and Flynn - Holiday Double Cash weekend by naughty_dog, on Flickr"><img alt="Drake and Flynn - Holiday Double Cash weekend" border="0" height="281" src="http://farm3.static.flickr.com/2677/4209946226_bf2c8b9a27.jpg" width="500"></a></p>]]></body>
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                <title>UNCHARTED 2 wins GOTY at the SPIKE VGA 2009 - nabs 2 more VGA awards and 2 Inside Gaming Awards</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_wins_goty_at_the_spike_vga_2009</link>
                <pubDate>Sat, 19 Dec 2009 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2165</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_wins_goty_at_the_spike_vga_2009</url>
                <slug>uncharted_2_wins_goty_at_the_spike_vga_2009</slug>
                <body><![CDATA[<p>Last week was a busy week for the Dogs as we had two awards shows to attend, but it definitely had its rewards! Without a doubt, the most prominent video game awards show currently is the <a href="http://www.spike.com/event/vga2009" title="SPIKE Video Game Awards">SPIKE Video Game Awards</a> – partly because it’s the only show to be televised live and it’s been gaining in exposure year after year. Therefore it meant a lot for us to be nominated for a leading eight awards when the nominees and categories were announced in late November. December 12 couldn’t get here fast enough. On Saturday night, Amy, Bruce, Christophe and Evan all headed over to <a href="http://www.lalive.com/" title="L.A. Live">L.A. Live</a> to attend the SPIKE VGA 2009 while a bunch of Dogs went to the <a href="http://blog.us.playstation.com/2009/12/playstations-vgas-weekend/" title="PlayStation.Blog community event and viewing party">PlayStation.Blog community event and viewing party</a> to mingle with fans and watch the show. I know that we all had our fingers crossed that we would walk away with some awards to cap off a crazy year which included finishing UNCHARTED 2, getting awesome review scores and stellar sales. You can read Evan’s <a href="http://blog.us.playstation.com/2009/12/uncharted-2-takes-game-of-the-year-at-vgas-behind-the-scenes-with-naughty-dogs-evan-wells/" title="behind the scenes look">behind the scenes look</a> at attending the VGA 2009 on the PlayStation.Blog to get an idea of what it’s like to go to these events – it’s not always stress-free, especially when you’re a nominee! Just in case you haven’t heard by now, <em>UNCHARTED 2</em> won Game of the Year, Best PS3 Game and Best Graphics – more awards than any other game at the show and only the second time in Naughty Dog history we’ve won any industry awards. We’re especially grateful for all this recognition, not just because we put in a lot of hard work over the past two years, but because there really was a slate of stellar, quality games that came out in 2009 and every one of the nominees easily could have won an award. <img align="right" alt="image" height="273" src="/system/http://www.naughtydog.com/uploads/2009-12-15-Inside-Gaming-tmb.jpg" width="200"> Just a day earlier, Jacob and I, headed over to the Red Bull headquarters in Santa Monica to attend the inaugural 2009 Inside Gaming Awards, held by Machinima.com. The Red Bull offices are pretty amazing and they did a great job to accommodate the private industry event Machinima wanted to put together for their awards show. After some mingling with the other folks who were invited, we were all taken to the screening room in the office to find out who won. The winners were announced through a<a href="http://www.youtube.com/view_play_list?p=03C62D47993E80A5" title=" compilation of videos hosted by Dead Pixel"> compilation of videos hosted by Dead Pixel</a>. We were stoked to find out that <em>UNCHARTED 2</em> won two awards – <a href="http://www.youtube.com/watch?v=pOAmmdl8x4k" title="Best Game Cinematography">Best Game Cinematography</a> and <a href="http://www.youtube.com/watch?v=p9qQrGQtnCc" title="Best Sound Design">Best Sound Design</a>. Congrats are in order to our friends at Infinity Ward who won a bunch of awards for Modern Warfare 2, including the Inside Gaming award for Game of the Year. To echo what Evan said at the closing of his blog post, I know we’re all extremely proud to have been involved with such an amazing project and that we appreciate every single one of our fans. Thanks to all of you out there who have supported us!</p>]]></body>
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                <title>UNCHARTED 2 Title Update #3 (1.03) – Dec 18, 2009</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_title_update_3_103_dec_18_2009</link>
                <pubDate>Fri, 18 Dec 2009 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2166</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_title_update_3_103_dec_18_2009</url>
                <slug>uncharted_2_title_update_3_103_dec_18_2009</slug>
                <body><![CDATA[<p>Today, Friday, December 18, 2009, at 10:00 AM PST (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=12&day=18&year=2009&hour=10&min=0&sec=0&p1=137" title="what time is it in my city?">what time is it in my city?</a>) you will be required to download an update to <em>UNCHARTED 2: Among Thieves</em>. Below is a list of what is different:</p>
<ul><li>Added Version number to game menu – should display 1.03 after this update</li><li>Added Clan Tags – all players can now add a custom four letter Clan Tag in the Profile Menu (square) to display on-screen before their PSN ID</li><li>Load times have been decreased significantly</li><li>Added “Rematch” functionality</li><li>Adjusted some Boosters for balance</li><li>Addressed issue with Player’s Met screen in game menu and XMB displaying incorrectly</li><li>Addressed issue with Double Cash not doubling medal cash rewards</li></ul>
<p>We’ve also made a slew of other changes to improve player experience. I spoke with our multiplayer lead designer, Justin, to give us the lowdown on what’s so great about a few of these updates. Justin quickly shot me back an e-mail with the following info: Clan Tags is an addition we’ve been working for a while on. While it’s not full Clan support, we wanted to be sure that everybody can fly their Clan colors within <em>UNCHARTED 2 multiplayer</em>. Support for this is available to all players from the very beginning and can be edited within the player Profile menu – the same place where you choose your boosters. We have significantly decreased load times . You will notice that the game loads into a map much faster after leaving the vote screen. This will help get players into games faster and keep people playing instead of waiting in the menu system. We have also added Rematch functionality. At the end of a game, all players will be put back into matchmaking together, allowing you to play the same group of people over again. This decreases wait times, while still allowing people to leave after a match if they so desire. Again, this gets people into games faster and allows more time playing and less time in the menus – all of which is a very, very good thing!</p>]]></body>
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                <title>Hair of the Dog - Week of Dec 6, 2009</title>
                <link>https://www.naughtydog.com/blog/hair_of_the_dog_week_of_dec_6_2009</link>
                <pubDate>Sat, 12 Dec 2009 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2167</guid>
                <url>https://www.naughtydog.com/blog/hair_of_the_dog_week_of_dec_6_2009</url>
                <slug>hair_of_the_dog_week_of_dec_6_2009</slug>
                <body><![CDATA[<p>We’ve got just the thing to cure your weekly gaming hangover&hellip; every Saturday morning, Hair of the Dog compiles a round-up of interesting Naughty Dog and <em>UNCHARTED 2</em> links from around the web.</p>
<p><a href="http://www.avault.com/reviews/ps3/uncharted-2-thieves-ps3-review/" title="Uncharted 2: Among Thieves PS3 review - Adrenaline Vault">Uncharted 2: Among Thieves PS3 review - Adrenaline Vault</a><br>Adrenaline Vault reviews <em>UNCHARTED 2</em>.</p>
<p><a href="http://www.torontosun.com/entertainment/decade/2009/12/04/12045216.html#/entertainment/decade/2009/12/04/pf-12045216.html" title="Gamers getting older, games more mature - Toronto Sun">Gamers getting older, games more mature - Toronto Sun</a><br>The Toronto SUN names <em>UNCHARTED 2</em> #5 in their round up of the Top 10 video games of the <strong>decade</strong>. We like the sound of that.</p>
<p><a href="http://www.neutronicfusion.com/?p=604" title="Game of the Year Nominees - Neutronic Fusion">Game of the Year Nominees - Neutronic Fusion</a><br>Neutronic Fusion names their nominees for Game of the Year.</p>
<p><a href="http://www.latimes.com/business/la-fi-ct-actors7-2009dec07,0,2315567.story" title="Video game voice actors worry they're getting shortchanged - Los Angeles Times">Video game voice actors worry they’re getting shortchanged - Los Angeles Times</a><br>Richard Verrier and Ben Fritz take a look at the state of the business for video game voice actors for the Los Angeles Times, speaking with Amy Hennig among other folks for their article.</p>
<p><a href="http://ganatomy.com/396/gaming-with-twitter-and-facebook" title="Gaming with Twitter and Facebook - Ganatomy">Gaming with Twitter and Facebook - Ganatomy</a><br>Ganatomy takes a look at the the increasing integration between gaming and social media, like Twitter in games and Facebook on consoles.</p>
<p><a href="http://hosted.ap.org/dynamic/stories/U/US_YE_TOP_10_VIDEO_GAMES?SITE=AP&SECTION=HOME&TEMPLATE=DEFAULT&CTIME=2009-12-08-09-28-19" title="'Uncharted 2' tops a turbulent year in video games - Associated Press">‘Uncharted 2’ tops a turbulent year in video games - Associated Press</a><br>Associated Press names their Top 10 games of 2009. We’re proud to see <em>UNCHARTED 2</em> come out on top in a year packed with excellent games!</p>
<p><a href="http://features.metacritic.com/features/2009/the-best-games-of-2009/" title="The Best Games of 2009 - Metacritic">The Best Games of 2009 - Metacritic</a><br>Metacritic reviews their Best Games of 2009 based on their review score aggregation and <em>UNCHARTED 2</em> is the #1 game for this year, mathematically speaking.</p>
<p><a href="http://www.time.com/time/specials/packages/article/0,28804,1945379_1944169_1944171,00.html" title="The Top 10 Everything of 2009: Top 10 Video Games - TIME">The Top 10 Everything of 2009: Top 10 Video Games - TIME</a><br>In their list of Top 10 of Everything of 2009, TIME turns their gaze to video games. UNCHARTED 2 comes in at #10 on their list, while our friends Bungie and Infinity Ward clock in at #8 and #1 respectively&mdash;congrats IW!</p>
<p><a href="http://www.kotaku.com.au/2009/12/uncharted-2s-amy-hennig-took-your-calls-teased-dlc-and-explored-drakes-contradictions/" title="Uncharted 2’s Amy Hennig Took Your Calls, Teased DLC And Explored Drake’s Contradictions - Kotaku">Uncharted 2’s Amy Hennig Took Your Calls, Teased DLC And Explored Drake’s Contradictions - Kotaku</a><br>Naughty Dog Creative Director Amy Hennig was guest host on this week’s Kotaku Talk Radio where she answered questions about <em>UNCHARTED 2</em> and anything else Kotaku readers wanted to call in about.</p>
<p><a href="http://www.gamecritics.com/brad-gallaway/uncharted-2-among-thieves-second-opinion" title="Uncharted 2: Among Thieves Second Opinion - GameCritics.com">Uncharted 2: Among Thieves Second Opinion - GameCritics.com</a><br>Brad Gallaway takes a second, more critical, look at the single player campaign of <em>UNCHARTED 2</em> for GameCritics.</p>
<p><a href="http://www.boingboing.net/2009/12/10/the-boing-boing-20-p.html" title="The Boing Boing 20, pt. 1: the best console and handheld games of 2009 - Boing Boing">The Boing Boing 20, pt. 1: the best console and handheld games of 2009 - Boing Boing</a><br>For this year’s Boing Boing 20, Brandon Boyer lists out his video games of 2009. In part 1, he covers the 10 best console and handheld games of 2009, with <em>UNCHARTED 2</em> making Brandon’s esteemed list worthy of both praise and thoughtful criticism.</p>]]></body>
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                <title>PS.Blog VGA 2009 viewing and meet-up</title>
                <link>https://www.naughtydog.com/blog/psblog_vga_2009_viewing_and_meet_up</link>
                <pubDate>Fri, 11 Dec 2009 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2168</guid>
                <url>https://www.naughtydog.com/blog/psblog_vga_2009_viewing_and_meet_up</url>
                <slug>psblog_vga_2009_viewing_and_meet_up</slug>
                <body><![CDATA[<p>Can you believe it was just three weeks ago when <a href="/site/post/spike_vga_2009_awards_vote_for_uncharted_2/" title="we let you know">we let you know</a> that UNCHARTED 2 and Naughty Dog were nominated in a ton of categories for the <a href="http://vga.spike.com/" title="SPIKE 2009 Video Game Awards">SPIKE 2009 Video Game Awards</a>. Time sure has flown and the VGA 2009 show is almost here. In fact, it's TOMORROW, Saturday, December 12, so be sure to tune in to watch it live on SPIKE at 8 PM. To celebrate the awards show this year, PlayStation.Blog has something special up their sleeves for people in and near Los Angeles (or willing to travel here, of course) -- <a href="http://blog.us.playstation.com/2009/12/join-us-in-la-for-a-playstation-blog-vga-2009-meet-up-and-viewing-party/" title="they've secured a location and set-up one of their famous Meet-Ups">they've secured a location and set-up one of their world famous Meet-Ups</a> that will also serve as a viewing party for the VGA 2009. Of course, this is right in our backyard (or is it front yard?) so to celebrate our leading EIGHT nominations, along with the other nine nominations by our friends within the PlayStation family, we're going to be there. We've already secured several Dogs to attend along with myself to meet our fans, sign your stuff, answer your questions and watch the VGA 2009 show, hoping we win! Chris and Jeff from the PlayStation.blog let me know that it's critical for anyone wanting to attend the meet-up to get there early as they can only let the first 100 people in to the event (not to mention they said something about something special for the early birds). You'll need your photo ID to get in to the event as well. Don't forget to bring your <em>UNCHARTED 2</em> game, t-shirt, poster or anything else if you want it signed by the Dogs in attendance. As is usual for PlayStation.Blog events, they are taking care of us all right by making sure there is food, drinks and giveaways. RSVP now on their <a href="http://www.facebook.com/event.php?eid=213023147358" title="Facebook event page">Facebook event page</a>! <strong>Event Details:</strong> Saturday, December 12 from 4:00 PM to 7:30 PM (The 2009 VGA’s start at 5:00 PM) <a href="http://www.capcitysports.com/main.html" title="Capitol City">Capitol City</a> (Main Dining Hall) 1615 N. Cahuenga Boulevard (<a href="http://www.google.com/maps?f=d&source=s_d&saddr=&daddr=1615+N+Cahuenga+Blvd,+Los+Angeles,+CA+90028&hl=en&geocode=&mra=ls&sll=37.0625,-95.677068&sspn=45.822921,79.013672&ie=UTF8&z=16" title="map">map</a>) Los Angeles, CA 90028 (323) 465.1750 There is valet parking, numerous lots nearby and metered street parking. Plan accordingly! While we're on the subject of award shows, tonight, Friday, December 11, is Machinima.com's first ever <a href="http://www.wired.com/underwire/2009/11/machinima-unveils-new-user-driven-inside-gaming-awards/" title="Inside Gaming Awards">Inside Gaming Awards</a>. Unfortunately it's a private event, but you can watch the proceedings on the <a href="http://www.machinima.com/series/view&id=209?id=209" title="Inside Gaming channel">Inside Gaming channel</a> on December 15. We're up for another EIGHT awards there too -- so wish us luck!</p>]]></body>
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                <title>“The Fort” exploit fixed and we’ve got more things on the way</title>
                <link>https://www.naughtydog.com/blog/the_fort_exploit_fixed_and_weve_got_more_things_on_the_way</link>
                <pubDate>Wed, 09 Dec 2009 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2169</guid>
                <url>https://www.naughtydog.com/blog/the_fort_exploit_fixed_and_weve_got_more_things_on_the_way</url>
                <slug>the_fort_exploit_fixed_and_weve_got_more_things_on_the_way</slug>
                <body><![CDATA[<p>We just pushed a live update to everyone that fixed a few known glitches on the <a href="/site/post/new_mp_map_leaderboards_on_the_way/" title="The Fort multiplayer map">“The Fort” multiplayer map</a> that we’ve monitored being exploited. That’s all for now, but we have been actively working on a bunch of things big and small to support our multiplayer fans. We wanted to take this opportunity to give you an idea of what is still to come. Just like what our update to “The Fort” today, we’ll be addressing exploitable glitches in other multiplayer maps in the very near future. After those go through, we will be keeping a very close eye on multiplayer games to see if any new exploits arise that need to be addressed. Speaking of “The Fort,” we’ve got more than that currently in our downloadable content pipeline. Many of us at the studio have been feverishly working on more DLC for multiplayer since UNCHARTED 2 went gold. You’ll be hearing more about our plans in the future. Our past two Double Cash weekends were great successes, however throughout both weekends you weren’t receiving the doubled cash amount for Medal awards we intended you to receive. That will be addressed so that the next Double Cash weekend everyone will be receiving the full extent of Double Cash. We may just do something special to make that weekend even sweeter! Of course, we’ll continue to have Double Cash weekends in the future, along with the special in-game events – like our recent <a href="/site/post/double_cash_weekend_for_halloween/" title="Halloween">Halloween</a> and <a href="/site/post/be_thankful_as_double_cash_returns/" title="Thanksgiving">Thanksgiving</a> events – and we’ll continue to explore other ideas to keep things fresh. We also wanted to thank everyone who played during our Experimental Weekend testing out multiplayer with lowered player health. We take your comments and feedback seriously, so if you haven’t told us what you think yet, be heard by voting on our <a href="/" title="front page poll">front page poll</a> and leaving a comment on <a href="/site/post/experimental_weekend_plunder_only/" title="our Experimental Weekend blog post">our Experimental Weekend blog post</a>. We appreciate all of it, positive and critical, so thanks!</p>]]></body>
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                <title>Hair of the Dog - Week of Nov 29, 2009</title>
                <link>https://www.naughtydog.com/blog/hair_of_the_dog_week_of_nov_29_2009</link>
                <pubDate>Sat, 05 Dec 2009 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2170</guid>
                <url>https://www.naughtydog.com/blog/hair_of_the_dog_week_of_nov_29_2009</url>
                <slug>hair_of_the_dog_week_of_nov_29_2009</slug>
                <body><![CDATA[<p>We’ve got just the thing to cure your weekly gaming hangover… every Saturday morning, Hair of the Dog compiles a round-up of interesting Naughty Dog and <em>UNCHARTED 2</em> links from around the web.</p>
<p><a href="https://blog.us.playstation.com/2009/12/behind-the-scenes-with-the-scea-music-department/" title="Behind the Scenes with the SCEA Music Department - PlayStation.blog" target="_blank">Behind the Scenes with the SCEA Music Department - PlayStation.blog</a><br>PlayStation.blog goes behind the scenes with the SCEA Music Department to shed some light on how music in games gets picked and made. This look has the SCEA Music team discuss several parts of working with us and making music for <em>UNCHARTED 2</em>, including working at Skywalker Sound to record the orchestral pieces. Our composer, Greg Edmonson also makes an appearance in the video which we’ve embedded below as well.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="500" height="303" id="viddler"><param name="movie" value="https://www.viddler.com/simple_on_site/f75ceb49"><param name="allowScriptAccess" value="always"><param name="allowFullScreen" value="true"><param name="flashvars" value="fake=1"><embed src="https://www.viddler.com/simple_on_site/f75ceb49" width="500" height="303" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" flashvars="fake=1" name="viddler"></object></p>
<p><a href="https://www.gamasutra.com/view/news/26308/Reynolds_Lemarchand_To_Speak_At_DICE_Summit.php" title="Reynolds, Lemarchand To Speak At DICE Summit - Gamasutra">Reynolds, Lemarchand To Speak At DICE Summit - Gamasutra</a><br>Additional speakers were revealed for the DICE Summit 2010 in Las Vegas. Among them is our own Richard Lemarchand, one of two Lead Designers on <em>UNCHARTED 2</em>. The DICE Summit is scheduled to take place from February 17 to February 19, 2010.</p>
<p><a href="https://www.newsarama.com/games/091202-Game-Reviews-Action.html" title="Game Review Roundup Fall 09: Action-Adventure Games - Newsarama.com">Game Review Roundup Fall 09: Action-Adventure Games - Newsarama.com</a><br>Newsarama reviews <em>UNCHARTED 2</em>, calling it “This is the best, most complete, most well-rounded video game I’ve played on the current generation of consoles.”</p>
<p><a href="https://www.gamervision.com/gamer/sarah/blog/article/interview_naughty_dog_39_s_arne_meyer_talks_uncharted_2" title="Interview: Naughty Dog's Arne Meyer Talks Uncharted 2 - Gamervision">Interview: Naughty Dog’s Arne Meyer Talks <em>Uncharted 2</em> - Gamervision</a><br>Gamervision interviews me about <em>UNCHARTED 2</em>, asking some interesting questions about the development of the game and also about the evolution of the co-op mode.</p>
<p><a href="https://abcnews.go.com/Technology/review-uncharted-finds-gaming-treasure/story?id=9206790" title="Review: 'Uncharted 2' Finds Gaming Treasure - ABC News">Review: ‘Uncharted 2’ Finds Gaming Treasure - ABC News</a><br>ABC News reviews <em>UNCHARTED 2</em>, saying that “Despite Extremely Linear Nature, ‘Uncharted 2’ Shines From Combat to Engaging Story.”</p>
<p><a href="https://ps3.ign.com/articles/105/1050253p1.html" title="Contrarian Corner: Uncharted 2 - IGN">Contrarian Corner: <em>Uncharted 2</em> - IGN</a><br>As part of the regular Contrarian Corner column, Mike Thomsen takes a specifically critical view during his analysis of <em>UNCHARTED 2</em>. Contrarian Corner is a column that “doesn’t seek to discredit the original review, but to expand the spectrum of discussion on some of the most important games of each year. If you’re interested in joining that discussion, keep reading.”</p>
<p><a href="https://techblog.dallasnews.com/archives/2009/12/uncharted-2-for-the-playstatio.html" title="Uncharted 2 for the PlayStation 3 is one of the best games ever - The Dallas Morning News"><em>Uncharted 2</em> for the PlayStation 3 is one of the best games ever - The Dallas Morning News</a><br>The Dallas Morning News weighs in (positively, if you couldn’t tell) with their review of <em>UNCHARTED 2</em>.</p>
<p><a href="https://insultswordfighting.blogspot.com/2009/12/games-of-decade-uncharted-2-among.html" title="Games of the decade: Uncharted 2: Among Thieves - Insult Swordfighting">Games of the decade: <em>Uncharted 2: Among Thieves</em> - Insult Swordfighting</a><br>Insult Swordfighting is one of my favorite blogs to read, if I’m looking for a slightly more academic view about video games and video gaming culture. You may know Insult Swordfighting for it’s <a href="https://insultswordfighting.blogspot.com/2008/01/new-taxonomy-of-gamers-table-of.html" a="" new="" taxonomy="" of="" gamers""="">“A New Taxonomy of Gamers”</a> post that once made the internet rounds. This week, Mitch posted about <em>UNCHARTED 2</em> as part of his “Games of the decade” series, which provides “subjective looks at my favorite games of the decade.”</p>
<p><a href="https://news.vgchartz.com/news.php?id=6079" title="System Mover Game of the Day:Uncharted 2: Among Thieves - VG Chartz">System Mover Game of the Day:<em>Uncharted 2: Among Thieves</em> - VG Chartz</a><br>VG Chartz takes a look at <em>UNCHARTED 2</em> to see if it ended up being a driver of PS3 system sales through their data, and also asked conducted a poll to see if their community felt our game was a PS3 system seller as well.</p>
<p><a href="https://www.nytimes.com/2009/12/03/technology/personaltech/03GAMES.html?_r=1" title="Stay Inside With These 10 Games - The New York Times">Stay Inside With These 10 Games - The New York Times</a><br><em>UNCHARTED 2</em> makes it into the New York Times list recommending their 10 games from this year to stay indoors and play. </p>
<p><a href="https://thegamesmen.com/2009/12/03/uncharted-2-family-night-12509-7pm-est/" title="Uncharted 2 “Family Night” 12/5/09 7PM EST - The Gamesmen">Uncharted 2 “Family Night” 12/5/09 7PM EST - The Gamesmen</a><br>Five sites (TQcast, BMI, The Gamesmen, Evolved Gaming, and the Couch Mercenaries) combine forces to invite the community to play <em>UNCHARTED 2</em> multiplayer with them this weekend as part of their “Family Night.” Their event will begin at 7PM EST and you can find PSN IDs from representatives from the various sites if you want to add them or look for them online.</p>
<p><a href="https://www.usatoday.com/tech/columnist/marcsaltzman/2009-12-03-games-2009_N.htm" title="Grab these best video game picks of '09 - USA Today">Grab these best video game picks of ‘09 - USA Today</a><br>USA Today make their recommendations for the best games of 2009, breaking them down by genre. <em>UNCHARTED 2</em> is listed as their “Best action/adventure” selection. </p>
<p><a href="https://www.gamasutra.com/view/news/26374/Saling_The_World_New_Super_Mario_Bros_Wii_Modern_Warfare_2_Top_US_Charts.php" title="Saling The World: New Super Mario Bros. Wii, Modern Warfare 2 Top U.S. Charts - Gamasutra">Saling The World: New Super Mario Bros. Wii, Modern Warfare 2 Top U.S. Charts - Gamasutra</a><br>Gamasutra’s weekly Saling the World column reveals that <em>UNCHARTED 2</em> has risen back to the #2 top for their list of PS3 games in the US.</p>
<p><a href="https://www.naughtydog.com/site/post/experimental_weekend_plunder_only/" title="Experimental weekend & Plunder Only - NaughtyDog.com">Experimental weekend & Plunder Only - NaughtyDog.com</a><br>This week we were bearers of some good news—the oft-requested “Plunder Only” playlist became a permanent addition to our Matchmaking playlist on Friday, December 4. In addition, we took this weekend to run a little test of lowering player health down to 65% across the board to see what our multiplayer community thought about it. Leave us feedback on this blog post and our home page poll. Don’t fret—player health will return back to normal when our Experimental Weekend ends on Monday. <br></p>]]></body>
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                <title>Experimental weekend &amp; Plunder Only</title>
                <link>https://www.naughtydog.com/blog/experimental_weekend_plunder_only</link>
                <pubDate>Thu, 03 Dec 2009 00:00:00 -0800</pubDate>
                <author>Justin Richmond</author>
                <guid>2171</guid>
                <url>https://www.naughtydog.com/blog/experimental_weekend_plunder_only</url>
                <slug>experimental_weekend_plunder_only</slug>
                <body><![CDATA[<p>Hey everybody – a little while ago, we posted a poll here on NaughtyDog.com asking what playlists you would be interested in. The top two results were a "Plunder Only" playlist and two variations on a "Crushing" playlist. Well, we have some good news! Based on this poll and other collected community input we have decided to try a couple things out. This weekend we are instituting a "Plunder Only" playlist based on the overwhelming feedback and we're making one other (temporary) change as well. Rather than add two new playlists at once we are going to try an experiment. For this Experimental Weekend only, player health in ALL game types will be lowered to 65% of the current player health. This is exactly the same as the Crushing settings, only Boosters will still be allowed. The experimental weekend will run from Friday, December 4 at 10:00 AM PST (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=12&day=4&year=2009&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) through Monday, December 7 at 11:00 AM PST (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=12&day=7&year=2009&hour=11&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>). We are very interested in hearing from our community on how you feel about this change. Give the various game types a try with these new settings and let us know how you feel by responding to this blog post and our upcoming front page poll. Be assured we take community feedback very seriously and we can't wait to hear what you have to say. Thanks and see you in the game! [<strong>NOTE:</strong> "Plunder Only" is a permanent addition to our playlists in "Matchmaking." The lowered player health is ONLY a test for this weekend -- health will go back to normal on Monday, December 7. - Arne]</p>]]></body>
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                <title>Hair of the Dog - Week of Nov 22, 2009</title>
                <link>https://www.naughtydog.com/blog/hair_of_the_dog_week_of_nov_22_2009</link>
                <pubDate>Wed, 02 Dec 2009 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2172</guid>
                <url>https://www.naughtydog.com/blog/hair_of_the_dog_week_of_nov_22_2009</url>
                <slug>hair_of_the_dog_week_of_nov_22_2009</slug>
                <body><![CDATA[<p>We’ve got just the thing to cure your weekly gaming hangover&hellip; every Saturday morning, Hair of the Dog compiles a round-up of interesting Naughty Dog and <em>UNCHARTED 2</em> links from around the web.</p>
<p>(This week, we’ve observed this post until Tuesday due to the Thanksgiving holiday.)</p>
<p><a href="http://www.engadget.com/2009/11/23/the-engadget-show-003-drew-bamford-joystiqs-chris-grant-ad/" title="The Engadget Show 003 - Engadget">The Engadget Show 003 - Engadget</a><br>Chris Grant from <a href="http://www.joystiq.com/" title="Joystiq">Joystiq</a> joins the Engadget show to discuss what good this holiday in gaming. Chris starts discussing video games around the 34:00 mark, mentioning that <em>UNCHARTED 2</em> is his personal pick for the year (to no audience reaction&mdash;come on audience!). The rest of this well-produced show, in front of the aforementioned live audience no less, covers all sorts of tech-y things and is well worth the watch.</p>
<p><a href="http://www.gametrailers.com/episode/bonusround/310?ch=3&sd=0" title="Bonus Round Episode 310 Part 3 - GameTrailers">Bonus Round Episode 310 Part 3 - GameTrailers</a><br>Infinity Ward joins Geoff Keighley for this episode of Bonus Round to cover off an all things <em>Call of Duty: Modern Warfare 2</em>, not to mention the past and future of the studio. When asked about other games that inspire and inform what they do, they mentioned UNCHARTED 2 how both of our studios talked and shared ideas during the development of both our games. We’re always open to talking to other developers and we think this kind of open dialogue can only help all of us make better games, and it’s always nice to hear someone else acknowledge this. </p>
<p><a href="http://www.latinoreview.com/news/exclusive-conan-writing-duo-chart-course-for-drake-s-fortune-8619" title="Exclusive: Conan Writing Duo Chart Course For Drake's Fortune! - Latino Review">Exclusive: Conan Writing Duo Chart Course For Drake’s Fortune! - Latino Review</a><br>The Latino Review posts a (still unconfirmed) report that writing duo Thomas Dean Donnelly and Joshua Oppenheimer are in negotiations to write the screenplay for the <em>UNCHARTED: Drake’s Fortune</em> film, to take over for Kyle Ward, the originally reported writer. Unfortunately we don’t know about any of this or even if it’s true, but we’re really looking forward to see what Columbia and Arad Productions do with the <em>UNCHARTED</em> universe.</p>
<p><a href="http://www.cnn.com/2009/TECH/11/24/holiday.guide.video.games/" title="Hot video games for holiday shopping - CNN">Hot video games for holiday shopping - CNN</a><br><em>UNCHARTED 2</em> makes the CNN list of recommendations for video games this holiday.</p>
<p><a href="http://www.naughtydog.com/site/post/new_mp_map_leaderboards_on_the_way/" title="New MP map, leaderboards on the way - Naughty Dog">New MP map, leaderboards on the way - Naughty Dog</a><br>Yes, we’re featuring our own blog here&mdash;in case you somehow missed it, we announced that a new multiplayer map would be available, along with some changes to the multiplayer menus such as adding Leaderboards. The new map, “The Fort” was available to everyone for free and was included as part of the mandatory <a href="http://www.naughtydog.com/site/post/uncharted_2_title_update_2_nov_27_2009/" title="Title Update 2">Title Update 2</a> for <em>UNCHARTED 2</em>.</p>
<p><a href="http://www.naughtydog.com/site/post/be_thankful_as_double_cash_returns/" title="Be Thankful as Double Cash returns! - Naughty Dog">Be Thankful as Double Cash returns! - Naughty Dog</a><br>We also hosted our second Double Cash weekend over the Thanksgiving holiday. While it amused us to no end seeing a team of <a href="http://www.flickr.com/photos/naughty_dog/4133749121/" title="Doughnut Drake skins">Doughnut Drake skins</a> take on a team of <a href="http://www.flickr.com/photos/naughty_dog/4133749313/" title="Doughnut Lazarevic skins">Doughnut Lazarevic skins</a> in competitive matches, it was less amusing to find out that Medal cash rewards were not being doubled as we expected. We’ve been looking into this issue and we’ll have some more info on this for you soon-ish.<br></p>]]></body>
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                <title>UNCHARTED 2 Title Update #2 – Nov 27, 2009</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_title_update_2_nov_27_2009</link>
                <pubDate>Fri, 27 Nov 2009 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2173</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_title_update_2_nov_27_2009</url>
                <slug>uncharted_2_title_update_2_nov_27_2009</slug>
                <body><![CDATA[<p>The next time you start up <em>UNCHARTED 2: Among Thieves</em> you will be required to download an update to the game. The list of changes we made is pretty short (and you’ve probably heard about them earlier this week):</p>
<ul><li>Added Global and Friends list Leaderboards to the Multiplayer menu with the following categories:<ul><li>Global Competitive Wins</li><li>Global Co-op</li><li>Global Kills</li><li>Global Money</li><li>Friends Competitive Wins</li><li>Friends Co-op</li><li>Friends Kills</li><li>Friends Money</li></ul></li><li>Added a player card to the Multiplayer menu</li><li>Added “The Fort” multiplayer map</li></ul>
<p>As always, there’s a few things we fiddled around with on the backend that we can’t tell you about. <strong>UPDATE 2:45 PM PST:</strong> We have noticed that players have had an issue with receiving the proper rewards for Double Cash weekend. All players will shortly be receiving the correct amounts for kills and winning a match. We are still looking into the issue regarding Medal awards. We'll update this post when we have more information.</p>]]></body>
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                <title>Be Thankful as Double Cash returns!</title>
                <link>https://www.naughtydog.com/blog/be_thankful_as_double_cash_returns</link>
                <pubDate>Wed, 25 Nov 2009 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2174</guid>
                <url>https://www.naughtydog.com/blog/be_thankful_as_double_cash_returns</url>
                <slug>be_thankful_as_double_cash_returns</slug>
                <body><![CDATA[<p>I’m sure you could have guessed, but we’re doing something special for Thanksgiving weekend! Of course, those of you outside of the United States may not celebrate <a href="http://en.wikipedia.org/wiki/Thanksgiving_(United_States)" title="Thanksgiving">Thanksgiving</a> or may celebrate it on <a href="http://en.wikipedia.org/wiki/Thanksgiving_(Canada)" title="a different weekend">a different weekend</a> – but that doesn’t matter, everyone is welcome! When you join a competitive Multiplayer match on Thanksgiving weekend, you’ll be greeted with <a href="http://www.flickr.com/photos/naughty_dog/sets/72157622876126468/" title="a slightly different look to our Heroes and Villians">a slightly different look to our Heroes and Villians</a>. It looks like Drake and Lazarevic had a few too many helpings of <a href="http://www.flickr.com/photos/carbonnyc/2069104457/sizes/l/" title="turkey (or Tofurkey), green bean casserole and, most definitely, sweet potato casserole">turkey (or Tofurkey), green bean casserole and, most definitely, sweet potato casserole</a>. We also flipped a few switches and bits here and there and not only is Double Cash weekend back, but you’ll be getting 2x the cash from <strong>any and all medals</strong> you are awarded during the course of a competitive or cooperative match. The per-match limits of $50,000 are still in effect, so if you’re just <strong>that good</strong>, you’ll be maxing out just about all the time. Oh, and don’t forget to <a href="/site/post/new_mp_map_leaderboards_on_the_way/" title="check out">check out</a> the <strong>brand new</strong> multiplayer map “The Fort” or check up on where you stand on the in-game Leaderboards! Double Cash Weekend starts promptly on November 27, 2009 at 10:00 AM PST (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=11&day=27&year=2009&hour=10&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) and ends on November 30, 2009 at 11:00 AM PST (<a href="http://timeanddate.com/worldclock/fixedtime.html?month=11&day=30&year=2009&hour=11&min=0&sec=0&p1=137" title="what time is that in my city?">what time is that in my city?</a>) For those of you in the U.S. or celebrating abroad – Happy Thanksgiving! If you’re not celebrating Thanksgiving, have a great weekend and enjoy this edition of Double Cash weekend.</p>]]></body>
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                <title>New MP map, Leaderboards on the way</title>
                <link>https://www.naughtydog.com/blog/new_mp_map_leaderboards_on_the_way</link>
                <pubDate>Wed, 25 Nov 2009 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2175</guid>
                <url>https://www.naughtydog.com/blog/new_mp_map_leaderboards_on_the_way</url>
                <slug>new_mp_map_leaderboards_on_the_way</slug>
                <body><![CDATA[<p>The Thanksgiving holiday is nearly upon us and we’ve cooked up a little something at Naughty Dog to give thanks to all our fans. We’re pleased to reveal that, as part of an update to <em>UNCHARTED 2: Among Thieves</em> later this week, a new Multiplayer map will be available for all players at no cost. That’s right, the first downloadable game content we have made available will be FREE as a gesture of appreciation to all our fans! The new map is called “The Fort” and is a throwback map – it’s based on the “Fortress” chapter of <em>UNCHARTED: Drake’s Fortune</em>. The Fort is a long rectangular map with wide open spaces and excellent flank routes. <a href="http://www.flickr.com/photos/naughty_dog/4134473186/sizes/o/" title="Can’t take on the enemy head on?">Can’t take on the enemy head on?</a> Take the tunnels <a href="http://www.flickr.com/photos/naughty_dog/4134472544/sizes/o/" title="into the basement">into the basement</a> to get behind the opposing team. There is a shotgun in the center of the map, but look out for people climbing up from below to pull you to your doom. Pay attention to the side room in the crypt, there is an RPG that is ripe for the taking. “The Fort” will be available in all Competitive Playlists and the Co-op Arena Playlist! Check out a video flythrough of “The Fort” embedded below. <object data="http://www.youtube.com/v/oIZeCsn815g&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b" height="307" type="application/x-shockwave-flash" width="500"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/oIZeCsn815g&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b"><param name="allowfullscreen" value="true"></object>In addition, we’ve added a couple new features to the Multiplayer menu – Leaderboards and a player card. You will be able to check out how you stack up against your friends or where you stand on the Global stats in the following real-time Leaderboards:</p>
<ul><li>Competitive Wins</li><li>Co-op</li><li>Kills</li><li>Money</li></ul>
<p>As you hop from match to match, the new player card will provide you with a instant snapshot of your vitals: level, competitive wins, kills, money, co-op points and your current booster loadout. More screenshots of the Leaderboards and the player card are in <a href="http://www.flickr.com/photos/naughty_dog/sets/72157622875890738/" title="our Flickr gallery">our Flickr gallery</a>. We can’t wait to get all these updates in your hands in the next few days and see what you think. Oh, and don’t be surprised if that’s not the only delicious thing we’re doing for you this weekend&hellip;</p>]]></body>
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                <title>Hair of the Dog - Week of Nov 15, 2009</title>
                <link>https://www.naughtydog.com/blog/hair_of_the_dog_week_of_nov_15_2009</link>
                <pubDate>Sat, 21 Nov 2009 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2176</guid>
                <url>https://www.naughtydog.com/blog/hair_of_the_dog_week_of_nov_15_2009</url>
                <slug>hair_of_the_dog_week_of_nov_15_2009</slug>
                <body><![CDATA[<p>We’ve got just the thing to cure your weekly gaming hangover&hellip; every Saturday morning, Hair of the Dog compiles a round-up of interesting Naughty Dog and <em>UNCHARTED 2</em> links from around the web.</p>
<p><a href="http://www.gamasutra.com/view/feature/4191/reflecting_on_uncharted_2_how_.php" title="Reflecting on UNCHARTED 2: How They Did It - Gamasutra"><strong>Reflecting on <em>UNCHARTED 2</em>: How They Did It - Gamasutra</strong></a><br>Kris Graft talks to Co-Lead Game Designer Neil Druckmann to discuss the development of <em>UNCHARTED 2</em>, what it feels like now that we’re done with the game and the reception the game has gotten from game critics and our fans alike.</p>
<p><a href="http://blog.us.playstation.com/2009/11/vote-today-for-playstations-17-vga-nominees/" title="Vote today for PlayStation’s 17 VGA Nominees - PlayStation.blog"><strong>Vote today for PlayStation’s 17 VGA Nominees - PlayStation.blog</strong></a><br>SPIKE TV announced their nominees for the SPIKE 2009 VGA Awards and the PlayStation family received 17 nominations across a broad range of categories. We’re real happy <a href="http://www.naughtydog.com/site/post/spike_vga_2009_awards_vote_for_uncharted_2/" title="to say">to say</a> that <em>UNCHARTED 2 </em>leads all the PlayStation title&mdash;actually have more nominations than any other game&mdash;with a record 8 nominations, including Game of the Year.</p>
<p><a href="http://au.gamespot.com/pages/news/story.php?sid=6240728" title="UNCHARTED 2 dev talks Twitter - GameSpot AU"><strong><em>UNCHARTED 2</em> dev talks Twitter - GameSpot AU</strong></a><br>GameSpot Australia chats with me about the Twitter feature in <em>UNCHARTED 2</em> and how we’re using social media to stay in touch with our fans and get their feedback on our game.</p>
<p><a href="http://www.mediapost.com/publications/?fa=Articles.showArticle&art_aid=117737" title="Social Media Fires Up Video Game Marketing - MediaPost"><strong>Social Media Fires Up Video Game Marketing - MediaPost</strong></a><br>Earlier this week, I spoke at a panel hosted by Digital LA about <a href="http://digitalla.net/games.htm" title="video game marketing">video game marketing</a> along with Tracy Williams (Activision), Benjamin Collier (THQ) and Nick Williams (OTX Research). Hosted by Kevin Winston, the panel covered a broad range of aspects of marketing, from planning out campaigns with multiple titles, to dealing with leaks and, of course, about leveraging social media.</p>
<p><a href="http://talkingaboutgames.com/news/contests/5330-win-a-copy-of-uncharted-2-from-talking-about-games" title="Win a copy of UNCHARTED 2 from Talking About Games! - Talking About Games"><strong>Win a copy of <em>UNCHARTED 2</em> from Talking About Games! - Talking About Games</strong></a><br>Don’t have <em>UNCHARTED 2</em> yet? Talking About Games is giving one away in a contest. Entering is easy&mdash;you just have to sign up for their <em>UNCHARTED 2</em> game night, to be held at 8:00 PM EST on Saturday, December 5. They are accepting entries until 6:00 PM EST on November 30 and all entries are automatically registered to win a copy of the game.</p>
<p><a href="http://www.destructoid.com/hey-ash-whatcha-playin-uncharted-2-155630.phtml" title="Hey Ash, Whatcha Playin': UNCHARTED 2 - Destructoid"><strong>Hey Ash, Whatcha Playin’: <em>UNCHARTED</em> 2 - Destructoid</strong></a><br>Destructoid’s comedy video series about video games, Hey Ash, Whatcha Playin’, takes a good, extremely <a href="http://en.wikipedia.org/wiki/Firefly_(TV_series)" title="Firefly">Firefly</a>-laden analytical look at some story themes UNCHARTED 2 suspiciously shares with a cult hit TV show.</p>
<p><a href="http://threeminds.organic.com/2009/11/is_it_time_for_the_academy_to.html" title="Is It Time For the Academy To Consider Video Games? - ThreeMinds"><strong>Is It Time For the Academy To Consider Video Games? - ThreeMinds</strong></a><br>On their ThreeMinds blog, digital agency Organic&mdash;who developed the LittleBigWorkshop website&mdash;posts a mini-review of <em>UNCHARTED 2</em>. Writer Brad Mancuso thinks we did a whole bunch of things right to really earn our “cinematic” game badge.</p>]]></body>
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                <title>VGA 2009 Awards - Vote for UNCHARTED 2!</title>
                <link>https://www.naughtydog.com/blog/spike_vga_2009_awards_vote_for_uncharted_2</link>
                <pubDate>Fri, 20 Nov 2009 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2177</guid>
                <url>https://www.naughtydog.com/blog/spike_vga_2009_awards_vote_for_uncharted_2</url>
                <slug>spike_vga_2009_awards_vote_for_uncharted_2</slug>
                <body><![CDATA[<p>On November 19, SPIKE TV <a href="http://www.spike.com/blog/spike-tvs-video-game/89618" title="announced">announced</a> the first details of the <a href="http://vga.spike.com/" title="SPIKE 2009 VGA Awards">SPIKE 2009 VGA Awards</a>, along with a list of nominees in 28 categories. Reading over the nominees, it was awesome for us to see that <em>UNCHARTED 2</em> picked up eight nominations, including helping us end up in the running for the Studio of the Year award:</p>
<ol><li>Game of the Year</li><li>Studio of the Year (Naughty Dog)</li><li>Best Graphics</li><li>Best Action Adventure Game</li><li>Best PS3 Game</li><li>Best Original Score</li><li>Best Voice (Claudia Black as Chloe Frazer)</li><li>Best Voice (Nolan North as Nathan Drake)</li></ol>
<p>If you haven't voted already, be sure to head over to the <a href="http://vga.spike.com/" title="2009 VGA Awards page">2009 VGA Awards page</a> and vote now. We'd be just <strong>thrilled</strong> if Naughty Dog and UNCHARTED 2 ended up as your picks for this year's awards!</p>]]></body>
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                <title>Skill levels and the Ranked playlist</title>
                <link>https://www.naughtydog.com/blog/skill_levels_and_the_ranked_playlist</link>
                <pubDate>Thu, 12 Nov 2009 00:00:00 -0800</pubDate>
                <author>Justin Richmond</author>
                <guid>2178</guid>
                <url>https://www.naughtydog.com/blog/skill_levels_and_the_ranked_playlist</url>
                <slug>skill_levels_and_the_ranked_playlist</slug>
                <body><![CDATA[<p>Reading over forums, blog comments and Tweets, we wanted to talk a bit about Skill level and the Ranked playlist. Skill is only counted for games played in the specific Ranked playlist. Your performance in the other playlists has <strong>no</strong> effect whatsoever on your Skill level. Another thing to be aware of – the only thing that the Skill level takes into account is wins and losses. The number of headshots you got, or even kill to death ratio doesn’t affect the Skill level. The game tries to create balanced teams based on the Skills of the players placed in the game. The game also tries to keep parties together, so it will not split up players that are in a party together no matter what their Skill levels are. It isn’t fun to play in games that are complete blow outs, both for the winners and the losers, thus the Skill system is designed such that it moves excellent players out of the lower Skill levels quickly in order to get them into more interesting games against players that are closer to their actual Skill. It is important to note, Level and Skill are <a href="http://www.flickr.com/photos/naughty_dog/4094164341/" title="completely separate">completely separate</a>. While Skill is a measure of how good someone is at the game, Level is a better measure of how long they have been playing. It is entirely possible for someone with a high Level to have a relatively low Skill level. Also note that unlike your Level which never goes down – unless you start amassing quit penalties – losing in the Skilled playlist can result in your Skill level dropping. The take away from all of this is that more games played in the Ranked playlist, the better the game is at figuring out how you stack up against the other players, and it is able to create matches that are exciting to play. Also the more games you win, the faster you’ll move up in Skill! Have fun! Justin</p>]]></body>
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                <title>Double Cash Weekend for Halloween</title>
                <link>https://www.naughtydog.com/blog/double_cash_weekend_for_halloween</link>
                <pubDate>Fri, 30 Oct 2009 01:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2179</guid>
                <url>https://www.naughtydog.com/blog/double_cash_weekend_for_halloween</url>
                <slug>double_cash_weekend_for_halloween</slug>
                <body><![CDATA[<p>Halloween is only one day away and we decided we wanted to do something special for our fans over the weekend. We're happy to say that this weekend is also our first ever Double Cash weekend in <em>UNCHARTED 2: Among Thieves</em>. The Double Cash weekend starts now (Friday, October 30, 2009) and continues until Monday, November 2, 2009, at 11:00 AM PST. In every match during Double Cash Weekend, you’ll be getting twice the Cash award you normally would for completing typical game actions – not medal-related currency awards – giving everyone a leg up in increasing their Rank for a limited time. That means this weekend is the perfect time to hop on to our Competitive and Co-op Multiplayer modes – whether you’re just a few levels away from the vaunted ‘X’ or this is just your first time online. A bunch of Naughty Dogs will also be playing this weekend, so be on the lookout for the red Naughty Dog paw next to our PSN ID in the game and feel free to say hi, ask any questions or shoot at our characters. Stay sharp! There might be something spooky around the next corner&hellip; <img alt="image" height="281" src="/system/http://www.naughtydog.com/uploads/2009-10-30-Halloween-post.jpg" width="500"></p>]]></body>
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                <title>UNCHARTED 2 Title Update now up</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_title_update_now_up</link>
                <pubDate>Fri, 30 Oct 2009 01:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2180</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_title_update_now_up</url>
                <slug>uncharted_2_title_update_now_up</slug>
                <body><![CDATA[<p>As you may have <a href="http://blog.us.playstation.com/2009/10/uncharted-2-among-thieves-celebrates-halloween-with-a-title-update-and-a-double-cash-weekend/" title="spotted">spotted</a> on the PlayStation.blog, the next time you start up UNCHARTED 2: Among Thieves you will be required to download an update to the game. (Japan and Asia regions &mdash; your update will be available next week.) Here’s the list of (most of) the changes we made. Some changes have been withheld to protect the innocent.</p>
<ul><li>Addressed respawn points when the artifact goes out of bounds in the Plunder gametype</li><li>Dynamically adjust the win condition for fewer players during the course of a match</li><li>Added features to deter players from voluntarily leaving during a match</li><li>Added rate limit to “When a Chapter is Completed” Twitter event</li><li>Fixed a display issue during letterboxing</li><li>Fixed Danish Trophy description</li><li>Fixed screenshot utility in standard definition resolutions</li><li>Fixed the “Players Met” list not displaying recent players</li><li>Addressed a variety of Multiplayer connectivity issues</li></ul>
<p>As we said before, there's some more changes that were made that we didn't list out, all in the name of improving the <em>UNCHARTED 2</em> experience offline and online.</p>]]></body>
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                <title>Behind the Scenes video series up on YouTube</title>
                <link>https://www.naughtydog.com/blog/behind_the_scenes_video_series_up_on_youtube</link>
                <pubDate>Thu, 29 Oct 2009 01:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2181</guid>
                <url>https://www.naughtydog.com/blog/behind_the_scenes_video_series_up_on_youtube</url>
                <slug>behind_the_scenes_video_series_up_on_youtube</slug>
                <body><![CDATA[<p>Didn't get enough behind the scenes videos on your <em>UNCHARTED 2</em> disc? Well, there's plenty more where that came from -- five more videos to be precise -- bringing the total to twelve. Over the past couple of weeks, the PlayStation YouTube channel has been steadily adding additional Behind the Scenes videos to the seven already available as unlockable content within <em>UNCHARTED 2</em>. These extra videos go further into how our cinematics process worked and gives you a <a href="http://www.youtube.com/watch?v=9XvArFbKVXI&feature=PlayList&p=60AFC03761820B74&index=6" title="look at all the actors">look at all the actors</a> in <em>UNCHARTED 2</em>, details about the <a href="http://www.youtube.com/watch?v=GInXXexuhLg&feature=PlayList&p=60AFC03761820B74&index=9" title="rehearsals">rehearsals</a>, our <a href="http://www.youtube.com/watch?v=Bnru0qLBHRg&feature=PlayList&p=60AFC03761820B74&index=8" title="motion capture process">motion capture process</a>, and a look at how <a href="http://www.youtube.com/watch?v=KXvAcXRsRf4&feature=PlayList&p=60AFC03761820B74&index=11" title="we did A.D.R.">we did A.D.R.</a> on the game. We've put all of the videos together in a handy <a href="http://www.youtube.com/view_play_list?p=60AFC03761820B74" title="YouTube playlist">YouTube playlist</a> or you can watch them all in the video embedded below. Hope you enjoy them! <object data="http://www.youtube.com/p/60AFC03761820B74&hl=en&fs=1&rel=0&color1=0x5d1719&color2=0xcd311b&hd=1" height="307" type="application/x-shockwave-flash" width="500"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/p/60AFC03761820B74&hl=en&fs=1&rel=0&color1=0x5d1719&color2=0xcd311b&hd=1"><param name="allowfullscreen" value="true"></object></p>]]></body>
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                <title>Fortune Hunter Edition winners announced</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_fortune_hunter_edition_winners</link>
                <pubDate>Wed, 28 Oct 2009 01:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2182</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_fortune_hunter_edition_winners</url>
                <slug>uncharted_2_fortune_hunter_edition_winners</slug>
                <body><![CDATA[<p>I know many people have been eagerly awaiting to see if they were one of the lucky winners a an UNCHARTED 2: Among Thieves Fortune Hunter Edition from the two weekend contests -- one <a href="http://blog.us.playstation.com/2009/10/want-to-win-uncharted-2-among-thieves-fortune-hunter-edition-start-playing-tonight/" title="during the demo">during the demo</a> and one in the <a href="http://blog.us.playstation.com/2009/10/win-the-uncharted-2-among-thieves-fortune-hunter-edition-by-playing-this-weekend/" title="first weekend after UNCHARTED 2 was released">first weekend after UNCHARTED 2 was released</a>. The number of people playing over both weekends was pretty awesome and we're glad to be able to pick some winners from those huge lists of people who played. We'll, no more delaying... below is the list of winners, which you can also <a href="http://blog.us.playstation.com/2009/10/winners-of-the-uncharted-2-among-thieves-fortune-hunter-edition/" title="find on the PlayStation.blog">find on the PlayStation.blog</a>. Winners will be contacted via the e-mail address associated with their PlayStation Network account -- make sure you have e-mail notifications turned "on' in your PSN account settings! Official rules for both weekends can be found <a href="http://blog.us.playstation.com/2009/10/want-to-win-uncharted-2-among-thieves-fortune-hunter-edition-start-playing-tonight/" title="here">here</a> and <a href="http://blog.us.playstation.com/2009/10/win-the-uncharted-2-among-thieves-fortune-hunter-edition-by-playing-this-weekend/" title="here">here</a>. Congratulations from everybody at Naughty Dog! We hope you enjoy this awesome, super limited edition set -- take good care of them for us! aaww acezerotwo AngelOfDeath87 BabyJoker92 BalkanSephiroth benji1997 BLUHORNET buddahisdead bwylie ced72 CFH1177 chayo15 chippido11 CoreConspiracy davdoy ddogbaci21 decmarine DefJapan Dragon6991 Duke_Of_York dx400 ElReyDavid Eppink Freyborg_ Gabry08 gbrobertson gizmondo234 greg_c_g Grifone84 hayri491 IC0mbaTW0mbaTI ic3fir3PT inteliani jasonFRA jedi09 JJnewcastle KaLiLaObOiii707 kanon1987 kasekase kiebot Kill-_-59 kirua07 LA-George LEGEND410BMORE Lil_FreakShow- lilsandman12 LOGIC703 Lynaugh magica_bari MaInTeNaNcE_MaN MARKMURLO MiA-Prodigy MichaelZukk minato-303 Mrod_91 nameless_84 PaPiTo015 Pat-TGO PEPSI-COLA-1 pgaville prausnitz Rochemback rockhead16 scarface662 seblou001 ServinGod Shisaku13 Shnuggles66 ShOrTjOhNcHuTnEy silva_777 smd-Loco Snake-VII Soobdog70400 Speshol SQUURELLKILLER steve63 studder1ze stupac420 TAIGUO777 TheFakeSmile theringer1257 tieffahrer90 togusa-san Tonnous24 TRI_moon UCanNotUseThisID vasilia vernon84 Walkiria85 WarkV2 webslinger26 weps windgarden xvboogievx XxDarkShinobixX</p>]]></body>
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                <title>Vote on potential playlists for UNCHARTED 2 Multiplayer</title>
                <link>https://www.naughtydog.com/blog/vote_on_potential_playlists_for_uncharted_2_multiplayer</link>
                <pubDate>Fri, 23 Oct 2009 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2183</guid>
                <url>https://www.naughtydog.com/blog/vote_on_potential_playlists_for_uncharted_2_multiplayer</url>
                <slug>vote_on_potential_playlists_for_uncharted_2_multiplayer</slug>
                <body><![CDATA[<p>We put up a new poll on<a href="/" title=" the front page"> the front page</a> today inviting you to give us feedback on what you’d like to see for a future playlist within the Multiplayer mode of <em>UNCHARTED 2: Among Thieves.</em> To help with that, I got Justin Richmond, our multiplayer designer, to give us some more information on the different modes in the poll. Here is what he sent over: We have been playing multiplayer furiously here in the office and it’s great to see you all online racking up the Cash and Skill Levels. Now we are looking to the future. To that end we are putting up a poll to see the possible directions you as players would be interested in seeing for our future playlists. We are listing five options in the poll, and below is a short breakdown about each one. <strong>Plunder Only</strong> All Plunder, all the time. No variations, nothing but capping treasure and shooting enemies. <strong>Crushing: All Game Types</strong> The Crushing variation on all maps with all game types. Crushing is a more hardcore version of our rule set where players have less health and no Boosters are active. <strong>Crushing: Deathmatch Only </strong> The Crushing variation on all maps in standard Deathmatch only. <strong>Skilled Objectives</strong> All Objective game types, but now with a Skill Level. Skill Levels are tied to each playlist, so all players would start with a Skill Level of 1 in this playlist, regardless of the Skill Level already achieved in the Ranked playlist. <strong>Deathmatch Variants Only</strong> All the Deathmatch variants including Sniper/Pistole, Pistols/Grenades, RPG’s, and Crushing. We can’t guarantee that we’ll releasing the most popular playlist, but we really want to know what you’d like to see, so let us know what you want – vote and be heard! If you have other suggestions feel free to comment on this post with your ideas. Thanks! Justin</p>]]></body>
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                <title>Penny Arcade takes on UNCHARTED 2</title>
                <link>https://www.naughtydog.com/blog/penny_arcade_takes_on_uncharted_2</link>
                <pubDate>Fri, 23 Oct 2009 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2184</guid>
                <url>https://www.naughtydog.com/blog/penny_arcade_takes_on_uncharted_2</url>
                <slug>penny_arcade_takes_on_uncharted_2</slug>
                <body><![CDATA[<p>We're big fans of Penny Arcade and you can be quite a few e-mails were passed across the studio when we spotted a comic featuring <em>UNCHARTED 2</em> <a href="http://www.penny-arcade.com/comic/2009/10/19/" title="earlier this week">earlier this week</a>. This isn't the first time they have featured a Naughty Dog game, they investigated the plight of the henchmen to be found in our games originally with <em>Jak II</em>, as you can see in <a href="http://www.penny-arcade.com/comic/2003/10/22/" title="this comic">this comic</a> from way back in 2003. Things got even better (funnier?) as we were treated with not one, but two comics from Gabe and Tycho about UNCHARTED 2, this one poking a little fun at our <a href="http://www.penny-arcade.com/comic/2009/10/21/" title="in-game Twitter integration">in-game Twitter integration</a>. If we could see Tweets like that from some people here at the studio, well, that would be <strong>delicious</strong> indeed. We'll keep that in mind for the future... In the meantime, I've ordered myself prints of the UNCHARTED 2 comics from this week to frame and put up at work. Can't wait!</p>]]></body>
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                <title>UNCHARTED 2: Among Thieves Home space revealed</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_among_thieves_home_space_revealed</link>
                <pubDate>Wed, 21 Oct 2009 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2185</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_among_thieves_home_space_revealed</url>
                <slug>uncharted_2_among_thieves_home_space_revealed</slug>
                <body><![CDATA[<p>PlayStation.blog <a href="http://blog.us.playstation.com/2009/10/uncharted-2-among-thieves-hits-playstation-home-tekken-6-street-fighter-iv-spaces/" title="posted">posted</a> a rundown of a couple upcoming PlayStation Home spaces today, which includes a new space for the <em>UNCHARTED</em> universe -- one specifically for <em>UNCHARTED 2: Among Thieves</em>. Apart from the <em>UNCHARTED 2</em> inspired environment, the Home space features two mini-games to play. The Home space launches Friday, October 23, 2009. Read more about it in the <a href="http://blog.us.playstation.com/2009/10/uncharted-2-among-thieves-hits-playstation-home-tekken-6-street-fighter-iv-spaces/" title="full write up">full write up</a> at PlayStation.blog or you can view the video embedded from PlayStation.blog, featuring an overview of the <em>UNCHARTED 2</em> Home space by PlayStation Home Director Jack Buser.</p>
<center><br><object data="http://www.viddler.com/simple_on_site/95d6c70d" height="265" id="viddler" type="application/x-shockwave-flash" width="437"><param name="allowScriptAccess" value="always"><param name="allowFullScreen" value="true"><param name="src" value="http://www.viddler.com/simple_on_site/95d6c70d"><param name="name" value="viddler"><param name="allowfullscreen" value="true"></object>
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                <title>UNCHARTED 2: Among Thieves released this week!</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_among_thieves_released_this_week</link>
                <pubDate>Sat, 17 Oct 2009 00:00:00 -0700</pubDate>
                <author>Evan Wells</author>
                <guid>2186</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_among_thieves_released_this_week</url>
                <slug>uncharted_2_among_thieves_released_this_week</slug>
                <body><![CDATA[<p>Everyone at Naughty Dog is extremely excited as <em>UNCHARTED 2: Among Thieves</em> was released worldwide this week! Of course, some of you were already playing (and <a href="http://i34.tinypic.com/2d7y4ih.jpg" title="completed">completed</a>) <em>UNCHARTED 2</em> as early as last week from copies you snagged during our awesome cinema events in Seattle, San Francisco, Chicago and Los Angeles <a href="http://blog.us.playstation.com/2009/10/big-surprises-at-the-uncharted-2-among-thieves-cinema-events/" title="last week">last week</a> – or perhaps by some other, more mysterious means... Regardless if you've been playing for a week or you just came home from the store, I can say that everyone at Naughty Dog has been looking forward for nearly two years to the day that <em>UNCHARTED 2</em> is finally in the hands of our fans. We've had a great run so far, winning a ton of awards and finding out that critics <a href="http://www.metacritic.com/games/platforms/ps3/uncharted2amongthieves" title="really, REALLY liked our game">really, REALLY liked our game</a>, but now we get to see and hear what all of you think about it. To do that, we'll be reading as many forum posts, blog posts and tweets as we can in the next few months and beyond! I can speak for everyone at Naughty Dog when I say that we hope you enjoy <em>UNCHARTED 2</em> and we'll see you online!</p>]]></body>
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                <title>Naughty Dog on Coin-Op TV</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_on_coin_op_tv</link>
                <pubDate>Fri, 16 Oct 2009 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2187</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_on_coin_op_tv</url>
                <slug>naughty_dog_on_coin_op_tv</slug>
                <body><![CDATA[<p>Jacob Minkoff, one of our game designers, and I headed over to theStream.tv studio last night to attend the Coin-Op TV live show, hosted by Robert Welkner and special guest IM chat tech's Beau and Leo from Radnerd.com. If you missed the show, you can watch the episode on the Coin-Op TV Live video archive and check out Jacob as he took on questions about UNCHARTED 2 from Robert and live viewers for quite a while in the totally packed segment. Coin-Op TV Live 10/15/09: Episode 318 -- Uncharted 2 & Operation Flashpoint <a href="http://www.thestream.tv/watch.php?v=1782">Watch This Episode on www.theStream.tv</a></p>]]></body>
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                <title>UNCHARTED 2 matchmaking playlist update - Oct 14, 2009</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_matchmaking_playlist_update_oct_14_2009</link>
                <pubDate>Thu, 15 Oct 2009 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2188</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_matchmaking_playlist_update_oct_14_2009</url>
                <slug>uncharted_2_matchmaking_playlist_update_oct_14_2009</slug>
                <body><![CDATA[<p>Hope you are all having fun playing <em>UNCHARTED 2</em>! We are constantly evaluating our multiplayer and plan updating it on a regular basis. Earlier today, we updated our multiplayer matchmaking playlists. Justin, our multiplayer designer, passed along the following update notes to us. New playlists have been added, and the Deathmatch playlist has been modified. Below is the full list of playlist selections in multiplayer matchmaking:</p>
<ul><li>Deathmatch: Now contains ONLY straight Deathmatch matches (no variations)</li><li>Elimination: Elimination matches only</li><li>Objectives: All Objective based game types</li><li>Ranked: Objective and Deathmatch game types, Skill Level tracked</li><li>All Competitive Modes: Every Competative and Obective game type, including Deathmatch variations</li><li>Co-op Objective: You and your friends take the world</li><li>Co-op Arena: Survive the onslaught!</li></ul>]]></body>
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                <title>Watch the “It Only Does Everything” UNCHARTED 2 TV ad</title>
                <link>https://www.naughtydog.com/blog/watch_the_it_only_does_everything_uncharted_2_tv_ad</link>
                <pubDate>Mon, 05 Oct 2009 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2189</guid>
                <url>https://www.naughtydog.com/blog/watch_the_it_only_does_everything_uncharted_2_tv_ad</url>
                <slug>watch_the_it_only_does_everything_uncharted_2_tv_ad</slug>
                <body><![CDATA[<p>A few days ago the <a href="http://blog.us.playstation.com/2009/10/it-only-does-uncharted-2-among-thieves/" title="PlayStation.blog revealed">PlayStation.blog revealed</a> a new version of the "It Only Does Everything" ad campaign (which we would have caught earlier if we weren't <a href="http://twitter.com/Naughty_Dog/status/4402566986" title="traveling across Europe on a media tour">traveling across Europe on a media tour</a>). I'm sure it comes as no surprise that this, the first of the software specific spots shown so far, features <em>UNCHARTED 2: Among Thieves</em> as a boyfriend asks Kevin Butler (VP, Big Action Moments) for help in springing the news to his girlfriend that <em>UNCHARTED 2</em> isn't a movie, but a game. Pretty clever! You can see the video for yourself below. <object data="http://www.viddler.com/player/e8ab9f9/" height="330" id="viddler" type="application/x-shockwave-flash" width="500"><param name="allowScriptAccess" value="always"><param name="allowFullScreen" value="true"><param name="src" value="http://www.viddler.com/player/e8ab9f9/"><param name="name" value="viddler"><param name="allowfullscreen" value="true"></object>Having watched a bunch of commercials and outtakes over the past couple of months, I can <strong>easily</strong> say I'm a fan of one Kevin Butler.</p>]]></body>
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                <title>Uncharted 2 Twitter Updates</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_twitter_updates</link>
                <pubDate>Mon, 28 Sep 2009 00:00:00 -0700</pubDate>
                <author>Evan Wells</author>
                <guid>2190</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_twitter_updates</url>
                <slug>uncharted_2_twitter_updates</slug>
                <body><![CDATA[<p>So we’ve seen some concern about the frequency of updates for those choosing to use Uncharted 2’s twitter support. Some reviewers have had early access to the game and selected the option to update their twitter accounts as they completed each chapter of the game. This has resulted in some twittter feeds being updated multiple times an hour. We obviously want to provide the best experience for everybody so for the time being we’ve disabled twitter updates on chapter completions. The option will still exist in the menus when the game ships on 10/13, but if activated, it will do nothing. Some time after the game has shipped, we’ll release a patch to reactive the feature, but with a limit on the frequency of updates. We’re certainly sorry for any inconvenience, but I guess that’s the risk you run when trying to blaze a new trail in the complicated world of social media!</p>]]></body>
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                <title>NaughtyDog.com is looking different as the UNCHARTED 2 Multiplayer Demo launches</title>
                <link>https://www.naughtydog.com/blog/naughtydogcom_is_looking_different_as_the_uncharted_2_multiplayer_demo_laun</link>
                <pubDate>Tue, 15 Sep 2009 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2191</guid>
                <url>https://www.naughtydog.com/blog/naughtydogcom_is_looking_different_as_the_uncharted_2_multiplayer_demo_laun</url>
                <slug>naughtydogcom_is_looking_different_as_the_uncharted_2_multiplayer_demo_laun</slug>
                <body><![CDATA[<p>This is a pretty big week for us here at Naughty Dog -- not only did we break news on the <a href="http://blog.us.playstation.com/2009/09/first-uncharted-2-among-thieves-review-playstation-the-official-magazine/" title="PlayStation.blog about our first review">PlayStation.blog about our first review</a> (5 out of 5 from PlayStation: The Official Magazine, if you're lazy), we're thrilled to see the Multiplayer Demo for <em>UNCHARTED 2: Among Thieves</em> launch for those of you who have early access thanks to pre-order bonuses AND we've been in the midst of making some big changes here at NaughtyDog.com. I'm sure you may have noticed that things have been looking a little different in the past week as we <a href="/site/post/welcome_to_the_new_naughtydogcom/" title="launched a brand new look to NaughtyDog.com">launched a brand new look to NaughtyDog.com</a>, which came with it our very own blog and updated job opportunities (<a href="/work/" title="we're hiring!">we're hiring!</a>) among other things. This is just the beginning. We're going to start rolling out a bunch of new community features over time, such as displaying all your <em>UNCHARTED 2</em> Multiplayer stats right here on the site. We've never done something with this kind of scale before at Naughty Dog, so things are probably going to feel a little rough in places from time to time as we start bringing more features and more multiplayer stats online over the next month. Even so, we would love to hear any opinions or constructive criticism you may have. This has been a huge project for us so far and we're thrilled to start finally sharing it with all of you.</p>]]></body>
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                <title>Welcome to the new NaughtyDog.com!</title>
                <link>https://www.naughtydog.com/blog/welcome_to_the_new_naughtydogcom</link>
                <pubDate>Thu, 10 Sep 2009 00:00:00 -0700</pubDate>
                <author>Evan Wells</author>
                <guid>2192</guid>
                <url>https://www.naughtydog.com/blog/welcome_to_the_new_naughtydogcom</url>
                <slug>welcome_to_the_new_naughtydogcom</slug>
                <body><![CDATA[<p>Things are definitely looking a little bit different around here lately, don’t you think? As you can see, we’ve made some changes and improvements on NaughtyDog.com to help us start talking directly with some of the most important people we know – you.</p>
<p>Whether you got to know us all the way back during our Crash Bandicoot years, joined Jak and Daxter on their adventures on the PS2 or, more recently, helped Nathan Drake search for El Dorado, you’ll know that one of the things we treasure most are our fans. Over the years, we have received countless letters and e-mails, and even a few special visits to our studio, and we’ve constantly thought of how we can open up Naughty Dog a little bit more and give you the opportunity to see what happens inside our studio. We’ll be updating the blog regularly about everything we can at Naughty Dog, even if it’s not specifically related to the game we’re currently working on. We’ll read every single comment you leave and we’ll try to answer as many as we can. If that’s not enough, we invite you to head over to our forums if you want to interact with other fans and you’ll even find a few Naughty Dogs poking about here and there.</p>
<p>Our dedication to our fans isn’t limited to NaughtyDog.com – you can find us on <a href="http://twitter.com/naughty_dog" title="Twitter">Twitter</a>, <a href="http://www.facebook.com/home.php#/pages/Naughty-Dog-Inc/57327290245" title="Facebook">Facebook</a>, <a href="http://www.flickr.com/photos/naughty_dog/" title="Flickr">Flickr</a> and at least a few other places on the Internet, where you can also leave a comment or find a way to get in touch. We’ll also be posting info on industry conferences we’ll be attending, any events we’ll be holding or even informal meet-and-greets we may hold from time to time. Cross your fingers and maybe one day in the future we can invite a lot of you to come visit us at the studio!</p>
<p>Our job isn’t done here – we’re constantly looking into the future and we’ve built NaughtyDog.com with that in mind so we can change or add whatever features or functionality may be needed to make sure our website is the place for anything and everything Naughty Dog. </p>
<p>Welcome to the new NaughtyDog.com – we hope to hear from all of you! </p>
<p>Evan Wells and Christophe Balestra, Co-Presidents</p>]]></body>
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                <title>Follow us on the web at Facebook, Twitter and more!</title>
                <link>https://www.naughtydog.com/blog/follow_us_on_the_web_at_facebook_twitter_and_more</link>
                <pubDate>Tue, 08 Sep 2009 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2193</guid>
                <url>https://www.naughtydog.com/blog/follow_us_on_the_web_at_facebook_twitter_and_more</url>
                <slug>follow_us_on_the_web_at_facebook_twitter_and_more</slug>
                <body><![CDATA[<p>Be sure to look us up and follow us around the web!</p>
<p>We can be found here:<br></p>
<ul><li><a href="http://feeds.feedburner.com/NaughtyDog">RSS Feed</a></li><li><a href="http://www.facebook.com/naughtydog">Facebook page</a></li><li><a href="http://twitter.com/Naughty_Dog">Twitter</a></li><li><a href="http://www.flickr.com/photos/naughty_dog">Flickr</a></li></ul>]]></body>
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                <title>Naughty Dog at IDEF 2009 in Cannes, France</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_at_idef_2009_in_cannes_france</link>
                <pubDate>Mon, 06 Jul 2009 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2194</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_at_idef_2009_in_cannes_france</url>
                <slug>naughty_dog_at_idef_2009_in_cannes_france</slug>
                <body><![CDATA[<p>Just over a week ago Naughty Dog was asked to participate in the<a href="http://www.idefexpo.com/" title=" IDEF expo"> IDEF expo</a>, held in famous Cannes, France, from June 30 - July 2. The IDEF functions as France's largest and most important trade show for buyers and distributors in the video game industry. If you pay attention to such things, this is equivalent to something like the GameStop managers show or <a href="http://blog.us.playstation.com/2009/02/24/destination-playstation-news-littlebigplanet-motorstorm-rock-band-assassins-creed-more-coming-to-psp/" title="Destination PlayStation">Destination PlayStation</a>, which help retailers and distributors decide how many units of games and hardware they'll be picking up upon release. There are also some press visits thrown in just to keep things interesting. That's where we come into the picture. Coming off of Naughty Dog's best E3 yet, where we won our first ever E3 awards, we've been constantly bombarded to show gameplay anyone and everyone who couldn't be at E3 09. For the French territory, that included distributors and retailers scheduled to tour the PlayStation booth at the IDEF during the three days of the expo. Of course, we weren't going to turn something this important down, whether or not a trip to the south of France was included! Two planes and thirteen hours later I arrived in Cannes with a precious Blu-ray in hand, containing our E3 demo code. I walked over to the Palais de Festivals to test it out on our demo station and check out our booth setup. <a href="http://www.flickr.com/photos/naughty_dog/sets/72157620949868311/" title="I took some pics">I took some pics</a> of the the booth to show what it looked like, including the <em>Uncharted 2</em> demo station, with a nice wall-sized graphic and two of the many magazine covers we've managed to get so far. During the pre-show setup and testing, I met Nicholas and Masumi, a couple of developers from SCEE London Studio who are working on <em>EyePet</em>, who also made the trip to Cannes to demo their game. A little surprising was finding out that actual developers seemed like that was a rarity at the IDEF, but it felt nice to be one of the special few there. Over the next three days, some of France's biggest retailers, like FNAC, Carrefour and others came by to check out all of the PlayStation games at booths and, of course, they stopped by our booth. The show wasn't just for French retailers, as reps from the Netherlands, Belgium, Italy and Spain came by too. On Wednesday, the a bunch of journalists came by at various times, including <a href="http://www.jeuxvideo.com/etajvbis.htm" title="Jeuxvideo.com">Jeuxvideo.com</a>, <a href="http://gamersyde.com/index_en.html" title="Gamersyde">Gamersyde</a> and just about every magazine and website under the Yellow Media group. On our last night there, SCEE took us out for dinner and drinks to celebrate the show. We had an amazing dinner at L'Oasis and then retreated to the Hotel Martinez, where I was told, at least, that more than one celebrity has stopped by there on occasion during the Cannes Film Festival. This was definitely an amazing trip, and I've worked a lot of events and expos in my time. Everyone I met during the whole show was amazingly nice and I look forward to seeing them again soon, if not at the next IDEF we're invited to.</p>]]></body>
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                <title>Naughty Dog and UNCHARTED 2 win big at E3 2009</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_and_uncharted_2_wins_big_at_e3_2009</link>
                <pubDate>Wed, 24 Jun 2009 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2195</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_and_uncharted_2_wins_big_at_e3_2009</url>
                <slug>naughty_dog_and_uncharted_2_wins_big_at_e3_2009</slug>
                <body><![CDATA[<p>All I can say is “wow.” Coming off a full week at E3 where we collectively felt that we nailed all our demos and interviews, comes the news that the gaming press also thought highly of our E3 showing! We were absolutely stoked to hear that we won <strong>three</strong> of the prestigious <a href="http://www.gamecriticsawards.com/winners.html" title="Game Critics Awards">Game Critics Awards</a>, more than any other single game at E3 2009: "Best of Show" "Best Console Game" "Best Action/Adventure Game" In addition to the Games Critics Awards, <em>UNCHARTED 2</em> also picked up the following awards: <a href="http://www.gamespot.com/special_feature/e3-2009-editors-choice/" title="GameSpot"><strong>GameSpot</strong></a> "Best Graphics" "Best PS3 Game" <strong><a href="http://www.gametrailers.com/game/best-of-e3-2009-awards/11534" title="GameTrailers">GameTrailers</a></strong> "Best Graphics" "Best Third Person Shooter" <strong><a href="http://www.1up.com/do/feature?cId=3174543" title="1UP">1UP</a></strong> "Best Of Show" "Best PS3 Game" <strong><a href="http://www.crispygamer.com/features/2009-06-11/the-crispy-awards-e3-2009-edition.aspx" title="Crispy Gamer">Crispy Gamer</a> </strong> "Best PS3 Game" <strong><a href="http://games.ign.com/articles/987/987759p1.html" title="IGN">IGN</a></strong> "PS3 Game of Show" "Best PS3 Action Game" "Best Graphics Technology" "Best PS3 Multiplayer Experience" <strong><a href="http://g4tv.com/articles/67340/xplays-best-of-e3-2009" title="G4 Tech TV">G4 Tech TV</a></strong> "X-Play's Game of Show" "Best PS3 Game" <strong><a href="http://www.gamepro.com/article/features/210658/gamepros-e3-2009-awards-the-27-best-games/" title="GamePro">GamePro</a></strong> "Best of E3" <strong><a href="http://www.gamespy.com/articles/993/993100p1.html" title="GameSpy">GameSpy</a></strong> "PS3 Game of Show" <strong><a href="http://www.platformnation.com/2009/06/23/official-platform-nation-best-of-e3-awards/" title="Platform Nation">Platform Nation</a></strong> "Game of Show" "Best Console Game" "Best Action/Adventure Game" <strong><a href="http://videogames.yahoo.com/events/plugged-in/yahoo-games-best-of-e3-2009/1326240" title="Yahoo! Games">Yahoo! Games</a></strong> "Best of E3 2009" <strong><a href="http://www.411mania.com/games/columns/107220/411-Games-Best-of-E3-Awards-2009---Our-First-Annual-Awards.html" title="411 Mania">411 Mania</a></strong> "Best Action/PS3 Game" <strong><a href="http://www.gamesradar.com/f/e3-09-gamesradars-e3-2009-awards/a-20090605154041732062" title="GamesRadar">GamesRadar</a></strong> "Most Surprisingly Awesome Demo" <strong><a href="http://goonlinegames.net/2009/06/07/e3-2009-goonlne-best-of-e3-awards-2009/" title="GOONL!NE Games">GOONL!NE Games</a></strong> "Best PS3 Game" That's quite the list. We're pumped to have gotten all this recognition and we're looking forward to showing <em>UNCHARTED 2</em> at other events over the next few months and finally getting it into your hands so we can hear what you think too!</p>]]></body>
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                <title>Naughty Dog at GDC09</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_at_gdc_2009</link>
                <pubDate>Wed, 11 Mar 2009 01:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2196</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_at_gdc_2009</url>
                <slug>naughty_dog_at_gdc_2009</slug>
                <body><![CDATA[<p>If you’re headed over to San Francisco for the <a href="http://www.gdconf.com/" title="Game Developers Conference" target="_blank">Game Developers Conference</a> in a couple of weeks&hellip; well, first off, consider yourself lucky as it looks like the entire conference is going to be pretty spectacular this year! On our end, we’re feeling pretty excited about GDC09 as well since three Naughty Dogs will be taking part in three separate sessions during the week.</p>
<p>If you happen to be in town early to check out the GDC Summits you can catch, Christian Gyrling, Programmer, speak during a session during the new AI Summit. He’ll be talking about how AI and animation are getting closely integrated during game development as more powerful hardware and ambitious game design are increasing the challenges programmers and animators face. The session is called “<a href="https://www.cmpevents.com/GD09/a.asp?option=C&V=11&SessID=8277" title="(307) Animating in a Complex World: Integrating AI and Animation" target="_blank">(307) Animating in a Complex World: Integrating AI and Animation</a>” and it takes place from 11:15 a.m. – 12:30 p.m. on Monday, March 23, 2009 in room 2018 in the West Hall.</p>
<p>Next up, Richard Lemarchand, Co-Lead Game Designer on <em>UNCHARTED 2</em>, curates a panel with an interesting and awesome premise: he has managed to grab 10 amazing speakers from various facets of the game industry to give micro-presentations about contemporary game design – everyone gets only twenty slides and about five-and-a-half minutes to give their talk. The impressive line-up includes:</p>
<ul><li>Robin Hunicke (Game Designer, BOOM BLOX/EA)</li><li>Eric Zimmerman (Co-Founder and CEO, GameLab)</li><li>N’Gai Croal (General Editor at Newsweek)</li><li>Frank Lantz (Co-Founder and Creative Director, AREA/CODE)</li><li>Tracy Fullerton (Interactive Media Division of the USC School of Cinematic Arts)</li><li>John Sharp (SCAD-Atlanta)</li><li>Jenova Chen (FLOW, FLOWER, thatgamecompany)</li><li>Clint Hocking (Game Director, FAR CRY 2/Ubisoft)</li><li>Jane McGonigal (Game Designer, Researcher and Future Forecaster)</li></ul>
<p>Catch Richard’s session, “<a href="https://www.cmpevents.com/GD09/a.asp?option=C&V=11&SessID=8665" title="GDC Microtalks - One Hour, Ten Speakers, Unlimited Ideas" target="_blank">GDC Microtalks - One Hour, Ten Speakers, Unlimited Ideas</a>” on Thursday, March 26, 2009, from 9:00 a.m. – 10:00 p.m. in room 2007 in the West Hall.</p>
<p>Rounding out the week, Jason Gregory, Generalist Programmer, delves into the state-based scripting system we have been using during development of both our UNCHARTED games. I caught Jason’s talk last week when he did <a href="http://twitter.com/Naughty_Dog/status/1291099063" title="a practice run">a practice run</a> to a bunch of us here at the studio and I think we all came away quite impressed with the presentation – and I learned a lot about how we make games here to boot. Jason’s session, “<a href="https://www.cmpevents.com/GD09/a.asp?option=C&V=11&SessID=8548" title="State-Based Scripting in UNCHARTED: DRAKE'S FORTUNE and UNCHARTED 2: AMONG THIEVES," target="_blank">State-Based Scripting in UNCHARTED: DRAKE’S FORTUNE and UNCHARTED 2: AMONG THIEVES,</a>” will take place from 12:00 p.m. – 1:00 p.m. on Friday, March 27, 2009, in room 2018 in the West Hall.</p>
<p>If you’re at GDC09, we hope to see you there!</p>
<p>Photo courtesy of the <a href="http://www.gdconf.com/" title="Game Developers Conference" target="_blank">Game Developers Conference</a>.</p>]]></body>
            </item>
                                                        <item>
                <title>UNCHARTED 2: Among Thieves first looks</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_among_thieves_around_the_web</link>
                <pubDate>Mon, 02 Feb 2009 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2197</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_among_thieves_around_the_web</url>
                <slug>uncharted_2_among_thieves_around_the_web</slug>
                <body><![CDATA[<p>In case you missed it the first time around, we invited about 10 websites to the studio in early February to get their first look at <em>UNCHARTED 2: Among Thieves</em>, along with getting a run-down of the story and get some valuable interview time with us about our next game. I posted <a href="http://blog.us.playstation.com/2009/02/06/uncharted-2-among-thieves-new-details-and-coverage-roundup/" title="a brief write-up on PlayStation.blog">a brief write-up on PlayStation.blog</a> with links to just about every story and video or you can check out our <a href="http://delicious.com/naughty_dog/feb2009mediaday" title="compilation of links on Delicious">compilation of links on Delicious</a> (tag: feb2009mediaday).</p>]]></body>
            </item>
                                                        <item>
                <title>UNCHARTED 2: Among Thieves first trailer</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_among_thieves_first_trailer</link>
                <pubDate>Sat, 10 Jan 2009 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2198</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_among_thieves_first_trailer</url>
                <slug>uncharted_2_among_thieves_first_trailer</slug>
                <body><![CDATA[<p>The <a href="http://www.spike.com/event/vga/" title="2008 SPIKE Video Game Awards">2008 SPIKE Video Game Awards</a> was a big day for us as announced <em>UNCHARTED 2: Among Thieves</em> through a world exclusive trailer that was introduced by Busta Rhymes. We’ve embedded the trailer below and the video is also up on the <a href="http://www.us.playstation.com/PSN/Store" title="PlayStation Store">PlayStation Store</a> so you can download and view it on your PS3. <object data="http://www.youtube.com/v/tzy2-UuFPJg&hl=en&fs=1&color1=0x5d1719&color2=0xcd311b&hd=1" height="295" type="application/x-shockwave-flash" width="480"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/tzy2-UuFPJg&hl=en&fs=1&color1=0x5d1719&color2=0xcd311b&hd=1"><param name="allowfullscreen" value="true"></object>PlayStation.blog recorded <a href="http://blog.us.playstation.com/2008/12/15/spike-2008-vgas-uncharted-2-among-thieves-trailer-world-premiere/" title="a video interview">a video interview</a> with Josh Scherr that you might want to check out. Josh is our Cinematics Lead here at Naughty Dog and is responsible for making sure all our cut scenes get done and look great.</p>]]></body>
            </item>
                                                        <item>
                <title>UNCHARTED 2: Among Thieves revealed</title>
                <link>https://www.naughtydog.com/blog/uncharted_2_among_thieves_revealed</link>
                <pubDate>Mon, 01 Dec 2008 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2199</guid>
                <url>https://www.naughtydog.com/blog/uncharted_2_among_thieves_revealed</url>
                <slug>uncharted_2_among_thieves_revealed</slug>
                <body><![CDATA[<p>UNCHARTED 2: Among Thieves was revealed today with a video on GameTrailers.com and an upcoming cover and feature article in Game Informer. GameTrailers.com posted <a href="http://www.gametrailers.com/player/43231.html" title="a video of an ad">a video of an ad</a> we prepared for Spike for their <a href="http://www.spike.com/event/vga/" title="2008 Video Game Awards">2008 Video Game Awards</a> show and Game Informer <a href="http://www.gameinformer.com/News/Story/200812/N08.1201.1525.24193.htm" title="announced their January 2009 issue">announced their January 2009 issue</a>, featuring <em>UNCHARTED 2: Among Thieves</em> on the cover. We've listed all the information that was revealed today, along with links to the video on GameTrailers.com and the Game Informer January 2009 issue announcement in <a href="http://blog.us.playstation.com/2008/12/01/uncharted-2-among-thieves-revealed/" title="a post on PlayStation.blog">a post on PlayStation.blog</a>.</p>]]></body>
            </item>
                                                        <item>
                <title>Richard Lemarchand at Develop 2008</title>
                <link>https://www.naughtydog.com/blog/richard_lemarchand_at_develop_2008</link>
                <pubDate>Mon, 01 Dec 2008 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2200</guid>
                <url>https://www.naughtydog.com/blog/richard_lemarchand_at_develop_2008</url>
                <slug>richard_lemarchand_at_develop_2008</slug>
                <body><![CDATA[<p>Last week at the <a href="http://www.develop-conference.com/developconference/conference.shtml?x" title="Develop Conference and Expo 2008">Develop Conference and Expo 2008</a>, Richard Lemarchand gave a keynote presentation in the Production track called “Working Hard and Having Fun: How Naughty Dog Made <em>UNCHARTED: Drake’s Fortune</em>.” I had the pleasure of seeing Richard give this presentation internally just prior to his trip to Brighton for Develop 2008 and it does a stellar job fully describing the unique and successful production environment we enjoy at Naughty Dog. If you want an inside peek at how we develop games at Naughty Dog, you can download Richard’s presentation slides <a href="/docs/Naughty-Dog-Develop-2008-Production-Keynote.pdf" target="_blank">here</a> (PDF, 8.7 MB).</p>]]></body>
            </item>
                                                        <item>
                <title>UGO writes: “Narrative In Games: Where Interactivity Meets Story - UNCHARTED Edition”</title>
                <link>https://www.naughtydog.com/blog/ugo_writes_narrative_in_games_where_interactivity_meets_story_uncharted_edi</link>
                <pubDate>Thu, 30 Oct 2008 01:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2201</guid>
                <url>https://www.naughtydog.com/blog/ugo_writes_narrative_in_games_where_interactivity_meets_story_uncharted_edi</url>
                <slug>ugo_writes_narrative_in_games_where_interactivity_meets_story_uncharted_edi</slug>
                <body><![CDATA[<p>UGO writer Locke Webster posts an article called <a href="http://gamesblog.ugo.com/index.php/gamesblog/more/narrative_in_games_where_interactivity_meets_story/" title="“Narrative in Games: Where Interactivity Meets Story - UNCHARTED Edition”">“Narrative in Games: Where Interactivity Meets Story - UNCHARTED Edition”</a> which explores the design choices, with a little insider info from Game Director Amy Hennig, which influenced the narrative style in <em>UNCHARTED: Drake's Fortune</em>. This is the first in a series of articles Locke is writing that takes a look at the different ways narrative in games are developed and presented.</p>]]></body>
            </item>
                                                        <item>
                <title>Naughty Dog Designer Benson Russell Enters “The Bangai-O Spirits Elite Level Design Contest”</title>
                <link>https://www.naughtydog.com/blog/naughty_dog_designer_benson_russell_enters_the_bangai_o_spirits_elite_level</link>
                <pubDate>Thu, 04 Sep 2008 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2202</guid>
                <url>https://www.naughtydog.com/blog/naughty_dog_designer_benson_russell_enters_the_bangai_o_spirits_elite_level</url>
                <slug>naughty_dog_designer_benson_russell_enters_the_bangai_o_spirits_elite_level</slug>
                <body><![CDATA[<p>D3 Publisher and IGN put together an invite-only level design contest for their recently released Nintendo DS title, <a href="http://www.d3publisher.us/ProductDetails.asp?ProductID=49" title="Bangai-O Spirits">Bangai-O Spirits</a>. D3 Publisher asked only notable videogame industry designers to submit entries into their contest. </p>
<p>Word has come back to me that our very own Benson Russell designed a level for the contest. His level, “Verticality,” is now up and can be downloaded on IGN’s <a href="http://ds.ign.com/articles/907/907063p1.html" title="“Bangai-O Spirits Elite Level Design Contest" "="">“Bangai-O Spirits Elite Level Design Contest”</a> page.</p>
<p>Don’t forget to vote for Benson in the contest if you like his design!<br></p>]]></body>
            </item>
                                                        <item>
                <title>UNCHARTED: Drake’s Fortune included in new 160GB PLAYSTATION 3 bundle</title>
                <link>https://www.naughtydog.com/blog/uncharted_drakes_fortune_included_in_new_160gb_playstation_3_bundle</link>
                <pubDate>Thu, 04 Sep 2008 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2203</guid>
                <url>https://www.naughtydog.com/blog/uncharted_drakes_fortune_included_in_new_160gb_playstation_3_bundle</url>
                <slug>uncharted_drakes_fortune_included_in_new_160gb_playstation_3_bundle</slug>
                <body><![CDATA[<p>SCEA announced <a href="http://www.us.playstation.com/PS3/Systems/uncharted.html?ILC-hpsl&FTTR=160gbbunlde_160gbdetailpage" title="a limited edition 160GB PLAYSTATION 3 bundle">a limited edition 160GB PLAYSTATION 3 bundle</a> for this holiday in North America and we are proud to say that <em>UNCHARTED: Drake's Fortune</em> will be included in the bundle. **** FOSTER CITY, Calif., August 20, 2008 - Sony Computer Entertainment America (SCEA) today announced plans to introduce a new 160GB PLAYSTATION®3 (PS3&trade;) computer entertainment system in North America as part of the limited-edition <em>Uncharted: Drake's Fortune</em>&trade; PS3 system bundle. The increased storage size enables entertainment enthusiasts to store even more movies, television shows, and games downloaded from PLAYSTATION®Network, as well as more videos, music, and photos from their personal collection. Slated to launch in November for $499.99 (MSRP), the 160GB PS3 system will come bundled with the hit game, <em>Uncharted: Drake's Fortune</em>&trade;, a PLAYSTATION Network voucher for PAIN, and a DUALSHOCK®3 wireless controller. The previously announced 80GB PS3 system ($399.99 MSRP) has started shipping to retailers. Read <a href="http://www.us.playstation.com/News/PressReleases/483" title="the full press release here.">the full press release here.</a></p>]]></body>
            </item>
                                                        <item>
                <title>UNCHARTED: Drake’s Fortune Trophy patch released!</title>
                <link>https://www.naughtydog.com/blog/uncharted_drakes_fortune_trophy_patch_released</link>
                <pubDate>Thu, 04 Sep 2008 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2204</guid>
                <url>https://www.naughtydog.com/blog/uncharted_drakes_fortune_trophy_patch_released</url>
                <slug>uncharted_drakes_fortune_trophy_patch_released</slug>
                <body><![CDATA[<p>Sony Computer Entertainment has released a patch adding Trophies to <em>UNCHARTED: Drake's Fortune</em> in all regions. Once the patch is downloaded, Trophies will be awarded on all new saves you start in UNCHARTED. Read more about the patch at the following places 	<a href="http://blog.us.playstation.com/2008/08/04/get-your-first-platinum-trophy-as-uncharted-drake%E2%80%99s-fortune-trophy-patch-is-released/" title="PlayStation.blog – Get Your First Platinum Trophy as <i>UNCHARTED: Drake's Fortune</i> Trophy Patch is Released">PlayStation.blog – Get Your First Platinum Trophy as <em>UNCHARTED: Drake's Fortune</em> Trophy Patch is Released</a> <a href="http://ps3.ign.com/articles/894/894898p1.html" title="IGN – UNCHARTED Trophies Q&A">IGN – UNCHARTED Trophies Q&A</a></p>]]></body>
            </item>
                                                        <item>
                <title>Gamasutra - Postmortem: Naughty Dog’s UNCHARTED: Drake’s Fortune</title>
                <link>https://www.naughtydog.com/blog/gamasutra_postmortem_naughty_dogs_uncharted_drakes_fortune</link>
                <pubDate>Fri, 11 Apr 2008 00:00:00 -0700</pubDate>
                <author>Arne Meyer</author>
                <guid>2205</guid>
                <url>https://www.naughtydog.com/blog/gamasutra_postmortem_naughty_dogs_uncharted_drakes_fortune</url>
                <slug>gamasutra_postmortem_naughty_dogs_uncharted_drakes_fortune</slug>
                <body><![CDATA[<p>Gamasutra <a href="http://www.gamasutra.com/view/feature/3809/postmortem_naughty_dogs_.php" title="posts a postmortem">posts a postmortem</a> for <em>UNCHARTED: Drake's Fortune</em> that Neil Druckmann and Richard Lemarchand penned for the April 2008 issue of <a href="http://www.gdmag.com/homepage.htm" title="Game Developer magazine">Game Developer magazine</a>. The postmortem follows the standard Game Developer format and gives an insightful look at what went right and what went wrong over the course of development on our debut PS3 title.</p>]]></body>
            </item>
                                                        <item>
                <title>Presentations from GDC08</title>
                <link>https://www.naughtydog.com/blog/presentations_from_game_developers_conference_2008</link>
                <pubDate>Mon, 03 Mar 2008 00:00:00 -0800</pubDate>
                <author>Arne Meyer</author>
                <guid>2206</guid>
                <url>https://www.naughtydog.com/blog/presentations_from_game_developers_conference_2008</url>
                <slug>presentations_from_game_developers_conference_2008</slug>
                <body><![CDATA[<p>The Game Developers Conference took over San Francisco again on February 18 – 22, 2008, and a bunch of the Dogs were there to give presentations on the methods and techniques they honed during the creation of Naughty Dog games like <em>UNCHARTED: Drake's Fortune</em>. For those of you who couldn't make the conference, or are just curious about the state of the art in game development, we’ve made the presentation materials from GDC08 available for download below. </p>
<p><a href="/docs/Naughty-Dog-GDC08-Session-Descriptions.pdf" target="_blank">GDC Session Descriptions</a> (PDF, 20 KB) <br>In depth Descriptions of the presentations delivered at GDC08 by members of team Naughty Dog </p>
<p><a href="/docs/Naughty-Dog-GDC08-Adventures-In-Data-Compilation.pdf" target="_blank">Adventures in Data Compilation – <em>UNCHARTED: Drake's Fortune</em></a> (PDF, 1.1 MB) <br>Presented by Dan Liebgold </p>
<p><a href="/docs/Naughty-Dog-GDC08-Amazing-Feats-of-Daring-Uncharted-Postmortem.pdf" target="_blank">Amazing Feats of Daring – A Postmortem for <em>UNCHARTED: Drake's Fortune</em> </a>(PDF, 18.3 MB) <br>Presented by Richard Lemarchand </p>
<p><a href="/docs/Naughty-Dog-GDC08-Mudbox.pdf" target="_blank">Autodesk Mudbox: Integration and Use with Autodesk 3ds Max and Autodesk Maya</a> (PDF, 4.7 MB) <br>Presented by Rich Diamant </p>
<p><a href="/docs/Naughty-Dog-GDC08-Creating-a-Character-in-Drakes-Fortune.pdf" target="_blank">Creating a Character in <em>UNCHARTED: Drake's Fortune</em></a> (PDF, 2.2 MB) <br>Presented by Christian Gyrling </p>
<p><a href="/docs/Naughty-Dog-GDC08-Normal-Mapping-Industry-Survey.pdf" target="_blank">Normal Mapping Industry Survey</a> (PDF, 9.2 MB) <br>Presented by Ricardo Ariza </p>
<p><a href="/docs/Naughty-Dog-GDC08-Practical-Spherical-Harmonics-Based-PRT-Methods.pdf" target="_blank">Practical Spherical Harmonics Based PRT Methods</a> (PDF, 1.1 MB) <br>Presented by Manny Ko (Naughty Dog) and Jerome Ko (UCSD/Bunkspeed) </p>
<p><a href="/docs/Naughty-Dog-GDC08-UNCHARTED-Tech.pdf" target="_blank">The Technology of <em>UNCHARTED: Drake's Fortune</em></a> (PDF, 6.6 MB) <br>Presented by Christophe Balestra and Pål-Kristian Engstad </p>
<p><a href="/docs/Naughty-Dog-GDC08-UNCHARTED-Animation-Workflow.pdf" target="_blank">UNCHARTED Animation – An In-depth Look at the Character Animation Workflow & Pipeline</a> (PDF, 5.8 MB) <br>Presented by Judd Simantov and Jeremy Yates </p>
<p><br></p>
<p>Photo courtesy of the <a href="http://www.gdconf.com/" title="Game Developers Conference">Game Developers Conference</a>.</p>]]></body>
            </item>
                                                        <item>
                <title>The Last of Us Podcast</title>
                <link>https://www.naughtydog.com/podcasts/thelastofus</link>
                <pubDate>Fri, 10 Jun 2022 12:10:00 -0700</pubDate>
                <author>Dinah Bakeer</author>
                <guid>34730</guid>
                <url>https://www.naughtydog.com/podcasts/thelastofus</url>
                <slug>thelastofus</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
            </item>
                                                        <item>
                <title>Careers</title>
                <link>https://www.naughtydog.com/careers</link>
                <pubDate>Mon, 19 Oct 2015 17:26:00 -0700</pubDate>
                <author>Dinah Bakeer</author>
                <guid>1751</guid>
                <url>https://www.naughtydog.com/careers</url>
                <slug>careers</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
            </item>
                                                        <item>
                <title>English</title>
                <link>https://www.naughtydog.com/podcasts/thelastofus/en</link>
                <pubDate>Fri, 10 Jun 2022 12:11:00 -0700</pubDate>
                <author>Dinah Bakeer</author>
                <guid>34733</guid>
                <url>https://www.naughtydog.com/podcasts/thelastofus/en</url>
                <slug>en</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
            </item>
                                                        <item>
                <title>Episode 1</title>
                <link>https://www.naughtydog.com/podcasts/thelastofus/en/ep-01</link>
                <pubDate>Fri, 10 Jun 2022 12:12:00 -0700</pubDate>
                <author>Dinah Bakeer</author>
                <guid>34735</guid>
                <url>https://www.naughtydog.com/podcasts/thelastofus/en/ep-01</url>
                <slug>ep-01</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
            </item>
                                                        <item>
                <title>Episode 2</title>
                <link>https://www.naughtydog.com/podcasts/thelastofus/en/ep-02</link>
                <pubDate>Fri, 10 Jun 2022 12:12:00 -0700</pubDate>
                <author>Dinah Bakeer</author>
                <guid>34737</guid>
                <url>https://www.naughtydog.com/podcasts/thelastofus/en/ep-02</url>
                <slug>ep-02</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
            </item>
                                                        <item>
                <title>Episode 3</title>
                <link>https://www.naughtydog.com/podcasts/thelastofus/en/ep-03</link>
                <pubDate>Fri, 10 Jun 2022 12:12:00 -0700</pubDate>
                <author>Dinah Bakeer</author>
                <guid>34742</guid>
                <url>https://www.naughtydog.com/podcasts/thelastofus/en/ep-03</url>
                <slug>ep-03</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
            </item>
                                                        <item>
                <title>Episode 4</title>
                <link>https://www.naughtydog.com/podcasts/thelastofus/en/ep-04</link>
                <pubDate>Fri, 10 Jun 2022 12:12:00 -0700</pubDate>
                <author>Dinah Bakeer</author>
                <guid>34740</guid>
                <url>https://www.naughtydog.com/podcasts/thelastofus/en/ep-04</url>
                <slug>ep-04</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
            </item>
                                                        <item>
                <title>Episode 5</title>
                <link>https://www.naughtydog.com/podcasts/thelastofus/en/ep-05</link>
                <pubDate>Thu, 18 Jan 2024 04:00:00 -0800</pubDate>
                <author>Dinah Bakeer</author>
                <guid>53862</guid>
                <url>https://www.naughtydog.com/podcasts/thelastofus/en/ep-05</url>
                <slug>ep-05</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
            </item>
                                                        <item>
                <title>Episode 6</title>
                <link>https://www.naughtydog.com/podcasts/thelastofus/en/ep-06</link>
                <pubDate>Thu, 18 Jan 2024 04:00:00 -0800</pubDate>
                <author>Dinah Bakeer</author>
                <guid>53870</guid>
                <url>https://www.naughtydog.com/podcasts/thelastofus/en/ep-06</url>
                <slug>ep-06</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
            </item>
                                                        <item>
                <title>Episode 7</title>
                <link>https://www.naughtydog.com/podcasts/thelastofus/en/ep-07</link>
                <pubDate>Thu, 18 Jan 2024 04:00:00 -0800</pubDate>
                <author>Dinah Bakeer</author>
                <guid>53876</guid>
                <url>https://www.naughtydog.com/podcasts/thelastofus/en/ep-07</url>
                <slug>ep-07</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
            </item>
                                                        <item>
                <title>Episode 8</title>
                <link>https://www.naughtydog.com/podcasts/thelastofus/en/ep-08</link>
                <pubDate>Thu, 18 Jan 2024 04:00:00 -0800</pubDate>
                <author>Dinah Bakeer</author>
                <guid>53880</guid>
                <url>https://www.naughtydog.com/podcasts/thelastofus/en/ep-08</url>
                <slug>ep-08</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
            </item>
                                                        <item>
                <title>Français</title>
                <link>https://www.naughtydog.com/podcasts/thelastofus/fr</link>
                <pubDate>Fri, 10 Jun 2022 12:11:00 -0700</pubDate>
                <author>Dinah Bakeer</author>
                <guid>34749</guid>
                <url>https://www.naughtydog.com/podcasts/thelastofus/fr</url>
                <slug>fr</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
            </item>
                                                        <item>
                <title>Épisode 1</title>
                <link>https://www.naughtydog.com/podcasts/thelastofus/fr/ep-01</link>
                <pubDate>Fri, 10 Jun 2022 12:12:00 -0700</pubDate>
                <author>Dinah Bakeer</author>
                <guid>34751</guid>
                <url>https://www.naughtydog.com/podcasts/thelastofus/fr/ep-01</url>
                <slug>ep-01</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
            </item>
                                                        <item>
                <title>Épisode 2</title>
                <link>https://www.naughtydog.com/podcasts/thelastofus/fr/ep-02</link>
                <pubDate>Fri, 10 Jun 2022 12:12:00 -0700</pubDate>
                <author>Dinah Bakeer</author>
                <guid>34753</guid>
                <url>https://www.naughtydog.com/podcasts/thelastofus/fr/ep-02</url>
                <slug>ep-02</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
            </item>
                                                        <item>
                <title>Épisode 3</title>
                <link>https://www.naughtydog.com/podcasts/thelastofus/fr/ep-03</link>
                <pubDate>Fri, 10 Jun 2022 12:12:00 -0700</pubDate>
                <author>Dinah Bakeer</author>
                <guid>34755</guid>
                <url>https://www.naughtydog.com/podcasts/thelastofus/fr/ep-03</url>
                <slug>ep-03</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
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                                                        <item>
                <title>Épisode 4</title>
                <link>https://www.naughtydog.com/podcasts/thelastofus/fr/ep-04</link>
                <pubDate>Fri, 10 Jun 2022 12:12:00 -0700</pubDate>
                <author>Dinah Bakeer</author>
                <guid>34757</guid>
                <url>https://www.naughtydog.com/podcasts/thelastofus/fr/ep-04</url>
                <slug>ep-04</slug>
                <body><![CDATA[Holy fuck this is exhausting.]]></body>
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