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	<title>Notional Slurry</title>
	
	<link>http://williamtozier.com/slurry</link>
	<description>Pontification without all the gritty gravitas</description>
	<lastBuildDate>Tue, 15 May 2012 21:21:47 +0000</lastBuildDate>
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		<title>What is genetic programming?</title>
		<link>http://feedproxy.google.com/~r/NotionalSlurry/~3/gwMtRunw8eo/what-is-genetic-programming</link>
		<comments>http://williamtozier.com/slurry/2012/05/15/what-is-genetic-programming#comments</comments>
		<pubDate>Tue, 15 May 2012 21:19:52 +0000</pubDate>
		<dc:creator>Tozier</dc:creator>
				<category><![CDATA[GP]]></category>
		<category><![CDATA[Project]]></category>

		<guid isPermaLink="false">http://williamtozier.com/slurry/?p=3444</guid>
		<description><![CDATA[Rambling, as always, but nonetheless more or less true.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.vagueinnovation.com/pragmatic_gp/what-is-gp/">Rambling, as always, but nonetheless more or less true.</a></p>
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		<item>
		<title>Items of some interest:</title>
		<link>http://feedproxy.google.com/~r/NotionalSlurry/~3/zedZPtX42l8/items-of-some-interest-42</link>
		<comments>http://williamtozier.com/slurry/2012/05/10/items-of-some-interest-42#comments</comments>
		<pubDate>Fri, 11 May 2012 01:00:35 +0000</pubDate>
		<dc:creator>Tozier</dc:creator>
				<category><![CDATA[linklist]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[just-basically-cool-as-hell]]></category>
		<category><![CDATA[makers]]></category>
		<category><![CDATA[pinboard.in]]></category>

		<guid isPermaLink="false">http://williamtozier.com/slurry/2012/05/10/items-of-some-interest-42</guid>
		<description><![CDATA[These are my recent Pinboard.in links: Dice by Eric C. Harshbarger games makers just-basically-cool-as-hell]]></description>
			<content:encoded><![CDATA[<p>These are my recent <a href="http://pinboard.in/u:vaguery">Pinboard.in</a> links:</p>

<ul>
<li><div class="pinboard-quote"><p><a href="http://ericharshbarger.com/dice/">Dice by Eric C. Harshbarger</a></p> </div><br /><a href="http://pinboard.in/t:games">games</a> <a href="http://pinboard.in/t:makers">makers</a> <a href="http://pinboard.in/t:just-basically-cool-as-hell">just-basically-cool-as-hell</a>  </li>

</ul>
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		<item>
		<title>Items of some interest:</title>
		<link>http://feedproxy.google.com/~r/NotionalSlurry/~3/Xd4skZ6KKZs/items-of-some-interest-41</link>
		<comments>http://williamtozier.com/slurry/2012/05/05/items-of-some-interest-41#comments</comments>
		<pubDate>Sat, 05 May 2012 20:00:48 +0000</pubDate>
		<dc:creator>Tozier</dc:creator>
				<category><![CDATA[linklist]]></category>
		<category><![CDATA[algorithms]]></category>
		<category><![CDATA[inverse-problems]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[nudge-targets]]></category>
		<category><![CDATA[pinboard.in]]></category>

		<guid isPermaLink="false">http://williamtozier.com/slurry/2012/05/05/items-of-some-interest-41</guid>
		<description><![CDATA[These are my recent Pinboard.in links: [1205.0349] Euclidean distance geometry and applications “Euclidean distance geometry is the study of Euclidean geometry based on the concept of distance. This is useful in several applications where the input data consists of an &#8230; <a href="http://williamtozier.com/slurry/2012/05/05/items-of-some-interest-41">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>These are my recent <a href="http://pinboard.in/u:vaguery">Pinboard.in</a> links:</p>

<ul>
<li><div class="pinboard-quote"><p><a href="http://arxiv.org/abs/1205.0349">[1205.0349] Euclidean distance geometry and applications</a></p> “Euclidean distance geometry is the study of Euclidean geometry based on the concept of distance. This is useful in several applications where the input data consists of an incomplete set of distances, and the output is a set of points in Euclidean space that realizes the given distances. We survey some of the theory of Euclidean distance geometry and some of the most important applications: molecular conformation, localization of sensor networks and statics.”</div><br /><a href="http://pinboard.in/t:algorithms">algorithms</a> <a href="http://pinboard.in/t:nudge-targets">nudge-targets</a> <a href="http://pinboard.in/t:modeling">modeling</a> <a href="http://pinboard.in/t:inverse-problems">inverse-problems</a>  </li>

</ul>
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		<item>
		<title>Items of some interest:</title>
		<link>http://feedproxy.google.com/~r/NotionalSlurry/~3/qeoGfjWJU48/items-of-some-interest-40</link>
		<comments>http://williamtozier.com/slurry/2012/05/02/items-of-some-interest-40#comments</comments>
		<pubDate>Wed, 02 May 2012 20:00:48 +0000</pubDate>
		<dc:creator>Tozier</dc:creator>
				<category><![CDATA[linklist]]></category>
		<category><![CDATA[Boolean-logic]]></category>
		<category><![CDATA[cellular-automata]]></category>
		<category><![CDATA[discrete-mathematics]]></category>
		<category><![CDATA[for-the-book]]></category>
		<category><![CDATA[game-of-life]]></category>
		<category><![CDATA[logic-gates]]></category>
		<category><![CDATA[optimization]]></category>
		<category><![CDATA[pinboard.in]]></category>
		<category><![CDATA[pragmatic-gp]]></category>
		<category><![CDATA[pragmaticGP]]></category>
		<category><![CDATA[via:jj]]></category>

		<guid isPermaLink="false">http://williamtozier.com/slurry/2012/05/02/items-of-some-interest-40</guid>
		<description><![CDATA[These are my recent Pinboard.in links: Logic gate — Wikipedia, the free encyclopedia For an input of 2 boolean variables, there are 16 possible boolean algebraic functions. These 16 functions are enumerated below, together with their outputs for each combination &#8230; <a href="http://williamtozier.com/slurry/2012/05/02/items-of-some-interest-40">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>These are my recent <a href="http://pinboard.in/u:vaguery">Pinboard.in</a> links:</p>

<ul>
<li><div class="pinboard-quote"><p><a href="http://en.wikipedia.org/wiki/Logic_gate#Logic_gates">Logic gate — Wikipedia, the free encyclopedia</a></p> For an input of 2 boolean variables, there are 16 possible boolean algebraic functions. These 16 functions are enumerated below, together with their outputs for each combination of input variables.</div><br /><a href="http://pinboard.in/t:Boolean-logic">Boolean-logic</a> <a href="http://pinboard.in/t:logic-gates">logic-gates</a> <a href="http://pinboard.in/t:pragmatic-gp">pragmatic-gp</a> <a href="http://pinboard.in/t:for-the-book">for-the-book</a> <a href="http://pinboard.in/t:Game-of-Life">Game-of-Life</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://arxiv.org/abs/0812.4170">[0812.4170] Finding Still Lifes with Memetic/Exact Hybrid Algorithms</a></p> “The maximum density still life problem (MDSLP) is a hard constraint optimization problem based on Conway’s game of life. It is a prime example of weighted constrained optimization problem that has been recently tackled in the constraint-programming community. Bucket elimination (BE) is a complete technique commonly used to solve this kind of constraint satisfaction problem. When the memory required to apply BE is too high, a heuristic method based on it (denominated mini-buckets) can be used to calculate bounds for the optimal solution. Nevertheless, the curse of dimensionality makes these techniques unpractical for large size problems. In response to this situation, we present a memetic algorithm for the MDSLP in which BE is used as a mechanism for recombining solutions, providing the best possible child from the parental set. Subsequently, a multi-level model in which this exact/metaheuristic hybrid is further hybridized with branch-and-bound techniques and mini-buckets is studied. Extensive experimental results analyze the performance of these models and multi-parent recombination. The resulting algorithm consistently finds optimal patterns for up to date solved instances in less time than current approaches. Moreover, it is shown that this proposal provides new best known solutions for very large instances.”</div><br /><a href="http://pinboard.in/t:pragmaticGP">pragmaticGP</a> <a href="http://pinboard.in/t:game-of-life">game-of-life</a> <a href="http://pinboard.in/t:cellular-automata">cellular-automata</a> <a href="http://pinboard.in/t:optimization">optimization</a> <a href="http://pinboard.in/t:discrete-mathematics">discrete-mathematics</a> <a href="http://pinboard.in/t:via%3Ajj">via:jj</a>  </li>

</ul>
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		<item>
		<title>Items of some interest:</title>
		<link>http://feedproxy.google.com/~r/NotionalSlurry/~3/S5RT51U_Oy8/items-of-some-interest-39</link>
		<comments>http://williamtozier.com/slurry/2012/04/29/items-of-some-interest-39#comments</comments>
		<pubDate>Sun, 29 Apr 2012 20:00:48 +0000</pubDate>
		<dc:creator>Tozier</dc:creator>
				<category><![CDATA[linklist]]></category>
		<category><![CDATA[academic-culture]]></category>
		<category><![CDATA[meta-analysis]]></category>
		<category><![CDATA[pinboard.in]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[statistics]]></category>

		<guid isPermaLink="false">http://williamtozier.com/slurry/2012/04/29/items-of-some-interest-39</guid>
		<description><![CDATA[These are my recent Pinboard.in links: Attractive Models — Kieran Healy “Now, if you write a paper describing negative results—a model where nothing is significant—then you may have a hard time getting it published. In the absence of some specific &#8230; <a href="http://williamtozier.com/slurry/2012/04/29/items-of-some-interest-39">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>These are my recent <a href="http://pinboard.in/u:vaguery">Pinboard.in</a> links:</p>

<ul>
<li><div class="pinboard-quote"><p><a href="http://kieranhealy.org/blog/archives/2006/09/19/attractive-models/">Attractive Models — Kieran Healy</a></p> “Now, if you write a paper describing negative results—a model where nothing is significant—then you may have a hard time getting it published. In the absence of some specific controversy, negative results are boring. For the same reason, though, if your results just barely cross the threshold of conventional significance, they may stand a disproportionately better chance of getting published than an otherwise quite similar paper where the results just failed to make the threshold. And this is what the graph above shows, for papers published in the American Political Science Review. It’s a histogram of p-values for coefficients in regressions reported in the journal. The dashed line is the conventional threshold for significance. The tall red bar to the right of the dashed line is the number of coefficients that just made it over the threshold, while the short red bar is the number of coefficients that just failed to do so. If there were no bias in the publication process, the shape of the histogram would approximate the right-hand side of a bell curve. The gap between the big and the small red bars is a consequence of two things: the unwillingness of journals to report negative results, and the efforts of authors to search for (and write up) results that cross the conventional threshold.”</div><br /><a href="http://pinboard.in/t:statistics">statistics</a> <a href="http://pinboard.in/t:academic-culture">academic-culture</a> <a href="http://pinboard.in/t:publishing">publishing</a> <a href="http://pinboard.in/t:meta-analysis">meta-analysis</a>  </li>

</ul>
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		<title>Items of some interest:</title>
		<link>http://feedproxy.google.com/~r/NotionalSlurry/~3/RQBIwu0PWu8/items-of-some-interest-38</link>
		<comments>http://williamtozier.com/slurry/2012/04/26/items-of-some-interest-38#comments</comments>
		<pubDate>Thu, 26 Apr 2012 20:00:48 +0000</pubDate>
		<dc:creator>Tozier</dc:creator>
				<category><![CDATA[linklist]]></category>
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		<guid isPermaLink="false">http://williamtozier.com/slurry/2012/04/26/items-of-some-interest-38</guid>
		<description><![CDATA[These are my recent Pinboard.in links: Altaeros Energies Releases Demo Video of Their Flying Wind Turbine — Core77 “What you saw there was a scaled prototype, 35 feet in diameter. During the test run it arrived on-site in a dock &#8230; <a href="http://williamtozier.com/slurry/2012/04/26/items-of-some-interest-38">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>These are my recent <a href="http://pinboard.in/u:vaguery">Pinboard.in</a> links:</p>

<ul>
<li><div class="pinboard-quote"><p><a href="http://www.core77.com/blog/sustainable_design/altaeros_energies_releases_demo_video_of_their_flying_wind_turbine_22319.asp">Altaeros Energies Releases Demo Video of Their Flying Wind Turbine — Core77</a></p> “What you saw there was a scaled prototype, 35 feet in diameter. During the test run it arrived on-site in a dock attached to a trailer, then deployed, activated the turbine, and returned to the ground—all automatically. At its highest altitude of 350 feet, it successfully got the turbine to generate twice as much juice than it gets at tower height. We’d say Altaeros is one to watch.”</div><br /><a href="http://pinboard.in/t:wind-power">wind-power</a> <a href="http://pinboard.in/t:prototype">prototype</a> <a href="http://pinboard.in/t:engineering-design">engineering-design</a> <a href="http://pinboard.in/t:sustainability">sustainability</a> <a href="http://pinboard.in/t:energy">energy</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://www.antipope.org/charlie/blog-static/2012/04/more-on-drm-and-ebooks.html">More on DRM and ebooks — Charlie’s Diary</a></p> “There is a pervasive assumption that ebooks are disposable literature. But to the voracious readers, this is not the case. Currently it’s hard for many people to build up collections of books due to space constraints — nevertheless I know many SF fans (of the kind who read 50–150 books a year) who have turned their homes into libraries. They will be the tip of an iceberg once ebooks become mainstream; why discard an ebook when you can file it and come back to it in 10 years’ time and it takes up no space?

For such people, filing and tagging their collections is a major issue. And so is portability. It’s true that if they own an iPad they can have an iBooks app full of books purchased from Apple, and a Kindle app full of books from Amazon, and a Nook app full of books from B&amp;N. But those apps are, thanks to DRM, data silos — you can’t cross-check to see if you bought book 3 in a series from Apple and book 5 from Amazon without a lot of fiddling around.”</div><br /><a href="http://pinboard.in/t:business-opportunity">business-opportunity</a> <a href="http://pinboard.in/t:collecting">collecting</a> <a href="http://pinboard.in/t:nerds-as-camel-nose">nerds-as-camel-nose</a> <a href="http://pinboard.in/t:my-people">my-people</a> <a href="http://pinboard.in/t:vague-press">vague-press</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://iotic.com/averia/">Avería – The Average Font</a></p> “I am not a type designer. This is the story of the creation of a new font, Avería: the average of all the fonts on my computer. The field of typography has long fascinated me, and I love playing with creative programming ideas, so it was perhaps inevitable that the idea came to me one day of “generative typography”. A Google on the subject brought up little, and I put the idea to the back of my mind until it occurred to me that perhaps the process of averaging, or interpolating, existing fonts might bring up interesting results. Luckily at this point I didn’t do any more web searching – instead I grabbed my laptop and came up with an initial idea for finding what the average of all my fonts might look like – by overlaying each letter at low opacity. The results can be seen in the below image.”</div><br /><a href="http://pinboard.in/t:typography">typography</a> <a href="http://pinboard.in/t:type-design">type-design</a> <a href="http://pinboard.in/t:typeface">typeface</a> <a href="http://pinboard.in/t:generative-art">generative-art</a> <a href="http://pinboard.in/t:design">design</a> <a href="http://pinboard.in/t:graphic-design">graphic-design</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://www.jroller.com/mindcrime/entry/time_for_the_return_of">Phillip Rhodes’ Weblog</a></p> “In short, it’s time for a resurrection of the crypto-anarchist / techno-libertarian / cypherpunk movement and it’s associated values, activities and aesthetic. Those of us who care about these issues can’t just lurk in the shadows and act like nothing is happening. It’s time to start telling people about public-key encryption, hosting key-signing parties, developing new technologies for bypassing Internet censorship, developing tools for bypassing State and Corporation controlled messaging channels, and taking a stand for freedom.”</div><br /><a href="http://pinboard.in/t:cryptography">cryptography</a> <a href="http://pinboard.in/t:nrrrrds">nrrrrds</a> <a href="http://pinboard.in/t:cultural-assumptions">cultural-assumptions</a> <a href="http://pinboard.in/t:cultural-dynamics">cultural-dynamics</a> <a href="http://pinboard.in/t:diversity">diversity</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://theincidentaleconomist.com/wordpress/no-physicians-dont-understand-screening-statistics/">No, physicians don’t understand screening statistics | The Incidental Economist</a></p> “So basically,when it comes to saving lives, docs are three times more likely to recommend a screening test based on irrelevant data than they are to recommend it based on relevant data. I’m bracing myself for the hate mail, but this is part of the reason why I’m skeptical that just providing docs with more evidence will change the way they practice. Most docs just aren’t trained to understand this stuff.”</div><br /><a href="http://pinboard.in/t:medical-culture">medical-culture</a> <a href="http://pinboard.in/t:healthcare">healthcare</a> <a href="http://pinboard.in/t:statistics">statistics</a> <a href="http://pinboard.in/t:probability-theory">probability-theory</a> <a href="http://pinboard.in/t:planning">planning</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://lab.hakim.se/reveal-js/#/">reveal.js</a></p> </div><br /><a href="http://pinboard.in/t:slides">slides</a> <a href="http://pinboard.in/t:presentation">presentation</a> <a href="http://pinboard.in/t:library">library</a> <a href="http://pinboard.in/t:javascript">javascript</a> <a href="http://pinboard.in/t:simple">simple</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://yihui.name/en/2012/04/fancy-html5-slides-with-knitr-and-pandoc/">Fancy HTML5 Slides with knitr and pandoc | Yihui Xie</a></p> “Karthik Ram gave an Introduction to R a couple of weeks ago, and I strongly recommend you to take a look at his cool HTML5 slides. I started trying HTML5 slides last year, and now it is difficult for me to go back to beamer, which I have used for a few years for my presenations. It is horrible to see beamer slides everywhere at academic conferences (especially the classic blue themes).”</div><br /><a href="http://pinboard.in/t:slides">slides</a> <a href="http://pinboard.in/t:presentation">presentation</a> <a href="http://pinboard.in/t:library">library</a> <a href="http://pinboard.in/t:javascript">javascript</a> <a href="http://pinboard.in/t:markdown">markdown</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://blogs.discovermagazine.com/gnxp/2012/04/an-algorithm-is-just-an-algorithm/">An algorithm is just an algorithm | Gene Expression | Discover Magazine</a></p> “Another illustration that knowledge comes not through blind adherence to methods, but human reflection.”</div><br /><a href="http://pinboard.in/t:algorithms">algorithms</a> <a href="http://pinboard.in/t:statistics">statistics</a> <a href="http://pinboard.in/t:storytelling">storytelling</a> <a href="http://pinboard.in/t:i-need-the-name-for-this">i-need-the-name-for-this</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://blogs.law.yale.edu/blogs/rarebooks/archive/2012/04/21/capturing-dealer-descriptions-in-our-online-catalog.aspx">Capturing dealer descriptions in our online catalog — Yale Law Library — Rare Books Blog</a></p> “Attractive and rare set of decrees concerning the functioning of the judiciary in the papal city of Bologna. These city statutes were promulgated by the Pope’s legate, Cardinal Benedetto Giustiniani (1554–1621). Despite the issuing authority, the constitutions (a word indicating legislation of the highest level) are entirely non-religious in content, relating to civil law justice in the city. They shed considerable light into how courts worked in Bologna. Included are instructions on cases involving poor people; rules for notaries; the keeping of registers; seizures of property; taking of suspects; payment of officers; expert witnesses; and the governing of appeals. Pages 192–198 comprise papal edicts on the salaries of Bolognese judges and notaries.” — Leo Cadogan Rare Books (Dec. 2011)</div><br /><a href="http://pinboard.in/t:books">books</a> <a href="http://pinboard.in/t:catalog">catalog</a> <a href="http://pinboard.in/t:nanohistory">nanohistory</a> <a href="http://pinboard.in/t:librarians">librarians</a> <a href="http://pinboard.in/t:metadata">metadata</a>  </li>

</ul>
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		<title>Items of some interest:</title>
		<link>http://feedproxy.google.com/~r/NotionalSlurry/~3/7uvk-T5xv4U/items-of-some-interest-37</link>
		<comments>http://williamtozier.com/slurry/2012/04/23/items-of-some-interest-37#comments</comments>
		<pubDate>Mon, 23 Apr 2012 20:00:48 +0000</pubDate>
		<dc:creator>Tozier</dc:creator>
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		<guid isPermaLink="false">http://williamtozier.com/slurry/2012/04/23/items-of-some-interest-37</guid>
		<description><![CDATA[These are my recent Pinboard.in links: Jonathan Lethem’s ‘Neotenous Aesthetic” — Mister Bit — Wired.it ‘During the brief, but very interesting Q&#38;A session, Lethem argued that internet culture brought the “closet into the open”, that is, it gave ephemera, trivialities, &#8230; <a href="http://williamtozier.com/slurry/2012/04/23/items-of-some-interest-37">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>These are my recent <a href="http://pinboard.in/u:vaguery">Pinboard.in</a> links:</p>

<ul>
<li><div class="pinboard-quote"><p><a href="http://blog.wired.it/misterbit/2012/04/22/jonathan-lethems-neotonous-aesthetic.html">Jonathan Lethem’s ‘Neotenous Aesthetic” — Mister Bit — Wired.it</a></p> ‘During the brief, but very interesting Q&amp;A session, Lethem argued that internet culture brought the “closet into the open”, that is, it gave ephemera, trivialities, and everyday activities “A new kind of visibility”. “People have always been producing weird stuff and have always been engaging in arcane activities,” Lethem remarked. “What is really new is the fact the now we can see it. We can see it all. We can quantify what we do — or not do — online.” Lethem mentioned the uncanny ability to track, in real time, “how many books I am not selling on Amazon”. “Reality has acquired a new level of measurability”. “The activities we perform in our digital age are not necessarily new. What is new is that. We. Can. See. Them. All.”.’</div><br /><a href="http://pinboard.in/t:one-measures-a-circle">one-measures-a-circle</a> <a href="http://pinboard.in/t:interpermeation">interpermeation</a> <a href="http://pinboard.in/t:access">access</a> <a href="http://pinboard.in/t:localism">localism</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://motherjones.com/environment/2012/04/john-bolenbaugh-enbridge-michigan-spill">Sex, Oil, and Videotape | Mother Jones</a></p> “Looming over Saylor’s confrontation with Bolenbaugh was the EPA’s September 27 cleanup deadline, and it appears that Enbridge and its contractors were feeling the pressure as it drew near. In early September, after the Michigan Messenger published its exposé on the use of undocumented workers by Hallmark Industrial, another group of workers employed by a different Enbridge contractor came forward with detailed stories of how they had been instructed to conceal oil at the same site. Workers would land on an island, they said, remove all vegetation, and then lay out absorbent pom-poms, all per EPA regulations. But once the top layer of oil was absorbed, they were instructed to rake dirt over the area to make it appear as though it had been dug out. One worker described his supervisor showing him the process step-by-step, concluding with sprinkling a thin layer of dirt on top. “He said, ‘There, now they can’t see it. It is clean,’” the worker told the Messenger. Another worker described being told to cover pockets of oil with leaves and sticks. As a last step, such areas were cordoned off with caution tape.”</div><br /><a href="http://pinboard.in/t:oilspill">oilspill</a> <a href="http://pinboard.in/t:Kalamazoo">Kalamazoo</a> <a href="http://pinboard.in/t:local">local</a> <a href="http://pinboard.in/t:whistleblower">whistleblower</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://arxiv.org/abs/1204.4200">[1204.4200] Discrete Dynamical Genetic Programming in XCS</a></p> “A number of representation schemes have been presented for use within Learning Classifier Systems, ranging from binary encodings to neural networks. This paper presents results from an investigation into using a discrete dynamical system representation within the XCS Learning Classifier System. In particular, asynchronous random Boolean networks are used to represent the traditional condition-action production system rules. It is shown possible to use self-adaptive, open-ended evolution to design an ensemble of such discrete dynamical systems within XCS to solve a number of well-known test problems.”</div><br /><a href="http://pinboard.in/t:genetic-programming">genetic-programming</a> <a href="http://pinboard.in/t:learning-classifier-systems">learning-classifier-systems</a> <a href="http://pinboard.in/t:representation-theory">representation-theory</a> <a href="http://pinboard.in/t:design-patterns">design-patterns</a> <a href="http://pinboard.in/t:boolean-networks">boolean-networks</a> <a href="http://pinboard.in/t:nudge-targets">nudge-targets</a> <a href="http://pinboard.in/t:nice">nice</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://www.npr.org/blogs/13.7/2012/04/16/150721854/darwin-survival-of-the-fittest-and-arrival-of-the-fittest?ft=1&amp;f=114424647">Why Is Darwin’s Tangled Bank Tangled? : 13.7: Cosmos And Culture : NPR</a></p> Sad to hear him still phrasing this simple truth so obscurely: Not

“Because, on the scale of molecular binding site recognition, say a few tens of angstroms in length, height and width and several other features such as polarity, van-der-Waal forces, and so on, there are far fewer effectively different molecular shapes than there are kinds of molecules.“

… but “Because there are fewer stories than there are facts.”</div><br /><a href="http://pinboard.in/t:oh-stu">oh-stu</a> <a href="http://pinboard.in/t:pragmatism-it-ain%27t">pragmatism-it-ain’t</a> <a href="http://pinboard.in/t:philosophy-of-science">philosophy-of-science</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://www.futilitycloset.com/2012/04/20/math-notes-103/">Math Notes | Futility Closet</a></p> So for finite sequences of digits, which sequences are such that the most right-truncated substrings are prime? Which are such that the most right-repeating extensions are prime?</div><br /><a href="http://pinboard.in/t:nudge-targets">nudge-targets</a> <a href="http://pinboard.in/t:number-theory">number-theory</a> <a href="http://pinboard.in/t:indirect-link">indirect-link</a>  </li>
<li><div class="pinboard-quote"><p><a href="https://smacss.com/">Home — Scalable and Modular Architecture for CSS</a></p> “I’ve been analyzing my process (and the process of those around me) and figuring out how best to structure code for projects on a larger scale. What I’ve found is a process that works equally well for sites small and large.

Learn how to structure your CSS to allow for flexibility and maintainability as your project and your team grows.”</div><br /><a href="http://pinboard.in/t:css">css</a> <a href="http://pinboard.in/t:tutorial">tutorial</a> <a href="http://pinboard.in/t:best-practices">best-practices</a> <a href="http://pinboard.in/t:graphic-design">graphic-design</a> <a href="http://pinboard.in/t:via-trek">via-trek</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://arxiv.org/abs/1204.3678">[1204.3678] Crowd Memory: Learning in the Collective</a></p> “Crowd algorithms often assume workers are inexperienced and thus fail to adapt as workers in the crowd learn a task. These assumptions fundamentally limit the types of tasks that systems based on such algorithms can handle. This paper explores how the crowd learns and remembers over time in the context of human computation, and how more realistic assumptions of worker experience may be used when designing new systems. We first demonstrate that the crowd can recall information over time and discuss possible implications of crowd memory in the design of crowd algorithms. We then explore crowd learning during a continuous control task. Recent systems are able to disguise dynamic groups of workers as crowd agents to support continuous tasks, but have not yet considered how such agents are able to learn over time. We show, using a real-time gaming setting, that crowd agents can learn over time, and ‘remember’ by passing strategies from one generation of workers to the next, despite high turnover rates in the workers comprising them. We conclude with a discussion of future research directions for crowd memory and learning.”</div><br /><a href="http://pinboard.in/t:crowdsourcing">crowdsourcing</a> <a href="http://pinboard.in/t:learning">learning</a> <a href="http://pinboard.in/t:agent-based">agent-based</a> <a href="http://pinboard.in/t:collective-intelligence">collective-intelligence</a> <a href="http://pinboard.in/t:memory">memory</a> <a href="http://pinboard.in/t:nudge-targets">nudge-targets</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://arxiv.org/abs/0911.1582">[0911.1582] Manipulating Tournaments in Cup and Round Robin Competitions</a></p> “In sports competitions, teams can manipulate the result by, for instance, throwing games. We show that we can decide how to manipulate round robin and cup competitions, two of the most popular types of sporting competitions in polynomial time. In addition, we show that finding the minimal number of games that need to be thrown to manipulate the result can also be determined in polynomial time. Finally, we show that there are several different variations of standard cup competitions where manipulation remains polynomial.”</div><br /><a href="http://pinboard.in/t:algorithms">algorithms</a> <a href="http://pinboard.in/t:economics">economics</a> <a href="http://pinboard.in/t:game-theory">game-theory</a> <a href="http://pinboard.in/t:nudge-targets">nudge-targets</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://chronicle.com/blogs/profhacker/introducing-the-journal-of-digital-humanities/39594">Introducing the Journal of Digital Humanities — ProfHacker — The Chronicle of Higher Education</a></p> “If the contents of the inaugural issue—which range from an essay arguing that humanists need to understand and interpret quantitative data to a review of the WordSeer text analysis tool—fall outside your usual scholarly domain, then certainly the journal’s editorial and publishing apparatus will piqué your interest. As Dan Cohen explained in a separate blog post, the journal operates under the model of catching the good—of finding substantive and valuable digital humanities work “in whatever format, and wherever, it exists.” Blogs, podcasts, Twitter conversations, slideshows, and so on, these are all venues in which significant and, though I hate to use such an ungainly word, impactful work is being done. The regular and guest editors “catch” this work, and then provide layers of evaluation and review before it appears in JDH.”</div><br /><a href="http://pinboard.in/t:digital-humanities">digital-humanities</a> <a href="http://pinboard.in/t:journal">journal</a> <a href="http://pinboard.in/t:to-read">to-read</a> <a href="http://pinboard.in/t:two-cultures-only-one-of-which-can-write">two-cultures-only-one-of-which-can-write</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://arxiv.org/abs/1005.4159">[1005.4159] The Complexity of Manipulating $k$-Approval Elections</a></p> “An important problem in computational social choice theory is the complexity of undesirable behavior among agents, such as control, manipulation, and bribery in election systems. These kinds of voting strategies are often tempting at the individual level but disastrous for the agents as a whole. Creating election systems where the determination of such strategies is difficult is thus an important goal. …”</div><br /><a href="http://pinboard.in/t:voting">voting</a> <a href="http://pinboard.in/t:game-theory">game-theory</a> <a href="http://pinboard.in/t:design-patterns">design-patterns</a> <a href="http://pinboard.in/t:mechanism-design">mechanism-design</a> <a href="http://pinboard.in/t:nudge-targets">nudge-targets</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://arxiv.org/abs/0903.1147">[0903.1147] Tetravex is NP-complete</a></p> “Tetravex is a widely played one person computer game in which you are given $n^2$ unit tiles, each edge of which is labelled with a number. The objective is to place each tile within a $n$ by $n$ square such that all neighbouring edges are labelled with an identical number. Unfortunately, playing Tetravex is computationally hard. More precisely, we prove that deciding if there is a tiling of the Tetravex board is NP-complete. Deciding where to place the tiles is therefore NP-hard. This may help to explain why Tetravex is a good puzzle. This result compliments a number of similar results for one person games involving tiling. For example, NP-completeness results have been shown for: the offline version of Tetris, KPlumber (which involves rotating tiles containing drawings of pipes to make a connected network), and shortest sliding puzzle problems. It raises a number of open questions. For example, is the infinite version Turing-complete? How do we generate Tetravex problems which are truly puzzling as random NP-complete problems are often surprising easy to solve? Can we observe phase transition behaviour? What about the complexity of the problem when it is guaranteed to have an unique solution? How do we generate puzzles with unique solutions?”</div><br /><a href="http://pinboard.in/t:mathematical-recreations">mathematical-recreations</a> <a href="http://pinboard.in/t:computational-complexity">computational-complexity</a> <a href="http://pinboard.in/t:algorithms">algorithms</a> <a href="http://pinboard.in/t:nudge-targets">nudge-targets</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://arxiv.org/abs/1204.4286">[1204.4286] Fair Allocation Without Trade</a></p> “We consider the age-old problem of allocating items among different agents in a way that is efficient and fair. Two papers, by Dolev et al. and Ghodsi et al., have recently studied this problem in the context of computer systems. Both papers had similar models for agent preferences, but advocated different notions of fairness. We formalize both fairness notions in economic terms, extending them to apply to a larger family of utilities. Noting that in settings with such utilities efficiency is easily achieved in multiple ways, we study notions of fairness as criteria for choosing between different efficient allocations. Our technical results are algorithms for finding fair allocations corresponding to two fairness notions: Regarding the notion suggested by Ghodsi et al., we present a polynomial-time algorithm that computes an allocation for a general class of fairness notions, in which their notion is included. For the other, suggested by Dolev et al., we show that a competitive market equilibrium achieves the desired notion of fairness, thereby obtaining a polynomial-time algorithm that computes such a fair allocation and solving the main open problem raised by Dolev et al.”</div><br /><a href="http://pinboard.in/t:economics">economics</a> <a href="http://pinboard.in/t:game-theory">game-theory</a> <a href="http://pinboard.in/t:fairness">fairness</a> <a href="http://pinboard.in/t:algorithms">algorithms</a> <a href="http://pinboard.in/t:philosophy">philosophy</a> <a href="http://pinboard.in/t:design-patterns">design-patterns</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://blog.8thlight.com/uncle-bob/2012/04/20/Why-Is-Estimating-So-Hard.html">Why is Estimating so Hard? | 8th Light</a></p> “It turns out that we don’t know the procedure. We haven’t got any clue to just how difficult the procedure is. We aren’t computers. We don’t follow procedures. And so comparing the complexity of the manual task, to the complexity of the procedure is invalid.

This is one of the reasons that estimates are so hard, and why we get them wrong so often. We look at a task that seems easy and estimate it on that basis, only to find that writing down the procedure is actually quite intricate. We blow the estimate because we estimate the wrong thing.”</div><br /><a href="http://pinboard.in/t:estimation">estimation</a> <a href="http://pinboard.in/t:agile-practices">agile-practices</a> <a href="http://pinboard.in/t:philosophy-of-engineering">philosophy-of-engineering</a> <a href="http://pinboard.in/t:management">management</a> <a href="http://pinboard.in/t:self-definition">self-definition</a> <a href="http://pinboard.in/t:planning">planning</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://arxiv.org/abs/1204.4374">[1204.4374] Higher Order City Voronoi Diagrams</a></p> “We investigate higher-order Voronoi diagrams in the city metric. This metric is induced by quickest paths in the L1 metric in the presence of an accelerating transportation network of axis-parallel line segments. …”</div><br /><a href="http://pinboard.in/t:computational-geometry">computational-geometry</a> <a href="http://pinboard.in/t:algorithms">algorithms</a> <a href="http://pinboard.in/t:voronoi-diagrams">voronoi-diagrams</a> <a href="http://pinboard.in/t:diversity">diversity</a> <a href="http://pinboard.in/t:network-theory">network-theory</a> <a href="http://pinboard.in/t:nudge-targets">nudge-targets</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://tedunderwood.wordpress.com/2012/04/07/topic-modeling-made-just-simple-enough/">Topic modeling made just simple enough. | The Stone and the Shell</a></p> “Computer scientists make LDA seem complicated because they care about proving that their algorithms work. And the proof is indeed brain-squashingly hard. But the practice of topic modeling makes good sense on its own, without proof, and does not require you to spend even a second thinking about “Dirichlet distributions.” When the math is approached in a practical way, I think humanists will find it easy, intuitive, and empowering. This post focuses on LDA as shorthand for a broader family of “probabilistic” techniques. I’m going to ask how they work, what they’re for, and what their limits are.”</div><br /><a href="http://pinboard.in/t:text-processing">text-processing</a> <a href="http://pinboard.in/t:classification">classification</a> <a href="http://pinboard.in/t:algorithms">algorithms</a> <a href="http://pinboard.in/t:lovely">lovely</a> <a href="http://pinboard.in/t:two-cultures-only-one-of-which-can-write">two-cultures-only-one-of-which-can-write</a>  </li>
<li><div class="pinboard-quote"><p><a href="http://www.berfrois.com/2012/04/mathematicians-giraffe-hunters-barry-mazur/">Mathematicians are Giraffe Hunters by Barry Mazur | berfrois</a></p> “No wonder life (i.e., the thing that my once 10-year old niece referred to as “the thing that isn’t fair”) comes to us as a filigree of ash stories. Walking down the street past a couple in conversation, an overheard morpheme, a mere glance at a wrongly buttoned raincoat, sparks a narrative in our imagination. Ask any question beginning with “why?” and the answer will surely be a story, or it will be embedded in a story. Or, at the very least, it will offer a tempting thread for some story that you yourself will hold onto, embellish even, as you try to absorb the answer. We interpolate between such fragments. This is, for many of us, simply the way we think.
What about the “why questions” in science, in logic, in mathematics? We should acknowledge how they are often “what questions” or “how questions” in disguise. Or how they slide down into such questions, as the ever-elusive, ever-illusory quest for an X that actually causes a Y dissolves. Some of the more satisfying answers to scientific “why” questions involves deft rephrasing. “Why is the sky blue?” is replaced by the question “what is the function that describes scattering amplitude as dependent on wave-length”?”</div><br /><a href="http://pinboard.in/t:mathematics">mathematics</a> <a href="http://pinboard.in/t:philosophy-of-mathematics">philosophy-of-mathematics</a> <a href="http://pinboard.in/t:storytelling">storytelling</a> <a href="http://pinboard.in/t:pragmatism">pragmatism</a> <a href="http://pinboard.in/t:theory-and-practice-sitting-in-a-tree">theory-and-practice-sitting-in-a-tree</a> <a href="http://pinboard.in/t:what-is-it-good-for-hunh">what-is-it-good-for-hunh</a>  </li>

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