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	<description>Bonnier Digital</description>
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		<title>The Toca Boca Story</title>
		<link>http://brickmark.com/2011/03/toca-boca-story/</link>
		<comments>http://brickmark.com/2011/03/toca-boca-story/#comments</comments>
		<pubDate>Thu, 17 Mar 2011 00:00:00 +0000</pubDate>
		<dc:creator>Björn Jeffery</dc:creator>
				<category><![CDATA[Brickmark]]></category>
		<category><![CDATA[Toca Boca]]></category>

		<guid isPermaLink="false">http://brickmark.com/?p=61</guid>
		<description><![CDATA[So we&#8217;re finally here &#8211; Toca Boca&#8217;s launch day! The last day of the first products, and the first day of everything else. We&#8217;ve been looking forward to this day for quite a while, so I thought I&#8217;d take you back a little to tell about where we started. September 2010 I managed to convince &#8230; <a href="http://brickmark.com/2011/03/toca-boca-story/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>So we&#8217;re finally here &#8211; <a href="http://www.tocaboca.com">Toca Boca&#8217;s</a> launch day! The last day of the first products, and the first day of everything else. We&#8217;ve been looking forward to this day for quite a while, so I thought I&#8217;d take you back a little to tell about where we started.</p>
<p><em>September 2010</em></p>
<p><a title="Emil by Brickmark, on Flickr" href="http://www.flickr.com/photos/brickmark/5134806399/"><img src="http://farm2.static.flickr.com/1253/5134806399_716a5ec8a1.jpg" alt="Emil" width="500" height="500" /></a></p>
<p>I managed to convince Emil to join me on this new venture that we called Brickmark. We had worked together on the <a href="http://vimeo.com/8217311" target="_blank">Mag+ project</a> at Bonnier R&amp;D before so I knew that we would work as a team. Our first project and focus for the upcoming months was to be kids games of some sort. And the research began. Emil went to the <a href="http://www.thisisplayful.com/" target="_blank">Playful conference</a> in London and came back very inspired.</p>
<p><em>October 2010</em></p>
<p><a title="Our first office by Brickmark, on Flickr" href="http://www.flickr.com/photos/brickmark/5160864388/"><img src="http://farm5.static.flickr.com/4066/5160864388_f3912af446.jpg" alt="Our first office" width="500" height="500" /></a></p>
<p>We hired our first game designer Jens Peter, and started to explore the world of touchscreen based games properly. A lot of play testing, mapping, segmenting and reading. We found that the available games pointed in one direction, while they way that kids played pointed in several different ones. This led us to start looking at physical toys instead, and approaching the topic of play from a broader perspective. Also, a lot of sitting around in a small, temporary and fairly dull office.</p>
<p><em>November 2010</em></p>
<p><a title="Cocoaheads listening to iOS gaming by Brickmark, on Flickr" href="http://www.flickr.com/photos/brickmark/5136931130/"><img src="http://farm5.static.flickr.com/4092/5136931130_5992816ee2.jpg" alt="Cocoaheads listening to iOS gaming" width="500" height="500" /></a></p>
<p>In search of developers, we invited Cocoaheads Stockholm over to the office. We showed them a few examples of how a new wave of games and play on the iOS platform were using the available possibilites. A particularly enthusiastic guy in the front row of the picture turned out to be Andrey. He is our all-time favorite Ukrainian, and joined us as a playsmith.</p>
<div id="__ss_5634845" style="width: 425px;"><strong><a title="Playtime!" href="http://www.slideshare.net/brickmark/playtime-5634845">Playtime!</a></strong> <object id="__sse5634845" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=cocoaheads101101-101101114015-phpapp02&amp;stripped_title=playtime-5634845&amp;userName=brickmark" /><param name="name" value="__sse5634845" /><param name="allowfullscreen" value="true" /><embed id="__sse5634845" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=cocoaheads101101-101101114015-phpapp02&amp;stripped_title=playtime-5634845&amp;userName=brickmark" name="__sse5634845" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="padding: 5px 0 12px;">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/brickmark">Brickmark</a></div>
</div>
<p>We started making our product development process. It has an evolutionary theme, and involves a lot of testing with kids before making it into production.</p>
<p>We had our first thoughts and discussions around the name and visual identity of the brand that later became <a href="http://www.tocaboca.com">Toca Boca</a>.</p>
<p><em>December 2010</em></p>
<p><a title="Chris takes a seat in the window by Brickmark, on Flickr" href="http://www.flickr.com/photos/brickmark/5223379611/"><img src="http://farm5.static.flickr.com/4107/5223379611_44484b2db2.jpg" alt="Chris takes a seat in the window" width="500" height="500" /></a></p>
<p>Our second game designer Chris joined us, and things started moving for real. We had our first idea generating workshop, and came up with about a hundred different themes to investigate.</p>
<p>We tried to get our new office in shape which required some unconventional seating initially:</p>
<p><a title="Conference Room Nouveau by Brickmark, on Flickr" href="http://www.flickr.com/photos/brickmark/5206446276/"><img src="http://farm5.static.flickr.com/4127/5206446276_b45aefd2a1.jpg" alt="Conference Room Nouveau" width="500" height="500" /></a></p>
<p>We met with Mats Johansson from <a href="http://www.acnejr.com" target="_blank">ACNE JR</a> that made our beautiful logo, and we did the first play tests with kids which we filmed and tried to learn from. The concepts worked well overall, but there&#8217;s a lot to be learned from this way of testing.</p>
<p><a title="Playtime by Brickmark, on Flickr" href="http://www.flickr.com/photos/brickmark/5380132983/"><img src="http://farm6.static.flickr.com/5162/5380132983_b1bf838bc3.jpg" alt="Playtime" width="500" height="500" /></a></p>
<p>Just before Christmas, we went to Malmö and talked with <a href="http://mediaevolution.se/en" target="_blank">Media Evolution</a> and local game developers like <a href="http://mandelform.com/" target="_blank">Mandelform</a> and <a href="http://www.binarypeak.se/" target="_blank">Binary Peak</a> about what was lacking in the games value chain. Quite a bit, it seemed.</p>
<p><em>January 2011</em></p>
<p><a title="Push Panic Demo by Brickmark, on Flickr" href="http://www.flickr.com/photos/brickmark/5333646460/"><img src="http://farm6.static.flickr.com/5250/5333646460_688499f115.jpg" alt="Push Panic Demo" width="500" height="500" /></a></p>
<p>Go time! We started production of our first two games and an internal league of iOS-gaming. Our art director Emil Berner took on Helicopter Taxi, and for Toca Tea Party we worked together with <a href="http://www.mathildaengman.com/" target="_blank">Mathilda Engman</a>. Since we were waiting for our second developer, Jack, to start, we got some great help from <a href="http://www.axolotgames.com/" target="_blank">Axolot</a>.</p>
<p><a title="Announcing Toca Boca by Brickmark, on Flickr" href="http://www.flickr.com/photos/brickmark/5395527192/"><img src="http://farm6.static.flickr.com/5020/5395527192_ed17a45f27.jpg" alt="Announcing Toca Boca" width="500" height="500" /></a></p>
<p>We made a teaser website and launched the game studio name in public. <a href="http://thebrewery.se/" target="_blank">The Brewery </a>and <a href="http://www.qvister.se" target="_blank">Anton Lindqvist</a> made us the site.</p>
<p><em>February 2011</em><br />
<a title="Planning trailers by Brickmark, on Flickr" href="http://www.flickr.com/photos/brickmark/5436957738/"><img src="http://farm6.static.flickr.com/5017/5436957738_e3cff805f0.jpg" alt="Planning trailers" width="500" height="500" /></a></p>
<p>We started planning our game trailers, and recorded them slightly later. Production started to round up, and we decided on our third game. Some additional game testing, and a load more of bug testing! Requiring the team to lie on the floor while doing it.</p>
<p><a title="Play testing on the floor by Brickmark, on Flickr" href="http://www.flickr.com/photos/brickmark/5453341839/"><img src="http://farm6.static.flickr.com/5131/5453341839_cf8eab9ec8.jpg" alt="Play testing on the floor" width="500" height="500" /></a></p>
<p><em>March 2010</em></p>
<p><a href="http://www.flickr.com/photos/brickmark/5494810363/" title="First milestone by Brickmark, on Flickr"><img src="http://farm6.static.flickr.com/5059/5494810363_321779bc83.jpg" width="500" height="500" alt="First milestone" /></a></p>
<p>We&#8217;re here! Our first two games are released in the App Store and it feels amazing! There&#8217;s loads more to come and a lot of hard work remains, but we&#8217;ve really started up this company in a fantastic way. Make sure to stick around and watch what we&#8217;re releasing next! Try out <a href="http://itunes.apple.com/us/app/toca-tea-party/id424174500?mt=8">Helicopter Taxi</a> and <a href="http://itunes.apple.com/us/app/helicopter-taxi/id424063377?mt=8">Toca Tea Party</a> if you want a better feel of what we&#8217;ve been doing.</p>
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		<title>Introducing: Toca Boca</title>
		<link>http://brickmark.com/2011/01/introducing-toca-boca/</link>
		<comments>http://brickmark.com/2011/01/introducing-toca-boca/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 12:32:12 +0000</pubDate>
		<dc:creator>Björn Jeffery</dc:creator>
				<category><![CDATA[Brickmark]]></category>
		<category><![CDATA[Toca Boca]]></category>

		<guid isPermaLink="false">http://brickmark.com/?p=58</guid>
		<description><![CDATA[These last few days we&#8217;ve been introducing our team here in the blog. We have a few more names coming up but we&#8217;re more or less good to go. Since we&#8217;ve come this far we thought it might be appropriate to reveal what we&#8217;re actually doing. So let me introduce our game studio: Toca Boca. &#8230; <a href="http://brickmark.com/2011/01/introducing-toca-boca/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://brickmark.com/wp-content/uploads/2011/01/logo_5001.png"><img src="http://brickmark.com/wp-content/uploads/2011/01/logo_5001.png" alt="" title="tocaboca_logo_500" width="500" height="500" class="alignnone size-full wp-image-60" /></a></p>
<p>These last few days we&#8217;ve been introducing our team here in the blog. We have a few more names coming up but we&#8217;re more or less good to go. Since we&#8217;ve come this far we thought it might be appropriate to reveal what we&#8217;re actually doing. So let me introduce our game studio: <a href="http://www.tocaboca.com">Toca Boca</a>.</p>
<p><strong>- But wait? Isn&#8217;t Brickmark the game studio?</strong><br />
Not really. However, it is the first project that we have been working with. Brickmark will have several parallel activities, but for now Toca Boca is our main focus.</p>
<p><a href="http://www.flickr.com/photos/brickmark/5395527192/" title="Announcing Toca Boca by Brickmark, on Flickr"><img src="http://farm6.static.flickr.com/5020/5395527192_ed17a45f27.jpg" width="500" height="500" alt="Announcing Toca Boca" /></a></p>
<p><strong>- Okay &#8211; so what will you be doing?</strong><br />
Toca Boca is a Swedish game studio focused on touchscreen fun for kids. We make digital toys and games that encourage self-expression and stimulate the imagination. Our first two products will be out in March, but if you want to follow us up until then &#8211; check out <a href="http://www.facebook.com/pages/Toca-Boca/148482281871901">our Facebook page</a>, our <a href="http://twitter.com/tocaboca">Twitter account</a> or <a href="http://www.tocaboca.com">sign up for our newsletter</a>.</p>
<p>A special thanks to <a href="http://www.acnejr.com/">Mats Johansson at ACNE JR</a> that made our great logo!</p>
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		<title>Introducing: Andrea Mazey</title>
		<link>http://brickmark.com/2011/01/andrea-mazey/</link>
		<comments>http://brickmark.com/2011/01/andrea-mazey/#comments</comments>
		<pubDate>Mon, 24 Jan 2011 16:50:26 +0000</pubDate>
		<dc:creator>Emil Ovemar</dc:creator>
				<category><![CDATA[Brickmark]]></category>

		<guid isPermaLink="false">http://brickmark.com/?p=57</guid>
		<description><![CDATA[Today it&#8217;s time to introduce Andrea! Name: Andrea Mazey Role: Business Developer When I&#8217;m not working: I&#8217;m watching scary movies and doing crossword puzzles (not simultaneously, if I can help it). Hidden talent: I would bet my apartment on a game of six degrees of Kevin Bacon. Favourite games: GTA and Doodle Jump. Favourite children&#8217;s &#8230; <a href="http://brickmark.com/2011/01/andrea-mazey/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Today it&#8217;s time to introduce Andrea!</p>
<p><img class="alignnone" title="Andrea Mazey" src="http://farm6.static.flickr.com/5168/5372289155_2ce582f9c4.jpg" alt="" width="500" height="500" /></p>
<p><strong>Name: </strong>Andrea Mazey</p>
<p><strong>Role: </strong>Business Developer</p>
<p><strong>When I&#8217;m not working: </strong>I&#8217;m watching scary movies and doing crossword puzzles (not simultaneously, if I can help it).</p>
<p><strong>Hidden talent: </strong>I would bet my apartment on a game of six degrees of Kevin Bacon.</p>
<p><strong>Favourite games: </strong>GTA and Doodle Jump.</p>
<p><strong>Favourite children&#8217;s games: </strong>Donkey Kong, Mario Kart and Crash Bandicoot.</p>
]]></content:encoded>
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		<title>Introducing: Ashley Sullivan</title>
		<link>http://brickmark.com/2011/01/ashley-sullivan/</link>
		<comments>http://brickmark.com/2011/01/ashley-sullivan/#comments</comments>
		<pubDate>Fri, 21 Jan 2011 17:24:51 +0000</pubDate>
		<dc:creator>Emil Ovemar</dc:creator>
				<category><![CDATA[Brickmark]]></category>

		<guid isPermaLink="false">http://brickmark.com/?p=54</guid>
		<description><![CDATA[We also have the help of two fine Americans at the office, adding to the international feeling. First up is Ashley. Name: Ashley Sullivan Twitter: ashannsu Role: Business Developer When I&#8217;m not working: I teach swimming lessons, so I&#8217;m at the pool quite a bit. I&#8217;m also trying to learn more about photography, mostly how &#8230; <a href="http://brickmark.com/2011/01/ashley-sullivan/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>We also have the help of two fine Americans at the office, adding to the international feeling. First up is Ashley.</p>
<p><img class="alignnone" title="Ashley Sullivan" src="http://farm6.static.flickr.com/5082/5372292195_f822203e55.jpg" alt="" width="500" height="500" /></p>
<p><strong>Name: </strong>Ashley Sullivan</p>
<p><strong>Twitter: </strong><a href="http://twitter.com/ashannsu">ashannsu</a></p>
<p><strong>Role: </strong>Business Developer</p>
<p><strong>When I&#8217;m not working: </strong>I teach swimming lessons, so I&#8217;m at the pool quite a bit. I&#8217;m also trying to learn more about photography, mostly how to take nicer pictures, so you might find me at Fotografiska these days too.  </p>
<p><strong>Hidden talent: </strong>I know a LOT about atomic physics. Long story.</p>
<p><strong>Favourite games: </strong>Monopoly-the board game, Sudoku-in any and every format, and Angry Birds for iPhone.</p>
<p><strong>Favourite children&#8217;s games: </strong>Mario Kart and anything else involving a race.</p>
]]></content:encoded>
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		<title>Introducing: Andrey Zhukov</title>
		<link>http://brickmark.com/2011/01/andrey-zhukov/</link>
		<comments>http://brickmark.com/2011/01/andrey-zhukov/#comments</comments>
		<pubDate>Thu, 20 Jan 2011 14:19:47 +0000</pubDate>
		<dc:creator>Emil Ovemar</dc:creator>
				<category><![CDATA[Brickmark]]></category>

		<guid isPermaLink="false">http://brickmark.com/?p=52</guid>
		<description><![CDATA[Today we would like to introduce our Play Engineer Andrey! Name: Andrey Zhukov Twitter: andreyz Role: Play Engineer When I&#8217;m not working: I&#8217;m learning something new. Hidden talent: Finding the positive side of almost everything. Favourite games: Fruit Ninja in the duel mode, Gran Turismo and other driving/flying arcades. Looking forward to Journey release. Favourite &#8230; <a href="http://brickmark.com/2011/01/andrey-zhukov/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Today we would like to introduce our Play Engineer Andrey!</p>
<p><img class="alignnone" title="Andrey Zhukov" src="http://farm6.static.flickr.com/5083/5369123235_10c435e807.jpg" alt="" width="500" height="500" /></p>
<p><strong>Name: </strong>Andrey Zhukov</p>
<p><strong>Twitter: </strong><a href="http://twitter.com/andreyz">andreyz</a></p>
<p><strong>Role: </strong>Play Engineer</p>
<p><strong>When I&#8217;m not working: </strong>I&#8217;m learning something new.</p>
<p><strong>Hidden talent: </strong>Finding the positive side of almost everything.</p>
<p><strong>Favourite games: </strong>Fruit Ninja in the duel mode, Gran Turismo and other<br />
driving/flying arcades. Looking forward to Journey release.</p>
<p><strong>Favourite children&#8217;s games: </strong>Baloonimals.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Introducing: Björn Jeffery</title>
		<link>http://brickmark.com/2011/01/bjorn-jeffery/</link>
		<comments>http://brickmark.com/2011/01/bjorn-jeffery/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 14:12:48 +0000</pubDate>
		<dc:creator>Emil Ovemar</dc:creator>
				<category><![CDATA[Brickmark]]></category>

		<guid isPermaLink="false">http://brickmark.com/?p=49</guid>
		<description><![CDATA[Time to introduce the boss of Brickmark: Mr Björn Jeffery! Name: Björn Jeffery Twitter: bjornjeffery Role: The boss! When I&#8217;m not working: I read a lot of magazines and blogs, and occasionally I try to fold some origami models to calm down. Hidden talent: I&#8217;ve been known to be able to rant about almost anything. &#8230; <a href="http://brickmark.com/2011/01/bjorn-jeffery/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Time to introduce the boss of Brickmark: Mr Björn Jeffery!</p>
<p><img class="alignnone" title="Björn Jeffery" src="http://farm6.static.flickr.com/5004/5346383708_c6ec6f3fa5.jpg" alt="" width="500" height="500" /></p>
<p><strong>Name: </strong>Björn Jeffery</p>
<p><strong>Twitter: </strong><a href="http://twitter.com/bjornjeffery">bjornjeffery</a></p>
<p><strong>Role: </strong>The boss!</p>
<p><strong>When I&#8217;m not working: </strong>I read a lot of magazines and blogs, and occasionally I try to fold some origami models to calm down.</p>
<p><strong>Hidden talent: </strong>I&#8217;ve been known to be able to rant about almost anything. Seems to run in the family somehow. </p>
<p><strong>Favourite games: </strong>On the iPhone, Tap Tap Revenge 4 and Push Panic. Otherwise the Fallout-series is good.</p>
<p><strong>Favourite children&#8217;s games: </strong>Fruit Ninja, Balloonimals and Cupcakes!</p>
]]></content:encoded>
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		<title>Introducing: Emil Ovemar</title>
		<link>http://brickmark.com/2011/01/emil-ovemar/</link>
		<comments>http://brickmark.com/2011/01/emil-ovemar/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 15:20:26 +0000</pubDate>
		<dc:creator>Emil Ovemar</dc:creator>
				<category><![CDATA[Brickmark]]></category>

		<guid isPermaLink="false">http://brickmark.com/?p=48</guid>
		<description><![CDATA[Employee of the day at Brickmark is Emil Ovemar: Name: Emil Ovemar Twitter: eovemar Role: Product Manager When I&#8217;m not working: I play a lot with my kids Abbe (5) and Annie (3). I love reading beautiful books and magazines when everyone else is asleep. I also enjoy reading comics and playing games on my &#8230; <a href="http://brickmark.com/2011/01/emil-ovemar/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Employee of the day at Brickmark is Emil Ovemar:</p>
<p><img class="alignnone" title="Emil Ovemar" src="http://farm6.static.flickr.com/5046/5346386330_c414bc4d41.jpg" alt="" width="500" height="500" /></p>
<p><strong>Name: </strong>Emil Ovemar</p>
<p><strong>Twitter: </strong><a href="http://twitter.com/eovemar">eovemar</a></p>
<p><strong>Role: </strong>Product Manager</p>
<p><strong>When I&#8217;m not working: </strong>I play a lot with my kids Abbe (5) and Annie (3). I love reading beautiful books and magazines when everyone else is asleep. I also enjoy reading comics and playing games on my touchscreens.</p>
<p><strong>Hidden talent: </strong>I know an awful lot about old Japanese <a href="http://en.wikipedia.org/wiki/Tokusatsu">Tokusatsu</a> heroes and monsters.</p>
<p><strong>Favourite games: </strong>Right now Papa Sangre, Push Panic  and Kosmo Spin on the iPhone. I played a lot of Super Monkey Ball and WarioWare on the Gamecube. Mastermind is probably my favourite tabletop game and I really love baseball.</p>
<p><strong>Favourite children&#8217;s games: </strong>The Lego series from TT games, Animal Crossing and Donkey Konga.</p>
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		<title>Introducing: Emil Berner</title>
		<link>http://brickmark.com/2011/01/emil-berner/</link>
		<comments>http://brickmark.com/2011/01/emil-berner/#comments</comments>
		<pubDate>Thu, 13 Jan 2011 15:42:59 +0000</pubDate>
		<dc:creator>Emil Ovemar</dc:creator>
				<category><![CDATA[Brickmark]]></category>

		<guid isPermaLink="false">http://brickmark.com/?p=46</guid>
		<description><![CDATA[We&#8217;re presenting our play studio team here in the Brickmark blog. Today we give you our designer Emil Berner: Name: Emil Berner Role: Graphic Designer When I&#8217;m not working: I watch animated movies from the 80:s. Hidden talent: I can ride a unicycle. Favourite games: Ico, Shadow of the Colossus, Streetfighter 4 and Machinarium. Favourite &#8230; <a href="http://brickmark.com/2011/01/emil-berner/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re presenting our play studio team here in the Brickmark blog. Today we give you our designer Emil Berner:</p>
<p><img alt="" src="http://farm6.static.flickr.com/5207/5345757445_24a153c77f.jpg" title="Emil Berner" class="alignnone" width="500" height="500" /></p>
<p><strong>Name: </strong>Emil Berner</p>
<p><strong>Role: </strong>Graphic Designer</p>
<p><strong>When I&#8217;m not working: </strong>I watch animated movies from the 80:s.</p>
<p><strong>Hidden talent: </strong>I can ride a unicycle.</p>
<p><strong>Favourite games: </strong>Ico, Shadow of the Colossus, Streetfighter 4 and Machinarium.</p>
<p><strong>Favourite children&#8217;s games: </strong>Donkey Kong Country</p>
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		<title>Introducing: Chris Lindgren</title>
		<link>http://brickmark.com/2011/01/chris-lindgren/</link>
		<comments>http://brickmark.com/2011/01/chris-lindgren/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 10:54:32 +0000</pubDate>
		<dc:creator>Emil Ovemar</dc:creator>
				<category><![CDATA[Brickmark]]></category>

		<guid isPermaLink="false">http://brickmark.com/?p=43</guid>
		<description><![CDATA[Today it&#8217;s time to introduce our second play designer, Chris: Name: Chris Lindgren Twitter: chrismarie Role: Play Designer When I&#8217;m not working: I practise yoga, knit scarves and read Dr Slump over and over again Hidden talent: Guitar Hero Favourite games: Carcassonne (app or table) Favourite children&#8217;s games: Mario Kart (Wii), Tickle Tap series (app), &#8230; <a href="http://brickmark.com/2011/01/chris-lindgren/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Today it&#8217;s time to introduce our second play designer, Chris:</p>
<p><img alt="" src="http://farm6.static.flickr.com/5246/5346380290_ee79e380ca.jpg" title="Chris Lindgren" class="alignnone" width="500" height="500" /></p>
<p><strong>Name: </strong>Chris Lindgren</p>
<p><strong>Twitter: </strong><a href="http://twitter.com/chrismarie">chrismarie</a></p>
<p><strong>Role: </strong>Play Designer </p>
<p><strong>When I&#8217;m not working: </strong>I practise yoga, knit scarves and read Dr Slump over and over again</p>
<p><strong>Hidden talent: </strong>Guitar Hero</p>
<p><strong>Favourite games: </strong>Carcassonne (app or table)</p>
<p><strong>Favourite children&#8217;s games: </strong>Mario Kart (Wii), Tickle Tap series (app), Cooking Mama (app)</p>
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		<title>Introducing: Jens Peter de Pedro</title>
		<link>http://brickmark.com/2011/01/jens-peter-de-pedro/</link>
		<comments>http://brickmark.com/2011/01/jens-peter-de-pedro/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 16:46:40 +0000</pubDate>
		<dc:creator>Emil Ovemar</dc:creator>
				<category><![CDATA[Brickmark]]></category>

		<guid isPermaLink="false">http://brickmark.com/?p=41</guid>
		<description><![CDATA[We&#8217;ve been pretty busy during these last couple of months, setting up our first project which is a play studio. We&#8217;ll soon announce the studio name, logo and give a glimpse of our first couple of games too. The studio team now consists of six people and a seventh member, Jack Nutting, is joining us &#8230; <a href="http://brickmark.com/2011/01/jens-peter-de-pedro/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve been pretty busy during these last couple of months, setting up our first project which is a play studio. We&#8217;ll soon announce the studio name, logo and give a glimpse of our first couple of games too.</p>
<p>The studio team now consists of six people and a seventh member, Jack Nutting, is joining us soon. We thought it might be a good idea to introduce ourselves so let&#8217;s start with Jens Peter:</p>
<p><img class="alignnone" title="Jens Peter de Pedro" src="http://farm6.static.flickr.com/5010/5345760473_e144e1b5cf.jpg" alt="" width="500" height="500" /></p>
<p><strong>Name: </strong>Jens Peter de Pedro</p>
<p><strong>Twitter: </strong><a href="http://twitter.com/jenspeter_">jenspeter_</a></p>
<p><strong>Role: </strong>Play Designer</p>
<p><strong>When I&#8217;m not working: </strong>In my spare time I run a family. We have two daughters Zoe and Sasha, 4 and 2 years of age.</p>
<p><strong>Hidden talent: </strong>I can mimic the sound of a spraycan in a very realistic way. Fsssshhhh!</p>
<p><strong>Favourite games: </strong>Nobi Nobi Boy (app), WarioWare (Wii), Perplexus (toy), Basketball (sport)</p>
<p><strong>Favourite children&#8217;s games: </strong>Talking Carl (app), Parappa The Rapper (PlayStation), Pokémon (card game)</p>
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		<title>Brickmark on TV</title>
		<link>http://brickmark.com/2010/12/brickmark-tv/</link>
		<comments>http://brickmark.com/2010/12/brickmark-tv/#comments</comments>
		<pubDate>Thu, 09 Dec 2010 09:45:01 +0000</pubDate>
		<dc:creator>Björn Jeffery</dc:creator>
				<category><![CDATA[Brickmark]]></category>

		<guid isPermaLink="false">http://brickmark.com/?p=36</guid>
		<description><![CDATA[We forgot to tell you that we were on Swedish television talking about in app purchases for kids the other day. The video clip can be found below!]]></description>
			<content:encoded><![CDATA[<p>We forgot to tell you that we were on Swedish television talking about <a href="http://brickmark.com/?p=33">in app purchases for kids</a> the other day. The video clip can be found below!</p>
<p><object width="424" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="321"><param name="movie" value="http://cdn01.tv4.se/polopoly_fs/1.1615597!approot/embedvideo.swf?videoId=1.1927369"></param><param name="allowfullscreen" value="true"></param><param name="allowScriptAccess" value="always"></param><param name="base" value="http://cdn01.tv4.se/polopoly_fs/1.1615597!approot/"></param><embed src="http://cdn01.tv4.se/polopoly_fs/1.1615597!approot/embedvideo.swf?videoId=1.1927369" type="application/x-shockwave-flash" allowfullscreen="true" base="http://cdn01.tv4.se/polopoly_fs/1.1615597!approot/" allowScriptAccess="always" width="424" height="321"></embed></object></p>
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		<title>In app purchases for kids</title>
		<link>http://brickmark.com/2010/11/in-app-purchases-for-kids/</link>
		<comments>http://brickmark.com/2010/11/in-app-purchases-for-kids/#comments</comments>
		<pubDate>Mon, 15 Nov 2010 16:40:27 +0000</pubDate>
		<dc:creator>Emil Ovemar</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://brickmark.com/?p=33</guid>
		<description><![CDATA[Last Thursday I noticed the newly released iPhone/iPad app titled Smurfs&#8217; Village in the Kids Games section of the AppStore. Next summer sees the release of The Smurfs 3D live-action/animated family comedy and I thought this was an interesting marketing effort by Capcom, the studio behind the game. When I checked the AppStore charts this morning I &#8230; <a href="http://brickmark.com/2010/11/in-app-purchases-for-kids/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Last Thursday I noticed the newly released iPhone/iPad app titled <a href="http://itunes.apple.com/us/app/smurfs-village/id399648212?mt=8">Smurfs&#8217; Village</a> in the Kids Games section of the AppStore. Next summer sees the release of <a href="http://www.smurfhappens.com/">The Smurfs</a> 3D live-action/animated family comedy and I thought this was an interesting marketing effort by <a href="http://www.capcommobile.com/">Capcom</a>, the studio behind the game.</p>
<p>When I checked the <a href="http://kotaku.com/5689803/itunes-chart-toppers-its-a-smurfy-day">AppStore charts</a> this morning I noticed that the game was the number 1 free kids game in 56 of the 90 Apple AppStores. I also noticed that the game was the top grossing kids game in 56 countries. I downloaded the game and quickly found out why. The game lets players <a href="http://www.tapscape.com/smurfs-village-great-characters-but-just-another-social-game/">purchase Smurfberries</a> much like Farmville let&#8217;s you buy virtual goods to enhance the game experience.</p>
<p><a href="http://brickmark.com/wp-content/uploads/2010/11/smurfberries_shop.png"><img class="alignnone size-full wp-image-34" title="Smurfberry Shop" src="http://brickmark.com/wp-content/uploads/2010/11/smurfberries_shop.png" alt="" width="500" height="333" /></a></p>
<p>I was a bit surprised that you could buy 1000 Smurfberries for $419 with one click. Additional password confirmation is not required within 15 minutes after your last password input, as <a href="http://www.bbc.co.uk/blogs/watchdog/2010/09/iphone_apps.html">described here by the BBC</a>.</p>
<p>When I checked the top in app purchase items I realized that the price was actually in Swedish Kronor, the game simply added the dollar-sign regardless of currency. This just added to the confusion I suspected parents around the world might face. I got the feeling that some of the purchases this weekend might have come from kids happily buying berries on their non-suspecting parents phones and it looks like <a href="http://discussions.apple.com/thread.jspa?threadID=2647167&amp;tstart=0">I might</a> <a href="http://twitter.com/#!/love_my_2_boys/status/4189987289432064">be right</a>. I don&#8217;t mean to point fingers at this particular game (there are plenty of <a href="http://www.facebook.com/SmurfsVillage">very happy</a> adults playing the game obviously), but the problem comes from the categorization of Smurfs&#8217; Village. Apps in the kids and family games categories may seem free and safe to parents, but parents need to carefully read the detailed information before handing over their phones to the kids.</p>
<p>In app purchases for kids is a tricky area. It involves both Apple, game developers and parents. The whole problem arises from a <a href="http://db.tidbits.com/article/11427">design compromise with password caching</a>:</p>
<blockquote><p>This entire situation came about because of a design compromise. By requiring you to enter your iTunes account password for a purchase or free download, Apple ensures that an authorized user is in control of the device. That&#8217;s a good thing. And by caching the password for 15 minutes, Apple reduces the significant annoyance of typing passwords (especially strong ones that include numbers and punctuation) on a virtual keyboard. In general, that&#8217;s also a good design, although it can obviously have unintended side effects.</p></blockquote>
<p>Apple probably did the right thing with the 15 minutes caching to make it easy for users to buy multiple items without asking for the password every single time. Not all parents are aware of this though. Apple also lets parents restrict the use of their devices with the possibility of turning off in app purchases and password protect the AppStore. Parents should be using these restrictions to avoid surprises, but that requires them to be aware of this possibility.</p>
<p><a href="http://brickmark.com/wp-content/uploads/2010/11/restrictions.png"><img class="alignnone size-full wp-image-35" title="Restrictions" src="http://brickmark.com/wp-content/uploads/2010/11/restrictions.png" alt="" width="500" height="375" /></a></p>
<p>App developers need to find ways to give families great gaming experiences. That includes the purchasing of games and maybe buying things within the app without feeling tricked. If we don&#8217;t, people will learn about it the <a href="http://gigaom.com/2010/07/07/my-itunes-account-was-hacked-for-375-by-my-own-kids">hard</a> <a href="http://rohdesign.com/weblog/archives/003193.html">way</a>.</p>
<p>We are setting up a game studio for kids apps here at Brickmark. Currently we feel that we need to stay away from in app purchases since there are so many things that can go wrong. We will do our part of educating families on what to look out for, and how you can set up your devices in the best possible ways to get rid of unintentional purchases. There is so much fun that can be done with touchscreen devices and we want to keep families smiling even after the purchase.</p>
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		<title>The Brickmark look</title>
		<link>http://brickmark.com/2010/11/brickmark-look/</link>
		<comments>http://brickmark.com/2010/11/brickmark-look/#comments</comments>
		<pubDate>Mon, 15 Nov 2010 10:05:10 +0000</pubDate>
		<dc:creator>Emil Ovemar</dc:creator>
				<category><![CDATA[Brickmark]]></category>

		<guid isPermaLink="false">http://brickmark.com/?p=28</guid>
		<description><![CDATA[Brickmark is up and running. We have our visual identity, we&#8217;re hiring people and we&#8217;re moving to our new headquarters this week. We&#8217;d like to take the time and thank Viet Cuong Truong for the brilliant work he did for us with the looks of Brickmark. Cuong is a very nice guy and great to &#8230; <a href="http://brickmark.com/2010/11/brickmark-look/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://brickmark.com/wp-content/uploads/2010/11/identity2.png"><img class="alignnone size-full wp-image-31" title="Brickmark identity" src="http://brickmark.com/wp-content/uploads/2010/11/identity2.png" alt="" width="500" height="707" /></a></p>
<p>Brickmark is up and running. We have our visual identity, we&#8217;re hiring people and we&#8217;re moving to our new headquarters this week. We&#8217;d like to take the time and thank <a href="http://www.vietcuongtruong.com/">Viet Cuong Truong</a> for the brilliant work he did for us with the looks of Brickmark. Cuong is a very nice guy and great to work with. You should really check out his work.</p>
<p>Thanks Cuong!</p>
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		<title>Brickmark at Gröna Lund</title>
		<link>http://brickmark.com/2010/11/brickmark-at-grona-lund/</link>
		<comments>http://brickmark.com/2010/11/brickmark-at-grona-lund/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 16:31:37 +0000</pubDate>
		<dc:creator>Björn Jeffery</dc:creator>
				<category><![CDATA[Brickmark]]></category>

		<guid isPermaLink="false">http://brickmark.com/?p=24</guid>
		<description><![CDATA[I did a photo shoot for Bonnier today, and we tried to find a playful background. I think we did pretty well.]]></description>
			<content:encoded><![CDATA[<p><a title="Photoshoot at Gröna Lund by Brickmark, on Flickr" href="http://www.flickr.com/photos/brickmark/5166527756/"><img src="http://farm5.static.flickr.com/4127/5166527756_f01538e87e.jpg" alt="Photoshoot at Gröna Lund" width="500" height="500" /></a></p>
<p>I did a photo shoot for <a href="http://www.bonnier.com">Bonnier</a> today, and we tried to find a playful background. I think we did pretty well.</p>
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		<title>On consistency</title>
		<link>http://brickmark.com/2010/11/consistency/</link>
		<comments>http://brickmark.com/2010/11/consistency/#comments</comments>
		<pubDate>Sun, 07 Nov 2010 15:54:14 +0000</pubDate>
		<dc:creator>Björn Jeffery</dc:creator>
				<category><![CDATA[Brickmark]]></category>

		<guid isPermaLink="false">http://brickmark.com/?p=22</guid>
		<description><![CDATA[&#8220;It&#8217;s OK if a query is slow as long as it is always slow, it&#8217;s inconsistency that causes confusion and unhappy users.&#8221; &#8211; Mark Callaghan A delightfully simple, yet interesting quote that can be applied to a lot more than just MySQL queries. From ReadWriteWeb.]]></description>
			<content:encoded><![CDATA[<blockquote><p>&#8220;It&#8217;s OK if a query is slow as long as it is always slow, it&#8217;s inconsistency that causes confusion and unhappy users.&#8221; &#8211; Mark Callaghan</p></blockquote>
<p>A delightfully simple, yet interesting quote that can be applied to a lot more than just MySQL queries. From <a href="https://www.readwriteweb.com/hack/2010/11/facebook-mysql-scale.php">ReadWriteWeb</a>.</p>
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		<title>Fictive purchasing stress</title>
		<link>http://brickmark.com/2010/11/fictive-purchasing-stress/</link>
		<comments>http://brickmark.com/2010/11/fictive-purchasing-stress/#comments</comments>
		<pubDate>Sun, 07 Nov 2010 15:30:19 +0000</pubDate>
		<dc:creator>Björn Jeffery</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://brickmark.com/?p=19</guid>
		<description><![CDATA[On the topic of digital products that people are willing to pay for, I liked the elegantly and fiendishly designed price calendar that Gowalla has for their featured spots. It incorporates the same time-stress that flash sales manage to profit on, but does so in a more laid-back way. The longer you wait the more &#8230; <a href="http://brickmark.com/2010/11/fictive-purchasing-stress/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://brickmark.com/wp-content/uploads/2010/11/Skärmavbild-2010-11-07-kl.-16.22.25.png"><img class="alignnone size-medium wp-image-20" title="Gowalla Pricing" src="http://brickmark.com/wp-content/uploads/2010/11/Skärmavbild-2010-11-07-kl.-16.22.25-300x248.png" alt="" width="300" height="248" /></a></p>
<p>On the topic of digital products that people are willing to pay for, I liked the elegantly and fiendishly designed price calendar that <a href="https://gowalla.com/calendars/austin/2011/2">Gowalla has for their featured spots</a>. It incorporates the same time-stress that flash sales manage to profit on, but does so in a more laid-back way. The longer you wait the more expensive it gets. Clever.</p>
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		<title>Meeting the CocoaHeads</title>
		<link>http://brickmark.com/2010/11/cocoaheads/</link>
		<comments>http://brickmark.com/2010/11/cocoaheads/#comments</comments>
		<pubDate>Mon, 01 Nov 2010 21:10:19 +0000</pubDate>
		<dc:creator>Emil Ovemar</dc:creator>
				<category><![CDATA[Talks]]></category>

		<guid isPermaLink="false">http://brickmark.com/?p=14</guid>
		<description><![CDATA[Tonight we hosted the monthly CocoaHeads Stockholm meeting. CocoaHeads is a group devoted to discussion of Apple Computer&#8217;s Cocoa Framework for programming on MacOS X (including the iPhone). Since we are looking for iOS developers, we thought it might be a good idea to let developers know who we are and explain what Brickmark is &#8230; <a href="http://brickmark.com/2010/11/cocoaheads/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Tonight we hosted the monthly <a href="http://groups.google.se/group/cocoaheads-stockholm">CocoaHeads Stockholm</a> meeting. CocoaHeads is a group devoted to discussion of Apple Computer&#8217;s Cocoa Framework for programming on MacOS X (including the iPhone). Since we are <a href="http://brickmark.com/jobs">looking for iOS developers</a>, we thought it might be a good idea to let developers know who we are and explain what Brickmark is all about.</p>
<p>We presented our thoughts on kids play on the iPhone and iPad platform while serving some pizza and beers.</p>
<p>The slides are available on Slideshare if you are interested, although most of the presentation was made up by videos and me talking.</p>
<p><object id="__sse5634845" width="500" height="418"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=cocoaheads101101-101101114015-phpapp02&#038;stripped_title=playtime-5634845&#038;userName=brickmark" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed name="__sse5634845" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=cocoaheads101101-101101114015-phpapp02&#038;stripped_title=playtime-5634845&#038;userName=brickmark" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="418"></embed></object></p>
<p>It was a fun night and we managed to capture some of it. Thank you CocoaHeads Stockholm!</p>
<p><a href="http://www.flickr.com/photos/brickmark/5136931130/" title="Cocoaheads listening to iOS gaming by Brickmark, on Flickr"><img src="http://farm5.static.flickr.com/4092/5136931130_5992816ee2.jpg" width="500" height="500" alt="Cocoaheads listening to iOS gaming" /></a></p>
<p><a href="http://www.flickr.com/photos/brickmark/5136961394/" title="Emil presents the most expensive way to play Scrabble by Brickmark, on Flickr"><img src="http://farm2.static.flickr.com/1183/5136961394_b22a165602.jpg" width="500" height="500" alt="Emil presents the most expensive way to play Scrabble" /></a></p>
<p><a href="http://www.flickr.com/photos/brickmark/5137512308/" title="CocoaHeads by Brickmark, on Flickr"><img src="http://farm2.static.flickr.com/1403/5137512308_6263d10917.jpg" width="500" height="500" alt="CocoaHeads" /></a></p>
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		<title>Outsourcing you</title>
		<link>http://brickmark.com/2010/10/outsourcing-you/</link>
		<comments>http://brickmark.com/2010/10/outsourcing-you/#comments</comments>
		<pubDate>Fri, 29 Oct 2010 21:18:44 +0000</pubDate>
		<dc:creator>Björn Jeffery</dc:creator>
				<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://brickmark.com/?p=16</guid>
		<description><![CDATA[This morning I got a call from a consultancy offering me their services. This isn&#8217;t unusual in any way, but the sales guy&#8217;s phrasing made me think. He offered me to outsource the development of our web and mobile properties. This, in the case of Brickmark, would leave us doing remarkably little. Still &#8211; since &#8230; <a href="http://brickmark.com/2010/10/outsourcing-you/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This morning I got a call from a consultancy offering me their services. This isn&#8217;t unusual in any way, but the sales guy&#8217;s phrasing made me think. He offered me to outsource the development of our web and mobile properties. This, in the case of Brickmark, would leave us doing remarkably little. Still &#8211; since the pitch was phrased that way &#8211; I assumed it normally worked.</p>
<p>But this is the thing, and I told the sales guy this on the phone too: if we don&#8217;t have people that make the products that we&#8217;re selling, then we have nothing. When we dive into new areas that we might not have done before, the answer is not to outsource it to a consultant. For Brickmark right now, our challenge is creating kids games for touch screens. Not something that we&#8217;ve done before, and therefore even more the reason for us to <a href="http://brickmark.com/jobs">create a killer team</a> that can do it together. If this is the business we&#8217;re in &#8211; this is what we should excel in doing. It can&#8217;t be outsourced.</p>
<p>Sometimes I wonder how many things the media industry has outsourced that they should have kept, and vice versa. Simply because they haven&#8217;t decided what business they&#8217;re actually in.</p>
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		<title>Launch!</title>
		<link>http://brickmark.com/2010/10/launch/</link>
		<comments>http://brickmark.com/2010/10/launch/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 10:59:49 +0000</pubDate>
		<dc:creator>Björn Jeffery</dc:creator>
				<category><![CDATA[Brickmark]]></category>

		<guid isPermaLink="false">http://brickmark.com/?p=11</guid>
		<description><![CDATA[Finally up and running with a site! It&#8217;s great to be back in a blog format again. And it feels great to have Brickmark out in the open. If you want to know more about it, take a look here. We&#8217;ve been busy setting everything up with this new company. Finding the right people, getting all &#8230; <a href="http://brickmark.com/2010/10/launch/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Finally up and running with a site! It&#8217;s great to be back in a blog format again. And it feels great to have Brickmark out in the open. If you want to know more about it, <a href="http://brickmark.com/about">take a look here</a>.</p>
<p>We&#8217;ve been busy setting everything up with this new company. Finding the right people, getting all our processes in order, making sure everything looks and feels good. That last part we&#8217;ve had a lot of help with from <a href="http://www.vietcuongtruong.com/">Viet Cuong Truong</a> that has done a brilliant job of creating the right look for us. We&#8217;ll do a separate post about the full design scheme later on.</p>
<p>Right now our main focus is finding great people that can help us get our first project up and running. We are creating a game studio for kids, and we&#8217;re currently <a href="http://brickmark.com/jobs">looking for both graphic designers and developers</a>. You&#8217;ll be hearing a lot more about that during the coming few months.</p>
<p>That&#8217;s all for now &#8211; we&#8217;re super happy to have launched the site and even though we&#8217;ve been working intensively for two months, this feels like the real beginning. <a href="http://feeds.feedburner.com/brickmark">Catch the RSS</a> so you don&#8217;t miss what we&#8217;re up to!</p>
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