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CURRENT ISSUE

Sorry, no new issues

I'm currently not publishing any new lengthy articles. But please enjoy the ones you find below.

And what about the book that I've been talking about writing, you might ask? Well, it's not going too well, but I haven't given up on it entirely yet. Stay tuned...

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Past issues

ISSUE 22 - Q2 2007
Visio - the interaction designer's nail gun (3rd edition)

ISSUE 21 - Q1 2007
The dark side of prototyping

ISSUE 20 - Q4 2006
Prototyping beyond the sunshine scenario

ISSUE 19 - Q3 2006
Hand-crafting prototypes in Visio

ISSUE 18 - Q2 2006
Review of Axure RP Pro

ISSUE 17 - Q1 2006
Visio - the interaction designer's nail gun (2nd edition)

ISSUE 16 - Q4 2005
The promised land of prototyping

ISSUE 15 - Q3 2005
Balancing fidelity in prototyping

ISSUE 14 - Q2 2005
Designing intersection flows

ISSUE 13 - Q1 2005
Navigation blindness

ISSUE 12 - Q4 2004
Server side usability

ISSUE 11 - Q3 2004
GoLive - the interaction designer's hammer and nail

ISSUE 10 - Q2 2004
Use Cases and interaction design

ISSUE 09 - Q1 2004
Accessibility humanized

ISSUE 08 - Q4 2003
Balancing visual and structural complexity in interaction design

ISSUE 07 - Q3 2003
Personas and the customer decision-making process

ISSUE 06 - Q2 2003
Supporting customers' decision-making process

ISSUE 05 - Q1 2003
Business-centred design

ISSUE 04 - Q4 2002
InfoRomanticism on the Internet

ISSUE 03 - Q3 2002
Results from a survey of web prototyping tools usage
Visio - the interaction designer's nail gun

ISSUE 02 - Q2 2002
The Bottom-line of Prototyping and Usability Testing

ISSUE 01 - Q1 2002
Competitive Usability


Feedback

Comments, questions or complaints are welcome. Send an e-mail to: henrik.olsen@guuui.com


   

RECENT posts

Useful information clutters designs

Here's a great Dilbert on how narrow minded graphic designers tend to sacrifice the communicative and functional aspects of design on the alter of eye candy.

Links:

Henrik Olsen - February 28, 2019

Permanent link Comments (0)

See also: Visual design (20) 

 

Top usability findings 2010

Jeff Sauro has complied a list of top 10 research-based usability findings of the year 2010. Here's a sample of the five most interesting:

- Users are able to self-report around half of the problems that can be found during moderated usability tests

- Usability accounts for at least 30% of customer loyalty

- Ratings of website usability after only 5 seconds are the same as those after 10 minutes.

- 10% of paid participants in remote user research will cheat

- Usability problems are almost 10-times more common on business applications than on websites

Links:

Henrik Olsen - January 12, 2019

Permanent link Comments (0)

See also: Usability testing (70)  Cost-justification and ROI (28)  User research (24)  Research (130) 

 

7 persuasion techniques

In this article, David Travis shows how to exploit seven persuasion techniques in web design:

- Reciprocation. By doing people a small favour, such as a giving them free chapter from a book, they will feel obligated to return the favour and buy the book.

- Commitment. By making people make a public commitment to something (e.g. "Like" a product) they will feel more inclined to support it

- Social Proof. By indicating that something is popular more people will want it.

- Authority. People are more likely to take action if a message comes from a credible and authoritative source.

- Scarcity. By indicating that something is in short supply or available only for a limited time, people are more likely to want it.

- Framing. By overpricing some products, the other alternatives will seem cheaper.

- Salience. People are more likely to pay attention to elements in your user interface that are novel and relevant to their tasks.

Links:

Henrik Olsen - December 10, 2019

Permanent link Comments (1)

See also: Persuasive design (23) 

 

How to do A/B and multivariate testing

A/B and multivariate testing are techniques used to tests how different design variations influence peoples' behavior on a website.

In this article, Paras Chopra explains how to set up such tests by first forming hypotheses about what might be wrong with a design and then testing possible solutions on the website to see how each of them perform.

In the article, Paras shows how some minor adjustments of a software download page increased its download rate by 60%.

Links:

Henrik Olsen - November 24, 2019

Permanent link Comments (0)

See also: Usability testing (70)  Persuasive design (23) 

 

UXPin - a paper prototyping kit

If you want to make your paper prototyping a little easier, you might consider investing in a UXPin Portable Kit. It comes with a browser notepad and pads of restickable interface elements, such as buttons, text fields, drop down lists and check boxes, nicely packed in a hard-cover.

Links:

Henrik Olsen - November 17, 2019

Permanent link Comments (0)

See also: Prototyping and wireframing (119)  Tools (106) 

More >>

RECENT COMMENTS

Comment added by Peter Newhook to:
Visio - the interaction designer's nail gun (3rd edition)

Comment added by Twkim to:
iPhone mock-up tool

Comment added by itrix to:
7 persuasion techniques

Comment added by John M to:
iPhone mock-up tool

Comment added by John M to:
iPhone mock-up tool


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