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    <title>GUUUI - The interaction designers coffee break</title>
    <description>Weekly postings and quartly articles about Interaction Design</description>
    <link>http://www.guuui.com</link>
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       <title>GUUUI - The Interaction Designer's Coffee Break
</title>       <link>http://www.guuui.com</link>
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    <title>Sketchy Axure Widget Library</title>
    <description><![CDATA[<p>Kevin Wick has released a sketchy widget set for the prototyping tool Axure. Thanks Keven. I've been longing for that.</p>]]></description>
    <link>http://feedproxy.google.com/~r/guuui/~3/Iu1bEHDcZTw/posting.php</link>
    <pubDate>Mon, 02 Nov 2009 15:26:51 -0700</pubDate>
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    <title>Review of Pidoco� - a prototyping and  usability testing tool</title>
    <description><![CDATA[<p>Harry Brignull has taken a look at Pidoco�, a prototyping tool with a build-in remote usability testing tool. With the tool, you can create your prototype, invite test participants by e-mail, run your tests, and get it all on tape.</p>]]></description>
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    <pubDate>Tue, 20 Oct 2009 15:13:10 -0700</pubDate>
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    <title>The fundamentals of interface design by Ryan Singer</title>
    <description><![CDATA[<p>In this video, Ryan Singer from 37signals gives a 30 minute talk on the fundamentals of interface design. Though it's aimed at programmers and get a bit technical towards the end, his real world examples communicates the way he approaches interface design in a clear and engaging way.</p>]]></description>
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    <pubDate>Mon, 05 Oct 2009 01:34:11 -0700</pubDate>
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    <title>Jakob Nielsen interview by Webdesigner Depot</title>
    <description><![CDATA[<p>Webdesigner Depot has been lucky to get an interview with Jakob Nielsen himself.</p><p>Among other things, they talk about:</p><p>- How recruiting representative users is the only place you shouldn't skimp in a usability test � everything else is negotiable and can be done on the cheap.<br>- That even though some studies have found that many don't use breadcrumbs, Jakob finds them useful because they are lightweight design elements, harmless to those not using them.<br>- That it's ok with Jakob that designers make hard-to-use artistic websites when they don't serve a utilitarian purpose.</p>]]></description>
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    <pubDate>Mon, 28 Sep 2009 12:15:16 -0700</pubDate>
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    <title>Podcast: Todd Zaki Warfel on prototyping</title>
    <description><![CDATA[<p>In this podcast, Jared Spool and Todd Zaki Warfel discuss popular prototyping tools and how to successfully implement prototyping in the design and development process.</p>]]></description>
    <link>http://feedproxy.google.com/~r/guuui/~3/FqiwVUS1zWc/posting.php</link>
    <pubDate>Sat, 26 Sep 2009 13:58:16 -0700</pubDate>
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    <title>ForeUI prototyping tool</title>
    <description><![CDATA[<p>ForeUI is another prototyping tool that allows you to build functional prototypes of interactive products.</p><p>What sets this tool apart from all the others is that it's skinnable - that is, you can change the look and feel of you prototype. Currently, it provides Windows, Mac, hand-drawn and a schematic wireframe theme.</p><p>The tool runs on Windows, Mac OS X, Linux and Solaris.</p>]]></description>
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    <pubDate>Mon, 14 Sep 2009 13:38:20 -0700</pubDate>
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    <title>The usability of real-time feedback in forms</title>
    <description><![CDATA[<p>To better understand the usability of inline validation in forms - that is, forms that provide real-time feedback as people fill in answers - Luke Wroblewski set up a usability test comparing different types of form feedback. </p><p>Though the participants were confused when simple questions, such as a person's name, were marked "correct", he found that they were faster, more successful, less error-prone, and more satisfied when they used a form with inline validation.</p><p>Also, giving feedback after the particpants finished typing - rather than while they were typing - helped the participants complete the forms more quickly.</p>]]></description>
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    <pubDate>Mon, 07 Sep 2009 13:45:01 -0700</pubDate>
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    <title>Craigslist redesigned</title>
    <description><![CDATA[<p>Wired has asked some leading designers to give the Craigslist user-interface a lift.</p>]]></description>
    <link>http://feedproxy.google.com/~r/guuui/~3/pJtK4XqwjHA/posting.php</link>
    <pubDate>Sat, 29 Aug 2009 13:38:32 -0700</pubDate>
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    <title>Top 10 UX myths</title>
    <description><![CDATA[<p>With a little help from his twitter friends, Keith Lang has complied a list of top 10  User Experience Design myths:</p><p>- If the Design is a Good One, You Don't Need to Test It<br>- People Don't Change<br>- Design to Avoid Clicks<br>- UX Design Stops at the Edges of the Product<br>- If you Have Great Search, You Don't Need Great Information Architecture<br>- Can't Decide? Make it a Preference<br>- Design Always with Implementation in Mind<br>- People Know What They Like<br>- People Read<br>- The Design Has to be Original</p>]]></description>
    <link>http://feedproxy.google.com/~r/guuui/~3/h7EXSahBruM/posting.php</link>
    <pubDate>Wed, 26 Aug 2009 12:58:03 -0700</pubDate>
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    <title>Review of online usability testing service</title>
    <description><![CDATA[<p>Konigi has a review of the online usability testing service UserTesting. It outlines how the service works, its advantages and disadvantages. The main advantages are time and money savings. The main disadvantages are that you are at the mercy of the service to follow through with your screening request and that you cannot ask follow up questions during the test sessions.</p>]]></description>
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    <pubDate>Thu, 23 Jul 2009 14:22:43 -0700</pubDate>
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