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      <title>Spitball!</title>
      <link>http://hellbox.org/sb/</link>
      <description></description>
      <language>en</language>
      <copyright>Copyright 2009</copyright>
      <lastBuildDate>Tue, 17 Mar 2009 08:28:37 -0800</lastBuildDate>
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            <item>
         <title>Spitball! has a new home</title>
         <description><![CDATA[<p>Please redirect your browsing units to <a href="http://sptbll.com/">sptbll.com</a></p>]]> </description>
         <link>http://hellbox.org/sb/about/spitball_has_a_new_home/</link>
         <guid>http://hellbox.org/sb/about/spitball_has_a_new_home/</guid>
         <category>About</category>
         <pubDate>Tue, 17 Mar 2009 08:28:37 -0800</pubDate>
      </item>
            <item>
         <title>If Wishes Were Horses...</title>
         <description><![CDATA[<blockquote>
&#8220;The proverb may be used to mock a wishful attitude by pointing out the uselessness of wishing. It may be also be used with a more serious tone as an admonishment, for the same purpose.&#8221;
</blockquote>

<p>From <a href="http://en.wikipedia.org/wiki/If_wishes_were_horses,_beggars_would_ride">the Wikipedia page of the proverb</a> whose sentiments I couldn&#8217;t agree with more.</p>
]]> 
</description>
         <link>http://hellbox.org/sb/inspiration/if_wishes_were_horses/</link>
         <guid>http://hellbox.org/sb/inspiration/if_wishes_were_horses/</guid>
         <category>inspiration</category>
         <pubDate>Sun, 01 Feb 2009 20:14:15 -0800</pubDate>
      </item>
            <item>
         <title>Movie Marketing</title>
         <description><![CDATA[<p><a href="http://www.newyorker.com/reporting/2009/01/19/090119fa_fact_friend" class="amazon"><img src="http://hellbox.org/sb/images/uploads/090119_r18129_p233.jpg" alt="090119_r18129_p233.jpg" border="0" width="233" height="316" /></a> <a href="http://www.newyorker.com/"><em>The New Yorker</em></a> ran <a href="http://www.newyorker.com/reporting/2009/01/19/090119fa_fact_friend">a great article by Tad Friend</a> profiling Tim Palen, Lionsgate&#8217;s co-president of theatrical marketing. </p>

<p>While most artists find the idea of marketing reprehensible, there would be no films to market if they couldn&#8217;t occasionally sell them to the audience. Film marketing is no less sophisticated than the marketing of any other product. Starting, of course, with identifying who they are going to sell to.</p>

<blockquote>
Marketers segment the audience in a variety of ways, but the most common form of partition is the four quadrants: men under twenty-five; older men; women under twenty-five; older women. A studio rarely makes a film that it doesn&#8217;t expect will succeed with at least two quadrants, and a film&#8217;s budget is usually directly related to the number of quadrants it is anticipated to reach.<br />
</blockquote>

<p>The list of qualities that each segment responds to looks for was really interesting as well. </p>

<blockquote>
The collective wisdom is that young males like explosions, blood, cars flying through the air, pratfalls, poop jokes, &#8216;you&#8217;re so gay&#8217; banter, and sex &#8212; but not romance. Young women like friendship, pop music, fashion, sarcasm, sensitive boys who think with their hearts, and romance &#8212; but not sex.<br />
</blockquote>

<p>What&#8217;s the segment of death? You might expect older women. You&#8217;d be wrong. </p>

<blockquote>
Particularly once they reach thirty, these women are the most &#8220;review-sensitive&#8221;: a chorus of critical praise for a movie aimed at older women can increase the opening weekend&#8217;s gross by five million dollars.<br />
</blockquote>

<p>Nope. It&#8217;s the lazy older guys.</p>

<blockquote>
&#8220;Guys only get off their couches twice a year, to go to &#8216;Wild Hogs&#8217; or &#8216;3:10 to Yuma,&#8217;&#8221; the marketing consultant Terry Press says. &#8220;If all you have is older males, it&#8217;s time to take a pill.&#8221;<br />
</blockquote>

<p>Since I&#8217;m in that demographic, but obviously see more films than two a year, we know that these things are generalizations. But, clich&eacute;&#8217;s come from somewhere. I now know I&#8217;m more likely to respond to marketing of a film if it has Clint Eastwood in it. </p>]]> </description>
         <link>http://hellbox.org/sb/movies/movie_marketing/</link>
         <guid>http://hellbox.org/sb/movies/movie_marketing/</guid>
         <category>movies</category>
         <pubDate>Sat, 31 Jan 2009 16:19:09 -0800</pubDate>
      </item>
            <item>
         <title>Charlie Kaufman on avoiding movie tropes</title>
         <description><![CDATA[<p>When <strong><em>Eternal Sunshine of the Spotless Mind</em></strong> came out, Charlie Kaufman sat down with Charlie Rose for a rare interview. The interview is great, and his honesty and straightforwardness are admirable, and very possibly why he doesn&#8217;t give more interviews. </p>

<p>The money quote in this is when he&#8217;s talking about his approach to writing a romance (at 5:21 in the video):</p>

<blockquote>
I have this adverse reaction to Hollywood romances. They&#8217;ve been very damaging to me growing up, I feel. And I had these expectations in the world of what my life was going to be like and what my romantic life was going to be like. And as I got older and I realized my life wasn&#8217;t like that that, you know, it became depressing, and then I thought that real life was more interesting and maybe I should try to explore that and not put more damaging stuff into the world.<br /><br />

I&#8217;m always sort of trying to think &#8220;What is true?&#8221; &#8212; I mean, true to me, which is all I know &#8212; and try to reject ideas which come from other movies. Which is a very hard to do &#8212; because you often don&#8217;t know that your ideas of a scene or relationship come from movies not from your real life. You have to sit down and go &#8220;Wait a minute. Why are these two people people acting like this? It doesn&#8217;t have to do anything with what I understand.&#8221; And so I try to sort of find those things, take them out, and put in things I understand. <br />
</blockquote>

<p>Here&#8217;s Part 1: </p>

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<p>Part 2, which doesn&#8217;t allow embedding, <a href="http://www.youtube.com/watch?v=mkqfJKvf36k">is available here</a>. </p>]]> </description>
         <link>http://hellbox.org/sb/inspiration/charlie_kaufman_on_avoiding_mo/</link>
         <guid>http://hellbox.org/sb/inspiration/charlie_kaufman_on_avoiding_mo/</guid>
         <category>inspiration</category>
         <pubDate>Fri, 30 Jan 2009 13:39:54 -0800</pubDate>
      </item>
            <item>
         <title>Re: What Now?</title>
         <description><![CDATA[<p>What now indeed. Mr. Beeson brought up a number of thoughts in his last post, which I will attempt to address here:</p>

<blockquote>If it&#8217;s okay with Martin, I feel comfortable with talking about the projects we&#8217;re working on, or at least certain parts or aspects of them.</blockquote>

<p>Sure, that&#8217;s fine. I trust you, sir, to judge what info should be public and what shouldn&#8217;t be. I&#8217;ll do the same. </p>

<p>And the link to execution-as-multiplier post on <a href="http://hellbox.org/sb/inspiration/getting_real/">Spitball! is here</a>.</p>

<p>To the next story writing competition, <em>The Big Game</em><strong></strong>, I say yes. I loved that process, and it worked well online. As the kids say, bring it. </p>

<p>Now then, how often will I post to the site? Remains to be seen. I&#8217;m not going to set goals for myself, since my schedule is unpredictable and inevitably something will get in the way, but my goal is fairly often. <a href="http://feeds.feedburner.com/hellbox/UTIU">Subscribe to our feed</a> and let it tell you when something new is on Spitball!</p>]]> </description>
         <link>http://hellbox.org/sb/about/re_what_now/</link>
         <guid>http://hellbox.org/sb/about/re_what_now/</guid>
         <category>About</category>
         <pubDate>Fri, 30 Jan 2009 12:44:07 -0800</pubDate>
      </item>
            <item>
         <title>What Now?</title>
         <description><![CDATA[<p>
So yeah, what now?  What does Spitball! mean in 2009?
</p>]]> <![CDATA[<p>
First, my personal goal is to put up three posts a week.  That's probably not a lot by most blog's standards, but that's about what I can do and still have time for other work.  If Martin could do the same, that'd be a post for every day except, say, Sunday.  That's good enough for me, but I'll let Martin decide what's doable for him.
</p><p>
Now -- what is Spitball! 2.0 going to be about?
</p><p>
I'd like to talk more about our writing process -- how we work together, how we build our screenplays and novels and short stories, why we're juggling three screenplay ideas at once instead of focusing on one, why we make certain choices in our stories, that kind of thing.  But only if the readers -- y'all -- are interested.
</p><p>
One thing we need to talk about is Todd Alcott and wadpaw.  Martin and I are recent Alco-lytes in the church of Wadpaw, and what we've learned from him has completely revolutionized our thinking about screenplays and, seriously, made us better writers overnight.  If you've never read his blog, <a href="http://toddalcott.livejournal.com/">What Does The Protagonist Want?</a>, then please start doing that now.  (This is especially true if you're a fan of The Venture Bros.)
</p><p>
If it's okay with Martin, I feel comfortable with talking about the projects we're working on, or at least certain parts or aspects of them.  We're firm believers in the Execution-as-Multiplier Theory of Good Ideas (I'll let Martin post the link, since I have no idea who the author is), so the notion that someone could steal our ideas doesn't trouble us -- if you can take one of our ideas, put the work into it to make it successful, then a) you deserve your good fortune and b) the result would be completely different than what we'd do with the idea, so it's not like it's the same thing anyway.  But lemme check with Martin on that.
</p><p>
Speaking of ideas, another thing I'd like to do -- not immediately, maybe in a few months or so, when this blog settles into its new voice -- but what I'd like to do is have another March Madness-style Story Idea competition.  The first one was incredibly fun, and successful to boot -- we got a bunch of great ideas out of it, and three of them are Official Spitball! Projects (tm).  That aint half bad in my opinion.  Not to mention, the non-winning ideas are always there, either to be promoted to a working project or exist as spare parts for another story.  It's just a good thing for Martin and I to do anyway, so why not put it on the blog?
</p><p>
I even have an idea for this year's Genre/Theme/Organizing Principle.  If you recall, the first one was "prison planet" -- all of the stories had to be about or take place on a prison planet.  We ended up with a lot of SF ideas, of course, but what was important about the theme was that it could be interpreted metaphorically as well (which was reflected in some of the entries).  So I wanted something like that, something where the first ideas would be obvious, and that's okay, but open enough for some interesting interpretation.  And I think I have it.  And I think (based on what Martin has said in the past, and a few of the ideas we've worked on in the past year) he'll approve.
</p><p>
I submit that this year's Big Idea for a Story Competition be:
</p><p>
<strong><em>The Big Game</em></strong>.
</p><p>
What do you think, sir?
</p>]]></description>
         <link>http://hellbox.org/sb/about/what_now_1/</link>
         <guid>http://hellbox.org/sb/about/what_now_1/</guid>
         <category>About</category>
         <pubDate>Thu, 29 Jan 2009 13:46:36 -0800</pubDate>
      </item>
            <item>
         <title>17 Months Off</title>
         <description><![CDATA[<p>
Wow -- we're really doing this, huh?  I really have to learn how to use Ecto again?
</p><p>
Actually, I'm very excited to restart Spitball!, or as I think of it, Spitball! 2.0.  The original Spitball! had a great premise, but one that simply wasn't going to live up to its potential, at least not with me.  Or more accurately, not <em>that</em> me at<em> that</em> time.  As Martin said earlier, in 2006 and 2007 we were still learning how to work together, and one thing we learned definitively is that I (and maybe Martin, but definitely <span style="text-decoration:underline;">I</span>) need to work face-to-face.  The written word is a great form of communication, but there's still too much ambiguity and too much time delay this way, causing problems that are easily solved (or wouldn't exist) when talking directly to my writing partner.  So fuck this wack experiment in my opinion.  (Apologies to the Cinemasters crew.)
</p><p>
So here's what's been happening lately.  
</p>]]> <![CDATA[<p>
Martin and I meet every weekend to go over our projects, something we've been doing for ... I don't know how long, but certainly since the last Spitball! post, maybe earlier.  So about a year and a half.  Technically, we don't live very far from each other, but getting together can be difficult, so this standing meeting time ensures contact with each other.  I really think our writing, our communication and our work in general have increased ten-fold in quality since we started doing that.  
</p><p>
But what have we been working on?  Right now, we have three screenplay projects we're juggling, and one of them is the Spitball! Story Idea 2nd Place winner, known at the time as <strong><a href="http://hellbox.org/sb/the_screenplay/round_11_part_two_terminal_con/">Black Little Stray</a></strong>, now known as <strong>Stray</strong>.  That's right, not unlike Clay Aiken, winner of <em>American Idol</em>'s second season, the runner-up has eclipsed the winner (in this case, <strong><a href="http://hellbox.org/sb/the_screenplay/round_10_rasputin_the_translat/">Time to Die</a></strong>.)  <strong>Time to Die</strong> is on the back burner -- it hasn't been forgotten, simply put on pause until we deal with these other three that, in our parlance, have "the energy" about them.  In fact, Time to Die is next on deck as soon as we finish one of the other three (or if one of the three is shelved for intractable structural problems, which is always a possibility).
</p><p>
Along with screenplays, Martin and I have also jumped into the dark deep waters of prose fiction writing.  (Martin moreso, but I'll let him talk about that.)  I've started my first novel, which, wouldja know it, is based on one of our Story Idea contest entrants, <strong><a href="http://hellbox.org/sb/the_screenplay/round_nine_the_atheist_v_atmos_1/">The Atmospherist</a></strong>.  (I'm gonna make it work, dammit.)  I suspect that, despite this site's usual focus on screenwriting, we'll talk about the fiction side of things as well.  
</p><p>
So basically, 2009 is all about the writing.  Early last year, I was hired by the comic book website <a href="http://www.comixology.com/">ComiXology</a> to pen a column about comic book movies called <a href="http://www.comixology.com/columns/the_watchman/">The Watchman</a>.  It was a tremendous opportunity, and I think I did some of my best non-fiction writing ever there.  But after doing it for almost a year, and finding more and more of time devoted to it (meaning more and more of time sucked away from screenplays and fiction), I had to make a hard decision.  I decided to give up The Watchman.  It hurt to do it, and it depressed me for a bit, but ultimately I think it was the right move.  I have a kid now, Laura, who's almost two (!), so my time and my priorities are different.  Everything that isn't about her has to go to, oh let's just call it all "storytelling".  That's what I am now -- a storyteller.  
</p><p>
And maybe one day, one day soon, I'll get paid for the privilege.  But until then, I gotta keep practicing.  
</p>]]></description>
         <link>http://hellbox.org/sb/17_months_off/</link>
         <guid>http://hellbox.org/sb/17_months_off/</guid>
         <category></category>
         <pubDate>Thu, 29 Jan 2009 13:37:59 -0800</pubDate>
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         <title>The Collection at the Beginning of Creative Process</title>
         <description><![CDATA[<p>I&#8217;m always fascinated with the process of creative types. Because, of course, it might teach me something about my own process which has been doggedly formed from ignorant persistence. I long for some sort of validation that I&#8217;m doing it &#8220;right&#8221; (make of that what you will, psychology buffs).</p>

<p><a href="">Merlin Mann</a> has been digging into process, and I think his Macworld presentation <a href="http://www.43folders.com/2009/01/27/creativity-patterns"><em>Towards Patterns for Creativity</em></a> was interesting beyond his charismatic manitude. </p>

<p>He talks about Twyla Tharp and her book <a href="http://www.amazon.com/Creative-Habit-Learn-Use-Life/dp/0743235274/"><em>The Creative Habit</em></a> (haven&#8217;t read it yet. Definitely on my list). Tharp starts each project with a box that she collects loose items associated with the choreography she&#8217;s creating. The box gets filled in a loose association and inspiration gathering, and then when it&#8217;s time to work it serves as muse and inspiration. </p>]]> <![CDATA[<p>Compare this technique with <a href="http://www.stevenberlinjohnson.com/">Steven Johnson</a> who, on his recent guest gig at <a href="http://boingboing.net/">Boing Boing</a> wrote a post called <a href="http://www.boingboing.net/2009/01/27/diy-how-to-write-a-b.html"><em><span class="caps">DIY</span>: How to write a Book</em></a>. He captures information into software called <a href="http://www.devon-technologies.com/"><span class="caps">DEVON</span>think</a>, which acts as digital equivalents to Twyla&#8217;s Boxes (as Mr. Mann, sans external wink, likes to call them): </p>

<blockquote>
The first stage, which is crucial, is a completely disorganized capture of every little snippet of text that seems vaguely interesting. I grab paragraphs from web pages, from digital books, and transcribe pages from printed text &#8212; and each little snippet I just drop into Devonthink with no organization other than a citation of where it came from.<br />
</blockquote>

<p><span class="caps">DEVON</span>think has the advantage of, once captured, of connecting text: </p>

<blockquote>
It has a very elegant semantic algorithm that can detect relationships between short excerpts of text, so you can use the software as a kind of connection machine, a supplement to your own memory.<br />
</blockquote>

<p>Capture &#8212; the first step. In thinking back, all of my projects start with a single question &#8220;What if we lived in a world that was X instead of Y?&#8221; Knowing that question, capturing disparate information about that topic is how I approach it, albeit more loosely than either Ms. Tharp or Mr. Johnson (my process includes folders, <a href="http://www.literatureandlatte.com/scrivener.html">Scrivener</a> files, <a href="http://www.barebones.com/products/yojimbo/">Yojimbo</a>, and lost-to-the-ages software that didn&#8217;t stand the test of time). </p>

<p>Tangentially related to this topic is <a href="http://daringfireball.net/">John Gruber&#8217;s</a> <a href="http://www.macworld.com/article/138447/2009/01/pulse_gruber.html">talk at Macworld</a> which gave us a maxim (Gruber&#8217;s Law?) which may or may not bear relationship to Mr. Beeson and my more democratic attempts at working together, but is still relevant to those who collaborate: </p>

<blockquote>
The quality of any collaborative creative endeavor tends to approach the level of taste of whoever is in charge.<br />
</blockquote>]]></description>
         <link>http://hellbox.org/sb/technique/the_collection_at_the_beginnin/</link>
         <guid>http://hellbox.org/sb/technique/the_collection_at_the_beginnin/</guid>
         <category>technique</category>
         <pubDate>Thu, 29 Jan 2009 09:22:28 -0800</pubDate>
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            <item>
         <title>The Resurrection</title>
         <description><![CDATA[<p>What does it take to kill an idea? Lack of momentum, for one. Mr. Shockah and I stopped writing on this blog about a year-and-a-half ago. Why?</p>

<p>The answer is long and in depth, but one of us has a kid, the other has a demanding job, and we both felt that we&#8217;d rather put our time into actually writing screenplays rather than writing about writing screenplays. </p>

<p>Also, I think we can safely say, the experiment was a failure. By which I mean in the best sense &#8212; the Beckett sense of &#8220;No Matter. Try again. Fail again. Fail better.&#8221;</p>

<p>The truth is, we work better in person when we&#8217;re bouncing ideas off one another. We&#8217;re still experimenting with our process, but I can safely say it will not be by writing to each other about the act of writing. See a pattern here?</p>]]> <![CDATA[<p>So we let Spitball! lay fallow. And, the idea was, that we would shutter it. Put a page here with a &#8220;goodbye and thanks for all the fish&#8221; message. And I was starting to do just that when I went back and started reading some of our older posts. </p>

<p>Damn if it wasn&#8217;t fun. There&#8217;s a lot of pedantic peddling here, but there was also some great conversation and some good arguments. And, in the end, we came up with a bunch of ideas that we are currently writing. </p>

<p>We&#8217;ve decided, therefore, to forge on, but with a different mission. Now Spitball! will be a blog about writing. A conversation between Mr. Shockah and I, but mostly a conversation with you. We&#8217;re planning some changes &#8212; comments, for example, instead of the forums (which are shuttered, although still readable), but those might be slow in coming. And the posts may be erratic, smaller and less focused.</p>

<p>What the hell. It&#8217;s all good. Spitball! is back, friends. Spitball! is back. </p>]]></description>
         <link>http://hellbox.org/sb/about/the_resurrection/</link>
         <guid>http://hellbox.org/sb/about/the_resurrection/</guid>
         <category>About</category>
         <pubDate>Wed, 28 Jan 2009 21:03:50 -0800</pubDate>
      </item>
            <item>
         <title>Roger Ebert Mindfuck</title>
         <description><![CDATA[<p>The <a href="http://www.chickenhead.com/stuff/moviepitch/index.asp" target="_blank">Teen Movie Pitch Generator</a> might give us some ideas while we slog through the finer points of pitching. </p>

<p>I want to re-do mine, but would like some feedback first, sir, when you have time. Until then, my Teen Movie Pitch is &#8220;Tomcats&#8221; meets &#8220;Ghandi&#8221; meets &#8220;Who Framed Roger Rabbit&#8221; with a little bit of &#8220;Erin Brockovich.&#8221; </p>]]> </description>
         <link>http://hellbox.org/sb/links/roger_ebert_mindfuck/</link>
         <guid>http://hellbox.org/sb/links/roger_ebert_mindfuck/</guid>
         <category>Links</category>
         <pubDate>Mon, 02 Jul 2007 21:40:53 -0800</pubDate>
      </item>
            <item>
         <title>Re[6]: Shockah&apos;s Time to Die Pitch: 1.0</title>
         <description><![CDATA[<p>
Just a few quick responses while the baby's waking up -- more later.
</p><blockquote>
If we define back as “back to life” you did. If we define back as “back to Earth”, which is what I was getting at, then I don’t think it’s there. But then, I don’t think Earth figured at all into your concept, so that’s splitting hairs.
</blockquote><p>
Right right right.  Gotcha.  This is indeed the crux of the whole issue.  If you need to go back to Earth for the revivication to work, then it ends on Earth.  If you don't, then it ends on the prison planet.  We just need to decide which.  
</p><blockquote>
<strong>Silkwood</strong>
</blockquote><p>
I've never seen <strong>Silkwood</strong>, so the allusion was completely lost on me.  I mean, I know what it's about, but not having an experience of it, it didn't mean anything to me.
</p><p>
I'm still not sure what my two movie references are, but I'm leaning toward <strong>The Fugitive </strong>for one of them -- that kind of energy and excitement and tension, but with that kind of cool smarts about the whole thing.  Also, <strong>Speed</strong> didn't make me think of "road trip" at all, and I think it's kin to <strong>The Fugitive </strong>-- keep it on the table.  Also also, completely new pitch coming up.  And finally, a critique of yours!  
</p>]]> </description>
         <link>http://hellbox.org/sb/communiqus/re6_shockahs_time_to_die_pitch/</link>
         <guid>http://hellbox.org/sb/communiqus/re6_shockahs_time_to_die_pitch/</guid>
         <category><![CDATA[communiqu&eacute;s]]></category>
         <pubDate>Thu, 28 Jun 2007 12:18:55 -0800</pubDate>
      </item>
            <item>
         <title>Re[5]: Shockah&apos;s Time to Die Pitch: 1.0</title>
         <description><![CDATA[<p>One note I just thought of. I&#8217;ll bet I threw you off by my <em>blank</em> meets <em>blank</em> statement, so I should describe it a bit. Of course, the need to do so totally negates the spirit of the statement, and shows probably how poor my choices were. But, as a first stab, I picked those two movies because each had elements I thought important to <strong><span style="text-decoration: underline;">Time To Die</span>.</strong></p>]]> <![CDATA[<p><strong><span style="text-decoration: underline;">Silkwood</span></strong><br />
Picked because I liked the idea of September Rose being tenacious and dedicated to her cause, but without being a caricature of a male character. The obvious choice here might have been Alien or Aliens, but I chose Silkwood because of Streep&#8217;s feminine take on strength. I think the trap to avoid here is making September Rose masculine in her actions and demeanor. The question really stands as: how would a real unstoppable woman handle this? </p>

<p><strong><span style="text-decoration: underline;">Speed</span></strong><br />
I&#8217;m sure this is where the idea of the road trip movie started, and this is where I fell on my face. I picked this movie not because of the driving, but because of the non-stop forward momentum. So, let&#8217;s take this one off the table until I think of one that better describes the action I see in my head. </p>

<p>I&#8217;ll make an effort to describe better my left-field choices, and I know these weren&#8217;t perfect. I just didn&#8217;t know we had the option to post without the <em>blank</em> meets <em>blank</em> statement (Oooooooooo! Smack!).</p>]]></description>
         <link>http://hellbox.org/sb/the_screenplay/re5_shockahs_time_to_die_pitch/</link>
         <guid>http://hellbox.org/sb/the_screenplay/re5_shockahs_time_to_die_pitch/</guid>
         <category>the screenplay</category>
         <pubDate>Thu, 28 Jun 2007 08:34:21 -0800</pubDate>
      </item>
            <item>
         <title>Re[4]: Shockah&apos;s Time to Die Pitch: 1.0</title>
         <description><![CDATA[<p>I always pictured her getting a call on Earth that her husband won&#8217;t be coming home. I find the story compelling because she needs to find a way to the prison and that seems like a huge hurdle to me. But, believe it or not, I don&#8217;t think we&#8217;re really speaking that different of a language here. </p>

<blockquote>Are you saying the second act is mostly her journey there?</blockquote>

<p>Not at all &#8212; this isn&#8217;t a road-trip movie in my mind either. The journey could be instantaneous, but it is a huge hurdle she needs to overcome to prove how fucking absolutely impossible-to-get-rid-of she&#8217;s going to be in getting her husband back in time for the regeneration (But we could make the trip back to Earth a balls-out, chased by the law and bad guys, running on fumes sort of thing. Or it could be the final break into the prison and pulling a big show to get the body out). </p>

<p>I mean, think about the Warden sitting on his lily white ass (figuratively, at least) up on a rock wondering how the hell he&#8217;s going to contain the massive prison riot he&#8217;s got, when suddenly the soon-to-be grieving widow that he thought he had contained with patronizing words over the space-phone shows up and taps him on the shoulder?</p>]]> <![CDATA[<p>So, we still have the triangle. We still have her on the rock, she just doesn&#8217;t start there. And we can have her in communication with Okkervil before she heads out. I mean, what if Okkervil is losing control of the riot and he <em>helps</em> her get there? </p>

<p>Looking back, I think we were probably both saying things our way and reading things the other. For instance, in <a href="http://hellbox.org/sb/the_screenplay/round_10_rasputin_the_translat/">my first take on her</a> I made her work for a space ship company just to give a nod towards solving this dilemma. </p>

<p>Of course, I also gave her a dominatrix and stripper roommate, so not everything I do is rational, even though I will defend those choices quietly to those who are interested because I had reasons. I swear, I had my reasons. </p>

<blockquote>Honest to God, I thought I did this.</blockquote>

<p>If we define back as &#8220;back to life&#8221; you did. If we define back as &#8220;back to Earth&#8221;, which is what I was getting at, then I don&#8217;t think it&#8217;s there. But then, I don&#8217;t think Earth figured at all into your concept, so that&#8217;s splitting hairs. </p>

<p>I think I gotta get working on my treatment. But first, let&#8217;s have a few more goes at the pitches. Whattcha think?</p>]]></description>
         <link>http://hellbox.org/sb/the_screenplay/re4_shockahs_time_to_die_pitch/</link>
         <guid>http://hellbox.org/sb/the_screenplay/re4_shockahs_time_to_die_pitch/</guid>
         <category>the screenplay</category>
         <pubDate>Wed, 27 Jun 2007 20:40:26 -0800</pubDate>
      </item>
            <item>
         <title>Re[3]: Shockah&apos;s Time to Die Pitch: 1.0</title>
         <description><![CDATA[<p>
Waitaminnit.  When you say the struggle is getting there, you actually mean that the ship is just there in orbit, and the trouble is getting into the facility, <em>not</em> what I said below -- is that right?  
</p><p>
(I'm not totally taken with that, but that's 100X better than what I thought you meant.)
</p>]]> </description>
         <link>http://hellbox.org/sb/communiqus/re3_shockahs_time_to_die_pitch/</link>
         <guid>http://hellbox.org/sb/communiqus/re3_shockahs_time_to_die_pitch/</guid>
         <category><![CDATA[communiqu&eacute;s]]></category>
         <pubDate>Wed, 27 Jun 2007 19:46:16 -0800</pubDate>
      </item>
            <item>
         <title>Re[2]: Shockah&apos;s Time to Die Pitch: 1.0</title>
         <description><![CDATA[<blockquote>
you have September Rose going to the Prison Planet to meet her husband. So, the struggle all takes place there. 
</blockquote><p>
Um, I always thought that was the whole idea.  Remember when we were talking about it offline last year, and the idea of the power struggle between the three factions (September, Inmates, Warden)?  
</p><p style="text-indent:20pt;">
I picture her on Earth, and a large part of the struggle is getting there. And then getting back.
</p>]]> <![CDATA[<p>
Are you saying the second act is mostly her journey there?  If so, you'll need to expand on that immensely.  I don't see that as a movie.  No, that's not true -- it's kind of a road movie, then.  She goes X miles in space, meets someone or something.  Goes another X miles, meets another someone or something.  That may be a workable concept on its own, but I don't see how it meshes with what we have of the <strong>Time to Die</strong> concept.  
</p><blockquote>
I say: okay, he can be brought back, but more importantly, can she get him? That’s the question we want to raise in people’s heads.
</blockquote><p>
Honest to God, I thought I did this. 
</p>]]></description>
         <link>http://hellbox.org/sb/communiqus/re2_shockahs_time_to_die_pitch/</link>
         <guid>http://hellbox.org/sb/communiqus/re2_shockahs_time_to_die_pitch/</guid>
         <category><![CDATA[communiqu&eacute;s]]></category>
         <pubDate>Wed, 27 Jun 2007 15:21:36 -0800</pubDate>
      </item>
      
   </channel>
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