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	<title>Laranzuh</title>
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	<link>https://www.laranzuh.com</link>
	<description>Panoramic 4K HDR Photo-based Cinematic Adventure Game</description>
	<lastBuildDate>Wed, 27 Mar 2019 19:12:02 +0000</lastBuildDate>
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		<title>About the Past, Present, and Future</title>
		<link>https://www.laranzuh.com/news-archive/about-the-past-present-and-future/</link>
		
		<dc:creator><![CDATA[Batu Eritenel]]></dc:creator>
		<pubDate>Sun, 10 Mar 2019 22:06:09 +0000</pubDate>
				<category><![CDATA[News Archive]]></category>
		<guid isPermaLink="false">http://www.laranzuh.com/?p=13448</guid>

					<description><![CDATA[Hello to you all after a very long break, it&#8217;s been over 2 years after all&#8230; Some of you gave up hope on us, some are disappointed because they didn&#8217;t&#8230;]]></description>
										<content:encoded><![CDATA[<p>Hello to you all after a very long break, it&#8217;s been over 2 years after all&#8230; Some of you gave up hope on us, some are disappointed because they didn&#8217;t hear from us and some are sad&#8230; You all are right, but I wanted to wait for the situation to become more clear before writing anything. I&#8217;ll try to sum up without taking too much of your time. You&#8217;ll spend enough time playing the game anyway <img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>During the time you didn&#8217;t hear from us two vital changes happened. First change was my move from Istanbul to my hometown Izmir. I decided to do this because my conditions in Istanbul started affecting the making of the game negatively and my living standards started to fall. But this took much longer than I estimated, just like the game&#8217;s general progress, because quite a number of sensitive sound equipment and musical instruments had to be transported and things to be done to settle in the new home. Also, it may look as if the game&#8217;s progress is affected negatively because of me being very meticulous about settling and having high life standard expectations, but it was necessary for my output in the long run. Thus I said hello to a very satisfying new living surrounded by nature.</p>
<p>Second change was that I had to part with our programmer Serdar Büyüktemiz in a way I never would have thought. After this unexpected separation, I decided to do the programming myself as well, like all the other things. Previously Serdar and I had agreed on using game engine <a href="http://unity.com" target="_blank" rel="noopener noreferrer">Unity</a>, but during the moving and settling process, it gave up its place to <a href="http://www.unrealengine.com" target="_blank" rel="noopener noreferrer">Unreal Engine</a>. The most important reason for this was that it provides tools for someone being not a programmer like me to make a game like Laranzuh with special custom programming needs. After studying the game engine in detail and also finding other positive aspects of it, my decision became final. Of course, if my brother Tugan Eritenel had not accepted to support me on programming, a much tougher and longer period would be ahead of me.</p>
<p>As I summed up the past and the present let&#8217;s talk about the future&#8230; for better or for worse, from what I got to know and the lessons I learned in the past 10 years, I don&#8217;t like to set a launch date for the game, however I sincerely aim to finish off Laranzuh by getting into a one year period of hard work. Because neither do I want to have Laranzuh interfere with making my long lasting other dreams come true, nor do I have the patience to wait for Laranzuh to reach you all !</p>
<p>I can line up the daily workflow by roughly splitting it into five steps to finish the game; image processing, video processing, audio processing, soundtrack production, and game programming. Also, there is some extra design and shooting work to be done. I might not be able to write from here due to the busy pace, but you can follow up on the developments from our <a href="http://www.facebook.com/laranzuh" target="_blank" rel="noopener noreferrer" data-saferedirecturl="https://www.google.com/url?q=http://www.facebook.com/laranzuh&amp;source=gmail&amp;ust=1552339373386000&amp;usg=AFQjCNGcyDR92sR44EPFNFndDiulJg-QMg">Facebook</a>, <a href="http://www.twitter.com/laranzuh" target="_blank" rel="noopener noreferrer" data-saferedirecturl="https://www.google.com/url?q=http://www.twitter.com/laranzuh&amp;source=gmail&amp;ust=1552339373386000&amp;usg=AFQjCNFajrOvslI1_-J-kDjRiXM60RBB5w">Twitter</a>, and <a href="http://www.instagram.com/laranzuh" target="_blank" rel="noopener noreferrer" data-saferedirecturl="https://www.google.com/url?q=http://www.instagram.com/laranzuh&amp;source=gmail&amp;ust=1552339373386000&amp;usg=AFQjCNEctGNDJ0W4Ifu26DhygheJ023Oow">Instagram</a> account. Those of you who don&#8217;t prefer social media may subscribe to our <a href="http://feedburner.google.com/fb/a/mailverify?uri=laranzuh" target="_blank" rel="noopener noreferrer" data-saferedirecturl="https://www.google.com/url?q=http://feedburner.google.com/fb/a/mailverify?uri%3DLaranzuh&amp;source=gmail&amp;ust=1552339373386000&amp;usg=AFQjCNFynhiKitsmX5eb_OeUeAZgDtfgPg">Email Newsletter</a> or <a href="http://feeds.feedburner.com/laranzuh" target="_blank" rel="noopener noreferrer" data-saferedirecturl="https://www.google.com/url?q=http://feeds.feedburner.com/laranzuh&amp;source=gmail&amp;ust=1552339373386000&amp;usg=AFQjCNGXyb63Hcw7yw9SC6out5xv1g9mJw">RSS Feed</a>. At least, I’ll definitely inform about the game’s launch. Also, check out our <a href="http://www.youtube.com/laranzuh" target="_blank" rel="noopener noreferrer" data-saferedirecturl="https://www.google.com/url?q=http://www.youtube.com/laranzuh">YouTube Channel</a> for future video uploads !</p>
<p>Now, let me go back to my game&#8230;</p>
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		<title>Happy New Year Everyone!</title>
		<link>https://www.laranzuh.com/news-archive/happy-new-year-everyone/</link>
		
		<dc:creator><![CDATA[Serdar Büyüktemiz]]></dc:creator>
		<pubDate>Fri, 30 Dec 2016 23:32:50 +0000</pubDate>
				<category><![CDATA[News Archive]]></category>
		<guid isPermaLink="false">http://www.laranzuh.com/?p=5337</guid>

					<description><![CDATA[Even though time passes by quickly, Batu does not loose a bit of his passion for Laranzuh. To tell the truth I could not see what Batu saw 7 years&#8230;]]></description>
										<content:encoded><![CDATA[<p>Even though time passes by quickly, Batu does not loose a bit of his passion for Laranzuh.</p>
<p>To tell the truth I could not see what Batu saw 7 years ago. From a software developer’s point of view, Larunzuh was just another application to code back then. Now I can see that Batu started out to create a new “adventure game” sub-category.</p>
<p>We went through a period of inexpertness and ambition. Life first confronted us both with the wrong people. Besides, this game is more to handle than expected, and actually now we know that there is a reason for this game not to have finished earlier.</p>
<p>Now we have a more powerful synergy&#8230;</p>
<p>We rolled up our sleeves to finish Laranzuh this year.</p>
<p>I can’t wait to play Laranzuh by turning off the lights and enjoy it with a surround sound system and 4K resolution.</p>
<p>Serdar Büyüktemiz<br />
Programmer</p>
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		<title>Sound effects have been recorded</title>
		<link>https://www.laranzuh.com/news-archive/sound-effects-have-been-recorded/</link>
		
		<dc:creator><![CDATA[Batu Eritenel]]></dc:creator>
		<pubDate>Fri, 22 Jan 2016 12:39:01 +0000</pubDate>
				<category><![CDATA[News Archive]]></category>
		<guid isPermaLink="false">http://www.laranzuh.com/?p=1343</guid>

					<description><![CDATA[Over 800 sound effects, including Foley have been recorded in the past 6 months. The reason it took this long was that besides recording, a recording studio had to be&#8230;]]></description>
										<content:encoded><![CDATA[<p>Over 800 sound effects, including Foley have been recorded in the past 6 months. The reason it took this long was that besides recording, a recording studio had to be built, and unfortunately, I experienced a minor physical health problem, which delayed this process about a month. Now I started with sound editing and design. More updates to come soon… <img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>Changes in workflow</title>
		<link>https://www.laranzuh.com/news-archive/changes-in-workflow/</link>
		
		<dc:creator><![CDATA[Batu Eritenel]]></dc:creator>
		<pubDate>Sun, 05 Jul 2015 21:39:18 +0000</pubDate>
				<category><![CDATA[News Archive]]></category>
		<guid isPermaLink="false">http://www.laranzuh.com/?p=612</guid>

					<description><![CDATA[Hi guys! Just wanted to let you know that I made some changes in the workflow of Laranzuh. I will start with sound effect recordings first, within a couple of&#8230;]]></description>
										<content:encoded><![CDATA[<p>Hi guys! Just wanted to let you know that I made some changes in the workflow of Laranzuh. I will start with sound effect recordings first, within a couple of days. Soundtrack of the game will follow. All post-production stuff, including programming, I will leave for the very last. That’s all… for now <img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>Leaving 2014 Behind…</title>
		<link>https://www.laranzuh.com/news-archive/leaving-2014-behind/</link>
		
		<dc:creator><![CDATA[Batu Eritenel]]></dc:creator>
		<pubDate>Mon, 29 Dec 2014 01:49:45 +0000</pubDate>
				<category><![CDATA[News Archive]]></category>
		<guid isPermaLink="false">http://www.laranzuh.com/?p=608</guid>

					<description><![CDATA[Due to some disagreements with Orbital Asylum for the past five months, we decided to part our ways with them. As for time being, I am working on HDR tone&#8230;]]></description>
										<content:encoded><![CDATA[<p>Due to some disagreements with Orbital Asylum for the past five months, we decided to part our ways with them. As for time being, I am working on HDR tone mapping, color correction, panorama stitching and programming with the support of freelance programmers for some time now.</p>
<p>I would like to share a very exciting news with you. Up until now, there have been a lot of problems and setbacks, but I would have never thought that this would be a sign for a very good thing. Since I started making the game in 2009, rapid technological development made me take a step further from HD resolution, which was back then my highest goal. In short, Laranzuh&#8217;s native resolution is going to be 4K Ultra HD !</p>
<p>I know you deserve much more for all this wait, but unfortunately, I can only share three in-game test images with you for now.</p>
<p><a href="http://www.laranzuh.com/content/Laranzuh_4K_HDR_In-game_Test_Images.zip">Click here</a> to download the 4K HDR in-game test images. To be able to view images at the actual resolution in full-screen, a minimum 3840 x 2160 resolution monitor is needed.</p>
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		<title>Programming has begun!</title>
		<link>https://www.laranzuh.com/news-archive/programming-has-begun/</link>
		
		<dc:creator><![CDATA[Batu Eritenel]]></dc:creator>
		<pubDate>Thu, 26 Jun 2014 11:51:33 +0000</pubDate>
				<category><![CDATA[News Archive]]></category>
		<guid isPermaLink="false">http://www.laranzuh.com/?p=487</guid>

					<description><![CDATA[After a series of productive meetings with the Orbital Asylum team under the leadership of Deniz Opal, programming on Laranzuh has begun. There is more news to come and I&#8230;]]></description>
										<content:encoded><![CDATA[<p>After a series of productive meetings with the Orbital Asylum team under the leadership of Deniz Opal, programming on Laranzuh has begun.</p>
<p>There is more news to come and I will keep you updated more often, so stay tuned!</p>
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		<title>And finally all shootings are done !</title>
		<link>https://www.laranzuh.com/news-archive/and-finally-all-shootings-are-done/</link>
		
		<dc:creator><![CDATA[Batu Eritenel]]></dc:creator>
		<pubDate>Sat, 20 Jul 2013 23:42:28 +0000</pubDate>
				<category><![CDATA[News Archive]]></category>
		<guid isPermaLink="false">http://www.laranzuh.com/?p=398</guid>

					<description><![CDATA[I know, all of you must be wondering about the progress of Laranzuh. The project has not been canceled, in fact it continues without disruption. After a course of 1.5&#8230;]]></description>
										<content:encoded><![CDATA[<p>I know, all of you must be wondering about the progress of Laranzuh. The project has not been canceled, in fact it continues without disruption. After a course of 1.5 year script-writing and 2.5 year of shooting, I am very happy to let you know that, finally, all photo and video shootings of the game are done as of now, including inventory, photomontage, visual effects and in-game design shootings.</p>
<p>All photographs within the game, together with 360 degree panoramas were taken in HDR (High dynamic range), and the videos were shot in 1080p HD (Full HD). Stop-motion technique has been used for the animation scenes. All this raw data takes up a space of more than 1.5 TB.</p>
<p>Reasons for delays in process duration and not meeting the deadlines are, that I didn&#8217;t anticipate the time I would spend in regards to my meticulousness and perfectionism, my team being a small one and the collection and maintenance of <a href="http://www.laranzuh.com/news-archive/analog-instruments-and-equipments/" target="_blank">music equipment</a>. Good thing I didn&#8217;t anticipate all these, otherwise I wouldn&#8217;t have had the courage to begin this project.</p>
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		<title>Shootings are about to be completed!</title>
		<link>https://www.laranzuh.com/news-archive/shootings-are-about-to-be-completed/</link>
		
		<dc:creator><![CDATA[Batu Eritenel]]></dc:creator>
		<pubDate>Mon, 21 Nov 2011 18:51:16 +0000</pubDate>
				<category><![CDATA[News Archive]]></category>
		<guid isPermaLink="false">http://www.laranzuh.com/?p=385</guid>

					<description><![CDATA[It&#8217;s been almost a year again since I last wrote.. and.. miraculously we are about to finish shootings ! The adventures we lived through with the team during shooting kind&#8230;]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s been almost a year again since I last wrote.. and.. miraculously we are about to finish shootings ! The adventures we lived through with the team during shooting kind of just fits an adventure game, I mean we experienced a period just suiting the genre of the game. I don&#8217;t want to get into details here, all I can say is that it can&#8217;t be told but experienced. For that reason we took a lot of “behind the scenes” pictures and are sharing a very little part of them with you. The rest will be presented together with the game.</p>
<p>In the meantime, of course, to get the sound and music of the game done the way I wanted it to be, I tried to get the needed equipment. Because most of these equipment are vintage, to find, test and repair them takes a lot of time. Fortunately most of this work is done.</p>
<p>I will write again when shootings are finally completed&#8230;.</p>
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		<title>Some news&#8230;</title>
		<link>https://www.laranzuh.com/news-archive/some-news/</link>
		
		<dc:creator><![CDATA[Batu Eritenel]]></dc:creator>
		<pubDate>Sat, 25 Dec 2010 19:21:50 +0000</pubDate>
				<category><![CDATA[News Archive]]></category>
		<guid isPermaLink="false">http://www.laranzuh.com/?p=287</guid>

					<description><![CDATA[I just saw my post entry dated 25 December 2009. Now, exactly one year has passed and I would like to classify the developments so far. Game Language: The game&#8230;]]></description>
										<content:encoded><![CDATA[<p>I just saw my post entry dated 25 December 2009. Now, exactly one year has passed and I would like to classify the developments so far.</p>
<p><strong>Game Language</strong>: The game is primarily planned to be in my native language, Turkish. I made this decision because a lot of complicated texts would need to be translated into proper English before the production. Moreover, to do the live sound recordings with a non-English cast (some of whom don’t know English), would be a great problem. For now, there is no time, budget and assigned crew to solve these problems. But, every little bit will be meticulously translated to English (and most likely, to other languages by the publisher) with an in-game motivated way. I mean, you will choose your language within the game world using a kind of special glasses.</p>
<p><strong>Game Engine:</strong> The most recent decision is using <a href="http://unity3d.com" target="_blank">Unity</a> (No, we&#8217;re still doing first-person panorama, not 3D). By using Unity, it&#8217;s possible to compile the game to Web, PC, Mac, iOS, Android, Xbox 360 and PS3. Doesn&#8217;t this sound great !</p>
<p><strong>Scriptwriting:</strong> Well… I have been writing for over a year now and 95% of the script is finished. Right now, I am working on the final scene, do overall revisions and retouches, etc. Actually, I didn&#8217;t realize that the details and maintaining the whole quality would become such a real problem as the scriptwriting advanced. Also, all possible in-game action combinations, adding realism and these kind of things took a lot of time and effort.</p>
<p><strong>Pre-Production</strong>: I have been collecting props, equipment, accessories, etc and exploring locations for the last year as the script progresses. The pre-production will end approximately in two months and the production will begin immediately after that.</p>
<p>Wish you all a Happy New Year filled with health, wealth, love, peace, music and adventure gaming!</p>
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		<title>Analog Instruments and Equipment</title>
		<link>https://www.laranzuh.com/news-archive/analog-instruments-and-equipments/</link>
		
		<dc:creator><![CDATA[Batu Eritenel]]></dc:creator>
		<pubDate>Wed, 17 Nov 2010 15:59:36 +0000</pubDate>
				<category><![CDATA[News Archive]]></category>
		<guid isPermaLink="false">http://www.laranzuh.com/?p=277</guid>

					<description><![CDATA[While I am working on the final stages of the script, I&#8217;m collecting musical instruments and equipment as well and most of them are analog except the Benchmarks (DAC1 and&#8230;]]></description>
										<content:encoded><![CDATA[<p>While I am working on the final stages of the script, I&#8217;m collecting musical instruments and equipment as well and most of them are analog except the Benchmarks (<a href="https://benchmarkmedia.com/products/benchmark-dac1-digital-to-analog-converter" target="_blank" rel="noopener noreferrer">DAC1</a> and <a href="https://benchmarkmedia.com/products/benchmark-adc1-analog-to-digital-audio-converter" target="_blank" rel="noopener noreferrer">ADC</a>).</p>
<p>I prefer mostly analog because of its warm and lush sound. Sound effects and music will have both analog and digital characteristics, mixed in a way that consist of my own ideas, which are kept secret for now. This means, you can expect some original timbres. I have been organizing my written ideas of sound, and now, some recent experiments have just revealed that the ideas are getting close to become real. This should give a glimpse of what I&#8217;m talking about.</p>
<p><audio controls="controls"><source src="http://laranzuh.com/audio/analog-sound-sample.mp3" type="audio/mpeg" />Your browser does not support the audio tag.</audio></p>
<p>The soundtrack may be both on Audio CD <em>(16 bit / 44.1 kHz)</em> and DVD-Audio <em>(24 bit / 192 kHz)</em>. The DVD-Audio will be the original master recording of the soundtrack.</p>
<p>Some of the master recordings will be made on a reel-to-reel tape recorder and then be transferred to digital for storage. So, the original analog master recording should be on a vinyl record to get the pure analog experience. Long Live Analog!</p>
<p>Here are the photos of some of the equipment that I have bought recently { <a href="http://laranzuh.com/ekipman/korg-ms-20.jpg" target="_blank" rel="noopener noreferrer" data-rel="lightbox-image-0" data-rl_title="" data-rl_caption="" title="">Korg MS-20</a>, <a href="http://laranzuh.com/ekipman/oberheim-matrix-1000.jpg" target="_blank" rel="noopener noreferrer" data-rel="lightbox-image-1" data-rl_title="" data-rl_caption="" title="">Oberheim Matrix 1000</a>, Bojidar BE 430 Stage Echo ( <a href="http://www.laranzuh.com/ekipman/bojidar-electronic-be-430-stage-echo-front.jpg" target="_blank" rel="noopener noreferrer" data-rel="lightbox-image-2" data-rl_title="" data-rl_caption="" title="">Front</a> &#8211; <a href="http://www.laranzuh.com/ekipman/bojidar-electronic-be-430-stage-echo-back.jpg" target="_blank" rel="noopener noreferrer" data-rel="lightbox-image-3" data-rl_title="" data-rl_caption="" title="">Back</a> ), <a href="http://laranzuh.com/ekipman/monacor-eem-1200.jpg" target="_blank" rel="noopener noreferrer" data-rel="lightbox-image-4" data-rl_title="" data-rl_caption="" title="">Monacor EEM-1200</a>, <a href="http://laranzuh.com/ekipman/yamaha-pro-r3.jpg" target="_blank" rel="noopener noreferrer" data-rel="lightbox-image-5" data-rl_title="" data-rl_caption="" title="">Yamaha Pro R3</a>, <a href="http://laranzuh.com/ekipman/revox-c-115.jpg" target="_blank" rel="noopener noreferrer" data-rel="lightbox-image-6" data-rl_title="" data-rl_caption="" title="">Revox C 115</a> }.</p>
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