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	<title>Laranzuh - Adventure Game</title>
	
	<link>http://www.laranzuh.com</link>
	<description>Adventure Game</description>
	<lastBuildDate>Tue, 29 Nov 2011 00:49:10 +0000</lastBuildDate>
	<language>en</language>
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		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/Laranzuh" /><feedburner:info uri="laranzuh" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>Laranzuh</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item>
		<title>Shootings are about to be completed!</title>
		<link>http://feedproxy.google.com/~r/Laranzuh/~3/n23Jq-AC-xk/</link>
		<comments>http://www.laranzuh.com/news-archive/shootings-are-about-to-be-completed/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 18:51:16 +0000</pubDate>
		<dc:creator>Batu Eritenel</dc:creator>
				<category><![CDATA[News Archive]]></category>

		<guid isPermaLink="false">http://www.laranzuh.com/?p=385</guid>
		<description><![CDATA[It&#8217;s been almost a year again since I last wrote.. and.. miraculously we are about to finish shootings ! The adventures we lived through with the team during shooting kind of just fits an adventure game, I mean we experienced a period just suiting the genre of the game. I don&#8217;t want to get into [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been almost a year again since I last wrote.. and.. miraculously we are about to finish shootings ! The adventures we lived through with the team during shooting kind of just fits an adventure game, I mean we experienced a period just suiting the genre of the game. I don&#8217;t want to get into details here, all I can say is that it can&#8217;t be told but experienced. For that reason we took a lot of “behind the scenes” pictures and are sharing a very little part of them with you. The rest will be presented together with the game.</p>
<p>In the meantime, of course, to get the sound and music of the game done the way I wanted it to be, I tried to get the needed equipment. Because most of these equipment are vintage, to find, test and repair them takes a lot of time. Fortunately most of this work is done.</p>
<p>I will write again when shootings are finally completed&#8230;.</p>
<img src="http://feeds.feedburner.com/~r/Laranzuh/~4/n23Jq-AC-xk" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Some news…</title>
		<link>http://feedproxy.google.com/~r/Laranzuh/~3/ecf-gYVBYp0/</link>
		<comments>http://www.laranzuh.com/news-archive/some-news/#comments</comments>
		<pubDate>Sat, 25 Dec 2010 19:21:50 +0000</pubDate>
		<dc:creator>Batu Eritenel</dc:creator>
				<category><![CDATA[News Archive]]></category>

		<guid isPermaLink="false">http://www.laranzuh.com/?p=287</guid>
		<description><![CDATA[I just saw my post entry dated 25 December 2009. Now, exactly one year has passed and I would like to classify the developments so far. Game Language: The game is primarily planned to be in my native language, Turkish. I made this decision because a lot of complicated texts would need to be translated [...]]]></description>
			<content:encoded><![CDATA[<p>I just saw my post entry dated 25 December 2009. Now, exactly one year has passed and I would like to classify the developments so far.</p>
<p><strong>Game Language</strong>: The game is primarily planned to be in my native language, Turkish. I made this decision because a lot of complicated texts would need to be translated into proper English before the production. Moreover, to do the live sound recordings with a non-English cast (some of whom don’t know English), would be a great problem. For now, there is no time, budget and assigned crew to solve these problems. But, every little bit will be meticulously translated to English (and most likely, to other languages by the publisher) with an in-game motivated way. I mean, you will choose your language within the game world using a kind of special glasses.</p>
<p><strong>Game Engine:</strong> The most recent decision is using <a href="http://unity3d.com" target="_blank">Unity</a> (No, we&#8217;re still doing first-person panorama, not 3D). By using Unity, it&#8217;s possible to compile the game to Web, PC, Mac, iOS, Android, Xbox 360 and PS3. Doesn&#8217;t this sound great !</p>
<p><strong>Scriptwriting:</strong> Well… I have been writing for over a year now and 95% of the script is finished. Right now, I am working on the final scene, do overall revisions and retouches, etc. Actually, I didn&#8217;t realize that the details and maintaining the whole quality would become such a real problem as the scriptwriting advanced. Also, all possible in-game action combinations, adding realism and these kind of things took a lot of time and effort.</p>
<p><strong>Pre-Production</strong>: I have been collecting props, equipment, accessories, etc and exploring locations for the last year as the script progresses. The pre-production will end approximately in two months and the production will begin immediately after that.</p>
<p>Wish you all a Happy New Year filled with health, wealth, love, peace, music and adventure gaming!</p>
<img src="http://feeds.feedburner.com/~r/Laranzuh/~4/ecf-gYVBYp0" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Analog Instruments and Equipment</title>
		<link>http://feedproxy.google.com/~r/Laranzuh/~3/xU5XEB_q2eU/</link>
		<comments>http://www.laranzuh.com/news-archive/analog-instruments-and-equipments/#comments</comments>
		<pubDate>Wed, 17 Nov 2010 15:59:36 +0000</pubDate>
		<dc:creator>Batu Eritenel</dc:creator>
				<category><![CDATA[News Archive]]></category>

		<guid isPermaLink="false">http://www.laranzuh.com/?p=277</guid>
		<description><![CDATA[While I am working on the final stages of the script, I&#8217;m collecting musical instruments and equipment as well and most of them are analog except the Benchmarks (DAC1 and ADC). I prefer mostly analog because of its warm and lush sound. Sound effects and music will have both analog and digital characteristics, mixed in [...]]]></description>
			<content:encoded><![CDATA[<p>While I am working on the final stages of the script, I&#8217;m collecting musical instruments and equipment as well and most of them are analog except the Benchmarks (<a href="http://www.benchmarkmedia.com/dac/dac1" target="_blank">DAC1</a> and <a href="http://www.benchmarkmedia.com/adc/adc1-usb" target="_blank">ADC</a>). </p>
<p>I prefer mostly analog because of its warm and lush sound. Sound effects and music will have both analog and digital characteristics, mixed in a way that consist of my own ideas, which are kept secret for now. This means, you can expect some original timbres. I have been organizing my written ideas of sound, and now, some recent experiments have just revealed that the ideas are getting close to become real. This should give a glimpse of what I&#8217;m talking about.</p>
<p>The soundtrack may be both on Audio CD <em>(16 bit / 44.1 kHz)</em> and DVD-Audio <em>(24 bit / 192 kHz)</em>. The DVD-Audio will be the original master recording of the soundtrack.</p>
<p>Some of the master recordings will be made on a reel-to-reel tape recorder and then be transferred to digital for storage. So, the original analog master recording should be on a vinyl record to get the pure analog experience. Long Live Analog!</p>
<p>Here are the photos of some of the equipment that I have bought recently { <a href="http://laranzuh.com/ekipman/korg-ms-20.jpg" target="_blank">Korg MS-20</a>, <a href="http://laranzuh.com/ekipman/oberheim-matrix-1000.jpg" target="_blank">Oberheim Matrix 1000</a>, Bojidar BE 430 Stage Echo ( <a href="http://www.laranzuh.com/ekipman/bojidar-electronic-be-430-stage-echo-front.jpg" target="_blank">Front</a> &#8211; <a href="http://www.laranzuh.com/ekipman/bojidar-electronic-be-430-stage-echo-back.jpg" target="_blank">Back</a> ), <a href="http://laranzuh.com/ekipman/monacor-eem-1200.jpg" target="_blank">Monacor EEM-1200</a>, <a href="http://laranzuh.com/ekipman/yamaha-pro-r3.jpg" target="_blank">Yamaha Pro R3</a>, <a href="http://laranzuh.com/ekipman/revox-c-115.jpg" target="_blank">Revox C 115</a> }. These are also added to the <a href="http://www.laranzuh.com/behind-the-scenes/?album=1&#038;gallery=2">Behind the Scenes</a> section.</p>
<img src="http://feeds.feedburner.com/~r/Laranzuh/~4/xU5XEB_q2eU" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Adventure Game Genre</title>
		<link>http://feedproxy.google.com/~r/Laranzuh/~3/gU_X57FeXD4/</link>
		<comments>http://www.laranzuh.com/news-archive/adventure-game-genre/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 19:41:38 +0000</pubDate>
		<dc:creator>Batu Eritenel</dc:creator>
				<category><![CDATA[News Archive]]></category>

		<guid isPermaLink="false">http://www.laranzuh.com/?p=267</guid>
		<description><![CDATA[I have been thinking about the future of Adventure Games for some time now. Will it die or merge with other genres? Why did it lose it&#8217;s power among other genres? What is happening to the Adventure Games? Where is it going to? In my opinion, the answers are quite positive. Let me explain. As [...]]]></description>
			<content:encoded><![CDATA[<p>I have been thinking about the future of Adventure Games for some time now. Will it die or merge with other genres? Why did it lose it&#8217;s power among other genres? What is happening to the Adventure Games? Where is it going to?</p>
<p>In my opinion, the answers are quite positive. Let me explain.</p>
<p>As I see it, the Adventure Games Genre doesn&#8217;t have much in common with today&#8217;s computer games. It is the most successful trial of the interactive movie concept. It&#8217;s an art form of its own. It has its own grammar and narration. It has distinctive characteristics. The most important one is that it has predetermined structure like movies. But, the other games have endless possibilities due to the development of artificial intelligence in digital technology. By predetermined structure I mean that the creator of the game is trying to put something &#8220;specific&#8221; in the creation, as in the arts.</p>
<p>Can you say that &#8220;Film&#8221; art will fade away and die because of technological development. If not, then the statements and fears about the death of the adventure game genre is definitely nonsense, unless your expectations are tend towards technology itself rather then the arts.</p>
<p>By the way, it&#8217;s going very well. I will post the details later.</p>
<img src="http://feeds.feedburner.com/~r/Laranzuh/~4/gU_X57FeXD4" height="1" width="1"/>]]></content:encoded>
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		<title>Update from the Programmer</title>
		<link>http://feedproxy.google.com/~r/Laranzuh/~3/10fNgZC-q70/</link>
		<comments>http://www.laranzuh.com/news-archive/update-from-the-programmer/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 08:43:41 +0000</pubDate>
		<dc:creator>Serdar Büyüktemiz</dc:creator>
				<category><![CDATA[News Archive]]></category>

		<guid isPermaLink="false">http://www.laranzuh.com/?p=223</guid>
		<description><![CDATA[At first, we wanted to make a 360 degree first person panorama as in Myst IV: Revelation. The ambiance of the game is amazing, but we considered the time needed on code development and gave up working on panorama for now. We developed some demos on Wintermute but are not sure yet whether to continue [...]]]></description>
			<content:encoded><![CDATA[<p>At first, we wanted to make a 360 degree first person panorama as in Myst IV: Revelation. The ambiance of the game is amazing, but we considered the time needed on code development and gave up working on panorama for now.</p>
<p>We developed some demos on Wintermute but are not sure yet whether to continue using this game engine or not for the game. Although there are still a lot of things to do, early trials showed that we may push the limits of the Wintermute. You will love this game!</p>
<img src="http://feeds.feedburner.com/~r/Laranzuh/~4/10fNgZC-q70" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>The bad and the good</title>
		<link>http://feedproxy.google.com/~r/Laranzuh/~3/MNtfw2F2Eww/</link>
		<comments>http://www.laranzuh.com/news-archive/the-bad-and-the-good/#comments</comments>
		<pubDate>Sat, 12 Jun 2010 15:11:28 +0000</pubDate>
		<dc:creator>Batu Eritenel</dc:creator>
				<category><![CDATA[News Archive]]></category>

		<guid isPermaLink="false">http://www.laranzuh.com/?p=202</guid>
		<description><![CDATA[Let me summarize the happenings of the last 3 months. First, the bad news… • A week ago, while walking down the street with my friends I had a severe dizzy spell. That was the most interesting and bad experience I ever encountered. I felt terribly dizzy, had temporary hearing loss and a feeling of [...]]]></description>
			<content:encoded><![CDATA[<p>Let me summarize the happenings of the last 3 months.</p>
<p>First, the bad news…<br />
• A week ago, while walking down the street with my friends I had a severe dizzy spell. That was the most interesting and bad experience I ever encountered. I felt terribly dizzy, had temporary hearing loss and a feeling of pressure in my brain. I felt like I was going to faint. My doctor told me that this could be Meniere’s disease but that I had nothing serious. Now, I am applying some alternative treatments with herbs and stuff.<br />
• The script should have been finished by the end of this month but I have only completed nearly half of it. For not to compromise the expectations, my anticipated completion deadline of the game is postponed to early summer of 2011.</p>
<p>The good news…<br />
• To ensure more precise audio-visuals in both, video, and photo shootings I bought a Canon EOS 5D Mark II with some accessories and various other equipment, I want them to be top-notch in unison with the story.<br />
• Right now, I am working on the game only, no other bits and pieces. </p>
<img src="http://feeds.feedburner.com/~r/Laranzuh/~4/MNtfw2F2Eww" height="1" width="1"/>]]></content:encoded>
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		<title>Stay informed!</title>
		<link>http://feedproxy.google.com/~r/Laranzuh/~3/hStIBvWVbro/</link>
		<comments>http://www.laranzuh.com/news-archive/stay-informed/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 13:23:03 +0000</pubDate>
		<dc:creator>Batu Eritenel</dc:creator>
				<category><![CDATA[News Archive]]></category>

		<guid isPermaLink="false">http://www.laranzuh.com/?p=165</guid>
		<description><![CDATA[- Follow us on Twitter for latest happenings - Find us on Facebook and become a fan - Subscribe to our RSS Feed or E-Mail Newsletter for latest news]]></description>
			<content:encoded><![CDATA[<p>- Follow us on <a href="http://twitter.com/Laranzuh" target="_blank">Twitter</a> for latest happenings</p>
<p>- Find us on <a href="http://www.facebook.com/pages/Laranzuh/337138890302" target="_blank">Facebook</a> and become a fan</p>
<p>- Subscribe to our <a href="http://feeds.feedburner.com/laranzuh" target="_blank">RSS Feed</a> or <a href="http://feedburner.google.com/fb/a/mailverify?uri=Laranzuh" target="_blank">E-Mail Newsletter</a> for latest news</p>
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		<title>Press &amp; News</title>
		<link>http://feedproxy.google.com/~r/Laranzuh/~3/djBOwBovy-M/</link>
		<comments>http://www.laranzuh.com/news-archive/press-news/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 13:22:07 +0000</pubDate>
		<dc:creator>Batu Eritenel</dc:creator>
				<category><![CDATA[News Archive]]></category>

		<guid isPermaLink="false">http://www.laranzuh.com/?p=178</guid>
		<description><![CDATA[- Adventure Gamers: Laranzuh trilogy gets set to soar out of Turkey - Pixel Perfect Gaming: A New Independent Developer to Release Laranzuh These are added to the Press section.]]></description>
			<content:encoded><![CDATA[<p>- <a href="http://www.adventuregamers.com/newsitem.php?id=2057" target="_blank">Adventure Gamers: <em>Laranzuh trilogy gets set to soar out of Turkey</em></a></p>
<p>- <a href="http://webguyunlimited.com/pixelperfectgaming/?p=3983" target="_blank">Pixel Perfect Gaming: <em>A New Independent Developer to Release Laranzuh</em></a></p>
<p>These are added to the <a href="http://www.laranzuh.com/press">Press</a> section.</p>
<img src="http://feeds.feedburner.com/~r/Laranzuh/~4/djBOwBovy-M" height="1" width="1"/>]]></content:encoded>
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		<title>Equipment Procurement and Location Scouting</title>
		<link>http://feedproxy.google.com/~r/Laranzuh/~3/152tcfVJKgI/</link>
		<comments>http://www.laranzuh.com/news-archive/equipment-procurement-and-location-scouting/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 11:07:44 +0000</pubDate>
		<dc:creator>Batu Eritenel</dc:creator>
				<category><![CDATA[News Archive]]></category>

		<guid isPermaLink="false">http://www.laranzuh.com/?p=60</guid>
		<description><![CDATA[The &#8220;must-have&#8221; equipment procurement has been done early to avoid a long waiting period for shipping. These equipment include a Nikon D90, tripod and accessories, various lenses, filters, lighting and electrical equipment, cases, etc&#8230; This way I was able to do the test shots which are a critical matter. Also, in order to write the [...]]]></description>
			<content:encoded><![CDATA[<p>The &#8220;must-have&#8221; equipment procurement has been done early to avoid a long waiting period for shipping. These equipment include a Nikon D90, tripod and accessories, various lenses, filters, lighting and electrical equipment, cases, etc&#8230; This way I was able to do the test shots which are a critical matter. Also, in order to write the script, I wandered around for location scouting to see the resources available and fortunately found some suitable locations for the game. So, let the script writing begin!</p>
<img src="http://feeds.feedburner.com/~r/Laranzuh/~4/152tcfVJKgI" height="1" width="1"/>]]></content:encoded>
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		<title>First Entry From Software Developer</title>
		<link>http://feedproxy.google.com/~r/Laranzuh/~3/MF7auo64i5k/</link>
		<comments>http://www.laranzuh.com/news-archive/first-entry-from-software-developer/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 09:33:11 +0000</pubDate>
		<dc:creator>Serdar Büyüktemiz</dc:creator>
				<category><![CDATA[News Archive]]></category>

		<guid isPermaLink="false">http://www.laranzuh.com/?p=40</guid>
		<description><![CDATA[This will be my first real game project. I am excited. I am so excited that I can not find words to enter here We chose Wintermute for demos, and i started to do something&#8230;]]></description>
			<content:encoded><![CDATA[<p>This will be my first real game project.</p>
<p>I am excited. I am so excited that I can not find words to enter here <img src='http://www.laranzuh.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>We chose <a href="http://dead-code.org/home/" target="_blank">Wintermute</a> for demos, and i started to do something&#8230;</p>
<img src="http://feeds.feedburner.com/~r/Laranzuh/~4/MF7auo64i5k" height="1" width="1"/>]]></content:encoded>
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