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        <title>Game Career Guide Features</title>
        <description>Game Career Guide Features</description>
        <link>http://www.gamecareerguide.com/features/</link>
        <lastBuildDate>Sun, 27 May 2012 08:31:13 +0100</lastBuildDate>
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            <title>The Other Side Of The Table: Pitching To Publishers [Video Feature]</title>
            <link>http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/VpciAgTUpC8/the_other_side_of_the_table_.php</link>
            <description>&lt;p&gt;&lt;img src="http://www.gamecareerguide.com/db_area/images/item_images/120524/pitch_thumb.jpg" align="right" /&gt;In our continuing efforts to deliver some insightful and entertaining content from this year's Game Developers Conference, GameCareerGuide and the GDC Vault have partnered to debut a new video on pitching your game to a publisher.

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&lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=VpciAgTUpC8:HqZFR0CKVSU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=VpciAgTUpC8:HqZFR0CKVSU:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=VpciAgTUpC8:HqZFR0CKVSU:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameCareerGuideFeatures/~4/VpciAgTUpC8" height="1" width="1"/&gt;</description>
            <author>GameCareerGuide.com staff</author>
            <pubDate>Thu, 24 May 2012 14:40:00 +0100</pubDate>
        <feedburner:origLink>http://www.gamecareerguide.com/features/1084/the_other_side_of_the_table_.php</feedburner:origLink></item>
        <item>
            <title>Game Design Challenge: Back In My Day...</title>
            <link>http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/HZPpTtMbU5U/game_design_challenge_back_in_my_.php</link>
            <description>&lt;p&gt;&lt;img src="http://www.gamecareerguide.com/db_area/images/item_images/120523/myday_thumb.jpg" align="right" /&gt;GameCareerGuide's newest Game Design Challenge has begun! This time, we ask you to design a game based on a childhood memory.
&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=HZPpTtMbU5U:Kw2f58Wh4I4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=HZPpTtMbU5U:Kw2f58Wh4I4:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=HZPpTtMbU5U:Kw2f58Wh4I4:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameCareerGuideFeatures/~4/HZPpTtMbU5U" height="1" width="1"/&gt;</description>
            <author>GameCareerGuide.com staff</author>
            <pubDate>Wed, 23 May 2012 16:10:00 +0100</pubDate>
        <feedburner:origLink>http://www.gamecareerguide.com/features/1083/game_design_challenge_back_in_my_.php</feedburner:origLink></item>
        <item>
            <title>Results From Game Design Challenge: The Grid</title>
            <link>http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/xWvwQ8npOIw/results_from_game_design_.php</link>
            <description>&lt;p&gt;&lt;img src="http://www.gamecareerguide.com/db_area/images/item_images/120520/32_thumb.jpg" align="right" /&gt;In the latest Game Design Challenge, GCG asked its readers to design a game that fit within a 32x32 grid -- here are the results!&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=xWvwQ8npOIw:3brpTnmS4gk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=xWvwQ8npOIw:3brpTnmS4gk:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=xWvwQ8npOIw:3brpTnmS4gk:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameCareerGuideFeatures/~4/xWvwQ8npOIw" height="1" width="1"/&gt;</description>
            <author>GameCareerGuide.com staff</author>
            <pubDate>Tue, 22 May 2012 14:05:00 +0100</pubDate>
        <feedburner:origLink>http://www.gamecareerguide.com/features/1082/results_from_game_design_.php</feedburner:origLink></item>
        <item>
            <title>Postmortem: Lessons Learned From FIEA's Nexus</title>
            <link>http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/qtxOqV62NME/postmortem_lessons_learned_from_.php</link>
            <description>&lt;p&gt;&lt;img src="http://www.gamecareerguide.com/db_area/images/item_images/120516/post_thumb.jpg" align="right" /&gt;Andrew Bertino, a graduate student at Florida Interactive Entertainment Academy, reflects on &lt;i&gt;Nexus&lt;/i&gt;, an ambitious student project that accomplished some impressive feats despite some tough production issues.

&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=qtxOqV62NME:5IskhDMIHaU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=qtxOqV62NME:5IskhDMIHaU:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=qtxOqV62NME:5IskhDMIHaU:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameCareerGuideFeatures/~4/qtxOqV62NME" height="1" width="1"/&gt;</description>
            <author>Andrew Bertino</author>
            <pubDate>Thu, 17 May 2012 14:55:00 +0100</pubDate>
        <feedburner:origLink>http://www.gamecareerguide.com/features/1081/postmortem_lessons_learned_from_.php</feedburner:origLink></item>
        <item>
            <title>Excerpt: Video Game Writing</title>
            <link>http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/LAlsiH2u4PE/excerpt_video_game_.php</link>
            <description>&lt;p&gt;&lt;img src="http://www.gamecareerguide.com/db_area/images/item_images/120514/writing_thumb.jpg" align="right" /&gt;In this excerpt from the book Video Game Writing, authors Maurice Suckling and Marek Walton provide an in-depth break down of how to outline a story within the confines of an interactive game.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=LAlsiH2u4PE:ddAkPNHzkD0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=LAlsiH2u4PE:ddAkPNHzkD0:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=LAlsiH2u4PE:ddAkPNHzkD0:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameCareerGuideFeatures/~4/LAlsiH2u4PE" height="1" width="1"/&gt;</description>
            <author>Marek Walton and Maurice Suckling</author>
            <pubDate>Tue, 15 May 2012 13:35:00 +0100</pubDate>
        <feedburner:origLink>http://www.gamecareerguide.com/features/1080/excerpt_video_game_.php</feedburner:origLink></item>
        <item>
            <title>Hello World: Origins Of A Gameplay &amp; Engine Programmer</title>
            <link>http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/HLcu6t9qLCk/hello_world_origins_of_a_gameplay_.php</link>
            <description>&lt;p&gt;&lt;img src="http://www.gamecareerguide.com/db_area/images/item_images/120509/world_thumb.jpg" align="right" /&gt;In this new developer-focused interview series, video game programmers Brian Davis and Jaymin Kessler chat about their industry experience, inspiration, and what makes gameplay and engine programmers tick.

&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=HLcu6t9qLCk:VoWUCO6AGow:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=HLcu6t9qLCk:VoWUCO6AGow:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=HLcu6t9qLCk:VoWUCO6AGow:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameCareerGuideFeatures/~4/HLcu6t9qLCk" height="1" width="1"/&gt;</description>
            <author>Brian Davis</author>
            <pubDate>Thu, 10 May 2012 14:40:00 +0100</pubDate>
        <feedburner:origLink>http://www.gamecareerguide.com/features/1079/hello_world_origins_of_a_gameplay_.php</feedburner:origLink></item>
        <item>
            <title>Breaking Into Game Development: Ask the Pros [Video Feature]</title>
            <link>http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/GpAtHzh_dTA/breaking_into_game_development_.php</link>
            <description>&lt;p&gt;&lt;img src="http://www.gamecareerguide.com/db_area/images/item_images/120507/breaking_thumb.jpg" align="right" /&gt;In a brand-new video feature, GameCareerGuide partners with the GDC Vault archive to present a career-focused panel from this year's Game Developers Conference in San Francisco.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=GpAtHzh_dTA:24Sgoo7Qahk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=GpAtHzh_dTA:24Sgoo7Qahk:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=GpAtHzh_dTA:24Sgoo7Qahk:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameCareerGuideFeatures/~4/GpAtHzh_dTA" height="1" width="1"/&gt;</description>
            <author>GameCareerGuide.com staff</author>
            <pubDate>Tue, 08 May 2012 14:30:00 +0100</pubDate>
        <feedburner:origLink>http://www.gamecareerguide.com/features/1078/breaking_into_game_development_.php</feedburner:origLink></item>
        <item>
            <title>(a)Mazing: How an experimental GPS game came to life</title>
            <link>http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/tSHSSpK6WN4/amazing_how_an_experimental_gps_.php</link>
            <description>&lt;p&gt;&lt;img src="http://www.gamecareerguide.com/db_area/images/item_images/120503/amazing_thumb.jpg" align="right" /&gt;In this interview, a pair of students break down the design, production, and development challenges they faced with their new GPS-based Android title, &lt;i&gt;(a)Mazing.&lt;/i&gt;




&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=tSHSSpK6WN4:n2Y8J_Z-Row:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=tSHSSpK6WN4:n2Y8J_Z-Row:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=tSHSSpK6WN4:n2Y8J_Z-Row:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameCareerGuideFeatures/~4/tSHSSpK6WN4" height="1" width="1"/&gt;</description>
            <author>GameCareerGuide.com staff</author>
            <pubDate>Thu, 03 May 2012 14:40:00 +0100</pubDate>
        <feedburner:origLink>http://www.gamecareerguide.com/features/1077/amazing_how_an_experimental_gps_.php</feedburner:origLink></item>
        <item>
            <title>Game Design Challenge: The Grid</title>
            <link>http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/Te-f0xbLOp0/game_design_challenge_the_.php</link>
            <description>&lt;p&gt;&lt;img src="http://www.gamecareerguide.com/db_area/images/item_images/120502/grid_thumb.jpg" align="right" /&gt;GameCareerGuide's newest Game Design Challenge asks you to flex your creative muscles and create a game that works within the confines of a 32x32 grid.



&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=Te-f0xbLOp0:2x9qdBQI6Sc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=Te-f0xbLOp0:2x9qdBQI6Sc:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=Te-f0xbLOp0:2x9qdBQI6Sc:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameCareerGuideFeatures/~4/Te-f0xbLOp0" height="1" width="1"/&gt;</description>
            <author>GameCareerGuide.com staff</author>
            <pubDate>Wed, 02 May 2012 15:30:00 +0100</pubDate>
        <feedburner:origLink>http://www.gamecareerguide.com/features/1076/game_design_challenge_the_.php</feedburner:origLink></item>
        <item>
            <title>Results From Game Design Challenge: RPG Battle Systems</title>
            <link>http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/-3X_aheuJoQ/results_from_game_design_.php</link>
            <description>&lt;p&gt;&lt;img src="http://www.gamecareerguide.com/db_area/images/item_images/120430/rpg_thumb.jpg" align="right" /&gt;For the most recent Game Design Challenge, GCG asked its readers to design a new battle system for a traditional role-playing game -- here are the results!&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=-3X_aheuJoQ:iGAgl1Mlc8M:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=-3X_aheuJoQ:iGAgl1Mlc8M:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=-3X_aheuJoQ:iGAgl1Mlc8M:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameCareerGuideFeatures/~4/-3X_aheuJoQ" height="1" width="1"/&gt;</description>
            <author>GameCareerGuide.com staff</author>
            <pubDate>Tue, 01 May 2012 14:55:00 +0100</pubDate>
        <feedburner:origLink>http://www.gamecareerguide.com/features/1075/results_from_game_design_.php</feedburner:origLink></item>
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